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Vauhwyt (HP155 of 138, AC37) 
Friday June 29th, 2012 11:54:54 AM


Vauhwyt sees that the party is evidently dealing or talking with the devils anyway. She looks at Sir Josh, rolls her eyes, shrugs, and whispers to him via Message spell -- "That's the Blackbird Lake Gang way, I guess! Like I cast an extra GMW spell on Mal for no reason, and we talked about not negotiating with the devils. That's just how we roll. Really, it's amazing we've survived this long." She giggles.

She says, slightly more loudly, "So is someone going to cast mass fly, or should I activate my flying armor?" Then she adds, under her breath, "Or I could go with both, which would be typical of us!"

Vauhwyt realizes that some of her magics in place need redoing. Seems like a good time to do so to her. She calls out to the voice, "Hold on a sec while I freshen up!" It takes her about a minute ... she renews her Light and Taur's Try cantrips. She also realizes that all the Barkskins just expired too, so she digs out the wand and recasts those on herself, Vorelle, Aztyr, Brahmah, and Jass. UMD checks to do so at +31 cannot fail, so no need to roll. Finally, she casts Fluid Form on herself.

Sanity Info:

OOC: False Life gives +17 hp.

OOC: New AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +2 shield +2 ring +1 natural +5 barkskin +1 ioun stone = 37 ... Plus Fluid Form gives DR10/slashing.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (20-2 = 18 hrs) on Armor Spikes.
CL20 Light (400 min)
CL20 Extended Heroism (400-126 = 274 min left)
CL20 Detect Scrying (24-2 = 22 hours left)
CL20 Extended See Invis (400-126 = 274 min left)
CL20 Resist Energy Acid (200-126 = 74 min left)
CL20 Resist Energy Fire (200-126 = 74 min left)
CL20 Resist Energy Cold (200-126 = 74 min left)
CL20 Resist Energy Elec (200-126 = 74 min left)
CL20 False Life (+17 hp, 20-2 = 18 hrs left)
CL12 Barkskin (120 min)
CL8 GMF x2 (paws) (8-2 = 6 hrs left)
CL3 Darkvision - (180-126 = 54 min left)
CL16 Message
CL16 Taurs Try - acro and stlth
CL16 Fluid Form - 16 minutes

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (400-126 min)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (2 hours)
CL20 RE Cold on Vorelle (200-126 min)
CL20 Heroism on Mal (200-126 min)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 4 of 7 lvl 4 spells (Herox3, DetScry)
Used 0 of 6 lvl 5 spells
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Friday June 29th, 2012 12:26:48 PM

Sir Joshua acknowledges Vauhwhyt's comments and says in a very unhappy tone, "Yes, I'm not of the mind to deal with these ice devils either... I made this clear before but I'm not about to work alongside them. If they only give us directions, then I'll accept that for now, but I don't trust them at all..."

If someone casts Mass Fly, then he'll continue forward with the rest of the group, but reminds them that he's the slowest flier due to his armor... If someone can cast a long term haste on him, that would help...

If no one casts Mass Fly, then he'll use his boots of flying and continue flying at his relative flanking position, peering to that side and watching for evil ...

_____
Current Effects/Spells
Bless Weapon - 16/17 minutes, 4/10 rounds
Resist Energy 30 (Cold) - 169/170 mins, 6/10 rounds
Winged Boots?

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20


Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25  d20=9 ; d20+25=38 ; d20+36=40 ;
Friday June 29th, 2012 12:46:59 PM

Brahmah waits to follow and is complete agreement that they need to move soon. (Perception 38, Survival 40, plus bonuses)
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy
2nd - Protective Spirit x2*, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 3 rounds)
Protective Spirits (14/14 rounds, minus 1 round)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Friday June 29th, 2012 4:55:10 PM

Malgant, still the Protector to the core says via the Telepathic Bond, " I don't trust this. But we need to eliminate threats. If they show us the way, fine, but I think they will join the captain when we try to put him to rest. Let me past you Jass, I'll take point."
Malgant steps through the door to the parapet. and looks for the Devils. He stays near the door ready to counter a wall of ice should they try to divide and conquer again. Once he is satisfied that the devils mean to actually help he will clear the doorway to more easily pass the others. His wings are out and he is ready to fly if needed.

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 34 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 114 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 17 minutes(day3, 2 hours, 6 min in)
-Prot Energy Cold from Aztyr
-All hero points expended
- 0 of 3 channel energy used today

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Friday June 29th, 2012 7:09:17 PM

ooc: any fate of Eye #8?
..........

Jass knows his friends are amazed at this turn of events, but he gives them a 'one moment' gesture and calls out. "No deal! You just tell us where to find Castrothrane and we'll kill him. You can't possibly trust us to be near you without killing you. And you can't possibly think any of us are trusting that you will keep your word. You just tell us where to find Castrothrane and we'll kill him."

The sorcerer knows Vauhwyt can't hear the Telepathic Bond but hopes someone further back will relay the message that he thinks. "Give me a second. They may say. If not, we can always attack as normal to get rid of them. Then, I can cast Mass Fly and we can take to the rooftops."

Jass readies a Wall of Force spell to fill the doorway if the response is an ambush attack.

Actions...

READY: Wall of Force in doorway if attacked from the parapat.

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)
Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-7 used
14 Hovering

False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points;

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 0 1
}

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Saturday June 30th, 2012 12:15:59 AM

Wait on the response to Jass' re negotiation. Target Jass for interpose.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Saturday June 30th, 2012 3:28:26 PM

"I trust them about as far as I can toss you Mal, I imagine you feel the same way."
Aztyr whispers that only loud enough for the group to hear.
As always, at least when she has the magic to do so, she's ready to cast at the drop of an insult.

ztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 0- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Vorelle [Darkvision; Resist Energy Cold; GMW; Barkskin][HP 156/159] 
Saturday June 30th, 2012 6:19:13 PM

"Thanks, Vauhwyt," Vorelle says as her friend renews the Barkskin.

About the devils, she merely shrugs. "They'll turn on us as soon as we're face-to-face with this Captain guy," she says. "The only question really is, can we take them all on at once? It might save some chasing around and conserve some magic."

Offer Rejected /DMAl 
Saturday June 30th, 2012 9:44:21 PM


Many of our heroes are anxious to move. But some necessary time passes as Vauhwyt re-applies magic protections and enhancements.

Many of our heroes are set to fly. Malgant steps ahead of Jass and out the doorway. It is at this time that Prying Eye number 8 returns, and both Jass and Malgant receive the view from outside, enhanced by True Seeing. (Sorry, Jass, I forgot last post.) Outside the doorway are parapets from which men at arms might fire down on attackers outside the walls of Scarwall. There are at least two buildings here and several doorways that open into them. With the benefit of True Seeing both Jass and Malgant see that though there is clear air above the parapets, the ceiling of the Black Miasma is still visible overhead. The ceiling of the nearest building is some ten to fifteen feet in height. Over the top of it and to the east and south are towers, and other roofs that rise higher still. Above the highest of these roofs, ten feet above this highest of roofs, hangs the ceiling of the Black Miasma. But our heroes know this. They fought the devils there two days ago.

Others come up the stairs, but Jass holds up a hand to wait. He counters the offer of the Ice Devil. There is a moment again before the reply comes.

"Do as you wish then," comes the voice of the Ice Devil. Then it is silent. Malgant hears the voice come from the south east, from high, from upon one of the rooftops.

+++++++++++++++++++++++++++++++++++++++++++

2nd Floor Map. (Aztyr is just below the stairs off the map. Vorelle is behind her.)

Clock: 47 hours 38 minutes +8 since Entry.
Clock: 27 hours 30 minutes +8 since Day 2 Start.
Clock: 02 hours 07 minutes +8 since Day 3 Start.

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Sunday July 1st, 2012 4:52:04 PM

Sir Joshua waits patiently, glad that they're not going to join with the ice devils, but looking forward to finishing them off sometime and cleansing the world of some more evil...

Assuming he didn't find any localized evil to the Right of the Group, he'll turn to the front and see if he can detect any from there...

Current Effects/Spells
Bless Weapon - 16/17 minutes, 3/10 rounds
Resist Energy 30 (Cold) - 169/170 mins, 5/10 rounds
Winged Boots?

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20


Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Monday July 2nd, 2012 5:24:45 AM

(How much time has passed between this round and last?)

The ranger is nervous and feels as if they are being herded to their death.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy
2nd - Protective Spirit x2*, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 3 rounds)
Protective Spirits (14/14 rounds, minus 1 round)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1


Offer Rejected /DMAl 
Monday July 2nd, 2012 7:33:33 AM


OoC to Brahmah: One minute. Ten rounds. This was time specified by Vauhwyt for the re-application of spells.

Vauhwyt (HP155 of 138, AC37) 
Monday July 2nd, 2012 8:52:57 AM

With all her spells in place and the devil's offer rejected, all is right in Vauhwyt's world. "All is right in my world," says Vauhwyt.

A voice in her head squawks, "And what am I, chopped liver?"

"Hush Mookie," whispers the liontaur.



Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Monday July 2nd, 2012 3:08:13 PM

Jass shrugs and thinks into the Telepathic Link "I thought it was worth a shot. Malgant, let's follow your lead."

And Jass prepares everyone for another fight along the rooftops by casting a Mass Fly spell.

Actions...
Cast Mass Fly on All Heroes

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)
Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
13 Hovering
Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill

False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points;

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Monday July 2nd, 2012 3:16:23 PM

(Checking in... no post yet by DM... I'll try to check in later this PM)

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+22=31 ; d20+11=17 ;
Monday July 2nd, 2012 5:16:59 PM

" And away we go. If I were the guard captain and at my post, the big front gate looking thing your eyes saw would be where I was. We should be able to fly over the keep and enter from the front. If the devils come a calling then we deal with them. Have an eye trail us at about 25' behind our last guy to watch for them. Over the rooftops, don't touch the darkness."
Malgant opens the door and begins to head toward the front gates. ( Assuming this is to the right of your big overview map. It has no compass rose so I don't know direction. I want to get to the long blacked out (unexplored) building on the far right of the map. It looks like a drawbridge and gatehouse)I will stay close to the buildings watching for devils and avoiding the black miasma.
Perception 31
Fly 17 plus the fly bonus from the spell

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 33 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 113 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 16 minutes(day3, 2 hours, 6 min in)
-Prot Energy Cold from Aztyr
-All hero points expended
- 0 of 3 channel energy used today

Offer Rejected /DMAl 
Monday July 2nd, 2012 5:19:23 PM


OoC to Sir Joshua: Only four of your seven fellow Blackbird Lakers have posted so far today. Still waiting on the remaining three. Either that, or Post Time: 6:00 PDT.

Oop. Cross-posted with Malgant. Make that, "remaining two."

Offer Rejected /DMAl 
Monday July 2nd, 2012 5:25:52 PM


OoC to Malgant: The compass conforms to the following convention:

North = Up
South = Down
West = Left
East = Right

Think of a standard map of the US.

And your directions are fine. I know exactly what you're thinking of. Thank you.


Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Monday July 2nd, 2012 5:37:16 PM

Aztyr follows Mal up and over.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 0- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Monday July 2nd, 2012 6:26:43 PM

(DM - I saw that, but wanted to at least you know I checked in today ;) You see, I'm going out of town later this week and won't' have Inet Wed pm through Saturday AM... I need a Sub for Sir Joshua Wednesday after noon until Saturday after noon. I'll post the request on the L and B too...

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Monday July 2nd, 2012 7:20:56 PM

OOC: Day's I'll be gone

Dave is gonna sub for me on Thursday and then next Monday. I get to spend all day at Albany Medical Center. All pre-op testing days, then on the 18th till ? He'll fill in again, most days I'll be talking to him on the phone anyways. Both thursday and monday I'll be able to post very late in the day, unless I just pass out when I get home.

Scout Spotted /DMAl  d20+18=25 ; d20+27=44 ;
Monday July 2nd, 2012 9:19:57 PM


Sir Joshua detects nothing particularly evil to the front. There are many walls, however that intervene. Who knows?

Jass casts his Mass Fly spell. The group of heroes can now take to the air.

Malgant leads the way. Our heroes all file out onto the parapets and rise up into the air. They cover no further than sixty feet, however, before Malgant catches sight of one of the Ice Devils. It is perched at the edge of the second level roof. Fortunately, the range of Malgant's True Seeing appears to be longer than the range of the Ice Devil's Darkvision. Whereas Malgant has been able to spy out the Ice Devil, the Ice Devil appears not to have seen him yet.

From the Ice Devil's body position and movements, it appears to have been set as a watcher. Though, it may be the same one who presented the offer as well. Also, from it's movements and body position, though it may not have seen our heroes yet, it does appear to have heard something. The group from Blackbird Lake has never made it a point to travel together in stealth. And, it is quite likely that they have been heard. The Ice Devil's movements are uneasy. It looks as though it may leave at any moment.

(You could calculate your position from both the map and the information below. But I'll spell it out. Malgant is closest to the Ice Devil. He is 120 feet away and 20ft below the Ice Devil's position.)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 40ft
Ice Devil 60ft (sitting on the roof)

Clock: 47 hours 38 minutes +9 since Entry.
Clock: 27 hours 30 minutes +9 since Day 2 Start.
Clock: 02 hours 07 minutes +9 since Day 3 Start.

Vorelle [Darkvision; Resist Energy Cold; GMW; Barkskin][HP 156/159]  d20+8=14 ; d20+28=47 ;
Monday July 2nd, 2012 10:19:53 PM

Vorelle stays at the back of the party and tries not to draw attention to herself.

