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Rum: A New Hope
Introducing...


Sparring at the Courtyard (DMSteveK)  d20+3=12 ; d20+3=4 ; d20+3=13 ; d20+3=12 ; d20+3=14 ; d20+3=4 ; d20=6 d20=6
Friday July 8th, 2011 1:58:07 PM

Lemick announces the centaur's rudeness and gets some verbal jabs back. From the cold frown on Dagada's face, it doesn't appear that any of Lemick's skills in diplomacy has had an effect.

Peza sees and warns her companions about the others around the courtyard. She then calls to the swordsmen that HER friends won't be disrespected. And she loads her crossbow to back up her words.

Brom wakes and sees bullies. And he knows how to take care of bullies! Rushing the centaur, he howls and plants a fist up against the haughty face!

Harvest carefully, carefully traces the map, rewriting several times until she gets it right. As soon as she is done, Harvest raises her head and finds Crag leaving the room, following the sound of alarmed voices out in the courtyard!

Leapold sees the druid, half-orc, and half-elf easily. What is more, his sharp eyes see a gnome, dwarf, and another human who are under an awning by the stables. Their mannerisms make Leapold mark them as 'participants', and not 'onlookers', and he senses that their motivations are hostile to the novice WLAers. While he worries about jail, he tries to think of others first, and looks around (and spots) some firewood that will make a good cudgel.

Gerox tries to defuse things, but with Brom's fist and Peza's crossbow, his words have little impact. All the gnome is certain of is that these humans don't seem worried about Barratore and his 8 feet of steel. And that is worrisome.
(ooc: PCB -"Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future.")

"Iron Shot " Tom checks his companions, but is committed to his course. Trying to time it right, he fires a fist at the one called 'Duff', but it glances off an armored shoulder. Duff and the other human can't retaliate immediately, for they aren't highly trained in unarmed combat themselves.

Crag hears the commotion in the courtyard, and goes out to see what's going on. Shaking his shaggy head, the dwarf goes to back up Brom and Tom, and the two seemingly backing up the two strangers.
(ooc: anyone want to post for Crag while Chris J is gone for the next 2 weeks? CS is on Woldipedia and in Posted Link. Makes it easy, yes?)
..............
Peza pulls her crossbow and a scullery maid screams before running back into the Inn. Others quickly take up the call, and soon there are frightened people running about, diving for cover, and running down the hill wildly calling. "The Watch! The Watch! Heellp!!!" There only seem to be a few who are NOT fleeing the courtyard, shuttering windows, or pulling the stable door closed. And those few are closing in on the novice adventurers...

Dagada the Centaur rears up and meets Broms attacks with several of his own, although, still dazed by the blow to the head, his fist and both hooves miss the raging human.

Duff the 1st Human grins ferrally. "Ah, you want to play? I can make you eat dirt if you want." A roundhouse right misses the well-armored Tom.

His partner human, still unnamed, laughs at Peza and looks at Gerox. "You have girls? And I thought she was just a hooker!" He takes a swipe at Gerox, but is laughing too hard to really aim.

"Now, now Missy", calls the insolent voice of the half-elf on the roof to Peza, "you don't want to visit the undertaker, do you? Merrowind! Marek! Make her put down her toy!" The half-elf doesn't move from his sprawl on the roof of the stable.

The druid, proving to be Merrowind, launches a cantrip at Peza, and a flash of light strobes in front of her eyes. (Peza make Fort DC 13 or be Dazzled: -1 attack rolls and Perception checks for 10 rounds)

The half-orc, called Marek, is more direct. Holding a pinch of something in his hand, he casts a spell directly in front of Peza! Two running Inn guests are nearby and fall to the ground, sleeping. Peza and Lemick may also be affected! [/b] (Will DC 14 or go to Sleep)

From the stable area, three more adventurer looking people that Leapold has spotted step out.

The dwarf rolls his eyes and shakes his shaggy beard at the half-elf's antics, but moves over to confront Crag stepping out of the Inn. "You should stay here with me and not get involved, brother", he advises Crag.

The gnome just giggles and capers about. "Tawl and Stoor on another whirlwind adventure, how grand!", the purple-haired gnome announces, which makes the dwarf roll his eyes again.

The unarmored human hesitates, but watches Barratore, a spell ready on his lips.
..............

Dagada (Centaur) AC 15 D: 8 non-lethal
Duff (Human #1) AC 17
Mack (Human #2) AC 17
Druid AC 13
Half-orc AC 11
Half-elf AC 16
Stoor (dwarf) AC 15
Tawl (gnome) AC 15
Unarmored Human AC 11


Peza  d20+4=10 ; d20=10 ;
Friday July 8th, 2011 2:23:26 PM

Seeing the new threats appear ..... almost like it was planned she thinks ........ Peza quickly tries and shield her eyes from the flash of light but to no avail (d20+4 =10 fort save failed )

" I can't see !!! " cries Peza then the crossbow slips from her hands ... and the raven haired girl slumps to the courtyard (d20+0=10 failed will save )

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+3=5 ;
Friday July 8th, 2011 3:07:01 PM


With her nose leading the way, for all the Wold as though scenting for danger ahead, Harvest Moon follows, as Crag Hammerfist exits the inn in the direction of the excited noises. She appears in the doorway just in time to see a man of orcish features point at Peza. Harvest Moon's eyes go wide with shock and horror as both Peza and several around her fall to the earth to move no more.

"BLOOD AND STUMP!" the growled curse rips from the throat of the small half-elfish girl, in near complete contradiction to her small and delicate mien. "You hurt my friend. I'll hurt you." Her charge begins with steady and deliberate steps, but picks up speed as she goes. But, in her anger, Harvest Moon misjudges the place at which the orcish one stands, and the swing of her fist strikes nothing but air.

Hit Half-orc AC5 (Charge: AC temp reduced to 15)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+5=8 ;
Friday July 8th, 2011 4:26:44 PM

Lemick looks at the combustion of activity caused by this accidental or perhaps intentional bump just across the path. He turns to see several of his new blurry comrades take to actions, with the only one being clear; that the centaur gets decked.

The ground approaches fast. "WLA" flashes through his mind -- perhaps it meant "Watch Lude A$," as his face plants itself on the ground.

Will Save DC 14: 8 FAIL (Lemick sleeps)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15 (17 Raged)  d20+8=9 ;
Friday July 8th, 2011 4:37:52 PM

Brom continues to attempt to make the centaur go nighty-night. This time, however, he takes his eyes of the centaur at the last moment and misses. "Gonna tame me a donkey!" he boasts.

Rage: +4 strength/constitution, +2 Will save, -2 AC (2/6 rds)

Attack on Centaur: AC9 (nat1)

Peza 
Friday July 8th, 2011 10:16:48 PM

Crag Hammerfist ooc : i'll have some fun with him ..... also he has no spells listed but i'll improvise ;-)

Confronted by the dwarf ..... " brother ....is it ?? " as Crag takes in the scene in the courtyard .....scowling as Peza and Lemick fall to the ground ..... " what magics is that ?? you attack me compatriots ?? "

Side stepping the shaggy beared one .... (moves 15'ft )(move action) .....the quick thinking cleric of the wold .... makes a quick hand movement and barks divine words ..... (casting create water ) ..... then points to where Lemick and Peza have fallen ....(wake up you two ) ..... as water splashes down on them ....



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+5=6 ;
Saturday July 9th, 2011 9:02:29 AM

The whole thing smelled like a set up, perhaps even to the point that the Captain staged it to test the mettle of his new charges. Perhaps he was over thinking, but why single him out. Bah it mattered not, well it mattered that the Watch was being called for and that someone was going to jail, but again "BAH!"

Barratore strides towards the two armored men, "You are inferior pissbags, who cannot recognize women when you see them!" gesturing to Peza and Harvest as he does and then adds loudly "as you only have loved each other!"

"I am Barratore Steelwind of the Starlight Clan." He plants his weapon deep into the ground and strides past it.

"And I Challenge you!"
Intimidate nat 1 sweet

Barratore folds his arms across his chest 10' from them and spits towards thier feet

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+5=19 ; d3+4=7 ;
Saturday July 9th, 2011 3:27:43 PM

Noting that so far all involved have kept this a good clean civil fight, Iron Shot continues to slug it out with Duff, landing a good right hook across his jaw.

"Lot of lip out of you two, but not a lot backing it up I see."

OOC:
Attack Duff: Hit AC 19 for 7 non-lethal with unarmed attack.

Gerox Shale (George) 
Sunday July 10th, 2011 12:36:26 AM

Gerox will move within range of the spellcaster who cast sleep and cast color spray getting him and whatever other bad guy is within range of the spell. He will try to avoid his new friends.

Sparring at the Courtyard, Round 2 (DMSteveK)  d20+3=10 ; d20+22=26 ; d6=4 ; d20=14 ; d20+3=7 ; d20+3=9 ; d20+3=17 ; d4=4 ; d20+3=13 ; d20+3=13 ;
Monday July 11th, 2011 11:52:43 AM

Peza sees stars and then a deep drowsiness overcomes her as she settles to the flagstones to sleep undisturbed.

Harvest Moon follows Crag and exits the inn just in time to see Peza and several others fall to the earth! She curses and charges, straight as an arrow to the orcish caster standing in the gate. With no one holding weapons, she is able to get there without anyone doing anything more than staring at this little rag doll running through a melee. Yet in her anger, she doesn't take careful aim and misses the caster.

Lemick is still wondering whether the bump is intentional and what to make of this fight when he yawns and face plants in the ground.

Brom, full of fight, gleefully swings at the centaur, but misses. Not content with not landing a blow, he attempts to land a verbal one. The horse-man doesn't look happy.

Crag ignores the other dwarf, takes in the scene in the courtyard, and decides to join in. He side steps the dwarf and spreads a create water on as many people as he can to create a downpour! Peza and Lemick are too far apart to both get (2 gallons spread x3 the area of a container = about a 5' square), but Lemick immediately wakes up, soaked by the localized rain!

Barratore smels a set up, but the minotaur isn't going to over think this: "BAH!" He strides forward, leaving his sword stuck upright between two flagstones and lays into them verbally and declares a formal challenge. As Barratore stides forward, the unarmored human by the stables completes his incantation and a purple ray stabs the minotaur sending weakness through his body! (Barratore Touch AC 26, hit, -4 Strength drain for 2 rounds)

"Iron Shot " Tom continues to slug it out with Duff, landing a good right hook across his jaw.

Gerox squeezes in between the left gate-post and the sparring Duff and IronShot Tom. He is only 10 feet away from the orc and lets him have it with a color spray that catches a running guest and Harvest Moon who has just charged up! The half-orc shouts and drops to the dirt in the road outside the courtyard, followed by the bystander. (Harvest Moon Will Save DC 15 or 2d4 unconcious, then d4 stunned, then 1 more round blind.)

..............

The last of the bystanders is hiding in the stables, shuttered in the Inn, or running down the road. Two are sleeping on the flagstones near Peza, and one is unconscious lying beside the half-orc (and possibly Harvest Moon) outside the Inn's courtyard gates in the dirt of the road.

At the gate of the courtyard are Dagada, Duff, and Mac facing Barratore, Iron Shot, and Brom.

Outside the courtyard gates in the road are the unconscious half-orc and Merrowind facing Harvest Moon and Gerox.

In the courtyard is the dwarf cleric (Stoor), the capering gnome (Tawl), and the human caster along with a sleeping Peza; the wet , prone, and awake Lemick; Leapold; and Crag.

On the roof is still the grinning half-elf calling out advice.

................
On the Roof...
The half-elf huffs in exasperation. "Don't talk 'em to sleep, Stoor: humiliate him!" and "Good job, Thandi on the 'taur, now put out his lights!" and louder, "Protectors of all Rum, eh? I don't think so. You are having a hard time just protecting yourselves." He starts laughing. "Some heroes!"

At the Gate...
Dagada the Centaur continues to go toe to toe with Brom, missing with a fist and a hoof, but catching the barbarian in a punishing bruise in the thigh. (Brom takes 5 lethal damage from a hoof)

Duff staggers, but gamely comes back at Iron Tom. "It's not the first strike, but the last one that ends a fight!", he calls grinning. He steps a pace, bracketing Iron Shot Tom between him and his twin... and misses again. "Mac, a little help here?", he calls to the other.

The fighter named Mac tries his best, but it is hard to strike an armored opponent with only a fist, and also misses, though Iron Shot seems to be in a worrisome position. With Iron Shot and Brom being such trouble, Barratore is stuck with the most-unaccustomed feeling of being ignored!

In the Road...
Merrowind steps up to Gerox and pulls a stout stick from his waistband. Menacing the gnome, the druid's rough voice is calm. "Don't move and no more spells or I will turn out your lights." (5 foot step, pull stick (move action), Ready to slug Gerox if he runs or casts)

In the Courtyard...
The dwarf rolls his eyes at the half-elf (again), but calls back. "Alright Carlee, I'll help". Yet he only stands there, fingering a holy symbol that, being completely enclosed by the dwarf's hand, is difficult to see.

Tawl the gnome does a bit of a dance. "Hey you, Horn Ears!", he calls to Barratore, "HALT!" The word is a compulsion, and the minotaur has to struggle to not remain perfectly still. (Barratore Will DC 13 or lose all actions for 1 round.)

The human caster, now identified at Thandi, mumbles to himself, and a bright light strobes around Leapold! ([b]Leapold Will DC 12 or -1 to hit and Percption for 1 round).
..............

Dagada (Centaur) AC 15 D: 8 non-lethal
Duff (Human #1) AC 17 D: 7 non-lethal
Mack (Human #2) AC 17
Merrowind (Druid) AC 13
Marek (Half-orc) AC 11 unconscious 5 rounds
Carlee (Half-elf) AC 16
Stoor (dwarf) AC 15
Tawl (gnome) AC 15
Thandi (human) AC 11

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+6=22 ; d20+2=13 ;
Monday July 11th, 2011 1:19:43 PM


Harvest Moon whirls, turning directly into the fierce and stunning spray of colors. Her half-elfish face is contorted in a snarl, her lips are bared, and a growl rolls deep within her throat. In that split second after she turned and before she barrels into her attacker, a flash of recognition brings Harvest Moon to a halt. It is the funny little gnome who also joined the Woldian Adventurers along with her. Near him is a man with a stick. It is clear from the posture of his body that this man is threatening the gnome.

Harvest closes the distance between them in a few short shuffling steps. With a quick grab, she reaches out to grasp the stick and twist it from the grasp of the man.

"You! Go away! Why do you bother us? Why ... "

Wait. What was it that the man on the roof said?

"Who are you?" In a voice that dwarfs the small girl she screams out to the group of attackers in general. "How is it that you know of us? We only just now agreed to travel to Rum. How is it that you now know this thing?"

++++++++++++++++++++++++++

Will vs Color Spray 22
Disarm Merrowind CM13

Peza 
Monday July 11th, 2011 1:42:53 PM

The raven haired girl sleeps peacefully ..... dreaming of kicking the fighter who insulted her in his .... err .... in a spot the really hurts ;-)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20=1 ;
Monday July 11th, 2011 1:52:06 PM

Barratore does as he is told and does not move closer, he does turn to glare at the gnome, his choice of targets in this fight have obviously changed.

[good old nat 1 that's 2 in a row for you keeping score at home

Peza  d20+4=14 ;
Monday July 11th, 2011 2:48:59 PM

Crag Hammerfist .....having distanced himself a little from the other dwarf ....to cast a spell .... see's the other dwarf attempting to do the same as he clasps something from arouind his neck .... " nah ya don't " ..... Crag charges (+2 attack , -1 Ac ) .....launching a body check .... trying to disrupt his casting ..... but just misses

attack d20+4=14 missed

" ya ain't my brother if ya attack my friends ya elf lover " taunts the scion of the Hammerfist clan

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15 (17 Raged)  d20+8=14 ; d20+3=15 ;
Monday July 11th, 2011 3:22:59 PM

Brom takes the hoof from the centaur. "Listen up pony, put those hooves away or they'll be burying your ass!" [Intimidate DC15] He says drawing his two-handed sword. He delays on Dagada. If the hooves come anywhere near Brom he strikes him down with his sword.

readied attack: AC14 (miss)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15 (17 Raged) 
Monday July 11th, 2011 3:23:28 PM

HP: 12/17 (10/15)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday July 11th, 2011 5:02:39 PM

(OOC: looks like you have Crag covered, thanks. Could post here and there, but would not flow well, so i will just step off for two weeks until i get back to daily posts. thanks again.)

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+1=6 ;
Monday July 11th, 2011 7:36:50 PM

Noting the bloody strike of the centaur, Iron Shot turns to his two combatants. "Your centaur just made this an uncivil fight lads." he says to Duff and Mack. "So no more time for fun, we're done here."

Iron Shot then moves back from the two of them, and gets a better angle on the centaur, drawing his sling as he does so. When he gets an angle, he lets fly.

OOC:
Move up to 30' back, until he's got a clear shot at the Centaur.
Draw sling as free action as part of move.
Fire at Centaur: Hit AC 6 (-4 penalty for firing into melee), miss



Gerox Shale (George) 
Monday July 11th, 2011 11:57:53 PM

Gerox smiles at Harvest and says, "I don't think this one really wants to fight and I think this whole thing is a test. I suggest we pass it. I am going to help the others. See if you can get some answers. (ooc I am assuming his readied attack is disrupted with Harvest grabbing the weapon, even if she doesn't actually get it away)

Gerox will move towards the gate (assume that is the next locale but not sure without map) and see things getting rougher. He will try to help Brom out and hit his opponent with a color spray. He will try very hard to keep Brom out of the effects.

Sparring at the Courtyard, Round 3 (DMSteveK)  d20=19 ; d20+3=16 ;
Tuesday July 12th, 2011 4:10:56 PM

Harvest Moon's disciplined mind overcomes the Color Spray. Quickly assessing the situation, she moves over and disarms the druid Merrowind, demanding answers.

Peza sleeps peacefully ... among other dreams :-0 (ouch!)

Barratore is again attacked by magic, and reassesses the most dangerous opponents.

Crag changes direction and charges the dwarven cleric, missing.

Brom, full of rage, takes the hoof in the thigh and draws his two-handed sword, and, in an amazing feat of patience, threatens but doesn't attack yet!
(ooc: PCB -- "While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration." Since "Readying an Attack" is not by definition an Ability, I'm allowing it. However, Brom will have to be careful on using abilities that require patience while raging. :-)

"Iron Shot " Tom announces there is no more time for fun. Since Duff and Mac have no weapons, Tom is able to disengage without a problem, pulling his sling, loading and flying a lead slug towards Brom and Dagada, missing both.

Gerox thinks this whole fight is a test. He moves towards the gate and looks to blast the Centaur without blasting Brom. Gerox finds the problem inherit in a cone-shaped magical effect. It is nearly impossible to fire into a melee without hitting both sides indescriminantly. Dagada is able to ignore the rainbow blast playing against him, but Brom is also caught! (Brom Will Save DC 15 or 2d4 unconcious, then d4 stunned, then 1 more round blind.)

..............

At the gate of the courtyard are Dagada, Duff, and Mac facing Barratore, Gerox, and Brom.

Outside the courtyard gates in the road are the unconscious half-orc and Merrowind facing Harvest Moon.

In the courtyard is the dwarf cleric (Stoor), the capering gnome (Tawl), and the human caster along with a sleeping Peza; the wet , prone, and awake Lemick; Leapold; Iron Shot; and Crag.

On the roof is still the grinning half-elf calling out advice.

................
On the Roof...
Carlee starts shouting in a frightened voice; "They pulled weapons, they pulled weapons in a bar fight!" Sense Motive DC12 Highlight to display spoiler: {His face however, is full of glee, as if gloating over the trouble the WLAers are going to get in.}

As if Carlee's announcement is a signal, the other opponents start a different set of movements.

In the road and in the courtyard, Merrowind (successfully concentrating to cast defensively with Harvest right there), Stoor, and Tawl all begin casting a spell and soon the entire courtyard and the road outside is full of an Obscuring Mist!

In the mist, Brom watches Dagada, his face hidden in the mists, wheel and canter out of the gates. The twins Duff and Mac follow.

In the courtyard, the dwarf, gnome, and human are hidden from view. Crag can tell the Inn door creaked open and a couple shadows have passed through.
..............

Dagada (Centaur) AC 15 D: 8 non-lethal
Duff (Human #1) AC 17 D: 7 non-lethal
Mack (Human #2) AC 17
Merrowind (Druid) AC 13
Marek (Half-orc) AC 11 unconscious 5 rounds
Carlee (Half-elf) AC 16
Stoor (dwarf) AC 15
Tawl (gnome) AC 15
Thandi (human) AC 11

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20=2 ;
Tuesday July 12th, 2011 4:23:01 PM

The half elf calls out the use of weapons a mist ises and as far as Barratore can tell the fight is over and all of them left. Barratore turns and walks to where he had planted his weapon and pulls it free. Barratore takes a deep breath and brings his arms out wide from himself and parallel to the ground and then slowly moves them over his head, where he grasps the sword in both hands and finally brings it to rest in front of him. Another deep inhale and exhale and Barratore sweeps the sword to the right and back to the left, continuing his exercises and reason for entering the couryard in the first place.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=26 ; d20+2=6 ;
Tuesday July 12th, 2011 5:51:28 PM


A snarl comes form Harvest Moon's mouth such that one might expect the small half-elven girl to lean into the offending human man and sink her teeth into his thigh as he begins going about weaving his magic spell.

She shrinks back in alarm as the strange mist rises up out of the ground. But, as the man begins to move away, Harvest moves to restrain him. Her hand reaches for his arm to throw him to the ground in the manner taught to her by Thelonius. Her grip, however, is ill-timed, and the human shakes it off with ease before disappearing into a mist that must have been of his making.

"Peza? Peza?" In the white mist she is alone. Her keen ears seek the voices of their tormentors, but there are none. Perhaps they have run away. Or perhaps they are very sly and stealthy. And so Harvest Moon creeps through the mist of the magic man to find her sleeping friend. She had seen the other slim man waken to the water. It must be that Peza can also waken.

"Peza?" Harvest finds the prone form in the mist and shakes her shoulder. "Peza, are you well?"

+++++++++++++++++++++++++++

Sense Motive 22
Perception 26
AoO as Merrowind moves away: Grapple 6/Fail

Peza  d20+7=8 ;
Tuesday July 12th, 2011 6:49:08 PM

cCrag Hammerfist

Turning back to the dwarf for another go round with him ...... the mist puts an end to Crag's plans .....the trio of trouble makers dissappear into the mist ...... but the savy scion of the Hammerfist clan hears the door creak ....

"Running away to hide " barks Crag with dripping sarcasm .....

" Some of them went inside the inn .... i'm going after them ...." says the dwarf aloud for the others to hear .....

The dwarf then makes for the door of the inn and follows the trio of trouble makers inside .... if he spots them he shouts "Halt ..... explain your attack on us ..."

sense motive d20+7=8

Peza 
Tuesday July 12th, 2011 6:55:06 PM

The raven haired girl awakens from the shaking of Harvest Moon ....quickly sitting up .....she looks about but the mist obscures her sight

"What happened Harvest ??..... is everyone ok ??? nobody got hurt did they ?"

Then giving the little waif a smile ... " thanks for coming to help me ..... that was brave thing to do "

Spotting her crossbow next to her ... she grabs it then unloads it .... putting the bolt back in its quiver ....

" wonder what Captain Theringer will make of this ??"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Tuesday July 12th, 2011 8:49:22 PM


"I thought you were slain, Peza," Harvest Moon replies. "I was very angry. But I do not think that anyone is too greatly harmed."

"I think that this was a ruse of some sort. The Laughing Man who was on the roof. I think that he wished for us to harm others. But I think that it is he and his friends who have shown themselves to be the troublemakers. We have harmed none who have not threatened us first. I think he is a very odd and unwise man. Should we see him again, I think that we should thrash him so that he will think twice before playing mischief with us again."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=22 ; d20+2=18 ; d6=4 ; d6=3 ;
Tuesday July 12th, 2011 10:00:52 PM

Lemick manages to stand himself up, sliding a javelin out from the backpack on the ground, now muddied between the dirt and the wake-me-up water that appeared.

OOC: I think between standing and defensively drawing a weapon, my turn is done. Just in case, here are some attacks.

Att: 22 (nat. 20 -- crit 18) (caster is primary target, but anyone not covered is fair game)
Dmg: 8 (including crit).



Leapold HP 9/9 AC 17[T15][FF12]  d20+4=20 ; d20+12=13 ; d20+4=17 ; d20+6=9 ;
Tuesday July 12th, 2011 10:57:12 PM

Leapold watches as the mist appears and the group that attacked his new comrades make a run for it.

He hears what the Half-Elf on the roof says and comes to the conclusion that they mean his group and the WLA in general no good. Leapold, being raised on the streets figures he knows what will happen next, that the other group means to use the guards and the law now against them. He thinks its time to confuse the issue as much as he can, spread some rumors among the people who witnessed what happened. Since he never left his bench people shouldn't suspect he was aligned with one group or the other.

Leapold blends into the crowd as best he can, moveing and talking among the people here and there trying to alter the way the remember the encounter by talking about it. He buys a few Drinks for people as he makes his way through the crowd spreading his rumors.

"Did you see the way that Centaur charged into that little gnome, the poor little fellow. I wonder why that Centaur attacked him that way."

"That poor girl was almost Trampled to death by that Centaur! He was on a rampage!"

"I can't believe that Dwarf was casting magic spells right in the middle of town! He could have lit the whole place on fire."

"One of them hit that big human with a hammer! They must have, Look at that Bruise!"

Leapold also keeps an eye out for any of the Other group while he is makeing his rounds.

Stealth 13
Diplomacy 17
Perception 9



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Wednesday July 13th, 2011 9:11:02 AM

Brom still mad at the situation is not about to follow the group into the mist. He calms himself from his encounter with the centaur; his body sore from the shot he took but nothing he won't survive. "You better keep walking! You better hope I don't run into you again! Son of a mule!"

He puts away his sword but slowly moves back away from the direction they went until he leaves the mist.

"Is everyone alright?" He shouts into the mist.



"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday July 13th, 2011 9:40:31 AM

Tom lets his sling drop to his side as the fight seems to have come to a dramatic, if foggy, stop. He gingerly makes his way over to the rest, careful in the fog.

"Group up mates, Gerox may be right on this being a test, or it may be a trap. They are too coordinated for this to be a random brawl."



Sparring at the Courtyard, Misty Endings (DMSteveK)  d20=10 ;
Wednesday July 13th, 2011 12:27:04 PM

The mist cast from three different opponents quickly ends the fight. Brom intends to give a parting call to the centaur, but Gerox' Color Spray lays the barbarian out. (DM roll 10 fail, falls unconscious). Still it doesn't take more than a minute for the spells; Obscuring Mist, Color Spray to wear off, and soon Harvest is finding her new friend Peza is not dead but only awake.

Brom recovers at the same time as the mist clears.

Quick thinking by two of the heroes creates a couple rays of sunshine for this otherwise unsatisfactory ending to a confusing fight.

The first is Leapold. Throughout the afternoon, the quick toungued rogue lays the foundation for some rumors. The effect is that his diplomatic conversations completely counteract the accusations called out by the half-elf Carlee from the roof.

The second is Crag. Following the sound of the door slamming, the dwarf goes into the Inn (where there is no mist) and shouts for the other dwarven cleric to halt. Stoor seems to consider it, and then stops running. The dwarf turns around and waits for Crag, clearly in a non-fighting stance. "I made no attack, brother", Stoor says to Crag, "but only gave advice and cast a spell to stop the fighting." Despite his words, Crag (and the others when they find out) has the impression that Stoor is not a hostile witness. He seems willing to spill the beans... at least some of them.

There is probably about 5 minutes to talk to Stoor before the Watch shows up.



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Wednesday July 13th, 2011 1:57:52 PM


And so what would happen now? This is a situation with which Harvest Moon has little experience. In her home territory in the Contested Kingdoms, when one party in a fight is driven off all conflict comes to an end. The victors remain and claim whatever it might be that began the fight. Here, however, the others seem to expect something more.

To prepare for this thing that the others expect, Harvest rushes about to secure her possessions. She straps on her pack and retrieves her polearm. From a nearby table she secures a loaf of bread and a big wheel of cheese. If they must flee, they would at least have food.

Peza  d20+3=16 ; d20+7=20 ; d20+5=11 ;
Wednesday July 13th, 2011 4:32:52 PM

Crag Hammerfist

Seeing the other dwarf stop and turn to face him inside the inn .....Crag takes a quick peek about (d20+3=16 perception check) to look for the purple haired one ...

Sizing up his brother dwarf ..... " hello brother ...." sense motive check d20+7=20).." i think we need to talk ... get a few things straight .... figure what this was about "

" 1st question for you .....why did your group jump us .. ?? and did you wait till Captain Theringer left ??
two - how did you know we we're going to Rum ?? and is your group heading to Rum also ??
three - who you working for ?? your group didnt just decide to jump us out of the blue ...
four- you could of jumped us with weapons but did not ...why ??
five - whats the name of your little band ??
six - by ya a drink .??... we can sit and chat some more if ya have da time ? .... smiles Crag warmly

" I appreciate you stopping ..... i realize you didnt draw a weapon ... and harmed none of my companions ..... i thank you for that " as Crag tries and keep the questioning civil

d20+5=11 (knowledge - religion) as the Devotee of all the gods of the wold ..... the cleric tries to determine his fellow dwarfs divine following ....



Peza 
Wednesday July 13th, 2011 4:38:40 PM

Peza gets to her feet ...looking about as the mist slowly disipates ..... heeding "Ironshots" call to assemble together .... she walks towards him .... " hope everyone is ok ..... sorry i wasn't much use ....got put to sleep before i could help " grumbles the raven haired girl ...

" at least it gave us some knowledge of their capabilities " adds Peza

ooc: what happened to the downed 1/2 orc ??? is he still in the road ??

Gerox Shale 
Wednesday July 13th, 2011 6:02:33 PM

Gerox just sighs when he sees the wrong fellow get stunned. "Gonna have to work on that." As the mist clears and the fighting stops, Gerox helps himself to a piece of cheese and sits back and watches the action. He still thinks the fight was some kind of test to test skills and attitudes. He wonders if he got a failing mark. Since no one is really hurt, he doubts that anyone will spend any real time in the slammer but he still doesn't like the thought of even going.

"Maybe we need to get our stories right? It was just a friendly sparring session that got a bit to aggressive? Doesn't seem to be any real property damage so that should help."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Wednesday July 13th, 2011 7:53:23 PM

Barratore moves through a few more motions with his sword and answers Gerox as he does so. "That is not how i would describe it. My version is two humans tried to goad me into a fight. I was attacked by magic as were several others and one of our number was attacked by a centaur using his hooves, a common and lethal weapon. Fearing the guard the cowards fled." Barratore spits to the ground as he speaks the last part.

"That my friend is what I will inform the guard wen they arrive." throughout this, th minotaur continues moving through a variety of attack forms and defensive stances and blocks.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday July 13th, 2011 9:15:41 PM

Lemick stands lost in the mist unsure of how things changed so quickly from what was suppose to a nice walk to the docks -- bump, kick, sleep, water, look, mist.

He moves back to the shade of a tree to collect his thoughts for a bit, unsure of all the details.

Sparring at the Courtyard, Misty Endings (DMSteveK) 
Thursday July 14th, 2011 8:46:14 AM

Perhaps it was that the half-orc was felled before Brom, perhaps the magic did not work as long on the half-orc, perhaps his companions carried him away (but it is unsure how they would have found him in the mist). Whatever the answer, when the mists clear, the half-orc is not laying in the road. (ooc: good question, I was waiting for a hero to look into that :)

The other sprayed bystander and the two sleeping bystanders are eventually woken up and they shakily are taken into the Inn by the Innkeep himself and provided free food and drink... all the drink they want.

Harvest prepares for a hasty getaway. There is plenty of food in the small courtyard where the group had been taking it easy with Captain Theringer, and she can find several small loaves dusted with seeds or baked with fruit and nuts inside. While there isn't a large wheel of cheese, there are parts of several fist-sized ones both soft and hard.

Peza and Lemick try to make some sort of order on what has actually happend. Confusing.

Gerox and Barratore look to get thier story straight. The gnome is for brushing it off while the minotaur is set on being straightforward in his report.

Crag levels a series of questions at this other dwarf, Stoor, and offers a drink as well. This, Stoor readily accepts and even buys the next round. Through the next 15 minutes, Crag gets the following information and is able to pass it on to the others. "That group is called Carlee's Demons, and Carlee, the half-elf on the roof, is the leader. Carlee seems to get information from a source that I don't know about, but I think some of the others are in the inner circle as it were." As they talk, Crag is able to scope out Stoor and determine from carriage and demeanor that the other dwarf is a follower of Flower. "Yes, Carlee had his people wait around until the ranger was called away, and then they were supposed to pick a fight, and no one was to draw weapons. He wanted to make you look bad, incompetent, hot-headed."

It takes nearly 15 minutes for the Watch to show up (the crowded streets slowing them down as much as anyone) and Captain Theringer is hurrying in with them. Rounding up all the heroes and the patrons and staff who saw anything, the Watch forbids anyone from talking in the main room and then, one at a time, brings each person into the small courtyard to get thier version of events. Surprisingly perhaps, Captain Theringer is with the Watch leader, helping in the questioning.

"What happened? Who drew first? Who cast the first spell? Who was at fault?"



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Thursday July 14th, 2011 9:50:52 AM

"I did not see the first," Harvest Moon finally replies. She had gone reluctantly into the room to speak alone before Captain Theringer and the others. It is, she has found, difficult to part with friends once one is accustomed to them. She came into the room with guarded looks for the panel of questioners. She still clutched her possessions, ready to flee.

However, stern as their looks might have been, though, to Harvest Moon, the stance and the expressions of the faces of the WLA captain and the others showed no threat or malice. So, she straightened her stance and faced them with the same respect that she would have given to Thelonious.

"I was in the small shop drawing a map, and I heard voices from outside. They were ... " The half-elfish girl tips her head to one side as she searches for the proper words. The crest of mouse-brown hair that hangs down from the front of her largely shaved head, falls into one eye. With a puff of air, Harvest blows the hair back into place before continuing. "They were voices of dislike. Voices of scoffing and ... and taunting."

"Crag had gone, out of the shop, before me, and so I followed. In order to see what it was that was happening." With careful thought, Harvest Moon reconstructs the events as she had experienced them. Gerrox Shale the Gnome had spoken about stories, and making them the same. But she could not but tell her own. To do anything else would be untrue. "When I came out of the door, I saw a half-orc. He pointed at my friend Peza. She, and Lemick the follower of Waard, and two other running people who I did not know fell to the ground. I thought that the half-orc had slain them. I was very very surprised, and I became very very angry. I rushed to the half-orc to strike him, but missed."

"Then there were strange colors that caused the half-orc to fall. I thought that I was being attacked by someone else, but it was only my friend Gerrox Shale the Gnome. He had made the magic. He had felled the half-orc. Then I saw a man with a club. He brandished it and threatened Gerrox Shale, and so I went to him and took the club away from him." Harvest quickly removes her pack and rummages inside, producing the club of which she speaks. "It was this," she says, holding out her trophy.

"Gerrox Shale went to a different place then, and created magic colors to overcome others. The man from whom I took the club took a branch into his hand and cast some different magic. When he did, a mist came up from the ground and I could not see very far at all. The man then tried to escape. I reached to hold him, but he slipped from me."

Harvest turns her dark gray eyes to the questioners, assessing their reaction to her story. There is a silence as if they ... expect more.

"That is all," she adds. "Then you arrived."

Peza 
Thursday July 14th, 2011 10:41:43 AM

Crag Hammerfist

Waiting his turn to tell his side of events ..... the dwarf walks into the courtyard when he is called ....

"Not sure hiw it started .... i was in the general store with Harvest Moon .... helping the little girl out .... she's not from the city ... so was just making sure she could andle herself ..."

" Then i heard voices outside ... taunting voices ... so i went outside to check .... and sure enough there was trouble .... was a centaur knocking down Lemick ..... and Brom can to his aid ... he had friends with him exchanging words with Barratore .... then the guy on the roof .... think he had some elven blood in him .... started giving orders .... he was the one who ordered the first spells to be cast at Peza and Lemick ..... was two of them humans by the gate near the centaur who cast da spells .... one of them looked like he had some orc in him ... ... i was getting ready to go help when a dwarf stepped before me and told me not to get involved ..... but i had to help ... so i woke up Lemick with a water spell .... then i saw the dwarf try and cast a spell and tried to break his concentration ... but failed ...... that is when all the mist appeared ....heard the door to the Inn creak and followed the dwarf in there .... was able to get him to stop and explain somethings over a couple ales ....... he seemed a good fellow .... to his credit he never drew a weapon ....just a mist spell to cover there escape ...."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday July 14th, 2011 11:02:28 AM

Tom recants the details of the encounter as best he can recall. The separate coordinated provocations, the encouraging from the roof, and lastly the extraction via three simultaniously casted obscuring mist spells. The one point he emphatically makes is that the first one to draw blood was the centaur, with his hoof. Before that it was a clean brawl. He adds that the the spells cast on both sides were not lethal, and meant to be disabling.

He hopes the testimony of this Spoor is enough to make it clear this was a set up from the very beginning.



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Thursday July 14th, 2011 11:46:33 AM

Barratore has a seat and waits for his turn. "Me, the gnome and Tom went into the courtyard to get a bit of exercise in. Couple of humans started in on me, looking to start a fight. Who my sparring partner was didn't matter much to me so I moved to them. A spell struck me from some other tiny little man and i found some of my strength gone, another spell held me unable to move and then the cowards fled, hidden by a magic mist."

Barratore scratches a cheek as he tries to recall something to add and then finally settles on, "The big human went toe to toe wth a centaur and was struck by the centaurs hoof. That is when I heard shouts of weapons. Who was at fault? The men standing at the gate started it."

Peza 
Thursday July 14th, 2011 3:49:26 PM

The raven haired girl sits patiently waiting her turn .... when it comes ...she doesn't have much to tell

"I was going to go out and watch Barratore practice .....i invited Leopold to join me and watch ... but once we we're outside ...two men in chain i think ... we're advancing on Barratore ... all the while insulting him .....so i drew my crossbow and loaded it ..... cuz i wanted to make them stop .... but then the guy on the roof ... threatened me with meeting an undertaker ..... after that i don't remember much .... i saw colored lights and fell asleep .... i didnt want to but something made me .... i think it was magical of some nature "

" then i woke up when Harvest shook me awake .... thats all i remember " adds a sheepish Peza "

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Friday July 15th, 2011 6:58:06 AM

Brom takes his turn. "I was sleepin' in the yard. I started to watch the guys start to spar that's when that donkey started tauntin' them tryin' to pick a fight. I wasn't about to let'em and I had just told the gnome I had his back. So, I decked the centaur. I don't know about the others, but after the centaur kicked me - cutting me - I pulled sword and told him if he didn't put the hooves away, I was going to introduce him to my sword.

After that there was fog and a funny colored light show and I was out of it for long time.

Gerox Shale  d20+3=17 ;
Friday July 15th, 2011 9:03:54 AM

When the others have gone, Gerox takes his turn. "Since I am one of the last ones in, I am sure you have heard this before. Barratore and went into the yard to get some exercise. I am not really a warrior but I thought I could give him some practice swinging at low things. Two mercenaries were lounging about and decided to have some fun with Barratore. I tried to calm the situation down but they wouldn't stop harassing him. Sometimes folks don't use the brains the gods gave them. Imagine insulting and picking a fight with a minotaur. Criminally stupid!"

Gerox pauses in thought, "Anyway things got a bit hairy and fists started flying. Then spells started flying. I believe a sleep spell was cast by the other side so I retaliated with my color spray. You have to defend your shipmates! I was tempted to use the more lethal forms of my magic but didn't really want to hurt anyone so I kept up with my color sprays. Not really the best choice in the area we were in but the best I could do."

Gerox turns a keen eye on the Captain and says, "Then a mist came up and everyone just took off like they weren't even there. Strange how that happened. Took some team work to pull that off. This almost smells like some kind of test? Check out our capabilities? To see if we would stand up for each other? Maybe we have some competition going to Rum who want to knock out the opposition up front?"

Gerox sits back and watches very closely (perception check 17)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Friday July 15th, 2011 9:19:26 AM

Lemick enters ready for questions he just doesn't have answers for. "You see," he begins," I was going to wonder down to take a quick peak at the docks. Not a moment beyond the inns doors, does this centaur and I knock into one another. I tried to throw it to the business of the streets, but the centaur kept pushing the issue and after a few rash words kicked me clear from the street into the practice yard."

"From there, I'm afraid most of it was a blurr. Someone was called and mocking from the roof, I was forced to sleep, was awoken by water. Others were involved, but so much happened so fast, I can't say for certain who did what save for the centaur starting it all with me, and the cat-calls from up top."

Lemick then describes the centaur in detail, but can only mention a few things about the person on the roof. Others, are even vaguer descriptors.

Sparring at the Courtyard, Misty Endings (DMSteveK) 
Friday July 15th, 2011 2:30:22 PM

Eight of the heroes give thier side of events to the Watch and Captain Sal Theringer. Gerox watches the WLA Captain closely, and is pretty certain his dig into being a test is completely wrong. Sal is not happy about the fight and wasn't expecting any problems while he was away.

They take particular interest in Brom, inspecting the hoof-shaped bruise on the man's thigh, and making more notations in thier report.

Stoor is interviewed just like the rest. When he comes out, he doesn't look any worse for wear, and comes over to Crag (and any others hanging about). "I'm taking a trip back up to Plateau City and perhaps find a caravan going to the Scab that may need help. I fear I have fallen in with the wrong sort and need to make some distance." Obviously not under arrest, the dwarf walks out the door of the Inn and is last seen going away from South Harbor.

Many others are interviewed and then the Watch and Captain Theringer are holed up in the small courtyard for another half hour. When they emerge, the Watch business-like take thier leave (although one of the interviewers smiles and nods at the WLA team). Captain Theringer pokes his head out of the door and ushers the team back into the courtyard.

When everyone is present and more food and drink arrive, the WLA Captain gives a run down. "My message was a wild goose chase. Seems I was deliberately given a false message so I wouldn't be here when this Carlee and his team arrived. It is no secret that I've been looking for a team for weeks and have had my headquarters here, so it would have been plenty of time for another group to be formed and scope out the Inn. I am glad that you mostly kept your heads and was not over-provoked; it made the explanations that much easier. You also didn't lie or embellish the truth, which shows good reporting. All in all", he concludes, "good job!"

Then the ranger changes subjects. "Sleep here tonight, in the tents. Tomorrow, go down to the harbor. There, you will find a sloop called the SeaSprite. The navigator is Artus Morindim, a WLA member an expert in navigation, and is expecting you. He will set sail in 2 day's with all provisions and basic equipment to establish the WLA at Rum. He must leave with the 10 ship Fleet of Fixers, so there is no time to waste. Be on that ship!"

I will not be sailing with you. This brawl in the courtyard has demonstrated there is someone actively working against us and I need to report and find out who it is. I will follow you in another boat, but I may be several months behind you. When you arrive at Rum, Artus has the authority to induct each of you into the WLA with all benefits and privileges therein."

His weather-beaten face looks at each of the young heroes around him. "What are your questions?"

Peza 
Friday July 15th, 2011 4:02:53 PM

Crag Hammerfist

The dwarf listens as Captain Theringer goes through the details of what he knows and their next steps to Rum .....

When Stoor the dwarf readies to leave .... he gets up and says his goodbye's " no hard feelings ...we appreacite you being honest with the Watch and Captain Theringer .... i wish you well in your trip to the scab .... dangerous journey ..... so be well my brother " adds Crag warmly

To the captain ....." so what will we use as a base of operations ??.... will we build it ourselves ?? is something waiting for us ?? who will we report to ?? Artus Morindim ??"



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Friday July 15th, 2011 8:38:10 PM


"Why?" After all of the questions are done, Harvest Moon finds her way to the side of Captain Theringer. She tugs on his sleeve and looks up as she asks her question. "Why is it that you think the one named Carlee wishes to work against us?"

She had given the question a great deal of thought, sitting quietly and pondering as the others had asked their questions.

"Do you think that they will attack us again?" Harvest Moon says then. "It is something of Rum, I think. They wish some advantage of us. If they wished only to stop us from going, they would surely have attempted to slay us instead. I think that they only wished to shame us."

A deep dark frown clouds the face of the small half-elfish girl as she speaks of these things. She turns that face up again to the Captain. "I do not understand why, though," she says. "Yet."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Friday July 15th, 2011 10:36:32 PM

Barratore nods as the Captain speaks and repeats to himself several times, Sea Sprite...Artus Morindim...Sea Sprite...Artus Morindim...Sea Sprite...Artus Morindim Barratore ends with a nod and says it softly to himself. He was so terrible at names. He looks at the others, Gnome, Tom, small girl, Dwarf, other girl, Waard, that guy that went after the centaur and the other guy. Sad Hopefully they would use names now and again and he would be able to pick them up.

Questions? No, the minotaur arleady heard the only one he needed knowing about. Where would they stay when they got there. Tents likely, perhaps within...and then one hits him.
"Are we the main WLA representatives? Or will be be bunking up in some sort of compound with others?"

To the others once the captain is gone Barratore will have other questions and comments and a concern. They were provoked with the need or intention to be waylayed and miss the first sailings. Artus Morindim may be targettede during the trip in a much more agressive fashion. Without him, they don't make it. Tomorrow they should expect another attempt to cause them to miss the ship.

Peza 
Friday July 15th, 2011 10:49:47 PM

" well this experience is an eye opening one ..... i'm sure well see more of this type of power plays in Rum ..... many factions will seek control ..... some factions will be good some not ... others will just go with whoever is going to help them the most ....."

" so we'll need to work on making friends as we sail and once we reach Rum .... and watch our backs ...."



Sparring at the Courtyard, Misty Endings (DMSteveK) 
Saturday July 16th, 2011 10:32:58 AM

"Good questions all", says Captain Theringer with a small smile, "you have old heads on those young shoulders." And then his weathered face creases into a scowl. "For most of them, I only guess." The seasoned ranger ticks off his points by raising fingers.

"One. The message for me to go to town was a fake. Two. You were deliberately provoked. Three. The group was sufficently coordinated to have planned this for a while. Four. The group was inexperienced enough to make mistakes, not seriously overpower you, and had at least one deserter. Five. Using debilitating spells and non-lethal attacks could mean several things itself: either they tried to embarrass you by beating you to a pulp, or that they knew the law in New Elenna about drawing steel when not in danger of your life and didn't want to get in trouble themselves, or that they were trying to goad you into doing something rash." He lowers his hand. "Any of those explanations could be true and all lead to different motives for these Carlee's Demons. They could have been testing you themselves, they could have been trying to hurt your reputation so others will be less likely to ask for yours (and the WLAs) help, or they could have been trying to get you arrested and so miss the sailing of the fleet."

Theringer shakes his head. "Too many possibilities, but still only one cause. There is a group or groups that are actively working against the WLA and the Rum venture. More, the group or groups know about you, and at least one is looking for your downfall; by reputation or a more permenant solution. I see I do not have to ask you to be careful."

"Artus Morindim and the SeaSprite will sail with the Fixer Fleet. He has artistans and a few instructors and scouts with him in order to build a WLA Outpost and begin working our community agenda, and plenty of supplies to have temporary shelter for everyone as the permenant is being built. Once I come along, I will be able to reach into the highest councils and work our public agenda. You... (and he pauses to give emphasis)... you will at first be our only arm for dealing with those things that normal channels cannot deal with. You are, for lack of a better term, our only bonded, sanctioned, approved adventurers in Rum."

"You see it clearly. If you are not aboard the SeaSprite when she sails with the fleet, or if the SeaSprite is unable to sail when the Fixer Fleet sails, we will have no presence in Rum for the first 6 months of the city's existance. It will be harder, much harder for us to establish ourselves then."

.............

ooc: Good fight in the Courtyard! Everyone gets 150xp!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=22 ; d20+6=22 ;
Saturday July 16th, 2011 8:11:54 PM


She had listened from a corner, crouching with two walls to either side. Above her the polearm had leaned against one wall in the same manner as a lean-to roof. The things that the Captain of the Woldian League had dropped into Harvest Moon's mind like the bricks of a building that lowered and found their place, with each one the wall rising just that little bit more.

And when the Captain finished, Harvest Moon knew what had to be done.

"Peza." Harvest abandons her corner. Her things come with her as though a makeshift home that pulls itself apart and then goes. "PezaPeza. I know now what must be done. We must go." She takes the arm of the raven-haired human girl and begins drawing her toward the door.

Then just as suddenly as she had come, Harvest Moon stops. Her eyes sweep the area, searching for any who is not of their gang of Woldian League. She seeks any who would attempt to listen in or to spy upon them. Then Harvest rises up on her toes and cups a hand so that her words will go to Peza's ear alone, hiding the things that she is about to say from all who might hear.

"We must leave now. The Captain has said that this is very important. So we should not sleep in the tents. We should go now to the SeaSprite Boat and sleep there. We should be there to protect the boat. And we should be there so that we will not be late when it leaves.

"We must do things that Carlee Demon does not expect. We must do things in such a way that it will be difficult to stop us."


+++++++++++++++++++++++++++++++++++++

Perception 22
Stealth 22 (To hide what she's saying.)

Peza 
Saturday July 16th, 2011 10:23:09 PM

"Calm down ... Harvest ... we are safe here .... the captain is staying here too ..... so i don't think Carlee and his gand will try anything again ...."

" The Seasprite is safe too .... there is sooo many people down there /.... sooo mnay eyes watching .... and this fleet is too important to soo many that i don't think they will try and attack the ship .... the watch will make sure of that ... remember they didnt use weapons on us .... only tried to scare and shame us ....they know that too shed blood will cause the watch to focus on them .... so we'll be fine " assures the raven haired girl ...

Turning to face the captain .... " Captain ... so who will give us some direction .?... i mean we're just new members to the WLA .... "

Peza 
Saturday July 16th, 2011 10:26:42 PM

The dwarf smiles at Harvest's eagerness ..... " i agree little one ....doing what isnt expected ....is a good idea ....but i think Peza has it right ...the watch will be on guard for something so i think we'll be fine "



Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Sunday July 17th, 2011 10:48:06 AM

Lemick listens in, and agrees with the group. "In fact, they likely don't know which boat is the WLA boat. Our arrival would put the ship in jeopardy. Starting tomorrow however, once we locate the ship, we should do rotations to make sure that we always have representation there. Perhaps we can even encourage the Captain to set off a few hours earlier than expected to avoid any last minute havoc. At that point, given that we have nothing but time, we will need to do a splinter by splinter search to make sure no surprises have managed to board the ship."

Sparring at the Courtyard, Misty Endings (DMSteveK) 
Sunday July 17th, 2011 11:12:01 AM

Sal Theringer answers Peza's open question. "Artus Morindim is an experienced navigator and administrator and is already my second in command. While I am forced to stay behind, he will be the temporary Outpost Commander. As such, you may rely on him to give good direction."

Leapold HP 9/9 AC 17[T15][FF12] 
Sunday July 17th, 2011 11:06:32 PM

Leapold is relieved he missed being interviewed by the guard. He and guards just don't get along. He waits and listens to the others conversations. The news that at least one group is attempting to sabotage the expidition and take out his new companions troubles the young rogue. He thinks back to his days on the streets and decides its only a matter of time before the other group draws blood for real, that the way these things always have turned out in his experience.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Monday July 18th, 2011 7:33:27 AM

In Tom's mind it bodes well that the WLA here handled itself calmly and did not over react to the brawl turned fight. With no questions to add, Tom turns to the group.

"Harvest is right. While we may be safe here, doing the unexpected is a good plan. If we don't go tonight, let's go first thing at dawn, and do not take the most direct route. Once there, if Artus has no jobs for us off ship, let us plan to stay on board until we sail.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=27 ;
Monday July 18th, 2011 10:29:38 AM


The one naming himself Iron Shot (what a fierce name!) speaks in a manner that suggests that he knows the way between this place and the place of the boats. This is good, and Harvest Moon says as much to the others who she has come to think of as her Woldian League friends. Not having been to the place of boats herself is worrisome. But if others know the way, then the problem is solved.

"I think that we should also keep sentry during the night," adds the small half-elven girl. "I will watch for the dark hours of the night. Then, as Tom Iron Shot has said, perhaps we can leave in the early dawn before the sun brings light."

+++++++++++++++++++++++++++++

Perception 27 (For Watch)

Preparations at the Inn (DMSteveK) 
Monday July 18th, 2011 1:16:36 PM

With the interrogation, questions, and answers mostly all done, Captain Sal Theringer turns in for the night; he has his own room in the Inn.

The young team is left in the courtyard to decide if they are going to try and walk the crowded streets of South Harbor to the docks and find the SeaSprite in the gathering darkness; or are they going to sleep in the tents provided up here tonight and go first thing tomorrow morning.

(ooc: DM will take the majority opinion for the group, and any other individual/group preparations for tomorrow's post)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Monday July 18th, 2011 2:42:08 PM

Brom listens to talk of going to the boat or staying and sleeping. "No way! You guys are thinkin' way too hard about this." he says. "I'm goin' to bed. There is no way I'm wanderin' this place tonight. Just go to bed and we'll find the ship in the morning."

"Take shifts if you want, but I'm going ta bed, night all. See ya in the mornin'." Brom head off to his tent.

Peza 
Monday July 18th, 2011 3:18:32 PM

Adding her voice to the discussion " I agree we should stay the night ... we know this place ...at least somewhat ... walking around in a strange city at night i think would invite Carlee and whoever backs him to try something again ... but i agree we should leave at least before noon to the ship '"

" i'll take a watch tour .. i'll get up early and take last watch before dawn "

Peza 
Monday July 18th, 2011 3:20:03 PM

Crag Hammerfist

"Da girls got good sense .... we shouldnt wander the city at night ... so my vote is early morning to leave "



Peza 
Monday July 18th, 2011 3:22:49 PM

Gorax Shale

The gnome likes the saftety of the Inn ...." lets make sure we get a good last meal here at the inn .... not sure what they will feed us aboard the ship "

" so guess my vote is stay the night .... don't really nmatter to me what time we leave tomorrow ...just make sure we get to the seasprite before it sails "

ooc " george is on vacation ... he asked me to post for him ....wish this was like survivor ... i already have 3 votes ;-)

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Monday July 18th, 2011 8:36:06 PM

"Then we will watch well tonight," Harvest Moon says. She had not realized that time had slipped by so. The sky still appears quite bright to her. It is true then that humans cannot see well in dim places, and this is a fine and true example of it.

"But I think that we should leave very early. Perhaps then the streets will not be so crowded."

"If you cannot see, then I can help you. I see very well in little but the starlight." The thought of the landscape, painted silver under the light of the stars brings a smile to Harvest Moon's face, a smile that she quickly hides by clapping both hands to her mouth. This is a very serious time. It would not do to think of frivolous things when they might soon be beset by Carlee's Demons.

South Harbor, the City (DMSteveK)  d20+9=10 ; d10=3 ;
Tuesday July 19th, 2011 11:53:07 AM

The group as a whole determines it is better to spend the night where they have guaranteed shelter, dinner, bath, and breakfast the next morning. While a watch is kept at the insistance of Harvest Moon, nothing happens during the night. Many outside guests in other tents (the town is packed) don't settle in until the bar is closed an hour after midnight. Other guests, like the drovers and teamsters, are up several hours before dawn, beginning their day with thier animals and goods. All in all, it is only quiet for about 3 hours in the wee morning.

The group is able to make an early start and have a hearty breakfast at the same time. The One Mile Inn is prepared for the early risers with hearty bowls of oat porridge, fresh fruits, hard travel breads and a savory sausage gravy all to be washed down with good spring water or a light mint tea that quenches the thirst. Making thier final preparations, the WLA group sets out for the docks of South Harbor and the SeaSprite.

Even at the crack of dawn, the town of South Harbor is a busy place. There are already many jostling wagons and complaining animals, as supplies move to the big warehouses near the docks, to other temporary warehouses on the outskirts of town, or to the docks themselves to load the ships. Waggons piled high with metal fittings for building, tools, instruments, cloth, dried foods, and other goods take up whole roads. Herds of sheep, sounders of hogs, flocks of chickens, ducks, and geese in cages fill the air with sound, feathers, and smell. More waggons stacked with tar-smeared barrels keep water, tar, oil, or pickled foods safe from the seasalt air.

It is slow going for the group to walk the mile from the Inn, through the town, and to the docks. The cry of the gulls and the smell of the sea is strong today, mixing with the sounds and smells of the town. In a particularly crowded part, Crag feels a tug at his money pouch, and catches a thin half-elf with his hand in the cookie jar!

....

would be thief rolled a 1. Ugh!

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday July 19th, 2011 1:25:57 PM

Lemick sees Crag almost have a lighter load. He waits a moment to see how Crag and the caught-thief react to each other. Lemick stands close enough to trip the boy with the butt-end of his javelin if he attempts to run; so that he can be turned over to authorities.

Peza 
Tuesday July 19th, 2011 3:42:58 PM

Crag Hammerfist

The stout dwarf grabs the would be thief .... " hey whatcha think your doing ?" barks Crag

" Hey guys help hold this here scoundrel .... he was trying to lift my coin pouch" as he calls his new friends for aid .....

Crag's first instinct is to turn him over to the local watch .... but " lets here what you got to say for yourself " growls the cleric with steel in his voice ...

With all the intrigue that is settled on them recently ..... the Hammerfist scion wants to see what else can he unearth that might help them figure out what might befall them next .....

Peza 
Tuesday July 19th, 2011 3:47:30 PM

Gerox Shale

The little gnome is looking forward to get aboard the Seasprite .... back to his sailing roots .... at the disturbance .... he turns and watches who might be watching ..... " doubt there is a lot of solo cutpurses around here " he muses

OOC:can't get to his google sheet for some reason .... so roll perception check if needed

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=20 ;
Tuesday July 19th, 2011 3:55:22 PM


Could there possibly be so many people in the whole of the Wold and have they all come to be here all at the same time? Harvest Moon is agog and near to becoming overwhelmed by the crowd. There is one thing, though that saves her from falling into a daze, something that pulls her focus from the many many people and brings it down with weight and intensity upon one thing. It is a thing that her quick eyes cannot help but notice.

"YOU! You will not steal from my friend!"

Harvest levels the polearm at the half-elf, all the while backing in the direction in which they have been going. "You will go away. You will not return or you will receive a thrashing."

There can be no stopping. There will be no ease or safety until they reach the SeaSprite boat. With a eye now to the crowd for dangers or potential delays, Harvest continues onward. The crush of people is no longer so great or amazing. It is only one of many things to be navigated.

++++++++++++++++++++++++++

Perception Autosuccess for Thief (Can't roll lower than 11)
Perception in general for the trip 20

OoC: BTW, Steve, are we using core rules in that Nat1 and Nat20 are not applied to Skills?
DMSteveK: yes, for Skill Checks, Nat 1 is not an auto fail and Nat 20 is not auto success. Just for my poor thief, you need a DC20 to successfully lift a purse. With so poor a roll, not only did he not get anything, the heroes are sure to become aware of his fumblings. :-( Poor thief!

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday July 20th, 2011 9:44:18 AM

Iron Shot takes a grip on the would be thief, holding him with one arm. He lets Crag handle the situation, as it was his pocket that was picked.



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+5=12 ;
Wednesday July 20th, 2011 10:38:13 AM

Sorry guys...been under the weather

Barratore immediately thinks of his own meager pouch, after all this the thief we saw, and so he checks. The dwarf and Tom had the thief, but the liitle girl. Barratore snorts. "You need to keep that thing pointed skyward adn with teh back of his hand he gestures it up and away from the thief. He puts a large hand on the thief's shoulder "You need to answer my friend quickly Intimidate 12 a 7 my best roll yet!

South Harbor, the City (DMSteveK)  d20+2=3 ; d20+4=19 ; d20+4=24 ; d20+7=10 ;
Wednesday July 20th, 2011 1:12:02 PM

Crag grabs for the cutpurse but misses (DM roll to hit nat 1), and so it is good he is with friends, for both Tom (DM roll 19) and Barratore (DM roll 24) lay hands on the thin half-elf. Harvest levels her rusty polearm and Lemick stands close enough to intervene if necessary.

Gerox looks about, but aside from the usual crowd that avoids a confrontation, he can see nothing. It appears that the half-elf is working alone. Gerox is also fairly certain that this half-elf was not at the One Mile Inn yesterday.

Caught, the penny-lifter looks even more non-threatening than first appeared. Of indeterminate age, the half-elf appears thin and malnourished even compared to other half-elves. The clothing is frayed at the hem, cuff, and collar and is closer to threadbare than not.

After a half-hearted attempt at squirming away (half-elf Escape Artist: 10 doesn't beat Barratore or Tom's CMD), he slumps in dejected defeat.

"I'm hungry", he says plaintively, "and I thought that rich strangers like you wouldn't notice some coin missing, and that dwarves aren't particularly observant." He looks at Harvest's weapon, thankful that Barratore pushed it aside, but not too happy that a 12 foot tall minotaur is measuring him out. "I'm trying to leave, really I am, but your bodyguards won't let me. I'll never come near you again, I swear!"

Sense Motive DC 10 Highlight to display spoiler: {(He's telling the truth)}

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+8=15 ;
Wednesday July 20th, 2011 1:42:42 PM


...The good Alemi blesses those who show kindnesses to the poor ...

The words of the plump Woman of the Chimbly return to Harvest Moon. Of a sudden, Harvest Moon feels shame for threatening the man with her polearm and speaking such harsh words to him.

After balancing the polearm in the crook of her arm in such a way that the hooked blade points upwards as the Minotaur, Barratore Steelwind, instructed, Harvest rummages quickly through her things with a free hand.

"I am sorry for visiting such harshness upon you," she says to her fellow half-elf. "Please take these things." Into the arms of the half-elf, then, she presses a loaf of bread and a small round of cheese, both of which she had brought from the inn, along with five coins of silver taken from her pouch.

"The good Alemi blesses those who show kindnesses to the poor," Harvest says, speaking the words aloud. The words feel good coming from her mouth and Harvest Moon smiles. "I am Harvest Moon. We will leave soon. For Rum. In a boat one hundred feet long. I have never seen a boat so big. Would you like to see as well? Walk with me. We can go together."

++++++++++++++++++++

Sense Motive 15

Expended: 5 silver

Peza 
Wednesday July 20th, 2011 3:30:04 PM

The raven haired girl eyes the half-elven thief ......then speaks to the group .... " not sure how we should handle this situation .... but if we are to become members of the WLA ... we must do our best to do so in a manner that reflects well on the organization ... and ourselves ......"

With a moment to think she adds " i have a bold idea ....." she faces the thief " you certainly don't look like your doing all the well here ....thin and scruffy .. starving in a city that is bursting at the seams ...."

" i'll make a suggestion .... if your heart is of good character .... willing to work to better yourself ... throw in a little adventure to boot .... i think we could see about helping you out ..... we'll give you work so you don't need to steal.... and feed you so you won't starve ....but it won't be easy .... we're headed on the fleet to sail to Rum .... "

" with a hard look at the 1/2 elf ... " most people don't get a second chance ..... this is yours .... what will you do ..... start a new life .. or barely survive here ?"



Peza 
Wednesday July 20th, 2011 3:37:13 PM

Crag Hammerfist

The dwarf keeps his eyes on the scrawny thief ..... but as Peza starts suggesting that he might work for them he frowns .... shaking his head ..... but he touches his holy symbol around his neck .... calling upon his powers to see into the thiefs soul ..... (casting detect evil)

If he is evil he tells the group of it and will not have anything with bringing him along .... but if not ...he will say he isnt evil ... but whether he comes along is up to the others to decide



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Wednesday July 20th, 2011 5:02:21 PM

The little thief is handled and Brom doesn't feel the need to add one more voice to the scolding the half-elf is getting.

Bring him along? He thinks. "If you want him to come along, you better get the ok first. I've no problem either way with another."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday July 20th, 2011 7:14:39 PM

Lemick remains in his position, but looks up atop the various rooftops to see if anyone is watching from strange locations.

As conversation jumps, Lemick feels he needs to pipe in. "Perhaps we should begin a bit smaller, and allot less dangerous. I for one do not want his death on my hands unless it's absolutely necessary. Being a local, perhaps we can pay him for the next bit of time to be on the look-out and report routinely. At the end of this time, he'll have enough coin to leave on his own and seek his own fortune."

Lemick opposes bringing anyone to the ship, as it is his belief no one knows which ship will hold the WLA crew, and which are just ships going to WLA.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday July 21st, 2011 8:36:21 AM

"Bring him, if he want's to come. But he should know the dangers. " Tom says to the group.

He waits for the boy to respond.

OOC:
Sorry for the short post, on vacation this week.

South Harbor, a Caught Theif (DMSteveK) 
Thursday July 21st, 2011 5:52:41 PM

The thin half-elf's eyes look hungrily towards the food and coin offered by Harvest, but he is kept in check by Tom and Barratore's iron grips. The thief looks bewildered by the threats turned to offers of joining them, and is most confused.

Crag casts a Detect Evil spell and does not see any aura of evil about the thief. Of course, he thinks, that if the thief is as inept as he seems, only if he were also a dedicated cleric of an evil diety would he show up on the spell. (Up to 5th level, only cleric and paladins show 'faint' auras... all other creatures show 'none')

Still, the thief notes the suspicions of Crag and some of the others surrounding him. He shakes his head vehemently at an offer of going on a boat. "I don't like boats", he states, "but you pay me and I can scout things out and tell you what I know. I'd rather earn my bread than steal it", he says rather petulantly, "but I have to eat."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Thursday July 21st, 2011 8:03:34 PM


It is such a startling idea. Harvest Moon stares with surprise at Peza first and then Lemick of Waard next. They might take him along? Without first asking Woldian Adventurer Captain Theringer? Even more unusual, they might pay the half-elf to ... work for them? This, in much the same way as one who owns an inn might pay money to a scullery for work?

That they might do these things of their own initiative? It is stunning, and Harvest comes to herself suddenly as though stunned. "But ... but ... I ... You ... " She holds up the armload of food and coin, pushing it in the direction of the half-elf. "You must take this. I wish you to have it. Please. It is my gift to you. If you wish to scout for us, then you may. But take this as well. Please."

"Please release him," she asks, looking up at the minotaur Barratore Steelwind and Tom Iron Shot. "Please?"

Peza 
Thursday July 21st, 2011 9:36:55 PM

Crag Hammerfist

The dwarf still eyes the thief with suspicion .....even after his last statement .... " rather earn it then steal it huh ... not the best time for that statement ..... but i'm willing to give ya a chance .... a second chance as Peza has said .... but no payment till right before we leave .... earn it you must " growls Crag with thunder in his voice ....

" So whats your name boy ?.... and guide us to the docks as the first task for us "

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday July 21st, 2011 10:50:19 PM

Lemick watches. He has no problem with Harvest providing the gift, perhaps that is his chance in luck to rob the one someone so horribly to be given food. Still, Lemick is not in favor of him going to the ship at all.

Still, a man must eat and Lemick is not prepared to dish out his own justice when law is available to do so. He looks to Barratore and Tom as they have more physical say than Lemick at the moment.


Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Thursday July 21st, 2011 11:55:14 PM

Brom sighs as the group continues to play with the thief. "We've played around enough. Let's get goin' I'd like a little time on the ship before it leaves." He says before turning and continuing towards the docks.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Friday July 22nd, 2011 7:41:59 AM

Barratore looks to Crag, The dwarf has asked him to take them to the docks. Looks like the half elf does not get turned in today. Barratore lets go with a nod to Crag, "Very well, your purse." Barratore straightens and hopefully begins following the once pick pocket towards the docks, adding, "The Sea Sprite is the ship we are bound for."

Leapold HP 9/9 AC 17[T15][FF12] 
Friday July 22nd, 2011 8:37:10 AM

Leapold doesn't say anything while the discussion about the young thief is going on. The young half reminds him of himself when he was younger.

He says "if the Boy is going to scout out our route, lets describe those who started the fight with us yesterday so he can keep an eye out for them. Perhaps we can avoid them on the way to the ship."

Leapold describes the attackers to the Half Elf before the group sends him off to be thier advanced scout.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Friday July 22nd, 2011 8:51:31 AM

Tom nods at the apparent decision of the group. He turns to the boy "Do this right, and you'll have enough money to eat for weeks, maybe more. Do it really well, and we'll put in a good word for you with the WLA. Maybe they have need of scouts here?



South Harbor, a Way to the Harbor (DMSteveK) 
Friday July 22nd, 2011 1:15:48 PM

The half-elf is eager to agree to lead the group to the Harbor in exchange for food and even a little coin. "I'm called Magg", he tells Crag, "and I'm no boy, just a little on the hard-luck side of life."

Magg doesn't have to do much to get the group to the harbor, just follow the generally downslope roads, although he does know a couple of alleys that allow the group to pass up two traffic jams with oxen-pulled waggons.

The last buildings before the harbor are large warehouses, and when the group of young WLAers are by those, Magg is able to point to the forest of masts all along the wharves. "The fishing fleet and the Fixer Fleet are all in today", and then he adds unneccisarily, "it's a bit crowded".

Crowded isn't the word! Though the sound of water on wood is loud, the seagulls louder, and the smell of the salt and wind is strong, one can hardly see the water for all the boats in the harbor! Jinking and weaving through the stevedoers, merchants, fishermen, sailors, roustabouts, and others who all have business on the docks, Magg is able to lead the group to the foot of a large and long dock. The end of this dock has a large sloop-rigged ship nearly a hundred feet long. A fey-like creature carving at the bow-sprit and the pennet at the mast head with the WLA Badge prominently displayed is enough for Magg and Gerox (with his sea experience) to immediately recognize THIS is the SeaSprite.

There isn't much activity going on the ship, certainly not as much as the other large ships in the harbor. Maybe it is because the ten sailors are lining the gunwale and merely watching the docks. Or maybe it is because there are even more toughs with clubs lined across the dock and not letting anyone off (or on) the SeaSprite...

(ooc: next post on Monday will be our other co-DM Dai! :-)

Peza 
Friday July 22nd, 2011 10:17:40 PM

Gerox Shale

The gnome's steps lighten as he nears the harbor .... the sight of sailing ships brings back warm memories .... " sailing the seas is a magnificent adventure in itself ....."

With the Seasprite in sight .... " she's a fine ship indeed .... but the situation looks ugly .... i wonder if its the WLA badge that is prominent that is causing this standoff ..... i bet it is "

" now what do we do about getting aboard and also getting rid of the thugs with clubs .. ?"

Peza 
Friday July 22nd, 2011 10:24:00 PM

The raven haired girl stops in her tracks at teh standoff between the ships crew and those on the docks ...

Turning to their new found guide " Maggs what have you heard about this ..... do you know who those on the docks represent ??"

" well i don't think its a coincidence that Carlee and his group ... and now these thugs are in our way "

"WLA must of made someone real nasty enemy's in town .... not to mention with those Rum bound .... i'm certain we'll see more of this where we're headed"

" now how do we get aboard without too much trouble ?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Friday July 22nd, 2011 11:21:34 PM


There may be many things that have been novel and hitherto unknown since Harvest Moon arrived in Plateau City to seek the Woldian Adventurers. This, however, is not one of them. A gang of bullies here, on the docks of South Harbor, is as recognizable as a gang of bullies back in the Contested Kingdoms.

A low growl begins to tick deep within her throat. She grips the polearm just that much tighter. The rusty hooked-blade stands high like a flag in the manner taught to her by Barratore Steelwind, but it could sweep downward swiftly and easily to strike from above.

"If we wish the boat, then I think we must thrash them. They will seek to bar us. It is their way."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Saturday July 23rd, 2011 8:25:12 PM

Tom's hand drops subconsciously to his belt, his fingers wrapping around the strings of his sling.

"Well Magg, you've done your part and by the looks of things it might get a bit rough. Take this and be on your way with our thanks."

He hands the half elf two gold coins.

"Well friends, it seems we've got some sport ahead of us. Quick and lively. The bigger and stronger of us may want to try to push them off the docks. In the water and out of our way."



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Saturday July 23rd, 2011 10:08:03 PM

The half elf held up his end. Barratore tries his best to pin the man's name to his mind. The minotaur regards the men at the dock, "Not to jump to conclusions, but what if they are here to keep the riff raff off the ship?"

The minotaur decides not to wait and simply strides at the men "I am Barratore Steelwind, sent by Captain Sal Theringer to report to the Sea Sprite and Artus Morindim. I am tired and wish to stow my belongings aboard, so if you could make a little room to pass..."

Barratore pulls up 10' short of the line of men

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday July 24th, 2011 9:47:38 AM

Torgon follows Barratore down the dock, letting the Minotaur determine the intent of the group. He pulls his shield as he moves, and keeps his other hand near his axe, ready to pull it should a club be swung.

"Got your back." He says as he follows.

(OOC: back from vacation, thanks for subbing Chris)

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=28 ; d20+8=21 ;
Sunday July 24th, 2011 1:42:50 PM


From the words of the others, they doubt the intent of the bullies on the dock. They wish certainty. But the Wold is a place of terrible trial. If one does not make one's own certainty, one soon joins the dead and the forgotten. Harvest Moon follows with caution, hiding herself behind the bulk of Minotaur Barratore Steelwind. From such safety, her keen eyes scan the area for other such trouble. In particular, the half-elfish girl explores the face and stance of those who block the way with clubs. To her, their intent is clear, but for the wishes of her new friends, she must make absolutely certain.

+++++++++++++++++++

Perception 28
Sense Motive 21

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=4 ; d20+3=10 ;
Sunday July 24th, 2011 4:35:17 PM

Lemick stays further back sticking just along the edge of the crowded docks. If they be thugs, they'll have an eye around here, he thinks holding his 'walking' staff.

Perception: 4 (ouch!)

Seeing nothing threat worthy, he considers the stands the of the thugs -- a WLA or not WLA effort?

Sense motive: 10


Aside the Slip of the Sea Sprite 
Monday July 25th, 2011 6:59:48 AM

The burly thugs slap their long hardwood belaying pins in their hands like clubs, a silent but clear threat against anybody getting too close. They are completely blocking the SeaSprite's gangplank. The sailors aboard the ship look very annoyed; they want to get to their work, get ashore, spend their money, provision the ship... but the burly thugs were blocking it both ways.

They turned their sights almost as one to the big minotaur who walks politely up and asks them to stand aside. One of them, a weedy blonde, looks a little green at the thought of standing up to Barratore. A tall man with black hair who seems to be their leader, however, doesn't blink an eye. "Sorry. Me and me mates can't let you do that. Nobody on, nobody off. That's the deal, take it or leave it." he says.

Sense Motive: DC15 Highlight to display spoiler: {The thugs must be working for somebody. It's probably not personal; it's probably about the money.}

Their eyes dart around, sizing up the potential troublemakers. Most of them flick to the minotaur a few times, but they mark all of the others as well, waiting to see how this plays out and taking their cues from their leader.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+9=21 ;
Monday July 25th, 2011 9:03:29 AM


"I do not think that these men are here of their own initiative," opines Harvest Moon aloud. A more careful look proves them not to have so much of the look of bullies. There is not so much of the look of enjoyment in their eyes.

And if the fact of hiring the would-be thief named Magg had proved of no other good, then it would have at least given Harvest Moon exposure to an idea that had before never occurred to her. It is an idea that now surfaces again. "I think that these men have been hired to prevent all peoples from entering or leaving the boat," she says. It is the only reason that would explain the lack of care upon the faces of these men.

Unfortunately, the experience that the half-elven girl brings from the Contested Kingdoms with regards to negotiations and the buying and selling of loyalties is severely limited by the extreme poverty in which she's lived most of her life. It never occurs to her that the motives of these men might provide leverage with which to subvert their purpose. Nor does it occur to her that, with clever words, these men might be tricked into revealing who it was who hired them.

Instead, Harvest Moon opts for a more direct approach. Sidling cautiously out from behind Barratore Steelwind, Harvest approaches the line of men.

"I have no liking for your deal." Harvest crouches near the thinner blond man while she addresses the larger black haired man. Drawn into a defensive ball, she appears even smaller than usual. The polearm, held high in the manner taught to her by Barratore Steelwind, presents a strong visual contrast. "Go back. Tell the one who gave you coin that you have failed." And with that, Harvest Moon makes a dodge through the line, twisting from the grasping hands that would try to stop her.

++++++++++++++++++++

Using previous Sense Motive roll of 21
Acrobatics 21 to move through their squares and up the gangplank

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+4=18 ; d4+5=7 ;
Monday July 25th, 2011 9:54:27 AM

Iron Shot Tom whirls up his sling, spinning it defensively over his head. It makes a low whistle as it slices through the air, an effect made more dramatic by the change in pitch as he speeds up and slows down the sling. Soon it becomes almost a heart beat, waiting in anticipation.

"Touch her, and we'll have a mess of problems here. Walk away and we'll forget this unpleasantness ever occurred." he says to leader of the thugs.

OOC:
Ready Action: If the thugs attack Harvest, attack the leader.
Hit AC 19 (Forgot PBS: +1, If the Leader is close enough to Harvest to be in melee, AC 15) for 8.



Peza 
Monday July 25th, 2011 2:44:48 PM

Peza follows after Crag .... taking a position next to Barretore ....

The raven haired girl cranes her neck upwards .... " wow you are tall .... " and she gives the towering minotaur a light punch to his leg .. " ouch " as she shakes her hand " strong as steel .... i bet there good for stomping ..... as she levels her head to face the group of toughs ...." what they paying you guys .?? is it worth it /" as she again cranes her neck up at Barratore " what you gotta be 9 foot tall ?? right ?? ' as she levels her eyes back on the toughs again ...." i wouldn't want to get him angry .... no fun for you if you do " as she shivers " it would be ugly "

The petite (5'4") girl smiles at the toughs ....."some of you guys are cute ....you should be at a nice ale house ... i bet you rather be there then here ?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=7 ;
Monday July 25th, 2011 3:11:20 PM

Crag Steps out and stands beside Barratore and looks toward the leader.

"They must be paying you alot for you to plan on being beaten bloody or killed, and then arrested, all while ticking off the WLA. I'll tell ya right now, as an act of kindness, the Minotaur here don't use no sticks. You swing one at him, he'll probably just kill ya."

"Let's be thinkin bout dis. You don't wanna die or rot in jail, and we don't wanna wait while the WLA gets a couple of us out of trouble for doing it(diplomacy check 7. It still hates me.). Crag eyes the Black haired leader directly "And you know you be getting dropped first. Your boys may not be so interested in getting killed if you ain't there no more.

"I'm only saying this because the Gods don't appreciate it when i don't even give you a chance afore I rain down their wrath on ye" he says as he fingers his holy symbol. "Tell ya what. Being in a pretty good mood this morning, and not wanting to clean yer innards off me armor and me axe later, I'll give a gold to each of ye that lay yer sticks down and walk away right now. Take it to yer family, go have some drinks, whatever. This is your last chance, take it or leave it."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+1=13 ; d20+3=9 ; d20+6=17 ; d3+5=6 ;
Monday July 25th, 2011 8:16:03 PM

[Sense Motive DC13]

More bullies and thugs - I thought I was suppose to join to stay out of trouble with the law. I've been in more trouble here than I did in Dirt City. Those thoughts run through his head.

Harvest makes a move and Brom leaps into action. Make the first move is the motto he lives by. He moves up to the closest thug and takes a swing (AC17 - Improved unarmed attack; damage 6 non-lethal). "Crag, save your coins for after. They can pay a healer to fix their face." [Intimidate DC9]

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=16 ; d20+3=19 ;
Monday July 25th, 2011 9:45:34 PM

Lemick spends a moment seeing how the 'tough guy' stance has quickly turned to swings. He glances back at those on the SeaSprite to determine how they will or will not involve themselves.

He does a head count, and currently wearing chainmail, he isn't happy with the odds while on a dock.

Sticking to the center of the dock, Lemick walks forward closing the distance between himself and the thugs holding his morningstar in his hands. "It this really the best choice you can make right now," he comments loudly clearly showing himself a priest of Wardd. "Are they paying you enough to have the wraith of two gods on the same day?"

Intimidate: 16
Diplomacy: 19

Mixing it up with the Burly Boys  d20+9=18 ;
Tuesday July 26th, 2011 3:40:59 PM

As Harvest moves towards the gangplank, the thugs close ranks, making it impossible for her to get through them. She does find herself in their midst, however, having tumbled past the front row of boys. The six nearest hands grab for her to push her back out of the group lead by the leader. (Grapple Maneuver Check: 18 vs Harvest's CMD 18 - Grapple success. Harvest gets an AoO vs the thugs' leader - any damage will disrupt the grapple attempt otherwise they will push you back out of the group on the side you came in.)

Iron Shot's bullet knocks the leader's head. He put his hand up and touches his now bloody skull.

"Kill us?" The leader was at first surprised, but then grew more confident. "You wouldn't dare! The town watchmen would be on you in a trice if you did." he threatened with a smirk. "That's why me boys ain't hurting nobody too bad. Just knocking 'em about, like. Pain teaches lessons; but you draw blood, you draw attention." He smiles down at Peza. "We're making ten gold each, for every day that we delay this ship from leaving. That's thirty times what we make in a day of working the docks! I doubt any of you can top that offer."

Crag's warning fails to cause any shift in the group's dynamic, the leader standing there with his confident smirk. His face falls a little when Brom lays into one of his boys, giving him a mighty wallop that makes him stagger back a step or two before being buoyed upright by his friends.

The other boys are noticeably uncomfortable with the escalation of the situation, but remembering how much they're being paid, they steel themselves for a fight. One of them, a redhead, replies to Lemick with a jape. "We're being paid enough to thrash you if we have to! And pay for forgiveness from your gods, to boot!" While that may actually be true given the amount of money the leader said they were getting, the redhead looks a bit unsure, putting up false bravado in response to Lemick's intimidation.

AC12
Leader - 7 dam
Thug 1 - 6 non-lethal
Thug 2
Thug 3
Thug 4
Thug 5
Thug 6
Thug 7
Thug 8
Thug 9
Thug 10

We are now in combat, and you have thrown the first punch (literally). If it continues, a combat map will be up with tomorrow's post.

Harvest Moon (AC19/T19/F14; HP10/10; CMD 20) - Al  d20+1=12 ; d20+1=19 ; d6+1=6 ; d20+8=9 ; d20-3=9 ;
Tuesday July 26th, 2011 5:33:05 PM


She had thought the way to the boat bridge to be clear. Where had all of these men come from? Harvest Moon bares her teeth as she is surrounded. From the press a hand reaches for her. With a twist of her hips she kicks out at it and knows that it will miss. She reaches into the depths of her strength and soul, willing her foot to correct its trajectory.

*smek*

With a meaty slap her foot kicks away the reaching hand, delivering stinging pain in the process.

The half-elven girl attempts a rush for the space between her attackers, but finds the space too small. Instead, she weaves in a dance within the midst of the attackers, seeking to avoid their blows while making small attacks of her own. The first such attack of hers misses its mark. But the point is made.

+++++++++++++++++

AoO Hit AC12
Reroll w/Hero Point Hits AC19, Damage 6hp Nonlethal
Acrobatics 9/Fail to slip through line again.
Hit AC9/Miss (Fighting Defensively - AC/CMD now Changed)

OoC: BTW, doesn't your opponent have to establish the Grapple first with a Combat Maneuver attempt (which is a Standard Action) and then, with a different attempt, move you? That is to say, it would take the thugs at least two rounds to push Harvest back outside their lines, would it not?

Expended: Hero Point 1

Leapold HP 9/9 AC 17[T15][FF12]  d20+4=23 ;
Tuesday July 26th, 2011 6:47:58 PM

Leapold bursts our laughing when the Leader of the thugs says how much money he was going to be paid.

He says loudly to the Thugs "I can't believe you fell for that Half-Elfs Lies." Hoping it was indeed the half elf who was the one who hired them.

He continues "I bet he hasn't paid you a copper piece yet, and he never will either. He's left you here to be annoying for a few days while he tries to get ahead of the WLA ship, he's also left you to take the beating the WLA is going to give out when they get tired of your antics. Do you have any idea how large an organization you are making your enemy right now? I actually feel bad that he duped you guys, so I'll tell you what. I'll give each of you 5 silvers to walk away right now. How about it. 5 Silvers each right now you can walk away with against an empty promise from that other Half Elf, or we fight right now and we get on that ship anyways after my large friends here take out some of their anger."

Diplomacy 23

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday July 26th, 2011 8:01:53 PM

"Flee" yells Crag at the leader as he casts a command spell at him.(cast defensively. Book says it requires a concentration check, yet concentration no longer appears to be a skill. Any help here from those that are Pathfinder literate? definitely would have taken concentration if it was a skill still.)

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Tuesday July 26th, 2011 8:12:21 PM


OoC:

Concentration is now calculated differently. It's in the SRD under Magic. You can find it here.

Here's what it says:

Concentration Checks and Casting Spells

To cast a spell, you must concentrate. If something interrupts your concentration while you're casting, you must make a concentration check or lose the spell. When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type. clerics, druids, and rangers add their Wisdom modifier. Bards, paladins, and sorcerers add their Charisma modifier. Finally, wizards add their Intelligence modifier. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC (see Table: Concentration Check DCs). If you fail the check, you lose the spell just as if you had cast it to no effect.

The table says that the DC for Casting Defensively is: 15 + double spell level

And, yes, that makes Casting Defensively much more difficult now. The Combat Casting feat is now worth it.

Peza  d20+7=27 ;
Tuesday July 26th, 2011 8:55:18 PM

AC 18 / HP 12

Reaching into one of her pouches ..... Peza grabs a stone ..... stepping backwards (5'ft move) she quickly aims and tosses it at the feet of the thugs ..... doing her best to avoid her new shipmates as much as possible .....

tossing Thunderstone d20+7=27 nat 20 !!!

" that should knock them for a loop "

Looking up at the men on the seasprite ... " come on down and give us a hand .... i'll buy the drinks afterwards " encourages the raven haired girl

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+2=8 ; d20+6=7 ; d20+6=21 ; d20+6=25 ; d4+4=7 ; d4+4=5 ;
Tuesday July 26th, 2011 11:19:25 PM

Barratore smirks spits and then makes a grab for one of the planks held by a thug 10' from him. [CMB 8 utter failure hey a 6 that time nice] The minotaurs eyes narrow and he simply screams, at every turn he finds him self pressed by the gods. Unable to do anything.

