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Crag Hammerfist AC: 13, HP: 12/22, CMD: 14 
Saturday March 31st, 2012 10:46:57 AM

(OOC: Back from vacation. Thanks for subbing Al. I will catch up on the last two weeks of posts, and start posting after the next DM post since Al covered Friday's post for me. Thanks again Al.)

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 2nd, 2012 10:43:02 PM

OOC: sorry for the late post. I worked much of yesterday (some badly needed overtime) and my wife and i have been tasked to take care of her sister's cat while they are gone and he needs a shot for diabetes once a day. Then I had to mow 'cause it may rain tonight, and yada-yada-yada...

IC:
Harvest stops when she notices the narrowing of the tunnel and warns the others. Once the others notice the change and adjust appropriately, she continues on, 40' ahead and stealthly.

Lemick wonders if the narrowing is a trap and asks the dwarfs if they can tell if the narrower tunnel is the same age as the wider part. When the group moves on, he wonders about the futility of trying to be quiet as one thing or another makes noises echoing down the narrow tunnel.

Crag agrees that it could be a trap but also suggests it is in order to slow down possible invaders. He takes a careful look at the rough cut of the tunnelling and takes a spot in front of Peza.

Bralin, able to see better in the dark, moves up to the first spot in the column, 40' behind the sneaking Harvest.

Brom accepts the 2nd spot, behind Bralin.

Barratore does his best to squeeze himself, quietly, and stays in the back and takes the lantern from the dining hall to keep watch over the rear.

Gerox sheds some more light using Magic-on-a-Rock and hands it to Barratore so he can see what doom approaches from behind. Wantig to see Harvest, he squeezes past Brom.

OOC: Your positions in single file aren't too clear so when you see the map and you want to swap with someone, let me know.

The narrow passage causes the group to pause a short while in order to reorganize themselves but soon enough they proceed. Despite their attempts to be quiet, enough noise is made to cause concern. The narrow tunnel winds around a bit, for how long is hard to tell since going is pretty slow anyway. The air is stuffy yet cool. No signs of getting close to the Wold's mantel yet.

Harvest eyes only: Highlight to display spoiler: {Goblinoid tracks contiue, however you notice a slightly different texture of the dirt you stand upon than the dirt immediately ahead.}

Map:
Exploring spider hole map 1

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 2nd, 2012 10:45:27 PM

OOC: ooops, forgot to mention that the tunnels are roughly the same age throughout.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=14 ;
Monday April 2nd, 2012 10:49:24 PM

Despite the dwarven justification, Lemick doesn't feel good about travelling so far underground without any real clues -- something dropped by a captive, blood drippings from a captive, perhaps even a dead spideroid from a captive that managed to get away; he begins to consider that Scully's crew may have gone down the spider path.

Still, as the stuffiness closes in more, Lemick spaces himself out a bit more. "Best give ourselves a bit of space -- just in case."

perception: 14

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Tuesday April 3rd, 2012 7:50:01 AM

Crag continues to follow along, waiting for further signs that they were on the right track.

"If a fight should occur in these close quarters Lemick, you or I will probably need to move up behind the front person for healing support, or Harvest can move back behind the first person and use the wand."

"Either way, a fight in close quarters will likely be a one on one battle with our one needing healing support."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday April 3rd, 2012 8:14:44 AM


Harvest Moon holds up a hand for a halt. It is annoying that the others of the League Adventurers cannot be more silent in their movements. It gives her pause as she briefly considers waving them up to her position in order to show them what it is that she has found. In the end, though, she decides it best to go back to them instead.

"The dirt is different ahead than it is here," she whispers to Bralin Stoneminder and Brom just behind him. "The prints of goblin feet continue, but I think that there may be some trap ahead. What do you think of this? I could probe it with my polearm."

"Please pass this to those behind you."


+++++++++++++++++++++++++++++++

Stealth 24
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=16 ;
Tuesday April 3rd, 2012 1:01:02 PM

Barratore watches as the group moves and the light sources carried by those near the rear fade from view completely. Barratore had not followed the others into the tight tunnel. He would simply have been a blockade and if a fight erupted at the rear, he would have simply been a drain on the resources of the group, not being able to attack or defend himself with any measure. No he would wait here for Gerox to return to say it opened further in or he would wait for the group to fully return.

Turning back the way they came, Barratore marches off 45 paces and sets the lantern down. He then returns to his earlier position at the entrance to the narrowing tunnel. Pulling his hooded lantern from his pack he sets it alight and closes the shutter. Barratore then settles in, sliding his knee out from under him and taking a seat on the ground leaning left into the tunnel wall. Weapon drawn he tries to keep his mind focused on noise of battle from behind and possible approaching anything to his front. Hopefully they would be back before the lantern runs out.

[perception 16]

DM note: Yo, Barratore! Read:
"Gerox pulls out a rock and casts a light spell on it and hands it to Barratore. "Here my friend, this should work for you for a while."
Got it? No need for your own lantern, yet.




Gerox Shale Hps 16/16 
Tuesday April 3rd, 2012 5:08:16 PM

Gerox sees Harvest coming and uses his message spell to say, "I can keep us in communication with each other as long as we stay closer than 120'. I can include Harvest, myself and one other. Any recommendations? This way Harvest doesn't have to keep coming back and our noise might be muted a bit as she sneaks. I will cast the first spell on Brom since he is on the front."

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 3rd, 2012 5:39:47 PM

OOC: don't forget to let me know if I got the marching order right, or wrong.

I've gotta go take care of sister-in-law's cat but I hope to get the post in before 10pm central time.

Peza  d20+10=30 ;
Tuesday April 3rd, 2012 7:01:30 PM

Peza follows in Crags footsteps .... moving as quietly as she can ....[d20+10=30 stealth check] ...

She nods to herself at Crags tactic " good thinking she whispers to him "

A few thoughts flutter about her mind ....this is one of the first planned missions for their group .... they would need to work out some signals for tactical operations ....hand signals for tactics and movement would be helpful

With a peek back at the big minotaur .. Peza whispers ... " we should work on hand signals before our next mission ...at least discuss some options "

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 3rd, 2012 11:09:22 PM

A tactical decision made by Barratore leaves him behind where the tunnel narrows to 5'. He places the lantern from the dinning room 45' back along the tunnel and Gerox hands him a rock with a Light spell cast on it. Then he waits, and waits, and waits...

Lemick starts to wonder if they had chosen the 'path less traveled' and Scully's group was going to have all the fun, since there's no sign of blood, dead bodies, or anything to indicate that the captured had been brought down that way. Such mysteries can only be answered by Time, and Travel. Or a crystal ball, or a...

Crag points out that any fight will be a one-on-one with the lead team member and tells Lemick to be ready to do some support casting.

Peza makes a point to start practicing silent signals with the team for the future.

Gerox casts a Message spell to include Harvest and Brom the front line, so they can communicate mentally and thus save time in case of trouble.

Harvest informs the others what she noticed in the ground up ahead. Then she returns to the spot where she noticed the change. With care she probes the area in front with her polearm weapon, testing the dirt and the surface for anything unusual.

Harvest Eyes only: Highlight to display spoiler: { What appears to be an eternity (you 'Took 10'), you finally conclude that the 'ground' in front of you is not entirely solid. It has a certain 'hollow' sound to it, nearly imperceptible. It is as wide as the tunnel. How far exactly you cannot tell, but at least as far as you can reach with your polearm-- N14. Oh the good 'ol days when we all carried a 10' pole. Sigh...}

Map: not much changed
Exploring spider hole 2

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Tuesday April 3rd, 2012 11:54:36 PM

Crag stands by, waiting for the go ahead signal from Harvest.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=26 ;
Wednesday April 4th, 2012 7:26:49 AM


It is quite startling at first. Harvest Moon looks about her for the source of the voice of Gerox Shale. But it is soon apparent that this is magic. And it is very convenient magic. Harvest Moon smiles, and gives a signal that this is good by holding out a fist with her thump pointed upwards.

"Yes, this is a trap, I think," whispers Harvest Moon across Gerox Shale's new magic. "This dirt covers something hollow. It blocks the passage. We cannot go around, unless we climb the walls."

"I think we must uncover this trap to see what is beneath and how far it extends. I will try to dig at it with my polearm in order to expose a small portion of what is below. Perhaps then we might see what manner of trap this is."


With the blade of her polearm, Harvest Moon begins to work with the utmost quiet and care. Bit by bit she digs a hole at the beginning of the different dirt. Pausing every so often, she lets her ever vigilent eyes and ears quest for sights or sounds that something has been disturbed or alerted, something has changed.

+++++++++++++++++++++++++++++++

Stealth 26 (NEW stealth roll. This one for quiet digging.)
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Gerox Shale Hps 16/16 
Wednesday April 4th, 2012 7:52:19 AM

Gerox holds up his hand to signal the others to stop and then glares at Brom as he bumps into him. "Once in a while it helps to look down!" he whispers. In a calmer whisper, he says, "Harvest tells me that she has discovered an area that looks like a trap. We need to hold in place while she investigates. Let the others know but please do it quietly. Traps usually have guardians around them to eat what ever has fallen into their traps and I don't relish the thought of becoming lunch."

Peza  d20+10=25 ;
Wednesday April 4th, 2012 7:23:37 PM

As Barratore drifts backwards .... Peza stops ... keeping an eye on her friend ....standing sideways she is able to better see both her friends in front and Barratore to the rear ...

The ranger stands quietly ....[d20+10= stealth check] almsot waiting for something to happen ....

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday April 4th, 2012 8:49:04 PM

Lemick actually finds some comfort in the trap being found; clearly someone beneath has some intelligence.

With the narrow tunnel, Lemick is pretty stuck in position. "Any idea what would happen if we just set the trap off from a distance? We could have Barratore toss a weighty rock onto it from down the tunnel?"

"As for climbing over the trap, that wouldn't go well for me." he who wears chainmail states.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday April 4th, 2012 9:04:31 PM

Brom pauses and looks down behind him. "Cut the wasted chatter." He whispers. He immediately looks back forward.

"It could collapse the tunnel." He responds to Lemick's suggestion. "Dwarves, any ideas. Underground is your department."

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