WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


Zeoll (HP22 of 49, AC22, CMD17) 
Monday May 21st, 2012 8:33:54 PM

Zeoll watches, smiling. He waits for a clear path, then will enter.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+4=5 ; d20+13=28 ;
Monday May 21st, 2012 8:45:31 PM

Zane rolls away from the door and the porch pulling his foot out then rolling through the mud and wet ground, seeming to not care about looks just now.

Str check 5
Acrobatics 28

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Heranmar Inn -- Jim C 
Monday May 21st, 2012 8:49:03 PM

Zane rolls away deftly, leavinf a hole in the porch and the door. Through the door nothing can be seen as it's very dark inside.

Perception -3 due to storm

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 21st, 2012 9:12:33 PM

Can Bosk see anything with his dark vision?

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 21st, 2012 9:17:38 PM

Bosk, be sure scope out that ceiling. It figures I wasted my sunrods the other day when fire would have helped me more, and now that I bought torches what I really need are more sunrods. Oh well, live and learn I guess.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 21st, 2012 10:00:02 PM

Hearing Beri's plight Bosk reaches into his bag of holding and pulls out a small globe he had won as a prize in the Giggling Ghost and tosses it to Beri. This will cast a light cantrip when activated, it might come in handy. I also have some everburn candles, but you will have the same difficulty trying to light them out here. If we get inside safely you can light them. These should help you until you get some more sun rods. The cleric then tries to look through the hole from the edge of the porch (i.e. not placing his weight on the porch as his fellow taur did.[/b]

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Monday May 21st, 2012 10:53:02 PM

Restlin stands ready to send his duplicate in when Bosk moves himself out of the way...

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 22nd, 2012 12:17:30 AM

"Bosk, hold that torch over here towards me, I can fix the fire problem." If Bosk does as Zane asks, he casts a Light cantrip on it.
"That'll hold it for a few minutes, also next time we have a couple days, I'll gather up a few stones and I'll have you cast some of that continual light on them, and we can use them for light. Or if you can't, I'll hit the catacombs and have them cast some."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 1:00:46 AM

Beri hands Zane the torch he already has out to cast the cantrip on.

ooc: Bosk, if the everburn candles are like everburning torches then they continually emit light and have no flame (and provide no fire damage). If that's what you have I suggest passing them out instead so you don't lose a one use item.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 1:11:43 AM

ooc: Bosk, next time we have a few days off I'd also like to request a continual flame spell cast on something

Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 1:35:52 AM

From the edge of the porch, and not stepping onto it, Bosk tries to use his darkvision to peer into the Inn through the Zane-hole. However he finds that since he's still outside where it is growing darker, but not completely dark, his darkvision is not working.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Tuesday May 22nd, 2012 9:21:33 AM

Yondrim looks on the ground for some rocks or pieces of wood and cast Light on one of them before tossing it in through the open door way.

Zane Stormfront AC 27 CMD 23 HP 61/63 
Tuesday May 22nd, 2012 10:30:57 AM

"Bosk, hold that torch over here towards me, I can fix the fire problem." If Bosk does as Zane asks, he casts a Light cantrip on it.
"That'll hold it for a few minutes, also next time we have a couple days, I'll gather up a few stones and I'll have you cast some of that continual light on them, and we can use them for light. Or if you can't, I'll hit the catacombs and have them cast some."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Tuesday May 22nd, 2012 11:53:05 AM

Unable to see anything from this distance, Bosk gets out of Restlin's way does as Zane requests. Well, I have learned the spell you are referring to, but I'm afraid I don't have the material component's for that particular spell....but I have something just as good. I can summon a Lantern Archon which can cast continual flame at will.

ooc: The Catacombs has an entrance in Hook City, but I don't believe there is one in Heranamr, I don't think you can purchase anything from there until we get back.



Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 1:02:26 PM

Although it is early morning, the sky has darkened tremendously. Also, there is no open doorway, just a hoof sized hole in the door compliments of Zane.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 22nd, 2012 7:08:57 PM


"What arre we afrraid of?" asks Zeoll. "I feel like I've been looking at this doorr forr days! Can someone just open it alrready?"

If no one else volunteers, Zeoll walks up on the porch and tries to open it. If it seems locked, he'll stick his arm in the hoof-hole and try to unlock it from the inside.

Heranmar Inn -- Jim C 
Tuesday May 22nd, 2012 7:44:36 PM

Beri has already determined the lock is unlocked, but the door is wedged shut.

Zeoll (HP22 of 49, AC22, CMD17) 
Tuesday May 22nd, 2012 7:50:06 PM

"It's wedged shut? So? Arre we not taurrs? That's what Domi gave us muscles forr!"

If no one else steps forward, Zeoll pits his large size and puny str against the task of forcing the door.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 22nd, 2012 8:54:08 PM

If the light sources currently used aren't enough to fully light the typical main room of a tavern this size Beriothian will activate Bosk's light prior to the next attempt at the door.

Hmm, maybe it would be easier to ram a hole through the wall... though that had poor results in Mudtown.

ooc: Why isn't dark vision working? The presence of light does not spoil darkvision.
http://paizo.com/pathfinderRPG/prd/glossary.html#_darkvision
DM Jim: because the DM made a mistake :)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday May 22nd, 2012 9:01:58 PM

Alexi tries not to laugh at Zane and to hide his grin he says, "Good thing there's not a bard here with a quirky sense of humor. You'd have a ballad about this in no time.

Alexi digs into his backpack and pulls out his Everburning Torch. "Will this work? he asks, face as blank as can be.

Once Zane's hoof is out, he puts the E.T. to the hole and peers in.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=14 ;
Tuesday May 22nd, 2012 9:02:33 PM

OOC: oops, almost forgot: Perception +5 = 14

Heranmar Inn -- Jim C 
Wednesday May 23rd, 2012 2:37:59 AM

Squinting his eyes a bit, Bosk finally gets his darkvision to work and sees a small room--probably a parlour, with a desk at the back with what looks like a man sitting, unmoving, in a chair behind said desk.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 23rd, 2012 9:11:27 AM

Bosk relays what he sees to the others. Unfortunately, my view is limited and anything inside was sure to hear our attempt to open the door.

Heranmar Inn -- Jim C  d20=6 ;
Wednesday May 23rd, 2012 12:20:37 PM

Seeing no one else do it, Zeoll moves forward, crashes through the porch--making an even bigger hole in it, and feebly pushes on the door to get it open and fails.

With the everburning torch there is plenty of light in the immediate area and Zeoll can see through the Zane-hole and see what Bosk can see, but not the features of the still man. To the right of the desk is a set of stairs leading up, probably to guest bedrooms.

So far the strength checks have been pretty low, so someone just needs to give it a good push and not a magical strike :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20=10 ;
Wednesday May 23rd, 2012 1:30:38 PM

Restlin decides this is getting old, gets a good running start, dodges the holes in the porch left by the taurs, and throws his shoulder into the door...

***

str: 10

Heranmar Inn -- Jim C 
Wednesday May 23rd, 2012 2:09:20 PM

After the continued bashing of the Iron Adventurers, Restlin bashes in the door and standing in it's doorway see's what's in the parlour.

MAP

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 2:13:49 PM

"Welcome to the Heranmar Inn!" says the person behind the desk. "I am the innkeeper here, please, please, do come in!"

The gaunt fellow sitting behind the desk looks to be in his seventies. His skin is pallid and there seems to be a layer of dust coating him and everything in the dimly lit room (the only source of light is coming from your torch).

There are stairs leading up into darkness and there are two doorways in this room. The doorway to the left looks to lead into a dining room; the doorway to the right looks to lead into a sitting room.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Wednesday May 23rd, 2012 3:43:51 PM

Is the floor sturdier and able to support a taur inside of the inn?