The Thunderstone goes off, the big human hit one. What did the gods want blood? He hears himself calling out to them more than realizing that he is yelling at the heavens. "Blood Domi? Is that what you crave?! Then Blood you shall have!"

Baratore whips his head side to side and lower his normally towering 12' frame so that his horns fall more into line with the thugs before him.

Barratore is considered armed
Barratore has a 10' reach with Combat Reflexes
3 AoO CMB 6/21/25 dmg d4+4 7 and 5


Gerox Shale 
Wednesday July 27th, 2011 12:03:30 AM

Not sure where Gerox is but he will move forward to the front of his group next to Barratore and then cast color spray on the foe. (He will not cast it if he is going to get his friends! Small cone to start and only goes 15'

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+5=9 ;
Wednesday July 27th, 2011 12:41:03 AM

Brom continues to press the attack. He's glad to see that the others are not letting him take on the thugs alone. He strikes out at the nearest thug.

Power Attack: -1 attack, +2 damage

He takes a mighty swing but misses the mark.

"Don't think you're earning any more coin after today."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday July 27th, 2011 7:54:17 AM

Lemick moves forward and waves his hands near Barratore offering a slight touch as safety permits.

Cast "Bit of Luck" on Barratore. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20-1=16 ; d20-1=8 ; d4+4=8 ; d4+4=5 ;
Wednesday July 27th, 2011 10:17:14 AM

Iron Shot continues his attack on the leader, throwing two stones in rapid succession. He watches for his enemy to fall, being sure to stop before killing the man.

OOC:
Rapid Shot (Assuming Leader is in Melee range of allies now, +4 to both rolls if he's not)
Hit AC 16 for 8
Hit AC 8 for 5
If the leader falls or runs before my actions, attack the next nearest thug.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday July 27th, 2011 5:38:14 PM

(OOC: disregard the combat casting then, I will just cat the command spell.)

Burly Boys Bash Back  d20=12 ; d20=17 ; d20=4 ; d20=6 ; d20=18 ; d20=12 ; d20=14 ; d20=4 ; d20=13 ; d20=18 ; d20=9 ; d20=13 ; d20+3=11 ; d20+3=12 ; d20+3=21 ; d4=4 ; d20+3=10 ; d20+3=13 ; d20+3=5 ; d20+3=10 ; d20+3=16 ;
Thursday July 28th, 2011 9:27:46 AM

Harvest gets a hit in, preventing the group from pushing her. The leader goes down and his mates don't seem happy.

Leopold attempts to talk with them, but they have no idea who he's talking about. One of the men replies, "Don't know nothing about no half-elves, we were hired by the Mailed Fist."

Crag casts a spell on the leader, which would probably have worked but between Iron Shot and Harvest he's a bit unconscious.

Peza's Thunderstone deafens most of the thugs it hits.

Gerox's Color Spray hits the three thugs in the front, dropping two of them temporarily unconscious.

Brom's sword hits only air.

Lemick lends Barratore a bit of magical assistance.

Iron Shot sees the leader fall and redirects his bullets to the nearest target, knocking him square in the head.

The leader is down, but the remaining boys attack en masse, several of them going straight for Barratore, the biggest target on the dock.

Burly Boy 1 moves up to attack Barratore. The minotaur swipes at him with an AoO but misses. He moves forward again to make room for another buddy and gets a second swing, which connects hard. Finally close enough, he swings his club at Barratore, but it glances off his armor harmlessly.

Burly Boy 2 moves up behind BB1 and takes his own swing at Barratore. Once again, it is ineffective.

BB3 attacks Harvest, striking her soundly for 6 damge.

BB4 moves forward to attack Iron Shot but swings wide.

BB5 attacks Barratore but it's another glancing blow.

BB6 attacks Harvest but misses badly. He obviously needs some training or something.

BB7 swings his club down on Brom but the blow is easily parried.

BB10 tries to club Iron Shot, but the wood doesn't make contact.

Leader - Unconscious
BB1 - Unconscious
BB2 - 5 dam
BB3 -
BB4
BB5
BB6
BB7
BB8
BB9
BB10 - 8 dam

Map link

I'm sorry I've missed a day guys, I'm in Australia and the timezone differences sometimes get to me. This will be my regular posting time from now on, give or take an hour or two.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+5=22 ; d4+5=9 ;
Thursday July 28th, 2011 10:16:58 AM

Seeing himself nearly surrounded, Tom extricates himself from the front line. Stepping back next to Brom, he decides to press his luck despite being in range of one of the thugs. He lets a single shot fly at his aggressor.

He then calls out to the thugs.
"Your leaders down, and the minotaur's gonna make short work of you lads. Back this down and leave and no more harm will come to you."

He hopes the group will listen to reason, despite them having shown no such inkling yet.

OOC:
5' Step to W -19
Fire at #10 : Hit AC 22 for 9
This provokes an AOO from #8.

Just want to say, that is an amazing map, best I've seen. What program is that?

Harvest Moon (AC19/T19/F14; HP4/10; CMD 18) - Al  d20-3=15 ; d6+1=3 ;
Thursday July 28th, 2011 10:40:03 AM


Harvest Moon snarls and snaps with her teeth when she is struck. It hurts quite a lot, but there is little time to consider the pain. Still balled into a defensive crouch, the bedraggled half-elfish girl backs further up the boat bridge. Swinging the Polearm about she menaces many of these hirelings of the Fist. With a quick dart, then, she kicks out at the thigh of the nearest one in hopes of laming his leg. (AC to Hit?)

+++++++++++++++++

Attack BB3 Hit AC15 (Fighting Defensively), Damage 3hp Nonlethal

With Reach from Guisarme, provide Flanking to Barratore vs BB5

Position: S-17 (5ft move)

OoC: BTW, nice map!

Expended: Hero Point 1

Peza  d20+6=20 ; d20+5=21 ;
Thursday July 28th, 2011 3:16:18 PM

Hopeful that her thunderstone has deafened the thugs ..... causing disfunction in the groups comunication ..... Peza sprints towards the Seasprite .... passing Lemick as she runs .... "Waards luck be with me " she whispers inspiration as she leaps aboard the ship .....

d20+6=20 acrobatics check .... (10 ft jump = dc 10 page 88 pcr)

Landing aboard she quickly turns and runs for the gangplank ..... " Come on guys ... lets get them .....at least roll some barrels down into the flanks of them thugs .... break up their defenses " encourages Peza ... (diplomacy check d20+5=21 !! )

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+5=14 ; d3+7=8 ;
Thursday July 28th, 2011 5:41:59 PM

Brom steps into the space left by Iron Shot. He takes a shot at BB7 again power attack by 1 (unarmed strike not sword trying not to kill. Killing bad, mkay).

Power attack 1; AC14, damage 8 non-lethal


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d4=1 ; d20+2=5 ;
Thursday July 28th, 2011 7:03:33 PM

Lemick calls forth a small sack from his side and waves about. (casting Summon Monster). The air near Harvest (T18) shimmers for a second and then a dog appears. It attacks immediately while also providing Barratore with flanking.

OOC: Selecting Dog target at random ( BB2)
Dog Stats: http://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/dog/summoned-creature-dog

Att: Bite AC 5 -- miss



Gerox Shale  d20+4=15 ;
Thursday July 28th, 2011 8:15:58 PM

Gerox will move forward 5' into the space Brom vacates and cast another color spray hoping to take down the two brutes in front of him. (rolled concentration check of 15 if needed)

Another Round of Burly Bashing  d20+3=13 ; d4=3 ; d4=2 ; d4=3 ; d4=2 ; d20=1 ; d20=7 ; d20=10 ; d20+3=22 ; d4=3 ; d20+3=7 ; d20+3=23 ; d20+3=18 ; d4=4 ; d4=2 ; d20+3=9 ; d4=1 ; d4=3 ; d4=3 ; d4=3 ;
Friday July 29th, 2011 7:44:59 AM

Iron Shot takes a step back, and looses a stone that drops BB10, but BB7 takes a swing. He is too spry to be caught, though.

Harvest threatens them all with a show of her guisarme, but kicks out at BB3, connecting lightly with his thigh.

Peza makes a leap for the ship, landing spectacularly on the decks. The crew are stunned by the acrobatic display, but barely register her words and slowly begin to move.

Brom takes a swing at BB7, connecting solidly. BB7 looks a little woozy on his feet.

Lemick summons a dog which turns to attack BB2, but its jaws snap shut on air.

Gerox manages to catch two more foes in a Color Spray with the summoned dog also caught at the periphery.

BB2's club bashes into Barratore's side for (Hits AC22 for 5 dam).

BB3 sends his club wide of Harvest, unable to contact the nimble girl.

BB5 connects very solidly (AC24 crit confirm 18) with Barratore, doing 10 damage.

BB6's swing at Harvest is completely ineffective.

Only four of the thugs remains standing, but one of them responds to Iron Shot's jape. "The Minotaur's going to make short work of us, aye.. but he doesn't look too steady on his feet at the moment..."

AC12
Leader - Unconscious
BB1 - Unconscious
BB2 - 5 dam
BB3 - 3 dam
BB4 - Unconscious - 6 rds
BB5
BB6
BB7 - Unconscious - 4 rds
BB8 - Unconscious - 4 rds
BB9 - Unconscious - 4 rds
BB10 - Unconscious

Round 3 Map

The map is made with RPTools.net MapTool, an free Java-based tabletop program. Most of the tokens are modified from Devin Night's token sets.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+7=17 ; d3+9=10 ;
Friday July 29th, 2011 8:59:27 AM

Brom sends the thug he's fighting for a loop. He sees that Barratore's not looking well. The veins on Brom's neck and arms begin to bulge as he taps into his inner rage.

"Minotaur not your problem! BROM IS! BROM SMASH!!!"

Brom moves over to U(-19) and takes a mighty swing at BB5.

Power attack 1; AC17, non-lethal damage 10.

Rage (1/6 rds): +4 Str/Con, -2 AC, +2 Will save

Harvest Moon (AC19/T19/F14; HP4/10; CMD 20) - Al  d20-3=2 ;
Friday July 29th, 2011 9:08:11 AM


Many amazing things happen with these people that she has chosen to live with and travel the way of the Woldian Adventurers' League. First was the Stunning Colors of Gerox Shale. Now, a dog appears from thin air. And there is also now ... "Peza!" Her jump was magnificent. But, to Harvest Moon, more impressive than the jump itself is how clever her new friend is for having thought to jump in the first place.

But there is little time for such reflections. She is pressed by these two Hirelings of the Fist. Still crouched in a defensive ball, Harvest moves five feet further up the Boat Bridge, pulling away from at least one of the Hirelings. She kicks again at the same one she had struck before. But, this time, her foot simply sweeps the air without striking him at all.

+++++++++++++++++

Attack BB3 Hit AC2 / Miss (Fighting Defensively)

Position: R-17 (5ft move)

OoC: One note, if you'll notice in the Position section of the game mechanics part of my post down here below, I had Harvest move to S -17 as a 5ft step. That isn't indicated on the map.

I know that as a DM you're dealing with a lot of detail and it's hard to watch everything. In the future I'll try and reflect all of the game mechanics in my IC post as well as in the game mechanics section below.

But, that said, if you don't mind, I'll play Harvest Moon's position from S-17 this round. As though she had moved last round.


GM Response: That's fine. I'll move her before applying any of this round's actions to the map.
Expended: Hero Point 1

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d8+1=3 ;
Friday July 29th, 2011 2:41:27 PM

Crag takes A 5' step toward Barratore, and converts his bless spell to a clw spell for the Minotaur, healing him for 3hp (stupid die roller.).

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


Peza 
Friday July 29th, 2011 2:45:13 PM

Ac 18 Hpts 12

Peza dashes towards the gangplank .....as she runs she yells to the crew .... " gather at the gangplank .... make it look like your going to charge down .... bluff the bullies "

An eye catches the little waif's form .... moving nimbly up the gangplank .... the raven haired girl runs down ... taking a position next to Harvest .... the girls hold the gangplank !!!

(moves to R16 - double move )

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d8+1=8 ;
Friday July 29th, 2011 3:21:43 PM

Lemick again smiles at the thugs and waves his hands which shine a warm blue. The warmth leaves Lemick's hands as he taps Barratore. (Cast Cure light wounds).

Barratore heals 8 points.

OOC: I guess the dog faded away :(

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+3=7 ;
Friday July 29th, 2011 4:21:43 PM

I want to add Intimidate to my post.

Intimidate DC7 (die roller sucks)

Burly Beatings  d20+3=7 ; d20+3=14 ; d4=2 ; d20+3=22 ; d4=2 ;
Saturday July 30th, 2011 10:14:55 AM

Brom goes berserk upon seeing his friends taking a beating and quickly moves to beat on BB5, who goes down with one hit. His enemies don't seem to have cottoned on to the change, yet.

Harvest steps back but her attack on BB3 seems to be disrupted by the unevenness of the Sea Sprite's gangplank.

Crag seeing his large friend in distress, steps up to heal Barratore for 3hp.

Peza joins Harvest on the gangplank. The sailors on the ship step up behind the girls in a show of solidarity, but probably won't be much help in a fight.

Lemick's glowing touch makes Barratore suddenly much steadier on his feet. The thugs have clearly noticed this.

BB2 takes a step back and turns his attention to the enraged Brom, smacking him with his club for 4 damage.

BB3 takes a swing at Peza, but the unevenness of the gangplank seems to have gotten it, too.

BB6 goes at Harvest again, solidly landing a hit for 4 damage.

AC12
Leader - Unconscious
BB1 - Unconscious
BB2 - 5 dam
BB3 - 3 dam
BB4 - Unconscious - 5 rds
BB5 - Unconscious
BB6
BB7 - Unconscious - 3 rds
BB8 - Unconscious - 3 rds
BB9 - Unconscious - 3 rds
BB10 - Unconscious

Round 4 Map


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday July 30th, 2011 11:14:31 AM

Lemick rushes around the far side, waiting for others to move as necessary until he reaches the fallen leader. He's willing to use the bunt end of the javelin to knock him back to unconsciousness if he begins to stir.



Peza  d20+2=4 ;
Saturday July 30th, 2011 11:31:38 AM

AC 18 Hpts 12

Peza laughs at the big bully in front of her ... " all your buddies are getting their butts stomped by Brom and Barratore .... and their coming for you next !!! " ..... as the raven haired girl kicks out at the the big burly bully (BB3) but she misses wildly ....

d20+2=4 missed

a thought flashes through her head ..... " Harvest makes it look easy .... "

Gerox Shale 
Saturday July 30th, 2011 1:04:07 PM

(Sorry about missed post, was trying to figure out a way to be effective and missed the opp)

Gerox nimbly moves to V17 straddling the bully boy under him and launches his last color spray. (ooc should be able to get all standing bully boys). He will then yell, "Either get on the ship or tie this suckers up because some of them are going to be waking up soon."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged)  d20+7=27 ; d20+7=24 ; 2d3+18=22 ;
Saturday July 30th, 2011 4:44:08 PM

Brom takes the hit from the club. He manages to partially deflect the shot and the damage is not too severe.

"You think you can hurt Brom with puny club! Brom hurt YOU!" Brom again takes a mighty swing at one of the thugs. This time he catches BB2 square on the jaw.

"You want more from Brom! You want to fight Brom!"

Power attack 1; AC27(threat, AC24 crit), non-lethal damage 22.

Rage (2/6 rds): +4 Str/Con, -2 AC, +2 Will save

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al 
Saturday July 30th, 2011 9:11:55 PM


This, the second blow, seems even harder than the first. Harvest Moon's vision blurs. Colors flash before her eyes, and it is a dangerously long moment before she realizes that they not from her head. They are the Magic Colors of Gerox Shale.

"Peza ... I am sorry ... " Harvest Moon sways on her feet. I am hurt. I think that I must flee."

But the Colors. They have magic. Perhaps they will bring these Hirelings of the Fist down, and she will not be forced to run away. Harvest Moon tries very hard to clear her vision, and watches the two who threaten herself and Peza, watches to see if the magic will bring them down. (See note below on possible Withdraw action.)

+++++++++++++++++

Status: Disabled

Delay until initiative order of Bully Boys. If they haven't fallen by then, withdraw to position listed below.

Position: P-18 (15ft move)

Expended: Hero Point 1

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday July 31st, 2011 9:05:15 AM

If any of the remaining thugs are still conscious, Crag will move over to them, and prepare to knock them senseless in a moment. If all are unconscious, he will move into the middle of them, and watch for any that start to awaken.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+5=6 ;
Sunday July 31st, 2011 9:03:59 PM

Barratore steps forward with a roar and swing...with nearly 8 feet of steel singing from its sheath. Waard, however hates Barratore and the weapon comes nowhere close to its mark. For all his size and strength , in reality it would appear the minotaur is only good for being pointed at and hit.

[another natural 1]

Hanging by a Thread  d20=18 ; d20=15 ; d20=7 ; d4=2 ; d4=2 ;
Sunday July 31st, 2011 9:21:34 PM

Lemick waits for others to act, then moves to the fallen leader in case he awakens.

Peza laughs, by this point enjoying the exercise since her side is so clearly winning. Her own efforts at unarmed combat look amateurish next to Harvest, and that makes her think.

Gerox Moves over and manages quite nicely to position another Color Spray on the three remaining toughs, but two of them seem to have shaken it off.

Brom's hard fist lands into BB2's face like a warhammer, sending out a great spray of blood from his broken nose. The thug drops like a stone, the blood seeping from his broken face and staining the left sleeve of his brown homespun more and more red.

Two city guards, who had been watching the tussle from the end of the doc and rather enjoying it as a bit of sport, run down the dock at seeing Brom nearly take BB2's head off. Their bit of sport watching two groups of people knock each other about has just possibly turned into a murder on the docks. They had watched the two groups posturing and trading fists and thought it was a simple scuffle, but at the rate BB2 is bleeding, they have become exceedingly wary of Brom.

Harvest moves back from the gangplank to escape the thug still staring at her across his club.

Crag moves up to BB6, the only thug still standing.

The City Guards cry out at Brom. "Stand down, or we will be forced to subdue you!"

Perception DC10: Highlight to display spoiler: {The guards look angry, and are exceedingly well armed and armored compared to the thugs you've been fighting. They have a grizzled look that speaks of long service and experience.}

Sense Motive DC15: Highlight to display spoiler: {Although the guards seem very angry that their sport has turned into work, the guards seem the honest and fair type. They wouldn't have lasted long working the docks beat if they didn't know how to let little things like a brawl go... but if that thug dies because of Brom's beating, it will be a murder charge, and that they will take much more seriously.}

BB6, seeing the city guards have come into it, throws down his club and steps away from Peza and Crag.

AC12
Leader - Unconscious
BB1 - Unconscious
BB2 - HP -9
BB3 - Unconscious - 4 rds
BB4 - Unconscious - 4 rds
BB5 - Unconscious
BB6 - Unarmed and cooperating with the City Guard
BB7 - Unconscious - 2 rds
BB8 - Unconscious - 2 rds
BB9 - Unconscious - 2 rds
BB10 - Unconscious

Round 5 Map

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Sunday July 31st, 2011 9:43:43 PM

Iron Shot lowers his sling and stands easy. He calls out to Lemick "Hey can you do that healing thing over here, this one looks like death warmed over."

He points at the heavily bleeding thug on the ground.

Not having any healing ability, he lets the healers do their thing while he answers any guards questions.

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al  d20+8=18 ;
Sunday July 31st, 2011 10:06:31 PM


There is much pain, from her hip and her side. If she should move incautiously, the resulting pain will surely bring the dark of unconsciousness. From the deck of the boat, Harvest Moon fights to focus her senses. She peeks over the rail, her hands pressed to the wood. To survive in the Contested Kingdom is either to be very strong and take from others, or it is to be clever and watchful, and to know what the strong will do even before they know that they will do it.

"Peza," Harvest Moon calls out. "That man, he must live. If he does not, the Guardsmen will be very very angry! He must live!"

+++++++++++++++++

Status: Disabled

Perception AutoSuccess (Minimum roll of 11)
Sense Motive 18

Position: P-18 (No move)

Expended: Hero Point 1

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged)  d20+5=17 ; d20+1=6 ; d20+1=12 ;
Sunday July 31st, 2011 10:57:15 PM

[Perception DC17; Sense motive DC6]

Brom sees the man collapse to the ground and can see the damage his fist did. The bulging veins and clenched teeth give way to wide-eyed panic. "Not again . . . not again." He drops down to the man begins to attempt to stop the man from dying (heal check DC12).

He looks around pleading to the others. "Healers! Get over here! Get over here now! He can't die! He can't die. . . ."

Fatigued (-2 penalty to strength and dexterity): 4rds

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Monday August 1st, 2011 2:22:39 PM

Lemick seeing the fight ended and not wanting more trouble from the guards, rushes over to the injured/bleeding man and immediate casts stabilize on the thug. His motions are quick and true, luck holding this man from crossing over to Gargul.

Peza 
Monday August 1st, 2011 3:21:36 PM

Hearing Harvest's concern for the wounded man .... she looks to go to his aid .... but the big burly man is blocking her way .... even as he drops his club she ... waits as Lemick goes to his side and aids the badly hurt man .

" Lemick is helping him ..... you ok Harvest ? ... you need help ?" inquires Peza with concern in her voice ..... as she looks back over shoulder to the little waif of a girl

Facing the two guardsmen ... she shows them the open palms of her hand (Peza never drew a weapon)... and gives them a smile ...



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday August 1st, 2011 7:03:06 PM

Crag sees Lemick stabilize the bleeding man. Should he not be able to get there, Crag will stabilize him instead.

Once the man is stabilized, Crag puts his shield on his back, and holds open his hands.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 1/16  d20+1=17 ; d20=14 ;
Monday August 1st, 2011 8:31:56 PM

A few cracked ribs, bruised kidney and several lacerations. Barratore takes in the various wounds as he sheathes his weapon. The guards shout and the minotaur wants nothing to do with them or the rest of this miserable day. He is about to simply move and head up the gang plank when the rush of activity about the fallen thug draws his attention back in focus. Here the group rushed about to save the wretch when he was about to begin piling up a true body count. No today was a horrid day and one he needed to put behind him and end.
Defeated mentally and physically, Barratore just plops down on the dock

Gerox Shale  d20+2=22 ; d20=11 ; d20+4=24 ;
Monday August 1st, 2011 11:26:48 PM

Gerox is a bit concerned when he sees Barratore slump to the docks. He is unsure on how to help the monotaur. He couldn't even lift one of the fighter's mighty arms let alone help him up!

Gerox takes in the scene with the guards and realizes that this is a veteran group and they were not ready to try and tackle them. (perception check 22 natural 20) He isn't sure what their intentions (perception check 11) but he decides to try and defuse the situation. He heads over and says to the guards, "Sir all we were trying to do was board our ship and this group of miscreants stopped us. Isn't that illegal? Stopping trade at the port? Imagine if that became a regular occurance? Merchants couldn't get their raw goods in and finished items out. Food could become in shout supply. Even the ale could run out! This can't be allowed to happen."

Gerox smiles up at the guard and continues. "The good news is my victorious group of friends are boarding the ship and sailing away for a very long time. The journey alone is 6 months. I doubt we will ever be back to bother you again. These fellows were paid to try and detain us. While they will be nursing bruises for a while, mabye they deserve a fine. They were bragging on how much someone was paying them to try and delay us. Some of that money might even be able to be spent in a ale house discussing the story. All I know is we are leaving. I hope since no one was seriously hurt and we are using some magic to aid the more injured, you can let us move along?"

Diplomacy check of 24 (natural 20!!!)

The Sea Sprite


Cleaning up The Mess 
Tuesday August 2nd, 2011 7:59:58 AM

The guards, seeing that the groups are standing down and cooperating, are more at ease.

Iron Shot waves a healer over to the dying thug.

Harvest is barely holding on to consciousness, but she manages to notice the urgency of the situation and pass her perception on to the others.

Brom is flashing back to a previous time when a similar thing happened. When the rage takes over, he doesn't always know his own strength, and now, as the consequences wash over him, the strength drains out of him.

Lemick put his hands on the downed thug to stabilize him. The blood trickle from the thug's nose quickly stops, but he still looks mostly dead. A few moments later, and they wouldn't have been able to do anything but go through his pockets and look for loose change.

Peza asks about Harvest, then gives her attention to the guards, who seem to make her a little nervous.

Crag moves to go stabilize Brom's victim, but Lemick got there first, so he straps on his shield and shows the guards his open hands.

Barratore, hurt and bone weary, collapsed where he was.

Gerox focuses on appeasing the guards, and seems to be successful in talking them around, and painting himself and his friends as the good guys.

The guards force the thugs to turn out their pockets. They collect 300 gold pieces in total from them. Apparently, they weren't exaggerating how well they were being paid. The guards took it from them as a 'fine', but giving it to Gerox and his friends for subduing the thugs for them.

300gp to split among you, and 250xp each.

"Thanks for that. Now that we know that one'll be OK, I have to say this was the best time I've had all week," City Guard 1 said. "We'll take these guys into custody and let them cool their heels in the lockup. You're part of those sailing for Rum?" he asked. "I've got nothing but respect for you guys. It takes guts to sail halfway around the world to someplace almost nobody's ever been."

The guards march the thugs off the pier and into the city.

The sailors from the ship stream down the gangplank, and within a few minutes barrels are being rolled onto the ship from the shore.

"Get your arses moving, you lazy swine!" comes a booming voice from the ship. The deckhands hop to, trotting along about their business. The voice turns out to originate from a pudgy halfling who is walking from the aft toward the gangplank. He greets the party. "You guys the passengers from the WLA?"

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al 
Tuesday August 2nd, 2011 9:09:15 AM


"I am fine, Peza." Not actually fine, but also not wishing to put anyone to bother, Harvest Moon turns her back to the railing of the boat and slides to a sitting position. The polearm still maintains its upright poise as taught to her by Barratore Steelwind, and, though Harvest herself may no longer be seen from the dock, the polearm marks her position. "I think that I only need ... to rest ... Thank you, Peza," she says, clamping down upon the grimace in her voice.

Through the pain, though, and the lightness in her head, the words of the guards that come from the dock bring a soaring joy to the breast of Harvest Moon. They have done it. They have come to the terribly large boat, and they will leave now for Rum. It is now happening. And she is in the midst of it.

The twinge in her side is only slightly bothersome, when she raises a hand to cover her mouth after discovering that she has a very large grin upon her face.

"Yes!" Startled from her secret joy by the very large voice from the deceptively small halfling, Harvest Moon pulls herself to her feet with the aid of the polearm. "I am Harvest Moon," she answers quickly.

We are double-yoo-el-ay. The halfling says that we are.

But, then, who are these Fist? And why do they wish to stop us from going to Rum?

+++++++++++++++++

Status: Disabled

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Tuesday August 2nd, 2011 9:18:41 AM

Tom looks about at his companions. All good in a fight, some scarier than others.

When the halfling approaches, he responds.
"I reckon we are...Captain? I'm Tom Conroy. It's good to meet you."

After introductions are finished, he adds..

"Some of us got a might bloody clearing those docks off. Them that are wounded could use some rack time and some bandages if you could spare it. "

He looks around at the newly cleared docs.

"As for me, those thugs must have put you a bit behind. Need a hand? I ain't done ship work before, but I can put a barrel where you tell me."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged)  d20+5=6 ;
Tuesday August 2nd, 2011 1:58:24 PM

[Perception DC6 to notice who are the most hurt.]

Brom is very glad to see that the thug will survive. He now takes a moment to look up at the others and their conditions. He was hurt, slightly, but most of that was from the kick he took the day before.

He turns to Lemick, who is next him tending the thug. "This guy is fine now. Barratore's in rough shape, but I'm not sure who else is hurt bad. Let's get everyone on board and handle the wounded."

He stands. "Alright folks, let's grab our wounded and get 'em on board, get 'em healed, and put this place behind us."

He moves over to Barratore and helps him up to his feet. "Come on, big guy." He chuckles a bit. "Never thought I would be saying that to anyone. Let's put this place behind us." He stands under Barratore's arm.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday August 2nd, 2011 3:16:42 PM

Crag waits until everyone else is on board before boarding. He takes a couple minutes of hesitantly eyeing the gangplank before he steps on and walks onto the ship.


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday August 2nd, 2011 3:24:00 PM

Lemick confirms that the man is going to live, and then takes just a small dab of the mans blood and draws a clover on the man's chest. "Be thankful and consider your allegiances," he says in a low murmur to the barely conscious man.

Afterwards he stands hearing Brom. "Aye, it was close. Others looked stable, but will certainly be resting for a few days." Lemick helps Brom with Barrator if needed.

Once aboard he looks for a place he can sit out of the way. Twice in two days time, his body wasn't use to such adrenaline bursts or near-death experiences. At least this time he understands what occurred. As these thoughts linger, he wonder which room/hammock will be his -- his armor is making him nervous now that the floor rocks. "Lemick, here." he waves as the captain looks for introductions.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday August 2nd, 2011 3:46:53 PM

37.5 gp each


DMSteveK 
Tuesday August 2nd, 2011 5:26:52 PM

Dai Highlight to display spoiler: {

go through his pockets and look for loose change. ??? Hilarious!! Love the addition of the watching guards, great!

}



Gerox Shale 
Tuesday August 2nd, 2011 6:48:18 PM

Gerox gives a jaunty bow to the halfling and grins as he hands out the money to his fellow adventurers. He pokes Barratore in chest, lifts his chin and says, "I took down 5 of the vile foe. How many did you take down big fellow? I will admit it is nice to hide in your shadow!"

Turning his attention back to the halfling, he says, "Sir yes we are from the WLA. Sorry for any inconviences we might have caused. Is there anything the more hale of us can do to help? I am an experienced tops man if you could use my services."

Peza 
Tuesday August 2nd, 2011 10:45:26 PM

Watching as the guards gather up the bullies ...... and add their thanks and respect for where they will be sailing ..... the raven haired girl salutes them ....

"Thanks .... for the kind words .. "

As her allies make their way up the gangplank .... Peza nimbly crosses the gangplank and boards the ship " permission to come aboard captain " adds Peza with a smile to the halfling " I'm Peza Tefani from Plateau City .... Captain Theringer sent us here ... also he won't be joining us at this time ..."

" I'm going to buy your sailors a drink later .... they did good ... stepped up behind Harvest and me to bluff them boys .... we certainly appreaciate that "

As she spots Brom .... " wow what a punch on that guy ... knocked him down with one swing ...thats impressive "



The Little Snag 
Wednesday August 3rd, 2011 6:27:49 AM

The halfling gives them something that might be a bow, but he's so short and stout it's hard to tell. "Artus Morindim at your service. I ain't the cap'n, but the navigator. I run the crew. But for all intents and purposes, she's MY SHIP!" The last he seems to be yelling at his men. "And she's a beauty, sleek and sure; she won't fail to get us to Rum! But, er.... there's a little snag."

The halfling's weathered face melts into a sheepish expression. "Me boys are laying in provisions.. spare wood for the carpenter, water, rum for the men, and we're all set, except... for food." His expression changes to an angry one as he thinks about the situation he's now in. "The bloody merchant who's contracted to give me my cargo of food for the voyage has suddenly developed a... greedy bone. He's broken his contract, and is holding my food hostage unless I pay him quadruple!"

Artus paces back and forth across the deck as he explains the situation. "I've already complained to the WLA and they're working legal channels to get a judge to order the food delivered, but that could be a week or more, and the Fleet is due to sail tomorrow!"

He looks Barratore up and down, and then Brom. "You look like good strong lads and ladies. I need your help. Get my food from the warehouse. Either convince the guards to let us have it, sneak it out, or bust it out. There's over three thousand pounds of food marked for my ship's hold, and we can't sail without it! It's not stealing, it's already bought and paid for, he just won't give it over."

One of the barrels rolling down the gangplank gets away from the men rolling it and slips over the side and into the water. "WHAT DO YOU THINK YOU'RE DOING, you ham-fisted BILGE-RATS?" he bellows. "Up to you how to do it," he says to the adventurers. "It's that big warehouse down at the north end of the dockyard. I have to see to my men. They're USELESS without me watching them every second! You can patch yourselves up belowdecks and sort yourselves out for tonight." The word 'useless' was yelled back over his shoulder at the aforementioned men. He moves off to oversee his men and you are left with a bit of planning to do amongst yourselves.

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al 
Wednesday August 3rd, 2011 8:54:36 AM


Harvest Moon turns her gaze to the north. Still leaning upon the polearm, she lets escape a small sigh before firming up her face into a look of determination and making for the boat bridge for a return to the dock. In her mind, she resolves to walk well and show no pain to the others. But the effort brings upon such pain that dark unconsciousness threatens to overwhelm her.

In the pause while Harvest Moon stands in stillness, clinging to her polearm as desperately as she clings to her awareness, in this briefest of moments, a thought comes to her.

"Mister Artus Morindim ... " she asks, her voice strained from her difficulties, " ... do you know of this merchant? Do you know his name? Do you know his reputation? Might he have friends who are these Fists? Mailed Fists," she corrects herself.

+++++++++++++++++

Status: Disabled

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d8+1=6 ;
Wednesday August 3rd, 2011 10:34:13 AM

Lemick listens to the newest issue. "One problem after another," he comments in the attempt at being funny. "With this much practice the wild land near Rum is going to be easy."

Seeing Harvest barely standing Lemick offers her a helping shoulder tapped with a hand of blue warmth ( heal 6 points)

OOC: Last of Lemick's 1st level spells

As the captain moves away to deal with other issues, Lemick looks to the worn group. "Ideas? I suggest something a few hours before dawn. We'll need the official paperwork saying it's been paid for, a wagon and a good plan. Busting in and leaving with 3000 pounds of food won't be easy, unless it all happens to be in sealed barrels. " His face shows the beginning of an idea if this be the case as the crew and halfling move the barrel that fell into the water.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 3rd, 2011 1:20:52 PM

Crag hears the start of a plan, and looks to the wounded. "I'm thinking we be leaving a few folks behind, or waiting til tomorrow. I'm out of healing for today."

"seems like the easiest thing to do would have a sneaky person or two scout it out. Maybe arrange for the guards to quietly take a nap. Then the rest of us could take time to load the wagons and move out."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday August 3rd, 2011 2:28:07 PM

"I reckon we'll be waiting till tomorrow. We got two badly wounded folks here, unless the ships healer can lend a hand."

He looks at Lemick looking at the barrels in the water and a grin of understanding makes its way to Tom's face.

"You look like you're conjuring a notion Lemick. What's your thought?

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged) 
Wednesday August 3rd, 2011 3:28:14 PM

He nods in agreement to Peza. "That's why I'm here. Those get me in trouble. Fist fightin' just get ya beat up. When ya can kill a man with a punch, people start pullin' weapons. It gets ugly."

[OOC: Clerics can channel energy to heal 1d6 in a 30-ft radius, 3 + cha modifier/day.]

Brom looks at the group. "I don't have a head for plannin'. I'm a thinkin' we just go take it. Maybe we find this guy who won't give up the food and make him.."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 1/16 
Wednesday August 3rd, 2011 8:34:32 PM

Barratore stares at Brom and is about to get himself to his feet when Gerox arrives. The minotaur sits and looks at the gnome and then stands handing the small man his 37.5 gp as he wordlessly strides by and up the plank to stand at teh aft looking out on the bay. The minotaur grunts at any conversation directed at him, but keeps his gaze fixed on the distant seas horizon.

Warrior bah. An embarrassment to the name Steelwind and the clan of Starlight more the name of it. Bested by a gnome. A raid at a wharehouse within the city. Pfft, useless, not that a weapon in my hands is much of a threat. Perhaps this is a mistake

Peza 
Wednesday August 3rd, 2011 10:16:02 PM

As the discussion of how to retrieve the Seasprites supplies .... " well scouting the wharehouse shoulde be easy enough .... with all the traffic and hustle and bustle we should easily get near the wharehouse ....just got to figure out how to get in and out without to much trouble ...."

"Lemick is right .... 3000 pounds of goods we cannot just pick up and carry .... got to load it on something ....wonder if its by the docks ? .... maybe ferry it by longboat ?? "

" but biggiest worry we have will be how its guarded ":

Leapold HP 9/9 AC 17[T15][FF12] 
Wednesday August 3rd, 2011 10:19:40 PM

Leapold says "I'll go to the warehouse and take a look around. I'll see what I can find out. We have several options to get at the goal. We could try and take it by force, go see the merchant and try and get him to hand it over, or try and fool the guards. Trying to sneak it out isn't an option due to how much of it there is and how few of us there are."

He continues "I don't think taking it by force would be a good idea, it might attract the watch and while it is paid for the merchant may claim otherwise and get us thrown in jail. I would suggest we either go find the merchant and see why he suddenly decided to hold back the shipment and see if there is something we could do to get him to release it to us or we run a con on the guards. We don't have all that much time so the second option may be hard."

Gerox Shale 
Thursday August 4th, 2011 9:39:50 AM

Gerox adds, "I will go as well. I would bet the mailed fist is putting pressure on this merchant and he is afraid to deliver. We need to get him alone and have a discussion with him."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d6=6 ;
Thursday August 4th, 2011 10:00:38 AM

Lemick thinks a moment. "I think only a few of us should speak with the merchant. This way if he warns the guards to be on the look out, he only has a few descriptors. I agree about this Mailed Fist likely be an influence. Be sure to take the proper paperwork with you."

"While some chat it up, others could scout it out."

"Now Assuming we cannot settle via the proper merchant channels, I was thinking if the warehouse is close enough to the docks, we simply roll the barrels into the water. Then with a few ropes, simply pull it to the ship. 3000 pounds of food would be 20 - 30 barrels? Course a wagon would work as well, but then we might leave the warehouse only to find another group of thugs on the docks."

While discussing, Lemick moves to the center of the group, and with a moments pause concentrates -- wave of blue warmth is felt by everyone including several of the workers. (Everyone heals 6, I think I'm going to like that new feature.)

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday August 4th, 2011 12:37:06 PM

"Good thinking. If we could get some nets and a row boat, we could probably tow the whole thing up the bay easily enough. "

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Thursday August 4th, 2011 3:23:28 PM

Brom listens to the plans being laid. "Just tell me what you need me to do."

Solving another problem 
Thursday August 4th, 2011 3:36:30 PM

Harvest asks Artus if the merchant might have friends in the Mailed Fist. "Aye, it's possible," the halfling replies. "The Fist has their fingers in a lot of pies, but somehow I think this isn't them. They're more about action. This is more about greed," he suggested.

Lemick highlights the challenge inherent in moving that much merchandise, though he has the beginning of a plan in his head.

Crag suggests a sneaky route, since most of them are banged up a bit from the previous fight.

Iron Shot suggests waiting until they can rest and heal a bit more, but wants to hear Lemick's plan.

Brom is always in favor of the direct route. Want, take, have. How good is a job where you can raid and loot and not even be doing anything wrong?

Barratore turns his attention inward, berating himself for what he perceives as a poor performance in the last fight.

Peza suggests scouting the place out before they firm up their plan, hoping they can find a means of conveying the food back to the ship.

Leapold lays out all the options for his friends, suggesting that avoiding a fight might be best.

Gerox likes the Mailed Fist for the true culprits.

Lemick continues the planning, saying that some should talk to the merchant, and some scout the warehouse. He then channels some energy into healing his friends.

Iron Shot says the plan to float the barrels is a good one.

Brom says he'll go along with the plan, he just needs instructions.

Artus says the merchant packs up at sundown (which it almost is now), and is unlikely to see them unless they come carrying a chest full of silver. He does offer directions to the warehouse.

The warehouse is at the north end of the dockyard, a significant distance to carry that much weight. They may find some means of conveyance, whether by boat or cart or magical floating disks, Artus doesn't care. He just doesn't want to starve on the way to Rum. You get the sense he likes his food, does Artus. He didn't get that belly from starving himself, that's for sure.

The warehouse itself is fairly unremarkable. There are a few of them along the north end of South Harbor, spaced a bit apart to allow large numbers of horses, wagons, and carts to move around and between them. This one happens to be painted red. There are two large front doors, one door on the eastern side, and one near the back in the western side. Four guards stand outside the front door. There are no windows, so you can't see inside to find out if there are any surprises.

Scouting the warehouse: If you want to send a scout (or two), I will let them move around and do whatever they want to do. If they get inside, I will give you the map (layout) of the warehouse. Scouting it may take a couple of days of posting, but could be worth it in that you will have a lot more information than if you just 'go for it' and try to storm the door, in which case you will find out what it looks like once you make it inside.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday August 4th, 2011 3:41:14 PM


While waiting for an answer from the Very Loud Halfling Artus Morindim, Harvest Moon is the subject of two separate miracles. First is a touch upon by her shoulder by Lemick of Waard. A blue light comes from his hand to her body, and the pain melts as butter in the heat. Moments later, as the others speak, he makes another blue light, this one radiates from him and covers all around. With the second light, the pain is gone, completely, as though it was never there.

Stunned by this surprising and wonderful magic, Harvest barely notices the gnome, Gerox Shale, as he places something into her hand. When she looks down, she sees that it is more coins.

"Excuse me," she says, breaking in on the planning, "can we pay for the food once again using this money?" she asks, and holds her hand out to show the coins that they had gotten from the Hirelings of the Fist. "Then perhaps, the merchant and his guards might help us in the carrying of it."

++++++++++++++++++++

OoC: Keep in mind, Lemick, that the burst heals everyone within its range. That means enemies too.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday August 4th, 2011 8:27:34 PM

"I'm for taking what's already bought and paid for, and also for scouting it out first since some of us can do that. Perhaps some scouting will tell us if there are wagons inside the warehouse, or if we need to procure our own.

Peza 
Thursday August 4th, 2011 10:46:17 PM

As Harvest suggests useing the money that was dropped by the mailed fist bully's ... " well that certainly is an idea .... afterall we didnt have it less then an hour ago .... "

"Even if the mailed fist is not behind it .... i'm sure who ever hired the mailed fist is .... use their own money to buy the goods the Seasprite needs "

" no fighting so no chance of getting in trouble from the guards ....can't win every fight beating them senseless "

" at least its an option we could use "

Gerox Shale 
Friday August 5th, 2011 1:53:28 AM

Gerox says, "Before we spend our cash, why don't we at least go and take a look. I am going to see what the situation is. Anyone want to come along?"

Gerox will head over to the warehouse. While he isn't a thief, he can use his small stature to stay out of sight of the guards once he sees them. When he sees the back door unguarded, he will approach and knock on the door to see if anyone comes.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Friday August 5th, 2011 7:23:14 AM

"Lets go scout it out then. Who's our prettiest talker? Them and the quite types should take the lead on this one. If the merchant won't deal, don't get upset, or make a fuss. The more we raise a stink, the more likely they will be looking for us to return."



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16 
Friday August 5th, 2011 7:26:48 AM

Healing touches Barratore and he turns from his thoughts to take in those with him. Of Course, the follower of Waard. The answer was right there to be had, he simply did not or perhaps would not see it. Waard walks closely with that human and thus would now walk closely with Barratore. Shops were closing, ut perhaps tomorrow, "When do we sail?" he blurts in a much more demanding tone than he would normally use. "I need to purchase a few things before we leave."

"I will come with you." He answers to Gerox. "Someone should aquire a cart."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=25 ; d20+10=17 ;
Friday August 5th, 2011 9:57:06 AM


"Very well. I too wish to go to the warehouse," says Harvest Moon. On her face, though, the doubts linger. It is one thing to fight against those who bar your way. It is another to burst into the place of another and take things from them. For Harvest Moon this has a bad feeling.

It is not so difficult as she had thought, at the warehouse, to remain concealed from sight. The many people make this more simple than one would expect. Harvest keeps a sharp eye out for hidden watchers. If there are more guards here than meets the immediate eye, it would be best to find them now rather than later.

+++++++++++++++++++

Stealth 25
Perception 17

Leapold HP 9/9 AC 17[T15][FF12] 
Friday August 5th, 2011 12:22:48 PM

Leapold says "I will try and talk with the merchant first, only one other person should come with me into his shop, we don't want alert him as to how many of us there are. If we can not reason with him we will have to scout out the warehouse where the stores are being kept, so we can plan the most efficient way to get the goods to the ship."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Friday August 5th, 2011 6:24:38 PM

"Well, Barratore, if you are going to the warehouse, I'll go visit this merchant."

What's the Plan? 
Friday August 5th, 2011 7:18:30 PM

Harvest is wonderfully surprised by the healing magic. She suggests that they use the money they've gotten to buy the food again.

Crag is against paying again, but agrees some scouting is in order to know what needs to be done.

Peza agrees that the money they got from the thugs would have a certain sense of poetic justice if they used it to pay the Fist off, assuming the Fist is behind the warehouse problem.

Gerox agrees some scouting is in order, but doesn't seem to understand the idea of covert. When he knocks on the door, nothing happens for a minute, but eventually he sees a slide in the door open and a pair of eyes looking out, but as he's too short to see out of the slide, it shuts again and he can hear grumbling about 'stupid kids' fading away from the door.

Iron Shot agrees that scouting it out is the best option. As for talking to the merchant, Artus points out that by this time he'll be at his home, safely ensconced on a street well patrolled by the city watch, and unlikely to receive visitors, but they could try.

Barratore would like to get some shopping done before they leave. There are shops along the docks open 'till late, and the entrance to the Catacombs never closes. He agrees to go with Gerox, and reminds them all they'll need a cart to move all that food.

Harvest decides to go to the warehouse with the others, though she doesn't feel good about stealing. Artus answers her thoughts. "You don't look happy about this. I told you, it ain't stealing. It's ours, bought and paid for, he's just holding it hostage for ransom. You'd be... er... liberatin' it."

Leapold is for trying the merchant's shop, but as Artus has already mentioned, the shop would be closed. He's always gone before sunset.

Brom wants to talk to the merchant as well.

The response at the back western door of the warehouse was slow, but somebody did hear the knocking. There are guards out at the front double doors. You haven't tested the side one yet, but likely you want to avoid people seeing you or having any reason to believe you're there if you scout it out. You do notice there are a couple of carts parked out back, but no horses or oxen to be seen to pull them.

Warehouse outside map

Peza 
Friday August 5th, 2011 11:03:56 PM

As she walks the docks ... and around the warehouse ..... Peza spots the two wagons ....." going to need something to pull those .... unless we transport it by water "

The raven haired girl peers up and down the docks ....looking for horse or oxen .... she thinks maybe we could rent a beast of burden ....unless they have them stabled inside ... hmmm

"Lets talk possibilties ... first no weapons ... nobody dies ....that would make the south harbor guards angry and not help in aquiring the goods before the Seasprite sails ..."

" three doors .... do we break in one door all together ?? or three doors at the same time ?? we could also try and break in at short intervals at different doors.... that might confuse the guards of whats happening and how and what door to respond to ?? "

" anybody else have an idea ??"



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16 
Friday August 5th, 2011 11:15:34 PM

OOC Barratore was with Gerox.

When the slide opens, Barratore squats down to look into the slide, "I have a pouch full of gold and a need see my master safely inside." Barratore jingles a pouch of coins in front of him

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=30 ;
Saturday August 6th, 2011 7:40:02 AM


... liberatin' ...

Harvest Moon runs the word over and over in her head to bolster her resolve as she creeps quietly around the northeastern corner of the warehouse. A look over her shoulder reveals the tail of Barratore Steelwind where he and Gerrox Shale speak with someone at the door there. Perhaps if there is some other way in, and, perhaps if they distract whoever might be within the warehouse ...

There are wagons here, Harvest Moon notes. And there is a pen for animals it seems. But, there are no animals within.

Rounding a second corner, Harvest Moon finds an unguarded door! This way, perhaps. If there is no one within.

Carefully and quietly, Harvest places her ear against the wood of the door and listens for the sounds of anyone who might be upon the other side. (Side Door on the Eastern Side of the warehouse. Position listed below.)

+++++++++++++++++++++++++++++++

Perception 30

Position: -I6

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20-1=14 ; d20+5=6 ;
Saturday August 6th, 2011 8:17:46 AM

[OOC: I'm confused. I thought we had just finished at the docks and we were deciding how to handle the warehouse. Now it's dark and we've split up? The merchant is safely at home? I didn't think talking to the merchant was going to be a black bag job. I thought we would go during business hours.]

Don't know if anyone else is with Brom or not.

Brom sees that the merchant is gone home for the evening. He asks around a little to find out where the merchant lives. [Diplomacy DC14 - not bad considering the modifier]

After walking to that part of town and seeing the amount of armed patrols, Brom decides that maybe next time he would visit the merchant earlier in the day. But again, he told the others he was not a planner.

Brom decides he'll go check out the warehouse and find the others. His muscle will be of more use there than walking the streets aimlessly.

He does try to keep an eye in the darkness for unwanted attention. [Perception DC6 - nice natural 1]

************************************************************************************************************

Rage: 4/6 rds remaining for day (+4 Strength/Constitution, +2 Will save, -2 AC)



DMSteveK 
Saturday August 6th, 2011 12:14:14 PM

Dai Highlight to display spoiler: { Jerry just gave the following Potions to the Rum Heroes. Probably best to have these as a bag of potions that Artus gives the group with a note from Captain Sal Theringer as a 'good luck' present.

Rum receives the following potion pack based off of the Bard spell list:

--Potion of Hypnotism
--Potion of Charm Person
--Potion of Disguise Self
--Potion of Calm Emotions
--Potion of Glibness

} :)



Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday August 6th, 2011 8:44:11 PM

Lemick takes in the area, the guards, wagons, and lack of animals. He motions for the group to refocus and make a real plan. Seeing 4 guards outside, Lemick figures at least that many, if not twice that are inside.

Perhaps a block over he whispers to those that followed. "We need to remove the guards outside without making a scene. Then lure the others outside. We can certainly get in, but we don't want the crazy WLA killing, burning and stealing story. We don't want an investigation delaying our departure."

"Anyone got a sleep spell or a way to knock some of them out long enough to tie them up? Gaining control of the front will likely gain us access. Ideas from there? I'd rather pay them off, than the merchant he adds. They are doing their job, the merchant is stealing."

He looks to the others to help fill in some more details preferring the commonality, than individuality of such a dangerous endevour.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday August 7th, 2011 2:06:44 PM

"I would rather pay them off as well. Odds are, the merchant isn't paying them a whole lot just for guard duty. They may not want to lose their jobs, but we might be able to bribe them to let us tie them up instead of fighting them, and then tying them up."

Gerox Shale 
Monday August 8th, 2011 12:26:06 AM

Gerox grumbles at the stupidity of humans and if Barratore isn't notices with throw up his hands and grumble, "Stupid and blind. Remind me not to hire them out as guards."

Gerox will pound on the door again if ignored or if they notice the rather large minotaur next to him say, "We are here to pick up our delivery. Please let us in."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Monday August 8th, 2011 7:50:38 AM

Tom follows with the group to the ware house, but he stays out of site of the door as Gerox pounds on it. No need to show the guards their numbers just yet. He finds a quiet spot within ear shot and stays put unless there's trouble.



Leapold HP 9/9 AC 17[T15][FF12]  d20+12=30 ; d20+6=22 ; d20+6=13 ;
Tuesday August 9th, 2011 9:08:09 AM

Leapold explores the grounds around the warehouse trying to find how many guards are there and thier locations. Should the opportunity arrise he will climb on the roof if he can get there unseen and try and look in any windows to get a sense of how everything is laid out.

Stealth - 30
Climb - 22
perception - 13


Enjoying a good Skulk  d20+3=5 ; d20+3=15 ; d20+3=7 ; d20+3=8 ; d20+3=8 ; d20+3=23 ; d20+3=7 ; d20+3=23 ; d20+3=14 ; d20+3=15 ;
Wednesday August 10th, 2011 8:26:04 AM

Peza notes the wagons, thinking they could be useful, but asks for ideas about what can be done to pull them and what the plan should be.

Barratore shows his bag of gold, but the eyes look up at him, then a weedy voice says, "This isn't a shop, it's a warehouse. No more deliveries scheduled for today. Go away."

Harvest finds the eastern door unguarded, and behind it sounds quiet.

Brom does find the merchant's house, but the merchant himself lives in a guarded estate in the rich part of the city. Chances of even getting an audience with him are slim. Rejoining the others at the warehouse seems easier to him. On the way back, looking over his shoulder he runs straight into a wall he failed to notice, but nothing was bruised but his pride when a child saw him and snickered at him.

Lemick suggests a frontal assault in stages, taking the few guards they can see and then whoever comes out to check on them. He suggests also that they might be able to bribe off the guards.

Crag seconds the bribing idea.

Gerox grumbles at being overlooked, and insists that they are there to pick up their delivery, but nobody comes to the door again.

Iron Shot conceals himself with a good line of sight on the back door Gerox and Barratore are at.

Leapold finds there's a small window on the roof, and sees several more guards in a front room. Four more or so. There's a back room apparently, because the door on the other side of the room he can see doesn't match the door he knows Gerox and Barratore were at. The guards are sitting playing cards just inside the large double front door, the side door seems to be unmanned. There seem to be an awful lot of crates and barrels piled up around, as you'd expect of a warehouse. The front and side doors are barred; though not a particularly thick, heavy bar on either door.

Artus strolls up to where Peza is, carrying a small sack. "Dug these up for you guys. Pass 'em around, they could help if it comes to gettin' pugilistic or whatnot." It's the quietest you've heard the little halfling speak. It almost qualifies as a whisper.... almost.

He hands you the sack, which contains a number of small glass bottles labeled as following:

--Bardic Potion of Hypnotism
--Bardic Potion of Charm Person
--Bardic Potion of Disguise Self
--Bardic Potion of Calm Emotions
--Bardic Potion of Glibness


With them is a note: To the new Adventurers assigned to the Sea Sprite: welcome aboard, and thank you for your assistance. Here are a few things to help you on your way. May the luck you find be as good as the luck you make.

-- Cap'n Sal Theringer.


"These things can be real useful, used right. I've gotta get back to me ship, but I suggest you get a move on. It's gonna take us the better part of the night to get this stuff aboardships once you get it out of this dump."

I'm sorry I missed a day guys; last night and this morning kind of ran together for me. I'll make a better effort not to let RL things swamp my posting time.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 10th, 2011 10:11:49 AM

Crag takes the bag of potions, looks through them quickly and shrugs his shoulders. "Not too much for a self respecting Dwarf, but thanks, they could come in handy."

"Now, back to this here warehouse. If they ain't gonna answer the door, and there is nobody outside, then we gotta help ourselves inside. Looks like we either break in a door, or go to the skylight and try and get in there. It's either that, or get them to answer the door which they don't seem to be of a mind to do."

"At some point, they probably change guard shifts, but then there will be twice as many."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday August 10th, 2011 12:24:15 PM


With no sound coming from the other side of the door, Harvest Moon dares to try the door. It is an uneasy feeling that accompanies the attempt. It is not her door. It is not a public door. Should she be doing this?

... liberatin' ...

It is with a feeling of relief that Harvest finds the door to be either locked or barred from the other side. She returns just in time to where Lemick of Waard and Crag Hammerfist stand to hear of the idea of paying the guards to allow them to retrieve the food.

"I think that is fine idea," she adds. "I have many coins to contribute to such a thing. But how does such a thing as this work? Who should approach the guards to ask them whether they will agree or not?"

+++++++++++++++++++++++++++++++

OoC: Could you please fill in these details please, DM?

1) What is the time of day?

2) How many bystanders and other people are about?

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday August 10th, 2011 12:36:09 PM

"If we're gonna be liberating this supply, lets do it quiet like. Someone with more of a head for sneaking let me know what I need to do."

Tom checks his gear, and listens to the advice of the party rogues.


Peza 
Wednesday August 10th, 2011 9:17:22 PM

Gladly accepting the bag of gifts from Artus the halfling .... " thanks Captain ...." .... she quickly informs her friends of the new development ....

" things might be useful in getting the supplies from the warehouse ..."

" but i think the biggest question we need to answer for ourselves is how do we load all the goods on the wagon .... only way would be to either get the guards to look the other or help ..... or subdue them and load up the wagons while getting something to pull them with .. 3,000 pounds of goods can't just be carried by our group ...."

" either way if we can get the guards permission or subdue them we could run back to the ship and get the sailors to come down and help load the wagons ...then getting them to pull the wagons with rope and push "

Gerox Shale 
Wednesday August 10th, 2011 11:18:10 PM

Gerox throws up his hands in frustration and looks at the big minotaur next to him. "I bet we could kick down the door and just take the food with all the response we are getting. I am thinking I am going to go talk to the guards. Maybe I can distract them while you kick it down? I wish I still had a color spray left. Would have been handy. What do you think?



Debatable plans 
Thursday August 11th, 2011 7:33:45 AM

1) What is the time of day?
It is just after dusk.

2) How many bystanders and other people are about?
There are not many people around the warehouse except the guards, but there are occasional passersby. They're almost all on their way to or from someplace, though, and not paying much attention in general. The city watch seems more concentrated down by the ships than up this end since most of the merchants hire their own guards.

It should be noted that a character can push or drag along up to five times his maximum load

Crag suggests breaking in through the side door or skylight.

Harvest prefers the bribing the guards plan.

Iron Shot just wants to get on with it.

Peza suggests that they, along with possibly some help, could push/pull the wagons along.

Gerox laments having used all his Color Spray spells for the day, but he still thinks they should just force their way in.

The warehouse seems quiet enough, but there are more guards inside than just the ones at the front door, but they seem to be right near the front door. It's unlikley you could go in that way without alerting them. The side door shows promise but the guards are still likely to see them before they can move the massive amount of stuff out. A couple stealthy people might be able to get a good look around, though.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday August 11th, 2011 8:17:35 AM

The guard slides the viewer closed again and Barratore growls. The minotaur begins pounding on the door. Bam! Bam! Bam! Bam! Bam! Bam! Bam! The stubborn young taur is relentless on wailing on the door. Not to break it down, but to cause a steady stream of noise. He pauses to speak to Gerox, "They will either answer again or it will perhaps mask anothes entry." He then resumes wailing on the door. Bam! Bam! Bam! Bam! Bam! Bam! Bam!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=23 ;
Thursday August 11th, 2011 9:10:25 AM


The bag of medicinal draughts is interesting. Never has she seen such things. Harvest Moon inches closer to Peza to possibly ask for a look when a loud pounding comes from the direction of the warehouse. A glance back in the direction of the building reveals that it must surely be the minotaur Barratore Steelwind who is doing such.

Then, a confluence of unrelated details occurs to the half-elfish girl. She has not seen the one called Leopold for some time now. Last she saw, he appeared to be sneaking about. His manner suggested possibly that he wished to gain entry. The guards also, appear to be at the front of the building whereas the minotaur Barratore Steelwind is at the back. If Leopold has gained entry and is in the warehouse even now. And, if the guards respond to Barratore Steelwind's knocks, they must certainly need pass through the warehouse itself to answer the knocks, thereby possibly discovering Leopold.

"Oh! Oh, I am sorry, but I think that I must stop this." Quickly excusing herself, Harvest Moon leaves the others on the dock and rushes through the evening gloom to the rear of the warehouse.

"Barratore Steelwind!" Puffing a little from the exertion, Harvest Moon reaches up to take the minotaur's much large arm and begins pulling him away. "Come, let us knock at the front of the warehouse. I think that it is better there. It is much better. We should knock there." Without much more explanation than that, Harvest Moon leads the way.

++++++++++++++

Perception 23 (Missed seeing Leopold)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=13 ;
Thursday August 11th, 2011 3:54:31 PM

Brom arrives at the warehouse a little annoyed at his evening so far. He looks about to see what's going on (Perception DC13). He moves over to Barratore thinking that what ever he is doing is probably the same thing Brom would do.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday August 11th, 2011 10:08:38 PM

Lemick grows a bit frustrated as everyone moves about doing their own thing with no semblance for a plan. Everyone is worn from their travels, Lemick has very few spells remaining to assist in a such a heist.

"Okay he thinks aloud to those still near him. It seems Harvest and Barratore are discussing the options with the front. We should have at least one watch the side door Barratore was pounding on." He looks for volunteers.

"The rest should be prepared to tackle anyone new exiting the door, either by range or closing in."

With his thoughts being said, Lemick hopes all the potential issues have been considered. He then slowly walks towards the guards jingling a small pouch of coins.

Peza 
Thursday August 11th, 2011 10:51:07 PM

Grinning as Crag checks out the stuff ... " think we could use that stuff to get the supplies ...??" she asks the dwarf

" Lemick is right we need to come up with a plan ....some co-ordination .... persoanlly i think we should plan something that incluseds all the doors ... this way it keeps the guards rooted to their posts ...can't help each other ..."

OOC: would help if we posted where we are so we can post ..... so that puts Lemick , Peza , Crag ...together ... just to figure out where we are

Leapold HP 9/9 AC 17[T15][FF12]  d20+12=27 ; d20+6=7 ;
Thursday August 11th, 2011 11:20:52 PM

Since his friends are banging on doors leapold looks around to see if there is a way he can get inside the building, perhaps using the Skylight if he think he can get in without being seen.

If he gets inside he will hide himself and take in the warehouse, looking for any way in or out, getting a layout if needed. If Possible he will also unbar the side door as long as no one is looking that way.

Stealth 27
Perception 7

Gerox Shale 
Friday August 12th, 2011 9:07:22 AM

Gerox places a hand on Barratore's leg and says, "I think she is right. Lets try the front door and see what the others are up too.:

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday August 12th, 2011 1:19:09 PM

(So i guess I am at the ship)

Crag will look to make note of the potions we have and how they can help the present situation.(Is there 1 of each potion for each party member, or just one of each in total?)

"we should probably let the others at the warehouse know we have these, in cse they could be of use" He mentions to Peza and Lemick.

Debatable plans 
Friday August 12th, 2011 5:37:38 PM

Barratore does his best to make it sound like he wants to break the door down without actually doing it. He hopes it will serve as a distraction to help others get into the place; or annoy the guards enough that they'll come back to talk.

Harvest, immediately seeing the flaw in this plan, goes and grabs Barratore to attempt to drag him away from the back door and over to the front.

Brom moves to join Barratore and sees the almost comical sight of the slight half-elven Harvest trying to drag the big minotaur by the arm.

Lemick is annoyed with the lack of coordination among the group, and tries to lay out a plan for them to follow.

Peza agrees with Lemick that a coordinated plan is in order, and suggests that they use all the doors to keep the guards spread out.

Leapold searches for a way into the building. Sadly the skylight is not big enough to pass through, even if it opened, which it does not. He notices the side door on the east is shaded and unguarded. The bar doesn't seem too think and he could probably get in that way if he could cut the bar on the door, which he estimates wouldn't be too difficult (but would take about 10 minutes to do slowly enough to avoid drawing the attention of the guards)

Gerox thinks about it for only a moment before joining Harvest and trying to convince Barratore that she has the right of it.

Crag looks over the potions, trying to figure out the best way to use them. There are indeed only one of each type of potion in the bag, so they'll have to use them carefully.

While you're milling about the west and south sides of the building, something happens. The guards that are inside the building come out to join their fellows outside the front door. You're not sure why that should be, but it seems a stroke of luck for Leopold that nobody's inside the main room of the warehouse, but a stroke of BAD luck for anybody who wanted to assault the front door and catch them unawares. There are now 8 guards, and while they look a dull sort, they're all in good armor. On the upside, if you choose to try to bribe them, they're all in the one place, now...



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday August 12th, 2011 9:10:51 PM

Crag looks at Peza and Lemick.

"We should take these on up to the warehouse. They may be of use in getting the supplies for the ship. At the least, the others should know."

Unless there are objections, Crag will take the bag and whoever wants to go, and head for the warehouse.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Friday August 12th, 2011 10:05:25 PM

Barratore takes a few more swings at the door before he registers the extra weight attached to his arm. Looking down he spies the curious sight of that small girl. BAM! '...arrat...BAM! 'Steel...BAM! Yes the small girl with the polearm...what is she saying? BAM! '...knock at...'BAM!

Yes it has been a long day and his ribs still ached, likely still a minor fracture and generally he was tired irritated and hungry. What the small girl was doing flailiing about by him or trying to grab ahol and what by the cursed gods is she talking about. BAM! BAM! BAM! Barratore stops. Something about the front door...

Barratore humphs at her, but stops pounding and follows Harvest where she might be leading. As she heads towards the front he stops though. "The front is manned. Before I stroll to the front we need a plan of action. Let's meet with the others."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Saturday August 13th, 2011 12:38:31 AM


It is a challenge to hang onto the polearm. It sways, drunken in the crook of one arm, while the other arm clings to the massive wrist of the minotaur Barratore Steelwind. There is a moment when her feet completely clear the ground. Harvest Moon kicks once, twice, twists to regain her balance, then momentum swings her back down and her feet find solid purchase again.

Then she is leading, pulling him along with the gnome Gerox Shale as well.

"Plan?" Harvest pulls up short as Barratore Steelwind stops, nearly jerked off her feet by her own momentum. "Yes," she says, giving her head a very serious looking nod. "They are this way. The halfling Artus Morindim has given us a bag of medicinal draughts of very interesting properties. That is what Peza says. She says that they are magic. Peza will know how to use them. Peza knows many things." Harvest leads the way back to the others, taking only the briefest of surreptitious looks back in the direction of the warehouse guards through the legs of Barratore Steelwind.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday August 13th, 2011 11:58:21 PM

Lemick stops still out of sight as he sees other returning to make a formal plan.

"So, anyone have any exact thoughts on this. Hypnotising a few, and then getting one to speak in our favor sounds good. Since they are all outside now, that will take care of 7, to help us with however many are still inside."

"Still we likely need to keep several folks out of sight, but within range if things go bad."

"Assuming this all works, it take maybe 15 minutes to load the wagon, and then near an hour to haul it without horses. We best have something in mind when the city patrol approaches us at this time of night with 2 loaded wagons."

Gerox Shale 
Monday August 15th, 2011 8:10:48 AM

Gerox nods his head to the plan and then asks, "So who is the spokesman for us? I am willing if you think a gnome wouldn't put them off."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday August 15th, 2011 8:38:30 AM

Brom does not walk out front but stays back at the back door where he found Barratore and Harvest.

He listens to the chatter about how to do this. Brom shakes his head. This is why I always have to take action.

Brom whispers "Why don't just break down the back door and take the stuff while the talkers keep them occupied in the front?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday August 15th, 2011 10:47:16 AM

(OOC: Out of town for the week, may not be able to post if someone can limp me along til next weekend. Sorry, should be the last time this year. Summer is always crazy.)

ACDM Cayzle 
Monday August 15th, 2011 1:26:44 PM

Forgive the OOC intrusion, but I have some links for you to enjoy. I've followed Wold precedent by breaking up the Rum page in the Woldipedia into a Rum (game) page and a Rum geography page. All players, please do continue to edit and improve both -- let me know if you need a hand with that (cayzle@cayzle.com). I've also directed the links at the top and bottom of this board to the game page.

DM, please feel free to delete this post after players have had a chance to see/bookmark the links. Thanks!

Come Together 
Tuesday August 16th, 2011 9:59:26 AM

Crag brings the bag of potions up to the others.

Barratore gives in to Harvest's request... eventually. He suggests talking it over with the others.

Harvest agrees about talking to the others about the plan. She suggests Peza might have good ideas.

Lemick reminds them they need to invent a plausible cover to prevent people from asking questions as they move the goods.

Gerox suggests that his good-natured, trustworthy face would help him to be a good spokesperson when they attempt to treat with the guards.

Brom thinks they should storm the back door while the guards are occupied at the front.

The group, now mostly together, sees the guards standing outside the front door. The side and back doors are still free of guards on the outside.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday August 16th, 2011 1:37:32 PM


Harvest Moon ponders the situation as the potions are explained and plans are made. This is not so easy a thing as simply fighting off those who wish one ill or who would take one's things for themselves. It appears that there is, perhaps, more to being an adventurer than simply being a fierce fighter. More even, then being more clever than others. It is, perhaps, that thing of which Thelonious spoke, the thing which she did not fully understand save in the context of when to strike and when not to strike.

He called it, "judgement".

She observes each of the others who are in the Adventurer's League along with her, and it is the easy way of the gnome that stands out among the rest.

"I think that Gerox Shale should speak to the guards," says Harvest Moon. "With the potion, I think that he would be best able to convince the guards that the food is ours, and that it is only right to give it over to us."

Leapold HP 9/9 AC 17[T15][FF12]  d20+12=22 ; d20+6=15 ; d20+11=13 ;
Tuesday August 16th, 2011 10:03:14 PM

Leapold sneaks around the roof to see where all the guards went.

While they are distracted he goes to the back door he judged the guards couldn't see and begins trying to get rid of the bar just in case a way in is needed.

Stealth - 22
Perception - 15
Disable Device - 13

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday August 17th, 2011 8:43:40 AM

Tom ponders the situation, and agrees that using the potions is the best plan.

"Gerox, you up to this?"

OOC:
Sorry for the missed posts, my grandmother went into the hospital over the weekend. She's doing better now.

Gerox Shale 
Wednesday August 17th, 2011 1:46:35 PM

Gerox nods and says, "I don't mind talking to them and trying to convince them that the food is ours. We do have to realize that I will be trying to sway a bunch of individual minds and some most likely won't fall prey to the potion. Still I would rather try that then fight them."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday August 17th, 2011 5:23:01 PM

Lemick nods as the group dynamics shift to a plan. "Okay, that is settled. Anyone else want to go with him? I'm willing as the presence of Wardd might help."

Lemick fishes around the sack to find Gerox the most beneficial potions for the 'gentle persuasion.'


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Wednesday August 17th, 2011 8:12:53 PM

"Having spoken, be it very brief with a guard, I should remain out of sight. If real trouble begins give a shout and I will be there as fast as I am able." Barratore then settles in and prepares to wait, a prayer to Waard on his own lips for the success of this venture and as that wod passes through his head he adds Ffloy

Peza 
Wednesday August 17th, 2011 10:10:18 PM

The raven haired girl listens as opinions are voiced .... " I agree talking to the guards and getting them to co-operate is the best option .... we represent the WLA ... so we cannot give that a black eye ..."

" lets check the magic potions Artus gave us ..... i think the one with glibness is best for this situtation ... at least it sounds like the best .... i'm no expert on magics "

" If we succeed in getting the guards to lets get the supplies ... someone needs to run back to the ship and get some of the sailors to come help push/pull the wagons out back .... would make it easier and faster ... in case the merchant somehow finds out "

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Wednesday August 17th, 2011 11:15:53 PM

Brom settles in and prepares to watch the plan start. "Just tell me where you want me. Back here with Barratore or with the talkers."

"If we get the supplies, Barratore and I should be able to move the wagon."

Come Together 
Thursday August 18th, 2011 7:09:58 AM

Harvest endorses the plan where Gerox talks to the guards with the help of the potion.

Leapold begins cutting through the bar on the back door. It will take him close to ten minutes to cut through it quietly, though he could go faster if he wasn't concerned about somebody hearing it.

Iron Shot agrees with Harvest that the potions and talking it out is the best plan.

Gerox says that he's OK with trying to sweet-talk the guards and prefers it to the fight.

Lemick offers his assistance and the luck of Wardd.

Barratore thinks he shouldn't be around because they may be put on guard since they may have seen him already.

Peza suggests the potion of Glibness for the action, and thinks they should co-opt the Sea Sprite's sailors to help move the wagons.

Brom reminds them that he and Barratore could probably move the wagons.

The guards seem at ease, quietly joking with one another, right up until you approach them.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday August 18th, 2011 11:28:28 AM


"I will go, Peza!" In her enthusiasm, Harvest Moon leaps into the air with the polearm head high. She whirls and goes rushing off, in her haste, nearly braining her friend Peza with the butt end of the polearm.

"Wah! I am sorry, Peza. I ... I am so sorry."

In addition to the wild swing that had come so near to harming her friend, Harvest Moon pictured herself running down the dock with the polearm held horizontally above her head. In her minds eye, the tiny Harvest Moon with the horizontal polearm encounters two tall pillars at either side of the dock. Needless to say that there are no such pillars. Nor is the dock so narrow as to present this problem. But somewhere, at some time, there could be, and it might be so. The tiny running figure of Harvest Moon meets the strong, fast, immovable pillars ...

"I will go to fetch the sailors, Peza." A much subdued Harvest Moon now holds the polearm vertically as taught to her by Barratore Steelwind. There is much wisdom in this, and it is a fortunate thing that she has been able to see this before it is too late.

Gerox Shale  d20+28=30 ;
Thursday August 18th, 2011 4:31:29 PM

(ooc before we see the guards) Gerox pulls out some ink from his backpack and some paper and looks to hand it off to someone. "My writing looks to gnomish. Need a human hand." Once he hands the paper off he says, "Does anyone know the merchant's name? (I didn't see it but assume we were told at some point) Write down that we have met his price and he is releasing our goods to the Sea Sprite. Make it look official"

As someone finishes that task, Gerox will take a look at the potions and pocket the potion of Glibness and the Charm person potion. Before going around the corner, he pulls the stopper of the glibness potion and sucks it down. He grabs the forged documents and walks briskly around the corner to the guards.

"Hello good sir, I am here to pick up the Sea Sprites good stuffs. Your skinflint boss has finally released the food so we can get it loaded. Hurry up and open the doors, we leave on the tide and if I don't get this cargo secured, the captain will have me keelhauled. "

Gerox holds the release form out to the guard who looks like he isn't in charge and says, "Gentleman, how would you like to make double wages today. If you can help me get this cargo loaded, I will pay 5 silvers each. Some of you can stay and do your duty while the rest help load. I will pay each man 5 silver pieces to help load those carts and help my drag them back to the Sea Sprite. What do you say?"

(sigh rolled a natural 2 on my roll, thankfully I get +28 from potion and my own bluff ability for a total of 30 on bluff)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday August 18th, 2011 6:31:57 PM

Lemick looks at the paper and hopes someone else has the talent (and for good reasons).

OOC: Forgery is now Linguistics (int-based).

Waiting long enough to get a presentable paper, and hoping Leopold is done, Lemick joins Gerox. He remains silent, letting Gerox do the talking and just lets his presence (and that of Wardd) be.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday August 18th, 2011 9:57:06 PM

Barratore takes a deep breath and waits ;eened against the building. That small girl was trouble with the pole arm. Why did she tote it about anyway? Perhaps on the voyage he would ask. There was going to be plenty of time in very tight quarters. Hopefully no one would be spending it leaning over the rail. A short snort and the minotaur shakes his head to bring himself around to the moment. Remaining out of sight he waits for a cry of terror, assuming that will be the method of help the small gnome employs should he need it.

Peza 
Thursday August 18th, 2011 10:21:26 PM

"I know you to are very strong .... and we all would help push/pull the supplies .....but getting the sailors help is just an option .... we don't know how much weight it will be ..... but its a last resort of course "

Ducking as Harvest almost bonks her in the head .... Peza laughs a little ... " your so excitable ....and you missed me so no harm done .... but don't run off just yet ... wait and see how our ruse works with the guards .... ok Harvest ?"

The raven haired girl tags along with Gerox ..... she's barely taller the the gnome ... so hopefully they look harmless .. and just going about their business .... she makes sure she smiles at the guards ....

Forging a bond 
Friday August 19th, 2011 8:21:35 AM

Somebody needs to make the forgery check.. who's that going to be?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday August 19th, 2011 8:54:45 AM


OoC: I recommend that it be Leopold with a +2 INT. Ironshot Tom can Aid Another with his +2 INT.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Friday August 19th, 2011 10:23:44 AM

OoC. I agree with Al

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Friday August 19th, 2011 12:34:28 PM

OOC: Forgery is a subset of Linguistics, which is trained only. Leapold can't make the check, and I can't aid another, as neither of us have ranks in the skill. Did anyone take ranks? Gerox, cant see your character sheet. Do you have ranks?

HA: Barratore has 1 rank! Go minotaur forger go



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday August 19th, 2011 12:44:57 PM


OoC: Hang on. This is all predicated on Gerox's assumption that he can get a forged document from one of us. If we can't produce it, he would not have included it in his bluff.

We don't need it for the bluff, do we? Can't we just move on as though it never happened?

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday August 20th, 2011 8:37:14 PM

Crag hangs back, watching the formation of the plan, and realizing he has no skills that will be of any use to any aspect of what is to take place.

"Let's do our best with this ruse, but I suggest that we come up with a backup plan for what should happen should Gerox and Lemick fail. We may already have the guards outside, or the door open. If we need to make a rush for it, or try to sneak in. I'm thinking we rush the door to keep it from being barred, but make sure that we do not start any fighting, and that they do it first. Then we kick their butts for lawfully preventing us from receiving our goods. Can't see where the law is gonna get involved in a contract dispute between merchants where the goods were retrieved by the agents of the people that purchased them. Odds are, the merchant won't be saying a word to the law since he is blackmailing for goods he already sold.""

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Saturday August 20th, 2011 9:50:16 PM

Brom waits to see how the rouse turns out. He is skeptical that all the guards will fall for it.

He looks at Gerox, "Make it good. I've enough fighting today and we're kind of beat up."

"Let's be ready to move if this doesn't work."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Sunday August 21st, 2011 7:26:23 PM


Peza is very clever. And Peza is her friend. So Harvest Moon remains. It would also be very interesting to watch as Gerox Shale speaks to the guards.

A gnome is such a funny little creature. There are few that she has seen that are smaller than herself, but he is, indeed, very much so. Curiously, he speaks and acts with great confidence. Perhaps it is his magic that allows him such.

Gerox Shale 
Monday August 22nd, 2011 9:09:58 AM

(ooc I don't know if this is a true forgery. Basically we are just signing a piece of paper saying we are approved to go take the goods. It isn't an official document. We are not counterfeiting money. Yes we don't know his handwriting but I wonder if the guards do. I wonder if the guards can even read?"

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+1=4 ;
Tuesday August 23rd, 2011 7:01:30 PM

OOC: Agreed. We don't need a perfect Forgery for our purposes, and the guards might not be able to read. The DC will reflect that won't it? Someone trained in Linguistics, please roll. Else use my untrained skill. eh -- I hope a trained person rolls.

Gerox Shale 
Tuesday August 23rd, 2011 11:08:56 PM

Any DM response?

Playing the Game 
Wednesday August 24th, 2011 8:45:39 AM

Gerox gets the guards' attention, and they do indeed pay very good attention to him. He seems not to be lying, his tones smooth and even. He seems to have a majority of the guards convinced of his veracity, and the offer to earn a little extra is tempting; these guards are, however, the greedy sort.

"5 silvers each?" one guard scoffs. "We get paid better than that for sitting around here doing nothing!"

Lemick stood by hoping his presence would inspire Wardd to grant good luck to Gerox.

Barratore thinks about Harvest and her boundless energy while waiting in case the others need him to intervene for their protection.

Peza just tries to look non-threatening.

Crag urges them to set up a backup plan... just in case.

Brom encourages them to do a good job, but stands prepared just as Barratore does if anything happens.

Harvest ponders the nature of confidence and wonders how somebody as small as Gerox can be so confident.

The guards look inclined to let you in, though they're not all convinced, and begin arguing among themselves. One looks back at Gerox. "Care to sweeten the pot a little to convince the holdouts?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday August 24th, 2011 11:22:23 AM


Hunkering down in the midst of her tattered robes, Harvest Moon listens in on the bartering between the gnome Gerox Shale and the warehouse guards.

What was it? Ten copper make one silver. Is that right? Ten silver make one gold. Yes. That must be it. So, even if the gnome Gerox Shale doubles the amount to be paid, that would only be ...

... Eight.

Eight of the gold coins to pay to the guards. And each one of them received many more than that from driving off the Hirelings of the Fist earlier today. That is coin that they did not have yesterday. So even if it is given away for the purpose of retrieving their food, they will be much richer than before.

Coin is such a strange thing. It is a very odd thing to think of. But now that she has some - more than she's ever had in her entire life - it must needs behoove her, or so Harvest Moon supposes, to think of it, and its use much more than before.

Peza 
Wednesday August 24th, 2011 3:25:29 PM

Peza smiles as the guards seem to be intrested in making a deal ..... "Gerox... it seems fair to me ...add a little bit more for the brave guards ... they deserve it "

Once a deal is agreed to ....Peza looks at Harvest ..... " go ahead get the sailors to come help ..... we'll load up the wagons and get them to help pull/push it .... "

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 24th, 2011 4:21:21 PM

Crag listens in, surprised at the success that Gerox is having. He waits for the Gnome to up the offer somewhat, hoping that the guards go for it.

He then has a thought, and whispers in the Gnomes ear "After you sweeten the deal, perhaps offer them as much again to help us get it all to the ship."

Crag then steps back again and thinks how much quicker this will go with all them helping, and lend further authenticity to the claim that all is on the up and up with the merchant

Gerox Shale  d20+28=43 ;
Wednesday August 24th, 2011 9:08:24 PM

Gerox smile and says, "My friends here is what I am willing to do. I will double my offer giving you each a gold piece and I will throw in a couple more to help quench the thirst you will build helping us load and pull the carts. How does that sound? Some quick money and then you can bounce a comely wench on your laps while you quaff a tasty ale.

We do need to hurry though or my Captain will use me as bait. Gerox reaches in his pouch, pulls out some gold pieces and starts to jingle them in his hand. "Do we have a deal?" (ooc new bluff check of 43)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday August 24th, 2011 9:53:25 PM

Lemick waits for the deal to be sealed, but listens carefully for the double-cross. Still, he remains silent, offering nods for anyone giving him a glance.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday August 25th, 2011 7:50:05 AM

Tom remains quiet, seeing that the deal is well in hand and knowing an extra voice would just complicate things. He stands looking a little bored, like a worker waiting for the foreman to finish talking so he can get to work.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=21 ;
Thursday August 25th, 2011 8:47:37 AM


"Yes, Peza," Harvest Moon whispers. There is a smile upon her face for the secret trick that they are playing upon the guards. "I will go now."

Collecting herself, then, the small half-elven girl sneaks away, creeping slowly until she is both out of sight and earshot before making a dash back to the ship to rouse the crew.

++++++++++++++++++++

Stealth 21

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday August 25th, 2011 10:06:55 AM

Barratore waits, minor prayers to Waard in his mind. Still a bit nervous he shifts back and forth on his great cloven hooves. If the guard said no hopefully it would not be so violently

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=6 ;
Thursday August 25th, 2011 7:03:06 PM

Brom waits and listens for the go ahead. (Listen DC6) He cannot hear what's happening. His knuckles are white from clenching his fists. He also feels the aching in his cheeks from a clenched jaw.

"What is happening?"

DMSteveK - Arht of the Deal 
Friday August 26th, 2011 1:54:35 PM

Gerox takes out the gold and shifts it in his hand: the warehouse guards are sure interested! Add in the signed document and the very, very persuasive Gerox, and the Guards completely fall for it!

The lead guard breaks into a smile. "Well, what a great day this is! I'm Arht, and we'll sure help. C'mon boys!"

Quite rapidly, the warehouse doors are opened and the guards are even helping to load any waggon the group brings up, all for 12 gold pieces!

It is full night by the time the three waggons are loaded and the drover/sailors are ready to move the three creaking waggons through now-deserted and dark streets. The guards, the warehouse being empty, are leaving to go to dinner and thier homes, and the WLA heroes are left with but a single sputtering torch to light the area before the warehouse.

Night sounds of far-off revelry, the closer skittering of something in a nearby alley, and the ever-present swoosh of waves on dock, ship, and shore...

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Friday August 26th, 2011 4:26:20 PM

Lemick keeps his mouth shut knowing how quickly luck can shift from one extreme to the other. As they part with the soldiers, Lemick feels good having not spilt blood, or fought,and only spending a few coins.

Once the guards are gone, and we near the ship, Lemick asks the others, "So once this is unloaded, whose going to go with me to return the wagons? We don't want to be called thieves for stealing them." He chuckles tiredly.


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=22 ;
Friday August 26th, 2011 4:27:13 PM


It is a happy thing to win, as they have here this evening with the food. The earlier pain of the blows that she had taken from the Hirelings of The Fist are now completely forgotten, and Harvest Moon marches with high steps along with the cart as they make their way back to the ship.

She had gladly chipped into two of her coins. Such things are easy to part with for the sake of the food (and so much of it, more than she's ever seen in one place) and for their great victory. They are, after all, only two metal disks.

The happiness of Harvest Moon is such that it is not until they have begun to move through the streets that it occurs to her that they still might be attacked, and the food taken from them. Such would certainly be the fear in the Contested Kingdoms. They must be on their guard!

The thought brings Harvest Moon into a crouch, and she walks with greater caution. With keen elf-born eyes, she peers into the growing gloom. They will not be caught off guard. Not if she can help it.

++++++++++++++++++++++

Perception 22

Used: 2gp

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday August 26th, 2011 8:53:31 PM

"Aye, I'll help ya return the wagons Lemick. Let's get the to the ship intact first. Their may be more hired problems waiting for us."

Crag stays with the loaded wagons all the way to the ship, making sure that the supplies get on board without a hitch.

Gerox Shale 
Sunday August 28th, 2011 3:40:43 PM

Gerox jumps up onto one of the wagons and sits down in the seat. "Sorry guys but I am good at negotations but pulling wagons isn't a strength. Where are those sailors?"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Sunday August 28th, 2011 9:36:29 PM

Barratore finishes his prayer as Gerox finds success. The wagons are loaded and the minotaur turns to Brom "The gnome has done his job and now it is time to do ours."

With a great grunt Barratore throws his weight and strength into the wagon to begin the push towards the dock and ship

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday August 29th, 2011 6:35:57 AM

Brom nods at Barratore in agreement. He too grabs hold of a wagon and heads towards the docks.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Monday August 29th, 2011 8:07:02 AM

Iron shot lends his considerable strength to the pulling, helping Brom and Barratore with the wagons.

"Fine thinking there all around. Saved us a mess of trouble I'd wager. Not that trouble's going to be in short supply for the next few months."

OOC:
Sorry about the missed post, hurricane and such.

Gerox Shale  d20=19 ;
Monday August 29th, 2011 8:48:03 AM

Gerox sits back at ease but does keep an weather eye out for trouble.

(ooc spot check of 19 didn't add modifiers in so probably 20+)

DMSteveK - The Night Before We Sail 
Monday August 29th, 2011 1:56:36 PM

ooc: All heroes gain 300xp for a Great and Unique solution to the warehouse problem!
..............

