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Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+20) of 63, AC21, in pouch)  d20+30=31 ; d20+30=46 ; d20+24=35 ; d3=3 ; d20+30=39 ; d4+4=6 ;
Friday February 17th, 2012 12:13:51 AM

Vauhwyt's AoO, rolled in her last post just in case, hits AC28 for 1d4+1str+2luck = 7 damage.

Vauhwyt snarls in anger as the wraiths avoid her in order to attack Vorelle. That won't do. She has an idea, however, of a way to draw the wraiths away from her friends.

She is 15 feet above the floor, which is good, because she is beyond the reach of the wraiths lurking under the floor. Even flying over them, she will provoke no AoOs from them by her movement.

The same is not true, she knows, about the master of the wraiths, this Mithrodar. So she will have to be careful. Still, she has some idea of what to do to avoid his chains.

She flies from 37AQ to 41AQ, using 4 squares of movement. Then she tumbles to 44AQ, using 6 squares of movement. Then she tumbles on the diagonal from 44AQ to 45AP to 46AO to 47AN, using 9 squares of movement. Then she tumbles to 48AN, and presumably sees Mithrodar. She tumbles to maybe 48AO, so that he is within her reach, taking another 2 squares of movement to do it. So far she has used 21 squares of movement, that is, 105 ft. She is flying at 60 with her armor, so it takes her two move actions to do this.

Vauhwyt's acrobatics check to avoid provoking AoOs, vs Mithrodar's CMD as the skill DC, is a d20+30 roll, that is, a 31. LOLOL! Surely that is not high enough to beat Mithrodar's CMD. If his CMD is 34 or less, then Vauhwyt will use a hero point to add a retroactive +4 to her check, giving her a 35. If his CMD is 35 or higher, then she will use her hero point to reroll the check, and this time she gets a 46.

Vauhwyt gives a mental push to Mookie, who pops out and uses his tattoo to cast Lockjaw on his mistress.

Now Vauhwyt uses another hero point to gain an extra action for the round. She uses the action to grapple Mithrodar. Her touch attack to grab him hits touch AC35. Her armor spikes are lucky this round to the tune of +3. Her grapple check to beat his CMD is a 39. If she succeeds, her grapple damage is 6.

Vauhwyt is using all the enhancement bonus of her defending armor spikes for AC. The grappled condition imposes a -4 dex penalty, however, so her touch AC becomes 41, not 43.

Vauhwyt has used two hero points this round, bringing her down to 2.

Vauhwyt recounts all she sees and does over the telepathic link. If she has succeeded in grappling Mithrodar, then she thinks, "Next round I'll try to pin him and drag him closer to Vorelle."

DM Sanity Info

NOTE -4 Dex not logged anywhere in header or PC sheet. I intend to simply apply a -2 on all dex-based checks. Partly Mitigated by the +2 Dex of the Reduce Person spell. Reduce also brings Str14 to 12.

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 29 min)
Extended Heroism (6 hrs, 29 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 49 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (189 minutes)
Expeditious Retreat (11 minutes)
Jump (11 minutes)
Fluid Form (10 minutes)
Barkskin (1 hr, 54 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (12 minutes)
Taur's Try (6 minutes)

Spells cast on Mookie:
Heroism (3 hrs, 9 min)
Permanent Telepathy
Fluid Form (11 minutes left of 20)
Barkskin (1 hr, 56 min)
Mage Armor (54 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 14 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 49 min)
Reduce Person on Mal (12 minutes)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 3 of 5.
Dex Points Lost: 4, but currently +2 dex, -2 str due to reduce.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 5 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+20) of 63, AC21, in pouch) 
Friday February 17th, 2012 7:48:33 AM

Oh, by the way, Vauhwyt's CMD is base 10 +9 BAB +8 Dex +1 Str +1 Ioun Stone. That's a 29. Does her +2 protection ring count? So maybe 31?

Into The Floors /DMAl 
Friday February 17th, 2012 10:35:44 AM


OoC:

Vauhwyt's acrobatics check to avoid provoking AoOs, vs Mithrodar's CMD as the skill DC, is a d20+30 roll, that is, a 31. LOLOL! Surely that is not high enough to beat Mithrodar's CMD. If his CMD is 34 or less, then Vauhwyt will use a hero point to add a retroactive +4 to her check, giving her a 35. If his CMD is 35 or higher, then she will use her hero point to reroll the check, and this time she gets a 46.


This is not a valid operation. If you do not know the CMD and you are worried, you either use the hero point or you do not. Take the risk or do not. "If ... " is not acceptable in this case. Either way, you must take the risk. It is the nature of the unknown.

If you do not respond to this by post time changing or clarifying this portion of your post, I will assume that you use the Hero point and that the Acrobatics check will be 34.

As to the CMD question: circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC all count. Ring of Protection is Deflection. So yes. AC from RoP counts toward CMD.

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+20) of 63, AC21, in pouch) 
Friday February 17th, 2012 12:19:49 PM

Ah, I was assuming I could know the CMD before the roll, in a traditional face to face game. Usually you get to know the skill DC you need before you roll? Not in this case, eh? Okay!

Well, no question, seeing as Vauhwyt does not know the CMD beforehand, when she rolls that 1, she uses the hero point to reroll. (Logically speaking, the reroll should net her +9 on average over the natural 1, far beating the +4, so it makes sense to take the reroll.) So her acrobatics check is the 46.

Thanks for the +2 deflection bonus to CMD, Al. By the way, what about unnamed bonuses to AC? The defending weapon write-up says, "A defending weapon allows the wielder to transfer some or all of the weapon's enhancement bonus to his AC as a bonus that stacks with all others."

Any chance I can boost my CMD from 31 to 36? Later Edit: I found 3-4 message threads on Paizo on this topic, none with any conclusive answer.