[Fly 22 (forgot to add Jass +8 in my initial roll, but added it here. Stealth 47]


Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Tuesday July 3rd, 2012 5:42:16 AM

Waits for the group to go.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy
2nd - Protective Spirit x2*, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 13 rounds)
Protective Spirits (14/14 rounds, minus 11 round)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157  d20+16=29 ; d20+16=29 ; d20+16=26 ; d20+17=20 ; d20+17=37 ; d20+17=28 ;
Tuesday July 3rd, 2012 9:17:26 AM

Jass nods and gives commands to 3 more 'eyes'. "Nine and Ten. Stay 30 feet behind and 20 feet flanking left and right of last Hero. Report if any other moving being comes within 60 feet." and "Eleven. Hover over me and report if Nine or Ten are destroyed."

Jass is glad with the armored flyers, they move at the same speed as the eyes, and so his spell won't be left behind.

The sorcerer follows flanking Vauhwyt and easily keeps pace with the group. He warns the others through the telepathic link of how the devils fought. "Don't forget, the Devils have telepathy and are very organized. What one knows, they all know. If one sees us, they all know where we are."

Actions...
Cast Mass Fly on All Heroes

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
9-11 on command
10 Hovering around Jass

Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Tuesday July 3rd, 2012 11:41:55 AM

Sir Joshua continues floating along with the others, maintaining his relative position. If he can see the ice devil with his goggles, he'll point at it with his axe, and mouth "You're time is coming vermin... You're time is coming soon..."

He'll return to checking their flank for specific evil, as there wasn't anything in front to detect... He doesn't trust these ice devils at all and is counting down the minutes until their reckoning...

Current Effects/Spells
Bless Weapon - 16/17 minutes, 2/10 rounds
Resist Energy 30 (Cold) - 169/170 mins, 4/10 rounds
Mass Fly

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  d20=3 ;
Tuesday July 3rd, 2012 3:02:46 PM

Aztyr uses her limited wish spell to emulate a True Seeing spell.
As she does so, she tries to remain as silent as possible. Which is not very well....
*We need to push this one way or the other, buffs are running.

Stealth 3

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes


AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+22=30 ; d20+6=8 ; d20+11=13 ;
Tuesday July 3rd, 2012 4:24:17 PM

Over the mind Link Malgant formulates a plan. " Haste us. Vauhwyt and i iwll tackle it and hold it down. Joshua, dispatch it. Hasted and flying I can reach it and initiate the grab, I think V is faster than me and should be able to get there too. It will warn the others but shouldn't escape. They will either flee or attack. Or this is a clever trap where they sacrifice one to catch us all. It's possible but I hope not."
Aztyr has already posted a spell this turn so I doubt it will happen this turn. Malgant will slowly and quietly gain altitude to match the devil while staying within the range of her spell.
Perception 30
Stealth 8
Fly 13 plus fly spell bonus (+8?)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 33 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 113 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 16 minutes(day3, 2 hours, 6 min in)
-Prot Energy Cold from Aztyr
-All hero points expended
- 0 of 3 channel energy used today

Scout Spotted /DMAl 
Tuesday July 3rd, 2012 4:42:20 PM


OoC to All: I've gone out of town and left my computer at home by mistake. I don't know the totality of the problems this will cause with regards to this game. But it may very well make the map making impossible. I'm currently using my brother's computer, and he has a Mac. All of the programs I work in are in Windows.

We'll see. I'll try to keep things going to the greatest extent possible.

Vauhwyt (HP155 of 138, AC37) 
Tuesday July 3rd, 2012 6:27:54 PM


Vauhwyt suddenly feels disoriented ... adrift ...

[OOC: No problemo, kindly DM Al! Wing it, delay it, it's all good. Happy 4th of July!]

Spooked /DMAl  d20+27=34 ; d100=55 ;
Tuesday July 3rd, 2012 10:46:18 PM


Vorelle remains silent and is fairly confident that she is not heard.

Jass sends three Prying Eyes to watch the backs of the heroes from Blackbird Lake. None return to report, and a casual glance behind shows that they are still there.

Sir Joshua cannot see the Ice Devil through the darkness. A good sign that it's beyond the range of the Darkvision of his goggles. The Shining Knight turns his Detect Evil to the south. It finds nothing. (To the north the Black Miasma is quite near. If the devils are there, they are made of incredibly tough stuff.)

Malgant outlines a plant for catching the Ice Devil. It involves a Haste Spell.

Fate, however, is cruel. Before the plan can be enacted, the Ice Devil backs away. It's unease at the situation likely became too much. It withdraws, rising up to the roof of the 3rd level and disappearing over the rooftop to the east. This, coincidently, happens to be the direction in which Jass' Prying Eyes had seen another Ice Devil. It also happens to be the direction in which Malgant had intended to lead the group, the direction of the big front gate looking thing.

+++++++++++++++++++++++++++++++++++++++++++

OoC: I can only assume that you will pick up where you left off before spotting the lone Ice Devil. But I hate to assume that. Just indicate that you will be continuing and any other precautions that you take.

Same Map. Sorry. Can't create a new one with the equipment I have here.
Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 40ft
Ice Devil 60ft (sitting on the roof)

Clock: 47 hours 39 minutes +1 since Entry.
Clock: 27 hours 31 minutes +1 since Day 2 Start.
Clock: 02 hours 08 minutes +1 since Day 3 Start.


Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Wednesday July 4th, 2012 6:48:28 AM

Jass can't see the Ice Devil himself, only knowing where they were when an Eye reports, as he is conserving True Seeing spells. Still, Malgant is sure to keep everyone informed as to what he is seeing, and... he airs his thoughts via the Telepathic Link. "It is obvious the devils are either trying to get some revenge. Whether that is a 3rd party in the fight with the Captain or even actively assisting the last Guardian, we just don't know. Not knowing the devil's motives, I can't speculate on thier likely course of action. I suppose we keep flying and trust in the strength of friendship and a good right arm to see us through, eh?"

The speech could be unusual for the dead-looking sorcerer for two reasons as it rings in the ears of the heroes. In the first, Jass has rarely admitted he couldn't do something, and the second is his open acknowledgement of any personal friendship.

Actions...
continue to fly with heroes

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
9-11 on command
10 Hovering around Jass

Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Wednesday July 4th, 2012 8:51:38 AM

Brahmah plans to cast Resist Energy this round.
Resist Energy Sonic.
The ranger moves to Joshua's side and waits.
His plan is to cast last spells prior to setting out for the demons.

ACTIONS:
Cast.
Moves to Joshua.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2*, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 14 rounds)
Protective Spirits (14/14 rounds, minus 12 round)
Fly (from Jass)
Resist Energy Sonic (140mins)
Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Wednesday July 4th, 2012 2:40:29 PM

OOC
Al, is there a way we can skirt the top roof where the devil went and where I assume the rest of them are waiting? the eastern roofs map I see has just a big black unexplored area. We haven't been inside that wing yet right? Is there access to that wing from the courtyard? We could go through the building and under them, through whatever awaits us inside.

Spooked /DMAl 
Wednesday July 4th, 2012 5:07:14 PM


OoC to Malgant: it is possible to skirt the top roof by going along the sides. there is about 10 to 15 feet clearance between the side walls of scarwall and the black miasma.

there is no access to the inside of scarwall from where you are now. the best you can do is probably to go back to the courtyard and enter through the double doors into the room where you met the jesters.

apologies for the lack of capital letters. I am dictating this from my phone.

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+22=30 ;
Wednesday July 4th, 2012 6:39:31 PM

OOC
Awesome, thanks Al.
IC
Through the mind link and in a low whisper so that Vauhwyt's message spell carries the sound too, Malgant says, " Thier scout retreated to the roof. We have 2 choices. We can go back to the courtyard and go through the building or we can go around the edges of the castle, very near the Black Miasma, and go around them. Around is probably faster than through, and we are already flying. Which way do you guys want to go? I vote for around."
While he waits for the others to decide he keeps watch for the devils.
Perception 30

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 33 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 113 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 16 minutes(day3, 2 hours, 6 min in)
-Prot Energy Cold from Aztyr
-All hero points expended
- 0 of 3 channel energy used today

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Thursday July 5th, 2012 12:14:26 AM

Jass is short and to the point. "Around", he states with conviction.

Actions...
continue to fly with heroes

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
9-11 on command
10 Hovering around Jass

Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday July 5th, 2012 5:27:43 AM

*works for me, lets get going.*

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Contact /DMAl  d20+27=32 ; d20+27=34 ; d20+16=35 ; d20+16=36 ;
Thursday July 5th, 2012 10:41:03 AM


Malgant leads the others around the outside of Scarwall. To the large sized taurs the squeeze is dangerously tight. The Black Miasma floats alarmingly near at times. All it would take would be a wrong turn, an incautious extension of an arm, and the Black Miasma would draw life.

Our heroes continue this way, rounding the northern bulk of Scarwall. They come around a small tower that rises all of the way up to the heights of the third floor 75 feet above. Malgant is in the lead. Suddenly the Hand spies the devils. Or, that is to say, some of them. Two Ice Devils and two Eriynes.

As Malgant watches, they all look up and gaze about themselves, as though searching for something they might have heard.

+++++++++++++++++++++++++++++++++++++++++++

OoC: I dug up this previously posted map from the Archives to give you some help.

There is a small tower at the north center of the map. Malgant has just rounded that tower and spied the two Ice Devil. It is roughly at the northwest corner of the long rectangle at the east center of the map. The two Eryines are around the small tower north of that rectangle. (This is from memory and so it is vague and imprecise.)

Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 40ft
Devils at roughly 70ft

Clock: 47 hours 39 minutes +4 since Entry.
Clock: 27 hours 31 minutes +4 since Day 2 Start.
Clock: 02 hours 08 minutes +4 since Day 3 Start.


Vauhwyt (HP155 of 138, AC37) 
Thursday July 5th, 2012 12:37:26 PM


Vauhwyt fluidly hugs the wall to stay away from the miasma.

Regarding the devils, she says, "We have other, more pressing business right now. Leave them and keep going, friends!"

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+22=31 ; d20+6=7 ;
Thursday July 5th, 2012 4:51:15 PM

" I think they'll spot us but I agree. It appears they want to weaken us before we get to the captain. We will skirt them and press on. Aztyr, can you silence two items and use them to keep us silent, spread them among us? Then we will slip by outside their darkvision."
Perception 31
Stealth 7
Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 33 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 113 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 16 minutes(day3, 2 hours, 6 min in)
-Prot Energy Cold from Aztyr
-All hero points expended
- 0 of 3 channel energy used today

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Friday July 6th, 2012 8:01:18 AM

Jass agrees with Malgant but... "If we do any stopping for spells, it will require everyone to hover which may be a little difficult for you not used to Flying."

After his warning, he looks quickly to determine if he can send some 'Eyes' around another direction to be caught and confuse the devils on which direction the group is coming from. "Twelve, Thirteen. Travel around this large building at this level counterclockwise, careful not to touch the Black Maisma.No Stealth." Jass knows he never gave a report command, so the two should travel until destroyed or the spell ends. Fitting for a misdirection attempt.

He is ready to move on with the group.

Actions...
continue to fly with heroes Fly 18+8(from spell) vs DC 15 Hover = auto success

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
9-11 on command: watching behind hero group
10 Hovering around Jass

Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Party Fly Skills Spell(8)+Dex+Skill-Size
Atzyr = Skill 10
Brahmah = Skill 10
Jass = Skill 26
Malgant Skill 15
Sir Joshua = Skill 17
Vauhwyt = Skill 15
Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Contact /DMAl 
Friday July 6th, 2012 9:55:16 AM


OoC to All: Aztyr's out for a few days. Does anyone want to take care of the silence spells for her? As in Subbing? Also, I know that you don't have great guidelines to go by without a map, but could I have a better idea of where you wanted to go next? I take it that the long black rectangular space in the center east is your destination. That's pretty much where the devils are.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  d20+10=16 ;
Friday July 6th, 2012 11:55:08 AM

JCC: I can slip in today, then am out monday, then starting the 18th Dave will take over. (i'll talk with him on phone to post)

Aztyr reaches into her pouch and pulls out a couple fish hooks, using her tattoo she casts silence onto it.
Drifting a little she lets herself stay mostly motionless and allows the others to pass by her as she triggers the tattoo.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 1/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Silence on fish hook #1 duration 17 rounds, will hand to Vauhwyt as she passes
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Vauhwyt (HP155 of 138, AC37) 
Friday July 6th, 2012 1:24:41 PM

Vauhwyt will take the hook, although she wishes she could hand it to Mookie. That way he could fly away so she could cast spells if needed, then return after the spell is cast.

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Friday July 6th, 2012 4:16:21 PM

Being fuzzy as to where WE are, i'll try and tell you what we want, We want to pass the devils flying as low as we can to try and stay below their visual detection range. The silence will allow us to hopefully stay unnoticed by sound. If they are looking one way we want to go along the other side of the building. Jass' command to his eyes should put them looking the opposite way we are going. For example if we are moving up the left side of the rectangle the eyes would travel along the right to draw attention.

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 33 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 113 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 16 minutes(day3, 2 hours, 6 min in)
-Prot Energy Cold from Aztyr
-All hero points expended
- 0 of 3 channel energy used today


Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25  d20+25=30 ; d20+10=23 ;
Friday July 6th, 2012 5:24:43 PM

(OOC: Sorry about the lack of post Thursday. A friend came in from Hawaii with his new wife and I haven't seen him in years or even met her.)

Brahmah isn't liking the idea of being near the miasma again, but it can't be helped. He casts another spell to refresh one that has expired, and prepares to move with the group.
(Perception 30 plus bonuses, Fly 23)

ACTIONS:
Casts Protective Spirit.
Readies to move.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 16 rounds)
Protective Spirits (1/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Contact /DMAl 
Friday July 6th, 2012 6:06:48 PM


OoC to Malgant and All: Thanks for the description. It should make things interesting. I'll have a post with a map up either late Saturday or early Sunday.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Saturday July 7th, 2012 9:16:50 AM

Easily hovering while Atzyr casts her spells, Jass keeps track of his 5 "eyes" that are on command to ensure they are not destroyed, and reports when any are destroyed to his friends via the Telepathic Link.

