WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Forged Archives


Return To Index


Forging Together


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+5=18 ; d20+10=27 ; d8+5=7 ; d8+5=8 ; d6=6 ;
Sunday October 30th, 2011 2:34:34 PM

Bruagh feels despair as he sees the souls of the children are taken away by Gargul. That despair soon becomes an all encompassing rage.

Nothing will bring back the children, but one thing is for certain. The cleric is dead.

Bruagh bellows a bestial scream as he charges toward the Cleric.

Use yet another Hero Point to get an additional move action to get in range to Charge the Cleric.
Attack: 27
Damage: 7 Slashing 6 Cold
Spellcraft: 18



Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+8=12 ; d20+7=20 ; d20+3=21 ; d20+6=23 ; d2-1=0 ;
Sunday October 30th, 2011 4:54:08 PM

Sam smirks as the scout hits the ground from the barrage of spells. His attention shifts back to the cleric. He hears the cleric's shout, but can't make out the words. The action from the cleric after the shout is well known to the him though. He braces himself as the negative energy rips against his soul. Sweat pours from his brow as he regains his composure. Sam realizes that the blast hit the children and screams Nooooo! You monster! Get the children away from here! Out of pure rage and frustration, Sam charges the cleric, his tiny fist drawn back, and filled with hate. Die!

actions
maintain inspire courage
charge (unarmed) flank and charge= +4 attack roll -2 AC (cleric gets attack of opportunity)
hit AC 23 for 1 damage with inspire courage added


Tahni -- AC15/11/15 -- CMD 11 -- HP 6/23 -- Familiar: Daya -- Rob C  d20+11=13 ; d20+10=16 ;
Sunday October 30th, 2011 7:28:48 PM

The sight of the children falling shakes Tahni's usually strong will as she feels the dark power of the cleric wash over her (Will Save vs DC 16: 13 = Fail.)

A lump gathers in her throat, and she knows that Gargul is coming to take the children to the place of eternal rest (Spellcraft check vs DC14: 16 = Pass).

"Not today though" she affirms to herself. Moving in between Bashful & Dopey, Tahni kneels and places a hand on each child, stabilizing them and keeping them in this realm.

(Move to M,73. Use stabilize on Dopey, and last hero point for an extra action to cast stabilize on Bashful too. Note that Tahni has free use of the stabilize spell from her legacy item)

========================
Spells Currently in effect:
Energy Channels: 4-4=0
Calming Touch: 8
Resistant Touch: 8

Cleric Spells Currently Prepared:
Lvl 0 - Detect Magic, Create Water, Toro's Taur Try, Guidance
Lvl 1 -

Sorceror Spells Available:
Lvl 0 - Dancing Lights, Prestidigation, Mage Hand, Ghost Sound
Lvl 1 - 3-1=2

Tahni -- AC15/11/15 -- CMD 11 -- HP 6/23 -- Familiar: Daya -- Rob C 
Sunday October 30th, 2011 8:15:35 PM

OOC: James is leaving???

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Sunday October 30th, 2011 9:01:07 PM

ooc: @DM Addison, did you get my question about my mount?

Addison: I believe the answer is subtly placed in you description in my post. Large size right?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 9/28  d20+4=19 ; d8+1=5 ;
Sunday October 30th, 2011 9:16:06 PM

Hearing the cries to save the children Devlin shakes his head to clear his thoughts and advances towards the camp. Seeing the ash cleric and the bodies laying around him Devlin sets his sights on the creature. He raises his crossbows into position but is unable to keep his left arm raised now that the rage has subsided. Devlin waits for a opening in the swirling melee, as Braugh rushes it the distraction provides an opprotunity and Devlin fires. Wardd if any of the innocents must die this day speed them to Gargul's side and a peaceful rest.

Actions
Move 20' closer to camp
Fire at Dusk Cleric = 19 dam = 5

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41  d20+12=27 ; 3d8+12=21 ;
Sunday October 30th, 2011 9:26:10 PM

ooc1: Updated my character art!

"For the glory of Firebeard!" The cry rings out above the din of battle as a great, flightless bird breaks from the darkness and emerges into the light of the camp. Standing some seven feet in height, it resembles a cross between an ostrich and a game hen. Its tawny feathers are covered in chain barding. It covers ground quickly, moving gracefully on tall, fluid legs. Seated atop this bird in an ornate saddle is a female dwarf; blue-eyed and blonde-haired. She is clad in thick fullplate, confidently holding a shield and lance before her as they speed toward one of the troglodyte scouts.

Attack 27
Damage 21


Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10  d20+5=16 ; d20+4=7 ;
Sunday October 30th, 2011 9:54:57 PM

Jarga weathers the cleric's storm of red energy like a grim-faced stone. He thought his heart could not break further but the pained whimpers and gasping breath of the stricken children is another lash over its many hurts.

His wearying hand rises to send forth his flame-wrought justice once more but he pauses; his friends have circled the cleric and he cannot risk scorching them. He notices Tahni, who, despite being battle-weary and unrested, has not yet not lost hope and looks to be wrestling the children back from the brink.

He hears Sam's words, a triumphant ode to the groups persistance and valour. Hewatches the others rage against an evil wretch and admires them; for though the tide was now turning they would have drowned to save these refugees.

He smiles and whispers to himself "Aye, they'll do."

He moves through the centre of the camp, looking for trouble to the East.

He is startled by what appears to be a giant chicken being ridden by a dwarfess. He squints and tries to figure out what it is.

Nope. Still a giant chicken.

-------------

Will save = 22 (16+6 that I neglected to add from base stats)

Move to K,74

Knowledge Check (Nature) = 4



Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Sunday October 30th, 2011 9:56:49 PM

ooc : Ah-ha! Chicken information appears before I finish typing! I'm going to start typing about winning a million dollars now if that's ok with everyone

DM Addison  d20+10=26 ; d12+5=17 ; 4d6(2+6+2+6)=16
Sunday October 30th, 2011 10:53:52 PM

The Cleric smiles yellow-toothed and a pleased hissssss as his enemies close around him.

First, a sniper bolt from Devlin lands in his side, making him stumble sideways with the force.

Then, he sees Sam rush towards him and has a questioning look on his face.
SMASH, Sam's fist breaks the jaw of the cleric, sending toothy bits and broken helm into the air.

Pushing him back onto Braugh's sword; it slides through his back an sticks out the front of his plate, freezing his very heart.

The Cleric hissess, "I embrace my destiny" as his legs give weight and his eyes dim...

HACK RedForge sends the head of a Scout rolling across the field (hit AC 26 for 17 damage)

Skewer, Siv has started making a Troglodyte-kabob.

As the two other Scouts quickly start to run away, Tahni runs to the children as their very souls are being lifted from their bodies.

She places a hand on Dopey and Bashful, focusing her stabilization energy around her.

The young Cleric begins to glow soft-blue as she concentrates.
You can see their spirits floating above their bodies and you hear a voice in your head rumble.
Tahni Highlight to display spoiler: {"Why should I spare these lives? You have failed to protect them. Offer a boon that I may consider"}
Was that... Gargul? Or was it something else?

As the battle ends, the Dwarven BlackAxe shouts orders to his soldiers, "Secure the perimeter, make sure any Ashscales remaining don't stay for long."

Then he dismounts his blackbear and spats on the Cleric's corpse.

Roger RedForge immediately recognizes Braugh and tosses a familiar black adamantine handaxe to the Paladin, "Your up." is all he says.

The tall human cleric dismounts and looks around him at the death and struggles.
He lifts his staff and a waft of white light heals wounds (Heal 16HP for everyone))

Mr. GoodButtom's eyes open and he mouths the words, thank you to the air.
The children remain on the ground

((((Everyone gains 800XP and a Hero point with a 30xlevel 3 = 90 bonus exp for Defending against the Ashscale.
Please record these two things on your character sheets with a description of the reward."
)))))


Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Sunday October 30th, 2011 11:42:28 PM

Sam looks at his hand after landing the punch. His hand shakes and his eyes fill with tears. I failed the children. I was so concerned with keeping scouts out of the area, that I never thought about the immediate threat of the cleric. I should have had them moved away earlier. What kind of tactician do I have any hope of being. Sam staggers over to Tahni and the fallen children. Please help them Tahni. If I can be of any help please tell me. Sam falls to his knees next to her and buries his face on the shoulder of Bashful, with his hands clutching his arm.

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+7=10 ;
Monday October 31st, 2011 12:09:52 AM

Tahni's eyes remain closed. She seems to be concentrating very hard on something, as the lives of the children hang in the balance. Beads of sweat form on her brow, her jaw is clenched, and she seems oblivious to the presence of anyone else. Her hands remain steady though the bright blue glow that surrounded her has faded significantly.

Highlight to display spoiler: {
"Who are you? Souls are not commodities to be traded or bargained for." Tahni tries to rationalise the voice in her head, whilst focusing on keeping the children's souls attached to their bodies "Though if it will save these young ones, I am prepared to listen. What do you want?" Knowledge Religion: 10
}

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Monday October 31st, 2011 12:54:24 AM

Bruagh catches the axe while still in a white hot rage. It's not very becoming of the Paladin but he is inconsolable. With the axe Redforge tosses him he sets upon the cleric and hacks it... and hacks... and hacks screaming in rage and despair as he does.

This continues until he is pulled off or he can no longer move his arms and his breathing is ragged.

OOC: Regardless of what has actually happened, Bruagh thinks the children are dead.

APG CS linked.




Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Monday October 31st, 2011 7:15:13 AM

Jarga watches the internal struggle wrought upon Tahni's face and, knowing he cannot help her directly, he wonders how best he can help.

He wanders up to the Dwarven BlackAxe and puts a hand on his shoulder. He looks him in the eye and says

" Thank you sir, I know not who you are but you saved more than one life today. I am Jarga and though these.. " he spits to the side ".. lizards are routed we need your aid still. We are tired, we are weak and we are hungry."

He nods in the recently arrived cleric's direction.

"We are less wounded, and we're grateful, but we need rest and refuge soon. Can your cleric aid Tahni?"

He looks at the sweat and dark circles under her eyes.

"I fear she is on... a precipice. "

He offers his hand.

" Please? "

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday October 31st, 2011 9:01:25 AM

Devlin limps into camp his left arm limp at his side, the blood on his face starting to dry and cake in his hair. He looks around at the carnage that was a peaceful campsite. Shaking his head sadly he heads towards the newcomers. On the way he stops to rest a hand on Bruagh's shoulder. It is done lad, go and attend to the wounded. Check on Ms. Cloverdale if you would. Passing the scene where Tahni is caring for the children a small sob cracks the calm exterior that Devlin trying to maintain. He stops before Redforge and smiles slightly. Its good to be seein ya and these lads. Glances at the rider of the giant bird.and lass, how did ye know where ta find us or was it just Wardd's luck that ye happened by? Devlin offers his right hand to shake Redforge's. I hope there be a town nearby, this lot is in need of better shelter than the scab can provide. Heck I be needing an ale ta was away the taste of ash and moss. Devlin will carry on with the conversation but not try to answer much more until he gets some answers himself. Need ta keep on guard for just a bit longer, Wardd grant me the luck ta make it ta safety.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41  d6=4 ; d6=3 ;
Monday October 31st, 2011 11:25:45 AM

Shaking the corpse of the impaled troglodyte from her lance, the warrior brings her avian mount to a halt and dismounts. Looking around the battlefield and seeing no more threats, she secures the lance to the saddle and pats the bird to make it stay. She then draws a dagger and goes to each fallen enemy, checking for signs of life and dispatching those who have not passed. She field strips the corpses and piles their gear into the center of the camp. She stays quiet, avoiding looking at the bodies of fallen dwarves and allies.

DM Addison 
Tuesday November 1st, 2011 9:32:16 AM

Braugh begins hacking madly at the DuskCeric's corpse, sending blood and gore into the air, covering his armor and beard.
Devlin pulls him off and speaks some rationality, before addressing RedForge.

RedForge replies, "By great Alemi's comfort it is good to see you. We had all but lost hope; this was the last search party they were willing to use resources on." Sense Motive DC 14 Highlight to display spoiler: {You notice when he says 'use resources' he looks at the Dwarven BlackAxe disdainfully.}

RedForge snaps to, "The hidden village of MountainBurrow is but a days walk from here. We have been searching for weeks for signs of dwarven trails. Damn good work escaping the Pirates, but how in the Wold did you get to this side of the mountain?"

Jarga approaches the BlackAxe and places a hand on his shoulder, that is quickly shrugged off.
He scowls at you and says, "Tired, weak, hungry? I've been those things and more. Shu shall do what he can. But we leave immediately, with or without the priestess."

Siv begins the grim duty of executing a half-dozen lizardfolk that are bleeding out and stripping the corpses of their loot. The two other dwarven soldiers accompany you.

Sam places his weeping head on the dead Bashful, hoping Tahni can save them.....

Tahni ONLY please succeed at a DC 12 Will save Highlight to display spoiler: {Severe terror and anger pass through your consciousness for a moment, threatening to rip you from the connection. Fail and lose it.
The voice shouts this time, "I SAY OFFER A BOON AND YOU OFFER QUESTIONS?! HOW DARE YOU"
}

seconds that lasts hours pass in Tahni's head, yet she cannot figure out the source of the voice and power.

Tahni Highlight to display spoiler: {"Your soul for Bashful's. The Gnomish soul for Dopey."}

Shu, the human cleric approaches Tahni with an outstretched hand, but runs smack into an invisible forcefield that no NPC can cross.

Delrid - 12/12/10 - CMD13 - HP 29/29  d6=3 ;
Tuesday November 1st, 2011 10:52:10 AM

Hit Point Roll: 3 (Woo Hoo!)



Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 1st, 2011 11:24:32 AM

Delrid dismounts the small horse, cresting the ridge surrounding the battlefield. Sweet is the sight of his Dwarven friends, but bitter is the taste of battle, blood, and death in the air. A swift scan reveals no fallen comrades, but they look so weary...

"My friends, it is good to see you, but if only I had arrived sooner our reunion could be more joyful. The sadness and struggle of your party seems to have continued in my absence. How can I be of service?"

Alemi, be with my friends in their moment of need. Broken bodies and shattered spirits riddle this scarred world. Peace and healing are needed for all, and perhaps Tahni most urgently. Grant your healing power to all, and especially your divine representative, to better lead the others.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 1st, 2011 1:46:24 PM

ooc-checking in. Sam is awaiting a result or response from Tahni and the children.

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 1st, 2011 6:04:15 PM

ooc- Checking in for now.

Hey Addison, in the heat *cough* of battle I neglected to use my Heroic trait. This trait allows me to roll a D6 each time I use a Hero point. A 1 restores that Hero point. Any chance I can still roll on those two Hero Points I used?


Zach R: To my knowledge we didn't start using the APG until after the battle.
Rob C: Since we were so close to adopting the APG, Laurie was advised to just go ahead and make an APG character rather than have to go through the conversion process a week later.

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+11=28 ;
Tuesday November 1st, 2011 7:04:56 PM

Tahni's eyes remained closed, . Her posture has strengthened and her pale blue aura starts to glow brighter. She continues to remain oblivious to her surroundings.

Highlight to display spoiler: {
The sense of terror and anger only strengthens Tahni's resolve (Will Save vs DC12: 28 = Pass) and the louder the voice in her head becomes, the more calm she feels as she remembers the wise words of her father: "The first person to raise their voice or their hand has lost the argument"

"It will be my life or none" she responds calmly with steadfast determination "My life in exchange for all of the children - Dopey, Bashful and Grumpy"
}

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+5=24 ; d20+5=22 ; d20+1=10 ;
Tuesday November 1st, 2011 7:34:48 PM

Bruagh takes Devlin hand and stands up as the anger subsides and the pain of the loss of the children sets in. Why the children... Bruagh's spirits are lifted at least a little by the sight of Redforge, Delrid, and the other new dwarves.

His spirits are dashed again when he sees Tahni. "Somethings not right. Tahni!" Bruagh rushes to his friends side and places a hand on her shoulder. He then tries to figure out what is wrong.

Will Save: 24
Spellcraft: 22
Knowledge Religion: 10

OOC: Welcome back Ben!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Tuesday November 1st, 2011 11:21:30 PM

The dwarven warrioress examines the pile of collected equipment, sorting the valuable from the dross. She keeps an ear out to the conversation, noting that the group may soon be leaving. "Now is my chance," she thinks. "They may learn what I seek. I must try to attach myself to them."

ooc: What do I find from the fallen dead?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+2=22 ; d20+8=9 ;
Wednesday November 2nd, 2011 12:10:52 AM

Devlin nods to Redforge. Thanks, for not giving up on us. We ended up taking the caves through the mountain thanks to Delrid. Climbed out of a chasm earlier today and headed down slope. We were exhausted after a fight with some sort of magma ooze and had made camp. I caught the advance scouts of these trogs sneakin about and well you can see the rest. Devlin's gaze shifts to the BlackAxe for a second at the mention of "resources" We just be glad ye came along when ye did.

When the BlackAxe mentions leaving Tahni.
If you feel like abandoning Dwarves in need go ahead and leave, but we aren't moving until the lass is good and ready. Devlin sets his feet and crosses his arms, a dark glower comes over his face.

When Siv starts sifting through the loot
Oi Lass, almost everyone of those kills be ours and the loot be ours by right hands off until we go through it.

Actions:
Sense Motive = 22


Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10  d20+6=26 ;
Wednesday November 2nd, 2011 12:59:28 AM

Jarga looks Blackaxe in the eye. He's clearly a dwarf hardened by battle, one that has little sympathy for the weak.

" Aye, these folk are tired. "

Jarga spits and wipes his nose with his hand, making sure the layers of scars are clearly visible to the warrior, and he speaks with a fierce, rough voice.

" And aye, they're hungry too, but they're only as weak as we make them. They're kin, every one and what kind of a dwarf, what kind of a warrior would abandon them to lizards? I can see you're strong, and I know you're no coward. I mean, what fellow soldier could stand beside a dwarf that rode off, leaving those he came to rescue to lizards and worse?

We wait for Tahni

You would earn much respect from us.. "
he eyes the rest of the newcomers " and them, if you showed them you were strong enough to protect us, not flee without us don't you think? "

------------------

Diplomacy : 26


Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 2nd, 2011 6:12:47 PM

Delrid is on one hand impressed by the fiery speech of an unmet party member [Jarga], and on the other hand perplexed at the callous approach of BlackAxe and RedForge.

"Well said master dwarf, but I think we've had enough fighting for one day." Delrid looks from BlackAxe to Jarga.

"When we arrived the first words from RedForge incited the grace of Alemi. Now could we turn our backs on a dedicated Shepherd of Alemi? Is it not said 'In health there is freedom. Health is the first of all liberties.'? It seems as though regaining health, traveling with a healthy priestess, would promote the future health of these people."

What happened to these people? Like the ruined land, my friends have become broken, charred, without fruit. How can we heal their spirits, this land, this Wold? If the people do not have the strength to endure, what about machines? Could constructs and golems be trained to harness Woldsblood? Could they create greater devices able to repair cities and mountains?

Delrid begins to contemplate mechanical methods for massive scale creation and repair.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Wednesday November 2nd, 2011 9:08:04 PM

Siv turns and cocks an eyebrow at the scruffy-looking dwarf addressing her. "Perhaps you are in the habit of looting your enemies like hounds after scraps, but I am sorting, laddie boy. Anything we find will reek of trogs and likely be worthless for resale. But if it is so important, you are more than welcome to come help." She turns back to the pile of equipment and continues examining.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Wednesday November 2nd, 2011 10:22:58 PM

Checking in...

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Thursday November 3rd, 2011 12:16:12 AM

Checking in...

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 3rd, 2011 12:24:11 AM

Seeing that Tahni is deep in meditation, Sam slowly stands up. He looks over the lifeless bodies of the helpless children with tears still streaming down his weary face. This is all my fault. I completely lost focus. The price of my mistake will always be in my thoughts. Sam walks past members of the group without even so much as a glance to any of them and heads directly to the cleric's mauled corpse. He kneels at the side of body and rips a length of fabric from his clothing. Gripping it tightly in the hand still sore from the punch to the cleric's jaw, Sam stands quietly for a few moments and wraps the cloth once around his neck, forming a make-shift scarf. Never again.

DM Addison 
Thursday November 3rd, 2011 1:01:06 AM

(OOC: If I allow one person to reroll hero points, I should allow everyone. Lets just start it after this one. Don't worry, you all got one for finishing the battle so stellarly)

Siv gathers the equipment of the fallen Troglodytes, grabbing a dozen longbows, arrows, and stripping leather armor from the scouts.
As she searches the burnt to a crisp shaman, she finds that the skull-rattle he used to spread terror throughout the group still sends a chilll down her spine when she shakes it. Also the shaman wears a ferocious bear-hat.
The clerics massive maul is weighted funnily, almost as if the smashing head can change density at certain times.
The plate mail is well-made for the lizardfolk, crafted out of black metal and sharp-edged. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.

We identify potentially magical items the normal way. Spellcraft, Detect Magic etc.

When Devlin tells teh tale, RedForge laughs heartily and pats Deldrid on the shoulder saying, "I had an inkling there were dwarven hands working beneath Forlorn Mountain."

Then Devlin decides to stand up to BlackAxe, stating that Tahni shall not be left behind.

BlackAxe looks at you with murderous intent, "Who the blimey skum-guzzling Trollkin you be to speak with such disrespect!"

He approaches Devlin quickly and draws his axe, eyes bloodshot in an approaching rage.

RedForge shakes his head solemly at the situation and steps to intervene,
Then Jarga speaks about earning respect and cowardace.

BlackAxe shouts, 'I am General Stern BlackAxe, you are my refugees and..."

woooooooosh

A voice that all hears bellows hungrily, DEAL

You look to Tahni as a pit of fire opens beneath her and demonic hands reach up.

Bashful, Dopey, and Grumpy all open their eyes.
The scarf glows a bit around Sam's neck, infused with oath-magic, but almost rendered unnecessary

Red-scaled, black-clawed hands grab Tahni's robes and tug.

Braugh can tell there is definitely something not-divine happening.
Please succeed on a DC 12 reflex save to catch Tahni from being sucked into the netherworld.

Tahni, please give me a good ole concentration check.

From the pit you all hear screams of terror and pain.

Anyone Knowledge Religion DC 12 Highlight to display spoiler: { THis is NOT Gargul's doing}

The Forged has made first contact


Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C  d20+7=16 ;
Thursday November 3rd, 2011 7:25:47 AM

Tahni is at peace with her choice. The children will live. All of them. Her eyes remain closed as she prepares to accept her decision and her fate. She takes a deep cleansing breath, perhaps her last of this land, and readies herself for whatever may come. (Concentration Check: 16. Use last hero point to give a +4 bonus to the result, for a total of 20.)

OOC: You better be a good catch, Bruagh!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 3rd, 2011 8:19:21 AM

Delrid is uneasy, looking at Tahni and the gaping maw in the earth. Brokering deals with ruinous powers only leads to ruin.

Delrid turns to the unrecognized Dwarves, Jarga and Siv, "I am Delrid Val-Al, and I am a bit of a craftsman. Let me help you examine these items. Perhaps any Troglodyte specific items can be utilized as raw materials or retorted to Dwarven standards."

Delrid casts Detect Magic on the battle items.


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Thursday November 3rd, 2011 8:58:11 AM

Siv cocks her head to one side, oblivious to the polite introduction by Delrid as the gaping hellmaw grabs her attention. She whispers in fearful wonder, "Blood and shale! Someone grab her!"

ooc: Perhaps I am not looking carefully enough, but did Tahni make a Faustian deal at some point to save the children?

RobC (Tahni): Only Tahni knows what's going on at the moment :)

Addison:Not true, all attention is on Tahni and the demon-hands gripping her. Everyone can react, and everyone heard the DEAL word shouted in a hungry eager. Though it is true nobody but Tahni heard the deal struck.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+8=10 ;
Thursday November 3rd, 2011 9:01:02 AM

Devlin stares down the approaching BlackAxe and with a nonchalant look and says. I be Devlin Dealbreaker, one of the caretakers of this group of refugees from Riddleport. Who in the Hells are you that would draw steel on one you call a refugee and a Dwarf no less. Put that thing away before you get hurt. Devlin doesn't move one inch even when there is a commotion behind him. Whatever that be the others can handle it. I am not going to let this undergrown bear try to shove us around and threaten us, if we don't make a stand now he and his kin will feel they can do it whenever they like.

Actions
Full defense AC = 22/18/18

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45  d20+10=23 ; d20+1=21 ; d6=1
Thursday November 3rd, 2011 1:44:34 PM

Bruagh firmly grabs Tahni in both hands and tries to pull her over him, trying to put himself between Tahni and the netherworld. "I know not who you are... but you'll not have her!"

Reflex Save: (+4 from Hero Point) 23
Knowledge Religion: 21 (Natural 20)
Roll to save Hero Point via Heroic Trait: 1 (Woohoo!)

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Thursday November 3rd, 2011 6:26:38 PM

Jarga slides his trusty Donk between his back and his backpack and whisks a blue, whist-frosted wand from his belt. He faces the gaping hole in the earth as Bruagh wrestles Tahni from the grasping claws.

He wonders what the limits are of the foul portal. It would make sense that, being of limited diameter, its creator would have a limited ability to affect those that moved beyond it's immediate range.

"Back away from the edge!" he yells, hoping his instincts are correct.

That voice though, rippling through his mind, made him unsure... and the children awakening... this was no trifling power.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 3rd, 2011 10:44:26 PM

Sam feels a certain peace with his oath. I can't change what has happened. I will learn from my error. Tahni will find a way to save them...

Sam's thoughts are abruptly halted by the demonic voice from the pit followed by the commotion of Bruagh pulling Tahni away. Get Tahni and the children away from the portal!

Not having time to think or to find fear in his heart, Sam rushes over to within 10 feet of the pit and focuses the rest of his dwindling energy on the foul creature. In his most commanding voice, Sam utters loudly in Abyssal, "Your evil deeds here will cease immediately! We will not suffer another moment of your foul presence! Your kind may haunt my nightmares, but I have no fear of you here and now! Leave this place!"

action- With DM approval- Use 1 or 2 hero points as a special action to try to drive the demon back through the portal.




Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Friday November 4th, 2011 6:10:06 AM

Checking in...

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C 
Friday November 4th, 2011 8:58:32 AM

OOC: The suspense is killing me :)

P.S: Bruagh, if you drop me you are sooooo going to be haunted


Addison: The suspense isn't killing you. Some unknown demonic force that guises as Gargul is. Oh wait...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 28/45 
Friday November 4th, 2011 12:39:46 PM

OOC: I got double the needed Reflex save... so let's see.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Friday November 4th, 2011 3:13:29 PM

ooc-checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Friday November 4th, 2011 6:22:19 PM

Ooc; Check

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 4th, 2011 9:35:48 PM

Chiggity Check

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Friday November 4th, 2011 11:56:12 PM

ooc: Peers over the wall... soon

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Saturday November 5th, 2011 2:21:56 AM

ooc: narwhal

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 41/41 
Saturday November 5th, 2011 2:33:56 AM

ooc: Bacons at midnight?

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Saturday November 5th, 2011 2:59:20 AM

ooc : niiiiice!

Jarga -- HP 9/18 -- CMD 11 --- AC 10/11/10 
Sunday November 6th, 2011 1:24:27 AM

Ooc: checking in

Tahni -- AC15/11/15 -- CMD 11 -- HP 22/23 -- Familiar: Daya -- Rob C 
Sunday November 6th, 2011 1:55:39 AM

*sigh* checking in ...

DM Addison  6d6=17 ; d20+3=17 ; d20+8=26 ; d10+5=8 ; d20+5=15 ;
Sunday November 6th, 2011 3:22:02 AM

Braugh grabs b]Tahni[/b] around the waist as the pit of fire and terror threatens to pull her body in.

The wise Paladin knows this is indeed not Gargul's work, but must be some power or demon taking advantage of the desperation of the situation.

Though Braugh's strength may be great enough (Strength check DC 16 please )to pull her her body from the grasping claws, YET Tahni's soul begins to get vacuumed into the pit below. Yet she focuses and holds her spirit in place

Sam charges in and rebukes the demon, ((( Please succeed on a DC 16 perform roll to interrupt the demon's concentration like a countersong))))

Then a terrible voice, "I AM LORD BALDESAC, TERROR OF THE DENIZENS BENEATH"

As Devlin continues to challenge BlackAxe's authority, he opens his mouth-------

crack

Thunderous cacophony a lightning strikes from the portal, blue electricity sears through the dwarves, linking them all in a burst of energy Everyone Makea DC 14 Reflex save for half damage of 17, which is 8.

BlackAxe gets singed by the lighting and lifts his axe, "Bloody pit-wandering fiends!"

He charges dark-energy glowing axe first, and cleaves at a lizard-like hand reaching from the portal, severing it in one fluid motion. (Hit AC26 for 8 damage) Angry and pained howls emit from the portal.

A claw rips at BlackAxe, but he deflects it with his shieldarm, the dark bearded commander mumbles something like "Opportunist Demon scum"

Deldrid sees a magical aura on the mace, wands, and potions


Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20+1=17 ; d20=11 ; d6+1=5 ;
Sunday November 6th, 2011 4:10:47 AM

Jarga hits the ground, his body badly scored and with sparks still flying from his clothes.

His hand lies outstreched, twitching as he hovers above a deep, black quiet that calls him away from his failing body.

The fire in his eyes has reduced to less than the weak flickering of an almost spent candle.

But it still burns; his breathing rasps out in wheezes but he manages a few words.

" More like *cough* Lord *wheeze* Ball-sack! "

He sends fire from the tip of his fingers towards one of the grasping claws.

--------------------

Reflex Save : 17

Jarga casts Elemental Ray

Ranged Touch Attack : 11

Damage : 5

---------------------
Spells remaining

Level 0 : Infinite
Level 1 : 0
Elemental rays : 2


RobC: Updated HP

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Sunday November 6th, 2011 4:12:10 AM

ooc: Bahhhh when will I learn to update my HP? I'd certainly appreciate a fix and delete if a DM would throw me one.

Sam -- 20/15/16 -- CMD 13 -- HP 15/23  d20+13=33 ; d20+7=24 ;
Sunday November 6th, 2011 6:36:00 AM

Sam continues his guttural rebuke in Abyssal,"Leave this place now! You will have no power over these souls!

The lightning rips across Sam's chest (reflex DC=24) and he grabs it as he is wracked with pain. His hand finds his scarf and he grips it with his left hand. He closes his eyes and reaches out to the unknown. If there is a god, I could really use your help right now. Please grant me the strength to save my friends.

Sam focuses his energy with his tiny face and frame shaking, and yells loudly (still in Abyssal),"Be gone Baldesac!" (oratory=33 or 29 with a big 'ol nat 20 either way!)

ooc-I made performance:oratory roll using a +4 hero point. I wasn't sure if this action was costing 1 of my points to do to begin with and if I was allowed to use one on this roll. If I was allowed to use a point on this roll DC=33 if not only 29. :)



Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C  d20+1=11 ;
Sunday November 6th, 2011 7:00:38 AM

"Aaaaaaaaaaaaarrrrrrggggghhhhhhhhh!" Tahni screams as the electricity flows through her convulsing body (Reflex Save vs DC14: 11 = Fail). She opens her eyes; the pain was real and her spirit still remains in this realm "I... I thought I was dead" she struggles to grasp the predicament the party is still in, save for Bruagh's firm grip on her, holding her aloft.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45  d20+7=21 ; d20+4=10 ;
Sunday November 6th, 2011 9:36:26 AM

"Foul Beast! You! Shall! Not! Have! Her!!!" The lightning courses through his body but he refuses to let go or give up on his friend.

Hero point used: 21 Strength check
Reflex: 10 Fail

Delrid - 12/12/10 - CMD13 - HP 21/29  d20+5=17 ;
Sunday November 6th, 2011 10:16:27 AM

DC 17 Reflex: Pass (on the nose)

Delrid feels the electricity surrounding him. He knew those metal toggles on his clothing were placed perfectly to protect him in just this kind of situation...

Turning to face the pit, it seems as though Bruagh could use a little assistance. Watching his friends hang near the edge of a pit with no safety net gave him an idea.

Delrid casts Web over the chasm, giving a little insurance against an immediate fall. Also, that should block visibility from those below to those above.

"Get back from the pit!"

Alemi, please do not forsake your cleric in her moment of weakness. She needs you now more than ever!"

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28  d20+7=17 ; d20+4=8 ; d20+4=6 ;
Sunday November 6th, 2011 11:34:06 AM

Devlin's glare never wavers from that of Blackaxe. As the thunder and lightning explode from the pit the rogue cocks his head to one side and lets the harmful magic pass him by.
As Blackaxe charges by the spry rogue spins snapping his crossbows up to fire at whatever it is clawing its way out of the pit.

Actions:

Reflex = 17 (evasion for no damage)
Shoot at pit: both miss 8,6


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 24/41  d20+4=5 ;
Sunday November 6th, 2011 9:05:55 PM

ooc: Reflex check 5

"Aieeegh!" Siv arches in pain as a bolt catches her on the forearm. Her thick fullplate armor conducts the shock, convulsing her body in a spasm of rigor. Catching herself, she draws back toward her mount with her longsword extended toward the portal.

ooc: Move 30 feet away from the portal toward Blue. Nothing quite like losing half your hp in one hit to make a girl wary!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Sunday November 6th, 2011 9:39:25 PM

Hehe, some of us are used to losing 9/10ths of our hp in one hit... We are beyond weary... more like paranoid."

RobC: Exactly :) I don't think we're far away from -
DM Addison: You see a cute little white kitten walk around the corner...
Party: Cats are faster than dwarves and can make 2 claw attacks each round! Kill it! KILL IT!!!



Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Sunday November 6th, 2011 10:53:01 PM

ooc-Don't forget the fort save vs disease after they scratch or bite you. Fail that and find yourself on a Unasyn drip. Also, they could cause anaphylactic reactions. We need to kill cats on sight in the Scab!

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Monday November 7th, 2011 2:12:23 AM

ooc : Checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday November 7th, 2011 11:56:08 AM

OOC: Don't forget the Will save DC 25 vs Cat Cuteness. Fail and you immediately become the cat's willing servant no further saves allowed.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Monday November 7th, 2011 8:17:45 PM

I just read the little comic, I HATE CATS. It was awesome. OH, and checking in...

Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C 
Monday November 7th, 2011 8:22:24 PM

check 1 2

Delrid - 12/12/10 - CMD13 - HP 21/29 
Monday November 7th, 2011 9:27:45 PM

Yo!

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 24/41 
Monday November 7th, 2011 9:39:39 PM

Checkity China, the Chinese checkin'...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Monday November 7th, 2011 9:50:41 PM

You have a drumstick and your brain stops tickin'

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Monday November 7th, 2011 11:17:16 PM

ooc- And it opened up my eyes, I saw the sign. I'm so glad that we got two of my favorite songs in by my favorite band... Ace of Bass. When they make a comeback, the whole music scene will blown out of the water. Thanks for drumming them up Siv and Devlin!

Tahni -- AC15/11/15 -- CMD 11 -- HP 5/23 -- Familiar: Daya -- Rob C 
Monday November 7th, 2011 11:38:05 PM

OOC: Uh, aren't Siv and Devlin's lyrics from the song "One Week" by Barenaked Ladies?

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Monday November 7th, 2011 11:38:53 PM

ooc : Pretty sure he's trolling Rob

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Monday November 7th, 2011 11:48:58 PM

ooc- <grinning>

DM Addison  d20+8=15 ; d10+5=15 ;
Tuesday November 8th, 2011 2:14:37 AM

Jarga lobs a subtle insult and fires a ray of heat as Devlin plugs two bolts into the pit, all of which are to be swallowed in the swirl of flames and grasping claws.

Then, a large black-shadowy hand launches from the portal, gripping Tahni's face. Her skin turns ice cold where the creature's hand touches.
It pulls at her, but Braugh pulls harder.
Then, the hand pulls Tahni's soul out of her body, leaving the straining paladin holding a hollow shell...

Then Sam's voice trembles the very ground as he rebukes the demon,
The shadowy hand shakes violently and loses its grip on Tahni's soul, allowing it to spring quickly back to her body.
The young Gnome chastises Lord Baldesac to be gone from the mortal realm.
The Oratory breaks the demonic concentration.

Then, BlackAxe cleaves the shadow hand at the forearm with his glowing Dwarven Axe, dissipating the palm into thin air.

Deldrid[b] shouts to get away from the portal, which BlackAxe does as soon as the sticky web explodes and stretches over the entire 15foot pit. The smaller clawing hands get tangled immediately, unable to break the webbing.

Electricity emanates from the edges and the pit shrinks,
A horrid wail is heard from the Pit, [b]"Tease of flavor. Your soul shall become tastier with time. Patience."


Shrinks... shrinks. shrinks.

And flickers to a close.

Everyone gets 400 exp for Excising Lord Baldesac

Tahni remains on the ground, barely conscious, her soul shaken.

--------------------------------------------------------------------------------------------------------
You remember what BlackAxe said,
MountainBurrow is only 3 days march away

Delrid - 12/12/10 - CMD13 - HP 21/29  d20+10=16 ; d20+10=21 ; d20+10=11 ; d20+10=25 ; d20+10=12 ; d20+10=24 ; d20+10=19 ; d20+10=27 ; d20+10=29 ;
Tuesday November 8th, 2011 4:41:27 AM

Alemi, thank you for saving the soul of your shepherd. Now it seems the roles have reversed, and the sheep must help her find her way.

Delrid moves to Tahni, obviously weakened, and thinks now may not be the time. When the night falls he plans to discuss Alemi, faith and staying the course with Tahni. Delrid is worried she has lost her way, which will jeopardize her ability to lead others.

As the commotion settles, Delrid will take the opportunity to inspect the magical gear while the party gathers for travel.

"Jarga and Sam, could you give me your opinions on something?" Delrid looks to the other casters for assistance. (OOC: maybe a little "aid another"?)

Spellcraft for mace = 16
Spellcraft for wands = 21, 11, 25 (I don't know how many, so hopefully at least three)
Spellcraft for potions = 12, 24, 19, 27, 29 (Same as wands, hopefully at least 5)


Delrid - 12/12/10 - CMD13 - HP 21/29 
Tuesday November 8th, 2011 4:58:53 AM

Delrid to Tahni at dusk:

"Tahni, I am concerned that you are losing, or have lost, your faith in Alemi. You wanted to trade your soul to demons for the lives of three children. In the moment, I'm sure it seemed very noble.

Those three lives, not souls, could lead to the ruin of unknown others. You serve as a guide for lives and souls on behalf of Alemi. As a vehicle for demonic powers, who knows the devastation you could bring. As a perceived vehicle for healing and hope, the weak and broken look to you. If your soul is corrupted, what does that mean for those weak and broken?

You need to find a way to break this curse, atone, and rectify your relationship. I will help you do these things, but you must commit!"

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20=1 ;
Tuesday November 8th, 2011 6:07:46 AM

Jarga raises his head from the ground, peers through half-closed, bloodshot eyes and grunts

" No, actually I'm a little busy trying to not perish. "

He gives Delrid a frustrated look and tries to summon the strength to stand. He rises shakily with the assistance of his trusty Donk. His body spasms in pain; his wounds and burns are many.

" I'm not sure how far I can march in this condition. "

----------

Aid Another : 1

Delrid - 12/12/10 - CMD13 - HP 21/29 
Tuesday November 8th, 2011 6:24:52 AM

"Oh, sorry Jarga. No one told me you have narcolepsy." Says Delrid, apologetically. "Do you need my bedroll?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 5/35 -- Rob C 
Tuesday November 8th, 2011 8:13:08 AM

"Stars falling from the sky..... it burns, it burns... now free" Tahni mumbles in her semi-conscious state. Her body suddenly goes rigid, her eyes open wide and she grips the front of Bruagh's armor with her hand so tight that it digs into her palm, drawing blood "The voices!" she whispers, her eyes piercing his, before her body succumbs and she drifts back to unconsciousness.

OOC: Character sheet updated :)

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Tuesday November 8th, 2011 8:46:52 AM

Still shaking, Sam falls to his elbows and knees with his forehead on the ground. With breathing heavy and heart pounding, he looks up at Tahni and Bruagh. Sweat pours from his head. His head finds the ground again.

We did it. A brief smile forms on his face.

His thoughts go back to the demon. We have to destroy that thing somehow. He won't stop until he ends us all. With his energy spent, Sam's body goes limp and his mind drifts off.

ooc-To DM: Did I use 1 or 2 hero points? 1 for the action and 1 for the +4 boost or just for the boost?



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Tuesday November 8th, 2011 8:47:46 AM

Bruagh picks Tahni up and carries her away from the pit. He lays her down and calls out, "Medic! Anyone have a potion?"

Assuming I don't have any LoH back because we haven't rested "properly".

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 25/28 
Tuesday November 8th, 2011 9:02:29 AM

Devlin stows his weapons and looks around the now destroyed camp. The refugees are safe and the children are alive, but at what cost. He looks over to Tahni with worry. Braugh you able to carry her until she comes to? Devlin pauses and gathers his thoughts. Gather up what we can and lets move we got a three day march to get to civilization. He walks over to Jarga. I don't have any healing magics but I do have a shoulder you can lean on. Just not the left one. Looking around he spies the odd bird mount one of the newcomers rode in on. Lass if you want ta help we have a gravely wounded woman named Cloverdale in the camp, give her a ride if its possible. Once again seeing the pile of loot Devlin grunts. Delrid can you gather up the items of worth. With all that out of the way his gaze falls on the refugees. Baenor get em up and on there feet its going ta be a rough walk and the sooner we start the sooner we finish. Goodbuttom see that everyone gets some food and water. Dende help Sam to his feet, carry him if he needs it. Whatever he did just now must have taken its toll on him. The rogue turns to Redforge and smiles at him.Were as ready as we can be lead on. The whole time Devlin ignores Blackaxe while coordinating the move to town. Littlebear may know about fightin and deamons but hes got a lot ta learn about people and how to show some respect. Let him bluster if he wants, we are marchin out of here on our terms.

Good job people were almost to saftey.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45 
Tuesday November 8th, 2011 9:43:56 AM

"Through the fiery pits of the abyss if I must.

Sam -- 20/15/16 -- CMD 13 -- HP 15/23 
Tuesday November 8th, 2011 3:24:03 PM

Sam wakes to the sound of Devlin's orders to the group and then his name mentioned. "I'll be ok. I am just drained, that's all. Someone check on the children. I need a moment to get to my feet."

Sam sits up and rests his head on his bent knees. Exhaustion blankets his whole self. After a a few long moments, he finds the energy to stand and collect his crossbow from the bush. (Aloud to no one in particular) "I definitely need to get a lighter crossbow. This thing takes forever to reload. I guess it'll have to do for now." Sam loads the crossbow and heads back to the group.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 11/45  d6=1 ;
Tuesday November 8th, 2011 4:40:40 PM

Forgot to do it earlier (just noticed when I added XP)...

Rolling for Hero Point (Heroic Trait): 1

Wow, rolled it twice, and rolled a 1 both times.

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 8th, 2011 7:39:28 PM

Jarga cocks an eyebrow at Delrid.

" Narcolepsy? I'd certainly have no trouble sleeping through one of your sermons. I find hypocrisy quite dull. "

He turns away, in no condition for further argument and faces Devlin.

" Thank you Devlin, I appreciate your compassion. "



DM Addison  4d6=13 ;
Tuesday November 8th, 2011 8:31:14 PM

As Braugh carriesTahni, the Dwarfess's eyes and soul flicker faintly as her vision and hearing shift to fro the Material plane and.... something else
The Oracle
Shooting star
Mountains crumble
streams of silver turn to black tar
Axe and hammer clang together
smell of acid


There is a shrill, shaking voice in the back of her mind, Gods fought here

She blinks between consciousness

Devlin begins gathering the crowd and helps Jarga get mobilized, requesting Siv carry the sick and dying Ms. Cloverdale on the mount.

Baenor's wife picks picks up Grumpy and Bashful, holding their stiff cold frames close and humming softly

RedForge helps Baenor's wife onto one of the dwarven horse mounts.

Dende runs to assist Sam as the gnome contemplates Lord Baldesac pursuing the group. (You only used one hero point)

BlackAxe orders, "Aye, gather to a moving caravan. Weak and lame on mount. Soldiers on flanks."

The tall human cleric then says, "Sir, one moment. Gather everyone! A Flower blooms more than once in this world."
Then he taps his staff and a blue light emanates from him, healing wounds
Everyone heals 13 hit points

The group marches through the dusty landscape.

The red sun burns overhead, the combat took the better half of the morning.

The cleric creates ice-cold water for everyone to sip on, constantly filling canteens, yet it never seems to be enough. No wonder the Troglodytes attacked during the night.

((((((Everyone make a DC 14 Fort save or become Fatigued))))

As the group marches, Deldrid finds that the equipment... loot table loot table.... brb. go ahead and post. =)


Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C  d20+5=10 ;
Tuesday November 8th, 2011 9:48:14 PM

Tahni finds it hard to concentrate. There is a whirling vortex of images and sounds rushing through her mind, and though she tries, she can't focus on any one in particular. "What's happening? What was that? I thought I heard...."

"The children!" she says with alarm, looking to Bruagh "What happened? Are the children alright?" She regains her footing and looks to the strong paladin for answers.

(OOC: Will post more soon. Fort Save vs DC14: 10 = Fail)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41  d20+8=9 ;
Tuesday November 8th, 2011 9:51:14 PM

ooc: Fortitude save 9. That makes two 1's in a row. :(

Siv nods to Devlin's request and goes to find the Cloverdale woman. Hefting her gently and placing her on the back of her axebeak, the dwarven woman travels along with the group, keeping mostly to herself. By mid-day, however, she appears visibly reddened and tired.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+2=17 ; d20+8=26 ;
Tuesday November 8th, 2011 10:16:30 PM

Glad that everyone is back on their feet Devlin lets out a slight sigh felt by Jarga. If your doing better lad I'm going ta go scout ahead.

As Devlin heads towards the front of the group he passes the cleric who has helped the wounded so much. Just wanted to say thanks for help and healing, not sure if i'd even be on my feet right now. Could you do us one more favor there is a woman named Cloverdale that travels with us. She is afflicted by a disease most terrible perhaps a curse. Could you see if there is anything you can do.

Passing Blackaxe Devlin lets out a grunt. Thanks

As he takes his familar place at the head of the group his thoughts turn inward. Almost to saftey, than what? I suppose we find the dark bloods, see if they were the cause of the explosion. Can't let riddleport happen again. What about the demonic baby, and the deamons in general. Dark brotherhoods, vulture pirates and a land twisted by deamons.

Fort = 17
Perception = 26

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+9=25 ;
Tuesday November 8th, 2011 10:32:21 PM

Bruagh bares the burden of marching and carrying Tahni stoically. His relief is great indeed when Tahni comes to. "We have to quit meeting like this, one always regaining conscious with the other watching over them. The rumors will soon be flying" he jokes. "The children are with Baenor's wife, they are out for now, but they will live." Bruagh gives a slight smile to Tahni.

"Let me know when you feel strong enough to walk." he says as he continues to carry her.

Fort Save: 25

Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C 
Tuesday November 8th, 2011 11:39:34 PM

"I'm sure I wouldn't wish to tarnish a paladin's honour" Tahni says with a smile and chuckle to Bruagh "You can put me down now. The weather is too hot for you to be burdened by me further"

The march is long, and Tahni feels the exhaustion of the day set in (Fort Save vs DC14: 10 = Fail).

She takes time to discuss the events of earlier with the party "I don't know what happened. I went to stabilise the children, an act I have performed on the dying many times in the past, but something was fighting against me this time. Fighting to take the souls of each of the children to a very dark place. No, fighting is not the right word. Whatever it was it was just toying with me. It had so much power. It came down to my life - or the lives of three children. I had no choice. And then... then ... I'm not sure what happened. Visions and ... a voice? A female voice in my head. I couldn't understand her words but she wanted me to focus, to concentrate, to listen." Tahni pauses to consider what has transpired. "She kept my soul from leaving" Looking about the group, she takes a cleansing breath and smiles "I'm sure I just need a good nights rest. We should try and keep our spirits high, for the sake of the refugees"

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10  d20+2=19 ;
Wednesday November 9th, 2011 4:42:35 PM

Jarga heartily thanks the human cleric :

" I owe you a beer laddie! "

He marches on quietly, unaffected by the heat but notices that others are struggling. He has an idea and asks aloud to no one in particular...

" Does anyone have an old sheet? Or a shirt ? Or some other cloth you won't miss? "

----

ooc : Will wait for response from players and npcs/Addison before continuing.

Fort Save : 19


Addison: Dende holds up a blanket witha curious look on his face

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Wednesday November 9th, 2011 6:09:14 PM

Siv staggers under the heat of the day. "As loathe as I am to stop, may we retire for an hour or so? I am afraid that the sun is not being kind to me in my armament."

Sam -- 20/15/16 -- CMD 13 -- HP 23/23  d20+2=10 ;
Wednesday November 9th, 2011 6:26:01 PM

Still exhausted by the earlier events, Sam struggles to keep up (fort=10 fail). He feels as though his entire body is weighted down as he trudges along. Although his body feels broken, his spirits remain relatively high.

Tahni and the children are still with us. Their salvation has made up for my failure. How much of it was me? Did some god hear my plea and come to our aid? Either way, things are looking up. Hopefully they stay that way long enough to find the refugees safe haven.

Even in his weakened state, Sam manages to smile as he marches forward.



Delrid - 12/12/10 - CMD13 - HP 21/29  d20+5=20 ;
Wednesday November 9th, 2011 7:03:37 PM

Fort Save = 20

Delrid continues to march, while further examining the equipment. Trudging seems to be the theme, so trudge he will.

Delrid feels a little hurt by Jarga's incendiary comments. Perhaps he should give that one a wide berth.

Sam seems much more focused or even empowered from their last time together.

Devlin is apparently filling a leadership role while Tahni struggles with her faith.

Bruagh has shifted focus from battle to care for the cleric.

Siv seems a competent fighter, but quiet...

Delrid is also amazed Ms. Cloverdale has neither died nor improved. Misery hangs over the group, and shows no sign of relief.


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Wednesday November 9th, 2011 7:21:10 PM

Bruagh looks to Delrid now that he can focus on marching. "Glad to have you back. It's the second time you've had a hand in saving us."

Jarga -- HP 1/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 9th, 2011 9:14:24 PM

Jarga thanks Dende and rips the blanket into strips as he walks. Once the blanket is fully torn in to strips he places them in a pile on the ground just slightly away from the others and pulls a wand from his belt.

"Shrinkayabitsa!" he announces, pointing the wand at the pile.

A sudden freezing cold downpour pops into existence over the strips and soaks them instantly.

He picks one up and ties it around his forehead. The cool cloth is a welcome relieve and excess water trickles down his spine, its cold making him shiver. He cackles with glee and hands them out to everyone.

-----

Jarga uses Wand of Drench on the cloth.


Zach R: Not to be Debbie-Downer, but isn't that 3rd party and not Core or APG?

Addison: Shrug*. Its only Drench. use it.


Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 9th, 2011 9:39:27 PM

ooc: Well, damn. I think I must have searched for Wand details on the Pathfinder site and neglected to note it was 3rd party.

So either Addison and Rob missed it when I submitted my character and won't allow it.. in which case just let me know. I can achieve the same effect another way.

Or if they allow(ed) it regardless, no worries!


DM Addison  d20+11=27 ; d20+11=26 ; d20+11=19 ;
Wednesday November 9th, 2011 9:47:56 PM

The heroes exchange kind words of gratitude and concern for one another, and some reflect inwardly on enemies and destinies... as the caravan marches through the hot day.

BlackAxe nods to Devlin and then motions for one of his soldiers to scout the back and flanks.

As asked, the Cleric goes to inspect Ms. Cloverdale.
He looks at her stomach, which now has blackened veins that seem to be spreading over her body.
By the plush petals of Flower! This woman is under a horrible curse of necromantic origin. When we stop I shall see if I can break the spell's bonds. (Heal = 27)
He then monitors her heart rate and temperature very closely, fanning her slightly.

Dende holds up a blanket to Jarga, with a curious look on his face.

-------------The Sun Sets slowly----------------

Finally, General Stern BlackAxe speaks with a commanding voice, "We make camp."
Immediately, RedForge, and the two soldiers begin rolling out a tent and setting a fire.

As Baenor pours water into a cauldron, RedForge walks over to a patch of ground and shoves his hand into the dirt, pulling out a large Turnip root for soup. He smiles, "Always know where to find tubors." (Survival = 26)

Deldrid fiddles with all the equipment, finding the skull-rattle the Trog Shaman used to spread terror throughout the group still sends a chilll down his spine when he shakes it. (DC 14 Fear in a 50foot radius, usable 3/day)
Also the shaman wears a ferocious bear-hat (casts Bear's Endurance CL3 1/day)
The clerics massive maul is weighted funnily and has purple glowing arcane runes (Greatmaul of Spell Storing +1)
The plate mail is well-made for the lizardfolk, masterwork crafted out of black metal and sharp-edged, spiked. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.
There are also 5 cure light wounds potions and two potions of Enlarge Person.

A watch is set and everyone settles in for the night.

The Cleric lights several candles around Ms. Cloverdale.
He holds a blue crystal in his hand as he begins to meditate and pray.
After a minute, his hands begin to move quickly as he casts a spell Dispel Magic
Sweat beads on his forehead as he concentrates (19)...

SHATTER
The blue crystal bursts in his hands and he flies backwards.

Ms Cloverdale is still unconscious... nothing has changed.
He looks down in defeat, "What kind of madness is this?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 18/35 -- Rob C 
Wednesday November 9th, 2011 9:50:03 PM

Tahni is keen to sit down and recover from the days events. She is disheartened that the cleric was not able to aid Tina, but the party would find a way to save her. They HAD to find a way. Exhausted, she stays awake to talk with the party only as long as she has to, before finally enjoying some rest.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Wednesday November 9th, 2011 11:33:42 PM

Once camp is set up, Sam holds off going directly to sleep and meets with his companions for awhile.

Sam walks over to Delrid. I know you and I started off... well... rough, but I'm glad that you are back with us. You kept the demons in the pit with that web. We couldn't have made it without you.

After speaking to Delrid, Sam makes his way over to Siv. Hi there. My name is Sam SnapdragonMcFisticuff. I'm the group's bard and future tactician. Tell me about yourself and your...bird. I have been thinking of getting some sort of mount. I think it would give me a better view of the battlefield and also let me get around a little faster.



Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+8=14 ;
Thursday November 10th, 2011 9:56:22 AM

Bruagh talks to everyone he can as he camp is made.

To Dende: "You did well lad. I doubt we'd have survived if not for you. Just try not to scare and old man as much next time."

To Devlin: "Way to take charge my friend, you are a true leader, though reluctant."

To Sam: "Where on earth did you learn to do that. I thought for sure that beast had Tahni... there was nothing I could do to stop it. Thank you."

To Delrid: "How on earth did you find Redforge and catch back up with us? I'm not complaining mind you."

To Siv: "Well met friend, I'm sorry we haven't had a chance to be introduced... uh, more formally. Glad to have you along. I'm Bruagh Stormbringer, humble servant of Domi. That's a mighty fine... chicken? you have there."

