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Vents His Killing Breath


Belshallam - Round 1 /DMAl  18d8=77 ; d4=3 ;
Sunday February 26th, 2012 8:57:38 PM


Jass prepares a special surprise for whatever our heroes might find in the Courtyard. He gazes out into the gloom, and sees nothing unusual. Still, he waits for one other to go first.

Vorelle will not be the one. She also prefers a second place supporting position. Her eyes are keener, though, than Jass'. She, with the aid of the True Vision, is the only one to see its coming.

Malgant expresses his intent to free the souls trapped in Malatrothe's jars. He harkens back to Kleestad's verse and wonders at the reference to the kennel. He, however, makes no overt move into the courtyard.

It is Vauhwyt who is first through the door. She enters the courtyard with the intention of flying to the upper reaches of the castle. Jass follows, stepping to one side. When Vorelle moves in to cover, she sees it.

Brahmah follows, his attention is to the ground. He considers a Commune with Nature spell, wondering whether he is now actually outside. Logically, a courtyard would be outside. But he gets the oddest feeling that he is actually underground. The tracks are plain to his highly trained eyes. The tracks are big. They're made by a clawed creature. That is all that he gets before it happens.

It comes in absolute silence. Even Vorelle, who, through the gift of the True Seeing spell sees it glide on dark wings from above and land upon the stairs and platform across the courtyard. Vorelle's senses are the keenest of the group, and yet she hears nothing from the dragon. The dragon is black, matte black as the night. It opens its mouth and black death spews forth engulfing all of he heroes from Blackbird Lake. (Everyone, Take 77hp Negative Energy damage from this Breath Weapon. Reflex vs DC31 for half. Death Ward applies, you lucky few. Everyone is flat-footed except for Vorelle. That means no Dex to Reflex.)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

Lest you have any doubt ...

We're in COMBAT ROUNDS again

Belshallam: Uninjured (size Huge)

Clock: 16 minutes and some since Entry

Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin]  d20+23=35 ; d20+27=29 ; d20+27=42 ; d20+22=30 ; d20+17=35 ; d20+12=32 ; d8+13=18 ; d8+13=20 ; d8+13=17 ; d8+13=17 ; d20+12=23 ; d8+13=19 ; d8+13=17 ; d8+13=20 ;
Sunday February 26th, 2012 10:08:15 PM

Just in time, Vorelle flattens herself against the building, avoiding the dragon's blast of negative energy [Reflex save 35, Evasion]

Then she steps forward and begins returning fire.

[5-foot shift to AI-39. Hit AC 29 for 18 damage; hit AC 42 for 20 damage; hit AC 30 for 17 damage; hit AC 35 for 17 damage; hit AC 32 (Critical threat; confirmed to AC 23) for 19 damage (56 if it's a critical hit).]

[+1 Seeking composite longbow (+5 with Greater Magic Weapon), mundane arrows. Attack and damage rolls include Point-Blank shot, and assume the critter's creature type is "dragon" and not "undead." If it is undead, I'll need to re-calculate everything.]

Belshallam /DMAl 
Monday February 27th, 2012 6:27:40 AM


OoC: If you read the post before now, please read the end again. I added a little bit to the end. It is in bold.

And To Vorelle: Type is Dragon.

And I have a meeting at 5PM PST today, so post time will be somewhere around 4:30 today, Monday, Feb 27.

Brahmah 166/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18  d20+15=26 ; d20+15=28 ; d20+37=47 ;
Monday February 27th, 2012 8:04:58 AM

(Failed my save on both my original save and Hero point save, but all is not lost! I only take HALF damage from failed reflex saves! Thanks ranger Improved Evasion! Unless of course Brahmah is part of the Death Ward, in which case, I apologize for missing it. I THINK? I was graced with the spell, but I can't be sure. I would however like to ask, the spell reads like if you save, you are immune to the damage. Am I wrong? As a part of the spell are you immune instead? If the +4 from the spell is added, he would save via the Hero Point in any case. Sigh, between work, my Shadowrun game Fridays and Pathfinder, my gaming chops are shot!)

Brahmah attempts to dodge?
In any case, he activates his chameleon power ring and if he is underground, and he hopes now that he is, he uses his heightened ranger skills to Hide in Plain Sight and Camouflage to make distance between him and group
"Scatter!" He thinks to the group.
(Stealth check, 47 if underground, 45 if not)
He uses a move action to bolt away and a move to retrieve a potion from his pack. "I have a plan. We need to circle it as much as possible. Move around the perimeter of the courtyard. Let it see you are doing so. Let it think it split us. Then we move in. I'm going toward the fountain." He makes for the south east corn, between the wall and the fountain. Without the lance, he is far more free to move and such.
--------------------------------------------------------------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Belshallam /DMAl 
Monday February 27th, 2012 8:43:10 AM


OoC to Answer Brahmah: In accordance with the Death Ward spell, recipients are immune to Negative Energy effects such as channeled negative energy. I consider the dragon's breath weapon in this instance to be such a Negative Energy effect.

However, Brahmah does not have Death Ward. I believe that only Malgant and Vauhwyt have the spell at present. And, even if it was cast on Brahmah at one time, if you don't list it under your effects, it is *NOT* present for the round in question. If you can point to the post in which the spell was cast, you may add it for future rounds. But, for the round that has already been played, you must stick with the results. I've said this several times before, BTW, but it is personal rule that is unusual enough that it bears repeating. Thank you for presenting me with the opportunity.

Oh, and BTW, yup, that Improved Evasion is nice. Only half damage on a fail.

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Monday February 27th, 2012 8:59:48 AM


OOC: Kindly DM Al, I take it that Vauhwyt, protected by the Death Ward, needs to make no save? But I'm wondering if that is also the case for poor Mookie? Mookie is in his pouch, and the pouch is entirely protected by the Death Ward, since it is V's possession, so maybe the breath has no line of effect to Mookie?

Turn to follow later today.

DM Sanity Info

NOTE -4 Dex not logged anywhere in header or PC sheet. I intend to simply apply a -2 on all dex-based checks. Partly Mitigated by the +2 Dex of the Reduce Person spell. Reduce also brings Str14 to 12.

NOTE: Mookie = -2 Con

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 28 min)
Extended Heroism (6 hrs, 28 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 48 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (188 minutes)
Expeditious Retreat (10 minutes)
Jump (10 minutes)
Fluid Form (9 minutes)
Barkskin (1 hr, 53 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (11 minutes)
Taur's Try (5 minutes)

Spells cast on Mookie:
Heroism (3 hrs, 8 min)
Permanent Telepathy
Fluid Form (10 minutes left of 20)
Barkskin (1 hr, 55 min)
Mage Armor (53 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 13 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 48 min)
Reduce Person on Mal (11 minutes)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 3 of 5.
Dex Points Lost: 4, but currently +2 dex, -2 str due to reduce.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 5 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Belshallam /DMAl 
Monday February 27th, 2012 9:21:38 AM


OoC to Vauhwyt: Yes, I will consider that with the pouch closed, there is no Line of Effect to Mookie. He is unaffected by the Breath Weapon. The Death Ward spell, however, is only effective on Vauhwyt. It does not confer to her possessions. It is the pouch and the lack of Line of Effect that excludes Mookie from the Breath Weapon. It is not the Death Ward spell.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 82/159  d20+13=25 ;
Monday February 27th, 2012 11:51:50 AM

OOC: Aztyr wouldn't have seen the dragon land with her darkvision/see invisible spells in effect? because she would have taken cover and alerted the others if she did.)

IC:

Aztyr fails to avoid the breath weapon, which is no suprise to her, she's never been the most agile of Liontaurs.
She does decide to do something about this though.... She casts her powerful spell yet again, this time molding it into protection against this negative energy. (cast limited wish = emulate death ward)
She also moves to 42,43/AL,AM, trying to put a wall between her and it.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 2- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Non-Permenancied Spells on Aztyr :

Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Belshallam /DMAl 
Monday February 27th, 2012 12:18:34 PM


OoC to Aztyr: Nope. Neither Darkvision nor See Invisible would have been/are effective in this case.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+12=31 ; d20+33=45 ; 17d6=59 ; d20+21=22 ;
Monday February 27th, 2012 4:47:03 PM

Jass dodges, but it is not a spell but a breath weapon, and it is only Malgant's spell that gives the sorcerer that little extra protection to avoid some of the blow! Still, it burns away his False Life spell and then some!

Taking aim, Jass brings his magics to bear on the ebony dragon, a blue-white beam of light starting at his finger and flying directly at the monster!

Jass then tries to get more room from the door in order to make a harder target.

Actions....
Reflex 29 +2 Prov evil = 31 wow! Jass made it!
Polar Ray: (with True Strike +20 to hit, no miss chance for concealment) Touch AC 45 Damage 59 (no save) Boy, direct damage spells are complete bat guano! 22 Spell Penetration if needed
Move to AI,32

Active Spells:
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 0
}

AC 42(touch 35),CMD 48, 193/211 hp Malgant Winterborn 
Monday February 27th, 2012 4:54:51 PM

Please note, flatfooted does not in any way affect saving throws.

Flat-Footed

A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.

Characters with Uncanny Dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat.



AC 43(touch 35),CMD 48, 193+17/211 hp Malgant Winterborn 
Monday February 27th, 2012 5:21:07 PM

The negative energy washes over Malgant and harms not a hair on his hide. But that won't save the others." By Imod's blunted horns! Vauhwyt, dispel your reduction on me. I will need all my taur size for this. Then yes do as Brahmah says and scatter and rain death on that thing."
Putting words to action, Malgant leaps into the air and takes the fight to the dragon.
(Fly 17) Before he closes he calls to Imod to enhance his body and casts Righteous Might on himself. Through the power of a miracle, the Righteous Might is instantly followed by a Divine Power spell. Fully invested with the power of his god Malgant calls to the dragon." Leave them be. It was I who brought disgrace upon myself killing in the name of goodness. It will be my honor to face you beast."
Malgant issues his challenge with his Draw Fire class ability Will DC 29
( Draw Fire: If the protector calls out or issues a challenge, an enemy or enemies (depending on the circumstances as judged by the DM) must make a Will save vs 10 + Protector Level + Wis or Cha modifier or attack the protector instead of some other target. This is an Enchantment: Compulsion effect. The protector usually uses this in combat to draw fire away from a weak ally and upon herself.)
Malgant ends his move in AC, AD/45,46, unless Vauhwyt removes the reduce spell. (Malgant's intent is to be within 15' of the dragon)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 2 minutes
-Death Ward on Malgant Duration 2 minutes
-Protection From Evil on Jass Duration 1 minute
-Weapon of Awe +2 damage Duration 1 minute
-Barkskin +5 natural armor duration 119 minutes
-Heroism +2 morale to hit, skills and saves duration 190 minutes
-Darkvision duration 170 minutes
-Shield +4 shield AC Duration 8 minutes
-Reduce Person Duration 10 minutes ( +2 dex,-2 str,+1 attack,+1ac)
-Shield of Faith +4 deflection AC duration 16 minutes
-Wrathful Mantle +4 to saving throws Duration 16 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 274 minutes (4:50max)
-Righteous Might duration 17 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 17 rounds(+5 to hir and damage luck bonus, +17 temp hp, haste effect on full attack)
-All channel energy uses expended
-2 hero points used

Belshallam /DMAl 
Monday February 27th, 2012 5:48:48 PM


OoC to Malgant: You mentioned flying. What is your elevation? If you do not reply by post time, I will consider that you have essentially zero elevation and you are flying at floor level. This also fits with the distance that you have covered which, by my calculation is exactly 60ft.

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+31=51 ;
Monday February 27th, 2012 5:59:03 PM

Vauhwyt removes the Reduce Person, sorry that it requires her to use a standard action. She'll do that on the defensive, not knowing the creature's reach. Her concentration check is 1d20+16+4+5, so she cannot fail in making the DC17 check.

Al, what's V's altitude? Her last order had her ascending on an angle (zig-zaggy).

Anyway, Vauhwyt tumbles to AD37, hoping to avoid provoking AoOs as she moves. Her acrobatics check to do so is a 51.

Keep in mind that with Fluid Form, V has a 15 ft reach. She hopes to give Mal a flanking bonus, and to get one herself.



Belshallam /DMAl 
Monday February 27th, 2012 6:49:21 PM


OoC to Vauhwyt: I would put her at 5ft up. She was just exiting the door and beginning her ascent when the brown hit the spinning blades.

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Monday February 27th, 2012 7:22:03 PM

Thanks Al, sounds good. I really appreciate all your good adjudications.

Fearsomely Confident - Round 2 /DMAl  d20+24=26 ; d20+21=36 ; 5d6=17 ; d20+38=57 ; 2d8+11=16 ; d20+11=27 ; d20+27=43 ;
Monday February 27th, 2012 7:27:41 PM


Vorelle's quick reactions save her from the flesh melting bite of negative energy. From her quick bow she fires off a volley of arrows. Three of the five arrows simply strike and fall away from the dark dragon's tough scales. One arrow appears to deflect from some sort of invisible shield. The one arrow that does penetrate, misses its critical spot.

Brahmah is caught off guard. If not for his incredible ranger training, he would have taken the full brunt of the negative energy. He activates a special ring and begins moving south. He has a plan and imparts it to the others via the Telepathic Bond. From the relative safety of camouflage, Brahmah takes out a potion. (OoC Brahmah: Note that Stealth is at Half Speed unless you are taking a -5 penalty for full movement.)

Aztyr suffers the full force of the dragon's breath weapon. To prevent future repeats of such an event, she calls upon a wish to protect herself, and then moves into the cover provided by the side of the doorway.

Jass fires a Polar Ray with unerring accuracy. The brilliant blue-white beam strikes the dragon and fizzles. As Jass moves in order to present a less attractive target for area attacks, he recognizes a reasonably strong spell resistance in the dark dragon.

Malgant fortifies himself with Domi's magic while flying to a more advantageous position from which to challenge the dragon. And challenge the dragon Malgant does. But, it is yet to be seen as to whether the dragon will be drawn in.

Vauhwyt dismisses the Reduce Person spell, and Malgant reverts to his true size. The the liontaur tumbles to a flanking space. As she goes, she very nearly draws a swat from the dragon. Good thing that she is at her very best right now.

The dragon's eyes narrow as Brahmah disappears before its eyes. It cannot seem to find him.

Then it has other things to occupy itself. A smile comes across the dark dragon's toothsome mouth as Malgant offers his challenge. The dragon roars, a terrifying thing to behold. (Frightful Presence: (Everyone: Will Save vs DC33 or be shaken for 17 rounds. This is a fear effect. Description of the Shaken condition is listed below.)

As though in disdain for Malgant, the dragon turns and leaps off of the platform and into the air. It banks, and as it passes, the dragon takes a casual bite at Vauhwyt. The teeth are sharp and the jaws strong as they clamp down on Vauhwyt. Fortunately, the Fluid Form shrugs off most of the damage. (Take 6hp damage. You may also take an AoO against the Dragon, Vauhwyt.)

As the dragon passes Vauhwyt at a height of 15ft above the ground, after the bite, it melts away. Only Vorelle with her True Seeing sees it continue straight north. Then the dragon passes from the range of her True Seeing and disappears for her too. (Perception check vs DC43 and I will email you the dragon's position.)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

We're in COMBAT ROUNDS

Belshallam: Scratched (size Huge) / AC43; Touch AC13 / DR15-Magic / SR28 / CMD49

Clock: 16 minutes and some since Entry

Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing]  d20+14=28 ; d20+24=42 ;
Monday February 27th, 2012 8:46:03 PM

Vorelle can't hold back a whimper at the dragon's terrible roar. Her hands tremble on her bow. [Will save 28, fail; Vorelle is shaken.]

She peers after the dragon, but, truth be told, she doesn't really want to see that horrible, frightening thing. "I can't see it anymore," she says. [Perception check 42; missed because I'm Shaken!]

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+18=27 ; d3=1 ; d20=8 ;
Monday February 27th, 2012 10:34:45 PM

Vauhwyt tries to resist the dragon's menace. She rolls a 27, and she is shaken.

She still takes a swipe at it as it passes by. If she is flanking with Mal, then she gets a +2 and sneak attack. Her armor spikes are lucky to the tune of +1. At +23/+25 with flank total she essentially needs a natural 20 to hit. She rolls a natural 8, a miss on the AoO.

She thinks to her friends, "Its weakness is touch attacks that bypass magic resistance, like my acid arrows." Her mind races as she thinks about what to do. OOC: Please see planning e-mail from me.

DM Sanity Info

NOTE Shaken 17 rounds: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

NOTE -4 Dex not logged anywhere in header or PC sheet. I intend to simply apply a -2 on all dex-based checks. Partly Mitigated by the +2 Dex of the Reduce Person spell. Reduce also brings Str14 to 12.

NOTE: Mookie = -2 Con

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 28 min)
Extended Heroism (6 hrs, 28 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 48 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (188 minutes)
Expeditious Retreat (10 minutes)
Jump (10 minutes)
Fluid Form (9 minutes)
Barkskin (1 hr, 53 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (11 minutes)
Taur's Try (5 minutes)

Spells cast on Mookie:
Heroism (3 hrs, 8 min)
Permanent Telepathy
Fluid Form (10 minutes left of 20)
Barkskin (1 hr, 55 min)
Mage Armor (53 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 13 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 48 min)
Reduce Person on Mal (11 minutes)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 3 of 5.
Dex Points Lost: 4, but currently +2 dex, -2 str due to reduce.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 5 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

AC 43(touch 35),CMD 48, 193+17/211 hp Malgant Winterborn  d20+28=29 ;
Monday February 27th, 2012 10:35:36 PM

OOC
Malgant is now huge once Vauhwyt releases the reduce person
IC
Malgant focuses his will to resist the dragon's roar. He fails by the slimmest of margins
Will 29(33 if roar is mind affecting, but a roll of 1 still fails, right?)

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 114/159  d20+17=33 ; d8=3 ; d8=7 ; d8+15=22 ;
Tuesday February 28th, 2012 12:56:20 AM

Aztyr looks into the face of the roaring dragon, and lets her primal ancestry reinforce her, as a result she uses her own Dragon ancestry to conquer any fear that the dragon tried to invoke upon her. (will save 33)
Having been hurt fairly seriously, Aztyr pulls the staff from her back and uses one of the spells imbued in the staff. She uses it to cast CSW upon herself. (rolling the d8's separately in case a 1 is rolled)
Aztyr gains 32 hit points back, and feels much better now.
*Touch spells are easy to come by, and so is defeating spell resistance, that's my specialty, but I need to be able to see the beast to hit it, I hope to take care of that next.*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 2- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Brahmah 132/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18 
Tuesday February 28th, 2012 6:59:57 AM

(OOC: Damage noted from Negative dragon breath, 34 taken of the 77)
If everyone would be so kind, could you please let me know what you cast on Brahmah, if anything. Magic Weapon from Vauhwyt is noted.

The ranger drinks his Fly Potion (standard action) and READIES to move straight up, if seen. The next few seconds were critical. His plan was ambitious. Hopefully it would work out to their benefit. This creature was at least more substantial than the last opponent. They were running the Gauntlet in this place, one turn to another, something wanted them dead. The dragon would be the turning point, we destroy it, we have the advantage here.
Nah, we were going to die here. Of that, he was certain. Seeing Gargul again would be nice though.
--------------------------------------------------------------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)
Fly (Potion)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Fearsomely Confident - Round 2 /DMAl 
Tuesday February 28th, 2012 8:09:01 AM


OoC to Malgant: Sorry about the Huge. Should have figured that one out. As you are huge, you may take an AoO against the dragon as well for the time in which it moved out of threatened space.

Also, yes. Frightening Presence is a Mind Affecting Extraordinary Ability. But, also, yes. Rolling a Natural 1 on a Save is an automatic failure. (With skills it is not.)

Fearsomely Confident - Round 2 /DMAl 
Tuesday February 28th, 2012 8:12:19 AM


OoC to Brahmah: Remember that Fly is now a skill. Flying "Straight Up" is a DC20. You have no ranks in the Fly skill. You have +4DEX. You have -2 to Fly for your Size. You gain +5 to your Fly skill from the potion.

You can read about the Fly Skill here.

AC 43,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn  d20+20=31 ; 3d6+20=29 ; d6=5 ; d6=1 ; d20+14=28
Tuesday February 28th, 2012 5:38:39 PM

AoO hits AC 45 ( forgot my BaB, duh. Too many modifiers, brain impolding) for 29 damage +6 holy. This attack is ghost touch, holy and magical to the tune of +5.
Seeing the beast would be rough. The gloom in this place and the beast's ability to use it from unknown years of practice made it hard to find. Seeing it would be key to defeating it.
" Brahmah, now would be an excellent time to fire off that daylight spell. The more light we have the better I'll feel fighting this beast. Aside from that, Vorelle unload on it if you see it again. I'm going to try something to help us see. Pray it works."
Malgant gathers himself mentally and pushes the fear into a dark corner in his mind. If he could laugh like a Hand this would be easier. So, he does. He lets out a loud and deep gale of laughter and then as it echoes off of the stone courtyard he calls his god's name.
" Imod, I have been your servant from the time I was old enough to walk on Minotaur Isle. I have followed your teachings and spoken your word to any who would listen. Now I seek your direct aid. I am your Protector, heart and soul. Now I fight as your Hand, using only the weapons I was born with, fists, hooves and mind. I protect those in need of it and now I need your protection and help. I ask you to grant my friends and I the Miracle of sight necessary to see and combat the dragon before us. Our hands will do the fighting, our flesh will bear the wounds, but you guidance and sight will be needed to win the day." ( use miracle to cast true sight on as many of us as the DM allows)Fly 15 feet straight up and hover there
Fly 26 ( +5 from the wings added in, -2 from shaken added as well)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 2 minutes
-Death Ward on Malgant Duration 2 minutes
-Protection From Evil on Jass Duration 1 minute
-Weapon of Awe +2 damage Duration 1 minute
-Barkskin +5 natural armor duration 119 minutes
-Heroism +2 morale to hit, skills and saves duration 190 minutes
-Darkvision duration 170 minutes
-Shield +4 shield AC Duration 8 minutes
-Shield of Faith +4 deflection AC duration 16 minutes
-Wrathful Mantle +4 to saving throws Duration 16 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 274 minutes (4:50max)
-Righteous Might duration 16 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 16 rounds(+5 to hir and damage luck bonus, +17 temp hp, haste effect on full attack)
-All channel energy uses expended
-2 hero points used


Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20=20 ; d20+13=26 ; 17d6=64 ; d4=4 ; d20+21=36 ;
Tuesday February 28th, 2012 5:49:23 PM

Jass scowls as the dragon's spell resistance is apparant, and then deepening as the dragons appearance isn't.

He tries to keep inconspicuous and casts a Quickened True Strike and readies another Polar Ray for when he can see the dragon again.

Actions....
Untrained Hide: 20
Quickened True Strike
Ready Polar Ray Touch AC 46 Spell Resistance: 36, Damage 64 + 4 DEX (no save)

Active Spells:
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 0 1
}

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+15=35 ; d20=18 ; 2d4=4 ; 4d6=17 ; d20+34=52 ;
Tuesday February 28th, 2012 7:02:25 PM

After Mal's miracle, if Vauhwyt can see the dragon, and if she can get within 30 ft (sneak attack range) with a standard move, she will move and cast Acid Arrow at the dragon. Fly check 35 is a nat 20! Casting on the defensive is guaranteed so no need to roll. Ranged Touch Attack vs Touch AC13 is also assured, and a raw d20 result of 18 means no crit or nat 1. Acid Arrow damage this round is 2d4, or 4. Vauhwyt uses her impromptu sneak attack ability to inflict an additional 4d6, or 17 damage.

If it is not possible to see the dragon and get within 30 ft, then Vauhwyt casts a Wall of Stone 5 ft wide, 2 inches thick. The wall starts on the ground in 36AD, rises straight up 40 ft, then Tees, with 20 ft to the north and 20 ft to the south. The wall she makes is perpendicular to and five feet out from the existing wall. It is 2 inches thick because she has to use buttresses to affix it to the existing wall. It has arrow slits every five feet.

After creating the wall, Vauhwyt flies behind it to 36AC. That gives her cover (maybe improved cover depending on angle) and flies up, moving at half speed and sneaking.

Her move is 60, but if it is half for ascending and half for sneaking, that puts her 15 ft higher in the air, or 20 ft total elevation, I think.

Oh, I forgot that my Fly check of 35 is really a 33 because of shaken. Ditto with the acid arrow attack, but it is still moot. Especially with a nat 18 roll.

Hide check at -3 for dex loss and shaken: 52.

Erecting Defenses - Round 3 /DMAl  d100=71 ; d20+16=21 ; d20+18=37 ; d20+9=27 ; d20+25=32 ;
Tuesday February 28th, 2012 8:25:33 PM


Vorelle succumbs to the dragon's Frightful Presence. She is shaken to the extent that her eyes fail to pick the dark dragon out from the surrounding courtyard.

Vauhwyt is also shaken by her brush with the dark dragon. Her fluid swipe glances harmlessly off the dragon's tough hide.

Aztyr, however, is not cowed. With the aid of a staff, she heals herself and prepares to bring the fight to the dragon.

Brahmah too is shaken by the Frightful Presence. (Brahmah Will Save 21 vs Frightful Presence DC33 / Failed.) He draws a Fly potion and drinks it down. He has a plan. Gods of the Wold willing, it will be a good one.

Malgant calls for a Miracle. The Waard tweaks the ear of the great minotaur god, and Imod fashions a Mass True Seeing spell. Malgant feels blessed by the spell, and feels it confer to Brahmah as well. (True Seeing on one creature per Five caster levels. No two must be more than 30ft apart. Everyone else is too far away.) Then Malgant rises 15ft straight up. (Malgant, also remember to deduct -2 from your Fly for your current Huge size. Size modifies Fly skill.)

Jass, with a Will like iron, shakes off the Frightful Presence. (Brahmah Will Save 37 vs Frightful Presence DC33 / Failed.) He quickens another True Strike and gets ready to nail the dragon as soon as it shows.

Vauhwyt too is shaken. But she gathers herself and creates a massive stone shape. It rises in the shape of an angle-iron to the height of forty feet before spreading north and south in a five foot wide strip. Vauhwyt begins to fly up it's length.

There is the sound of spellcasting in a voice deep and hollow. Vauhwyt suddenly discovers that she cannot hear anything, not even the sound of her own breathing. Simultaneous to this, the dragon appears in the far north corner of the courtyard, hovering fifteen feet in the air. (Appears at AB25-AD27.) Jass fires his Polar Ray and it strikes cleanly. Ice frosts over the dark sinuous body. But the cold does not seem to affect it as much as Jass had expected.

The dragon glides to the ground in Jass' direction and lands on the ground. As it goes it fades into the darkness. (Perception check vs DC32 and I will email you the dragon's position.

+++++++++++++++++++++++++++++++++++++++++++

OoC: The Blue Circle is an area of Silence. It rises forty feet from ground to top of the T,

Reference Map Floor One

We're in COMBAT ROUNDS

Belshallam: Injured (size Huge) / AC43; Touch AC13 / DR15-Magic / SR28 / CMD49 / Cold Resistance 20

Clock: 16 minutes and some since Entry

Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Tuesday February 28th, 2012 9:02:45 PM

Vauhwyt thinks to her friends, "If anyone gets an idea where it is, give a mental shout! If anyone has scent, maybe you can smell it!"

AC 43,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn  d20+20=31 ;
Tuesday February 28th, 2012 9:43:37 PM

OOC
My AoO hit last round
I didn't know that about fly, thanks
Perception 31...so close

++++++++

Yes, your AoO hit last round. The damage contributed to the current Injured status. But, as it actually hit the round before the last, I didn't mention it. --Al

OK, cool, I just wasn't sure you got it since it wasn't mentioned.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 114/159 
Tuesday February 28th, 2012 9:47:43 PM

OOC: I'm within 30' of Malgant, just asking is all.

++++++++++++++

No, actually, 35ft. --Al.

Brahmah 132/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18 
Wednesday February 29th, 2012 4:09:27 AM

OOC: Lurking.

Erecting Defenses - Round 3 /DMAl 
Wednesday February 29th, 2012 6:15:43 AM


OoC to Vorelle: Just emailed you the dragon's position. (Woke up remembering to do this. Sorry for not getting it to you sooner.)

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+25=27 ; d20+17=33 ;
Wednesday February 29th, 2012 12:48:16 PM

Jass is happy to see he is so easily striking the dragon, but less happy that the beast is resisting his attacks. Oh, and the fact that he has attracted the dragon's attention isn't very good either!

I"m a little vulnerable out here, so let's see what I can do to change that for everyone", the dead-looking sorcerer declares through the Telepathic Link.

First, Jass defensively casts a Quickened Dispel Magic at the Silence spell that is enclosing Vauhwyt.

Second, Jass uses his inate necromantic magic to make himself more of a target. His friends have seen him over the past months slowly devolve into looking more and more like a fresh corpse, but this is something different. A simple mental nudge, and Jass turns from corpse-like to ghost-like and becomes completely incorporeal!

His power about him, the sorcerer sinks into the floor of Scarwall five feet and then goes to the west 10 steps (he estimates 20 feet), before rising back through the floor to stand in the Jester's Hallway. Silently he congratulates himself in that in casting Quickened and in Withdrawing from the dragon's unknown presence, he has avoided any retaliatory strikes!

Acions....
Defensive cast 6th level spell: 15+12 = 27 27 (by the skin of his teeth!)
Swift Action: Quickened Dispel Magic targeted at Silence spell: 33
Immediate Action: Sorcerer Undead Bloodline: gain Incorporeal Subtype 1/day for 1/rd per level.
Full Action: Withdraw down 5 feet, over 20 feet, up 5 feet to arrive at AM,32

Active Spells:
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 1 1
}

Vauhwyt (HP126 (+4) of 126, AC49 with defending weapon and barkskin) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Wednesday February 29th, 2012 1:07:16 PM

IF Vauhwyt can get an inkling of what Jass is planning before he casts, she will urge him off! "I can cast two silent still spells today, so let me cast them out of this Silence and maybe that will surprise Mister Dragon!"

She curses herself for not mentioning her ability to ignore the silence earlier.

[OOC: Jass, try a repost! Maybe the DM will be kind if you update your action!]

Erecting Defenses - Round 3 /DMAl 
Wednesday February 29th, 2012 1:59:11 PM


OoC to All: Anyone is free to repost at any time up until Post time.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 114/159 
Wednesday February 29th, 2012 5:38:51 PM

Aztyr once again calls upon the formable magic of her limited wish to emulate yet another spell, this time she forms it into the ability to see everything as it is in it's true form. (cast limited wish : gain True Seeing)

She continues for the moment to remain in the cover of the previous hallway, no need to take extra chances, yet....
*I'll be out in a couple momments, just want to make sure I'm ready, and not just gonna be a hinderance when I step out to confront that dragon.*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 3- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Wednesday February 29th, 2012 6:33:11 PM


Note to Brahmah: Vauhwyt has cast a +5 Magic Weapon on both your falchion and kukri. She has ALSO cast a +5 barkskin on you!

Anyone ever notice that Vorelle, Aztyr, and Jass all have 159 hp! Odd! You guys are cosmic sisters!

Kindly DM Al, is it true that so far the dragon has, each round, made its standard action, and then moved and hid?

If Vauhwyt gets an idea of where the dragon might be, maybe from one of her keen-eyed or sharp-nosed friends giving a mental shout out, then she will move to within 25 feet of the expected location, or as near as possible, while still staying behind her wall.

Her Fly check is an AAA, and her Stealth is BBB. Where exactly she ends up depends on where she hears the dragon is located. If no word is forthcoming, she will fly an extra 10 ft up, total 30 ft altitude, at the same X-Y coordinates.

If Jass does not dispel the Silence, Vauhwyt uses her tricky spells ability and a ready action to target the dragon with an Acid Arrow She casts he spell as soon as she can see it. If the Silence is dispelled, of course she will not use the still silent ability. If she is lucky, the dragon will reveal itself within sneak attack range.

She casts on the Defensive because there is no reason not to, and her success is assured, even shaken.

Her ranged touch attack at +9 BAB +8 dex +2 heroism -2 shaken is likewise a sure thing unless a nat 1 turns up. Her raw d20 roll is a XXXX, her acid arrow damage this round is YYYY, and her sneak attack damage is ZZZZ (rolling when I get wifi).

Al, if V is casting from hiding, do either of these scenarios allow sneak attacks (attacks while invisible, essentially)? 1. Readied spell after successful Stealth behind cover? 2. Readied still silent spell after successful Stealth? In the worst case scenario, if V finds herself within 30 ft of the dragon and casting her readied acid arrow, she'll make sure it is a sneak attack by using her AT impromptu sneak attack ability.

DM Sanity Info

NOTE -4 Dex not logged anywhere in header or PC sheet. I intend to simply apply a -2 on all dex-based checks. Partly Mitigated by the +2 Dex of the Reduce Person spell. Reduce also brings Str14 to 12.

NOTE: Mookie = -2 Con

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 28 min)
Extended Heroism (6 hrs, 28 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 48 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (188 minutes)
Expeditious Retreat (10 minutes)
Jump (10 minutes)
Fluid Form (9 minutes)
Barkskin (1 hr, 53 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (11 minutes)
Taur's Try (5 minutes)

Spells cast on Mookie:
Heroism (3 hrs, 8 min)
Permanent Telepathy
Fluid Form (10 minutes left of 20)
Barkskin (1 hr, 55 min)
Mage Armor (53 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 13 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 48 min)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 2 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 3 of 5.
Dex Points Lost: 4, but currently +2 dex, -2 str due to reduce.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 5 of 7 lvl 4 spells
Used 2 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

AC 43,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn  d20+12=29 ; d20+32=39 ;
Wednesday February 29th, 2012 6:48:58 PM

wow, the board ate my post. damnit.

IC
Malgant flies to Ah,Ai,Aj/36,35,34 fly check 29. Once there if he does not encounter the dragon, he casts a spell to aid his friends. Cast Blessing of Fervor ( All allies should be within 30 feet of me. Malgant chooses the +2 to attack, dodge AC and reflex saves. Mentally he calls out " You mat choose to take one of these boons each round for the next 17 rounds. Choose what helps you most.
Increase its speed by 30 feet. or
Stand up as a swift action without provoking an attack of opportunity. or
Make one extra attack as part of a full attack action, using its highest base attack bonus. or
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. or
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell."


If he encounters the dragon before ending his move he makes an attack using Vital Strike against it.
Hit AC 39 miss

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 2 minutes
-Death Ward on Malgant Duration 2 minutes
-Protection From Evil on Jass Duration 1 minute
-Weapon of Awe +2 damage Duration 1 minute
-Barkskin +5 natural armor duration 119 minutes
-Heroism +2 morale to hit, skills and saves duration 190 minutes
-Darkvision duration 170 minutes
-Shield +4 shield AC Duration 8 minutes
-Shield of Faith +4 deflection AC duration 16 minutes
-Wrathful Mantle +4 to saving throws Duration 16 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 274 minutes (4:50max)
-Righteous Might duration 15 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 15 rounds(+5 to hir and damage luck bonus, +17 temp hp, haste effect on full attack)
-Blessing of Fervor Duration 17 rounds
-All channel energy uses expended
-2 hero points used

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+13=18 ; d20+34=46 ; d20=12 ;
Wednesday February 29th, 2012 6:51:08 PM

rolls:

fly at +13 = 18 oops. guess V stays at 20 ft elevation?

stealth at +34 = 46

ranged touch = raw 12

more ...

AC 43,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn 
Wednesday February 29th, 2012 6:54:52 PM

OOC
By the by Brahmah, don't do nothing in a combat round. Please do something. Make a perception check, get to where it can't hurt you, anything. But do something productive

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d4=4 ; d4=4 ; d6=3 ; d6=3 ; d6=3 ; d6=6 ;
Wednesday February 29th, 2012 7:27:35 PM

Vorelle too! Where are you Vorelle?! Where's your sweet godlike perception check?

This round Vauhwyt uses Mal's blessing to extend her spell, so it will last twice as long and do twice as much damage.

More rolls: Acid Arrow damage: 8. Sneak Att damage: 15.

She thinks to her friends, "if the dragon has no regen or healing, then once it gets a few extended acid arrows on it, we should retire and let it die from recurring damage."

The spell does 2d4 per round for 12 rounds, or 60 damage per spell. Let me lay a few on this puppy and we can back off and relax.

Brahmah 132/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=38
Wednesday February 29th, 2012 7:58:36 PM

(Sorry all, I was having a personal crisis, which Al knows about. I'm sorry for lack of doing something. I will endeavor to post everyday, but I'm only human! But I will take weekends off, regardless. :))

(OOC: As a function of the Fly spell, the Potion of Fly should impart Brahmah a minimum bonus to a Fly skill, whether Brahmah has the skill or not. At CL 3, that Bonus should be a minimum of +2, perhaps a puny +1?)

The ranger simply floats until needing to embarrass himself and truly fly. He then takes the suggestion to use that Daylight the mummified hand provides.
He uses the Daylight spell and touches the empty potion bottle.
(I can't see where it says the spell is centered on Brahmah, or the hand of glory, so I'm making the assumption you can cast as the spell and so he uses the empty potion bottle as the touched item. I would have liked to touch the dragon with Daylight, but alas, it doesn't work like that. We need Glitterdust!)

Brahmah looks around, aware of the dragon, but not where it is exactly. (Perception 38 if underground. 36 accounting for Shaken if NOT underground.) He is irritated by the unwillingness of the Fly spell to work for him. He will have to take it up with the Catacombs for selling him a faulty potion.

He continues to hide in plain sight, unless the Daylight negates the previous check. The dragon needs to be seen before he can make his run at it. The plan WILL work.

(Daylight spell has 60' radius.)
--------------------------------------------------------------------------------
Conditions: SHAKEN!

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Erecting Defenses - Round 3 /DMAl 
Wednesday February 29th, 2012 8:07:01 PM


OoC to Vauhwyt: " ... Kindly DM Al, is it true that so far the dragon has, each round, made its standard action, and then moved and hid? ...

What do you think? ^_^

Yes, I will allow a Sneak attack under this condition. (1. Readied spell after successful Stealth behind cover?)

No. As a spontaneous aster, you must use a full round in order to us a metamagic feat. Either that, or you must expend a move equivalent action to take out a metamagic rod. This scenario does not fly. (2. Readied still silent spell after successful Stealth?)

Erecting Defenses - Round 3 /DMAl 
Wednesday February 29th, 2012 8:18:49 PM


OoC to Malgant: The wording of Blessing of Fevor is, " ... no two of which can be more than 30 ft. apart ... " This different from a 30ft radius burst around you. There are some far removed from each other. I'm afraid you'll have to choose which ones get the spell and which ones don't. If you don't respond by post time, I'll have to choose for you. Given where everyone has gone to, it doesn't look as though many will get the spell.

Or, you could do something else.

Erecting Defenses - Round 3 /DMAl 
Wednesday February 29th, 2012 8:29:52 PM


OoC to Brahmah: The Fly spell, per the rules, imparts a +5 to to the Fly skill. You have a +4DEX and a -2Size, +5 from the Fly spell. -2 for Shaken. That's +3 to Fly

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Wednesday February 29th, 2012 8:39:45 PM

Ah, yes, Al, the only silent spell I can ready is via the arcane trickster tricky spell ability ... "Spells cast using this ability do not increase in spell level or casting time" That's what I'll ready if I'm still in the Silence, in which case it will not be extended (since Mal's blessed extension DOES increase casting time) and I'll use Mal's blessing, if I have it, for the +2 to attacks, AC, and Reflex saves. But Mal -- feel free to do something else!

Brahmah 132/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Wednesday February 29th, 2012 8:49:37 PM

OOC: So by itself imparts a +1, minimum bonus, as a potion?

Erecting Defenses - Round 3 /DMAl  d20+24=29 ;
Wednesday February 29th, 2012 9:00:23 PM


OoC to Brahmah: No, the potion has nothing to do with it. The Fly spell imparts a +5 bonus. You receive no bonus from your ability to brew a potion.

Brahmah 132/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Wednesday February 29th, 2012 9:05:11 PM

OOC: I understood potions were cast at minimum level and impart all the spells minimal benefits as such... thanks for the correction.

Brahmah 132/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Wednesday February 29th, 2012 9:06:39 PM

OOC: Post complete, I think. Go go team.

AC 45,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn 
Wednesday February 29th, 2012 9:08:22 PM

Based on who I can see I will go with myself, Vauhwyt, Vorelle and Jass if he is targetable. Vorelle and Jass would be my main target besides myself since they have actually hit the thing.

Brahmah 132/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Wednesday February 29th, 2012 9:15:50 PM

OOC: Who can actually SEE the dragon? I'd be making a move if I was certain Brahmah could engage it!

Into the Dragon's Den - Round 4 /DMAl  d20+24=29 ; d20+25=37 ;
Wednesday February 29th, 2012 9:25:22 PM


Last he saw, the dragon happened to be bearing down on him. So Jass' mind is on escape. But before leaving, he dispels the dragon's Silence with a quick spell. Jass withdraws into the floor, and comes up in the other room

Aztyr draws upon another wish, gracing her eyes with True Seeing.

Vauhwyt tries to fly higher, but is not up the the task. Still, the dragon does not appear to see her. She waits in the concealment of her giant stone T, waiting for the dragon to appear.

Malgant flies to a place very near where Jass just stood. He does not encounter the dragon. But, now that he is nearer, his True Seeing brings the dragon into view. Malgant casts a spell to aid his friends. (Please note Malgant's OoC post for those who receive the spell.

Brahmah activates an ability of the mummified hand around is neck, and light bright as day springs up for 60ft around.

Malgant and Vorelle watch the dragon. It appears wary now, less confident. It backs away to the north. Then it turns and squeezes through the broken double doors at the far northern end of the courtyard. If the heroes from Blackbird Lake wish to defeat it, they will have to follow.

(Those without True Seeing: Perception check vs DC37 and I will email you the dragon's position.)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

We're in COMBAT ROUNDS

Belshallam: Injured (size Huge) / AC43; Touch AC13 / DR15-Magic / SR28 / CMD49 / Cold Resistance 20

Clock: 16 minutes near 17 since Entry

Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  2d8+10=25 ; d20+3=6 ;
Wednesday February 29th, 2012 10:39:39 PM

Not sure where the dragon is, and missing where some of his companions went, Brahmah takes the opportunity to heal a bit. He casts his Cure Moderate (Heals 25!) Then moves north, unconcerned with further hiding. He wants to at least mitigate the noise of his hooves, so he attempts Flying, poorly. (Fly of 6) "Damn, its just easier to walk! How do arcanists handle this ****?" He tries to regain footing. "I miss MY wings of flying."
--------------------------------------------------------------------------------
Conditions: SHAKEN!

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Other spells or effects cast by party members:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing] 
Thursday March 1st, 2012 12:57:09 AM

"It went in there," Vorelle gestures at the broken double doors. "Do we want to take a moment to cast, or follow it in there?"

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Thursday March 1st, 2012 1:16:51 AM

Moves in the direction Vorelle indicates. "Someone who can track reasonably well and stay fairly safe, should follow, but casting is a good idea. I just healed some. I'll be along shortly."

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Thursday March 1st, 2012 7:36:27 AM

Vauhwyt thinks about that dragon flying. She looks above the courtyard level, searching for any windows, holes, ledges, or other places to go.

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Thursday March 1st, 2012 7:50:58 AM

"Perhaps we should seek the dragon hoard my friends. There, we might find the sword we seek. Dragons, though this one is likely evil, are intelligent, in most cases. If we bargain to keep it alive, we might be able to buy it's life for the sword. Then again, if it gives us a sword, who's to tell if it is the right one. The dragon could be a much valuable ally in this dreadful place. It may be the most intelligent or willing creature here to help us. It's a stretch, but one worth taking. Killing it might have to happen...

I'll be in shortly. I'm just gathering my strength and resolve. If you delve deeper, I'll track you down. Describe your journey and directions you take. I'll find you."


Into the Dragon's Den - Round 4 /DMAl 
Thursday March 1st, 2012 9:04:26 AM


OoC to All: We are still in Combat Rounds. Keep track of the duration of your spells. I have numbered the posts since the beginning of combat so that you can keep track of rounds.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Thursday March 1st, 2012 11:55:13 AM

ooc: problem with running more than one high level character is I forget what each has. Jass has a Ring of Evasion that could have come in handy had I remebered it! :-) Alas, it is for me to remember next time.