DM Jim: don't know until you try

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Wednesday May 23rd, 2012 4:32:56 PM

While outside the Inn and Restlin charges the door, Yondrim cast Shield of Faith on himself. While the the "innkeeper" is speaking and he waits to see if the floor is safe to bear his weight, he'll cast Light on the guard of his sword... if it looks like the floor won't fall out from underneath the taurs he'll go inside, whispering to Restlin and Alexi with a grin, "Too bad you took the initiative.. I was about to suggest we throw Alexi at the door"

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+7=11 ; d3=1 ; d20+7=24 ;
Wednesday May 23rd, 2012 6:17:26 PM

As Bosk waits to determine if the floor is sturdy enough for the taur's to enter he glances around, paying specific attention to the floor in case something lay waiting for them. Once again he prepares to cast dimension anchor should they stumble upon the assassin.

Perception Check = 11 (24 if a separate check is needed for checking the ceiling)
Held action - cast dimensional anchor should the assassin / person who entered their tower appear)

Zane Stormfront AC 27 CMD 23 HP 61/63 
Wednesday May 23rd, 2012 6:50:22 PM

"I doubt I'll be entering that place any time soon, if I went through the porch, I'd hate to end up in the basement."

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=24 ; d20+13=17 ;
Wednesday May 23rd, 2012 7:15:37 PM

Beriothian looks at the scene in disbelief. This innkeeper has been just sitting behind the long enough for dust to gather on him? And in complete darkness? The elf forces himself to focus, not trusting the scene before him. Once he has his mind cleared the rogue looks toward the ceiling, not wanting to be caught unaware by some danger from above.

Will Save = 24 (26 for enchantments)
Perception = 17 (low light vision)

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 7:25:55 PM

Carefully scrutinizing the innkeeper, Beri is pretty sure he's just sitting there, unmoving--and has been for some time. No illusions or hidden assassins in the parlour as far as Beri can determine.

"Please do hurry and enter, the storm outside will be the death of us all."

Zeoll (HP22 of 49, AC22, CMD17)  d20=1 ; d20+7=13 ; d20+17=23 ;
Wednesday May 23rd, 2012 8:40:49 PM

Zeoll enters and uses his Knowledge skills to identify this creature. Since he suspects undead, his Knowledge religion may be the skill to use. Here is his raw roll ... a natural 1! He uses his memory subdomain for a reroll at +7 ... a base 13.

That means ...

Know Nature: 29
Know Planes, Arcana: 28
Know Nobility: 21
Know Religion, Local, History, Engineering, Dungeons, Geography: 25

The result is also important for his bardic ability to ID and then give combat hints against foes.

Perception check to see if he is breathing / living: 23.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

Dm Jim: How can you make one roll that affects 4 knowledge skills? If you're saying you don't know which knowledge skill is applicable, you choose and make the roll and it counts only towards that specific skill. If you've chosen the incorrect knowledge skill, then you'll know from your result and will have to choose and roll again if you want to.

Innkeeper -- Jim C 
Wednesday May 23rd, 2012 9:16:27 PM

Politely pushing Restlin aside, Zeoll enters the Inn and luckily for him, the floor does not collapse, "Ah, welcome master Taur! It's been a long time since one of your kind has entered my abode. Please, how may I help you."

Knowing a bit about the undead, Zeoll, even in this dim light, can determine the innkeeper is in fact a Revenant--albeit, a very polite and courteous one.


Heranmar Inn -- Round 0 -- Jim C 
Wednesday May 23rd, 2012 9:28:30 PM

Since someone may start attacking, please limit yourself to one round actions until I say otherwise :)

The porch in front of the door is considered difficult terrain.

MAP

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Wednesday May 23rd, 2012 10:33:03 PM

ooc: am I reading the map correctly in that the doorways to the two other rooms are open so we could see through them (I am guessing this since they open portals and not the brown doors the others are). If so, can Zeoll see anything?

DM Jim: I've already described what he can see. If he wishes to turn his attention away from the Revenant and inspect the other rooms, he's welcome to do so :)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=16 ;
Wednesday May 23rd, 2012 10:49:49 PM

Beriothian remembers what the rat mentioed about the smell, perhapse it is something raised from the dead. Beriothian tried to figure out more about this figure by using his religious knowledge about resurrected and reincarnated beings.

Knowledge (Religion) = 16
ooc, also does up mean it's the ceiling?

DM Jim: those would be the stairs I described earlier.

Zeoll (HP22 of 49, AC22, CMD17)  d20+22=28 ; d20+22=23 ;
Wednesday May 23rd, 2012 11:01:09 PM

OOC: If we're in combat, then Zeoll has only a standard action. But he's not starting any fight!

Zeoll puts his honeyed tongue to work, trying to communicate with the undead creature.

"My good sirr," he say, "Please forrgive my clumsy entrrance. We arre sorrry to botherr you, and we grreatly apprreciate yourr offerr of help. We arre come seeking inforrmation about a certain perrson, one Heatherr Brroderry, a Kon of The Edge, who has been fouly murrderred in Hook City. We have come seeking vengence on the one who killed herr."

Zeoll thinks he has heard of these undead, motivated like ghosts by the desire for revenge. Maybe that will help the thing aid them.

If there is enough time for diplomacy (rolling twice at +22, picking the best roll): a 28.

Zeoll (HP49 of 49, AC22, CMD17) 
Wednesday May 23rd, 2012 11:03:07 PM

Also, not sure why my header says 22 hp of 49, seeing as this is the first encounter of a new day! Adjusting back to max.

Dm Jim: It says 22 of 49 because no one bothered to state they were doing any healing. It does not go without saying that you're going to use spells, when you're low on spells, to heal yourself. So in the future, if you don't state you're using spells to heal yourself, it just doesn't happen except naturally--and one day is not enough to heal 27hp naturally.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/- 
Thursday May 24th, 2012 8:41:28 AM

Peering through the door to see the dusty innkeeper, Yondrim frowns and looks at the outside of the building, briefly considering if it just might be a better idea step back and let Restlin go to town with Vera after all.. but he waits while Zeoll talks.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 24th, 2012 9:10:27 AM

Restlin continues to grow tired of this. He grips Vera tightly and will physically stop the adventurers from moving forward if he's able. If this thing makes any move towards them or performs any hostile action, it's getting a fireball right in it's face...or off in the corner. He'll try to make sure Zeoll isn't caught in the blast.

Zeoll (HP29 of 49, AC22, CMD17) 
Thursday May 24th, 2012 10:29:07 AM

Okay, fair enough, Jim. So can Zeoll have a night's natural healing? That's +7 hp. bringing him to 29.

Also, any chance Zeoll can use his new wand of CLW retroactively?

DM Jim: Not a problem with it this time since the walk to the inn was fairly long and would have brought out all the aches and pains of recent wounds. If you want to cast spells instead of using the wand, you may do so, but they would count against your allotment for this game day.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+3=6 ; d20+3=12 ;
Thursday May 24th, 2012 12:35:29 PM

Bosk racks his brain, but he cannot recall ever having heard of such a friendly or outgoing Revenant. This experience is something he will have to share with the next Eye he meets. Adding to what Zeoll said Bosk adds, As an Avenger of Jancassis and servant of Gargul, it is my duty to help those like Heather, who were slain unjustly, to get their justice.

Knowledge Religion to learn more about the Revenant= 12
Knowledge Arcana to learn more about the Revenant= 6

Heranmar Inn -- Round 0.1 -- Jim C 
Thursday May 24th, 2012 1:23:53 PM

"Heather? My poor sweet bonnie Heather is dead?" Anguish washed over the innkeepers face as he lowered his gaze and closed his eyes--his hands rising and resting on the surface of the desk; his clawed fingers grasping and digging into the top of it. "How did she die?" His gaze immediately rose to match Zeolls'--the Taur could now see how milky white the Revenants eyes were as he asked determinedly, "Was it Lowd? Did Lowd have anything to do with this?"