Barrratore, Brom, and Iron Tom each take a cart and push and trundle the 1000 or so pounds of foodstuffs from the now-empty warehouse to the SeaSprite.

Waggons make a lot of noise, and they attract attention. The most prominent attention is nearly at the harbor region where a group of 8 toughs look over the three waggons hungrily; one half-clothed woman is even seen cleaning her nails with a wicked looking dagger... But the viligence of Harvest and Gerox makes it obvious the group isn't going to be surprised, and they look ready for trouble. The toughs only watch as the waggons continue on.

At the docks, the sailors have torches all around and begin the cumbersome task of stowing the food for the voyage. It is nearly midnight when the loading is done. Artus Morindim is still chortling over how the group pulled a fast one over the guards. "Priceless, Priceless!"

Artus puts half his sailors on a standing watch schedule, and lets the rest jump to the dockside taverns for one last carouse. "We sail at an hour from dawn with the ebbing tide", he shouts with a practiced bellow, "and drunk or lazy, you'll be working and not seeing port til we hit the Tauric Isles. Off you go!"

The sailors scatter or call good natured grumbles depending on if they have duty or not. The heroes? Seem to be on thier own devices on whether to 'carouse' or remain close to the ship.


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet  d20=8 ;
Monday August 29th, 2011 2:11:07 PM

Barratore does not really notice the toughs, his head mostly down and his concentration on pulling the wagon. The others would keep watch, or at least he hoped. Better to put misplaced trust in these strangers while in the relative safety of the city than in the greater dangers that would find them on Rum.

The dock is achieved and the sweating taur looks about with a grin. The guard best enjoy the gold because come morning they will all be likely unemployed.

Part of him wants to stay onboard, but so long at sea, I think not. Barratore looks to the departing sailors and begins to follow "Before i lock myself aboard a ship for months I will have a few hood ales and a sizable piece of steak and fresh bread with cheese."

Barratore follows a group of sailors

Gerox Shale 
Monday August 29th, 2011 3:19:27 PM

Gerox looks at the retreating Barratore and thinks, "I think we either all go or none of us go. I would prefer to stay on the ship but if we need one last night of carousing, then lets go. I just hope we don't find anymore trouble. It does seem to be looking for us."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday August 29th, 2011 3:44:24 PM


Harvest Moon runs from one side of the boat, where the side is exposed to the open sea, to the other side, where the water laps explosively on occasion between the boat and the dock. It is so startling to actually be on the water. Through her elf-born eyes the waters dance in the moonlight. They are a field of silvery wheat swaying in the gentle breeze. It is with an effort of will that Harvest Moon must convince herself that it would be foolhardy to run out onto it.

"I will remain here with you on the boat, Gerox Shale," Harvest Moon offers. "I wish to try the hammocks. I think that it will be very much fun to sleep in the air as though up in the trees. We will guard the boat while Barratore Steelwind accompanies the sailors."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday August 29th, 2011 7:26:54 PM

Brom like Barratore and Tom, where busy pulling the wagons and didn't notice the ruffians.

Back at the docks, he says to Gerox "Great job. I had my doubts, but I'm glad I was wrong. Now we just need to build you some muscles." He smiles and gives the gnome a good hearted swat on the back before helping the sailors load the ship.

"I'll go with ya." He says to Barratore. "I'm with you. A good hunk o'meat and ales sounds like my kind of thing."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d3=2 ;
Monday August 29th, 2011 9:18:48 PM

Lemick thinks a bit wondering which way he should go. In the end he pulls out a coin and flips in in the air, landing face up on his palm. With Wardd's guidance he sees his last non-salty meal and follows the sailors.

Having used the luck of the coin, Lemick looks for a crevice in one of the docking pots to slip the coin in. As he slips it in, he offers a small blessing to the sailor who finds it as he rests upon it.



Gerox Shale 
Monday August 29th, 2011 11:40:26 PM

Gerox sees others going off for one last carouse but hearing Ms. Moon's offer he holds out his arm and says, "Yes lets let the big burly folk go have their fun. We have done enough to earn a rest this night. Have you ever been in a crows nest? It is the best station on the ship but you can't be afraid of heights. Do you want to climb up and see?

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday August 30th, 2011 9:04:54 AM

"Aye. I'm with Barratore. Steak and ale sounds like a good way to start this journey. Besides, if there's trouble, I'd rather be there."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=13 ;
Tuesday August 30th, 2011 10:42:20 AM


"The nest of crows?" Harvest Moon cocks her head to one side. This is very curious and intriguing. "Yes, Gerox Shale," she nods her head with vigor, "please show me."

This boat is a very amazing thing. It is firm as the ground, evidenced by poles as big as trees planted on the floor of the boat. Even more intriguing is the explanation of the Crows Nest by Gerrox Shale. They clamber bravely up the ropes to the place at the very top of the pole. From there, she and the gnome can see for such a great distance. Down below, they can see the others as they walk with the sailors to an inn for drink and food.

++++++++++++++++

Climb Check 13


DMSteveK - The Night Before We Sail  d20+10=21 ;
Tuesday August 30th, 2011 2:21:38 PM

Barratore, Brom, Crag, and Lemick take a last meal and drink (or three) with the sailors at a local dockside dive. And in more than one sense, it really is a dive! The center of the floor is a 20x20 foot pool that leads under the docks to the harbor. A board at water level and stools below indicate that the clientele at THIS place is not all land-dwellers. Sure enough, before the group finishes their first cup, two of the stools are occupied by a merfolk couple. The Innkeeper fawns over the merlady, providing her whatever they desire free of charge. And the reason for this becomes obvious once the lady is done and perches on the edge of the pool. Accompanied by a hammered dulcimer, she begins to sing.

It is a masterful performance that brings the tavern to absolute quiet except for the pure harmony of voice and instrument. The songs yearn for the carefree days of riding a wave, playing with the seals, and finding alabaster shells among white sandy shores. Songs that melt away stress, and worry, and care about what-comes-next, settling a feeling that it is good to be-what-is.

To dance among the waves, to leap about the shore
To see the light reflect among the sparkling cliffs
This dream belongs to me, this isle beyond the sea
And the sun's morning rays lead on to my home.


When she is done, silence fills the room as all are in thier own thoughts.

.............

Harvest, Gerox, Leapold, Iron Tom, and Peza stay with the ship. About midnight, a skinny robed man with an angry disposition stomps his way on the dock almost to the SeaSprite. He looks long at the ship and the obvious readiness to sail, scowls and stomps away.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=11 ;
Tuesday August 30th, 2011 3:48:30 PM


"Look, Gerox Shale!" Harvest Moon points over the edge of the Nest of Crows, down at the angry figure on the dock. She draws back quickly, with the realization that her whispered voice is likely much louder than she would like.

"Do you think that the man is one of the Fists? Do you think that we should capture him? Or, perhaps we should tell the Navigator Halfling Artus Morindim. It may now be best to leave earlier than we had expected."

+++++++++++++++++++

Stealth 11

Gerox Shale 
Tuesday August 30th, 2011 4:00:08 PM

Gerox giggles and says, "I wonder if that was our merchant friend or someone from the "Fists", but either way I doubt the ship will be leaving early. I would guess we would leave on the tide and with our crew who decided to take one more night ashore.

It looks like we will have a political situation to contend with once we get to Rum. From what I am seeing, I think that Woldian League isn't the only organization looking to get in on the ground floor of a new colony. I hope this infighting doesn't destroy the very thing both groups are trying to build."

Peza 
Tuesday August 30th, 2011 5:06:12 PM

Peza stays aboard the Seasprite ..... checking out the ship itself ... " going to be onboard for about six months ."...so she explores all the crook an craneys ...

OOC: hurricane took out my internet service .... hoping to have retsored in a day or two

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Tuesday August 30th, 2011 5:49:40 PM

Tom stows his gear securely, taking a pouch of twenty or so sling shots with him for general about the deck adventuring during the voyage.

After the robed figure stamps away, he turns to those of the party still on the ship.

"I reckon that will be a mess of trouble before too long. Do you think they would be so bold as to send a ship to try to take us out, or slow us down? Though slowing us down would be a bit harder than normal, on account of the Fixers we got on board. They'd have to take us out totally to stop us."



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Wednesday August 31st, 2011 8:31:43 AM

Barratore sits back deep onto his chair as the singing commences. Though a foreign melody and far more peaceful than his experience to this point , the taur finds himself drifting into a deep relaxed state. A small voice easily ignored and than completely unheard says something. Problems, failings, all trouble flees his mind and body and for the first time in a long time, Barratore is completely at ease.

The song done he hoists his Clayton to his companions "To a safe voyage and prosperity with honor!" he thunders and then slams the drink. Barratore stays as late as the others, not being the one to call it an evening.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Wednesday August 31st, 2011 9:48:21 AM

The serene song of the woman tempers his "let's fight" attitude.

Barratore's toast immediately lights a fire in Brom's belly and he stands and shouts "A safe journey!" He pounds his ale.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 31st, 2011 1:23:06 PM

Crag listens attentively to the beautiful song sung by the creature the likes of which he has only heard of. The song reinforces his decision, at least in his mind that he chose properly in leaving his ancestral home to travel the world and help those in need. To Crag, it is almost as if the Gods were telling him he is doing what he should. By the end of the song, he wants nothing more than to see this isle that the girl sings of, as engrossed in the song as he is.

Hearing his companions in a corner of his mind dedicated to the present, he joins in the toast. "Aye, a safe voyage, and the guidance to help them that need it most."

He looks around, seeing if anyone else approaches the Merlady, thinking of going over and speaking with her for a moment before doing so. "Evening. I'm Crag. Your song was beautiful, and I just wanted to thank you for honoring us with it. We leave on the SeaSprite on the morrow for a lengthy journey, and I hope there is something out there as beautiful as what you have sung of."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday August 31st, 2011 3:51:44 PM

Lemick sits back finally finding something he likes and didn't have back home. Sure celebrations had singers, but nothing like what he had just heard. As Crag approaches the singer, Lemick follows and offers his own compliments and coin (if that seems to be the norm).

He does hope to ask, without seeming pushy, "By any chance do you have some general knowlege regarding the sea in the direction we travel?"


Friends and Enemies


DMSteveK - The Fleet Departs 
Wednesday August 31st, 2011 4:02:47 PM

The mermaid smiiles shyly at Crag and Lemick, and slips beneath the waters, followed by the merman.

Sailors and heroes are not as drunk as expected when they return to the SeaSprite. So too, nothing else comes of the mysterious, angry stranger.

And dawn comes soon enough.

First call of a bosun is soon echoed from navigators, captains, and sailing masters, all calling in voices harsh and profane to have sailors active and working. Within the hour, hammocks are stowed, ropes coiled and belaying pins tightened down. Great sheets of canvas billow and boom in the salty air as the first of the great ships begin to move.

It is the flag ship, a three masted Carrack with Fixers lining the rail. Pennants stream in the wind as a silver, clarion horn calls out the messge: Fleet Away! Immediately, the other ships all weigh anchor and begin gliding through the calm harbor waters, takcing towards the harbor entrance.

From the docks, a waiting and expectant crowd bursts into cheers. Flags Wave! Flowers are thrown! Pretty girls of all ages blow kisses! Young men run out on the harbor breaker, waving hats and shouting luck to the ships; The great endaevor is on the way!

Other ships take up the calls, shouting at the crowd, playing instruments, throwing sparkling magic and alchemical solutions in the air. Artus Morindim is busy blistering a luckless sailor for coiling a rope counterclockwise and takes no notice of the frivolity of other ships. Perhaps that sort of display is for the passengers?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday August 31st, 2011 5:54:22 PM


Harvest Moon smiles and waves back at the many people who have come to see off the many boats that are called "a fleet". The people crowd the docks like many ants. It is startling to see so many people. Even after her visit to Plateau City, it is a thing of wonder to Harvest Moon that so many people can come together at once.

There is one thing in particular that Harvest Moon notes from observing the sailors at their work. They tie many things to other things. They make many things secure before leaving them. This was puzzling until it occurred to Harvest Moon that this very big boat may not be so different than the smaller boats that she has seen. At least no different in the sense that should something fall or slide off of the boat, that thing would be lost forever in the depths of the water.

After this realization, she searches the length of the boat for places to which she might secure her polearm.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 31st, 2011 8:43:30 PM

Crag gives a "harumph" under his breath as he sees all the people waving good-bye, wondering why the big fanfare for people leaving. If anything they should be cheering a returning sailor.

The Dwarfs contemplations quickly cease as the ship begins moving, and the solid ground he is used to standing on doesn't feel quite so solid. He grabs onto the nearest secure object and hangs on, concerned about bouncing off the ship. After a few moments, he looks toward the rail as his stomach gets a bit queasy and wonders if it best to vomit over the side and try not to fall in, or do it here and have to clean it up when the angry little Artus has a fit. "This is why Dwarves don't sail" he thinks to himself. "Rock is better for standing on. Everyone knows that."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Gerox Shale 
Wednesday August 31st, 2011 11:10:19 PM

Gerox starts waving to the crowd caught up in the excitement but quickly his hand drops to his side. His eyes scan the crowd looking for a familiar face. He finds none. He knows no one. He looks to the others who are waving to folks. He moves to the bow and stares out across the waters looking towards the future.

Peza 
Wednesday August 31st, 2011 11:11:47 PM

The raven hiared girl does her best to stay out of the way of the sailors .... not to mention the sharp toungue of Captain Artus ..... finding a spot near the railing ..... she waves back to the crowds ....

" This is something special for sure .... look at everyone coming to cheer us off on this grand exploration ...." she shifts her eyes to the dwarf standing nearby ... " Crag you ok ?? ... you look like yout turning a little green ....." as she shuffles a few steps away .... " if you are going to puke ... best to to it over the railing .... or i think the captain will make you mop it up .... i don't think he will take kindly to stinking up the deck "

As the Seasprite starts her progrees out of the harbor .... Peza takes in the other ships ....soaking in their features ...of bother ship and people .....

ooc: internet is back up .....!!! yay !!! ;-)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday September 1st, 2011 9:34:41 AM

The ships lurches forward as the great sails catch the first wind and Barratore smiles. "And so it begins."

Mostly as the sailors move about and Artus shouts Barratore tries to keep out of the way, not so easy on the cramped deck for the Minotaur Thus he makes his way past Crag, with a chuckle to the stern. Barratore raises an arm and gracefully waves it back and froth in rhythm with the ships bounce through the water.

For clan, king and the righteousness of honor he was off and soon the bards of the Wold would sing of his name.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Thursday September 1st, 2011 10:12:45 AM

Brom watches the fanfare from the docks and cannot help but smile. He continues to watch for a few more moments before relocating himself to front of the vessel. From there he is becomes less interested in where they've left and more on where they're going.

"Hired muscle . . ." he says aloud to no one.

He begins to fill his head with images of monsters to kill and enemies to battle. He turns his head back towards the ship. With Wardd's blessing, they might just survive this place, Rum.

DMSteveK - On the Seas 
Thursday September 1st, 2011 2:23:33 PM

Harvest finds a good place along a gunwale to lash her polearm down. A sailor shows her a knot that will stay tight but will quick release if another end is pulled. "We use 'em all the time for lashin's, miss", the young man says while knuckling his forelock.

At the harbor markers, a stiff wind makes canvas boom and the SeaSprite begins to gain speed. Soon the sloop-rigged ship is listing at a 25 degree angle to port and a frothy wake sprays the deck when a cross wave slams into the side. Sailors whoop in excitement, glad to be out on such a glorious day and going on such an exciting ride from the wind. Artus stands on a box near the tiller where another sailor actually steers the ship. "Wes'Sou'Wes!", he shouts exultantly at Barratore and anyone else on the Quarterdeck as the light of the morning sun sparkles behind the ship. "Couldn't ask for a better omen to start out!" And the little man laughs along with his crew.

It takes a couple of hours for the WLA team (other than Gerox) to get some semblance of sea-legs, but by the noon meal, they can be confident enough about walking up and down the tilting deck of a ship in fair seas without falling overboard. The noon meal is grilled fish and asparagus with fresh bread cooked on a small charcoal grill carefully tended near the bows. The wind blows the smoke forward and away from the boat and crew.

In the course of the morning, the heroes have been able to familiarize themselves with the SeaSprite, in and out (see link About SeaSprite), and are confident enough about getting to the necessary areas of the boat.

Looking about the sea, the WLAers can look at the other ships. There are three 200 footers so similar to the flagship that they must all be 3-masted Carracks. These are the largest ships, with high fore- and aft-castles bristling with ballista and catapults and capable of fighting off the largest of creatures. Two slightly smaller and faster 3-masted Drommonds also glide within sight; distinctive by only having a raised Quarterdeck in the aft of the ship and no raised forecastle. Four more large ships with but a single mast wallow in the seas about the Drommonds and Carracks. One of the sailors call them Cogs. "Good, solid merchant ships they be, plenty of room for cargoes, just not very fast or maneuverable", he says.

But there are other ships about; a couple more sloops like the SeaSprite, a couple Ketch-rigged sleek clippers or double-masted Barks. From the top of a wave, the WLAers can see at least 15 ships in sight, which is many more than the promised Fixer Fleet number of TEN...

About SeaSprite

SeaSprite Battle Grid

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+2=14 ;
Thursday September 1st, 2011 4:27:34 PM


Harvest Moon has a rope of her own. It is a fine thing, given to her by Thelonious just before he sent her off to Plateau City to find the Woldian League.

"The utility of a rope lies in its flexibility, Harvest. It can bind. It can connect. It can support. It can even strike. This coil is deceptively solid, and has a considerable heft."

"The flexibility of the rope is evident in its shape, and the many shapes that it can take on. You can learn a great many things from rope, Harvest. All things can be your teacher."
She had not completely understood his meaning at the time. Truth be told, though she remembers the words, they still sound mysterious and unknowable to her even yet.

But here is a new use for her rope, and Harvest Moon takes to the tying of knots with gusto. Everywhere, she ties things to other things. She even ties her arm to a rail through the use of one hand and her teeth.

Hours pass for Harvest Moon, absorbed in such practice.

+++++++++++++++++

Though no longer a skill, here's a Use Rope check.

Dex 14

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday September 1st, 2011 5:07:36 PM

Lemick finds himself watching as the shore slowly disappears, the harbor now a memory. He takes in the frsh salty air and decides it's not as bad as he thought. His first real sent of salt air had been at the inn, with the slight stench of rotting fish behind it.

While steady, surely no speed can be done on this type of floor. His armor is secured in his bunking area, so should unsteadiness win, he shouldn't sink like a rock.

He watches the crew intently, studying their movements, glances and signals. Not so much to learn them, but to see if one seems suspicious. After lunch he sits on the main deck, out of the way and meditates to the sound of being surrounded by water and the wind.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday September 1st, 2011 6:43:25 PM

Tom spends his day getting used to the ebb and flow of the sea. After he gets his sea legs, he takes a good hour to practice his aim against the rolling waves.

He also takes a moment to speak to one of the officers when they have a moment.
"Our party is stout in a fight, but we've got no head around what works best on a ship. If it comes to battle, what do you need us to be doing?"

When the fifteen ships are sighted, he starts watching the captain's reaction. That should give him a good gauge of how much trouble this could be.



Peza 
Thursday September 1st, 2011 10:11:09 PM

Peza's queasy stomach starts to feel better as lunchtime approaches ....and she eats with zeal ... " this is good "

" its like walking on a hillside all the time " laughs The raven haired girl as she stands near Crag ..." wonder if we will sleep in beds or hang hammocks ? "

The ranger sits and watches all the ships .... " there's 15 ships .... they said they would be 10 ... and they all look so majestic .... with all the sails full of sea wind .... wow what a beauitiful sight "

She also looks for signs of other passengers on board ... " is it just us and the crew ?? is the Seasprite just for WLA business ?" inquires Peza

She waves to harvest when she catches her eyes " what a start to the adventure "

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday September 1st, 2011 10:26:45 PM

Barratore is a bit uneasy at the constant pitch of the ship and plans to remain right where he is, a firm grip on the rail. His does though keep a casted eye about him, the ship and to the sea. Open water was new and for now he had land marks, a voice inside wondered about his balance and such when unmoving terrain was no longer an anchor. Barratore looks down closer to 30' than 20 to the ocean sparying off the port side stern "At least I know how to swim." he says to none in particular.

Fish, probably should have expected that but for some reason it catches him off guard. The big bull cocks his head and then with a snort does his best to put the thing into his stomach with the least amount of contact with his tongue. Followed by copius amounts of aspargus, bread and water.

Peza mentions the 15 ships and that someone said there would only be ten. That brings his attention to Artus for explanantion

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday September 2nd, 2011 9:03:47 AM

Crag too takes the time to secure his armor and most of his other gear below decks below decks, keeping his shield, axe, and holy symbol with him. Relieved to have his "sea legs" as the sailors call it, which to him means he was done being sick, he moves about the deck getting a feel for the ship.

He looks around the deck for where different piles of rope are stored or kept in case someone should go overboard. He himself planned on staying in the middle of the ship, and nowhere near the edge.

At the mention of the extra five ships, Crag takes a look and counts them himself. "Hmmm. seems someone is pretty determined." He says to himself as he double checks his axe and shield.



Gerox Shale 
Saturday September 3rd, 2011 10:31:40 AM

Gerox watches the bustle of the crew with satisfaction. Artus seems to be a good deck boss. He does wonder about the captain though (occ If I am remembering correctly Artus isn't the captain but the navigator?) and wonders when he/she will make an appearance.

After the noon meal, Gerox will make his way to Artus and respectfully say, "Sir, I am an experienced sailor and if you need me for anything, please don't hesitate to ask. I have a sharp eye and my old Captain used to use me in the nest at night."



DMSteveK - On the Seas  d20+10=25 ;
Tuesday September 6th, 2011 2:44:23 PM

Harvest Moon takes to the tying of knots and even ties her arm to a rail through the use of one hand and her teeth.

Lemick is glad to have the stink of the harbor behind for the fresh smell of the sea. He watches the crew, looking for anything suspicious. (ooc: skill rolls?)

Tom gets used to the sea, and practices popping stones into the rolling waves. Artus seems to be the only 'officer' on the ship. The other sailors all seem to be experienced, but have additional duties instead of completely separate jobs for cook, sailmaker, carpenter, etc) Artus is happy enough to talk defense. "When it comes to battle", says the small Halfling, " You count on me to keep the ship as fast as possible and not run into anything. I count on you to repel boarders. My sailors have had some training in the heavy crossbow, billhook, and cutlass; but any serious fighting will have to be by you." Artus seems unconcerned about the other ships that are sailing with the fleet, though he does keep an eye out for the closer ones.

Peza gets her 'sea stomach' and learns that the ship doesn't have beds; everyone will sleep in hammocks or (like Barratore) find a nest of equipment. There is no hammock big enough for the large minotaur, but once he squeezes down to the hold, there is enough space and barrels to put together something comfortable enough for the 'taur. Of other passengers, Peza notes that the SeaSprite only contains sailors, Artus, and the WLA group. "Yes mistress", responds the cook/sailor as he cleans up the noon meal, "the SeaSprite is owned by the Woldian League of Adventurers lock, stock, and barrel. Once we get to Rum and set up, this here ship will be at the Outpost's disposal for where we sail. And all us sailors get part ownership in her too!"

Barratore is a bit uneasy at the moving ship, the sea spray, and the prospect of lots of fish in his belly for the next 6 months. At the mention of 15 ships versus ten, he look to Artus for explanation. The Navigator grumps, but shrugs. "The Fleet Commodore calls them 'Remoras', ships that are 'hangers on' with the Fixer Fleet. There is no telling what their intentions are, anything from a ship filled with clerics of Flower to brigands of the worst sort. Problem is, until they show their intentions," he shrugs, "it's a large ocean and no one owns it."

Crag takes the time to secure his armor and most of his other gear below decks below decks, keeping his shield, axe, and holy symbol with him and staying in the middle of the ship.

Gerox is satisfied with the crew and navigator, but wonders when the Captain will make an appearance. It seems Artus notices, and calls up to the crow's nest where the gnome is lounging. "There ain't no Captain, lestwise how you are used to it, Master Gerox! Sal Theringer was to take that spot, but had to stay back, and so I'm the master of this vessel. But there ain't no slaveys either, this being a free ship, and all the sailors are part owners as well as members of the WLA!" Artus sizes up Gerox and nods. "You know something, and I'd be glad to have your help where needed. Sharp eyes and the Crows Nest it is!"
................

As if Artus' words are prophetic, soon another ship races closer and closer to the SeaSprite. It is the Leaper, a ketch-rigged ship (ooc: Sailing Skill DC 10 Highlight to display spoiler: { A Ketch is about 2 knots faster than the SeaSprite (a sloop), but slower turning radius}. The Leaper pulls to a parallel course and speed with the SeaSprite, 50 feet from the port side, and the starboard gunwales are lined with a dozen figures. One figure amidships is in a gilded breastplate and shouts across the water.

"Hey You! Woldian Losers Association! You sure you want to risk your lives for making sure someone else gets rich? What a bunch of Maroons!"

................

About SeaSprite

SeaSprite Battle Grid


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=11 ;
Tuesday September 6th, 2011 5:22:58 PM


Harvest Moon waves in reply to Peza, a large grin of excitement plastered across her face. Her eyes go even wider as another boat draws nearer, pulls alongside, and matches their speed. She rushes to the rail of the ship and waves her hand vigorously over her head in greeting until ...

"What is that you said?" The small half-elfish girl places her palms atop the rail with the purpose of levering herself up, then thinks better of the action. Instead, rising up on her toes, she clings to the rail with one arm and pokes the other over in the direction of the man with the shiny armor.

"YOU! WHO ARE YOU? YOU ARE BAD!" she shouts loudly in retort.

It is difficult to view the other boat, propped up on the rail as she is. But still, Harvest Moon tries to see whether the others might be gearing up for more mischief than the simple game of insults that has already begun.

++++++++++++++++++++++++

Perception 11

Peza  d20+6=17 ;
Tuesday September 6th, 2011 9:11:23 PM

Peza calmy watches as the other ship closes quarters with the Seasprite .... with a look at the gilded breastplate person shouting across the water ..... she takes a closer loom at the artwork of his breastplate .....(d20+6=17 perception check)

" everyone should take a closer look at those guy .... remember what they look like ....... we most likely will run into them again in Rum .... or even before " remarks the ravenhaired girl to her new friends ....

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 6th, 2011 10:14:29 PM

Crag moves to a spot offering some cover, expecting some bowfire to follow the threat. "Don't know if they are gonna shoot or board, be ready for both."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=22 ;
Tuesday September 6th, 2011 10:53:10 PM

perception from before in regards to crew looking suspicious: 22

Seeing the boat slide beside there, Lemick realizes they are likely to have trouble with this group during the trip and definitely once they arrive. He doesn't know about ships, but surmises the larger group of 10 will take longer than the smaller groups.

This slight conversation across the ships makes Lemick want to tie himself to something. His balance isn't as comfortable as he would like, and swimming to shore seems unrealistic at the moment. Here he stops his thoughts before they turn more nightmarish -- aside from words, he looks to see how agressive the other ship is attempting to be.

Gerox Shale  d20+4=6 ; d3=1 ;
Tuesday September 6th, 2011 11:06:27 PM

Gerox is below decks and misses the other ship's approach, but hears the commotion and comes on deck in time to hear the taunts from the other ship. He smiles and nudges Harvest in the ribs. "Looks like we have some competition in Rum. That is good. It will keep us sharp and bring us together as a team. They obviously are only here to exploit folks and take advantage of others weakness. I bet they find we aren't that weak."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=10 ;
Wednesday September 7th, 2011 9:50:26 AM


These are very fine words from Gerox Shale.

"You are right, Gerox Shale," she says, putting her thoughts to word. "You speak very well." Then Harvest Moon continues to communicate these things to the miscreants in the other boat as well.

"You obviously are here only to exploit folks and to take advantage of the weakness of others," she cries, using the words of Gerox Shale. "I am betting that you will find that we aren't so weak."

Then, with little more than her head showing above the rail, Harvest Moon sets to observing the man in the shiny armor, seeking to divine his intent.

++++++++++++++++++++++

Sense Motive 10

DMSteveK - Incident with the Leaper  d20+10=24 ;
Wednesday September 7th, 2011 10:39:36 AM

Lemmick has noticed 2 sailors that don't seem to have thier full attention on thier work. One keeps his head down and tends to do jobs that keep him away from others. The other is the lookout at the bows who seems to be watching the other boats more than attending his duties.

The SeaSprite and the Leaper continue to match speed and direction, skating through the swells of the open sea before a stiff breeze. After the first hail, it seems the majority of the WLAers prepare for arrows or other action and are content to be silent and see what happens. Harvest Moon on the other hand, with some prompting from Gerox, trades banter with the gilded breastplated one on the Leaper, though she can't figure out what his game is.

The man throws his head back and laughs. "You are a feisty one, my little poppet! You and your little talking manniquin too! Oh yes, small man, I can see you, no need to hide behind her dirty skirts." And he laughs again. "You hear that boys?" and here he pitches his barritone into a wimpy falsetto "we're going to exploit the weak!"

The others along the rail laugh and brandish various weapons, a bastard sword, crossbow, shortbow, trident among them, and they all begin calling over to the SeaSprite.

"Gonna die broke and alone, babe! Be nice, and you can be my third wife!"

"Grab what you can, cause the big dogs are here!"

"What did the minotaur say when he got to shore? Same thing they always say: Mooo! Mooo!"

"What do you call a dwarf on a ship? The Anchor!"

The man in the gilded breastplate stands on the Leaper's gunwale, one hand tight to a rope, listening to the others shout before he raises a hand and they stop waiting for their leader to talk. "I'm Carly, and these are Carly's Heroes. We are gonna be the ones that Rum looks to to save their skin, and we're gonna get RICH doing it too. If you wanna be with the winners, come look us up!"



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+9=19 ;
Wednesday September 7th, 2011 12:21:40 PM


Harvest Moon frowns a little puzzled frown. "Gerox Shale, is not 'Carly' the name of a woman?" she asks with the purest and most serious of intents.

"You are boastful!" Harvest Moon shouts across to the other boat. "And I will pay you no more heed." With those words she turns and leaves the rail behind. Instead, she heads for the back of the boat where the halfling Artus Morindim stands next to the long stick that steers the boat.

Here, Harvest Moon takes her book from within her pack and opens it to a blank page. With stylus ready, she asks, "Please, Artus Morindim, point out for me the boats that are of our group and tell me their names." In her voice is a note of irritation as the insults and catcalls continue to drift from the Leaper over the sounds of salt spray. "I will watch the other boats with greater care until we know who rides them."

As the boat sways and jostles against the waves of the sea, Harvest Moon lets her knees flex to provide an even surface upon which to write the names of the ships.

++++++++++++++++++++++++

Acrobatics 19 for Balance

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Wednesday September 7th, 2011 12:22:38 PM

Still at the stern, Barratore has his arms folded and eyes the others on the 'Leaper'. Banter is traded and Barratore than thunders out his own laugh. Ha ha ha ha! Carly? Youre named after an old gypsy woman? Carly and her Zeroes. When a Minotaur returns to port he says you're welcome

Peza  d20+6=23 ;
Wednesday September 7th, 2011 8:48:23 PM

Peza stays quiet .... taking the time to study those across the waves onboard the Leaper .....focusing in on the those hurling insults .....

Perception check d20+6=23

She makes a mental checklist of their items and descriptions .....

" what does the artwork on his breastplate mean? could be a helpful clue " asks Peza of herself as tries to piece the infomation together

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=9 ; d20+3=19 ;
Wednesday September 7th, 2011 9:47:53 PM

Lemick realizes there is little he can do with the other ship, and allows them to have their fun yelling over the wind and waves. Still his concern is of closer issues; the captain allowing a lax lookout, even with the proximity of nearby ships that seems to be bad precedence. The other causes him even more concern, a ship is not the best place to find solitude.

With the commotion of the other ship, he thoughts linger unspoken; time is a plenty to keep a close eye on them. He begins to consider where each of these men 'bunk' and what shifts they are assigned too.

sense motive: (lookout) 9, (solitary figure): 19

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday September 7th, 2011 11:06:35 PM

Tom listens to the banter back and forth, identifying potential targets. When Carly speaks, he eyes him. Seeing the ships matching pace, Iron Shot positions himself on the ship opposite Carly, making sure he has as clean a shot as he can.

Still, they have not fired, and until they do he will wait.



Gerox Shale 
Wednesday September 7th, 2011 11:09:40 PM

Gerox laughs when he is mentioned and calls back, "At least we have some pretty girls over here to look at. I bet your sheep is a bit nervous over there. Gonna be a long voyage boys!

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday September 8th, 2011 2:47:26 PM

Crag relaxes somewhat at what appears to be only a show of bravado, but maintains his position of cover.

DMSteveK - Incident with the Leaper 
Thursday September 8th, 2011 10:22:21 PM

where did my post go? I was sure that I posted this afternoon! sorry all...

DMSteveK - Incident with the Leaper 
Friday September 9th, 2011 10:18:15 AM

Calls continue back and forth between the Leaper and the SeaSprite, and it seems that no one gets the better of the other. Further, while a couple barbs find hold, an equal ammount only cause appreciation as to originality. After about 10 minutes of boasts, insults, and speculations as to parentage called across the waters, Carly waves at the man at the wheel of the Leaper, and the ketch veers port and away from the SeaSprite.

Artus obiediently tells Harvest the names of the other ships in the Fixer Fleet, and then points out another clue. "Each ship's mast has a runner line from the tiller to the mast, see? This enables the ship to send flag signals to other ships. Each ship in the Fixer Fleet has a yellow pennant with a silver symbol of Alemi on it transfixed by a red drop of Woldsblood. Alemi Symbol

"The Rhemoras? They know they can't be too aggressive, or the entire fleet will come together to sink them. As long as we are in sight of the fleet, the Rhemoras will be on thier best behavior."

Peza checks on Carly's breastplate artwork. While she can tell it is rather expensive, the designs seem to be just that, designs without any symbolism or crest.

Lemick notes through easy conversation that the lookout and solitary sailor are both on the day shift, and where thier hammocks are in the hold. The young man further realizes that everyone except Artus is sleeping in the same space in the hold; there are no individual rooms. Even the hammocks are used in 'hotbunking', the day and night shift using the same hammocks. Only each sailors seachest, a small locked box 3x2x1 foot marks thier private possessions.

Artus also seems to not like what he sees in the Crows Nest. Once the Leaper is out of hearing distance, the Navigator delivers a blistering to the lookout that questions his intelligence, parentage, and his ability to hold himself steady to pee. It is quite explicit and derogatory, and even most of the sailors stop what they are doing to listen in awe and admiration. After that, the lookout is as sharp as a tack!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday September 9th, 2011 10:46:10 AM


The face of Harvest Moon freezes in shock. Then a tinge of pink blush colors her cheeks as she lowers her head again to hide her face in her writing. Gerox Shale is a very funny gnome. Sheep. What a terrible thing to say, she thinks with the touch of a secret smile at the corners of her lips.

At the end of her list, Harvest Moon adds the line. Below the line, she adds the name of the Leaper.

"If you will teach us the many things to watch for upon the sea, Navigator Artus Morindim," Harvest Moon offers after the Crows Nest Watcher is thoroughly scolded, "we can also be Crows Nest Watchers as well. I think that I would very much like to ride the Crows Nest, if you will allow it."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Friday September 9th, 2011 2:39:01 PM

Barratore will trade barbs and has no issue with the more base insults involving parentage, the contents of bed pans and personal orientations. His blood is pumping well and good by the time the exchange ends. If only there was now something to physically do. Barratore quickly begins to find the confining space aboard ship to be a problem. There was nothing to hit, nowhere to run and really nothing to do about either.

Finally coming to a stop near Lemick he muses aloud, "They will definitely continue to be trouble. I wonder whether Carly's heroes will be competiton or advesaries." Adding a moment later, "The difference between the two being a much higher body count in advisaries."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=3 ;
Friday September 9th, 2011 7:28:36 PM

Lemick nods to Barratore in agreement. "We can always hope for competition, and perhaps encourage it. Time and events will have to decide which side the coin lands on"

In a quieter tone, "At this point, I worry more about those on this ship, those the Heroes." He looks to the sailor who was recently chewed out. "Lax when we have barely left the shore. There is another that worries me as well -- nothing specifically, just an eerie feeling like they are hiding something. Could be anything, not necessarily bad, but it's got my hair standing on end."

Without pointing with his fingers, Lemick shows Barratore the quiet loner when no one else is looking.

Stealth: 3

Gerox Shale  d20-1=7 ;
Friday September 9th, 2011 10:54:05 PM

Gerox notices Barratore pacing and frowns. He scuttles over to Artus and murmurs something to him pointing at the minotaur. After a quick conversation and permission is granted, he gathers the help of two sailors who pick up some coils of stout rope. All three climb the rat lines into the rigging. Soon both lines are secured high up and drop to the deck below.

Gerox is soon tugging on Barratore's sleeve. "Come on big fellow. I have something for you to try...if your strong enough and brave enough." He leads him over to the two lines and points. Here is a way for you to burn off some excess energy. Gerox grabs each rope in one hand and starts to climb but only gets a few feet before he has to stop. (climb roll 7) This will take strength and dexterity. Climbing one rope is easy enough but using 2 without the aid of your legs will be a challenge. Just remember if you fall and break a plank, Artus will probably keelhaul you. I bet it will even be more fun when the seas are up."

Gerox steps back and points at the ropes and grins, "If it is to easy, we can always tie weights to you."

Peza 
Friday September 9th, 2011 11:22:03 PM

With the other ship changing course and moving away from the Seasprite ...... the young raven haired girl thoughts turn to how to defend the WLA's ship .... she walks about the ship sizing up defensive positions ...places for tactical advantages ........possible weakness's .......several ideas form as she goes about her task ....

Peza approaches Artus .... " Sir since we are tasked to defend your ship .... i have a few questions and some ideas ......

"first idea is ....that we must repel boarders to keep control of the ship ..... now we cannot cover the entire length of the Seasprite in concentrated force .... my idea would be to use some of the cargo nets that we used to load the ship and use them as spacers to direct any boarders to spots we could defend better and in strength .... could we string a cargo net between poles which we could sink into the deck for stability .....do that in a few places .... make them easy to put up and down .... so it doesnt get in the way of normal ship activities .."

" second idea is .... do we have any type of slippery stuuf .... i don't stuff like fish oil or something similar that of course won't burn ...... would cause havoc for and boarders footing ..... won't need much just a couple buckets set aside ....."

" third idea would be to get a few wooden panels to use as sshields for the helmsman ....this way we won't lose any steering ability ..... then we can target the opposing ships helmsmen "

" what do you think of those ?? and we of course could use your expertise of your ship and those that we might face ...."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Sunday September 11th, 2011 7:59:35 AM

He was hired as muscle. So when the Captain needed muscle he'd be there. But, he's no sailor and it's not part of his contract with WLA; therefore, he spends most of his time sleeping in the hold and out of the way of the sailors.

He heard the shouting from those above and he starts to get ready for battle until, after listening for a while, it sounds more like boasting and jests than actual threats. He goes and lies back down, but his sword and sling are kept very close.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday September 11th, 2011 10:30:41 PM

Crag begins looking around the ship for a length of cord or thin rope. He has become concerned about possibly losing his waraxe overboard should he get knocked in, and thinks to tie the axe to his waist. It would be a bit of an anchor, but almost as bad to drown as lose his waraxe. If he can't find any, he will ask his comrades and then the halfling. He should only need a few feet.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


DMSteveK - Incident with the Leaper  d20+2=15 ;
Monday September 12th, 2011 12:21:31 PM

ooc: 200xp each for not falling for the bait.

..................

Harvest offers to also be a Crows Nest watcher. Artus accepts and decides that he will keep a sailor up there, and the WLA heroes can set up thier own watch system. "More eyes is always better", the Navigator states.

Barratore speculates on the future run-ins with the Carly Heroes, and how bloody they might be.

Lemick tries to quietly identify the loner who has given him an eerie feeling, but he doesn't do a very convincing job of doing it unnoticed.

Gerox sets up some climbing ropes for exercise the minotaur.

Peza has some suggestions for defense of the ship. Artus Morindim seems interested. "Cargo nets strung from the deck over and parellel to the water is a standard defense, and I think the sailors will be able to rig some of them pretty well. On deck now is more of a problem. You see, the mast and the sails are just as important as the tiller, and since the mast is forward and the tiller is aft... Well, we'll need the run of the ship as much as any boarders."

"No, no oil on deck. Again, I fear it would hinder us as much or more than the attackers."

"The board shields are a great idea. I could even have a couple sailors hold them which would free you for repelling any attackers. If you would, get with my carpenter and set up the specifications."

Brom is feeling he is hired muscle and should only use his skills as such. The barbarian stays below and out of the way of the sure-footed sailors.

Crag looks for some twine and on ship is easily able to find enough for any need.

..................

Despite worries by Lemick and some of the others, the crew soon shakes out and sailing becomes routine. In the following days, the crow's nest can occasionally spot land to the north, but it is nothing more than unrelenting sea for everyone else.

The only other interesting thing is the Fixer Fleet has attracted a few more "Rhemoras", and the combined fleet now consists of 19 ships. Artus tells the others that two of the ships are from the port of Dirt City, one is from Alisidur, and one claims to be a merchant seeking protection while going towards the Tauric Isles, but everyone knows it is actually a Pirate of Jack. "No fear about the 'pirate' label, my young friends", says the Navigator, "the Pirates of Jack only hunt Alisidurians who are Heartseeded and follow Ga'al. They are pretty much welcome here since they are going to make sure the Alisidurians won't make any trouble."

The SeaSprite has also been given another task by the Fixer Commodore; to be the starboard flanker of the fleet. Artus keeps the ship about a 1/4 mile north of the main body as everyone sails West, guarding the flank and giving early warning to the other ships. "Good practice for you, my lads", he chortles, "and it is only 6 weeks from here to the Tauric Isles!"

..................

NOTE: Next post will be as if many days have passed. Make your posts with this knowledge in mind.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=13 ; d20+1=16 ;
Monday September 12th, 2011 7:09:42 PM


Harvest Moon spends many days learning the ways of the ship (for it is a Ship and not a Boat) and the ways of the sea. Many times she climbs the ropes and the webs that the sailors collectively call the Rigging.

Sometimes from high on the rigging, and, at other times, from down on the deck, she scans the waves for danger. More often than not, she finds herself very excited about unknown things that splash nearby, or ride the horizon, or make large dark shadows from under the surface of the sea. Most of the time, these things are little more than her imagination. But sometimes, they are creatures of the sea. Sometimes they are storms in the distance. And sometimes they are large fields of sea plants that are said to be very long, and to wave about within the sea like great banners.

Never before in her life had Harvest Moon dreamed that she would see such things. The sailors seem unmoved by them. They must be very ordinary. But the awe and majesty is such an amazing feeling. It is difficult for Harvest Moon to believe that the sailors would wish not to see things in such a way.

++++++++++++++++++++++++

Perception 13 (for sentry duty)
Climb 16 (for the rigging)

Peza  d20+9=25 ;
Monday September 12th, 2011 9:35:39 PM

In the days that pass .... Peza wanders the ship ..... keeping watch and watching the fleet sail the high seas .... the thought that " this is what tales are told of " she feels a sense of excitment .....

But the raven haired girl decides to take the evening watch ...." we can't all take the day watch .... somebody has to be alert at night and the stars are so beautiful at night ..." as she blends into the night shadows under the bright stars and moon ..... [stealth check d20+9=25]

During her hours awake ... she starts to work on crafting a pair of boots .... taking her time as its a six month journey ... no need to rush her work ....Peza smiles as she works ... her mother would be proud that she carried on what she learned at her mothers little shoe shop "

Gerox Shale 
Monday September 12th, 2011 11:11:17 PM

Gerox remembers his old first mate giving him lectures about knowing his ships lines. "Anyone can take orders. I master of his ship knows all of the lines. Where they start, where they end. How much tension is necessary to lift or lower the sail. What happens if one breaks."

Gerox takes this lesson to heart and starts tracing lines and committing them to memory. He has a feeling that the Sea Sprite was going to be important to this group. Knowing her strengths and weakness would be important too. How fast she could turn? How much draft did she need? How much crew was needed to sail her? While some look to the ship defenses, Gerox knows that the Sea Sprite was there home and while she was transport, good seamanship was her best weapon.

Gerox is sitting at dinner with his new friends and he says, "You know...we need a name. Every good adventuring group has a name. The Gold Dragons, The Children of Chaos and so on. We need a name for our fame to spread. Any ideas?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 13th, 2011 7:34:36 AM

Crag finds some cord, and spends some time practicing with his axe, and different lengths of cord to try and find the right combination of length and location to tie it so that he will not become entangled, or hindered while fighting.

Deciding to make the best use of his darkvision, Crag will offer to take a night watch, and help keep an eye out for things that go bump in the night.

DMSteveK - The Tauric Isles 
Tuesday September 13th, 2011 4:39:32 PM

Night Watch and Day Watch. Making boots, learning the ropes (literally). The team finds that without being sailors themselves, there is a lot of down time being a passenger on the ship. Two months is a LOT of time, and even the most lazy find they know at least the basics of the ship. The SeaSprite is a sloop, having a single mast and a long boom holding the mainsail stiff. It is not quite as fast as the large square sailed ships, but it is much more maneuverable. The SeaSprite is able to come about faster than any of the other ships and is also able to tack closer to the wind; going nearly 80 degrees directly into a breeze.

Gerox finds that the SeaSprite on the open sea has a centerboard that provides stability and a draft of 13 feet, but the board can be removed giving the ship a 7 foot shallow draft, enabling them to get into many spots a larger ship cannot.

Gerox also brings to mind how many adventure groups have thier own name. The words "Golden Dragons" and "Children of Chaos" and "Grey Knights" echo around the evening meals, giving rise to young heroes and sailors alike telling stories of those fabled champions. Valdor and Shiraz, Tratain and Monthor, Peerimus and Firn'gaer, overcoming unbeatable odds, internal dissentions, and personal ghosts to be a shining light and example of what heroes could be....

Two months of sailing has the 10 ship Fixer Fleet (and 9 Remoras) cruise among Tauric Isles. The high mountain of Minotaur Isle can be seen, its slopes dark with vines heavy with fruit. Even the breeze carries the tart smell of grapes being pressed into the most coveted wines in the Wold. Later, the starboard horizon shows a mountain thrusting out of the sea, no inhabitants, but any Taur feels a peaceful longing loking at the island. The mountains and valleys of Centaur Island are away past the horizon, though the SeaSprite can observe many smaller islets and villages as they go about thier business.

Rounding a cape of Wemic Island, the last isle in the Tauric archepeligo, the lookout shouts out, "merfolk! merfolk! Starboard side!" The group knows this is a general announcement of any sort of aquatic being, and not necessarily a mermaid. However, when they look, it seems the report is accurate: a mermaid is swimming alongside the ship, waving her hand as if hoping to talk.

Gerox Shale 
Tuesday September 13th, 2011 6:23:55 PM

Gerox darts over to the rail and waves back calling out, "Hello! Do you need something or just wanting to pass the time!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday September 13th, 2011 7:12:10 PM


"Fruit! Fruit ahoy!" calls Harvest Moon. Ahoy being one of the many words of the sea that she has learned in the many days of sailing aboard the Seasprite. The half-elven girl bounces, quite literally, with excitement at the sight of the bountiful grapes. "Can we not heave the ship to land and gather some?"

But an even more stunning sight draws her attention from thoughts of the delicious fruit. "She has the tail of a fish!!!" With great excitement, Harvest Moon thrusts her arm over the rail, pointing at the mermaid that none need help in pointing out. Harvest waves with great enthusiasm.

"Perhaps we could call ourselves the Great Explorers, Gerox Shale," she then says, turning to look at the gnome while clinging to the rail with her arms, her toes hanging below her, an inch or two off of the deck. "We have traveled very far. And we have seen so many amazing things. Who else can say that they have seen a woman with the tail of a fish," she says, unaware that many of her own shipmates had done just so back at the tavern in South Port.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday September 13th, 2011 9:37:46 PM

Lemick spends a portion of his time in meditation each day pandering to save the days of luck for the adventures ahead, without calling forth the unluck when out at sea. The one loner figure stays in his mind, unable to shake the feeling. Still, Lemick has avoided direct mention of it to anyone else since his not-so-delicate mention. As the days pass, he hopes the man chalks it up to land-lover nervousness.

While his legs have adjusted, his mind still plays tricks on him, so even with the call of a true mermaid, Lemick is slow and deliberate in his walk to the side of the ship.

His arms and chest have darkened with the constant day sun, and he offers the mermaid a quick wave before returning both hands to the railing.

Gerox Shale 
Wednesday September 14th, 2011 12:33:59 AM

"Great Explorers? ...Harvest that doesn't sound very heroic. Maybe we should just call us Gerox and his minions." He looks over to Harvest and holds up both hands palms out and says, "At least it is better than Great Explorers. Who would want to get rescued by the Great Explorers?" Gerox mumbles the last statement to himself.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday September 14th, 2011 5:09:21 AM

The ebb and flow of the ship settles into Tom as much as Tom settles into it. In a way, he's going to miss life aboard the ship.

As the thoughts turn to a name, "Iron Shot" nods on the need for one. He listens to the banter between Harvest and Gerox for a while before interjecting. "There's value in calling us what we are I reckon, and explorers is us. Harvest's idea is a shiny start."

When the mermaid appears he watches to see the crews response. He's heard rumors that sailors can be wary of the folk at sea.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet  d20+4=21 ; d20+2=5 ;
Wednesday September 14th, 2011 9:56:48 AM

Barratore spends a great deal of time on the ropes Gerox secured. Climb 21 athletics 5. The sway and give of the ropes have him quite befuddled. Other parts of the day, Barratore is moving from stern to bow on the port and starboard sides, getting a feel and memorizing the routes through repetition and muscle memory. During the heat of the day, Barratore removes himself to his makeshift bunk for a nap.
Life at sea has very little appeal and he finds little to be thrilled or happy about. Perhaps on a larger vessel but not here on this sloop. The thought that even after Rum is set upon that this tiny ship will be deployed regularly is not a happy one. Barratore does his best to pit that from his mind.

"a name for our group?". Barratore thinks on the question for a few moments. An identity as a whole would be beneficial but without deeds of anymind this far he was at a loss on suggestions. "We represent the WLA, we are adventure seekers, as I understand we are on call to further the interests of the WLA in Rum. Aside from not being referred to as one of Gerox's minions I don't have much tomsay on it right now"

The mermaid or rather the commotion the mermaid generates, pulls Barratore to the rail. He returns her wave and calls over Crag and Lemick

DMSteveK - Lorelai's Pearl 
Wednesday September 14th, 2011 1:48:01 PM

Gerox, Harvest, Lemick, Tom, and Barratore look over the mermaid with interest. There doesn't appear to be any overt animosity between the sailors and the fish-lady. Artus acknowledges the Lookout, and, seeing the WLAers are taking care of the situation, keeps the ship going in a straight line. Upon getting some hand waves, the woman swims closer to the side of the boat.

"Greetings, Landwalkers", she says in a sultry and alien voice, "I understand that your customs demand an exchange of names before speaking of other matters. My name is Lorelai, and I request help from those who can walk on land. I am a guardian for a large Pearl that has been stolen by a nearby village of fishermen. It is a test for me to be ready for greater responsibility for my Father, and he will be most vexed if the Pearl has been lost."

Lorelai continues to explain that the only way she can get the Pearl herself is to ask her Father the use of his water elementals who would flood the village in a tidal wave. She continues on in an even voice. "I like the village, the children are fun to play with in the water and it would make me sad to have to kill them all and have no one to play with. Could you go and get my Pearl for me so I don't have to drown the village?"

Gerox Shale 
Wednesday September 14th, 2011 5:09:13 PM

Gerox considers bowing but isn't sure if he would be seen over the rail so he decides to forgo it. "My name is Gerox Shale. I am sorry for your plight and I don't want you to kill anyone." Gerox pauses and says to Harvest, "Please go get Artus. I need to know if we are going to be stopping soon and if we can help."

Gerox turns his attention back to the mermaid, "We are part of a fleet travelling a great distance. We need permission from our leader to see if we can take the time to help you. We can't lag behind but if we are stopping soon, then I am sure we can try and help you retrieve your pearl. How as it stolen in the first place?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday September 14th, 2011 5:13:26 PM


Harvest Moon gives great consideration to the words of Gerox Shale. Gerox Minions. Minions of Gerox. In neither way does the name sound particularly fierce or inspiring. Perhaps, though, there is something that is there that she does not understand. Harvest Moon is close to giving up her search for the answer and to asking about the name, when Iron Tom speaks up, and it becomes clear now that Gerox Shale only speaks in jest.

Perhaps.

The approach of the mermaid wipes all thoughts of the name from Harvest Moon's mind. She wishes help. Further, this may also provide the chance to go to land and pick the sweet grapes that they had seen upon the shore.

"Hello! I am Harvest Moon," replies Harvest Moon with a wave of her hand. "You must be very careful of the things that you value," she calls, dispensing hard-won advice gleaned from a life in the Contested Kingdoms. "Next time you must hide your pearl in a better place."

"I wish to go," she says then, turning to the others. "But I am worried that the fleet will not wait for us if we go to shore. Do you think that we can go?"

Almost at the same time, Gerox Shale expresses a similar concern.

"Yes, I will go," Harvest Moon replies, then rushes off to find the halfling navigator and present the question.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Wednesday September 14th, 2011 5:14:26 PM

Brom splits his time between the hold and on top, staying out of the crew's way. For a group name, Brom submits Rum's Raiders.

The appearance of the merfolk has peeked his interest. He comes up top at the mention of the fish people. He arrives as Lorelai explains her problem. "Looks like we're going to start earning our pay."

He looks back to the Captain to see if he'll stop the ship long enough for them to search for this Pearl.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday September 14th, 2011 5:30:27 PM

The Dwarf hears the suggestions of Rums Raiders as a group name and responds. "I'm not liking that one Brom. Sounds catchy, but raiders implies something less than honest and forthright, something on the less than nice side that we should probably try and avoid."

At the call of mermaid, Crag walks over to the rail to look, hoping it is the same Mermaid who's beautiful voice touched him in the bar.

At her request for help, his immediate instinct is to try and assist, but that might not be part of the captains plan. Likely as well, the village would either not be forthcoming, or have their own story as to who the rightful owner of the pearl was. If a single person took it, they likely would have hidden it, and once again not be too forthcoming. How long would a proper investigation take? would the ship wait or even stop?

The different scenarios play out in Crags mind as he listens to the request, and hears his companions eagerness to assist. "Wouldn't mind setting me boots on solid ground again" he says to no one in particular.

As multiple people start heading off in different directions, or making plans to do something they may or may not be able to do, Crag thinks that at some point soon, we are going to have to pick ourselves a leader. Someone to weigh all aspects of situations, make the decision, and be responsible for the outcome. As all Dwarves know, groups always work best when they function as a cohesive team, and teams work best with competent leadership and direction.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday September 14th, 2011 8:30:13 PM

Lemick listens and agrees with the others about the desire to help, but the political considereations of the fleet likey take piority -- though politics is also a great reason to help.

Awaiting Artus, Lemick prepares to provide political benefits to having a friend in route to Rum for future trade. He's also ready to describe how the ship should slow down and let the fleet pass, hoping none of the cat-calling ships remain to offer hinderance (by dropping back, they might just laugh that we lost the wind)

Peza 
Wednesday September 14th, 2011 8:38:19 PM

As names for what to call their little band of heroes ....float about .... Peza adds her veiws ... " i think its too early for that ... we havent done anything yet .... so we should wait and see how things deve;lop before we brand ourselves "

Peza watches as many walk to the ships rail on the otherside from her .... she walks over and spots the mermaid " so that whats all the ruckus is about ..... wow never seen a real mermaid before .... just tales and pictures in books , paintings and such "

" I agree .... not sure we can leave the flfixer fleet ... but hopefully Artus can rangle sometthing so we can save those people .....and return the pearl to her and her people "

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday September 15th, 2011 8:15:49 AM

"Name's Tom. As the others said, we'll need to get the captains permissions to stop the fleet. But I'll help if I can."

He turns from the sea to see what the captain thinks.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday September 15th, 2011 9:27:04 AM

Barratore listens to the tale. "We will help, we need to where to head.". He then calls out to Artus "we are changing course and will be putting to land". For Barratore it is not a question of permission the mermaid just said she would destroy the village and BarrAtore is not about to let that happen.

Calling back to the mermaid. "Where is the village and what gives cause to say they stole this pearl and not simply found it?"

DMSteveK - Lorelai's Pearl 
Thursday September 15th, 2011 1:54:25 PM

Artus nods at the questions with the fleet and runs up a couple signal flags. Soon a response comes from the Commodore's ship, and the Navigator nods and turns to the group of young heroes. "We are only a couple of hours from our layover port on Wemic Island. The town of Chessford is where the Fleet is going to reprovision and conduct some repairs and relax for at least 2 weeks before the next leg of our journey. The Commodore has given permission for us to stay behind and take care of this minor problem."

Artus Morindim shouts orders and soon the SeaSprite 'heaves to', its mainsail luffing in the breeze and coming to a relative stand still so the heroes can speak easier with Lorelai the Mermaid.

Lorelai smiles, obviously taking the heroes questions as agreement to help. I can lead you to the Landwalker Village", and she points to a bay several miles away that has a fishing village on the shore, "it is there. I have used a magic of mine to locate the direction of the Pearl, and it is in the Village."

"Why they have stolen it, I do not know, but I know it is one of thier warriors. The Pearl was hidden in a rocky crevasse in a dangerous current and guarded by a ferocious friend of mine. When I swam by to speak with my friend, he was dead, the Pearl gone, and the obvious marks of a bladed steel weapon. It must have been a strong Landwalker to hold thier breath in the buffeting waters for so long!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday September 15th, 2011 4:37:30 PM


Harvest Moon stands below the flags as the flap and wave in the wind. It is very curious the manner in which they have used them to speak to the other boats in the fleet. Never would she have imagined speaking through flags. But, sure enough, they have done so. The world is an endlessly surprising place.

The description that the mermaid gives of the manner in which she supposes her pearl to have been stolen ignites the imagination of Harvest Moon. Within her mind, a man, as big - no, bigger - than Barratore Steelwind strides through the waves, wielding a sword that is taller than she herself stands. It might be difficult to fight one such as that. But, maybe such a one might take pity on the mermaid once the situation is explained. Or, maybe they might trade this man for the pearl in the same way that they did with the guards at the warehouse.

Harvest Moon once again leaps up to the rail, and hangs there, leaning upon her elbows. "Will you come with us, Lorelai?" she calls to the mermaid. "Perhaps they do not know that the pearl belongs to you. Perhaps, when they see you and understand your needs and your duty to your father, they will relent and return it to you from kindness."

"If they do not, then we will fight them. For then we will know them to be stubborn and greedy robbers."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday September 15th, 2011 8:00:23 PM

"It is the hope that we can resolve this without bloodshed so that you and the fishing village can live in peace, and so that ships can return here welcome." He looks to his comrades, who after close proximity he has learned their stances.

"The warrior surely had a reason to fight for such a treasure, as I cannot imagine it's worth in a fishing village to be much. Still, we will resolve this one way or another preventing the flooding of the entire village."

"I am Lemick, follower of the path of Luck and you have my word,"

As the ship turns towards land, Lemick moves below deck to find his armor. It's been stored away from moisture, but he looks forward to it's weight upon his shoulders and back even though he hopes to resolve this without bloodshed.


Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday September 15th, 2011 10:00:17 PM

As soon as the ship heads for land, Crag goes and puts on his armor. He then returns to the deck and waits for the ship to stop near shore. "well, let's get to finding out exactly what's going on."

Peza 
Thursday September 15th, 2011 10:06:57 PM

As Artus relays the Commodores message " thats great .....we get to explore the island ...."

The raven haired girl has a bounce in her step ..... as she gathers her gear for the trip ....

" HI Lorelai ..... i'm called Peza .... can you tell us how many landwalks live in the village .... or at least a good aproximation ?"

Gerox Shale 
Thursday September 15th, 2011 11:34:10 PM

Gerox ponders things a bit and then asks, "Lorelai, you said you lost your friend who was guarding it. Who or what was your friend. I am assuming it was some king of sea creature?"

Gerox whispers to the others, "I really don't think this can be considered stealing. An adventurer stumbling or saw a sea creature. He killed it and found a treasure. He might not even think of it as stealing. I suspect the same will happen to us in our future. We need to tread lightly here. I know if I killed a giant crab or some such monster and found a treasure after the battle, I wouldn't be eager to return it to quickly."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Friday September 16th, 2011 9:22:04 AM

Brom looks at Barratore strangely then turns and goes to collect his things. It wasn't worth the argument.

"How is Rum's Raiders any less heroic than Children of Chaos? When someone shouts 'LOOK THE CHILDREN OF CHAOS ARE HERE!' does that really inspire the listener or make them think Marteus has arrived to finish them all?"

Brom returns with a his sword slung over his shoulder and his gear in a pack in his other hand. "Let's head into this village and ask about any defeated monsters from down by this area. That'll be our man."

DMSteveK - Lorelai's Pearl 
Friday September 16th, 2011 11:03:36 AM

Lorelai answers Peza. "There are two handfuls of Landwalkers among the more than one handful of children who like to play in the waves."

At Harvest's suggestion, Lorelai shakes her green-blonde hair. "I have tried to reason with them to return my Pearl, but the warriors have refused. If they see me with you, their hearts will turn away from the correct current." She surges up and looks around, then points to a pinnacle of rock at one end of the cresent-shaped beach. Waves crash in a frothy, white foam about the rock which looks like a jagged broad spear point thrust at the sky. "I will wait for you near those rocks. If I don't have my Pearl by sunrise, I will release my fathers Water Elementals."

And the mermaid disappears beneath the waves.

Artus expertly sails the SeaSprite into the shallow, cresent-shaped bay. The centerboard is removed and the SeaSprite drops anchor in 10 feet of water about 150 feet from shore. Artus tasks to sailors with the dinghy to ferry heroes to the beach. Four Medium-sized creatures (or Barratore and 2 Medium heroes) can fit in the boat besides the sailors.

On the beach, a welcome party seems to be waiting, consisting solely of liontaurs. This small island must be a part of the Wemic Nation!



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet  d20+1=17 ;
Friday September 16th, 2011 11:28:00 AM

Barratore arches an eyebrow at Brom, but does not say anything either. Barratore grabs his gear, all of, in case and gets ready at the dingy. "Warriors undertaking a dangerous task for an item that truly holds little value. Sounds very much like a rite of passage to me my friends."

He was a good swimmer, but the small craft would be better. With Liontaurs preparing a hello, Barratore climbs into the boat to be among the first to shore.
During the approach Barratore keeps as sharp an eye and ear as he can upon the liontaurs. Perception 17
His weapons will stay sheathed and his hands casually on either side ot the boat


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=25 ; d20+8=10 ;
Friday September 16th, 2011 1:03:07 PM


There is little that Harvest Moon would like to do than to jump from the side of the ship into the water along the shore. But this is a serious endeavor. They have a responsibility to fulfill their promises to Lorelai first before thinking of entertaining themselves with a swim or some other distraction.

Her awe at seeing for the first time in her life, people in the form of lions, also helps temper Harvest Moon's wilder impulses. "Peza, they are lion people."

"They are Lion People,"
she repeats to Barratore Steelwind, heedless of the fact the he himself can be very aptly described as a bull person.

She climbs into the dinghy, her polearm pointed toward the sky like a small mast. From there, she watches the shore, the water, and the Lion People. Their faces and bodies move like none she has seen before. It is difficult to understand what they are thinking, and best, perhaps, to remain alert for this reason.

+++++++++++++++

Perception 25
Sense Motive 10

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=16 ;
Friday September 16th, 2011 3:58:10 PM

Lemick lets the others take the first boat, and follows in the second. He keeps his eyes scanning not at the front row of liontaurs, but further back among the buildings or edge of the foliage/beach. Doing a quick count, he realizes how many could be hiding and notes if the children have been 'hidden'.

Perception: 16

Weapons are sheathed, and upon reaching land, Lemick takes a moment to rebalance himself against the non-moving land suprising himself that solid land felt strange.


Peza  d20+5=15 ;
Friday September 16th, 2011 10:34:32 PM

The raven haired girl watches with wonder at the Liontaurs ..... " all the stories she heard or read about have turned out to be true .... " the wonders we will all see on this adventure for the WLA .... its just amazing " gushes Peza

The city born girl nimbly jumps from the ships dingy ....onto the beach ..... she smiles widely at supposed welcoming party ...... " hello .... i'm Peza ..... i'm glad to meet you all .... thanks for coming to greet us in such a friendly manner " as she hopes to start their first encounter with each other on a friendly tone

Diplomacy check d20+5=15

Gerox Shale 
Monday September 19th, 2011 12:21:49 AM

Gerox scrambles to get into the first boat. He doesn't like the idea of just warriors leading he way. He does know that Barratore can have a temper and hopes he can hold it. As Peza starts the conversation, Gerox lets her talk first and watches the reactions.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday September 19th, 2011 9:24:29 AM

Crag will climb into the first boat if there is room, if not will wait for the second. "Hopefully there is a reasonable explanation behind all of this" he says as the first boat leaves.

DMSteveK - Huaydo Pride  d20+10=11 ;
Monday September 19th, 2011 12:55:33 PM

Barratore, Harvest, and Peza jump in the dinghy first. Gerox, insistant on getting to shore along with the big but not very diplomatic warriors, squeezes his small form into the prow and goes along.

The dinghy is overcrowded, which becomes evident when the sailors try to beach the dinghy. Instead of sliding regally into the sandy beach, the small boat nearly capsizes as it strikes the sand! There is a bit of wobbling before the group gets out: good thing the sailors are all experienced! (ooc: even though the sailors rolled a nat "1", their +10 skill enabled them to not capsize the overfull boat)

After the sailors drop off the first four, they immediately row back for the next group.

Upon closer look, the liontaur on the beach look formidable and savage. They wear little clothing other than broad leather belts that seem to hold tools and weapons, and their manes are woven with intricate beaded designs. Several have long spears that they rest an end easily in the sand. There are 12 Liontaurs here, and 7 younger versions in a knot nearby, just slightly further up the beach. Sense Motive DC 10: Highlight to display spoiler: {While looking fierce, they seem at ease and not confrontational at all. Frankly, they are curious.} Sense Motive DC15: Highlight to display spoiler: { several of the spear-wielding liontaurs are sizing up Barratorre and look more suspicious of him than anything else.}

Peza is the first to speak, and one liontaur with spear smiles. He passes his spear off to a companion and moves forward, hand up to show it is empty. "Yourrr grrreeting fills me with pleasurrre, though yourrr name and yourrr arrrival arrrre strrrange to me. I am Windpaw, Warrriorrr of Huaydo Prrride, Torrriaida Clan. What does a minotaurrr and otherrr rrraces want with Wemics?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=20 ;
Monday September 19th, 2011 1:20:18 PM


Harvest Moon finds herself very near to laughing when she hears the funny way in which the lion people speak. It is so much as one would imagine the speech of cats were they to suddenly speak the Common tongue.

But a second look at the group of lion people, especially now that they have come off of the jumping and jostling dinghy, gives pause to the half-elven girl from the Contested Kingdoms. Their peaceful curious faces paired with the caution with which they regard Barratore Steelwind speak to the need for reassurance.

So it is that Harvest Moon turns the polearm upside down, thrusting the blade into the soft sand where it stands by itself pointing up at the sky. Then, separating herself from the weapon, she steps to the side of Barratore Steelwind and puts her small hand into his larger one.

"They are wary of you," she says, tipping her head way back to look into the minotaur's face. "But you are my friend. We will show them that we can be their friends as well."

++++++++++++++++++++++

Sense Motive 20

Gerox Shale  d20+4=13 ; d20+6=8 ;
Monday September 19th, 2011 4:32:15 PM

Gerox looks the group over and decides that while they are huge and could snap him up as a small snack, they don't look very hungry at the time. He figures that since he is the smallest, he would be the least threatening so he steps forward and bows low.

"Hello, My name is Gerox Shale. We are part of the crew of the Sea Sprite which is part of the fixer fleet that is travelling through to settle in the new colony of Rum. While we were travelling, we were asked by a mermaid lass to talk to you about the return of gem that was put in her protection by her family. It seems one of your warriors found this gem and killed a pet she had guarding it.

I am sure that he or she didn't realize that merlass owned it and thought it was random treasure he rightfully earned. The poor lass is fearful of her family's reaction and is anxious to regain the gem. She would rather do it peacefully through negotiations rather than start trouble. That is why she hailed us and asked for our assistance.

Do any of you know of the gem I am talking about?"

Sense motive 13
diplomacy 8

Peza  d20+5=23 ;
Monday September 19th, 2011 9:48:17 PM

Peza smiles back at Windpaw ... and is about to speak .... but Gerox blunty lays out the situation ..... " he needs to add a little honey to his speaking " thinks the girl to herself

" we are also honored by your peaceful greeting " as she copies Windpaws open hand gesture

" Our friend is right .... we heard about this misunderstanding about a pearl ...... and we are hoping we can help resolve it .... so both sides can reach an agreement and understanding of the situation .... with peace and honor for both sides "

Diplomacy check d20+5=23

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+1=3 ; d20+5=8 ;
Tuesday September 20th, 2011 12:12:53 AM

Brom just looks over the Liontaurs in an attempt to judge them, but they're speech and body language are too confusing for him to understand (Sense Motive DC3). He takes a defensive posture while keeping an eye out for trouble (Perception DC8, or not).

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=2 ;
Tuesday September 20th, 2011 7:33:08 AM

Barratore looks over the liontaurs trying to gauge them and failing completely. That is why one travelled with a diverse group. He little about the lion prides. They were hunters, from their dress, they were traditionalist. When Harvest moves to take his hand he misinterprets her gesture as fear but her words say otherwise and his mind is put a bit at ease. This small one was not the one who needed his strength the most. Looking down with his dark black bull eyes, he squeezes her hand slightly, "the hunters should be."

Barratore then straightens with his shoulders further back, "I am Barratore Steelwind of the Starlight clan, an honor WindPaw, warrior of the Huaydo pride. We are here as it has been said. May my other companions join us on your shore?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 20th, 2011 1:35:24 PM

Crag waits as patiently as possible for the boat to return to pick him up. Should there be trouble, the four of them are outnumbered, and for the moment... on their own.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Tuesday September 20th, 2011 7:11:17 PM

(After reading the last few posts does the dingy only carry four of us? If so then Brom is still on the ship and disregard my last post.)



DMSteveK - Huaydo Pride 
Wednesday September 21st, 2011 4:06:40 PM

While the first group is speaking on shore, Brom, Lemick, Leapold, and Crag are able to load up in the dinghy and just arrive on shore.

The liontaurs seem to listen well to Peza, yet the words of Gerox make them agitated.

"The Pearrrl of Huaydo is ourrrs!", cries Windpaw, "I wrrrested the stone frrrom a giant clam among the burrrsting surrrf, the rrrightful prrrize of a hunterrr and warrrriorrr!"

Most of the other liontaurs take up that thread. "Trrruely, the blessing of Tomi is on us!" and "The Pearrrl and Windpaw are the prrride of Huaydo!" and "If you arrre frrriends of the fish-taurrr, go back to yourrr ship!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday September 21st, 2011 5:59:19 PM


"But we wish to save you!" Harvest Moon's anguished voice cries out from within the shadow next to Barratore Steelwind. Her heart had dropped at the angry words from the Wemic Lion People.

"Lorelai has said that if we do not return to he with the pearl she will send waters to drown your village. You have already slain her friend. We wish no more to die over this."

"Is there nothing that we can do for you in exchange for the pearl? Would you not trade the pearl to us for a deed equal to your warrior's feat in gaining the pearl?"

Gerox Shale 
Wednesday September 21st, 2011 6:07:40 PM

Gerox was about to speak but Harvest beats him to it. He winces when he hears her offer to do a deed worthy of the pearl. If they place great value on it, they might find themselves battling a titan or something. Still the die is cast and he keeps his mouth shut waiting for a response.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=23 ;
Wednesday September 21st, 2011 7:39:45 PM

Lemick approaches and offers the open hand of welcome to the liontaurs even though they are already deep in conversation and as Lemick quickly finds out is not going as well as he would have hoped. Still he doesn't wish to make things worse, so he maintains his silence until he hears Harvest offer an exchange.

"Pardon me, but might I inquire why you feel this pearl is worthy of the pride of Huaydo? Was it not the bravery, strength and courage of Windpaw that acquired the item, these surely are feats worthy of praise and modelling; much more than that of a shiny rock."

Diplomacy: 23 (natural 20!)

"The action of returning the pearl would only enhance such pride as kindness, and wisdom as unnecessary conflict could be avoided. I ask, and only ask for your thoughts on this matter." Again Lemick offers his open hands in friendship.

Peza  d20+5=18 ;
Wednesday September 21st, 2011 10:12:40 PM

Feeling the situation slipping away .... she is glad Lemick adds his voice of reason to the effort .....

so he does her best to support him .. ( aid another d20+5=18 diplomacy check) ... " Tomi is no doubt proud of all of you .... but i'm sure that he is also a compassionate and understanding God .... strength comes not just in battle ... but also in how we live with nieghbors and friends .... i'm sure that both sides can come to an agreement to resolve this situation "



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday September 22nd, 2011 9:38:51 AM

Barratore stands in stoic silence. He was afraid of this very thing the pearl represents a concept. To them the concept of courage, prowess and skill and not only for the lone hunter but for his entire pride. Much like the concept of minotaur honor for ones self, city and clan, a physical representation of that cannot be easily traded away. One question plagued the young minotaur, 'How did Windpaw know the pearl was there?' It seems odd that Windpaw would randomly make his way into high surf on a regular basis trying to pry open clams to see if there was a pearl or anything in one. Could be that clams are part of the menu though. His companions seemed to know what and how to ask though and there was no need to add his voice to that. He does put a reassuring hand on the little ones shoulder at his side with a small pat of comfort

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday September 22nd, 2011 10:02:28 AM

Crag waits quietly after arriving with the second wave, as other group members are already trying to talk sense into the Taurs.

DMSteveK - Huaydo Pride 
Thursday September 22nd, 2011 1:43:39 PM

With Lemick joining in his reasoned voice with that of Peza, the liontaurs calm down a little, but they are still very reluctant to consider parting with the Pearl.

The wemic's laugh at Harvest's suggestion of a weak mermaid drowning the village. "If it is a challenge she wants, let herrr come and we will have a new trrrophy forrr ourrr Council House!"

And yet, Windpaw and another liontaur dressed with fringe on her broad leather belt look at the half-elf with dawning respect. "You bring a strong suggestion, worthy of warriors yourself", says the female wemic with almost no trace of an accent. "Although you do not have claws, paws, or Tomi in your heart, you may have the soul of a Wemic. Yes... may be."

The female wemic seems to make a decision and whispers to Windpaw (Perception DC 15 Highlight to display spoiler: {"I must learn more of these two-legs. Perhaps invite them to dinner?"}

Windpaw grabs his spear from the other liontaur, reverses the point and plants it in the sand right next to Harvest's halbard. "You speak as hunterrrs speak and walk as warrrriorrrs walk. Come with us to ourrr village and we will prrreparrre a feast. I will tell you of my epic strrruggle and you will then be able to tell us if therrre is a deed wherrrre you can prrrovide honorrr and prrrestige to Huaydo Clan without this Pearl."

The other wemics wait on the WLAers reaction.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=7 ; d20+10=17 ;
Thursday September 22nd, 2011 3:00:49 PM


"I must learn more of these two-legs. Perhaps invite them to dinner?"

The whisper comes easily to Harvest Moon's sensitive ears, even as she smiles up at the arm connected to the hand on her shoulder. It is good to have friends. Better than she had ever imagined.

Invited to a feast with Wemic Lion People. Such a thing could never have happened in the Contested Kingdoms, nor, she suspects, would it have happened were she traveling by herself.

"I wish to know of the Wemic!" Harvest Moon raises her hand as though volunteering. Then, with greater trepidation, she turns to the others in the Adventuring League. "May we go?" she asks.

++++++++++++++++++++++

Perception 17

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+3=5 ;
Thursday September 22nd, 2011 3:38:03 PM

Crag hears nothing of what was whispered(5), but responds to Harvest. "Aye. We will go girl." Crag steps forward, feeling that these Wemics may have a little Dwarf in them somewhere. "they definitely have the right attitude". He thinks to himself.

"We would be honored to be your guests for a feast, and we look forward to hearing of your bravery and courage." He says aloud and strongly to the Wemics.

Once again Crags thoughts turn to home. I hope this isn't like a Dwarven feast. We only have til morning to return the pearl.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+1=20 ;
Thursday September 22nd, 2011 8:56:59 PM

Lemick nods in agreement thinking of the ritual of the thrown spear into the ground. In response, Lemick considers the most appropriate "Domi" response -- perhaps picking up the spear and returning it to the owner, or perhaps jabbing his own into the earth in acceptance. He makes his best call based upon his ritual knowledge of Domi whom they honor.

Knowledge-religion: 20

"You honor us with such an offering given our goal."

Peza 
Thursday September 22nd, 2011 9:43:05 PM

Peza smiles at Harvests enthusiasm .. " of course we can go ..... it is a great honor that they have invited us to feast with them .... "

Not hearing what the female liontaur has said .... but understanding that she must be a respected member of the Huaydo clan ..... to have Windpaw take heed of her counsel ....

Gerox Shale  d20+2=7 ;
Thursday September 22nd, 2011 11:23:41 PM

Gerox misses the whisper (perception check 7) but is concerned with the bombastic attitude of some of the lion warriors. He walks over to Windpaw and says in a low tone, "I believe you are a great warrior of your people and your bravery and leadership brings them honor. I am from far away and don't know much of your lives. Tell me, do you gather much from the sea? Do you fish for food? Do your children play by the shore? In the waves? Not all enemies will act with your honor. These merfolk have many sea allies. While I have no doubt you could beat her in any kind of fair fight, what will you do if she has her water elemental allies drown or carry off your young.

Our group will soon be moving on but we value all life and don't want to see you lose your children or the merfolk perish over a bauble." Gerox pauses and points at Harvest. "She is a good person with a very giving heart, but she is young. I believe you are not only a great warrior for you people but a leader as well. Let us help you preserve your honor and let the merfolk preserve theirs. Find a way for us to help you before we go."

Gerox pats the warrior on the side and brightens. "So what kind of food do you serve for lunch?"

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+1=16 ;
Friday September 23rd, 2011 11:45:01 AM

Brom gets to shore and just picks up the conversation from the females. He stands with a defensive posture while the others decide a course of action because if it were up to him, he'd challenge them to a wrestling contest for the pearl and rely on his strength.

"I can understand their ways. I'm looking for a challenge and some competition. Most disappoint me." He says to a companion stand nearby.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=18 ; d20+18=37 ;
Friday September 23rd, 2011 1:25:34 PM

Barratore too hears the whisper, The wind must have been just right. Perception 18 He looks down at Harvest and then back to the Liontaurs. His jaw clenches a little as his teeth grind. Far too much use of the word honor being thrown around. An invitation to dinner is hardly the same as honoring anyone, it is polite. Barratore replies with a simple 'Thank you'
Barratore glances over to Brom, the human may very well have this correct. "Perhaps at dinner you can do just that."

not following everything that Gerox says and not really understanding when the gnome is sincere, Barratore decides on the course to take a step or two towards him and wait the Windpaw to leada the way. When Gerox 'pats' him on the hindquarters however, the minotaur flexes into a more fighting posture and moves quickly to grab the gnome and put himself between the snack and the hunters.

Move and CBM Drag Gerox CMB 37 win to pull Gerox back 5 feet

DMSteveK - Huaydo Cookfires 
Sunday September 25th, 2011 5:39:11 PM

The liontaurs scoff at Gerox's warnings. Merfolk? Pah! They are weak and not strong hunters. You are listening to empty threats and bedtime tales. The Wemic will always place thier strength in thier arm and claw. And many other retorts of that nature.

It appears the heroes responses are the right ones; leave the spear and halberd in the sand, thus burying any possible differences until they are picked up again. It is time for the feast!

The feast is outdoors in the common area surrounded by adobe huts with thatched or leather roofs. A central fire burns, more for cooking than warmth, and the food is primarily a surf-and-turf variety of meats. From the land there is whole goat and pig roasted over the fire. From the sea, there are several huge kettles that boil fish, shellfish, some seaweed, and some tangy spices all together with seawater. Off to the side there are some little things that can be gathered, like wild honey and nuts, goat milk, water, and wine...lots of wine.

The Wemic cook continuously and quite dexterously shaves the outside, cooked parts of the roasts off into large platters that are passed around democratically and liontaur and two-legs take thier fill until the platter has to return to the cook for more slabs of roasted flesh. At the boil pots, the wemic use long-handled forks to fish out steamed shellfish (and also have enough forks for thier guests to do the same.) Great quantities of wine are drunk, and many boasts of exploits past and yet to come.

Windpaw tells his tale of a bet with another Wemic that he couldn't climb the Spear Rock at the end of the bay. So the warrior ran the end of the bay, chased by a HellHound until Windpaw dove off the cliff and into the churning surf. Swimming for all his might, he nearly made it to the pillar of rock when a wave forced him under and his paw was siezed by a Giant Clam. Fighting clam, surf, and breath, Windpaw deliberately thrust MORE of his paws into the trap in order to rend the monster from the inside. Finally released, Windpaw took the smooth stone inside the Clam as a trophy and then climbed the Spear Rock, howling his triumph from the pinnacle. He then dove back into the waters to swim to the beach.

"So, do you have any deed that can possibly best that?", he asks with humor, confidence, and pride.

Sense Motive DC12 Highlight to display spoiler: { The female wemic is watching the heroes carefully, expectantly. For what is unclear.}

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=28 ; d20+6=16 ; d20+1=9 ;
Sunday September 25th, 2011 9:15:02 PM


The Lion Woman is very curious. She watches herself and the other League Adventurers with great care, but unknown intent. What is it that she wishes to find? It is a puzzlement.

Harvest Moon carries a cluster of grapes in one hand, the entire bunch held at the top by a stem. Picking the sweet fruit off one by one, she pops them into her mouth while making her way quietly to a position behind the Lion Woman. From that place, the half-elven girl tips her head from first one side to the other in an attempt to see what the Lion Woman might see from the persepective of where she stands.

"I'm sorry. Please excuse me." Unable to see any but the most obvious of things that the Lion Woman might be seeing - that there is eating and drinking and people going here and going there - Harvest Moon goes to the side of the Lion Woman, and reaching up, tugs at her elbow. "I am Harvest Moon. May I ask what it is that you are looking for?" she asks.

+++++++++++++++++++++++

Sense Motive 28
Stealth 16 (to walk surreptitiously behind the female liontaur)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday September 26th, 2011 10:43:16 AM

Having had much to drink and eat and is feeling the wine.

"That is quite the story" Brom says taking another drink from his tankard. "I liked the chase of the hellhound and climbing the tall mountain." he says with a swagger. "But I loved the part how you frantically kicked at the clam until you were able to beat it." He pauses to take another drink before continuing. "So how did you avoid the clams fierce claws or its deadly teeth?" He grabs a fork for the seafood and grabs a clam. Holding the clam up as to prove a point. "Oh clam what big teeth you have? What big claws you have?"

He sits back down and takes another drink and looks at Windpaw.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Monday September 26th, 2011 5:31:07 PM

Barratore can eat and drink with best of them. At least he thoroughly believes it to be true. As the night wears on and he listens to the story and then Broms own comments, the Minotaur chuckles and then finds himself laughing with the joke. He would likely contribute a comment, but cannot think of anything clever. Sure the story was embellished but that was the point of it.

Something else so worthy? He had no idea, that was a good tell. Barratore thinks back to the grand tales Metascar told about the fire, but through drink they were blending and all he manages is to gesture towards his companions "well go ahead then!". Barratore couldn't wait to hear it.

Gerox Shale 
Monday September 26th, 2011 6:49:45 PM

Gerox sits back and watches the warrior's boast and tell their tales. He partakes of the food and but holds his drinking to a minimum knowing their was no way he could ever compete with the large bodies around him. He will listen to the stories and nod his head.

As the evening wears down, he will move over to the older female who seems to have a bit more wisdom than the young warriors. He will bow low to her and say, "Excuse me Madam. My name is Gerox Shale. You seem to hold a position of importance with your people. I have tried to reason with Windpaw but he seems to in love with his own battle prowness. I believe he is a powerful warrior but somethings strength alone can not defeat. My father was a very wise gnome and one of the many lessons he taught me was "Why make enemies when you can make friends. I am not saying you couldn't beat the merfolk and the water elementals but what would it cost you? Is a gem worth the cost?"

Gerox sighs and fumbles in his pocket for the pipe that was left on the ship. He sighs again and looks up into her large eyes and says, "I believe a war between your folk and the merfolk would just be a waste of resourses and life. Neither of you really wants what the other has. You live on land, they live in the sea. I am sure something beneficial to both sides could be worked out. Maybe they could herd fish for you and you could trade them land food or weapons. I don't know.

What can we do to help this? Is their a quest we could do to prevent this unnecessary loss of life? We are young but have a variety of skills. What do you think?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday September 26th, 2011 8:32:21 PM

Crag sits and listens to the boasting and tale telling, but does not take part. As far as he is concerned, if your deed is truly great, someone else will tell the tale for you. He waits and watches, hoping none of the more boisterous party members forget the task at hand.

Peza 
Monday September 26th, 2011 10:24:34 PM

Peza enjoys the evening ..... trying a wide variety of the foods ..... but only sips the wine .... as tales get told .... she reakizes she has few to tell ... afterall isnt what this expedition to RUM was all about .....but she decides to add a few words of her own to the banter ...