To Redforge: "Brother, it is good to see you outlasted those treacherous pirates. I mean to tell you before, that axe I tossed you came from your nephew in Riddleforge. Told us to meet up with you and find what we could about the Duergar who were making these weapons for orcs. Seems we have bigger problems now."

To Jarga: "Friend, please give Delrid a chance. He can be a bit gruff but he has a good heart and has saved this group more than once. Thank you for the work you did today."

To Blackaxe: "Thank you for what you have done here, and for not giving up on your Dwarven brethren. Every gnome and dwarf here owes you their life. Thank you."

To Tahni: "What can you tell me of this voice you heard?"

Bruagh will take the middle watch, to keep the others sleep from being disturbed.

Diplomacy: 14 Just in case.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Thursday November 10th, 2011 10:31:28 AM

Sam looks around to ensure that no one aside from Bruagh is listening. "I trust you Bruagh. You seem to be an honorable dwarf. To be honest, I really am unsure of many things when it comes to myself. Since as far back as I can remember, which isn't long, I have been able to speak Abyssal and have had nightmares of the ones who speak it. I am not even sure where my people are, or who they are for that matter. I have been wandering the Scab trying to piece things together. During our encounter with Baldesac, I reached out to a god I don't even have a name for for help. I'm not even sure that they answered. So as you now know, my life is nothing short of confusing. The only thing I am sure of is this group and our mission."

ooc- To DM-I will be on a sailing vacation for 1 week starting Saturday 11/12. Devlin will post for me in my absence.

Delrid - 12/12/10 - CMD13 - HP 21/29 
Thursday November 10th, 2011 8:43:55 PM

Delrid would like to study two mount spells for the following day instead of Mage armor and enlarge person. He also offers gear to anyone interested...

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Thursday November 10th, 2011 10:13:55 PM

Jarga thanks Bruagh for his advice and considers Deldrid

"If he's are friend of yours then that's good enough for me I guess. I may have been a bit touchy when he made his joke," he laughs "being mostly perished will do that to a dwarf! I'll have a word."

He walks over to Delrid and fixes him with grim stare.

" You there.. about your little joke before.. " he relaxes his face into an apologetic grin ".. I'd had one hell of a morning, was charred better than most steaks and even the worms here were eyeing me hungrily.. but I was rude and I'm sorry. "

He offers his hand and asks "Shall we start over? I'm Jarga."

---------------------
Spells remaining

Level 0 : Infinite
Level 1 : 0
Elemental rays : 2


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Friday November 11th, 2011 12:17:04 AM

ooc: Sorry for not posting. Waited in line for Skyrim. At home now. It vibrates with the psychic energy of 10,000 Nord war screams. :)

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 12:53:16 AM

ooc: Damn yoooooou!!! Because I'm from a nation where local distributors charge ridiculous prices I ordered online. My physical copy is in the mail :(

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+12=26 ; d20+7=20 ;
Friday November 11th, 2011 8:02:14 AM

Devlin is quiet most of the evening. He talks with thoes around the fire but most of his thoughts are inward. He takes the first watch to allow his mind to relax before getting some sleep.

Its time someone takes charge of the group. I'm not the most diplomatic in the group but I think I am the most unbiased. Problem is I leave too much to chance sometime, Wardd's grace has served me well so far. From here on out I will step up, if they keep listening than I will keep talkin.

His thoughts are interrupted by the breaking of the blue crystal. Devlin wanders over to see what happened. Upon seeing no change in Cloverdale's condition and the shocked look on the cleric's face the rogue shakes his head. We can try again tomorrow perhaps, Tani should be feeling better and maybe she can aid your efforts. This woman his been fighting this for a long time if its Wardd's will than she will live until the curse can be lifted.

In the morning Devlin will help the others with getting ready in the morning. He makes sure everyone is working together so that the group does not look unorganized in front of Blackaxe.

Actions:
Stealth during the watch = 26
Perception = 20

Delrid - 12/12/10 - CMD13 - HP 21/29 
Friday November 11th, 2011 8:36:16 AM

"Jarga, I'm sorry I caught you at bad time. I'm Delrid Val-Al, and previous friend of the group. They were nearly crushed by rock giants, and I thought Alemi called me out of my isolation to save them. I hope I can come to your aid someday." Delrid returns the handshake, then embraces Jarga with a strong madculine hug.

"Devlin, since you often scout ahead, I think it would be wise for you to carry the Fear Rattle. You often have the distance to prevent impacting friends, and may need the escape."

"Bruagh, you have strength and divine calling, I think the spell-storing great maul serves you best."

"The bear helm would serve anyone well, so as the party decides..."

"I think the plate mail could easily be modified for anyone interested. I also think I could convert it to barfing for Siv's avian mount."

"I think everyone should get a potion, with Bruagh and Siv getting the enlarge persons, and Jarga getting the extra cure."

"Any disagreement? To answer your question, Bruagh, I was researching Woldsblood and bumped into the other party and told them of your struggles. RedForge had a debt to repay, so here we are!"


----------------

Deldrid fiddles with all the equipment, finding the skull-rattle the Trog Shaman used to spread terror throughout the group still sends a chilll down his spine when he shakes it. (DC 14 Fear in a 50foot radius, usable 3/day)
Also the shaman wears a ferocious bear-hat (casts Bear's Endurance CL3 1/day)
The clerics massive maul is weighted funnily and has purple glowing arcane runes (Greatmaul of Spell Storing +1)
The plate mail is well-made for the lizardfolk, masterwork crafted out of black metal and sharp-edged, spiked. The gauntlets act as 1d4 piercing fisticuff armed attack and you can still manipulate all your digits. Good back-up weaponry.
There are also 5 cure light wounds potions and two potions of Enlarge Person.

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 9:32:06 AM

ooc : Hi all... I spent this evening working on a little (PC only sorry) application that takes some of the risk / fuss out of formatting posts for this site for those of us without magical Edit powers.

I wanted to see what you guys thought before sharing it with the wider Wold.

Basically you format your post in Rich Text and then generate the post with tags at the click of a button. Clicking the Generate button applies the tags and copies the result to the screen (and the clipboard for convenience).
Spell casters can also plug spells in to append at the end of a post.

Anyway if you want to give it a whirl here's a pictureand a direct file download from my website.

I'm pretty sure it's virus free and if anyway wants to see my code I'm happy to share.

Features yet to be implemented:
- Link tags
- Storing which spells are have ticks in the checkboxes (determines what is appended when you Add Spells)
- Keyboard shortcuts




Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 11th, 2011 10:47:45 AM

Devlin takes the rattle and carefully stowes it in a side pocket of his haversack. Thanks Delrid I will use it well. Thinking of bringing fear to his enemies before striking them down from the shadows brings a dark look to his face. Startled by the thought Devlin blinks and shakes his head clearing his thoughts.

Delrid - 12/12/10 - CMD13 - HP 21/29 
Friday November 11th, 2011 11:50:36 AM

"Sam, I think our rough start was my fault. I was a little selfish after the giants destroyed my lab. I have a few ideas about a mobile lab, but we'll see what happens after we get to town."

"Thank you for the kindness, and I look forward to seeing you in action. It looked like you totally banished Lord of the Ballsacks into the underworld. Your demeanor seems different now; focused and determined. Looks like time amongst dwarves has served you well!"
Delrid finishes with a wink.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Friday November 11th, 2011 8:53:25 PM

Perhaps you are right Delrid. I am tempted by the armor though. I wonder would it be possible to fashion enough of my Breastplate into the Fullplate to strengthen the Fullplate and make it stronger?"


Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Friday November 11th, 2011 11:14:30 PM

Jarga accepts the potion with gratitude and slips it into his pack. He sits down next to Siv, with a bowl of soup and thanks her for her assistance.

"I too" he declares "am curious about your mount. It's a strange beast... where did you find it and how on earth did you train it?"

------------------------

Spells remaining:

Level 0 Unlimited
Elemental Ray 2 / 6


Delrid - 12/12/10 - CMD13 - HP 21/29  d20+13=18 ; d20+11=17 ; d20+11=18 ;
Saturday November 12th, 2011 8:02:30 AM

"Bruagh, your discussion of armor modification has me curious. Perhaps we could construct a mobile smithy?

We could convert a carriage or two into a combined lab and forge, which would always travel with us. With some magical help, we could suspend it in the air, therefore eliminating road vibrations. I think a drafting and design area, a magical research area, and of course the metal and stone working area would be minimum requirements.

I shall start on the designs immediately!"


Delrid begins drawing some designs and showing some ideas to Bruagh. Soon these dwarves will have a supply list for when they get to town.

Craft metal smithing = 18 for original designs

Knowledge Arcana = 17 for suspension methods

Knowledge Engineering = 18 for integration plan

OOC: 5, 6, and 7 automated dice roller? Really?


Delrid - 12/12/10 - CMD13 - HP 21/29 
Saturday November 12th, 2011 9:27:15 AM

HP update isn't sticking...

RobC: Updated :)

Jarga -- HP 14/18 -- CMD 11 --- AC 10/11/10 
Sunday November 13th, 2011 8:31:42 PM

checking in

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Sunday November 13th, 2011 9:01:06 PM

Double Check

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Sunday November 13th, 2011 11:57:59 PM

The dwarf warrior is somewhat taken aback by the attention of her traveling companions. She composes herself after a moment and pats her chest with a mailed fist. "I am Siv Firebeard, sworn retainer and housecarl to Lord Raknir Firebeard." She drops her fist and furrows her eyebrows. "Or, at least I was. My lord and a detachment of hirdmen were in Riddleport investigating opportunities for our House to invest and expand. I was on errand when Riddleport was attacked. My liege died in the fighting, as well as most of my fellow housecarls and hirdmen. I am... I am alone."

Siv turns to pat her mount on its long neck. "This is my axebeak, Blue. He has been my trusted companion since I plucked him from his mother's nest the day after he was born. I drew the last lot of my company and had to make due with the sickly runt of the nest. He was near death for days and had bright blue skin. So, I named him Blue." She ruffles his feathers and coos at the large axebeak. "Isn't that right, Blue? Unfortunately, Blue and I no longer have anything to return to. My liege lies fallen, my hirdmen scattered, and all I have are my arms and armor. I was trying to make myself as useful as possible to the refugees. Do you think there is some good that a former housecarl could do with your company?"

DM Addison 
Monday November 14th, 2011 12:40:14 AM

The group travels well as old friends are reintroduced and everyone is reassured of good intentions o their brothers and sisters in arms.

When Braugh mentions to Roger RedForge about the adamantine axe, the older red-beard's eye widen and he looks at the adamantine axe, "Aye, I could tell by the craftmanship; Darkblood's work. But in the hands of Orcs! Menelaos must be up to something devious."

Then, BlackAxe says out loud, "We should have retaken Drakesmead when we had the chance."

Deldrid gets a wild hair and begins writing blueprints for a large mobile forge/alchemy lab.

Sam thinks about the power of his oratory skills, knowing magic flows through his vocal chords,

Siv explains her origins (very cool backstory) and how she befriended Blue, who chirps in delight as his barding is strapped on.

Tally, the tall human Cleric says], "Yes, on the morrow I shall dry to Break the Enchantment."

Devlin takes the watch and secures a good campground. All is quiet

------------You Sleep for 8 hours-----------------

In the morning, the cleric is found praying as he plucks a small red rose.
He says to Tahni: "We may have more luck at the temple"

BlackAxe straps on his armor and says, "Quick breakfast. We have another days march to MountainBurrow."

The ground is less ashy and more hardened volcanic mountainside in this northeeastern region of the scab...


Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 14th, 2011 4:51:15 AM

OOC: 29 HP is correct.

After a night's rest Delrid is revitalized. A good group of Dwarves (and gnome) with which to be weary. Delrid sleeps on some plans, and has images dancing in his head all night.

"Bruagh, I know you were a master smithy. I've been considering a crucial aspect of craftsmanship: stability.

A bouncing, jostling carriage is no place to work. We should find a way to suspend our forge, or the entire carriage to ensure high quality work. What else do you think we need?"


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+12=32 ; d20+7=24 ; d20+10=29 ; d20+1=8 ;
Monday November 14th, 2011 10:31:24 AM

Devlin takes the lead scouting out the safest path to take. During the trip he stops and talks to Siv. Name is Devlin, I've been traveling around the Wold for the last few years before I met up with this group. I'm sorry ta hear about your loss, we've all lost something or someone since the attack on Riddleport. Your welcome ta travel with us, not sure what a housecarl does but if its anything like what you did to the trogs back there we could always use a strong sword arm. Devlin holds his hand out to Blue allowing the bird to sniff him, he pats the birds neck if it allows.

Keep faith Tally, if luck is what we need than luck Wardd shall provide.

Hearing the discussion over the axe Devlin pipes in. Melanos and Drakesmead sound familiar to me, could someone update me on who or what they are? If it involves bringing the darkbloods to justice I'm in.

Actions
Stealth = 32
Perception = 24
Acrobatics = 29
Survival = 8

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 14th, 2011 10:36:45 AM

Posting for Sam

Well rested after a nights sleep Sam is up and singing a lively tune to get the camp moving a little more quickly. He talks with Siv for a while questioning her about riding and different tactics to use while mounted. The small gnome tries quickly throughout the day the, the toll from his actions at the pit still apparent.

OOC:Dont forget to use the inspire competence bonus on any relevant skill checks. +2 to any skill roll that makes sense.

DM Addison 
Monday November 14th, 2011 5:40:01 PM


When Devlin asks about Menelaos and Drakesmead, RedForge rolls his eyes.

Then BlackAxe snorts gruffly, "Menelaos led the subterranean assault on our ancient smithery! Fortress Drakesmead fell nearly two decades ago to the darkbloods, kicking me from my rightful throne and sending my clansmen to MountainBurrow as refugees..."

Then BlackAxe looks to RedForge with a glare, "We should have retaken Drakesmead when the Duergar fortress was distracted by their assault on RiddlePort."

RedForge replies, equally gruffly, "There is no evidence to suggest the Duergar were behind RiddlePort's destruction. We would have been slaughtered by their defenses if they were present in full-force."

This seems to be a point of contention between the two dwarven clan leaders.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=7 ;
Monday November 14th, 2011 6:40:33 PM

Jarga's night of rest did him the world of good. He stretches, and though there are some fresh scars, he feels infinitely better.

He describes to Siv and Deldrid how he found the party just a day before they did, fighting with super-heated oozes.

" Giant squishy blobs of boiling bloody lava they were! And no sooner than we bunked down for the night to recover the lizards came calling.. and they obviously weren't wanting to borrow a cup of sugar to bake welcoming cookies.

I came out here to learn about fire and flame... yet seems it can get a little too hot out here for a lone sorceror. I'm hoping to tag along for a while, Safety in numbers and all that! I got roughed up pretty badly yesterday... but I scorched up a few lizards as well. It's good to be useful! "


As he walks he keeps an eye out for anything interesting in the changing terrain but is largely distracted by the voices of his travelling companions.

Actions:
Knowledge (Nature)


------------------------

Spells remaining:

Level 0 Unlimited
Level 1 6 / 6
Elemental Ray 6 / 6


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45  d20+1=20 ;
Monday November 14th, 2011 6:54:39 PM

Bruagh answers Delrid before catching Devlin's question of Blackaxe.

"I have a few thoughts, but I think we should wait until we get the refugees to safety before getting into too great of detail."

Bruagh listens to Redforge and Blackaxe before chiming in with what he knows of Drakesmead.

Knowledge History: 20


Tahni -- AC18/14/15 -- CMD 10 -- HP 21/35 -- Rob C 
Monday November 14th, 2011 9:15:23 PM

"If such a flower can be found in this environment, it gives hope for the rest of us" Tahni comments to the cleric as he plucks the rose. "We haven't been formally introduced. Tahni Wyrmrider, at your service."

She gestures towards Tina and asks the cleric in a hushed voice "Have you seen anything like this before?" She then briefs the cleric on the party's encounter with the necromancer, and the fate of Tina's baby.

Later, Tina seeks out Captain RedForge "It is good to see you well, Captain" she says with a smile, extending her hand in friendship "I'm sorry we haven't been able to speak earlier, however, I have been... uh... indisposed. May I ask, have you word from Guy Baltar? We last saw him on patrol on the Scab borders. Tina Cloverdale, the injured woman with us, is his beloved"

---------------------------------------
Spells available to cast:
Lvl 0 -
Lvl 1 6

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Tuesday November 15th, 2011 12:38:30 AM

"A housecarl is a 'house-man.' I was a retainer and sworn blade of House Firebeard, part of his personal retinue. My duty was to protect him. I was sent out to deliver a missive when the attack occurred. How I wish I could have been there to uphold my oaths."

When the talk turns toward deciding what to do next. "I believe we need to secure these refugees as quickly as possible. They will only impede what little tactical options we have available."

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 15th, 2011 9:11:07 AM

I agree that the refugees are our first priority, but we still have a day and a half before we reach the town. We can discuss much before we get there. Devlin looks around at those gathered before continuing.

While I agree that the Duergar have some sort of influence in the area, I'm not sure they acted alone against Riddleport. The explosion that leveled much of the city was likely due to the Darkbloods but I don't think they were the ones who animated the dead. The Dark Brotherhood or whatever they were had some plans during the chaos. I think the Brotherhood talked the Duergar into setting the bomb and used the deaths of the citizens to fuel some dark ritual that ended with the release of some devil or demon.

Devlin looks grimly at the group before continuing.

That demon is now running around The Scab but we have no way of finding it right now. Not one I am aware of anyway. I say we see what we can do about the Darkbloods at Drakesmead. Something dark is stirring in this area and the community is going to need a place of safety during any hard times.

It also will be good ta bring the darkbloods to justice.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+7=20 ; d20+7=12 ;
Tuesday November 15th, 2011 9:14:15 AM

Posting for Sam

Sam will help the conversation by adding in his knowledge of History and the local area.

Know (Local) = 20
Know (History) = 12

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 15th, 2011 10:42:55 AM

"So we pursue the Duergar after securing our refugees? I think that is reasonable, but for a sustained campaign or even limited strikes, I think we will want some secure launch point. A mobile launch point may be a reach at this point, however. What resources can we pool? All my possessions were destroyed on our meeting, but with a little time and some supplies we should be able to create anything."

Delrid now envisions the floating carriage as a mobile fortress. His excitement can not be contained. He is visibly agitated as he rifles through his manuals and schematics.


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 15th, 2011 9:29:04 PM

Czech ...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 24/45 
Tuesday November 15th, 2011 10:16:56 PM

Czech..

DM Addison 
Wednesday November 16th, 2011 3:08:00 AM

The group concludes it is best to make securing the refugees priority, but discussing ideas of striking a blow to the Duergar FOrtress of DrakesMead.

Sam and Braugh have heard of a great forge that rests at the valley where two mountains meet.
In the Second Age, a large Fortress was build around this forge, both above and below ground.
Dwarves of old crafted great masterpieces here that have resulted in many legends in the Dwarven Pantheon.
Like the legend of Goraxe, barbarian prince in the time or reckoning wielded the greataxe by the same name, that eviscerated the Ancient Shadow Dragon, Shakoom-ra.

Devlin explains the events that transpired in RiddlePort's aftermath and Deldrid discusses future prospects.

BlackAxe responds, "Aye, retaking our home be on me mind as well."

Meanwhile, Tahni meet the tall human cleric. He smiles at you and says in a tizzy, "Oh my my manners! I've totally been caught up in the situation. Yes, my name is Tally Wyndborne, a beloved seedling of the mother Flower, goddess of all that is gorgeous in the world. I lived in RiddlePort, but was on a diplomatic and supply mission to MountainBurrow when the explosion happened. I've been dedicated to finding survivors since... Necromancer's curses can be difficult to break if they can infest necrotic tissue like this. Her recovery may be... difficult." He looks worried at the prospect.

THen the Oracle remembers that Tina Cloverdale was engaged to Guy Baltar, a soldier that was de-armed in the adamantine-powered Orcish assault at the Inn.
RedForge smiles, "Aye, Guy is on duty in MountainBurrow. He'll be glad to see Tina, only if we can help her recover... Demon's ye say eh?"

Then RedForge thinks for a moment and says slowly, "The Indigo Brotherhood are an organization of Drow assassins. I've not heard of any activities in 40 years; and my info was good in RiddlePort."

----------------After another day's march and rest. Next morn march again-----------------

Sunbeaten and worn on the third day, BlackAxe raises a hand, halting the caravan instantly.

The sandy wind blows across a mountainous terrain.

(Everyone make a DC 18 Will Save) Highlight ONLY if you succeed Highlight to display spoiler: {"You see the rockface on the southern path, but something doesn't look quire right, like the rock's shape is... fake?."}

BlackAxe signals his lieutenant, who then walks over to a large boulder and draws a box with his fingers on the smooth surface.



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+6=20 ; d20+6=23 ;
Wednesday November 16th, 2011 5:03:43 AM

Jarga studies the stonework, looking for a door way or a hinge.

------------------

Actions : -

Will save : 20
Perception : 23


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+3=19 ; d20+10=21 ;
Wednesday November 16th, 2011 6:11:46 AM

Will Save = 19, 21 vs spells, 23 vs mind affecting

Spellcraft = 21, does Delrid suspect some form of illusion or evocation magic?


Delrid suspects an ambush of sorts, and looks around for three potential areas:
1) A secure or concealed location for non-combatants
2) A most likely launch point for enemy assailants
3) An advantageous spot from which to cast spells, with web, glitterdust, and grease as his primary mid-range offense (Color Spray is the point blank defensive spell)



Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+2=21 ; d20+7=17 ;
Wednesday November 16th, 2011 8:02:15 AM

After days in the harsh environment of The Scab Devlin is on edge seeing the unusual stone. What if this town has been overrun and we are walking into a trap? The darkbloods could be surrounding us even as we speak. Devlin blinks and gives a low grunt. I need some good rest in soft bed. He mutters to himself. His hands rest lightly near his crossbows.

Will = 21
Perception = 17

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=8 ;
Wednesday November 16th, 2011 8:07:01 AM

Posting for Sam

Sam is too busy working on his next new song to notice anything unusual about his surrounding.

Will save = 8

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+4=22 ; d20+4=11 ; d20+7=22 ; d20+7=8 ; d20+7=13 ; d20+9=27 ;
Wednesday November 16th, 2011 10:25:32 AM

OOC: Between the resting, Tahni's 6 x Cure Light Wounds, Bruagh's Lay on Hands, and the Cleric here, I'm assuming everyone is at full health?

Covering her mouth with her hand, Tahni turns to Captain Redforge and tries to discreetly speak with him - the hills may have eyes "Forgive me, Captain, but the rock face there seems ... out of place. An illusion perhaps, or that someone has crafted it in such a manner. Should we be alarmed?" (Will Save vs DC18: 22 = Pass. Knowledge Arcana: 22, Engineering: 8, Nature: 13. Spellcraft: 27)

Perception: 11

---------------------------------------
Spells available to cast:
Lvl 0 -
Lvl 1 6

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=9 ;
Wednesday November 16th, 2011 11:27:55 AM

Bruagh does not notice anything unusual.

Will Save: 9

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 17th, 2011 1:27:40 PM

Shrecking In - "Hell no, I don't like no parfait"

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Thursday November 17th, 2011 2:27:32 PM

OOC: Shrecking in as well - "You might have seen a housefly, maybe even a superfly, but I bet you ain't never seen a donkeyfly!"

DM Addison 
Thursday November 17th, 2011 3:00:43 PM

(OOC: Yeah, everyone should be at full health after 2 days of walking with clerics)

RedForge smiles at Tahni and the rest of the group as you study the rockface with curious looks on your faces, "Aye, the Gnome's be clever with their illusions." Deldrid's suspicions confirmed.

When the Dwarven soldier completes drawing a square on the boulder, you hear what sounds like powering-down? Vroooooooooooo

It seems only Braugh is surprised by the sudden appearance of the large stone archway over a large wooden door.

With a great deal of strain, BlackAxe and RedForge pull the door open. Dust and dirt fall from the wooden frame as it grinds across the sandy soil.

You look down to see a dark tunnel leading seemingly to nowhere.

BlackAxe says, "Stay close, must follow the correct path."

And then the refugees and heroes follow the soldiers down the tunnel.

A spiral staircase descends nearly 100feet straight down.
A sharp left turn to a tunnel that curves up and right.
You stop. BlackAxe punches a rock on the wall, sliding open a hidden door.
Another spiral staircase.
Halfway down, BlackAxe stops walking and grabs onto the stone on the wall.
He climbs up, up, up. click
A tiny door slides open around eye-level with Sam, Password?

RedForge says, "Hubbinscoop icecream"

click, clock, tick, tock.

A panel door slides open, three armed Gnomes stand there, eyes wide, taking in the refugees,
"Quick, quick, come in!"

You walk down a small corridor, and the Gnomish soldiers open a huge clockwork Archway door by inserting a jeweled key.

Light pours from the door as it is opened and you peer through

Your jaw drops as you see a bustling underground city around you.
Houses formed from stalagmites have smoke coming from chimneys and light from windows.
Mothers call to their children as they run amongst gardens, carrying large turnip-like roots home.
Gnomish merchants pull small carts filled with vials of liquids, stacks of hay, and one even has some strange pulsating fungus in his basket.

But all this slowly stops as the civilians halt to view the newcomers.

Your intrinsic sense motive skill tells you they are all concerned for your health.
Then you realize... you must look horrible.

Mr. GoodButtom suddenly lights up ecstatically, "My dear Mrs. GoodButtom!" he runs and embraces his gnomish wife, tears of joy fall down.

Tally says to Tahni, "Come, lets take Tina to the Temple."
You walk briskly as more civilians gather to view your refugees.

THen you hear a hurried shout, "Tina? Tina! Get out of my way!"

You look up to see Guy Baltar, one-arm and all, plowing through the crowd to reach his beloved.
He sees her and drops to his knees, placing his one hand on her, tears streaming from his face, "By the gods. I thought you had died... but what is this?"
He seems confused she is unconscious.

BlackAxe says to Braugh, "We have established a branch to the Catacombs here. I'll meet you in the DrunkButtom tavern tomorrow to discuss plans."
Then he walks off towards the Guard Citadel.

Several Gnomish civilians begin gathering your equipment and show you to the RiddleRest Inn, where you are given food and warm bath.

Welcome to MountainBurrow.

((((Everyone gets 300exp for furthering the storyline in the meantime and reaching MountainBurrow alive. "))))


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday November 17th, 2011 5:39:42 PM

ooc: awesome post Addison!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=27 ;
Thursday November 17th, 2011 6:55:47 PM

Bruagh feels as if a huge weight and burden has been removed from his shoulders. He has a genuine smile on his face and can hardly believe they made it.

When Bruagh sees how upset and confused Guy is, he goes to him and offers his support, explaining as best he can what happened. He breaks the darkest of details as best he can, knowing it will be hard, but knowing that he must know what happened, especially what to their unborn child.

Later, Bruagh will try to determine how best to divide loot so the group can go to the catacombs and buy necessary gear.

Diplomacy: 27 (Natural 20) to break the news to Guy.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=22 ;
Thursday November 17th, 2011 8:02:16 PM

Like Bruagh, Devlin feels a weight removed from his shoulders. Safety, not just for me but for the group and the refugees. He makes sure the refugees are seen to before heading to the inn with the rest of the group.

Find a room, relax and get cleaned up. No rush tonight take your time. We will meet in the morning to discuss finances and future plans. Devlin takes to his room and lets out a long sigh. A small mirror shows the dirt and blood caked to his face and most of his body. After a few minutes of searching he finds someone to bring hot water for a bath and a smaller bucket to wash his clothes in. Removing his clothing sets pain shooting through his left arm. Looking at his shoulder he sees a few new scars where the trog beast clamped down on him. After a hot bath and getting his clothes cleaned he starts patching the numerous holes he finds in his shirt and pants. Going ta have to get some new clothes these are almost shot.

Once he is rested and clean Devlin heads down to the common room to have a few drinks with the locals and any of his group that find their way down. At the end of the night he heads to bed and sleeps heavily but not before setting a simple alarm trap on his door and making sure his crossbows are within reach.

Craft (trapmaking) = 22

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+8=14 ; d4=3 ; d20+9=27 ; d20+8=15 ;
Thursday November 17th, 2011 8:15:52 PM

Posting for Sam

Sam is excited to be in civilization and back in gnomish society. Once everyone is settled in and he has washed and rested the gnome sets out to see if he can find any old friends or extended family. He spends a few hours searching the town and invites anyone he finds back to the inn.

At the inn to help quell the continuous stream of questions from the locals Sam puts on a small performance recapping the groups trials and tribulations. He leaves out parts that may be too sensitive and embellishes a little during the fight scenes.

At the end of the night he retires to a quiet corner to chat with the group and any friends and family he may have found.

Diplomacy to gather info on local family and friends = 14 take about 3 hours
Perform oratory = 27
Perform sing = 15

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41  d20+9=10 ; d20+9=29 ;
Thursday November 17th, 2011 10:07:49 PM

As Breakaxe reveals the hidden stone door, the corner of Siv's mouth contracts toward her ear as she sees the guards. "Oh, blood and shale, anything but gnomes." She and Blue follow with trepidation, trying to avoid brushing against any gnomes as they travel and holding a small kerchief to her nose as they pass through the winding streets of the city. She stands back from the group as they reunite with Guy. She looks about the assemblage, noting who may be seeming out of place or who is not entirely happy with the arrival of their group (ooc: Failure on that effort!). She also tries to recall any nobility or powerful political figures in the city who may be able to lend assistance to their efforts.

Sense Motive check 10
Knowledge (nobility) check 29

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+6=10 ;
Thursday November 17th, 2011 11:34:00 PM

Jarga sits down for a quiet beer and casually asks his hosts about news, seeking rumours that may assist his travelling companions.

He enquires after a place to trade and if anyone happened to need anything set on fire, melted or otherwise singed.

-----
Actions:

Diplomacy : 10


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+11=28 ; d20+14=18 ; d20+17=34 ;
Friday November 18th, 2011 5:04:35 AM

Delrid is more than content to find a meal, a bath, and a quiet room for the night. He has no desire to socialize. After reviewing his notes taken in transit, before going to sleep he itemizes his purchases for the next day...

Schematics for two carriages:
- 1 for passengers & quiet design
-- 2 driver seats, 2 bunks, 1 bench seat converible to drafting table
-- integrated book shelf and blueprint housing
- 1 for lab, forge, equipment & material storage
-- 2 driver seats, 2 work areas at central table
-- stone forge, ventilation, stone work table, anvil, fuel and raw material storage
- coupling allowing first carriage to pull second
- Floating Disk scroll to convert wagon wheels to levitation hubs

Knowledge Engineering = 28
Craft Metalworking = 34
Craft Stonemason = 18

OOC: Could Delrid have taken 20 on the design and inventory, as he's spent days working on the design?




Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 5:51:14 AM

OOC: P.S. If the party doesn't want a mobile, floating base of operations; please respond! Delrid has plenty of plans. We never addressed the group desire during our travel...

Addison: Why not build a golem?

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+8=23 ;
Friday November 18th, 2011 8:47:09 AM

(Aid another diplomacy with Bruagh: 23 = Pass)

"Guy! Thank the gods you are here. We went to Riddleport as asked, but found few survivors. We found Tina though, but I'm afraid she has been hurt quite badly. Tally and I have done what we can, but her wound is tainted with necromancy. We head to the temple now, and I'm sure your presence would be a comfort to her." Tahni places a hand on Guy's shoulder "She speaks very fondly of you. In fact, I think it is her feelings for you that have kept her alive this long." Tahni does what she can to not mention the baby. She is unsure if Guy knew Tina was pregnant, and now is not the time to further overwhelm the concerned dwarf.

Tahni turns to the party and speaks rather solemnly "I will go with Guy and Tina to the temple. I shall meet you in tavern later. Miss Siv, you fight well and your heart is true. I cannot speak for the others, but I for one would be pleased if you would join us, and perhaps venture with us should you be permitted leave? Blue too, of course" she ends with a smile, before turning to head to the temple.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 18th, 2011 8:58:46 AM

OOC: In terms of having a mobile base of operations, 2 carriages could present a number of problems for us including mobility and making a large target. What about something that takes advantage of other dimensional spaces? Rope Trick and Mage's Magnificent Mansion come to mind, but obviously come with additional costs. Perhaps there is the opportunity to develop a Wold specific spell - something that takes advantage of the Wold's Cradle for example?

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 18th, 2011 9:26:36 AM

OOC: Delrid, I like the idea of a mobile fort/forge but I don't know if our group has the resources for it right now. Definatly something we can start collecting/saving for as we go if you ask me though. I agree that to be effective we will need to utilize extra-dimensional space.

RobC: Do you have a link to the equipment sheet you made a while back? Are we each going to be given our share to spend in the catacombs individually?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 5:20:56 PM

OOC: Carriages cost 100gp, and the floating portion I figures would cost 1083.76 gp for both (1200 pound carrying capacity). I completely agree that extra dimensional space is optimal, but level 3 is not conducive. I was concerned about the logistics of carriages in a tunnel.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Friday November 18th, 2011 5:38:27 PM

Ooc: Figure out what the cost will be and how long it might take to make and let the group know. We will see what we have left after the trips to the catacombs and see what we can do. What are you thinking of for propulsion?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 18th, 2011 6:59:17 PM

OOC: My concept of propulsion would be phased. Initially we would need horses - inexpensive and available. Also, Delrid had the mount spell, which can function as our emergency transport now, and our full-time solution in a few levels. Eventually I want to utilize Phantom Steed, for both the speed and flight abilities.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Friday November 18th, 2011 11:32:10 PM

ooc: Does Pathfinder or the Wold have anything resembling Baba Yaga's hut?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Saturday November 19th, 2011 12:16:19 AM

ooc: hmmm baba yaga, better buy a mirror

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday November 20th, 2011 5:46:19 PM

ooc : < # 3 ( |<

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday November 20th, 2011 7:17:37 PM

OOC:
Party People, below is a quick itemized list for our party convoy. Looking at how much we struggled just walking for the last segment, I thought traveling in comfort might be a priority. I do admit getting carriages and livestock out of a hidden gnome lair might be unrealistic. Here's my conceptual breakdown for now:

Two carriages should run us around 200gp.
Heavy/Light Horses/Oxen tow team - 400/150/30 per carriage = 800/300/60 total
Equipping the mini-forge w/alchemy lab, forge, anvil - 205
Converting wheels to floating hubs - around 1100 each (got the numbers elsewhere)

It's probably worth considering for another time. I do think having multiple characters with multiple craft skills and multiple item creation feats make a traveling creation base very worthwhile. Creating mundane and magical equipment for coppers on the gold will give us a great advantage.

Also, having what we want when we want it, from a defensible mobile fortress would be a lot of fun for the entire party.

I'll look into creating something else on this stopover.

Stay Awesome!
Ben

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Sunday November 20th, 2011 8:55:08 PM

I have one very important question. Will we have time to craft items before we set out again? I ask because I want to take the time to craft some armor. I can take 10 and make the DC for creating what I need. It will affect my decision in that it only costs 1/3 of what buying the item would.

Essentially will I have time to make just one armor, or do I need to buy a temp armor until I have time to craft my main armor.

Thanks.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 1:15:03 AM

OOC:

Listen up everyone!
The loot split roughly works out as follows:
Siv: 8,925gp (started play with 13k)
Jarga: 18,925gp (started play with 3k)
Everyone else: 21,925gp

That will put everyone equally on the same value of items.

Start planning your spending based on that

... later ...

ok, here's a link to the loot list and I've given everyone update access to it:
https://docs.google.com/spreadsheet/ccc?key=0AinaNa7nFgVmdDJLNnAzSnhSMEJJV25qTFFMMGdlUkE&authkey=CKXp7JEC&hl=en_US&pli=1#gid=0

Note that the catacombs take a non-negotiable 10% commission from all sales, hence the adjusted value of items in the spreadsheet.

If you want to keep something, please put your name next to it. Naturally, the person who acquired it gets first dibs if multiple people want the same item. I'll be selling everything else in the catacombs tomorrow evening. If there was something that you wanted to keep, no dramas, we'll just do some reversals. I've already given the catacombs staff a headsup, so they're ready and awaiting our business.

Let's get this done quickly so we can get moving again! :)


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 1:17:41 AM

OOC: Bruagh, I don't think you can take 10/20 when crafting. If you roll low, you ruin half of the materials and have to buy more. But yes, if there is time for crafting, that could affect some purchases

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 3:40:10 AM

OOC: Rob C, I think your link is busted. Hopefully you see this before "down under" bed time.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday November 21st, 2011 3:47:21 AM

ooc: copy paste worked fine :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 4:33:29 AM

OOC: Rob, disregard. Link is fine. Do we want to attempt to repair the broken cold iron sword Boomy has? If there is a craft DC, Delrid might have a chance.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 8:00:25 AM

The ring of protection +1 was given to Tahni I believe.

From Addisons post about the diamonds.

Appraise or Profession Mining DC 16 These gems have to be worth at least 6000 gold, it will take about a day to extract them carefully though. I know a few of us made the required check.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 8:42:10 AM

Um, yeah, that ring of protection was given to Tahni and I do kinda need it :)

I've sent an email to the other 3 people who work the catacombs asking that they verify my math. The values in the google doc I provided may be slightly off. If so, then we're actually sitting at around 24k per person rather than 22k (hey, there's a +1 ring of protection right there!)

In terms of the magma diamonds, well, that's Addison's call. My thoughts are that one person could make a roll, and everyone else can try and "Aid Another". Who knows, it could yield us another 1k each...

In terms of reparing the broken magic sword, to fix it requires the Craft Magic Arms & Armor feat (which requires a char level of 5) and that prerequisite cannot be bypassed with a higher DC. In addition, the character's level needs to be at least 3 x the highest enhancement or special ability bonus of the weapon. In this case, it would take a character of level 6 (3 x level 2 - Wounding) to repair the sword.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 9:20:02 AM

Bruagh got the amulet of natural armor and I think we are missing an extra adamantine breastplate in there. We got 2 during the bridge battle. I am going to pass on the items in the list.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Monday November 21st, 2011 9:39:22 AM

Yeah Bruagh is wearing one of the Addy BP's.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 21st, 2011 10:51:36 AM

OOC
Also on the repair: We invest 1/2 materials, then sell at 45%. Sounds like a net loss of 5% to me, so until we get to 6th level we have a cold iron paperweight.

Also, looks like we'll have plenty of money to start a mobile fortress, but is it practical for our current location?

DM Types: Is it feasible to purchase carriages and livestock, then successfully maneuver and navigate out of the current city? Thank you muchly!

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 5:04:47 PM

Ooc: If we decide to do the mobile fort/forge I will donate what I save from my employee discount at the catacombs towards its construction.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 7:13:17 PM

OOC: Just thinking outside the box here... what about using a few Scrolls of Mending (Caster level 6). The Mending spell is a cantrip, so the cost of each scroll works out to be 0.5 x 6 x 25 = 75gp.

So, (work with me here)...
- Items that have taken damage in excess of half their total hit points gain the broken condition
- Cold Iron weapons have 30hp, so this sword is somewhere between 0 and 14HP
- Items lose the broken condition if the spell restores the object to half its original hit points or higher.
- The scrolls of mending repair the sword by 1D4 each casting.
- Assuming absolute worst case, we would need 14 scrolls (assuming the caster rolls 14 x 1's in a row) for a total cost of 1050gp in order to sell a sword worth 20000. Best case cost is 300gp (4 x scrolls).
- Since noone is level 6, someone will need to make Use Magic Device checks vs DC7. Note that a Nat1 = a potential scroll mishap. What devious things could our DM come up with :)

OR

- Broken objects can be sold for 75% of their value. In this case 20010 x 75% = 15007.5 - 10% commission = 13506gp at the catacombs right now.

In the interests of progressing the game asap, I'm thinking option 2 - sell it at the catacombs as is.

Thoughts?


DM Addison 
Monday November 21st, 2011 9:58:43 PM

(OOC: Firstly, you guys rock.
Now, a few orders of business:

1. The magma diamond's value depends on how well you guys can appraise them. 10-15 will give you 5000gp, 15-20 6000, 20-25 7000, etc. Rules for aid another apply.

2. Braugh, spoiler alert Highlight to display spoiler: {You will be in MountainBurrow for as long as you guys like with some stipulations upon your decision... which is to be revealed shortly in the IC post}

3. Operation Floating Fortress is certainly a possibility. Nothing is stopping you from creating exactly what Deldrid is talking about. BUT, Craft Wondrous Item feat along with a large number of Engineering, carpentry, and other craft checks... like maybe Alchemy for the lab and Smithery for building the forge... and the appropriate time required to create each component must be completed.. and the gold costs. Also note that a carrying capacity of 1200lbs is nothing, when you think a single dwarf with full plate mail and gear probably weighs about 400lbs. And yes, you will be going underground, so be sure to find a good parking place or otherwise be able to fold your fortress into a dimensional pocketbook, because the Floating Fortress Insurance Inc. just went bankrupt. =)

4. I don't remember how much damage Boomy did to that cold iron short sword to break it.

5. Livestock and carriages? There is a larger main entrance/exit that is used for such things if you guys want to exit that way.

Anything else? In-character post coming soon)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+3=11 ;
Monday November 21st, 2011 10:11:23 PM

OOC: Well I only have +3 on appraise, so let's see if I can Aid Another: 11. Pass. +2 bonus to whoever has the highest appraise skill

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+5=14
Monday November 21st, 2011 10:15:56 PM

OOC: Don't forget Sam's +2 from inspire competence. Dwarves get +2 to appraise for rocks and gems. I got a 14 for appraise (18 with the aid and inspire can anyone get anything better.)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 21st, 2011 10:24:07 PM

OOC: And don't forget the item liquidation sale. All our stock must go by midnight tonight :)

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 21st, 2011 10:34:26 PM

OOC; I'm pretty sure Sam wants to keep the ring of force shield.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Monday November 21st, 2011 10:51:41 PM

ooc-Back from my sailing trip. Thanks for posting Matt. Also two things:

1. I added that I wanted to keep the Ring of Force Shield on the group list.

2. I have the MW heavy crossbow to add to the list of stuff to sell. Hoping to buy a gnome-sized light crossbow of +1 bane vs evil outsiders.



DM Addison 
Tuesday November 22nd, 2011 12:22:28 AM

The dwarves of The Forged make their temporary home in MountainBurrow.

Tahni and Braugh tell Guy and any other concerned citizens around the brief history of Tina Cloverdale and the fate of the lover's unborn child.

Tears stream from the man's face, yet he holds together.

He and a small crowd follow as Tahni walks with Tally, the Cleric of Flower, who looks like a taller Tramennis, as he carries Tina.

The temple is constructed of several large stone slabs forming an ornate yet simple structure in the mountain, many flowers grow on the outside, making it quite perfume.
Inside, Tally places Tina on a clean bed, looks to Tahni and says, "We will have to perform surgery, along with some powerful magic. Can you help me?"
He pulls a large scroll from a hidden cupboard and opens it. There are glowing blue divine writings on it. Remove Curse

As Siv is welcomed into the Forged by the other dwarves, she knows that BlackAxe himself is from one of the oldest dwarven bloodlines that ruled nations in the Year of Ascension in the great war between Domi and Marteas, indeed royalty in older times.That might explain the chip on his shoulder.
RedForge is not of royalty, but of great generals in the same war.

As the young Cavalier explores the city, she notices an engraving on a stone entrance to a hut to be of clan Turok, an ancient clan that once united thousands of families to delve the mountain of Dordek. They were also one of the few to be banished by Domi to the far corners of the Wold for unknown reasons.

Jarga and Sam walk about the city, gathering folk of all sort, and hit the DrunkButtom tavern and engage with the populace.
From behind the bar, a busty dwarven woman with braided black hair shouts to the Fire Sorcerer, "Hey hun, my oven can certainly use some of your warmth."

The gnomes drinking about slap their knees in laughter.

She laughs and says, "Well, you little lawn ornaments want hot stew or cold stew tonight?"
She points to a large black iron pot resting on wood and kindling.

Sam tells everyone of the trials and tribulations The Forged have undergone with grandeur.
Everyone looks somber at the news and details of RiddlePort, but the heroes vanquishing undead, pirates, troglodytes, and demons proves the mettle of the stone races.

Morality is good
Everyone gets a +1 to all skill checks while you are in MountainBurrow

Sam questions at length looking for relatives, but his name, SnapDragonMcFistiCuffs, is far beyond what they recognize. An older gnome says, "Ye look of good stock m'boy. I feel your lineage may be defined by your actions."

As Deldrid delves into blueprints for a flying fortress that he and his friends may use as a base in the comfort of solitude. Construction of such a device would take weeks and a combined effort of skills and feats, but is certainly doable. Heck, you are a Wizard of creation after all.

Braugh finds that there are many open-air forges well at work in MountainBurrow. Dende stands watching, three gnomes with soot-covered glasses along with two dwarves in large aprons are hammering the steel of a sword in rhythm.

THen you notice, one of the dwarves is BlackAxe.
Sweat pours from his brow as he hammers.

After five minutes, the molten blade is placed into water, steaming the immediate area.

BlackAxe wipes his face with cloth and sits for a moment, looking to Braugh, "Have ye skill lad?"

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+5=23 ; d20+5=21 ; d20+4=21 ;
Tuesday November 22nd, 2011 1:01:09 AM

OOC: "Morality is good" - I'm guessing this means there are no street-walkers here :)

"My hands are yours. I will do what I can to assist" Tahni replies solemnly to Tally. This is not the first surgery that Tahni will have assisted in, and thankfully Tally seems to know what he is doing. Tahni feels her nerves steady and a feeling of calm as the room stays quiet. She takes her time to carefully clean around the wound, and ensure Tina is in a comfortable position - legs straight and arms by her side. This operation will need to be performed very carefully. She positions herself on the opposite side of Tina, across from Tally, then turns to address Guy. A dwarf needs a feeling of control, and there is nothing worse than to feel helpless in such a situation. Guy needs something to do.

"Normally I would say that it would be best for you to wait outside, Guy. But in this instance, I think having you close to Tina will help remind her that she is still wanted here. Take this cloth. Keep it damp and cool her brow with it." Tahni says quietly to Guy, passing him a clean cloth, before turning back to Tally "Let us begin"

(+1 to all rolls = Heal check: 24, Profession (Herbalist): 22, Use Magic Device (in case Tahni has to read a scroll or use some tool): 22)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 22nd, 2011 1:04:29 AM

OOC: In terms of the appraise of the diamonds, Tahni is a Lore Oracle with the Focused Trance revelation. Using that ability gives her a +20 circumstance bonus to her appraise roll, so without any aid she hit a roll of 31. With +2 from Sam and +2 from Devlin, I'm sitting at an appraise of 35 :) She may not be able to throw (or take) a punch, but diamonds are this girls best friend!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+1=21 ;
Tuesday November 22nd, 2011 3:17:48 AM

Bruagh smiles sheepishly to Blackaxe. "A bit. It'll be good to get my hands on a hammer again. I'm hoping to head to the catacombs and get my hands on some adamantine for a new set of fullplate and a new waraxe."

Bruagh will offer to help Blackaxe with whatever he is doing. Later he will stop by to give appraise the diamonds.

Appraise: 21 (Natural 20)



Delrid - 12/12/10 - CMD13 - HP 29/29  d20+17=33 ; d20+11=20 ;
Tuesday November 22nd, 2011 4:32:26 AM

OOC: "Warm my oven" hah! Well done.

Delrid realizes the limitations of the carriage system (and the lack of methods to overcome them), he decides to wait. For now, he visits some of the open forges and looks into creating a new Vambrace and fortifying his existing one. Once the money folk return from the catacombs he'll spring into action.

If he bumps into Bruagh and BlackAxe, he'll lend a hand to get "warmed up" for his own project and knock off some rust. Craft Metalworking = 36 (+1 morality, +2 Sam)

For Delrid's personal projects, he mulls over some concepts. Knowledge Engineering = 20


OOC: Once we iron out pricing, I'd like to focus on creating and modifying items. By increasing DCs by +5, a craftsman can reduce time for 1000gp progress from 8 to 4 hours. Base DC for Delrid's items is 8, and He has +12 minimum (+20 max) on related skills. If we're willing to increase by +5 to halve DCs again, that makes 4000gp progress possible daily.

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 12:55:50 PM

ooc-I'm dropping the shield ring in favor of a holy light crossbow. I figure it fits Sam's goals of killing demons better. Could someone double check my numbers.

MW light cb=335,
+1=2,000
holy=18,000
total=20,335

Sam -- 20/15/16 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 1:21:01 PM

At the conclusion of the day, Sam finds a quiet place to sit and think. The old gnome's words remain ingrained in his thoughts.

My lineage will be defined by my actions. Maybe he's right. I have been obsessing about my past so much lately. Maybe there is a reason that I have blocked something out or lost who I was. I have let my nightmares and fears control me. Maybe this is all happening for a reason. Maybe i'm supposed to play an important part in all of this.

Sam looks down at his scarf and smiles.

I can make a difference. It's time to write a new story. Lord Baldesac and his minions are going to wish they never crossed my path.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday November 22nd, 2011 1:22:31 PM

AC change

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 22nd, 2011 6:18:16 PM

Ooc: Sam thats a total of +3 so its 18000+335 = 18335

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 22nd, 2011 6:43:20 PM

Jarga laughs heartily at the dwarven maid and performs a deft bow, mischief and delight swirling in equal parts in his bright blue eyes.

"At your service, ma'am! "

He kindles the fire carefully, with a controlled jet of flame from his hands and, once it is burning merrily he washes his hands and turns to kindling conversation. He knows that whilst the way to a mans heart might be food, the way to a maids is actually being useful. He asks if she needs further help, explaining that he grew up in an inn and could dice carrots and peel potatoes well enough.

He asks how she came to live and work amongst these friendly folk.


Boomy HP 28/31 AC 18/17/17  d20=9 ;
Tuesday November 22nd, 2011 9:14:45 PM

ooc: For those who are unaware, I have been informed that after a year with the forged my "temporary" character is no longer able to convince the powers that he is "only temporary" and not a "permenant" or "career character". As such I have been told that Boomy needs to go on walkabout for the time being. That's what I get for not putting more skill points into diplomacy. Hopefully the DM will give him a nice send off and you will one day see the return of the Ghost Monk.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28  d20+9=13 ; d3=1 ; d20+9=27 ; d20+9=22 ; d20+9=25 ;
Tuesday November 22nd, 2011 9:22:22 PM

Devlin wakes up after sleeping in way too long. Good ta be back in civilization He thinks to himself. He pops open his room door and finds the parcel he sent the stable boy after last night. Opening it he smiles at the set of black hunting leathers. The shirt looks simple but has plenty of pockets. The pants fit him well and allow for ease of movement. They are made of a supple leather know for its strength and toughness, the creature whose skin is used comes from The Scab. New clothes, a good night sleep, now for a good breakfast. He says to his reflection in the mirror. Before leaving his room he sets a small trap on the door, it will smack anyone trying to enter in the shins but not do any real harm. Make em' think twice if they try for my stuff.

With a full stomach he sets out to find the others making sure everyone is being cared for. He spends time with the refugees helping them to settle in. Finding the group at the forge he sets about working on some parts for more complex traps, things he can pull from his haversack and place with little fuss.

He spends time at the temple with Tahni, not being much of a religious dwarf he acts as an errand boy getting anything they may need.

Feeling the best he has felt in a long time he wanders the city taking in the sights and sounds. [i]Too long have I been away from civilization, and it seems that we will be headed right back into the wilds once we are done here. Its time we show these darkbloods what we are made of. Take back what belongs to the Dwarves.[/b]

Devlin ends his night in the tavern with Sam and the others not talking about much. His eye roams around looking to see if there might be a lass to keep him company. Wardd be praised if this lanky Dwarf ever finds a lass. He chuckles to himself.

Craft trapmaking to set trap on room = 13

Craft trapmaking to make parts for traps = 27, 22, 25 (not sure how to do this, figure I might have ready made traps in my pack. Pull them out and set them in place, simple things like foot clamps, spring loaded blades etc...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 22nd, 2011 9:24:38 PM

OOC: Good playing with ya James, hope to see you turn up with the Forge if its possible.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday November 23rd, 2011 11:38:33 AM

Ooc: Other than a wand of purge invisibility do we have any other options to counter the duergars invisibility?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 23rd, 2011 2:29:28 PM

OOC: Glitterdust, Baby!

DM Addison  d20+14=18 ;
Wednesday November 23rd, 2011 2:31:26 PM

Tally smiles at Tahni and they together grind several herbs into a paste with a mortar and pestle.
He ignites the herbal paste briefly and then places it on Tina's chest, allowing her to inhale the fumes.
Her body relaxes instantly.

He speaks, There, she is numb. Now the hard part. I need Tahni to keep her stabilize spell on the area I am cutting constantly.

He takes an insanely sharp scalpel and slowly and methodically places it right under the sternum.
Guy gulps as beads of sweat drop from his face.
Tally cuts, Guy almost passes out. Blood begins to exit the cut, but Tahni's hands keep it from flowing freely. Blue energy glows around the four.
He continues the cut down to the dark grey of her abdomen. Tina's veins are black and clogged.
He opens her abdominal cavity, and within you can see her very womb, dark, grey, and necrotic.
Tally says to Guy, "I must remove her uterus and ovaries, they have been corrupted. She will not be able to bear children."

Tally nods to Tahni, saying I need your hands
He requires you reach inside her cavity as he continues to cut. In 10 minutes, he pulls, and places Tina's organs on a stone slab. Then he says, "Read the scroll"
As Tahni chants the incantation, the blue glow radiates outward, and Tina's internal organs begin to look pink and red, her veins lighten and begin to flow blood normally, color returns to her face.

Then, Tally seals the cut with a very fine stitching and a final casting of Cure Light Wounds.

Devlin appears in the temple just as Tahni and Tally finish their surgery and are exiting. (Please use the rules for Designing a trap and craft to get your works to the point that they could be set within a turn or two in the field. So, what kind of traps do you want to have prepped?))

Guy looks absolutely sick. Tally says, "Let her rest. Meet at the DrunkButtom tavern." as he takes the necrotic organs to a back room.

Meanwhile, Braugh begins to help BlackAxe hammer a shoulder-plate to a suit of armor into a wonderful and ornate shape. Then BlackAxe says, "Ye do have skill, I've been thinking of creating a clock to keep track of the passage of time under ground."
Soon though, Deldrid shows up, takes a large piece of iron, and begins crafting both delicate and ornate pieces and cogs. The speed and ease at which he takes each piece, fires, shapes, and puts it together is absolutely amazing.

BlackAxe laughs, "Ha! Well then, it seems the art of creation has not been lost with the generations. Let us go drink."

Meanwhile, Jarga flirts with the braided-black haired woman, who gasps with impress at Jarga's fire skillz.
She smiles broadly and says, "My name is Girtha Stromstroud, currently the best cook in MountainBurrow!" you notice her bustyness shaking as she speaks.
To this, the patrons all cheer and nod in agreement.
Then she looks at Jarga's baby blues and says, "You, sir Hero dwarf, can get to refilling the troughs for the horses outside.... and I'll have a little surprise for you when you return." she winks.

THe Fire Sorcerer sees Blackaxe, Braugh, Deldrid, Tahni, Devlin, Guy and Tally walking into the bar.

Sam contemplates alone about demons as the group enters, he probably joins.