Keeping anyone else from trying to enter the Inn, Restlin and the rest outside bared the abuse of whippings winds and rain that seemed to be falling sideways.

Perception -4 outside due to weather

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Thursday May 24th, 2012 2:15:55 PM

"Huh," the wizard thinks to himself before lowering Vera. "Maybe we talk after all..."

Restlin will walk just inside the door and stop preventing anyone else from entering.

Zeoll (HP49 of 49, AC22, CMD17)  d8=5 d8=1 d8=7 d8=4 d8=5
Thursday May 24th, 2012 3:29:15 PM

Zeoll explains the circumstances surrounding Heather's death.

"She was brrutally assassinated," the liontaur says bluntly. "If you want the details, I will prrovide them, but please suffice it to say she did not have an easy death."

He tells the undead thing all that he knows about the murderer. "We do not know much about the killerr," Zeoll says, "but the powerr of the Edge that she grranted to us to use could not rreach herr." Zeoll tries to soften the blow, picking words that he judges will sit best without being false.

He talks about the weird non-detection zones that stop all attempts to detect magic. He briefly describes the bloody scene at the girl's school. He mentions the bead and the bead shop, which led to the auction, which gained the picture which brought them here. He mentions the ghosts' report of the evil-doer's appearance and disappearance into a hole. He talks about the evil-doer's evident ability to fly unseen and unheard.

Honestly, he'll tell it all.

Using CLW charges: 4 charges, +25 hp

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 24th, 2012 5:21:49 PM

Bosk nudges the guys in front of him and whispers, Ask Zeoll to find out what this guy knows about Lowd and his connection to Heather. Also see if he can learn who killed the revenant, perhaps we can help him along the way.

Heranmar Inn -- Round 0.2 -- Jim C 
Thursday May 24th, 2012 9:17:44 PM

Upon hearing the details of Heather death, the innkeeper begins to shake, then slams his fist on the desk. Raising his head he lets out a baleful shriek that pierces the hearts of all those nearby.

Everyone: DC18 Will save or cower for 1d4 rounds.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20+6=20 ;
Thursday May 24th, 2012 9:40:08 PM

Will save = 20

Restlin manages to hold on the contents of his bowels just a bit longer. "Did we bring the picture we found, or did that get left behind? Mabye this...thing can tell us the story behind it."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+6=8 ;
Thursday May 24th, 2012 10:09:47 PM

Will +4 +2(vs fear Bravery bonus) = 8

Alexi stays outside without the aid of someone blocking the entrance.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Thursday May 24th, 2012 10:37:41 PM

ooc: Am I correct that this is this a save vs. fear?

DM Jim: Yes

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+3=23 ;
Thursday May 24th, 2012 11:02:13 PM

Apparently the rogues has managed to stay focused all this time, as the sudden commotion doesn't phase him in the slightest.

What's going on in there?

Will=d20+3=23 ; Nat 20, Woo!

ooc: move coming later if Zeoll moves

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+12=14 ;
Friday May 25th, 2012 1:25:31 AM

Zane remains outside, something sent a shiver down his spine and he's fully comfortable to stay in the rain.

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+12=15 ; d20+12=26 ;
Friday May 25th, 2012 1:33:59 AM

ooc: I am assuming this is a roll against fear, but if not I will use one hero point to reroll my save. Will post more after Zeoll posts.

Zeoll (HP49 of 49, AC22, CMD17)  d20+15=19 ; d20+22=40 ; d20+22=31 ;
Friday May 25th, 2012 6:57:09 AM

Zeoll tries to not be afraid. He manages to just resist the effect. However, the liontaur does not blame the thing for its "attack." Instead, he tries to comfort it.