" well i can't say i've accomplished that much in my young life ... but what my parents and uncle taught me was that it was important to build friendships ..... more things get down working together on something then trying to go it alone .... and that is why i joined this expedition ... i met these wondefful people " as she gestures to her fellow WLA members ... " we all want to do the right thing and help people "

DMSteveK - Huaydo Cookfires  d20+10=24 ;
Tuesday September 27th, 2011 2:08:02 PM

Windpaw stares at Brom blank-faced before he bursts forth in a huge bellowing laugh, and all the other liontaurs join in. "Fierrrce as a hunterrr this one!" and "Bold as a Wemic!" and "I like you, two-legs, for all that you look like a newborrrn kitt!" Barratore is also given some respect from the Wemic as he drinks deep with the best of the Taur.

The others, with thier talk of 'friends', and 'peaceful settlements', and no boisterous drinking are soon seen in another light. "Forrr one so young, you are such an old woman", is one comment, another being "Let me get you some milk if the wine is too strrrong", and a third is "Mewling kitts talk of frrriends, hunterrrs take victorrry." It is clear the other Wemic think little of the ideas of 'being nice so we can all get along'.

The female sits and listens but is very good at concealing her intentions. (ooc: Need Perception DC 24 Highlight to display spoiler: { She is sizing up the WLAers to see how strong they are, and is planning some compromise. Yet it is obvious she is a behind-the-scenes leader and not one that will speak and everyone will jump.})

She does unbend enough to say, "The Huaydo Pride is famous for great deeds, and famous for its generosity. If these guests of ours or our leader proposed a suitable challenge, it would be a mighty tale to gift them our Pearl."

The other Wemic agree this is a fine idea. Suddenly the evening air is still but for the crackling of the fire as two dozen veteran Wemic hunters turn eyes to the WLAers to see what they would propose.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 27th, 2011 2:51:49 PM

Crag scowls at the jests of the Wemics, doing his best to ignore them before his Dwarven pride takes over. He starts eating, drinking, all the while trying to control his temper.

Temper failing, and a few drinks in him, he fires off in a sarcastic tone "Is there something your warriors have been unable to accomplish in all their greatness. For if so, we will be glad to show you how to do it."

Crag instantly regrets the words as he says them, unsure of where this could lead. Time to trust to his axe and the Gods. "It's on." he thinks to himself as he awaits the Wemic response to his thrown gauntlet.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=20 ;
Tuesday September 27th, 2011 3:34:37 PM

Barratore looks at the female as she speaks, his turning head exaggerated by drink when a smiles splits his face. "We will kill the puppy from the beginning of the tale.". He states loudly and plants a firm hand into the back of Brom

"Right my friend?". And with that Barratore hoists his tankard to toast with any with his great reach. "Death to the dog!"

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=21 ; d20+3=14 ;
Tuesday September 27th, 2011 4:51:07 PM

Lemick sits and watches finding himself in a similar stance as the female liontaur. (Perception 21) He can only surmise they are looking for the same thing, a memorable, non-bloody resolution to this issue of the pearl without the tribe losing any honor and ideally to gain some.

While the food is nice, Lemick only picks at it and avoids the liquor completely knowing soon he will be back on the tilt of the ship. Sucking on a pit, he considers what they have to offer in the form of friendly alternatives.

Casually, Lemick places himself near the leader and the female.

"Perhaps a friendly competition of Wold strength, wisdom and endurance could be had. We are travelling to a far off land, and should the Hyuodos win, prestige of their grandness could be spread to lands never travelled upon. Foreigners would know, praise and respect your tribe for your courage, strength and hospitality." (Diplomacy: 14)

Lemick doesn't downplay the hell hound option, but offers this as an alternative for all involved.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday September 27th, 2011 5:41:52 PM


It is difficult to understand the Lion Woman. Even her words are confusing. Would they be happy with a challenge that could be come a mighty tale? Or could a mighty tale be told, that alone to please them enough to give up the pearl?

It is soon clear, though, that Crag Hammerfist believes that she wishes the former of the two choices. Harvest Moon ponders his choice of challenges. They seem a proud people. How great a story would come from this? Would I wish to boast about a thing that I could not do? Would I tell others of people who did a task for me? I would not.

But what to do? What to say. Could she even manage such words that would be necessary? The half-elfish girl looks down into herself. For her, this would be the true test of courage. To speak up so, such that all eyes would be upon her, and to find the words that would sway both her own friends as well as the Lion People. When Barratore Steelwind, proposes the slaying of a dog, she comes near to giving up. But, then Lemick Four-Leaf Sted proposes a competition.

"Let me first tell you of our fight upon the docks of the city of South Port." Had hesitated, she would not have spoken at all. So Harvest Moon did not hesitate. She jump to the center of things and began her story. "We were constrained. It is the law of South Port that no blood should be spilled. No lives are to be taken. And so we were constrained by this law while upon the docks."

"We wished to board our ship. But they stood before us, baring out way. Eleven of them to our nine. We could not draw their blood. But they had no regard for the law, and they attacked us with clubs." Harvest Moon then tells the story of the battle of the burly boys. She speaks in simple words. And, as she speaks, her body draws into a protective crouch, her hands ball into fists, and her shoulders roll as though throwing punches.

"That is how we gained our ship, and the next day we sailed from South Port."

"And so, if you wish a challenge, perhaps you will combat with us. We, against an equal number of you. Without drawing blood. Until all upon one side is unconscious. If you can defeat us, you can then say that you have performed a feat that has gained us our ship. If we defeat you, then you will be able to tell others that you have stood against us in combat."

+++++++++++++++++++++++

Perception 17 vs DC24
Charisma Check 12 vs DC10 (Self imposed)

Peza 
Tuesday September 27th, 2011 11:03:16 PM

Peza leaves the female liontaur to the others .... " it wouldnt be good to have everyone pay attention to her ... "

A little out of her element .... the city born girl ... decides to join in the laughter and good cheer .... raising her tankard of wine in toast to others tales ... but slowly sipping her wine ....

" Now now ... not all the tests should be of strength and endurance ... ..... there needs to be some of skill also ..." adds the petite girl .... knowing she would be outclassed in pure stength to the bigger liontaurs ... not to mention the mighty Brom and Barratorre

Gerox Shale  d20=15 ;
Tuesday September 27th, 2011 11:26:24 PM

Gerox watches the older female for some clue but it alludes him. Then he focuses in on the conversation from Harvest and his head snaps in her direction. Combat with Wimics! What! Did she get a look at them! They are huge! Is she crazy. He slides over to her and starts pulling on her sleeve. He whispers "Ah is this really a good idea? All they have to do is step on me and I would be unconscious. They are a tad bigger than I am ya know."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=10 ;
Wednesday September 28th, 2011 5:55:57 PM

"Don't mistake my age for lack of skill." He says to Windpaw. "Many a'man fell because they underestimated the skill of their prey. Wouldn't ya say."

Totally missing whatever the lioness was attempting to get, Brom looks up at Barratore. "Death to the dogs!!!" He also raises a tankard of whatever he was drinking. "Strength, cunning, endurance, you against your prey - a hunt sounds like a great challenge."

Brom all but dismisses any secondary challenges proposed between the wemics and the WLAers. "What tale would that be for the victor. Tales of killing hellhounds, those are stories to tell! What say you." He says directing his words towards Windpaw.



DMSteveK - Hellhound Hunt 
Wednesday September 28th, 2011 6:40:19 PM

Windpaw takes up the chant, and soon all the Wemics are dancing around the fire with Brom and Barratore; "Death to the dogs!" "Death to the dogs!"

More wine is poured, and back slaps and bear hugs, bumping of chests, and other testosterone-filled stuff. It is a heady moment!

When things wind down, it is noticed the female Wemic did not join in the parade around the fire. But she smiles, showing teeth in a feral grin. "So it is chosen the deed our guest-friends will do to get the Pearl. Go to Hellhound Ridge and slay a Hellhound, returning with its dead body. That would truly be a deed worthy of praise and reward. And what better reward does our Pride have than the Pearl?"

The other Wemics heartily agree.

Windpaw guages the failing light. "Therre is about an hourrr of light left, plenty of time forrr you to go to the rrridge and kill some Hellhounds! Be warrrned, they arrre strrrong and filled with firrre in thierrr mouths. And they arrre rrrarrrely alone. They hunt in packs, the firrrst show themselves to drrrive the prrrey rrrunning to the larrger pack. If you attack the drrriverrrs, you may be able to kill them beforrre the grrreater pack shows up. They do not crrross the strrream that is between herrre and the rrridge, so once you brrring the body acrrross the strrream, you will be safe."

It appears the WLAers have a choice. They can hunt Hellhounds and the Wemics will give them the Pearl, they can attack the Wemics and steal the Pearl, or they can let the liontaur village get drowned by water elementals. Nobody ever said heroic choices were easy!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday September 28th, 2011 7:25:39 PM


"I will hunt hounds!" Though her story drew not a word from the Lion People, Harvest Moon seems to care little. Rather, she grins from ear to ear and throws a fist into the air.

"Death to the dogs! We will go to the ridge and bring one back across the stream!"

Peza 
Wednesday September 28th, 2011 8:33:47 PM

Peza caught up in the excitment ...chants along " Death to the dogs ... Death to the dogs "

but once things settle down ..... her mind races with the terrible stories and tales she has heard of hellhouds ....."at least there is eight of us ..... hope we don't have to face a whole pack "



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday September 28th, 2011 9:16:44 PM

"Ah nuts. and me without any fire protection spells" Crag thinks to himself. He refrains from joining in the chant, and prays quickly for victory to the Gods.

Crag then moves over to Barratore. "Well, this was your plan. Lead on. As they said, we have a little light left. Let's make use of it." He then makes a gesture in the general direction of the ridge.

On the way there, Crag offers Barratore or Brom an enlarge person spell once the hellhound shows up. "I got one. You'll be a little less agile and easier to hit, but you will be stronger, and you and your weapon will be even bigger. I will throw that, then a bless, and then join the battle if there is any left."

"Anyone have any other thoughts on what they will do once the enemy is sighted?"

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person


Gerox Shale 
Wednesday September 28th, 2011 9:43:37 PM

Gerox hears Crag and murmers to himself, "Yeah hamstring the minotaur and run really really fast. Hell hounds. Really Hell hounds."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=5 ;
Wednesday September 28th, 2011 9:47:47 PM

Barratore jumps and thumps and belts out a few great howls as he moves about the fire. A roaring fire to his right, a fire of drink in his belly and enough testosterone to level a mountain, Imod this was what being alive and a minotaur was about. Barratore nods readily and looks at his companions, "Time a plenty to slay a few dogs and return."

Not a complete fool or idiot though, Barratore listens carefully to the words of Windpaw on the dangers and tactics employed by his soon to be enemy. "Windpaw, your pride knows much of these dogs, how far is the reach of their flaming breath?"

With Crag adding encouragement, Barratore is off in the direction of the ridge. The minotaur figures that he, the tough dwarf and Brom could take one. If the others came, they would be assured success if not, they would simply need to be a bit careful. Pulling a large javelin, Barratore answers Crag, "An Enlargement would be great." He then draws his Large Bastard sword with his left and rests the nearly 7' of blade back across his shoulder for the walk.

Perception 5 OK and here come the crap rolls

ooc awesome Gerox lol

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Thursday September 29th, 2011 10:48:49 AM

Brom partakes in belting out shouts and howls. The barbarian becomes all business once it's time to head out. "Crag, give to Barratore he needs all the help he can get." The barbarian says with a smirk looking up at his large companion.

He pulls his 6-ft sword and sets it across his shoulder and taps his sling at his belt. "Let's hunt some dogs."

DMSteveK - Hellhound Hunt: To the Stream 
Thursday September 29th, 2011 1:41:28 PM

Some of the liontaur stay behind with those heroes not going on the hunt. It is obvious that "Iron Shot" Tom has drunk a little too much of the heady wine and is in no condition to go on this hunt. As the party members know, tomorrow will be too late to hunt and get the Pearl, for the mermaid made them a promise...

Windpaw, the female Wemic, and 2 other warriors go with the WLAers out of the village and south along the crest of the beach. Soon, the ridge that makes up the southern crest of the moon-shaped bay is prominent, only a 30 foot wide stream separating the fertile plain where the group stands from a more rocky promentory.

The Female Wemic speaks. "Yes, guest-friends, they are the actual hounds from the Lands of Unrest. Tomi, the great god of all Taurs, long ago saved the Wemic in the Great Cataclysm, leading us by dreams to come to islands far from the mainland. The dreams urged us to find the Minotaur and the Centaur, and, together, bring peace to all children of Tomi."
"But our ancestors lost thier way. The horror of the Cataclysm made them turn on each other, some clining to the ancient ways to please Tomi, and some forsaking the hunters way as if the ancient ways were what caused the Cataclysm. Both groups forgot the mission of Tomi. In anger, Tomi sent the Hellhounds to our islands as a test and reminder of his calling to the Wemic. And as long as the Wemic do not bring peace to the Taur, we will battle the demons of our past."

Windpaw then gives his last advice. "Thierrr brrreath is no more than 10 feet away, but can strrrike a grrreat numberrr of warrriorrrs in that distance. Count yourrr warrriorrrs as you crrross the strrream. Be brrrave and do not rrrun. Be surrre to quickly kill thierrr driverrrs to avoid the main pack. Once you have a body, rrrun forrr the strrream and crrross to be safe."

ooc: Each hero state whether you are crossing the stream or not. Those that do not post, do not cross. The team will have whoever happens to be on hand.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=24 ;
Thursday September 29th, 2011 2:06:08 PM


Harvest Moon listens intently to the advice of the Lion Woman. From her story, it seems that the histories of the Lion People and those of the people of Barratore Steelwind are very much twined about each other like twisting vines. It will be good to live a tale for the Lion People in which Barratore Steelwind plays a part.

Leading with her small sharp nose, as though sniffing the wind, Harvest Moon approaches the stream. Her eyes scan the water for dangers. Her ears listen for the bark or howl of dogs.

With but a single look behind to see who might be accompanying her, Harvest Moon enters the stream and begins wading across to the rocky ridge.

++++++++++++++++++++++

Perception 24

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday September 29th, 2011 4:43:43 PM

Lemick isn't necessarily eager to see a hell hound, not to mention getting close enough to kill one. Still, the task is set and he hopes to contribute to the benefit of the group. As the group begins making plans, Lemick sees how close the group has gotten and is pleased.

"Aside from healing, I likely can offer very little to the combat, perhaps a bit of luck if the stars are aligned just right." He smiles as he looks up with daylight still present.

Watching Harvest, Lemick prepares himself to cross holding his javelins ready, and when the group is ready -- crosses.


Peza 
Thursday September 29th, 2011 5:29:56 PM

Peza checks here equipment ....looks about at the others .... gives a grin to the Wemics .... and crosses after Harvest " wait up Harvest .... lets do this together ... "

Once reaching the otherside of the stream .... she unslings her crossbow .... loading it in one smooth motion ....

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday September 29th, 2011 5:49:47 PM

Grrr my post vanished. Barratore thanks WindPaw and with javelin in hand crosses over blind to everything else ( perception 4).

Gerox Shale 
Thursday September 29th, 2011 11:18:24 PM

Gerox looks at the others crossing disbelief on his face. "They are really doing it. They are going looking for Hellhounds. What kind of idiots did I join up with?" With that he throws up his hands, kicks a rock and runs over to Barratore and jumps on his back." At least you can do if I have to go along with you insane people is to keep me from drowning in the stream. It might only go up to your knee but I bet it goes up to my chest!"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday September 30th, 2011 7:52:21 AM

Crag crosses the stream, sticking close to Barratore for a quick enlarge once we have spotted our foe.

"If there is more than one, we need to pick one, concentrate on killing it, and then getting back across the stream with it's body quickly. One might kill us all, but a pack surely will."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=16 ;
Friday September 30th, 2011 9:37:14 AM

"Let's get to this." He says before grabbing Gerox and putting him on his shoulder. "Don't worry, Gerox, as I told you before I got ya covered." With Gerox on his shoulder, Brom starts to wade across the stream.

Perception DC16

DMSteveK - Hellhound Hunt: Up the Ridge 
Friday September 30th, 2011 12:21:59 PM

Seven heroes cross the stream, most by their own power and Gerox by holding onto Barratore. The stream is mountain-fed and cold, but pure as the best water, and is 4 feet deep at the worst of it. It turns out Gerox was smart by hopping a ride with the minotaur. Crag, weighted down with his armor, has no difficulty keeping his feet, but has to do a couple of jump-bobs to catch his breath as the deeper water closes over the dwarf's eyes.

Still, the heroes are soon safe and wet on the other side of the stream. "Iron Shot" Tom is sleeping off the wine along with several liontaurs, and Leapold elected to stay on the SeaSprite when the others came to the village.

Harvest's keen eyes can't see anything moving about in the sparse undergrowth of the rock ridge. And nothing immediately jumps out, either. The ridge rises before them without a noticable trail, and the heroes can see the cliff that falls into the sea about a mile away...

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+5=13 ;
Friday September 30th, 2011 2:04:05 PM


Harvest Moon comes up out of the stream, her oversized robe now clinging to her body. The water had been quite deep, coming up as high as her chin at some points.

Now, though, that they had come across the river, the half-elfish girl begins to search the bank, seeking out the tracks that would lead them to dogs. A lone dog would be best. One that had, perhaps, wandered down for a drink of water, and walked off on its own.

+++++++++++++++++++++

Survival 13 for Tracking

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Friday September 30th, 2011 9:28:30 PM

Barratore lends any a hand who want it as the stream deepens but all are across safely and easy enough. Casting a gaze left and right, he sees nothing but Harvest bending to examine the ground. The girl was a tracker, handy indeed. Barratore drops to a knee next to her, back straight still looking about, "Can you pick up a trail?"

The fighter will keep close to her rear as she moves so that he may intercept anything she finds, or that finds them

Peza  d20+5=25 ;
Friday September 30th, 2011 10:38:23 PM

Peza follows Harvests lead .... she flanks her friend .... and walks in a line abreast ..... her hers sweep the ground as she walks forward .....

" Harvest .... i found somthing .... come check it out "

d20+5=25 survival check

Gerox Shale 
Saturday October 1st, 2011 6:36:13 AM

Gerox scrambles down from Barratore's back and nods his thanks to the minotaur. "Saved me a bath my friend."

He looks around and then says, "Windpaw said to take out a driver. What is a driver? Do you think the hounds have some kind of shepherd or leader who runs the pack? Harvest, just don't look for hellhound tracks but other tracks as well."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday October 1st, 2011 8:44:24 AM

Soaking wet, Lemick looks to each side and looks for any type of tracks as Gerox suggests. Based on his findings, he's ready to follow a pair of tracks with the group. "We stick together, and we keep in mind where the river is at all times."

In addition to the tracks, Lemick also takes a deep smell to determine if anything nearby is burning.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday October 2nd, 2011 8:59:13 AM

Crag pushes his way out of the stream, mumbling about finally getting to dry land, and still getting wet. He follows behind Barratore, ready to cast an enlarge when the hellhounds show up.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=17 ;
Sunday October 2nd, 2011 8:32:39 PM

Brom makes his way across and out of the stream and on the other side he draws his sword and keeps his eyes out for opponents (Perception DC17). He waits for the trackers to pick up a trail.

DMSteveK - Hellhound Hunt: Which Way To Go 
Monday October 3rd, 2011 10:46:08 AM

Harvest and Peza checks for tracks. This seems to be a popular ford, because there are many prints here; most medium-sized doggie prints and a few large cat paws. While Harvest can readily see several paw prints that go towards and away from the water (unskilled tracking), she can't see in which direction to go. And that's where Peza comes in. It takes the woman less than 5 minutes to get everything figured out, rejecting older prints and concentrating on the ones closer in. The most recent hound prints are nearly 18 hours old (ie last night) and there was a pack of at least 9 of the beasts who came down to the edge of the stream, patrolled back and forth for a while, and then gathered up and moved up the ridge towards some rocky outcroppings.

Gerox suggests a look at other prints besides hellhound, and Peza can easily see a 2 day old trail of large cat pawprints that emerged from the stream and glided up the ridge.

Barratore, Crag, and Brom keeps alert, only the barbarian looking carefully in the undergrowth. Brom is fairly sure nothing is close enough to pounce out.

Lemick takes a deep breath, but for the stream, growing things, and the faintest smell of brimstone, he gets nothing specific. (need skill checks for more information)

There are two obvious trails to take from what Peza has found. The first is to follow the hellhound pack to the rocky ground, and the second is to follow Windpaw's route along the crest to be bait. A third thought is to range along the stream like the hellhounds did the night before and pretend to be bait...

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday October 3rd, 2011 10:51:57 AM


OoC: Please check the Character Sheet. Harvest is a skilled tracker. She has one point in Survival which qualifies her. Tracking is no longer a Class exclusive ability, but a function of the Survival skill.

SteveK: I read the skill description wrong. You are right and Harvest can track.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=17 ;
Monday October 3rd, 2011 11:06:35 AM


Harvest Moon's large elf-born eyes go very wide as her friend easily teases the story from the confusion of many tracks. Another demonstration of how clever she truly is.

"I think it may be best to follow the river," Harvest Moon suggests. "It looks as though many dogs come here. It will be better to draw them to us here rather than to have to carry one down to the water."

With those words, she begins casting about again, searching the area for signs of the Hell Dogs.

++++++++++++++

Perception 17

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=18 ;
Monday October 3rd, 2011 8:11:33 PM

Lemick allows the others to use their skill to determine the best path. He does like Harvest's idea to stay near the water

OOC: How close to dark is it?

As the group sets off, he looks back to see what the remaining wemics are doing. (Perception 18, Is this all a game to them, or is their mild concern?)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=13 ;
Monday October 3rd, 2011 8:22:17 PM

Brom continues in position with his sword drawn. He watches out into the wilds looking for danger. He whispers "If the dogs know the river is safety, they're not likely going to attack while we are standing next to it." He looks at the accompanying wemics for confirmation of his thoughts.

Perception DC13

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 3rd, 2011 9:33:46 PM

"I'm agreeing with Harvest. Let em come here where we are close to the exit. Wanderin up after em, and stumbling on their lair sounds like a bad idea."

Peza  d20+5=11 ;
Monday October 3rd, 2011 10:03:04 PM

"Sounds like a plan .. " agrees Peza " we'll track him along the stream and draw them to us .... at least that way we have the stream at our backs ."

" Hopefully we won't run into a big pack right away ... maybe pick off one that investigates us or something like that "

survival check d20+5=11

Gerox Shale 
Monday October 3rd, 2011 10:11:22 PM

Gerox grumbles, "If we run into the large back, most likely I am lunch." The gnomes eyes scan back and forth nervously. It is clear that he is out of his element and scared.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=6 ;
Tuesday October 4th, 2011 8:49:15 AM

Barratore stands and listens as Peza and Harvest give a number to the pack And of the advise of the others. True it would be safer to stay near the river, but the large human had a point as well. Would the pack or lone 'driver' come so close against so large a group? It seemed to him that they would not

Barratore speaks up, "Would the pack or lone 'driver' come so close against so large a group? Perhaps we should follow the course of WindPaw whom we know was pursued. Some of us could move up the trail to set an ambush for myself and another to draw in the lead hound"'

Barratore looks to Peza and Harvest. "I would need a tracker we me."

"if we remain together as a large group the hounds will amass to attack, a lone hound will not come in and attempt to drive us anywhere."

Perception 6. Gold medal die roller

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 4th, 2011 9:45:26 AM


Harvest Moon turns from her survey of the surrounding river bank and rocky ridge. At first she hesitates. It would be a very frightening thing to be chased by a pack of dogs. But, then, bolstered by the presence of her friends, Harvest Moon speaks up.

"I will go forward," she says. "I will take the attention of the dogs and bring them to you. I do not think that I can run faster than the dogs. But I will go, and I will run as fast as I can back to you."

Then Harvest Moon, in preparation, eyes first the bank of the river, then the rocky ridge. Which would be better for running upon? Would it matter? If the ground hampers her, would it not also hamper the running of the dogs? Where would be the best place for the others to hide? Is there a place here along the river? Or would the way told by Windpaw provide a better place from which to spring from hiding?

++++++++++++++

Perception 17

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 4th, 2011 4:08:58 PM

"No one is going alone." Brom speaks up. "We can break up into smaller teams. One takes point and is bait for the drivers and the other will be nearby. The point team will lead the dogs to our second team." He says. "I'll go with the point."

DMSteveK - Hellhound Hunt: 59 minutes to Night 
Tuesday October 4th, 2011 4:24:03 PM

Harvest, too, sees the story of the tracks near the bank of the stream.

Lemick and Brom look back at the Wemic on the stream's far shore. They are already withdrawing from the stream in a tight defensive formation. It appears they are taking the proximity of the hellhounds and the coming night very seriously indeed. Lemick makes an assessment and figures there is about 50 minutes of good light left in the sky, followed by 10 minutes of heavy shadow before full night.

The first suggestion is to range the stream, but several heroes object in that the heroes clustered together with a safe back to the stream may make single or pair of hellhounds not reveal themselves, and only get attacked by an entire pack. Peza and Harvest can see that the prints are older, at least only from the hours of complete darkness...

Another suggestion is for Harvest to play 'bait', but Brom quickly nixxes that idea.

Barratorre suggets following Windpaw's prints. It would be away from the presumed lairs of the hellhounds and a known path to get a hellhound driver/chaser.

A minute passes in reading tracks, ranging up and down a little on the stream, and contemplating the plan of action.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 4th, 2011 8:33:49 PM

"I guess going toward the known path of the driver hound is the best bet. It's the best bet to get one to come after us in the time we have. We only have tonight to find them and make this work, or we have a bunch of dead Kitty Kats."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday October 4th, 2011 9:15:10 PM

"Okay, we need to get this done before full night sets in. The darkness will make it hard to know how many are about. "

Lemick takes up the rear as the group follows the known path. Javilen at the ready.

Peza  d20+5=25 ;
Tuesday October 4th, 2011 11:23:44 PM

Listening to the debate .... Peza adds " we need to make a decsion .... so i'll add my vote to Barratorre choice ... "

" what does everyone else say ?"

Once settled Peza will head in the direction of the groups choice .... checking for tracks

d20+5=25 survival check

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=11 ;
Wednesday October 5th, 2011 12:14:55 PM

Barratore agrees, no one should be alone. So it was settled, Brom and Harvest would bait the driving hound to the rest of the group. Peza would escort everyone to an ambush site and they would wait.

Perception 11 while waiting

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=23 ; d20+5=6 ;
Wednesday October 5th, 2011 12:53:19 PM


Harvest Moon nods at the decision made by Barratore Steelwind. Along with Brom, she ranges ahead. It is difficult to follow the tracks upon the stony ground and she soon gives up in favor of keeping a wary eye out for the dogs. They would have to rely upon the dogs to find them rather than the other way around. It may also be very important to spy the dogs before they themselves are spied. Harvest Moon keeps a weather eye. The advantage from such might mean the difference between life and death.

+++++++++++++++++

Perception 23
Survival 6 (For Tracking)

DMSteveK - Hellhound Hunt: 49 minutes to Night  d20+13=17 ; d20+13=29 ; d20+13=21 ;
Wednesday October 5th, 2011 5:41:56 PM

Harvest and Brom are elected (volunteer?) to be bait, keeping the rest of the group is led by Peza to a likely ambush position. The group walks for about 10 minutes up the ridge (ooc: 2000 feet or 2 1/2 football fields) until they are 3/4 of the way to the top. Here, there is a smooth, rocky area with good bushes where even Barratore (if squating down) can keep out of sight. The group settles in, waiting a few minutes to get settled and resting easy, and then Harvest and Brom continue on.

Harvest quickly loses Windpaw's trail, but that is not too much of a problem. The two heroes are only 100 feet from the ambush party, when the sharp-eyed Harvest spots a lupine shadow moving from one bush to another near the trail... and freezes, trying to hide, but still seen through the gathering dusk.

The Hellhound is 40 feet up the trail from Harvest and Brom.

Harvest and Brom are 80 feet up the trail from the WLAers hidden at the ambush site.
The two walk up the same trail as Windpaw's prints, walking swiftly without hustling, and trying to keep eyes and ears open for any sound, scent, or sight of Hellhounds.

After about 10 minutes of walking

Gerox Shale 
Wednesday October 5th, 2011 5:43:16 PM

Gerox sighs and says, "I think we need to get a rider, not a hellhound. How you are going to separate them is a fair question. I fear that my magic is to limited to handle something that could tame a hellhound but I will try."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=7 ;
Wednesday October 5th, 2011 6:44:44 PM

Brom stays very close to Harvest as they move up the path. Unlike Harvest, Brom is oblivious to the danger. As long as either of them could see the hellhound, he knew he was fast enough and strong enough to get them back to the others.

Perception DC 7

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 5th, 2011 6:46:41 PM


"Run! It sees us!" The dim light of the gathering dusk means little to Harvest Moon's elf-born eyes. She sees as though it were daylight. Harvest Moon spares a moment to grip the arm of Brom and point out the dark figure of the dog as it tries to hide from view.

She then sprints back along the trail in the direction of the place of ambush where the others wait. Her arms flail about as though in panic. But, otherwise, her run is silent, drawing no attention from any who might be out of visual range.

Peza 
Wednesday October 5th, 2011 9:48:23 PM

Settling on a suitable ambush site ..... Peza tries to get everyone organized in helpful positions ....then checks out firing lines for her crossbow .....

" we need to let it get close ... or it might just run away after a shot or two .... if we can ambush it then we can bring our full groups power againist it ... to end this fight quickly "

Waiting as Harvest and Brom continue upwards ... as bait ..... she waits patiently .... looking for signs of movement nearby ..... Peza grips the stock of her weapon a little tighter as Harvest suddenly turns and runs back towards them ..... " she's a good actor ..... she aint scared ... that little one is fearless " muses the ranger as she readies her shot

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 6th, 2011 11:18:53 AM

Crag waits in the ambush spot, prepared to enlarge Barratore once the hound has closed.

"Wait until it gets in melee weapon range" Crag cautions his companions. "Shoot too early, and we lose the ability for the sword and axe swingers to get their shots in."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday October 6th, 2011 11:50:40 AM

Barratore crouches down as best he can while still allowing himself to be able to stand and launch a javelin. The others would keep sharper eyes out. Barratore replies to Crag "I was planning to engage at range and then close. Remember the creature can breathe fire, but you are right we cannot allow it to escape either.". Barratore continues to clutch his javelin not having the answer to the dilemma

Hearing Harvest's shout he almost leaps up right then, but they would be too far still. Looking to Peza, "I wait on your mark to attack.". A silent prayer to Waard his next thought.

Delay action on Peza

DMSteveK - Hellhound Hunt: 48 minutes to Night 
Thursday October 6th, 2011 1:38:06 PM

Harvest sees the Hellhound, gives Brom a verbal nudge, and pretends to panic, hustling back down the ridge. Brom (DM assessment from post prior to Harvest), follows, making sure he is behind the monk. The uneven ground makes it impossible to run, but that is true of the hellhounds as well, I hope! (ooc: Harvest move 30 feet, hustling is 60 feet. Brom can move 40 feet and easily keeps up to Harvest).

The Hellhound that Harvest spotted wastes no time in anger, but leaps up to give chase. It bays, a terrible belling cry that sounds half like a dog and half like a tormented soul, then bounds after the fleeing Harvest and Brom. Perception DC 18 (14 with low-light vision) Highlight to display spoiler: { Another hound has emerged from the other side of the trail, and both Hellhounds are chasing the fleeing heroes! }

Answering howls further up the road rise and swell. Perception DC 16 Highlight to display spoiler: {At least 6 different howls}

.....................

The Hellhound is 20 feet up the trail from Harvest and Brom, and 40 feet from the WLAers hidden in the ambush site.

Harvest and Brom are 20 feet up the trail from the WLAers hidden at the ambush site.



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=24 ;
Thursday October 6th, 2011 2:30:57 PM


A quick glance behind herself reveals a second dog that emerges from the opposite side of the trail. The Wold bounces with the uneven terrain as Harvest Moon rushes past her fellow League Adventurers and twenty feet beyond. As she whirls, turning to face the on-coming dog, the half-elven girl listens for the bay of the hounds. Each has a different voice. How many can she pick out?

"*Six*!" she cries out. "I hear six dogs. There are two here now. Four on the way!"

+++++++++++++++++++

Position: Double Move of 40ft, putting Harvest 20ft past group and 60ft from lead Hell Hound.

Perception 24

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 6th, 2011 4:30:02 PM

"Alright, your call Barratore. Once Peza fires, delay just a heart beat while I enlarge you, and then throw. I will wait on Peza. This should give your javelin a bit more ooomph! We must do this fast, or we will be fighting more of them than we can handle. We must kill one, grab it and run."

Delay on Peza firing to cast Enlarge on Barratore.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person



Peza  d20+7=8 ; d20+7=19 ; d8=1 ; d8=8 ;
Thursday October 6th, 2011 8:42:53 PM

Peza calmly holds her fire ......as Harvest and Brom rush towards them with a hellhound or two in tow .....

" let the dogs get close .... Crag go ahead and cast your magic on Barratorre .... when i fire .... pound it "

The ranger lets the hellhound get within 30' (point blank shot range ;-) ) ...... then fires at at the hound .... (hero point used ) .... but her hands shake a little as the beasts red eyes bear down on their hidden place ..... but she takes a breath and keeps her target lined up and fires ....

(d20+7=19 hit damage d8=1 , vital shot feat d8=8 total damage 9 pts

Peza quickly reloads ..... knowing this must end quickly ....." waards luck be with us " she whispers ....

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=20 ; d20+2=4 ;
Thursday October 6th, 2011 9:38:17 PM

Lemick also waits in ambush as his comrades reach him. One dog is coming, and others are certainly on the way. (Perception: 20 -- way to many are on the way!)

Javelin at the ready, he lets it fly as soon as possible (within 30')
Att: 4 -- major miss

(The uneven surface and the fear of more arriving sooner rather than later, causing Lemick's javelin to fly way wide.)


Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=20 ; d20+7=26 ; d20+7=8 ; 2d6+13=22 ;
Thursday October 6th, 2011 9:48:16 PM

Brom catches the movement of another hellhound from the other side of the trail. He also hears the about half-dozen more in the distance. Perception DC20

Running just behind Harvest Moon, Brom moves 40-ft or until he hears some signal from the ambushers and then he turns, rages, and readies an attack on the lead hellhound with his greatsword.

Readied Attack (using power attack): AC26 (threat, AC 8 no crit - damn!); damage 22

Gerox Shale 
Thursday October 6th, 2011 11:16:12 PM

Gerox is dizzy. The world seems to be spinning. What were they thinking? This thing breathes fire! He tries to steady himself and prepare for the battle. He finds himself panting. "Breath you stupid git!" He thinks to himself. He readies his magic missile spell thinking that he doesn't want to get to close to this thing.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=5 ; d20+1=18 ; 2d6+5=16 ; d20+5=12 ; d6=6
Friday October 7th, 2011 4:31:06 PM

When Peza fires, Crag Enlarges Barratore and he stand and hurls his javelin. The Weapon starts to arch wide, but Barratore has learned to carry more faith in the gods and especially that of Waard [used Hero Point][ and the javelin sails into the Hellhound
Hit AC 5 Hero Point AC 18 Dmg 16

moving 5' towards the wounded hound he draws his now Huge Bastard sword

Enlarged AC 14 Reach 15' wpn dmg 3d8+7
Attack of Opp Hit AC 12 which won't

Heroic point 6 typical now the die roller goes high

DMSteveK - Hellhound Hunt: 48 minutes to Night  d100=23 ;
Saturday October 8th, 2011 3:35:57 PM

Harvest runs past the adventurers and spins, calling out that there are SIX more hellhounds in the darkness behind her. The half-elf girl can see the two hellhounds on her heels, and can hear the tormented baying further away, but getting closer... closer.

The dogs get within 30 feet, Harvest and Brom are only 10 feet away when the ambush launches!

Peza calmly holds her fire until the Hellhounds get to point blank range and fires at at the nearest hound, nearly missing but satisfied the bolt slams into a vital spot in the shoulder.

Crag waits until Peza shoots and then Enlarges the minotaur, Barratore growing to Huge size. Even crouching, the taur is 10 feet tall!

Lemick waits, javelin at the ready. On the signal, he lets it fly but the uneven surface causes Lemick's javelin to fly way wide.

Brom catches the movement of another hellhound and hears the half-dozen more in the distance. He runs behind Harvest Moon until Peza lets fly, then the barbarian allows his battle joy to take over. Spinning with his greatsword unsheathed, he moves forward and launches into the wounded hellhound driving it into the ground, bleeding hard!

Gerox is dizzy, but prepares his magic missile spell thinking that he doesn't want to get to close to this thing. (ooc: without a Ready certain action or a damage roll, DM can't carry off 'ready', and so Gerox only prepared this round.)

The huge-sized Barratore stands 20 feet tall and hurls his javelin, piercing the second hellhound. Drawing his sword in a smooth motion, he ensures he is in range of cutting down the hound.
......................

One hound on the ground in front of Brom continues to move feebly and bleed into the rocky ground.

The second hellhound yelps in a high series of sounds and tries to get away, making a dash between two rocks. Barratore has an AOO before it is lost to view.

The main pack of 6+ hounds sound closer, but no one can see any movement in the evening light.

.....

Hellhound 1 - AC 16 HP -1
Hellhound 2 - AC 16 HP 16


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Saturday October 8th, 2011 4:34:12 PM


"*Yip!*" Harvest Moon gives an excited little leap into the air before pouncing upon the fallen dog. "We have felled a dog!" she cries out, an obvious detail that comes out unnecessarily in her excitement. "Let us go!"

Gripping the dog high upon its forelegs, Harvest Moon begins dragging the bleeding body down the slope toward the river.

"RUN!" she shouts, even though, with the body of the dog - at least as heavy if not heavier than herself- dragging behind, she is far from what one might call "running".

+++++++++++++++++++++++++

Drag speed ... 20?

Peza 
Saturday October 8th, 2011 5:09:49 PM

Her heart beating faster then she can remember ever before ..... as the battle unfolds ..... Peza spots the now hugh minotaur get within striking range of the second wounded hellhound .. a plan quickly develops in her mind ....

"Barratorre ... kill it then carry it with you ... two hellhounds will impress the lion people even more "

Rushing forth to Harvests side she quickly joins her in carry/dragging the first hellhound to the stream ...

" Lemick help us drag this pup ... the three of us should be able to do it "

" Brom ... your guard our backs .....Crag cover Brom ...... Gerox ....tell us what the dogs are doing ... "

Hopeing the pack doesnt come down and overwhelm them ....Peza's mind fills with a thought .. " wonder what Captain Theringer would think of our little caper ? ... is this what he expects from us ?"



Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday October 8th, 2011 10:47:04 PM

Rushing to aid the dragging process, Lemick begins pulling the unconscious dying dog, wishing he could travel faster, or the approaching pack much slower. Time, if only he had more time. (Drag assist)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=11 ;
Saturday October 8th, 2011 11:03:14 PM

Brom lets his increased adrenaline subside (ends his rage). He knows that he may need that strength if the other hounds catch up to them.

Others are already grabbing he fallen dog, but Brom is faster and stronger than the others. "Give me that thing." He says handing his sword to one of the others. "I can carry this thing easier and faster." With a jerk of the beasts forelegs, Brom has the hound over his shoulder and is grabbing his sword. "Let's go!"

Fatigue: 2 rounds

Keeping one eye out for the hounds: Perception DC11

[Brom has a speed of 40-ft, a 18 strength for 2 rounds (20 normally), and is carrying 79 pounds. Even if the dogs puts me at a heavy load, Brom's move is still a 30-ft.]

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=10 ; d20+1=6 ;
Sunday October 9th, 2011 12:32:51 PM

One hound down and the other was running. The huntress was right, a second would be more impressive and so and swings. Waard has other ideas and the blade is considerably off target. Hit ac 10

With the big human already carrying the dog, Barratore moves out taking up the rear. "I have our backs". Barratore shifts his weapon to his left hand and draws another javelin as he moves. A wary eye and ear towards the closing hounds

Perception. 6. What else could it be

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday October 9th, 2011 2:52:26 PM

Crag, realizing he is slower than most of the group, makes haste toward the river. If he arrives there before the rest, he will wait with his back to the water in case the hounds are at anyones heals.

DMSteveK - Hellhound Hunt: 48 minutes to Night  d100=5 ;
Sunday October 9th, 2011 10:46:28 PM

Barratorre has a swing and a miss, and the wounded hellhound bounds between two rocks and is gone, only its continuing yelps in the air. The Huge Minotaur keeps his sword and size to ward the area for his companions.

Harvest, then Peza, then Lemick begin to drag the still moving hellhound down hill (ooc: hound is dragged 20 feet down the trail)

Brom, staggering a little from coming down from his battle high, trots after them and then lifts the dog completely off the ground and onto his shoulders. (ooc: move to the dog, standard action to lift to shoulders. Brom can begin moving downhill next round, can't hustle until not fatigued, or will become exhausted.)

Crag begins hustling back to the stream, knowing his short legs will be the slowest of the group.

......................

The hound on Brom's shoulders, ends its bleeding, and still continues to move feebly, it's eye glows with renewed vigour.

The main pack sound closer still, but still out of sight.

.....

At Brom's current movement, it will take 3 minutes (30 rounds) of hustling downhill (double moves) to reach the stream.

Hellhound 1 - AC 16 HP -1 - Stabilized
Hellhound 2 - AC 16 HP 16
Hellhound 3
Hellhound 4
Hellhound 5
Hellhound 6
Hellhound 7
Hellhound 8
Hellhound 9
Hellhound 10


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=23 ;
Monday October 10th, 2011 12:07:33 AM


Now free of the body of the dog, Harvest Moon spares a moment to look back at the river and at the distance that they must cover to arrive there. It seems very far. Daunting in its distance.

"Hurry! We must go!"

Even more distressing is a thing that she had not noticed before. Those of the Adventuring League born with shorter legs cannot run as fast. Even with a strong person to carry the body of a dog, they will only be able to move as fast as the slowest person.

The dogs will surely catch them. Unless ...

Harvest Moon looks about. Is there some way in which the dogs might be slowed? A fall of rocks? A tree? Or, perhaps there might be quicker but more dangerous path to the river? As she keeps pace with the slowest among them, Harvest Moon searches for something that may be of use in the area around.

+++++++++++++++++++

Perception 23

Position: Keeping pace with the Slowest.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 10th, 2011 7:34:36 AM

Crag continues to move as quick as his Dwarven legs will carry him toward the water.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person(c)


Gerox Shale 
Monday October 10th, 2011 8:12:12 AM

Gerox starts running with the others going as fast as he can but he is a sailor and a gnome and long distance running are not a strength. Very soon his breath is coming is gasps but he tries to keep up with the others.

As he runs, his mind is whirling. These hellhounds fell very easily. Their reputation paints them as fearsome opponents. While he wouldn't want to be on the receiving end of one of Barratore's attacks, they should have been tougher opponents. He swears to himself that if he lives through this, he will look into it. Maybe find a sage or something.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=4 ;
Monday October 10th, 2011 9:33:48 AM

2 javelins and a curse, not enough to fell a pack of hounds, but perhaps enough to give the others the time they need. They were not so far from the water, but perhaps far enough to be caught and Barratore was about to let them be caught. The small elf girl was looking for something other than hounds it seemed to him. What or why he could not think to and so back to the pursuit he turned his mind and action

Barratore stops and allows the party to put more distance to the steam. Futilely the Minotaur looks back along their path and about to where the hounds may be closing from, but the curse...

Perception ....who cares. I'd fall on my weapon but the die roller would fail that as well

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=25 ;
Monday October 10th, 2011 10:23:38 AM

Brom, winded, continues to move with the hound over his shoulder. He notices that Crag and Gerox are going to fall behind at this pace. He moves next to the dwarf. "Crag, do you think you could hold on to me?" He says to the others "Can someone carry Gerox and still keep up? I should be able to catch my breath here a in a few seconds and then we'll need to pick up the pace."

"I think I can carry Crag and the hound and still keep up a strong pace. Barratore can you carry Gerox and still keep up?"

Perception DC25

[What I was thinking is Brom could put Crag over one shoulder and the hound over the other and not impede movement other than the weight. Brom has the Woldian human trait human variability, which increases his carrying capacity by +50%. This makes his carrying capacity L199/M200-399/H400-600.]

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 10th, 2011 12:00:07 PM

"I appreciate the thought Brom, but ye'll not be carrying me like a sack o potato's. No self respecting Dwarf would aver allow it. Run on ahead, and if I'm too slow then me and me axe will buy you some more time. If I'm gonna die, then it'll be feet on the ground, and axe in hand."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday October 10th, 2011 12:03:13 PM

[ooc - ignore my post. I thought APG went live today will repost later.]

DMSteveK - Hellhound Hunt: 48 minutes to Night; round 2 of hustling downhill 
Monday October 10th, 2011 4:39:05 PM

Harvest Moon looks about. At their ambush site, it seems there are very steep areas that will hinder movement to the left and right. It is only on the trail that will allow the hustling movement. If there is some way to block this trail with the large boulders and dense brush on either side... Harvest sees a huge boulder that looks large enough for the job and precarious that it may be able to roll. She knows it is going to take a LOT of muscle to get it moved...

Crag moves as quick as his Dwarven legs will carry him, ignoring any attempt at being made into a sack of potatoes.

Gerox starts running with Crag, very, very worried that he will not make it. Still, the never quiet mind wonders at the ease at which the group was able to defeat not just one but TWO hellhounds. It bears looking into.

Barratore feels they were not so far from the water, but perhaps far enough to be caught. He stops and allows the party to put more distance to the steam.

Brom, winded, continues to move with the hound over his shoulder. He notices the hellhound seems to be recovering its strength; that the terrible wound from Brom's greatsword isn't so great...
......................

The hound on Brom's shoulders stops moving. It's hot breath is steady on the barbarian's chest.

The main pack sounds closer, and Harvest can see shadows bounding along the trail at the crest of the ridge!

.....

At Brom's current movement, it will take 3 minutes (30 rounds) of hustling downhill (double moves) to reach the stream.

Hellhound 1 - AC 16 HP 0 - Staggered
Hellhound 2 - AC 16 HP 16
Hellhound 3
Hellhound 4
Hellhound 5
Hellhound 6
Hellhound 7
Hellhound 8
Hellhound 9
Hellhound 10

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=16 ; 2d6+6=12 ;
Monday October 10th, 2011 5:11:30 PM

"Crap!!!" Brom says dropping the hell hound to the ground. "Damn things healing!" Taking his sword in hand he runs the thing through.

Attack: AC16, damage 12 (attack and damage takes into account being fatigued)

Fatigue over after this round.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=2 ;
Monday October 10th, 2011 5:20:34 PM


The boulder!!! But ... how to get it moving?

"Barratore Steelwind," the half-elven girl cries, "help me!"

Quickly, she veers from the path which she has taken with the others, and she bolts toward the great stone. "We must push this rock!" She leaps to the side of the great stone and grips it by a hand hold, attempting to pull it from its perch and onto the trail.

"It will fall onto the trail and block the dogs!" she cries, straining with the effort. Only then does Harvest Moon realize that her leverage is all wrong. Pulling will do nothing. She must get behind the stone and push.

++++++++++++++++

STR Check 2 (Nat1!!!)

Peza 
Monday October 10th, 2011 8:15:08 PM

Peza looks about trying to assess the situation ......her eyes widen as she spots Harvest trying to wrestle with the rock .... the little waif had little chance of moving the rock ..... it would block Barratorre's escape anyway ....

" Barratorre its good to hold the rear but you must keep moving down towards the water ... every step closer is a step closer to surviving ....."

" we'll fight as we retreat ...i think the dogs can only come down the path ... so long as we can fight as we withdraw ....we should be able to make it ....but we must fight togther as a group "

Peza stops running ... but keeps moving down the hill .... her eyes and crossbow sweep the trail side to side ...."

"Lemick .... stay with me ... we can;t leave Harvest and Barratorre by themselves ....we'll hold the Trail behind Barratorre as he moves down "


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=17 ;
Monday October 10th, 2011 11:14:11 PM

Barratore follows Harvests line of thinking and nods. He drops the javelin, sheathes his sword and moves to put his mass and strength into moving the boulder. "Get going and get the others down. You're not helping here." he grunts to Harvest

The Minotaur yells after the others as well. "keep moving to the stream"

Str check 17+5

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 11th, 2011 9:25:52 AM

Crag keeps heading for the stream.

DMSteveK - Hellhound Hunt: 45 minutes to Night; round 30 of hustling downhill 
Tuesday October 11th, 2011 12:03:16 PM

Harvest and Barratorre team up on the rock. Standing from here it is obvious that this path is not the only way down, only the most convienient. With Harvest's keen eyes and Barratore's great strength, the rock wobbles, and then is heaved down the side of the slope, a scree of smaller stones and earth sliding, bumping, and bounding along. With a crash, the large stone wedges in between three other rocks and a couple of bushes, making the path a tight squeeze even for Gerox!

Seeing nothing more to do here other than earn a heroic death, the two WLAers scramble down the slope and back to the trail, hustling to catch up to the others.

Brom has problems of his own, the darn thing's healing! Dropping the hound, the human barbarian unsheathes his greatsword and runs the hot body through. The flaming eyes glare at Brom, then dim and go out, well and truely killed.

Now that the carrying hound is actually dead and the path is blocked, the WLAers make a dash for the stream. A minute of scrambling downhill later and the belling, tormented calls of the Hellhounds change as they arrive at the rockfall. They scramble up and down slope, flowing around the blockage, but precious seconds are wasted by the pack!

The Hellhound pack is gaining, but slowly, too slowly. Even though the dogs are on thier heels, before the WLAers, there is the 30 foot wide, four feet deep stream!

...............

Brom (carrying the dead hellhound), Peza, Gerox, Crag, and Lemick are at the water's edge.

Harvest and Barratorre are 30 feet away from the water's edge.

Eight Hellhounds are 30 feet away from Harvest and Barratorre.

The stream is 30 feet wide, 4 feet deep. The water impedes movement (double move cost)



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+9=29
Tuesday October 11th, 2011 12:46:12 PM


"RUN!" The chase down the ridge is more exciting than fearful. It is a Harvest Moon with a grim smile and a gleam in her eye who comes up upon the others in the final race toward the river. The dogs are right on their heels.

She quickly closes the distance between herself and the shore, and as she nears the water Harvest Moon makes a great leap into the air. She finds the air blowing through the short shaved hair of her head. Her arms and legs churn in the air to clutch at her balance as the waters of the river fly beneath her.

With a tremendously large splash, Harvest Moon lands in the water near the far bank, where she whirls about to face the oncoming dogs, her breath coming in short panting gasps from the exhilaration.

++++++++++++++++

30ft Move / Jump

Jump 29 (25ft rounding down) / Nat20!

Position: 25ft across the river

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 11th, 2011 1:35:05 PM

"Hang on to me, gnome." Brom says to Gerox pausing only long enough to let the gnome grab on him before moving across the stream.

He is on the other side and yells back to Barratore "Come on get your furry rear movin'!"

Brom is on the other side of the river. He hopes the wemics were right and the hell hounds don't like water. Otherwise, he wasn't sure they would make it.

DMSteve:Highlight to display spoiler: {adjusted words to fit CDM PG intent}

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 11th, 2011 2:26:06 PM

Realizing the hounds would be on him if he tried to wait for the others, Crag determines the best course of action is to get his little Dwarven butt across the river before everyone else races by.

He jumps into the water and begins walking across, trusting that his armor will weigh him down enough that with another few jumps for air, he can make it.

Gerox Shale  d4+1=5 ;
Tuesday October 11th, 2011 2:50:00 PM

Gerox scrambles up onto Brom and says, "Hold." He concentrates for a second and a magic missile leaps from his hand and hits the lead hellhound in the face! (does 5 points of damage)

He says, "Hope that slows them down a for a couple of seconds! Now lets get out of here!"

(ooc Move action is climbing up on Brom, then magic missile, then Brom should be able to move)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=19 ;
Tuesday October 11th, 2011 4:25:19 PM

Barratore glances over his shoulder at the closing hounds and calls back towards Brom, "just worry about your own bare backside and don't drop the hound!"

Barratore moves quickly to the edge and leaps with a thundering splash nearly halfway across

30ft Move / Jump
Acrobatics 19+2

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=6 ;
Tuesday October 11th, 2011 4:38:05 PM

Lemick moves 5' into the water holding his javelin in his hand. He's ready to use it should it come to hand to hand combat. As he waits, he splashes some water in land, hoping the mere sight of the water deters them.

Intimidate: 6 guess not :(

Peza 
Tuesday October 11th, 2011 5:42:28 PM

Peza is tempted to fire a parting shot ...butrealizes its useless effect on the dogs .... with a look back at the hounds as they close in ...... she wades into the water ... amiing her way to the otherside.......

DMSteveK - Hellhound Hunt: At the Stream 
Tuesday October 11th, 2011 9:27:05 PM

Harvest runs to the river and gives a tremendous leap, splashing down nearly on the far shore!

Brom pauses to get Gerox on his shoulders, and then, staggering under his unwieldy load, splashes most of the way across the stream. (standard action to have Gerox climb aboard, move action 40/2=20 feet across the stream.)

Crag bulls his way through the slow moving stream, his armor keeping him on the bottom. Though he has to hold his breath in the middle, it is only seconds before he crests and is near the far shore.

Gerox climbs up Brom and tries to fire a magical bolt at the leading hellhound, wounding it in the flank. (unstable Concentration DC 11 to succeed). He then has a precarious ride over the stream.

Barratore runs hard and makes a leap nearly equal to Harvest, making a great splash next to Brom.

Lemick takes a short step into the water and then turns to menace the arriving hellhounds with his javelin and a splash of water.

Peza runs straight into the water and doesn't stop untiil she gets to the far shore.

.....................

The Hellhounds don't slow down from a Magic Missle or a splash of water. Boiling down the last few feet to the stream, most howl and begin pacing the shore, but two have other plans. Unable to charge Lemick because of the difficult terrain and having run too far to fry the hero they splash into the shallow water, one on either side of him, growling and snapping thier jaws!

(ooc: Lemick, holding a melee weapon, can make an AOO against either hound.)

(ooc: hellhounds can't charge [difficult terrain], and can't double move then use breath weapon. Two are, however, in a position to AOO Lemick as he tries to withdraw as only the first 5 feet of withdraw allows no AOO and he has 10 feet of threatened squares to retreat from.)

.....................

Peza is all the way across the stream.

Harvest is 25 feet across the stream.

Barratore, Brom, Crag, and Gerox are 20 feet across the stream.

Lemick is five feet into the stream with one hellhound on either side of him and eight more pacing the shore within easy flaming breath range!!!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 11th, 2011 10:26:15 PM


"Lemick of Waard! RUN!" From near the bank, while fighting to stand in the tremendous waves created by Barratore Steelwind's great splash, Harvest Moon cups her hands about her mouth. "Run, Lemick of Waard! Run for your life."

Gerox Shale 
Tuesday October 11th, 2011 11:18:55 PM

ooc do they still have concentration checks in Pathfinder? I don't see a skill slot for it. What do I use to roll?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 12th, 2011 7:38:07 AM


OoC: Concentration is now listed under the Magic section. It's HERE.

Formula is: d20 and add your caster level and the ability score modifier.

More difficult to hit than before. Oh, and Defensive Casting is DC15 + 2x Spell Level. Much harder to hit than before.

Gerox Shale  d20+5=14 ; d20+5=23 ; d4+1=4 ;
Wednesday October 12th, 2011 8:44:53 AM

(OOC thanks Al! I made the first roll with a 14 and second roll with a 23)

Gerox yells at Lemick, "Dive under the water and swim! You will be protected from their breath!" He then casts another magic missile at one of the hellhounds flanking their cleric doing 4 points of damage to it. If either one is one of the wounded ones he will target that one. (concentration check of 23 damage 4 points)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday October 12th, 2011 8:59:18 AM

Crag finishes crossing the stream, drops his axe on the shore, and pulls his crossbow. "Keep moving Lemick, we'll give em something else to worry bout."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person(c)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=6 ;
Wednesday October 12th, 2011 9:35:49 AM

Barratore spins, the hounds were only 15 feet away and so he closes to within his reach and with a prayer to Waard on his lips, he strikes at the hound just struck by the magic missile.

The prayer quickly becomes a curse as Barratore's blade is as far off the mark as it can get. Borrowing from his months aboard the Sea Sprite, the warrior spins a series of curses and lineage questioning taunts directed at Waard that might even make the foulest demon blush

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Wednesday October 12th, 2011 7:44:47 PM

Brom finishes moving across the river. He drops the hell hound on the far side with a thud as it hits the ground. "Get your but down, Gerox." He spins and pulls his sling to cover Lemick.

[Sling is out, but not loaded. What is the loading speed of a sling?]

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 12th, 2011 7:55:15 PM


OoC:

Rules for a Sling are HERE.

Action: Loading a sling is a move action that requires two hands and provokes attacks of opportunity.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+1=3 ;
Wednesday October 12th, 2011 8:56:13 PM

Lemick is shocked he has placed himself in this position and that the dogs actually entered the water. Jabbing at one of the beast as it approaches causes him to lose his footing (hit: AC 3).

At this point, Lemick would most often be shouting curses to Wardds timing, but this proves difficult as he dives towards the rest of the party (defensively?). With the hope that his heavy armor protects him, Lemick dives under the water to avoid the flames likely coming.

(OOC: Not sure bonuses on 'swimming' when you can touch the bottom, but Lemick intends to stay underwater for a bit -- the armor making this part easy, and use the current to float down and across.)



Peza  d20+7=18 ; d8=4 ; d8=3 ;
Wednesday October 12th, 2011 9:15:06 PM

Spinning about as Harvest shouts the danger to Lemick ...... she raises her crossbow .... taking aim on the hound on Lemicks left ....... " hold still doggie " ..... as she squeezes the trigger ... a bolt streaks into the hellhound ......

d20+7=18 hit damage d8=4 vital strike damage (feat) d8=3 total is 7 damage !

The girl groans a little as the bolt doesnt sink as deep as she was hoping for ... " Thick skinned bullies "



DMSteveK - Hellhound Hunt: At the Stream  d20+5=13 ; d20+5=13 ;
Thursday October 13th, 2011 11:39:26 AM

Harvest Moon calls to her friend: "Run, Lemick of Waard! Run for your life!"

Gerox yells for Lemick to, "Dive under the water and swim! You will be protected from their breath!" From the shoulder of Brom, he casts another magic missile at one of the hellhounds flanking Lemick, succeeding and doing minor damage.

Crag, water streaming from hair, beard, and armor, finishes crossing the stream. He drops his axe on the shore and pulls his crossbow.

Barratore spins, the hounds were only 15 feet away and so he takes a step into the stream and, with a prayer to Wardd, fans the air about the hellhounds.

Brom finishes moving across the river, dropping the hell hound on the far side with a thud and pulls his sling to cover Lemick. (ooc: sling loading is a move action)

Lemick is shocked the dogs actually entered the water. He misses an opportunistic jab at one beast, and then turns and dives underwater and towards the rest of the party. The two hellhounds menacing the cleric snap at him, but the underwater cleric is too difficult to strike! Lemick crawls along the bottom until he strikes the furry pillar of Barratore's leg, and comes up spluttering.

Peza raises her crossbow and further wounds the hellhound on Lemick's left!
.....................

Six hellhounds release a breath of flame that shoots 10 feet over the water, but doesn't get near any of the heroes. The two hellhounds in the water are bathed in the flame, but seem to have no problem at all with the fire of their own pack's breath.

The two hellhounds in the water withdraw and move out of the water and away from the stream. (Barratore, being 15 feet away and a 20 foot reach, gets an AOO against one hound.)

At the same time, leaping from some nearby bushes, a full dozen Wemic warriors charge down to the side of the stream, making a furious caterwauling and brandishing spears and javelins. Windpaw leads them, shouting: "Warrriorrrs in trrruth! Thrrree cheerrrs forrr the Woldian Herrroes!" A feral grin splits his face, and he looks extra fearsome in the dimming light of day.

The remaining hellhounds, now outnumbered and intelligent enough to realize that while they can't attack across the stream , the same is not true for missle weapons of the heroes and Wemic. With a last soul-wrentching howl, they lope away to be quickly lost among the brush and rocks.

.....................

Wounded Hellhound: AC 16 HP 16

Lemick: conducting a Withdawl action, Lemick gets 5 feet of free movement without an AOO, which he chose to go underwater. The next 5 feet, the two hellhounds were able to AOO, but being above water and attacking an opponent below water, they both had a -8 to hit, thus saving Lemick from serious harm. Lucky Lemick indeed!

The WLAers all get 300xp!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday October 13th, 2011 12:15:03 PM


OoC: Are we using Fast, Medium, or Slow advancement, Steve? Here's the Chart.

SteveK: Wold uses the Medium Pathfinder Advancement tables. All have to get 2000xp for 2nd level.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=15 ;
Thursday October 13th, 2011 12:25:09 PM

Still cursing and shouting, Barratore swings at the departing hound. Again the blade misses which simply prompts a further stream of tirades directed at the god of luck. The Minotaur stops just short of hurling the weapon after the departing pack. Barratore sheathes it, and storms across the stream to where the wemic have gathered. He folds his arms across his chest and wears a decidedly angry sneer upon his face

Why Imod had abandoned him he had no idea. Worse still was that he did not know how to undo such a thing. Left to the whims of Warrd was not a state he could remain in. It would surely mean his death and more than that it would mean the death of one or more of his collegues and likely innocents as well. The only possible bright thought is that it is his weapon that is cursed and not him. They would be in Rum soon and it is with that thought that he will be returning to the Sea Sprite


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday October 13th, 2011 1:09:43 PM


Harvest Moon stomps about in the water, shouting wordless calls of derision and sending splashes of river water in the direction of the retreating dogs. Finally, with her baggy robe plastered to her slender body and river water rolling from her in sheets, Harvest Moon climbs up onto the bank with a tremendous grin upon her face.

"We have beaten the dogs!" she declares, waving about a hand, completely hidden by her large sopping wet sleeve. Harvest Moon prepares to march up to the gathering of Wemic Lion Men, but is suddenly diverted by the body of the felled dog. She approaches cautiously at first, from the rear. But, once assured by a few experimental pokes, that the creature is indeed dead, she approaches closer, examining the fierce teeth and smelling its breath to see if it carries the scent of fire.

"Do you think that there is a fire still burning within the dog's body?" she asks. "And is an animal such as this good to eat?"

Gerox Shale 
Thursday October 13th, 2011 1:19:19 PM

Gerox pats Brom's shoulder in thanks and slides down his body. He grins as he watches the hellhounds run away but doesn't call after them. Something about angering fire breathing dogs doesn't sit right with the young gnome.

Gerox steps away wondering if he really helped on this mission. All he did was sting the enemy and give some advice. He hopes to be of better service in the future. He decides to let the bigger warrior types deal with the Wemics.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Thursday October 13th, 2011 8:56:57 PM

Once the hell hounds stop their pursuit, Brom lets out a triumphant bellow! He then starts a series of triumphant back-slaps, fists on the shoulders, forearm grabs.

"Good job everyone." He says giving a smile to Gerox as he climbs down off him.

"Don't if the thing is good eating, I want a canine for a trophy."

Peza 
Thursday October 13th, 2011 9:53:50 PM

Her heart beating fast as the hellhounds breath fire onto Lemick ..... Peza holds her breath for a moment ..... " alright lemick " she shouts as he surfaces from his crawl across the stream .... " nice move ... thought you might get crispy there for a moment " laughs the raven haired girl ....

With a wave and a holler at the wemics for their surprise appeareance .... Peza feels Broms mighty smack on her back .... she grimaces for a second but grins broadly at her fellow hunters ....

" we did it ... we did it ...... now what do we do with the dead hound ..... eat it ???? i don't know ...never tried dog before .... but i bet i could make a apair of boots from its hide .. "

Gerox Shale 
Thursday October 13th, 2011 10:47:19 PM

Gerox says, There is no way I am eating that hellhound, I don't care if there is some kind of ritual about eating the heart or drinking the blood, Now I will take some nice slippers from his hide if that is possible. That is a nice comfortable trophy."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday October 13th, 2011 10:57:55 PM

Lemick sputters a bit, trying to grasps exactly what happened in the moments he was underwater. The scent of burnt air lingers for just a moment before the river's current sweeps it away. He makes a mental note to consider the test Wardd gave him and his fear in his faith. "How many others can say, 'I have stood before two hell hounds, one to either side, and near a dozen just a few feet away.... to stand moment later unscathed?" Lemick isn't boastful, but the telling of the story has potential, given Windpaw's own tale.

Lemick manages a smile to Peza. "Not exactly what I had planned, and I felt stuck between two hot tempered B-----, not a comfy position be they four legs or two." He finishes it with a laugh as the enomority of what could have happened finally filters through his thoughts.

As the congratulations and comradiare goes around, and talk of what to do with the body is discussed, Lemick requests some of it's blood for research once the group arrives in Rum. "Surely their properties to avoid fire damage could be shared, if mixed correctly with some other ingredients."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday October 14th, 2011 7:47:44 AM

Crag continues to drip dry, muttering about being wet again. He sheathes his weapons, planning on drying them off upon returning to the Wemic village.

"Well done people. Plan worked well." is all the Dwarf can manage to put out in a typical Dwarven display of stonelike expression.

DMSteveK - Congratulations and the Pearl 
Friday October 14th, 2011 6:35:39 PM

The WLAers are all happy the mission has been a success whatever the individual assessments of thier skills and luck. Barratore and Gerox feel they were next to useless and start thinking of ways to change that status. Peza, Crag, and Harvest are in varying degrees of happiness at the defeat of such a formidable enemy with nothing more than a little dirt and a dunking. Lemick experiences some aftershock at living through such a close call, and Brom considers the taste of Hellhound.

"Do not trrry it", advises Windpaw, "the flesh is terrrible. This is a currrse by Tomi, wherrre we, hunterrrs and using all that we kill arrre ourrrselves the hunted and even when we kill them they arrre useless."

Still, it is a grand party that returns to the Wemic Village.

It is Brom and Lemick that the Wemic shower with more than thier fair share of attention at the party that goes far into the night. Brom is for not only killing and carrying the hellhound across the stream, but doing it with Gerox riding his shoulders too! And Lemick for counting coup against the hellhounds, standing amid them, splashing them with water and getting away safely!

At the end of the party, Windpaw presents the WLAers with a large silver sheened sphere. "Behold, for you the Perrarl. Yourrr rrrrewarrrd, yourrr honorrr!!!"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Friday October 14th, 2011 8:04:33 PM

Barratore joins in the drinking and the praising of Brom and will do his utmost to drink the curse out of his system. The earlier afternoon begins to fade from recollection and any concept of what might be needed on the next day is considered. Barratore hoots, shouts and hoists a tankard as often and as long as he is able.

"and they made a very satisfying thump when they hit the ground.". And with those last words to a random wemic Barratore passes out

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+3=5 ;
Friday October 14th, 2011 8:38:18 PM


Harvest Moon approaches the ale with as great a caution as she had approached the fallen dog. The other League Adventurers, however, are imbibing of it greatly, and they appear no worse for it. They are, in fact, very joyful.

The drink has a rich yeasty smell that is very different, but not unpleasant. Harvest Moon drinks, and then quickly spits the mouthful back into the mug, spitting to clear the taste from her tongue. It was not necessarily bad in a bitter or poisonous sense. But it was highly unusual. Startling. She would drink a little. Not so much that she would become staggering and vulgar as she had seen others become. Just a little.

Harvest Moon weaves in her steps as she finds her way toward her friend. "I only thought to drink a little, Peza," she slurs. "Now ... I am drunken." And Harvest Moon sits down hard upon the ground, her legs folding under her. A liberal amount of ale escapes the wooden mug in her hands to splash the front of Harvest Moon's robe.

+++++++++++

Fortitude 5

Peza 
Friday October 14th, 2011 10:05:58 PM

Peza enjoys the celebration ....having several mugs of ale .... not drunk but certainly feeling its effects ....rehashing the tale of their defeat of the hellhounds with several of the wemics as they tell their own tales .....

Whne harvest plops down next to her .... " whoa girl your feeling a little tipsy aren't you ?? you need to be careful with that stuuff ... especially for being so young .... but you were brave today ... so you deserve a little celebrating ...."

Peza keeps a watchful eye on the young waif .... when Harvest finally falls asleep the ranger puts a blanket on her ....making her comfortable ....knowing the morning sun will feeling ten times brighter when she wakes ;-)

Gerox Shale 
Saturday October 15th, 2011 6:28:46 AM

Gerox only nurses an ale knowing their is no way he can compete with the wemics or his companions in this arena. Besides a puking gnome is not a pretty sight! He does partake in the food however and enjoys some different spices that he has never tasted before.

When the pearl is presented, Gerox looks around at his tipsy companions and decides that he will take it to keep it safe. He will move up and take hold of the pearl marveling at its smoothness. As he turns away he will cast a detect magic on the pearl out of curiosity.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday October 15th, 2011 12:13:03 PM

Lemick joins in on the festivities, the ale helping calm his high adrenaline. He's not a big fan of the extra praise, but after a few drinks joins in the fun. At the sight of the pearl, he grins feeling the risk was worth the many lives saved.



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday October 15th, 2011 9:18:59 PM

Crag feels free to drink heartily, and does so now that the business at hand is complete. He relaxes, staring at the fire and thinking of home and days long gone.

Glad to be dry and on solid ground, he sits quietly, just enjoying the night, and letting the heroes of the battle enjoy their accolades.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday October 17th, 2011 12:44:29 PM

Brom takes his trophy from the help hound, a canine tooth.

At the celebration, he gets into the full festivities drinking and participating in the activities.

DMSteveK - Pearl Party 
Monday October 17th, 2011 5:18:27 PM

The WLAers go into full party swing during the night with the Wemic. Wine and ale and meat are on the menu, and many of the Wemic are in similar alcoholic difficulties as the heroes.

Only Gerox seems genuinely interested in the Pearl, and so the female Wemic hands the gnome the orb that is a size of the gnome's head. He detects magic, and realizes the Pearl has a Strong Conjuration aura!

The night passes, and dawn is but an hour away as the groggy partiers begin stumbling to thier feet. It is less than an hour from the mermaid's dealine!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday October 17th, 2011 6:09:28 PM


Harvest Moon wakes, and the world is very slow and unclear. The first thing that she notices ... "Peza. Is there a fog?" she asks.

When it becomes clear that there is not, but, rather, the fog is, instead, within her head. Harvest Moon attempts to clear her head with some vigorous running. For the most part, this is quite successful. Especially as it can be combined with the trip back to the shore which must be done in all haste.

The fresh cool sea air also does wonders, as does the cool sea water that laps her feet upon the shore.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Monday October 17th, 2011 6:24:05 PM

Lemick rolls over and puts his hands on his head. It's splitting already, and Lemick wishes he had stopped at two drinks. He's been more hungover, but not when it matter. With pure determination, Lemick stands and steadies himself, looking to Gerox.

"Ready to delivery this thing? We need to be quick or our daring feat will be worthless."



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 17th, 2011 8:09:50 PM

Crag comes to consciousness face down in the dirt. He groggily opens his eyes and mumbles. "Yep, smells right", as he snorts dirt out of his nose. He tries to move and mumbles again "Yep, feels right too."

Ignoring the screaming headache and slight nausea he stands unsteadily and stumbles towards the leftover ales and wines laying around. "This was pretty close to a Dwarven celebration. Only we need to do this for 10 or 12 more days" he exclaims to anyone in listening range.

He grabs the first few drinks he locates and downs them. "Best cure for the morning after is to begin on the next night. Tis the clan way, and it works most every time." He says loudly as if trying to convince himself as well.

After a few moments, Crag declares "Well, guess we should get moving. Gotta deliver the goods."

Peza 
Monday October 17th, 2011 9:01:47 PM

Peza wakes slowly ... Harvests voice seems to sound really loud ..... " sssshhhhh ... don't yell "

The raven haired girl ....sits up ... wishing for a pair of smoked googles .... " they would come in hand now "

Slowly getting to her feet ... she searches out some water .... drinking deeply ... the ranger knows the value of staying hydrated ......

As the group slowly gathers together ..., Peza joins them .. waving goodbye to any wemics that have woken up .... trudging through the sand and surf to a meeting point with the mermaid .....



Gerox Shale 
Monday October 17th, 2011 11:17:12 PM

Gerox grins at his companions' condition as he watches them stagger around the camp. He takes the mug out of Crag's hand with a shake of his head. This really doesn't work well and can lead to larger problems down the road. I once watched a friend use your solution on ship only to lose his footing while working in the rigging. It was a nice at sea service and I am sure the sharks enjoyed the meal. He didn't even wave around sharp pointy objects that could accidently be stuck in his friends."

Gerox shoulders his pack which holds the pearl and starts marching towards the beach. He moves over to Windpaw and says, "Are you coming? Maybe you should meet your neighbors." Once he arrives, he will call in his loudest voice, "Miss Merlady! Are you here! I have something I think you want!"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Tuesday October 18th, 2011 9:19:01 AM

Barratore blinks open his eyes and focuses in on the brightening sky. That was good wine. Barratore sits up and casts a smirk at the dwarf when 10 to 12 more days is mentioned. It may be boast, it may be true, it mattered not at all. Barratore gets to his feet a little slowly, but he does indeed manage it and therein lies his victory. Arms spreading wide and muscles flexing, the Minotaur throws back his head and trumpets a mighty bellow. BaaaRoooooooooooHaaaa!

Barratore nods to Crag a very satisfactory grin on his face and he too locates a bottle of wine to 'get the nights taste from his mouth'. As Gerox admonishes Crag, Barratore steps over and hand the dwarf the rest of the bottle "Already have a mother, neither of us need a second. Let's get the pearl to the shore."



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 18th, 2011 9:41:24 AM

Brom wakes from his alcoholic induced sleep. As with the rest of his companions, he feels the effects, or rather the pain, of the nights revelry. He gathers himself and his things and prepares to depart. Before leaving he reaches out an arm to Windpaw. "Maybe someday we will hunt together again. And next time we will slay every hell hound that walks your lands."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 18th, 2011 10:20:55 AM


Looks as though we may have lost our rogue too. Darn.

SteveK: I've been in contact with Joe. He was hit hard by a hurricane a couple months ago and needs to get Real Life in order. He is Inactive but planning to come back.

DMSteveK - Pearl Morning 
Tuesday October 18th, 2011 2:30:57 PM

Several heroes have hangovers and find various means of overcoming the obvious drawbacks to include having the "hair of the dog" as it were. There is a little discussion on the benefits of that remedy, but in the end, to each thier own medicine.

Windpaw and the other wemics decline meeting the mermaid. In there mind there is no need, and nothing the heroes say can change thier minds.

"Iron Shot" Tom is angry at himself for missing the hunt and not helping the group, and he announces that he will stay with the wemic village for a while. It seems to be a parting of the ways...

The group, led by the little gnome with the big Pearl, get back to the SeaSprite by the dinghy and then have Artus sail them near the set of rocks the mermaid had pointed out the day before. Sure enough, the mermaid surfaces and looks up at the group. "It is time", she says, "do you have my Pearl?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 18th, 2011 3:31:33 PM


The boat ride back to the ship, and the short trip on the SeaSprite to the Mermaid Rocks is taken by a quiet and serious-faced Harvest Moon. Perhaps the effects of the drink from the night before still linger within her. Something presses down upon her mood, weighing it as would a sack full of stones.

Perhaps it is this which causes the frown on Harvest Moon's face at the demanding tone of the Mermaid's question. Rather than answer question as asked, she instead addresses a different one.

"The Wemic Lion People did not slay your friend on purpose, Lorelai," says Harvest Moon. He came upon your friend, the Giant Clam, by accident. I suppose that your friend the Giant Clam feared an attack and seized upon the paw of the Wemic Lion Man. From that moment, only one could live."

She then re-tells the story of the wager faced by Windpaw the Wemic Lion Man, in which he winds up in the end with the Great Pearl.

"It is sad. But it death comes to all."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=17 ;
Tuesday October 18th, 2011 9:45:28 PM

"Still, " Lemick struggles to add his own thoughts amid the splitting headache. "The Wemic people gave us their word regarding the return of the pearl, and they have kept their word. The pearl sits with us, ready to be returned."

"While this has been a sad situation, many lives have been saved and we thank you for the opportunity to prevent such massive unnecessary bloodshed. Perhaps as hours turn to days to weeks, the two of your cultures could mingle more in friendship beyond that of mere separate neighbors."

diplomacy: 17

Peza 
Tuesday October 18th, 2011 10:13:53 PM

Peza starts to feel better as they get back aboard the Seasprite .... a cool sea breeze eases the the hangover a little .... but she is sad at Iron shots chioice to stay with the wemics ....

After Lemicks wise words to the mermaid .... " He's right .... i would rather talk and be friends with neighbors then fight them .. "



Gerox Shale 
Tuesday October 18th, 2011 10:25:59 PM

(timeline before they leave the beach) Gerox watches some of the group drink more ale and mumbles quietly. "Warriors. All muscle no brains"

He goes up to Iron Shot and shakes his hand. "I hope you can join us in Rum. I think we are going to need you. You will always be welcome with us."

(on board the ship)

Gerox pulls off his backpack and pulls out the pearl. He examines it one more time and regretfully holds it up and says, "Here is your pearl. So what does it do anyway? I see that it is magic?" He then holds it over the rail and says, "Should I just drop it?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday October 19th, 2011 7:34:09 AM

Crag, about ready to drop-kick Gerox back into the hellhound territory, manages to hold his temper before Barratore hands him another bottle. "Lot to learn we do, about each other" He mumbles to Barratore as he tries to calm down. "Grabbing a Dwarfs drink. Imagine. That's like trying to make him lay down his axe and surrender. You're more likely to get the axe in a way ye didn't plan."

Crag makes his way back to the ship, not all too pleased to be aboard, but now comfortable with the motion. He wishes Iron Shot a safe journey to wherever his road may lead as they part.

Crag waits quietly at the returning of the pearl, as others try to advise upon peaceful relations.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Wednesday October 19th, 2011 8:58:26 AM

Barratore grasps Tom forearm and most of his upper arm in his powerful grip "Good speed to you friend and my hopes we cross again in Rum.". Back aboard the Sea Sprite, Barratore is very comfortable not having to speak with the mermaid. That is until the diplomats get going. "The wemic are hunters and warriors. You would do well to keep that in mind."

DMSteveK - Lorelai the Mermaid 
Wednesday October 19th, 2011 3:47:06 PM

Lorelai listens to the heroes with a detached air. She is clearly unconcerned about what the Wemics do on land and what thier little traditions are, and she is much more concerned with her own position as guardian of the Pearl.

"I do not know what the Pearl does, only that I am to guard it for my father. I did not even know it was magical. You may drop the Pearl right into the water and I will find another hiding place for it. Please drop it in the water now."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 19th, 2011 3:55:11 PM


"You are not very nice," Harvest Moon snaps. "At first, I thought it best to help you, as it is best to offer help to all who need it."

The small half-elven girl climbs further up upon the rail to better harangue the mermaid in the water. "I think that it would be better if you would fetch your father for us," Harvest Moon says, shaking her finger at the mermaid while gripping the rail between her body and her upper arms. "I think that it would be best to speak with him first. We will release the pearl to your father."

"He may then speak to you about the proper way to present yourself to others."

APG is Active TODAY!!! (SteveK) 
Wednesday October 19th, 2011 5:22:16 PM

From the Loot&Booty Inn Board

Jerry: APG Goes Live in the Wold Today
Wednesday October 19th, 2011 10:21:06 AM
Woldians!
The Advanced Player's Guide [APG] is now live! Enjoy this new book with all its new options. Read the information below and let us know if you have any questions.

Jerry

--------------

Here's your important people:

APG Coordinator: Rob! [AKA Dr. Cleaver] He's been heading up the change, dealing with Cayzle, Stephen, and myself.

APG Surgeon: Jerry. [AKA Dr. Gericko] He will be the final say on all surgery, though I daresay I'll have plenty of other doctors, sexy nurses, and machines that go "bing." He will log all PC surgery in case there is a question about it later.

APG ER Staff:
Cayzle [AKA Nurse Ratched]
SteveK [AKA Chief Resident Gray]

They are here to help you with all your needs -- ESPECIALLY helping vet PCs wanting surgery.

(The Rules Board remains a great option for rules questions and advice)

=====================

Here's Your Important Information:

Summary of Wold APG adaption notes/rules
http://www.woldiangames.com/Woldipedia/index.php/Apg_notes

LINK FOR APG ADAPTATION NOTES/RULES

Traits - Even if a player elects for no surgery, they are entitled to choose 2 traits for free. At least one of your traits must be Woldian.
http://www.woldiangames.com/Woldipedia/index.php/Traits

LINK FOR TRAITS

Hero Points - Significant changes to the way that Hero Points are used in the Wold and worth calling out
http://www.woldiangames.com/Woldipedia/index.php/House_Rules#HERO_POINTS

LINK FOR HERO POINTS

Note from Dr. Cleaver: Whilst the Wiki has been updated, there are so many pages there that things may have been missed. If anyone finds something, please bring it to our attention for action.

=================

Here's your Surgery Information:

1) Players have four weeks [until Nov. 7] to complete all APG-related PC surgeries. Later surgeries will have to go through the usual less streamlines process.

2) Players will email surgery request to their DM. The DM will reply CCing their favorite ER STAFF member for consultation and the surgery will be approved by the DM. [If we split up the load you should get a shorter response time.]

3) The DM will email Dr. Gericko [use that name in the subject line]. He will give final approval and log the surgery for future reference.

-----------

[If someone will put in the links for the URLs listed, I'd be thankful.]

Done. --Al

Peza 
Wednesday October 19th, 2011 8:51:44 PM

Peza is a little taken aback at the mermaids detached attitude ....she is glad Harvest has spoken up about it ... " stepping next the young waif .... the raven haired girl stands with her friend ...

" Well said Harvest ..i agree with you " as she stares down at the fishgirl .... ... you have a very selfish attitude ... many lives were at stake ... the wemics for taken the pearl ..... ours for getting it back .... so i wonder what kind of trouble you'll be in when your parents come and set you straight "

Gerox Shale 
Thursday October 20th, 2011 8:32:33 AM

Gerox looks at the others and then back to the mermaid. "Do we really want to meet her father? Yes she is rude and spoiled but I have found most nobility is and she sounds like she is from a noble family. Lets be done with this. We have accomplished our task and prevented the loss of innocent life. We aren't here to try and teach folks manners. Besides do we want to delay? We have rivals on those other ships and we need to keep an eye on them. I think we need to move on.

(in a whisper) Besides if she really does have access to water elementals, do we want her summoning them and possibly damaging the Sea Sprite? We still have a way to go!"

(ooc I was trying to wait to let others post but have to get moving today. So I will have split actions. If the rest of the group agrees with Harvest, I won't drop the pearl this round, If the don't care, then I will)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday October 20th, 2011 9:23:09 AM

Barratore furrows his brow a bit at the conversation in general and feeling he needs to add more to it, the fighter speaks up. "Give her the pearl so we can continue.". To the mermaid he adds "One of those little traditions you might want to keep in mind is the one that involves testing thier limits and claiming treasures found, like pearls"

To Barratore the sea creature was not actually rude or spoiled or any other negative trait the others bestowing upon her. She was direct and very much like the wemics and many other races, she was not overly concerned with what others were doing. That seemed to be a very human trait. The need to get everyone to be friends and build relations and interdependences. The drive to be part of a greater whole. Barratore was undecided on whether or not it was a positive or negative trait.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=14 ;
Thursday October 20th, 2011 11:27:25 AM


A brightness comes to Harvest Moon at the support of her friend, Peza. But Gerox Shale seems of two minds about returning the pearl to the Fish Girl without the intervention of her father. And Barratore Steelwind appears not to wish to be bothered with waiting.

A frown comes to Harvest Moon's face. Could she be wrong in this? The half-elven girl scrutinizes the mermaid, Lorelai, eying her for signs of deception. Through the miasma of last night's ale, however, no clear hunch comes to her.

++++++++++++++++++

Sense Motive 14

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 20th, 2011 11:40:08 AM

"Aye, give her the pearl, and let's be on our way."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Friday October 21st, 2011 10:31:23 AM

"Harvest, while I agree with your stance, that was not our deal with the mermaid. Our deal was to return the pearl to her, not her father. Perhaps in hindsight we spoke to hastily to offer our aide without any conditions. Such as it is, it's a reflection on us should we speak one way and act another."

Lemick says this in a caring way, in support of Harvest's idea, however also feeling it's not the time or place to carry it out.

OOC: In favor of dropping the pearl.

Chessford


DM SteveK - Pearl Overboard 
Friday October 21st, 2011 11:31:49 AM

Lorelai listens to the words of the heroes, but, even in Harvest's hungover state it is clear that the mermaid really doesn't care to know or understand the two-legs more. She shrugs, no more affected by the heroic story or the frustrated/angry burst by the WLAers than she was by the thought of drowning a village full of wemics.

The mermaid does show some emotion when the heroes threaten to keep the Pearl and/or speak with her father. She does become upset, but Harvest can't fathom the reason why.

Barratore's comment brings a spark of interest to Lorelai. "Yes, that is obvious. I will have to move the Pearl to where it will not be a challenge for the land-dwellers. That will keep it more safe."

Yet in the end, the heroes elect to give her the Pearl without more debate. As Gerox lets the large Pearl fall into the water, the mermaid immediately dives and picks it out of the ocean. She never resurfaces, swimming away until she is lost in the rolling surf.

....................

Artus Morindim waits a couple of seconds and then his sea-coarsened voice calls out. "I'm assuming you are finished with your helping the little lady? May I suggest we can be on our way?" The Navigator gets the barest assent, and he is off shouting orders to the sailors who jump to sails, ropes, and anchor chain. Soon enough, the SeaSprite is away!

It takes until mid-afternoon for the SeaSprite to catch up to the Fixer Fleet. Rounding a headland, a town hugs the shore, a large number of docks and warehouses proclaiming that this is a merchant town. The Fixer Fleet and Rhemoras are already at dock or anchor, and the SeaSprite has to pick a mooring a couple hundred feet from the dock. Artus takes the dinghy to meet the Harbormaster and quickly hires a floating dock and a harbor barge to make reprovisioning easier. On his return, he asks for the heroes to gather around the tiller. While an evening meal of fresh vegetables, fruits, and meat is served (and eaten), Artus talks to the group.

