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Digging for Holes


Digging for holes 
Wednesday February 29th, 2012 9:59:01 PM

Having shaken off their Sealegs with a good neighborly brawl that could have included a mud wrestling match, the WLA'ers settle down for a night of planning for hunting for holes as seen in the vision of the magical wrench.

Dawn arrives and the WLA'ers awaken to the crows of a rooster that rules a chicken pen a block away, part of an enterprising couple's start in Rum as owners of an eating establishment. The rooster crows again and again and if the WLA'ers wanted to sleep in, the noise was going to keep them awake.

However a piercing scream suddenly splits the chill morning air and a rumbling noise of chaos of panicked people washes away any last sleepiness that may have been lingering in the party's eyes.

OOC: I've received a map of the WLA compound. I'm assuming everyone has also. You are split into a couple tents, unless you like co-ed living arrangements, it'll be assumed the ladies in one tent and the men in others.

Mere seconds pass from the moment the WLA'ers are fully aware of the chaos in the distance and screams errupt so close it sounds like you could reach out and touch it. It would appear that scrambled eggs are not on the menu this morning.

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Wednesday February 29th, 2012 10:06:41 PM

Bralin goes to sleep in expectation of the group setting out to explore the ruins, but the way the morning has begun, a change of plans are in order.

The dwarf pauses long enough to don his armor before heading off to investigate the screams.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+11=31 ;
Thursday March 1st, 2012 8:19:05 AM


It is curious, the manner in which the planners of the League Adventurers provide two tents and designate one for women and one for men. Had they not already spent many days living together within a boat? So far, none of the men have show the signs of ones who would be rapists. Harvest Moon is very certain of that. It is one of the very first things that she made sure to determine.

So, why segregate the men from the women in such a way? Curious.

The first thought on the following morning is a mild awareness that the aches she received while grappling Libscomb of Domi, today are gone. It is a pleasant realization to waken to. Today she would explore more of the magic that she now finds herself gifted with. Would not Thelonious be surprised?

Harvest Moon sits bolt upright in her bedroll at the scream that comes from outside. She rolls to her feet and rushes out through the tent flap completely and absolutely stark naked. Harvest Moon's thin and deceptively frail body crouches in the dim light of morning. With a quick movement of her head she clears the single long lock of hair from her eyes and casts about with her keen senses for what might have caused the commotion.

+++++++++++++++++

Perception 31

Planned. Still have to prepare.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

DM Note: oops, I didn't mean to impose morality laws on the WLA. :)
I was just stating that there were several tents set up for you guys n gals and it was my assumption, not the WLA's, that you'd not be co-ed. Gulp. I feel like a polititian appologizing for some anti-woman's lib cutting remark. HAH!


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet  d20+2=16 ;
Thursday March 1st, 2012 8:47:52 AM

The rooster crows and Barratore cracks an eye. Breakfast was calling. Still lying down, the taur fully stretches and then sits up with a great yawn. Barratore is just beginning to stand when the screams pierce the air. Grabbing his blade, Barratore rushes out of the tent in the hopes of determining what is going on
[Perception 16]

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Thursday March 1st, 2012 8:58:53 AM

Crag grumbles about the rooster crowing, and turns over. When the first scream rings out, the Dwarf assumes that one of Scully's people just killed it for awakening them. "Took em long enough" he thinks to himself, ready to fall back asleep.

As more screams fill the air, he realizes something else is going on, and hops out of bed. Ignoring his armor for the moment, he grabs axe and shield and follows Barratore from the tent. "right behind you horn head. Let's see what this is all about."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=7 ;
Thursday March 1st, 2012 4:37:54 PM

OOC: I did not get this map you speak of.

Lemick is almost stir crazy so awakens with the first sound of the rooster. Seeing others perhaps are not quite as eager, Lemick puts his armor on preparing for the day. Just as he finishes he hears the first screams. Without only a moment spared to grab his bag and weapon he dashes outside at the disturbance looking for its cause.

perception: 7

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Thursday March 1st, 2012 4:47:46 PM

(OOC: i also do not have the map.)

Peza 
Thursday March 1st, 2012 9:51:04 PM

Peza wakes with a start as the screams echo through the morning air .... grabbing her crossbow and quarrells she dashes out of her tent ... still dressed in here pajamas ....

" what ?? who is ? " as she looks about as she shakes off the fatigue of sleep



Gerox Shale Hps 16/16 
Thursday March 1st, 2012 10:37:13 PM

Gerox springs to his feet at the first scream. He quickly pulls on his clothes and scrambles out of the tent and into the main WLA area. As he sees his friends and comrades come out of the tents, he calls, "Hold Barratore. Lets get everyone together and investigate in strength. We fight much better as a team and anything that can confuse the fixer seers will need teamwork to defeat!"

CO-DM JonathanT - Digging for holes 
Thursday March 1st, 2012 10:51:33 PM

OOC: well, I've wasted an hour trying to upload the camp map to google docs. It's an excel file and it just won't load no matter what I try. :(
I'll see if Stephen can send it to y'all.

IC: The WLA compound encompasses a very large lot, such that it looks like a small block in itself with narrow streets on all sides. The WLA'ers awaken and hustle outside their tents alarmed at the noise of confusion and chaos.

A quick glance and it would appear that the whole settlement has errupted. However the loud scream you heard nearby came from the street on the opposite side of the one shared with Sculliy's Heroes.

The first thing you notice is a gaping hole in the ground uncannily like the one in the vision of the previous day! The other thing you notice are what appear to be very large spiders the size of ponies scurrying out from the hole!

While the WLA'ers gather their wits, it is seen that one spider vanishes back into the hole, carrying someone!

There are four other spiders visible out and about at this point and any one of them can be reached within one round (two moves). These four are attemping to grab someone.

To Harvest eyes only: Highlight to display spoiler: {Your keen eyes, or the fact you are so close to one, reaveal the shocking horror of these spiders. For are they true spiders? They have the body of spiders but where the head should be a humanoid torso extends, much like that of a centaur, but unlike the human-like centaur torsos, these torsos are of various races, including a goblin!}

The entire time (that is the few seconds of time that the party has to observe the chaos first hand), these spiders seem to be screeching, or howling in pain as they attempt to grab people.

SteveK: I'm comfortable with Excel, but it doesn't upload to google docs. What I have been doing is taking a .jpg of the battle each day and then uploading that!

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=12 ; d20+4=21 ; d6+5=6 ;
Friday March 2nd, 2012 8:21:14 AM

After the first few crows, Brom seriously considers having chicken (that chicken) for dinner. He's lying looking up at the roof of the tent as the first screams are heard. At first, he thinks he is still in his uncles small place in Dirt City. But as more screams come, he is quickly snapped back to reality. He's not in Dirt City any more!

He rolls out of bed and with a motion of his big arms, he has BAS and his quiver of javelins before moving out of the tent. Once out he looks for a target.

Perception DC12

Brom moves 30-ft closer to the hole in the ground. "None of yas are gettin away without gettin by me." He sends a javelin at the nearest spider-thingy.

Attack DC21 (range increment: 45-ft), damage 6



Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+1=11 ;
Friday March 2nd, 2012 9:13:03 AM


"They ... they have the bodies of others upon them ... " whispers Harvest Moon in shock. Then with a full throated voice. "They have the bodies of others upon them!"

She follows her first instinct, which, in retrospect, is likely a mistake. "Go away!" shouts Harvest Moon. Stepping into the nearest one, she lashes out with a fist that bumps harmlessly off of the hard shell of the giant half spider half goblin.

+++++++++++++++++

Hit AC11

Planned. Still have to prepare.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+8=15 ; 2d6+10=17 ;
Friday March 2nd, 2012 9:51:21 AM

OOC: An amendment to my post.

If one is within 30-ft in the same direction, Brom will use BAS instead of a javelin.

Attack (power attack): DC15, damage 17

OOC: DM note. I've tried to access your CS to see what BAS is but scripts keep freezing my IE up. So, what is BAS?

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Friday March 2nd, 2012 10:00:50 AM

Active spells:
Enlarge Person: Barratore, Duration 20 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)

Crag casts Enlarge person upon Barratore, whom he had been next to, and then takes a 20' move toward the nearest spider creature.

"Alright Barratore, there is your size and reach, start stomping spiders."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)(c)


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday March 2nd, 2012 10:07:42 AM


OoC to DM: Have we had time to prepare spells this morning?

Ans: Probably not unless you were up before the rooster. Any spells from the previous day are still accessible, though.
On the other hand, for clerics and such, I thnk, it would depend upon what time in the 24hr period you regain your powers.


Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Friday March 2nd, 2012 10:09:01 AM

[OOC - I'm assuming we're 60' away]

Bralin roars, in the same tongue as before, and moves toward the fray while pulling out his dwarven waraxe.

----------

[Draw weapon while moving 40']

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet  d20+8=24 ; 3d8+7=18 ; d20+8=24 ; d20+8=27 ; d20+8=11 ; 3d8+7=28 ; 3d8+7=23 ; 3d8+7=20 ;
Friday March 2nd, 2012 11:56:23 AM

Barratore ignores Gerox and launches himself towards the nearest spider thing. Growing to over 18' is height Barratore charges across the street, blade sweeping from its sheath and coming down on one of the spider creatures. A great bellow rips from his throat and he closes

Charge attack to 15' for Reach [Hit AC 24 Dmg 18]

Barratore has Combat Reflexes for 2 AoO
{Hit AC 24 and 27 crit 11 Dmg 28 and 23 +20 if crit

Active Spell Enlarge Person: Barratore, Duration 20 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday March 2nd, 2012 5:45:31 PM

Lemick rushes out and sees the chaos and the vision come true. He stores that thought for later digestion, and rushes towards the closest of the spider-men!

As soon as he is within 30' of a spider (preferably one with a captive), he shouts at them in labored tongues waving his arms about (Cast: Cause Fear: DC 16)

Spells:

0th: 4/day -- DC 15
Detect Magic, Detect Magic, Stabilize, Stabilize

1st: 1 + 1*/ day -- DC 16
Cause Fear
*True Strike

cause fear: The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.


Peza  d20+7=12 ;
Friday March 2nd, 2012 6:38:02 PM

Quickly loading her crossbow the petite girl hastily fires at one of the spiders near the whole

d20+7=12 missed ;-(

" can anyone cover the whole ?/ stop them from kidnapper the people " shouts Peza

ooc" how big is the whole ??

Ans: The hole is Large, big enough for the spider things to crawl in and out of easily while even carrying someone.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday March 2nd, 2012 8:38:14 PM


OoC: Here's what the WLA Lot looks like. I don't think the map will help with combat. But it's here. And it will always be accessible from the Geography section on Woldepedia

WLA Compound in the First Month of Occupation.

CO-DM JonathanT - Digging for holes 
Friday March 2nd, 2012 9:33:10 PM

OOC: here's the battle map for Round 0. It is what you see when you scramble out of your tents.
The tent entrances face the center of the compound.

I don't know what spells were used in the street brawl, but if you've depleted your repertoir, I don't want to penalize you for it by not giving you a chance to use them in this battle, so it's up to you to decide what spells you have available. ie. Hey, I always wake up before the rooster crows... etc.

Spider battle map 1

I don't have grid coords here but I wanted to get it up tonight. So place your guys using the numbers in the toolbar, or like "5' from Red spider in square between Red Spider and Hero Tent 1".

We can adjust later if necessary.

I'll get back here tomorrow when you've placed your guys and update the post.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday March 2nd, 2012 10:58:52 PM

OOC: Lemick will exit from the third tent (from the left) and run between tents 2-3. Stopping at the end of the tents to cast his spell.

Peza 
Saturday March 3rd, 2012 11:11:38 AM

Peza scrambled out of her tent [#4] firing at the first spider [red] she saw ...... quickly reloading her crossbow for another shot ....

Swiveling her heading about the petite girl surveys her sorroundings ....

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Sunday March 4th, 2012 8:33:14 AM

(OOC: For spellcasters, I have always gone with dawn being the time to get up, and rememorize. As a result, I would say that Crag has no spells available yet, and Barratore is not quite so huge. Crag will therefore, instead of running out with no armor or spells, take the time with Bralin to put on his armor.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith(c), Command(c), Bless(c), Enlarge Person(d)(c)

DM note: see Equipement-getting into and out of armor. You may not want to take the time it will take to put on your armor, so I'm going to adjudicate that the rooster crowed slightly after dawn (he's a lazy rooster) and you have your spells.

Gerox Shale Hps 16/16  d4+1=4 ;
Sunday March 4th, 2012 12:11:18 PM

(ooc sorry for the missed posts, was traveling for work)

Gerox mouth drops open as he sees the spiders. Are they being ridden or are they some kind of mutant? "Try to work together in bring them down. Concentrate your attacks on one, kill it and move on to another. We don't want a whole bunch of injured ones getting away, healing up and coming back again!"

Gerox follows his own advice and waits to see if Barratore's spider falls. If it doesn't fall, he will magic missile it doing 4 points of damage to it. If it has fallen he will use it on Brom's spider. He then moves closer so he can throw fire. Not sure where actually I am, (map doesn't have grids) but I will move towards the hole.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet 
Monday March 5th, 2012 12:36:41 PM

Barratore moves to engage the pink the circle

CO-DM JonathanT - Digging for holes 
Monday March 5th, 2012 2:17:21 PM

OOC: post coming soon. It was supposed to go out last night but I fell asleep with my cat at 20:30 and didn't wake up until my wife called "When are you going to get up!" That was at 23:30!
At that point, why wake me up? :}

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Monday March 5th, 2012 4:28:12 PM

(OK. Spells memorized, no armor(ac presently 13), Barratore enlarged,

Active spells:
Enlarge Person: Barratore, Duration 20 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)

Crag casts Enlarge person upon Barratore, whom he had been next to, and then takes a 20' move toward the pink spider creature.

"Alright Barratore, there is your size and reach, start stomping spiders. I plan on sticking near you. Easier for putting out the healing, and I'm less likely to be dragged down a hole if they got you to think about."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)(c)

OOC: DM Note_ Enlarge Person is 1 round casting time, so I'm leaving Crag at the entrance to his tent. Sorry. :) Ok with ya?

CO-DM JonathanT - Digging for holes 
Monday March 5th, 2012 4:55:01 PM

Combat Round 1:

Harvest, who pops out of her tent the closest to one of the spiders, notices that where the 'head' of the spider should be there is a humanoid torso extending out. Yelling out Go Away!, she tries to emphasize her point by rushing up to the closest one and trying to smack it hard.
All she accomplishes is to get the spider-goblin's attention.

Crag, dedicated cleric as he is, was already up and had spent time in meditation to his deity.
(OOC: see DM note in your second post).
He instinctively casts his Enlarge Person spell on Barratore when he sees what they are up against.

OOC: Good time to remind all to update your headers if you are not going to take the time to put on armor. Look at Equipment-doning armor table to see if your type takes 1 min or 4 min, or less if donning on hastily.

Barratore instantly increases in size as he spies a spider-oid and charges it, issuing a great bellow as he rushes forward. His mighty swing slices a big gash clear across the torso from top to bottom, humanoid guts spilling out. The spider creature tries to hold them in with one hand.

Bralin rushes a spider-oid that's about to grasp a Rumanite, axe poised to lop off something.
DM note: I'm going to assume you ran around the 'long way' and used up two moves. :}

Lemick tries an indirect approach at dealing with the problem and tries to scare the abberrations
into leaving by casting Cause Fear. He could target the one right in front of him (pink) but that one's already holding his guts in, so he targets the only other one in range of the spell, the green one that Bralin is menacingly waving his axe at.

Peza does what she does best, points her crossbow at the first one she sees and pulls the trigger. The bolt goes wide this time, though.

Brom sees he can reach the same spider-oid that Bralin went after and does the same. The Spider-oid, already alerted by Bralin, manages to dodge the barbarian's swing just in time and avoids the blade. (OOC: I'm assuming BAS is a sword?)

Gerox wisely suggests concentrating attacks, if possible, to bring any individual one down as fast as possible to keep them from scurrying away and healing up. Seeing that Barratore's opponent is on the verge of expiring but still alive, he fears that it may manage to scurry into the hole since it is very close to it, so he casts his Magic Missile spell at it. The little energy orb smacks it in the bloody split chest and it collapses with an agonizing scream.

With everyone now out of the tents and into the street engaging a swarm of spider abberrations, the WLA'ers can see more of their surroundings and... more of them, of course.

Just as your compound and Sclully's compound have tents, the lots around you also have tents, and the spider-oids are either chasing individuals that were already out-and-about or trying to rip a tent from its pegs and get to who's inside. One is coming out of the hole.

They easily recognize the death-scream of one of their own and turn their attention to you. Ooops.

Their turn in next post.
Map at end of your turn:
Spider battle map 1a

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday March 5th, 2012 5:05:40 PM

[OOC: BAS mean big a@# sword.]

