DM Kathy Sunday April 8th, 2012 10:35:15 PM
You land, all of you in a heap, on the floor of a massive cage.
Scrambling to your feet, and looking around, you can see that your ten-by-twenty-foot cage occupies one corner of a room. The walls, floor, and ceiling of the room are made of stone. The bars of the cage are made of iron.
Also in the cage with you is human lad about your age. It takes you a moment to recognize him, as he is not wearing his school uniform, but you soon place him as Tuck Gryphon, a student in the Monk program. (Everybody say hello to Shegger's character!)
Outside the cage is another human man, this one in his late twenties. He has brown hair and brown eyes, and he is regarding you with some measure of satisfaction. "All here, I see," he says. "Good. Please don't be alarmed. I mean you no harm, and I will release you in time. You'll be back at Maplehurst by nightfall; I promise."
Tuck HP 17 AC 16 Monday April 9th, 2012 6:40:04 PM
Tuck stands when his schoolmates appear. He smiles at them. "Well, it seems I'm not the only one in this pickle, then. I'd say it was good to see you all, but I'm sure you'd prefer to be on the other side of these bars."
Tuck is tall with a lean, muscled frame. His wavy dirty-blond hair is cut to a medium length. He sports a few days growth on his face contrasting with his boyish features. His eyes, green as a new leaf, study you from an oval face. As he stretches, you can see that he wears simple, loose-fitting clothing; brown trousers held up with a grey sash and a dark green vest.
Wilma AC16/12/14 (chain shirt); HP18/20 d20+8=12 ; Monday April 9th, 2012 10:30:47 PM
Wilma nodded at the newcomer--his face was familiar, and she was more or less sure she'd seen him attending at least one or two of the same Religious Studies lectures she had attended at the Academy. For now, however, there was the matter of whomever it was that had them caged.
"If you aren't part of our test..." Wilma addressed the smug stranger, "Then who are you...and we are we in this cage..?" As she spoke, her sapphire eyes swept the stranger--as well as the room around them--to see if there was anything at all that she could notice and possibly use to the students' advantage.
OOC: made a voluntary Perception check; the total is 12.
DM Kathy Monday April 9th, 2012 10:40:30 PM Tuck introduces himself while Wilma scans the room. You see a few more details. There is a door, wood bound with iron, on the wall opposite your cage. It is shut. In a corner near the door is a desk and chair. Several books are stacked on the desk, along with some odd lumpy things you can't quite make out. The room is well-lit with torches.
"I am Udoril Fledd," the man says with an ironic little bow, "and you are here to delay your return to Professor Goodnight." The way he says the professor's name, you deduce that Udoril is not a fan.
Grell AC 22/14/19, HP16/20 d20+5=6 ; Monday April 9th, 2012 11:32:58 PM
The warrior growls at the cages..the man...the newcomer.... He's had ENOUGH of this test, ENOUGH of close quarters, and ENOUGH of surprises. He physically slams himself into the bars in front of Udoril (sheesh Str. roll is nat. 1) as he yells in Orc "Hook you hetthi prat, you bittir hit ni OUT of tlez qagi or E'hh briak tli barz jowm amj naki you pay!!"
Highlight to display spoiler: {"Look you little prat, you better let me OUT of this cage or I'll break the bars down and make you pay!!"}
Emrys (ac14, hp14) d20+8=21 ; Tuesday April 10th, 2012 12:08:56 AM
(sorry for not posting in time. i was working)
"What?! Another classmate? Glad to see you well, Tuck. However I hope our task isn't to locate every member of the student body in these caverns!" Emrys turns his attention to Udoril and asks, "Mr. Fledd, why do you wish to delay our return?"
(Knowledge [Local]: 21 to see if he recalls any info about Udoril Fledd.)
Tuck HP 17 AC 16/16/12 d20+7=20 ; Tuesday April 10th, 2012 9:34:39 AM
Tuck smiles at the new arrivals and then turns his attention on Udoril. Before he speaks, Tuck attempts to assess the jailer's intentions.
(Sense Motive for Hunch = 20)
He grips a bar on their cage and gives it a rough shake to determine the strength and quality of their prison.
Vaniime AC 18/14/14, HP:15/15 Tuesday April 10th, 2012 8:50:25 PM
Quickly taking out her bow, Vanime looks at the stranger down the length of the arrow.
So Mr Fledd, Can you give me a reason I shouldn't put this arrow in you?
Benedict Carver - AC 18/14/14 - HP 27/27 Tuesday April 10th, 2012 9:32:58 PM
Carver nods to the monk, "Hello, Tuck" then approaches the bars. "This won't do at all." He peers intently at the bars for a few moments, then takes a deep breath and blinks his eyes tightly.
ooc1: Carver will use detect magic on the bars. If there is no magic...
ooc2: Carver will use his shift power to teleport to the other side of the bars.
DM Kathy d6=2 ; Tuesday April 10th, 2012 10:56:29 PM Grell, who hasn't had a good fight in at least twenty minutes, decides he's had enough and hurls himself at the bars. They do not budge. He also shouts orcish threats at your captor, who doesn't appear to understand them.
Emrys tries to recall any information about Udoril Fledd. The name seams oddly familiar. A former student at Maplehurst? You think so. There's something else, but you don't quite remember.
Tuck shakes the bars and finds them quite sturdy. You study your captor, and you get the feeling that his main quarrel is with Professor Goodnight. He's not going to be your best pal, or anything, but you think he's probably sincere when he says he doesn't intend to hurt you.
Vaniime draws her bow. So Mr Fledd, Can you give me a reason I shouldn't put this arrow in you?
"Such a polite child." He smirks. "How about, because I have they key to that cage? Do any of you know how to pick a lock?"
Meanwhile, Carver has been checking to see if they bars are magic. They are not, although something on the desk is. Also, you realize that Udoril Fledd is the man who kidnapped you earlier today.
Carver winks out of sight, and re-appears outside the bars. Fledd looks genuinely startled. "We can't have that," he says. He steps back, and casts a spell.
Carver and Grell, make a DC 13 Will save or fall asleep.
[He cast the spell at Carver; I rolled randomly to see who else might be affected. I'd like to try to do this without a map; Fledd is not within melee range, but there's no reason he can't be shot at. Except, you know, he has the key. :)]
Wilma AC16/12/14 (chain shirt); HP18/20 d20+6=7 ; Tuesday April 10th, 2012 11:49:13 PM
Wilma's eyes widened as a very bad feeling about all of this formed an icy ball in the pit of her stomach. Not taking her eyes off their captor, she tilted her head toward Emrys and spoke in a fierce whisper:
"Tell me that you do know how to pick a lock..."
Meanwhile, Wilma searched her own knowledge of (recent) history to see if she could recall anything at all about this Udoril Fledd.
OOC: Wilma makes a Knowledge (history) check: the result is 7 (--groan!--it's a natural 1.)