"Not bad, not bad on the helping the Mermaid, eh? Looks like you did good by everyone involved and didn't get killed in the process so you can't really hope for a better result. Still, I'm sure if you talk among yourselves, there are things you can do to be even better next time. Rum is not going to be a place for second chances."

He then turns the conversation to the port. "This here town is called Chessford in Common, and "Velawia" in Wemic. It is the only port town on all of Wemic Island. Most Wemics that you meet will not know how to speak Common, so unless you know Tauric, you are pretty much stuck with the taverns, Inns, and stores that have a sign written in Common outside. That's how you know they speak it inside."

"Be careful of Wemics. Townies aren't as savage as the nomads, but they are shrewd merchants. While the nomads 'count coup' by doing stupidly brave things (and he looks hard at Lemick), the Townies do it by pulling scams over on the other Noble Races."

"It's gonna take about 2 weeks before the Fleet is completely resupplied for the next stage of the voyage. You heroes have an opportunity to purchase any common goods or Taur-sized weapons from the regular stores. I'm also authorized to give each of you 200 gold pieces. There is a Catacombs Store in Chessford where you can buy magical items. Have fun and I'll see you the night before we sail."

.............

Each Hero gets 200 gp

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=11 ;
Friday October 21st, 2011 5:38:35 PM


Harvest Moon shakes her fist in silence at the eddy that marks the departure of the Mermaid Lorelai. On her face is a distinct frown of dissatisfaction.

"It is sometimes not a happy thing to help certain people," Harvest Moon remarks to no one in particular, and then hops down off of the rail. After pacing in a tight and distinctly dissatisfied circle, the half-elven girl turns a face upward. The sails billow like the fresh white caps of mushrooms. A pennant flaps its happy chatter with the wind. And Harvest Moon climbs the rigging once again to a place high above the water where she can watch the sea and the sky. Into her map book she makes notes on the character of the coastline, as the SeaSprite makes its way to the port town where the rest of the fleet awaits.

Later that evening, gathered with the other League Adventurers around the tiller, Harvest Moon crunches upon an orange carrot as Navigator Artus Morindim describes this town of Chessford, or Velawia. The crunch of the carrot comes to an abrupt halt as the Navigator so very casually mentions distributing two hundred gold pieces to each of the League Adventurers.

Two hundred. Harvest Moon is thunderstruck. So much gold. When she receives her share, Harvest Moon retreats to a corner and counts the incredible pile of coins. The hill of gold decreases as the half-elf constructs towers of five coins each. In the end, she winds up with a full forty towers arranged in neat rows. Two hundred gold! What could they expect her to buy with such tremendous wealth?

Tomorrow, she would go into town. Perhaps this ... Catacombs mentioned by Navigator Artus Morindim. Perhaps there she would find out.

++++++++++++++++++++++++++

Climb 11 vs DC10 for the rigging

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Friday October 21st, 2011 7:27:46 PM

Barratore watches the last location of the mermaid for a few seconds and then as the navigator gives commands to be underway he tries to get himself out of the way. Quickly, Barratore finds himself at the stern. Perhaps an hour into putting wind into the ships sails Barratore turns away from the ship and looks out down he course they had just come.

Barratore draws his weapon and holds it in both hands horizontal to the deck and out over the rail at the stern. While he would like to rid himself of the curse with a glass of sacramental wine, here far from shore he would be able to remove the curse without possibly bestowing it upon another. So with a prayer to Imod, Barratore let's go.

The blade spins clockwise and over as it plunges towards the sea green waters, the sun catching the steel here and there and then it is gone in a silent splash lost to the great sounds of the ship and men.

Peza 
Friday October 21st, 2011 10:53:43 PM

Peza beams at Artus's praise of their mission for the pearl ... .. " it was a good learning experience for all of us ... afterall we never worked together before .... bunch of strangers figuring out how we fit in with each other .. "

Having observed the big minotaur sacrifice his sword to the sea .... but letting him have his moment in private .... she is pipes up after the 200 gp bonus is given " time to go shopping " as she grins ear to ear . " maybe they have a good bladesmith ashore ... maybe i'll get a dagger or something ... "

" well we have two weeks to explore ... or maybe a dwarven style party like Crag is always talking about " laughs Peza

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Saturday October 22nd, 2011 9:21:13 AM

Barratore nods as the gold is mentioned, already the curse was lifting away and when Peza mentions Crag and a two week party, Barratore chuckles. "the idea has merit and would be a fine way for
Us to learn even more about each other." he says with a wink.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday October 22nd, 2011 8:36:46 PM

Crag ignores the rudeness of the Mermaid, instead preferring to think of the songstress before they left port. He settles into standard ship routine until they are summoned to be briefed upon the shore excursions. Afterward he will caution everyone. "remember, the difficulties we had before we left may await us here. We do not know how far the purse and/or influence of the parties responsible may extend. They may have hired people to harass us, kill us, or get us arrested, and sent them on the Rhemoras. We should try and stay in at least pairs, and mind our tempers." looking at Brom and Barratore as he finishes.

Crag overhears Peza, and chimes in. "200 gp may not cover a Dwarven feast in town, but you can give it a try. I think I myself might check out this catacombs. Always a good idea to have a backup axe, and maybe a potion or two."

After hearing Barratore's response to Peza, Crag just rolls his eyes and walks away.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Sunday October 23rd, 2011 10:18:44 PM

Brom doesn't care one way or another about the mermaid. It was a barter for service - the lives of the village for the pearl - no more than that. But that didn't matter, Brom was still thinking about the battle with the hell hounds. He smiles as he runs over the battle in his mind.

Brom steps up to Barratore. "I can definitely understand a bit of bad luck." He says giving a slight fist to the minotaur's shoulder. "See this . . . " pointing to his nose, "I've had my share of lumps. Had my face beaten more times than I can count . . . but" he says smiling a bit. "Things always turn around. You've got your life, new companions, and new adventures . . . things always turn around - always do." He says and walks away to leave the fighter to his thoughts.

Brom is very pleased with the mention of money. "To this catacombs and spend the money before the thieves catch the scent of our coins."


Gerox Shale 
Sunday October 23rd, 2011 11:32:27 PM

Gerox walks over to Barratore and asks, "Is this a minotaur custom? When you win a decisive battle, you throw your sword away? Were you sacrificing it to your Gods? Seems to be an expensive custom. Our you going to the Catacombs to purchase another one? I will tag along if you do. While I can take care of myself, gnomes are looked on as easy marks in these kinds of places and I would rather not have to kill someone. I think if I walk in your shadow, no one will even notice."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 24th, 2011 7:39:52 AM

"I am going to the catacombs Gerox. Or everyone going can go together."

crag grabs his gear to head off to the catacombs.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday October 24th, 2011 1:58:08 PM

Add to my post. Brom has a missing front tooth and a crooked nose as if broken a few times.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Monday October 24th, 2011 4:59:08 PM

Barratore focuses in on Brom and what he is saying, though the grinding of bone in his own ears muffles much of it. He inhales as if about to say something, but in that short pause of preparation and speaking, changes his mind and merely nods. As Brom moves away, Barratore mumbles more than says "We shall see. Bad luck? It seemed far more insidious to him than merely bad luck.

Turning back to the waves behind the ship he inhales and simply puts his mind to think of nothing. So he does not even notice Gerox until the gnome's second question and only the third registers.

"sacrificing it? No I was ridding myself of it and hopefully all that came with it. Yes I will be going to the catacombs to see about a healing potion or three friend and i would be happy to go with you. I also plan to trod off the beaten path once we arrive in port and you are welcome with me then as well"

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Monday October 24th, 2011 5:54:56 PM

Lemick's sits back in contiplation for the remainder of the trip unsure of how circumstances in just an instance had put in at deaths door, or 12 doors. He had let the moment of success carry his momentum as it seemed fitting with the wemics -- glory and risk. Still it was not his way of life, with such luck of a hurt free escape, worry creaps in of how bad the balancing lack of luck will be. With coins in hand, he wonders how much good luck unto others will even it out.

"I'll join the group. If even a small price of hassling us has been put on our heads, pairs may not be enough. At least three I'd say, if not more. I'll also follow along with Barratore to see these beaten paths, to help share the luck of Wardd."

Gerox Shale 
Monday October 24th, 2011 11:22:22 PM

Gerox just nods at the others and follows along. He tugs on Barratore's arm again and holds up his bag of gold. "Can you help me carry this. I think it weighs as much as I do. (Gerox only weighs 42 pounds, I am guessing he might be moving very slow if he tries to carry the gold too)

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 25th, 2011 8:58:32 AM


Harvest Moon comes running back to the ship SeaSprite. Over her head orbits a cracked and blackened crystal which, none the less, radiates the warm light of a torch.

"It is magic!" Her face is wreathed in smiles. "Do you see this? The place called Catacombs has so many things of magic!" And she throws her arms wide to try and encompass the breadth of it all.

After she has shown each of the League Adventurers her magic ioun stone, and, after she has herself calmed, Harvest Moon approaches Barratore Steelwind.

"I saw you," she says. "I saw that you threw your sword into the sea." And, at this, she holds up to him the pouch. "I did not use all of my gold. It was given to me. So now I give it to you. Please take this. Perhaps you can now buy a better sword, Barratore Steelwind."

+++++++++++++++++++++++

OoC: Pouch contains 100gp. This is, pending approval from the DM on my Catacombs sale.

DM SteveK - Chessford 
Tuesday October 25th, 2011 1:23:51 PM

Minor repairs, some upgrades, and a general airing out of the SeaSprite takes up most of the first week in port. While the crew is about all this, Artus is in town dickering with Wemic merchants. Soon it is obvious that, whatever their usual bloodthirstiness at haggling, the Wemic merchants of Chessford are giving broad discounts to any member of the Fixer Fleet (which includes the SeaSprite). Even the Rhemoras are getting some discount on goods and services even if it is not as much as the Fixer Fleet ships.

Another 2 days are spent loading up with strong barrels of water and well-preserved foods, anticipating a long, long voyage. And after that, the sailors are given a rotating 48 hour shore leave to carouse the days away. While there are plenty of trinkets, good food, spirits, and services to buy in Chessford, the one normal harbor service that is in extremely short supply are 'ladies of the evening'. Maybe it is because there are no other races in Chessford other than the liontaurs...

The WLA heroes are able to purchase any normal or masterwork weapon or armor for a Small, Medium, or Large frame. They are also able to get any common good or alchemical item for 'at price'. For those that venture to the Catacombs, their first experience in the magical entranceway and magical emporium can easily take thier breath away!

The WLAers do spy Carlee and his group of 'heroes' carousing one afternoon. While the other group seems to notice the WLAers they do nothing to invite a confrontation.

............

Heroes can purchase any Small, Medium, or Large item (normal or masterwork) in the Equipment Chapter of the Pathfinder Core Book without prior approval.

Any magic purchase must go through the Catacombs and approved by DM email response before use in the campaign.

All APG conversions are via email tentative approval and must be annotated on CS prior to final approval.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 25th, 2011 4:29:47 PM

Crag follows shortly behind Harvest, and agrees with her. "Aye, i got meself one of them too. Got darkvision, but ya never know when some light will come in handy. Got meself a couple healing potions as well, for emergencies, and a backup Dwarven Waraxe. Also for emergencies. Now if me axe goes overboard, I won't have to go after it."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 25th, 2011 4:33:02 PM

Crag spends the occasional evening visiting the pub, and listening to the general bar talk in case anything of interest should come up. He will speak of the Gods when given the chance, should the situation deem it appropriate, and keep an eye out for anyone obviously in need of assistance.

Gerox Shale 
Tuesday October 25th, 2011 4:58:01 PM

Gerox asks if the group is going to buy a group cure light wounds wand. "If we don't then I will purchase some healing potions but otherwise I want to save my money for a large item."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 25th, 2011 7:30:19 PM

OOC - i have an open ticket in the catacombs now if we are going to buy the wand.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=2 ; d20+1=12 ;
Tuesday October 25th, 2011 8:24:53 PM


Harvest Moon spends time learning to swim. Throwing off her robe, she plunges naked into the cold water of the sea.

She had considered swimming to each of the Remora ships in the fleet to find out who is on each. But, swimming, she finds, is not so simple as it appears. At first she flounders, gulping a large mouthful of the terribly salty water of the sea. But, with determination, Harvest Moon takes to swimming well enough. She manages to go far enough from the shore to capture some of the sea plants that she had seen from the ship. With great expenditure of effort, she drags them into shore, including some very odd bulbs with extremely long tails.

While sunning herself on the shore, she considers what the others have said about magic. They seem to know so much more about it than she does. Drinks that will heal in the blink of an eye? Such at thing would be very useful. Perhaps she should have gotten one herself. But, there is no regret. Barratore Steelwind would buy a new sword, and that would be a fine thing. A fine thing indeed.

Peza  d20+5=13 ;
Tuesday October 25th, 2011 10:08:48 PM

Peza keeps somewhat of a low profile ....just exploring the town .....and its inhabitants .....the wonders of a new city for her to improve urban skills ..

Spotting Carlee and hid group she discreetly observes then ....inquiring about them with the locals [diplomacy check d20+5=13]

Peza will add the final 190 for the CLW wand " thats a great idea ....the way Captain Theringer and Artus have spoken about the harsh reality of what we will be up againist ... it would be a hugh asset for our group to be able use .... afterall Carlee and his band of so called heroes will be there too .... i'm sure we'll meet them again "

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Tuesday October 25th, 2011 10:10:03 PM

Barratore accepts the coin from Harvest with a straight forward thank you. Barratore will spend some time in town away from the strictly 'common' language areas to find a tavern and shop that does not cater to non taurs.

Perhaps I will learn a bit or two about the town where the people are more themselves

Barratore will haggle for practice and purchase a new blade sized for his frame as well as a flight of five javelins. Barratore will also pick up a talisman to Waard and two bottles of purple wine if he can locate them. After speaking to a few acolytes at the temple and spending a day in prayer, Barratore retires to a private room and crafts his letter of petition to the Heart of Imod to sanction his use of blue wine in a cleansing ceremony and blessing of his battle torc of clan Starlight

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday October 25th, 2011 10:16:18 PM

Lemick watches the goings and comings and is quite weary of the catacombs and it's staff, though they seem friendly, the associates were not what he had expected.

Still, he is grateful the groups managed to get the supplies they wanted. Lemick replaced his missing javelin, more in defiance than thinking he will be doing any major damage with it.


Brom the Barbarian (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 25th, 2011 10:52:05 PM

Brom travels around the common areas of town for a while looking for merchants he thinks aren't total crooks. He picks up quite an assortment of items: a great axe; a grappling hook; 50-ft of hemp rope; 2 more torches; six javelins; a crowbar; 2 pounds of chewing tobacco; and a small cask (10 gallons) of ale. After his purchases, he heads back to the ship to locate a safe place for his goods.

For the first week, he spends a bunch of time helping the sailors load cargo onto the ship during the day and eating and drinking in the evenings. He invites the others along for meals and drinking (also to help him find his way back to the ship).

DM SteveK - Last Days in Chessford 
Wednesday October 26th, 2011 12:34:57 PM

Equipment is bought, magic is purchased at the Catacombs (including the coveted Wand of Cure Light Wounds), and carousing is caroused. All occur without anything out of the ordinary.

Harvest's naked swimming doesn't elicit anything more than an occasional hoot from a sailor. The liontaurs don't seem to care about unclothed half-elves, and her small malnourished body is usually overlooked as a child swimming and not a grown woman.

Crag spends a great deal of time in taverns, listening to the talk and putting in his 2 cents. He finds that while the Fixer Fleet is, well, mostly made up of Fixers and so have a strong affinity to Alemi, the sailors and Rhemora crews are a sprinkling of many different cultures that live by the sea, and devout followers of Alemi are actually in the minority. Most of them acknowledge all the gods of the Wold depending on what they are doing at any particular moment. Exhortations at the dice games almost exclusively revolve around Wardd or Ffloy. Games of physical strength: Domi. Troubadours trying to court the few women in the area sing songs of Flower. And Panthenon is called on when a loser is required to pay up.

Peza spots Carlee and his team, and asks a local liontaur merchant about them. Carlee seems to be keeping his team lawabiding if a little rowdy, but nothing out of the ordinary. They have been purchasing great volumes of preserved foods and coils of wemic-made ropes.

Barratore wanders away from the international area of Chessford until there are only Wemic in the area. They openly stare but are not hostile, obviously very few minotaurs are in town, even though Minotaur Island is only a day's sail away. A small shrine is a welcome site, and Barratore enters to see a very, very old minotaur sitting in front of a statue of Imod. "Come and well come", he wheezes to the young Barratore, "I have been expecting you." Barratorre immediately recognizes a Heart of Imod.
Through continued visits, the Heart agrees to sell 2 skins of deep purple wine to the young minotaur, and to perform a rite of purification with the sacred Blue Wine. He will not give any to Barratore.
In the courtyard before the statue of Imod, Barratorre is stripped of everything but his pride, honor, and weapons. The Heart of Imod chants in a surprisingly deep voice and slowly pours an entire skin of Blue Wine over the young warrior's head. "You are cleansed and one with our ancestors who stood proud on the first day with Imod. His hand is your hand, his heart is your heart, his head is your head, so long as you live with honor." (ooc: Barratore gains +1 attack, save, skill checks for 1hour)]

...............

As the WLAers get ready to sail with the fleet, they find that Leapold is no longer with them. Artus explains that one of the Fixers on the Commodore's ship has taken Leapold to mentor. He will still be going to Rum to fulfill his Geas, but now with the Fixers themselves.

.............

It is the night before sailing from the last known land near the Elennian Penninsula. Tomorrow, the Fixer Fleet will be moving to waters only travelled by the heartiest explorers. The sailors are notably quieter this night...



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 26th, 2011 3:04:47 PM


"Do you think," Harvest Moon asks of Navigator Artus Morindim one evening at the time of meals, "do you think that we will be allowed to have gardens when we arrive in Rum?"

Before departure, Harvest Moon spends a great deal of her free time hunting the seeds of plants, both flowering and those that bear food. Some seeds, she folds into slips of paper, marking on the outside to what plant the seeds belong. For some plants seeds are not sufficient. From the vines of grapes, she collects cuttings. It would be nice to have sweet fruit some day in Rum.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Wednesday October 26th, 2011 5:40:21 PM

Barratore drops to his knees and prostrates himself before the Heart of Imod. The words of the elder Minotaur flow over him, flow through him and fill him to the bursting point. Adrenaline surges, his mind swims and the feeling of power and invicbility seem to be near the point of overwhelming his very being. He was Barratore Steelwind, of the Starlight clan, warrior born, the strongest of his race and none would be able to stand against his rightous fury. Barratore stands as the elder concludes the rites and draws his weapon aloft to the heavens. For a moment he stands weapon high, sunlight dancing down the length. A cloud intersects the sun and the moment passes. Barratore turns and bows And then departs for the Sea Sprite.

Soon the ship is underway, to others the warriors mood is obviously much improved. A smile is upon his face and upon hearing of possible danger ahead his retort is thunderous "Let what may come and we shall send it into the deep!". Barratore's hand collides with the nearest rail in emphasis

Peza 
Wednesday October 26th, 2011 9:29:06 PM

Peza journeys back to the Seasprite ... as the sun sets she gazes back on the island of the Liontaurs ..." wow we have come so far ... i never thought i would ever leave Plateau city .... so just read stories of faraway places ... but know with WLA and my new friends .... we get to visit all these exoctic places nd cultures ... i'm glad i decided to do this "

With a look at Barratore " you look happy agian ....i'm glad for you "

Gerox Shale 
Wednesday October 26th, 2011 11:26:59 PM

Gerox passes the days quietly. He is feeling out of place and out of sorts in the Wemic town. It is bad enough when most people tower over him but these Wemics make him feel like an insect must feel before it is swatted.

Once the ship is back underway, he is happy again. He climbs the rat lines to his place in the crows nest and starts counting ships and watching where they are sailing. He sighs in relief with the swaying and thinks, "I will finally be able to sleep again."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 27th, 2011 9:52:04 AM

Crag quietly watches the land pull away from the ship and fade into the distance. "Alright, that's that. Rum awaits." He mumbles to himself as he watches his companions for a few minutes.

He then turns his attention to the fleet to see if all the same ships that pulled into port are leaving. "Perhaps some stayed behind, perhaps some were replaced by others." He thinks to himself.

(OOC: I will adjust my CS for the traits in the next couple days.)

DM SteveK - On the Open Seas 
Thursday October 27th, 2011 12:20:24 PM

It is a slightly smaller company of heroes that make for open waters on the SeaSprite. Barratore and Brom, Peza and Harvest, Crag and Lemick and Gerox are the VIP passengers with Artus Morindim navigating the sleek ketch.

A day out of Chessford, and the Fixer Fleet has shaken out the last of thier land legs and is keeping fairly good station as they plow steadily through the seas westward. The SeaSprite again pulls starboard flanker duty. She can see most of the ships in the fleet save the vanguard, port flanker and aft guard. Signals from the lookouts are sent to the flagship and from there, signals go to all ships (and Rhemoras) in the Fixer Fleet. The flags out now say "West to Rum!"

A month into the voyage, a new set of flag signals rapidly come up on the Flagship. "Storm, Prepare." Away to the south, it looks like dusk is approaching... fast.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday October 27th, 2011 2:18:57 PM


The sky and the sea are like a great creature that bears down upon them. Harvest Moon is momentarily frozen by the sight. It is majestic and awesome at the same time as it is terrible and frightening. When she does break from her paralysis, Harvest Moon moves with all speed.

As fast as she can, Harvest Moon dashes below. Her seeds and plants, her books and maps, everything that might come to harm from water, she places quickly into the bags that she purchased for just this reason. Then, with equal speed, Harvest Moon rushes back to the deck. On her return, however, she has, over her shoulder, the coil of rope.


Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 27th, 2011 3:19:34 PM

Crag just shakes his head at the call of storm, followed by a string of mumbling to himself as he goes about stowing his gear. He goes below decks, and lashes down all of his gear. He then does his best to make sure he will be secure as well, and not be bounced all over the inside of the ship.

Crag will then return topside to watch as the storm and the dusk close in. Once the storm is close, he will return below decks to hang on, and wait it out, not wanting to get in the way of the sailors.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday October 27th, 2011 9:27:38 PM

Lemick is eager to set off, avoiding the last call of wemic ale before departure. He passes his days in quiet meditation, watching the waves and any coast line that appears; he dreams of the adventure at the end of this sea journey thinking he'd rather hike back than ever get on a boat this long again.

---
As the crew readies the ship, Lemick stays in his sitting position near the front of the ship, knowing his gear is secure underneath. He listens for specific orders from the captain or crew; topside or below torn between the need to see and the fear of seeing.

"It's coming fast, so will depart fast I hope. How long do you think before it's past us?" he attempts to ask his comrads and a passing crewmember.


Peza 
Thursday October 27th, 2011 10:26:30 PM

Peza enjoys the cruise .... but as the days go by she gets a little bored .... the ocean is endless ....the horizen is never reached .... but the veiw is magnificent .... but she decides to get some work in .... she digs out the canvas she bought back in southport .. starts to craft a new pair of boots ...with patience they start to take shape .... her only indecision so far is what color to dye them ..... maybe blue like the ocean or yellow like the sun ...

As word of the coming storm .... she starts to walk the deck ... " first time aboard a ship ... and now my first storm at sea ..... i just hope Crag doesnt puke his guts out .... " she teases the dwarf ;-)

Brom the Barbarian (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Thursday October 27th, 2011 11:20:10 PM

Brom, as many of the other, enjoys the voyage. He does watch the crew as they work hoping to pick up some little bit of how a ship works.

At mention of a storm, the mood of the ship changes and Brom quickly moves into the hold to check that his gear is properly secure. Once he is sure he has secured his gear, Brom heads back to the top. He finds the guy running the crew. "I don't know much about sailing, but if you need something pushed, pulled, or moved - point me that way."

Gerox Shale 
Friday October 28th, 2011 9:01:18 AM

Gerox enjoys the voyage and when he isn't on watch can often be found at the stern of the boat with a line in the water. Whatever he catches, he will bring to the galley hoping the fresh fish will help improve the stew that is always served.

When the storm approaches, he will help as best he can bring in the sail, typically letting the others haul it in but helps to tie it in place. When he goes down to the deck, he will mention to his comrades that if they are going to stay on deck, they need to get a life line on. While they were starting to get their sea legs, they were ready for the pitching of a storm.

He then asks the Captain if he is wanted aloft to stay on watch. His gnomish eyes are better than most in seeing in the gloom. If he is stationed up there, he will climb back up and tie himself a life line that will hold him but which he can get quickly out of if things start breaking! (not sure what skill check I need)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Friday October 28th, 2011 9:32:41 AM

Barratore spends the month as he had the previous leg of the voyage, trying to stay out of the way and enduring the tight spaces of the ship. He continues his excercise routines and familiarizing himself with his new blade. His mood throughout, remains high and the gloom of any perceived past failures have seem to be completely washed away .

Barratore eyes the approaching storm and the others dashing below. Little reason to join them in that. Surely they would secure anything that need be and not simply worry about thief own belongings. Barratore remains by the tiller, here is where his strength would be best used. He needed no true skill or experience to assist or singularly hold the wheel to whatever fixed position would be required

He does tie his new blade into it's sheath

DM SteveK - Gray Sky, Gray Sea 
Friday October 28th, 2011 11:06:23 AM

As the black squall line approaches, the ships of the fleet erupt into frenzied activity, and the SeaSprite is no exception. Artus flashes out with orders; "furl the sails! storm sail out! cold kitchen! batten hatches! tighten the hold! tiller 2 points starboard and lash! deploy the storm lines! slickers out!" And the orders keep coming, followed with rapid "Aye, sir!" from crewmen as they scramble about.

The small halfling turns to the WLAers. "My compliments to my passengers, and I request you get any of your equipment that you don't want wet or overboard to be tied into bags or trunks and those tied to bulkheads in the passenger cabin."

"Up on the crow's nest? By Gargul's left knee man! Get your sparkly-eyed head down here with the rest of you! There ain't noone staying up there who doesn't want to drown!"

"Coming fast, aye, but I've seen storms like this last a week. I hope you don't mind eating nothing but crackers and salt water for a while!"

"Help? You give me a rotating man every hour to help hold the tiller steady, and the rest of the time you stay below and try not to throw up. Suits?"


Artus looks at the approaching storm with a weathered eye. "We got maybe 2 minutes for you to stow. Anyone topside must be tied to a rail or one of the two storm lines. Tie a rope to your waist that has 2 ends with several feet. When you move from one tied position to another you tie the second rope fast BEFORE you untie the first rope, or we'll have a funeral for you when this is over."

Just then a sailor arrives with a halfling-sized oiled canvas coat and a length of rope. Artus dons the clothing and ties a bowline around himself one-handed and then uses a fisherman's knot to tie one loose end to the aft rail in less than 20 seconds.

"Well?", he asks while piercing the heroes with a look, "what are you waiting for?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=18 ;
Friday October 28th, 2011 1:10:40 PM


In the knowledge that all of her belongings are secured below, Harvest Moon goes about securing herself in the manner show to them by Navigator Artus Morindim. Two ropes. It is a novel and very reasonable method of moving about. Two ropes. One of them always tied well.

Harvest Moon turns her eyes to the others, ensuring that they are all, both League Adventurers as well as the SeaSprite crew, are well secured. She watches the sea and the other ships. She watches with caution, resisting the urge to gape at the storm as it bears down upon them.

++++++++++++++++

Perception 18

Brom the Barbarian (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20=13 ;
Friday October 28th, 2011 1:28:12 PM

Brom quickly runs down to he quarters and does a quick check or gear. He then grabs his a length of rope and ties it around him. (Don't know skill for rope use so 13 is d20 roll.)

Once done he is back top side and tied off. He watches the helmsman and the fast approaching weather.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday October 28th, 2011 3:47:14 PM

Crag checks his gear to make sure it is stowed as Artus suggested, and then with apprehension, braces himself by the gear and the bulkhead to ride out the storm.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Friday October 28th, 2011 4:22:45 PM

All happy and content until he hears it could last a week! "Crackers for a few days is fine, not much on the sloshing of sea water for a week." He says this factually, not being one to complain, but it can easily be see the "week" comment makes him a bit nervous.

"I'll begin below deck, and will rotate to help hold the till." Below deck, he see his supplies are already stored securely as they have been the entire trip. Still, he looks around for a pail, should the vomiting occur; he's a man of outdoors.



Gerox Shale 
Friday October 28th, 2011 5:42:52 PM

Being the experienced sailor, Gerox's gear is already stowed to weather the storm. He ties himself to the lines out of the way. Not sure how much he can help, he still is ready to try if called upon.

Peza 
Friday October 28th, 2011 10:00:19 PM

Peza's eyes grow wide as the storm approaches with blinding speed ..." wow ... and that will last a week ?"

The girl shakes her head in wonder ... but lifts her chin up as Artus assigns them a job " i'll do a an hour ...on the tiller "

She lets someone else go first ... and quickly heads down to there living section .....her stuff is already held down .... she quickly grabs a sheet of canvas and tools from her barrel and starst to work on a poncho.... it will be crude in the beginning but if the storm lasts a week it will be done quickly ... since her stime will be split between tiller duty ... sleeping and working on her poncho ...

Brom the Barbarian (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Sunday October 30th, 2011 3:02:26 PM

Brom wasn't too happy with the thought of a week long storm. But for a man who is used to at least some sort of adrenaline rush whether a bar fight or some other sort of altercation on a regular basis, the last few weeks of no action has been driving Brom a little batty. So for him, riding the storm topside is an adrenaline rush that he may soon regret . . . but in his mind its better than puking in the hold.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Sunday October 30th, 2011 8:29:06 PM

Barratore finds a good segment of rope and makes it two segments and follows Artus' commands. "I'll stand at your tiller as long as the ship has need." The minotaur knows he can easily hold the wheel as long as any of the sailors and likely twice as long, but he also is not about to go against the master of the ship. When relieved he will consider himself relieved, but Barratore also intends to stay above deck as often as he can. If the ship goes down, he is not going to be caught below in tight quarters

DM SteveK - Black Sky, Black Sea  d6=1 ;
Monday October 31st, 2011 12:58:41 PM

The prediction of Artus is quite accurate. In only a few minutes, the steady wind in the sails falls, and the storm sail (the smallest sheet of canvas available to keep steerage) falls empty. A second later, a wall of wind smacks into the fleet, snapping the sail full and bolwing a sailor of his feet. Immediately, the water becomes a froth, the sky darkens to the color of jet and a wall of rainwater drenches the deck. And then, the waves arrive.

For 2 days, the SeaSprite rides the ocean alone. Darkness and giant waves prevent the ship from seeing any of the others. Every rise to the top of a wave is a race down the other side ending with the forward third of the sloop completely underwater. Heaving up like a cork with water pouring out of the scuppers, everyone abovedeck is quickly soaked to the skin, lashed with wind and rain that chaps exposed skin so cheeks and noses are cracked and bleeding. (all WLAers except Crag take d6 damage and d6 non-lethal damage for the storm for being in the elements. Barratore take additional d6 non-lethal for staying in the storm the whole time.)

Underdeck is not any better. Those staying under are bufffeted from bulkhead to bulkhead, and are forced to bail around the clock to keep the water only in the bilge. Crackers and dried fruitbar are the only thing to eat, and many of the sailors have bladders to puke in when they are off duty. All WLAers except Crag and Barratore take Fort DC 15 to avoid extreme seasickness. Crag make 2 saves at Fort DC 15.

Thankfully, the storm is all but over in only 2 Days. No one got a lot of sleep, and EVERYONE is Fatigued. Those that couldn't eat anything from puking are Exhausted. Half the crew are down, either from exhaustion or buffeted into unconsciousness.

Luckily, the SeaSprite itself sustained little damage, and even luckier, Artus is still alive and in fairly good shape. Looking around, the halfling asks for a meeting with the heroes. Sense Motive DC 12: Highlight to display spoiler: { the Navigator looks worried and trying to hide it. }

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+5=22 ; d20+5=23 ; d20+7=11 ; d6=6 ;
Monday October 31st, 2011 1:28:24 PM

(Fort saves of 22 and 23. Sense Motive 11)

Crag stays below, where he is bounced and banged, but is able to keep his food down. After the storm finally subsides, he climbs his fatigued self up out of the hold, and looks around to see what kind of damage awaits, both to people and the ship.

Crag will pray to the Gods, thanking them for the gift of life, and adds in a side note about getting off the stinking ocean in one piece. He also rememorizes spells. He will assemble all of the banged and injured people on board to within 30' of him, and channel energy, healing everyone of 6 hp of damage(and I also believe eliminating the non lethal damage.).

He listens to Artus request the meeting, but doesn't notice anything unusual, and waits for the meeting to learn the status of the fleet and the ship.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d6=2 ; d6=6 ; d6=4 ; d20=13 ;
Monday October 31st, 2011 1:51:21 PM

"Imod watch over us" is a mumbled prayer repeated nonstop for nearly 48 hours. The power and awe striking enormity of the storm has him dumbstruck. As it begins and the great waves break, Barratore is exhilarated, riding the ship is as close to flying as he could have imagined. The thunderous sound of the waves breaking, the thunderclaps and the ship herself has him calling out triumphantly.

The storm blows on, muscles wear down, his eyes sting yet still the excitement rolls and adrenaline flows. The storm though has far more stamina and muscles burn, skin yields and the constant exposure and lack of nourishment exacts it's toll. Barratore leaves adrenaline behind, excitement fades, thought dissappaites and survival is all that there is

Barratore has no recollection of how he spent those two days. He only knows he survived and the others find him in the end standing where they left him at the tiller

[lethal damage 2. Non lethal 10.]

Crag's healing washes through him and the Minotaur thanks both the dwarf and Alemi. Now at least able to pay attention, Barratore settles in for the meeting
[sense motive 13]

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+3=9 ; d20+8=9 ; d6=2 ; d6=4 ;
Monday October 31st, 2011 2:13:04 PM


Harvest Moon lifts a weary head when the driving wind and stinging waters - rain distinguishable from sea only by the taste - abate, dropping only to a slight drizzle. She tips her head to the sky to let this gentler rain wash her face. She puts forth her tongue to catch some drops of pure clean water. She laps at her own lips to catch the water from her face, but winces at the pain from many sores at the places where her lips had dried and cracked. At least she is clean of the vomit from her stomach. That, having washed from her by the pounding waves.

Harvest turns a listless head at the light that washes over her. She nods to Crag Hammerfist in acknowledgement of the magic. Her thanks is as weak as her body.

"I am here," she says, levering herself to a standing position. With weak and shaky fingers she unties herself from the rail. Then, ropes still bound about herself, Harvest Moon makes her way to the place where the halfling, Navigator Artus Morindim, has requested the meeting.

+++++++++++++++++++++++++++

Fortitude 9/Failed
Sense Motive 9/Failed

Damage 2hp
Damage Non-Lethal 4hp

Both Damages healed by Crag

Status: Exhausted

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d6=6 ; d6=2 ; 2d20+2=17 ; d20+2=7 ; d20+2=22 ; d20+3=4 ;
Monday October 31st, 2011 9:48:42 PM

Current HP: 3/9 (1/9 non-lethal) (still need to level Lemick, this weekend I hope)

Lemick is battered from side to side, vomits from one bladder to another having only enough time to find and empty one before spewing the acids churning in his stomach. Nothing stays down. He's completely Exhausted and is clueless regarding most of the actions above the deck.

Gerox Shale  d20+3=6 ; d6=5 ; d6=3 ; d20=20 ;
Monday October 31st, 2011 10:39:46 PM

Gerox is miserable. Those two days seem like 100 years. He has a lump on his head the size of a walnut as he flew up and hit the ceiling during a nasty wave. The head strike didn't help him keep his food down and he puked most of the two days straight.

When the storm finally breaks, he staggers up to the deck and feels the blessed healing which takes most of his pain away. He stumbles over to Crag and gives him a hug simply saying "Thankyou" He listens to Artus and his bump of trouble goes off. "Uh oh. I think we have trouble." He quickly scans around looking for the fleet and if it is there starts counting ships."

Brom the Barbarian (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d6=6 ; d6=4 ; d20+4=17 ; d20+1=8 ;
Monday October 31st, 2011 11:10:03 PM

[lethal 6; non-lethal 4; Fort save DC17; Sense Motive DC8]

Brom rides out the storm. Shouts of exhilaration and foul language come from Brom's mouth as he is pummeled by the storm. When the storm finally dies, Brom is a bit winded but all smiles. "That was awesome! Man, I feel alive!"

He looks around to see if everyone is alright. Crags healing removes all bruises from the barbarian's body.

Brom responds to the captain's meeting call. "Whatssup."


DM SteveK - WLA Business Decision 
Tuesday November 1st, 2011 11:36:32 AM

ooc: Everyone gain 100xp for great posts about the storm. I love em! :-)
...............

Though Fatigued or Exhausted or still slightly Sickened from the rough ride, Crag is able to heal the purely physical injuries of the heroes and crew, which considerably brightens at least the crew's morale. (ooc: healing will heal lethal damage and concurrently heal nonlethal damage...double benefit)

The group, still exhausted or fatigued, gathers around Artus by the long-handled tiller. Only Gerox seems to think there is something wrong and looks about to count sails... there are none.

"Captain Theringer told me that you were the most important cargo on the SeaSprite, and, more than that, that I was to give you the opportunity, when presented, to challenge your abilities to make you better for the day when we get to Rum. To my mind, the current situation makes the wind blow in two directions, so I'm going to leave it up to you about what we should do."

Normally, the little halfling seemed like the last person on the Wold to beat around a problem, but everyone can now see that he is a little upset. "The storm has blown us out of sight of any of the other ships, and has possibly blown us hundreds of miles off course. To make a situation worse, while we only took minor damage, one of the things that was damaged was my cabin and all the maps are ruined and my sextant is missing, presumably overboard. While I can generally remember where land is from the maps and I can sail in a general direction with the sun and stars, I can't get us to Rum without finding the fleet." At this, he points at the crows nest on the mast and then waves at the ocean in all directions. "And there isn't a sail or floatsam anywhere on the horizon."

"Since we are a month out of Liontaur Island, we are also going to be on short rations already if we turn around and try to make it back east. The Fixer Fleet was counting on all the Fixers to Create Food and Water for the ships as we went west and so we only stocked 6 weeks of supplies in order to not strip Chessford clean."

"So... The question before you is do you want the SeaSprite to continue on in hopes of finding the Fleet or Rum, or to turn back and try to make landfall before our supplies run out."

Artus waits for what the heroes have to say.



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday November 1st, 2011 3:28:29 PM

"Huh. Well that's not a very nice choice. I for one, am believing that the Gods have sent us on this mission to help those that need helping. So I guess i am for goin forward and not back. Sometimes the Gods choose to test your resolve and your character, and I'm hopin this is one of those times. If it's just a case of rotten luck, then I will trust that the way will be shown. That's me thinkin."

"If it helps with the provisioning, I can create a couple gallons of water today. Starting tomorrow I can pray for the spells to create six gallons a day, ten if i were to use all me spells but one. Nothing I can do bout food though.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)


Brom the Barbarian (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday November 1st, 2011 4:05:22 PM

"I'm with Crag. I say we move forward. I think we should look for any islands and go ashore to supply."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday November 1st, 2011 6:58:31 PM


"Things might be found to eat ... " begins Harvest Moon, from her place seated and resting upon the deck " ... in places that one least expects to find such things."

"I saw many things in the sea while we remained in Wemic Port Chessford. I think that there may be many that we might find to eat."

"We should go forward," says Harvest Moon. "To Rum."

++++++++++++++++

OoC: Steve, what do you think of survival checks for forage on the open water? Per the SRD, DC10 plus food and water for one other person for every +2 over the DC?

Peza 
Tuesday November 1st, 2011 8:13:41 PM

AT hearing the navigators concerns about which way they should go ... the raven haired girl adds her support " i agree with the others .... we go forward .... we should be able to fish for food to help supplement the ships stores ...."

" if the weather stays clear it should help us spot the fleet ... i'll do some duty in the crows nest to help look "

" and anything you need me to do to help the ship or crew just ask " adds Peza cheerfully " we wanted adventure ... looks like we got it "

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday November 1st, 2011 9:29:29 PM

Lemick is lying on the deck taking in the fresh calm sunshine as his stomach continues to turn. "Aye agree, If we continue on our way, we may be able to find others that suffered damage and are thus going slower. And," Just as Lemick attempts to elaborate a bit more, he rolls over to the edge, pulls himself up and dry heaves several times before expelling the little saliva that managed to actually make it to his stomach over the last few days.

Afterwards he slumps, smiling at actually feeling better, and drifts off into a light sleep.


Gerox Shale 
Tuesday November 1st, 2011 11:44:38 PM

Gerox smiles as the group wants to push forward. "Water is the biggest issue. We might all have to tighten our belts but if we can drink we can survive for a long time. Fishing will help. As a gnome, I can speak to animals once a day. Maybe if we see some dolphins, I can convince them to help us drive some fish into nets. Do we have any fishing nets? Can we make some? We should ask among the crew if their are any fisherman. Maybe we can help with there duties while they try their luck. We also need to scan the seas for larger prey. Turtle, shark and whale will keep us fed for a while.

Captain, do you know of any smaller islands where we might stop to restock our supplies. Even if we have to forage? Even if it takes us a couple of days or week out of our way, if we can get enough food it would help. Do you remember any islands on the charts?

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Wednesday November 2nd, 2011 9:41:03 AM

Barratore nods in agreement with the others, "Press on." There is nothing really to add, the others have thought of everything that came to mind. Barratore inhales deeply and slowly breathes out through his nose. Yet another enemy that could not be killed or subdued. Metascar had never brought to light adventures such as these

Status 4non lethal damage
Fatigued

DM SteveK - Pressing On 
Wednesday November 2nd, 2011 1:18:39 PM

As one person, the heroes urge Artus to continue on in hopes of finding the Fleet, Rum, or even some land somewhere as to then discover thier location. Ideas are also brought out. Being sailors on a boat, Artus has ensured a supply of deep sea fishing lines are available, but says that will only be able to suppliment the food on board, not completely replace it.

Still, Artus navigates the SeaSprite westward with lookouts scanning the horizon for a sail or land.

Crag offering to ensure that plentiful Purify Food and Drink orisons is a great relief to Artus. The crew will not have to worry about spoilage on any of the food they have, and with his Create Water orison, they will always have fresh water.

Gerox' offer to Speak with Animals if given a chance is also highly appreciated and useful. Using Artus' knowledge, it takes 2 days to find an albatross for the gnome to talk to. After a little bargain, the Albatross willingly signals where there are schools of fish underwater where the SeaSprite can steer over for the best catches. In return, the Albatross gets to stuff itself with fish parts. A good bargain all around!

On the evening of the 5th day, a joyful cry is heard from the Crows Nest: "Land ho!" Through the night, the SeaSprite keeps her distance, not wanting to run aground in the darkness. By morning, the SeaSprite can see they are off shore of a green island!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=28
Wednesday November 2nd, 2011 4:17:17 PM


Harvest Moon sits quietly in a corner listening as various sailors and other speak of navigating, becoming lost, and how to prevent themselves from becoming lost. For Harvest Moon it is a novel concern. Before leaving the Contested Kingdoms, she had never strayed far from home. Then, after leaving the Contested Kingdoms, she had no home. It is difficult for one to become lost when one has no place to which one must belong.

Finally, Harvest Moon rises to go below. She returns moments later with her book within which is her hand drawn map. She seats herself upon the deck beside the halfling Navigator Artus Morindim and opens the book to the page of the map.

"We were not lost," Harvest Moon says. "We are here," she points, describing a circle to the south of the continent of Yrth that, admittedly, encompasses a rather large area of sea to the west of Chessford. "The land is big," she adds. "If we go north, we must come to the land sometime."

From her book, Harvest Moon looks up and turns her head first one way and then to another. "North," she says, pointing a finger with a confidence made more evident by it's sheer matter-of-factness, "is that direction."

When the call goes out that land has been sighted, Harvest Moon jumps to the ship's bow. From that place she watches the sea for the dark shapes that might signify dangerous rocks. And she watches the land itself for what mysteries this new place might reveal. (Perception check below.)

+++++++++++++++++

Perception 28

OoC: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.

SteveK: Al, my pardon, but I changed my DM Post. (It doesn't look like it affects your Post, but you always have the opportunity.)

Al OoC: Added a bit to the end.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday November 2nd, 2011 7:42:27 PM

Lemick, finally physically recovered from the sickness, spends his time in general silence as the boat makes it's slow way in a direction. He's very grateful fish is found.

If needed, Lemick can also aid in purifying and creating water.

Peza 
Wednesday November 2nd, 2011 8:45:00 PM

Making her way to the ships guardrail ... Peza stares at the island .... " well it certianly looks habitable ... very green and lush from what i can see .... we will get a closer look in the morning .... i will suggest that we take a longboat in and have a quick exploration .... "



Gerox Shale 
Wednesday November 2nd, 2011 9:40:19 PM

Gerox has the thought and asks his new bird friend, "Have you seen any other ship like ours on your flights? We were traveling with a whole flock of them and the big storm separated us from our friends. Please let me know if you have seen them or see them in the future."

When the look out calls out "Land-ho" Gerox scrambles up the rat lines to take a look. He looks for any signs of life. He will then come down and say to Artus, "You should let our group go explore first and see if the way is safe. We can do a quick survey looking for food and other provisions, but it might make more sense to circle the island before anyone lands. We might find some friends beached or a safe place to anchor and ferry supplies. Or see if their are any local inhabitants to be wary of."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=16 ;
Wednesday November 2nd, 2011 10:45:38 PM

Lemick looks at the lush green as the sun sets. "Be great if we could find some friendlies." As night approaches he looks to the shoreline for any smoke from fires.

spot: 16

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday November 3rd, 2011 9:28:10 AM

Barratore lends his muscle and mass where needed as the ship makes it's way toward what hopefully would be Rum. To be lost at sea did not really register and with the skills of the crew and Artis and the others he began this adventure with, the Minotaur simply did not feel lost

The call of land brings a smile to his face and Barratore adds his agreement to Gerox's thoughts. "yes. We should take the longboat in after circling or just patrolling the coast for a good spot"

With a landing on the immediate list of things to do, Barratore with go through what little gear he has, make himself combat ready and create a inventory of provisions to take ashore on the first trip

DM SteveK - Island of ... Birds? 
Thursday November 3rd, 2011 10:02:04 AM

Gerox speaks with his Albatross friend, who seems to understand 'flock' and 'boat'. The bird soars high and spirals around the SeaSprite as the ship coasts closer to land.

With the green island, the WLAers suggest coming close but having the heroes be in the first boatload or two to ensure the landing is safe before provisioning.

About a half mile out from a promising beach, a flock of medium-sized flying things begin to vigourously fly towards the Albatross and the SeaSprite. The heroes can see the Albatross wheel and speed for the open ocean!
Perception DC 14 Highlight to display spoiler: { There must be 30 or more of the flying things}
Perception DC 16 Highlight to display spoiler: { The flying things look like bat-winged heads with small tentacles hanging down. }



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+3=15 ;
Thursday November 3rd, 2011 10:29:49 AM

Crag agrees with the notion of sending us first, and is planning on being in the first boat when the flock of flying creatures is noticed.

"Looks to be 30 or more of whatever they are, and it looks like they are headed this way."

Crag calls out to Artus and his companions as he pulls his crossbow and loads it, "Might want to have everyone who has a ranged weapon grab one. I'm guessing from the Albatross' reaction that they probably aren't very friendly."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday November 3rd, 2011 10:48:07 AM


The flight of Gerox Shale's albatross friend is alarming. Even more so is the unusual shape of the creatures that frighten it away.

"They are heads, Crag Hammerfist!" Harvest Moon calls out with alarm. "Heads with the wings of bats, and strange ropey arms down beneath them!" With those words, she is off like a shot. Harvest Moon skids to a stop before the place to which her polearm is lashed, and quickly releases it from its bindings.

"THEY COME!", she calls, brandishing the rusty blade high up in the air in a threatening manner.

+++++++++++++++

Previous Perception check was 28

Brom the Barbarian (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=20 ;
Thursday November 3rd, 2011 4:00:18 PM

The alert causes Brom to look in that direction. He confirms others account of the flying things. "Hmmm I don't thing they're coming to coming ta chat."

Brom is somewhat grateful that they weren't on the long boats now. "Are there any nets?" He shouts out. "We net'em and kill'em."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=23 ;
Thursday November 3rd, 2011 4:18:52 PM

Lemick was thinking he would join the second boat, until the near three dozen creatures are spotted by his comrads. "Yikes,"

Perception: 23

"Those don't look friendly." he states what the crew certainly must be thinking. He waits to get a better judgement on their size.

Butterfly net or shield and javelin, he considers based upon their size and runs below to grab the appropriate one. Guessing them to be at least the size of an albatros, Lemick returns with some rope as well. He fastens himself, outside, near the door going below-deck. As he ties the knot, he stomach groans in remembrance of his last attachment by rope.


Gerox Shale 
Thursday November 3rd, 2011 6:47:10 PM

Gerox whistles to himself as he watches the cloud of death come towards the ship. He moves to the rail and stands on a box readying a spell to cast when the creatures come within range (color spray). He calls to the sailors. If you have a bow, start shooting. Otherwise stand back to back so one can't come at you from behind."

After the advice, he stands ready, calculating how to get as many as he can with his spell.

Peza  d20=8 ;
Thursday November 3rd, 2011 10:31:30 PM

Quickly unslinging her crossbow .... Peza smoothly loads it with practiced ease ...she moves towards the bow of the ship ...... as she walks by Brom ...." thats a good idea with the nets .... "

Once reaching the bow ... she gauges the distance to the oncoming horde ....she kneels down behind the guardrail ( cover ??) ... and takes aim ....(readied action)(will shot when they come within 320" ft )(Peza gets +6 to hit and with range inc penalty of -2 per inc she now shoots at even)

" take cover if you can ... since we don't know what tactics they will use don't give them a chance to grab you " shouts the ranger

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Friday November 4th, 2011 9:11:22 AM

Barratore nods to Brom. "I'm on it and looks to see if any of the nets aboard might be weapon ready by shouting tongue sailors "do we have any smaller nets than the large drag nets?"

Barratore draws his blade as he hollers and makes his way to the bow. Against so many, javelins would be of little use and he would lose everyone that he threw. Hopefully the small womans description was accurate and the flying heads had no ranged attack either

DM SteveK - Bat-winged Heads! 
Friday November 4th, 2011 10:02:56 AM

Crag and Peza grab crossbows and ready against the approaching flock.

Harvest and Barratore grab melee weapons and wait for the flying creatures to get within range.

Gerox readies a spell and does the same.

Lemick ties himself to the railing, recalling his stomach the last time he did that prior to the storm.

Brom asks for any nets. But no, the SeaSprite doesn't carry any that could be useful for throwing, only two huge and bulky cargo nets that are completely unsuitable.

...............

The Albatross is not a fast bird, but it seems to be at least keeping its distance from the flock of monsters.

Artus doesn't wait for the flock of bat-winged heads to arrive, but some quick commands causes the SeaSprite to heel over and put maximum sail on, scooting away from the island at a 60 degree angle, providing maximum wind even if not directly away from the flock.

The movement of the SeaSprite seems to have attracted the monster's attention, for they stop chasing the Albatross and are now catching up to the fleeing boat! And it looks like they are faster than the SeaSprite. Within 10 minutes, the flock is 300' away from the aft rail. Some of the monsters have turned back towards the island, but 15 or so are still flying fast!

............

Bat-Winged Heads AC 15

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=26 ; d20-3=0 ; d20+1=13 ;
Friday November 4th, 2011 11:05:24 AM


Bat-winged heads! One or two of them might be curious and interesting. But the manner in which the entire flock pursues is quite aggressive. They chase in the manner of a hunting group.

Harvest Moon races to Peza's side, covering her friend and her crossbow by waving the polearm with menace.

Bat-winged heads ... Thelonious had often spoken of creatures who had been wrongly risen from death. He even had a book with frightening pictures of bizarre and unusual creatures. As she readies for the attack, Harvest Moon studies the appearance of these Bat-winged heads, attempting to match them to a creature that she might know.

++++++++++++++++

Knowledge Religion 26 to identify the Batwing Heads
AoO w/Guisarme Hit AC0 (-4 Penalty for Untrained)
Ready Unarmed Strike Hit AC13

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+6=23 ; 2d6+7=15 ;
Friday November 4th, 2011 11:56:10 AM

No nets. It was a good idea but Brom makes a mental note to get one at his first chance. He is glad to see that half of the group has turned back. That should give them a chance. He moves to the aft of the SeaSprite and draws his sword.

"Come on ya demons! Come and I'll bathe my blade in your blood!"

Readied attack: AC 23; damage 15

Peza  d20=2 ;
Friday November 4th, 2011 9:53:27 PM

As Harvest takes a position next to her ... Peza smiles at her .." glad your here "

Reloading her crossbow ... the ranger takes aim .....fires another shot .. which lands somewhere in the ocean (d20=2) ..... " not used fighting abord ships .... wind swirls from the sials and ships movement ... i have to be more patient " as Peza berates herself ..... she starts to gauge the winds effect

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20-1=1 ;
Saturday November 5th, 2011 9:00:54 AM

Crag moves to the aft rail and readies until the flying heads are about 150' from him before he lets loose a bolt. "Only got 20 of them, gotta conserve." He thinks to himself. "Gotta remember to buy more next time i get a chance."

Attack: Hit ac 1, miss (good to see the die roller has managed to find me after leaving CoC. I was worried that it didn't get my forwarding address.)

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)

(OOC: I will assume that all Crags spells are going toward maintaining food/water supplies on the ship except his one domain spell, and are essentially unavailable for combat.)

(OOC2: did we ever pick up a wand? if so, who has it?)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=13 ; 2d8+6=16 ; d20+5=15 ; 2d8+6=12 ;
Saturday November 5th, 2011 2:42:11 PM

Barratore moves to the stern "Anyone know what these things are. Any special nastiness we should know!". He calls out to the group in general as he moves. Barratore gets for the rail and readies for the things to close

Attack hit ac 13 damage 16
AoO hit ac 15 damage 12

Gerox Shale 
Saturday November 5th, 2011 11:25:28 PM

Gerox calls to any of the sailors who have missile weapons. "Team your shots up! Try to cluster your shots on a few of them and take them down." It seems they creatures don't fly very fast and he is tempted to use some of his magic missiles as they get closer but he holds off for now, keeping his color spray ready.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=19 ; d8=7 ;
Sunday November 6th, 2011 9:21:52 AM

Lemick stands ready with his javelin, not really wanting to lose yet another one and awaits their arrival. During this wait, he considers how they might attack.

Delayed melee attack: 19
Dmg: 7

DM SteveK - Bat-winged Heads! 
Monday November 7th, 2011 5:52:24 PM

Heroes prepare as Peza lets fly but fails to hit a flying head.

Harvest thinks hard but fails to come up with a corresponding undead that would match these flying heads. As evil as they look, Harvest concludes they must come from another plane! Any hero can perform a trained Knowledge Planes DC 13 check to Highlight to display spoiler: { They are Vargouilles! Thier kiss can transform a person into a Vargouille which is how they reproduce. Thier shriek at close range can also make people run in fear. }

The bat-winged heads seem to not want to be so far away from thier island. One by one, they turn and head for home. Any ones that Peza or Crag wounds are among those that fly back. At last, there are only 3 Bat-Winged Heads boring in on the SeaSprite, and they will get to the back of the boat in only seconds!

..................

The heads are only 30 feet away from the back of the boat. Artus and two sailors are at the tiller and there is room for eight more medium (or 4 medium and one Barratore) on the aft deck.

3 Bat-Winged Heads AC 15



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20-3=10 ; d20+1=17 ; d6+1=6 ;
Monday November 7th, 2011 8:04:30 PM


"They are not of the unnaturally dead!" calls out Harvest Moon in response to Barratore Steelwind. "I do not know them."

The polearm continues its wild swings in the air. But, below, Harvest Moon prepares to strike any who would come within her reach. The small half-elven girl snaps her foot into the air. The foot goes high, up above her head. The spread of her legs is so wide as to be unnatural, a feat only possible for young bones.

Harvest Moon stands poised and ready to deliver a true blow to any Bat-Winged Head who tries to hurt her friend.

++++++++++++++++

AoO w/Guisarme Hit AC10 (-4 Penalty for Untrained)
Ready Unarmed Strike Hit AC17, Damage 6hp (Stunning Fist: Will vs DC15 or be stunned for one round)

Peza  d20+4=10 ;
Monday November 7th, 2011 8:22:47 PM

Again smoothly reloading her crossbow as she stands in the bow of the ship ....Peza raises it to her shoulder ... lining up the nearest bat thing in her sights ...... " be patient " with a slight bend in her knees .. hoping to compensate for the rolling of the ship ..... Peza takes a breath .... holding it for a split second as she fires at the flying creature...

" By Waard .... i don't think i can hit the ocean if i tried .. " cries out Peza in frustration ....as another bolt goes wide of the amrk ...

1st shot d20+4 (-2 taken into account for range mod)



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+1=21 ; d20+1=7 ; d8=8 ;
Monday November 7th, 2011 8:43:47 PM

Crag reloads and fires again, hoping to drop one of the three approaching creatures.

Attack: 21(nat 20, threat) -- 7 no crit.
Damage: 8 hp.

"Hah! got ya, ya oversized mosquito."


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=22 ; d3=1 ; d3=2 ; d20+5=21 ; 2d8+6=16 ; 2d8+6=18 ;
Monday November 7th, 2011 9:41:20 PM

Barratore maintains his position at the stern with only three coming in his confindence only increases. His hands wring themselves around he hilt of new blade, the tip vertical before him, swirls about in a tight counter clockwise circle

Readied attack ac 22. Dmg 16
AoO attack ac 21. Dmg 18

Ignore the d3'rolls

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+6=22 ; 2d6+7=15 ; d20+5=8 ; d20+1=5 ;
Tuesday November 8th, 2011 8:20:45 AM

Brom stands firm on the aft of the Sea Sprite. Greatsword out he prepares to send these devils back where hence they came.

Brom watches closely for signs from the bat-like things which give him an edge. Unfamiliar with these devils, Brom is unable to read the monsters.

Perception DC8; Sense Motive DC5

Readied attack AC22, damage 15

Gerox Shale  d4+1=3 ;
Tuesday November 8th, 2011 4:57:09 PM

Gerox doesn't like the look of the things and decides to attack a bit farther out since their are only 3 of them. He shoots a magic missile at one doing 3 points of damage

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=15 ; d8=5 ;
Tuesday November 8th, 2011 10:02:04 PM

Lemick, with javelin ready, awaits for them to close rank knowing if he throws the javelin it's gone.

Should one get close enough he'll swing.

hit AC 15,
dmg 5

DM SteveK - Bat-winged Heads!  2d4=2 ; d20+1=13 ; d20+4=20 ; d20+1=8 ; d20+1=5 ;
Thursday November 10th, 2011 2:00:08 PM

ooc: sorry for the delay, I'm mostly back now

....................

Crag manages to clip one of the monsters homing in on the ship with a crossbow bolt, and Gerox further hurts it wtih a magic missle , then the three dive down!

The wounded creature flies towards the unprotected steersman, and Barratore's large sword slices it in two!

The second head senses opportunity and flies in to attack the minotaur, but Barratore's backhanded slash cuts the monster from the sky where it falls on the deck with its mouth slowly opening and closing on the air.

The third sees the fate of its fellows and tries something different. Keeping only 30 feet away from the rear of the SeaSprite, the mouth disjoints until it is a huge gaping maw filled with sharp fangs... and then shrieks. A keening wail that sounds eerily human and not rips through the ears and felt with the body. Only the people on the aft deck are affected majically as the voice promises everlasting horror!

All heroes plus Aruts and Steersmen roll Fort Save DC 12 or be paralyzed for 2 rounds.

Artus and one sailor cover thier ears and continue thier steering of the ship.

One sailor, paralyzed with fright, loses his balance and falls overboard into the sea!

..................

The heads are only 30 feet away from the back of the boat. Artus and two sailors are at the tiller and there is room for eight more medium (or 4 medium and one Barratore) on the aft deck.

1 Bat-Winged Head AC 15



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+4=19 ; d6=2 ; d20+11=24 ; d6+7=9 ;
Thursday November 10th, 2011 2:26:26 PM

[Fort save DC19]

Brom cringes from the soul piercing shriek of the bat-demon. "You want to play that way, Brom will play."

Brom's rage takes over as he grabs a javelin from its place. Roaring a mighty roar, Brom sends the javelin towards the creature.

[Hero point: Range attack +11 (+8 for point, +3 for Brom) - AC24, damage 9]

Rage: 1/6 rds

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+4=14 ;
Thursday November 10th, 2011 3:35:45 PM


The scream of the Bat-winged Head is terrible to hear. But the shock at seeing one of the sailors of the SeaSprite fall from the boat, pushes Harvest Moon's own fear from her, and spurs her to action. For the briefest of moments, she thinks to dive after the man. With the speed of the boat he will soon be left behind. Something must be done quickly.

But a cooler voice of wisdom whispers to Harvest Moon. It tells her that should she act rashly, she too would be at the mercy of the sea. The League Adventurers would then have two over the board - two in need of rescue. Then, one of the barrels placed beside the mast catches her eye. Would it float? Could the man not find it and then cling to it while they turned to return and recover him?

Without hesitation, Harvest Moon drops the polearm and rushes to the barrel. Gripping it as best she can, she raises it up and prepares to heave it as far as she can.

"FIND THE BARREL!" Harvest Moon calls out as loudly as she can. "CLING TO IT! WE WILL RETURN FOR YOU!"

+++++++++++++++++

Fortitude 14 / Pass
Drop Guisarme / Move to Barrel mid ship / Pick up Barrel

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+1=10 ;
Thursday November 10th, 2011 9:05:30 PM

Crag reloads and fires again, hoping to hit the flying head, and counting on his friends to rescue the sailor overboard.

Hit ac 10, miss.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)

(OOC: I will assume that all Crags spells are going toward maintaining food/water supplies on the ship except his one domain spell, and are essentially unavailable for combat.)


Peza  d20+4=20 ; d20+5=11 ;
Thursday November 10th, 2011 10:20:09 PM

As the bat thing shrieks ... the ranger covers her ears ... [d20+4=20 fort save] ..... out of the corner of her eye she watches the paralyzed sailor fall over board ......

" Artus lower the longboat " shouts Peza .....

without thinking .. she drops her crossbow to the deck .... sprinting towards the guardrail ....passing Harvest as she girlhandles the barrel over the side ...Peza leaps overboard after the sailor ....[d20+5=11 swim check] ....

As she plunges into the ocean .. the thought ..... " this is what heroes do ??? right ?? " pops into her head ...

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=20 ; d20+5=14 ; d20+5=23 ; d20+5=11 ; 2d8+6=9 ; 2d8+6=15 ; 2d8+6=10 ;
Friday November 11th, 2011 8:04:13 AM

Barratore flinches as the shriek rolls over him, but it has no lasting affect other than his ears disagree with the horrid sound. The sailor is being rescued and so Barratore ignores that issue. Barratore readies for the creature to try and get in.

readied attack AC 14 Dmg 9
AoO Hit AC 23 Dmg 15
AoO Combat Reflexes Hit AC 11 Dmg 10

Gerox Shale  d20+3=15 ; d4+1=4 ;
Friday November 11th, 2011 8:36:32 AM

Gerox feels the scream wash over him but is able to shake the ill effects off with a shake of his head. Then Gerox watches Peza jump overboard in amazement. Doesn't she realize that if the boat moves forward and the heads don't, they would be alone with those nasty floating heads! That isn't good!

Gerox moves way from the stern to give others room and launches another magic missile spell at one who yelled. ( I think that is the only one left fighting correct) His missile leaps out and hits the head for 4 points of damage.

Gerox then looks for a coil of rope which he will move to and grab.

DM SteveK - Bat-winged Heads!  d4=1 ; d20+1=7 ;
Friday November 11th, 2011 1:45:48 PM

Brom siezes a javelin and severely wounds the flying head!

Harvest leaps to a nearby float barrel (one usually used to keep the ship from smacking into the docks) and heaves it up to toss it over the side to the paralyzed sailor.

Crag looses a crossbow bolt that the head manages to dodge.

Peza calls for Artus to lower the dinghy and then leaps over the side to the sticken sailor! Her leather armor does overly burden her in the calm seas and she pops her head out of the water right next to the paralyzed sailor.

Barratore readies an attack, ensuring the head won't be able to get close to the SeaSprite without 8 feet of steel to worry about!

Gerox lets fly another Magic Missle further harming the last flying head, but it is still alive and looking as evil as ever!

...................

Artus shouts for two sailors to ready lines, port and starboard, and then calls for the helmsman "port, full over!" The WLAers have been on ship long enough to know what is happening next. The single helmsman pushes the tiller hard left and the SeaSprite does a skew turn in the water to the right. The mainsails wooden boom that has been just off the port rail swings wide to port until it is nearly perpendicular to the hull, and the SeaSprite begins edging back to Peza and the Sailor.

Artus' bass roar calls out over the sounds of combat, wind and water, and the bellowing of the sails. "Grab Hmanas and then grab a rope! We'll pull you up and be on our way!"

Hmanas, the paralyzed sailor, can't do anything to help Peza. It is only by the barest of luck that he is even face up in the water!

..................

The bat-winged flying head with tentacles stops going after the ship and dives down to the water and Peza and Hmanas. The flying head closes in on the helpless sailor (no AOO available from Peza since she's swimming and without a melee weapon in hand) and attaches itself to Hmanas' face with the tentacles, like it is grappling in a grotesque manner!

(Missle weapons into melee rules apply if shooting)

................

1 Bat-Winged Head AC 15 HP 13



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday November 11th, 2011 2:41:43 PM


"Swim to the barrel!" shouts Harvest Moon, and then heaves the thing over the side. Rushing further forward then, she grabs one of the three coils of rope on the port side of the SeaSprite.

Gerox Shale  d4+1=2 ;
Friday November 11th, 2011 3:41:04 PM

Gerox drops his rope cursing the actions that he predicted. He launches his last magic missile at the evil head hoping to drive it off but isn't really happy with his results only doing 2 points of damage

Peza 
Friday November 11th, 2011 4:17:34 PM

Peza is horrified by the bat things attack on the paralyzed sailor .... she quickly grabs the sailors by the back of his shirt in one hand and tries to grab the bat thing with the other ... dunking them under water ....

" grab a breath if you can .. going to dunk you and try and drown it "

" i know it flies ... i wonder if it swims " flashes through the rangers mind

ooc- not sure what to roll , melee attack ?? grapple ?? let me know i'll add it

DMSteve: Peza is trying to add herself to a Grapple. Roll for your CMB: Combat Maneuver Bonus, and try to get above a 10 to succeed.



Peza  d20+2=4 ;
Saturday November 12th, 2011 9:09:43 AM

d20+2=4 cmb roll ack !!

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday November 12th, 2011 9:29:17 AM

Crag reloads his crossbow, and readies to fire at the flying head once he has a clear shot and is not in danger of hitting Peza or the sailor(Not firing into Melee).

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)

(OOC: I will assume that all Crags spells are going toward maintaining food/water supplies on the ship except his one domain spell, and are essentially unavailable for combat.)


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20-2=8 ;
Saturday November 12th, 2011 12:47:12 PM

Barratore growls to himself, what could he do? Peza just tried to pull them all under and the thing was attached to Hmanas. What could he do? The thought comes as it usually does, move and attack

"Fire Dwarf! FIRE" Barratore moves from the stern down the ship to get as close as he can, pulling a javelin as he moves. Coming to the side rail and a roar he sends the javelin at the thing, missing horribly.

Hit AC 8 meh kinda expected a miss here

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday November 12th, 2011 2:50:25 PM

Lemick looks as the situation goes from potentially bad to crazy. He watches as the man goes overboard and the creature changes tactics. Dropping his shield from one hand and untying himself, Lemick rushes to the edge



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+4=6 ;
Monday November 14th, 2011 5:08:30 PM

Brom rushes to the side of the ship and attempts to jump over the rail his sword in hand, but fate, as would be, is not going to let that happen. [Acrobatics DC6 is probably not going to get it done.]

Rage 2/6 rds

DM SteveK - Bat-winged Heads! 
Monday November 14th, 2011 9:19:41 PM

ooc: wow, what a bunch of horrible rolls!

...............

Gerox' magic missle spell is feeble but is enough to knock the flying head staggering into the water.

Peza, while she couldn't Grapple ;the head, is able to easily collar Hmanas.

As the SeaSprite gets closer, Barratore is able to lean down and grab Peza, pulling her up on deck along with the still paralyzed Hmanas.

As soon as the pickup is made, Artus slews the SeaSprite around again. "Heads Down!" comes the shout as the mainsail's boom swings from port to starboard, sliding across the poop deck at 4 foot above the deck.

Once again sailing away from the cursed island, the group is safe... until Hmanas begins to writhe and scream. One look and it is obvious why the sailor is in pain: his head is changing! His ears are getting longer, his hair is falling out, and his head is swelling and distorting, rapidly growing pointy teeth!

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Monday November 14th, 2011 9:46:02 PM

Lemick stares in horror as the man suffers. Stepping forward and taking a knee, Lemick offers the man a prayer of Waard, "Hands are dealt and some play better than others. We are judged not by the hand dealt, but the courage and honor in which wlite handle the hand that has been dealt." With little available, he offers him one additional silent prayer.

Cast Bit of Luck and then Stabilize.

Peza 
Monday November 14th, 2011 10:25:22 PM

Peza holds onto the sailors collar tightly ....with one hand ... reaching for Barratores with the other .....as the powerful minotaur pulls her aboard ... she is thankful for his strength ....

Spitting out some seawater ... she lays on the deck .... out of the way of the sweeping boom .....

getting to her knnes she watches in horror at the rapid change to the poor sailor ...." whats happening to him ...?? ... somebody help him "

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Tuesday November 15th, 2011 7:39:19 AM

Barratore hauls the pair aboard with a grunt and smiles at the girl who dove in to save the sailor, "Nicely done." He looks to Crag and Lemick, "Is he going to be all right?" The mans screams and contorting face answers the minotaurs question a moment later

Barratore applies his direct problem solving skills and grabs the mans head with his large hands and tries to prevent it from swelling,

Gerox Shale 
Tuesday November 15th, 2011 8:42:35 AM

Gerox looks at Barratore, his voice flat. "Unless we have a cleric on board who can cast a cure disease, you would be doing him a kindness to kill him. I don't think he would want to be come a blood sucking monster who would kill his friends."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+4=8 ;
Tuesday November 15th, 2011 9:11:35 AM


"Peza!" Harvest Moon drops the rope and rushes to her friend, relief in her voice. "You were very brave."

The relief, however is short-lived. As the transformation begins, Harvest Moon can only look on in grim horror. Such a thing as this is so far beyond her experience that only one thing comes to her mind. Even through the shock, the hard decision is obvious to the girl from the Contested Kingdoms. If this transformation cannot be stopped, it may be better to slay this man. It would be a mercy.

For now, Harvest Moon says nothing, but the dark look upon her face mirrors her thoughts.

++++++++++++

Heal 8 (Untrained) / Yields nothing

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+7=9 ;
Tuesday November 15th, 2011 3:30:07 PM

Crag and his loaded crossbow walks over to the sailor and takes a look(heal check 9--%#*!#$).

He turns briefly toward Artus. "This is some sort of curse. He looks to be turning into one of them, and will then try to do to the rest of us what they just did to him. With the fleet gone and no powerful clerics around, we have only one recourse at present. Put him out of his misery, and save us from possibly losing more men. I would expect anyone to do the same for me."

Crag levels his crossbow, and unless stopped, delivers a coup de Grace to the sailors swelling head. (OOC: Couldnt find the rules for delivering a coup de grace if anyone can help me out.)

DM SteveK - Bat-winged Heads! 
Tuesday November 15th, 2011 10:12:18 PM

The horror of Hmanas transforming slowly into one of the bat-winged heads is finally ended by Crag who delivers the coup de grace, putting a crossbow bolt between his eyes. As the sailor slumps to the ground and dies, Artus and the other sailors soberly agree that there wasn't anything else to be done.

"You were very brave", the halfling tells Peza, "and Hmanas deserved better, but there was nothing anyone could have done." Sadly, he turns away, instructing two sailors to take Hmanas' body and sew it into his hammock and then he takes care of the rest of the SeaSprite.

The one dead bat-winged head is still on the deck, and it seems this one has a small leather sack entwined in the tentacles, which reveal two vials of liquid, a ring, and a tightly bound roll of parchment.

.................

ooc: all heroes get 200xp

Peza gets a HERO POINT!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday November 16th, 2011 9:44:00 AM


Harvest Moon draws in a breath and then sighs it back out. Death is the way of things. Things are born. Things must die. And yet, this is never easy for those who remain alive. Her mother had died. Death is very difficult.

Upon the deck lies one of the Batwinged-Heads. Perhaps, from death, something might yet be learned.

Harvest Moon turns the Batwinged-Head from side to side, examining the ropy arms, the shape of the head, the spread of the wings. She extracts the leather sack from the nest of ropy arms and places it aside for others to examine. Then Harvest Moon extracts a knife from her pouch. It is a small knife, a utility knife, one that she uses for the camp and for food preparation and such. With the knife, Harvest Moon cuts into the Batwinged-Head. With careful incisions, she cuts the Batwinged-Head open, revealing the insides to her questioning gaze.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday November 16th, 2011 11:35:49 AM

Crag says a blessing for the dead over the body of the sailor, and then turns toward Artus while putting his crossbow away. "I think Artus, that it would be best to avoid that island, and continue on. Doesn't seem like a place we should explore unless we are in desperate need of supplies."

Crag moves over to Harvest as she pulls the items from the flying head, and picks up the parchment. "don't suppose we would be lucky enough for this to be a map" he says as he opens it to see what it is.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)

(OOC: I will assume that all Crags spells are going toward maintaining food/water supplies on the ship except his one domain spell, and are essentially unavailable for combat.)


Gerox Shale 
Wednesday November 16th, 2011 11:47:48 AM

Gerox looks on his face turning a bit green as he watches Harvest cut into the head. He grabs up the sack and takes a look at the sack to find the ring, vials and parchment. He will cast a detect magic on the bunch and look up to tell the others the results and see Harvest cut off a tentacle. Gerox feels something rise in his throat which he desperately tries to keep down. After several swallows, he asks in a pale face, "Harvest that is just disgusting. Do you have to do that right there? Maybe you should find a place below decks. Remember that this fellow had friends on board. I am hoping if I die, you do start cutting me up!"

DM SteveK - Bat-winged Head Treasure 
Wednesday November 16th, 2011 6:18:13 PM

ooc: Crag needs only use his Orisons to create water and one spell per day to Purify Food and Drink. He will have his other spells as normal.

While Crag leads the burial remembrance, Harvest examines the first head that fell on the deck (ie - NOT the head of Hmanas), and begins dissecting the monster to see how it ticks.

Even though Gerox becomes a little uncomfortable, Harvest is able to find the leather pouch and the items inside. It is nothing for a spellcaster to Detect and find that all the items radiate magic: two vials of liquid, a ring, and a tightly bound roll of parchment.



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+2=11 ; d20+5=15 ;
Wednesday November 16th, 2011 7:08:56 PM


"I would not cut you, Gerox Shale." Harvest Moon looks up from her work with a curious expression. "You are my friend."

"Besides, I know already what is inside of you."

With a look of frustration and puzzlement, Harvest Moon returns her attention to the mass of Batwinged-head innards spilled out on the deck. "The presence of viscera means to me that the Batwinged-heads live in some way. This is different from the unnaturally risen from the dead. But ... " She puts her hands upon her hips and her mouth twists into a dissatisfied frown. "I cannot say what one thing is from another."

Cautiously, Harvest Moon lowers her face to the remains of the Batwinged-head and gives a tentative sniff. She draws back quickly, wrinkling her nose.

"I do not think that they are good to eat," Harvest Moon then says, "these Batwinged-heads." And she rises to fetch a bucket with which to draw in sea water and wash the remains of the slain Batwinged-head off into the ocean.

++++++++++++++++++

Just some RP rolls

Intelligence 12
Survival 15


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Wednesday November 16th, 2011 8:06:59 PM

Brom is quiet during most of the ordeal with the sailor. He figures anything he adds would only be for his own comfort.

He goes up to Peza and holds out an arm, "You got some guts. Well done."

Peza 
Wednesday November 16th, 2011 8:55:46 PM

Watching as Crag ends Hmanas's life .....she knows it must be done ... the horror he would become ... is no way to live .... she nods at the dwarf in agreement of what he has saved the sailor from becoming ... but tears still stream down her face ....

As Brom extends his mighty arm ... she peers up at him and smiles ... " thanks " as she grabs hold and lets him pull him to her feet ....

Walking over to her dropped crossbow she picks it up .... acknowledging Artus's king words .. " sorry for the loss of one of your crew "

At a loss for words after that ... Peza steps next to the guardrail .... staring out at the horizen .....lost in her thoughts ...

Gerox Shale 
Wednesday November 16th, 2011 11:24:58 PM

Gerox holds up the items and says, "Looks like all of these are magic. I don't have the ability to identify them. Does anyone? If not, we might have to try and figure them out the old fashion way."

Gerox looks at Artus and asks, "So what is the plan on the island. Are we going back to forage for food? Can we go to a different side and try and sneak in? How big is the island anyway?"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday November 17th, 2011 8:09:26 AM

The bolt strikes and Barratore jumps, so involved in the horror unfolding under his very hands, he did not notice Crag or hear his intentions. Spiining quickly on his knee towards the dwarf, it taks less than a moment for his brain to catch up and with his shoulders slumping he stands up. He offers a short prayer as the sailor slides into the depths.

Barratore walks over to investigate what Harvest is up to and from his vantage point he quickly decides that right where he was, is quite close enough. Eat? gods did she just say that? "Not even Gargul himself could make me eat that girl." Barratore grunts spits on the deck, away from Harvest, and then walks off to where Geox and Crag are speaking about the task of going to shore.

"We should push on further from this beach before heading to shore." picjing up the last part of the others thoughts, "Agreed, come in from a different side."

Looking to Crag, "Can we afford to pass up this chance to get food?" He looks to Artrus and Crag for the answer to that one.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday November 17th, 2011 8:10:07 AM

"I have no way to identify any magic items."

Crag waits to see if anyone can identify the magic, and what Artus wishes to do regarding the island.

0 Lvl: Create Water x3(cx3)
1st Lvl: purify food/water(c), Bless, Enlarge Person(d)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday November 17th, 2011 8:25:48 AM

"Well Barratore, I have no way of making food, but i can purify what we eat so that even spoiled food will not make us sick. So I guess unless we catch it, or already have it on board, we aren't adding to the supplies."

Crag turns to Artus. "How are we on supplies? Do we need to risk this island? Do you have an idea of how big it is? If we do plan on landing somewhere, I would suggest sending in a bird first again to see if the flying heads are there as well."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday November 17th, 2011 12:04:41 PM

Lemick is disappointed that he could not do more for the man, but agrees the crew did the most honorable thing for the man.

He watches in detail as the creature is dissected, and hopes the group doesn't need to return to the island. One bite was all it took, and time was very short before the transformation began. Without protections, seemed starving was a better risk.

"I can't make food either, but is there a way we could catch more food? Could we drag a net behind us for a bit, catching some fish?"


Gerox Shale 
Thursday November 17th, 2011 7:51:42 PM

Gerox will put the ring on his finger to see if anything happens. He will then try to take it back off. If that works, he will open the scroll to see if it is anything he understands.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=14 ; d20+10=12 ;
Friday November 18th, 2011 2:07:01 PM


Harvest Moon pauses in her cleaning duties to wander to Gerox Shale's side. Testing these things that are magic seems very worthwhile. Very carefully, Harvest Moon unstops first one and then the other of the two potions. With the tip of her smallest finger, she takes a drop and places it upon her tongue.

Each has a distinct and very interesting taste. However, as to what such tastes mean in so far as the magic that they would bring is a thing that eludes the half-elven girl.

Just as carefully as she had unstopped the vials, Harvest Moon replaces the corks.

DM SteveK - Bat-winged Head Treasure 
Friday November 18th, 2011 5:04:16 PM

Artus makes an assessment at the urging of the heroes. "We've been getting some good fishing so far, and with Master Crag there able to make water daily, I don't think we need to chance this island to get provisions. I say we keep going."

Harvest's investigation takes several of her companions aback, but the rag-clad girl knows that you can rarely pass up an opportunity for food where there is none to be had. Still, the pungent, otherworldly scent is enough to have her get a pail of seawater and wash the creature from the decks. Maybe in time Harvest will learn more about the monstrous creatures that inhabit the Wold.

There is some experimentation with the ring and potions to no avail, and Gerox can't read the scroll either without magical help or study. (ooc: Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level). Deciphering a scroll is a full-round action.)

Artus provides the WLAers with a strong, water-tight chest. "You can put your magics in this chest and I'll give you the key. Perhaps if we ever find the Fixer Fleet, they'll be able to Identify the magic for you." He then turns to ht ewaters. "In the meantime, let's keep sailing!"

The SeaSprite puts the island to its stern and continues sailing west.

(ooc: Hey all, welcome our new Co-DM, Jonathan Terry! Jonathan is going to take the next scene for Rum, and I hope that you all give him a rousing welcome!)



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday November 18th, 2011 10:20:28 PM

(OOC: Welcome to Rum Jonathon, you've got some pretty big shoes to fill, but I am sure you'll do just fine.)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday November 18th, 2011 10:28:23 PM

Crag relaxes at Artus' decision to skip the island, fearing that many or all would die.

He then turns to Gerox. "Gerox, can you speak with any bird? I can summon an Eagle, if you can speak to it and tell it what we want, or let me speak to it, we may be able to have a very sharp eyed, high flying scout. If the fleet or land is anywhere around, the Eagle should be able to see it."

0 Lvl: Create Water x3(cx3)
1st Lvl: purify food/water(c), Summon Monster I, Enlarge Person(d)


Peza 
Friday November 18th, 2011 10:50:54 PM

The raven haired girl is sullen for awhile after the sailors death ... but her spirits rise the farther they leave the island behind .....

having no experience with magics .... Peza lets those with more intrest in them investiagte the found treasure ....

Welcome Jonathon !! ;-)

Co-DM Jonathan - Westward as the wind blows 
Friday November 18th, 2011 11:29:15 PM

OOC: thanks for your welcome. I hope to continue the good work. Be patient as I get broken in. Picking things up in the middle aint easy. :) My nautical terms aren't quite as good as SteveK's but I'll try. I may need to get out my Cutty Sark model kit box and study the assembly manual. Although I get the impression the Cutty Sark has about 3 or 4 masts too many and my assembly manual for the USS Constitution has more cannons than the Seasprite.

Continue posting thru the weekend as much as you like and I'll pick things up on Monday and go from there. I'll add any tid-bits this weekend as needed.

Your noobie Co-DM Jonathan. : }

Co-DM SteveK: The SeaSprite is a 95 foot sloop based on the Hudson River Sloop Clearwater on this link:
SeaSprite
I have a grided version of the deckplan, but only in my work computer :-( I can get it to you on Tuesday. My biggest fault, being a procrastinator!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Saturday November 19th, 2011 9:59:46 AM


Harvest Moon heaves a secret sigh of relief as Halfling Navigator Artus Morindim decides that it would be best to move on. Not to land upon the island. There had been thirty or more of the Batwinged-Heads. The threat of being overwhelmed by thirty or more of any creature would be great.

"Wait, please." Harvest Moon comes to the chest before the magic things have been placed within. She holds out her hands. "Please let me try one more time," she says.

+++++++++++++

Perception to Identify both potions 20 (Taking 10 / Try Again)

Welcome Jonathan! Um ... you aren't, perchance, going to poison us, are you? ^_^

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Saturday November 19th, 2011 10:01:50 AM


OoC: By the way, I placed a link to both Steve's basic design for the SeaSprite and the Gridded version on the Rum Woldipedia site. I've been keeping it somewhat updated with NPC's and such.

Visit when you have time.

Gerox Shale 
Saturday November 19th, 2011 10:40:32 PM

(ooc Jonathon welcome! I am sure you will do great.)

Gerox refrains from putting his precious into the chest but murmurs to it while lovingly stoking it. He will try figure it out examining it for lettering. Trying to fly, jump around, and can even be seen sputtering after he sticks his head in a bucket of water trying to breathe.

He will mock spar with anyone to see if it seems more difficult to hit him with it on, see if his wounds from his mock sparring heal more quickly and go a day without food to see if he gets hungry. Anything work?

co-DM SteveK: with a great deal of expirimentation, Gerox has discovered the ring's magic properties: a Ring of Protection +1.

Co-DM Jonathan - Westward as the wind blows 
Saturday November 19th, 2011 11:12:33 PM

OOC: Thanks SteveK. Link was good. A long time ago I played a bard upon a Drakkar. His chanting helped the rowers go faster. :) Thus he got out of having to row. HA!

I was able to view the Sea Sprite. Thanks Al. That was great.
Don't be fearful of my inquiries on Poison in the L&B, that was for Hook City. :) But... well... now that you've brought it up... uh... who knows? heh.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Sunday November 20th, 2011 6:54:21 PM

Those that knew far better had made the decision and Barratore nods his acceptance of it. If the dwarf and the navigator felt they were in good shape and landing was not necessary, it was certainly good enough for him. Barratore notes the chest and the girls efforts, but does not have anything there to add either. The items were secure, he was good with that and so now it was sailing on to hopefully catch the rest of the fleet.

Barratore takes a few hours at the bow, enjoying the sea spray, the wind and the sensation of 'flying' over the waves. He also takes some time to regard and practice with his new blade.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Sunday November 20th, 2011 7:46:10 PM

Lemick hangs around the deck for the rest of the day saddened by the loss and unsure of how it could have turned out differently given what they knew at the time.

Still the sunset is splendid enough to bring him out of his mood.


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday November 21st, 2011 8:40:27 PM

OOC: Welcome aboard, Jonathan!

Brom is not too please that they are not going ashore to get supplies. He thinks that the Captain is putting too much faith in the clerics' magic.

He spends most of his time on the foredeck of the Sea Sprite.