Into The Floors /DMAl 
Friday February 17th, 2012 1:49:50 PM


OoC: You will not know AC, DR, CMD etc, until such time as you test them. (First attack and such.) That seems to me to be both reasonable and partaking of realism to me. After that, I will list them.

A successful knowledge check with a question specific to the property will also give you an answer.

I will allow the Unnamed bonus from a Defending weapon to be included in CMD. To me, the idea behind CMD is to exclude Armor, Shields and Natural and such.

Cayzle Comments: Thanks Al! That sounds great.

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn  d20+24=42 ; d20+24=35 ; d20+25=27 ; d8=1 ; d6=4 ; d6=1 ;
Friday February 17th, 2012 4:33:36 PM

As wraith 2 swipes at Jass, Malgant steps into the incorporeal blow ( declared interpose, not sure if the touch could hit me,I'll make the save anyway)
Fort vs Jass's wraith 42
Fort vs wraith 5 35
AoO on Jass's wraith hit AC 29 ( forgot heroism in the roll log) for 14 damage+5 holy(ghost touch)
" Someone grab my bag of souls on the way out of the room. We need to go,go,go or they will nickel and dime us to death through the floor. Take to the air if you can."

(DM Al, whats the height of the ceilings in the corridor? I will assume it is enough that I can get off the ground so that I can see an attack coming. If it isn't then disregard my attack rolls. Also, what stairs did we come up? S5 or S18?)

Malgant leaps into the air, using his wings to support him 15 feet above the floor. He then moves to AX/38 ( double move, I realized since they have reach and I don't there is no way to attack them when they exit the floor.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 3 minutes
-Death Ward on Malgant Duration 3 minutes
-Protection From Evil on Jass Duration 2 minutes
-Weapon of Awe +2 damage Duration 2 minutes
-Barkskin +5 natural armor duration 111 minutes
-Heroism +2 morale to hit, skills and saves duration 191 minutes
-Darkvision duration 171 minutes
-Shield +4 shield AC Duration 9 minutes
-Reduce Person Duration 11 minutes ( +2 dex,-2 str,+1 attack,+1ac)
-Shield of Faith +4 deflection AC duration 17 minutes
-Wrathful Mantle +4 to saving throws Duration 17 minutes
-All channel energy uses expended
-2 hero points used



Into The Floors /DMAl 
Friday February 17th, 2012 4:38:38 PM


OoC: The height of all ceilings unless specifically mentioned otherwise is 15ft.

The stairs that you came up were S5. S18 leads further up, not back down.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 167/159  d20+16=28 ; d4+5=9 ; 4d4=6 ;
Friday February 17th, 2012 4:43:37 PM

Jass again is able to resist the seductive call of the wraith's negative energy, but for how long? And burning Magic Missle spells on such a tough target is only soothing his conscionce and not doing much constructive. "C'mon, Jass, think! Is there something you can do besides run?"

Unfortuneately, the sorcerer has no better solution. he uses the Telepathic Link to talk to all his friends at the same time. "We'll stop getting attacked by the Chain Guy if everyone is out of the throne room, eh? Why don't you gather up your weapons and withdraw? Lets get back downstairs and maybe be able to regroup?"

Not having a better plan, Jass Readies a Magic Missle spell for the first Wraith to show a hand and sticks close to the armored form of Malgant.

Actions....
FORT vs energy Drain: 28 =Pass
Readied Magic Missle; 15 damage (force effect; full damage)

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
False Life: 17 hours: +16 Temp Hit Points
Shield Extended: 20/34 minutes; +4 AC
Prot v Evil (From Malgant) 156/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 36 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 156/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 170/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
[b]True Seeing on Vorelle; 17/17minutes (14 minutes in)

Active Effects:
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 0
}

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+20) of 63, AC21, in pouch) 
Friday February 17th, 2012 5:59:04 PM

Vauhwyt understands that her actions are counter to the general plan of "run away," but she just can't help herself.

Mookie thinks, "Boss, you do know that you're retreating in the wrong direction?"

She answers, "Hush, Mookie."

Into The Floors /DMAl 
Friday February 17th, 2012 9:09:07 PM


OoC Missing input from half the group. I'll wait until tomorrow morning to post.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  5d4(3+4+1+3+1)+5=17
Friday February 17th, 2012 11:03:24 PM

(damage from last rounds MM 17)

Aztyr will go with the others down the stairs when she reaches them. She will keep a magic missile spell handy to cast if a wraith shows itself.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 1- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Non-Permenancied Spells on Aztyr :

Shield, Duration 20 minutes (extended with Rod)
Barkskin, Duration 112 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:20 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin]  d20+18=31 ; d20+18=22 ; d20+18=31 ;
Saturday February 18th, 2012 12:32:54 AM

Vorelle hisses in pain as the undead monstrosities steal more of her life force. Once again, they almost get her stamina, too, but once again she manages to hang onto it. [Fort save 31; Fort save 22, used a Hero Point to re-roll and got another 31]

She picks up her axes and sheathes them.



What You Don't Know Can Hurt You /DMAl  d20+20=26 ; 2d6=7 ; d6=2 ;
Sunday February 19th, 2012 6:47:36 PM


Vauhwyt approaches the Wall of Stone with aerobatics of consummate skill. She comes around the Wall of Stone without incident, and there is Mithrodar wrapped in his chains. Trickster wemictrix reaches out in her fluid form and catches him up. Mithrodar does not struggle as she pulls him across the intervening space. As he comes face to face with her, however, he smiles with pointed teeth. "I know something that you don't," he hisses, and his burning eyes glitter with evil delight. And before her eyes, Vauhwyt watches the little damage that she's managed to do with her armor spikes, melt away. (Vauhwyt, from now on you need to make Fly checks. You have a base of +13 from your DEX and from the +5 from the Fly of your armor. Be cognizant of the Fly rules.)