Actions...
continue to fly with heroes Fly 26 vs DC 15 Hover = auto success

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
9-11 on command: watching behind hero group
10 Hovering around Jass

Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Party Fly Skills Spell(8)+Dex+Skill-Size
Atzyr = Skill 10
Brahmah = Skill 10
Jass = Skill 26
Malgant Skill 15
Sir Joshua = Skill 17
Vauhwyt = Skill 15
Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Saturday July 7th, 2012 9:16:50 AM

Easily hovering while Atzyr casts her spells, Jass keeps track of his 5 "eyes" that are on command to ensure they are not destroyed, and reports when any are destroyed to his friends via the Telepathic Link.

Actions...
continue to fly with heroes Fly 26 vs DC 15 Hover = auto success

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
9-11 on command: watching behind hero group
10 Hovering around Jass

Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Party Fly Skills Spell(8)+Dex+Skill-Size
Atzyr = Skill 10
Brahmah = Skill 10
Jass = Skill 26
Malgant Skill 15
Sir Joshua = Skill 17
Vauhwyt = Skill 15
Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil  d20+14=16 ;
Saturday July 7th, 2012 3:38:17 PM

Sir Joshua continues in his relative position, trying to stay out of the miasma and watching closely for the devils to do anything threatening... Also, he hovers (Fly = 16) when needed while detecting evil in front of them...

Current Effects/Spells
Bless Weapon - 15/17 minutes, 9/10 rounds
Resist Energy 30 (Cold) - 169/170 mins, 1/10 rounds
Mass Fly

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20


Circumvention /DMAl  d20+14=34 ; d20+14=23 ;
Sunday July 8th, 2012 4:05:32 PM


Malgant decides to skirt around the devils and sets plans in motion.

Jass adds to the plan by sending two Prying Eyes from the other direction as a decoy.

Aztyr casts two silence spells, applying them to fishhooks. She keeps one. (My assumption.)

Vauhwyt takes the other Silenced fishhook.

While the Prying Eyes make their circuitous way around the outside of Scarwall for a southwesterly approach, our heroes sink slowly to the ground. The roofs and balcony upon which Malgant had spotted the devils appears to be at roughly 70 feet in height. If they are to pass outside the range of the devils' Darkvision, they will have to go at ground level.

It takes a nearly intolerably long time for the Prying Eyes to circle Scarwall. A count of around one hundred passes before there is any sign of them. Malgant and Aztyr, both with True Seeing, see the reaction in the four devils. They all turn to the southwest. The two Erinyes draw bows and fire once each.

Our heroes take that moment to move. The path between the Black Miasma and the walls of Scarwall take our heroes below the two Ice Devils. Then the walls curve out following the shape of the balcony above, and the heroes form Blackbird Lake pass beneath the two Erinyes. None of the Devils appears to have spotted them. The stratagem appears to be working.

The Blackbird Lake group round the balcony with Malgant in the lead. He comes around a corner, and, up above, the Hand spies one of the Handmaidens. This devil is also on the balcony level some 70 feet up. It does not appear to see him.

In addition to this, Malgant sees that walls of Scarwall turn south at this point. He can see that the Black Miasma curves with the walls in the southerly direction. And, just beyond the corner, he can pick out, fading within the Black Miasma, what appears to be a drawbridge, or at least the remains of one.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 0ft On the Ground
Devils at roughly 70ft

Clock: 47 hours 40 minutes +3 since Entry.
Clock: 27 hours 32 minutes +3 since Day 2 Start.
Clock: 02 hours 09 minutes +3 since Day 3 Start.

Circumvention /DMAl 
Sunday July 8th, 2012 10:43:47 PM


OoC to All: Only Malgant and Aztyr can see the devils. The devils are out of the range of Darkvision, but the True Seeing on Malgant and Aztyr has a longer range.

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Monday July 9th, 2012 5:38:44 AM

The minotaur stands with the group.
He casts See Invisibility from the Hand of Glory.
And waits to act.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 17 rounds)
Protective Spirits (2/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
See Invis (Hand of Glory)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Monday July 9th, 2012 1:34:25 PM

Sir Joshua remains silent, ready to attack if their foes discover them...

For now, he'll keep detecting evil towards his front, watching for anything they've missed...

______
Current Effects/Spells
Bless Weapon - 15/17 minutes, 8/10 rounds
Resist Energy 30 (Cold) - 168/170 mins, 10/10 rounds
Mass Fly

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20


AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 9th, 2012 4:43:29 PM

OOC
I think I am supposed to post for Aztyr today. If He posts after me disregard my post.
I am assuming the drawbridge is around the corner to the right, on the right edge of the map.
Do we have any idea how big the opening would be for the portcullis almost surely in place over the opening to the castle?
Oh and this is going to be really interesting. If we pull it off we win the tactics trophy in the Wold ( if there is one)
IC
Malgant's post
Malgant pauses and thinks to the group (sorry Vauhwyt, no one can whisper to you in a silence)" Ok, there is a handmaiden up above the opening to the castle. IF the captain is just inside the gate as we are assuming, then things will happen fast as we round the corner. What I want is a clean and speedy entry into the castle and then Aztyr and I will seal the door behind us with walls of stone. This will keep the devils from crashing our party with the captain. Then we either deal with him or die trying. If the opening is blocked by something other than a rotten door that I can crash through we are pretty much screwed and will likely need to fight the devils right on the captains doorstep. Sending an eye to scout will probably get us seen and cause all kinds of havoc, so lets just get in there and do what we need to. We can pass through the building to get to the tower where Mithrodar is."
Malgant leads them around the corner, staying as far below the sightline of the devils as possible. Once everyone is inside he will lose a dispel evil spell to conjure a wall of stone in the doorway. Not knowing how big the opening is I'll give you the dimensions I can cover:
4" thick and 17 5 'squares or
2" thick and 34 5 foot squares or
1" thick and 68 5 foot squares
I want to keep it as thick as I can, in case the devils try to follow us but I want to fill the whole hole.

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-All hero points expended
- 0 of 3 channel energy used today

Aztyr's post
Aztyr listens to Malgant's discription and confirms what he is saying. She flexes the hand with the Gauntlet of Rust on it readying it in case there is a portcullis in the way. If there is she will step past him and touch the barrier to rust it so he can burst through. Once inside she will be ready to back him up in case the wall he makes isn't enough to fill the hole. Aztyr leaves the silenced fishhook outside the gate, creating a barrier of silence to keep them hidden until the wall is done.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes



Vauhwyt (HP155 of 138, AC37) 
Monday July 9th, 2012 4:54:50 PM

At first Vauhwyt doesn't think much about what's happening. Then she starts to wonder why everyone is so quiet. Probably they're all using telepathy and forgot I'm not online any more. Can't count on Mookie to pipe up and remind them I'm here. Wish I could see what's going on. Nothing inside of 60 ft that I can see. At least I got the darkvision. Wish I knew where we're going.

The liontaur just follows the taur in front of her.

Circumvention /DMAl 
Monday July 9th, 2012 5:01:09 PM


OoC to Malgant: Malgant said ... I am assuming the drawbridge is around the corner to the right, on the right edge of the map.

That is correct. The current map only shows the heights above Scarwall. The 1st floor map shows the drawbridge, but I didn't want to post two separate maps.

Here's a description of the entry area you first landed in from the very first post. You can make many inferences from it.

The space is composed of blocks of worked stone. It is some sixty feet long by twenty wide and the ceiling is twenty five feet above. Rows of arrow slits line the east and west walls of this hallway, and murder holes look down from above fifteen feet above. To the east, the way is blocked by a heavy iron bound wooden gate. This eastern gate holds a massive wooden bar set in iron brackets that holds the door shut. The presence of the bar on this side of the door indicates that this is likely the inside of the door. To the west is another gate with an iron portcullis set before it. Lining the length of the corridor are dozens of orc skeletons and scattered bones, many still clad in damaged pieces of armor and clinging to rusted weapons.

BTW, I like Tactics. ^_^

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157  d20+21=27 ;
Monday July 9th, 2012 6:05:09 PM

Jass likes the plan and offers his own addendum. "I'll watch where the handmaiden is and will ready a counterspell for whatever she tries."

And using his Darkvision, Jass keeps pace with Malgant and watches the direction where he pointed out the Handmaiden. Upon getting close enough, he Readies a Greater Dispel Magic to counterspell anything the devil will try to cast.

Actions...
continue to fly with heroes Fly 26 vs DC 15 Hover = auto success
READY Greater Dispel Magic to counterspell anticipated Handmaiden. DC 27

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 116/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)Greater Prying Eyes: 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8 used
9-11 on command: watching behind hero group
10 Hovering around Jass

Mass Fly all heroes; 170/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Party Fly Skills Spell(8)+Dex+Skill-Size
Atzyr = Skill 10
Brahmah = Skill 10
Jass = Skill 26
Malgant Skill 15
Sir Joshua = Skill 17
Vauhwyt = Skill 15
Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 9th, 2012 7:07:14 PM

Addendum, when they get to the door and find it barred, Malgant pantomimes to Vauhwyt to slide under the door and lift the bar. He doesn't like allowing her to go off alone but with the bar on the inside, there is little choice other than to destroy the door. There was no guard on it before....
He also tries to get her to leave her fishhook out here, so she will be silent going under, but able to speak and cast a few feet from the door. one fishhook should be placed on each side of the door, at bout eye level to cover the creak of the hinges.

Vauhwyt (HP155 of 138, AC37)  d20+26=39 ;
Monday July 9th, 2012 7:16:07 PM


Vauwhyt grins at Mal's performance. OOO! Vauhwyt will do it! She gets out her thieves tools and sets about disabling the door. Since she can reach right through the crack between the two, it should be no problem.

Disable Device check: 39.

Return to the Beginning /DMAl 
Monday July 9th, 2012 9:02:24 PM


Brahmah tries to activate the Hand of Glory, but finds that his command word for the magic item is stifled by the Silence. (All non-specified wondrous items are Command Word Activated.) And, perhaps just as well.

Sir Joshua continues to scan forward, but detects nothing out of the ordinary. It takes him the count of twelve to find this out.

While Jass covers a magical attack from the rear, Malgant leads the Blackbird Lake group around the corner of Scarwall and onto the drawbridge. Malgant signals to Vauhwyt to open the door, and the liontaur with fluid grace slips under the door and easily raises the bar that holds it close.

It is only when Vauhwyt turns that she notices that ... They are back where they started from. This is the entryway where they had first encountered Kleestad and he had delivered his verse before vanishing.

Malgant can see 120 feet up the hallway, and the remains of the Corpse Orgy still lie upon the floor. At this point, there may be ways up through the interior of Scarwall and into the room on the roof that Malgant had seen. The exterior entrances seemed to be well attended by the devils.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 0ft On the Ground
Devils at roughly 70ft

Clock: 47 hours 40 minutes +5 since Entry.
Clock: 27 hours 32 minutes +5 since Day 2 Start.
Clock: 02 hours 09 minutes +5 since Day 3 Start.

Vorelle [Darkvision; Resist Energy Cold; GMW; Barkskin][HP 156/159]  d20+26=33 ; d20+26=46 ;
Tuesday July 10th, 2012 1:08:34 AM

Feeling almost entirely useless, Vorelle again tries to use her senses to get some clue about what's happening.

[Perception 33; Survival 46]

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Tuesday July 10th, 2012 7:34:11 AM

Jass frowns and then sighs, all silently. He uses the Telepathic Link to make another suggestion. "Castothrane could be pacing on top of the battlements... where the devils are. Why don't we try there? In order to find the Captain, we need to follow the devils. That could be what the one was saying in its own diabolic way."

Actions...
continue to fly with heroes Fly 26 vs DC 15 Hover = auto success
READY Greater Dispel Magic to counterspell anticipated Handmaiden. DC 27

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 111/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day2 6 min in) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)
Greater Prying Eyes: 17/17hr; (Day 3 2 hr start) 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8, 12-13 used
9-11 on command: watching behind hero group
8 Hovering around Jass

Mass Fly all heroes; 168/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Party Fly Skills Spell(8)+Dex+Skill-Size
Atzyr = Skill 10
Brahmah = Skill 10
Jass = Skill 26
Malgant Skill 15
Sir Joshua = Skill 17
Vauhwyt = Skill 15
Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Tuesday July 10th, 2012 10:12:18 AM

(OOC: I knew of the activation of items, but missed the silence.)

Waits for further action from the group. He's clearly bored. He holds to follow the group.

-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 18 rounds)
Protective Spirits (3/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Tuesday July 10th, 2012 2:34:47 PM

This area's new to Sir Joshua, but it appears to him that everyone's been here before. It's not what they expected however....

Their strategy for an eventual fight against the captain seems sound to him, and he assume's he'll be one that is leading forth to engage the captain in melee...

For now, he'll start peering upwards as he flies along with the group, trying to detect specific evil from above them...

_______
Current Effects/Spells
Bless Weapon - 15/17 minutes, 7/10 rounds
Resist Energy 30 (Cold) - 168/170 mins, 9/10 rounds
Mass Fly

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20



Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25  d20+25=28 ;
Wednesday July 11th, 2012 7:23:57 AM

(Good to see things are fixed.)

Waits.

Perception 28 plus bonuses.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 18 rounds)
Protective Spirits (3/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Vauhwyt (HP155 of 138, AC37) 
Wednesday July 11th, 2012 8:06:43 AM

OOC: There are still a few bits of bad code we're finding and fixing. If you are not redirected, then no problem.

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Thursday July 12th, 2012 5:42:52 AM

OOC: Brahmah is unafraid of these malicious worms that have infested the Wold. He will stand and fight them.

IC: Brahmah waits for the BL group to begin the assault... (Assuming the rounds are being suspended for the time being...)
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 18 rounds)
Protective Spirits (3/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Thursday July 12th, 2012 9:47:02 AM

(A few smite evil spells should take care of whatever Brahmah doesn't kill...)

Return to the Beginning /DMAl 
Sunday July 15th, 2012 6:16:48 PM


OoC to All: I've done everything I can. And I think we're as clean as we're going to get as far as the malware infection goes. So, I'm going to start posting as of Monday. Hope you can all be there.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Monday July 16th, 2012 7:11:23 AM

prepared. Very thankful for you and anyone else on the team who takes care of the stuff behind the curtain!

Reorienting /DMAl 
Monday July 16th, 2012 7:29:26 AM


Now in relatively familiar territory, our heroes orient themselves on their goal. The room Malgant has been intent upon getting to is up above three floors. But the outside appears to be guarded (intentionally or unintentionally) by the devils.

+++++++++++++++++++++++++++++++++++++++++++

A short post to jump start things.

Same as before.
Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 0ft On the Ground
Devils at roughly 70ft

Clock: 47 hours 40 minutes +5 since Entry.
Clock: 27 hours 32 minutes +5 since Day 2 Start.
Clock: 02 hours 09 minutes +5 since Day 3 Start.

Vauhwyt (HP155 of 138, AC37) 
Monday July 16th, 2012 10:49:16 AM


"Huh! Back where we started!" Vauhwyt muses, as distracted as if she had been wool-gathering for a week or so. "This place creeps out my sense of time passing. Where are we going?"

She pauses to try to orient herself.

"Who has a Find the Path scroll?" she asks.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Monday July 16th, 2012 12:18:53 PM

Jass looks a question at Malgant about the Find the Path spell. "If the Captain is on the third floor the choices are obvious. One: we fly up the side and battle through the devils to get the captain. Two: Atzyr or Vauhwyt Passwall or Stoneshape the stone outside to get into the third floor without fighting the devils. Three: we take the interior stairs really, really close to the Chain Guy to get to the Captain Castrothrane."

The sorcerer pauses to let his thoughts sink into the others. "Personnally, I really don't want to go anywhere near Chain Dude until we have the sword that can actually defeat him, eh?"

Actions...

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 111/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day3) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)
Greater Prying Eyes: 17/17hr; (Day 3 2 hr start) 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8, 12-13 used
9-11 on command: watching behind hero group
8 Hovering around Jass

Mass Fly all heroes; 168/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Monday July 16th, 2012 1:09:18 PM

Sir Joshua considers their various options and admits that none of them are perfect. "If we can get to the room without fighting the devils, all the better. I don't want us to have to expend a lot of our powers and spells, as well as taking some damage before fighting the big guy. It doesn't seem like they're trying to protect him... I like the idea of somehow working through the stone or building to get to his room... Also, how close can we get to the chain guy without facing him? I don't know the layout that well and maybe find a path would be our best bet?"

He'll keep detecting evil, though upward this time...

_______
Current Effects/Spells
Bless Weapon - 15/17 minutes, 7/10 rounds
Resist Energy 30 (Cold) - 168/170 mins, 9/10 rounds
Mass Fly

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Monday July 16th, 2012 4:35:13 PM

Using the mind link, *Vauhwyt is the one who keeps that spell handy, I could do it, but It would deplete my reserves which may be important in the very near future.*
Moving next to Vauhwyt and whispering in her ear, "We may want you to open up an entrance or two in the walls to let us bypass the chains and the devils. Mal says it's on the third floor most likely, can do?"

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 2- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 2/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Vauhwyt (HP155 of 138, AC37) 
Monday July 16th, 2012 4:41:07 PM


Vauhwyt grins and whispers back. "Sure! Sure! That's my specialty! Stone Shape, Fabricate, Wall of Stone, ranks in Stonecrafting. Show me a wall and I'll carve you a door and a staircase."

Reorienting /DMAl 
Monday July 16th, 2012 5:46:24 PM


OoC to All: Reminder, Silence is still in effect for 3 more rounds. Vauhwyt is holding one object on which the spell is cast. And, as far as I can tell, Aztyr is holding the other.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Monday July 16th, 2012 5:47:49 PM

Aztyr's was dropped at the gate per Dave's post above

Vauhwyt (HP155 of 138, AC37) 
Monday July 16th, 2012 5:52:25 PM

OOC: Oh gosh darn it! Sorry Al! I forgot about the silence.

Vauhwyt doesn't understand why no one responds to her words. When Aztyr whispers in her hear, she says, "Huh?"

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 16th, 2012 6:07:50 PM

I thought I cast the Find The Path on Jass so he could best use his eyes. Either way I can direct him as to where it is and orient us under it for those stone shape spells. Malgant reseats the bar in the door, locking it before the silence fades. Stepping away from the door, where Aztyr's silence was left and bidding Vauhwyt to leave hers behind, Malgant quietly outlines the plan." Castothrane is three floors above us. I will orient us beneath him and Vauhwyt can open the way with her stone shape. Then either she or I will place a wall over any exit to the roof we see to keep the Devils out. Lets go. Cast any last prep spells before Vauhwyt starts opening the way."

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-All hero points expended
- 0 of 3 channel energy used today

Reorienting /DMAl 
Monday July 16th, 2012 6:39:27 PM


OoC to Malgant: Just a point of curiosity for those of you who like cogitating on things involving rules. I considered the Find the Path spell cast on Jass. But the destination that you designated upon casting was the Armory. The spell was in the process of leading the group to the Armory. That the Find the Path spell was not leading the group to your current destination is indicative of what it is not.

The question that I asked myself is, can the destination be changed after the spell is cast and before the original destination is reached? That issue is not directly addressed from the spell. But the line that states that the spell ends when the destination is reached leads me to believe that the intention is a single destination that cannot be changed.

+++++++++++++++

The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon. The locale can be outdoors or underground, as long as it is prominent. For example, a hunter's cabin is not prominent enough, but a logging camp is. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting.

The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration expires, whichever comes first.

Find the path can be used to remove the subject and its companions from the effect of a maze spell in a single round, specifying the destination as "outside the maze." This divination is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians) who might take action to oppose the caster as he follows the path revealed by this spell.

Boring /DMAl 
Monday July 16th, 2012 9:06:47 PM


Jass outlines the options.

Sir Joshua continues his scan. This time, his aim is upwards. The paladin detects no evil beyond that of Scarwall itself.

Aztyr points to Vauhwyt as the one who has the necessary spells for one of Jass' options.

Malgant closes the door to the drawbridge. After dispensing with the Silenced objects - which are due to expire soon anyway - he shapes Jass' options into a plan.

Vauhwyt, now unsilenced, readily agrees.

All that remains is to make the breech and rise up through the floors.

+++++++++++++++++++++++++++++++++++++++++++

Map is same as before. Malgant, pick a location under which you'd like Vauhwyt to make her opening in the ceiling. The ceiling/floors are two feet thick. Vauhwyt, you have 17 cubic feet to play with. Please specify how large a hole you make and how many spells you use.

Do you want to quickly breech two floors? Or see what's upstairs first before going for the floor above that?


Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 0ft On the Ground
Devils at roughly 70ft

Clock: 47 hours 40 minutes +7 since Entry.
Clock: 27 hours 32 minutes +7 since Day 2 Start.
Clock: 02 hours 09 minutes +7 since Day 3 Start.

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Monday July 16th, 2012 10:31:52 PM

Brahmah agrees with whatever the group decides.

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil 
Tuesday July 17th, 2012 10:11:43 AM

Sir Joshua heartily agrees with the idea of going straight up through the walls and ceilings to their destination. He loves combat, but also understands that fighting a big bad guy immediately after dispatching some devils isn't a good idea... "We may want to quickly check each room above us for a few seconds as we pass, so that we don't walk into an ambush or get caught by surprised by other enemies... " he suggests...

For now, he'll continue detecting evil straight up...

His plan is that immediately before going into the Castothrane's room, he'll cast Holy Weapon upon his axe. It appears they have a round or two before entering it, so he'll try to time it so that he doesn't lose a round at the beginning of the fight casting it...

Current Effects/Spells
Bless Weapon - 15/17 minutes, 6/10 rounds
Resist Energy 30 (Cold) - 168/170 mins, 8/10 rounds
Mass Fly

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1): Holy Weapon

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25 
Tuesday July 17th, 2012 11:33:19 AM

"Our spells will run out if we don't do something soon. I've already had to refresh one." Say the ranger. He is clearly eager to go.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 19 rounds)
Protective Spirits (4/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Tuesday July 17th, 2012 12:04:55 PM

With everyone close by, Aztyr holds onto one of her Rods of lesser extend and casts a Haste spell.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 3- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Haste, Duration 34/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Haste, Duration 34/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Tuesday July 17th, 2012 12:06:06 PM

Starting tomorrow, Dave will be posting for me, I'll be talking to him about it, but he'll post. I'm not sure how long I'll be in Hospital so....

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Tuesday July 17th, 2012 4:57:08 PM

" One floor at a time Vauhwyt. I want to be sure we don't end up in a nest of something bad plus the captain of the guard and likely every able bodied 'thing' he can call to his aid." ( move into the next room and breach at around 42/BI so long as that isn't below where the chain guy Mithrodar is. I want nothing to do with him until we can actually hurt him) Moving into the next room Malgant points up and says " This looks like a good spot, it is what I think I am looking for."

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-All hero points expended
- 0 of 3 channel energy used today


Boring /DMAl 
Tuesday July 17th, 2012 7:13:00 PM


OoC to Vauhwyt: I need the dimensions of the hole you are going to make. This will, determine how long it takes each character to get through the hole, which, as you know, will determine combat tactics, or, at the very least, the amount of time that will elapse before everyone gets up to the 2nd floor.

Vauhwyt (HP155 of 138, AC37) 
Tuesday July 17th, 2012 7:36:04 PM

Hmmm? Kindly DM Al, Stone Shape is "Target stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level." That's 26 cu.ft. for V. Fabricate is 16 cu.ft of stone. But it seems to me that 3ft x 4ft x 2ft = 24 cu ft and gets the job done with one stone shape? That's my preference.

But before making it, what's the minimum dimensions of a hole big enough for a Taur? If it is bigger than 3ft x 4ft, then then V will use two stone shapes. A hole 6ft x 4ft x 2 ft should do, no?

Boring /DMAl 
Tuesday July 17th, 2012 8:11:11 PM


OoC to Vauhwyt: Right, sorry about the Stoneshape thing. You're right there.

I think 3x4 is a bit small for a creature who moves about in a 10x10 space. Even 6x4 is pushing it. I'll accept it, though.

If you go with the 3x4 hole, I'll apply Squeezing rules. 6x4 you can get through w/o any penalties. Don't expect to set this as a standard though and hold me or anyone else to it in the future.

+++++++++++

Squeezing

In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a --4 penalty on attack rolls and a --4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a --4 penalty to AC, and you lose any Dexterity bonus to AC.

Vauhwyt (HP155 of 138, AC37) 
Tuesday July 17th, 2012 8:23:02 PM

6x4 sounds fine ... 2 spells.

Rising to a New Level /DMAl  d20+34=49 ;
Tuesday July 17th, 2012 9:15:18 PM


Vauhwyt cuts a hole in the ceiling at the place indicated by Malgant. The two spells cause the stone to flow off the ceiling and shape themselves to the sides creating a hole just big enough for taurs to move through. Tight, but accessible. Our heroes move through in close formation, prepared for whatever might be above.

They find themselves in what appears to be a sparring room. Bits of broken weaponry and armor lie about amongst what is the remnant of one, or are they perhaps two battered practice dummies. Those who explored this area briefly before or after the encounter with the chain spirit Mithrodar recognize it as a room very close to the chain spirit's hall.

The open door to the north reveals three closed doors. The double doors open to the east reveal a set of stairs that leads up to the next floor. Just to the south of these stairs is a hallway the ultimate destination of which is currently beyond sight.

+++++++++++++++++++++++++++++++++++++++++++

The hole is at BI/44. The coordinates change a little bit from floor to floor so they won't be a direct match. I'm surprised that they're actually this close.

Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Group 0ft On the Ground
Devils at roughly 70ft

Clock: 47 hours 41 minutes +1 since Entry.
Clock: 27 hours 33 minutes +1 since Day 2 Start.
Clock: 02 hours 10 minutes +1 since Day 3 Start.

Vauhwyt (HP155 of 138, AC37)  d20+6=20 ;
Wednesday July 18th, 2012 7:09:53 AM


Vauhwyt asks, "Why tunnel up again when there is a perfectly good stairway right there?" She points to the stairs at S17.

She leads the way up those stairs in fact, looking for traps as she goes (Perception 20 -- anyone else want to try?)

Sanity Info (Note: all current to 02 hours 10 minutes +1 since Day 3 Start):

OOC: False Life gives +17 hp.

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +2 shield +2 ring +1 natural +5 barkskin +1 ioun stone = 37 ... Plus Fluid Form gives DR10/slashing.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended Heroism (271 min left)
CL20 Detect Scrying (22 hours left)
CL20 Extended See Invis (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL20 False Life (+17 hp, 18 hrs left)
CL12 Barkskin (117 min left)
CL8 GMF x2 (paws) (6 hrs left)
CL3 Darkvision - (51 min left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 6 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2)
Used 0 of 6 lvl 5 spells
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) TOUCH AC 18, FlatFooted AC 25  d20+25=35 ;
Wednesday July 18th, 2012 7:45:32 AM

The ranger isn't taking any chances. He draws his weapons and opens his senses to the place.

Perception 35 plus bonuses.
-------------------------------------------------------
Conditions: NONE

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 20 rounds)
Protective Spirits (5/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Vorelle [Darkvision; Resist Energy Cold; GMW; Barkskin][HP 156/159]  d20+26=31 ;
Wednesday July 18th, 2012 10:29:53 AM

Vorelle keeps her position at the back of the group, scanning the area for whatever she might see.

[Perception 31]

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 37/16 Touch, DR 5/evil  d20+18=25 ;
Wednesday July 18th, 2012 11:01:55 AM

Sir Joshua hastily flies up the hole with the others and readies himself for the upcoming combat...

His senses are also wary for any dangers that they might encounter... Perc = 25

Finally, he casts Holy Weapon since they seem to be close to their destination...

Current Effects/Spells
Bless Weapon - 15/17 minutes, 5/10 rounds
Resist Energy 30 (Cold) - 168/170 mins, 7/10 rounds
Mass Fly
Holy Weapon - 17/17 rounds
Hasted

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

Vauhwyt (HP155 of 138, AC37)  d20+38=47 ;
Wednesday July 18th, 2012 12:31:02 PM

Oh, and to the extent that there is cover as she moves up the stairs, Vauhwyt tries to be sneaky. Stealth 47.

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Wednesday July 18th, 2012 4:28:44 PM

Aztyr
Since she has already preped the group as best she can with Haste(31 rounds remaining)she shifts to the back near Vorelle prepared to disintegrate something if it attacks her.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 3- 0- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Haste, Duration 34/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Haste, Duration 34/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Malgant
Malgant agrees with Vauhwyt and heads up the stairs, He is prepared to seal any openings he finds to the roof to keep the devils outside.

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-Haste 31 rounds CL 16
-All hero points expended
- 0 of 3 channel energy used today

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Wednesday July 18th, 2012 5:37:01 PM

"Why not the stairs? Maybe cause there is a indestructable Chain Guy up the stairs that is waiting for us to get within his clutches? Nah, that can't be it...." Jass smiles, but in fact is a little worried. They aren't using the stairs but are they burrowing right into the bad guy's chains anyways? He doesn't know yet, but they soon would....

Jass follows Malgant as they ascende via his flying spell.

Actions...

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 111/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day3) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)
Greater Prying Eyes: 17/17hr; (Day 3 2 hr start) 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8, 12-13 used
9-11 on command: watching behind hero group
8 Hovering around Jass

Mass Fly all heroes; 168/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Something in the Dark /DMAl  d20+34=52 ; d20+31=35 ; d20+28=47 ; d20+28=48 ; d20+24=30 ; d20+24=35 ; d20+23=29 ; d20+23=42 ; d20+25=43 ; d20+25=34 ; d20+14=34 ; d20+14=23 ;
Wednesday July 18th, 2012 9:01:29 PM


Vauhwyt heads up first and immediately. She creeps quietly, looks about, wary of traps. The fluid liontaur finds none, and none spring upon her. She makes it safely to the landing at the top of the stairs.

Brahmah, back downstairs, draws his blades and listens carefully for suspicious sounds.

Vorelle, also downstairs, keeps her sense alert as well.

Sir Joshua tries his best to detect threats also. In addition he casts a spell upon his blade.

Aztyr, also downstairs with the rest of the Blackbird Lake group, readies to Disintegrate any foe that should show itself.

Jass waits downstairs with the rest.

Upon cresting the top of the stairs and coming upon the upper landing, Vauhwyt is met with a long narrow room that stretches out to the east to and past the furthest extent of her Darkvision. This long chamber has inward-slanting walls, like an attic. To either side, north and south, the walls open into small round alcoves. And within each alcove is a door. This was likely a gatehouse of some kind in the distant past. Despite the sloping of the ceiling, the height from the floor to ceiling remains relatively even at 15 ft.

Vauhwyt hears not a thing. Those downstairs hear nothing as well. Then Vauhwyt feels magic, dispelling magic. (Vauhwyt: you have been hit by two area dispels. Begin with your spells of the highest caster level and the descend alphabetically within each caster level for the dispels. The caster level checks for the dispel were 34 and 23.)

From out of the darkness at the other end of the hall a low voice from a mouth with no throat calls out. "You have it. I know that you have it. Return to me what is mine."

+++++++++++++++++++++++++++++++++++++++++++

We are now in COMBAT ROUNDS.

If you wish to move, please specify grid coordinates. If I don't get any fairly definitive directions to move your character, he or she will remain where they are.


2nd Floor Reference Map.

3rd Floor Gatehouse Reference Map.

Elevation (at the foot level. Add your Size to gauge the height of your head.)

Clock: 47 hours 41 minutes +2 since Entry.
Clock: 27 hours 33 minutes +2 since Day 2 Start.
Clock: 02 hours 10 minutes +2 since Day 3 Start.

Vauhwyt (HP155 of 138, AC33)  d100=88 ;
Wednesday July 18th, 2012 11:25:12 PM

BTW, a comment before combat and before ascending the stairs:

Jass: "Why not the stairs? Maybe cause there is a indestructable Chain Guy up the stairs that is waiting for us to get within his clutches? Nah, that can't be it...."

Vauhwyt: "No way, silly! The chain dude is on this level, through that north door out and then left around the cornerr. Up the stairs we have not been!" Her accent reveals her slight uncertainty. "I think."

==========

Vauhwyt: you have been hit by two area dispels. Begin with your spells of the highest caster level and then descend alphabetically within each caster level for the dispels. The caster level checks for the dispel were 34 and 23.

EDIT! OH WAIT! SEE BELOW!

I believe the first spells hit are the ones with the highest caster level on down Of spells with the same caster level, I'm assuming that the higher spell level spell is first. If more than one of those is available, randomly among them. Moreover, I think these are Greater Area dispels, because the highest result possible with a Dispel Magic is 30, and one of these is a 34. Also because the area dispel option is only available via Greater Dispel; in PF, regular Dispel Magic has no area option.

The DC to dispel a CL20 spell is 31. Therefore, the dispel with the 34 dispels one of V's CL20 spells. The candidates are:

CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended Heroism (271 min left)
CL20 Detect Scrying (22 hours left)
CL20 Extended See Invis (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL20 False Life (+17 hp, 18 hrs left)

Of these, the extended heroism and the detect scrying are both level 4 spells. With a 50/50 chance to dispel one of those, the result ... even = d. scry ... an 88, means the Detect Scrying spell is dispelled.

EDIT! OH GOSH On a more careful reading, I see that you specify "descend alphabetically within each caster level for the dispels." Of all the CL 20 candidates listed above, the first alphabetically is STILL the Detect Scrying! SO that's okay, then. Never mind.

The other area dispel roll is a 23. That will effectively dispel a spell of CL 23-11 = 12. The only qualifying spell at CL12 for Vauhwyt is her barkskin. That is dispelled, and I have reduced V's AC by 5.

==========

Vauhwyt's first thought is "I KNEW we had not been up here!" Her second thought is "Wowsy! Dispels!"

Then she whispers via message, "Wowsy! Dispels!"

Then she moves up to 70 feet forward, using the Haste to good effect. She draws her Barkskin wand as she moves, in case she has a chance to reapply her AC bonus. With a Standard Action still available, if our kindly DM Al permits, Vauhwyt will reserve her standard action in the hope that moving forward will present a target or targets, and better intelligence on potential actions.

==========

Sanity Info (Note: all current to 02 hours 10 minutes +1 since Day 3 Start):

OOC: False Life gives +17 hp.

OOC: New AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +2 shield +2 ring +1 natural +1 ioun stone +1 Haste = 32 ... Plus Fluid Form gives DR10/slashing.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended Heroism (271 min left)
CL20 Extended See Invis (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL20 False Life (+17 hp, 18 hrs left)
CL8 GMF x2 (paws) (6 hrs left)
CL3 Darkvision - (51 min left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 6 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2)
Used 0 of 6 lvl 5 spells
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Vorelle [Darkvision; Resist Energy Cold; GMW; Barkskin][HP 156/159]  d20+30=41 ;
Thursday July 19th, 2012 1:09:05 AM

As quietly as she can, Vorelle slips up to join Vauhwyt. If hostile spells are being flung about, now is the time to not be seen.

[Stealth 41. If possible, move to about BG-36-ish, providing that doesn't put her too far forward.]

Something in the Dark /DMAl 
Thursday July 19th, 2012 7:30:57 AM


OoC to Vauhwyt: Updated map emailed to Cayzle at cayzle dot com.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Thursday July 19th, 2012 9:31:12 AM

Hero Knowledge:
- 10 Feb DM Post - Reference Map Floor Two
The BBL Heroes (minus Sir Joshua) went up S5 Stairs to get to the throne room after killing the Witch Malathrope.
.............................

While waiting for the others to go up the hole of Vauhwyt, Jass keeps his nerves down by a rambling series of speculations.

"So, we know the Chain Undead is named Mithrodar, and from the battle assume he is tentatively tethered to the throne room by four chains. Mithrodar has Greater Wraiths working for him that are NOT limited to the throne room since they attacked us in the corridors. It is possible they are anywhere on the 2nd floor. Ya'know, where Vauhwyt is now?"

"Further, we assume from the poem that the sequence to get out of Scarwall is kill the four Guardians, get the sword Sablihelm, destroy Mithrodar, and escape. Assuming that WE know this, Mithrodar ALSO knows this."

"Finally, we know each time we kill a Guardian, there is the sound of a chain breaking. What if this is literal, and Mithrodar is more free every time we kill a Guardian? That means he may be able to get further from the throne room with only one chain on him, and probably will try and stop us before we get the sword when he is no longer chained."

"Oh, just thought of something else! If Castrothane was Captain here, he may have a large number of troops to command in the coming battle. So it is possible we could be facing up there anything from one Captain to the Captain, all his troops, Mithrodar, and his Greater Wraiths.... all at the same time. And until Castrothrane is dead and we have the sword, Mithrodar can't be killed!"

Somehow, Jass' meandering speech has done little to calm his nerves...

-Actions...

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 111/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day3) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)
Greater Prying Eyes: 17/17hr; (Day 3 2 hr start) 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8, 12-13 used
9-11 on command: watching behind hero group
8 Hovering around Jass

Mass Fly all heroes; 168/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Something in the Dark /DMAl 
Thursday July 19th, 2012 11:44:33 AM


OoC to All: Just as a point of clarification, you are all (Mostly except for Vauhwyt and now Vorelle) on the second floor. You came up through the hole Vauhwyt made two posts ago. The stairs labeled S17 go up to ... well ... where Vauhwyt and Vorelle are now.

Vauhwyt (HP155 of 138, AC33)  d20+20=34 ; d4=3 ; d4=1 ;
Thursday July 19th, 2012 11:56:17 AM

Vauhwyt Redux!

Vauhwyt starts in BF-BG-36-37. She moves forward to BN-BO-36-37, drawing her Barkskin wand. That's 40 feet forward. From there, she sees something, and whispers to her friends, using her Bluff skill to disguise her meaning (Bluff check +21 means she cannot fail): "At least five bad guys, four large, translucent, 90 ft from the stairs. Get up here NOW!"

With her remaining 30 ft of move, she retreats to BK-BJ-38-39, from which point she can only see the little guy in BX-37. That completes her move action. She drops her Barkskin wand so she will have a free hand for casting. With her standard action, she casts Acid Arrow on the little guy. Her ranged touch attack, at +20 with the Haste, hits Touch AC34 and inflicts 4 hp acid damage. It will continue to hurt for five additional rounds.

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 38/17 Touch, DR 5/evil  d20+27=42 ; d10+23=26 ; d6=6 ; d6=5 ;
Thursday July 19th, 2012 2:29:59 PM

Sir Joshua continues forward and follows up the stairs... He'll look around at the scene and as long as it seems tactically sound (not causing AoO's, not allowing himself to be flanked, etc.) ... move towards the closest baddie and slice with his axe at it's neck...

Attack with Holy Sword vs Evil Enemy = Hits AC 42 for 37 Holy Damage

On the other hand, if he can't find something to hit, he'll stay near the other melee fighters (BM37???) and prepare to hit something next round... He'll try to hit the most solid creature, so he doesn't need to burn a dirge on it yet...

Based on what Vauhwhyt says, there's some ghostly enemies, so it's likely that he'll need Ghostbane's Dirge soon...

@All PC's - Sir Joshua's sword creates a Magic Circle vs. Evil 10' radius (+2 Deflection to AC, +2 Res Bonus on saves) spell all around him.

(OOC - Not sure where baddies are yet and if they even exist, so I'm kind of guessing here....)

_____________
Current Effects/Spells
Bless Weapon - 15/17 minutes, 4/10 rounds
Resist Energy 30 (Cold) - 168/170 mins, 6/10 rounds
Mass Fly
Holy Weapon - 16/17 rounds
Hasted

Current AC/Hps - 38/touch 17, DR 5/evil, 203/203 hps

Attack with Holy Sword vs. Evil Opponent, Hasted = + 27/22/17/12 (+22/+17/+12/+7 BAB + 1 for haste + 4 more for Holy Sword (+5 bonus rather than +1)

Damage with Holy Sword vs. Evil Opponent, Hasted = 1d10+19+4 for extra HS bonus + 2d6 (holy)

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20


Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Thursday July 19th, 2012 4:44:51 PM

ooc: doh! I missed us going up one floor already! :-(

With Vauhwyt being attacked, Jass only waits for Sir Joshua before flying through the hole and then backing up the long corridor in order to make room for the others also coming up.

-Actions...

Active Spells:
Telepathic Bond, Permanent (from Aztyr)
Barkskin 111/120min (Day 3 2 hrs start) (from Vauhwyt) +5 nat armor (only +1 above Jass amulet)
False Life: 24/24 hours; (Day3) +25 temp hit points
Darkvision [CL5] 5/5hr (Day 3 2 hrs start)
Greater Prying Eyes: 17/17hr; (Day 3 2 hr start) 21 total; Fine construct, , AC 18 HP 1; Fly 30 Skills +20 Fly +16 Stealth, +17 Perception; Darkvision 60 feet, True Seeing 120feet
1-8, 12-13 used
9-11 on command: watching behind hero group
8 Hovering around Jass

Mass Fly all heroes; 168/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

AC 36,Touch 25, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday July 19th, 2012 5:42:33 PM

OOC
So my posting of Malgant follows Vauhwyt up the stairs didn't move me? I am posting for 2, both Aztyr's and my post are up there. I admit Aztyr's wall of text makes me fall asleep but I did have Malgant follow V up the stairs.

AC 37,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+23=42 ; 4d6+19=39 ; d6=5 ; d6=6 ; 10d6+10=49 ; d20+20=38 ; d20+20=24 ; d20+20=37 ; d20+20=38 ; d20+20=25 ; d20+20=24 ; d20+20=29 ; d20+20=36 ; d20+20=27 ; d20+20=26 ;
Thursday July 19th, 2012 7:11:41 PM

Malgant

Malgant surges up the stairs and continues on right into the incorporeal big guys ( 90' move I want to get as close to them as I can, striking distance if possible) and hits one really hard ( power attack, vital strike)
Hit AC 42 for 39 damage + 11 Holy attack is magic, blunt, holy, ghost touch and good

Vauhwyt mentioned they are 90' in front of her so if they are still out of range after he moves 90' toward them ( with reach) he will instead cast shield upon himself ( underwhelming, I know)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-Haste 33 rounds CL 16
-All hero points expended
- 0 of 3 channel energy used today

Aztyr

Aztyr follows Malgant and the others up the stairs and rises to ceiling height to make room once she arrives. She then assesses the situation and throws a fireball down the hallway past the front line of bad guys to detonate behind them, not catching any of her friends who have already surged into melee. with a twist of her fingers and a little added power she makes the spell damage incorporeal beings as well as solid ones.(ectoplasmic spell +1 spell level)
damage 49 reflex save vs DC 23
Spell penetration ( I assume I need this ) 38,24,37,38,25 vs the 5 targets I know of 24,29,36,27,26 in case I need more

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 3- 1- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Haste, Duration 34/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Haste, Duration 33/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes


Something in the Dark /DMAl 
Thursday July 19th, 2012 7:23:21 PM


OoC to Malgant: What posting of Malgant follows Vauhwyt up the stairs?. I looked again just now and didn't find anything.

...

Sorry about that. I just found it.

Something in the Dark /DMAl 
Thursday July 19th, 2012 8:26:56 PM


OoC to Aztyr/DavidF: Sorry, sorcerer's, or any spontaneous casters, require a full round action in order to cast with a Metamagic Feat. That means Aztyr either cannot move, or cannot apply the metamagic feat.

You may choose another action if you wish. Or, if you do not respond before post time, I will assume that the action is to cast without the Ectoplasmic Metamagic Feat. The spell will, of course, be of its normal level.

AC 37,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday July 19th, 2012 9:01:43 PM

Aztyr will instead cast magic missile


Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  d20+10=20 ; d20+35=40 ; d20+25=27 ;
Thursday July 19th, 2012 9:06:39 PM

OOC: Who is Hasted?

(Fly 20, HiPS 40... plus bonuses, Perception 27... plus bonuses. See Invis is running, Darkvision)

The ranger hears the command. He is aware of the danger and casts Blessing of the Salamander, which might make things easier for him, ultimately, to squeeze up the hole. Then he attempts to fly up the hole.

Actions:
Casts.
Flies up.
Hides in Plain Sight.
-------------------------------------------------------
Conditions: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 21 rounds)
Protective Spirits (6/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 1/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Fog of War /DMAl  d20+13=15 ; d20+14=29 ; d20+14=16 ; d20+14=32 ; d20+14=16 ; d20+31=36 ; d20+20=25 ; d20+20=40 ; d20+20=36 ; d4+14=15 ; 3d6=11 ; 3d6=13 ; d8=6 ; 5d4+5=14 ;
Thursday July 19th, 2012 9:16:44 PM


Vauhwyt feels her Detect Scrying and her Barkskin go. She surges forward for a glimpse of what might have sent the dispelling magic and proceeds nearly half the way down the long narrow room before revealing five figures. In the lead is a medium sized figure clad in full plate mail. It wears a shield on both arms, and its head is a skull wreathed in flames. Behind this figure are two large ones. In surface appearance they are armored body guards. But they are dark and translucent. Behind these two are the two devil Handmaidens. The liontaur withdraws quickly to the other side of the room and sends an Acid Arrow at the leading figure. The Acid Arrow strikes the figure with the flaming skull, who can only be none other than Captain Castothrane, and the acid begins to eat at him.

Vorelle moves with great stealth up the stairs. She reaches the landing and sees Vauhwyt staring intently at something down the way. From where she is, however, she cannot make it out. Her Darkvision does not have the range.

Jass cogitates on what they might have gotten themselves into, in particular, the chances that they might encounter into Mithrodar or his guard before they are ready.

Sir Joshua flies up the stairs and comes upon both Vorelle and Vauhwyt. There is nothing in the vicinity to attack. From Vauhwyt's intent focus, the enemy is further down the room, lost in darkness. He readies for an attack.

Jass comes to himself with a start and heads up the stairs, finding a place out of the way next to Sir Joshua.

Malgant surges up the stairs and flies straight toward the far end of the long room. He finds himself next to Vauhwyt where he stops and casts a spell upon himself. With his True Seeing, he penetrates the darkness and sees everything that Vauhwyt saw before she withdrew.

Aztyr follows Malgant up the stairs. She too can see all of the way to the far end of the long room. She casts a Magic Missile at one of the translucent body guards. The silver missiles of force strike true.

Brahmah comes on the heels of Aztyr after casting a spell. He finds himself just at the top of the stairs behind Vorelle.

The Handmaiden devil then raise tentacles and point in the direction of the Blackbird Lake group. Everyone feels a force stripping away their magic. (Everyone: you have been hit by two area dispels. Begin with your spells of the highest caster level and the descend alphabetically within each caster level for the dispels. The caster level checks for the dispel were 32 and 16.)

Aside from the movement of the Handmaidens, none of the other creatures an inch. Despite this, a mist begins to rise from the floor. Soon, the entire end of the room is shrouded in the stuff. Nothing on the other end of the room can be seen, True Seeing or not. Brahmah, however, hears movement from the other end of the room.

+++++++++++++++++++++++++++++++++++++++++++

We are now in COMBAT ROUNDS.

If you wish to move, please specify grid coordinates. If I don't get any fairly definitive directions to move your character, he or she will remain where they are.


3rd Floor Gatehouse BEFORE Fog..

3rd Floor Gatehouse Current..

Opponents
================
Castothrane: Scratched
Body Guard1: Scratched, Incorporeal
Body Guard2: Scratched, Incorporeal
Handmaiden1: Uninjured, Immune Fire
Handmaiden2: Uninjured, Immune Fire

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 41 minutes +3 since Entry.
Clock: 27 hours 33 minutes +3 since Day 2 Start.
Clock: 02 hours 10 minutes +3 since Day 3 Start.

Vauhwyt (HP155 of 138, AC33)  d20+21=30 ;
Friday July 20th, 2012 5:30:30 AM

Vauhwyt whispers via message, disguised via bluff at +21 ... that's a 30. "I'm going to try to flank them from behind!"

She picks up her Barkskin wand. She slips around the corner to 41-BI, then slips under the door. She's hoping there will be a way to the door she saw at CA-40. If not, maybe she will have to Stone Shape a hole next round. Her movement after slipping under the door will depend on what she sees.

She whispers to tell her friends where she is and what she is doing.

OH! And the dispels! The DC32 removes a CL20 spell. The candidates are

CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended Heroism (271 min left)
CL20 Extended See Invis (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL20 False Life (+17 hp, 18 hrs left)

So the False Life or the Extended Heroism goes! Kindly DM Al, does the "Extended" count alphabetically?

The DC 16 Dispel removes a spell of CL 5 or lower. Only one qualifies ... the CL3 Darkvision, alas.

Fog of War /DMAl 
Friday July 20th, 2012 6:33:06 AM


OoC to Vauhwyt: Yes, I will consider the Extended to count in the alphabetical order if that is what you wish. BTW, you are also blind w/o the Darkvision. Unless someone has a light.

BIC: As Vauhwyt ducks into the alcove to the south and begins to slide under the door, she finds her way blocked by hard ice. The door has been sealed with a Wall of Ice.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157  d20+17=36 ; d20+17=18 ;
Friday July 20th, 2012 7:36:26 AM

ooc: just learned something. Pathfinder Dispel Magic only can do Targeted or Counterspells. It takes a Greater Dispel Magic to do an Area Dispel. If this affects the Handmaidens, please don't change anything in the past, let's just keep plugging on.
.......................

Two more dispels blanket the area of the heroes, and Jass feels his Darkvision and Barkskin slough away.

Further, with the strong area dispel, all the remaining Prying Eyes blink out!

He looks to reduce the defenses of Castrothrane by a little dispelling of his own. Speedily, he casts a Quickened Dispel Magic to eliminate the fog, and then another Dispel Magic to affect the Wall of Ice that he probably sees as the fog is gone.

Actions...
Quickened Dispel Magic: DC 36 vs Fog
Dispel Magic: nat 1 vs Wall of Ice

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points

Mass Fly[CL17] all heroes; 168/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Fog of War /DMAl 
Friday July 20th, 2012 8:00:29 AM


OoC to All: Please wait for update.

Update below.

First, if you don't have Darkvision, Jass, I don't see how you're targeting the fog with Dispel Magic. I believe that you have to be able to see the target in order to target it.

Second, to clarify the Wall of Ice. The Wall of Ice is outside and not visible inside. Vauhwyt only encounters it because she has the unique ability to slip under the door. So, in order to dispel the Wall of Ice, you'd first need to get the door open.

Also, another detail, Malgant and Aztyr with their True Seeing were able to see all of the way to the other side of the room before the mist came up. They both noticed that the doors, one to the north and another to the south, were both open.

Vauhwyt (HP155 of 138, AC33)  d4=1 ; d4=4 ;
Friday July 20th, 2012 10:16:43 AM


With her remaining move, V flows to the north alcove and tries to slip under that door to see if it too is blocked by ice. She ends her move in BI-33.

The Acid Arrow inflicts another 5 damage this round.

==========

Sanity Info (Note: all current to 02 hours 10 minutes +3 since Day 3 Start):

OOC: False Life gives +17 hp.

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +2 shield +2 ring +1 natural +1 ioun stone +1 Haste = 32 ... Plus Fluid Form gives DR10/slashing.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended See Invis (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL20 False Life (+17 hp, 18 hrs left)
CL8 GMF x2 (paws) (6 hrs left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left
CL17 Haste (2 rounds used?)
CL 17 Mass Fly (duration = ?)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 0 of 6 lvl 5 spells
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 38/17 Touch, DR 5/evil 
Friday July 20th, 2012 12:01:52 PM

First, Sir Joshua feels the effect of the spells and one of his spells gets knocked away (Bless Weapon)

He then curses as he can't see a darn thing in this fog and there's not much he can do to see through it....

He'll follow whatever Brahmah and Malgant do, as they can see what he can't... However, his blind fighting will help him somewhat even if he can't see the enemies...

If they move forward, he'll join them and attack (will roll this pm if they do that) or if they move N or S through the doors, then he'll join them there...

(OOC - Please correct me if i missed this up with the dispels vs. my CL's...
1. Compare enemies dispel check (32 and 16) vs. the highest spell's caster level (11 + spell's caster level).

Bless Weapon, Resist Energy, Holy Sword = 11 + 17th level (SJ's caster level) = 28 needed to beat them
Fly = CL 17 = 28 needed to beat it
Haste = CL 17 = 28 needed to beat it

2. For spells within the same CL, go alphabetically (per Dm's instructions)
3. So I lose Bless Weapon to the DC32, but the 16 doesn't make me lose anything since they are all higher than it?

_____________
Current Effects/Spells

Resist Energy 30 (Cold) - 168/170 mins, 5/10 rounds
Mass Fly
Holy Weapon - 15/17 rounds
Hasted
(Dispelled - Bless Weapon)

Current AC/Hps - 38/touch 17, DR 5/evil, 203/203 hps

Attack with Holy Sword vs. Evil Opponent, Hasted = + 27/22/17/12 (+22/+17/+12/+7 BAB + 1 for haste + 4 more for Holy Sword (+5 bonus rather than +1)

Damage with Holy Sword vs. Evil Opponent, Hasted = 1d10+19+4 for extra HS bonus + 2d6 (holy)

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

1. Stats WITH Smite Evil vs Evil Outsider with Holy Sword- +34/+29/+24/+19, 1d10+75+2d6 if Evil
2. Stats with Smite Evil, normal sword vs. Normal Evil guy - +30/+25/+20/+15, Dmg = 1d10+40, bypasses DR, + 1d6 fire, 1d6 acid, 1d6 shock
2. Stats Without Smite Evil but Holy Sword - +26/+21/+16/+11; Dmg = 1d10+23+2d6 if Evil
3. Normal attack with Sword with NO Smite Evil- +22/+17/+12/+7; Dmg = 20

Fog of War /DMAl 
Friday July 20th, 2012 12:55:51 PM


OoC to Sir Joshua, your thinking on Dispel Magic is spot on.

(@DM Al - Thanks, Ken)

Vorelle [Darkvision; Resist Energy Cold; Barkskin][HP 156/159]  d20+30=37 ;
Friday July 20th, 2012 2:44:41 PM

[OOC: I'm not sure how this works. I know I lost Greater Magic Weapon from the Dispel check of 32. I thought the way the spell worked is that the 16 check then tries to dispel the Resist Energy, which is also CL 20. The 16 fails, and I'm done. But Vauhwyt's post made it seem as if the 16 can keep trying? So it gets the CL 12 Barkskin as well? That's not how I remember it working, but heck, what do I know.]

Vorelle whispers another of her Dirt City curse words as her foes appear and then vanish at the same instant. She takes up a fresh vantage point and hopes for a clear shot.

[Remain hiding while moving to BH-40. Stealth check 37. Ready an action to shoot the first opponent I see. If the readied action goes off...you know, I was going to roll it, but there are too many variables, depending on whether the target is a Favored Enemy and whether I'm close enough to Sneak Attack. I'll need to roll it later if it goes off; sorry.]

AC 37,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Friday July 20th, 2012 3:19:26 PM

a question before I post.
My ring of counterspells is set to counter Greater Dispel Magic. Does it counter one of the area Greater Dispels this round?

the ring reads
This ring might seem to be a ring of spell storing upon first examination. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer's part. Once so used, the spell cast within the ring is gone. A new spell (or the same one as before) may be placed into it again.
I am wondering since it doesn't say TARGETED upon the wearer. The spell was cast on me and those near me.

Also, does the dispel hit the spells Aztyr has permanancied? they are lower CL than the non permanancied ones.

Fog of War /DMAl 
Friday July 20th, 2012 4:12:21 PM


OoC to Vorelle: Vauhwyt is correct.

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

Fog of War /DMAl 
Friday July 20th, 2012 4:13:42 PM


OoC to Malgant: Yes, the ring counters the first Greater Dispel Magic which is the 32 spell.

AC 37,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Friday July 20th, 2012 4:14:59 PM

ok, thanks, no need to answer about the permanancied spells now then, since there is no dispel that can get any of Aztyr's spells

AC 37,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Friday July 20th, 2012 4:46:18 PM

Aztyr

No spells lost, the 32 dispel was countered and the 16 is too low.
Aztyr sees the obscuring mist go up and instantly casts a fireball into the area to dissipate the mist. Most likely it won't even scratch her opponents but the mist is the deal breaker at this point. As the smoke clears the group should be better able to see into the misty area.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 3- 1- 0- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Haste, Duration 34/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Haste, Duration 30/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes
----------------------------------------------------------------------------------------------------------------------------------

Malgant

With the mist gone, Malgant can now see his foes. He wants to charge and lay waste to them but the dispels give him pause. They cannot continue to weather that kind of abuse. So he calls upon a skill he learned as a protector and summons a wall of stone between the handmaidens and the incorporeal creatures ( Spontaneously lose dispel evil for a wall of stone per the create wall power of a Protector. I assume it is at my CL which should be a little bit more stone than I need to seal the hallway. Assuming the map is close to the same. My aim is to get rid of the handmaidens as a dispel threat and to close off the doors so that the other devils cannot join this dance. If the handmaidens have moved forward my main aim is to close off the doors) While he does this he calls to Vauhwyt " Seal the doors behind us if you can. Shape the stone to hold them shut or just wall them over. This is an undead killing party not a free for all where devils can play too!! " at the same time he thinks to Jass " Can you counter one of their dispels in case I miss some of them?" Malgant then moves forward to close with whatever is left on this side of the wall, encouraging the other melee people to do the same and hoping that Sir Joshua will take the fight to Castothrane.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-Haste 30 rounds CL 16
-All hero points expended
- 0 of 3 channel energy used today

Fog of War /DMAl 
Friday July 20th, 2012 5:22:29 PM


OoC to Malgant: You have an opportunity to change your move, Malgant. You are the only one to have made a move during which your character has the possibility of seeing something that will affect his actions. I'll try to wait as long as possible so you'll have the chance to do what you think appropriate. Fortunately, today is Friday.

BIC: When the flare of Aztyr's Fireball clears, and with it the obscuring mist, Both Malgant and Aztyr now see that the other end of the long room is empty. Under cover of the mist, the opponents clearly took the opportunity to exit. The doors at the far end of the room - north and south - still appear to be open.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Friday July 20th, 2012 5:40:38 PM

DM; sorry. Jass will pull out his wand of Darkvision (move action) and cast on himself (standard action)

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Friday July 20th, 2012 6:39:35 PM

In light of that information Malgant uses the wall of stone to seal the left hand door shut leaving only one entrance at the other end of the hallway. Of course the devils could possibly end the ice walls and come in behind us but one entrance is all I can control at this time.

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 38/17 Touch, DR 5/evil 
Friday July 20th, 2012 8:31:39 PM

(2nd part of my post...) Sir Joshua is even more angry now that the opponents got away... The other entrance seems to be the one to move towards, and he waits until the rest of the party is ready to proceed to it, and then moves... If he sees something to hit, he'll do it...

Just in case they're hiding somewhere in plain sight, he'll detect evil straight ahead...

Hidden Movements /DMAl  d20+20=21 ;
Sunday July 22nd, 2012 10:19:24 AM


Vauhwyt decides to attempt an attack from unexpected quarters. She finds, however, that these quarters are far from unexpected. She discovers that the door has been sealed with an Ice Wall. Both doors, south and north.

Vorelle moves to the entrance of the southern alcove just as Vauhwyt passes on her way to the north. The ranger readies to fire from that hidden position.

Aztyr sends a Fireball to take care of the obscuring mist. It does so with explosive effectiveness. However, it seems that the enemy has used the cover of the mist to exit through the two doors at the far side of the room. This is a thing that only Azytr and Malgant can see, especially since many of the group have now lost their Darkvision.

Jass rectifies this by taking out his wand and restoring his own Darkvision. Too late for the Prying Eyes, though. But they served their purpose.

Malgant follows Azytr's Fireball with a Wall of Stone. The northern door at the far end of the room is now sealed.

Sir Joshua waits until the rest of this Blackbird Lake group moves. In the meantime, he directs his Detect Evil down the room to reveal any hidden foes. He detects nothing but the background evil of Scarwall for the moment. But, the Shining Knight knows that if he waits in stillness for another round, any hidden evil will surely appear.

Moments pass in silence. No attack comes. Somewhere, outside the walls of this once-upon-a-time Gatehouse, the devils, along with Captain Castothrane and his body guards move about and execute their machinations.

+++++++++++++++++++++++++++++++++++++++++++

COMBAT ROUNDS

3rd Floor Gatehouse..

Opponents
================
Castothrane: Scratched
Body Guard1: Scratched, Incorporeal
Body Guard2: Incorporeal
Handmaiden1: Uninjured
Handmaiden2: Uninjured

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 41 minutes +4 since Entry.
Clock: 27 hours 33 minutes +4 since Day 2 Start.
Clock: 02 hours 10 minutes +4 since Day 3 Start.

Vauhwyt (HP155 of 138, AC33) 
Sunday July 22nd, 2012 10:43:59 AM

Vauwyt uses her Grim Sense Spirit ability as a full round action to pinpoint the location of the incorporeal bodyguards. If they are within 600 ft. She continues to concentrate thereafter on where they are.

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Monday July 23rd, 2012 4:05:51 AM

Thinking to the party. "So, that's cheating! Gonna wait out our spells.

So, I can help to get through a door. It can explode once a day and do significant damage. I can resist some of the damage, but from it too. If someone else with better fire resistance would like to attempt to open one of the iced over doors, I'll loan to you. The destruction can cause damage to all of your gear. The ring can't really help against demons."

-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 22 rounds)
Protective Spirits (7/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 2/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Monday July 23rd, 2012 9:50:00 AM

Jass touches Vorelle with his wand of Darkvision, restoring her magical sight, and waits for some direction from the battle leader.

"They will be expecting us to bull through one of the four doors", he says wincing at the expected ambush on the other side, "could we ready ourselves for Vauhwyt to do another Stone shape on the wall and then all of us quickly move out into the open?"

Actions...

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 1 0 1 2 1 1
}

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 38/17 Touch, DR 5/evil 
Monday July 23rd, 2012 2:39:12 PM

As much as he'd like to crush the ice walls by hand and charge into valiant combat, Sir Joshua knows that the wisest move would be to hit the enemies from somewhere they're not expecting... He stays near Brahmah and tries to get a more precise read on where the enemies are via his detect evil...

_____________
Current Effects/Spells

Resist Energy 30 (Cold) - 168/170 mins, 4/10 rounds
Mass Fly
Holy Weapon - 14/17 rounds
Hasted
(Dispelled - Bless Weapon)

Current AC/Hps - 38/touch 17, DR 5/evil, 203/203 hps

Attack with Holy Sword vs. Evil Opponent, Hasted = + 27/22/17/12 (+22/+17/+12/+7 BAB + 1 for haste + 4 more for Holy Sword (+5 bonus rather than +1)

Damage with Holy Sword vs. Evil Opponent, Hasted = 1d10+19+4 for extra HS bonus + 2d6 (holy)

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Vauhwyt (HP155 of 138, AC33) 
Monday July 23rd, 2012 3:15:01 PM

Vauhwyt whispers to her friends, "If I can get a bead on the incorporeal types, we can maybe ambush them! I'd love to sneak up under them, cast Stone Shape, reach in, grab, and pull them through!"

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 23rd, 2012 5:00:21 PM

Malgant
Malgant smiles as Jass lays out a tactical gem of a plan." we can, and we will Jass, Let me shield us as best I can and when V is ready we go." The minotaur reaches into his neck pouch, carresses the Ice devil talon inside and thinks how it will aid him in just a few moments. He then draws out a small reliquary and casts Holy Aura on the group.

A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
DC 27 for the devils save if they strike us

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-Haste 29 rounds CL 16
-shield 17 minutes CL 17
-Holy Aura CL 17 duration 17 rounds
-All hero points expended
- 0 of 3 channel energy used today
-------------------------------------------------------------------------------------------------------------------
Aztyr
While the others prepare Aztyr casts a quickened Shield upon herself. Then turning to Vorelle casts a Protection from energy cold on her.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 4- 1- 1- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Haste, Duration 34/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Haste, Duration 30/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Flanking Attack /DMAl  2d4=8 ; d100=17 ; 5d8=21 ; d4=3 ; d20+14=20 ; d20+31=36 ; d20+31=36 ; d20+26=31 ; d20+26=35 ; d20+21=31 ; d20+21=39 ; d20+16=33 ; d4+14=16 ; d4+14=15 ; d4+14=18 ; d4+14=18 ; d4+14=15 ;
Monday July 23rd, 2012 9:22:13 PM


Vauhwyt begins calling her Grim Sight. In the context of combat, the process is long - a full slow count of six.

Brahmah offers his Ring of Retribution to melt the Ice Walls. First the doors would have to be opened. But, fortunately, they open inward.

Jass restores Vorelle's Darkvision next. He presents his estimation of the tactics that Scarwall's Captain of the guard will employ.

Sir Joshua maintains his Detect Evil for another round. The spell resolves the evil auras into separate locations. There is only one, the generalized evil of Scarwall itself. There are no other evil presences within the room east of the group. The walls, however, block the spells function outside of the room.

Malgant uses the lull to cast a major protection.

Aztyr casts Shield on herself and a Protection from Cold on Vorelle.

As Vauhwyt concentrates on her Grim Sense, one of the incorporeal Body Guards obliges and makes itself known. A dark hand reaches out right out of the wall for a touch. Chance, however, is with Vauhwyt. The hand passes her, sweeping only air.

The door that had been sealed by ice only moments ago, then slams open. Through the doorway, Vauhwyt sees the skull headed figure of Captain Castathrone. Up and to the right, flies an Erinyes, who's arm, even now thrust forward, is the one who likely opened the door. Behind the Guard Captain of Scarwall, is another Erinyes, then one of the Handmaiden devils. And behind the Handmaiden is one of the Ice Devils.

The Erines unleashes an Unholy Blight. (Vauhwyt: Take 21hp damage and be Sickened for 3 rounds. Will vs DC19 to negate Sickness and half damage.)

The Handmaiden levels a tentacle at Vauhwyt for another Greater Dispel. (Vauhwyt: Begin with your spells of the highest caster level and the descend alphabetically within each caster level for the dispel. Continue until either 3 spells are gone or no more spells are beaten by the caster level check. The caster level check for this dispel is 20.)

Captain Castathrone steps into the doorway and begins pounding at Vauhwyt. He wears a shield on either arm and slams Vauhwyt with each in a rapid series of strikes. Out of seven strikes, Vauhwyt is hit five times. (Vauhwyt: Take 82hp Damage. Also make a Concentration check to hold your Grim Sense. If you make it ... Highlight to display spoiler: {The other Body Guard is at By&BZ/41&42.})

It appears that Malgant predicted the strategy of Scarwalls Captain of the Guard with a fair degree of accuracy. At the very least, Vauhwyt has the satisfaction of seeing her Acid Arrow burn just a little bit more.

+++++++++++++++++++++++++++++++++++++++++++

COMBAT ROUNDS

3rd Floor Gatehouse..

Opponents
================
Castothrane: Scratched; Elevation 0ft
Body Guard1: Scratched, Incorporeal; Elevation 0ft
Body Guard2: Incorporeal; Elevation Unknown
Handmaiden1: Uninjured; Elevation 10ft
Handmaiden2: Uninjured; Elevation Unknown
Ice Devil1: ; Elevation 10ft
Erinyes1: ; Elevation 5ft
Erinyes2: ; Elevation 10ft

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 41 minutes +5 since Entry.
Clock: 27 hours 33 minutes +5 since Day 2 Start.
Clock: 02 hours 10 minutes +5 since Day 3 Start.

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 23rd, 2012 9:57:27 PM

How about SR for the Holy Aura on the Blight? SR 25 on evil spells from evil creatures

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+24=36 ; d20+24=33 ; d20+24=42 ; d20+19=33 ; d20+14=28 ; 2d6+19=23 ; d6=1 ; d6=3 ; 2d6+19=26 ; d6=2 ; d6=1 ; 2d6+19=24 ; d6=1 ; d6=3 ; 2d6+19=23 ; d6=4 ; d6=5 ; 2d6+19=26 ; d6=4 ; d6=1 ;
Monday July 23rd, 2012 10:18:17 PM

Aztyr
Aztyr was ready to open the way if Vauhwyt didn't, now she acts without thought and with harsh results, pointing at the wall next to Malgant the liontaur casts disintigrate, opening the way to the devils outside. ( target wall sections BL and BM in row 35. The spell says she gets a 10' cube so that should be around a 10x10 opening.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 4- 1- 1- 1- 1- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Shield 17 minute duration CL 17
Haste, Duration 28/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Haste, Duration 28/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes
-------------------------------------------------------------------------------------------------------------------------------
Malgant
Even though he had expected as much the door bursting in was still shocking. These devils were going to play for keeps, like Malgant liked it. When Aztyr melted the wall the Protector took less than a second to see the handmaiden on the other side and step into the gap. Hooves, fists and elbows flew, slamming into the handmaiden and hopefully ending the dispel attempts. " Joshua, get the knight if you can and keep him focused on you. I am going devil hunting and possibly providing you with flanking." Out loud he yells " That's only half of them, mind the back door!"
Attack 1 hits AC 36 for 23 damage+4 holy
Flurry hits AC 33 for 26 damage+3 holy
Haste hits AC 42 for 24 damage+4 holy
Attack 2 hits AC 33 for 23 damage+9 holy
Attack 3 hits AC 28 for 26 damage+5 holy
Attacks start on the handmaiden and if she dies they go to the nearest eyrenies
All attacks are holy, good,magic,blunt and ghost touch

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Darkvision duration 108 minutes CL2 (Day 3, 2 hours in)
-Continual Flame CL17( Permanent)
-True seeing CL 17 duration 14 minutes(day3, 2 hours, 6 min in)
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)
-Haste 28 rounds CL 16
-shield 17 minutes CL 17
-Holy Aura CL 17 duration 17 rounds
-All hero points expended
- 0 of 3 channel energy used today


Flanking Attack /DMAl  d20+12=20 ; d20+13=19 ; d20+13=27 ; d20+13=27 ; d20+13=14 ; d100=72 ; d100=90 ; d100=79 ;
Monday July 23rd, 2012 10:20:38 PM


OoC to Malgant and Vauhwyt: Right you are. CL check is 20 vs SR from Holy Aura. Blight fails.

And the added deflection to AC from Holy Aura causes the last Hit to become a Miss. Vauhwyt, take 67hp damage instead of 82hp.

Blindness is not applicable, though. Undead are immune to anything that requires a Fortitude save.

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 23rd, 2012 10:25:32 PM

Also Vauhwyt's AC should be 35 from the Holy aura's deflection bonus. Additionally and I doubt it matters since he is undead but he needs 4 saves vs blindness DC 27.
This not being able to edit means I have to make alot of these posts when I think of stuff...sigh.

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 23rd, 2012 10:26:15 PM

Wow, you read my mind

Flanking Attack /DMAl 
Monday July 23rd, 2012 10:39:20 PM


OoC to Malgant: We think alike.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 156/159] 
Monday July 23rd, 2012 11:49:24 PM

Vorelle isn't sure where she is, but she hurries to catch up with her friends.

[I'm not on the map, so I guess I'll double move? I hadn't realized you guys had gotten so far ahead. Also, as far as I can tell, my Darkvision never got dispelled. It was the Barkskin that got dispelled. So Jass should save a wand charge. ]

Flanking Attack /DMAl 
Tuesday July 24th, 2012 5:58:35 AM


OoC to Vorelle: Sorry, you must have gotten onto the Invisible layer by mistake. You were at BH40 at the beginning of the current round.

Brahmah 202/202hps, AC 35 +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  2d8+14=22 ;
Tuesday July 24th, 2012 7:31:24 AM

(OOC: I'm not sure what is at BJ34 location. What is it? Also asked if Brahmah hasted at any point and did I miss it?)

Brahmah moves to Vauhwyt's side. BH35
Not hasted, and being large, Brahmah can't squeeze in (unless I can for some odd reason).
He reaches in and touches her, healing 22 damage.

Actions:
Move.
Casts Cure Moderate Wounds.
-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 23 rounds)
Protective Spirits (8/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 3/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Flanking Attack /DMAl 
Tuesday July 24th, 2012 7:56:52 AM


OoC to Brahmah: The thing in BH34 (Okay, not a great icon.) is Captain Castathrone. (Supposed to be an armored skeleton with a flaming skull and two shields.)

And, you are Hasted. Aztyr cast Haste while everyone was gathered downstairs.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157  d20+23=43 ; 5d4+5=19 ; d20+17=21 ;
Tuesday July 24th, 2012 8:02:38 AM

Jass doesn't notice Vorelle's mumble of already having the darkvision magics because he is concentrating on other things. And then the attack happens and there is too many things to worry about! The sorcerer is justified in seeing the Captain of Scarwall is an excellent tactician, and he jumps to the only possible conclusion of why Castrothrane is wearing 2 shields... "Malgant! Castrothrane wants Sablihelm back! Don't let him take it, keep it hidden under your cloak!" " That could distract the Captain from planning tactical surprises and make him bull in and be predictable", thinks Jass through the Telepathic Link.

Atzyr's opening the wall gives Jass another opportunity to attack. The idea of rushing out doesn't look like the best idea anymore, but the sorcerer does have line of sight on a Handmaiden. Casting a Quickened Magic Missle at the Handmaiden to get her attention, Jass follows it with Readying a Dispel Magic to use as a counterspell on whatever the Ice Devil behind her first casts.

"Brahmah! Here's your chance! Attack the Handmaiden through the hole in the wall that Atzyr blasted!", Jass shouts at Brahmah.

Actions...
Bluff: 43 to have Castrothrane think that Malgant has the sword Sablihelm.
Quickened Magic Missle: 19 vs Handmaiden
Ready Dispel Magic to counterspell Ice Devil DC21

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)
Holy Aura (from Malgant) [CL17] 17/17 rounds; +4 deflection AC; +4 resistance Saves; SR25 vs evil spells/spells cast by evil creatures; no possession/mental influence; evil creature successful melee attack = DC27 or Blinded

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 2 1 1
}

Flanking Attack /DMAl 
Tuesday July 24th, 2012 8:51:06 AM


OoC to Jass: Please roll a Caster Level check vs the Handmaiden's SR25. If you do not do so by post time tonight, I'll do it for you.

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 38/17 Touch, DR 5/evil  d20+27=32 ; d10+23=33 ; d6=1 ; d6=3 ;
Tuesday July 24th, 2012 2:54:05 PM

Sir Joshua grins in anticipation as the fight he's been waiting for is finally here...

He points at the captain and challenges him with a roar of his powerful voice! Hey pipsqueak! Come and fight me you pathetic excuse for a man!"

He charges forward next to his friend, moving to BI35, and slams into the Captain with the side of his axe, hoping to get its attention...

Attack with Holy Weapon vs. Evil = Hit AC 32 for 37 points of holy damage

(OOC - So did we decide if the Holy Aura can or cannot cause blindness to the captain if he attacks one of us?)

_____________
Current Effects/Spells

Resist Energy 30 (Cold) - 168/170 mins, 3/10 rounds
Mass Fly
Holy Weapon - 13/17 rounds
Hasted
Holy Aura (+4 Deflec Bonus, had +3 so only get +1 overall benefit)

(Dispelled - Bless Weapon)

Current AC/Hps - 39/touch 18, DR 5/evil, 203/203 hps, SR 25

Attack with Holy Sword vs. Evil Opponent, Hasted = + 27/22/17/12 (+22/+17/+12/+7 BAB + 1 for haste + 4 more for Holy Sword (+5 bonus rather than +1)

Damage with Holy Sword vs. Evil Opponent, Hasted = 1d10+19+4 for extra HS bonus + 2d6 (holy)

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Effect of Holy Aura - First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
DC 27 for the devils save if they strike us



Flanking Attack /DMAl 
Tuesday July 24th, 2012 3:14:01 PM


OoC to Sir Joshua: Holy Aura cannot cause blindness to Captain Castathrone. The save is a Fortitude Save and Undead are immune to any spell that requires a Fortitude Save unless it also lists as Harmless.

Also, BI35 is mostly part of the wall. You cannot end your move in that space. I don't think you can get at Captain Castathrone in that direction, unless Vauhwyt moves. You can get to him by going through the hole that Aztyr just made. But you would take an AoO from the Handmaiden.

Please change your location. If you do not do so by post time tonight ... hmmm. I'll assume your desire to hit supercedes all else and move you around the outside through Aztyr's breech.

Sir Joshua the Virtuous (Ken), 203/203 hps, AC 38/17 Touch, DR 5/evil 
Tuesday July 24th, 2012 3:39:27 PM

(OOC - Thanks Al... Had a hard time figuring out what was what on my monitor... )

1. For now, since the wall's at BL/BM 35, I will try to move to hit whoever I can w/o taking an AoO...
2. Since (per the map) two big guys are blocking the wall...

3 He'll yell "Move, and give me something to hit! Let me get to the wall so I can start crushing things!" Based on the other PC's moves, if anyone gets out of his way, he'll move next to the opening and hit the first enemy (BK 35?)

ON THE OTHER HAND...

IF he can't attack anything this round due to all the openings being blocked, he'll run at top speed towards the door at CA 35 (it's not blocked, is it? If so, ignore this...) Haste and a double move should get him to ~ CA36 or even through it if he can... "I'm going to flank them!" he'll say via their mental loop...


Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 156/159] 
Tuesday July 24th, 2012 4:08:57 PM

[Revised action]

Vorelle moves to where she can see the Captain, then whispers information and encouragement to her friends.

[I just need to be able to see him, so maybe BG-36-ish?. Use Hunter's Bond ability; everybody has a +3 Favored Enemy bonus on the Captain. It applies to attack rolls, damage rolls, and some skill checks as well.]

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Tuesday July 24th, 2012 4:36:23 PM

OOC
Step through me, characters do not block friendly movement, they just can't end in the same spot.
IC
: It is well hidden Jass. The captain will only gain it over my dead body, a task he is incapable of achieving. These pawns he has collected are but a distraction. Once they are defeated we can return to the Wold without fear of them getting loose." Malgant sees where Jass is going. He isn't sure if the sorcerer is right, since the skeleton is making a hell of an argument for dual wielding shields based on Vauhwyt's wounds." Vauhwyt, get the hell out of there back through Joshua. Let the paladin tank that thing. Don't make me resurrect you again!"

Flanking Attack /DMAl 
Tuesday July 24th, 2012 5:00:03 PM


OoC to Sir Joshua: Sorry, CA35 is blocked too. See that brown thing? Malgant cast a Wall of Stone there a couple of rounds ago. I also do not think that there is a place from which you can make an attack that will not expose you to an AoO. This is due to the fact that the Handmaiden is Large size and has Reach.

If you do not respond to this by post time and change your move, I'll assume that the attack is what is important here and take the attack that you've already rolled against the Handmaiden.

Vauhwyt (HP 128 of 138, AC37)  d20+24=36 ; d20+24=31 ; d20+20=21 ; d20+31=48 ; d4=1 ; d4=4 ;
Tuesday July 24th, 2012 6:25:23 PM


Vauhwyt is happy that her brand spanking new Holy Aura stops the Unholy Blight! "Thanks Mal!" she says. [OOC: And by the way, she is also very happy that the ring of counterspells stopped that Dispel from stripping off her Extended Heroism! Oh, and Al, thanks for rolling V's Acid Arrow for round 3!]

The Greater Dispel still has to take effect. Fortunately, with a check of only 20, it can only dispel magic of CL 9 and lower. That means it strips away V's two Greater Magic Fangs, and the third dispel is wasted.

Then the damage from the undead is four hits for 67 damage. However, Vauhwyt's Fluid Form spell grants her DR10/slashing, and the shields look blunt to her? So by removing 10 hp on each of the four hits, I think that means V takes only 27 damage? DM Al please confirm?

Either way, that gets rid of V's False Life spell.

Finally, concentration check to continue to Sense Spirits: V is at +16 CL +3 Chr +5 Vedik's Headband = +24. Heroism? Let's say not. She rolls a 36 -- enough to keep concentrating? I'm assuming so. Please say so if not, DM Al!

Having survived a focused attack without too much pain, Vauhwyt sticks out her tongue at the enemy and says, "Pphhhhhhhbbbb!"

She casts another Acid Arrow at the flaming skull guy, with a concentration check of 31 so no problem. Her ranged touch attack is a natural one, alas! So that's a waste! Even with Vorelle's help (not sure it would have applied anyway), a nat one is a fail.

Well, at least the first acid arrow is still eating away at him! That's another 5 damage to flaming skull guy ... plus maybe +3 from Vorelle?

She sadly tumbles away from the melee. Acrobatics check at +31 to do so is a 48. "Maybe you guys will have better luck than me landing a blow," says Vauwhyt. She moves to BQ-BR-36-37.

OOC: Did Brahmah cast his cure on V, or did her moving away give him a chance to attack? I'll wait for the DM post to see what really happened, but either way, Thanks Brahmah! You're a pal!

==========

Sanity Info (Note: all current to 02 hours 10 minutes +5 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +2 shield +2 ring +1 natural +1 ioun stone +1 Haste +4 Holy Aura = 37 ... Plus Fluid Form gives DR10/slashing.

Holy Aura gives +4 deflection bonus to AC; a +4 resistance bonus on saves; spell resistance 25.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended See Invis (271 min left)
CL20 Extended Heroism (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left
CL17 Haste (2 rounds used?)
CL 17 Mass Fly (duration = ?)
CL 17? Holy Aura

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 1 of 6 lvl 5 spells (Acid Arrow)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Flanking Attack /DMAl 
Tuesday July 24th, 2012 6:53:31 PM


OoC to Vauhwyt: Confirmed. Damage reduced due to DR from Fluid Form. And concentration passed.

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