"We sharre yourr sorrrow, sirr. We werre frriends of Heatherr, and we arre sorrely grrieved to brring you this news. I hope we can worrk togetherr to brring justice to herr killerr."

He waits to see if his words have any effect. Diplomacy 40.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

CLW wand: used 4 of 50

Zeoll (HP49 of 49, AC22, CMD17)  d20=8 ;
Friday May 25th, 2012 6:59:44 AM

Oh, Zeoll's sugar glider cowers in fear.

Yondrim (Jon) 65/65 HP AC 20/16/18 CMD 19 DR 1/-  d20+6=8 ; d4=4 ;
Friday May 25th, 2012 9:44:21 AM

Yondrim takes a few involuntary steps backwards at the creatures howl, looking nerviously at his companions.

Will Save: 8, cower round 1/4

Heranmar Inn -- Round 1 -- Jim C 
Friday May 25th, 2012 2:08:27 PM

The innkeeper does not respond to Zeoll's attempt to comfort him--if an undead creature could cry, the Revenant would be sobbing at this point. Then suddenly he jerks his head up and looks upward and to the left toward the stairs, "Did you hear that?"

Perception DC15 to Highlight to display spoiler: {Two thumping sounds came from the upstairs and it wasn't the wind.}

Everyone except Zeoll is at -5 perception since they are outside.

1 round of action by Friday night.

MAP

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40  d20-3=11 ;
Friday May 25th, 2012 2:42:23 PM

OOC: wait, Restlin said he was walking inside two posts ago. His roll should be +5 - making it 16.

***

"What, those things going bump in the night? Yes, I heard them; any idea what they are?"

DM Jim: Sorry, Zeoll has not moved and unless you're going to climb over him or push him out of the way, your current position is still outside.

Yondrim (Jon) 65/65 HP AC 21/13/17 CMD 19 DR 1/- 
Friday May 25th, 2012 2:52:33 PM