Malgant takes to the air, flying past the stairs that our heroes used to ascend to this level. Presumably he's done this in order to clear the way for the others while still remaining behind for defense.

Jass follows Malgant and then readies to fire a Magic Missile into the first Dread Wraith that shows itself.

Aztyr squeezes 15 more feet down the tight corridor, also Readying her Magic Missiles. She still has to turn the corner and squeeze herself back down the tight stairs.

Vorelle picks up her axes and secures them in their sheaths.

Meanwhile, Mithrodar appears to be content to remain within Vauhwyt's grasp. He seems to be waiting. Delaying. The reason appears soon enough. A Dread Wraith rises up out of the floor, answering an unspoken call. It reaches out. But, instead of attempting to touch Vauhwyt, despite her compromising grappled condition, it reaches for the little black head sticking out of Vauhwyt's pouch. (You list Mookie's AC as 21. Dread Wraith hit AC26. Mookie takes 7hp Negative Energy damage. Fortitude save vs DC25 or suffer 2 CON Drain.)

Then, one by one, the Dread Wraiths rise up out of the floor, all five of them. One rises to the height of 15f off the floor. They all stand arrayed against her. And, to make matters worse, Mithrodar suddenly vanishes from within Vauhwyt's grasp. He appears in a blink back to the place in which Vauhwyt found him, snaps back as though drawn by an elastic band. "You cannot harm me," Mithrodar hisses with a feral grin. "But we can harm you. We can harm you very greatly."

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor Two

S5 is the stairs that return back down. S18 goes up further into the unknown.

Please list your Touch AC's.

Clock: Fifteen minutes Almost 16 minutes Entry

Mithrodar: Uninjured / CMD37
DW1: Near Undeath /Elevation Floor Level
DW2: Injured /Elevation Floor Level
DW3: Uninjured /Elevation Floor Level
DW4: Slightly Injured/Elevation 15ft up
DW5: Slightly Injured /Floor Level

Dread Wraiths are AC26

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+14=24 ; d20+30=37 ;
Sunday February 19th, 2012 10:49:29 PM

Mookie caws in pain and rolls a 24 for his save. He suffers -2 on Con. The 7 damage comes off his False Life.

He dives back into the pouch.

Vauhwyt decides that diescretion is the better part. With heroism, her Fly is +15, so I think she has no need to roll for anything she is doing?

She shrugs at the chief undead and says, "Smell ya later."

She tumbles back the way she came. Acrobatics 37.

She flies back and away, getting to AQ35, I figure, she can get to AQ35 on a double move with tumbling.

DM Sanity Info

NOTE -4 Dex not logged anywhere in header or PC sheet. I intend to simply apply a -2 on all dex-based checks. Partly Mitigated by the +2 Dex of the Reduce Person spell. Reduce also brings Str14 to 12.

NOTE: Mookie = -2 Con

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 29 min)
Extended Heroism (6 hrs, 29 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 49 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (189 minutes)
Expeditious Retreat (11 minutes)
Jump (11 minutes)
Fluid Form (10 minutes)
Barkskin (1 hr, 54 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (12 minutes)
Taur's Try (6 minutes)

Spells cast on Mookie:
Heroism (3 hrs, 9 min)
Permanent Telepathy
Fluid Form (11 minutes left of 20)
Barkskin (1 hr, 56 min)
Mage Armor (54 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 14 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 49 min)
Reduce Person on Mal (12 minutes)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 3 of 5.
Dex Points Lost: 4, but currently +2 dex, -2 str due to reduce.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 5 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Brahmah 175/202hps, AC 29 +5 DEFENDER TOUCH AC 18 
Monday February 20th, 2012 3:57:44 AM

"Friends, lets retreat for the time being and regain our composure." The minotaur hold his ground until all of his friends are in withdrawal and then draws back, retrieving the lance as they go. He will not make attempts to attack the undead unless they push into the hall after him or his companions. (He is basically READIED to defend, will take half move on the retreat and his DEFENDER ABILITY is active from his blades.)
--------------------------------------------------------------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic

What You Don't Know Can Hurt You /DMAl 
Monday February 20th, 2012 8:51:24 AM


OoC to Brahmah: Here are a series of corrections that are all interrelated.

1) You cannnot use the Defending ability of your blades if you are not attacking. It's in a note in the Fax/Erata on the Defending ability of weapons.

2) You can pick up the lance even though you have two weapons in your hands. But you can't attack dual wielding while holding three weapons. You'll have to sheath one of your current weapons or drop one in order to pick up the lance and attack.

3) We're still in round to round combat mode. A lot of what you suggest in your post adds to too many actions. But, I gather that it may be something of a general guide to the next few rounds.

You may alter your post to reflect these issues. Feel free to change or specify until post time tonight. Otherwise, I will have Brahmah sheath his Kukuri and pick up the lance this round. He will ready an attack, using his falchion alone, applying the defending to AC if attacked.

Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin] 
Monday February 20th, 2012 12:42:59 PM

"Are we regrouping?" Vorelle asks. She puts away her bow, slips past Vauhwyt into the hallway, and hesitates, uncertain. "If they're going to hide behind that wall of stone, I'm not going to be able to get to them."

[Sheathe bow and move to AR-34]

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 167/159  d20+18=19 ;
Monday February 20th, 2012 3:55:25 PM

"Smell ya later". Hearing Vauhwyt's thoughts through the Telepathic Link, Jass realizes the wraiths are all otherwise occupied. "An opportunity to leave" he also thinks through the same Link, and the sorcerer beats feet down the stairs back to the corridor outside the Witches place.

