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Into the Darkness


DM Kathy 
Monday February 6th, 2012 11:48:59 PM

Emrys casts a light, and you can see the chamber clearly.

It looks to be a natural cavern, rough-hewn out of some dark rock. The floor is mostly level, with a layer of dry earth over the stone. To your left, a largish passageway leads away into the darkness. It looks to be wide enough that two of you could walk side by side. If you chose.

There are no other passages, and, other than the lift, no other way out of the chamber.

[OOC: Yes, Grell can belatedly say what he bought up above.]

Grell  d20+1=21 ;
Monday February 6th, 2012 11:59:15 PM

Grell rolls his eyes at his sister, but shoulders her pack none the less. "You know, Wilma, you really need to start exercising more...Father would be disappointed..." Grell rubs the straps on his own backpack, thinking about the signal whistle, lantern oil and crow bar that he picked up in town. He would have liked to have picked up a mirror too, but he didn't see any (where *are* mirrors in the PHB??) He looks around, trying to see if he can spot anything moving or of interest (Perception-natural 20...whoohoo!!). His sword is at the ready as he moves in behind Vaniime, knowing that she is far more quailfied to scout for the group. He nods his thanks at Emrys when he turns on the lights.

(Kent - mirror is core equipment: mirror, steel 10 gp)

Wilma AC16/12/14; HP20/20 
Tuesday February 7th, 2012 4:31:45 AM

"Thank you, Emrys!" Wilma expressed her gratitude for the bard's magic illumination with a nod and a smile, looking around her at the passageway revealed. "And thank you, too, Little Brother," she added, patting Grell on one shoulder, "I think you're right about the exercise--my stamina seems to be just fine, but I need to build up some bulk...I have all the strength of a week-old kitten..."

Grell knew that tone of voice--Wilma was agreeable and pleasant, meaning that his comment had doubtless gone in one of her ears and out the other.

"Okay...who's going first into the shadowy realms of the unknown...?" the redhead asked, waving one hand at the opening and looking around. "I seem to recall my Mama and Papa saying something about establishing a 'marching order' or the like...?"

Vaniime AC 18/14/14, HP: 15/15 
Tuesday February 7th, 2012 7:15:46 PM

I guess I can go first. particularly if you all stay a bit behind me with the light, that way perhaps I can use my low light vision to our advantage. Though If I yell, scream or call, you all you had best hurry.

Perhaps Grell then Wilma with Emrys and Faast at the rear?

Emrys ac14, hp14  d20+10=11 ; d20+8=13 ;
Tuesday February 7th, 2012 11:38:58 PM

"You're welcome. I'm right behind you ... all the way!" He then chants a few more words of power, " singan sow, singan sieve." His eyes begin to sparkle. He then magically observes the corridor, thirty paces away, as it he were standing there.

(cast o-level spell, Sift. Can examine the details of an area at range, 10-ft cube, 30 feet away. Perception check 11 ... i suck!)

Emrys takes a pinch of the dirt from the floor and examines it closely. He looks to see if it's soil foreign to a deep cavern, like if it were top soil. He looks for the particulate matter that has been leeched from groundwater. He tries to determine if the soil was brought down to cover a trap or any other hazard.

(Knowledge Dungeoneering: 13. Knowledge Nature: 20, used bard's loremaster ability to Take10 in place of a normal knowledge skill roll as a standard action.)



DM Kathy 
Wednesday February 8th, 2012 1:13:51 AM

Emrys takes a look at the soil. You know that the Maw is different for every adventuring party that enters it, so the real difficulty is figuring out what "native" means in a place where everything changes constantly. The soil seems quite ordinary, and does not appear to be hiding anything.

Meanwhile, Grell agrees to carry his sister's gear, while Wilma and Vaniime begin to work out a marching order. Your adventuring parents have often mentioned the necessity of placing the group strategically, and of course Professor Goodnight has stressed it as well.

You sort yourselves into a likely formation [I'll assume you're going with Vaniime's suggestion unless I hear otherwise], and begin making your way down the passage. The walls are rough-hewn dark stone, like the chamber you just left. The dirt underfoot is dry, also like that of the chamber. The only sound you ear is the sound of your own progress, echoing back from the passage walls. It sounds loud.