Benedict Carver - AC 18/14/14 - HP 27/27 d20+5=20 ; Wednesday April 11th, 2012 4:15:55 AM
The sleep spell washes over Carver, but does not appear to have any effect. The young wizard narrows his eyes and flexes his fingers. "We will be leaving now." With a few quick gestures and some mumbled arcane words, Carver spreads his hands forward in a flinging motion and a vivid cone of clashing colors springs forth.
Vaniime AC 18/14/14, HP:15/15 d20+5=13 ; d20+6=14 ; Wednesday April 11th, 2012 7:43:20 AM
Seeing Carver pop out and start his spell, Vanime decides to try and distract Mr. Fled DC 15. Yesthat might be true, but a dead body is so much easier to hook with a grappling hook and can be dragged so much more readily. That said she lets fly with the arrow. AC 14
Tuck HP 17/17 AC 16/16/12 d20+4=12 ; Wednesday April 11th, 2012 5:39:17 PM
Tuck can do little inside the cage. He feels that attacking Udoril is premature, but that ship has sailed, as they say. He deftly plucks a javelin from his back and moves a good distance from Vaniime to hopefully stay clear of any spells that Udoril might launch at his attacker.
Tuck holds the javelin unless he or one of his new friends are attacked with a spell or weapon with the intention of hurting them.
(Ready attack against a damaging attack or spell from Udoril. Hits AC 12)
Emrys (ac14, hp14) Wednesday April 11th, 2012 9:38:25 PM
Emrys stays still and quiet. He doesn't believe any harm will come to the others ... yet, anyway. After all, if Fledd wanted us dead, we'd probably be dead. The bard will pick his time ... if Fledd is a villain, and if this breed of villain desires to give a monologue, the best time to do anything is near his speech's conclusion. Yes ... hubris leads to the fall of every nemesis.
Grell AC 22/14/19, HP16/20 d20+1=21 ; d20+5=15 ; d20+1=3 ; Wednesday April 11th, 2012 10:26:18 PM
Grell is suddenly overcome with the almost overwhelming compulsion to sleep. His muscle bound arms grow tired, his eyes begin to droop, and his legs beg for rest. it has been a LONG, frustrating day and it would be so easy to give in to curl up in the corner and rest for a few minutes. Just a short little nap. It's not like they need him right now anyway. Then something snaps in his brain, and he realizes that this is not a normal tiredness...that little %$@! just cast a SPELL on him!!! Grell miraculously manages to shake off the spell (natural 20!!) and heads toward what looks like a weak spot in the bars (Wisdom=3...sheesh) and tries to bend them out of his way. (Str=15). His pupils mere slits, the warrior is now beyond reason and clearly bent on killing the spellcaster.
DM Kathy d20+5=23 ; d20+9=29 ; d20+9=13 ; d6=3 ; Wednesday April 11th, 2012 10:42:56 PM Wilma gets a bad feeling about this, and tries to remember more about Udoril Fledd. She comes up empty, however.
Emrys, genre-savvy bard that he is, reasons that if the villain wants to monologue, the best thing to do is let him get on with it. Unfortunately, Emrys's companions have other ideas.
Grell manages to shake the effects of the Sleep spell, and now he's really angry. He hurls himself at the bars, and winds up with a bruised shoulder for his trouble.
Carver, too, shakes the effects of the spell, then casts one of his own. Udoril Fledd doesn't even flinch [Will save 23].
Vaniime fires an arrow, which seems to skip off some kind of protective forcefield.
Fledd draws a shortbow and arrow. "You don't want to take me on, kid," he tells Carver, then fires a shot. It strikes solidly, but not critically [whew!]. Carver feels a burning sting, but worse than that is the sudden, leaden heaviness that washes through his system. [Carver, take 3 points of damage and make a Fort save, DC 13, or fall unconscious.]
When Fledd fires his shot, Tuck hurls a javelin at him, but it, too, seems to skip off an invisible forcefield.
Wilma AC16/12/14 (chain shirt); HP18/20 Wednesday April 11th, 2012 11:34:43 PM
Wilma really hated being right...
"I don't get it!" the cleric complained, stamping one foot and trying to sound as childish as possible. "This isn't fair! We followed the Professor's rules, and now there's all this cheating going on! Why can't we just go-o-o-o-o-o...?" Wilma made sure to put extra "whine" in her tone, mentally crossing her fingers that her "tantrum" would prompt their captor to reveal more about himself and his motives. She had no spell that could help open the cage, so she now had to rely on a tactic that had once served her well--when she was a toddler and was trying to get her way with her parents.
Tuck HP 17/17 AC 16/16/12 Thursday April 12th, 2012 3:24:57 PM
"Magic," Tuck breathes as he watches first Vaniime's arrow and then his javelin deflected. He starts to think quickly of another way out of their situation.
"Save your arrows," he says to Vaniime. "He has some kind of protection spell up."
He then moves to the door to the cage and squats down to examine the locking mechanism for the cage. "I don't suppose any of you can pick a lock." Looking around, he sees Grell trying desperately to get through the bars.
"Hey, big guy! You got anything you can hit this with?" He points to the lock.
Grell AC 22/14/19, HP16/20 d20+8=15 ; 2d6+7=11 ; Thursday April 12th, 2012 11:11:54 PM
Grell spins on Tuck, still largely unable to process words and reason. Thankfully, he sees Tuck pointing at the lock. Practicing his breathing techniques, Grell tries to calm his mind enough to be able to listen to Vaniime. "Where do I hit it Van?" Once he has been instructed on the best place to hit the lock, the warrior holds his massive sword upside down and bashes the pommel into the lock at the weak spot. (AC 15 for 11damage).
OOC: Kathy, I didn't have the time to research home to calculate the damage that a blunt strike with the pommel of a sword might do, so I rolled a regular combat roll. Adjust as needed please.
DM Kathy Friday April 13th, 2012 12:36:13 AM Carver, who had so readily shaken off the Sleep spell, is no match for the poison [OOC: yes, it is Drow poison]. He slumps to the floor, unconscious.
Emrys stays where he is, while Tuck and Vaniime turn their attention to the lock. It's pretty solid, made of iron. None of you have been trained to pick locks, so you aren't sure how good the locking mechanism is.
They request Grell's assistance, and he obligingly smashes his pommel into the lock. CLAAAANG!!! Grell feels the vibrations all the way up to the elbows. Examining the lock, you think you may have scratched it a bit.
Wilma, engaging in a bit of psychological warfare, stamps her foot and whines that it isn't fair. Fledd regards her with a kind of baffled contempt.
"Oh, sure they expel me," he grumbles. "But she'll probably graduate with honors. Idiots."
He turns to the three of you at the lock. "And you children, behave yourselves, or I'll put you down for a nap as well."
Grell AC 22/14/19, HP16/20 d20+8=16 ; Friday April 13th, 2012 1:39:27 PM
Grell snarls at the man, very much the embodiment of a wild animal as he slams the sword home once more on the lock (AC16...how DO I calculate damage?). Grell curses the close quarters which prevent him from maneuvering his big bulky sword to the right angel to pop off the lock. If (pant) I could just (grunt) get my arm over here... he mentally complains as he tries to push himself through the bars into the right position.