Yondrim just whimpers softly as the rain soaks into him.

~~~~

Shield of Faith, +3 Deflection AC - 39/42 rounds

Cowering, -2 AC, no Dex bonus to AC Round 2/4

Current AC: 17, Touch AC 11

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Friday May 25th, 2012 3:49:44 PM

ooc: Can we get a little more time to post? Most of us will want to see if Zeoll moves to let us inside or if he chooses to exit the room.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+6=18 ;
Friday May 25th, 2012 5:07:49 PM

Zane, still cowed by something that seems to have unnerved him (cowering 3 rounds remaining).
He hears something coming from the upstairs.
"There's something happening upstairs."


Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Zeoll (HP49 of 49, AC22, CMD17)  d20+17=23 ;
Friday May 25th, 2012 5:28:03 PM

Perception: 23.

Zeoll calls out, "I hear something thumping upstairs!"

He steps to one side in case anyone wants to enter. "I hear that, Sirr Innkeeperr. Some of yourr guests are getting unrruly, maybe? Arre we in any dangerr?"

Zeoll readies the casting of a Grease spell to appear under any creature that physically attacks him.

DM Sanity Info

Active spells: Heroism, Honeyed Tongue

Cradled spells prepped:
lvl 0 - Call Animal, Charm Animal, Speak with Animal
lvl 1 - Suggestion, Heroism, Honeyed Tongue x2; Comp Lang
lvl 2 - Hold Person, SFF2, Divination; Memory Lapse

Bard spells:
0 used of 6 1st level
0 used of 4 1st level

Natural Divination prepped:
1 for a save, 1 for a skill

Memory Subdomain rerolls: used 2 of 9

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Friday May 25th, 2012 6:32:23 PM

**Retcon in progress!**

Thankful to be given an entrance, Restlin gets himself out of the rain. The words of a haste spell sit on his lips, ready to help his companions should the need arise.

Heranmar Inn -- Round 1 -- Jim C 
Friday May 25th, 2012 7:15:50 PM

"Lowd," comes from the Revenant's mouth and just as quickly he is rushing upstairs--reaching the top before Zeoll could even react.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d4=2 ;
Friday May 25th, 2012 10:15:15 PM

Failed Fear save, cower 2 rounds.
Round 1, last round. Round 2 this round.

Alxexi does not know why he feels waves of fear come over him. He only glimpsed the inside of the room and saw an oddity but that would not explain the unusual fear he feels. But his mind reels at the idea of barging in and regards the cold, wet, dark, outside a better place to be.

So he stays outside.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+13=33 ;
Friday May 25th, 2012 11:38:26 PM

There is definitely something banging around upstairs
Beriothian moves to J-13 and stands out of the way while his part decides what they want to do.
Preception = 33 (nat 20)

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Friday May 25th, 2012 11:42:04 PM

ooc: sorry, typo above. I move there and out of the way IFF my party starts heading inside, and stay outside if they are trying to decide what to do.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Monday May 28th, 2012 7:08:46 PM

Ooc: checking in

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 7:45:32 PM

ooc: waiting to see if Zeoll moves so others can enter the inn.

He already did.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 10:08:39 PM

Thanks, I missed that. I am travelling, will post later tonight.

Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells 
Monday May 28th, 2012 10:33:51 PM

Seeing Zeoll move to the side Bosk moves up to the staircase, (13,14/L,M), but waits to proceed upstairs until the others are ready to follow.

Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23 
Tuesday May 29th, 2012 12:09:06 AM

ooc: Beriothian takes said position in the room

Zeoll (HP49 of 49, AC22, CMD17) 
Tuesday May 29th, 2012 7:08:04 AM

OOC: Checking in, and hoping everybody had a good Memorial Day, at least those in the US.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Tuesday May 29th, 2012 8:15:01 AM

Restlin is hot on Bosk's heels...

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=30 ;
Tuesday May 29th, 2012 8:01:00 PM

Zane looks around the outside of the tavern, looking up to see if he sees anyone or anything that might be what made the noise.

Perception check 30

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 1

(*= unlimited)

Zane's Spells in effect:

Mage Armor 3 hours

Others spells and effects on Zane:

Heranmar Inn -- Round 2 -- Jim C 
Wednesday May 30th, 2012 2:37:36 AM

With a flurry of movement, half of the group moves into the inn as the innkeeper races upstairs--with Bosk right on his heels and Restlin right behind him. A curious smell comes from the innkeeper as Bosk is right behind him, but he can't quite make it out--it's definitely not rotting flesh.

At the top of the stairs the hallway leads left and right with many doors along it. The innkeeper immediately heads to the right.

Outside, Zane keeps a careful eye out when he see's something--a cloak? Whipping in the wind atop the roof, then it disappears over the roofline and is out of sight. It could just be the minotaurs imagination.

MAP

1 Round by Wednesday Night.

Sorry for the delay today, excavator that's putting in my garage had to disconnect my internet all day until he was done for the day digging.


Yondrim (Jon) 73/73 HP AC 21/13/17 CMD 19 DR 1/- 
Wednesday May 30th, 2012 9:30:28 AM

Yondrim screams like a little halfling bardschool boy as something goes bump in the rain.

~~~~~~~~~~~~~~~~

Shield of Faith, +3 Deflection AC - 38/42 rounds

Cowering, -2 AC, no Dex bonus to AC Round 3/4

Current AC: 17, Touch AC 11


Zeoll (HP49 of 49, AC22, CMD17) 
Wednesday May 30th, 2012 2:02:15 PM

Zeoll hangs back, feeling cautious. He steps into the narrow hallway but does not go up the stairs. You could put him at K12 or so.

He readies the use of a Grease spell to cast under any foe that attacks himself or a friend.

Zane Stormfront AC 27 CMD 23 HP 61/63  d20+11=26 ;
Wednesday May 30th, 2012 3:38:09 PM

Zane does a double take as he sees something move up top, He casts a spell, and then moves about the tavern in the direction the "cloak" was headed. "Somethings up top" he says just loud enough to be heard by those near him....