DM com: yeah, thought something like that. heheh.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Monday March 5th, 2012 5:37:41 PM


BAS a variation on the BFG. (The G being Gun.) ^_^

CO-DM JonathanT - Digging for holes  d20+5=19 ; d20+6=20 ; d8=4 ; d2=1 ; d20+6=15 ; d20+5=20 ; d20+6=14 ; d8=6 ; d2=1 ;
Monday March 5th, 2012 8:31:27 PM

Cause Fear DC 16, Save Will, partial: 11; Effects_ Frightened for 3 rounds. ( I rolled but lost the roll so it doesn't show up on the Die Rolls: part and I'm afraid if I roll again he might make it the second time).

A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a --2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Note the new additions to your challenge on the map link and end of prev post.

Their turn:

Pinkcorrection Spider-oid gasps a last breath and remains still, or maybe a spider leg twitches slightly as nerve inpulses get triggered despite no signal from the brain.

Green Spider-oid is overcome by the Cause Fear and does what such creature would do when overcome by fright. He tries to get away as fast as possible using the best means available to it. Instinctively it rears up and points a small protrusion from his bulbous rear and shoots a glob of webs at Bralin.

Range Touch Att hit AC19-2=17. If this beats your Touch AC, then your are Entangled:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Bralin may attempt to break the webs: An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC12. Attempts to burst a web by those caught in it suffer a --4 penalty.

Green Spider-oid then makes a hasty retreat to his hole. Brom, Bralin, and Barratorre get AOO on it as it leaves their threatened squares.
DM Note: from Barratorre's prev post (Barratore has Combat Reflexes for 2 AoO {Hit AC 24 and 27 crit 11 Dmg 28 and 23 +20 if crit}. So, if the others don't kill it before it gets into the enlarged Minotaur's range, Barratorre ends its frightened misery by lopping its head off as his scuttles by.

Red Spider-goblin screeches at Harvest, her naked body not phasing it at all, and chomps down on her with it's sharp goblinny teeth. Att Hit AC20. Those wicked teeth penetrate flesh for 4 ponts damage, however that's not all. The goblinny saliva mingles with blood and tissue.
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
(OOC: if you don't save, you take 1pt of strength dmg this round also)

Cyan Spider-oid tops his rush down the street and sees easier targets coming out of tents and not running away. It scuttles over to its closest victim, Harvest, and tries to take a bite out of her too.
Hit AC15. The female monk manages to evade the bite!

Blue Spider-oid screeches in rage at seeing two of its buddies go down lifts its butt, shooting a glob of webbing at Barratorre. Hit Range Touch AC20 - 4 (range incr) = 16. Despite the range, the glob hits the minotaur (like hitting the side of a barn).
Barratorre is Entangled: See notes for Bralin above for entangled.
Blue Spider-oid now closes the gap to the minotaur! However, being Entangled does not impede the AoO that the minotaur is known for (OOC: Using your First or Second AoO (Barratore has Combat Reflexes for 2 AoO {Hit AC 24 and 27 crit 11 Dmg 28 and 23 +20 if crit}.) and the Spider-oid, in it's overconfident dash, skewers himself on Barratorre's sword!.

Grey Spider-oid charges Brom in a screetching rage, Charge Att Hit AC14+2(charge)=16. Fangs scrape the barbarian doing 6 points of damage. Salive mingles with flesh and blood.
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
(OOC: if you don't save, you take 1pt of strength dmg this round also)

Pink Spider-oid coming out of the hole, a dwarf torso, sees Barratorre and scuttles after him emmitting a guttural, almost dwarf-like screech.

Brown Spider-oid follows in Pink's foot(?) steps and reaches Barratorre.

Another one, a Violet Spider-oid crawls out of the hole.

End of Round 1 map:
Spider battle map 1b

OOC: if I've forgotten something or I missed something let me know.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet  d20+3=5 ;
Monday March 5th, 2012 9:34:16 PM

The spider creatures fall about under Barratore's swings. His stomach turns slightly as he sizes up the next approaching opponent. The others came in so quickly in the first seconds of combat, he had not yet digested mentally what they were. Now seeing and hearing the dwarf-spider thing come at him he did indeed process it. they were not carrying off others already, they were some twisted foul marriage of spider and noble race. The thought streams through unbidden, perhaps this was the fate that awaited any who were captured...

The webs ensnare him and slow him. His blade far too hung up in the gooey strands, cannot be brought around to engage the two new attackers. [Attack Hit AC 5]

Enlarged
Entangled

Peza  d20+8=15 ; d8=7 ; d8=5 ;
Monday March 5th, 2012 10:46:19 PM

Peza watches as her friend Harvest gets bitten .... anger flashes in her eyes .... she lines up a shot with her crossbow on the spider that bit her [red spider] ... holding her breath for a split second she steadies her aim and fires point blank at the spider

1st shot d20+8=15 damage d8=7 vital strike feat damage d8=5 total damage 12

" Harvest i'm right here " asures the ranger as she keeps her position behind the little waif

Asessing the situation ... with more spiders climbing out of the hole .... she hollers at one of the WLA crewman .... " get over to Scully's ... get some help ... we have to save the people "

AC 15 Pajama's [base 1- , dex 5 , pajama's 0 ]



Gerox Shale Hps 16/16  d20+3=8 ; d6=1 ;
Monday March 5th, 2012 11:48:34 PM

Gerox's head swivels about watching the two warriors get entangled. Who should he help. Barratore is bigger and less likely to be carried off with his great weight so he centers his attention's on Brom and throws a ball of fire from his bloodline power at the creature hoping to scare it off. He heard somewhere that spiders don't like fire..or was that trolls

Ah back to my normal rolls I see! hit touch attack of 8 for 1 point of damage (sigh)

Gerox will hold his move action as a ready action and will retreat if any of the spiders come at him

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Tuesday March 6th, 2012 7:59:20 AM

Active spells:
Enlarge Person: Barratore, Duration 19 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 20 rounds, +1 attacks, +1 saves v. fear.

After spending all of last round enlarging Barratore, Crag casts Bless, giving all the good guys(should all be within 50') a +1 to hit, and +1 save v. fear. He then moves 20' to I15 intent upon helping Harvest and Peza.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 
Tuesday March 6th, 2012 8:00:27 AM

(OOC: thought i had fixed the ac, but apparently when you back up from the map page it resets. Should be good now.)

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18) - Al  d20+6=16 ; d20+10=18 ;
Tuesday March 6th, 2012 8:42:39 AM

Her rashness is now apparent. She had come out of the tent without her equipment. She had rushed to repel the invader in the same way she would have at home, in the Contested Kingdoms, where surprise and bravado and sheer fierceness of appearance might have saved her from a serious fight. This place is different. Here, she must work with her fellow League Adventurers as they had done on the ship, as they had done in the land of the Wemics, as they had done at South Port. In an instant this is all quite apparent to Harvest Moon.

The dark poison invades Harvest Moon's blood, but even without conscious direction, her body fights. Her body fights the poison. And it wins.

Harvest Moon herself growls at the two spiderkin who have come to attack her. The voice of Peza from behind is a comfort. She would stand against these spiderkin. She would protect Peza. But there is a better way.

The spry half-elfish girl feigns to her left before springing into a backwards roll that brings her up beside her friend Peza. She will call upon the power she had used just the day before. The spiders will be divided. They will be stopped from carrying anyone else down into their hole. They will be stopped from emerging to attack.

"We will send them away, Peza," says Harvest Moon just before she calls upon the fury of the plants. The grasses rise up. They rise up to grasp anyone in their midst. It is good to have allies. It is good to have friends.

+++++++++++++++++

Fortitude Save against Poison 16 vs DC14 / Saved!
Acrobatics 18 vs CMD? (To tumble away and avoid AoO)

Cast Entangle centered at -B&-A/12&13 Should look roughly like This. (DC15 or become entangled.)

Position: G15 10ft Move

Active Effects: Entangle 10/10

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=18 ; d20+8=20 ; 2d6+10=14 ;
Tuesday March 6th, 2012 9:20:09 AM

The spider-oid gets in a bite on Brom. He shrugs off the poison [Fortitude DC18]. [OOC - I assumed you did not subtract DR from the damage and will leave that to me to do.]

Brom takes his turn in the melee. His sword comes around with great force at the spider-oid.

Attack (PAtk): AC20, damage 14

[If Brom drops his opponent, he will move to L8.]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=2 ;
Tuesday March 6th, 2012 4:22:27 PM

Watching 3 spider-oids falls within 15' of himself provides a small amount satisfaction to Lemick though is roll in such death was only minor. Armed, armored and standing with a dwarf-spider-oid in front of him, Lemick attampts to bash it's torso with his morningstar.

Feeling immediately as he attempts to rise the morningstar that his grip isn't right, he misses the spider knocking down part of the tent to his right instead. (OOC: Does pathfinder have critical fumbles on a natural 1?)

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
[s]Cause Fear [/s]
*True Strike

DM Answ: for normal combat, there is nothing in the Pathfinder rules that I found that address rolling a 1. In my many years of experience, I've never seen any written rules for it either. It has always been a 'house rule' issue. Some harsh, some not. I've seen extensive %d tables with a vast number of things that could happen. Usually, I just use my common sense.

CO-DM JonathanT - Digging for holes 
Tuesday March 6th, 2012 5:06:59 PM

OOC: Just waiting on Bralin. :)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+8=27 ; d20+8=20 ; 2d6+10=19 ; 2d6+10=20 ;
Tuesday March 6th, 2012 7:37:43 PM

I didn't see the AoO against the spider the first time I read.

Attack (PAtk): AC27 (threat), AC20 (to confirm); damage 19 (no crit) 39, (crit)

DM Acknowledgement: Ok, it's dead. :(

Bralin the Stonesinger(AC 9, 25/25 hp) Entangled  d20+2=11 ;
Tuesday March 6th, 2012 9:16:57 PM

Encased in the sticky goo, Bralin moves forward and takes a half-hearted swing at the grey spider oid.

move 10' to spider and atk - ac11 (miss)

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=14 ; d8=7 ; d2=2 ; d20+6=20 ; d8=5 ; d20+6=9 ; d8=7 ; d2=1 ; d20+6=26 ; d20+6=7 ; d20+3=15 ; d20+6=22 ; d20+6=13 ;
Tuesday March 6th, 2012 11:10:32 PM

Round 2:

Barratore wrangles with a glob of pesky webs and manages a feeble swing with his sword that the spider-oid easily avoids by ducking under it.

Peza takes aim once more with her crossbow. Her aim is better this time but the second spider-oid must have spoiled her shot. The bolt grazed off the back of the middle body segment of her target and went rickochetting into a tent across the street.
She also calls out to any WLA camp servants to go over to Scully's. A rather brave cook's assistant darts off across the street while the cook stands firm at the Dinning Tent, meat cleaver at the ready.

Gerox's ball of fire manages to zip through eight scrambling legs and miss them all ending up bursting into the tent across the street leaving a circle of smoldering scorched canvas.
(OOC: at least 1pt of damage didn't catch the tent on fire.)

Crag blesses all and moves closer to the fight.

Harvest manages not only to shake off any poison effects, she nimbly tumbles and rolls out of their grasp, for now. She then casts a her own version of entanglement. Grasses and such that have not been cleared or trampled into mulch suddenly reach out in revenge to ensare those cruel feet that dare pass by.
DM note: I always thought they grew, but according to the spell description, there has to be vegetation already there for this to work. Not a problem here as I'm sure there's enough shrubbs and grasses and such. Just thought i'd throw that out to ya.

Brom also shrugs off the poison effects and brings his BAS around slicing off a spider leg or two. It still stands, though.
DM Note: i forgot the DR so you did ok in subtracting it yourself.

Lemmick feels immense joy in seeing the creatures fall about him and tries to add his own sweat to the frey but his weapon gets caught in a tent rope and needs to roll a STR check DC10 or have his weapon knocked out of his hand.

Bralin despite the sticky goo he is in, mangages to drag himself forward and take a swing at Grey Spider-oid. The spider webs covering him slow his swing down enough that Grey Less-Two-Legs Spider-oid avoids his axe and saves a leg.

Despite horrendous losses in the first round of combat, anger, or pain, or both, or neither, keep the spider-oids pressing their attacks.

Their turn:
Grey Less-Two-Legs Spider-oid tries to avoid the barbarian and scuttles around putting the webbed Bralin between him and that sharp blade. He then bites down on Bralin Hit AC 14, doing 7 points of damage and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed save.

Brown and Pink2 (who ignores Lemmick fumbling around with a tent rope) both try to take out the most vicious of the bunch, Barratore.
Brown Att Hit AC 20, dmg 5
Pink2 Att Hit AC 9, dmg 7
Note: with these two bites, two saves will be necessary.
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save1 and/or 1pt of strength on failed Save2.

Violet Spider-oid attempts to move out of the way of writhing grasses and a bush. Ref DC15= 26!
Violet Spider-oid starts towards Barratore but sees and opening between tents 3 and 4 and scuttles between the two to find three juicy two-leggeders waiting to be plucked.

Cyan Spider-oid attemps to avoid being entangled, Ref DC15= 7, but a nearby tree grabs it. Since this entanglement has a fixed source, Cyan can't move. It tries to break free, STR Check DC 15= 15!
Cyan manages break the branch that grabbed it and moves forward to menace Harvest again.

Red Spider-goblinoid attemps to avoid being entangled, Ref DC15= 22, avoiding the tree and tries to outmaneuvre the two females by going around the tent and coming up from behind, whereas he finds a third enemy coming to help the two females.

Last, but not least, another Spider-oid pops up out of the hole only to find himself fighting off some weird weed, Ref DC15= 13 and momentarily gets caught up in it's fibrous stems.

Map:
Spider battle map 2



Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 11/23Character Sheet  d20+6=22 ; d20+6=8 ; d20+2=5 ; d20+2=21 ; d20+2=15 ; 3d8+6=15 ; 3d8+6=16 ;
Wednesday March 7th, 2012 12:23:42 AM

Posion corses through the fighter and he feels the muscles in his one wounded leg take fire and begin to tighten [Fort 22/8 1 Pt Str] Blood pours from the two viscious bites as Barratore finds himself unable to escape even the most basic attack at this point. Nor is he able to mount any sort of offense as again his sword is to ackward and slow to do anything except reflect light off of its blade
[Attack AC 5]

enlarged 15' Reach [AoO Hit AC 21 crit 15 Dmg 15 + 16 Crit]
Entangled Str DC 12 -4 for being entangled -4 Dex, -2 Hit
Poisoned DC 14


Peza  d20+8=10 ;
Wednesday March 7th, 2012 12:31:03 AM

Reloading her crossbow Peza tries to keep an eye on the nimble red spider .... she hastily takes aim again .... firing wide ...

d20=8=10 missed

"you doing great Harvest .... now if i can just shoot better " grumbles the ranger

Out of the corner of her eye she catches Crag coing to assit them ... " flank the spider ..."

DM Note: crancking the crossbow is a Move Action, but I think you still get a 5' step if you want one.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18) - Al 
Wednesday March 7th, 2012 8:35:02 AM


OoC to Peza: Want to move 5ft to the East so we don't get flanked?

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20-2=9 ;
Wednesday March 7th, 2012 9:52:18 AM


She could escape. The spiderkin are all around. She avoided them before, she could do it again. But Peza would be alone. Peza would be trapped. She will not leave Peza. Even if it means her own death.

"Come, Peza. We must withdraw," urges Harvest Moon. The impulse to turn and tug at her friend's sleeve is nearly overwhelming. But that would mean turning her back on the spiderkin.

Tucked into a defensive crouch, Harvest Moon inches her way backwards to a more defensible position next to Crag Hammerfist. Growling all the while, she lashes out at the spiderkin to the south of them (RED), hoping to distract it and provide Crag Hammerfist with advantage. In her concern, however, for Peza and their defense, though, the distance from the spiderkin is unclear. Harvest Moon does little but wave a naked arm through the air.

+++++++++++++++++

Fighting Defensively AC+2/Hit-4
Aid Another +2 to Crag's Attack AC9 / Fail

Position: H15 5ft Move

Active Effects: Entangle 9/10; Bless 19/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

BTW, thanks for the note on Entangle. That's something I'm well aware of. Urban settings. Underground. Inside areas. Problematic.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14  d20+4=10 ;
Wednesday March 7th, 2012 9:56:35 AM

Active spells:
Enlarge Person: Barratore, Duration 18 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 19 rounds, +1 attacks, +1 saves v. fear.

Momentarily surprised to see an opponent move next to him, Crag takes a 5' step to H15 in order to prevent the red spider thing from moving between himself and Harvest. He then takes a pathetic swing, missing as usual.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

DM Note: Harvest already beat you to H15, however H14 is open. On the Other hand Peza still can take a 5' step and move to H14, or you could move to H14.