After several minutes of steady marching, the passage begins to angle downward. The dry soil becomes rocky, then turns to scree that has a tendency to slide out from underfoot. The passage gets steeper still, and the scree becomes even trickier to manage.

After about a half hour, Vaniime, at the front of the group, comes to an abrupt halt. Clustering forward, you can all see what she sees--the passage is no longer sloping downward. Now there is a steep escarpment--a cliff really--dropping away in front of your feet. The good news, you suppose, is that it's far too steep for the scree to stay on it; it's pretty much bare stone. The bad news, of course, is that it's really steep.

Peering down, you think you can see the place where the passage continues, at the bottom of the escarpment. Clearly, you need to find some way to get down.

Emrys ac14, hp14 
Wednesday February 8th, 2012 9:59:09 PM

"Well ... I can only evoke one light at a time. Maybe I should employ my lantern as well," suggests the bard. Emrys pulls out his bulls-eye lantern and his flint. The sparks ignite the oil in the lamp and he opens the apertures wide open.

Emrys then takes a loose stone from the cavern floor and casts the same light spell upon it, "Radiata!" The earlier light blinks out of existence and the stone now glows like a torch. "We might as well see where we are going." He passes the stone forward to Vaniime for her to drop over the edge.

Grell AC21/13/18, HP24/24  d20+1=12 ;
Wednesday February 8th, 2012 10:21:12 PM

Grell looks down, trying to get an idea of how far down the slope goes. He turns back to Wilma. "I don't like this. Looks like just the kind of place for one of us to get to the bottom only to have a monster waiting to gobble us up." He smiles when Emrys passes the lit stone to Vaniime. "Excellent idea!!" When she tosses it down, he listens to try and figure out how far down it is to the landing (Perception=12).

Grell fishes around in his pack and pulls out a length of rope and a small package. He undoes the clasp and rolls out the cloth to reveal a climber's kit. "Got this at a Yuletide celebration. Looks like it's gonna come in handy. Just let me know when you want me to climb down there..." The warrior is in no hurry to climb down...he'd rather wait for a little while to see what might come lurking out of the shadows.



DM Kathy 
Thursday February 9th, 2012 12:37:37 AM

Emrys casts a light on a piece of stone and tosses it to the ground below. You estimate the cliff to be about 40 feet high. With the aid of the light spell, you can clearly see the bottom--a stretch of solid rock looking like a stone river between your cliff and the steep passage wall opposite. You see a few loose rocks, but no loose monsters.

Grell pulls out his climbing kit. Looking around, you see any number of likely-looking rock projections where a rope could be securely tied for a descent.

Wilma AC16/12/14; HP20/20 
Thursday February 9th, 2012 6:52:07 PM

"Hmmm..." Wilma considered the obstacle in front of them. "...The bottom seems to be well-lit now, Grell...would it be best if you went first and then helped us as we follow you down..? I think yours is the only climbing gear we have--I know that I didn't think to get anything like that in the store before we got here. If yours is the only gear, then we'll have to go down one at a time..."

Vaniime AC 18/14/14, HP: 15/15 
Thursday February 9th, 2012 8:08:56 PM

Van looks over the edge and then listes to Wilma and grell and then chimes in. Well I have rope and a grappling hook if we want to use that and have two of us go down together and then the other two cam follow one at a time after releasing the grappling hook and rope to fall down to uss for later use.



Emrys ac14, hp14  d20+8=9 ; d20+8=28 ;
Thursday February 9th, 2012 11:34:16 PM

"That sounds like a fine idea, Vaniime. However, I fear being a liability to this fellowship. When it comes to the skill of climbing, I lack the brawn and grace required for negotiating the descent with much proficiency." Emrys regrets not 'borrowing' his father's Ring of Featherfall when last he visited Culverheart.

The bard chants the same words of power that he had earlier, "singan sow, singan sieve." His eyes flash and he instantly observes at 10ft square section of the cliff wall from 30-ft away and employs his powers of observation and his knowledge of spelunking to find proper hand and footholds that could help with the climb down.

(Cast Sift. Perception 9, i suck again! Knowledge (Dungeoneering [spelunking]): 28, natural 20.)

DM Kathy 
Friday February 10th, 2012 12:57:57 AM

Wilma volunteers her brother to go first. Vaniime also volunteers some gear, and suggests that the group go down two at a time--forgetting, perhaps, that there are five of you. [F'aast is still with your group, as far as I know; Jerry has been sick so he hasn't been posting.]

Emrys takes a moment to study the terrain. He quickly deduces that free-climbing down to the bottom would be a challenge, although do-able to an experienced climber. However, there are plenty of places to secure a sturdy rope, and if that were done, the climb would be easy enough even for him.

Below you, the bottom of the cliff continues to be monster-free.

Vaniime AC 18/14/14, HP: 15/15 
Saturday February 11th, 2012 8:52:44 AM

Well Emrys, why don't we lower you down on one rope as Grell climbs down then, Wilma and Faast can go down together next and then I will come down last bringing the ropes with me.

Emrys ac14, hp14  d20-2=17 ; d3=1 ; d20-2=7 ; d20-2=4 ; d20-2=16 ; d20-2=16 ; d20-2=1 ; d20-2=15 ; d20-2=8 ;
Sunday February 12th, 2012 11:19:00 PM

"I saw plenty of good footholds on the side of the cliff wall. With the help of a rope, I don't believe the climb to be too difficult." With a quick glance down the side, "though it's still proper to be cautious."

After a rope is thrown down and the first two climbers are chosen, Emrys waits his turn and tries his best not to break his neck.

(Climb checks: 17, 7, 4, 16, 16, 1, 15, 8. The 1d3 was accident, buttons shifted as I was clicking them. I rolled 8 climb checks since I wasn't sure how many it took to get to the bottom.)

DM Kathy 
Monday February 13th, 2012 12:07:52 AM

[I'll give people a little longer to respond. Hopefully Jerry is feeling better and will be posting again soon.]

Grell AC21/13/18, HP24/24  d20+12=20 ; d20+12=16 ; d20+12=21 ; d20+12=27 ; d20+12=21 ; d20+12=13 ; d20+12=18 ; d20+12=28 ; d20+1=16 ;
Monday February 13th, 2012 11:08:26 PM

Suiting up with his climber's kit, Grell heads down the cliff. He finds the climb not particularly difficult. As he heads down, Grell is on the lookout for any potential dangers...monster or not. (Perception-16).

Climb checks 10, 16, 21, 27, 21, 13, 18, 28.

OOC: Sorry guys, the whole house has been down with the stomach bug. It was my turn to get it yesterday. :(

DM Kathy 
Monday February 13th, 2012 11:50:52 PM

Working together, you lower Emrys down on one of the ropes. The bard does pretty well, only slipping once. Next to him, Grell has a little trouble at the beginning, but is soon able to make his way down.

Wilma and F'aast are next to go; they cautiously make their way down safely. [I'm not going to hold up any more waiting for people; I assume Wilma and F'aast can take 10 and make a DC 5 Climb check.]

Finally, only Vaniime is left at the top of the cliff. She unties one of the ropes [right?] and lets it fall down to her friends. Then she begins making her way down.

[You have the option of leaving the rope and using it to climb down, which would be a DC 5; or you can drop this rope too and try to free climb, which would be a DC 20. Two checks are required to reach the bottom; if you fail by more than 5, you fall.]

Those of you at the bottom who can make a DC 10 Perception check notice that Highlight to display spoiler: { it is several degrees cooler here at the bottom of the cliff than it was up top.} Anyone making a DC 15 Perception check notices that Highlight to display spoiler: { while the air up above was dry, it is more humid down here; you can smell the damp.}. Anyone making a DC 20 Perception check Highlight to display spoiler: { can hear, faintly, the sound of flowing water. }.

Wilma AC16/12/14; HP20/20  d20=8 ; d20+8=24 ; d20=18 ;
Tuesday February 14th, 2012 3:14:12 PM

(OOC: Please accept my apologies for my unintended absence. I also neglected to make the second climb check in sequence--the first check is a total of 12; and the second is a total of 23; Wilma's Perception check was the roll that has +8 added to it.

The climb down was taxing but Wilma knew that taking her time and using the rope--as well as the able assistance of both Van and Grell--was the key to making the descent in a safe and (relatively) quick manner. As she stepped away from the ropes, the redheaded acolyte of Gargul shivered in the damp and chilly atmosphere that was on this level of the dungeon.

"Any of you guys hear something...?" she asked, squinting around her to get a better idea of the landscape now that the group was at the foot of the cliff.

Vaniime AC 18/14/14, HP: 15/15  d20+23=34 ; d20+3=22 ; d20+3=8 ; d20=9 ; d20=4 ; d20+10=24 ;
Tuesday February 14th, 2012 4:05:31 PM

Wanting to for go using rope altogether, Vanime remembers something her father told her about not letting ego make decisions for you, and decides to drop the one rope down to grell and to use her rope and grappling hook to climb down herself.

At first the climb with the rope is easier than she expected b][Climb DC 22[/b] but as she reaches further down the wall she somehow can not find any foot holds and has to rely solely on the rope and friction to keep her moving down the wall climb 8 (OOC: lol she would have fallen without the rope.)

As she reaches the bottom she gives her rope and hook a couple of really hard whips to try and release the hooks from their hold DC 9 & 4 but has no luck and leaves her rope hanging for their return trip.

Looking around she realizes that it is much cooler and damper down here and she thinks she can hear the sound of running water.perception DC 23

Yeah Wilma I think that sounds like running water. Ok all which way shall we head now?

Emrys ac14, hp14  d20+8=15 ;
Tuesday February 14th, 2012 10:53:13 PM

(perception 15)

"Well, I guess it's easy to assume we go that way."

Grell AC21/13/18, HP24/24 
Tuesday February 14th, 2012 11:04:11 PM

Grabbing a couple of torches out of his pack, Grell hands them to Vaniime and Wilma. Then he fills up his lantern with oil.

OOC: I'm going to assume that I can use my Perception check of 16.

"It's wetter. Why is it wetter?" Grell prepares to head out when the others are ready.

DM Kathy  2d6=9 ;
Tuesday February 14th, 2012 11:28:24 PM

Those of you at the bottom of the cliff realize that it is both cooler and damper down here. You discuss this as you wait for Vaniime to descend.

Vaniime decides that she doesn't want to free-climb down and instead uses one of the ropes. And when her feet slip, a little over halfway down, she is glad she did.

However, she realizes her troubles are just beginning. Even as she slips, she feels a sudden jerk on the rope. And then, the entire thing gives way!

Vaniime, make a DC 15 Reflex save or take 9 points of falling damage. You get a +4 circumstance bonus to the save because your Perception check alerted you in time.

Those of you at the bottom of the cliff see Vaniime's rope give way and come snaking down to the bottom of the cliff. The grappling hook, and the top part of the rope, are still on the cliff above.

Vaniime AC 18/14/14, HP: 15/15  d20+11=19 ;
Wednesday February 15th, 2012 6:54:43 AM

Almost two thirds down, Vanime feels something suddenly different about the tension of the rope and then suddenly she feels the sensation of weightlessness as she begins to fall. Somehow she manages to avoid hitting the cliff and even manages to hit the ground on the balls of her feet reflex dc 19letting the momentum throw her into a forward roll which came to a sudden stop, as she had forgotton that she was wearing her backpack. Slinding about another ten feet and rolling to her side she comes to a stop and lays there breathing and taking stock of herself.

Wilma AC16/12/14; HP20/20  d20+8=17 ;
Wednesday February 15th, 2012 8:37:03 AM

"Van!!!" Wilma cried, running toward her friend in order to check her over for any injury. "Are you hurt? Do you need any healing..?" After confirming that the spirit ranger is all in one piece, the cleric-in-training turned her attention towards the rope that had apparently come apart on its own, her canny sapphire eyes inspected the part of the line that had fallen to the dungeon floor with the party.

OOC: Wilma is making a Perception check to see if the rope simply broke--or if the damage to it is not natural. Her Perception check totals to 17.

Grell AC21/13/18, HP24/24  d20+1=5 ;
Wednesday February 15th, 2012 11:02:23 PM

Dropping his lantern, Grell sprints toward Van as he watches her fall. He breathlessly watches as he knows he is too far away to hope to catch her. His breath returns with an audible gasp as Van lands safely with cat like reflexes. How does she do that?! In a flash, Grell's sword is in hand and he searches about the room to see if he can find what might have caused Vaniime to fall. (Perception-5 DOH!) Grell shifts from foot to foot in anger as he mutters "I'm gonna make me some kitty chow outta whoever did this!"

DM Kathy 
Thursday February 16th, 2012 12:35:10 AM

Luckily, Vaniime reacts in time when the rope gives out on her, and she is able to land unharmed.

Grell responds to the crisis with a drawn sword and angry threats, but he sees nobody to threaten.

Wilma examines the rope, and realizes that the end has been cut. The rope didn't just break; somebody deliberately caused Vaniime to fall.

But who? And where are they now?

Wilma AC16/12/14; HP20/20 
Thursday February 16th, 2012 3:20:09 AM

"Hold still now..." Wilma admonished Van in the tone that doctor would take towards a fretful patient they were examining, "...that was quite a tumble you took there...I need to see if there is bleeding in your ears..." The young acolyte looked very, very closely into first one of Vaniime's ears and then the other, humming and nodding as though diagnosing a patient. In the midst of all this, however, Wilma takes the time to tell the spirit ranger in a barely whisper of Elven:

"Your rope's been cut...we have an unseen foe nearby..."

Vaniime AC 18/14/14, HP: 15/15 
Thursday February 16th, 2012 7:51:58 AM

Vanime nods as Wilma checks her over and whispers back.

"Yeah I know, I felt the rope being cut right before I started to fall."

As she gets up off the ground brushing herself off, she begins recoiling what's left of her rope (How much of the rope is missing?) and grumbles outloud, "That was a good grappling hook and now I am going to have to replace it."

As she hears Grell's muttering, she smiles and responds.

"Grell, I didn't know you cared?"

Emrys ac14, hp14 
Thursday February 16th, 2012 10:19:24 PM

Emrys hums a tune for an divination that allows a magical second sight. His eyes flash and he looks up at the end of the rope where it had been cut.

(Cast Detect Magic)

Grell AC21/13/18, HP24/24  d20+1=20 ;
Thursday February 16th, 2012 11:01:59 PM

Grell blushes at Vaniime's comment. "I.....errrrrr... no I don't care. I mean, I do care...just not like *that*. You're my team is all..." Though he tries to sound nonchalant, there is more than a hint of frantic back peddling to the warrior's comment.

Refocusing, the warrior continues to cast about, checking for anything out of the ordinary (Perception-20).

DM Kathy 
Friday February 17th, 2012 12:10:50 AM

Wilma warns Vaniime that the rope had been cut, but the nimble ranger already suspected as much. Vaniime finds that most of her rope is with her; only two or three feet has been cut off. And, as she notes, her grappling hook is still up there.

Grell vehemently denies any feelings for Vaniime other than that of a loyal adventuring comrade, but time will tell on that score. Meanwhile, he looks around, but sees nothing out of the ordinary.

Emrys does a quick spell to detect for magic. The end of the rope looks entirely mundane. Then, you think you see something out of the corner of your eye, but by the time you turn to focus on it, it isn't there anymore. If it was ever there at all. Perhaps it was your imagination?

You all look around a little more, but no further clues are forthcoming. The only passage out of this area leads away to your right, so it looks as though you'll need to either head in that direction, or try to figure how to get back up the cliff and back to your professors.

Vaniime AC 18/14/14, HP: 15/15 
Saturday February 18th, 2012 7:40:06 AM

Chuckling to herself as Grell chokes and sputters she finishes packing up the remains of her rope.

"All righty folks I guess it is that way we go." Same order?"

Grell AC21/13/18, HP24/24 
Sunday February 19th, 2012 10:40:40 PM

Gathering up his lamp and finishing filling it with oil, Grell nods. "Yes, that'll be fine". Adjusting his armor, Grell tries to compose himself. He finds himself blushing a little, and the damp cave seems a bit on the warm side. All of which leaves him feeling slightly befuddled. Lamp in one hand, sword in the other, the warrior readies himself to head off into the unknown.

Emrys ac14, hp14 
Sunday February 19th, 2012 11:08:08 PM

Emrys gathers up the glowing stone that they had dropped down from above. He can only guess what is to come next. "I can't help but feel we are being watched."

DM Kathy 
Monday February 20th, 2012 12:04:42 AM

You decide to press onward, and take up the same marching order you'd been using before.

Grell finds the cool passage a little too warm for his liking, but perhaps he'll become acclimated in time.

Emrys points out the likely possibility that you are being watched. Certainly someone, or something, cut that rope, and that person has yet to be identified. It's a creepy feeling.

You continue down the passage, which becomes increasingly cold and damp. It angles slightly downward. As you move, you begin to hear the sounds of running water, which soon grow loud enough to overwhelm the sounds of your passage.

After about 15 minutes, you emerge from the tunnel into a small underground cavern, split in half by a swift-flowing river. You can see that your passage continues on the other side of the river, but you need to find some way to get across.

Wilma AC16/12/14; HP20/20  d20+8=19 ;
Monday February 20th, 2012 7:07:23 AM

Wilma looked around her, trying to make sure she was keeping her senses especially sharp. (OOC: voluntary Perception check 19.)

"It would have been nice if we had that grappling hook...assuming we have an outcropping or the like to actually grapple..." she commented, trying to find some way of getting across the water. (OOC: how wide is the stream/river/current? Too wide to jump?)

Vaniime AC 18/14/14, HP: 15/15 
Monday February 20th, 2012 6:23:31 PM

Taking her rope back out, Van ties an iron spike to the end of the rope and and toosses it as far as she can while wrapping the other end around her hand (should leave about 45 feet). If it makes it all the way across, she pulls it back to the water's edge and slowly allows it to sink to the bottom drawing back the slack as she goes to try and determine how deep the water is.

DM Kathy 
Tuesday February 21st, 2012 12:33:40 AM

Wilma assesses the distance across the water. It looks to be about 15 feet. A really good jumper may be able to clear the distance, but it would by no means be a sure thing.

Vaniime tries to test the depth of the river by dragging a spike back across it. One of the first things you notice is that the current is very strong. Your iron spike is tugged pretty hard. It's difficult to gauge the depth, since the water is moving so swiftly, but you think it is 4-5 feet deep.

And you all remember the lessons learned from your adventuring parents, and Professor Goodnight, and other professors as well. No matter how well the armor is fitted and constructed--when it gets wet, it chafes like anything.

Grell AC21/13/18, HP24/24  d20+15=19 ;
Tuesday February 21st, 2012 12:49:17 AM

A sly grin finds it's way to Grell's mouth as he fishes around in his backpack and finally pulls out a grappling hook and his rope. "Oh, you mean, like this?" Grell ties the grappling hook to the rope and prepares to throw it to the other side...presuming everyone is ready for him to do so. (Throw=19)

Wilma AC16/12/14; HP20/20 
Tuesday February 21st, 2012 5:40:13 PM

"It looks like leaping across it is possible..." Wilma pointed out, but her voice definitely reflected her thoughts: as a cleric, strength was not her long suit, and she would clearly be at a disadvantage should this possibility come to pass. Then there was the obvious issue of the wisdom of wearing metal armor while either trying to jump or fording the current.

"Step One...take off metal armor...?" the redhead suggested tentatively. "Whether we leap or wade, removing the extra weight seems to be the wise thing to do. Then the next best thing is probably to have my show-off brother here go across first and help those of us who come after him with getting across..." Her eyes flickered over to where Fa'ast was silently standing, no doubt deep in monkish contemplation.

Vaniime AC 18/14/14, HP: 15/15 
Tuesday February 21st, 2012 7:52:50 PM

Wilma sound thinking to a point Grell should go first and then make sure the rope is firmly set, I will hold this end of the rope to aid the others across. Once the rope is fixed in place Grell then should be on guard with bow and sword at the ready as the others of you go across. I should go last with Grell holding the rope on that side to aid my crossing and to pull me in quickly is needed.

Emrys ac14, hp14  d20+8=18 ;
Tuesday February 21st, 2012 9:20:02 PM

"Thankfully all my armor is near weightless ... made of darkwood. I hope it promotes buoyancy as well ... if I am to fall in!" He takes his pack off his shoulder and sets it with the rest. Then Emrys has a rather simple and brilliant plan. He gingerly walks over to the waters edge and drops the dense stone, with his light spell, around the first six feet from the shore. "A stone of such brilliance should be sufficient at revealing the water's depth."

(Perception 18)

DM Kathy 
Wednesday February 22nd, 2012 12:41:40 AM

Grell, the man of action, takes out a grappling hook and tosses it across the river. He is able to get it to catch on an outcropping, and it seems pretty sturdy. However, the outcropping is less than a foot above water level. Using the rope by itself will probably entail getting wet.

Wilma, seeing the writing on the wall, begins removing her armor, while Vaniime suggests a strategy for getting across.

Emrys isn't worried about his armor, so he attempts to gauge the depth of the water with more accuracy. You think it's probably closer to 5 feet than 4 feet deep, which, given the current, is going to make it a challenge to get across.

You can probably make it with the rope, if you're willing to get wet. Otherwise, you'll need to get more creative.

Emrys ac14, hp14  d20+8=12 ; d20+8=22 ;
Wednesday February 22nd, 2012 11:37:26 PM

Emrys is open to any other suggestions. He doesn't cotton to getting in the water and wading across. He begins to look around for something that might be useful. He looks up at the ceiling. "Hmmm, I wonder if there is any spot on the ceiling a hook can grapple to. Maybe we could swing across!"

(Perception: 12. Knowledge [dungeoneering]: 22.)

DM Kathy 
Thursday February 23rd, 2012 12:37:28 AM

Emrys looks up toward the ceiling. It is pretty high just here, and your light does not reach all the way to the top. It's always possible there's some kind of ledge or projection up there, but more investigation will be needed.

Wilma AC14/12/14; HP20/20 
Thursday February 23rd, 2012 5:33:42 AM

Wilma folded her chain shirt and put it inside the empty sack she'd bought before descending into the Maw, then handed the sack to her brother to hold.

"It would have been nice if there was, Emrys," she answered the bard's question, "But we'd have to get up there to see--and if we could get up there to see, then we'd be able to go over the water without any other fuss." She sighed, pulling her blue school tunic down. "I feel naked without my armor..." Sighing again, the redhead turned to the others.

"Okay...who's going first...?"

Vaniime AC 18/14/14, HP: 15/15 
Thursday February 23rd, 2012 6:53:24 AM

Van Takes the loose end of the rope from Grell and finds a place where she can brace herself well.

"Grell you first. And guys stay on the upstream side of the rope."

DM Kathy 
Friday February 24th, 2012 12:44:54 AM

[I'm going to wait until more people post actions.]

Emrys ac14, hp14  d20+8=12 ;
Sunday February 26th, 2012 10:09:39 PM

He isnt sure what he is doing. There is no evidence or clues of anything that is helpful or that will allow avoidance of getting wet, other than making a 15-ft jump. There is nothing but a vast underground chamber divided by a perfectly etched 15-ft wide river which appears to swift to cross. The well-worn trail shows no evidence how the others have crossed the river. No detections of magic. No natural bridges. They can't even see the ceiling.

"Whatever we do, we better do it quick. First step in the water will surely bring upon us the wrath of whoever is currently watching us from the darkness!"

(Perception: 12. no idea what else to roll)


DM Kathy 
Monday February 27th, 2012 12:18:43 AM

Vaniime volunteers Grell to go first, so he is the first to enter the water. F'aast goes next, followed by Wilma, Emrys, and lastly Vaniime.

And much to your surprise....there are no surprises. Oh, the water is cold. Really, really cold--and the current is swift, but you were more or less expecting that. Your footing is solid enough, and the water never goes over your head, although it comes close in a couple of places.

You emerge on the far bank, dripping and shivering, but triumphant. You made it across the river.

Vaniime AC 18/14/14, HP: 15/15 
Monday February 27th, 2012 7:17:43 PM

Quickly drying off and putting her armor back on, Vanime reoils her rope and packs it back in her pack, ready to take the lead again.

Emrys ac14, hp14 
Monday February 27th, 2012 8:39:33 PM

Shivering from the cold water, Emrys begins to hum a whimsical tune. As he passes his hand over his body, the water begins to roll off of him and his clothes immediately begin to dry.

(Casting Prestidigitation. Lasts for an hour.)

Grell AC21/13/18, HP24/24 
Monday February 27th, 2012 11:01:29 PM

Using his blanket, the buff warrior dries himself off and puts his armor back on. Ugh...why does it have to chaff so...Professor Goodnight wasn't kidding! He looks over at Emrys. "Show off." he mutters as his damp hair drips into his eyes. He looks over at Van and Wilma "Well, what do you think...should we head down that way?"

DM Kathy 
Tuesday February 28th, 2012 12:22:29 AM

You dry yourselves off as best you can, and continue down the passage. Gradually, the sounds of the river fade, and you begin to hear something else. It sounds like....voices.


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