Jass listens to the others talk and learn the dragon has withdrawn into the battered north doors. Trusting his friends know what they are talking about, the sorcerer, still incorporeal, slides back through the cursed walls of Scarwall and arrives at Malgant's elbow. "It is still Jass", he calls in a hollow-voiced laugh, "I'm not a ghost, don't kill me."

As to Vorelle and Brahmah's suggestion, Jass adds one of his own. "I'm all for following the dragon fast. Our spells will slowly wear away, and the rede says:

"Fate of steel--Sablihelm
Her cage for years sustained
Four enthralled in lost Scarwall;
Undead to keep her chained."


"To unchain Sablihelm, I think we have to slay the dragon."

Jass digs out a Daylight scroll of his own but keeps it in hand without casting, just in case they need another light.

Actions....
Move: AJ, 32

Active Spells:
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 1 1
}

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159  d8=6 ; d8=8 ; d8=2 ;
Thursday March 1st, 2012 1:28:14 PM

Aztyr moves to 40,41/AH,AI and takes a quick look around as she moves.
*Want me to make that doorway bigger?*

Aztyr asks, But she uses another charge off the staff on herself, better to be healed in case she get's thwapped.
(using staff to cast CSW)

Aztyr gains 33 hit points from the charge off the staff.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 3- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)


AC 43,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn  d20+20=29 ; d20+32=48 ; 6d6+21=42 ; d6=2 ; d6=2 ; 15d6(1+2+3+2+3+6+5+6+6+2+3+3+1+4+1)=48 d20=2
Thursday March 1st, 2012 4:36:54 PM

" Waiting only makes us more vulnerable as the spells we started to fight this beast wear away. I like Jass's idea, I am going in there after it. Back me up if you can, if not stay clear and hope I win." Malgant chooses the extra 30' of movement this round. With his move at 90' he flies at the doors and follows the dragon's lead. His reasoning is that if the dragon ran this way it must open up to where the beast can fight.Malgant catches sight of the Dragon as he passes the doors and decides it is time to go big or die. Words of divine power fall from his lips as he rapidly casts one, then another Flamestrike at the dragon. " You can resist cold, try and resist the holy fire from Imod!"
perception 29
Actions
Free- choose 30' extra movement
Move- move as far through the doors after the dragon as I can
Standard- Quickened Flame Strike followed by a Flame Strike ( Al, Ill use the d20 roll from my original attack for my first spell Penetration check making it a 33 spell Penetration for 48 damage (half of which is divine in origin and not subject to Fire Resistance if the dragon has any) reflex DC 24 for half, second Spell penetration is a 19 which fails)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a divine enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 2 minutes
-Death Ward on Malgant Duration 2 minutes
-Protection From Evil on Jass Duration 1 minute
-Weapon of Awe +2 damage Duration 1 minute
-Barkskin +5 natural armor duration 119 minutes
-Heroism +2 morale to hit, skills and saves duration 190 minutes
-Darkvision duration 170 minutes
-Shield +4 shield AC Duration 8 minutes
-Shield of Faith +4 deflection AC duration 16 minutes
-Wrathful Mantle +4 to saving throws Duration 16 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 274 minutes (4:50max)
-Righteous Might duration 13 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 13 rounds(+5 to hir and damage luck bonus, +17 temp hp, haste effect on full attack)
-True seeing 120' Duration 168 rounds
-Blessing of Fervor Duration 16 rounds
-All channel energy uses expended
-2 hero points used
-Shaken duration 13 rounds
---------------------------------
OOC
Thanks Al for allowing me to edit my attack since I was short 8)

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Thursday March 1st, 2012 7:08:22 PM

Quickie just in case ... Cast Greater Invis on Jass if he is close enough to reach. Otherwise cast on self and move to the northern door. Sorry, gotta catch a train!

The Kennels - Round 5 /DMAl  d20+17=25 ;
Thursday March 1st, 2012 7:54:06 PM


Brahmah heals himself with a spell and then weaves his way sixty feet directly north through unsteady flight.

Vorelle points to the door through which the dragon had exited. She asks whether our heroes should follow now or later.

Vauhwyt scans the upper areas of Scarwall that are visible from her nook twenty feet up in the angle of stone. The walls of the courtyard clearly rise up to at least two stories all around, north, south, east, and west. The top of the second floor is higher than her position, possibly some forty to fifty feet in height. This might easily be guessed by the ceilings that have already been seen inside of Scarwall. To the east there are arrow slits on both floors at regular intervals. These too have already been seen from inside. Also, to the east, Scarwall rises up yet another floor with the dark forms of slanted roofs and tower rooms indistinct from Vauhwyt's current position. Very close to the tops of these third floor spaces, the swirling darkness looms.

To the north, the wall is blank except for the rounded bulge of what might be a circular staircase. There is a door at the bottom, and it rises up seemingly to the third floor. There are, however, no windows within the bulge to verify any of this.

To the west are the two staircases that lead up to the door in the second floor. The second floor is capped with a dark slanting roof. Aside from this, the west is also devoid of windows. It is dark silent and forbidding.

The south is also devoid of windows. There is, however, a door in the wall at the courtyard level. The south seems partially roofed off at the second floor. There also appear to be some open spaces on the roof with access to the interior.

(Please note that many of these details should be beyond the limits of your Darkvision. I am, however, supplying them anyway for the purposes of expediency.)

Jass slides back through the wall with a warning that he is not one of the native specters. He gives his opinion on what must be done. And he takes out a scroll - just in case.

Aztyr heals herself again and comes out into the courtyard. She offers to make the northern doorway larger. This would be needed only by Malgant.

Malgant makes straight for the broken double doors. He finds that the problem is not the space beyond, but simply getting through the doors at the size he is currently. (Half movement for the 15ft required to squeeze through the door.) Once through the door, Malgant finds a large chamber with a ceiling 15 feet high that was once a stable or, perhaps, a kennel. What it once was is irrelevant now as it has been gutted. Wooden partitions that may have been stalls lie shattered and burnt, leaving only divots in the walls, floor, ceiling, and a few stone support pillars. The floor is a tangle of broken beams, dung heaps crawling with vermin, and the occasional gleam of polished bone. The whole chamber is shadowy and dim, the darkness seeming almost palpable.

With the difficulty that he has squeezing through the door, Malgant finds that the ninety feet that he was counting on just barely gets him through the door. He also finds himself face to face with the dragon. (At AE15-AG17.) Face to face, so to speak, for it is the tail end of the dragon that he sees. It is the dragon in the act of fleeing. A span of just over fifteen feet stands between himself and the dragon. The dragon turns now to actually face his attacker. Malgant lets loose with a pair of Flame Strikes. The dragon's reflexes are not the best, but they're enough to save it from half of the damage. And it seems to also have a natural resistance to flame as well as cold.

(The walls of the stalls and such within the kennel are weak and broken down enough to be insubstantial. Treat the area as one big room. The support pillars, however, are not. You may not end a move occupying one of them.)

Vauhwyt sees Jass all the way across the courtyard and decides to cast a spell of Greater invisibility on herself. She descends from her great T and comes to a place just outside the door behind Malgant.

The dragon opens its jaws wide again, but this time what spews from its mouth is different. A dark cone of shadows pours forth engulfing Malgant and Vauhwyt behind him. Both heroes feel their strength begin to drain away. (Malgant and Vauhwyt, Fortitude Save vs DC31 or take 9 points of Strength Damage. Note that this is Damage and not Drain.) The dragon then whirls and moves off to the east making no attempt to hide this time.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One
Lower Part of Map

We're in COMBAT ROUNDS

Belshallam: Injured (size Huge) / AC43; Touch AC13 / DR15-Magic / SR28 / CMD49 / Cold Resistance 20 / Fire Resistance 10

Clock: 17 minutes since Entry

Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Thursday March 1st, 2012 9:28:24 PM

Al, seeing as Vauhwyt wasn't in the room, and the doorway is broken like, maybe she could get the benefit of cover, or maybe partial cover, on that breath save?

The Kennels - Round 5 /DMAl 
Thursday March 1st, 2012 10:10:46 PM


OoC to Vauhwyt: The doors are broken leaving the doorway wide open. How else do two huge creatures squeeze their way through it? Sorry.

AC 43,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn  d20+28=37 ;
Thursday March 1st, 2012 11:23:24 PM

Fortitude save 35 made.
This will require alot of counting . Is the rubble looking stuff rough terrain?
Doh, thanks Cayzle. Save adjusted for Shaken condition.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+14=19 ;
Thursday March 1st, 2012 11:24:01 PM

Thanks Al! Hadda try.

Vauhwyt's fort save while shaken is a 14. She rolls a 19 and takes 9 pts str damage. Normally her gear is 130 lbs. But reduced, that's 1/8 normal, or 16 lbs. A medium quadruped with a Str of 3 has a light load carrying capacity of 15 lbs. So she is 1 lb over.

Vauhwyt takes a five ft step to 26AE and spends the round removing the saddle Mookie rides in when he is a gnome. If need be for speed, she'll cut straps and do what it takes. That reduces her load to 11 lbs. The saddle weighs 40 lbs normally, 5 reduced. Of course, as soon as she drops it, it reverts to full size. And becomes visible.

DM Sanity Info

NOTE -4 Dex not logged anywhere in header or PC sheet. I intend to simply apply a -2 on all dex-based checks. Partly Mitigated by the +2 Dex of the Reduce Person spell. Reduce also brings Str14 to 12.

NOTE: Vauhwyt = -9 Str (Currently 3 with Reduce)

NOTE: Mookie = -2 Con

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 28 min)
Extended Heroism (6 hrs, 28 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 48 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (188 minutes)
Expeditious Retreat (10 minutes)
Jump (10 minutes)
Fluid Form (9 minutes)
Barkskin (1 hr, 53 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (11 minutes)
Taur's Try (5 minutes)
Greater Invis (1 of 16 rounds)

Spells cast on Mookie:
Heroism (3 hrs, 8 min)
Permanent Telepathy
Fluid Form (10 minutes left of 20)
Barkskin (1 hr, 55 min)
Mage Armor (53 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 13 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 48 min)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 3 of 5.
Dex Points Lost: 4, but currently +2 dex, -2 str due to reduce.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 6 of 7 lvl 4 spells
Used 2 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=27 ; d20+35=49 ; d20+3=18 ;
Friday March 2nd, 2012 2:36:50 AM

The ranger moves north toward the doors (located at AD23) and peers through to see if he can see the dragon or the others. (Perception 25, Shaken, Dark Vision)
While he's moving, he stows the Daylight potion bottle inside his tunic pocket so not to give his position away. (Stealth at full move, 49, -5 for full move and -2 from shaken, Stealth total is 42, Sigh, I suppose a Fly check is needed, 18... is it a free action to dismiss a potion? Let me know please.)

"On my way Malgant!" He thinks at the top of his thoughts, loudly....

(OOC: I'm assuming the noises of combat are enough to follow?)
--------------------------------------------------------------------------------
Conditions: SHAKEN!

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

The Kennels - Round 5 /DMAl 
Friday March 2nd, 2012 6:37:18 AM


OoC to Malgant: No. None of the details on this map are a significant obstruction outside of the walls and the support posts. (The dark round things.) The rest is just window dressing.

The Kennels - Round 5 /DMAl 
Friday March 2nd, 2012 7:23:47 AM


OoC toBrahmah: A fly check is not needed unless you are attempting any of the maneuvers described in the Fly Skill. See This Link

And, no, unfortunately it is not a free action to store the potion bottle with the Daylight spell on it. Personally, I'll give you a hint, it will be more trouble than it's worth. For one, it will keep you from dual wielding if you are holding it in one hand. It would be worth it to store it, or just drop it as a free action.

(Stealth at full move, 49, -5 for full move and -2 from shaken, Stealth total is 42, Sigh, I suppose a Fly check is needed, 18... is it a free action to dismiss a potion? Let me know please.)

AC 45 Touch 32,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn 
Friday March 2nd, 2012 11:01:48 AM

Back on his hooves on solid ground, Malgant knows how this must happen. In here the dragon cannot fly, it cannot disappear so easily from such observant foes. In here it must fight. Does the dragon have spellcraft? Time to learn. Malgant says another prayer to Imod, one he has not yet needed in his career. Malgant casts Deflection and steps further into the room( Move to AE,AF,AG/15,16,17), again trying to draw the dragon's ire.
" Fist and hoof, claw and bite. That is what will settle this wee dragon. My God protects me from all you have tried so far, but my skin is not so thick as yours, though I am a bit more spry. Come and try your weapons on me and see who wins this day."
He chooses the +2 to hit,dodge AC and reflex saves for the blessing of Fervor this round.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 1 minute
-Death Ward on Malgant Duration 1 minute
-Barkskin +5 natural armor duration 118 minutes
-Heroism +2 morale to hit, skills and saves duration 189 minutes
-Darkvision duration 169 minutes
-Shield +4 shield AC Duration 7 minutes
-Shield of Faith +4 deflection AC duration 15 minutes
-Wrathful Mantle +4 to saving throws Duration 15 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 273 minutes (4:50max)
-Righteous Might duration 12 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 12 rounds(+5 to hit and damage luck bonus, +17 temp hp, haste effect on full attack)
-True seeing 120' duration 167 rounds
-Blessing of Fervor duration 15 rounds
-Deflection duration 17 rounds
-All channel energy uses expended
-2 hero points used
-Shaken duration 12 rounds

OOC
My aim is to block it in here by making it need to pass by me to leave. Any help making the door impassable through folks standing there or maybe a wall of stone in it would help serve this.

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing] 
Friday March 2nd, 2012 1:31:36 PM

Hearing the sounds of combat, Vorelle rushes forward to help her friends.

[Double move to AE-29]

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159 
Friday March 2nd, 2012 4:34:36 PM

Aztyr takes a double move, moving to AF,AG/25,26. She considers going melee to show what she can do, but decides against it for now, she begins to decide just what she wants to do next.....
She chooses the +2 to hit,dodge AC and reflex saves for the blessing of Fervor this round.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 3- 0- 0- 0- 3- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Friday March 2nd, 2012 6:12:43 PM

Jass glides forward, not having any protection spells for negative energy or the like, he tries to understand the insides of the Kennel area. "Hey, right now I can walk through walls", Jass calls by Telepathic Link, [i]"give me a description and I'll zip through and see if I can't surprise the Dragon."

Actions....
Move: AG, 26

Active Spells:
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 1 1
}

The Dragon In Its Lair - Round 6 /DMAl 
Friday March 2nd, 2012 7:34:15 PM


Vauhwyt feels the effects of the cone of shadows. Her strength severely damaged, her equipment now weighs her down. She steps back and begins stripping off the weightier things.

Brahmah approaches the broken double doors to the kennel, coming up on Vauhwyt's left. He peers in. Malgants enlarged bulk blocks the doorway. But Brahmah catches some movement to the east. It's hard to make out what it is as it is behind part of the stone foundation of Scarwall, but it must be the dragon.

Malgant casts a spell that he hopes the dragon does not know. He invests a lot in an assessment of what the dragon will next do. Then he moves into the center of the room and offers a challenge.

Vorelle hustles up the courtyard, toward the kennel where Malgant holds the dragon at bay.

Azytr follows Vorelle, passing her by and coming up on Vauhwyt's right.

Jass moves in with the rest. He mentions his current incorporeal state an suggests a surprise. No one, offers the information to make such a thing possile. Yet. (Jass, I placed you in AG27 instead of AG26 because Aztyr moved into that spot first.)

The dragon eyes Malgant as the minotaur weaves a spell that has no visible effect. It guages the distance that separate itself and the minotaur. Then it decides that it does not like the distance that it would have to cross for only a single bite at Malgant. Instead, the dragon casts a spell, and Malgant finds himself in Silence. Then the dragon draws back into the far corner of the room.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

The blue circle is an are of Silence.

We're in COMBAT ROUNDS

Belshallam: Injured (size Huge) / AC43; Touch AC13 / DR15-Magic / SR28 / CMD49 / Cold Resistance 20 / Fire Resistance 10

Clock: 17 minutes +1 since Entry

Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.



Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159 
Friday March 2nd, 2012 10:25:52 PM

Aztyr moves in, ending at AG,AH/20,21 (think it totaled 37 feet, which is a move for her)
She then casts Haste (should get everyone, I can be the "in between" for the 30' It does say 1 creature / level, and 30' or closer, starting with Mal, then me, then the rest, it hits everyone)
Blessing of Fervor = +2 to hit,dodge AC and reflex saves

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 4- 0- 0- 0- 3- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 14 rounds
Haste, Duration 17 rounds
Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing] 
Saturday March 3rd, 2012 11:26:14 AM

Vorelle continues advancing into the room.

[Double move to AH-19]

AC 46 Touch 33,CMD 48/38 when flying,227 +17/211 hp Malgant Winterborn  d20+35=39 ;
Sunday March 4th, 2012 12:25:31 PM

Malgant feels the haste wash over him and smiles grimly, knowing his friends are with him. With the added speed from the haste he darts in (to AN, AO ,AP/19,20,21 Dragon gets an AoO) and hits the dragon once with a vital strike. Even though he does not allow himself to swing as hard as he can for fear of the inaccuracy that could impart to his swing, his blow still fails to penetrate the dragon's thick hide. However he now has the beast pressed into a corner. ( Vital strike, no power attack rolled poorly so hit AC 37( forgot shaken, again), miss)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 1 minute
-Death Ward on Malgant Duration 1 minute
-Barkskin +5 natural armor duration 118 minutes
-Heroism +2 morale to hit, skills and saves duration 189 minutes
-Darkvision duration 169 minutes
-Shield +4 shield AC Duration 7 minutes
-Shield of Faith +4 deflection AC duration 15 minutes
-Wrathful Mantle +4 to saving throws Duration 15 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 273 minutes (4:50max)
-Righteous Might duration 11 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 11 rounds(+5 to hit and damage luck bonus, +17 temp hp, haste effect on full attack)
-True seeing 120' duration 166 rounds
-Blessing of Fervor duration 14 rounds
-Deflection duration 16 rounds
Haste duration 17 rounds +1 to hit, +1 AC, +1 reflex save +30' move
-All channel energy uses expended
-2 hero points used
-Shaken duration 11 rounds


The Dragon In Its Lair - Round 6 /DMAl 
Sunday March 4th, 2012 9:02:21 PM


OoC to Azytr (Actually affects everyone): Sorry, Haste is defined in the following manner: "one creature/level, no two of which can be more than 30 ft. apart." That means that if any character is more than 30ft from any other character, one of them is not included. This is different from a 30f radius burst, which is the way that you are conceptualizing it now.

This will be critical for Malgant because he is the odd PC out. He is the one that is 30ft from everyone else. Malgant is 35ft from the nearest PC, Brahmah. And he is 55ft from the furthest, Vorelle. As things stand right now, you must chose whether to give Haste to the cluster of PC's to the south. (Including yourself.) Or to give Haste to Mal. (Also likely including yourself.)

If you don't respond by post time on Monday, I will choose to apply Haste to the greatest number of PC's. That means that Mal will be without.

Give to Mal and myself, it's more important for him right now

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Monday March 5th, 2012 4:19:19 AM

Brahmah stows his glowing bottle in his tunic pocket and moves a short distance into the room, just beside the wall (it is a wall, correct?). (AH20)
--------------------------------------------------------------------------------
Conditions: SHAKEN!

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

The Dragon In Its Lair - Round 6 /DMAl 
Monday March 5th, 2012 8:33:04 AM


OoC to Brahmah: That's correct. That is a wall of sorts. However, Aztyr has moved there before you. She occupies that space. You may pick a different place to end up. Or, if you don't reply before post time, I will place you in AE&AF-20&21. That is the next space to the west (left) with cover from the wall.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20=18 ; d4=4 ; d4=4 ; d6=2 ; d6=5 ; d6=1 ; d6=4 ;
Monday March 5th, 2012 11:21:09 AM

Vauhwyt moves to 21-AL, 70 ft. She casts a sneak attack acid arrow on the dragon. She'll try for the sneak attack as a result of her being invisible ... we'll see if that works. Does she have a Blessing from Mal? If so, she uses it for AC and attacks.

Raw acid arrow touch attack: natural 18. Arrow Damage: 8 this round. Sneak att damage: 12.

AC may be higher with haste or blessing?

DM Sanity Info

NOTE -4 Dex not logged anywhere in header or PC sheet. I intend to simply apply a -2 on all dex-based checks. Partly Mitigated by the +2 Dex of the Reduce Person spell. Reduce also brings Str14 to 12.

NOTE: Vauhwyt = -9 Str (Currently 3 with Reduce)

NOTE: Mookie = -2 Con

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 28 min)
Extended Heroism (6 hrs, 28 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 48 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (188 minutes)
Expeditious Retreat (10 minutes)
Jump (10 minutes)
Fluid Form (9 minutes)
Barkskin (1 hr, 53 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (11 minutes)
Taur's Try (5 minutes)
Greater Invis (3 of 16 rounds)

Spells cast on Mookie:
Heroism (3 hrs, 8 min)
Permanent Telepathy
Fluid Form (10 minutes left of 20)
Barkskin (1 hr, 55 min)
Mage Armor (53 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 13 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 48 min)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 3 of 5.
Dex Points Lost: 4, but currently +2 dex, -2 str due to reduce.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 6 of 7 lvl 4 spells
Used 2 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+18=23 ;
Monday March 5th, 2012 11:57:06 AM

The Telepathic Link is silent, and Jass has no idea the dimensions, direction, or any relevant details to the room where Malgant and the others are fighting the dragon. The sorcerer shakes his head; he is not rash enough to blindly wander through walls in hopes of surprising the dragon. More likely, it would be Jass the one who would be surprised and wind up a permanent feature on the very wall from which he emerged!

No, Jass stays right where he is, and again becomes the rear guard for the rest of the group. "I'm getting to feel that my necromantic powers are fair useless against Fidelia's Realm.", he mutters darkly to himself.

Actions....
Stay at: AG, 27
Perception: 23

Active Spells:
Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 4 1 1
}

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+45=58 ;
Monday March 5th, 2012 1:23:16 PM

"The sorcerer shakes his head; he is not rash enough to blindly wander through walls in hopes of surprising the dragon."

LOL! That's Vauhwyt's exact strategy! Well, except around walls instead of through. She tells her friends so as she makes her invisible move.