Bralin the Stonesinger(AC 9, 18/25 hp) Entangled  d20+7=23 ; d20+4=16 ; d10+3=13 ;
Wednesday March 7th, 2012 12:03:01 PM

Bralin growls at the grey spider-oid in that stone language. His dwarven blood easily sloughs off the effects of its bite. He takes another swing with the axe.

[fort save 23.
atk hits ac 16 for 13 hp damage]

Gerox Shale Hps 16/16  d20+3=23 ; d20+3=16 ; d6=2 ; d6=5 ;
Wednesday March 7th, 2012 4:17:50 PM

Gerox sees his new friends in danger. Barratore is actiing sluggish and needs help. He summons another ball of fire to his hand and hurls it at the pink spider chewing on his friend. The fire flies true hitting the creature in the chest burning deep into its flesh. (ooc hit ac 23 natural 20! crit confirmed with ac hit of 16 total damage is 7)

Gerox then ducks down hoping they don't realize where the flames are coming from

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+8=14 ; 2d6+10=18 ;
Wednesday March 7th, 2012 7:12:59 PM

Brom continues his assault against the gray spider-thing. He steps to P9 and takes a swing.

Attack (PAtk): AC14, damage 18

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday March 7th, 2012 7:15:26 PM

[OOC: slight change]

Brom moves to Barratore's aid. He moves to L8. Same hit (AC14, damage 18)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=2 ; d20+11=30 ;
Wednesday March 7th, 2012 7:21:41 PM

Str check: 2 -- morningstar is complete tangled in the tent as it flies out of Lemick's hand.

Finding himself without a weapon in his hand, Lemick refuses to step away from the "pink" spider-oid, feeling the need to help Barratore.

Calling upon his faith, Lemick reaches out towards Barratore (Defensive Casting/Concentration check: 30) and gently slips a small coin in the folds of his clothing.

Cast: Bit of Luck on Barratore: any time the target rolls a d20, he may roll twice and take the more favorable result.
DM Note: if this is from the Luck Domain you should add "For the next round, any time the target rolls a d20,...

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
<s>Cause Fear </s>
*True Strike

Used Powers: Cast Bit of Luck 1 of 3

CO-DM JonathanT - Digging for holes - oops, they found one 
Wednesday March 7th, 2012 9:01:54 PM

OOC: I made some notes for Peza and Crag and I'll check back before my final post.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=12 ; d8=3 ; d2=2 ; d2=2 ; d20+5=10 ; d20+6=14 ; d20+6=8 ; d20+3=4 ; d20+3=8 ; d20+6=23 ; d8=8 ; d2=2 ; d20+3=22 ; d20+5=8 ;
Wednesday March 7th, 2012 11:27:09 PM

Round 3:
Barratore feels slightly weaker due to the poison of one of the spider-oids. A wild swing shows the wold that he needs to practice combat while in a net. Good thing Scully wasn't watching.

Effects: web and poison x1 (1/4 rnds.)

Peza keeps trying to peg a spider-oid with her crossbow. She seemed to have not yet gotten the feel of solid ground and is used to compensating for a rolling ship as her bolt catches another tent. She then steps back to be in line with Harvest.

Harvest steps back to prevent herself from getting flanked and tries to distract the Spider-oid to give Crag a better chance to hit. A good idea, but she needs a bit more practice. On the other hand, she concentrates more on not getting hit rather than hitting.

Crag manages to swat some air as the spider-oid lifts a leg out of the way of his swing.

Bralin's dwarven constitution easily shruggs off the poisen effects of the spider-oid and by a dwarven's hair of his chin manages to connect with his axe ending it's miserable hiddeous existence. A loud horrible screech verberates through the morning chill as it falls in a bloody heap.

Effects: web

Gerox finds it easier to aim his little ball of fire at two attackers in hopes of hitting one of them and smacks one square in the chest. Burnt flesh and hair permeate the air.

Brom skips by Bralin now that that one is dead, evades a few twicthing legs, and goes to help Barratore, booting the Blue dead spider thing out of the way. His swing misses.

Lemick has a tough time with a tent rope and looses his weapon. Knoing that trying to pick it up will expose him to a free attack on him, he opts to give a Bit of Luck to Barratore instead, hoping the minotaur will roll a 20 next round.

The heros continue to dwindle them down but have a bad time with combat this early in the morning. It seems it would have been better if the cook called a time-out and passed some coffee around.

Their turn:
El Pinko, smouldering a bit, screams in pain and anger, and something else, and retaliates by chomping down on Barratore again.
Att Hit AC12, dmg 3 and Poison Note: you have 1 save for bite from last round and 1 new save)
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save1 and/or 2pt of strength on failed Save2.

El Browno turns to a new threat, Brom and squirts a blob of webbing at the barbarian. Range Touch Att hit AC 10 vs T12. The barbarian ducks and the glob splats on a tent.

El Red-o, it's cunning strategy foiled by Harvest 's maneuver, lashes out at the nacked lady.
Hit AC14. She may be nacked, but she's hart to hit.

El Cyan tries to break out of the Entangle zone, REF DC15 = 8, but the tree grabs it again. He tries to break free STR Chk DC15 = 4. It's first attempt (it gets two, one for each Move Action) fails, it tries again, DC15 = 8. The tree proves stronger this time.

El Violeto snarls and chomps at Peza, Hit AC 23, dmg 8 and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

El Yeller tries to break out of its weeds, DC15 = 22. Weeds aren't as strong as a tree and El Yeller rips them out by the roots and scuttles twards the visible fight ending up 5' from Brom (his 30' move) and shoots a glob of web at the barbarian, Hit Range Touch AC 8. As luck would have it, the barbarian dodges a second glob of web in a row.

El Mapo:
Spider battle map 3

Gerox Shale Hps 16/16  d4+1=4 ;
Wednesday March 7th, 2012 11:48:49 PM

Gerox decides to play it save and targets the same one he hit with fire and launches a magic missile at it hoping to bring it down or at least make it killable for the weakened Barratore. (4 points of damage for a total of 11)

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Thursday March 8th, 2012 8:17:26 AM


"Peza!" From the corner of her eye, Harvest Moon catches the spiderkin bite taken by her friend. This is not a good place to be.

"Peza, can you go there?" Harvest Moon points to the aisle between two tents that lies behind them. She had seen Lemick 4-Leaf Sted go there earlier, and can hear his voice even now. With the devotee of the god Waard blocking one end of the aisle and herself on the other, Peza might stand between them, safe, where she might shoot her crossbow at the spiderkin without distraction. (OoC: Taking about Peza moving to K12.)

+++++++++++++++++++++++++++++++

More of Harvest Moon's move pending Peza's move.

Position: H15 5ft Move

Active Effects: Entangle 8/10; Bless 18/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

Peza  d20+5=12 ; d20+8=11 ;
Thursday March 8th, 2012 9:02:59 AM

Feeling the spiders fangs pierce sink into her ... Peza fights againist the poison but the the fangs have biten too deep [d20=5=12 fort save failed]

Pulling away from the spider she steps backward [move to h-12 ] as Her good friend Harvest has suggested ... reloading her crossbow as she goes ....

Once between the tents she again takes aim at the spider [violet] that bit her but the poison effects her aim

crossbow shot d20+8=11 missed

DM Note: H12 is on the opposite side of the spider thing. You'd have to make a good Acrob check to move through its square vs it's CMD +5 to avoid a AoO. Is this what you want to do?

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14  d20+4=8 ;
Thursday March 8th, 2012 10:03:07 AM

Active spells:
Enlarge Person: Barratore, Duration 17 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 18 rounds, +1 attacks, +1 saves v. fear.

Crag takes a quick look over his shoulder to see that Peza does not appear to be in danger of dying(Running HP total for Peza?), and then swings again at the red spider-oid hoping to finally hit something in combat. Once again he misses pathetically, and briefly considers giving up going into combat.(With this lovely die roller, might as well be trying to swing a cow.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Bralin the Stonesinger(AC 9, 18/25 hp) Entangled 
Thursday March 8th, 2012 10:09:27 AM

Struggling against the webbing encasing him, Bralin does his best to get to the next spider oid.

Move to M8

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 8/23Character Sheet  d20+6=17 ; d20+6=14 ; d20+3=14 ; 3d8+6=17 ; d20=9 ; d20+3=18 ; 3d8+6=13 ;
Thursday March 8th, 2012 1:06:52 PM

Barratore fights off the poisson [Fort 17 and 14] The fire inches further up and into his side form the poison, but the pain is lessening. Barratore switches his tactics and strikes out with the blade in a jab [Hit AC 14 Dmg 17]

Enlarged 15' reach AoO Hit AC 12 Bit o Luck AC 18 Dmg 13
Entangled

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+11=30 ; d8+2=6 ;
Thursday March 8th, 2012 3:48:07 PM

Lemick feels the benefit provided to Barratore get used. This provides him with obvious knowledge that Barratore still isn't looking all that great.

Again, casting defensively (concentration: 30), Lemick attempts to touch Barratore.

Action: Touch to cast cure light wounds on Barratore for 6 hp.

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
<s>Cause Fear </s>
<s>*True Strike </s>

Used Powers: Cast Bit of Luck 1 of 3


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=12 ;
Thursday March 8th, 2012 7:34:28 PM

Brom returns the attack on the brown creature, but in his zealousness he misses.

Atk: AC12



Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+10=28 ; d20-2=11 ;
Thursday March 8th, 2012 8:07:00 PM


"Crag Hammerfist, come with us. Harvest Moon follows Peza, blocking off the entrance to the aisle between the tents with her own body. It is good to see past Lemick 4-Leaf Sted where lie the bodies of many fallen spiderkin. It is as she though. All they need do is to hold these here. Occupy them until the others can arrive. They they will all fall upon the remaining spiderkin and drive them away.

"Come to me," Harvest Moon calls out. "We are here. Come to me." She prepares to strike at the first one to approach.

+++++++++++++++++++++++++++++++

Acrobatics 28 (To avoid AoO)
Ready Hit AC11 if one comes near enough. (Fighting Defensively)

Position: K13 20ft Move

Active Effects: Entangle 8/10; Bless 18/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

CO-DM JonathanT - Digging for holes - oops, they found one 
Thursday March 8th, 2012 9:22:02 PM

OOC: There's a bit of confusion between Peza's move and Harvest's. Options here would be for Peza to Withdraw to K12 (not H12), with Harvest following to K13.

This makes more sense than for Peza to try to beat the spider's CMD+5 to get to H12 and then be left with who-knows-what to come up behind her.

I'll check back a little later but will go with K12 for Peza if I don't hear otherwise.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+5=22 ; d20+6=15 ; d8=2 ; d2=2 ; d20+6=8 ; d20+6=9 ; d20+5=20 ; d20+6=18 ; d8=4 ; d2=2 ; d20+3=16 ;
Thursday March 8th, 2012 11:34:15 PM

Round 4:

Gerox plays it safe, sending a Magic Missile that can't miss. The energy orb stings the Spider-oid but does not fell it.

Crag tries in vain to aleviate their situation. It's hard to hit those legs! Any eight of them!

Bralin drags himself to a position right behind Brom.
Note: don't forget you can try to break the webs with a Str check as a Move, DC12.

Barratore manages to fend off the effects of the poisons swiming in his blood veins, but still hasn't mastered fighing in webs yet.

DM Note: BTW, they are AC16.

Lemick takes the opportunity to heal Barratore some, making sure he does so discretely and not provoking an AoO. He succeeds marvelously in this, giving the minotaur some much needed healing.

Blood and guts from all the dead spider-oids hamper Brom and he misses. Sooo close...

Harvest tries to get her two friends to form a better defensive perimeter by moving to the 'alley' between tents 2 and 3 so Peza can get behind her and Lemick and use her crossbow with less danger to herself.

Peza however, missunderstands the monk's intent and instead tries to gain the other side of Violet spider-oid.
(OOC: Note, I'm rolling for AoO on its turn, however in your next post, if you roll an Acrobatics check and beat my CMD+5, then we ignore these results.)

DM Note: The Move to H12 is a Move action, the cranking of crossbow is a Move action, thus you cannot shoot it. Also, don't forget that missile fire within a threatened square provokes AoO.

The heros still struggle (I can't believe the bad rolls you guys are getting!) and the fight continues.
A yell from the cook's aid alerts the company that Scully's guys are just as busy as you are with their own spider-oids.

Their turn:
Yellow spider-oid attempts to squirt Brom with webbing again, Range Touch Att Hit AC22 engulfing the barbarian in webbing.
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. You may try to break the webs with a Str check as a Move, DC12.

Yellow then move 5' closer to Brom ready to munch on him next round.

Brown is fearful of that big blade swinging over its head knowing any moment it'll finally connect, so it bites at Barratore, Hit AC 15, dmg 2 and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

Pink, enraged at these things that keep burning him thinks it's the quiet guy next to him and strikes at Lemick, Hit AC8. A tent rope saves the cleric from injury.

Purple, perplexed at Peza's move, bites at her, AoO (see note above) Hit AC9 and the lady ranger manges to scoot underneath the eight legged body without injury. Purple spins around and screeches in rage and to keep her from doing that again, shoots a glob of webs at her, Range Touch Att Hit AC20. Unlike the others, though, the tent walls form an anchoring surface, effectively pinning Peza in place.
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. You may try to break the webs with a Str check as a Move, DC12.

Red strikes out at Crag, a no-brainer there, hitting AC18, for 4 pts damage and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

Lastly, Cyan tries to break free from the tree, STR Chk DC15 = 16, he finally wiggles his way free from the grasping branches and moves behind Purple to back him up.

DM Com: well, let's hope your rolls get better. Sheesh. I've never seen a bunch of guys with so much bad luck in so many rounds. Good Luck this round. :}

And map:
Spider battle map 4

Gerox Shale Hps 16/16  d20+3=11 ; d20+3=14 ; d6=3 ;
Friday March 9th, 2012 8:20:38 AM

Gerox is terrified of being carried away. He doubts he would even make a good snack for the big spider nasties. Still he has to do something to help his friends, so he faces his fears sort of. He tries to crouch low against the tent so they won't see who is killing them and launches another beam of flames at the pink one hitting touch ac of 14 for 3 points of damage. He then ducks back breathing heavy wondering what he should do if Barratore falls.

Steath roll is a 10


Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Friday March 9th, 2012 8:36:27 AM


No! Aghast. Simply aghast. Through her foolish advice, Peza is now in trouble. It seemed like such a good idea. "I am coming, Peza," calls Harvest Moon.

The small half-elfish girl calls upon the power of the Wold and her fists harden, her nails become sharper. She springs from between the tents and fetches up beside Crag Hammerfist.

"Foolish Spiderkin, you cannot attack me," she taunts. "Try to attack me. I dare you. You cannot do so. You will miss."

+++++++++++++++++++++++++++++++

Cast Magic Fang / Move (Not Fighting Defensively)

Position: I14 15ft Move

Active Effects: Entangle 7/10; Magic Fang 10/10; Bless 17/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Crag Hammerfist AC: 13, HP: 18/22, CMD: 14  d20+8=15 ; d20+4=20 ; d10+2=11 ;
Friday March 9th, 2012 9:25:42 AM

Active spells:
Enlarge Person: Barratore, Duration 16 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 17 rounds, +1 attacks, +1 saves v. fear.

Crags Dwarven blood is the only thing that saves him from the poison effects of the spiders bite. Planning on falling back, he hears Harvest taunting them from beside him. He once again swings his axe at the red spiderthing, finally connecting amongst the flailing legs, and seeing it sink into the creatures bloated abdomen. "Hah. got you that time."

Hit ac 20, Damage: 11

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=8 ;
Friday March 9th, 2012 3:58:24 PM

What a twist of luck, first a fumble with his morningstar with the tent, and now the frayed and loosened ropes save him from poison.

Still, there is no need to temp fate. Retrieving his morningstar would now be tempting such fate. Reaching into the tent to grap his javelin would be tempting fate. This forces him to draw a short dagger in the hopes of slicing a leg off.

Draw dagger from hip.
Att: 8 -- miss

OOC: Figures, great rolls for concentration checks, but the moment I actually roll for attacking -- pathethic.)

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
<s>Cause Fear </s>
*True Strike

Used Powers: Cast Bit of Luck 1 of 3

Peza  d20+7=18 ; d20=11 ; d20+4=24 ; d20+4=10 ; d8=7 ; d8=8 ;
Friday March 9th, 2012 8:21:34 PM

Peza Stumbles between the tents as the web splats her ...struggling againist the webbed bonds [d20=11 str ch ] to no avail she cannot break free

[d20+7=18 acrobatics check]

"I stepped the wrong way Harvest ..." but the fog of battle forces her misstep [ read the post wrong , so guess get myself in trouble ;-)]

Taking a few precious seconds ... Peza slowly lifts her crossbow hrough the myriad of webs to try and get off a hopeful shot at the spider thing ....taking careful aim at the spider that bit her .... she waits for just the right moment ... then flicks the trigger .. "Twang " her bolt streaks through the webs and sinks deep into the spider ...