Jass looks around with his Darkvision, not used to being the lead scout, but knowing that the others are occupied and that he has to do SOMETHING to feel like he is pulling his weight!

As the sorcerer observes, another thought comes to him... when did he start caring about pulling his weight? When did these people turn from companions to friends? It is all quite confusing for the once happy-go-lucky mage.

Actions....
Perception: 19

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
False Life: 17 hours: +16 Temp Hit Points
Shield Extended: 20/34 minutes; +4 AC
Prot v Evil (From Malgant) 156/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 36 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 156/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 170/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
[b]True Seeing on Vorelle; 17/17minutes (14 minutes in)

Active Effects:
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 0
}

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Monday February 20th, 2012 5:25:58 PM

Hearing Vauhwyt over the link, Aztyr decides it's time to really go faster, she double moves, squeezing herself around the corner and down the stairs.
*It's time to go, Vauhwyt, stop playing around and get gone.*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 1- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Non-Permenancied Spells on Aztyr :

Shield, Duration 20 minutes (extended with Rod)
Barkskin, Duration 112 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:20 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Monday February 20th, 2012 6:59:16 PM

Everyone having their own interpretation of "Leave now" was nice but at this rate several people, large people would die before getting out of the room.
" Aztyr, Jass, get downstairs. If it isn't one of us or it come through a solid object hit it with force or an ectoplasmic spell and make it leave you alone. I'll see what I can do to get the stragglers down alive. Many of those things are hurt thanks to your spells and Vorelle being able to melee them, so even a small amount of damage should discourage them."
Malgant, small enough to move freely will move back to AR/33 this round to support the retreat next round.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 3 minutes
-Death Ward on Malgant Duration 3 minutes
-Protection From Evil on Jass Duration 2 minutes
-Weapon of Awe +2 damage Duration 2 minutes
-Barkskin +5 natural armor duration 111 minutes
-Heroism +2 morale to hit, skills and saves duration 191 minutes
-Darkvision duration 171 minutes
-Shield +4 shield AC Duration 9 minutes
-Reduce Person Duration 11 minutes ( +2 dex,-2 str,+1 attack,+1ac)
-Shield of Faith +4 deflection AC duration 17 minutes
-Wrathful Mantle +4 to saving throws Duration 17 minutes
-All channel energy uses expended
-2 hero points used

OOC
Sorry to post late. My mom broke her arm and my sister and I are splitting all of the things she does around the house, which is almost everything.


What You Don't Know Can Hurt You /DMAl 
Monday February 20th, 2012 7:55:08 PM


OoC: No problem Malgant/David. You aren't late. Hope your mom gets well soon.

Evil Is /DMAl  d20+18=23 ; 2d6=4 ; d6=2 ;
Monday February 20th, 2012 9:02:34 PM


Vauhwyt is no fool. She leaves, tumbling out beyond the reach of Mithrodar's chains and then exiting through the door.

Brahmah drops back five feet toward the doorway. He grabs the lance with the hand holding the Kukuri. (An awkward thing at best.) With the hand holding his falchion, he readies to attack any undead that follows, putting the Defending from that weapon into his personal protection.

Vorelle puts up her bow and exits the great hall behind Vauhwyt.

Jass, takes his cue from Vauhwyt's play by play. He leads the way back down the stairs. He plays scout. Jass detects nothing threatening within range. He hears no movement. Everything is as he remembers them leaving it. Through the door to the northeast, the body of Malatrothe lies where she died. The door to the hall where they had encountered the two jester ghosts is open as they had left it.

Azytr follows Jass down the stairs. It's tough going squeezing through. At half speed she makes it just a little past half way down the stairs.

Malgant, with consideration for the greater mobility of his size, returns to help cover the retreat. Also, perhaps, to retrieve his bag of soul jars.

"You pathetic living worms." Mithrodar spits the words from behind the wall. "You only know evil from auras. I'll show the color of true evil. I'll make you eat your bird Cat Creature!"

Then he comes shooting out of the wall. He stops with Brahmah just within the outer edge of the range of his chains (AR44) and strikes at the minotaur, who, in his attempt to protect the others, presents himself as the most likely target. (Brahmah, take 4hp Negative Energy Damage. Will save vs DC25 or suffer 2 CHA Drain.) Brahmah's readied attack has nothing to strike, as Mithrodar is too far away. As with the other times, as soon as the act is complete, Mithrodar vanishes, to snap back, presumably, to his spot behind the Wall of Stone.

Aside from that, nothing else follows from behind the Wall of Stone.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One
Reference Map Floor Two

S5 is the stairs that return back down. S18 goes up further into the unknown.

Please list your Touch AC's.

Clock: Fifteen minutes Almost 16 minutes Entry

Mithrodar: Uninjured / CMD37
DW1: Near Undeath /Elevation Floor Level
DW2: Injured /Elevation Floor Level
DW3: Uninjured /Elevation Floor Level
DW4: Slightly Injured/Elevation 15ft up
DW5: Slightly Injured /Floor Level

Dread Wraiths are AC26

Brahmah 175//202hps, AC 29 +5 DEFENDER TOUCH AC 18  d20+16=24 ;
Tuesday February 21st, 2012 8:07:41 AM

(OOC: Oops, I thought the undead were in taunt mode and decided we were no longer of importance so I slipped into non-combat mode. SO! Yes, I'll continue to 'cover retreat' for the group, intending to hand of the lance at the first opportunity. I'm quite nearly ready to abandon it, to be frank.)
[How do you want me to record the energy drain in what does that ACTUALLY mean?]
(Will Save 24, failed, CHA drain is perm?)