When you sit, Girtha brings you a cabbage, turnip and lentil soup that tastes absolutely amazing.

As the adventure began in a tavern, the next phase shall as well. You sit at a large table.

BlackAxe speaks first, "Deldrid, by great Domi's hand, you are a craftsman with nearly no equal....
Alas, tis a shame we dwarves are reduced to borrowing gnomish forges for our crafts.
Drakesmead has a great foundry and forge where many epic and legendary armaments were created.
It lies at the junction of two great mountain ranges, deep below the fortress, where there is great natural magic."


Then he pauses for a long time and speaks slowly, "I believe with your help, now is the time to strike back at the Duergar and retake our birthright. We are having a conclave with the Gnomish leaders to assess our power and ability to do so. Will you stand with me?"


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 23rd, 2011 5:20:22 PM

Jarga chuckles once more and replies:

" I'm being more surprised and delighted by the minute fair Girtha. How can I let the horses go hungry when you're so valiantly filling bellies in here? "

He pauses in the doorway.

" It smells and ... looks.. delicious. No doubt I'll be ravenous by the time I return! "

He winks and ducks out to tend the horses.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+15=17 ;
Wednesday November 23rd, 2011 5:34:04 PM

"I can not speak for the others, but I will gladly go. Retake what is rightfully Dwarven lands and drive back Duergar. What could be more honorable? I ask only that you give me time to craft my new armor and weapon so that I will be more effective in battle. I have been working with piecemail equipment since mine was destroyed by the dark-bloods."

When he gets a chance Bruagh he speaks to Tahni.

"Tahni, that was a good job you did with Tina."

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Wednesday November 23rd, 2011 9:19:38 PM

If were runnin the darkbloods out of our land count me in.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+7=17 ; d20+9=11 ;
Wednesday November 23rd, 2011 10:52:30 PM

Tahni smiles and rolls her eyes as Jarga "flirts" with the waitress. It's good to see that the Scab has not yet beaten the party's spirits. As Girtha serves the party some food, Tahni takes a moment to whisper something to Girtha Highlight to display spoiler: {"Rumour is that ol' Jarga there has quite the war hammer, if you get my meaning" she whispers (Bluff check?:17) "Might as well try and help the guy out here"}

With her second good deed done for the day, she takes a deep breath of the steam coming from the soup - truely the best thing that a lady travelling with a pack of dwarves has smelt for days.

"Thank you, Bruagh" Tahni says, her smile fading "But the damage has been done. She will not be able have any more children. Before we leave, I would like to do something for her and Guy...." Tahni thought's are interupted as BlackAxe speaks.

She doesn't respond straight away though. Yes, the Duergar and Dwarves have been at each others throats since time began. But are the Duergar really the biggest threat? The duergar that she met in Riddleport seemed equally surprised by the devestation. Is there a common enemy? And who is this brotherhood?

"I agree that taking back Drakesmead is in the best interest of all dwarves. I only suggest that we proceed cautiously, and avoid a full assault if possible. The devestation of Riddleport has taken its toll, and we have many depending on us for their survival. We cannot afford to recklessly lose lives." she quickly looks to BlackAxe, realising how her words may be interpreted "I mean you no disrespect or insult, BlackAxe. By all accounts, your men have demonstrated themselves well led and more than capable in battle. I only fear for those we leave behind. If you have any plan of attack that would minimise casualties, I would be happy to do whatever I can for the cause" (Diplomacy: 11)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 12:09:42 AM

ooc: Sorry, peoples. I've been sick with a stomach bug for a few days. Boy, there is a lot of text to read...

Siv spends some time perusing the market stalls and blacksmiths of the gnomish city, looking for ways to spend her newly acquired loot.

ooc2: My head is still swimming from nausea, are we trying to build some sort of mechanical conveyance for the party? If so, I'm sure we could stitch together a few Apparati of Kwalish.

ooc3: Does the Catacombs exist in the game, or do we handle purchases in-character and the Catacombs is just a meta-tool for Woldian use?

Addison: The Catacombs is a place that links to the rest of the wold where purchases are made. Siv goes there, takes a ticket, and waits for it to be called. Then, with the money you have been alotted (which was like what 9kish since you started with 13k, and you purchase items. It arrives in a parcel at your local inn in The FOrged

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday November 24th, 2011 12:54:24 AM

"How long will it take you to craft the items you require, Bruagh?

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 2:03:21 AM

ooc: Is it possible to upgrade an item rather than purchasing a new item? For example, say I want my +1 armor upgraded to +2 armor. Could I send the Catacombs my +1 armor, pay the 3000 gold piece difference between +1 and +2, and receive +2 armor in the mail?

RobC: You certainly can, and as you pointed out - the difference in price is what it will cost you. It's a good way to get the basics early on and upgrade them as you go :)

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+14=16 ;
Thursday November 24th, 2011 9:12:28 AM

Delrid is very intrigued by the prospect of utilizing the Drakesmead forge. The words of BlackAxe hammer at his heart: no dwarf should need a gnomish forge.

The words clang in his chest like a fallen inget, and ring through the chambers of his chest. They stoke the fire of his Dwarven pride, burning hot in his belly. The heat rises, and begins to form those cold words into an idea. As those words become malleable, Delrid forms them from a cold, hard block of shame to the ambition of Dwarven craftsmanship. That ambition pulses through his veins. It flows over those words, and sets the new shape. The vapors and smoke rise, swelling in his throat. Like a chimney, that smoke flows from his throat and out of his mouth...

"No Dwarf should need a Gnomish forge. I will make us a forge before we depart. It will show our Dwarven pride, our burning passion, our stone resolve, our indomitable spirit. This forge, like we brothers and sisters, will travel with us and provide strength, hope, and all we need to defeat our foes!"

Delrid conceptualizes a mobile forge, providing a reliable option for crafting while on the move. Now, to the catacombs for some essential items...

OOC: I plan to battle the black genie bureaucracy. I just saw the rules from Rob's e-mail. It looks... daunting?

Zach R: It's not so bad Ben. I did it in my first couple of months here and got a Prestige Class approved. Just remember the most important this is... Why is it Woldian. If you can get that, the rest falls into place.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday November 24th, 2011 1:37:20 PM

OOC: Addison, Rob, Zach - Bing! You've got mail...

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday November 24th, 2011 6:40:58 PM

ooc : Can anyone direct me to the relevant page of the CRB that describes the the level requirement for Items with Ability Bonuses?

I want to buy a ring or two and, although I swear I read about it last night, I can't seem to find the information this morning.

e.g. I want to buy a ring with +x Charisma ... but can't find out what my upper limit on x is (ignoring price)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Thursday November 24th, 2011 7:04:49 PM

OOC: I think the only thing you would be able to buy is a headband of alluring charisma +2,4 or 6. If you want it to be a ring you would have to pay for it to be slotless which doubles the cost according to the woldian house rules.

RobC: I was just typing up a response, but when I refreshed the screen, Devlin here has answered it - and answered it perfectly :)

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 11:48:25 PM

ooc: Happy Thanksgiving, everyone!

Siv is ready with her shopping list for the Catacombs.

1. Upgrade +1 wooden heavy shield to +2 heavy wooden shield.
Cost: 3,000 gp

2. Upgrade masterwork fullplate armor to +2 fullplate armor.
Cost: 4,000 gp

3. Purchase muleback cords for Blue.
Cost: 1,000 gp

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Thursday November 24th, 2011 11:50:21 PM

ooc: I messed up the link. How can other people edit their posts?

Muleback Cords

RobC: Hi Siv! Only DMs/ADMs have edit access to posts. Just one of the perks ;) Once all the gp has been counted, I'll let everyone know how much they have to spend. Who knows, you may end up with more than you think and want to replan your spending.....

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday November 25th, 2011 12:17:24 AM

ooc : We can't :( Unless We are a DM, which royalling speaking, We are not... and neither are you! :)

There are several DMs in here that usually leap to the rescue though!


Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday November 25th, 2011 4:59:22 AM

OOC: DMs, can Delrid retrain his Scribe Scroll feat for Fast Forge? I haven't scribed a scroll yet. Also, the prerequisite is 4 ranks in spellcraft, but that seems like a 3.0/3.5 number. Any opinions?

This would give the party access to a mobile forge...

Addison: Scribe Scroll is given to Wizards for free at level 1, so you shouldn't have spent one of your feats on it anyways. You can't replace free feats from class features. It seems you chose Skill FOcus Craft and Craft Wondrous Item

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 25th, 2011 9:45:29 AM

OOC: Actually, only the person with the feat could use the Fast Forge. In addition, you'd require the special stylus - which can only be found in game. If only the party were headed somewhere where crafting and legendary forges were found, and perhaps multiple stylus's could also be found *cough* Drakesmead *cough* ;)

As for the prerequisites, they were reduced during the Pathfinder conversion. If memory serves, it used to have a prerequisite of 2 item creation feats. Ouch. Based on Cayzle's email, we (the Forged players) could certainly make a reasonable argument in the BGC for improving the Fast Forge time of non-magical items. As for the prerequisites though, couldn't hurt to try?


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Friday November 25th, 2011 1:59:19 PM

Reworking what I am going to purchase. There is no way I can see to get the Addy Fullplate. Even with Fast Forge it would take well over a year to craft. Sigh.

Addison: Really? Addy full plate takes that long?? Shame, I could really see you guys wearing stuff like that.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday November 25th, 2011 9:11:12 PM

OOC: I'll also be putting to the BGC that that Cooperative Crafting feat from the APG should also work with the Fast Forge Feat - that is, if two characters have Fast Forge, and one has cooperative crafting, they can work together. So hypothetically...
- both Tahni and Delrid had Fast Forge
- Tahni takes the Cooperative Crafting Feat
- Delrid goes the Fixer rout
- Tahni would be able to assist Delrid in the Forge by providing access to divine spells, as well as "doubling the gp value of items that can be crafted each day."
Just a thought


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday November 25th, 2011 10:26:42 PM

ooc-late for the conversation, sorry

"I'm with the group for any mission they set out to accomplish. My fate will match theirs. Maybe we can stomp out a few demons along the way", Sam smirks with a new confidence not seen before by any member of the group.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday November 26th, 2011 7:16:49 AM

OOC: Do we have a final tally for catacombs usage? I think we're all staring at each in MountainBurrow ready to launch for Drakesmead as soon as we get our stuff. I personally am working with the Powers That Be for some item rulings, but when that's done I'm ready to purchase and depart.

P.S. This has been a very fun several weeks for the campaign. Well done Addison, Rob, and Party People

P.P.S. Rob, congratulations on your ascension to Full DM. I don't know how many electrons or pixels you had to sacrifice, but I still have a few demands:
1) Weekly e-mails telling me how great I am (no changes there, just keep it up)
2) Updated character portraits for when my gear changes (again, no changes)
3) Detailed epic poems about the singular accomplishments of Delrid Val-Al (Tahni may want to multiclass some bars, new requirement)
Seriously, though: Congratulations. I wouldn't be posting now if you hadn't e-mailed me asking to rejoin. Thanks for all the hard work!

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Saturday November 26th, 2011 2:25:34 PM

The final catacombs total is what I am waiting on as well.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 8:00:11 PM

OOC:

Loot Split

Hi all, well, the loot has finally been processed and the value approved. Taking into account the sale of the broken sword, Tahni's awesome appraise of the diamonds, compound interest calculated daily, etc, etc and so forth, the loot allocation is as follows:
Siv.........14278.34gp + Starting Wealth (13k)
Bruagh...16298.34gp + Amulet of Natural Armor+1 + Addy Breastplate
Sam.......19628.34gp + Ring of Force Shield
Jarga.....24278.34gp + Starting Wealth (3k)
Tahni.....24564.84gp + Ring of Protection+1 + Mithral Buckler
Delrid.....27278.34gp
Devlin....27278.34gp

This puts everyone on the same wealth: a whopping 27278.34gp!!!

*Note: Sam, you got assigned the ring on your absence, however if you choose to sell it, it will put you on equal footing/net worth with everyone else.

Also, the only party items NOT sold were: 8 x Cure Light Wounds potions, 2 x Cure Moderate Wounds potions, and a jewelled scepter that applifies your voice (possible use for our bard friend, Sam?)

So, where to from here? Why, to the Catacombs of course! :)


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 9:00:17 PM

Ooc: If I pick a magic scabbard and than another slotless scabbard can I have both of them effect the same weapon?

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 9:49:39 PM

OOC:

@Devlin: Generally speaking - yes. One would be the scabbard, and the other could potentially be called a leather grip around the hilt of the weapon, or some other thing you come up with. Note that multiple of the same effect will not stack - ie: you can't have a scabbard of vigour & a slotless scabbard of vigour for the same weapon. But you could have a scabbard of vigour and a slotless scabbard of stanching.



Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday November 26th, 2011 9:56:33 PM

OOC: Need some crafting?
Once Tahni has crafted the wondrous items she requires for herself, she's happy to craft items for others - if they provide the materials. So if you can afford to wait for it to be crafted, you can probably save yourself some of that gold


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 10:13:08 PM

Ooc: I'm thinking scabbard of bladestealth and a slotless scabbard of vigor. Would make for a easy to hide weapon and nasty sneak attack opportunities.

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Saturday November 26th, 2011 10:35:59 PM

I'm looking to buy the sccabards above, boots of striding and springing, +1 mithral chain shirt of shadows, vest of escape, belt of great dexterity (+2), +1 darkwood crossbows and perhaps one or two more things anything anyone can help make would be appreciated. I will buy whatever scrolls you need etc...

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Sunday November 27th, 2011 12:13:50 AM

Occ: Addison, I am seeking approval to buy a slotless version of the scabbard of vigor to use in combo with a sheath of bladestealth.

I am also going to submit a new magic item to the black genie;

Wardd's bindings, once per day these magical hilt wraps grant a random enchantment bonus to the weapon they are attached to.
Roll 1d4 and consult below;
1 = +1 for 10 rounds
2 = +2 for 5 rounds
3 = +3 for 3 rounds
4 = +4 for 1 round

What do you think?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday November 27th, 2011 6:34:36 AM

OOC: Crafting types -

We don't have access to Gillan's Fast Forge Feat, nor an Ishgara Stylus.

I'm looking into creating a forge, and purchasing a portable hole. I've got tools, and I plan to cobble together some essentials for crafting (magical heat source, anvil, raw materials, work bench). However, the Fast Forge only allows one person to enter, and a portable hole could have 2-3 folks working together.

I'm guessing the portable hole and supplies will run a little over 24K, so if you're interested please let me know. I also plan to purchase a ring of sustenance, so Delrid will gain an extra 6 hours of productivity every day.

From that perspective, we could have two people crafting all day:
1) Crafters share a portable hole
2) We have an inexpensive wagon or sled
3) We put the extradimensional space on the floor of the wagon
4) Either we assist one another, or work simultaneously on separate projects, and stuff gets made swiftly

For the rest of the party, if you look long term at not only wondrous items in which you're interested, but also potentially arms and armor (we'll get to 5th level someday, but it might be 2013). We can stock up on supplies now and look to create everything for the entire party with dwarven hands.

Delrid plans to take at least the following item creation feats:
Scribe Scroll (already got it)
Craft Wondrous Item (already got it)
Craft Magic Arms and Armor (5th Level)
Craft Construct (5th Level bonus)

For 7th and beyond, Delrid will propose some of the crafting acceleration feats to the Wold. 3.0/3.5 had crafting feats allowing for more swift or less expensive crafting.

I'm thinking Bruagh and Tahni at least would be interested...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday November 27th, 2011 7:32:18 PM

OOC:

One slight problem with that plan....
From the Portable Hole listing: "It contains enough air to supply one Medium creature or two Small creatures for 10 minutes."
Now, there are ways to get around that, but I'm wondering if we're over complicating things. Also, for wondrous items - we don't need a forge/heat source :) Granted, for armor, weapons and rings we do - but for wondrous items & constructs, we don't.

Why not just an item that grants the Fast Forge Feat? Plenty of other items grant the equivalent of a feat, and from memory, they cost around 20k. The big bonus of the fast forge is to be able to craft things twice as quick, and that is enough to steer me away from the portable hole approach.

Fyi, Tahni's plans are as follows:
Level 5: Fast Forge
Level 7: Cooperative Crafting. This will allow Delrid to craft things for half the gp and half the time, as well as having Tahni there to provide spells.

So just with those two alone (and who knows what other perks you could throw in there should Delrid go the fixer route), Delrid & Tahni would be crafting things for half the gp and one quarter the time :)
Example 1: Mirror of Life Trapping. Normal cost to buy: 200,000gp. Normal Cost to build: 100,000gp. With this approach, cost to build is 50,000gp, so 25days crafting, reduced to 13 days in the fast forge with Tahni's help.
Example 2: +9 Weapon (+1 Holy Keen Vorpal Sword?). Normal cost to buy: approx 160,000. Normal cost to build: 80,000. With this approach, cost to build is 40,000gp, so 20days crafting, reduced to 10 days in the fast forge with Tahni's help.


DM Addison  d20+8=16 ; d20+6=18 ; d20+6=13 ;
Monday November 28th, 2011 2:00:23 AM

(OOC: So yall are designing a Cooperative Crafting feat to reduce the price and days. That stacked with Fast Forge feat. Neat.
Devlin- slotless items are a-ok as long as you pay the increased costs associated with the item. Approved! But isn't your wardd-themed item verry similar to the vigor scabbard?)
*************************************************************
Devlin, Deldrid, Tahni, and Braugh say they will support a retaking of the ancient dwarven fortress, the Oracle adding the caveat that it should not be done recklessly.

BlackAxe nods, "Aye, it's decided then. I shall raise the issue. Eat and sleep well. On the morrow we shall convene."

You are all given rooms and bath.

Towards the end of the night, Girtha passes by the table and whispers to Jarga's ear, "Come, let me show you the royal suite."[/b], her hand guides yours....

---------------The world seems to rest-------------

In the middle of the night, Tahni tosses and turns, visions blind her mind's eye
Your running across a dark lava-encrusted landscape
A flash of light in the distance.
THe earth shakes

The Oracle awakens and feels a deep pressure on her chest.

-----------The morning----------------

BlackAxe, in full military regalia, stands waiting, "Come, we meet within the hour."

Then you are marching through the city of MountainBurrow.
Gnomes move here and there farming, crafting, and building into the very mountainside.
One excited little guy runs from a far tunnel jumping for joy. A small crowd gathers and you hear a lot of Oooooo and Ahhhh
He holds a very pretty amythest gem.

Dende runs from the group and gives Tahni a big hug, he joins the caravan.

BlackAxe leads you to the fortified stone wall that is the fortress at the center of the city.

You enter and look about the immediate courtyard where gnome and dwarves alike train with blade and bow.

You see Roger RedForge, the elderly, yet muscled red-bearded dwarf standing shirtless in a circle drawn in the dirt with a shield and wooden axe.
Across from him is an older gnomish man with a white gotee, holding an odd hook-hammer double weapon.
A ref says, Begin

axe swipe, duck, block, hammer donk, reposte, shield bash, sidestep, duck.

The gnomish man ducks and tumbles on the ground around RedForge, knocking him on the knees twice with hammer.
RedForge grunts in pain, and counters by bull-rushing his gnomish counterpart, pushing him out of the circle.
The onlookers shout in approval.

RedForge wipes his face with towel and says, "Always more than one way to claim victory.", and he helps the gnome up.

They both begin to put on loose-fitting clothes, stretching their old yet fit muscles, the Gnomish man moves to shake the hand of Braugh, "Marquin Luecraft, general of the MountainBurrow defense corps, and it appears brute strength trumps superior skill yet again?"

RedForge scoffs as the pair join you on the walk.

Tally is seen blessing the heads of several soldiers that are about to go on a scouting mission.
A light blue hue surrounds the three gnomish and one dwarven scouts as Tally hums a tune to Flower.
They each thank the cleric and give alms before leaving on their mission. They nod with smiles on their faces at each of you.

Tally says to BlackAxe, "As you ordered Sir, they are off to gather intel on DrakesMead. With any luck, we should hear back from them via a Whispering Wind spell in 3 days."

BlackAxe nods, and Tally joins.

You enter the center fortress, walking through a large torch-lit, tapestry-decorated hall.

A large room, with a huge table and many ornate chairs lies before you.
On the table are many maps and tablets with numbers and figures on them.

BlackAxe says, "Please sit, we have many things to discuss."

In the room you see Mr. GoodButtom eating grapes who waves you at you. Next to him, Mrs. GoodButtom types frantically into a type-writer like device.

There is also a very young gnomish man in a blue coat and orange straw hat, who smiles and waves at you, "Hi, I'm Alchy, CEO and founder of Alchy-mist, the potion for your notion brand. Pleasure to be a part of the decision-making process! May all our endeavors be prosperous."

Sitting next to him are a veeeeerrrryyy old gnomish couple. Their hair and skin are both dingy and grey, as the stones themselves. Somehow you hear their names in the back of your head, as if echoed from the cave walls around you ,Titinia and Oburon. They smile at you.

BlackAxe speaks, "And so begins the fourth convene since RiddlePort's destruction.
With the partial destruction of the bridge into The Scab and happenings of RiddlePort, it seems we may be the last foothold for our people to establish our home in this land.
We don't know when reinforcements will arrive... if ever.
It is obvious that some forces are working against us, so we must work harder to prepare ourselves.
We know how safe a fortress such as DrakesMeade is. And we also know the treasures that lie within.
With our current strength and with the help of these heroes, it is possible to retake DrakesMeade from Duergar forces and shift the balance of power in our favor. We can then use the forge to create what we need to protect what we have and eventually conquer the Scab! We must show our rivals we are strong and not to be trifled with!"


He points at DrakesMeade on his Map of the Scab

....Then, there is a moment of silence...

The incredibly Old Gnomish woman, Titinia, speaks soft like the wind, "War results in death. We are few."

Mrs. GoodButtom then perks up from her typing and shows a piece of parchment on the table, "There are currently 6,499 Gnomish and 1,042 Dwarven lives dependent on MountainBurrow for sustainment. 812 Gnome and 398 Dwarves are military-trained. A few hundred more are of able-bodied age and could be drafted."

Then Alchy says looking at the , "Indeed the investment may be profitable, but a march across the Mangrove Flats is not a pleasant journey." he states, pointing to the large expanse of sandy-looking planes that rest between the three eastern mountain ranges.

RedForge looks to his Gnomish friend, Marquin and nods, "The Duergar have held DrakesMeade for nearly a century now. They are swift to tunnel and dig in defenses. The place was meant to withstand assaults from Giants! It would take most, if not all of our forces to even make success a possibility. MountainBurrow will be vulnerable, and left more weak than we currently are win or lose!"

BlackAxe looks to Braugh, Devlin, Deldrid, Tahni and the rest of the heroes with a raised eyebrow.


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 2:30:29 AM

OOC: Nice post, Addison! Oh, and if Jarga catches any sort of disease he has to cure it himself :)

Tahni awakens during the night from her restless sleep. The visions she has started to see during the day feel clearer in her dreams, but are still confusing. Something is happening in the Scab, and whatever it is, it makes her feel uneasy. She lies back in bed and stares at the ceiling until she is enveloped by sleep again.

In the morning, Tahni reciprocates Dende's hug. For such a young boy who has been through so much, he certainly has matured. But such is the nature of the dwarves. Once he is out of earshot, Tahni has a word with Bruagh "I believe our young friend here wishes to be a paladin, and has decided to model himself on you. He could do worse I suppose." she says with a smile and chuckles as they walk.

It is Tally though that Tahni has been wanting a word with, so is grateful when the cleric joins the procession. "Good morning to you Tally. Have you checked in on Tina and Guy this morning? If I can be of assistance with any other patients here, please let me know"

Once in the convene, Tahni feels compelled to give a nod of her head to the two gnome elders, then listens intently to the discussions. "Nearly a century? No doubt the Duergar have a tight grasp of DrakesMeade." Not being the most military minded, she waits to see what suggestions the group may have.

OOC: Question to DM: The 3 days for the scouts to return - can we assume we have 3 days crafting? :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 28th, 2011 5:21:42 AM

OOC: Rob, 5th level is a year away, a portable hole can be had now. I'm pretty sure the 10 minutes of air only applies if you CLOSE the hole... Are you in? If not, Delrid is going to buy one himself.

Delrid is extremely appreciative. He has never had the opportunity to witness, let alone partake in, any social or noble ongoings. As he sees the very old couple, his fingertips instinctively reach for the ring in his pocket. He catches himself, then scans the room to see if anyone else noticed. He feels tears of shame and rejection start to form, and focuses more intently on the words of Alchy.

Delrid is very hesitant to speak at the council, but if asked he will pose the following question: "What of a diplomatic envoy? Huddled alone and separately, noble races fear the scab and the mountains. Together could they share prosperity?"


Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday November 28th, 2011 7:08:52 AM

OOC: P.S. Nice post, Addison. You really covered a lot of ground. Thanks for moving the story!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday November 28th, 2011 2:45:39 PM

Sam wakes up with a smile on his face. It has been awhile since he had enjoyed such favorable accommodations. He feels recharged and ready to retake the dwarven territory.

Once at the meeting with Blackaxe and the gnomes, Sam listens intently. He analyzes every detail of data and point of interest on the map. After thinking quietly, Sam waits for his turn to speak.

For those who have yet to meet me, I am Sam, the group's bard and self-proclaimed, fledgling tactician. I have a few questions. What is the estimate on the numbers of Duergar forces? Is there anyway we can lure any number of them out for an ambush? Lastly, do we have any knowledge of secret entry into their caves by which a small force could enter and surprise them?



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday November 28th, 2011 4:40:19 PM

Though Jarga has had a ... long night he is refreshed and whistling merrily as the group walk through the city. He keeps an eye out for a vendor that might sell flowers or sweets that he might buy on the way back. He knows his stay here is likely temporary but why not make the most of a small glint of joy in an otherwise dark few years.

He settles in to listen to the council and, on hearing Delrid talk of peace he agrees:

" Aye, what of diplomacy? Words can often end wars in lieu of slaughter... " he pauses, and looks to the floor ashamed for a moment before looking back up " ... and so can a well placed dagger in the dark. "

Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 28th, 2011 5:45:13 PM

I'm all fer being that dagger, we tried diplomacy with a small band we caught. It only got us escaped prisoners and more headaches. If I know the darkbloods they will use any sign of diplomacy as a means ta get an assasin close ta our leaders. They have no reason ta talk with us, they have a fortified position and means to hold out against a long siege.

Devlins voice has been steadily raising while he speaks. He takes a second to clear his thoughts and calm his voice before continuing.

I don't know much about large battles but I do know how ta enter a place unseen and cause mayhem. If the others agree I will lead them into the hold and attack a key position or target of opportunity. This should draw off some of their forces and cause confusion allowing Blackaxe and Redforge to lead the main group in a suprise attack.

Sheesh I sound like the morons from the tales my sister used ta tell me. I know how those really ended. Not with the hero victorious but with him in chains or worse.

Devlin sits and listens to the others ideas quietly contemplating if this will work or not.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+8=25 ;
Monday November 28th, 2011 7:47:42 PM

Bruagh speaks as an advisor and diplomat rather than a friend. "I've had dealings with the Duergar of the Scab in the past. The have proven themselves less than honorable and completely untrustworthy. They were, after all, the force that destroyed the bridge at Riddleforge. I vote that we forgo any attempts at resolving this with diplomacy as doing so will only give away our most valuable asset. Surprise. If we know a way to enter with a small yet powerful force, gaining entry through hidden passages or the like, we might save countless lives. However, I am not naive enough to think that dedicated ourselves with anything less than our all will do anything aside from be our downfall. I say we go hard, go with our all, and retake Drakemead."

Diplomacy: 25

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 8:27:02 PM

Having heard other members of the party speak, Tahni then chooses to provide her input "Reluctantly, I must agree with Bruagh and Devlin. Whilst I would prefer to choose a diplomatic route, I see no argument or barter we could offer that would make the Duergar give up DrakesMeade. If taking back Drakesmeade is necessary, then I also agree that if possible, a small party should try to infiltrate the fortress first. If timed correctly, they may be able to cause enough disruption to the defences - perhaps even open the entrances - to allow other forces to enter." Tahni sighs and looks around the room "What concerns me though is this new type of weapon the Duergar appear to be in possession of. We encountered such a device on the bridge, and that one device alone destroyed it. It is possible a similar weapon was used in Riddleport. If the Duergar have this kind of weaponry at their disposal, then we must consider any kind of assault against them carefully"

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 9:18:19 PM

OOC:
Hey Ben (Delrid),

Sorry, I still can't see the value of having the mobile forge at this level.

Use of a Forge
The forge would only be required for crafting rings, armor or weapons - and noone has those feats yet. Creating wondrous items does not require a forge or heat source. Creating non-magical items takes so long due to the broken PF rules, that they really cannot be done without the Fast Forge feat (and then some!)

Ability to Craft on the Road
If it's a matter of crafting items "on the road", then the rules already allow for that: "If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks."

So given we have no need for a forge, heat source, or dedicated crafting area, I can't see the point of the portable hole approach. You may have something different in mind that I haven't considered though.

cheers!


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday November 28th, 2011 10:10:16 PM

OOC

*** REMINDER ***

I haven't seen anyone in the catacombs yet. C'mon guys (and girl) - either you spend the money this week or miss being able to spend it at all!


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Monday November 28th, 2011 11:06:50 PM

OOC: Going to post in the Cat, tomorrow.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday November 28th, 2011 11:44:47 PM

ooc-demon slaying holy crossbow purchased for a whopping 18,335 gp.

Could use a little guidance on the remaining 8,943.34 gp. (dropped the shield ring)

What exactly in game terms does the scepter do and what is it worth?

Addison: Try it and find out. =)


Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Tuesday November 29th, 2011 12:04:46 AM

ooc1: Huh, I have to post in the Catacombs? Well.... I'll go do that then.

ooc2: Does our little group have a name?

Siv listens quietly to the words of wisdom from her companions. During a lull, she clears her throat and speaks, directing her words to Blackaxe. "The duergar will hold the fortress as tightly as Ffloy's purse strings. Motivating them to relinquish or abandon the installation would be very difficult. General Blackaxe, I would share in your knowledge, if you would let me. What intelligence do we currently have regarding their troop strength and disposition, general equipment, fixed armaments, divine and arcane spellcasters, provisions, supply lines, communication, local area traffic, patrol routes, and current officers?"

ooc3: Using aid another to boost Bruagh's Diplomacy roll.

Siv Firebeard - 23/11/22 - CMD 18 - SR 8 - HP 37/41 
Tuesday November 29th, 2011 12:08:32 AM

ooc: Can Tahni make Wondrous Items for other party members? Could I just purchase the crafting materials from the Catacombs and Tahni can whip it up while we travel? It would just be some Strength enhancers so there wouldn't be much of a hurry.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 12:24:03 AM

OOC:

@Sam - What about some utility type items? Wands, scrolls, potions, those sort of things that might come in handy.

@Siv - Sure can :) Jarga has asked for a few things too, but Tahni is happy to setup a "to craft" list and take it in turns to craft for different people. And Delrid may be happy to do the same as well


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 29th, 2011 9:44:27 AM

OOC; Ben(Delrid) can you make a sheath of bladestealth for me if i get all the materials including a scroll of invisibility?

Thanks

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+20=22 ; d20+20=32 ;
Tuesday November 29th, 2011 5:13:17 PM

OOC: Devlin/Matt, the caster level requirement is 5th, so no. If Addison can waive that, or you can wait for Delrid to hit 5th level, then "heck yeah!"

Delrid agrees that subterfuge is perhaps our best option. If no further politicking goes on, he will go to the catacombs to disgorge his coin purse.

Following the catacombs trip, Delrid begins work on a Vambrace of Arcane Vitality. It will be a match of his Vambrace of Intervention for his right hand, but with embedded pearls of power instead of raised ridges for wand equivelants.

Craft Metalwork = 22. These gnomish forges just don't feel right...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 5:47:38 PM

OOC: Caster level requirements for creating items can be bypassed by adding +5 to the DC

Also (and here's the best bit, that I only found out a few months ago)... The CL listed on the item is not the CL that is required to create the item. Oooohhh.

Item 1 - The CL definition has nothing about level required to create the item: "The caster level determines the item's saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation"

Item 2 - The errata on the pearl of power for the slam dunk: "Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item". It goes on for a bit, but basically says that unless a level in mentioned in the crafting requirements section of the item (eg: Amulet of Natural Armor), then the level you have to be to create an item is the level to cast all spells required in creation.

So the way I interpret the rules, for a Sheath of Bladestealth you need to be caster level 3 (at which point you could cast the required invisibility spell). Alternatively, you could add +5 to the DC if you weren't level 3, and +5 to the DC if you couldn't cast invisibility.

Happy to discuss in more detail, but we should probably take it to email rather than clog the board :)


Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 29th, 2011 6:11:03 PM

OOC: Devlin (Matt K), I amend my previous statement to "hell yes, I can make anything!". Delrid has some face-melting craft skills, so here I go. Just say the word!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 6:14:03 PM

OOC: Want to amend your order in the catacombs, Delrid? ;)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday November 29th, 2011 7:47:37 PM

OOC: of course - bag of holding, cloak of resistance, and headband should be self-created for a savings of 5250 gp. Then, if Delrid boosts his headband from +2 to +4, it would increase the price from 2k to 8k. If I add 750 to my 5250 savings, my total expense changes to 25807 instead of 25057. Can you edit for me (I'll give Tahni a pony).

Rob C: Lol! Just make a new post in the catacombs and I'll remove your other one once done :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 29th, 2011 8:44:50 PM

Jarga, during a quiet period, motions to Tahni to open her backpack and surreptitiously pours 22600 gold pieces into it before winking.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Tuesday November 29th, 2011 9:48:10 PM

Bruagh is about to be "well armed and armored". Unbuffed AC of 26 with DR/3 coming soon.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday November 29th, 2011 10:06:18 PM

OOC:
Tahni uses Bruagh as a shield :)

And Jarga, any materials for crafting need to be purchased in the catacombs. And no, you can't have that gp back ;)

And - Sam, Siv & Devlin - your orders are ready in the catacombs


Devlin -- 18/14/14 -- DR 1/- -- CMD 16 -- HP 28/28 
Tuesday November 29th, 2011 10:42:32 PM

OOC: Rob your set in the Catacombs and I revised my order for Devlin. Should be able to get to Braugh after work.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday November 29th, 2011 10:47:39 PM

Jarga apologises to Tahni for any misunderstanding and takes his gold back out before she closes the bag.

ooc : Noted!

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Tuesday November 29th, 2011 11:49:05 PM

ooc: Siv has some goodies she would like to add to Tahni's crafting cue. :) I will make a post listing crafting costs and DCs for easy reference.

ooc2: Header updated.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Wednesday November 30th, 2011 12:04:53 AM

ooc: Nevermind, I just realized that DCs have no meaning when you are not creating level-dependent items.

Assuming Tahni takes 10 on her Spellcraft checks for automatic success, she can craft my items in the following timespans:

Muleback Cords, 1 day
Scabbard of Vigor, 1 day
Knight's Pennon (parley), 3 days
Cloak of Resistance +1, 1 day
Belt of Giant Strength +2, 2 days

Wow, all of that in just over a week!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Wednesday November 30th, 2011 1:10:15 AM

Delrid & Jarga - Your orders are ready for pickup in the catacombs

Bruagh - Dhampir has some questions about your order in the catacombs

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday November 30th, 2011 2:12:34 AM

Finding Delrid is an easy task, seeing as he never leaves the forge. Thanks for making this for me, its not a rush. Would just make for a nice surprise.

Devlin hands over an ornate sheathe, diamond dust and a few other materials to the busy Dwarf. Ohh and they said you might need this scroll too. He passes along a scroll marked invisibility. If ya don't need it, keep it as a gift for doing this for me.

OOC: Sheath of Bladestealth

Construction Requirements

Craft Wondrous Item, invisibility; Cost 2,500 gp

DM Addison 
Wednesday November 30th, 2011 3:19:28 AM

The Forged earn their name as servants walk in and out of the great war room handing notes of paper regarding purchases from the catacombs and plans are made out for the construction of great equipment for the danger you are undertaking, though still limited by only being thrice seasoned adventurers.

When Deldrid and Jarga (whose holding a wonderful orchid for his beloved) asks of diplomacy, BlackAxe smiles broadly and says, "Some four score year ago clans sought to negotiate with darkbloods and their kin. Most end up betrayed and slaughtered, some end up... interbreeding." BlackAxe subtly raises and eyebrow at Devlin.

But then everyone's attention is caught by Mrs. GoodButtom, who stops typing and picks up another piece of parchment, "Aye, in the fourth age, DrakesMeade was assaulted by nearly nine-thousand poorly armed and trained clans of Duergar, allegedly united by common hatred. It is estimated the Dwarves under clan BrightHammer fought and slew 90% of the opposing forces. The downfall of the clans was due to prior infiltration by the Duergar, possibly by heavy use of invisibility."

Mr. GoodButtom pops a grape into his love's mouth and she crunches and smiles at him sweetly, humming a little tune.

Alchy says with dismay, "If a thousand survived their assault they could square that number by now, limited only by how deep they can burrow."

Then Siv asks of knowledge on the Duergar forcesgeneral Marquin responds, "We know they have used the great forges of DrakesMeade to advance their technology and power. There have been skirmishes throughout the past years, and one small-scale war where RiddlePort and MountainBurrow banded together. We think Drow were behind that. "

RedForge says, "We have no tracking of supply routes, likely underground or self-sufficient. There are two patrol routes that we know they have, but they don't know we know. Our first scouting mission since RiddlePort's destruction just left. It will take them two days to cross the Mangrove Flats, and should hear back if there is anything interesting."

Tally, the Cleric of Flower responds, "They honor Marteaus, god of suffering and enemy to all that is beautiful. Also, the barriers between planes of Jericho space often break... as you have experienced. Certain Duergar have discovered uses for this."

Then, Braugh, Sam, Devlin, and Tahni all speak of assaulting DrakesMeade from within, possibly cutting off the head of the serpent before the army rushes in.

BlackAxe smiles and says, "See, the Heroes see the value in reclaiming what is ours. With their help we are capable."

From the stone, a reverberating sound of Oburon, the grey gnome's speech is heard, "Since MountainBurrow's beginning, we have kept to ourselves. To begin this path is to never diverge from it."

Titinia places her withered hand on Oburon's. Instantly the room feels light.

BlackAxe says, "We vote."
And he puts his thumb up.
RedForge puts his down. As does Marquin, he shakes his head and says, "We are too few."
Alchy stands up and smiles, putting a thumb high in the air.

The rest hesitate...


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+20=39 ;
Wednesday November 30th, 2011 4:31:45 AM

Delrid is extremely excited to get his hands on some quality supplies. He immediately dons his ring of sustenance and looks at the churning bustle of the city as a calm washes over him. He feels a peaceful sense of advantage, knowing food and sleep will be less of a distraction.

Delrid returns swiftly to the forge, with so much progress on his mind. He bumps into Devlin immediately upon return, and gladly listens to his friend's request. "Devlin Dealbreaker, I would gladly craft your sheath. In fact, I will start on it first. Do you mind if I keep the same motif as my Vambrace of Intervention and Amulet? I feel the shadowy metal with gold accents feels very natural, and is my hallmark. If you find that acceptable, i should finish today."

"Also, please keep your scroll. I already studied this spell today, and you never know when you'll need it..."


Delrid begins organizing Devlin's equipment. He compares the items to his personal design portfolio, and takes a few measurements. A smile flashes as his gameplan formulates. Grabbin his chalk, he outlines his task sequence on the anvil, like an organized sequence and reference. The chalk runes seem to fly from his fingertips. With a glance, he slips his overcoat to the floor, and an invisible floating hand lifts his apron, which floats to him.

Now, we begin!

DC: 5 + 5 (Caster Level) + 5 (Missing CL Requirement) + 5 (Expedited Crafting) = 20

Craft Metalwork Check = 39. Delrid's comfort and confidence have never been higher.


OOC: DMs, Delrid now has a ring of sustenance, and expedited crafting allows for 1k progress in 4 hours. With the ring, how many 4 hour blocks can Delrid work? If more than 2, Devlin will have his sheath in one day.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 30th, 2011 4:42:26 AM

OOC: Sorry Addison, I think I started typing before you posted.

Delrid will wait for the scouting party to return. A seige 100 years in the making can wait 3 days for accurate plans...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday November 30th, 2011 9:22:28 AM

I wouldn't expect you to make it any other way Delrid. I will be honored to carry it with me. It is unfortunate that it will be unseen for much of its use. Rest assured that when it is seen by our enemies they will know that Death soon follows.

During the vote Devlin tries to use force of will to force votes in the party's favor. Wardd, we sure could use some of your luck right about now.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday November 30th, 2011 3:00:28 PM

Bruagh listens to the others as the debate retaking DrakesMeade. Bruagh says nothing but gives the thumbs up signal.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20=15 ;
Wednesday November 30th, 2011 5:03:12 PM

Siv extends her thumb sideways. "Wait for the scouting party to return, first."

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday November 30th, 2011 5:10:26 PM

When Bruagh gets a chance he talks to Siv for a moment. "I haven't had much of a chance to speak to you. Thank you for your part in getting us here. Thank you again for backing me up in the meeting earlier. You are as welcome as can be here. I look forward to standing with you in battle."

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Wednesday November 30th, 2011 5:25:14 PM

Tahni inhales and contemplates her decision before finally speaking and holding her thumb sideways "I concur with Siv. A proper decision cannot be made without as much information as possible. Should the scouts provide promising news, however, then I will support the reclaiming of DrakesMeade". The oracle continues to follow the path of caution.

OOC: Looks like everyone has completed their catacombs purchases. Great job everyone!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday November 30th, 2011 6:24:34 PM

Jarga holds his thumb out sideways.

"Information is the key. We weaken an already tremulous position if we send in great forces against DrakesMeade to be broken against a strong defence."

He unconsciously but gently twirls the orchid in his hand.

"Surely we can wait three days for better information?"



Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday November 30th, 2011 7:27:35 PM

OOC: Just launched an attack on the rules board for a change to the "skill bonus" item policy. FYI...

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Wednesday November 30th, 2011 7:45:58 PM

OOC: Well not everyone... Bruagh is still waiting lol.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday November 30th, 2011 8:50:20 PM

ooc @ Delrid I'd like to buy parts for making the belt of Dwarvenkind. I'm clueless as to how hard it is for you to make, or how long it will take. It will allow me to see in the dark and not give away our position because of my torch. Can you craft it before we get to the dark dwarves? Do I need to buy a scroll of tongues?

CL 12
requirements- craft wondrous item, tongues, must be dwarf
cost- 7,450 gp



Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 1:50:33 AM

OOC:

The festive season has started in the Giggling Ghost!

Per the email you would have received, the season is upon us all in the Giggling Ghost. Bring along a character and enjoy the merriment. Oh, and did I mention the presents? Any prizes/presents won in the Giggling Ghost become the property of your campaign character. Who can say no to free items! Come along and get to know some of the other players in the Wold.


DM Addison 
Thursday December 1st, 2011 2:30:06 AM

Alchy states proudly, "Good call there lads, might as well take a tour of the house before buying the farm right?"

Titinia and Oburon simply smile and nod.

RedForge looks a bit gruff and says, "Aye, but what be the parameters of favorable reports? Sightings or nay?"

BlackAxe slams the table and says "Speculation is a waste of time, let us prepare for what is inevitable."

Tally sighs, "I suppose if not now, then when?"
--------------------------------The Convene Recesses----------------------------

Supplies are shipped in through the catacombs, each dwarf and gnome waking in the morning to neatly wrapped packages. Sam opens a fine oaken box to reveal a golden and black decaled crossbow. Heavy holyness emanates from it.
Siv's armor glows with blue protective runes,

Crate loads of granite, iron ingots, gold bullions, and uncut gems are shipped in from the magical Catacombs supply routes.
A CtC delivery gnome asks, "Jeeze, what are you gonna do with all this stuff?" as he hands Deldrid a paper of receipt to sign, probably thinking Enough pearls of power to coat a fortress in glitterdust if I need to

And thus, Deldrid and Tahni combine forces to craft great works of magic and artisanship, making Devlin a fancy sheath that turns invisible upon placing a blade.
Please roll for whatever else you want to make in this time, just make sure you have the spells required for all these items (Bull's Str for the Belt of Giant Str ect)

Magic seems to ebb and flow throughout the forge

Jarga finds that Girtha is both a fantastic cook and a part-time brewmistress, as there are several casks of homebrews that supply MountainBurrow with ale. What an entrepreneur! When you receive the mobile fire hydrant from the CtC, Girtha laughs and says Go point that thing on some turnip fields!

On the third day, Tally calls you over to his temple.

You feel a gust of wind, and a dwarven voice is heard,
"Day one. Mangrove Flats are a salty landscape allright. I don't see how anything lives here. Marched for 12hours strong, time to get a little nap before breaking camp early. Nothing to report."

A pause

"Day two. Saw an antlion in the distance, stayed clear. Not much else. Salted pork was a bad idea."
You hear a laugh, and a voice in the distance, "That's what she said!"

Pause

Then, Tally directs you to a stone basin filled with crystal water.
In it you see a scene of three dwarves and a gnome, huddled behind a rock.
The Gnome speaks, "Ok, I think its working.
Day three, we spotted a small scouting troupe of four duergar in the distance... well, they were walking on the same routine route that DrakesMeade scouts do but didn't resemble any scouts I've seen."


Then one of the Dwarves keeping watch jumps a bit and looks at you through the pool, "Look, something's happening."

He points in the distance and Tally moves the view of the pool with his hands like an ipad.

In the marshy distance, you see one small duergar walking frantically towards two others.
"Oh wait, those two new guys are scouts, the small guy has.... spectacles?"

Slice. gurgle, plop,

Tally's eyes go big and zooms the view out.

A dwarven head rolls on the ground.

flash... was that... a greatsword?

Then hear a familiar shout, "Marteaus shall flay you in the afterlife."
With a flash of red light, the gnome screams in agony and is turned to ash.

A grey-skinned dwarfess with fine features and supple lips looks at you through the view of the pool and winks, before plugging a crossbow bolt into the device, ending the feed....



Delrid - 12/12/10 - CMD13 - HP 29/29  d20+20=39 ; d20+20=35 ; d20+20=26 ;
Thursday December 1st, 2011 6:43:01 AM

OOC: @ Sam - Delrid can make a belt of Dwarvenkind, but Sam will need to provide the materials and a scroll of tongues.

OOC: @ Everyone - After seeing how much stuff everyone wants to make, we either need to hold up or get a mobile forge. Anyone re-thinking the portable hole?

Delrid needs to make three emergency scroll purchases - Scroll of Roses Temperature control, Scroll of Fox's Cunning, Scroll of Secret Chest. Once purchased he will start on the following items:
1) Headband of Vast Intelligence and Geography and Nature (+4)
Craft Metalwork DC 5 (Base) + 8 (Caster Level) + 5 (Accelerated) + 5 (requirement) = 23. Success! 39 on the first check, 35 on the second check for Day 2!
2) Bag of Holding
Craft Metalwork DC 5 (Base) + 9 (Caster Level) + 5 (requirement) = 19. Success! 26 on the first check!

-----------------

After seeing the decapitation and execution, he is not sure a direct approach is appropriate. He is receptive to other ideas...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday December 1st, 2011 8:52:56 AM

Devlin shakes his head at the sight of familiar enemies. He grumbles Should have killed them when we had the chance. They know we are looking into them now, cause enough for them ta attack. We need a better chance at the scouting, perhaps we should go take a look. If we run into our old prisoners we can settle some things.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 1st, 2011 9:39:05 AM

I'm with Devlin. We need to scout out the situation and figure out the best plan of attack. They need to pay for their crimes.

ooc-I'm buying a wand of glitterdust. I'll be giving it to the wizard who wants to use it when we meet our foes.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+8=14 ;
Thursday December 1st, 2011 11:31:36 AM

Siv purses her lips as she views the scene unfold. "We have lost the initiative." She turns to Blackaxe and the gnomish commanders. "I would seriously suggest delaying any efforts to take the fortress, perhaps even for a few weeks. It will be necessary to allow the duergar to believe that we have abandoned any designs on their holdings and allow their vigilance to slip. They must think we have been intimidated. Meanwhile, we will build our strength in secret and strike quickly once they have relaxed."

She rubs her chin softly in thought. "Might I suggest something? There is a magical item known as a Lord's Banner of Swiftness. It is a knight's standard infused with arcane energy to allow soldiers who view the item to march and toil without weariness. If some of your craftsmen were to construct this item, it would allow you to march to the fortress in half the time. This may be necessary if we are to take them unawares once their defenses are relaxed."

Diplomacy check 14 (Help me out, anyone!)

ooc: I don't have a link (silly web security), but the item allows any character within 1 mile to ignore Constitution checks to forced marches and avoid nonlethal damage if they view the standard once per day. It would cut our traveling time in half.
=====================
After the meeting...

"Thank you, Sir Stormbringer. It is an honor to travel and fight with your company. It has certainly helped me to deal with the death of my liege and hirdsmen." She clears her throat and licks her lips. "And might I say, I look with great pleasure on the prospect of working with you in the future. Or rather, with the company. Not to say that I don't look forward to working with you, but..." The shieldmaiden suddenly looks like she regrets speaking her mind and quickly leaves to her quarters, leaving Bruagh standing in the courtyard.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45  d20+7=13 ;
Thursday December 1st, 2011 3:27:32 PM

"Ah, Miss Firebeard speaks the truth. There is Wisdom in what she says." Bruagh rubs his face and feels stubble where his beard once was. At least it's is growing back.

"I would like to request permission to retrieve the bodies of our fallen comrades. They paid the ultimate price, their families should be afforded the opportunity to return them to the stone."

Aid Another: 13 Pass

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday December 1st, 2011 6:57:27 PM

Jarga is overjoyed! Apparently the Catacombs shipped him materials for several of his desired items but actually shipped a complete Decanter of Endless Water instead its construction materials! He assumes they were having a special and is very pleased.

He gives Girtha the orchid and rushes out to test his new toy.

He gives the radishes a good soaking and considers the plans to attack.

He sighs, and knows that his rest here, the simple enjoyment of a garden, of a warm meal, or the company of a wonderful dwarf lass was always overshadowed by the spectres of his family; he must continue his journey, he must sharpen his skills.

He will find his brother and he bring heavy justice upon him....

He looks around and smiles. Afterwards though, he muses, he might just return here.

He joins the discussion with the group

" Are there no maps of DrakesMeade that might assist us ? I mean surely the scum that took the place don't know of every nook and cranny? Every tunnel? Every secret door? If they were able to sneak in blind and cause disruption enough to allow their main forces to gain entry then we could do the same? "



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday December 1st, 2011 6:59:58 PM

ooc : I promise not to start the next fifty sentences with "He" :

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday December 1st, 2011 7:45:02 PM

He says now


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 8:49:38 PM

"Son of a hell-hound! Is that who I think it is?" Tahni asks, the blood rising to her face. " Lila. She was one of the duergar who blew up the bridge, who we took prisoner, and who escaped from us in Riddleport. The one in the spectacles may be Douglass" Tahni takes a moment to consider the implications. "A full scale assault may be off the table, but there's no reason we can't send a small party to try and interfere with their supply lines, take out some patrols via stealth, and basically try to disrupt the duergar operations as much as possible. Perhaps make them a softer target for a later assault? At the least, we may be able to obtain more information about who we are dealing with. Given Lila had access to one of those explosive devices in the past, it raises the probability of more of those devices being found at Drakesmeade. This is indeed worrying. Should they find the location of MountainBurrow, it would be an easy target for them."

===========

Tahni takes a quiet moment to find Guy and Tina "I hope I'm not intruding, but I wanted to come check on you. How are you both feeling? Look, I know you have both been through so much and I know this can't possibly make up for all you've lost, but I hope it's a start" She then hands them a large package wrapped in white paper, bearing the mark of the catacombs. Inside is a beautiful white wedding dress, a very handsome wedding suit, two golden rings, and a small pouch of agates (2 x Noble Clothes and 2 x Gold Rings purchased in the catacombs. 60gp of agates were won in the GG some months back). "My friends and I will be leaving soon, but if it's ok with you, would you mind if I came back to visit from time-to-time? By then I hope to hear all the marvellous tales of Mr and Mrs Guy Baltar"

===========

Tahni watches nearby as Siv speaks with Bruagh. She watches as the war maiden seemingly gets embarrassed talking to the paladin before rushing off. "I don't like her" Tahni notes to herself with a scowl.

OOC: No offence at all intended to Siv, Miyoshi! I'm trying to picture how Tahni, who has ventured in an all male party for so long, would react to "the new girl". Petty jealousy seemed like fun :)

===========

Crafting

Amulet of Natural Armor +2
Craft DC (+5) + Caster Level (+6) + Missing Spell: Barkskin (+5) + Missing Level (+5) + Faster Crafting (+5) = DC26.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) + Aid Another (+2) = 26. Pass (2 days crafting) - Item Complete

Cloak of Resistance +2
Craft DC (+5) + Caster Level (+6) + Missing Spell: Resistance (+5) + Missing Level (+5) + Faster Crafting (+5) = DC26.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) + Aid Another (+2) = 26. Pass (1 day crafting) - Item Complete


Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Thursday December 1st, 2011 9:39:40 PM

OOC: Tahni and or Delrid. I changed my purchase order and need one of you to craft a Amulet of Natural Armor +1 and a Cloak of Resistance +1. Pretty Please?

Bruagh goes to say something to Siv as she scurries off but doesn't get the chance. He turns just in time to see Tahni fuming. "Heh, this should be fun." he thinks shaking his head as he leaves.



Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 10:50:34 PM

OOC: Uh, doesn't Bruagh already have an Amulet of Natural Armor +1 ?

refer my post: Saturday November 26th, 2011 8:00:11 PM

Loot Split -
Bruagh...16298.34gp + Amulet of Natural Armor+1 + Addy Breastplate


Gah, Thank you. I deleted wrong item. I dropped the shield off of my list for some reason.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Thursday December 1st, 2011 11:27:49 PM

OOC:

@Delrid: Remember that you can only craft 1 item at a time, time must be spent in 4hr blocks, and no more than 8hrs per day. So given the Headband will take 4 days to craft (1000gp/day accelerated to 2000gp/day. 8000gp worth = 4days) you wouldn't be able to start the bag of holding yet. Unless I read your post in the wrong order and you fully crafted the bag first, and then started the headband? And what of the Sheath?
Devlins Sheath = 1.5 days crafting
Bag of Holding = 1 day crafting
Headband +4 = 4 days crafting
Subtotal: 6.5 days
Given we are only fitting in 3 days of crafting, how are you splitting you time? I'm assuming 1.5 sheath, 1 bag, 0.5 Headband.

As an aside, is Craft (metalwork) really an applicable craft skill for making a Bag of Holding? (From the PRD on Creating Wondrous Items: Skill Used In Creation: Spellcraft or an applicable Craft or Profession skill check.) With your roll and skills, you'd have nailed it with any of them - the metalwork check just seemed weird :)

Finally, this is the one that will help you, rolling low on a craft check and failing it can mean either the item doesn't work, or worse, it's cursed. If you just need a successful roll you are allowed to Take10 on the check. Again, with your "leet skillz" taking 10 gives Delrid some sweet results :)


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 2nd, 2011 12:44:25 AM

I want ta gather the fallen and give them proper rest as well but we need ta be careful. The honorless darkbloods will not want to ambush a retrieval party sent out. They will want ta follow us back here and learn our location. If we go we need ta make sure we don't bring any unwanted guests back with us.