Entangled shot d20+4=24 crit hit !! damage d8=8 vital shot feat 8=8 total damage = 15

[i subtracted -2 for attack and -2 for the [-4 dex] total of -4 from her normal attack of +8 at pbr]

A tough crosses her mind as she battles the spiders ... " we're fighting as a team ...3 of us vs the spiders ... we making progess as a WLA group .... something to be proud of ...... that is if we live "

HP's 16/24 , -2 str from poison



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=14 ; d20+8=15 ;
Saturday March 10th, 2012 12:15:50 PM

Brom is engulfed by the webbing. "No more!" Shouts the barbarian as he lets his rage run free.

He let's loose and breaks free from the webbing [Str DC14]. He then brings sword to bear once more on Brown only to have it miss the spider, again.

Atk (Patk): AC15, ugh!

Rage (1/8)

CO-DM JonathanT - Digging for holes - oops, they found one 
Sunday March 11th, 2012 10:40:02 AM

OOC: checking in...
waiting for Barratore and Bralin. :)

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 12/23Character Sheet  d20+6=22 ; d20+3=16 ; 3d8+6=22 ;
Sunday March 11th, 2012 8:36:46 PM

The healing flows in and his blood flows out, but for the moment, Barratore gets the better end. If you never adjust you will fail The thought rings through his ears usually the phrase was spoken by HighHorn and Barratore listening from the prone position. The webbing were restrictive and he couldn't move his blade about in a normal fashion. The fighter shifts left, letting the thing bite him again and exposing the spider to a downward spiking thrust.
[Fort save 22 Attack AC 16 Dmg 22]

Bralin the Stonesinger(AC 11, 18/25 hp) Entangled  d20+3=16 ; d8+1=3 ;
Monday March 12th, 2012 4:04:56 PM

Grunting and spouting something in that strange language of his, Bralin struggles free of the sticky goo encasing him.

Noting the plight of the taur, the dwarf drops his axe and mumbles an incantation as he touches Barratore with his now free hand.
[Cure Light Wounds on Barratore - 3 hp]

Bralin the Stonesinger(AC 11, 18/25 hp) 
Monday March 12th, 2012 4:06:01 PM

sigh.

first roll on previous post was Bralin's str check [16]

Crag Hammerfist AC: 13, HP: 18/22, CMD: 14 
Monday March 12th, 2012 6:30:59 PM

(OOC: I will be leaving for a family vacation on friday, and be gone for two weeks. If anyone wants to play Crag, thanks, and if not, then he can go on walkabout for two weeks. Hopefully he won't miss any good fights where healing is needed.)

CO-DM JonathanT - Digging for holes - oops, they found one  d20+5=19 ; d20+6=18 ; d8=8 ; d2=2 ; d20+6=14 ; d20+6=7 ; d20+6=18 ; d8=3 ; d2=1 ; d20+6=18 ; d8=8 ; d2=2 ;
Monday March 12th, 2012 11:10:51 PM

Round 5: that would be only half a minute of combat so far...

Gerox continues to whittle away at Pink Spider-oid, this time with another burp of flame. He does not stay to see the effects, but ducks away. The little guy has been able to stay well out of harms way. Pink spider-oid is looking pretty bad, and smelling very singed.

Harvest is aghast at having left her friend to fight the spider-things alone due to the fog of battle. She calls forth super-natural power to harden her fists and springs forth to engage them again.

Crag, perhaps bolstered by his hardy blood fighting a winning battle with the poison, finally manages to connect his axe blade with something fleshy of his enemy. Badly wounded, it still stands.

DM Note: Start advertising on the L&B for someone to play Crag while you are gone. That'll give whoever time to make sure he/she can see your ChrSh and ask any pertinent questions.

Lemick tactically draws his dagger and takes a jab at Pink spider-oid, but it must have jerked back at being hit by flames and Lemick slices air.

Peza, now firmly stuck in webbing, tries first to break loose but fails.
DM Note: I made a booboo, I stated that it was a Move action to break out of the web. Correction: It is a Move to break out Entangle, but a Standard Action to break out of Web (as per the Univeral Monster Rules: Web. So from now on it'll be a Stand. Act.

Peza, unable to break out of the web, decides to shoot the darn spider despite being too close for comfort. (Missile attack within a threatened square provokes AoO). Her bolt imbeds deeply into the Purple spider-oid's chest. It burps blood.

Brom, feeling that the battle has lasted way too long already, goes into a rage, breakes the webs with a mighty heave (See note above for breaking the webs after this round), and swings his sword around with vehemence. However his move was anticipated and the barbarian vehemently missed.

Barratore feels the healing course through his taur body. Invigorated by that, he takes out his frustration on Brownie, splitting its skull.

Bralin also manages to burst his bonds and puts some more healing into the minotaur.

DM Note: there was a clause way back at the beginning: ... Attempts to burst a web by those caught in it suffer a --4 penalty. but i've ignored it due to the fact A) the webs only have 2hp and you guys have been wrestling around in them now for several rounds, which probably has broken a number of strands, and B) I forgot to keep adding the clause as a reminder, and C) I'm such a nice guy. :)

Their turn: time to get mean again... :P
The spider creatures continue fighting as if in a crazed rage, screaming and howling in anger and pain, bitting and mauling and dribbling poison, and some blood from wounds.

Crag and Harvest from an impenetrable wall and Red and Cyan spider-oids just lash out. Red, injured, decides to shoot webbing at Crag, Range Touch Att AC19 and the dwarf becomes encased in webs.
Updated webbing rules from Pathfinder: An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC 12. Attempts to burst a web by those caught in it suffer a --4 penalty.

Cyan Spider-oid takes advantage of Crag's new predicament and ignores the nude female chomping down of the dwarf, Hit AC 18 for 8 dmg and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

Purple spider-oid first gets his AoO when Peza shoots her crossbow. Hit AC 14 (Note: I figured your AC to be 15 (Effective Dex bonus +3, leather armor for +2 = 15).
The Purple spider-oid's own webbing keep it from bitting poor Peza.
It presses its attack, though. Hit AC 7. The bolt sticking out of its chest is just too painful for it to bend over and bite down. How sad. Sniff.

Pinko, smouldering, ignores the puny dagger and lays into the giant minotaur, Hit AC 18 for 3 points and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 1pts of strength on failed Save.

Yellow lurches at Brom hit AC 18, doing 8 points of damage and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

The fight continues with vicious blows from both sides.

Map:
Spider battle map 5

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+3=16 ; d6+3=9 ;
Tuesday March 13th, 2012 8:39:06 AM


"You!" A low growl comes from the deep within the throat of Harvest Moon. "You will not attack my friend!" Her hands and feet become hard as wood as she lashes out at the spiderkin who has just bitten Peza. Her kick shatters one of the many limbs of the spiderkin, and the shock adding to the trauma inflicted already by Peza's bolt, hopefully draws the spiderkin down into the arms of death.

+++++++++++++++++++++++++++++++

Hit Purple AC16; Damage 9hp (1STR; +1Wooden Fist; +1Magic Fang)

Position: I14 No ft Move

Active Effects: Entangle 6/10; Magic Fang 9/10; Bless 16/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 4/5 Remain

Gerox Shale Hps 16/16  d4+1=4 ;
Tuesday March 13th, 2012 9:18:09 AM

Gerox wants this thing dead. He launches another magic missile at it doing 4 points of damage to the ugly beast. Gerox then darts N14 to check on the other side of the battle.

Crag Hammerfist AC: 13, HP: 18/22, CMD: 14  d20+8=22 ; d20+2=22 ;
Tuesday March 13th, 2012 9:45:31 AM

Active spells:
Enlarge Person: Barratore, Duration 15 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 16 rounds, +1 attacks, +1 saves v. fear.

Crags Dwarven blood once again saves him from the poison effects of the spiders bite(save 22). Covered in sticky webs, and wounded from another bite, Crag tries to free himself from the webs (STR check 22). The Dwarf bursts through the webbing and prepares to trade blows with the creature once again.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Bralin the Stonesinger(AC 11, 18/25 hp)  d8+1=3 ;
Tuesday March 13th, 2012 10:10:09 AM

Bralin calls out another spell, this time providing Brom a bit of healing.

[Cure Light Wounds on Brom for 3 hp]

Then, the dwarf bends down and grabs his axe.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 13th, 2012 10:28:38 AM


OoC: BTW, are these creatures really the colors represented on the map? Do they look these different colors to the PC's? Or are the colors simply to individuate them on the map? If they are the different colors, I'll use them in the body of my posts instead of just in the mechanics section.

DM Answ: the colors used are only to differenciate them on the map. Technically, I'd oome up with a different torso for each but got lazy. The bodies are medium size spiders of typical spider color, the torsos are of various races. All in all, they are medium size.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=20 ; d20+8=12 ;
Tuesday March 13th, 2012 5:02:18 PM

[Save DC20]

Brom swings his sword at the Yellow spider-thing, but his skill has failed him, again.

Attack (Patk): AC12

Rage 2/8

[OMG!!! Die roller what have I done to deserve this treatment?]

DM Note: don't forget Hero Points. But you aren't too desperate yet. :)

Peza  d20=16 ; d20+8=16 ; d8=5 ; d8=7 ;
Tuesday March 13th, 2012 5:44:58 PM

As she struggles againist the webbed bonds .... the raven haired girl tests the webs toughness ... [d20=16 str check ] breaking herslef free .

Quickly reloading her crossbow she takes aim at the closest spider alive ... lining it up just flicks the trigger ... and watches as the bolt strikes home ...

d20+8=16 hit ?? damage d8=5 vital shot feat damage d8=7 total damage 12 !!

" way to go Harvest ... break all its legs " cheers on Peza



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 12/21 (16/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday March 13th, 2012 7:28:40 PM

Adjusting Brom's HPs after Bralin's healing, just noticed it.

CO-DM JonathanT - Digging for holes - oops, they found one 
Tuesday March 13th, 2012 10:05:52 PM

OOC: DM checking in. Just need Barratore and Lemick.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=14 ; d8=3 ; d2=2 ; d20+6=15 ; d20+6=7 ; d20+6=24 ; d8=3 ; d2=1 ;
Tuesday March 13th, 2012 11:12:49 PM

OOC: I've got a headache and am going to hit the sack, so I'm going to post next round and Barratore and Lemick can catch up. I'll adjust according to their actions if necessary.

Round 6:
Harvest Moon lashes out to protect her friend. Her hardened foot penetrates the spider shell and damages an internal spider organ. It's death a surprise to itself, it doesn't even have time to screech before it crumbles.

Gerox heroically launches another magic missile at Pink. It smacks the creature in the burnt flesh of it's chest. It reels in anguish and pain. Somehow, it still stands, albeit on eight wobbly legs. Gerox then moves to the end of the narrow 'alley' to see how his other friends are doing.

Crag fends off wave after wave of poison and destroys the webs that bind him.

Bralin heals Brom some so the barbarian can keep on fighting.

Brom's healing must have felt weird to him and he misses his swing, again.

Peza struggles with her webbs and manages to break loose. (DM Note: this was a Standard Action. However, as a Move Action, you crank your crossbow, ready for next round.)

Their Turn:
With wobly legs and a death wish, Pink (if still alive) attacks Barratore with its poisonous bite, Hit AC14, doing 3 pts and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

However, it then immediately collapses from its injuries at the minotaur's feet.

Yellow, seeing it is the only one left, on that side at least, suddenly gets some sense in it's maddened state and Withdraws from combat towards the hole. Entering the Entangle zone, it tries to evade the grasping weeds, Ref DC15= 15, and just barely makes it to the hole and down and out of sight.

Cyan and Red don't know how bad things are going to get and press their attacks. Cyan attempts to bite Harvest, hit AC7 and misses horribly.

Red, still tasting dwarven blood, tries for some more, Hit AC24, and licks it's lips savoring dwarven flesh, giving the dwarf 3 pts and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 1pts of strength on failed Save.

Map:
Spider battle map 6

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=16 ; d20+2=16 ; d4+1=5 ; d4+1=2 ;
Tuesday March 13th, 2012 11:41:42 PM

OOC: Wish I could go to bed.

Round 5:

Lemick slashes out with his dagger at the "pink"
Hit AC 16 , dmg 5

Round 6:
Growing frustrated and seeing the yellow spider begin to scatter, he renews his vigor on the pink by taking a step back (5'), then throws his dagger into the pink spider.
Hit AC 16, dmg 2

He begins reaching for his second and last dagger.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+2=8 ; d20+2=14 ; d6+3=8 ;
Wednesday March 14th, 2012 8:48:05 AM


It is good to see Peza now out of immediate danger. The task now becomes to drive away these spiderkin. With bullies, first strike the biggest and the others will lose heart. With many undifferentiated enemies, one must inflict harm upon as many as possible as quickly as possible in order to give them collective pause.

Harvest Moon sacrifices accuracy for speed. She ignores the one who had just lunged at her, and with a quick flurry of punches she attacks the wounded spiderkin who had just bitten Crag Hammerfist. If this one might be brought down, the lone remaining spiderkin might find its nerve shaken without its fellows to stand beside it.

The first quick punch sweeps through nothing but air. The second, however, strikes the spiderkin's hard shell with force. Whether it will be enough to penetrate and bring down the creature, however, is yet to be seen.

+++++++++++++++++++++++++++++++

Flurry Hit Red AC8, AC14; Damage 8hp (1STR; +1Wooden Fist; +1Magic Fang)

Position: I14 No ft Move

Active Effects: Entangle 5/10; Magic Fang 8/10; Bless 15/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 3/5 Remain

Don't forget to require another Reflex check for Yellow. Looks like it's still in the Entangled Area. Hasn't escaped yet.

DM Note: Yellow is gone. He gets to move Double his move on a Withdraw, but I left the Yellow circle in the hole as "Last seen position" marker. Sorry for any confusion.

Crag Hammerfist AC: 13, HP: 7/22, CMD: 14  d20+8=21 ; d20+4=18 ; d10+2=7 ;
Wednesday March 14th, 2012 9:57:20 AM

Active spells:
Enlarge Person: Barratore, Duration 14 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 15 rounds, +1 attacks, +1 saves v. fear.

Crags Dwarven blood once again saves him from the poison effects of the spiders bite(save 21). The cumulative spiders bites are starting to wear down the Dwarf as blood runs from numerous spots on his body.

"Gotta try and take these things down" He thinks to himself as he swings once more at the red spider-oid.
Hitting AC 18, for 7hp damage

"Let's see if you like the taste of axe as much as Dwarf" he taunts as his weapon strikes home.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Bralin the Stonesinger(AC 11, 18/25 hp) 
Wednesday March 14th, 2012 12:00:33 PM

Following the sound of the fighting, Bralin hustles back through two of the tents, squeezes past Gerox, and steps into the open.

The dwarf yells something indecipherable.

[Double move to M15]

Peza  d20+8=24 ; d8=7 ; d8=7 ;
Wednesday March 14th, 2012 6:08:05 PM

Having freed herself from the webbed bonds ... Peza aims her loaded crossbow at the nearest spider [Cyan] ... intent on killing it before it does anymorre damage to the trio its faces .. the battle hs become a dance ... moving back and forth and side to side ... the raven haired girl uses her friends movements to fire at the spider

ranged attack d20=8=24 hit damage d=7 vital shot feat damage d=7 total damage = 14 !!

Hp 16/26 AC 15 -2 str from poison

CO-DM JonathanT - Digging for holes - oops, they found one 
Wednesday March 14th, 2012 7:17:59 PM

OOC: DM checking in...

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 12/23Character Sheet  d20+6=20 ; d20=11 ; d20+3=12 ;
Wednesday March 14th, 2012 7:52:02 PM

The spider thing before him strikes one more time and then dies. Barratore winces from the pain, but the burning sensation goes no further than then initial wound. [Fort 20] Barratore attempts to tear free of the entangling strands, but the poison from the earlier bite has taken some strength and he is unable to.

Still coated, he moves to the edge of the entangled area

Enlarged 15 Reach AoO Hit AC 12
Entangled
Healed 3 loss 3 so a wash

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 12/21 (16/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday March 14th, 2012 9:26:08 PM

Brom is very disappointed with his performance in this combat.

Did his bad luck rub off? He thinks as he glances towards Barratore.

He moves to the other side of the tents. [moves K14]

Rage 3/8

CO-DM JonathanT - Digging for holes - oops, they found one 
Wednesday March 14th, 2012 9:50:46 PM

DM Note to Harvest: Your position at I14 is 10' from Red. You need to at take at least a 5' step to attack Red. I can do that, or appy your attacks to Cyan.

Gerox Shale Hps 16/16  d4+1=4 ;
Wednesday March 14th, 2012 10:21:29 PM

Gerox moves forward to K14 and shoots another magic missile at the red spider doing 4 points of damage to the disgusting ichy creature.

Brom is at K14, see Brom's post. J14 will work, though.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Wednesday March 14th, 2012 10:46:59 PM


OoC to DM: Redirect to Cyan, please.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=12 ;
Wednesday March 14th, 2012 11:04:07 PM

Round 6: finishing up.
Lemick takes advantage of the collapsed Pink Spider-oid (OOC: it had 0hp when it struck Barrator) and finishes it off with his dagger.

Round 7:
Lemick takes a step back and looks around. The Pinko does not move, so he does not need to throw his dagger.

Crag unleashes his fury and knocks the Red Spider-oid a slash that sends it reeling.

Bralin sees it is futile to chase after Yellow and heads to the other sounds of battle.

Peza, now free from the webs, and free to use her crossbow safely, sends a bolt into Cyan's back. Man, that smarts!

Barrator fends off another bout of poison. Now, with no attackers on him, he tries to break free from the webs but the sticky goo is just all over him and sticking to his fur and what a mess! He then wades through a pile of dead spider-oids towards the wrangling mass of vines and weeds that surround the hole in the ground.
Note: I moved you 15', your 1/2 move rate. If it is more, I'll adjust.

Brom also wisely does not chase after Yellow and heads over to aid his friends.

Gerox takes a few steps closer and is startled by Brom rushing between two tents right at him. He continues a few more feet to keep from getting trampled by his friend, then lets loose another magical energy orb (gosh, how many does he have? :) ) at Red spider-oid, which was still reeling from Bralin's axe swing.

Red Spider-oid crumples at the dwarf's feet. Sniff.

Harvest goes into a naked blur when she sees Cyan take a bolt in it's back. A kick misses wide but
a hand-chop almost connects.

Their, er, it's turn:
Cyan's brain synapses send out warning signals that things are going really bad and its innate survival instinct manages to take over, sending it scurring back to its hole, screeming and screeching something horrible.

Withdraw to F14, entering the Entangle zone, it tries to evade the grasping weeds and vines and dratted tree, Ref DC15= 12, and gets caught by that pesky tree!

Map:
Spider battle map 7[



Crag Hammerfist AC: 13, HP: 7/22, CMD: 14 
Thursday March 15th, 2012 4:30:04 AM

Active spells:
Enlarge Person: Barratore, Duration 13 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 14 rounds, +1 attacks, +1 saves v. fear.

Not wanting to get caught up in the entangled zone in his weakened condition, Crag does not follow the spider-oid. Instead he looks around to make sure all his companions are accounted for, and waits for the people with ranged weapons to bring it down.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+5=23 ; d20+5=19 ; d6+3=7 ;
Thursday March 15th, 2012 7:25:00 AM


"Haha!" laughs Harvest Moon, and is near to throwing an admonition at the retreating back of the spiderkin, when it occurs to her that this is very mysterious. What are such creatures as these? Who have the bodies of both spiders as well as creatures of many other races? The hole at the corner is there, just as in the vision shown by the Fixers. There is another battle here. It is a battle against a mystery. And, perhaps, if they were to capture one of these spiderkin alive, it might be questioned. It might have answers. And these answers might dispel the mystery.

The laugh of Harvest Moon turns into a charge. Tucking her head, she flies at the entangled spiderkin. Harvest Moon skids to a stop just before the edge of her writhing plants, and throws a punch loaded with the momentum of her movement. This punch, however, strikes only a spot of soft flesh. It is designed to bruise without breaking. It is designed to drive the spiderkin into unconsciousness where it might later be waken and asked many questions.

+++++++++++++++++++++++++++++++

Charge Hit Cyan AC23; 7hp Nonlethal (1STR; +1Wooden Fist; +1Magic Fang)

Position: G14 10 ft Move

Active Effects: Entangle 4/10; Magic Fang 7/10; Bless 14/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Peza  d20+8=12 ;
Thursday March 15th, 2012 8:28:43 AM

As the red spider dies .... Peza steps forward to get a better shooting angle on the fleeing spider -[Cyan]

A broad smile creass her face as Harvests tree entagles the spider ... she carefully takes aim at it .... anf fires !! the smile fades as her bolt misses ... all the wiglying of the spider threw her off her mark ...

ranged attack d20+8=12 missed ;-(

ooc : whats the spiders AC in the entanglement ? A: AC14

CO-DM JonathanT - Digging for holes - oops, they found one 
Thursday March 15th, 2012 7:41:47 PM

OOC: due to a headache that won't go away, must be a spring migrain, and that I've got to be at work at 4am tomorrow, i'm posting now. But you'll see why. :}

IC:
Peza sends another bolt at the fleeing spider thing that got caught in the Entangle spell. The bolt whizzes past Harvet's head and fortunately misses, both, or either, as Harvest has the idea to knock it unconscious so they can capture it and tortu... uhm, get information from it.

Harvest's slap in the Cyan's face is enough to knock it out and it hangs there, unconscious, for now.

OOC: Out of combat rounds now so feel free to do whatever.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d6=5 ;
Thursday March 15th, 2012 8:11:49 PM

Lemick steps back again 5', glancing to make sure each are actually dead. He then sends forth a burst of positive energy.

Channel energy: 5 hp for all those living.

Confirming none of the spiders rose again, Lemick listens for more sounds of combat. Scully's camp? "Let's check for survivors and those injured!" he calls to his comrads and then moves towards Scully's camp or any other sounds of combat -- dagger still in hand.



Crag Hammerfist AC: 13, HP: 12/22, CMD: 14 
Thursday March 15th, 2012 8:48:34 PM

Active spells:
Enlarge Person: Barratore, Duration 13 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 14 rounds, +1 attacks, +1 saves v. fear.

"Nice move Harvest, the flying leadership will probably want to chat with this thing. Might want to smack it silly again Harvest. If we are throwing around positive energy to be healing up, that thing will be healing up as well."

"Might want to hold off for a few on the healings Lemick, we don't want this thing getting up and running away."

LOL. You got THAT right!

"Well done everyone. I think Peza and Harvest should guard this thing, and keep it from going anywhere, while the rest of us fan out and see where we can be of help. Lemick and I will likely be needed for healing. Anyone well injured should stay near Lemick or myself until you have had the benefit of a couple of channel healings."

(OOC: no luck on the L&B for a replacement for Crag, so I guess he is on walkabout for a couple weeks, Heading out tomorrow, so if someone wants to run him feel free, or DM's can use him for color. Whatever works best. Good luck guys, see you in two weeks.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)



Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 17/23Character Sheet  d20+3=19 ;
Thursday March 15th, 2012 9:19:36 PM

Barratore frees himself from the webs and thanks Lemick for the healing as he assure the other dead spider things are truly dead by removing thier heads. Stretching to the full 18' of is enlarged form, Barratore looks about for signs of what might be happening nearby and he calls out in a loud voice to any who might need assistance. [Perception 19]

Barratore nods to Crag. Pointing to Brom, "Keep the dwarf safe I got the Waard priest." Unless he heard or spotted something to make him want Lemick to follow him, he will go with Lemick towards Scully's

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Thursday March 15th, 2012 9:22:54 PM


OoC to Crag: I'll take your character while you're away.

Gerox Shale Hps 16/16 
Friday March 16th, 2012 8:10:26 AM

Gerox is low on spells and tired of battle and the day just started! Still people could be getting hurt so after a quick glance around to make sure none of his companions are in danger, yells, "I am going to check on our neighbors to make sure they are doing OK."

He moves at a jog towards Scully's camp to see if they need assistance or have beaten off the invaders. He also scans the streets for other holes where more creatures might have emerged from.

spells used
1st level 3/5
bloodline powers 2/6

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+3=9 ; d6+3=8 ;
Friday March 16th, 2012 9:47:10 AM


She responds to the idea of Crag Hammerfist with a nod, and then kneels at the side of the spiderkin and drives her fist once again into its flesh, ensuring that it will not come awake at any soon time.

"I think that we must soon follow the spiderkin down their hole," Harvest Moon opines. Her words are for anyone who might hear. Her eyes roam over the body of this incredibly curious creature unconscious before her. How can such a creature be? She examines the torso of the spider, the torso of the other creature, and then she examines the juncture between. "They have captured some of our people. We must follow and free them," she adds.

Harvest Moon stands, thin and white in her nakedness. Her body has filled with the abundant food provided daily by the Woldian League, but her form remains thin, a sign of her elfish heritage. She lifts an arm to wave away the field of angry plants. But the spell ends by itself, and, with caution, she approaches the hole from which the spiderkin had come.

Had they tunneled to this spot? They must have. There were many. They were well prepared. They seemed to know very well what it was that they wished to do. The spiderkin did not casually come upon this hole.

Crouching at the lip of the hole, Harvest Moon examines the ground, the hole itself, and the interior of the hole lit by the growing light of the morning sun. Did the spiderkin leave behind digging tools? Or do they have the hearty claws to dig as the animals do? How far did they come? Did they dig far? Or are there natural caves nearby below?

It is dangerous to enter a hole even when it is not occupied. To enter the lair of the spiderkin will be very dangerous indeed.

+++++++++++++++++++++++++++++++

Hit Cyan again AC9 for 8hp Non-lethal
Knowledge Nature 19 (Taking 10 / to determine whether creatures in this form are natural)
Perception 21 (Taking 10 / To spy digging tools or other signs of the excavation. And, anything else that may be of interest.)

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Bralin the Stonesinger(AC 11, 23/25 hp) 
Friday March 16th, 2012 2:43:16 PM

Bralin looks about as the group breaks up, and clearly doesn't understand any of the conversation yet. After a second or two of hesitation, the dwarf disappears back into his tent.

Moments later, the clinking sound of armor being hastily donned can be heard emanating from inside.

Peza 
Friday March 16th, 2012 7:21:07 PM

Peza nods at Crags suggestion " we'll guard the hole .. " as she cranks her crossbow again ... smoothly loading a bolt into place ...

Stepping near the hole with the knocked out spider ... she glnaces over to the swath of destruction on the otherside of the tents ... " Wow .... you guys killed .... six of them !!!!"

Her eyes sweep back and forth between the hole and scully's camp ....searching for signs of spiders ...

Ac 15 Hps 21/24 -2 str from posion

CO-DM JonathanT - We have a hole, now what? 
Friday March 16th, 2012 9:11:19 PM

Lemick's deep concern for his friends safety compels him to send a healing burst to all around. However, just looking at a colapsed enemy to determine whether it is dead or not is not the same as checking for a pulse.

The healing burst also heals the lone survivor enough to bring it back to consciousness. Quick action by Harvest and the fact it is still caught by the tree, keep it from scampering away. It's brief moment of consciousness was only long enough to enable a horrible screech to be sent across the town.

Eventually the Eentangle spell wears off and the menacing tree reverts to its normal placid nature, safe once more for birds to find shelter and build nests. The Spider-humanoid thing remains unconscious on the ground near the first tent.

While some of the WLA'ers go looking for Scully's group, others head off to offer their assistance to the rest of Rumtown.

As much of Rumtown was under siege, the fact that most of Rum's new residents are used to hard life, adventure, danger, and such, otherwise they'd not have come at all. So as bad as it may have seen when Chaos reigned, Rumtown as a whole, did not fare too bad. Not that that is any consolation to those who lost family members.

Scully's group seemed to have fared much the same as the WLA'ers. Their tales, of course, are of great heroic deeds and that these spider monstrosities were no match for their prowess. Believe what you will, but at least they are all alive to tell their tale.

Harvests' assessment of the hole reveals some interesting facts. It is clear that the spider-oids do not have the digging capabilities like a badger or mole, or bullette, but the tunnel portions that she can see have clearly been dug, although rather crudely and not with the expertise of dwarven miners.

It is also clear that from the hole, the tunnel runs two ways. That is to say, the hole is not the end of the tunnel. Inspection of the other holes reveal the same thing. Also, by the look of it, from the dwarven perspective, these tunnels are not new. It would appear that the network of tunnels have been here a while and Rumtown just happened to be founded right over them.

The mystery of the holes becon the WLA'ers into its depths. Are they game to plunge into that darkness and search for the answers to the puzzle?

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 17/21 (21/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday March 16th, 2012 9:29:10 PM

Brom pants hard for a few moments after letting the adrenaline cease.

"I say we get healing, geared and go after the spiders.

"Anti-toxins, weapons, and armor? Let's go."

Gerox Shale Hps 16/16 
Friday March 16th, 2012 11:19:19 PM

Gerox comes back after having his stomach sickened listening to Scully's team boasting. He crosses his arms and stares at Brom,"I am not going anywhere until at least tomorrow. I burned through most of my spells and I don't think I want to go into a tunnel without resting and recharging them. Others need healing and we might want our clerics to have spells as well. Besides we are a mercenary group." He starts waving his hands at Harvest's look, "Of course we only fight for just causes but why don't we allow the leaders of this town to hire us to go trekking into that tunnel. Somehow I don't think spiders have a lot of treasure. Daddy needs a new pair so shoes."



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 17/21 (21/25 Raged); DR 1/- (2/- vs. non-lethal) 
Sunday March 18th, 2012 10:48:48 AM

Brom looks at the whiny gnome. "Stay here." He says. "Not lettin people die to spiders just to fill a purse. Sides we git more jobs savin folks then gittin rep for just workin for coins. Rep sometimes worth more than coin."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Monday March 19th, 2012 8:12:24 AM


"I think that Gerox Shale is right, Brom," calls Harvest Moon as she crabs around the edge of the hole, peering down into the tunnel below. "We must remain in order to discover what the captured spiderkin will say. I think it best also to know what the Fixers might say of this as well."

"But why, Gerox Shale, would not the Spiderkin have treasure. I do not believe them to be animals. I think that they were created. Perhaps from magic. Someone or something must have created them. They will have treasure." Or so says Harvest Moon with a naive certainty. Then, "Are we mercenaries? I do not think that I would like being a mercenary."

Before receiving an answer, however, the naked girl hops down into the hole and begins an examination of the tunnel floor. It would be good to be able to present to the Fixers more than the single spiderkin. With the age of these tunnels, surely other creatures have left their tracks. Or, at the very least, the tracks might reveal the numbers of the spiderkin or the direction of their travel. With eyes to the ground, Harvest Moon begins a thorough examination of the floor.

+++++++++++++++++++++++++++++++

Survival 21 (Taking 10 / For information on tracks.)
Or: Survival 31 Taking 20 if time is allowed.
Looking for signs of tracks other than those of the spiders and a description of those various different tracks. Also looking for numbers. These can be expressed as "lightly traveled", "heavily traveled", etc.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Crag Hammerfist AC: 13, HP: 19/22, CMD: 14 - Sub/Al  d6=1 ; d6=6 ;
Monday March 19th, 2012 8:24:07 AM


"Here now! Don't be going off by yourself like that," Crag calls after Harvest as she jumps into the hole. "Elves," the cleric grumbles. "Will somebody watch her?"

"The rest of you, lets move over here where none of these spider beasties will get the benefit of healing. Can use some myself." Crag chooses a location and waves everyone on the block over for the blessing of the gods of the Wold. The first burst is ... well, embarrassing. But the second is quite strong.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 2/4

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 17/23Character Sheet 
Monday March 19th, 2012 10:05:52 AM

Barratore agrees with Brom with a nod "but it does make sense to bring as much magic to bear as we can. Perhaps though tomorrow is too late". The Minotaur then squares off in front of Gerox though, planting his blade into the ground, "I am no mercenary. They are on the other side of the street"

He leaves it at that and moves to get his armor, however Harvest alters that plan. Barratore arches an eyebrow in surprise "I thought....". The words trail off as he spins on his heel and moves to the hole. In another moment he drops in next to her

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday March 19th, 2012 11:10:22 AM

"Lady's confusin'" Brom says as Harvest hops down the hole. He quickly moves to here side, along with Barratore, and switches from his sword to his kurki. Smaller spaces were no place for a six-foot piece o'steel.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20=1 ;
Monday March 19th, 2012 4:28:42 PM

Lemick is hesistant to jump down the hole, not because he feel they should wait, but information is still to be had above ground. "Shouldn't we get a good count on how many townfolks went missing -- surely they were taken alive so there is a good chance they can be found alive. And I think we can wait just long enough to make sure we are properly prepared."

Hoping the ladies don't venture underground with the rest of the group, Lemick goes and untangles his weapon from the tent ropes and finds his javelins from inside another tent.

After making some attempt to determine how many were taken, the unconscious one is properly secured, Lemick is willing to follow those down the tunnel. Determining which route to go, Lemick pulls out a coin and flips it -- crown going left and tree going right. Coin flips --- landing crown-side. "I say we go left."



Gerox Shale Hps 16/16 
Monday March 19th, 2012 11:01:54 PM

Gerox walks up to Brom and says, "OK Lets go now but I want you to leave your sword and armor behind. I am sure you don't need them. Does that make you uncomfortable? That is what you are asking me to do. I don't have my spells, which are my sword an armor. Do you understand that you big lump. I weigh 30 pounds and one of those things could snatch me up in a second but you want me to go down there unarmed."

He spins on Barratore and says, "Yes we are mercanaries. Unlike most mercenaries, we have scruples but folks come to the WLA to hire us to solve problems. They come to us because we only fight for good and protect the innocent but they still expect to pay. Unless you want to start eating spiders, we need to make a living and their is no shame in getting paid for the work we do. We won't withhold our swords, spells and talent when it is needed to fight for good or defend the innocent but if the Fixer Lords want to pay us, I will accept their coin. If you don't want it, I will gladly take your share."

Gerox looks Barratore up and down and then adds, "Your have spider goo on your shirt. I bet that is gonna stain."

Gerox Shale Hps 16/16 
Monday March 19th, 2012 11:03:13 PM

ooc Just realized that Gerox made that impressive speech to the air, as Barratore jumped into the hole. sigh

Crag Hammerfist AC: 13, HP: 19/22, CMD: 14 - Sub/Al 
Tuesday March 20th, 2012 8:25:46 AM


After tending to most of the wound of the WLA and their neighbors (Even Sculley's Heroes.) The dwarf joins the others at The Hole. His sight shifts easily and naturally into the monochrome shades of the dark underwold as Crag assesses the tunnel from above.

"We've got ourselves some old tunnels alright," he says, as only a dwarf can say. "Let me fetch some rope. Make it easier to climb out of there."

"And girl," he calls down to Harvest, "put some clothes on, will you? More hair on an new dwarven babe," he grumbles.

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 2/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 20th, 2012 8:26:28 AM


It is with great surprise that Harvest Moon looks up from her examination to find both Barratore Steelwind and Brom along with her in the tunnel. Though they do not speak, it is plain from their poise and movements that they are here to watch over her while she reads the ground.

"I will be only a little more," says Harvest Moon. "Then we can return to the camp."

Her eyes rise up to the voice of Crag Hammerfist coming down from above. For the first time she notices, or at least acknowledges, her state of complete undress. "Yes," she replies, "I will put on some clothing then," she promises, and she returns to reading the signs left on the ground of the tunnel unphased by her lack of clothing.

+++++++++++++++++++++++++++++++

Still ...

Survival 21 (Taking 10 / For information on tracks.)
Or: Survival 31 Taking 20 if time is allowed.
Looking for signs of tracks other than those of the spiders and a description of those various different tracks. Also looking for numbers. These can be expressed as "lightly traveled", "heavily traveled", etc.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

CO-DM JonathanT - We have a hole, now what? 
Tuesday March 20th, 2012 11:16:36 AM

OOC: sorry for the missed post yesterday. We had storms coming through and power outages. It's been raining and thundering since 6pm last night. Didn't want to turn on the PC and get something fried. :}

IC: People are out and about everywhere. Healers and Fixers searching for the wounded and the holes in the ground sealed up. During all this, our WLA'ers have a philosophical discussion on Mercenary vs Non-Mercenary and armored vs non-armored.

Harvest Moon promply jumps down into the hole and studies the surroundings with what little light manages to eek down. The rubble from the collapsed ceiling provides easy access to and out of the hole.

Harvest is joined by a couple of her companions concerned about her safety. Who knows what else is waiting in the darkness beyond the entrance?

The tunnel, going in two directions from the hole, is wide enough for a medium sized person/creature to comfortably navigate, a squeeze for two. Harvest's investigations reveal tracks that are obviously from the spiderkin, but mixed in there are also some smaller prints, shape and size akin to goblinoids. Neither appear to have a specific direction, as all tracks seem to be both coming and going from the perspective of the hole.

A call from above brings the investigation to a momentary pause.

"Ahoy down there!"

Torian's head pops over the rim. "Get your group together. We have something to discuss."

While the three climb out of the hole and the others begin to gather, Torian inspects the unconscious but still untied spider-oid.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 20th, 2012 3:11:11 PM


After climbing out of the hole, Harvest Moon informs the other League Adventurers of the small goblin-like footprints. After that, she retires to the tent that she shares with Peza to clothe herself.

The trouble with her newly redesigned clothing is that they must be tied and adjusted about herself. The old robe, from which she had constructed them was so much easier. It need only be slipped over her head.

Harvest Moon sighs. After dressing she emerges once again, bringing with her, this time, the new polearm.

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Crag Hammerfist AC: 13, HP: 19/22, CMD: 14 - Sub/Al 
Tuesday March 20th, 2012 3:19:21 PM


"Pardon me, Torian." The rope might as well be of some use. Crag moves in on the unconscious body of the spider-thing. Not a natural creature. So Harvest had said. Now, up close to the thing, it wasn't difficult to believe.

"Let me tie this one up, eh? Wouldn't want this beasty waking all a sudden and running amok again."

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 2/4

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday March 20th, 2012 9:48:56 PM

Lemick makes note of which direction fate has chosen for him and climbs back out, to hear what Torian has to say.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 17/23Character Sheet 
Tuesday March 20th, 2012 11:05:31 PM

Barratore ignores Harvest while in the hole and simply maintains a watch in one direction, letting Brom handle the other. When she is done he waits for her to leave, as far as himself or Brom as the last one down it matters little. Barratore moves up to be able to see an hear Torian

CO-DM JonathanT - We have a hole, now what? 
Tuesday March 20th, 2012 11:07:48 PM

Torian is amazed that one of the spiderkin was captured and congratulates all of them for their excellent work done in protecting Rumtown from these strange creatures. He states that the leaders will be very pleased to have one to interrogate.

"These things may have something to do with that evil feeling the diviners have been having. We certainly need to investigate these tunnels and find out where they lead and the source of these creatures."

Torian states that the leaders will be getting with the rest of Rumtown to investigate all the tunnels. "It will be up to you and Scully to investigate this one. One group go one way and the other group go the other way," he states. "I'll have fixers cover up the hole for the time being so you have a day to recover and rest. Tomorrow the fixer will uncover the hole for your scouting party. Although the holes will be covered, I'd advise have sentries out tonight just in case. Y'a never know."

The WLA'ers may ask Torian any questions and may even want to heal the spiderkin enough to interrogate it themselves. In the end, though, several Rum authorities show up and teleport the spider-oid to their new headquarters on the island in the bay for futher interrogation.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d6=6 ;
Wednesday March 21st, 2012 9:13:18 AM


"Ya never know," the dwarf echoes the thought. "Don't that just say it all. "Well, I'm not for accepting this quietly. Now that we've got Legs here all tied up, I say we put the questioning to him."

"Gather 'round. I'm going to give another burst of the Wold's pure light to all, and wake him up at the same time. Ready?"

Crag puts one hand to his holy symbol and raises the other. A bright burst of positive energy explodes about him when he closes his fist. The dwarf's own wounds close, each and every one.

"Alright you," Crag points a thick finger at the bound spider, "where'd you take our people?"

++++++++++++++++++++

Channel: Gain 6hp (Should bring everyone up to full.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

Gerox Shale Hps 16/16 
Wednesday March 21st, 2012 9:27:35 AM

Gerox stands by staying quiet but listening intently. He doubts they will get much information but you never know. He is hopeful they do.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al 
Wednesday March 21st, 2012 9:32:13 AM


"Torian Silverleaf?" Harvest Moon looks up at the fixer. Next to her, the bladed head of the halberd nearly three times her height, looks down. "Torian Silverleaf, will you return to us before we leave tomorrow? I would be interested in knowing what it is that the Fixers learn from this one."

Then she tips her head to one side, a look of consternation coming over her face.

"Will you harm it?" she asks when her head rights itself and she once again looks up into the elfish face of Torian Silverleaf. "I do not know whether it ... he ... is a thinking creature. But I think that it is not born as others are. Perhaps it would be best to destroy it. But quickly. And with mercy."

Then, after mulling the things that she knows of this strange incident, Harvest Moon asks, "Also, please, Torian Silverleaf, could you enquire of Bard Pursis as to what creatures with small feet as those of goblins, might live underground in such tunnels as these. If he might make a list along with the characteristics of such creatures, it may help us greatly. And, if this is related to the visions of the Fixers, it must surely be quite important that we know these things."

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday March 21st, 2012 1:58:39 PM

Brom climbs out of the hole after Harvest and Barratore are out - easier to push your fat butt then pull it out :-)

"Ok, we wait 'til the morn." He says giving in. "Then we cleave some spiders."

Brom really wants to go immediately, but he does understand the need to go full forced into an unknown area. Show of strength is often a better deterrent.



Bralin the Stonesinger(AC 11, 23/25 hp) 
Wednesday March 21st, 2012 4:53:58 PM

Bralin finishes getting his armor on and emerges from the tent in time to find out nobody is going anywhere until the next morning.

With a philosophical shrug, the dwarf meanders over to observe Crag's interrogation.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday March 21st, 2012 5:13:57 PM

Lemick waits to see if any information is gleamed from the captured spideroid. Considering that information is always very helpful, Lemick offers his own question -- "I'm sorry that we have met on such bad terms and that many of your comrads are dead. It would be in your survival interest to assist us and others by answering our questions."

He pauses wondering if the creature is intelligent enough to understand the words Lemick is expressing. "Where will those taken into the hole go? Are they dead or alive?"

"If alive, how long will they remain so?"

If he is getting any sort of answers he pushes a bit more, trying a more friendly tone, "Begging your pardon, but how were you and your kin here created; it does not appear natural?"


Peza 
Wednesday March 21st, 2012 9:23:34 PM

Peza adds a fewwords " Sir Silverleaf ... i think it would be best if both us and Scully's group went down into the tunnels at the same time .... sorta like attacking at two points .... will be harder to defend againist us ... we move fast and keep them guessing "

The ranger is grateful for Crags healing ..." after a good nights sleep we should all be ready to go ...."

"But i think a little planning ahead should help us ... sometype of walking order .... Harvest and i can both do some tracking ... one of us should lead .. the other rearguard .... "



Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet 
Wednesday March 21st, 2012 9:39:01 PM

Barratore finds something to drink and then a spot in the shade. Everything that will happen from now til morning is not really of interest to him. His concern is the tunnels, the tight spaced cramped tunnels. There was little room to move let alone to fight. He would almost certainly need to play rearguard. Else no one would be able to see anything. With a shrug he mentally accepts the less the exciting role, who knows perhaps Sculley mercanaries would try something. Barratore tips his tankard, he could only hope so...

CO-DM JonathanT - We have a hole, now what? 
Wednesday March 21st, 2012 9:56:45 PM

Crag wisely ties up (taking 10 or 20 or whatever he needs) and then casts a healing spell to affect all around him including the spiderkin.

The Spider-kobold combo awakens with the healing effects. It immediately realizes it is tied tight. Wide-eyed, it sends out a sickening ear-splitting screech.

Crag's interrogation techniques seem rather innefctive for the moment. Either the kobol-spider can't understand Crag or isn't inclined to speak. It struggles against its bonds then lets out another screech.

Lemick has about as much luck as Crag. It looks up at Lemick with big kobold eyes in some form of supplication before it screeches.

For those familiar with kobolds: Highlight to display spoiler: {These screeches are pretty much the same you heard from the other ones despite being of different humanoid races. Rather odd for a mix of humanoid speech types.}.

Harvest is assured by Torian Silverleaf that the treatment of the spiderkin will be as humane as possible. "But Harvest, some creatures are just too far gone for us to help. Either they've lost their minds or they are totally corrupted to evil. However, you do understand the importance to Rum to find out who or what is doing this. Kobolds don't naturally breed with spiders, you know." He says the last with a worried smile.

CO-DM JonathanT - We have a hole, now what? 
Wednesday March 21st, 2012 10:00:29 PM

Torian Silverleaf agrees with Peza.
"That is the plan, dear Peza. Tomorrow at daybreak, all the adventuring groups will enter the tunnels together, in pairs, and head in opposite directions. Those that meet each other will return to the their respective openings and the fixers will then collapse that tunnel section, knowing there is nothing else there to see."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al 
Thursday March 22nd, 2012 8:36:08 AM


... in pairs ...

Two small words that catch the sharp elf-born ears of Harvest Moon. Inconceivable. See hopes that these words do not mean what she thinks they mean.

"Torian Silverleaf?" Her question is tentative, and she is not entirely certain that she wishes to know the answer. "You do not mean that you wish one of us to pair with one of the Leaper men and enter the tunnels the two of us alone. Do you?"

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+5=19 ;
Thursday March 22nd, 2012 8:44:06 AM


"Kobolds ... " grumbles the dwarf. "They eat your babies, you know."

"Alright. Alright, quit your crying there." Crag takes a new tack with the half-kobold half-spider. His voice becomes more gentle, more patient, more diplomatic. "Listen, we'd like to know who did this to you. I'm sorry, for all I know it's too late for you. But we could stop this from happening to others of your people. You want to help with that, don't you?"

"Do you understand me? Maybe you can't speak, but do you understand? Nod once for yes."

++++++++++++++++++++

Diplomacy 19

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

Bralin the Stonesinger(AC 11, 23/25 hp) 
Thursday March 22nd, 2012 4:43:04 PM

Bralin interjects for Harvest.
"Nay, Harvest. He means pairs of teams. Our group and Sculley's group form a pair entering the tunnel, with each team heading in opposite directions.

By Torian's words, I perceive there are even more teams here in Rum than us and Scully, and they have been designated to enter their own tunnels."

Peza 
Thursday March 22nd, 2012 7:14:01 PM

"We'll need to get ready for the morning .... make sure we have light for the darkness in the tunnels ....bring some torches and oil ... and rope ."

Peza spends some time aquiring said items .... she even has an inspiration .... making one 20'ft length of rope into a Lasso [ twilight ranger bonus weapon proficiency]



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday March 22nd, 2012 8:00:51 PM

Brom listens to the conversation with Harvest and he agrees with the Fixer. "Sides," He says. "I got sum ree..demon."

He spends the much of the time sharpening his blades with a mouth full of chaw. He occasionally spits on his blade, rubbing the whetstone threw the spit. He spends much of the time mentally preparing himself for tomorrow. He tried to keep up a strong front, but he was nervous. It would be the first real mission or adventure, he wasn't sure what he say it was.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet 
Thursday March 22nd, 2012 9:05:33 PM

Light rope weapons, but so so cramped, Barratore grunts and hurls the tankard away from him. If he didn't do something resembling productive or at least busy over the next 14 hours he would drive himself insane. Giving himself some room, the minotaur draws his near 10' blade and begins moving through an aggressive routine against foes only he can see. A feinting straight ahead jab where the blade is pulled back quickly at half stroke and looped back over his head to strike from the shoulder. Ending straight out where he began, he lets go with his right hand trailing the weapon out to his side as he thrusts his horns down and to the right, finishing in a roll. Completing the somersault to his feet, he grips the weapon again with both hands while trying to get his feet back under him to block a low thrust followed by an overhead block.

Barratore continues the highly mobile routine even though his movements slow, his hands slip on the weapon and his feet have an increasingly hard time finding their way. Finally covered in sweat and panting he simply collapses onto the ground in exhaustion

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday March 22nd, 2012 9:25:37 PM

Not surprised by the lack of productive results with the spideroid, Lemick continues to monitor the creature. The screeching is certainly some form of communication -- but for what purpose. Alerting his comrads? Is he trying to talk but those are his only sounds?

As Crag tries something else an idea occurs to Lemick. He moves towards the kitchen area and returns quickly holding an assortment of foods (raw meat, cooked meat, some fruits, veggies, etc.). "Can you speak common?" Lemick inquires as each type of food is waved near the creature to get it's attention.

---
Assumin that the conversation with the tied up spideroid doesn't take all day, Lemick goes and investigates the dead spideroids? Do they have any items? As he examines bodies closer, he attempts to determine if they were grown, or if magic was used. (ie. can't be natural)

CO-DM JonathanT - We have a hole, now what? 
Thursday March 22nd, 2012 9:26:48 PM

Torian laughs at Harvest's misunderstanding. "Oh no, elfmaid. Why would you think something as silly as that? Bralin understands perfectly. Pairs, as in two adventuring groups entering a tunnel together, one going one way and one going the other. A simple strategy to comb tunnels."

OOC: DM note: what extra items you gather, write them on your CS, although not necessary to update you googledocs sheet.

A riddle (1xp for who gets it): An American tourist is visiting a foreign country and when out in the middle of nowhere, looses his map in English. Everything is in a language he has no clue how to decipher. In frustration he finally stops a native passing by and asks, "Do you speak English?"
The native blankly stares at the American tourist and answers "No."
The American tourist fllngs arms into the air and stomps onward down the road.

Ok, I used American Tourist but nationality has nothing to do with it. I just didn't want to accused of being racist of something. :)

CO-DM JonathanT - We have a hole, now what? 
Thursday March 22nd, 2012 10:02:39 PM

Lemick's test has better results than the Dwarven Press Corps. The kobold-spider greedily eyes the raw meat.

Whatever head movements the kobold thing makes could mean anything, but could mean he's hungry?

OOC: give me some knowledge checks, Nature or Arcana, or Planes or Religion or something.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+5=12 ;
Friday March 23rd, 2012 8:47:29 AM


Crag steps away from the spider and observes the interaction with the cleric if Waard. "I think you might have hit on something there, Lemick. Look at him. I don't think this one's much more than an animal."

"I wonder what magic could have done such a thing," the dwarf ponders.

"Well, best get prepared for tomorrow. Light. Yeah, you'll need light, Peza. And rope, for certain. But don't forget food and water too. Who knows how long we'll be down there. And caves can turn you around if you're not careful. If we get lost ... " The dwarf leaves that to the human girl's imagination as he goes off to prepare. Crag goes off to secure rations, water, and several sticks of chalk.

++++++++++++++++++++

Knowledge Arcana 12

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al  d20+9=12 ;
Friday March 23rd, 2012 9:09:16 AM


Relief visibly floods the body of Harvest Moon. "I do not mind going alone to seek out the Spiderkin, Torian Silverleaf," she says. "But I do not think that I would wish to have to watch any one of the Leaper men at the same time."

The half-elven girl ponders the nature of the spiderkin just as Crag Hammerfist does. It is an interesting idea, that these things are now little more than animals. She studies it for a moment, seeking to determine what it wishes. This, however, is not an easy thing with something so strange as this half-kobold spiderkin.

Finally, Harvest Moon goes off to do her own preparations. She tests the magic lightstone that she had purchased in Chessford. She releases it above her head, and it begins orbiting her crown, giving off a pleasant light in the manner of a torch. She also prepares the chalk board from her map making kit. With this she will be able to make quick notes and drawings.

Tomorrow they would go underground. It will be very exciting.

+++++++++++++++++++++++++++++++

Sense Motive 12
Knowledge Nature 19 (Taking 10)

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=5 ; d3=3 ;
Friday March 23rd, 2012 4:45:06 PM

Knowledge: Religion -- 5

OOC: I don't have any ranks in any other knowledge area, but they are part of the Cleric skills set. Without ranks, am I trained? If not, I can't roll anything else.

DM: If it is part of your skills set, but you haven't used at least 1 rank for it, then you are untrained in it.
{Untrained: This entry indicates what a character without at least 1 rank in the skill can do with it.}
On the Skills Table, there is a column on the right side Untrained, if there is a YES in that box for that skill, then you can use that skill untrained.


Did we get an account (total) on how many people are missing?

DM: no count yet. Geez, it's only been at most 5 or 10 minutes since end of combat! :)

CO-DM JonathanT - We have a hole, now what? 
Friday March 23rd, 2012 8:28:21 PM

OOC: I missed Harvest's Knowledge check at end of combat, but nothing's change since then either. :)

IC: The bodies seemed to be 'fused', as opposed to 'stitched'. What magic would do such? As the dwarf ponders the question he watches the minotaur go through his combat routine.

Torian ponders out loud, "Well, Minotaurs and Centaurs are only a drop in the bucket for creatures with features of different creatures. Merfok being another. But powerful magic either way."

So far you've deduced that it is either crazed or can't undersand you. Being of kobold brain, it might understand Kobold. Being part spider, it might undersand Spider talk, whatever that is. Or the process may have just jumbled it's cognizance too much to understand anything more than 'hungry', 'food', 'kill', etc. But they did come out in an organized fashion and they were interested in taking 'prey' back.

So comunicating with it would not seem an impossibility, but for now, barring a Vulcan Mind Meld, there's more important things for the group to do. Get ready for the trip down under the next day.

Torian is soon joined by others that whisk the captured creature away, with the assurances that no scalpels will be used, no waterboarding techinques either.

The rest of the day the group spends preparing for some tunnel delving. Gathering torches, ropes, oil flasks, and whatever else seems advisable for underground adventuring. And of course, rest.

OOC: feel free to ask more questions or clarifications if you want. Once all that is cleared up we can start the spelunking.

Peza 
Friday March 23rd, 2012 10:57:28 PM

The dwarfs words hand in the air " Lost ?"

"I'm sure the Bard and and Anvil Stormrager can scry us ... but there will be many groups heading into the tunnels ... hopefully that will disrupt whatever is behind the horror of the spiderkin "

" I would think speed would be key .... we need to move fast in the tunnels ... cant be weighed down with too many supplies " "

Gerox Shale Hps 16/16 
Friday March 23rd, 2012 11:20:46 PM

Gerox decides to spend the day doing a little exploring. He will move up and down the street, visiting the other folks on the street besides Scully's band and trying to get to know them better after what he learned at the feast. He is curious is this is more a residential area or commercial. If commercial, what kind of commerce will be local. He keeps an eye out for taverns, inns and the like for a variety of food.

He also goes looking for a bathhouse. He suspects he will want a good bath after exploring the tunnels and fighting any beasties they might find. He will try a lunch out if possible but makes sure to eat dinner back at the WLA outpost and to be in the compound before dark.

CO-DM JonathanT - We have a hole, now what? 
Saturday March 24th, 2012 8:55:20 PM

Gerox (and anyone else who wants to) explores his neighborhood to get an idea of what is going up around him and what will be available in terms of food, drink, social life. He finds that because of the WLA and Scully's group, a number of businesses have taken up prime spots in hopes of their patronage. This includes what may someday be decent restaurants, a number of pubs (now just a tent and a board across two sawhorses and some benches), a bakery, a smithy, and a number of smaller shops to cater to the everyday needs of the residences.

There are plenty of 'homes' though, and Gerox makes a point to visit as many of the Heads-of-Households as are home at the moment.

A Bathhouse is in the works. Water is not easy to come by as there is no stream. There are plans for a well and a large water tower is starting to go up. A brick furnace is starting to take shape also. A circular pit is being marked out for what will be a sauna room, so says the exuberant proprietor.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al 
Monday March 26th, 2012 9:26:38 AM


How does one prepare for the unknown? It is a question that Harvest Moon has long before ceased asking herself. One tries to protect one's self and those of one's family to the greatest extent possible. One can never know whether it will be enough or not. One survives. Or, one does not.

Before the spiderkin is taken, Harvest Moon extracts a promise from Torian Silverleaf, that he will return tomorrow, before the League Adventurers depart for the underground, and tell them of what the Fixers have discovered about the spiderkin.

Then, Harvest Moon spends the rest of the day with Bralin Ston ... Bralin the Stonesinger. His strange language in the midst of conflict is perplexing. But, if she might learn this language, the inconvenience might turn to advantage. "How is it that this is named in the language you speak Bralin the Stonesinger?" Holding her halberd before her, she asks the question. Thus is the process of learning a new language begun.

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al 
Monday March 26th, 2012 9:36:43 AM


Underground is where a dwarf should be. But why, then, does the prospect fill him with such ... anxiety. Because it's dangerous. Only a fool wouldn't recognize that. Dwarves have always fought for their caves and tunnels. The Underdark is more dangerous than any surface-dweller grants ...

In the midst of his musings, an idea comes to the dwarven cleric. Crag abandons his preparations and seeks out the elf that's been assigned to them as liaison.

"Torian," he begins, "I've been thinking. Do you think you can convince the Fixer leadership not to collapse the tunnels? At least not all of them. Think of it less as a danger, than as an opportunity. Dwarves take to tunnel naturally. We could occupy them. Make them our own. Think of it. The surface city above. The tunnel city below. Twice the real estate in the same spot."

"Ask them to think about it, will you?"

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

CO-DM JonathanT - We have a hole, now what? 
Monday March 26th, 2012 10:20:24 AM

Torian frowns at Crag's suggestion but realizes the idea has some merrit.
"I will take your suggestion to the council, but much will depend on what you find," he says.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet 
Monday March 26th, 2012 11:56:00 AM

Barratore pants and eyes the hole and pants some more to catch his breath. After he recovers from his exercise, he moves to the hole and jumps back into it. Barratore moves down the tunnels about 15 feet, turns and moves as quick as he can the other way. Drawing his weapon as he does so to strike at some mentally conjured advesary. Pulling back he attempts to move through a basic parry and dodge routine and then he heads back to the surface

OoC. Is Barratore considered squeezed while in the tunnels

CO-DM JonathanT - We have a hole, let's go down 
Monday March 26th, 2012 6:58:01 PM

OOC: while I eat supper, figure out your best marching order in the tunnels.

The tunnels are 10x10 so I don't think anyone will be squeezed unless an enlarged spell is used. In AD&D, there use to be restrictions for polearm weapons and t-h swords in such confined spaces but I don't recall anything like that in Pathfinder. I'll look and see.

posting a little later on.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday March 26th, 2012 8:51:18 PM

Lemick prefers not to be in the front row. 2nd or 3rd will be fine.

Peza 
Monday March 26th, 2012 9:51:22 PM

Peza sizes up their group ..... " we'll need some light as we travel underground .... at least some of us need it ...several of you have better vision in the dark ..... one of you should be at the front or at least near the front to help see into the shadows as we scout the tunnels ... just an idea i think would be helpful "

"I'm better with ny crossbow ... and it has good range ... i'll take a spot near the rear .... maybe 6th or 7th in line "

" I've brought some extra rope a few torches for when we need them "

CO-DM JonathanT - We have a hole, let's go down 
Monday March 26th, 2012 10:44:57 PM

OOC: DM NOTE: I'm gonna make a big apology here to start out with. All this time, for whatever reason, I had thought that the PC minotaur was medium size. With the question as to whether Barratore would be squeezed in the tunnels, I looked up PC Minotaur in the Woldipedia and to my great surprize I found that the PC Minotaur is Large, like the monster.

Now, in retrospect with the two battles we fought, I don't think that would have changed much. I would have just had the monsters' positions adjusted appropriately.

But now I know, so beware. :)

The tunnels are 10x10, the exact size of the Minotaur so he's not squeezed, but any PC trying to get passed him would be squeezed for those 2 sqrs. and of course, all vision past a large creature will be obscured. So use this info as you choose your marching order.

That said...

IC: The day passes as each members prepares for the underground jaunt the next day. Some explore the local surroundings getting to know the neighbors. Others gather up equipment for underground exploreation, which will be new to most of them. Some even test their battle skills in the tunnel itself, a very wise idea, considering the cramped quarters for some.

Barratore realizes that he fills up the whole width of the tunnel, so he hopes no Enlarge spell gets cast on him this time. With that realization, he is aware that any light source behind him will not do much for those in front, and any in front of him will not do much for those behind. Missile weapons shot past him will also be a challange to not hit him.

Things suddenly just became more dangerous.

The night passes uneventfully and early morning the rooster crows again. Yeah, the rooster survived. A good breakfast sets the mood of a good early morning hike but it will be anything but that.

Torian reappears about the time Scully's group joins up at the hole. As per Harverst's request, Torian informs the group that not much was gleaned from the captured spider-taur, as Torian called it, (and why not, it fits), but they were able to glean that they were sent by The Great One to capture prey, although for excactly what the 'prey' was to be for was not clear.

Torian asks the groups if all is set. If they are, then he has a Fixer reopen the hole (it have been sealed during the night for security purposes). Once that is done, he wishes everyone Good Luck.

OOC: preliminary map here. Give me your marching order, remembering that large members take up a 2x2 space. That is, each sqr is 5'x5'. You can pick wich way to go. Just say Left or Right, then give me your co-ords for the marching order.

Map: Exploring Spider hole map 1a



Gerox Shale Hps 16/16 
Monday March 26th, 2012 11:40:54 PM

Gerox gets a good night sleep, wakes up and marches to the mess tent. He consumes a nice large breakfast and grabs some rolls and cheese to take on the march into the tunnels. He will also take some bacon and sausage which wraps in a cloth and puts in his pack. He fills his water skin with fresh water and checks his minimal gear.

As he walks over to the others, he says, I pretty much can cast light whenever we need it. It doesn't last long, only 20 minutes but it could help. I could cast it on someone's shield or helm or something. I should be next to that person to recast it as necessary. So I am guessing I should be in the second row. We will need some other light source for the back of the group. I can only cast one light spell at a time."

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al 
Tuesday March 27th, 2012 8:26:27 AM


"The Great One, eh?" Crag snorts. "There's always one of those, now. Isn't there?"

He'd spent the time since waking thinking upon the Wold. His thoughts were of the stone and tunnels into which they were about to descend. The stone and tunnels that might possibly provide a haven for dwarves in Rum. And he had called upon spells that might help make that a reality.

"Well, I'll be setting myself near the center as we go down the tunnel," Crag declares. "Easiest for me to go to the front or back as we move along." He turns to the hole, eager to feel the stone over his head once more.

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 27th, 2012 9:08:29 AM


Crag Hammerfist had sounded angry with her for not wearing clothing outside. Thelonious too, had tried to explain why this was unacceptable. And yet, her clothing, now that she had altered them, are inconvenient to wear. Attractive clothing is more difficult to wear.

So goes the lesson that Harvest Moon learns this morning.

With a sigh, she takes the time to dress before leaving the tent to greet the sun. She will have to craft a more convenient piece of clothing. Soon.

So go her thoughts as she greets the Wold and receives the blessings of magic.

"I will go first," says Harvest Moon, securing the halberd polearm to her back. From her pouch she takes the dull gray ioun stone. In the bright light of morning it is not so clear, but once in the darkness, it's magic will be the equal of a torch. "If there is no need to go quickly, I will take my time and watch the ground as well. Sometimes such signs upon the path will give warning of something different or dangerous up ahead," she adds. "But, it will be slower."

+++++++++++++++++++++++++++++++

Perception 21 (Taking 10)
Survival 21 (Taking 10 / for Tracking)

OoC Note: Harvest will be watching the tracks as well for signs that something might be different. This will reduce her speed to half. But, then again, we have to reduce speed for dwarves and gnomes anyway.

Active Effects: Ioun Torch (20ft Normal Light + 20ft Dim / All Normal with Low-Light Vision.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Tuesday March 27th, 2012 11:33:55 AM

"I will take the rear guard." Barratore states as he looks over at Scully's group and Scully inparticular. Wouldn't do for something to get past Scully and come at us unaware. Perhaps you should be in the rank just before me." pointing at Gerox as he speaks. Barratore offers to carry any spare gear the group might want, "Could even pull a small sled if you think we will be under that long."

Otherwise Barratore is set to go. Armored and armed,

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday March 27th, 2012 11:44:10 AM

Morning comes and the real @#$% begins. Brom is already dressed but he gathers his gear.

At the hole, "I'm right behind ya." He says as Harvest hops in. He says as he hops in, "Good hunting."

Gerox Shale Hps 16/16 
Tuesday March 27th, 2012 4:25:37 PM

Gerox says, "OK I will be in front of Barratore and will keep him in light as we move along so we have light in both the front and the back." He turns to Barratore and adds, "If we get into a fight, straddle your legs wide and I can cast a spell through them. My color spray spell is short ranged but cone shaped and that way it won't effect you too. What do you want to have me cast the light spell on? Your armor? sword? horns?"

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+2=7 ;
Tuesday March 27th, 2012 4:59:06 PM

"Has no one a lantern?" Bralin asks. If not, the dwarf goes and finds out if anyone in the area can spare a lantern and some oil, or even a couple torches.

If all that fails, he can also cast the light spell on whoever requires it.

Brain decides to march next to Brom in the front row, but behind Harvest.

He keeps a casual eye on the tunnel's walls as he passes
[Perception 7 to notice unusual stonework/hidden passages]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday March 27th, 2012 8:38:08 PM

With his stomach full, and an idea of how many people went missing from yesterday's attack, Lemick assesses the groups readiness.

Lemick looks at the marching order the group has created. Deciding a healer should be on both sides of our minotaur friend, Lemick will reposition himself to make this the case.

Weapon in hand, Lemick takes a deep breath and joins the dark tunnel.

OOC: I can hold a torch if necessary.


Peza 
Tuesday March 27th, 2012 10:04:20 PM

Listening to Torian ... Peza searches for there meaning " Great one ? Prey ?? ... well my guess is it is spider oriented .... plus a whole lot of magic .... but the twisted merging of spider and being .... its why they kidnapped people to add to its twisted army "

She climbs down the hole ...about to take her spot but Gerox sneaks into it ... so she moves forward a spot or two [5th spot]...

"i brought some oil and torche s... but i your idea of a lantern is better Bralin "

Peza cranks her crossbow .... loading a bolt into place ...

With a look at Scully's group " good luck to you guys .... be careful "



CO-DM JonathanT - We have a hole, let's go down 
Tuesday March 27th, 2012 11:21:58 PM

OOC: the map shows my best guess at a marching order according to your posts. Feel free to adjust as you move along. I think I got Brom and Bralin's spot switched but will change in on next map.

Map: Exploring Spider hole map 1a

IC: With the parties gathered and last words from Torian, the two groups enter the hole without much ceremony. Well wishes are exchaged on both sides, even if not entirely sincere.

Bralin manages to swipe a lantern from the dining hall, Harvest has an orb orbiting her head that sheds light, and Bralin and Gerox offer to cast Light spells on who wants one.

They gather just past the rubble from the collapsed roof, Scully's group on the other side, then with Scully's group heading one way, the WLA'ers go the other. It's a bit spooky and eerie as they move along cautiously. Due to the uneven excavation, done by a number of crude digging implements, that the tunnel runs traight, however an expert caver can tell slight bends here and there, so by the time you've moved several hundred feet, only one with a compass can tell which direction you are heading.

One thing does seem fairly certain, the tunnel inclines downwards a bit. Whereas at the beginning there was the occasional tree root visible, after several hundred feet, none are. And the dirt smells old and musty.

Story to be continued...

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Wednesday March 28th, 2012 8:32:18 AM


Harvest Moon ignores the Leaper Men as both groups gather at the hole and enter. Such is the best way to approach such people. They wish attention from others. They will get none from her.

Once in the tunnel, she sets her mind to the task at hand. The spiderkin had proven dangerous. It would pay to be vigilant. There were also the other goblin-like footprints that she had found. Who knows what might have left those? Then, there is the Great One.

The Ioun Torch proves to work quite well. It is good magic, allowing sight quite a goodly distance away. It must be odd, thinks Harvest Moon in an off moment, to see as humans do. What would it be like to be unable to see clearly out to the furthest extent of the light? Perhaps like being within mist or fog?

She puts the thought aside, turning her mind back to the tracks. Harvest Moon searches for the goblin-like footprints, and also attempts to pick out ones that might have been left by as of yet unidentified creatures.

+++++++++++++++++++++++++++++++

Perception 21 (Taking 10)
Survival 21 (Taking 10 / for Tracking)

OoC Note: Harvest will be watching the tracks as well for signs that something might be different. This will reduce her speed to half. But, then again, we have to reduce speed for dwarves and gnomes anyway.

Active Effects: Ioun Torch (20ft Normal Light + 20ft Dim / All Normal with Low-Light Vision.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+3=20 ;
Wednesday March 28th, 2012 8:39:47 AM


"Have you noticed the stonework, Brother?" Crag says to Bralin, with a look of distaste. "Shoddy! If they keep the tunnels, we'll have to do something about it."

"By the by, I've got one of those Ioun Torches too, if anyone wants to borrow it? Dwarves don't need that sort of thing, you know." He takes it out and offers it to Peza walking next to him.

The thought remembers the dwarf that he should be paying more attention. He turns his eyes forward, alert for danger.

++++++++++++++++++++

Perception 20

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+2=3 ;
Wednesday March 28th, 2012 10:29:55 AM

Barratore extends his blade to Gerox to cast the light spell. In the tunnels, he keeps the weapon trailing behind him and most of his attention to the rear of the travelling group. The tunnel is tight and Barratore is feeling anxious. His mind wnders [Perception 3]

No way he is going to be turned into some spider thing. By Imod these are cramped quarters. Is it actually getting smaller?

Dirt from above is scraped by his horns and falls about his shoulders and to the floor.

Barratore freezes This tunnel is not stable "This tunnel is..." he says quietly He can't think of what he wants to say... Barratore then speaks up to get everyones attention "We need to get out before this place collapses on us."

Bralin the Stonesinger(AC 21, 25/25 hp) 
Wednesday March 28th, 2012 11:02:07 AM

With light sources already in front and in back, Bralin stows the unlit lantern in his pack.

The dwarf nods agreement with Crag's assessment, but notes something else. "The tunnel was dug out by hand. Thus, took a great deal of time. Thus, whoever abides here has been here a long time as well."

With Barratore's remark, Bralin's memory flashes back to a half-elf he once knew. This bodes ill.
The dwarf turns, and fixes the taur with a stare.

"Breathe easy Barratore," he states calmly. "And I am the Stonesinger. My abode is the earth and stone. Tis my air, my sky, my sun, my food, and my drink. And I tell you, this tunnel will hold.

And if ye not believe me, believe your companion, Crag Hammerfist, who walks with no concern. And ask yourself this, would two dwarves be foolish enough to walk unknowing through the earth? Even one is folly, but two? We are safe Steelwind. "

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=22 ;
Wednesday March 28th, 2012 12:14:41 PM

"I'll use it." Brom says to Crag. "Shiny rock."

Brom pulls a pouch and takes a big bit from its contents. The apple and floral fragrance can be detected for a moment. If there was any question as to what it is is answered shortly when Brom spits at the ground and then wipes his chin.

"Ok girly," he says to Harvest Moon, "you lead way. Brom's ready for a fight."

Perception DC22

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday March 28th, 2012 6:08:28 PM

Lemick watches that last of the light get blocked out of sight as soon as Barratore begins following the rest of the group. It's an eerie feeling, but Lemick mood is high, eager for some thought provoking exploration, real decisions, and maybe a small skirmish to free some of the captured villagers that were taken -- preferably still alive, but at the very least prevented from being changed into unnatural, unwanted half-breeds.

As the roots disappear, something obvious Lemick can actually notice in this dark earth tunnel, he offers a question, "Are we moving towards the ocean, or deeper inland?"

CO-DM JonathanT - We have a hole, let's go down 
Wednesday March 28th, 2012 10:36:21 PM

The path is creepy. The tunnel, mostly through dirt, has rocks and boulders here and there and the tunnel has to make various jigs as the tunnelers did not want to tackle a rock. The ground is also rather uneven. Old wooden beams across the ceiling, held up by two wooden posts are passed occasionally, but certainly not spaced enough to privide surety of stability. What would it take to bring it all down is anyone's guess and a fool's dare.

The going is slow as Harvest takes her time looking at the floor for tracks and other signs of passage through the tunnels. Echoes of echoes of clinking and scraping noises are heard occasionally. Is it the party as they bump a protruding rock or stub a booted toe? Is it something else in the darkness that can easily see a bright light approaching?

For Harvest, the distinction between the spider tracks and the goblinoid tracks is easy but not other 'different' tracks are found.

Finally, after several hours of the slow going in the cramped, stale air, creepy crawlies here and there, tunnel, more stone is visible in the tunnel walls and the floor seems more 'packed'.

OOC: no change in map yet. just picture that old mine in the good ol' western movies.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al 
Thursday March 29th, 2012 8:42:06 AM


The thought sticks in Crag's mind. It comes back over and over as they trudge through the cramped and shoddy tunnel.

"Why build a tunnel, Bralin?" Crag asks. "Because you want to live in it. Or, because you want to get somewhere."

"Look at this one. No one's going to be living here. And where does it go? No branches off of it. Looks to go only one place. To Rum."

"I think this Great One has been watching the settlement for a long time."

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=24 ;
Thursday March 29th, 2012 9:15:02 AM


Harvest Moon halts abruptly and without word.

"I am sorry," she whispers her apology when those behind her come quickly up on her bumping and jostling. "The tunnel has changed. I think that more people live here. I think we should go now with greater caution."

"I will go ahead," she says while catching her orbiting Ioun stone and stowing it back into her pouch. "I will be forward at the outside edge of your light, Brom. I will go quietly, and I will stay near the wall."

"I do not think that we will need to read the footsteps any longer."


With that, she creeps ahead of the others. The light dims at twenty feet, but that presents little in the way of difficulty to Harvest Moon. At forty feet out in front of Brom and Bralin the Stonesinger, however, the darkness closes to a pitch blackness. Along this edge, Harvest Moon leads. With her hearing she probes the way ahead as she moves carefully and silently along. Now separated from the noises of her fellow League Adventurers, there is a better chance that she might catch the sounds made by creatures ahead.

+++++++++++++++++++++++++++++++

Stealth 24
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=7 ;
Thursday March 29th, 2012 9:59:00 AM

Brom nods with a spit. "M'kay." He didn't like her moving out of sight, but he was familiar with sneaky folk. Still he didn't like it. "You keep Brom in sight an' Brom watch yur back."

Perception dc7

Gerox Shale Hps 16/16 
Thursday March 29th, 2012 4:02:53 PM

Gerox walking in the back, cranes his neck trying to see what the hold up in front is. With a sigh, he turns and refreshes Barratore's light spell, placing it on his helmut this time. "Looks like we have stumbled upon some tunnels and maybe a civilization that has been here a while. This wasn't dug in a day and Rum isn't that old. They may feel that we are the invaders and trespassers."

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=5 ;
Thursday March 29th, 2012 4:05:34 PM

Barratore snorts a bit as Bralin tells him to stop being a flower girl. "Dwarves and good sense do not go hand in hand in the stories I have heard." is his low toned response. More debris falls from the ceiling about his shoulders. Barratore grits and grinds his teeth together and follows. his feet hit heavy on the packed earth of the tunnel. His shoulders brush the walls and his horns clip the ceiling showering him with dirt and fouling his mood even more. A dragon coupld practically come down the tunnel at the rear guard so distracted is he in his mind with how he might survive the inevitable cave in [Perception 5]

The group stops and Barratore takes a knee to wait. Not sure what transpiered ahead, but soon enough they are moving again. Tunnels are stupid.

Peza 
Thursday March 29th, 2012 8:20:28 PM

Peza hears everyone shuffling and clinking along .... she adjusts her equipment to quiet her sounds... following in others footsteps ......

Keeping her crossbow ready ... the ranger keeps pace ...holding her spot in line

Bralin the Stonesinger(AC 21, 25/25 hp) 
Thursday March 29th, 2012 8:52:49 PM

Bralin watches Harvest move out ahead, and sighs in relief as she decides forty feet is far enough. The dwarf can still see her clearly and a good 20' beyond for good measure.

He nods in agreement with Gerox's comment, but says nothing. The less noise the better.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Thursday March 29th, 2012 10:16:46 PM

OOC: Quick News Flash: This just in from the Higher Power
unfinished business from Spidertaur combat- 600xp to each and.... Torian gives the PCs a Wand of CLW, 15 charges. Decide who's gonna carry it.

Now, back to our regularly scheduled broadcast...
and no, the martians haven't landed in New Jersey

Harvest Moon tucks her Ioun stone away and moves ahead of the group hoping that her stealth will give her an edge on what may be laying in wait up ahead. Her efforts to move silently may be successfull however the noise behind her is a bit disturbing.

OOC: there's nothing wrong in each one rolling a Stealth check. You are going slow anyway, might as well try to go slow quietly, eh?

IC:
Harvest scoots along the wall in this manner for another 100' feet or so when she notices that the opposite wall 'feels' closer. She waits for the light from her friends to get a little closer and her suspicions are correct. The corridor, which had been roughly 10' wide, is now much narrower. The others, some dozen feet back, also notice the change as two who were easily traveling abreast now seem to be rubbing elbows and Barratore who was brushing against the walls ocasionally, now is scraping them.

The dwarves, who can see in the darkness due to their darkvision notice that further ahead the tunnel indeed narrows down to approximately 5' wide.

Gulp.

OOC: if you decide to stay two-by-two, you'll be squeezed. You can do that if you want. If you decide to go single file, give me your new marching order. Barratore will be squezzed no matter what. Sorry big guy.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday March 29th, 2012 10:56:35 PM

Lemick wonders why the tunnel has become more narrow? "Any dwarven idea why the narrowing aside from the obvious trap potential? Before anyone ventures forward, let's confirm the tunnel is roughly the same age." Looking to the dwarves for confirmation.

"I'd suggest that a quiet person venture ahead, perhaps it widens in a few feet again." He looks to Barratore and feels his pain and future discomfort.

OOC: I'd say non-priest, non-fighter gets wand. That means stealthy type.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Friday March 30th, 2012 7:58:24 AM


The narrowing of the tunnel is readily apparent to Harvest Moon. She stops, and begins gesticulating to those behind her, pointing to the walls, attempting to communicate the increasingly cramped conditions to them without the use of sound.

Even more than before, it will be important to have prior warning of danger. They may need to flee, or to draw back to where it is more convenient to fight.

With her silent message sent, Harvest Moon continues on, remaining forty feet in the fore at the front edge of the light.

+++++++++++++++++++++++++++++++

Stealth 24
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

OoC on Wand: " ... non-priest, non-fighter ... That means stealthy type ... " That sounds like Harvest Moon. One more piece advantage of giving the wand to Harvest Moon (in addition to having a class that can trigger the wand), she can carry it and still fight.

BTW, Stealth check from everyone, how about? Even if it sucks, it's better than not to try at all.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+3=21 ; d20+1=8 ; d20+1=16 ;
Friday March 30th, 2012 8:16:13 AM


"I think you're right, Lemick," the dwarf replies. Then Crag remembers to keep quiet and lowers his voice. "But it may not be a trap. Why do you humans make some of your streets so narrow and twisted? To slow down invaders. This may be as simple as that. But that means at some point someone expected foes to be coming back down their tunnels."

"Still, couldn't hurt to look." Crag turns an eye to the workmanship of the tunnel as the WLA underground scouting party gets moving again. The age of the workmanship. Is that human thinking that this might have been done overnight? Typical human thinking. Still, an underground deadfall would be a nasty surprise. With these thoughts, Crag eyes the way ahead with care, his dwarven vision penetrating even to the dark ahead.

"Er, 'scuse me. If you don't mind." Crag takes the place in front of Peza as the tunnel narrows. "I can see further than you can down here, Miss Peza," is his excuse. "This staying quiet thing is harder than it looks.

++++++++++++++++++++

Perception 21
Stealth 3 (Adjusted for ACP)
Craft Stonework or mine work or whatever 16 (Untrained, so probably max 10)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Bralin the Stonesinger(AC 21, 25/25 hp)  d20-6=-2 ;
Friday March 30th, 2012 8:44:25 AM

As the tunnel narrows, Bralin wordlessly steps in front of Brom. The dwarf wants to keep an eye on Harvest.

His steel shield clangs softly against his banded mail armor as he scrapes through the walls. Bralin has obviously never snuck anywhere in his long lifetime.

[Stealth -2]

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20=10 ; d20+6=8 ;
Friday March 30th, 2012 9:11:32 AM

He didn't need Harvest's gestures to tell Brom what he could feel. The space narrows and Brom moves to #2 position. If the space got much smaller he'd have to switch to a smaller weapon. Not ideal but not much he could do.

He gives a nod to Harvest.

Stealth dc10; Perception dc8

Wand: as long as Harvest can activate it, don't care. Otherwise one of the priests will need to have it.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Friday March 30th, 2012 9:18:48 AM


OoC on the Wand:

Harvest can activate the wand. She has a level of Druid.

The other choice would be Peza. She's Ranger. But, with her favored weapon being the crossbow, she'll have both hands occupied in combat.

I'm good either - or any - way the group decides, though.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+1=18 ; d20+3=6 ;
Friday March 30th, 2012 3:07:04 PM

Barratore comes to a stop as the others do and he notices the group and the narrow passage beyond. the minotaur takes a knee. Barratore turns slightly in the passage so that he can more easily down the passage they had just came down.
Barratore would let the others scout ahead and report back and leans down to Gerox and tries to whisper as quietly as he can, "Get the lantern from Crag, I'm going to need it while you move on."

[stealth 18 Perception 6]



Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20-7=-2 ;
Friday March 30th, 2012 7:17:01 PM

OOC: It seems that someone that can't heal themself or another should have a wand (provided they can use it). Then again, we can't necessarily afford a round of a fighter stopping for healing. As we get more healing, we can spread it around a bit more. (I was thinking Harvest)

As the group quiets, Lemick wonders if it would really matter at this point. Their previous sounds and conversations would have echoed down the tunnel quite far.

Stealth: -2 (yes, that's a negative result)

Stepping on a rock as the line of comrads moves to single file line, causes Lemick to scrap his armor against the wall.



Gerox Shale Hps 16/16 
Friday March 30th, 2012 9:35:25 PM

(ooc Can Gerox use the wand? If so, he might not be a bad choice to carry it. I am a bit sneaky and run out of spells quick so it makes some sense.)

Gerox pulls out a rock and casts a light spell on it and hands it to Barratore. "Here my friend, this should work for you for a while."

Gerox squeezes forward and when he gets to Brom says, "If I see Harvest, I can message her with my spells. Maybe I should go ahead where I can see both you and Harvest and can relay messages silently."

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