"Soulless turd." Says the ranger. For a brief moment, the minotaur examines the lance for markings which might indicate what good it MIGHT actually be against undead, if any. Engravings? What not.
--------------------------------------------------------------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic

Evil Is /DMAl 
Tuesday February 21st, 2012 8:43:15 AM


OoC to Brahmah: BTW, this is Ability Drain and not Energy Drain. They are two different things. And yes, Ability Drain is permanent in that it does not heal over time as Ability *Damage* does. It can only be healed by spells such as Restoration or spells more powerful. (Lesser Restoration won't do it.)

Loss of CHA reduces CHA based skills, DC for spells for some casters, and affects Channeling for classes who channel energy. But, lest you feel that this does not affect your character because your character does not use, CHA, when you drop to Zero, you become unconscious.

You can read about Ability Damage and Drain by going to this link.

This won't affect you in normal play as much, as Brahmah doesn't use CHA much. So no need to alter your skill numbers or anything. You can record this in either your Header in the same way you would your HP. (For Example: 5/7 CHA.) Or, you could record this in the details below your post.

Evil Is /DMAl 
Tuesday February 21st, 2012 8:47:19 AM


WARNING TO BRAHMAH: If you do not specifically indicate movement in your post, I will not move you. You are currently within range of Mithrodar's attacks. You are also one good hit away from unconsciousness.

Currently, I interpret your post as meaning that you stand in one place and inspect the lance. Is that what you wish to do? You may change or add to your move any time before post time tonight.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 167/159  d20+18=38 ; d20+14=31 ; 34d6=126 ; 5d6=15 ;
Tuesday February 21st, 2012 1:27:19 PM

Realizing he will only be in the way of a retreat for the others, Jass stays in the room below waiting for Atzyr and the rest to get down the stair. He moves to a corner and continues scanning, ready to blow up the first undead that comes through a wall, floor, or ceiling of this place.

Actions....
Perception: 38
Move to AP,29
Ready Disintegrate spell Touch AC 31 Dam 126 Fort DC 25 for 15 (further half off for incorporal)

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
False Life: 17 hours: +16 Temp Hit Points
Shield Extended: 20/34 minutes; +4 AC
Prot v Evil (From Malgant) 156/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 36 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 156/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 170/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
[b]True Seeing on Vorelle; 17/17minutes (14 minutes in)

Active Effects:
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 0
}

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Tuesday February 21st, 2012 2:44:56 PM

Aztyr finishes making her way down the stairs, she will also take up covering the rest, being ready to magic missile a wraith. (will double move if needed, and quicken a mm to cast if needed)

*Don't play with that up there, get your asses out of the room, we obviously need the sword to handle that thing.*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 1- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Non-Permenancied Spells on Aztyr :

Shield, Duration 20 minutes (extended with Rod)
Barkskin, Duration 112 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:20 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Tuesday February 21st, 2012 4:29:00 PM

Resorting to bluntness because Brahmah isn't getting it and will soon be unconscious Malgant says, out loud," BRAHMAH, HAUL ASS DOWNSTAIRS. YOU ARE BIG AND HAVE TO SQUEEZE SO GET GOING. GO NOW. DO IT NOW. The rest of you too. I lost our source of intel on this. Its on me, I'll cover the back. go, go, go."
Malgant does as he says and prepares a spell for the undead dogging the retreat. He prepares a RANGED heal spell( close range rather than touch, prepared at 7th level with the Reach spell metamagic feat.) He will use it on any undead other than Mithrodar that comes out after the heroes.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 3 minutes
-Death Ward on Malgant Duration 3 minutes
-Protection From Evil on Jass Duration 2 minutes
-Weapon of Awe +2 damage Duration 2 minutes
-Barkskin +5 natural armor duration 111 minutes
-Heroism +2 morale to hit, skills and saves duration 191 minutes
-Darkvision duration 171 minutes
-Shield +4 shield AC Duration 9 minutes
-Reduce Person Duration 11 minutes ( +2 dex,-2 str,+1 attack,+1ac)
-Shield of Faith +4 deflection AC duration 17 minutes
-Wrathful Mantle +4 to saving throws Duration 17 minutes
-All channel energy uses expended
-2 hero points used

The Price of Self Sacrifice /DMAl  d20+18=23 ; 2d6=9 ; d6=2 ;
Tuesday February 21st, 2012 9:07:36 PM


Brahmah intends to continue covering the retreat. For now, however, he turns his attention to the lance, examining it for markings that might make it special. He finds none. He remains in a dangerous spot.

Jass continues to watch and to wait with burning Magic Missiles. He moves into a corner to make room for the incoming Taurs.

Aztyr easily clears the rest of the stairs in a few steps and is free of the confining walls. She also prepares an attack for any undead who might show.

Malgant urges Brahmah to go and readies a spell. Malgant knows that it will be a squeeze. His fellow minotaur will have difficulty getting through. He'll be at a severe disadvantage in last place. In addition to the reduced dexterity, he would be providing fleshy cover to his attackers through which is friends would be forced to fight to defend him. Brahmah would be alone.

With an evil laugh Mithrodar bursts from out of the Wall of Stone again. Again he strikes at the most readily available target ... Brahmah. (Brahmah, take hp Negative Energy Damage. Will save vs DC25 or suffer 2 CHA Drain.) Brahmah can feel something essential pulled from him, draining away.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One
Reference Map Floor Two

S5 is the stairs that return back down. S18 goes up further into the unknown.

Please list your Touch AC's.

Clock: 16 minutes since Entry

Mithrodar: Uninjured / CMD37
DW1: Near Undeath /Elevation Floor Level
DW2: Injured /Elevation Floor Level
DW3: Uninjured /Elevation Floor Level
DW4: Slightly Injured/Elevation 15ft up
DW5: Slightly Injured /Floor Level

Dread Wraiths are AC26

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+18=36 ; 2d4=3 ;
Tuesday February 21st, 2012 9:48:24 PM

Vauhwyt moves 70 ft to AT31 on the lower map and readies an Acid Arrow spell to cast if any undead should appear.