Co-DM Jonathan - Westward as the wind blows 
Monday November 21st, 2011 10:55:49 PM

The Sea Sprite plows onward, the island with the bat-winged heads vanishing over the horizon. Not that anyone longed for its pristine beaches, although Brom isn't as confident in the cleric's abilities to provide adequately for them.

Once the island is out of view, all hands not occupied in sailing the ship hold a brief ceremony for poor Hmanas. He is wrapped in a piece of canvas, tied tight and weighed down. With a heave and a word to rest his soul, the body is then tossed overboard.

The somber event over, life tries to get back to normal.

Barratore enjoys the wind blowing at his back as he looks forward hoping to spot the rest of the fleet.

Crag suggests using a bird again to find land or the fleet, having the brilliant idea that if they could talk to the bird they could get better results. A summoned bird would be ideal he thinks but no one yet has stepped forward.

Harvest Moon tries again to determine the nature of the two potions, taking her time this time. Without the weight of sadness upon her, she manages to remember where she tasted such liquid before. Oh yeah! It tasted like the brew she had when she was injured and it healed her some. (Two Potions of Cure Light Wounds). OOC: I'm guessing you've already had one of these. :)

Gerox finally deduces, after numerous bruises, that the ring is one that helps protect one's hide. (Ring of Protection +1)

Lemick strolls the deck and enjoys a good sunset. Peza does much the same.

Night passes uneventfully and next morning the wind seems to have died down some. The Sea Sprite slewses through the water at a leisurely clip and a couple of sailors off duty are working on a contraption. Upon closer inspection it is evident they are rigging some rope with large hooks and a pail of rancid meat sits next to them.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday November 22nd, 2011 7:36:12 AM


Harvest Moon walks about the periphery of the sailors' activity. She had spent time since the Island of the Batwinged-Heads and the death of the Sailor Hmanas up in the crows nest watching for other dangers. Before bed, she had continued work upon her book of maps. It was difficult to know where the island in question had actually been. In the end, she had settled for the addition of a small shape far off the southern coast of Yrth and some distance to the west of Chessford.

Isle of the Batwinged-Heads, she had labeled it. And added, Beware. Very dangerous

Now, it seems the dangers do not come completely from the direction of the horizon.

"You wish to capture large fish?" she asks. "Do you think this wise?"

Gerox Shale 
Tuesday November 22nd, 2011 9:10:22 AM

Gerox smiles as he finally figures out what the ring does. He gets the group together and says, "This is a ring of protection. While it is one of the weakest kinds, it still is valuable in cash and could help one of us in a fight. I think one of us should wear it, rather than put it in a chest. Can't help anyone there. I think it should be someone who fights in the front line. I will be trying to avoid that so it shouldn't go to me.

This is hopefully our first of many caches of loot and magic. We need to find a way to divide it fairly amongst the individual but use it properly. Do we want all loot to be party loot to be used for the common good? If someone leaves or dies, they leave the magic the group gave them behind to the group? Do we want it to go to the individual who then owns it but has to pay the party back in equal value? Then if they leave, they can bring their magic with them. Both have equal value. Any opinions?

If Gerox sees the Albrotross, he will get some fish from the galley and using his speak with animals spell for the day, give him some fish and ask him to scout for the group both for land masses and schools of fish again. He promises him the yummy insides if he helps.

Gerox sees the sailors baiting the huge hook and wide eyed asks, "What are you fishing for? Sea Monsters?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday November 22nd, 2011 9:14:17 AM

Crag walks the deck, trying to think of a way to make his Eagle as a scout idea work, but without a way to communicate with it he can think of nothing.

Turning to the others, "So, what we gonna do with these here magic items? Gerox, you should memorize a read magic, if you are able, so we can see what is on the scroll. Then we should try and split these up for now. The healing potions should go to non-clerics. Seems like all of us could use the ring."

0 Lvl: Create Water x3(cx3)
1st Lvl: purify food/water(c), Summon Monster I, Enlarge Person(d)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday November 22nd, 2011 9:20:58 AM

(Darn simultaneous posts)

Crag realizes that a summoned monster will only last a matter of seconds and gives up on the idea, hoping Gerox instead comes across the albatross again.

"As far as future magic items go, that catacombs place buys and sells magic. If there is one in Rum, we could just sell everything we get and split the cash up evenly for those to buy what they want instead of keeping what we find. Then those that took part in what we did can keep what they bought from the cash made from sold items, and it is theirs. If there is no catacombs, then it would be much more complicated."


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday November 22nd, 2011 11:05:20 AM

[Ooc: I would be fine with a limited catacombs. I like when we find magic during an adventure. If we are only going to sell things and divide up the cash then DMs should just hand out money only. That way we don't lose the 10% sales tax.]

The island disappears from view and Brom looks to focus on the ship. He takes interest in the fishing the sailors are getting ready. "Big fish. Sounds like fun. Count me in."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday November 22nd, 2011 12:12:22 PM


OoC: I'm with Rich. I like the challenge of using what's made available. The trouble that I see is in keeping track of wealth distribution. DM has enough trouble keeping track of things without having to make sure no one is wealth deprived.

Gerox Shale 
Tuesday November 22nd, 2011 12:30:45 PM

OoC I also agree with Rich and Al. It is always distressful to me to capture a dragon hoard and find all kinds of cool stuff to just lump in all into a pile and trade it in for gold. I also agree it is easy for some characters to get left out of the money distribution. The best way to handle that is if someone hasn't gotten a magic item in a while, then he/she can have first pick of the next stuff. Going to fall on the DM to give magic that is good for everyone.

Co-DM Jonathan - Westward as the wind blows 
Tuesday November 22nd, 2011 3:42:01 PM

OOC: typically DMs let the players figure out their best way to handle the loot. I'll chime in on what worked for the groups I've been in if need be.

IC: The hooks are large in comparison to regular freshwater fish hooks and the rope is not as thick as the rigging rope but not as slim as freshwater fishing line. The goups' assumption that some Big Fishing is in the works is correct as one of the sailors answers Harvest.
"You bet, miss. Seth and I have a bet going on who can catch the biggest. Naturally, if it is too big, we just let go of the line. However there is a prize to win so we're not likely to let go unless we're about to go overbard, ha!"

Seth adds, "Anyone can participate. There's plenty of fish hooks but you have to make your own line from the spare ropes and bait your own hook. Then it's a matter of luck, or skill, or both, ha!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday November 22nd, 2011 4:21:58 PM


Harvest Moon nods. The sailors appear unafraid of what fish they might attract. The hooks and ropes seem quite large. But, they appear accustomed to this.

"How," asks Harvest Moon, "does one go about making rope?" She looks about for the spare rope that the two sailors mentioned.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday November 22nd, 2011 4:31:27 PM

Lemick watches, and wishes to participate himself. "Someone want to join me, I don't have enough myself." As he begins copying the rope making he sees the sailors doing, he also clips some long strands of his hair; it having grown a good six inches since the ship set out. His hair is twisted around where the hook meets the rope.

OOC: I'd rather try to split the treasure items equally. It's a bit boring to always go to the catacombs and get the 'perfect' items. I'd rather find a potion of surfing, and a ring of feather falling, and a net + 1, that combo could be amusing as I surf from rafters tossing the net on my enemies.


Co-DM Jonathan - Westward as the wind blows 
Tuesday November 22nd, 2011 5:07:14 PM

Seth points to some lengths of spare rope and says they can get a hook from the cook.

Knots tied on the hook and a chunk bait of appropriate size on the hook, Seth and Bert each tie a regular length of rope around themselves, then go to the rear of the ship and tie the other end to the yawl boat beam (see picture). On the count of three they toss the hooks out into the waters, then wait.

Co-DM Jonathan - Westward as the wind blows 
Tuesday November 22nd, 2011 5:14:39 PM

OOC: FYI about my posting schedule. My time zone is Central US Time (Texas).

Due to my work schedule, posting from Wed-Fri will be late in the evening. If events prevent me to post on Friday evening, I'll post on Saturday late (i work Sat too). Mon and Tue you may see an early post (specially Mon) and possibly a late one if required. (I'm off Mon-Tue).

So I won't have the luxury to wait around for a post on Wed-Fri. If someone's missing a post I'm going to have to keep going. I have to be up by 5:00am so I can't put off too late to post, although you still might see a post around 22:00 due to various interruptions by my cat and wife : ) .

Hopefully our various time zones won't be too awkward.

Now, back to some fishing...

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Tuesday November 22nd, 2011 9:29:42 PM

Barratore grins at what looks to be and indeed is a contest. Contests are good. The minotaur grins, "I'm in, but I need bigger bait. Where's that gnome?" Barratore looks about lifting a length of rope and a hook,
With a dismissing chuckle, Barratore then sets to following he lead of the two sailors. He ties an end to himself and then to the yawl boat beam. With a heave, he sends a hunk of hooked meat over the side with a yell, "yum yum come get some!"

ooc I am up for divide found magic outside of the CC, but if Al starts surfing with a net I'm going to need Cloud access

Peza 
Tuesday November 22nd, 2011 9:49:59 PM

Peza watches the sailors as they engage in the fishing contest .... " ah you too have a wager on it .. i'll up the ante .... i'll craft a pair of boots or shoes to the winner ....my mom taught the ways of being a cobbler ... i'm not as good as she is but the footwear will be decent quality " adds the girl

The raven hiared girl wanders the deck .... taking some time to fiddle with her crossbow ...a djusting the sights ... her poor shooting againist the bats didnt set well with her .... so she prepares to do better the next "



Co-DM Jonathan - Westward as the wind blows 
Tuesday November 22nd, 2011 10:24:44 PM

The fishing contest is taken up by several of the group and they fetch a hook from the cook.

OOC: for all those wanting to participate in the fishing contest I'll need a couple of rolls.
1) tie the hook properly: Survival DC 10
2) tie yourself properly: Survival DC 10

Anyone can hop in at anytime as this may take a while, it is fishing and you know you have to be patient, right? So if any PC that does not participate at the start, you can start later.

IC: Seth tells those participating, "Sometimes we stand here for hours and nothing."
Bert grins, "Yep. And don't be timid. If ye need help, just holler. And by all means, if ye arms are gonna get yanked off, let go, eh?"

Lemick and Barratore are certainly in the contest. Bert and Seth look at the others mischieviously as if daring them to join in. "The more bait in the water, the bigger the chance of attracting something," the pilot comments.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+5=22 ; d20+5=22 ;
Wednesday November 23rd, 2011 8:26:33 AM


Still not entirely convinced of the wisdom of such fishing, Harvest Moon observes with care none the less. The sureness with which Sailor Seth and Sailor Bert handle their ropes is somewhat mollifying. It speaks of great experience and common use.

If this fishing will help them to gain the food needed to survive until the greater portion of the Fixer Fleet is found, then how can she not help? Harvest Moon finds the materials necessary and assembles them in just the manner she has observed done by the sailors.

With a final look to the two sailors to see if they approve, she throws her bait and hook into the wide darkness of the sea.

==========================

1) Tie the hook properly: Survival 22
2) Tie yourself properly: Survival 22

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=10 ; d20=16 ;
Wednesday November 23rd, 2011 9:00:00 AM

Barratore looks down at his hooves when Peza mentions a pair of boots. An insult? The minotaur decides from his time with the woman that it is not in her character. Likely she is not used to being around such as he.

1) Tie the hook properly: Survival 10
2) Tie yourself properly: Survival 16


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=7 ; d20+3=23 ; d20+3=14 ;
Wednesday November 23rd, 2011 2:08:04 PM

Lemick's first attempt at using his own hair to tie the hook fails miserably. The hook falls off before it even make it into the water. Thinking his idea is still sounds he lashes the hook like the others, and ties some of his hair onto the hook, and then adds the bait.

For Lemick this is all for fun, to help pass the time and gave him a reason to shorten his hair back to 'civilized' length.

1) Tie hook 7 (then 23, natural 20)
2) Tie self 14

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+3=13 ; d20+3=4 ;
Wednesday November 23rd, 2011 3:37:55 PM

Crag looks around at everyone trying to fish. "Hmph. Suppose there is nothing better to do." says the crabby Dwarf as he begins putting his line together.

Tie hook 13
Tie self 4(stupid die roller)

Gerox Shale 
Wednesday November 23rd, 2011 4:33:26 PM

Gerox smiles at the attempts and says, "I think it will be wiser for me to forgo this contest since most of the fish most likely would pull my smaller form in. I am not the best swimmer so I think it wise to refrain. Still I would like to participate in some way. How about I offer myself as judge. As judge I think I should make a prize as well. I will stake 5 gps to the biggest edible fish by weight and another 5 gps to the person who catches the most edible fish. Lets say we give 4 hours for the contest to run. That should give everyone a shot. Sound good?"

Co-DM Jonathan - afishing we will go...Part 1  d20=19 ;
Wednesday November 23rd, 2011 11:25:37 PM

There is some discussion as to how to divide the loot they came across and future loot but no decision has been made yet. All but the scroll has been identified, the scroll waiting for a Read Magic spell. Perhaps there isn't enough loot yet to make any decision, so what there is, is stored in a locked chest provided by Artus.

Harvest Moon makes notations on her map indicating where the island with the batwinged heads is located in relationship to the other islands they had pased.

Gerox keeps an eye or two out for a bird hoping for the same albatross and is willing to sacrifice some fish to entice it into spell range but for now the skies are clear. In answer to his question "what are you fishing for, sea monsters?", Seth and Bert think that is funny and say "Ain't everything a monster to something else? But seriously, we just want fish."

Brom is game for the fishing contest and is the first to join the two sailors. (Still need your two Survival rolls).

Harvest joins in, assuming that brash young sailors aren't prone to do anything overly dangerous, and is shown the extra ropes and where to find the hooks. She impresses the two sailors with her skill with knots.

OOC: I should add that if you have Fishing as a Profession, use that skill bonus on your Survival checks

Barratore jokes about what best bait to use, (something fresher perhaps?) while he get's his hook ready.

Peza decides to offer a prize of her own but abstains from the competition for now, opting to practice with her crossbow instead.

Lemick tries a hair trick, perhaps something he's heard of from back home, using his own hair as part of the hook and bait. Tying the hook apparently is harder than it seems. Both Seth and Bert watch Lemick and just shake their heads but lighten up on the cleric's second try at a knot.

Crag decides to join the contest even if it means the dwarf might have some fun.
Seth hands his rope over to Bert then motions to the dwarf, "You'll be in the water faster than a plumb line." He offers to help the dwarf re-tie himself. (OOC: Crag: try your Tie Self roll again with +2 bonus.)

Gerox sees the contestants tie themselves to the ship and decides it is safer to be a judge and also offers some monetary incentive in two categories, the biggest edible fish and the most edible fish. However he does not specify edibility.

And thus the fishing contest starts. Anticipation is high for it is anyone's guess as to what will take the bait. A tuna? A barracuda? A shark? A, heaven forbid, sea dragon?

OOC: Part 2 will be tomorrow. I started on this post at 8:30 and then my parents called. :}
I should get the second part by tomorrow afternoon.

Happy Thanksgiving everyone!
Your Co-DM, JonathanT

Peza 
Wednesday November 23rd, 2011 11:26:38 PM

Peza climbs up to the crows next .... the best place to veiw the fishing contest ..... she cheers on the contestants .. ...

" Looks to be a fun competition .... but i think Harvest will win . " laughs Peza " go girl !! "

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday November 24th, 2011 7:47:37 AM


There are few things that bring light to the heart than the encouragement of a friend. Harvest Moon beams, a broad grin spreading across her half-elvish features. She turns her head upward to the crowsnest and waves at Peza before returning to her rope and the baited hook that trails the SeaSprite somewhere within the waters.

Gerox Shale 
Thursday November 24th, 2011 11:04:58 AM

Gerox borrows a spyglass and climbs up the crows nest to scan the horizons. He will grin down at the fisherman and elbows Peza in the ribs saying, "I'll bet you a silver that someone gets pulled overboard. Interested?"

He returns to looking at the horizon and behind them to make sure none of those nasty head things were following

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=12 ; d3=1 ; d20+5=11 ;
Thursday November 24th, 2011 11:31:11 AM

Brom is able to get everything tied he needed. "Big fish, big fish." Brom prays for a big catch to take the boredom.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+5=7 ;
Thursday November 24th, 2011 12:08:08 PM

Crag tries to retie himself, once again showing he is not very good at it. "Thanks Seth. I tried to tie it again but it still doesn't look right. Tell ya what. If ye help me out by tying this thing for me, I will give ye the prize Gerox is offering if I win. It's more important to me that i not be going overboard."

Co-DM Jonathan - afishing we will go...Part 1  d20=15 ;
Thursday November 24th, 2011 3:52:24 PM

Seth can only look bemused at Crag's brave, but feeble attempt at tying himself to the Sea Sprite.
"Last thing we want is a horrible end to this exciting contest," he says avoiding looking at the dwarven cleric in the eyes.

"Let's see what we can do here," he continues on as he unties the jumble of ropes Crag made and patiently shows the dwarf a proper seaman's knot. (OOC: the 15 is not including his skill bonus.)

Crag is tied to the pole and ready to roll, er, toss his hook into the sea.

Perception DC 20: Highlight to display spoiler: { the other crewmen on deck start a bet going on whether the dwarf will be able to untie himself or will need Seth's help. Cutting the rope don't count, just a proper untie counts.}

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday November 24th, 2011 6:14:24 PM


As intent as she is upon this potentially dangerous fishing experiment, Harvest Moon's keen ears cannot help but pick up the voices of the other sailors. She turns from her rope to give them a cross look.

"Do not make fun of my friend," she says. And without further explanation, returns her attention to the fishing.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday November 24th, 2011 7:54:24 PM

Crag grumbles at the indignity of needing help being tied, and mutters obscenity filled curses at ships and oceans in general, and more specifically, the ones he is currently on.

"That'll teach a Dwarf, that trying to have fun is never a good idea. Always better to grumble and expect the worst, that way you are never disappointed" he mumbles to himself as he ends his verbal onslaught.

He then heaves his hook over the side with a choice piece of rotten meat attached

0 Lvl: Create Water x3(cx3)
1st Lvl: purify food/water(c), Summon Monster I, Enlarge Person(d)

Peza  d20+4=10 ;
Thursday November 24th, 2011 9:58:57 PM

Peza laughs at Gerox's bet .. " sounds fun ... your on .... everyone stays dry " grins the girl

Laughing as everyone eagerly starts to fish .... she surveys the water fron the heights of the crows nest ....looking for schools of fish or ... shadows of larger ones "

Co-DM Jonathan - afishing we will go...Part 2  d20=7 ; d20=16 ;
Friday November 25th, 2011 10:38:07 PM

The fishing starts in ernest with Peza and Gerox watching from the crow's nest as well as watching for signs of the fleet or more land.

Harvest Moon is not happy about some shinnanigans going on with the rest of the crew that apparently involves Crag. Having gained their respect, the crew hushes up and continues with their chores.

The others hold on to their lines in expectation. Half an hour passes and nothing happens. Seth and Bert seem unconcerned. An hour passes and still nothing.

Seth and Bert reel their line in to check their bait. All seems in order and they toss their hooks back out.
Bert tells the others, "It is good to check your hook every now and then. If the bait has fallen off, you'll not catch much."

(There is a 20% chance that your bait will be gone and you'll have to rebait the hook. Roll D20 when you bring the line in. If # > 4 then bait ok.)

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20=6 ;
Saturday November 26th, 2011 6:49:29 AM


Fishing in the deep ocean, or so Harvest Moon has observed, seems very much like catching a squirrel, a rabbit, or some other furred creature with a box, a string and a stick with which to prop an opening to the box. It requires a great deal of waiting in uncomfortable stillness. But it is also a thing that one must master and accomplish if one is to eat. It is a matter of doing so or wasting away to death.

Harvest Moon does as recommended. Hand over hand she retrieves the line, coiling it into a widening pool at her feet. When the hook comes up out of the sea, the meat upon it still remains. Harvest Moon then plays the line carefully back into the sea. Carefully so as not to jar the meat from the hook. This is a thing she had not expected.

In truth, her mind has not been too much with this fishing. Her eye has roved the surface of the sea in search of signs of the sea plants. At Chessford, where there was much food, there was no incentive to test the sea plants. But here, now, away from the fleet, her idea is now to see if these plants might not be edible. Perhaps, with the correct preparation, they might even be palatable.

++++++++++++++++++++++

Bait 30%

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20=7 ;
Saturday November 26th, 2011 8:56:27 AM

Crag pulls his line in to check the bait. Seeing that it is still intact (7), he tosses it back overboard and waits.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20=1 ;
Saturday November 26th, 2011 5:14:20 PM

Lemick's bait is GONE!!!

Must have been the scent of the hair he convinces himself, as he pulls it in to re-bait.


Gerox Shale  d20=9 ;
Sunday November 27th, 2011 1:50:50 PM

Gerox teases Lemick. "Didn't you feel it bite? Geeez what kind of fisherman are you? Pay more attention! Guess you don't want to win the contest."

He goes back to scanning the oceans around them, not only looking for boats and land but schools of fish, his friend the bird, and any other thing out of the ordinary.

spot check 9

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=5 ;
Monday November 28th, 2011 8:35:02 AM

Barratore mimics he sailors, as they pull in their lines, he does likewise. The meat is still there and so he heaves the line back. The Minotaur looks about, unsure whether this is enjoyable or not. It had some appeal, but in all it was terribly boring. If anything the experience has convinced him he will not do this as a profession

Co-DM Jonathan - afishing we will go...Part 2  d20=14 ; d20=20 ; d8=8 ;
Monday November 28th, 2011 1:01:06 PM

As Seth and Bert hum along a tune to while away the time, several of the others start to get impatient. Learning that one can loose their bait and be fishing in vain doesn't help. What Seth and Bert don't reveal to the others is the mental excercise that is good for the soul that fishing provides and that NOT catching anything can be a blessing in disguise.

However close to another hour passes and Crag feels a yank on the line. The dwarf, above all things, seems to be the first victim, er, lucky fisherman. :)

OOC: please roll a DEX check DC10 to land the hook

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday November 28th, 2011 4:28:57 PM


There is a great urge to go to Crag Hammerfist and watch is line, if not help outright with the capture of the fish. It will be much more exciting than holding her own line as she has done for several hours now. A hard and stubborn look comes over Harvest Moon's face as she bites down upon the urge, remaining instead with hands upon her own rope. Pursuing each exciting thing is not the way to hunt.

Harvest Moon watches the goings on from the corner of her eye, hoping that a fish will soon take the meat on the end of her hook too.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+1=19 ;
Monday November 28th, 2011 5:00:00 PM

Crag gives a pull after he feels the tug, trying to set the hook into whatever is biting at his line. He feels the hook bite in (dc 19), and tries not to smile triumphantly at the others before he has managed to get whatever it is on the deck. He grips hard on the rope, doing his best to hold the line and not let it be pulled free of his grasp. "Stinking, rotten, fishing game. No dinner plate is getting the best o' this Dwarf if I can help it." He thinks to himself.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday November 28th, 2011 6:58:49 PM

With a few lines in the water, Brom decides to play back-up in case someone lands something that is too big for one.

He keeps a close eye on Crag to see if the dwarf needs help.

"Call out if you need help pulling it in."

Peza 
Monday November 28th, 2011 9:38:20 PM

"Hahahahha ... Crag's got a bite ..... hold on !!!! "

" this isnt time for swim lessons " teases Peza to the dwarf ....

The ranger continues to peer the surrounding waters for signs of fish .... large fish ... from her vantage point in the crows nest ...

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Tuesday November 29th, 2011 9:03:05 AM

Barratore glances over at Crag and the commotion, still unsure on the general pleasure the sailors are derivving from this tedious and horribly boring pastime. It's been hours, just standing and staring at the waves. He did know why one was supposed to stand while fishing, that much was obvious. If you didn't, you likely would fall asleep and then even if a fish did bite your line, you would miss it. Secretly Barratore hoped that the stout dwarf had landed a sea dragon or other monstrous serpant or even fall overboard. Not that he wished the dwarf any harm, but at least then things would be more lively and exciting.

"Gods let it be a giant squid." he mutters

Gerox Shale 
Tuesday November 29th, 2011 3:39:30 PM

"Come on Crag, pull it in. What are you waiting for? An invitation from the Gods?"

Co-DM Jonathan - afishing we will go...Part 2  d20=3 ;
Tuesday November 29th, 2011 3:58:16 PM

Crag snags something on his hook. One can only guess what, but it isn't no small anchovy as the line goes taught and Crag holds on for dear life, or dinner. The battle has begun! OOC: roll a STR check DC10 as you battle the fish(?)

Encouragement showers in from the others, unspoken mostly, as the dwarf braces himself for a long fight. But the excitement is only begun!

Barratore feels something snag his hook also! OOC: please roll a DEX check DC10 to land the hook and a STR DC10 (if you land the hook) as you battle the fish(?)

Seth yells out, "If'n it's a bigun, it may take hours to bring in! Hang tough!"

A half hour passes as the two (or one) fight their catch and Harvest suddenly feels a yank on her line! OOC: please roll a DEX check DC10 to land the hook and a STR DC10 (if you land the hook) as you battle the fish(?)

The topside crew stop their activities in amazement!



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=21 ;
Tuesday November 29th, 2011 4:23:27 PM

Crag holds on tight, his Dwarven arms pulling firm against the rope. He tries to start pulling in the catch( Str check DC 21) hoping his not insignificant strength is up to the task.

"Haha, looks like we got ourselves a real competition goin on here." Says Crag as sweat pours from his brow into his beard after 30 minutes of holding the line. "With any luck, somebody gonna land somethin good, and we be eating fresh food for dinner."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday November 29th, 2011 4:30:44 PM

Lemick laughs as something is caught and all focus turns to tugging it in such a way as the line doesn't break. He maintains a loose grip on his rod, watching the energy amongst the crew.

"Hope it's not the mermaid's pearl, what a mess that would be."


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday November 29th, 2011 5:22:04 PM


"Catch the fish!" Harvest Moon shouts. She spares a hand from her own line to throw a victorious fist in the air as Crag Hammerfist begins his struggle with whatever might be on the end of his line. It is an exciting thing to catch a fish, perhaps even making the long wait worth the while.

Things become even more exciting as Barratore Steelwind too receives a bite upon his line. But the best comes next. Harvest Moon's eyes go wide as saucers as she feels the tug upon the rope. She had not believed that this thing would actually happen. With a deft snap of her wrists, the half-elven girl feels the hook snag.

"I have one too!" Harvest Moon grits her teeth and braces as the fish begins the fight for its life.

+++++++++++++++++++++++++++

Dex 21 / Hook Landed
Str 18 / Against Fish?

Rolls made on the Blackbird Lake board by mistake.
Blackbird Lake

Co-DM Jonathan - afishing we will go...Part 2 
Tuesday November 29th, 2011 9:06:32 PM

OOC: you hope it's not a mermaid's pearl, I hope it's not a mermaid. LOL

I bet Blackbird Lake DM is scratching his/her head. :)

Peza 
Tuesday November 29th, 2011 9:11:05 PM

" WOW ....we might have sailed into a whole school of fish .... or it might be just one hugh fish !!! ' alaughs Peza

She peers in the direction of the fishing lines ... useing her vantage point from the crowsnest ... checking to if she can spot something big being reeled in ...

" Hold tight guys ....don't let dinner escape .... i'll even help cook "

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+3=11 ; d20+4=5 ;
Tuesday November 29th, 2011 9:23:28 PM

Barratore is simply barely paying attention at the line suddenly pulls away from him. He reflexsively grabs ahold, but is not even closed to braced or prepared.

dex 11
str nat 1 for a total of 5

Co-DM Jonathan - time to reel 'em in... 
Wednesday November 30th, 2011 11:15:05 PM

OOC: the Strengh check is for the PC's ability to start bringing it in. Ex: Crag rolled a 21, well over the DC so he starts bringing it in easily. Barratore rolled a 5, so the fish(?) actually takes rope away.

BTW, if something doesn't make any sense, speak up, it's ok. There's no set rule for Fishing but I thought this would be a good way to get me better acquainted with your PCs.

IC:
Crag keeps a good grip on his rope and starts pulling it in. The exact amount of rope let out is a guess. The 'thing' on the other end puts up a fight but not equal to Crag's determination.

Excitement mounts as two others also snag something.

Harvest manages land the hook and holds on tight, pulling the rope in as well.

Barratore is caught by surprise when something gives his rope a yank and he barely manages to land the hook. Lucky for him he's tied to the ship, for whatever it is pulls so hard the rope goes burning through his hands. (1hp dmg).

The sailors now have all but stopped their duties and it takes a yell from Artus to get them moving again. However the hafling isn't totally insensitve. He sends one sailor to the kitchens for some meat hooks and two others to start lowering the dingy.

"We'll haul the fish into the dingy then bring it up," Bert says.

OOC: Need one more successful STR check DC10 for Crag and Harvest representing another 30 min of fighting the fish. Barratore needs two successful ones: 1) to get his grip and; 2) bring it in.

A failed STR check means a longer fight and perhaps a CON check if the PC manages to drag it out for several more hours. :)
You can always call for help, but then that disqualifies you for the competition. :)
A DC10 STR check may be a little low but hey, were just having fun, right?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=16 ;
Thursday December 1st, 2011 7:14:45 AM


"Grrrrrrr. You will come with me," growls Harvest Moon through gritted teeth.

Hand over hand, she goes down the length of rope between her secured place and the rail of the SeaSprite. Then, using her legs, she pulls back those few feet against the fighting fish, drawing it in little by little. And still, through all the struggle, the half-elven girl strives to maintain a neat coil of the rope that she has hauled in.

+++++++++++++++++++

STR 16

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=6 ;
Thursday December 1st, 2011 10:52:09 AM

Crag braces in surprise as some of the line slides starts sliding out of his grasp. "Oh no ye don't. Ye wanna make this harder, that's fine wit me, but yer not getting away." Says the Dwarf as he tries to pull it back in.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=8 ;
Thursday December 1st, 2011 6:31:10 PM

Brom sees that Crag is starting to lose the battle with his fish. He moves over and grabs hold of the line and starts to give a pull. [Or not, Str check DC8.]

Searching for the Lost Fleet


Co-DM Jonathan - time to reel 'em in... 
Thursday December 1st, 2011 7:45:30 PM

OOC: Remember, You can always call for help, but then that disqualifies you for the competition. :)
Since Brom's attempt to help Crag failed (perhaps Crag pushed him away), he's still in.

Gerox Shale  d20=18 ;
Thursday December 1st, 2011 7:57:47 PM

Gerox dances in the crows nest as he watches the epic battle a grin on his face. I certainly am glad I refrained from this fishing thing. I am sure I would be in the ocean by now if I got a bite. He peers into the ocean hoping to catch sight of one of the fish or sea monsters his friends are trying to haul in. (rolled an 18. I am guessing this is a perception check? so add +2 for a 20)

Peza 
Thursday December 1st, 2011 9:04:37 PM

Giggling as Gerox dances in the confines of the crows nest ....." i agree .... i would of been yanked right into the water too ... them boys down there have a little extra beef on their bones .... thats why i'm cheering for Harvest "

"Reel it in girl ... show the boys up .... lets have some fish for dinner "

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=17 ;
Friday December 2nd, 2011 8:18:09 AM

Crag shifts his body while fighting the fish to prevent Brom from helping out. "Thanks for the help, but Seth there may have a little coin to gain from this. I'll tell ye if i need help. For now, I got it."

(Another STR check? DC 17)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Friday December 2nd, 2011 8:54:04 AM

"Bahh! Don't care about dang coin. I care my belly gonna be empty if you don't catch that fish. You wanna make sport of it, fine. Don't mess with my food. You lose dinner cause of some coin, I'm gonna be very unhappy." He looks at the gamblers. "Very unhappy."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday December 2nd, 2011 10:47:06 AM

"Well, grab a rope and a hook and catch something then." responds the obviously agitated Dwarf as he continues working in the fish.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20+4=12 ; d20+4=13 ;
Friday December 2nd, 2011 11:01:50 AM

Barratore sets his jaw and clamps down on the rope [str check 12 and 13] putting an hault to the fleeing rope and fish on the other end. Barratore starts hand over hand at first but then decides to back up and step around the main mast, using it as a make shift pulley.



Gerox Shale 
Friday December 2nd, 2011 11:53:09 AM

Gerox laughs at Brom but gets serious and says, "I think their should be a penalty if you lose the fish. Lets say 5 gps!"

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20-1=15 ;
Friday December 2nd, 2011 6:56:23 PM

"What'ya laughing at runt." He says as Gerox laughs. "Keep it up and I might come up with another game, gnome tossing. I'd find that a more interesting game." Brom heads off to the deckmaster. [Bluff DC15, to hide that he has quite made up his mind whether he would throw the gnome or not.]

At the deckmaster he asks for harpoons and something to bait fish (sharks) to the surface.

Peza 
Friday December 2nd, 2011 9:41:01 PM

ohhhhh .... i think Barratore has hooked a big one ...... he's got to be in the lead .... come mighty Barratore .... puuuuuulllllll " encourages Peza

" Harvest don't let the boys beat you ..... yank on that rope " cheers the raven haired girl from atop the crowsnest

Co-DM Jonathan - time to reel 'em in... 
Saturday December 3rd, 2011 11:23:32 PM

OOC: had some quirky stuff going on with my pc so I went and re-installed windows. getting all my stuff reset is a pain and glad I used to be in IT. :}

I'll get a post tomorrow afternoon. Church first, then dinner, then i'll get a post done.

Thanks for your patience. :)

Co-DM Jonathan

Co-DM Jonathan - time to reel 'em in... 
Sunday December 4th, 2011 10:29:44 PM

A sailor returns with a couple of meat hooks and the dingy gets lowered to just above the water surface.
Fortunately the seas are mild and the sailor in the dingy receives the meat hooks and waits for the fish to
get close. The third sailor stays ready to bring the little boat up.

Harvest Moon seems to have gotten the hang of fishing. Patient and determined she has the fish
quite near the boat now.

Crag's fish switches direction and throws the dwarf off a bit and he looses much of what he originally
gained. Brom reaches over to help but Crag manages to prevent that and keep himself in the competition. The dwarf manages to gain some of the line back.

Brom's not too happy at Crag and doesn't care if the dwarf looses money, he just wants a good fish gumbo.

Crag's not too happy at Brom for trying to interfere.

Barratore continues bringing his fish in as well. It'll be close to see who gets it in the boat first,
he or Harvest.

Gerox and Peza are both sure they are glad it's not them down there with the fishing and keep an eye out for shadows in the water that might indicate what has been caught.

DM OOC: I made a list of some open ocean game fish but to keep it short i've got A, B, C, D, E, F.
To make things interesting, Harvest, Crag, and Barratore need to roll a d6. a 1= A, 2 = C, etc.
The mystery fish will then be determined, heh.

Brom is not very keen on his friends' ribbing and reels his hook in and goes asking for a harpoon and kitchen leftovers to attract more fish, the line thing just not catching on with him.

OOC: with another good DC10 STR check from the three and the d6, we'll know what's the 'catch of the day'.

Sorry for the delay. I think my PC is normal now.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=20 ; d6=2 ;
Monday December 5th, 2011 7:33:11 AM

Crag continues fighting with the fish, his Dwarven endurance helping him to continue to pull the fish closer to the ship(Str dc 20)(d6=2).

He pulls hard, hoping to hear a call from below as to what he has actually caught.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=13 ; d6=3 ;
Monday December 5th, 2011 9:51:31 AM


It is understandable that a fish would not wish to be eaten. But such is the way of things that some things must eat others in order to live. Such is the way it has been explained to Harvest Moon, and from her experience it has proven very much true. One must always fight for one's right to live. It is the way of things.

More than the desperate pulling of the fish, it is more difficult to fight the desire to look up to the crows nest where Peza calls down her words of encouragement. One look away, though, might provide this fish with its chance to escape.

"I will bring this fish for dinner, Peza!" calls Harvest Moon without lifting her eyes from the rope, without pausing in the task of moving down the rope and then drawing it back foot by foot by foot.

++++++++++++++++++++

STR 16, Fish 3

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20+4=19 ; d6=5 ;
Monday December 5th, 2011 10:39:19 AM

Barratore begins pulling hand over hand with his rope about the main mast. Getting into a rhythm with the pulling and backing of the fish, the powerful taur makes ground quickly

Str check 19

Sensing victory closing in, a great grin breaks across Barratore's face

Mystery fish d6=5

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday December 5th, 2011 7:25:36 PM

[OOC- Brom wasn't fishing.]

The Sea Sprite doesn't have any harpoons. So Brom looks to find a woodworker on the ship who can drill some holes in one of his javelins in order to attach a rope. He then looks for some thing that can be made into barbs for the javelin tip.

DM OOC: sorry, though you had. :}

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Monday December 5th, 2011 7:50:31 PM

Lemick, having failed at catching anything finds a good seat on one of the interior railings, and watching those with more luck and muscle than he. He's glad for the distraction, and time seemingly passes quickly.


Gerox Shale 
Monday December 5th, 2011 11:19:08 PM

Gerox climbs down from the crows nest and rushes over to the rail. He hops and hops and finally grabs a bucket to stand on so he can see into the water. "I can smell the chowder already! Come on and pull them in! I want to see what kind of fish it is. It might be better in steak form."

Co-DM Jonathan - time to reel 'em in... 
Tuesday December 6th, 2011 12:36:33 PM

Crag regains his advantage over his catch. The fish fights back hard and to the surprise of all, it leaps out of the water jerking violently trying to dislodge the hook.

It is long, slim, with a thin fin on it's back. On its snout protrudes a long apendage that ends in a very sharp point.

The fish splashes back into the water and Crag continues his fight.

Harvest Moon's fish breaks the surface near the dingy. It is weird looking, like some mongrel fish. It is flat and instead of having one eye on each side of its flat body both eyes are on one side, the top side.

The sailor quickly snags it with a meat hook and with Harvest's help they get it into the dingy. The dingy sways violently as the huge fish flops around. The sailor hangs onto the dingy rope for dear life as the fish nearly fills the boat. The small boat is immediately hauled up.

Barratore also experiences the exhiliration of seeing his catch breach. It flings itself high and behaves much like Crag's. It looks very similar to the dwarf's too, but its dorsal fin runs the length of its back and looks much like a sail.

It splashes back into the water with a great boom. It looks like he's got a good fighter on his hands.

The excitement gets the best of Gerox and he leaves the crow's nest to watch the fight close up.

Lemick reels his line in and joins the other sailors to watch the excitement.

Brom seeks out a sailor who knows some woodcraft. This is a wooden ship so that's not hard to find.
The sailor says he can drill a hole in his javelin as the barbarian asks, but it still won't have a barbed
point like a harpoon. Better than nothing, though.

Sailors scuttle to the dingy and haul the several hundred pound fish onto the deck, its flopping body a hazzard.

Cheers of excitement errupt every time Crag or Barratore's fish breach. The battle though seems to be going to the adventurers.

OOC: Give another STR check DC10 and we'll have 'em on board.
Anyone can give a Knowledge check to correctly identify the fish.
If you have Sailor Profession, DC10
Otherwise DC15

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+2=5 ; d20+1=12 ; d6+1=6 ;
Tuesday December 6th, 2011 2:05:40 PM


"It is a Great Flat Fish!" Harvest Moon leaps into the air, very nearly harming herself in her enthusiasm with the rope that is still secured to both the ship and to herself. Very quickly she fumbles the knots of the rope loose, and rushes to see her fish.

"It is so large," she marvels, before coming through her amazement to the fact that this fish, in its desperation to escape, is a danger to those nearby. Harvest Moon darts in quickly and, cocking back a fist, aims a blow between the fishes very very strange eyes.

+++++++++++++++++++

Knowledge 5
Hit AC12, Damage 6hp

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20+4=19 ;
Tuesday December 6th, 2011 3:51:31 PM

Barratore continues to pull and give with the fish. Always reeling in great amounts of line, his shoulders and arms burn, sweat glistens on his skin and furred snout. Now he understood the appeal of fishing. Single combat. Pitting your endurance and strength against these great deep sea fish. Barratore pulls hand over hand against the monster at the end of the line. Catching a glimpse of it leaping from the waves and the mighty sail on it's back and hearing the crew cheer him on causes additional surges of his adrenaline. He widens his stance slightly and continues to pull onward

Str 19

Peza 
Tuesday December 6th, 2011 9:48:13 PM

Peza stays in the crows nest ..... cheering from above ..... her eyes sweep the nearby seas for the fish ....

"Wow Harvest ... thats a whopper of a fish .... congrats on being the first to haul in a fish .....we're going to eat good for a week with that one ...

"Barratorre ... don't let it get away ..... thats a beauty .....what a sail on that one .... a prized fish for sure "

Gerox Shale  d20+6=10 ;
Tuesday December 6th, 2011 10:08:38 PM

Gerox slips off the box and scrambles back up just in time to glimpse the fish. He calls out, we have a sword fish, a sail fish and (I don't know from the description but Gerox does! Made roll of 10)

He calls out to the cook, "I want a swordfish steak tonight my friend! Lightly seasoned please!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday December 7th, 2011 12:35:37 AM


OoC: Al knows. It's a Halibut.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=20 ;
Wednesday December 7th, 2011 8:48:57 AM

Crag continues pulling, trying to get his fish landed.(Str 20)

"Nice work Harvest" He calls out as the fish is landed.

Gerox Shale 
Wednesday December 7th, 2011 9:11:21 AM

Upon closer inspection, Gerox snaps his fingers and says, "Hey that's a halibut. They are great eating! Nice job Harvest!" (thanks Al)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday December 7th, 2011 4:22:56 PM

Lemick appluads at the success of his friends. "Well done, well done!" As Lemick see the fish hauled upwards, he scans around. While water and fishing were not child-hood strengths, whenever he fished on the lake, birds were often nearby. His eyes wonder to the sky and his thoughts to those flying beast last seen. He saddens for a moment at the loss of a comrade, but the other cheers quickly bring him back.


Co-DM Jonathan - fish fry party! 
Wednesday December 7th, 2011 11:22:19 PM

Harvest is amazed at her fish and not the least undaunted by its oddness, having no idea what kind it is. She braves the flapping thing and bonks it on its head, which diminishes its flapping but its mouth slowly opening and closing for a 'breath' indicates its quick demise now that it's out of the water.

Barratore pulls his fish in. The dingy now lowered once more repeats the process of bringing it up. Harvest's fish is shoved asside to give room for the second flapping fish. This one slashes out with it's long pointy protrusion.

Crag Continues to bring his in and when the dingy is ready again, his fish is also brought up.

Artus confirms the catch: A halibut, a sailfish, and a swordfish. The cook makes an appearance and smiles widely, ear to ear. "Now ye get to clean them," he laughs. But he does not trust the adventurers' skill in cleaning fish so he sets a few sailors to the task.

"Good job, my friends," Artus exclaims. "Good thing this doesn't happen everyday, though." Then he yells to the rest of the crew to get back to work.

OOC: Good job folks. 100 xps to those who threw a line into the water for the risk they took.
I'll figure out the weights and review the bets and announce the winners tomorrow. Meanwhile, get your PCs ready for a fish fry party and post what your pcs do the rest of the day while the fish get prepared.

Hope this was entertaining to all and we can do it again later if there is any more 'downtime', heh.
Any comments/suggestions are welcome. :)

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday December 8th, 2011 11:02:36 AM


It is important to know how to prepare the meat of animals. If done incorrectly, the meat can be ruined. It can be a matter of survival.

Harvest Moon squats nearby as the sailors work upon the fish. The technique with which they use their blades to open and cut at the flesh of the fish is important. So too is it to note the parts of the fish that the sailors discard and where within each fish these things are located.

After the fish preparations are complete, Harvest Moon retrieves her book of maps from within its waterproof sack. With the book she climbs the mast to the crowsnest. While taking the watch for danger, she studies the map of Yrth that she had copied at the inn in Southport. Upon it are marked the locations of the Huaydo wemics and the town of Chessford. Surely they could not have come so far as to have passed the western shores of Yrth. That looks very far in comparison to the distance from Southport to Chessford. And, if they have not passed the western coast of Yrth ...

Harvest Moon looks in the direction that she knows from intuition must be the north. There would lie the land.

++++++++++++++++++++

Taking watch from the crowsnest.
Perception 20 (Taking 10)

Peza 
Thursday December 8th, 2011 8:35:11 PM

The raven haired claps and cheers all the fishermen and fisherwomen on their suscces .... ' well done all ... was great fun to watch ....you have great talent .... and the best part is .... we will eat good tonight !!... i'm going to taste all the fish ..... going to be delicious "

Peza trades places with Harvest as she comes up to the crows nest ... giving the little waif a hug ... ' great job ..."

She makes her way down and checks out the fish up close ... watching the cook and his mates fillet the catch of the day

Co-DM Jonathan - fish fry party! 
Thursday December 8th, 2011 10:23:23 PM

Before each fish is cut up, it is measured and weighed.
Gerox had volunteered to be the judge of the contest and stands watch over the procedures, not that anyone would try anything devious.

The halibut measured 7ft 5in and weighed 600lb.
The Sailfish measured 8ft 1in and weighed 135lb.
The swordfish measured 12ft 5in and weighed 800lb.

OOC: I got these from wickipedia and rolled some random numbers according to each fish max size and weight.

Gerox studies them and makes a decision on the winner.
To the winner goes a scrimshaw piece f moderate quality showing the Sea Sprite in the ocean with seabirds flitting about.

The prize also included a pair of shoes crafted by Peza and Gerox had offered 5gps for the biggest edible fish by weight and 5gps for the most edible fish. Since each one only caught one, it's up to Gerox to decide what he wants to do about the last one.

The night festivities go by with music from various instruments like harmonicas and a hand-zided accordion and lots of dancing. The two sharp bills from the sailfish and swordfish are presented to Crag and Barratore respectively as trophies.

The next day, Peza happens to be in the crow's nest when she spots a thin trail of smoke on the horizon.

Gerox Shale 
Thursday December 8th, 2011 10:40:42 PM

Gerox will sample each fish making a big show of sniffing, tasting and smacking his lips and finally decide that he likes the halibut best and award Harvest the second 5 gps after giving Barratore the first prize. He then pulls into a dance and loops his arm in hers and swings her in a circle.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday December 9th, 2011 8:54:57 AM

(OOC: Did Crag have the Swordfish or did Barratore? Who won?)

After finishing the contest, Crag unties himself and shakes the ache from his arms and back. "After that, I am definitely hungry, and a good meal tonight will be welcome."

Crag moves over to Seth. "Thanks Seth, without you tying that rope, I would probably be swimming by now." If Crag won, he gives Seth the 5 gp part of the prize

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet 
Friday December 9th, 2011 9:51:08 AM

Barratore lets the sailors clean the fish and prepare the meal. Helping in the best way he knows, by staying well out of the way. He places his trophy with thanks with his personal possesions below. One day that will be going on a plaque above the mantle and he will sit back in a great chair and tell his own nephews of the great voyage and adventure that lead him to earn such a prize. The thought is brief as the warrior is far more rooted in the now.

After trying each, Barratore decides that the swordfish is the most to his liking, though the others are tasty enough.

"Well fought all, he pats Crag and Harvest." with such a successful fishing expedition, Barratore sees no need to conserve and eats his fill of fish. Then it is off to a spot on the stern where he can stretch out a bit and drift off to sleep.

The following day, Barratore warms up, stretches and spends some time working up a sweat. When the smoke is brought to his attention, it pricks up his ears and he he goes about preparing himself. Hopefully it is something exciting. Armor donned, weapons prepped and checked for, the minotaur has time as the horizon means any action is some time away.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday December 9th, 2011 12:00:11 PM


Harvest Moon grins very broadly as the gnome Gerox Shale turns her in a dance. To this, she adds her own brand of rhythmic foot stomping. It is lively and it is tribal. And it pleases Harvest Moon to be dancing so, through the party and well into the cool dark of night.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Friday December 9th, 2011 7:02:44 PM

Brom eats his fill of fish.

"With this catch, we won't need food for several months."

Peza 
Friday December 9th, 2011 10:33:21 PM

Peering into the distance .... at the distant horizen .... the clouds dance in the sky ...... she notices a slight difference .....

"Artus ..... Smoke ....there " as the raven haired girl leans over the side of the crows nest .... her arm out stretched in the direction of the trailing smoke

DM Edit: fixed your brackets. :)

Co-DM Jonathan - fish fry party! 
Friday December 9th, 2011 10:40:37 PM

Sorry if it wasn't clear on who caught what:

Harvest: The halibut measured 7ft 5in and weighed 600lb.
Barratore: The Sailfish measured 8ft 1in and weighed 135lb.
Crag: The swordfish measured 12ft 5in and weighed 800lb

So if Gerox is awarding first prize to sheer size and weight, then Crag won.

Co-DM Jonathan - fish fry party, and stuff 
Friday December 9th, 2011 10:59:12 PM

The party is lively and everone enjoys the fish. Much is still left over, only portions of them were cooked, and the remainder of the fish were prepared for sun-drying.

The next day, when Peza points out some smoke on the horizon, the deck is lined with salted fish filets hanging on ropes.

Artus makes his way to the prow to get a better view. He returns and directs the pilot to steer the ship in the direction of the smoke. Smoke on the open ocean isn't a good thing. "Where there's smoke, there's wood to burn. It's worth looking into," he tells the crew.

The sailors hop to it and get the Seasprite's sails adjusted and the ship is quickly pointed in the right direction.

OOC: Peza and whoever else ends up in the crows' nest, please make a Perception roll for when the Seasprite gets closer.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=14 ;
Saturday December 10th, 2011 9:29:28 PM


Up in the crowsnest with Peza, Harvest Moon holds her hand up to shade her eyes from the glare of the sun as she peers off at the distant smoke.

"I will go down to prepare for this thing, Peza. A fire that can be seen from so far distant must be very large. I think this is not a good thing."

And the half-elven girl scampers down the rigging to the deck below.

++++++++++++++++++++++++++

Perception 14 (or 20 Taking 10)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=12 ;
Monday December 12th, 2011 10:48:26 AM

Brom heads up the rigging to get a better view of the smoke. Perception DC12.

"By the Gods, I hope that ain't the fleet." He says.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet 
Monday December 12th, 2011 10:54:10 AM

Barratore's moves to bow and settles in for what will likely be a few hours as the Seasprite closes on the smoke and its source. Absently he chews on some dried fish strips and chases it with a swig of water here and there

Smoke on the water is almost certainly not good. Ships and fire do not mix

Co-DM Jonathan - in the middle of nowhere 
Monday December 12th, 2011 8:53:06 PM

From the bow of the Seasprite the thin smoke trail rising skyward on the horizon looks just that. Much murmuring among the crew surround the possibility that it is the rest of the fleet and it is in trouble.

From the crow's nest, the thin smoke trail looks just that, even after the Seasprite gains dozens of nautical miles towards it.

Harvest Moon finally is able to make out that it is not a ship. It may have been a ship but right now it is a floating wooden raft of sorts with the smoke seeming to come from the middle of it. There are some specks on it but it is hard to tell at that distance what those specks are.

A few more miles closer and it is clear from above that it is some raft of sorts and what appears to be some 'bodies' sitting around the fire in the center of the raft.

Peza  d20+4=20 ;
Monday December 12th, 2011 8:59:28 PM

Peza stays as lookout in the crowsnest ... keeping her attention focuesed on the trail of smoke .... as the Seasprite closes in .....

"It lloks like a ship wreck ....lots of debris .... wait a minute..... i think i see movement .... might be survivors !!!" shouts the girl down to Aus

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday December 12th, 2011 10:03:20 PM


"I think ... I think it is very strange to have a fire in the center of a wooden raft, Peza," Harvest Moon says. Her voice is full of doubt. "I think it best to come to this thing with caution."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday December 13th, 2011 7:41:16 AM

Crag goes below and retrieves his axe, unsure if trouble awaits at the burning ship. Upon returning above, he listens to Peza and Harvest to hear more of what awaits.

"I agree Harvest, it does seem... strange. Unless they are out of food and water, and their only hope at survival was to try and attract attention by setting their raft on fire. Either way, we should probably be prepared for anything."

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless, Enlarge Person(d)


Gerox Shale 
Tuesday December 13th, 2011 8:45:50 AM

Gerox agrees with thoughts of being cautious but knows either way they have to check it out. "We need to investigate. Caution is in order but how much trouble can a group of people floating around on a raft in the middle of the ocen really represent. I suspect it ispart of the fixer fleet. We can aways get close and sent the longboat in for a closer look if we don't want to risk the Sea Sprite."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet 
Tuesday December 13th, 2011 1:53:53 PM

Barratore scoffs at the possibility of a few creatures sitting about a fire on a raft could pose anything resembling a threat to the ship or crew. He remains where he is on the bow, "Looks like not every ship faired as well as we." he comments to the general group about him.

Barratore leans casually against the rail. they would close, they would see what everything was about. One thing the minotaur decided that he did not like about the sea. Everything seemed to take so long. Without points of interest, just endless waves, it just seemed as if you never got anywhere. No a life upon the sea was not for him

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday December 13th, 2011 3:44:55 PM

Lemick look out towards the spotted debris, and attempts to focus on the bodies. movement ? Time passes before he can have an answer. During this time he wonders what could have caused such a ship wreck. He considers the storm, but that would have capsize the ship or broken the mast. Rocks, he thinks, then rushes to the side closest to the wreck and begins to look in the water for underwater rocks.



Co-DM Jonathan - in the middle of nowhere 
Tuesday December 13th, 2011 8:41:57 PM

OOC: testing link to pictures

Floating Debri

It's been a looooong time since I've done this. Let me know if you can see it.

It worked for me, now I need to know if I shared it right.

BTW, distances are relative, this is a trial picture, but close.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday December 13th, 2011 8:56:17 PM


OoC: Works well for me, Jonathan.

Co-DM Jonathan - in the middle of nowhere 
Tuesday December 13th, 2011 9:24:54 PM

Once the lookouts realize the size of the floating wooden platform, roughly 20x20, the Seasprite seems to approach much quicker.

Artus orders the sails to be trimmed and the Seasprite begins to slow down. All hands are curious and anxious to find out who may be on the raft. Due to the slow swells, the raft bobs up and down gracefully, being hidden for a time before it rises on the next swell.

As the Seasprite closes, Crag arms himself and explains to Harvest why someone might want to burn his raft. Seth confirms the dwarf's assesment.
"Perhaps they saw us first, being our mast way up hight, and then lit their fire. Otherwise, how would we know they were there? A tiny speck in this huge ocean?"

Barratore seems unconcearned with the caution the others are taking.

Lemick has the idea that whatever caused the ship to break up might pose a threat to the Seasprite and goes to the railing looking for underwater rocks.

OOC: Need some Perception rolls
Lemick: DC20 Highlight to display spoiler: {The deep blue of the ocean has turned slightly greener.}
Lemick and Barratore: DC25 Highlight to display spoiler: {you see a vague shape swim swiftly under the Seasprite}
Peza: DC20 Highlight to display spoiler: {considering the proximty of the Sea Sprite, one would think the figures on the raft would be jumping up and down and shouting by now.}

Harvest, Gerox, Brom, and Crag may make Perception rolls too. Ya never know, you might get a 20. :)

Co-DM Jonathan - in the middle of nowhere 
Tuesday December 13th, 2011 9:31:30 PM

OOC; I think Harvest was in the crow's nest with Peza, if so, Harvest can view the spoiler for Peza on a successful DC20 check also.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=16 ;
Tuesday December 13th, 2011 9:56:01 PM

Brom looks out at the raft and sees nothing other than what it appears on the surface. He does think Crag has the right idea. Diplomacy through force of arms - that's his motto. He heads down to collect his sword and remaining javelins and returns to the deck.

Whatever it is, nothing a strong arm and a sharp blade can't handle.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=29 ;
Tuesday December 13th, 2011 10:07:38 PM


This is not right. The people, they should see the approach of the SeaSprite. They should stand. They should, at the very least, move about.

"I think this is wrong!" Harvest Moon calls down. "Navigator Artus Morindim, I think that we should go faster! The raft, I think, is not a raft."

"We should go down, Peza. Now." Harvst Moon's voice is filled with alarm. "I do not like the feeling of this," she adds before scrambling down the ropes to the deck below.

++++++++++++++++++++++++

Perception 29

Gerox Shale  d20=6 ; d20+6=17 ;
Tuesday December 13th, 2011 10:17:24 PM

Gerox can't see anything so starts climbing halfway up a rat line to get a better look. First perception check is 17

Peza  d20+4=14 ;
Tuesday December 13th, 2011 10:33:58 PM

The girl sees just what the surface shows .....[d20+4=14 perception check] ......

" its just wreckage .... but they don't seem excited to see us ...i think Harvest might be right ... i would keep a little distance from it ....just so we can have time to figure it out " adds Peza to the discussion ....

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+3=21 ;
Wednesday December 14th, 2011 7:58:10 AM

Active Spells:
Bless: (+1 attack bonus, +1 save vs. fear, duration 10 rounds)

Crag looks closely toward the raft, trying to figure out what is going on(Perception 21). "I'm thinkin the girls have the feel of it. Somethin ain't right."

The Dwarf grips his axe in his right hand, while taking his holy symbol in his left. He chants a prayer to the Gods, blessing all those within 50'.(Cast Bless: affects all within a 50' burst, +1 attack bonus, +1 save vs. fear, duration 10 rounds)

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d)



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20=13 ;
Wednesday December 14th, 2011 5:17:07 PM

The raft is not a raft so we should speed up? Barratore looks up at Harvest scrabling down, apparently all worked up by something she saw. She does get ramped up quickly. "You're making no sence girl. Slow down and speak in complete thoughts!"

Everyone gets so edgy so quickly, gods now the clerics are casting spells....

Barratore prepares for intense diplomacy and draws his weapon ot his left hand and a javelin in his throwing hand.

"The only think 'not right' is the lack of communication." he mutters as he looks back again at the raft, that's not a raft with a fire burning on it.

Co-DM Jonathan - in the middle of nowhere 
Wednesday December 14th, 2011 8:07:16 PM

OOC: waiting for Lemick and his two Perception rolls

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=20 ;
Wednesday December 14th, 2011 8:44:22 PM

Lemick notices that the color of the sea water has changed slightly. He turns to the closest sailor to inquire -- expecting a response.

Perception: 20

He feels Harvest is correct, and grabs a javelin from the deck area though unsure how useful it will be.



Peza 
Wednesday December 14th, 2011 9:58:11 PM

don't wait to long ... you can always adjust later .... keep the game moving ;-)

Co-DM Jonathan - in the middle of nowhere 
Wednesday December 14th, 2011 10:47:20 PM

The Sea Sprite closes within half a mile, and the crew cranes their necks, wondering what's up.

Harvest Moon perceives something odd about the figures sitting on raft and conveys her fears to the others while scrambling down from the crow's nest.

Gerox tries to get a better view by starting up the ratlines to the crow's nest.

Peza agrees with Harvest's assessment and suggests the Sea Sprite keep it's distance until they can observe the scene further.

Crag casts a Blessing on everyone. One can't be too cautious!

Barratore is confused by Harvest's excited exclamations.

Lemick Notices that the sea color is slightly different and points this out to a nearby sailor. The sailor shouts out to Artus that the depth has changed and is shallower.

Right about then Peza sees a grey fin breach the surface near the raft and start circling it. A second fin breaches the surface opposite the first and starts circling also. The two fins circle the raft in the same direction.

The crew voices their concern at the new developments and Artus gets a team to ready the dingy for a rescue attempt.

The Sea Sprite then suddenly lurches and pulls hard to portside throwing everybody off.

OOC: Peza and Gerox need to roll Dex check DC15 or risk tumbling down (Peza from the crow's nest and Gerox from halfway up)

Everone else needs Dex check DC15 to remain standing, else be prone.

IC:
The helmsan shouts curses as he fights the helm to no avail! Artus starts shouting orders to try to keep the sails with wind as the Sea Sprite starts on it's journey of a wide circle.

Start Round 1 (for Bless duration and who knows what else...)

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+2=15 ;
Thursday December 15th, 2011 7:16:19 AM


"It is a lure, Barratore Steelwind!" Harvest Moon calls out in reply. She rushes to the rail to gain a better vantage on the sea and on the raft. But before she can reach it, the deck heaves with some great impact. It is all that Harvest Moon can do to keep her feet.

++++++++++++++++++++

Dex 15

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+1=8 ; d20+3=16 ;
Thursday December 15th, 2011 9:47:19 AM

Active Spells:
Bless: (+1 attack bonus, +1 save vs. fear, duration 9 rounds)

Crag plants his face upon the deck of the ship as it lurches suddenly(dex 8). He spends a moment picking himself up from the deck wondering what is going on. He takes another look toward the raft, sharks, and shallow water, trying to determine the situation(perception 16).

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+2=14 ; d20+5=9 ;
Thursday December 15th, 2011 8:00:39 PM

The ship lurches and Brom is unable to maintain his balance. "What the @#$% was that?" He shouts out as he falls. He moves up to the top deck with a javelin in hand.

Perception DC9; Dex check DC14

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20+2=21 ; d20+2=9 ;
Thursday December 15th, 2011 8:26:48 PM

A lure? He was still processing the fact the something was fishing for them when the ship violently lurches to one side. Barratore leans into the shifting deck and maintains his balance. So many months and a couple good storms at sea had not been completely wasted [Dex 21]

Barratore moves to the rail. Trying to gauge was was a possible target [Perception 7 ignore the +2 on the second roll] he finds little new information about the scene on his own

"What do I need to kill girl!"

Peza  d20+5=14 ;
Thursday December 15th, 2011 8:47:00 PM

The raven haired girl tries to hold on to the rail of the crownest .... but the sudden stop breaks her hold ....she slips over the side .... frantically grabbing at the the sail rigging for safety .... hoping to slow her fall ...

d20+5=14 dex check

" what happened ?? .... "

DM OOC: Using Ref (+7) instead of Dex check (+5), you pass. :)

Co-DM Jonathan - round and round we go... 
Thursday December 15th, 2011 9:34:28 PM

OOC: to answer Peza's question I did some research and realized that the Dex save probably should have been a Ref save instead. So if you want, you may use your Roll but apply your Ref bonus.

If you still want to hit the deck, that's ok, but it may make a big difference with Peza's result so repost your updated result.

Sorry for any confusion. :}

Co-DM Jonathan - round and round we go... 
Friday December 16th, 2011 4:35:26 PM

OOC: sorry, but i could not keep from chuckling with Crag's post. :)

Harvest seems to have accessed the situation as a lure into more shallow
waters. She does an exotic hulla dance to keep her feet.

Crag promptly kisses the deck. His senses tell him that they didn't actually 'hit'
anything but something has taken contol of the ship, somehow, and caused the Sea Sprite to make a hard left.

Brom's hulla dance is not quite at par with Harvest's and he lands on
his but. His observations are that the Sea Sprite seems to have begun a wide circle to the left.

Barratore keeps his feet with panache. His observations are similar to Brom's

Peza barely keeps her grip on the crow's nest rigging. Good thing she doesn't have vertigo.

OOC: don't have Lemicks and Gerox's but moving on. Shouldn't affect anything much.

Artus and the pilot fight for control of the ship but something seems to have locked the rudder making the Sea Sprite go in a leftward circle. Not knowing if the shallow waters will reveal a reef and with no control over the steering of the Sea Sprite, Artus orders all sails to be put up in order to bring the ship to a halt.

The crew quickly gets to work on bringing the sails in and by the time the Sea Sprite has completed a full circle the anchor is dropped and the ship comes to a full stop a mere 50 yards from the floating raft.

The shark fins are gone and it is evident that the figures sitting no the raft are dummies. The fire on the raft sits on a flat stone slab so not to burn the raft and with no additional fuel is only putting out a thin whisper of smoke.

Then suddenly from the water comes an aquatic figure and clambers upon the raft.

A hoars voice, one not used to be used above water, calls out to the Sea Sprite in a heavily accented Common.

"You, Ship! Humans! You surrender or else die! You surrender, let us plunder ship you live! You say?"

He cups his hands and dips them in the water letting some trickle out.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=16 ;
Friday December 16th, 2011 4:37:57 PM

Brom makes his way above. As soon as he gets above he shouts to the nearest person. "What is going on? Are we under attack?"

Perception DC16

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=16 ;
Friday December 16th, 2011 5:50:19 PM


Harvest Moon lurches the rest of the way to the rail. A soft growl ticks at the back of her throat as the Sea Man comes up onto the raft and makes demands of them.

"YOU ARE THEIVES!" Harvest Moon calls out. She shakes her fist in an threatening manner.

The Sea Man said 'us'. Harvest Moon searches the water to pick out his fellows.

+++++++++++++++++

Perception 16

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday December 16th, 2011 6:41:23 PM

(Map coming?)

Active Spells:
Bless: (+1 attack bonus, +1 save vs. fear, duration 8 rounds)

"Good thing i already cast bless" the Dwarf thinks to himself.

Crag responds to the water folk. "First off, I ain't no human. Second off, Dwarves don't surrender."

Crag moves to Barratore, and casts enlarge upon him. "Go get em ray. I'll be right behind you. And remember, if they ask you if you are a God...answer yes!"

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)

Co-DM Jonathan - round and round we go... 
Friday December 16th, 2011 8:44:56 PM

OOC: map coming, will get one up this weekend. Not much on it right now but you'll probably want to specify where on the ship you want your pc to be. :)

Peza  d20+4=6 ;
Friday December 16th, 2011 9:04:21 PM

From her position in the crowsnest .... Peza loads her crossbow ..... but keeps it unseen behind the crowsnest walls .....She peers about the surrounding seas of the seasprite .....[d20+4=6 perception check]

"I only see the one ..... but i'm sure he isnt alone out here .... more should be under the ship "

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20=14 ; d20+1=5 ;
Saturday December 17th, 2011 9:51:13 AM

Barratore snorts at the bait and the trap the Seat Sprite finds itself in. He too casts an eye about the more local area for forms hidden just below the surface. [Perception 14]

The dwarf had answered well enough for himself and likely all aboard. Pirates, highwaymen, robbers and thieves. All belonged in the same catagory to Barratore. Now enlarged to just over 12 feet tall, he knew the most likelt main target of his opponents would be himself. 150' was much further than he could hurl his javelin and so it would be up to the fish creatures to make the first move. Hopefully they had to close distance and not simply sink the ship from below.

Barratore readies for a tareget to present itself within 30'. He sends his javelin at any that does.
[Attack 5 so that ought to scare them]

Spells affects
Bless 2 +1 attack +1 Fear Save
Enlarge 1 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=11 ; d20-3=5 ;
Saturday December 17th, 2011 11:00:08 AM

Brom rights himself. He sees the aquatic figure on the raft. "Surrender? We have any way of cutting free? Captain?"

Unless the Captain gives other orders, he sends a javelin at the figure as if Crag's answer wasn't clear enough.

Javelin (range increment 45-ft, -6 for range): AC5 (the javelin had the range but not on target)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Saturday December 17th, 2011 12:18:44 PM

[OOC: Brom is not throwing the javelin.]

Brom has his javelin in hand and moves to the rail to survey the situation. [Perception from previous post DC11]

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday December 17th, 2011 1:41:57 PM

Crag calls out a warning to Artus. "Not sure what you can do about it Artus, but if they are under the ship, they may try and put a hole in her from below."

Co-DM Jonathan - round and round we go... 
Saturday December 17th, 2011 7:06:07 PM

OOC: FYI_ Crow's Nest. Look at the picture of the ship profile and where you see the label 'Cross Tees' about 2/3 up the mast is where I picture the Crow's nest.

I've seen pictures of Crow's Nest where it looks much like a 'bucket' with the mast going up the middle, other pictures show a platform with a rail to hang onto but no 'walls' like a bucket kind has. The third kind is just a platform, that's it, the only thing to hang onto is the mast itself.

From this picture, Sea Sprite

it looks like the Crow's Nest is just the platform type. Cover is provided by the platform itself from anything coming from below.

Just thought we'd get that cleared up. :)

Co-DM Jonathan - round and round we go... 
Monday December 19th, 2011 1:48:16 AM

Here's a map, tell me where on the grid you want to be (inside the boat preferably unless you want to swim) :)

Grid map

Gerox Shale  d20=1 ; d100=73 ; 2d6=9 ;
Monday December 19th, 2011 8:03:12 AM

Gerox is totally unprepared for the lurch and finds himself flying down, his arms pinwheeling. (ooc I made a percentage roll, 0-50 I would end up in the water, 51-100 on deck, alas it was the deck!) Gerox hits the rail, teeters for a second and then slides face first into the deck, his body limp. He stirs slightly and looks up groggily. "What happened?" he moans

Gerox is at 0 hitpoints

(Sorry to miss some posts, was traveling last week)

Co-DM Jonathan - round and round we go... 
Monday December 19th, 2011 9:31:37 PM

OOC: Gerox, due to the nature of the rigging, with lots of ropes here and there, if you make an Acrobatics Check DC15 you can ignore the 1st 10 ft. to reflect grabbing ropes to slow your fall and your skill at tumbling when landing.

Co-DM Jonathan - the demands to surrender. (no one wants to parley?) 
Monday December 19th, 2011 10:46:14 PM

Round 3

Brom gathers himself and makes his way to the railing to get a look at the aquatic figure, his javelin ready to toss, but holds his fire.

At this distance, the adventurers can make out that the creature is reptilian-like with fins along the arms and back. Sharp teeth line its jaws and it holds a trident.

Anyone wanting to roll a Knowledge (Aquatic creatures) may do so.

Harvest Moon calls to the creature calling it a thief and looks out for others that may be, or probably are, present. She notices some vague forms swiming below the surface but is it one of the same or sharks? There may be at least half a dozen, but it is hard to tell.

Crag is offended at being considered 'human' and casts Enlarge on Barratore. Always answer Yes if asked if you are a god, unless being asked BY a god, eh? The dwarf warns Artus the possibility of them putting a hole in the ship.

Peza hunkers down on the crow's nest, the flat platform bottom the only true cover, but considering her hight up the mast, any attack from below except area spell would have a hard time getting to her.

Barratore now enlarged, posses an impressive sight. Looking out, he sees at least one vague shape swim under the ship. Did it go out the other side or is that one coming out the same one or a different one? He's ready to attack no matter how many there are.

Gerox, from part way up the ratlines towards the crow's nest, looses his grip when the ship lurches and comes tumbling down to the deck. please roll your Acrobatics DC15 to ignore the 1st
10ft
.

Lemick continues to keep an eye out and prepared for combat.

Artus makes his way to the front of the ship and angrily shouts out to the creature, "We'll not give up our mops and buckets for the likes of YOU! You'll have to come and fight for it!"

The lizard-type aquatic creature sneers and hisses then replies, "FOOLS! You all die! You make good eating at feast tonight!" then dives into the water.

OOC: If you can see the Grid Map, please post your location in your next post. Crows' nest is, of course, the crow's nest. Stuff is going to start to happen.

Any questions, fell free to ask. Did I leave anything out? ask away. :)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday December 20th, 2011 8:48:11 AM

Crag moves to the area of R12 on the ship and warns the others. "They don't have to come fight us. They just have to sink us. If they put a hole in the bottom we are done."

"Artus, can you get the ship free? We need to move, or else we are probably gonna have to go in after them...not a pleasant thought."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday December 20th, 2011 8:50:39 AM


OoC: I've a question. How high off the surface of the water is the deck of the SeaSprite?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday December 20th, 2011 9:06:16 AM


"Yes, we must try to run away," growls Harvest Moon. If that is even possible. The steering of the ship had been very unusual, drawing them in toward the raft. "I think that maybe they cannot attack us and turn the ship both at the same time. Try to sail away, Navigator Artus Morindim. While you do that, we will fight them back."

If this is true, they will try to capture the tiller first. Harvest Moon rushes to the aft of the boat and prepares to repel the Shark Men.

++++++++++++++++

Position: G13

Gerox Shale Hps 5/9  d20+2=17 ; d6=4 ;
Tuesday December 20th, 2011 1:46:52 PM

As Gerox falls, his arm catches into one of the rat lines slowing his fall but wrenching his shoulder. He flips in the air landing on the deck butt first negating some of the damage and not making him as groggy. Still he is a bit confused as he stands up rubbing his shoulder. He staggers after Harvest hoping he can help.

DM OOC: Yea!

Peza  d20+4=22 ;
Tuesday December 20th, 2011 8:56:08 PM

Peza kneels down .... getting into a more stable shooting position .....she peeks over the sides of the crowsnest platform ...[d20=4=22 perception check]

Her eyes circle the Seasprite's perimeter from the vantage point high above the water .....

" Artus .... what weapons do we have to fight them ... nets ?? .... maybe we can catch a couple of them ... trade and back for passage through the waters .... or even throw some of them big fish hooks we used to catch fish ...."

ooc: anybody remember the potions we got from the earlier encounter ??

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20+6=14 ; d20+6=15 ; d20+6=15 ; 3d8+7=22 ; 3d8+7=17 ; 3d8+7=14 ;
Tuesday December 20th, 2011 9:43:37 PM

Barratore remains on the bow, occupying just about the entire area [Y11-AA13]
Deciding that a swarm of these foul things are about to erupt all about him, Barratore simply drops the javelin and readies his great sword. Thrust ahead of himself and standing like a second mast of steel, the minotaur waits.

Readied attack Hit AC 14 Damage 22
15' Reach AoO Hit AC 15 Damage 17
Combat Reflexes AoO Hit AC 15 Damage 14

Spells affects
Bless 2 +1 attack +1 Fear Save
Enlarge 1 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC

Co-DM Jonathan - the demands to surrender. (no one wants to parley?) 
Tuesday December 20th, 2011 10:27:20 PM

OOC: to answer Harvest, from the picture (see link from Dec 17, Sea Sprite), it looks like there is something like 5' at lowest point. The picture says the centerboard is 13' deep, so by eyeing the span from the waterline to the railing at it's lowest point in the center of the ship, i'll guess it at 5' feet. That seems shallow so I'm open to your eyeballing it and making a quess.

Meanwhile I'll wait for Lemick and Brom's post, as combat is emminent. If they get one in tonight I'll get one in late, otherwise I'll post in the morning.

I know that at this time things get hecktic with shopping and family arriving so if you know you'll be pressed to post, pop something to that effect so we know what's up. Being this is combat and I don't want anyone to feel left out due to family and real life, I have not problem in slowing things down a bit.

Opinions?

Co-DM Jonathan - the demands to surrender. (no one wants to parley?) 
Tuesday December 20th, 2011 10:33:42 PM

OOC: ah, I googled 'draft of boat' and found this:
In specifications for boats, when the term "draft" is used, it refers to the vertical distance from the water to the lowest part of the vessel.

The picture says the draft is 8ft and the centerboard is 13ft. So the amount of hull under water (8ft) minus the total depth (13ft) = 5!

Cool, huh?

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday December 20th, 2011 11:37:45 PM

Brom stands midship, T10. He draws sword and has javelin in one hand and sword in the other waiting for what ever happens.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday December 21st, 2011 6:42:29 AM


OoC: Per the site rules (AKA Jerry) if you know that you'll be absent, it is up to you to notify your DM and then arrange for someone to sub for you. Putting out a notice on the board here often suffices. If you do not, you have no one to blame but yourself if you are left out.

Co-DM Jonathan - the demands to surrender. (no one wants to parley?) 
Wednesday December 21st, 2011 5:28:51 PM

Here is what I have so far. I placed Lemick at last guessed location. Is Barratore the only one taking up more than 1sq?

Peza is purlple color to remind all that she's up in the crow's nest.

There are four sailors on deck that are free. the pilot is busy yanking on the tiller. Artus is up front yelling at the enemy. The other six sailors are somewhere in the rigging dealing with the sails, waiting on the order to unleash them.

I'll be posting soon and make any changes you guys find.

Sea Sprite Grid Map 1

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday December 21st, 2011 5:53:53 PM


OoC: Looks good to me. And, also as far as I know, you are correct in that Barratore is the only one who occupies more than one square.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet 
Wednesday December 21st, 2011 8:52:48 PM

good for me and currently Barratore is occupying 3x3

Co-DM Jonathan - ok, so you wanna fight, eh?  d20+4=17 ; d20+2=14 ; d20+4=24 ; d20+2=16 ; d20+4=5 ; d20+4=13 ; d20+4=16 ; d20+2=15 ;
Thursday December 22nd, 2011 12:50:20 AM

Round 4

The adventurers take up defensive positions when 'negotiations' go sour with Artus and the aquatic bandito.

Crag points out the high chance the aquatic bantitos may just opt to sink the ship instead of boarding it.

Artus replies to the dwarf's question, "Looks like we'll have to dive to get a look at the rudder before we can get her moving again, I'm afraid."

Artus sends the cook down below to the bilge and to give a warning if he sees a water spout.

Artus yells up to Peza asking if she sees any signs of rocks or reefs nearby.
(DM OOC: using a previous Perception roll) Peza informs him she does not see any obvious signs of a reef or rocks.

Artus then orders the sailors in the rigging to lower the sails again. "Even if we can only go in circles, it is better than staying put," he tells Crag. Artus knows the the draft is much shallower than the heavier war vessels and is gambling on missing any underwater rocks, if there are any.

Gerox manages flop unceremoniously to the deck and joins Harvest at the rear of the ship to help repel boarders going for the tiller.

Peza asks Artus about what weapons he has at his disposal. Unfortunately they don't have any nets. The fish hooks would work if nothing else, but the sailors have daggers and Artus is well equiped.

They were two potions of Cure Light Wounds.

Barratore Stands firmly at the bow leaving little room for anyone else in his enlarged form. The ship dips slightly. (just kidding!) Not far away is Lemick also watching the waters.
OOC: I've adjusted BRTR and got is as close to a 3x3 I can. :}

Brom takes up a position midship to give him freedom to move to whichever sides needs it most.

Crag also takes up a position midship and Peza remains crouched in the crow's nest ready to ping anything trying to board.

Seconds tick by after the aquatic creature dived into the water, but only mere seconds passed before eruptions from the water surround the ship.

From the stern (back side) on both port (left) and starboard (right) an aquatic creature pulls himself up out of the water enough to toss a net. The same occurs midship on both sides and also at the starboard bow (front).

Congruent with the net attacks, an aquatic creature climbs the ship on the stern portside and starboard bow.

Sh3 net att Sl4: 17, Sailor 4 is entangled.
Sh4 climbs ship: 14, made it up the side and over the rail, is now on deck next to Sl4

Sh5 net att Sl3: 24, Sailor 3 is entangled.

Sh6 climbs ship: 16, made it up the side and over the rail, is now on deck next to Artus (poor chap).

Sh7 net att Harvest: 5, net misses (sheesh, a N1 :P )

Sh8 net att Sl2: 13, sailor 2 is entangled.

Sh1 net att Lemick: Ranged Touch Hit AC16, Lemick is entangled I believe.
Sh2 climbs ship: 15, made it up the side and over the rail, is now on deck next to Lemick and Barratore (poor chap).

AoO: round (fixed from reading OOC: round)
PCs with readied actions may go first and if I need to change any results I'll update them.
Peza has her crossbow loaded and can fire, choose any side to fire at.
Barratore has a 15' reach and can choose either side to swing his sword as the creature climbs over the railing.

PC round:
do your worst, muuaaaahahahahahahaha!

OOC: if I missed anything, speak up. :)

Map:
Sea Sprite Map 1


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday December 22nd, 2011 4:03:07 AM


OoC: Climbing requires two hands to accomplish. Can we consider these sea creatures to be unarmed until they attain deck and draw their weapons?

Also, Climbing is at one quarter speed. That means that climbing the five feet onto the deck should take up twenty feet of virtual movement. Would that not give Barattore an AoO vs one of his opponents at the bow for moving through threatened space?

Co-DM Jonathan - ok, so you wanna fight, eh? 
Thursday December 22nd, 2011 10:34:49 AM

From Harvest:
OoC: Climbing requires two hands to accomplish. Can we consider these sea creatures to be unarmed until they attain deck and draw their weapons?

DM: correct. They have a trident strapped to their backs and those that have not thrown their nets have a net wrapped around an arm (requiring 'draw weapon' action).

Also, Climbing is at one quarter speed. That means that climbing the five feet onto the deck should take up twenty feet of virtual movement. Would that not give Barattore an AoO vs one of his opponents at the bow for moving through threatened space?

DM: correct. Their move is 30', moving at 1/4 speed it would take 40' of move to climb the (roughly) 10' of hull at the stern and bow and then hop over the railing, thus taking up their full move. Barratore gets at least one AoO (or more depending on feats etc.) as they climb over the railing.

I didn't give Artus an AoO because he was busy giving orders to the sailors in the rigging and he'd have to take a 5' step. But he's ready for bear now. :)

Help any?

P.S. dang, I see the confusion. I wrote OOC: round!

Sorry, I meant AoO: round.
DOH!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=18 ; d6+1=3 ;
Thursday December 22nd, 2011 11:07:40 AM


"Behind us, Gerox Shale!" Harvest Moon calls a warning to the gnome and indicates the two shark men who close upon one of the sailors on the other side of the boat. Then she turns to the task of repelling the boarders. Harvest Moon strikes out with a punch of surprising strength for such a small half elven girl.

+++++++++++++++++

Hit AC18, Damage 3hp (SH7 if possible. If not SH4)

Position: G13 if hitting SH7 is possible. If not I10

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20+6=17 ; 3d8+7=17 ;
Thursday December 22nd, 2011 2:12:21 PM

On Tuesday Barratore readied an attack and with Combat reflexs made the Attacks of opportunity

Readied attack Hit AC 14 Damage 22 against SH 6
15' Reach AoO Hit AC 15 Damage 17 against SH 2
Combat Reflexes AoO Hit AC 15 Damage 14 SH 6 or 2 whomever might be alive

If either are still alive or both, Barratore attacks the creature near Artus. [Attack AC 17 Dmg 17] Otherwise he attacks the last one on the bow SH1

Nearly 12' of steel flashes and spins across the bow of the ship, and with quick powerful blows, the minotaur clears the bow of advesaries

Spells affects
Bless 4 +1 attack +1 Fear Save
Enlarge 3 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=14 ; d10+2=6 ;
Thursday December 22nd, 2011 3:27:01 PM

Active Spells:
Bless: (+1 attack bonus, +1 save vs. fear, duration 6 rounds)

Crag takes a 5' step(or moves) to R13 and attempts to introduce SI1 to a Dwarven Waraxe, hitting ac 15 and doing 6hp of damage should they meet.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)


Peza  d20+6=18 ; d8=4 ; d20+4=15 ;
Thursday December 22nd, 2011 7:38:15 PM

Peza picks a target as the fishmen climb aboard the Seasprite .....raising her crossbow to her eye in a shooting position ... she closes one eye .... then fires ..... a bolt streaks towards the fishman [sh-5] ...

Missile strike d20+6=18 damage d8=4

Peza nods in satisfaction as her bolt bites into the fishman ... she quickly loads another bolt ....her eyes dart about [d20+4=15 perception check] .... checkin the flow of action on the ships deck

" Barratorre going to cut you all to pieces of chum .... the mighty Barratore ....will makw you quake with fear " Shouts Peza as she catches a glimpse of his lethal sword play

Gerox Shale Hps 5/9  d20+2=19 ; d6=5 ;
Thursday December 22nd, 2011 10:27:36 PM

Gerox glances over his shoulder and then back at the one climbing near him. Let's work together Harvest, kill this one and then take on those 2.

Gerox uses his bloodline power to summon a ball of fire and throws it at SH7 doing 5 points of damage to him.

bloodline attack 1/7 for the day

Co-DM Jonathan - ok, so you wanna fight, eh? 
Thursday December 22nd, 2011 10:50:31 PM

AoO results:
(I had an inkling I'd forgotten something. Sorry Barratore, I had your AoO rolls down then forgot them.)

Peza picks a target and manages to prick one of the aquatic lizard things for 4hp damage.

Barratore's blade slices and dices sending pretty flashes of light but just barely misses his targets. His wish to clear the bow of adversaries just a dream for now.

P.S. Barratore's regular attack hit. Will cover that later, this is just the AoO post.

Co-DM Jonathan - ok, so you wanna fight, eh?  d20+2=9 ;
Thursday December 22nd, 2011 11:29:12 PM

End Round 4 (posted so far):
Gerox suggests to Harvest that they concentrate on the same enemy and sends a ball of fire at Sh7 (OOC: I'm assuming the 19 is your Range Touch Attatck) hitting it in the face (only part above water right now) for 5hp damage.

In anger, Sh7 starts climbing the hull (Climb: 9) but falls back into the water as the pain of the fire momentarily overwhelms it.

Harvest doesn't want to waste any time (OOC: DM's guess) and quickly moves to I10 delivering a punch worth 3hp damage to Sh4

Barratore's flashing steel finally connects with flesh and the momentum of the anger at having missed three swings in a row plow the blade clean through, splitting skull down to scaly chest of Sh6.

Crag: please note that Sl1 is a sailor! :)
The Red Sh's are the enemy. Sh8 is still in the water. Please change your action, I think the sailor will appreciate your axe better aimed at the enemy instead of him.

Options: The enemy still in the water may or may not try to climb aboard. A held action will give you first attack as they climb up, and probably an AoO when they go over the railing to the deck. Example: See Barratore's actions.

Waiting for Brom and Lemick and I believe Peza gets to Load (Move Action) and Fire (Standard) her crossbow again this round.
Peza's view of the battle shows many targets but several of them would be shooting into melee, which may or may not be a problem for her. Targets in the water offer a better choice as they are not adjacent to anyone yet. Your choice.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday December 23rd, 2011 9:50:27 AM

(OOC: my bad) In that case....

Crag moves to the railing by the sh8, and readies to attack the creature when it boards the ship. He then calls to sailor SI2 , next to him. "Drag him(referring to SI1) away from the rail, and help him get out of the net. I'll handle this thing."

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+3=15 ; d6+5=11 ; d6+5=6 ;
Friday December 23rd, 2011 4:05:52 PM

Brom lets fly his javelin at the nearest opponent. He then moves to engage.

AC 15, damage 11.

Ooc can't see image on my phone..

Peza  d20+6=17 ; d8=8 ;
Friday December 23rd, 2011 8:56:06 PM

Peza reloads and fires her crossbow at the fishman again ....

missile strike d20+6=17 damage d8=8 woot!!

ooc: as DM requested ;-)

Gerox Shale Hps 5/9  d20+2=21 ; d6=2 ;
Friday December 23rd, 2011 9:56:02 PM

Gerox grins at the falling enemy, spins and moves forward 20 to the north to give him a better shot at SH4 and throws a ball of fire at him. He hits a ranged touch attack ac 21 but only does 2 points of damage. He cringes wondering if all he did was get the sea creature angry at him. Maybe he won't notice?

