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DM Zach 
Tuesday April 10th, 2012 10:44:57 AM

I have good news and bad news.

Good news is you guys will get an IC post tonight, of that you can be assured.

The bad news is... Ben is beyond swamped IRL which means you guys are stuck with me. Give me a few hours to go take two tests and turn in a paper and I'll try to resolve your last round of posts and get this combat moving again.



Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday April 10th, 2012 12:33:01 PM

Garret gasps as Keela shows sign of movement, but still the world seems completely frozen around him. He hears a humming of some sort, almost sounding like Sjurd?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Tuesday April 10th, 2012 9:27:08 PM

I've got spurs that jingle jangle jingle,
(jingle jangle)
and they go right merrily along.
(jingle jangle)


There Will Be Blood -- DM Zach  d20+5=6 ; d20+5=10 ; d20+5=14 ; d20+5=18 ; d20+5=8 ; d20+5=11 ; d20+5=20 ; d20+5=18 ; d20+5=17 ; d20+5=11 ; d20+10=21 ; d20+10=21 ; d20+10=11 ; d20+10=12 ; d20+10=13 ; d20=7 ; d20=20 ; d20=18 ; d20=17 ; d20=15 ; d100=91 ; d100=57 ; d100=64 ; d100=98 ; d100=33 ;
Tuesday April 10th, 2012 9:35:26 PM

OOC: To begin I would like to apologize to each and every one of you. Ben was filling in for me while I was on somewhat of a hiatus and I didn't realize his RL was as crazy, or worse than my own. I was not checking in as I should have been so until I got an email this morning, I had no idea you guys were being... neglected.

I apologize profusely.

Please note, I am stepping in to a combat that some one else started, with a map that I am trying to decipher. I will make mistakes, not account for actions you have taken, etc. Just tell me when I mess up, and I promise I'll do better next round.

Thanks for your patience.

Also, I will not be using the map for the rest of combat. I am utterly terrible at using them in a PbP setting, and only marginally better at the tabletop, a fact to which Ben can attest.


----------------------------------------

Garrett vaults gracefully through the air and tumbles along the red floor, placing himself between Keela and the bulk of the demonic host. He crouches into a defensive stance awaiting any attacks.

Dibs begins casting another spell. It seems he has decided a few more friends could certainly even out the odds. His friend the basilisk, continues to to petrify dretches and even a few Babau as they approach. It petrifies 6 dretches and 3 babau, but more still approach.

Keela looses a fireball at the approaching demons who weren't stopped by the basilisk and fries them. Though still on their feet, they are hurt, especially the weaker dretches who seem to barely be on their feet. She then quickly looses a web upon them catching all but one Babau.

Sjurd casts confusion on the on remaining Babau and the Dretches still held in the Keela's web. The result is the Babu turns and skewers a dretch, killing it. One dretch attacks another, killing it as well why a third and fourth attacks themselves. The final Babau from the group just stands there, babbling incoherently in abyssal.

Davdok throws a bomb at the Babau, doing quite a bit of damage as it stands there babbling.

The Kalavakus is furious, having nearly the entirety of his demonic horde wiped out in seconds by mere mortals. He points and Zeph screaming, "Yoooooooooouuuuuuuu, You will PAY!!!"

Zeph feels his soul be torn from his body, not completely dissimilar to what happened when Varros stabbed him with the knife. Before he has time to think he feels a mental assault upon his being attempting to dominate his very essence.

Zeph please make two DC 18 Will Saves: If you fail the first you take a --6 penalty on all attack rolls and saving throws against that kalavakus. If fail the second, you are dominated. The second is at -6 if you fail the first.

--------------
The only creature remaining is the Kalavakus. I had trouble reading the map, and their was a slight conflict from the numbers in the module to the numbers in the map, so I deferred to the module. I may has just nerfed the encounter, so my apologies.



Keela [AC 19; HP 61/61] [Haste; Protection from Evil; Extended Mage Armor]  d20+10=21 ; d20+8=23 ; d6+4=10 ; d20+7=14 ; 2d4=6 ;
Tuesday April 10th, 2012 11:20:42 PM

Using the Lesser Rod of Quicken again, Keela fires a quickened Ray of Enfeeblement at the Kalavakus. The sickly green ray hits the fiend square in the chest. [Caster level check (for Spell Resistance) 21; hit Touch AC 23. If that hits (and I assume it does), the Kalavakus takes -10 to Strength, Fort save DC 17 for half]

Then she casts a regular Acid Arrow, knowing she doesn't have to overcome the creature's unnatural resistance to her magic. A greenish dart flies from her fingers, but it isn't an especially good shot. [Hit Touch AC 14 for 6 points of acid damage if it hits. No SR.]

Haste: 6 rounds remaining
Strength penalty to Kalavakus: 8 rounds remaining
Acid Arrow (if it hit): 2 more rounds of sizzling acid goodness

[OOC: Thanks for picking it back up, Zach!!]

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 12/13 Bombs  d20+10=17 ; 4d6+8=30 ;
Wednesday April 11th, 2012 12:16:40 AM

Davdok, for lack of a better thing to do, is simply going to move to a more advantageous position and throw another bomb at the remaining enemy (Rolling a 17 to hit him and a 30 to damage), making sure to not include allies in the blast.

OOC: Using Precise bomb to avoid any allies in the blast. If enemy is directly hit, he takes 30 damage. If not, he takes 12 and need to make reflex saves for half at DC 19

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 11th, 2012 4:22:47 AM

ooc: Are we trying to keep him alive? I can cast charm monster, which he will auto-fail due to the -10 penalty to his Will save. Barring a natural 20, of course.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday April 11th, 2012 11:20:11 AM

Garret pauses and looks at the remaining monster. He looks over to Zeph, hoping that his friend is okay. He calls out to Sjurd, "I imagine Zeph might like to ask this thing some questions!"

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d100=52
Wednesday April 11th, 2012 4:36:48 PM

The elemental haze near the ceiling nods, or at least the closest approximation to a nod that a semi-coalesced being of air can make. With mumbled words of eldritch power, it points toward the demon leader and cries out, "Stand exactly vhere you are! Do not move or teleport!"

ooc: Leyline check passed. Cast charm monster. Will DC 22. With -10 penalty from mind fog, the target will fail unless it rolls a natural 20.

======================
TEMPORARY EFFECTS
18 temporary hit points
Vanish
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.

CONSTANT EFFECTS
Bear's Endurance, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List


Maybe There Won't Be Blood -- DM Zach  d20=10 ; d100=16 ; d100=79 ; d20+10=25 ; d20+10=20 ; d20+10=14 ;
Wednesday April 11th, 2012 7:22:13 PM

OOC: Consider this a partial post, pending me knowing what happens with Zeph, but for the moment we will assume:

----------------------------

One of the Babau's seems to come out of it's state of confusion and moves to attack Garrett but before it gets the chance it's equally confused partner Babau attacks it. The two attack each other, making everyone's life just a bit easier.

After Sjurd makes his commands known, the Kalavakus looks at Sjurd as if pondering his motives. It does not attack or doing anything... for the moment.

Of course someone failed to mention to the basilisk that he should not continue trying to turn the demons to stone. Neither Babau is affected, but the Kalavakus turns into a truly awesome statue. Perhaps Sjurd should put it in his room back at the Inn?