Also, she was being stealthy at full speed, for a -5, and +20 for being invisible, for a net +15 ... 17 ranks, +8 dex, +3 class, +2 hero, +2 race, +0 size, -2 shaken, +20 invis, -5 speed = +45 = 58

The Dragon In Its Lair - Round 6 /DMAl 
Monday March 5th, 2012 1:26:49 PM


OoC to Vauhwyt: No Haste or Blessing. You were not close enough at the time of either casting.

Hmm. Without Haste you can't move that far. In fact, the nearest you'd be able to get w/o Haste would be AH19. From there, I'll rule that you can still hit the dragon with a ranged attack. But you'd be doing so against Cover penalties. (Not a huge problem.) And you'd also be in the Silence, and you'd have to expend one of your daily allotment of Tricky Spells. You'd also be too far away for a Sneak Attack.

You may change your move any time between now and post time. I don't feel comfortable expending your Tricky Spells or Acid Arrow, as they are a limited resource. So, if you do not reply to this by post time, I will simply execute a 40ft move to AH19.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Monday March 5th, 2012 3:50:13 PM

Kindly DM Al, why can't I just take my Move 70? That's 40 plus the Exp. Retreat I have listed in my Sanity Info. (I also have a Jump spell going, but have not yet seen a use for it.)

The Dragon In Its Lair - Round 6 /DMAl 
Monday March 5th, 2012 4:03:35 PM


OoC to Vauhwyt: Ahh. Expeditious Retreat. I'd neglected that. Thanks. Post as written then.

The Taste of Life - Round 7 /DMAl  d20+38=55 ; d100=69 ; 2d8+11=17 ; d12+15=20 ; d12+15=16 ; d12+21=23 ; 6d6=23 ; d20+38=56 ; d100=56 ;
Monday March 5th, 2012 8:21:57 PM


Aztyr moves through the doorway and fetches up against a piece of solid wall to the east. From there, she casts a spell of Haste that takes in herself and Malgant.

Vorelle enters the room as well. From her position, she can just see the dragon to the southeast beyond an outcropping of wall. (Dragon has cover from the wall from your current position, Vorelle. Not that this matters to your seeking bow, though.) She also finds that she can no longer hear anything. Anything at all.

Malgant, now full of Haste, rushes in to strike at the dragon, a blow that glances harmlessly from the dragon's dark scales. The Hand draws a little too close, but this may be intentional. With his Deflection magic, a miss on the dragon's part could be advantageous.

Brahmah stows his Daylight and moves in behind Aztyr.

Vauhwyt, with Expeditious speed, moves deep into the room, coming in just behind Malgant. With her invisibility and extraordinary talent, the dragon has no chance of detecting her. The acid arrow comes out of nowhere, catching the dragon off guard. (Took sneak damage.)

Jass, hearing no reply on his idea, remains where he is, watching for attack from unexpected quarters. Oddly enough, he does detect something ... Without vision enhanced further than Darkvision, he can't be certain. But the sorcerer is experienced enough to know that what he's seeing (or, rather not seeing) are the traces of something invisible that has come for a visit now that everyone has entered the kennels.

The dragon takes the opportunity offered by Malgant as he approaches too close. The dark head snakes out on the dark neck and bites the Hand hard, the bite striking despite the Hand's blur. (Take 17hp Bite damage from the AoO, Malgant.)

Then the dragon draws from its innate powers, mustering a mighty concentration. It reaches out to Malgant. The dark claw touches the Hand despite his blur, and with a vampiric magic, draws the Hand's life force away while feeding its own and healing its injuries. (Malgant, take 23hp from Vampiric Touch.)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

The blue circle is an are of Silence.

We're in COMBAT ROUNDS

Belshallam: Injured (size Huge) / AC43; Touch AC13 / DR15-Magic / SR28 / CMD49 / Cold Resistance 20 / Fire Resistance 10

Clock: 17 minutes +2 since Entry

Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.



Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Monday March 5th, 2012 9:52:06 PM

"Eh? Is there something following us?" mutters Jass, and decides it is time to use a hoarded spell. Dipping his hand into the salve in his spell pouch, the sorcerer rubs it on his own eyes, casting a True Seeing spell on himself to better identify what is about.

Casting his eyes to where he thinks the invisible creature is, Jass uses the Telepathic Link to tell his teammates what is out in the courtyard.

He also readies himself to jump into a wall if it looks like he is going to be attacked!

Actions....
Stay at: AG, 27
Cast True Seeing on himself
READY to move to AG,23 if attacked

Active Spells:
Incorporeal: 14/17 rounds, 50% damage from magical material attacks; 0% damage from non-magical

Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 5 1 1
}

AC 46 Touch 33,CMD 48/38 when flying,202/211 hp Malgant Winterborn  d20+35=44 ; d20+35=48 ; d20+30=36 ; d20+35=54 ; d20+25=36 ; 3d6+20=27 ; d6=5 ; d6=6 ; 3d6+20=28 ; d6=4 ; d6=5 ;
Monday March 5th, 2012 10:06:06 PM

OOC
Does the bite damage factor in my DR vs evil? Is the dragon evil?
-----------------------------------------------------------------------------------
Malgant again chooses +2 to hit and damage, dodge AC and reflex daves from the Blessing of Fervor
Undaunted by the beast's foul touch, Malgant lashes out at the dragon.(Flurry of Blows, no power attack) Hoof and fist fly and several of his attacks connect.( forgot shaken...AGAIN, fixed below)
Attack 1 missed AC 40
Attack 2(flurry) hit AC 44 for 27 damage + 11 holy
Attack 3(haste) Hit AC 50 (so close) for 28 damage + 9 holy
Attack 4 missed AC 32
Attack 5 Missed AC 32
Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 1 minute
-Death Ward on Malgant Duration 1 minute
-Barkskin +5 natural armor duration 118 minutes
-Heroism +2 morale to hit, skills and saves duration 189 minutes
-Darkvision duration 169 minutes
-Shield +4 shield AC Duration 7 minutes
-Shield of Faith +4 deflection AC duration 15 minutes
-Wrathful Mantle +4 to saving throws Duration 15 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 273 minutes (4:50max)
-Righteous Might duration 10 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 10 rounds(+5 to hit and damage luck bonus, +17 temp hp, haste effect on full attack)
-True seeing 120' duration 165 rounds
-Blessing of Fervor duration 13 rounds
-Deflection duration 15 rounds
Haste duration 16 rounds +1 to hit, +1 AC, +1 reflex save +30' move
-All channel energy uses expended
-2 hero points used
-Shaken duration 10 rounds
Attack 5 missed AC 34
All attacks are blunt, magic,ghost touch and holy

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=45 ; d20+35=54 ;
Tuesday March 6th, 2012 5:38:54 AM

(OOC: Thanks Al, that is a fine position. I would have chose a spot closer to the wall, but that's great.)

Brahmah does what he can to inform Jass of the dimensions of the room, the position of the dragon, position of Malgant and nearby niches, hidey holes and outcrops which he could use for tactical advantage. But he also lets the sorcerer know where he and Aztyr are in relation and that certain positions might be inaccurate.

As to Jasss assumption of an invisible attacker, the ranger is a bit put off. "As if a dragon wasn't bad enough. Do you need help my friend?"

Torn between a rock and even harder rock, Brahmah leaves nothing to chance. He figures, if he was going to die in this forsaken dunghole, he was going to use all the power afforded to him. He casts SEE INVISIBILITY using the mummified hand. He remains on edge and alert (Perception 43 Shaken)
The ranger is also no stranger to irony. (Hide in Plain Sight 52 Shaken, 54 if underground)
--------------------------------------------------------------------------------
Conditions: SHAKEN!

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

The Taste of Life - Round 7 /DMAl 
Tuesday March 6th, 2012 8:55:40 AM


OoC: You're right, Malgant. I forgot to factor in the DR from Righteous Might. BTW, DR 10/Evil does not mean that you have damage reduction against evil creatures. It means that you have damage resistance 10 that can be penetrated by an Evil aligned weapon. That said, simply being evil does not align your weapon. The weapon must be enchanted to be Evil aligned or defined as such in its description.

I don't see anything in the Dragon's description that says its natural weapons are evil aligned. So, despite the fact that it is evil, your DR holds. The damage from the AoO should have been 7hp and not 17hp. The DR is ineffective, however, against the Vampiric Touch. You take the full 23hp damage.

Malgant- OK, thanks AL, I took full damage so I'll reduce it by 10. I knew it wouldn't stop the spell, and oddly enough, even though it sounds like negative energy, vampiric touch is not negative energy so my Death ward does nothing to slow that down.

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing]  d20+31=35 ;
Tuesday March 6th, 2012 9:39:42 AM

Sizing up the situation, Vorelle opts for one good shot, rather than several weaker ones. She moves forward, takes aim, and shoots. Her arrow skips wide.

[Move to AM-19. Hit AC 35]

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159  d20+23=29 ; 34d6=119 ; 5d6=20 ; d20+13=33 d20+13=33 34d6(6+4+5+4+1+5+1+4+1+4+2+2+1+1+3+3+4+6+4+3+5+4+5+3+5+2+4+3+3+6+6+5+6+2)=123 5d6(2+1+5+4+6)=18
Tuesday March 6th, 2012 11:35:49 AM

Aztyr moves away and to the "north", ending her movement at AC,AD/14,15 (40').
She then casts one of her regular go to spells, she does her short chant, and with a quick motion she unleashes the destructive energies of a disintegrate spell at the Dragon.

Roll to hit, crit, crit confirmed. (had to roll after I had posted)
SR 29, DC 24 fort save, failed save 252 damage, save success 38 damage

*I'll have a surprise for that dragon next round, I'll make him save twice next time I cast on him.*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 4- 0- 0- 1- 3- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 14 rounds
Haste, Duration 17 rounds
Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Tuesday March 6th, 2012 4:36:17 PM

" Beware bunching up. It has been a few moments since last the beast spewed forth it's breath weapon. Likely it will be ready soon and with us all inside like this it will pretty much hit us all." Malgant thinks this warning to his friends as he swings at the dragon.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 1 minute
-Death Ward on Malgant Duration 1 minute
-Barkskin +5 natural armor duration 118 minutes
-Heroism +2 morale to hit, skills and saves duration 189 minutes
-Darkvision duration 169 minutes
-Shield +4 shield AC Duration 7 minutes
-Shield of Faith +4 deflection AC duration 15 minutes
-Wrathful Mantle +4 to saving throws Duration 15 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 273 minutes (4:50max)
-Righteous Might duration 10 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 10 rounds(+5 to hit and damage luck bonus, +17 temp hp, haste effect on full attack)
-True seeing 120' duration 165 rounds
-Blessing of Fervor duration 13 rounds
-Deflection duration 15 rounds
Haste duration 16 rounds +1 to hit, +1 AC, +1 reflex save +30' move
-All channel energy uses expended
-2 hero points used
-Shaken duration 10 rounds
Attack 5 missed AC 34
All attacks are blunt, magic,ghost touch and holy


The Taste of Death - Round 8 /DMAl  d20=2 ; d20+23=24 ; d20+24=30 ; 2d4=5 ;
Tuesday March 6th, 2012 9:00:35 PM


Jass uses some of his precious spell components, bringing True Seeing to his eyes. There it is. It is a tiny thing with red skin and bat-like wings. A scorpion tail whips and lashes behind, reflecting the intensity of its focus. It is hovering at around 30 feet up and nearly over his head. (AI28) For now, it seems only to be watching.

Malgant begins the assault on the dragon in earnest. His flurry of blows pound off of the dragon's dark scales. Two of the blows leave damage crushed and broken flesh behind.

Brahmah reacts to Jass' warning. He casts a spell to See Invisible and looks about. From where he's at, he sees nothing new. Perhaps the thing that Jass reported is out of sight of the doorway. (Note on Hide in Plain Sight: Stealth is combined with a Move Action. So, if you aren't stealthed already, you must move more than 5ft in order to use Hide in Plain Sight.)

Vorelle moves out of the Silence and takes a shot. It bounces off of the dragon's hard scales. (For everyone making ranged attacks, please remember that you're now firing into melee.)

Aztyr moves past Brahmah, feeling her way by sound around the edge of the field of Silence. She casts a Disintegrate beam at the dragon. (BTW your Ranged Touch attack misses on a Natural 1. Came *that* close.) The dragons are hearty and robust by nature. Ill fortune, however, moves against this dragon, and its fortitude crumbles against he onslaught of the Disintegration beam. Masses of dark flesh vaporize into a cloud of fine particles that drift gently to the ground, leaving much of the dragon's flesh stripped to the bone. Still, the dark dragon remains standing.

The acid from Vauhwyt's magic continues to eat at the dragon, but this is not enough to bring it down.

Malgant warns the others of another blast of the dragon's deadly breath weapon, and with good reason. The dying dragon opens its mouth wide and releases another cone of shadows. (Malgant, Vauhwyt, and Vorelle Fortitude Save vs DC31 or take 9 points of Strength Damage. Note that this is Damage and not Drain.)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

The blue circle is an are of Silence.

We're in COMBAT ROUNDS

Belshallam: Gravely Injured (size Huge) / AC43; Touch AC13 / DR15-Magic / SR28 / CMD49 / Cold Resistance 20 / Fire Resistance 10

Clock: 17 minutes +3 since Entry

Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Tuesday March 6th, 2012 9:05:06 PM

Posting ...

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Tuesday March 6th, 2012 9:05:27 PM

UGH! Missed by minutes!

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing] 
Tuesday March 6th, 2012 9:09:55 PM

[I will be using a Hero Point to give myself a +8 to the Fort save. I'm posting twice so it's clear I made this decision before rolling. :) ]

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+22=25 ; d20+22=29 ;
Tuesday March 6th, 2012 9:11:53 PM

Well, might as well post for next round. Vauhwyt's fort save, as before, is a +14. She needs a 31, or a nat 17. So she preemptively uses one of her last two hero points to add +8 to her roll. Rolling at +22, she rolls a 25. If she can do so, she will use her last hero point to reroll that. She gets a 29. At her current Str 3, per the rules, she falls unconscious.

Mookie is too scared to poke out his head. But he mentally beseeches the party to save his mistress.

Edit: LOL! Kathy, you have more integrity than me, to post before you roll. But integrity won't save you if you fail two saves in a row! :-)

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing]  d20+24=33 ; d20+25=29 ; d20+20=39 ; d20+15=17 ; d20+5=24 ;
Tuesday March 6th, 2012 9:14:01 PM

Somehow, Vorelle manages to avoid the blast of shadows from the dragon. [Fort save 33 boo-ya!]

She's not good at shooting into melee, but there's no way she's getting closer to that thing. She shoots and hopes for the best. She misses.



The Taste of Death - Round 8 /DMAl 
Tuesday March 6th, 2012 9:38:03 PM


OoC to Cayzle: Sorry.

Cayzle Comments: Whatchoo talkin' 'bout, Al? I'm just unconscious, right Al? Right? RIGHT!?

:-)

++++++++++++++++

Right. Except for the tumor growing in Vauhwyt's brain. Too much radiation exposure. She won't know this for years to come, though. --Al

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn  d20+28=38 ; d20+31=37 ; d20+31=45 ; d20+31=43 ; d20+26=44 ; d20+21=33 ; 3d6+20=30 ; d6=5 ; d6=1 ; 3d6+20=30 ; d6=5 ; d6=4 ; 3d6+20=32 ; d6=1 ; d6=4 ;
Tuesday March 6th, 2012 9:40:02 PM

Fortitude Save 38 beats DC31
Malgant chooses the +2 to hit, Dodge AC and reflex saves again this round
Malgant grits his teeth and shrugs off the weakening breath and continues pounding the beast into the ground. He hears Mookie's frantic screeching but tries to drown it out. The dragon needs to go down now, before it can get past him to any other softer members of the group.
Attack 1 Miss AC 37
Attack 2 Hit AC 45 for 30 damage +6 holy
Attack 3 Hit AC 43 for 30 damage +9 holy
Attack 4 Hit AC 44 for 32 damage +5 holy
Attack 5 Miss AC 33
All attacks are blunt, magic,ghost touch and holy

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Death Ward on Vauhwyt Duration 1 minute
-Death Ward on Malgant Duration 1 minute
-Barkskin +5 natural armor duration 118 minutes
-Heroism +2 morale to hit, skills and saves duration 189 minutes
-Darkvision duration 169 minutes
-Shield +4 shield AC Duration 7 minutes
-Shield of Faith +4 deflection AC duration 15 minutes
-Wrathful Mantle +4 to saving throws Duration 15 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 273 minutes (4:50max)
-Righteous Might duration 9 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 9 rounds(+5 to hit and damage luck bonus, +17 temp hp, haste effect on full attack)
-True seeing 120' duration 164 rounds
-Blessing of Fervor duration 12 rounds
-Deflection duration 14 rounds
-Haste duration 15 rounds +1 to hit, +1 AC, +1 reflex save +30' move
-All channel energy uses expended
-2 hero points used
-Shaken duration 9 rounds

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=30 ;
Wednesday March 7th, 2012 5:29:49 AM

(OOC: For round 7 Al, Brahmah would have moved, since he saved a move, to step to AF23 just behind the pillar- to maintain his Hide in Plain Sight.)

The ranger would like to take the fight to the dragon, but he needs to make sure the rear is clear... what of this unseen villain? He glances toward the door. (Perception 30, Darkvision, See Invis) The mental goes quieter, which wasn't a good sign. Who went down.
"Who is hurt? Do they need to be moved? " Brahmah moves to 17AH, just behind a pillar.

(All, what is the lighting like in this chamber? Dim? Dark? How much can be heard if the Silence is up? What signs have there been from the front lines?)


--------------------------------------------------------------------------------
Conditions: SHAKEN!

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

The Taste of Death - Round 8 /DMAl 
Wednesday March 7th, 2012 8:24:35 AM


OoC to Brahmah: Sorry, Brahmah, no post hoc changes to movement or the map unless absolutely necessary. Your Round 7 post must stand as is. My note was information for future attempts at HiPS. But, I'll allow your Stealth from Round 7 to stand despite the lack of movement.

As to Lighting, there is none in Scarwall. Everything in Scarwall that you've seen so far is pitch black. The only lighting is that created by yourselves. That said, several of your companions have current and active lights on them. I'm pretty sure that Vauhwyt does. I think Jass does too. Look at their active affects descriptions for more specifics.

Sounds, you can hear everything fine if you are not within the Silence itself. It does not block the passage of sound through it. So, it hasn't blocked off sound from the section of the kennels where the dragon currently is, if that's what you're asking. If you're in the Silence, you can't hear anything. If you're outside the Silence, you can't hear anything that's happening *within* the Silence. But you can hear everything else.

I'm not sure what you mean by, "What signs have there been from the front lines?"

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+2=20 ; 34d6=107 ; d20+13=30 ; 5d6=14 ; d20+16=25 ;
Wednesday March 7th, 2012 2:39:40 PM

Jass reports the spy to the others via the Telepathic Bond and tries to wrack his brains as to what the little thing is. "Looks like some sort of devil or demon", he guesses, "or maybe a construct."

Jass thinks a bit and then makes a decision. "Hey buddy!", he calls to to the tiny construct, "Why don't you come on down and talk? I've got you dead to rights with a ray spell that you can't dodge, and I can see you easy enough. Pop on down."

The sorcerer covers the creature, ready to blast it with a Disintegrate spell if it tries to run, happy for once to know it can't 'port out in this undead realm.

"So, who do you work for, little guy?"

Actions....
Stay at: AG, 27
Know Planes: untrained: 20 (for ID outsider)
READY Disintegrate: Touch AC 30, Damage 107 Fort DC 25 for 14 damage
Sense Motive: 25

Active Spells:
Incorporeal: 13/17 rounds, 50% damage from magical material attacks; 0% damage from non-magical

Telepathic Bond (from Aztyr)
Contingency: Greater Dispel Magic targeted against an incoming unwilling spell
Shield Extended: 18/34 minutes; +4 AC
Prot v Evil (From Malgant) 154/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 34 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 154/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 168/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 15/17minutes (14 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 5 1 1
}

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159  d20+16=34 ; d20+23=36 ; 34d6=119 ; 5d6=13 ;
Wednesday March 7th, 2012 4:37:21 PM

Aztyr smiles and readies another spell. (will cast if the dragon is still standing)

Cast Disintegrate, Metamagic: Persistent Spell in effect
roll to hit touch AC 34 SR 36, DC 24 fort save (if successful reroll save), failed save 119 damage, save success 13 damage

*Dead yet?*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 4- 0- 0- 1- 3- 1

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 14 rounds
Haste, Duration 17 rounds
Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)



AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn  d20+5=11 ;
Wednesday March 7th, 2012 4:48:35 PM

knowledge planes 11
" Dunno what that is Jass, be careful with it. From the looks of the dragon Aztyr disintegrated everything but its desire to kill us. It will die soon."

A Breaking Chain - END of COMBAT /DMAl  d20+8=11 ;
Wednesday March 7th, 2012 5:11:15 PM


Heroic though she may be, Vauhwyt succumbs to the Cone of Shadows. She collapses, unconscious, to the cold stone floor.

Vorelle fights off the Cone of Shadows and fires another arrow. Again it bounces off the remaining scales of the dragon.

Then Malgant wades in again. In a flurry of hasted blows, the Hand strikes three times. The second blow is enough to drive the dragon into unconsciousness. The third blow ends the dragon's life.

Brahmah moves to the doorway, cloaked in the camouflage he finds in underground terrains. He peeks out the doorway and also spies the tiny bat-winged humanoid creature. Its attention is on Jass. And, though it does glance occasionally at the doorway in which Brahmah stands, it does not appear to see Brahmah.

Jass, meanwhile, makes a report on *the spy*. Knowing nothing about the many planes of existence, Jass' best guess as to the identity of this creature is that it may be some sort of devil or demon, or maybe a construct. (Knowledge skills may not be used Untrained.)

"Katu beetu!" the tiny red creature exclaims in an unknown language, clearly surprised to be found out. The creature tips his head to one side. Jass gets the impression that the creature is in communication with someone or something else. Though, to Jass' senses, the creature is attempting to hide this from him. "I am no one, Human," the creature calls down, this time in Common. It's voice is rough, but high pitched. "Why don't you go join the others?" (Jass, Will Save vs DC15 or follow the Suggestion.)

Aztyr readies for a repeat of her previous performance, but the dragon is already done. There is no need.

The dragon lies dead on the stones, blasted and beaten. Scarwall falls silent with a deep resounding silence of the mind that is then broken with a sharp shattering report as of heavy steel splintering into countless flying fragments. Each of the heroes of Blackbird Lake is witness to this sound, even Vauhwyt experiences it in a dream realm within her unconscious mind. Then the silence returns.

Our heroes have won. But at what cost. Vauhwyt lies unconscious on the ground. Brahmah and Vorelle still bear the injuries from negative energy burns.

A glance about the room reveals little but the broken fixtures of the kennel. There is no dragon's hoard as one might expect. There is, however, a door in the northeast corner. And, from the dimensions, it leads to a room just off the kennels.

NOW OUT OF Combat Rounds (except for the note below)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

The blue circle is an are of Silence.

Belshallam: Dead

Clock: 17 minutes +4 since Entry

Re Jass and the Tiny Creature: If Jass succeeds in his Will Save and does not join the others in the kennels, the Tiny Creature will flee into the upper areas east of the courtyard and out of the range of True Seeing. If you still wish, you may successfully disintegrate the creature in the one round before it disappears out of range, Jass.

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=35 ;
Wednesday March 7th, 2012 6:04:49 PM

(OOC: With the dragon dead, are we still Shaken?)

The impish creature should die, but that was up to Jass at this point. The minotaur moves into the room with the others.
The ranger says, "Well, seems we had a little winged observer Jass might be dealing with. I wasn't sure what was happening behind us. I felt like I might have needed to guard the rear. With my honor, I am sorry I didn't join the fight. Vauhwyt?!" He is shocked to see a friend down.

Not knowing much about the effects or healing, Brahmah wishes he could help, but leave the lioness to another with more capable hands.

He remains alert and wary. (Perception 35, 33 if still Shaken, +2 underground)
--------------------------------------------------------------------------------
Conditions: SHAKEN!

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

A Breaking Chain - END of COMBAT /DMAl 
Wednesday March 7th, 2012 6:32:46 PM


OoC to Brahmah: With the dragon dead, are we still Shaken? That's a good question. Don't take this as a precedent for future combats, but, for now, lets say, No. No you are no longer Shaken.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+18=21 ;
Wednesday March 7th, 2012 7:08:37 PM

Jass doesn't expect a magical attack from the little creature, but his Contingency spell is activated and the spell is undone. Jass turns the creature to dust before it has time to turn around to flee.

Yet now that the creature is gone, Jass does indeed go into the Kennels with the others, dismayed at the damage against his friends. "And we have 2 more guardians to face", he worries.

"How much you want to bet that the creature I found was a spy of the Guardian in the Tower?"

Actions....
Contingency activated and gone
Cast Disintegrate
Incorporeal wears off

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 17/34 minutes; +4 AC
Prot v Evil (From Malgant) 153/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 33 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 167/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 14/17minutes (14 minutes in)
True Seeing on Jass: 16/17 minutes

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 1 1
}

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Wednesday March 7th, 2012 8:09:48 PM


In her dream, Vauhwyt imagines she is buried alive. Dirt and stone cover her, holding her down. She cannot move a muscle. She tries and strains against the mountain above her, but to no avail. She hears a report as of metal snapping under a vast strain. She wonders if the entire Wold has been buried.

Mookie, sensing that combat is over, emerges from his pouch. He perches on his fallen -- and invisible -- mistress. "Here I am! Here she is! Can anyone help?" His mental plea sounds forlorn, somehow.

OOC: The spell I am looking for, my friends, is Restoration (cleric 4). That would cure all V's Str damage and her Dex drain. Anybody? Failing that, Heal will cure all the Str damage, which is really the killer at this point.



AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Wednesday March 7th, 2012 8:33:19 PM

Malgant defers to Aztyr to heal Vauhwyt's ills. He can cure her damage and strength loss but not her Dexterity drain, Aztyr can. To Jass, and the group at large he will say, mentally," If that was a mage's familiar won't it hurt the mage to lose it? Think, it cannot be a summoned spy, since the bounds of this realm are sealed against summoning, so it must be a more enduring type of summon or a resident creature. If the one in the tower is a Mage then a familiar would not be out of the question."

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159 
Wednesday March 7th, 2012 8:58:12 PM

Aztyr, seeing the dragon finally succumb to the damage, makes her way over to Vauhwyt. She shoos Mookie away and bends her head in prayer. *You all do know I'm just an honorary priest in following Alemi, right? Those who are actual Priests scoff at me, because I'm more of a shaman than what they are.*
Aztyr says a short prayer to Alemi and then releases the magics of a Limited Wish upon Vauhwyt in the form of a Restoration.
*Sister, you need to be careful, you came close again to joining that realm you call a partial home. You'll need to use your wand to heal yourself up.*

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 13 rounds
Haste, Duration 16 rounds
Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)


A Breaking Chain - END of COMBAT /DMAl 
Thursday March 8th, 2012 9:20:05 AM


OoC to Vauhwyt: That did it. You are now conscious. (In case you had any doubts.)

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Thursday March 8th, 2012 4:00:38 PM

Vauhwyt rubs her eyes and then springs to her feet. She is strong and nimble again! She gives Aztyr a hug and says, "Thanks!"

Mookie reaches out to touch the liontaur as well, and whispers a thank you as well.

Vauhwyt mentally says to her friends, from whom she seeks input, "As much as I would like to skin and Shrink this beastie's hide, we have to do something about those DreadWraiths BEFORE the death ward spells wear off. How much time do we have? I have two Vision spells, and I would love to read one to try to find a weak spot in our enemy's armor. Reading the scroll will Fatigue me, but I think Mal's lesser restoration will fix that after the spell is done. Any better ideas than to use a scroll?"

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Thursday March 8th, 2012 8:28:50 PM

"Less than a minute on the Death Ward. That room will be last and we will have more spells before we tackle it. I wouldn't worry about it. We know what we face and if we pool our knowledge we can come up with a plan to defeat them. What I can come up with now is you and I and maybe Brahmah grapple a few of them and Aztyr ecoplasmic spells them to death, with fire after warding us against her spells."

Matters of Health and Welfare /DMAl 
Thursday March 8th, 2012 9:05:16 PM


Brahmah, With the appearance of other possible enemies, now maintains a watchful eye. He does not, now that he has come away from the door to the courtyard, however, see anything dangerous or unusual.

Jass easily wards off the minor magics of the tiny creature. One unexpected side effect, however, is to trigger the sorcerer's contingency spell. Jass vaporizes the tiny creature. It has time for a surprised squawk before the green beam transforms it into a small cloud of particles. He enters the kennels. By his count, two more to go.

Malgant defers healing to Aztyr who's affiliation with Alemi is known to the others. He speculates, over the Telepathic Bond, as to the nature of the recently vaporized visitor.

Aztyr uses another of her precious Limited Wishes, leaving one more remaining. The spell Restores all of the harm done to Vauhwyt's abilities. Vauhwyt awakens. She leaves the healing of other wounds to other devices.

Vauhwyt proposes the use of one of the Vision scrolls that she has taken in trust for the entire group. Should the others agree, the question would then become: What would be the question?

With the heroes from Blackbird Lake now regrouped and at least somewhat healed from their encounter with the dark dragon, the remainder of Scarwall awaits. The key to their release lies throughout this ancient transformed castle, and the clues to the nature of that release lie in little but a few stanzas of verse.

This room, that is now clearly a kennel, clarifies at least a portion. But the rest remains.

"Fate of steel--Sablihelm
Her cage for years sustained
Four enthralled in lost Scarwall;
Undead to keep her chained."

"A spirit first, red war his thirst
Still stands at post of old;"

"A second foe, infernal soul
Waits high in tower cold."

"In kennel's grime third bides his time
Then vents his killing breath."

"And on a stone 'mid ash and bone,
The final dreams of death."

"The spirits worn and battletorn
And locked in their damnation,
The chained one's hold at last grows old
And ushers in salvation."

"Yet hope remains amid the chains
Behold the blade's great wonder,
Friends to dread and the death of the dead,
This prison hell will sunder."


And, in the meantime, within the kennels there is yet another door in the northeastern corner. The shape of the walls within which the door sits appear to indicate a room attached to the kennels in some way.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

The blue circle is an area of Silence.

Belshallam: Dead

Clock: 17 minutes +5 since Entry

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=41 ; d20+25=39 ;
Thursday March 8th, 2012 11:59:59 PM

Brahmah remains vigilant, but does not forget the current problem. He glances around for a sword, if the hoard is about. (Perception 41, general awareness, 39 specifically for weapons other than companions) He stays quiet, unable to articulate words for what he's feeling about this room.
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing] 
Friday March 9th, 2012 12:29:25 PM

Vorelle speaks through the link, First, I suppose we should get everybody on the same side of the Silence so we can hear each other. Should we go over there, or do you guys want to come over here?

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Friday March 9th, 2012 4:37:35 PM

Malgant goes to the tiny, tiny door." Open it, if something lurks there draw it out."

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Friday March 9th, 2012 6:40:02 PM

Vauhwyt thinks about the four foes ...

[i]"A spirit first, red war his thirst
Still stands at post of old;"

We got him first thing.

"A second foe, infernal soul
Waits high in tower cold."

That's Mr. DreadWraith, clearly.

"In kennel's grime third bides his time
Then vents his killing breath."

The dragon we just killed.

"And on a stone 'mid ash and bone,
The final dreams of death."

That's the last guy. "Ash and bone"? Maybe he uses fire. I think I'll cast an Energy Resistance for fire.

OOC: Kindly DM Al, the Vision spell gives different details depending on proximity and familiarity. Can we use the most advantageous settings for Mr. DreadWight, were I to ask a question about his vulnerabilities and weaknesses?

Matters of Health and Welfare /DMAl 
Friday March 9th, 2012 6:58:45 PM


OoC to Vauhwyt: You have the best information that I've been able to give you given the nature of the storyline. If you want the most advantageous setting, you're going to have to decide what that is by yourselves. If some of the clues seem incorrect or incomplete, maybe that's because your understanding is either incorrect or incomplete.

All actions have their element of risk. This is not limited strictly to combat. The pursuit of information has its risks of failure as well. That's part of the game too. I would be a poor DM if I didn't allow you to feel the weight and consequences of these risks.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Friday March 9th, 2012 8:34:10 PM

Thanks, Al!

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Saturday March 10th, 2012 11:01:48 AM

Malgant disagrees with Vauhwyt. " I don't think that the chained man is the soul in the tower we seek. I think he is the heart of this place that we need to defeat with the blade. Of course, the wall making it impossible for us to hit him and simple for him to hide and strike with immunity really will make that fight hard. I think there is another guardian above him."
"The final clue eludes me though. If not in a courtyard like this, where would an executioner await us? Is it the dungeons? Only if the executions were not public I would think."
" What I think we should do is find a place to secure and rest. The tiny hut should shield us from things like the Dread Wraiths right? Rest, heal, reload and prepare for the next couple of fights. I have to say that attention to detail and fighting together is more needed than ever. Range for one and detection at range for sure seem to be the necessities in here. Our really observant people,Vorelle, Brahmah, need to be our early warning system. Without warning some of these things can kill or cripple us before we get to engage them."

-----------------------------------------------------------------
OOC
Nice fight AL, i was sweating that dragon calling me on that spell. If it hits the spell does nothing for me, and it COULD have hit alot. Maybe with all this discussion we should move out of rounds and clean up the short term spells. Initiating another fight now will risk alot of our shorter term spells ending mid fight, and that'd be bad.

Matters of Health and Welfare /DMAl 
Saturday March 10th, 2012 7:16:29 PM


OoC to Malgant: If you want to expend the current spells, do something that takes time. So far, since the battle with the dragon, no one's done much aside from talking. I have advanced one round per post due to this fact.

Regrouping and Facing Forward /DMAl 
Sunday March 11th, 2012 2:51:30 PM


Brahmah turns his perceptions to the room. He looks about for the dragon's hoard, for any weapons that do not currently have an owner, for anything. He sees nothing in this room that might either hide or pass for a dragon's hoard. Neither are there any weapons or other unusual items laying in plain sight.

Vorelle proposes getting everyone together on one or the other side of the Silence spell. Though, those with sufficient craft in spellcasting know that the effect cannot last much longer.

Malgant indicates what must, to his current huge size, be a tiny, tiny door in the north east corner of the kennels. He asks that it be open, and, that if there is anything within, that it be drawn out so that he might deal with it with out having to ... get small.

Vauhwyt revisits the lines of Kleestad's verse. She makes her own guesses as to what they might mean, and makes plans to meet each challenge as it comes.

Malgant offers his own opinion on how the verse pairs with the challenges they are to face if they are to escape from Scarwall. He too offers his views on how they are to proceed.

Meanwhile, no one steps up to fill Malgant's request and open the door in the northeast of the kennels.

+++++++++++++++++++++++++++++++++++++++++++

Note: Time passes at a rate dictated by the time necessary for the actions in your posts. This must be so in order to allow you to time the duration of your spells. If you do nothing but talk, in-game time will progress at about a round a post.

Reference Map Floor One

The blue circle is an are of Silence.

Clock: 17 minutes +6 since Entry


Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing]  d20+26=28 ;
Sunday March 11th, 2012 10:41:51 PM

When her friends seem ready, Vorelle moves to the door, listens for a moment [Perception 28], then opens the door.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159 
Monday March 12th, 2012 3:21:04 AM

Aztyr, who's just realized something, speaks up, well at least lets her thoughts be known.
*I do see one major flaw in that plan Malgant.... Do me a favor and pull something out of your haversack.... ooops, you can't. Well I imagine the same thing will be true about this tiny hut you want to take shelter in. So, we either keep going with what enhancements we now have, or we rest and then find out we don't have access to regaining our magics and starting anew. I just have this feeling, that we are not going to get refreshed, even if we do get some rest here.*

Having said her piece, Aztyr waits for everyone to put in their two coppers, and then make a decision.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 13 rounds
Haste, Duration 16 rounds
Shield, Duration 19 minutes (extended with Rod)
Barkskin, Duration 111 minutes (Vauhwyt cast)
Death Ward, Duration 17 minutes
True Seeing , Duration 17 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:19 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Monday March 12th, 2012 4:39:39 AM

Looking around, looking at Malgant and then Aztyr. "Well, I hate to say it, but you are both right, but you are forgetting, we just cleared this room, its empty for the time being and this corner is (he motions to the corner which now belong to a dragon corpse) fairly defended. One of the you more capable casters can cast some stone barrier here (pointing at the corners AO16 to AK19). A stone or other kind of barrier would help to give us shelter until we heal up or regain spells in the morning. Whatever is herem waiting, knows we are here already. So we can set watches, as normal, guarding this door. and meet what comes. We may not have access to the other planes, but we have brains and will need them here in this wretched place until we escape." He pauses, realizing this was actually a good plan. How did he think of it? "Anyway, I am merely an old ranger looking to see his ship again. We can benefit from our current position or risk further harm. If it comes to a vote, I vote to stay here for the time being. Most of the corporeal creatures, I assume, would steer clear of this dragons stench. And any ghosts or other nasties of that nature, might be bond to their domiciles." The minotaur is surprised how lucid he's being and is afraid to stop, but does anyway.

--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Regrouping and Facing Forward /DMAl 
Monday March 12th, 2012 3:39:51 PM


OoC to All: Sorry for not mentioning this sooner, but I have a meeting tonight at 6PM. That means that Post Time will be an hour earlier today at 5PM PDT.

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Monday March 12th, 2012 4:48:32 PM

" True, I was hoping for the hut to be able to 'hide' from the dread wraiths. They will not be stopped by stone walls or anything for that matter other than force walls, which last too short of a time to be of any use. When it is time to pray again, I am CERTAIN that Imod will be able to reach me here and renew my alotment of prayers. Unlike an arcane caster I can pray even while falling down tired. What I don't know is how to sit on my hands and wait until what passes for morning agian arrives to this place. It was early when we were transported here and barely half an hour has elapsed since we arrived. Morning seems a long way off still."

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Monday March 12th, 2012 6:36:53 PM

Vauhwyt clarifies with her friends: The Tiny Hut spell just creates a permeable barrier that stops nothing from entering or leaving. The Mage's Mansion makes an extra-dimensional space that would stop everything. The former is possible but useless. The latter would be nice, but surely will not work.

Brahmah's idea of using Walls of Stone to seal ourselves off from all danger is a good one, but incorporeal creatures, like wraiths, could just pass through.

Also, Vauhwyt says that she is very leery of waiting an entire night. Vorelle and Brahmah are each down about 50 hp, Jass is down 30, but Vauhwyt, Mal, and Aztyr are doing okay. We still have some healing, right? If we bring Brahmah, Vorelle, and Jass up to max, why not try for target number three?

But if Vorelle is opening a door, Vauhwyt is there! With her darkvision, see invis, and sense spirit ability, maybe she will have some reason for us not to be surprised by whatever is lurking. So her action is to move next to Vorelle and observe. She may still be invisible, by the way -- she had 16 rounds on that spell total, and I doubt more than 10 have gone by ... by my calculation, she has 8 rounds left. She uses her mental link to tell her friends where she is.

Mookie is hiding away in his pouch.

DM Sanity Info (updated 5 more rounds)

NOTE: Ability damage and drain fixed YAY!

NOTE: Mookie = -2 Con

Spells cast on Vauhwyt:
Extended See Invisible (6 hrs, 28 min)
Extended Heroism (6 hrs, 28 min)
Greater Magic Weapon +5 (20 hrs)
Detect Scrying (24 hrs)
Magic Vest +5 x2 (from Aztyr) (20 hrs)
Greater Magic Fang +2 x2 (from staff) (7 hrs, 48 min)
Various Shrink Items (in haversack)
Permanent Telepathy
Light (188 minutes)
Expeditious Retreat (10 minutes)
Jump (10 minutes)
Fluid Form (9 minutes)
Barkskin (1 hr, 53 min)
False Life (20 hrs)
Deathward from Mal (Duration ??)
Reduce Person (11 minutes)
Taur's Try (5 minutes)
Greater Invis (8 of 16 rounds)

Spells cast on Mookie:
Heroism (3 hrs, 8 min)
Permanent Telepathy
Fluid Form (10 minutes left of 20)
Barkskin (1 hr, 55 min)
Mage Armor (53 min)
False Life (20 hrs)

Spells cast on Others:
Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (3 hrs 13 min)
Barkskin on Mal, Vorelle, Aztyr, Brahmah, and Jass. (1 hour 48 min)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 1
Wand of barkskin: used 7
Mookie's Tattoos - Lockjaw used 2 of 2.
Hero Points: used 5 of 5.

Spells
Used 4 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 6 of 7 lvl 4 spells
Used 2 of 6 lvl 5 spells
Used 2 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Monday March 12th, 2012 7:32:28 PM

Jass shakes off his melancholy, and concentrates again on teh poem as the others look at the door.

"I'm certain that Chain Dude is not one of the 4 guardians, but is the being that only Sablihelm can slay."

"You know", he says casually as he can in his hollow-sounding voice, "when the dragon died, I heard the sound of shattering, like that of a chain. And I DIDN"T hear that when we killed the thing at the entrance. It is possible that we have only defeated ONE of the four guardians!"

"After this room, we should still fly up to the high tower to surprise our second guardian."

Actions....
Contingency activated and gone
Cast Disintegrate
Incorporeal wears off

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 17/34 minutes; +4 AC
Prot v Evil (From Malgant) 153/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 33 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 167/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 14/17minutes (14 minutes in)
True Seeing on Jass: 16/17 minutes

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 1 1
}

Riches Beyond Imagining /DMAl 
Monday March 12th, 2012 8:04:17 PM


Vorelle rises to Malgant's call. She approaches the door in the northeast of the kennels. With well-reasoned caution she places an ear to the old wood and spends a moment listening. No sound can be heard from the other side. Then she opens the door.

Aztyr comments on the plans and musings of both Malgant and Vauhwyt.

Brahmah adds his own thoughts, speculating upon a place that might, indeed, be safe. The hag, Malatrothe, did briefly mention such a place. But was she lying for her own ends? That is the question.

Malgant counters with his own thoughts as to the feasibility of rest and renewal.

Vauhwyt, in the midst of explaining her views on the possibility of resting for the night, leaps to Vorelle's aid, making double sure that there will be no nasty surprises beyond the door. Vauhwyt assumes that they've already taken care of two of the Chained and a third awaits. She does not explain, however, upon what she bases this assumption.

Jass, in his speculation, eliminates Mithrodar as one of the four. And he is also the first to mention the sound that all of the heroes from Blackbird Lake heard in their heads when the dragon died.

The door before which Vorelle now stands leads to a room heaped with unimaginable treasure. Whatever furnishings might once have occupied this room is now completely covered by a bed of coins. Silver, gold, and platinum wink in the faint magic light from Vauhwyt and Jass. Scattered about the pile are small chests, burst open as though to reveal their contents for viewing. From inside these chests spill the glitter of gems. Battered weapons, breastplates, helms, shields, and a large number of skulls also litter the mound. In this single room is more wealth than anyone has ever seen before. If this place is all that it has been described to be, it is difficult to explain how all of the riches got here. It is certainly enough to draw the voracious greed of a dragon. And that may be explanation enough.

The single oddity to this room is a sealed chest set against the wall by the side of the door. It stands apart from the rest of the treasure, both in its positioning by the side of the door as well as the fact that it is still sealed, its contents not open for immediate viewing by the greedy dragon.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

The blue circle is an are of Silence.

Clock: 17 minutes +7 since Entry

Vorelle [AC 32; Touch AC 20; HP 110/159] [Shaken] [Greater Magic Weapon; Barkskin; True Seeing] 
Tuesday March 13th, 2012 1:01:45 AM

"Wardd's love," Vorelle breathes, gazing over the treasure. Then she sighs. "It's not real, of course. It's some illusion or trap. But it's awful pretty."

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=35 ;
Tuesday March 13th, 2012 6:23:08 AM

The ranger looks through the door. "Well, if the sword is here, it might well be at hand." He points to the chest. "And if you think about it, a chest could very well be considered a guardian if it is trapped, rigged or otherwise designed to bring the opener to harm." He eyes Vorelle, concerned, but sayisnothing..

Perception 35 (see invisibility and darkvision, +2 underground, to spot undead or magical beasts)
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159 
Tuesday March 13th, 2012 3:04:31 PM

*Want me to try and open that chest magically?"
Aztyr offers when she sees the only chest that is closed.