Acid Arrow ranged touch attack: hits AC36 for 3 damage.

Al, what's the icon at AY29 on the lower map for?

Brahmah 166/202hps, AC 29 +5 DEFENDER TOUCH AC 18 (down 2 CHARISMA, 5 left....)  d20+16=27 ;
Wednesday February 22nd, 2012 6:14:30 AM

(OOC: I hope it is realized that I only post once a day, as is standard in the Wold, though, I've been known to post more, as have others. Sorry if my schedule doesn't jive with you all. I work at a casino and could post on breaks, but choose not to.
Al, you either forgot or otherwise omitted the damage (I'm assuming 9, from the 2d6 you rolled is correct?) in your post. I receive another -2 on CHA, which is of course BAD!
And by the way, oops about the defender ability. I knew it only was used in combat and not as a defensive increase at anytime. Seriously, how OP would that be?!)

(Will save 27, SAVED! No CHA drain, but 9 damage... ouch!)

Looking very worn and wasted now, Brahmah looks at his friends, Jass and Malgant with an apologetic look and moves out and down stairs (As fast as corridors and his size will allow.). He thinks out loud to his friends that this lance has to go. "Have I mentioned that I hate this place yet?!"
--------------------------------------------------------------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic

Brahmah 166/202hps, AC 29 +5 DEFENDER TOUCH AC 18 (down 2 CHARISMA, 5 left....) 
Wednesday February 22nd, 2012 6:18:44 AM

(OOC: I supposed that I could have cast Call Lightning one of these last few rounds, but meh!)

The Price of Self Sacrifice /DMAl 
Wednesday February 22nd, 2012 8:57:12 AM


OoC to Vauywyt: The icon in AY29 is Malatrothe (the Hag)'s dead body. No real reason to keep it there. I'll remove it in the next map.

The Price of Self Sacrifice /DMAl 
Wednesday February 22nd, 2012 9:00:45 AM


OoC to Brahmah: Yes, the hp on that last touch was 9 negative energy damage. Sorry. Could have sworn I put that in.

Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin] 
Wednesday February 22nd, 2012 11:39:56 AM

Since a general retreat seems to be underway, Vorelle moves to the top of the stairs.

[Double move to AW-34]

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 167/159 
Wednesday February 22nd, 2012 1:46:46 PM

ooc: Jay, yeah, it's not the damage but the Ability Drain. Any Ability score that goes to zero means the PC is unconscious. Even a Charisma of 0. THAT is the real danger here!

.....................

Jass maintains his vigilance in the downstairs, half afraid that while ChainGuy is bound to the throne room, his Dread Wraith minions are not!

Actions....
Perception: 38
Move to AP,29
Ready Disintegrate spell Touch AC 31 Dam 126 Fort DC 25 for 15 (further half off for incorporal)

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
False Life: 17 hours: +16 Temp Hit Points
Shield Extended: 20/34 minutes; +4 AC
Prot v Evil (From Malgant) 156/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 36 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 156/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 170/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
[b]True Seeing on Vorelle; 17/17minutes (14 minutes in)

Active Effects:
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 0
}

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Wednesday February 22nd, 2012 5:46:01 PM

OOC
Short post, I am already late for a wake.

IC
Malgant lets the others past him and follows them down the stairs.
(too far to move to ready a spell so I hope they stay put)

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 3 minutes
-Death Ward on Malgant Duration 3 minutes
-Protection From Evil on Jass Duration 2 minutes
-Weapon of Awe +2 damage Duration 2 minutes
-Barkskin +5 natural armor duration 111 minutes
-Heroism +2 morale to hit, skills and saves duration 191 minutes
-Darkvision duration 171 minutes
-Shield +4 shield AC Duration 9 minutes
-Reduce Person Duration 11 minutes ( +2 dex,-2 str,+1 attack,+1ac)
-Shield of Faith +4 deflection AC duration 17 minutes
-Wrathful Mantle +4 to saving throws Duration 17 minutes
-All channel energy uses expended
-2 hero points used


Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Wednesday February 22nd, 2012 6:30:46 PM

Aztyr again prepares a spell to cast if one of the wraiths should appear, this time it'll be a scorching ray, with ectoplasmic metamagic attached to it (making it 3rd level)

*Stop playing and get out of there, you're hurt enough already.*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 1- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Non-Permenancied Spells on Aztyr :

Shield, Duration 20 minutes (extended with Rod)
Barkskin, Duration 112 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:20 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Back Downstairs /DMAl 
Wednesday February 22nd, 2012 7:11:45 PM


Vauhwyt moves quickly, not stopping until she reaches the bottom of the stairs. (Vauhwyt, please be aware of when you're flying and when you're using ground movement. Last I recall, you were flying. I don't think you have 70ft of Movement while flying.)

Brahmah manages to hang onto the good humor that he has left, and he presses through the doorway to put as much distance as he can between himself and another attack.

Vorelle follows the general withdraw.

Both Jass and Aztyr maintain their vigilance, holding the room for the return of their friends while Malgant follows the rest down the stairs.