With all enemies out of the fight, combat is essentially over. I do need to know what is going on with Zeph before we continue.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 11th, 2012 9:53:12 PM

Sjurd curses out loud. "An hafra mothir allra an hafra mothur! Vhy do ve keep losing our interrogation targets!?"

Giant Highlight to display spoiler: {"Motherless goat of all motherless goats!"}

Sjurd sighs aloud and descends toward the ground, making sure that all enemies are dead and starting the process of field stripping the bodies.

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -86/86 (Mage Armor; Cameleon Stride- concealment, Haste)) 
Thursday April 12th, 2012 10:23:46 AM

Dibs watched as his magical song from last round came to and end, and his spell fell over the remaining enemy.

Noticing that Zeph might be in some trouble, Dibs moved in and cast protection from evil on him.

Meanwhile, the summoned Basilisk continued to do its thing.

ACTIONS:
1) Confusion using Better With Music Ability from last round - Will DC 28; CL check 14; 15' radius. Center on remaining enemy.

2) Cast protection from evil on Zeph.

3) Basilisk- DM controlling it- [link]http://paizo.com/pathfinderRPG/prd/monsters/basilisk.html. I can't speak it's language, but it's supposed to "act as I command to the best of its ability". As such, I'll leave it up to you to dictate its actions. Have it appear around G27.

Spells
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- arcane spell- Stinking Cloud; CAST- Confusion, Summon Fey

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (3/6)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,


Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday April 12th, 2012 12:28:26 PM

Garret's body relaxes as he watches the last creatures destroy each other but stands by and can only watch as the big monster is stopped, then quickly turned to stone. He leans back to Keela and says, "You don't have the ability to change stone back to flesh, do you?"

Not Much Going On -- DM Zach 
Thursday April 12th, 2012 7:11:08 PM

OOC: Checking in again. Still not sure what the resolution with Zeph is going to be so I am going to send him an email. Also, in the next three or four days expect a group email and such. I would post more but honestly most of this can't be further resolved until then.

I know, just as we start gathering steam we get slowed down again.

My fault and again I apologize.


Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+11=26 ; d20+11=18 ;
Friday April 13th, 2012 3:53:50 AM

(Will Saves = 26 and 18!)

The words of teh Kalavakus rend at Zeph's mind,
Thoughts ambition leads to vanity
but his will is iron

He says, "Sorry guys, had a bit of a brain spasm there"

Not Much Going On -- DM Zach 
Friday April 13th, 2012 10:51:47 AM

Zeph stands resolute against the will of the statuesque Kalavakus.

Sjurd field strips the demons and finds little more than crude spears in the hands of the dead demons. Most of them are stone anyway and their items can't be retrieved. The Kalavakus might have more on him, but alas everything he owns is stone as well.

There is a small pile of gems, all rubies. They seem to divided up as follows: Rubies 5 Small (500 each), 5 Medium (1,000 each), 5 Large (2,000)

Moving away from the circular area is a ramp that leads up to what appears to be a small chamber.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday April 13th, 2012 12:20:22 PM

Garret looks around as Zeph shakes his head and Sjurd's form searches around. He spots the ramp leading up and starts up the ramp, calling out to the others, "Do you think there's more up here?"

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 13th, 2012 7:58:44 PM

"Just a moment, just a moment." Sjurd transforms back into his corporeal form, once again a gaunt man in green and brown leathers with a wooden mask. He reaches for his belt and takes a knife in hand, bending down to cut off an ear from a dretch and from a babau. He stows these in his spell component pouch.

ooc: For the polymorph spell effect that duplicates disguise self and requires a piece of the creature you wish to emulate.

He bends down again, this time taking one of the dead babaus by the forearm. He holds it on the ground in front of him and slices deeply into the wrist, sawing his way through skin, flesh, and tendon. Cutting through, he wipes the blade on his cloak and stows the hand in his handy haversack.

ooc: NOTE TO SELF, lesser tinker.

He stands and regards the petrified kalavakus. He rubs what would be his chin if he weren't wearing a mask and nods. He points at the former demon. "I call dibs on the statue." He turns to the gnome spellcaster. "No pun intended."

He then joins Garrett and looks out to the room beyond. "Do you have any idea vhat may be beyond?"



Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 12/13 Bombs 
Friday April 13th, 2012 11:34:45 PM

The battle was over quickly, more quickly than Davdok thought should have been possible. Oh well, small miracles.

"There is only one way to find out, after all. Shall we go?"

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Friday April 13th, 2012 11:53:31 PM

Keela blinks and puts her wand away. "That was....not what I was expecting," she says.

"If we're all unhurt, we should keep looking, see if we can figure out what's going on here."

She follows the others when/if they go.

Well, isn't this interesting -- DM Zach 
Saturday April 14th, 2012 9:53:17 PM

Climbing the ramp will reveal a smaller circular chamber, with several desks and writing on the walls. Nearly all documents have been recently taken, and the chalk writing on the walls is still damp from a swift attempt to erase the contents with a sponge. One wall segment can be shown to reveal what looks to be mechanical drafts of a cylindrical weapon with the words "Mage-Cannon" on the walls. A ruby tang of a soulblade (identical to the one Zeph was attacked with by Varros)is found under a smoldering pile of parchment ash nearby. Another scorched map fragment reveals two crescent moons marking locations; one to the north in the red hills, and one west of Bryn Baraz betwixt the rivers.

There are also extensive notes on members of the original group, with the most extensive notes on Zeph and Keela, particularly detailing their arcane abilities.

Keela (or whoever is carrying the journey book taken from Varros) feels a light warmth, almost a tingle, emanating from the journey book.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 16th, 2012 11:44:20 AM

Garret calls back, "Zeph? Keela? I think you should see this. I think someone doesn't like you very much." He looks over at Zeph and continues, "I guess this is more on whoever it is that wants you dead. Can you make sense out of any of this writing?"

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor]  d20+17=35 ;
Monday April 16th, 2012 1:21:32 PM

Keela studies the remains of the "mage-cannon" drawings, trying to glean something of its design and purpose. Specifically, she's wondering whether it's a cannon designed by mages, or a cannon to be used against mages? Or both?

[Knowledge Arcana 35]

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Monday April 16th, 2012 8:24:57 PM

Garrett is the first to notice all of the papers on Zeph and Keela. They are most written as a scouting report of some sort. It is obvious that this group has had their eyes on Zeph for... most of his life.

Keela is greatly disturbed by what she is able to glean from the drawings of the mage-cannon. It seems as if it is some kind of mechanical weapon that fires to kind of trapping mechanism into and through an arcane caster at medium range. No more than 100feet. What is disturbing though is the trapping mechanism. It is hard to know what it is or does exactly, but they mechanism is identical to the large gem that is attached to the red-hued blade you found in here as well as the one that attacked Zeph.

It is also identical to the gem where she saw the trapped face of her old acquaintance. Remembering what Zeph said he felt when stabbed by Varros' soulblade (the pulling and tearing of his soul) it is obvious that these are some sort of soulgems. You aren't 100% on the method behind it, but it is painfully obvious, someone has found a way to trap the souls of arcane casters and utilize their power to... what do they plan to do?

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+11=29 ; d20+11=12 ;
Monday April 16th, 2012 11:45:11 PM

ooc: Are they black soul gems? ;)

"Let me see that closer..."

ooc: Please ignore the second roll, I double-clicked by mistake. Sjurd will examine the drawings to see if they remind him of anything devilish or demonic in nature. Knowledge (planar) check 29.


Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+9=11 ; d20+9=20 ;
Tuesday April 17th, 2012 12:53:51 AM

Zeph looks over the notes about his combat abilities, his history, his... family?

He searches for anything on his mother or father and why they were also targeted.

When Keela tells the group of the ability to extract arcane energy from mages, his jaw drops, and anger flames in his heart,
did they use my mother for such things?!

Noticing the soulblade, Zeph breathes and meditates for a moment before grabbing it and inspecting the blade... where could it have been made? searching for any symbols of demonic influence.

(knowledge arcana = 11 and religion = 20)

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday April 17th, 2012 12:39:20 PM

Garret steps up and stands behind Zeph. He watches as Zeph reads the information. He says quietly, "We'll get them Zeph, we'll get them, old friend."

When Keela talks about the mage cannon, Garret asks, "Could it be a cannon used to shoot mages through the air? No?"

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Tuesday April 17th, 2012 5:24:15 PM

Keela gives an odd, choked little laugh at Garret's question. "I don't think so," she says. "This seems to fire one of those soul-capturing things from a distance. I'm not sure it would work, but I really, really don't want to be the one who finds out."


Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Tuesday April 17th, 2012 10:39:27 PM

Sjurd notices that while the soulgems aren't black in color, more of translucent redish ambery color, it is not demonic... well not inherently. What he does deduce is potentially more disturbing. However they are crafted, it most certainly involves Woldsblood.

Flipping through the papers Zeph did find mention of his mother by name. To find her exact fate as well as that of his fathers he knows would take hours of pouring over the hundreds of papers here. Of course that is probably not a bad idea anyway.

Looking closer at the soulblade, Zeph isn't able to figure anything out... perhaps because of his anger. He doesn't immediately notice any signs of demonic influence on the blade.

Garrett attempts to comfort his friend Zeph as well as lighten the mood for all with a quick joke and seems to succeed at least somewhat in both.

Keela shudders at the thought of what an operation mage-cannon could accomplish. She also feels the warmth of the Journey Book flare up again, almost as if signaling her.

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 12/13 Bombs 
Wednesday April 18th, 2012 1:18:49 AM

Against his instincts and better judgement, Davdok would choose to let them rifle through the books, but at the mention of a mage cannon, he perks up.

"Soul-capturing? What are you talking about?" They may or may not have mentioned this before, but chances were fairly good his mind had wandered.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22]  d20+18=22 ;
Wednesday April 18th, 2012 12:31:07 PM

Garret watches Zeph's determination and looks around the room, especially for other exits. He says, "Zeph, this may not be the most friendly place, but it looks relatively safe for the moment. I know you want to search through these papers some more. I'll check around and keep an eye out while you and anyone else who wants to search through these books and things looks."

He walks around the room, searching for physical exits, secret entrances, or any other way in or out of the room (Perception: 22).

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 18th, 2012 12:42:40 PM

"I suggest ve take everything ve can und retreat to Bryn Baraz. The forces behind this are likely to notice such a large disruption in the their plans. The villagers may be in danger. Also, they might trample my garden. Und I like my garden." Sjurd begins stowing papers into whatever scroll cases or folders are available on the desk.

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Wednesday April 18th, 2012 12:49:25 PM

"Zeph, let me see those notes for a minute," Keela says. She pulls out the journey book and opens it, intending to compare it to the notes, or see what happens.

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Wednesday April 18th, 2012 6:05:28 PM

The group debates whether to move on, carrying the notes with them, or stay here and look them over.

Garrett conducts a thorough search of the area and finds nothing else out of the ordinary... well for this place. After all, it is not as though the things you have found so far are ordinary... not by any means.

Zeph hands Keela a few notes to look over. The notes are written by many different hands but one in particular seems to have done a majority of the work. It also looks vaguely familiar. When Keela opens the journey book, she gets two surprises.

The first is that the writing from the majority of the notes matches the writing of the person with the other journey book.

The second is that there are two new entries in the journey book.

The first reads:

"My dearest Zeph,

I am afraid our meeting here must be delayed. Next time please give me the courtesy of setting up an appointment.

My four flying underlings mentioned they might have encountered you. I hope they weren't rude.

Nonetheless, I would like to meet you in person. Just the two of us.

We have much to speak of...

Respectfully,

- P"


The second is much shorter and reads:

"P.S. I'll give my regards to your mother... or at least her soul. It is nothing personal, just that she is much more useful this way."

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Wednesday April 18th, 2012 6:39:41 PM

Zeph reads the note and his eye twitches....

he looks to Sjurd and Keela, "Divination magic. P's blood in the book."

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 18th, 2012 10:53:09 PM

Sjurd nods. "Bring it vith us. Ve must retain our spells in case there is trouble in Bryn Baraz upon our return."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday April 19th, 2012 11:52:00 AM

Garret stands back from Zeph's anger, but sees the wisdom in Sjurd's argument. "Let's grab what we can, what looks important and head on back to town. I only hope we don't bring something more evil back to town with us while we're studying these papers."

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Thursday April 19th, 2012 1:49:45 PM

Keela turns the book thoughtfully in her hands. "I think this may be more Sjurd's area," she says, "but I'm happy to help."

"Yes, let's get back to town. If we keep this material locked away when we aren't studying it, that should help with anything.....unexpected."

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Thursday April 19th, 2012 10:15:54 PM

The heroes are able to take back all the documents they choose along with the rubies.

The trip back to Bryn Baraz is uneventful.

The only thing truly out of the ordinary on the way back is Zeph's understandably dark mood.

----------------
Alright guys, for the combat and getting some answers. You all receive 20,000xp.

If that makes you level up, do so over the weekend. If you plan on doing any divination, do so. Also, if you need to hit up the Catacombs, do that as well.

The divination should be... fun.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday April 19th, 2012 10:19:26 PM

Edit: Ninja'ed by Zach. I will post the full divinatory process tomorrow morning. It's lengthy. :S

@Zach - Would you like us to post a summary of changes for leveling?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 20th, 2012 12:53:21 AM

ooc: Did someone say we have a sample of the villain's blood?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 20th, 2012 10:13:55 AM

ooc: Forgive my multiple ooc posts. I need about 2,000gp for a ritual to gain my 9th-level class abilities. Can we sell our loot first thing?

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday April 20th, 2012 3:07:59 PM

Garret returns to Bryn Baraz and is quickly distracted by Tara as the others start their strange magical adventures and mystical chantings over the papers and books. Garret, uninterested in such things, spends his time in his room with Tara and watching over the inn, the group, and the town.

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Friday April 20th, 2012 6:09:47 PM

OOC:
@Tanner: It would be appreciated though not required. Also, if you are going to take something that significantly changes your character, or you are doing character surgery, let me know. By sample of blood, they mean they have the journey book and it requires blood to write in it. Therefore, P's blood was used to write it. Though, it was dry. To use it, you might have to be very... creative. Or ingenious. Oh, and email soon to come Tanner.

Finally, many people use gems as currency, feel free to divide them up and use them as such. That or sell them and lose 10% at the catacombs.


IC:

Garret spends quality time with Tara. She is happy to see him back and is obviously relieved, but true to her word, she does not worry that her love will not return. The halfling woman is tough as nails.

Jack Youngblood tries to spend time with Keela assuming she will make the time for him.

Sjurd spends a majority of his time preparing for the divination attempt on "P". Zeph spends most of his time with Sjurd preparing, as does Keela. Davdok joins Zeph and Sjurd on their rare breaks to the "recreational" garden. That would be the garden with numerous poisons of various types. Dibs spends most of his time around town and the inn, learning more about the place he has recently learned to call home. That is of course when not helping Sjurd.

It should be noted that no one has seen Naggy since returning.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 20th, 2012 7:17:47 PM

ooc: Can someone appraise the gems?

Keela  d20+12=17 ;
Saturday April 21st, 2012 12:30:04 PM

Keela is glad to see Jack again, and finds she enjoys spending time with him. She worries a little about their future, but tries not to let that get in the way of the present.

Meanwhile, she learns a few new spells and skills [OOC: I think Keela's level-up is complete].

Using one of her new-found skills, she examines the gems that they found. [Appraise 17]

Today's Spells:
0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor
2 Scorching Ray
2 Scorching Ray
2 Web
3 Dispel Magic
3 Fireball
3 Haste
4 Dimension Door
4 Invisibility, Greater
4 Wall of Ice
5 Telepathic Bond
5 Telepathic Bond

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 14/14 Bombs 
Saturday April 21st, 2012 11:47:07 PM

OOC: Davok's level up is also complete.

Prepared Extracts

1-Expeditious Retreat
1-Endure Elements
1-Disguise Self
2 1st Level slots left open

All Second level slots are left open

All Third level slots are left open.

A respite was welcomes after what he considered a clustered day. Usually he preferred research and such, but the sheer amount of poison was certainly interesting. Fascinating, even. He'd be peppering other members of the group with questions as they relaxed.

Well, as relaxed as a scientist can be.

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+16=33 ;
Sunday April 22nd, 2012 5:13:35 AM

Zeph helps Sjurd prepare the divinations (Spellcraft = 33) to find the location of this P fellow who seems to be taunting him from afar.

His pulse quickens at the thought of slaying those who took his parent's lives.

At night, he meditates under the moon,
Eyes close.
breathe

A... scent?

The burning flames... is it close by?!

No... my clothes.

He stands and opens his eyes.
The moon appears as close as ever.
I smell fresh water
He walks into the woods and finds a pool from a stream.
Gulp... but in his reflection, he is something more

He reaches for his face, and the scents fade away, his hands though. A sensation... poison from his fingernails.
A Snake tattoo??
A blessing.
--------------------------

In the morning Zeph walks into Bryn Baraz and greets Keela, [b]"I've learned Dimensional Anchor. Next stop, catacombs to get a Cold Iron Holy blade. Could I study your spellbook later tonight to scribe some?"


Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Sunday April 22nd, 2012 8:34:11 PM

OOC: The gems appraise at [17,500] total: Rubies 5 Small (500 each), 5 Medium (1,000 each), 5 Large (2,000)

Will wait until the Divination is posted by Tanner (Sjurd). Also has anyone heard from Jeff L or Max lately. I've sent a few emails and heard nothing.


Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 23rd, 2012 12:05:09 PM

Garret continues to spend time with Tara, but he tried to keep Zeph on an even keel while the flames of hatred and passion continue to grow in him. "Zeph, we will get them, but you need to keep a clear mind. Don't forget those of us that are with you today, we can help you in your revenge. But stay with us, and stay focused..."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 23rd, 2012 6:51:03 PM

ooc: Level up stuff

Hit points - 6 (rolled on LnB)
Feat: Spell Penetration
+0 BAB
+1 Fort
+1 Ref
+0 Will

+1 Diplomacy
+1 Intimidate
+1 Know (arcana)
+1 Know (planar)
+1 Know (nature)
+1 Spellcraft
+1 Stealth

Spells:
5th-level: 1
5th-level Domain: 1

ooc: The blood witch class requires a large number of 'rituals' for various class abilities. While they would make for interesting role-playing, I have three of them to do this level. Since I don't feel like writing for most of my day-off, I'm going to summarize them in bullet points.

1. Lesser tinker

Sjurd uses the harvested babau hand in a mystic ritual.
He learns to capture the magic of the babau's dispel magic spell-like ability to empower his own spells.
Sjurd can now cast dispel magic as though he had the Heighten Spell feat.

2. Save/slay

Sjurd purchases 82 small animals from villagers. (rabbits, chickens, etc.)
He drowns them in his cauldron. (avoiding bloodshed)
This replenishes his temporary hit point total.

3. Surrender Self

Sjurd brews a special brew in his workshop.
You hear muffled screams of pain. (There is a note on the door politely asking everyone to leave him alone despite what they may hear)
Sjurd emerges from his workshop. If anyone asks him what happened, he explains that he cut out one of his own eyes in exchange for significantly improved toughness.
Sjurd gains barkskin (+3 natural AC)as a permanent ability, gains a -2 penalty to Perception and -1 penalty to ranged attacks.

======================
TEMPORARY EFFECTS
100 temporary hit points

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 23rd, 2012 6:52:57 PM

ooc2: After all of these are finished, Sjurd starts his other projects.

1. Kalavakus Statue

Using polymorph to transform into a horse, Sjurd drags the wooden statue home on a pallet (the carrying capacity for a Large horse allows for the statue to be dragged, albeit at a walking pace).
Sjurd puts the statue in on the deck in front of the Victory Inn in a scenic spot.
He visits the local blacksmith and orders a cold iron piton.
Using a hammer, he drives the piton into the statue where the demon's heart would approximately be.
Now we have an interesting statue in front of our headquarters! Also, if for some reason he is ever un-petrified, he will have a cold iron stake through his heart as soon as he wakes up.

2. Loot

Sjurd will claim 1 large (2000gp) and 1 small (500gp) ruby. Sjurd sells the large ruby for 2000 gold pieces (needed for a ritual to get my 9th-level class ability), and will keep the small ruby (as a component for magic jar).

3. Divinations

Coming next post...

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=20 ; d20+16=20 ; d100=66 ; d100=14 ; d100=74 ; d20+3=10 ; d20+3=8 ; d20+3=23 ; d100=23 ; d20+9=16
Monday April 23rd, 2012 7:08:38 PM

ooc3 Divinations

Ley line checks...
Guidance 66
Divination 14
Locate Creature 74
Eye of Newt and Toe of Frog 23

(I rolled an Intelligence check for Contact Other Plane before remembering that I wanted to cast Divination instead)

1. I cast divination. Caster level check successful. The spell description states, "a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week."

2. My question is, "I'm about to cast locate creature to find 'P.' What does 'P' look like?"

3. Cast locate creature. Determine which direction 'P' is located.

4. I cut out a section of the blood-writing and grind it into powder with a mortar and pestle. To this powder I add a few drops of water to re-constitute the blood. I cast eye of newt and toe of frog on the blood to preserve it indefinitely as a spell component.



Double, Double Toil and Trouble; Fire Burn, and Caldron Bubble. -- DM Zach  d100=24 ; d100=19 ;
Monday April 23rd, 2012 9:05:01 PM

Sjurd is a busy, busy, little bee. Most of his time is spent doing morally questionable things... solidifying the stereotypes most people have about witches. He does take time to put a demonic statue in front of the quaint little Inn.

When it comes time for his divination Sjurd has to make a Caster Level Check (1d20+9) in order to get the answer to his divination. His Locate Creature fails though. He is able to preserve the spell component.

Garrett does his best to keep Zeph calm and focused.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 23rd, 2012 10:12:56 PM

Sjurd comes out of his workshop, his shoulders and neck stiff with agitation. He throws up his hands. "The spells tell me nothing! I vas able to preserve a drop of our foe's blood, vhich vill come in handy in the days to come. As for his vhereabouts, that is as uncertain as before."

Double, Double Toil and Trouble; Fire Burn, and Caldron Bubble. -- DM Zach  d20+9=27 ;
Tuesday April 24th, 2012 10:29:03 AM

Tanner, I still need a CL check to see what happens for the divination. Nevermind. I rolled it. Just know, since it passes, I'll let it stand, but if it had failed I would have let you rolled. =).

The divination answers Sjurd's question. "P" is an elf, though he looks like an average human with slightly sharp facial features, almost as if he could be a half-elf. He has green eyes that look greener in the light but darker otherwise. His hair is black and slightly wavy though grey strands can be found throughout. He is nearly 6 feet tall, muscular and lean.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday April 24th, 2012 3:25:22 PM

One evening, Garret sits on his balcony with Tara. They hear the strange noises from Sjurd's room and Tara asks, "Are you sure he is okay in there?"
Garret replies, "Well, that Sjurd, he's quite the odd fellow. I mean, he seems alright most of the time, but sometimes he does things that, well, I just don't know about."
Tara hesitates before she asks, "Like what?"
Garret looks over and says, "I don't think you want to know. Very strange, odd things. Sometimes with dead people or things. Sometimes with remains of people. I try not to think about it too much. And after all, he's always been on the side of good, but I just wonder about his methods some time. I know little about the arcane arts, but I often wonder if any of his magics would tend to pull him towards evil."

Just then, there is a scream from Sjurd's room. Garret moves with blinding speed towards the door, ready to ignore the note if his friend is in trouble. Before he can open the door, Sjurd opens it and explains about cutting his eye. Garret looks back to Tara and shrugs. "See what I mean?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday April 24th, 2012 8:07:42 PM

"Hah! As though anyone actually needs two eyes!"

Keela 
Tuesday April 24th, 2012 10:35:32 PM

Besides spending time with Jack, Keela also spends a lot of time with her family, helping Senna around the house, or playing with her nephews and niece.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Wednesday April 25th, 2012 1:17:44 AM

Zeph smiles to Garret, "A maelstrom rests just below the still waters. The storm has not arrived yet, and the calm before gives sharp focus to purpose."

When Sjurd casts his divination to discern the location and description of P, Zeph awaits in trepidation.

His jaw drops "That description... it sounds... my father?"

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday April 25th, 2012 11:53:51 AM

Garret nods to Zeph and says, "Your father? But I thought... can you explain more?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday April 25th, 2012 5:33:22 PM

Much of this will have to be explained to Davdok in the near future, as he isn't around to hear this interesting bit of information. He thinks the place is nice, but he isn't quite sure how well they would take to his continued presence.

Or he could be over thinking things. Probably was...was that an ingredient he needed? Oh what a delightful happenstance!

Like Father, Like Son? -- DM Zach 
Wednesday April 25th, 2012 6:23:11 PM

Garret continues to spend quality time with Tara although much of it is spent worried about Sjurd.

The latter can later be heard lamenting about how it was just an eye and he was lucky enough to have a spare.

Keela takes the time to enjoy what matters most to her. Friends and family.

Zeph realizes that the description Sjurd received sounded very much like and older version of Zeph. In fact, he realizes it perfectly matches the description of his dead father. Of course it could be just coincidence. Or could it be something more.

Zeph thinks back to the burning of his home. He saw his mother killed, and his father told him to run and hide, but did he ever see his father murdered? For that matter, did he ever find his body? His father used to be an assassin before he met his mother? Was he still? The documents found in the cave have detailed records about everyone in Zeph and Keela's life, including Zeph's mother. That is except his father.

Before anyone has time to truly process the information a ruckus can be heard from the first floor of the Victory Inn.

It doesn't take long for the groups old friend Fen to run upstairs nearly out of breath. "It's Nagegy... he's dead. Looks like... assassin got him. Probably a day or two ago... right before... you returned. I'm sorry... his body... is still in his home. Nothing has been touched... though you would want... to check it out."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday April 25th, 2012 6:26:26 PM

Garret looks at the others, "Nagegy? But why? That doesn't make any sense. Let's go see what we can see."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday April 25th, 2012 8:47:29 PM

"I vas vorried this vould happen. They know vhen ve leave und return. Ve can expect more surprises the next time ve leave." The blood witch leads the way toward Nagegy's room.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+15=22 ;
Wednesday April 25th, 2012 11:13:14 PM

Zeph draws his sword and walks downstairs, using his wands to cast Mage Armor and Protection from Evil on himself as he goes.

When he approaches the door, he begins to look around for clues as to what may have happened (Search =22)



Keela 
Thursday April 26th, 2012 1:26:28 PM

"Oh, no," Keela says softly.

She follows the others to Lord Nagegy's house, casting her Extended Mage Armor as she goes.

Taunting -- DM Zach 
Thursday April 26th, 2012 1:48:03 PM

The group makes the short trip to Nagegy's home on the outskirts of Bryn Baraz. Fen opens the door and steps away, leaving it for the group to proceed inside. Many took time to make preparations in case of attack, but it is an attack that never comes.

The home is bereft of any signs of comfort being more designed for application. There is a small bed in the corner where Nagegy's dead body remains looking peaceful, almost as if he slipped into death during his slumber. There is a desk with many neat piles of papers and a singular book titled, "A Dissertation on the Ideological Crimes of the Frontiers". The only other items in the house seem to be row after row of bookshelves each filled with books in alphabetical order.

On Nagegy's body are two very disturbing things. One is a note reading:

You took one of mine, I took one of yours.

I shall leave you something to remember him by.

-P


On Nagegy's chest is a soulgem.

Inside the soulgem, shadowy movement can be seen. When the face looks out it is obvious it is Nagegy.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday April 26th, 2012 8:33:24 PM

Sjurd looks between the note, to the soulgem, and back again. "I cannot help but think that shattering the gem or dispelling the enchantment vill either release him from his torment.... or destroy his soul." The blood witch looks to the others. "However, I believe if ve can release his soul from the gem, I can reincarnate him into another body."

ooc: I got the witch's reincarnation spell this level. It's like regular reincarnation, but only into humanoid forms.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday April 26th, 2012 11:56:50 PM

Seeing his companions rush by him, obviously something was wrong.

He hated being right. The soulgem thing was still fairly new. Wait a moment...Sjurd could reincarnate people? Shoving the thought from his mind, Davdok would speak to his group. "So...who exactly is he?"

Keela  d20+18=29 ;
Friday April 27th, 2012 12:40:39 AM

"He is a lizard-nobleman," Keela replies to Davdok. "and a powerful spellcaster. He helped us against al-Mathrir. And now...." She looks troubled.

Keela tries to deduce whether destroying or dispelling the enchantment will help Nagegy.

[Spellcraft or Knowledge Arcana 29]

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday April 27th, 2012 11:30:31 PM

ooc: I doubt I can beat Keela's knowledge check.

What Would Happen If...?-- DM Zach 
Saturday April 28th, 2012 11:43:55 AM

Keela takes the time to contemplate what would happen if she dispelled the gem or perhaps even destroyed it.

She figures nothing bad will happen if it is dispelled, but that it is probably too simple of an answer to do any good.

As for destroying it there are two concerns. How do you destroy it and what happens when it is destroyed. Destroying it might be as simple as hitting it with a hammer but Keela doubts it. What is more disturbing is that with what Sjurd mentioned days ago about it being infused with Woldsblood makes you think that destroying might be very dangerous, and possibly not just for Nagegy. There is not telling what would happen to his soul though.

Keela 
Sunday April 29th, 2012 11:58:05 AM

Keela still looks distressed. "I don't think we should try to destroy it," she says. "The unmaking could have unforeseen consequences. I'm not sure what to do. I wish there was a temple or something we could take it to."

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+14=18 ;
Sunday April 29th, 2012 9:56:05 PM

Zeph looks down at the soulgem, "Why would he leave Nagegy's soul for us and not just destroy it?"

He will pick up the shard and look inside, whispering a prayer, "We will keep you safe, and free you... and see our enemies burn."

Then Zeph begins to search the room entirely to discern mode of entry... climbing pitons? Teleportation?
Also, he will look at Nagegy's body to determine what the murder weapons were, so that he can adequately prepare for the eminent confrontation with his father...

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 30th, 2012 11:30:26 AM

Sjurd pulls a knife from his belt and kneels down by Nagegy's body. "My apologies for this necessity, friend. Every opportunity to mislead our enemies must be exercised." The blood witch reaches out and grabs hold of Nagegy's tail (ooc: He has a tail, right?), and slices off the last half-inch. "Besides, I am fairly certain it vill grow back."

He stands up, concentrates on the small piece of lizard flesh, and begins to shimmer and reform. In the space of a breath, you see the form of Nagegy standing before you, with the voice of Sjurd. "Now if 'P' tries to scry on us, ve may confuse him. I suggest ve bury Nagegy's body. It there is some means of preserving him, it vould not be necessary to burn his body first to prevent it rising as an undead creature."

ooc1: Use polymorph and Nagegy's tail-tip as a spell component to assume his form.
ooc2: Can anyone cast gentle repose?

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 30th, 2012 1:50:41 PM

Garret nods in approval as Zeph picks up the gem. He says, "This is beyond my understanding." And when Sjurd mentions reincarnation, but then assumes the form of Naggy, Garret steps back. "Wha? Sjurd, could you not just reincarnate him into his own body?"

What Would Happen If...?-- DM Zach 
Monday April 30th, 2012 4:48:20 PM

Zeph looks at Nagegy's body and realizes it was stabbed twice by relatively small blades, most likely daggers, in much the same way Varros attacked Zeph. The door was not locked so it is very possible someone snuck in or used lockpicks. Teleportation can not be ruled out either though.

Sjurd, as has become typical, desecrates the body of the fallen, this time a friend. He at least has the decency to ask that someone cast gentle repose. Many are curious as to whether he will attempt a reincarnation or the like.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 30th, 2012 10:03:23 PM

"Ve do not know if that vould even be possible. I could attempt to reincarnate him, only to have the gem shatter in spray of Voldsblood as his soul attempts to escape. I suggest ve do more research, hence my suggestion of preserving his body."

Keela 
Monday April 30th, 2012 10:42:55 PM

"That sounds like a wonderful idea," Keela replies, "but where can we go to research this?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday April 30th, 2012 11:20:02 PM

"Unfortunately, my knowledge lies firmly in the more natural workings of the world. On the other hand, how often have you encountered these stones before?"

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22]  d20+5=15 ;
Tuesday May 1st, 2012 12:52:09 PM

"Sjurd, perhaps you and Keela can work on saving this body the best we can. Afterwards, we can do some research to see if we can save his soul from this gem. Davdok, perhaps you and I can ask around and see if anyone saw anything." (Diplomacy: 15).

What Now?-- DM Zach 
Tuesday May 1st, 2012 7:41:49 PM

Sjurd suggests waiting on reincarnating Nagegy until more is learned about the soulgems.

Keela thinks research is a great idea but laments on where to find answers. That this deals with souls AND Woldsblood lends credit to the idea that very few people would have this information and even less would admit to it.

Davdok inquires about the soulgems and how many the group have found. In total, there have been three occasions. The one that was empty that was to house Zeph's soul had Varros been successful, the one with Keela's old acquaintance, and this one with Nagegy

Garrett takes to the streets, searching for any sign of, or anyone who might know something about Nagegy's assailant. No one he talks to even knew he was dead. Considering how professional Varros was, it stands to reason that no one would have saw his co-worker.

------

The party seems to be at a dead end when Fen comes running back to the group out of breath again.

"Witches... at the inn... asked for group... 'specialy Sjurd. Four of'em... sounds important"

It's obvious Fen's job as a courier and messenger has become a lot more important, interesting, and busy since the battle with the Lizard Champions.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+10=21 ;
Tuesday May 1st, 2012 9:00:38 PM

Zeph fiddles with the empty soulgem, the one meant to hold his own soul.
How is a soul placed into the gem? It seems anyone without arcane training can do it

(Use Magic Device = 21)

When Fen comes with news of witches, Zeph smiles, "Let's find out what they want"

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+40=42 ; d20+40=55 ;
Tuesday May 1st, 2012 11:33:03 PM

With a shimmer and a shake, Sjurd assumes his normal form. He gasps and claps both hands together, the sound muffled by his leather globes. "Vitches? Here!? I can finally 'talk shop,' as they say!" He starts to leave the domicile, then pauses. "Just a moment, I must prepare myself. After all, I von't have this chance again any time soon."

Drawing several components from his spell pouch, the blood witch weaves arcane mutterings and hand-signs together. A cloud of shimmering yellow motes erupt from his hands, only to float momentarily in the air and coalesce around him, fading into a second skin around Sjurd.

ooc: Cast like calls to like. "It gives an insight bonus to Diplomacy, Sense Motive, Intimidation and Bluff checks in dealings with hermits, witches, outcasts, recluses, and monstrologers; as well with all members of the Teucri race; and with all creatures with the aberration type. The insight bonus is equal to twice the character's caster level, with a maximum of +20." This buffs my skill checks to Bluff +26, Diplomacy +40, Sense Motive +18, and Intimidation +40. He also activates bit of luck just before reaching the inn. In a few more levels I can break the dice roller! :)

Sjurd walks briskly to the Victory Inn and throws open the front door. He draws his cape over one shoulder with a dramatic flourish and stands framed in the doorway, the light of the morning sun darkening his features. "I am Sjurd."

He raises one hand outstretched to the four visitors, palm facing forward. His other hand is placed on his breast over his heart. "Siskhlis moutsodebs t'k'ven. Kavshirebi t'k'ven . Tsinadadebebis t'k'ven sheuert'deba sibneleshi lots'va. Aghik'vams motsodeba , da vits'i, komp'orts t'k'veni kin."

Giant Highlight to display spoiler: {"Blood calls to you. Ties you. Bids you join in the dark prayer. Heed the call, and know the comfort of your kin."}

"Vhat has brought you, my kin?"

ooc: Diplomacy check 55.



Keela 
Wednesday May 2nd, 2012 11:36:59 AM

"Witches? Oh, I hope they know something about all this!"

If nobody else picks up Nagegy's soul gem, Keela will do so. She hurries along to meet with the delegation of witches.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22]  d20+20=30 ; d20+19=31 ;
Wednesday May 2nd, 2012 11:49:44 AM

When Fen brings news of the witches, Garret sighs, "More witches? I sure hope these are on our side, too."

As Sjurd prepares to head over, Garret moves along quickly and attempts to get to the inn before Sjurd and will attempt to blend into the background (Stealth:30) to just observe (Perception: 31) -- not just the witches, but anyone else who seems to be out of place or taking an extraordinary interest in the witches or Sjurd.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 2nd, 2012 10:41:17 PM

ooc: check

Witches -- DM Zach 
Wednesday May 2nd, 2012 11:10:38 PM

Zeph contemplates in regards to how the soulgems function. He has no luck getting anything to happen. He does recall that the games were attached to a special blade when used on him. He does figure that by killing a person while the soulblade is in their body will effectively trap their soul in the gem. Of course, it is difficult to know without testing it.

Garrett slips into the crowd effectively disappearing. He keeps an eye out for any strange goings on while Sjurd congregates with his own kind.

---------------
The four witches, all female, all misshapen, missing various body parts, fingers, eyes, nose, ear etc stand before Sjurd. Three of them seem to defer to the one in the middle who speaks first.

"Blood of our blood, tis' ill omens and black tidings that we do bring. We know of your trouble with demons, and of the evil that will be should you fail. We know not what you must do, only where you must go. East and north, follow the foul and pugent river to it's source. There you will find great evil." Pointing to Zeph she continues, " And direction to he that has the answers you seek."

To Sjurd the witches cries, Come with us for the night and unite in blood as a coven... by doing this you will gain the power you need to stop your foes."

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday May 2nd, 2012 11:33:09 PM

Spellcasters were strange. Strange in a singularly unique way, but strange all the same. As a reaction, he nearly attempted to disappear into the crowd. as well.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday May 3rd, 2012 11:57:45 AM

Sjurd nods, then turns to the rest of the party. "Vell," he dusts off his hands, though it is obvious that his gloves are clean. "It seems that these four ladies require my presence for the evening." His mask twitches slightly, giving you the impression that he winked despite not being able to see his face. "Und obviously it vill help us in our present troubles. I vill return in the morning. In the meantime, plesae make sure that Nagegy's body is hidden somewhere that a scrying sensor vould be unlikely to search."

He turns again to the gathered coven and bows from the waist. "Lead on, sisters."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday May 3rd, 2012 12:13:11 PM

Garret suddenly appears behind Zeph and Keela and says, "Where a scrying sensor would not see? I don't know how you can hide a dead body from scrying... then, again, I wasn't really aware that you could see a dead body with scrying."

He puts his arm around Zeph and looks over at Davdok and continues, "You know, I have absolutely no interest in following Sjurd to his coven. How about we attempt to relax this last night in town before we head up the river? Who knows when we will see the likes of civilization again? How about a round of drinks?"

Keela  d20+18=28 ;
Thursday May 3rd, 2012 6:03:15 PM

[Spellcraft 28]

"I don't know that you can even scry on a dead body," Keela says. "I think it has to be a live person, or the spell fails. But, if we put him in a box or a coffin or something, that would make scrying more difficult."

She smiles a little at Garret, but says, "No, if we're leaving tomorrow I want to go see my family." And Jack she thinks, but does not say aloud.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday May 3rd, 2012 6:33:58 PM

Sjurd clears his throat. "A scrying sensor must be directed by a spellcaster. They vould not be attempting to find his body so much as simply using the spell to spy on Bryn Baraz und see his body by looking for it. If you vere to hide it, say up in a tree, that vould foil the scry more so than trying to keep it in a protected container that vas still nearby. It is not his body that I vould like to hide, so much as our attempts to discover the secrets of the soulgem. I happen to have a lead-lined chest in my laboratory. If someone could place it in there und hide Nagegy's body somevhere inconspicuous, it vould prevent them from gathering more information."

Witches -- DM Zach 
Thursday May 3rd, 2012 7:21:15 PM

Davdok laments at the uniqueness of casters... well mostly witches... but still.

Sjurd offers his opinion on what to do with Nagegy and his soulgem but leaves it to the other to accomplish as he sets of with his coven of witches.

Garrett, Davdokand Zeph enjoy a round of drinks or three before each heading back to their room. Tara is waiting for Garrett and is still visibly upset about the death of Nagegy. Crying on Garrett's should she snifles, "If they could get someone as powerful as Nagegy when he sleeps, what keeps them from getting you, or me?"

Keela spends the evening with Seena, Daben, Teigan, Cole and Nila. They all enjoy a nice dinner and sharing stories by the fire. Keela finds Jack waiting at the entrance of the Inn. "You look like you could use someone to talk to. Care to go for a walk?"

---------------------

Meanwhile Sjurd does any number of unspeakable acts (well for anyone except a witch) that none of the other would know or want to know about.

OOC: All feel free to RP what happens on this night. Tomorrow we will move to the next day and get the next scene started here very soon.

Also, please note that your new Co-DM Ian is lurking in the background.


Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+10=17 ;
Thursday May 3rd, 2012 9:59:38 PM

Listening to the Blood Witches, he smiles when they point at him, wondering Who is this HE they are referring to?

Zeph asks Fen if he could run to the church and purchase a Gentle Repose spell, handing the lad a few hundred gold for the purchase.

The elf will then scribe the scroll into his book, memorize it, and begin to chant the spell over Nagegy's body, preventing it from decaying.

Then he hides the corpse in Sjurd's poison plant garden, buried 6feet under.

Returning, dirty from shoveling, he smiles to Garret, "Aye, a drink sounds good before a journey."

Keela 
Friday May 4th, 2012 11:20:31 AM

Keela enjoys spending the time with her family, telling tales to her niece and nephews. She walks home in a little glow of contentment, and glows a little brighter when she sees Jack waiting for her.

"It's good of you to volunteer," she says in a teasing tone, and sets off for a starlit walk. Hand-in-hand, they walk through the sleeping town, talking about hopes, dreams, and plans. It is well past midnight by the time Keela finally returns to the inn for a few hours' sleep.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday May 4th, 2012 12:17:10 PM

Sjurd returns the next morning with a spring in his step. "Good morning, fair associates. I have returned und feel magnificent. Allow me to share vith you vhat I have gained."

======================
Spirit Cauldron: As an intelligent item it gains the Speech and Senses 60' abilities. It also gains telepathy with witches (including master) and all spirits and incorporeal undead, within long range (100 ft + 40 ft/level). It also gives a +20 bonus when used for Craft - Alchemy checks and cuts potion brewing costs by 2/3. It can now shrink or enlarge in 1 round. Filled with water, the Cauldron can be used as a focus for Scrying.

PLEASE NOTE EVERYONE: My costs for producing alchemical items, potions, and poisons has been cut in half (yes, you can now get a potion of true strike for just 8.25gp). These are my new crafting costs:

Belladonna - 8.25gp
Blue whinnis - 9.9gp
Hemlock - 206.25gp
Malyass root paste - 20.75gp
Striped toadstool 15.2gp
Wolfsbane - 41.25gp

Alchemical Items - Crafting costs equal 10.9% of the purchase price.

0th-level potion - 4.13gp
1st-level potion - 8.25gp
2nd-level potion - 49.5gp
3rd-level potion - 123.75gp

Just a reminder, here are some spells from my spell list that would be suitable for potions in case anyone would like to place a commission:

0 - comprehend languages, deathwatch, detect poison, resistance, endure elements, enlarge person, reduce person, virtue.
1 - detect thoughts, speak with animals, identify, disguise self, delay poison, remove fear, divine favor, bear's endurance, bull's strength, cat's grace, feather fall, true strike.
2 - see invisibility, cure light wounds, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin.
3 - speak with dead, speak with plants, lesser restoration, cure moderate wounds, remove curse, beast shape II, gaseous form, blink, tree shape.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday May 4th, 2012 2:49:55 PM

Garret does his best to lighten the mood in the inn in the early hours of the evening. He tries to tell some stories and has a few drinks, offering many to others, to try and enjoy the time as much as he can.

Later, when he returns to his room and Tara, he tries to comfort her, saying, "Dear Tara, everyone has their time, and that is beyond what any of us can control. When it is our time, there is nothing that anyone can do to alter that. Yes, our enemies may reach out and find me -- but I am just as likely to live to 100 or die tonight, peacefully, in your arms. It is not for me to know when my time will come, so I say to celebrate life for as long as it may be here!"

Once More into the Breach -- DM Zach 
Friday May 4th, 2012 5:47:11 PM

After a much needed night of relaxation and... other activities, the group is ready to tackle the day ahead. The witches have already left town, but will come again if the need is great enough.

They left a little map that details where the river has become foul and stagnant. Coincidentally (or not) where they indicate the source of the trouble might be also aligns with one of the locations on the map you found among all the notes where you killed the demons.

Sensing that their Champions and Family are leaving again, the whole town stands around in the early morning to see you off. Tara, Jack, Senna and her family, Fen, Ulfgar and numerous miners and their family are all present to wish you luck. While in the past, their fights have always become your fight... this time your fight has become theirs, and they are both proud and honored to stand with their Champions.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Saturday May 5th, 2012 6:46:51 PM

Davdok looks upon the crowd gathered thoughtfully. It appeared the group he had begun traveling with had lives after all, and even a place to call home.

That was more than he could say at least.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Monday May 7th, 2012 1:43:35 AM

Zeph asks Sjurd, "Good sir. Do you know of any potions or herbs that could render us immune to nausea? Last fight, we were crippled with stomach pains."

Then he thinks for a second about potions and poisons and asks his Blood Witch companion, "I would like to keep a small stock of emergency potions... and I would like to try my hand at poison use, can we make one of each poison type and:
Comprehend Languages, Enlarge Person, Endure Elements, Detect Thoughts, Speak with Animals,True Strikex4, Resist Energyx2, Cure Light wounds, Lesser Restoration, Remove Curse, Gaseous Form, Cure Moderate Wounds"

301.6gp (poisons) +804.38gp (potions) = 1105.98gp.

He pulls the money from a hidden stash, Glad I sold that human bane longbow so long ago... that thing hurt
and hands it to Sjurd.

Zeph then looks to Fen, Jack, Senna, Tara, Ulfgar and the rest of Bryn Baraz, pauses, and speaks,
"Thank you... for supporting us in our hour of need. Our enemies are using innocent souls to fuel a weapon of untold power...
They are targeting myself and Keela.
We shall not run. We are meeting this challenge, and by attacking, keeping Bryn Baraz out of the line of fire.
I beseech you, keep productive and safe.
For the free people of Bryn Baraz are strong when united to purpose.
Farewell for now."

Then he turns to Davdok, "We are to go to a land of death and decay.... are you sure you wish this harm upon yourself?"

Keela 
Monday May 7th, 2012 1:58:24 AM

Keela is touched by the send-off. She waves and smiles to the people she knows.

She casts a quick Prestidigitation spell and creates colored sparkles and flights of brightly-colored butterflies to help celebrate the departure of the heroes.

Once More into the Breach -- DM Zach 
Monday May 7th, 2012 1:38:35 PM

OOC: Alright guys, make sure any last minute purchases are done and your gear is ready. I am very short on time today and will try to get a the next Scene Started tonight but if not, it will be on tomorrow.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday May 7th, 2012 2:00:23 PM

As the group prepares to leave in the morning, and everyone greets the townspeople, Garret moves over to the largest member of their group, Davdok, and says to the crowd, "Good people, this is Davdok, and he has joined us in this fight against evil. We hope that you will invite him into your hearts as you have the rest of us, as his life is on the line as much as anyone else here." Garret looks way up at Davdok and winks at him.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+29=42 ; d20+29=35 ;
Monday May 7th, 2012 5:33:09 PM

ooc (potions): DM Zach - The rules say that I can only brew one potion per day. Does this seem unreasonable, considering some of my potions cost <10gp to make? Can I make more than one per day if they are under a certain cost? Perhaps we could say that Zeph placed the order some time ago and just retcon the crafting process into the past?

Without a DM exception, the potions will take 16 days to brew.

ooc (poisons):
Find the item's crafting price in silver pieces (1 gp = 10 sp).
301.6gp = 3016sp
Find the item's DC from Table: Craft Skills.
The DC to make a poison is equal to its Fortitude save DC. To simplify the process, we will use the average DC of 14.83. Adding 10 for accelerated crafting gives us a final DC of 24.83.
Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC.
Use Bit of Luck. Craft (alchemy) check 42. 42*24.83=1042.86

Assuming comparable performance every day, I can finish the poisons in 3 days.



Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday May 7th, 2012 9:47:36 PM

Davdok muses for a moment at Zeph's question. "Well, I'm not particularly useful in combat, or much outside of it." He tilts his head to the side. "But I suppose I'll lend my bombs to you all for a little longer at least. I appear to have stumbled upon an injustice being committed to the people of this town. And from what I have seen of you and Keela, you are good people. I simply cannot allow this series of events to continue."

And with his small speech done, he sighs. "The short answer is yes."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday May 8th, 2012 12:45:48 PM

Garret smiles and waves to the crowd and then meets Tara off to the side, out of the way of the crowds to tell her goodbye one last time, but hopefully not forever.

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