After the meeting Devlin walks by the Paladin and nudges him in the ribs. For a holy man you seem ta have quite the way with the ladies. The rogue departs chuckling as he goes.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 4:59:27 AM

OOC: I asked before, but does my ring of sustenance allow more time for crafting? No need to eat, only 2 hours of sleep required...

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 5:15:43 AM

OOC: Also, can I double-accelerate by adding 10 to the DC?

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 5:26:27 AM

OOC: To the rules center! "Cut Scene and Batman Music - Doo-Dee-Doo-Doo-Lee-Doo"

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 2nd, 2011 7:07:31 AM

OOC: Rob, my bag of holding is chain mail. I am using shadowy black rings with gold accents and clasp at he top. Also, I assumed with my ring of sustenance I would have at least 4 blocks of 4 hours to work.

Delrid realizes the figures in the reflection have significance to his party members: "Can any of you elaborate on your animosities? It seems you all have history with these Duergar...

------------

Delrid continues to contemplate his Annulus of Arcane Acumen, and the power it can bring forth. He seeks to further attune it to the innate magical properties of the Wold and the two bordering realms. It should assist him specifically in understanding magical locations, ley lines, veins of mineral deposits, and potential mining locations (Knowledge Geography and Knowledge Nature).

The Annulus is two golden circles with black shifting shadows between them. When worn by Delrid, a Golden dragon populates the black space between the gold rings. The miniscule dragon mimics his state of mind. For a few common examples:
1) When Delrid is focused on a project or spell, the dragon appears energized, but does not break it's gaze with the task at hand. It may pace, shift positions, or lightly flap it's wings.
2) When brainstorming or contemplating multiple possibilities, the dragon frolicks around the annulus, as though playing whimsically.
3) While utilizing the Knkwledge Geography or Knowledge Nature skills, the minuscule dragon appears to be actively searching around the Annulus.
4) When in a magic-rich environment, or the Cradle or Shadow Realms, the black shadow seems to part and reveal either arcane or Dwarven circuitry behind the veil of darkness. Here the dragon seems almost afraid, as if surrounded by too much power.

Just a few examples...

DM Addison 
Friday December 2nd, 2011 8:32:44 PM

Siv states the new information equates to lost ambush as Devlin regrets not killing the Duergar back in the battle for the bridge.

Braugh asks to retrieve the bodies of the scouting troupe, to which Marquin, the gnomish general, replies, "In a day and a half their muscles will be dried in the salty flats. It would be a jerky-retrieval. And the position is known and probably watched for such activity."

Tahni asks if disrupting supply routes is possible, but the supply routes locations are unknown, it would take scouting to discover.

Sam agrees that a scouting mission of higher caliber may be in order, to which BlackAxe grunts in agreement, Aye

Deldrid continues to work (i'm not sure about the ring of sustinance thing), and the very air around him crackles with magical energy.
Soon, BlackAxe joins you at the gnomish forges, and starts hammering a large piece of wicked looking blueish Iron on the fire.

Then, Jarga asks a prudent question about maps and further information on the tunnels and construction of DrakesMeade....

In the back of the temple, Tahni finds Tina looking tired and ragged from the ordeal and the surgery, Guy feeds her porridge.
When she shows them the noble's clothing, their jaws drop and tears of gratitude well in their eyes, Guy says, "Thank you so much Ms. Wyrmrider, I don't know how we can ever repay you."

Tina Cloverdale outstretches her thin, frail arm to Tahni, beckoning she clasp it, and she whispers, "Do you still have the book?"



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday December 2nd, 2011 9:13:00 PM

ooc- @DM-I forgot to buy crossbow bolts at the catacombs. Can I buy 100 for 10 gp from a vendor? Also do I have my second purchases (components, scroll, and wand) from the catacombs?

Addison: You awaken one morning and find a large parcel containing a box packed with fluffy stuffing. You dig inside an impossibly deep world of cotton and unveil your new presents.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Friday December 2nd, 2011 10:37:52 PM

"Guy, you know you needn't repay me" Tahni says, smiling and placing a hand on Guy's 'good' shoulder "You've both been through enough that it's time someone gave you something back"

On mentioning the book, Tahni sits down beside Tina and takes her hand "Yes, I still have it. It's in my pack. Why, would you like me fetch it for you?"

----

When time allows, Tahni will also have a quiet word with Sam over an ale "Sam, I've been wanting to speak with you since the Trog battle. There is something you should know." Tahni takes a small sip of her drink "When I was trying to stabilise the children, the power that was fighting against me offered me a deal. All of the children's lives would be spared if I gave up my life in exchange ... and yours. I consider you a friend, Sam, so I told it that it was me or nothing to which it apparently agreed. Now, I don't know what your history is, Sam, but something out there wants you. That, and I know infernal when I hear it. Is there something you want to talk about?" None of this appears to have been said with any malice, and appears to be only said of genuine concern.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday December 2nd, 2011 11:08:29 PM

ooc : There's a book ? >.>

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 2nd, 2011 11:10:20 PM

ooc: Oh yeah the book (face palm)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Saturday December 3rd, 2011 1:24:09 AM

OOC:

The Duergar
The party encounted several duergar on entrance to the Scab. The party fought and defeated them, however the duergar had a device (think 'huge bomb') which blew up the bridge. The surviving duergar were Lila (crossbowess), Doven (cleric of Marteus), Douglass (engineer) and Humphrey (fighter). Tahni actually stabilised and saved Lila, Doven and Douglass all from dying *oops*. We took them as prisoner, and when the time was right, they turned invisible and escaped from us. Lila had a bit of a thing for Devlin. Douglass was quite the wimp - no evil was detected on him and he even apologised to Tahni before he vanished. Humphrey and Bruagh clashed, and after the escape, Bruagh vowed to act as judge/jury/executioner going forwards.

The Book
I had planned to show the book to Tally before we left. Honest!

The book was given by Tina to Tahni after her rescue.

The book is a manual for the construction of mineshafts. Detailed explanations for making elevators, proper support beams and the like. Very technical. This is the kind of book that could take a novice of engineering to create some elaborate pieces of architecture.

But the last two pages are different. They are made of a rough papyras. One page holds a crude drawing of underground mine shafts. Seemingly dark and red.

There is a scribbled handwriting on the back of that page. The language is actually a cross between dwarven and an old Infernal tongue, it says, "The forsaken come to reclaim their birthright".

In contrast to the previous low-skill level drawing, the last papyrus page holds a vastly artistic drawing Ruins


Addison: Beautiful work.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday December 3rd, 2011 6:27:24 PM

Delrid is extremely appreciative of the explanations. This is the most comprehensive description of the Duergar situation he has heard.

"It sounds as though these enemies have need of retribution for their atrocities in Riddleport. I propose we track them down, but I think Siv is very wise for recommending patience..."

At the forge, Delrid observes the Blue Steel creations of BlackAxe: "I see you are quite skilled, what is your current project?"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday December 3rd, 2011 8:24:00 PM

Sam finds his way to the forge and finds Delrid and BlackAxe hard at work.

Hey Delrid. I have the components for my belt of dwarvenkind. I really need to gain the ability to see in the dark without a torch when we infiltrate the Duergar tunnels.

Sam reaches into his pack and pulls out the components/scroll in a bag and also the wand of glitterdust.

Along with the components and scroll of tongues that you'll need for the belt, I bought you a wand of glitterdust. I figured it would be best in your hands against the Duergar to counter their invisibility. I just want you to know that I really appreciate this and am glad to see you back with the team. If you ever need help crafting anything, feel free to call on me for my song of inspire competence.


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday December 3rd, 2011 9:26:32 PM

ooc-Sorry Tahni. Missed your post to me.

Sam happily sits down with Tahni. His mood changes to somber when she begins speaking. His thoughts had switched to confident and positive about his possible ties to the demons. He processes the information and responds in a thoughtful and measured fashion.

I'm not sure about my past. I have been able to speak their language and seen them in my nightmares for as long as I can remember. I have no knowledge of my past. I don't know who my family is or where I was born. I made up my name to protect myself from questions about my origins. Until that encounter, I had never spoken Abyssal in front of others. I have always feared prosecution by being linked to their kind.

Sam takes a sip of his drink and looks Tahni in the eyes for the first time during the conversation.

I am on your side. I will never betray you and the group as long as my will is my own. I don't know how I am linked to the demons or why they would want me, but I assure you...I am making it my mission to hunt down and destroy every one I find. One day I will lead a group that will aid me in this cause. Until that time, I leave my life in your hands Tahni. I trust and respect you.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+22=31 ; d20+22=30 ;
Sunday December 4th, 2011 7:00:00 AM

"Sam, I certainly would love to create the belt of Dwarvenkind for you. It brings great pride to me, seeing another want to seek company and mimic my great race. I gladly will build anything you desire. I will start on your belt immediately, and I would love your inspiration. With your approval I will craft the belt according to my theme: Black shadowy metal with gold trim, accents, and filigree."

Delrid reviews his engineering schematics and armor design books to select a design. He recommends a sectional design matching his Amulet, using the wings and head of the gold dragon to form a clasp, and 1 inch square panels of black shadow to form the belt portion. It should only take 14-16 panels for a gnome-sized belt...

"As for the wand, it is a very wise purchase. I think it would be better served in the hands of another. I can already cast Glitterdust, but having multiple sources could be crucial. In fact, you should be able to utilize it's potential, am I correct?"

OOC: The Forged are attempting to do quite a bit of their own crafting. Obviously this lets us save a significant amount of coin, but Delrid probably has 2 weeks worth of items to make. Are we all comfortabl with laying low for 2 weeks?

If so, Delrid starts on Sams Belt ASAP! He's extremely flattered to be asked to create a Dwarven item for a non-Dwarf.

[i]Belt of Dwarvenkind DC: 5 (Base) + 5 (Caster Level for Tongues) + 5 (Accelerated) = 15
Day 1 Craft Metalwork Check = 30 (3 ranks, 6 Int, 3 Class, 2 Tools, 2 Racial, 3 Skill Focus, 1 Locaion, 2 Inspired Competence = +22 on checks) Success!
Day 2 Craft Metalwork Check = 31, Success!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 8:17:12 AM

OOC:
A discussion is starting in the Rules board regarding how much crafting can be achieved when wearing a ring of sustenance.

It should not affect the current gameplay, based on the following note from the ring writeup: "The ring must be worn for a full week before it begins to work."

Based on 3 days having passed so far while the party is in MountainBurrow, Tahni has spent 2 days (16hrs) on her Amulet, and 1 day (8hrs) on her Cloak, completing both.
Delrid - Can you please note how your time has been spent too? cheers!

Like Delrid, Tahni has quite a bit of crafting planned but I reeeeally doubt the party will be sitting still for any more than a few days

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday December 4th, 2011 9:24:03 AM

OOC: I suppose if we've only spent 3 days, and it takes 2 to make Devlin's sheath, and 1 to make my bag of holding, that's all I've accomplished. I would like to spend the remaining fractional time on my mundane Vambrace of Arcane Vitality. It's just an ornate carrying bracer for my Pearls of Power (not yet created).

P.S. Not many party members are going to be happy if we leave town before their gear is created...


DM Addison 
Sunday December 4th, 2011 10:41:58 AM

On time: On the Third Day, you saw the report from the scouting troupe.
We are currently on day 4 or 5. When yall leave is up to you.

Bruagh Stormbringer AC 19/11/16 -- DR 2/- -- CMD 17/21 -- HP 45/45 
Sunday December 4th, 2011 6:44:27 PM

Catacombs purchase finally worked out.

Please put Bruagh's Cloak of Resistance +1 at the bottom of the list of things to make.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 7:59:26 PM

OOC:

All,

I've added a 2nd sheet to the party spreadhseet. The new sheet lists all crafting that has been done, and crafting yet to be done based on the materials everyone bought at the Catacombs.

Assuming Tahni and Delrid both work 8hrs days, and accelerating crafting as much as possible, it will take 16 non-adventuring days to complete all items.

My thoughts are that we wrap up here (day 5), and start heading towards Drakesmeade to scout it out. Assuming we take the same amount of time to get there as the scouting party did, Tahni and Delrid will have another 3 days crafting on the road.

What does everyone else think?


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday December 4th, 2011 8:03:59 PM

ooc : Seconded! Destiny and bloody battle awaits us. Jarga is getting a little too domesticed and well fed here in Gnomeregan.

Keen to hear if there's any secret tunnels /entrances know of from the npcs though!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 8:11:57 PM

OOC:
Hi Delrid,
Assuming we are on day 5, you have only spent 2.5 days crafting (and completing) the bag and the sheath, so you have another 2.5 days so far to spend. Also, rather than crafting the +4 Headband over 4 days in one shot, you can first craft it as a +2 (taking 1 day) to get immediate benefit, and then the remaining 3 days to upgrade it.
Also, in crafting your bag of holding you need to make a caster level check to cast the Secret Chest scroll (it's a level 5 scroll with a caster level of 9). You need to roll a 1D20+3 and beat 10, and unfortunately you can't take 10 on these checks. OR, just say you increased the DC of the bag by 5, and keep the scroll for later :)


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Sunday December 4th, 2011 8:16:02 PM

OOC: Sounds good to me, if needs be my sheath can wait and something else can be made.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday December 4th, 2011 8:53:39 PM

ooc-I'm not trying to be "that guy", but I think my belt is important. Sam needs to be able to see in the dark without giving away our position. I'll make due either way. Also I have the wand of glitterdust that I bought. I would prefer Jarga or Delrid carry it, as Sam will be busy with bard songs, spells, and holy crossbow shots.

To buy more crafting time without staying longer, could the craftsman of the dwarven army have helped us out during this time? We are helping retake their home against their enemies.

Other then that mess of ideas, Sam is ready to start the journey.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Sunday December 4th, 2011 9:15:05 PM

Bruagh is ready to take off... assuming his parcel makes it here soon. Otherwise he'll be rather ineffective.

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Sunday December 4th, 2011 9:16:10 PM

yes, we can't leave without Bruagh's "package" :)

DM Addison 
Sunday December 4th, 2011 9:17:44 PM

The group spends another day crafting and resting. Braugh receives a powerful glowing axe and a new suit of armor in a neatly wrapped parcel.

As Sam states he has no knowledge of his history and he has sworn to fight against the extra-planar forces of evil, BlackAxe smiles and responds to Deldrid's inquiry, "Aye. I've heard a great deal of devil-talk from you newcomers. It would be a shame to find one and not be able to draw blood. Cold Iron, rare and powerful, I think a polearm may be desirable if were dealing with huge monstrosities."

And then he sets back to work. In a day, he has hammered out the rough shape of a guirisame. Then Tally shows up and begins chanting above the creation, he is casting Summon Monster I
A blue and green energy emanates from the metal haft as he continues hammering.

When Tahni brings the book to Tina, she uses her one working hand to flip the pages feebly before losing energy and stopping, Guy begins turning the pages for her... until she slaps her hand on a page in the center.

Tahni looks down and reads the old dwarven handwriting, entitled
Chapter 8: DrakesMeade
The pages show schematics and blue prints for each section of the fortress, starting with the very foundation.
There is a large above-ground section complete with towers, walls, courtyards, bunks, stables, portcullusi, etc, and a much much larger below-ground fortress that has everything from collapsible tunnels, an elevator, and secret treasure rooms.
The blueprints for the Forge show a thing of pure wonder: Rows of chain-mounted buckets of molten material designed to pour into a great open furnace. Hundreds of blacksmith's irons arranged around a constantly-flowing underground river for cooling.

Of course, this book was written in the Third Age, more than a 1000 years ago, so modifications to the fortress must have been made since then.

Still... there are so many secret tunnels... the Duergar couldn't have found them all, could they?

(OOC: Guys, my final exams are Monday through Weds, so please be patient. Feel free to post all you like though! There are many plans to be made, stuff to be crafted, and goodbye's to be said.)

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C  d20+28=41 ; d6=1 ;
Sunday December 4th, 2011 9:52:54 PM

Tahni is speechless. The plans for the very fortress they were planning an offensive for was right under her nose. "Thankyou Tina. Thankyou. Please rest now. I have to take this to the council at once." Tahni tunes out to her current surroundings and takes a moment to focus on the schematics, looking for any detail that may help (Use Oracle Gift: Focused Trance. Tahni is dazed for 1 round, but gets a +20 circumstance bonus to her next knowledge check. Knowledge Dungeoneering or Engineering: 41)

Once done, she will look for the rest of the party to advise her findings, and then look for BlackAxe and Tally. This news must be shared quickly.

-------

Later when time allows, Tahni seeks out the two gnomes - Titinia and Oburon. There is more to them than appears, and they may be able to help her find some answers. "Forgive me for disturbing you, but I wondered if you may be able to assist me. I have been experiencing visions both when I am awake and when I am asleep, and they don't make any sense to me. I know they are important, but their meaning is lost to me." Tahni will then describe her visions to the gnomes - of the Shooting star, the crumbling mountains, streams of silver turn to black tar, Axe and hammer clanging together, and the strong smell of acid. "Does any of this mean anything to you?"

-------

"Have you heard of 'the Indigo Brotherhood'?" she asks Tally, BlackAxe and RedForge. "They look to have been behind the assault on Tina Cloverdale at Riddleport. They went to quite a lot of trouble to take her baby and turn it into some kind of ... monster. I fear we may have more than one enemy here in the Scab"

-------

OOC:
The Indigo Brotherhood
Back in Riddleport, a ninja kept the party at bay while a necromancer performed some ritual on Tina before ripping the child from her womb. To quote: "But it's not a baby you would assume such a beautiful woman would have. Its skin is jet black and its eyes are crimson red. Only the head is out right now, but as its face is exposed to the air, it lets loose a terrifying wail". The ninja claimed association with something called "The Indigo Brotherhood" before fleeing. The necromancer died from a fall, the baby was gone, but next to the necromancers body could be seen small footprints leading away.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+8=28 ;
Sunday December 4th, 2011 11:01:39 PM

Devlin studies the maps of Drakesmead for possible entry points that may be unused or hard to guard. He will point out likely areas of access for a small party. He keeps an eye out for any possibility of a hidden door to allow secret movement of an army. We Dwarve's are crafty, if I were king I'd want a way to move me army around without being seen. Devlin gets a glimmer in his eye. This is what I live for, solving problems. If there is one in the maps we can scout the outside of it, find it and report back ta Blackaxe. Than he leads the assault force ta the outside of the door, while we head in ta find and open it. Gonna need some way ta keep in touch like the whisper spell. An almost cat like grin crosses Devlin's face. Hard to defend a place from behind. We'd force em right out the front door.

Knowledge (dungeoneering) = 31 [28 + 2(sam) + 1(city bonus)]

OOC: Woot nat 20, thats my third natural 20 on the boards in like 3 days. =)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Sunday December 4th, 2011 11:43:34 PM

"We need to delay any departure until the duergar relax their guard. Marching out now will only place us into their readied hands. I would have them grow lax and complacent before we strike." Siv finds this hustle and bustle of the gnomish city to be oppressive, not to mention the smell. Oh, gods. The smell of gnomes. She tries to keep her mind occupied by polishing and oiling her equipment and tending to Blue. She checks in with Tahni to see how her equipment is being so lovingly and patiently crafted.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday December 5th, 2011 4:32:55 AM

OOC: I don't know how long it would take to travel to DrakesMeade. That said, I would prefer to wait until the crafting is done before we leave. We have several reasons both in and out of character to wait.

In Character Reasons:
1) Allows time for heightened awareness to calm down (Siv's Recommendation)
2) All characters will be more effective with their gear. Every character has something in queue that will make them more effective adventurers, and 3 days won't get it done.
3) I don't think we're all in agreement on force mobilization, and mobilizing a force takes time.

Out of Character Reasons:
1) Addison has finals, and we can sort all this out internally.
2) in play by post, all we say is "Time Passes" and it's that simple.
3) The Rules board seems to still be sorting out some crucial DC interpretations on accelerated crafting.

All that said, I would prefer to just wait the 2 weeks to get stuff done.

-------------

Delrid watches BlackAxe and Tally very carefully as they work. Their teamwork is quite impressive, as is their construction.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+3=17 ;
Monday December 5th, 2011 4:42:12 AM

OOC: Wow, Delrid got lucky on his "Secret Chest" caster level check. That is a major change from 3.5, with no bonuses from Spellcraft, Knowledge Arcana, or Specialist School. I kind of expected it to be a non-issue...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday December 5th, 2011 5:08:56 AM

OOC: I'm assuming discussions are happening in front of the committee

"The alternative Siv is that our hand has been shown. With the scouts being dealt with, the Duergar may already be alert to our presence and seek to storm MountainBurrow. Just as Tally was able to scry on their location, it would reason that the Duergar could scry on us." Tahni pauses for a moment, as she considers past events with a grimace "Before they fled from us in Riddleport, the Duergar took some of our equipment. Now, it is significantly easier to scry on a person if you have their belongings. I fear the longer we remain in MountainBurrow, the more risk we put the refugees in. I will feel much better when we put some distance between them and us"

Tahni folds her arms and paces as she thinks aloud "If the Duergar do increase their patrols, then they start dividing their forces. If we are able to find a way in to Drakesmeade, picking off small groups of resistance would be easier than one large group. But would a group of three scouts be enough to put such a fortress in a state of higher alert?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday December 5th, 2011 11:34:54 AM

OOC: Going to post this on the rules board but thought I would bring it up here first. I was thinking about buying quilted armor to go under the mithral chain I have. Is doubling up on armors allowed? I know the armor bonus wont stack but I should still get the 3/- DR versus small projectiles (I am paranoid about my next meeting with Lila). If that wont work could I buy a slotless version of it and call it a lining to my chain shirt?

Zach R I was reading the Pathfinder site and it found a feat (not for use in the Wold) called layered armor. It lets you stack a Heavy armor and a light armor, and use the heavy armor statistics and gain one magic ability (not enhancement) from the armor.

It says that normal wearing two pieces of armor are not allowed.

Hope that helps.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday December 5th, 2011 1:48:11 PM

OOC: My finals are Tuesday through Thursday so be patient with me as well. Regarding the crafting situation. It makes sense to me that we prioritize what is need before we set out, and what can be crafted on the road. Something like Sam's belt of Dwarvenkin... I call that essential. Stat boost to primary ability... probably essential. Keep in mind, we can craft on the road. It takes a bit longer, but it is possible.

Also, I figure a good RP way to fix this is to have Blackaxe, Redforge, and other NPC's help us just this one time. After all, we are doing this for them. That's up to Addison of course.


"Friends, there are some pieces of equipment we absolutely need before we set out. However, we are uncertain of how soon to set out. General Blackaxe, Captain Redforge, could we request assistance crafting our magical items, so that we might set out against our enemies sooner?"

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 5th, 2011 7:41:53 PM

Jarga stands with Bruagh.

"Aye, if we're going to be sneaking in we need to be able to hit hard and fast if we come across an enemy. This equipment will aid us to that end. Will you lend your hammers?"

----

Jarga spends some more time with Girtha, stealing some of her time when she's not run off her feet, aiding her when she is. It's both strange and wonderful. Having been so long on the road, alone since the death of his mentor he is unused to taking the time to make a single good friend. He tries to make her laugh as often as he can; the twinkle in her eye sends fireflies fluttering around his core. His laughter dies momentarily one time and she asks him what is wrong.

Internally Jarga wrestles with himself for a moment and then explains to her that he is almost certain his brother murdered his family and that he cannot stay here for much longer.

"I owe my parents vengeance. I owe myself peace. And I owe my brother a taste of the flames he let my family burn in. I like it here Girtha, I ... like you too... but if I don't depart soon I might not have the will to leave and then my heart would never rest."

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday December 5th, 2011 9:47:15 PM

Tahni continues pacing, but does look up to respond to Bruagh "If we are to stay here and craft items, then I agree, we only craft what is absolutely essential before we depart. The remainder can be crafted on the road. I still don't like it though..." she says with a shake of her head, before continuing her pacing.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Monday December 5th, 2011 10:26:24 PM

Siv is busy with tending to her equipment and mount, but if anyone asks, she prefers to wait for finishing magical item construction and to let the heat die down with the duergar.

DM Addison  d20+4=22 ; d20+12=23 ;
Monday December 5th, 2011 10:36:18 PM

(OOC: There seems to be no rules for multiple people working on one item to speed time other than aid another.)

Tahni asks of the Indigo Brotherhood and Tally responds, "The Indigo Brotherhood are a band of Drow Assassins that hire out their services to the highest bidder. Usually they deal in murder and espionage... not Necromancy. Was the necromancer a drow as well?"

When Braugh requests help in crafting items, RedForge joins you at the forge, "My hands are yours, what would you have me do?" (Aid Another in Craft Blacksmithery=22. That gives you a +2Bonus to your next check!)

BlackAxe speaks through the steam of dipping the molten hunk of blue metal in water, "It will take me at least six days to finish my halberd. You can ask the CogSpin brothers to help, they are two of the most experienced crafters in MountainBurrow. They usually charge a 20% fee and have you sign a no-liability waiver just incase they fail at creating the work."

Tally says, "Perhaps I can try my hand in making a little something. I can cast Cat's Grace, so maybe a headband? Lets see, leather, iron, gems, yeaahh..."
He sets to work with some finely made tweezers and hammers, slowly putting magic into the piece (Craft = 23, how many days would it take him to make it +2?)

Outisde and around the forge, the group discusses the merits of leaving now and waiting to craft, the hours pass.

It is now day 5. Delrid and everyone please roll Crafting checks for your next items.

About midday, a sweaty BlackAxe receives notice from a young gnome, "Scouts report sandstorm on the horizon to the east. Twill take at least a day to subside."

The black-beard shakes his head, "Just as well, need more time anyways."

Jarga spends his time with dear Girtha, making her laugh and enjoying docile life.
He tells her of his oath to avenge his family by purging his brother.
She wells with tears and hugs you, saying, "The fire of your passion must burn free. But know you always have a home in my heart."

She kisses you longingly, knowing the time is short...

(A semi-map of Drakesmead coming soon)


Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Monday December 5th, 2011 10:53:02 PM

OOC: In terms of multiple people to improve crafting time, the APG has a feat called Cooperative Crafting that halves duration. Hmm... Jarga did win that posting comp a while back that gave the party use of a feat for a month. If memory serves, we didn't end up picking one ;)
Separate topic: If Tally spends 8hrs crafting, he can make a +2 headband in 1 day. He had to beat a DC18, so 23 is fine.


On Day 5, Tahni completes her first piece of work for someone else - a belt for Siv. Though a number of ideas came to Tahni when crafting it - such as intentionally making it too small - Siv really has done nothing wrong. Chastising herself for thinking such thoughts, Tahni endevoured to craft the belt as best she could.

"One belt, as requested" she says handing over the item. It is a thick, wide, black leather belt, with an oval buckle made of silver. The leather has been polished to a shine, and the buckle looks shaped like a shield. On it can be seen some fine dwarven writing: "He who so sheds dwarf blood, by dwarf shall his blood be shed"

"I hope you don't mind the inscription. I just thought it was something you might like. I can redo it, if you don't like it"

Next in the queue: a headband for Jarga

----------

Tahni's crafting - Day 4:
Headband of Charisma +2
Craft DC (+5) + Caster Level (+3) + Missing Spell: Eagle's Splendor(+5) + Faster Crafting (+5) = DC18.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) = 24. Pass (1 day crafting) - Item Complete

Tahni's crafting - Day 5:
Belt of Giant Strength +2 (for Siv)
Craft DC (+5) + Caster Level (+3) + Missing Spell: Bulls Strength (+5) + Faster Crafting (+5) = DC18.
Spellcraft (+13) + Take 10 (+10) + Morale (+1) = 24. Pass (1 day crafting) - Item Complete

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 5th, 2011 11:28:42 PM

ooc : I'm keen for Cooperative Crafting if that's an option.

Rob I've added another column to your sheet to allow people to mark their preferences for craft order ;)


Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 4:56:01 AM

OOC: So, we've spent 5 days and BlackAxe needs 6 more days. That adds to 11 (it goes to 11) in my book. If Delrid is going to 11, here's the order it's in (all items are accelerated):

Day 1 - Devlin's bladesheath (already promised, already made), checks complete
Day 2 - Finish Devlin's bladesheath in 2 hours, start on Bag of Holding, checks complete
Day 3 - Finish Bag of Holding, start on Annulus, checks complete
Day 4 - Continue on Annulus, checks complete (Now +2, Geography)
Day 5 - Continue on Annulus, take 10 on DC = 31
Day 6 - Continue on Annulus, take 10 on DC = 31
Day 7 - Finish Annulus, take 10 on DC = 31 (Now +4, Geography + Nature), start Belt of Dwarvenkind
Day 8 - Continue Belt for Sam, take 10 on DC = 32
Day 9 - Continue Belt for Sam, take 10 on DC = 32
Day 10 - Continue Belt for Sam, take 10 on DC = 32
Day 11 - Finish Belt for Sam, take 10 on DC = 32, Start Cloak for Delrid, take 10 on DC = 22

Addison: Sorry if you misunderstood. BlackAxe will finish his weapon on day 6... so he is good to go after that.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 5:03:43 AM

OOC: Also, after Day 7 Delrid's ring of sustenance is effective, so any mundane crafting: he'd be happy to help!

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday December 6th, 2011 5:39:08 AM

OOC:

Lately, every time I post I feel as if I'm kicking Delrid when he's down - whick is not what I'm intending to do. At the risk of receiving a virtual headbutt though, I have to point out the following rule: "Regardless of the time needed for construction, a caster can create no more than one magic item per day."

But on the plus side, you only need to make craft checks when you complete an item - not every day :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 6:15:39 AM

No sweat. "Work on no more than one item at a time" and "Create no more than one item per day" means after finishing one item, nothing else can be done? It's funny that you can create a 250 gp item in two hours, and split creation into 4 hour blocks, but you better not start working on a new project at 8 AM. I wish I had these rules at work...

It only delays the crafting 1/2 a day, so no starting on the cloak of resistance.

-------------
Virtual Headbutt:
Tahni in character doesn't want to stay in town.
Rob out of character rules against accelerated and fractional and sustained (via ring) crafting.
I smell vendetta...
-----------

Delrid is mildly frustrated with the arguing, and doesn't agree with Tahni. The gloves are coming off... "Tahni and Bruagh, didn't you carry Mrs. Cloverdale (and other refugees and children) from Riddleport, past rampaging giants, through goblin infested mountain tunnels, over lizard folk inhabited karsts, and beyond a scorching desert? I thought you might want to check on their recoveries a little longer than 3 days... Or maybe not?"

Delrid hopes the favor he loses with those words gain him he time he needs. He sees the Annulus and the pearls as a way to double his casting power. He would prefer not to adventure again without those capabilities, but he promised Sam he would make the belt...

Tahni -- AC18/14/15 -- CMD 10 -- HP 35/35 -- Rob C 
Tuesday December 6th, 2011 8:50:43 AM

OOC: No, no vendetta here. Or is there? *strokes white cat*
Anyway....
So when Tahni can craft Cure Light Wounds potions in 6mins, she can still only make one a day. If there was no restriction on items per day and we followed the existing math, then 2000gp of crafting per day would equal 80 potions a day. With Fast Forge that would be 160! With Cooperative Crafting - 320 (a potion every 90secs)! Lol. Yep, I think either way the rules are a bit weird/broken. Not quite sure how to write up an amendment to the rules forum for it yet though.


Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 6:25:42 PM

DMs: Homunculus chat initiated in Rules Center. Hopefully I get a favorable result before Delrid hits 5th level (anticipated Feb 2013). I love to lob those "controversy grenades".

Party People: I've been giving Rob a hard time, but he's been helping a lot with the Nold crafting policies, so it's all in jest.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 6th, 2011 6:27:02 PM

Addison: you're not helping my case...

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday December 6th, 2011 9:00:03 PM

Jarga mentions to Girtha how hungry he gets when travelling and how he's investing in a magic spoon that will magically create a fairly flavourless gruel that will keep him fed if not satisfied.

"How I will miss your tasty fare! Not half as much as your company I admit... but I wish I had something other than the flavourless goop to keep me upright!"

*hint hint*

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday December 6th, 2011 9:58:56 PM

Bruagh takes his time to see everyone but makes sure to continue his almost daily training with Dende. "When we leave, I want you to make yourself as useful as possible to General Blackaxe, Captain Redforge, or whom ever is left in charge. Keep an eye to the tunnels. While we are out the Duergar may attempt to infiltrate MountBurrow. Everyone, including me will be counting on you."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday December 6th, 2011 10:20:06 PM

ooc- @DM or ADM-Can I buy cold iron bolts here in this town or do I have to post another transaction in the catacombs,.

Addison: Mundane items such as that are free to purchase here. Please visit the RapidShot archery range.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Tuesday December 6th, 2011 11:52:18 PM

*twiddles thumbs and preens Blue, waiting for goodies to be crafted*

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 7th, 2011 1:22:30 AM

"Siv, I noticed you left mid sentence earlier. Was there something you wanted to say? "

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=27 ;
Wednesday December 7th, 2011 1:43:39 AM


OOC: I think I am going to have to give up on crafting traps. A simple CR 1 trap is going to take me at least 25 weeks to make. Its a cool idea but I think its just too much. If its ok with you Addison maybe I will go for craft weapons so I can make my own bolts etc...

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Wednesday December 7th, 2011 12:39:52 PM

Siv pauses in brushing Blue with her curry comb and slowly turns her head toward Bruagh. Her tone of voice is overly formal and evasive compared to how she normally speaks. "Why, Sir Stormbringer, if there were something I wanted to say to you, I surely would have said it. At the time I considered saying something, but decided otherwise. Perhaps in the future there will be something I want to say to you. But right now... no, we have much to prepare for and right now would not be appropriate." She turns back and continues brushing her axebeak mount. "I am certain that you have your own preparations to make, yes? Perhaps somewhere else? Not here right now?" Bruagh may notice her brushing has become very vigorous and mechanical, as though Siv were trying to preoccupy herself.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday December 7th, 2011 7:58:44 PM

ooc : ooooh I have no idea what this drama is about bit it's very, very interesting!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday December 7th, 2011 8:38:34 PM

Sooooo, Delrid continues crafting...

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 7th, 2011 10:50:45 PM

Czhecking

DM Addison  d20+4=15 ;
Wednesday December 7th, 2011 11:17:06 PM

The days pass,

Tahni goes to speak with Oburon and Titinia.
A small dark tunnel in the back of Mountainburrow leads to a moss-covered door.
You feel, Welcome from the place.

You enter and see the couple sitting at a small stone table with three stone mugs of green tea.
Titinia smiles and takes your hand, you feel
Your destiny is as glorious as it is terrifying.
Our world is ever changing as time passes.
Sometimes it changes at more rapidly others.
Time flows and ebbs as mountains meet.
The unstoppable force will meet the immovable object.


Tally casts Cat's Grace on the headband he has been working on, holding it up, it has beautiful flower rosettes and he smiles, "Who wants to look gorgeous?" Tally completes the Headband of Aluring Charisma +2. Who was paying for this?

Devlin finds it quite easy to make a spring-triggered bear-trap. (Lets think: what do we want a trap to do? And how difficult would it be to put those things together. 25weeks really?)

Braugh trains with Dende, exchanging blows with practice hammers on wooden shield.
In one sparring session, you trip him. He looks up at you with extreme focus.
A white hot glow begins to emanate from him.
Hammer swings, you block (miss AC 15), boom, your shield explodes against the force.
Knowledge religion DC 15 Highlight to display spoiler: {Dende has some strange connection to the divine. Power is being channeled through him?}
He says to you, "Thank you for your guidance master Stormbringer. When you find our entrance to DrakesMeade, I'll be storming the castle with all the dwarves."

Everyone studies the Manual of Tunnel Construction, seeing that hundreds of small tunnels spread from DrakesMeade's many halls and rooms. Some of them stretch far under the Mangrove Flats, but there does not seem to be any entrances to the surface. The tunnels are at least 40feet under the ground...
----------------------------------

It is now day 7.

Three young gnomish scouts report to BlackAxe as he polishes his new guirisame.
Huey says, "Sir, a half-days ride away, hundreds of dark figures march from the SouthWest!"
Duey says, "They walk slowly, dragging their feet, and don't seem to be going in any direction in particular. Almost mindlessly."
Louey says, "And we could still see the smoke from RiddlePort's aftermath in the horizon..." sadly.

BlackAxe grunts, "I'm going to ride out for a closer look. RedForge, accompany?"

RedForge grunts and grabs his axe and addresses the heroes, "Aye, tis up to you whether you chose to join. Mounts shall be provided if necessary."

Tally smiles, "You wouldn't last long if your ambushed without me, sweetie."

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday December 7th, 2011 11:54:35 PM

Count me in, I need ta stretch the muscles a bit. Shambling hoard sounds like what we encountered in Riddleport. Lots of zombies.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday December 8th, 2011 1:15:15 AM

OOC: "Who wants to look gorgeous?" and ""You wouldn't last long if your ambushed without me, sweetie". Is Tally an elf? :) Oh, and the Headband is Jarga's.

A hooded female dwarf enters, drawing the gazes of nearby soldiers.

She wears a pair of matte black, leather boots cut to just below her knees. The slight heel on them giving her some height. Her mottled green breeches fit snugly to her legs - spotless, not a trace of wear. She wears a shoulderless, off-white blouse underneath her brown soft-leather bodice, tied tightly at the front. On her left wrist a brown bracer with a silver inlay depicts some sort of woldian symbol. Finally, on her back - a silvery grey hooded cloak. It looks quite thin, yet light does not seem to pass through it.

Drawing back her hood, she reveals herself - Tahni. Or at least, you think it's Tahni. Her features look softer, her eyes brighter, and she doesn't appear to have any signs of battle scars. A fine mithral circlet rests on her brow.

The cleric with the clean, white cloak has been replaced. Brushing some hair behind her ears, she gives a coy smile to the soldiers before speaking with the party "I figured I was drawing too much attention to myself in combat wearing all that white. I should blend in a bit better now" She takes a moment before continuing "I'll come along for the ride. Part of me hopes they are from Riddleport, and not from any other town that may have suffered the same fate"

OOC: Hey, I had to sell this one. How many dwarves have high charisma? :)

------

Crafting:
Day 6 - Jarga's Cloak - 1st of 3 days required

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+1=18 ;
Thursday December 8th, 2011 7:20:30 AM

"Dende, how long have you been able to do that. That power can only come from the divine. I believe you are destined to do great, great things."

Bruagh smiles at the mention of mounts. "It's been ages since I have ridden. Wasn't too bad back in my time with the militia. Seems not too many Dwarven soldiers liked to ride, or maybe they didn't like horses. Regardless, it allowed me to spend quite a bit of time on horseback. I'll certainly take a mount."

OOC: Gotta have some reason for a Dwarf to have a decent ride and handle animal skill.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+12=13 ; d20+12=19 ;
Thursday December 8th, 2011 9:49:42 AM

Delrid feels conflicted about the pending battle. He turns to Sam, "I cannot idly let undead wander the countryside to terrorize innocents. I will start on your belt tomorrow, and it will be glorious. I will speak to the others and assure we will not enter DrakesMeade without your completed belt."

Delrid feels a new confidence with his completed Annulus of Arcane Attunement. His mind feels bolstered, accelerated, and more in harmony with the world around him. He stretches his mental reach for knowledge of the area the Ducks (code for scouting party) addressed.

Knowledge Geography = 13

Knowledge Nature = 19

The minuscule golden dragon on the annulus feebly struggles to it's feet. Like a newborn foal, it ambles unpredictably. Delrid seems mildly confused as he attempts to grasp features and locations with which he is not familiar. Clouds of charcoal grey seem to drift past a black stream, bubbling over the golden circuitry of the annulus. All the motion is disjointed, and Delrid takes a seat.


"It seems this power is more difficult to harness than anticipated. Perhaps there is a steep learning curve..."


DM Addison 
Thursday December 8th, 2011 10:04:48 AM

BlackAxe shakes his head when Delrid says of undead terrorizing innocents, "Skilled Delrid, you misunderstand. There are no civilized settlements in The Scab right now aside MountainBurrow. We are not riding out with the intention of destroying the horde, just to gather more information. If we can get rid of them without losses, then we shall. Must assess risks and benefits. It will take a half-day to reach and another half-day to get back. Do what you will, but I won't wait long to retake DrakesMeade when I return."

Tally, the flamboyant cleric of Flower frowns and looks distant, "There used to be a human settlement above Valley Cinderwood... but we had to abandon and flee to MountainBurrow some 20 years ago. I stayed here, everyone else went back to New Elennia."

RedForge laughs and says, "It may even be better to let a horde of mindless undead to roam the Scab, it could only do to bother the Troglodytes."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 8th, 2011 11:16:36 AM

To Delrid:I am nothing but grateful for what you are doing for me. Finish it when you decide it is best.

To group:I would be honored to be part of the scouting group as support. I just need to run to the archery range before we go.

Regardless of being accepted or rejected as a member of the scouting party, Sam heads to the Rapidshot archery range to purchase bolts. I am in need of 150 cold iron bolts and 20 silver bolts. They are not all for me in case you are wondering.

6 gp for the 20 silver
30 gp for the cold iron

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 8th, 2011 11:22:25 AM

ooc-post for approved purchase of bolts

Sam finds Devlin.

Here you go. Never know when you'll need them.

Sam offers Devlin 50 cold iron and 10 silver bolts.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday December 8th, 2011 2:58:22 PM

Thanks Sam Devlin add the arrows to his own stock. Good thing I have this pack, just got ta make sure ta keep the pointy ends covered.

The rogue shows up loaded and ready to go. The shining coat of mithral had been blackened with polish and blends well with the new black leather he is wearing. Delrids belt is prominently displayed as are Devlin's upgraded crossbows. No sword or dagger can be seen on the rogue but he walks with the confidence of a Dwarf well armed.

Been a while since I've been on a mount but I should fare just fine.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Thursday December 8th, 2011 11:27:13 PM

"An undead horde? I was unaware that the forces that sacked Riddleport had necromancers among them..."

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday December 9th, 2011 12:10:00 AM

Jarga, having given Tahni all his crafting materials, allows her to trade off the materials required for the headband but keep the remainder intended for it's crafting so she might make it even more powerful when she has time.

Bristling with anticipation, he thanks Tally and dons it. He feels a tingling run down his nerves and catches his reflection in a nearby goblet. He grins a slightly whiter smile, his eyes catching a twinkle of torchlight. Aside from a being a hint more dashing he looks... more dependable, trustworthy... respectable. Very pleased with is money well spent he joins the discussion.

He is curious about the prospect of necromancers.

" I'd like to come along. Though I'm not much of a rider I'm afraid. Would the riding be rough? Anything more than a plod and I fear I might end up in the dust. "

----

ooc: Headband was to be a +4 ... I assume Tahni can upgrade it at some point.


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday December 9th, 2011 12:15:16 AM

OOC: Yep, Jarga and Tahni currently wear +2 headbands that are destined to be +4 - when time allows :)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=20 ;
Friday December 9th, 2011 12:27:58 AM

When offered a mount, Bruagh takes the time to become friendly with it and get to know it. You just never know when your mount will be the difference between life and death in combat. He makes sure to take some sort of treat, preferably apples, or carrots. If neither are found he will try to dig up and old turnip or something to use as a bribe. He will also try to get the horses name.

Handle Animal: 20

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Friday December 9th, 2011 6:58:38 PM

Check... check... 1,2,3...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday December 10th, 2011 10:58:41 PM

I have some experience riding. Do you have anything other than a pony that I could ride? I never get along well with them.

ooc-Hoping to establish my mount for next level-cavalier. I would like Sam to have something like a wolf or warthog for a mount.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 12th, 2011 12:44:56 AM

Check

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday December 12th, 2011 7:39:37 AM

OOC: Dave, I think we are sufficiently awesome to request a flying mount. A mini-Griffon or something would be more than appropriate. I mean, c'mon man! We'll be 4th level soon! Within six months we'll all be flying all the time...

OOC2: It never hurts to ask, right?

OOC3: Whoever came up with the above statement clearly did not understand women.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday December 12th, 2011 5:04:19 PM

Check

DM Addison 
Monday December 12th, 2011 6:24:06 PM

On the morning of the eighth day, BlackAxe is found suiting up in his black full plate near the large central exit.

A few gnomish children approach you with mounts as you prepare to leave.

Braugh gets to know a fine white stallion with brown mane named Sir ThunderBolt. They get along famously.

Devlin befriends Shade, a black mare with a few extra years of wisdom under her belt.

Jarga meets LaFleur, a french mare with beautiful black silky mane.

Jarga! Wait up. Girtha runs to you and gives you a large smooch on the cheek, "Good luck."

Delrid receives a slightly aging gelding named Seer, while Tahni rides a white pony named Starbright

It seems Siv has her Blue ready to go.

Sam purchases some bolts for himself and Devlin and meets Jugo, a brown thin and stringy donkey that seems jittery at best.

Oddly, BlackAxe doesn't walk with a mount to the exit.

You wave goodbye to MountainBurrow and walk down a large cobblestone tunnel for almost a mile before reaching two huge stone doors.
Four gnomish guardsmen strain their muscles and push the huge stonework doors open.

Sand, dirt, and the smell of salty air sting your face.

You hear a loud whistle, and look to see BlackAxe producing the sound.

clunk, clunk, clacklunk
A large blackbear runs from the horizon and stops next to BlackAxe, who then mounts the creature, saying, "If you want a special mount to ride upon, then you must befriend one."

He rears up on the Ursine mount, who roars with pride, and they take off to the SouthEast, RedForge and Tally race after him on their horses.

In the horizon, you can still see the large smokesignals of RiddlePort's destruction.

Jarga feels something in his pocket he doesn't recognize. He pulls it out and its an oaken wand... Girtha must have slipped it there during the good-bye embrace.

Everyone please make a DC 14 Ride or Handle Animal check to force-march these mounts, as the air is dry and the sun is hot.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+10=26 ; d20+5=25 ;
Monday December 12th, 2011 6:45:55 PM

Siv and Blue ride along at an easy pace, obviously used to long rides through difficult terrain. She spurs her axebeak on ahead of the party to scout their perimeter, relying on Blue's keen eyesight to spot any danger.

ooc: Ride check 26, Perception natural 20 for total of 25.

ooc2: I might have missed it somewhere, but are my wondrous items finished and ready?

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=12 ; d20+7=9 ; d20+1=18 ;
Monday December 12th, 2011 6:48:54 PM

Devlin hops up in the saddle and set his new pair of smoked goggles over his eyes. He pats Shade on her neck and nudges her into a trot following Blackaxe. Hope he dosent get too bossy. He says to no one in particular. Even with encouragement from Sam, Devlin finds it hard to ride without placing undue stress on his mount. Sorry lass, i'll try ta make it up to ya tonight.

Ride check = 12 (bonus from Sams inspire competance included)
Perception = 7
Survival = 18

Ooc: Its been a week so those of us with a ring of sustenance should be under its effects.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=22 ; d20+3=17 ; d20+4=16 ;
Monday December 12th, 2011 7:28:11 PM

Tahni takes a moment to stroke the brow of Starbright "We're going to look out for each other, aren't we Starbright?" she says with a calm voice to the pony, before mounting.

Starbright indeed seems to thrive in endurance rides (Handle Animal Check vs DC14: 22 = Pass). Seeing Devlin having difficulties with his mount, Tahni tries to aid him as best she can "If you don't mind me suggesting it, Devlin, you may find that for endurance rides your horse will handle better with you firmly in the saddle, rather than putting so much weight directly on the stirrups" (Handle Animarl Check to Aid Devlin: 17. +2 to Devlin's check?)

Perception check: 16

------
Crafting

Siv : Your first item (a belt) was crafted earlier. I'm alternating the people Tahni crafts for so that everyone can get something....
On Day 5, Tahni completes her first piece of work for someone else - a belt for Siv. Though a number of ideas came to Tahni when crafting it - such as intentionally making it too small - Siv really has done nothing wrong. Chastising herself for thinking such thoughts, Tahni endevoured to craft the belt as best she could.

"One belt, as requested" she says handing over the item. It is a thick, wide, black leather belt, with an oval buckle made of silver. The leather has been polished to a shine, and the buckle looks shaped like a shield. On it can be seen some fine dwarven writing: "He who so sheds dwarf blood, by dwarf shall his blood be shed"

"I hope you don't mind the inscription. I just thought it was something you might like. I can redo it, if you don't like it"


Day 7: Part 2 of 3 for Jarga's cloak

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Monday December 12th, 2011 7:32:54 PM

Siv smiles. "No, Tahni, it is perfect. I will treasure it and hopefully do your work justice in battle. Thank you." The warmaiden holds it aloft as she bows to Tahni, then straps it around her midsection.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=10 ; d20+5=13 ;
Monday December 12th, 2011 8:28:01 PM

That is so what I need to do... befriend a bear! Bruagh gaps in obvious awe of the exotic mounts. Bruagh quickly makes friends with Sir Thunderbolt, but is reluctant to push him too hard on the first day.

Handle Animal and Ride (Pass: 14 with Sams bonus.)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+8=11 ; d20+4=9 ;
Monday December 12th, 2011 11:07:10 PM

Sam approaches the jittery Jugo with trepidation. He casts "speak with animals" and does his best to make friends with his new mount.

(in donkey language) Hello Jugo. My name is Sam. Our group is going on a scouting mission and I need your help to travel with some haste. I only have some experience riding, so please be patient with me. (diplomacy=11)

ride=9...

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday December 13th, 2011 12:05:41 AM

Nice use of the spell :)

DM Addison 
Tuesday December 13th, 2011 3:26:21 AM

You ride for 8 hours...

Delrid - 12/12/10 - CMD13 - HP 29/29  d20=2 ;
Tuesday December 13th, 2011 4:39:21 AM

Delrid struggles mightily with his not-so-mighty mount: Seer (Hinting at my unplayed tap character?) Delrid is glad the ring I'd sustenance is kicking in, as he spends his meal times threatening Seer. He's always muttering something about Mount spells and pot roast and lucky I don't need to eat.

Ride Check = 2

Once in location, Delrid sets up for 6 hours progress on Sam's belt.

--------

OOC: I'm finishing a major inspection at work today, so i will probably post some new magic item proposals (Delrid's Tools of Dwarven Tradition) tonight or tomorrow....



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=3 ; d20+7=12 ;
Tuesday December 13th, 2011 4:41:42 PM

Jarga's mind is filled with Girtha's kiss as he rides away and, whilst musing on her soft lips, he feels a strange, wooden thing in his pocket. He pulls it out and, much to his relief it's merely a wand. He smiles at Girtha's craftiness and rides closer to Delrid.

"Delrid any chance you could tell me what this wand does? It's was an unexpected gift."

----

Jarga is as saddle sore as his horse is grumpy as the day wears on. His mount La Fleur, though accommodating at first, begins to flag and becomes increasing reluctant to proceed. Eventually the horse slows to a halt and gives Jarga an exasperated look.

" Excuse me everyone! " he calls to the party " I think this flower is going to wilt and perish if we push on for much longer. Is there somewhere we can pause to water the horses and let them regain some energy? "

----

Ride : 3
Diplomacy : 12


Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+9=21 ;
Tuesday December 13th, 2011 5:46:32 PM

Sam leads Jugo to the camp site and hops off of him. He pats the donkey on the back and says in common,"Thank you my friend".

Sam sets up his tent and joins the others. He entertains the group by retelling a famous battle (in the Dwarven language) where the Dwarves clashed with the Duergar and were victorious. (perform:oratory=21)

Sam continues on in Dwarven,"I am honored to join your mighty people in the struggle to reclaim what is theirs. I know from what I have seen from my companions and the others we have joined, that we will crush the Duergar. With that being said, I'm beat. Good night my friends. I'm off to...tent".


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+23=36 ; d20+5=9 ;
Tuesday December 13th, 2011 8:29:32 PM

"Perhaps I can also assist you with that Jarga?" Tahni offers, looking at the wooden wand. (Cast Identifty. Spellcraft Check to ID the Wand: 36)

"Interesting. A wand to increase a man's stamina? Is there something you want to tell us Jarga?" Tahni says loud enough for all to hear, though trying to keep a straight face (Bluff: 9)

-----
Spells available to cast:
Lvl 1 6- 1 = 5

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20=15 ; d20+7=17 ; d20+13=23 ;
Tuesday December 13th, 2011 9:24:41 PM

Devlin nudges Jarga in the ribs. What's the matter lad lost that fire in the bedroom? He says with a wink.

The rogue will help with making camp and does his best to tend to Shade. He makes sure shes fed and has a drink before giving her a brisk rub down.

Let me get a couple hours sleep and I can take watch for the rest of the night.

Handle Animal = 15
Perception = 17
Stealth = 23



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+5=19 ;
Tuesday December 13th, 2011 9:29:49 PM

Jarga bursts out a roaring laugh and cocks his eyebrow.

" I've never seen a maid so eager to inspect my wand, perhaps the priesthood isn't for you lassie? "

He winks and raises his eyebrows a few times, comically suggestive.

He holds up the wand.. "Any luck?"

-----

Sense motive : 19

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Tuesday December 13th, 2011 10:33:47 PM

"I prefer a spellcaster with a staff, myself. Sometimes a wand just doesn't cut it."

*wink*

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday December 13th, 2011 10:56:53 PM

Bruagh holds a finger up and his mouth opens at Siv's comment, but no words escape. He just shakes his head, turns around, and walks away, thankful he was not the object of the comment.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday December 13th, 2011 11:39:23 PM

Jarga chortles good-naturedly and holds up his hands in mock surrender.

" I'll take your word for it lassie! You've a quick tongue... though I've heard mine does magic! "

He rolls about laughing until he is almost out of breath, wiping tears away.

DM Addison 
Wednesday December 14th, 2011 3:27:03 AM

The group of heroes and soldiers ride through the salty sandy wind towards the smoke of RiddlePort to the east.

The terrain changes from the sand to volcanic ash at the 8th hour of your ride.

Your faces and lips are chapped and riding saddles bruised.

LaFleur, Jarga's mount starts to buck and huff as she sputters to a light trot. This mare is quite proud and will not budge.

Just as well though, it may be time to make camp anyways.
A fire is ignited and black iron pots are filled with water, potatoes, carrots and the like.

Tahni inspects Jarga's gift and finds that it contains powerful transmutation magic and has the power to cast Shifting Sand 20 times. The wand seems very old and worn, as if used in the past.

BlackAxe returns from patroling the area and dismounts the large black bear, he speaks to him, "Thank you for your help Ursie, lets eat."

RedForge sharpens his axe and speaks,
"A tale was once told about a young flute playing dwarf who was laughed at as a fool in an ancient kingdom.
Luckily for the lad, the King's daughter loved him dearly.
When the courtship was inevitably discovered, the boy was thrown into a deep dungeon, with nothing but his flute.
He played to the very stones every day for three years as he was kept prisoner.
As his tunes resonated through the darkness, one day his meal did not come.
The next day, no food. He panicked, but kept playing his flute
He began to starve to death.
And his flute playing fell lower and lower....


RedForge looks somber and then looks at the great Fhorge mountain in the far horizon.

