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Proxy /DMAl 
Wednesday April 18th, 2012 9:04:30 PM


Vauhwyt displays her nervousness. The act she advocates taking is not for the faint of heart. She uses her special sense to attempt to find the souls of the dragon, Belshallam, or the dark angel, Nihil the Ashbringer. But, as before, all that Vauhwyt can see is the tumult of spirits, and she cannot distinguish one from the other. Concerned about the idea that the floor filled with the souls of the dead, might somehow influence the resurrection right, Vauhwyt considers making a stone platform to avoid contact with the stone floor. Before actually doing so, however, she consults the others.

Brahmah stands guard. With a few steps he disappears from sight. Peering into the darkness, the minotaur sees nothing unusual or threatening. Yet. (OoC to All: No one can see Brahmah without a Perception check that beats 47.)

Aztyr begins a casting of the Raise Dead spell. Usually a pricey diamond is needed for this spell, but a Spellweaver needs no such thing. As she works Vauhwyt quickly raises a stone platform. As Vauhwyt works, she sense the spirits from the floor flow up through the stone of the columns and into the stone of her platform.

Jass steels himself for the encounter with Marteaus.

Sir Joshua stands guard in the room as well.

Malgant too prepares to remain *outside*.

Aztyr works through the long chanting and ritual movements until, finally, the spell comes to an end. Nothing happens. There are no columns. There is no door. Instead, an oppressive darkness fills the kennels. Those with Darkvision, even those with True Seeing fail to pierce the growing blackness. It is as though the darkness is in their minds. The darkness takes on the weight of being, and the heroes from Blackbird Lake know that they are in the presence of a god. The darkness surrounds them. It holds them. It invades their bodies with silent impunity.

And within their minds a figure forms. Those who know Marteaus, who have seen Marteaus, know that it is not him. This is another god - an unknown god. The figure's appearance might once have been one of beauty, but his body now resembles a work of art crafted by a madman whose only belief is that pain and torture are the pinnacles of existence. Pale, gaunt, and hairless, he is clad in leather clothing, painfully tight and positioned to highlight his many open wounds and body modifications. His lips have been removed, giving him a bloody, macabre grin. Hooks and piercings contort his face into foul and twisted expressions. His gruesome visage is further marred by the crystal which rests in the cavity where his left eye once sat. Atop his scalp, a vertical crown of spikes pulls his skin into a disturbing sunburst, and the back of his skull is completely gone, revealing his brain. His hands ends in long, knife-like fingernails.

Each of our heroes (including Vorelle) feel the touch of a pale hand upon their cheeks. The god has been called. The god has come. There is no escape. Even Brahmah, hiding in the grays of the underground environment, cannot escape. The touch comes, and it brings pain. The pain is stunning, it steals the breath, and leaves each hero gasping, unable to draw air. The pain causes every muscle of the body to tighten in fear. The pain makes the soul weep, and yet long for more. Then the god, this new god, clenches a fist ... and it gets worse.

It's unclear how long the pain lasts. Or, perhaps, the experience would best be described as pains. Many pains. A symphony of pains that ripple, spike, and wrack the body in so many different ways that the body no longer feels apart from the pain, but that it is one with the pain. Each hero feels his or her body torn apart and reassembled over and over, twisted, stretched, compressed, pierced, and mutilated.

Then it stops. It stops, and in their heart of hearts, each hero is unsure of whether or not he or she is glad to see the pain go, whether they do not secretly now want it. Crave it. And they all feel the presence. There is another god here now. This new and unknown god. It watches them with lust. It lingers with the threat of pain.

Vorelle's eyes flutter open. She feels alive, though diminished. She is alive, though somewhat less than her previous self. And each and every one of our heroes now feels completely and utterly wrung out. Drained. Exhausted.

The perceptive hero, the intuitive hero, will catch a fleeting impression of satisfaction from another quarter. The image is that of diseased lips, curved in the hint of a smile. Those who know such things will know that this is Marteaus. It is his enjoyment. It is his satisfaction.

+++++++++++++++++++++++++++++++++++++++++++

Vorelle is now alive. She gains two permanent Negative Levels. Vorelle is now at 17HP out of an adjusted total of 149.

Everyone, including Vorelle, now has the Exhausted condition.

For guidance, see the Wider Area map below.

Reference Map

Reference Map - Wider Area

Clock: 60 minutes and some since Entry

Vauhwyt (HP138 of 138, AC51) and Mookie (HP69 of 69, AC22) 
Wednesday April 18th, 2012 9:38:00 PM


OOC: Ugh, cast a Fabricate and a Wall of Stone for nada! Oh well!

Vauhwyt says, "Ow," and sits down. She is not sure whether to be sad or happy.

Then she looks at Vorelle (who she had been carrying, and who is now laying on the ground) and grasps her hand. "I'm glad you're back," she says.

Happy. Definitely happy.

Vorelle [AC 29; HP 17/149] 
Thursday April 19th, 2012 1:11:54 AM

Vorelle's spirit writhes under the searing pain. Perhaps her early life of abuse helped prepare her for this. Perhaps it only made the situation worse.

All she knows is, when it's over, she's alive, gasping for breath, and enjoying the sensation of air filling her lungs.

"Thank you," she says again.

Brahmah 173/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 
Thursday April 19th, 2012 1:53:10 AM

If The Unknown God is, or was, a partner of Marteus, Brahmah would love to know. It is certainly the Unclean Ones way. Use others for his benefit. Soils souls with his presence. This 'new God' was clearly was obviously something corrupt.
And if for some reason, this Unknown God was a former Minion of Marteaus, such as the witch or, Domi help them, Vargus, Brahmah would be basically responsible for allowing any of the Minions to survive.

When the ranger picks himself up off the cold stone, he knows something is different, but what?

The ranger's dark demeanor returns in spades. No longer optimistic. All was wrong. He needed to get free of this place. Retirement is waiting.
--------------------------------------------------------------------------------
Conditions: NA
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Sir Joshua the Virtuous (Ken) 
Thursday April 19th, 2012 9:25:02 AM

Sir Joshua smiles and is relieved that their raise dead spell worked, and their friend is back with them... "Welcome back and I'm glad you decided to join us again" he adds with a chuckle...

But the moment of excitement is brief, as he suddenly feels exhausted... the extent of the evil and the vile spirits in this forsaken place must be getting to him...

If they can rest an hour and become only fatigued, his mercy/lay on hands can help them feel refreshed and invigorated...


Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Thursday April 19th, 2012 11:59:42 AM

As Aztyr finishes the spell, and the effects of and the results of the spell are totally unexpected....
Only two words escape from her before she goes quiet.....

"What the......."

She just sits where she is, trying to make sense of the whole thing.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 4--- 6- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 17 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)


Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Thursday April 19th, 2012 2:25:09 PM

Searing, lustful, piercing, pleasurable, abrasive, attractive pain! Any thought and words that Jass had planned to speak fly out of his mind as he is completely enthralled by how very, very much he hurts!

He comes to on the cold stone floor and takes a tentative breath, whimpering at the after effects, the psychic memories. He pants and looks up with unseeing eyes. "No...." A plead to stop or a beg for return? Only time will tell.

The gaunt sorcerer shivers in his bleak cloak, haunted now by yet another demon in his life.

Actions....

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 10/34 minutes; +4 AC
Prot v Evil (From Malgant) 146/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 26 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 146/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 180/180 minutes (30 minutes in)
False Life: 24 hours; +12 temp hit points;
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] bright 60 feet, dim light 120' from scroll (held by Malgant)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 2 1 1 7 3 1
}

AC 35,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Thursday April 19th, 2012 5:44:05 PM

" I had considered that this might happen, being in another realm and all that the thing we bartered with might live here and just show up. I'm glad it ended well though. Now to fix some of this weakness. I probably should have held off on the mass heal, but what's done is done."
Malgant calls on Imod and thanks him for allowing them to regain their friend at so low a cost to them. He then reaches out and allows Imod's power to pass from him into Vorelle. ( Cast Heal, healing Vorelle's exhaustion, any ability damage she may have and healing her for 150 hp.) He then casts Lesser Restoration on himself, reducing his exhaustion to mere fatigue. Pulling a pearl from his neck pouch he then recalls the Lesser restoration and reduces Sir Joshua's exhaustion to mere fatigue. Without using more Heal prayers he cannot do any more. He hopes sir Joshua can reduce the fatige to normal health with his lay on hands ability.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 145 minutes CL 20
-Darkvision duration 130 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 230 minutes (4:50max) CL 17
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-2 level 1 pearls of power remaining

Vauhwyt (HP138 of 138, AC51) and Mookie (HP69 of 69, AC22)  d3=3 ; d20+31=44 ; d20+31=49 ;
Thursday April 19th, 2012 6:14:22 PM


Vauhwyt digs out two scrolls of lesser restoration. "Let's see," she says. "Vorelle, Mal, and Sir Josh are okay. Me, Brahmah, and Aztyr are still exhausted. And only two scrolls. So who loses out?"

She plays a quick eenie-meenie-miney-mo [OOC: rolled a d3] and fair and square picks Aztyr to be excluded from the effect. Her UMD checks to read the two scrolls are 44 and 49. Brahmah and Vauhwyt are now only fatigued, not exhausted.

She calls out to Targo: "Targo! Targo! Are you listening? You'll get out if we get out. So any hints on what to do to win this next challenge?"

Oh, and she uses her wand of Barkskin on herself. And she casts Reduce Person on herself again.

Then she taps Josh, Vorelle, Mal, and Brahmah -- just in case they are attacked by Incorporeal types.

"Okay, friends! Are we ready to try the South Wing?"

Latest Revised DM Sanity Info -- advanced by 3 more minutes since last time.

Fatigued = -2 str, -2 dex

Spells cast on Vauhwyt:
Extended See Invisible (5 hrs, 48 min)
Extended Heroism (5 hrs, 48 min)
Greater Magic Weapon +5 (19 of 20 hrs)
Detect Scrying (23 of 24 hrs)
Magic Vest +5 x2 (from Aztyr) (19 of 20 hrs)
Various Shrink Items (in haversack)
Permanent Telepathy (from Aztyr)
Light (148 minutes)
Reduce Person (16 minutes)
Barkskin (2 hrs)

Spells cast on Mookie:
Heroism (2 hrs, 28 min)
Barkskin (1 hr, 15 min)
Mage Armor (13 min)

Spells cast on Others:
Greater Magic Weapon +5 (19 of 20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (2 hrs 30 min)
Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (1 hour 8 min)
Mage Armor on Vorelle, Josh, Brahmah, and Jass (1 hr)
Barkskin on Josh (2 hrs)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 1 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 5
Wand of barkskin: used 8
Mookie's Tattoos
Scrolls of Lesser Restoration: used 2 of 2
- Lockjaw used 2 of 2.
- Feather Step used 1 of 3.
Hero Points: used 5 of 5.

Spells
Used 6 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 7 of 7 lvl 4 spells
Used 6 of 6 lvl 5 spells
Used 5 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Recovering from the Brush with Death /DMAl 
Thursday April 19th, 2012 6:39:07 PM


Most of our heroes remain wrapped within their own reactions to the unexpected side-effects of the Raise Dead spell.

Only Sir Joshua considers a way forward, and he says nothing to the others of it yet.

Malgant Heals Vorelle, closing all of the wounds that still remain on her body and relieving her of all exhaustion and fatigue. The negative levels (death's hold upon the living), however, still remain. Malgant then sooths the exhaustion from himself and Sir Joshua, leaving both he and the Shining Knight simply fatigued.

Vauhwyt re-applies and distributes various magics. She and Brahmah shed their Exhaustion and are now only Fatigued. She misses Jass entirely. To Josh, Vorelle, Mal, and Brahmah she delivers Mage Armor spells. Vauhwyt proposes the south wing, and she calls out to Targo Flatjaw. The liontaur hears no reply. Maybe the human still bears a grudge against her.

So our heroes stand, united once again. Resources are low, though, and, according to their information, they still have unknown dangers to face before they can even think of recovering a fraction of their power. And now, they proceed in the knowledge that should they fall, the arms of the pain god await.

+++++++++++++++++++++++++++++++++++++++++++

Ready to go? South wing?

Status
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant: Fatigued
Sir Joshua: Fatigued
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

For guidance, see the Wider Area map below.

Same as before.
Reference Map

Reference Map - Wider Area

Clock: 61 minutes and some since Entry

Vauhwyt (HP138 of 138, AC51) and Mookie (HP69 of 69, AC22) 
Thursday April 19th, 2012 6:58:45 PM

OOC: "She misses Jass entirely." LOL!

"Jass, you semi-undeads are immune to getting tired, right? ... Oh, sorry. Here, have a Mage Armor."

Vauhwyt taps Jass with her Mage Armor wand.

Vorelle [AC 29; HP 149/149] 
Friday April 20th, 2012 12:53:30 AM

"Thanks, Malgant." Shakily, Vorelle climbs to her feet. Looking down, she sees the poor, smashed remains of the flower Sir Joshua had given her. She looks up at him. "I crushed your flower. I'm sorry."

"Should we try the south wing?" she asks. Then, "Targo? You said you'd help. I intend to keep my promise, but right now Vauhwyt is the only one who can communicate with you."

Brahmah 173/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18  d20+25=37 ;
Friday April 20th, 2012 1:59:09 AM

Brahmah remains with Joshua on guard. While the others search the other wing. (Perception 39 underground)
He is happy that Vorelle is back, and even happier, though not convinced, that Marteaus had nothing to do with it.

(Malgant mentioned a Mass Heal. When did that take place and was Brahmah there for it?)
--------------------------------------------------------------------------------
Conditions: NA
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Recovering from the Brush with Death /DMAl 
Friday April 20th, 2012 8:39:50 AM


OoC to Brahmah: Yes. Brahmah was there for the Mass Heal.

Sir Joshua the Virtuous (Ken) 
Friday April 20th, 2012 11:21:25 AM

Sir Joshua smiles at Vorelle and always the dashing gentleman, says, "Don't worry about the flower. They are nothing compared to your beauty. Here, I happen to have another flower in my pack for occasions like this..." He takes out a purple lily and politely hands to over to her...

He was fatigued, but he'll use up one of his LOH's to take care of that problem...

But he's not sure how best to handle the remainder of the group... "I only have a limited amount of these lay on hands, and along with healing damage, they also can heal poison, disease and blindness, so shall I use them on Vauhwyt, Malgaunt and Brahmah now or save them until later?"

While they discuss this, he adds, "I think we should get moving to the South and shall we depart? Who normally takes point when we travel? My armor is too noisy to be stealthy and in front, but once we come upon a foe, I'll engage them..."

________________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1):

Cast:
Resist Energy 30 (lv 2) - dispelled
Holy Weapon (lv 4) - Dispelled (The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell).)
Boots of Flying
Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level) - Used
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.) - 1/3 used
Mithril Plate of Speed (Haste - 10 rds/day) - 8/10 remaining

Other Powers
Lay on Hands - 12/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)

Stats
AC 35 (normal), 203/203 hps, Touch AC 14 (normal)
DR 5/evil
Mage Armor from Vauhwyt

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider - +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats Without Smite Evil - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil


Vauhwyt (HP138 of 138, AC51) and Mookie (HP69 of 69, AC22) 
Friday April 20th, 2012 12:50:16 PM

"Save the healing, Sir Josh. We may need it for the hit points after this fight," says Vauhwyt. "Unless you can relieve Jass or Aztyr of their exhaustion, that is."

"I'll take point. RIGHT before we depart I'll buff my last couple buffs."

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Friday April 20th, 2012 1:39:14 PM

Jass ignores everything around him, trying to get his bearings until Vauhwyt taps her Mage Armor wand on his shoulder. The complete futility of the spell penetrates his self-loathing like little else would, and the sorcerer starts to laugh, but laugh with relief.

"Thanks, Vaughwyt, I needed that", he says with his characteristic confident smile in place. It may be a little fake, a little more lop-sided, but at least it is there. And with the smile, he shoulders the burden of humanity once again.

Though exhausted, he floats above the floor, ready to follow the others and able to keep up because of his magics.

Actions....
(Jass has Bracers of Armor+8 and so the Mage Armor spell doesn't affect him)
Cast Fly

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 10/34 minutes; +4 AC
Prot v Evil (From Malgant) 146/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 26 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 146/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 180/180 minutes (30 minutes in)
False Life: 24 hours; +12 temp hit points;
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] bright 60 feet, dim light 120' from scroll (held by Malgant)
Fly: 60 feet flight

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 7 3 1
}

Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 
Friday April 20th, 2012 4:07:35 PM

OOC: Header hit point correction.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Friday April 20th, 2012 4:24:58 PM

"Don't mind me right now. I may be totally exhausted and almost dead on my feet, all four of them, I don't plan on getting in melee combat again right soon. I may have the right Ideas about it, but there are still a few flaws in my process for it.
Being this tired my throw off my aim a bit right now, but it won't hamper my magics in their power. Besides, I'll be hasting all of us before we move along. That should bring me back up to my normal speed, just don't rush off and leave me behind when we make our move."


Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 4--- 6- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 17 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

To the South Wing /DMAl 
Friday April 20th, 2012 9:03:07 PM


Vauhwyt notices Jass and casts a Mage Armor spell on him as well. She readies to take point, watching to see that the others are ready before applying last minute magics to herself.

Vorelle also votes for the south wing. She calls out to Targo. She receives no reply. Is he upset? Can he hear her now that she is no longer dead? Has he been, somehow, destroyed or silenced? The silence replies only with questions.

Brahmah remains on guard. He neither sees nor hears anything threatening in the kennels or outside the doorway to the courtyard.

Sir Joshua removes the fatigue from himself, using his divine gift to lay on hands. He contemplates doing the same for Vauhwyt, Malgant and Brahmah. But, as this power is limited, he asks opinions first. He also votes for the south wing.

Jass comes to himself at the touch of the Mage Armor. He readies to move out with the others.

Aztyr is with the others. She ensures her fellow heroes that she may be exhausted, but her magic is still strong.

Our heroes have almost unanimously decided to investigate the south wing of Scarwall and confront whatever it is that causes the spirits here to avoid that part of the castle. With Vauhwyt in the lead, they re-enter the courtyard, ground they are already familiar with. Vauhwyt's giant "T" shaped tower of stone still stands near the stairs.

They pass the double stairs to the west. They pass the doorway to the east from which they first entered the courtyard. The courtyard then ends in the south with nothing but a single door, a single avenue of entrance to choose from.

+++++++++++++++++++++++++++++++++++++++++++

Status (Displayed now for your one convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant: Fatigued
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

For guidance, see the Wider Area map below.

Reference Map

Clock: 62 minutes since Entry

Vorelle [AC 29; HP 149/149]  d20=19 ;
Saturday April 21st, 2012 2:09:56 AM

"Thank you, Sir Joshua," Vorelle says shyly. "I'll try to take better care of this one."

When they reach the door, Vorelle listens to see if she can hear anything on the other side.

[Perception =19(die roll) + 24(normal bonus) - 2 (negative levels) + 2 (favored terrain) = 43]

AC 34,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Saturday April 21st, 2012 10:59:36 AM

" Fatigued I am as useful to you as a 5 year old, since most things I will do in a fight will just exhaust me again. I am a fighter, not a caster." Malgant follows to the south wing and waits as Vorelle listens at the door. Once she gives the all clear he will open the door and move inside, stepping aside so that others can follow if, or when, trouble occurs.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-2 level 1 pearls of power remaining


Sir Joshua the Virtuous (Ken) 
Saturday April 21st, 2012 3:32:53 PM

Since they'll likely need Malgant's melee skills, Sir Joshua lays his hands on him, says a quick prayer and a sense of refreshment and peace comes over Malgant...

He bows briefly to Vorelle, and then follows the group and waits patiently with his sword ready... For now, there's nothing to do but pray that they find a place to rest and achieve some peace in the midst of this evil domain...

Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1):

Cast:
Resist Energy 30 (lv 2) - dispelled
Holy Weapon (lv 4) - Dispelled (The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell).)
Boots of Flying
Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level) - Used
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.) - 1/3 used
Mithril Plate of Speed (Haste - 10 rds/day) - 8/10 remaining

Other Powers
Lay on Hands - 11/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)

Stats
AC 35 (normal), 203/203 hps, Touch AC 14 (normal)
DR 5/evil
Mage Armor from Vauhwyt

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider - +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats Without Smite Evil - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil


Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Sunday April 22nd, 2012 6:12:13 PM

As the group gathers at the entrance to the "south" Aztyr begins casting a spell and the effects of a Haste spell settles in on everyone, including Mookie.
"Ok, I've done my part. Lets find this area to rest in."

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 4--- 7- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Haste, Duration 17 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 17 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)


Vauhwyt (HP138 of 138, AC46) and Mookie (HP69 of 69, AC22) 
Sunday April 22nd, 2012 6:31:38 PM

Just before Aztyr casts his Haste, Vauhwyt casts her Fluid Form spell, casting it at caster level 15 instead of her usual 16. She then casts Greater Invis as Aztyr casts Haste.

Mookie pops out of his pouch just long enough to give Vauhwyt a Feather Step spell from his tattoo -- then the exhausted bird goes to hide in his belt pouch.

She wonders what Vorelle will report hearing, and will enter after Mal opens the door, as he is clearly prepared to do.

Vauhwyt's current AC: Base 10 +11 armor +7 shield +8 dex +2 deflection +6 natural +1 ioun stone +1 haste = 46. Plus invisible plus DR10/slashing.

Latest Revised DM Sanity Info -- advanced by 3 more minutes since last time.

Fatigued = -2 str, -2 dex

Spells cast on Vauhwyt:
CL20
Extended See Invisible (5 hrs, 45 min)
Extended Heroism (5 hrs, 45 min)
Greater Magic Weapon +5 (19 of 20 hrs)
Detect Scrying (23 of 24 hrs)
Magic Vest +5 x2 (from Aztyr) (19 of 20 hrs)
CL16
Permanent Telepathy (from Aztyr)
Haste (17 rounds)
CL16
Various Shrink Items (in haversack)
Light (145 minutes)
Reduce Person (13 minutes)
Greater Invis (16 rounds)
CL15
Fluid Form (15 minutes)
CL12
Barkskin (2 hrs)
CL1
Feather Step (10 min)

Spells cast on Mookie:
Heroism (2 hrs, 28 min)
Barkskin (1 hr, 15 min)
Mage Armor (13 min)
Haste (17 rounds)
[OOC: Mookie is exhausted and hiding in his pouch.]

Spells cast on Others:
Greater Magic Weapon +5 (19 of 20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (2 hrs 30 min)
Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (1 hour 8 min)
Mage Armor on Vorelle, Josh, Brahmah, and Jass (1 hr)
Barkskin on Josh (2 hrs)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 1 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 5
Wand of barkskin: used 8
Mookie's Tattoos
Scrolls of Lesser Restoration: used 2 of 2
- Lockjaw used 2 of 2.
- Feather Step used 2 of 3.
Hero Points: used 5 of 5.

Spells
Used 6 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 7 of 7 lvl 4 spells
Used 6 of 6 lvl 5 spells
Used 5 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18  d20=12 ; d20+25=42 ; d20+35=42 ; d20+36=50 ; d20+29=31 ;
Monday April 23rd, 2012 4:08:11 AM

Brahmah is glad the group is going to rest. He won't admit it out loud, but he is worried about most of them, self was always last. The leader instinct is still there, but its not his responsibility to lead this group. That was for someone else. The old taur's time passed long go. He was simply, here, now, and until he was ready to part with them.

Was Brahmah to take point as the tracker? If so, as he moves, he will be about 15 feet ahead. (HiPS) This is also assuming corridors and such.

(Please ignore the first roll, 12, finger slipped)
Perception 44 underground
HiPS 44 underground
tracking 50 (+2 for appropriate enemies)
survival (general roll) 31
--------------------------------------------------------------------------------
Conditions: NA
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Fly (Potion, +5 on Fly checks)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

AC 38,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+20=35 ;
Monday April 23rd, 2012 4:31:11 PM

As Aztyr casts the Haste, Malgant recalls the shield spell with one of the pearls of power and casts it on himself. He also renews his weapon of Awe spell upon himself ( qualifying for the Imod the Warrior bonus again). Once Vorelle describes what she hears he will open the door and squeeze ( if necessary) into the space beyond. He considers everything in this place to be a foe now. If something in one of these rooms wants to parley, it will need to do so quickly.
Perception 35

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-1 level 1 pearls of power remaining

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Monday April 23rd, 2012 6:03:55 PM

Jass' eyelids droop, and he keeps himself going by sheer effort of will. The others cast spells, but the exhausted sorcerer is content merely to have a moment of rest before the South Door while he waits for someone else to open it.

"I still got a lot of spells to cast, just need to catch my breath for a second."

Actions....
Full Round Action: Move behind the others towards the south door. (AF,42)

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 10/34 minutes; +4 AC
Prot v Evil (From Malgant) 146/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 26 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 146/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 180/180 minutes (30 minutes in)
False Life: 24 hours; +12 temp hit points;
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] bright 60 feet, dim light 120' from scroll (held by Malgant)
Fly: 60 feet flight

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 7 3 1
}

Moving Through the South Wing /DMAl 
Monday April 23rd, 2012 6:26:19 PM


Vorelle gives a cautious listen at the door. She hears nothing from beyond.

Malgant, prepares himself with spells. Then, with that assurance, opens the door and moves quickly through. He is prepared to take upon himself, whatever might lie in wait.

Sir Joshua, recognizing the role that Malgant plays in this small group, touches the minotaur with a Lay on Hands before he goes. Malgant feels the fatigue lift from him.

Aztyr, also before Malgant leaves, gifts the group with a Haste spell.

Vauhwyt also prepares for the worst. She once again assumes Fluid Form, Greater Invisibility, and, from Mookie, the Feather Step. She follows quickly after Malgant through the door.

Brahmah enters next, moving ahead of both Malgant and Vauhwyt. He relies on camouflage to protect himself. Neither Malgant nor Vauhwyt detect a thing as the ranger moves past them.

Jass pushes through the exhaustion. With an effort of will, he keeps up with the others.

Our heroes leave the courtyard behind. Within the next room they find nothing to oppose them. A few torn tapestries hang from the walls of this otherwise empty room. Three doors provide exits to this room, one to the south, one directly east, and the third to the southeast.

A quick investigation reveals that the way continues on past the south and southeast doors. With both the urgency of their mission, and the knowledge that Azytr's Haste spell is limited in time, our heroes move through the main corridor, ignoring the many doors on either side. Some of the doors are open, however, allowing them glimpses of what lie beyond.

Some rooms contain collapsed shelves, fragments of crates and other containers, stacks of crumbling firewood, and plenty of dust. Once these were pantries, perhaps. Other rooms contain ruined wooden washbasins, clearly baths. And some rooms contain dilapidated beds, dust-covered dressing tables, and sagging chairs. Rooms for guest, perhaps? Regardless, all quite innocuous.

However, mixed in with these seemingly innocent and quite ordinary rooms are other rooms, small, as though designed for a single occupant. Inside are the remains of decrepit iron maidens, crumbling racks, and rusting cages. There are quite a few of these rooms. If castle Scarwall housed guests, they were of quite a mixed variety.

Our heroes follow Brahmah, who proceeds with both stealth and tracking. Brahmah notes the complete absence of tracks in the thick layer of dust. Their footsteps must be the first to disturb this dust in hundreds of years. Our heroes find nothing to deter them until they've proceeded for roughly two hundred feet. They are headed down a ten-foot wide corridor that leads directly south until it ends at an area that appears to have been a parlor of some sort. A pair of elaborate mahogany double doors stand to the southwest. A pair of sagging, velvet-covered divans sit against the walls beneath the omnipresent thick layer of dust. Standing to the western in a circular alcove is a marble statue of a man clad in elegant nobles' robes. Incongruously, this marble statue, oddly, has the age-worn and brittle remnants of a leather sack over its head that hides its face from view. Next to the statue, Brahmah's sharp eyes spy a ladder that leads up into an open trap door in the ceiling.

+++++++++++++++++++++++++++++++++++++++++++

Visibility Note: You cannot see Brahmah unless you make a DC44 Perception Check. You cannot see Vauhwyt unless you have magic that allows you to see invisible.

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 62 minutes and some since Entry / Three rounds since Haste was cast.


Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 
Tuesday April 24th, 2012 7:39:27 AM

Brahmah notes Vauhwyt's movements, having use of See Invisible. (Unless I've tracked the time wrong. I believe I should have a short time left.)

He glances at the statue and the strangeness of the bag bothers him a bit. He moves to the ladder and inspects the ladder. What sort of material? How old? Is it still viable to support human or larger creatures? How reliable is it?

Brahmah has absolutely no engineering expertise but does have knowledge of dungeons.
--------------------------------------------------------------------------------
Conditions: NA
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Tuesday April 24th, 2012 11:13:06 AM

Jass keeps up his concentration to stay with the others. Dimly, he remembers where they are and that he will be able to use his magic though exhausted while the physical fighters would be at a severe disadvantage if they were'nt restored. It is hard to remember, very hard, and the normally vibrant sorcerer doesn't have the attention for anything else around him.

Actions....
Full Round Action: Move behind the others just in front of Atzyr down the corridor. (AJ,80)

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 10/34 minutes; +4 AC
Prot v Evil (From Malgant) 146/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 26 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 146/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 180/180 minutes (30 minutes in)
False Life: 24 hours; +12 temp hit points;
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] bright 60 feet, dim light 120' from scroll (held by Malgant)
Fly: 60 feet flight

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 7 3 1
}

Sir Joshua the Virtuous (Ken)  d20+5=18 ; d20+8=18 ;
Tuesday April 24th, 2012 2:59:46 PM

Sir Joshua able to move faster due to the haste spell, follows the rest of the group and remains watchful for any dangers or threats... He has no idea where Brahmah is (can't make a 44 even with a nat'l 20), so he just watches those he can see...

When he sees the statue in the distance, he squints and tries to see if he recognizes it... (Know Nobility if it's a famous ruler - 18, Know Religion - if it's religious in orientation - 18)

_________________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1):

Cast:
Resist Energy 30 (lv 2) - dispelled
Holy Weapon (lv 4) - Dispelled (The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell).)
Boots of Flying
Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level) - Used
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.) - 1/3 used
Mithril Plate of Speed (Haste - 10 rds/day) - 8/10 remaining

Other Powers
Lay on Hands - 11/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)

Stats
AC 36 (Hasted) 35 (normal), 203/203 hps, Touch AC 15 (Hasted) 14 (normal)
DR 5/evil
Mage Armor from Vauhwyt
Haste from Aztyr

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider - +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats Without Smite Evil - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil


AC 38,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Tuesday April 24th, 2012 5:45:11 PM

" Something is not right with this. Avert your eyes from the statue friends while I lift (probably destroying in the process) the bag. Keep a sharp eye on the rest of the room. This place smells strongly of an unsprung trap."
Putting action to his words, Malgant moves to the statue and, using his bulk to hide it from his friends, lifts the bag off of its head.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-Haste Duration 13 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-1 level 1 pearls of power remaining


Vauhwyt (HP138 of 138, AC46) and Mookie (HP69 of 69, AC22) 
Tuesday April 24th, 2012 6:25:31 PM

Vauhwyt sneaks to the double doors to the south, that is, southwest of the entrance to the parlor. 92-AF-AG.

She sets Mookie down on one of the divans, stretching out an arm in a most fluid fashion.

She looks at the jointure of the two doors. If there is the slightest crack, she moves through, looks around, and moves back through the crack from whence she came. She has no darkvision, but she is her own source of light, thanks to her Light cantrip.

Latest Revised DM Sanity Info

Fatigued = -2 str, -2 dex

Spells cast on Vauhwyt:
CL20
Extended See Invisible (5 hrs, 45 min)
Extended Heroism (5 hrs, 45 min)
Greater Magic Weapon +5 (19 of 20 hrs)
Detect Scrying (23 of 24 hrs)
Magic Vest +5 x2 (from Aztyr) (19 of 20 hrs)
CL16
Permanent Telepathy (from Aztyr)
Haste (17 rounds)
CL16
Various Shrink Items (in haversack)
Light (145 minutes)
Reduce Person (13 minutes)
Greater Invis (12 rounds)
CL15
Fluid Form (15 minutes)
CL12
Barkskin (2 hrs)
CL1
Feather Step (10 min)

Spells cast on Mookie:
Heroism (2 hrs, 28 min)
Barkskin (1 hr, 15 min)
Mage Armor (13 min)
Haste (13 rounds)
[OOC: Mookie is exhausted and hiding on a divan.]

Spells cast on Others:
Greater Magic Weapon +5 (19 of 20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
Heroism on Aztyr (2 hrs 30 min)
Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (1 hour 8 min)
Mage Armor on Vorelle, Josh, Brahmah, and Jass (1 hr)
Barkskin on Josh (2 hrs)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 2 of 10 charges
Impromptu sneak attack: used 1 of 1
Tricky spells used: 1 of 3
Compel Spirit: used 2 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 5
Wand of barkskin: used 8
Mookie's Tattoos
Scrolls of Lesser Restoration: used 2 of 2
- Lockjaw used 2 of 2.
- Feather Step used 2 of 3.
Hero Points: used 5 of 5.

Spells
Used 6 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 7 of 7 lvl 4 spells
Used 6 of 6 lvl 5 spells
Used 5 of 5 lvl 6 spells
Used 2 of 3 lvl 7 spells

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159)  d20+23=37 ; d20+9=24 ;
Tuesday April 24th, 2012 7:57:46 PM

Aztyr stays with the bulk of the group, and does as Malgant suggests, but she truly wonders why a statue has a bag over it's head....
She racks her brain trying to remember if there's any possible reason why....

know Arcana 37
know Planes 24

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 4--- 7- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Haste, Duration 16 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 17 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)



Vorelle [AC 29; HP 149/149]  d20+24=36 ; d20+24=27 ;
Tuesday April 24th, 2012 8:07:45 PM

Vorelle tries to stay aware of her surroundings and get a feel for the place.

[Perception 36; Survival 27]

The Face of Kazavon /DMAl  d20+24=34 ;
Tuesday April 24th, 2012 8:20:32 PM


Brahmah, unknown to any of his fellow heroes save those with the sharpest of eyes, examines the ladder next to the statue. It appears sound to him. It appears able to support even his taur-ish weight.

Jass continues to push the boundaries of his exhaustion. He uses Aztyr as his anchor, keeping with her.

Sir Joshua eyes the marble statue. The figure is clothed in what appears to be a formal state uniform. The cut, nor any of the markings or honors upon it are recognizable to the Shining Knight. The facial features are, of course, unrecognizable due to the aged leather bag over the head of the statue.

Malgant smells a rat. He warns the others to look away, then he removes the hood on the marble statue.

Vauhwyt moves ahead of the others. Placing Mookie out of harm's way, she slips through the crack between the double doors. Within the radius of her light spell, Vauhwyt sees a vast, grand ballroom. It is constructed in a floral shape with a high, vaulted roof (from Vauhwyt's estimate, 25 ft high) of intricately wrought glass panes bearing a slight rose tint but nevertheless providing a view of the Black Miasma above. Clover-shaped pillars support key portions of the roof above the polished floor of stained cherry, and a wide dais provides room for an orchestra to play or stage performance to occur. A few broken chairs have been pushed into the corners, but otherwise this room is empty.

Aztyr follows, but averts her eyes. She tries to think of any reason that one would put a bag over the head of a marble statue. There are no specific reasons connected to either arcane or extra-planar sources. The most obvious reason, though, is because someone in the past wanted to obscure the face. But what was the reason behind that?

Vorelle keeps a look out, preparing for the unexpected. It is unlikely, however, that she could have been prepared for what is about to happen.

Removing the sack reveals to Malgant the stern, scowling face of a handsome human man with the flinty eyes of a warrior and a sneer of disdain over perfect, if somewhat overlarge, teeth.

Now that the sack has been removed and Sir Joshua has a look at the face, he still cannot place him among the ranks of known nobles. What does come over Sir Joshua, and Malgant as well, is an overwhelming compulsion to climb the nearby ladder and ascend through the trapdoor in the ceiling. (Malgant, Sir Joshua: Will Save vs DC32 or climb the ladder and enter the trapdoor in the ceiling. This is a mind-affecting compulsion. This applies to Brahmah too if he turns to see the face. And to anyone else who looks upon the face as well.)

+++++++++++++++++++++++++++++++++++++++++++

Visibility Note: You cannot see Brahmah unless you make a DC44 Perception Check. You cannot see Vauhwyt unless you have magic that allows you to see invisible.

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 62 minutes and some since Entry / 5 rounds since Haste was cast.

AC 38,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+22=26 ;
Wednesday April 25th, 2012 4:46:48 AM

Will 26
Will save failed, more to post later

Sir Joshua the Virtuous (Ken) 
Wednesday April 25th, 2012 9:23:28 AM

Sir Joshua doesn't see anything he recognizes, but feels a compulsion to go up the ladder... However, his inner righteousness and strength of character allow him to ignore the affect...

(DM - Aren't paladin's immune to compulsion spells and spelllike abilities? Aura of Righteousness - At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects.)

Malgant - if you're w/in 10' of me, you get a +4 to your save


Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18  d20+25=27 ;
Wednesday April 25th, 2012 9:24:35 AM

Brahmah takes Mal's advice and averts his gaze from the face. The fact the statue made him uneasy was reason enough. He continues to examine the ladder, trapdoor and listens for sounds that might occur in the space above. (Perception 27, not a great perception, but apply favored bonuses where they apply)
He draws his weapons for good measure.
--------------------------------------------------------------------------------
Conditions: NA
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

The Face of Kazavon /DMAl 
Wednesday April 25th, 2012 9:57:55 AM


OoC to Sir Joshua: It appears that is entirely true. You are immune to the compulsion effect. And, all those within 10ft of you (see the map) and that includes Malgant who is within 10ft (though with that roll it does him no good) receive a +4 bonus to the Will Save.

Vauhwyt (HP138 of 138, AC46) and Mookie (HP69 of 69, AC22) 
Wednesday April 25th, 2012 10:08:06 AM

Vauhwyt picks up Mookie and enpouches him.

"If I turn around," Vauhwyt thinks through her telepathy link, "am I going to see you all turned to statues?"

Then she remembers Sir Josh is not in on the link, so she says it out loud, too.

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Wednesday April 25th, 2012 2:33:59 PM

Jass takes the small break as time to lean against a wall and close his eyes. As he does this, his mind is able to pierce some of the fog-fatigue and listen and start processing some of the information the others are saying.

OK, there is a statue with a bag on its head. No, Malgant is thinking trap and whipped the bag off. Vauhwyt is thinking people can get turned to stone. A trap? Yes, possibly. [yawn] What can I do to help? Dispel, yeah, that's it, I can dispell if something is wrong. Nothing wrong yet. Nobody's screaming...

Actions....
Full Round Action: Move behind the others just in front of Atzyr down the corridor. (AJ,80)

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 10/34 minutes; +4 AC
Prot v Evil (From Malgant) 146/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 26 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 146/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 180/180 minutes (30 minutes in)
False Life: 24 hours; +12 temp hit points;
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] bright 60 feet, dim light 120' from scroll (held by Malgant)
Fly: 60 feet flight

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 7 3 1
}

AC 38,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Wednesday April 25th, 2012 4:16:46 PM

OOC
Actually, that +4 saves my bacon when I add the +2 for Vauhwyt's heroism that I forgot to add....
26+2+4=32 I save by the hair on my chinnee chin chin.
IC
Malgant feels a sudden urge to explore up the ladder. He turns toward it and sees Sir Joshua also looking at the ladder with a puzzled look. That look is all it takes to break the compulsion on him." Sir Joshua Did it try to grab your mind and force you to explore the ladder as well? It had me until I saw you resist it. Thank goodness you were here." Malgant tosses the bag back over the statue's head, to protect the others and ponders out loud to them what should be done.
" It seems there is some sort of welcoming committee up stairs and it dupes the unwary into going to it willingly through the statue. Normally my Mind Blank spell would have protected me but the devils stripped it away. Thankfully Sir Joshua's presence broke it's hold on me. How shall we defuse this trap? Do not touch the door. I am assuming something bad will happen when you do."
What is the ceiling made of? Stone, or what passes for it here?
If it is stone, Vauhwyt do you think you can shape us another opening so that we don't trigger the door?

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-Haste Duration 12 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-1 level 1 pearls of power remaining


Vauhwyt (HP138 of 138, AC46) and Mookie (HP69 of 69, AC22) 
Wednesday April 25th, 2012 4:41:21 PM

Vauhwyt says she is glad her friends are not statues.

"Well, the cowboy is still as stiff as ever," Mookie quips.

"Hush," the liontaur tells the crow.

She wonders how many of the group can still fly. An option could be to fly outside the tower and shape a door in from the outside. Problem: not everyone can fly. Problem: the amount of stone needing to be shaped may be beyond her.

Vauhwyt tells her friends about the ballroom to the south, with its high ceilings and windows looking up.

Kindly DM Al, could Vauhwyt see the tower above through one of those windows? Does she think maybe she could have if she had stepped out further instead of just ducking in and back?

She wonders if the trap is to lead the group the wrong way. Maybe the way they should go is down!

"Hey, sharp-eyed Brahmah and Vorelle, take a look in the floor for a secret trap doorr!" Her accent reveals her excitement at this idea.

The Face of Kazavon /DMAl 
Wednesday April 25th, 2012 5:04:31 PM


OoC to Vauhwyt: No. Vauhwyt cannot see anything outside the windows. She could barely see the windows themselves. The ceiling is 25ft high, and, as her light only extends for 20ft, the windows themselves are in dim light, not to even mention whatever lies outside those windows above.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Wednesday April 25th, 2012 7:54:35 PM

"Should I chance looking in it's general direction, and disintegrate it?"

Aztyr still has yet to look in the statue's general direction, but she voices her suggestion out loud for the benefit of everyone.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 4--- 7- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Haste, Duration 11 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 17 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Vorelle [AC 29; HP 149/149]  d20+24=32 ;
Wednesday April 25th, 2012 8:28:05 PM

It is difficult for someone with Vorelle's perceptive abilities to not see something, but she resolutely turns away from the statue.

Once Malgant puts the bag back over its head, she is glad to search the room again.

[Perception 32]

"Vauhwyt, did you see anything through the other doors?" she asks.

The Trap and The Door /DMAl 
Wednesday April 25th, 2012 8:47:29 PM


Sir Joshua can feel the compulsion beating against his Aura of Righteousness. But his purity of intent wards him well against its effects and provides protection for all those nearby.

Brahmah, following Malgant's advice, keeps his eyes averted. He listens for sounds beyond the trapdoor above, but hears nothing. Then he draws both weapons.

Vauhwyt retrieves Mookie (in the process coining a new verb) and asks a question of the others while keeping her eyes averted. Once the statue is hooded again, Vauhwyt contemplates the problem of the statue and the trapdoor. After telling the other heroes about the ballroom, she suggests a look at the floor.

Jass processes the various thoughts and speech. Based on this, he prepares countermeasures.

Malgant shakes off the compulsion of the marble statue with help from Sir Joshua's Aura of Righteousness and Vauhwyt's spell of Heroism. He hoods the statue again. The bag is back over the head of the marble statue. Then seeks to defuse this trap, eying the trapdoor and its surroundings. The ceiling around the trapdoor is of the same stone as is the rest of the castle. The trapdoor is of wood, and it is held in place by a sliding bolt of iron.

Aztyr, without looking in the direction of the statue, suggests disintegrating it. In order to disintegrate the statute, however, she would have to look at it in order to aim. But, then again, that may not matter now that the leather sack has been replaced upon the statue's head.

Vorelle, now that the bag is back of the head of the marble statue, takes a look around. She sees nothing that Brahmah has not already seen. There is the statue, the ladder, the trapdoor, and the two double doors. One thing is proven, though, from this. Now that the bag is back over the head of the statue, it has no affect upon Vorelle or anyone else. Vorelle listens to what Vauhwyt has said about what lies beyond the double doors. (See previous DM post.)

With the bag back over its head, the statue stands silently under the trapdoor in the ceiling. The only sounds in this dead section of Scarwall come from our heroes themselves.

+++++++++++++++++++++++++++++++++++++++++++

Visibility Note: You cannot see Brahmah unless you make a DC44 Perception Check. You cannot see Vauhwyt unless you have magic that allows you to see invisible.

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Unchanged
Entire South Wing

Reference Map

Clock: 62 minutes and some since Entry / 6 rounds since Haste was cast.


Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 FATIGUED  d20+25=30 ; d20+36=42 ;
Thursday April 26th, 2012 3:28:41 AM

Mentally, "Doesn't seem to be much up the ladder and the structure seems sound enough to climb, but I suggest someone with knowledge of structures take a second look at the ladder to be sure." He gets a sudden epiphany and looks for scuffs on the rungs which might indicate movement up or down.

Perception 30, add appropriate bonuses.
Survival tracking 42, + bonuses.

(OOC: Might I point out that if you disintigrate statue, several things could occur. First, the object of compulsion would go away, so why avert your gaze when you cast. Second, it could be a seal holding back some horrible thing. And lastly, what is the point of destroying the statue anyway? We know now it is dangerous. Al has also indicated we screwed up royally. Probably killing the witch. The statue is the least harmful thing, so far, that we've encountered in this place. It is probably some form of guardian or sentry.)
--------------------------------------------------------------------------------
Conditions: FATIGUED

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Thursday April 26th, 2012 11:01:50 AM

Jass keeps his eyes closed and concentrates on his breathing. "Compulsion, like an enchantment. But the dead don't like this place, but the dead usually are immune to compulsions, so the statue isn't what they are afraid of. What could they be afraid of?"

His stream-of-thought vocalization meanders around the problem.

Actions....

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 10/34 minutes; +4 AC
Prot v Evil (From Malgant) 146/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 26 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 146/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 180/180 minutes (30 minutes in)
False Life: 24 hours; +12 temp hit points;
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] bright 60 feet, dim light 120' from scroll (held by Malgant)
Fly: 60 feet flight

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 7 3 1
}

Sir Joshua the Virtuous (Ken) 
Thursday April 26th, 2012 3:22:14 PM

Sir Joshua is relieved that no one submitted to the compulsion and replies to Malgaunt, "Yes, I felt it too but my strength of character allowed me to resist it. I'm glad that no one gave in or we'd have another problem on our hands... So what do we do about this trap?"

In regards to the trap, Sir Joshua says, "While this trap may be interesting, let's remember why we're going this way. We're trying to find a quiet place to rest and recuperate and is this statue and trap a detour? We can always come back once we've rested... On the other hand, if this statue is stopping us from getting to our destination, and if there's someone or something waiting for us in the room above, I'm always in favor of hitting them first.... What if we open the trapdoor slightly, throw in a fireball and see what happens... ?"

(OOC - SJ is a knight who's an experienced jouster and hit them hard type of combatant. He's great with the ladies and with his sword, but not the most tactically astute when it comes to the magic arts... At least that's what I think a shining knight would be like... And I'm trying not to metagame and use my own knowledge vs. what he'd know here ;) )

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159)  d20+9=21 ;
Thursday April 26th, 2012 4:40:05 PM

Aztyr hears Brahmah mention having someone look at the ladder to see if it's sound enough to hold the heavy taurs in the group.

"Let me look at the ladder, I can give a decent judgment if it'll hold the weight."
She heads over and examines the ladder and pushes and pulls it a bit to see how sturdy it is.

Knowledge (Architecture): 21

When Aztyr hears Joshua's suggestion about the fireball, she lets out a laugh.
"I like him already, even though I'll never call him Sir anything. I think he fits in nicely with the way I do magic." Aztyr says as she turns around from looking at the ladders construction.

She'll either say it looks solid or not out loud as well. (depends on roll outcome)

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 4--- 7- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Haste, Duration 10 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 10 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)


AC 38,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Thursday April 26th, 2012 6:37:46 PM

" Indeed Sir Joshua, a detour. I think opening the door will set off whatever lurks above. Let us avoid it and move on to the ballroom, shall we?" Malgant moves over to the set of doors and waits a moment for confirmation that the others are prepared. He then opens the doors and steps in.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-Haste Duration 11 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-1 level 1 pearls of power remaining

Vauhwyt (HP138 of 138, AC46) and Mookie (HP69 of 69, AC22) 
Thursday April 26th, 2012 6:43:49 PM

Vauhwyt is happy to head for the ballroom too.

"Maybe the idea of the statue is to keep us away from the ballroom?"

What Lurks in the South Wing /DMAl  d20+24=29 ;
Thursday April 26th, 2012 9:02:16 PM


Brahmah examines the rungs of the ladder for the direction of movement up or down. What he finds is that the ladder and its rungs are caked in dust. As much dust as the other areas in the south wing that our heroes have seen. The ladder, as with the rest of the south wing, must not have been used for hundreds of years. Should he disturb the dust, he will find that the ladder shows relatively little use. Certainly not enough use for even the track-savvy ranger to distinguish the predominant direction of movement up or down the ladder.

Jass thinks out loud. He voice speaks to original goal that prompted the group to explore the south wing.

Sir Joshua picks up on the theme, reminding everyone of their main goal in addition to offering the suggestion of an explorational Fireball.

Aztyr hears Brahmah through the Telepathic Bond and decides to test the ladder. She bumps into the hidden Brahmah and pushes past Malgant. Aztyr tests the ladder. A glance shows the ladder us virtually built into the stone of the castle. From an architectural standpoint that speaks to solidity, and Aztyr tells the others so. An exploratory push and pull confirms this.

Malgant follows the thinking of Jass and Sir Joshua. He moves to the door behind which Vauhwyt has explored and awaits confirmation from the others.

Vauhwyt is with Malgant.

Focus falls away from the statue of the unknown man and the odd compulsive curse that its faces seems to bring. Our heroes turn their attention to the pair of elaborate mahogany doors behind which lies the ballroom described by Vauhwyt. If the spirit of Targo Flatjaw is to be believed, then somewhere here lurks something that keeps this place free of all other creatures. Something that they fear.

+++++++++++++++++++++++++++++++++++++++++++

Visibility Note: You cannot see Brahmah unless you make a DC44 Perception Check. You cannot see Vauhwyt unless you have magic that allows you to see invisible.

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 62 minutes and some since Entry / 7 rounds since Haste was cast.

Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 FATIGUED 
Friday April 27th, 2012 6:27:45 AM

The ranger wonders why they continue, when they should all try resting. He waits to see what is decided.

--------------------------------------------------------------------------------
Conditions: FATIGUED

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Sir Joshua the Virtuous (Ken) 
Friday April 27th, 2012 9:18:00 AM

Sir Joshua returns to his customary position on the flank, large sword ready. "Do you think this is the spot we were told its safe to rest or do we need to continue further," he wonders out loud... He's still got most of his abilities left, but others have drained most of their spell power...

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Friday April 27th, 2012 1:54:17 PM

Jass continues his diarhea-of-the-mouth, clearly the fatigue is making him say things that would normally be only behind his eyes.

"A distraction, that's it, that's the statue. now mahogany doors, mahogany is wood and expensive and hard to carve and pretty, well that's why it is expensive. The dead are afraid of this area so whatever they are afraid of is behind the expensive doors not the enchanted statue."

"What would dead sprits be afraid of? If they were bad, and most of them are bad, then it would be something good and could help us. But if all spirits are afraid, it would be something that hurts them or eats spirits or something like that. Not frees them cause they all want that. We want that, too..."

Actions....

Active Spells:
Telepathic Bond (from Aztyr)
Shield Extended: 10/34 minutes; +4 AC
Prot v Evil (From Malgant) 146/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 4 hours 26 minutes (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 146/170 minutes; 20 foot normal light, 20 foot dim light
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 180/180 minutes (30 minutes in)
False Life: 24 hours; +12 temp hit points;
Barkskin: (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] bright 60 feet, dim light 120' from scroll (held by Malgant)
Fly: 60 feet flight

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 7 3 1
}

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+20=22 ;
Friday April 27th, 2012 4:12:02 PM

Hearing no objections, Malgant opens the door to the ballroom and moves in far enough to allowthe others to follow him ( Obviously, stop if something tries to rip my face off or the area looks unsound like it is rotted, has a pit ect.)
Perception 22
He allows the daylight scroll at his belt to light the room so those more perceptive than he can get a good look.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-Haste Duration 10 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-1 level 1 pearls of power remaining

Vauhwyt (HP138 of 138, AC46) and Mookie (HP69 of 69, AC22) 
Friday April 27th, 2012 7:41:54 PM

Yes, Vauhwyt is eager to enter again as well.

What Lurks in the South Wing /DMAl 
Friday April 27th, 2012 9:10:14 PM


OoC to All: I'll wait a bit for responses from Aztyr and Vorelle. Post will come either Sat or Sun.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Friday April 27th, 2012 10:47:30 PM

With nothing to really get ready, Aztyr follows the others into the room, unless the others stop before there is room to...

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 4--- 7- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Haste, Duration 09 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 09 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)


What Lurks in the South Wing /DMAl 
Saturday April 28th, 2012 1:42:24 AM


OoC to All: BTW, those who have already posted, feel free to add a post to indicate that you are following Malgant (or not) into the room, as he has now opened the door and gone in.

Vauhwyt (HP138 of 138, AC46) and Mookie (HP69 of 69, AC22) 
Saturday April 28th, 2012 10:21:20 AM

Following Mal!

Sir Joshua the Virtuous (Ken) 
Saturday April 28th, 2012 2:11:32 PM

Sir Joshua will follow on the flank, ready to charge at a threat if it presents itself...

Vorelle [AC 29; HP 149/149] 
Saturday April 28th, 2012 9:23:27 PM

Vorelle follows Mal into the room.

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157 
Sunday April 29th, 2012 5:23:26 PM

Jass stumbles into the room after Malgant.

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Sunday April 29th, 2012 6:06:50 PM

OOC
Jass, you were present for the mass heal right? Were you hurt after that?

Dance of Death /DMAl  d4=2 ;
Sunday April 29th, 2012 6:36:44 PM


Brahmah waits.

Sir Joshua questions. But, when Malgant opens the door, he follows through.

Jass speculates on what might be ahead. Then, when Malgant opens the door, he pushes his exhausted body through with the Hand.

Malgant, with little more consensus coming than he had before, opens the double doors and moves inside. The light from Jass' Daylight spell upon the spent scroll sticking in Malgant's belt floods the chamber beyond. Our heroes see a vast, grand ballroom. It is constructed in a floral shape with a high, vaulted 25ft high roof of intricately wrought glass panes bearing a slight rose tint but nevertheless providing a view of the Black Miasma above. Clover-shaped pillars support key portions of the roof above the polished floor of stained cherry, and a wide dais provides room for an orchestra to play or stage performance to occur. A few broken chairs have been pushed into the corners, but otherwise, Malgant finds nothing. This room appears quiet and empty.

Vauhwyt moves into the room also, invisible and unknown to Malgant.

Aztyr follows along with the rest.

Vorelle too enters with the others.

Malgant moves to the center of the ballroom, making space for the others to enter behind him. Malgant, Sir Joshua, Vauhwyt, Aztyr, Vorelle, and Jass - each of hour heroes save for Brahmah who remains cautiously outside - each takes in the cold and silent beauty of what once was. The dust, testament of how long this room has remained undisturbed, rises at each footstep. Each of our heroes can almost hear the strains of music being played. Rhythmic and swaying, the instruments keep the meter. Sweeping through the soul, the melody draws the body to movement. But wait, this is not a trick of the imagination. This is not the mind's conjuring of what might have been. The music is real. It rises. And, as the music rises, an endless gala of spectral figures begin to materialize. Elegantly dressed couples dance within the air about our heroes. They move in time to the music. They sweep through the air to the rhythm. And our heroes know that they must join. They must dance. They must become one with the others. They must dance.

+++++++++++++++++++++++++++++++++++++++++++

Malgant, Sir Joshua, Vauhwyt, Aztyr, Vorelle, and Jass: Will save vs DC33, please. Failure means that you take 2 points of CON Drain and are affected as though by the spell Irresistible Dance. (Duration unknown at this time.) This is a Mind-Affecting Compulsion so Sir Joshua is immune. His aura also currently takes in all five of you others, so you get a +4 to your Will Save. The source of this affect is, so far, undetected.

Visibility Note: You cannot see Brahmah unless you make a DC44 Perception Check. You cannot see Vauhwyt unless you have magic that allows you to see invisible.

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 62 minutes and some since Entry / 8 rounds since Haste was cast.

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+28=42 ;
Sunday April 29th, 2012 8:27:25 PM

Will 42, saved

OOC
is the drain only for the exhausted/fatigued people or is this a really powerful Irresistible Dance?

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-Haste Duration 9 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-1 level 1 pearls of power remaining

Dance of Death /DMAl 
Sunday April 29th, 2012 8:51:50 PM


OoC to Malgant: This drain is for Everyone who fails their Will Save. This is an effect all its own that incorporates the properties of the Irresistible Dance spell as a part of itself.

Knowledge or other Skill checks may reveal more.

Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 FATIGUED  d20+25=32 ;
Monday April 30th, 2012 5:28:43 AM

Brahmah doesn't follow, but he remain near the doors to provide any support they might need.

(Perception 32)

(OOC: Al, See Invisibility is 10 minutes/level, and being cast from the hand of glory, it should technically still be up and active, correct? I took it off my active spell run down, but am having second thoughts about adding it back, because I don't think the time elapsed yet... I jumped the gun taking it off.)
--------------------------------------------------------------------------------
Conditions: FATIGUED

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (29 v Evil) CMD 28 HP 113/157  d20+22=35 ; d20+18=22 ;
Monday April 30th, 2012 7:56:57 AM

OOPS: Jass is healed by the Mass Heal on 12 April, sorry! Still has the "exhausted" condition from raising Vorelle though.
.................

Jass hears the music and sees the swirling of the dance. The light-hearted gaity juxtaposes with the death of Scarwall and even then the sorcerer is able to resist the effects only because of the steadying presence of Sir Joshua near him.

Standing still and looking about for any cause of the magical effect, Jass rips two pieces of cloth from his Explorers Outfit and tries to stuff them in his ears.

Actions....
Perception: 22
Full Round: tearing light piece of cloth

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Prot v Evil (From Malgant) 108/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 3hrs 48min (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 108/170 minutes; 20 foot normal light, 20 foot dim light
Barkskin: 112/170 min (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] 9/50 min; bright 60 feet, dim light 120' from scroll (held by Malgant) (23 min)
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 173/180 minutes (57 minutes in)
False Life: 24 hours; +12 temp hit points; (57 min)
Shield Extended: 29/34 minutes; +4 AC; (57 min)
Fly: 11/17 min; 60 feet flight (58 min)
Haste: (by Atzyr) +30 feet, +1 AC reflex

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Exhausted: -6 STR,DEX,

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 7 3 1
}

Dance of Death /DMAl 
Monday April 30th, 2012 9:58:46 AM


OoC to Brahmah: You have 3 minutes left on See Invisible.

Dance of Death /DMAl 
Monday April 30th, 2012 10:17:29 AM


OoC to All" And, btw, we're in COMBAT ROUNDS!

Sir Joshua the Virtuous (Ken)  d20+18=19
Monday April 30th, 2012 10:19:26 AM

Sir Joshua hears the sweet music, smiling wistfully as he remembers dancing at galas and balls with beautiful maidens... He starts to hum and is tempted to dance, but then stops suddenly as he realizes that there's something more to this music... He growls as his memories are spoiled by some compulsion that he's able to resist... "Hey, there's something wrong here! We've got to stop this music!" he calls out, looking to see if anyone is affected by the spell...

He's not an expert at magic by any means and calls out, "Can anyone dispel this trap or make it stop? If it's coming from an object, I'll try crushing it... I'd like to have a long talk with whoever designed this trap since they've spoiled some beautiful music!"

He pauses briefly, trying to detect if there's any localized evil in this room, maybe a source of the magic or something hidden that's waiting to surprise them further...

Perc = 19

Vauhwyt (HP122 of 122(138), AC46) and Mookie (HP69 of 69, AC22)  d20+22=30 ;
Monday April 30th, 2012 11:51:11 AM

Will save for Vauhwyt at +22 with +4 from Sir Josh ... a 30!

Vauhwyt bows to a spirit and extends a hand to join in a dance. She spends her turn whirling and dancing.

"Come on, you guys," she says to her friends, "Join in!"



Dance of Death /DMAl 
Monday April 30th, 2012 12:13:46 PM


OoC to Vauhwyt: Sorry, forgot Mookie. I'm afraid Mookie is affected also, and will have to make the save too.

Nope. Belay that. In the pouch, cut off from Line of Effect, Mookie is shielded from the effect and the subsequent CON drain.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159)  d20+22=38 ;
Monday April 30th, 2012 1:02:43 PM

Aztyr hears the music, but is unaffected by the dancing effect, she does see some of her friends fall into it's effects though. Her first reaction is to protect herself, she brings up a shield spell, expecting that she'll need it very very soon.
*Malgant, anything you can do to get them out of this effect?*

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 4--- 7- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Shield, Duration 170 rounds (17 minutes)
Haste, Duration 09 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 09 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Vorelle [AC 29; HP 132/132] [2 negative levels] [2 Con drain]  d20+16=18 ;
Monday April 30th, 2012 5:08:09 PM

Vorelle hears the music and is helpless to resist it [Will save 18].

Dirt City isn't exactly known for its balls and dances, and Vorelle has never learned how to dance. She has a natural grace, however, and so begins a "dance" that involves a lot of skipping and twirling.



AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Monday April 30th, 2012 5:37:27 PM

Imod's stomping hooves!! This place has no end of compulsions to it. Thinks the hand. If he knew the source a wall would likely stop this compulsion, but not knowing the source he falls back to what he knows. Fearing the dance may fatigue his friends more, he quickly reaches out and touches Vauhwyt, who is already fatigued. As his touch lands, divine power flows from him into her in the form of a Protection from Evil spell ( new save at +2 morale bonus to suppress the compulsion)

I have more, but its dinnertime. I'll put this in now in case I don't make it back in time.

Dance of Death /DMAl 
Monday April 30th, 2012 5:59:34 PM


OoC to Malgant and Vauhwyt: Sir Joshua's Aura of Righteousness confers a +4 Morale Bonus as well and is in effect at the moment. The two Morale bonuses do not, of course, stack. Should Vauhwyt find herself outside of the Aura of Righteousness, though, the +2 from the PoE will come into effect.

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+22=41 ; d20+8=13 ; d20+12=31 ; d20+6=19 ;
Monday April 30th, 2012 6:31:31 PM

OOC
Aye, but it allows a second save.
IC
Malgant throws his limited intellect at the problem to discover the source and possible counter for the song.
Perception 41
Knowledge Arcana 13
Knowledge Religion 31
Spellcraft 19
Malgant also prepares to use his last 1st level pearl to offer Vorelle a second save. But time is so short...

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-Haste Duration 9 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-1 level 1 pearls of power remaining

Vauhwyt (HP122 of 122(138), AC46) and Mookie (HP69 of 69, AC22)  d20+20=30 ;
Monday April 30th, 2012 6:49:22 PM

OOh! Another saving throw!

Although, ugh, neither the heroism morale bonuses, the pally morale bonuses, nor the PoE morale bonuses stack. So my adjusted save is at +20, not +22. The save is a 30, alas, still not good enough!

Thanks for trying. I needed to roll a 12 and had two tries, failing both times! :-( That's the way the dice bounce.

The Danse Macabre /DMAl  d20+15=19 ; 2d6+4=10 ; d8=4 ; d4=1
Monday April 30th, 2012 7:03:34 PM


Brahmah remains outside in case he is needed.

Jass shakes off the compulsion to dance, but just barely. He stuffs his ears, but finds this no impediment to the music. It comes right through. Neither blindness nor deafness, it appears, will shut out the music or the dancers.

Sir Joshua opens his divinely inspired senses, casting about for Evil. There is evil here. Most decidedly. But it will take a few more precious seconds to determine the location of the evil. Aside from this, he perceives nothing other than the room, the music, and the spectral dancers.

Vauhwyt feels her life drain from her as she succumbs to the Dance of Death. The spirits laugh gayly and call to her, swaying to the lilting music. Beneath the sprightly music, though, the liontaur feels the dark pull of death. (OoC to All: Unlike other Ability Drains, CON Drain reduced to Zero results in death.)

Aztyr shakes off the compulsion. She erects a Shield, and asks whether Malgant can do anything to get those affected - only Vauhwyt, at the moment - out of the area.

Vorelle too succumbs to the music. It is oh so insidiously pleasant and captivating. But, beneath it all, the ranger knows it will lead to her second death.

Malgant shakes off the compulsion as did Jass and Aztyr. He turns to the dancing Vauhwyt and touches her with a Protection from Evil spell. The Hand then wracks his brain to try and discover what might be doing this. The Hand has heard of certain case in which there has been so much death and suffering that the souls involved come together, forming a single vile and hateful entity. It's sole purpose is to grow itself by taking more souls to its mass. Then ... Malgant looks up.

Before Sir Joshua can finish pinpointing the evil from which the Dance of Death emanates, it drops in on them from above. It is a swirl of souls that scream with the collective horror that had been visited upon each individual in life. Previously hiding in the rose-tinted glass of the skylights, it now falls upon our heroes below. In visual appearance the ever shifting mosaic of souls take the vague shape and pattern of a Huge cloaked figure with a death's head skull. Bony hands wield a massive scythe.

The macabre figure drops downward. It's scythe sweeps toward Sir Joshua. The giant scythe touches the Shining Knight, passing through Sir Joshua's armor as though it were not even present. The paladin feels the blade tear at his soul as well as his flesh. (Take 10hp damage, plus 4 CON Drain; Fort vs DC33 negates.) Then the huge composite creature springs back upwards, drawing back its scythe for a second sweep.

And the music plays on. It is clear now that this conglomerate of tortured souls, this Danse Macabre, is the center of the music and the spectral dancers. The dancers seem to emanate outward to a distance of some forty feet from the center of the Danse Macabre. Those within the bounds of this Dance of Death feel the pull again, the tug at their souls to give up their lives and join the tortured dance. (The Danse Macabre is in squares AF-AH/97-99 at 20ft above the floor and out of reach. See height chart below.)

+++++++++++++++++++++++++++++++++++++++++++

EVERYONE: Please list Touch AC's.

Malgant, Sir Joshua, Vauhwyt, Aztyr, Vorelle, and Jass: Will save vs DC33 again, please. (And each round you remain within the Dance of Death.) Failure means that you take 1 more point of CON Drain this round, and are affected as though by the spell Irresistible Dance from the beginning of the current round. This is a Mind-Affecting Compulsion so Sir Joshua is immune. His aura extends to 10ft around him and confers a +4 to your Will Save. Those who are affected by the Irresistible Dance and succeed on their Will Save are free to move. At this point, they may take their round normally.

Visibility Note: You cannot see Brahmah unless you make a DC44 Perception Check. You cannot see Vauhwyt unless you have magic that allows you to see invisible.

VERTICAL HEIGHTS (Foot Level from Floor)
================
Danse Macabre 20ft
Everyone Else 0ft

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 63 minutes since Entry / 9 rounds since Haste was cast.

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+26=30 ;
Monday April 30th, 2012 8:22:36 PM

Will save 30 Failed ( you sure we keep saving? Most compulsions don't affect you for something like 24 hours once you save. Having to resave every round is pretty much a death sentence. Heck I only needed a 7 and I failed.)
The rest of Malgant's fevered thoughts fall away as the dance compels him to join and his life slowly slips away.
-1 con drain

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159)  d20+22=26 ; d20+22=25 ;
Monday April 30th, 2012 8:25:21 PM

Aztyr hears the music, then with a heroic effort she she again hears the music and begins to dance.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 4--- 7- 0- 1- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Shield, Duration 169 rounds (17 minutes)
Haste, Duration 08 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 09 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

The Danse Macabre /DMAl 
Monday April 30th, 2012 8:48:25 PM


OoC to Malgant: Correct. Most compulsions do not require a save each round. This one does. On the other hand, though, you get a save each round to break it as well, which you would not ordinarily get with most compulsions. And then ... there's the CON damage, which does not normally accompany a compulsion.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22)  d20+20=28 ;
Monday April 30th, 2012 8:49:30 PM

OOC: Do you mean that we get a chance to save each round, even if we are already affected? If so, Vauhwyt's save this round is a 28. She fails again!

Con drain 3. HP adjusted in header.

Touch AC (assuming her ghost touch armor applies to touch ACs): 46 usually, 35 with dance penalties (no shield, -4 penalty)

Kindly DM Al, does it seem incorporeal?

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (31 v Evil) CMD 28 HP 113/157  d20+24=35 ; d20+13=15 ; 34d6=117 ; 5d6=20 ;
Monday April 30th, 2012 9:03:19 PM

ooc: Jass gets +4 save vs spells cast by Undead... can I add those in this case?
Jass: Will +18, SJ +4, ProtvEvil +2, Undead bonus +4 = +28 save!
............

Jass, Sir Joshua nearby and Malagant's Protection from Evil still on him, is able to again resist the effects of the music. "The music is giong to continue", he sighs heavily at the paladin, "and if I broke the spell, it would only return once more. I think the only way to break it is to kill that scythe-wielding soul-eater up there."

Though arms heavy in exhaustion, the sorcerer concentrates and delivers a green ray of Disintegration at the monster in the rose windows.

Actions....
Full Round: Disintegration; 15 AC Touch AC; 117 damage; Fort DC 25 for 20 damage

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Prot v Evil (From Malgant) 108/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 3hrs 48min (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 108/170 minutes; 20 foot normal light, 20 foot dim light
Barkskin: 112/170 min (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] 9/50 min; bright 60 feet, dim light 120' from scroll (held by Malgant) (23 min)
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 173/180 minutes (57 minutes in)
False Life: 24 hours; +12 temp hit points; (57 min)
Shield Extended: 29/34 minutes; +4 AC; (57 min)
Fly: 11/17 min; 60 feet flight (58 min)
Haste: (by Atzyr) +30 feet, +1 AC reflex

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Exhausted: -6 STR,DEX,

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 8 3 1
}

The Danse Macabre /DMAl 
Monday April 30th, 2012 9:22:17 PM


OoC to Vauhwyt: Yes, that's right. You get a save each round even if you are already affected. And, yes again. It does appear incorporeal. Just ask Sir Joshua.

Vorelle [AC 29; Touch AC 20; HP 115/115] [2 negative levels] [3 Con drain]  d20+16=32 ;
Monday April 30th, 2012 10:41:52 PM

Some have called Vorelle "willful." Alas, that does not extend to her Will save. She continues dancing, and feels more of her life force ebb away. [Save 32]

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Monday April 30th, 2012 10:58:52 PM

Ugh! Will Save 33! I thought it was 32, but I see I was wrong! Poor Vorelle missed by just 1!

Brahmah 202/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 FATIGUED 
Tuesday May 1st, 2012 5:57:06 AM

Intending to help, the ranger does all he can think to do. "Hey scythe boy! I'm nice, juicy and healthy. Come and get it! Dinner bell is ringing for ya! Hey, specter, you deaf or just dumb?" He twirls his blade in defiance and in show at the ghost choreographer. "Your dance routine sucks. Seen better on a pirate ship."

Brahmah casts Guidance from his tattoo to support the next save he makes.
--------------------------------------------------------------------------------
Conditions: FATIGUED

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day**, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level) 3 minutes from Death Dance (May 1)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Sir Joshua the Virtuous (Ken)  d20+27=29 ; d20+27=47 ; d20+8=24 ; d20+26=32 ; d10+19=20 ; d6=6 ; d6=1 ; d6=4 ;
Tuesday May 1st, 2012 3:30:18 PM

Sir Joshua ischilled as the incorporeal scythe hits him solidly... (Missed save, 27 - Hero point to reroll - 47 - nice time to roll a natural 20...) He utters a rare curse and decide's he's had enough of this evil creature's attention for today... Now he's really angry... The creature won't like him when he's angry...

(DM - OOC - 1. I have a 5/evil DR and was the scythe an "evil" typed weapon? 2. Also, how far above us is this guy? Can I reach him with my sword or do I need to go up and get him? This'll affect whether I get a full attack and smite him or if I just get one attack. 3. What's he moving up and down on or is it flying?)

Using his boots of flying, Sir Joshua charges up and smashes at dancemaster with his righteous fury...

Know (Religion?) = 24 to see if this creature would qualify is an evil outsider or merely just a really bad quy... (It affects my smite evil ability)

Attack (if I only get 1. If not, I'll add the other attacks if I hear back from DM) = Hit AC 28 (used wrong modifier for first attack in my roll, not a holy weapon right now) for 20 pts + 6 fire + 1 acid + 4 shock
____________________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1):

Cast:
Resist Energy 30 (lv 2) - dispelled
Holy Weapon (lv 4) - Dispelled (The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell).)
Boots of Flying
Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level) - Used
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.) - 2/3 used
Mithril Plate of Speed (Haste - 10 rds/day) - 8/10 remaining

Other Powers
Lay on Hands - 11/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

Stats
AC 35 (normal), 193/203 hps, Touch 14 (normal)
DR 5/evil
Mage Armor from Vauhwyt
Haste from Aztyr

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20



The Danse Macabre /DMAl 
Tuesday May 1st, 2012 3:46:21 PM


OoC to Sir Joshua:

First question, no, the weapon is not Evil aligned, so your DR applies. Take 5hp rather than 10.

Second question, no, you can't reach him from where you're at. The Danse Macabre is above your head some 15ft. See the "VERTICAL HEIGHTS (Foot Level from Floor)" in the bottom portion of the DM post. You will need to get up to him. You have to move, and therefore only get one attack.

Third question, what you saw there was a Spring Attack executed from above. It flew down, hit, then flew back up.

Also, based on how you fly I may need a Fly check. If you do not specify a Grid Coordinate and height, I will chose an appropriate one for you based on the description of your move. If necessary, I will roll the Fly check for you as well, though I think it can be done without.

Also, Winged Boots are a command word activated magic item. They must be activated in order to use them. Activating a command word item is a Standard Action. I'm afraid there won't be any attack this round if you fly.

Sir Joshua the Virtuous (Ken)  d20+9=10 ;
Tuesday May 1st, 2012 4:18:20 PM

(Revised Move)

Sir Joshua activates his boots of flying (standard action) and goes up towards the bad guy, eating an AoO as he moves in... Hopefully he can keep this guy occupied so his friends can blast it with magic...

"Hit this guy with your ranged and magic attacks and I'll keep him busy with me!!!" he yells out...

Fly = 10

Lets Dance /DMAl  d20+13=26 ; 2d6+4=11 ; d8=4 ; d20+13=25 ; d20+8=26 ; 2d6+4=16 ; 2d6+4=9 ; d8=3 ; d8=5 ; d4=3 ;
Tuesday May 1st, 2012 4:36:13 PM


Malgant succumbs to the Dance of Death. As his feet begin to move, he feels his life drawn into the Danse Macabre above.

Aztyr follows, her feet moving to the music, life drawn slowly from her.

Vauhwyt fights the Dance of Death, but cannot shake it off.

Jass, bolstered by Sir Joshua's aura, remains free of the Dance of Death. He fires a green Disintegration beam at the Danse Macabre, but his aim is wide, and the composite being easily dodges.

Vorelle too, takes up the Dance, moving closer again to death.

Brahmah calls out a challenge. But he remains outside the room and behind the wall. (See map. You can move into the doorway if you'd like.) He brandishes his blades at the empty air.

Sir Joshua feels the scythe of the Danse Macabre begin to steal his life. But the paladin's heroic nature fights back and shakes off the deadly drain. The paladin assesses the foe, but his knowledge of Religion tells him nothing of extra-planar creatures. (That's Knowledge Planes) This creature, however, decidedly fits the profile of many undead that the paladin has heard of. Activating his boots, the Shining Knight flies up to meet the Danse Macabre, hoping to keep it occupied long enough for the others to shake the Dance of Death.

The majority of our heroes dance beneath the rose-tinted skylight. What a wonderfully elegant place in which to die.

The Danse Macabre takes an attack of opportunity against Sir Joshua as the paladin closes. The huge scythe touches the Shining Knight again, and once again it tears through his armor. (11-5DR= 6hp damage, plus 4 CON Drain; Fort vs DC33 negates.) Then the composite creature opens its jaws wide in a simulation of a skeletal smile. It drops five feet lower and sweeps its huge scythe twice at Sir Joshua. Twice more the huge scythe bites. (16-5DR= 11hp damage, plus 3 CON Drain; 9-5DR= 4hp damage, plus 5 CON Drain; Fort vs DC33 negates CON drain. That is a total of 3 Fortitude saves. Fail at any one and take the respective CON drain.)

Meanwhile, the music plays on. The dancers move in time. And the Dance of Death continues to suck the life from our heroes.

+++++++++++++++++++++++++++++++++++++++++++

EVERYONE: Please list Touch AC's.

Malgant, Sir Joshua, Vauhwyt, Aztyr, Vorelle, and Jass: Will save vs DC33 again, please. (And each round you remain within the Dance of Death.) Failure means that you take 3 more point of CON Drain this round, and are affected as though by the spell Irresistible Dance from the beginning of the current round. This is a Mind-Affecting Compulsion so Sir Joshua is immune. His aura extends to 10ft around him and confers a +4 to your Will Save. Those who are affected by the Irresistible Dance and succeed on their Will Save are free to move. At this point, they may take their round normally.

Visibility Note: You cannot see Brahmah unless you make a DC44 Perception Check. You cannot see Vauhwyt unless you have magic that allows you to see invisible.

VERTICAL HEIGHTS (Foot Level from Floor)
================
Danse Macabre 20ft / Touch AC21 / Uninjured
Sir Joshua 15ft
Everyone Else 0ft

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 63 minutes and some since Entry / 10 rounds since Haste was cast.

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (31 v Evil) CMD 28 HP 113/157  d20+24=38 ;
Tuesday May 1st, 2012 6:45:06 PM

Jass, fortified by his own defenses against the undead, withstand again the compelling music. He is afraid, however, that without the paladin staying nearby, his companions will continue to dance. He has to cut off the music, but how? He tries a tactic to block his friends from the music until they can get protective magics set up by using his Shadow magic to create a mostly real dome of ice!

"I think some Silence spells would be wise, Atzyr."

Actions....
Full Round: Greater Shadow Conjuration/ Wall of Ice; create a dome over the heroes, (minus Sir Joshua since he is above) thus hoping to cut off line of effect on the music and the dancing.

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Prot v Evil (From Malgant) 108/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 3hrs 48min (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 108/170 minutes; 20 foot normal light, 20 foot dim light
Barkskin: 112/170 min (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] 9/50 min; bright 60 feet, dim light 120' from scroll (held by Malgant) (23 min)
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 173/180 minutes (57 minutes in)
False Life: 24 hours; +12 temp hit points; (57 min)
Shield Extended: 29/34 minutes; +4 AC; (57 min)
Fly: 11/17 min; 60 feet flight (58 min)
Haste: (by Atzyr) +30 feet, +1 AC reflex

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Exhausted: -6 STR,DEX,

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 8 4 1
}

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+26=39 ;
Tuesday May 1st, 2012 6:48:38 PM

Will save DC 39 beats the DC to save, so Malgant can act.
Question... Protection from evil reads...

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

I am not currently compelled. Does the second part of Protection from Evil ward me against this compulsion if I cast it now, while I am free of it?

Lets Dance /DMAl  d100=82 ;
Tuesday May 1st, 2012 6:52:21 PM


OoC to All: Wall has a 60% chance to have an effect. Fail. The Illusory Wall of Ice dome does not break Line of Effect for the Dance of Death.

Vorelle [AC 29; Touch AC 20; HP 98/98] [2 negative levels] [6 Con drain]  d20+16=18 ;
Tuesday May 1st, 2012 10:23:42 PM

Vorelle continues dancing, weak enough now that she begins to stagger. [Will 18]

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Tuesday May 1st, 2012 11:51:21 PM

I'm waiting on a response to Malgant's question before I post....

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22)  d20+20=37 ;
Wednesday May 2nd, 2012 2:16:36 AM

Vauhwyt's save ... hoping for a 13 or better ... Woo hoo! Free at last!

Will post in the morning. Gotta think about my options.

Lets Dance /DMAl 
Wednesday May 2nd, 2012 8:44:29 AM


OoC to Malgant and Aztyr: Apologies for not coming back with an answer to this sooner. I've been waiting on some outside advice on this question. I've heard nothing so far, so I'm going to adjudicate it myself.

The question, for me, is whether the list of example spells is indicative of the intent of the authors. Charm person, command, and dominate person are all spells that require direct influence. The words " ... possess or exercise mental control over the creature ... " also imply direct control rather than the simple influence over motor control from spells such as Hideous Laughter, Hold Person, or, in this case, Irresistible Dance. To allow the spell to have the broader interpretation seems to be overly powerful for a 1st level spell. Or, it does so to me.

However, to interpret the wording of the spell to mean only effects that require direct influence when the spell wording does not actually say this, is the more complicated path. It would require greater interpretation by DM's with greater uncertainty for all. So, I'm going to go with the more strict interpretation in this case. The spell says "charm" and "compulsion", so we'll go with that. PoE is effective against all "charm" and "compulsion".

So, yes, Malgant, the second part of Protection from Evil will ward you against this compulsion if I cast it now, while you are free of it.

However, this ruling is situational and applies only to this current case. I reserve the right to change my mind on this, and should I be convinced that this decision is wrong at any time in the future, I reserve the right to apply it differently.

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (31 v Evil) CMD 28 HP 113/157 
Wednesday May 2nd, 2012 9:51:27 AM

Al: Rats! Jass cast the spell thinking that if the heroes all believed the Dome of Ice, then it would be real for them, thus cutting off the music. I suppose that also works for the Dance Macabre, too. Alas.

For a Shadow Conjuration, "creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the spell can make a Will save to recognize its true nature."

And if the Will save succeeds, THEN there is still a 60% chance of the effect being real anyways.

Can you give the team a Will save for the Dance Macabre? Will DC 27 for Jass' spell. Pretty Please? :-)

Lets Dance /DMAl 
Wednesday May 2nd, 2012 10:29:59 AM


OoC to Jass: Hmm. Well, the Dance of Death is not something that the Danse Macabre consciously directs. It's an effect that is simply around it. As such, it's more like a physical object than a directed spell. And objects automatically succeed on their will saves vs this spell. So, no hope there.

I will, however, roll a will save for the Danse Macabre next round. That will determine whether it can come down to attack the rest of you. You'll also need to roll a Caster Level check to beat the Danse Macabre's SR30.

OoC to All: I will allow you to automatically succeed against the Will Save vs Jass' Domed Wall of Ice. However, there is still a 60% chance that it is real for you even if you disbelieve. So, you will each have to individually roll a d100. If you get 60 or less, you are trapped inside. (But the Dance of Death still reaches you.) 61 or greater, and you can ignore the Wall of Ice.

SteveK: well, gee, that's like the worst of both worlds! I don't think Jass could have helped the Dance Macabre more if he just Disintegrated Atzyr! :-(

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159)  d20+26=39 ;
Wednesday May 2nd, 2012 10:35:35 AM

Aztyr uses a Heroic effort to try and beat the effects of the music... (using the Hero point to add 8 to my roll, rather than getting a reroll. The result is +26, because Joshua moved away from her and took his aura with him.

Succeeding in blocking the spells effects, Aztyr casts a Quickened Protection from Evil, she then sends via the telepathic link, *Vauhwyt, move to me now!!*. If Vauhwyt moves to her Aztyr will cast a Protection from Evil on her, if not Aztyr will cast it on Jass, since he is next to her already.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 7- 0- 2- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Protection from Evil, Duration 170 rounds (17 minutes)
Shield, Duration 168 rounds (17 minutes)
Haste, Duration 07 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 08 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Brahmah 200/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 {{{{FATIGUED}}}}}  d20+30=34 ; 2d6=11 ; d6=2 ; d6=1 ; d6+5=10 ; d20+16=29 ;
Wednesday May 2nd, 2012 11:23:06 AM

Apart from his fatigue, Brahmah has not only seen specters but has first hand experience with compulsion and the like. And through his perceptions, he realizes that several companions have been effected, whether its the rooms effects or the apparition's, he doesn't know. Hence the challenge attempt draw it out.
The brash youthfulness of this group was going to kill him, he knew that. He also knew by entering the room, he would be effected and likely die. His internal monologue was not only irritating himself but likely going to cause another death.

"Screw it." He says
He simply moves in to become another target of the dance of the dead, into whichever space is available near the specter, within reach. (Reach, one attack with kukri, -1 from fatigue, Defender +5 active not to AC, hits AC 34, for 15, +1 frost damage, +11 vicious damage, -2 hps to Brahmah)

(Will save just in case, Will 30 with the Guidance spell from the tattoo, If I failed, I'd opt to reroll.)
--------------------------------------------------------------------------------
Conditions: FATIGUED

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day**, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level) 3 minutes from Death Dance (May 1)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Lets Dance /DMAl 
Wednesday May 2nd, 2012 11:42:38 AM


OoC to Brahmah: 30 fails. DC is 33. You may use a hero point to reroll, but you must do so before Post Time tonight.

Brahmah 200/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 {{{{FATIGUED}}}}}  d20+16=19 ;
Wednesday May 2nd, 2012 11:49:12 AM

OOC: Okay. He failed. 19

Brahmah dances. See, that is the reason Brahmah wasn't going in.

Sir Joshua the Virtuous (Ken)  d20+27=42 ; d20+27=41 ; d20+27=28 ; d20+9=19 ; d20+9=21 ; d20+30=35 ; d20+30=48 ; d20+30=44 ; d20+40=58 ; d20+40=51 ; d20+25=43 ; d20+29=40 ; d20+40=45 ; d20+20=33 ; d20+15=32 ; d20+19=20 ; d20+40=45 ; d20+40=48 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d6=2 ; d6=3 ; d6=4 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ;
Wednesday May 2nd, 2012 3:27:14 PM

Sir Joshua shivers as he is pummeled by attacks from the dance master.. (saves 42, 41, missed last one 28) and he feels himself drained by the last scythe strike that slips through his armor... (Loses 4 Con = 34 hps worth from Con + 21 from attack... = 55

He's glad that Brahmah is helping him fight this thing off but he yells to the others, "If you can blast this thing, do it! Otherwise I'm a dead man!!!"

He tries to remain hovering (Fly = 19, ignore 21 since pressed 2x) and is successful...

Taking full advantage of his smiting ability, he smites this foe with all his might...

Att 1 = hit AC 35 for 58 hps + 3 fire, 3 acid, 6 shock

Att 2 (from haste) = Hit AC 48 (critical - check is 48 (forgot feat bonus))... 102 pts (if crit) + 3fire, 4 acid, 6 shock

DM - If this actually critted the guy, I have a feat, Blinding Critical - Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save = 35 (10 + BAB + Smite Bonus)

Att 3 = Hit AC 43 (another crit threat, same blinding effect as with attack 2 if crit - Check = 40) = if it's a crit, does 90 pts of dmg + 5 fire + 2 acid + 3 shock

Att 4 = Hit AC 33 for 45 pts + 4 fire + 1 acid + 2 shock

Att 5 = Hit AC 32 (Critical! rolled 17, possible crit = 20, nope... normal hit) = for 48 pts + 4 fire + 2 acid + 3 shock

Total Dmg
(If AC > 40, # 4 missed, only 2 critical) = 253 + 15 fire + 11 acid + 18 shock
(If AC < 33, # 4 missed, 2 and 3 are critical) = 298 + 15 fire + 11 acid + 18 shock
(IF AC < 33, all 5 hit, 2 and 3 are critical) = 343 +19 fire + 12 acid + 20 shock
ALL this damage bypasses DR since from smite evil


________________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1):

Cast:
Resist Energy 30 (lv 2) - dispelled
Holy Weapon (lv 4) - Dispelled (The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell).)
Boots of Flying
Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level) - Used
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.) - 2/3 used
Mithril Plate of Speed (Haste - 10 rds/day) - 8/10 remaining

Other Powers
Lay on Hands - 11/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

Stats
AC 41 (hasted +1, +8 Smite Evil target (but only get net of 5 b/c of ring's bonus is negated) 35 (normal), 144/203 hps, Touch 24 (Mage Armor, Hasted, Smite Evil Target) 14 (normal)
DR 5/evil
Mage Armor from Vauhwyt
Haste from Aztyr -Adds +1 to attacks
Con = 11/16

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20


AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+24=29 ; d100=80 ; d20+11=28 ;
Wednesday May 2nd, 2012 4:42:03 PM

OOC
Ken, you can fight with me any time, awesome round. I think you just singlehandedly saved us by one round killing the thing... are your attacks ghost touch by chance since it is incorporeal?
Also, please put your hp in your header. I use that to gauge whether I need to heal folks during a fight. Thanks

IC
Malgant silently prays that their new companion is able to hold out one more round. Free of the compulsion for the moment, he touches his last pearl of power and recalls a Protection from evil spell and casts it on himself. Hearing Aztyr, he tells her via the mind link " Vauhwyt has a protection from evil on her from when I cast it, she should be warded. Get Jass and then let's help out Sir Joshua. That thing is trying to drain the life from him."
Will vs the dome is 29, %=80 so the wall is not real to Malgant. He shoots up from the floor into the creatures threatened area, hoping to buy Sir Joshua time to fight it or escape, depending on how badly the paladin has been drained. ( I can't tell where the critter is from the map. Please place me flanking sir Joshua)
Fly skill 28 should be good enough to get where I need to be
" Hold on brave knight. My mind is clear now and I can help you defend the rest. Thank Imod you were here!"

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 143 minutes CL 20
-Darkvision duration 128 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 228 minutes (4:50max) CL 17
-Shield +4 AC duration 17 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 17 minutes
-Haste Duration 7 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-both level 1 pearls of power used


Lets Dance /DMAl 
Wednesday May 2nd, 2012 7:26:52 PM


OoC to Sir Joshua: Problems. First, you rolled a d20 for damage. Second, for critical hits you need to roll twice with the same damage dice. You do not roll once and multiply by two. I'm attempting to sort it out now.

Oh, and Incorporeal creatures are immune to critical hits, anyway. Sorry.

Lets Dance /DMAl  d10=9 ; d10=2 ; d10=10 ; d10=2 ; d10=2 ;
Wednesday May 2nd, 2012 8:05:30 PM


OoC: Sorry about this folks. Not as good as you thought.

Here's what I gathered from Ken's rolls.

Hit 1 d20+30=35 ;
Hit 2Haste d20+30=48 ;
Threat d20+30=44 ;
Damage Hit1 d20+40=58 ;
Damage Hit2 d20+40=51 ;
Hit 3 d20+25=43 ;
Threat d20+29=40 ;
Damage Hit3 d20+40=45 ;
Hit 4 d20+20=33 ;
Hit 5 d20+15=32 ;
Threat d20+19=20 ;
Damage Hit4 d20+40=45 ;
Damage Hit5 d20+40=48 ;

d6=3 ; d6=3 ; d6=6 ;
d6=3 ; d6=4 ; d6=6 ;
d6=5 ; d6=2 ; d6=3 ;
d6=4 ; d6=1 ; d6=2 ;
d6=4 ; d6=2 ; d6=3

Smite: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

Smite bonus: +17 to damage. First successful attack adds +34

Your Character sheet says this for damage, Ken: 1d10+19 +1d6 Corr +1d6 Shock +1d6 Flame. With your Smite bonus, I see that as 1d10+36. (First attack would be 1d10+53.)

Below is what you have listed in your post. Where do you get 21?

+21 dmg vs Evil; If Evil Outsider, does +42 dmg rather than 21; BYPASSES ALL DR

I re-rolled your d20's as d10's and got the following (halved due to the Dance Macabre's Incorporeal nature):

Damage Hit1 9+53 +3+3+6 = 74 /2 = 37hp
Damage Hit2 2+36 +3+4+6 = 51 /2 = 25hp
Damage Hit3 10+36 +5+2+3 = 56 /2 = 28hp
Damage Hit4 2+36 +4+1+2 = 45 /2 = 22hp
Damage Hit5 2+36 +4+2+3 = 47 /2 = 23hp

Total damage: 135hp


Sir Joshua the Virtuous (Ken) 
Wednesday May 2nd, 2012 8:59:27 PM

(DM - Heck... You're right... So many dice roles I was trying to track all at once and attempting keep it all straight together....

However, your damage numbers seem a bit light... He has a +40 bonus to his dmg, not 36...

Here's a few corrections:

1. I have a magic item that actually gives me a +4 level bonus to my smites (see my PC sheet) and that affects the bonuses. So I attack as a 21st level paladin, not a 17th level. That's where the +40 comes from

2. Also, I can smite up to 7 times per day with my PC.

3. Re: the first successful attack vs others for 2 xtra dmg/level, I'll have to update my sheet. This is the first time SJ got to crush somebody with it so I'm on a learning curve here ;)

Based on the magic item and attacking as a 21st level paladin with smite evil = If we add 4 pts per hit * 5 then halved, it would make it 10 extra points so total would be 145.
Thanks for your patience ;)



Cheek to Cheek /DMAl  d20+13=28 ; d20+13=19 ; d20+8=20 ; d4=1 ;
Wednesday May 2nd, 2012 9:25:10 PM


Jass conjures a dome of ice from the illusory stuff of the Shadow Planes. As he reaches for it, he finds his power blocked. The Plane of Shadows is inaccessible.

Vorelle continues to dance as her life drains away.

Aztyr breaks free and places a protective spell upon herself to keep out the Dance of Death. She reaches out and touches Jass as well, putting him under her protection.

Brahmah, unable to stand it any longer, enters the door to help his friends, even knowing what waits. He is correct too. The Dance of Death catches the minotaur too, and begins sucking away his life.

Sir Joshua feels the unseen bite of the scythe, the one that cuts deeper, into his soul. But now the paladin retaliates. Had this been a corporeal entity, it would now be scattered to the four corners of the Wold. But the Dance Macabre's incorporeal nature both foils Sir Joshua's incredibly precise attacks as well as halving their damage as well. (Not DR.)

Malgant casts a spell so simple that he cannot possibly fail, even under threat of the huge scythe. Then he flies to aid Sir Joshua, rising an attack of opportunity as he goes.

Vauhwyt breaks the grip of the Dance of Death.

The Danse Macabre swings as Malgant climbs into flanking position. But this is a fight that the Hand is prepared for. The huge scythe misses. It misses again as the Dance Macabre swings again at Malgant, turning to deliver a second blow at Sir Joshua. This time, bolstered by his Holy Smite, the paladin deflects the deadly incorporeal blade.

Meanwhile down below, Vorelle and now Brahmah dance while the Dance of Death sips at their life energy. If ever they need this to end quickly, it is now. Fortunately, the conglomerate creature composed of horror and death faces two foes now, including one equipped to deal with the incorporeal.

+++++++++++++++++++++++++++++++++++++++++++

EVERYONE: Please list Touch AC's.

Vorelle, and Brahmah: Will save vs DC33 again, please. (And each round you remain within the Dance of Death.) Failure means that you take 1 more point of CON Drain this round, and are affected as though by the spell Irresistible Dance from the beginning of the current round. This is a Mind-Affecting Compulsion so Sir Joshua is immune. His aura extends to 10ft around him and confers a +4 to your Will Save. Those who are affected by the Irresistible Dance and succeed on their Will Save are free to move. At this point, they may take their round normally.

Visibility Note: You cannot see Vauhwyt unless you have magic that allows you to see invisible.

VERTICAL HEIGHTS (Foot Level from Floor)
================
Danse Macabre 20ft / AC21 Touch AC21 / Injured
Malgant 15ft
Sir Joshua 15ft
Everyone Else 0ft

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 63 minutes and some since Entry / 11 rounds since Haste was cast.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Wednesday May 2nd, 2012 9:32:06 PM

Ugh! Really sorry friends! Crazy busy at my conference in San Francisco, then back for a birthday party for my daughter! I'll post real soon tonight!

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Wednesday May 2nd, 2012 11:49:59 PM

Touch AC (vs incorporeal): 46 usually, 35 with dance penalties (no shield, -4 penalty)

OOC: Al, I know I missed the deadline, I'm really sorry. If there is any chance at retroactivity, could Vauhwyt just make a move or a double move to get out of the dance area? I just don't want to have to dance again.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159)  d20+23=36 ; 5d4+5=20 ; d20+23=32 ; d20+23=24 ; d20+23=38 ; d20+13=25 ; d20+13=16 ; d20+13=17 ; 4d6(4+4+5+5)+4=22
Wednesday May 2nd, 2012 11:59:55 PM

Aztyr sees the danger that everyone is in, and over the link, *Jass, unload if you can effect ghosts, that probably means using Magic Missiles in your case. I'm gonna eat up my remaining magic energy at a very alarming rate. If we can't rest after this, I expect we'll be dieing in the next couple hours, to be blunt about it.*
She first casts a Quickened Magic missile at the Danse Macabre.
(SP 36 damage 20)
She then reaches down and casts a second spell, this time it's a Ectoplasmic Scorching Ray fired at the Danse Macabre.
(SP = 32,23,38; to hit = 25, 16 (miss), 17(miss); Damage = 22, doesn't matter, doesn't matter

"Doing the best I can right now, sorry about the misses there, I suddenly got the feeling it was looking at me and well... I missed" Aztyr yells out to the others.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 8- 0- 3- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Protection from Evil, Duration 169 rounds (17 minutes)
Shield, Duration 167 rounds (17 minutes)
Haste, Duration 06 rounds
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant,Jass,Joshua Haste: Duration 06 rounds
Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Thursday May 3rd, 2012 4:33:18 AM

ooc
umm, elemental damage isn't halved I don't think. I can't check it now, on my way to work. I'll look when I get home. The elemental damage from the weapon is minor though.

Brahmah 200/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 {{{{FATIGUED}}}}} 
Thursday May 3rd, 2012 7:51:18 AM

(Al, is this true attribute drain which requires spells to fix? Can we think or speak in the act of dance? I suspect not, but never hurts to ask.)

Brahmah. Must. Dance. DANCE!

His lack of true grace and skill is comedic and it looks as though he is some form of painful episode. His smile is a huge grimace of delight and the freedom is wonderful.
--------------------------------------------------------------------------------
Conditions: FATIGUED, -1 Con

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day**, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level) 3 minutes from Death Dance (May 1)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Cheek to Cheek /DMAl 
Thursday May 3rd, 2012 8:25:56 AM


OoC to Vauhwyt: Sorry, I can't set that precedent. No retroactivity.

Cheek to Cheek /DMAl 
Thursday May 3rd, 2012 8:29:22 AM


OoC to Malgant: I think that you're thinking of Damage Reduction. I did double check the description of Incorporeal and this is all that I could find. It only speaks of corporeal sources.

++++++++++++++++

An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

Cheek to Cheek /DMAl 
Thursday May 3rd, 2012 8:36:20 AM


OoC to Brahmah: Yes, this is a true Drain, only fixable by magic. And, as to your question about thinking and speaking during the Irresistible Dance, after re-reading the spell, I suppose, strictly speaking, no. But I don't see the harm in it. Go ahead. Thinking and speaking is allowed. But not spells with Verbal only. Also, you are allowed a new Will Save each round to break the Irresistible Dance and negate the Drain for that particular round. Please roll.

Also, after re-reading the spell I noticed that the Dancing triggers AoO's. Blast, should have taken those. Oh well. Too late now.

Vorelle [AC 29; Touch AC 20; HP 98/98] [2 negative levels] [7 Con drain]  d20+16=19 ;
Thursday May 3rd, 2012 10:30:33 AM

Now pale and hollow-eyed, Vorelle continues to dance.

[OOC: Vorelle has a ghost-touch weapon! It is only a handaxe with a paltry 1d6 damage, but it's 1d6 that won't be cut in half, plus any bonuses you could add. Everyone has seen it in action by this point, so they know what it can do. And it's just hanging on Vorelle's belt; she couldn't stop anyone from grabbing it. You know, if they wanted to. It may or may not be a good idea; I'm just throwing it out there.]

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22)  d20+20=35 ;
Thursday May 3rd, 2012 1:54:16 PM


Does Vauhwyt need to roll another save? If so, her roll is a 35! Saves again!

OOC: I do not think dancers provoke AoOs if the foe is just spring attacking in and out. Only if the foe is next to the dancer on the dancer's turn (which is when they would be provoking them). Or maybe I am failing to understand as I try to catch up!

What is the geographic area of the Danse? Vauhwyt would like to move out of the area, but hopefully still be within 35 ft of the Grim Reaper either right away or when he springs in to attack. If that's possible, she will move out (up to 70 ft with haste) and then ready the use of her Compel Spirit ability. That's a Suggestion that affects "any spirit, ghost, or incorporeal creature," as the spell. The save DC is only 15, but that's success at least 1 time in 20!

I'll check during the day, kindly DM Al, to see if there is a spot on the map from which V can try this idea.

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (31 v Evil) CMD 28 HP 113/157  d20+24=40 ; 5d4+5=19 ; 5d4+5=15 ;
Thursday May 3rd, 2012 3:00:28 PM

ooc: Thank you Al! I'd rather have Jass unable to cast Shadow spells than for him to accidentally kill half the party! :-)
...............

Jass falls into morose dispair as he is unable to tap the Shadow magic. That and dimensional magic are two of his strengths, and this dimension is killing his optimism faster than his body.

As Atzyr casts another touch spell, Jass comes out of his funk. The spell does nothing since Jass already has Prot v Evil from Malgant active. Yet, just like Vauhwyt's attempt earlier, it revives the sorcerer's flagging spirits as he realizes his fogged brain has been working under false assumptions. Even though he's falling-down-tired, he can still cast Quickened spells!

Standing tall, Jass looks at the swirling mass of the Dance Macabre and snarls: "And another thing, I never liked your music!" He casts a Quickened Magic Missle followed immediately by another Magic Missle.

Actions....
Save: Will 40 to not dance
Quickened: Magic Missle; 19 force damage
Full Round: Magic Missle; 15 force damage

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Prot v Evil (From Malgant) 108/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 3hrs 48min (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 108/170 minutes; 20 foot normal light, 20 foot dim light
Barkskin: 112/170 min (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] 9/50 min; bright 60 feet, dim light 120' from scroll (held by Malgant) (23 min)
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 173/180 minutes (57 minutes in)
False Life: 24 hours; +12 temp hit points; (57 min)
Shield Extended: 29/34 minutes; +4 AC; (57 min)
Fly: 11/17 min; 60 feet flight (58 min)
Haste: (by Atzyr) +30 feet, +1 AC reflex

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Exhausted: -6 STR,DEX,

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 8 4 1
}

Sir Joshua the Virtuous (Ken),144/203 hps, 11/16 Con, Touch 24, AC  d20+9=25 ; d20+31=34 ; d20+31=42 ; d20+26=35 ; d20+21=23 ; d20+16=20 ; d10+40=49 ; d10+40=49 ; d10+40=45 ; d10+40=44 ; d6=3 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d6=4 ;
Thursday May 3rd, 2012 3:15:40 PM

(OOC - What kind of action would it take for Vorelle to throw it or give it to me? Would I lose my full attack for that round? If not, I'd be willing to give up some of my bonuses not to have everything 1/2'd)

Though his attacks aren't at full effect, Sir Joshua knows they'll do some damage... Getting into the fight, he starts laughing hysterically at the dance master, taunting it with insults about it having two left feet, being a klutz and every other taunt he can think of.... Now that they're hitting it from two directions, he hopes that it'll fall quicker...

Continuing his hovering (Fly = 25), he keeps bashing away with his sword, smiting it again and cutting it from all directions...

(still hasted, with smite evil with magic sword vs. normal evil guy - +31/+26/+21/+16, 1d10+40 + 1d6 fire + 1d6 acid + 1d6 shock)

Attack 1 = Hit AC 34 for 49 + 3 fire, 3 acid, 6 shock
A2 (from haste) = Hit AC 42 for 49 + 6 fire, 3 acid, 4 shock
A3 = Hit AC 35 for 45 + 5 fire, 6 acid, 1 shock
A4 = Hit AC 23 for 44 + 4 fire, 1 acid, 4 shock
A5 = Miss AC 20

Totals (if all 4 hit) = 180 + 18 fire + 13 acid + 15 shock = 226 / 2 = 113 total dmg

(DM - I think I finally got the numbers and dice right... ;) Thanks again for your patience...)
________________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1):

Cast:
Resist Energy 30 (lv 2) - dispelled
Holy Weapon (lv 4) - Dispelled (The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell).)
Boots of Flying
Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level) - Used
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.) - 2/3 used
Mithril Plate of Speed (Haste - 10 rds/day) - 8/10 remaining

Other Powers
Lay on Hands - 11/16 per day
Smite Evil - 5/7 per day
Channel Energy- 8/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

Stats
AC 41 (hasted +1, +8 Smite Evil target (but only get net of 5 b/c of ring's bonus is negated) 35 (normal), 144/203 hps, Touch 24 (Mage Armor, Hasted, Smite Evil Target) 14 (normal)
DR 5/evil
Mage Armor from Vauhwyt
Haste from Aztyr -Adds +1 to attacks
Con = 11/16

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

(Haste adds +1 to attack, xtra full attack)

Vorelle [AC 29; Touch AC 20; HP 98/98] [2 negative levels] [7 Con drain] 
Thursday May 3rd, 2012 4:27:05 PM

[OOC: Unfortunately, Vorelle can't take any actions at all until she succeeds on a Will save, and her Will save sucks. I need to roll 17 or higher, and that's with Ken's bonus. So, I'm afraid that if Sir Joshua wants the axe, he'll have to come get it. Like I said, I don't know whether the good outweighs the bad here; I just thought I'd throw it out there.]

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+28=47 ; d20+28=43 ; d20+28=36 ; d20+23=43 ; d20+23=27 ; d20+18=20 ; 2d6+22=31 ; d6=4 ; d6=4 ; 2d6+22=26 ; d6=6 ; d6=3 ; 2d6+22=29 ; d6=1 ; d6=4 ; 2d6+22=31 ; 2d6+22=33 ; d6=6 ; d6=1 ; 2d6+22=28 ; d6=1 ; d6=1 ;
Thursday May 3rd, 2012 4:50:45 PM

OOC
Yeah, I was thinking of DR. I realized it after I thought about it some more, but I had already posted the message. Sorry to make you look it up again. Did you account for Flanking Sir Joshua? Funny I asked you, then forgot to figure it into my own bonuses.
IC
Malgant is completely unamused by the creature in front of him. He can SEE the effects of the drain on his friends faces and it spurs him to pound the thing even harder. First he casts a quickened divine power, bolstering his strength and attacks. Then he launches a flurry of blows at the creature, swinging for all he is worth.( Flurry of Blows, Power attack)
Attack 1 Hit AC 49 for 31+ 8 holy
Flurry Hit AC 45 for 26 + 9 holy
Haste Hit AC 38 for 29 + 5 holy
Attack 2 Hit AC 45, possible crit , AC 29 crit confirmed for 64 + 7 holy + creature is shaken for 1 round, no save
Attack 3 Hit AC 22 for 28 + 2 holy
All damage is Magic, Blunt and Good Aligned

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 142 minutes CL 20
-Darkvision duration 127 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 227 minutes (4:50max) CL 17
-Shield +4 AC duration 16 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 16 minutes
-Haste Duration 6 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-both level 1 pearls of power used

Sir Joshua the Virtuous (Ken),144/203 hps, 11/16 Con, Touch 24, AC  d10+40=42 ; d6=1 ; d6=6 ; d6=6 ;
Thursday May 3rd, 2012 5:23:52 PM

(No, didn't get the flanking bonus in there... Hard to tell exactly from the map if he was, but that's great news.... That'd make my attacks hit AC 36, 44, 37, 25 AND 22... The great news there is that my 5th attack may hit with the flanking bonus (verses enemy's AC 21))

5th attack = (42 + 13 from fire/acid/shock)/2 = 27 more
Total Dmg = 113 + 27 = 140 - Take that Ghost Boy and time to get rid of your dancing shoes!

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22)  d20+19=20 ;
Thursday May 3rd, 2012 6:02:08 PM

New plan! Try to grab Vorelle. If my grapple attack succeeds, with my move action, I'll drag her out (move the grapple, up to half my move, 35 ft, I think). Dancing, she has all kinds of penalties to CMD.

If the grapple fails, then Vauhwyt just uses her move action to get out of the danse, up to 70 ft.

Grapple check vs Vorelle: Touch Attack at +19 hits touch AC20! A natural 1. That misses. Sorry Vorelle! Vauhywt moves out of the danse, just five feet beyod the end of the compulsion area.



To Take the Floor /DMAl  d20+17=26 ; d20+17=22 ; d4=2 ;
Thursday May 3rd, 2012 7:38:49 PM


Aztyr fires off two spells. The brace of magic missiles crash into the conglomerate Danse Macabre, peeling off groups of souls. One scorching ray hits, but the magic fizzles against the Danse Macabre's defenses.

Brahmah continues to dance.

Vorelle continues to dance.

Vauhwyt, now free of the Dance of Death and protected by Malgant's spell, tries to find some way out of the area of the Dance. She finds that there is nowhere within the room not covered by the debilitating music and the spectral dancers. She moves out the door and to the side, to where Brahmah was before, to where it can no longer reach her.

Jass casts two Magic Missiles, but both fizzle against the Danse Macabre's spell resistance.

Sir Joshua continues his attack with the same devastating results.

Malgant, then, wades in with his Ghost Touch.

The combined efforts of our heroes blast the Danse Macabre, scatter its component souls to every corner of the room. The Dance of Death fades. The dancers vanish and the music slips away. Brahmah and Vorelle feel control of their bodies return to them.

All is quiet. The ballroom is now no more than a large dust filled room, elegant though its fittings still are. The horror, feared by all others within Scarwall has been vanquished.

For now. There are tales that Sir Joshua recalls of spirits driven by hate, that are Deathless and bound to return even when destroyed. There are said to be rituals that might be performed to cleanse their taint. But without such things, they inevitably return. Could this be one such creature? And how long might our heroes have?

+++++++++++++++++++++++++++++++++++++++++++

Visibility Note: You cannot see Vauhwyt unless you have magic that allows you to see invisible.

VERTICAL HEIGHTS (Foot Level from Floor)
================
Malgant 15ft
Sir Joshua 15ft
Everyone Else 0ft

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Entire South Wing

Reference Map

Clock: 63 minutes and some since Entry / 12 rounds since Haste was cast.

Vorelle [AC 29; Touch AC 20; HP 98/98] [2 negative levels] [7 Con drain] 
Friday May 4th, 2012 12:10:43 AM

She has died, relived her childhood, talked to her dead husband, been brought back to life, and now she's been drained of a goodly chunk of her life-force. It's too much. Vorelle staggers to a corner and is violently ill.

Brahmah 200/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 {{{{FATIGUED}}}}} 
Friday May 4th, 2012 7:39:10 AM

Dancing.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Friday May 4th, 2012 7:45:24 AM

Seeing Brahmah dance for joy even after the compulsion has ended gives Vauhwyt the giggles.

She goes over to Sir Josh and shakes his hand. "You have proven your worth this day, and morre, good sirr!" she tells him, her accent betraying her amazement that she lived through that one.

And she giggles again in nervous relief.

Sir Joshua the Virtuous (Ken),144/203 hps, 11/16 Con, Touch 24, AC 
Friday May 4th, 2012 9:52:02 AM

Sir Joshua takes Vauhwhyt's hand, and ever the gentleman even with gore covering him and in a great deal of pain, bows, kisses it gently and says humbly, "Thank you madam, I'm just doing my job. One less evil vermin to infest our world."

Returning to the ground, he takes a deep breath and says, "Does anyone know how we keep this thing from coming back and bothering us even more? This might be a good place to rest and if we can make sure we're safe from its return, we should be able to rest a bit... or at least I hope..."

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (31 v Evil) CMD 28 HP 113/157  d20+12=32 ;
Friday May 4th, 2012 10:58:35 AM

Jass stays standing by sheer force of will. He is only a little tired. All the others have been drained to one degree or another. In a very real way, the sorcerer thinks, the exhausted Jass has been the one least affected by the deadly trap that is Scarwall. And that thought leads to another, very seldom felt emotion for the once-ever-confident sorcerer; guilt.

As if to make up for his lack-luster performance to date, Jass wracks his brain for the proper magic or ceremony to permanently dispel the evil monster that is the Dance Macabre. His recent studies in the area of Religion pays dividends, and tells what he knows to the others.

"I would offer food or even water, but all my supplies are in my extra-dimensional pockets." A new horrible thought occurs to the sorcerer. "I hope resting doesn't make us even weaker than before!"

Actions....
Know Religion: 32

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Prot v Evil (From Malgant) 108/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 3hrs 48min (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 108/170 minutes; 20 foot normal light, 20 foot dim light
Barkskin: 112/170 min (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] 9/50 min; bright 60 feet, dim light 120' from scroll (held by Malgant) (23 min)
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 173/180 minutes (57 minutes in)
False Life: 24 hours; +12 temp hit points; (57 min)
Shield Extended: 29/34 minutes; +4 AC; (57 min)
Fly: 11/17 min; 60 feet flight (58 min)
Haste: (by Atzyr) +30 feet, +1 AC reflex

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Exhausted: -6 STR,DEX,

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 3 1 1 8 4 1
}

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+12=19 ;
Friday May 4th, 2012 3:28:19 PM

Knowledge religion 19 to assist Jass
Malgant adds what little he remembers of his religious studies to Jass's obviously superior knowledge on the subject (aid another +2 to Jass's roll)
" I see why the spirits of this place avoid this wing. That thing would destroy them to add to it's size and power. Thank Imod that Jass and Sir Joshua were able to keep their wits and buy the rest of us time to act. Let us pick one of the smaller rooms to rest in. We can discuss how to set it to rest since we may need to rest for more than one night."

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 142 minutes CL 20
-Darkvision duration 127 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 227 minutes (4:50max) CL 17
-Shield +4 AC duration 16 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 16 minutes
-Haste Duration 5 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-both level 1 pearls of power used


Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Friday May 4th, 2012 4:33:57 PM

Vauhwyt says that she thinks it would be best to stay here the night, in one of the smaller rooms, per Mal's suggestion.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159)  d20+8=24 ;
Friday May 4th, 2012 4:40:26 PM

Aztyr also adds her somewhat limited knowledge of religion to Jass' and Malgant's. (Aid another Know: Religion 24)
After the quick conference about the religious side of what had happened... Aztyr has a brain storm. She heads over to Vorelle, She puts an arm around her shoulders and gives her someone to lean against.
"Vorelle, I think your know what's about the Undead could come in handy, that is if you feel up to it. If not, I'll just stay here and offer a shoulder to rely on for you." Aztyr wasn't the best at touchy feely stuff, but then again, now might just be the time to learn for to do the touchy feely."[/b]
Aztyr lowered herself down to a somewhat laying position and offered what ever support Vorelle might need.

(killed off haste buff since we went Non-Combat)

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 8- 0- 3- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Protection from Evil, Duration 169 rounds (17 minutes)
Shield, Duration 167 rounds (17 minutes)
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Occupy the South Wing /DMAl 
Friday May 4th, 2012 6:13:52 PM


So far, their experience within the prison of Scarwall castle can be quite accurately describes as soul crushing for the heroes from Blackbird Lake.

Vorelle's reaction is both physical and violent.

Brahmah's is also extreme.

Vauhwyt begins reverting to her old speech mannerisms.

Sir Joshua turns to the subject of resting and regaining spells. He asks the others, who may be more knowledgeable, about ways in which the Danse Macabre might be prevented from returning.

Jass gives Sir Joshua's question some thought. He's heard that such creatures might be prevented from reforming through the use of a Hallow spell that consecrates the place in which the entity manifests.

Malgant adds what he knows to Jass' ideas on keeping the Danse Macabre down. He speculates on why this area might be a safe one in which to rest, having noted the nature of the Danse Macabre. He mentions the possibility of staying several nights here. Vauhwyt's voice, coming from somewhere outside the door, agrees.

Aztyr aids Jass as well, before turning her energies into comforting Vorelle. After some discussion between Malgant, Aztyr and Jass, the three agree that it is likely that they will be free from the Danse Macabre for at least two days.

With the dreaded Danse Macabre put out of the way for now, our heroes set about plans for recovering their powers. They will have some time before evening will come back in the Wold. But that is simply a matter of remaining here and whiling away the time. If Targo Flatjaw is to be believed, they should not be disturbed here. There should be plenty of time to discuss plans, to make plans.

+++++++++++++++++++++++++++++++++++++++++++

Note: I encourage you to talk amongst yourself about both your plans to rest and beyond. I recommend doing so, at least part, through email. Also feel free to request a Fast Forward in time to bypass any parts that you think might be boring - eating, sleeping, going to the bathroom, and such. I'll move the time along, only stopping should something particularly interesting happen along the way.

Visibility Note: You cannot see Vauhwyt unless you have magic that allows you to see invisible.

Status (Displayed now for your convenience)
======
Aztyr: Exhausted
Brahmah: Fatigued
Jass: Exhausted
Malgant:
Sir Joshua:
Vauhwyt: Fatigued
Vorelle: 2 Negative Levels

Maps are largely the same as before.
Entire South Wing

Reference Map

Clock: 63 minutes and some since Entry.

Vorelle [AC 29; Touch AC 20; HP 98/98] [2 negative levels] [7 Con drain] 
Saturday May 5th, 2012 10:48:40 PM

Ordinarily, Vorelle doesn't like being handled, but just now she is glad for Aztyr's support. "Thanks," she says. "I'll be all right in a minute."

Joining the others, she says wryly, "I don't suppose we want to spend the night in a room where I've just sicked up. I like the idea of one of the smaller rooms."

She frowns when Aztyr asks her about religious stuff. "I don't know how I could be of any help," she says. "I don't have formal training. I've learned to fight them, but not much else." [OOC: Vorell isn't trained in Knowledge Religion. She gets to make checks untrained, because undead are a Favored Enemy, but all she gets for that is her Int mod and Favored Enemy bonus, putting her at a whopping +7. She's unlikely to figure out anything anybody else missed.]

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (31 v Evil) CMD 28 HP 113/157 
Sunday May 6th, 2012 8:16:19 AM

ooc: I'm not able to access my @us.army.mil email account right now. Am available at slknotts@eiu.edu

Brahmah 200/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 {{{{FATIGUED}}}}} 
Monday May 7th, 2012 4:36:15 AM

Still dancing.

Am I supposed to rolling saves every round? Or losing Con?
-------------------------------------------------------------------------------------------------------------
Conditions: FATIGUED, -1 Con

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Occupy the South Wing /DMAl 
Monday May 7th, 2012 7:56:28 AM


OoC to Brahmah: You were, yes. But the Danse Macabre has been slain, and the Dance of Death left with it. You haven't been forced to dance for at least two days worth of posts.

Sir Joshua the Virtuous (Ken) 
Monday May 7th, 2012 9:42:04 AM

Sir Joshua helps find a smaller room in which to rest and is glad they have a chance to revive themselves... During these down times, he sharpens his sword again and again, cleans his armor and tabard, prays fervently for their continued safety and stands watch when needed...

Since they have a few days to rest, he takes time to restore his own lost constitution and others if possible, bringing himself back to full...

Regarding strategy, he remembers what they were told earlier about escaping by Targo

Yes. Alright, Vorelle," he replies at last. "If you want to get out of here, you'll have to get to the sword. It's in the tower, but that's sealed. And in order to breech the seal, you'll have to kill Mithrodar the chain spirit. He used to be the castellan of this place. Now he rules in Fidelia's name. You can't kill him until you kill all of his chain anchors. At the moment there are four. There's Belshallam the dragon. There's Nihil the fallen angel. There's Castothrane, who used to be the captain of the guard here. And there's Baron Zev Ravenka, head cleric of a god I've never heard of. Killing them will allow you to kill Mithrodar, the chains that seal the door to the tower will be thrown down, you'll be able to get to the sword, and we can leave this place."

He says, "We know we've got several foes left to dispatch before we can finally make our escape. I'm not sure who's closest to our location, but the four chain anchors seem to be our next target. If you've already killed the dragon, that leaves 3 total..."

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Monday May 7th, 2012 11:10:57 AM

"We've dispatched the fallen Angel as well, that's the fight on the roof that you were involved with. We've also dispatched the Captain of the Guard, that now just leaves the Baron, the Cleric to, well a Cleric of someone. He might be a Priest of one of the God's of Testing, from what I know, they can be wide and varied in their worship."

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 8- 0- 3- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Protection from Evil, Duration 169 rounds (17 minutes)
Shield, Duration 167 rounds (17 minutes)
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Jass of Downs (SteveK) AC 36(38v evil) Touch:30 (31 v Evil) CMD 28 HP 113/157  d20+18=25
Monday May 7th, 2012 12:22:38 PM

Jass keeps his focus. Even though he is dead tired, he still has most of his facilities and spells, which is not the truth for anyone of his other companions. "Any treasure that could be useful?" He asks and does a quick search of the dancing room, picking up what he can find and putting it in a pile near the door.

Keeping himself moving, he looks in the doors from the cooridors until he finds a room big enough for everyone.

Once everyone is in the room, Jass casts two spells, Private Sanctum and Tiny Hut, which conceals the group from magical and physical spying.

"Rest cycle, food, water. Need to find out who has what", the sorcerer says. By this time however, Jass is nearly dead on his feet, and his mind goes into a fugue, letting someone else answer those quesitons.

Actions....
Perception to ID and pick up any treasure: 25
Lead the others to room door at 78,AH
Cast Private Sanctum
Cast Tiny Hut

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Prot v Evil (From Malgant) 108/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 3hrs 48min (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 108/170 minutes; 20 foot normal light, 20 foot dim light
Barkskin: 112/170 min (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] 9/50 min; bright 60 feet, dim light 120' from scroll (held by Malgant) (23 min)
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 173/180 minutes (57 minutes in)
False Life: 24 hours; +12 temp hit points; (57 min)
Shield Extended: 29/34 minutes; +4 AC; (57 min)
Fly: 11/17 min; 60 feet flight (58 min)
Haste: (by Atzyr) +30 feet, +1 AC reflex

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Exhausted: -6 STR,DEX,

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 4 1 2 8 4 1
}

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Monday May 7th, 2012 2:30:54 PM

Vauhwyt is glad to have a chance to rest.

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn  d20+12=30 ;
Monday May 7th, 2012 5:08:02 PM

" Sir Joshua, you and I should take the watch. We have been refreshed by magic and your Mercies so we are the most alert at this point. Let the others rest and prepare to regain their spells. Imod will restore my prayers whether I am rested or not, but your exhaustion needs time to heal, as does Vorelle's level drains, time and magic.I will perform whatever ceremony we agree on after resting, we will need to decide what I need to ask Imod for in the way of prayers for that ceremony and to restore ourselves to operational status. Finally, who has food not in a dimensional space? I can create water, I think, but food will be tougher. Although dragon steaks might keep us alive... we have alot of that on hand."
Malgant will find a container in one of the storerooms and create enough water to keep himself and his friends going. He also ponders what prayers will need to be said to lay the Danse Macabre to rest.
Knowledge Religion 30

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 142 minutes CL 20
-Darkvision duration 127 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 227 minutes (4:50max) CL 17
-Shield +4 AC duration 16 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 16 minutes
-Haste Duration 5 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-both level 1 pearls of power used

Camping in the Ruins /DMAl 
Monday May 7th, 2012 7:14:03 PM


Vorelle supports the idea of moving to one of the smaller rooms to the north.

Brahmah still cannot believe that he need no longer dance to the horrors of the Dance of Death.

Sir Joshua recounts the words of Targo Flatjaw while helping to find a suitable room in which to "camp". Many of the rooms are quite tight for the contingent of four taurs and three humans. A twenty foot by thirty foot room provides barely enough space for each person to stretch out on the floor. As before, our heroes can guess at the function of each room through the moldering remnants of the items that remain within. Storage pantries with unusable contents. The remains of waterless baths. Guest rooms with dilapidated beds. And the grizzly single occupant torture chambers.

Aztyr corrects some of Sir Joshua's speculation while adding some of her own.

Jass performs a search of the Rosette ballroom. This takes some time. However, the sorcerer finds a suspicious area in the center of the dance floor. A section of the parquet flooring, in an area of roughly five by five, looks different than the area that surrounds it, as though the flooring had once been removed and then replaced. Aside from that, there is nothing to find. The weapon that the Danse Macabre had wielded, the scythe, had vanished along with the creature itself. Leaving this mystery for the moment, Jass drags his exhausted body to one of the rather large rooms that they had passed on the way to their meeting with the Danse Macabre. It is clear that this room was once a torture chamber. But, at least it is big enough to hold everyone. Here, he casts two spells that ensure privacy, if not safety.

Vauhwyt follows along to the new room. Soon enough, she returns to visibility.

Malgant collects basins from the washrooms and brings them into the room Jass has selected. He creates water. He contemplates the spells that would be needed in order to keep the Danse Macabre away and comes to the same conclusion as Jass: a Hallow spell.

The rest of the day lies ahead. Some eight or nine hours remain until it would be dusk back home. Home. Dragon steaks would necessitate a return to the kennels. This would also be an idea time to skin the dragon for its hide. The two rangers in the group know that a creature should be field dressed within an hour or two of death or the meat will go bad. For the dragon to remain edible, something should be done relatively soon.

There also remains the unusual area of the floor that Jass had discovered back in the ballroom. So far, nothing has threatened, or made nary a sound in the south wing of Scarwall. So far, things have lived up to Targo Flatjaw's description. Maybe there is nothing here in the south wing. Maybe there was nothing here but the Danse Macabre.

+++++++++++++++++++++++++++++++++++++++++++

Entire South Wing

Reference Map

Clock: 69 minutes and some since Entry.

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Monday May 7th, 2012 8:39:01 PM

" Since it seems to be the only food we have, and Vauhwyt wants the dragon hide, we should do as the rangers say and get the dragon dressed. We have no way to preserve the meat, but I can purify it later. Then that floor needs exploring. Hopefully that will take up some of the day. Then we can all get some rest, and regain our powers.Sound good?"

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 142 minutes CL 20
-Darkvision duration 127 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 227 minutes (4:50max) CL 17
-Shield +4 AC duration 16 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 16 minutes
-Haste Duration 5 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-both level 1 pearls of power used

Vorelle [AC 29; Touch AC 20; HP 98/98] [2 negative levels] [7 Con drain] 
Tuesday May 8th, 2012 12:48:35 AM

"I can help with the dragon," Vorelle says, "but I don't think we should go poking around that floor until we've rested up."

Brahmah 200/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 {{{{FATIGUED}}}}}  d20+25=44 ;
Tuesday May 8th, 2012 7:57:07 AM

"I will help with processing the dragon, but I'm not really willing to eat anything from this place."

Perception 44 plus terrain.

-------------------------------------------------------------------------------------------------------------
Conditions: FATIGUED, -1 Con

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Daylight (on empty potion bottle) (Daylight spell has 60' radius. 10 mins per level, whatever that is for the hand of glory, cast during 3rnd of dragon combat)
Dark vision (Jass)
Life Bubble (Jass)
See Invisibility (hand of glory, 10mins per level)
Spider Climb (tattoo, 30mins - cast at 22 mins in dungeon)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Jass of Downs (SteveK) AC 33(35v evil) Touch:27 (31 v Evil) CMD 25 HP 170/157 
Tuesday May 8th, 2012 9:44:47 AM

Atzyr's Haste ends, and Jass' Daylight spell only has a couple more minutes before the light too will be extinguished. Jass is beyond tired and doesn't like moving about.

"We came to the South Wing in order to rest up, let us do so. We can drink water now and when we get spells, Malgant or Sieur Joshua can Create Food and Water. After a rest, we can search the dance hall better, too. I agree with Brahmah, I don't want to eat that dragon."

Actions....

Cast Private Sanctum
Cast Tiny Hut

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Prot v Evil (From Malgant) 101/170 minutes +2 AC v evil, +2 saves, no possession
Life Bubble (on Malgant, Brahmah, Vauhwyt, Atzyr, Vorelle, Jass, and Mookie) 3hrs 41min (4:50max) each; breathe free in any environment; immune to inhaled gasses, vapors, disease, poison
Light: 101/170 minutes; 20 foot normal light, 20 foot dim light
Barkskin: 105/170 min (from Vauhwyt) +5 AC (counters +4 amulet of natural armor) (4 minutes in)
Daylight [CL5] 2/50 min; bright 60 feet, dim light 120' from scroll (held by Malgant) (23 min)
Darkvision[CL5]:(on Malgant, Brahmah, Vauhwyt, Vorelle, Jass) 164/180 minutes (57 minutes in)
False Life: 24 hours; +12 temp hit points; (57 min)
Shield Extended: 22/34 minutes; +4 AC; (57 min)
Fly: 5/17 min; 60 feet flight (58 min)

Tiny Hut: 24 hours; 20' radius, opaque outer shell (see out not in) climate controlled
Private Sanctum: 24 hours; no magical communication or evedropping/scrying possible

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

EXHAUSTED: -6 STR, -6DEX, moves at half speed, cannot run or charge.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 4 1 2 8 4 1
}

Sir Joshua the Virtuous (Ken) 
Tuesday May 8th, 2012 9:48:09 AM

Sir Joshua's mouth salivates at the idea of some BBQ dragon. He doesn't have any qualms with eating dragon meat... He agrees with Brahma's suggestion about standing guard... He adds in guarding the rangers too, "I'll go with them to guard against any wandering threats while they field strip the dragon. I don't want any unfriendlies to surprise you while you're working..."

However, he is concerned about the odd spot in the middle of the room and suggests that once they rest, they investigate it further. Barring any results from their inspection, it might be worth chopping it to bits...

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Tuesday May 8th, 2012 9:56:41 AM

Vauhwyt is pleased with the prospect of dragon steaks. "Vorelle, Brahmah, you guys are the experts. Could we all go together to the dragon corpus for some butchering action? Meat and hide are definitely worth it!"

The liontaur then reveals that she has a couple scrolls of Vision. "I can use one on Mithrandir, the Chain Ghost, only getting his name right when I cast it. That may tell us something useful. Then we can rest, which will be good, because using that scroll is tiring."


Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Tuesday May 8th, 2012 1:14:34 PM

"Yeah, splitting up would be bad, in the true meaning of the word. While the dragon is being carved and skinned, I'd like to collect a couple of the bigger teeth, the pointy ones."
Aztyr forces herself up from the floor, obviously exhausted and wiped out, even her ears are drooping, along with her shoulders and the shuffling of her feet.
"I can make water as well, not nearly as much as Malgant can, but enough to get by with."

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 8- 0- 3- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Protection from Evil, Duration 169 rounds (17 minutes)
Shield, Duration 167 rounds (17 minutes)
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

AC 39,Touch 30, CMD 48/38 when flying,211/211 hp Malgant Winterborn 
Tuesday May 8th, 2012 4:29:25 PM

"Since we will have the time, can you fabricate some powdered silver Vauhwyt? I am sure there is something silver in the hoard to work with. I want to bless some Holy Water. Many undead are hurt by it and all we have faced so far are evil in intent. Having some on hand couldn't hurt. I will likely be very spell poor tomorrow after fixing all that this place has done to us and Hallowing the dance floor. We should then seek out one of the other guardians, the Captain or the Cleric. The captain I expect will be a mass battle vs a host of undead defenders, but I am not sure where to find him. Does this place have a Keep or an Armory as far as any of us can tell? The Cleric or Baron is in the dungeons, which I presume are downstairs, possibly near here since there are so many torture rooms in this wing."
"The Dragon may have been fought here but I doubt it is FROM here. It was definitely alive before it met us. It may not bw the most savory of foods but it should sustain us until we can conjure food of our own. The create water worked so the conjuring food should as well."


Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-Heroism +2 morale to hit, skills and saves duration 142 minutes CL 20
-Darkvision duration 127 minutes CL17
-Life Bubble breathe free in any environment; immune to inhaled gasses, vapors, disease, poison duration 227 minutes (4:50max) CL 17
-Shield +4 AC duration 16 minutes
-Weapon of Awe +2 sacred bonus to damage foe shaken if critical is confirmed 1 round, no save Duration 16 minutes
-Haste Duration 5 rounds
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-both level 1 pearls of power used
--1 con

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Tuesday May 8th, 2012 5:16:07 PM

"Ummm, didn't we hear the chain breaking after we faced the knight in the hallway? Or at least I seem to remember hearing it. I guess my memory is going, I must be getting old"

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 8- 0- 3- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Protection from Evil, Duration 169 rounds (17 minutes)
Shield, Duration 167 rounds (17 minutes)
Barkskin, Duration 66 minutes (Vauhwyt cast)
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)
Heroism duration 2:36 hours from Vauhwyt

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Bloody Work /DMAl 
Tuesday May 8th, 2012 6:33:59 PM


Malgant lays out an agenda. He makes a request of Vauhwyt: Silver Powder. There were certainly quite a few silver coins in the dragon's hoard to create the stuff from.

Vorelle agrees. But the caution in her makes her suggest putting off an exploration of the floor of the ballroom until after a full rest.

Brahmah offers to help process the dragon carcass. But, whether because of the dark nature of the dragon, or because of the corrupting influence of Scarwall, he is hesitant to eat the meat. He keeps a wary eye out throughout the day. But, in the end, sees nothing that threatens the group.

Jass agrees with Brahmah with regards to eating the dragon. He also agrees with Vorelle with regards to exploring the Rosette Ballroom.

Sir Joshua has no qualms about eating the creature that, in all likelihood, stood watch over his imprisonment for a great many years. He goes with the rangers to stand guard.

Vauhwyt too, looks forward to eating dragon meat - the carnivore in her coming out. She offers to aid in the butchering. She also suggests the use of her Vision scrolls.

Aztyr tags along with the dragon skinning crew also. She takes a few teeth for herself. But, aside from that does not involve herself in the whole bloody process.

The logistics of field dressing a carcass change when stepping up from a creature the size of a deer to one the size of a dragon. Removal of the organs without tainting the meat becomes trickier when handling larger sized organs. All in all, field dressing the dragon and removing the hide takes the better part of eight hours. The work is bloody and messy. But, in the end, our heroes come away with a great deal of meat and a finely skinned hide.

Oddly enough, during this time, no one feels either the pangs of hunger or thirst. It is as though neither bodily need manifests itself here. However, that speaks nothing to the idea of taste. One need not be hungry in order to enjoy taste. And, after gathering the wood from readily available bits of broken furniture, our heroes have a roaring fire over which they grill steaks of dark dragon meat. Oddly enough, despite the poisonous evil the dark dragon harbored in its soul, its meat is quite tasty, succulent, with a deep smoky flavor.

It would be evening in the Wold now. Brahmah and Vorelle estimate around eight o'clock. Some nine hours have passed since our heroes first laid eyes on the halls of Castle Scarwall. Certain spells have now run their course. For some, time spent resting, or otherwise doing nothing strenuous, has turned Exhaustion to Fatigue. Even Fatigue has drained away, and a couple of our heroes feel almost normal again. (Aztyr, Jass: You are no longer subject to either Exhaustion or Fatigue. Brahmah and Vauhwyt, you are still Fatigued from your work on the dragon carcass.)

+++++++++++++++++++++++++++++++++++++++++++

Entire South Wing

Reference Map

Clock: 9 hours 9 minutes and some since Entry.

Brahmah 200/202hps, AC 34 +5 DEFENDER (in combat) TOUCH AC 18 {{{{FATIGUED}}}}} 
Wednesday May 9th, 2012 10:26:30 AM

(OOC: Are Jass's spells still active?)

"I will eat the created food and water, but the corruption is too much here. I'd rather starve."

"The dragon hide is worth attempting to haul or craft it into something workable while we are still here. And any spell components from the dragon might still be viable."

-------------------------------------------------------------------------------------------------------------
Conditions: FATIGUED, -1 Con

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds*, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4*, Commune with Nature

Tattoos: Guidance 4/day*, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Magic Weapon +5 (Vauhwyt, 20hrs)
Barkskin +5 (Vauhwyt)
Dark vision (Jass)
Life Bubble (Jass)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Jass of Downs (SteveK) AC 31 Touch:27 CMD 22 HP 170/157 
Wednesday May 9th, 2012 1:37:38 PM

Jass' two spells on the room are active for a full 24 hours, and so the team should still be sheltered. Of all his other spells, all expire except for his False Life and Atzyr's Telepathic Bond. Before the group ventures out again, they will need to re-buff.

The rest and some meat has done the sorcerer a Wold of good, and he is once again his smiling, confident self.

When the talk goes to what should happen next, Jass is certain that resting until everyone is not fatigued, can get all spells back, and the Energy and Ability Drains can be restored to the heroes should happen before even looking at the dance floor. "After all, we are safe here, let's get rested and ready before battling the Scarwall again."

The sorcerer uses some of the time to again study the poem, making annotations where they guess the riddle in the lines...

"Prophesy fell to her undead ear.
The shining blade would be her doom.
She plucked a manse from land beyond land
With death and strife in every room."
"That would be Fidelia, Sablihelm the sword, and Scarwall."

"Scarwall, where man slew orc.
Where orc cleaved man for age upon age.
Scarwall she brought to Koshe Marr,
And here from it fashioned a cage."

"Populate the place with dread.
Wrapped her prison in darkest death.
Cast us all into the earth.
Cursed the lot with hateful breath."
"Surrounded by the Black Maisma, fer sure."

"Sablihelm now lies within.
Thrown to Scarwall's deepest place.
"Self explanatory, eh?."
The key to ageless prison's door
Scarwall's bindings to unlace."

"Fate of steel--Sablihelm
Her cage for years sustained
Four enthralled in lost Scarwall;
Undead to keep her chained."

"A spirit first, red war his thirst
Still stands at post of old;"
"Targo said this is Castothrane, who used to be the captain of the guard. Malatrope the witch said the wielder of Sablihelm and the first being we fought was called Mandravius. Each line of NIhil and Bellshallam had clues to thier nature. I'm certain that Castothrane is an actual incorporal spirit. As Captain of the Guard, he'll be in the guard captain's office."

"A second foe, infernal soul
Waits high in tower cold."
"Tower and Infernal, like a devil. That would have been Nihil."

"In kennel's grime third bides his time
Then vents his killing breath."
"Killing breath, the black dragon Bellshallam."

"And on a stone 'mid ash and bone,
The final dreams of death."
"And the last, from Targo is Baron Zev Ravenka, head cleric of an unknown god. The first line sounds like a crypt funeral pyre to me, and that would be downstairs."

"The spirits worn and battletorn
And locked in their damnation,
The chained one's hold at last grows old
And ushers in salvation."

"Yet hope remains amid the chains
Behold the blade's great wonder,
Friends to dread and the death of the dead,
This prison hell will sunder."


Targo said that: "Killing them will allow you to kill Mithrodar, the chains that seal the door to the tower will be thrown down, you'll be able to get to the sword, and we can leave this place." So it seems that after the four guardians, Mithrodar will be free of his chains, but we'll have to kill him before getting the sword.

Actions....

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
False Life: 16/24 hours; +12 temp hit points; (57 min in)
Tiny Hut: 16/24 hours; 20' radius, opaque outer shell (see out not in) climate controlled (1hr in)
Private Sanctum: 16/24 hours; no magical communication or evedropping/scrying possible (1 hr in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 4 1 2 8 4 1
}

Sir Joshua the Virtuous (Ken) 
Wednesday May 9th, 2012 2:11:59 PM

Sir Joshua enjoys the freshly cooked meat, which is tastier than the created food he's used to eating on long journeys.... He listens closely to Jass's description of the various guardians of this place and the poem that provides information on how to escape this planar hell. Much of this is new to him and he wants to get out of here as soon as possible...

Re: the enemy cleric, he says, "Yes, let's see what we can do about this cleric we've got to overcome. If it's downstairs then as you all said, it's probably got some undead aiding it... I'll see what I can to get some spells that work against it memorized and hopefully that'll help us..."

For now, there's little to do but eat, rest, clean his equipment and take his turn on guard duty...


Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Wednesday May 9th, 2012 2:12:03 PM

"Again, we faced a Red Knight already, he was in the corner of that first hallway we entered, maybe it was a different red knight we faced though."
Aztyr refrains from eating the dragon meat, for more than one reason. First and foremost she is descended for a dragon, maybe not the same type as the one whom we killed, but a dragon none the less. the other, her ring would sustain her anyways.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 8- 0- 3- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops) (shield)

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22)  d20+13=18 ;
Wednesday May 9th, 2012 3:28:54 PM

Vauhwyt reads her vision scroll that evening, before going to sleep.

She seeks information on Mithrodar, his nature, his strengths, and his weaknesses.

She has to use the scroll's caster level, 13th, for a 7th level spell. She has a DC somewhere between 20 and 25, inclusive, as set by kindly DM Al. Her check at +13 is an 18. That is a disappointment.

"Guess we're on our own, friends," she laments.

Vorelle [AC 29; Touch AC 20; HP 98/98] [2 negative levels] [7 Con drain] 
Wednesday May 9th, 2012 3:32:04 PM

Vorelle does not eat, because she is not hungry. She does take several drinks of water--as much to wash the taste of death out of her mouth as anything else.

She is tired and unsettled, feeling weak and generally not herself. She hopes things will look better in the morning.

Or rather, what's going to pass for morning here.

AC 34,Touch 30, CMD 48/38 when flying,194/211 hp Malgant Winterborn 
Wednesday May 9th, 2012 5:58:21 PM

Malgant eats the dragon meat. He contemplates the prayers he will need to pray for, and what he can do with the prayers he now knows. Scarwall is an endurance test. The longer he can keep the whole group alive and mostly undiminished the longer they can survive. But so far he still needed to be their front line as well as handling their recovery. Perhaps Sir Joshua would be able to step in and shoulder this role, but Malgant was not going to abandon all of his combat spells just yet.
" Can anyone cast a Greater Dispel Magic into my ring of Counterspells before we rest? Sir Joshua I will need to prepare more recovery prayers than I normally do, cutting into my combat abilities while doing so. I am hoping you will be able to shoulder some of my attention getting duties in the next few fights. Aside from that we need to concentrate on avoiding as much of the draining effects of this place as we can. Lets get some rest."

NOTE: LIST YOUR AFFLICTIONS IN YOU NEXT POST If you don't list it I can't prepare to fix it

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic- discharged
-Greater Magic Weapon +5 on Malgant's unarmed attacks, Cast by Vauhwyt 19 hour duration CL20
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 33 hour duration CL20
-All channel energy uses expended
-All hero points expended
- level 2 pearl of power used
-both level 1 pearls of power used
--1 con


New Day in Scarwall /DMAl 
Wednesday May 9th, 2012 7:03:07 PM


Brahmah sticks to his principles. But he finds interest in the dragon hide.

Jass feels better. He spends some time recounting the verse delivered to them by Kleestad when they first arrived in Scarwall. He adds his own comments.

Sir Joshua takes in the verse. It's new to him. He proposes a visit to the cleric, wherever that might be. He takes his turn at watch.

Aztyr, like Brahmah, keeps away from the dragon steaks. Her reasons, however, are different.

Vauhwyt now takes up her Vision, casting from a scroll. Despite her efforts, though, the spell proves too much for her. The spell vanishes from the scroll, the magic vanishes, and Vauhwyt lapses from Fatigue back into Exhaustion.

Vorelle only takes water. There appears to be no hunger within Scarwall, at any rate. Nor is there thirst. She looks to the new day for her hope, a dark and sunless new day.

Malgant contemplates the coming day. (If it can be called that.) He requests a Greater Dispel Magic spell if one is available.

Back in the single room in the south wing, time passes. Some of our heroes sleep while others stand watch. Scarwall itself is timeless in its eternal darkness. Timeless in the lack of hunger or thirst. Eternal and unending sameness, unending captivity. The rangers, however, are trained to feel the rhythms of the day, and at last they judge that the sun has likely risen back in the Wold. The estimate of the hour is around 7 o'clock in the morning. The night has passed, quietly and uneventfully.

+++++++++++++++++++++++++++++++++++++++++++

Please, cover anything that you might have done during the night. Anything that might have occurred since the previous DM post, as well as things you intend to do with this "new day".

Oh, and posting your afflictions so that they can be cured is a good idea. A Really Good Idea.

Same as before
Entire South Wing

Reference Map

Clock: 20 hours 9 minutes and some since Entry.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Wednesday May 9th, 2012 7:08:32 PM

Vauhwyt sleeping takes care of her exhaustion, I expect. She has 3 points of Con drain from the Danse Macabre.

Kindly DM Al, just to confirm ... we do get spells back? Daily uses of abilities do refresh?

New Day in Scarwall /DMAl 
Wednesday May 9th, 2012 8:13:25 PM


OoC to Vauhwyt: Resolution to those questions comes with the next post.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Wednesday May 9th, 2012 8:46:57 PM

Aztyr gets ready and hopes for the best that taking a rest was the right thing.....

Aztyr is down 1 Con point.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 5- 4--- 8- 0- 3- 3- 5- 4

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 14 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)

Spells on others :

Malgant : Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops) (shield)

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Thursday May 10th, 2012 7:50:06 AM

Vauhwyt is ready to sleep, that's for sure. Unless needed, the exhausted liontaur does not even worry about watches, trusting to her sturdy and less tired companions.

Brahmah 185/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Thursday May 10th, 2012 8:18:27 AM

CONDITIONS AFFECTING BRAHMAH: -1 CON, AND DOWN 17 HPS AS A RESULT
(OOC: Vauhwyt, I wouldn't mind the Barkskin and Magic Weapons again this morning. :) And long duration boosts from anyone else would also be fantastic)

Brahmah is feeling less tired than 'last night'. However, he wakes with no change to his mood. It matches the gloom of Scarwall nearly perfectly.

"Damn, I was hoping I had died in my sleep and this place was a nightmare. Turns out its Purgatory." His smirk convinces no one he was kidding.
-------------------------------------------------------------------------------------------------------------
Conditions: -1 Con

Prepared Spells: Day Two
1st - Lead Blades x3, Hunter's Howl x2
2nd - Protective Spirit x2, Bear's Endurance, Pro.f.Energy
3rd - Cure Moderate Wounds x2, Mass Feather Step
4th - Summon Nature's Ally 4, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
NONE

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Vorelle [2 negative levels] [7 Con drain] 
Thursday May 10th, 2012 11:15:59 AM

Vorelle sleeps fitfully, and awakens feeling no better. She sips a little water, but it does not refresh her because she's not really thirsty. And she's not hungry. Maybe I'm still dead, she thinks. Maybe we're all dead and this is what it's like.

[Just to reiterate what's in the header, Vorelle has two negative levels and 7 points of Con drain.]


Jass of Downs (SteveK) AC 31 Touch:27 CMD 22 HP 170/157 
Thursday May 10th, 2012 12:24:44 PM

Jass agrees with Malgant to cast some spells prior to resting, and so the sorcerer does so.

He casts Greater Dispel Magic into Malgants Ring of Counterspells

He casts Contingency and another Greater Dispel Magic to trigger when Jass is affected by a spell that requires a Fort Save.

Because he isn't hungry, he doesn't eat the dragon meat, nor drinks anything because he isn't thirsty.

And then he takes his rest, hoping the magic will return in the 'morning'.

Actions...
Cast 3 6th level spells using 7th level slots.

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
False Life: 16/24 hours; +12 temp hit points; (57 min in)
Tiny Hut: 16/24 hours; 20' radius, opaque outer shell (see out not in) climate controlled (1hr in)
Private Sanctum: 16/24 hours; no magical communication or evedropping/scrying possible (1 hr in)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 6 2 4 1 2 8 7 1
}

Sir Joshua the Virtuous (Ken)  d4=1 ; 8d6=25 ;
Thursday May 10th, 2012 2:23:50 PM

Sir Joshua agrees with the necessity of helping out with healing, especially since Malgaunt has multiple responsibilities...

While they all prepare to rest, he casts Lessor Restoration upon himself, gaining back 1 hp of Con (putting him back at 12, gaining him 17 hps back.
He'll also lay on hands, gaining another 25 hps.

SJ's Condition - -4 Con, 186/203 hps
_____
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Magic Weapon, , Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1):

Cast:
Resist Energy 30 (lv 2) - dispelled
Holy Weapon (lv 4) - Dispelled (The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell).)
Boots of Flying
Holy Weapon
Lessor Restoration

Magic Items with Uses
Pearl of Power (1/day, 4th level) - Used
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.) - 2/3 used
Mithril Plate of Speed (Haste - 10 rds/day) - 8/10 remaining

Other Powers
Lay on Hands - 10/16 per day
Smite Evil - 5/7 per day
Channel Energy- 8/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

Stats
AC 41 (hasted +1, +8 Smite Evil target (but only get net of 5 b/c of ring's bonus is negated) 35 (normal), 144/203 hps, Touch 24 (Mage Armor, Hasted, Smite Evil Target) 14 (normal)
DR 5/evil
Con = 12/16

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

(Haste adds +1 to attack, xtra full attack)

AC 34,Touch 30, CMD 48/38 when flying,194/211 hp Malgant Winterborn 
Thursday May 10th, 2012 5:27:49 PM

Malgant does not want anyone to go to sleep hurt or fatigued if he can help it. Toward that end he casts a heal on Vauhwyt and another on Sir Joshua ( I don't think lesser restore will give you your con back, It was drain, not damage). He tries to set the watches so that all of them get rested, now that fatigue and exhaustion are no longer problems. In the 'morning' he wakes and performs his prayers to Imod. Knowing that his god was able to break the extra-planar shroud that envelops this place when he granted Malgant's Miracle before the dragon fight, Malgant is more sure than the other casters that he will indeed have his request for prayers answered.
His prayers are different than normal, to the Paladin they may seem even more strange than they do to the Hand. Since his change from armed combat to following Imod's path of unarmed combat the steps of the attack and defense forms have changed, but they always remained primarily attack forms. Today they are softer, more defensive. Many of the prayers he petitions for this day are healing and restoration, a far cry from the combat prayers he normally uses. He continues the forms until they flow from him like water, smooth and unbroken, the way they always were when they were combat prayers he asked for.

OOC
I am not going to change my spell list yet, until Al gives the OK. Once I have the ok, I will start the MANY restores we already need to heal what ails us.
For Ken, I will OOC describe Malgant's prayers since this is your first exposure to him in the morning. Normally his prayers take the form of what I could only describe as a martial arts kata. He will perform them in the morning, usually just after waking and may go through them several times, until he resolves whatever problems or questions he is facing. I feel that the smooth flow of the kata determines that his mind has cleared and taken on the new prayers and has solved whatever issues he was praying about. The only time he practices traditional prayers of quiet contemplation or chanting are when there is not suitable space to perform his kata. Because Minotaur are such a martially focused race this has always seemed to me the way that they would beseech their god for their daily prayers.


The Return of Magic /DMAl 
Thursday May 10th, 2012 6:20:53 PM


The previous evening closed with Jass expending a few more spells, one for Malgant's ring, two others for ... just in case.

Sir Joshua attempted to add to the aid. But his Lesser Restoration spell was not strong enough to remove the horrid Constitution Drain. (Lesser Restoration will remove Ability Damage. Not Ability Drain.)

Malgant Healed Sir Joshua and Vauhwyt before resting. It closed wounds and relieved the heaviness of exhaustion. But even this powerful magic did nothing for the vitality that had been drained away by the Danse Macabre.

All come to this new morning with anxious anticipation.

Those who were born with an affinity for magic feel their hope renewed. The magic is there. It's been refreshed as it has every morning in the past after a night's rest.

Those who must connect with their gods to restore their magic find that when they settle into their prayers, their minds are soothed. They feel the touch of their deities upon their minds. Even the wards of Scarwall cannot sever this connection. After an hour of contemplation, they are ready. Their prayers are answered. Their spells are renewed.

And, with the same curious certainty that comes at the beginning of every new day, they also know that the items of power that they carry, the ones that replenish themselves on a daily basis, are now also renewed.

So, with magic restored, our heroes face Scarwall again. Each of them, except for Jass, is scarred in some way. Vorelle, in particular, is wounded to the soul. It will take a great deal of Restoration to heal the wounds.

Aztyr 1 CON Drain
Brahmah 1 CON Drain
Jass No Negative Effects
Malgant 1 CON Drain
Sir Joshua 4 CON Drain
Vauhwyt 3 CON Drain
Vorelle 7 CON Drain; 2 Negative Levels

+++++++++++++++++++++++++++++++++++++++++++

OoC to Brahmah: You know, from your short experience here, the SNA IV spell will not likely work here. You can replace it now if you'd like. But, this will be your last chance to change.

OoC to All: Items of X number of uses per day regain their daily allotment.

Same as before
Entire South Wing

Reference Map

Clock: 21 hours 9 minutes and some since Entry.

AC 34,Touch 30, CMD 48/38 when flying,194/211 hp Malgant Winterborn 
Thursday May 10th, 2012 8:46:30 PM

Malgant finishes his prayers and returns to the group. He is sweaty, but the grin on his face shows that Imod has not deserted him, even in this place." Gather 'round friends. Let Imod's power fill you with renewed hope in this dismal place."Malgant then reaches out and touches several of his friends, allowing the power given to him by Imod to heal their hurts and salve their wounds.
Vorelle receives Greater Restoration, curing her ability damage and both of the drained levels.
Vauhwyt and Sir Joshua receive Restoration, removing the ability damage to their Constitution.

To the rest he says," I know you have been drained of some of your vitality, as have I. But we don't know what we may face and the slight drain we have suffered may be overshadowed by a greater Drain at a later time. The other Prayers from Imod will need to wait in case that is the case. Do not rush into combats if it can be helped from now on. We need to gather together and pool our resources before we engage if we are given a choice. Additionally, some of the prayers I will use have a range we will need to stay within to maintain them. I will explain further when I bestow those Prayers. Sir Joshua, Brahmah, and Vorelle, you will be the main damage sources in the coming fights. Try to remain within my reach. Imod teaches his children to walk the path of war, and he gives us powers to aid others who tread that same path. With a touch I can enhance the attacks one of you makes each round. Normally I am fighting, but today I think you will be fighting and I will be your rally point. We have defeated half of the anchor points in this foul realm. We can defeat the rest. We just need to work together and pool our abilities"

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 12 hour duration CL20
-All hero points expended
--1 con


Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Friday May 11th, 2012 9:13:28 AM


Vauhwyt pauses, hesitating to question Mal's expertise. Then she, of course, speaks up. "Surre, Mal, I can wait to get fully healed, no prob. So can most everybody else. But what about Vorelle? Can't you fix her up? She's pretty bad off." She smiles at her oldest friend. "Just sayin' is all."

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Friday May 11th, 2012 9:16:24 AM

OH! Vauhwyt spoke too soon! She sees that Mal is willing to heal herself, Vorelle, and Sir Josh. "See, you know best, old friend," she says, when comprehension dawns. "But I'm not that bad off if you want to save the spell."

OOC: I gotta read more thoroughly before posting. Then again, going off half-cocked is pretty much Vauhwyt's style.

"Don't sweat it, Boss," says Mookie. "That's how we roll, right?"

Brahmah 185/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25  d20+25=45 ;
Friday May 11th, 2012 10:51:47 AM

OOC: Thanks Al, I'll be changing the SNA4, but that said, if Brahmah can't connect to nature to summon it, how come he can regain spells? Is it the connection to nature God's of the Wold that is providing the spells? I assume the latter because the other clerics and arcanists can receive spells too.

IC:
The ranger is back on duty as the vigilant one, keeping his one good ear to the ground for signs of trouble. (Perception 45 + terrain and enemies, nat 20, yay! I wasted a good roll. Sigh.)

He looks at Malgant and nods. "I'll do my best. No promises, given my history in this dreadful place." The minotaur's gaze falls on the Lady Vorelle and he stares for a moment, then realizing it, he stops and says, "I have no reason to play the pity roll do I? This place has done more damage to you than me."
-------------------------------------------------------------------------------------------------------------
Conditions: -1 Con

Prepared Spells: Day Two
1st - Lead Blades x3, Hunter's Howl x2
2nd - Protective Spirit x2, Bear's Endurance, Pro.f.Energy
3rd - Cure Moderate Wounds x2, Mass Feather Step
4th - Aspect of the Wolf, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
NONE

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

The Return of Magic /DMAl 
Friday May 11th, 2012 11:14:19 AM


OoC to Brahmah: I think the key piece that you're missing is that the entire area is under a Dimensional Lock. I think that explains your question pretty well.

Jass of Downs (SteveK) AC 31 Touch:27 CMD 22 HP 168/157  d10+10=11 ;
Friday May 11th, 2012 12:06:26 PM

Jass breathes a visible sigh of relief, which he changes to a vibrant huffing and chaffing his hands to mask his nervousness. He didn't really believe that he was going to get his magic renewed in this place!

"So... some buff spells and then remove the Dance Floor problem, and then we go after the Baron in his hidey hole, eh?"

Jass recasts a series of spells just prior to the group leaving the room; [i]Life Bubble, False Life, Resist Energy, and Extended Shield.

"Can anyone tell me if they want a Darkvision spell?"

Actions...

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Tiny Hut: 4/24 hours; 20' radius, opaque outer shell (see out not in) climate controlled (1hr in)
Private Sanctum: 4/24 hours; no magical communication or evedropping/scrying possible (1 hr in)

False Life: 24/24 hours; (21hr in) +11 temp hit points;
Shield Extended: 34/34min (21hr in 9min); +4 AC force effect
Resist Energy (Fire); 70/70min (21hr in 9min): ignore first 30 points of any fire attack
Life Bubble: 4/4hrs (21hr in): breathe free in any environment; immune to inhaled gasses, vapors, disease, poison Brahmah, Vorelle, Sir J, Malgant, Atzyr, Vauhwyt, Mookie, and Jass
Darkvision:[CL 5] 50/50min (21hr, 9 min in) darkvision 60' Jass
.

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 2 0 0 0 1 0 0
}

Vorelle 
Friday May 11th, 2012 1:55:10 PM

Vorelle positively beams when her levels and Constitution are restored. "Thank you Malgant," she says. "I guess I'm not dead after all."

"Jass, I would love a Darkvision if you have one available."

She hesitates, then says, "Everybody remember that I've got a Ghost Touch weapon. It's little, but it's good at hitting ghosts and stuff. If I get incapacitated again, anybody can use it who wants to."

Sir Joshua the Virtuous (Ken) 
Friday May 11th, 2012 2:28:05 PM

Sir Joshua's invigorated at the healing and restoration, and gratefully thanks Malgant for his aid... "Yes, I'll stay near you my friend and I thank you for your help. The beauty and style of your martial art is fascinating and sometime when we're out of this dread place, I'd like to see more, from one fighter to another."

To Vorelle, he says, "Last night I memorizers a spell that should help me in the future with those types of foes... But others in our group may make good use of it.... "

_________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Ghostband Dirge, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement, Resist Energy 30
Level 3 (2): Magic Circle vs. Evil, Greater Magic Weapon
Level 4 (1): Holy Weapon

Cast:

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 9/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

Stats
AC 35 (normal), 203/203 hps, Touch 14
DR 5/evil

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20



AC 34,Touch 30, CMD 48/38 when flying,194/211 hp Malgant Winterborn 
Friday May 11th, 2012 4:25:02 PM

" Unless everything goes wrong, I have prayed to the Father of Battle to grant me prayers that will allow even unenchanted weapons to do SOME damage to the ghosts that we are constantly fighting. A magic weapon of any kind would strike for full against even a creature as insubstantial as the Danse was. Before you all cast spells though, the ritual to make this place safe from the return of the Danse will take me a full day to perform. I have the prayer I need, do we want to wait that long? It might allow us enough time for some other divinations to be tried to see if we can gain more of an understanding of how this place works. Or it might allow some of you to investigate the surrounding area, though I hesitate to separate us, it never seems to turn out well."

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Friday May 11th, 2012 5:43:25 PM

As things get done, and the others converse Aztyr thinks things through.
"If we are staying for a day, I can probably conjure up some food without too much effort. I can most likely get rid of the rest of the effects from the Danse, but I'd prefer waiting until later in the day just in case I need the magic for other things."

Aztyr is down 1 Con point.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 0- 0--- 0- 0- 0- 0- 0- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 0/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 14 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)

Spells on others :

Malgant : Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 14 hours (used Wold's Blood, 5 drops) (shield)

The Question /DMAl 
Friday May 11th, 2012 6:59:29 PM


Malgant cures the worst of the group's collective damage.

Brahmah remains as vigilant as ever. He detects nothing visibly threatening in the area. But his keen hearing picks up extremely soft, faint, and undefinable sounds to the north - indications that though our heroes may not currently be under threat, they are most certainly not alone either.

Jass applies various buffing spells.

Then Malgant raises an interesting question. Should they spend another day in the south wing? By all indications, applying the Hallow spell to the Rosette Ballroom should keep the south wing reasonably safe for a while. At least another day. But will they need it? Should they, instead, press on, and hope to fight their way to the sword Sablihelm? Can they do so before having to retreat back to the south wing and fight the Danse Macabre all over again?

That is the question.

+++++++++++++++++++++++++++++++++++++++++++

Aztyr 1 CON Drain
Brahmah 1 CON Drain
Jass No Negative Effects
Malgant 1 CON Drain
Sir Joshua No Negative Effects
Vauhwyt No Negative Effects
Vorelle No Negative Effects

Same as before
Entire South Wing

Reference Map

Clock: 21 hours 13 minutes and some since Entry.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Friday May 11th, 2012 7:31:16 PM

Vauhwyt says, "If we go right to battle and spend the next hour defeating our challenges and making it out of herre, then we are done. If we have to come back after a fight or two, come back, lick our wounds, then we can perform the ritual."

"But honestly, trying that spell before we have defeated the evil champions of this place seems to me to be just asking for trouble."

Vauhwyt activates her bead of karma and casts the following spells, and uses her wands of mage armor and barkskin

Spells cast on Vauhwyt:
CL20 Extended See Invisible (6 hrs, 40 min)
CL20 Extended Heroism (6 hrs, 40 min)
CL20 Greater Magic Weapon +5 (20 hrs)
CL20 Detect Scrying (24 hrs)
CL20 Magic Vest +5 x2 (from Aztyr) (20 hrs)
CL8 Greater Magic Fang +2 x2 (from staff) (8 hrs)
CL16 Various Shrink Items (in haversack)
CL16 Dragon Hide
CL16 Permanent Telepathy (from Aztyr)
CL20 Light (3 hrs 20 minutes)
CL12 Barkskin (2 hr)
CL20 False Life (20 hrs)

Spells cast on Mookie:
CL20 Heroism (3 hrs, 20 min)
CL12 Barkskin (2 hrs)
CL1 Mage Armor (60 min)
CL20 False Life (20 hrs)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Heroism on Aztyr (3 hrs 20 min)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (2 hours)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 2 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 4 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 2 min of 10
Wand of mage armor: used 6
Wand of barkskin: used 14
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Mookie's Tattoos
- Lockjaw used 0 of 2
- Feather Step used 0 of 3
Hero Points: used 5 of 5.

Spells
Used 0 of 7 lvl 1 spells
Used 3 of 7 lvl 2 spells (FLx2, SI)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 5 of 7 lvl 4 spells (Shrink, Herox3, DetScry)
Used 0 of 6 lvl 5 spells
Used 0 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Friday May 11th, 2012 7:32:33 PM

Oh, she confirms the Blessed Armors from Aztyr -- or not! -- maybe those are a no go if she has no Woldsblood access!

The Question /DMAl 
Friday May 11th, 2012 8:37:49 PM


OoC to Vauhwyt: That's right. That has not been attempted yet.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Friday May 11th, 2012 11:40:04 PM

The "blessed armors" from Aztyr, were all extended when I cast them, 34 hours duration.There should be time left on them all, unless we rest another day and then they'll be history. And I can't draw more Wold's blood here, already tried that so the little I have stored will be it until we leave.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Saturday May 12th, 2012 1:23:34 AM

Aztyr, sorry, are you sure? The Lesser Envigor ability of the Fixer says "caster level for this ability is double the Fixer's PrC levels" -- since you are Fixer 10, that's CL20. However, since it is a supernatural ability rather than a spell, you cannot extend it, so we're looking at 20 hours, right?

The Question /DMAl 
Saturday May 12th, 2012 8:44:59 AM


OoC to Aztyr: I can see where this might be coming from. The 34 hours that you list is double your full 17 caster levels. Can you confirm that this is correct and not the 20 hours from the PrC levels as Vauhwyt suggests?

This may have a bearing on decisions.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 193/193 (159/159) 
Saturday May 12th, 2012 11:48:14 AM

The effects were cast using 1 drop of wold's blood, that gives 16 hours as a base, they were then empowered to 10th level costing 2 more drops each extending them to 20 hours + increasing the +4 to a +5 AC bonus (greater envigor) they were also effected by the extend feat another drop of blood ( greater envigor) making them 40 hours, then 6 hours were used before we entered giving the 34 I've had listed, then subtracting the rest time gives us the 14 hours remaining, which now after the last posting would be 13 hours remaining.

Lessor Envigor gives the basic "Magic Vestment"
Greater Envigor allows Feats to be added to those effects.
Aztyr is a 8th level fixer so she can add the effects (feats) she wants to the ability at a cost of drops.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Saturday May 12th, 2012 12:51:41 PM

Ah, the greater envigor / feat additions are super sweet!

Sir Joshua the Virtuous (Ken) 
Saturday May 12th, 2012 2:39:16 PM

While the others discuss strategy, Sir Joshua pipes in, "I think we should hallow this place, as I don't want to have to deal with that creature and his blasted music again... If he doesn't kill people by draining them, then it's the bad music that does it... It'll be nice to have a safe redoubt to retreat to and defend if we need it in the future..." He continues guarding the entrance, making sure that no one threatens them...

(OOC - Al, I forgot to completely update my spells due to our rest and is it OK if I use below as the "official" one for SJ? .... Another question - does the Sanctify Armor (http://paizo.com/pathfinderRPG/prd/advanced/spells/sanctifyArmor.html#_sanctify-armor) spell stack with normal magic armor? If so, I'll replace one of my spells with this one... )

__________
Prepared Spells
Level 1 (5): Bless Weapon, Divine Favor, Ghostband Dirge, Lessor Restoration, Hero's Defiance
Level 2 (3): Shield Other, Fire of Entanglement, Resist Energy 30
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Cast:

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 9/9 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

Stats
AC 35 (normal), 203/203 hps, Touch 14
DR 5/evil

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

The Question /DMAl 
Saturday May 12th, 2012 5:57:01 PM


OoC to Azytr: Thank you.

The Question /DMAl 
Saturday May 12th, 2012 5:59:55 PM


OoC to Sir Joshua: Your updated spell list is fine. I have no problem with the change. the Enhancement Bonus from Sanctify Armor does not stack with the Enhancement bonus from Magical Armor.

Enhancement Bonus
An enhancement bonus represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks.


Vorelle 
Sunday May 13th, 2012 10:06:59 AM

"I think we should go ahead and cast the spell on the ballroom area," Vorelle says. "We need to investigate that spot in the floor, and it might help. Anyway, it' won't hurt."

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 142/142 (159/159 normal) 
Sunday May 13th, 2012 11:45:14 AM

"Taking that time, will cause the Wold's Blood effect to fade from myself and the others who received it. It's already been determined that I can not access the Blood from this place even though it is in the middle of the place I gather it from normally.
Malgant has said it'll take him a full day to cast the spell to Hallow the ground, I just think it would be a complete waste of time to sit here another 24 hours, just waiting around...."


Aztyr is down 1 Con point.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 0- 0--- 0- 0- 0- 0- 0- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 09 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)

Spells on others :

Malgant : Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops) (shield)

Jass of Downs (SteveK) AC 32 Touch:27 CMD 22 HP 168/157 
Monday May 14th, 2012 10:48:08 AM

Jass taps himself and Vorelle with his Wand of Darkvision, giving the two of them greater ability to see in lightless environments. He shakes his head at the shortsightedness of some of his friends.

"Look, Malgant and I have both studied the undead extensively. This Dance Macabre will not reform for days at least. It is very likely that we'll escape from Scarwall by then. Therefore, it is of little use to hide here for a full day and let Atzyr's magic dissipate in order to cast the Hallow spell."

Jass looks at Malgant expecting him to break the tie. "We have to go kill Guardians now. Don't think for a minute that whatever is in charge of Scarwall is going to let everything else stand still. He is organizing the defense, eh?"

Actions...
Wand of Darkvision: Vorelle, and Jass

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Tiny Hut: 4/24 hours; 20' radius, opaque outer shell (see out not in) climate controlled (1hr in)
Private Sanctum: 4/24 hours; no magical communication or evedropping/scrying possible (1 hr in)

False Life: 24/24 hours; (21hr in) +11 temp hit points;
Shield Extended: 30/34min (21hr in 9min); +4 AC force effect
Resist Energy (Fire); 66/70min (21hr in 9min): ignore first 30 points of any fire attack
Life Bubble: 4/4hrs (21hr in): breathe free in any environment; immune to inhaled gasses, vapors, disease, poison Brahmah, Vorelle, Sir J, Malgant, Atzyr, Vauhwyt, Mookie, and Jass
Darkvision:[CL 5] 46/50min (21hr, 9 min in) darkvision 60' Vorelle, Jass
Barkskin[CL12] 60/60 min (21hr 13minin) (from Vauhwyt) +5 natural armor (negates +4 amulet)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 2 0 0 0 1 0 0
}

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Monday May 14th, 2012 12:10:05 PM

"I agree with Jass," says Vauhwyt. "We need to go now. Taking a day to cast a spell to keep at bay an enemy we have defeated already makes no sense. If it comes back, I intend to run away and let Good Sir Josh here kill it again!"

She wants to check out the ballroom floor.

She interrogates the spirits melded with the trap door. She uses her command spirits ability (DC15). "Tell me whether this door is trapped, how to open it safely, and what lies beyond." she suggests.

Before the door is opened, she casts Fluid Form on herself and Mookie.

Brahmah 185/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25  d20+25=39 ;
Monday May 14th, 2012 12:44:21 PM

(OOC: Al, of course I didn't forget the dimensional aspect of this place, that is the point of the Limited Wish cast to retrieve gear upon entering. In fact, that is what prompted my question to begin with. Why if there is a lock down, can we do anything related to casting at all. It's just weird to me.)

The minotaur watches the conversation and just shakes his head. Too much thought. Staying vigilant (Perception, 39 plus terrain and enemies)
-------------------------------------------------------------------------------------------------------------
Conditions: -1 Con

Prepared Spells: Day Two
1st - Lead Blades x3, Hunter's Howl x2
2nd - Protective Spirit x2, Bear's Endurance, Pro.f.Energy
3rd - Cure Moderate Wounds x2, Mass Feather Step
4th - Aspect of the Wolf, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Life Bubble (Jass, beginning second 'day')

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Vorelle 
Monday May 14th, 2012 2:01:43 PM

"If it will take an entire day, I think we can do without it," Vorelle agrees. "Shall we check the ballroom floor, then?"

AC 34,Touch 30, CMD 48/38 when flying,194/211 hp Malgant Winterborn 
Monday May 14th, 2012 7:07:08 PM

Malgant casts Continual Flame on a piece of cloth and wrap the cloth around his hand, creating an ever-burning hand wrap." This place has physical enemies as well as the incorporeal ones. We shouldn't let Aztyr's spells fade. Let us get a move on and finish as much as we can before the Magic Vestment wears off. First thing is to get this floor examined."
Malgant proceeds to the odd spot in the dance floor. Once everyone is finished doing divinations, he will begin opening the floor, forcefully if necessary.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 12 hour duration CL20
-Continual Flame CL17
-All hero points expended
--1 con

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Monday May 14th, 2012 7:19:06 PM

Mookie sees that Mal's head is on fire. "I got an asprin here, if you need it, cowboy!"

Someone's Petty Amusement /DMAl 
Monday May 14th, 2012 7:46:29 PM


After some discussion, the general trend of opinion is against taking a day to cast the Hallow spell.

There is, however, interest in investigating the odd bit of floor in the center of the ballroom. Brahmah keeps lookout while Vauhwyt works. The minotaur ranger neither hears nor sees anything untoward. Nothing threatens. A good sign.

Vauhwyt goes to work in the center of the ballroom. She seeks to interrogate the spirits that have filled the walls and floor of every other part of Scarwall so far. But here ... she finds that there are none. No spirits answer her call here. And if this is a trap door of some kind, it is certainly one with exceptionally well hidden hinges, locks, or any of the other mechanisms one normally associates with doors. Rather, as Jass had discovered earlier there is a section of the parquet flooring, in an area of roughly five by five, that looks different than the area that surrounds it, as though the flooring had once been removed and then, afterwards replaced with new flooring. (The section of the floor is in AG/98.)

Malgant takes it from here. He batters the floor forcefully with his fists. And the floor, it gives way. Underneath the floor - and several additional layers of stone - Malgant finds a cavity in which rests the remains of a single body. The structure and thickness of the bones make this person likely a human. The bones of the face, the bones of the hands, and several other places upon the body reveal the extent to which this person was tortured before he (or she) died. The position of the hands indicate that this person may very well have been buried alive and had expired in a futile effort to claw his (or her) way out. Despite this, the figure is still clad in full plate armor. Buried along with the figure is a longsword and a tower shield. Little good the armor or the weapon did for this person in the end.

Aztyr's permanent Arcane Sight immediately catches the shine of magic on the armor and weapons. The properties of the items are not difficult to discern, and in a few extra moments, Aztyr's craft of spells reveals them to be a +2 full plate armor, a +1 holy cold iron longsword, and +1 tower shield. There are some markings upon the armor that suggest military rank. And the tower shield bears the crest of a rampant eagle, likely some sort of coat-of-arms.

Someone at castle Scarwall likely danced nights away, gleeful in the knowledge that an enemy lay interred beneath their feet. Little wonder Fidelia plucked this place from whatever land it originated, and made it her prison. It is this place of unspeakable evil that now awaits our heroes.

+++++++++++++++++++++++++++++++++++++++++++

Aztyr 1 CON Drain
Brahmah 1 CON Drain
Jass No Negative Effects
Malgant 1 CON Drain
Sir Joshua No Negative Effects
Vauhwyt No Negative Effects
Vorelle No Negative Effects

Reference Map

Clock: 21 hours 12 minutes and some since Entry.

AC 34,Touch 30, CMD 48/38 when flying,194/211 hp Malgant Winterborn 
Monday May 14th, 2012 8:51:53 PM

" Once we win our freedom, what say we come back and perform the Hallow anyway. At least we will lay this poor bastard to rest. This is a sick and twisted realm."

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 12 hour duration CL20
-Continual Flame CL17
-All hero points expended
--1 con

Brahmah 185/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25  d20+25=34 ;
Tuesday May 15th, 2012 7:52:46 AM

"I've said that countless times in this place." He says, looking at Mal.

(Perception 34 plus bonuses)
-------------------------------------------------------------------------------------------------------------
Conditions: -1 Con

Prepared Spells: Day Two
1st - Lead Blades x3, Hunter's Howl x2
2nd - Protective Spirit x2, Bear's Endurance, Pro.f.Energy
3rd - Cure Moderate Wounds x2, Mass Feather Step
4th - Aspect of the Wolf, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Life Bubble (Jass, beginning second 'day')

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 142/142 (159/159 normal) 
Tuesday May 15th, 2012 8:40:04 AM

Aztyr thinks about it for a while, and then says "I agree about giving this poor soul a decent burial, but I have a feeling that this body, is the cause of the Danse. It would seem fitting to the twisted nature of this hell hole of a place. Also, that corpses gear is magical. The armor is at least a +2, the shield is a +1 and that sword looks like cold iron with a holy enchant on it. If that person was a paladin, I think it would be somewhat pleased to know that his or her weapons of good were used against the evil of this entire place."

Aztyr is down 1 Con point.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 0- 0--- 0- 0- 0- 0- 0- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 09 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)

Spells on others :

Malgant : Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops) (shield)

Jass of Downs (SteveK) AC 32 Touch:27 CMD 22 HP 168/157 
Tuesday May 15th, 2012 10:12:43 AM

Jass scowls at the horrible fate of the man who once wore that armor. "A very real display of how keeping hatred and revenge in your heart hurts you worse that the other guy. Dance on someone's grave once too often and it comes back to bite you. That monster we defeated ate souls, which is why even the dead avoid this area."

The sorcerer shakes it off. "Time is wasting. Let's get to work. I'm thinking that back in the courtyard, there were stairs that went down underneath the west stairs that went up, yes?" (ooc: AC,36 Reference Map - Wider Area )

"If that doesn't lead to the Baron, we could try the Tower. If it has stairs leading up, it should have stairs leading down, eh?" (ooc: AI,25)

Jass cajoles and chivies the group into action, even leaning on Malgant to get him moving through the corridor and back to the courtyard. "Let's go, let's go! If I die, I wanna be somewhere else, preferably in bed with a good wine on my tongue and surrounded by dozens of loving grandchildren and great-grandchildren!"

Actions...

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Tiny Hut: 4/24 hours; 20' radius, opaque outer shell (see out not in) climate controlled (1hr in)
Private Sanctum: 4/24 hours; no magical communication or evedropping/scrying possible (1 hr in)

False Life: 24/24 hours; (21hr in) +11 temp hit points;
Shield Extended: 30/34min (21hr in 9min); +4 AC force effect
Resist Energy (Fire); 66/70min (21hr in 9min): ignore first 30 points of any fire attack
Life Bubble: 4/4hrs (21hr in): breathe free in any environment; immune to inhaled gasses, vapors, disease, poison Brahmah, Vorelle, Sir J, Malgant, Atzyr, Vauhwyt, Mookie, and Jass
Darkvision:[CL 5] 46/50min (21hr, 9 min in) darkvision 60' Vorelle, Jass
Barkskin[CL12] 60/60 min (21hr 13min in) (from Vauhwyt) +5 natural armor (negates +4 amulet)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 2 0 0 0 1 0 0
}

Vorelle [Darkvision] 
Tuesday May 15th, 2012 10:17:49 AM

Vorelle looks at the poor, tortured remains and shudders. This is a horrible place.

"Let's push on," she says.

Someone's Petty Amusement /DMAl 
Tuesday May 15th, 2012 10:32:45 AM


OoC to All:

Jass' description: I'm thinking that back in the courtyard, there were stairs that went down underneath the west stairs that went up, yes?" (ooc: AC,36 Reference Map - Wider Area )

Original description: To the west, across the courtyard, double stairs rise to a platform fifteen feet above the courtyard. Atop it, a black double door provides entry to another section of Scarwall.

Sir Joshua the Virtuous (Ken) 
Tuesday May 15th, 2012 3:01:33 PM

At the mention of a possible fellow paladin, Sir Joshua comes over towards the hole and looks at what they've found. His face wears a sad expression as he contemplates what happened to this poor soul... He says a prayer for him and then says, "If I were slain, I'd want someone to make the best use of my items to vanquish whoever killed me... I don't have much use for the plate armor, but the sword might come in handy in the future... Unless anyone objects, I'd like to take it and we could always donate it or return it to the Catacombs... I'm friends with the old manager and they might be able to give it a good home..."

If it appears there are no traps or dangers in the pit and the items aren't cursed in some way, he takes the sword... Then, he follows everyone towards the staircase, taking his usual flanking position...

AC 34,Touch 30, CMD 48/38 when flying,194/211 hp Malgant Winterborn 
Tuesday May 15th, 2012 4:09:01 PM

OOC
Have we passed any downward stairs yet?
Oh, and it is a HAND wrap. stupid bird can't read...
IC
"I believe the stairs you mean went up and into a different wing Jass. But, if we stumble around long enough we will find the last two guardians."

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 12 hour duration CL20
-Continual Flame CL17
-All hero points expended
--1 con

Someone's Petty Amusement /DMAl 
Tuesday May 15th, 2012 4:15:24 PM


OoC to Sir Joshua: Um ... if there are traps or curses, you won't know until ... well, until you know. I'm afraid you can't wish them away with an If/Then statement. Either you perform some test to detect traps or curses, or you simply take the sword and hope for the best.

If you do not reply to this by post time, I will assume that last.

Someone's Petty Amusement /DMAl 
Tuesday May 15th, 2012 4:16:49 PM


OoC to Malgant: No. You have not come upon any stairs that go down below the first floor.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Tuesday May 15th, 2012 6:12:52 PM

Mookie feels embarassed at having confused Mal's head and his hand, and hides in his belt pouch.

Vauhwyt wonders if the group should be so fast to leave the ballroom. Isn't the ceiling very high? Aren't there windows up there? She takes a good hard look to see anything obvious. With her perception, seeing the non-obvious stuff ain't gonna happen, although she does have her Detect Invisible spell going.

And what about the stairs going up? Sure, the cursed statue wants us to go up there, but that does not mean we shouldn't, right? Or does it?

She's in favor of giving the dead a decent burial ... later.

Vauhwyt voices all these thoughts, but in the end is happy to follow the group.

Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 142/142 (159/159 normal) 
Tuesday May 15th, 2012 7:29:48 PM

"You need flight to go up and see if there's windows Vauhwyt?"

Back To the Courtyard /DMAl 
Tuesday May 15th, 2012 8:21:33 PM


Jass begins to herd the heroes from Blackbird Lake back toward the courtyard.

Brahmah, who has by now designated himself the eyes and ears of the group, keeps careful watch. He detects no cause for alarm. But, then again, he can see no further than the 40 feet provided by Malgant's light spell. And the outer 20 feet of that is dim and indistinct. It occurs to the ranger that if there is a creature or creatures watching the courtyard, they have a great advantage in that they can likely remain hidden in darkness, while he and his group shine like the beacon that they, quite literally are. They would make excellent targets.

Sir Joshua, before leaving the ballroom, takes the cold-iron sword. There is no way in which to ensure the absence of traps. Nor is there a reliable way to know whether the weapon is cursed beyond Aztyr's abilty to detect. But Sir Joshua takes the sword anyway. Nothing untoward seems to happen.

Vauhwyt attempts to see what lies beyond the rose-tinted skylight. It lies 25 feet above the dance floor, and beyond the better light of Malgant's Light blessed hand wrap. In the dim light, Vauhwyt things she can see the deeper dark of the Black Miasma. It might come to her then, that she did not see the Danse Macabre raise up any hire than it did. Such a thing as rose colored glass should not have stopped it from rising up and out of the way of Sir Joshua's sword. But, then again, maybe it simply wished to remain where it was.

Our heroes emerge back into the courtyard. To the east, the double doors open into the long room in which they had encoutered the jester ghosts. More unopened doors remain that way.

To the west, a set of stairs rises to a platform fifteen feet above. Just visible in the light of Malgant's hand wrap are two black double doors.

+++++++++++++++++++++++++++++++++++++++++++

Aztyr 1 CON Drain
Brahmah 1 CON Drain
Malgant 1 CON Drain

Reference Map

Clock: 21 hours 13 minutes and some since Entry.

Brahmah 185/202hps, AC 29 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Wednesday May 16th, 2012 3:16:36 AM

The ranger has indeed designated himself as the eyes, but darkvision would be handy.
"Does anyone have Darkvision prepared?"
-------------------------------------------------------------------------------------------------------------
Conditions: -1 Con

Prepared Spells: Day Two
1st - Lead Blades x3, Hunter's Howl x2
2nd - Protective Spirit x2, Bear's Endurance, Pro.f.Energy
3rd - Cure Moderate Wounds x2, Mass Feather Step
4th - Aspect of the Wolf, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy

Active Spells or effects:
Life Bubble (Jass, beginning second 'day')

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self, +to stealth)

Jass of Downs (SteveK) AC 32 Touch:27 CMD 22 HP 168/157 
Wednesday May 16th, 2012 9:02:47 AM

Jass shrugs, confident that stairs will lead them somewhere. "Yes, stairs up to a different area of the castle, let's go, eh?"

The sorcerer twirls his Wand of Darkvision and chides Brahmah. "I asked if anyone needed a Darkvision spell before we left our rest stop. If you didn't raise your hand then, we're not stopping. And don't touch your sister!"

Jass, despite his words, taps Brahmah with his wand, giving him Darkvision.

Actions...
Tap Brahmah with Darkvision for 50 minutes

Active Spells:
Telepathic Bond, Permanent (from Aztyr)

False Life: 24/24 hours; (21hr in) +11 temp hit points;
Shield Extended: 29/34min (21hr in 9min); +4 AC force effect
Resist Energy (Fire); 65/70min (21hr in 9min): ignore first 30 points of any fire attack
Life Bubble: 4/4hrs (21hr in): breathe free in any environment; immune to inhaled gasses, vapors, disease, poison Brahmah, Vorelle, Sir J, Malgant, Atzyr, Vauhwyt, Mookie, and Jass
Darkvision:[CL 5] 45/50min (21hr, 9 min in) darkvision 60' Vorelle, Jas, Brahmah
Barkskin[CL12] 59/60 min (21hr 13min in) (from Vauhwyt) +5 natural armor (negates +4 amulet)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 2 0 0 0 1 0 0
}

Sir Joshua the Virtuous (Ken) 
Wednesday May 16th, 2012 9:44:45 AM

Sir Joshua attaches the longsword to his backpack, keeping it out of the way for now... He's sticking with his bastard sword, but is glad to have a 2nd weapon handy...

When asked about dark vision, he replies, "I've got my goggles of night and they give me enough dark vision for now..."

He agrees with the wisdom of checking out the stairs and waits for their scouting types to move ahead... He stays on his usual flanking position, ready to move to wherever a threat presents itself...

Vorelle [Darkvision]  d20+26=46 ;
Wednesday May 16th, 2012 1:27:58 PM

Leaving the "eyes and ears" duty to Brahmah, Vorelle instead concentrates on getting a feel for the area. Where does the foot traffic go--what little foot traffic is here? Where should they explore next?

[Survival 46; natural 20]

AC 44,Touch 33, CMD 45/35 when flying,194/211 hp Malgant Winterborn 
Wednesday May 16th, 2012 6:47:36 PM

Malgant sighs. It looks like Jass has taken the Hand's 'all the risk, first through the door ' position, and from how Malgant was raised, that will not do. The hand nods to the sorcerer as he moves to the front to resume taking charge of the kicking in of doors.To Jass he says," I admire your courage taking point, but I think I can handle unexpected hits a little better. Just be ready to save me if something takes over my mind." He casts a few, fast protection spells before proceeding and then opens the doors to enter the unexplored part of Scarwall at the top of the 15' flight of stairs. Sooner or later they would find the foes they sought. After all the place was sealed off, the cleric and the guard captain had to be somewhere.
Actions
Move to the front, cast Wrathful Mantle, Shield of Faith, Barkskin and Shield while the group does whatever prep it wants to and then open the doors and step inside at least enough for the others to follow.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, Permanent CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Magic Vestment +5 cast by Aztyr with Wold's Blood, 12 hour duration CL20
-Mind Blank, duration 24 hours
-Continual Flame CL17
-Wrathful Mantle, +4 resistance bonus to all saves, duration 17 minutes CL 17
-Shield +4 shield bonus, duration 17 minutes, CL 17
-Shield of Faith, +4 deflection bonus to AC, duration 17 minutes, CL 17
-Barkskin +5 bonus to Natural armor, duration 170 minutes, CL 17
-Greater Magic Weapon, +5 bonus to monk unarmed attacks, duration 20 hours, CL 20
-All hero points expended
--1 con


Aztyr AC 37 ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 142/142 (159/159 normal) 
Wednesday May 16th, 2012 6:57:27 PM

Aztyr almost smirks out loud as Malgant and Jass seem to try and one up each other. She considers casting some prep spells, but she comes up against the duration of time limit and once more decides to not cast any, yet...
She tries to take a middle of the group position, but with everyone wanting to be up front, expects to be nearer the rear than she really wants to be.

Aztyr is down 1 Con point.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 0- 0--- 0- 0- 0- 0- 0- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 09 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC)

Spells on others :

Malgant : Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops) (armor)
Vauhwyt: Magic Vestment +5, Duration 13 hours (used Wold's Blood, 5 drops) (shield)

Forbidding /DMAl  6d6(4+6+6+3+1+6)=26 12d6(3+4+1+3+4+3+1+6+1+2+2+5)=35
Wednesday May 16th, 2012 9:00:31 PM


Jass urges the stairs and the double doors fifteen feet above as the next direction in which to go. He applies Darkvision to Brahmah from a wand, per the minotaur's request.

Sir Joshua agrees with Jass. But he waits for scouts to proceed.

Vorelle turns her attention to the ground, letting the tracks tell their tales. The earth of the courtyard bears their own tracks, of course. The tracks of the dark dragon are readily apparent as well, some old, some as fresh as yesterday. There are the tracks of a medium sized creature that come out of the door to the east. These may have been made by the hag, Malatrothe. She may have simply wandered out for a look or out of boredom, as the tracks don't go any place in particular, and there are not a lot of them. Aside from these there is nothing vague patterns of wear across the courtyard that must be ancient. The stairs show even less of these, as though, even in the years before Scarwall came to Koshe Marr, few climbed to those double doors and entered the chambers within. These are signs of something either completely uninteresting, or quite important and possibly forbidding.

Malgant resumes the lead, heading up the stairs and opening the door.

Within the double doors stands a roomy foyer. The floor is tiled in blood-red marble. To the north, an altar resembling a skull, its lower section wrapped in iron chains and its top cut off flat to form a level surface, stands in an alcove. Upon the altar is a small blade with rusty stains upon its surface. A ten-foot-diameter pool of what appears to be stagnant water, its rim fashioned of white marble, sits in the southern alcove opposite the altar. Two doors sit in the western wall opposite our heroes.

As soon as Malgant steps over the threshold, he feels the resistance. (Malgant Take 26hp damage and be pushed back out the door. Will Save vs DC24 for half damage and the push is negated.)

+++++++++++++++++++++++++++++++++++++++++++

Forbiddance: All Lawful characters who attempt entry Take 26hp Damage and are pushed back out the door. Will Save vs DC24 for half damage and the push is negated. All Non-Lawful characters who attempt entry Take 35hp Damage and are pushed back out the door. Will Save vs DC24 for half damage and the push is negated. This Forbiddance is keyed to Lawful Evil. You are all Good and therefore fail that half of the test. Base for the CL check vs SR is CL20 and so cannot fail against the SR's that are currently on members of the group.)

Aztyr 1 CON Drain
Brahmah 1 CON Drain
Malgant 1 CON Drain

Reference Map

Clock: 21 hours 13 minutes and some since Entry.
Clock: 4 minutes and some since Day 2 Start.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Wednesday May 16th, 2012 9:03:03 PM

Vauhwyt sticks with the group, not choosing yet to cast her invisibility or other short duration spells. The fluid form is already ticking. And she has learned to be more conservative here.

OOC: Kindly DM Al, could you post time spent since waking and restarting the day? Specifically, since we started casting daily spells.

Vauhwyt (HP106 of 106(138), AC46) and Mookie (HP69 of 69, AC22) 
Wednesday May 16th, 2012 9:03:33 PM

Ugh, just missed the deadline!!

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