His arm still wedged in between the bars, arms numb from the impact of the blows and sweat breaking out on his forehead, Grell looks over at his whining sister in contempt. She had always portrayed herself as the wise one, the natural leader...the Chosen One...even the mental recitation of those words cause the acid in his stomach to churn. But look at her now. When push comes to shove, who was the one busting their butt trying to save their friends, and who was busy throwing temper tantrums? So *this* is how the speeeecial daughter...the one chosen by Gargul himself before she was conceived...destined for greatness...the child taken away from her Mother and Father to be raised up in Gargul's own temple...this is how the GREAT and MIGHTY Wilma Grell behaves when the going gets rough?!
The look that Grell shoots over at his older sister is one of pure contempt at her weakness. Hmmmph...we'll see what Dad thinks of *this* the next time I see him! Grell contemplates about his tribal orc clan and their reaction to the story. ]I'll bet if they found out, Grell would ban her form the clan!![/i] Grell has a twinge of guilt at the thought process. Wilma might not be his favorite person in the world, but she *is* family. No, he wouldn't ever tell anyone of her apparent weakness in battle...but that didn't mean he wouldn't remind her of it every once in a while...just to make sure she stayed humble.
Tuck HP 17/17 AC 16/16/12 Friday April 13th, 2012 3:41:02 PM
Tuck moves to another corner of the cell so that Grell can hammer at the lock.
"Tell us what you intend to do with us, Udoril. If it's Professor Midnight that you dislike, why sabotage us?"
Frustrated by the goings ons, Vanime shrugs off her back for a moment. Scrounging through the inside of her pack, Van removes a hammer and an iron spike. placing the end of the spike in the key hole Van takes the hammer and pounds the spike with the hammer several times.
Benedict Carver - AC 18/14/14 - HP 24/27 Friday April 13th, 2012 7:42:59 PM
"Zzzzz.... zzzzz.... zzzzz...."
Emrys (ac14, hp14) Saturday April 14th, 2012 11:51:47 AM
(ooc: An iron or steel lock has a Hardness of 10 and 30 hitpoints per inch of thickness. Hardness is basically Damage reduction. You have to do more than 10 points of damage per hit to do any damage to the lock at all. For example, if you hit the lock and deal 12 points of damage, the lock will only take 2 points of damage.)
Wilma AC16/12/14 (chain shirt); HP18/20 d20=20 ; Sunday April 15th, 2012 2:39:18 AM
Wilma's heart rose when Carver's ploy appeared to work--and then plunged when it failed. Dang.
Well, at least Udoril Fledd seemed to be willing to talk about himself--hopefully he would talk enough so that someone could actually do some damage to the man. Wilma was pretty sure that Fledd was too smart to be tricked out of the key he claimed to hold. Her eyebrows twitched when he let slip the fact that he had been expelled from the academy.
"I don't believe you!" the redhead said heatedly, putting as much petulance into her tone as possible. "Anybody who's been clever enough to keep an eye on us invisibly, plus arrange for the appearance of extra monsters...plus have this really strong and inescapable cage waiting for us in case we actually activated that elevator...well, you have to be working for the Professor! You have to be trying to cheat us! The Professor wouldn't dare do anything as monumentally stupid as to expel you for anything..."
Even as she said this out loud, the young cleric was silently praying that her subtle stroking of Fledd's ego would get him to reveal more about himself--maybe they would get extremely lucky and be able to lure Fledd close enough to the cage so that Grell could finally stab something not liable to break his blade...
OOC: I am thinking that this is probably a Charisma check versus Fledd's Wisdom, but since I'm not sure which stats the DM would be comparing to what...I'm just rolling the d20...for a natural 20. Hooray! Wilma is finally effective with...something.
DM Kathy Sunday April 15th, 2012 10:37:12 PM Grell is completely fooled by his sister's petulant act, and takes a moment to reflect how much more awesome he is. He continues trying to hammer the lock with his sword [go ahead and use normal sword damage, and I'll deduct hardness].
Tuck asks Fledd about his intentions. "I'm not going to do anything with you, like I said," he replies. "Just hold you here for a little while. Long enough for them to get worried. Long enough for the great and wonderful Professor Goodnight to have to run calling for help."
Wilma continues working her psychological angle. Fledd does seem to respond to the flattery. "Well, he did get me expelled," he says. "Clearly, he's not as smart as you think he is. You're pretty clever yourself, but I promise you I'm not working with the professor and I'm not trying to cheat you. When he has to go running for help, everyone will see he's not as infallible as he thinks he is. He's careless with people's lives. They need to see that."
Vaniime pulls tools out of her pack and begins working on the lock. [Make a Strength check to break the lock, with a +4 bonus for the tools you're using.]
Fledd looks annoyed. "I told you to stop that!" he says to Grell and Vaniime, who are persisting with the lock. He points his wand directly at the two of you. "Stop that now!"
Wilma AC16/12/14 (chain shirt); HP18/20 d20+8=10 ; Monday April 16th, 2012 2:31:57 AM
Wilma tossed her head and tilted it to one side, her eyes narrowing as she eyed Fledd with obvious suspicion.
"I never heard of you getting expelled..." she said, sounding half-accusing and half-curious, "...if the Professor supposedly expelled you, then what was it for..? And why didn't we ever hear of it? I mean--I'm stuck with temple duty when I'm not studying, so maybe I, personally, wouldn't have heard the gossip, but for sure Teelie Dwen and Amya Rellis would have found out and been happy to blab it all over the school..."
Inwardly, Wilma was wondering if Gargul wouldn't mind if she took a course or two in the Arcane Arts, because she would happily have killed for a humble Mage Hand cantrip...especially in regards to the lumpy bits on the desk that she continued to sneak surreptitious glances at in order to identify what they were...
OOC: Oh, brother! Wilma's attempt at Perception is a mere 10. Sheesh!
Grell AC 22/14/19, HP16/20 2d6+7=17 ; Monday April 16th, 2012 8:43:55 AM
As Grell watches Van work with her tools, a thought forms in his dim little mind. Sheathing his sword, he slaps his hand to his face and slowly lets his palm slide down his face. WHY didn't he remember the crow bar he bought before he came down here?!! Stupid Wilma! She distracted him! It's impossible to think with all her whining going on!!
Reaching around, he fishes around in his backpack, using his fingers to try and identify items by touch. Ahh...there's the small signal whistle... OWWW!! His finger is pricked on two diminutive blades. That would be the action figures of his Mom and Dad.. Shifting his hand, his index finger bumps into something cold and thick. Slowly sliding his fingers up it's length, a grin breaks out on his face. He slowly removes the crow bar, not taking his eyes off Fledd. Once he's removed the crow bar, he keeps it hidden behind his back. The guy was getting edgy, and it was only a matter of time before he used that wand. So Grell figures he's got one shot at this.
Grell whispers over to Vaniime in Orcish, hoping she'll get some of what he's saying. "E got a qrow bar, wlim E zay tli worj, E'n gomma try amj pop tli hoqk."
Highlight to display spoiler: {"I got a crow bar, when I say the word, I'm gonna try and pop the lock."}
OOC: 17 damage from last round. Also, I'm not sure I can pull of all those actions, but he isn't moving, so I'm hoping for a little DM leniency. ;)
Tuck HP 17/17 AC 16/16/12 Monday April 16th, 2012 4:17:00 PM
"He was careless with your life," Tuck says, attempting to keep Udoril's attention. "Please tell me. If there's something I should know about the the good professor that will keep me safe, I would like to know." The young monk uses a heavy dose of sarcasm when speaking of Goodnight in attempt to get Udoril on his side.
"I don't want my life in his hands," he continues speaking to Udoril. "I'd prefer to make it through on my talents."
Just as she was about to strike the iron spike Grell leans over and whispers in her ear and Vanime completely misses the spike with the hammer nearly throwing her arm out as she manages to avoid hitting her knee with the hammer.
Emrys (ac14, hp14) Monday April 16th, 2012 9:48:36 PM
"That is enough! I will not allow you to harm them any further." Emrys chants a few words of power and the wand in Fledd's hand begins to become coated in a greasy, ectoplasmic gunk.
(Cast Grease spell on the wand. Reflex save DC 16. If Fledd fails, he drops the wand to the floor. If he saves, he must make Reflex saves each round to keep hold of it.)
DM Kathy d20+8=23 ; Monday April 16th, 2012 11:20:21 PM Grell, using his head, pulls out a crowbar and prepares to use it. Vaniime, next to him, fumbles her strike at the lock.
Wilma and Tuck continue trying to draw Fledd out. "I don't expect you will have heard about it," Fledd tells Wilma. "It was a bit before your time." Indeed, from the look of him, Fledd is about 10 years older than you guys, so he would have been expelled a while ago. "He said I cheated, which was a lie. I just succeeded in a way he didn't like, so he decided to take it out on me. It wasn't fair."
Emrys casts his spell, but Fledd retains control of his wand [save 23].
"I warned you!" Fledd says, and points the wand at Grell and Vaniime. You each need to make a Will save, DC 13, or fall asleep.
Benedict Carver - AC 18/14/14 - HP 24/27 Monday April 16th, 2012 11:32:06 PM Zzzzz....zzzzz....zzzzz....
Vanime feigns dozing off and then looks back at Fledd. "Oops, You're not very smart are you?" (elven immunity to sleep)
Picking up her tools she once again tries smacking the lock with the hammer and spike this time making a perfect strike. DC 27 Natural 20) (ooc. Geesh feast of famine with me)
Wilma AC16/12/14 (chain shirt); HP18/20 d20+2=21 ; Tuesday April 17th, 2012 8:01:37 AM
This whole thing wasn't going at all well. Wilma chewed her lip, wishing that Carver was awake. He was a little too far away for her to try to poke with her quarterstaff. Even if she stretched her arms to their longest and held her staff by the very tip, it wouldn't reach. If only she had a sling instead of her crossbow bolts, then she could try tossing a stone at him to wake him up. Too bad she didn't have anything she could throw...
...then, she, too, mentally smacked her forehead--of course she had something to throw..! Wilma shrugged off her backpack and rummaged through it, looking for the golden cup that had been found along with the potion bottles. It didn't take long to find.
"Ahhhh!" she said triumphantly, then took one of her waterskins and poured herself a cup of water...which she promptly aimed and tossed in Carver's direction...
OOC: the water hits AC 21...and (I hope) wakes up Carver.
Tuck HP 17/17 AC 16/16/12 Tuesday April 17th, 2012 5:15:40 PM
"What was the test?" Tuck asks Udoril, genuinely curious now.
This man had held a grudge against Goodnight for a while. It didn't seem that Udoril's current act of holding the professor's students captive for a few hours would alleviate ten years of angst. Tuck hoped that Udoril didn't have anything more sinister up his sleeve.
"Why take us captive, Udoril?" Tuck tries to coax their captor into expressing his intentions. "Why not move directly on Goodnight?"
Emrys (ac14, hp14) d20+9=20 ; Tuesday April 17th, 2012 7:37:11 PM
(Save reminder: Another Reflex 16 or Fledd drops the wand.)
Responding to Tuck's question about why Fledd's reluctance to face Goodnight directly, "Tuck, isn't it obvious?" He gives Tuck a slight nod and a look. "Fledd is obviously hesitant to meet with Professor Goodnight. Not all students have the nerve to confront their Master, especially when they fail to make the grade." (Intimidate 20, to make his words sound more menacing)
Emrys hopes his comments are inflammatory enough to draw Fledd's attention away from the lockpickers.
Grell AC 22/14/19, HP16/20 d20+1=16 ; d20+9=10 ; d20+9=10 ; Tuesday April 17th, 2012 10:28:36 PM
There's that feeling again...that tiring of his limbs, the heaviness in his eyelids. But Grell is not fooled this time (Will=16). Not for a minute. That was a SPELL! Grell feels the anger rise up inside him once more. This guy was really getting on his nerves!! Whipping the crow bar from behind his back, he places it on the top part of the lock and wrenches with all his might...and ends up pulling a muscle in his back!! (Str. check natural one...use of Hero point I emailed DM about results in....oh wait...a natural one. It wasn't meant to be!) Grell winces at the burning sensation that is spreading through his lower back. He tries to keep a fierce look on his face, though with the pain he's in, it undoubtedly ends up looking more than a little awkward.
DM Kathy d20+9=17 ; Tuesday April 17th, 2012 11:32:35 PM Tuck and Emrys continue talking to Fledd. "Confront him? That's not the point. The point is to discredit him, and--ah, you're just kids. You wouldn't understand."
Wilma has a bright idea, and sends a stream of water arcing at Carver. It's unclear from the description how to awaken somebody who's been hit by Drow poison, so here is my ruling: Carver, make another Fort save [DC 13] with a +2 circumstance bonus. If you succeed, you wake up.
Grell manages to save again, and wields the crowbar to no effect. Vaniime, immune to the spell, wields her spike and hammer to much better effect. With a clunk-thunk!, the lock pops and the cage door swings open.
"No!" Fledd shouts. He drops the wand (apparently on purpose, though it's hard to say) and takes up his bow again. He fires a shot at Vaniime, but it skitters off her armor. [Hit AC 17]
[We are in combat rounds. Again, I want to try to run this without a map. Let me know if you have questions.]
Wilma AC16/12/14 (chain shirt); HP18/20 d20+5=20 ; d6+5=11 ; Tuesday April 17th, 2012 11:56:47 PM
Wilma's instinct was to leap forward--toward where Carver was lying, swinging her quarterstaff in an arc as she went to the fallen wizard's side. Her waterskin and the cup fell to the floor of her former prison as she did so.
"Get away from him, you..!" the redheaded cleric roared, her weapon whistling through the air towards Fledd.