2/7 bloodline uses

Co-DM Jonathan - ok, so you wanna fight, eh?  d20+1=4 ; d20+1=17 ; d4=3 ; d20+1=11 ; d20+1=17 ; 2d4=5 ; d20+1=3 ;
Friday December 23rd, 2011 11:44:38 PM

End Round 4 pt 2:
Crag moves to the railing to repel boarders so Sailor 1 can help Sailor 2 get untangled. He's ready to chop down on anything coming up the sides.

Brom flings his javelin at the nearest opponent (Sh2). The fish-like humanoid is in melee with Lemick making the enemy harder to hit without endangering his friend. The javeling sails wide.

DM OOC: Since Richard can't see the picture I'm going to have him move next to Sailor 3. I think Brom would see that Barratore has things well in hand at the bow and no one to help Sailor 3. If this seems wrong, let me know.

Brom then moves to Sailor 3's aid.

Peza quickly reloads her crossbow and pings the fish-like humanoid again for 8hp damage!

Sailor 4 makes a 5' step to J10 and tries to cut his way out with his dagger, Hit AC4, but apparently his weapon arm is caught in the net.

Sailor 3 does the same as Sailor 4, taking a 5' step to Q10, Hit AC17, dmg 3pt to net. Net is damaged but he's still entangled.

Sailor 1 and 2 both attempt to cut the net loose from Sailor 2, Hit AC11 and AC17 for 5pts dmage severing the net enough to free Sailor 2.

Lemick pulls back 5' to X12 next to Barratore and with his dagger he tries to cut himself free, Hit AC3, but his weapon hand is also pinned at the moment.

Artus, free from foes due to Barratore's mighty swing, heads back to the stern to help with the tiller, yelling at the sailors in the rigging to get those sails down!

The Sails begin to unfurl again.

DM OOC: Gerox, sorry I did not specify North, East, West, South. I'm assuming 'forward' means towards the front of the ship(?). You can get your second spell off next round. Sound about right?

Enemy Move will be Tomorrow. I've had to attend to my In-Laws pets while they are gone and it's just too late right now. Gotta be at work tomorrow at 6:00 am.

Anthony, if you can get on you can make changes to my move for you.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 15/16Character Sheet  d20+6=20 ; 3d8+7=25 ; d20=3 ;
Saturday December 24th, 2011 9:40:39 AM

A game of inches, was one of the ways Metascar used to speak of combat. That was how personal combat was won and lost. Speed and power were fine, but in the detail is the strike. In the detail was the last necessary inches. Barratore has now seen these creatures move, they are swift but so was he. Barratore strikes again at the other foul sea demon. A quick lunge with his weapon, dipping the tip to the left near the end of the strike and following the dodging creature.
[Attack AC 20 Dmg 25]

Barratore then makes a quick check, perhaps too much so, for others climbing up into his vicinity

Spells affects
Bless 5 +1 attack +1 Fear Save
Enlarge 4 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC




Co-DM Jonathan - ok, so you wanna fight, eh? 
Sunday December 25th, 2011 10:45:15 PM

DM OOC: Bless: (+1 attack bonus, +1 save vs. fear, duration 10 rounds), I calculate, from the time the spell was cast, 6 rounds have past_ spell was cast just before the ship went left, 3 rounds for the ship to make the circle and come to a stop, 3 rounds of cobat after that.

Only one I can think of that does not get the Bless benefit would be Peza in the crow's nest, 84.5 feet up.

Harvest, Gerox, and Barratore, hold those actions, you may want to change it.

Co-DM Jonathan - ok, so you wanna fight, eh?  d20+4=16 ; d20+4=23 ; d20+4=10 ; d4+2=4 ; d20+14=16 ; d20+12=13 ; d20+14=22 ; d20+12=30 ; d20+4=20 ; d20-1=19 ; d8+3=4 ; d4+1=3 ; d20+2=18 ; d20+3=22 ; d10=5 ; d20+3=9 ; d20+2=6 ; d20+2=8 ; d20+2=12 ; d20+10=16 ;
Monday December 26th, 2011 12:17:11 AM

Round 5 (their move):
Oblivious of Sh6's demise, the fish-humanoids press on:

Sh4 sneers are Harvest, it's sharp teeth looking very sharp. Although having a trident strapped to his back, he lashes out with two claw attacks and snaps at her.
Sh4 hit AC16, 23, 10, one claw hitting doing 4hp damage.

Sh3 gives a good yank on the net's trailing rope.
*Grapple Check, CMB +14 vs CMD +12 = 16 vs 13
Sh3 uses his weight and with a mighty yank pulls Sailor 4 over the railing! A yell is followed by a loud Splash.

Sh5 tries to do the same to Sailor 3.
*Grapple Check, CMB +14 vs CMD +12 = 22 vs 30. The mighty pull from the enemy is foiled by the sailor as he manages to reach a hand out from the cut he made in the net and grab hold of a rigging pin near the railing.

Sh2 pulls his trident out as he steps 5' to Z12 and jabs the three points at Barratore and snaps at him.
Sh2 hit AC20, 19, hitting with both trident and a good bite for 4 + 3= 7hp damage.

Hearing combat on deck above him, Sh1 makes his way up the hull (Climb 18) to help his partner.

Sh8 realizes he's lost his net as the tension goes slack. Unwilling to climb and face who-knows-how-many alone, he pushes away from the hull and swims 30' feet away from the ship while bringing his crossbow to around. He takes a pot-shot at Sailor 2.
Sh8 hit AC22 doing 5hp damage, possible crit: confirm 9/no.

Sh7 tries to climb up the hull once more (Climb 6) but his eyesight has been damaged (temporarily at least) and falls back into the water.

Sh9 suddenly appears on deck right behind the tiller! No one had seen him due to the angle of the stern and the yawl boat!

Alas, only one more enemy left to go, the fish-humanoidy thing that had challenged the Sea Sprite rears his ugly head and takes a shot at Peza.
ShL1 (range and cover penalty) hit AC16 (-2, -4)=10.
Does Peza notice the crossbow bolt zinging by?

Footnote:
*Grapple Check: on a successful grapple check an entagled victim can be pulled over the side.

P.S.
Harvest, Gerox, and Barratore, you may keep your actions or change them.

Now it's your turn!

Co-DM Jonathan - ok, so you wanna fight, eh? 
Monday December 26th, 2011 12:26:37 AM

oops! sorry, here's the map:
Sea Sprite grid map 2

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=19 ; d20+1=12 ; d6+1=3 ;
Monday December 26th, 2011 8:44:39 AM


"HELP! HELP! MAN OVERBOARD!" shouts Harvest Moon, calling out in the manner in which she was taught. She unleashes a flurry of punches - and connecting with one - at the shark man before working her way quick and crab-wise to the rail to peek over the rail at the sailor who had been pulled off the deck.

+++++++++++++++++

Hit Shark4 AC19, AC12 Damage 3hp

Position: I9

Active Effects 3/10 rounds

Peza  d20+4=24 ; d20+6=12 ;
Monday December 26th, 2011 9:16:23 AM

Peza calmly surveys [d20+4=24 percepton ch] the scene beneath here .....she surprises herself with that fact " Standing up to bullies in Plateau city is one thing ... only get punched or kicked in the head ....but this ....standing in battle with my new friend s... they help make me brave ... how can not do the same for them " ruminates the girl from her high perch

She catches a fishman climb over the ships railing near the Barratore ... " One coming over the railing behind you Barratore " warns Peza as she hears a bolt whistle by ....

The ranger turns her attention to the fighting in the ships stern .... knowing Barratore and Lemick have the bow battle well in hand ...Brom on one side and the sturdy dwarf Crag on the other .... she concentrates on the fishman in the back .....

" Harvest should take hers but she is to close to him to shoot ......ah theres a big lonely one " grins Peza as she settles her crossbow on one knee in a shooting position .... " protect the crew " as she fires at the fishman [sh-9] but misses " Pilot run back to the ships mast ....away from the fishman "

missile strike d20+6=12 missed



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=16 ; 2d6+10=14 ; d20+5=15 ;
Monday December 26th, 2011 3:38:30 PM

Brom grips his sword with both hands and takes his shot at Sh5.

"I'm coming ta help when I can get there."

Attack (against Sh5; Power attack): AC16, damage 14

Perception DC15

OOC: If Brom ends Sh5 with his attack, he will move 20-ft towards the back of the boat.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 8/16Character Sheet  d20+6=12 ;
Monday December 26th, 2011 7:22:12 PM

I'll keep Barratore as impaling SH1 last round..

The trident skips off his thigh and thecreatures fangs slice into his arm as he retracts the blade from the other deadthing. Warm blow flows freely and the game of inches continues. Barratore strikes now at the foe before him, but the arc is off and right. The others hand thier hands full, no assistance would be heading his direction anytime soon. Bringing his weapon back to first station, the minotaur snorts and flexes his grip upon the massive weapon in his hands. his eyes dart to the left and just beyond the cretaures shoulder, a gamble, but a still a game of inches.

[Attack AC 12 miss]

Spells affects
Bless 6 +1 attack +1 Fear Save
Enlarge 5 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC


Co-DM Jonathan - ok, so you wanna fight, eh? 
Monday December 26th, 2011 9:45:48 PM

DM OOC: Brom, Sh5 is in the water some 5; below, only his head out of the water. The Greatsword does not have reach, thus he is not in range.

By your Perception roll, you see an alternatve to attack the lead rope where it goes over the railing instead.

Let me know as soon as you can what you want to do.

Barratore, you posted on 12/24 your next attack, [Attack AC 20 Dmg 25, I took it to be for this round, so I'll toss your AC12 your just rolled and go with the AC20.

OK with you?

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday December 26th, 2011 11:11:17 PM

I guess I misread. Brom will take out the rope.

Gerox Shale Hps 5/9 
Tuesday December 27th, 2011 8:22:49 AM

I will stick to my original actions except I will move away from the railing by 10' and then throw.

DM OOC: Good idea. ;)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday December 27th, 2011 8:37:43 AM

Active Spells:
Bless: (+1 attack bonus, +1 save vs. fear, duration 3 rounds remain)

Crag takes a double move to L13, planning on engaging the mutiple opponents at the rear of the ship.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)


Peza 
Tuesday December 27th, 2011 9:19:50 PM

High aloft in the crows nest ..... Peza smoothly reloads her crossbow ......

Co-DM Jonathan - ok, so you are fighting...  d20+1=3 ; d20+4=9 ; d20+4=7 ; d20+4=9 ; d20+2=14 ; d20+3=8 ; d20+4=13 ; d20-1=6 ; d20+2=14 ; d20+4=17 ; d20-1=3 ; d8+3=11 ;
Tuesday December 27th, 2011 11:00:41 PM

End Round 5:
Harvest frantically calls out Man Overboard before getting a punch in where it hurts on fishlike-man Sh4. He's bruised but still has a lot of fight in him.

Peza issues a warning to Barratore of more coming up to the deck near him then sees the pilot in danger and takes a quick shot at the new arrival, but her aim is too rushed and she misses.
Her good eyes spot the source of the crossbow bolt, though.

Brom, unable to reach sh5 directly, wisely severs the lead rope to the net entangling sailor 3.

DM OOC: The creatures that threw the nets did so from the water, the distance from the surface to the deck only 5' to 10', the range of a thrown net.

Barratore ignores the enemy right before him and reaches over it to strike the newcomer. His mighty swing lops off its head which bounces a few times and rolls to a stop at Crag's feet.

Gerox
DM OOC: it would be easier just tell me the coordinates, if you can. As is, moving 10' from the railing puts you where the tiller is or Sh9. I think Gerox is wise enough not to bonk his head on the tiller, or run into Sh9, so I'll move him to J12, next to the pilot, so he can cast his ball of fire and not incure an AoO and be far enough away from the railing from Sh7.

Gerox scoots over next to the pilot so he can peek under the tiller and toss a fireball at Sh4 threatning
Harvest. Despite his target being in melee with the monk, his aim is true and Sh4 gets burned for 2hps dmg.

Crag sees that the stern is in more danger than the prow and moves as quick as he can that direction.

Sailor 4, being entangled in the net, hits the water and goes under.

Sailor 3, now free from having to fight the pull on the already damaged net, manages to finish scrambling out of it and be totally free.

Sailor 2 moves over to Lemick's side to help get him untangled. Between the two they managed to cut the net and free Lemick.

Sailor 1 crouches down, weary of the fishman in the water with the crossbow, but watching in case it tries to board the ship again.

Artus contiues making his way to the stern.

The Pilot, seeing that fighting the tiller is futile decides to help out Harvest by watching her back (not literally), and instead of heading Peza's call attacks Sh9 with a dagger, hit AC3 missing horribly but at least keeping the monk from being flanked.

The sails now unfurled and being tied down, they catch what breeze they can and the Sea Sprite moves forward a foot or two.

The enemy still feels like they have the upper hand, at the stern at least, and continue to fight.

Sh4, still with his claws, tries to give some payback on Harvest, Hit AC9, 7, 9. Apparently, Gerox is an expert at targeting the eyes as Sh4's two claw attacks and bite attack miss horribly.

Sh3 tries climbing aboard, Climb 14 and makes it over the rail. However this gives Harvest an AoO against it.

Sh5, having lost his net, decides not to confront steel head on and pulls back 20' to take a shot at Brom with his crossbow. Hit AC8. The bolt is blocked by the railing!

At the prow, Sh2 finds himself alone with a huge minotaur who's already gruesomely dispatched two of his comrades. However, he has drawn blood and feels the honor he will receive from his clan for killing this huge minotaur far more valuable than his life. He strikes out with his trident and teeth again.
Hit AC13, 6. If he was wearing boots, he migjht be shaking in them now. :(

Sh8 looks for targets while he loads his crossbow.

Sh7 sees head vanish and makes a gamble, hoping that the fight on the other end has drawn the defenders away. He tries climbing up once more, Climb 14, this time succeeding.

Sh9 draws his trident to fend of the pilot's dagger and jabs its three prongs at him and bites. Hit AC17, 3, dmg 11. The pilot takes the three prongs in the chest like a man, not that he really wanted that, but manages to dodge the bite.

ShL1 is determined to knock out the sniper in the crow's nest and reloads his crossbow.

DM OOC: by now you probably can guess that their AC is 16.

If I missed something, give me a holler.

Map:
Sea Sprite grid map 3

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 2/16Character Sheet  d20+6=26 ; d20+6=21 ; 6d8+14=38 ; d20+14=31 ; d20+6=14 ; 3d8+7=21 ;
Wednesday December 28th, 2011 8:53:32 AM

The trident punches three holes into Barratores lower abdomen and he feels a shock of numbness coarse down his right leg. Adrenaline surges as he looses a mighty bellow. "RRYYYYYAAAAAAAAHHHHHH!"

His blade lifts and descends in a great swipe downward, never slowing as it exits between the creature legs.
[Attack AS 26 crit 21 confirm Dmg 38]

Where is that Cleric of Waard? A blast of thoughts fire through his mind as the chaos of combat ensnares the vessle.
The dwarf was too engaged. Someone had shouted a man was overboard and the girl in the crows nest was calling that more were on the way. Could the cleric have been the one? Regardless it seemed that there would be no assistance heading to the bow. It was up to him and he would hold until his last. Unfortunately that might not be too far off.

AoO's as the scum boards my ship [Attack 31 sould be only +6 so AC 23 Dmg 21]
second AoO with Combat Reflexes [Attack 14 miss]

Spells affects
Bless 7 +1 attack +1 Fear Save
Enlarge 6 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=23 ;
Wednesday December 28th, 2011 9:24:27 AM

Brom gives Sh5 a daring stare. "Go help at the front of the boat." he says to the sailor.

Brom then turns towards the group of invaders at the back of the boat. "I'm coming." Brom moves to J9.

Perception DC23

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+1=20 ; d6+1=2 ; d20+1=15 ; d6+1=5 ;
Wednesday December 28th, 2011 10:11:05 AM


A quick look over the rail shows Harvest Moon the head of the sailor as it sinks beneath the surface. He must be rescued soon or he will drown. But he cannot be rescued while these Shark Men are here.

"YOU! GO AWAY!" shouts Harvest Moon at Shark Men, who's numbers appear to be growing rather than shrinking.

She makes a swift kick to the hip of the Shark Man climbing on the boat before delivering a solid kick to the groin of the one who had previously clawed her.

"Come," she says to the Tiller Man as Brom arrives. "Let us face them as a line together." Then she draws back five paces to a place next to Brom.

+++++++++++++++++

AoO Hit Shark3 AC21, Damage 2hp

Hit Shark4 AC16, Damage 5hp

Position: J10 (5ft Move)

Active Effects: Bless 2/10 rounds

Note: Forgot to add Bless when rolling. Hits reflect rolls +1.

Request: Could we have a condition summary for the Opponents and NPC Allies? Something, maybe, like Lightly Wounded, Wounded, Badly Wounded?

DM Response: no problem. If you are looking for something specific, a Per Check would be in order, but just general condition, I'll try to remember to describe it. :)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+4=14 ;
Wednesday December 28th, 2011 3:20:10 PM

active Spells:
Bless: (+1 attack bonus, +1 save vs. fear, duration 2 rounds remain)

Crag charges(or moves if he can't charge) SH7, arriving at H13, and hopes to introduce something to a Dwarven Waraxe. instead, he watches his Waraxe pass harmlessly by the sharkman.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)


Peza  d20+6=20 ; d8=4 ; d8=8 ;
Wednesday December 28th, 2011 4:34:12 PM

Wanting to help her friend Harvest ....but seeing Brom coming up next to her .... Peza keeps her focus on the fishman attacking the pilot .... she drops to a prone[+4 AC] position on the crowsnest platform .... raising up on her elbows to shoot .....

Eyeing the fishman [sh-9] .... she takes a breath .... holding it just for a split second to shoot ...she fires .... her bolt bites into her target

attack - d20+6=20 damage d8=4 , vital strike feat damage d8=8 total damage = 12

[ooc- forgot to use the vital strike feat before ... helps when you reread you CS once in awhile ;-)

AC = 17 , prone +4 ac = total AC = 21

Gerox Shale Hps 5/9  d4+1=2 ;
Wednesday December 28th, 2011 8:39:02 PM

Gerox notices SH7 climb over the rail and grunts, "Back for more I see. Have a taste of this!" Gerox uses his magic missile spell doing 2 points of damage to the shark man.

2/7 fireballs
1/3 1st level spells

Co-DM Jonathan - ok, so you are fighting... 
Wednesday December 28th, 2011 9:37:09 PM

OOC: Barratore, please correct your hit points. You should be at 8, not 2.
The fishman's attack, Hit AC13, 6. , that is, his trident attack hit AC13 and his bite attack hit AC6. I believe both misses.
Sorry if that confused you.

Good news though, eh?

Co-DM Jonathan - ok, so you are fighting...and maybe winning...  d20+5=6 ; d20+4=10 ; d20+4=16 ; d20+4=7 ; d4+2=3 ; d20+4=23 ; d20+4=23 ; d20+4=19 ; 3d4+6=10 ; d20+4=14 ; d3=3 ; d20+4=23 ; d20+4=20 ; 2d4+4=7 ; d20+4=22 ; d20-1=10 ; d8+3=10 ; d20+3=4 ; d20+10=16 ;
Wednesday December 28th, 2011 11:46:43 PM

End Round 6:
OOC: BTW, anyone heard from Lemick player lately? I've not had time to check the LnB in a while, nor GG.

Back to the combat:

Whether it was fear or intimidation, Barratore lets out a minotaurian roar (whatever that sounds like) as he puts all his huge frame into his next swing. Scales, bone, blood, guts, eyeballs, teeth, and bits of flesh explode in front of him leaving him sopping wet with goo and gore.

Perhaps another one had intended to climb aboard the prow, perhaps not. The sound of flesh splattering and blood spraying would probably detered any new attempt to gain the prow. Either way, Barratore stands there, snorting, watchful.

OOC: I pitty the poor sailor that's gonna have to swap that part of the deck. :}

Lemick is left speechless and dumbfounded, rooted to the deck, having just witnessed, right before his eyes the dissintegration of a living, breathing, flesh-n-blood, creature. He to is covered in bloody slime and gore. It is doubtful he'll sleep well anytime soon.

Brom, after giving the fishman off the starboard a stare,heads to the stern to help out, passing Artus by and stops short of the newest fishman pirate.
OOC: Perception wise (Perception DC23), the battle is what it is. The prow has been cleared of enemies at this point, two remain off the starboard shooting crossbows, the stern is getting hot.

Harvest Moon's proving more of a match with her martial arts skills as she catches the newest pirate to board the ship with a swift kick. He seems pretty fresh but now has a bruise.
She then clobbers her nemesis again. This one is looking really banged up, including slightly charred scales on his face.

She then steps back to join Brom.

Crag
DM OOC: I don't see any reason why you couldn't Charge. The waters are relatively calm, very little if any swaying.
The dwarf charges fishman Sh7 swinging his mighty axe, but the enemy has ample time to dodge the swing.

Peza makes herself scarce to enemy sniping and snipes at Sh9 herself. Despite firing into melee,
her bolt imbeds itself in the enemy's chest, a good payback for hurting the pilot of the Sea Sprite.
Taking so much damage with one shot, the enemy staggers a bit, the bolt deep in his flesh.

Gerox uses his spell that is guaranteed to hit as Crag misses his swing and a little energy
ball scars Sh7's hide. He's got wounds but not too serious, yet.

Sailor 3 is about to obey Brom and head to the prow when something explodes in a shower of blood and entrails and...
He decides to step back from the rail and crouch instead.

Sailor 2 throws up, not helping the situation any and giving Lemick more food for thought at what could happen to someone in battle.

Sailor 1 immitades Sailor 3 knwoing that once the ship gets under way, even if in a circle, it will be easier to defend.

The pilot ducks under the tiller and steps back 5' feet.

Artus, in desperate defense of his best pilot, interposes himself between Sh9 and the pilot and jabs his short sword in its general direction. Hit AC6. The enemy, having bled all over the spot causes Artus to slip and miss.

All but the biggest sails are now tied and the Sea Sprite can easily be seen slowly edging forward.

Start Round 7:
The fight, which had started out so promissing to the fishmen (OOC: BTW, anyone know what these things are yet?) seemed to have reached a turning point, having lost the bow, against them.

Nevertheless, these aquatic creatures are known for their viciousness and determination.

Sh3 forgoes getting his trident and lashes out at Brom with his two claws and snaps at him.
Hit AC10, 16, 7 with one claw raking the barbarian for 3hp damage.

Sh4, having had enough of a woman's fist and foot, steps forward to engage the little guy, a hafling, perhaps one not quite so tough. Hit AC23, 23, 19. The hafling is unable to dodge the onslaught of calws and jaws taking 10 hp damage.

Sh7 sneers at Crag and also lashes out with claws and jaws. Hit AC14, 23, 20. (OOC: ignore the d3, i hit it accidentally going for the Roll button). The dwarf sustains a rake and a bite for 7 hp damage.

Sh9, encouraged by his comrade's attack, continues on despite his heavy wounds, attacking Artus. Hit AC22,10. His bite misses Artus but not his trident. Artus takes another 10 points of damage!

The hafling is bloodied but still has a lot of fight in him.

Sh5 loads his crossbow keeping an eye on Brom.

Only decent target for Sh8 is Barratore and he shoots at the minotaur. Hit AC4. Not a good angle and he misses.

ShL1 curses as his target, Peza, gets smaller but he fires at her anyway. Hit AC16 (-2, -4)=10.
Not having much luck here. :P.
He decides to swim a bit closer.

Map:
Sea Sprite grid map 4

Peza  d20+6=26 ; d20+6=12 ; d8=7 ; d8=5 ;
Thursday December 29th, 2011 8:25:28 AM

Keeping her rofile low .... she keeps her focus on the fishman attacking the pilot ...... she takes aim and fires again [at sh-9] .... her bolt blasts it ....

d20+6=26 crit hit!! damage d8=7 vital strike damage d8=5 total 12 damage
crit roll d20=6=12 missed

Satisfaction registers on her face with a grin ... Peza quickly surveys the battle below .....quickly reloading her crossbow .... she searches for her next target ....

ooc : thats why i took crossbow instead of a bow , Peza can flop down and gain +4 ac , of course it doesnt really work in melee

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+10=26 ;
Thursday December 29th, 2011 9:05:40 AM


With the defense of the aft now bolstered by greater numbers of her friends, Harvest Moon spares a glance to the port. Her eyes search for signs of the sailor who had been pulled over the rail. Now could be the chance to rescue him.

++++++++++++++++++++++++

Perception 26

OoC: DM, does Harvest see any signs of the sailor? Or is he gone? Further action will follow depending on the response.

DM Resp: from Harvest's position (J10), she cannot see over the railing into the water next to the ship and for at least 15 or 20' out from the hull.
I drew a little picture on the map to get a visual.


Gerox Shale Hps 5/9  d4+1=2 ;
Thursday December 29th, 2011 9:28:58 AM

Gerox wants SH7 dead. He has hit him with fire and magic. He hopes one more good shot will take him down. He summons another magic missile spell and does another whooping 2 points of damage. (did I mention I hate the die roller?)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 12/15 (17/17 Raged)  d20+6=13 ;
Thursday December 29th, 2011 9:32:08 AM

Brom returns the attack against the fishman, but the fishman is too nimble and the attack misses.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+3=11 ;
Thursday December 29th, 2011 10:13:42 AM

active Spells:
Bless: (+1 attack bonus, +1 save vs. fear, duration 1 rounds remain)

Crag swings at Sh7, unless Gerox finished him. If Sh7 is down, Crag will move to G12 and take on Sh9.
Attack: ac 11, miss.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 2/16Character Sheet  d20=5 ;
Thursday December 29th, 2011 5:54:51 PM

OoC in my currently enlarged state my AC is 2 worse, a 13 and so he hit me

The bolt whistles into the railing and Barratore looks out to the cause. Barratore glances about, he was in trouble as an exposed target and he had no where to go. Returning fire was possible, it just would not be very effective likely. But he saw no other option and so Barratore draws and hurls a javelin towards Sh8. The result of the wide sailing and short throw does not surprise him.

He had killed three of them and that would be enough, Barratore stares out into the water at death...

Co-DM Jonathan - ok, so you are fighting...and maybe winning... 
Thursday December 29th, 2011 9:45:15 PM

Correction from Previous round:
I mentioned there were two off the starboard side shooting crossbows. It should read two off the port
side shooting heavy crossbows and one off the starboard
.

End Round 7: (so far)
Peza certainly has her target pegged. Another shot like her previous one puts a bolt right next to the first one. With a girgle, the fishman toples bakwards and crumples at the base of the stern railing.

Harvest takes a peek over the railing to see if she can spot the fate of the sailor that went overboard but she cannot see the water near the hull.

OOC: post your change when you can.

Gerox plugs Sh7 again for 2 more points of damage. He still seems very capable of sticking it out.

Brom gets his first chance to make them eat steel and misses.

Crag tries to finish Sh7 off but misses with his axe again. Sh7 is still alive and well, or somewhat well.

Barratore
DM OOC: I hadn't looked at your previous AC to realize you hadn't deducted the Enlarged penalty from your header.

The minotaur chooses to scare the fishmen by flopping a javelin towards Sh8.

DM OOC: I get errors when I try to view Lemick's CS and I see no spells listed so I can't help you
there. On the other hand, there are two Cure Light Wounds potions from the flying head thingies. I can help you a little there.


Lemick recovers his senses, somewhat, but enough to toss Barratore one of the potions of Cure Light Wounds gotten from the Vargouille encounter. A Move Action this round to grab it, then drink it next round if you choose.

Fishmen Status Summary:
Sh1 DEAD
Sh2 DEAD
Sh3 2
Sh4 13
Sh5 12
Sh6 DEAD
Sh7 9
Sh8
Sh9 DEAD

Map so far:
Sea Sprite grid map 5a

the little drawing is crude but yuo can get the idea i think.

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+1=14 ; d20+1=9 ;
Thursday December 29th, 2011 10:17:33 PM


The sailor is nowhere in sight. And the ship is moving!!!

Harvest Moon looks about for a rope. But the only one is at the front of the ship with Barratore. Her own rope is down below with her pack. If only there had been a way to care all of her things with her at all times! Going into the water now, without being secured by a rope would be suicide, and Harvest Moon's instinct for survival will not allow her to do so.

Instead, she aims a quick flurry of punches at the nearest shark man before scuttling back five feet. In her throat is a growl, but in her eyes are tears of frustration.

++++++++++++++++++++++++

Hit Shark3 AC14, AC9

Position: K10 (5ft step)

Peza  d20+6=25 ; d8=2 ; d8=2 ; d20+6=19 ; d8=7 ;
Friday December 30th, 2011 7:40:48 AM

Peza checks each of her friends situation ......Crag seems to have things in hand ...... so she turns her attention to help her friend Harvest .... raised up on he elbows .... she takes aim ... lining up a target [sh-4]. ... and fires !!!

attack d20+6=25 crit hit damage d8=2 vital strike damage d8=2 total damage 4
crit roll d20+5=19 hit !! damage d8=7

Another one drops ....." we seem to be holding ..... as long as they don't send reinforcements we should be ok " murmers Peza as she reloads her crossbow while survey the scene below

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 2/16Character Sheet 
Friday December 30th, 2011 3:01:41 PM

Barratore catches the cleric sapoping out of it and sliding a potion towards him. Barratore grabs it, it will likely be his only chance. As he drops prone to give himself a bit more cover from the sea demon with the crossbow he spies Peza's shot drop another near the stern. he yells to the crow's nest. Take out the archers in the water girl!

Just a few more seconds, but then what? Barratore knew he still had no ability to take the fight to the enemy. So what was it, just to live for the duration of the fight? That thought did not sit with him well. Barratore starts working on a plan, one that involved getting wet

Spells affects
Bless 7 +1 attack +1 Fear Save
Enlarge 6 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC

Prone +4 AC vs Missile fire

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+3=15 ;
Friday December 30th, 2011 3:44:28 PM

active Spells:

Crag takes another swing at Sh7, with the same results. "Slippery little suckers." he mumbles as he fans on the swing.

Attack: ac 14(forgot bless expired), miss.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 12/15 (17/17 Raged)  d20+6=18 ; 2d6+7=15 ;
Friday December 30th, 2011 10:59:07 PM

Brom again tries to send the fishman back to the abyss from which it came. This time, unlike last, he connects with his sword. Fish blood sprays as the sword digs deep.

Attack AC18, damage 15

Co-DM Jonathan - ok, so you are fighting...and maybe winning...  d20+5=10 ; d20+4=18 ; d20+4=21 ; d20+4=20 ; 2d4+4=8 ; d20+4=6 ; d20+4=20 ; d20+4=7 ; d4+2=4 ; d20+4=5 ; d20+4=19 ; d20+4=24 ; d20+4=20 ; 3d4+6=14 ; d20+3=15 ;
Friday December 30th, 2011 11:39:01 PM

Closing out End Round 7:
Harvest Moon worries about the sailor that went overboard but can't see him and has no way at the moment to try a rescue. So she attacks a fishman next to her but misses, then moves a step.

Barratore grabs a healing potion to drink.

Artus steps back 5' feet but stays engaged with Sh4 and jabs at him. Hit AC10 but misses.
The pilot, sorely wounded, makes his retreat towards the mast.
Sailor 3 and 1 watch as the fishmen in the water vanish as they close towards the ship. They expect them to be boarding next.
Sailor 2 joins Sailor 1.
The other sailors are finishing tying down the sails and the Sea Sprite is starting to feel 'alive' now.

Start Round 8:
Their numbers decreasing, the enemy still holds out hope for the tide to turn.

Sh4 continues racking and biting Artus. Hit AC18, 21, 20. The fishman seems bent on tearing the hafling appart, getting a claw and bite in for 8 more pts damage.

Sh3 takes on Brom with tooth and claw, Hit AC6, 20, 7, getting a claw between the barbarian's armor doing 4pts damage.

Sh7 continues trying to disembowel Crag slicing at him again, Hit AC5, 19, 24 (possible crit: Hit AC20, crit confirmed)
Sh7 mighty claws and bite tear into Crag ripping him for 14 more hpts damage.
OOC: that's a total of 21 dmg so far!

Sh5 takes a pot-shot at Peza to keep her busy, Hit AC15 (-4) = 11, the bolt embedding into the underside of the crow's nest.

Sh8 goes underwater but towards the ship, so does ShL1.

DM OOC: after so many rounds of crappy rolls, I cringed at the ones that came up this round. :( sorry.

End Round 8: (so far)
Peza's first glance around the battle field shows Crag doing ok and targets Sh4.
DM OOC: BTW, does Peza have Precise Shot feat? If not, then the Crit was not confirmed.
Her bolt pierces the scales of Sh4, who, after being pummeled by Harvest so many times, crumbles, to Artus's relief!

Looking around, the sniper in the crow's nest sees a fin slicing through the water near the ship's hull then dives where the sailor went overboard. A red color quickly spreads from that spot.

Barratore goes prone with a healing potion in hand and cheers his friends on.

DM OOC: Barratore still has actions left, going prone is a Free Action.

Brom, angered at being bloodied, takes the grin off Sh3's face with the sharp edge of his sword. Sh3 gurgles then slumps.

Co-DM Jonathan - ok, so you are fighting...and maybe winning... 
Friday December 30th, 2011 11:53:23 PM

OOC: I keep forgetting the map.
Here it is.

Sea Sprite grid map 5b

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al 
Saturday December 31st, 2011 8:13:29 AM


OoC: Crag is now unconscious, correct?

DM OOC: Yes, sadly. Here's the rules for unconscious characters:
If your hit point total is negative, but not equal to or greater than your Constitution score, you're dying.

A dying character immediately falls unconscious and can take no actions.

A dying character loses 1 hit point every round. This continues until the character dies or becomes stable.


So, starting next round Crag needs to start rolling to become stable or loose hit points, unless someone else stablizes him first.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 12/15 (17/17 Raged) 
Saturday December 31st, 2011 8:58:01 AM

Since Brom still has a move action left from his round, he will move to Sh7 (G12 or G13, which ever one is next to Sh7).

Peza  d20+6=9 ;
Saturday December 31st, 2011 10:11:43 AM

Heeding Barratore's words ... Peza turns to fire at the fishman in the water .... but two of them dive under and disappear .....

" They dove under .... i think they will try and jump aboard .... get away from the railing " shouts Peza to the sailors

Tears roll down her cheek as the sharks attack the sailor overboard ...." i hate sharks " the red sea telling of his fate

She fires at the lone fishman in the water [d20+6=9 missed ] tears blur her vision as the bolt falls short of its mark ..... quickly reloading another bolt into the firing slot

Looking at the port side ..... looking for the leader to show himself ..... the sniper waits for her target ... payback for the slain sailors lurks above ....

ooc" Pexa does NOT have precise shot .... [yet ;-)]



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 8/15 (10/17 Raged) 
Saturday December 31st, 2011 10:29:05 AM

[OOC: adjusting HP to current]

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday December 31st, 2011 1:54:23 PM

Crag drops to the ground, dead as a doornail.(forgot to update my hp last post. was already wounded. The crit and hit drop me to -10)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday December 31st, 2011 1:56:23 PM

(OOC: looks like the group is down 2 Clerics now.)

Crag Hammerfist AC: 18, HP: -10/11, CMD: 13 
Saturday December 31st, 2011 1:57:33 PM

(Thought i adjusted hp last time. let me try again.)

Co-DM Jonathan - ok, so you are fighting...and maybe winning... 
Saturday December 31st, 2011 8:49:38 PM

Crag, since your Con is 16, and your are at -10, you have at least 5 more rounds to become stable or healed. So you aint dead yet.

On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total.

Kinda tough but you have friends to help too with a Heal Check. And a N20 is automatic success.

Crag Hammerfist AC: 18, HP: -10/11, CMD: 13 
Saturday December 31st, 2011 9:08:58 PM

(OOC: thought -10 was dead. Did that change with pathfinder?)

Peza 
Saturday December 31st, 2011 10:10:17 PM

Dead: The character's hit points are reduced to a negative amount equal to his Constitution score, his Constitution drops to 0, or he is killed outright by a spell or effect. The character's soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death (depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.

ooc: i think it did change , here is what i found

Co-DM Jonathan - ok, so you are fighting...and maybe winning... 
Saturday December 31st, 2011 10:44:29 PM

OOC: What she said.

Yes, it did change. In 3.5 it was -10, in Pathfinder, it is your Con score as a negative number.
Ex: Crag has Con 16, so he dies when his hit points reach -16.
Or, as said above, a Disintegrate spell could do it outright.

You loose 1 hp each round until you stabilize. For Crag, it would be DC20 Con check, DC10+(10)=20.

Go to the Combat page in Pathfinder and scroll down to Injury and Deah section, about half way down.

A DC15 Heal Check will stabilize a dying character. Any sort of healing, even of 1hp, stabilizes a PC (good way to use that 0-level healing spell).

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 8/16Character Sheet  d8+1=6 ;
Sunday January 1st, 2012 12:07:52 PM

Barratore drinks the potion and remains where he is. The two that went under water would not likely be coming at the bow. He would need to get amid ships. Looking that direction he starts to mentally plot out his course. The dwarf was down at the rear, but there was still plenty of support back there. Ths was a messy fight to be certain. Barratore shouts up to the crows nest again, "Keep shouting out what you see!"

Spells affects
Bless 8/10 +1 attack +1 Fear Save
Enlarge 7/10 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC

+4 AC vs Missile fire for Prone

Crag Hammerfist AC: 18, HP: -11/11, CMD: 13  d20+3=10 ;
Sunday January 1st, 2012 7:55:55 PM

Crag fails to stabilize.

Gerox Shale Hps 5/9  d4+1=3 ;
Monday January 2nd, 2012 12:08:04 AM

Gerox summons his magic yet again and launches another magic missile at the green ugly sea creature. He does another 3 points of damage to it. Gerox sighs and yells, "We might need some help back here!" He mumbles to himself, "I knew I should have been a cleric."


Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+10=18 ; d20+1=12 ; d6+1=7 ;
Monday January 2nd, 2012 5:26:24 PM


A deep frown crosses Harvest Moon's face as Crag Hammerfist falls to the deck. It is good when Brom goes to his aid.

"You!" Harvest Moon points to the sailors who cluster in a group of three. "You help Brom fight the shark man. Do not attack the shark man. Distract him so that Brom might strike him more easily. One of you pull Crag Hammerfist away from the fight. He may yet still live."

Harvest Moon is then about to join herself in the fight against the last shark man remaining upon the deck when her sharp eyes note the absence of one of the heads that had, until but a moment ago, floated off the port.

One attempts to board, thinks Harvest Moon. She makes her way toward the bow and waits. She waits at the place near the rail next to where she last saw the shark man before he disappeared.

+++++++++++++++++++++

AoO if needed
Hit AC12, Damage 7hp
Note: A character loses Dex to AC while climbing.

Position: R9

Co-DM Jonathan - ok, so you are fighting...and maybe winning...  d20+1=13 ; d20+4=8 ; d20+4=14 ; d20+4=10 ; d20+2=13 ; d20+4=8 ;
Monday January 2nd, 2012 7:48:43 PM

End Round 8: (recap)
Peza's first glance around the battle field shows Crag doing ok and targets Sh4.
Her bolt pierces the scales of Sh4, who, after being pummeled by Harvest so many times, crumbles, to Artus's relief!

Looking around, the sniper in the crow's nest sees a fin slicing through the water near the ship's hull then dives where the sailor went overboard. A red color quickly spreads from that spot.

Barratore goes prone with a healing potion in hand and cheers his friends on.

Brom, angered at being bloodied, takes the grin off Sh3's face with the sharp edge of his sword. Sh3 gurgles then slumps.

End Round 8: (new)

After clobbering Sh3, Brom sees Crag take a nearly mortal wound and crumple too. He manages to wade his way through the dead enemies to challange Sh7. (Move to G12)

Peza warns the sailors that two more fishmen may be boarding soon and laments the demise of the one that got pulled over the side. Her tears must have gotten in the way of her aim as she misses the only fishman visible in the water.

Barratore drinks his potion of healing and feels much better. From his prone position he plots his course of action.

Gerox summons his arcane energy and hits Sh7 for the fourth time. The fishman is starting to look pretty bad.

Harvest issues orders to the sailors to help Brom and rescue Crag them moves towards midship to head off any new boarders.
DM OOC: moving Harvest to S9 as per best quess on instructions.

Crag tries to stablize but continues bleeding.
DM Note: he fell this round. At beginning of next round he looses 1hp first, then he rolls to stablize again.

Sailor 1 rushes over to aid Brom in his fight against Sh7.
Combat Aid Another (Sailor's Standard Action for Round 9): DC10 = 13

DM Note to Brom: add +2 bonus to your attack roll in Round 9.

Artus rushes over to Crag's bleeding form and manages, with a strugle (hafling dragging an armored dwarf) 5' away from the enemy.

Sailor 3 and Sailor 2, remaining crouched, decide to move to the railing and ward off boarders again. The Pilot crouches behind an equipment locker waiting for the boarder too.

Round 9:
Sh7 is in a pickle. An attempt to jump overboard would mean his two foes would get free swipes at him. Better to die fighting than running away, he chooses to attack Brom his biggest threat. His two claws and his bite hit AC:8, 14, 10. His many wounds impeded his attacks and they all miss.

Sh8 attempts to climb aboard, Climb 13, but his claws slip and plops back in the water.
Perception Roll DC15 to pinpoint location. He's at Highlight to display spoiler: {U15}.

ShL1 attempts to climb aboard, Climb 8 (hahahahaha), and with a back-flop hits the water too.
Perception Roll DC15 to pinpoint location. He's at Highlight to display spoiler: {U7}.

Sh5 cranks his heavy crossbow.

DM OOC: Good Luck guys. I had great rolls to finish out 2011 and lousy rolls to start 2012. :)

Map:
Sea Sprite grid map 6

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+10=30 ; d20+6=10 ; d20+1=20 ; d20+1=18 ; d6+1=3 ; d6+1=6 ;
Monday January 2nd, 2012 8:15:29 PM


Harvest Moon quickly peeks over the rail. It is quite easy to spy where the two shark men attempted to climb aboard by the wet marks against the side of the hull. She points to the place where the shark man had attempted to board on the port side, then she moves quickly to the starboard side and peeks to see where this one tried to board.

Not it is a matter of waiting. Ducking behind the rail, Harvest Moon readies to punch the shark man when he tries again. Should he make it anywhere near the rail, she will be there to knock him down.

+++++++++++++

Perception 30
Stealth 10
Ready Attack Hit AC20, Damage 3hp
AoO Hit AC18, Damage 6hp

Position: U14

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 8/15 (10/17 Raged)  d20+8=13 ;
Monday January 2nd, 2012 8:30:26 PM

Brom's inability to gain some sort of sea-legs has cost him in the fight for his life. Even with the help from the sailor, Brom's sword is unable to find its mark.

Peza  d20+4=10 ; d20+4=14 ; d20+6=17 ; d8=3 ; d8=6 ;
Monday January 2nd, 2012 8:39:00 PM

A chill runs down her spine as Crag falls ,,, Nooooo!!!

"Lemick get to Crag ... he's down near the stern ..... bring the potions we got before we left ...save him !!!

Peering from side to side she can't discern where the two fishman have gone ....she spots a splash but is not sure if its the Seaprite gain speed or the fishman .... " i can't see them Barratore ...but if there underwater they can't shoot ...i'm sure they'll ty and climb aboard "

Deciding not to shoot the lone fishman in the water .... she readies to shoot one of the possible boarders [Readied action]

readied action to shoot boarder- attack [d20+6=17 hit!! damage d8=3 vital strike d8=6 total damage = 9]
Peza waits for her target to surface ...." Patience " she whispers to her self



Crag Hammerfist AC: 18, HP: -11/11, CMD: 13  d20+3=9 ;
Monday January 2nd, 2012 10:11:21 PM

Crag fails to stabilize.

Gerox Shale Hps 5/9  d20+2=3 ;
Tuesday January 3rd, 2012 8:38:38 AM

Gerox sees that the fish guy is surrounded by friendlies and doesn't want risk hitting one of them with a thrown fireball. He moves to I9 and stands on the fallen form of sh3 to take a look around. The fishguy's guts are slippery than expected and Gerox slips not seeing anything this time. (perception check of 3, natural 1. Die roller hates me this year!)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday January 3rd, 2012 9:53:30 AM

Lemick, finally acts. He rushes to Crag in an attempt to save him. He'll cast or heal in his best attempt.

OOC: Sorry to have dropped for so long. Lost internet & power due to some freak power surge. Got power back after a few days (not a big deal for me sine winter in Florida is only 50-80 degrees). Internet took a bit longer due to the holidays. Haven't read everything, but I see it would have been helpful if I had posted. Sorry -- I'm also on vacation (teacher) so no internet at work either. Made for an interesting Christmas without internet or power though.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 8/16Character Sheet  d20=16 ; d20+6=11 ; d20+6=13 ;
Tuesday January 3rd, 2012 10:22:28 AM

Barratore swivels his head towards the port and starboard sections of the ship as he hears the claws of the fish creatures slide off the hull and then the splash as they hit the water. Like he suspected they were making their way up amidships. Barratore gets up and moves, [T-13] From here he could gain either side of the vessel with his reach.

AoO Attack AC 11 AC 13 looks like they are getting aboard :)

Spells affects
Bless 9/10 +1 attack +1 Fear Save
Enlarge 8/10 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC

+4 AC vs Missile fire for Prone



Co-DM Jonathan - ok, so you are fighting...and maybe winning... 
Tuesday January 3rd, 2012 11:31:38 AM

DM OOC to Lemick:
In some rounds I had Lemick take an action. This past round I forgot to. It would be logical that Lemick would have come to Crag's aid.

Take a Double Move for Round 9, that would put you at L13.
On Round 10, Artus will have pulled Crag backwards some more so then you can cast your healing or use a Heal Check.

Sound ok?

Co-DM Jonathan - ok, so you are fighting...and maybe winning...  d20+1=8 ; d20+3=4 ; d20+4=7 ; d20+4=12 ; d20+4=7 ; d20+2=15 ; d20+1=14 ; d4=4 ; d20+4=8 ;
Tuesday January 3rd, 2012 10:14:24 PM

End Round 9:

Harvest locates the spot on either side fo the ship the two fishmen tried to climb. They'll probably try again, although the ship is moving now, so they may not be in the same spot where they fell.

Sh7 ducks Brom's swing, despite being distracted by the sailor, his life spared for 6 more seconds.

Peza, not willing to shoot into melee and possibly hit a friend, and knowing that two more are poised to climb aboard, holds her crossbow steady waiting for a head to pop over the railing.

Crag sinks a little further down the long dark tunnel towards Gargul's domain.

Gerox 'slips' over to the port side when he hears a splash but sees nothing.

Lemick bounces into action and heads towards Crag to try to pull him back from Gargul's domain.
DM OOC: putting Lemick at L13, a Double Move. You are now close enough to heal him without expending a Move Action. BTW: Welcome back!

Barratore repositions himself to deal out death from midship if any of the fishmen get so unlucky as to manage to climb aboard.

DM OOC: Since you take up a 3x3, T13 would be your center and Harvest would be in your way. I'll put your center at T12, standing upon one of the closed deck hatches.

Artus manages to drag Crag a little more further away from combat.

Sailor 1 attempt to distract the fishman again to give Brom an advantage.
Combat Aid Another (Sailor's Standard Action for Round 10): DC10 = 8.
This time the fishman has smartened up to the sailor's tactics and the sailor's diversion does not work.

The pilot and the other two sailors continue to wait for a boarder.

The Sea Sprite begins to pick up a few knots of speed, albeit in a circle.

Round 10:
Sh5 keeps up with the ship's pace and sees a huge target lumber towards midship. He fires his
heavy crossbow at Barratore, Hit AC4 (a N1). His Crossbow string snaps sending spray in his eyes, the bolt sinks towards Davy Jone's Locker.
Disgusted, he dives under water.

Sh7 believes its god is pulling strings with Fate for him as he still is alive. His sharp claws and teeth try to draw blood. Hit AC7, 12, 7, all three mising again!

Sh8 tries to climb aboard again, Climb 15, this time managing to get over the railing.
Note: due to the movement of the ship, his positioned changed (as he did not move in order to try to climb).

Peza is quick to notice the fishman coming up and fires her bolt (Readied Action) hurting him severely.

If that was not bad enough, the pilot jumps up to stab the fishman (AoO) with his dagger, Hit AC14, which, due to the fishman not being able to dodge the dagger (ie., loss of his Dex due to climbing) the dagger imbeds itself in scales, dmg 4, next to a bolt.

This fishman is vewy, vewy angwy, and bloody.

ShL1 also makes another attempt to board, Climb 8, but fails again.
Gerox easily sees the larger than normal fishman angrily grasp at the slippery hull and splash back into the water.

Note: Harvest and Barratore were too far away for their AoO. sorry

Now, for the end of Round 10:
your turn.

oh yea, the map:
Sea Sprite grid map 7

Peza 
Tuesday January 3rd, 2012 10:15:36 PM

Peza patiently waits for a foe to show itself .........her crossbow at the ready

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 8/15 (10/17 Raged)  d20+6=23 ; 2d6+7=19 ;
Tuesday January 3rd, 2012 11:12:39 PM

Brom swings again at Sh5. This time his sword strikes true.

AC 23, damage 19

Crag Hammerfist AC: 18, HP: -12/11, CMD: 13  d20+3=19 ;
Wednesday January 4th, 2012 8:52:28 AM

active Spells:

Crag once again fails to stabilize.(closer though.)

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)



Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+1=5 ;
Wednesday January 4th, 2012 9:58:18 AM


"Hoy! You! Leave our ship!" Harvest Moon voices surprise as the shark man comes up further toward the aft than she had anticipated. It is only then, when it is too late, that she realizes that she failed to take into account the forward movement of the ship.

With Barratore Steelwind nearby, Harvest Moon attempts to follow her own earlier instruction to the sailors by distracting the newly boarded shark man. However, she finds that it is a thing that is more easily said than it is done.

+++++++++++++++++++++++

Hoping to give Barratore +2, but ...

Aid Another 5 / Fail

Position: P14

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 8/16Character Sheet  d20+6=25 ; d20+6=15 ; 3d8+7=18 ; d20+6=19 ; 3d8+7=22 ; 3d8+7=24 ;
Wednesday January 4th, 2012 10:04:50 AM

Barratore points at Harvest and at the boarder, "Take that one, I have the other side." with that Barratore moves in towards the sailors position [Sl3] "Move." he states simply and he readies for one of the creatures to attempt to climb up.

Readied Attack AC 25 crit 15 Dmg 18 in case the crit hits from loss of Dex climbing add Dmg 24
AoO Attack AC 19 Dmg 22

Spells affects
Bless 10/10 +1 attack +1 Fear Save
Enlarge 9/10 reach now 15' +2 Str, -2 Dex -1 Attack -1 AC


Gerox Shale Hps 5/9  d20+2=14 ; d6=2 ;
Wednesday January 4th, 2012 10:38:33 AM

Gerox moves to L9-8? and readies a ball of fire to throw at ShL1. He tries to use the railing as cover and will wait until he sees the fishman either try to climb or do another aggressive action (touch ranged attack of 14 for my standard 2 points of damage. Did I ever mention playing a 1st level sorceror is frustrating?)

Peza  d20+6=20 ; d8=6 ; d8=8 ; d20+4=24 ;
Wednesday January 4th, 2012 6:49:02 PM

Her eyes never leaving her target ..... Peza smoothly loads her crossbow ....takes aim and fires at the fishman again ....

Her bolt streaks towards its target .... biting into its scaly flesh .....

missile attack d20+6=20 hit !! damage d8=6 vital strike d=8 total 14 !!!

With a quick look about [d20+4 perception check] she looks to see what reinforcements the fishman are bringing .....

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 8/16Character Sheet 
Wednesday January 4th, 2012 9:05:11 PM

posted at the same time at Harvest I see. If possible I would like to have Barratore take out the border then at Harvests direction instead.

Co-DM Jonathan - ok, so you are fighting...and are winning...maybe  d20+2=22 ; d20+10=25 ;
Wednesday January 4th, 2012 10:03:19 PM

End Round 10:
DM OOC: on the assumption Lemick will take his Standard Action to heal Crag, I'm going to go ahead and post the round as that won't change any of the combat stuff, I don't think.

With about as much blood and gore as can be blasted from a fishman, Brom finally connects his sword to scales and puts an end to Sh7's miserable ballance between life and death. DM Note: you do realize this was Max Damage to one who was already near death, right? :p

Brom and Sailor 1 are now covered in guts 'n brains 'n stuff. There isn't gonna be a sailor sleeping well for many nights.

Crag hears the celestial train toot it's whistle and sees a distant bright light in the vacuous darkness of unconsciousness begin to approach.

Somewhere here Lemick will do some healing, my guess. Either the other CLW potion, spell, or Heal Check.

Harvest moves to engage Sh8 and tries unsuccessfully to distract it some.

On the other hand, that didn't turn out to be necessary as Peza, shooting from above, finds it easier to shoot into melee when looking down and manages to send her bolt into the fishman's chest, imbedding itself just above the chestbone and going down through the heart and stomach.
The Sniper watches for more 'Incoming'.

Gerox moves to L9 (L8 is technically in the water) and Readies a small fireball for a Boarder's Surprise.

DM Note: you think playing 1st level sorcerer in Pathfinder frustrating? Try playing 1st level Anything in AD&D 1st Edition. :)

Barratore 'gently' shoves Sailor 3 aside and positions himself to clobber anyone trying to climb up. DM Note: you cover area P8-R10, O9-P9 being an equipment chest.

Artus looks about him and signs of relief are barely visible as the wrinkles around his strained face slacken a little.

Sailor 1 spits something gross out of his mouth and tries to keep himself steady.

Sailor 2 quickly checks the water on the starboard side but sees nothing.

Sailor 3 gives Barratore a wide berth and stays crouched, watching the minotaur's blade more than the water.

The pilot stabs Sh8 just for good measure.
The ship creates waves as it moves in a lazy circle. (Thats what those squigly lines are, btw)

Round 11:
Peza sees a fishman emerge from the water right in front ot Gerox and try to climb up the hull (at M8). Gerox hits him with his pebble of fire. Seriously hurt he still tries to climb up. Bluff Climb 22!

However it was a ruse! DM Note: the N20 was pure happenstance.
OOC: Gerox, you may try a Sense Motive DC27 to see the ruse. I can explain the high DC later if you wish. If you make it, you notice the larger fishman coming up from behind and attack it instead.

To make matters worse, Peza, Barratore, and Gerox, of course see the other, larger fishman pop up and toss a net at Gerox! Range Touch Attack Hit AC25. Gerox finds himself Entangled.

Note: ShL1 is still in the water some 5-6' down, as well as Sh5. Sh5 looks pretty badly scarred, ShL1 is undamaged.

Note2: This is when I would say Danger! Danger, Will Robinson! but that's probably very obvious:
The next round and Entangled victim can be pulled over the side with a successfull Grapple Check.

OOC: If I missed anything let me know.

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al 
Wednesday January 4th, 2012 10:07:55 PM


OoC: Missing = Map???

Co-DM Jonathan - ok, so you are fighting...and are winning...maybe 
Wednesday January 4th, 2012 10:12:41 PM

Oh, yeah. The map. Sorry about that. Google Docs was taking so long to load I went ahead and posted.
Here's map:
Sea Sprite Grid Map 8

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 8/15 (10/17 Raged)  d20+5=19 ; d20+6=22 ; 2d6+7=9 ;
Wednesday January 4th, 2012 10:37:50 PM

[Perception DC19]

Brom, covered in the blood of his foe, turns and sees Gerox covered in a net.

"You will not claim another from this ship! I will send you back to the abyss!"

Brom moves [in column K next to Gerox] to help his small companion. He strikes the rope holding the net and severs it before the fishmen can pull the little gnome over the side. [hit AC22; 9 damage to the rope.]



Peza  d20+6=7 ; d20+4=24 ;
Thursday January 5th, 2012 7:47:07 AM

Peza's eyes widen in panic as she spots the two fishman climb up the ships side .... throwing the net at Gerox ....

" watch out Gerox ....." warns the girl

Quickly reloading her crossbow ...she aims and fires at the big fishman ... but in her panic the bolt fires way wide ....

Crag Hammerfist AC: 18, HP: -12/11, CMD: 13 
Thursday January 5th, 2012 8:07:03 AM

Crag is likely still unconscious, but no longer dying depending upon Lemick's healing.

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+6=7 ;
Thursday January 5th, 2012 8:52:04 AM


"Yip!" The deck is cleared! Harvest Moon jumps and throws her fist into the air. But there are still shark men off the port side. Gerox Shale is caught in a net!

Harvest Moon rushes to the opposite rail to repel the shark man boarders. "Hoy!" she cries as Brom cuts down upon the rope holding Gerox Shale. This last Shark man is big. He is likely the leader. He is likely the one who challenged the SeaSprite from the false raft. At the moment, while in the water, Barratore Steelwind is the only one aboard with the reach of arms to attack this shark man. But the rope holding Gerox Shale now cut, the shark man will surely try to board.

Harvest Moon scuttles down the rail towards the aft. She will hide here, crouching behind the rail, and surprise him when he tries to climb up.

+++++++++++++++++

Position: H9 (Double Move)
Stealth: 7

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d6=3 ; 2d8=2 ;
Thursday January 5th, 2012 10:41:06 AM

Lemick doesn't both to mess with potions or healing checks, he calls upon his faith to heal Crag filling the area full of positive energy (3 points and stabilizes him -- round 10)

Crag, still looking in bad shape, Lemick then pulls forth a healing potion from the stash and forces him to drink it. (round 11, bah! only 2 more hit points)

Gerox Shale Hps 5/9  d20=6 ;
Thursday January 5th, 2012 10:47:22 AM

(ooc needed a natural 20 on the roll, so didn't bother with modifiers. I am netted)

Gerox yelps in surprise as the net falls over him. (can you describe the net? Can I stick my arms through it?)

If Gerox can get his arms through the net, he will try and grab hold of the railing to avoid being pulled over.

If the rope was cut and the net is slack, he will try and scrabble out of the net.

If he can't do either, he will scream in terror!

Crag Hammerfist AC: 18, HP: -7/11, CMD: 13 
Thursday January 5th, 2012 1:19:06 PM

Crag stabilizes.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 8/16Character Sheet  d20+5=10 ; d20+5=19 ; d20+5=16 ; 3d8+7=27 ; 3d8+7=18 ;
Thursday January 5th, 2012 8:07:05 PM

Barratore grunts, Hang on Gerox, help is on the way!" and the minotaur moves 15' aft {to N] and take a swing at the leader. the cramped quarters, moving ship extending reach and his rush all conspire against the fighter and the great blade goes well wide.

[Attack AC 10]

spell effects Enlarged final round +2 St - 2 Dex -1 AC -1 Attack 15' reach

Couple AoO if needed it AC 19 and 16 Dmg 27 &18

DM OOC: fixed your brackets.

Co-DM Jonathan - ok, so you are fighting...and are winning...maybe 
Thursday January 5th, 2012 11:15:20 PM

End Round 11:

Brom barely makes it to Gerox's side and in a desperate swing severs the lead rope of the net entangling the gnome.

Peza's aim at the leader fishman is hampered by numerous friends at the railing and she misses.

Lemick provides some healing to Crag, his wounds close up and he no longer hears that celestial train.

If my memory is correct, and sometimes it is, we re-roll 1's when healing. I've posted the question on the LnB. Good RoT (Rule of Thumb) is when rolling for healing, roll each die seperately so if one is a 1, you know it. ie: CMW is 2d8+2 or (1d8) + (1d8) +2; thus you know if one is a 1.

It would also help to say which spell/potion you are casting/using. :)

Harvest lets her joy resound but still worries about the fishman leader.

Gerox holds his breath, either waiting to scream in terror or go in the water. :)
Answ: the net is as described in the Equipment. I'm picturing the webbing to be too narrow to get your hands through for anyone larger than Tiny.

However his friend comes to his aid and cuts the lead rope, so the danger of being pulled over into the water has past, for now. But the gnome is still tightly wrapped in the net.

Options: Escape Artist check DC20; Strength check DC25; or, if you already have a small blade in hand
you can try to cut it at -2 Att rolls. It has 5hps.


Barratore scrambles over a toolbox and loose rigging rope to take a swipe at the leader but his unsure footing hampers his swing and the fishman leader ducks under water.

Round 12:

The leader and his last pirate push away from the ship in anger, the leader sneering "You no go anywhere. We come back! We take ship, eat you!", then the two dive out of sight.

The Seap Sprite continues it's circular journey, Artus issueing orders to the sailors in the the rigging to trim as needed. Even though moving in a circle, the ship has enough speed to make any more boarding difficult, not to mention the heroes waiting for any foolish enough to try.

Artus finally gives the order to slow the ship down to a crawl to see what can be done about the rudder.

"Any of you guys can swim? I can send a sailor, but you have a better chance to fight anything off than my men. Any volunteers?"

OOC: no map necessary

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al 
Friday January 6th, 2012 8:40:55 AM


"We will not eat you!" Harvest Moon returns the taunt as the big shark man backs away from the ship. "Your flesh smells very bad!"

They have lost one more sailor. Eaten by the shark men. And many aboard are wounded. "I will go," volunteers Harvest Moon once the situation is explained by Navigator Artus Morindim. "I do not swim well. But I have practiced a little while in Chessford. I think that it would be best to enter the water with a rope tied about us. This, in the same way we did during the storm. If we are terribly hurt then, we may be pulled back aboard by those who remain on the deck."

At that, Harvest Moon goes below to retrieve both her own coil of rope and bring up the polearm from where it is lashed down for safety.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=18 ; d20=3 ; d20+7=27 ;
Friday January 6th, 2012 8:56:34 AM

Barratore snorts, "You're welcome to try." and spits into the water trailing the fish men. The cleric of Waard would help the dwarf and the others that are hurt. Barratore would fix the rudder. "I can swim." He then looks to Brom, "Coming?" and Barratore starts to tie a rope about himself as he did when fishing. When done he asks someone oto check the knot. [18 for knot]

Barratore then moves to the railing at the stern and ties off the other end there and has someone check it [3] "Good thinking on your pole arm girl, we might need it as well as your sharp eyes."

"Some healing would be nice before we play bait." he adds with a smile.

If none is forth coming Barratore still slides over the rail and into the water. [swim 27] he ducks under to inspect the rudder

adjusted Barratore's HP given the 13 healing from the 2 clerics

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+1=10
Friday January 6th, 2012 10:44:01 AM


OoC:

Tie Rope Survival 15 vs DC10 (Taking 10)
Swim Check 10

> Lemick doesn't both to mess with potions or healing checks,
> he calls upon his faith to heal Crag filling the area full
> of positive energy (3 points and stabilizes him -- round 10)

DM, Is this a Channel? Does that mean we all get 3hp back?

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 8/15 (10/17 Raged)  d20+7=8 ;
Friday January 6th, 2012 12:14:04 PM

"Coward!" Brom shouts as the fishman slips below the waters surface.

"I'll go in with Barratore." He says. "We don't what or who we'll find."

He takes off his armor before climbing down a rope into the water. [Swim DC8]

Peza  d20+4=20 ;
Friday January 6th, 2012 6:59:22 PM

"Be careful .... i'll watch from up here .... the angle is better to see deeper into the water "

Peza now standing .... with her loaded crossbow .... surveys the water around the Seasprite .... looking for signs of the fishman

[d20+4=20 perception check]

Gerox Shale Hps 5/9 
Friday January 6th, 2012 8:06:12 PM

Gerox struggles out of the net eventually needing aid from one of the sailors. He makes his way to the hatchway hands shaking from his experience. He heads down the stairs and settles into a hammock trying to settle his nerves from his near dunking.

After a couple of minutes he swings his feet up, works his way up to the deck and finds Brom. He says very seriously, "Thank you my friend for saving my life. If you didn't cut the rope, I was a dead for sure and most likely dinner."

Co-DM Jonathan - ok, so you are fighting...and are winning...maybe 
Friday January 6th, 2012 10:35:42 PM

DM OOC:
Q&A:
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st

Looks like pretty much everyone but Sailor 3 and Peza get's healed 3pts, but they didn't get hurt either.

Also, the LnB verified that you get to re-roll 1's when healing. So, the 2d8=2 means that both d8's were 1's. Now I'm not sure what potion of healing it was but it could be two CLW or one CMW. Either way, they should be re-rolled.

And, a CLW is 1d8+1, a CMW is 2d8+2, per spell description.

So, Lemick re-roll for the healing potion.

Co-DM Jonathan - ok, so you are fighting...and are winning...maybe 
Friday January 6th, 2012 11:04:52 PM

Round X:

As the Sea Sprite circles, the WLAers discuss who's gonna go for a swim.

Peza volunteers to remain in the crow's nest watching out for danger.

Harvest volunteers to go under the boat and so does Barratore and Brom. The monk comes back with her rope. Barratore ties himself to the rail. The knot looks good around himself but pathetic on the railing. That is quickly fixed by a sailor.

DM OOC: There's no limit as to how many can go. From what I gather, Harvest, Barratore, and Brom are going. With everyone healed 3pts by Lemick, I highly suggest at least one more of that Channel Pos Energy before you go into the water. If we don't hear from Lemick by Sunday, I'll go ahead and roll the d6. He get's to do this 3+ Cha mod per day.

Gerox takes some time out to gather his wits.

Crag gets a good dose of healing and smiles in his injury induced slumber.

Meantime, the sailors congratulate the WLAers and try to make Crag comfortable, taking him
down below to his hammock. Artus inspects the dead fishmen and proclaims that they are indeed Sahuagin, the most vicious of the humanoid types of the sea.

DM OOC: meanwhile, read up on Swimming rules and Combat Under Water.

And, my parents are stopping by tomorrow for a few days but I hope to be able to check here and
update either tomorrow or Sunday. If you don't see anything, it's because I'm busy but haven't forgotten. :)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d8+1=4 ; d8+1=9 ; d6=5 ;
Friday January 6th, 2012 11:27:01 PM

Lemick rerolling the cure moderate wounds potion for Crag, (13 points), that's 11 more that he had before, so Crag is actually up an about again.

Once the brave gather to take a swim, Lemick calls forth all that are wounded to within 30'. He then channels another aura of positive energy. (Everyone gains 5 more hit points).

"I'll stay topside. Give the ropes two good yanks if you need to be hauled up quick. I'll be ready with some healing, but hopefully you won't need any."

OOC:
Aura used twice

Gerox Shale Hps 8/9 
Saturday January 7th, 2012 8:43:31 AM

After the healing, Gerox feels much better and is thinking about helping with the rudder but realizes without his spells (used up) and his element being fire he won't be very good under water. He fingers the net he was wrapped up in and an idea comes to him. He turns to the others and asks, "Is it possible to somehow screen the rudder off with nets or something else to at least give the divers some form of protection? If nothing else it would at least slightly slow down the fishmen or channel the way they can attack. Maybe we can sew some of these nets together and put them under the rudder to keep things from attacking from below. Then our spotters from above can hopefully see them coming, shoot arrows and warn the divers?"

Gerox using his mending spells will start putting the captured nets (don't know how many?) together to form a larger net.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d6=5 ;
Saturday January 7th, 2012 10:43:02 AM

active Spells:

(OOC: Lemicks rerolls bring Crag to consciousness, and his latest channel positive bring him close to full hp)

Crag moves, shakily rising to his feet. "Oof. That was a close one. Darn fishmen getting even for snagging one o theirs on me hook." He stretches a little checking out what remains of his injuries, and determines he is mostly intact.

"Well, where we at?" asks the Dwarf as he sees people climbing overboard with ropes tied to them. "Anyone else in need of healing afore ya go swimming?" Crag gets in range of everyone going over and as many others as he can, and channels positive energy for another 5hp healing to all within 30'.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command, Bless(c), Enlarge Person(d-c)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Sunday January 8th, 2012 8:10:35 PM

ooc underwater combat was in the Woldipedia as written by Steve K. have we completely replaced those with Pathfinder http://paizo.com/pathfinderRPG/prd/environment.html

Co-DM Jonathan - ok, so you are fighting...and are winning...maybe 
Sunday January 8th, 2012 9:23:34 PM

DM OOC: just a quick Q&A for now:
I counted 6 nets thrown. However one went down with the sailor that got eaten by the sharks, and one that missed Harvest was pulled back into the water. So that leaves 4 nets on deck.

For the net to encompass a medium creature, i'd say it would cover close to a 10x10 area laying flat.

The problem of 'sewing' the nets together is more Time than skill. Any of the sailors can do that and together they can probably do so to a satisfactorily degree for the purpose suggested.

How practicall it will work will be a good test. Tell me how you want the shape, 20x20 or 10x40, etc.

As far as the Underwater Combat, let's use Pathfinder for now. I'll post the question on the LnB in the meantime.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20=17 ;
Sunday January 8th, 2012 9:33:16 PM

OOC: What skill is used to tie a rope theses days?

"Hey, anyone got a spear?" He shouts out thinking swinging his big sword isn't going to work that well under water. If there is none, he will leave his sword with one of the sailors and take out a javelin before he decends into the water.

Brom grabs a rope and ties it off (d20 = 17 plus whatever skill is needed) then calls a sailor over to double check the knots.

He then looks to Barratore and Harvest "We gonna do this?"

Co-DM Jonathan - ok, so you are fighting...and are winning...maybe 
Sunday January 8th, 2012 11:11:55 PM

OOC: it's a union job, Profession (Tie Rope).
Or, a Craft (Knot).
Or, heck, use Survival. That kinda encompasses all kinds of outdoor stuff.

Co-DM Jonathan - round and round we go 
Monday January 9th, 2012 2:02:14 PM

While the Sea Sprite continues its slow journey in a circle, the party prepares to go into the water and under the ship to find out what's up with the rudder.

Lemick and Crag use their powers to heal everyone up and ropes are brought forward and tied to the ship as safety lines for those taking a dip. Four nets are gathered and sailors start tying them together, although the practicallity of the idea proposed escapes them. (OOC: worth a try, it may work).

DM OOC: I'm going to try to escape family duties and read up on both Pathfinder and Woldian underwater rules and see which ones is the easiest to deal with.

Tell me how you want the nets, who's carrying them, confirm who's going and what weapons/armor you are taking.

Checking back later today when I can. Thanks for your patience. :}


Co-DM Jonathan - round and round we go 
Monday January 9th, 2012 3:43:16 PM

OOC: For all practical purposes, the underwater environment will be 'calm water', so the Swim Check is only a DC10.

oh, also, there are no spears aboard.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=8 ;
Monday January 9th, 2012 4:06:46 PM

OOC: Lemick has 2 javelins he's willing to share.

As folks get to tying rope, Lemick stays out of the way and keeps an eye on the water as he paces making sure he sees nothing but water.

spot, er perception (still can get use to that): 8

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20+2=16 ;
Monday January 9th, 2012 6:04:01 PM


Harvest Moon observes as the others speak of the javalins.

"Wait. I think that it is a poking weapon that you wish. May I borrow a dagger?"

With the dagger itself and some lashings cut from the end of her rope, Harvest Moon cuts a groove in the butt end of her polearm. With the dagger in place, she binds the hilt to the polearm's butt. Once finished, she presents the weapon to Brom.

"It is best that you wield this," She says. "I will watch. And I will defend you in the near distances. Let us go."

++++++++++++++++++++++++

Craft Weapon (Untrained) 16 to create a makeshift Longspear.

DM Note: the best resource I've found on polearms is the AD&D Unearthed Arcana by Gary Gygax.
Your makeshift longspear looks sturdy enough but, as per rules, it will incure a -4 on attack rolls for being an improvised weapon.


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Monday January 9th, 2012 7:49:32 PM

Barratore notes Brom and nods, "Good idea." He leaves his blade on the deck along with his pack. Keeping his armor on, Barratore will take a javelin.

"Perhaps the nets could be cast on one side side with a weight so as they might make a wall?" Barratore offers on the nets.

Barratore points to one of the tridents the fish men were using. "A bit undersized for me, but might be quite deadly down there in yours. Grab one yourself girl." Barratore directs towards Harvest

DM Note: Kudos for Barratore for spoting the tridents. Give yourself 50xps for that. They would be better than the improvised longspear. :)

If you have the D&D 3.5 book, there's a good picture of the Net. They are already weighed down a little by the many little hooks sewed into the mesh (see description in the Pathfinder equipment page). Any unused tridents and/or the quisarm can be quickly tied to the underside of the length of net wall. Two should do, one near each end.



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday January 9th, 2012 8:34:10 PM

Brom completely fails to remember the weapons the fishmen were carrying. "Save yer weapon." He says stopping her from making the longspear. "One of theirs 'ill be good enough."

He looks to the eyes in the platform. "Ya see anythin' out there? Sharks? Sharkmen? Busty mermaids?"

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al 
Monday January 9th, 2012 8:42:47 PM


Harvest Moon nods. Though loathed to give up the length of reach that the polearm affords, there is much sense in using the weapons of the shark men against them.

Harvest Moon equips herself thusly, then she scans the waters for signs of danger before entering.

+++++++++++++++++++++++++

Perception 20 (Taking 10)

Peza  d20+4=16 ;
Monday January 9th, 2012 11:08:04 PM

Peza keeps watch from above.....[perception check d30+4=16] .....as she looks for threast of sharks or sharkmen

Gerox Shale Hps 9/9 
Tuesday January 10th, 2012 8:35:48 AM

Gerox helps tie the nets together (does mending cantrip help?) and then adds weights to the bottom so they don't just float. (ooc We have 6 nets but I am not sure how big they are. Not finding the description in Pathfinder) He then ties the two ends onto poles which can be dipped into the water to act as a screen for the workers.

Gerox asks the brave swimmers, "Which part of the rudder do you want screened? Also you seem to be gearing for war to fight the fishmen but do you have a plan on fixing the rudder? Make sure you bring some tools with you. We can lower them in a bag from the side of the boat so they don't weigh you down. I suggest some sharp knifes to cut with, a hatchet, a hammer, some rope, and some grease.

I would suggest having a couple chosen for guard duty and others whose job it is to fix the rudder. That way you don't waste time. Finally I can cast a light spell on something of one of the workers to help you see but it might also attract attention. Your choice."

DM Note: I had counted 4 nets, but not all threw nets, and those were not counted. So 6 sounds right enough. Mending will help the torn nets.
Previous post I calculated the nets to cover a 10x10 area laying flat.
The rudder is not far below the surface, see picture, at max depth of 10', so light is not a problem.


Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday January 10th, 2012 9:40:00 AM

"Hopefully they just jammed the rudder with something that can be pulled free without tools, but best to be prepared." Says the Dwarf as he positions himself at a rope, planning on being one of the people to quickly be hoisting someone from the water should things go bad.

Co-DM Jonathan - to the rudder!....  4d8=13 ;
Tuesday January 10th, 2012 4:26:32 PM

Preparations to fix the rudder are made by piecing the nets together to form a netting wall 30' long and 20' deep. Two sailors climb into the yawl boat and are lowered to just above the surface and the net is dropped into the water. The two tridents strapped to the bottom of the length of net insure the net will sink and not just float around. The sailors also take with them some carpentry tools that they can hand over to the Rudder-fixer-uppers if they need them.

Peza keeps an eye out from the crow's nest for the tell-tale sign of sharks or sharkmen. He keen eyes do not spie anything, yet.

Lemick watches the waters from the deck. The angle is not good to spie out underwater critters but he's there just in case.

Crag comes to with a lot of devine healing and checks himself for all his parts. He then casts more healing on all the wounded that gather around him.

Gerox lines the railing with Lemick and Crag, ready to pull up on the ropes of their friends at their signal of panic.

Lastly, when things look about as prepared as can be, sailors lining the railing and standing by to pull on ropes, Artus orders the last tiny bit of sail wrapped up, the anchor dropped, and the Sea Sprite comes to a stop once again.

Harvest, Brom, and Barratore climb over the rail, tied to ropes, with trident or javelin in hand. They take several big breaths then in unison, jump in.

Their momentum takes them 10' deep before they straighten out and start swimming toward the rudder. The water is comfortable enough and the visibility is good at that depth, 130'. (OOC: this is the 4d8x10 Woldian underwater visibility rules).

DM Note: I calculate the ideal spot for jumping in the water as being the G, H, I squares, that is, G is 5' from the stern rail proper, H is the next square over, and I the next. The ropes would be tied to the rail further forward where the distance from rail-to-water level is less, so less distance to climb back aboard.

Swiming: a character without a Swim Speed can move 10' on a successful Swim check DC10. You are already at the right depth, so all you need is two (20' of move) successful Swim checks to make it to the rudder.


Oh, and check your hit points in your header. Crag healed you guys some more.
AND, don't forget any Armor Check penalties for armor worn, weapons carried in hand. Treat any weapon carried in hand as the same Armor Check penalty for shield, ie -1.

In the movies swimers tended to hold their daggers in between their teeth to keep their arms free. Not something you can do with a javelin or trident though. :{


Co-DM Jonathan - to the rudder!.... 
Tuesday January 10th, 2012 4:28:55 PM

OOC: also, don't forget to update your AC in your heading, that is, for those that took armor off.

Harvest Moon (AC17/T17/F14; HP6/10; CMD 18) - Al  d20=14 ; d20=15 ;
Tuesday January 10th, 2012 4:45:48 PM


It is cumbersome. To swim with the trident in her hand. It is good that she had practiced off the beaches of Chessford. It is much the same here except for the absence of the odd sea plants.

Harvest Moon looks about the eerie and seemingly endless waters, lest some danger come upon them unawares. Then she swims with relative ease to the rudder, and inspects it for obvious problems.

+++++++++++++++++++++

Swim Check 1 14 (Includes -1 Penalty for the Trident)
Swim Check 2 15 (Includes -1 Penalty for the Trident)

Perception for Both Scouting Danger and Inspecting Rudder 20 (Taking 10)

DM Note: update your HP's next post :)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday January 10th, 2012 8:36:03 PM

Despite the angle, and glare, Lemick mans his post. He hopes those below far well, and repear occurs quickly. He paces from side to side counting the laps of calm waves hitting the side of the ship and the time span in which breaths can be held.


Peza  d20+6=21 ; d8=8 ; d8=5 ;
Tuesday January 10th, 2012 9:02:58 PM

Knowing that sharks are lurking about Peza readies her crossbow .... [readied action][shoot]

readied action [d20+6=21 hit!! damage d=8 vital strike damage d=5 total damage 13!!

The raven haired girl swivels her crossbow from side to side ... her knees slightly flexed to take in the swell of the ships movement .....

She takes a deep breath .... calming herself .... trusting her friends to free the rudder ....

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+4=18 ; d8+4=6 ; d20+4=11 ; d8+4=9 ; d20=19 ;
Tuesday January 10th, 2012 10:24:28 PM

Barratore swims towards the rudder [take 10=16 swim] and Barratore arrives in just a few seconds and begins to inspect the rudder for some obvious jam. [Search 19]

AoO Ac 18 Dmg 6
AoO Ac 11 Dmg 9
Reach

Underwater Round 1

DM Note: Your Enlarge would have expired by now I expect.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday January 11th, 2012 9:34:52 AM

Crag holds firmly to Barratore's line, thinking his strength will be needed to get the big man out of the water should trouble arise. As he stands with the rope, waiting for something to happen, he jokes to those near him "Thought we were all done fishing."

OOC: Fishing with live bait now, eh? :)

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+6=21 ; d20+6=24 ; d20+5=17 ;
Wednesday January 11th, 2012 10:50:02 AM

[No armor]

Brom jumps in with a splash. The trident in his hand makes swimming somewhat awkward but no less than it would have been if he was in his armor. He makes it to the rudder but while the other determine what is the problem, Brom keeps his eyes, and weapon, looking out for enemies.

Perception DC17

Gerox Shale Hps 9/9  d20+2=5 ;
Wednesday January 11th, 2012 3:38:31 PM

Gerox scans the waters ready to direct archers and the others towards any targets. (spot check 5)

Co-DM Jonathan - to the rudder!....  d3=3 ; d20+7=22 ; d8+4=7 ;
Wednesday January 11th, 2012 5:53:12 PM

Underwater Round 1:
The three Rudder-fixers spot the rudder readily and swim towards it. The net wall comes into view as they approach the rudder. The net wall blocks off one side, the ship itself blocks off another, the surface is another side, but three sides remain open, to the left, right, and from below.

The problem with the rudder is quickly seen. A net has been wrapped and tied around it in such a way to pin it, forcing the ship to go in a circle. A few moments with a sharp edge should do the trick to free the rudder.

A few moments, though, is a looooong time underwater with danger lurking about.

The leader of the Sahuagin pirates has his honor at stake and will never be able to recover his position in his tribe unless he takes something back, like a hero's head.

Through a signal only known or heard by sharks and Sahuagin, the command to attack is given. The shark strikes upward from the depths at such speed as to make the jaw drop! For only a brief second a blur is seen and then it hits.

DM OOC: it occured to me that the 'visibility' would not apply depth-wise the same as 'visibility' at same level. That is, the deeper one goes, the less visibilty, so looking down, one would not see as far as if looking straight ahead. My wild guess would be that visibility looking down would be only half as much.

Target d3 = 3, in order this would be Brom.

Charge Bite Att Hit AC22, dmg 7

Sharp jaws clamp down on the mighty barbarian and blood squirts everywhere staining the beautiful tranquil waters.

Barratore manages to swing his javelin around just in time to poke the shark as it takes a bite out of Brom, for 6 dmg. (OOC: your AoO).

The sailors in the yaw boat see the spread of red down below and yell out a warning to those above.
"They're being attacked! They're being attacked!"

The boat istelf is in the way for anyone to see what's going on, even for those straining over the stern rail.

Peza 
Wednesday January 11th, 2012 9:23:44 PM

"Nooooo " screams Peza as the sea turns red with blood ...

She looks for a dorsal fin .... anything at the surface to shoot at [readied action from last rd is still ineffect]

Her jaw tightens as her eyes sweep the ocean ....tears start to form ..... she waits .....

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday January 12th, 2012 9:47:17 AM


Crag holds the line, trying to give his companions time to do what needs to be done. He will wait until they call out to be pulled up before he starts doing so.

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 18 (20 Raged); HP: 6/15 (8/17 Raged)  d20+6=13 ; d20+7=8 ;
Thursday January 12th, 2012 3:02:59 PM

The barbarian sees the shark attack but is not fast enough to counter.

Now the waters run red with blood, his blood. Brom taps into his deep rage, with the weapon in both hands, he thrusts it at his attacker only to see the shark move out of ranged.

Swim check DC13

Attack (Raged +2, Power Attacking -1): AC8 (good thing this is rated PG)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday January 12th, 2012 4:25:41 PM

Lemick seeing the blood, but unable to see those that are in combat, considers if he can get closer to heal them.

OOC:If Lemick goes into the ship, can he get within 30' of the rudder? I'm thinking if Lemick can go to the rear hold, he would only be a few meters from the rudder, and thus cast positive energy outward through the wall into the water. So I guess the other question, is does solid object stop positive energy?

Gerox Shale Hps 9/9 
Thursday January 12th, 2012 7:22:36 PM

Gerox watches helpless as the blood comes to the surface. "Are they yanking on the ropes? Do they need pulling up?"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+7=13 ; d20+4=15 ; d8+4=5 ; d20+4=22 ; d20+4=11 ; d8+4=11 ; d8+4=9 ;
Thursday January 12th, 2012 7:36:14 PM

Barratore tries to remain calm. Underwater combat with sharks. Not one of his uncles adventures. Being an adequate swimmer though, teh minotaur is able to keep his compossure and his orientation. The shark had the human and though he had wounded it, the shark kept coming and likely thier would be more.

Barratore pulls back the javelin and thrusts again at the attacking shark

[Swim 13]
[Attack 15 Dmg 5]
[AoO Attack 22 and 11 Dmg 1 and 9]

2 rounds underwater

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday January 12th, 2012 7:49:31 PM


They cannot remain underwater for long. The cannot stand against sharks to whom the water is home. The net must be freed as soon as possible.

While Brom and Barratore Steelwind fight the shark, Harvest Moon draws a small knife from her pouch that she typically uses in the preparation of food. With the small blade, she begins to cut the net away from the rudder.

+++++++++++++++++++++++

Draw utility knife. Cut net.

Co-DM Jonathan - to the rudder!....OMG! Sharks!  d20+5=18 ; d8+4=8 ;
Thursday January 12th, 2012 9:51:10 PM

UnderWater Round 3:
(OOC: 1st UW rd you swam the first 10', 2nd UW rd you swam the second 10', shark attacked at end of 2nd round.)

The crewmates gasp in horror as blood spreads, staining the pistine waters. Only those directly in the water and the two on the yawl boat know what's going on.

Those holding the lines wait tense seconds hoping the signal to pull one up won't be too late.

Brom, knowing danger lurked, tried to fight back, but bubbles and blood obscure his vision and the impact jar him so his trident misses his attakcer.

OOC: BTW, the shark's AC is 2 worse this round but an 8 is still a miss. Sorry.

DM Note: Brom, if that was a N1, make a Dex Check DC10 to keep hold of the trident, use reg bonuses for Dex, no penalties.

Lemick tries to think how he could be of help in using his Channel Energy ability. At first he thinks of running down into the bowls of the ship but realises that the ship itself would imped his positive energy from reaching the swimmers. However, he could jump into the yawl boat, or slither down the ropes to the yawl boat and do it from there.

DM Note: Jump would be DC10, but staying in the rocking boat after the jump would be a Dex DC15 to all in the boat. A Slither down Rope would be a simple climb DC10 but but would take 1 whole round, whereas the Jump is a Move, leaving you with a Standard still to use. :)

If you choose one of these options, or another daring action, post it first to cover this round, then post your actions for the current round. Note: if you fall in the water, that'll be another Move.


Barratore continues to poke the shark with his javelin. Two nasty holes are now spewing shark blood. But you know sharks, they take a licking and keep on ticking.

Harvest Doesn't want to have to come back down to free the rudder and trusts the other two to feed, er, fend off the shark so she starts cutting the net with her knife.

OOC: You still haven't updated your HPs in header, right?

DM Note: don't need a To Hit, but do need damage. A dagger does 1d4, I'd say a good hunting knive would do 1d3. Would your Utility knife be smaller than a hunting knife? if so, 1d2 damage sound about right? When posting next round, roll dmg twice, once for this round, then for the current round.

Shark's turn:
Sharks like to bite and rend and shake their heads back and forth ripping flesh to tiny bits, busting bones and just making a gory mess of things. Worse still, the smell of blood in the water can attrack shars from dozens of leagues away!

Shark1 continues biting down on Brom oblivious, for now, of the javelin that keeps poking it.
Bite Attack Hit AC18, dmg 8

Brom suffers another horrible rending, slashing, crushing bite for 8hp more damage!

OOC: Anyone else with healing can try the options stated in Lemick's section, or other creative ideas.

Peza 
Thursday January 12th, 2012 10:15:10 PM

Atop the crows nest .... Peza stands watch .... waiting for something to show at the surface ......her crossbow readied ...

'Hurry up " pleads Peza aloud .... knowing all to well that those under water cannot hear her ....." a little good luck from Waard would come in handy now .... we had bad luck getting lost ... a little good luck now would balance that out nicely "

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d2+1=3 ; d2+1=2 ;
Thursday January 12th, 2012 10:23:49 PM


The thrashing of the shark is unnerving. The shark is truly a fearsome creature. Harvest Moon grits her teeth and concentrates on the task at hand. She must free the rudder, or all of this will have been for naught.

++++++++++++++++++++++

OoC: I've gone with the 1d2. It's really not a weapon.

Last round 3hp to Net
This round 2hp to Net

Oh, and HP fixed.

Peza 
Thursday January 12th, 2012 10:43:30 PM

"Hurry up " encourages Peza .... but she knows her ffriends cannot hear her underwater ...

She keeps watch ... her crossbow at the ready .....

"Waard you got us lost with bad luck .... a little good luck here would Balance that out .... just hope your listening " pleads the girl aloud

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 18 (20 Raged); HP: -3/15 (-2/17 Raged)  d20+7=21 ; d8+13=14 ;
Friday January 13th, 2012 1:35:38 AM

The shark takes a large chunk from Brom's midsection and now disappears in a cloud of red. Brom, standing by strength alone. Within his rage, he knows he cannot flee the swimming death. Brom's decides if this will be his last stand, he will go down fighting.

He lunges at the shark hoping that connecting will be enough to kill the beast.

Attack (rage, power attack): DC21; damage 14 (seriously? a 1 for damage)

Brom feels the trident find flesh as he feels the strength leave him and he drifts unconscious in the sea.

Rage ends on unconsciousness

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+7=20 ; d20+4=14 ; d8+4=11 ; d20+4=18 ; d20+4=11 ; d8+4=6 ; d8+4=8 ;
Friday January 13th, 2012 10:49:52 AM

Barratore maintains his orientation and position in the water and jabs forward again with the javelin. There was nothing before him now, except the conflict. The sea churned with blood and froth, some of which he knew was the human in the water with him. The shark masked nearly everything and the blood masked the rest. The normal familiar sounds of combat, were not here either. A muffle of pressure waves and bubbles. This needed to end and Barratore could only hope that they were buying the time Harvest needed to cut the net away and that additional sharks were not too close.

[Swim 20]
[Attack AC 14 Dmg 11]
[AoO's AC 18 and 11 Dmg 6 and 8]

Underwater Round 4

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=7 ;
Friday January 13th, 2012 2:28:30 PM

Crag sees all the blood, and knows in his gut that someone is getting messed up. "Hold the ropes boys" he calls to the others on deck. The Dwarf grabs the rope that Harvest is being held with, her being the lightest load, and hoists himself over the side, hoping to slither down the rope instead of plummeting into a rowboat.(But instead the wondrous die roller does it's usual and i get a climb check of 7.)

Co-DM Jonathan - to the rudder!....OMG! Dead Sharks! 
Friday January 13th, 2012 8:58:53 PM

Between Brom's Last Stand and Barratore's Desperate Stand the shark ends up twitching at the end of a trident and javelin. But you know sharks, it may not be quite dead yet!

Harvest feels the net give a little at her first try then come apart with her second try. A good yank and the rudder is free!

Crag tries to scare any other sharks out there away by making a big splash when he tries to climb down Harvest's rope.

DM Note: makes sense, though, as the rope would be pressed up against the side of the ship due to Harvest having pulled it up against the hull when she went under it, so a good grip would be hard. :)

Brom's unconscious bleeding body starts to sink. Not only that, drowning is a REAL possibility, as unconscious things don't tend to be able to hold their breath.

OOC: Don't have any action from Lemick yet. Depending on what he does the past two rounds, Brom may not be all that bad off. But the shark is just listing in the water right now.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday January 13th, 2012 9:06:33 PM


It is free! Harvest Moon turns from her labors to signal to Brom and Barratore Steelwind that the rudder is free. Brom, however, through the cloud of blood, is disturbingly still.

She tags Barratore Steelwind upon the leg and makes a gesture of grabbing, she points to Brom, and then makes a motion that is the tugging of a rope. She then, herself, fastens one hand around the netting that once wrapped the rudder and tugs upon her own rope. If all goes well, the netting should be drawn to the surface with her and drawn completely away from the rudder.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=10 ; d6=3 ;
Saturday January 14th, 2012 10:31:36 AM

Lemick is slow to react and takes a round thinking of what to do, in the end the spreading thickness of the blood, Lemick takes a deep breath and jumps for the boat.

Even on the way down, landing on the boat or not, Lemick is ready to cast out his positive energy. With some luck (Acrobatics: 10), Lemick lands in the boat. He then immediately radiates his positive energy knowing it will both help and hurt the group!

Everyone heals 3 points.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+7=15 ; d20+4=9 ;
Saturday January 14th, 2012 7:02:14 PM

Barratore reaches out and grabs Brom and then makes for the surface. He keeps his eye on the shark and strikes out with his horns if the shark comes after them again.

(swim 15)
(attack 9

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 18 (20 Raged); HP: 0/15 (2/17 Raged)  d20+7=15 ;
Saturday January 14th, 2012 7:43:09 PM

Lemick's healing brings Brom back from death. The barbarian's eyes begin to open as Barratore pulls him towards the surface. Where am I? Water . . . Shark!

Brom starts to swim upward (Swim DC15).

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=18 ;
Saturday January 14th, 2012 8:42:28 PM

Crag with a couple quick Dwarven kicks, returns to the surface(Swim check 18) and attempts to get a handle on the situation as he sees Barratore bring Brom to the surface, and Harvest signal that the rudder is free.

He calls to the crew above "Pull everyone up, the job is done." and then he grabs Harvest's rope to ride up with her. "Well done girl."

Co-DM Jonathan - well, next time let's have a shark cage handy, eh? 
Sunday January 15th, 2012 3:38:55 PM

A brave jump by Lemick brings healing to Brom and the shark, bringing the barbarian out of the grasp of Davy Jone's Locker. Not so much for the shark, as the damage done was just too much.

A mad scramble ensues as the three ropes are pulled up and all four hauled out of the water. The sailors in the yaw boat snag the floating shark and hawl the 10' Brom Eater into the boat, which is then quickly hoisted up.

As a Spit-in-your-face act, while the sails are getting released and set, Artus sends sailors in the yawl boat to the floating platform that had served as a decoy with orders to destroy it. They pour oil on the dummies and platform then set them on fire.

Once the yawl boat is back in place, Artus is about to give orders to the pilot when Peza still up in the crow's nest sees something like masts with sails heading in their direction.

Peza 
Sunday January 15th, 2012 9:10:01 PM

Wiping tears from her eyes as he friends get pulled aboard alive .... " woohoo .... you did it !! " cheers Peza

Staying up at her post ...." i'm so proud of you Harvest ...." as she waves to the little waif of a girl

Keeping an eye out for futher shark and sharkman attacks .... while the crew set fire to the decoy ....a thought dawns on her ...

"Artus ....i would think all the effort put in to make the decoy and set up this trap .... these sharkman have done this before ....so this must be a possible shipping area ... so we aren't alone out here exploring ."

Out of the corner of her eye ... she catches movement .... she peers into the distance .... "Ships ahoy ... as she points in their direction ... " we have company .... i can't make out their colors yet ..."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Sunday January 15th, 2012 10:02:32 PM


The trident clatters to the deck of the SeaSprite along with the remains of the water sodden net. Harvest Moon clears water from her eyes with the backs of her hands. Have they done it? Are they free? The smile upon her friends face says that they are. Harvest Moon returns Peza's wave. And she dances as the false raft burns.

Gerox Shale Hps 9/9  d20+2=9 ;
Monday January 16th, 2012 9:17:58 AM

Gerox gives Brom a hug and a congrats pat on the shoulder. He then hears the "Ship Ahoy" message and scrambles up the ratlines to take a look. (Perception roll 9)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=21 ;
Monday January 16th, 2012 1:19:06 PM

Lemick hears Peza's call and looks in the direction she indicates. As he peers in that direction, he adds some thoughts to those nearby. "For being in the middle of no-where, this is a busy place."

perception: 21 (see ship)



Co-DM Jonathan - what'll it be next? 
Monday January 16th, 2012 4:07:16 PM

Eyes strain to the horizon as a number of masts appear, then ships attached to the masts. The black smoke of the burning platform must have attracted other ships just like it had attracted the Sea Sprite.

Are they pirates? Are they friendly?

Suspence is tense but suddenly the colors of the Fixer fleet are visible!

DM OOC: This is the end of this portion of the module. Each one gets 300xps. Jewelry amounting to 250gp were found on the dead Sahuagin warriors. Also, send in votes for Hero Points. It's not 'who gets the more votes...'. If you think one or more of your comrades deserves a hero point for Heroism, give me a short explanation with your vote. :)

The sailor in charge of the yawl boat destroying the decoy platform hands Artus something.

Artus approaches the WLA's and hands them a deep red stone, warm to the touch. "This stone was found where the so called signal fire was on the decoy. Due to your heroic efforts we believe it should be yours, as well as these pieces of jewelry found on the Sahuagin."



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday January 16th, 2012 6:00:06 PM


It is very much a relief to see the Fixer Fleet. Though, Harvest Moon, all this while, had absolute confidence that with the direction of Navigator Artus Morindim, they, aboard the SeaSprite, would have been able to find Rum on their own.

Her robe - the only garment in the Wold that she owns - still dripping wet with seawater, Harvest Moon examines the bits of jewelry captured from the shark men. She gingerly lifts a neck chain from the pile with the tips of two fingers and holds it at arm's length away from her. With something of a lost and doubtful look, Harvest Moon turns to her friend Peza.

"We will wear these things?" she asks.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Monday January 16th, 2012 8:46:44 PM

Barratore shakes the water from his head upon the deck and looks over at the coughing Brom with a grin. He then moves to retrieve his blade and sheathes it

Barratore stands watch as the raft is set ablaze and agrees with the assessment these foul shark creatures have been doing this for some time. "Fishing for ships."

Barratore extracts several teeth from the shark and pockets them for later. To the jewelry he suggests selling it as soon as we are able.

Barratore moves to the as the sails are spotted. The Adventure continues..

Peza 
Monday January 16th, 2012 9:06:15 PM

Peza chuckles a little at Harvest .... " no we won't ....i wouldn't wear what they had .... but we can sell them ... we'll use the money to help equip our selves ... and start a little fund for the sailors and their familiy's who have died on this trip ...."

"I wonder what type stone that is ....its beauitiful color .....someone with some expertise with stones should have a look at that ... '"

"Sir Navigator ... we thank you for your kind words ....your crew was very heroic also ... i saw you and them stand and fight too.... very brave of all of them .... we are honored to be aboard we all of you " adds Peza

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 18 (20 Raged); HP: 0/15 (2/17 Raged) 
Tuesday January 17th, 2012 8:07:26 AM

Brom gets on deck, alive,but still badly injured. He gives a nod to Barratore but finds a place to sit and rest. His rage fatigue didn't help him.

"Wardd was with us after all." He says after hearing the call of the Fixed fleet.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d8+1=8 ; d6=6 ;
Tuesday January 17th, 2012 10:44:59 AM

Crag hauls himself over the rail of the ship, dripping wet. He looks to be in a fouler mood than normal as he tries to shake some of the water from his beard. "Dwarves ain't made for being in the water" he grumbles, "The sooner we be getting to Rum, the better."

He thinks for a second and adds in "And i'm counting that as this years bath too."

The Dwarf grumbles non stop under his breath as he walks over to Brom and converts his command spell to a CLW and casts it on Brom, healing him for 8hp. Seeing that he is still tore up, and bleeding, Crag channels energy, healing everyone within 30' for 6 hp more.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command(c), Bless(c), Enlarge Person(d-c)

Co-DM SteveK (Magical Treasure) 
Tuesday January 17th, 2012 1:41:44 PM

Relief washes over crew, navigator, and many of the young heroes as the Fixer Fleet hoves into view. With the pirate shark-men fled and their 'fishing' platform destroyed, Artus Morindim shouts out commands and the SeaSprite is away! A good wind blows quarterly and the sloop picks up speed, enough that a foamy white bow wake sprays the bow. Obstacles and victory, the feeling of LIFE for those who remain surge through veins.

Many of the heroes have gathered to look over the jewelry of the Sahaugin and the strange jewel that the sailors found on the 'fishing' platform. The jewelry is of many shapes and styles and show differing amounts of wear. (Know Geography DC10: Highlight to display spoiler: { there are Elennian, Alisidurian, dwarf, elf, and Tauric styles represented in the jewelry, no aquatic style.}

One chain that holds a black obsidian stone is so obviously dwarf-made that it attracts the eye immediately. And the stone is large, fully the size of a cherry. An apricot. An child's ball... It grows larger and larger and larger until the black volcanic stone is a six foot sphere on the deck of the ship!! A humming begins, like voices, and then the sphere of rock splits open while waves of heat pour fourth. A figure falls forward while words, grating like boulders crashing together come from the stone. (Linguistics DC 10 Highlight to display spoiler: { It is Terran, but the words make no sense to anyone.}, and Perception DC 10 Highlight to display spoiler: { The newcomer obviously understands what is being said. }.

And then, in the space of a breath, the stone reverts to its original form, only leaving the form of an armored dwarf sitting up on the deck...



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday January 17th, 2012 2:24:04 PM

Crag grabs his axe as the rock starts growing. Appreciating the beauty of the obviously Dwarven stone turns to unease as it grows and splits open, dropping a Dwarf in front of them. "What magic is this?" mumbles Crag, unsure of what actually lay before them. He waits to see what this 'Dwarf' has to say before deciding to shake his hand, or split his noggin.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command(c), Bless(c), Enlarge Person(d-c)


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday January 17th, 2012 2:31:28 PM


Harvest Moon backs away. The alarm on her face is clear in the widening of her exotic elf-born eyes. Her hands come up to protect her face against the wash of heat that comes from the stone. And, when the heat subsides along with the size of the growing stone, she peeks from around those hands, alarm now replaced by curiosity.

The glimpse that she had received of the dwarf had touched as with a finger of memory. Now she looks upon him to understand why.

"Who are you?" she asks of the dwarf. No questions about the incredible, barely believable, method of his coming. A simple question of identity. She lowers her warding hands and tips her head to one side, the wisp of hair that so typically hangs down from her forehead, now partially dry, falls down into her eyes. She blows it from her face with a sharp puff of air before adding, "Who are you? And how is it that I think that I know you?"

Bralin 
Tuesday January 17th, 2012 5:03:26 PM

The dwarf curls into a fetal position and lies motionless on the deck for several moments, except for his dark, inset eyes, which flick about erratically. He wears dull black banded mail and carries a steel shield encased in a black cover with the blue triangle of the WLA stitched upon it. A dwarven waraxe is wedged between his armor and backpack, and a light mace is tied to his side.

After a few moments, his eyes refocus, and he registers the presence of the group. His hand jerks toward the axe handle, but stops just as suddenly.

Instead of pulling his weapon, the dwarf slowly climbs to his feet. Unsteady on the rolling ship, he grabs the nearest solid object to balance himself, and looks about.

"I am Bralin Stone..." He begins, trails off, starts agains only to stop mid-breath as he spots Harvest Moon. His eyes linger over her form as confusion plays over his brow and features. He starts again, distractedly,
"Bralin, The Stonesinger. I seek permission to join your quest."

Co-DM SteveK (2nd Level!) 
Tuesday January 17th, 2012 5:22:59 PM

(And the battle with the shark adds 200xp to the total. Everyone should be 2nd level!)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+4=19 ;
Tuesday January 17th, 2012 6:24:55 PM

Barratore drwas his blade as the obsidian rock begins to grow. Heat and sound blazes forth, "Terran.but nonsence words," Barratore adds defining what language is being spoken [linguistics 19]

His blade stands at the ready and simply waits.

Permission was not his to give. One of the clerics should speak and Barratore thinks that one should be the dwarf. The fighter remains poised and ready.

Peza 
Tuesday January 17th, 2012 6:46:10 PM

Still at her post high above in the crowsnest .... Peza is momentarily stunned at the stones transformation ,
She quickly raises her crossbow .... taking aim at the growing stone .... she holds her fire ... for the moment ... waiting ......

Her friends reaction keeps her from firing ...." is it a trap ?? ... the shark guys were tricky ... careful Harvest "'

"A dwarf ?? .. from the stone ?? .. was he held captive ?? " then she spots the blue insignia on the dwarfs shield .. " He's got a WLA badge on his shield ." ... as she lowers her crossbow a little



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday January 17th, 2012 7:57:46 PM

Crag puts his axe away and steps forward, still not completely sure what to make of this.

"I am Crag Hammerfist. How is it ya be jumping out of rocks like ye did? Where did ye come from?" Crag waits for an answer hoping to be able to welcome another Dwarf to the group.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday January 17th, 2012 9:35:19 PM

Lemick isolates himself prepared for an aerial assualt until everyone is sure they fly the flags of the Fixer fleet. Even then he keeps an eye out for a ruse of some sort.

Just as he begins to relax, the newcomer appears from a rock. A rock! Relay? This would normally seem strange, but bat vulters, sharkmen, a mermaid versus centaur conflict -- a dwarf he can handle -- not much difference between a rock and a dwarf anyways.

Lemick lets the others do the talking and trys to keep an ear out as the captains speak of the remaining voyage.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday January 18th, 2012 8:41:08 AM


Her vision blurs. One SeaSprite separates into two SeaSprites one imposed upon the image of the other. One Bralin splits, attempting to become two. The sun above. The many persons around. A frown drops onto Harvest Moon's face and she bears down as she shakes her head, and tries to clear her sight.

Memories. Curious memories touch her as from far away. She feels a man. He is kindly and warm. She remembers his stories. The feeling is as of warm sun and green grasses. In this feeling she knows that the Wold is alive, and the aliveness is all around. She remembers his stories. But she cannot remember what they are about.

The twoness, the sense of twos, it relaxes, relenting in its struggle. The twos accept their oneness and all things in her vision come together once again. The SeaSprite is again one. The sun. The sea. The people. They are all as they were. The twoness is gone. The memories are gone. But the feeling still remains. It is a curious feeling, but it is a good feeling.

"I am Harvest Moon," she says to the dwarf, Bralin the Stonesinger. And, in saying the words, she knows them to be true with a strange certainty that she had never felt before. She is Harvest Moon.

Gerox Shale Hps 9/9  d6=4 ;
Wednesday January 18th, 2012 9:03:35 AM

Gerox watches the dwarf emerge from the rock, his eyes going wide and then a grin splits across his face at the magic involved. "I gotta learn how to do that!" He scampers back down the lines and moves towards the dwarf looking for signs of injury.

He slowly reaches out and touches the dwarf, making sure he is real and then says, "Welcome to the Sea Sprite. Are you alright? Do you need some assistance? You have the mark of the WLA. Are you a member?"

ooc Rolled a 4 for hitpoints.

Bralin the Stonesinger 
Wednesday January 18th, 2012 9:06:18 AM

Bralin nods slightly to Harvest Moon, his eyes glinting slightly with...recognition?

The dwarf's face turns toward Crag and attempts to answer.
"I have come from The Chamber, sent by the very stones. The manner of my passage in known but to The Chamber. I have been instructed to offer my services to those I would meet. I perceive this means you."

Under a dull black helm, his head swivels to take in the ship and the sea. The downward shift in his features, and his deathgrip on the raililng, make plain he is not comfortable on the ocean.

"I confess I know not where I am," he notes, doubtfully.


Bralin the Stonesinger 
Wednesday January 18th, 2012 9:14:56 AM

The dwarf takes Gerox's touch with a flash of irritation, which passes just as quickly.

"I require no healing. And, yea, I am a long time member of the Woldian League."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday January 18th, 2012 10:35:16 AM

Still somewhat unsure, Crag extends a hand to Bralin. "Welcome then. Always good to be with fellow Dwarves, even if they start by popping outta rocks. You are in the middle of the sea on The Sea Sprite. We, and the approaching fleet are on our way to a place called Rum. It's being bulit, and we are going to help out and deal with issues that may arise, on behalf of the WLA."

"As far as being unsteady on your feet, that's moving of the water underneath us. I still don't like being on the water, but you get used to it after a few days. Wouldn't eat any big meals for a few days either if i was you."

Crag steps back to allow the others to introduce themselves.

(OOC: will update cs and level this weekend.)

Co-DM SteveK - SeaSprite and the Fixer Fleet 
Wednesday January 18th, 2012 1:58:02 PM

Young the warriors may be, but in their long trip across the seas they have learned caution. It takes several minutes of careful words from the seven heroes and the dwarf stranger before a hand is extended, names exchanged. The fact of the Woldian Badge prominent on this Bralin's shield seems to put many at ease, and a collected sigh is heard when Crag offer his hand.

Bralin and the other heroes can look around and see the dozen sailors that are left on the ship heave a collective sigh of relief. There isn't going to be another fight! A weatherbeaten halfling with a barritone voice calls from near the rudder. "So, a rescue or a sending, and a WLA member already, eh? Master Bralin, you are on MY ship and owned by the Woldian League of Adventurers. The SeaSprite is sailing with a whole fleet of Fixers and other hangers-on from Elennia to establish a new trading town to open the west of the continent of Yrth. The group that is before you is the scouting team for the WLA to get on the ground floor of this new city. As you have no where else to go, why don't you set up with them and the WLA hospitality until we arrive?"

..............

By the time heroes, sailors, and the navigator, Artus Morindim get fully moving, the SeaSprite has merged once more with the Fixer Fleet. The Fixers aren't completely trusting, and a couple Fixers with 3 tough looking armsmen Teleport to the SeaSprite!

Once they verify the SeaSprite is who they say they are, the Fixers get to work, fully healing everyone, and mending ship and sails from the effects of the storm and battles. A scribe comes over later by a small boat and asks for a history. And finally, the junior Fixer stays to help.

"I'm Bertold", he begins over the evening meal, "and we should be only days from Rum. How exciting! We'll be looking for land every day now, and I'm to support this ship as the captain decrees." He looks around at Artus who only nods at the adventurers. Shrugging, Bertold continues. "So... is there anything you would like me to do to help?"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Wednesday January 18th, 2012 4:24:31 PM

The minotaur extands a hand after Crag Hammerfist, "I am Barratore Steelwind of the Starlight clan. Well met Bralin Stonesinger. Barratore stands just over 9 feet and wears a thoroughly soaked set of studded leather armor. A hand and a half sword is on his back and a pair of javelins as well Barratore takes a position at the bow again, now that the excitement is over and fixes his eyes out to the horizon and the approaching fleet. His mind is not on the fleet but much further away. Despite the days excitement, still he daydreams of more.

Over dinner, Barratore nods to Bertold and after chasing down a large bite shark with some ale he simply poses the question back, "Is there anything that you can do to assist?"


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday January 18th, 2012 4:58:19 PM


Harvest Moon hides when the armed men appear upon the deck with a startling pop of air. Such fantastical things are the stuff of unbelievable stories. And yet, she is with friends that can heal with light, that can cause men to become unconscious by producing colors, and they have encountered lion men and shark men. (One of their very own is a bull man!) Yet, one must surely become accustomed to such things. The armed men seemed little disturbed by the manner of their own coming. And, after the armed men are revealed to come from the Fixer Fleet, Harvest Moon comes out, exhibiting very great curiosity.

She fetches her book when Scribe Bertold asks for a history, and Harvest Moon points to the places upon her map as she speaks of the storm, the Island of the Batwinged Heads, and the false Raft of the Sharkmen. Of course, she explains, the locations on her map are not exact, as there was no way of knowing how far they had been blown by the storm.

"Could you speak of the history of the Fixer Fleet," asks Harvest Moon of Fixer Bertold at the evening meal, "from the time we were separated until now? Did we lose ships? Which ones?"

"And ... " Her eyes roam to Peza, who has explained so many things to her. "We have captured jewelries from the sharkmen we have encountered. We must sell them," she says. "Do you know of anyone in the fleet interested in buying such things?"

Peza 
Wednesday January 18th, 2012 8:48:33 PM

Climbing down from the crowsnest platform .... Peza makes her way to Bralin Stonesinger ... " welcome aboard " as she extends her hand "i'm Peza Tefani ... from Plateau City "

"I'll show you to our sleeping area ... set you up with a hammock and a place to store your stuff ... its pretty basic nothing fancy ... but the cook aboard the Seasprite is pretty good .... and looks like shark is on the menu tonight " grins the raven haired girl ..

" So when did you join the WLA ?? and where ?? " inquires the petite girl ..[5'4"] " I heard about them in Plateau city .... but met them all in South Harbor ... thats we we set sail from ..."

After Harvests question .. Peza adds " can you tell us anything about the jewerly ?? plus anything about them sharkmen ... i've never seen them before ... not that i travelled much out in the ocean "



Bralin the Stonesinger 
Wednesday January 18th, 2012 8:54:08 PM

Bralin takes the hand of dwarf and minotaur.
"Well met Hammerfist. Well met Steelwind."

The dwarf greets all, nods assent at the suggestion of the ship's helm to reside with the group, and accepts the teleportation of the Fixers in stride. Bralin has seen more than his fair share of magical wonders in his many years, and is unmoved by a mere teleport spell.

He starts at Harvest's question of the Fixer, Bertold, and then joins the conversation.
"Fixer Bertold, can ye provide a portal to The Catacombs?"

Bralin goes on to explain the wondrous store to his new found companions - a place accessible by magic from almost any city in the Wold that buys and sells gold, gems, jewelry, and magical items of every description.

"Tis by far the best place to exchange your newly won prizes for whatever ye need," he states.

Bralin the Stonesinger 
Wednesday January 18th, 2012 8:56:41 PM

In response to Peza, Bralin replies.
"I became a member of the Woldian League in the Cinnamon Valley, some seven years ago."

Bralin the Stonesinger 
Wednesday January 18th, 2012 9:02:00 PM

[ooc - ok, last one]

"I can cast a Detect Magic on your goods, if no one has done so," Bralin offers to the group.

If they accept, he does.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday January 18th, 2012 9:02:27 PM

Lemick eventually offers his hand to the new arrival, "Lemick here priest of luck and one ready to put his feet on firm ground. It's awful being attacked from the air, and sea. Still, the company couldn't be any better."

---

At the meal, Lemick inquires if any other ships have been spotted since the storm, in particular those not with the Fixer fleet?

LAND HO!


Co-DM SteveK - Fixers and Lookouts 
Thursday January 19th, 2012 1:46:08 PM

Bralin suggests that the goods are scanned with Detect Magic. No one has done that yet and since no one objects, the dwarf casts his orison. Immediately, one of the glass beads lights up with a faint evocation aura to Bralin's eyes.

Bertold's eyes light up. "I know what that is!", he exclaims, "It is a Campfire Bead. This tiny glass bead transforms itself into a small (2-foot-tall) pile of burning logs whenever its command word is spoken. The fire burns for 8 hours or until extinguished, at which point it turns back into a bead. The owner of the item must wait twice as long as the fire burned before he can order the bead to become a campfire again. It is worth 720 gold pieces."

"I am sorry, Master Bralin", continues Bertold, "but we have left the Catacombs behind us until they are able to build an entrance in the new city of Rum. I am afraid that treasure, equipment, and any magic items you may want are limited to what has been brought in the holds of ships, what is found in the new land, and what may be created by the Fixers." Bertold raises a hand, "And before you ask, the Fixers are going to be a bit preoccupied in building the city and not taking personal requests for at least a year."

Artus interrupts. The halfling navigator passes around mugs of watered rum in light of being so near land. "The WLA will have an exchequer that will set up a store for WLAers and provide banking and basic equipment needs while the city is built, my young heroes. But more than that, I just wanted to tell you what a great job you've done on this voyage. Chipping in with the chores and as part of the crew. Showing everyone respect. Much of the high morale of the crew this long voyage is due to your efforts. Even your daily sword fights on the deck had their effect on morale.

"So let us enjoy this meal together and know that I will be sending a letter of recommendation to the WLA as well as the Rum Project manager, Anvil Stormrager."

As the first course of food is brought in, a strong voice yells from the mast, "LAND HO!"

Rtus empties his mug and rises with a flash of expectation in his eyes.

The door opens and the cabin boy flushed and excited enters without permission and says, stumbling over his words, "Navigator! We're here!"

Shouts of joy from the crew. As the heroes boil out of the cabin, they can see Fireballs being launched from nearby ships echo with a concussive sound. On the far horizon, a low, dark shape like an unmoving cloud is seen... LAND!

When things settle down, about four hours later, Artus has them back in for a strong tea to make up for the interrupted dinner. 'Didn't think we'd end up getting any sleep tonight. The fleet is timing it best we can for the bard on the lead boat. Supposedly this is a big deal and he's going to paint the approach and write a celebratory song at sunrise when we first see the island."

Again, the cabin boy interrupts saying, "Sir, they just sent us a message from the flag ship. Stormrager and his bard are coming aboard at dawn. We're being given first sighting honors!"

Harvest Moon (AC17/T17/F14; HP13/13; CMD 18) - Al 
Thursday January 19th, 2012 7:58:03 PM


A campfire bead. How wonderful to be able to have the comfort of a fire so easily without the gathering of the wood or the tending of the fire. Harvest Moon wishes that she had such miracles within her that she has seen within the others of her fellow League Adventurers.

And then the call comes out for Land and the ship is all abuzz.

"Fixer Bertold," Harvest Moon enquires, "what does this mean? First sighting honors?"

Peza 
Thursday January 19th, 2012 9:39:37 PM

Peza blushes at the praise from Artus .. " i think the trip has been very good experience for us , we just met each other , learning each others strengths and how we fit in and can help each other ..."

When the sighting of land is annouced she rushes onto the deck ... striding to the railing ...the raven haired girl's eyes search out the land ... " Wow ... thats unbelievable ... finially we made it ... with skill and a bit of luck we found our new home '"



Bralin the Stonesinger 
Thursday January 19th, 2012 9:48:16 PM

Bralin heeds Crag's advice, eating and drinking very little. The dwarf quickly finds he prefers the open air and a breeze in his face rather than any cabin. The cry of land is welcome, as he won't have to spend much time on the rolling sea.

Harvest asks about first sight honors, and Bralin replies, "most likely this ship will be nearest the island come sunrise."

Co-DM Jonathan - some unfinished business 
Thursday January 19th, 2012 10:02:33 PM

OOC: I'm gonna jump in here real quick like. I didn't receive any votes for Hero points so I went through the battle and decided that everyone had a decisive part in the victory. Danger was all about and even though Lemick was out of action for a while due to pc problems, his healing and daring jump into the yaw boat is worth something to talk about.

This could have easily been overwhelming to you guys. I didn't realize it until it all started that you guys were only 1st level. In my attempt to keep things challenging and not overwhelming, events took a turn (some bad climb checks) such that you didn't take on the big guy at the end. Sorry about that. :}

However, I hope I did the enemy justice and you had a good time. I was aiming to protray the ferocity of the Sahuagin and viciousness of a shark attack. I hope it worked.

I believe you all deserve a Hero Point each, I know you'll need 'em. ; )

JonathanT

Now back to your regular program.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday January 19th, 2012 10:10:19 PM

Lemick shouts, "A Blessing Indeed!" as Land is sighted and he jugs his drink eager to step on solid ground. While it's a full night away, his sleepiness is now forgotten.

Later he says during the meal, "I think I'm going to sleep on the ground for at least a week!"

While Lemick doesn't feel he deserves the honor of stepping first onto the new land, he doesn't plan to linger on the ship any longer than he need too.

OOC: Thanks for the hero point, that was quite gracious.


Harvest Moon (AC17/T17/F14; HP13/13; CMD 18) - Al  d8+1=8 ;
Friday January 20th, 2012 7:23:54 AM


OoC: Using Hero Point to reroll HP. Better.

Yes, thank you for the hero point, Jonathan. Apologies for not voting. But, I suppose that the fact that one single act did not stand out for me speaks to the degree to which we work as a team, which is to say, very strongly and very well.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d8=8 ;
Friday January 20th, 2012 7:53:45 AM

(HP roll -- 8. Hurray. Die roller trying to make it up to me)

Crag eats and drinks, eagerly looking forward to being upon land. "I miss dirt and rocks" he mumbles to himself while thinking of the long voyage to this place. "You have indeed tested us on this trip." he thinks of the Gods.

After dinner and the talk of the honor of first sighting, he returns to his where he has stowed his gear, and spends some time cleaning his armor, clothes and shield. "spose if we are gonna be first to land, we probably wanna look the part of heroes" he says to anyone in hearing distance as he cleans chunks of dried blood and shark guts from his clothes and hair. As he works, he thinks back upon what he left behind, and what lays ahead, and almost breaks a smile, pleased that the Gods chose to send him on this journey.

0 Lvl: Create Water, Mending, Mending
1st Lvl: Command(c), Bless(c), Enlarge Person(d-c)


Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Friday January 20th, 2012 8:35:28 AM

When Crag wakes up in the morning, he prays for spells.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)

(OOC: CS updated.)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Friday January 20th, 2012 8:54:32 AM

The large taur is in agreement with the dwarves, but for completely different reasons. The ship was so crowded and confining, practically like being underground. It would feel good to be on land with space about to stretch. The Catacombs, yes Metascar had spoke of the place once or twice. Hopefully the Fixers would make crafting the opening to the place among thier top priorities. Over the watered rum, Barratore speaks up, "We should see to becoming official members of the WLA as soon as possible tomorrow." On Crags suggestion, Barrator grunts in agreement and looks for Gerox.

"Can you magically assist with the clean and dry?"

First sighting honors certainly has the sailors busting with pride and so Barratore will take the honor for what it is and treat it as such. "I'll be on the bow aswe come in I think." he says to none in particular.

Gerox Shale Hps 9/9 
Friday January 20th, 2012 10:10:13 AM

Gerox looks up at Bartratore and asks, "What do you think I am? A laundress? If it was ripped I could mend it but I suggest you suggest you strip down and hang them from the lines. The winds will get them dry soon enough."

Gerox moves over to the "Fixer" and politely as possible asks, "Excuse me sir but I have a question. What exactly is a fixer?"

Gerox also volunteers to hold the black gem for the group as group treasure. lf that is alright with everyone else.

Co-DM SteveK - First Honors 
Friday January 20th, 2012 10:25:53 AM

Bertold smiles and opens his mouth to respond, but the cabin boy (taller than the Navigator) is bursting with excitement and talks first. "We saw land first, so we get to sail into the harbor first!" We..."

The cabin boy gets no further, because Artus, standing on his toes, had reached up and affectionately cuffed the boy in the back of the head. "Belay your squauking, Dhongel, and let the Fixer speak." Sheepishly, the cabin boy quiets, still nearly bounching with anticipation. The small admonition certainly didn't dampen his spirits!

Bertold pretends nothing happened and continues. "Anvil Stormrager is the Chief Fixer of this entire expedition. We of the Fixers and the combined efforts of all the rulers on the Elennian Penninsula have tried to plan for every contingency. This is a great effort where so many are working together, and Anvil Stormrager has brought his personal bard with him to record significant events for history. First Sight and Landing is one of them. Fixer Stormrager and Bard Pursis will arrive shortly. We are going to time the Fleet's arrival with the breaking of dawn, so as to give Bard Pursis the best opportunity for inspiration, and this ship will be not only the first to hear his composition, but perhaps add your own verses."

"Just think of it!", Bertold exclaims with a far away look in his eye. "Your words captured for all future generations!"

......

Bertold answers Gerox in this way: "Fixers are followers of Alemi who are devoted to repairing the ravages to the Wold caused by the recent cataclysms, such as the Year of Ascension and the rise of the Fae King. Their devotion extends to aiding in such repairs for free or at the most food and shelter while they are repairing. The efforts of the Fixers may soon have the Wold looking and working better than ever before.

Fixers are especially active in areas where cities have been ravaged and roads need renewal. Most often, Fixers are human, dwarf or gnome who honor Alemi with they crafts and skill at repair. Often they are clerics, though many have experience in other occupations.

Fixers can be found wherever the signs of devastation still remain. Some wander from place to place fixing whatever they find that needs repair. Some hire out to nobles and wealthy patrons; others donate their services to those in need. Others spend their lives in service to a specific locale, such as this new building of Rum. Some only repair things, but others make new objects that are functional, beautiful, or both. Some love magic; others prefer the mundane. However, Fixers never use their abilities unless the cause is just and the owner of an item promises not to use the repaired item for evil. In general, though, everyday folk welcome Fixers with open arms."

......

The heroes, realizing what a great honor this is, begin cleaning up and making themselves presentable as led by Crag.

Artus is also getting the SeaSprite ready, sailors cleaning the ship and then themselves from bowsprit to yawl boat. "Yes, yes. You have all done well and I have the authority to induct you into the WLA as soon as we have landed. When we get there, we need a place to set up for our future headquarters and training facilities, and you'll help and take advantage of all rights and privledges as befitting newly inducted WLA members then."

The heroes have not a lot of time to get ready for the arrival of the Fixer Chief, his Bard, and dawn. What preparations they make for this historic occasion that will be immortalized for all eternity ... is up to them!



Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday January 20th, 2012 1:03:25 PM


Everyone is so very excited about the honors of first sighting. It seems such a grand thing, with she and her fellow League Adventurers coming first to Rum and being seen by all.

Unlike the others, this causes great consternation to Harvest Moon. She looks down at her dirty robe of rough cloth, many times mended. It hangs upon her slim body, the sleeves coming down past her hands, the lower hem often pooling at her feet.

Perhaps she could hide. In that way she would not shame the others with her disheveled appearance. But to have come all this way, across the great sea without ...

An idea comes to Harvest Moon as she looks out over the swelling surface of the dark green sea. She rushes for a pole and spends time fishing many long strips of sea plant from the surface and drying them upon the deck. After a time - a time, perhaps, too short for well cured material - Harvest Moon begins altering her old robe and augmenting it with strips of the beautiful smooth, near translucent, strips of sea plant. She cuts a slit up the center of the robe - which, until now she had simply slipped over her head - so that it may be more easily wrapped about herself. From the bottom of the robe, Harvest chops the excess to better fit her size. Strips of sea plant, she sews at the waist and shoulders. The hem of the robe, the cuffs, and the front edge of the hood, Harvest lines with lighter strips of green sea plant. Then, she creates a green belt to bind the robe closed. Upon finding that her new creation often comes open at the top, Harvest Moon binds her small breasts in strips of sea plant that tie at her back.

It is a long nights work. But, in the end, she is quite satisfied. Harvest Moon sleeps deeply, fatigued by the greatness of her efforts. She sleeps deeply and wakes the next morning and gives thanks to the sea for providing her with the beautiful green sea plants. But she finds that several strips of plant have come loose of her rushed and inexpert sewing. With great sadness, Harvest Moon holds one strip of sea plant to the place from which it had come loose. It would have to be painstakingly sewn back into place.

Then a miracle occurs. As Harvest Moon looks down upon the juncture of plant and robe, small tendrils begin to grow fastening plant and robe together once again. Her new robe is mended.

Peza 
Saturday January 21st, 2012 9:58:48 PM

The excitment runs through the ship ....Peza follows Crags example ...."your got that right ... we need to look the part .....we just started this journey and we're already going to be part of history ...."

She heads down to their sleeping and starts to clean and oil her gear .... finds her favorite pair of boots ..dark grey calf high boots ...that match her grey and black camo leather armor ......Peza then reaches into her storage barrel and takes out an embossed silver box .......slowly opening it she grins ear to ear .. " perfect " ..takiing it out she slowly unfolds her prize ... it is a rather posh black velvet cloak with royal blue silk lining and a glittering rhinestone-encrusted clasp at the neck. Clearly this is a cloak meant for the highly fashionable (won this in the GG winterfest)

In the morning she washes up .... spotting her friend Harvest with her new robe ' "Harvest that is beautiful ...and you made that yourself .... its perfect on you "

The ranger eagererly awaits the cal to start the ceremony .....



Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Sunday January 22nd, 2012 10:36:40 AM

When things finally quiet down for the night, Lemick spends much of the night in semi-solitude (as much as you can on a ship) in meditation and prayer. He awakens with renewed strength and belief.

He begins to make himself as presentable as possible, washing his hair & shaving for the first time in weeks, cautious of the rocking of the boat. It takes him thrice as long to put his chain mail on than normal almost unfamaliar with the clasps and shining any smudges away. The weight seems extreme, not heavy as some of his muscles have built up on the ship, but the confinement of the armor is felt creating a greater feeling of awkwardness. He considers removing it, but decides against it as he wants to be prepared for whatever sees the crew landing on the new soil. His remaining items are stowed in his back and his weapons strapped for easy reach.

As he finishes he notices how others have cleaned up and gives each a nod and smile. Until the ceremony begins, Lemick, eager for land, now comparatively heavily burdened remains near the center of the ship.

OOC: Character sheet leveling done.

Once finally

Gerox Shale Hps 16/16 
Sunday January 22nd, 2012 11:39:04 PM

Gerox feels a surge of power and he suddenly understands an new spell. He decides to help Barratore out with his laundry casting prestiigation on it to help dry it out and clean it up. He will take some of the stains out of his own clothes as they get nearer the shore. He is a bit embarrassed as he sees his friends pull out nicer things but all he has are his traveling clothes. Still they are neat and clean and he makes sure to come his hair and clean his teeth. He stands at the rail, counting ships wondering if any were lost while they were separated.

Leveled up

+2 to perception
+1 to swim
+1 to knowledge arcana
added +1 to my will save and +1 to hit

added prestidigitation to spells and swapped mend for message


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Monday January 23rd, 2012 8:46:29 AM


OoC: I know many of you in the tech field or who are otherwise technically adept will relate to this.

In Which I Fix My Girlfriend's Grandparents' WiFi and Am Hailed as a Conquering Hero.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Monday January 23rd, 2012 10:42:40 AM

Crag eagerly looks forward to standing on solid ground again as he waits on deck for the ship to begin moving toward the shore.

Co-DM SteveK - First Honors- PreDawn 
Monday January 23rd, 2012 1:13:00 PM

The heroes prepare themselves, and dawn is but a hint on the furthest horizon when another flash of light announces the teleportation of guests on the SeaSprite. An old human and a muscled, but mighty beer bellied dwarf is standing amidships. The human is tall and skinny as a beanpole, his eyes seeming to see everything at once and the man is in constant motion. His fingers keep tapping out rhythms on the lute that hangs off of his belt. A guitar is hung on his back. It is beat up and used, but of amazing workmanship. In a pleasant tenor that carries from crows nest to below deck, he introduces the dwarf. "Master Artus, adventurers of the Woldian League and sailors of the SeaSprite, may I present to you Chief Fixer Anvil Stormrager, and future architect of the City of Rum!"

A Tattoo of an anvil and hammer on his bald head, Anvil is very imposing, but gentle of voice. "You are all blessed and welcome on this voyage", he says, every word feeling like the praise of a beloved grandfather. "Come to the bow, my children, and we shall begin." Anvil carries a very ornate and large adamantite vial of Woldsblood around his neck as a holy symbol. Alemi's symbol is embossed on the front of the vial. His Dwarven's clan's coat of arms is on the back: The hammer and anvil. Almost as an afterthought, Anvil turns with a twinkle in his eye to the Bard and says: "You too, Pursis."

Know Local or Nobility DC10: Highlight to display spoiler: {Pursis! He was the current Master of the Bard's Adademy in Plateau City and son of the reknown Ursis that chronicled the lives and adventurers of the Gold Dragons!}

Stately, Anvil and Pursis move to the bow, the old man quite agilely taking a position draped on the bow as he pulls his guitar around and strums a few notes that sound like sparkles across the morning waves. The Chief Fixer takes his place behind the bow and perfectly aligned with the centerline of the ship. As he places his feet, it seems like the stout dwarf becomes an immoveable object, a mountain standing on the deck.

Artus calls for hoisted sail, and the SeaSprite moves forward, leading the Fixer Fleet to the dark island looming before them. Bertold reverently hovers near Anvil, ready to do anything the senior Fixer wishes.

It seems the heroes are going to have a few minutes to get settled around Anvil and Pursis and even have the unheard of opportunity to have thier complete attention for a little time before the bard will begin his song!


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Monday January 23rd, 2012 3:42:11 PM

Barratore gives a grin in Gerox's direction and thanks hime for the cleaning. "There was no non magical way that I would have been able to get the fish smell off of me after the shark creatures attack."

Barratore also has no other clothers. He has his cloak, which has seen too much travel, his under clothes for his studded leather and his pack. Barratore decides to dress the part of leaving the ship and thus has all of his belongings stowed and shouldered for the morning. The arrival of the pair takes Barratore back a bit. he's not sure what he expected a renowned bard to look like, but the old jittery man before him, was not it. Barratore falls in behind the last of his group. He would be able to see just fine and like most of this journey, he didn't want to be in the way of the others.

Once at the bow a thought strkies him and he turns to the only person in the group he has seen writing things down, "Harvest, perhaps you should record this honor in your own words for us as well. Record the events that brought us here. The great storm, the Wemics and battle with the shark men."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Monday January 23rd, 2012 4:35:53 PM


Come the morning, Harvest Moon gathers her belongings and prepares for the landing. As a final act of preparation before coming up out of the hold of the ship, she ties a long translucent green frond of sea plant just below the blade of her polearm. Then she ascends to the deck.

"Oh yes. That is a wonderful idea, Barratore Steelwind," Harvest Moon whispers in reply, scarcely daring to disturb the words of the bard and Chief Fixer Anvil Stormrager with her voice. "But the Wemics were before the storm. And it was the island of the Bat-winged Heads that we encountered in betwixt." She nods her head with determination. "I will do this. We will have our own history."

Harvest Moon then settles on the outer edge of their group of League Adventurers, at a place where she will call too much attention to herself, and will not be hemmed in by the taller Leaguers. The sea plant attached to her polearm catches the wind and flutters like a banner.

++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Monday January 23rd, 2012 9:12:44 PM

Crag watches the proceedings, standing out of the way, and keeping mostly to himself. These people and happenings are out of his league. "Better to stay quiet and let people think you know nothing, than to speak and prove them right" seems to be the prevailing thought running through his mind. Unless asked something directly, he will quietly watch the events unfold.

Bralin the Stonesinger 
Monday January 23rd, 2012 9:30:48 PM

Bralin has been in enough ceremonial functions to know that he needs to be clean. The dwarf spends a chunk of the evening shining armor and shield, as well as brushing out and rebraiding his beard.

Upon the arrival of Anvil Stormrager and the bard, Bralin gives the Fixer a slight bow.
The "my children" remark elicits a quick snort, but otherwise, the dwarf remains silent.

Bralin surveys the sightlines, and takes up to the right rear of Fixer and Bard, as near the front as he can.

Peza  d20=3 ;
Monday January 23rd, 2012 9:32:43 PM

Peza nimbly makes her way to the Seasprites deck ..... wearing her best grey boots and new cloak , she pauses a moment to take in scene ....a quick wave to Harvest and she moves forward when Anvil Stormrager calls them ....

Smiling but a little nervous Peza adjusts her cloak aand strap of her crossbow slung over her shoulder ... she steps near the powerful dwarf .... hoping some of his strength character will give her a little ...

The petite [5'4"] girl stands quietly .... not wanting to disturb the bards thoughts ......

She gazes outward to the shoreline ...onehand on the ships railing ......


Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged) 
Monday January 23rd, 2012 10:24:37 PM

Brom stays to himself for the ceremony. He is not dressed in his armor. He stays up at the bow of the vessel with his gaze out to the sea. It was very calming. He could feel the raging fire within burns a little less.

He was looking forward to the celebration but his mind kept going back to his near death experience. He had been in some pretty bad scrapes before but the shark and drowning added an entirely new dimension.

He looked out at the sea and looked inward.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday January 23rd, 2012 11:09:20 PM

Lemick moves with those of authority, he wants to hear what is said while still maintaining his "center of the ship" stance being that he'll since faster than a dwarf in his armor. It's the most formal of his meager belongings.

The breaking light of the new day brings a smile to the man's lips however, by sunset the ceremony and prestige of the landing will be over and if things go well, his toes will be steppong on the crinkle of leaves.

And so the minutes pass as hours.

Gerox Shale Hps 16/16 
Monday January 23rd, 2012 11:39:35 PM

Gerox looks around at his companions in disbelief. "Is no one going to ask a question? Really? Politeness is good but how often do you get a chance like this!"

Shaking his head at his friends, he steps forward and sweeps his head into a bow. He pops back up and asks, "Please good sirs can you answer a question for me? What is the plan for Rum. Why such a big undertaking to make a new city months away from civilization? Is this a new trade route? Is their some exotic trade good on the isle? Why would the Powers that Be even hire us and the WLA to do this?

Co-DM SteveK - First Honors- Dawn 
Tuesday January 24th, 2012 12:34:10 PM

The WLA heroes, one and all make thier way as forward as possible. All except for Brom, who keeps his thoughts to himself, only looking at the sea and fingering a barely noticable scar from shark's teeth...

Bertold takes the opportunity to answer a question of the night before. "The shark-men call themselves Sahaugin, and are an entire race of ferocious barbarians and cutthroats. The most civilized thing they do is piracy, where the ship and goods are spared. Much more likely is slavery with eventual service at a meal... as the main course. From the accounts of Navigator Morindim, you were brave and fierce in repelling the sahaugin. Good for you!"

Gerox, never one to let an opportunity to speak go by, presents a number of questions to the visitors. It seems Pursis is busy, placing lute, guitar, and an easel with a whitewashed board up to exactly where he wants it, so it is the Chief Fixer himself that nods and half turns while answering the gnome.

"It is time", the pot-bellied dwarf begins, "for the separate peoples, crowded together on the Elennian Peninsula, to seek out more of the Wold that the gods have provided for us. Yrth is a very great continent, shaped like a giant crab looking south. Yet since the Cataclysm, we only know of the most south-eastern claw. Rum is our first venture for an intentional permanent re-settlement beyond the Elennian Peninsula. As such, the success of this venture can change the face of history for thousands of years. If a failure, do you think the governments will try again? If it devolves to a den of thieves, do you imagine Rum will be a jewel?" Anvil Stormrager shakes his immense beard. "And so, the Fixers and other well-meaning groups are sending their best foot forward to make this the best possible hope."

The old, but still hale dwarf looks closely at Gerox. "You ask, 'why me', young hero. Only the future may accurately answer this. But for the here and now, I suggest you and your companions ask, 'why NOT me!'."

.................

As the sun rises, the island, forested and beautiful with a bay that glitters in the sunlight, comes into view. Pursis, stands at the front of the ship and begins to play. A magical stone set on his brow glows and records every note. He sets the guitar on a stand and it continues to play as he starts painting on an easel, the scene before him. Amazing!

The SeaSprite, followed by the Fixer Fleet and the Rhemoras, sails majestically into the bay and around a rocky island. At the far end of the bay, a shallow slope depicts the future location of RUM. Pursis lays down the brush and brings up the guitar. He plays and sings a simple and catchy song. After he goes through it once, he invites the crew and party join in.

As the sun rises, the Island calls out to me.
The bay shines in a way that reminds me of home.
With this picture in my mind I am never alone.
The Island, like my dreams, nourishes my soul.
And if there's no one there, I still am not alone.
And the mighty blue ocean rolls on to the shore,
Like dreams that bind us together,
We are one with the island.

Islands belong to the sea as my dreams belong to me.
The cliffs reflecting the glow of the ocean's light
When the morning rays come they are stepping-stones from the sun.
Leading to the shores of the island, the island of Rum
And the mighty blue ocean rolls on every shore,
Like the dream that binds us together,
We are one with the island.


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Tuesday January 24th, 2012 2:13:45 PM


Harvest Moon fights to retain the words as sung by Bard Pursis, but she feels the very things described in the words of the song begin to pull her away. The light of the rising sun as it plays upon the waters of the bay. The land that comes around to enclose the water of the bay, the land that waits, mysterious and unknown, and yet full of the things of which Chief Fixer Anvil Stormrager speaks. Expansion. Venture. Hope.

And, as Harvest Moon slips from the words of the bard and into the song of the bard, the song that becomes one with the lap of the sea and the approaching sounds of the land, a thought comes to Harvest Moon. It is a small thought, an oddly perplexing thought. If one is to concentrate upon remembering such events as these so that one may make a history, how then can one be a part of them? Would the act of working to remember them make them different than they would otherwise be?

The thought passes like a brief cloud that passes across the face of the sun. Then the force of the experience flows back into her, the sea, the morning, the bay, and the approach of a new adventure.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+2=15 ;
Tuesday January 24th, 2012 4:18:34 PM

Lemick listens to the song looking ernest for any hidden meaning or hints of what is known to exist in the area. Surely someone must have stopped here before such a large fleet was sent to settle.

perception: 15 (clues in the song?)



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet  d20=11 ;
Tuesday January 24th, 2012 4:56:30 PM

Barratore is always up for a good song and a good ale and he finds himself missing the later during the bards performance. The song, the picture before him and the knowledge that he is standing on the cusp of one of the greatest adventures ever undertaken has him trying his best to sing with the rest. [Performance 11] Not bad for the taur and knowing that he is not butchering the tune, makes him pull into the song all the harder.

Indeed why not them. A new step with new heroes, a new time, a new city, a new age. And he would lead clan Starlight into it.

As if reading Lemick's mind, Barratore asks aloud, "So what do we know of the island, its beasts and land? How far from shore to shore? What is the terrain, Have any been livin here for any period of time. What of the underground and under the seas nearby?"

Bralin the Stonesinger 
Tuesday January 24th, 2012 7:34:23 PM

Bralin nods to himself as the end of the bay comes into view. Truly a noble quest lies ahead.

The tune the bard plays is simple enough, but when the bard invites all to join, the dwarf grimaces. However, an invitation by the bard of the fleetmaster is not to be ignored.

Bralin joins in.
Well, Bralin's lips move.
But, it would be quite a feat to tell if any sound was coming out of them.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Tuesday January 24th, 2012 8:05:36 PM

Crag, unlike the others, does not sing, but focuses his mind to long ago, when a vision from the Gods sent him beginning upon this adventure. Here it lay before him. The chance to explore the unknown, help and protect those who may truly need it, from all manner of threat. The chance to work directly as the Gods saw fit, and perhaps a little selfishly, mayhap become something more in the process.

Taking a moment to remember tales of the great heroes of old, he tries to hold in the hope that perhaps one day, peoples of the Wold may one day tell stories of his exploits... stories of our exploits, as he looks around at the assembled group of would be heroes. An unusual group of different peoples from different ways and walks of life. Could they actually become a cohesive, well trained, tactical group? Only time and the Gods could tell, but the potential was there.

Crag turns his eyes back to the approaching island. The future awaits.

Co-DM SteveK - First Honors- First Steps 
Wednesday January 25th, 2012 10:23:21 AM

Harvest lets the song move her to silence, trying to take in every experience so she may later write down her observations in her new history.

Lemick looks for hidden messages in the song. Surely, there have been scouts here before this great fleet! Lemick remembers Captain Sal Theringer telling of the scouts, and remembers that the island is mountainous and forested, but there were no signs of organized, intelligent life but for a few scattered and very old ruins that the scouts agreed were prior to the Cataclysm.

Crag's mind wanders from mandates of the gods to worthy ancestors to the future and the possibility that HE and his companions may one day be listed with those worthy ancestors. Heady thoughts indeed.

The song is catchy, yet Barratore and Bralin are the only heroes to join and participate in some way, whether art, song, poetry or dance. There is a power there, a force that feeds them, ringing the two heroes in a feeling of purposefulness, and at the end of the song, they feel more ready to tackle what may come.

ooc: Barratore and Bralin get 50xp

Voices high and low, strong and off pitch form a chorus, close voices from the SeaSprite, but far away whispers are heard from the other ships and echoing off the forested mountains. All are recorded for history with the Memory Stone. Even the percussive sound of the anchor being dropped in the bay and the wind dying as the sails are lowered, add to the music of this glorius event and the realization of:

A NEW HOPE.

............................

The song, the moment ends as all things must end, and the Fleet gets about to the work at hand. Boats are lowered, and work parties head towards shore. It looks like a large group of Fixers is heading to one spot in the near center of the cresent shaped bay. Other boats are driving towards the shore, and Artus urges the heroes to help ferry the tent and claiming stakes to the shore. "The Fixer scouts have already set up stakes and grids for where the roads and building are going to go", explains Artus in his weather-roughened bass, "but there is no use taking chances! Load out and then take a couple of the sailors to stake our claim and start setting up tents. The more organized we look, the less likely any Rhemora will jump our claim!"

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Wednesday January 25th, 2012 2:54:35 PM


From the peaceful beauty of the song, the tempo of the day lurches quite suddenly into a different rhythm. Harvest Moon grabs a bundle of the claiming stakes and hurries to one of the boats.

Her quickness of actions runs contrary, however, to the confusion that clouds her mind. Who is to claim what? And for whom? The Fixers are clearly of the same group as the WLA. But would the WLA need to claim its own territory for its own use? Apart from the Fixers?

"Does the Woldian League have its own claim, Navigator Artus Morindim?" calls Harvest Moon. "Where is it? And if we encounter any Rhemora, may we drive them off? Can we not claim the entire island and push them away?"

Gerox Shale Hps 16/16 
Wednesday January 25th, 2012 5:14:22 PM

Gerox asks, "Yes we must protect our stake for the Woldian League but can we also get our own stake? Might be nice to get in on the ground floor and get some land. Who knows in 100 years our children might be robber barons! Seriously can we stake smaller personal property as well?"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Wednesday January 25th, 2012 5:44:32 PM

Barratore inhales deply and lets forth a thunderous "Huah! once the song ends to echo back across the bay. With a great canary eating cat grin, the taur nods to Artus and grabs a couple loads of tents and packs and puts them into a boat. "My size would be better at loading the first ship and then taking the second on in." Looking at the others, "The more bodies we put on the beach fast the better."

Barratore will move amid ships where his reach can cover the most ground from hold to long boat. This time he weill be in the second or possibly even the third launch to hit the shore

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday January 25th, 2012 9:12:39 PM

Helping as he can to load various supplies, Lemick takes his place aboard a boat heading inland. While eager to put his feet on the ground he knows the time has arrived and can wait a few more minutes. Still if there is room, Lemick places himself on the earliest boat.

As Lemick takes his last steps/ride along the water he says alound, "It's time for each of us to meet our luck, more than we have in the past months, it is not where luck is decided, that where opportunity meets diligence and patience. May we all have the luck of a Wold hero."

Taking 3 solid steps, one for luck, one for health and one of happiness on dry land, Lemick bends down and buries a small coin offering a silent prayer and thanks for his return to land -- hoping that one day someone will find it bring luck and happiness.

Peza 
Wednesday January 25th, 2012 10:33:57 PM

After the ceremony ...Peza rushes down to her sleeping area ... quickly but carefully she takes off her new cloak and folds it neayl and stores it ...

The raven haired girl then joins the crew and her friends in loading out to stake their claim



Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged) 
Thursday January 26th, 2012 8:51:07 AM

Brom finds himself unknowingly singing with the others as he stares into his future. The singing ends and the large lad turns his attention to the immediate task at hand. He uses his great strength and carrying capacity to haul larger pieces of cargo.

"I'm on that one too he says. Barr," he says stepping up to a longboat next to the minotaur, "we'll have those boats unloaded in no time."

Although he does not say anything, Brom is very interested in Gerox's question.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Thursday January 26th, 2012 9:42:06 AM

Crag grabs stakes, and what gear he can carry, and attempts to squeeze into the first boat going ashore. While doing so, he listens as best he can to hear the answer to Gerox's question.

Bralin the Stonesinger 
Thursday January 26th, 2012 10:18:01 AM

Bralin's face clouds in confusion at Artus' reference.
"What are the Rhemora?" he asks.

The dwarf is more than happy to get on a lead boat and get himself onto stable land.

Once there, he first looks to see if anyone is bothering to post a lookout to watch for a land based attack. If not, he posts himself. Otherwise, the dwarf sets about unloading equipment and setting up tents and such.

Co-DM SteveK - Stake Explanations 
Thursday January 26th, 2012 8:56:57 PM

Artus blinks a second and then scowls. "You mean Theringer didn't explain that? What was that meal-brained ranger thinking?" The halfling huffs, then sends the Cabin Boy for a map.

"There are a LOT of groups and organizations who are part of the Fixer Fleet. All of them have just as valuable a claim to being here and helping to build Rum. However, the WLA highly suspects that not all of them have the common good in mind when helping this expedition. Remember, back in South Harbor there was a group or multiple groups that were trying to stop the WLA from being a part of the fleet. It would be very easy here to have someone change a map, plant a stake, and then embroil us in a real estate battle. If the WLA is concentrating on our claim, how much energy will any of us have to pay attention to those people who may need our help?"

Artus lets that rhetorical question hang in the air. The obvious answer is "not much", and it dawns on the heroes that there is more than one way to get them out of the way than direct action...

The Cabin Boy returns with a map of the planned city of Rum, and Artus points to a part of the map in the Merchant District to the west of the main road. "The roads are all laid out, and the lots. Captain Theringer set the WLA stake to be three major roads uphill to the Merchant Quarter, and three minor roads west. There is a north-south road with a Lot surrounded by road halfway up the street; a perfect place for the WLA compound. According to Sal, it is among the merchants where we would probably be most needed, and halfway to the docks or government buildings."

The halfling looks up to make sure the heroes know which one he is looking at. (ooc: I can't manipulate the map, and so am hoping that my description is good enough? If not, we'll wing it!)

"If you get there first and the sailors start setting up tents, it will be easier wrestling with Domi than getting us off that land!"

..............

Bertold answers Gerox. "Surely, Master Gerox, each member of this Fleet may stake any unclaimed lots. If you do so, you must pay the purchase price and the annual taxes and the land is yours. The Warehouse, Low Rent, and Merchant areas have claims available starting at 1000 Gold Pieces for the Low Rent area. And the price will surely go up as more ships arrive."

Peza 
Thursday January 26th, 2012 9:36:42 PM

Nodding at Artus's words .... " since we were 1st sighting .. do we also get 1st landing ?? that would give us a nice head start ... or will it be just a mad dash ??"

"We should study the map so we know where to go ...then we can make a hard push for the site ... and start staking the WLA's claim " adds Peza

The raven haired girl will study the map if able ....also checking out neighboring plots ...." we should help any of those staking claims near us .... i think that would be helpful in building some alliances early on .. at least be on friendly terms with them .. "



Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday January 26th, 2012 9:41:39 PM

Lemick listens and wonders if he would really ever acquire enough weath to purchase a place costing so much. Perhaps one day he conclude uneagerly. Having been confined to a ship for so long he is not to eager to even think of entraping himself inside four walls unless the weather requires it.

From there, Lemick sees Bralin moving about taking a strategic position along the perimeter. Lemick moves to assist. Based on all that, we'll have competition, and just prior to leaving we learned they don't play fair. Tried to start a fight with us just to get us in jail the morning we were set to sail. Also got a merchant to hold delivery on food that was already paid for. We best keep our eyes out, and really know who came with us and who didn't.

Lemick scans the barely touched area.


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+11=25 ;
Friday January 27th, 2012 8:50:50 AM


Harvest Moon does just as her friend Peza suggests. Her keen dark half-elfish eyes scan the many streets and such, fixing the landscape in her mind.

"I will know the place," Harvest Moon announces with confidence. She rushes off to the first boat. The bundle of stakes is under one arm. The polearm sits over the opposite shoulder with its green banner of kelp fluttering behind. "Follow me," she calls as she hops into the boat.

Upon hitting the shore, Harvest Moon pauses for but a moment to get her bearings, then she takes off at a fast lope. As she proceeds through the as of yet imaginary streets, eyes peeled for dangers, Harvest Moon also takes note of the manner in which the lots have been marked. Some small tickle in the back of her mind warns her to take note of how the staking of the lots should look so that she might recognize whether some may have been tampered with.

++++++++++++++++++++++++++

Knowledge Geography 16 (Taking 10)
Survival 21 (Taking 10/for way finding)
Perception 25 (To spot any hidden enemies or ambushes, and notice any signs of tampering.)

Here's a map that shows the lot that Artus is taking about. I've uploaded it to Woldepidia and it will be ever available through the page on the Geography of Rum.

WLA Lot Location Map

Steve, if you need any pictures or graphics massaged, just shoot me an email.

Gerox Shale Hps 16/16 
Friday January 27th, 2012 9:01:08 AM

Gerox nods his thanks at the information from Bertold and as the others are boarding boats says, "I have about 200 gps that I can put into the pot. I think it would be wise if we think to our futures and also stake a claim for ourselves. While none of us has enough money to buy a claim now, we might if we pool our money together. If nothing else, it would be nice to have a house we can call our own and we might not always want to stay at the WLA. Who else wants to go in with me?"

Gerox tries to keep up with the others as the move towards the claim but is soon puffing and wheezing. Shipboard life didn't prepare him for this sprint. He looks over to Barratore and asks, "No disrespect but how about a lift or I think I will just slow you down."

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged)  d20+5=24 ;
Friday January 27th, 2012 9:13:10 AM

Brom continues loading and before the first boats launch he makes sure to grab his gear. May run into trouble.

"Don't worry little man," he says to Gerox, "we gotcha covered. I can take ya if you want."

Perception DC 24

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet  d20=20 ;
Friday January 27th, 2012 9:14:13 AM

Barratore nods in agreement with Lemick's warning about what has already happened to Bralin. "He is right, Paltry Zeroes, Casa Derros, Clanky Piers, something like that is what they called themselves. It definately rhymed with Zero which was fitting. We saw them aboard another vessel during the voyage as well. they will be about causing mischief. They are here for coin and nothing else."

Barratore is highly interested in claiming a lot and begins figuring out how much he has and what he might be able to come up with to close the gap fast. "If several of us want to lay a claim we can almost do it now if we pool our resources. I for one will be pursuing that very goal."

On shore, Barratore follows the sharp eyed and keen minded Harvest to thier destination. Not needing to know really where he is going, frees him up to scan about for trouble. [Perception 20]

OOC thanks Al i was writing up where i thought we were and was WAY off. lol

Bralin the Stonesinger  d20=7 ;
Friday January 27th, 2012 1:32:57 PM

Bralin's face clouds. "I have a poor grasp of intrigue," he admits. "I will be of little help in that regard."

The dwarf trots after Harvest Moon, doing his best to watch for danger and keep the rapidly disappearing girl in sight.

[Perception 7]

Co-DM SteveK - Land Grab  d20+8=25 ;
Friday January 27th, 2012 3:01:37 PM

ooc:
1) Thanks Al! Exactly where I was thinking!

2) Everyone. I made a major error in naming conventions in the last module. There are TWO adventuring groups the WLAers have met. I have updated Wikipedia with this information. This is VERY IMPORTANT for the upcoming scenes. :-)

- Carlee's Demons. Led by the half-elf rogue, they started the fight in the tavern courtyard. No one has seen them since.

- Scully's Heroes. Led by an armored fighter and sailing aboard the Leaper. This group only traded calls and insults across the water. There has been NO fighting between the two groups to this point.

...........

Gerox feels there is opportunity if all the young heroes buy a plot of land, and maybe the WLA would extend them a loan? Already, the thought of going from young vagabonds to landowners has stars dancing in the gnome's eyes!

Peza sees that although the SeaSprite was first into the bay, other ships are rapidly coming abreast of the sloop. Many boats are being lowered, some with a dozen oars capable of those short bursts of speed necessary for landing craft. Already on shore are several small groups that have used magical means to arrive via various teleportations or one group who is ferrying ashore by a large flying carpet!

With Barratore acting as a living crane, it takes very little time for the Yawl Boat to be shock full of 2 Tents, a bag of marking stakes, a wheelbarrow, Harvest, Lemick, Brom, and 3 Sailors. Dangerously overfull, the boat nevertheless is able to put on sail and bringing out 2 oars, is able to get to shore very quickly. Lemick takes a moment to plant a coin for luck as the tents and stakes are thrown on the wheelbarrow, and the group is off!

One sailor takes the Yawl back to the SeaSprite and loads up with Bralin, Gerox, Peza, and Barratore and sailing back towards shore. Instead of getting boots and hooves wet, however, there is a Stone-and-wood pier jutting out into the water with a dozen Fixers just finishing up some spells!

Harvest leads the way, the map and her sharp eyes unerringly leading the group. The 'roads' aren't anything more than white-tipped stakes right now, with blue-tipped stakes identifying the various lots. Obviously the scouts here have been keeping busy in plotting out where the entire city is going to be! Harvest's eyes can tell that there has been several stakes bent, missing, or looks to be in the wrong location, but not enough to get her confused.

Harvest, Brom, Lemick and 2 Sailors (with wheelbarrow) trot up what will become the main thouroughfare, past a group of Fixers that have created a pond of fresh water where a fountain will eventually be, and up to the area where the merchants are going to place thier shops and houses. At the crossroads, up trots two other people, a well-armored human fighter, and a leather-clad taller human with an axe and necklace of animal teeth.

"Ha! Look here Lupo, it's our little friends from the SeaSprite, already brown-nosing with the Fixers!" The heroes recognize the brazen assurance coming from the armored warrior as the same voice that traded insults across the water all those months ago. This must be Scully! Scully and his wingman Lupo turn down the same street the heroes are going and they each have marking stakes in thier hand. "Don't think you are going to take the same lot as us", he warns with a grin, "you wouldn't like the results!"



Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Friday January 27th, 2012 3:10:34 PM

Crag waits patiently as possible for his turn in the boat, eager to get to shore. In the meantime, he will go about helping load as much gear as is needed, as quickly as possible.

"Aye Gerox, I am of that same thought. Getting a plot of land would be the best thing to do. If the WLA can't or won't give us a loan, I will pool what money I have to go in with someone."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday January 27th, 2012 5:54:44 PM


Harvest Moon growls as she sidles around the two men. "I know you. You are of the Leaper. Go away," is all that she says. Continuing west between the white capped stakes, she is guided by their relationship to her memory of the map.

The white stakes are there. And there are another set further up. There should be a long stretch of lots before their own street. One. Two. Three. Four. Five. Six. Seven. Eight. Nine. The problem would be the barrow. But they could catch up easily enough.

She eyes the terrain within the lots, gauging the footing. She turns but the briefest glance back at the pair from the Leaper to see what they might be doing.

"Follow me," she calls, and then leaves the as-of-yet-built-streets, cutting across the lots to make a direct path toward their lot, the one soon to belong to the League Adventurers.

OoC: If the terrain is difficult, ignore the last part.

++++++++++++++++++++++++++

Knowledge Geography 16 (Taking 10)
Survival 21 (Taking 10/for way finding)
Perception 25 (To spot any hidden enemies or ambushes, and notice any signs of tampering.)

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Peza  d20+7=10 ;
Friday January 27th, 2012 11:46:54 PM

when the yawl boat returns .... Peza helps with the loading .... then scampers to the prow .... intent on scouting for Harvest and her tracks ....

" Don't worry Bralin we're almost ashore .... a little solid footing for you " assures the ranger

As the yawl boat touches the newly constructed dock she quickly just on the planking and ties up the boat then helps with the unloading ....

Once underway she looks for Harvest and others tracks .... looking for the distinctive wheel barrow tracks

[survival check for tracking d20+7=20]

Gerox Shale Hps 16/16 
Saturday January 28th, 2012 12:05:12 PM

Gerox grins at Crag as he bounces along. My Grandfather always did say that if you can get in on the ground floor, it is the best. Where do you think we should look to invest? Personally I think the merchant area makes the most sense. If we can get a plot of ground, maybe we can start an inn or something? I don't want to run the inn, we could hire someone for that, but it would give us a independent base of operations and lodgings as well.

It would also give us something to adventure for as a group. Maybe we can all pitch in to help get the place built. We could serve fish head soup! My mother made the best fishhead soup" Gerox falls silent as he bounces along on Brom's shoulder a wistful smile on his face.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Saturday January 28th, 2012 8:08:34 PM

"Aye. An Inn. That's a good idea Gerox. Everybody likes a good Inn. Have to make sure it's not the blood bath type though. People with money don't like taking chances on getting killed. An adventurer's type might be a good one. Adventurers coming back from wherever with money to spend, and lots o people hanging out hoping to hire or hear tales from a group, hopefully such as ourselves. We should come up with a name for our group, and name the bar the same so people will know it's not one to be messed with."

"We are still gonna need enough money to come up with the 1000 for the lot."

Gerox Shale Hps 16/16 illegal post 
Sunday January 29th, 2012 12:19:47 AM

"We did find some jewelry from the shark men. It appraised around 250 gps which we can use towards buying some of the land. That should help."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Sunday January 29th, 2012 9:26:29 PM

barratore in the second group shore is amazed at how fast the Fixers have erected a dock. Magic or no, that was impressive. Piling himself up wth as much as he can, the minotaur strikes off to the north western corner where the other have already hopefully set up. Seemed like many in the group thought along the same lines about putting in a claim and that made it all the more exciting and put a further spring in to his step.

ooc assuming the partial confrontation is happening before the second group is on the scene

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Sunday January 29th, 2012 9:31:31 PM

Lemick offers a smirk to the catcallers as Harvest replies to them. As she moves he follows. The weight of his armor is felt again, reminding him of the months without it. He grimaces at the thought of the first blow hitting him as he wears it, but then again gains comfort in not having his guts cut out in one slice or the danger of sinking to the bottom of the sea.

Just under his breath to his comrades, "Any chance they will go elsewhere and leave us in peace until we are settled?" The question is purely rhetorical and he wonders if stopping to confront them verbally would provide the others time to stake the initial claim.

Bralin the Stonesinger 
Tuesday January 31st, 2012 8:27:27 PM

Bralin jumps onto the dock with Barratore, and also loads himself down with as much as he can carry. He sets out after the others, calling out,
"Go on. I will but slow you down. I will catch up."

Co-DM SteveK - Homeground 
Tuesday January 31st, 2012 8:58:26 PM

Harvest's move catches Scully and his partner, Lupo, off guard, and the little lady goes scampering across the grasses and among the brightly colored stakes. Lemick trots afterwards as Brom keeps a watch on the Sailors and the wheelbarrow. Obviously, Scully isn't as confident as Harvest about which direction he is giong and so keeps to the roads, although he easily passes up the wheelbarrow.

Harvest is able to find her designated spot and plant her stake in the center of the roads. About five minutes later, Scully and Lupo arrive, and once again the sneer is back on Scully's face. "Couldn't dare take our claim, eh? Good for you!" And the leader of Scully's Heroes plants his own stake due East of Harvest!

Lemick, then Brom, then Barratore and the wheelbarrow arrive at the new location. Soon after, all the rest of the heroes are there too. While the Sailors take out of the barrow a large canvas roof and poles to more officially mark the site, the heroes can take a look around.

Just turning around and around, it is easy to see for a couple of blocks. In the distance to the north, great mountain peaks form an impressive barrier, with arms encircling the site of the town East and West. Closer to home, about half of the plots are being staked by a wide range of peoples.

And then right across the street are the eight adventurers of Scully's Heroes and thier own Sailors who are also putting up tents. Begrudgingly, it looks like they are disciplined and prepared. One of the first things that Scully does is put up two boards into a street placard. Purple with gold lettering, it announces to everyone on the block that this is "Scully's Heroes: Adventurers for Hire".

Gerox Shale Hps 16/16 
Wednesday February 1st, 2012 7:49:15 AM

Gerox grimaces as the sign goes up, "I guess we know who the competition is. How come I have the feeling they are going to be a thorn in our sides for a very long time. Still I would guess with a new colony their will be plenty of work for both organizations."

He looks to the others and says, "So between the loot from the sharkmen and my own savings we have 447 gps towards getting our own stake. I suggest we move it away from here to another part of the city. It will give us some distance and eyes and ears in another section of Rum. So who else wants to invest and how much cash do you have?"

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Wednesday February 1st, 2012 10:17:36 AM


It is with great relief that Harvest Moon finds that it is not the League Adventurer lot in which the Leaper men are interested. It is the one directly across! This brings a small moue of dissatisfaction to her face. But, such as they can be ignored. As long, that is, as they are watched with care.

As the League Adventurer tents go up, sanitary holes are dug, cook fires are established, and all the trappings of a camp are begun, Harvest Moon's non-too covert surveillance of the Leaper men bears fruit. They are putting up a sign! Harvest Moon quickly finishes the task in which she is currently engaged and begins gathering materials to create a sign of her own.

"But Gerox Shale," she says from her place kneeling over the boards with paint and brush, "the Woldian League gives us bed and shelter. They have given us more food than I have ever had in the whole of my life. Why do we need a lot for ourselves?" she asks. Still, Harvest Moon spares a moment from her project and she spills the contents of her coin pouch onto the ground for use by the gnome should he wish. Thirteen golden disks and some smattering of silver and copper. "I would wish," she continues, and her eyes go to a distant place, "I think, to plant a garden some time." The words draw a wistful sigh from her. Then she returns to her project.

When she is finished, Harvest Moon works her fingers under the upper edge of a sign that is larger than she herself. She pulls it up off the ground to reveal it for all to see.

At the upper right corner is a picture of the disk that is the Wold. In each of the other three corners are the letters WLA. The main of the sign is dominated by the words "Woldian League of Adventurers." But underneath that, in smaller letters, are words that Thelonious had used when speaking to her of the League before she had set out on her journey to Plateau City. "Combat Evil. Protect Innocent."

Co-DM SteveK - First Night 
Wednesday February 1st, 2012 2:26:42 PM

The day goes by rapidly for the heroes, Artus, and the sailors from the SeaSprite. By the end of the day, a Great Pavilion is erected in the east area of the lot (with Harvest's sign prominent by the front flap.) Behind are five tents for sleeping quarters that can hold 6 medium creatures each. Three are given to the WLA Adventurers, and two for the sailors helping set up things. Artus and the remainder of the sailing crew continue to use the SeaSprite. There is a dining fly for eating nearby an open cookfire area to the north and the pit latrines dug to the south. All in all a good start!

Other groups in the immediate vicinity are likewise working hard. Scully and his heroes have a different kind of tent system, where a dozen medium-sized tents were all pitched together to form a canvas building. Again, other that the occasional glance of appraisal, the team from the Leaper does not cross the street to the WLA.

At the evening meal, Artus makes the trip to the WLA area and eats with the group. The last wheelbarrow holds some welcome items to the tents; stones with Continual Flame spells on them to have light inside each tent, 2 for the dining fly, and 8 for the large pavilion. "Just drape them with a piece of heavy canvas when you want to go to sleep", rasps Artus as he gives the team 3 of the stones.

"You have all done very well for yourselves. And I came up here to give you some information and advice." The halfling stokes a long-stemmed pipe while waiting for the group to get settled and become attentive.

"First, I have the authority from Captain Sal Theringer that upon arrival to the site of Rum, you are each inducted into the Woldian League of Adventurers as Initiates with all the responsibilities and privlidges thereunto and so forth." Artus stands on the table and solemnly pins a small blue badge with one tine on it to the clothing of Harvest, Peza, Gerox, Brom, Barratore, Lemick, and Crag (Bralin already having one). The badge says 'WLA'. "This badge denotes the wearer as a warrior for good, and a trustworthy character. Anyone who abuses their status in the League, will be swiftly and harshly dealt with."

"Second, induction into the League provides you with food and lodging at reduced rates and training. The services of a cleric, wizard, and ranger are also normally provided but... YOU are the WLA clerics and wizards right now, and Captain Theringer is still stuck in South Harbor! Now, what you may not have known is that the 6 sailors helping you set up today are not my permenant sailors; they are the administrative, domestic, and training staff for the new WLA Outpost and will remain here!"

"Lastly, I've been overhearing your talk of pooling your money for a plot of land. If you want some advice from an old salt, I'll tell you what I think."

.....................

ooc: All PCs may immediately select thier Woldian skills and annotate on thier character sheet.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Wednesday February 1st, 2012 3:18:58 PM

"Well, Gerox" says Crag as he goes through his pockets. "Looks like I have about 68 gold pieces to chip in."

Crag listens to Artus, and as he stops, chimes in. "continue on. I for one would be glad to hear your advice regarding land purchases."

Gerox Shale Hps 16/16 
Wednesday February 1st, 2012 3:49:35 PM

Gerox also nods with encouragement at Artus's comments as he fingers his new pin and ponders the responsibility that will come with wearing it. "Yes please tell us what you think. Advice from all is always welcome."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Wednesday February 1st, 2012 4:11:20 PM


She stares with disbelief as the badge is pinned to her ragged clothing. The weight of the responsibility and the honor of the title make their impact upon Harvest Moon with much greater effect than does the tiny piece of jewelry.

"I will work hard," is the best that she can muster, so flabbergasted is she.

Later, when the Navigator Artus Morindim offers his opinion on the purchase of a lot, Harvest Moon listens with great attention as the others express their willingness to hear. The only question that she herself asks is, "May we plant a garden here? Upon the lot of the Woldian League of Adventurers?"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Wednesday February 1st, 2012 5:42:36 PM

Barratore straightens and his chest puffs with pride as he awaits his pin. So much into his own thoughts it takes a throat clearing to snap him back and stoop so that the pin may be afixed to him.

Barratore compliments Harvest on her sign and assists with settling it into the ground.

As Artus speaks Barratore listens and nods and grunts an acknowleging hello at the staff that will be staying.

"I would also welcome your Advise Artus."

When the group sists for dinner, Barratore will ask if any have seen the more hosttile group that assaulted them before sailing. Sully's Heroes might be for hire, but that does not make them the enemy. In fact, with them as our neighbors of the foreseeable future, it would likely be a good idea to meet with them. Ground rules, expectations and such and perhaps even tell them of the less than upstanding citizens of the other group.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday February 1st, 2012 9:46:45 PM

Lemick thanks the captain for his pin, and suddenly feels the "real" burden of being the WLA cleric - it's far heavier than his armor. He holds it tight in his hand for now considering where best to have it displayed. Clearly in such a "small" encampment, it will become quickly obvious who he works with, with or without the pin.

Fingering his mostly empty pouch, Lemick considers the few coins he has remaining versus the merits of land ownership. He's eager to hear the captains view. While willing to own land, is unsure how practice it is at the moment, even if it can be afforded.

Peza 
Wednesday February 1st, 2012 9:57:51 PM

At Harvests mention of a garden ... " thats a great idea ....growing some fresh veggies will add to our meals ... but i don't know how big we can make it ... we could make some hanging gardens ... builda trllis or two "

"And i love you sign ... great work "

When Artus pins the WLA badge on her ... Peza tears up .... " i ....i .... thank you " stammers the girl ...
" this means soo much ... i'll wear it with honor and respect "

To Gerox .... " thats a very intresting idea .... i would like to hear Artus's opinion and advice "

Greeting the six sailors/staff ... "you all worked soo hard on the ship ... you'll do great here ... i know i already feel better that your staying with us here ... its a hugh undertaking "

Peza adds a last comment " we're here to help others and make sure this new city of Rum becomes abeacon for all .... i think we should get to know our neighbors .... alll of them ...even Scully's group ...
we could invite all of our neighbors for a little lunch or dinner one night ... might helps build up some good relations and trust '"

ooc: character sheet updated

Bralin the Stonesinger 
Wednesday February 1st, 2012 9:57:51 PM

Bralin occasionally glances at the "Adventurers for Hire", especially as some of his companions seem unhappy to see them there. But Scully's group seem content to mind their own business, and Bralin's thoughts drift elsewhere - specifically, toward the mountain peaks. The dwarf catches himself staring at them more than once. He will definitely have to explore them one day.

Like the others, Bralin is quite interested in Artus' advice.

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged) 
Friday February 3rd, 2012 12:00:42 AM

While ceremonies are not Brom's cup of tea, he knows this is kind of important.

Brom has one ear towards Artus but both eyes planted squarely on Scully and his guys. Adversaries . . . rivials . . . or something else Brom isn't sure and keeps two wary eyes.

"Gerox, I got barely a few coins to rub together. The idea sounds nice but I don't know. Tell ya what any place we go needs a tavern near by. Easy coin bouncin. I gotta say the ladies like bouncer." He says with a smile still keepin his eyes on the happenings across the street.

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged) 
Friday February 3rd, 2012 12:31:11 PM

Brom stares for a while. "I'm heading back to the beach to see if I can help any of the other leaguers. If not then maybe I can make some coin as a pack animal." Brom grabs his sword, hammer and his dagger and leaves the rest. "Watch my gear." He says before turning and jogging back to the beach.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday February 3rd, 2012 1:47:43 PM


Money seems a curious and complicated thing. Or, so thinks Harvest Moon after hearing the opinion of Navigator Artus Morindim. The thoughts of the girl from the Contested Kingdoms, the girl who had never seen coins until but a year ago, wander the forest of implications that surround her. Money, or so it seems, is more than disks of metal that can be traded for food and other goods. It can be traded for the surety of one's territory such that one need not worry about the invasion of others or being driven from one's home. That is a powerful thing for simple disks of metal to accomplish.

Harvest Moon spies the sign made by the men of the Leaper. " ... for hire ... " The power of money makes itself known in little things that go unnoticed. Or so it seems.

The next few days are occupied by League Adventurer training. The League appears to have a wider variety of polearms than the rusted one that she found on her way to Plateau City. She chooses one that will not only hook the foot, but that also has a pointed end. The lesson of the underwater battle with the shark had made her lack plain. Sometimes one must stab with a point. One must be ready for such times. She is told that each particular polearm has a name. This one is the halberd.

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