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Tuesday March 13th, 2012 5:58:29 PM

" True seeing would tell you if it was an illusion. If the dragon didn't open it then there are 2 reasons I can think of. One, its trapped. Trapped enough that the dragon thought it better locked than smashed open. Two, it is either good aligned or contains something good aligned that would foul up the dragon. My vote is for trapped."
If anyone chooses to open the chest, Malgant will choose the +2 to hit, dodge AC and reflex save option of his blessing of Fervor.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Tuesday March 13th, 2012 8:22:35 PM

Jass' eyes are wide, looking around the trove of uncountable wealth. He has to shake himself, knowing that most if not all of this treasure is unable to be taken because of the no access to extra-dimensional spaces.

"If the dragon didn't open because it is 'good', wouldn't you be able to find that out with a cantrip?"

Actions....

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 17/34 minutes; +4 AC
Prot v Evil (From Malgant) 153/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 33 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 167/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 14/17minutes (14 minutes in)
True Seeing on Jass: 16/17 minutes (16 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 1 1
}

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+8=19 ; d20+14=22 d20+14=26 d20+14=32
Tuesday March 13th, 2012 8:39:23 PM

Vauhwyt says that if anyone finds any traps, she can maybe disarm them. But her perception is pretty low. She takes a peek at the closed chest: a 19.

She also looks around for spirits in the whole area.

Also, is this outdoors or enclosed? How high are the ceilings?

She depends on her friends to detect magic throughout the hoard. Or if no one else does, she'll cast Detect Magic and look around.

Any bones or food or water? Did that thing eat?

She'll also take out her magnifying glass and do some appraising: 22, 26, 32

However, she will not take more than 5 rounds on all this, less if others are just slacking off in the meantime.

Enigma /DMAl 
Tuesday March 13th, 2012 9:00:31 PM


Vorelle finds it hard to believe her eyes and dubs this an illusion until proven otherwise.

Brahmah is particularly suspicious of the chest. He directs his keen ranger senses to the room and all about, but detects nothing untoward or inherently dangerous.

Aztyr possesses the ability to open the chest through the use of magic and seeks the consensus of the group before attempting it.

Malgant offers the opinion that the unopened box is either good aligned or trapped. His conclusion is that the chest is a trap.

Jass suggests a way to test one of Malgant's theories.

Vauhwyt, in the meantime does some looking around. The walls, as usual are full of spirit material. But this is no different than anywhere else. And, as such, presents no more danger than anywhere else either. She enters the room, as she must necessarily do in order to investigate. The room is similar to many of the other spaces inside Scarwall. The ceilings are 15 feet high. She takes a careful peek at the chest near the side of the door and finds no traps.

She casts Detect Magic and is rewarded with several magic auras located at various places scattered about the mountain of coins. A greatsword that sticks up out of a pile of coins registers as magic. A suit of chain made for a small creature is also magic. And there is a staff as well, half buried under gold. The mysterious box at the side of the door also registers as magic. (That's all the time you have for in the allotted five rounds. You may use your appraise roll later should you wish.)

To all the senses, both magic as well as mundane, the treasure seems to be real. The lone sealed box remains next to the door, silent and enigmatic. It represents temptation. It represents promise. It represents the unknown.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

The blue circle is an area of Silence.

Clock: 18 minutes since Entry

Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin; True Seeing] 
Tuesday March 13th, 2012 10:30:37 PM

"Right. True Seeing. Right. Sorry, Malgant, I'm not used to having it," Vorelle says.

"If Aztyr can open it magically, from a distance, that might be best," she adds.

She is distracted, however, by the glitter of all the treasure. Just a small portion of it could send her back to Dirt City in style. Or make sure she never had to go back to Dirt City ever again. She could lift her family out of poverty. Or, maybe somebody more deserving....

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Wednesday March 14th, 2012 3:54:53 AM

The minotaur nods his approval about opening it magically, but is wary. "I think, now that you mention it, that both cases might be true. But this place evil. It might be empty."
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+18=21 ;
Wednesday March 14th, 2012 10:14:02 AM

Jass keeps on guard at the blasted gates to the Kennel. "I'm not touching anything here", he declares, "It'll probably just trap us in Koshe Marr forever."

The sorcerer waits for his companions, his friends, to get done with what they want, and prepares to cast a Mass Fly spell to allow them all to get to the Tower. While on the lookout, he keeps up a constant chatter to quell his nerves and to inform his friends about magical flying.

"You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed." He clears his throat. "So a straight flight to the Tower, a Disintegrate to bust in, and then landing won't be difficult for anyone, even a Taur." The sorcerer can't help but put in a little dig to ease the tension.

Actions....
Perception: 21

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 17/34 minutes; +4 AC
Prot v Evil (From Malgant) 153/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 33 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 167/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 14/17minutes (14 minutes in)
True Seeing on Jass: 16/17 minutes (16 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 1 1
}

AC 46 Touch 33,CMD 48/38 when flying,212/211 hp Malgant Winterborn 
Wednesday March 14th, 2012 5:04:33 PM


Malgant agrees Aztyr should open the chest, from a distance if possible. He also looks around the room(from the doorway, he is too big to comfortably get in there) looking for an intact, or mostly intact chest ( or getting a feel for the one about to be opened ). How big is it? How heavy would it be filled with say, gems and some or all of the magic items they have seen so far?
Malgant also claims his prize from the dragon. Since he was not alone in fighting it he cannot put a trophy from it in his totem bag, but he removes a few ( say a dozen) dragon teeth for later use in ornamentation. Looking at the dragon, he has a thought.
[/i]" Jass, are YOU not known as a dragon? Are they not a vast organization, with some means of communication? Are you able to speak to one or some of them and perhaps find out more about this place and the riddle that we have been posed? They must have bards knowledgeable in things like this and willing to help a fellow member, right? They may have some insight into the chained undead in the tower as well, perhaps a way to deal with it we have not considered. "
"Once this chest is opened I will gather you together and affect some kind of healing. I know several of us are injured. While none of the wounds are bad, I don't want to have to emergency heal if say, a dragon breathes on us next time we open a door."[/i]


Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Barkskin +5 natural armor duration 117 minutes
-Heroism +2 morale to hit, skills and saves duration 188 minutes
-Darkvision duration 168 minutes
-Shield +4 shield bonus to AC duration 6 minutes
-Shield of Faith +4 deflection AC duration 14 minutes
-Wrathful Mantle +4 to saving throws Duration 14 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 272 minutes (4:50max)
-Righteous Might duration 2 rounds( +4 str, +4 con,-2 dex,+2 natural AC, DR 10 evil)
-Divine Power duration 2 rounds(+5 to hit and damage luck bonus, +17 temp hp, haste effect on full attack)
-True seeing 120' duration 157 rounds
-Blessing of Fervor duration 5 rounds
-Deflection duration 7 rounds
-Haste duration 8 rounds +1 to hit, +1 AC, +1 reflex save +30' move
-All channel energy uses expended



Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159 
Wednesday March 14th, 2012 7:25:54 PM

Aztyr nods in agreement, *Why don't we gather up what magic items you can find in this room and some of the gem stones as well. I can carry some extra weight, without being too encumbered, I'm also sure we can rig some sore of way to carry that lance as well, other than in someone's hand. Then I'll use a spell to open that chest from as far away as I can get and still see it.*
Remember Aztyr has Arcane sight permanently and currently has trueseeing as well.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 2--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 8 rounds
Haste, Duration 10 rounds
Shield, Duration 17 minutes (extended with Rod)
Barkskin, Duration 109 minutes (Vauhwyt cast)
Death Ward, Duration 15 minutes
True Seeing , Duration 15 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:17 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

The Interned /DMAl 
Wednesday March 14th, 2012 9:02:58 PM


Vorelle gives her vote to Aztyr's method of magically opening the chest.

Brahmah nods his approval as well.

Jass maintains a watch over the door to the courtyard. Nothing moves within the sphere of his light, nor within the sixty-foot field of his enhanced vision, now augmented to see all things truly as well as to pierce the pitch blackness. In preparation for an aerial assault on the tower east of the courtyard, he gives a brief lesson in magically aided flight to his fellows from Blackbird Lake.

Malgant also approves of Aztyr's idea. He also eyes the chests within the other room by stooping and turning his head to one side to see through the door. There are a few chests on the pile of coins that are mostly intact. The chest by the side of the door is roughly the size of a travel trunk that one might take with one on a journey by wagon - reasonably large by human standards. He offers healing once the chest is open.

Aztyr agrees. But, in preparation, she has all of the magic gathered along with a few gems. Then she backs away, as far as possible before beginning her Knock spell. (I looked your spell list over, and Knock is the only spell that I could find that could open a chest. Please correct me if I'm wrong.)

The heroes from Blackbird Lake pick out the greatsword, the small suit of chain and the staff along with only a fraction of the gems that are scattered across the room. They also spy three masterwork greatswords, a masterwork halberd, a mithral breastplate, an adamantine battleaxe. Meanwhile, those who wander the middle area of the kennels, notice that sound has returned. The dragon's spell of Silence has run its course.

Aztyr backs away, going around the corner to put the bulk of the wall between herself and the door to the dragon's hoard. Once everyone is out of the way, she cast her Knock spell. The heroes from Blackbird Lake are rewarded with the loud report of the lid of the chest as it flies open in response to the commanding spell. Aside from this, though, there is no other sound. There is no explosion. There is no hiss of deadly gas. No bright flash. Nothing.

But, as our heroes return to see what might have been inside the chest, they are greeted by the sight of a figure standing in the doorway. The figure is a human male. His broad shouldered form is clad in shining mithril half plate armor. He is in the middle of his year, tall and strong, with blond hair and blue eyes. Along his square jaw the man bears an old scar. He appears dazed, blinking as though attempting to make sense of his thoughts and his surroundings. Then the confusion in his eyes clears, and he looks up.

+++++++++++++++++++++++++++++++++++++++++++

Please welcome Ken/Sir Joshua to the Blackbird Lake game. Or attack him. Or whatever you're naturally inclined to do.

Sir Joshua is at AP15. Ken, that is your icon.

Reference Map Floor One

Clock: 19 and some minutes since Entry


Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+13=33 ; d20+13=29 ; 17d6=57 ; 17d6=56 ;
Wednesday March 14th, 2012 10:49:47 PM

Jass shrugs as he watches the courtyard. He uses the Telepathic Bond to reply to Malgant. "I fought with the Gray Dragons for a single day. At the end of the day, we had killed 8 major liches and slain the Dread Lich himself. The Gray Knights and several of my Crimson Shield companions all accepted the Dragon Consortium's offer. I, however, did not join them since I didn't want to settle down. So, while I know Tratain, Monthor, and the others, I don't have any means of Dragon Consortium communication devices."

The corpse-like sorcerer shrugs his black robed shoulders again. Then there is a flash and the silver knight stands in the far doorway. "Another guardian?" Jass asks rhetorically, as he prepares a spell to blast the figure, but holds, waiting for Malgant's signal.

Actions....
Ready Polar Ray: Touch AC 33 CRIT! 29 (what a waste of some great rolls!) 57+56=113 damage no save

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 17/34 minutes; +4 AC
Prot v Evil (From Malgant) 153/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 33 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 167/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 14/17minutes (14 minutes in)
True Seeing on Jass: 16/17 minutes (16 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 1 1
}

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159  d20+13=16 ; d6=3 ;
Thursday March 15th, 2012 12:19:02 AM

(ooc, yep, Knock was it)

Aztyr does what has become normal activities in this shadowy dimension, she casts Disrupt Undead at the man.

Touch AC hit 16 if undead does 3 damage.

If it is ineffectual Aztyr chips in, "Well, he doesn't react as undead.
Who are you sir? Just how did you get trapped in here, and in that chest?"


Aztyr waits for an answer....

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 3--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 8 rounds
Haste, Duration 10 rounds
Shield, Duration 17 minutes (extended with Rod)
Barkskin, Duration 109 minutes (Vauhwyt cast)
Death Ward, Duration 15 minutes
True Seeing , Duration 15 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:17 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

AC 44,CMD 48/38 when flying,178/211 hp Malgant Winterborn  d20+31=48 ; 6d6+34=49 ; d6=5 ; d6=2 ; 4d6+30=38 ;
Thursday March 15th, 2012 4:37:11 AM

Malgant awaits Aztyr's report on her new standard test for anything in here. The dragon didn't seem undead either, but he doesn't mention that. He makes sure the figure is within his 15' reach and waits. Aztyr has extended the olive branch of friendship, such as it were. If the figure chooses to accept, they could work together. If not and things get violent, well Malgant has tread that path before as well.
move to AP,AQ,/ 17,18 and ready a vital strike, with power attack if needed.The trigger is if the figure attacks. Malgant also interposes on the nearest of his friends if he can. ( currently that is Vauhwyt)
Hit AC 41 for 38 damage + 7 holy if the vital strike is needed.(revised rolls, I rolled before incrementing and losing most of my spells, second rolls and this text are the corrected version, sorry)
To his friends he thinks " Totally not what I expected, but possibly exactly what I predicted. How odd."

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Barkskin +5 natural armor duration 116 minutes
-Heroism +2 morale to hit, skills and saves duration 187 minutes
-Darkvision duration 167 minutes
-Shield +4 shield bonus to AC duration 5 minutes
-Shield of Faith +4 deflection AC duration 13 minutes
-Wrathful Mantle +4 to saving throws Duration 13 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 272 minutes (4:50max)
-True seeing 120' duration 157 rounds
-All channel energy uses expended
-------------------------------------------------------------------------
Welcome Ken. This is the first we have heard of you joining us. Come on in and join the insanity.

Brahmah 157/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+27=33 4d4(1+2+1+1)=5 2d6(2+2)=4 d6=1
Thursday March 15th, 2012 7:42:13 AM

Out loud and not bothering to keep his thoughts to himself, the aging minotaur draws both weapons and says, "Just another one like the witch. Let's kill it and be done. Guardian or not, we should kill it before it speaks, and beguiles us with pretty words. " The ranger steps toward the man with intent. He knows humans, only too well. Few should be trusted, especially those who suddenly appear in the middle of a forsaken realm, down in a dungeon few know of. Hardly coincidence in this place. "Head on or off my friends? In any case, I'm sure it'll have something to say."
Then he mutters something which sounds like '...have listened.... something in the box...' The dark, tattooed and scarred minotaur, who bares the emblem of Domi and the WLA Captain badge, approaches the supposed human, falchion and kukri twisting, preparing to strike. (From AO17, has reach)

(In effect, Brahmah has moved in beside Malgant and also readies to vital strike if the suspect looks as if he might run. Hitting AC 35 if it is indeed human, 22 damage to the human, and 1 damage to himself. I too wasted some craptacular rolls)
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Sir Joshua the Virtuous (Ken) 
Thursday March 15th, 2012 10:14:45 AM

Sir Joshua shakes his head a few times to clear out the cobwebs and looks around him. He sees himself in a large room with a mix of treasure and goods... He has no idea where he's at and how he got here. The last thing he remembers he was fighting a horde of undead and the cries of loyal William were the last sound he heard before blackness overcame him.

He is a large man in his 40's, very handsome but with many battle scars, wearing a suit of fine mithril plate that shows signs of recent battle, a torn tabard with a large red cross on the front and an azure raven in the lower left side and tiger in the upper right, and a bastard sword carried on his back...
He sees several figures in front of him, but the one coming his way with a falchion captures his attention.

He takes out his sword and a sheathe of fire, dripping acid and lighting run up and down it's blade... He's not going to attack but he's not about to assume they are friendly until he learns more...

He tries to detect any evil in these figures and (assuming there is none), relaxes a bit. In a commanding tone, he asks "Who are you and where in the heck are we? And what have you done with William? If you've hurt him, I promise you that you'll pay for it..."

_____________________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Resist Energy, Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1): Holy Sword

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day)

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 9/9 per day
Ring of Evasion (no dmg on successful reflex)

Stats
AC 35, 203/203 hps
DR 5/evil



Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 147/159  d20+17=37 ;
Thursday March 15th, 2012 11:41:30 AM

"Whoa, calm down, we have no idea who William is, or for that matter who he is even. We", indicating herself and the others," are the Heroes of Blackbird Lake. As to where we are, it's a bit complicated to explain, just know that we are in a pocket dimension, that's not quite the Shadow or Gargul's realm. We won't hurt you, so Brahmah you can stand down for right now, I doubt he is out to attack us right now."

(diplomacy 37 (what a waste of a natural 20))

*I don't think we are in danger, just keep an eye out though* (Sir Joshua Italics at least for me indicate conversation via Mind Link and not verbal)

"Now, let me identify myself and the others. I'm known as Aztyr, an aspiring Shaman.
That there is Malgant, he's a Hand of Imod, whom you may know as Domi, but he's a Minotaur and well....
The guy with the weapons drawn is Brahmah.
The other Liontaur is Vauhwyt, she's a trickster and she has our token Black Bird, and he's not where we take our name from.
That there is Vorelle, she's a great tracker among other things.
Then we have Jass, he is also another Arcane caster similar to myself, but he is not a Shaman, he studies different arts.
And now that we have been identified, who might you be?"


Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 3--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 8 rounds
Haste, Duration 10 rounds
Shield, Duration 17 minutes (extended with Rod)
Barkskin, Duration 109 minutes (Vauhwyt cast)
Death Ward, Duration 15 minutes
True Seeing , Duration 15 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:17 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin; True Seeing] 
Thursday March 15th, 2012 12:29:16 PM

Vorelle stays where she is, frozen to the spot, with Vauhwyt between her and the stranger.

It doesn't count as hiding, she tells herself, if you were already behind somebody else when the person showed up.

Description: Vorelle is by far the easiest of this group to ignore. She is a slender human woman, very quiet, with a cloak that seems to shift and blend into her surroundings. She carries a bow and there are two axes sheathed at her belt.

AC 44,CMD 48/38 when flying,178/211 hp Malgant Winterborn 
Thursday March 15th, 2012 4:31:36 PM

" Unless William was yon dragon, you should probably stand down and we can all explain whats going on here. Or not. I mean the dragon winded us a little, but it only put one of us down and that was only because she was sleeping on the job. Now that she is rested we should all be fine and hale."
" On a more serious note of how we got here, we sat down to breakfast this morning. Then we were here, In a place called Scarwall. It is a castle made up of the souls of all that have fallen inside it's walls, both defenders and attackers. None of our attempts to move dimensionally have worked so far, so teleporting out or around, plane shifting and summoning are right out. If you had any plans for any of that they won't work. When we arrived, one of the tortured souls in the place informed us that a blade, named Sablihelm, was the key to unlocking this realm and freeing ourselves. We would need to defeat four guardians, which he described in a poem. That dragon was one of them. When it expired we heard the smashing of chains that we expect belong to a charming individual that is chained in the throne room. He has several Dread Wights as body guards. To be honest, you fit the bill to a certain degree as one of the other guardians. You haven't attacked us outright, like everything except for the witch in here, and for that reason we are talking. If a fight starts then talking time will be over."
"So whats your story? Where do you come from? How'd you get stuffed in a box? Who is William and where do you remember last being?"


This black hided Minotaur stands nearly ten feet tall. Scars crisscross his well muscled body. Huge Black feathered wings adorn his back. Malgant looks the part of an Avenging Minotaur Angel. He wears only robes, belted at the waist and carries no weapons. The way he stands and moves though suggest that this is new to him and he normally is used to wearing armor and carrying both weapons and a shield.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Barkskin +5 natural armor duration 116 minutes
-Heroism +2 morale to hit, skills and saves duration 187 minutes
-Darkvision duration 167 minutes
-Shield +4 shield bonus to AC duration 5 minutes
-Shield of Faith +4 deflection AC duration 13 minutes
-Wrathful Mantle +4 to saving throws Duration 13 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 272 minutes (4:50max)
-True seeing 120' duration 157 rounds
-All channel energy uses expended

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Thursday March 15th, 2012 5:11:34 PM

Vauhwyt sizes up the human. "Well, you're no hag," he says, "heh, Mal?" She chuckles.

"Are you friend or foe? We could use a friend, herre!" A slight accent reveals her nervousness.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Thursday March 15th, 2012 5:41:10 PM

Jass stands down, lowering his glowing hands, and allows the others to negotiate. Pale-faced, hollow-cheeked, and with a hollow-sounding voice, the thin sorcerer looks like a walking dead himself. He pulls his black robe about him and grins. " 'What's going on here?' Not the normal response of an evil appartion. Maybe we actually found a good trapped person, Brahmah, and not like the witch at all."

Actions....

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 17/34 minutes; +4 AC
Prot v Evil (From Malgant) 153/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 33 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 167/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 14/17minutes (14 minutes in)
True Seeing on Jass: 16/17 minutes (16 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 1 1
}

Friends and Foes /DMAl 
Thursday March 15th, 2012 6:17:56 PM


The heroes from Blackbird Lake are wary and alert. The are in a place of unparalleled danger, where everything is suspect. They prepare to put this new threat down should it, in fact, turn out to be a threat.

Aztyr tests the ostensible human for signs that he is undead. The bright disrupting ray has no effects.

Brahmah appears particularly threatening. Understandable with the grudge that the ranger holds against humans.

The mithril clad figure appears upset. He speaks as though unaware of how his most recent memories connect with his current reality. It's quite possible that the way he wound up in the box had not been pleasant. He directs a hand towards the heroes from Blackbird Lake, a gesture that some with knowledge of the Wold's religions might recognize as that of a paladin detecting the alignment of those before him. That can scarcely be considered a problem as he will find only good here.

Aztyr then takes the lead, speaking in a calm and persuasive voice. She soothes and introduces. If this human is not a threat, then little would be served by a confrontation. Time passes while powerful spells run their course. If our heroes cannot find a place to rest and renew, they may be in dire straights. Questions, discussion, and exchange of information, might be best done on the run, so to speak.

Malgant seems to recognize the need for immediacy, and, in the next few moments, outlines for this human, the things that brought the heroes of Blackbird Lake to the place they now are. More importantly, he speaks of the need to escape.

Vauhwyt is uneasy, but hopeful. Jass, at first, shows no kinship with the fellow human and is prepared to put him down, but stands down after the man speaks. Vorelle gives into her natural shyness.

The man from the box looks about. Sure enough, the corpse of a dark smoky black dragon lies in the far corner. Even in the light shining from the small Liontaur introduced as Vauhwyt, the dark dragon seems to blend with its equally dark surroundings. Aside from this light, and another one that appears to come from the one called Jass, this place is dark as pitch. The man from the box will have difficulty seeing.

What did they say? About freeing themselves? What had been his last memories? Things begin to click.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map Floor One

Clock: 19 and some minutes since Entry


Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+9=29 ;
Thursday March 15th, 2012 6:43:28 PM


A raven pokes his head out of Vauhwyt's belt pouch. He cocks his head and fixes an eye on the paladin.

"Boss! Boss!" the raven caws. "Boss! You're missing the big picture here. Step back and think about it!"

"You're an evil dragon, right? Everything around you is evil. You live in the most evil place in the Wold. What do you think about your treasure? You think the other evil creatures around here want your treasure! Of course!"

"So what do you do? You pil eit up in one place so you can guard it. But that's not good enough. The really good treasure needs something more. You need a trap like no other, guaranteed deadly!"

"So you take a solid chest, and you put the most deadly trap on it you can think of. Like, more deadly than poison or a devil or an explosion. You need the most fearsome and hideous monster ever! You make it so that when your mega evil neighbors lift up the lid of the chest, a mongo-potent paladin appears!"

"And since summoning spells don't work around here, you gotta actually bring in a paladin and put him in suspended animation or something until the trap is sprung! Paladin pops out, sees some evil thing, and attacks it, of course."

Mookie looks at the newcomer. "How's it feel to be a trap, mister mongo paladin sir?"

Then Mookie looks up at his liontaur mistress. "The only question I got is, what was so valuable that the dragon kept in that chest!?"

Vauhwyt looks at Mookie. She looks at the new guy. "Huh," she says. "Let's go look."

She walks over to the chest and looks inside. She'll detect magic (spellcraft 29 nat 20!). She sees Vorelle behind her. "Vorelle, wanna look for secrets in this box?"

She looks over her shoulder at the paladin. "Assuming your duration won't expire in a few more rounds, you wanna help us bust this place up some? By the way, I'm Vauhwyt."

Vauhwyt is a liontaur wearing shiny silver armor studded with spikes.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159  d20+18=30 ;
Friday March 16th, 2012 8:13:23 AM

Ever observant, Jass recognizes the Paladin trying to detect evil and gives a wry grin, moving closer to make it easier for the armored one to recognize that the black sorcerer, no matter that he looks like a fresh corpse, is NOT evil! "More than face value, eh? You are welcome to join forces with us, Sieur Paladin."

Jass rolls his eyes. "Of all the bird-brained ideas..." and his hollow voice trickles away, thoughtful-like. "Plausible. Possible. It could also be that the dragon was guarding the paladin as well."

"But Malagant is right. We either need the safe place to rest that Malathrope suggested, or we need to move. Now. I'm ready to cast my Mass Fly to get everyone up to the Tower now."

And Jass is ready, only needing Malgant's affirmation to turn thought into reality.

Actions....
Perception: 30 on Paladin casting detect evil
ready with Mass Fly
on casting Mass Fly, Jass will fly out of the kennels and to the Tower, intending to get there first to disintegrate the tower wall on the top floor.

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 15/34 minutes; +4 AC
Prot v Evil (From Malgant) 151/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 31 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 165/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 12/17minutes (14 minutes in)
True Seeing on Jass: 14/17 minutes (16 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 1 1
}

Sir Joshua the Virtuous (Ken) 
Friday March 16th, 2012 2:31:23 PM

Sir Joshua looks at each individual and nods poltely to each person. "I'm honored to meet each of you. Since it seems that you are here against your will too, then we share a common cause. I mean you no harm, and my name is Sir Joshua the Virtuous, a knight and paladin. William is my loyal mount who has traveled with me for most of my life."

As I said, the last thing I remember was fighting off hordes of undead. We were scouting out some evil undead leader when we were ambushed... I pray that William wasn't slain and if we're trapped here, then I'm not going to be able to summon him by my side. The sooner we get out of here, the sooner I'll be able to find out if he's alright. So yes, I'd like to join you in your quest. I'd like to have a face to face talk with whoever trapped us here, and it's not going to be a pleasant one. "

He smiles at Mookie and Vauhwyt, and says, "Yes, that's very perceptive. I don't think I've ever been used as a trap or bait for evil and I can't say I'm happy about it. Either way, we're dealing with a clever foe." But With a big grin, he adds, "I do like your idea of bashing up this place... Let's not leave anything for the dragon's friends to use... "

To Jass, he replies, "I'll follow your lead for now, since you all seem to have a better idea of what we're up against... I can fly with these boots, but they're more suited for use in combat. So go ahead and cast your spell on me too and let's see what the tower holds"

_____________________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Resist Energy, Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1): Holy Sword

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day)

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 9/9 per day
Ring of Evasion (no dmg on successful reflex)

Stats
AC 35, 203/203 hps
DR 5/evil



Vorelle [AC 32; Touch AC 20; HP 110/159] [Greater Magic Weapon; Barkskin; True Seeing] 
Friday March 16th, 2012 2:57:13 PM

Vorelle watches the newcomer warily. In Dirt City, shiny knights tended to fall victim to knives between the shoulder blades. She's not sure what to make of Sir Joshua.

Mentally, she tells Jass, Ready when you are.

AC 44,CMD 48/38 when flying,211/211 hp Malgant Winterborn  d8=3 ; d8=5 ; d8=6 ; d8=3 ;
Friday March 16th, 2012 4:16:02 PM

"Make your way outside, I'll gather us to heal there. Vauhwyt, help me grab the choice stuff from the room, we are not leaving all of this behind. I wasn't doing much with my hands anyway, and robes weigh less than a full Protector's kit. Also, out of courtesy, we should all talk out loud for the time being. Sir Joshua isn't privy to our quiet time channel and it isn't right to ask him to trust us and then talk without his hearing." Malgant squeezes into the treasure room and while Vauhwyt finds the best gems and magic gear from the bunch, he casts Mending on one of the less damaged chests that is about medium size, something he can carry easily.
Once that is done he gathers them all out in the courtyard and sacrificing his Holy Aura, he says a prayer of Mass Cure Critical Wounds Healing 34 points of damage to each of his friends, Mookie and Sir Joshua included.
" At your leisure Jass."

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Barkskin +5 natural armor duration 116 minutes
-Heroism +2 morale to hit, skills and saves duration 187 minutes
-Darkvision duration 167 minutes
-Shield +4 shield bonus to AC duration 5 minutes
-Shield of Faith +4 deflection AC duration 13 minutes
-Wrathful Mantle +4 to saving throws Duration 13 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 272 minutes (4:50max)
-True seeing 120' duration 157 rounds
-All channel energy uses expended

Brahmah 191/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20=5 ; d20+25=33 ;
Friday March 16th, 2012 5:57:57 PM

Nearly fully healed, and having eased a bit when Joshua explains he's in nearly the same situation they are, he turns to Aztyr. Mentally saying, "Telling a strange being your name often lends power to certain creatures. Next time, kindly refrain from using my name. What if he had been an Incubus, one of those male succubi!/ Just saying."

He turns to Joshua, "Please forgive my brashness below. Unfortunately, you'll find out very soon that in this place a reaction like that might save a life. We haven't lost anyone yet, thank Domi, Gargul..." He trails off. "Anyway, your mount, what did you call him, William? He is as worried, I'm sure. I know something of animal bonds. I have a friend called Polo, a large bear, I had to leave behind. But I was expecting it. You were ripped away, I assume. Trust me, your horse is looking for you too. I'm assuming horse is correct?"

"Oh, by Warrd!" He slaps his massive head. "Here." He retrieves the lance from whoever has it now. "I know you may not be able to use it now, but its been plaguing us for minutes." Brahmah hands the knight a lance. "At the very least, you can use it later, or figure out what powers it might have."

Regardless of his kind words, Brahmah still seems wary and suspicious of everything. (Perception 35, underground, darvision, see invis)
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Brahmah 191/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN 
Friday March 16th, 2012 6:00:49 PM

OOC: I've been meaning to ask. Whoever the caster and provider of Mind Link is, if they die, pass out or otherwise are removed from the group, does the link cease?

Friends and Foes /DMAl 
Friday March 16th, 2012 6:25:43 PM


OoC to Brahmah: The caster for the Telepathic Bond made persistent on all characters through the Permanency spell is Aztyr. My opinion on our question is that yes, should Aztyr die, the Telepathic Bond would be broken for all.

Here's my reasoning. According to the description of the Permanency spell, a Telepathic Bond can be made between the caster and only one other character per casting. The Bond is between Aztyr and each other character with her at the center. I briefly toyed with the idea of requiring all communication to go through Aztyr. But I discarded that idea as unworkable, needlessly burdensome, and a change in the way you had already been using it in story for some time already. I kept your status quo less because it was the right thing to do than for constancy and convenience. However, Aztyr is the crux of your Telepathic Bond, and should she die, I'm of the opinion that the Bond would break.

Pass out is different. Though it breaks my my concept of the rule, I would allow it to continue for the above mentioned convenience and consistency reasons. Removed from the group ... Not entirely certain what this means. As in, the player leaves the game? That's a difficult question. I'd have to think about that. If you mean, removed to another plane, though, I'd consider the other members of the group severed from the telepathic bond until Aztyr could be returned to the same plane as everyone else.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Friday March 16th, 2012 8:03:23 PM

ooc first, I agree with the DM's reasoning about the effects, I also agree if a plane change occurs I'd say that only those in the same plane would be in contact, no cross planar communication. Death would instantly end quite a few things, including permancies that Aztyr had cast, being removed as in retiring, I would also expect most of the rest were retiring at the same time, so leaving it or removing it would be player choice I expect.

IC:

Aztyr almost laughs at Mookie's comment. "In all of our time together, That, Mookie, was probably the most sensible thing you've ever had escape from your beak. So I guess I should expect another few years before it happens again.
So, Joshua, it is ok to address you that way, right? If I need to say Sir everytime I talk to you, it'll drive me to an early grave. And since I already have seen Gargul once, I hope to extend my life to a very very ripe old age.
So, besides the name thing, I think Vauhwyt should recite the poem that gives us the clues we are following, in the expectation we can free ourselves at the end of this merry adventure."


Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 3--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 8 rounds
Haste, Duration 10 rounds
Shield, Duration 17 minutes (extended with Rod)
Barkskin, Duration 109 minutes (Vauhwyt cast)
Death Ward, Duration 15 minutes
True Seeing , Duration 15 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:17 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

The Power of Flight /DMAl 
Friday March 16th, 2012 9:15:00 PM


Mookie emerges. The little black bird is overflowing with ideas. Vauhwyt obliges her little familiar while introducing herself to the armored human. She casts a Detect Magic spell, but finds that the box no longer bears a magic aura. Whatever magic the box might have held was expended with the release of the armored man. Looking inside the box, Vauhwyt finds it empty.

Jass presents himself for Evil Inspection. He pokes tiny holes in Mookie's big ideas. And he suggests pressing on with a flight into the heights of the upper tier of Scarwall.

The man from the box introduces himself and adds a name to his face. Sir Joshua the Virtuous, a knight and paladin. Malgant's guess had, indeed, been oddly accurate. He speaks of an evil undead leader. And it turns out that William is his steed. He agrees with Jass' plan.

Vorelle mental acknowledges her willingness to go along with Jass' plan as well.

Malgant puts plans in motion. He arranges a meeting outside while he and Vauhwyt gather some of the treasure from the hoard. It takes a reasonably long time for the Huge minotaur to squeeze himself through the medium-sized door. (And back out again.) It's difficult to say what is more valuable than anything else. The three magic items are decidedly the most valuable things. The three masterwork greatswords, a masterwork halberd, the mithral breastplate, and the adamantine battleaxe clearly have great monetary value. But they are all too unwieldy to carry in a chest. Gems and coins can be scooped into a chest, but there is no guarantee as to the value that they would fetch without spending time either counting the coins or appraising the gems. (Please make your choice. Your decision will determine the extent to which you will be potentially inconvenienced.)

Brahmah seems somewhat more at ease with the human's name and the introduction. He gives the human the magic lance. (+1 Lance.) He carefully surveys the area, but finds nothing threatening, invisible or otherwise. Yet.

Aztyr finds it better to place a name to the face of the human from the box. She also calls upon Vauhwyt to recite the verse spoken to them by Kleestad upon their entrance to Scarwall. More heads, after all are said to be better than one. And they might need more than their might and magic to get themselves out of this place.

Our heroes gather outside the kennels. Sir Joshua sees the courtyard for the first time. Without the Darkvision that everyone else has, he is limited to what he can see within the spheres of Light spells carried by Vauhwyt and Jass.

(For Sir Joshua) The courtyard runs north-south. It is some 40 feet in width. The far end stretches beyond the scope of the light over 70 feet from the door from which our heroes have just emerged. To the west, double stairs rise to a platform fifteen feet above the courtyard. Atop it, a black double door provides entry to another section of Scarwall. The eastern wall is pierced at even intervals by arrow slits both on the first floor and one story above as well. Bent, rusted, and in some cases partially broken spikes protrude from the walls of the courtyard, and here and there, holes in the hard-packed soil hint at long-missing structures or poles that once stood within. Double doors to the north stand open, creaking on their hinges, as if left open by someone leaving in a hurry.

Malgant casts his healing. (34hp to all.) Those with enhanced vision, True Seeing and Darkvision, can see that the main bulk of towers is to the east, roughly up above the chamber of the Chained Mithrodar. There are, however, some heights above the western side of the courtyard as well, above the area accessed by the stairs and double doors. Vauhwyt might also recall that to the south there appeared some walkways and such atop the second floor their as well. Just above the tops of the tallest spires, the swirling mass of darkness creates a ceiling, capping off everything above.

Jass casts his spell, and our heroes feel the magic of flight upon themselves. The question now becomes, which way to go?

+++++++++++++++++++++++++++++++++++++++++++

OoC to Sir Joshua: Could you include Touch AC to your Stats. That's come into play quite a bit so far.

OoC to All: Please review the rules on Flying. Here are rules for the Fly Skill. And here are rules for the Fly Spell. I was wrong previously, the bonus to the Fly skill granted by the Fly spell is not +5. It is half Caster Level. Jass' caster level is 17, so the bonus to your Fly Skill is +8. ACP applies. Please list your ACP. Medium and Heavy Armor affects your speed.

Remember that because of this you will not all be able to rise at the same speed.

Reference Map Floor One

Clock: 22 minutes since Entry

AC 44,CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Friday March 16th, 2012 11:33:58 PM

OOC
I'm only large, the divine power righteous might thing wore off before Joshua showed up. Aside from the magic items stated I would go exclusively for gems. I asked Vauhwyt along because she at least HAS an appraise. To me one gem is as good as another, bigger being better as far as Malgant knows. Besides, gems can often be spell components.

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Saturday March 17th, 2012 12:32:18 PM

Jass casts his Mass Fly on everyone, even his friends that have fly ability (just to give them the Fly bonus).

"I'm going on ahead to be ready with a Disintegrate on the Tower Wall", he tells Malgant, and the sorcerer is off. Hustling vertically through the air, he flies up the side of the tallest Tower, certain as he is confident that the next guardian is there.

At the top level, he hovers in place, allowing the others to catch up and fly in circles as he readies his Disintegrate spell, casting when all are ready.

Actions....
Cast Mass Fly (last round)
Move double moves up until arrive at top floor of tallest tower.
Fly Check to hover: Skill with Fly: 23, Hover DC 15 - auto success
Ready Cast Disintegrate on Wall when the others are

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 15/34 minutes; +4 AC
Prot v Evil (From Malgant) 151/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 31 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 165/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 12/17minutes (14 minutes in)
True Seeing on Jass: 14/17 minutes (16 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 2 1
}

Sir Joshua the Virtuous (Ken)  d20+18=20 ;
Saturday March 17th, 2012 6:54:29 PM

Sir Joshua thanks Malgaunt for his politeness and says, "Thank you for including me in your conversation and I appreciate your trust." To the Liontaur named Aztyr, he stands up straight and sticks out his chest a bit, "I prefer Sir Joshua, if you will. It was granted me by the king and the proper way to address a nobleman. You needn't add the Virtuous onto the end, unless you wish."

He nods at Brahmah and says, "Yes, this magic lance will come in handy, now and especially when I get William back. I intend on using it against whomever helped trap me here..." At the mention of Brahmah's companion, he sighs, "I'm sorry you couldn't bring Polo and I pray that he remains safe too. It is good to have one can empathize with missing someone that's like family to you... Yes, William is my celestial steed, and he's been with me for most of my life. We've traveled many miles, won many jousting tournaments, slain uncountable foes and woed many maidens and mares together. I don't know what I'll do without him and I pray that we'll soon be reunited. He can handle himself but I hate for him to be trapped alone..."

After being enspelled to fly, Sir Joshua follows the others up into the air, staying on the flanks. For now he'll stay on the left flank. His strength is combat, not magic and once he finds the strongest foe, he usually prefers to charge and smite it.

He has his sword and javelins ready, and readies himself for whatever they find... He also keeps a close eye out on that side, both Detecting Evil and looking for danger... (Perc = 20)

Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Resist Energy, Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1): Holy Sword

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day)

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 9/9 per day
Ring of Evasion (no dmg on successful reflex)

Stats
AC 35, 203/203 hps, Touch AC 14
DR 5/evil


Vorelle [AC 32; Touch AC 20; ACP 0] [HP 144/159] [Greater Magic Weapon; Barkskin; True Seeing]  d20+16=28 ; d20+16=24 ; d20+26=44 ;
Sunday March 18th, 2012 11:33:10 AM

Vorelle hasn't flown much, but she's enjoyed it the couple of times she's tried. Lifting her head, she tries for a straight vertical ascent, and laughs a little as she shoots straight to the top of the tower next to Jass [Fly 28]. She hovers for a bit [Fly 24], waiting for her companions, while keeping a wary watch on the surrounding area. [Perception 44]

Brahmah 191/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 SHAKEN  d20+25=34 d20+10=17
Monday March 19th, 2012 5:12:50 AM

Smiling when Polo's name is mentioned, the minotaur nods slightly in agreement, but his smile vanishes when the human is a bit more detailed than the ranger counted on. Through the mind link, to no one particular, "Wonderful. He's a braggart, if not a bit vain."
Still looking at 'Sir Joshua', the minotaur says, "I have been given the title of Captain through the WLA and a Chosen of Domi, but I have never demanded of these relatively recent companions, to be addressed like that. I am no better than any of them, an equal. We don't really make the distinction between noble or their lessers in this particular group. If I were you, I would be happy with Joshua and nothing more."
Then turning his attention away from the knight, he says, "Besides, titles in this place mean NOTHING and are worthless if we can't get out of here. I would, if it allowed us to be successful in our goals her and get us out safe, give up my Officer title."

He groans when the Fly is cast. "I think the potion might still be active. I hate flying, I think." He sighs and ascends if he needs to. (Not sure what the bonus is.)
Regardless, he casts from his Spider Climb tattoo and positions to climb. The Fly should help if, for some reason, he falls off the tower. (Climb 17)

Vigilant. (Perception 34, +2 terrain, +2 to spot favored enemies, darkvision, see invisible)
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

The Power of Flight /DMAl 
Monday March 19th, 2012 8:25:26 AM


OoC to Malgant: Thanks for the correction on the divine power righteous might thing.
OOC
Heh, I had rolled the whole attack and damage and all in case I needed it and then I went back and copied my spells and incremented them, only to find out most had expired. I had to then go back and refigure all of it, even though I was 99% sure I wouldn't need it. I figured we might be able to get a bit more done or do it faster if you knew

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  d20+10=14 ;
Monday March 19th, 2012 1:26:28 PM

Aztyr hears Joshua's response about saying the Sir thing and decides right then and there that Sir will most likely never be said by her when talking to him, if nothing else it will make her feel better about things to tweak him like that.
As the fly is cast, she shudders a bit as she's never embraced this part of her lineage. She stands near the wall directly under the spot Vauhwyt wants to make an entrance in and slowly tries to rise up, without changing course. (fly 14)
When she reaches the level required she will halt.

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 3--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Blessing of Fervor duration 8 rounds
Haste, Duration 10 rounds
Shield, Duration 17 minutes (extended with Rod)
Barkskin, Duration 109 minutes (Vauhwyt cast)
Death Ward, Duration 15 minutes
True Seeing , Duration 15 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:17 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Sir Joshua the Virtuous (Ken) 
Monday March 19th, 2012 1:51:41 PM

(OOC - I'm liking the storyline about Sir Joshua's title and it's making for interesting PC development... ;))) The reason (at least that's what I think he would do) he's picky about this title is that he's a "shining knight" subclass of the paladin. I'm not a person who is into titles either (parishioner's call me Ken as much as they do Pastor Ken), but I thought that this is what a shining knight would do (at least what I think it would do though I've never been a "knight" myself ;) After all, aren't most knight's a bit vain? Of course his loyalty and devotion to his comrades will hopefully overshadow his vanity... )

The Power of Flight /DMAl 
Monday March 19th, 2012 2:11:14 PM


OoC to Aztyr: I'm thinking that you mean Jass and not Vauhwyt. Jass, as far as I can see, is the one wanting to open a tower. Unless I'm missing something.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Monday March 19th, 2012 4:57:35 PM

OOC: It's not that as a player I hate that you want to be called that, it's just that you have joined a chaotic party mostly, and it's how Aztyr reacts. You'll just need to cope in character to her refusal to call you Sir.

AC 44,CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+17=29
Monday March 19th, 2012 5:45:01 PM

OOC
Ken, knock yourself out. Be picky about the title. Just know it probably won't turn out the way Joshua wants it. 8) Give Mookie ANY excuse to pick on you and it will be done. And the rest of us may or may not follow the bird. ( who am I kidding, unless you run crying to the corner we will almost all follow the bird.) Just so you are prepared.
-----------------------------------------------------------------------------------
IC
Malgant accepts the fly spell to enhance his ability to fly and shoots up to the desired level outside of the highest tower. He only awaits Jass's spell to open the wall so that he may fly in.
fly 29
( just to be clear, this isn't outside Mithrodar's(sp?) room right?)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Barkskin +5 natural armor duration 113 minutes
-Heroism +2 morale to hit, skills and saves duration 184 minutes
-Darkvision duration 164 minutes
-Shield +4 shield bonus to AC duration 2 minutes
-Shield of Faith +4 deflection AC duration 10 minutes
-Wrathful Mantle +4 to saving throws Duration 10 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 269 minutes (4:50max)
-True seeing 120' duration 153 rounds
-All channel energy uses expended

The Power of Flight /DMAl 
Monday March 19th, 2012 5:54:43 PM


OoC to Malgant: No, this would not be Mithrodar's room. You cannot reach it directly from the outside. From the looks of the architecture, there will always be a room or two between.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch) 
Monday March 19th, 2012 6:53:28 PM

Vauhwyt tries to be a whirlwind of activity.

Before flying, she stuffs a box full of gems and gold and the smaller items -- but no magical items. Then she casts Shrink Item on the box to bring it down to manageable size. (Al, hope this is an okay use of the spell. You can't Shrink magic items, IIRC.)

She is surprised the trapped box is empty. Is it still magic?

Since her quick duration spells (invisibility, fluid form) are expiring, might as well skin the dragon and Shrink its hide too. She does so, to the limit of her spell's volume, and asks for skinning help from Vorelle and Brahmah

She also extracts the heart and takes a bite. Will anything happen? We'll find out! (shades of Game of Thrones!)

She tells her friends not to waste a disintegrate spell when she can Stone Shape her way into the tower. She's got 26 cubic feet with a casting, for an 8x3x1 hole or a 4x3x2 ... She'll sense spirits to guage the thickness of the wall before casting ... if it is too thick, she'll surrender to the inevitable disintegrate.

I gotta update my spells timeclock. It's about two minutes since the last time I did it, more likely three or four now ...

The Power of Flight /DMAl 
Monday March 19th, 2012 7:06:01 PM


OoC to Vauhwyt: Shrink Item is alright. It's a composite item. But, don't see the harm this time. Other DM's may disagree, though. So don't hold me up as an example of what's right.

Box as Magic, I've already answered that ... I believe the last post.

Skinning a dragon of that size will take at least a couple of hours and a Survival check of DC20. Fly spell's already been cast. The other heroes have ascended. Unless you want to be left behind, I'd reconsider.

Into The Heights /DMAl 
Monday March 19th, 2012 8:08:39 PM


Jass casts his spell and rises up and up. 50 feet above the Courtyard floor the walls of Scarwall give way to slopping roofs that stretch away to the east. Just to the north is the tower that our heroes had seen from down in the Courtyard. It's access is a door at the Courtyard level. But, now that he is up here, Jass sees other tower as well. These are directly to the east at the furthest edges of his enhanced vision across the expanse of second story roof. He waits, ready to Disintegrate. But, disintegrate what?

Sir Joshua rises as well, albeit much slower. Mithril is fine stuff. But regardless, full plate is a lot of metal. The knight, more used to mounted combat, rises painfully slowly. He climbs by switching back and forth as though climbing a stairway and rising at a 45 degree angle. It takes him four fold the time to rise to Jass' 60 feet as it took the sorcerer.

(Sir Joshua, your Fly with ACP from Armor and Shield is +3 (-3 Mithral Full Plate of Speed, -2 Heavy Shield, +8 Jass' Fly spell, +0 Dex). In Medium rated armor your Fly speed is halved to 30ft. When rising, it is halved again to 15ft.)

Also note that you are carrying a shield, and the lance received from Brahmah. You only have two hands. Should combat begin, you need to do something with the lance if you want to wield either javelin or bastard sword.

Vorelle, on the other hand, has little trouble shooting upward to join Jass. And she has plenty of time, as they wait, to cast about for danger. There is nothing within her field of vision. But from the east, outside the range of her enhanced vision, Vorelle hears the jabber of rough high pitched voices.

Brahmah, despite his size, seems more graceful in the air than Sir Joshua. Still, the minotaur evinces a dislike for flying. He chooses, instead, to call on a spell of Spider Climbing, and ascends via the wall. Climbing is slower than flying. But, it's more reliable in the minotaur's mind. He gains the roof. From there, he can see the towers to the east that Jass sees. He also hears the jabbering voices heard by Vorelle.
(Brahmah, your Fly with ACP from Armor and Shield is +10 (-0 Mithral Shirt, -2 Large Size, +8 Jass' Fly spell, +4 Dex). In Light rated armor your Fly speed is the full 60ft. When rising, it is halved again to 30ft. Climb speed]: Under the Spider Climb spell is 20ft.)

Aztyr is also uncertain about her flight. At first, she tries too hard. The result is an awkward wobble. In the end, though, she winds up flying up the side of the tower, comforted by the close proximity of the solid stone wall.

Malgant flies quickly up to join the others. He, as the rest, assumed that the tower in question was the one just off the Courtyard. But he too now sees that there are others.

Vauhwyt, with visions in her head of possibly returning to claim the dragon hide and eat its heart, rises with the rest. She feels for the spirits that reside within the walls, both those in the tower nearest to herself and her friends and those in the towers to the east. They seem no thicker than the other walls of the castle. Two feet thick is a good estimate.

With more to the heights of Scarwall than they had first anticipated, our heroes are faced again with choices. The tower in the corner of the Courtyard? Or the towers to the east. And what of the voices coming from the east? What are they and what do they bode?

+++++++++++++++++++++++++++++++++++++++++++

Notes on the Map:
* The Courtyard is shown slightly blurred to indicate that it is down below.
* The darker gray-brown spaces are the 2nd floor roof. They are roughly 50 feet from the Courtyard floor.
* The light brown spaces are 1st floor roof areas. They are roughly 20 feet from the Courtyard floor.
* The Black areas are undiscovered interior spaces. They are actually covered by another roof. Just for fun, it looks like this. This upper roof is roughly 65 feet from the Courtyard floor. There is only 10ft clearance between this roof and the dark swirling stuff above.

Reference Map Floor Three

Clock: 22 minutes +4 since Entry

Heights (ground to foot not ground to head.)
=======
Aztyr: 60ft
Jass: 60ft
Sir Joshua: 60ft
Vorelle: 60ft
Malgant: 60ft
Vauhwyt: 60
Brahmah: 50ft (On the Roof)

************
Rules on Flying: Fly Skill.
Fly Spell.
Jass' caster level is 17, so the bonus to your Fly Skill is +8. ACP applies. Please list your ACP. Medium and Heavy Armor affects your speed.


Brahmah 191/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18  d20+25=31 ;
Tuesday March 20th, 2012 7:35:01 AM

The mind link opens. "I can stay up here until you need me. I'll keep watch." (Perception 31, +2 with favored terrain and enemy, see invis, darkvision)
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Sir Joshua the Virtuous (Ken) 
Tuesday March 20th, 2012 9:35:09 AM

Sir Joshua listens to the various comments about his title and shakes his head, wondering what sort of chaotic group he's ended up with. He mutters something under his breath that sounds like, "Uneducated... and ... commoners... " As the new guy with this group, he's not going to make a fuss about his title but he's not impressed so far with his new companions. .... On the other hand, they did slay a dragon so they must have some redeeming qualities... And maybe they've never been around royalty before so that'd excuse their rudeness... He'll have to work on teaching them how to properly address a great knight... But for now, he's got to get a better idea of where he is and how to get out of here...

Trying to be diplomatic, he takes 3 flowers from his backpack and tosses one to each of the ladies in the group, saying, "My apologies if I upset any of you lovely maidens. Here is a small token and I ask that you allow me, as the new member of this group, a chance to show my gratitude for rescuing me from my imprisonment."

He remains silent as they fly up in the air. His great bulk and strength do slow him down a bit, but he tries to remain as close as possible to the rest. He'll sheathe his sword and keep his lance close by, as it has a nice 10' reach that will help in aerial combat...

(OOC - A few notes/questions Re: my Flying skill:
1. I have 9 ranks in "Fly"
2. I also have a trait "Armor Expert", which lowers my armor penalty by 1
3. Since my shield is a magical shield, doesn't that lower the penalty by 1 too? A normal shield has -2, so this would now be -1, right?
4. I have a Pale Green ioun stone that adds 1 to my skill checks also...

So would my Flying Skill Be: +9 (ranks) -2 (Armor Penalty) -1 (shield) +1 (Stone) + 8 (Fly Spell) = 15

I've never dealt with flying in the Wold before, so this'll be a new experience for me... ;)




Into The Heights /DMAl 
Tuesday March 20th, 2012 9:55:30 AM


OoC to Sir Joshua: Sorry for missing all those details. Part and parcel for running a game at high levels like this. That is all correct. My apologies.

And, actually, this is a new experience for everyone. Flying in Pathfinder is infinitely more complex that it was in 3.5.

(Ken to DM - no apology needed ;) I don't think we could expect you to keep up with all those fine details anyway... I know I sure couldn't track all the PC's individual modifiers, feats, etc... ;)

Jass of Downs (SteveK) AC 36(38v evil) Touch:27 (29 v Evil) CMD 22 HP 129/159 
Tuesday March 20th, 2012 11:45:59 AM

Jass bows in the air to Vauhwyt, giving her pride of place next to the tower's stone structure. "Go ahead Madame Vauhwyt", he says in a formal air (perhaps conscious of making an impression on the paladin), "Ladies First!"

Jass continues to easily hover, and instead of Disintegrating the wall, readies a Hold Monster spell just in case there is a corporeal enemy on the other side of the wall to be revealed by Vaughwyt's Stone Shape spell.

Actions....
Fly Check to hover: Skill with Fly: 23, Hover DC 15 - auto success
Ready Cast Hold Monster to first identified opposing corporeal enemy. Will DC 25 or no actions (works on humanoid corpreal undead too)

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 15/34 minutes; +4 AC
Prot v Evil (From Malgant) 151/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 31 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 153/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 165/180 minutes (4minutes in)
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
True Seeing on Vorelle; 12/17minutes (14 minutes in)
True Seeing on Jass: 14/17 minutes (16 minutes in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 0 1 1 6 2 1
}

Vorelle [AC 32; Touch AC 20; ACP 0] [HP 144/159] [Greater Magic Weapon; Barkskin; True Seeing]  d20+16=19 ;
Tuesday March 20th, 2012 1:19:46 PM

"I hear voices," Vorelle says. She points. "That way. Can anybody see anything over there?"

Then Sir Joshua joins them at the top of the tower. He throws a flower her way. In Vorelle's experience, a stranger throwing things at a person is not to be trusted. She dodges away from the object [Fly 19], and only barely manages to stop herself from drawing her bow.

Too late, she sees that it is only a flower, and watches as it flutters forlornly down, down, to the stones of the courtyard below.

"Um....s-sorry," she says uncomfortably. "I w-wasn't ready for that."

AC 44,Touch 34, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+20=23 ; d20+20=38 ; d20=18 ; d20+9=26 ; d20+6=13 ;
Tuesday March 20th, 2012 4:42:54 PM

Malgant looks around and tries to judge which tower might be close enough to the courtyard to have seen the dragon start the fight with them. He recalls that the dragon was hidden most of the time so it really would have to have a good view, unless the person was scrying on the courtyard. Would scrying even work here? He also takes into account whether any of the towers have a porch for looking at the heavens like he hears great mages like to do. He weighs the options and points. " That one is my best guess to contain the owner of the little fellow Jass toasted."

Perception 23 ( double tapped, sorry)
Int 18
Wis 26
Knowledge Arcana 13
( I rolled anything I thought you might want to make that decision. Use whatever roll works best in your book)

He strains to hear what Voirelle hears. Hearing the voices too he suggests " Maybe we should deal with those before we open a tower. No telling if they can fly or if they will come up behind us while we deal with what we find inside."
Perception 38 (used the second perception roll, so double tap schmouble tap)

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Barkskin +5 natural armor duration 113 minutes
-Heroism +2 morale to hit, skills and saves duration 184 minutes
-Darkvision duration 164 minutes
-Shield +4 shield bonus to AC duration 2 minutes
-Shield of Faith +4 deflection AC duration 10 minutes
-Wrathful Mantle +4 to saving throws Duration 10 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 269 minutes (4:50max)
-True seeing 120' duration 153 rounds
-All channel energy uses expended

Question, is that time 22 minutes + 4 rounds or + 4 Minutes? I assumed rounds and since I am still counting minutes I didn't increment anything. Let me know.

Into The Heights /DMAl 
Tuesday March 20th, 2012 5:16:45 PM


OoC to Malgant: That's 4 rounds.

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20=10 ; d20+23=31 ; d100=80 ;
Tuesday March 20th, 2012 7:54:19 PM


When a flower comes a-flying at Vauhwyt, she rolls a dex check to grab it ... a d20 gives a 10, which should be fine, hey? She grips the flower in her teeth like a feline flamenco dancer and shouts, "Ole!" Then she bows to Sir Joshua, and sticks it into her mane behind her ear.

Vauhwyt is happy to try her Stone Shape spell to make a hole in the place Jass points to, though not where Vorelle says there are voices.

She casts her spell, hoping for a hole 3x4x2 ft, which would be well within the spell's 26 cubic foot area. She'll use the extra space to make it a door on hinges, so they can shut it after opening it if need be. Her Craft Stone check is a 31 if it makes a difference, and her flat out failure (a 30% chance per the spell description) is an 80%, so no problem there.

[Still gotta update my Sanity info -- for my own sanity as well as Kindly DM Al's!]

Little Things /DMAl 
Tuesday March 20th, 2012 9:05:54 PM


From the edge of the roof, Brahmah stands watch. The jabbering voices from up the slant of the roof to the east continue their jabbering. But nothing enters the range of Brahmah's sight. Yet.

Sir Joshua decides on the new lance rather than his sword. He appears to be flying with much more grace now. As a counterpoint to this dark and dangerous place, he distributes flowers to the ladies. How he knows which taur is male and which female is a secret only known to the Shining Knight.

Jass waves Vauhwyt at the nearest tower, and instead points a Hold Monster spell in that direction on the chance there might be something horrible within.

Vorelle points out the voices she heard and asks whether anyone else can see anything in that direction. No one can. Yet. She reveals a skittishness when the flower thrown by Sir Joshua comes at her.

Malgant attempts to apply reason to the choice of points of entry. There are currently three towers within view. (What's on the map is what you see.) There are no balconies or windows. His great wisdom tells him that the choice is even. There is no way to know for sure. There is, however, as he notes, the voices that he now hears. The language is unintelligible to him. But the voices are high and rough. He cannot, however, see anything from his current position.

Vauhwyt plies her magic on the nearest tower. The spell creates a hole big enough for a medium sized creature to squeeze through. Certainly big enough for all to see through. The room within is empty. Across the room are stairs that lead downward, likely leading to the door in the Courtyard bellow. Otherwise, this round room contains nothing but the detritus of broken furniture and meager furnishings.

Meanwhile, to the east, up the slope of the roof, the owners of the voices don't remain unknown for long. Brahmah catches a glimpse of one of the tiny, red, bat-winged creatures, identical to the one that he had seen watching Jass in the Courtyard. It flaps inquisitively into view as though investigating the noise that our heroes have been making. It sees Brahmah at almost the same time that Brahmah sees it. With an excited yelp it turns tail and flees back in the direction it came. The other voices take up the excited cries, and the rough, high-pitched voices begin to fade with distance. (It appeared briefly at AC19 before turning and flying back the way it came.)

+++++++++++++++++++++++++++++++++++++++++++

Notes on the Map:
* The Courtyard is shown slightly blurred to indicate that it is down below.
* The darker gray-brown spaces are the 2nd floor roof. They are roughly 50 feet from the Courtyard floor.
* The light brown spaces are 1st floor roof areas. They are roughly 20 feet from the Courtyard floor.
* The Black areas are undiscovered interior spaces. They are actually covered by another roof. Just for fun, it looks like this. This upper roof is roughly 65 feet from the Courtyard floor. There is only 10ft clearance between this roof and the dark swirling stuff above.

Reference Map Floor Three

Clock: 22 minutes +5 since Entry

Heights (ground to foot not ground to head.)
=======
Aztyr: 60ft
Jass: 60ft
Malgant: 60ft
Sir Joshua: 60ft
Vauhwyt: 60ft
Vorelle: 60ft
Brahmah: 50ft (On the Roof)

************
Rules on Flying: Fly Skill.
Fly Spell.
Jass' caster level is 17, so the bonus to your Fly Skill is +8. ACP applies. Please list your ACP. Medium and Heavy Armor affects your speed.


Little Things /DMAl 
Tuesday March 20th, 2012 9:50:49 PM


OoC to All: I have a meeting tomorrow at 6PM PDT, so post time will be an hour early at 5PM PDT.

Brahmah 191/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18  d20=14 ; d20+25=36 ; d20+35=47 ;
Wednesday March 21st, 2012 2:57:23 AM

OOC Disregard the first roll on the list, bumped the button.

The ranger relays (via the mind link) the info to the group on the ground and in the tower. As an after thought, and reluctantly, Brahmah suggests telling the new one the info. Brahmah wish, at this point, that he still had a bow. He moves to the opposite side of the tower (from the creatures) to limit his exposure.

Perception 36 (+2 with favored terrain and enemy, see invis, darkvision)
Hide in the Plain Sight 47 (Camouflage, +2 with favored terrain)
--------------------------------------------------------------------------------
Conditions: NA

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Little Things /DMAl 
Wednesday March 21st, 2012 9:39:38 AM


OoC to All: Keep in mind that if you do not beat Brahmah's (or Vorelle's, when she does it) Stealth check that you cannot see or hear him/her either. This is an Extraordinary Ability, so even True Seeing will not allow you to see them.

Aztyr AC 29 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  d20+13=14 ;
Wednesday March 21st, 2012 1:36:51 PM

Aztyr fails to even see the flower as it arcs towards her, basically meaning she completely failed to catch it (nat 1)
Aztyr looks at the tiny hole Vauhwyt made in the towers wall, "Bit small don't you think? It's also leading back down, I doubt we want to make our way into that room."
She continues to remain near the wall, waiting on more information....

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 3--- 4- 0- 0- 1- 4- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Shield, Duration 14 minutes (extended with Rod)
Barkskin, Duration 106 minutes (Vauhwyt cast)
Death Ward, Duration 12 minutes
True Seeing , Duration 12 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 3:14 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Sir Joshua the Virtuous (Ken) 
Wednesday March 21st, 2012 2:27:40 PM

Sir Joshua smiles at Vorelle and ever the dashing gentleman, he takes another of the endless flowers he seems to carry in his backpack... Tossing it to her again, he says, "I'm sorry for startling you... Here's another violet to match your lovely eyes madam. (just guessing on eye color here... he'll come up with a flower, if the Dm will allow me some creative liberties) whose color matches her eyes."

Turning back to the action, he watches Vauhwht create a while, and (if someone tells him) readies himself for whatever those voices might represent... He follows the others towards the wall, and for now, takes out a javelin and attaches the lance to the back of his jacket... He has no intention of letting a threat get too close without hitting it with a ranged shot...
______________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Resist Energy, Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1): Holy Sword

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day)

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 9/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)

Stats
AC 35, 203/203 hps, Touch AC 14
DR 5/evil

Fly skill = +15



AC 44,Touch 34, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+14=29 ; d20+25=41 ; d20+21=28 ;
Wednesday March 21st, 2012 4:45:10 PM

OOC
Um Ken, I hope that isn't your haversack you are taking flowers from. I don't know if it was in your starting info pack but nothing extra-dimensional works here. We can't summon like we said but haversacks, bags of holding etc are also all off limits to us. Many of us are lamenting our lack of wands staves rods and other gear currently stuck and unusable in our packs. Just an FYI.
---------------------------------------------------------------
IC
Malgant sees the little critter crest the tower and recognizeses it from Jass's description. Since nothing dangerous leaps out of the little hole Vauhwyt made, the Minotauir takes off after the critter.
Fly 29
If he is fast enough he will grab it and bring it back to the group, to be questioned.
Grab attempt 41
Grapple 28 ( I think... rolled d20 plus CMB with no spell adds Possible bonuses are +2 from heroism and +5 GMW, +2 for charging the lil devil too if I have a straight line to him, so 37 if they add in) I do not have improved grab so I provoke an AoO I think, though I do have 10' reach.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent
-Blur ( constant per the streamers of Minor Displacement)
-Mind Blank 24 hour duration cast each morning
-Ring of Counterspells set for Greater Dispel Magic
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 20 hour duration
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 34 hour duration
-Barkskin +5 natural armor duration 113 minutes
-Heroism +2 morale to hit, skills and saves duration 184 minutes
-Darkvision duration 164 minutes
-Shield +4 shield bonus to AC duration 2 minutes
-Shield of Faith +4 deflection AC duration 10 minutes
-Wrathful Mantle +4 to saving throws Duration 10 minutes
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 269 minutes (4:50max)
-True seeing 120' duration 10 Minutes
-All channel energy uses expended

Vauhwyt (HP124 of 126, AC44 (not inc. defending weapon) and Mookie in Gnome Form (HP63 (+13) of 63, AC21, in pouch)  d20+25=37 ;
Wednesday March 21st, 2012 5:54:25 PM

OOC: Didn't someone have a hold monster readied that would have taken effect on a flying red fellow? If so, Vauhwyt can feather fall the thing so that it will not die on a crash. Then we can pick it up and do stuff to it, like a Geas spell, maybe! Or more likely, I have totally failed to comprehend what is going on, so just call me Emily Litella and never mind.

Seeing nothing else for it, Vauhwyt wiggles through the hole. If she is still reduced, no problem. If she is normal (large) size, she makes an Escape Artist check. What does the skill say?

Tight Space: The DC noted [DC30] is for getting through a space through which your head fits but your shoulders don't. If the space is long, you may need to make multiple checks. You can't squeeze through a space that your head does not fit through.

But I think a 4x3 ft space is surely MUCH bigger than even Mal's head, right? So is it really a DC30 check? And is there no lesser DC for slightly looser spaces? Is it all or nothing, 30 or no roll needed? We'll see how our rule-savvy DM Al decides.

V's escape artist, if needed, is a 37. I knew I took those ranks for something.

Inside, she looks around and reports back over the mental link.

I really need that sanity info. I don't even know what size I am. Sorry

Little Things /DMAl 
Wednesday March 21st, 2012 6:14:31 PM


OoC to Vauhwyt: The Hold Monster would have taken effect if the creature had come close enough for Jass to see. However, it came only far enough for Brahmah to see (he was the furthest east) and for it to see Brahmah, before it turned around and fled.

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