There is no pursuit. After the encounter above, Scarwall settles into an eerie silence. A silence of the tomb. A silence of the dead. Back on the first floor again, the heroes from Blackbird Lake are once again faced with a choice of directions. There are two unexplored doors in the room in which they now stand. To the west, through the double doors and into the long north/south hall in which they had faced the ghostly jesters, there are also two unexplored doors to the east. And there are the double doors in the western wall that must necessarily, if the normal rules of engineering and architecture apply here, lead to the courtyard.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

Clock: 16 minutes and some since Entry

Brahmah 166/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18 (down 2 CHARISMA, 5 left....) 
Thursday February 23rd, 2012 3:47:32 AM

Throwing the lance to, rather than at, someone else, the minotaur slumps to the wall and looks at his friends. "Undead. Love em or hate em, their nasty things! But at least it wasn't a lich. The magic is disgusting. And mummies hit like a summoned runaway bulette! Haven't dealt with wraiths much. I'm exhausted!" His dark, more sunken features, twist into a smile. "I suppose we'll eventually have to return this way." It was more a statement than a question. "By the way, I'm NOT carrying that anymore today. It's bringing me bad luck." He points to the discarded lance.
--------------------------------------------------------------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 167/159 
Thursday February 23rd, 2012 11:05:53 AM

Jass sighs with relief as ALL of his friends come down the stairs alive. Well, Brahmah's personality is even more caustic than usual, but that's just because of the close-run fight, right?

"Let's look on the bright side", he speaks hollowly into the silence, "once we gain the sword, we know where to go to break the chains." His small attempt at humor doesn't even make the sorcerer smile, but it does give him an idea.

"Look, there are four guardians, right? And we killed one, one is in the courtyard, one in the tower, and one probably in the crypt of this place. The courtyard has to be right through those doors where the jesters were standing. Then, I cast a Mass Fly spell for all of us to bypass the stronghold monsters and break into the top of the tower. That is 3 of 4 guardians done right there!"

As usual, though Jass is rather free with advice, he lets people with more of a sense of responsibility to make the actual decisions.

Actions....

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
False Life: 17 hours: +16 Temp Hit Points
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
[b]True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 0
}

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday February 23rd, 2012 11:39:27 AM

*Mal, save your strength and your spells, I'll take care of Brahmah, that is if he trusts me to.....
Since I'm not really a holy person, but I do believe in Alemi, and I'm sure I'll be offered guidance to fix up one of my friends.*

With that said, Aztyr heads over to Brahmah and after a short prayer to Alemi she begins to cast a spell.....
(cast limited wish and emulating Restoration)
With the power accumulated in her hands, she touches Brahmah and uses her belief in Alemi and lets the spell flow from her, into Brahmah and then fill him with her belief and positive energy, pushing the effects of the wraiths out of his weakened form.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 2- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Non-Permenancied Spells on Aztyr :

Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Thursday February 23rd, 2012 4:37:10 PM

" I wish they had been Liches. Liches are too full of themselves to see danger coming until it stands on their chest and beats them to death. Besides, liches aren't martially trained enough in most cases to fight like the disciplined team of opportunists those those Dread Wraiths were fighting as. Gods, how I wish Val were here." Malgant stops short, not meaning to have said the last bit out loud. It had been weeks since he thought of the elven woman, almost like he had forgotten her, but the pain is still right there apparently." She knew more about undead and how to kill them. Speaking of which, nice work Vorelle. If both your weapons had been ghost touch you would have killed one of them yourself, no questions asked. As for our future, I think Jass is mostly right. Lets hit the courtyard now and finish off that guardian. Then I think the dungeons. Then the tower and from that last guardian we sever the chains. Catch your breath and then into the courtyard. Alright?"

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 2 minutes
-Death Ward on Malgant Duration 2 minutes
-Protection From Evil on Jass Duration 1 minute
-Weapon of Awe +2 damage Duration 1 minute
-Barkskin +5 natural armor duration 119 minutes
-Heroism +2 morale to hit, skills and saves duration 190 minutes
-Darkvision duration 170 minutes
-Shield +4 shield AC Duration 8 minutes
-Reduce Person Duration 10 minutes ( +2 dex,-2 str,+1 attack,+1ac)
-Shield of Faith +4 deflection AC duration 16 minutes
-Wrathful Mantle +4 to saving throws Duration 16 minutes
-All channel energy uses expended
-2 hero points used

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Thursday February 23rd, 2012 6:14:59 PM

Vauhwyt lands and agrees that the courtyard is next. She uses her sense spirit ability to maybe get some advance idea of the lay of the land (and its occupants).

She wonders what use insane souls might be to them. They have a few in jars. Could they be weapons? Could they be worn somehow to mask the living -- that is, us? Vauhwyt ponders whether her ghost touch ability would suffice to let her reach into a jar, pick up a soul, and physically tie it to herself with a length of rope say (since her rope becomes "ghost touch" rope by the fact that she is using it).

Or is it just too nuts to think about wearing crazed souls strapped to one's body? They might serve as armor of sorts against dread wight touch attacks?

She thinks all this to her friends and wonders if "outside the box" thinking like this is just too insane.

Any other ideas for how to use a crazed soul?

The Courtyard /DMAl  d20+27=45 ;
Thursday February 23rd, 2012 9:05:03 PM


Aztyr makes use of some precious magic to restore Brahmah. When they return to deal with Mithrodar, the minotaur will now not face the prospect of being driven to unconsciousness with a single lucky blow.

Jass and Malgant both had ideas as to how to proceed. Both ideas, however, involve entering the courtyard first.

Vauhwyt agrees with Jass and Malgant. After crossing the room in which they had fought the jester ghosts and opening the double doors into the courtyard, she extends her senses forward. The floor and walls, as with the rest of Scarwall, seem to contain the spirits of the undead. As such, it is normal, and beyond that, Vauhwyt detects nothing unusual.

Vauhwyt also contemplates using the souls in Malatrothe's jars. With a look around at her companions, however, she realizes that no one has brought it down with them. Despite Malgant's request that someone grab the net bag, no one did. It is still just inside the threshold of the great hall, well within striking distance of Mithrodar. Besides, one would have to be a little mad one's self to bind one's self to a mad spirit.