Cast Shield
Perception 26

Spell Info:

Level----- 0 1
Available- * 5
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Shield 3 minutes
Mage Armor 3 hours

Others spells and effects on Zane:


Bosk AC: 25/13/23 CMD:23 HP 64 of 64 Spells  d20+9=24 ; 2d6+6=16 ; 2d6+6=11 ;
Wednesday May 30th, 2012 5:32:52 PM

Bosk continues following the innkeeper as he draws his sword, but suddenly slows down as he enters the hallway...Something doesn't smell right. Immediately the cleric stops and holds his ground.

Actions:
Move North to L,M/12,13
Draw Guirsame (Part of Move Action)

Held Action, Attack that which needs attacking (Lowd or man in black if he appears, Innkeeper if he turns out to be an enemy, anything attacking Bosk, etc)

Hit AC 24 (25 if only Bosk is fighting the target) for 16 dmg (27 in sneak attack is applicable)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 40 
Wednesday May 30th, 2012 7:34:31 PM

Restlin almost runs into Bosk as he stops to draw his weapon. Due to the cramped quarters, he'll put Vera away and draw out his acid arrow wand.



Beriothian (Will)-- AC:22/16/16 HP:62/62 CMD = 23  d20+5=15 ; d20+13=20 ;
Wednesday May 30th, 2012 8:54:21 PM

Trusting in his reflexes to keep him safe Beriothian runs up the stairs with the others, if possible stopping at o-12 otherwise advancing as far as he can up the stairs. As he moves upstairs he once again checks the ceiling for enemies or possible entry points for an attack. There is also an odd scent that the elf tries to identify.

knowledge (nature- for scent)= 15
perception = 20

ooc: dm sanity info, rapier in right hand, light held in left hand.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20=10 ;
Wednesday May 30th, 2012 10:09:02 PM

Recovered from his initial queeziness, Alexi joins Zane and glances up (Move 1). Then he turns to Yondrin and says "Follow me! as he starts around the house, Everburning Torch in one hand, sword in the other (Move 2, 30' around the house, clockwise), while looking up along the roof.

Perception +5 (-5 rain) = 10.

Heranmar Inn -- Round 3 -- Jim C 
Thursday May 31st, 2012 4:37:40 AM

As Yondrim continues to cower outside, his lovely pelt--uhh, fur, hide, what have you, becoming all matted down, Zeoll moves to the far wall (you cannot move to K12 as that is upstairs)

Letting the rest know he saw something, Zane moves to the west end of the inn and looks up at the roof to see a large minotaur in black armor and cloak looking down from the roofline about 40' up to the north.

Running up, Bosk squeezes into the cramped hallway--obviously this building was not made to cater to his kind, and see's the innkeeper at the end the hallway listening at one of the guest room doors.

Restlin is right behind Bosk, but can't see anything because the minotaur is in his way.

Unable to make it past Bosk, Beri hangs out in the back--the peculiar scent of the herb, rosemary, hangs in the air.

Urging Yondrim to follow--which he does not immediately do, Alexi joins Zane at the corner of the building, but see's nothing but whipping winds and maybe a cat flying through the air.

Meanwhile inside the innkeeper throws open the door to the room he was listening at and is about to say something when he violently receives an axe blade to his chest. Whoever attacked him is unknown and out of reach of Bosk's weapon.

Outside, through the pouring rain, another minotaur(#1) appears on the roof's edge and jumps down. Just before he hits, he slows remarkably and lands softly. Even at this range, Alexi can make him out. He is dressed in black chain armor and wields a large battle axe.

Up top, Zane see's the roof minotaur(#2) pulling out a bow.

1 Round by Thursday night

Bosk is squeezed, so you take a -4 penalty on attack rolls and a -4 penalty to AC.


MAP

Return To Index      Next Scene (Inn at last)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage