Anrete [HP: 71/83, AC 23/14/20, CMD 25] Tuesday June 5th, 2012 8:53:19 PM
Anrete looks around for a dry spot before sitting down to have a rest. "I hate slimey stuff! Yucks!"
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs Wednesday June 6th, 2012 12:14:21 AM
"Hmm, I don't if I can handle a few more combats like that. I'm likely to run out of bombs" Davdok takes a quick stock of his remaining bombs before copying Sjurd and taking a sample as well.
"It is as you say."
Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) d20+16=17 ; d20+9=27 ; d20+18=27 ; Wednesday June 6th, 2012 4:17:20 AM
Zeph swipes his sword clean and sheathes it.
His eyes search about the room (Perception = 17, BLEH)
"That Minotaur. What is he trying to protect?" Then he wonders if this location has any historical relevance (Knowledge history = 27)
And he casts Detect Magic on himself, looking for signs of magical trail... (Spellcraft = 27)
Keela[hasted][AC 20 HP 42/66] Wednesday June 6th, 2012 9:26:39 AM
Keela's staff returns to her hand, and she spends a moment to shake the slimy stuff off it.
"Is that it? Did we stop the poison? Or is the water still bad?" she asks.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] d20+19=26 ; Wednesday June 6th, 2012 1:22:23 PM
Garret pauses and looks around, trying to see if he can determine the source of the taint for the water (perception: 26) and tell if it was the creatures they killed or something else.
Contagion Conquered -- DM Zach Wednesday June 6th, 2012 4:54:42 PM
As the Omoxes dissolve in the tepid water is slowly begins lightening up. The black water slowly turns back to a bluish hue and the overwhelming stench that has been gagging the group begins to lesson. As Garrett looks around he notices a large pearl of some sort sitting in the center of the summoning circle under a foot or so of water. It sparkles slightly more than an ordinary pearl. It has nothing to do with a soul gem.
Zeph spies the pearl as well and notices it has and aura of magic emanating from it.
Sjurd [HP:100/100 AC:21/18/21 CMD:17] d20+16=30 ; d20+17=36 ; Wednesday June 6th, 2012 11:40:42 PM "Let us take a look, shall ve?" Sjurd examines the pearl-thingie.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Thursday June 7th, 2012 1:04:55 PM
Garret steps back as Sjurd reaches for the pearl, ready for the entire cavern to collapse, aka Indiana Jones...
Keela[hasted][AC 20 HP 42/66] Thursday June 7th, 2012 1:50:05 PM
Keela watches Sjurd watch the pearl. "What is it?" she asks.
Contagion Conquered -- DM Zach Thursday June 7th, 2012 5:08:32 PM Sjurd believes it could be a Pearl of the Sirines, which would be very useful to any humanoid forced to stay in these conditions. There is a small portion of the cave ahead that goes in to an alcove similar to the one before. It looks like a study of sorts. Unlike the other, this one has been properly abandoned with no research notes left behind. Only a crude drawing on the wall indicating that this was to be a staging area for water based demons and such. It also reveals the other area you were at was an "infantry" staging area. The last place on the map that you have has details mentioning it is a air-forces staging area of sorts.
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs Thursday June 7th, 2012 9:39:12 PM
"This is...interesting, to say the least. They have taken care to eliminate most of the clues we could have used."
Anrete [HP: 71/83, AC 23/14/20, CMD 25] d20+14=24 ; Thursday June 7th, 2012 10:56:27 PM
"So wat next?", Anrete looks around for anything else interesting.
================================ Perception: 24
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Friday June 8th, 2012 12:51:31 PM
Garret says, "So it would appear we've messed up their infantry and their demons. Whoever is behind this must be retreating, and it seems logical they've retreated to the air base mentioned here. I guess we head that way."
"Is it far?"
Keela[hasted][AC 20 HP 42/66] Friday June 8th, 2012 2:00:46 PM
"If we're going to assault an air base, do we want to go back for Avis?" Keela asks. She adds, "we should probably take the pearl, anyway."
Contagion Conquered -- DM Zach Friday June 8th, 2012 2:52:05 PM
The group debates heading back to the Bryn Baraz or pushing on the 20 or so miles to get to the air base.
Nothing happens as the pearl is taken.
As a group decide if you are pushing on or heading back.
Sjurd [HP:100/100 AC:21/18/21 CMD:17] Friday June 8th, 2012 10:43:38 PM
Sjurd expresses his interest in returning to Bryn Baraz to make sure his laboratory is safe. And the town, of course.
Anrete [HP: 71/83, AC 23/14/20, CMD 25] Saturday June 9th, 2012 1:34:53 AM
"Who's Avis? And I think I need a bath!"
Anrete looks at his wet and ragged robes.
Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) Saturday June 9th, 2012 1:30:14 PM
Zeph says, "I want to end this madness as soon as possible, and find out what the enemy is hoping to accomplish. We can take a rest on the path there..."
Then he explains to Anrete, "Avis is a flying contraption we captured from the lizardfolk society of Al Mathir. Useful for air transport and we fortified its structure against fire damage, but a combat may see the device shred to pieces."
Air base... I'm going to prep Fly spell for sure
Keela[AC 20 HP 42/66] Sunday June 10th, 2012 1:39:22 PM
"I suppose we should at least scout the air base," Keela says. "If it looks like too much to handle, we don't have to actually assault it."
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Monday June 11th, 2012 12:45:14 PM
"Right. Let's go ahead towards the air base, hoping to catch whoever is behind this before they escape us yet again. If we decide we need Avis, perhaps Sjurd and his magical ways might be able to get it for us quickly."
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs Monday June 11th, 2012 3:49:22 PM
"I suppose we will have to see. Not much use in standing around here deliberating, is there?"
Contagion Conquered -- DM Zach Monday June 11th, 2012 8:46:49 PM
Internet is down. Posting from phone. New player inbound very soon.
Sjurd [HP:100/100 AC:21/18/21 CMD:17] Monday June 11th, 2012 9:53:44 PM
ooc: Sick all weekend. Please excuse me. Bleh.
Anrete [HP: 71/83, AC 23/14/20, CMD 25] Tuesday June 12th, 2012 1:06:00 AM
"Ah so I see."
"Well, let's get going then!", Anrete grabs his polearm and prepares to move off.
Keela[AC 20 HP 42/66] d20+16=23 ; Tuesday June 12th, 2012 10:40:00 AM
Keela follows her companions, trying to keep the map of the air base in her head, and overlay it with what she knows of the region.
[Knowledge Geography 23]
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Tuesday June 12th, 2012 12:59:27 PM
Garret looks over to Zeph and says, "You have the map, right? This is the right way, isn't it?"
Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) Tuesday June 12th, 2012 2:38:42 PM
Zeph flips out the map....
"We should slow our approach when we get within a mile or two, then send some to scout. I volunteer, anyone else?" He says to his new friends.
Another Old Face -- DM Zach Tuesday June 12th, 2012 2:54:28 PM
The group sets out and immediately heads for the air base, anxious to put an end to this threat and get some answers for Zeph. Between the map, and Keela's knowledge of the surrounding countryside, the heroes make very good time. After just an hour or two of travel, Keela notices yet another familiar face... Alexi an his valiant steed Lobo. Last Keela remembers Alexi was riding for Hook City for some reason or another.
------------ Everyone please welcome Jonathan T back to Uncharted after a stint in Hook City.
Also sorry for non-post yesterday as we were experiencing some bad storms and my internet was down.
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs Tuesday June 12th, 2012 10:35:15 PM
"Another stranger...I suppose I'm the stranger really." After a proper introduction to Anrete, Davdok was just getting used to the presence. And now another on the horizon. He didn't have any reason to suspect another comrade in arms, but things were interesting enough as it is without him dwelling on unimportant things.
Anrete [HP: 71/83, AC 23/14/20, CMD 25] Wednesday June 13th, 2012 4:12:45 AM
"Greeting Alexi, my man! It has been a long time!"
A slightly thinner and more ragged Anrete greets his former companion!
"So did you happen to see my Copper? Lost him some time back.", the savage warrior frowns as he thought about his missing steed.
Keela[AC 20 HP 42/66] Wednesday June 13th, 2012 11:07:46 AM
Keela can't quite believe her eyes. And when she first sees Alexi, the thing she remembers most vividly is how they parted.
She flushes bright red, and stammers: "What---? I mean, how did---? Why----? Um. Hello."
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Wednesday June 13th, 2012 12:04:00 PM
OOC: just rolled my level 9 hp on LnB. I'll be updating the google docs as soon as Alexi level 9 ChSh is given the thumbs up.
IC: The glint of shiny steel alerts the party to something unusual in the grassy plains ahead. For Alexi's part, the smell of the dry grasses brings back good memories, enough good ones to drown out the bad ones he is trying to forget. Gargul as a wry sense of humor, or more likely not a sense of humor at all.
The tatoo on his chest still smarted but worse was the chaffing under his armor. A Prize, Gargul said, but the deity promised it would only itch for a month or two. However he wore his belt with pride. It was a large leather belt with a grand buckle. Images of entangled dragons were carved into the leather and brought alive with different colored links (OOC: lotto win a couple of years ago, see CS).
Alexi moved cautiously, watching Lobo's ears off and on, and keeping his eyes out for those dreaded Ambush Drakes. But also he watched for signs of the Ahote. How were they faring? Gargul had told him some things, that Bryn Baraz was saved, but would not say any more.
So when Alexi saw the small plume of dust off to the side he took his Ahote Medicine Pouch out and put it around his neck in plain view. Then Alexi turned Lobo in their direction.
It did not take long for Alexi to know it was not the Ahote. This group did not travel as nimbly and expertly through the land as the Ahote did. A wave of concern flushed over Alexi. An Al Mathir patrol? Can't be. They were supposed to be gone! A rogue Al Mathir band? We'll see.
Alexi nudged Lobo a little closer until it was quite clear it was no Al Mathir band, but a rather motley group not unlike the one he used to belong to. But the odds of encountering Them out here would be one blade of grass in a the wide stretch of these plains.
Then, not but a hundred yards away he stops short! He recognizes that plodding of that old plow horse and that flowing skirt upon it. Then the hafling, the elf pilot, and the druid that took on the Aboleth. But his eyes really pop out when he sees the familiar frame of their camp cook, Anrete!
Alexi's heart races and a tear forms and dribbles down his cheek. Can his heart take reuniting with Keela? Can his stomach take Anrete's cooking? Can they all forgive him for leaving?
Poised on his horse, lance point held high, he waits as they approach. Oddly enough, he thinks he might see Jet, but nope, he does not recognize the other member.
Anrete is the first to greet the cavalryman.
"Aneret! My wiry friend! It has been a long time. How's the rabbit hunting been? Copper? No, sorry, I've not seen Copper since you left."
He then turns to the rest of the group. "Fate has brought me back to Bryn Baraz. Complete what I had promised to do. It was supposed to in punishment, but I see it as a gift.
Alexi tries to avoid Keela's eyes but it is hard.
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Wednesday June 13th, 2012 12:12:15 PM "Hi, Keela, good to see you... again. Gulp. "How is your sister? Dabbin? the kids? he manages to blurt out.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Wednesday June 13th, 2012 2:23:37 PM
Garret nods in acknowledgement as Alexi approaches. Garret remembers him from before and finds his chance meeting rather odd. "Have you been busy since we last saw you? I warn you, we are headed for dangerous times, perhaps a great evil that we shall soon meet."
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Wednesday June 13th, 2012 3:31:43 PM
Alexi grins at Garret. "I think Gargul knew that. Either he's toying with me or he wants me to get serious again. How I've been busy is a long story that I'll bore you with while trying to digest one of Anrete's dinner concoctions."
Alexi looks around a bit puzzled. "Where's Avis? You didn't loose her did you?" he asks rather alarmed.
Another Old Face -- DM Zach Wednesday June 13th, 2012 4:26:35 PM
The group takes a few moments to get reacquainted. It seems where an hour ago they were going to be seriously undermanned, they now have a good change against a strong foe as they move towards the air base. It takes several more hours before you arrive at the area where this "air base" is supposed to be. The problem is, in this mountainous region it may be very difficult to find the entrance.
Give perception, survival or knoledge geography checks.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] d20+19=30 ; d4=4 ; d20+7=22 ; Wednesday June 13th, 2012 9:22:30 PM
Garret looks around as they approach the mountainous area. He says, "I wonder if we shall see any of our old friends, the giant eagles." (Perception: 30, Survival: 22).
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs Wednesday June 13th, 2012 11:59:03 PM
"Giant eagles? Wait what?"
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs d20+13=14 ; Thursday June 14th, 2012 12:00:11 AM
OOC: Forgot Perception Check.
It's a 14, I rolled a 1.
Keela[AC 20 HP 42/66] d20+16=28 ; Thursday June 14th, 2012 12:35:52 AM
"We befriended some giant eagles a while ago," Keela explains to Davdok She focuses on him, trying hard not to look at Alexi. "They helped us free Bryn Baraz. We met them a ways from here, but I don't know how far they range." She pauses, mulling it over. "And I don't know if they'd be prepared to do us another favor. Bryn Baraz was pretty huge."
She again works to reconcile the map with her knowledge of the area. [Geography 28]
Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) d20+16=31 ; Thursday June 14th, 2012 2:39:42 AM
Zeph smiles at Alexi and Lobo, "Welcome back. We assault an air base... Avis resides several days travel to Bryn Baraz, we thought discretion would suit the job better."
(Perception vs traps = 31)
Anrete [HP: 71/83, AC 23/14/20, CMD 25] d20+14=18 ; d20+6=23 ; Thursday June 14th, 2012 8:22:41 AM
Anrete frowns in puzzlement as he caught the uneasy glances between his two former companions. Well, that is their business.
"Not much luck my friend! I even lost both my mount and my cooking utensils! I guess you guys have to make do with toasted lizards!"
Due to the distracting behaviors between the duo, Anrete was not able to properly concentrate on the search for the entrance.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Thursday June 14th, 2012 12:44:27 PM
Garret says, "Oh, I wouldn't dream of asking those eagles for another effort like last time. I was just hoping we'd see some and they might be able to point us in the right direction. I'm sure if they were around, they would know anything that was out of place, and would certainly have spotted an air base."
"Sjurd, isn't air one of your talents? Can you go up safely and see anything?"
Another Old Face -- DM Zach Thursday June 14th, 2012 1:41:01 PM
After a slightly awkward reunion the group gets back to the business at hand. The group wonders if their eagle friends are around, but Keela informs them that they are quite a ways from their lands.
Keela checks the map and gets the group in the right area. After a while Garrett spots a dark spot on the mountain. Upon closer inspection it is a cave entrance. It is highly probably that the cave is the entrance to this air base. It won't be a dangerous climb, but it will be exhausting and long. It will take until nightfall to reach the cave... about 4 hours.
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 d20+9=28 ; d20+9=26 ; Thursday June 14th, 2012 8:49:34 PM
Survival +9 = 28, altought the cave has been found, perhaps Alexi will see something else, like a safe path to the entrance.
"I'm glad Avis is alright," he replies. "Sorry to hear you lost your cooking utensiles. I'm sure Keela can toast lizards, and have toasted pretty good at that, but it's not the same. She tends to get them a bit overdone." He glances at Keela with a grin, trying to ease the tension a bit.
"So, what's this airbase all about? Al Mathir balloons? More flying wagons like Avis?" Alexi inquires.
Alexi pulls out his map of Bryn Baraz and the plains. "Keela, when we have some time, I'll need you to help me update my map. Where are we in relation to the Twin Sisters?"
OOC: The Twin Sisters are a pair of large pilars of rock out in the middle of the plains.
With the cave located, Alexi immediately begins to look for a safe(?) place to hide Lobo and any other animals with the party. (OOC: who's mounted?)
Survival check for best place to hide any mounts: +9 = 26.
Anrete [HP: 71/83, AC 23/14/20, CMD 25] d20+6=13 ; d20+15=35 ; d20+14=19 ; d20+4=23 ; Friday June 15th, 2012 5:38:19 AM
"Well, I guess I will go scout around for an easier route if no one objects?", Anrete gathers his gears and moves off stealthy before fading away as he activates his magical ring and hat.
OOC: Anrete is invisible and disguised as an orc. His rogue talent allows him to sneak at normal speed without penalty.
---------------------------------------------- Profession(Scout): 13 (look for easier/safer route) Fast Stealth: 35 +20 (invisible) = 55 (natural 20) - moves at normal speed (40ft/r) Perception: 19 (look for dangers, etc) Disguise: 23+10(hat of disguise) = 33 - Disguise as an mountain orc
Keela[AC 20 HP 42/66] Friday June 15th, 2012 11:06:26 AM
Keela tips her head back to look up the cliff face. "I still have a Fly scroll," she offers uncertainly. The Fly spell will only help one of them, after all. "I think we'd best just climb up there," she concludes.
As Darkness Falls -- DM Zach Friday June 15th, 2012 1:05:19 PM
The group decides it will be best to just walk up. They make it to the mouth of the cave right as darkness falls over the mountain. Does the group press on in darkness or make camp in the wilderness?
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Friday June 15th, 2012 2:00:44 PM
Garret looks around to the skies as he says, "I'm not sure this makes sense. There is a cave here, but it is an air base? If we are attacked by some flying things, or even other flying boxes, I can do little. I think we should at least explore the entrance to see if it is guarded and at least give us the chance of a place to hide from an assault from the sky. Zeph, would you care to scout out the entranceway with me, or would Sjurd like to do some more of his elemental secret scouting?"
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 d20+9=11 ; Friday June 15th, 2012 10:36:47 PM
While they hike up to the cave entrance, Alexi asks for the details of what they are looking for. "I can be of more help if I know what I'm looking for."
Once at the top, with night closing in, memories of another cave come back to the fighter. "Keela, think there could be any Darkmantels in this cave like there were in the other one?" Alexi ponders out loud. Then he adds, "I don't think it will matter to those inside whether it is night out her or daytime. I'm ready to go in once Garret gets a chance to snoop around the entrance some."
He then awaits for the orders to go in. Perception +9 = 11. well, it is dark.
Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) Sunday June 17th, 2012 8:31:34 AM
Zeph nods at Garret, yes. Scouting indeed... He then taps the young halfling on the shoulder and throws an eagle feather into the air, casts Fly on Garret.
"I think I have a solution so that we don't exhausts ourselves on climb up"
His hands then move in a jitsu formation and his feet grow tiny spurrs that latch to surfaces, Spider Climb
He looks to Davdok, Alexi, and Anrete, "Care to fly or walk up the mountainside with ease?
Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) d20+16=31 ; d20+9=22 ; d20+12=32 ; Sunday June 17th, 2012 8:52:36 AM
(Stealth = 31, Survival = 22, Climb = 32)
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Sunday June 17th, 2012 10:08:55 AM
OOC: updated link to Alexi CS level 9.
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Sunday June 17th, 2012 1:33:23 PM
"I don't mind the walking, and Keela may need the flying experience more than I," Alexi grins.
Keela[AC 20 HP 42/66] Sunday June 17th, 2012 3:54:23 PM
Keela climbs with the others, huffing a little with the exertion. "If this really is used as an entrance to an airbase," she says, "I think Darkmantles are pretty unlikely. They'd have cleared them out, if there were any." Although she is replying to Alexi's question, she does not look at him. Hiking up a trail is good for that sort of thing.
As they near the cave entrance, Keela says, "If we need it, I can cast a Rope Trick for us to rest in. Or a Secure Shelter, although that will be harder to hide."
As Darkness Falls -- DM Zach Monday June 18th, 2012 10:09:41 AM
The group arrives at the entrance to the cave through... various means, though most choosing to walk and climb. Poking heads inside the cave (assuming darkvision or some kind of illumination show that the cave opens up once inside. The only problem is it opens up downward. Part of the floor continues forward like a walkway but beside and below is a very, very long fall. The cave is pitch black and wide open.
How do you proceed?
Include what you will use as a light source, marching order, whether or not you rest and all of that fun stuff.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] d20+5=11 ; Monday June 18th, 2012 12:36:33 PM
Garret flutters up, rather ungracefully trying to get the hang of flying (Fly: 11). He stays close to the ground, watching upwards, expecting to be attacked at any moment.
When the group reaches the cave entrance, Garret thinks out loud, "This doesn't make any sense. Can you check that map again? If this is an air base, how can it be inside a mountain?"
At they look inside the entrance Garret continues, "Ah, perhaps there is a vast opening inside, and this is the launch pad. When the word is given, perhaps many airborne creatures will exit from this opening. We certainly cannot stay in this opening and rest. Are we ready to press on? Zeph, how long can I keep flying like this? How many others could join us in flying so that we can make our way down that entranceway?"
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Monday June 18th, 2012 6:23:16 PM
Alexi pulls out his Everburning Torch. "OK. I can either lower this down tied to a rope or we can tie a rope to Garret and he can fly down there with it. Which one do you want, Garret? And what are we looking for? Giant bats?"
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs Monday June 18th, 2012 7:48:36 PM
"Walking. Most definitely walking." Davdok firmly planted his feet on the ground as a show.
He pulled out a few of his chemicals and quickly threw together his own Spider Climb potion.
Keela[AC 20 HP 42/66] Monday June 18th, 2012 11:25:47 PM
"A Rope Trick is extradimensional space," Keela explains. "We'd be here, but we wouldn't be here. Um...that is, we would be very difficult to detect. If we wanted to rest in one."
"Otherwise, I can use the scroll of Fly on one of us, and cast it from my staff for somebody else. But if I used the staff for Fly, I couldn't use it later for a Rope Trick if we decided we wanted one."
"Anyway, if we're going down there, can somebody perhaps cast a healing spell on me?"
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs d8+5=7 ; Monday June 18th, 2012 11:35:37 PM
Davok rummages around in his items and throws together another concoction, infusing it with a little extra something so Keela could drink it. "Here."
OOC: Healed by 7, so up to full.
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Tuesday June 19th, 2012 10:26:59 AM
Alexi, already been in Keela's Rope Trick spell before, knows how it works but asks, "When was the last time you rested? If you need to recouperate your spell abilities, then by all means, let's do so before we go in."
Anrete [HP: 71/83, AC 23/14/20, CMD 25] Tuesday June 19th, 2012 10:31:26 AM
Anrete opts to keep his ioun torch in reserve and hides (invisible) at the edge of Alexi's light.
OOC: I don't think we should be entering the hole? I guess we should be walking on the walkway with a deep "ravine" at the side?
Anrete [HP: 71/83, AC 23/14/20, CMD 25] Tuesday June 19th, 2012 10:33:04 AM
"I don't mind taking a break. I am still abit sore from the acid cloud.", Anrete's disembodied voice reply.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Tuesday June 19th, 2012 12:19:01 PM
Garret looks around and says, "How many can we fit in that hole, Keela? Perhaps if we could all climb into one, here, just outside the entrance, we can rest, recover, and figure out what we can do next."
Keela[AC 20 HP 49/66] Tuesday June 19th, 2012 2:06:14 PM
"Thank you, Davdok," Keela says, and drinks the potion. [OOC: 7 hit points brings her from 42 to 49, which is still short of her total of 66. It's a help, though. :) ]
Explaining her Rope Trick, she adds "There's room for up to eight of us. Plenty of space. And we can see out, but other people can't see in. It will last about 9 hours. And I still have spells left, but I'm not happy about the specific ones I've prepared. So, yes, I'd like the opportunity to rest up, if everyone agrees."
If her companions agree, Keela casts a Rope Trick inside the cave, but away from the platform and entrance.
Taking it Easy -- DM Zach Tuesday June 19th, 2012 2:48:51 PM
The group heals up and packs into Keela's Rope trick. The want to get away from the entrance and the platform but still inside the cave. To do that, they would either have to spider climb or fly up about 100feet to the "roof" of the hollowed out cave... descended down the platform/walkway that is only about 5 or so feet and is mostly unsupported, or would have to jump to the bottom of the cave which looks very... deadly. Otherwise the group will have to deal with being near the entrance of the cave and on the platform.
I'll assume the group does that and rests?
If so, everyone list your new spells, what healing and spells you casts, and most importantly, some perception rolls.
Taking it Easy -- DM Zach Tuesday June 19th, 2012 5:35:20 PM
Anyone here willing to post for Tanner until he returns?
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs d20+13=15 ; Tuesday June 19th, 2012 11:49:35 PM
"A rest would in fact be nice. It gives me time to smack together a few more components."
OOC: My bad, I read your HP Max incorrectly, otherwise I would have pulled out a stronger formula Perception 15 Wow, I rolled a 2...
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 d20+10=17 ; Wednesday June 20th, 2012 12:39:05 AM
OOC: Who's Tanner's PC? I've been away too long and forgotten.
BTW, there's no reason why we have to stay inside. The Rope Trick can be placed on a slanted surface just as well as a flat. It can be cast outside just as easily as inside. And, remember to remove and hide all items that use extra-dimensional spaces, like the Haversacks, bags of holding, etc.
IC: Alexi finds an adequate place to hide his backpack, and anything of the others, under some rocks and bushes and such, or whatever is available to use as concealment. Survival +10 = 17
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] d20+19=21 ; Wednesday June 20th, 2012 10:12:14 AM
Garret watches at Keela prepares the spell and is the last one to climb inside, taking a look around before he heads in (perception: 21).
OOC: Hey, I rolled a two, too!
Tanner = Sjurd, right?
Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) d20+16=29 ; Wednesday June 20th, 2012 6:34:41 PM
As the group preps for the battle to come, Zeph casts Detect Magic, Protection from Evil and Mage Armor... wish I had something to protect from negative energy
Then he searches for traps and anything else of interest
Pitch Black -- DM Zach Wednesday June 20th, 2012 8:17:58 PM OOC: Yes, Tanner = Sjurd. If no one volunteers by DM Post tomorrow, I'll open it up to someone on the LnB. Also, we will be getting our final spot filled by Matt K with his second character. He and I know each other IRL and we started gaming here in the Wold at the same time (thought we didn't know each other then.) Make sure to make him feel welcome. ---------------------------------
Surprisingly, your rest in uneventful and undisturbed. As the group peeks around the cave, the feeling that something is watching you can be felt. No, traps, creatures or anything of interest is found at the mouth of the cave or even right inside. The feeling of a presence... can't be shaken though, and is quite unnerving. The fact that the interior of the cave is pitch black does not help.
Anrete [HP: 83/83, AC 23/14/20, CMD 25] d20+14=25 ; Wednesday June 20th, 2012 9:06:28 PM
Feeling very much rested, Anrete stands at the mouth of the cave as he awaits for the rest to get ready.
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 d20+9=14 ; Wednesday June 20th, 2012 9:47:07 PM
Alexi recovers the hidden items that would not go into the Rope Trick extradimensional space. Then, once more gets his Everburning Torch out. He ties it to the end of a rope and readies to start lowering it.
That feeling of being watched is unerving. He remembers the same feeling in another cave. He shudders at the memory of nearly being frozen to death by an Ice Demon. He shakes it off, pushing the memory back.
"Keep your eyes peeled as I lower the light down. Would anyone wish to follow down that pathway just outside its light?"
If there are no objections, when everyone is prepared, he starts lowering it, 5' per round, using his 50' silken rope.
Perc +9 = 14
OOC: Since I co-DM, it would be best if one of you guys/gals take over for Tanner, but I can if necessary.
Keela[AC 20 HP 49/66] Thursday June 21st, 2012 12:03:02 PM
Keela rests in the Rope Trick, carefully staying away from Alexi.
When she is finished resting, she prepares her spells, casts her Extended Mage Armor and is ready to start the day. "I have three Fly spells prepared," she says, "and I can cast another one from my staff if need be. And if anybody wants to follow the torch down, I have an Improved Invisibility I can cast on them."
Today's Spells 0 Detect Magic 0 Light 0 Prestidigitation 0 Read Magic 1 Feather Fall 1 Magic Missile 1 Magic Missile 1 Protection from Evil 1 Ray of Enfeeblement 1 Unseen Servant 2 Acid Arrow 2 Acid Arrow 2 Extended Mage Armor (cast) 2 Rope Trick 2 Scorching Ray 2 Web 3 Fly 3 Fly 3 Fly 4 Dimension Door 4 Invisibility, Greater 4 Wall of Ice 5 Telepathic Bond 5 Telepathic Bond
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] d20+19=34 ; Thursday June 21st, 2012 1:38:08 PM
Garret slips down from their nightly rest and looks around to be sure everyone is still with them. He looks around outside carefully (perception: 34) before focusing back on the cave. The darkness seems complete. As the light starts lowering, Garret says, "We do still need a way to get down there. I'm guessing we're not going to have enough rope to lower that light to something useful. How are we set for helping people climb or fly down?"
Pitch Black -- DM Zach Thursday June 21st, 2012 2:14:20 PM
The group contemplates how best to proceed. Alexi lowers the rope down about 50 foot and sees nothing. As best the group can tell their is quite a bit more of a way to go down. You could continue to follow the rock path that slowly makes its way down into the pit... but much like the way you walked up... it could take a while to make the descent.
----------------- OOC: Not sure if this makes sense, but there are rock walkways that slowly slant downwards until they reach the side of the mountain. Once it does it is almost like a stairway that will lower you some more along the side until you reach another walkway that slowly slants doward... and so on and so forth.
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 d20+9=26 ; d20+3=6 ; Thursday June 21st, 2012 10:41:09 PM
Alexi is disappointed that the light did not reveal the bottom. He eyes the narrow pathway. It's a possibility but not the prefered way down. "Keela, how long will your spell last? Cast one on me and I can carry someone else down. I'll take the light. Anrete is as strong as I, he can carry another down. Zeph can carry another. That would take care of six of us. Whoever is good a climbing can try their footing on that path."
Alexi would, of course, offer to carry Keela down, but he would be too distracted to be able to pay much attention to where he was going.
"I'll carry Davdok down."
OOC: if there are no objections, go ahead and cast the Fly on Alexi and Alexi will take Davdok down carrying his light stick. Since it's mostly a downward spiral, Davdok can go pigy-back.
Perc +9 flying down = 29 Fly +3 = 6 + half Keela's level = 9 or 10?
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Friday June 22nd, 2012 1:03:23 PM
Garret nods to Alexi and says, "That sounds like a good idea. I'm sure Sjurd there can turn into air and lead us downwards into this passage."
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Friday June 22nd, 2012 10:22:11 PM
OOC: well, i don't have permission to see Sjurd's CS so I'm in the dark as far as posting for him.
Pitch Black -- DM Zach Friday June 22nd, 2012 10:43:29 PM
Ian will be taking over for the next few weeks.
Anrete [HP: 83/83, AC 23/14/20, CMD 25] Saturday June 23rd, 2012 12:01:25 AM
"I am fine with that! So who should I carry?"
Anrete grins and continues as he glances at the duo.
"The attractive enchantress? Or the cuddly halfling? Or the handsome witch?"
Anrete then proceeds to release a small glowing crystal that orbits around him. (torch ioun stone)
Sjurd [HP:100/100 AC:21/18/21 CMD:17] (MattK covering for Tanner) Saturday June 23rd, 2012 12:35:06 AM Vell of course I can become like like the wind in zee trees. Just give me a moment and vee shall begin.
Actions: Activate Polymorph to turn into an Air Elemental
Air Elemental Highlight to display spoiler: {If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.}
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Saturday June 23rd, 2012 11:58:36 PM
OOC: welcome to our game, MattK.
Keela[AC 20 HP 49/66] Sunday June 24th, 2012 10:18:32 AM
"Nine minutes," Keela says of her spell's duration. "I wish it were longer, but it should allow us to reach the bottom."
She feels an odd twist in her middle when Alexi volunteers to carry Davdok. She tells herself it is relief.
Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) d20+16=35 ; Sunday June 24th, 2012 9:19:17 PM
Zeph looks to Keela, "Yes, that invisibility will be helpful should combat arise. Hold it till then."
As Sjurd transforms himself into an air elemental, Zeph begins to copy the bloodwitch's movements, transforming himself into the very same creature and moving silently alongside him.
Cast Elemental Body: Air Elemental. Move silently as a gust on the ceiling (Stealth = 35!)
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Monday June 25th, 2012 12:24:23 AM
OOC: does that cover everyone with Sjurd and Zeph going down as Air Elementals and three Fly spells cast with carrying capacity of three more, that should cover everyone right?
If that is correct then let's do that.
Sjurd [HP:100/100 AC:21/18/21 CMD:17] Monday June 25th, 2012 11:08:11 AM
ooc:Hello, everyone! Please accept my humblest apologies for my absence. It turns out I have "acquired severe allergies" and I was out of commission for quite a while. I'm back now. Yay!
ooc2: I'm going to do a slight revision of Sjurd's previous actions.
Sjurd peers over the edge of the crevasse, tapping the chin-area of his wooden mask in a thoughtful sort of way. "Please vait a moment." The bloodwitch takes a few steps back, then quickly runs forward and leaps into the air with his arms outstretched. He performs a swan dive, his form twisting and shifting to the color of granite as he falls.
ooc3: Use permanent polymorph abilty to take an earth elemental form. Sjurd will simply sink into the cavern floor with his Earth Glide ability (I'm pretty sure it's silent as well, since it "does it create any ripple or other sign of its presence").
Poking his head above the surface of the cavern floor, Sjurd peers about to get a hold of his surroundings.
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Monday June 25th, 2012 1:10:00 PM
Garret watches Sjurd take a flying leap and disappear into the earth. As he is shaking his head, he hears "cuddly halfling." His eyebrows raise as he looks over to Anrete. "Cuddly? How long have you been out here in this wilderness?"
Matt K Monday June 25th, 2012 2:00:39 PM
OOC: Glad your back Tanner, sorry to hear about the allergies. I am putting on the finishing touches on my character and waiting for Zach to approve it. Hopefully he will be joining you guys shortly.
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs Monday June 25th, 2012 2:29:35 PM
"Let me see if I can't make things a smidgen easier for you, Alexi." Ever the helpful one, Davdok throws together another concoction and drinks it himself this time. He shrinks to about the same size as Garret.
"Should make things easier I suppose."
Pitch Black -- DM Zach Monday June 25th, 2012 4:49:01 PM
Ian should be posting for you guys this afternoon and for the next few weeks to come.
Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 Monday June 25th, 2012 9:26:40 PM
OOC: ok, to sum things up, we have Sjurd going in Earth Elemental form, Zeph going in (?) form, Keela casting 3 Fly spells, Davdok becoming small, the three with Fly go down, two of which carry Garret and Davdok.
Something like that. Alexi carries his Everburning Torch. Confusing enough?
Keela[AC 20 HP 49/66] Monday June 25th, 2012 9:57:42 PM
Keela begins casting Fly spells.
First swimming, now flying, she thinks. I really need to look into getting some trousers!
Anrete [HP: 83/83, AC 23/14/20, CMD 25] Monday June 25th, 2012 10:30:41 PM
Anrete squats at a corner waiting for the jump. Meanwhile he glances at Keela's skirt appraisingly. Interesting
Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) d20+17=37 ; d20+16=22 ; Tuesday June 26th, 2012 1:14:24 AM
The air elemental Zeph floats as a breeze through the cavern, whispering, "If anyone is afraid of flight, I could cast Spider Climb on you."
The darkvision granted by the form shows all as he swirls in the air with the greatest of ease scouting ahead of the group by a good 20 paces (Perception = 37, fly = 22)
Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) Tuesday June 26th, 2012 1:17:43 AM
Then he thinks of the powers of demons of this caliber...
He whispers to Sjurd "Would you be able to cast truesight in the case of invisible opponents?"
A Silence Falls...-- Co-DM Ian Tuesday June 26th, 2012 10:47:15 AM
Sorry for the missing post yesterday. First TOTALLY NOT COMBAT post will be up later today!
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Tuesday June 26th, 2012 12:16:05 PM
OOC: Wait, combat post? While I'm being carried? Over a giant, dark, bottomless pit? What could go wrong?
Ian's Comments: Did I say combat? Noooo...
Anrete [HP: 83/83, AC 23/14/20, CMD 25] Tuesday June 26th, 2012 9:52:32 PM
OOC: Why don't we just cast featherfall and jump down? It's more fun this way! Haha!
Sjurd [HP:100/100 AC:21/18/21 CMD:17] Tuesday June 26th, 2012 10:15:09 PM
ooc: Because featherfall lacks pizzazz.
The Darkness Seems To Suffocate You... -- Co-DM Ian d20+20=32 ; d20+23=33 Wednesday June 27th, 2012 1:14:50 AM
Plans on how to ascend the pit are spoken of, and a consensus is finally reached. Unfortunately... before they can even begin, things go horribly wrong.
Sjurd's attempts to dive into the cavern floor prove innefective, as instead of a floor at the bottom of a pit, he finds a deep pool of murky water, blacker than the air around it. And as Sjurd floats through the murk, he notices movement out of the corner of his eye. Something is here. And it's awake.
Zeph floating along the ceiling, remains hidden. From beneath him, he can see four shapes rise up from the darkness. They seem to be enormous vultures, their hideous wings flapping as they each screech in turn, the echoes nearly deafen you. As they come to eye level with you, they each glow with an arcane light. (Spellcraft DC18: Highlight to display spoiler: {Heroism - +2 to all saves, attack rolls and skill checks.})
Those of you using Fly or being carried, and who can see in this permeating darkness, can now see these four winged creatures hovering over the pit in front of them. Those of you lucky enough with darkvision see movement out of the corner of your eyes, but when you try to focus, nothing seems to be there. But something you all know without being able to see in this darkness is this - there is something else in this cave.
Please place yourself on the map relative to your actions in previous posts. The stone at the bottom is the cliff, the black squares are the pit. The small staircase/ramp is on the left. Light effects, magic or otherwise, are dampened in this cave. The range on any light source is reduced by half, so keep concealment in mind. Unfortunately, Sjurd will begin at the bottom of a pool in his Earth Elemental form. I'll negate the falling damage this time since it was a sly plan - but future falls will take damage! So be careful, all you folks gettin' carried.
Please detail who you are carrying/being carried by, and if you were one of the people Fly was cast on.
And remember... something is watching.
((Sorry for the late post! If everyone can get a post in by midnight tonight, I promise a double post today!))
Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) d20+9=11 ; 9d6=20 ; d20+9=15 ; d20+18=33 ; Wednesday June 27th, 2012 3:10:11 AM
Zeph ponders the nature of the demonoid critters flying before him (KNowledge Planes = 11, BLEH) and watches their transmutation magics work (Spellcraft = 33)
Then he quickly taps his Silent Rod he obtained from the Karkassans when defending Bryn Baraz and casts Haste on everyone in the group (remaining hidden near the ceiling like around 3-00, but close enough so that everyone is included in the spell)
Everyone gets +1to-hit,+1atk, +1ref, +1AC, +30move as your movements become faster than the time it takes to complete them...
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Wednesday June 27th, 2012 11:27:19 AM
Garret squirms and says in a slow, even voice, "Put me down. Quickly now..."
Anrete [HP: 83/83, AC 23/14/20, CMD 25] [HASTED] d20+6=15 ; d20+15=30 ; d20+15=26 ; Wednesday June 27th, 2012 12:22:18 PM
Anrete unloads his passenger and swiftly fades into invisibility as he readies his weapon, preparing to strike whoever approaches them (him or his passenger).
OOC: So who am I carrying? Keela or Garret?
------------------------------------------------- Knowledge (dungeoneering):15 to ID creatures Ioun torch orbiting around him provide 10 ft normal light (already halved) + 10 ft dim light Stealth: 30+40 (invisible) = 70 Ready action to attack: AC26 + 2(invisible) = 28 vs FF
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs d20+16=32 ; Wednesday June 27th, 2012 4:43:36 PM
Well, THIS was going to end well for everyone involved. (Spellcraft=32) After quickly identifying the spell, Davdok would wish for telepathy. Unfortunately, all he could do it tap on Alexi's shoulder in a way he hoped would be interpreted as danger
Alexi AC 23 Tch 14 Ffted 20 HP 96/96 CMD 22 Wednesday June 27th, 2012 10:26:20 PM
OOC: I actually was thinking Keela would Fly by herself, Anrete would carry Garret as Alexi already said he'd carry Davdok.
IC: Trying something he hadn't done in months, Alexi projects his thoughts to the party, knowing that Anrete and Davdok would not hear them.
(OOC: I think those are the only ones that don't have the Al Mathir Noble Witch Dooctor's Blood Pact: 1) Any member can locate another member within one mile 2) Telepathy among members within 10 miles 3)Shared emotional empahty within 100 miles 4) All cooperation and aid other bonuses from actions or spells are doubled among members
IC: Alexi puts his Everburning Torch between his teeth and heads over to 01.07 (the edge of the ledge, right?) and draws his hand axe (longswored already in hand), letting Davdok slide off his back and onto the ledge hoping his smaller form will have an easier time with the narrow footing, and through the mental link says "We've got to keep together! Group up around me. Garret, point Anrete to me!" He then stands(?) ready with two sharp weapons in hand.
Active Spells: Haste +1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move
OOC: I don't suppose we need to roll Fly checks for simply heading to the wall, but my guess is if we fly in combat we will. Is that right?
Alexi AC 23 Tch 14 Ffted 20 HP 96/96 CMD 22 Wednesday June 27th, 2012 10:29:56 PM
OOC: Co-DM Ian, can you assume that Anrete got the message from Garret and put Garret nex to Davdok since Anrete didn't specify a co-ordinate? Otherwise, I'd have gone to his co-ordinates.
Ian's Comments Absolutely, no problem.
Keela[AC 20 HP 49/66] d20+18=23 ; d20+13=14 ; 5d4+5=17 ; d20+11=21 ; Wednesday June 27th, 2012 10:53:29 PM
[Unless somebody has a better idea] Keela flies herself down and lands near Alexi and the torch.
[Let's say 01.09]
Even in her distracted state, the spell is easy to recognize. "They're buffing," she says quietly to her companions. Since their opponents (presumably) could see them coming, there's little point in trying for absolute silence.
If she can see a target, she sends a Magic Missile at it.
[Caster level check (for SR) 14; 17 damage. Fly check (in case I need it) 21]
Sjurd [HP:100/100 AC:21/18/21 CMD:17] d20+17=18 d20+16=29 d20+12=25 d20+12=24 Wednesday June 27th, 2012 11:36:41 PM
ooc: Considering forward momentum from the dive, I'm going to say Sjurd would currently be at 11.13.
ooc2: Sorry for asking, but what is the vertical distance from the ledge to the surface of the water, and from the surface of the water to the cavern floor?
They just cast 'Heroism,' comrades. It makes them... better at everything.
ooc3: Sjurd attempts to identify the creatures. Know (arcana) 29, Know (planar) 25, Know (nature) 24.
Ian's Comments You appear to have fallen about 130 feet.
The Darkness Seems To Suffocate You... -- Co-DM Ian d20+15=19 ; d20+15=33 ; d20+13=32 ; d20+13=33 ; 2d6+5=15 ; 2d6+5=14 ; 2d6+5=9 ; Wednesday June 27th, 2012 11:53:40 PM Zeph floats silently along the ceiling, buffing up his allies with a Haste spell. He is unable to determine their origin.
Garret requests to be let down by Anrete, who quickly obliges. Anrete isn't much luckier in IDing the creatures.
Alexi also lets down his passenger, Davdok, on the ledge, pleading for his allies to join him on the ledge.
Sjurd recognizes the creatures as Vrock Demons, awful beings that delight in bloodshed and embody the rage and hatred of the Abyss.
One demon lunges at Keela attempting to grapple her, and succeeding in doing so. Keela is now grappled, please consult this flowchart for what to do next.
Its ally charges Alexi, swiping at him with its gnarled claws. Both connect, and one swipe continues on to hit Anrete! Alexi, please take 29 damage! Anrete, please take 9 damage!
One creature screeches so loudly that some of you are forced to cover your ears for fear that your brain may leak out. Zeph, Alexi, Anrete please make a DC 21 Fortitude save or be stunned for one round! Sjurd, assuming the save is made, can take two turns this round to make up for not knowing how far to move last round.
The fourth bides its time, swiping madly at the air in front of it.
The cavern still has the same chill as always. You think you see movement in the air below you...
Anrete [HP: 83/83, AC 23/14/20, CMD 25] [HASTED] Thursday June 28th, 2012 4:37:15 AM
OOC: They can see invisible? Cuz Anrete is invisible.
Ian's Comments Unfortunately, yes.
Sjurd [HP:100/100 AC:21/18/21 CMD:17] Thursday June 28th, 2012 11:37:02 AM
ooc: I'm assuming you mean that it is 130 feet from the ledge to the bottom of the pool (cavern floor). What is the depth of the pool, visibility through the water, and what is the current altitude for all of the vrocks?
ooc: Also, I didn't get to post an action last round.
Ian's Comment's Your DM's sincerest apologies. I mixed up Zeph and Sjurd in the final part of my post. Sjurd receives the extra action, not Zeph. Your assumptions are correct. The water's visibility is 10 feet in any direction with darkvision. The Vrocks are 140 feet above you, or 120 above the water.
Anrete [HP: 74/83, AC 23/14/20, CMD 25] [HASTED] [STUNNED AC18] d20+11=12 ; Thursday June 28th, 2012 12:25:43 PM
Drops of crimson blood splatter as Anrete was slightly gashed by the vulture-creature. Just as Anrete prepares to attack, the shockwave caused the wiry fighter to drops his polearm and staggers in pain.
Keela[AC 20 HP 49/66] d20+15=32 ; Thursday June 28th, 2012 1:30:19 PM
The odds are against her, but Keela attempts to Dimension Door out of the grapple.
Miraculously, she succeeds [Concentration check 32]. She winks out of the Vrock's grip and teleports to a spot hovering in the air above the combat. [Not sure where that would be; is the map depicting two dimensions, or three?]
Grasping the Lesser Rod of Quicken, she attempts to catch as many Vrocks as possible in a Web.
[I'm hoping I can use the corner of the shaft to ensnare Vrocks 1 and 3 in a Web without getting too many friendlies. If I can't, let me know and I'll try something else. No SR. Reflex save DC 18.]
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] d20+14=25 ; Thursday June 28th, 2012 1:44:13 PM
As Keela slips away from the creature, Garret quickly moves up to step into her place and reaches out to attempt to strike the creature with a fist to it's head.
OOC: Attempt stunning fist: hit AC 25. If that's a hit, fort save DC 20 or it is stunned for 1 round.
Ian's Comments Is Garret flying? Keela wasn't on the edge for the grapple attempt. The leftmost column is the stairs leading down. Everything beyond that is pit, save for the cliff at the bottom.
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs d20+10=18 ; d20+5=11 ; 5d6+8=30 ; 5d6+8=25 ; Thursday June 28th, 2012 6:40:00 PM
Throwing together his bombs, Davdok takes aim and let's fly two of his bombs.
[Hit AC 18 and AC 11. If they hit, the closest one take 30, then 25 from the second bomb. If not direct hits, they take 11 damage from each bomb, reflex save DC 19 to avoid that. And of course allies are unaffected because Precise Bomb is awesome.]
Sjurd [HP:100/100 AC:21/18/21 CMD:17] d100=24 ; d100=45 ; Thursday June 28th, 2012 7:37:05 PM
PREVIOUS ROUND: Transform into Air Elemental form (free action), move 15 feet straight up to just above the surface of the water (move action), cast hold monster on V3. Leyline check passed. Will DC 24.
CURRENT ROUND: No movement. Cast hold monster on V4. Leyline check passed. Will DC 24.
====================== TEMPORARY EFFECTS 100 temporary hit points Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Alexi AC 23 Tch 14 Ffted 20 HP 67/96 CMD 22 d20+13=22 ; d20+15=26 ; d8+9=17 ; d20+12=31 ; d6+3=9 ; d20+9=12 ; d20+12=23 ; d6+3=9 ; d20+15=17 ; d8+9=13 ; Thursday June 28th, 2012 8:56:07 PM
Fort + 13 vs DC21 = 22! whew!
Active Spells: Haste +1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move
Alexi, with Everburning Torch between his teeth can say nothing, but can still project his thoughts to those with the link. OOC: I don't know which one Davdok threw his bombs, he didn't say, but the closest one is V2 so I'm going to assume that one.
"Concentrate on One foe at a time! For those who can, attack this one on my left (V2). If you can't reach it, then keep the others busy!"
Then Alexi lays into the vulture-creature V2 with everything he's got. (IE: two-weapon fighting w/ Improved two-weapon fighting) and Blind Fight. OOC: I hope I get this right. Reg one-weapon is 2 att. W/ t-w-f is 3 att. W/ Im-t-w-f is 4 att. And with haste a 5th.
Att1 +15 (Primary- longsword+2) hit AC26+1(haste)= 27, dmg 17 Att2 +12 (Secondary- handaxe+1) hit AC31+1= 32, dmg 9 Att3 +9 (Prim- second fighter att) hit AC12+1= 13 Att4 +12 (Sec- Impr-T-W-fight) hit AC23+1= 24, dmg 9 Att5 +15 (Primary - haste) hit AC17+1= 18, hit hit, dmg 13
Forgot the +1 for Haste so I added it in after the roll. Alexi sees a web spring forth from Keela and hopes it works.
Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) d20+10=17 ; d20+10=11 ; Thursday June 28th, 2012 9:26:24 PM
(OOC: I asked to be placed near 3-00, but I'm on 4-3, was this intentional? And if not, then would I still be reached by the stunning screech?)
Ian's Comments My fault, I had meant to drop you on 3.00, so consider yourself there for this round. And yes, you are still subject to the fortitude save.
Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) Thursday June 28th, 2012 11:07:27 PM
Ah, Zeph's hidden air elemental form is stunned to the ceiling (fort roll was 17. =((((
Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) d20+15=29 ; d10+4=11 ; 2d6=7 ; 4d6=5 ; Friday June 29th, 2012 1:42:47 AM
Oh wait! Elementals are immune to stunning!
Zeph taps his own Quickcast Rod and a green flash erupts from him as his casting echoes through the cave.
Then he flies to flank with Alexi at 4-2, whipping out his holy ninja-sword like curveblade and slicing deeply into Vulture-2! (Hit AC 29 for 11slashing + 7holy+5sneak attack!)
The Darkness Seems To Suffocate You... -- Co-DM Ian d20+12=30 ; d20+12=19 ; d20+12=26 ; d20+9=23 ; d20+9=15 ; d20+8=9 ; 12d6=38 ; d20+12=14 ; d20+15=34; d20+15=22; d20+15=26; 2d6(3+6)+5=14; 2d6(2+3)+5=10; d20+15=35; d20+15=26; 2d6(5+4)+5=14; 2d6(6+1)+5=12 Friday June 29th, 2012 2:21:35 AM Anrete succumbs to the demon's screeching, remaining frozen in place during that round!
Garret pauses, biding his time. (Since you can't hit the Vrock from where you are, I'll allow to you act twice this round.)
Keela dissapears, leaving a very confused and enraged demon. A ball of magic web suddenly explodes out from behind them, but the two vultures are deft enough to avoid the sticky strands. (30 and 19 Reflex)
Davdok's first bomb strikes the creature in the chest, but it manages to dodge the second in its wild trashing. (AC 11 misses, 26 Reflex to avoid)
Sjurd recovers, attempting to freeze the demons in place. His first spell works, and the creature plummets past him, and a splash is heard as it hits the water. (Caster Level 23, 15. First hits, and fails its will save, taking 38 damage. Considering it was not trying to hold its breath, it will begin to drown in 10 rounds.) The second, however, shrugs off the spell, and turns its hungry eyes on the Blood Witch.
Alexi's weapon slash out, scarring the for multiple times. The demon in front of him (V2) has definitely seen better days. Or perhaps it hasn't, considering the darkness in this cave.
Zeph is stunned momentarily by the screech before the whirling winds that make up his being jog him back to reality. (Nice save - I was just about to post!) He slices into the abyssal monster, the holy damage opening a large wound in its back.
V1 attempts to move through the web towards Garret, but moving its wings that way gets it stuck further into the web. It remains out of Garret's reach, and yet that web... it could be thick enough to run across, and there's certainly enough of it to get you near the Vrock. Garret hypothesizes that if he kept his feet moving, he would have no problem running across the web... although falling would be less than pleasant. Does he risk it? (Since you find yourself unable to get close enough for melee, I am going to say that a DC 29 Acrobatics check would be sufficient to move through the web, dangling above the pit. However, failure would require a DC 30 Reflex save, or plunge into the depths below...)
V2 screeches in pain, spinning around to slash at Zeph with its claws. It makes contact with him once, but the other swings wide, its frenzy beginning to work against itself. Using the momentum from its wild swing, it takes a swipe at Alexi, makng contact with the Fighter. Zeph please take 14 damage, and Alexi please take 10!
V3 lies at the bottom of the pool, its stone-like body hitting the bottom.
V4 charges at Sjurd, clawing at him as it joins in the chorus of ungodly screeches. Sjurd, please take 26 damage!
Something moves near the Vrock flanked by Zeph and Alexi - but before you can see what, it is gone.
MAP! Area between white lines is affected by Web! The number on your token represents how high above the water level you are in number of feet.
Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED] d20+17=27 ; d20+12=28 ; d20+17=34 ; 2d4+10=15 ; 2d4+10=14 ; 2d4+10=14 ; 2d6=7 ; 2d6=7 ; 2d6=4 ; Friday June 29th, 2012 12:06:55 PM
Recovering from his shock, Anrete takes a step back to better swing his guisarme!
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] d20+15=16 ; d20+10=27 ; d20+15=33 ; d20+15=35 ; d20+10=24 ; d20+15=23 ; d4=1 ; d4=3 ; d4=2 ; d4=1 ; d4=4 ; d4=3 ; d20+15=35 ; d4=1 ; Friday June 29th, 2012 4:18:13 PM
Garret looks at the flying creatures, the web, and listens to the long fall of the creature Sjurd knocked down. That water sure sounds like its a long ways off. Instead of running out on the web, Garret takes out his sling and starts firing at the injured creature (V2), hoping that just a little more damage might take it down.
OOC: Sorry, I misunderstood the map. Instead, he'll just do a pile of sling attacks for both rounds of actions: Hit Ac/Dam: 16/1, 27/3, 33/2, 35 (threat: 35 crit)/1+1, 24/4, 23/3
Alexi AC 23 Tch 14 Ffted 20 HP 67/96 CMD 22 Friday June 29th, 2012 9:12:58 PM
OOC: DM, Tactical question_ If Alexi were to move 5' up, that would put him on 'higher ground', right?
Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 d20=2 ; d20+15=35 ; d20+15=31 ; 2d8+18=31 ; d20+12=17 ; d20+9=18 ; d20+12=15 ; d20+15=30 ; d8+9=11 ; Friday June 29th, 2012 10:45:37 PM
OOC: to answer my own question, No. I realized that these are Large, and thus Alexi would have to move at least 10' up from his position to get a 'higher ground' advantage.
Reading up on Flying Skill, looks like that applies if we have wings or on a winged mount, not the Fly spell, right?
Active Spells: Haste +1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move
IC: Garlgul hinted that Alexi would have days like these...the fighter grimmaces.
Taking another swipe from the vulture-creature, he quickly surveys the battle 'field' and notices that where there was four, now there is three. Keela's webbing seemed to be fairly effective. "Way to go, girl!" he telepathically sends to her.
He then projects to everyone with the link, "Can these things dispell magic? I gotta know 'cause I'm not a good swan diver!"
Fly check if necessary: DC10 = 2 and mabye +4 (1/2 Keela's caster level) = 6
IF V2 is dead (I think Anrete attacked V2): Alexi takes advantage of Anrete's move back and moves diagonally up to 01.07 and 145ft. Looking at the creature V1 more eye-to-beady-eye, Alexi slices and dices again:
Att1 +15 (Primary- longsword+2) hit AC35+1(haste)= 36, N20, cnf crit =32, confirmed! dmg 31 Att2 +12 (Secondary- handaxe+1) hit AC17+1= 18 Att3 +9 (Prim- second fighter att) hit AC18+1= 19 Att4 +12 (Sec- Impr-T-W-fight) hit AC15+1= 16 Att5 +15 (Primary - haste) hit AC30+1= 31, dmg 11
If V2 was not dead, then use as many attacks on V2 until dead, then move to 01.07 145ft and use the remainder of attacks on V1, if any.
If V2 is still alive after all attacks, then Alexi does not move.
Sjurd [HP:100/100 AC:21/18/21 CMD:17] Saturday June 30th, 2012 1:51:02 AM
Not interested in staying within reach of the vrock, Sjurd backs away from the demon towards the wall. His form changes in a heartbeat from a clear shimmer to a stony block, melding with the cliff face and disappearing.
ooc: Withdraw action. Move to 12.14 then 12.15. Free action to change to Earth Elemental form and meld into stone. The withdraw action states that the square I move from does not threaten an AoO, and 12.14 is 15 feet away from the vrock and outside of his reach. ====================== TEMPORARY EFFECTS 74 temporary hit points Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.
Keela[AC 20 HP 49/66] d20+13=19 ; d20+13=20 ; Saturday June 30th, 2012 12:12:53 PM
Keela does some quick calculations, which are made easier when Sjurd withdraws. Taking a deep breath, she casts her Wall of Ice, choosing the "hemisphere" configuration rather than the "wall" configuration for the first time since she learned the spell. She casts it over Vrock #4, just barely overcoming the creature's natural resistance to spells.
[Caster level check 19; used a Hero point to re-roll it to a 20. Keela's ice hemisphere has a 12-foot radius and is 9 inches thick. According to Wiki Answers, block ice weighs 57.41 pounds per cubic foot, so Keela's hemisphere should be pretty darned heavy. Ideally, she'd like to cast it far enough above the Vrock that it isn't "adjacent" to the Wall as it's being cast and therefore doesn't get a Reflex save. Whether it instead gets a Reflex save to the hemisphere of ice plummeting toward it is, of course, up to the DMs. :) I'm hoping to just force the Vrock down into the water. What happens when the ice hits the water I have no idea. But it will be fun to find out. :)]
Zeph Illidian HP 92/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) d20+18=23 ; d20+19=34 ; d20+15=35 ; d20+15=30 ; d10+4=5 ; d10+4=8 ; 2d6=5 ; 2d6=7 ; 4d6=13 ; d20+17=33 ; Saturday June 30th, 2012 8:37:05 PM
Vulture 2's claws tear through Zeph's elemental windy turbines, causing himm to somewhat dematerialize.
But then, Zeph sees his flanking buddy, Alexi tearing into V2 via sword and axe with such ferocity it scares him. He sees the Vulture begin to fall, so he directs his wrath to V1
He swiftly and deftly flies to 4-9, which should be flanking with Anrete if he steps next to Garret, right? Avoiding AOO as he goes (Fly = 23perfect, Acrobatics =34 vs CMD of critters)
THe blade is swift and deadly as the wind elemental formed Zeph hacks through the Vulture 1's spinal column (Hit AC 35! Critical! Confirm with 30, and i even forgot to add +2 for flanking and +1 for haste. Damage = 13slashing + 12holy+13sneak = 38 damage to Vulture 1)
Then he remembers... something else is watching in the shadows: Perception = 33)
Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 Saturday June 30th, 2012 8:37:33 PM
OOC: I think we can expect a splash of sorts, then maybe a little tsunami, and waves that bounce of the walls for quite some time. :)
Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 Saturday June 30th, 2012 8:40:00 PM
OOC: Man! Two crits in one round! I wonder what the record is. :)
Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) Sunday July 1st, 2012 8:41:43 PM
(OOC: Snap, I forgot that Elemental form gives me +2nat armor and +2 dex, so I should have 3more AC... corrected)
Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] Monday July 2nd, 2012 11:47:25 AM
Garret watches his small stones fly through the air and ponders where the ones that miss will fall. Will they hit the water? Will they bounce off one of the walls? Could they end up on the stairs?
The Darkness Seems To Suffocate You... -- Co-DM Ian Monday July 2nd, 2012 11:56:59 AM
OOC :: Just waiting on Davdok forthe next round.
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs d20+10=21 ; d20+5=19 ; 5d6+8=22 ; 5d6+8=21 ; Monday July 2nd, 2012 2:12:52 PM
Davdok repeats his previous action, letting another pair of bombs fly at the nearest one. (V2, and if it dies from the first one, switch targets on the second bomb. (Hit AC 21 and 19, Respectively)
(Bomb 1 does 22 Damage, Bomb 2 does 21 damage. I'm beginning to feel more useful in the damage department. Oh, and DC 19 Reflex if I missed.)
The Darkness Seems To Suffocate You... -- Co-DM Ian d20+12=32 ; 2d6=6 ; d20+14=21 ; d20+19=27 ; d20+9=12 ; d20-2=18 ; d20+13=20 ; d20+2=7 ; d20+11=23 ; 2d6+3=9 ; d20+11=24 ; 2d6+3=6 ; 7d6=32 ; Monday July 2nd, 2012 11:51:55 PM Anrete recovers from his shock, stabbing the demon thrice, causing it to screech in a mix of pain and anger as dark blood courses from its wounds.
Garret tries his best to shoot the vulture, but the bullets that do make contact seem to go unnoticed.
Alexi swings wildly at his foe, most of his blows missing. The final stab catches the creature in the wing, causing it to plummet into the water below, joining its bretheren. (V2 is dead!)
Sjurd opts to retreat from his assailant, melding into the wall.
Keela casts a great sphere of ice around the Vrock attacking Sjurd. It lurches at the ice, but the surface is too solid for it to break through. The ball of ice slams into the water, battering the demon inside it. The ice is heavy enough to sink, and V4 is the third demon to decorate the bottom of the pool.
POZeph flanks with Anrete, tearing into the creature from behind!
Davdok launches more bombs at the fliers. The first makes contact, and the creature is too busy reeling from the first bomb to dodge the second!
The final unsubmerged Vrock whips its head around. It is clear to even this creature that it is outnumbered. It screeches out in Demonic, "HELP ME!! ATTAAAACK!" It then begins chanting in demonic, lightning beginning to crackle across its swirling talons.
DC 25 Knowledge: Religion - Highlight to display spoiler: {Vrocks can dance and chant in a ritual that ends in a large explosion of lightning, scorching anything around it.}
The only one to see any movement is Zeph. They appear next to Alexi and Anrete, their claws raking out at them. Terrible creatures, seemingly made of shadow, invisible until now. One lashes out at Alexi, easily hitting him for 9 damage! The second lashes out at Garret, the monk never seeing the attack that deals 6 damage!
The final shadow appears behind Zeph, waving what could be hands as it drags the shadow behind them. Suddenly, a bolt of lightning shoots out, going through two heroes! Alexi and Garret, please make a DC 19 Will save or take 32 damage! A successful save reduces the this to 7 damage!
The newcomers are incorporeal, so unless you have a special ability, every attack will be made with a 50% miss chance! Roll 1d100 - roll from a 1 to a 50, and your attack misses! EDIT Sorry all, I meant the shadows all have concealment. They are still incorporeal, but the miss chance derives from the darkness of the room.
Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 Tuesday July 3rd, 2012 12:34:26 AM
OOC: quick question_ will Blind Fight allow a second miss chance % roll vs these creatures? Just asking so I don't waste any rolls.
Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 Tuesday July 3rd, 2012 12:54:21 AM
OOC: Yo, DM. Please update map for the following: "If V2 was not dead, then use as many attacks on V2 until dead, then move to 01.07 145ft and use the remainder of attacks on V1, if any."
Sice Alexi's last chop killed V2, he would have taken the 5' step up to altitude 145. I actually had meant 02.08 but since I confused myself and wrote it wrong, just move him up 5' to 145ft.
That puts him at a different angle for the lightning bolt. That may not make a difference for the lightning bolt but it will put him 5' higher over S2, giving Alexi a +1 bonus on his attacks for 'higher ground'.
Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED] d20+15=23 ; d20+15=28 ; d20+10=13 ; 2d4+10=13 ; 2d4+10=15 ; 2d4+10=17 ; Tuesday July 3rd, 2012 1:11:03 AM
Sidestepping the new attacker, Anrete continues to attack the remaining Vrock with his polearm.
Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) d20+18=22 ; d20+16=21 ; d20+15=29 ; d10+4=14 ; 2d6=10 ; Tuesday July 3rd, 2012 1:54:10 AM
Zeph sees the lightning bolt coming (Spellcraft = 22) and watches as it cascades towards his friends.
The windy elementally Zeph taps his Quickcast Rod and chants the chant of the ancient "planejumpers", he begins to Blink back and forth to and fro material to ethereal.
Then he flies like a jet-fighter with utmost speed, blade drawn first aimed at the chest of Shadow3 The creature sees him in both ghostly and physical windy form, before the holy sword stabs him through in both worlds. (Hit S3 AC 29 for 14slashing and 10Holy=24 damage. Blink negates miss chance)
Keela[AC 20 HP 49/66] d20+15=22 ; d20=12 ; d20+13=26 ; 5d4+5=16 ; Tuesday July 3rd, 2012 2:10:28 AM
Keela isn't sure what the Vrock is up to [Knowledge Religion 22, missed it!], but she's more concerned about the newcomers. She tries to figure out what they are.
Since Zeph targeted #3, she decides to follow suit. "Force damage hurts most things," she murmurs, and sends her last spread of Magic Missiles at S3. [Caster Level check (for SR) 26; 16 points of force damage.]
Keela[AC 20 HP 49/66] Tuesday July 3rd, 2012 2:13:08 AM
OOC: incorporeal works differently in Pathfinder than it did in 3.5. There shouldn't be a 50% miss chance, unless you're deliberately doing it old-school, which is fine, too. :)
Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED] Tuesday July 3rd, 2012 3:35:25 AM
OOC: Zeph
erm blink do not negate miss chance. In fact, blink gives u a 20% miss chance, cuz u might go ethereal before u strike.
so logically, u still get a 50% x 80% = 40% miss chance. That is when u are not ethereal. (assuming we using the old style rules).
Using the new rules, u have a 20% chance of doing full damage. And 80% chance of doing 1/2 dmg.
IC: If still in line of bolt at 145' (not 140') Will +5 Save DC19 : 8, dmg 32
Alexi cheers Zeph along through the Link, "Keep that one busy as much you can!"
Alexi would prefer to take out the vulture-creature before takling the newcomer shadowy-thingies but he is seriously hurt and does not know what would happen if he were to go unconscious while flying. So he floats to 00.06 (next to Davdok), placing him over the steps just in case, and unleashes his fury on S2.
Att1 +15 (Primary- longsword+2) hit AC28+1(haste) +1(higher ground)= 30, dmg 17 If 'old school' % = 18, Blind Fight reroll = 53, hit
Att2 +12 (Secondary- handaxe+1) hit AC24+1+1= 26, dmg 4 If 'old school' % = 32, Blind Fight reroll = 17, miss
Att3 +9 (Prim- second fighter att) hit AC25+1+1= 27, dmg 11 If 'old school' % = 96, hit
Att4 +12 (Sec- Impr-T-W-fight) hit AC19+1+1= 21, dmg 7 If 'old school' % = 23, Blind Fight reroll = 52, hit
Att5 +15 (Primary - haste) hit AC24+1+1= 26, dmg 16 If 'old school' % = 45, Blind Fight reroll = 1, miss
Through the Link he tells Garret he could use some healing and pass that info on to who might be able to help. Then through the Link he tells everyone "If you have a Silence spell, try to shut that Vulture-thing up!"
Perc +9: 22 Is V1 still stuck in the webbing? Or was it ever stuck in the webbing?
Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22] d20+17=21 ; d20+47=54 ; d20+19=36 ; d20+13=20 ; d20+12=17 ; Tuesday July 3rd, 2012 1:46:15 PM
Garret yelps in surprise as the claw slices into his side from the darkness. He turns to see what struck him, but he sees just shadows. He moves his head slightly to try and see what is there when the large lightning bolt flies from the direction of Zeph and crackles into the wall beside he and Alexi.
As Keela and Zeph attack the far shadow, Garret looks over at the Vrock yelling for help and chanting. He yells out, "Alexi is hurt! He needs help!"
Since he cannot see the shadows very well, Garret does the only thing he can think of doing. He squats down and there is a dim flash as he launches himself into the air. He tumbles and flies high through the air and high above the shadow and the flying demon and lands with a crash on top of the demon. He scrambles around and tries to reach for the neck or beak of the thing to stop it's chanting.
OOC: Will Save: 21. Will save for lightning? Does my improved evasion kick in? I would think it would for lightning, but it doesn't for will saves. At this point, it would eliminate all the damage since I saved.
Guesses for move: trying to high jump 10 feet up to jump way up and over the S1 to attempt to land on V1. That should be an acrobatics DC of 40. He has the high jump ability, so doesn't need a 10 feet start. He'll also use one point of ki to get a +20 to checks for 1 round. With that +20, he has a +47 to the acrobatics check. He rolls a 54, so that should be good. :) To attempt to avoid an AOO from S1, he'll also use acrobatics. Since he's jumping so high, I would guess this would be an example of moving through a threatened area (as opposed to through an enemy's space) and the DC is 15 + the opponent's BAB. I don't know what S1's BAB is, but I rolled a 36 to avoid the AOO!
Assuming he makes it to V1's back, he wants to try and disrupt the chanting. I'm thinking he might reach for the neck, beak, or something like that. I'm not sure if this would be a grapple attempt, as he's not really trying to grab it and hold it as much as he's trying to attack it's head and stop the chanting. Here's both rolls, decide as you will: an attack roll to hit it in the head from it's back: 20. Or, a grapple roll: 17. Oh well. Maybe just landing on it will be enough to disrupt whatever it's doing.
And yes, Garret is also quite interested in whether or not the thing is stuck in the web because if it dies, it may fall, or it may stay in the web...
In effect: Haste (+1 to hit, +1 att, +1 ref, +1AC, +30 move) Note to self: Did not apply 7 lightning damage, awaiting ruling on whether improved evasion covers it.
Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 d20+5=7 ; d20+5=17 ; d20+5=20 ; Tuesday July 3rd, 2012 2:02:19 PM
OOC: well, I'm out there mowing the lawn pondering what to do next with dangerously low hit points and I just slap myself for not using a Hero Point or two to re-roll my Will save! DOH!
So here goes 5/5: Using a Hero Point to reroll my Will Save: DC19 = 7 Using a second one: 17 If allowed, here's the third try: 20! worth it! So damage is 7.
Hero Points 2 left.
I'll keep his move the same.
Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 Tuesday July 3rd, 2012 2:19:51 PM
OOC: Garret, if it dies and falls, you could try an Acro check to jump off it and into the web yourself. :)
Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) Tuesday July 3rd, 2012 5:54:25 PM
(OOC: Anrete: Read this quote from the Blink spell: "Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.")
The Darkness Seems To Suffocate You... -- Co-DM Ian d20+18=23 ; d20+12=13 ; d20+12=18 ; Tuesday July 3rd, 2012 10:13:35 PM
DM post on its way!
EDIT :: My bad, still waiting on Davdok and Sjurd. I'll wait until they've posted, I don't plan on sleeping early tonight.
Sjurd [HP:100/100 AC:21/18/21 CMD:17] d100=35 Tuesday July 3rd, 2012 11:12:34 PM
ooc: Sorry, my son had a birthday party that went late.
Sjurd pokes his head out from the rock face and casts hold monster on the remaining vrock.
ooc: Leyline check passed. Will DC 24. Sjurd will use his Tugging Strands power to force a re-roll if the saving throw is passed.
Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs d20+10=14 ; 5d4+8=20 ; Wednesday July 4th, 2012 3:17:10 AM
Davdok smiles at the incorporeal creatures. He has just the thing for this. He chucks a single green bomb, which explodes in a wave of force at S1.
(Yeah, Force Bomb, AC 14 Hit.)
The Darkness Seems To Suffocate You... -- Co-DM Ian d20+8=20 ; d20+12=19 ; d20+11=26 ; d8=3 ; d3=3 ; 7d6=19 ; d20+9=25 ; Wednesday July 4th, 2012 12:39:12 PM Anrete continues to lay into the Vrock, puncturing its leathery skin twice!!
Zeph suddenly begins winking in and out of existence as he slashes at the Shadow. Unfortunately, his attack phases just before striking the creature. (Unfortunately, your ally is correct. Blink would not negate your miss chance here, as the Shadows are not ethereal, they are incorporeal. The miss chance is from concealment. Since that confusion was my fault, I'll let you retcon the casting of Blink as well as the Rod so that it is still on your spell list/in the rod. )
Keela recognizes the morphing shadows as Shadow Demons, the most common Demon to perform possessions. It is no more than jealous malevolence without the impediment of a physical body, former souls of particularly envious and evil mortal souls. She also knows that they are quite vulnerable to bright light, and they share the common immunities (cold, electricity and poison) as their other Demonic kin. Her missiles fly out, striking the creature, and seeming to do quite a bit of damage to it.
Alexi sees the lightning in front of him, blinking as the air around him crackles with electricity. However, when his eyes open, the lightning is gone, and only a small burn is left. He looses his fury at the creature in front of him, making contact with what would seem like nothing multiple times. However, the creatures screams indicate that he damaged the demon quite a bit!! (You can spend as many Hero Points as you like, I don't think there's a rule against that. I certainly have no problem with it.)
Garret goes to dodge the lightning, but at the last moment, the image falters, dissipating in front of him. With his monkly powers, he has no trouble vaulting over the Shadow Demon and onto the Vrock's back. However, once there, he finds it rather difficult to get it to stop chanting. (The Vrock is still stuck in the web.)
Sjurd's attempts to freeze the Vrock in place prove fruitful! It begins to fall, but the webbing around it keeps it and Garret from plummeting into the depths below.
Davdok brings out a specialty bomb, but it seems to simply fall through the shadow and drop.
Shadow 1 continues its assault, shadowy teeth forming in the air in front of Anrete to tear him open. The bite succeeds, and Anrete feels a coldness begin to sweep over his body! Anrete, please take 6 damage!
Shadow 2 flies away from the action a bit, waving its arms in a way similar to its ally. A blast of fire suddenly explodes in between the heroes, hitting nearly all of them! Anrete, Garret, Davdok, Alexi and Zeph,, please make a DC 19 Will save to disbelieve the fireball, or take 19 damage!
Shadow 3 begins to pulsate with power, different from before, before suddenly vanishing in a burst of... well, shadow. In its place, Zeph can see an ornate, purple crystal falling into the darkness. Keela can suddenly see Zeph going up and away from her, at a very fast rate. Keela, please make a DC 19 Will save to retain control of your body!
Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 Wednesday July 4th, 2012 1:17:43 PM
OOC: Question_ the Hold Monster pretty much shut the Vrok up, right?
Ian's Comments Yes, the Vrock has stopped its ritual.
Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) d100=74 ; Wednesday July 4th, 2012 1:23:49 PM
(OOC: Can I roll a miss chance then? 74. Does it still hit?)
Ian's Comments In the interest of moving things along, I rolled your miss chance for you. A 74 is a hit, and if you'd like to keep it for an attack this round, you're more than welcome.
Keela[AC 20 HP 49/66] d20+10=26 ; Wednesday July 4th, 2012 3:07:45 PM
Whatever the demon is up to, Keela isn't affected by it. [Will save 26]
"They're Shadow Demons!" Keela calls to her companions. "They hate light!"
In which case, Keela has just the thing. She doesn't have it prepared today, but it is in her spellbook. Using the arcane bond she has with her staff, she casts Daylight. Bright light floods the interior of the cave.
[Cast Daylight on the staff. No SR, no save.]
Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 d20+5=19 ; d20+17=22 ; d8+9=15 ; d20+15=35 ; d20+15=17 ; d8+9=12 ; d8+9=13 ; d100=47 ; d100=19 ; d100=71 ; d20+12=29 ; d6+3=5 ; d100=58 ; d20+9=20 ; d8+9=11 ; d100=34 ; d100=53 ; d20+12=21 ; d6+3=8 ; d100=12 ; d100=64 ; d20+15=24 ; d8+9=10 ; d100=4 ; d100=67 ; d20+9=16 ; Wednesday July 4th, 2012 6:14:24 PM
OOC: when I moved to Hook they droped me a level and I lost a Hero Point. So from now on, my philosophy is Use them or loose them. :) I suppose that since these are Shadows, their spell effects don't get a +4 to saves to others when one makes the save, eh?
Also you posted: Shadow 2 flies away from the action a bit... but S2 is right next to Alexi, hardly 'away form the action'. Alexi should get the AoO and possibly disrupting the spell. Unless you meant to put S2 somewhere else.
IC: Will save +5 DC19 = 19! hehehehehehehehe! dmg 0?
AoO in case Alexi gets one: Primary +17 = 22, dmg 15, Concentration check DC25+spell level or loose spell. OOC: I rolled the N20 before I realized I forgot to roll the concealment effects in case the Daylight spell didn't remove it on my AoO, so here it is % = 47, Blind Fight reroll % = 19, AoO miss.
The shadowy menace scoots away from Alexi, fearful for its life and before the Cavalier knows it, flames errupt around them. But the flames seem odd to someone as experienced as Alexi. Perhaps it was his instincts from the lightning just before that didn't feel right. Either way, Alexi wills his mind to see through the fire for what it realy was, an illusion.
Alexi quickly scoots 5' right over the shadowy thing (to 02.05 150ft) and furioulsy slices and dices again: OOC: if you meant to place him somewhere else, I'll change my move from 5' step, and Alexi would only get the first Primary and first Secondary attack.
Att1 +15 (Primary- longsword+2) hit AC35+1(haste) +1(higher ground)= 37, N20! Crit conf = 17 dmg 12, if confirmed crit add another 13 If the Daylight spell did not remove the concealment effects % = 71, hit.
Att2 +12 (Secondary- handaxe+1) hit AC29+1+1= 31, dmg 5 If the Daylight spell did not remove the concealment effects % = 58, hit
Att3 +9 (Prim- second fighter att) hit AC20+1+1= 22, dmg 11 If the Daylight spell did not remove the concealment effects % = 34, Blind Fight reroll % = 53, hit
Att4 +12 (Sec- Impr-T-W-fight) hit AC21+1+1= 23, dmg 8 If the Daylight spell did not remove the concealment effects % = 12, Blind Fight reroll % = 64, hit
Att5 +15 (Primary - haste) hit AC24+1+1= 26, dmg 10 If the Daylight spell did not remove the concealment effects % = 4, Blind Fight reroll % = 67, hit
Through the Link he 'yells' 'Way to go, guys! Perfect!'
Perc +9: 16, looking for the 'shadowy mystery creature'
Ian's Comments Shadow 2 flew up five feet to be even with you at 145 feet. A successful will save reduces the damage to 5.
Anrete [HP: 59/83, AC 27/18/20, CMD 25] [Combat Expertise] [HASTED] d20+6=18 ; d20+15=20 ; d20+15=31 ; d20+10=25 ; 2d4+10=13 ; 2d4+10=14 ; 2d4+10=16 ; 2d6=6 ; 2d6=10 ; 2d6=4 ; Wednesday July 4th, 2012 9:04:51 PM
Stinged by the illusory fireball, Anrete roars in anger.
"Die foul chicken! I'm going to make chicken stew out of your feathery hide!" as he continues to dodge the shadow and stabs at the downed Vrock with is pointy stick!
------------------------------------------------------ Will sav 18 (crap... missed by 1 pt :( )
Sjurd [HP:100/100 AC:21/18/21 CMD:17] Wednesday July 4th, 2012 11:50:18 PM
You see nothing.
ooc: Earth glide, double move to 00.15.
====================== TEMPORARY EFFECTS 74 temporary hit points Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.
Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22] 3d8=17 ; 2d6=10 ; d20+17=26 ; Thursday July 5th, 2012 12:12:40 PM
Garret stops for a moment when the demon's chant ends, but he pauses just a second before he walks up the back of the giant creature, grabs it's beak, and attempts to snap it's neck. He squints as he looks around at the shadows in combat all around him. A large, strange, shadowy fireball explodes right in front of him, but he feels no heat as it passes around him (wills save 26). He squints as he tries to see the shadowy figures and quickly looks away as the bright sunlight suddenly lights up the shaft.
OOC: Attempt a coup de grace on the demon: 27 damage. If the damage doesn't kill it, it gets a fort save DC 37 or dies.
Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form) d20+13=27 ; d20+16=36 ; d20+16=25 ; d10+4=6 ; 2d6=10 ; Thursday July 5th, 2012 2:21:12 PM
(OOC: That works! hit hit hit)
As the shadowy demon dissipates into shades leaving the purple crystal to drop, Zeph's immediate reaction is to snag and pocket the gem (Reflex save = 36?)
Then, the fireball soars from shadow hands and windy Zeph cuts a mid-air matrix move to avoid the blast entirely (Will = 27, Evasion = no dmg)
Seeing Anrete growing colder under the assault, the soaring elf speeds toward Shadow 1 at 2-08 to flank with Anrete, and with one swift samurai-motion, his blade hacks the shade right off the beast (Hit AC 25 for 16 damage! 74 was the miss chance)