The courtyard runs north-south. The opposite wall looks to be some 40 feet away. A wide, stone-rimmed well stands at the western end, though the stone lip is crumbling and has collapsed in places. To the west, across the courtyard, double stairs rise to a platform fifteen feet above the courtyard. Atop it, a black double door provides entry to another section of Scarwall. From inside the courtyard the heroes from Blackbird Lake can see that a third floor rises above the second, though the third floor seems much smaller and composed of what might be islands of turrets connected by open battlements. Hanging low above the highest tower an angry darkness swirls where the sky would otherwise be.

Bent, rusted, and in some cases partially broken spikes protrude from the walls of the courtyard, and here and there, holes in the hard-packed soil hint at long-missing structures or poles that once stood within. Double doors to the north stand open, creaking on their hinges, as if left open by someone leaving in a hurry.

All is quiet, deep and dark.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

Clock: 16 minutes and some since Entry

The Courtyard /DMAl 
Friday February 24th, 2012 8:21:12 AM


OoC: BTW, I took the liberty of assuming that you'd want to open the door to the courtyard. If you have any objections, please state them. We will then go under the assumption that you did not for now.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 167/159  d20+18=19 ;
Friday February 24th, 2012 1:12:55 PM

Jass casts a small spell, preparing for the battle he is certain will happen in the courtyard. "When you first flush out the big guy, I've got a Polar Ray I'd like to try on him", Jass communicates through the Telepathic Bond.

The sorcerer keeps his eyes and ears alert, but allows at least one other person to precede him through the door before stepping out and taking a defensive position off to one side.

Actions....
Cast: True Strike: +20 to hit on next attack
Move to AI,38
Perception: 19

Active Spells:
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
False Life: 17 hours: +16 Temp Hit Points
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:[/spoiler]
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 0 [/spoiler]

Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin]  d20+26=45 ;
Friday February 24th, 2012 3:57:01 PM

Vorelle blushes at Malgant's praise. "Thanks," she murmurs. Then, more audibly, she adds, "I wish Val were here, too."

She moves to support her companions as they approach the courtyard, keeping an eye and ear out for trouble. [Perception 45]

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Friday February 24th, 2012 4:17:17 PM

" I plan to release those souls to Gargul's realm once we leave here. Perhaps they can find peace there after the torment they found here. We will need to face Mithrodar eventually, so I saw no reason to keep carrying them around. You probably could have left the lance there too Brahmah, since thet is where this will all culminate when we destroy those chains. Now, where in the courtyard would one find a kennel?"

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 2 minutes
-Death Ward on Malgant Duration 2 minutes
-Protection From Evil on Jass Duration 1 minute
-Weapon of Awe +2 damage Duration 1 minute
-Barkskin +5 natural armor duration 119 minutes
-Heroism +2 morale to hit, skills and saves duration 190 minutes
-Darkvision duration 170 minutes
-Shield +4 shield AC Duration 8 minutes
-Reduce Person Duration 10 minutes ( +2 dex,-2 str,+1 attack,+1ac)
-Shield of Faith +4 deflection AC duration 16 minutes
-Wrathful Mantle +4 to saving throws Duration 16 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 274 minutes (4:50max)
-All channel energy uses expended
-2 hero points used


Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Friday February 24th, 2012 5:33:35 PM

Is there a ceiling to the courtyard? Once out in it, Vauhwyt is inclined to fly up a good 100 ft at least just to be a looky-loo. In fact, count that for her action this turn. If we are round by round, then it's 60 feet straight up on a double move at 60 ft, right?

Gotta up[date my sanity info. That's tough because I'm INSANE!

The Courtyard /DMAl 
Friday February 24th, 2012 5:39:49 PM


OoC: Please note the Flying Rules, Vauhwyt. Flying Straight up is now a DC20 Fly check.

Extra Info: There is no ceiling within the 60ft range of your Darkvision. You do, however, as in the description of the DM post, see an angry swirling darkness above the tops of the 3rd floor towers. Does that give you a good enough description to inform your actions?

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Friday February 24th, 2012 7:06:54 PM

Thx! I'll fly zig-zaggy up to as high as the third floor but not to the clouds.

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Saturday February 25th, 2012 11:04:06 AM

OOC
Pssst Cayzle,
What I think he was driving at mostly was....
And your fly check is....

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Saturday February 25th, 2012 7:19:39 PM

OOC: fly check? mine's zipped... how about yours?

Brahmah 166/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18  d20+25=30 ; d20+36=51 ;
Sunday February 26th, 2012 4:39:54 AM

A pleasant feeling flows over Brahmah as what little charisma he had returns.

(I assume the courtyard is outdoors? What would the group think about Brahmah taking time to cast Commune with Nature? I really have no idea what might come of it, But is it worth the shot? If it is completely mutual among the party, Brahmah will cast it, otherwise) the Commune spell is not used,

Perception (if this is Urban or Underground, Al, please add +2 as appropriate for his Favored Terrain) (30 on general Perception, please +2 if dealing with undead,, centaurs, magical beasts or humans)

Survival (51 to track - see bonuses above versus favored enemies where appropriate)

And if time permits, he will take a move plus a free action to retrieve his Frost chain from a tunic pocket and will fasten it to his kukri. (will add a measly +1d6 to damage, but given the previous combat, I think it might do a bit of good.)
--------------------------------------------------------------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Sunday February 26th, 2012 12:38:47 PM

OOC
Last I checked, undead were partially or fully cold resistant...just saying.
Polar ray and the frost chain may not help. However, some of us speculated on a hell hound or some such in the kennel, so it might work out great.

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Sunday February 26th, 2012 12:47:06 PM

OOC
I just rechecked.
Never mind what I said, cold affects them just like anyone else, though only half damage to the incorporeal undead since it is physical damage.
BTW, looking at the incorporeal header, to attack from the floor I believe it said the targets get cover unless the creature leaves the surface to attack.

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