The Fhorge is a mountain that dwarfs all others. It must be several kilometers high, but there is no way to tell because the clouds cover most of it.

RedForge says, "Their used to be great dwarven halls in the Fhorge. But the flute playing dwarf starved to death because everyone in the kingdom was killed. No one knows what happened. Now, we hear his flute ever so lightly on the wind from The Fhorge."

Delrid's hammer is heard tinkering on another work and Devlin takes first watch...

---------------------------- You rest -------------------------

The morning sun burns.
Must move out.

Shambling walkers in the far far far distance.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=21 ; d20+7=16 ; d20+1=12 ;
Wednesday December 14th, 2011 9:14:06 AM

As the group sets out for the second day Devlin feels more confidant in the saddle and takes the scouting position. He keeps an eye out for signs of approaching danger and tries to find the best path to follow.

Ride = 21
Perception =16
Survival = 12

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=8 ; d20+7=16 ;
Wednesday December 14th, 2011 10:41:19 AM

Sam carefully loads his crossbow with a cold iron bolt as he observes the distant threat. The gold parts of the weapon gleam in sharp contrast to the glossy black areas. He then wraps his scarf around his face and head, leaving only his eyes exposed to protect against the sun. He is reminded of the dark foe that once wore this cloth and the disaster that almost occurred by his hand. With his crossbow tightly gripped in hand, Sam feels confident and safe. He stares at the distant group, trying to make out their identity.

perception=8
knowledge:nature=16 (trying to determine identity of horde)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=7 ;
Wednesday December 14th, 2011 3:30:47 PM

Sam's lack of riding experience continues to to show. (ride=7)

He casts "speak with animals" during the ride.

(In donkey language) I'm sorry I'm such an unexperienced rider. Thank you for being patient Jugo.

He then addresses the rest of the mounts in their respective languages. How are the rest of you doing? Any complaints of annoying or smelly riders?

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 14th, 2011 7:21:02 PM

Bruagh brings Sir Thunderbolt another treat and makes sure he is well brushed. Upon seeing the horde in the distance he draws his new axe and shield and readies for combat.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=21 ; d20+4=5 ;
Wednesday December 14th, 2011 7:36:20 PM

"Truly a sad tale, RedForge. Incarceration when his only crime was to love another. And then to starve to death? That is no death for a dwarf." Tahni laments "Tell me, what became of the princess?"

--- The Next Day ---

When Jarga awakens, he finds a bright red cape with gold trim covering him like a blanket. Stitched into the collar, around the neckline, is a fine quality red ribbon. "Before we left, I went and spoke with Girtha. That ribbon is hers so that - and I quote 'You'll have something to remember her by'" Tahni says, admiring her latest piece of handiwork. She obviously completed crafting it during the night.

The riding is once again tough, but Starbright seems in tune with her inexperienced rider (Handle Animal: 21)

Tahni is still preoccupied with recent events - her visions, the duergar, Tina and Guy - that she is distracted from notcing much else (Perception: 5)

----------
Crafting

Part 3 of 3 for Jarga's Cape: 6hrs crafting = up to 1500gp
Total Crafting: 5040

Cape of the Mountebank
Craft DC (+5) + Caster Level (+7) + Missing Spell: Dimension Door(+5) + Faster Crafting (+5) = DC22.
Spellcraft (+13) + Take 10 (+10) = 23. Pass - Item Complete

Completed Jarga's cape.

Next Up: Bruagh's cloak...


Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+10=14 ; d20+5=8 ;
Wednesday December 14th, 2011 11:15:21 PM

Blue gives Siv more trouble than she is accustomed to, but their bond prevents him from bolting or rearing as axebeaks typically do when anxious. She guides him carefully along, attempting to keep the sun from her eyes as they ride.

Ride 14
Perception 8

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=19 ;
Thursday December 15th, 2011 12:07:57 AM

Jarga's eyes crack open slowly in the morning light and he rises to find the red cloak.

As Tahni explains the ribbon his eyes brim with moisture and he turns away so no-one can see a tear trickle down his face and land, splashing into the dust.

As he wipes his face he speaks :

" You've done more than craft a cloak her Tahni; you've done a great kindness and not one I'll soon forget. I cannot thank you enough, but I'll make damned sure the debt is paid one day. "

He twirls the cloak in the air and lets it fall to rest on his shoulders. He ties it and turns to face her and continues:

"It's perfect. Thank you so much. "

He grins and readies his mount.

"Now, let's ride."

-------

Ride: 19

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+12=28 ; d20+12=26 ;
Thursday December 15th, 2011 5:09:43 AM

Delrid works for six hours on Sam's Belt of Dwarvenkind before going to sleep. He does his best to match the robust black square panels to the dimensions of the Gnome's midsection. He feels extremely comfortable with the clasping mechanism, and proud that he can show the greatness of his race.

---------- the next day ----------

Delrid realizes the majority of his illusions will have no benefit against a horde of undead. He memorizes the following:
1st Level: 3x Enlarge Person, 2x Mage Armor
2nd Level: 2x Web, Rope Trick, Levitate, Invisibility - he also keeps his scroll of flaming sphere quite available.

"i think we should find some kind of choke point in which to lure these zombies, some place where their numbers matter little and our spells can hinder their advance."

"Warriors, those desiring additional size and power, please let me know. I have three Enlarge Person spells ready for use. Casters, who needs additional armor for the battle? I have two Mage Armor spells available..."


Delrid attempts to discern an optimal ambush location, and hopes a few fleet warriors can redirect the horde.

Knowledge Geography = 28

Knowledge Nature = 26


Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday December 15th, 2011 5:14:40 AM

P.S. Delrid is specifically looking for craggy outcroppings or rock faces that could anchor his Web spell.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday December 15th, 2011 8:09:25 PM

"I wonder if it would be possible to lead them to Drakesmead. That many undead would be quite a diversion, and may also wreak some havoc with the duergar patrols" Tahni asks aloud. Not being the military tactitian, she looks to the warriors of the party for advice.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday December 15th, 2011 8:22:04 PM

"Assuming they have some kind of free will or instinctual behaviour that's actually a great idea. Is there a way we can determine if they're actually being controlled or directed though?" Jarga responds.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday December 15th, 2011 8:58:16 PM

"Jarga has the right of it. If they are mindless or of limited intelligence and not being guided by another, that juts might work. However if there is a leader with an agenda..." Bruagh lets his words trail off.

"Either way, they and the Dark-Bloods have to be dealt with. It would be nice to let them deal with each other."

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Thursday December 15th, 2011 11:38:11 PM

ooc: Bum-ba-dum-ba...bum-ba-dum-ba..bum-BA-dum-baaaa...ba-dum-ba-da..

Blue... shadows. On the trail....


DM Addison 
Friday December 16th, 2011 11:29:33 AM

Been a rough week, post coming soon. =)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday December 16th, 2011 11:32:49 AM

Delrid figures the time to separate theoretical from practical has arrived. I the zombies are going to follow anyone anywhere, our more durable and swift party members should be the, uh, bait.

"Warriors, I propose we initiate our kiting plan with a few mounted warriors. That way, if support is necessary the remainder can function as reserves, but we are not thrown headlong into immediate combat."

"Siv, Bruagh, and RedForge seem to have the best relationships with their mounts. I propose they move to visual range with the throng, and attempt to lead them in a direction. Should things go poorly, simply cry for assistance and the rest of us shall support. Should things go well, we can lead the zombies directly to DrakesMeade and let two wrongs give us our right."


Delrid speaks with confidence, but perhaps would not if he were the envoy...

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday December 16th, 2011 1:33:03 PM

"I must say Sir Val-al, I find no fault with your plan. I will glady volunteer to be... bait." Bruagh waits to see if Siv and Blackaxe (I assume you meant General Blackaxe and not Captain Redforge, Blackaxe has a bear afterall) are in agreement as well.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 16th, 2011 2:44:17 PM

If we can get the horde ta follow than it sounds like a good plan. My concern is that the "bait" will tire and the horde does not know fatigue. How far are we from the darkbloods?

DM Addison  d20+12=22 ; d10+6=9 ;
Friday December 16th, 2011 7:20:42 PM

You awaken and ride to the SouthWest again.
Devlin takes point and remembers that DrakesMeade is far to the East of MountainBurrow, almost opposite the direction you are heading

Sam apologizes to his donkey, at which the steed replies, "I've carried a few riders worse than you, just ease up on the bridle and make me some oatmeal waffles in the morning."

When the Bard turns to the rest of the pack, he receives a number of grunts and head-nods.
You hear Delrid's mount mutter something like ,"A ring of sustenance solves the eating problem for crafting, but is it really necessary to cut out baths too?"

Braugh and Tahni contemplate using the undead as a diversion against the Duergar.

Note that you are now a day's ride to the West of MountainBurrow. DrakesMeade is a three-day ride East of MountainBurrow.

When you all ride closer, the sheer number of roaming, stumbling, stinking, walking corpses is astounding. The Horde expands to the horizon to the West towards RiddlePort.

They walk in random directions, but together away from RiddlePort. You see a small group notice a burrowing mammal and they all dive for it, digging into the ashy earth frantically.

A few towards the front notice you and lock their bloodshot eyes on you. Uuuuuuuuggghhhnnn
Groan as they lift arm and start hobbling in your direction.

Devlin looks around for a choke point nearby and sees a rocky outcropping a bit to the north that may suffice. Though the downside of that tactic would be possibly boxing yourselves in.

BlackAxe looks over the situation and grunts to Tally, "What would happen if we left them here?"

Tally responds, "They would wonder mindlessly until a necromantic force finds and directs them... or the carrion will have a buffet."
The tall cleric of Flower looks to the sky and you can see several buzzards circling above. One dives down and grabs a disembodied arm before flying back to the sky.

RedForge looks at Braugh, "Must be thousands of them. This might be more trouble than its worth. Your thoughts?

chop
zombie head rolls to the ground, you see BlackAxe riding back to you from the Horde, a bit of gore on his axe, he says, "Fragile critters."

They are about 80feet away from you and moving sloooooowly.


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday December 16th, 2011 7:51:17 PM

Thousands, Bruagh mouths. He waits a moments thinking of what to do.

"As long as we don't let them surround us, we could possibly kill them all, if we had to. I'm afraid though, what happens if we don't kill them fast enough. If there are still a couple hundred when we become to fatigued to carry on. That said, I don't know that we can just leave them here. There are certainly necromancers around here. We've already encountered one." We need to find a place where just a few of us can hold them off, so that if things get bad we can at least rest a few hours before being forced back into the fray."

Bruagh looks to his friends, his family and ask their opinion.

"We are all in this together. What do you guys think?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday December 16th, 2011 10:07:29 PM

Devlin surveys the scene with a worried look on his face. With our numbers even at a choke point or easily defensible area I don't think we could hold this sea of undead. I appreciate your confidence for our party Bruagh but we escaped the last horde by the seat of our pants. I like the idea of leading this mob towards the darkbloods, it would take some planing and timing but we might be able to pull it off.

The Dwarf adjusts his goggles and scans the surroundings more closely. Blackaxe you know this area better than the rest of us. Is there somewhere close we can lead the zeds, a cliff, boiling water, lava? Something we could try and get them to walk into or off of??

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday December 17th, 2011 12:55:26 AM

Tahni stays seated atop Starbirght and surveys the landscape, her face emotionless "That many undead. Gargul will not be happy."

She then considers what options may be available to the party. "So we can't leave them to wander mindlessly, and we can't assault them directly. If we do try and lure them to Drakesmeade, it would be a slow relentless treck, and we may find ourselves caught in between them and the Duergar. That, and we would have to be careful to guide them around Mountainburrow, rather than straight to it." Tahni pauses for a moment as something occurs to her "If we assume we did nothing and let the undead make their own journey. If the Duergar notice them and send out a scouting party of their own, then MountainBurrow would be right in line with the scouts journey. These undead may indirectly lead the Duergar to the front door of MountainBurrow. We should either try and find a way to end them before they get too far, or find a way to alter their course. They cannot be left unattended."

Tahni is again forced to consider military options and thinks aloud to the party, RedForge and BlackAxe"Ranged attacks, perhaps? Shoot and run. It would be tiring and time consuming however. I'm not sure if Mountainburrow has any siege weapons, however using them would likely attract unwanted attention from the Duergar. We have encountered a stone giant herd, as well as suspect the existence of a goblin tribe nearby. Are there any sizeable forces nearby, friend or foe, that we might either call on for aid or direct the undead towards? Perhaps Tally and I could consecrate the earth between here and Mountainburrow? That may be enough to alter their path?

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=9 ;
Saturday December 17th, 2011 11:29:44 PM

(prior to serious undead horde talk)-Sam laughs at Delrid's mount's comment. I'll try to throw him a subtle hint.
------------------------------------------------

Sam listens to the ideas of the group and analyzes the information.

I have a feeling that this undead mob might be the work of the Duergar. They might have been scouting out this area to send the mob to us. I am not excited about trying to direct the undead to them by making us the bait. If they are being controlled by the Duergar, they could possibly redirect them back at us. If we leave the mob to their own devices, they will surely find their way to Mountainburrow. In my opinion, the Duergar are the least of our problems. We need to find a way to wipe the mob out. I'm with Devlin. If we can lure them to some natural trap, that would be the easiest way to wipe them out.

Sam reaches into his pack and pulls out the jeweled scepter. I could use this for the bait. It will allow my voice to travel far enough to draw their attention to whatever trap we find.

knowledge:geography=9

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+12=17 ; d20+12=21 ;
Sunday December 18th, 2011 6:06:39 AM

It seems that vectoring the horde is impractical, and destruction our best solution.

"Another complication for launching undead at the Duergar is control. If DrakesMeade has enough evil casters, who's to say we wouldn't be providing them resources?

If we can find a specific location (a plateau or peak) from which to fight, I propose the following:
-- Encircle that spot with warriors
-- Keep the casters in the center of the circle
-- Cast an extended Rope Trick in the center of the circle
-- Any fallen or wounded can find respite in the Rope Trick
-- If we all need to recuperate, the undead will likely continue shambling while we rest!

The selected spot would need to be well chosen, but some plan beats no plan. Also if the spot could minimize access, via arroyo or soft earth, that would be optimal!"


Delrid scours the immediate vicinity and the projected path of the undead:
Knowledge Geography = 17
Knowledge Nature = 21

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday December 18th, 2011 5:37:43 PM

" I'm for finding a stretch of exposed molten earth, or a ravine, cliff or even a dirty big hole and luring them all in. If they're as mindless as we hope then it'd be better to use the terrain against them first.

Fight smart 'n' safe... Nothing that gets us surrounded. Nothing that gets us trapped. No offense Delrid but if you're keen to let yourself get surrounded on a mountain top then you can count me out.

If no one here knows of any holes, firey pits or ravines in which to drop these things into then I suggest we scout some more.

Failing that perhaps a two party approach? We split into two groups. One group fights using spells and bows and arrows and rocks and anything else that keeps them at a distance, whilst moving backwards. Meanwhile the other group rests somewhere out of sight. We swap when we need to. "


Hands over his brow to shield his eyes from the sun, he peers at the distant horde.

" Even so, it could takes us a long time to kill that many. "

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Sunday December 18th, 2011 10:38:27 PM

"Hmm.... I'm not sure they will be that easily manipulated. When we were in Riddleport, prior to meeting the two of you, we encountered a number of undead. I wouldn't say any of them were completely mindless. Zombies were plentiful, flaming skeletons weren't uncommon, and we even encountered a few zombie horrors - very large zombies that looked like they had been stitched together from several corpses and spread all kinds of toxins."

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Sunday December 18th, 2011 11:34:00 PM

"How difficult would it be to find some deep crevasse or crag to lure them towards? Are there any active magma channels in the area? While kiting them sounds like a solid plan, I would prefer to lure them to their demise with geographic features rather than placing ourselves in harm's way." Siv rubs her chin for a moment in thought. "But luring them to the Stonelost might be a good plan. If they have necromancers powerful enough to control that horde, we wouldn't be a challenge for them anyways."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday December 18th, 2011 11:49:18 PM

ooc-What is the general estimate for the size of the hoard?

DM Addison  d20+8=28 ; d20+8=23 ; 2d10+2=14 ; d20+10=18 ; d20+6=20 ; d20+6=16 ; d20+6=13 ; d10+6=8 ; d8+4=5 ; d8+4=10 ; d20=7 ; d20=12 ; d20=7 ; d20=18 ; d20=20 ; d20=14 ; d6=5 ;
Monday December 19th, 2011 1:53:35 AM

You look at the maps of The Scab in your hands devise a plan to lead the zeds to a cliff or lava pit.

BlackAxe looks around and says, "To the north there seems to be a rocky volcanic area. Didn't you say you fought a Magma Ooze there or something?"

Tahni asks of other nearby inhabitants of the Scab, friendly or otherwise, to which RedForge says, "Aye, we've known about the Stone Giants for some time, though their homes are way on the far northern face of Forlorn mountain. No allies."

The old redbeard raises a crossbow and plug Haha! Boom, headshot! (Hit AC 28 crit 14 dmg) a zombie falls to the ground with a bolt in its skull.

Tally thinks about consecration and says, "The spell is a 20-foot radius, how many would we need to direct their path?"

Then BlackAxe rears his bear and charges into a mass of zombies.

chop chop, slash, ROAR, bite, mangle
In two seconds BlackAxe and his bear mount tear three zeds to pieces and six more undead charge BlackAXe!
They bite and gnash at him, but onl a small bite gets through (2 damage)

He looks back at you and shouts, "Think I got their attention eh!?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=5 ; d20+4=16 ; d8+1=2 ; d20+7=15 ;
Monday December 19th, 2011 9:56:28 AM

As Blackaxe charges into the horde Devlin instinctively fires into the horde his bolts lost in the mass of rotting flesh. Make sure the horses are watered and than we lead this mob to the north. Mainline fighters at the rear to hold the fast ones off, casters support and heal. Sam you and I will make sure the path ahead is safe and support the fight with our weapons. Move quickly so we don't get surrounded.

Actions
Shoot into horde
First shot = 5
Second shot = 18 Dam = 2

Perception = 15

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=12 ; d20+5=24 ; d20+11=28 ; d10+4=14 ; 2d6=8 ;
Monday December 19th, 2011 6:46:54 PM

Bruagh and Sir Thunderbolt charge into battle alongside Blackaxe. Sir Thunderbolt responds to Bruagh's every nudge and command. Bruagh looks for any of the undead that may be larger than the others and chooses it as his target.

----------------------
Handle Animal: 12
Ride: 24
Attack: 28
Damage: 14 Slashing, 8 Holy

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday December 19th, 2011 7:44:39 PM

"Gentlemen, it seems as though the time for planning has ended. I'm glad we debated the flaws of mine long enough for General Jenkins to charge. So now we fight, or now we kite to lava?

If it's fight, I have some perfectly good spells that may assist us..."


Delrid casts a look of disgust at Jarga and Tahni. "The great Dwarven General, George S. PattonHammer always said 'A good plan executed now is better than a perfect plan next week.' So much for my good plan..."

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday December 19th, 2011 8:19:19 PM

"So let me get this straight. I can barely ride, can't really cast spells from horse back and we just attracted the attention of a billion groaning, nashing undead? "

Jarga makes a deep, growl in his chest. Embers flicker dangerously in his eyes.

"To. The. Lava. Then? " he bites out angrily.

To Delrid he responds "Your rope idea is looking better all the time".



DM Addison  d20=11 ; d20=17 ; d20=18 ; d20=17 ; d20=13 ; d20=16 ; d20=7 ; d20=6 ; d20=9 ; d20=5 ; d20=20 ; d20=13 ; d4=2 ; d20+10=15 ; d10+6=12 ; 4d6=15 ; d20+8=24 ; d20+5=18 d20+5=13 d6=6 d6=4
Monday December 19th, 2011 8:54:04 PM

Braugh plunges in and slices the head off a sturdy dwarven blacksmith zombie, his holy axe evaporates the corpse into sparkling dust...

And twelve more zombies rush at him and BlackAxe (missing ACs 11, 17, 18, 17, 13, 16, 7, 6, 9, 5, HIT 20 for 2 damage!)

Claws and teeth gnash at the armored Dwarves armor and shields.
Sir Thunderbolt rears in protest and begins to panic, Braugh DC 14 Ride or Handle animal check to prevent Sir Thunderbolt from using his action to fight instead of whatever you want.... otherwise he kicks his hooves to smash two zombie heads (Hit AC 18 and 13 for 9 and 7 damage))

They quickly begin to encircle. BlackAxe slashes one to bits (AC 15 for 12 dmg) to open a hole, "C'mon, lets pull out of here!"

Then Tally rushes forward and emits a burst of holy energy from a crystal rose (15 holy damage)
The Zombies all obliterate into the same dusty sparkles.

20... 30... 40 more shambling, stumbling corpses are are 30 feet away from the melee combatants.

BlackAxe withdraws 60feet as does Tally.

RedForge throws a flask of lamp oil in front of the oncoming Zeds and smiles to Jarga

Zed Heads
NPCs: 22
Heroes: 1

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Monday December 19th, 2011 10:44:00 PM

Siv sighs as she watches the boys charge headlong into possible death. She clucks her tongue. "So are we actually going to try to fight them when we could possibly use them for some other purpose? Anyone?" She readies her lance, but waits for the group to comment.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=4 ; d4+1=5 ; d20=17 ;
Monday December 19th, 2011 11:02:32 PM

The flask sails through the air towards the enemy.

"Fine"

Raising his hand and hardening his voice he shouts "Igneae Sagittae!"

A ball of flame whips from his hand and strikes the flask just before it hits the ground. The flask shatters, ignites and sprays forward towards them with a flaring whoosh.

A second ball of flame shoots through the rising flames and thuds into a zombie, crackling and spitting with heat.

Gripping on steadily Jarga directs his horse away from the inferno and maintains a safe distance.

----

Magic Missile 1 : 4 Damage
Magic Missile 2 : 5 Damage

Ride : 17


------------------------

Spells remaining:

Level 0 Unlimited
Level 1 5 / 6
Elemental Ray 6 / 6


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday December 19th, 2011 11:15:03 PM

OOC to group- INSPIRE COURAGE STARTS THIS ROUND AND WILL CONTINUE THE FOLLOWING ROUNDS. Don't forget the bonuses.
---------------------------------------------------

Sam follows Devlin away from the zombies, pulls out the jeweled scepter and begins shouting words of inspiration through it.

Come on guys! Lead these wretched undead their final resting place!

He feels uneasy about drawing the attention of the mob, but feels Devlin's plan might work.

actions
move action to follow Devlin
begin "Inspire Courage"- +1 to hit/damage and vs fear/charm to group


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=18 ; d20+4=14 ;
Tuesday December 20th, 2011 12:39:58 AM

"I believe General PattonHammer also said 'take calculated risks. That is quite different from being rash'. In this battle, I'm not sure we will be able to tell the two apart"

Tahni carefully and deliberately draws her wand of Protection from Evil. Ever since the parties last encounter, taking items from her pack just takes that little bit longer.

Like Jarga, she too keeps a safe distance (Handle Animal: 18) though tries to keep alert to her surroundings (Perception: 14)

------------------------
Spells remaining:

Level 0 Unlimited
Level 1 6

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=13 ; d20+5=24 ; d20+9=13 ; d10+4=12 ; 2d6=11 ; d20+6=8 ;
Tuesday December 20th, 2011 1:49:41 PM

Bruagh attempts to calm Sir Thunderbolt but seeing that will not work while he is being attack, he resorts to using his knees and spurs to urge the fearful horse back out of the horde. Bruagh knows his only real chance at surviving is by staying near Blackaxe and his Ursine Mount. Bruagh slices at the nearest undead on his way out of the horde. "What in the name of Domi are you doing General? I'll fight at your side to the end, but I'll not needlessly endanger my friends! You damn near left me in there!."

Bruagh's anger is readily and uncharacteristically evident. Tahni having known Bruagh longer than anyone will realize this is the first time she has ever heard him curse.

---------------
Handle Animal: 13
Ride: 24
Attack: 13
Damage: 12 Slashing, 11 Holy.
Diplomacy: 8

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday December 20th, 2011 8:55:14 PM

Delrid mounts and tries to match Devlin and Sam at the front of the pack. Maybe Sam can help Seer behave.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday December 20th, 2011 11:11:15 PM

ooc : Check

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+15=16 ; d8=4 ; d8=3 ; d8=6 ;
Wednesday December 21st, 2011 12:00:18 AM

ooc: Really, diceroller? Really? Thank goodness for high attack bonuses.

Siv sighs and shrugs, "When in... whatever city you're visiting." She lowers her visor and spurs Blue into a charge, hurtling towards the nearest zombie.

Attack 16
Damage 28

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=8 ;
Wednesday December 21st, 2011 12:19:00 AM

I dont know if we have much more time for discussion. Keep the group tight and lets try and lure the mob towards something we can use to our advantage. If you want we can outdistance them search for something suitable and come back for them.

Devlin leads shade to the north, he keep an eye on the horizon.

Perception = 8

DM Addison  d6=4 ; d20=9 ; d20=4 ; d20=3 ; d20+13=14 d20+13=24 d12+9=13
Wednesday December 21st, 2011 1:03:46 AM


Tally's burst created quite a hole in the enemy forces, allowing for Braugh to retreat, slashing a zombie's head off as he gallops after BlackAxe, who replies jovially, "Ample time for withdrawal. And look, they're following us now! Aha!

Jarga sends two fiery orbs, turning the oil flask into napalm that douses a group approaching from the west. They groan and walk several steps as the flames slowly engulf their bodies. (4 damage this round and another d6 next). The second missile plugs an approaching grey skinned elf in the head, leaving a singed hole where the brain was.

the smell is of putrid burning flesh

Tahni draws a wand

Siv charges a zombie, her lance lodging into the creature's chest, running it through to her hilt.
It looks at her and groans, it grabs her arm! (Miss CMD9) Did your lance go right through already dead tissue?
It might take a strength check to rip this thing off your lance so you can wield it properly. ..

With the power of Sam's voice, Devlin shoots down a mostly rotting bone-exposed gast.

Some Zombies are certainly faster than others, because several charge quickly after Braugh, Siv and BlackAxe. The young Cavalier gets caught by two clawing at Blue as she struggles with the corpse lodged on her weapon. (Miss AC 4 and 3).

More are charging in to attack Siv, but RedForge intercepts on his brown mount, slicing twice with his Greataxe Hit AC 14, NAT 1 as well!
RedForge's blade cleaves the zed transversely and the gorey blade lodges into the earth. 'HAHA! Were a pair to be slain soon eh?"

Devlin sees that to the north the land gets volcanic and rocky. Visible vents of steam and methane can be seen. Streams of lava may be easier to navigate for completely cognizant living rather than the stumbling and bumbling undead?

Tally shouts to you, "If it gets bad, run to me and I'll release a burst straight from Flower's garden!"



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+9=17 ; d10+4=13 ; 2d6=8 ; d20+6=20 ; d20+5=21 ;
Wednesday December 21st, 2011 5:31:44 PM

Bruagh continues to assault zombies on his way to the lava field.

Out of immediate danger, Sir Thunderbolt it more responsive to Bruaghs commands.

-------------

Attack: 17
Damage: 13 Slashing, 8 Holy
Handle Animal: 20
Ride: 21
+1 to all of those rolls from Sam.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=12 ; d20+4=5 ;
Wednesday December 21st, 2011 8:42:34 PM

Keeping clear of the battle, Jarga muses on the combat. He decides that it would be safer to save his spells for defending any breaches of their lava defences.

Concentrating on his riding and scanning for threats or ambush takes most of his attention. Unfortunately he is hit in the eye by a passing bug and sees nothing but tears for a minute.

----
Ride : 12
Perception : 5 :



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=21 ; d6+2=5 ; 2d6=5 ; d20+4=12 ;
Wednesday December 21st, 2011 9:05:32 PM

Seeing that voice projection is no longer needed to attract the hoard, Sam takes aim at one of the larger zombies. With the zombie square in the sights of his gleaming crossbow, he fires a cold iron bolt and hits it in the chest.

We have them right where we want them! Keep leading the damned to their fiery doom! (inspire courage)

actions
hit (double move -4) =21
damage=5 piercing and 5 holy
reload bow
ride check=12
maintain inspire courage (2 rounds used)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+4=22 ;
Wednesday December 21st, 2011 11:22:04 PM

Siv shakes her lance to free the impaled zombie, suddenly wishing that she had a boar spear with a crossguard for such occasions.

ooc: If successful, she will take a move action to return 50 feet toward the companions.

Strength check 22

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+1=13 ; d20+1=10 ; d8+2=6 ; d8+2=5 ; d8+7=15 ;
Wednesday December 21st, 2011 11:32:36 PM

Devlin turns and fires into the oncoming horde. Not wanting to get separated from the main group he allows them to catch up before continuing to scout further.

Actions:
First shot = 13 dam = 6
Second shot = 10 Dam = 5

Perception = 15

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+2=11 ;
Thursday December 22nd, 2011 4:52:49 AM

Delrid has no desire to get bogged down, especially if there is a days ride ahead. Part of his plan to fight locally was driven by his lack of riding experience. Hopefully Seer can keep ahead of the horde until the lava fields. Otherwise, Delrid is afraid he will be overrun...

Ride Check = 11

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday December 22nd, 2011 7:26:55 AM

Tahni looks back amongst the hoard of undead and can see the Siv has taken a hit. She stays with the main group for the time being; recent experience shows she is not as competant "up close" in battle.

"So now that we have them where we want them, what are we going to do to them?" Tahni says with a broad grin to Sam.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday December 22nd, 2011 7:40:34 PM

When he gets a chance, Bruagh calls out to Sam, "Might want to save your voice until we get to the lava fields, may be we run into another ooze or two. Might need your inspiration more then."

OOC: Just don't want Sam to use up all of his inspire's on the little fellows because knowing Addison, there will be a couple big fellows waiting down at the Lava Fields and those +1's will be the difference in life and death yet again.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday December 22nd, 2011 9:40:50 PM

ooc-I do agree, but I am not really sure how many more rounds until zombies start burning. It takes me an action to start it up again after stopping it. I have 10 rounds left after this one ends. I guess I'll stop it if there is no new threat next round.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=8 ;
Friday December 23rd, 2011 12:55:00 AM

Jarga rides, keeping an eye on the approaching terrain.

-----

Perception : 8


Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41 
Friday December 23rd, 2011 9:29:01 AM

ooc - Checking in

DM Addison  d6=4 ; d20=18 ; d20=17 ;
Friday December 23rd, 2011 1:37:15 PM

Braugh slices a zed in twain as he guides Sir Thunderbolt north to the rest of the heroes.

He is being chased by two zeds just as Devlin's bolts plug them both in the head.

Jarga's flames engulf six zeds and they crumble to the ground.

Siv grabs the zed on her lance by the head and rips the entire body from her weapon, tossing it to the ground for Blue to stomp on.
Two more charge you and attempt to grapple!
One grabs ahold of you (hit CMD 18) and begins tearing at Blue's barding.

Sam plugs a zed in the head, making it evaporate into holy lights.

As the group rides, Delrid sees a craggy maze of lava and rocksto the northeast.

Dare you venture within?

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+11=23 ; d10+4=13 ; 2d6=5 ; d20+6=12 ; d20+5=16 ;
Friday December 23rd, 2011 2:07:20 PM

Bruagh charges in and slashes the zombie grappling with Siv and Blue. Let's catch back up with the group." he says to Siv nonchalantly.

Attack: 23
Damage: 13 Slashing, 5 Holy
Handle Sir Thunderbolt: 12
Ride Sir Thunderbolt: 16

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+10=23 ;
Friday December 23rd, 2011 11:53:46 PM

At the last moment, Siv wheels Blue around in a circle to thwart the reaching hands of the undead. (Mounted Combat, ride check 23 beats 18) She moves her axebeak at full speed back toward the companions.

ooc:*puts thumb on nose and wiggles fingers*

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday December 24th, 2011 2:13:21 AM

Tahni puts her wand of protection away, and exchanges it for her wand of bless. Should a full scale battle ensue, she needs to consider the needs of the many.

She stays close to Sam, ready to follow Devlin's lead.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday December 24th, 2011 8:23:39 AM

OOC: I'm not seeing a "craggy maze of lava and rocks" in the link. Is it a picture or something? It just took me to the google docs home.

Delrid looks for a channel of open ground which would have only one primary approach path and an escape route, while shielded by hazards and lava on both sides. Delrid envisions a row of warriors supported by casters. Perhaps a 20-40 foot wide channel would be optimal...

"Quick, to the lava fields, follow me!"



DM Addison 
Saturday December 24th, 2011 4:28:49 PM

OOC: Yeah, I linked the combat map there. DOes it not work???

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday December 24th, 2011 6:43:09 PM

OOC: Map works ok to me. Once I got to the google page, I then clicked "download" and it worked fine

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=11 ;
Saturday December 24th, 2011 7:27:23 PM

"If we can't lead them into the fiery pits then I'll bring the fire to them! "

Jarga rides after Delrid, keeping an eye out for other enemies hidden in the rocks.

----

ooc : Can I please have some advice on Burning Hands in conjunction with Enlarge Spell

Would I then get a 30' cone of distilled awesome?



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Saturday December 24th, 2011 8:08:48 PM

ooc : And btw Merry Giftmas all!

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Saturday December 24th, 2011 9:48:56 PM

OOC: It worked for me, had to download it as was said earlier. Doesn't work right on my phone though.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=13 ; d20+4=7 ;
Sunday December 25th, 2011 8:23:24 AM

Sam continues riding behind Devlin and fires another bolt at the zombies. The bolt hits the ground. (ride=13, to hit=7)

Seeing no immediate threat, he stops his inspiring speech and saves his voice for the next conflict.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday December 25th, 2011 8:31:33 AM

Ooc- Merry Christmas and happy holidays!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday December 25th, 2011 4:35:52 PM

OOC: I generally access from my phone as well. At the very bottom of the Google docs inventory you can switch from "mobile" to "desktop" version. The desktop version let me access the map.

Delrid positions Seer to centralize the fight 5 squares East and 16 squares North of his current position. This should allow the fighters to seal off both the East and West sides of the lava pool due North. Also, the center channel of floes could provide an escape route. Delrid will move there, and cast Enlarge person on any of the warriors that want it. Once buffed, he'll cast an extended Rope trick in the center floe channel.

"Let's draw our foes to the North side of this lake of fire. Let them choose the cold steel of Dwarven blades or the flaming death of lava. One way or the other, we need to destroy them all!"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+5=23 ;
Monday December 26th, 2011 12:45:38 AM

I am going to move around the lava flow to our east. Once on the other side I will try to attract some of them my way get them to walk into the lava if possible. Sam you want to come with me and use that voice amplifier you have? Devlin pats shade on her neck and nudges her into a run. The dwarf and horse work flawlessly together and easily make it to the far side of the slow moving lava flow. Once in position on the opposite side of it Devlin hops off the mare and readies his crossbows to fire.

Actions:
Urge Shade into a run (run move = 200' with a medium load) to move about 135ft east and 20' south of current position
Ride check = 23

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=7 ;
Monday December 26th, 2011 4:53:32 AM

Sam nods to Devlin and follows him to the best of his riding ability...which isn't good. (ride=7). His jeweled scepter is in hand.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+6=22 ; d20+5=15 ;
Monday December 26th, 2011 1:20:46 PM

Bruagh hands back wanting he and Blackaxe to be the last ones to get in position. "Everyone get in position!" He tries to keep his self in position to keep the Zombies off of his companions and be bait at the same time.

Handle Animal: 22
Ride: 15

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday December 26th, 2011 5:53:13 PM

OOC: Jarga - nice try with the burning hands + enlarge combo, but the spell you want to enlarge needs to have the words "close", "medium" or "long" in the range description. Magic Missile, for example, specifies "medium (100 ft. + 10 ft./level)". Burning hands doesn't have one of those ranges unfortunately. Good thought though.

DM Addison 
Monday December 26th, 2011 8:07:58 PM

Jarga be looking for the Widen Spell feat

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 41/41  d20+13=22 ; d8=2 ; d8=7 ; d8=8 ;
Monday December 26th, 2011 11:31:24 PM

Siv raises the shining tip of her lance and spurs Blue forward, breaking into a run with her lance pointed at the nearest zombie.

ooc: In my previous post I evaded the grapple and moved back toward the group. I'm assuming I have enough room to charge.

Target Z15
Attack 22
Damage 32

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=12 ;
Tuesday December 27th, 2011 5:48:28 PM

Jarga follows Tahni and calls out to Sam.

" I'm going to dismount... can you ask my four-footed friend to move away from us? I don't want him in the combat. He could get hurt, or hurt us in the confusion. Tell her that if she stays somewhere over there ... " Jarga says, pointing a few hundred feet East, " ... then I can come to her if there is any danger, quicker than she could run. "

----

Perception : 12

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday December 27th, 2011 7:06:32 PM

Ooc-1/day spell jarga. Sorry.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday December 27th, 2011 10:43:04 PM

Czeching in.

DM Addison  d20+10=23 ; d20+10=11 ; d10+5=9 ; d20=20 ; d20=14 ; d6=6 ;
Wednesday December 28th, 2011 2:17:24 AM

Braugh slices the Zed attacking Siv into dust and the cavalier just as quickly charges, her lance exploding the zombie's head on impact.

Devlin and Sam fire more bolts, skidding zombies' knees, knocking them down, becoming crawlers.

Jarga choses to dismount, askingSam to kindly ask LeFleur to trot to the east, to which she huffs and backs away from the zeds at a quick pace.
But then the sorcerer notices four Zombies sprinting towards him and the back of the group! (Z 22, 2, 14, and 18)

Tahni and the casters move back as Delrid comes up with a plan to channel the zeds into and around the bend.

Note that as the zombies press on you, the map continues east

BlackAxe runs with the heroes, but stays closer to the horde, allowing one to get close so he can hack it to pieces. (Hit AC 23 9 dmg)

You trot backwards, but the trot quickly becomes a brisk pace, which is slowly turning into a run.
RedForge says it first, "Are they getting faster as we lead them on?"

Maybe the Undead Hunger just needed a juicy steak waved at it for inspiration.

Two sprinting zombies run to intercept the charging Siv and they leap at her!
They land on you and claw at your face (Hit AC 20 Nat 20! No confirm crit. 6 damage!)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=3 ; d4+1=4 ;
Wednesday December 28th, 2011 3:36:56 AM

Jarga has no time to ponder his predicament. The air ignites around his hands and twin fireballs are soon sizzling towards the sprinting zombies.

The twin missiles hit the lead two sprinters and Jarga backs away from the horde, heading further East.

-----

Magic missile 1 : 3 Damage to Z 22
Magic missile 2 : 4 Damage to Zombie 2

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 4 / 6
Elemental Ray 6 / 6




Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+8=22 ; d8+1=3 ;
Wednesday December 28th, 2011 3:27:23 PM

Fall back, get some lava between you and them. Devlin shouts. He moves south a bit to get more of the molten rock between him and the horde. The heat is intense and sweat breaks out on his brow. He fires at one of the oncoming zeds and reloads his weapons.

Actions:
Move action move south 20'
Fire at zombie = 22 Dam = 3

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday December 28th, 2011 3:40:02 PM

Bruagh holds back, waiting to see what Siv does before deciding whether to go back and help or continue towards the lava.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+9=22 ; d8=2 ;
Wednesday December 28th, 2011 11:20:57 PM

Siv reaches up and touches her face, seeing blood on her gauntleted fingers. Dark rage crosses her face and she roars at the zombie. "Nobody makes me bleed my own blood - nobody!" She lashes out with her lance, then rides back for room.

Target Z8
Attack 22
Damage 7
Move 50 feet NE

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday December 29th, 2011 4:27:49 PM

Seeing Siv break free and make her way towards the lava, Bruagh does the same keep his mount near hers.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday December 29th, 2011 8:18:50 PM

Delrid encourages Bruagh, Siv, and BlackAxe to join him for Enlarge Person spells. Delrid seeks to both improve the combat abilities of the warriors while increasing the defensive posture for the casters.

"Get behind the lake!"

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday December 30th, 2011 12:40:17 AM

Tahni keeps her pace by Sam's side, and follows Delrid and Devlin away from the zombie masses. The undead seem to fall easily enough, but there are so many of them - can the party really slay them all?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday December 30th, 2011 6:57:19 PM

ooc: check

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=18 ; d20+3=23 ; d20+3=9 ; d6+1=3 ; 2d6=3 ;
Friday December 30th, 2011 10:26:07 PM

Sam follows the group around the lava flow (ride=18).

He then fires a bolt at zombie 2 (hit=23 nat 20, 9 to confirm)

The bolt strikes the zombie in the head (damage=3 [6 if crit] and 3 holy damage.)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Sunday January 1st, 2012 12:25:06 AM

OOC: Happy New Year to my Dwarven compatriots.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday January 1st, 2012 2:12:59 AM

Ooc- <clears throat> "Happy new year to all of my DWARVEN compatriots". :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday January 1st, 2012 8:23:01 AM

ooc : Happy New Year comrades! May our next twelve months be a prosperous and productive one in accordance with state policy. Or else. All deserters will be shot etc

DM Addison  d20=7 ; d20=5 ; d20=9 ; d20=5 ;
Monday January 2nd, 2012 12:30:23 AM

The Forged shall thunder in 2012 with hammer and shield!

Jarga sends two fiery points of heat, searing the skulls of two Zeds as Devlin's and Sam's] bolts smashes into two more, sending them all to the ground, the rogue calls for everyone to run behind the lava. (I redirected Sam and Devlin's bolts to account for multiple people targeting same Zeds). Devlin also sees Z12 stumble into the lava pit, arms outstretched hungrily at him as it slowly dissolves.

Siv shanks a zed through the spinal chord, and then runs back, Braugh following close behind as Delrid wonders if the melee guys would like to double their reach and size.

BlackAxe sees the advancing horde and shouts, "Aye, back into the ravine!" as he trots on his mount backwards towards the casters.

You are reducing their numbers, but the Zombies press on, chasing Braugh, Siv, BlackAxe, and RedForge.

They stumble and skip over their fallen companions... and pick up speed.

Two crash into BlackAxe's Bear (miss AC 7 and 5), then the Dwarf smacks them away with his shield, cleaving one in twain, then he notices that one zombie steps unknowingly into a pool of lava above him (Red Circle) and begins to sink into it without noticing.

RedForge pulls yet another vial from his pack and tosses it behind him.
A green goo spreads over the ground, and four zombies' feet stick to the mess, a few detaching from the bodies, making them fall face-first, like a roach in a hotel (Blue circles)

Z10 charges Siv and scratches at Blue (miss AC 9) and Z 19 claws at Braugh (miss AC 5).
Judging by their speed, if you hold your ground, there will be half a dozen Zeds on each person in front. (Z13 is charging Jarga)

Zombie Horde 3


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday January 2nd, 2012 5:20:33 PM

Bruagh moves to 88,CC.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=4 ; d4+1=3 ;
Monday January 2nd, 2012 9:21:36 PM

" Looks like they're not that observant after all!" Jarga proclaims, whisking another couple of fireballs towards the charging dead whilst continuing his backward movement towards Devlin.

-----

Jarga fires Magic Missiles and then moves directly South East 20' , which I think places him at (-84, -CE)

Magic missile 1 : 4 Damage to Z 13
Magic missile 2 : 3 Damage to Z 10

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 3 / 6
Elemental Ray 6 / 6



Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 3rd, 2012 6:31:40 AM

ooc : A tubleweed rolls mournfully across the desserted plain. On realising there are desserts everywhere it stops, cheers up a little and starts hooking into a crème brûlée.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=16 ; d20+4=10 ; d8+1=3 ;
Tuesday January 3rd, 2012 8:17:32 AM

Devlin fires into the push of zombies his bolt nothing more than a nuisance. Hey creepers over here. He shouts hoping they are attracted by noise.

Actions:
Fire twice
First shot = 16 Dam = 3
Second Shot = 10

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday January 3rd, 2012 8:41:43 AM

Tahni stays defensive. The last time she was in such terrain, the ground opened up beneath her and she barely escaped with her life.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+9=19 ; d8=6 ;
Tuesday January 3rd, 2012 11:34:31 PM

Siv waves her lance in the air to attract the companions' attention. "Move behind the lava flow! It will force them to go around or burn alive! Err... burn undead!" With a kick, she spurs Blue forward and takes a stab at a zombie as she passes.

Target Z13 (use reach to avoid entering threatened space)
Attack 19
Damage 11
End movement at -CE-88

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday January 4th, 2012 3:10:47 AM

ooc: -.-. .... . -.-. -.-

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday January 4th, 2012 4:17:30 AM

Delrid maneuvers to a spot directly behind Bruagh and casts Enlarge Person. Hopefully another warrior or two will join him to create a barrier, and Delrid will use another Enlarge Person to form a wall to protect the rest of the party.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 5th, 2012 12:07:37 AM

OOC:

@Jarga: --. --- - .. -



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday January 5th, 2012 3:08:36 PM

Checking...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday January 5th, 2012 4:07:17 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday January 5th, 2012 4:54:07 PM

ooc : Check

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday January 5th, 2012 8:05:56 PM

Sam waits near Tahni with crossbow at the ready. He hopes that the mindless zombies will finish themselves off in the lava, so he can save bolts.

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Thursday January 5th, 2012 8:47:04 PM

ooc: Doot dooooo du doo dut... Doot doo dut doooo... Doot dooooo du doot dut, du doo dut, du doo dut....

Mana mana.


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 5th, 2012 11:36:28 PM

OOC:

Just received an email from Addison. He has been called away to a conference and doesn't have access to his usual computer and mapping programs, but promises to post on Sunday.

Also, he said everyone had to give Tahni 10gp....



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday January 6th, 2012 8:15:31 AM

Ooc-What do we get for the 10 gp?

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday January 6th, 2012 6:03:13 PM

OOC: Rob is the Pole Dancing Champion of 2011. **Shudders**

DM Addison 
Friday January 6th, 2012 10:51:33 PM

My apologies Forged players. I have been at the Beltwide Cotton Conference in Orlando, Florida for the past week and thus have been away from my desktop, which has the mapmaking program. I thought it would be lame to continue the encounter without a map, considering that your tactics seem to be aided greatly by the use of a map.

You will see a post the second I get back home on Sunday.

Pleas stay tuned...

DM Addison  d20=19 ; d20=13 ; d20=5 ; d20=7 ; d20=3 ; d20=10 ; d20=3 ; d20=18 ; d20+10=24 ; d10+5=12 ; d20+8=10 ;
Sunday January 8th, 2012 10:47:56 PM



Braugh moves infront of the small pond of lava as Jarga and Devlin continue their assault from behind it.
The sorcerer sends two fiery pinpoints to scorch the inner skull of two charging Zeds as the rogue's bolt lands in the chest of another, making a sickening thud as it continues to march.

Sam and Tahni stay back and conserve, waiting to see what will happen as Delrid, previously dismounted, enlarges himself to twice his normal dwarven size.

BlackAxe and RedForge also run back to join the group...

The Horde advances Much quicker than before, they charge.

Three slam into Sir Thunderbolt with such force, that it nearly knocks Braugh into the lava behind him.
They jump and attempt to grapple at him (incurring an AOO, HIT CMD 19, miss 13, and 5)
Their claws scrape and they climb up your warhorse, making Sir Thunderbolt rear in protest (Please succeed on a DC 15 ride or handle animal check or fall off as he bucks wildly)
You are now grappling with one, please break it to run away or otherwise act.

Three more charge the now enlarged Delrid and attempt to tackle him as well (Miss CMD 7, 3, and 10), but the wizard evades their grasps.

One reaches Jarga and places its jaws on his boot (miss AC 3)

Several do hear Devlin's taunts and charge him. An dwarven undead foot sinks knee-deep into the lava and trips face-first. The second zombie steps on the firsts' back and makes it a few feet further. A third stumbles across the first two and plops right in front of Devlin, sending drops of lava splashing towards him.
But a forth trounces across all three corpses as they slowly disintegrate into the pooled inferno... and reaches the tainted-blooded rogue, spearing him Goldberg-style right in his chest, possibly knocking him from his horse (Hit CMD 18, please succeed on DC 15 ride or handle animal check or be taken from your seat), you are now grappled too.

BlackAxe shouts, Aye, lets make a stand! and he dismounts Ursie with a jump and downward slash cutting a Zed in twain as it charges Sam (hit AC 24 for 12 damage), "Hey Crafter, can you make me twice as big as well?"

RedForge arrives next to Jarga and attempts to decapitate the zombie attacking him, but to no avail (Miss AC 10)

Tally sees the horde relentless assault of the horde and looks back into the canyon nervously.

Zombie Horde

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Sunday January 8th, 2012 11:06:57 PM

"NOW it is time to act" Tahni determines. She navigates Starbright to a more central position, holding her wand straight above her head and activating it causing a small burst of white light. (Move to -CI,-81 and Use Wand of Bless. All Allies within 50ft get +1 Morale bonus to attack rolls. Should affect everyone for the next 10rnds.). She keeps an eye on Tally, curious as to what tricks the cleric may pull out against this undead horde. "Someone aid Bruagh!"

---------------------
Spells in effect: Bless - Rnd 1/10

Spells available to cast:
Lvl 1 = 6

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=26 ; d20+5=14 ; d20+6=24 ;
Sunday January 8th, 2012 11:15:09 PM

"Bah, I'm fine Tahni. It'll take more n'a few zombies to keep me down." Bruagh breaks the grip of the zombie while somehow keeping from falling off Sir Thunderbolt. When he gets a chance, he dismounts and slaps his mount on the rear, urging him out of combat.

Handle Animal: 27 (Natural 20)
Ride: 15 (Success)
CMB to Break Grapple: 25
Dismount Sir Thunderbolt and urge him away from combat.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+1=13 ; d6+1=3 ;
Monday January 9th, 2012 12:47:22 AM

The zombie latched onto his trusty boot staggers Jarga slightly, causing RedForge to miss a sweeping cut aimed at its head.

Grunting he raises his palms towards its scalp and spits out a phrase that coalesces into heat between them. A fiery ray sizzles forth raking its skull and there is a crackling and sizzling of steam from its ears.

If it dies:

Shaking the blacken corpse off his boot, Jarga quickly backs away.

if it doesn't :

Cursing Jarga strengthens his stance and gives RedForge a nod.

-----

Jarga casts Elemental Ray.

Attack : 13
Damage : 3

He moves to -CB, -82 if able.

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 3 / 6
Elemental Ray 5 / 6


Delrid - 12/12/10 - CMD13 - HP 29/29  d20+2=4 ; d20+9=25 ;
Monday January 9th, 2012 1:25:43 PM

Delrid had cast Enlarge Person on Bruagh , not hImself.

Delrid will attempt to withdraw from his current predicament to move toward BlackAxe. Acrobatics Check = 4 Finally Delrid gets to display true Dwarven agility.

Delrid will also try to enlarge BlackAxe in hopes he collocates his stand with Bruagh.Concentration Check = 25.

"General, thanks for calling me crafter. My Dwarven pride shines in the forge. However, my Dwarven pride shines not in melee. I think of myself as 'above' hand-to-hand combat." Delrid says with a wink.

Next round he will cast Levitate and start utilizing web spells to manipulate the battle space.



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday January 9th, 2012 10:07:59 PM

Sam rides to safety behind the warriors (CF83) and sees Delrid mobbed by zombies. He quickly gestures and casts grease. The spell contacts Delrid and his garb becomes coated in a slick film.

Try breaking free now Delrid!

ooc-I'm hoping the +10 will be added to his horrible escape check.





Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday January 9th, 2012 10:09:14 PM

OOC: Enlarging Bruagh while he was still on the horse has me picturing something like this :)



Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+13=18 ; d8=3 ; d8=1 ; d8=1 ;
Monday January 9th, 2012 11:43:24 PM

Keep wheeling behind the lava! Make them burn themselves to get their meal!" Siv wheels Blue around and brings the bird to bear against the zombie threatening Devlin. She charges with her lance again, the thrill of combat evident on her face.

Target Z2
Attack 18
Damage 20
End at -CB-83, 10 feet north of Devlin.

ooc: Grrr, always out of range of the bless.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday January 10th, 2012 1:39:35 AM

OOC: Actually, I think you were in range when Tahni cast. She moved first to ensure everyone would be within range :) BUT ... this could get tricky, Siv has SR8

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=10 ;
Tuesday January 10th, 2012 10:42:13 AM

Get offa me ye durned Zed! Devlin shouts in surprise. He attempts to break free of the creature's grasp but finds it hard to have any purchase on the slimy skin.

Actions:
Break grapple (using escape artist) = 10 (stupid 1s)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 10th, 2012 5:38:22 PM

ooc: check

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Tuesday January 10th, 2012 6:04:51 PM

Czech:

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Tuesday January 10th, 2012 8:58:31 PM

Check?

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday January 10th, 2012 9:17:41 PM

cheque?

DM Addison  d20=1 ; d20+12=19 ; d20+12=30 ; d10+8=15 ; d10+8=13 ; d20+8=21 ; d12+8=10 ; d20=5 ; d20=3 ; d20=12 ; d20=10 ; d20=8 ; d20=12 ; d20=17 ; d4=4 ; d4=3 ; d4=2 ; d20=5 ; d20=5 ; d20=20 ; d20=10 ; d20=15 ; d20=11 ; d20=20 ; d20=13 ; d20=18 ; d20=1 ; d20=18 ; d20=4 ; d20=15 ; d20=8 ;
Tuesday January 10th, 2012 9:18:36 PM

Tahni uses her wand of bless (which must succeed on a caster level check to overcome Siv's SR), dousing the heroes with white light.

Braugh slaps the zombies aside with his shieldarm as he tells Sir Thunderbolt to make for the hills and grows double in size

Jarga places his hands over the head of the zombie and begins to cast his spell (please succeed a Concentration check to cast on the defensive, otherwise you... oh wait it rolled a 1 for its AOO). The brain slowly sizzles and pops in the beasts' skull, making it go limp at his feet as he runs away.

Delrid concentrates on avoiding the swipes of the zombies as he enlarges BlackAxe and Sam's grease spell coats the crafter's clothing.

As Devlin struggles to free himself of the undead grasps, Siv charges and skewers the attacking zombie in the back, lifting it from her Roguish friend. It claws at the air as she tosses it into the lava pit.

BlackAxe grows doubly and swipes the head from one zed before taking a 5-foot hop and chopping another to pieces (Hit AC 19 and 30 for 15 and 13). "I can get used to this."

RedForge then chops the one closest to him (hit AC 13 for 10 dmg)

But they advance, charging together.

Delrid is surrounded by biting and chomping as four more zombies join the three attacking previously. (Miss AC 5, 3, 10, 8. HIT AC 12, 12, and 17 for 4+3+2 = 9 damage!)
The teeth on your skin tear at flesh, making you feel quite woooozy.

Five zeds are now piled on Braugh (Grapple Miss CMD 5 5, 15 HIT CMD 20. You are now GRAPPLED)

BlackAxe is assaulted by five as well as they reach him (One hits CMD 20 and he is now grappled!)
BlackAxe curses, "Bloody hell! Get off me you mongrel!"

15 or so Zombies charge in Devlin and Siv's direction, some making it across the bridge of bodies slowly sinking into the lava. Others falling face-first, making a path across the moat.

Three reach Devlin (Miss CMD 4, 15, hit CMD 18, you are now grappled)
But only one reaches Siv (Miss CMD 8)

Tally shakes his head in disbelief, "We cannot hold here for long."
Then he runs to the center of the battle and holds up a jeweled emblem of Flower.
A ruby red light begins to emit from it...

Zombie Horde

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+3=7 ;
Tuesday January 10th, 2012 11:47:58 PM

Caster Level check to beat Siv's SR of 8: 7 = Fail. Sorry Siv, you're not blessed this time

Tahni puts her Wand of Bless away, and struggles to find her Wand of Protection from Evil. The battle does not look to be going well at all. Bruagh, Blackaxe and Devlin are all grappled. "What is Tally up to?"

Oracles Curse: Retrieving any item is a standard action, so nothing more Tahni can do this round
---------------------
Spells in effect: Bless - Rnd 2/10 (All except Siv)

Spells available to cast:
Lvl 1 = 6

DM Addison 
Wednesday January 11th, 2012 12:01:45 AM

(OOC: Isn't retrieving an item from a Handy Haversack a move action?)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday January 11th, 2012 1:55:10 AM

OOC: True, but the oracle curse states "Retrieving any stored item from your gear requires a standard action, unless it would normally take longer." Is a move action longer than a standard action? Hmm..

Good question though. I'm off to the rules board! :)


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d6=1 ;
Wednesday January 11th, 2012 5:55:32 AM

A knot of cold, sickening ball of ice forms in Jarga's stomach. With both dread and exasperation he looks at the horde beginning to roil over the lava and surround his friends.

" We need to fall back! " he shouts.

It is chilling to have to decide who to help but Jarga grits his teeth and digs deep.

Two fireballs form and flare, shooting towards the zombies attacking Delrid. They sail over the searing wound in the earth and sizzle into zombie flesh.

But it just isn't enough; breathing heavily, Jarga see's Devlin surrounded by the moaning, hungering dead. He sees their claws grasping and rending and fears for his friend. Within moments Devlin might be buried beneath the dark tide of slavering, gnashing zombies and this Jarga will not abide.

He reaches inside himself, digging deeper and funnels his frustration up through his core, through his arms and reworks it into twin balls of burning, radiant hope. Roaring, he sends them hurtling into two Devlin's foes.

Having given his friends a better chance he smiles and quivering with adrenalin he backs slowly away from the horde.

-----

Jarga fires Magic Missiles, uses a Hero Point to perform an extra action and fires Magic Missiles again.

He moves to -78,-CD

Magic missile 1 : 2 Damage to Z 49
Magic missile 2 : 3 Damage to Z 72
Magic missile 3 : 3 Damage to Z 59
Magic missile 4 : 3 Damage to Z 5-whatever-is-immediately-left-of-59

Heroic Trait : 1 restoring the Hero Point

------------------------

Spells remaining:

Level 0 Unlimited
Level 1 1 / 6
Elemental Ray 5 / 6


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=25 ;
Wednesday January 11th, 2012 9:01:04 AM

Devlin nods to Siv as she clears off his assailant. He takes a quick breath and surveys the area. Looks bad, but than again when does it ever look good. His thoughts are quickly lost as the second wave of zombies rush him. He uses the press of undead to allow himself to be pushed back before slipping free of the grasping arms. He backs away from the creatures as far as he can

Actions:
Escape Artist to slip the grapple: 25
Move 30' to the north/east away from the zombies. Toward Tally

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+11=30 ;
Wednesday January 11th, 2012 10:54:02 AM

OOC: Adding in an acrobatics check to move through occupied spaces at speed. Accrobatics = 30

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+7=26 ;
Wednesday January 11th, 2012 6:29:21 PM

Bruagh uses his shield to break the grip of the zombie grappling him. He then attempTs to fall back to 85/84,CD/CE

Break Grapple: 26

Delrid - 12/12/10 - CMD13 - HP 20/29  d20+9=21 ;
Wednesday January 11th, 2012 9:16:26 PM

Delrid realizes he can't survive this fracas any linger and takes to the sky.

Cast Levitate defensively, concentration check = 21

Next round he will start tossing Web around to clump and delay foes.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=7 ; d20+3=6 ;
Wednesday January 11th, 2012 10:47:19 PM

Sam rides away from the hoard (ride check=5). (CF83)

We need to draw them over the lava! The support group needs to fall back!

Sam aims his golden crossbow at a zombie (Z38) and fires. The bolt hits the ground. (6 to hit)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+13=16 ; d8=1 ; d8=6 ; d8=5 ;
Thursday January 12th, 2012 12:08:27 AM

"That's what I've been gorram saying! Pull back behind the lava!" Siv wheels again, heading toward the rear of their formation and attempting to skewer another zombie along the way.

Move to -BZ-75
Attack using Ride-by Attack
Target Z38
Attack 16
Damage 27

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 12th, 2012 1:38:44 AM

OOC: *Applauds the Firefly reference*

DM Addison  4d6=12 ;
Thursday January 12th, 2012 3:16:14 AM

Here is a map of Horde 5 without the names

Jarga steps back. Summoning balls of energy to start spinning about him, he hurls each into the skull of a zombie surrounding Devlin and Delrid, the rogue using the opportunity to roll to safety as the wizard levitates above the rotting grasps (I see the maximum distance is 20feet up, but can you move horizontally?)

Sam calls to pull back as [/b]Siv[/b] shatters another corpse to pieces and rides away.

BlackAxe shouts as he gets overrun by the horde, "Aye, pull back!"
His shield bats two zombies and they go flying, but three more latch onto his massive dwarven boots.
He kicks in frustration, sending two flying and a dangler.

Then Tally rides next to Sam, the gnome can smell... roses?
The ruby red rose he has been channeling emits a wave of Rosy energy

The zombies, moving or otherwise in a 20-foot radius begin to evaporate into dust... until there is nothing but red sparkles in the sky.. "Like springtime" and he smiles.

RedForge is in awe, but grateful, he looks West, "And lets MOVE!" and begins running full-speed on his mount West. BlackAxe likely withdraws, mumbling something about Damn shallow lava pits...

Several hundred Zombies chase you into the ravine.

Zombie Horde 6



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+4=15 ; d20+3=7 ;
Thursday January 12th, 2012 12:50:37 PM

Sam rides to CA 75 and fires another bolt at Z35. This bolt hits the ground again like the prior bolt...

Delrid, land and run! You're covered in grease! They'll have trouble grabbing you! Everybody head in this direction!

ride check=15
to hit=7

ooc-What is the move allowance for a mule? Can't seem to find the number.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=16 ;
Thursday January 12th, 2012 7:45:44 PM

Bruagh sets off in a full out run, whistling for Sir Thunderbolt as he goes. He knows he can't mount in his enlarged state, but when he finally can it will be good to have his mount close.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+1=21 ;
Thursday January 12th, 2012 7:55:07 PM

"He's not going to make it" Tahni says quietly to herself. The others seem to have already moved away, and Delrid requires aid.

Tahni spurs Starbright forwards, towards Delrid and towards the zombies. Zombies. In recent times they have almost killed her several times, and here she is riding towards more of them.

"Yah" she calls to Starbright and she digs her heels in. (Spur Horse to move an extra 10ft this round. Ride check vs DC15: 21 = Pass (Nat 20 too). Tahni makes it to Delrid in 1 move action. DM: Starbright will also take 1D3 dmg)

"Drop down Delrid and come this way!" she calls out "We're getting out of here!"

"Get on!"

Once Delrid has mounted, Tahni will then turn Starbright away from the zombies and flee with the rest of the party.

OOC:
Here's my plan
Assuming Delrid descends and then mounts the pony next to him (2 move actions - and he'd be seated behind Tahni), Tahni can get to Delrid with 1 move action, then ride away with her second move action. Though I would expect the pony may be carrying a heavy load on the return trip. Fortunately Starbright looks to have the 'run' feat


---------------------
Spells in effect:
Bless - Rnd 3/10 (All except Siv)

Spells available to cast:
Lvl 1 = 6

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=21 ; d20+4=7 ; d8+2=5 ;
Thursday January 12th, 2012 9:14:39 PM

Devlin sees Tahni rush off to get Delrid and tries to help. He lines up on the Zombies under the mage and fires the bolts sinking into undead flesh.

Actions:
First shot = 21 Dam = 5
Second shot = 7

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Thursday January 12th, 2012 9:15:06 PM

OOC: OOps, I just realized Delrid was still floating up in the air.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 12th, 2012 9:42:13 PM

OOC: Insert JourneyQuest quote here: "C'mon. Let's go save our wizard" :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=10 ;
Thursday January 12th, 2012 10:19:54 PM

Jarga sprints away to the West, looking over his shoulder towards Delrid and spies Tahni galloping to the rescue.

"ROPE!" he yells, puffing, " Throw him... *puff* rope! Drag him like a kite! "

He turns around, continues running and keeps an eye out for his horse.

---



Perception : 10

Jarga runs to -68,-CH



Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+13=28 ; d8=2 ; d8=1 ; d8=4 ;
Thursday January 12th, 2012 11:44:18 PM

"Yoinks, and away!" Siv charges again.

Move to -BX-79
Target Z35
Attack 28
Damage 22

DM Addison  d20=11 ; d20=15 ; d20=1 ; d20=2 ; d20=16 ; d3=1 ; d4=1 ; d4=3 ;
Friday January 13th, 2012 12:52:46 AM

(OOC: Posting early. internet connection may not work tomorrow)

The brave Tahni spurs Starbright, making the mare snort in frustration, but she puts her head down and charges.
gallop gallop gallop

Bolts fly over her head, smacking a Zombie in the face and dropping it to the ground, gifts from mountedDevlin and Sam's crossbows.

The Zombies smash into StarBright and Tahni and the Oracless rears the mare up, Claws scrape against her and two Zombies grab her hair, causing her to emit a terrified, bloodcurdling whinny. (Hit AC 15 and 16 for 4 1 and 3 +1 from spurring damage)
Tahni whips the horse around and reaches up for Delrid hangs in the balance... and must lower himself to be latched upon or otherwise lassoed (LOL)

Jarga sees that to the east is a large Wall of Fire LeFleur is running around it to the SouthEast, as Braugh's Sir Thunderbolt and Seer run the NorthEast

You hear BlackAxe huff, "Ursie, you ungrateful bear! You know you run faster than I!

A popping sound is heard and zombie head flies through the land.... Siv hits another home run.

The Horde chases you

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday January 13th, 2012 4:20:00 AM

ooc: Hahaha image link fail made hilarious by fuzzy wikkle maminal!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday January 13th, 2012 9:09:01 AM

Let's get moving! Drag them across the fire!

Sam rides NE towards the opening in the fire just beyond the rock. (Still not sure what my mule's move is, so double move whatever distance that is.)

Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday January 13th, 2012 11:16:53 AM

Delrid snares the rope, ties it to his waist (move action?) and casts Invisibility.

That's right, the CASTER KITE has been invented.

DM Addison 
Friday January 13th, 2012 1:01:59 PM

Tahni must succeed on a Use Rope DC 14 check or hit AC 12 to be able to throw it 20feet up for Delrid to catch

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday January 13th, 2012 6:06:16 PM

Jarga calls out to Le Fleur to catch her attention and then sprints towards her.

----


Jarga runs towards -BZ, -57 hoping Le Fleur will meet him a few feet closer so he can mount next round.


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+4=9 ; d20+4=10 ;
Friday January 13th, 2012 6:13:13 PM

Devlin lets two more shots fly into the zombies around Tahni and the mage kite before turning in his saddle and urging Shade to follow the others. Keep moving hopefully more of the Zeds will fall into the lava.

Actions:
[full round] Fire at zombies around Tahni
Shot 1 = 9
Shot 2 = 10

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+9=25 ; d10+4=13 ; 2d6=6 ;
Friday January 13th, 2012 8:10:15 PM

Realizing he forgot his friend dangling up in the air, Bruagh changes direction and smacks another Zed, doing his best to keep them off of Tahni.

Hit: 25
Damage: 13 piercing 6 holy

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday January 13th, 2012 9:48:06 PM

OOC:
Couple of issues with the roping approach
- Tahni has the Oracle's Haunted Curse, so would have to spend this round retrieving the rope. By that time, the zombies would be ready to grapple both Tahni and Starbright
- Starbright is already injured. If the pony falls then both Tahni and Delrid are stuck
- Tahni has poor ranged and rope skills. Even if she had the rope, chances are she wouldn't be able to rope Delrid anyway. Delrid could lower a rope to Tahni, but again, her rope handling skills are poor and she'd likely miss it.

The only way I can see that Delrid, Tahni and the pony can get out of there this round are for Delrid to 1. descend and 2. mount the pony. Tahni will then use a standard action to heal the pony, and then move it 40ft away from the zombies.

Delrid's call as to what he wants to do, but Tahni and Starbright are moving this round :)


Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday January 13th, 2012 10:41:05 PM

Sure, Delrid can "sink to your level" and ride for a few rounds. Still would like to get invisible...

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday January 13th, 2012 10:51:20 PM

lol :) quit floating about like an elf and get down here this instant young man

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday January 16th, 2012 12:00:52 AM

Check

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday January 16th, 2012 12:32:47 AM

With Delrid now finally aboard (a wizard arrives precisely when he means to?), Tahni directs Starbright easterly and quickly moves away from the approaching undead

Pony has the Run feat, and assuming a heavy load, Starbright can move as far as 160ft. Move to -CJ,-68

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Monday January 16th, 2012 9:58:57 AM

Siv stays with the rest of the party, hanging towards the back to protect their rear.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Monday January 16th, 2012 2:25:57 PM

Bruagh stays to the rear right near Siv.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday January 16th, 2012 8:33:48 PM

check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 17th, 2012 12:11:07 AM

check

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Tuesday January 17th, 2012 12:41:08 AM

Check

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday January 17th, 2012 1:48:32 PM

Ooc: just in case.

Devlin falls back with the rest of the group keeping the heavily armored fighters between him and the hoarse.

DM Addison 
Tuesday January 17th, 2012 11:28:45 PM

Bolts fly from Devlin's crossbows over Tahni and Delrid's heads as the wizards drops onto the horse and blinks into invisibilty.

The Oracle spurs the horse, claws scratching at its hind, and she feels a surge of heroism overwhelm her (Tahni gains a hero point for this selfless act)

Braugh[b] charges and slashes one to tiny sparkles near [b]Sib[b] who stands guard near the rear, but still keeping distance from the amassing horde.

[b]Jarga
runs to LeFleur, and sees that the mare has lost control and began to panick, please someone succeed on a DC 12 Handle Animal to calm her down to be mounted! Jarga can do a RIde of 16 to mount her forcefully.

As you run, you see a huge mass of Onyx stone in front of you, it seems to emanate heat.

The wall of fire beyond erupts.

BlackAxe shouts backwards, "Left or Right?"

You must chose the path. Looking down left seems to have random vents of fire bursting from the ground, as the right path's stone crumbles with tremors....

(OOC: My internet is shut down until Feb 1st. I'm operating on Lab computers and CC's)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=22 ;
Wednesday January 18th, 2012 2:30:06 AM

Bruagh attempts to calm LeFluer so that Jarga can mount up quickly.

"Looks like fire to the left... I vote we got that way, since that's probably what it's going to take to kill these suckers."

Handle Animal: 22 to Help Jarga with Lefluer

Delrid - 12/12/10 - CMD13 - HP 20/29 
Wednesday January 18th, 2012 4:45:03 PM

Left it is. Glad I'm not left, floating, invisible, alone and unafraid!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20=15 ;
Wednesday January 18th, 2012 7:06:30 PM

" Wooooaahhhh there girl " Jarga says soothingly, noting how Bruagh speaks softly with with confidence to his horse. He strokes her neck and promises to take care of her.

Knowing the horde approaches he mounts and rides after the others... to the left.


---------

Handle animal : 15 + Bruagh's assistance


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday January 18th, 2012 9:48:59 PM

Devlin and Sam weave there way through the fire. Avoiding any obvious dangers. Anyone have a way to protect us from the flames? Devlin shouts.

OOC: Dave (aka Sam) is out of town, I will be posting for him for a few days.

DM Addison 
Wednesday January 18th, 2012 9:56:29 PM

As you run into the chasm, the walls get steeper and gain in altitude.
This must be a scar in the side of Forlorn Mountain.

The wind hits you in the back and feels wonderful and cool. This makes you realize the intensity of the heat before you.

Crumble bumble, boil and rumble

THe mountain shakes.



Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Wednesday January 18th, 2012 11:03:26 PM

Siv raises her lance high, pennon flapping in the hot bursts of air that buffet them. "Ride on, brave companions! We must steel ourselves through the fire and flames! If we can but weather the fury of the storm, we will be heroes of our time!" She spurs Blue forward toward the left.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday January 19th, 2012 2:32:02 AM

Tahni takes a more cautious approach - as seems to be her way. She will try and guide Starbright closer to Seer to allow the still invisible Delrid to mount his own pony.

"This had better not be a lava tunnel" she worries, looking behind her.

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday January 19th, 2012 5:33:30 AM

Delrid looks for an optimal passage in which to place a web spell. He wants to place it immediately behind the last member of the party, even if it means one or two zombies are included.

Then, once some separation is gained he wants to create a silent image at an offshoot or fork to emulate the parties trail. Hopefully this will lead the zombies to a fiery death instead of a Dwarven buffet (with horse d'oeuvres).

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20=17 ;
Thursday January 19th, 2012 6:39:21 PM

Bruagh considers riding on, keeping his eyes on the trail.

OOC: Bad pun Ben, bad pun. I like bad puns.

Perception: 17

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=13 ;
Friday January 20th, 2012 9:39:31 AM

Devlin and Sam follow on with the group. Devlin is wary of the surroundings while Sam recites a short tale of a hero that went down, down, down through a ring of fire. Only to come out the other side unscathed.

Perception = 13

DM Addison  2d6=12 ; d20=12 ; d20=13 ; d20=12 ; d20=6 ;
Friday January 20th, 2012 10:41:58 AM

Jarga successfully calms LeFleur down and mounts her, guiding the steed to the left passage with the group.

It appears Devlin and Sam is in front (correct?).

As they step into the ravine
wooooosh
A rush of flame jets from a crag in the side, Devlin and Sam please succeed on DC 14 Reflex save (trap-like) or take 12 fire damage! If you move at half-speed through the chasm, you get +2 to reflex saves as you are taking time to look for patterns.

Delrid is pulled behind Tahni, and he sees that the passages get narrow and a web spell could easily be strung between two stalagmite-like structures, and if you wait a bit, even connected to either side of the chasm. (The web is a 20-foot radius right? So when the chasm gets below 40-feet wide, it can stretch across)

Braugh and Siv remain to the back and as the group moves forward.

Four zombies rush the warriors (miss AC 12, 13, 12, and 6), and more pile behind them.

Woooosh.
A bout of flame erupts beneath one of the zeds as it approaches, incinerating it instantly.

Tally says, "We cant run through this blindly or we will be toast."

How fast do you move down the craggy pathway? Half-speed will make all the DCs to avoid flame go down by 2, but will result in more zeds catching you from behind... and so on in that ratio


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+9=28 ; d20+7=12 ;
Friday January 20th, 2012 11:03:39 AM

Devlin's quick reflexes allow him to easily pull the reigns short and dodge the flames. Sam's careful eye allows the Gnome to sidestep the gout of flame as well. Were going to have to take it slow in here or risk cooking ourselves for the Zeds. Devlin shouts to the group.

Devlin Reflex = 30
Sam Reflex = 14

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+9=13 ; d10+4=13 ; 2d6=11 ;
Friday January 20th, 2012 4:21:33 PM

Bruagh mounted atop Sir Thunderbolt stands by Siv against the horde approaching from the rear. He slashes at the nearest undead creature, hoping to keep them at bay as long as possible.

Hit AC 13
Damage: 13 Slashing, 11 Holy

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d8=4 ;
Sunday January 22nd, 2012 6:02:47 PM

"Agreed!" Tahni calls back to Devlin. She places a hand on Starbright's neck, and channels her healing gift into the injured animal (Cast Cure Light Wounds on Starbright. Healed for 4+3=7pts).

It's the least she can do, given she was the one that caused some of the injuries.

"I hope that starts to make up for it" she comments quietly to the pony

---------------------
Spells available to cast:
Lvl 1 = 6-1=5

Delrid - 12/12/10 - CMD13 - HP 20/29 
Monday January 23rd, 2012 8:07:51 AM

OOC: ROUS? I don't believe they exist. Keep your eyes out for the quicksand, as we enter the fire swamp ...

Yes, Delrid will seal the path behind with a 20-foot radius web. Hopefully some we can catch some "Z"s, avoid hooking up with burners, and come out of this smelling like roses (prestedigitation cantrip).

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41 
Monday January 23rd, 2012 9:22:12 AM

"Fine, fine! Just hurry it along!" Siv keeps to the rear and guards their advance, hopefully some of the zombies will be caught in flames as well.

DM Addison 
Monday January 23rd, 2012 1:52:36 PM

I need a consensus on how fast you guys are moving. Full speed, half, quarter ect.
If it depends on the effects of Delrid's web, then you shall see the results tonight. =)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday January 23rd, 2012 7:12:10 PM

A frown lines Jarga's forehead as he considers the jets of flame erupting from the ground; his steed and friends are not as used to the stinging lick of flame as he is and he worries for them.

He pulls out his wand of Shifting Sands and calls out to them :

"If you want to slow down I can probably hold some of them off with this?"


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday January 23rd, 2012 8:06:27 PM

Sam rides at somewhere between 5/10 and 6/12 speed.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Monday January 23rd, 2012 10:14:39 PM

OOC: Bruagh is staying in the back, so how ever fast the slowest person is going is how fast Bruagh is going.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday January 23rd, 2012 10:32:49 PM

OOC: Half Speed while mounted I think is best. That should still be faster than most zeds.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday January 23rd, 2012 11:33:44 PM

OOC: Seconded!

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday January 24th, 2012 1:31:30 AM

ooc: Turded to be sure to be sure

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Tuesday January 24th, 2012 7:28:15 PM

Czech.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday January 24th, 2012 9:01:41 PM

Check

DM Addison  d20=3 ; d20=10 ; d20=2 ; d20=17 ; d20=20 ; d20=11 ; d20=11 ; d20=12 ; d20=16 ; d20=19 ; d20=10 ; d20=1 ; d20+10=20 ; d10+7=13 ; d20=13 ; d20=3 ; d20+5=6 ; 2d6=3 ;
Wednesday January 25th, 2012 1:15:39 AM



Delrid positions a webbing strung between large boulders and the walls of the crevice behind you.
A dozen Zombies are instantly caught in the web and become utterly entangled, but two manage to scratch through. (Your DC is 18 right?)

Luckily, BlackAxe stands at the wall of webbing and slashes it to ribbons with two quick flicks of his axe (Hit AC 20 for 13 damage)
The Black-Bearded enlarged Dwarf smiles through the gore, "They've slowed to a trickle, check your flank Stormbringer!

Three run around a corner, moaning ravenously, but Braugh turns it into pixie dust with a swipe of his axe (You cant mount a Large animal while Large yourself, smash)
Two more slam into your shield (miss AC 13 and 3), scratching wildly.

Tahni heals Starbright with a pat of her mane, and she seems to calm quite a bit. She is still quite shaken though and stutters on every other step (Handle animal to improve this)

Devlin and Sam lead the pack into the dark and unknown fiery pit. They dodge bursts of flame from the ground.

Please make perception checks.

Tally follows and you hear a Yelp!

You smell burnt saddle as his horse bucks in protest and you see a patch of fur missing with scorched skin on both rider and ridee. (Reflex save nat 1!!! 3 fire damage to Tally)

The Cleric of Flower says, "I do declare it is hot here." He taps his holy necklace, whispering Airconditio, and a cool breeze wafts from him. Highlight to display spoiler: {Endure Elements}

Then he digs through his backpack and draws a scroll, "I have one Resist Energy Scroll. Perhaps your horse?"

Everyone who walks down the path must succeed a DC 10 Reflex save or take 3 fire damage. Rider's saves double for your mount's

You sweat

The Fiery Craggs of Forlorn Mountain

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday January 25th, 2012 1:40:44 AM

OOC: Anyone else having trouble with the map?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday January 25th, 2012 5:11:29 PM

ooc: It's downloadable.. but there's no grid and seems to be missing a person or two.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20=12 ; d20+4=19 ; d20+9=29 ; d20+9=24 ; d10+4=5 ; d10+4=5 ; d10+4=13 ; 2d6=11 ;
Wednesday January 25th, 2012 7:27:16 PM

OOC: Thought I was no longer enlarged. I guess I don't know how long we have been traveling.

Bruagh continues striking at the undead as they make their way past the web.

Reflex: 10
Perception: 12
Attack: 29 (Confrim at 24)
Damage: 5 Slashing 11 Holy (23 Slashing if Crit)

Siv Firebeard - 26/11/25 - CMD 18 - SR 8 - HP 35/41  d20+4=12 ; d20+5=22 ; d20+9=28 ; d8=5 ;
Wednesday January 25th, 2012 10:23:12 PM

Hi-ho, Blue! Away!" Siv stabs her lance forward to skewer a zombie before wheeling her axebeak around and keeping up with the fleeing party. Er... the tactically retreating party. They narrowly avoid any of the gouts of flame.

Reflex 12
Perception 22
Target Z44
Attack 28
Damage 10
Move 50 feet towards gap


Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=10 ; d20+7=14 ;
Wednesday January 25th, 2012 10:33:38 PM

Sam does his best to scout ahead, with Devlin at his side (perception=10). He manages to avoid the burst of fire (reflex=14). He guides his mount right at the fork in the path. I'm going to scout to the right Devlin.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+7=8 ; d20+3=8 ;
Thursday January 26th, 2012 1:53:58 AM

"Bah, sodding fire!" Tahni curses as the flames lick at her and her pony. (Reflex save: 8 = Nat 1 = Fail. 3Dmg.) She does her best to control Starbright, but this pony sure doesn't handle well under pressure (Handle Animal: 8).

"I sure hope this helps, girl" she speaks, once again touching the pony's mane (Cast Endure Elements on Starbright)

She continue to follow Delrid and Tally.

---------------------
Spells available to cast:
Lvl 1 = 6-2=4

DM Addison  d20+6=20 ;
Thursday January 26th, 2012 2:36:25 AM

(OOC: Were just using maps as a supplement to the action, no need for exact movements, just what you perceive and react to. Missing people?)

After receiving a burning steam vent to the back, and Tahni Casts Abjuration fmagic from the Scroll, protecting Starbright in a cool 70degree shield. She stretches her neck with pleasure and trots lightly

plop Zed head rolls as the still enlarged Braugh (Its 3minutes duration, you may dispel when you wish though, it's been two since it was cast. 10 Posts/ Rounds left)

Siv quickly lances one between the eyes before riding into the chasm, dodging flames alongside Enlarged BlackAxe.

And then the Cavalieress sees glittering Red covered in ash through the smoke to the North. (Anyone who becomes aware, Appraisal or Knowledge Mining or a similar ability to know Highlight to display spoiler: {"Where there is volcanic activity, there is also great pressure under the crust. Carbon aligns in beautiful geometries. This could be Valuable..."}

Sam goes to the right and sees a large pool of bubbling Lava, and only a small ledge leading further that way. It would be a balancing act to cross.

The Chasm

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=12 ; d20+9=10 ; d20+9=21 ;
Thursday January 26th, 2012 8:02:54 AM

Devlin takes the left path, he is cautious but some of the flames singe his arm. Don't go far Sam and regroup in a few seconds.

Perception = 12
Reflex for me = 10 (Fail stupid nat 1)
Reflex for Shade = 21

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+4=13 ;
Thursday January 26th, 2012 11:40:30 PM

Tahni continues to guide Starbright at half pace with the rest of the party. Focusing on the task at hand, she fails to notice much else in the immediate vicinity (Perception: 13).

"I don't know how much longer that web will last, but given how easily they go up in flames, you might be able to take a few zombies down if you set it alight. Of course, waiting til we're as far away as possible would be nice too!" Tahni calls to Delrid and Jarga.

Always looking for additional uses for her favourite orison, Tahni will keep an eye out for any potential fiery vents in her path and douse them with cool water (Cast Create Water - 6gallons - at any nearby vents)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE  d20+6=16 ; d20+9=20 ; d10+4=5 ; 2d6=6 ;
Friday January 27th, 2012 7:53:24 AM

OOC: Not sure what DC is needed to get the info in the spoiler. Also, I envision when the water hits the vents, we get a ton of steam instead of fire. What do they call that, out of the frying pan and into the fire?

Bruagh continues smacking zeds but he does take the time to look at the glittering red that is covered in ash.

Attack: 20
Damage: 5 Slashing, 6 Holy
Knowledge Mining: 16

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday January 27th, 2012 8:47:33 AM

Sam rides up to the chasm and does his best to assess the difficulty of the path across. (DC?)

If we can make it across here, we could probably watch most of these zombies fail and fall into the fire. I can give anyone unsure a few words of encouragement to help them across.

ooc-I can inspire competence to anyone who needs a 2 point boost to a skill.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Friday January 27th, 2012 8:57:15 AM

OOC: The range on the create water is 32.5ft, so i'd be aiming in front of us (ie: the vents we might hit next round, certainly not this round!) :)

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=17 ; d4+1=2 ; d4+1=5 ;
Friday January 27th, 2012 6:08:17 PM

Jarga looks around, slightly unsure as to where he is in all of the confusion. He looks across to Tahni, acknowledging her idea with a thumbs up. Looking back whilst riding with the others, he waits either until the web is just diminishing from view. Narrowing his eyes and peering intently at the web in the distance he lets loose another pair of missiles. They whisk towards the web and a trapped zombie and connect with a small whoosh.

" I'm running low on energy guys... I can slow them with Girtha's gift from now on, but hurting these fiends might be up to you for a while! "

-----

Perception : 17

Magic Missile 1: 2
Magic Missile 2: 5

The missile has a 130 foot range, but I'm not sure where I am at the moment or what the scale is.

/i]

[i]------------------------

Spells remaining:

Level 0 Unlimited
Level 1 0 / 6
Elemental Ray 5 / 6




Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday January 27th, 2012 9:57:02 PM

Delrid heaves another web behind to slow any zeds that trickle through. By now their numbers must be diminishing through jet of flame, combat, and lack of mobility through the crevasse.

Delrid will attempt to create an illusion of a rocky wall immediately behind the next flame jet the party passes. Hopefully this silent image will cause the undead horde to pause in the heart of a lethal flaming envelope.

Hopefully being the operative word...

DM Addison 
Saturday January 28th, 2012 1:06:21 PM

(You don't know the DCs of the checks, only the results of your rolls)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday January 28th, 2012 8:42:03 PM

ooc-How treacherous does the ledge appear? Could horses make it with a little skill and luck in riding rolls, or does it look ridiculously dangerous?

DM Addison 
Sunday January 29th, 2012 5:00:28 AM

(OOC: It is Approximately 7 - 11 inches wide. Resulting in a base Acrobatic's DC of 10. It is about 15feet long, making it a DC 15 acrobatics to jump it. Fire is bursting randomly from the lava pit below and smoke is disrupting to vision. Risky, but totally possible. )

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Sunday January 29th, 2012 7:40:32 AM

Ooc-10-4. Thank you sir.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday January 31st, 2012 7:55:24 PM

OOC:Were Back!!

DM Addison  d20=6 ; d20=3 ; d20=9 ; d20=12 ; 2d6=8 ; d20=9 ; d20=1 ; d20=12 ; d20=19 ;
Tuesday January 31st, 2012 9:07:09 PM

Steam erupts from the vents as Tahni shoots jets of water into them at her feet.

(This effectively lowers the Reflex DC to avoid flames by 2 for everyone)

Jarga gets worried he is running on fumes and Tahni notices that if you light the webbing, the dozen zombies stuck in the stuff will also be toast... but that may free up the path to increase the flow.

The Web holds strong, slowing the rush of Zombies to a slow trickle.

Delrid makes an illusionary rocky wall in front of a jet of flame as the Zombies charge towards it.
Four run around the corner and charge right through the wall, smashing into Braugh's shield. And the Paladin effectively slashes one to bits.A bout of flame dissolves one Zed to ashes in seconds. If you move, you will incur AOO for the remaining 2... but they can be dispatched easily.

It seems they operate on smell?

Sam suggests crossing the ledge as a group, hoping the zeds will fall to their doom as the group does a balancing act.

To the Left, Devlin sees the valuable ruby-red gem residing before him and a path beyond it is as trecherous with bouts of flame and lava as the path behind him.

The DC to appraise the value of the Ruby Gem is about 12 for a rough estimate, higher results give more accuracy.

(Everyone succeed on DC 8 Reflex or take 8 fire damage)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=20 ;
Tuesday January 31st, 2012 9:17:48 PM

Sam easily dodges the flames (reflex 20) and looks back to the rest of the group.

Which way are we going? We could loose a lot of zombies in the fire when the fall off this ledge, but I'm worried that we might also fall in. Any ideas?

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+7=16 ; d20+4=5 ;
Tuesday January 31st, 2012 11:51:24 PM

Tahni too, dodges the flames this time.

"You've got me, Sam" Tahni calls back "If, and this is a big if, we make it across the ledge I think we'd be safe, or at least be able to nullify their numbers. But getting the ponies and us over safely is the real trick"

Perception: 5. Tahni sees the pony she is riding on :)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+3=19 ; d20+9=18 ;
Wednesday February 1st, 2012 8:44:03 AM

Devlin eyes the gem noting its worth. He guides shade closer and hops down to grab it. He is back in his saddle in an instant. He dodges through the gouts of flame and meets up with the group. Sam's way may be more treacherous but it will probably be the best way ta destroy more of the Zeds. The other way is just more of what we have been through. The rogue looks at the ever present horde and shakes his head. With so many of them I don't think we can afford ta play safe if we want ta live through this.

Perception = 19
Reflex = 18


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+1=17 ; d20+4=7 ;
Wednesday February 1st, 2012 4:36:32 PM

Jarga tries to count the number of remaining zombies as a jet of flame bursts up beside him. The heat instantly drenches him with sweat and obscures his view but he manages to avoid getting roasted.

" Would the ledge be safer if we led the horses across rather than riding? "

Reflex = 17
Perception = 7




Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Wednesday February 1st, 2012 7:14:11 PM

"Most definitely"

Question to DM: How wide is the ledge? Could the horses walk it? I'm just wondering whether another web spell from Delrid (attached to the edge of the ledge, and then to a point on the wall above it may act as a kind of safety barrier to stop people from falling in. Granted, they could be tangled for a round or two if they lost their balance - but they wouldn't be crispy :)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 -- BLESS, ENLARGE 
Thursday February 2nd, 2012 9:22:52 PM

Bruagh cancels his enlarge and stands at the rear keeping himself between the zeds and his friends.

DM Addison  d20=19 ; d20=16 ; d20=12 ; d20=13 ;
Friday February 3rd, 2012 10:49:13 AM

The ledge is approximately 7 - 11 inches wide. Resulting in a base Acrobatic's DC of 10. It is about 15feet long, making it a DC 15 acrobatics to jump it. Fire is bursting randomly from the lava pit below and smoke is disrupting to vision. Risky, but totally possible.

Tahni considers the possibility of creating a web safety net and she and Jarga dismount, leading their respective mares by the reigns.

Starbright huffs and snorts in protest, looking at the ledge warily and stomping her hooves, Sam nearby to provide musical assistance if needed

Do you try to get them to cross the ledge? THat will take a Handle Animal check DC 14 to convince them it will work.
If you decide to do this, please roll DC 10 acrobatics check for the horses to balance across, they only get a +2to the roll, and anything else the team can provide....

Zombies run, one, two, three, around the corner, so you can't see how many there could be beyond. You think the original webbing must still be holding if there are so few getting through to harass you.

[i]smash[/b], three slam into Braugh's armor, tackling him, trying to pull him down (Hit CMD 19, Miss 16, and 12! You're grappled)

Another attacks Siv only to be kicked away with mailed boot (Miss AC13)



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 3rd, 2012 2:13:25 PM

I'll go across first with Jarga. I'll bring an end of a rope with me. Once across, I'll talk everyone else over. After everyone is over, I'll cast grease on the ledge, and we can watch the zombies burn.

Ooc-I plan on using a hero point to lead the way. Once someone gives me an end of a rope, I'm going. You will each get a +2 to your checks with my bardic performance.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 3rd, 2012 6:11:36 PM

Ooc- I forgot my mounts name! Sorry Jarga.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday February 3rd, 2012 6:29:57 PM

I will be last across. It will be easiest for me to make a quick dash across the ledge. Even if its greased I should be able to make the jump. Devlin looks at the group with a hint of worry in his eyes. Delrid get a safety web up if possible and lets get moving.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+11=24 ; d20+4=22 ;
Saturday February 4th, 2012 8:33:36 AM

Sam grabs an end of rope (from somebody) and makes his way across (acrobatics=24 w/ hero point spent). He guides his mount across by the reigns (handle animal=22).

Who's next?



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20-1=18 ; d20+3=18 ; d20+2=17 ;
Sunday February 5th, 2012 1:37:39 AM

Tahni is uncharacteristically balanced as she slowly traverses the ledge, carefully guiding StarBright with her (Cast guidance to get a +1 bonus to acrobatics. Acrobatics: 18, Handle Animal: 18, StarBright acrobatics: 17. All pass, and didn't take Sam's bonus into account). She exhales, not realising she had been holding her breath, when safely on the other side.

This pony has taken care of Tahni so far, always handling well under pressure. She will have to make sure he gets a good brush down later.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+2=14 ; d20+2=17 ; d20+4=5 ; d20+4=20 ; d6=5 ;
Sunday February 5th, 2012 6:21:05 PM


Jarga strokes Le Fleur's mane and whispers quietly into her ear:

" We can't stay girl.. "

The sounds of combat and zombie groans behind them make Le Fleur's ears flicker.

" You've been a good girl.." he whispers calmly and warmly, ".. just once more into the breach eh? "

She stamps and snorts and he smiles.

" Together then. "

He starts to slowly move across the ledge and she follows faithfully. The chasm seems to skew in his perception becoming infinitely long and ferociously thin but slowly, inch by inch the end draws nearer. Jarga steps onto safety and starts to turn, his hand still holding Le Fleur's reins when he hears a scraping.

The small slip of dirt and rocks is a vipers hiss, with fangs of terror that bite into his heart. Time slows as he see Le Fleur's back hoof slipping, her rear sliding over the edge, her eyes rolling in fear. Jarga seems locked in that moment, frozen in time; each missed beat of his heart building pressure inside of him.

His ears roar, his chests tightens and When it seems as though his heart would burst from the pressure he looses it in a word the booms across the mountains :

"NO!"

He wraps the rein around his hand and grasps tight,

"No.."

plants his feet with dwarven stubbornness,

"no..."

and looking into her eyes, unwilling to have betrayed her trust, he pulls her forward.

"No!"

She scrabbles, scraping the ledge with her dangling hoof, and in a moment that Jarga would recall for the rest of his days, she finds purchase and stands. He leads her to safety and throws his arms around her neck.

"Good girl."

---------

Handle Animal : 14 (Pass)
Jarga Acrobatics : 17 (Pass)
Le Fleur's Acrobatics : 5 (Fail)
Hero point re-roll for Le Fleur's Acrobatics : 20 (Pass)

Heroic trait to restore Hero Point : 5 (Fail)



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Sunday February 5th, 2012 9:51:26 PM

OOC: Hmm... down to only 5 players. Who have we lost? Ben?

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Sunday February 5th, 2012 11:22:37 PM

ooc : And Miyoshi?

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 6th, 2012 12:56:08 AM

Email sent to them

Quote:
Zach misses you guys. He's getting ready to break down into a power-ballad any day now!


DM Addison  d20+10=11 ; d20+8=28 ; d20+6=13 ;
Monday February 6th, 2012 3:04:05 AM



Lava bursts from the pit below Sam as he balances across the ledge, leading the trusty mule, Jugo, along. The Speak with Animals spell still active, Jugo says, "By go-ho-ho-ly is hot out here!

Smoke exudes from the fiery pit beneath, choking you as [b]Tahni
and Starbright tote the invisible Delrid safely across the chasm.

Jarga follows and tiptoes with LeFleur, humming calming notes to the scared mare. She shudders and shakes with each shift of earth and gout of flame about her.
In the last few feet, the rocks give way to her hoofs and she scrapes the onyx-floor for grip.
The sorcerer expends every muscle in his back pulling her to safety.
Her eyes are wide with fear.

grrroooooooaaaaaaan

Zombies trickle around the corner and Devlin stays behind, still mounted? on Shade.

BlackAxe shouts, "Aye, across the bridge then. The ones that follow shall meet my axe."
The enlarged black-bearded dwarf then swings his blade at a stumbling undead and misses! (nat 1)
The axe is buried to its haft and he tries to pull it out, "Bloody, rotten, flesh-walking, death!'

RedForge laughs and rides by, drawing a short blade and taking the head from the beast in one swift motion (nat 20)

Tally speaks, "We should be less concerned of the undead... and more of where we should go from here?' as he crosses the bridge with his beatuful stallion (acrobatics 13)

He looks to the east and sees a land of bursting lava and temprorary stability of footing....

(OOC: Did anyone try to appraise the large ruby to the north?)

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 6th, 2012 3:41:03 AM

ooc: Devlin pocketed the gem but no one has appraised it. Yet. When safe, and if permitted, Tahni can appraise it netting +33 on a Take10 roll. She can also Detect Magic

Delrid - 12/12/10 - CMD13 - HP 20/29 
Monday February 6th, 2012 7:32:52 AM

OOC: Lost? I'm floating, invisible, and tied to an oracle on a horse over lava. I think lost is an understatement. I need to rethink my life...

Delrid is completely out of his element, and asks "Can we take refuge after we cross this bridge? I'm not sure about the rest of you, but I've had enough panic for one day..."

"Should we destroy or disable the bridge after we cross to prevent zombies from following?


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+13=33 ; d20+4=22 ; d20=10 ; d20+5=8 ; d20+5=17 ; d8+2=10 ;
Monday February 6th, 2012 9:00:11 AM

Devlin holds his ground as the rest of the group crosses the bridge. He dismounts to allow for better mobility. Keep moving, Sam get ready with that grease. He fires a few shots at any zombies that make it around the bend.Black Axe get moving so you don't get cut off from us.

Bruagh see if you can help me get Shade moving. Shes being a bit stubborn. Once everyone is across Devlin rushes over the narrow path with Shade in tow. The nimble rogue easily traverses the ledge and Shade easily keeps pace. As soon as he is on more stable ground he shouts. Sam, now!

Actions:
Fire at Zeds,
First Shot = 8
Second Shot = 17 Dam = 10

Acrobatics (Devlin) = 33 [Nat 20]
Acrobatics (Shade) = 22
Handle Animal = 10

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday February 6th, 2012 7:03:08 PM

Once all are across Sam quickly casts grease on the ledge.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=23 ;
Monday February 6th, 2012 7:35:56 PM

Jarga continues to stroke Le Fleur's neck and speak quiet words to her, whilst looking around carefully to make sure no dangers lurk ahead.

----------
Perception: 24


Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+3=16 ;
Monday February 6th, 2012 7:40:02 PM

"Try and keep Shade's face turned away from the lava, Devlin. It might help calm him down!" Tahni calls encouragement and animal advice back to Devlin (Aid Devlin with Handle Animal. 16 = Success. Devlin gets a +2 bonus. Phew!)

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Tuesday February 7th, 2012 8:00:18 PM

checking in

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 7th, 2012 8:10:18 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday February 7th, 2012 9:50:58 PM

Checking in

DM Addison  d20+8=25 ; d20+6=13 ; d20+6=20 ; d20+6=15 ; d20=18 ; d20=11 ; d20=7 ; d20=7 ; d20=12 ; d20=20 ; d20=12 ;
Wednesday February 8th, 2012 2:07:17 AM

The enlarged and enraged BlackAxe rips his dwarven death-dealing blade from the ground, throwing two zombies into the air with uplifted earth (Strength check = 25)

Bolts fly from Devlin's bow, sticking one zombie to the earth, it twitches under the bolt
Shade is struggling against your lead, not willing to stand on the narrow bridge with all this fire and smoke.

BlackAxe approaches and whispers to Shade, "Hush now little one." (Handle animal= 13), but the sight of a huge dwarf just freaks her out even more.

She bucks and breaks the reigns (Strength check = 20), kicking up blinding ash and dashes away from you, charging north!

RedForge charges to cut off her path, but she whisks past him. "Argghh!"

A few zombies try to scratch at her, but the black beauty runs too swiftly to be caught.

Sam greases the bridge, making it nearly impossible to pass... (fail 15, succeed 18, and a 20)

Zombies plummet to their deaths. Others slip and fall to the ground, finding it hard to stand.

Still, dozens stumble around the corner towards you

Everyone gains 900 EXPERIENCE for Surviving the Zombie Horde
Please write this into your character sheet with a brief description of the activities and date.
I would like everyone to vote for one other person to receive hero points. Whoever gets the most votes gets em!

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Wednesday February 8th, 2012 8:46:09 AM

OOC: My vote goes to Jarga for his post on Feb 4 - great details and emotion to it. In close second would be Devlin. Same reason - I like his posts :)


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday February 8th, 2012 8:27:08 PM

ooc: Speaking of experience I've never been sure what my starting experience was. Rob can you take a quick peek at my character sheet?

And shucks! Thanks :D I will read back over the others today.


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 9th, 2012 1:45:08 AM

Ooc-If we are giving the point out for best posting, I vote Devlin, with Jarga a close second.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday February 9th, 2012 8:49:52 AM

Devlin watches Shade run off and sighs. Durn beast, not much I can do for her now. Perhaps she will make her way back ta the city. Looking at the gathered group he nods his head. How long do we want to wait here or do we want ta wait at all? Looks like I might need a ride.

OOC: I vote for Sam he found the bridge and was the first to cross it. He also gave us a better chance to cross.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 9th, 2012 6:20:35 PM

Ooc-Thanks Devlin.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Thursday February 9th, 2012 9:07:18 PM

"I don't think we should wait too long. They'll likely find a way to us soon. Before we move out, is anyone badly hurt?" Tahni offers to treat any wounds that may be of concern, before offering a spot on the back of Starbright's saddle for Devlin to climb on.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday February 9th, 2012 9:26:07 PM

" We've done some serious damage to their numbers and the pits going to do some more by the looks of it. Waiting is risky though, we don't want to end up sandwiched between zombies and something worse. Besides Delrid's right, we need a place to rest." Jarga declares, the drama of the day evident in the dark circles around his eyes.

ooc : Tough choice in voting, but I'll add one to Devlin's tally !

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 9th, 2012 10:55:58 PM

I'm worried that the zombies might wander back to our people. Should we send a message back to warn them before moving on?

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+8=14 ;
Friday February 10th, 2012 12:07:30 AM

Might not be a bad idea Sam. Lucky for us the zeds are mindless. They will probably try to pursue us across this ledge for quite a while. He looks back at the shambling horde. They seem to act on smell. I've got an Idea ta keep there attention on this side even after we leave. Tahni I am going ta need your help for this. Setting his pack down he pulls out his old worn and smelly clothes and places them in a pile on the ground. Now comes the crazy part. Devlin brings out his dagger and before anyone can react slices his palm open, allowing the blood to ooze out his fingers and onto the clothing. [/b] Now lass if you could just help me ta close this back up we can spread the clothes around and be on our way.[/b]

Devlin looks back across the lava trying to see how Shade is doing. With a reluctant sigh and an imperceptible glance at Bruagh the rogue takes a spot on Starbreeze. Thanks Lass I owe ya one. He says to Tahni.

Perception to find Shade = 14

DM Addison  d20=9 ; d20=20 ; d20=9 ; d20=2 ; d20=6 ; d20+10=29 ; d10+6=16 ;
Friday February 10th, 2012 12:55:47 AM

(OOC: With Laurie breaking a three-way tie, Devlin is awarded a hero point from the fanfare, and 30x3=90exp bonus along with it.)

The horde shamble on the other side of the 15foot bridge long bridge. The black smoke arising from the pit below adds a bit of cover. from direct eyesight.

Sam wonders about the remaining hordes ability to terrorize MountainBurrow...
How many did you kill anyways?

Tahni looks for the wounded and is quickly granted what she is looking for as Devlin splits his hand open on soiled clothes, hoping to attract the zombies from across the bridge. He sees Shade in the distant north running far away from the zombies... maybe she did find her way out of the mountainous crag.

Sulfur in the air numbs much sense of smell, but the movement of Devlin placing the clothes across the bridge gets the attention of four.

They stumble forward and step on the Grease spell, three slipping and falling to their doom in the fiery pits below.

But one moonwalks across (nat 20) and attacks Devlin! Miss AC 6, biting at him.

BlackAxe steps forward and decapitates the Zed in one swift flick of a giant dwarven axe (Hit 29 16 damage). "Come lad, we'd best move a bit from this spot. Only one out of 20 seem to make it across, but that's enough to disturb our rest."

Tally looks to the East and tosses a scroll to Delrid, Read Scroll written in a curvy draconic, are the Aracana symbols: Rope Trick

Fields of molten rock with little onyx landbridges separating mounds of pulsating radiation."



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 10th, 2012 12:33:35 PM

Ooc- I was laughing so hard with the image of a zombie moonwalking and then attacking Devlin.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Saturday February 11th, 2012 8:18:38 AM

I don't remember the zombies in the Thriller video moonwalking. But I am picturing them dancing like that over the grease...

Tahni sighs. "Fixing you guys up when you get bitten by the undead is one thing, but when you go and hurt yourself on purpose, you're on your own" her tone is light hearted, as she hands a rag back to Devlin to treat himself "Be sure to tie it tight"

"East then, Tally?"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday February 11th, 2012 9:21:02 AM

I'm still concerned about MountainBurrow. There is no way all of the hoard followed us here. Our priority should be to protect our people before heading east. What good is going after the dark dwarves if we come back to find MountainBurrow wiped out? I think one of us at least needs to warn them, so they can prepare..

Sam looks over the group with a determined look in his eyes.

With the group's blessing, I want to personally warn them. I know this area well enough. I could catch back up with all of you in a few days. I can't ignore this potential threat.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Saturday February 11th, 2012 9:30:06 AM

"I agree Sam. Protecting the people should be our first concern. Tally, the scouts sent from MountainBurrow to Drakesmeade were able to report back via the stone basin in the temple. Are you able to send word to MountainBurrow from here the same way?"

Delrid - 12/12/10 - CMD13 - HP 20/29 
Saturday February 11th, 2012 11:11:38 AM

"Sam, if you're comfortable scampering to and fro MountainBurrow, I don't mind at all. I think we'll be fine to camp out right here. Honestly I think we could wage a guerilla offensive on the zombies while you go, killing 2 birds in one cave of stone."

"Tally, you can keep the scroll if you want. I studied rope trick today and have a wand of extend spell. However, I'd never turn down back-ups!"


Delrid attempts to determine the optimal route from present position to DrakesMeade:



Delrid - 12/12/10 - CMD13 - HP 20/29 
Saturday February 11th, 2012 12:09:33 PM

OOC: "Error loading XML" but I have +12 to my knowledge geography roll...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday February 13th, 2012 8:43:43 AM

MountainBurrow seemed well hidden and well protected. This was to be a scouting group to find the zombie horde. We found it and led it away from the city. Its numbers seem greatly decreased. Our options are to head back to the city as planned or seek out our primary target. Lets move to a safer location to discuss and rest.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday February 13th, 2012 5:26:15 PM

"Aye, I don't think we did enough arguing about how we're going to broach DrakesMeade." claims Jarga with mock seriousness, hoping to win more time with a certain tavern-keeper.



DM Addison  d20+12=29 ;
Monday February 13th, 2012 7:00:35 PM

The group takes a quick breather and begin to discuss the next course of action

Tahni and Sam feel that the Horde must still have enough numbers to threaten nearby cities, but Devlin remembers that MountainBurrow is hidden in the side of the mountain and covered with a number of Illusion enchantments.

Delrid can assess from his knowledge of local geography (29) and the fact that the sun is rising with the mountain to your South, so you must have ran all along the western flank of Forlorn mountain. . .

Scab Map Position

BlackAxe says, "There is a variable field of fire between ourselves and the horde, and there is a field of runny lava between us and MountainBurrow. HA!

Jarga reminisces of reasons to take a quick stop in mountianburrow.



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 13th, 2012 9:56:17 PM

Tahni attempts to converse with the rest of the party, but out of earshot of BlackAxe. "I tend to agree with Jarga on this. The mission was to scout the undead, and that has been done. If we are to scout DrakesMeade, then I would suggest we do so without BlackAxe and Tally. Should we fail, or things take a turn for the worse, they will be needed to help the folk of MountainBurrow. Perhaps we make for MountainBurrow for a quick stopover, then divert to DrakesMeade without them?"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday February 13th, 2012 10:48:55 PM

I'm with Tahni. I would feel better about everything if we stopped at MountainBurrow first. Plus I need to visit Mrs Cloverdale and her husband.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday February 14th, 2012 5:14:19 PM

Jarga asks "But how to we get back? A perilous bridge to our backs that, my horse for one, can't cross again and streams of infernal rock to the east between us and haven. It's a long way north and even longer to circle back around the entire mountain."

DM Addison 
Tuesday February 14th, 2012 11:32:23 PM

Hey guys. I have the flu.... like bad... and an exam tomorrow in Plant Disease Management.

Stress...

Post will come tomorrow.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 14th, 2012 11:45:56 PM

OOC: Hopefully you didn't get the Plant Flu. I heard that can be pretty bad.

Delrid - 12/12/10 - CMD13 - HP 20/29 
Wednesday February 15th, 2012 6:39:32 AM

OOC: Birds, Swine, the continent of Asia, and now Plants! What doesn't give us lethal flu? Remind me to never leave the house again.

Sorry I've been out of touch lately. I went on vacation, the family got sick, and when we got back the internet in my area was down. You know the old adage: "The FIOS giveth, and the FIOS taketh away."


Delrid feels similarly about the intent. With an understanding of the lay of the land, perhaps a pit stop at MountainBurrow would be appropriate. "I can understand Jarga's desire to see his flame (and his candle) wax instead of wane, and we are still in the process of creating items from our last haul."

"Plus, I feel as though we've accomplished our intended mission. The beasts are entrenched in a lava field, and many have been slain. It looks as though we could all use some rest. I'll set up an enclosed space for us to 'camp' for the night."


With that, Delrid looks for an out of the way alcove in which to cast rope trick. When he finds the right spot, he'll pull his wand of Metamagic: Lesser Extend and double the duration (6 hours total, unless Delrid is 4th level based on the experience accrued, after which the duration will be 8 hours).

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday February 15th, 2012 4:10:45 PM

Ooc- Check your skin for red, itchy areas. You might have a radish from the plant flu...

Delrid - 12/12/10 - CMD13 - HP 20/29 
Wednesday February 15th, 2012 5:34:34 PM

Oh snap! Dragocmcfisticuff...

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Wednesday February 15th, 2012 7:33:40 PM

check...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday February 15th, 2012 9:39:50 PM

Check

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday February 15th, 2012 9:46:23 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Wednesday February 15th, 2012 11:56:54 PM

ooc - Plant flu? I hope you haven't sprung any leeks!

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday February 16th, 2012 5:36:52 AM

Plant-Flu, reminds me of a treantmonk legend of plant-fu.

PS, I just cross-promoted the Forged in Uncharted Heroes, referencing some zombies from the scab. BOOM!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 16th, 2012 12:18:09 PM

Ooc- Come on guys, these plant jokes are getting corny... <crickets chirping>

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday February 16th, 2012 1:05:06 PM

OOC: Dont worry about it the DM's BARK is worse than his bite.

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday February 16th, 2012 2:04:40 PM

I love the pithy jokes! They might put Dave in the insane axylum if we keep them going. We should try to phloem all together, if it's legal. I don't want to have to go to cortex, but it would be EPIC-dermis if we make that transpire.

I'm pretty sure Dave's blood is girdling by now, but just germinate on all my tropism tropes...

Delrid - 12/12/10 - CMD13 - HP 20/29 
Thursday February 16th, 2012 2:11:57 PM

What did the gardener say when his patio chairs were ruined by potato blight?

O O My Cetes! (pronounced seats)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday February 16th, 2012 2:31:08 PM

OOC: Delrid your jokes are the pits.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday February 16th, 2012 4:58:27 PM

ooc: I think we should branch away from such jokes and really get back to our roots, or else I'm leafing.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Thursday February 16th, 2012 7:34:48 PM

Do you saps have no compassion? I thought we rose above such puns. That said, I wood have expected such things from Bruagh

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 16th, 2012 11:09:56 PM

Ooc-Orange you glad I'm plum out of lame plant/produce jokes?

Delrid - 12/12/10 - CMD13 - HP 20/29 
Friday February 17th, 2012 10:21:06 AM

OOC: Hope the test went well, Addison. We always knew you were a pathogical plant killer. Or something...

Flowing Water [DM Jerry] 
Friday February 17th, 2012 12:11:51 PM

The zombies advance, though only because the ones in the back are pushing the ones in the front forward. Another few fall off the ledge. One lands on a ledge about 20' down and holds on, though, how he had the brains to decide to hold on is a mystery.

Then about 15' feet further ahead, there is a sound. It was not there a moment ago. Something has changed.

The sound? Flowing Water. Inviting. Pure.

Looking ahead, an opening into the mountain has appeared. Ancient Woldian symbols float in the air above the opening. Glancing inside, a short moss-covered passage leads to an opening beyond. Crystal flowers are growing directly out of the rocks on either side of the moss forming it into a trail.

-----------------

--Feel free to make perception checks, etc. to learn more.

--I'm simply hopping in to help until Addison can get well and finish his tests. This is simply a little side-trek that can easily end when he returns, or he can run with it a bit if he prefers. I've sent him an email.



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=23 ; d20+7=17 ;
Friday February 17th, 2012 3:36:59 PM

Surprised by the sudden appearance of the water in this fire laden environment, Sam investigates only with his eyes. (perception=23)

"This has to be some sort of gate to a different plane",Sam guesses aloud. (knowledge planes=17)

Sam yells "hello?" several times into the gate, using his complete arsenal of languages, hoping to hear a response.

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Friday February 17th, 2012 6:25:11 PM

The scent of fresh water fills Jarga's nostrils.Now that he has noticed the sound he feels for his horse; his own throat is parched and poor Le Fleur has been doing all the running. He leads her towards to cave and stops at the entrance, pausing long enough to inspect a crystal flower. He whispers back to the group, waving his hands at the flowers lining the cave entrance:

" If these pretty things are delicate then perhaps we can assume this cave is undisturbed by anything too big and too nasty?"

Sliding Donk, his trusty club from his pack, with his tongue poking out in concentration and his eyes flicking about the cave cautiously, he not too gently nudges a flower.

He taps it lightly with Donk, his trusty club to see how tough it is.



DM Addison 
Friday February 17th, 2012 7:47:59 PM

Jerry - Please continue with this line of adventure if your not too busy to do so. I'm curious where this is going. =)

I will take up DMing again as soon as you give me the Green Light.

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+7=15 ; d20+7=24 ; d20+7=13 ; d20+7=18 ; d20+7=23 ; d20+4=7 ;
Friday February 17th, 2012 11:00:09 PM

"A welcome sight, to be sure" Tahni says with amazement before scowling "I don't like it. A trap, perhaps?" She has had enough surprises in the Scab. She will follow along behind Jarga, and watch with interest as he tries to break one of the beautiful crystals.

Skill checks:
Knowledge (Arcana): 15
Knowledge (History): 24
Knowledge (Nature): 13
Knowledge (Religion): 18
Knowledge (The Planes):23
Percpetion: 7


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=16 ; d20+8=20 ;
Saturday February 18th, 2012 12:03:08 AM

Devlin slides off of Starbreeze and steps towards the opening. Its a welcome sight ta this infernal ash and heat. Stepping lightly he surveys the opening for any traps natural or otherwise. Let me make sure its safe. I can get out of the way quicker than any of you might. After searching the area he steps into the opening. These flower remind me of your magic Tally, anything you can tell us about?

Perception = 16
Perception vs traps = 20


Delrid - 12/12/10 - CMD13 - HP 20/29  d20+13=26 ; d20+12=31 ; d20+12=15 ;
Saturday February 18th, 2012 5:08:19 AM

DM Question: Should i assume Delrid's extended rope trick is not yet cast, or have we already rested?

Delrid looks at the cavern, attempting to ascertain the architecture and artifice or the orifice. It seems magical, but is it natural, are there others? He also studies the runes [Read Magic if necessary].

Knowledge Arcana = 26
Knowledge geography = 31
Knowledge Nature = 15

Delrid is completely enamored with the crystal flora. The hands that could sculpt these must be quite skilled.


Delrid takes a few notes and sketches as the others inspect.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=19 ; d20+7=17 ;
Saturday February 18th, 2012 2:00:09 PM

Ooc-might as well throw in a few extra knowledge roll, since I'm a bard.

Arcana=19
Nature=17

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Monday February 20th, 2012 5:59:29 PM

Check...

Delrid - 12/12/10 - CMD13 - HP 20/29 
Monday February 20th, 2012 6:24:27 PM

Chiggity Check!

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday February 20th, 2012 6:43:56 PM

Check mate!

Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C 
Monday February 20th, 2012 7:24:06 PM

You sunk my battleship! Oops... wrong game

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday February 20th, 2012 8:01:44 PM

Check


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Tuesday February 21st, 2012 2:53:22 AM

Check

DM Addison  d20+8=27 ;
Tuesday February 21st, 2012 12:07:50 PM

Tally looks at the field of flowers before the group and nods his head, "Indeed, this must be a rift to a plane ... but which one." He pulls out his ruby rose that he uses to channel energy through and compares it to the crystal flowers.

Jarga pokes a crystal flower with his club, its like tapping a rock, solid. As it shakes, glints of light reflect through the prisms of the facets.

As Delrid realizes that there is no local geographic information on this place, he reads the symbols to be a very ancient language, High Woldian. They seem to be runes of Guarding, Teleportation, and Summoning ...
Tahni remembers reading stories of the crystalline nature of the Elemental plane of Earth, but most information is about the caves under the Plane of Earth... could this be the surface?

Sam would recall how a rift to the Nine Hells opened up and he rebuked the demon Lord Baldesac from entering the Wold... it wouldn't be a stretch that other rifts can open and close often in the Scab.

You guys tell me.. .have you rested before entering?

Devlin does not see a trap and thinks the way could be clear to proceed... if you dare.

Water flows across beautiful landscapes of citrine and amythist tulips, and emerald blades of grass that snap and crunch under your feet.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday February 21st, 2012 3:32:50 PM

OOC: I did post casting the spell and resting, and I would prefer a full complement of spells and hit points (as likely would the rest of the party). Consider us rested unless anyone objects?

Delrid is completely fascinated by the beautiful gems and surreal landscape. Upon completing his sketch he speculates about possible application of the gemstone petals and delicate flora. What could mineral life offer, and could it be harnessed for constructs?

Imagine a tiny crystal smith tending a forge, or a huge crystal smith tending a smelter! Then, think of a dozen crystal workers kneading molten metal with bare hands to shape, finish, and detail beautiful works of metal. Oh, what Delrid might give for such an opportunity!

He will keep his eyes peeled for fauna and their mechanisms...



Tahni -- AC21/15/17 -- CMD 10 -- HP 32/35 -- SR8 -- Rob C  d20+3=11 ; d20+21=32 ; d20+7=10 ; d20+3=17 ; d6=3 ; d6=2 ; d6=5 ;
Tuesday February 21st, 2012 7:02:17 PM

"Just when you think you have seen all the Scab has to offer..." Tahni says in amazement, without completing her sentence. Flowers, grass, water and crystals. Quite a difference to the harsh, volcanic landscape behind them. "Do you want to take point, Devlin?"

"I wonder if those crystals would be worth anything..." Tahni wonders to herself. Dwarven greed is a hard trait to break.

----------
OOC: I would prefer to have rested but will go with the majority. If the majority vote for yes, then:

- Tahni casts her healing powers and fully heals everyone.
- Assuming Devlin shows Tahni that gem he picked up earlier, she will appraise it for him. Appraise: 31 (+20 oracle Focused Trance), Identify (in case its magical. Spellcraft=+11, Detect Magic + Identify Spell=+10 = a total of 32)
- Tahni will attempt to determine if the crystal flowers are worth anything. Knowledge (Dungeoneering) to identify mineral properties: 10 + 20 (oracle Focused Trance) = 30. Appraise: 17 +20 (oracle Focused Trace) = 37.
- That uses up a total of 3trances for the day, and leaves her dazed for a total of 10rounds, that she should hopefully then sleep off.

- If we do rest then that also marks the end of another potential 6hrs crafting.
Cloak of Resistance +1 for Bruagh
Craft DC (+5) + Caster Level (+1) + Missing Spell: Resistance(+5) + Faster Crafting (+5) = DC16.
Spellcraft (+11) + Take 10 (+10) = 21. Pass - Item Complete in just under 6hrs


Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=22 ;
Tuesday February 21st, 2012 7:54:05 PM

Musing, Jarga slides Donk into his pack and gets down on his hands and knees, inspecting the flowers closely. He wonders if they seed at all and pokes about looking for any seeds that he might collect.

---

Knowledge (Nature) : 22

ooc:
I'm definitely keen to have rested. If it makes a difference Jarga scatters (and collects after resting) his caltrops about the camp.




Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 21st, 2012 8:22:06 PM

Sam stares into the gate as if in a trance. This could be a trap. We might be walking into the demons' plane. I almost hope we are.

"I'm coming for you.", Sam utters out loud, still focused forward. "I will lead the way. After a quick observation of my surroundings, I'll hopefully be able to peek back here and wave you all in."

If no one stops Sam, he rides through the gate, with his bow ready.

Ooc-I am all for resting first. Especially if my belt is closer to completion.

DM Addison 
Tuesday February 21st, 2012 10:18:34 PM

After eating a quick meal and sleeping for what seems like half a day in the cramped quarters of the Rope Trick. BlackAxe decides to sleep outside, and RedForge accompanies him to take care of the horses. Tahni takes time to fashion a fine new cloak with a fine golden clasp.

As the morning sun rises soil and ash whip in the landscape behind you, the landscape you leave.

Sam, expecting a trap, leads the way through the portal and the heroes begin to explore and take in their new surroundings.

Jarga's instincts tell him it is probably springtime in wonderland. He looks down at an amethyst lily and smells it... like a sugary flower
For there to be seed, there must be pollinators.... OH, under the jewel stamen, the Sorcerer finds tiny many-faceted purple droplets, couldn't be more than a millimeter in diameter. Do you pocket them?

Delrid muses on the more utilitarian side of things... what can these gems be used for.
Masonry? Maybe. Golems? if they were magical, or arranged just so and large and valuable. Might need more geometric gems than the flora on the crust of the plane. Might need to mine down.
Fauna? No. Oddly.

Tahni looks about, wondering of the value of the gem flora. Certainly any emerald blade of grass could sell for several gold. A prettier flower, a higher price. The facets of the gems are supreme.

The Oracle holds the large Ruby as the group travels, she casts Identify[/b] and focuses all her magical energies on it.
[i]It glows warm

This Ruby connected you to the plane. Its a Planar Weighstone used to bind rifts between dimensions.

Sam, please make perception checks as you travel further into the landscape.

Ahead you see large brown gems, a dark Citrine, with branches and sharp emerald blades. A gem tree!
More gem trees. A gem... forest?


Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=21 ; d20+7=16 ;
Tuesday February 21st, 2012 10:45:03 PM

Sam rides towards the gem trees, but avoids the impulse to touch anything. His eyes dart around the gem-filled forest. His ears finely tuned for any noise. (perception=21)

He also does his best to try to figure out the group's location. (planes=16)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 21st, 2012 11:52:14 PM

Tahni hands Bruagh his completed cloak before looking about. If only time wasn't of the essence. The seemingly natural resources of this area would be worth a fortune if they could be mined/harvested/collected and transported back. "Such a trove could allow for the dwarves to return to their glory back in the Scab" she muses.

"How much did you say you could fit in your bag, Delrid?" she asks with a smile.

She is reluctant to intentionally damage anything nearby, but will pick up anything that appears broken or discarded (a fallen leaf, a broken blade of grass) and hold it up to the light to inspect.



Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=10 ;
Wednesday February 22nd, 2012 12:27:53 AM

Devlin will hand over the ruby when asked by Tahni. Aye Lass I can take the lead. Devlin attempts to be alert but is very distracted by the plethora of gems. Tis a paradise ta be sure. I would be wary, its never this easy to gain wealth.

Perception = 10

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday February 22nd, 2012 12:10:15 PM

Delrid enjoys the view, and continues to tinker on the Belt of Dwarvenkind for Sam (should be 3 of 5 days completed [ref 4 Dec post], leaving 2 more days until it's done). He continues with the party.

"I can probably take around 50 pounds of gems total, but beyond that I might damage the lining. The exterior is chain mail, but the sharp gems may tear the satin interior." Delrid responds to Tahni.

The new dimension is very impressive. Delrid wishes he could get a comprehend languages spell or linguistics skill to understand the High Woldian glyphs. We do have a bard.

"Sam, can you read this stuff?" pointing to the glyphs. He is curious about potential challenges returning home...

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10  d20+4=19 ;
Wednesday February 22nd, 2012 6:10:23 PM

" Perfect! " Jarga whispers to himself quietly, collecting as many of the little droplets as possible and placing them gently into a little internal pocket in his pack.

He cocks his ear, trying to determine where the sound of water is coming from exactly.

----

Perception: 19

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=15 ; d20+8=19 ;
Wednesday February 22nd, 2012 6:56:52 PM

I'll do my best Delrid.

Sam stares at the glyphs and recalls similar symbols/writings that he has seen in his travels.

arcana=15
linguistics=19

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday February 23rd, 2012 8:18:58 PM

Check

Jarga -- HP 18/18 -- CMD 11 --- AC 10/11/10 
Thursday February 23rd, 2012 11:26:23 PM

Check

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday February 24th, 2012 6:17:40 PM

Check

DM Addison  d20+6=16 ; d4=1 ;
Saturday February 25th, 2012 4:38:31 AM

Exploration, collection, cataloging, Tahni and Delrid begin gathering and inspecting emerald leaves and blades of grass. THe WIzard finds a beautiful daisy with diamond petals that is certainly worth several hundred gold. Ten, twenty, fifty, a hundred in grass clippings!
Survival DC 14 Highlight to display spoiler: {If there are broken clippings, then you are not the first to walk here}
Survival DC 18Highlight to display spoiler: {Are these... paw-prints?}

Jarga collects tiny seed of the amethyst lily, OUCH (Hit AC 16 for 1 damage),
Your finger is pricked as if by a sewing needle and slowly swelling purple. Please succeed on a DC 17 Fortitude save vs. poison. Bzzzzzz

Sam looks at the runes pulsating with the same magic as the Ruby Weighstone
Warding, Gate, Teleportation, Passage

Devlin rides to the edge of the forest, do you enter?

Perception DC 16 Highlight to display spoiler: { You hear... a buzzing}
Perception DC 19 if you look into the forest Highlight to display spoiler: {A beautiful citrine yellow... hive?}

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+1=8 ; d20+4=6 ;
Saturday February 25th, 2012 12:00:55 PM

Tahni is so fascinated by the emerald blades of grass, she fails to pay much attention to anything else.

(Survival: 8, Perception: 6. Wow.. the die roller loves me today!)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20=10 ; d20+6=22 ;
Saturday February 25th, 2012 4:36:54 PM

The glyphs are basic. They have to do with teleportation and warding. Nothing special Delrid.

As the group moves forward, Sam notices nothing out of the ordinary until he hears the buzzing deeper in the forest. He readies his crossbow and stops at the point where he heard the buzzing. (survival=10, perception=22)

Something is buzzing ahead. Proceed with caution.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=22 ; d20+7=11 ;
Sunday February 26th, 2012 12:08:34 AM

Devlin slowly creeps into the woods alert for anything and ready to run back to the group for safety.

Perception = 11
Stealth = 22
Devlin is on foot.

OOC: Has anyone heard from Zach?

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Sunday February 26th, 2012 8:53:44 AM

OOC: Haven't heard from Zach since he mentioned he needed to take some time off. I dropped him an email but didn't get a response. Might send a followup and check that everything is ok

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday February 26th, 2012 9:24:37 PM

OOC: I called Zach a few days ago, and life just sounds hectic.

Delrid moves toward the heart of the group, and approaches the forest with hesitance. On his mind are the following:
1) Return to the Wold - Do we have an exit strategy?
2) Sustenance - Delrid has a ring, but does anyone else? Can we eat crystal and gem?
3) Threat assessment - Do we have a shatter spell capability if we need it? Can we handle swarms of crystal bees or avoid gribblies out to destroy us?

He's more on the "Craftsman" side of "Adventuring Craftsman"...

Alemi, protect us all in this strange place. If you have guided us to this crystalline wonderland, let it be for edification and enlightenment. Perhaps I fear too much what I do not understand."

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 28th, 2012 8:51:08 AM

Check

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 28th, 2012 9:02:37 AM

OOC:

Per my email...

C'mon guys - the level of posting lately in The Forged has not been great. I think we can be especially proud that there were no posts yesterday at all :(

The Week Ahead...
I'm sure we can turn this slump around though.  All I'm asking for is one week of perfect posting. Everybody spending 5mins a day to make a post and keep the game going.  If Jerry is reading this (and something tells me he is... Because I CCd him) then he might be so impressed by the change he might even grant a small token, nay, boon to the party.

Rules & Etiquette....
Gentle reminder that if you know you won't be able to post on a given day that you line someone up to post on your behalf. This goes for players, DMs ands ADMs alike. I'm not afraid to get out a +5 Boot of Ass Whoopin' this week for any non posts.

Finally...
If anyone has any feedback, observations or ideas on what could be done to improve posting levels then please speak up :)


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 28th, 2012 11:49:34 AM

Ooc- I'm not trying to be abrasive or difficult, but I don't see the point of posting "checking in". If the DM or a PC hasn't posted something for me to reply to, I generally keep checking on my phone throughout the day until it happens.

Rob C: Completely agree Sam. You might have noticed I haven't done any of those "checking in" things of late either. What I'm asking for is "game posts" over the next week. But it will take all of us to make that happen.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday February 28th, 2012 12:27:36 PM

Delrid continues to craft on Sam's Belt of Dwarvenkind. The party seems to have crept to a standstill in the gem garden. Might as well accomplish some crafting!

Flowing Water [DM Jerry] 
Tuesday February 28th, 2012 12:38:30 PM

The forest is beautiful, even breathtaking. Lit from within, the crystals glow and reflect creating wonder in every heart.

The trail continues and winds left and right as the passage widens into a cave. The sound of water is closer now. The smell of it is pure--heavenly.

Then a voice. Sparkling and crystalline like the cave speaks softly.

"Do not be alarmed. I will not harm you. Welcome to my domain. I am Facet."

-----------

--We still need a save from Jarga

--I am going to keep the game for a week at least guys to give Addison a break.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=26 ;
Tuesday February 28th, 2012 1:13:44 PM

Devlin is startled by the voice but recovers quickly. Her domain? (because no man would speak so softly) Only thing I know about domains is they are the home for fey and gods. Still being cautious the rogue sticks to the shadows to let those with honeyed tongues to do the talking.

Stealth = 26


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+9=21 ; d20+4=16 ;
Tuesday February 28th, 2012 3:29:41 PM

Tahni had been so preoccupied with examing different "gem objects" that the voice completely surprises her. It obviously knows they are there, so no sense in hiding now. She looks about for a face to which to respond (Perception: 16)

"Uh, Greetings. We too, mean no harm. We are travellers from The Living Wold on the Material Plane. We are sorry if we have trespassed on your domain. We wish to leave in peace, uh, once we know how" (Diplomacy: 21)

Based on her earlier analysis of the glowing red gem, Tahni is working on the assumption that they have somehow travelled between planes, and even though the party has fully rested, planar travel is always dangerous. Best continue her tradition of cautiousness for the time being.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=8 ; d20+7=12 ; d20+7=19 ;
Tuesday February 28th, 2012 4:36:16 PM

Sam is startled as the voice breaks the ambient noise of the gem forest. Facet...Where have I heard that name before?

Sam refrains from communicating with the voice until his memory aids him in his decision about this Facet.

History 8
Religion 12
Planes 19


Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+2=15 ;
Tuesday February 28th, 2012 6:07:54 PM

"Son of a motherless kobold!" Jarga exclaims as his finger is pricked. His eyes swell to the size of saucers, lifting his eyebrows skyward as he notes the changing hue of his digit.

"Meep!" he weakly exclaims in concern. He follows the others grumbling about the things his does for love.

As the voice rings through the cavern he wonders if it's owner might have a cure. He bites his tongue for now though, cautious, and tries to ignore the throbbing of his thumb.

---

Fortitude vs Poison : 15 (Fail)

Ooc : On the topic of posting. I'm guilty this week and to be honest it's because I'm a little dispirited. For me it's about rhythm; there seems to be a good run of posts,then a really average patch and it's disheartening to check continually only to be eventually disappointed with a brief or half-effort post. It is a pity because I've seen so many good ones.


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 28th, 2012 7:24:45 PM

OOC Um Jarga your a Dwarf you get a +2 to fort saves vs poison, which gives you a 17. So dwarf up and stop yer whimpering ;)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 28th, 2012 7:44:05 PM

Oh snap!

DM Addison 
Tuesday February 28th, 2012 8:00:39 PM

Jerry shall DM for some time. I'll return for the next module pending Jerry's blessing. =)

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday February 28th, 2012 8:19:24 PM

Ooc- Have a good, well-deserved break Addison. You've done a great job and I look forward to your return.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Tuesday February 28th, 2012 8:36:41 PM

18mths straight as DM of the same campaign - can any other DMs lay claim to that record? We'll try not to take over the Scab while you're gone ;)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Tuesday February 28th, 2012 8:51:35 PM

OOC:Thanks for everything Addison. As my first DM in the Wold you made sure I will stick around for a long time to come. Good luck with the rest of your studies.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Wednesday February 29th, 2012 12:30:51 AM

ooc : fiiiiine :P

---

As Jarga walks a glint of light reflects off the crystals and reveals a small stinger still protruding from his thumb.

"Bah!" he grumbles, irritated at making himself appear soft. He plucks it out carefully and the relief is immediate. The swelling and colour diminish significantly and he feels like a duffer.

"Worst purple green-thumb ever!" he mumbles quietly.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+13=25 ; d20+13=22 ;
Wednesday February 29th, 2012 9:14:33 AM

Delrid is completely enamored with Facet. The exquisite realm has flabbergasted the Dwarf. He marvels at the craftsmanship necessary to build such crystalline structures.

"Facet, this is amazing! I noticed you used birefringent crystals in the petals, based on the crosshairs and concentric circles light passes through them. The substrates are simply incredible and at such a scale!"

Knowledge engineering = 25

Knowledge Arcana = 22


Wow and You Talk Alot Too [DM Jerry] 
Wednesday February 29th, 2012 1:59:50 PM

A beautiful fey lady walks into view on the trail. Clear and almost transparent, she is beautiful beyond imagining. Stout of form like a dwarf, she also has that gnomish gleam in her eye, which is full of mischief. She looks like a living crystal woman, if such a thing could ever exist!

"Greetings to you too Tahni. You are safe here and not trespassing. I opened the way for you to be here. I've been watching and admiring how mortals can be so heroic in their short time upon the Wold. You were being hounded by undead and have some great needs upon your hearts. Those needs called out to me and I will help if you will allow me." Tahni's diplomacy skill seems to be having his desired effects.

Facet takes Jarga's finger and kisses it. It sparkles for a second and then it is healed. "Sometimes, even a fey lord, or demon as the dwarves like to call my kind needs protection. I hope you weren't in much pain, Master Jarga."

Then she stops short. The verbosity of Delrid simply makes her open her mouth into an "O" of surprise. "Wow, and you talk alot too." She takes Delrid's arm and proceeds to give him the tour as she leads them forward. "Do you know alot about crystals Delrid? These are truly alive and not just sculptures. They grow in response to my mood and thoughts. I do not control them. I can, but usually choose to give them freedom. I believe in freedom. I was kept here against my will by the gods for quite a long time and now the stronger of the Fey try to manipulate me to their side. It is trying."

Sam has not heard of this particular creature before, but remembers his training that many unique "features of nature" are tied to beings that the dwarves call "demon" and the gnomes call "fey lords." Perhaps they are some of both?

As you round the final corner, you see a large cave with all sorts of crystal animals and plants arranged perfectly around the centerpiece, a waterfall from the back side of the cave through to the middle of the chamber. The stream thus formed, traverses the room and then dives into darkness near the opposite wall.

"So, some sit, relax, and rest. Tell me of your travails and why you are in such a horrible fiery place. I am eternally curious!"

------------

Will send an email when I can explaining the situation with Sir Addison, which he can elaborate on if he wishes. :)



Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday February 29th, 2012 4:15:06 PM

Sam has a strong, uneasy feeling in the very depths of his gut. He feels as though the group is walking into a trap. He reluctantly follows her to the room, but remains standing near the entrance. His crossbow still in hand.

(in abyssal)"You spoke of being imprisoned by the gods. Where are you originally from and have you always assumed this form? And what of these living crystals? Have they always been this way?"

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+5=11 ;
Wednesday February 29th, 2012 7:11:53 PM

Jarga blushes beneath his trim beard.

"Thank you, kind lady. You've a sweet kiss it's true. "

Looking downwards for a moment, he shuffles his feet and then meets her eyes.

" I confess I took some seeds from your beautiful flowers, so that I might plant them for a friend. I apologise if I acted rudely, thought truly I did not know someone so... magnificent.. lived here... should I return them to you? "

He holds them out to her with regret.

" If it was rude of me please take them.. you've been very kind and you've offered us...help? " he leads.

----

Sense motive : 11


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday February 29th, 2012 8:12:14 PM

A number of Facets words stick in Tahni's mind, but the ones she focuses on are: "kept against her will by the gods". "She said she 'was' kept here against her will. That means she's probably not here against her will anymore. The Fey King was imprisoned before being released by the gods. I wonder if they have something in common?"

Coming back from her thoughts, Tahni hears Sam speak to the woman in a strange language. She has heard him speak it before and they have had words on the matter. "Please don't make things worse, Sam!" she cringes slightly.

"Hmm... if she has been watching us, then she could already be aware of our past actions and testing our honesty" The ever suspicious and cautious Tahni decides that honesty may still be the best policy.

"Very kind of you to bring us here safely" Tahni says graciously to the woman with a quick sideways glace to Sam, before taking a seat "We fear an evil is growing in the Scab. The town of Riddleport looks to be its first victim; its inhabitants all suddenly becoming undead. We fear the Duergar may be in league with an outfit known as The Indigo Brotherhood. That, I suppose, is the crux of our problems." the dwarven woman looks around before continuing "Do you invite many guests to your realm? Not seeing any other beings nearby, I imagine this realm would get quite lonely." There is genuine concern in her voice.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=19 ; d20+7=11 ;
Wednesday February 29th, 2012 9:49:52 PM

Not sure if he has been noticed or not Devlin sticks to the shadows. His hands rest lightly on his weapons ready to draw them at a moments notice. He tries to remain aware of his surroundings but the glinting gems keep distracting him. Heh I knew it was a she and a fey! He thinks to himself smugly. Hopefully the others don't let themselves get too relaxed.

Stealth = 19
Perception = 11

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 1st, 2012 2:02:07 AM

Two perfect days of posting! Keep it up team!!!

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday March 1st, 2012 7:35:00 AM

Delrid is intoxicated with curiosity. His adult life has been dedicated to the pursuit of craftsmanship, it's perfection, and automation. Delrid hopes one day to create homonculi and golems capable of executing the blueprints of his wildest dreams, and before him sits a creature capable of amazing creations seemingly at an emotional whim.

"Oh Facet, the beings in your realm are undeniably incredible. What souls or life forces power your more sentient organisms? The Woldsblood transports souls which I think can be harnessed for such a purpose, but do you sacrifice fragments of your own being? If they are spawned spontaneously, then should I assume the latter? Are you attuned to the shadow realm in any way?"

Delrid does a very poor job of containing his excitement, and even poorer still waiting for others...

Wow and You Talk Alot Too [DM Jerry] 
Thursday March 1st, 2012 2:58:49 PM

Facet cringes and almost rolls into a ball upon hearing the abyssmal language coming from Sam. All the plants and animals in the place begin tinkling and some actually begin to show fracture lines. She doesn't answer him. A crystal bunny hops away and then falls to one side as its left leg shatters.

After her initial panic, Facet's form changes into that of a glowing blue diamond. This form then races away and goes through the waterfall, leaving you alone as the abyssmal words echo through the cave growing in intensity.

Tinkling.

Fracturing.

Breaking.

then a soft voice....

"please stop."

...after a time, its voice comes from the waterfall.

"Keep the seed, Jarga. I could tell it was due to love that you wanted them."

She answers no other questions for a long time.

You perceive, however, that you may rest and remain until she fully recovers.

------------------

--No worries Sam. Just role-playing.

--Yes, I know I still owe you an email. I wanted to wait until I'd talk to Addison some.



Delrid - 12/12/10 - CMD13 - HP 29/29  d20+16=35 ; d20+19=31 ;
Thursday March 1st, 2012 5:57:16 PM

AAAAAND CRAFT TIME - - - GO!!!

Delrid is moderately frustrated with Sam for destroying the incredible creatures. The broken bunny leg just looks pathetic. Delrid attempts to re-attach the leg, and does nearly his best work.

Craft Stonemason = 35 if that doesn't help, Delrid will look to others for ideas.

Delrid is more frustrated with Sam still that Facet (and her knowledge) have gone. No choice now but to finish Sam's Belt of Dwarvenkind. However, this is the final burst of effort to complete the belt, and Delrid can return to his own projects (Pearls of Power, Vambrace).

Craft Metalworking = 31. Delrid takes pride in the fit, form, and function of the belt. The perfectly square black metal panels create a smooth, shadowy, dynamic and robust contrast to the gold filigree and appointments. He hopes Sam can hold his head high not just amongst Dwarves, but in any group with such a belt. Delrid is most proud of the clasp, with the head of the Gold Dragon nestling perfectly into a socket of wings and floor of claws. The soft black felt and satin liner should rest gently on the hips of his small companion, helping him bear the sturdy and stoic metal belt with ease and comfort.

Delrid is very pleased, and by the time he finishes polishing the last tooth of the dragon, Delrid has forgotten his anger completely. He welcomes Sam as a closer friend than ever, and anxiously hopes for his approval.


"Sam, I know we started as perhaps unsettled companions and even rivals. I have made for you the Belt of Dwarvenkind you requested. I have put my blood, sweat, tears and most importantly my Dwarven Pride into this work. Please accept it as my gift to you, and accept me as your friend. As long as you should wear this, think of me as your brother." Delrid has only once exposed himself emotionally, and it nearly destroyed him. Perhaps this expression will allow the kind hands of Alemi to begin healing that wound...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 1st, 2012 7:43:00 PM

Surprisingly, Sam face shows relief more than remorse for driving away Facet. (now in common toward the waterfall) "I'm sorry for hurting you Facet. I meant no offense."

Sam then turns to the group. "I know that what I did seemed like a bad move, but I did it for a reason. She referred to herself as a demon. If she would have replied casually in Abbysal, I would be more afraid of her intentions and who she might be allied with. Instead she was turned away by my words. I'm still worried, but not as much now."

Once seated with the group, Sam watches eagerly as Delrid finishes his belt. He smiles as Delrid hands him his new prize and upon hearing his words, tears up. "Thank you so much for this wondrous gift. As I have no family, you and the others are all I have. I am honored to be your brother."

Sam reaches into his pack and pulls out a gift for Delrid. It isn't much, but I want you to have it."

Sam hands Delrid a prize he won at the giggling ghost. (carved figure of a happy-looking gnome that stands about three inches tall (magic phrase will activate a Mending cantrip)

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 1st, 2012 8:21:41 PM

"I have never seen such a reaction to casual words before. What did you say, Sam?!?" Tahni is shocked by not only Facet's reaction, but the reaction the realm seems to have when Abyssal is spoken. "I think we should endevour not to cause any more harm to this place. Everything appears to have been quite harmonious until we arrived"

Finding a small patch near the waterfall, Tahni will search her pack for something and place it gently on the ground. A small crystal prism, that even in dim light throws rainbows all around it (Won in the GG - Awarded by Kathy). "Please accept this gift as a token of apology. Our ignorence of your realm has caused harm, and for that I am truly sorry"


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday March 1st, 2012 10:04:49 PM

Devlin watches the damage caused by the daemonic words and is stunned.Well I suppose I can come out of hiding now. He approaches the group before finding a spot to settle in. I agree with what you did Sam, I'm just amazed at its..... efficiency. Out of habit he grabs a snack from backpack and munches on it before realizing hes not hungry at all. Guess the ring has kicked in. He thinks to himself.

So what our next step, do we wait for Facet to re-manifest or should we find our way out of here. Do you think she would be able to help us get either to Drakesmead or Mountainburrow? He looks to the more academic of the group when he asks these questions.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 1st, 2012 10:46:52 PM

"Thanks Devlin. I can't get my mind off Mountainburrow. We need to get back there and make sure the zombies aren't on their way. We also need to come up with a solid plan to retake Drakesmead. Nothing will be accomplished by staying here."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 1st, 2012 10:55:49 PM

ooc-Are the NPC's still with us? If they left us to go back to Mountainburrow, I would like to have given to items to Tally to bring with her. I was planning on giving (the newly married couple-can't remember names) my silver locket and marble shaving kit to them as gifts. Both were won at the gg.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Friday March 2nd, 2012 8:16:11 AM

Jarga watches in dismay as Sam's strange words shatter the serenity and sow chaos into the calm.

He stares angrily at the gnome, dissatisfied with his response. He pokes Sam in the chest and with eyes blazing.

" That's little enough apology from you Master Gnome! You wield your tongue loosely rending this place, hurting our host and you don't think to use it to ease the darkness that you've loosed? The one best poised to bring a calming, soothing song and you sit on your arse and hand out trinkets? Pfah!"

He stabs his finger in the direction of Tahni and Delrid :

" At least these two had some courtesy! "

---

oooc : Sorry about the missed post. Was at a rock festival that had the worst reception ever.


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday March 2nd, 2012 8:55:40 AM

Devlin sighs before standing and facing Jarga. And how would you react had our "host" replied casually in the same tongue? Just because something is beautiful does not mean it is not evil. Have you already forgotten the daemon that attempted to take Tahni and Sam's souls? It was Sam who saved both of them by rebuking the daemon in that same tongue. Are you not going to wield fire anymore because you might set a plant alight? Or do you plan to make amends with everything you scorch with your powers? We are not here to fight with each other we are here to figure out our next step. If you have something constructive to say by all means say it. But until we are under safer and less stressful conditions lets try to keep from criticizing each other.

Mountainburrows and Drakesmeads [DM Jerry] 
Friday March 2nd, 2012 10:24:12 AM

After about an hour, the blue diamond emerges from the waterfall and its tears start the healing process in the cave. At first, the more simple forms sprout and bloom. Then the more complicated plant forms and finally, the animals begin to emerge from corners and hidden places. Finally, the blue diamond blinds everyone with light and when your eyes clear, Facet has returned to her female form.

"Aww Sam. Your love and caring for your friends helped heal me. I forgive you."

She turns to Delrid. "May I see the belt, Delrid?" She picks up one of her walking fronds and sets it upon the belt petting it. Soon, it embeds himself into the belt. "If I can ever be of service, let me know. Coax out the frond and release it. It will quickly return to me and let me know if your travail."

"Now, food and rest. I think I have discerned what is good for you to eat and drink. While you refresh yourselves, please tell me of these Mountainburrows and Drakesmeads. Why do you protect the one and take the other?"

"Ooh, may I see that miniature gnome? That is very interesting!"

Then she is totally distracted again as a small child would be running over to look at the rainbow crystal gift from Tahni. "Do you dwarfgnomes always give gifts to show affection. I love this idea! And rainbows!" She lifts it giggling. "Interesting, it has the same creator as the miniature gnome!"

Stroking it, the rainbow effect grows and she adds, "I never thought of adding rainbow colors!" And she is off touching everything so that it gives off rainbow hues.

A concern touches her face as you mention the NPCs. "Oh! No!" I thought some of them were the undead chasing you. They didn't have the same energy as you and I didn't look closely enough! She waves her hand and the NPCs start trudging in, some very injured.



Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Friday March 2nd, 2012 5:44:29 PM

Jarga moderates his tone and addresses Devlin

"You're right, I should of phrased it more constructively... you missed my point though.

Say a strange dog rushes you on the road, leaping up on you. You're startled and unsure and shout it off or slap its snout. If it bares its fangs and goes for the jugular you've made a good choice to defend yourself. If the thing cringes, looks surprised and scared, and you realise that so far it's done nothing but wag its tail you might want to give it a pat."



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+9=19 ;
Friday March 2nd, 2012 6:41:48 PM

I do understand and respect your point Jarga, but you need to remember one thing. Dogs rarely have deceptive natures. They present themselves as they are. Unfamiliar creatures who refer to themselves as demons are a whole other matter.

(To Facet) I appreciate your forgiveness, but am still curious about you and your realm. You spoke of being imprisoned by the gods. Where are you originally from and have you always assumed this form? And what of these living crystals? Have they always been this way?

(Regardless of her answer) We also appreciate you getting us out of that zombie mess, but what would you want with us in return? (sense motive=19)

ooc-Did she affix the gem to my new belt of dwarvenkind?

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Friday March 2nd, 2012 10:31:41 PM

"Immature may not be te right word. Innocent, perhaps?" Tahni says as she observes Facet. "I can't imagine her being dangerous, well, not intentionally at least"

As the wounded start to enter, Tahni rolls up her sleeves and begins to quickly setup a triage, ready to treat them in order of necessity. Tahni has 6 CLW spells that she can cast if anyone looks particularly injured

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday March 2nd, 2012 10:57:12 PM

Delrid appreciated the mending gnome, and will apply it to the snapped bunny limb if his craft check was ineffective.

"Just so we're clear - I didn't want to leave MountainBurrow in the first place. I would appreciate a few more days to complete my crafting."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Friday March 2nd, 2012 11:18:09 PM

I agree Delrid, but I'm still worried about Mountainburrow now. At least some of the group should be heading back there soon to check on everyone there.

While waiting for Facet's reply, Sam realizes that his crossbow is probably useless if a fight should arise. He hooks it to the side of his pack and pulls out his jeweled scepter (in a non-threatening kind of way of course).

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday March 3rd, 2012 12:19:05 AM

"Having seen the lava fields that those undead would need to navigate, I am now less worried about them being a threat to MountainBurrow. The duergar at Drakesmeade still worry me though. We shouldn't forget that they pose the single greatest threat to MountainBurrow and perhaps all dwarves in the Scab. I am not sure we can afford to wait, but perhaps our host may be able to aid us - either with a vision as to what may be happening there, or perhaps expedited travel?"

With the rapport that Tahni hopes she has been developing with Facet, she will enquire as to whether it is possible to find out what is going on back in The Scab.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday March 3rd, 2012 8:13:03 PM

Delrid agrees, and rephrases the his idea of our plan of action.

"I thought we were just on a quick jaunt to diffuse the zombie horde, then off to DrakesMeade when rested and equipped? I bought materials to power Glitterdust as an invisibility deterrent. Is that what everyone else thinks? Also, do we want to seek the source of the zombie infestation?"

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday March 5th, 2012 9:41:46 AM

Bruagh speaks up for the first time in a while.

"I agree with Tahni that we need to get to DrakesMeade as soon as possible, but stopping back by MountainBurrow for a nights rest and to resupply shouldn't be out of the question."

OOC: Sorry for dropping on you guys. Things got a little crazy IRL for a while but I am glad to be back.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday March 5th, 2012 10:05:29 AM

ooc-BRUAAAGHHH! Welcome back.

Many Places at Once [DM Jerry] 
Monday March 5th, 2012 1:19:21 PM

Facet listens carefully to the ongoing debate between the party members. She seems to be studying the dynamic within the group.

She addresses Sam's question. "During what you call the 4th age, travel was not allowed by the gods through The Scab. The interior of the Continent of Yrth was closed off. The Gods punished both awakened fey and demon alike for tempting the Noble Races from the worship of the gods by making us guard and hold vigil to prevent anyone from crossing the Scab into the Ashlands beyond. I was one of those so punished. Our nature was changed at that time as well to facilitate our ability to perform our duties.

"After the destruction and recreation of the Wold, we were freed by the gods as the Scab was now open to travel. Most of us remain in The Scab. The dwarves call us Demon. The Gnomes and elves call us Fey. We are both and neither. Fhorge is the most powerful of us. He gathers those he can ally with by every means possible to support him in controlling the Scab to take vengeance upon these same gods.

"What do I want? I want to learn about mortals. I am curious."

She turns to Tahni. "I am right here. I can be dangerous, if I chose. I usually choose not to get violent. I feel guilty afterwards."

To Delrid she says, "I can slow time in this place. Complete your crafting if you can. What else do you need to help you. Picture it in your mind and I will create it."

One of the NPCs, a gruff old dwarf named Hegni, raises his hand to Tahni's query and collapses with many scratches and burns.

She addresses Sam and Tahni. "What danger faces Mountainburrow? Undead or Duergar? How do you know this? Why do you need to head to Drakesmead? It seems you are needed in many places at once."



Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday March 5th, 2012 6:29:01 PM

I understand everyones concern for Mountainburrow, but they have been around for a long time I don't think whats left of that horde would cause them a problem. Devlin looks at the weary group nodding at Braugh. I agree we should regroup before we try to take Drakesmead. But perhaps with Facets help we can scout the fortress before going back to Mountainburrow. Turning he faces the groups host and smiles. I appreciate you allowing us to enter your realm and the help you are offering us. This place is wondrous especially to our kind. Pardon my bluntness but at what price does your help come, what is it you want from us?

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Monday March 5th, 2012 6:35:59 PM

I'm sorry to hear of your situation Facet. At least your realm and you are beautiful. In short, we have faced various adversaries while providing refugees safe passage to Mountainburrow. Once there, the citizens asked that we help take back their territory of Drakesmead from the Duergar. We have been stretched thin though out this journey.

Sam pauses to let others speak with Facet and then angles to take her up on her offer. I was inspired by a cavalier that we encountered in our travels. I'm interested in attaining a loyal mount. One that is stealthy and agile; a wolf perhaps. Could you possibly create one for me?

ooc-Sent email to DM in charge of mounts. No reply yet. If not sure feel free to ignore request.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday March 5th, 2012 7:42:08 PM

Delrid is very appreciative of the offer for assistance. With a flash he displays his Vambrace of Intervention. He pulls his Vambrace of Arcane Vitality schematics from his "prototype" workbook. He shows the seven pearls, slated to become pearls of power, and begins explaining:

"The Duergar can disappear at a whim, and leave our party baffled and ineffective. Therefore, I have studied the glitterdust spell. I have purchased materials, unguents, and components to convert these seven pearls into arcane fuel. The Vambrace of Arcane Vitality is a mundane fixture for the pearls, but functions like a large inductor for arcane power.

The Vambrace of Intervention functions like a capacitor, dissipating the power through my command. Together, the two vambraces and my Annulus of Arcane Attunement create a natural circuit that enhances my casting ability. More importantly, the magic flows through me to the items I create, maximizing the effectiveness of my crafting.

This Vambrace of Arcane Vitality can also harness this magical flow as I rest, recharging the Pearls of Power. My pearls of power will allow me to tap into the arcane reserves, strengthening my casting throughout the day, extending my impact and that of my party.

Unfortunately, I can only work on one of these pearls a day. The rules of this Wold seem strangely restrictive at times when creating magic items, but you know this far better than I!"


Delrid is extremely excited to divulge his plans to such a gifted artist, and very much looks forward to sharing the intricacies of his plan.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d8+2=6 ;
Monday March 5th, 2012 8:56:07 PM

"Oh, she can read thoughts" Tahni notes to herself, before she realises that once again, Facet would have heard that too "Sorry"

Feeling uncomfortable with her social faux-pas, the blushing Tahni excuses herself to tend to the wounded man (Cast Cure Light Wounds: Man is healed for 6pts)

=======

The items still on Tahni's list for crafting:
Jarga: Headband of Alluring Charisma +4
Jarga: Gloves of Arrow Snaring
Jarga: Sustaining Spoon
Tahni: Eyes of the Eagle
Tahni: Boots of Striding & Springing
Tahni: Upgrade Headband of Alluring Charisma from +2 to +4
All up would require 12days solid crafting.

Link to all crafting the party are after:
https://docs.google.com/spreadsheet/ccc?key=0AinaNa7nFgVmdDJLNnAzSnhSMEJJV25qTFFMMGdlUkE&authkey=CKXp7JEC&authkey=CKXp7JEC#gid=1


Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Monday March 5th, 2012 9:58:30 PM

Jarga stands quietly to the side, appearing to be largely engrossed in plucking a frightful bogey from his nostril.

DM only: Highlight to display spoiler: {
Secretly he is thinking loudly in the direction of Facet.

"Pardon my actions lady Facet, I mean no offence, but rather wanted to converse with you in private and this.." he wiggled his nose "...is a good ruse."

He continues :

" Drakesmeade, from what I gather was the home of many dwarves, in particular Blackaxe over there because there were unexpectedly routed from their home by the Duergar. With Riddlepoint destroyed by undead, which still wander in some number, and demonic forces treading the Scab it's become increasingly important for those mortals that consider themselves to be good folk to find safe haven for kin and refugees. I believe they plan to retake their ancestral home to this end and we aim to help them as, to me at least it seems a noble goal. "


He pauses for a moment and continues thinking.

" It has been difficult though.. we came to you presence trying to deflect a great horde of zombies from Riddleport, an hidden city of gnomes. They too are good folk and we're not sure if we've done enough to deflect the dead marching towards them.

Also there has been an encounter or too with a demon ... who was nothing like you, foul, terrifying and murderous. I worry that the success of the Deurgar, the destruction of Riddleport and the walking dead may all related to the same underlying evil... but I am new to the party and the details are a little... hazy.

The demon we encountered, I can think his name if it would not distress you? Perhaps it might give you a better understanding of our situation?

I am here to help my new friends... but I also seek someone. My brother. A cold, kinslayer who murder my family in their sleep. I seek to avenge them and will travel with these folk until I am led to him. I know in my heart that we'll face evil and if there's evil power to be found I know my brother will seek it.

Whilst some others are slow to trust, your actions have matched your words and I appreciate the help you've given us so far.

Our problems are merely mortal but I would be grateful if you'd give us your opinion on them. It's always good to have another perspective."

}
Jarga appears to have finished seeking nasal treasures.

Editted by RobC: Added spoiler text

Delrid - 12/12/10 - CMD13 - HP 29/29 
Tuesday March 6th, 2012 6:48:18 AM

OOC: Rob, you are so awesome. I remember loving that spreadsheet when you made it, and I love it even more today. Thanks again. I award you one Inter Net!

Delrid will also ask a selfish question: "As you can slow time, are you familiar with the Stylus of the Ishgara, and the creation of a time-extending cradle? It allows a craftsman, such as myself, to work with greater speed and intensity. I thought perhaps you might be able to grant similar boons.

I know the necessary haste of our action poses stark contrast to the patience required for quality craftsmanship. Could you help me balance the two? I have already found ways to extend my own wakeful time to the maximum practical, but I have no desire to delay my traveling companions."


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20+8=18 ;
Tuesday March 6th, 2012 10:22:27 AM

Bruagh looks to the dem... uh fey with a somewhat bewildered look. He had never met one of their kind that didn't have evil intentions... but then again, most people had never met a dwarf that didn't drink. Bruagh's eyes glow for a moment before returning to normal as he attempts to detect evil on Facet.

Assuming she does not glow with Evil he will choose to trust her.

"Facet, you are correct in that we do seem to be needed in many places. Knowing what is DrakesMeade will great improve our chances of success and also determine where we should go from here. While the undead are an evil scourge that needs to be wiped from the face of the Wold, I believe the Duergar are the more immediate and dangerous threat to those in the Scab. Can you help us?"

Diplomacy: 18

A Boon [DM Jerry] 
Tuesday March 6th, 2012 12:34:09 PM

Facet smiles at Devlin having already answered his question. She wonders how long mortals remember things. She knows they don't live forever like her.

She thinks about Sam's words for a bit and then explains it like this. "I have never made anything that big, Sam. The larger they are the easier it is for them to break."

She just stares in wonder at Delrid's words as she doesn't understand any of it. "Why do you approach all this from a mechanical standpoint? Why not just....create?"

Facet watches Tahni healing the injured man and when he is finished, heals him the rest of the way with a kiss on the cheek.

She moves a set of plants to a nearby corner and says, "Tahni, you may set up shop here in this location. I will create a table and any other shapes that you picture in your mind, but they will be crystal. The larger the piece, the weaker it is."

Then she stares at Jarga's antics. "Why do you pull things out of your head?" Then more seriously. "You purposely tried to get the undead to chase you away from that other town? How noble! Yes, tell me the name of these demons that you faced. She nods at the rest of his words, but does not comment on them.

She smiles at Delrid and comments, "I have not heard of this Stylus of magic. However, I can slow time within my realm. I do not know exactly the speed as time doesn't mean as much to me as it evidently does to you. Do you always worry about time like this."

I can help with one thing. I will offer you a boon. Choose which situation you wish to know more about and I will allow you to see it from here in present time and future. I can show you a town, a brother, a source of undead, any one thing. Then I will have to withdraw and rest. Fhorge siphons my power and I cannot remain active for long."

------------

--With Addison or Rob's permission, Tahni, you may do some crafting while within Facet's realm assuming you have the reagents, etc. As to how much, that also is up to them.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+7=9 ;
Tuesday March 6th, 2012 7:28:37 PM

Jarga coughs and says, winking slyly " I was just scratching! "

He then continues his discussion with Facet, aloud this time :

" We did indeed lead the undead from a march that would take them to the Gnome fortress Mountainburrow, sorry I think I said Riddleport before, which is where they were coming from. A grim task; it's one thing to see good folk die, it's quite another to see them rise again and be forced to strike then down. "

He pauses for a moment, reflecting on the carnage and the gnashing, rotting dead.

" A task I am glad we've found respite from, noble as it may have been."

Jarga changes topics to one no less dark.

"The demon that attacked us prior to us reaching Mountainburrow...It's name was..."

Jarga pauses allowing time for any person or fey to interrupt...

"Baldesac."

To the others he suggests how the boon may be used :

" I still seek my brother, my friends, and the chance to gain fresh insight as to where the filthy kinslayer hides is ... well, I yearn for it more than anything.... but my quest should not be at the expense of the safety of all the good folk that inhabit these parts. It pains me, but I suggest we learn what we can of Drakesmeade to reclaim it as a place of safety, or the necromancer or demon that raises our dead and sends them against us. Once we've agreed then I believe we should craft here as long as we can, without time passing and then return to the tavern, I mean city of Mountainburrow and plan our strike."


----

Diplomacy check for no good reason other than I haven't rolled anything in a while, now I wish I hadn't bothered haha : 9



Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+8=17 ;
Tuesday March 6th, 2012 9:21:40 PM

Sam listens intently to Jarga's plea to avenge his family and can't help but to think of his family...wherever they might be.

(Mainly to Jarga) "I understand your need to use the boon for personal reasons, as I have similar needs. As much as I agree that both of our issues are a top priority for us as individuals, the need of the many might be a better use of this precious gift. We have an opportunity to either view Mountainburrow's or Drakesmeade's present and future."

Sam pauses and ponders for a short moment.

(To the group) "I think most of us feel that Mountainburrow is relatively safe. I think that we should use this boon to view Drakesmeade. We would know what is happening now and also how our actions might pan out. Maybe we'll see the troops marching towards Mountainburrow and know to rush there to warn them of the impending assault. This is a rare tactical edge against a foe. We should not waste this opportunity."

diplomacy=17

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday March 6th, 2012 9:27:24 PM

ooc- Forgot about the second part of your post Jarga. Sorry. So basically I agree with you.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday March 7th, 2012 3:01:41 AM

"I agree with Sam. We have no idea what is going on behind the walls of Drakesmeade. The threat the duergar there pose is too great. And let's not forget that the last scouting party sent met with some old friends of ours - Lila, Douglass and Humphrey. Any chance we have to get the upperhand with them should be taken..."

She places a hand on Jarga's shoulder "... even if it means putting aside our personal needs" she adds comfortingly.



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday March 7th, 2012 7:18:12 AM

Bruagh shakes his head as Sam and Jarga speak. "I agree, Drakesmead should be our focus. Thank you both for selflessly setting aside your personal desires for the greater good."

Bruagh steps closer to Tahni and in a barely audible whisper speaks to her. "You aren't truly considering her offer of staying are you? I only ask, because I know you, and that is something you would have normally graciously declined. The fact that you ignored it speaks a great deal. What are you thinking my friend?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday March 7th, 2012 8:54:43 AM

Aye, Drakesmead be where we need information. Those darkbloods have enough tricks up their sleeves, we need a few ourselves. Devlin looks over to Bruagh and Tahni with concern but shakes his head and sets his thoughts on the task ahead.

Delrid once Facet starts giving us details can you take notes? Your eye for detail and meticulous plans should help allow us to get the most information out of what we receive. Sam pay attention to anything that might seem vague or obscure, your extensive knowledge of .... well everything might be able to unlock the clue. Bruagh your in charge of troop movement and defenses and keep an eye out for any daemonic influences. Jarga your on watch for anything arcane. Magical defenses, mages on hand and any thing else that may be summoned through magical means.

Devlin settles into a comfortable position and waits for Facet to begin. I will be watchin for unused passages, underground paths and any dangerous area we should try to stay away from.

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+19=23 ;
Wednesday March 7th, 2012 1:24:19 PM

As Facet asks about simply "creating", Delrid uses his Create Gear ability to brandish a mock-up of the Vambrace of Arcane Vitality. Craft Metalworking Check = 23. He addresses the question directly, "I can create through magic, but only as a diligent student. I cannot simply call this item into being. And, within a minute, it is gone again. To create anything permanent, I must re-shape the materials around me to perform the required functions."