OOC: Wilma is (as described) moving and attacking Fledd in order to keep Carver from further harm. Her instinctive attack hits AC20 for 11hp Blunt damage. (Hooray! Wilma finally got an apparently effective roll!!!
Grell AC 22/14/19, HP16/20 d20+7=20 ; d6+7=10 ; Wednesday April 18th, 2012 12:24:09 AM
Crow bar still in hand, Grell pounces forward and lashes out at Fledd, He tries to be careful not to crush the man's skull, but all his pent up rage gets the better of him as the crow bar swings toward his enemy. (AC 20 for 10...used the stats for a Warhammer...figured it would be pretty close).
Emrys (ac14, hp14) Wednesday April 18th, 2012 1:45:25 AM
Emrys exits the cage and holds out his stretched hand toward the wand and says, "Abra barada pocus." He concentrates to push and roll Fledd's discarded wand across the floor toward his feet, doing his best to maneuvering it around the combatants.
(Casting Prestidigitation. As stated above, Emrys isn't attempting to lift the wand, he is merely push and rolling the wand across the floor, which is within the spells abilities.)
Benedict Carver - AC 18/14/14 - HP 24/27 d20+3=5 ; Wednesday April 18th, 2012 12:38:22 PM
ooc: Fortitude save 5. Dang it! Thanks for the effort, Wilma.
The water splashes on Carver to no effect.
However... from out of Carver's robes emerges a small black squirrel. It pokes its head around for a moment, assessing the situation, then runs for the dropped wand. It grasps it in its teeth and runs away, trying to get underneath the desk and out of reach.
ooc: My familiar has a Strength score of 3 and a Light load carrying capacity of 10 lbs. Its movement is 20ft. I don't really know if this would count as "picking up an item," since the squirrel is only a few inches tall when all four legs. It isn't really bending over or anything to grab the wand.
Tuck HP 17/17 AC 16/16/12 d20+6=17 ; Wednesday April 18th, 2012 3:52:54 PM
As soon as the cage door opens, Tuck is out like a dart, weaving through his allies to get to Udoril. His right hand flashes out to snatch a hold on the mage's clothes, his left follows up to the poor man's neck in an attempted collar tie.
(Attempted grapple check = 17; has Improved Grapple so no attack of opportunity)
Vaniime AC 18/14/14, HP:15/15 Wednesday April 18th, 2012 7:04:05 PM
Vanime seeing that Udoril is more than engaged, the elf darts over to Carver, momentarily startled by the squirrell's appearance and then lifting Carver's head, gives it a solid but not daming slap on each cheek, in an attempt to wake him.a
DM Kathy d20+8=11 ; Thursday April 19th, 2012 12:17:44 AM Wilma charges out of the cage and clonks Fledd a solid blow with a quarterstaff. Her brother Grell, barely a step behind, follows up with a blow from the crowbar. Fledd staggers.
Emrys uses a minor spell to skip the wand around the room. Carver's familiar runs over and picks it up.
Tuck tries to get hold of Fledd, but the man is just a little too nimble.
Vaniime spends the round waking Carver. Carver, you can act next round.
Fledd draws a short sword. "All right, I've had enough of this nonsense!" He stabs at Tuck, but his wild slash goes wide.
Fledd: AC 17, CMD 19, injured
DM Kathy (update) Thursday April 19th, 2012 1:57:14 AM
I misunderstood what Emrys posted. The wand is over by Emrys. Carver, if you still want your familiar to pick up the wand, it will need to make a DC 16 Reflex save (although I thought Grease was 1 round/level?).
Tuck HP 17/17 AC 16/16/12 d20+3=6 ; d3=2 ; d20+3=22 ; d6+3=5 ; Thursday April 19th, 2012 4:16:35 PM
When Udoril slashes at Tuck, the monk loses all pretense of attempting to subdue the mage without harm. "You want to get hurt," he growls.
Tuck throws a crisp jab, which Udoril easily avoids, but follows up with a powerful cross, catching him in the mouth.
(Flurry of blows; Hits AC 6 (miss), Hits AC 22 for 5 damage. The d3 roll was a slip, please disregard.)
Seeing Carver waking Van quickly rises, drawing her sword and charges Udoril ending right beside him with a overhead diagonal slash and misses dropping her weapon.
(OOC Really, Another natural 1, Arghhh!!!!.)
Emrys (ac14, hp14) Thursday April 19th, 2012 7:48:49 PM
(Thanks Kathy :) btw, Grease is 1 min/level)
After gently shoo'ing the squirrel away, "Sorry, little fella ... I got it," Emrys places the open palm of his hand down over the wand and concentrates to drop the Grease spell (standard action). After doing so, he then picks it up and points it at Fledd. (move-equivalent action).
The bard bellows out a threat to Fledd. "DROP YOUR SWORD!! Or you'll find your eternal rest from the end of this wand ... and a coup de grace from Grell's blade!
Benedict Carver - AC 18/14/14 - HP 24/27 Thursday April 19th, 2012 10:11:49 PM
The squirrel gives you a petulant look, then runs back to the safety of Carver's robes.
Grell AC 22/14/19, HP16/20 d20+7=15 ; 2d6+7=13 ; Thursday April 19th, 2012 10:14:51 PM
The crow bar clatters noisely to the ground and Grell draws his massive sword. He hold his hand to see if Fledd gives up. If not, then he brings down the flat of his sword, trying to be careful not to kill the man. (AC 16 (left of the weapon bonus) for 13).
Wilma AC16/12/14 (chain shirt); HP18/20 d20+8=13 ; Thursday April 19th, 2012 10:52:53 PM
Wilma quickly checked Carver over, drawing a few pungent buds from her healer's kit and crushing them between her fingertips, which she then waved under the young wizard's nose to revive him completely from the effects of the sleep poison.
"You okay...?" she asked as she tended to him, frowning as her sapphire eyes swept Carver from head to toe.
OOC: Wilma's Heal check is a total of 13.
DM Kathy d4=4 ; Friday April 20th, 2012 12:49:50 AM Tuck takes off the gloves (metaphorically speaking; he wasn't actually wearing any) and swings at Fledd. He strikes a solid blow.
Vaniime takes a swing, but misses badly.
Wilma does a quick check on Carver, but he should be fine now. Carver, you can now act freely.
Grell trades his improvised weapon for a sword, and also takes a swing at Fledd, but just misses.
Emrys retrieves the wand and points it menacingly at Fledd, demanding his surrender.
Fledd sneers. "Educational standards at Maplehurst have really fallen, I see," he says. "That wand is of no further use to me, fool, which is why I dropped it. Meanwhile--" he steps back and casts another spell, pointing this time at Grell.
Grell is hit with a Cause Fear spell. If he makes a Will save, DC 13, he is Shaken for 1 round; otherwise he is Frightened for 4 rounds.
Recovering, Vanime quickly scoops up her sword and from the floor, angles an upward strike at Udoril, catching him solidly at just below the hip. AC 22 for 11 points damage.
"Haven't you ever heard of a feint before?"
Benedict Carver - AC 18/14/14 - HP 24/27 Friday April 20th, 2012 8:35:00 AM
Carver stands up, obvious annoyance on his face. Once more he twitches his hands in arcane gestures and mumbles words under his breath. He flings his hands forward and a rainbow burst shoots toward Fledd.
ooc: Color Spray, DC 15 Will save.
Tuck HP 17/17 AC 16/16/12 d20+3=8 ; d20+3=14 ; Friday April 20th, 2012 3:04:23 PM
Tuck moves with Udoril and flurries again, whiffing badly on two more punches.
"Control your anger, Tuck," he growls at himself with narrowed eyes and gritted teeth, a flush creeping up his next to his face.
OOC - Flurry of blows AC 8 & 14, both misses
Emrys (ac14, hp14) Friday April 20th, 2012 6:59:55 PM
Not the least bit annoyed that the wand is spent. He quickly tucks it away for safe keeping and snaps back at Fledd, "Who's the bumbling fool now! "Abra barada pocus!!" The full length and hilt of Fledd's sword becomes slathered in a greasy ooze.
Emrys seriously considered greasing the floor, but he didn't want to chance tripping up his friends.
(Casting Grease on Fledd's sword. Duration: 2 minutes. Reflex save DC 16 or he drops the sword. He must make a Reflex Save 16 each round he attempts to hold or use the sword. IF he had dropped the sword, he must make a Reflex save to pick it up, while taking AoO from all combatants within range. )
Wilma AC16/12/14 (chain shirt); HP18/20 d20+5=12 ; d6+5=9 ; Saturday April 21st, 2012 2:26:45 PM
"HEY!!!" Wilma shouted angrily. "Nobody casts a spell at my brother..!" In her outrage, the young cleric instinctively lifted her staff and attempted to clout Fledd upon his head.
OOC: Wilma hits AC12 for 9hp Blunt damage...assuming she connects.
DM Kathy d20+8=27 ; d20+5=16 ; d20+8=25 ; d6=6 ; d20+8=23 ; Sunday April 22nd, 2012 10:01:22 PM Vaniime recovers her balance, because she totally meant to do that! Her next blow draws blood, and now Fledd looks badly hurt.
Tuck flurries again, to no avail. Wilma also swings and misses.
Emrys casts another Grease spell, but Fledd holds onto his weapon (Reflex 27).
Carver stands and casts a Color Spray. Fledd blinks and shakes his head, but in the end, he does not succumb (Will 16).
He snarls at you all. "Stupid kids! You're ruining everything!" This time, he stabs at Vaniime with his short sword and connects (AC 25) for 7 damage. He keeps hold of his sword (Reflex 23).
Grell AC 22/14/19, HP16/20 d20+2=9 ; Sunday April 22nd, 2012 10:15:00 PM
In horror, Grell watches as Fledd's face suddenly shifts and warps, revealing his true form. Sharp fangs grow where his incisors were, and his facial skin is quickly covered in dark fur. In just a matter of seconds, the villain is completely transformed into a strange human/worg hybrid! Grell hold his sword in front of him with shaking hands as he begins to rapidly back peddle away from Fledd. "Www...www...wwww.....worg..." is about the best he can stammer as the fear completely takes over (Will=9). He looks over at Wilma in complete terror. "GET AWAY from that thing!!"
A bit stunned by being hit, Van hears Grells cry and tries really hard to see what he is seeing perception 10 but sees no difference in her opponent so strikes out again at Fledd. AC 18 for 10 more points of damage
Tuck HP 17/17 AC 16/16/12 d20+3=18 ; d6+3=7 ; d20+3=19 ; d6+3=5 ; Monday April 23rd, 2012 4:11:53 PM
Seeing that Udoril is getting desperate, Tuck decides that now is the time to press the attack. He throws a powerful left hook that crashes into Udoril's right cheek and follows with a jumping knee, catching the mage clean on the chin.
(Flurry of blows hits AC 18 for 7 damage and AC 19 for 5 damage)
Wilma AC16/12/14 (chain shirt); HP18/20 d6=5 ; Monday April 23rd, 2012 6:39:23 PM
Wilma's face pinched into a scowl.
"HEAL!!!" she commanded in a booming voice, both hands gripping her staff as a bright burst of healing energy extirpated from her. "And, SOMEbody just kill this jerk already..!"
OOC: Wilma's last Channel Energy of the day heals her allies for 5hp.
Benedict Carver - AC 18/14/14 - HP 24/27 Monday April 23rd, 2012 7:11:31 PM
Carver backs up until his back is against the wall, then casts Color Spray again.
DM Kathy Monday April 23rd, 2012 10:20:41 PM Grell's remarkable string of successful Will saves is broken at last, and he begins babbling something about Worgs and cringing in terror.
Vaniime, wondering what the fuss is about, takes another large chunk out of Fledd. Tuck finishes him off with a nice one-two combination that puts Udoril Fledd down for the count.
Carver prepares to cast a spell, but it is unnecessary.
Wilma heals her companions.
Grell continues to be fearful for a few rounds, but eventually comes back to himself. Meanwhile, there is a room to explore. Not to mention the unconscious Fledd.
Emrys (ac14, hp14) d20+2=20 ; d8=2 ; d20+2=13 ; d8=8 ; Monday April 23rd, 2012 10:29:27 PM "STUPID!? You're the one who's proven to be the imbecile!" Emrys growls as he draws out his bow, loads a bolt and fires! No one calls him stupid!
(Hit AC: 20. Damage: 2. Hero point to re-roll damage: 8!!! Please disregard the 2nd d20 roll, that was an accident.)
Emrys (ac14, hp14) Monday April 23rd, 2012 10:31:59 PM
Sorry, my post was a minute after yours. Am I allowed to take back my hero point? I rarely ever hit, I so wanted to do more than just 2 damage. Alas, I was late and our foe is already slain. :(
DM Kathy Monday April 23rd, 2012 11:24:00 PM
[Sure, consider that Hero Point unspent. :) ]
Vanime slides to the ground a moment after Udoril does, reaching for her wound as she feels the familiar rush of her best friend's healing energy course through her body, erasing much of the damage done by the sword strike. Feeling much better, Van leans over Udoril and cleans off her blade using his clothes as her rag. Standing she shakes her head and addresses her companions.
"You know, I still don't remember him or even remember hearing about him. Seems such a shame. Now do you think we should take him with us when we go?"
She pauses a moment, looking back at the cage lift.
"Umm gys, how do you suppose we get out of here now?"
Benedict Carver - AC 18/14/14 - HP 24/27 Tuesday April 24th, 2012 11:07:44 AM
ooc: "There is a door, wood bound with iron, on the wall opposite your cage. It is shut. In a corner near the door is a desk and chair. Several books are stacked on the desk, along with some odd lumpy things you can't quite make out. The room is well-lit with torches."
Carver will search the desk, including the books and odd lumpy things. "Someone should tie him up. If we don't have any rope, you could cut a few strips from his clothing to make a gag and some bindings. Searching him for a key would also be good."
Tuck HP 17/17 AC 16/16/12 d20+7=13 ; Tuesday April 24th, 2012 6:10:03 PM
Tuck stands over the fallen Udoril, his fists clenched and sweat covering his arms and face, ready to strike again should the mage rise. The blaze in his green eyes dims as Tuck senses that Udoril will not be getting back up soon.
Benedict has sage advice and Tuck produces rope from his backpack and binds Udoril's hands behind his back. (Escape Artist check = 24 to escape bonds or Strength Check = 24 to burst silk rope)
"He's bleeding," Tuck informs the others. "Could someone with more skill than me check him to make sure he won't die?"
After Udoril's been stabilized, Tuck pats him down, turning pockets inside-out, relieving the mage of even the tiniest object. (Perception 13) He sets every item he finds out upon the floor.
The dusty-haired teen looks over what he's found and then up at his new friends. "Is everyone else alright? I don't think I took any damage."
DM Kathy Tuesday April 24th, 2012 10:33:20 PM Vaniime takes a moment to recover, then asks about a way out.
Carver takes a break from searching the desk to gently point out the very obvious door that leads out of the room. Perhaps Vaniime is still a little woozy.
Tuck ties up the prisoner. [OOC: Monks can choose to do non-lethal damage, and I assumed that's what you were doing. If that's the case, there's no need to stabilize him; he'll be fine.]
On the prisoner, you find masterwork studded leather armor, a short sword, a masterwork short bow, and a quiver. Inside the quiver are 10 plain arrows and three arrows with green tips. In his belt pouch are masterwork thieves' tools, a vial of antitoxin, and a potion of Invisibility. The potion bears a label from the Catacombs.
The books on the desk are: a book about the Maw, a book about poisons, and Dungeons: A Beginner's Guide by Professor Jervis Goodnight. The latter has sarcastic comments written in the margins.
One of the odd lumpy things is a leather bag containing 5 gems. The other appears to be Fledd's scarf and hat.
Wilma AC16/12/14 (chain shirt); HP18/20 d20+8=26 ; d20+8=15 ; Wednesday April 25th, 2012 2:35:37 AM
Wilma checked over her brother first to determine that the magical Fear enchantment had worn off (or, at least, that it soon would.) Then she double-checked their former captor to make sure that he was still alive.
He was, it seemed, and was in no immediate danger of departing the Wold...unless he tried to do something to Grell again. Then the cleric would be more than happy to dispatch the twit off to Gargul's realm and let the god of life and death decide where he belonged.
"That was great teamwork!" Wilma said approvingly. "I'm only sorry that I had to resort to throwing a pretend hissy fit! I really do need to work on anticipating which spells may be the most useful in a dungeon." She looked at the now-mostly-healed Vaniime and grimaced. "You know that I prayed for the spell to enchant sling missiles--Magic Stone--and I don't even carry a sling..???" She shook her red head in dismay. "Talk about useless! Ah, well...at least I can change it out for a healing spell if we need it." She looked at the hat and the scarf.
"Are those magic?" she asked. "If not, we can use the scarf to tie this jerk up..."
Wilma AC16/12/14 (chain shirt); HP20/20 Wednesday April 25th, 2012 2:37:51 AM
OOC: Forgot to adjust Wilma's hit points; also need to clarify the above rolls--the first one (26) was a Heal check to diagnose Grell; the second one (15) was another Heal check to make sure Fledd was relatively healthy.
Tuck HP 17/17 AC 16/16/12 Wednesday April 25th, 2012 4:06:26 PM
Tuck pulls once more on the ropes binding Uodril before he is satisfied that they are tight enough. "Well, he won't die. We should take him with us and give him to the authorities."
"These are what I've pulled off him," Tuck gestures at the items he has laid out. "There's no sense not making use of them. The armor and bow look well-made."
The green-eyed youth stays close to Udoril to ensure he doesn't attempt an escape or something even more dastardly.
I am a bit sore still but I should be fine unless he has a couple of friends waiting for us behind that door.
Vanime takes a moment to really look over the room to see if there is anything they might have missed. Perception dc 27
I agree we should take him with us and perhaps give him to the professors and that his belongings are now forfeit to us for our use or disposal, as we see fit.
Emrys (ac14, hp14) Wednesday April 25th, 2012 7:04:19 PM
"Good question, Wilma. I will discern if they're mundane ... or interesting." Emrys mutters a few words of a divination and studies the items strewn before him.
(Casting Detect Magic. He will concentrate on all the items, including the hat, scarf, and the so-called "uncharged" wand, for any magical auras.)
Benedict Carver - AC 18/14/14 - HP 24/27 d20+11=21 ; d20+11=24 ; d20+11=27 ; d20+11=18 ; d20+11=28 ; d20+11=15 ; d20+11=24 ; d20+11=20 ; Wednesday April 25th, 2012 8:53:32 PM
"Tuck, I suggest you give our new friend a kindly thump on the head periodically to ensure that he continues to stay asleep. Also, stripping him to his underwear will make sure that he isn't hiding anything and keep him as harmless as possible. Take everything. I will get to identifying his belongings. "
ooc: I suggest Tuck deal non-lethal damage to Fledd once per minute or so to keep him in negative hit points.
Take everything from the desk. Cast detect magic on everything. Spellcraft checks: 21, 24, 27, 18, 28, 15, 24, 20
Grell AC 22/14/19, HP16/20, Wednesday April 25th, 2012 10:21:45 PM
Grell grumbles the entire time of Wilma's inspection. "I'm FINE...quit poking me! It's just I'm still a little weak from when that mouther thingy munched on me..." Grell is more than happy to watch guard over Fledd, willing to do what it takes to even the score if the jerk tries to pull anything else.
DM Kathy Wednesday April 25th, 2012 10:47:50 PM Wilma makes sure her brother will take no ill effects from the spell, and sure enough, Grell is soon back to his cheery, sunshine-y self.
Vaniime takes another look around the room, but you have already discovered everything of interest.
Tuck takes charge of the prisoner.
Emrys and Carver detect for magic, and find that only the Invisibility potion and the wand detect as magic. Further study of the wand indicates that it only detects as magic because of Fledd's arcane bond with it. In anyone else's hands, it's a stick.
Your prisoner is secure, your loot has been assessed to the extent it can be here in the dungeon, and the door awaits....
Wilma AC16/12/14 (chain shirt); HP20/20 Thursday April 26th, 2012 7:49:13 AM
Wilma rolled her eyes but otherwise didn't make any other fuss about Grell's usual reaction to receiving healing attentions. She glanced to see if anyone else had stowed away any of Fledd's inventory, taking out the sack she'd bought before the group had descended into the Maw.
"We can put his armor and stuff in here..." she offered, "...and Grell will be happy to carry it in his backpack. Someone should hold onto the Invisibility potion, though--just in case we may actually need to use it." Her sapphire eyes cast about.
"Emrys would be the best person for that, I think." the young cleric opined, nodding in the bard's direction. "Anyone object...?"
Benedict Carver - AC 18/14/14 - HP 24/27 Thursday April 26th, 2012 10:39:39 AM "I don't object." Carver raies an eyebrow as he eyes the prisoner's arcane bond. "No sense in leaving this around." He takes Fledd's wand and cracks it in half over his knee. He tosses the wand, now a broken stick, onto the desk. "There. That will handicap him for at least a week. Shall we go? I don't think there is anything else to accomplish here."
Tuck HP 17/17 AC 16/16/12 Thursday April 26th, 2012 3:50:48 PM
"We'll need him to be able to walk," Tuck replies to Benedict. "I don't want to have to carry him everywhere."
Tuck kneels beside Udoril and gives him a few light slaps to wake him. "Udoril, you are bound and stripped of your possessions. We are going to take you out of here and I hope that you won't give us any trouble. If you try to run, cast a spell, attack one of us, or any other action that might hinder our party, I will hit you."
Gripping Udoril by his clothing, he helps the mage to his feet. "I promise that we'll do our best to keep you safe and get you out of here intact. How did you get to this point? Helping us, helps you."
When the party is ready to move, Tuck prods Udoril to walk in front of him. He will keep an action readied to strike Udoril should the mage make any sudden movements, including mouthing the words to a spell.
Satisfied that they haven't missed anything, Vanime walks over to behind Udoril befoer he is woken up rememberning something her faher once said about binding captives and takes an extra step of binding his thumbs together so that he can't use them at all for grasping anything.
"Tuck you sure we don't want to gag him, I am pretty sure there are some verbal only spells..."
Emrys (ac14, hp14) Thursday April 26th, 2012 7:44:38 PM
After the wand is taken and broken over a knee, Emrys remarks with a simple query, "Question ... could Fledd create a bond with a new trinket when an older bond still exists? By keeping his wand whole and unmolested, could we have crippled him indefinitely?" After being on the receiving end of Fledd's insults, the bard would have enjoyed to keep Fledd wanting for his precious little bauble.
Emrys accepts the potion and places it in his masterwork backpack. "I swear to keep it safe. I doubt it would weigh me down too much."
After surveying the books, Emrys asks, "Does anyone mind if I take this book about the Maw. I've already read Professor Goodnight's book?"
Startled by a sudden thought, Emrys takes Fledd's hat and checks the inner lining for hidden items discretely stowed away. After his curiosity is satisfied, he takes hold of F'aast's leash and leads the mentally damaged half-orc from the cage. They're both ready to go.
DM Kathy Friday April 27th, 2012 12:36:42 AM Carver breaks Fledd's wand while Wilma scoops up the last of his belongings.
Tuck and Vaniime handle your prisoner, while Emrys leads the still-bewildered F'aast.
You exit the room and, after a short walk down a corridor, find yourselves back at the lift--the big lift you used to enter the Maw, not the fancy lift you took out of the mural room. Above you, you can see the lights of the Red Wyrm Inn, and faintly hear the sounds of voices.
You call out, and Professor Goodnight lowers the lift. Moments later, you are standing next to him, with your prisoner and F'aast in tow.
Professor Goodnight looks shocked. "What--what happened down there?" he asks. "Tuck, Benedict, I'm pretty sure you didn't go down with the others. And--is that Udoril Fledd? What happened?"
Wilma AC16/12/14 (chain shirt); HP20/20 Friday April 27th, 2012 12:58:42 AM
"Your ex-student here seems to hold you solely responsible for whatever it was that got him expelled from the Academy, Professor Goodnight." Wilma explained with a tired sigh. "He got his hands on some Invisibility potions and seriously mucked around with the layout down below...unless it was your idea to have that multi-mouthed jelly-thing and that set of winged squiddy-stuffs all attack us at once. We managed to survive that, but he trapped us in a cage that we might not have escaped if it weren't for Carver, Vaniime and my baby brother Grell, here. And you should have seen Emrys! He really has a head on his shoulders! Tuck was a welcome--if unplanned--addition to our group." The red-headed cleric sobered as she waved a hand at the unresponsive Fa'ast.
"I am so very sorry that Fa'ast seems to be injured in a way that my humble entreaties to Gargul cannot overcome," Wilma confessed, looking and sounding very unhappy. "I hope you and the other teachers at the Academy can help him..."
Tuck HP 17/17 AC 16/16/12 Friday April 27th, 2012 3:14:02 PM
"Hey, Professor! Boy, it's good to be back."
Tuck claps Udoril on the shoulder. "He's not that fond of you, Professor. We can turn him over to the authorities. We also have his things."
Benedict Carver - AC 18/14/14 - HP 24/27 Friday April 27th, 2012 11:33:04 PM "I was assailed in the arboretum. Magical sleep overtook me and I awoke deep underground with the others. Some cloaked form was the culprit, most likely this rascal we have caught." Carver gives Udoril a sneer.
DM Kathy Sunday April 29th, 2012 9:53:31 PM
Professor Goodnight listens as you explain what happened.
"You were meant to fight the Mouther, alone," he tells Wilma. "I didn't place the other creatures there, though I'd be interested to know how Fledd did it."
He nods at Tuck's suggestion. "A sound idea," he says. "We can turn them over to the Plateau City guard."
He leads the way to the guardpost, and, after you spend some time answering questions and swearing out complaints, Fledd is led away in irons.
The Invisibility potion, the masterwork armor and bow, and the antitoxin are all handed over to you, as is the bag of gems. "The gems were meant to be your prize for solving the puzzle room," the professor explains. "And now, I think we'd best be getting back to Maplehurst."
[OOC: Everyone take 900 XP for this scene. Good job!]
Benedict Carver - AC 18/14/14 - HP 24/27 d20+9=11 ; Monday April 30th, 2012 10:39:44 AM
Carver takes a look at the gems to assess their value.
ooc: And rolls a whopping 2. Appraise check 11.
Tuck HP 17/17 AC 16/16/12 Monday April 30th, 2012 3:44:23 PM
Tuck is glad to be rid of Udoril. As he recoils his rope, he reflects on how someone could dwell so thoroughly on one particular experience in their life. He watches quietly as Fledd is taken away by the guards. Had Tuck not decided to follow in his father's footsteps, serving in law enforcement would have been his second choice.
"...so many who need it..." he says to himself.
On the way back to Maplehurst, Tuck asks Goodnight about Fledd. "What happened with Udoril Fledd, Professor? He must have taken it quite badly to hold a grudge for ten years."
Vanime shakes her head as Udoril is taken away, and she can't help but wonder where things went wrong for him.
"Yes, I would like to get back to Maplethorpe, but I was wondering is there anything to eat?"
Emrys (ac14, hp14) Monday April 30th, 2012 9:35:19 PM
"Poor, poor F'aast. The glibbering mouther was just too much for him. He should be taken to the best physicians." He removes his leash and hands him over to the professors. "He fell to the beast instantly and never got up. Though his body is healthy and strong, I'm afraid his mind is just too weak. I fear he has a long road to recovery."