As the group is discussing the Boon, "I apologize to those with personal needs, but I agree with the utilitarian approach. The greatest good for the greatest number is an analysis of DrakesMeade."

Delrid nods in agreement at the wise words of Devlin. It's great to have such a confident leader, and such a sound tactical mind at the helm. It is also interesting, he only seeks to accomplish tasks effectively without inflating his ego. Such a combination makes him perfect for the job.

Delrid brandishes a few sketchbooks, a protractor, a square, and several writing implements. "Ready!"

==========

Do we have time for Delrid to finish his queue of crafting? If the rest of the party doesn't mind, and Facet is willing to help (and alter the time continuum), we could just skip the minutae. Delrid can take 10 on any craft check and succeed with the DCs of the items.

However, if Rob and Addison have other plans, that's fine with me. In the following order:

Brooch of Shielding
Cloak of Resistance +2
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)

All items take one day to complete...

Reverberations [DM Jerry] 
Wednesday March 7th, 2012 2:07:27 PM

"Baldesac. I'm not sure. I may know him by another name. Let me consult with a friend about this demon."

"Very well," Facet intones, concerning what they wish to see. She being singing. However, it is more like she is causing all the crystals in the walls to reverberate causing something kinda similar but totally unlike being inside a large bell with tiny bells and cymbals inside. Amazing.

"I will prepare your vision. It will take some time. Finish your crafting and rest."

---------

--You guys will have to email Addison and Rob about how much crafting they will allow since officially we're between modules.

--I'll have to email them as well about a couple of things.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Wednesday March 7th, 2012 6:16:26 PM

Jarga feels a little hollow inside. He eats a Christmas cookie and retires to his bedroll to sleep. He dreams of a beautiful crystalline flame; a twisting statue of yellow and red stone that looks like a twisting flicker of fire suspended it time.

Sweat beads Jarga's brow and he moans gently as the dream changes; darkness seeps into the edges as the flame is slowly covered in a growing frost. Eventually the colours fade completely and it appears to become a giant icicle, dagger like and evil.

He feels like he is falling and then there is darkness as he returns to heavier sleep.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday March 7th, 2012 6:59:39 PM

OOC: To Bruagh: eh? Did I miss a post? I can't see an offer for Tahni to stay?

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Wednesday March 7th, 2012 8:04:07 PM

ooc : I think Bruagh took Facet telling Tahni that she could "set up shop" as you can "stay here foreverrrr in my sexy crystal den of lurve" as opposed to "feel free to start crafting on this bench I'm making you"

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+8=26 ;
Wednesday March 7th, 2012 9:39:16 PM

Sam watches as Facet sings and affects the crystals around them. He is then struck by an odd memory. Maybe not a memory, but an invading thought. The music reminds him of his childhood. A childhood that has remained nothing more than a mystery for as long as he can remember. He can almost hear his mother singing a gnomish lullaby to the same tune. As he stares at Facet, her image is blurred by his own tears. He wipes the tears away with his scarf taken earlier from the dark priest.

Sam quietly begins humming the lullaby along with Facet's conjuring. The two tunes are not exact, but harmonize well together. Sam continues to hum louder now as a warm feeling fills his heart. Anyone nearby can clearly hear the harmony of the two songs. (perform:sing=26)

Maybe my family is out there somewhere, waiting for my return.

Sam smiles at his new family and prepares to go to sleep.

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Wednesday March 7th, 2012 11:03:40 PM

"What are you talking about, Bruagh? I'm not going anywhere. I believe Facet was merely extending an offer to make use of her services. I have no intention of leaving you. The party, that is" Brushing her hair behind her ear, she quickly excuses herself and checking that there are no more wounded souls, she will take time to being crafting items for Jarga.

==========
*sniff* Must. Not. Metagame.

Zach R: Facet said, "Tahni, you may set up shop here in this location. I will create a table and any other shapes that you picture in your mind, but they will be crystal. The larger the piece, the weaker it is." Set up shop sounds very permanent. I'm sorry, but that read as a come stay with me forever because I am lonely speech. Didn't think it was Meta'ing. Sorry.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday March 8th, 2012 8:53:12 AM

"I'm sorry friend, when Facet offered to let you set up shop, I thought it was an offer to stay here. I know in my heart that you would never leave us." Bruagh pats Tahni on the shoulder as he listens to Devlin[/b].

"Sounds good brother. I'll monitor troop movements and give my opinion afterwards." Bruagh couldn't help but notice that over the past few weeks, Devlin had really stepped up as the reluctant leader. I can't think of anyone better.

Beware! [DM Jerry] 
Thursday March 8th, 2012 12:06:46 PM

Soon, between the materials our crafters carry and the workstation that Facet creates, the crafting begins.

Her singing articulates with it. However, something wonderful happens when Facet and Sam's music combines. A magical aura is created that can be seen by everyone. And hearts are set free. No more battle fatigue. Your overwhelming worries, even the ones you have buried deep within are worked through and relieved. You feel ready--willing to face the future with no regrets.

It is an amazing feeling.

Then the song ends. However, the feeling and the articulation of the plants and animals in the area keep the aura active.

Then she says, "I have communicated with a friend. My friend's name is Geyser. It informs me that Baldesac is an actual demon, not one of us who came from fey or demon and were changed by the gods. Baldesac is evil through and through and from the deepest pits of Hell. Beware of him!

"BEWARE!"

---------

--We have Addison and Rob's blessing to craft as long as you have the gold and the crafting skills, reagents, etc. that may be needed.

--No Facet was not asking Tahni to say with it. :)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday March 8th, 2012 3:32:45 PM

Delrid appreciates quality. The quality of the music from Sam and Facet helps him ease his worried mind, then focus on his true passion: crafting. Delrid was a reluctant adventurer, feeling as though Alemi set this path before him. Now, unfettered by the pressures of adventure, he can be content to express himself through creation. He sets to work only pausing for the two hour blocks of rest he absolutely cannot avoid, devoting 22 hours each day to both magical and mundane works.

=======
Delrid can create one item from the list below each day equivalent, in order.

Brooch of Shielding
Cloak of Resistance +2
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (2)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)
Pearl of Power (1)

Does anyone else need anything, or are we all squared away? Just let me know what you need...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 8th, 2012 6:22:19 PM

Sam clenches the jeweled scepter tightly in both hands as Facet warns of Baldesac's power. Anger fills Sam's soul as he remembers the children assaulted by the evil demon and his minions. He looks down at his black scarf and remembers his oath. Never again!

We appreciate the warning Facet, but I can not heed it. I am planning on forming a group to hunt down and destroy his kind. Baldesac and I will meet again. When that happens...he will be destroyed.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday March 8th, 2012 7:13:28 PM

Bruagh smiles at Sam. "You may find that group is already formed. Baldesac and I are destined to meet again."

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 8th, 2012 8:41:30 PM

Having felt Baldesac's grip personally, Tahni does not share the same apparent enthusiasm of Sam and Bruagh to meet him again.

"What could have drawn his attention to the Scab, I wonder"

-----
To Bruagh: I didn't mean you meta-gaiming, I meant me! :) Knowing that one way or another Tahni will have to leave, but in my post telling Bruagh she wouldn't consider it.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 8th, 2012 8:49:01 PM

That's great to hear Braugh. I didn't want to speak for you. I'll let you know when the auditions will be held.

Sam gives Braugh an ear-to-ear grin.



Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday March 8th, 2012 8:51:27 PM

Devlin takes the warning in stride and nods his head. Aye, we will be wary of that one for sure. Were not looking ta find him right now, but he will be looking fer us. Well fer our souls anyway. Looking to the group the rogue smiles. Let him try he will find this group be a tough boulder ta break.

As the day goes on Devlin seeks out Delrid with a few questions. I was wondering how much you new about alchemy? I have heard of some interesting things you can use it for. I also think the Darkbloods might be using it for things like the device we encountered a while back that blew up a bridge. Think you can show me what you know?

Devlin also approaches Sam with the same questions about alchemy.

OOC: I think I am going to take next level as an Alchemist, its will add a lot of diversity to what Devlin can do and also improve his combat ability.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 8th, 2012 9:39:46 PM

ooc-No longer an alchemist, Dropped that for soldier with the APG change.

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Thursday March 8th, 2012 10:22:32 PM

Jarga awakens to the sound of crafting and hears Facets warning. He is grateful for her warning, though he realises they've learned nothing new.. except that there may be other friendly fey folk that may have spiritual / physical connections to the Scab; if Geyser is as curious and helpful as Facet then one day there might be an alliance between the fey and mortals against the demons that plague the land.

He ponders this quietly, not commenting on Sam's quest, and awaits the completion of crafting by the others or Facet's boon.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday March 9th, 2012 10:43:04 AM

Bruagh offers to help Tahni or Delrid with crafting as they need it. "If anyone needs a hand with crafting, just let me know."

I Stand Ready [DM Jerry] 
Friday March 9th, 2012 2:59:55 PM

Facet shudders. "I don't know how you just go out there and risk your lives constantly as you do. Why do you do this?"

As the crafting comes to a conclusion, she says, "I am ready to show you Drakesmeade when the time is upon you. I stand ready."

Delrid - 12/12/10 - CMD13 - HP 29/29  d20+13=23 ; d20+24=43 ; d20+19=23 ; d20+21=30 ; d20+21=40 ; d20+21=26 ; d20+21=39 ; d20+21=28 ; d20+21=37 ; d20+21=39 ;
Friday March 9th, 2012 7:52:08 PM

"Devlin, I am not very skilled in the ways of alchemy. However, from your descriptions perhaps I could understand the scale of the device."

Knowledge Engineering = 23

Delrid is extremely pleased with his new creations, enjoying the clasp of his Golden Dragon's Head Brooch, which he specifically designed to hold his new cloak.

These items can be life saving, but also show the talent of a dedicated craftsman!

=====
Delrid will utilize his "Crafter's Fortune" spell every day while working to create the items.

Brooch of Shielding Craft Check = 43
Cloak of Resistance (approximated with armor smithing) Craft Check = 23
Pearl of Power (2) (approximated with Craft Stonemason) = 30
Pearl of Power (2) = 40
Pearl of Power (2) = 26
Pearl of Power (1) = 39
Pearl of Power (1) = 28
Pearl of Power (1) = 37
Pearl of Power (1) = 39


Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Saturday March 10th, 2012 9:51:11 AM

"Because it is the right thing to do" Tahni responds to Facet with a curious expression "We cannot stand idly by and watch others get hurt when we have it within ourselves to do something about it"

Tahni too, takes the time to complete all of her outstanding crafting as well.

=================================
Taking 10 on her spellcraft checks, Tahni can hit DC21 every time. Per the spreadsheet, the highest DC she needs to hit is 21, so all items done.

For Jarga:
-- Headband of Alluring Charisma +4
-- Gloves of Arrow Snaring
-- Sustaining Spoon

For Tahni
-- Eyes of the Eagle
-- Boots of Striding & Springing
-- Upgrade Headband of Alluring Charisma from +2 to +4

Between Tahni and Delrid, I think all crafting is now complete


Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Saturday March 10th, 2012 6:13:28 PM

Jarga notes with some amusement Tahni's subtle herding of Facet and chortles to himself, whilst eyeing his completed items with growing excitement. He can't wait to receive them but tries to put them from his mind.

He sits comfortably on his bedroll, stretches his arms, cracks his knuckles, rolls his neck to loosen the knots and begins breathing slowly. Soon calm, he is focused, ready, and awaits the vision.

He nods at the others, "I am ready when you are."

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Saturday March 10th, 2012 9:10:21 PM

It appears we are ready ta begin Facet. At your convenience please show us what you can. Devlin smiles at the Fey and settles himself comfortably before her.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Saturday March 10th, 2012 9:37:03 PM

Sam nods in agreement with Jarga and Devlin. He sits down at his bedroll and prepares to see the vision and develop a tactical plan of attack.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday March 12th, 2012 11:56:41 AM

Bruagh prepares himself mentally to takes notes on what Facet shows them of DrakesMeade.

Those Who Would See [DM Jerry] 
Monday March 12th, 2012 4:29:54 PM

"Very well. Those who will SEE should follow ME. I will not be able to communicate with you during your vision."

She changes back into her floating diamond form and proceeds to float THROUGH the waterfall in the back of the cave.

...and with that, the cave goes totally silent, the animals scurry for cover, and the plants stop tinkling.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+7=23 ;
Monday March 12th, 2012 5:51:58 PM

Devlin stands and straightens his clothing before walking towards the waterfall. Once he reaches the impressive fall he gives it a once over before following the fey through.

Perception = 23

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+9=13 ;
Monday March 12th, 2012 7:11:09 PM

"Wait here. It's ok, we'll be back" Tahni tells the NPCs as she folows behind Devlin. Blinking a lot and rubbing her eyes, she finds she is still getting used to her investment in the Eyes of the Eagle, and fails to see all that she could. Perception: 13

Delrid - 12/12/10 - CMD13 - HP 29/29  d20=17
Monday March 12th, 2012 7:30:12 PM

Delrid casts Detect Magic just in case it helps through the vision. He works to assess the depth, construction, and manpower at any fortified position. Knowing where sentries post may allow for accurate glitterdust or web placement to maximize party effectiveness.

Perception = 17

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+7=19 ;
Monday March 12th, 2012 8:22:22 PM

Sam follows the other lemmi...party members to the falls. He is eager to get a view into the enemy camp.

On the way through, a name echoes in Sam's head. Geyser. He picks through his own memory to see if the name rings a bell. (knowledge history=19)

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10  d20+6=23 ;
Monday March 12th, 2012 10:55:19 PM

Jarga hates getting wet, but plunges his hand into the waterfall. He holds it there with the water rushing over it and feels, more with his mind than his physical senses, for magic.

He then pushes through the water to join the others.

----

Knowledge (Arcana) : 23

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45  d20=1 ;
Tuesday March 13th, 2012 9:50:31 AM

Bruagh does the same as his companions, following Facet to the falls. When he puts his hand under the water is splashes into his face causing him to squint.

Perception: 1 (Natural 1)

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday March 14th, 2012 10:01:40 PM

Checking in...

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday March 14th, 2012 10:06:05 PM

Check

Jarga -- HP 17/18 -- CMD 11 --- AC 10/11/10 
Thursday March 15th, 2012 1:51:32 AM

ooc:

Hi guys,

I wanted to let you all know I'm retiring, rather than disappear into the night without a word. I've been considering it for a while and I think it's time.

I do thank you all for the ride, there's been some really cool moments and my stint has given me many opportunities to put pen to paper which has been fun.

A particularly big thanks to Rob C who helped me with many game related queries both on and offline.

Best of luck with the adventure, if you meet Lord Ballsack again give him a kick for me!

Regards,
Laurie


Delrid - 12/12/10 - CMD13 - HP 29/29 
Thursday March 15th, 2012 8:17:38 AM

Laurie,

You will be missed. Your flaming torpedoes of truth were quite enjoyable, and the burning passion of Jarga was a light to us all.

Farewell...

Ben

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Thursday March 15th, 2012 8:43:34 AM

We hate to see you go Laurie.

Jarga's wit and and your well written posts will be missed.

I would love to see you come back though.

Best Wishes,

-Zach

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Thursday March 15th, 2012 10:02:08 AM

Best of luck to you Laurie, I wish you the best in all you do.

-Matt

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 15th, 2012 9:30:50 PM

OOC:
Well, there will always be a place back in the Wold should you change your mind Laurie. Maybe once the Forged stabilises a little, you might want to return.

On another topic...
- I've sent an email to Jerry asking if he's ok, and to prompt some DM posts from him.
- I expect by this time next week I'll be trying to settle into the DM chair here myself, and look forward to doing what I can to:
a. Hand Devlin's crossbows over to Lia
b. Arrest Bruagh on some ficticious charge, and lock him away
c. Chop off Delrid's hands, then give him a plethora of crafting manuals (movie quote: "a plethora of pinatas"). Hmm... might need to take his feet too.
d. Have Sam become the "play-thing" for a pack of devils

Mwah ha ha haaaaa :)


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 15th, 2012 9:47:12 PM

ooc-We'll miss you Laurie. With Rob's choices of A-D looking us in the face, I don't see how you could leave... :) Dave

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Thursday March 15th, 2012 10:34:21 PM

OOC:
Well "(e)" was that we receive word that a certain waitress at Mountainburrow has had triplets ;)


Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday March 16th, 2012 5:30:17 PM

Bruagh twiddles his thumbs.

Sam -- 18/15/14 -- CMD 13 -- HP 23/23  d20+6=17 ;
Friday March 16th, 2012 8:53:17 PM

Sam observes Bruagh as he twiddles his thumbs. (perception=17)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+12=22 ; d20+7=13 ;
Friday March 16th, 2012 9:28:58 PM

Devlin hides in the shadows and observes Sam, observing Bruagh twiddling his thumbs.

Stealth = 22
Perception = 13

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C  d20+9=21 ;
Friday March 16th, 2012 9:41:41 PM

Tahni fails to observe Devlin, observing Sam, observing Bruagh twiddle his thumbs (Perception 21)

Delrid - 12/12/10 - CMD13 - HP 29/29 
Sunday March 18th, 2012 2:12:17 PM

Aaaaaaaaaaaand Go!

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Monday March 19th, 2012 1:45:36 AM

Bruagh observes Tahni failing to observe Devlin, observing Sam, observing him twiddle his thumbs. Bruagh looks down at his thumbs and stops twiddling, seeing the confusion it has caused.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Monday March 19th, 2012 5:10:13 AM

Delrid notices the journey through the waterfall seems to take significantly longer than expected. In fact, he feels as though over a week has passed while the water runs over him. Facet mentioned how the temporal distortion of her realm allowed for his crafting, but the warp to view DrakesMeade is incredible. Individual water droplets seem to take hours to fall from above to his bald pate.

He infers the passage through the waterfall is the boundary of the temporal shift, and that once through the water time will return to normal...

Tahni -- AC21/15/17 -- CMD 10 -- HP 35/35 -- SR8 -- Rob C 
Monday March 19th, 2012 9:56:25 PM

OOC: Spoken with Jerry and Addison. I'll be starting some posts as DM in the next few hours :)

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday March 19th, 2012 10:48:44 PM

OOC: Huzza Rob!!

Pictures in Crystals - (DM RobC) 
Tuesday March 20th, 2012 1:53:29 AM

Rolls up DM sleeves...

Passing through the waterfall, the party find themselves inside a small, domed crystal chamber. There is enough room for the party to fit in, with a few feet to spare. The walls, ceiling, and floor all made of smooth, polished crystal. In the centre, Facet hovers in her crystal form.

The sound of the waterfall behind you suddenly stops. The waterfall too has become a solid sheet of crystal. There is now no way out.

"Behold" you hear Facet whisper.

Colours form and change on the walls surrounding the party - the ceiling and floor too. It looks like... the Scab? It looks so real it feels like you are there. The image envelopes you. Surrounded on all sides as if you were standing in a rocky outcrop in the Scab right now.

The picture begins to move. The images change. The land of the Scab passes by as a blur. It's like you have been strapped to the head of an arrow and aimed directly at Drakesmead. Like you are moving at a thousand miles an hour in a straight line.

The movement stops very suddenly.

You stand at the base of Drakesmead. The fortress walls tower above you. The nearby duergar guards seem oblivious to your presense. Their adamantine weapons polished black. Though you can see them talking and see things that should make a noise, the images you see are silent.

The picture begins to change.

The party seem to be rapidly gaining altitude and you can see Drakesmead from above. There are a large number of duergar inside the walls. You can see prisoners locked in cages to be pecked by vultures. Slaves too. Men? No, dwarven slaves! Dwarven men and women labouring under the watch of a bulky duergar - immediately recognised by Bruagh as the vile Humphrey. The dwarves are performing a number of tasks. Carrying barrels and crates to and from wagons, and moving and emptying what look to be minecarts full of rocks. The dwarves look very emancipated. One looks to have upset Humphrey, as the fighter picks up the lean dwarf in both hands, and then slams the dwarf down quickly, back first, across his broad knee. The dwarf slumps to the ground.

The picture begins to change.

Though your position remains the same, the world seems to be moving faster now. You note the guards leaving Drakesmead, the routes they take and their return. Their patrols run like clockwork. Precisely timed, thorough, and well manned. Approaching unnoticed would be difficult. All the while, the dwarf slaves labour on. Wagons come and go. The number of duergar inside though could be a problem. There are thousands of them.

The picture begins to change.

Time seems to have returned to its normal rate, but the party seems to be falling at an alarming speed. Whereas you would normally abruptly stop when hitting the ground, this time the image keeps going as if you are tunneling straight down. Through the earth until the picture final stops moving. Sam may not notice anything, but those with dwarven darkvision can see that Facet has stopped the image in a large cave. Perhaps tunnel? There are no lights, or wooden braces. The ground is uneven, and littered with stalagmites. Could this be a tunnel the duergar are unaware of?

The picture begins to change.

Circling underneath Drakesmead, Facet shows you another two possible entry tunnels that appear untouched by the duergar. One to the south west, and one to the south east. Both slightly narrower than the larger tunnel previously shown that ran due south.

The picture begins to change

The party "float" back up above the surface, and begin movement towards the largest and central building of Drakesmead. You approach the walls and are about to see what lies inside

The picture begins to change

Flames. Fire all around.

The pictures stop and vanish. The waterfall resumes its normal running.

Facet retakes her humanoid form. "Something stopped me from looking inside. How curious." she says idly "I hope you found what you were looking for."

The party gather outside the waterfall.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28  d20+10=12 ; d20+10=18 ; d20+10=12 ;
Tuesday March 20th, 2012 9:38:19 AM

Devlin steps from the waterfall and shakes water from his hair. The beads of water turns to crystals as they fall making a chiming sound as they hit the floor. He is lost in concentration attempting to remember the details of the caverns below DrakesMead. He sits down and begins to sketch a few things things onto some of the paper Delrid provided.

Write down as much as you can lads any detail may be the one that helps us defeat the dark bloods.

When he has scoured his mind for information Devlin walks over to Facet. Your help has been invaluable ta us. Its cost far outweighs any information we can give you but I will do my best to give you some insight into the mortal races. The rogue settles in and tells Facet of his family history and his childhood. He tries to impress on her that even though a mortal may come from bad circumstances its the decisions he or she makes that shapes and molds who they will become.

With your permission we will stay here long enough ta rest and make plans before we leave your domain. I am afraid the city we came from will fear us lost and send out parties ta search for us.

To the group he says. Get the notes together and get some rest, we make plans after we rest and than we move. We need ta reestablish contact with MountainBurrow and resupply. Than we head for DrakesMead, counsel support be damned. I'm not going ta sit on my hands when good Dwarven folk are enslaved and a once proud Dwarven fortress sits in the hands of the enemy.

Knowledge Dungeoneering = 12, 18, 12

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Tuesday March 20th, 2012 10:40:53 AM

A smoldering anger is clearly evident on Bruagh's face. The last time such an anger was on his face he executed the pirate that stabbed the unarmed woman. He says nothing but the rage is readily apparent. He jots down notes and then hands them to Delvin. In a barely audible voice the paladin speaks to Tahni, though loud enough the others can here it. "That dwarf's death, and any other that Humphrey commits or has committed is on my conscious. His blood and others is on my hand. I swear it now in the name of Domi, that dark-bloods life is forfeit. Those Dwarves will be freed or I will die trying."

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Tuesday March 20th, 2012 9:14:18 PM

Sam walks out of the chamber with the group. Ideas race through his head. What is the best way to get in? How do we overcome their numbers? Devlin and Bruagh's comments pull Sam from his deep thought.

To Devlin-"We need to make plans now while the vision is still fresh in our minds. Your brethren are enslaved and dying. We need to plan, get word of our plan to Mountainburrow if necessary, and act." (Thought we all had rested status from my awesome singing)

To all-"It is clear that we are outnumbered and that our enemy has a superior position which is carefully watched and guarded. We obviously need to take advantage of the tunnel entrances. We need to, at the minimum rescue our kin...This belt must be working! I'm speaking as if I'm a dwarf! Anyway, where was I? Oh yes. We need to find a way to save the dwarves and if possible, take the keep. I have developed three plans for the group's consideration." Sam briefly pauses and begins again.

"Plan number 1 uses pure stealth. We sneak our way through the tunnels, quietly killing sentinels in our path and free the dwarves when the dark bloods are least active. This, in my opinion is my most difficult plan to accomplish."

"Plan number 2 uses deception. We find a way to disguise ourselves as the enemy, whether by costume of magic, infiltrate the base by the front door or the tunnels, and free the dwarves. I speak undercommon fluently and can be quite deceptive if need be. For this plan to work, as in plan number 1, nothing can go wrong or we will be in big trouble."

"Plan number three is the big one. And by one, I don't mean plan number one. I mean three. Plan number one was the other one. I said one twice in the same sentence! That was kind of funny..." Sam smiles at the group who mirrors back with blank stares of annoyance and impatience. His smile vanishes and he continues.

"Plan number 3 requires Mountainburrow's complete involvement. They would gather their forces and march to Drakesmead. Once within its sight, they would set camp and prepare to invade. I would stay with that group and with the aid of my jeweled scepter, project my voice to draw out much of their forces to meet us in battle. Meanwhile, smaller forces lead by the rest of our group would infiltrate the tunnels and seize the fort from within. This plan requires more coordination between groups, but could allow us to save the dwarves and take back Drakesmead." Sam looks at the faces of his friends to read signs of approval or lack thereof.

"Well...that's all I have."

Pictures in Crystals - (DM RobC)  d20+27=28 ; d20+27=39 ; d20+27=44 ;
Wednesday March 21st, 2012 3:13:34 AM

OOC: Playing Tahni as an NPC now, so will be trying to remove her from any sort of group decisions where possible. And Sam is correct - everyone is already fully healed, rested and spells prepped.

"It is not your fault, Bruagh, but mine. I was the one who believed people capable of change, and as a result, Humphrey still lives today to kill again" Tahni laments her previous decision to take duergar prisoners "The next time we see him I want your axe to find his neck" she then turns quickly to walk away from the paladin, wiping a tear from her face.

Meanwhile Devlin sets about noting down as much as he can now while it is still fresh. Tahni offers paper and ink for sketching and does what she can to assist in terms of the knowledge dump as well "You seem to be the best with a pen, Sam, perhaps your sketches will be better" Tahni then enters her oracle trance, recalling as much information as she can about the images shown by Facet.

Facet listens intently as Devlin tries to explain about the mortal races and telling his life history. She cocks her head as if trying to understand what the dwarf is telling her "You have funny names for things" she says with a giggle. Looking around, she picks up four crystal pebbles. Holding them in one open hand, she touches the pebbles one by one with a finger from her other hand. The pebbles pop like bubbles. The first releasing a small crystal butterfly that quickly takes flight, the second a small snail (which Facet aids to the groud) and the third just releases more bubbles. "The pebbles look the same, even though what is inside them is different. It doesn't make one better or worse than another. That's what you mean isn't it?" she smiles and gives the fourth pebble to Devlin "Do not worry about the colour of your blood, Devlin Dealbreaker. You will be what you were meant to be." Facet then merrily starts skipping along after the butterfly. (OOC: The pebble is just a small gem pebble)

Sam - the strategist - provides the party with the three options he believes are available to the party, and those of MountainBurrow. Each option presents its own risks. What will the party choose?

Jarga recommences picking his nose.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday March 21st, 2012 4:52:10 AM

Delrid is very wary of the amount of opponents in the fortress. Direct challenge to that many defenders seems foolish. However, the desire to free slaves is real. He is concerned about increasing the. Umber of their party, or making multiple advances, or strengthening the attack.

"Sam, I like your idea of disguising yourself the most. Perhaps we could play the part of 'slaves and slaver' to get close enough to free our kinsmen? Unless we have significantly more combatants, now is not the time for direct assault."

"Perhaps we could accomplish the following:

1) Disguise Sam as one of them
2) Take down a patrol or two on the way in through the unknown tunnel
3) Bring weapons and healing for the slaves
4) Free the slaves & retreat via the previously cleared path
5) Gather a legitimate assault force to reclaim the fortress

"Does that sound reasonable to anyone else?"


Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday March 21st, 2012 6:03:12 AM

Sam smiles as Delrid approves and expands on plan number 2. Maybe I do have what it takes to be a tactician.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Wednesday March 21st, 2012 10:05:38 AM

"Personally, I like plan three, but two might work as well."

Delrid - 12/12/10 - CMD13 - HP 29/29 
Wednesday March 21st, 2012 11:13:31 AM

"Yes, I suppose I assumed the gnomes would not be willing to support. Our last council meeting did not seem promising. If we could garner their support, I might think our course of action only builds. We still infiltrate as 'slave and slaver' but continue with weapons and an internal assault utilizing freed captives, synchronized with an attack from above."

Delrid would be in favor of only one attack launched simultaneously from both inside and outside DrakesMeade, but the gnomes were very much against risking their own forces...

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Wednesday March 21st, 2012 8:31:35 PM

Sam diligently works with Tahni and Devlin to organize notes and rough sketches of maps as other members of the group discuss plan possibilities.

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Wednesday March 21st, 2012 11:45:45 PM

How about a modified plan of one and two? We rely on stealth to get us as far as possible and than switch over ta the ruse of slavers/slaves. I can assist Sam with the bluff if needed. Devlin looks to the group before continuing. Are we going back ta mountainburrow first our are we ready for drakesmead?

Where plans are being made - (DM RobC) 
Thursday March 22nd, 2012 1:07:30 AM

The group continue discussions on how best to proceed.

Approaching via the tunnels seems to be the general concensus, relying on as much stealth as possible. But what to do then? Free the slaves and retreat? Coordinate and time an assault with Mountainburrow forces at the same time?

"What about the soldiers with us now?" Tahni asks, looking around at the other dwarves still with the party - BlackAxe, Tally, and a couple of other soldiers.

"If it would help you..." Facet interjects. She's still tracking the butterfly with her eyes and doesn't appear to be giving you her full attention "... I can send those ones back to a place different to where you wish to go"

Jarga looks for something else to pick

What will the party do?

Sam -- 18/15/14 -- CMD 13 -- HP 23/23 
Thursday March 22nd, 2012 8:22:55 AM

To Blackaxe- "Tactically, I think plan 3 has the best chance of working, but also have the feeling that it will be impossible to achieve. The citizens of Mountainburrow want us to retake Darkesmead, but don't seem to want to help us do it. We can do our best to save your people."

Sam reaches into his bag and pulls out his marble shaving kit and locket (both won at the GG). "Tally. Can you please gives these to Miss Tina and her new husband as a wedding gift when you see them."

"I agree with Devlin that the ruse is the best remaining plan. I fear that if we stealth and are discovered, the ruse will be harder to pull off because of the higher level of suspicion we would face. It might be harder to pull off, but it does at least give us a back-up for failure of plan 1. So how do we mask our appearance and my good nature (alignment)?"

ooc-Sam is ready to go for Drakesmead when everyone else is ready.

Where plans are being made - (DM RobC) 
Friday March 23rd, 2012 2:50:12 AM

BlackAxe grows red in the face as Sam addresses him. Gritting his teeth and folding his arms, he responds "Don't want your help to do it? As I remember it, the vote for retaking Drakesmead was tied and your group voted against it. If you now finally see the inevitable, then I will need to return to the council and see if they will allow a second vote"

Tally steps forward to speak to Sam, and places a hand on the angry dwarf's shoulder "I'll be sure they get the gift"

Scowling BlackAxe moves past Sam to address Bruagh "Do what you can to take it from the inside, lad. I'll have every able-bodied dwarf and gnome on their doorstep when the time is right. You can trust me on that."

Sam -- 18/15/14 -- CMD 13 -- HP 25/25 
Friday March 23rd, 2012 10:39:03 AM

Sam does his best to hide his smile as Blackaxe stomps away from him. "I'll definitely need to remember to attack Blackaxe's pride anytime we need him to help us."

To PC group-"We could head towards Drakesmead to scout it out and wait for Blackaxe and his army. While there we might be able to refine our plan and watch for changes in the enemy's position."

To Tally-"Thank you so much. Tell them I wish them the best."

ooc-I increased my HP by 2 because of the belt of dwarvenkind con bonus

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday March 23rd, 2012 12:42:55 PM

Delrid is very excited about the confluence of events. Should all plans go accordingly, they will need weapons for the freed slaves. "Do we all have weapons for the freed slaves? We might be able to crank out a few axes in a rush job, but we could save time if we had extras. I could likely craft two battle axes by tomorrow, as could likely Bruagh and Tahni and BlackAxe (though lower quality than usual). Any thoughts?"



Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Friday March 23rd, 2012 1:06:43 PM

Bruagh clasps Blackaxes' hand pulls him into his chest. "We, along with as many of our freed brethern will punch up through their middle and if possible open the gates from the inside. If you say Mountainburrow will be there then I know it will be so."

Turning to Delrid, Bruagh seems pessimistic. "We have no supplies or materials to craft such weapons. Of course Dwarven Slaves will typically be able to get their hands on picks, shovels, axes, and the like. If we can find the materials I'll craft as much as possible, but where will we get it from?"

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Friday March 23rd, 2012 1:37:33 PM

Its settled than. Blackaxe leads an assault from the outside while we sneak in and free the slaves for an assault from within. I understand your concern about the stealth to slave ruse Sam. I will stay hidden and if you get into trouble it will leave me free to help. Resolve settles on Devlin's face and he lets out a sigh. We will worry about the weapons when the time comes, I'm going ta leave that up ta Waard's luck. Gather your things we leave soon.

The rogue settles into packing up his belongings and hands the sketches and plans to Delrid to hold.

Delrid - 12/12/10 - CMD13 - HP 29/29 
Friday March 23rd, 2012 2:05:54 PM

Delrid looks quizzically at Bruagh: "I have steel and tools in my pack for just such an occasion. Do we want to give BlackAxe two days to muster forces and travel before we infiltrate?"

OOC: Of course the craftsman has supplies. Silly Paladins...

Sam -- 18/15/14 -- CMD 13 -- HP 25/25 
Friday March 23rd, 2012 4:53:01 PM

"I am an average bow and Aerosmith if required." After using a hilarious, side-splitting homonym, Sam gathers his gear and prepares to head for Drakesmead with his companions.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Saturday March 24th, 2012 2:14:18 AM

"Wait... you keep an iron ingot in your pants... you know what... nevermind."

Delrid - 12/12/10 - CMD13 - HP 29/29 
Saturday March 24th, 2012 6:49:30 AM

Delrid looks at Sam and laughs, then turns back to Bruagh. "60 pounds, if you know what I mean. Enough to take care of 10 Battle Axes."

"I do think we should give BlackAxe two days for diplomacy and travel, which means we could be building better weaponry for the freed slaves, emergency rations or potions to help them fight, or scrolls protect them."


Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Sunday March 25th, 2012 1:17:03 PM

While I appreciate your enthusiasm Delrid I think we will require the two days time to get ourselves into position and be ready to strike. Facet how close if at all are your able to get us to the fortress of Drakesmeade?

Where plans are being made - (DM RobC) 
Sunday March 25th, 2012 8:30:01 PM

The plan is made. The group decides that a two pronged assault has the best odds for success - the party attacks from inside with a coordinated assault from outside led by General BlackAxe.

Sam notes with interest that the dwarfs pride may be his weak spot. How many times can it be prodded though before he takes exception?

Delrid considers crafting weapons, though Devlin seems confident that weapons (improvised or otherwise) should be easy enough to come across.

"Oh? What's that?" Facet returns her attention back to the group "I can get you within a day or two walk of that place you wish to go. Any closer might be viewed by other fey as my interfering in mortal affairs" Her voice trails off as she finishes her sentence.

Tally seems to be working quietly on something. It looks like a small, handheld mirror.

==========
OOC: Hypothetical - if I was to say we were to level, would everyone have their sheets complete by the end of the week? I'd love to level everyone before the next encounter, but at the same time, I want to intro our newest player (Evan) asap as well as get the game progressing.

Bruagh Stormbringer AC 25/11/21 -- CMD 17/21 -- HP 45/45 
Sunday March 25th, 2012 10:11:49 PM

I can have mine ready by tomorrow. =)

Sam -- 18/15/14 -- CMD 13 -- HP 25/25 
Sunday March 25th, 2012 10:23:55 PM

"Facet. I am sorry I was so cautious and untrusting of you when we first met. We have encountered many foes along our journey. I want to thank you for all that you have done to help us. You have given us a real chance to save our people."

Sam is ready to travel.

ooc-I really need this next level and can be ready in 1-2 days after we get the word. Part of my prestige goal is to pump points into charisma skills. Definitely helpful for the next bit and beyond.

Delrid - 12/12/10 - CMD13 - HP 29/29  d6=2
Monday March 26th, 2012 4:09:07 AM

Delrid is ready to travel anytime. "I misunderstood. I thought Facet could deliver us directly to the secret tunnel. If not, we should go soon. Also, do we know where the secret tunnel begins?"

OOC: Delrid just gets more 2nd level spells, spells per day, and SKILL RANKS BABY!. So that would only take a day or two...

New Spells:
Resist Energy - Abjuration
Mirror Image - Illusion

2 Hit Points: Apparently the "die" roller wants Delrid to "die"

4th level ability point to INT (pure shocker, I know, a wizard boosting INT)

Edit: Character Sheet Complete for 4th Level

Devlin -- 20/15/15 -- CMD 17 -- HP 28/28 
Monday March 26th, 2012 9:15:06 AM

OOC: Yeah NP leveling here

Where plans are being made - (DM RobC) 
Monday March 26th, 2012 8:22:28 PM

Facet smiles at Sam but doesn't say anything to him. She seems very care-free and happy though, not like she's holding a grudge.

"Is the first group ready to leave this realm?" she asks, raising her voice for all to hear "Please gather by the waterfall and I will send you on your way"

Tally finishes with what he was doing with the mirrors "I thought we may need someway to communicate at range once the mission gets underway. I have enchanted these two small mirrors to be able to scry on each other - and only each other. Using them, we should be able to coordinate our actions." he holds one out to the party.
The mirrors have been enchanted with a Scry spell. Think magical equivalent of walkie-talkies :) Who wants to carry it?

BlackAxe finishes inspecting his previously wounded soldiers. He has not said a word to Facet the entire time. You note he is having a quiet word with one soldier in particular, though what is being said you cannot be sure.

He and the soldier then approach the party, where BlackAxe presents him "Corporal Sarnak has volunteered to accompany you on the initial infiltration of DrakesMeade. The Corporal has special 'talents' that I think will come in handy on the inside" BlackAxe smiles as if privy to an inside joke "I insist" he adds, as if expecting resistance. The soldier looks very capable. Tanned skin, red beard, shiny mithral breastplate, and a wicked looking morningstar.

"Good Luck, Corporal" BlackAxe adds "And good luck to the rest of you. May Domi smile upon us in glorious battle"

BlackAxe, Tally, and the few remaining soldiers gather by the waterfall with Facet, where she guides them to walk through it.

"When you are ready I will send you on your way as well. But no rush!" Does she ever not smile?

==========
Everyone is awarded 600xp for their encounter with Facet, and the anticipation of the assault of DrakesMeade.
This should put everyone at level 4. If you don't have at least 9000xp by this, please bump your xp up to that level.

Please also join me in welcoming our newest player - Evan! (Sarnak)

Sarnak: AC21/13/18 - CMD17 - HP37/37 
Monday March 26th, 2012 8:56:08 PM


Sarnak squares his stance and salutes the group. "Happy to be here, Men. Gods willing we will save who we can and kill those who get in our way, and get out without them the wiser. Dead men don't talk eh?" He drops the salute and waits with his arms crossed behind his back, the morningstar fastened to his side.

OOC- Hello all! Great to be here. And hopefully men encompasses dwarves :P

Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Monday March 26th, 2012 9:04:21 PM

"I think Devlin should take the mirror. He will be in the shadows and be able to communicate in secret. I would be honored to normally, but I don't want to blow my cover if we try to bluff our way in."

ooc-I am mostly leveled. I'll be dropping hypnotize for cure light wounds and also be picking up cure moderate wounds. As long as I'm doing a little of everything, I might as well do the best I can to fill in as healer.

Where plans are being made - (DM RobC) 
Monday March 26th, 2012 9:08:10 PM

OOC:

Jarga will be going back to MountainBurrow with BlackAxe, to spend his time with a buxom barmaid.

Tahni will be travelling along as an NPC temporarily, until the party get enough healing skills of their own.

Delrid: This may be your lucky day. HP rolls always occur on the LnB rather than the game board. So that 2 you rolled here doesn't count. Please go try your luck in the LnB :)


Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Monday March 26th, 2012 9:40:05 PM

"Nice to meet you Sarnak. I'm Sam SnapdragonMcFisticuff. I am the group's bard and tactician...and token gnome. We're glad to have your assistance. What talents do you bring?"

ooc- TO SARNEK- I have 2 bardic abilities to ease your posting. The first is inspire courage. It gives +1 to hit/wound and vs fear/charm. Don't forget to add the bonus once it starts. I will give you notice when I'm going to stop it. So if you post before me and see no notice, add the bonus.

The other ability is inspire competence. It gives you a +2 bonus to a skill check. Don't ask to use it when you need it. I have plenty of rounds/day. Just post that you are using my ability and use it.

TO DM- I can't substitute my spell for cure light wounds this level per the rules. I would like to invoke the Woldian surgery clause and switch the spell that way. Also, (and this may be pushing it) I want to drop my mounted combat feat for a bardic feat. I haven't used the mounted combat feat once and probably never will. Please!

Delrid - 12/12/10 - CMD15 - HP 36/36 
Monday March 26th, 2012 9:49:45 PM

"Sam, don't sell yourself short! You're as good a gnome as can be found, and an even better friend." Delrid turns from the bard to the Corporal. "I am Delrid Val-Al, and I dabble in the arcane. My true passion lies in steel and stone. Someday I hope to make them come alive and rebuild this broken land."

OOC: Welcome Evan!

OOC 2: HP rolled on LnB, character sheet updated...

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Monday March 26th, 2012 10:00:47 PM

As the group prepares and Devlin finishes packing he finds the crystal butterfly that Facet made for him. It flutters its wings as he holds it. The light glints and reflects off its surface and the curious rogue brings it closer to his face to examine it. He is mesmerized by the reflection of the light and he feels as if its wing beats are in time to his own heartbeat. He brings the construct closer to him and it reaches out its tiny limbs towards his face. In a flash of blue light the creature lunges towards Devlin's eye and begins to burrow in. The spry Dwarf opens his mouth as if to scream but no sound is heard. Bluish green veins begin to trace down his body as if glowing from within. A flash of green light, a grunt of pain and its over the butterfly is back in his hand. Devlin stands in shock blinking, those with a keen eye can see that for a few seconds his eyes seem to be made of crystals. The butterfly takes flight and lands on his shoulder its wings beat slower and slower until they cease to move. It no longer looks to be living and stands as a perfect crystal carving.

Devlin makes a few small coughs before he finds his voice. Me head feels as if its about ta split open. He says faintly before sitting down. The fingers on his right hand begin to twitch, as he watches they begin to move as if sculpting. Within seconds they have created a tiny glass vial. He stares at it for a few second before rummaging around in his pack to find a few random bits of food and herbs. These are mixed in the vial with water which fizzes before returning to a clear liquid. Unsure of what to do now Devlin finds a large rock and tosses the vial at it. Upon striking the rock the vial shatters and the mixture explodes into a tiny fireball. I could get ta like these. Devlin says with a grin.

OOC: Figured I needed an extraordinary way for Devlin to be able to toss bombs and make potions all of the sudden. Character sheet is up to date for 4th level.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Monday March 26th, 2012 10:14:46 PM

Sarnak nods at the two as they introduced themselves, nodding at the gnome as he responded. "My , talents, are that, when unprepared bring all manner of exotic beasts to aid us a couple times a day, and when prepared a specific beast who is more capable than the others I can bring put together. And I welcome your tactical support, any small benefit increases the abilities of my, little friends, to a large degree, so I'm glad for your abilities. He then turns to the wizard. "Same to you, I've had many rears saved by judicial use of the arcane."

He then noticed the thrown vial erupt into a fireball and grinned. "And a alchemist as well, this will be a fun adventure, I'm looking forward to seeing what we pull off. I can bring out my companion when we have a minute or two to prepare, Although I feel we should get on our way before bringing him forth."

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Monday March 26th, 2012 10:21:50 PM

Och sorry about me manners lad. The name is Devlin and up until about a minute ago most things I knew about were sneaking about and the likes. Now all of the sudden I know all that and much more. Enough about me though. Glad ta have you and any friends you bring aboard. Devlin extends his hand in friendship. We leave for Drakesmead soon, make sure your ready ta move out.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Monday March 26th, 2012 10:25:42 PM

He extends his hand and shakes Devlin's. "Nice to meet ya, was a bit worried we were going to attempt to be sneaky without anyone knowing how."

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 53/53 
Tuesday March 27th, 2012 8:40:16 AM

The old dwarf wearing fullplate, a heavy shield, and carrying a dwarven war axe at his hip returns the salute to the Corporal. "Bruagh Stormbringer, Paladin of Domi, welcome aboard. It's about to get ugly."

OOC: Bruagh's character sheet is 98% updated. I don't think I missed anything but I was working on it after midnight. I"ll double check it today though. And welcome to Evan!

Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Tuesday March 27th, 2012 9:38:07 PM

Sam listens as Devlin describes his new found abilities and a nervous smile appears on his gnomish face. "Devlin...I thought you were the sneaky one of the group. How quiet are the bombs you are planning on making? Can't you just throw rocks or darts?"

ooc-4th level complete aside from my surgical consult. Hoping to get lingering performance feat. Boring cavalier next level and then after hitting level 6, it is so on! 2013 here we come!

Where plans are being made - (DM RobC) 
Wednesday March 28th, 2012 1:51:17 AM

Facet idly stands by the waterfall

"You are free to stay as long as you need. When ready simply gather by the waterfall and I will send you on your way" she smiles

OOC: Apologies for the lack of posting yesterday. I'm awaiting an email from Jerry. Mwah ha haaaa >:) Can I assume that character sheets will be 100% done by this time tomorrow, or do people still need another day?

Sam -- 18/15/14 -- CMD 14 -- HP 29/29 
Wednesday March 28th, 2012 6:16:53 AM

Sam moonwalks over to the waterfall. "I'm ready Facet."



Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Wednesday March 28th, 2012 9:44:04 AM

Devlin walks over to the waterfall and stands next to Sam. Aye lets get ta DrakesMead.

Delrid - 12/12/10 - CMD15 - HP 36/36 
Wednesday March 28th, 2012 12:10:01 PM

Delrid strolls over to the waterfall, checks his Vambraces, Annulus, Cloak, Brooch, Bag of Holding, Amulet, Haversack and Beard Toggles. Once satisfied he looks inquisitively to Facet.

OOC: My Vambrace of Intervention has 48 more charges or Color Spray. I plan to lead with that for any Duergar encounters. Code word is STAY!

OOC 2: Next level - Craft Magic Arms and Armor and Craft Construct! Like Dave, it will be officially super-on like super-Donkey Kong!

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Wednesday March 28th, 2012 6:08:14 PM

Sarnak nods at the group, and heads to the waterfall as well as he watches the area around, eager to start the mission but aware of his surroundings before they enter.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 53/53 
Wednesday March 28th, 2012 7:23:07 PM

Bruagh walks to the waterfall, ready to go.

Sam -- 18/15/14 -- CMD 14 -- HP 32/32 
Wednesday March 28th, 2012 8:17:27 PM

ooc-HP bump for belt

Where plans are being made - (DM RobC) 
Wednesday March 28th, 2012 11:49:26 PM

... DM post incoming in an hour or twos time...

Where plans are being made - (DM RobC) 
Thursday March 29th, 2012 3:37:46 AM

When all have gathered by the waterfall, Facet looks over the group "Curious that mortals that are so very different can be so very much the same. May your travels be safe" with that she gestures towards the waterfall, beckoning you each to walk through the running waters.

One by one you say your farewells, and proceed to walk through the watery curtain, closing your eyes as you do so.

The air you breathe and surrounding you feels cooler and lighter, then strangely warm and dry. Very dry. In fact, you feel dry.

Opening your eyes, you find yourselves back in the Scab. Any sign of Facet, her crystal realm, or a portal through which you may have travelled are gone. Your body and clothes are dry.

The land here is very different to Facet's realm and to the other areas of the Scab that you have seen.

You put the time around noon, maybe a little before. Dark clouds are in the sky, but there is no sign or sense that it will rain soon. The sun manages to find gaps in the cloud, creating spots of light over the land.

The land. Dry, cracked, light coloured earth. Perfectly flat for miles all around. To the far east, far west, and far north you can see separate mountains. Tall, dry mangroves spot the flat land, their roots exposed to the air. Was this once the site of a great lake?

==========
Make what rolls you will. I will also need a marching order/formation

Sam -- 18/15/14 -- CMD 14 -- HP 32/32  d20+6=11 ; d20+8=17 ; d20+8=20 ; d20+8=11 ; d20+8=13 ;
Thursday March 29th, 2012 8:01:22 AM

Sam's senses adjust to the sharp contrast of the two environments. He scans the area for any signs of friend or foe. (perception=11) Sam tucks his jeweled scepter away in his pack and carefully loads a cold iron bolt into his black and gold crossbow. His eyes fall on the group's immediate surroundings.

"I wonder if this was once the site of a great lake." His eyes then scan for Drakesmead's location. (geography=17) (history=20) (local=11) (nature=13)

"I feel like I've been here before." Sam thinks for a quick moment. His eyes are fixed on the mountains. "Maybe all this traveling has got me mistaken."

Once Sam figures out the direction of travel (hopefully), he finds his place in the middle of his dwarven companions.



Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Thursday March 29th, 2012 8:34:35 AM

As Sarnak steps out into this new area he looks over the enviroment. "Seems like this would be a good area to observe for attackers, I don't know if they could ambush us though with how open it is. Regardless, Let me bring forth my companion, give me a minute." He begins gesturing and muttering under his breath, beginning the ritual to summon his Eidolon, as a small rune begins flickering on his forehead, the flickering slowing and becoming constant the further into the summoning he gets. "If no one else volunteers, He can take point as well. I have a wand to heal him with, and still have backup summons if he goes down."

OOC: spending 1 minute to summon Fluffy, For marching order, when Fluffy is out he'd be at the front of the group if no one else volunteers to be the head, If someone else does volunteer, he'd be approximately 10' behind and 10' to the right of them. Sarnak at the rear. Sarnak and Fluffy would always attempt to stay within 35' of each other at most, so that as a move action Fluffy could always reach his summoner.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31  d20+8=13 ; d20+7=18 ; d20+7=20 ; d20+5=19 ; d20+14=33 ;
Thursday March 29th, 2012 9:05:06 AM

Devlin pulls out his shaded goggles and puts them on before surveying the area. I'll take the lead Sarnak, but I will be scouting ahead of the group. If Fluffy can be quiet enough he can join me, if not I'd rather he stays back here with the rest of the group. As he goes Devlin will keep an eye out for any entrances to the tunnels below the fortress.

Knowledge Dungeoneering = 13
Knowledge Local = 18
Perception = 20
Survival = 19

Once the group gets moving Devlin takes his place in front. He moves with a practiced ease his footsteps sure, any shadows his constant companion. His mind wanders a bit as he goes. Are we crazy for thinking this possible? It seems as though we are going ta, at the least certain slavery and at the worst certain death. As these thought flit though his head he remembers the slaves seen in the vision and something stirs within his heart. I may have doubts about this but I know its what is right, what any Dwarf worth his salt would do for others.

Stealth = 28 (33-5 for moving at greater than 1/2 speed)

Delrid - 12/12/10 - CMD15 - HP 36/36  d20+13=19 ; d20+13=26 ;
Thursday March 29th, 2012 9:55:34 AM

"I recommend the following marching order:

Devlin - you take point, as always, and with spacing.
Sarnak - you and Fluffy follow, but at a distance.
Sam - you anchor the main party right behind Sarnak and Fluffy. From there you should be able to augment us all.
I will follow Sam.
Bruagh - Do you mind continuing your rearguard duties?

I think that gets us all where we need to be."


The tiny gold dragon starts searching around Delrid's Annulus of Arcane Attunement. Where are we, and where do we need to be?

Knowledge Geography = 19
Knowledge Nature = 26


Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Thursday March 29th, 2012 2:14:41 PM

Sarnak nods at the group, still performing the summoning "Alright, works for me. Neither me nor Fluffy take much enjoyment in sticking to the shadows, so I'll leave it to the expert."

OOC: Should I just have Fluffy appear or wait for the DM to say one minute has passed? I'm assuming wait on the DM.

Devlin -- 20/15/15 -- CMD 18 -- HP 31/31 
Thursday March 29th, 2012 5:52:02 PM

Ooc: Unless we are in combat I would not worry about time too much. If there is an issue the dm will take care of it in their post.

Bruagh Stormbringer AC 25/11/21 -- CMD 18/22 -- HP 53/53 
Thursday March 29th, 2012 6:17:57 PM

Bruagh nods to Delrid and takes position at the back of the group. The combat with the Grick seems to have proven that was a valid tactic for the group.

Sarnak: AC21/13/18 - CMD17 - HP37/37 Fluffy: AC17/13/14 - CMD20 - HP38/38 
Thursday March 29th, 2012 8:56:39 PM

After a couple more moments of incantation the rune on his forehead shoots off from his head about 10' above him and begins spinning rapidly, growing in size as it spins. once it reaches about 5' wide there a soft click as the rune stops, the face of it level with the ground as a creature jumped through the gylph as if it was a portal, landing behind Sarnak as it twisted around so that it's head hovered a couple feet above Sarnak's head.

Lizard-like with a long neck, her muzzle is filled with sharp teeth, arranged in a manner similar to a crocodile. None are visible when her mouth is closed, and she has a long mane of fur along the back of her neck witch extends along her back and the length of her tail. She has large fore and hindpaws, similar in shape to a feline's, including retractable claws, and has a generally muscular build. She's covered in short fur, mottled through with shades of green and brown, such that it serves as camouflage in a forest environment. With her claws retracted and mouth closed, It looks like a exotic mount, and not that dangerous. Her claws are about 3 inches long, and are sharper than most blades, and when out will leave small gouges in any soft ground they step on, which are more pronounced when it's moving quickly. The way she moves and how it carries itself is closer to the movements of a lion than a lizard.

She surveys the group for a moment, then looks down to Sarnak. "So these are the ones We'll be working with? Seem like a good lot."

OOC: To make reading earier, When she talks it'll be in bold italics

Where plans are being made - (DM RobC) 
Thursday March 29th, 2012 10:41:44 PM

OOC....
My apologies to all, but at this stage I cannot make the next DM post yet. As I mentioned earlier, I am awaiting an email from Jerry. He has specifically requested that I not make my next post until I receive his email. I expect to receive that in the next 24hrs, and will be making my post asap after that.

Please feel free to have some in-character chat, discuss the surroundings, admire Fluffy, etc.

Thanks for your understanding of what I promise will be a very short gap!


Delrid - 12/12/10 - CMD15 - HP 36/36 
Friday March 30th, 2012 5:41:37 AM

OOC: Evan, way to hit the ground running! I really like your descriptions, and a lot of new players struggle to be consistent. Nicely done.

(OK, I admit it. I may not be a new player, but I do struggle to be consistent anyway.)

Return To Index      Next Module (DrakesMeade)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage