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Divinations and Explorations
Setting Up Camp


Co-DM SteveK - Artus' Speech 
Saturday February 4th, 2012 8:44:20 AM

ooc: unforeseen complications at work. Terribly, terribly sorry I did not post for 2 days.

........................

The night is cool and the day's work has ceased not only in the WLA compound but all around in the nieghborhood as well. So quiet it is that anyone can occasionally hear the hollow sound as a wave strikes a ship down in the harbor even above the crackle of the fire. No one is moving about the streets at night, especially alone, and so as Brom considers it, two former Sailors urge him to stay. (ooc: Brom, Highlight to display spoiler: {your choice however, if you still want to go walking alone at night in an unfamiliar place with no company at 2nd level...)}

Despite the halfling's offer, it sure takes a while for him to gather his thoughts! Finally, finally, the little Navigator begins to speak. "Cost of land is high because the triumverate who's gonna run this place needs a box in the sand for emergencies, public works, paying government hires, and other things a government does to govern. Now, this land cost may go down after a while if there is lots of lots left open. It may go up after a while if there are so many people who want the land that they start bidding for it. I've seen the same effect over the cost of ships at a port." Artus munches on the end of a long-stemmed clay pipe before continuing. "But what do you care about the price of fish?"

"Every group of heroes I've ever seen that is worth thier salt is GIVEN land from local governments for jobs well done, saving maidens in distress, and beating off a town's certain death." Morindim turns his head and spits in the fire. "Save your money to equip yourselves. Be good. Get noticed. And they'll give you it for free. You can scrimshaw that down, cause it won't change."

It takes a minute or two of the fire popping to realize that Artus is done talking. A little more wordy than Captain Sal Theringer would have been, but salty advice just the same.

.........................

The next week is full of work for the heroes. Besides helping out with the building of the WLA compound, five of the 'sailors turn out to be rather excellent teachers. After a week of intensive training with any one of them, each WLA hero is better at climbing, handling animals, acrobatics, riding, or swimming. All five of them are also able to teach proficiency in a wide range of weapons as well.

Woldian League of Adventurers



Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Saturday February 4th, 2012 4:07:07 PM

(ooc: I am having difficulty locating where Woldian skills are discussed, what we get, and what is entailed. Anyone able to throw me a bone? Thanks in advance)

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Saturday February 4th, 2012 5:25:56 PM


OoC: Skills are pretty much per the Pathfinder rules, Chris. They are described Here.

If you're referring to the skills related to WLA Training, look at the WLA description on Woldipedia. Check out the Benefits section.



Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Saturday February 4th, 2012 7:39:12 PM

(Ok, how bout the feat part of WLA, does that apply to us?)

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Saturday February 4th, 2012 7:50:01 PM

Crag listens to the wise words of Artus. "Aye Gerox. He has the right of it. In my travels, successful adventurers are often given land as reward. No reason that won't be working with us. Let us wait and see what happens for now."

Crag works hard, helping out around camp, and takes advantage of the training offered to learn how to swim, and get a little better at climbing. Still, he begins to grow reatless around camp, and looks to the surrounding areas, wondering what might await in the great unknown.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged) 
Saturday February 4th, 2012 8:47:24 PM

[OOC - Understandable on the work thing. Just started a job where I leave the house at 7am and get home at 7pm. After putting kids to bed and straightening up from the day its 10pm and I'm whipped.]

Brom thinks that he could make some easy cash, but defers to the sailors and stays (I thought it was still early in the day).

Brom spends the week learning horsemanship (riding and handle animal) from the WLA trainers. He hadn't seen much use for it in the city but out here it may come in handy.

He likes that he can get land without spending his own coin.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Saturday February 4th, 2012 8:55:38 PM


OoC: Yes. Choose a weapon that you would not normally otherwise be proficient in. Harvest is taking a reach weapon.

SteveK: Yes. The WLA heroes are now WLA Inititates with all the privledges therein. The WLA paid your fees as reward for sailing to Rum.
+2 skill points in your choice of WLA skills
+1 Proficiency in one weapon
+1 Feat. Choose one WLA Initiate Feat

Peza 
Saturday February 4th, 2012 11:44:16 PM

Peza enjoys the work of building the WLA's base of operations .... doing anything that will help ...... she does take some time to walk about the surrounding area a little ... taking an intrest in the local foilage ...flowers , bushes and the trees .... and even the local wildlife ....especially birds ....[future animal companion] ....

Having grown up as a city girl from Plateau City .... she doesnt feel that comfortable out in the woods but likes the creative landscapes built in the city .... she hopes to bring some of that too the WLA compound ... and surrounding area ..

Peza reflects on the trip from South Harbor to Rum .... the dangerous encounters they were involved in ... how the members fought and worked together .... Barratore and Brom ... the mighty duo who stood tall againist the sharkmen ...and even before that in south harbor vs the thugs on the docks ...most of the group fought well in close combat ... but that wasn't her strength ... her crossbow aided the group from a distance .... and well indeed .... that would be what she brings to the battle .... [crossbow -style combat feat] .... but she needed something else when she would have to stand up close ... her little sickle just wasnt up to the task .... the sharkmen had climbed aboard the seasprite ...something tocut then down was needed... the big swords of Brom and Barratore were too unweildy for her size .. and the dwarfs axes while apealing for their chopping power didnt fit what she wanted .... so she talked and researched with the WLA staffers/trainers .... and a solution was found .... a chopping swording ...a Falcata ...[WLA weapon prof]

[Falcata: This heavy blade has a single sharp, concave edge and a hook-shaped hilt. Its shape distributes the weight to give it the momentum of an axe with the cutting edge of a sword.]



Bralin the Stonesinger 
Sunday February 5th, 2012 4:46:29 PM

Bralin nods in agreement with the words of Artus.
"Wisely spoken," he murmurs.

The week passes, and Bralin spends time training with the sailors, even though he has already learned some skills with the WLA. At other times he can be found sitting in remote corner, staring intently at the orb of obsidian cupped in his gnarled hands.

During the digging of some post holes, the sailors hit stone, and Bralin helps dig it out. The rock is black and porous, of a like he's never seen before. And in mere days, the dwarf starts amassing a rather impressive collection of pumice.

Gerox Shale Hps 16/16 
Monday February 6th, 2012 9:52:42 AM

Gerox agrees to wait on buying his own land but it gets him to thinking that maybe he could invest in someone else's stake. It would be a way to have more eyes in the new settlement of Rum and gain some loyalty in the populace which could come in very useful in the future. He decides to keep his eyes open for some honest folks trying to build a stake who could use some help.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Monday February 6th, 2012 10:36:28 AM


The more that Harvest Moon thinks back on the words of Navigator Artus Morindim, the greater becomes her confusion. In the Contested Kingdoms, ownership of territories was a matter of strength. If you could defend your territory then ownership was yours until you could not. So who now owns these territories of Rum? And if they have the power of ownership, then why is there concerns over claiming lots?

But life has proven so far that there are many things that she will not understand. Some of these mysteries are revealed to her with time. Thelonious had said that some of the mysteries would never be revealed, and that this was part of the beauty of life, that life required mysteries for people to strive towards. This idea seems right, and some small part of Harvest Moon acknowledge it as such, even though, the other parts of herself cannot figure out why it is so. Another mystery.

These questions are largely pushed aside, however, in the days that follow. There is much work to do upon the Lot of the League Adventurers. There is much training in the care of animals, in climbing, in swimming, in the art of tracking and the lay of the land, in all of these things that aid them in fulfilling their duties as League Adventurers.

Magic stone of light that circles her head is very convenient in the evenings when she works upon her book of maps. Every now and again, her work brings up the thought that the League Adventurers promise to provide for their members knowledge of things. If they are to be these League Adventurers, then they must work to know many things as well as work hard in such things as fighting and exploring. How is such a thing done? It is a thing towards which more thought must be applied.

Each evening, in addition to the work upon her book of maps, finds Harvest Moon with her collection of seeds. Over the days, she investigates the names of each. Over the days, she draws them in her book. Over the days, she contemplates what to do with them. The lot of the League Adventurers is clearly too small for a garden of such as these. But they cannot be kept captive. Something must be done.

So, on the fifth day after claiming the lot of the Woldian League of Adventurers, Harvest Moon sets out on a clear afternoon, and heads to the north. At the edge of the lots allocated to the city of Rum, Harvest Moon opens each packet of seeds and lets them free.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Monday February 6th, 2012 11:16:08 AM

The land was settled and Barratore dives into enhancing his martial training. Maneuvering, hand to hand, the game of inches. To slip left or right, how to keep speed and footing over debris strewn terrain and how to incapacitate an opponent.

With little coin, there is not much else to do, but Barratore is of the same thinking as Brom and when they both have a few moments, Barratore heads across the street. He leaves his weapons behind, bringing a keg instead. "if we are to be competitors and neighbors we should be more familiar with each other. I am Barratore Steelwind of the Starlight clan"

*note: the keg of ale is for Brom and Barratore

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- 
Monday February 6th, 2012 1:58:03 PM

Brom likes Barratore's forwardedness. A man after his own heart. He leaves his weapons and heads across with the minotaur. "The name's Brom."

Co-DM SteveK - Meet the Neighbors 
Tuesday February 7th, 2012 11:43:59 AM

The WLA Initiates put thier energy into learning new skills and building the compound. In thier spare time, there is some helping with and getting to know nieghbors, discovering the odd stone, and letting a packet of seeds dance to thier destiny in the breeze.

There are also LOTS of Fixers around, swarming over the ships to repair them after the trip. They are setting repairs for not only the Fixer Fleet (including the SeaSprite), but the Rhemoras who helped along the voyage as well. On the seventh day, the Fixers disperse, the fleet and docks complete. It looks like most of them sail to a rocky island near the entrance to the bay and start building things there. The others break off into smaller groups and begin helping the neighborhoods.

Striding up the muddy street looks to be a group who do not have a particular job to do at the moment. As soon as the lead one sees the tents on the future WLA site, they jump to it! "Blessed Day to you, Woldian League", says a bear of a human with a great smile on his shaggy face. It is Bertold, the Fixer who was on the SeaSprite before landing! Bertold and his team only need a vague affirmative, and they are about the WLA tents, magically mending, cleaning, erecting. Bertold and two accociates are repairing armor, cleaning weapons, and set up at a table to Reset the entire expeditions equipment right then!
...........

Across the way at Scully's Heroes, the adventuring team is lounging about thier entrance as Barratore and Brom walk across the street. Smoothly, Scully calls across the street "Oh, how nice and neighborly of you, sending your pet cow with a peace offering. Just put that keg over here and plod on back to your side of the street."

The other 'Heroes' are standing up, and Barratore and Brom can see each one of the other team are present.

Scully, the armored leader, a calculated sneer on his face.

A half-elven bard, radiantly confident and superior, toys with his guittern.

A quiet man stands, hiding his boyish face in the folds of a dark cloak.

Lupo, the Barbarian moves to guard Scully, the fanged necklace always about his neck.

A thin human owlishly blinks at Barratore as he sips from a mug, then hiccups.

A gnome in mystical symboled robes grins happily from the tent entrance.

A swashbuckling acrobat brilliantly garbed in reds and golds arrogantly stands a few feet away.

A hairy bear-like cleric of Domi puts aside a large mace and grins.

......................

The sound of Scully's voice is easily heard in the WLA compound and Bertold shakes his head and shrugs. "No blades, no damaging spells", he tells the heroes on the WLA side of the street. "Remember, the WLA are supposed to be the good guys."

One of the trainers on hand-to-hand scowls and adds his two coppers. "But there's nothing in the rules that says you can't stuff their head into the mud until they blow bubbles. Would be good to not hear that racket over there."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Tuesday February 7th, 2012 3:07:41 PM


It is curious. It is as though Fixer Bertold expects them to engage in fighting with the Leaper men. The trainer who teaches many of the same things that Thelonious once taught her seems to wish it as well.

But to strike first ... in anger ... It does not seem right. Returning in kind, though ...

Harvest Moon rushes across the street, getting in front of Barratore Steelwind. Despite their near absurdly disproportionate sizes, the small half-elven girl makes to push the huge minotaur back toward the lot of the League Adventurers.

"Do not share that with them, Barratore Steelwind," she says in a haughty voice. "You can see that they will quickly become drunken and fall after stumbling about." She turns and bares her teeth fiercely at the one named Scully. "They will soil themselves."

"You have a funny name," she taunts. "Why are you called Scullery's Heroes? Is it because you wash many dishes?" Then the small girl laughs, high and clear. "We will go now. And we will leave you to wash your dishes."

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday February 7th, 2012 4:35:46 PM

OOC: I wonder where Lemick's short but not absent post went?

Lemick watches as catcalls begin and Harvets rushes to stop the situation. He's amused with with the sight due to the size differences. Offering his own frown as her good intentions turn back to name calling. Still it's all in fun until blades are out and real danger is about.

While curious as to their potential, Lemick isn't really willing to give up his limited skill sets to them in exchange.

Looking to others, and in a lower voice so as not to alert the Scullies, "Anyone hear of something that would be more in line with our talents. I've got blisters forming on my blisters."



Bralin the Stonesinger 
Tuesday February 7th, 2012 9:03:10 PM

"When the need arises, we shall be called," Bralin replies to Lemick philosophically. The dwarf has drifted over toward the road at the sound of the jesting. Still on the WLA side, he waits to see the mercenaries' reaction to Harvest's words.

Peza 
Tuesday February 7th, 2012 10:57:10 PM

Peza stops what she was doing when the fixers show up ... " what a nice surprise ....we're honored to have you stop by "

Scully and his sidekicks reaction to Barratore and Brom's neighborly invitation ....draws her attention .... but Bertolds suggestions strikes her as odd ... " we shouldnt take their bait .... if we're the good guys we should be above this brawling ... and stand tall on setting the right example "

She holds her breath for a moment as Harvest gets in the middle .... so small next to the big warriors ... but she has plenty of courage that one ... and talent too

"Nobody is going to hire you if allyou have to show for it is a sign in front of a mud hole ... '

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Wednesday February 8th, 2012 12:08:01 AM

Barratore pulls up short as Harvest steps in front of him. "You make the same mistake he does. This is mine and Broms. When visiting, one brings his own drink." The minotaur looks Lupo up and down and then makes eye contact with Sulley, "He would be of no hinderence and so do we drink or do you wish to hide behind his skirts and run your mouth?"

Gerox Shale Hps 16/16 
Wednesday February 8th, 2012 5:25:24 AM

Gerox smiles when Bertold makes an appearance and takes the opportunity to ask the head fixer, "Bertold, I wonder if you know of any honest and worthy settlers who might be looking for some financial backing for their business or farm? I don't have much gold to invest but still might be able to help them out and give myself a solid investment for my later years? Never to early to worry about a pension for my old age? Do you know of anyone?"

Then the fighters of the group get into their usual trouble and Gerox excuses himself and moves into a position to help out if needed hoping the brawl doesn't take effect. He notices his gnome counter-part and keeps a close eye on him if trouble does start.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Wednesday February 8th, 2012 7:40:16 AM

(posting shortly)

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Wednesday February 8th, 2012 8:09:12 AM

Crag spent his time with the weapon trainers learning how to use a Halberd. "Never know when you are gonna end up fighting in the water or need a weapon with some reach" he thinks to himself after remembering the recent encounter with the sharkmen.

He sits back listening to the others as the attempt at "being neighborly" is met with taunts. He stands, and finishes off his mug of ale with one last long drink, and walks over to stand next to Barratore. "Seems like somebody needs a lesson in manners." he says simply.

"Gimme a heartbeat to do the usual" he says quietly towards Barratore, knowing the Minotaur likes to be large and in charge. Crag then readies an action to cast enlarge person on Barratore at the first sign that the brawl has begun.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Wednesday February 8th, 2012 8:10:09 AM


OoC: Ha! Dwarves are always "posting shortly".

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet 
Wednesday February 8th, 2012 9:04:08 AM

Barratore nearly doubles over and drops the keg laughing

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d8=4 ; d20+7=17 ; d3+5=6 ;
Wednesday February 8th, 2012 9:41:29 AM

Brom doesn't like this blow hard's attitude and really wants to put his fist through his mouth. He hears the chatter and likes that the Fixers feel as he does. He doesn't say anything cause it would only be fighting words.

If Scully's response is anything but an invitation to drink, Brom will take a swing at Scully.

AC 17, damage 6 nl

Co-DM SteveK - Meet the Neighbors 
Wednesday February 8th, 2012 7:05:23 PM

Bertold shakes his head. "Right now, I think nearly everyone is working off thier stocks from the ships, good Gerox. But I shall keep my ears about and tell you if anyone needs any extra help. And please, I'm not suggesting to brawl in the streets at every opportunity", he says hastily, "but I've seen this type of one-ups-man-ship before." The Fixer sighs again.

Scully is suprised at Harvest's vehemence and then bursts out laughing at her rejoiners. He stands up and looks around, talking in that loud voice that is easily heard around the block. "You gonna put something on this besides your ugly little mouth, chippie?" He turns and lets his friends share in on the joke, "she's the toughest man they got!" There is a crowd gathering, and it looks like a week of work has been enough for them to look for entertainment, however it may come about. Perception DC 13: Highlight to display spoiler: { not accepting the fight now will cause a loss of status.}

And as if Scully isn't bad enough, pushing to the front of the crowd is a thin woman in a lime green coat with a bored faced assistant with a large pouch. The woman grabs a gray stone from the bag, and, once it starts glowing, begins talking. "Helllooooooo Plateau City! This is Vikki Sweerit talking to you from the muddy streets of Rum: the Gateway to the West. Fixers are all over the place making this gem of a site sparkle, but that's not the news! It looks like there are a couple of teams here that are starting some good competition, good young blood for the new city. Let's get Prepared to PUMMMMELLLLL!!!!"

It seems as if everything stills, waiting for the reaction of the Woldian Heroes...

ooc: This fight is 'bar brawl' rules. Wild westerns, 3 Musketeers, Jackie Chan style. Extra xp will be awarded for most creative use of objects, tents, and/or bystanders.

We are in by-round combat. Unusual actions are free actions.
Example(this has not happened): Tarnwit dashes to an awning while picking up a handful of mud off the road. Tossing the mud on the awning, he then grabs one of the awning support poles, bending it back before releasing the muddy missle to try and blind Barratore.
Run to Awning (move action)
pickup mud, toss on awning, bend and release pole (free action)
Attack Barratore (standard action)


Peza  d20+7=16 ;
Wednesday February 8th, 2012 10:19:19 PM

"No blades, no damaging spells", ... those words ring in her head .... as Vikki starts her play by play calling

Grinning she nebds down and clumps a mud ball together in her hands ... then quickly fires it at the one dressed in brillant red and gold ....

mud ball throw d20+7=16 (add +2 for ranger FE bonus vs humans) total = 18

" now thats a better color then that bar towel that your dressed up in " laughs Pez as as her mud ball splashes him



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 23/23Character Sheet  d20+2=13 ; d20+5=12 ; d6+4=8 ; d20+5=25 ; d20+5=16 ; 2d6+8=16 ; d20+5=21 ; d6+4=9 ;
Wednesday February 8th, 2012 11:09:41 PM

Barratore snorts. Fine they want to go, he was more than game. Barratore's eyes narrow and he simply readies for the first move from Sulley and friends, his hooves sliding slightly apart to just past shoulder width and the keg firmly held now like a ball at his chest

Readied action to Chest pass the Keg to at the first bad guy approaching him [Attack AC 12 dmg 8 best guess]
AoO Combat reflexes with Unarmed Combat Feat Hit AC 25 crit 16 Dmg 16
2nd AoO Combat reflexes with Unarmed Combat Feat Hit AC 21 Dmg 9

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+11=30 ; d6+3=6 ;
Thursday February 9th, 2012 8:34:50 AM


Harvest Moon's laugh again rings out. "You have muddied them, Peza!" she cries. Then her face turns very grim and serious. It is always the case the one must prove one's strength when others are watching.

"You wish me to speak with more than words, Dishwasher." The small half-elfish girl bares her teeth and draws into a more compact defensive ball before reminding herself that this situation calls for boldness. She calls to the skies, the seas and the lands to lend their power. Then she presents her challenge.

"I then challenge you, Dishwasher." Harvest Moon straightens and approaches. Though she comes no higher than the human's chest, she shows no fear. "We will strike each other, Dishwasher. You will remove your armor. We will not seek to avoid the blows of each other. We will strike each other blow for blow. I will let you strike me first. I challenge you. We will see who falls to the ground first."

"Will you accept my challenge? Or do you fear me?"

+++++++++++++++++

Perception 30
Cast Magic Fang

Allow Scully first hit against her. Then ...
Damage 6hp non-lethal (On Harvest's turn, if Scully accepts the challenge. Using Wooden Fist)

Active Effects: Magic Fang 10/10 rounds

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, Entangle(d)

Expended: Wooden Fist 1/5

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday February 9th, 2012 9:52:30 AM

OOC: Can we get a rough map of where crowd, tents, and them?

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Thursday February 9th, 2012 10:13:23 AM

(OOC: I would assume that Peza's mud ball, after the build up would signal the start of the fight. Crag readied last round to enlarge person at the start of the fight, so I am assuming that Barratore is now enlarged? If so, all his gear, including the keg of ale just got larger since it will likely be used as a weapon)

Active spells:
Enlarge Person: Barratore, Duration 19 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: entire party, Duration 20 rounds, (+1 to hit, and saves vs. fear)

Crag quickly casts Bless, and he and all his friends feel a divine surge of courage.

"All right big mouth, since it seems you didn't get enough last time, let's do this again." The Dwarf calls out to Scully

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Gerox Shale Hps 16/16  d20+3=10 ;
Thursday February 9th, 2012 11:33:30 AM

Gerox sighs wondering what to do. Stand up and fight? He thinks not. Not his skill set. Most of his spells seem to aggressive for this fight since they cause damage. He snaps his fingers, scoops up a ball of mud and using his prestidigitation spell changes it to pink and heaves it at the cleric of Domi hoping just to score a hit on the man's armor. (touch range attack of 10)

"You need a splash of color my friend. I am only to willing to help out!"

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Thursday February 9th, 2012 9:54:45 PM

Bralin juts out his chin and twists his head sharply left, loudly cracking the vertebrae in his neck. His twists his head to the right, generating the same sound. Rolling his shoulders to loosen them up, the dwarf stomps moves across the street, angling toward the left side of Barratore.

A deep grating rumbling sound escapes his lips, apparently directed at Scully.

--and if anyone speaks Terran, I'll tell you what he said--

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=25 ; d20+8=25 ; d3+9=10 ;
Friday February 10th, 2012 9:25:15 AM

Brom is more than eager to get the brawl started. Veins immediately pulse and he smiles. He starts by putting a foot on Barratore's thigh and using it to launch himself into the air. Placing a foot on Scully's face, he launches again and this time comes down with a mighty flip kick to the head of the barbarian next to Scully as he let's out a "Boot to the head!". (Acrobatics DC 25)

Raged (8/8 rds)

Attack (Power attack): AC 25, damage 10

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=6 ;
Friday February 10th, 2012 6:58:45 PM

Lemick frowns hoping this is just months of ship tension being released and no hardship feelings being formed. Knowing he can't enter the fray of hand to hand combat, Lemick moves over and grabs a rolled tarp lying against some empty crates; the poles rolled tightly inside. Slower, he moves towards the center, looking for a bug to cover.

OOC: Lemick intends on rolling the tarp over someone that falls down or is knocked down (some sort of grapple check I'd imagine?). Course if someone approaches, he is willing to swing it as an oversized log. (improvised battering tarp weapon: hit AC 6)


Co-DM SteveK - Meet the Neighbors  d20+8=18 ; d3+6=7 ; d20+6=13 ;
Saturday February 11th, 2012 11:48:17 AM

all: really sorry about the no posting. I've been trying to put a map together, and have had 2 posts erased by my poor keystrokes. Been a real winner of a week.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Monday February 13th, 2012 6:54:25 PM

(OOC: just checking in. making sure all is working.)

Co-DM SteveK - Meet the Neighbors 
Monday February 13th, 2012 7:31:56 PM

ooc: will post tomorrow. promise


Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Tuesday February 14th, 2012 7:34:44 AM

(OOC: Don't worry about it. Real life takes precedent.)

Co-DM SteveK - Meet the Neighbors  d20+11=22 ; d20+6=7 ; d20+1=16 ; d20+7=22 ; d3+4=7 ; d20+4=14 ; d20+6=23 ; d20+6=21 ; d3+6=7 ; d20+2=8 ;
Tuesday February 14th, 2012 1:50:36 PM

Ooc: Still using rounds and the limited number of actions, moves, and immediates available. Your description can be as flamboyant as you want! :-)

Ooc: The WLA heroes have NOT fought Scully or any of his team before. The group at the tavern was a different group.

....................
Peza bends down with a smile and gets a solid, squishy mud ball together then swings it at the gaudily dressed dressed fires it at the one dressed in brillant red and gold. The sudden attack catches Matte' looking in the other direction and brown mud splatters across a gold tasseled shoulder!

Immediately ready, Brom takes a swing at Scully who, prepared for the action, lets Brom's fist glance off his armored breastplate. For a big, armored man, he sure is fast!

Immediately ready, Crag touches Barratore and the large minotaur grows to huge proportions, taking up more than half of the street!

Barratore snorts, his eyes narrow, but only waits for the first move from Scully and friends, his hooves sliding slightly apart to just past shoulder width and the keg firmly held now like a ball at his chest

Harvest laughs, but quickly turns serious, knowing the group must prove their strength with an audience. The small half-elfish girl sets a challenge into the teeth of Scully, readying herself with some magic, and preparing to totally humiliate the rival gang's leader. "Will you accept my challenge? Or do you fear me?"

Crag implores the gods to Bless his friends, providing a divine surge of courage to all his friends.

Gerox snaps his fingers and scoops up a ball of mud, turning it pink! and heaves it at the cleric of Domi, yet the bear of a man is nimble, and the pink mud only platters the tent wall, slowly oozing down to the muddy street.

Bralin loudly cracks several joints and sounding like the clashing of stone as he begins speaking in a grating sound and deliberately moves towards Barratore. Perception DC 10: Highlight to display spoiler: {It is the same type of sound that was coming from the obsidian stone as Bralin first arrived on deck. }

Brom's viens pulse and a rictus grin of pleasure forms on his face. Vaulting from Barratore's thigh, the barbarian launches himself off Scully's face and end in a punishing kick to Lupo with a wild shout: "Boot to the head!"

Lemick frowns but moves over and grabs a rolled tarp with poles rolled inside that was lying against some empty crates. Carefully, he moves towards the center, looking for a bug to cover.
....................

Matte' looks at his mud-splattered shoulder and howls. "Now look what you've done! My beautiful tunic is ruined! You will pay for that, Missy!" The garishly dressed man somersaults over Vikki, the flabbergasted reporter, hand springs up to Peza and then begins to slap at the woman with the crossbow with strong strikes with the blade of his hand, mud splattering everywhere. (Acrobatics: 22, Attack: nat 1)

The other gnome looks up with purple sparkles in his eyes. "Pink? Tinsy think you would like Blue!" Laughing, he scoops up his own ball of mud, Prestidigitation it a sky blue, and hurls it at Gerox, striking him on the leg with a blue muddy smear! "Ah, Tinsy has first hit!"

The bard strikes a dramatic pose, half-turned towards the reporter. "And now, see how the magic of music soothes the savage beast! The half-elf begins strumming his gittern, sparkles drifting about his head, but forgets all about Barratorre's increased reach! The minotaur reaches out and makes the bard see stars!

Scully doesn't answer Harvest, doesn't even acknowledge she has given a challenge. His whole body language blatantly announces that the little girl is not even worth considering! Instead, the armored warrior launches himself at Barratore. This gives Harvest an opportunity to strike Scully while moving past her, denting a vambrace with fists like wood. The minotaur chest-passes the Enlarged barrel at Scully (the barrel magically returning to normal size as soon as it is out of Barratore's hands), and it smashes the camp chair that Scully was in but a moment before. A roundhouse catches the fighter a brief blow, and then Scully strikes the meaty portion of Barratore's thigh with a fist! ( Harvest AOO [used your attack], Barratore's AOO, AC 22 D: 7 Barratore takes 7 non-lethal damage)

The cloaked man moves smoothly, looking daggers at Barratore, but is blocked from getting to the minotaur by the press of bodies. Instead, he runs at Harvest, intending to push her into the mud, but Harvest is surprisingly sturdy, and does not move. (Failed Bull Rush, no AOO as already used)

The Cleric of Domi also steps up to Harvest. "Little one, you are in the middle of some street brawling. I'm sure you don't want to be there. Let me help you out a bit." Reaching in, a ham-sized fist and grabs Harvest, bringing the girl into a wrestling match with the hairy, armored, and smiling cleric! (Grapple: 23 initiated!)

Lupo howls in delight, ducking and grabbing a folding chair to smack Brom upside the head. A feral grin is plastered on his face as he strives with the raw power of another barbarian! (AC 21 D: 14 non-lethal to Brom)

The tipsy man slips into Scully's Heroes tent and out a side flap near Brom. In his hand he has what looks like a fishing net. "There's a million fish in the sea, so don't drop your pants!" he cackles, and heaves the net at Brom, who just avoids its entangling folds!

Vikki Sweerit and her assistant holding the glowing stone seem completely oblivious that they are in the middle of a brawl in the street! "Did you get that?" "Wow! This is some action, folks!" "The battle begins, a giant minotaur holding the street like a crag in a storm-tossed sea!"

Cheers and bets can be heard from all sides of the growing crowd of spectators.

..............

Scully- armored fighter: AC 20, Touch 13, flat-footed 17 D: 15

Tarnwit- ½ elf Bard with gittern: AC 18, touch 16, flat-footed 10 D: 16

Mac-- mysterious cloaked man: AC 18, touch 14, flat-footed 14

Lupo-- Barbarian: AC 18, touch 13, flat-footed 17 D: 10

Hooch- tipsy man: AC 12, touch 12, flat-footed 10

Tinsy-- gnome with magic symbol robe: AC 13, touch 13, flat-footed 17

Matte'- brilliantly garbed in reds and golds: AC 20, touch 13, flat-footed 17

Libscomb- bear-like cleric of Domi: AC 20, touch 13, flat-footed 17 CMD:18

....................

Street Fight

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+2=6 ;
Tuesday February 14th, 2012 2:42:02 PM


The street is suddenly a chaos, and before she knows of it her arm is in the grip of a large unknown person. His words are kindly, but he is keeping her from her friends.

Harvest Moon growls, and makes to slip from his grasp. It is then that she notices that his technique is superior to her own. She is caught fast. All that she can do is to hold on with a dogged grip, lest he get a pinning hold. With bright and feral eyes, Harvest Moon now devotes her full attention to this large, seemingly kindly man.

+++++++++++++++++

CM Check 6

Active Effects: Magic Fang 9/10 rounds

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, Entangle(d)

Expended: Wooden Fist 1/5

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr))  d20+6=16 ;
Tuesday February 14th, 2012 4:09:40 PM

Standing in the middle of the fray, and yet completely ignored by virtually every member of the foe, Bralin roars in fury - another phrase in the unknown language. The dwarf steps forward into the mass of people, and throws a vicious elbow that clangs heavily on Scully's armor.

[Move to AB17 and atk Scully. +2 Flanking bonus. atk roll ac 16 - miss]

Gerox Shale Hps 16/16  d20+3=8 ;
Tuesday February 14th, 2012 7:47:28 PM

Gerox looks down at his stained clothes in horror. "That was my best pair of pants! They haven't even invented dry cleaning yet!" He moves forward to AA13 and casts a color spray at T1 who I think is the gnome (Will save DC 15)

OOC
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

Peza  d20+6=24 ; d3+1=4 ; d20+7=24 ;
Tuesday February 14th, 2012 7:56:41 PM

At the acrobatic display ...Peza impressed but taunts him anyway ...." nice dance moves .... you guys practice that on the ship ?"

She dodges his slaps .... " whoaa ... fancy moves ... i would say you fight like a girl ... but girls fight better then that "

Peza moves a little to her right [moves to z-16] her right foot lashing out in a front kick [d20+6=24 , damage d3=1=4 ]

" Hey you got another nice print on that fancy tunic .... i think brown is your color not that ugly bar rag red your wearing "

As she has shifted to her right she tries to bluff him [d20+7=24 bluff check] " watch your step ...i think your stepping in horse poop " laughs Peza

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14  d20+5=14 ;
Wednesday February 15th, 2012 7:56:14 AM

Active spells:
Enlarge Person: Barratore, Duration 18 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: entire party, Duration 19 rounds, (+1 to hit, and saves vs. fear)

"Aye Vicki, you are right on that. Nothing stands up to a pounding better than a Crag."

Crag smiles at the full out melee. "Now we are talking. Just like a family reunion." Declares the Dwarf as he lowers his shoulder and charges Scully directly in front of him, attempting to plant his shoulder into Scully's mid section. (Charge +2 att, -2ac for round).

Not appearing to do more than dent Scully's armor, Crag tries to salvage his pride with a verbal assault.
"Now Sully?...is that name a reference to your honor, or the state of your clothing?"

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+8=28 ; d20+8=18 ; 2d3+18=23 ;
Wednesday February 15th, 2012 8:36:15 AM

Brom shrugs off the damage. Brom grabs Lupo by his shoulders and puts his forehead square into Lupo's nose. Blood sprays and the sound of crunching bone and cartilage can be heard by those standing nearby.

Rage: 6/8

Attack (power attack): AC28 (threat, AC18 CRIT!), damage 23 non-lethal.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 15/23Character Sheet  d20+5=22 ; d8+7=12 ; d20+5=19 ; d8+5=11 ;
Wednesday February 15th, 2012 10:41:34 AM

Crag barrels into Scully and with the multitude of opponents crwoding around, Barratore picks one that just rubs him the wrong way and that is the man that just ganged up on Harvest. Although Barratore suspects thta the good cleric of Domi is about to find out that little girl is far more than he bargained for, Barratore still feels his protective side coming on strong with regards to her. Taking advantage of his reach, he drops a two handed tomahawk chop to the man's head.
[Hit AC 22 Dmg 12 non lethal]

AoO AC 19 Dmg 11

Enlarged: 2/18 15' Reach +2 CMB, +1 CMD, +1 Dmg, -2AC

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday February 15th, 2012 12:10:27 PM

Brom, face covered in blood, turns his head to the fella who threw the net. "Brom crush you next!"

Co-DM SteveK - Meet the Neighbors  d20+6=19 ; d20+8=18 ; d20+5=25 ; d20+1=10 ; d20+11=30 ; d3+5=6 ; d20+4=11 ; d20+6=23 ; d3+4=6 ;
Wednesday February 15th, 2012 1:56:07 PM

Harvest is grabbed by a smiling, friendly bear of a man, but she knows her place and tries a counter move that is blocked! With bright and feral eyes, Harvest Moon now devotes her full attention to this large, seemingly kindly man.

Bralin roars in fury at being overlooked and throws a vicious elbow that clangs heavily on Scully's armor.

Gerox appears horrified at his stained clothing. Jumping into the street just past Vikki's assistant, he casts Color Spray at the offending gnome, bathing him in a brilliant array of colors. But Tinsy's mind seems stronger than the spell and there is no lasting effect.

Peza is impressed at the acrobatics of Matte', but taunts him anyway, noting that girls fight better than the muddy dandy. And then she proves it by landing a strong kick!

Crag compares the melee to a family reunion he remembers, (ooc: LOL!), and plants his shoulder into Scully's mid section, but only bounces off the well-armored man. Not to end it there, the dwarf fights with words as well.

Brom is in his element, grabbing Lupo by his shoulders and puts his forehead square into Lupo's nose. Blood sprays and the sound of crunching bone and cartilage can be heard by those standing nearby. Lupo eyes cross and then topples backwards into the mud! He then looks at the drunk with the net...

Barratore, any number of opponents to choose from, picks one that just rubs him the wrong way and drops a two handed tomahawk chop to the man of Domi's head.

....................

Matte' is getting even angrier at Peza, and abandons all pretense of a controlled fight and slaps his hands at Peza without doing anything significant. (Peza make a Sense Motive and Perception check) Sense Motive DC 18 Highlight to display spoiler: {Matte's anger is a bluff and is trying to distract the cleric}. Perception DC 25 Highlight to display spoiler: {Matte has stolen Peza's Sunrod that was stuck in her boot!}.

Tinsy, the self-named gnome smiles at the colors bathing him. "Tinsy has a better game for Blue!" he calls at Gerox. "Tinsy bets one gold piece that Tinsy can mark more of Blue's team than Blue can mark Tinsy's!" Tinsy doesn't seem to care that Gerox hasn't accepted the wager, but immediately picks up another mud ball, turns it Blue, and flings it at Bralin, smearing the Oracle's knee. "Tinsy has 2 Points!" he laughs child-like. (Touch AC 11)

The bard steps out of Barratore's reach and begins playing, a jaunty war song that infects his team with the ability to attack harder and more accurately.
[c]Scully's Heroes off to war
Hark and hear the battle sounds!
Lands know of us near and far
Strike the foe who strikes the ground![/c]

Scully, surrounded by four WLA heroes, grins and calls out full of confidence. "Ah, I've found a wise one in the dwarf! Just some enthusiastic hellos before you wake up with water on your face!" He again drives his fist into Barratore; that's going to be some bruise! (AC 25, D: Barratore takes 6 non-lethal damage

The cloaked man, steps beside Scullly, guarding his flank, and comes face-to-face with Bralin. He seems to know that dwarves are sturdier in fights and doesn't try to knock Bralin about, merely giving a gauntleted hand into the face, missing.

The Cleric of Domi tightens his grip on Harvest. He keeps up his pleasant banter, but begins moving a hairy forearm against her throat. "Go to sleep, Little One. You may wake with a headache, but you don't have to be involved in this ugly street fighting. There, there." (Maintain Grapple: 23 (Lipscomb now has +5 on CMB vs Harvest, D Harvest takes 6 non-lethal damage

The tipsy man wrinkles his nose. "Ugh, blood! So, So, So... unsantitary!" The man doesn't seem to like having nothing between him and Brom, but only starts singing. "Teddy bear, teddy bear, turn out the light! Teddy bear, teddy bear, say goodnight!" Brom and Barratore Will DC 14 or fall asleep! Then the man takes out two beer mugs and holds it in front of him. "You wouldn't hit a man with glasses, would you?"

Vikki Sweerit keeps a running monologue and stays in the middle of the fray with her assistant. "OH! And first blood to the Woldian League as a terrific head-butt puts out the lights of Scully's barbarian!"

The bets from the spectators seem to be about even right now, though more and more are betting for the Woldian League. As one spectator loudly states; "Magic and a monstrous minotaur, of course the WLA will win. The other guys are the underdogs!"

..............

Scully- armored fighter: AC 20, Touch 13, flat-footed 17 D: 15

Tarnwit- ½ elf Bard with gittern: AC 18, touch 16, flat-footed 10 D: 16

Mac-- mysterious cloaked man: AC 18, touch 14, flat-footed 14

Lupo-- Barbarian: AC 18, touch 13, flat-footed 17 D: 36 unconscious

Hooch- tipsy man: AC 12, touch 12, flat-footed 10

Tinsy-- gnome with magic symbol robe: AC 13, touch 13, flat-footed 17

Matte'- brilliantly garbed in reds and golds: AC 20, touch 13, flat-footed 17 D:4

Libscomb- bear-like cleric of Domi: AC 20, touch 13, flat-footed 17 CMD:18 D:12 grappled condition
............

Street Fight

Peza  d20+6=26 ; d20+7=11 ; d20+6=8 ;
Wednesday February 15th, 2012 4:10:15 PM

A satisfied grin on her face ... Peza laughs at the acobat [d20+6=26 sense motive ch] ...." wow a good dancer but a poor actor .... i'll throw you a few coppers when i'm done with you '".. teases the girl

She steps into Matte with a punch ... but he is too agile [d20+6=8 missed]..

[d20+7=11 perception check][failed]

" your pretty quick on your feet but you havent laid a hand on this girl .... i'll be glad to give a lesson or two ""



Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20=19 ;
Wednesday February 15th, 2012 6:28:16 PM

Lemick moves towards the singing bard at an angle, tarp bulky in his arms. Swinging like a hockey stick, Lemick unleashes the tarp at the man. "Curtains down on such melody," he calls out as the tarp unrolls a bit and flaps at the man.

Natural roll: 19 (not proficient in tarp tossing, and not sure of the damage -- if any, but hopefully his concentration and perhaps balance is off?)

As the heavy tarp unrolls some of the poles hit the ground, Lemick moving to grab one.

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr))  d20+4=5 ;
Wednesday February 15th, 2012 6:41:14 PM

Bralin flinches his head back to avoid the incoming fist, and returns an uppercut that finds nothing but air.

[Nat 1. nice]

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 9/23Character Sheet  d20+2=11 ;
Wednesday February 15th, 2012 8:48:10 PM

Barratore drops like a stone as expected when the sleep spell strikes

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+2=17 ; d20+11=30 ; d20+9=24 ; d20+10=19 ;
Wednesday February 15th, 2012 9:25:15 PM


"You speak very kindly." The words are a soft growl under Harvest Moon's breath. Then, she goes limp within the large man's grasp placing all of her weight upon him. She takes hold of his thumb with both hands and twists, just managing to pry the grasping hand from about her.

Quickly, then, she dives away, rolling to her feet next to Brom and then skipping around to just south of Barratore Steelwind. Her eyes catch what transpires with Peza. The false anger of the brightly dressed man is plain to her. Also ... "Peza! That man has stolen the sunrod from your boot!" she warns.

"I will return to you later, Kindly Man." This she says with a smile before turning to Barratore Steelwind and shaking him with violence. "WAKE UP! WAKE UP, BARRATORE STEELWIND!" she shouts. "IT IS NOT TIME FOR SLEEPING!"

+++++++++++++++++

CM Check 18 (Forgot to add +1 for Bless in roll. Can now act normally.)
Perception 30 vs Matte'
Sense Motive 24 vs Matte'
Acrobatics to avoid AoO 19
Shake Barratore awake as Standard Action

Position: Move to position just south of Barratore and center to him.

Active Effects: Magic Fang 8/10 rounds, Bless 18/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+3=6 ;
Wednesday February 15th, 2012 10:39:38 PM

"Little man, Brom'zzz... goonnnaaa... bbbrrrea..." The barbarian falls victim to the sleep spell.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday February 16th, 2012 7:28:39 AM

OOC: I didn't see the map link before so didn't know where everyone was. I'm guessing the line next to Lemick isn't a barrier, so to avoid the AOO, Lemick can still make it to the "T"

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Thursday February 16th, 2012 8:03:18 AM

Active spells:
Enlarge Person: Barratore, Duration 17 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: entire party, Duration 18 rounds, (+1 to hit, and saves vs. fear)

with Harvest trying to rouse the sleeping giant, Crag looks at Sully standing before him, and realizes that he is outclassed in a battle of physical fighting prowess, and probably won't last too long since he cant get past the mans armor. Either that or Sully gets free shots at Barratore or Harvest.

"Need to try and readjust the odds" he thinks to himself. The Dwarf takes a 5' step away from Sully and casts a Command spell at him. "FLEE" he commands the leader of the opposition(Will save 14).

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command(c), Bless(c), Enlarge Person(d)(c)


Gerox Shale Hps 16/16 
Thursday February 16th, 2012 9:09:04 AM

Gerox grins at the color throwing challenge and is about to take it up when he sees his two companions fall. He snarls as the two non combatants step in his way ands says, "Folks If you get in my way again, I will not care if your effected by my magic. That is your only warning!." Gerox steps to the south east on the angle to the right of S (no map numbers in my map) and casts another color spray at T and T1 hoping to slow them down.

Co-DM SteveK - Meet the Neighbors  d20+4=17 ; d20+1=4 ; d20+3=6 ; d20+6=26 ; d4=4 ; d4=3 ; d20+9=11 ; d20+6=13 ; d20+5=17 ; d3+4=7 ; d20+4=23 ; d20+4=6 ; d20-2=13 ;
Thursday February 16th, 2012 2:06:39 PM

Peza laughs at the acrobat, so far satisfied of how her part in the fight is going, even though she misses her next punch.

Lemick moves towards the singing bard, but has to dodge around a giggling gnome to get there. This gives Tinsy an opportunity, but all he does is throw a Blue mudball at Lemick, missing and striking a bystander by the tents. "Doesn't count! Doesn't count!" the gnome calls loudly. Unimpeded, Lemick swings the rolled-up tarp in his hands, completely covering his target which makes the bard let out a squawk and stop singing! Poles clatter against each other as they fall to the ground save for one that the cleric grabs like a two-handed sword!

Bralin flinches his head back and then returns the compliment: he and the cloaked man fanning the air and blocking all punches to be ineffective.

Barratore drops like a stone as expected when the sleep spell strikes.

Harvest Moon sees she can't fight the beefy arm so only concetrates on a single finger. Going limp, he takes hold of his thumb with both hands and twists, prying herself free! She rolls away and bumps up against the snoozing form of Barratore, her eyes alighting on Peza and the fop. This has happened before at the courtyard of the One Mile Inn... a sleep spell! Violently shaking her friend breaks the spell, enabling Barratore's eyes to open once more.

"Little man, Brom'zzz... goonnnaaa... bbbrrrea..." The barbarian falls victim to the sleep spell.

Crag understands he needs to readjust the odds, and casts a Command spell, ordering him to "FLEE". Scully grins, "Reaching the bottom of the barrel, dwarf", he guffaws. (Save 17)

Gerox snarls at Vikki and her Stoneman giving them his only warning before stepping around them and leveling another Color Spray at the bard (T) and Tinsy (Tf) and catching Lemick in the effect! (ooc: Lemick post moved to cover the bard with the tarp). The bright colors have appeared to go straight through the heavy canvas covering, because the bard topples over, unconscious. Tinsy, however, must have Wardd's Own Luck, for the gnome is unaffected again! (ooc: Lemick Will DC 14 or fall unconscious for 3 rounds

....................

Matte' gives Peza a grin and twirls the Sunrod in his hands. "Thanks for the souvenir, babe. Maybe I'll slip in your tent and give you mine later." He laughs and does a back handspring over Vikki's Stoneman to confront Gerox. "Nice lights. Let me douse yours." The gold-and-red acrobat grabs Gerox and begins wrestling with the gnome sorcerer. (CDB 13 with flanking; Matte' and Gerox are now Grappling) "Tinsy, you spastic prankster, take care of the girl!"

Tinsy pouts "Mattie is spoiling Tinsy's game!", but takes a couple of steps until he is behind the cloaked man and looks at Peza. "Hi pretty lady! Tinsy is supposed to make sure Blue Lady does not move. So don't move, OK?" The little gnome casts a spell and suddenly half the street and the WLA compound erupts in a tangle of grasses, bushes, and roots as the plants themselves try and hold down the Heroes! (ooc: Peza, Crag, and Barratore Reflex DC 15 or be Entangled (effects at end of DM post)

Screams erupt from around the crowd as a dozen bystanders are also caught in the tripping, gripping, and flailing plants!

"Stop me if you've heard this one", says Scully confidently, "when an opponent goes down, be sure he stays down!" And then the armored man continues to pound away at the prone Barratore! (AC 17 (B is prone -4 AC), D: Barratore takes 7 non-lethal damage

The cloaked man has his cloak pushed away, and Bralin can see he has a very boyish face, but that face is in serious earnest. Seeing the eruption of the plants behind Bralin, the cloaked man places his hands on the dwarfish shoulders and pushes, trying to send the Oracle into the grasping plants! (CMB: 23 success! Bralin gets an AOO against the cloaked man, but is now in the Entangle effect. Bralin Reflex DC 15 or be Entangled)

The Kindly One wriggles his thumb to make sure it isn't damaged. "Well done, Little One!", he calls, "That deserves some reward. You may call me Lipscomb. But I can't have you waking your friend so soon, and he will have to sleep a little longer." Lipscomb steps up and with a ham-fist tries to put Barratore's lights out. Yet the minotaur is not sleeping and so is not helpless anymore! Barratore, even on the ground, avoids the blow! (AC 6, miss)

The tipsy man gathers his net and casts it at the helpless Brom, covering and tightening the mesh on the sleeping barbarian. "Down in the meadow in the itty bitty pool..." croons the man with a slight stagger. (ooc: Brom is sleeping and has the Entangled condition

Vikki Sweerit huffs a bit at Gerox complains about her presence. "This is news!" she says indignantly. "Oh, Rocky, get a good visual of this fight here!" Obligingly, the assistant holds the stone towards Matte' and Gerox. "Gottem."

..............

Scully- armored fighter: AC 20, Touch 13, flat-footed 17 D: 15

Tarnwit- ½ elf Bard with gittern: AC 18, touch 16, flat-footed 10 D: 16 unconscious

Mac-- mysterious cloaked man: AC 18, touch 14, flat-footed 14

Lupo-- Barbarian: AC 18, touch 13, flat-footed 17 D: 36 unconscious

Hooch- tipsy man: AC 12, touch 12, flat-footed 10

Tinsy-- gnome with magic symbol robe: AC 13, touch 13, flat-footed 17

Matte'- brilliantly garbed in reds and golds: AC 20, touch 13, flat-footed 17 D:4

Libscomb- bear-like cleric of Domi: AC 20, touch 13, flat-footed 17 CMD:18 D:12
............
Entangle: An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Street Fight

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday February 16th, 2012 4:09:06 PM

Seeing his oppenent covered, and Scully shouting across the way, Lemick decides good advice regardless of it's origin is worth following. With stick in hand, he gives a massive, armored stomp to the covered bard as he calls to Tinsy, "Shorty, I think it's time you took a NNAAPP!"

OOC: Lemick commands Tinsy to sleep. (DC 16)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 9/23Character Sheet  d20+2=13 ; d20+5=19 ; d20+5=21 ;
Thursday February 16th, 2012 4:57:39 PM

Barratore wakes with a low growl as Scully drills him again. He's about to try and throttle the man when the land about him erupts in an entangle spell catching him quite securely. He was now bloodied, bruised, tired, embarrassed, mad and entangled. Oh yes and completely humiliated. Not the best first week.
Barratore grinds his teeth and tears free of the entangle [Move Action Str check 19]

Remaining on the ground, Barratore sweeps his leg into the back of Scully [Combat Manuveur Reposition CMB 21 vs Scully CMD. Moving him towards the square in front of Peza and into the entangle spell

If your attack is successful, you may move your target 5 feet to a new location. For every 5 by which your attack exceeds your opponent's CMD, you can move the target an additional 5 feet. The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach.



Peza  d20+8=13 ; d20+9=25 ;
Thursday February 16th, 2012 9:25:02 PM

"Hahahaha good one " laughs Peza at Matte's thievery ... but he move sout of range

The girl's laughters is cut short as the scrubbery entangles her [d20+8=13 reflex save failed] ...." ack ...get that gnome "

Peza take action on her own words ... reaching to the ground she makes another mudball .....readying it for a throw against the next spell cast at her friends [Readied action throw mudball vs spellcaster to disrupt spell casting]

Mudball toss [ + 7 , +2 favored enemy {humans} , +1 bless , +1 Point blank feat , -2 entangle = total +9 vs humans , +7 vs tricky gnomes]



Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr))  d20+4=10 ; d20+3=23 ; d20+4=10 ;
Thursday February 16th, 2012 9:48:10 PM

Bralin slaps at cloaked man, without effect, as he gets shoved back into the crazed brush. The dwarf immediately steps back out and swings a long roundhouse with his left fist - a telegraphed blow, easily avoided.

[AoO - ac10 miss
Reflex save - nat 20 (well, why not)
atk - ac 10 miss]

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday February 16th, 2012 11:52:37 PM

Brom sleeps soundly.

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14  d20+3=15 ; d8+2=10 ;
Friday February 17th, 2012 8:00:02 AM

Active spells:
Enlarge Person: Barratore, Duration 16 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: entire party, Duration 17 rounds, (+1 to hit, and saves vs. fear)

"Agreed, somebody get the Gnome. As for you hornhead. looking at Barratore, get your giant sized fists a swinging."

Crag saves vs. the entangle spell, and quickly converts his shield of faith spell into healing for Barratore(Curing the Minotaur a max of 10hp damage.) before taking a 5' step towards Sully, and out of the entangled area.

"That should give you a little more oomph. Now give them a little oomph."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith(c), Command(c), Bless(c), Enlarge Person(d)(c)



Gerox Shale Hps 16/16  d20=2 ; d20=12 ;
Friday February 17th, 2012 8:27:53 AM

OOC Not sure if I get an AOO as he initates grappling but since I rolled a 2....nevermind. Second roll was done in error.

Gerox sees his new opponent coming and freezes for a second and then throws a lame kick which comes nowhere close to his opponent. As he feels himself seized, his mind calms and he smiles. "Friend, we gnomes are tricky too and you never want to put your hands on us." (taking some poetic license here)
A ball of fire appears in Gerox's hand and he uses it to set Matte's cape on fire. (Matte' sounds like he would wear a cape!)

He then whispers to the acrobat. "Do you smell smoke?"

ooc Really...this is fair. Not lethal combat spells or actions for the grappled 30 pound gnome socereor!

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday February 17th, 2012 9:27:00 AM


The chaos that has erupted is astounding.

"You!" shouts Harvest Moon at the gnome of the Leaper. "I will catch you the same way."

She steps away from the one named Liscomb, shielding herself behind the prone bulk of Barratore Steelwind. The sky, the earth and the sea has whispered to her that she might do this thing as well. She calls to them, moving her hands in the way that she knows is true. A second sea, then, of writhing plants rises up, this one engulfing the lot of the Leaper men.

It is an amazing thing to see. The roots and grasses writhe and clutch like a living thing. And to think, that it is she who called them to do her bidding. Harvest Moon takes a moment to admire the miracle granted to her by the Wold. It is very satisfactory.

+++++++++++++++++

Your Entangle area seems to take up 40ft at the Eastern and Western edges. So, I'll position Harvest Moon's based on the placement of the Western Edge.

Cast Entangle Western Edge start in Row AB from square 16 to square 23. (Reflex vs DC15 or become Entangled)

Entangle should catch Scully, Mac, Hooch, Tinsy, and Liscomb. And, unfortunately, Lemick as well.

Position: AA22 (5ft step)

Active Effects: Magic Fang 7/10 rounds, Entangle 10/10, Bless 17/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday February 20th, 2012 12:25:50 AM

OOC: That likely won't bode well for Lemick. ;-)

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Monday February 20th, 2012 9:08:46 AM


OoC: Sorry. BTW, you might be unconscious anyway. Did you roll the save for getting caught in Gerox's Color Spray?

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+5=8 ;
Monday February 20th, 2012 10:38:08 AM

OOC: Oops, missed that. Yep, Lemick is unconscious, his action this round occurs only in his dreams.

Gerox Shale Hps 16/16 
Monday February 20th, 2012 2:25:57 PM

OOC Now I feel bad. Get up and stop slacking!

Co-DM SteveK - Meet the Neighbors  d20+5=23 ; d20+6=26 ; d20+2=9 ; d20+4=20 ; d20+1=5 ; d20+1=13 ; d20+4=18 ; d20+10=11 ;
Monday February 20th, 2012 2:33:38 PM

Ooc: I am SURE I posted on Saturday! Blast and wretch!
....................

Edit Post

Lemick exults as he covers his opponent and looks up just as Gerox' Color Spray blasts him unconscious for half a minute. (ooc: 3 rounds)

Barratore wakes bloodied, bruised, tired, embarrassed, mad, entangled, and humiliated. Not the best first week. Grinding his teeth, the minotaur tears free of the entangle and sweeps Scully into the spell effect himself!

Peza is wrapped well, but she finds that it only hampers movement and doesn't stop it altogether. Looking to disrupt any spellcasting by the Scully Gang, the girl puts together a mud ball, ready to fling it at the first person who casts a spell.

Bralin and the cloaked man uselessly flail at each other. Many fists are flying, but so far nothing has landed.

Brom sleeps soundly.

Crag rips himself out of the entangle spell and converts a memorized spell into healing for Barratore before taking a step towards Sully and out of the entangled area.

Gerox sees his new opponent coming and freezes for a second. It is a mistake, for the gnome is grabbed by the muddy Matte'. Gerox has to concentrate hard, but succeeds in casting a Prestidigitation to ignite the edge of Matte's cloak! Gerox whispers to the acrobat. "Do you smell smoke?"

(Ooc: AOOs only if you have melee weapon in hand, natural weapon, or improved unarmed feat. No AOO on Matte'. There was no spell choice, so DM chose, rolled concentration (success) and cast Prestidigitation.)

Harvest sees the chaos that has erupted and is astounded. And, thinking on it, realizes the same power is her's to command. A second sea, then, of writhing plants rises up, this one engulfing the lot of the Leaper men and more of the bystanders! , as well

(ooc: it is amazing that a low level spell has a 40' Radius area of effect, isn't it? Scully was swept backwards by Barratore, so Mac, Hooch, Tinsy, Liscomb, and the unconscious Lemick are affected.)

+++++++++++++++++

With two down on each side and the entire street (and quite a bit of the neighborhood) entangled in writhing grasses, roots, and the occasional bush, the slugfest has taken on epic proportions. Vikki continues her play-by-play comments as her assistant carefully records the event via his magic stone.

Scully is grinning, and looks like he notices Harvest for the first time this fight. "Pretty trick there, missy, but it won't save you or yours!" The other of Scully's Heroes looks like they are ready to continue the fight as well, but they don't get the chance.

With *pops* of displaced air, a dozen beings appear 30 feet above the street, and they are ready for a fight. Four with swords, two with bows form a wide circle around Bard Pursis, four spellcasters, and Anvil Stormrager himself. "HALT!", and the command feels like it has magic behind it. All heroes Will DC 20 or unable to move for one round. Ready to fight anything that is attacking the new settlement, it takes the Fixer Response Team a couple of seconds to take in what is happening and then the swordsmen and bowmen half-relax from their fighting stance. Stormrager, however, does NOT look happy, and the spellcasters all look like they still have spells at the ready.

"WHAT IS GOING ON HERE?", comes the furious demand by the Chief Fixer.

..............

Scully- armored fighter: AC 20, Touch 13, flat-footed 17 D: 15

Tarnwit- ½ elf Bard with gittern: AC 18, touch 16, flat-footed 10 D: 16 unconscious

Mac-- mysterious cloaked man: AC 18, touch 14, flat-footed 14

Lupo-- Barbarian: AC 18, touch 13, flat-footed 17 D: 36 unconscious

Hooch- tipsy man: AC 12, touch 12, flat-footed 10

Tinsy-- gnome with magic symbol robe: AC 13, touch 13, flat-footed 17

Matte'- brilliantly garbed in reds and golds: AC 20, touch 13, flat-footed 17 D:4

Libscomb- bear-like cleric of Domi: AC 20, touch 13, flat-footed 17 CMD:18 D:12
............
Entangle: An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday February 20th, 2012 2:47:53 PM

Brom is the first to respond to Stormrager. "Zzz...Snore...Zzz...Snore..."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+8=12 ;
Monday February 20th, 2012 3:41:24 PM


An angry retort rises to Harvest Moons lips, to be spat in the direction of the leader of the Leaper men. And then most powerful magic descends as though from the skies. Angry voices fill the air. One voice calls halt with a magic that Harvest Moon is unable to resist.

"It ... it is a melee," Harvest Moon explains in a sheepish voice. It is a fact beside which excuses become irrelevant. Fault is irrelevant. The encouragement of those within the League camp and that from the odd person narrating the event followed by a man with a stone, all irrelevant. There can be but one response.

"I am sorry," comes the apology from Harvest Moon, her voice filled with remorse. Though she cannot move, her thoughts turn to the writhing grasses, recently of her own creation. She wills them away.

+++++++++++++++++

Will 12 / Fail
Dismiss Entangle if it can be done without movement.

Position: AA22 (No move)

Active Effects: Magic Fang 6/10 rounds, Entangle 9/10, Bless 16/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet  d20+2=6 ;
Monday February 20th, 2012 5:03:18 PM

Barratore freezes at the thunderous command and gets promptly entangled again. Barratore chooses to simply keep his mouth shut. At least that is his initial plan, but he's to plenty mad to do so. Lying in the mud, entangled by the assorted plant life about him and held in place by some other spell he calls up to the fixer "A fight. One I plan to continue in a moment"

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday February 20th, 2012 5:55:51 PM

Lemick sleeps unaware of the new arrivals. (round 2 of 3.)

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14  d20+6=19 ;
Monday February 20th, 2012 7:46:24 PM

Active spells:
Enlarge Person: Barratore, Duration 15 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: entire party, Duration 16 rounds, (+1 to hit, and saves vs. fear)

Crag stops at the magically enhanced voice, and looks around at the result of the melee. Destroyed equipment, property moved or broken, unconscious folks on the ground, and the people in charge being really pissed off. "Yep, ending just like the family reunions too."

He stands there, not saying anything, just wishing he would have got one good shot in on that loudmouthed Scully.

"I'm thinking the fights over Barratore. Starting it up again at this point would not be the wisest idea."(Barratore got healed 10 hp last round)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith(c), Command(c), Bless(c), Enlarge Person(d)(c)



Peza  d20+1=5 ;
Monday February 20th, 2012 10:51:45 PM

Her eyes sweep left and right .... just waiting for one of Scully's heroes to try and cast a spell .... the mudball at the ready ....but ....

POP .... and a a shout .... Peza freezes in place [d20+1=5 will save failed ]

Looking up at the new arrivals ...the raven haired girl eyes go wide at WHO it is ....

Her arm frozen in a readied to throw motion .... " we're in deep trouble now " she winces

"Ah Sir Stormrager ... it was basically harmless ... no weapons .... just insults and stupidity i guess .. both sides had a little too much cabin fever after be cooped up aboard the ships ... really really stupid of us "

As the magic seeps from her limbs Peza raises her hand .... " i ah .... i ah threw the first mudball ... so if someone gets in trouble it should be me ... "

Tears form in her eyes .... "Captain Theringer will be so dissappointed .... we let him down .... after he put his trust in us ..." .. at a loss for more words ... her voice trails off ..... she stands waiting for what will befell them next ....

Gerox Shale Hps 16/16  d20+3=4 ;
Monday February 20th, 2012 11:55:18 PM

(OOC I don't think I have rolled over a 5 in two weeks! stupid die roller)

Gerox is frozen and his eyes widen as he sees the smoke rise on Matte as the spell takes effect. ( I actually meant it to be a bloodline power but this is fine too) Once he is able to move again, he wiggles out of Matte's grasp and starts trying to pat down the burning cape putting it out.

"He looks over at the head fixer and says, "Really? You don't recognize a friendly brawl when you see one? You will notice that no one has a weapon out, we started out with mudballs and no one is seriously hurt. This is a frontier town right? Sailors and ruffians? I think you have to expect the occasional brawl. As long as it stays friendly in any case...."

Gerox decides he better shut up when he sees the face of the head fixer.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday February 21st, 2012 8:56:40 AM

On a street, in a town, on a dusty dirt road Brom lies sleeping with a great big snore.

Wrapped in a net with his eyes closed tight, he sleeps through the fight and bright, shiny light.

The sleep spell saps and the entangle spell traps, but the Brom snores on.

(Read to the rhythm of "Bear Snores On")

SteveK: LOL!

Co-DM SteveK - Meet the Neighbors  d20+2=21 ;
Tuesday February 21st, 2012 1:14:13 PM

Harvest looks crestfallen and apologizes while dismissing the Entangle spell.

Barratore is miffed and looks for an opportunity to renew the fight.

Crag tries to calm the minotaur down while comparing to other family reunions he has known.

Peza itries to pass it off as a friendly stress-relief, but privately wonders what Captain Theringer is going to say when he learns of the to-do.

Gerox gets himself disentangled and blusters about the friendliness of the brawl.

Lemick and Brom continue to snore.

..................

Scully's Heroes were all likewise frozen to immobility by Stormrager's magical Command. Once they shake it off, the group all seem to have different reactions as well.

Tinsy rolls on the muddy ground laughing. "What fun!", he exclaims exuberantly, and then teases Gerox, "I win, I win. It is 2 Blue to 1 Pink!" Tinsy dismisses his Entangle.

Matte' lets Gerox go and puts out his cape. If looks could kill, Gerox and Peza would both be undead...

The cloaked man stops fighting but doesn't say much either.

Tarnwit and Lupo are both as out as Brom and Lemick, and the net-wielding guy only blinks owlishly.

Lipscomb actually looks a little sheepish. "Not intending to disturb your eminences, none of us were, I'm sure", he says to the hovering group. "As the lady says, just a little too much cabin fever."

Scully, scuffed, bruised, but still on his feet, looks up with a blank face. Sense Motive DC 21 Highlight to display spoiler: {Scully looks like he didn't count on the arrival of the settlement leaders. He's worried.} "It's like the gnome says, Chief Fixer, this were nothing but a friendly scuffle, sort of a 'meet your neighbors thing', you know."

......................

The hovering attack team doesn't move for one heartbeat. For two. And then Pursis guffaws. The master bard begins to hold his knees and laughs as tears stream down his cheeks. "Anvil...(gasp)... you were convinced it was an... (haha)... an attack. That all the divinations pointed to something str- (wheeze) strange. And is a bunch of youngsters having fun!"

At the bard's comments, the attack party put away weapons and spells, but Anvil is still brooding. "These are not guttersnipes tossing stones, but spells! The cries were heard all the way to the harbor!"

"Oh relax old chum!", responds Pursis with a grin, "even you can remember what it was like to be young. And, me being the expert on sound, a low voice carries a long way in complete silence. I think we can safely say any further excitement in this quarter will either be taken care of or be because of these two well-meaning groups!"

Anvil, the storm still raging in his eyes, casts a small spell (Spellcraft DC11 Highlight to display spoiler: {Detect Evil} before giving a harrumph. "Fine!" And then he gives a small, very small smile. "I remember being young. And since this was friendly, I am sure both the Woldian League and the Scully's Heroes will open thier larders for a neighborhood luncheon for all in this area." (It doesn't take much for even Tinsy to get the hint.)

With that, the Fixer force takes a more liesurely flight back to the island in the middle of the harbor, already being known as Fixers Island.

Scully waits until they are out of earshot and then carefully extends a hand to Barratore. "Mister Minotaur, I believe I will have that drink now. And we have a small oven in the back that has been busy making new bread. Let's invite our neighbors for a lunch in the street?"



Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+9=24 ;
Tuesday February 21st, 2012 4:03:46 PM


Harvest Moon still wears a frown. None of the jocularity, none of the acceptance by the Fixer leaders, none of the excuses remove the sting of shame. They had failed in their discipline. And ... it was the doing of the Leaper men.

It is gratifying, in a small way, see that the one named Scully is concerned about the repercussions of this incident. But that does nothing to excuse them their provocation. Neither does it excuse her own actions.

"Brom. Brom?" Harvest Moon shakes at the shoulder of her fellow League Adventurer, wrapped and asleep within the net. "Brom? Wake now. We are to host a feast for the neighbors along with the Leaper men," she adds.

Grudgingly, she then sets about the preparation for the feast hosting, only pausing momentarily to ponder out loud. "I wonder what the Fixer leaders thought might be waiting them here, that they would come prepared with such great force?" says Harvest Moon. Then she turns an eye to the distant mountains.

+++++++++++++++++

Sense Motive 24

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr))  d20=17 ;
Tuesday February 21st, 2012 7:06:21 PM

Bralin's head swivels about as the dwarf takes in the newcomers. He is a bit slower than everyone else to catch on to the sudden peace activities, and doesn't react to the suggestion of food at all.

As everyone breaks up, the dwarf retreats to a corner in the back of the WLA compound, pulls out his obsidian orb, and broods.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday February 21st, 2012 8:01:46 PM

Harvest shoves startle Brom and he jerks up from his nap. "What! What! What happened!" He says freeing himself from the net if Harvest hasn't already done it.

He isn't too mad about the brawl and is in a cheerful mood afterwards. He makes his way to the ale. "Brom wants to drink with ya." He puts a hand on Scully's shoulder "That was fun. Maybe we do that again but without the chair."

He eyes do seek out Houch "You didn't play fair. Next time no sleeping me." He makes a scolding gesture but then grabs some alcohol and gives one to Hooch.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday February 21st, 2012 9:07:01 PM

Lemick awakens, having missed most of what occurred. Seeing combat is over, Lemick attempts to assume one side won, but with the bystanders gawking at the sky, he quickly understand great powers won and the game is over. Rolling off of the tarp covered map, Lemick uncovers the man and offers him a hand up given the friendliness he hears of shared food and drink.

"Sounds like the end result was a tie due to the powers that be intervention," he attempts to fill in the uncovered man pointing to the Fixers flying off.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet 
Tuesday February 21st, 2012 9:55:37 PM

Barratore sits up, not bothering to satnd until everything has settled down. He looks over at Brom as he firest wakes up, "Draw." he states simply. Thereactions of most of the group is a bit confusing. he thought they had done reasonably well, he was a bit disappointed with his own performance, nut he would note his mistakes and adjust. Open the buffet lines huh? Well it would certainly endear them and Scullys group to the people near by.

Looking Scully in the eye, even while sitting, Barratore rubs his thigh a bit and stands under his own power without taking the mans hand. Now standing, Barratore takes Scully's hand, "Good fight. first round is one you." Barratore loks at broma nd then back to Scully and adds witha smile, "Since you lost."

Gerox Shale Hps 16/16  d20+2=20 ; d20+4=19 ;
Tuesday February 21st, 2012 11:19:07 PM

Gerox actually understands the spell the fixer is casting and his eyes squint. "Hmmmm he isn't acting like any of them are evil but what was this about a divinitation pointing out something being strange? (made spell check of 20).

He examines Scully as well but the man seems closed off to him. There was a glimpse of something but it is gone before Gerox can determine what it was. Scully would have to be watched. (sense motive 19)

Gerox moves over to the ale and draws a small mug. He takes a sip and winces at the taste. "How do you people drink this stuff? Now mead is a drink from the Gods. Made from honey and with a kick you can remember."

Gerox will move over to Scully and ask, "So are we going to be friendly rivals now or is this a show? I think their will be enough work for both of us and something is bothering me on those Fixers reaction. It almost seems like they are expecting trouble. I suspect this settlement will need all of its fighting troops to survive. Do you think we can peacefully coexist?" Gerox holds out his small hand hoping the leader of Scully's crew will accept it.

Peza  d20+5=24 ;
Tuesday February 21st, 2012 11:56:10 PM

Feeling better that Pursis saw it for what it was .... " i like him ... he seems fun " muses Peza to herself

Surveying the mess around them ... Peza catches the look on scully face [d20+5=24 sense motive check]

She steps to the middle .. and shakes hands with those willing ... introducing herself .. giving a smile to the the cloaked figure wih the boyish face ;-) he's cute

The raven haired girl then proceeds to help set up the lunch for the neighbors .... " this worked out perfect .... we'll get to meet everyone around here ."

ooc: SteveK so how populated is the new city of RUM ? just curious

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Wednesday February 22nd, 2012 10:02:10 AM

Crag grumbles grouchily once again, preferring the fight to playing host, but goes about the work with everyone else. "Cleaning up after the get togethers was always the worst part." The Dwarf mumbles to himself, remembering his cousin Rockjaw Hammerfist. "An Ogre couldn't hurt the boy, but he always managed to be unconscious right before the cleanup started. Built like a rock, and apparently not too dumb either."

Co-DM SteveK - Meet the Neighbors 
Wednesday February 22nd, 2012 1:39:00 PM

350 xp for Everyone! I had real fun with Lemick's use of the tarp, Gerox' Blue Mud, and Brom performing acrobatics off of several folks. Great fight! :-)

......................

With the pronouncement of the Chief Fixer, the neighborhood is relieved and excited about a lunch al fresco, and one that is put on by someone else! Trestle tables are quickly set up down the center of the street (by mutual consent) so as not to have any start of Left Streeters and Right Streeters pop up. Bread, rehydrated fruits and vegetables, some fresh meat and fish all appear. Oh and drink. Not a lot, not enough for anyone to get beligerant, but enough volume and variety to satisfy.

There are about 200 inhabitants of this neighborhood that show up, which is about 10% of the whole population of RUM (right now).

Harvest isn't happy, and her internal thoughts run around the twin rocks of discipline and provocation. Then there is what Bard Pursis did NOT say... what is this expectation the Fixers are ready for? Still, mundane matters keep her busy with waking Brom up and helping with the feast.

Bralin is a bit slower than everyone else to catch on to the sudden peace breaking out, and doesn't seem to like the idea. As the trestle tables come out of tents, he retreats to a corner in the back of the WLA compound, pulls out his obsidian orb, and broods.

Brom startles awake and gets himself up and untangled. Friendly, the barbarian claps Scully on the shoulder and offers a drink to the net-wielding man now known as Sieur Hooch. Scully retrieves the keg thrown by Barratore, breeches it, and starts handing out mugs of ale. "Sieur Hooch", says the thin man and gladly grabs the mug offered by Brom. "They talk to me, you know. Gets too noisy and gotta keep em away."

Lemick awakens and, together with the covered and tarped bard, they get up. "I don't need help", the bard says haugtily. "Go and help your lesser people". Nose high and spirit undaunted, Tarnwit turns to change his clothes, coming back out and ready to play for the feast.

Barratore looks Scully in the eye, rubs his thigh and stands before taking Scully's hand. The grip between the two is more a test of strength than a handshake. "Good fight. first round is one you...Since you lost." Scully grins and retorts, "says the man who was laying in the street. Pretty smart with the Enlarge spell by your cleric. Makes you a living mountain when not in cramped spaces." Sense Motive DC 10 Highlight to display spoiler: { Scully clearly feels that he and Barratore are NOT bosom buddies, more like two alpha wolves in the same territory.}

Gerox is interested in all this about a divinitation pointing out something being strange. Oh, and that Scully definitely needs to be watched. Gerox wanders over to Scully to find out if they are going to be friendly rivals or something else. Scully at first looks like he wants to dismiss the little man, but the warrior's eyes get thoughtful the more Gerox speaks. "Yeah, the Fixers were expecting trouble..." He shakes his head and the arrogance is back in his face and voice. "Coexist I know my crew will be able to do, but peaceful is going to depend on how much you stay out of our way. But, yeah, it may be better to keep eyes up for a while." Against all expectations, and a couple of startled glances from Tarnwit, Matte', and Lipscomb, Scully reaches down and shakes Gerox' hand.

Peza is relieved that Bard Pursis so easily defused the tension, and (while noting Scully's reaction to the Fixers), makes nice with most of the Scully crew. Matte' refuses, Tarnwit turns up his nose, and Lupo (frankly) doesn't seem to understand the cultural significance of a handshake. But everyone else more or less is willing to let the test of strength in the mud stand as a fun brawl.

Crag grumbles grouchily, but goes about the work with everyone else. "Cleaning up after the get togethers was always the worst part." The Dwarf mumbles to himself, reminiscing about relatives half a continent away.

.............

WLA, Scully's, and the neighbors mingle for an hour until, in ones and small groups, the neighbors return to their preparations.

Bertold is still here with his Fixer Team, and they move around making sure that adequate sanitation is laid on for the nieghborhood.

Vikki Swearit seems to be disgruntled by the sudden and unsatisfying end. She and her assistant soon make thier excuses and move off to wherever they came from.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Wednesday February 22nd, 2012 3:57:28 PM


"Scully of the Leaper men is still wary of you, Barratore Steelwind." So says Harvest Moon at the first occasion in which the minotaur is out of the earshot of any of the group from across the road. "I have seen many of his kind in the place from which I came. They are always wishing to take the things of others. To such people, greater strength is the right by which they might possess the things that you have."

Harvest Moon decides that she will not have any of the bread made by the Leaper men, despite the tantalizing odor. In fact, she pursues a competitive, though complementary strategy. Applying the knowledge that she has gained from foraging many herbs and plants, Harvest Moon sets to task of spicing and preparing the meat in such a manner as to produce not only the most delicious taste, but also the most delicious smell.

Tomatoes, onions, fragrant cloves of garlic, various fruits as well, when mashed form the base into which are mixed other tasteful and quite spicy plants. Once this paste is spread upon the cooking meat, the odor becomes more delicious.

"Please have some of our meat," Harvest Moon offers the many neighbors from about the area. "We are the Woldian League of Adventurers, and we are here to serve the people."

+++++++++++++++++

Sense Motive Auto Success

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday February 22nd, 2012 6:11:56 PM

Lemick mingles and enjoys watching the spontaneous crowd partake of the meal. While he doesn't even pretend to be learning all 200 of their names, he does try to make mental notes about those present. Rum is going to be home for awhile, so it's good to know where you can find items of interest.

Eventually, having his fill, Lemick returns to the scatter tarp and poles. He roles the tarp back up and returns it to it's barrel.

Not particularly satisfied with the way the bard handled the end of the brawl, Lemick stays away from the ale so he can keep an eye out tonight.

Peza 
Wednesday February 22nd, 2012 9:41:10 PM

Peza takes delight in meeting everyone .... big crowd had a feeling of Plateau city market place ...with everyone mingling about .... making sure to meet as many neighbors as she can ... she finds her role as a waitress .... one of her many jobs back home .... working the crowd for bits of news of what their plans are in the new City of Rum ....

Peza notices the difference between the two dwarfs .... not sure if it was due to him being the newst member of the WLA group ... she fixes him a plate of food and sets it next to him ... " it's delicious ... Harvest did a great job on the spices for the meats ... " as Peza hopes to start bringing him out of his brooding shell



Gerox Shale Hps 16/16 
Wednesday February 22nd, 2012 11:25:37 PM

Gerox looks at the spread and once the party runs down says, "We need to do an exploration of the island. I wonder if there is any game besides fish here. I think we might get tired of fish quickly and if we import some cattle and sponser a ranch, it might be a lucrative business at least in the short term. Still I don't know if there is anyplace to graze beef.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet  d20=20 ;
Thursday February 23rd, 2012 12:17:32 PM

Barratore grins back at Scully and simply replies with a an even toned "Yes". Scully was wary [sense motive 20] Barratore was certainly picking up on that. Barratore felt very similarly. There would be other clashes and the thought to him was when would it become lethal. Not within the city, but likely an ambush in the wilderness. At the moment though, there was nothing to do and so Barratore releases the handshake.

Barratore moves about the lunch area, sampling everything and mingling with small talk. Barratore makes it a point to speak with as many of Scully's folk as he can. Names would soon become a blur, but the faces would stick. Hopefully Barratore can learn a little bit about the men across the street. He starts with the minstrel in the flashy clothes. They love to talk.
"So have you composed any stories about your journey on The Leaper?"

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Thursday February 23rd, 2012 12:55:48 PM

Crag plays the part of host, trying his best to restrain his naturally sour persona, and speak with a few of the people. While doing so, he tries to commit to memory the tactics, strategies, and abilities of Scully's group. The Dwarf has no doubt that we will be facing them again, and mayhap weapon free will not be the rule.

"Need to deal with the spellcasters quicker" he thinks to himself, "Sleep and entangle" could make quick work of us in another fight.

Co-DM SteveK - Meet the Neighbors 
Thursday February 23rd, 2012 2:50:58 PM

Harvest works on some spices for the meat and tries to compete with Scully's Heroes in the hearts and minds of the neighbors. The results are somewhat ambiguous because of the generally holiday aptmosphere of the lunch makes the neighbors disinclined to look for or appreciate any one-ups-manship on the part of either the WLA or Scully's Heroes.

Peza moves out of the way to Bralin and gets to know the newest member of the team better.

Gerox wonders about exploring the island (its a BIG island) and the possibility of hooved critters for the table. Otherwise they may get mighty tired of fish. After all, that's about all they ate for 4 months on the voyage...

After the lunch and the cleanup, the WLA heroes seem to drift back to their tents for a little note comparisons. Especially from Barratore (who got a LOT of information in talking to the haughty bard), Crag, and Lemick, the WLA gets a fair description of Scully's Heroes.

....................

Scully. the human Fighter and leader of the group. Equipped with chainmail, large steel shield, longsword. He seems arrogant and very sure of himself. Loves to intimidate, but will respect those that stand up to him as someone to reckon with.

Tarnwit, the half-elf Bard, who is hanging his future reputation on Scully's exploits. Equipped with chainmail, rapier, and hornpipe, he sings "sea shanties" for his spells. He is radiantly confident and superior to anyone besides Scully.

The cloaked man with a boyish face is Mac Allen, a quiet human Ranger. Equipped with chainmail, kukri, shortbow. He is quiet and even Scully's crew doesn't know much about him.

Lupo Caine, the human Barbarian. Wearing hide armor and carrying a battleaxe, Tarnwit hinted that Lupo owes Scully a life, but didn't go into the details.

Sieur Hooch, human witch from the far-away Southern Continent. Equipped with a net and bola, Hooch claims that voices speak to him and he can only keep them away by drinking. He has an outlandish claim that the Southern Continent had a Great Migration where the lands actually rip out of the earth and rearrange themselves like puzzle pieces. He was caught in a rip and landed on Scully's front door in Cinamon Valley. Taking it as a sign, he follows Scully around.

Tinsy Fillitagin, the gnome sorcerer owns a dagger, but of course is a spellcaster and a complete happy-go-lucky spirit.

Matte' Tor, the well-dressed rogue, owns leather armor and probably several daggers (at least 3). Matte is a swashbuckling acrobat who seems to like everyone knowing just how good he is.

Libscomb, the human cleric of Domi. He normally wields a breastplate, large steel shield, and mace. Looking like a bear to Scully's bull, he loves to wrestle and seems to enjoy life and challenges.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Thursday February 23rd, 2012 5:11:27 PM


It is very interesting to hear about the Leaper men. In the Contested Kingdoms she had never spoken much with the many aggressive men (or women) who had tried to make inroads into the small sheltering area that she and her mother had called home. Most speech, if it could be called that, had been shouting and growling to present a fierce demeanor to discourage them from attack.

Though she had sometimes crept to quite places where she might watch them and guess at their intentions, she had never imagined speaking to them to discover their strengths and weaknesses. But ... now that the idea is implanted into her mind ...

In the wake of the festivities, Harvest Moon crosses the street careful not to be seen by any of the other Leaper men. It is not that she so much wishes to hide from them, than she would rather that they -especially the more disagreeable ones among them- would simply not look upon her. She seeks out the one named Libscomb.

"I am Harvest Moon," she says, upon finding the big man. "Your fighting is impressive. Will you teach me your style?" she asks. Very short and very to the point. It is her way with many things.

+++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Thursday February 23rd, 2012 7:07:13 PM

Bralin looks up with a start as Peza approaches. He accepts the plate from her with a automatic, "Many thanks."

The dwarf silently takes one or two bites.
"Harvest Moon," he murmurs quietly. "By the Stone...."

The dwarf's face turns toward Peza. "How many fights have you?" he asks - apparently rhetorically as he ploughs on. "I've hundreds. Hundreds. Not two months ago I would have easily bested them all. Now..."

Bralin looks back to the stone in his hand.
"Now, I cannot land even a single blow on a man in mere chain. A most difficult medication for my soul, I think."

He rises. "And, there is one other matter. Come with me. This is of import."
Seeing the group has met back up to compare notes, Braiin moves up to Barratore.

"I am an Oracle," he tells the taur. "And as such, I was told there would be many challenges I must overcome. Several revealed themselves this day. One centers on communication."
He looks about.
"I could not understand any words spoken from the time I began to cross the street until after the authorities intervened. All your words, and theirs, seemed like so much gibberish."

Peza 
Thursday February 23rd, 2012 9:06:16 PM

Hearing that Bralin had been in hundreds of battles .... she sheepishly replies ... " not many ... a few fights back in Plateau city but i never killed anyone till we were attacked by the sharkmen right before you arrived .."

" But don't fret .... Barratore had trouble hitting stuff aboard the Seasprite too ... but he made an offering to his gods and with a new blade .... he changed his luck .... now look at his prowess ...."

Aftr a short pause she adds " my uncle Hraak used to say ... its not the obstackles we face but how we deal with them that makes us who we are ...."

" You came to us for a reason .... i'm sure you'll figure it out .... we're a sorta inexperienced group .... your expereinces might balance that out ... help us as a group ... "



Gerox Shale Hps 16/16 
Thursday February 23rd, 2012 11:38:27 PM

Gerox cocks his head as he listens to Bralin. He interrupts asking. "You could hear us but not understand? That seems strange. You can understand us now? How is that possible? Could you be under some kind of curse? Or does the stress of battle affect you brain somehow? Maybe we should take you to the fixers. They might have an idea on how to fix you."

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Friday February 24th, 2012 8:58:04 AM

Bralin seizes on Gerox's comment. "Aye, the stress of battle. That is it. When battle was upon me, I could not understand the Common tongue. I called out the ranger..."

The dwarf pauses, trying to remember the events.

"...in Terran. I spoke in Terran throughout the fight."

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Friday February 24th, 2012 10:09:21 AM

"Only in Terran, huh?" That would definitely be a communication problem. Crag thinks for a moment trying to expand upon the issue. "Were you...you? That is, can you remember everything that happened? Would you have done all that you did when you fought?"

"Gerox's thoughts are likely right on, the only other one I would put forth would be less likely, but anything is possible. I wonder if perhaps your insides are switching with someone or something else's in battle." "Maybe your...soul shall we say, swaps with another when you revert to Terran speaking."

"Either way Bralin, we need to find out exactly what the problem is so that we may best decide how to correct it, or if we can't, the rest of us may need to learn to speak Terran so we can communicate with each other in battle."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet 
Friday February 24th, 2012 10:47:49 AM

Barratore tells the group of what he learned from Tarnwit and he confirms what Harvest had noticed earlier. "Yes, I picked up on that too. He's wary of me and he should be. But I think i am the target of his concern only because of my size."

Bralin's issue is well beyond his thinking, luckily Gerox is about. "I know Terran generally when i see it or hear it, but I do not know the language. You say you have been in hudreds of battles, I wonder than if you were sent by the gods to be here now, they block your access to those experiences and it takes on the appearence to you of not knowing the lanuage about you. Like Crag said, I wonder if we learned Terran, if it would still be a problem?"

"Either way can we do anything immediately about it?"

Co-DM SteveK - Another Arrival 
Friday February 24th, 2012 1:41:09 PM

The group talks about the fight and the Leaper men (and they are all men), but the discussion rapidly goes into Bralin's history and battle problem. Not many people know about Oracles, in fact it is obvious that Bralin is the first one that anyone in the WLA compound has ever met. Definitely something that needs to be looked into a little more.

Harvest has her own ideas, and resolves to test one of them immediately. Yet as she stands up and opens the tent flap, the half-elf sees there is someone blocking her way. It is a tall elf in a white tunic and silver symbol of Alemi prominent on a chain around his neck. He also has a Blue WLA badge with a single tine.

"The Blessings of Alemi be on you", he says, "or maybe it is better for the hand of Domi?" He smiles at his own joke, but soon turns serious. "I am Torian Silverleaf, a Fixer of Alemi and a member of the Woldian League of Adventurers both. I have been selected by the Fixers to work with the WLA for needs of mutual assistance."

He takes a breath and then continues. "Assistance which we are in the need of asking for right now. Our strongest diviners are being continually plagued with nightmares about the local area containing some horrible danger and evil. Some call out that the ground is swallowing up the city of Rum, some talk of eyes in the dark, and one has not been out of trance since she first stepped on the land. Here, I have something to help you understand." The elf brings out a strange silver tool that looks like a set of pliers. "Touch the monkey wrench and you can see what she sees..."

Every hero that touches the silver tool Highlight to display spoiler: { sees dark billowing clouds that resolve to a waif of a girl standing in a room. Her eyes are wide and dilated, her face looking pale and fearful. She only speaks one word over and over again... "Holes." And then, looking into her eyes, the heroes see a street corner.... THEIR street corner, suddenly fall into the earth to reveal a giant hole to a tunnel...}


Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Friday February 24th, 2012 3:02:29 PM

Bralin shakes his head in response to Crag. "I remain myself," he states. "Know that some years ago I was saved by the powers of the Stones themselves, and vowed to serve. Over time I retreated from that vow, preferring to focus my energies on the way of the axe."

"Recently, I have been called to account for my actions. And have been transformed from a formidable warrior to what the Chamber called Stonesinger, an Oracle. I am still learning what that transformation entails."

"I remember everything that occurred in this battle, and in my previous...incarnation. The skills of that time are gone."

---

Torian enters and makes his plea. Bralin steps forward and touches the monkey wrench.

"Diggers." he states immediately. "Some creature or creatures burrow through the earth, leaving tunnels behind and causing cave-ins at the surface."

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Friday February 24th, 2012 3:40:16 PM

Crag listens to Bralin's account. "Well, at least you are you. That eliminates the unlikely scenario. Sounds like you have a debt to be paid, and until it is, this is something you have to live with. You owe the Stones, and the stones want what they are owed. As we Dwarves know better than most, not something to be taken lightly."

"Looks like until we can come up with something better, or until you can teach us all Terran, we will have to deal with combat, as you not knowing what is being said. It will be harder, and fall upon you to be aware of what cues you may be given."

Crag looks to the rest of the group. "I think one very helpful thing to establish is a standard battle plan with general responsibilities for each person. When Dwarves go to war, they work as a team. Those that do not, often do not survive. We need to establish a plan to work as a team ahead of time, so even when Bralin cannot understand what is being said, he knows what he should likely be doing."

When the Elf enters, and tells his tale, Crag touches the wrench. "Aye. Bralin has the right of it. Diggers. Likely their tunnels are already all under Rum and perhaps the whole island. We need to look into this, and if we can, convince them to dig elsewhere. If not...."



Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+6=15 ;
Friday February 24th, 2012 3:48:50 PM


"Protection of Domi," Harvest Moon replies reflexively, and raises a hand to cross wrists with the tall elf before realizing that he is not actually of Domi. Her mind is upon the revelation of Bralin the Stonesinger.

She backs away as the elf enters and begins his plea.

"I think that I have heard of these things that are happening to you, Brailin the Stonesinger," whispers Harvest Moon at the dwarf's side. "I have heard of those who are touched with sight of the future. It is a blessing. But in return for the blessing, these people also must bear a curse. I think that you are touched in such a way, Brailin Stonemin ... Bralin the Stonesinger."

Apparently, the elf, Torian Silverleaf brings related news. Related, in as far as he also speaks of those gifted with sight of things to come. Harvest Moon approaches with curiosity as Torian Silverleaf holds for the Wrench of the Monkey. She reaches out her small hand and touches.

After blinking away the vision, she leans to one side, tipping her head so that she might see around Torian Silverleaf and out the flap of the tent to the nearby corner. "Holes?" she asks of no one in particular.

+++++++++++++++++

Knowledge Religion 15 for info on Oracles.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday February 24th, 2012 3:53:36 PM

Lemick also stands and moves towards the wrench, more curious than believing in the 'forecast' of Oracles. Still, safety lingers in the back of his mind, "Perhaps one of us shouldn't touch the wrench, in case the ability to 'see' these things causes harm as events occur." His personal curiousity peaked, and all those months at sea, he removes himself from being the "one left unseeing", and touches the wrench.

--

Afterwards he steps back re-orienting himself, unfamiliar with such magicks on such a personal level. Luck is one thing, this a complete different thing, he thinks to himself.

"It seems someone, a girl, scared knows the full story. And to top that, she's not sleeping in a tent, but a real room!" He chuckles trying to make some light to vast unknown of the vision.

Thinking on what Bralin has added, "Seems we will be looking for some cave entrance or recent cave-in then to figure out what is causing this issue."

OOC: On the side, it's a big wrong from the RL perspective to have visions of sink-holes when 7 of my local neighbors have recently filed claims for sink holes. I live in the worse county in the state of FL due to the amount of sinkholes. (Over 100 new claims a week, for the last year.)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet 
Friday February 24th, 2012 7:12:33 PM

Barratore is about to touch the wrench when Lemick proposes that perhaps one of the party shouldn't and so the taur pulls his hand back. After all, everyone's account has been the same, no reason to believe his would be different. "Seems we alos have the answer as to why the task force showed up earlier today. So we are going caving then. Going to need plenty of rope and light."

Barratore greets the Fixer with a firm and friendly handshake. "From your tale, it sounds like far more than some tunneling creatures." Barratores eyes sparkle with the thought of some great adventure with fantastic battles and even more fatastic treasures.

Peza 
Friday February 24th, 2012 11:30:21 PM

Peza listens to the lf tell his tale .... " he wears the pin of the WLA .... so we must help them ... for that is what we are supposed to do " thinks the girl

She waitsa few minutes checking her frends reaction to touching the item .... then she does so also ...

" thats horrble ... that poor girl ..... but Lemick you might be on to something .... if she is in a room already then something might have been here before we arrived ... "

Turning to the Bard she aks .. " what history of this island do we know ... the early WLA explorers must have discovered some things right ??"

Gerox Shale Hps 16/16 
Saturday February 25th, 2012 2:00:37 AM

Gerox holds off on touching the pin also since everyone is seeing the same thing and he relies on the description of the event rather than seeing it.

"Peza brings up a good point. What information do we have on the Rum location. How long ago was it scouted out and who drew up the plans of the city?

This girl is also a clue. Do we know if she was part of the initial colony? Is she one of the diviners? Are we seeing the future or the present. I would think if we did some digging where that tunnel is supposed to be, we could try and find the tunnel."

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Saturday February 25th, 2012 1:16:18 PM

Brom doesn't think a funny looking wrench isn't anything special but curiosity makes him reach out and touch the tool.

"Ugh!!!" Brom says after seeing the vision. "I'm too big for holes under ground. Holes and underground for short people. Not tall people." That's about all he says on the matter. He'll have to go anyway and it's best, he's learned, to let smarter and wiser people make plans.

Crag mentions battle plans and Brom's ears perk right up. "Battle plan's this, I use this," he says drawing his BAS (big #$% sword), "and kill'em all. Healerz keep me and the other BAS swingers standing and swinging."

Co-DM SteveK - Another Arrival 
Monday February 27th, 2012 4:56:29 PM

Torian Silverleaf responds to some of the speculations. "The girl is Wynn, a Fixer. Her location is in the tower we are even now building on Fixer Island. Anvil Stormrager has been concerned because Wynn is our strongest Diviner, yet since she cast a spell yesterday to learn more about some rumors we have been hearing", and here the elf gestures to the wrench, "THIS is all we have been able to get from her."

The elf shakes his head. "When Stormrager came back to Fixer Island, he selected me to immediately come here. Another of my brothers is even now speaking with Scully's Heroes to see if they know any more than you."

Soon, Torian finds out that Scully doesn't know anymore than the WLA, and so he goes to report back to Fixer Island (taking the wrench with him). "We do not know what may happen or how accurate Wynn's vision is. All I can say is: be careful."

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday February 27th, 2012 8:20:23 PM

"Don't like waiting for somethin' crawlin' out o the ground ta get me." Brom scowls. "Go on da offense."

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Monday February 27th, 2012 9:18:51 PM

Bralin nods in echo of Brom's suggestion.

"If burrowing creatures are in the area, they surely have left sign of themselves somewhere. Let us search, and seek them out."

Peza 
Monday February 27th, 2012 9:34:18 PM

" what rumours ?? .. any and all infomation would be helpful .... even if you cant confirm all of it at least we'll be aware of it and able to look out for it "

" also i asked this earlier but what have or did the early explorers find ?? something had to be here before ?"

"hmm holes ...well something dug them ... or formed them .... volcano ?? underground rivers ??"



Gerox Shale Hps 16/16 
Tuesday February 28th, 2012 8:35:49 AM

Gerox didn't touch the fork, so he didn't see the vision. He asks, "In this vision of our street collapsing, how did it look. Did the street look as it does now, with tents and no solid structures, or were their buildings? I am trying to get some kind of time line here. Is the danger now or farther off into the future?"

Gerox ponders a bit and then says, "I still think we need to do some exploring of this area and the areas surrounding Rum. I suggest we get a good night's rest and start doing that in the morning. (ooc I think it is night correct?) We can look for this threat but also get a lay of the land, see the local creatures and plants. This can only help us in the future."

Gerox falls silent once again obviously still thinking, "It could be that some local creature or creatures might not be happy that Rum suddenly sprung up here. This could be some kind of ancient holy burial ground for mole people."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+11=20 ;
Tuesday February 28th, 2012 8:44:32 AM


There is great unease in this. Great unease. Harvest Moon's half-elven eyes dart this way and that, as though dangerous creatures might be very nearby. Leaving the other League Adventurers behind in a cloud of chattering voices she slips through the tent flap and out onto the League Adventurers' lot.

It was one of these corners. She had seen it when touching the Wrench of the Monkey. She maneuvers about the lot, matching the views to the one she had seen in the Monkey Wrench vision. It is such a plain and unassuming spot once found. It is difficult to believe that it holds such danger as to draw the alarm of the powerful Fixers. Harvest Moon gets down upon her hands and knees at the spot she had seen in the Monkey Wrench vision. She turns her head to the side and places an ear upon the ground. At first, there is little to hear. The ground is the ground, after all. But there is time, and Harvest Moon is patient. She closes her eyes, listens with her hear, listens too with the feeling in the palms of her hands. If there is to be a hole here upon this corner, perhaps this hole will reveal itself to her.

+++++++++++++++++

Perception 20 (Or 31 Taking 20)

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Tuesday February 28th, 2012 9:25:40 AM

"I am as well of the opinion that we seek out the cause."

"And I also agree with Gerox, that we start by exploring the local area. We may find some sort of clue, or even a tunnel entrance giving us easy access. Something to check out before we start excavating town."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)


Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday February 28th, 2012 10:55:51 AM

Lemick offers what he can in terms of details and projected timeline from the vision he saw to those that did not. (OOC: Don't really know myself, aside from the building the girl was in.)

He watches Harvest moon listen to the ground intrigued by her idea, but unconvinced knowledge being gained. "I suppose, while we are searching the land, someone else could begin digging here. Perhaps with the idea of a well. Should they find a tunnel, then when we return, we can explore it."

As he hears the answer to what the previous explorers had found, Lemick inquires about a map of the land (or the best map that is available).


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet 
Tuesday February 28th, 2012 1:25:40 PM

The Gnome is a clever and thoughtful one to be sure. Barratore thought similar to Brom. Find it, destroy it, Celebrate the glory that is victory. Barratore heads to a cask and taps it, filling his tankard. "Brom. We drink and prepare while they talk and prepare." With that he twirls a wooden tankard at the man to catch.

"Never been underground. Sounds dark and crowded." He says to Brom when the man comes over. "You?"

Barratore rolls with the assumption little will be done tonight except for talking and more talking and perhaps a bit more talking. His plans involve drinking, a bit more drinking and then some sleep

Co-DM SteveK - The Rest of the Day 
Tuesday February 28th, 2012 6:39:29 PM

Torian answers Peza's questions as best he may. "The island was chosen from a number of plausible areas because of its location and great natural harbor. The first explorers and the first survey team have found areas of ancient ruins, speculated to be before the Great Cataclysm. There is some wild animals in the mountains and upper reaches of forest, but nothing that was determined to cause a problem for a settlement of a thousand or a city of tens of thousands."

"But it has happened that any Divination spell since we have landed last week has gone awry. The small ones just don't seem to work and the more powerful spells have come up against a wall of uncertainty. Wynn tried to push beyond this wall and has put herself into a comotose state."

He notes Harvest's investigation and, holding the wrench, looks at the spot the elf-girl has chosen. "Yes, I can see where this street is very, very similar to the vision. Yet that could be the same as a dozen other street corners covered by tents. But you are astute, for the hole does appear while there are still tents and not buildings, at least according to the vision. You may want to stay close to home and watch for any activity."

And then Torian has to be off, leaving the neighborhood for the day. Harvest tries but can't come up with any sense of an 'underground' nor an exact area in the streets where this hole would appear.

CONTINUING TOMORROW WITH CO-DM JON T

Changing of the Guard, er, DM 
Tuesday February 28th, 2012 9:32:51 PM

OOC: Good to be back with you guys n galls.
I'll check in tomorrow (2/29) around 20:30 and post. I can't stay up too late though, I've gotta be at work by 4:00am Thurs, so get your posts in as soon as possible.

See ya. :)

Peza 
Tuesday February 28th, 2012 11:40:12 PM

"Ancient ruins ?? we'll have to do some exploring ....i had great fun exploring Plateau City ... they had ruins there too ... but we must figure out what this mystery is first ... and help that girl Wynn "



Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Wednesday February 29th, 2012 9:17:26 AM


Harvest Moon tips her head to one side and eyes with curiosity the excitement with which Peza speaks of the exploration of Ancient ruins. To see such delight on her friends face brings a smile to her own lips. But how is it to feel such an excitement one's self? For her, the trek from the Contested Kingdoms to Plateau City had been no more than a trial to pass through on the way to finding the Woldian League. So too was the sea voyage from South Port to this place of Rum.

To go forth to find new things is a curious idea. For herself, there are so many curious things that exist right where one is. Home is enough for her. Protecting it is the most important thing.

+++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Expended: Wooden Fist 1/5

6/18HP Non-Lethal

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Wednesday February 29th, 2012 10:07:31 AM

"So we all appear to be in agreement on looking into these tunnels, and the divination problems affecting the fixers. We just have to decide where we are gonna start. Do we start exploring? or do we start digging?"

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday February 29th, 2012 3:33:45 PM

Brom catches the ale. "I like the way ya think." He grabs a couple of tankards and pours one for each of them.

"Not me." He says. "Never been underground. Too tall. You got the same problem.."

Brom agrees with Gerox. "I'm thinking ruins. If they're close, sounds like a good spot ta start. Might find the thing messin' with Fixer's oracles and tunnels."

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday February 29th, 2012 6:05:20 PM

Lemick, "I'm in favor is scoping out the area. I'd propose we hire someone to dig a well, whereever the plans are to dig one anyways. Then, later, a few days from now, we climb down it if no water is found."

Lemick was eager to set to a real task -- all this sitting on the boat has left him idle and out of shape. So slow he got put down by magic, and then entangled.

With the fewest amount of details to go one, Lemick is ready to set out (assuming it's morning now?). If it's only midday (lunch), he'll scope out the highest point to get an advantage of which way the group should trek out to explore -- possibly even see the ruins.


Digging for Holes


Digging for holes 
Wednesday February 29th, 2012 9:59:01 PM

Having shaken off their Sealegs with a good neighborly brawl that could have included a mud wrestling match, the WLA'ers settle down for a night of planning for hunting for holes as seen in the vision of the magical wrench.

Dawn arrives and the WLA'ers awaken to the crows of a rooster that rules a chicken pen a block away, part of an enterprising couple's start in Rum as owners of an eating establishment. The rooster crows again and again and if the WLA'ers wanted to sleep in, the noise was going to keep them awake.

However a piercing scream suddenly splits the chill morning air and a rumbling noise of chaos of panicked people washes away any last sleepiness that may have been lingering in the party's eyes.

OOC: I've received a map of the WLA compound. I'm assuming everyone has also. You are split into a couple tents, unless you like co-ed living arrangements, it'll be assumed the ladies in one tent and the men in others.

Mere seconds pass from the moment the WLA'ers are fully aware of the chaos in the distance and screams errupt so close it sounds like you could reach out and touch it. It would appear that scrambled eggs are not on the menu this morning.

Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Wednesday February 29th, 2012 10:06:41 PM

Bralin goes to sleep in expectation of the group setting out to explore the ruins, but the way the morning has begun, a change of plans are in order.

The dwarf pauses long enough to don his armor before heading off to investigate the screams.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+11=31 ;
Thursday March 1st, 2012 8:19:05 AM


It is curious, the manner in which the planners of the League Adventurers provide two tents and designate one for women and one for men. Had they not already spent many days living together within a boat? So far, none of the men have show the signs of ones who would be rapists. Harvest Moon is very certain of that. It is one of the very first things that she made sure to determine.

So, why segregate the men from the women in such a way? Curious.

The first thought on the following morning is a mild awareness that the aches she received while grappling Libscomb of Domi, today are gone. It is a pleasant realization to waken to. Today she would explore more of the magic that she now finds herself gifted with. Would not Thelonious be surprised?

Harvest Moon sits bolt upright in her bedroll at the scream that comes from outside. She rolls to her feet and rushes out through the tent flap completely and absolutely stark naked. Harvest Moon's thin and deceptively frail body crouches in the dim light of morning. With a quick movement of her head she clears the single long lock of hair from her eyes and casts about with her keen senses for what might have caused the commotion.

+++++++++++++++++

Perception 31

Planned. Still have to prepare.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

DM Note: oops, I didn't mean to impose morality laws on the WLA. :)
I was just stating that there were several tents set up for you guys n gals and it was my assumption, not the WLA's, that you'd not be co-ed. Gulp. I feel like a polititian appologizing for some anti-woman's lib cutting remark. HAH!


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet  d20+2=16 ;
Thursday March 1st, 2012 8:47:52 AM

The rooster crows and Barratore cracks an eye. Breakfast was calling. Still lying down, the taur fully stretches and then sits up with a great yawn. Barratore is just beginning to stand when the screams pierce the air. Grabbing his blade, Barratore rushes out of the tent in the hopes of determining what is going on
[Perception 16]

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Thursday March 1st, 2012 8:58:53 AM

Crag grumbles about the rooster crowing, and turns over. When the first scream rings out, the Dwarf assumes that one of Scully's people just killed it for awakening them. "Took em long enough" he thinks to himself, ready to fall back asleep.

As more screams fill the air, he realizes something else is going on, and hops out of bed. Ignoring his armor for the moment, he grabs axe and shield and follows Barratore from the tent. "right behind you horn head. Let's see what this is all about."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=7 ;
Thursday March 1st, 2012 4:37:54 PM

OOC: I did not get this map you speak of.

Lemick is almost stir crazy so awakens with the first sound of the rooster. Seeing others perhaps are not quite as eager, Lemick puts his armor on preparing for the day. Just as he finishes he hears the first screams. Without only a moment spared to grab his bag and weapon he dashes outside at the disturbance looking for its cause.

perception: 7

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Thursday March 1st, 2012 4:47:46 PM

(OOC: i also do not have the map.)

Peza 
Thursday March 1st, 2012 9:51:04 PM

Peza wakes with a start as the screams echo through the morning air .... grabbing her crossbow and quarrells she dashes out of her tent ... still dressed in here pajamas ....

" what ?? who is ? " as she looks about as she shakes off the fatigue of sleep



Gerox Shale Hps 16/16 
Thursday March 1st, 2012 10:37:13 PM

Gerox springs to his feet at the first scream. He quickly pulls on his clothes and scrambles out of the tent and into the main WLA area. As he sees his friends and comrades come out of the tents, he calls, "Hold Barratore. Lets get everyone together and investigate in strength. We fight much better as a team and anything that can confuse the fixer seers will need teamwork to defeat!"

CO-DM JonathanT - Digging for holes 
Thursday March 1st, 2012 10:51:33 PM

OOC: well, I've wasted an hour trying to upload the camp map to google docs. It's an excel file and it just won't load no matter what I try. :(
I'll see if Stephen can send it to y'all.

IC: The WLA compound encompasses a very large lot, such that it looks like a small block in itself with narrow streets on all sides. The WLA'ers awaken and hustle outside their tents alarmed at the noise of confusion and chaos.

A quick glance and it would appear that the whole settlement has errupted. However the loud scream you heard nearby came from the street on the opposite side of the one shared with Sculliy's Heroes.

The first thing you notice is a gaping hole in the ground uncannily like the one in the vision of the previous day! The other thing you notice are what appear to be very large spiders the size of ponies scurrying out from the hole!

While the WLA'ers gather their wits, it is seen that one spider vanishes back into the hole, carrying someone!

There are four other spiders visible out and about at this point and any one of them can be reached within one round (two moves). These four are attemping to grab someone.

To Harvest eyes only: Highlight to display spoiler: {Your keen eyes, or the fact you are so close to one, reaveal the shocking horror of these spiders. For are they true spiders? They have the body of spiders but where the head should be a humanoid torso extends, much like that of a centaur, but unlike the human-like centaur torsos, these torsos are of various races, including a goblin!}

The entire time (that is the few seconds of time that the party has to observe the chaos first hand), these spiders seem to be screeching, or howling in pain as they attempt to grab people.

SteveK: I'm comfortable with Excel, but it doesn't upload to google docs. What I have been doing is taking a .jpg of the battle each day and then uploading that!

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=12 ; d20+4=21 ; d6+5=6 ;
Friday March 2nd, 2012 8:21:14 AM

After the first few crows, Brom seriously considers having chicken (that chicken) for dinner. He's lying looking up at the roof of the tent as the first screams are heard. At first, he thinks he is still in his uncles small place in Dirt City. But as more screams come, he is quickly snapped back to reality. He's not in Dirt City any more!

He rolls out of bed and with a motion of his big arms, he has BAS and his quiver of javelins before moving out of the tent. Once out he looks for a target.

Perception DC12

Brom moves 30-ft closer to the hole in the ground. "None of yas are gettin away without gettin by me." He sends a javelin at the nearest spider-thingy.

Attack DC21 (range increment: 45-ft), damage 6



Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al  d20+1=11 ;
Friday March 2nd, 2012 9:13:03 AM


"They ... they have the bodies of others upon them ... " whispers Harvest Moon in shock. Then with a full throated voice. "They have the bodies of others upon them!"

She follows her first instinct, which, in retrospect, is likely a mistake. "Go away!" shouts Harvest Moon. Stepping into the nearest one, she lashes out with a fist that bumps harmlessly off of the hard shell of the giant half spider half goblin.

+++++++++++++++++

Hit AC11

Planned. Still have to prepare.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+8=15 ; 2d6+10=17 ;
Friday March 2nd, 2012 9:51:21 AM

OOC: An amendment to my post.

If one is within 30-ft in the same direction, Brom will use BAS instead of a javelin.

Attack (power attack): DC15, damage 17

OOC: DM note. I've tried to access your CS to see what BAS is but scripts keep freezing my IE up. So, what is BAS?

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Friday March 2nd, 2012 10:00:50 AM

Active spells:
Enlarge Person: Barratore, Duration 20 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)

Crag casts Enlarge person upon Barratore, whom he had been next to, and then takes a 20' move toward the nearest spider creature.

"Alright Barratore, there is your size and reach, start stomping spiders."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)(c)


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday March 2nd, 2012 10:07:42 AM


OoC to DM: Have we had time to prepare spells this morning?

Ans: Probably not unless you were up before the rooster. Any spells from the previous day are still accessible, though.
On the other hand, for clerics and such, I thnk, it would depend upon what time in the 24hr period you regain your powers.


Bralin the Stonesinger(AC 21, 25/25 hp, CMD 15/19 v BR and Tr)) 
Friday March 2nd, 2012 10:09:01 AM

[OOC - I'm assuming we're 60' away]

Bralin roars, in the same tongue as before, and moves toward the fray while pulling out his dwarven waraxe.

----------

[Draw weapon while moving 40']

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet  d20+8=24 ; 3d8+7=18 ; d20+8=24 ; d20+8=27 ; d20+8=11 ; 3d8+7=28 ; 3d8+7=23 ; 3d8+7=20 ;
Friday March 2nd, 2012 11:56:23 AM

Barratore ignores Gerox and launches himself towards the nearest spider thing. Growing to over 18' is height Barratore charges across the street, blade sweeping from its sheath and coming down on one of the spider creatures. A great bellow rips from his throat and he closes

Charge attack to 15' for Reach [Hit AC 24 Dmg 18]

Barratore has Combat Reflexes for 2 AoO
{Hit AC 24 and 27 crit 11 Dmg 28 and 23 +20 if crit

Active Spell Enlarge Person: Barratore, Duration 20 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday March 2nd, 2012 5:45:31 PM

Lemick rushes out and sees the chaos and the vision come true. He stores that thought for later digestion, and rushes towards the closest of the spider-men!

As soon as he is within 30' of a spider (preferably one with a captive), he shouts at them in labored tongues waving his arms about (Cast: Cause Fear: DC 16)

Spells:

0th: 4/day -- DC 15
Detect Magic, Detect Magic, Stabilize, Stabilize

1st: 1 + 1*/ day -- DC 16
Cause Fear
*True Strike

cause fear: The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.


Peza  d20+7=12 ;
Friday March 2nd, 2012 6:38:02 PM

Quickly loading her crossbow the petite girl hastily fires at one of the spiders near the whole

d20+7=12 missed ;-(

" can anyone cover the whole ?/ stop them from kidnapper the people " shouts Peza

ooc" how big is the whole ??

Ans: The hole is Large, big enough for the spider things to crawl in and out of easily while even carrying someone.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Friday March 2nd, 2012 8:38:14 PM


OoC: Here's what the WLA Lot looks like. I don't think the map will help with combat. But it's here. And it will always be accessible from the Geography section on Woldepedia

WLA Compound in the First Month of Occupation.

CO-DM JonathanT - Digging for holes 
Friday March 2nd, 2012 9:33:10 PM

OOC: here's the battle map for Round 0. It is what you see when you scramble out of your tents.
The tent entrances face the center of the compound.

I don't know what spells were used in the street brawl, but if you've depleted your repertoir, I don't want to penalize you for it by not giving you a chance to use them in this battle, so it's up to you to decide what spells you have available. ie. Hey, I always wake up before the rooster crows... etc.

Spider battle map 1

I don't have grid coords here but I wanted to get it up tonight. So place your guys using the numbers in the toolbar, or like "5' from Red spider in square between Red Spider and Hero Tent 1".

We can adjust later if necessary.

I'll get back here tomorrow when you've placed your guys and update the post.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday March 2nd, 2012 10:58:52 PM

OOC: Lemick will exit from the third tent (from the left) and run between tents 2-3. Stopping at the end of the tents to cast his spell.

Peza 
Saturday March 3rd, 2012 11:11:38 AM

Peza scrambled out of her tent [#4] firing at the first spider [red] she saw ...... quickly reloading her crossbow for another shot ....

Swiveling her heading about the petite girl surveys her sorroundings ....

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Sunday March 4th, 2012 8:33:14 AM

(OOC: For spellcasters, I have always gone with dawn being the time to get up, and rememorize. As a result, I would say that Crag has no spells available yet, and Barratore is not quite so huge. Crag will therefore, instead of running out with no armor or spells, take the time with Bralin to put on his armor.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith(c), Command(c), Bless(c), Enlarge Person(d)(c)

DM note: see Equipement-getting into and out of armor. You may not want to take the time it will take to put on your armor, so I'm going to adjudicate that the rooster crowed slightly after dawn (he's a lazy rooster) and you have your spells.

Gerox Shale Hps 16/16  d4+1=4 ;
Sunday March 4th, 2012 12:11:18 PM

(ooc sorry for the missed posts, was traveling for work)

Gerox mouth drops open as he sees the spiders. Are they being ridden or are they some kind of mutant? "Try to work together in bring them down. Concentrate your attacks on one, kill it and move on to another. We don't want a whole bunch of injured ones getting away, healing up and coming back again!"

Gerox follows his own advice and waits to see if Barratore's spider falls. If it doesn't fall, he will magic missile it doing 4 points of damage to it. If it has fallen he will use it on Brom's spider. He then moves closer so he can throw fire. Not sure where actually I am, (map doesn't have grids) but I will move towards the hole.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 19; HP: 19/23Character Sheet 
Monday March 5th, 2012 12:36:41 PM

Barratore moves to engage the pink the circle

CO-DM JonathanT - Digging for holes 
Monday March 5th, 2012 2:17:21 PM

OOC: post coming soon. It was supposed to go out last night but I fell asleep with my cat at 20:30 and didn't wake up until my wife called "When are you going to get up!" That was at 23:30!
At that point, why wake me up? :}

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Monday March 5th, 2012 4:28:12 PM

(OK. Spells memorized, no armor(ac presently 13), Barratore enlarged,

Active spells:
Enlarge Person: Barratore, Duration 20 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)

Crag casts Enlarge person upon Barratore, whom he had been next to, and then takes a 20' move toward the pink spider creature.

"Alright Barratore, there is your size and reach, start stomping spiders. I plan on sticking near you. Easier for putting out the healing, and I'm less likely to be dragged down a hole if they got you to think about."

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless, Enlarge Person(d)(c)

OOC: DM Note_ Enlarge Person is 1 round casting time, so I'm leaving Crag at the entrance to his tent. Sorry. :) Ok with ya?

CO-DM JonathanT - Digging for holes 
Monday March 5th, 2012 4:55:01 PM

Combat Round 1:

Harvest, who pops out of her tent the closest to one of the spiders, notices that where the 'head' of the spider should be there is a humanoid torso extending out. Yelling out Go Away!, she tries to emphasize her point by rushing up to the closest one and trying to smack it hard.
All she accomplishes is to get the spider-goblin's attention.

Crag, dedicated cleric as he is, was already up and had spent time in meditation to his deity.
(OOC: see DM note in your second post).
He instinctively casts his Enlarge Person spell on Barratore when he sees what they are up against.

OOC: Good time to remind all to update your headers if you are not going to take the time to put on armor. Look at Equipment-doning armor table to see if your type takes 1 min or 4 min, or less if donning on hastily.

Barratore instantly increases in size as he spies a spider-oid and charges it, issuing a great bellow as he rushes forward. His mighty swing slices a big gash clear across the torso from top to bottom, humanoid guts spilling out. The spider creature tries to hold them in with one hand.

Bralin rushes a spider-oid that's about to grasp a Rumanite, axe poised to lop off something.
DM note: I'm going to assume you ran around the 'long way' and used up two moves. :}

Lemick tries an indirect approach at dealing with the problem and tries to scare the abberrations
into leaving by casting Cause Fear. He could target the one right in front of him (pink) but that one's already holding his guts in, so he targets the only other one in range of the spell, the green one that Bralin is menacingly waving his axe at.

Peza does what she does best, points her crossbow at the first one she sees and pulls the trigger. The bolt goes wide this time, though.

Brom sees he can reach the same spider-oid that Bralin went after and does the same. The Spider-oid, already alerted by Bralin, manages to dodge the barbarian's swing just in time and avoids the blade. (OOC: I'm assuming BAS is a sword?)

Gerox wisely suggests concentrating attacks, if possible, to bring any individual one down as fast as possible to keep them from scurrying away and healing up. Seeing that Barratore's opponent is on the verge of expiring but still alive, he fears that it may manage to scurry into the hole since it is very close to it, so he casts his Magic Missile spell at it. The little energy orb smacks it in the bloody split chest and it collapses with an agonizing scream.

With everyone now out of the tents and into the street engaging a swarm of spider abberrations, the WLA'ers can see more of their surroundings and... more of them, of course.

Just as your compound and Sclully's compound have tents, the lots around you also have tents, and the spider-oids are either chasing individuals that were already out-and-about or trying to rip a tent from its pegs and get to who's inside. One is coming out of the hole.

They easily recognize the death-scream of one of their own and turn their attention to you. Ooops.

Their turn in next post.
Map at end of your turn:
Spider battle map 1a

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday March 5th, 2012 5:05:40 PM

[OOC: BAS mean big a@# sword.]

DM com: yeah, thought something like that. heheh.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18) - Al 
Monday March 5th, 2012 5:37:41 PM


BAS a variation on the BFG. (The G being Gun.) ^_^

CO-DM JonathanT - Digging for holes  d20+5=19 ; d20+6=20 ; d8=4 ; d2=1 ; d20+6=15 ; d20+5=20 ; d20+6=14 ; d8=6 ; d2=1 ;
Monday March 5th, 2012 8:31:27 PM

Cause Fear DC 16, Save Will, partial: 11; Effects_ Frightened for 3 rounds. ( I rolled but lost the roll so it doesn't show up on the Die Rolls: part and I'm afraid if I roll again he might make it the second time).

A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a --2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Note the new additions to your challenge on the map link and end of prev post.

Their turn:

Pinkcorrection Spider-oid gasps a last breath and remains still, or maybe a spider leg twitches slightly as nerve inpulses get triggered despite no signal from the brain.

Green Spider-oid is overcome by the Cause Fear and does what such creature would do when overcome by fright. He tries to get away as fast as possible using the best means available to it. Instinctively it rears up and points a small protrusion from his bulbous rear and shoots a glob of webs at Bralin.

Range Touch Att hit AC19-2=17. If this beats your Touch AC, then your are Entangled:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Bralin may attempt to break the webs: An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC12. Attempts to burst a web by those caught in it suffer a --4 penalty.

Green Spider-oid then makes a hasty retreat to his hole. Brom, Bralin, and Barratorre get AOO on it as it leaves their threatened squares.
DM Note: from Barratorre's prev post (Barratore has Combat Reflexes for 2 AoO {Hit AC 24 and 27 crit 11 Dmg 28 and 23 +20 if crit}. So, if the others don't kill it before it gets into the enlarged Minotaur's range, Barratorre ends its frightened misery by lopping its head off as his scuttles by.

Red Spider-goblin screeches at Harvest, her naked body not phasing it at all, and chomps down on her with it's sharp goblinny teeth. Att Hit AC20. Those wicked teeth penetrate flesh for 4 ponts damage, however that's not all. The goblinny saliva mingles with blood and tissue.
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
(OOC: if you don't save, you take 1pt of strength dmg this round also)

Cyan Spider-oid tops his rush down the street and sees easier targets coming out of tents and not running away. It scuttles over to its closest victim, Harvest, and tries to take a bite out of her too.
Hit AC15. The female monk manages to evade the bite!

Blue Spider-oid screeches in rage at seeing two of its buddies go down lifts its butt, shooting a glob of webbing at Barratorre. Hit Range Touch AC20 - 4 (range incr) = 16. Despite the range, the glob hits the minotaur (like hitting the side of a barn).
Barratorre is Entangled: See notes for Bralin above for entangled.
Blue Spider-oid now closes the gap to the minotaur! However, being Entangled does not impede the AoO that the minotaur is known for (OOC: Using your First or Second AoO (Barratore has Combat Reflexes for 2 AoO {Hit AC 24 and 27 crit 11 Dmg 28 and 23 +20 if crit}.) and the Spider-oid, in it's overconfident dash, skewers himself on Barratorre's sword!.

Grey Spider-oid charges Brom in a screetching rage, Charge Att Hit AC14+2(charge)=16. Fangs scrape the barbarian doing 6 points of damage. Salive mingles with flesh and blood.
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
(OOC: if you don't save, you take 1pt of strength dmg this round also)

Pink Spider-oid coming out of the hole, a dwarf torso, sees Barratorre and scuttles after him emmitting a guttural, almost dwarf-like screech.

Brown Spider-oid follows in Pink's foot(?) steps and reaches Barratorre.

Another one, a Violet Spider-oid crawls out of the hole.

End of Round 1 map:
Spider battle map 1b

OOC: if I've forgotten something or I missed something let me know.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet  d20+3=5 ;
Monday March 5th, 2012 9:34:16 PM

The spider creatures fall about under Barratore's swings. His stomach turns slightly as he sizes up the next approaching opponent. The others came in so quickly in the first seconds of combat, he had not yet digested mentally what they were. Now seeing and hearing the dwarf-spider thing come at him he did indeed process it. they were not carrying off others already, they were some twisted foul marriage of spider and noble race. The thought streams through unbidden, perhaps this was the fate that awaited any who were captured...

The webs ensnare him and slow him. His blade far too hung up in the gooey strands, cannot be brought around to engage the two new attackers. [Attack Hit AC 5]

Enlarged
Entangled

Peza  d20+8=15 ; d8=7 ; d8=5 ;
Monday March 5th, 2012 10:46:19 PM

Peza watches as her friend Harvest gets bitten .... anger flashes in her eyes .... she lines up a shot with her crossbow on the spider that bit her [red spider] ... holding her breath for a split second she steadies her aim and fires point blank at the spider

1st shot d20+8=15 damage d8=7 vital strike feat damage d8=5 total damage 12

" Harvest i'm right here " asures the ranger as she keeps her position behind the little waif

Asessing the situation ... with more spiders climbing out of the hole .... she hollers at one of the WLA crewman .... " get over to Scully's ... get some help ... we have to save the people "

AC 15 Pajama's [base 1- , dex 5 , pajama's 0 ]



Gerox Shale Hps 16/16  d20+3=8 ; d6=1 ;
Monday March 5th, 2012 11:48:34 PM

Gerox's head swivels about watching the two warriors get entangled. Who should he help. Barratore is bigger and less likely to be carried off with his great weight so he centers his attention's on Brom and throws a ball of fire from his bloodline power at the creature hoping to scare it off. He heard somewhere that spiders don't like fire..or was that trolls

Ah back to my normal rolls I see! hit touch attack of 8 for 1 point of damage (sigh)

Gerox will hold his move action as a ready action and will retreat if any of the spiders come at him

Crag Hammerfist AC: 18(16 w/o shield), HP: 22/22, CMD: 14 
Tuesday March 6th, 2012 7:59:20 AM

Active spells:
Enlarge Person: Barratore, Duration 19 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 20 rounds, +1 attacks, +1 saves v. fear.

After spending all of last round enlarging Barratore, Crag casts Bless, giving all the good guys(should all be within 50') a +1 to hit, and +1 save v. fear. He then moves 20' to I15 intent upon helping Harvest and Peza.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 
Tuesday March 6th, 2012 8:00:27 AM

(OOC: thought i had fixed the ac, but apparently when you back up from the map page it resets. Should be good now.)

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18) - Al  d20+6=16 ; d20+10=18 ;
Tuesday March 6th, 2012 8:42:39 AM

Her rashness is now apparent. She had come out of the tent without her equipment. She had rushed to repel the invader in the same way she would have at home, in the Contested Kingdoms, where surprise and bravado and sheer fierceness of appearance might have saved her from a serious fight. This place is different. Here, she must work with her fellow League Adventurers as they had done on the ship, as they had done in the land of the Wemics, as they had done at South Port. In an instant this is all quite apparent to Harvest Moon.

The dark poison invades Harvest Moon's blood, but even without conscious direction, her body fights. Her body fights the poison. And it wins.

Harvest Moon herself growls at the two spiderkin who have come to attack her. The voice of Peza from behind is a comfort. She would stand against these spiderkin. She would protect Peza. But there is a better way.

The spry half-elfish girl feigns to her left before springing into a backwards roll that brings her up beside her friend Peza. She will call upon the power she had used just the day before. The spiders will be divided. They will be stopped from carrying anyone else down into their hole. They will be stopped from emerging to attack.

"We will send them away, Peza," says Harvest Moon just before she calls upon the fury of the plants. The grasses rise up. They rise up to grasp anyone in their midst. It is good to have allies. It is good to have friends.

+++++++++++++++++

Fortitude Save against Poison 16 vs DC14 / Saved!
Acrobatics 18 vs CMD? (To tumble away and avoid AoO)

Cast Entangle centered at -B&-A/12&13 Should look roughly like This. (DC15 or become entangled.)

Position: G15 10ft Move

Active Effects: Entangle 10/10

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=18 ; d20+8=20 ; 2d6+10=14 ;
Tuesday March 6th, 2012 9:20:09 AM

The spider-oid gets in a bite on Brom. He shrugs off the poison [Fortitude DC18]. [OOC - I assumed you did not subtract DR from the damage and will leave that to me to do.]

Brom takes his turn in the melee. His sword comes around with great force at the spider-oid.

Attack (PAtk): AC20, damage 14

[If Brom drops his opponent, he will move to L8.]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=2 ;
Tuesday March 6th, 2012 4:22:27 PM

Watching 3 spider-oids falls within 15' of himself provides a small amount satisfaction to Lemick though is roll in such death was only minor. Armed, armored and standing with a dwarf-spider-oid in front of him, Lemick attampts to bash it's torso with his morningstar.

Feeling immediately as he attempts to rise the morningstar that his grip isn't right, he misses the spider knocking down part of the tent to his right instead. (OOC: Does pathfinder have critical fumbles on a natural 1?)

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
[s]Cause Fear [/s]
*True Strike

DM Answ: for normal combat, there is nothing in the Pathfinder rules that I found that address rolling a 1. In my many years of experience, I've never seen any written rules for it either. It has always been a 'house rule' issue. Some harsh, some not. I've seen extensive %d tables with a vast number of things that could happen. Usually, I just use my common sense.

CO-DM JonathanT - Digging for holes 
Tuesday March 6th, 2012 5:06:59 PM

OOC: Just waiting on Bralin. :)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+8=27 ; d20+8=20 ; 2d6+10=19 ; 2d6+10=20 ;
Tuesday March 6th, 2012 7:37:43 PM

I didn't see the AoO against the spider the first time I read.

Attack (PAtk): AC27 (threat), AC20 (to confirm); damage 19 (no crit) 39, (crit)

DM Acknowledgement: Ok, it's dead. :(

Bralin the Stonesinger(AC 9, 25/25 hp) Entangled  d20+2=11 ;
Tuesday March 6th, 2012 9:16:57 PM

Encased in the sticky goo, Bralin moves forward and takes a half-hearted swing at the grey spider oid.

move 10' to spider and atk - ac11 (miss)

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=14 ; d8=7 ; d2=2 ; d20+6=20 ; d8=5 ; d20+6=9 ; d8=7 ; d2=1 ; d20+6=26 ; d20+6=7 ; d20+3=15 ; d20+6=22 ; d20+6=13 ;
Tuesday March 6th, 2012 11:10:32 PM

Round 2:

Barratore wrangles with a glob of pesky webs and manages a feeble swing with his sword that the spider-oid easily avoids by ducking under it.

Peza takes aim once more with her crossbow. Her aim is better this time but the second spider-oid must have spoiled her shot. The bolt grazed off the back of the middle body segment of her target and went rickochetting into a tent across the street.
She also calls out to any WLA camp servants to go over to Scully's. A rather brave cook's assistant darts off across the street while the cook stands firm at the Dinning Tent, meat cleaver at the ready.

Gerox's ball of fire manages to zip through eight scrambling legs and miss them all ending up bursting into the tent across the street leaving a circle of smoldering scorched canvas.
(OOC: at least 1pt of damage didn't catch the tent on fire.)

Crag blesses all and moves closer to the fight.

Harvest manages not only to shake off any poison effects, she nimbly tumbles and rolls out of their grasp, for now. She then casts a her own version of entanglement. Grasses and such that have not been cleared or trampled into mulch suddenly reach out in revenge to ensare those cruel feet that dare pass by.
DM note: I always thought they grew, but according to the spell description, there has to be vegetation already there for this to work. Not a problem here as I'm sure there's enough shrubbs and grasses and such. Just thought i'd throw that out to ya.

Brom also shrugs off the poison effects and brings his BAS around slicing off a spider leg or two. It still stands, though.
DM Note: i forgot the DR so you did ok in subtracting it yourself.

Lemmick feels immense joy in seeing the creatures fall about him and tries to add his own sweat to the frey but his weapon gets caught in a tent rope and needs to roll a STR check DC10 or have his weapon knocked out of his hand.

Bralin despite the sticky goo he is in, mangages to drag himself forward and take a swing at Grey Spider-oid. The spider webs covering him slow his swing down enough that Grey Less-Two-Legs Spider-oid avoids his axe and saves a leg.

Despite horrendous losses in the first round of combat, anger, or pain, or both, or neither, keep the spider-oids pressing their attacks.

Their turn:
Grey Less-Two-Legs Spider-oid tries to avoid the barbarian and scuttles around putting the webbed Bralin between him and that sharp blade. He then bites down on Bralin Hit AC 14, doing 7 points of damage and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed save.

Brown and Pink2 (who ignores Lemmick fumbling around with a tent rope) both try to take out the most vicious of the bunch, Barratore.
Brown Att Hit AC 20, dmg 5
Pink2 Att Hit AC 9, dmg 7
Note: with these two bites, two saves will be necessary.
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save1 and/or 1pt of strength on failed Save2.

Violet Spider-oid attempts to move out of the way of writhing grasses and a bush. Ref DC15= 26!
Violet Spider-oid starts towards Barratore but sees and opening between tents 3 and 4 and scuttles between the two to find three juicy two-leggeders waiting to be plucked.

Cyan Spider-oid attemps to avoid being entangled, Ref DC15= 7, but a nearby tree grabs it. Since this entanglement has a fixed source, Cyan can't move. It tries to break free, STR Check DC 15= 15!
Cyan manages break the branch that grabbed it and moves forward to menace Harvest again.

Red Spider-goblinoid attemps to avoid being entangled, Ref DC15= 22, avoiding the tree and tries to outmaneuvre the two females by going around the tent and coming up from behind, whereas he finds a third enemy coming to help the two females.

Last, but not least, another Spider-oid pops up out of the hole only to find himself fighting off some weird weed, Ref DC15= 13 and momentarily gets caught up in it's fibrous stems.

Map:
Spider battle map 2



Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 11/23Character Sheet  d20+6=22 ; d20+6=8 ; d20+2=5 ; d20+2=21 ; d20+2=15 ; 3d8+6=15 ; 3d8+6=16 ;
Wednesday March 7th, 2012 12:23:42 AM

Posion corses through the fighter and he feels the muscles in his one wounded leg take fire and begin to tighten [Fort 22/8 1 Pt Str] Blood pours from the two viscious bites as Barratore finds himself unable to escape even the most basic attack at this point. Nor is he able to mount any sort of offense as again his sword is to ackward and slow to do anything except reflect light off of its blade
[Attack AC 5]

enlarged 15' Reach [AoO Hit AC 21 crit 15 Dmg 15 + 16 Crit]
Entangled Str DC 12 -4 for being entangled -4 Dex, -2 Hit
Poisoned DC 14


Peza  d20+8=10 ;
Wednesday March 7th, 2012 12:31:03 AM

Reloading her crossbow Peza tries to keep an eye on the nimble red spider .... she hastily takes aim again .... firing wide ...

d20=8=10 missed

"you doing great Harvest .... now if i can just shoot better " grumbles the ranger

Out of the corner of her eye she catches Crag coing to assit them ... " flank the spider ..."

DM Note: crancking the crossbow is a Move Action, but I think you still get a 5' step if you want one.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18) - Al 
Wednesday March 7th, 2012 8:35:02 AM


OoC to Peza: Want to move 5ft to the East so we don't get flanked?

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20-2=9 ;
Wednesday March 7th, 2012 9:52:18 AM


She could escape. The spiderkin are all around. She avoided them before, she could do it again. But Peza would be alone. Peza would be trapped. She will not leave Peza. Even if it means her own death.

"Come, Peza. We must withdraw," urges Harvest Moon. The impulse to turn and tug at her friend's sleeve is nearly overwhelming. But that would mean turning her back on the spiderkin.

Tucked into a defensive crouch, Harvest Moon inches her way backwards to a more defensible position next to Crag Hammerfist. Growling all the while, she lashes out at the spiderkin to the south of them (RED), hoping to distract it and provide Crag Hammerfist with advantage. In her concern, however, for Peza and their defense, though, the distance from the spiderkin is unclear. Harvest Moon does little but wave a naked arm through the air.

+++++++++++++++++

Fighting Defensively AC+2/Hit-4
Aid Another +2 to Crag's Attack AC9 / Fail

Position: H15 5ft Move

Active Effects: Entangle 9/10; Bless 19/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

BTW, thanks for the note on Entangle. That's something I'm well aware of. Urban settings. Underground. Inside areas. Problematic.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14  d20+4=10 ;
Wednesday March 7th, 2012 9:56:35 AM

Active spells:
Enlarge Person: Barratore, Duration 18 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 19 rounds, +1 attacks, +1 saves v. fear.

Momentarily surprised to see an opponent move next to him, Crag takes a 5' step to H15 in order to prevent the red spider thing from moving between himself and Harvest. He then takes a pathetic swing, missing as usual.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

DM Note: Harvest already beat you to H15, however H14 is open. On the Other hand Peza still can take a 5' step and move to H14, or you could move to H14.

Bralin the Stonesinger(AC 9, 18/25 hp) Entangled  d20+7=23 ; d20+4=16 ; d10+3=13 ;
Wednesday March 7th, 2012 12:03:01 PM

Bralin growls at the grey spider-oid in that stone language. His dwarven blood easily sloughs off the effects of its bite. He takes another swing with the axe.

[fort save 23.
atk hits ac 16 for 13 hp damage]

Gerox Shale Hps 16/16  d20+3=23 ; d20+3=16 ; d6=2 ; d6=5 ;
Wednesday March 7th, 2012 4:17:50 PM

Gerox sees his new friends in danger. Barratore is actiing sluggish and needs help. He summons another ball of fire to his hand and hurls it at the pink spider chewing on his friend. The fire flies true hitting the creature in the chest burning deep into its flesh. (ooc hit ac 23 natural 20! crit confirmed with ac hit of 16 total damage is 7)

Gerox then ducks down hoping they don't realize where the flames are coming from

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+8=14 ; 2d6+10=18 ;
Wednesday March 7th, 2012 7:12:59 PM

Brom continues his assault against the gray spider-thing. He steps to P9 and takes a swing.

Attack (PAtk): AC14, damage 18

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday March 7th, 2012 7:15:26 PM

[OOC: slight change]

Brom moves to Barratore's aid. He moves to L8. Same hit (AC14, damage 18)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=2 ; d20+11=30 ;
Wednesday March 7th, 2012 7:21:41 PM

Str check: 2 -- morningstar is complete tangled in the tent as it flies out of Lemick's hand.

Finding himself without a weapon in his hand, Lemick refuses to step away from the "pink" spider-oid, feeling the need to help Barratore.

Calling upon his faith, Lemick reaches out towards Barratore (Defensive Casting/Concentration check: 30) and gently slips a small coin in the folds of his clothing.

Cast: Bit of Luck on Barratore: any time the target rolls a d20, he may roll twice and take the more favorable result.
DM Note: if this is from the Luck Domain you should add "For the next round, any time the target rolls a d20,...

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
<s>Cause Fear </s>
*True Strike

Used Powers: Cast Bit of Luck 1 of 3

CO-DM JonathanT - Digging for holes - oops, they found one 
Wednesday March 7th, 2012 9:01:54 PM

OOC: I made some notes for Peza and Crag and I'll check back before my final post.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=12 ; d8=3 ; d2=2 ; d2=2 ; d20+5=10 ; d20+6=14 ; d20+6=8 ; d20+3=4 ; d20+3=8 ; d20+6=23 ; d8=8 ; d2=2 ; d20+3=22 ; d20+5=8 ;
Wednesday March 7th, 2012 11:27:09 PM

Round 3:
Barratore feels slightly weaker due to the poison of one of the spider-oids. A wild swing shows the wold that he needs to practice combat while in a net. Good thing Scully wasn't watching.

Effects: web and poison x1 (1/4 rnds.)

Peza keeps trying to peg a spider-oid with her crossbow. She seemed to have not yet gotten the feel of solid ground and is used to compensating for a rolling ship as her bolt catches another tent. She then steps back to be in line with Harvest.

Harvest steps back to prevent herself from getting flanked and tries to distract the Spider-oid to give Crag a better chance to hit. A good idea, but she needs a bit more practice. On the other hand, she concentrates more on not getting hit rather than hitting.

Crag manages to swat some air as the spider-oid lifts a leg out of the way of his swing.

Bralin's dwarven constitution easily shruggs off the poisen effects of the spider-oid and by a dwarven's hair of his chin manages to connect with his axe ending it's miserable hiddeous existence. A loud horrible screech verberates through the morning chill as it falls in a bloody heap.

Effects: web

Gerox finds it easier to aim his little ball of fire at two attackers in hopes of hitting one of them and smacks one square in the chest. Burnt flesh and hair permeate the air.

Brom skips by Bralin now that that one is dead, evades a few twicthing legs, and goes to help Barratore, booting the Blue dead spider thing out of the way. His swing misses.

Lemick has a tough time with a tent rope and looses his weapon. Knoing that trying to pick it up will expose him to a free attack on him, he opts to give a Bit of Luck to Barratore instead, hoping the minotaur will roll a 20 next round.

The heros continue to dwindle them down but have a bad time with combat this early in the morning. It seems it would have been better if the cook called a time-out and passed some coffee around.

Their turn:
El Pinko, smouldering a bit, screams in pain and anger, and something else, and retaliates by chomping down on Barratore again.
Att Hit AC12, dmg 3 and Poison Note: you have 1 save for bite from last round and 1 new save)
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save1 and/or 2pt of strength on failed Save2.

El Browno turns to a new threat, Brom and squirts a blob of webbing at the barbarian. Range Touch Att hit AC 10 vs T12. The barbarian ducks and the glob splats on a tent.

El Red-o, it's cunning strategy foiled by Harvest 's maneuver, lashes out at the nacked lady.
Hit AC14. She may be nacked, but she's hart to hit.

El Cyan tries to break out of the Entangle zone, REF DC15 = 8, but the tree grabs it again. He tries to break free STR Chk DC15 = 4. It's first attempt (it gets two, one for each Move Action) fails, it tries again, DC15 = 8. The tree proves stronger this time.

El Violeto snarls and chomps at Peza, Hit AC 23, dmg 8 and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

El Yeller tries to break out of its weeds, DC15 = 22. Weeds aren't as strong as a tree and El Yeller rips them out by the roots and scuttles twards the visible fight ending up 5' from Brom (his 30' move) and shoots a glob of web at the barbarian, Hit Range Touch AC 8. As luck would have it, the barbarian dodges a second glob of web in a row.

El Mapo:
Spider battle map 3

Gerox Shale Hps 16/16  d4+1=4 ;
Wednesday March 7th, 2012 11:48:49 PM

Gerox decides to play it save and targets the same one he hit with fire and launches a magic missile at it hoping to bring it down or at least make it killable for the weakened Barratore. (4 points of damage for a total of 11)

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Thursday March 8th, 2012 8:17:26 AM


"Peza!" From the corner of her eye, Harvest Moon catches the spiderkin bite taken by her friend. This is not a good place to be.

"Peza, can you go there?" Harvest Moon points to the aisle between two tents that lies behind them. She had seen Lemick 4-Leaf Sted go there earlier, and can hear his voice even now. With the devotee of the god Waard blocking one end of the aisle and herself on the other, Peza might stand between them, safe, where she might shoot her crossbow at the spiderkin without distraction. (OoC: Taking about Peza moving to K12.)

+++++++++++++++++++++++++++++++

More of Harvest Moon's move pending Peza's move.

Position: H15 5ft Move

Active Effects: Entangle 8/10; Bless 18/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

Peza  d20+5=12 ; d20+8=11 ;
Thursday March 8th, 2012 9:02:59 AM

Feeling the spiders fangs pierce sink into her ... Peza fights againist the poison but the the fangs have biten too deep [d20=5=12 fort save failed]

Pulling away from the spider she steps backward [move to h-12 ] as Her good friend Harvest has suggested ... reloading her crossbow as she goes ....

Once between the tents she again takes aim at the spider [violet] that bit her but the poison effects her aim

crossbow shot d20+8=11 missed

DM Note: H12 is on the opposite side of the spider thing. You'd have to make a good Acrob check to move through its square vs it's CMD +5 to avoid a AoO. Is this what you want to do?

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14  d20+4=8 ;
Thursday March 8th, 2012 10:03:07 AM

Active spells:
Enlarge Person: Barratore, Duration 17 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 18 rounds, +1 attacks, +1 saves v. fear.

Crag takes a quick look over his shoulder to see that Peza does not appear to be in danger of dying(Running HP total for Peza?), and then swings again at the red spider-oid hoping to finally hit something in combat. Once again he misses pathetically, and briefly considers giving up going into combat.(With this lovely die roller, might as well be trying to swing a cow.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Bralin the Stonesinger(AC 9, 18/25 hp) Entangled 
Thursday March 8th, 2012 10:09:27 AM

Struggling against the webbing encasing him, Bralin does his best to get to the next spider oid.

Move to M8

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 8/23Character Sheet  d20+6=17 ; d20+6=14 ; d20+3=14 ; 3d8+6=17 ; d20=9 ; d20+3=18 ; 3d8+6=13 ;
Thursday March 8th, 2012 1:06:52 PM

Barratore fights off the poisson [Fort 17 and 14] The fire inches further up and into his side form the poison, but the pain is lessening. Barratore switches his tactics and strikes out with the blade in a jab [Hit AC 14 Dmg 17]

Enlarged 15' reach AoO Hit AC 12 Bit o Luck AC 18 Dmg 13
Entangled

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+11=30 ; d8+2=6 ;
Thursday March 8th, 2012 3:48:07 PM

Lemick feels the benefit provided to Barratore get used. This provides him with obvious knowledge that Barratore still isn't looking all that great.

Again, casting defensively (concentration: 30), Lemick attempts to touch Barratore.

Action: Touch to cast cure light wounds on Barratore for 6 hp.

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
<s>Cause Fear </s>
<s>*True Strike </s>

Used Powers: Cast Bit of Luck 1 of 3


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=12 ;
Thursday March 8th, 2012 7:34:28 PM

Brom returns the attack on the brown creature, but in his zealousness he misses.

Atk: AC12



Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+10=28 ; d20-2=11 ;
Thursday March 8th, 2012 8:07:00 PM


"Crag Hammerfist, come with us. Harvest Moon follows Peza, blocking off the entrance to the aisle between the tents with her own body. It is good to see past Lemick 4-Leaf Sted where lie the bodies of many fallen spiderkin. It is as she though. All they need do is to hold these here. Occupy them until the others can arrive. They they will all fall upon the remaining spiderkin and drive them away.

"Come to me," Harvest Moon calls out. "We are here. Come to me." She prepares to strike at the first one to approach.

+++++++++++++++++++++++++++++++

Acrobatics 28 (To avoid AoO)
Ready Hit AC11 if one comes near enough. (Fighting Defensively)

Position: K13 20ft Move

Active Effects: Entangle 8/10; Bless 18/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, Magic Fang, *Entangle(d)

CO-DM JonathanT - Digging for holes - oops, they found one 
Thursday March 8th, 2012 9:22:02 PM

OOC: There's a bit of confusion between Peza's move and Harvest's. Options here would be for Peza to Withdraw to K12 (not H12), with Harvest following to K13.

This makes more sense than for Peza to try to beat the spider's CMD+5 to get to H12 and then be left with who-knows-what to come up behind her.

I'll check back a little later but will go with K12 for Peza if I don't hear otherwise.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+5=22 ; d20+6=15 ; d8=2 ; d2=2 ; d20+6=8 ; d20+6=9 ; d20+5=20 ; d20+6=18 ; d8=4 ; d2=2 ; d20+3=16 ;
Thursday March 8th, 2012 11:34:15 PM

Round 4:

Gerox plays it safe, sending a Magic Missile that can't miss. The energy orb stings the Spider-oid but does not fell it.

Crag tries in vain to aleviate their situation. It's hard to hit those legs! Any eight of them!

Bralin drags himself to a position right behind Brom.
Note: don't forget you can try to break the webs with a Str check as a Move, DC12.

Barratore manages to fend off the effects of the poisons swiming in his blood veins, but still hasn't mastered fighing in webs yet.

DM Note: BTW, they are AC16.

Lemick takes the opportunity to heal Barratore some, making sure he does so discretely and not provoking an AoO. He succeeds marvelously in this, giving the minotaur some much needed healing.

Blood and guts from all the dead spider-oids hamper Brom and he misses. Sooo close...

Harvest tries to get her two friends to form a better defensive perimeter by moving to the 'alley' between tents 2 and 3 so Peza can get behind her and Lemick and use her crossbow with less danger to herself.

Peza however, missunderstands the monk's intent and instead tries to gain the other side of Violet spider-oid.
(OOC: Note, I'm rolling for AoO on its turn, however in your next post, if you roll an Acrobatics check and beat my CMD+5, then we ignore these results.)

DM Note: The Move to H12 is a Move action, the cranking of crossbow is a Move action, thus you cannot shoot it. Also, don't forget that missile fire within a threatened square provokes AoO.

The heros still struggle (I can't believe the bad rolls you guys are getting!) and the fight continues.
A yell from the cook's aid alerts the company that Scully's guys are just as busy as you are with their own spider-oids.

Their turn:
Yellow spider-oid attempts to squirt Brom with webbing again, Range Touch Att Hit AC22 engulfing the barbarian in webbing.
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. You may try to break the webs with a Str check as a Move, DC12.

Yellow then move 5' closer to Brom ready to munch on him next round.

Brown is fearful of that big blade swinging over its head knowing any moment it'll finally connect, so it bites at Barratore, Hit AC 15, dmg 2 and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

Pink, enraged at these things that keep burning him thinks it's the quiet guy next to him and strikes at Lemick, Hit AC8. A tent rope saves the cleric from injury.

Purple, perplexed at Peza's move, bites at her, AoO (see note above) Hit AC9 and the lady ranger manges to scoot underneath the eight legged body without injury. Purple spins around and screeches in rage and to keep her from doing that again, shoots a glob of webs at her, Range Touch Att Hit AC20. Unlike the others, though, the tent walls form an anchoring surface, effectively pinning Peza in place.
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. You may try to break the webs with a Str check as a Move, DC12.

Red strikes out at Crag, a no-brainer there, hitting AC18, for 4 pts damage and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

Lastly, Cyan tries to break free from the tree, STR Chk DC15 = 16, he finally wiggles his way free from the grasping branches and moves behind Purple to back him up.

DM Com: well, let's hope your rolls get better. Sheesh. I've never seen a bunch of guys with so much bad luck in so many rounds. Good Luck this round. :}

And map:
Spider battle map 4

Gerox Shale Hps 16/16  d20+3=11 ; d20+3=14 ; d6=3 ;
Friday March 9th, 2012 8:20:38 AM

Gerox is terrified of being carried away. He doubts he would even make a good snack for the big spider nasties. Still he has to do something to help his friends, so he faces his fears sort of. He tries to crouch low against the tent so they won't see who is killing them and launches another beam of flames at the pink one hitting touch ac of 14 for 3 points of damage. He then ducks back breathing heavy wondering what he should do if Barratore falls.

Steath roll is a 10


Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Friday March 9th, 2012 8:36:27 AM


No! Aghast. Simply aghast. Through her foolish advice, Peza is now in trouble. It seemed like such a good idea. "I am coming, Peza," calls Harvest Moon.

The small half-elfish girl calls upon the power of the Wold and her fists harden, her nails become sharper. She springs from between the tents and fetches up beside Crag Hammerfist.

"Foolish Spiderkin, you cannot attack me," she taunts. "Try to attack me. I dare you. You cannot do so. You will miss."

+++++++++++++++++++++++++++++++

Cast Magic Fang / Move (Not Fighting Defensively)

Position: I14 15ft Move

Active Effects: Entangle 7/10; Magic Fang 10/10; Bless 17/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Crag Hammerfist AC: 13, HP: 18/22, CMD: 14  d20+8=15 ; d20+4=20 ; d10+2=11 ;
Friday March 9th, 2012 9:25:42 AM

Active spells:
Enlarge Person: Barratore, Duration 16 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 17 rounds, +1 attacks, +1 saves v. fear.

Crags Dwarven blood is the only thing that saves him from the poison effects of the spiders bite. Planning on falling back, he hears Harvest taunting them from beside him. He once again swings his axe at the red spiderthing, finally connecting amongst the flailing legs, and seeing it sink into the creatures bloated abdomen. "Hah. got you that time."

Hit ac 20, Damage: 11

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=8 ;
Friday March 9th, 2012 3:58:24 PM

What a twist of luck, first a fumble with his morningstar with the tent, and now the frayed and loosened ropes save him from poison.

Still, there is no need to temp fate. Retrieving his morningstar would now be tempting such fate. Reaching into the tent to grap his javelin would be tempting fate. This forces him to draw a short dagger in the hopes of slicing a leg off.

Draw dagger from hip.
Att: 8 -- miss

OOC: Figures, great rolls for concentration checks, but the moment I actually roll for attacking -- pathethic.)

Spells:

0th: 4/day -- DC 15
Detect Magic,
Detect Magic,
Stabilize,
Stabilize

1st: 1 + 1*/ day -- DC 16
<s>Cause Fear </s>
*True Strike

Used Powers: Cast Bit of Luck 1 of 3

Peza  d20+7=18 ; d20=11 ; d20+4=24 ; d20+4=10 ; d8=7 ; d8=8 ;
Friday March 9th, 2012 8:21:34 PM

Peza Stumbles between the tents as the web splats her ...struggling againist the webbed bonds [d20=11 str ch ] to no avail she cannot break free

[d20+7=18 acrobatics check]

"I stepped the wrong way Harvest ..." but the fog of battle forces her misstep [ read the post wrong , so guess get myself in trouble ;-)]

Taking a few precious seconds ... Peza slowly lifts her crossbow hrough the myriad of webs to try and get off a hopeful shot at the spider thing ....taking careful aim at the spider that bit her .... she waits for just the right moment ... then flicks the trigger .. "Twang " her bolt streaks through the webs and sinks deep into the spider ...

Entangled shot d20+4=24 crit hit !! damage d8=8 vital shot feat 8=8 total damage = 15

[i subtracted -2 for attack and -2 for the [-4 dex] total of -4 from her normal attack of +8 at pbr]

A tough crosses her mind as she battles the spiders ... " we're fighting as a team ...3 of us vs the spiders ... we making progess as a WLA group .... something to be proud of ...... that is if we live "

HP's 16/24 , -2 str from poison



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=14 ; d20+8=15 ;
Saturday March 10th, 2012 12:15:50 PM

Brom is engulfed by the webbing. "No more!" Shouts the barbarian as he lets his rage run free.

He let's loose and breaks free from the webbing [Str DC14]. He then brings sword to bear once more on Brown only to have it miss the spider, again.

Atk (Patk): AC15, ugh!

Rage (1/8)

CO-DM JonathanT - Digging for holes - oops, they found one 
Sunday March 11th, 2012 10:40:02 AM

OOC: checking in...
waiting for Barratore and Bralin. :)

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 12/23Character Sheet  d20+6=22 ; d20+3=16 ; 3d8+6=22 ;
Sunday March 11th, 2012 8:36:46 PM

The healing flows in and his blood flows out, but for the moment, Barratore gets the better end. If you never adjust you will fail The thought rings through his ears usually the phrase was spoken by HighHorn and Barratore listening from the prone position. The webbing were restrictive and he couldn't move his blade about in a normal fashion. The fighter shifts left, letting the thing bite him again and exposing the spider to a downward spiking thrust.
[Fort save 22 Attack AC 16 Dmg 22]

Bralin the Stonesinger(AC 11, 18/25 hp) Entangled  d20+3=16 ; d8+1=3 ;
Monday March 12th, 2012 4:04:56 PM

Grunting and spouting something in that strange language of his, Bralin struggles free of the sticky goo encasing him.

Noting the plight of the taur, the dwarf drops his axe and mumbles an incantation as he touches Barratore with his now free hand.
[Cure Light Wounds on Barratore - 3 hp]

Bralin the Stonesinger(AC 11, 18/25 hp) 
Monday March 12th, 2012 4:06:01 PM

sigh.

first roll on previous post was Bralin's str check [16]

Crag Hammerfist AC: 13, HP: 18/22, CMD: 14 
Monday March 12th, 2012 6:30:59 PM

(OOC: I will be leaving for a family vacation on friday, and be gone for two weeks. If anyone wants to play Crag, thanks, and if not, then he can go on walkabout for two weeks. Hopefully he won't miss any good fights where healing is needed.)

CO-DM JonathanT - Digging for holes - oops, they found one  d20+5=19 ; d20+6=18 ; d8=8 ; d2=2 ; d20+6=14 ; d20+6=7 ; d20+6=18 ; d8=3 ; d2=1 ; d20+6=18 ; d8=8 ; d2=2 ;
Monday March 12th, 2012 11:10:51 PM

Round 5: that would be only half a minute of combat so far...

Gerox continues to whittle away at Pink Spider-oid, this time with another burp of flame. He does not stay to see the effects, but ducks away. The little guy has been able to stay well out of harms way. Pink spider-oid is looking pretty bad, and smelling very singed.

Harvest is aghast at having left her friend to fight the spider-things alone due to the fog of battle. She calls forth super-natural power to harden her fists and springs forth to engage them again.

Crag, perhaps bolstered by his hardy blood fighting a winning battle with the poison, finally manages to connect his axe blade with something fleshy of his enemy. Badly wounded, it still stands.

DM Note: Start advertising on the L&B for someone to play Crag while you are gone. That'll give whoever time to make sure he/she can see your ChrSh and ask any pertinent questions.

Lemick tactically draws his dagger and takes a jab at Pink spider-oid, but it must have jerked back at being hit by flames and Lemick slices air.

Peza, now firmly stuck in webbing, tries first to break loose but fails.
DM Note: I made a booboo, I stated that it was a Move action to break out of the web. Correction: It is a Move to break out Entangle, but a Standard Action to break out of Web (as per the Univeral Monster Rules: Web. So from now on it'll be a Stand. Act.

Peza, unable to break out of the web, decides to shoot the darn spider despite being too close for comfort. (Missile attack within a threatened square provokes AoO). Her bolt imbeds deeply into the Purple spider-oid's chest. It burps blood.

Brom, feeling that the battle has lasted way too long already, goes into a rage, breakes the webs with a mighty heave (See note above for breaking the webs after this round), and swings his sword around with vehemence. However his move was anticipated and the barbarian vehemently missed.

Barratore feels the healing course through his taur body. Invigorated by that, he takes out his frustration on Brownie, splitting its skull.

Bralin also manages to burst his bonds and puts some more healing into the minotaur.

DM Note: there was a clause way back at the beginning: ... Attempts to burst a web by those caught in it suffer a --4 penalty. but i've ignored it due to the fact A) the webs only have 2hp and you guys have been wrestling around in them now for several rounds, which probably has broken a number of strands, and B) I forgot to keep adding the clause as a reminder, and C) I'm such a nice guy. :)

Their turn: time to get mean again... :P
The spider creatures continue fighting as if in a crazed rage, screaming and howling in anger and pain, bitting and mauling and dribbling poison, and some blood from wounds.

Crag and Harvest from an impenetrable wall and Red and Cyan spider-oids just lash out. Red, injured, decides to shoot webbing at Crag, Range Touch Att AC19 and the dwarf becomes encased in webs.
Updated webbing rules from Pathfinder: An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC 12. Attempts to burst a web by those caught in it suffer a --4 penalty.

Cyan Spider-oid takes advantage of Crag's new predicament and ignores the nude female chomping down of the dwarf, Hit AC 18 for 8 dmg and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

Purple spider-oid first gets his AoO when Peza shoots her crossbow. Hit AC 14 (Note: I figured your AC to be 15 (Effective Dex bonus +3, leather armor for +2 = 15).
The Purple spider-oid's own webbing keep it from bitting poor Peza.
It presses its attack, though. Hit AC 7. The bolt sticking out of its chest is just too painful for it to bend over and bite down. How sad. Sniff.

Pinko, smouldering, ignores the puny dagger and lays into the giant minotaur, Hit AC 18 for 3 points and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 1pts of strength on failed Save.

Yellow lurches at Brom hit AC 18, doing 8 points of damage and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

The fight continues with vicious blows from both sides.

Map:
Spider battle map 5

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+3=16 ; d6+3=9 ;
Tuesday March 13th, 2012 8:39:06 AM


"You!" A low growl comes from the deep within the throat of Harvest Moon. "You will not attack my friend!" Her hands and feet become hard as wood as she lashes out at the spiderkin who has just bitten Peza. Her kick shatters one of the many limbs of the spiderkin, and the shock adding to the trauma inflicted already by Peza's bolt, hopefully draws the spiderkin down into the arms of death.

+++++++++++++++++++++++++++++++

Hit Purple AC16; Damage 9hp (1STR; +1Wooden Fist; +1Magic Fang)

Position: I14 No ft Move

Active Effects: Entangle 6/10; Magic Fang 9/10; Bless 16/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 4/5 Remain

Gerox Shale Hps 16/16  d4+1=4 ;
Tuesday March 13th, 2012 9:18:09 AM

Gerox wants this thing dead. He launches another magic missile at it doing 4 points of damage to the ugly beast. Gerox then darts N14 to check on the other side of the battle.

Crag Hammerfist AC: 13, HP: 18/22, CMD: 14  d20+8=22 ; d20+2=22 ;
Tuesday March 13th, 2012 9:45:31 AM

Active spells:
Enlarge Person: Barratore, Duration 15 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 16 rounds, +1 attacks, +1 saves v. fear.

Crags Dwarven blood once again saves him from the poison effects of the spiders bite(save 22). Covered in sticky webs, and wounded from another bite, Crag tries to free himself from the webs (STR check 22). The Dwarf bursts through the webbing and prepares to trade blows with the creature once again.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Bralin the Stonesinger(AC 11, 18/25 hp)  d8+1=3 ;
Tuesday March 13th, 2012 10:10:09 AM

Bralin calls out another spell, this time providing Brom a bit of healing.

[Cure Light Wounds on Brom for 3 hp]

Then, the dwarf bends down and grabs his axe.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 13th, 2012 10:28:38 AM


OoC: BTW, are these creatures really the colors represented on the map? Do they look these different colors to the PC's? Or are the colors simply to individuate them on the map? If they are the different colors, I'll use them in the body of my posts instead of just in the mechanics section.

DM Answ: the colors used are only to differenciate them on the map. Technically, I'd oome up with a different torso for each but got lazy. The bodies are medium size spiders of typical spider color, the torsos are of various races. All in all, they are medium size.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 9/21 (13/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=20 ; d20+8=12 ;
Tuesday March 13th, 2012 5:02:18 PM

[Save DC20]

Brom swings his sword at the Yellow spider-thing, but his skill has failed him, again.

Attack (Patk): AC12

Rage 2/8

[OMG!!! Die roller what have I done to deserve this treatment?]

DM Note: don't forget Hero Points. But you aren't too desperate yet. :)

Peza  d20=16 ; d20+8=16 ; d8=5 ; d8=7 ;
Tuesday March 13th, 2012 5:44:58 PM

As she struggles againist the webbed bonds .... the raven haired girl tests the webs toughness ... [d20=16 str check ] breaking herslef free .

Quickly reloading her crossbow she takes aim at the closest spider alive ... lining it up just flicks the trigger ... and watches as the bolt strikes home ...

d20+8=16 hit ?? damage d8=5 vital shot feat damage d8=7 total damage 12 !!

" way to go Harvest ... break all its legs " cheers on Peza



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 12/21 (16/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday March 13th, 2012 7:28:40 PM

Adjusting Brom's HPs after Bralin's healing, just noticed it.

CO-DM JonathanT - Digging for holes - oops, they found one 
Tuesday March 13th, 2012 10:05:52 PM

OOC: DM checking in. Just need Barratore and Lemick.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=14 ; d8=3 ; d2=2 ; d20+6=15 ; d20+6=7 ; d20+6=24 ; d8=3 ; d2=1 ;
Tuesday March 13th, 2012 11:12:49 PM

OOC: I've got a headache and am going to hit the sack, so I'm going to post next round and Barratore and Lemick can catch up. I'll adjust according to their actions if necessary.

Round 6:
Harvest Moon lashes out to protect her friend. Her hardened foot penetrates the spider shell and damages an internal spider organ. It's death a surprise to itself, it doesn't even have time to screech before it crumbles.

Gerox heroically launches another magic missile at Pink. It smacks the creature in the burnt flesh of it's chest. It reels in anguish and pain. Somehow, it still stands, albeit on eight wobbly legs. Gerox then moves to the end of the narrow 'alley' to see how his other friends are doing.

Crag fends off wave after wave of poison and destroys the webs that bind him.

Bralin heals Brom some so the barbarian can keep on fighting.

Brom's healing must have felt weird to him and he misses his swing, again.

Peza struggles with her webbs and manages to break loose. (DM Note: this was a Standard Action. However, as a Move Action, you crank your crossbow, ready for next round.)

Their Turn:
With wobly legs and a death wish, Pink (if still alive) attacks Barratore with its poisonous bite, Hit AC14, doing 3 pts and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 2pts of strength on failed Save.

However, it then immediately collapses from its injuries at the minotaur's feet.

Yellow, seeing it is the only one left, on that side at least, suddenly gets some sense in it's maddened state and Withdraws from combat towards the hole. Entering the Entangle zone, it tries to evade the grasping weeds, Ref DC15= 15, and just barely makes it to the hole and down and out of sight.

Cyan and Red don't know how bad things are going to get and press their attacks. Cyan attempts to bite Harvest, hit AC7 and misses horribly.

Red, still tasting dwarven blood, tries for some more, Hit AC24, and licks it's lips savoring dwarven flesh, giving the dwarf 3 pts and:
Poison effects: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Loose 1pts of strength on failed Save.

Map:
Spider battle map 6

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=16 ; d20+2=16 ; d4+1=5 ; d4+1=2 ;
Tuesday March 13th, 2012 11:41:42 PM

OOC: Wish I could go to bed.

Round 5:

Lemick slashes out with his dagger at the "pink"
Hit AC 16 , dmg 5

Round 6:
Growing frustrated and seeing the yellow spider begin to scatter, he renews his vigor on the pink by taking a step back (5'), then throws his dagger into the pink spider.
Hit AC 16, dmg 2

He begins reaching for his second and last dagger.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+2=8 ; d20+2=14 ; d6+3=8 ;
Wednesday March 14th, 2012 8:48:05 AM


It is good to see Peza now out of immediate danger. The task now becomes to drive away these spiderkin. With bullies, first strike the biggest and the others will lose heart. With many undifferentiated enemies, one must inflict harm upon as many as possible as quickly as possible in order to give them collective pause.

Harvest Moon sacrifices accuracy for speed. She ignores the one who had just lunged at her, and with a quick flurry of punches she attacks the wounded spiderkin who had just bitten Crag Hammerfist. If this one might be brought down, the lone remaining spiderkin might find its nerve shaken without its fellows to stand beside it.

The first quick punch sweeps through nothing but air. The second, however, strikes the spiderkin's hard shell with force. Whether it will be enough to penetrate and bring down the creature, however, is yet to be seen.

+++++++++++++++++++++++++++++++

Flurry Hit Red AC8, AC14; Damage 8hp (1STR; +1Wooden Fist; +1Magic Fang)

Position: I14 No ft Move

Active Effects: Entangle 5/10; Magic Fang 8/10; Bless 15/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 3/5 Remain

Don't forget to require another Reflex check for Yellow. Looks like it's still in the Entangled Area. Hasn't escaped yet.

DM Note: Yellow is gone. He gets to move Double his move on a Withdraw, but I left the Yellow circle in the hole as "Last seen position" marker. Sorry for any confusion.

Crag Hammerfist AC: 13, HP: 7/22, CMD: 14  d20+8=21 ; d20+4=18 ; d10+2=7 ;
Wednesday March 14th, 2012 9:57:20 AM

Active spells:
Enlarge Person: Barratore, Duration 14 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 15 rounds, +1 attacks, +1 saves v. fear.

Crags Dwarven blood once again saves him from the poison effects of the spiders bite(save 21). The cumulative spiders bites are starting to wear down the Dwarf as blood runs from numerous spots on his body.

"Gotta try and take these things down" He thinks to himself as he swings once more at the red spider-oid.
Hitting AC 18, for 7hp damage

"Let's see if you like the taste of axe as much as Dwarf" he taunts as his weapon strikes home.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Bralin the Stonesinger(AC 11, 18/25 hp) 
Wednesday March 14th, 2012 12:00:33 PM

Following the sound of the fighting, Bralin hustles back through two of the tents, squeezes past Gerox, and steps into the open.

The dwarf yells something indecipherable.

[Double move to M15]

Peza  d20+8=24 ; d8=7 ; d8=7 ;
Wednesday March 14th, 2012 6:08:05 PM

Having freed herself from the webbed bonds ... Peza aims her loaded crossbow at the nearest spider [Cyan] ... intent on killing it before it does anymorre damage to the trio its faces .. the battle hs become a dance ... moving back and forth and side to side ... the raven haired girl uses her friends movements to fire at the spider

ranged attack d20=8=24 hit damage d=7 vital shot feat damage d=7 total damage = 14 !!

Hp 16/26 AC 15 -2 str from poison

CO-DM JonathanT - Digging for holes - oops, they found one 
Wednesday March 14th, 2012 7:17:59 PM

OOC: DM checking in...

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 12/23Character Sheet  d20+6=20 ; d20=11 ; d20+3=12 ;
Wednesday March 14th, 2012 7:52:02 PM

The spider thing before him strikes one more time and then dies. Barratore winces from the pain, but the burning sensation goes no further than then initial wound. [Fort 20] Barratore attempts to tear free of the entangling strands, but the poison from the earlier bite has taken some strength and he is unable to.

Still coated, he moves to the edge of the entangled area

Enlarged 15 Reach AoO Hit AC 12
Entangled
Healed 3 loss 3 so a wash

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 12/21 (16/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday March 14th, 2012 9:26:08 PM

Brom is very disappointed with his performance in this combat.

Did his bad luck rub off? He thinks as he glances towards Barratore.

He moves to the other side of the tents. [moves K14]

Rage 3/8

CO-DM JonathanT - Digging for holes - oops, they found one 
Wednesday March 14th, 2012 9:50:46 PM

DM Note to Harvest: Your position at I14 is 10' from Red. You need to at take at least a 5' step to attack Red. I can do that, or appy your attacks to Cyan.

Gerox Shale Hps 16/16  d4+1=4 ;
Wednesday March 14th, 2012 10:21:29 PM

Gerox moves forward to K14 and shoots another magic missile at the red spider doing 4 points of damage to the disgusting ichy creature.

Brom is at K14, see Brom's post. J14 will work, though.

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Wednesday March 14th, 2012 10:46:59 PM


OoC to DM: Redirect to Cyan, please.

CO-DM JonathanT - Digging for holes - oops, they found one  d20+6=12 ;
Wednesday March 14th, 2012 11:04:07 PM

Round 6: finishing up.
Lemick takes advantage of the collapsed Pink Spider-oid (OOC: it had 0hp when it struck Barrator) and finishes it off with his dagger.

Round 7:
Lemick takes a step back and looks around. The Pinko does not move, so he does not need to throw his dagger.

Crag unleashes his fury and knocks the Red Spider-oid a slash that sends it reeling.

Bralin sees it is futile to chase after Yellow and heads to the other sounds of battle.

Peza, now free from the webs, and free to use her crossbow safely, sends a bolt into Cyan's back. Man, that smarts!

Barrator fends off another bout of poison. Now, with no attackers on him, he tries to break free from the webs but the sticky goo is just all over him and sticking to his fur and what a mess! He then wades through a pile of dead spider-oids towards the wrangling mass of vines and weeds that surround the hole in the ground.
Note: I moved you 15', your 1/2 move rate. If it is more, I'll adjust.

Brom also wisely does not chase after Yellow and heads over to aid his friends.

Gerox takes a few steps closer and is startled by Brom rushing between two tents right at him. He continues a few more feet to keep from getting trampled by his friend, then lets loose another magical energy orb (gosh, how many does he have? :) ) at Red spider-oid, which was still reeling from Bralin's axe swing.

Red Spider-oid crumples at the dwarf's feet. Sniff.

Harvest goes into a naked blur when she sees Cyan take a bolt in it's back. A kick misses wide but
a hand-chop almost connects.

Their, er, it's turn:
Cyan's brain synapses send out warning signals that things are going really bad and its innate survival instinct manages to take over, sending it scurring back to its hole, screeming and screeching something horrible.

Withdraw to F14, entering the Entangle zone, it tries to evade the grasping weeds and vines and dratted tree, Ref DC15= 12, and gets caught by that pesky tree!

Map:
Spider battle map 7[



Crag Hammerfist AC: 13, HP: 7/22, CMD: 14 
Thursday March 15th, 2012 4:30:04 AM

Active spells:
Enlarge Person: Barratore, Duration 13 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 14 rounds, +1 attacks, +1 saves v. fear.

Not wanting to get caught up in the entangled zone in his weakened condition, Crag does not follow the spider-oid. Instead he looks around to make sure all his companions are accounted for, and waits for the people with ranged weapons to bring it down.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)


Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+5=23 ; d20+5=19 ; d6+3=7 ;
Thursday March 15th, 2012 7:25:00 AM


"Haha!" laughs Harvest Moon, and is near to throwing an admonition at the retreating back of the spiderkin, when it occurs to her that this is very mysterious. What are such creatures as these? Who have the bodies of both spiders as well as creatures of many other races? The hole at the corner is there, just as in the vision shown by the Fixers. There is another battle here. It is a battle against a mystery. And, perhaps, if they were to capture one of these spiderkin alive, it might be questioned. It might have answers. And these answers might dispel the mystery.

The laugh of Harvest Moon turns into a charge. Tucking her head, she flies at the entangled spiderkin. Harvest Moon skids to a stop just before the edge of her writhing plants, and throws a punch loaded with the momentum of her movement. This punch, however, strikes only a spot of soft flesh. It is designed to bruise without breaking. It is designed to drive the spiderkin into unconsciousness where it might later be waken and asked many questions.

+++++++++++++++++++++++++++++++

Charge Hit Cyan AC23; 7hp Nonlethal (1STR; +1Wooden Fist; +1Magic Fang)

Position: G14 10 ft Move

Active Effects: Entangle 4/10; Magic Fang 7/10; Bless 14/20

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Peza  d20+8=12 ;
Thursday March 15th, 2012 8:28:43 AM

As the red spider dies .... Peza steps forward to get a better shooting angle on the fleeing spider -[Cyan]

A broad smile creass her face as Harvests tree entagles the spider ... she carefully takes aim at it .... anf fires !! the smile fades as her bolt misses ... all the wiglying of the spider threw her off her mark ...

ranged attack d20+8=12 missed ;-(

ooc : whats the spiders AC in the entanglement ? A: AC14

CO-DM JonathanT - Digging for holes - oops, they found one 
Thursday March 15th, 2012 7:41:47 PM

OOC: due to a headache that won't go away, must be a spring migrain, and that I've got to be at work at 4am tomorrow, i'm posting now. But you'll see why. :}

IC:
Peza sends another bolt at the fleeing spider thing that got caught in the Entangle spell. The bolt whizzes past Harvet's head and fortunately misses, both, or either, as Harvest has the idea to knock it unconscious so they can capture it and tortu... uhm, get information from it.

Harvest's slap in the Cyan's face is enough to knock it out and it hangs there, unconscious, for now.

OOC: Out of combat rounds now so feel free to do whatever.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d6=5 ;
Thursday March 15th, 2012 8:11:49 PM

Lemick steps back again 5', glancing to make sure each are actually dead. He then sends forth a burst of positive energy.

Channel energy: 5 hp for all those living.

Confirming none of the spiders rose again, Lemick listens for more sounds of combat. Scully's camp? "Let's check for survivors and those injured!" he calls to his comrads and then moves towards Scully's camp or any other sounds of combat -- dagger still in hand.



Crag Hammerfist AC: 13, HP: 12/22, CMD: 14 
Thursday March 15th, 2012 8:48:34 PM

Active spells:
Enlarge Person: Barratore, Duration 13 rounds, (x2 height, x8 weight, +2 str, -2 dex, -1 ac and to hit)
Bless: all of our group, Duration 14 rounds, +1 attacks, +1 saves v. fear.

"Nice move Harvest, the flying leadership will probably want to chat with this thing. Might want to smack it silly again Harvest. If we are throwing around positive energy to be healing up, that thing will be healing up as well."

"Might want to hold off for a few on the healings Lemick, we don't want this thing getting up and running away."

LOL. You got THAT right!

"Well done everyone. I think Peza and Harvest should guard this thing, and keep it from going anywhere, while the rest of us fan out and see where we can be of help. Lemick and I will likely be needed for healing. Anyone well injured should stay near Lemick or myself until you have had the benefit of a couple of channel healings."

(OOC: no luck on the L&B for a replacement for Crag, so I guess he is on walkabout for a couple weeks, Heading out tomorrow, so if someone wants to run him feel free, or DM's can use him for color. Whatever works best. Good luck guys, see you in two weeks.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)



Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 17/23Character Sheet  d20+3=19 ;
Thursday March 15th, 2012 9:19:36 PM

Barratore frees himself from the webs and thanks Lemick for the healing as he assure the other dead spider things are truly dead by removing thier heads. Stretching to the full 18' of is enlarged form, Barratore looks about for signs of what might be happening nearby and he calls out in a loud voice to any who might need assistance. [Perception 19]

Barratore nods to Crag. Pointing to Brom, "Keep the dwarf safe I got the Waard priest." Unless he heard or spotted something to make him want Lemick to follow him, he will go with Lemick towards Scully's

Harvest Moon (AC17/T17/F14; HP14/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Thursday March 15th, 2012 9:22:54 PM


OoC to Crag: I'll take your character while you're away.

Gerox Shale Hps 16/16 
Friday March 16th, 2012 8:10:26 AM

Gerox is low on spells and tired of battle and the day just started! Still people could be getting hurt so after a quick glance around to make sure none of his companions are in danger, yells, "I am going to check on our neighbors to make sure they are doing OK."

He moves at a jog towards Scully's camp to see if they need assistance or have beaten off the invaders. He also scans the streets for other holes where more creatures might have emerged from.

spells used
1st level 3/5
bloodline powers 2/6

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+3=9 ; d6+3=8 ;
Friday March 16th, 2012 9:47:10 AM


She responds to the idea of Crag Hammerfist with a nod, and then kneels at the side of the spiderkin and drives her fist once again into its flesh, ensuring that it will not come awake at any soon time.

"I think that we must soon follow the spiderkin down their hole," Harvest Moon opines. Her words are for anyone who might hear. Her eyes roam over the body of this incredibly curious creature unconscious before her. How can such a creature be? She examines the torso of the spider, the torso of the other creature, and then she examines the juncture between. "They have captured some of our people. We must follow and free them," she adds.

Harvest Moon stands, thin and white in her nakedness. Her body has filled with the abundant food provided daily by the Woldian League, but her form remains thin, a sign of her elfish heritage. She lifts an arm to wave away the field of angry plants. But the spell ends by itself, and, with caution, she approaches the hole from which the spiderkin had come.

Had they tunneled to this spot? They must have. There were many. They were well prepared. They seemed to know very well what it was that they wished to do. The spiderkin did not casually come upon this hole.

Crouching at the lip of the hole, Harvest Moon examines the ground, the hole itself, and the interior of the hole lit by the growing light of the morning sun. Did the spiderkin leave behind digging tools? Or do they have the hearty claws to dig as the animals do? How far did they come? Did they dig far? Or are there natural caves nearby below?

It is dangerous to enter a hole even when it is not occupied. To enter the lair of the spiderkin will be very dangerous indeed.

+++++++++++++++++++++++++++++++

Hit Cyan again AC9 for 8hp Non-lethal
Knowledge Nature 19 (Taking 10 / to determine whether creatures in this form are natural)
Perception 21 (Taking 10 / To spy digging tools or other signs of the excavation. And, anything else that may be of interest.)

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Bralin the Stonesinger(AC 11, 23/25 hp) 
Friday March 16th, 2012 2:43:16 PM

Bralin looks about as the group breaks up, and clearly doesn't understand any of the conversation yet. After a second or two of hesitation, the dwarf disappears back into his tent.

Moments later, the clinking sound of armor being hastily donned can be heard emanating from inside.

Peza 
Friday March 16th, 2012 7:21:07 PM

Peza nods at Crags suggestion " we'll guard the hole .. " as she cranks her crossbow again ... smoothly loading a bolt into place ...

Stepping near the hole with the knocked out spider ... she glnaces over to the swath of destruction on the otherside of the tents ... " Wow .... you guys killed .... six of them !!!!"

Her eyes sweep back and forth between the hole and scully's camp ....searching for signs of spiders ...

Ac 15 Hps 21/24 -2 str from posion

CO-DM JonathanT - We have a hole, now what? 
Friday March 16th, 2012 9:11:19 PM

Lemick's deep concern for his friends safety compels him to send a healing burst to all around. However, just looking at a colapsed enemy to determine whether it is dead or not is not the same as checking for a pulse.

The healing burst also heals the lone survivor enough to bring it back to consciousness. Quick action by Harvest and the fact it is still caught by the tree, keep it from scampering away. It's brief moment of consciousness was only long enough to enable a horrible screech to be sent across the town.

Eventually the Eentangle spell wears off and the menacing tree reverts to its normal placid nature, safe once more for birds to find shelter and build nests. The Spider-humanoid thing remains unconscious on the ground near the first tent.

While some of the WLA'ers go looking for Scully's group, others head off to offer their assistance to the rest of Rumtown.

As much of Rumtown was under siege, the fact that most of Rum's new residents are used to hard life, adventure, danger, and such, otherwise they'd not have come at all. So as bad as it may have seen when Chaos reigned, Rumtown as a whole, did not fare too bad. Not that that is any consolation to those who lost family members.

Scully's group seemed to have fared much the same as the WLA'ers. Their tales, of course, are of great heroic deeds and that these spider monstrosities were no match for their prowess. Believe what you will, but at least they are all alive to tell their tale.

Harvests' assessment of the hole reveals some interesting facts. It is clear that the spider-oids do not have the digging capabilities like a badger or mole, or bullette, but the tunnel portions that she can see have clearly been dug, although rather crudely and not with the expertise of dwarven miners.

It is also clear that from the hole, the tunnel runs two ways. That is to say, the hole is not the end of the tunnel. Inspection of the other holes reveal the same thing. Also, by the look of it, from the dwarven perspective, these tunnels are not new. It would appear that the network of tunnels have been here a while and Rumtown just happened to be founded right over them.

The mystery of the holes becon the WLA'ers into its depths. Are they game to plunge into that darkness and search for the answers to the puzzle?

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 17/21 (21/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday March 16th, 2012 9:29:10 PM

Brom pants hard for a few moments after letting the adrenaline cease.

"I say we get healing, geared and go after the spiders.

"Anti-toxins, weapons, and armor? Let's go."

Gerox Shale Hps 16/16 
Friday March 16th, 2012 11:19:19 PM

Gerox comes back after having his stomach sickened listening to Scully's team boasting. He crosses his arms and stares at Brom,"I am not going anywhere until at least tomorrow. I burned through most of my spells and I don't think I want to go into a tunnel without resting and recharging them. Others need healing and we might want our clerics to have spells as well. Besides we are a mercenary group." He starts waving his hands at Harvest's look, "Of course we only fight for just causes but why don't we allow the leaders of this town to hire us to go trekking into that tunnel. Somehow I don't think spiders have a lot of treasure. Daddy needs a new pair so shoes."



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 17/21 (21/25 Raged); DR 1/- (2/- vs. non-lethal) 
Sunday March 18th, 2012 10:48:48 AM

Brom looks at the whiny gnome. "Stay here." He says. "Not lettin people die to spiders just to fill a purse. Sides we git more jobs savin folks then gittin rep for just workin for coins. Rep sometimes worth more than coin."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Monday March 19th, 2012 8:12:24 AM


"I think that Gerox Shale is right, Brom," calls Harvest Moon as she crabs around the edge of the hole, peering down into the tunnel below. "We must remain in order to discover what the captured spiderkin will say. I think it best also to know what the Fixers might say of this as well."

"But why, Gerox Shale, would not the Spiderkin have treasure. I do not believe them to be animals. I think that they were created. Perhaps from magic. Someone or something must have created them. They will have treasure." Or so says Harvest Moon with a naive certainty. Then, "Are we mercenaries? I do not think that I would like being a mercenary."

Before receiving an answer, however, the naked girl hops down into the hole and begins an examination of the tunnel floor. It would be good to be able to present to the Fixers more than the single spiderkin. With the age of these tunnels, surely other creatures have left their tracks. Or, at the very least, the tracks might reveal the numbers of the spiderkin or the direction of their travel. With eyes to the ground, Harvest Moon begins a thorough examination of the floor.

+++++++++++++++++++++++++++++++

Survival 21 (Taking 10 / For information on tracks.)
Or: Survival 31 Taking 20 if time is allowed.
Looking for signs of tracks other than those of the spiders and a description of those various different tracks. Also looking for numbers. These can be expressed as "lightly traveled", "heavily traveled", etc.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Crag Hammerfist AC: 13, HP: 19/22, CMD: 14 - Sub/Al  d6=1 ; d6=6 ;
Monday March 19th, 2012 8:24:07 AM


"Here now! Don't be going off by yourself like that," Crag calls after Harvest as she jumps into the hole. "Elves," the cleric grumbles. "Will somebody watch her?"

"The rest of you, lets move over here where none of these spider beasties will get the benefit of healing. Can use some myself." Crag chooses a location and waves everyone on the block over for the blessing of the gods of the Wold. The first burst is ... well, embarrassing. But the second is quite strong.

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 2/4

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 17/23Character Sheet 
Monday March 19th, 2012 10:05:52 AM

Barratore agrees with Brom with a nod "but it does make sense to bring as much magic to bear as we can. Perhaps though tomorrow is too late". The Minotaur then squares off in front of Gerox though, planting his blade into the ground, "I am no mercenary. They are on the other side of the street"

He leaves it at that and moves to get his armor, however Harvest alters that plan. Barratore arches an eyebrow in surprise "I thought....". The words trail off as he spins on his heel and moves to the hole. In another moment he drops in next to her

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday March 19th, 2012 11:10:22 AM

"Lady's confusin'" Brom says as Harvest hops down the hole. He quickly moves to here side, along with Barratore, and switches from his sword to his kurki. Smaller spaces were no place for a six-foot piece o'steel.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20=1 ;
Monday March 19th, 2012 4:28:42 PM

Lemick is hesistant to jump down the hole, not because he feel they should wait, but information is still to be had above ground. "Shouldn't we get a good count on how many townfolks went missing -- surely they were taken alive so there is a good chance they can be found alive. And I think we can wait just long enough to make sure we are properly prepared."

Hoping the ladies don't venture underground with the rest of the group, Lemick goes and untangles his weapon from the tent ropes and finds his javelins from inside another tent.

After making some attempt to determine how many were taken, the unconscious one is properly secured, Lemick is willing to follow those down the tunnel. Determining which route to go, Lemick pulls out a coin and flips it -- crown going left and tree going right. Coin flips --- landing crown-side. "I say we go left."



Gerox Shale Hps 16/16 
Monday March 19th, 2012 11:01:54 PM

Gerox walks up to Brom and says, "OK Lets go now but I want you to leave your sword and armor behind. I am sure you don't need them. Does that make you uncomfortable? That is what you are asking me to do. I don't have my spells, which are my sword an armor. Do you understand that you big lump. I weigh 30 pounds and one of those things could snatch me up in a second but you want me to go down there unarmed."

He spins on Barratore and says, "Yes we are mercanaries. Unlike most mercenaries, we have scruples but folks come to the WLA to hire us to solve problems. They come to us because we only fight for good and protect the innocent but they still expect to pay. Unless you want to start eating spiders, we need to make a living and their is no shame in getting paid for the work we do. We won't withhold our swords, spells and talent when it is needed to fight for good or defend the innocent but if the Fixer Lords want to pay us, I will accept their coin. If you don't want it, I will gladly take your share."

Gerox looks Barratore up and down and then adds, "Your have spider goo on your shirt. I bet that is gonna stain."

Gerox Shale Hps 16/16 
Monday March 19th, 2012 11:03:13 PM

ooc Just realized that Gerox made that impressive speech to the air, as Barratore jumped into the hole. sigh

Crag Hammerfist AC: 13, HP: 19/22, CMD: 14 - Sub/Al 
Tuesday March 20th, 2012 8:25:46 AM


After tending to most of the wound of the WLA and their neighbors (Even Sculley's Heroes.) The dwarf joins the others at The Hole. His sight shifts easily and naturally into the monochrome shades of the dark underwold as Crag assesses the tunnel from above.

"We've got ourselves some old tunnels alright," he says, as only a dwarf can say. "Let me fetch some rope. Make it easier to climb out of there."

"And girl," he calls down to Harvest, "put some clothes on, will you? More hair on an new dwarven babe," he grumbles.

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 2/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 20th, 2012 8:26:28 AM


It is with great surprise that Harvest Moon looks up from her examination to find both Barratore Steelwind and Brom along with her in the tunnel. Though they do not speak, it is plain from their poise and movements that they are here to watch over her while she reads the ground.

"I will be only a little more," says Harvest Moon. "Then we can return to the camp."

Her eyes rise up to the voice of Crag Hammerfist coming down from above. For the first time she notices, or at least acknowledges, her state of complete undress. "Yes," she replies, "I will put on some clothing then," she promises, and she returns to reading the signs left on the ground of the tunnel unphased by her lack of clothing.

+++++++++++++++++++++++++++++++

Still ...

Survival 21 (Taking 10 / For information on tracks.)
Or: Survival 31 Taking 20 if time is allowed.
Looking for signs of tracks other than those of the spiders and a description of those various different tracks. Also looking for numbers. These can be expressed as "lightly traveled", "heavily traveled", etc.

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

CO-DM JonathanT - We have a hole, now what? 
Tuesday March 20th, 2012 11:16:36 AM

OOC: sorry for the missed post yesterday. We had storms coming through and power outages. It's been raining and thundering since 6pm last night. Didn't want to turn on the PC and get something fried. :}

IC: People are out and about everywhere. Healers and Fixers searching for the wounded and the holes in the ground sealed up. During all this, our WLA'ers have a philosophical discussion on Mercenary vs Non-Mercenary and armored vs non-armored.

Harvest Moon promply jumps down into the hole and studies the surroundings with what little light manages to eek down. The rubble from the collapsed ceiling provides easy access to and out of the hole.

Harvest is joined by a couple of her companions concerned about her safety. Who knows what else is waiting in the darkness beyond the entrance?

The tunnel, going in two directions from the hole, is wide enough for a medium sized person/creature to comfortably navigate, a squeeze for two. Harvest's investigations reveal tracks that are obviously from the spiderkin, but mixed in there are also some smaller prints, shape and size akin to goblinoids. Neither appear to have a specific direction, as all tracks seem to be both coming and going from the perspective of the hole.

A call from above brings the investigation to a momentary pause.

"Ahoy down there!"

Torian's head pops over the rim. "Get your group together. We have something to discuss."

While the three climb out of the hole and the others begin to gather, Torian inspects the unconscious but still untied spider-oid.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 20th, 2012 3:11:11 PM


After climbing out of the hole, Harvest Moon informs the other League Adventurers of the small goblin-like footprints. After that, she retires to the tent that she shares with Peza to clothe herself.

The trouble with her newly redesigned clothing is that they must be tied and adjusted about herself. The old robe, from which she had constructed them was so much easier. It need only be slipped over her head.

Harvest Moon sighs. After dressing she emerges once again, bringing with her, this time, the new polearm.

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Crag Hammerfist AC: 13, HP: 19/22, CMD: 14 - Sub/Al 
Tuesday March 20th, 2012 3:19:21 PM


"Pardon me, Torian." The rope might as well be of some use. Crag moves in on the unconscious body of the spider-thing. Not a natural creature. So Harvest had said. Now, up close to the thing, it wasn't difficult to believe.

"Let me tie this one up, eh? Wouldn't want this beasty waking all a sudden and running amok again."

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 2/4

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday March 20th, 2012 9:48:56 PM

Lemick makes note of which direction fate has chosen for him and climbs back out, to hear what Torian has to say.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 17/23Character Sheet 
Tuesday March 20th, 2012 11:05:31 PM

Barratore ignores Harvest while in the hole and simply maintains a watch in one direction, letting Brom handle the other. When she is done he waits for her to leave, as far as himself or Brom as the last one down it matters little. Barratore moves up to be able to see an hear Torian

CO-DM JonathanT - We have a hole, now what? 
Tuesday March 20th, 2012 11:07:48 PM

Torian is amazed that one of the spiderkin was captured and congratulates all of them for their excellent work done in protecting Rumtown from these strange creatures. He states that the leaders will be very pleased to have one to interrogate.

"These things may have something to do with that evil feeling the diviners have been having. We certainly need to investigate these tunnels and find out where they lead and the source of these creatures."

Torian states that the leaders will be getting with the rest of Rumtown to investigate all the tunnels. "It will be up to you and Scully to investigate this one. One group go one way and the other group go the other way," he states. "I'll have fixers cover up the hole for the time being so you have a day to recover and rest. Tomorrow the fixer will uncover the hole for your scouting party. Although the holes will be covered, I'd advise have sentries out tonight just in case. Y'a never know."

The WLA'ers may ask Torian any questions and may even want to heal the spiderkin enough to interrogate it themselves. In the end, though, several Rum authorities show up and teleport the spider-oid to their new headquarters on the island in the bay for futher interrogation.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d6=6 ;
Wednesday March 21st, 2012 9:13:18 AM


"Ya never know," the dwarf echoes the thought. "Don't that just say it all. "Well, I'm not for accepting this quietly. Now that we've got Legs here all tied up, I say we put the questioning to him."

"Gather 'round. I'm going to give another burst of the Wold's pure light to all, and wake him up at the same time. Ready?"

Crag puts one hand to his holy symbol and raises the other. A bright burst of positive energy explodes about him when he closes his fist. The dwarf's own wounds close, each and every one.

"Alright you," Crag points a thick finger at the bound spider, "where'd you take our people?"

++++++++++++++++++++

Channel: Gain 6hp (Should bring everyone up to full.)

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

Gerox Shale Hps 16/16 
Wednesday March 21st, 2012 9:27:35 AM

Gerox stands by staying quiet but listening intently. He doubts they will get much information but you never know. He is hopeful they do.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al 
Wednesday March 21st, 2012 9:32:13 AM


"Torian Silverleaf?" Harvest Moon looks up at the fixer. Next to her, the bladed head of the halberd nearly three times her height, looks down. "Torian Silverleaf, will you return to us before we leave tomorrow? I would be interested in knowing what it is that the Fixers learn from this one."

Then she tips her head to one side, a look of consternation coming over her face.

"Will you harm it?" she asks when her head rights itself and she once again looks up into the elfish face of Torian Silverleaf. "I do not know whether it ... he ... is a thinking creature. But I think that it is not born as others are. Perhaps it would be best to destroy it. But quickly. And with mercy."

Then, after mulling the things that she knows of this strange incident, Harvest Moon asks, "Also, please, Torian Silverleaf, could you enquire of Bard Pursis as to what creatures with small feet as those of goblins, might live underground in such tunnels as these. If he might make a list along with the characteristics of such creatures, it may help us greatly. And, if this is related to the visions of the Fixers, it must surely be quite important that we know these things."

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday March 21st, 2012 1:58:39 PM

Brom climbs out of the hole after Harvest and Barratore are out - easier to push your fat butt then pull it out :-)

"Ok, we wait 'til the morn." He says giving in. "Then we cleave some spiders."

Brom really wants to go immediately, but he does understand the need to go full forced into an unknown area. Show of strength is often a better deterrent.



Bralin the Stonesinger(AC 11, 23/25 hp) 
Wednesday March 21st, 2012 4:53:58 PM

Bralin finishes getting his armor on and emerges from the tent in time to find out nobody is going anywhere until the next morning.

With a philosophical shrug, the dwarf meanders over to observe Crag's interrogation.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday March 21st, 2012 5:13:57 PM

Lemick waits to see if any information is gleamed from the captured spideroid. Considering that information is always very helpful, Lemick offers his own question -- "I'm sorry that we have met on such bad terms and that many of your comrads are dead. It would be in your survival interest to assist us and others by answering our questions."

He pauses wondering if the creature is intelligent enough to understand the words Lemick is expressing. "Where will those taken into the hole go? Are they dead or alive?"

"If alive, how long will they remain so?"

If he is getting any sort of answers he pushes a bit more, trying a more friendly tone, "Begging your pardon, but how were you and your kin here created; it does not appear natural?"


Peza 
Wednesday March 21st, 2012 9:23:34 PM

Peza adds a fewwords " Sir Silverleaf ... i think it would be best if both us and Scully's group went down into the tunnels at the same time .... sorta like attacking at two points .... will be harder to defend againist us ... we move fast and keep them guessing "

The ranger is grateful for Crags healing ..." after a good nights sleep we should all be ready to go ...."

"But i think a little planning ahead should help us ... sometype of walking order .... Harvest and i can both do some tracking ... one of us should lead .. the other rearguard .... "



Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet 
Wednesday March 21st, 2012 9:39:01 PM

Barratore finds something to drink and then a spot in the shade. Everything that will happen from now til morning is not really of interest to him. His concern is the tunnels, the tight spaced cramped tunnels. There was little room to move let alone to fight. He would almost certainly need to play rearguard. Else no one would be able to see anything. With a shrug he mentally accepts the less the exciting role, who knows perhaps Sculley mercanaries would try something. Barratore tips his tankard, he could only hope so...

CO-DM JonathanT - We have a hole, now what? 
Wednesday March 21st, 2012 9:56:45 PM

Crag wisely ties up (taking 10 or 20 or whatever he needs) and then casts a healing spell to affect all around him including the spiderkin.

The Spider-kobold combo awakens with the healing effects. It immediately realizes it is tied tight. Wide-eyed, it sends out a sickening ear-splitting screech.

Crag's interrogation techniques seem rather innefctive for the moment. Either the kobol-spider can't understand Crag or isn't inclined to speak. It struggles against its bonds then lets out another screech.

Lemick has about as much luck as Crag. It looks up at Lemick with big kobold eyes in some form of supplication before it screeches.

For those familiar with kobolds: Highlight to display spoiler: {These screeches are pretty much the same you heard from the other ones despite being of different humanoid races. Rather odd for a mix of humanoid speech types.}.

Harvest is assured by Torian Silverleaf that the treatment of the spiderkin will be as humane as possible. "But Harvest, some creatures are just too far gone for us to help. Either they've lost their minds or they are totally corrupted to evil. However, you do understand the importance to Rum to find out who or what is doing this. Kobolds don't naturally breed with spiders, you know." He says the last with a worried smile.

CO-DM JonathanT - We have a hole, now what? 
Wednesday March 21st, 2012 10:00:29 PM

Torian Silverleaf agrees with Peza.
"That is the plan, dear Peza. Tomorrow at daybreak, all the adventuring groups will enter the tunnels together, in pairs, and head in opposite directions. Those that meet each other will return to the their respective openings and the fixers will then collapse that tunnel section, knowing there is nothing else there to see."

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al 
Thursday March 22nd, 2012 8:36:08 AM


... in pairs ...

Two small words that catch the sharp elf-born ears of Harvest Moon. Inconceivable. See hopes that these words do not mean what she thinks they mean.

"Torian Silverleaf?" Her question is tentative, and she is not entirely certain that she wishes to know the answer. "You do not mean that you wish one of us to pair with one of the Leaper men and enter the tunnels the two of us alone. Do you?"

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Wooden Fist: 2/5 Remain

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+5=19 ;
Thursday March 22nd, 2012 8:44:06 AM


"Kobolds ... " grumbles the dwarf. "They eat your babies, you know."

"Alright. Alright, quit your crying there." Crag takes a new tack with the half-kobold half-spider. His voice becomes more gentle, more patient, more diplomatic. "Listen, we'd like to know who did this to you. I'm sorry, for all I know it's too late for you. But we could stop this from happening to others of your people. You want to help with that, don't you?"

"Do you understand me? Maybe you can't speak, but do you understand? Nod once for yes."

++++++++++++++++++++

Diplomacy 19

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

Bralin the Stonesinger(AC 11, 23/25 hp) 
Thursday March 22nd, 2012 4:43:04 PM

Bralin interjects for Harvest.
"Nay, Harvest. He means pairs of teams. Our group and Sculley's group form a pair entering the tunnel, with each team heading in opposite directions.

By Torian's words, I perceive there are even more teams here in Rum than us and Scully, and they have been designated to enter their own tunnels."

Peza 
Thursday March 22nd, 2012 7:14:01 PM

"We'll need to get ready for the morning .... make sure we have light for the darkness in the tunnels ....bring some torches and oil ... and rope ."

Peza spends some time aquiring said items .... she even has an inspiration .... making one 20'ft length of rope into a Lasso [ twilight ranger bonus weapon proficiency]



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday March 22nd, 2012 8:00:51 PM

Brom listens to the conversation with Harvest and he agrees with the Fixer. "Sides," He says. "I got sum ree..demon."

He spends the much of the time sharpening his blades with a mouth full of chaw. He occasionally spits on his blade, rubbing the whetstone threw the spit. He spends much of the time mentally preparing himself for tomorrow. He tried to keep up a strong front, but he was nervous. It would be the first real mission or adventure, he wasn't sure what he say it was.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet 
Thursday March 22nd, 2012 9:05:33 PM

Light rope weapons, but so so cramped, Barratore grunts and hurls the tankard away from him. If he didn't do something resembling productive or at least busy over the next 14 hours he would drive himself insane. Giving himself some room, the minotaur draws his near 10' blade and begins moving through an aggressive routine against foes only he can see. A feinting straight ahead jab where the blade is pulled back quickly at half stroke and looped back over his head to strike from the shoulder. Ending straight out where he began, he lets go with his right hand trailing the weapon out to his side as he thrusts his horns down and to the right, finishing in a roll. Completing the somersault to his feet, he grips the weapon again with both hands while trying to get his feet back under him to block a low thrust followed by an overhead block.

Barratore continues the highly mobile routine even though his movements slow, his hands slip on the weapon and his feet have an increasingly hard time finding their way. Finally covered in sweat and panting he simply collapses onto the ground in exhaustion

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday March 22nd, 2012 9:25:37 PM

Not surprised by the lack of productive results with the spideroid, Lemick continues to monitor the creature. The screeching is certainly some form of communication -- but for what purpose. Alerting his comrads? Is he trying to talk but those are his only sounds?

As Crag tries something else an idea occurs to Lemick. He moves towards the kitchen area and returns quickly holding an assortment of foods (raw meat, cooked meat, some fruits, veggies, etc.). "Can you speak common?" Lemick inquires as each type of food is waved near the creature to get it's attention.

---
Assumin that the conversation with the tied up spideroid doesn't take all day, Lemick goes and investigates the dead spideroids? Do they have any items? As he examines bodies closer, he attempts to determine if they were grown, or if magic was used. (ie. can't be natural)

CO-DM JonathanT - We have a hole, now what? 
Thursday March 22nd, 2012 9:26:48 PM

Torian laughs at Harvest's misunderstanding. "Oh no, elfmaid. Why would you think something as silly as that? Bralin understands perfectly. Pairs, as in two adventuring groups entering a tunnel together, one going one way and one going the other. A simple strategy to comb tunnels."

OOC: DM note: what extra items you gather, write them on your CS, although not necessary to update you googledocs sheet.

A riddle (1xp for who gets it): An American tourist is visiting a foreign country and when out in the middle of nowhere, looses his map in English. Everything is in a language he has no clue how to decipher. In frustration he finally stops a native passing by and asks, "Do you speak English?"
The native blankly stares at the American tourist and answers "No."
The American tourist fllngs arms into the air and stomps onward down the road.

Ok, I used American Tourist but nationality has nothing to do with it. I just didn't want to accused of being racist of something. :)

CO-DM JonathanT - We have a hole, now what? 
Thursday March 22nd, 2012 10:02:39 PM

Lemick's test has better results than the Dwarven Press Corps. The kobold-spider greedily eyes the raw meat.

Whatever head movements the kobold thing makes could mean anything, but could mean he's hungry?

OOC: give me some knowledge checks, Nature or Arcana, or Planes or Religion or something.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+5=12 ;
Friday March 23rd, 2012 8:47:29 AM


Crag steps away from the spider and observes the interaction with the cleric if Waard. "I think you might have hit on something there, Lemick. Look at him. I don't think this one's much more than an animal."

"I wonder what magic could have done such a thing," the dwarf ponders.

"Well, best get prepared for tomorrow. Light. Yeah, you'll need light, Peza. And rope, for certain. But don't forget food and water too. Who knows how long we'll be down there. And caves can turn you around if you're not careful. If we get lost ... " The dwarf leaves that to the human girl's imagination as he goes off to prepare. Crag goes off to secure rations, water, and several sticks of chalk.

++++++++++++++++++++

Knowledge Arcana 12

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al  d20+9=12 ;
Friday March 23rd, 2012 9:09:16 AM


Relief visibly floods the body of Harvest Moon. "I do not mind going alone to seek out the Spiderkin, Torian Silverleaf," she says. "But I do not think that I would wish to have to watch any one of the Leaper men at the same time."

The half-elven girl ponders the nature of the spiderkin just as Crag Hammerfist does. It is an interesting idea, that these things are now little more than animals. She studies it for a moment, seeking to determine what it wishes. This, however, is not an easy thing with something so strange as this half-kobold spiderkin.

Finally, Harvest Moon goes off to do her own preparations. She tests the magic lightstone that she had purchased in Chessford. She releases it above her head, and it begins orbiting her crown, giving off a pleasant light in the manner of a torch. She also prepares the chalk board from her map making kit. With this she will be able to make quick notes and drawings.

Tomorrow they would go underground. It will be very exciting.

+++++++++++++++++++++++++++++++

Sense Motive 12
Knowledge Nature 19 (Taking 10)

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=5 ; d3=3 ;
Friday March 23rd, 2012 4:45:06 PM

Knowledge: Religion -- 5

OOC: I don't have any ranks in any other knowledge area, but they are part of the Cleric skills set. Without ranks, am I trained? If not, I can't roll anything else.

DM: If it is part of your skills set, but you haven't used at least 1 rank for it, then you are untrained in it.
{Untrained: This entry indicates what a character without at least 1 rank in the skill can do with it.}
On the Skills Table, there is a column on the right side Untrained, if there is a YES in that box for that skill, then you can use that skill untrained.


Did we get an account (total) on how many people are missing?

DM: no count yet. Geez, it's only been at most 5 or 10 minutes since end of combat! :)

CO-DM JonathanT - We have a hole, now what? 
Friday March 23rd, 2012 8:28:21 PM

OOC: I missed Harvest's Knowledge check at end of combat, but nothing's change since then either. :)

IC: The bodies seemed to be 'fused', as opposed to 'stitched'. What magic would do such? As the dwarf ponders the question he watches the minotaur go through his combat routine.

Torian ponders out loud, "Well, Minotaurs and Centaurs are only a drop in the bucket for creatures with features of different creatures. Merfok being another. But powerful magic either way."

So far you've deduced that it is either crazed or can't undersand you. Being of kobold brain, it might understand Kobold. Being part spider, it might undersand Spider talk, whatever that is. Or the process may have just jumbled it's cognizance too much to understand anything more than 'hungry', 'food', 'kill', etc. But they did come out in an organized fashion and they were interested in taking 'prey' back.

So comunicating with it would not seem an impossibility, but for now, barring a Vulcan Mind Meld, there's more important things for the group to do. Get ready for the trip down under the next day.

Torian is soon joined by others that whisk the captured creature away, with the assurances that no scalpels will be used, no waterboarding techinques either.

The rest of the day the group spends preparing for some tunnel delving. Gathering torches, ropes, oil flasks, and whatever else seems advisable for underground adventuring. And of course, rest.

OOC: feel free to ask more questions or clarifications if you want. Once all that is cleared up we can start the spelunking.

Peza 
Friday March 23rd, 2012 10:57:28 PM

The dwarfs words hand in the air " Lost ?"

"I'm sure the Bard and and Anvil Stormrager can scry us ... but there will be many groups heading into the tunnels ... hopefully that will disrupt whatever is behind the horror of the spiderkin "

" I would think speed would be key .... we need to move fast in the tunnels ... cant be weighed down with too many supplies " "

Gerox Shale Hps 16/16 
Friday March 23rd, 2012 11:20:46 PM

Gerox decides to spend the day doing a little exploring. He will move up and down the street, visiting the other folks on the street besides Scully's band and trying to get to know them better after what he learned at the feast. He is curious is this is more a residential area or commercial. If commercial, what kind of commerce will be local. He keeps an eye out for taverns, inns and the like for a variety of food.

He also goes looking for a bathhouse. He suspects he will want a good bath after exploring the tunnels and fighting any beasties they might find. He will try a lunch out if possible but makes sure to eat dinner back at the WLA outpost and to be in the compound before dark.

CO-DM JonathanT - We have a hole, now what? 
Saturday March 24th, 2012 8:55:20 PM

Gerox (and anyone else who wants to) explores his neighborhood to get an idea of what is going up around him and what will be available in terms of food, drink, social life. He finds that because of the WLA and Scully's group, a number of businesses have taken up prime spots in hopes of their patronage. This includes what may someday be decent restaurants, a number of pubs (now just a tent and a board across two sawhorses and some benches), a bakery, a smithy, and a number of smaller shops to cater to the everyday needs of the residences.

There are plenty of 'homes' though, and Gerox makes a point to visit as many of the Heads-of-Households as are home at the moment.

A Bathhouse is in the works. Water is not easy to come by as there is no stream. There are plans for a well and a large water tower is starting to go up. A brick furnace is starting to take shape also. A circular pit is being marked out for what will be a sauna room, so says the exuberant proprietor.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Sub/Al 
Monday March 26th, 2012 9:26:38 AM


How does one prepare for the unknown? It is a question that Harvest Moon has long before ceased asking herself. One tries to protect one's self and those of one's family to the greatest extent possible. One can never know whether it will be enough or not. One survives. Or, one does not.

Before the spiderkin is taken, Harvest Moon extracts a promise from Torian Silverleaf, that he will return tomorrow, before the League Adventurers depart for the underground, and tell them of what the Fixers have discovered about the spiderkin.

Then, Harvest Moon spends the rest of the day with Bralin Ston ... Bralin the Stonesinger. His strange language in the midst of conflict is perplexing. But, if she might learn this language, the inconvenience might turn to advantage. "How is it that this is named in the language you speak Bralin the Stonesinger?" Holding her halberd before her, she asks the question. Thus is the process of learning a new language begun.

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Mending, Guidance, Spark
1-Level: Cure Light Wounds, *Magic Fang, *Entangle(d)

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al 
Monday March 26th, 2012 9:36:43 AM


Underground is where a dwarf should be. But why, then, does the prospect fill him with such ... anxiety. Because it's dangerous. Only a fool wouldn't recognize that. Dwarves have always fought for their caves and tunnels. The Underdark is more dangerous than any surface-dweller grants ...

In the midst of his musings, an idea comes to the dwarven cleric. Crag abandons his preparations and seeks out the elf that's been assigned to them as liaison.

"Torian," he begins, "I've been thinking. Do you think you can convince the Fixer leadership not to collapse the tunnels? At least not all of them. Think of it less as a danger, than as an opportunity. Dwarves take to tunnel naturally. We could occupy them. Make them our own. Think of it. The surface city above. The tunnel city below. Twice the real estate in the same spot."

"Ask them to think about it, will you?"

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Detect Magic, Read Magic, Light, Guidance
1st Lvl: Shield of Faith, Command, Bless(c), Enlarge Person(d)(c)

Channel 1/4

CO-DM JonathanT - We have a hole, now what? 
Monday March 26th, 2012 10:20:24 AM

Torian frowns at Crag's suggestion but realizes the idea has some merrit.
"I will take your suggestion to the council, but much will depend on what you find," he says.

Barratore Steelwind (Dan K) AC: 9, CMD: 21; HP: 23/23Character Sheet 
Monday March 26th, 2012 11:56:00 AM

Barratore pants and eyes the hole and pants some more to catch his breath. After he recovers from his exercise, he moves to the hole and jumps back into it. Barratore moves down the tunnels about 15 feet, turns and moves as quick as he can the other way. Drawing his weapon as he does so to strike at some mentally conjured advesary. Pulling back he attempts to move through a basic parry and dodge routine and then he heads back to the surface

OoC. Is Barratore considered squeezed while in the tunnels

CO-DM JonathanT - We have a hole, let's go down 
Monday March 26th, 2012 6:58:01 PM

OOC: while I eat supper, figure out your best marching order in the tunnels.

The tunnels are 10x10 so I don't think anyone will be squeezed unless an enlarged spell is used. In AD&D, there use to be restrictions for polearm weapons and t-h swords in such confined spaces but I don't recall anything like that in Pathfinder. I'll look and see.

posting a little later on.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday March 26th, 2012 8:51:18 PM

Lemick prefers not to be in the front row. 2nd or 3rd will be fine.

Peza 
Monday March 26th, 2012 9:51:22 PM

Peza sizes up their group ..... " we'll need some light as we travel underground .... at least some of us need it ...several of you have better vision in the dark ..... one of you should be at the front or at least near the front to help see into the shadows as we scout the tunnels ... just an idea i think would be helpful "

"I'm better with ny crossbow ... and it has good range ... i'll take a spot near the rear .... maybe 6th or 7th in line "

" I've brought some extra rope a few torches for when we need them "

CO-DM JonathanT - We have a hole, let's go down 
Monday March 26th, 2012 10:44:57 PM

OOC: DM NOTE: I'm gonna make a big apology here to start out with. All this time, for whatever reason, I had thought that the PC minotaur was medium size. With the question as to whether Barratore would be squeezed in the tunnels, I looked up PC Minotaur in the Woldipedia and to my great surprize I found that the PC Minotaur is Large, like the monster.

Now, in retrospect with the two battles we fought, I don't think that would have changed much. I would have just had the monsters' positions adjusted appropriately.

But now I know, so beware. :)

The tunnels are 10x10, the exact size of the Minotaur so he's not squeezed, but any PC trying to get passed him would be squeezed for those 2 sqrs. and of course, all vision past a large creature will be obscured. So use this info as you choose your marching order.

That said...

IC: The day passes as each members prepares for the underground jaunt the next day. Some explore the local surroundings getting to know the neighbors. Others gather up equipment for underground exploreation, which will be new to most of them. Some even test their battle skills in the tunnel itself, a very wise idea, considering the cramped quarters for some.

Barratore realizes that he fills up the whole width of the tunnel, so he hopes no Enlarge spell gets cast on him this time. With that realization, he is aware that any light source behind him will not do much for those in front, and any in front of him will not do much for those behind. Missile weapons shot past him will also be a challange to not hit him.

Things suddenly just became more dangerous.

The night passes uneventfully and early morning the rooster crows again. Yeah, the rooster survived. A good breakfast sets the mood of a good early morning hike but it will be anything but that.

Torian reappears about the time Scully's group joins up at the hole. As per Harverst's request, Torian informs the group that not much was gleaned from the captured spider-taur, as Torian called it, (and why not, it fits), but they were able to glean that they were sent by The Great One to capture prey, although for excactly what the 'prey' was to be for was not clear.

Torian asks the groups if all is set. If they are, then he has a Fixer reopen the hole (it have been sealed during the night for security purposes). Once that is done, he wishes everyone Good Luck.

OOC: preliminary map here. Give me your marching order, remembering that large members take up a 2x2 space. That is, each sqr is 5'x5'. You can pick wich way to go. Just say Left or Right, then give me your co-ords for the marching order.

Map: Exploring Spider hole map 1a



Gerox Shale Hps 16/16 
Monday March 26th, 2012 11:40:54 PM

Gerox gets a good night sleep, wakes up and marches to the mess tent. He consumes a nice large breakfast and grabs some rolls and cheese to take on the march into the tunnels. He will also take some bacon and sausage which wraps in a cloth and puts in his pack. He fills his water skin with fresh water and checks his minimal gear.

As he walks over to the others, he says, I pretty much can cast light whenever we need it. It doesn't last long, only 20 minutes but it could help. I could cast it on someone's shield or helm or something. I should be next to that person to recast it as necessary. So I am guessing I should be in the second row. We will need some other light source for the back of the group. I can only cast one light spell at a time."

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al 
Tuesday March 27th, 2012 8:26:27 AM


"The Great One, eh?" Crag snorts. "There's always one of those, now. Isn't there?"

He'd spent the time since waking thinking upon the Wold. His thoughts were of the stone and tunnels into which they were about to descend. The stone and tunnels that might possibly provide a haven for dwarves in Rum. And he had called upon spells that might help make that a reality.

"Well, I'll be setting myself near the center as we go down the tunnel," Crag declares. "Easiest for me to go to the front or back as we move along." He turns to the hole, eager to feel the stone over his head once more.

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday March 27th, 2012 9:08:29 AM


Crag Hammerfist had sounded angry with her for not wearing clothing outside. Thelonious too, had tried to explain why this was unacceptable. And yet, her clothing, now that she had altered them, are inconvenient to wear. Attractive clothing is more difficult to wear.

So goes the lesson that Harvest Moon learns this morning.

With a sigh, she takes the time to dress before leaving the tent to greet the sun. She will have to craft a more convenient piece of clothing. Soon.

So go her thoughts as she greets the Wold and receives the blessings of magic.

"I will go first," says Harvest Moon, securing the halberd polearm to her back. From her pouch she takes the dull gray ioun stone. In the bright light of morning it is not so clear, but once in the darkness, it's magic will be the equal of a torch. "If there is no need to go quickly, I will take my time and watch the ground as well. Sometimes such signs upon the path will give warning of something different or dangerous up ahead," she adds. "But, it will be slower."

+++++++++++++++++++++++++++++++

Perception 21 (Taking 10)
Survival 21 (Taking 10 / for Tracking)

OoC Note: Harvest will be watching the tracks as well for signs that something might be different. This will reduce her speed to half. But, then again, we have to reduce speed for dwarves and gnomes anyway.

Active Effects: Ioun Torch (20ft Normal Light + 20ft Dim / All Normal with Low-Light Vision.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Tuesday March 27th, 2012 11:33:55 AM

"I will take the rear guard." Barratore states as he looks over at Scully's group and Scully inparticular. Wouldn't do for something to get past Scully and come at us unaware. Perhaps you should be in the rank just before me." pointing at Gerox as he speaks. Barratore offers to carry any spare gear the group might want, "Could even pull a small sled if you think we will be under that long."

Otherwise Barratore is set to go. Armored and armed,

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday March 27th, 2012 11:44:10 AM

Morning comes and the real @#$% begins. Brom is already dressed but he gathers his gear.

At the hole, "I'm right behind ya." He says as Harvest hops in. He says as he hops in, "Good hunting."

Gerox Shale Hps 16/16 
Tuesday March 27th, 2012 4:25:37 PM

Gerox says, "OK I will be in front of Barratore and will keep him in light as we move along so we have light in both the front and the back." He turns to Barratore and adds, "If we get into a fight, straddle your legs wide and I can cast a spell through them. My color spray spell is short ranged but cone shaped and that way it won't effect you too. What do you want to have me cast the light spell on? Your armor? sword? horns?"

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+2=7 ;
Tuesday March 27th, 2012 4:59:06 PM

"Has no one a lantern?" Bralin asks. If not, the dwarf goes and finds out if anyone in the area can spare a lantern and some oil, or even a couple torches.

If all that fails, he can also cast the light spell on whoever requires it.

Brain decides to march next to Brom in the front row, but behind Harvest.

He keeps a casual eye on the tunnel's walls as he passes
[Perception 7 to notice unusual stonework/hidden passages]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday March 27th, 2012 8:38:08 PM

With his stomach full, and an idea of how many people went missing from yesterday's attack, Lemick assesses the groups readiness.

Lemick looks at the marching order the group has created. Deciding a healer should be on both sides of our minotaur friend, Lemick will reposition himself to make this the case.

Weapon in hand, Lemick takes a deep breath and joins the dark tunnel.

OOC: I can hold a torch if necessary.


Peza 
Tuesday March 27th, 2012 10:04:20 PM

Listening to Torian ... Peza searches for there meaning " Great one ? Prey ?? ... well my guess is it is spider oriented .... plus a whole lot of magic .... but the twisted merging of spider and being .... its why they kidnapped people to add to its twisted army "

She climbs down the hole ...about to take her spot but Gerox sneaks into it ... so she moves forward a spot or two [5th spot]...

"i brought some oil and torche s... but i your idea of a lantern is better Bralin "

Peza cranks her crossbow .... loading a bolt into place ...

With a look at Scully's group " good luck to you guys .... be careful "



CO-DM JonathanT - We have a hole, let's go down 
Tuesday March 27th, 2012 11:21:58 PM

OOC: the map shows my best guess at a marching order according to your posts. Feel free to adjust as you move along. I think I got Brom and Bralin's spot switched but will change in on next map.

Map: Exploring Spider hole map 1a

IC: With the parties gathered and last words from Torian, the two groups enter the hole without much ceremony. Well wishes are exchaged on both sides, even if not entirely sincere.

Bralin manages to swipe a lantern from the dining hall, Harvest has an orb orbiting her head that sheds light, and Bralin and Gerox offer to cast Light spells on who wants one.

They gather just past the rubble from the collapsed roof, Scully's group on the other side, then with Scully's group heading one way, the WLA'ers go the other. It's a bit spooky and eerie as they move along cautiously. Due to the uneven excavation, done by a number of crude digging implements, that the tunnel runs traight, however an expert caver can tell slight bends here and there, so by the time you've moved several hundred feet, only one with a compass can tell which direction you are heading.

One thing does seem fairly certain, the tunnel inclines downwards a bit. Whereas at the beginning there was the occasional tree root visible, after several hundred feet, none are. And the dirt smells old and musty.

Story to be continued...

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Wednesday March 28th, 2012 8:32:18 AM


Harvest Moon ignores the Leaper Men as both groups gather at the hole and enter. Such is the best way to approach such people. They wish attention from others. They will get none from her.

Once in the tunnel, she sets her mind to the task at hand. The spiderkin had proven dangerous. It would pay to be vigilant. There were also the other goblin-like footprints that she had found. Who knows what might have left those? Then, there is the Great One.

The Ioun Torch proves to work quite well. It is good magic, allowing sight quite a goodly distance away. It must be odd, thinks Harvest Moon in an off moment, to see as humans do. What would it be like to be unable to see clearly out to the furthest extent of the light? Perhaps like being within mist or fog?

She puts the thought aside, turning her mind back to the tracks. Harvest Moon searches for the goblin-like footprints, and also attempts to pick out ones that might have been left by as of yet unidentified creatures.

+++++++++++++++++++++++++++++++

Perception 21 (Taking 10)
Survival 21 (Taking 10 / for Tracking)

OoC Note: Harvest will be watching the tracks as well for signs that something might be different. This will reduce her speed to half. But, then again, we have to reduce speed for dwarves and gnomes anyway.

Active Effects: Ioun Torch (20ft Normal Light + 20ft Dim / All Normal with Low-Light Vision.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+3=20 ;
Wednesday March 28th, 2012 8:39:47 AM


"Have you noticed the stonework, Brother?" Crag says to Bralin, with a look of distaste. "Shoddy! If they keep the tunnels, we'll have to do something about it."

"By the by, I've got one of those Ioun Torches too, if anyone wants to borrow it? Dwarves don't need that sort of thing, you know." He takes it out and offers it to Peza walking next to him.

The thought remembers the dwarf that he should be paying more attention. He turns his eyes forward, alert for danger.

++++++++++++++++++++

Perception 20

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+2=3 ;
Wednesday March 28th, 2012 10:29:55 AM

Barratore extends his blade to Gerox to cast the light spell. In the tunnels, he keeps the weapon trailing behind him and most of his attention to the rear of the travelling group. The tunnel is tight and Barratore is feeling anxious. His mind wnders [Perception 3]

No way he is going to be turned into some spider thing. By Imod these are cramped quarters. Is it actually getting smaller?

Dirt from above is scraped by his horns and falls about his shoulders and to the floor.

Barratore freezes This tunnel is not stable "This tunnel is..." he says quietly He can't think of what he wants to say... Barratore then speaks up to get everyones attention "We need to get out before this place collapses on us."

Bralin the Stonesinger(AC 21, 25/25 hp) 
Wednesday March 28th, 2012 11:02:07 AM

With light sources already in front and in back, Bralin stows the unlit lantern in his pack.

The dwarf nods agreement with Crag's assessment, but notes something else. "The tunnel was dug out by hand. Thus, took a great deal of time. Thus, whoever abides here has been here a long time as well."

With Barratore's remark, Bralin's memory flashes back to a half-elf he once knew. This bodes ill.
The dwarf turns, and fixes the taur with a stare.

"Breathe easy Barratore," he states calmly. "And I am the Stonesinger. My abode is the earth and stone. Tis my air, my sky, my sun, my food, and my drink. And I tell you, this tunnel will hold.

And if ye not believe me, believe your companion, Crag Hammerfist, who walks with no concern. And ask yourself this, would two dwarves be foolish enough to walk unknowing through the earth? Even one is folly, but two? We are safe Steelwind. "

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=22 ;
Wednesday March 28th, 2012 12:14:41 PM

"I'll use it." Brom says to Crag. "Shiny rock."

Brom pulls a pouch and takes a big bit from its contents. The apple and floral fragrance can be detected for a moment. If there was any question as to what it is is answered shortly when Brom spits at the ground and then wipes his chin.

"Ok girly," he says to Harvest Moon, "you lead way. Brom's ready for a fight."

Perception DC22

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday March 28th, 2012 6:08:28 PM

Lemick watches that last of the light get blocked out of sight as soon as Barratore begins following the rest of the group. It's an eerie feeling, but Lemick mood is high, eager for some thought provoking exploration, real decisions, and maybe a small skirmish to free some of the captured villagers that were taken -- preferably still alive, but at the very least prevented from being changed into unnatural, unwanted half-breeds.

As the roots disappear, something obvious Lemick can actually notice in this dark earth tunnel, he offers a question, "Are we moving towards the ocean, or deeper inland?"

CO-DM JonathanT - We have a hole, let's go down 
Wednesday March 28th, 2012 10:36:21 PM

The path is creepy. The tunnel, mostly through dirt, has rocks and boulders here and there and the tunnel has to make various jigs as the tunnelers did not want to tackle a rock. The ground is also rather uneven. Old wooden beams across the ceiling, held up by two wooden posts are passed occasionally, but certainly not spaced enough to privide surety of stability. What would it take to bring it all down is anyone's guess and a fool's dare.

The going is slow as Harvest takes her time looking at the floor for tracks and other signs of passage through the tunnels. Echoes of echoes of clinking and scraping noises are heard occasionally. Is it the party as they bump a protruding rock or stub a booted toe? Is it something else in the darkness that can easily see a bright light approaching?

For Harvest, the distinction between the spider tracks and the goblinoid tracks is easy but not other 'different' tracks are found.

Finally, after several hours of the slow going in the cramped, stale air, creepy crawlies here and there, tunnel, more stone is visible in the tunnel walls and the floor seems more 'packed'.

OOC: no change in map yet. just picture that old mine in the good ol' western movies.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al 
Thursday March 29th, 2012 8:42:06 AM


The thought sticks in Crag's mind. It comes back over and over as they trudge through the cramped and shoddy tunnel.

"Why build a tunnel, Bralin?" Crag asks. "Because you want to live in it. Or, because you want to get somewhere."

"Look at this one. No one's going to be living here. And where does it go? No branches off of it. Looks to go only one place. To Rum."

"I think this Great One has been watching the settlement for a long time."

++++++++++++++++++++

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=24 ;
Thursday March 29th, 2012 9:15:02 AM


Harvest Moon halts abruptly and without word.

"I am sorry," she whispers her apology when those behind her come quickly up on her bumping and jostling. "The tunnel has changed. I think that more people live here. I think we should go now with greater caution."

"I will go ahead," she says while catching her orbiting Ioun stone and stowing it back into her pouch. "I will be forward at the outside edge of your light, Brom. I will go quietly, and I will stay near the wall."

"I do not think that we will need to read the footsteps any longer."


With that, she creeps ahead of the others. The light dims at twenty feet, but that presents little in the way of difficulty to Harvest Moon. At forty feet out in front of Brom and Bralin the Stonesinger, however, the darkness closes to a pitch blackness. Along this edge, Harvest Moon leads. With her hearing she probes the way ahead as she moves carefully and silently along. Now separated from the noises of her fellow League Adventurers, there is a better chance that she might catch the sounds made by creatures ahead.

+++++++++++++++++++++++++++++++

Stealth 24
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=7 ;
Thursday March 29th, 2012 9:59:00 AM

Brom nods with a spit. "M'kay." He didn't like her moving out of sight, but he was familiar with sneaky folk. Still he didn't like it. "You keep Brom in sight an' Brom watch yur back."

Perception dc7

Gerox Shale Hps 16/16 
Thursday March 29th, 2012 4:02:53 PM

Gerox walking in the back, cranes his neck trying to see what the hold up in front is. With a sigh, he turns and refreshes Barratore's light spell, placing it on his helmut this time. "Looks like we have stumbled upon some tunnels and maybe a civilization that has been here a while. This wasn't dug in a day and Rum isn't that old. They may feel that we are the invaders and trespassers."

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=5 ;
Thursday March 29th, 2012 4:05:34 PM

Barratore snorts a bit as Bralin tells him to stop being a flower girl. "Dwarves and good sense do not go hand in hand in the stories I have heard." is his low toned response. More debris falls from the ceiling about his shoulders. Barratore grits and grinds his teeth together and follows. his feet hit heavy on the packed earth of the tunnel. His shoulders brush the walls and his horns clip the ceiling showering him with dirt and fouling his mood even more. A dragon coupld practically come down the tunnel at the rear guard so distracted is he in his mind with how he might survive the inevitable cave in [Perception 5]

The group stops and Barratore takes a knee to wait. Not sure what transpiered ahead, but soon enough they are moving again. Tunnels are stupid.

Peza 
Thursday March 29th, 2012 8:20:28 PM

Peza hears everyone shuffling and clinking along .... she adjusts her equipment to quiet her sounds... following in others footsteps ......

Keeping her crossbow ready ... the ranger keeps pace ...holding her spot in line

Bralin the Stonesinger(AC 21, 25/25 hp) 
Thursday March 29th, 2012 8:52:49 PM

Bralin watches Harvest move out ahead, and sighs in relief as she decides forty feet is far enough. The dwarf can still see her clearly and a good 20' beyond for good measure.

He nods in agreement with Gerox's comment, but says nothing. The less noise the better.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Thursday March 29th, 2012 10:16:46 PM

OOC: Quick News Flash: This just in from the Higher Power
unfinished business from Spidertaur combat- 600xp to each and.... Torian gives the PCs a Wand of CLW, 15 charges. Decide who's gonna carry it.

Now, back to our regularly scheduled broadcast...
and no, the martians haven't landed in New Jersey

Harvest Moon tucks her Ioun stone away and moves ahead of the group hoping that her stealth will give her an edge on what may be laying in wait up ahead. Her efforts to move silently may be successfull however the noise behind her is a bit disturbing.

OOC: there's nothing wrong in each one rolling a Stealth check. You are going slow anyway, might as well try to go slow quietly, eh?

IC:
Harvest scoots along the wall in this manner for another 100' feet or so when she notices that the opposite wall 'feels' closer. She waits for the light from her friends to get a little closer and her suspicions are correct. The corridor, which had been roughly 10' wide, is now much narrower. The others, some dozen feet back, also notice the change as two who were easily traveling abreast now seem to be rubbing elbows and Barratore who was brushing against the walls ocasionally, now is scraping them.

The dwarves, who can see in the darkness due to their darkvision notice that further ahead the tunnel indeed narrows down to approximately 5' wide.

Gulp.

OOC: if you decide to stay two-by-two, you'll be squeezed. You can do that if you want. If you decide to go single file, give me your new marching order. Barratore will be squezzed no matter what. Sorry big guy.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday March 29th, 2012 10:56:35 PM

Lemick wonders why the tunnel has become more narrow? "Any dwarven idea why the narrowing aside from the obvious trap potential? Before anyone ventures forward, let's confirm the tunnel is roughly the same age." Looking to the dwarves for confirmation.

"I'd suggest that a quiet person venture ahead, perhaps it widens in a few feet again." He looks to Barratore and feels his pain and future discomfort.

OOC: I'd say non-priest, non-fighter gets wand. That means stealthy type.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Friday March 30th, 2012 7:58:24 AM


The narrowing of the tunnel is readily apparent to Harvest Moon. She stops, and begins gesticulating to those behind her, pointing to the walls, attempting to communicate the increasingly cramped conditions to them without the use of sound.

Even more than before, it will be important to have prior warning of danger. They may need to flee, or to draw back to where it is more convenient to fight.

With her silent message sent, Harvest Moon continues on, remaining forty feet in the fore at the front edge of the light.

+++++++++++++++++++++++++++++++

Stealth 24
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

OoC on Wand: " ... non-priest, non-fighter ... That means stealthy type ... " That sounds like Harvest Moon. One more piece advantage of giving the wand to Harvest Moon (in addition to having a class that can trigger the wand), she can carry it and still fight.

BTW, Stealth check from everyone, how about? Even if it sucks, it's better than not to try at all.

Crag Hammerfist AC: 13, HP: 22/22, CMD: 14 - Sub/Al  d20+3=21 ; d20+1=8 ; d20+1=16 ;
Friday March 30th, 2012 8:16:13 AM


"I think you're right, Lemick," the dwarf replies. Then Crag remembers to keep quiet and lowers his voice. "But it may not be a trap. Why do you humans make some of your streets so narrow and twisted? To slow down invaders. This may be as simple as that. But that means at some point someone expected foes to be coming back down their tunnels."

"Still, couldn't hurt to look." Crag turns an eye to the workmanship of the tunnel as the WLA underground scouting party gets moving again. The age of the workmanship. Is that human thinking that this might have been done overnight? Typical human thinking. Still, an underground deadfall would be a nasty surprise. With these thoughts, Crag eyes the way ahead with care, his dwarven vision penetrating even to the dark ahead.

"Er, 'scuse me. If you don't mind." Crag takes the place in front of Peza as the tunnel narrows. "I can see further than you can down here, Miss Peza," is his excuse. "This staying quiet thing is harder than it looks.

++++++++++++++++++++

Perception 21
Stealth 3 (Adjusted for ACP)
Craft Stonework or mine work or whatever 16 (Untrained, so probably max 10)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Bralin the Stonesinger(AC 21, 25/25 hp)  d20-6=-2 ;
Friday March 30th, 2012 8:44:25 AM

As the tunnel narrows, Bralin wordlessly steps in front of Brom. The dwarf wants to keep an eye on Harvest.

His steel shield clangs softly against his banded mail armor as he scrapes through the walls. Bralin has obviously never snuck anywhere in his long lifetime.

[Stealth -2]

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20=10 ; d20+6=8 ;
Friday March 30th, 2012 9:11:32 AM

He didn't need Harvest's gestures to tell Brom what he could feel. The space narrows and Brom moves to #2 position. If the space got much smaller he'd have to switch to a smaller weapon. Not ideal but not much he could do.

He gives a nod to Harvest.

Stealth dc10; Perception dc8

Wand: as long as Harvest can activate it, don't care. Otherwise one of the priests will need to have it.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Friday March 30th, 2012 9:18:48 AM


OoC on the Wand:

Harvest can activate the wand. She has a level of Druid.

The other choice would be Peza. She's Ranger. But, with her favored weapon being the crossbow, she'll have both hands occupied in combat.

I'm good either - or any - way the group decides, though.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+1=18 ; d20+3=6 ;
Friday March 30th, 2012 3:07:04 PM

Barratore comes to a stop as the others do and he notices the group and the narrow passage beyond. the minotaur takes a knee. Barratore turns slightly in the passage so that he can more easily down the passage they had just came down.
Barratore would let the others scout ahead and report back and leans down to Gerox and tries to whisper as quietly as he can, "Get the lantern from Crag, I'm going to need it while you move on."

[stealth 18 Perception 6]



Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20-7=-2 ;
Friday March 30th, 2012 7:17:01 PM

OOC: It seems that someone that can't heal themself or another should have a wand (provided they can use it). Then again, we can't necessarily afford a round of a fighter stopping for healing. As we get more healing, we can spread it around a bit more. (I was thinking Harvest)

As the group quiets, Lemick wonders if it would really matter at this point. Their previous sounds and conversations would have echoed down the tunnel quite far.

Stealth: -2 (yes, that's a negative result)

Stepping on a rock as the line of comrads moves to single file line, causes Lemick to scrap his armor against the wall.



Gerox Shale Hps 16/16 
Friday March 30th, 2012 9:35:25 PM

(ooc Can Gerox use the wand? If so, he might not be a bad choice to carry it. I am a bit sneaky and run out of spells quick so it makes some sense.)

Gerox pulls out a rock and casts a light spell on it and hands it to Barratore. "Here my friend, this should work for you for a while."

Gerox squeezes forward and when he gets to Brom says, "If I see Harvest, I can message her with my spells. Maybe I should go ahead where I can see both you and Harvest and can relay messages silently."

Crag Hammerfist AC: 13, HP: 12/22, CMD: 14 
Saturday March 31st, 2012 10:46:57 AM

(OOC: Back from vacation. Thanks for subbing Al. I will catch up on the last two weeks of posts, and start posting after the next DM post since Al covered Friday's post for me. Thanks again Al.)

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 2nd, 2012 10:43:02 PM

OOC: sorry for the late post. I worked much of yesterday (some badly needed overtime) and my wife and i have been tasked to take care of her sister's cat while they are gone and he needs a shot for diabetes once a day. Then I had to mow 'cause it may rain tonight, and yada-yada-yada...

IC:
Harvest stops when she notices the narrowing of the tunnel and warns the others. Once the others notice the change and adjust appropriately, she continues on, 40' ahead and stealthly.

Lemick wonders if the narrowing is a trap and asks the dwarfs if they can tell if the narrower tunnel is the same age as the wider part. When the group moves on, he wonders about the futility of trying to be quiet as one thing or another makes noises echoing down the narrow tunnel.

Crag agrees that it could be a trap but also suggests it is in order to slow down possible invaders. He takes a careful look at the rough cut of the tunnelling and takes a spot in front of Peza.

Bralin, able to see better in the dark, moves up to the first spot in the column, 40' behind the sneaking Harvest.

Brom accepts the 2nd spot, behind Bralin.

Barratore does his best to squeeze himself, quietly, and stays in the back and takes the lantern from the dining hall to keep watch over the rear.

Gerox sheds some more light using Magic-on-a-Rock and hands it to Barratore so he can see what doom approaches from behind. Wantig to see Harvest, he squeezes past Brom.

OOC: Your positions in single file aren't too clear so when you see the map and you want to swap with someone, let me know.

The narrow passage causes the group to pause a short while in order to reorganize themselves but soon enough they proceed. Despite their attempts to be quiet, enough noise is made to cause concern. The narrow tunnel winds around a bit, for how long is hard to tell since going is pretty slow anyway. The air is stuffy yet cool. No signs of getting close to the Wold's mantel yet.

Harvest eyes only: Highlight to display spoiler: {Goblinoid tracks contiue, however you notice a slightly different texture of the dirt you stand upon than the dirt immediately ahead.}

Map:
Exploring spider hole map 1

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 2nd, 2012 10:45:27 PM

OOC: ooops, forgot to mention that the tunnels are roughly the same age throughout.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=14 ;
Monday April 2nd, 2012 10:49:24 PM

Despite the dwarven justification, Lemick doesn't feel good about travelling so far underground without any real clues -- something dropped by a captive, blood drippings from a captive, perhaps even a dead spideroid from a captive that managed to get away; he begins to consider that Scully's crew may have gone down the spider path.

Still, as the stuffiness closes in more, Lemick spaces himself out a bit more. "Best give ourselves a bit of space -- just in case."

perception: 14

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Tuesday April 3rd, 2012 7:50:01 AM

Crag continues to follow along, waiting for further signs that they were on the right track.

"If a fight should occur in these close quarters Lemick, you or I will probably need to move up behind the front person for healing support, or Harvest can move back behind the first person and use the wand."

"Either way, a fight in close quarters will likely be a one on one battle with our one needing healing support."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Tuesday April 3rd, 2012 8:14:44 AM


Harvest Moon holds up a hand for a halt. It is annoying that the others of the League Adventurers cannot be more silent in their movements. It gives her pause as she briefly considers waving them up to her position in order to show them what it is that she has found. In the end, though, she decides it best to go back to them instead.

"The dirt is different ahead than it is here," she whispers to Bralin Stoneminder and Brom just behind him. "The prints of goblin feet continue, but I think that there may be some trap ahead. What do you think of this? I could probe it with my polearm."

"Please pass this to those behind you."


+++++++++++++++++++++++++++++++

Stealth 24
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=16 ;
Tuesday April 3rd, 2012 1:01:02 PM

Barratore watches as the group moves and the light sources carried by those near the rear fade from view completely. Barratore had not followed the others into the tight tunnel. He would simply have been a blockade and if a fight erupted at the rear, he would have simply been a drain on the resources of the group, not being able to attack or defend himself with any measure. No he would wait here for Gerox to return to say it opened further in or he would wait for the group to fully return.

Turning back the way they came, Barratore marches off 45 paces and sets the lantern down. He then returns to his earlier position at the entrance to the narrowing tunnel. Pulling his hooded lantern from his pack he sets it alight and closes the shutter. Barratore then settles in, sliding his knee out from under him and taking a seat on the ground leaning left into the tunnel wall. Weapon drawn he tries to keep his mind focused on noise of battle from behind and possible approaching anything to his front. Hopefully they would be back before the lantern runs out.

[perception 16]

DM note: Yo, Barratore! Read:
"Gerox pulls out a rock and casts a light spell on it and hands it to Barratore. "Here my friend, this should work for you for a while."
Got it? No need for your own lantern, yet.




Gerox Shale Hps 16/16 
Tuesday April 3rd, 2012 5:08:16 PM

Gerox sees Harvest coming and uses his message spell to say, "I can keep us in communication with each other as long as we stay closer than 120'. I can include Harvest, myself and one other. Any recommendations? This way Harvest doesn't have to keep coming back and our noise might be muted a bit as she sneaks. I will cast the first spell on Brom since he is on the front."

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 3rd, 2012 5:39:47 PM

OOC: don't forget to let me know if I got the marching order right, or wrong.

I've gotta go take care of sister-in-law's cat but I hope to get the post in before 10pm central time.

Peza  d20+10=30 ;
Tuesday April 3rd, 2012 7:01:30 PM

Peza follows in Crags footsteps .... moving as quietly as she can ....[d20+10=30 stealth check] ...

She nods to herself at Crags tactic " good thinking she whispers to him "

A few thoughts flutter about her mind ....this is one of the first planned missions for their group .... they would need to work out some signals for tactical operations ....hand signals for tactics and movement would be helpful

With a peek back at the big minotaur .. Peza whispers ... " we should work on hand signals before our next mission ...at least discuss some options "

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 3rd, 2012 11:09:22 PM

A tactical decision made by Barratore leaves him behind where the tunnel narrows to 5'. He places the lantern from the dinning room 45' back along the tunnel and Gerox hands him a rock with a Light spell cast on it. Then he waits, and waits, and waits...

Lemick starts to wonder if they had chosen the 'path less traveled' and Scully's group was going to have all the fun, since there's no sign of blood, dead bodies, or anything to indicate that the captured had been brought down that way. Such mysteries can only be answered by Time, and Travel. Or a crystal ball, or a...

Crag points out that any fight will be a one-on-one with the lead team member and tells Lemick to be ready to do some support casting.

Peza makes a point to start practicing silent signals with the team for the future.

Gerox casts a Message spell to include Harvest and Brom the front line, so they can communicate mentally and thus save time in case of trouble.

Harvest informs the others what she noticed in the ground up ahead. Then she returns to the spot where she noticed the change. With care she probes the area in front with her polearm weapon, testing the dirt and the surface for anything unusual.

Harvest Eyes only: Highlight to display spoiler: { What appears to be an eternity (you 'Took 10'), you finally conclude that the 'ground' in front of you is not entirely solid. It has a certain 'hollow' sound to it, nearly imperceptible. It is as wide as the tunnel. How far exactly you cannot tell, but at least as far as you can reach with your polearm-- N14. Oh the good 'ol days when we all carried a 10' pole. Sigh...}

Map: not much changed
Exploring spider hole 2

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Tuesday April 3rd, 2012 11:54:36 PM

Crag stands by, waiting for the go ahead signal from Harvest.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=26 ;
Wednesday April 4th, 2012 7:26:49 AM


It is quite startling at first. Harvest Moon looks about her for the source of the voice of Gerox Shale. But it is soon apparent that this is magic. And it is very convenient magic. Harvest Moon smiles, and gives a signal that this is good by holding out a fist with her thump pointed upwards.

"Yes, this is a trap, I think," whispers Harvest Moon across Gerox Shale's new magic. "This dirt covers something hollow. It blocks the passage. We cannot go around, unless we climb the walls."

"I think we must uncover this trap to see what is beneath and how far it extends. I will try to dig at it with my polearm in order to expose a small portion of what is below. Perhaps then we might see what manner of trap this is."


With the blade of her polearm, Harvest Moon begins to work with the utmost quiet and care. Bit by bit she digs a hole at the beginning of the different dirt. Pausing every so often, she lets her ever vigilent eyes and ears quest for sights or sounds that something has been disturbed or alerted, something has changed.

+++++++++++++++++++++++++++++++

Stealth 26 (NEW stealth roll. This one for quiet digging.)
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Gerox Shale Hps 16/16 
Wednesday April 4th, 2012 7:52:19 AM

Gerox holds up his hand to signal the others to stop and then glares at Brom as he bumps into him. "Once in a while it helps to look down!" he whispers. In a calmer whisper, he says, "Harvest tells me that she has discovered an area that looks like a trap. We need to hold in place while she investigates. Let the others know but please do it quietly. Traps usually have guardians around them to eat what ever has fallen into their traps and I don't relish the thought of becoming lunch."

Peza  d20+10=25 ;
Wednesday April 4th, 2012 7:23:37 PM

As Barratore drifts backwards .... Peza stops ... keeping an eye on her friend ....standing sideways she is able to better see both her friends in front and Barratore to the rear ...

The ranger stands quietly ....[d20+10= stealth check] almsot waiting for something to happen ....

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday April 4th, 2012 8:49:04 PM

Lemick actually finds some comfort in the trap being found; clearly someone beneath has some intelligence.

With the narrow tunnel, Lemick is pretty stuck in position. "Any idea what would happen if we just set the trap off from a distance? We could have Barratore toss a weighty rock onto it from down the tunnel?"

"As for climbing over the trap, that wouldn't go well for me." he who wears chainmail states.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday April 4th, 2012 9:04:31 PM

Brom pauses and looks down behind him. "Cut the wasted chatter." He whispers. He immediately looks back forward.

"It could collapse the tunnel." He responds to Lemick's suggestion. "Dwarves, any ideas. Underground is your department."

Off to Fight Evil


CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Wednesday April 4th, 2012 10:45:40 PM

The mumbling behind Harvest does not distract her but is an annoyance. Even the slightest sound can carry a ways in the narrow tunnel. Good thing the twists and turns do muffle sounds pretty good.

However, also due to these twists and turns, Peza cannot keep both the party and Barratore in view. Shell have to choose one or the other.

While the others settle down for an uneasy wait, Harvest inestigates the ground in front of her.

Harvest Eyes only: Highlight to display spoiler: { It only takes a second of scraping the dirt to find a straw mat, it's edge near your toes. You can lift the edge some and you find a wood plank beneath. A thin layer of topsoil covers a straw mat which covers wood planking that spans the width of the tunnel and as far as your pole arm can reach. My guess is that your polearm gives you 10' reach. The wood planking does not seem very thick even though there are goblinoid tracks that cross it. Note: attemping to lift a section of wood planking will require a STR check, as you have some of the weight of the mat and dirt to deal with.}

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Wednesday April 4th, 2012 11:09:55 PM


"It is a pit, Gerox Shale." So reports Harvest Moon. "There are narrow boards the span the pit at the center. These may be walked across if one knows where they are. To either side of the boards there is only a straw mat that holds a thin layer of dirt. If one strays to either side of the boards, one will fall through."

"I think though, heavy people will not be able to cross the boards. What should we do? Should we turn back here?"


+++++++++++++++++++++++++++++++

Yes, the Polearm gives a 10ft reach.

Stealth 26 (NEW stealth roll. This one for quiet digging.)
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Gerox Shale Hps 16/16 
Thursday April 5th, 2012 8:28:42 AM

Gerox turns to the others and whispers Harvest's information. He then messages back, "Is it safe for us to come up and take a look? Can you cross the pit safely and still scout ahead to see if people are lurking past it, ready to spring on who ever falls into the pit? I also wonder if it is just a pit or an entrance to a deeper tunnel?"

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Thursday April 5th, 2012 9:57:04 AM

Crag whispers out some possibilities to everyone.

"Won't be able to find out what happens if you fall through unless we take apart the top and look."

"I'm thinking we either need to start taking it apart, to see if it's just a pit we can climb down and then go across and up, or, since we haven't gone too far, send a couple people back for a bigger heavier board we can use to cross."

"The rest of us can wait here and defend the spot. Should be relatively good defensible position should we get company."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Thursday April 5th, 2012 10:29:33 AM


OoC: Second Illegal Post

BIC:

"Yes please, Gerox Shale," replies Harvest Moon. "If you can approach silently. I will tie a rope about myself and walk across the board to the other side. Then we will know how far it is to the other side of the pit."

With that, Harvest Moon extracts a coil of rope from her pack, and secures the rope about herself in the manner taught to her by Navigator Artus Morindim.

+++++++++++++++++++++++++++++++

Stealth 26 (NEW stealth roll. This one for quiet digging.)
Perception 21 (Taking 10)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=19 ;
Thursday April 5th, 2012 5:17:44 PM

Should have asked the gnome how long his light spell lasts. The lantern will last for hours. With little to do but wait and remain alert for dangers, the fighters mind wanders some I hate tunnels. How can any intelligent race live like this on purpose?

It had not been so long yet and he had remained alert as a sentry before. During the trials he and one other remained at thier post for nearly 3 days straight. But that was under open skies and changing scenery, if only the clouds passing and the progression of day to night and back again. Here there was nothing. Time crawled in the underground and Barratore was disliking more and more with every heartbeat

Perception 19

Gerox Shale Hps 16/16 
Thursday April 5th, 2012 7:40:02 PM

Gerox holds up his hand and messages as he moves forward, "Harvest, let me go instead of you. I am lighter. If I fall and your holding the rope, I am sure you can hold me. If you fall and I am holding the rope, I will end up in the pit with you."

Gerox takes 10 on his steath move getting a 12 for being quiet while moving up.

Peza  d20+10=18 ;
Thursday April 5th, 2012 8:42:53 PM

Torn between which way to go ... Peza looks up and down the tunnel .... after a moment she decides .... with quick and light steps [stealth check d20+10=18] she moves back down the tunnel ... following the shadows of Barratore from his lantern ...

Approaching the minotaur ... " Hey Barratore .. its not a good idea to be left alone ... so i've decided to come back and hold the position with you " says the ranger softly

" you look one way i'll look the other ... you have my back and i have yours " adds Peza resolutely

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=7 ;
Thursday April 5th, 2012 9:16:05 PM

"What in the Gods names is that fool thinking. What is he going to do other than scream like a little girl if there's ambush."

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday April 5th, 2012 9:40:06 PM

Lemick, stuck in the middle of the group waits, passing information before the front and rear as necessary. Awaiting the resulting de-trapping of the trap, or length of the trap.

"Any idea on the weight needed to set the trap off?

Gerox Shale Hps 16/16 
Thursday April 5th, 2012 11:03:38 PM

ooc OUCH!

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Thursday April 5th, 2012 11:14:06 PM

Harvest informs the group of her discovery of a pit trap. The crossing will be tricky at best. Knowing a little bit about how pit traps work, she deduces that heavy people probably won't even make it along the boards. Although it appears, by the tracks, that lighter ones have a chance. She asks for direction from the leader, but volunteers to tie a rope around herself and attempt the crossing with a stout person holding on to the other end of the rope.

Gerox wonders about the crossing too, and also whether it is a hidden entrance to a deeper tunnel. (OOC: not bad thinking there, I'll admit). He then moves forward and and suggests that he cross with the rope instead of Harvest, as he is much lighter.

Crag prefers to remove enough of the cover to see what's 'down' there first before attempting a crossing. This is not an easy task for one such as Harvest alone, but two squeezed together can do so with a STR check + Aid Another. Oh, and some light for those darkvision impaired.
He proposes the alternative for the crossing to go back and fetch a thicker plank.

Peza, chooses to join Barratore in his vigilance of the rear. All alone, he could be subjected to who-knows-what with no means to call for help.

Barratore patiently watches the dark tunnel behind the party. The wait seems to drag by in hours, not minutes. The lantern ahead casting shadows on the uneven tunnel walls can trick an untrained or undisciplined mind into thinking something is there. Or maybe something REALY IS THERE! Or not... or maybe... ssssshhhh... I hear something...PEZA!

Brom just shakes his head at Gerox's bravado.

Lemick wonders about the weight capacity of the boards, but no one's tested them yet. So far, by the tracks, goblinoids made it across, or did they really?

Harvest and Gerox stand poised at the edge of the covered pit trap. One will go while the other holds the rope. Suspense mounts as the uncertainty of the nature of the pit causes some hesitation. one can almost hear the hearbeats of the party as they decide what to do next.

OOC: Ok, need definite decisions. Feel free to e-mail each other or post here, but we have the following:
A) Harvest goes across with someone holding the rope
B) Gerox goes across with someone holding the rope
C) Uncover a portion of the pit and shine a light down do see what REALY will happen if you fail in some way or another.

You guys have been together long enough to have a decision maker/party leader. Time to step up to the plate and start 'directing'. :)

Crossing the pit I'll need at least an Acrobatics Check. If you want to add a Stealth check in there, go for it. Uncovering a portion of the pit will take a STR check and/or Stealth.

Fell free to ask questions but with Good Friday Services, I may not get to them until late tomorrow night.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=20 ; d20+10=14 ; d20+11=23 ; d20+11=22 ;
Friday April 6th, 2012 8:55:00 AM


"No, I do not think that would be best, Gerox Shale." Harvest Moon eyes the boards with a look of suspicion as though the inanimate objects themselves might be the cause of their present problems. "I think that the boards are narrow. To stray from them to either side would plunge you into the pit."

"I will go." She hands the other end of the rope to the gnome. "Take this back to the others and follow at a distance."

The gifts of the Wold will help. Harvest Moon speaks the words and uses the movements of her hands to grant herself Guidance and Virtue. The polearm she slings across her back. Then, with one hand holding the rope to keep it taught, Harvest Moon begins inching across the boards. Her eyes flick from the ground to the way ahead. Her eyes track the footsteps of the goblins, and she follows their path exactly.

+++++++++++++++++++++++++++++++

Cast Guidance
Cast Virtue +1hp

Stealth 20 (For the Crossing.)
Acrobatics 15 (Used Guidance)
Perception 23
Survival 22 (to follow the tracks)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=15 ;
Friday April 6th, 2012 9:18:24 AM

Brom moves up to Harvest. "Clear the pit." He says. "We can climb down and up other side if safe. I'll go first and secure other side. If not safe we see if we can make it safe."

Perception dc15

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=8 ; d20+3=4 ; d20+3=4 ; d20+3=9 ; d20+3=20 ;
Friday April 6th, 2012 9:36:58 AM

Lemick likes Brom's idea. "Getting the lightest person across doesn't help the rest of us."

As the party digs (or crosses), Lemick determines the pit doesn't make sense. Sure it stops trespassers, but it also prevents them from exiting. Spideroids might be able to walk on the walls, but goblins carrying goods or prisoners would not be able to.

Using this logic, Lemick decides to pass his time checking the wall of the narrow tunnel for hidden doors. (taking 20 is the party is digging out the pit. - otherwise here are few perception checks: 8, 4, 4, 9, 20)

OOC: wow first 3 rolls don't add to 10, and double 1's.



Gerox Shale Hps 16/16 
Friday April 6th, 2012 9:59:07 AM

Gerox holds up his hands and messages to Brom, "We will clear the pit once she scouts the area beyond it for spiders, goblins or other creepers. We don't to attract attention while clearing the pit. It will be no fun for someone to be in the pit and having 20 goblins shoot arrows at them. Be patient. "

Bralin the Stonesinger(AC 21, 25/25 hp) 
Friday April 6th, 2012 11:58:00 AM

Bralin agrees. Harvest can cross and take up a position on the other side. After that, he can remove a corner of the mat and take a look at what is inside it. Given the dwarf's darkvision, he should be able to view everything down there even with just a portion of the pit removed.

Peza 
Friday April 6th, 2012 9:14:59 PM

" Barraotore ... we should move forward ....join the others ... we can leave the lantern here ... if its disturbed we'll know someone is coming " whispers Peza

She starts forward ...but won't go far unless the minotaur joins her ....

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Friday April 6th, 2012 11:22:37 PM

OOC: Dig out the pit? Isn't that a bid contradictory? You mean 'uncover' the pit I hope. LOL

IC: A decision is made, but not with some initial objections. Harvest believes she has better skills to cross the pit trap on the planks than Gerox. Perhaps she does. She is certainly quiet about it. And maintains her ballance well. She manages to step precisely in the little goblinoid steps. So what could go wrong?

CRRRAAAAK!

The sickening sound echoes up and down the tunnel and Harvest vanishes from view some 5' into the crossing!

Ye Who Holds The Rope: make a STR check DC10. Success means Harvest only 'falls' 5', the length of rope from the edge to where she fell through. Failure means ...

Harvest: Make an Acrob check DC15 to 'soften' your fall, however far that is.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Saturday April 7th, 2012 12:02:55 AM

Barratore looks at Peza and chews on his lower lip for a moment while shaking his head. "Unless the tunnel widens there is no need for me to be in there. At best I'll be completely ineffective while forcing the others to use their resources to keep me alive. No I will stay here and prevent anything from coming down behind you."

At the sound of the board breaking< Barratore stands quickly and readies his blade his attention down the larger passage in case the sound he just heard was the call for reinforcements

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d20+2=3 ;
Saturday April 7th, 2012 6:05:00 AM

The Dwarf looks ahead quickly as he hears the crack, and then watches Harvest tumble from view. If he is in position to get there he will move to help Brom or whoever else has the rope to hold the rope.(Str check 3 to aid another. another 1)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4


Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+10=17 ;
Saturday April 7th, 2012 7:12:47 AM


Acrobatic Check 17

Gerox Shale Hps 16/16 
Saturday April 7th, 2012 10:26:38 AM

Gerox looks up to see if Brom has the rope and then drops to his belly and scoots forward to the edge of the hole. If he can see Harvest swinging, he says, "Told you I should go. Are you alright?" He will cast a light spell down in the pit to see what is down there.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=24 ;
Saturday April 7th, 2012 11:29:56 AM

A cracking sound and a falling Harvest causes Brom's grip to harden around the rope. He holds on to the rope. "That was close." He pulls her up his side of the pit.

Strength DC24

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Saturday April 7th, 2012 3:18:47 PM

Lemick caught in the middle of the tunnel, hears the sound. He can do little from his position aside from hope and pray.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+11=29 ;
Saturday April 7th, 2012 6:53:13 PM


It is difficult to say which occurs first. Is it the startling sound? Or is it the feeling of falling? One seems so very much associated with the other.

It is fortunate that Thelonius had taught her the many ways of falling. To twist and roll and soften impact is integral to mitigate harm to one's self. Harvest Moon's body takes over, as her mind mulls the good fortune of her training. The trajectory of her descent, the arc of herself at the end of the taught rope with its apex at the edge of the pit is very clear within her mind as she twists to face the direction in which she had just come. Gripping the rope in both hands, Harvest Moon quickly lifts her feet so that they will be the ones to meet the wall as the pendulum that is herself comes to an abrupt stop at the side of the pit. Her legs will cushion the impact. It is the way in which she was taught.

"Gerox Shale," Harvest Moon calmly whispers over the gnomish magic, "do you see anything? Has the noise attracted attention?"

Harvest Moon herself looks about to catch the dimensions of the pit. It would be a shame to have taken this risk and not to have anything to show for it. At the very least, she might return with this.

+++++++++++++++++++++++++++++++

Acrobatics 17 vs DC15
Perception 29 (To get the dimensions of the pit. And, as it's so high, to listen for any foes attracted by the crack.)

Active Effects: Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Gerox Shale Hps 16/16  d20+3=8 ;
Saturday April 7th, 2012 10:34:54 PM

Hearing the question, Gerox looks up and peers into the distance. (Perception check 8)

Peza  d20+10=16 ;
Saturday April 7th, 2012 10:41:57 PM

CRRRAAAAK! resonates down the tunnel

Peza holds her breath .... did she hear a scream ?? was it Harvests ?? .... a moment passes .... "no the daring waif wouldnt scream .... her slight frame held strength beyond her years ... she stood toe to toe with Scully and the sharkmen before that ... no she wouldn't scream "

With a look back at Bartatore " ok i'll head back a little ....call if you need me ... " Peza steps lightly down the tunnel [stealth check d20+10=16 ]



Bralin the Stonesinger(AC 21, 25/25 hp) 
Sunday April 8th, 2012 9:12:06 PM

With everyone else concentrating on the pit, Bralin keeps his focus on the tunnel beyond, in case anyone or anything comes to investigate the commotion.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 9th, 2012 11:09:45 PM

The loud cracking sound of wood splintering echoes down the passageway both ways reaching Barratore and Peza. They both look apprehensive into the darkness. Barratore is resolved not to squeeze through the tunnel unless there's more room down the way. Peza starts back to check on her friends.

DM Note: in afterthought, the rope could be held not only by Brom, but by Crag and Lemick as well. But the others would add their Aid Another and Brom made the check so no biggy.

Brom, already expecting something to happen, has braced himself correctly and keeps a firm grip on the rope as it goes taught when Harvest takes a plunge. With help behind him, he immediately starts pulling Harvest up.

Gerox drops to his belly and scoots towards the edge of the pit.

Bralin peers forward expecting the inevitable.

Harvest's martial training takes control as she feels the wood underneath her start to give and then snap. Her judgement is correct in the laws of physics as she arcs towards the pit wall. With splintering wood raining down and a huge billowing cloud of dust and dirt she barely manages to get her feet in place to cushion the impact with the wall.

Her feet are in contact with the pit wall only seconds before she is yanked up and over by her friends. Dust fills the narrow tunnel all the way back to Bralin. Any conversation is chocked out momentarily and the dimmed light makes things look even more spooky.

Harverst and Gerox please roll a CON check for breathing dust. Fail DC10 take 1hp damage from chocking dust.

Finally, after several minutes pass, enough of the dust has settled to see again. Everyone is caked with dust. Where sweat was, now there is mud. Gerox, able to speak now, casts a Light spell and sees a 10' deep pit that is 10' long and, naturally, 5' wide.

He also notices that some dozen feet on the other side of the pit the tunnel looks like it opens up, or at least widens.

OOC: For those that decide to climb down then up, as I'm sure there's bound to be that idea floating around (but don't take that as the only way across), it will be a two Climb checks DC10, one going down and one going up.

Map: Exploring spider hole map 3

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=11 ; d20+10=29 ;
Tuesday April 10th, 2012 9:16:47 AM


Harvest Moon puts her mouth into her shoulder as the dust of the falling dirt rises to choke her. The rope pulls suddenly against her and she is hauled swiftly out of the hole.

Sweaty and caked in dust, still, Harvest Moon smiles. "It is not far," she tells the others. "I can jump the span with ease."

"I will go ahead and watch lest you are taken unawares while you cross."


With that, Harvest Moon unties the rope from herself and stows it carefully away. She takes out again the magic Ioun stone and sets it in orbit about her head. Harvest Moon paces off a running start and then charges the pit. Her foot propels her up and out at the very lip of the pit, and she shoots forward. Her arms flail in the open air as she fights to orient herself with her feet forward. Then, as with the fall to the wall of the pit, she takes the impact upon her legs, this time, however, adding a small tuck and roll to lessen some of the force of her landing. It had been quite a long jump.

There, well beyond the edge of the pit, Harvest Moon crouches in stillness. She catches the Ioun stone and replaces it in her pouch. Then she listens into the darkness down the tunnel.

"Gerox Shale," she says, as she waits and watches. "Please ask the others to look for unusual markings. It may be stones placed upon stones. It may seem as nothing at all to us. They must have had a way in which they could know that a trap was here so that they did not fall into it themselves. I think that it must be simple. It could not be too complicated. The spiders did not seem very clever. If we know their sign, then we may be able to avoid any other such traps as these."

+++++++++++++++++++++++++++++++

Fortitude 11 / Pass
Acrobatics 29 for Jump.
Perception 21 (Taking 10)

Active Effects: Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d20+3=19 ;
Tuesday April 10th, 2012 10:59:17 AM

Crag waits til the dust settles, and Harvest leaps the pit. "Girl has some spring in her" He thinks to himself. He looks around the edge of the pit, and up toward the ceiling for another possible way across or something not noticed before, his vision piercing the darkness.(Perception 19).

Looks like we either go down then up, or send someone back for a longer board. We got extra rope? Might as well make the up and down as easy as possible if we go that route.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Peza  d20+6=12 ; d20+10=15 ;
Tuesday April 10th, 2012 8:35:49 PM

Peza gives a look back at the minotaur as she advances quietly down the tunnel .... stopping as the dust settles ... she takes a minute to study the tunnel floor and walls .... watching where the dust settles

[survival check for tracking d20+6=12] [stealth check d20+10=15]

She looks for signs of footprints on the floor and other markings on the walls .... the dust usually hides things but it hopefully will highlight them .... " wonder if the dust will show us traces ventilation ... the air must circulate somehow " murmers Peza quietly while she studies her surroundings

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=22 ;
Tuesday April 10th, 2012 8:44:41 PM

Lemick, mid-narrow tunnel still catches the dust storm. He hadn't realized in the cooler underground temperature he had still sweated -- now with the grinding of sand everywhere, discomfort seeps in.

Approaching the pit edge, he watches as Harvest makes the leap with ease. No possible way, wearing this armor, he'll be able to perform such a feat. "I didn't see anything special on the walls when I checked, but the light wasn't the best," he responds to the search for a sign signifying the location of a pit.

Climbing down isn't going to be an easy feat either, but with help there is a chance. "I'll follow for support if a sword swinger wants to go first. Course this will make retreat near impossible, unless we can use ther remaining boards to make a path down and then up again."

Perception: 22 (Any strong looking boards left that could be used as a ramp to run down and then run up?)

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=5 ;
Tuesday April 10th, 2012 10:36:41 PM

Barratore gives Peza a reassuring nod that she is doing the right thing and that he will be fine. Sounds have at least died back down. On the surface the creatures were not exactly quite and subtle. if they were coming from anywhere the fighter thinks they would make their presence known. Looking away from Peza's retreat towards the others, Barratore refocuses on the larger tunnel section again.
[perception 5]

Gerox Shale Hps 15/16  d20+3=6 ;
Tuesday April 10th, 2012 11:03:53 PM

Gerox is blinded by the dust and turns to call back to the others to warn them and takes in a huge lung full of dust. He starts hacking and coughing the tears running down his eyes. (failed saving throw, 1 point of damage)

He finally straightens up and stares down at the pit. "I can't wait until I can levitate."

He then watches Harvest's jump and sighs all over again. "I take that back, I want to fly like her." He passes on her message and looks around for any markings. "I am going to need some help down. Can someone lower me with a rope. Climbing isn't what I do best."

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+2=17 ; d20+2=13 ; d4=3 ;
Tuesday April 10th, 2012 11:13:22 PM

Harvest, none the worse for the dusting, makes a heroic leap across the pit. Her light shines further, revealing what might be a room or a wide passageway. She asks the others to look for markings that might give the inhabitants warning of the pit trap.

Crag inspects the construction of the pit and the surrounding walls and it is clear there are, were, two ways to cross unless you can climb walls, then there are, were, three. 1) Manage to defy gravity and walk across, 2) climb down, then up, 3) crawl across the walls/ceiling, 4) fly, 5)... well, that's enough.

Peza looks for signs of ventilation. The dust seems to setlle pretty much in place, not moving much. If there is a ventilation system, it's not noticeable. Here at least.

Lemick ponders the difficulty of climbing down. It is only 10' feet so getting down would be easy. It's getting up the other side that posses a small hindrance. At least for the shorter ones. But it looks like some rope and strong arms and shoulders could do the job without too much trouble.

Barratore settles in once more to watch the tunnel approach from the rear.

Harvest only: Highlight to display spoiler: { You hear a faint 'thump' as you feel a sharp sting in your back as you talked to Gerox. You take 1hp dmg and need to make a Fort save DC12 vs poison, fail you loose 3pts Strength.}

Map:
Explring spider hole map 4

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 10th, 2012 11:15:44 PM

Addendum:
Gerox envies Harvest's skill at jumping. His only alternative right now is a rope.

Harvest Moon (AC17/T17/F14; HP18/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=23 ; d20+11=15 ;
Wednesday April 11th, 2012 1:23:50 AM


"I am struck," warns Harvest Moon, retaining the presence of mind to whisper through the magic of Gerox Shale rather than calling out loud. Her hearty constitution fights off the poison from what must have been a dart. "There is poison," she adds. "But, I believe that I am unharmed."

The magic of Virtue had worked well. She truly does remain unharmed. Harvest Moon looks about herself to see if there might be more threatening darts. It had struck her back, so it must have come from behind.

Harvest Moon spares a moment to cast upon herself the gift of Virtue once again.

+++++++++++++++++++++++++++++++

Fortitude 23 vs DC12
Perception 15 (To detect whatever sent the dart.)

Cast Virtue again.

Active Effects: Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Gerox Shale Hps 15/16 
Wednesday April 11th, 2012 7:39:43 AM

Gerox messages back, "Are you being attacked? What is going on?"

He then tells the others, "Harvest is in trouble. Somehow she has been poisoned. We need to get her some assistance quickly. I suggest folks who are more resistant to poison so that means dwarves. We need to get Peza and Crag over first to back her up."

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Wednesday April 11th, 2012 9:53:00 AM

"Alright. enough chatting then. Anyone takes a tumble, we'll fix it when we get across. Brom, Bralin, let's go. I will need a boost to get out the other side."

Crag moves to the edge of the pit, and grabs the lip, trying to lower himself into it the length of his body before dropping the final 5' or so. Once inside, he will need someone else to boost him up and out the other side. If no one else is quickly forthcoming, he will grab a longer piece of the broken board and try to wedge a ramp to use to run up the side.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=16 ; d20+5=14 ; d20+7=8 ;
Wednesday April 11th, 2012 7:19:38 PM

Brom climbs down the pit, Climb check DC16. "Alright, I hear ya." At the bottom, he begins to boast, or toss, people up the other side. The dwarves go first. Once everyone is on the other side, he jumps up, Acrobatics DC14.

Peza 
Wednesday April 11th, 2012 8:11:27 PM

Peza continues down the tunnel ,,,, meeting up by the pit trap " what happened ??"

She joins the others in crossing over .... " Barratore said he is ok .... he'll guard our back .... we'll meet up with him on our way back "



Bralin the Stonesinger(AC 21, 25/25 hp)  d20+3=21 ; d20+3=19 ;
Wednesday April 11th, 2012 8:29:40 PM

Both Crag and Brom speak to Bralin. The dwarf responds by pointing to his ear, shaking his head, and shrugging.

Lack of communication established, he follows the two down into the pit and despite his armor, scrambles up the other side.

[Climb checks - 21 and 19 (assumed +2 aid another, but I guess it didn't matter)]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday April 11th, 2012 10:05:33 PM

Lemick, concerned his fears are coming true, he worries about the group being split up. Still he didn't find any secret passage in the narrow tunnel. Down or back -- momentary indecision grasps him. Seeing the stout dwarves move down and up, Lemick moves back to explain to those in the rear what is going on.



CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+3=23 ; d20+3=12 ; d3-1=2 ; d20+3=20 ; d3-1=1 ; d20+3=22 ; d3-1=0 ; d20+4=23 ; d4=1 ; d20+4=15 ; d20+3=17 ;
Wednesday April 11th, 2012 11:37:48 PM

Harvest confirms that she has been hit by a small dart, but from where she is uncerain except that it was from behind. She manages to fight off the poison effect, then cast another Virtue spell. She tells Gerox via the Message spell.

Gerox gives out the warning that Harvest is being attcked and urges the dwarves to take the front as they are less vulnerable to the effects of poison.

Crag scrambles down into the pit and moves to the other side while Brom follows. Down in the pit, Brom boasts about being able to toss dwarves..., er, the barbarian helps Crag up to the other side.

Bralin follows into the pit. (OOC: Brom can hoist Bralin up next round)

Peza makes it back to the group and sees the dust coated friends and all the activity and is informed of what's happening.

With Harvest's light, everyone can see the widening of the tunnel. Those up front see exactly what it is. A small 15'x15' room. However, as Harvest moves to the entrance of the room (to give Crag space), she also sees that the room is not empty.

Her keen vision sees numerous small round rocks zooming towards her!

In three corners of the room and in the hallway exciting the room (see map), small tower shields are set up to provide cover for beady-eyed creatures that excitedly sling stones at Harverst. They had been just out of Harvest's sight (OOC: i drew lines to see) and when she moved forward, the creatures shifted and let loose their Readied sling-stones.

Red Slinger hit AC23, possible crit: AC12 (not confirmed), dmg: 2
Cyan Slinger hit AC20, dmg: 1
Green Slinger hit AC22-4 = 18, dmg 0
Yellow Slinger hit AC17-4= 13, miss

And:
Dart 1 hit AC23, 1hp dmg, Fort save vs poison DC12, fail loose 1 STR
Dart 2 hit AC15, miss.

Map:
Exploring spider hole map 5

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d20+3=9 ; d10+2=6 ;
Thursday April 12th, 2012 7:36:48 AM

Crag sees the incoming barrage of stones, and calls back to the rest of the group. "We got company."

He then moves 10' to J14, putting himself between Harvest and the next barrage. He attempts to plant an axe in one of the creatures to the South, provided he can slip it past the tower shields.

Attack: hit ac 9 (10 if they are goblins. stupid die roller)
Damge: 6hp

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (AC17/T17/F14; HP15/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=11 ; d20+10=17 ; d20+1=14 ; d20-3=5 ;
Thursday April 12th, 2012 8:26:57 AM


Small-eyed creatures! How is it that she did not hear them before? Especially with the sound of the big shields against the stone?

Harvest Moon vows greater vigilance in the future even as she forges into the room. This time she feels the poison. It saps at her strength and she bleeds from several minor wounds. While twisting and dodging through between the Small-Eyes, Harvest Moon pulls the polearm from her back. With its length she can reach every spot within the room. She must keep them occupied while the others cross the pit.

"We are attacked!" she calls out loud.

In a defensive crouch, the small half-elven girl growls and menaces the Small-Eyes with her polearm. With a foot, she lashes out at the creature next to her. The blow does not land upon the creature, but, instead, it strikes off of the very large shield. The sound is loud and fierce and that alone is enough. For now.

+++++++++++++++++++++++++++++++

Fortitude 11 vs DC12
Acrobatics 17 (to avoid AoO's)
Hit AC10 (subtracting four for Fighting Defensively.)
AoO if you need Hit AC5

Position: H4

Active Effects: -1 STR, Fighting Defensively +2AC, -4toHit

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

DM Q. Position H4? Do you mean H14?

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Thursday April 12th, 2012 12:13:48 PM

Sounds of battle reach his ears and the warrior mutters a prayer to Alemi and Waard to grant his companions further down the tunnel safety and luck.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=21 ;
Thursday April 12th, 2012 6:31:15 PM

Brom hears the call to arms and cupping his hands as a step he says "Bralin foot in, hang on!" With a great heave, Brom tosses Bralin upward.

[OOC: Brom can lift 600 pounds over his head. Toss upward with a Strength check DC 21.]

Peza  d20+7=23 ; d20+5=25 ;
Thursday April 12th, 2012 6:43:43 PM

Hearing the cries danger .... Peza decides to make a bold move .... she waits as the others scramble down the pit ... once space is cleared she sprints forward !!! as fast as she can ..... planting her foot right before the pit she launches herself across the pit [d20+7=23 acrobatic check , long jump]

then she moves in behind Harvest and the dwarves .....

" Throw the light Harvest .... light them up so they can't hide "

The ranger quickly surveys her surroundings [d20+5=25 !! perception check ]

DM note: Brom stuck Bralin where you'd land. Suggestion - go fetch Barratore, as you know there are wider spaces ahead. 1rd there, 1rd back. It will take 2rds for the mino to arrive. Think about it.

Gerox Shale Hps 15/16  d20-1=4 ;
Thursday April 12th, 2012 7:06:28 PM

Gerox watches Peza and wants to follow but decides that the jump is to far and moves to the edge and starts to climb down. Even this way his lack of strength effects him and he looses his grip and falls into the pit after dangling at the edge (not sure if I take damage or not)

Either way he will scramble to the other side and call, "Someone help me up!"

DM Note: i'm thinking that Brom can take a 5' step and assist you, so no fall or damage.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20-6=6 ;
Thursday April 12th, 2012 8:55:04 PM

Lemick fears for his friends, but must wait as other move down and then back up. Having informed the entire party of the issue, Lemick moves down into the pit it space permits.

Climb: 6

Finding his attentions split, and his haste, he falls most of the 10' down.
DM note: the pit is kinda full right now. Next round you can dangle down and drop the last 4' or so, if there's room.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday April 12th, 2012 10:26:03 PM

Finding the pit full, but seeing no one on the other side, Lemick waits with his javelin ready.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+1=2 ; d20+1=5 ; d20+3=4 ; d20+1=19 ; d6-1=0 ; d20+1=18 ; d6-1=2 ; d20+1=5 ; d20+1=3 ; d20+4=12 ; d20+4=7 ;
Thursday April 12th, 2012 11:50:22 PM

Crag, the Protector, passes Harvest to get in front of her and shield her from the stones. However, as he steps acroos the doorway, he feels a tug at his foot!

Tripwire Ref DC15 or fall prone.

If you make the save or not, Harvest will be warned, I imagine, and know to step over the Tripwire.

Harvest weathers the storm and suffers the effects of the poison. Despite that, she knows she has to make room for her friends. She decides to head straight across the room. Warned by Crag about the tripwire, she avoids it easily.

The small lizard-like creatures had been up against the walls to remain unseen until the first to enter the room. They then simply set their shields forward the few feet and let loose with readied slings. Whatever sounds they made would have been in the same surprize round as their attack. And these guys are good at being quiet. And sneaky. :)

Barratore mutters prayers for his friend's safety.

Brom easily hoists Bralin over. The dwarf's own kick-off from the ground and grasping the edge to help pull him up insure that there are now two dwarves ready for combat.

Peza wishes to duplicate Harvest's jumping feat but Bralin is now in the way. She'll have to wait. Perhaps while she waits, she can call the minotaur. It will take a little time for the big guy to make his way to them. Perhaps by then they can have the area cleared so he can get to the larger room...

Gerox manages to slither down into the pit. Brom steps over and assists the little guy.

Lemick is desperate to aid his friends in combat but, like Peza, has no room to go to just yet.

Their turn:
Now that combat is in full swing, the little critters chatter in excitement and press the attack.

Red Kobold receives a kick to his shield. He drops his sling and grabs his spear that leans against the wall next to him, to jab it at Harvest, hit AC2. Ref +1=5, however his excitment causes him to fumble his spear.

Cyan Kobold chooses to sling his stone at Crag if he's standing, at Harvest is the dwarf is prone. Hit AC4, miss either way.

Yellow Kobold drops his sling and graps his spear next to him and jabs at Crag, hit AC19-4= 15 (standing), or AC19 (prone) for 0hps damage. (lot of good that did!)

Grey Kobold drops the tripwire, it's function now obsolete, and like Yellow, grabs his spear too and jabs at Crag hit AC18-4=14 (standing), AC18 (prone) for 2hp dmg.

Green and Blue Kobolds do the same as the last two.
Green Hit AC5
Blue Hit AC3

And: Harvest
Dart 1 hit AC12, miss
Dart 2 hit AC7, miss.

Le map:
Exploring spider hole map 6

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d20+1=21 ; d20+3=6 ;
Friday April 13th, 2012 7:57:20 AM

Crag hits the tripwire, but against all odds manages to maintain his balance and stay standing. The Dwarf deflects several spear shots off of his shield.

Crag swings at the yellow kobold, missing pathetically(apparently i should have been a wizard). He then takes a 5' step further into the room to make way for his friends to get in the fight.

"Kobolds" is all he calls out to the group.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4


Gerox Shale Hps 15/16 
Friday April 13th, 2012 8:27:54 AM

Gerox smiles at Brom and scoots past him in the pit. "Toss me up will you? Sounds like something my size to fight!"

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=18 ;
Friday April 13th, 2012 10:40:11 AM

"Alright." Brom says. "Hurry, need to get up there and kill somethin'." He grabs the gnome and gives him a toss to the spot left open by Crags movement.

Gnome tossing Strength DC18

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+6=8 ;
Friday April 13th, 2012 10:54:07 AM

With the battle sounds coming from the front, Bralin is not too surprised at Brom's extra helpful push, and he scrambles up the other side to see Crag enter the fray.

The dwarf pulls his battle axe, and strides into the room between the two tower shields. Disdaining the kobolds ability to do any real damage, he continues moving to his left and swings his axe around the tower shield...into the wall.

[Move to H15 (AaO away)
Atk roll hits ac 8, sigh]

Bralin the Stonesinger(AC 21, 25/25 hp) 
Friday April 13th, 2012 10:55:24 AM

Sorry, make that move to I15

Harvest Moon (AC17/T17/F14; HP15/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20-3=9 ; d20-3=0 ;
Friday April 13th, 2012 11:12:33 AM


Harvest Moon continues to battle the Small Eyes. (What is it that Crag Hammerfist called them? Kobolds? And now that she sees them, they are very much like the spiderkin from the area of the waist and above.)

A second kick does as well as the first, striking the shield of the kobold next to her. Her polearm flails about, hoping to catch an Opportunity.

+++++++++++++++++++++++++++++++

Hit Red AC9
AoO if you need Hit AC0

Position: H14

Active Effects: -1 STR, Fighting Defensively +2AC, -4toHit

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Peza 
Friday April 13th, 2012 2:17:52 PM

Peza continues to move forward .. [moves to Q-14][leaves a 10'ft gap for jumping]

She smiles as Brom tosses gerox up and over ... " wonder how far Brom could toss the little sorcerer ?" giggles the girl

"Hurry Lemick " encourages Peza

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday April 13th, 2012 9:30:01 PM

Lemick fidgets impatiently as he sees Harvest gets pelted again. He's eager to help her, but doesn't have a way to get there yet. While he sees some blood it seems Harvest is okay at the moment.

As soon as there is room he pops down into the pit (OOC: previously failed roll) and moves over to get back up on the other side.

Peza 
Sunday April 15th, 2012 8:40:07 PM

No post ?? :-(

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=19 ;
Sunday April 15th, 2012 9:05:26 PM

Barratore holds his ground trying to discern in the sounds of combat that reach hsis ears if his comrades are faring as well as he hopes

[Perception 19]

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+1=15 ; d20=4 ; d20+1=8 ; d20=18 ; d20+1=20 ; d6-1=3 ; d20+3=18 ; d20+4=21 ; d4=4 ; d20+4=22 ; d4=3 ; d20+1=14 ; d20+1=3 ; d20+1=12 ; d20+1=15 ;
Monday April 16th, 2012 12:20:33 AM

Crag Magestically evades the tripwire but overdoes it on his swing and misses a kobold by a mile.

Gerox is tossed out of the pit by Brom. The party's odds are beginning to improve.

The tripwire foiled by Crag, Bralin chooses to 'run the gantelop' (OOC: homework_ what's a 'gantelop'?) laughing at the spears that poke at him through the shields.

AoO1 Hit AC14+2(flanked)=16, miss
AoO2 Hit AC3+2(flanked)=5, miss
AoO3 Hit AC12+2(flanked)=12, miss
AoO4 Hit AC15+2(flanked)=17, miss

Bralin's swipe misses wide.

Harvest gives the kobold's shield another good kick. Perhaps with her strength restored, she could bust it, eventually. Her polearm stands ready for an oportune moment, but that does not present itself at the moment.

Lemick manages to scramble, flop, into the pit, but with Brom's help he saves his dignity.

Their turn:
The Kobolds like the confined space and use their numbers to gang up on the center victim, Crag.

Red Kobold ignores Harvest's swinging polearm (AoO) as he retrieves his spear and jabs it at Crag,
Hit AC15+2 (flanked)=17, close

Yellow Kobold shifts over 5' and tries to distract Crag from Grey Kobold's spear point: Aid Another, miss.

Grey Kobold takes his jab, un-aided, hit AC8, miss

Blue kobold tries to aid Green's attack on the dwarf: Aid Another 18, success.

Green's Attack hit AC 20 +2(Aid Another) +2(flanked) -4(squeezed)= 20, dmg 3!

The kobolds chatter wildly as they draw blood!

Cyan Kobold lets loose another stone from his sling at Crag, hit AC18 - 4(firing into melee) = 16.

And: Harvest
Dart 1 hit AC21, 1hp dmg, Fort save vs poison DC12, fail loose 4 STR
Dart 2 hit AC22, 1hp dmg, Fort save vs poison DC12, fail loose 3 STR

Harvest eyes only: Highlight to display spoiler: { Two small darts catch you in the left side. They are obviously coming from the wall on your left. }

Map: Exploring spider hole map 7

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+3=22 ; d10+2=12 ;
Monday April 16th, 2012 9:53:54 AM

Crag fends off the majority of attacks from the swinging kobolds, letting just one slip past his defenses. He focuses his attack on the yellow kobold next to him.

Attack: hit ac 22
Damage: 12 hp

"Hah. Gotcha." calls out the Dwarf.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Gerox Shale Hps 15/16  d20=3 ; d20+4=14 ;
Monday April 16th, 2012 6:05:24 PM

Gerox will move forward to K14 trying to hug the wall and stay out of view of the kobolds (hide roll 3 plus modifiers. I think I will be seen) He will try to cast defensivly casting a color spray towards the northern kobolds in J13, I12 and I13.

(ooc) I am at work and don't have access to my character or the Pathfinder rules so not sure exactly what to do to cast defensively but I think you know my intent.

DM: no problem, just hope no friendlies are in the zap zone. :)

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 16th, 2012 6:23:39 PM

OOC: I fixed an error on the Dart 1 Hit AC from 41 to 21. Sorry if that made you wonder what the heck can get a 41 attack roll at this level. :)

Peza  d20+7=24 ;
Monday April 16th, 2012 7:15:58 PM

Her patiences pays off .... with Gerox moving forward creating open space .... Brom and Lemick in the pit .... Peza sprints forward ..... right before the pit she leaps ......[d20+7=23 acrobatic check [ long jump]

Landing gracefully she readies her crossbow ..... with a quick glance at where her friends in the opening are she the ranger has an inkling of the ambushers where abouts ... Peza moves to the opening and peeks both ways ... sizing up a possible target .....



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=22 ;
Monday April 16th, 2012 7:38:59 PM

Brom starts to climb his way out of the pit, Climb check DC22.

"Get'er movin' so I have room up top."

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+6=17 ; d20+6=18 ; d20+1=2 ; d20+1=2 ;
Monday April 16th, 2012 8:40:26 PM


Fort 17
Fort 18
Hit AC2
Hit AC2 AoO if needed (Both Nat1)

OoC: Sorry, I'm out the door now. Fort vs Poison both saved. Kick same target. Both attacks fail.

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+6=18 ; d10+3=4 ;
Monday April 16th, 2012 8:48:54 PM

The attacks go against Crag, and Bralin darkens at the insult. The dwarf attacks wildly.

[hit ac 18 for 4 hp]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday April 16th, 2012 9:38:12 PM

Lemick keeps his javelin in hand ready to hurl it should a presumed beasty attempts to flee by leaping over the pit. Otherwise, Lemick waits in line to advance and considers....

Having heard the word kobolds, Lemicks considers their rationale in motives; sadly without more information, he can't reach any conclusions.



CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 16th, 2012 10:15:35 PM

OOC: I guess I'll wait for more posts. Tum-de-dum-de-dum....

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 16th, 2012 10:17:11 PM

OOC: that was weird. I refreshed and saw no change since my OOC: so I posted 'i guess..' then all of a sudden, voila`, all these new posts.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+6=19 ; d20-1=12 ; d20-1=6 ; d20-1=1 ; d20-1=13 ; 2d4=7 ; 2d4=6 ; 2d4=4 ; 2d4=3 ;
Tuesday April 17th, 2012 2:01:43 AM

OOC: I hope Barratore can join soon. I know it's a bit cramped right now but I don't want to leave him out of the fun. :)

IC:
DM note: There's a little question about the darts but hopefully once you figure it out and I explain it, it will make some sense.

Crag manages to land a blow on Yellow Kobold despite his little size and hidden mostly behind a tower shield, leaving a horrible gash on the critter.

Gerox steps forward and casts Color Spray. To do so and concentrate on not being hit, he has to concentrate extra hard. (Cast Def: Concentration check vs DC17).

Concentration check: d20 + caster level 2 + ability mod 4 + = 19 + shipmage (+1) = 20
DC: 15 + spell level (1) x2 = 17

The gnome sorcerer manages to get his spell off avoiding attacks while doing so. Four Kobolds take the blast of colors:
Red K Will vs DC15 = 12; uncon/blinded/stunned 7 rounds
Cyan K Will vs DC15 = 6; uncon/blinded/stunned 6 rounds
Yellow K Will vs DC15 = 1; uncon/blinded/stunned 4 rounds
Grey K Will vs DC15 = 13; uncon/blinded/stunned 3 rounds

Peza finally gets to duplicate Harvest's leap and clears the pit trap, flying over Brom and Lemick's head and landing gracefully where Gerox once stood, beating the barbarian to the punch. She then readies her crossbow to shoot something.

Brom starts to climb out of the pit when Peza goes flying over. he would swear at Peza for plopping down where he was about to go, if he were that type of a guy. But for now, he and Lemick are stuck in the pit.

Harvest fends off another wave of poison as she plucks two darts from her side. She goes to kick Red Kobold but he falls unconscious from the color blast and she kicks the air where he stood.

Bralin gets past the tower shield and hits Green Kobold.

Barratore awaits anxiously for news. Missing out on all the fun, should he go ahead and join the party?

With a over half the Kobold force now incapacitated, what a few seconds ago looked like sure victory now has been change to sure defeat. But those that know that are stuck!

Hoping against hope, they cringe in their corner going into full defense.

And: no darts this round.

Map:
Exploring spider hole map 8

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+3=4 ;
Tuesday April 17th, 2012 7:56:32 AM

Crag watches all of the opponents to the north of him drop to the ground unconscious. He turns his attention to the green kobold behind him, missing terribly. (That's better. After last round i thought the die roller might be broken.)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4
DM Note: I thought I had used up all the bad rolls. LOL

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+11=19 ; d20-3=10 ; d20-3=16 ;
Tuesday April 17th, 2012 9:50:31 AM


The colors of Gerox Shale are very mighty. They fell many Small-eyed kobolds at once. Now that there is the opportunity, Harvest Moon looks about herself, searching for the thrower of darts.

The first one had struck her as she turned to speak to Gerox Shale after having leapt over the pit. The second two had come from the side as she had turned to kick the Small-eyed kobold in the corner. Both of these observations point to the wall next to which Harvest Moon now stands.

Next to her lies one of the very big shields, dropped to the ground by one of the unconscious Small-eyed Kobolds. Harvest Moon drops her polearm to the floor, and, with a single quick motion, she scoops the very big shield, placing it against the wall to cover the place in which she had just been standing. With the shield in place, Harvest Moon listens for the tell tale signs of the darts as they strike the metal of the shield.

+++++++++++++++++++++++++++++++

Action: Drop halberd. Pick up Tower Shield once held by RedK. Place Tower Shield leaning up against West wall at H14.

Perception 19

Position: H14

Active Effects: -1 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Dart notes: Harvest was struck the first time in her back after she had jumped the pit and turned around. Second time the direction wasn't specified but she had turned to face the room so she was struck in the front.
Third time was misses.
Fourth time she faced Red Kobold and was struck on her left side.
Sherlock Holmes would deduce the darts were coming from the wall next to her.


Peza 
Tuesday April 17th, 2012 6:14:02 PM

"gerox move forward ... that will give Brom and Lemick the space to get out of the pit "

Peza pushes past the little gnome .... even if she has to push him into the opening ... ;-)

"I'm moving forward Brom ... follow me !! " she adds excitedly

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+6=18 ; d10=2 ;
Tuesday April 17th, 2012 7:16:32 PM

Bralin tries to get enough axe blade around the tower shield in front of him to cause some damage.

[atk green kobold. hit ac 18 for 5 hp damage]

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday April 17th, 2012 8:32:51 PM

As soon as there is room, Brom pulls himself up and has his weapon in hand.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=10 ;
Tuesday April 17th, 2012 9:52:53 PM

Lemick provides a boost for Brom. Then it occurs to him that several folks have been in the pit, but it hasn't been looked in. Being stuck in the pit, he takes a look down to see if anything of any interst lies among the dust and broken boards.

search (err perception I guess): 10

Gerox Shale Hps 15/16  d20+2=14 ;
Tuesday April 17th, 2012 10:13:04 PM

Gerox pulls a length of rope and moves forward and rolls the grey kobold over and start to bind his arms behind his back using swift sure knots he learned as a sailor (sailor roll is 18, used wrong modifier)

"Lets capture a few alive for questioning. We should bring them back for the fixers to talk to. I doubt they know much but they should know the tunnel layouts and maybe something about the spider creatures."

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 17th, 2012 11:51:08 PM

DM Note about the kobold lair: I imagine this encounter was designed sometime before the party complement was known. I'm sure there was no intent on making it too difficult for Large PC's, ie. Minotaurs, to participate. I appologise to Barratore for this inconvenience but larger rooms are ahead so get your fuzzy butt moving to the action. Hint, hint.

Crag switches his attention to the kobolds behind him, now that all those in front are out of commission. The two are huddled so tight with their tower (tower is relative) shields, he has problems with finding a chink in the shield wall.

Harvest, now able to concentrate on where the darts are coming from, looks at the wall next to her, deducing by how and where she'd been hit and sees two holes carefully cammouflaged in the wall. Putting a stop to those pesky darts, she easily blocks the holes with the 'vewy big shield' dropped by Red Kobold when she props it up against the wall. She then listens for any darts hitting the shield.

She hears nothing hitting the shield. However she does hear some faint 'bangs' and 'clonks' but the nature of such noise is not discernable due to the panicked chattering of two kobolds and the rest of the comotion in the small room.

Peza encourages Gerox to move on into the room but realizes that the gnome may not want to cast his spells while next to kobolds, so she steps past the sorcerer and into the killing zone of the unconscious and/or cowering kobolds.

Bralin successfully whacks at the shield wall. Although it is a mighy swing of his axe, the shields cover the kobolds completly, not to mention the fact they are in Total Defense.

Brom now has room to get out of the pit and scrambles up to where Peza just stood.

After helping Brom out of the pit, Lemick decides to have a look around inside. There is debris from the portion that fell through with Harvest, but in a dark corner he spots a flask, as if the thing had fallen out of the backpack of the last 'person' that had fallen into the pit and rolled into the corner.

Gerox sees the wisdom in capturing the kobolds and starts tying Grey Kobold up. OOC: I put you in the same square as you can occupy the same square with a prone figure, and you kinda have to be right over the kobold to tie him good anyway.

Their turn:
Red K: uncon/blinded/stunned 2/7 rounds
Cyan K: uncon/blinded/stunned 2/6 rounds
Yellow K: uncon/blinded/stunned 2/4 rounds
Grey K: uncon/blinded/stunned 2/3 rounds

Hoping against hope, Green and Blue kobolds continue to cringe in their corner going into Total Defense. It worked last time, it may work again.

And: no darts this round.

Map:
Exploring spider hole map 9

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+3=5 ;
Wednesday April 18th, 2012 8:06:15 AM

"Good idea Gerox. You and Harvest can do that while Bralin, Peza, and i deal with these two." The Dwarf calls out as he once again tries to connect with the green kobold.

But instead, Crag decides to bang his axe on the floor near to the kobolds to weaken their defenses as they laugh at another inept swing.(&@$@%^% die roller!)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

DM: A One and a Two and a Thr... don't even think it, right?

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+5=12 ; d8+1=6 ; d20+11=14 ;
Wednesday April 18th, 2012 8:50:29 AM


"Yes," is Harvest Moon's only reply. There is something behind the wall. Something that spits the darts. But the thing behind the wall can harm none now, with the shield blocking its holes, so, despite her curiosity, Harvest Moon moves on.

Turning to the Small-eye next to her, the one from whom she had just stripped the shield, Harvest Moon aims a strike at a soft place upon its head. It is a quick, and not particularly precise strike. But, they are not difficult to hit while they lie upon the ground, unmoving. The blow should keep the Small-eye unconscious for a goodly time.

Leaving her place - and her polearm - behind, the half-elven girl creeps to the door in the north of the room. She prepares to strike the one in the doorway in a similar manner. But before doing so, she peers and listens to detect the sounds of other enemies who might possibly have been drawn by the sound of fighting.

+++++++++++++++++++++++++++++++

Hit Red Kobold AC12 (Taking +4 Bonus vs Unconscious/Helpless target), Non-lethal damage 6hp

Perception 14

Position: I11 (15ft move)

Active Effects: -1 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=7 ;
Wednesday April 18th, 2012 9:03:30 AM

The commotion down the tight passage seems to have ended. At leasst to Barratore ears it has. [Perception 7] Should he call out, revealing his position or should he maitain his rear guard action and assume silence indicates all is now well. Barratore opts for the later and remains in silent vigil in the darkness looking down the larger passage to his lantern over 60' away and the glow it throws further back down the passage. he still had the 'light rock' from the gnome tucked in a pocket and if need be, his own lantern.

Hopefully this will be the last time he needs to come into a tunnel, though he doubhts Waard will let him off so easy. Or would this be Imod's doing? A test of his character, his willingness to put himself in horrible, dark, confining, dirty .....his mind shifts to other topics, namely that tunnels are no places for intelligent beings and dwarves are even crazier than he first thought for choosing such an existance.

OoC: no worries on Barratore DM....all good here :)

Gerox Shale Hps 15/16  d20+6=19 ;
Wednesday April 18th, 2012 10:04:56 AM

Gerox moves on to the next downed Kobold and starts tying him up. He shouts to the others, "They are cowering. See if they will surrender. Maybe they can tell us something."

Sailor roll is 19 to tie the knots

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+6=24 ; d10+3=7 ;
Wednesday April 18th, 2012 6:56:33 PM

Bralin thinks he found an opening. The dwarf shuffles a smidge, bangs on the left side of the kobold's shield, and then brings his axe whistling over the right in a vicious overhand chop.

[Atk green kobold. hit ac 24 (angel choirs commence singing) for 7 hp damage]

Peza  d20+8=20 ; d8=8 ; d8=8 ;
Wednesday April 18th, 2012 8:10:24 PM

Following in the gnomes footsteps ... her crossbow sweeping back and forth in threatening manner .... Peza hopes to thwart and attacks on the gnomes

" i've got you covered Gerox " as she moves to his side .... guarding his flank

Peza holds her fire [readied action][protecting Gerox ]

readied shot d20+8=20 , damage d8=8 , vital strike feat damage d8=8 total damage 16 !!!



Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Wednesday April 18th, 2012 8:38:41 PM

(I wouldn't mind the one and two and three, as long as it eventually got up to 18, 19, 20.)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=11 ;
Wednesday April 18th, 2012 9:03:26 PM

Brom steps up and though there isn't much room takes his shot at the blue kobold in an attempt to get by the wall of shields. His BFW has little space to move and he catches the wall harming no one save his ego.

Attack DC11

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+1=9 ;
Wednesday April 18th, 2012 11:30:18 PM

DM Note: you'll see on the map that Yellow Kobold is Dead. For whatever reason I misread their hit points and Crag killed it in one swoop. However he was blasted by the Color Spray before he hit the ground so this DM Error has not had any adverse effects.

Crag takes a look over his shoulder to congratulate Gerox on his good forthought and nearly takes a slice off Bralin.

Harvest easily bops Red Kobold on the head for non-lethal damage. She then moves past the unconscious kobolds and into a short halway that ends in at T section. The light from the small room bleeds a little into the intersection (OOC: I don't don't see where you put your light stone back on.) to reveal hallways that branch off from the west and a hallway that goes east a ways but darkness then takes over.

Barratore keeps his vigilance at the tunnel narrowing but is ready to move at the first cry of help.

Gerox suggests tyring to get the two cowering kobolds to surrender just as Bralin's axe finds a piece of Kobold. The piece was a big one, it's head. It no longer cowers in the corner.

Gerox merrily moves to the next kobold, Yellow and sees he's obviously dead and goes to Red kobold to tie him up.

Peza follows Gerox, crossbow readied to peg any foe that dares rear it's little ugly head.

Brom wades into the room swinging his BFW menacingly and manages to scare a little spider on the wall.

DM note to Lemick: You can make your post for this round, then make one for next round, as I'm assuming you'll be climbing out of the pit.

Blue Kobold decides that dying fighting might be better and jabs at the Big Sword Wielding Guy. Hit AC9, miss.

For now, the only enemy is the lone kobold in the corner, but ominous dark corridors await your curiousity.

Map:
Exploring spider hole map 10

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Thursday April 19th, 2012 12:42:47 AM


OoC: Harvest put the Ioun Stone back up just before she jumped the it. The date was: Tuesday April 10th, 2012 9:16:47 AM. Very dangerous to jump like that without being able to see.

DM: I saw where you put it back up but didn't think you had taken it out again, so the map only shows what you'd see without the light.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+3=16 ; d10+2=8 ;
Thursday April 19th, 2012 7:49:48 AM

With the last kobold swinging away, Crag takes a swing back.

Attack: hit ac 16
Damage: 8hp

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=9 ;
Thursday April 19th, 2012 8:17:06 AM

Barratore maintains his position in the tunnel as well on tunnels in general. Everything was still rather quite.
[perception 9]

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d8+1=4 ; d8+1=4 ; d20+11=12 ;
Thursday April 19th, 2012 9:03:17 AM


Harvest Moon takes her time with this one. Carefully she aims and strikes so as not to slay this Small-eye.

+++++++++++++++++++++++++++++++

Coup de Grace vs Cyan/I12 Autohit, Non-lethal damage 8hp

Perception 12

Position: I11 (No move)

Active Effects: -1 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Peza 
Thursday April 19th, 2012 8:37:14 PM

Keeping Gerox covered while he captures a prisonor .... Peza catches Harvest move in to another opening ...

" careful Harvest .... i'll i'm come in behind you .. covering your back " as the ranger follows in her friends footsteps .... crossbow at the ready


Bralin the Stonesinger(AC 21, 25/25 hp)  d20+6=17 ; d10+3=13 ;
Thursday April 19th, 2012 10:20:44 PM

If Bralin understands any of the crosstalk, he sure isn't letting on. With singleminded determination, he again sweeps his axe up and over the shield wall.

[Atk blue. Hit ac 17 for a very nice 13 hp damage]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=19 ; d20-6=5 ;
Thursday April 19th, 2012 10:27:48 PM

OOC: I posted, but must not have hit submit as my dice roll is still in the header.

Last round:

Lemick flips his javelin, using the butt end lossens the dirt around the flask, and then picks it up. "Odd" he mutters thinking it should be empty with bones nearby if it's last owner fell and died here.

Taking just a moment, he examines and speculates it's contents and history (perception 19)

----

Finally having some room, Lemick attempts to climb out of the pit. Burdened by armor, and the sounds of combat lessening; Lemick takes his time. (climb: 5).


CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+1=10 ;
Thursday April 19th, 2012 11:21:33 PM

DM Note: On april 10 Harvest wrote "There, well beyond the edge of the pit, Harvest Moon crouches in stillness. She catches the Ioun stone and replaces it in her pouch. Then she listens into the darkness down the tunnel.

This was right after the jump. I didn't find where she took it back out, so for now i'm assuming it's not up.


Crag's axe is deflected by the stubborn kobold's shield.

OOC: these kobolds are AC15+tower shield(4) = AC19, in case you wanted to know.

Harvest bonks Cyan Kobold and makes sure it won't wake up for a while.

Peza remains on guard with crossbow ready.

Bralin discovers why Crag hasn't put these all away yet. They're just hard to hit! His axe is also deflected by the tower shield.

Lemick carfully retrievs the vial he found and it appears to be full but it is too dark to see the nature of the liquid inside. He sees no bones or other remains of victims. More than likely, who ever it was has long been 'consumed', but somehow the vial got missed. Probably in the kobolds' excitement for dinner.
Lemick then attempts to climb out. He takes his time (takes 10) and manages to pull himself up using parts of the fallen debri and pure determination.

Gerox and Brom can post their moves for this turn, then next turn.

One pesky Kobold still fights on. Most other kobolds might have just given up, but those would not have been chosen for guard duty. And, no offer was given. So Blue Kobold continues his mighty effort to go down in Kobold history as the Greatest Kobold Ever.

He turns and jabs his little spear at Crag hit AC10

Map: Exploring spider hole map 11

Gerox Shale Hps 15/16  d20+6=11 ; d4+1=5 ;
Friday April 20th, 2012 8:12:59 AM

Gerox spends the last round moving to the last downed kobold and ties him up (sailor skill 11 or if I just took 10=16)

This round he sees no one else to tie up so he adds to the fight but casting a magic missile at the last little warrior doing 5 points of damage to it.

If the kobold falls, he will say, "I think we need to regroup and bring our prisoners back for questioning. It makes no sense to push on lugging them or splitting our group up to guard. We also have to leave behind Barratore which makes no sense. Lets bring them back and see what the other groups have found and compare information."

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Friday April 20th, 2012 8:29:11 AM


OoC: Blast, I do remember something to that effect. Thanks.

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+11=21 ; d20+6=20 ;
Friday April 20th, 2012 8:37:00 AM


She smiles inside at Peza's approach. It is good to have friends, thinks Harvest Moon. She takes out once again, the magic stone and sets it to orbit her head. Then she looks about again, peering to the limits of the light of the magic stone that orbits her head, her elf-born sight picking out details even into the far reaches of the dim outer light.

"I think that there is a room here, Gerox Shale," whispers Harvest Moon through the gnome's magic. "I will look quickly at what is within."

With Peza at her back, Harvest Moon turns the corner and heads quietly down the tunnel.

+++++++++++++++++++++++++++++++

Perception 21
Stealth 20

Position: K11 (10ft move)

Active Effects: -1 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+3=20 ; d10+2=11 ;
Friday April 20th, 2012 9:34:35 AM

With the last kobold still swinging away, Crag takes a swing back,finally connecting with the well protected creature.

Attack: hit ac 20
Damage: 11 hp

Hearing the others discussing what to do next, he chimes in over his shoulder. "I don't think we should be going back. Once they find their guards dead or missing, they are going to set up a nice ambush and traps that will be extra difficult to deal with. We may have the advantage of surprise now, since we did not see one of them get a chance to run off and warn the others."

"I think we should find out what we can of what lays from the kobolds ahead and press on, if we can speak their language. If Barratore is not planning on going further, we can have him take the prisoners back and drop them off for questioning while we move on."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4

Peza  d20+6=17 ; d20+10=20 ;
Friday April 20th, 2012 8:15:01 PM

Peza follows in Harvest footsteps .....disturbing the least bit of of possible evidence of tracks ... which she intently looks for [survival check d20+6=17][looks for tracks]

Noticing her friends slowed movements ... the ranger keeps quiet .... with her crossbow ready .. [stealth check d20+10=20 !!] as she moves down the tunnel

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Friday April 20th, 2012 10:03:51 PM

OOC: need Brom and Bralin, but to give them a heads up, Gerox kocked Blue Kobold to 0hp with his Magic Missile and Crag finished him off. So you two can post accordingly.

I work tomorrow and imediately I've got a Birthday Party to go to. Hope to get the post in Sunday Afternoon.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday April 20th, 2012 10:57:48 PM

Arriving just in time for combat to end, Lemick wonders if this was Waard's doing - the half-hazard chance of find a vial in the dark pit to prevent injury to himself.

He scans the larger room, stretching out filling the confines of being underground and finding it a bit uncomfortable. As he stretches, he surmises the well-being of each of his comrads. Finding captives, already tied, he wonders if any speak common.

"Who's in charge?," he questions to see if any of the survivors respond, though he realizes most if not all are unconscious.


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=25 ;
Sunday April 22nd, 2012 10:43:29 AM

"Does anyone speak kobold?" He says. "If not, we should end it."

He keeps a eye trained down a hallway.

Perception DC25

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Sunday April 22nd, 2012 2:01:19 PM

Barratore maintains his position. The jitters were leaving him. The darkness and confining tunnel was lessening and perhaps he was even becoming used to his current position. A familiarity was just beginning to set in. The pattern of the lantern light down the passage. The stillness and temperature of the air. Everything here was beginning to fall into it's proper place

Bralin the Stonesinger(AC 21, 25/25 hp) 
Sunday April 22nd, 2012 6:40:34 PM

Bralin holds his next blow as the last kobold falls. More words are spoken, and the dwarf can only shrug.

He steps after Harvest and Peza, intent on not letting the scout get beyond the range of his darkvision.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday April 23rd, 2012 12:08:24 AM

OOC: closing up previous round:

Gerox moves to Cyan Kobold after Harvest bonks it on its head and ties it up.

Starting new round:

Gerox sees the trouble the group is having in dispatching the last kobold and sends a magical missile it's way. The energy orb smacks the kobold in the head. In that frozen moment crag sweeps in with his axe and cleaves the head in two.

Gerox does not like leaving Barratore behind, or any captives. He suggests gathering them up and take the prisoners back for questioning.

Harvest, seeing the dark corridors leading in different directions, decides a little more light will be needed and pulls out her lighted ioun stone again. The additional light reveals that here is indeed a room due east. Moving forward a little she sees in the dim light that reaches into the midts of the room she sees some wooden furniture, some stools and a table. More importantly, now that the noise of combat has died down, she hears a soft moan!

Crag is more for letting Barratore take the prisoners back while they continue on.

Peza moves into the hallway and continues to keep watch over Harvest as the monk moves forward. There are tracks in the dirt floor but they are a jumble. A lone foot print here and there are from small humanoids.

Lemick starts to question the kobolds in Common, despite the fact they are unconscious.

Brom asks his friends if anyone of them know the speach of the kobolds and suggests that if no one can, then kill them(?).

Bralin also moves into the hallway to back the other two up.

Map: Exploring spider hole map 12

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Monday April 23rd, 2012 7:29:27 AM


OoC: Anyone have Knowledge Local to figure out what language kobolds speak?

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d6=3 ; d6=6 ;
Monday April 23rd, 2012 8:23:26 AM

Crag moves forward to Harvest as quietly as he can. "Come girl, let's move back for a moment so I can heal our wounds before we move on. Makes no sense continuing on wounded when there is no need. Let Peza watch the way for a moment."

Crag moves her back into the room with the unconscious Kobolds if she will come along, and channels energy, healing both of them for 3. Seeing she is still slightly wounded, Crag will channel again for 6 more. That should heal anyone injured, and the kobolds as well.

"They should be waking up if anyone can speak with them. If not, they should go back for the settlement leaders to speak with. The more that can be learned of what lives in here, and anywhere else they know of could be invaluable information. I still say we should let the Barratore take them back while we move on. Either that, or a copule of us go, while the rest hold our position here. We only have to hand them off to a few people above ground. Shouldn't take very long."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 2/4


Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al  d20+11=30 ;
Monday April 23rd, 2012 8:27:54 AM


"I hear something that I think is not a kobold," whispers Harvest Moon before it occurs to her that remaining quiet is not very useful with the very loud sounds of the others just behind her. "I hear something that I think is not a kobold," she then repeats.

"I think that it is, maybe, our people taken prisoners by the spiderkin. Watch behind, please," she asks of Peza. Then, she herself takes a good look to the corridor to the rear before proceeding into the room and making a quick sidestep to the right in order to clear the way for those coming from behind.

+++++++++++++++++++++++++++++++

Perception 30

Position: M10 (15ft move)

Active Effects: -1 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Harvest Moon (AC17/T17/F14; HP13/18; CMD 18 / Defensively AC19/T19/F16; CMD 20) - Al 
Monday April 23rd, 2012 8:38:01 AM


OoC: Second Illegal post to fix crossposting.

IC:

"Please come this way instead, Crag Hammerfist," replies Harvest Moon. "If I am right, the prisoners here may be wounded and more in need of healing than I."

Gerox Shale Hps 15/16 
Monday April 23rd, 2012 8:59:07 AM

Gerox says "Please someone check my knots on the kobolds. If we are going to press on, we need to gag them and search them for weapons." Gerox leans down and tears off some of the kobolds dirty clothing and stuffs it into his mouth, then ties it into place. He will then pat the creature down looking for other weapons.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Monday April 23rd, 2012 6:27:28 PM

Crag disregards the previous channels, and follows after Harvest, the both of them injured. "I hope you know where we are going and what lays ahead girl." he mumbles as he finds himself led along along by the small human.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon, Bane, Bless, Enlarge Person(d)

Channel 4/4


Peza  d20+10=15 ;
Monday April 23rd, 2012 7:38:25 PM

Peza lets Crag slip by ... then follows Harvest and the dwarf .. her crossbow loaded and readied ...

The girl steps lightly [d20+10=15 stealth check] " they might hear the noise behind her ... so hopefully they can sneak up on whatever is close by thinks Peza

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=13 ;
Monday April 23rd, 2012 7:39:15 PM

Barratore maintains his position and watch [perception 13]

Bralin the Stonesinger(AC 21, 25/25 hp) 
Monday April 23rd, 2012 7:56:16 PM

With Crag moving to attend Harvest and Peza, Bralin pauses to consider his options, and then returns to the kobold room.

"Barratore," he calls down the corridor (having regained the Common tongue) "We will need you up here."

The dwarf turns to Brom and Gerox. "Once Barratore passes, these remaining kobolds will be of no threat, even if they do escape their bonds." He pauses a second. "Although, mayhap the pit will serve as a good holding spot..."

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+4=19 ;
Monday April 23rd, 2012 8:11:18 PM

Lemick still isn't convinced they are all fully unconscious, but feels the pull of the group moving on to investigate.

Not really liking the idea of leaving a group of kobolds behind the group, Lemick keeps to the rear and double checks the knots ( sailor knots: 19)



CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+5=20 ; d20+5=9 ; d20+6=15 ; d8=6 ; d2=1 ; d20+5=25 ;
Tuesday April 24th, 2012 2:25:49 AM

DM Note: I know that 'some' DM's don't allow a second post but I'm in the School of Thought that we try to emulate Table-Top as best we can. A 'second' post, to me, is valid as long as the DM hasn't posted yet and makes sense. Naturally, changing your mind umpteen times probably is not a good idea, though.

Crag suggests everyone come together so he can heal everyone but Harvest hears something that doesn't sound 'koboldish' coming from the room ahead and if it is one of the captured Rumtowners, they/he/she may need healing and suggests Crag move forward instead so the dwarf's healing can extend into the room as well.

Crag consents to Harvest's suggestion and moves past his friends to be right behind Harvest.

Harvest then cautiously moves forward, intending to enter the room, quickly sidestepping to the north, however... as she steps into the room, its full extend is revealed...

Now that she can see the ceiling and the corners, she sees that they are covered in SPIDER WEBS!
OOC: although the map only shows spider webs in the corners, that is where it is thickest, the entire ceiling is covered in spider web.

Not only that, but there are FOUR Spider-taurs waiting in ambush from above!
OOC: the spider-taurs are upside-down on the ceiling. The ceiling is the standard 10' hight so between them reaching down to attack or you reaching up to attack is as easily done as if you were next to each other on the groud. Just think in 3-D.

Harvest's quick reaction and preparedness prevent a complete surprise.

Gerox asks someone to check the bonds on the captives to insure they are tight enough and starts gagging them in case one wakes up and 'sounds' an alarm. At a glance, they don't seem to be carrying any other weapons but the spears and slings.

Peza follows in Crag's footsteps while Bralin heads back to the entrance and calls for Barratore to come on down and keep watch on the captive kobolds.

Lemick complies with Gerox's wish to have someone check the bonds on the captives. So far, they look tight enough.

Barratore keeps watch, but with Bralin calling for him, will he brave the narrow tunnels to aid his friends?

Spider-taur turn:
The spider-taurs, having been alerted to danger by the combat next door, had waited to see if the kobolds would hold off the attack. Enough noise was made to warn them that they had not succeeded, thus they waited in the darkness to pounce if anyone should enter their lair.

As quiet as Harvest may be, her light gave her presence away, but also revealed the ambush. That, of course, means nothing to the spider-taurs. More food was one the way...

Red Sp-T shoots a glob of sticky silk at Harvest, Ranged Touch Att Hit AC20-2=18. Harvest finds herself Entangled by webbing.

NOTE: An entangled creature takes a --2 penalty on attack rolls and a --4 penalty on Dexterity, can move at only half speed, and cannot charge or run.

Green Sp-T teps forward and attempts to hit Crag with a glog of webbing, Range Touch Att hit AC9-2=7, miss!

Purple Sp-T takes a bite at Harvest Hit AC15 (OOC: that should hit due to Dex loss, if not, let me know), for 6 pts damage + poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

Yellow Sp-T moves along the wall and seeing that the dwarf is still free, shoots its webbing at Crag, Ranged Touch Att Hit AC25-4=21, encasing the dwarf in webs. (OOC: what a waste of a N20!)

(OOC: feel free to ask any questions/clarifications)

Map:Exploring spider hole map 13

Harvest Moon (HP7/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=17 ;
Tuesday April 24th, 2012 8:56:06 AM


Fortitude roll 17 / Pass

OoC: Are there prisoners in this room? Can we see where the moan came from? I'm contemplating setting the web afire. But Harvest would not suggest such a thing with prisoners in the room with the spiderkin.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 24th, 2012 9:50:07 AM

OOC: DM- there could be. You notice bundles in the webs here and there on the ceiling, but until you have time to investigate without being killed it's a guess as to what the bundles are.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d8+2=6 ;
Tuesday April 24th, 2012 9:52:53 AM

Crag quickly finds himself knee deep in a trap set by the spider things. Calling back behind him, "We need some help up here" he requests reinforcements.

The Dwarf is encased in webbing as he watches Harvest take a nasty bite from the Spider. Being next to her, he reaches his arm forward, and converts a magic weapon spell to healing for his friend. CLW to Harvest for 6hp.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane, Bless, Enlarge Person(d)

Channel 4/4

Harvest Moon (HP13/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday April 24th, 2012 10:25:19 AM


Flames. That is Harvest Moon's first thought. Fire would consume the webs of these spiderkin and lay them bare.

Then, however, she notes the bundles wrapped within the webbing. There is no doubt in her mind as to what they are. They are the prisoners from Rum, wrapped within the web to be eaten later.

"The people from Rum are here!" she cries.

Harvest Moon feels at touch from behind, and the now familiar relief of blessed healing that closes the bite from the spiderkin. It is with this that she knows what she must do.

"Come, Spiderkin!" taunts Harvest Moon. She must keep their attention until the others can arrive. Harvest Moon steps away from the spiderkin near the door, keeping her back to the wall. From her bag she takes the wand gifted to them by Torian Silverleaf and then raises her arms so to best protect her head and torso. She must keep their attention and remain alive. "Come! Fight with me!" Her friends will come. But she must stay alive until then.

+++++++++++++++++++++++++++++++

Fortitude 17 / Pass

5ft step / Draw Wand of CLW / Total Defense

Position: M10 (5ft move)

Active Effects: -1 STR; Entangled (-2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

AC19/T19/F-NA; CMD 19 (+10, +1Dodge, +4TotalDefense, +4Wisdom, +2DEX, -2LossOfDexFromEntangle)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday April 24th, 2012 12:37:19 PM

Brom moves up as much as he, to N11 or M10 if can't stand on table, using only movement to position himself to take the brunt of the attacks by the spiders.

"Come-on ya vermon. Come and meet yur ends."

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 24th, 2012 1:57:21 PM

OOC: I forgot to mention that Crag is stuck. Harvest is not due to not having opposing walls, is not stuck and can move, somewhat.

An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 creature's HD + creature's Con modifier(ie DC13). Attempts to burst a web by those caught in it suffer a --4 penalty.

Also, any move into the webs requires a Save per Entangle, Ref DC12.


Harvest Moon (HP13/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday April 24th, 2012 2:38:47 PM


OoC Question: Need you make the reflex save if you're already entangled? The results don't stack, after all.

It mainly applies if you 'enter' a web. Although if you are webbed, and enter Crag's web, that would need another Save. On the other hand, all webs are on the ceiling except for Harvest's web and Crag's web.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+2=16 ; d20+2=13 ;
Tuesday April 24th, 2012 6:17:28 PM

Reflex saves for Brom - both webs he passes through. DC16, DC13

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday April 24th, 2012 8:46:06 PM

Lemick hears the sound of new combat, and finds the kobolds properly secured. "Barratore, it's time for you to join us! The rooms are slightly bigger here; halls still narrow."

Lemick waits a moment for a reply or the sight of a squeezed cow?



Peza  d20+8=11 ;
Tuesday April 24th, 2012 8:58:33 PM

Peza stops in her tracks .. not wanting to get stuck in the webs .... she peers at the dwarf ... " don't worry Crag help is coming "

She turns and faces back down the tunnel and repeats Harvests cry " we have found some of the captured people from Rum "

" Beware we have been attacked by spiders !!! ... using webs .... someone bring fire to burn the webbing "


Peza turns back and faces the the attackers direction .... and quickly fires off a bolt from her crossbow ... her impatience sends the bolt wide bouncing off the ceiling and harmlessly into the room "

She quickly reloads

Bralin the Stonesinger(AC 21, 25/25 hp) 
Tuesday April 24th, 2012 9:20:37 PM

At the renewed sounds of combat, Bralin's adrenaline rush returns. The dwarf strides back into the hallway only to be brought up short by Peza.

He growls something incomprehensible at her.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Tuesday April 24th, 2012 10:02:31 PM

Barratore hears the call for him to move forward and snorts. The message did not contain the information he wanted that of a larger passage. He plans to stay right where he is when another set of shouts reach his ears. The tone no longer casual, Barratore unsure of what he will be able to do heads down the tunnel. Pulling himself through the tight, restricting spaces. If the party had moving even most of this time he was still nearly 5 minutes away he figured and in combat he might as well be hours

Barratore moves and moves covering 30 feet

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday April 24th, 2012 10:16:16 PM

OOC: hmm... one more thing I notice on Entangled creatures:
An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Since this is not a spell but a natural attack, I'm leaving the DC at 15. I'm waiving it for this round only.




Gerox Shale Hps 15/16 
Tuesday April 24th, 2012 10:46:03 PM

Gerox moves forward squeezing by the others until he gets to the first web. He summons a ball of fire using his bloodline power and tosses it to the webbing at the edge of the wall hoping to burn one side of if free from its anchorage causing the rest to float free.

(ooc need some clarity here. I believe I summon a ball of fire that I then throw. Can I hold that ball of fire? Will I get burned?)

OOC: DM_ my guess is that, unlike holding a spell, once you summon it, it is hot and burning. You might purchase special gloves at some point in the future to attemp to hold it.

BTW, please, in future, give the Co-ordinates:
"tosses it to the webbing at the edge of the wall..." does not really tell me much. Do you mean where Crag is caught to release him?


CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d3=3 ; d20+6=19 ; d20+6=19 ; d8=8 ; d8=1 ; d2=2 ; d2=1 ; d20+5=21 ; d20+6=20 ; d8=1 ; d2=2 ;
Tuesday April 24th, 2012 11:44:30 PM

DM correction: I said the ceiling in the room was 10' high. That is incorrect. The height of the corridors are close to 10', but the height of the room is 15'.

The spider-taur attack is vicious with only a few WLA members able to engage. Both Harvest and Crag are encased in webs and Harvest receives a vicous bite, fighiting off the poison.

Crag manages to reach through the webbing and touch Harvest for some divine healing.
DM Note: please see the addendum above about casting spells while webbed. :)

Harvest first thinks of just burning all the webs away, but then remembers that there may be victims from Rumtown alive in the webs. Knowing she is needs to make room for her friends, she manages to scoot 5' north, the webs not being firmly attached. She pulls out the wand of healing and goes into Total Defense, expecting the worse.

Brom breaks through Crag's Webs with brute force, freeing the dwarf from one side of the wall, but not from the webs entirely, and plants himself inside the room issueing a challenge.
(OOC: I'm placing Brom at M11, where Harvest once stood, otherwise he will encure an AoO.)

Lemick calls out to Barratore letting him know that there are wider rooms where they are and they need his help.

Peza, bolt ready, takes aim and fires a bolt into the room, but between Brom rushing past her and Crag's webs parially blocking her view, whe misses everything but the opposite wall.

Bralin rushes back towards the room at the sound of Harvest's cry of warning, however he finds a whole line of his friends in the way.

Barratore begins his laborious trek towards the his friends' cry for help.

Gerox calls forth a ball of fire and sends it to the wall where the spider webs are still hold Crag. (OOC: my guess). The little fireball does its job a little too well as the webs flare up in a big flash, not only freeing the dwarf from the wall but from the sticky bonds entirely.

Crag takes 3pts of burn damage. (OOC: Note, you have a Move still this round, you may use it to go prone and roll for 1pt instead of 3.)

Fortunately Crag was not in the room proper or the whole place would have gone up in smoke!

The spider-taurs smell food and press their attack.

Red and Yellow Sp-Ts scuttle along the ceiling and attack Harvest with their sharp, grotesque teeth.
Red Att Hit AC19, dmg 8, poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 2pt Strength.

Yellow Hit AC19, dmg 1, poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

Green Sp-T shoots a glob of sticky webbing at Brom, Range touch Hit AC21, encasing the barbarian in webs.
An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC13. Attempts to burst a web by those caught in it suffer a --4 penalty. An entangled creature takes a --2 penalty on attack rolls and a --4 penalty on Dexterity, can move at only half speed, and cannot charge or run.

Purple Sp-T gnashes at Brom, Hit AC20, dmg 1, poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 2pt Strength.

Things are heating up. What a set of rolls! May you guys fare as good or better.

Feel free to ask questions.

Map;Exploring spider hole map 14

Harvest Moon (HP13/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Wednesday April 25th, 2012 1:56:56 AM


OoC: One second. If the ceilings are 15ft high, and the spiders are on the ceiling, and, additionally, if the spiders are medium size, as they appear on the map, they should not be able to attack either Brom or Harvest. Correct? Or, am I missing something?

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Wednesday April 25th, 2012 4:37:27 PM

(OOC: crag will take the stop drop and roll option for the previous rounds move action. Standing by on response to Al's question)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=7 ;
Wednesday April 25th, 2012 6:37:02 PM

OOC: I'll assume the damage to Brom didn't subtract his DR.

The purple spider moves in with its large fangs. It connects but fails to pierce the barbarian's skin. [DR subtracts 1 damage so Brom is not injured.]

"Creepy is no match for Brom. Brom smush you!"

Attack: Power Attack (-1), BAB (+2), Str (+5), Roll (1) = AC7 (this is seriously getting ridiculous!)

Brom in his zealousness swings and misses.

DM: correct. It will be easier if I just give the damage an you subtract the reduction. :)

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Wednesday April 25th, 2012 7:23:39 PM

Barratore continues the long and hard task of squeezing through the tight tunnels. At any moment the world above his head would coming crashing down, but he pushes on and pushes that from his mind. More likely he would simply beome stuck. Having left the light of the lantern, Barratore spends some time hoping to retrieve the light stone from hsbelt pouch

Peza  d20+8=9 ;
Wednesday April 25th, 2012 8:09:09 PM

After reloading her crossbow , Peza catches a glimpse of Brom being webbed ... thats three already .... the girl spots a spider down the tunnel ...quickly .... too quickly she tries to snap a shot off at the thing ... it bounces along the floor .... ricochet along the way ....

crossbow shot d20+8=9 !!! ack !!!

blushing with shame ... Peza takesa deep breath .. don't panic ... just pretend its practice .... her hands move in practiced form to reload her crossbow " take your time ... patience is key to a good shot "

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+2=18 ; d4+3=7 ;
Wednesday April 25th, 2012 8:13:55 PM

Bralin considers his options, pulls out a sling, loads a stone, and lets fly.

[Atk green. hit ac 18 for 7 hp damage]

Harvest Moon (HP4?13?/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=12 ;
Wednesday April 25th, 2012 8:14:08 PM


Despite her wounds, Harvest Moon slides along the wall, moving under one of the spiderkin. Room must be made for the others to enter.

"Do not fire the webs!" she calls back, still concentrating upon defending herself. "There are prisoners here!" She peers about, hoping to spot them and determine their number and location.

+++++++++++++++++++++++++++++++

Fortitude 17 / Pass
Fortitude 10 / Fail
Perception 12

Total Defense / 5ft step

Position: M9 (5ft move)

Active Effects: -1?-2? STR; Entangled (-2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

Crag Hammerfist AC: 18, HP: 18/22, CMD: 14  d8+2=4 ;
Wednesday April 25th, 2012 8:47:32 PM

Crag Stands, happily free of the webs and takes a 5' move further into the room following Harvest. Seeing her wounds, he touches her once again, healing her for 4 hp. "Hang in there girl. I'm gonna keep ye alive. These nasty critters aren't going to be the end of us."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless, Enlarge Person(d)

Channel 4/4

FYI: Per rules on movement around corners, Corners take 2 squares of movement. That rules out any 5' step. Let's say you got it off before she moved. However I'll move you in past Brom, but that'll bring an AoO from Purple.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=14 ;
Wednesday April 25th, 2012 9:17:50 PM

Lemick remains in the kobold room seeing there is no room for him to progress into the hallway (especially if it would only put him in the line of fire anyways).

He time time to search the area (walls, shields, kobold items etc). 14 (OOC: Lemick might find the dart holes, but he wasn't in the room when they were used.)

He hears some grunts and scraps coming from behind, which can only mean Barratore is on his way. As he searches the area, he'll toss the various supplies/shields to make as much room as possible for his large friend.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Wednesday April 25th, 2012 9:39:22 PM

OOC: Ceiling height. Ok. An average medium character stands over 5' hight. In 3-D, that would put your head in the middle square of a 3-square column. They are medium as well, putting their heads in the same middle square. Your arm+weapon reaches 5' putting his head (and yours), at least in danger of getting hit.

If we use 10' as the ceiling, you could be hitting his feet, or kissing his/her pretty face. :)

Note: the map does not say how high the ceilings are. It just occured to me that 15' would make more sense than 10'. However, if my visualization does not make sense, 10' is fine with me.

On the plus side of things, it just occured to me that a 15' high ceiling could make it easier for the gnomes as long as the spider-taurs remain on the ceiling, as they do not extend into the middle square.

Ler me know vote, 10' or 15'.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Wednesday April 25th, 2012 10:00:15 PM

OOC: another note I just found. The Spider-taurs, although in the Medium Size class, are taller than the normal medium due to the added torso, by a few feet. In retrospect, if these were normal spiders, 15' ceiling would make a big difference. But they aren't. :)

Gerox Shale Hps 15/16  d20+3=18 ; d6=4 ;
Wednesday April 25th, 2012 11:19:22 PM

(ooc sorry about the unclear post. Truthfully I didn't realize that Crag was in that webbing but was just trying to clear it away. The end results worked out OK though.)

Gerox is horrified to see the webbing he ignited contained his friend and comrade. As the webs burns up he wonders at how to stop it but something in his blood sings at the same time. The brightness of the flames and their destructive power seem to call the small gnome. He shakes his head and concentrates on the battle once again.

Gerox moves past both Peza and Bralin as they shoot their missiles and comes up to Brom (L11) and says, "This might hurt a bit but I think you would rather be free. He summons another ball of fire and tries to toss it onto Brom's webs without doing much damage to him as possible.

( ooc I see Brom is webbed but he still seems to be swinging. If I am mistaken, then I will just throw the ball of fire at the purple spider hitting ac 18 for 4 points of damage. )

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+6=10 ; d20+6=7 ; d20+5=10 ; d20+6=22 ; d8=3 ; d2=1 ;
Wednesday April 25th, 2012 11:20:03 PM

Note: see my bolded notes in various places above. In addition, for Brom, although you did not take any damage, the spider did hit, so you still need to roll the Fort for poison. Do so first thing, before this turn's actions.

On to the Round Recap:

Brom's hardy barbarian body manages to keep the fang wounds to a mere scratch, but poison still has a scratch to fascilitate its invasion into his body. Will he fend that off too? Crag's flash behind him throws off his aim and he misses the Sp-T that tasted his blood.

Barratore continues making his way down the narrow tunnel, almost making it wider as he scrapes along. (OOC: one more round and you'll be at the pit trap.)

Peza still has trouble getting her aim right. Long gone are those days on the Sea Sprite when her bolts were so deadly. Sigh...

Bralin switches from axe to sling and sends a stone zipping over his friends' heads connecting with Green Sp-T's head.

Harvest tries to fight off the double poison and manages to knock of one dose, but not the second, losing 1pt of her strength. (OOC: She'll need to roll again for that dose at beginning of round or lose 1 more).
She continues her strategy of moving further into the room, so her friends can come in, moving right under Red Sp-T, and uses all her skill for defense.

Crag reaches out before Harvest moves and heals her some more before she scoots away. He then moves past Brom to the spot Harvest just vacated.

Purple Sp-T AoO: hit AC- (since Crag is only 4'4", and their attack is Bite, Crag can 'duck' by Brom and be out of range of the Bite. See, I'm nice, right?)

Lemick, waiting for a chance to go help his friends, quickly looks around the room. He sees nothing unusual, just the kobold bodies, leather armor, tower (kobold size tower) shields, their spears and slings.

Missing Gerox, but I gotta move on.

More food comes tumbling into the room and the Spider-Taurs clap with glee!

Purple Sp-T continues it's attack on Brom, Hit AC10. The Sp-T gets a mouth full of its own webs this time.

Red Sp-T tries to get by Harvest's defenses, hit AC7. This time she is quite able to evade its sharp fangs.
Ingore the following posts. See post below.
Green Sp-T shoots a web glob at the pesky dwarf that just entered the room; Range Touch hit AC10, just missing him. The wall next to Crag is now a sticky mess. Beware!

Yellow Sp-T drops from the ceiling to the table in order to reach the short guy. Hit AC22, dmg 3 and
poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

Map: Explroing spider hole map 15

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+5=25 ;
Wednesday April 25th, 2012 11:41:23 PM

DM Addendum: fixing Gerox's cross-post (I swear I checked before I submitted...)

And: Forgot that Crag got up (Move), so he can't Move into the room and he can't 5' step around the corner. So I'm updating the map to leave Crag at L11.

That means Gerox can't move there and Gerox, please repost to that effect. On the other hand, this give Gerox to rethink the effects of even a tiny spark in room who's ceiling is covered in webs, so any fire past the entrance will..., well..., just think about it, and adjust your post as Crag is still at L11.


Post Corrections:
Crag is not injured. Yellow Sp-T instead shoots a glob of webbing at Crag, Range Touch hit AC25-2=23 encasing Crag in webs again! (OOC: another waste of a N20!)

New Map; Exploring spider hole map 15

Harvest Moon (HP10/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday April 26th, 2012 5:46:30 PM


OoC on Height and Space

I vote for the room being 10ft high. It's more convenient and more reasonable to consider that a medium character occupies a 5x5 square regardless of what height you set him or her at. It's predictable and it's consistant. You get into real trouble when you start adjusting upward and downward reach based on described heights rather than game dimensions. You through the concept of Reach into doubt. Shouldn't a taller person have a further horizontal reach too if s/he has a greater vertical reach? And, if you proceed along the assumptions that space and reach are based on character size, then the spider's attacks haven't happened. As Medium characters, they would not have had the reach from the ceiling.

You asked for votes.

Harvest Moon (HP10/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=15 ;
Thursday April 26th, 2012 5:52:02 PM


Harvest Moon again searches the webbing. She had heard the moan. They must be here somewhere. They must be freed.

She dodges quickly to another wall, skirting the webs in the corner. "Come bite me, Spiderkin," she taunts. She can feel the poison subsiding within her blood, even as she makes every effort to ensure that she is not bitten again.

Where are those prisoners?

+++++++++++++++++++++++++++++++

Fortitude 16 / Pass
Perception 15

Total Defense / 5ft step

Position: N8 (5ft move)

Active Effects: -2 STR; Entangled (-2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

AC19/T19/F-NA; CMD 19 (+10, +1Dodge, +4TotalDefense, +4Wisdom, +2DEX, -2LossOfDexFromEntangle)

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=17 ; 2d6+10=18 ;
Thursday April 26th, 2012 6:09:04 PM

Brom continues his attack on the purple spider.

Attack: PA (-1), BAB (+2), Str (+5)= AC17; damage 18

Damage Reduction: Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

DM: good point. Glad you found this.

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+2=11 ;
Thursday April 26th, 2012 6:47:53 PM

Bralin lets fly with another stone, with less favorable results. The dwarf mutters darkly to himself.

[Atk green. hitting ac 11.]

Peza  d20+8=17 ; d8=4 ; d8=7 ;
Thursday April 26th, 2012 7:52:59 PM

Having reloaded ... Peza catches her breath ... slowly exhaling to calm herself .... take aim a at one of the spiders [green] she carefully places the crossbow sights on its torso ..... with a quick snap of the trigger .... a bolt flies towards its intended target ....

With all the movement in front of her she waits to catch a glimpse ..... did it finds its mark ??

crossbow shot d20+8=17 damage d8=4 vital strike damage d8=7 total damage = 11

With a little hope in her eyes she calmly reloads her weapon .... stepping to the side of the tunnel so others behind her can Squeeze by her

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Thursday April 26th, 2012 9:03:09 PM

OOC: Room Ceiling hight. With respect to Reach, even a tall Medium character does not have that much of a reach difference than a shorter one when it comes to combat. A hafling takes up a 5x5 square, his reach is the same as a 7' tall human, but nearly 1/3 the height. But Character height does comes into play all the time. A dwarf will have to Climb out of a 10' pit, a 7' tall PC won't. So you deal with the Medium Size 5x5 square and the Height anomally all the time without thinking about it.

In my experiece, the dungeon rooms were always higher than the corridors. But there's no set rule.

Got one vote for 10' so far.


Harvest Moon (HP10/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday April 26th, 2012 9:06:23 PM


OoC:

... A dwarf will have to Climb out of a 10' pit, a 7' tall PC won't. So you deal with the Medium Size 5x5 square and the Height anomally all the time without thinking about it ...

I think you're wrong there. If both are medium characters, then both will have to climb out. If you begin adjudicating things based on the story based description of the character, then you throw the rules for reach, squeezing, and many more physical dimensions into doubt. They relate to the Size of creatures for a reason.

DM: This is a grey area. In my gaming experience, the DM has used his discretion in cases like this. A Medium Size reach is 5' because, in combat, one isn't going to make himself vulnerable by stretching his full length to attack. I think there is something called a Lunge, but that's either a Combat Maneuver or a Feat. But all this is given with 2-D in mind, not 3-d.

For this room at least, let's keep it at 15', then the others will be 10'.

This is a good Rules Board discussion topic.


Gerox Shale Hps 15/16  d4+1=2 ;
Thursday April 26th, 2012 9:45:02 PM

Previous round repost:

Gerox curses as he stumbles into the folks in front of him. Can't they get out of his way? He casts a new message spell targeting Harvest and Crag saying, "Crag, I plan to cast a fire spell next round. It will take their advantage away and burn away the webs but it will cause damage to the hostages. Be ready to cast one of your burst healings"

(ooc my reasoning, The fire only burned Crag 1 d3 points of damage. It might do 1d6 to everyone else but since they need to go to -10 I figure we can save them with a burst spell)

This round unless I hear huge dissent, Gerox will cast his fireball to burn away the webs.

If I get huge dissent, then I will cast a magic missile at one of the spiders if I can see it doing a whooping 2 points of damage. (hopefully I can burn the webs away with that crappy roll)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday April 26th, 2012 10:04:47 PM

Lemick still out of view of the main fight begins to feel confined and worried about his comrads. The sound of combat is close, but there appears to be a line to advance. He hopes everyone is safe, and not in need of immediate healing.

With weapon in hand, Lemick advances to the end of the line (H11), and peers around the darkening corner (northward).


CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Thursday April 26th, 2012 11:18:51 PM

Harvest manages to fight off the vestiges of poison and looks for any sign of prisoners amongst the webbing. She moves out from beneath the Sp-T and sees several bundles in the webs about the room. One bundle seems 'lumpier' than the rest. It happens to be webbed flat to the ceiling (horizontally) right over the table.

Brom takes a mighty swing at Purple Sp-T. He feels he would have hit it if not for the webs glued to him.
An entangled creature takes a -2 penalty on attack rolls

Attack: PA (-1), BAB (+2), Str (+5)= AC17, -2 Webbed = 15.

OOC: their AC is 16.

Bralin tries the 'David vs Goliath Effect' again but this time he misses.

Peza applies all her skills with the crossbow and her patience pays off when an opening occurs as Brom swings at his foe. The bolt flies true and imbeds itself in Green Sp-T. Green teeters for a moment then moves into the SE corner to hide in the webs.

Gerox sends a message to his friends and waits for a response. Fireball or Magic Missile?

Lemick positions himself at the back of the queue and looks into the north corridor. He sees a small alcove. In the dim light, looks like a hall started then ran into a rock.

Barratore reaches the pit and hears some cursing as his friends keep missing their foes and a cheer from Peza.

OOC: I'll finish the post tomorrow. Reply to Gerox's inquiry and I'll pick it up from there. Crag hasn't gone and in this critical juncture I'd rather take a little time than rush through things.

Harvest Moon (HP10/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday April 27th, 2012 8:47:00 AM


OoC: Second Post. Still last move.

IC:

"No! Gerox Shale, do not burn the web!" calls Harvest Moon in a voice alarmed. "The captives may be already harmed. To burn them may be their deaths." With that, she looks for a way to free the one that she has found.

+++++++++++++++++++++++++++++++

Fortitude 16 / Pass
Perception 15

Total Defense / 5ft step

Position: N8 (5ft move)

Active Effects: -2 STR; Entangled (-2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7

AC19/T19/F-NA; CMD 19 (+10, +1Dodge, +4TotalDefense, +4Wisdom, +2DEX, -2LossOfDexFromEntangle)

Crag Hammerfist AC: 18, HP: 18/22, CMD: 14  d20+2=18 ;
Friday April 27th, 2012 9:18:36 AM

Once again covered in webs, and getting pretty annoyed with the entire situation, tries to break free of the webs. (Str check 18, -4 for being entangled = 14. I think Crag is free. If so, he will use the remainder of his round to drop his axe and pull his crossbow.)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless, Enlarge Person(d)

Channel 4/4

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=13 ; d20+6=17 ; 2d6+10=15 ;
Friday April 27th, 2012 2:06:13 PM

Brom decides to breakout first. With a groan and a roar he rips himself free (move action, DC13). "Spider, you die now."

Attack: PA -1, BAB +2, STR +5: AC17; D 15

DM Note: breaking free is Standard Action.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday April 27th, 2012 2:11:28 PM

Ooc: entangled is -2 attack, -4 dex. No strength penalty.

Universal Monster Rules: Web
An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 creature's HD + creature's Con modifier. Attempts to burst a web by those caught in it suffer a --4 penalty.

The -4 penalty, I guess, would be dependent on what form you use, Escape Artist or Strength, to break out.




Peza  d20+8=22 ; d8=1 ; d8=2 ;
Friday April 27th, 2012 9:14:22 PM

As the spider [green] skitters out of veiw ... Peza looks for another target ... using her new found patience .... she waits [readied action - shoot next veiwable target]

readied attack d20+8=22 damage d8=1 vital strike damage d8=2 total damage =3 ;-(

The raven haired girl keeps to the side of the tunnel ... creating some space to squeeze by her ....



Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday April 27th, 2012 10:26:57 PM

Ooc: Your right. I was looking at the entangled condition, which is different than being in a web. So Brom did not swing, nor get out of the web.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Saturday April 28th, 2012 2:13:30 PM

Still a bit unsure of what he will be able to accomplish the fighter moves forward and slides into the pot and then out the other side

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=12 ;
Saturday April 28th, 2012 5:32:05 PM

Lemick advances just a bit away from the spiders, while the light diminshes, he peers looking for other dangers.

perception: 12

OOC: Barratore can sit on the kobolds. :-)


CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+6=17 ; d8=8 ; d2=2 ; d20+6=16 ; d8=8 ; d2=1 ; d20+6=25 ; d8=5 ; d2=1 ;
Monday April 30th, 2012 12:02:25 AM

Finishing up the Round:

Gerox sent a message to warn his friends he was about to send a small ball of fire into the room to clear the webs. Harvest warns the sorcere against such action as it will also burn any victims in the webbing that may already be seriously hurt. The monk as already spotted one such possible victim webbed to the ceiling over the table.

The Sorcerer sends a magical missile unerringly to Yellow Sp-T instead.

The table top is about 2 1/2 feet off the ground. So standing on it would be a big help. Of course, a tall person, such as a minotaur, could easily reach high enough from the table to cut the bundle loose.

Crag manages to rip the webbing off himself (STR 14 vs DC13), drops his axe and pulls out his crossbow.

Brom, frustrated with the hindering webs also tries to break loose from the webs (STR -4 vs DC13) but fails.

Green Sp-T thinks it's manage to evade Peza's sharp-shooting but alas, not so. (OOC Peza still has Line of Sight, so she can still target it, with cover, but you still hit) and manages to graze it with a bolt.

Barratore slips into the pit and out onto the other side with relative ease due to his tall frame.

Lemick 'advances just a bit' (OOC: meaning a 5' step?) and peeks around the corner. The dim light manages to illuminate a small section of corridor heading south but darkness takes over after 5 feet.

Green Sp-T's soul, released from its mortal body, escapes to the nether realms and the body plops to the ground with a sickening thud.

Their Turn:
Yellow Spider-Taur takes a diagonal 5' step on the ceiling and bites at Brom, hit AC17, dmg 8, and poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 2pt Strength.

Purple Spider-Taur continues to feed upon Brom as well, Hit AC16, dmg 8, and poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

Red Spider-Tour continues its attack on Harvest intent on a meal, Hit AC25, dmg 5, and poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

OOC: all I can say is I hope I can get these kind of rolls when my PC enters combat. You got one down, let's get these others this time. :)

Map: Exploring spider hole map 16

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=9 ; d8+1=9 ; d20+11=30 ;
Monday April 30th, 2012 9:37:36 AM


Yip! Harvest Moon nearly leaps into the air as one of the spiderkin falls to Peza's bolt. There are now but three left. It will be a matter of outlasting them.

But Harvest Moon feels the poison again within her blood. And the spiderkin have just bitten Brom very strongly.

Growling softly, Harvest Moon sidles away from the spiderkin that has just bitten her. With the wand gifted by Torian Silverleaf she calls the spell and feels many of her wounds close and heal.

"STRIKE THEM DOWN!" she calls to her friends. And, "Brom, this wand heals!" she says.

Now clear of all spiders, she spends a moment to take a good look about the room. No longer beset, she takes a very good look, not only seeking out the presence of other captives within the web, but also making an appraisal of their foes. One has fallen, it appears. But it seems only unconscious. The others have yet to be wounded at all.

+++++++++++++++++++++++++++++++

Fortitude 9 / Fail
CLW 9hp
Perception 30

5ft step / Cast CLW from Wand

Position: O9 (5ft move)

Active Effects: -3 STR; Entangled (-2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 14/15

AC15/T15/F-NA; CMD 14 (+10, +1Dodge, +4Wisdom, +2DEX, -2LossOfDexFromEntangle)

HARVEST MOON'S ENEMY EVALUATION
===============================
Red Sp-T: Uninjured
Green Sp-T: Down at >=18hp and <21hp
Purple Sp-T: Uninjured
Yellow Sp-T: Uninjured

AC16

OoC: I'll keep a running tally so we can focus our attacks.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 7/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d100=70 ; d20+5=12 ; d20+5=8 ; d20+6=16 ;
Monday April 30th, 2012 9:56:38 AM

Brom is attacked by two spiders. The webs were a bother but now they have become a deadly problem. Brom let's his rage takeover hoping adrenaline will counter the poison that now courses in him.

He sends his sword in the purple things direction.

Attack: PA -1, BAB +2, STR +3, Rage +2: AC14

Rage:1/8

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 16/21 (20/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday April 30th, 2012 6:07:03 PM

[OOC: -3 Strength. Adjusting for posting at the same time today as Al.]

Rage: 1/8 rds

Peza  d20+8=18 ; d8=6 ; d8=4 ;
Monday April 30th, 2012 7:52:46 PM

Peza raises her crossbow upon spotting the spider on the ceiling attack Brom .... with lessoned learned on patience .... she lines the spider[yellow] up on her sights .... waiting for just the right spot to appear she ..... snaps the trigger ... and a bolts flies true ....!!!!

crossbow shot d20+8=18 damage d8=6 vital strike damage d8=4 rtotal damage = 10 !!

Smoothly loading her crossbow she squeezes to the side of the tunnel .... with a wave at those behind her ... " move up into the room ..."

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d8+2=3 ;
Monday April 30th, 2012 8:06:57 PM

Lemick turns unable to anything of particular interest around the dark corner, which also adds to the likelihood of nothing else being around the corner else he would have been attacked.

Still, the sounds of battle behind him sounded not so good, turning Lemick see Brom (brl?) not looking so well. Offering his spiritual aid, Lemick attempts to heal Brom some -- cure 3 hit point (cure light wounds)

Spells Cast:
Level 1: 1

DM Note: Brl is Bralin, Bm is Brom. Too many B's.

Crag Hammerfist AC: 18, HP: 18/22, CMD: 14  d20+2=21 ; d20+2=12 ; d8=2 ;
Monday April 30th, 2012 8:52:56 PM

Crag loads his crossbow, and fires at the yellow spideroid.

hit ac 21, threat. 12 to confirm. just a hit.
Damage: 2hp

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless, Enlarge Person(d)

Channel 4/4

Crag Hammerfist AC: 18, HP: 18/22, CMD: 14  d8+2=3 ; d8+2=5 ;
Monday April 30th, 2012 8:56:37 PM

(adjustment to the last. Having trouble seeing who is under what spider web design. If Brom is right in front of Crag, Crag will instead reach out and convert his bless spell to a CLW on Brom, healing him for 5 if you get to reroll 1's, 3 if not.)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless, Enlarge Person(d)

Channel 4/4

DM Note: sorry about the graphics issue. Brom is right in front of Crag.

Bralin the Stonesinger(AC 21, 25/25 hp)  d20+2=17 ; d4+3=5 ;
Monday April 30th, 2012 9:30:41 PM

Bralin sees Peza squeeze to the side and wave, but with Crag, Brom, and a web still blocking the corridor, he shakes his head.

The dwarf sends another stone into the fray.

[Atk yellow spider. hit ac 17 for 5 hp damage]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday April 30th, 2012 10:13:27 PM

OOC: I see Brl is Bralin, and not Brom. So many "B" names in this group. :-)

Still unable to help or attack, Lemick moves back into the kobold room to fill Barratore in on the details known.(K13)


CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+6=14 ; d20+6=22 ; d8=3 ; d2=1 ; d20+6=22 ; d8=4 ; d2=1 ;
Monday April 30th, 2012 11:40:51 PM

Harvest feels the poison weaken her and takes a step away from Red Spider-Taur. Now next to the table, she can see that there is only one 'bundle' of spider web that looks 'whole', so to speak. The other 'bundles' seem 'flat' in comparison to the one stuck to the ceiling over the table.
Poison 1/4, make another save.

Brom the Barbarian, under pressure from two Spider-Taurs, let's his barbarian rage Rage, Fate tests the barbarian as his enragement does not seem to help him much. He does gain a good bit of stamina (hit points) from it though. Horrible poison pistules errupt around the bites as the barbarian feels weakened (OOC: just adding a little 'color' to the description, no need to panick)
Poison 1/4|1/4, make saves this round also.

Peza, having now gotten her breathing and timing down now, pegs Yellow Sp-T with another of her deadly bolts.
OOC: I noticed you got your Precise Shot feat, heheh.

Lemick is relieved that he is not attacked from around the corner, although it is dark and anything could be lurcking, just waiting... He heads back to the guard room and fills barratore in on the battle.

Crag reaches out to Brom and deals some healing to the barbarian, giving the poor guy some more time to get his swing right. :)

Bralin Sends another stone into the frey but due to the closeness of his friends to his target (OOC: -4 penalty for firing into melee without Precise Shot feat), he misses.

(missing Gerox and Barratore but gotta move on, it's after 10pm...)

OOC: everytime I have to hit the Roll button I cringe. Let's hope it ain't too bad this time... ;}

Afraid of the possibility of loosing its hard fought for dinner, Red Sp-T leaves the roof and lands onto the table to challange Harvest "FOOD! MINE!" might be what it said as it bites at Harvest.
Hit AC14, miss! finally!

The Red Sp-T misses the webbed monk, perhaps because its left legs are on the table and it's right legs are on the floor.

Yellow Sp-T is irate about being squered by a bolt. It tries to get to the culprint but finds a short dwarf in the way. It plops to the ground and triest to bit his head off.
Move to M10, attack from around the corner, hit AC22 -4 (cover) = 18, dmg 3, and poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

Purple Sp-T is enjoying his meal and goes for more. Soon it will be desert. Att AC22, dmg 4, and poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

Map:
Exploring spider hole map 17

Gerox Shale Hps 15/16 
Tuesday May 1st, 2012 8:21:58 AM

(ooc sorry for the missed post but you posted twice on the same day. I thought I had this morning too.)

Gerox is frustrated. He is blocked off by his larger companions and he only has non fire spell left. He can't use his color spray for fear of only hitting his friends. He decides to check their backs and G11 and peeks around the corner to see if anything else might be coming.

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=10 ; d20+8=24 ; d20+1=2 ;
Tuesday May 1st, 2012 9:06:46 AM


This must be the one she saw taken down the hole. There was only one yesterday, and this must be that person. Harvest Moon growls at the spiderkin upon the table, the spider that blocks her way to the person fastened to the ceiling by the webs. The poison continues to course through her veins.

On the other side of the table, Brom is beset. The others are trapped outside of the room by the sticky webs on Crag Hammerfist. She must help Brom.

Harvest Moon springs away from the spiderkin upon the table. She dodges toward the nearby wall and then springs off it to change the direction of her momentum and bring herself in behind the spiderkin who faces Brom.

"I am here, Brom," she calls. "Strike it down." Harvest Moon then waves a fist at the spiderkin in an attempt to distract it from its purpose. But her strength, sapped by the poison, fails her.

+++++++++++++++++++++++++++++++

Fortitude 10 / Fail
Acrobatics 24 to avoid AoO vs Spiders CMD
Aid Another 2

Flanking Yellow Spider w/Brom

10ft Move to first to N8 then to M9 Flanking w/Brom / Aid Another attempt Fail

Position: M9 (10ft move)

Active Effects: -4 STR; Entangled (-2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 14/15

AC15/T15/F-NA; CMD 14 (+10, +1Dodge, +4Wisdom, +2DEX, -2LossOfDexFromEntangle)

HARVEST MOON'S ENEMY EVALUATION
===============================
Red Sp-T: Uninjured
Green Sp-T: Down at >=18hp and <21hp
Purple Sp-T: Uninjured
Yellow Sp-T: -12 of >=18hp and <21hp

AC16

OoC: I'll keep a running tally so we can focus our attacks.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=11 ; d20+7=22 ; d20+7=25 ; d2=1 ; d20+8=22 ; 2d6+10=20 ;
Tuesday May 1st, 2012 11:58:21 AM

Ooc: Brom missed the save for the first bite from last round but made the second and this rounds poison. I rolled the poison dmg, 2 STR. Total: -4 STR.

Another bite on the barbarian. He really hates spiders. He's not sure if it's this bite or one of the others but the poisons are working. His adrenaline feels held on check by the toxins and his great strength is diminished.

Brom responds to Harvest with a roar and a swing of his sword at the spider-taur.

Atk: PA -1, BAB +2, Aid +2, Poison -2, Rage +2, STR +5, web -2: AC 20, damage 20.

Crag Hammerfist AC: 18, HP: 15/22, CMD: 14  d20+8=11 ; d2=1 ; d20+2=9 ;
Tuesday May 1st, 2012 7:01:22 PM

"Sorry Brom. As far as healing goes, I'm as done as a kobold insulting an ogre. Harvest has the wand if you can get to her. She can use the offense, and you can use the healing."

Says the Dwarf as he loads and fires the crossbow at the yellow spider if still alive, the purple if not. But it doesn't matter(9), as usual. He reels momentarily from a spider bite, and feels the poison enter his body.

(Failed the poison save (11). 1 pt strength loss. I swear this die roller is designed to roll a 5 or less 75% of the time.)

DM Comm: You need to try your hand at DMing. You'll have better luck with the die roller. :)
Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 4/4

Peza  d20+8=18 ; d8=1 ; d8=6 ;
Tuesday May 1st, 2012 9:34:39 PM

Having reloaded her crossbow ... Peza's eyes search for the spider with her bolt sticking in it .... raising it to a shooting position ... she waits .... for an opening ..... when it appears .... she fires right over Crags shoulder ..... [ looking for the yellow spider ]

crossbow shot d20+8=18 damage d8=1 vital strike damage d8=6 total damage = 7

" we need to get more people into that room Crag ... move forward if you can ...Bralin is itching to get by us "

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Tuesday May 1st, 2012 9:43:22 PM

Barratore moves into the slightly larger room in front of him and gives a cursory glance about. The group was in the narrow tunnels ahead and while he was with them, he was of no use to them.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday May 1st, 2012 9:48:31 PM

Lemick just barely hears Crag saying he unable to heal anymore. "Back it up!," he calls so I can heal.

As room allows, he'll advance closer to Brom. While not desparate, Lemick again considers how his healing aura would both help and hurt the battle plan.

OOC: Just want to confirm pathfinder rules -- if I do a positive energy surge -- living gain hit points, undead loses hit points. (Just checking to make sure it's not good versus evil which would have it's advantages as well.)

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday May 1st, 2012 10:16:05 PM


OoC to Lemick: I wouldn't do it. You heal all living. That means that the spiders who are unconscious but not quite dead get back up and start biting us again. Please don't.

DM Comm: Correcto-mundo, as The Fonze would say.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+6=9 ; d20+6=15 ; d8=2 ; d2=2 ;
Tuesday May 1st, 2012 11:34:12 PM

DM Comm: Sorry for the confusion, Gerox. The early morning posting was to close up the posting on the weekend. The late posting was the new posting for Monday.

Gerox without magic that won't hurt more than help, decides to take Lemick's place in watching their hinies. With his better vision he sees fruther downt the south branching corridor than Lemick could.

It appears to branch west about 5' futher down then east at another 5' past the west branch.

For Spider-oids, you'd think they'd have better reflexes, but Harvest performs quite a maneuver around Red Sp-T and tries to help Brom. Yellow Sp-T is too intent on Brom to notice her waving arms and... what's that! Did she give it the... ooops, sorry, she was just trying to tickle it.

Brom the Barbarian feels poison burning his veins but continues the fight. Maybe the poison does for him what spinach does for Popeye, for with a loud roar and a mighty swing of his BAS cleaves through it's skull.
That is one fed up barbarian there, move asside or else...

Poison 2/4, make a save this round, fail take 1pt STR.

The sturdy constitution of dwarves must be on vacation as poison courses through Crag. Trying to immitate Peza, he manages to miss Purple Sp-T with a crossbow bolt, much like Peza had been.

Poison 1/4, make a save this round, fail take 1pt STR.

Peza looks for Yellow Sp-T but sees a splatering of brains as Brom cleaves its skull. On the other hand, Red Sp-T is in clear view and she pulls the trigger. Red Sp-T screams as blood pours out of the hole the bolt made.

She urges Crag to get his boots into the room so Bralin can help in the fight.

Barratore finally can stretch himself as he enters the guard room. He looks about and sees the devastation, and three kobolds tied up and unconscious. Lemick gives him a quick play-by-play narrative of the events, commenting on how awfull the gods of chance have been of late.

DM Note: the square M10 is now Difficult Terrain due to the bloody blob of Yellow Sp-T.
Oh, the squares the table occupies are also. Forgot to mention that, but now that you're in there...


Two Spider-Taurs are down, but what is that to demented oddities?

Red Spider-Taur continues to harrass Harvest, still intent on defending its hard faught for meal on the ceiling. It scuttles over the table, not too difficult considering its eight legs, and bites at Harvest, Hit AC9, Her Nimbleness manages to escape twice in a row.

Purple Spider-Taur likes its corner and, with barbarian blood drooling down its chin and chest, keeps chomping at Brom.
Hit AC15, dmg 2, and more poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 2pt Strength.

Map:Eploring spider hole map 18

Gerox Shale Hps 16/16  d20+2=5 ;
Wednesday May 2nd, 2012 7:36:54 AM

Gerox will duck walk to F12 and take a quick peek around the next corner trying not to expose himself to much.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 10/21 (14/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=27 ; d20+7=21 ; d20+4=13 ;
Wednesday May 2nd, 2012 8:27:46 AM

Brom manages, finally, to resist the poison flowing through him. Saves DC 27, 21.

He continues to attack the vermin. But the creature continues to keep out of the way of BAS.

Atk: -1 PA, +2 BAB, +3 STR, +2 Rage, -2 Web: AC 13

Rage: 2/8; poison -4 str; webbed.

Crag Hammerfist AC: 18, HP: 15/22, CMD: 14 
Wednesday May 2nd, 2012 9:04:42 AM

(OOC: thanks for the graphics adjustment. Can see who is where much better.)

"Going in. Gerox, Brom may need some healing behind him pretty quick if these things aren't dead soon." calls out the Dwarf

Crag reloads his crossbow, and moves into the square occupied by the recently deceased yellow spideroid(M10).

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 4/4

Crag Hammerfist AC: 18, HP: 15/22, CMD: 14  d20+8=16 ;
Wednesday May 2nd, 2012 9:05:38 AM

(OOC: Got a 16 on the second round poison save.)

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=19 ; d20+8=24 ; d20+8=25 ; d8+1=8 ;
Wednesday May 2nd, 2012 10:03:43 AM


Yip! Another spiderkin has fallen! This time, Harvest Moon does leap. With a quick hop, she bounds into the air and flips and twists away from the spiderkin nipping at her heels. Feet turn over head and come down again to land with solid footing, one upon the tabletop, and the other one lower, upon the seat of an accompanying chair.

Harvest Moon growls again at the spiderkin, warning it away in a threatening manner. It is then that she realizes that the poison has now left her blood. With this realization comes the reminder that Brom is still injured. A word and a quick flip of the wrist invokes the wand, and Harvest Moon transfers the magic to Brom with a touch.

It is satisfying to see the human's injuries smoothed almost completely away. The magic of Torian Silverleaf is good. She must thank him upon their return.

+++++++++++++++++++++++++++++++

Fortitude 19 / Pass
Acrobatics 24 to avoid AoO vs Spiders CMD
Acrobatics 25 If you need one for Hop Up on the table. vs DC10.

Move / Heal Brom 8hp using Wand of CLW

Position: N10 (5ft move)

Active Effects: -4 STR; Entangled (-2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC15/T15/F-NA; CMD 14 (+10, +1Dodge, +4Wisdom, +2DEX, -2LossOfDexFromEntangle)

HARVEST MOON'S ENEMY EVALUATION
===============================
Red Sp-T: -7 of >=18hp and <21hp
Green Sp-T: -23? out of >=18hp and <21hp
Purple Sp-T: Uninjured
Yellow Sp-T: Dead at -32hp

AC16

OoC: I'll keep a running tally so we can focus our attacks.

Peza  d20+8=17 ; d8=6 ; d8=4 ;
Wednesday May 2nd, 2012 8:04:53 PM

As the battle in the tunnels wear on .... the frenzy of the first encounter fades ... all the training and practice come into play .... she smoothly reloads her crossbow ... all the while keeping an eye on her target .... the spider [red] .... with practised ease she raises her weapon to fire .... peeking over Crags shoulder she takes aim ... and snaps the trigger again ... a bolt streaks towards its target ....

crossbow shot d20+8=17 damage d8=6 vital strike damage d8=4 total damage = 10

Again she squeezes to the side wall of the tunnel ... to let others move past ... but also to get a better veiw of what is in the open room .....



Bralin the Stonesinger(AC 21, 25/25 hp)  d20+6=26 ; d20+6=17 ; d10+3=4 ;
Wednesday May 2nd, 2012 8:33:02 PM

Seizing the opportunity, Bralin drops his sling and slides past Peza while drawing out his axe. He tries to swing it upward and across at the spider on the ceiling.

[Not sure if he can engage the purple spider or not. If so, nat 20, threat hit 17 for 4 (crit would be 12) hp dam]

DM Ans: think in 3-D. There are 3 cubes stacked (15'), you are in cube 1 and you have 5' reach into cube 2. He's in cube 3 and partially in cube 2 (Medium size) and has 5' reach into cube 1. If you want to be real techincal, he can't reach you if you go Prone and you can't reach him if he 'squats' (he can't really go Prone) on the ceiling. Othewise he can reach you and you can reach him.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday May 2nd, 2012 10:44:16 PM

Lemick advances forward ready to offer aid if he can reach, while at the same time giving Barratore some room to stretch after that confining hallway. Holding his javelin in his right hand, Lemick spots the damage done to his comrads.

OOC: Healing all living isn't what I want. I want a healing spell that heals "good" only. :-) Most creatures we fight are evil or at best neutral.

DM note: I understand. Unfortunately for your spell, it targets positive (since you are good) energy to all living within the Area of Effect. If these were Undead, you'd have a blast casting this spell, healing your friends while hurting the enemy.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+6=18 ; d20+6=7 ; d20+6=22 ; d8=3 ; d2=2 ;
Wednesday May 2nd, 2012 11:22:43 PM

Down on his haunches, Gerox waddles around the corner and heads south five feet and peeks around the corner into the west-leading branch. His eyes are good, but it is now totally dark. He does know that it is a corridor but it is too dark to know how far it goes.

Brom's raging adrenalline finally overcomes the poison in his body but the effort takes a toll and his swing cuts a few webs and that's about it.

As disgusting as it may be, Crag nonetheless clambers upon the dead body of Yellow Sp-T (OOC: you are now on Difficult Terrain, and 2 feet higher), and reloads his crossbow. Dem boots will need some serious cleaning.

Harvest twists and turns and hops so much that by the time she lands on the table, the webs that had clung to her have pretty much disintegrated. She is now free of webbing, and poison. She streches the wand of healing out to Brom and sends healing power from its tip into the barbarian, all the while keeping her concentration on Red Spider-Tour.

Note for Peza: I checked and Red is no longer withing Line of Sight, however a step forward should do the trick. Since Peza said 'all the while keeping an eye on her target...', I'll move Peza to L11 (5' step).

Peza reloads again, and with the confidence of an expert, she steps foward to keep Red Sp-T in view and between Crag and Harvest, plants a bolt into the middle of Red's chest.

Red falters a little and sways a bit at the mortal wound. It's eyes fade a bit but it ain't a gonner yet. She then flattens herself against the wall to let her friends pass.

Note to Bralin: since Peza had to move up to get a shot at Red Sp-T, you'll need to move past her and Brom to get to Purple Sp-T. To avoid the Table (difficult terrain), I'll put you at N12, but that will incure an AoO. It's the best I can think of and still get it done.

Bralin brushes past Peza and sidesteps around Brom to get a good attack position on the Dreaded Purple Spider-Taur. The DPS-T tries to get at the passing dwarf:
Purple Spider-Taur AoO: hit AC18, miss.
OOC: so the guy with the best AC has been in the back all this time? Ah, saving the best for last, eh?

Lemick 'advances foward' (OOC: i'm putting him at I11) to be available to his friends and to give Barratore some room.

Their Turn:
Red Spider-Taur, feeling Death get close, lashes out in one more insane attempt to save its meal from Rumtown from the nimble woman.
Bite Att Harvest hit AC7, missed. Its injuries and loss of blood are taking its toll.

Purple Spider-Taur is cornered, and it does what insane cornered creatures do, keep attacking. However its new threat is a short hairy two-legged thing. The big fuzzy two-legged thing doesn't seem to be hurting much, so it attacks Bralin.
Hit AC22, dmg 3, and poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 2pt Strength.

As the dwarf slices the spider-taur, the creature also manages to snag a piece of dwarf.

Map: Exploring spider hole map 19



Crag Hammerfist AC: 18, HP: 15/22, CMD: 14  d20+2=4 ;
Thursday May 3rd, 2012 8:36:49 AM

Crag realizes that since in a precarious position, a 5' step would likely allow the red spider taur a shot at him as he moved. He therefore does about the only thing remaining, and fires his loaded crossbow at the red in the hopes of finishing him off.

Attack: hit ac 4(seriously?)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 4/4

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20-1=8 ; d20+11=23 ;
Thursday May 3rd, 2012 10:46:39 AM


The tide has quickly turned. It is good to see her friends now enter the room. If this spiderkin would now go away, she could see to freeing the captive from the ceiling. But, that is not the spiderkin's way. It is wounded and trapped. It has little recourse save to bite and bite at its foes. Its mind can think of nothing else.

With this thought, Harvest Moon tries again to distract the spiderkin in hopes that someone else might dispatch it. She is, however, too weak from the poison, and her waving arms are listless and ineffectual. She is, however, still as nimble as ever. And, now free of the webbing, she hops dexterously away from the spiderkin to the far corner of the table.

+++++++++++++++++++++++++++++++

Aid Another 8
Acrobatics 23 vs Red's CMD to avoid AoO for movement.

Position: O11 (5ft move)

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC15/T15/F-NA; CMD 14 (+10, +1Dodge, +4Wisdom, +2DEX, -2LossOfDexFromEntangle)

HARVEST MOON'S ENEMY EVALUATION
===============================
Red Sp-T: -17 of >=18hp and <21hp
Green Sp-T: -24? out of >=18hp and <21hp
Purple Sp-T: -12 of >=18hp and <21hp
Yellow Sp-T: Dead at -32hp

AC16

OoC: I'll keep a running tally so we can focus our attacks.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 10/21 (14/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+4=16 ; 2d6+10=18 ;
Thursday May 3rd, 2012 12:12:07 PM

Brom continues determined to end his for.

Atk: -1 PA, +2 BAB, +3 STR, +2 Rage, -2 Web: AC 16; damage 18 (Brom has done 38 including this attack to purple)

Rage: 3/8; poison -4 str; webbed.

Bralin the Stonesinger(AC 21, 22/25 hp)  d20+7=16 ; d20+6=10 ;
Thursday May 3rd, 2012 6:10:37 PM

[Fort save 16]

Bralin brushes off the spider's poison. He's finally where he wants to be, and gleefully wings his axe at the spider-taur. Perhaps a little too gleefully.....

[hit ac 10]

Peza  d20+8=15 ;
Thursday May 3rd, 2012 8:25:12 PM

Peza keeps up her attack on the spider [ red ] .... reloading her weapon ... she smoothly raises it to a shooting position ... with it in her sights she snaps the trigger again ... the bolt flies straight ..... by its target ... all the jostling in the hallway disturbed her focus .....

d20+8=15 missed

Disappointment shows on her face ... but the raven haired girl knows somebody else will end the wretched things life .... thats what this is all about ... working as a group together ....

" Brom or Bralin will slice it in two " and the disappointment on her face ceases with that knowledge

With a peek in the open room she catches a glimpse of Harvest ... the little waif of a girl has grown up in the last six months or so ...quiet as a mouse and shy to boot in the beginning ... look at her now ... leading the charge againist the spiders ... charging forth down the tunnel ....

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Thursday May 3rd, 2012 9:42:50 PM

Barratore stands fast in the small room. He will put all the kobolds in the southwest corner and the shields in the northeast corner

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday May 3rd, 2012 9:51:39 PM


OoC: Wait! Not all the shields! Uh oh.

Gerox Shale Hps 16/16 
Thursday May 3rd, 2012 11:12:36 PM

(ooc I can't see anything? Nothing at all?)

Gerox stares into the darkness. He tries to pierce the inky blackness. Finally he sighs, fishes out a stone, casts light on it, and tosses it down the corridor."

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons  d20+6=11 ; d20+6=22 ; d8=8 ; d2=1 ;
Thursday May 3rd, 2012 11:14:01 PM

With the Red spider-Taur barely hanging on to life, Crag decides to put it away with a bolt. He takes aim and concentrates, leaving himself open for Red Sp-T (AoO for ranged attack) to take out one last revenge:
AoO Hit AC11, miss.

The dwarf's boots slimp on some brain material and the bolt ricochets off the ceiling and nearly pegs Harvest instead.

Harvest nimbly slips off the table and away from Bloody Red Sp-T after unsuccessfully attempting to distract it.

Brom finally feels his BAS connect with something solid, yet not rock solid, and give in to a powerful slice.

Purple Sp-T bites the dust and collapses onto the floor nearly hitting Bralin and causing the dwarf to miss his own death defying axe swing.

Peza's bolt just misses by centimeters. Red Sp-T wins the Last Spider-Taur Standing award!

Barratore lumps all the kobolds into the southwest corner, dead and tied up, and the tower shields into the northwest corner, unknowingly unblocking the two little holes that were shooting poisoned darts at Harvest.

However, at this time at least, no darts shoot forth.

Last Spider-Taur Standing, hanging on by a strand, makes a last ditch effort to last one more round and attacks Crag, hit AC22, dmg 8, and poison, save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save. Fail, take 1pt Strength.

Map: Exploring spider hole map 20

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 10/21 (14/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=21 ;
Friday May 4th, 2012 8:37:12 AM

With the spider-thing dead, Brom focuses on his webs. Muscles ripple, veins bulge, and with a great surge, Brom bursts out of the webs. STR 21

Rage: 4/8; poison -4 str.


Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=29 ; d20-1=18 ; d6-1=4 ;
Friday May 4th, 2012 10:24:39 AM


One remaining. Unlike thinking creatures, this one will not surrender. It will fight to the end, and this is the thing that makes it most dangerous.

Harvest Moon hops sprightly off the table and bounds to a place behind the spiderkin. This time, she manages to dart in and land a solid thump to the last spiderkin, cracking its carapace.

+++++++++++++++++++++++++++++++

Acrobatics 29 to avoid AoO
Hit AC20, Damage 4hp Down you go!
Flanking +2 to Hit for Peza and Crag, if the last one isn't down.

Position: O8 (15ft move)

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

HARVEST MOON'S ENEMY EVALUATION
===============================
Red Sp-T: -17 of >=18hp and <21hp
Green Sp-T: -25? out of >=18hp and <21hp
Purple Sp-T: Dead or Unconscious at -30hp
Yellow Sp-T: Dead at -32hp

AC16

OoC: I'll keep a running tally so we can focus our attacks.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d8+1=2 ;
Friday May 4th, 2012 7:16:06 PM

Lemick calls for Peza to take a step back after she fires, allowing him to advance behind Brom.

--finally--

Seeing the raging barbarian, and knowing he will soon feel the drawbacks of such rage, Lemick provides some healing. (Cure light wounds -- 2 , OOC: and so the roller hates me this month as well.)



Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday May 4th, 2012 7:26:13 PM


OoC: BTW, Harvest Moon used the CLW wand to heal Brom of 8hp a few rounds back. He should be at 22/25hp.

Peza  d20+10=21 ; d8=7 ; d8=7 ;
Friday May 4th, 2012 7:45:14 PM

Peza smiles as Harvest leaps to the attack .... taking advantage of her move Peza uses it .... firing at the spiders torso ...

crossbow shot d20+10 [w/flanking bonus] = 21 damage d8=7 vital strike damge d8=7 total 14 !!

Hearing Lemick ... the ranger steps aside for the cleric of luck to add his help to the effort ...

Crag Hammerfist AC: 18, HP: 7/22, CMD: 14  d20+8=24 ;
Friday May 4th, 2012 9:30:20 PM

poison save: 24

Crag shakes off the effects of the spider taurs poison. Assuming it's dead from the multiple hits, he will move over and retrieve his axe after putting away his crossbow.

"Well, lets finish em off so we can heal up, and see if any of these folks in the cocoons are still alive. I think after this fight, we are gonna need to rest for a while before we try and do anything else."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 4/4


Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Saturday May 5th, 2012 5:44:19 PM


OoC Question: How much time did we spend traveling from the opening of the tunnel to this point? Roughly? Have we felt hungry since then, for example?

DM Ans: A rough estimate would probably be no more than 30min from time of entry to the first battle. That would include the time spend on negotiating the pit trap.

Gerox Shale Hps 16/16 
Sunday May 6th, 2012 1:38:29 PM

Gerox gleans whatever information he can from his light brightened stone and the moves back towards his friends.

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Sunday May 6th, 2012 11:58:23 PM

Brom finally takes the time to remove the sticky webbing that's been a nuisance to his aim.

Harvest finally gets her revenge as she nimbly vaults around the room and ends up behind Red Sp-T gives it a whallop that knocks it unconscious.

Peza for good measure, puts another bolt into it's chest finishing it off for good.

Lemick squeezes past Peza and heals some of Brom's wounds.
DM Note: on healing, you get to reroll 1's.

Crag recovers his axe and suggests searching the 'bundles' in the ceiling for any live victims.

With the light of his light stone, Gerox can see a short corridor that leads into a large room. From his vantage point he sees the back wall of the room but not the sides. In the middle of the room looks like a there is a pile of wood arraged like that of a cookfire and just beyond it, a table that has been turned on its side.

With those observations he returns to his friends to report.

Map:Exploring spider hole map 21

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 20/21 (24/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday May 7th, 2012 9:21:49 AM

Fatigued: 1/8 rds, poison -4 str.

Brom sees the last spider fall and lets his anger subside. With the poison and fatigue he feels weaker than ever.

"Let's get those people down an' see if any's still breathin."

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday May 7th, 2012 9:35:21 AM


Harvest Moon flashes a very great and broad grin at Peza as she stands over the cooling body of the spiderkin that they had both defeated. Its life fluids create an expanding pool beneath its pierced and beaten flesh. In this small moment the ways of life are on display. Some must die that others might live. Death is as much a part of life as is birth. One can but live life to its fullest within the great cycle.

"Yes, Brom. Crag Hammerfist," replies Harvest Moon, "there is but one captive within this room. There," she points at the bulge in the web above the table. Hopping up again to the tabletop, the small half-elven girl grips the webbing with her fingers and hauls back in an attempt to pull the sticky stuff free. She frowns.

"It is very tough." In her tone is very much the accusation, leveled against the recalcitrant webbing. "I will need my polearm to cut it away," she then says. "But ... " she begins, but drifts off as her mind turns to the other bulges in the web. What might they conceal? Harvest Moon's nose twitches as though scenting the air as she goes from bulge to bulge seeking to discover what might be within.

+++++++++++++++++++++++++++++++

Assuming that we're out of combat rounds. If we're not, there won't be enough time to search the room anyway.

Perception 31 (Taking 20) to search the rest of the room.

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Crag Hammerfist AC: 18, HP: 7/22, CMD: 14 
Monday May 7th, 2012 9:42:07 AM

With axe in hand, Crag begins moving around the room, making sure that the spider taurs are dead, and any that aren't fully there yet, he will help along with his axe.

Once they are all dead, he plans to gather the injured for group healing.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 4/4

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday May 7th, 2012 10:54:36 AM

Partial post:

Harvest checks all the bulges in the ceiling webbing, not all that many, and quickly determines that only one has any potential of still being alive. Now it's a matter of how to carefully get it off the ceiling. The webbs cut easily, but gravity works all too well these days, even underground.

Crag insures that all four spider-taurs are good and dead. Now, if he could insure that they won't come back in their dreams to haunt them...

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday May 7th, 2012 10:58:49 AM


OoC: Actually, Harvest was performing the Search in order to see whether there were any usable items in the webbing. Can I assume no?

DM Ans: The only way you can be 100% sure there is nothing in the webbing worth anything is to remove the webbing from all (4) bundles. Since these 'bundles' are wrapped cocoon-like, seeing what's inside is impossible until the webs are cut away.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Monday May 7th, 2012 11:52:46 AM

Barratore will search the room he is in, with another room full of enemies nearby perhaps the others did not have time to do so. He will also investigate the tied kobolds for hidden items or jewelry

Perception take 20 for 21

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday May 7th, 2012 2:50:37 PM

A low moan comes from the cocoon bundle right above the table. It's pretty eerie.

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday May 7th, 2012 2:55:23 PM


Frowning at the bundles into which she cannot see, Harvest Moon goes to retrieve the polearm with which to cut away the webbing. Upon her return, she fully intends to cut the obstructing webbing away.

Upon entering the room with in which they had defeated the Small-eyed kobolds, she comes upon Barratore Steelwind. To the minotaur she explains the situation. He is the only one tall enough and strong enough to easily take the captive down off of the ceiling without possibly precipitating harm upon him or her.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday May 7th, 2012 5:54:30 PM

Lemick moves in towards the moan. "If we are sure the spiders things are dead-dead. I'll fill the area with positive energy and heal both this captive and anyone else hurt."

Finding the moan is coming from the 10-15' high ceiling, he determines Barratores height could be useful in bringing the cocoon down. "If your done baby-sitting those kobolds" he says mockingly as Harvest finishes explaining the same thing.


Gerox Shale Hps 16/16 
Monday May 7th, 2012 8:09:39 PM

Gerox works his way back to the others and says, "I think we need to get our rescue and the prisoners out of hear. I peaked around the corner and saw a table turned over like a barricade. Looks like they are getting ready to repel borders, but they also could be fighting a defensive fight hoping for time to gather more of their troops."

Gerox looks up at the still bundles and says, "We need to cut them down and at least see who they are if we can't bring them with us. I am sure the families will want some closure or at least the knowledge that their loved ones are dead and not held captive somewhere."

After his speech, Gerox will poke around the downed spiders and at the nests looking for loot.

Peza 
Monday May 7th, 2012 9:19:31 PM

Peza returns Harvests grin .... she turns ... listening to Gerox explanation of whats in the other room ....

" Is anything hiding behind the table ?? hmm maybe if you threw that stone with light behind the overturned table we could backlight whats behind it ... sorta like watching your shadow in the sun " adds the raven haired girl ... " just a thought ... do you think it will work ??"

Everyone seems to be doing something ....Peza decides she will help free the cacooned hostages .... waiting for Barratore to lift the wone on the cieling down ... taking out her waterskin ... she waits to administer it to the newly freed hostage

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Monday May 7th, 2012 10:55:02 PM

Things seem eerily quiet as the group gathers themselves together and discuss what to do next. Gerox brings word of another room around the corner with potential dangers, and Barratore is enlisted to help free the one live captive Harvest has found.

Barratore finds nothing of value on the kobold guards. They may have had some, but they don't now.

The rest wait for the release of the captive and have redied themselves to adminiser any necessary aid to insure her/his survival.

The group finds themselves in a dillema. Having suffered some delibitating wounds, and now with a potentially helpless civilian on their hands, do they keep going or turn back?

For sure the town will celebrate the rescue, but what have they really found out? If they leave now, what will they find waiting for them when they return?

If they had an Oracle with them, they could ask the Oracle to cast his bones for Divine Guidance. They could flip the gnome, or a kobold, to see what to do next.

Nothing is easy these days. What to do, what to do.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+4=5 ;
Tuesday May 8th, 2012 7:57:13 AM

Barratore grunts an acknowledgement to Harvest and ignores Lemick's remark, though it seems more to be he simply didn't catch the freindly barb as intended. The minotaur will move into the room, stating that if the other thigs are dead, a burst of healing energy could only be helpful. Barratore gives a tug on the caccoon and finds it held quite securley [str 5]
Images of a bodes exploding with writhing spiders leaping out and all over him past through his mind and he says a silent prayer to Alemi that these people migh have escaped such a fate and then another to Waard the he might. Barratore then sets himself and pulls the bundle from the ceiling [Take 20 =24]

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday May 8th, 2012 9:01:50 AM


Harvest Moon swings at the unoccupied bulge of web upon the ceiling, watching as the blade of the polearm slices through the webbing.

"I think that we must also discover what is in that room you saw, Gerox Shale," she says, her eyes still upon her task. "Can you ... " swing-chop " ... not use the burning orbs from your hands to set this table afire? Perhaps ... " swing-chop " ... perhaps then we might see better into the room."

"It may ... " swing-chop " ... also be possible ... " swing-chop " ... to use their shields in our defense against them."

Harvest Moon takes a small break, resting the butt of the polearm on the floor between her feet.

"It may be possible to approach nearer by using their very large shields behind which to hide. The way is narrow up to the room, is it not? We could not attack the Small-eyes from afar when they were behind their shields. And if the Small-eyes rush to attack you with blade or claw, it would be a simple thing to abandon the shield and flee."

"But I think that we must at least see what is there," Harvest Moon adds, hefting the polearm in preparation for taking up her task again. "It is the reason we were sent. We must discover the degree to which the Small-eyes and the Spiderkin are a threat."

+++++++++++++++++++++++++++++++

Idea 1: Throw a ball of fire at the table and try to set it on fire.

Idea 2: Use the kobolds' Tower Shields to move up the corridor and see what's in the big room. Non-proficiency effects Attacks and Dex skills. It doesn't negate the Total Cover provided by the shields. Effective for a quick recon and retreat.

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday May 8th, 2012 11:06:00 AM

DM Note on Kobold Very Large Shields: a Tower Shield for a Kobold is, for the most part, a standard shield for a Medium sized creature. It would be a Tower Shield for a gnome, but not even a large shield for a dwarf. I was putting a little irony in 'very large', as, for them, they were. :)

Gerox Shale Hps 16/16 
Tuesday May 8th, 2012 6:53:28 PM

(ooc Gerox did some looting or at least looking for loot last round. Any results?)

Gerox stands up from bending over poking at a nest and says, "Harvest, and if we see another room beyond that one? Will we go look there also? We have prisoners who can talk and rescued hostages who need medical attention. Do we risk our gains on trying to find out what is over the next hill? I say we go now while we still can. Our mission was to scout, not conquer. We can also come back tomorrow healed, and spells powered back up."

Crag Hammerfist AC: 18, HP: 7/22, CMD: 14 
Tuesday May 8th, 2012 7:03:05 PM

Crag waits to see what lies in the webs to determine if he should do some healing or not.

"If we are worried about losing ground, let us camp here then, and set up a defensible position to keep from losing ground until we rest. If we do that, then two or three of us should return to the camp with the prisoners and captured humans, drop them off and return here."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 4/4

Peza 
Tuesday May 8th, 2012 7:37:48 PM

Peza shakes her head .. " I don't think we should split up at all ...the battles have been tough ... we need to stick together ... "

"but i do feel we need to move forward ... the goal of this mission was to find out what is down here ...going back now won't accomplish that . "



Bralin the Stonesinger(AC 21, 22/25 hp) 
Tuesday May 8th, 2012 8:04:17 PM

"Aye," Bralin agrees with Peza. "But, right now, we need a guard."

The dwarf moves down the corridor toward the unexplored room, and ducks into the handy alcove he finds to his right [G10]. In the darkness, he watches for unwelcome company while listening to his companions.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d6=2 ; d6=3 ;
Tuesday May 8th, 2012 9:14:55 PM

As the group is gathered in the room, Lemick focuses his energies and sends forth healing -- + 2 hp for everyone living . A bit disappointed, Lemick holds up his finger indicating the group should wait a moment. He goes back into the kobold room and locates the two holes in the wall that have surely been mentioned at this point. He takes two coins from his pocket and fills each hole with one coin.

Returning to the spider room, Lemick again focuses seeing how wounded some were (Crag especially). Only marginally better. +3 hp for all.

"We should definitely fend this particular area before turning back. If we do return, I'd suggest position the shields in such a way to reveal if anyone visits while we are gone. As nasty as it sounds, we could stack all the corpses in a large pile blocking the hallway."

Having given the healing energies time to work, Lemick considers the conditions of the captive.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 20/21 (24/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday May 8th, 2012 10:07:20 PM

"Let's get this one down. I can takem back and come back. You guys hold up here and we can go from there."

Fatigued: 2/8 rds, poison -4 str

(Rage left: 4/8 rds)

CO-DM JonathanT - Spider Tunnel Thrill Ride: 10 coupons 
Tuesday May 8th, 2012 11:17:04 PM

Between Harvest's swing of the polearm and Barratore's waiting arms, the victim is cut loose from the ceiling and unwrapped.

It is a man, a commoner. He is groggy but with the healing sent by Lemick, he looks ok. His groggy state more likely the results from poison, much like what Brom or Harvest feels, but worse since he's not used to such abuse.

Gerox searches the spidertaurs but find nothing of value. Considering their state of mind, what would have been valuable to them? Anyway, he cannot determine if the cocoons contain anything of value until they are removed and oppened up.

However, in his search, he notices that thick webbing mostly conceals an opening out of the spider room.

Bralin goes down the corridor to set up watch from a hidie-hole after Lemick gives off some healing to everyone. With the two holes in the guard room now plugged, Lemickis confident those pesky little darts won't be a bother again.

There then follows a debate as to whether gather up what they've gotten so far and report what they've found to return next day, or continue on, possibly putting at risk the one rescued Rumtowner and risking loosing their captives.

It is indeed a dilema. Brom offers to take them back and return. The villager can walk on his own, but the barbarian will have to manage three kobolds quite a distance. Not that resourceful adventurers couldn't find a way somehow.

The idea of barricading themselves in the spider room is also banted about. Any stay in the spider room now will have to wait until they find out what's on the other side of the thick webs in the north-west corner.

Map;Kobold lair map 1

Harvest Moon (HP14/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday May 8th, 2012 11:26:24 PM


OoC: Harvest has been cutting away the webbing around the cocoons. Has she found anything?

DM Ans: even though we are not technically in Rounds, I was trying not to get too many actions by one PC lumped together.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Wednesday May 9th, 2012 8:58:57 AM


It is good to receive the magic of Lemick 4-Leaf Sted.

"What have you found, Gerox Shale?" Harvest Moon cuts away the webbing in the corner behind which ... appears to be another opening.

+++++++++++++++++++++++++++++++

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Wednesday May 9th, 2012 10:21:32 AM

Barratore will assist Harvest in 'opening' all of the lumps on the ceiling. If there are bodies, they should be taken to the surface for a proper burial

"You worry too much." Barratore says to Peza. "He" Barratore points at Brom, "Can take the prisoners and more importantly him." indicating the freed man, "Back tot he surface and be back in under an hour. Nothing interesting is going to happen in that time and certainly nothing exciting. I think the cleric of Waard should go as well to help carry prisoners." he adds.

Barratore can easily assit with the pit by simply handing the kobolds across to Brom once he is on the other side. The same with the Commoner from Rum.

Barratore will take a position at I/Jx14/15 (where the kobolds were fought) "Someone I think a dwarf would be best suited should keep a dark watch on the exit discovered. Any approach and we fall back to here."

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday May 9th, 2012 4:40:01 PM

Lemick isn't opposed to helping bring the prisoners back, but feels the rooms should be secured first. "Anyone think they can move the table to block the hall. If it held both a spiderkin and one of us, it should held block the doorway to the kobold room if necessary."

OOC: How much time are we really talking about to hike the captives and commoner back to the town? (assuming everything goes according to plan?)

Peza 
Wednesday May 9th, 2012 7:33:16 PM

" Fair point Barratore ..." concedes Peza

" That a good idea ...Lemick ... it will be very helpful in a defensive position .... i'll help you with it "



Gerox Shale Hps 16/16 
Wednesday May 9th, 2012 7:35:09 PM

Gerox frowns when he stumbles upon the hidden secret passage, "I wonder how many other ways they can come up behind us?" he mumbles to himself

He tells the others, "Here is another passage to explore. We need to be careful in the rabbit warren. They can sneak around us and surprise us from behind."

He casts a light spell in the area to make sure nothing nasty is lurking there.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 9th, 2012 11:14:01 PM

So far:

Once the Rumtowner is down safely, it takes little time for Harvest, Barratore, and Brom to cut the rest loose. While each one is brought down, the others cut them open and inspect them. Lastly, Harvest cuts away a 5' section of thick webbing exposing a 5' wide corridor choked with more webbing.

Barratore correctly assesses that it would take about an hour round trip for two to take the kobold captives and the rescued townsman to their headquarters. If things go as planned, that is. It seems that if this is what is decided, Brom and Lemick will be the ones.

The cocoons turn out to be interesting. One is of a lizardman type, although not of any known lizardmen you've seen before. But then again, you are on Rum, where no ones seen anything from here in quite a while.

The other is that of a human male, warrior, most likely from one of the early expeditions. The other two are kobolds. The warrior was wearing chain armor, longsword, and shield.

Bralin continues his watch.

Peza and Lemick turn the table over and place it in the doorway, creating a 3' wall blocking the entrace.

However the 'other' passage is still a mystery. Thick webbing obscure much of what is past the 5' section Harvest cleared away. Gerox casts a light spell. Upon completion of the spell, the gnome feels the magical energy issue forth then fizzle. The area remains dark.

Map: Kobold lair map 1b

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=23 ;
Thursday May 10th, 2012 9:29:57 AM


Magic is new. Magic is miraculous. Magic is from the Wold. Magic is unbeatable. Or, so thought Harvest Moon up until this point. The whole of her attention is drawn to the point at which the magic of Gerox Shale had ... fizzled. What could do such a thing to magic? How is such a thing possible?

"Your magic, Gerox Shale," Harvest Moon points to the spot, "it fizzled. What would cause such a thing? If this is the doing of the Small-eyes and the spiderkin, they ... " Her voice goes quiet, and a concerned and thoughtful look passes over Harvest Moon's face. " ... they must be very powerful."

"Yes, I think that it would be good to send Brom and Lemick 4-Leaf Sted back to the hole in Rum. I think that you must warn them, in addition to speaking of the spiderkin, of which they already know, and the Small-eyed Kobolds, that they do not, that they also have the power to cause magic to ... fizzle. I think that they will wish to know this."

In a way, it is good that the way is blocked by webs. The Small-eyes will not likely be able to come through this way. Though, the spiderkin will likely come through their own webs with ease. Harvest Moon casts a spell of Guidance, then listens into the dark. Is there something there even now? Is there something watching from the darkness?

+++++++++++++++++++++++++++++++

Cast Guidance then/Perception: 24

Can someone with Ranks in Spellcraft take a look at what happened to Gerox's light? It would be interesting to know whether it "Fizzled" by being overwhelmed by a Darkness spell or by encountering an Anti-magic effect. Either way, one of our dwarves should be able to see just fine through a Darkness spell.

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday May 10th, 2012 9:32:54 AM


OoC: Is that the size of the table? In previous maps it appeared smaller. It looked to be something around 5ft wide. I ask because I was thinking of possibly using it as a shield with which to move down the halls.

DM Ans: the table is about 5' wide and about 7' long. It is heavy. Although a strong PC can pick it up, it would be very unwieldy to 'use as a shield', although not impossible. You'd have trouble seeing where you were going, though.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Thursday May 10th, 2012 10:56:38 AM

"None of the others from town." Barratore is partially disappointed and relieved. "They may still be found alive then."

Barratore takes the human warrior found and lays him out on the table. Though none of his weapons or armor would fit him, perhpas one of the others..."Someone detect magic and determine what if any properties these contain."

Barratore notes the magic wane as well, "Could it be thta the passage is so filled with webs that the spiders were trying to keep something out. I do not believe the kobolds were any threat to them. We may not want to push that direction just yet"

"Lets move back to the other room, I don't want to guard against multiple entry points"

Barratore will be taking the warrior with him as he falls back to the other room

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 20/21 (24/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday May 10th, 2012 10:58:50 AM

"Good, we'll take'm back and be back soon. Maybe we hear sometin' about other guys."

Status: -4 STR, used 4/8 rds of rage.

Bralin the Stonesinger(AC 21, 22/25 hp) 
Thursday May 10th, 2012 7:06:54 PM

Bralin remains on watch.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d6=2 ; d6=5 ; d20+6=16 ;
Thursday May 10th, 2012 7:55:14 PM

Crag uses a couple of his own channels to heal the injured for a total of 7 hp more.

Watching Gerox's spell fizzle, he will attempt to use his spellcraft(16) to see if he can determine what made it fizzle.

"I am for agreeing with Brom and Lemick taking the prisoners back and returning. It is only an hour plus one more for seeing to their placement once they get back. we should be able to hold things just fine for two hours. Far as I'm seeing, we got two ways we haven't explored yet, and i am thinking we should rest a day before we explore further. And nobody should be wandering off to check things out on their own. If we need to move quicker, and not rest... well, Brom and Lemick can ask if we need to rush things when they go back."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/4

Peza 
Thursday May 10th, 2012 9:02:04 PM

Peza takes an intrest in the discovered bodies ...

"Very strange ... i would of thought that they would eat them ... are they saving them for another time ... seems to me that a couple of them have been here for quite some time "

The raven haired girl decides to investigate them futher .... she looks for signs on their clothing and equipment [ emblems , sigils , tattoos , etc]

' wonder if we bring back the bodies if Anvil Stormrager of the great Bard could gather some infomation from them ... speak with the dead .... i've heard that is possible "

" i disagree ... waiting a day is too long ... we've only explored an hours march ... waiting a full day isnt the best tactic ...we need to push on when Brom and Lemick come back .."

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Thursday May 10th, 2012 10:10:18 PM

Lemick is ready to set out as that seems to be the consensus. "I'd be in favor of moving on once we get back. No need to camp under ground unless really necessary. Do we need any quick supplies while we are above group?"

--
"Barratore, can you help me back over the pit. It's a real hassle in this armor."

OOC: No spellcraft points.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Thursday May 10th, 2012 11:36:53 PM

Harvest is bewildered at the failed [i]Light[/b] spell and peers into the webs hoping to see what may have caused it. The darkness of the area is caused by A) lack of light, and B) the thickness of the webs prevent any other outside light (ex: Harvest's Ioun stone) from penetrating more than 5' of webbing.

Within that 5' of webbing you can see, she does not see anything but webs. On the other hand, she is aware, as most others would be also, that it is harder to look into the dark from a lit area than looking into a lit area from the dark.

Barratore takes the dessicated remains of the human warrior back to the guard room. He does not like having to defend the spider room with it's two openings even if one of them is barricaded by a 5' table. (OOC: i realized I originally wrote 3'. sorry about that). The warrior's equipment is in good shape, although the chain armor has tears in it, and dark stains.

Crag inspects the webbed area also but does not see anything that would have caused Gerox's spell to fail.

There is some disagreement on whether to turn back and rest some before going on or to keep pressing on. The loss of one hour is no big deal, but the loss of one day could make a big difference.

Peza is at first surprized to see the four dead victims and ponders why they weren't 'eaten'. But upon closer inspection, it is shown to her that they actually were 'eaten', by spider standards, that is. All that's left of them is their outer 'shell' and the solid inner structure. That is, the skin and bones. Everything else has been 'sucked out'.

Bralin remains on watch. So far, it has been quiet, except for the mumblings from down the hall. He sees Barratore carrying a bundle to the guard room.

OOC: Need a party leader to take charge and make the decision. You'll need to evaluate what spell capacity you have left and how much healing. You still have the wand, and Barratore has been 'untouched' so far.


Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday May 11th, 2012 9:15:52 AM


Harvest Moon considers the situation while listening into the dark webbed passageway. There were many many spiderkin that attacked Rum. Many more (or so it seemed) than they had seen here today. And, it somehow seems a thing that is always true that there are more creatures when one follows in the direction from which they came. Proceeding forward could be very dangerous.

Harvest Moon bares her teeth, making a fearsome face into the darkness and webbing, before backing away and hurrying off to follow Barratore Steelwind. He is quite correct. It will be much easier to fight back against an attack of Small-eyes or spiderkin from the first Small-eyes room.

"When Brom and Lemick 4-Leaf Sted return," she says, offering her opinion, "I think that we should see what is in the room that Gerox Shale has discovered. If there is a place for a fire, then it is surely a place where they live. It is useful to see such places. Many things can be understood."

"But we must be ready to quickly flee. We can place the table into the pit," she adds. "It appears just the size to fit into the bottom of the pit. That will make it much easier to cross. And, when we check the room that Gerox Shale has discovered, we must be sure to stand some of us to guard against an attack from the room of the spiderkin. We would not wish our way of retreat to be blocked."

+++++++++++++++++++++++++++++++

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Friday May 11th, 2012 11:28:19 AM

"While we are gone, we could also place 1-2 of the kobold shields in spider room, to prevent anything from exiting that darken hole. Otherwise, I suggest we get a move on it, so that we can return before relief comes for these guards," he adds pointing to the kobolds.

He also begins to think that the taking of prisoners isn't going to be very effective from this point forward. While he isn't a bloodthirsty person, the risk to himself and others is too high to simply tie enemies up in the deep underground.

OOC: So we are transporting kobolds, empty husks of civilians and one living unconscious civilian?

Spells Used

level 1: 1
Channels 2 of 3

Peza 
Friday May 11th, 2012 10:21:59 PM

Peza agrees with Barratore ... " yup ... that is abetter defensive position ...good thinking "

The ranger gathers some pieces of junk thats lying around .... setting them in the hallway .... " if someone tries to sneak up on us maybe they'll trip or at least kick or trip over this stuff in the dark ...give us a warning by the noise "



Gerox Shale Hps 16/16 
Friday May 11th, 2012 11:11:54 PM

Gerox sighs seeing where this was going. He thinks," Big people are always so rash! They always just want to check one more room or see what is around the corner. I wonder what is over that hill?" Gerox pulls goes over to the area and says, "If we are going to stay here, we need to prepare some ways to kill our enemy, just not fortifications. Does anyone have any oil? If we spread it on the ground in a puddle, I can light it with my fire elemental skill."

Gerox goes over to see if the ground will just suck up all the oil or if it will puddle

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Saturday May 12th, 2012 9:18:16 PM

Gerox sees that the ground is hard packed dirt and most probably, over time, suck up most of the oil. It will be up to him to figure out a creative way to do what he wishes.

Putting the table in the pit will indeed help in getting in/out of the pit.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+12=16 ; d20+11=23 ; d20+7=8 ; d20+11=24 ;
Monday May 14th, 2012 8:55:57 AM


And now comes the wait. Harvest Moon sits at the entrance to the room of the Small-eyes, patiently awaiting the return of Brom and Lemick 4-Leaf Sted.

"I will creep to the entrance to the room," she says, upon their return. "Only for a look. Then I will run back."

Coming to the first corner, Harvest Moon casts a Guidance spell and then peeks around the corner. The look was quick. Too quick. So she waits for one breath. Two. Then Harvest Moon looks again. This time also listening carefully for sounds of movement.

She begins creeping around the corner then, ready to rush back at the first sign of danger. Unfortunately, too late, she remembers that the Ioun light still orbits her head. It is necessary to allow her to see. But such a light will make it near impossible to hide.

+++++++++++++++++++++++++++++++

Perception 16 (Into the far room. w/Guidance)
Perception 23 (Into the far room. w/o Guidance)
Stealth 8 (w/Guidance.)
Perception 24 (For seeing the room.)

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)


Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Monday May 14th, 2012 9:07:16 AM

Barratore grunts a reply to Harvest and grabs the table and puts it into the pit. "if we are forced to pull back into the tunnels, I will take rear guard. Do we have enough light or should I light my lantern?"

OoC Lemick and Brom are taking tied kobolds the townsfolk is awake and fully healed. Leave the husks. We can bring out. The soldier for burial when we leave. Did anyone detect magic on his armor shield and sword?

DM Note: no one has cast detect magic yet.

Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 20/21 (24/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday May 14th, 2012 10:58:52 AM

Brom continues back.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Monday May 14th, 2012 2:44:46 PM

OOC: I took some time to clear up something (the Light spell fizzling) with the other DMs over the weekend and now I can wrap up the Weekend posting. This is not the Monday post. That'll be tonight after everyone's read the posted.

IC: Preparations are made to take the rescued villager and the three captured kobolds back to the surface. Due to the mysterious nature of the narrow webbed corridor, the group decides to set up defensive positions in the guard room, where at least they have an escape rout.

Brom and Lemick make the trip back to headquarters without encountering anything unusual. The going is slow due to the kobolds, brought back to consciousness but gagged and tied, not being too cooperative in their march, and the survivor still a bit groggy from the poison.

However they reach the surface in due time.

Meanwhile, Bralin keeps watch in his alcove. Harvest decides to take a look for herself in the other room. She peeks around the corner, only realizing then that her light will give her away. Oh well, the price to pay to get the lay of the land.

Back at the surface, fears are set to rest when the onlookers only see two AWLers returning but are quickly told not to worry. The villager is joyfully reunited with his family and the Kobolds are sent to the Fixer Tower.

Torian is brought up to speed on what the WLA'ers have found so far and calls over a healer to purge the poison effects from Brom. (OOC: STR restored to normal.)

Torian also gives Lemick two potions of Lesser Restoration.

Harvest peers into the other room and sees pretty much what Gerox described. She listens carefully but hears nothing. However, some 15 minutes before Brom and Lemick's return, Bralin, keeping watch, sees the dark form of a kobold come out and start towards him. The kobold then stops short, hisses at [b]Bralin[b], then scurries back into the room.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Monday May 14th, 2012 4:09:42 PM

Lemick thanks Torian for the aid offered and stashes the potions for later need. He also passes along the fact that others were found, but they did not survive. Their bodies have been secured in the hopes of returning them to the surface for a proper burial.

Before returning, he inquires if it's common for kobolds to be so far underground to Torain? OOC: Attempting to see here if the answer is no, then another entrance must be present.

---
Having done what was needed, Lemick is ready to return with Brom -- the return trip much faster.


Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday May 14th, 2012 4:55:05 PM


OoC: If Harvest has seen the room, can we get a full map of the room, please?

DM: If I understood Harvest's action correctly, she just peeked around the corner down the short corridor and into the room. So she didn't see any more than what Gerox already saw due to field of vision. But if she moved down the short corridor to the entrance of the room, then yes, you'll get a map of the whole room. Let me know which it is.

Bralin the Stonesinger(AC 21, 22/25 hp) 
Monday May 14th, 2012 6:52:03 PM

Bralin waits, and Bralin watches. Patient as a stone. He listens wordlessly to the comings and goings of his companions, and realizes some have left while others wait in the kobold room.

He nods silent agreement at the retreat, and continues to maintain watch over the only door he's aware of.

The kobold emerges, and Bralin pulls out his axe. The movement gives him away, and the kobold retreats.
Adrenaline flows as Bralin calls to his companions. Possibly it could be a word, but sounds like loud, bass, gargling.


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 20/21 (24/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday May 14th, 2012 6:59:59 PM

Brom is grateful for the spell. He is eager to return.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=17 ;
Monday May 14th, 2012 7:55:40 PM


Harvest Moon goes at the sound of crushing rock that is the voice of Bralin the Stonesinger when he is in battle. There are even times when she believes that she can almost understand the words of such speaking. Regardless, there is no doubt what it means when he speaks in this way.

Fetching up against the corner, she takes a quick peek in the direction of "The Room". "Come, we must away," whispers Harvest Moon to Bralin the Stonesinger. Then she comes across the hallway and takes his hands, pulling him back in the direction of the room of the Small-eyes.

+++++++++++++++++++++++++++++++

Perception: 17 (To hear the sounds coming from up the hall)

Position: G11 on the map

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Monday May 14th, 2012 7:59:13 PM

Crag waits back with Bralin, shield and axe in hand. Upon the appearance and retreat of the kobold, the Dwarf starts to move after him, but catches himself and pulls back. "I think it we stick with the plan and wait for the others to return."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/4

Peza  d20+10=18 ;
Monday May 14th, 2012 8:13:00 PM

Staying in the main room with the bulk of the group.... Peza crouches down ... leaning againist the wall ... she listenings .... quietly ... [stealth check d20+10=18]

Learning patience ... she waits for the returning duo of Brom and Lemick .... " we'll need Brom's srength and Lemicks luck " murmers the girl quietly

With her crossbow loaded and readied for action ....

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=12 ;
Monday May 14th, 2012 11:04:55 PM

Barratore positions himself to smite anything that might try and follow his companions into the room. He looks into the darkness and growls low, "Someone Put a light near the end of this hall."

[perception 12]

Gerox Shale Hps 16/16 
Monday May 14th, 2012 11:29:33 PM

Gerox will cast a detect magic on the area where his light failed concentrating as long as it takes to get as much information as possible. He will then move back to the others recasting his message spell on Harvest and Bralin. He will move behind them enough to keep the spell active so he can rely things to the main group.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Monday May 14th, 2012 11:51:00 PM

Torain tells Lemick that Kobolds can be found deep underground or just below the surface. Sometimes they are used as slaves by tougher races and thus are deep underground. He tells the three that it would be good to know whether they are independent or under the control of a higher power. The two captives may give them the information they need, but to be sure, the party needs to be extra alert to any coercive influences from other races. It is clear it's not the spider-taurs, as they are rather too chaotic and don't have the mental discipline to do such a thing.

Brom and Lemick return to find Harvest, Crag, and Bralin in the hallway leading towards 'the room', watching for pesky Kobolds. Word has it that a scout came out to see if the quiet was due to the intruders leaving.

They hadn't.

The three in the hallway hear some scuffling sounds that die off quickly. From a grunt or two to wood scrapping on hard dirt floor.

Whoever, whatever, howmany-ever, seem to be making preparations for good fight.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Monday May 14th, 2012 11:53:25 PM

OOC: the map hasn't changed any except the group location, some in the guard room, others in the hallway.

I'll post an updated map when the action gets going again.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=11 ; d20+11=14 ;
Tuesday May 15th, 2012 8:52:50 AM


The sound of preparing is good. Now is the time. Before they are fully ready. "I must go now," says Harvest Moon. It is the only explanation that she gives. It is unsatisfactory, but there is no time for more. Hopefully, the Small-eyes will be as unprepared for the appearance and retreat of a scout as she and her friends were.

She hurries quickly toward the room discovered by Gerox Shale. This time she will go to the very opening of the room. This time she will discover the full extent of it. This time she will also see what preparations the Small-eyes are constructing. Only time for a quick look. No more than that. With defenses at the full, Harvest Moon rushes to the entrance to the room again. She looks, and then goes tearing back.

+++++++++++++++++++++++++++++++

Go to D13 on the map and then return.
Stealth 11
Perception 14

Active Effects: -4 STR

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: Cure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC21/T21/F-NA; CMD 22 (+10, +1Dodge, +4Wisdom, +2DEX, +4Total Defense)


Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Tuesday May 15th, 2012 9:07:28 AM

The sounds of what seems to be defensive preparations emanate from the occupied kobold area. "Well, when we do go, they will be ready for us. We are probably gonna need the healing wand during battle once the others return."

The Dwarf is about to object to Harvests declaration, but by the time he can form a response, she is already gone. Not sure what she plans to do, he hopes she is not doing something completely crazy, and he waits and listens. "Darn girl is gonna get herself killed" he mumbles to himself.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/4


Peza  d20+10=19 ;
Tuesday May 15th, 2012 6:19:53 PM

Crossbow in hand .... Peza follows the others ... acting as rearguard .... she knows bolts can reach out from her position ... with patience ...

Keeping quiet [d20+10=19 stealth check] ... she lightly moves forward .... peeking behind her every few steps ... hoping nothing appears from a secret door ....



Bralin the Stonesinger(AC 21, 22/25 hp) 
Tuesday May 15th, 2012 8:18:35 PM

Harvest darts off. Crag mutters in disbelief.

Bralin just sighs - the long suffering sigh of a being that has gone through this kind of companion before...

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Tuesday May 15th, 2012 9:51:22 PM

Lemick cross the pit, eager to find his friends safe. He sees them all -- save Harvest. Crag's distaste for her whereabouts, prior to Lemick voicing his question about her, explains much.

"Perhaps when this is over, we need to sit and have a talk with her. While she may never have the patience of a dwarf, it's risky to all of us when one of us makes such a rash decision." There is no anger in his voice, but genuine concern.

"Okay, Crag take the back half for healing, I'll take the front half. Let's move before she gets herself hurt -- I don't want any excuses like she can't hear me, when we have our 'talk'."


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+10=24 ; d8+1=7 ;
Tuesday May 15th, 2012 10:33:29 PM

Axe attack +10 vs AC 21 = 24, dmg 7 (see below for explanation)

Lemick and Brom return to find the place rather in a turmoil. Three, Harvest, Bralin, and Crag are not there, but keeping guard in the hall. Harvest appears to have taken the brave initiative to reconoiter the other room before they attack it.

Apparently a kobold had ventured out briefly but was scared back by the two dwarves and Harvest decided to surprise them by taking a peek into the room unexpectedly.

Kobold Perception Checks vs Stealth 13: * (her light stone gives her away rather easily)

Lemick comments "Perhaps when this is over, we need to sit and have a talk with her. While she may never have the patience of a dwarf, it's risky to all of us when one of us makes such a rash decision."

He no sooner finishes his statement when they here Harvest yelp in pain.

Harvest hurries to the entryway to the room and her light reveals kobold sized tables placed to form barricades and little reptilian beedy eyes looking over the barricades. Then she hears light metalic scrape followed by a sickening swishing sound. She tries to jump back but the swinging axe is swinging from the ceiling from behind her and she takes a deep slice along her back.

OOC: There's a reason why it's called the Kobold Chamber of Horrors! :)

Harvest manages to get out of the way before the return swing gets her and 'goes tearing back' to give a 'bloody' report.

Map: Kobold Lair Map 2

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday May 15th, 2012 10:40:25 PM


OoC: Could you give the square in which the axe trap fell?

And to your answer to my earlier question, yes, I had intended Harvest to go all the way to the entrance of the room. In that case, she would have triggered the axe trap earlier, correct? Either way, it is triggered and identified.

DM: ok. sorry about that. Better off this way anyway. Just remember the all important coords so the DM doesn't misunderstand. :}

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Tuesday May 15th, 2012 10:43:10 PM

map added. forgot it. Axe fell at the square Harvest stood to look in. The apex would be on the line in the middle of the short hallway. A PC could potentially get hit on either square, the first from the room or the second (near the T section).

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday May 15th, 2012 11:16:54 PM


OoC: Can I assume that the Kobolds that were in the room are hiding and that their Stealth beat Harvest's Perception of 14? I say this because you don't have any Kobolds on the map, so I assume that Harvest sees none in the room. I'll try another Perception check with this next post anyway, but I wanted to get that assumption out of the way.

DM Ans: you may correctly assume that.

Gerox Shale Hps 16/16 
Wednesday May 16th, 2012 7:54:44 AM

(OOC Feeling a little left out here, any reaction or info from my last post?)

Gerox looks at the others and says, "I don't think this is a good idea having us all split up. Can you move the table back a bit so we can see I can slip by? We want it as a defense, but it will impede the others getting back to us."

Once the table is moved, Gerox will move forward F12 to check on the others

DM Ans: oops. Sorry about that. Don't know how I missed it.
Gerox does not detect any magic emanating from the webbed area, but he does sense a faint lingering aura around the spot he stood when casting his Light spell. He also detects magic from the dead warrior's shield. Use Spellcraft to determine its properties, use Knowldege Arcana DC17 to determine the school of the lingering magic aura.


Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Wednesday May 16th, 2012 8:35:11 AM

Crag starts to move toward the kobold room when he hears the yelp of Harvest, but stops once he sees her returning quickly with nothing in pursuit.

He takes a quick look at her back. "I am out of healing spells, use the wand to fix yourself, But lets move back to the others first. We need everyone to know what awaits and decide our attack plan."


Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+12=17 ; d8+1=6 ;
Wednesday May 16th, 2012 8:53:54 AM


Blood driping from her wound, Harvest Moon returns to the others. She reports the conditions of the room and the number of the enemies. She reports, additionally, the existance of an exit on the far side of the room that seems to turn in a northerly direction.

Harvest Moon heals herself with a spell, then casts Virtue.

Harvest Moon then questions the oddity of a small alcove built into the hallway. Why would they build such a thing? Shooing the two dwarves out of the place (G10) she casts a spell of Guidance then conducts a search.

+++++++++++++++++++++++++++++++

CLW heal 6hp
Perception 17

Active Effects: -4 STR, Virtue 1 temp hp

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)


Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=25 ;
Wednesday May 16th, 2012 9:22:10 AM

Brom gets caught up on the comings and goings since they left. He decides that a little more defense may be prudent. He grabs a shield, stowed his BAS, and pulls his light hammer.

He moves to Harvest's aid.

Perception DC25

Rage used: 4/8 rds.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday May 16th, 2012 11:31:27 AM

Lemick gathers the details as they are explained and makes a mental note about the discussion of following plans, and group safety for Harvest at a later time.

"Not the best of scenarios. As we advance, we have to keep in mind the spider hole in the back could allow this small kobolds to get behind us."

Lowering his voice, "Barratore, what do you think of rushing up and pulling that axe out of the ceiling and returning it to the kobolds, smashing their defenses? Or we could do the fire thing, those tables should be pretty dry." Lemick then looks to Harvest to see if she concurs the ax could be grabbed from the ceiling.

If Barratore decides to rush in, Lemick will be ready behind him -- ready to heal if necessary.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Wednesday May 16th, 2012 11:36:36 AM


OoC: Harvest spends a moment to see if the blade swings back up into the ceiling and resets itself. Or, whether it simply hangs down after losing its inertial momentum.

Depending on these results, we may consider attempting to trigger this blade and then trying a Sunder attack against it.

OOC: Harvest notes it swinging for a few moments then she hears a cranking sound as it is reset.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Wednesday May 16th, 2012 11:56:31 AM

Barratore eyes the narrow passage that leads to the room with the trap. "I cannot rush anywhere in these tight passages.". Folks seem to be all over the place and Barratore head spins a bit as he tries to keep up with the plan as it were

"how large is the room?". Upon hearing that it is indeed a good sized room,Barratore draws his weapon and begins down the passage to it (move and a move squeezes him to F-12)

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 16th, 2012 6:23:56 PM

OOC: A quick update since this may change your actions. Also note the bolded comments I've added to some of your posts.

IC: Harvest decides to investigate the nook the two dwarves were using to keep watch of the corridor and is about to deduce that it is a dead end as the kobolds dug to a rock and turned around, however Brom, having the advantage of... (getting better rolls of the dice) sees a faint scratch in the floor that clearly indicates that this 'solid' rock has moved at least once.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=23 ;
Wednesday May 16th, 2012 6:45:24 PM


OoC: This is a roll for a Perception Check before leaving the spot where attacked by the ceiling blade.

BiC: Harvest Moon checks the room one last time to spy out the number and position of any kobolds hiding in the room. This time, she gets a better look.

Peza 
Wednesday May 16th, 2012 8:38:24 PM

Peza joins the growing group near Bralin's alcove ....

"Every room is dark ...the little lizards seem to just hide in the shadows ... can't we toss some light into thew room ... maybe use some torches ...."

With that said Peza starts to gather torches ... broken pieces of wood ...." Gerox you have some oil .. pour some on these ... we'll light the place up ... maybe even scare them into thinking we'll burn them out ... be intresting to see if they flee or hold their ground "

Gerox Shale Hps 16/16 illegal post  d20=3 ;
Wednesday May 16th, 2012 9:58:07 PM

I will make sure to bring the magical shield back with me. (missed arcane check)

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 16th, 2012 11:39:25 PM

OOC: Since we aren't in 'Rounds' yet, and posts sorta happened in a random order, I'll try to sum things up as best as can make sense.

I'll start with Harvest as she was the most active.
Harvest first tries to sneak a better peek into the room. Her intent was to look quickly and then return, hoping no enemy is quick enough to catch her. Her plan is foiled by a trap she triggers. A swinging axe blade catches her in the back. She flattens herself against the wall to prevent the axe blade hitting her again in its return swing. This allows a better peek into the room. She glimpses kobolds hidding behind the overturned tables but does not have the time to count them.

As she making a quick exit she hears the sounds of the trap being reset. She joins the two dwarves in their Watch Alcove and wonders about it's nature. She starts looking for anything unusual about it whereupon Brom shows up and points out some scratches on the floor that indicate the 'boulder' that seals further progress apparently can be moved.

(OOC: I rolled seperate Perception checks for Bralin and Crag to notice this, with their +2 dwarven bonus, and rolled lousy.)

Gerox senses a lingering magical aura at the spot he tried to cast his spell. It could be the lingering effects of his own fizzled spell, though. He also detects magic surrounding the medium shield carried by the dead warrior.

Peza breaks up the chairs from the spider room and thus makes several makeshift torches.

Lemick suggest Barratore set off the swinging axe trap again and try to grab it and yank it out of its mechanizm. The minotaur is set to squeeze down the passage but before he does so it is revealed that there may be another way.

Crag and Bralin are not happy at Harvest's impetuousness but make sure no kobold comes around the corner without paying for it.

OOC: I'm holding off Barratore's action in case he wants to see what the alcove is all about. If Barratore still wants to blast into the room and stir up the hornets nest, er, kobold next in this case, repost that.

If Barratore intends to disable the trap, roll a STR check, which will act like a Disable Device, except in this case, you are triggering it and trying to catch it. You still may get hit by it, but that's the way of things.

Of course, it you think of another way to disable it, put that forward and we'll see how it works.

Here's the map. Your positions may not be correct but it's the best guess from what I got from your posts.
Kobold Lair Map 2b

I may have missed something so feel free to ask questions.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 16th, 2012 11:40:34 PM

OOC: forgot to add the kobolds behind the tables, but they are there, maybe a dozen?

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Thursday May 17th, 2012 8:31:42 AM

"Well, I ain't seeing nothing with this rock wall, but if you think it's something that can be moved, we should take a closer look to see if we can move it. If it will get us into the kobolds easier, or from two directions, its worth checking."

Crag decides to address a tactical battle plan while the people that see something with the rock wall check it out.
"If there are a dozen of the little buggers in there behind fortifications, it may be a costly battle especially with me out of healing, and Gerox out of spells as well. I think Brom, Barratore, and Bralin lead the way, and fan out into a half circle when you get in. Harvest, with the healing wand, and Lemick with his remaining healing spells, follow right behind to keep you healed as you fight. More than likely, that will fill the room, but hopefully Peza can follow that up with some ranged support from the entry way."

"That's my thought on things, anyway, take it or leave it. Odds are, one of ya is just gonna rush in anyway, and there won't be any plan."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/4

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=12 ;
Thursday May 17th, 2012 8:46:48 AM


Harvest Moon grins at Brom. It is a feral grin. It is a grin that says that they have run the quarry to ground. The grin then turns to one of thoughtful suspicion. Harvest Moon turns her gaze in the direction of the room of the spiderkin and the webbed passageway that it holds. If there is anything that her months of map drawing have told her it is that all things connect to other things.

"I think that behind this boulder is the webbed passageway," says Harvest Moon, voicing her suspicion to the others. "Peza!" she exclaims, noticing the torches. "You are very clever. Come. We go."

Taking her friend in tow, Harvest Moon returns to the room of the spiderkin and the webbed passageway. "We will burn the webbing, and it will be clear." Standing clear of the entrance, Harvest Moon tosses a torch in an underhand arc. She aims low in the webbing so that the fire can climb up. Fire is a thing that likes to climb. And as the fire burns, she listens into the passageway for the sounds of enemies who might be hiding behind or within the burning web.

+++++++++++++++++++++++++++++++

Perception 12

Active Effects: -4 STR, Ioun Torch, Virtue 1 temp hp

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=24 ;
Thursday May 17th, 2012 10:10:30 AM

"Girl don't get in a hurry. We got kobolds to deal with. We deal with 'em and I'll move yur rock." He says to Harvest. He moves to the others. He looks at Barratore and Bralin, "Ya ready ta get bloody?"

If the fights a go, Brom will lead, switching from his hammer to kukri. He will take the group to the right of the entrance letting Barratore take middle to take advantage of his reach. Braking takes left.

Rage left: 4/8 rds.

Perception DC24



Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d100=25 ; d20+6=11 ;
Thursday May 17th, 2012 10:22:22 AM

Ooc: attack if we go with Brom's idea.

Atk (PA -1, STR +5, BAB +2): AC 11 (in the 20s for skills but garbage in a fight)

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Thursday May 17th, 2012 7:56:43 PM

OOC: DM Tip.

I've been there lots of times. I've often wondered how to deal with it and seen some things work.
What I'm referring to is when one PC states he/she goes off and does something and another PC says 'No, don't do it! Let's stick to plan...' etc.

As stands Harvest tosses the lit chair leg into the webs. There may or may not be anyone else there. Brom isn't as he's gearing up to charge into the kobold room.

In future, if you wish to stop such action, you can post that your PC 'grapples' the other PC. If such action is successful, then you stop the action. If not, the other PC completes it. This worked a couple of times in the Uncharted Lands when Jet stopped Alexi from 'breaking ranks', so to speak.

In the example above, Brom speaks as if to stop Harvest from going to the spider room and burning the webs and focus on the kobolds instead, but does not act upon that and finishes the post as if they were heading into the room with the kobolds while Harvest is in the spider room burning webs.

When playing on Table Top, a group discussion is how this is handled, but we don't have that luxury. In this case, Harvest can't retract her actions on her own. The only way to stop her is to 'grapple' her. If no one does or is unsuccessfull, she completes her action.

Does this make sense? Does this Gaming Tip help any? I thought I'd scibble this to ya as it could potentially make things easier for me as well. :)


Peza 
Thursday May 17th, 2012 8:32:19 PM

Peza grins at Harvests enthusiasm ...

"Everything is dark down here .. the little lizard guys hide so well ... i thought this would help bring them out of the shadows ... but your right ... these torches should burn the webs easily enough ..."

" But we need a few of us to keep them busy down the hall ...maybe we can attack them from both sides if your right about the hallways connecting " adds the raven haired girl

She joins Harvest in light the torches and burning the wbs ....

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+3=13 ;
Thursday May 17th, 2012 10:21:04 PM

OOC: I like the grapple concept. Does that mean the DM rolls Harvests counter-grapple, or do we have to wait for Harvest to counter.

At this point, Lemick was waiting to see what Barratore was going to do, as healing was promised should he rush in and Lemick plans to follow that plan as promised. With the group split, 2 in the crevace, 2 in the spider room, Lemick refuses to leave Barratore in the original kobold room alone.

"Errgg" in frustration manages to slip his lips. "Fifteen of us together, despite their defenses will be easy for us to take that room. The reinforcements we have brought are well rested, and they seem eager to skin some kobold," Lemick says just loud enough to echo down the hall towards the kobolds.

(Bluff 13 to scare the kobolds)


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Thursday May 17th, 2012 10:46:26 PM

OOC: The 'grapple', would be an 'attack' with no AoO incured (obviously). It would be your CMB roll. The target would use his/her CMD, wich does not need a roll, so if you've posted your CMB and CMD in your header or somewhere in your post, you'l know imediately if it worked.

Other players down the line that want to help can add their 'attack' as either Aid Another or a seperate CMB roll.

If the Target PC still wants to do the action, he/she would have to then try to 'break free'.

There could be other creative ways to stop a friend. A Trip maneuver, use a whip to catch the arm or leg, etc.

In my table top game, my gnoll wizard was falling off a cliff (bad dex roll) so my buddy used his spiked chain to catch me with. I took damage from the spiked chain, but hey, the fall was a loooooong ways down. :)


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Thursday May 17th, 2012 11:51:22 PM

OOC: There's not enough tonight to do justice with a post, cosidering the actions taking place.

While I wait for the rest to post, those going into the kobold room need to let me know how you plan to deal with the swinging axe. Are you going to try to just avoid it entirely and enter the room or is one of you going to try to disable it somehow.

Being that it swings, a successful Grab (even if taking damage) will stop it and make it harmless. A successfull Disable (for those that have the Skill) will keep it from rearming.

I also need to know which square you plan to end up in when charging in. Please don't leave me to guess which square each one is in at the end of your move.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday May 18th, 2012 8:00:59 AM

Brom thinks about the situation and has an idea. "Let's pit the boulder on from of the kobolds and deal with the spider passage. Any townies would be that way. Cuse spiders 're using kobolds fer food. That doesn't look like best first way. Save people first."

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=27 ;
Friday May 18th, 2012 8:41:47 AM


As the fire licks at the webbing, in the manner of a tentative animal, tasting as a prelude to devouring an unknown food, Harvest Moon turns an ear back to the others in addition to listening into the webbed passageway.

"We will not go far, Brom," she calls back. She and Peza may not need to. From the directions of the tunnels that they have found, thinks Harvest Moon, it is possible that this passageway may meet up with one that leads to the room of the barricaded Small-eyes.

+++++++++++++++++++++++++++++++

Perception 27

Active Effects: -4 STR, Ioun Torch, Virtue 1 temp hp

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)


Gerox Shale Hps 16/16 
Friday May 18th, 2012 9:42:52 AM

Gerox says, "If we are planning on attacking, I have one spell left that might be effective but I have to be up front and they have to be clustered together to maximize its effects. After that, all I can do is throw my mini fireballs which can have adverse effects if we run into more webbed rooms.

Also I found this shield which is showing some magic I think. If someone wants to use it, it might be helpful."

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Friday May 18th, 2012 11:34:07 AM

Crag lowers his shield and axe, and leans back against the wall as the group appears ready to split in two. "Guess i'll just wait here until I'm needed somewhere." he mumbles to himself.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Friday May 18th, 2012 1:03:28 PM

Barratore inhales and exhales as the group seems to be of multiple minds. What Brom mentioned makes good sense to him and so he adds his agreement. Can the boulder them completely? Not likely in his opinion. So the fighter decides that he is going to continue with his original plan. Sword in hand Barratore starts squeezing his way down the tunnel towArds the kobolds


Peza 
Friday May 18th, 2012 9:23:45 PM

Peza grins at Lemicks ruse ....

the ranger keeps helping Harvest [ aid another ]

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Friday May 18th, 2012 11:28:55 PM

DM OOC: sorry for no post today. I'm celebrating my 16th wedding aniversary and thought I'd have time to squeeze a post in but alas, I'll make it up to you guys Saturday.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Saturday May 19th, 2012 12:01:05 AM


OoC: Congratulations.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Saturday May 19th, 2012 8:19:02 AM

Congratulations!!!!

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d4=2 ; d20+8=11 ; d20-1=11 ; d20+10=13 ; d20+10=27 ; d8+1=7 ;
Sunday May 20th, 2012 1:09:37 AM

OOC: OK, here goes. I hope I get everything right. This is my best 'quess' according to posts.

IC: The discovery of the false 'rock', the Intelligence Report from the kobold chamber, and the mystery of the webbed hallway split the party into three groups.

Although Lemick has received a potion that would help Harvest recover her strength, the Lady Monkess has decided to takle the Mystery Webbed Hall. Joined by Peza, she tosses a burning chair leg into the webs. They go up in flame instantly but more than just clearing out the webs from the hallway, the fire flashes across the ceiling burning the webbing there as well. Although the fire does not pose a danger to the two ladies, there is quite a bit of smoke. Visibility is cut to what one would experience while in a Fog Cloud except the air is smoky and hard to breathe (Fort check DC12 or experience a coughing fit for 1 round, -2 to hit and AC. New save each round while in effect).
Smoke Duration = 2 rounds

While the fire rushes through the room and hallway, Harvest hears a voice down the hall utter some words in an unknown language, although it has the pattern of spell casting. The light of the fire reveals that the hallway is short and either opens up to another room or turns south. The fire does not travel that south part. It appears that there were no webs in that direction. Then the two hear a horse voice speak Common, "Go Away! Leave or DIE!" through some hacking and coughing.
For check = 11

Note: you are under the effects of Fog Cloud + smoke inhallation for a round or two until the smoke clears.

Crag and Bralin wait in their spot to see who's going to be needing help the most.
OOC: BTW, Crag and Bralin may roll 'Active' Perception checks on the alcove if they wish, while they wait. My secret roll I made was for 'Passive' Perception that all dwarves get under the current circumstances.

Lemick tries a ruse by 'announcing' the presence of a multitude in the hallway just waiting to slaughter the kobolds Bluff DC13.
Sense Motive -1 = 11

By some of the chittering or chattering, Lemick's ruse may have had some effect.

Takling the kobold room, Brom rushes down the short corridor even though he knows there is an swinging axe trap. He hopes he will dodge it now that he knows how it swings. (OOC: giving Brom a +5 as a Dodge bonus since you know how it works.)
Swinging Axe Att hit AC13
OOC: Brom stated he'd go first on May 17th.)

Brom keeps to the side and when he steps into the second square he feels his foot sink a little. He flattens hiimself to the wall as the axe swings by after swings by on its return trip, he slips into the room.

Barratore follows Brom. The minotaur, squeezed, suffers from the confined space as the axe swings in his direction. (OOC: -4 on attack and -4 on AC, apply the -4 to your Grapple check if you are going to try to catch it. If you do catch it, that'll end your move and I'll update the map, otherwise he'll be in the room with Brom.)

Axe Swing Att hit AC: 27, dmg 7 (OOC: this is if you fail to grapple it or if you choose not to).

Barratore follows Brom. The big guy has no way to dodge the swinging axe but maybe he can grab it and stop it from swinging without getting hurt. (OOC: Give me a Grapple check and well see what happens).

Gerox waits in the wings to see what he can hurt the first.

OOC: this is your turn. I'll post the map and their actions tomorrow. In the mean time make whatever rolls you need to now. There are lots of kobolds, two each behind the tables. The tables provide cover much like a tower shield (kobold size). The table tops are not of one solid piece but of planks, with gaps between the planks.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Sunday May 20th, 2012 1:13:22 AM


OoC: BTW, I don't recall anyone mentioning the potions of restoration, lesser to anyone. I have been waiting for that, but can't act on what I don't know.

So, anybody, if you could mention it, that would be great.

DM OOC: I feel your pain. :}

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=24 ; d20+6=22 ;
Sunday May 20th, 2012 7:57:34 AM


Fort rolls for both rounds: 24 / Pass; 22 / Pass.

Rest of post pending the map.

Peza  d20+5=20 ; d20+5=18 ; d20+10=24 ; d20+8=10 ;
Sunday May 20th, 2012 10:33:35 AM

As the smoke envelops the girls ... Peza slows her breathing ... her eyes squint ... fort saves d20+5=20 , d20+5=18

She peeks over at Harvest ... mouthing " the smoke is perfect cover .... we can't see them ... they can't see us "

With a nod forward ... she grins ...raising her crossbow to her shoulder to a shooting position .... she crouches slightly and steps forward ... her crossbow leading the way ... stepping lightly [stealth check d20+10=24 !! ] she glides through the smoke .... towards the source of the voice in the hallway

[ not sure how long the hallway is ... Peza will make a double move unless she encounters the Voice !! in which case she will shoot!! [ d20+8=10 missed if needed ]

She walks along .. following the coughing and hacking of the Voice .. " good boy just keep coughing ... i'll sneak right up on you before you know it " says the raven haired girl to herself

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=21 ; d20+11=14 ; d20-1=3 ;
Sunday May 20th, 2012 11:51:24 AM


OoC: Looks like a decision has been made.

BiC:

Harvest Moon returns her friends grin, indistinct as it is in the smoke. She was thinking much the same thing that Harvest Moon herself had thought. This will be a dangerous thing. And they will be alone. But if her friend goes, she will not let her go alone. And the curiosity is there. She wishes, more than fighting, to know whether she was right about the meeting of the passageway with the room and with the secret boulder passage as well.

And she must protect Peza.

Harvest Moon plunges into the passageway ahead of Peza. She moves forward toward the voice. Each step she takes with caution. With each step she readies herself to lash out, but her confidence lags. The poison of the spiderkin has made her weak. But there is nothing to be done for that now. (See notes below.)

+++++++++++++++++++++++++++++++

Enter the Passageway ahead of Peza and continue with stealth until either contact with the enemy, or until the we come upon a larger room.

Fort (2 saves) 24 / Pass; 22 / Pass
Stealth 21
Perception 14
Hit AC3 (Miss)

Active Effects: -4 STR, Ioun Torch, Virtue 1 temp hp

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Bralin the Stonesinger(AC 21, 22/25 hp) 
Sunday May 20th, 2012 7:44:21 PM

Bralin sighs - a long, heartfelt exhale. Pulling out his axe, he waps Crag on the shoulder, and points the dwarf toward the spider room where Harvest is doing something.

He himself follows after Barratore, pausing a moment to see if the taur has stopped the axe trap.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet  d20+3=17 ; d20+6=19 ; d20+6=11 ; d20+6=22 ; 2d8+6=16 ;
Sunday May 20th, 2012 11:20:03 PM

Barratore squeezes and grumbles his way along into the room. The Axe comes down and he instinctively tries to catch it[Grapple 17]

If he succeeds or not, Barratore blasts into the room roaring, "Stupid axe trap, stupid tunnels and stupid small creatures! ENOUGH! Barratore slams a fist into the wall next to him and brings his massive Bastard sword to the forefront
[intimidate 19]

Barratore has a 10' reach and Combat reflexes
AoO 1 Hit AC 11
AoO 2 Hit AC 22 Dmg 16

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+3=12 ; d20+3=16 ; d20+3=16 ; d20+3=13 ; d20+1=11 ; d20+1=14 ; d20+1=9 ; d20+1=20 ; d3=3 ; d20+1=12 ; d20+1=12 ; d20+1=13 ; d20+1=8 ;
Monday May 21st, 2012 12:48:17 AM

OOC: ok, there turn.
Map at end of PC Turn: Kobold Lair Map 3a

IC: Brom mangages to dodge the swinging axe and enters the room with the intent to takle the kobolds barricated on his right side. Steping into the room (C13) he is met by a hail of sling stones. Can he dodge these as well?
OOC: kobold held actions.
K12s sling att hit AC12
K13s sling att hit AC16
K14s sling att hit AC16
K15s sling att hit AC13

The kobolds at the end of the line (K5j, K6j, K11s, K16b) shove the tables to close the gap with the tables.
The rest of the kobolds toss pointy sticks at Brom and Barratore.
Four javelins sail towards Barratore:
K1j javelin toss hit AC11
K2j javelin toss hit AC14
K3j javelin toss hit AC9
K4j javelin toss hit AC20, dmg 3.

Four javelins sail towards Brom:
K7j javelin toss hit AC12
K8j javelin toss hit AC12
K9j javelin toss hit AC13
K10j javelin toss hit AC8

Map at end of round: Kobold Lair Map 3b

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Monday May 21st, 2012 12:49:58 AM

OOC: don't have Bralin in there. Just put him behind Barratory. Next map will be correct. Sorry.

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday May 21st, 2012 7:52:49 AM


OoC: Can you resolve the actions of Harvest and Peza? And what happened to the Axe trap? What happened after Barratore grappled it?

DM Ans: getting there. :)
Harvest and Peza's actions are this coming round (ie. they tossed the torch this previous round, then they'll move).
I thought that now that you could see the room (as the fire burned) you have a better idea of what's there in case you wanted to change your actions a bit.

Waiting on Barratore to tell me if he's going to try to stop the axe or just plow through. Due to his size, he'll stop the axe either way, it's just a matter of whether he takes damage or not.


Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Monday May 21st, 2012 7:56:12 AM

Crag feels Bralin's tap, and understands his meaning. He calls out down the hall to Gerox and Lemick. "Looks like you guys stick with Brom and Barratore, Bralin and I are going to help out Harvest and Peza. They just couldn't withstand the lure of trouble."

Crag shakes his head to himself and mumbles "Just because there is a shiny red button, doesn't mean you have to push it.", and moves down the hallway after Peza and Harvest with Bralin.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/4

DM Note: the Shiny Red Button that has Don't Push Me has a Will Save DC35. Very few manage to make the roll.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=8 ; d20+4=19 ;
Monday May 21st, 2012 8:17:38 AM

Brom takes on the first group very glad he grabbed the shield. With kukri in hand he starts on k7. "Brom gonna feed ya to the worms!"

Intimate dc 19

Atk (+2 bab, +5 str): AC8

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday May 21st, 2012 9:52:45 AM


**********************************
OoC: Can you resolve the actions of Harvest and Peza? And what happened to the Axe trap? What happened after Barratore grappled it?

DM Ans: getting there. :)
Harvest and Peza's actions are this coming round (ie. they tossed the torch this previous round, then they'll move).
I thought that now that you could see the room (as the fire burned) you have a better idea of what's there in case you wanted to change your actions a bit.

Waiting on Barratore to tell me if he's going to try to stop the axe or just plow through. Due to his size, he'll stop the axe either way, it's just a matter of whether he takes damage or not.

**********************************

Further OoC: I doubt that the moves of either Harvest or Peza will change. From the map, it doesn't look as though the previously webbed passageway connects with the room in which Brom and Barratore are fighting. But, the fact that there is a voice coming from this passageway means that there is something here that could potentially come around and flank us. That means it must, at least, be discovered and assessed, if not directly confronted.

DM: I'm trying not to get their (Party B) turn and your turn (Party A) offset. Hopefully I'll have Barratore's post later today and I can resolve Harvest-Peza together with the others.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Monday May 21st, 2012 3:23:12 PM

I had already posted.
d20+3=17 ; d20+6=19 ; d20+6=11 ; d20+6=22 ; 2d8+6=16 ;
Sunday May 20th, 2012 11:20:03 PM

Probably while you were composing DM post and if your view is set to previous you are not seeing it
Barratore squeezes and grumbles his way along into the room. The Axe comes down and he instinctively tries to catch it[Grapple 17]

If he succeeds or not, Barratore blasts into the room roaring, "Stupid axe trap, stupid tunnels and stupid small creatures! ENOUGH! Barratore slams a fist into the wall next to him and brings his massive Bastard sword to the forefront
[intimidate 19]

Barratore has a 10' reach and Combat reflexes

DM: got it now. Don't know where it was before.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 23/23Character Sheet 
Monday May 21st, 2012 3:24:18 PM

AoO 1 Hit AC 11
AoO 2 Hit AC 22 Dmg 16

Sorry could not get the whole thin in a single cut and paste

This was my weekend post

Peza 
Monday May 21st, 2012 9:20:29 PM

Peza moves through the smoke .... following in her friends footsteps .... the girls keep in step ;-)

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday May 21st, 2012 9:54:30 PM


Slooowly the turned. Step by step. Inch by inch ...

Niagra Falls anyone?

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 20/23Character Sheet  d20+2=18 ; 2d8+6=9 ;
Monday May 21st, 2012 10:13:46 PM

One of the javelins catches Barratore, gazing his arm, he ignores the pain. With the array of opponents, Barratore keeps his defenses about him as he stabs quickly forward at the furthest kobold he can reach to his left.
[Can't get to the map during this post sorry]

Fighting Defensively Hit AC 18 Dmg 9 +2 to Barratores AC

DM Note: this'll be your Round 3 action unless you want to change it.



CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d100=39 ; d20+8=24 ; d100=2 ; d100=34 ; d20=19 ; d20+1=18 ; d3=2 ; d20+1=4 ; d20+1=20 ; d3=2 ; d20+1=8 ; d20+1=4 ; d20+1=4 ; d20+1=5 ; d20+1=3 ; d20+1=5 ; d20+3=22 ; d3-1=1 ; d20+4=17 ; d4=3 ; d20+3=16 ; d20+3=14 ; d20+3=6 ; d20+3=22 ; d3-1=2 ;
Tuesday May 22nd, 2012 1:42:57 AM

Fog Cloud 2/2: A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

All those in area of effect: Fort check DC12 or experience a coughing fit for 1 round, -2 to hit and AC. New save each round while in effect.

OOC: only need, Crag, and 'The Thing'. Peza and Harvest already done did both theirs.

Recap: Round 1
Harvest lights the webs and creates a smoke hazard, saves vs. smoke inhallation etc.
Brom, Barratore, charge into the kobold room. Barratore uses his Move action moving into the trapped hallway and Standard action to 'grapple' the swinging axe (no dmg taken).

They do their thing.

Round 2:
OOC: Need Fort checks for smoke inhallation for all those in the spider room for Round 2. Smoke will dissipate enough at end of this round. (already have Peza and Harvest, just need Crag's)

Peza motions to Harvest that she's going forward to confront the source of the warning and Harvest agrees but takes the initiative and beats Peza intot he short hallway. It is only 10' long and by the light of brief web fire, appears to either open up into a room or widen and turn south.

The smoke obscures all vision beyond 5' and Harvest is trying her best to move stealthily. Peza follows right behind. The caughing stops (OOC: see Fort save below) and when Harvest reaches K8, she is suddenly confronted by a faintly glowing vaugely humanoid shape. Due to the smoke, no true details can be made but Harvest punches out at it and (Concealment 20% miss chance = 2) misses.

Peza, crossbow ready, can't see it due to the smoke but knows something is there because she sees Harvest punch at something. She just aims into the smoke and fires (50% miss chance = 39) and hears her bolt hit the solid wall they saw further down.

Crag finds his way to Peza by memory of the room layout, managing to circumvent dead spider-taurs without embarrassing himself.

Party B: Note A_ sorry i missded Barratore's first post.
Note B_ Intimidate: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Demoralizing an opponent is a standard action.

Brom threatens the kobolds with words and actions but his kukri is easily blocked. It is hard to hit a shorty behind a solid wooden wall. (OOC: If you want to Intimidate, you'll have to use a Sandard Action).

Barratore roars into the room in fury, pounding a mighty fist on the adjacent wall. (Intimidate DC10 = 19, 'victims' shaken for 2 rds).
Shaken 1/2: A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

DM Note: hey, how am I supposed to get a hit now? N20?

Bralin follows in Barratore's wake and feels the minotaur's fist shake the wall. Stopped short behind the minotaur, he notices the axe blade begin to crank back up into the ceiling. Does he try to grapple it to keep it from resetting?

Gerox and Lemick wait their turn for the kobold slaughter. (OOC: tell me who's to go after Bralin and who's to take up the rear.

Their Turn:
Spider Room:
Fort DC12= 24.
The faintly glowing, vaguely humanoid shape takes a swing at Harvest (20% miss chance = 34), Hit AC19. Harvest feels a 'chill', Will save DC13.

The smoke now dissipates and you are confronted with a semi-transparent faintly glowing, vaguely humanoid shape.

Kobold Room:
Barratore's 30' rad Intimidation effect pretty much covers the whole room and the kobolds shake in their boots (if they have any). But they have numbers too.

K7j and K8j poke a Brom with javelins: hit AC18-2 -2 =14, and hit AC4 - 2 -2= 0.
OOC: ignore the d3 dmg roll.

K1j, K2j, and K4j poke at Barratore with their javelins: hit AC20-2-2 = 16, dmg 2; hit AC8-2-2=4; hit AC4-2-2=0.

K3j steps to Z15 and throws his javelin at Barratore and K5j steps back to Y14 to throw his javelin at the minotaur also. Hit AC4-2=2 and hit AC5-2=3.

K9j steps to Z11 and throws his javelin at Barratore along with K10j, hit AC3-2=1 and hit AC5-2=3.

OOC: ok guys, notice anything here? look at the rolls! and they get -2 for Shaken and some get another -2 for squeezed! For crying out loud!

K11s steps back to Y12 and lets loose a sling-stone at Barratore while k16b pokes his blowgun through a gap in the table planks and shoots a dart at the minotaur; sling hit AC22-2=20, dmg 1; dart hit AC17-2 = 15, dmg 1 + save vs Poison Fort DC12, fail take 3pts STR dmg.

The other slingers fling stones at the minotaur (I wonder why...):
K12s sling att hit AC16-2=14
K13s sling att hit AC14-2=12
K14s sling att hit AC6-2=4
K15s sling att hit AC22-2=20, dmg 2.

K6j holds his action.

DM Note: I have Barratore taking 3 dmg Round 1 and 6 dmg this round plus need a Poison save.

Map: Kobold Lair Map 4

Gerox Shale Hps 16/16 
Tuesday May 22nd, 2012 7:12:41 AM

ooc Guys, I am slammed with work for this week and then go on vacation next. Can I get someone to run Gerox for me until June 4th. Otherwise I will need the DM to have me run away in fear or something. Thanks

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday May 22nd, 2012 7:40:30 AM


OoC: I've got it, George. So, you'll be back June 4, right? I'll need a character sheet.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: /23Character Sheet  d20+6=14
Tuesday May 22nd, 2012 8:05:19 AM

OoC Going to repost to keep the flow better...

One of the javelins catches Barratore, gazing his arm, he ignores the pain as rocks bounce against him and the poison burns into his shoulder. With the array of opponents, Barratore keeps his defenses about him as he stabs quickly forward at [K8] to help Brom. Hoping the human will then be able to move into the room and allow the others easier access.
[Can't get to the map during this post sorry]

Fighting Defensively Hit AC 18 Dmg 9 +2 to Barratores AC [rolls from Monday]
Poison save 14

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=9 ;
Tuesday May 22nd, 2012 8:30:04 AM

The kobolds are as bad as Brom. He steps to the side, 5-ft, and takes a quick glance over his shoulder to see how his large friend is doing. Holding his own, Brom continues his attack against k7.

Atk: AC9 (wow, Nat 1 and now a 2 maybe I'm 10 or so rounds I might get to double digits)

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+6=14 ;
Tuesday May 22nd, 2012 8:42:26 AM

Fort save smoke: 14

Crags shorter stature keeps much of the smoke above his head as he moves along, preventing him from spending his spare breaths coughing it out. As the line stops, and he hears Harvest fighting, and Peza shooting, he wonders if he is getting in on this fight.

"Harvest, can you get by your opponent so i can help you out?" he calls from behind Peza. "What is it?, give us an idea of what we are facing, i can barely see me axe"

If Harvest is able to get around her opponent, allowing Crag to engage, he will move in and do so.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Tuesday May 22nd, 2012 8:45:51 AM

If Harvest can't get around her opponent, and it appears there is no way for him to get through, he will move back around to the rock that may move, and check it himself actively trying to determine how it moves so he can get through to the likely back side of the fight.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+8=18 ; d20+6=9 ; d20-1=4 ; d20+11=20 ;
Tuesday May 22nd, 2012 9:15:12 AM


The chill is not so cold. Harvest Moon shrugs it off. The smoke is clearing. In the light of her ioun magic, Harvest Moon surveys the situation. (Note that I've had the Ioun Torch up for a few weeks. It's in the Active Effects section below.)

"There is no way around, Crag Hammerfist," she calls back. It is good to know that Crag Hammerfist is here with them as well. But in this very tight passageway it will be difficult for them to fight as a team of friends. I a fashion, though, this is good. Peza will be protected, and she will be able to shoot without risk. It will be difficult to fight this thing with her failing strength. But, at least Peza will be protected.

Through the clearing smoke, Harvest Moon lunges forward with a punch. The punch misses the Glowing One, but Harvest Moon takes the opportunity to glance around the corner before drawing back to a fighting stance.

What is here? Is there only this one? And what is it, this creature that glows? Harvest Moon eyes it as the smoke clears. Thelonious had spoken many times of ghosts and such. But, at the moment, Harvest Moon can remember none of the stories.

+++++++++++++++++++++++++++++++

Will 18 / Pass
Knowledge Religion 9
Hit AC4 (Miss)
Perception 20

Position K8 (No move)

Active Effects: -4 STR, Ioun Torch, Virtue 1 temp hp

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 13/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Questions: Now that the smoke has lifted ... What size is the creature facing Harvest, Peza and Crag? Are those more webs in square J8? If so, is there any visible indication as to why they did not burn?

DM Ans: J8 is the semi-transparent faintly glowing, vaguely humanoid shape, not a web. It is Medium sized.



Gerox Shale Hps 16/16 (No Character Sheet) - Sub/Al  d20=4 ;
Tuesday May 22nd, 2012 9:40:11 AM


"Madness!" screams the gnome. "This is madness, Lemick."

Gerox peeks around the corner. What can he do? It's entirely too crowded to deploy his magic, even if he should dare to venture into the wild and unpredictable melee.

But maybe ... Just maybe, he can convince some of the kobold further back to abandon their defense. The gnome steps away from the safety of the corner and aims a small ball of fire at the furthest table. He throws.

+++++++++++++++++++++++++++++++++

Hit Table @ XY/13&14 AC4-Unmodified vs DC5 to Hit a Square (DM, please add Gerox's mod)

Position: F13 (5ft step)

OoC: I've looked at all of the Bloodlines, but can find none that throws balls of fire. All I can do is go by Gerox's previous descriptions.

Expended: Balls of Fire -1/??

DM Note: from his CS, he can cast a ball of fire 7/day, 30' range. I know he cast it at several times already. Check the kobold guard room fight and spider-taur fight. It would be safe to assume it's been 4 times, 5th with this one. We can adjust when you find the count.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+5=10 ;
Tuesday May 22nd, 2012 9:43:30 AM

"Alright Harvest, gonna try and find a back door. I am not good at standing around waiting while you fight. Pull back if you need, and don't get killed."

he will move back around to the rock that may move, and check it himself actively trying to determine how it moves so he can get through to the likely back side of the fight. When he arrives, he will look for the slide marks the others were talking about.

Perception 10. (stupid roller)

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Tuesday May 22nd, 2012 1:22:25 PM

DM OOC: BTW, what light source does Brom and Barratore have? the kobolds do not use light, so if no one else has any light, it's pretty dark in there but for the dwarf and gnome.

Harvest had her light stone about her head. Anyone else in there with light?

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday May 22nd, 2012 1:43:51 PM

I assumed that there was more than one ion stone or some cast light. Brom does not have a light out.

Barratore Steelwind (Dan K) AC: 15, CMD: 21; HP: 14/23Character Sheet  d8+6=11 ;
Tuesday May 22nd, 2012 7:58:05 PM

I too was under that impression...however if necessary Barratore could have his lantern out. If so, change the AC of his attack to 17 and the Dmg to 11 as he would then use his horns to gore the unfortunate little cretin.

If Barratore is carrying the lantern we can also add Where are the thrice damned spellcasters and all those light spells?!

Bralin the Stonesinger(AC 21, 22/25 hp) 
Tuesday May 22nd, 2012 9:07:50 PM

Letting the axe trap reset, Bralin squeezes inside the path of the axe, so as not to be hit when it comes down.

Noting his companion's trouble in the darkness, the Oracle casts a Light spell on his shield.

Peza  d20+8=9 ; d20+10=21 ;
Tuesday May 22nd, 2012 9:08:37 PM

Peza quickly reloads her crossbow .... smoothly raising it to a firing position as Harvest punches the illuminated figure .... as quietly as she can [d20+10=21 stealth check]

Snapping the shot quickly .... [d20+8=9 nat 1 !! ugh ] the smoke plays havoc with her aim .....

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Tuesday May 22nd, 2012 9:10:07 PM

OOC: found this on April 2nd- Gerox sheds some more light using Magic-on-a-Rock and hands it to Barratore so he can see what doom approaches from behind. Wantig to see Harvest, he squeezes past Brom.

So Barratore can be holding the light stone, somehow. In his teeth? stuck up his nose? let me know how you/someone else is holding it.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d8+2=7 ; d20+1=4 ;
Tuesday May 22nd, 2012 9:18:18 PM

OOC: What a mess since Friday when I read the postings.

Lemick had hoped to be behind Barratore to offer healing from the axe, but now that is not currently possible. Lemick moves 5' (F13) and offers a different form of help.

cast summon monster 1 - fire beetle to appear at Z13
OOC: http://www.d20pfsrd.com/bestiary/monster-listings/vermin/beetle/beetle-fire/summoned-creature-fire-beetle

A fire beetle, and it's 10-foot radius glow appears deep in the room immediately attacking one of the kobolds (Y12)

Att: (smiting evil+1) = 5

OOC: I hope the effect of a fire beetle flying and attacking in front of them suddenly is more impressive that it's attack.

------------

Fire beetle ( lasts for 2 rounds)
Hp 7
AC: 12


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Tuesday May 22nd, 2012 9:52:03 PM

DM DOH!: sorry about the Gerox light stone. That's gone out a loooooong time ago. I forgot Brom and Lemick spent an hour going back and returning. So what we have here is the tremendously brave dufuses rushing into a room by sheer memory of Harvest's desciption and attacking in the dark.

I gotta pass this on to the LnB. LOL.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday May 22nd, 2012 9:53:07 PM

light is free

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday May 22nd, 2012 9:55:25 PM

Don't clerics and wizards have unlimited use of zero level spells?

Gerox Shale Hps 16/16 (No Character Sheet) - Sub/Al 
Tuesday May 22nd, 2012 10:34:26 PM


OoC: Light is different.

You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20=3 ; d20+1=16 ; d20+1=7 ; d20+1=15 ; d20+1=15 ; d3=1 ; d20=6 ; d20+1=17 ; d20+1=13 ; d20+1=11 ; d20+3=16 ; d3-1=0 ; d20+4=7 ; d20+3=4 ; d20+3=19 ; d3-1=0 ; d20+3=10 ; d20+3=20 ; d3-1=0 ; 2d4+2=9 ; d20=20 ;
Wednesday May 23rd, 2012 12:20:02 AM

By the light of Barratore's lantern, the WLA'ers are not daunted by the sheer number of the pesky kobolds. But the battle has only just begun. Will the kobolds win by attrition? Will the WLA'ers win by sheer luck, er..., might?

Barratore serves as a pincushion for no better reason than he's the biggest, baddest, meanest, thing to threaten them since who-knows-when. (OOC: I don't even know). The minotaur tries to exact revenge, but he finds it very difficult to gore a kobold hiding behind a solid table. The Unfortunate little cretin was fortunate this time.

DM OOC: using your post where you are holding the lantern and goring AC17.

Brom steps to his left and tries to snag K7j but hits only table. The kobld would laugh and jeer but he's not in the mood for that righ now with the towering minotaur right behind the human.

Bralin flattens himself against the wall to stay out of the path of the swinging axe and casts a Light spell on his shield, letting the axe retreat into the crevace in the celing. Finally some light that's not bobbing around at the end of an excited minotaur's hand.

Gerox peeks around the corner hoping to shed even more light. He wants to hit the far table but sees that to do so he'd have to squeeze with Bralin (OOC: 30ft range, table 'face' is at edge of X13,14). Then he'd have to also toss it through the collossus Minotaur. However, Bralin just lit up 20' rad of the room. So he waits for a better use of his little fireball.
(OOC: Lemick sets a Firebeetle in the back of the room wich now gets the room all lit up with both lights. I thought you might want to save the fireball for a better target other than just getting some light in the room.)

Lemick 4-leafSted tries for some more excitement by adding a summoned [i]Firebeetle[/b] in the back row. Between the Firebeetle light, Bralin's shield, and Barratore's lantern, the rool is now well lit. The ferocious Firebeetle tries to snip at K11s but misses horribly.

Crag, afraid he'll miss a battle and let the women fight for him, yells at Harvest to try to get past the semi-transparent faintly glowing, vaguely humanoid shape in front of her.

Harvest is used to light chills, having run around naked, or with little clothes, a lot and is unfazed by the 'touch'. The smoke now clears and the semi-transparent faintly glowing, vaguely humanoid shape stands menacingly in front of her. She tries once more to connect with something 'solid' but leaves whisps of smoke in her fist's wake instead. However she does have the presence of mind to peek around the corner. By the light of her ioun stone above her head, she can now see the rest of the place, and its occupant.

On the ceiling, upside down, hunched in the top corner, (J9), is another Spider-Taur! This one is totally black. It's spider abdomen and it's humanoid skin are all black. Sharp angular face and pointy ears, red eyes, sharp teeth, stare back at her!

Harvest manages to yell out to Crag that the area is closed off, there is no way around like she thought.

Crag hurries back to the alcove hoping to discover the nature of the rock and the scratches on the floor. But the nature of the rock eludes him in his haste.

Peza tries to get a shot past the bouncing monk and suffers the humility of rolling a N1 on an attack. (OOC: roll %dice, under 50 the string breaks, over 50 crossbow is ok).

Their Turn:
Round 2 of Shaken. Smoke is gone. Round 1 of Firebeetle.

K1j steps over to B15 and tries to aid K2j in his attack. Aid Another = 3. The table hinders its attempt.
K2j pokes his javelin through a gap in the table slats at Barratore's butt, hit AC16-2=14, the butt wiggles out of the way.
K4j tries to poke the minotaur's butt as well and K3j tosses an javelin over the table at him, hit AC7-2=5 and hit AC15-2-13.
K5j pokes at the beetle, hit AC15-2=13, vs beetle AC12, dmg 1/7.
K8j steps to B11 and tries to help K7j in its attack. Aid Another = 6, the table also hinders it.
K7j jabs at Brom hit AC17-2=15.
K9j tosses his javelin at Brom and K10j tries to poke him, hit AC13-2=11, and hit AC11-2=9.
K11s steps back to Y11 and sends a stone at the beetle, hit AC16-2=14, dmg 0.
K16b shoots another dart at Barratore, hit AC7-2=5.
K12s sling att beetle hit AC4-2=2
K13s sling att beetle hit AC19-2=17, dmg 0
K14s sling att beetle hit AC10-2=8
K15s sling att hit AC20-2=18, dmg 0.

K6j holds his action.

(OOC: I hate kobolds!)

On the othe side:
The Black Spider-Taur, having been discovered, sneers at Harvest saying in Common, I said you'd die!, and steps back to I9, points a finger at Harvest while uttering some words in an unknown language. Two red energy missiles sail towards Harvest impacting her in the chest for 9
dmg.

The semi-transparent faintly glowing, vaguely humanoid shape swipes at Harvest hit AC20, Harvest feels a 'chill', Will save DC13.

Map:Kobold Lair Map 5
OOC: I think that got everything, I hope.

Harvest Moon (HP12/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+8=22 ; d8+1=3 ;
Wednesday May 23rd, 2012 8:47:57 AM


Harvest Moon once again shakes off the chill. "Peza, we must draw back," she says from the corner of her mouth as she snarls at both the Funny Glowing Man and the Black Magic Spiderkin.

She draws the wand of Torian Silverleaf and uses it to sooth some of the burns from the magic of the Black Spiderkin. Then Harvest Moon begins sidling backwards, nudging at Peza to shift slowly backwards, the small bumps and touches adding to the urgency of her words.

+++++++++++++++++++++++++++++++

Will 22 / Pass
CLW heal 3hp

Draw Wand / Use Wand / 5ft step back if Peza (And Crag) move.

Position L8??? (5ft move???)

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 12/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

HP Note: HP from Virtue gone. 18 - 9 + 3 = 12

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=10 ;
Wednesday May 23rd, 2012 8:50:30 AM

Brom continues his attack on the same target.

Atk: AC10 (die roller gave me a 1 then 2 and now 3. Only six more rounds of so and I should hit something other than a table)

Gerox Shale Hp 16/16 (No Character Sheet) - Sub/Al 
Wednesday May 23rd, 2012 9:22:16 AM


"Crowded. Too crowded." The gnome mutters to himself while taking quick and cautious peeks around the corner. "I'm going to seek what's keeping the girls," Gerox says, and with an unconsciously dramatic flourish he takes off down the hallway.

"What's going on here?" he cries, his hands on hips in a gesture of disapproval. "What's keeping you?"

+++++++++++++++++++++++++++++++++

Double Move

Position: N11 (40ft Move)

Active Effects: Light on Stone (Barratore)

Expended: Balls of Fire 4/7

BTW: I thought we put the table into the pit trap. Oh, and any clue as to what spells or cantrips Gerox has? Any at all? I know Magic Missile and Color Spray, but that's about it.

Harvest Moon (HP12/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Wednesday May 23rd, 2012 9:23:21 AM


OoC: I was just looking at the map and the question occurred to me: What do spidertaurs need with chairs? heh.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 14/23Character Sheet  d20+4=12 ;
Wednesday May 23rd, 2012 11:40:43 AM

Barratore drops the stone and returns his full grip to his weapon. The fighter keeps his defences up, there were far too many of the little things and they were spectacularly defended. "If we stay Brom, we die." Barraoter stikes again towards the kobold he tried to gore moments ago. The sword grazes off the table this time.
"I will not be dying here like this."

[fighting defensively Hit AC 12]

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+5=16 ;
Wednesday May 23rd, 2012 2:35:42 PM

Crag tries to take a moment and decipher the clues to the marks in the floor, and the rock which somehow moves. He takes a brief breath to slow the adrenalin, and tries to determine how it works. (Perception 16).

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=16 ; d4=2 ; d20+3=7 ;
Wednesday May 23rd, 2012 9:07:30 PM

The fire beetle attacks the kobold again, F12,

Att: (smiting evil+1) = 17
Dmg: 2

-----------
Having limited options, Lemick attempts to continue to cause any type of disruption possible. Targeting the farthest kobold possible, Z14, Lemick calls forth the cleansing power of water. Directly above the kobolds head a 1/2' cubic foot of water is created and instantly falls onto the kobolds head.

OOC: This water weight is equivalent to 30 pounds -- 4 gallons.
http://www.d20pfsrd.com/magic/all-spells/c/create-water

"Excellent," he calls forth once the water has appeared. "That should be enough water to summon forth the water elemental!" (Bluff: 7 + whatever random presence water appearing may have)

------------

Fire beetle ( lasts for 2 rounds)
Hp 7
AC: 12

OOC: http://www.d20pfsrd.com/bestiary/monster-listings/vermin/beetle/beetle-fire/summoned-creature-fire-beetle

Peza  d100=34 ;
Wednesday May 23rd, 2012 9:22:34 PM

"Thrup" Peza's eyes bulge as her crossbow string snaps .... " Harvest uh ... ah "

" Good thinking ...i agree we should move back " as she slings the crossbow over her shoulder ...

Feeling the nudge ... Peza steps back the way she came .... herself nudging the dwarf ... " i think we were a little hasty ... time to withdraw until more help arrives "



Bralin the Stonesinger(AC 21, 22/25 hp)  d20=5 ; d20=7 ; d20+3=15 ;
Wednesday May 23rd, 2012 9:54:40 PM

Bralin steps into the room, and tries to shove the side of the K7j's table that is closest to the wall toward Brom, intending to open a path between himself and the kobold.

[CMB is +4. Don't know if it applies so rolled straight d20.
I rolled a 5, and then used a hero point to roll a...7
Str check following the grab attempt is 15]


Gerox Shale Hps 16/16 
Wednesday May 23rd, 2012 11:33:00 PM

Al, thanks for picking him up. I shared Gerox Shale with you on google docs. If you have problems finding him there, basically he can use 4 spells a day, used 3 today. Magic missile and color spray are his only choices. Cantrips are message, detect magic, light, mage hand, and predistigation are unlimited. He follows the fire elemental bloodline which allows him to throw 7 balls of fire for a ranged touch attack and move at 30' speed. Hope this helps, thanks again

DM: arg, ya forgot to tell us how many of those little fireballs you've cast today. Seems like there were two in the kobold guard room and two at the spider-taur battle. Updates us on that, ok?

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+1=20 ; d3=2 ; d20+1=15 ; d20+1=8 ; d20+1=13 ; d20+4=18 ; d4=3 ; d20+1=8 ; d20+1=8 ; d20+1=9 ; d20+1=8 ; d20+1=8 ; d20+4=13 ; d20+3=10 ; d20+3=13 ; d20+3=23 ; d20+3=23 ; d3-1=1 ; d3-1=2 ; d20+3=10 ; d20+3=21 ; d3-1=1 ; 2d4+2=10 ;
Thursday May 24th, 2012 1:08:34 AM

Harvest feels the pain of the magic missiles and decides a strategic retreat is in order. The sound of Ptoing from Peza's crossbow string snapping convinces the sharpshooter it's time to back up a little as well.

Harvest uses the wand to heal herself a little.

Crag studies the alcove some more and concludes that the stone does move, but the mechanizm to make it do so must be on the other side. Now, to get to the other side...
OOC: Map 5 has Crag in the wrong place. sorry.

Brom struggles to bypass the wooden tables to get to a kobold but it ducks and dodges his kukri again.

Gerox decides to check on the girls as the others seem to have everything under control.
OOC: double move puts him at M11, going around corners takes 2 squares.) He sees Peza and a little bit of Harvest.
OOC: forgot to put table in the pit. sorry.

OOC: I have no idea what they do with chairs but module says they're there, so... :}

Barratore gets frustrated at the supperb defenses of these pesky things and takes a knotch out of a table. Whitle a table to kindlin may be the only way to get past them.

The Fire Beetle (Round 2/2) attacks K16b (the table legs do not hinder the beetle) and its sharp mandibles manage to take a chunk out of the kobold's leg.

Lemick creates a water pillar over K6j and promptly douses him then calls out a Bluff.
OOC: Bluff = Attempting to deceive someone takes at least 1 round, etc. You'll need to expend
a whole round for the Bluff.

Bralin steps in and manages to shove the first table on the north side just enough to create a narrow opening. Bralin is no longer hampered by the table top, but he is in 'difficult terrain' as the table legs will hamper his movement/attack.

OOC: this will incure an AoO, you keep your shield AC bonus but loose your Dex AC bonus.
K7j AoO vs AC20 = 20, hit, dmg 2 (OOC: Shaken effects wore off end of last round.)

Their Turn:
Shaken effects gone at end of last round. Firebeetle expires at end of this round.

The kobolds regain much of their initial terror, primarily due to the fact only the firebeetle has had any success in drawing any blood. They attack with renewed vigor.

Barratore suffers the following javelin pokes:
K1j hit AC15
K2j hit AC8
K4j hit AC13
Blowgun:
K17b hit AC18, dmg 1 + save vs Poison Fort DC12, fail take 3pts STR dmg.

K5j steps to Y13 and attacks beetle hit AC8
K3j steps to Y14 and attacks beetle hit AC8.

K7j attacks Bralin hit AC9.
K8j attacks Brom hit AC8.
K10j attacks Brom hit AC8.

OOC: ok, this is getting to be ridiculous!

K16b shoots a dart at Brom hit AC13.
K11s shoots a stone at the beetle hit AC10.

K12s sling att Barratore hit AC13
K13s sling att Barratore hit AC23, rolling to conf crit, AC23, double crit! DMG 3!
K14s sling att Barratore hit AC10
K15s sling att Barratore hit AC21, dmg 1.

K6j is fumbling with something behind the table.

The firebeetle vanishes leaving the back 5' in shadowy darkness.

On the other side:
The semi-transparent faintly glowing, vaguely humanoid shape follows Harvest in stepping forward staying in melee range of the monk.

The Black Spider-taur scuttles along the ceiling 5' to give it a straight line to its retreating foe and with a raspy voice calls out more magical missiles at the monk.
"I said 'Go Away! Leave or DIE!'" it repeats while two more magic missiles plaster Harvest.
Dmg 10.

Map:Kobold Lair Map 6

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=12 ;
Thursday May 24th, 2012 7:16:25 AM

Brom steps to A12.

"Then go." He says to Barratore. Brom is uninjured and the tables seem to hinder the kobolds as much as him. He knows his luck will change and they will start to fall quickly.

Side stepping he takes on a corner hoping to draw the attentions of some of the kobolds targeting Barratore.

He changes his target to K16b.

Attack: AC12 (well die roller skipped a 4 and went to 5.)

Harvest Moon (HP12/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday May 24th, 2012 8:38:56 AM


OoC to George: Could you provide a link to the character sheet, please? Also, my Google email address is different from my regular home address. So you'll have to share with that one as well. It's: halisus@gmail.com

BTW, the Fire Elemental Bloodline allows Rays with a range limit. Not thrown balls.

Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

DM FYI: he has a link to his CS in the Rum Home Page. That's how I get to it.

Harvest Moon (HP9/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d8+1=7 ; d20+10=21 ;
Thursday May 24th, 2012 9:05:42 AM


*Thrup*

It is not a big sound. Nor is it a particularly alarming sound. But it is a very disheartening sound, as Harvest Moon can think of only one thing that can make such a sound as that. Peza can no longer shoot. If that is true, then there is only one course of action open to them.

"Peza, we must flee. Go. We must return to Rum and tell them what we have found. Gather the others. If we do not escape, all of this will be lost."

Harvest Moon once again uses the wand of Torian Silverleaf. The terrible burns from the magic of the Black Spiderkin melt away but they are taking their toll. She springs back from the Glowing One and dodges around the corner to find the gnome, Gerox Shale.

"Go!" There is not time for few words beyond that. "I will hold them back," she adds, then waits for the Glowing One and the Black Spiderkin to come around the corner.

+++++++++++++++++++++++++++++++

CLW heal 7hp
Acrobatics 21 vs Glowing One's CMD (To avoid AoO)

Use Wand / 5ft step back if Peza (And Crag) move.

Position M9 (10ft move)

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 11/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

HP Note: HP from Virtue gone. 12 - 10 + 7 = 9

Gerox Shale Hp 16/16 (No Character Sheet) - Sub/Al  2d4+2=7 ;
Thursday May 24th, 2012 9:35:45 AM


The sounds of magic come from the opening down which Harvest and Peza are emerging. But the sounds themselves tell the gnome little of what the magic actually is.

"I THINK WE'RE LEAVING!" he turns to shout back in the direction from which he came.

"Might as well help cover the retreat," says the gnome, then, to himself. He draws on the last of his power for two magic missiles.

+++++++++++++++++++++++++++++++++

Spellcraft 4 w/no mods (To identify the magic missiles by sound.

Ready Action: Magic Missile 7hp Damage vs first enemy to move into square M8.

Position: N11 (No Move)

Active Effects: Light on Stone (Barratore)

Expended: Balls of Fire 4/7

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Thursday May 24th, 2012 10:19:33 AM

Figuring out that the door only opens from the other side, there is nothing more for him to do where he stands.

He hears Gerox yell for a full retreat, and yells back. "Don't think that's likely. the rest of em are in a room surrounded by a load of Kobolds. If either group pulls back, the other may get sandwiched. Should never be fighting a war on two fronts."

The Dwarf turns and moves back to join Harvest, Gerox, and Peza. As he rounds the corner, he sees the retreat in progress. If he can get to her with his move, he will move next to Peza, and her unusable crossbow.

"Peza, take my crossbow and use it. You are better with it, and I will be using me axe."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 2/4


Bralin the Stonesinger(AC 21, 20/25 hp)  d20+6=26 ; d20+6=20 ; d10+3=13 ; d10+3=13 ; d10+3=12 ;
Thursday May 24th, 2012 7:16:57 PM

Bralin pushes the table to the side and gets a javelin scratch for his efforts.

The dwarf growls, low in his throat. He has had quite enough of tables and javelins and being unable to comprehend anything he's hearing. Someone really needs to pay a price, and this kobold has just volunteered

Bralin's axe screams a path through the air.

[Atk nat 20, crit threat ac 20. (x3) 13+13+12 = 38 hp damage. sweeeeet]

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d8+2=7 ;
Thursday May 24th, 2012 7:30:48 PM

With space finally available, Lemick moves (D13) pulling his morningstar out. First he keeps promise, touching Barratore ever so slightly as he moves about.

Cure light wounds: 7 hp for Barratore


OOC: Is there anyone here strong enough to smash those tables into the wall -- making pancakes of them kobolds?


Peza  d20+8=26 ; d8=3 ; d8=4 ;
Thursday May 24th, 2012 7:41:54 PM

Having already slung her crossbow over her shoulder ... Peza gladly accepts Crags weapon ... " Yes " as keeps moving backwards ... She keeps the two mystery attackers in sight ... raising Crag's weapon she shoots at the semi transparent attacker ....

Crags weapon shot - d20+8=28 !! damage d8=3 vital strike damage if needed d8=4 total damage = 7

"Keep comng back girl " adds Peza to her friend

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 14/23Character Sheet  d20+6=18 ; d20+4=21 ; 2d8+6=16 ;
Thursday May 24th, 2012 10:56:47 PM

More nicks and cuts criss cross Barratore's arms and legs. [Fort save 18] Lemmick's healing touch removes most of them. Bralin has moved into the room and Brom is obviously not going anywhere. Barratore steps forward then [to Col A] and strikes at the kobold directly in front of him [K5j]

[Fight Def Hit AC 21 dmg 16]

Barratore focus's on the fight. Embarrassment welling within him. How would he regain himself in the eyes of the others after such a cowardly statement. Anger rolls within his pitching gut as well. Metascar would never accept him...

Gerox Shale Hps 16/16 
Thursday May 24th, 2012 11:06:47 PM

Al, I did share it with that address but I also just emailed the character to you. I don't know how to make it linkable to everyone. If you could do that, I would be appreciative. thanks for the help!

Oh and ball of fire sounds more fun! Don't be so technical! Though I guess a ray of fire could start bigger fires

Gerox Shale Hp 16/16; AC13 - Sub/Al 
Thursday May 24th, 2012 11:28:39 PM


OoC to George: I got it. And I found the sheet. Got it working too, I think.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+10=21 ; d8+1=4 ; d20+4=6 ; d20+1=11 ; d20+1=12 ; d20+1=14 ; d20+1=3 ; d8=2 ; d20+1=17 ; d20+1=9 ; d20+1=6 ; d20+1=2 ; d100=48 ; d20+4=9 ; d20+3=23 ; d20+3=23 ; d3-1=1 ; d3-1=1 ; d20+3=18 ; d3=2 ; d3-1=0 ; d20+3=17 ; d3-1=1 ; d20+3=11 ; d20+3=11 ;
Friday May 25th, 2012 12:19:30 AM

OOC: ball of fire, ray of fire... as long as the attack method is the same and damage is the same, I don't care. Although you could take the Weapon Focus Feat (RAY) but not (BALL). :)

Brom takes a step to his left and changes targets in hopes of changing luck, but the blood of his foe still eludes his kukri.

Harvest smarting seriously from the magic missiles, encourages Peza and Gerox to heed the spider-taur's advice and flee, then heals herself some.

Gerox decides to help Harvest cover their retreat and readies his own magic missile spell to cast as soon as 'the thing' comes out of its little room.

Crag realizes the truth about the 'rock' and upon hearing Gerox sound the retreat, balks at it. Instead he goes to join them. (OOC: double move - 40'- puts him at M10.) The dwarf offers his crossbow to Peza.

Peza accepts Crags crossbow. With Crag stretching his arm out with it and Peza stretching her arm out to get it, she doesn't need to move from her spot. She then loads the crossbow.
(OOC: A Move to get the crossbow and a Move to load it. Shoot next round, you can keep this roll).

However, now that Harvest has stepped around the corner, her light does not reach the back end of the room where the creature hung on the wall, a black thing in a black corner. The glow of the glowing thing is only 5'.

Bralin with only a couple table legs to hinder him, manages to swing his axe between the legs and catches the kobold solidly, slicing him into an upper half and lower half.

Lemick steps forward to the entrance to the kobold room and begins to cast a healing spell on Barratore. In his excitement he forgot about the Swingin Axe trap that Bralin had allowed to reset into the ceiling. His weight, at some point, triggers the trap and the blade comes swinging down!
Lemick stops the axe with his back.

If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect.

Swinging Axe att hit AC21, dmg 4
Concentration Check DC15 (10+4+1)

Barratore (may or may not have been healed) takes a step deeper into the room and swings at a poor kobold that's not protected by a table, splattering guts and who-knows-what-else all over the place.

Their turn:
K17b shoots a dart at Barratore, hit AC6. He then starts reseting the trap. The bloody axe tries to extricate itself from Lemick's back and start cranking back into the ceiling.

K1j, K2j, and K4j keep stabbing at Barratore
Hit AC11, Hit AC12, hit AC14.

K6j, which was 'fumbling' with something behind the table, now holds up a lit kobold sized torch and tosses at the pile of wood pieces at A13. Toss hit AC3. (OOC: this die roller must hate kobolds)
Direction d8=2
The little torch hits Barratore and falls back onto the kobold's side of the table. He quickly picks it up again.

K3j, covered in kobold blood, decides to stay behind a table and steps to Z15 and jabs at Barratore
hit AC17, dmg 2.

K8j, k9j, k10j, all jab at Brom: hit AC9, hit AC6, hit AC2 and manages to loose his grip on his javelin.

K16b shoots a dart at Brom between a gap in the table top planks, hit AC9.

The following slingers throw stones at Barratore:
K11s hit AC23, conf crit = 23, crit conf, dmg 2. YIPPPEEEEEEEE!
K12s sling att Barratore hit AC18, dmg 0
K13s sling att Barratore hit AC17, dmg 1
K14s sling att Barratore hit AC11
K15s sling att Barratore hit AC11.

The Other side:
The semi-transparent faintly glowing, vaguely humanoid shape steps forward next to Peza.
Peza only : Highlight to display spoiler: { You hear a convincing voice repeat the warning "Leave now or Die!" Will Save DC16.}

Map: Kobold Lair Map 7

Gerox Shale Hp 16/16; AC13 - Sub/Al 
Friday May 25th, 2012 3:31:54 AM


OoC: Didn't Peza say that she made and lit torches? Wouldn't those lite the Spidertaur den?

DM Ans: found this from May 16
With that said Peza starts to gather torches ... broken pieces of wood
There is no response that Gerox added any oil to any of the sticks. From that, the 'torch' tossed into the webs was a chair leg that was lit, not an actual torch. The little fire from the chair leg, if it didnt' go out while laying on the ground, would not light up much, probably a 5' area.


Peza 
Friday May 25th, 2012 5:43:08 AM

OOC : hmm Was Crag's crossbow loaded ? or unloaded ... if Crag has it loaded then Peza should be able to shoot

DM Ans: I thought about that while brushing my teeth and the 30sec it took me to fall asleep. My conclusion is that:

A) you can't have a loaded crossbow strapped to your back, the bolt would easiy fall off. It could be cocked, though, but the PC has to state he's cocking the thing before putting it away. Otherwise it's assumed to be uncocked. The jostling of combat could easily cause the release of the trigger also.

B) Crag technically oculd not hand you the crossbow as he's already used all his actions, 2 Move actions. Unstrapping the crossbow and handing it to Peza would be an extra Move. And he didn't know Peza was going to ask for it until he finished his move, othewise he could have drawn it while moving.

C) for play sake, I had Crag give Peza the crossbow when she asked for it, but Considering B), she would not be able to shoot that same round, either she would have to crank it and load it still, or Crag could not technically give it to her until the first of the next round. Either way, she'd not get to shoot until the next round.

Make any sense?


Gerox Shale Hp 16/16; AC13 - Sub/Al  d20+3=15 ; d6+2=6 ;
Friday May 25th, 2012 9:38:44 AM


"Soooo ... we're not leaving. Alright. Sure."

"LOOKS LIKE WE'RE NOT LEAVING!" The gnome calls back to the others involved in the Pit of Kobold Madness.

"Well ... So many unknowns. So many options. Lets see what we have here." The gnome moves, quick as fire, around the circle of chairs and to the other side.

(See notes below for actions. It's If/Then, so I didn't describe it in body of things.)

+++++++++++++++++++++++++++++++++

Move, then ...

If there are lit torches, Fire Ray at Black Spidertaur.

Touch attack AC15, Damage 6hp Fire Damage

If there are NO lit torches, cast Light on Wall @ N8

Position: NO8 (25ft Move)

Active Effects: Light on Stone (Barratore)

Expended: Fire Rays 3/7 or 2/7

OoC: Hope you guys in the Kobold den have another light.

Harvest Moon (HP9/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday May 25th, 2012 9:41:02 AM


OoC to Peza: I suggest moving back 5ft to N8. Harvest will then heal herself again and move into your spot, trapping Mr. Glowing One in the passageway.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d6=3 ;
Friday May 25th, 2012 9:57:00 AM

(OOC: unloaded on the crossbow. Sorry)
(OOC: Is the darkness in the halls here magical? or does darkvision see just fine?)
DM Ans: so far, I don't think anyone with Darkvision has looked down the hall. It could be assumed that since Harvest's Ioun Torch worked fine, it had been normal darkness. The Gnome has Low Light, so by the fading light of the small flicker of flame on the stick on the ground 5' away, he can see 5' further but not all the way to the wall.

"Not leaving the place, but it might not be a bad idea to at least pull back from this room. See if they follow us or hold their lair."

"Does anyone know if that apparition is even real? Has it done anything offensive, or merely told us to leave?"

"Either we pull back to the moving rock, or we go jump the spider taur thing as a group. Whatever we do, let's do it together. I will take this quick chance to heal a little, then let's make our move one way or another next act."

Crag moves to P9, and uses his channel to heal the four of us(And heal/hurt the apparition if undead) for 3hp.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4



Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 2 or 9/23Character Sheet  d20+4=12 ;
Friday May 25th, 2012 10:20:38 AM

Barraoter steps 5' back and spins his blade into the table near the koblod to his rear [K2j]

The blade glances off the table. [Fighting Defensively Hit AC 12]

Blood flows fom a dozen minor wounds and Barratore can feel the ache in his muscles, but he pushes on. He has already failed once and won't be doing so again.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=19 ; d20+5=12 ;
Friday May 25th, 2012 10:39:10 AM

Brom decides a different tactic. Dropping behind his shield, he attempts to bull rush the table and the kobolds behind it into the wall. (Table he's been attacking. Don't know of they would get aoo because of Amy cover the table provides to us?)

Atk: cmb + roll = 19 vs cmd of kobolds and table.
DM Note: I'll need to see if the AoO is a hit: If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. But this should work to push the table up to where the legs hit the wall. That'll leave a little space for the kobold, but it will be 'squeezed'.
STR check vs breaking table against wall = dc12

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20=6 ; d8+2=9 ; d20+5=18 ;
Friday May 25th, 2012 12:04:30 PM

OOC: As normal, crummy save 6 + 2 + 3 = 11 FAIL! (Barratore is at 2 hp)

Furious that he had not realized the ax had been reset, Lemick bleeds for the first time in the land. Despite the damage, Barratore looks signifying worse.

Taking 5' forward toward Barratore, Lemick attempts again to heal him. Barratore heals 9

OOC: Not sure is Lemick is now AOO from the kobold who is short and behind a table, but figured I would go ahead an roll another concentration check to see if the spell gets off. (Concetration check for this healing spell is 18)

Peza  d20=8 ;
Friday May 25th, 2012 8:39:27 PM

Will save d20=8 , failed whats happens ?

The glowing humanoid gives Peza the creeps ... and her answer to that is ?? shoot the thing ;-)

Crags weapon shot - d20+8=28 !! damage d8=3 vital strike damage if needed d8=4 total damage = 7

"Back off or you'll get another bolt stuck in you "

As she steps backward .... giving ground .... opening space for Harvest to exit the hallway .....



Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d8+1=6 ;
Friday May 25th, 2012 9:03:48 PM


Harvest Moon calls again upon the Wand of Torian Silverleaf. Along with the healing of Crag Hammerfist, her wounds completely close. It is as though they had never been.

As Peza steps back, Harvest Moon steps in. "You will not pass," she says. And Harvest Moon bares her teeth at the Glowing One, making as fierce a face as possible.

+++++++++++++++++++++++++++++++

CLW heal 6hp

Use Wand / 5ft step in.

Position M8 (5ft move)

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 10/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

HP Note: 9 + 3 + 6 = 18

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Friday May 25th, 2012 11:31:21 PM

Peza Only
Highlight to display spoiler: { Peza is under the influence of a Suggestion spell, duration several hours or until the Suggestion is completed. The creature tells Peza that if she gets her friends away to the kobold room, the creature will leave the complex and not bother them. Otherwise, the creature will be forced to kill her and her friends.}

Peza 
Saturday May 26th, 2012 9:43:05 AM

Chills run down Peza's spine ... thoughts race in her mind .... " leave or die "

She doesnt want to die ... the raven haired girl turns ... and starts pushing those now in front of her ..

"We must go ... help the others ... i think they're in trouble .... hurry .... "

"Harvest we must leave this place .... have to get to the other room ... help them ... i think they are in trouble " implores Peza to her firnd

The ranger contimues to push ...encourage Harvest , Crag and Gerox to move back the eay they came ...

" its too dangerous ... must leave ... must leave . " insist Peza strongly and animated

Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+9=28 ;
Saturday May 26th, 2012 10:54:44 AM


Harvest Moon comes near to turning her back fully upon the Glowing One. Peza's change of mind is so sudden. As it is, Harvest Moon turns obliquely for a quick look. The look upon her friend's face is different. Something is wrong. (Sense Motive to sense Enchantment 29.)

+++++++++++++++++++++++++++++++

CLW heal 6hp

Use Wand / 5ft step in.

Position M8 (5ft move)

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 10/15

AC17/T17/F-NA; CMD 18 (+10, +1Dodge, +4Wisdom, +2DEX)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Sunday May 27th, 2012 8:27:22 AM

OOC: Cover and Attacks of Opportunity: You can't execute an attack of opportunity against an opponent with cover relative to you. Pg. 195 of Core Book or Cover It's about 2/3 down the page.

DM Ans: I agree, but here's the difference. Notice the recent post:
K16b shoots a dart at Brom between a gap in the table top planks, hit AC9.
In other previous posts I also described the tables as having gaps between the planks.
To make it simpler, here's the quote from the module:There are holes in the tables for the kobolds to stab at any hero (Heroes don't get the Cover bonus).

Had this not been in the module, the normal Cover rule would certainly apply. :}


Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Sunday May 27th, 2012 6:17:14 PM


OoC: So, if we used piercing weapons, could we negate whatever AC or Cover provided by the tables?

DM Note: from my understanding of how it is described in the module, perhaps a hafling or gnome could do so with piercing weapons of short sword or longer, but not a Medium sized person unless they get down on their knees to attack. But then, attacking on your knees would incures its own penalties.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal) 
Sunday May 27th, 2012 10:30:30 PM

Ooc: it doesn't make any sense, but fine. I'll make sure Brom's legs are lined up perfectly with the tiny holes so as to not affect how the module was written. By the way Brom is 78" tall. Should something waist high obstruct my swings? What of Barratore?

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Monday May 28th, 2012 2:00:41 PM

DM OOC: to all
I tried to describe the gaps in the table slats as per the module. As far as making up rules, I'm following the module description. You can take that up to who wrote it. :}

That i know of, damage is not location specific unless you have a called shot, which, in Pathfinder, is an Optional Rule that I dont' know if we are using. So all the jabbing damage would be to the legs, but, hey, who's keeping track of location? Otherwise your movement would be hindered some.

Cover works the same whether the creature is 2 feet tall or 10 feet tall. Yeah, I know, logically it would seem that a towering 10' tall PC should be able to just reach over the cover of a 2 foot tall kobold and bop him, but:

Cover: When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall).

And:
Big Creatures and Cover: Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks.

So:
Kobolds are 2 feet tall, the tables tops are wider than 2 feet, so when on their side, the cover provided by the table tops is taller than 2 feet, providing cover to the kobolds. The table tops are made of planks which are not joined together in the middle of the table to form a 'solid' top, but there is a gap in the middle of the table that is wide enough (say, about a foot wide gap) for their javelins to poke you with.

However, I just read that since the minotaur has Reach, that would bypass the cover for all adjacent foes.
On the other hand, rolls have been so bad I don't know if that would help Barratore much. From this round forward, if Barratore attacks an adjacent kobold behind the table wall, he will ignore the cover.

But this only applies to those Big Creatures that have Reach. A 10' PC that does NOT have Reach, still has to suffer the cover AC.

I will backtrack to see if any of Barratore's attacks would succeed and if that would make any HP difference.

Good thing I was too busy to post yesterday.

I hope that answered the questions. As far as how the module was written, I'm doing my best to stay true to the writer's vision.


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Monday May 28th, 2012 6:22:52 PM

OOC Update: I looked at all of Barratore's attacks. First att was at K8j, 2sq away, so cover was still effective (has to be adjacent to use Reach to nullify the cover), then there were some confirmed misses (miss even without cover), and a kill, poor kobold wasn't even behind cover.

So no changes necessary.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+1=7 ; d20+1=8 ; d20+1=5 ; d20+1=6 ; d20+1=13 ; d20+1=5 ; d20+1=14 ; d20+1=2 ; d100=78 ; d20+4=8 ; d20+3=7 ; d20+3=23 ; d20+3=20 ; d3-1=2 ; d3-1=2 ; d20+3=21 ; d3-1=2 ; d20+3=13 ; d20+3=4 ; d100=3 ; d20=10 ;
Tuesday May 29th, 2012 1:02:29 AM

Moving on (don't have Bralin's action but...):

Amid the confusion in the Spider-taur room, Gerox yells back to the Kobold room battle that there is no retreat from the spider-taur room. More likely, no one in the kobold battle heard the Gerox's call in the first place.

Gerox wants to make sure they keep sight of the black spider-taur and moves to behind Peza and and remembering his spell fizzling in the short hall before, casts Light on the wall next to him instead, a good position to provide even dim light all the way back to the wall of the little room.

OOC: Barratore's light went out a long time ago. Gerox had cast it when Barratore was waiting back at the narrowing of the tunnel. That was more than an hour ago. His Light spell does not last that long. Light lasts 10min/lvl. But Bralin has Light on his shield so they are ok there.

IC: The black Spider-taur is no longer visible. Gerox, with his Darkvision, sees the back wall but does not see the eight legged creature.

Peza realizes that their foe is more than they can handle and stepping away, she encourages the others to leave so they can be of help to the others instead of being dead there.

Crag asks some very good questions concerning the semi-transparent faintly glowing, vaguely humanoid shape. Is it real? Has it attacked anyone? Stay tunned for the answer. The dwarf, though, is keen on a strategy withdrawl from the room and see what happens. Having said that, he goes to the far wall and channels healing energy to his friends. He looks to see if the glowing thing is affected in any way and it appears it is not affected.

Harvest uses the healing wand on herself and that brings her up to full health. Stepping into Peza's vacated spot, the monk confronts the semi-transparent faintly glowing, vaguely humanoid shape and, though not holding a Staff of the Magi to bang on the floor, says, "You will not pass!".

Harvest is taken aback at Peza's sudden change and wonders why.
Action: Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.

DM OOC: what do you think? Harvest used a Standard to heal with wand and Move to 5' step into square in front of Glowing One. A whole minute would be too long but how about your Standard for next round?

In the Kobold Room:
DM Note: the Kobolds are AC15, behind the tables, AC19. Barratore can ignore the wall AC on adjacent targets.

Barratore wisely steps back nearer Lemick and takes a swing at the kobold poking at his rear. His axe slices the air right above the Kobolds head. Good thing he didn't grow to 3' tall.

DM Note: Brom, before you read the following, I may have misread your action. I had thought you were attacking K10j and resolved the action with that table. After I had resolved it for that table, I realized that his last attack was on a different kobold, K16b. However your statement "he attempts to bull rush the table and the kobolds behind it into the wall...", being the only table with 'kobolds', ie K10j and K8j, I resolved the action vs that table. I'm sorry if that happens to be the wrong one.

Brom has a 'torch' pop up over his head and instead of attacking the cowardly kobolds, he presses his shield up against the 3' tall table 'wall' and pushes with all his might. The table scoots a few feet back until the short legs hit the wall. This does not exaclty pin the small kobold, but makes it difficult for him to wield his javelin. However, while being pushed back, the kobold K10j, (tries to jab his javelin over the top of the table at Brom's head.) goes wide-eyed at the prospect of getting squished.

AoO: K10j hit AC7. DM OOC: after I rolled, I realized this one had dropped his javelin. DOH!

The table legs hold, unfortunately, otherwise the kobold would be pinned.

DM Note: Since you can't occupy the same space at the end of the round, I have Brom in the same spot, however notice the table moved back some. Also notice the gap exposing K9j.

Lemick having forgotten about the swinging axe trap, walks right into it and has his healing spell spoiled by an axe in his back. By the time he recovers from the DOH! moment, the minotaur has stepped back towards him and he manages to heal the minotaur some.

OOC: DM note_ no Concentration check necessary as Barratore moved back.

Lemick hears the cranking sound of the axe beginning its trip back up into the ceiling.

Their turn:
Barratore glimpses K17b cranking a handle in the wall while trying to avoid little javelins poking through the gap in the table slats.
K1j att hit AC8
K2j att hit AC5
K4j att hit AC6

DM Note: here we go again... sigh...

K3j, having already thrown his spare javelins, holds his action. K6j tries to keep his little torch lit.

K8j tries to duck out of the way of the scooting table so as not to get 'squeezed': Ref DC10 = 13. He moves to C11 and attacks Bralin.
Hit AC5. Note: no cover vs Bralin but cover vs others.

K10j, unable to go one way or the other, scrambles for his javelin. Brom gets an AoO.
Then, if still alive, tries to jab at Brom despite the confined space. What else is he to do?
Att hit AC14-4=10.

K9j, suddenly exposed, jabs hurridly at Brom, hit AC2 (N1 roll 78, manages to keep hold of javelin). In his haste he nearly looses his grip on his javelin!

K16b tries to prick Brom with a poisoned dart, hit AC8.

K11s shifts his attention to Brom and sends a stone at the barbarian, hit AC7.

The rest of the slingers keep their attention on the minotaur:
K12s sling att Barratore hit AC23, conf crit = 20, crit confirmed, dmg 5
K13s sling att Barratore hit AC21, dmg 2
K14s sling att Barratore hit AC13
K15s sling att Barratore hit AC14-4= 0. (N1 %roll = 3)

K15s' sling stone hits the wall on his left and bounces back, hit AC10, and nearly hits himself with his own stone.

DM Note: I think my die roll problem is that the die roller is exhausted by 11:00pm and just can't get going. :(

Spider-Taur Room:
Although unseen, the party hears the familiar unfamiliar language uttering magical words. Then darkness engulfs the area again. This time, Gerox's Darkvision cannot penetrate the darkness. Not only that, but his new lit wall becomes vewy, vewy dim! Oh, and the glowing thing vanishes. And the sputtering table leg.

Oh, and the whole entire spider-taur room, dims.

Peza only: Highlight to display spoiler: {The sudden darkness/dimness gives her an increased sense of the necessity to get out or die. She has her next turn to try to get the others to leave, then she will leave with or without them.}

Map: Kobold Lair Map 8


Harvest Moon (HP18/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20-1=16 ; d100=7 ; d20+11=23 ;
Tuesday May 29th, 2012 8:33:11 AM


Apparition?

"The Glowing One? I think that it is real, Crag Hammerfist," Harvest Moon calls out with her reply. "It has touched me many times, and it is cold."

"Do you see it, Crag Hammerfist? Is it before me now?" she asks.

She growls into the darkness and then lashes out with a kick. Her foot sweeps through the cold dark air of the tunnels. It strikes nothing. She will remain to block the path. She will not leave her friends unguarded in the darkness. This she vows.

After the kick, Harvest Moon becomes very still. She listens for the sound of movement before her, the sound of either the Black Spiderkin or the Glowing One moving about.

+++++++++++++++++++++++++++++++

SA: Hit AC16 50% Chance = 7 / Miss
MEA: Perception 23 To Hear either enemy walking about.

Position M8 (No move)

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 10/15

AC12/T12/F-NA; CMD 18 (+10, +4Wisdom, -2 Blind)

Gerox Shale Hp 16/16; AC13 - Sub/Al  d20+6=23 ;
Tuesday May 29th, 2012 8:56:52 AM


"Well, that was inconvenient." Or, so mutters the gnome to no one in particular. Now wrapped in darkness, he spends a moment quietly consulting his compendium of arcane knowledge in search of what this effect might be, what its characteristics might be, and, more importantly, what power level its caster must be at in order to bring it to bear.

"I agree," says the gnome, without actually referencing what it is that he's agreeing too. "We're at a terrible disadvantage here. Lets draw back. At least to a place outside of this room."

Not being a gnome of tremendous acrobatic prowess, Gerox begins slowly feeling his way through the darkness. "Oh. I'm sorry, is that you Peza? Oh. Well, yes. It must be. Very soft. Well. Yes. They are. Sorry. Let me ... Just ... Get around."

"Ah. Well, that was embarrassing," he mutters to himself once emerging from the room and into the hallway where he can, at the very least, see the light coming from the room of Kobold Madness.

+++++++++++++++++++++++++++++++++

Knowledge Arcane 23 (To identify the Darkness effect that is currently in place)

Position: L11 (20ft Move @ half speed)

Active Effects: Light on wall

Expended: Fire Rays 3/7

DM Note: as funny as this was, Gerox and the party are not in total darkness, but Dim light, so if he 'groped' Peza, it was on purpose. :)

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Tuesday May 29th, 2012 12:22:25 PM

"Pull back, staying is unwise. Peza has the right of it."

Crag moves out into the hallway where gerox's light once again shines.

"Come on Harvest. It's time to go."

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Tuesday May 29th, 2012 12:26:56 PM

Previous Round Update:
Question was how long for Harvest's Sense Motive check on Peza. Some research and thought leads me to conclude that it would be a Swift Action. Therefor an update to Harvest's turn:

Harvest Moon comes near to turning her back fully upon the Glowing One. Peza's change of mind is so sudden. As it is, Harvest Moon turns obliquely for a quick look. The look upon her friend's face is different. Something is wrong. (Sense Motive to sense Enchantment 29.)

Harvest, having survived through many battles with Peza, and spent much time with the crossbow-woman, instinctually senses something wrong with her sudden change of attitude. One moment before she's shooting and next moment she's determined to leave, and not just because her string broke. A moments gaze into her eyes reveal some unknown magical compulsion.




Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=14 ; d4+5=9 ;
Tuesday May 29th, 2012 1:10:03 PM

Brom turns his attention to k9j. His kukri comes in over the turned table.

Atk: AC 14, dmg 9

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=9 ;
Tuesday May 29th, 2012 1:11:28 PM

Broken's aoo, AC9.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d20+1=15 ; d8=5 ;
Tuesday May 29th, 2012 4:14:24 PM

Lemick hears each clank as the axe slowly winds back up to it's trap position. He can't advance, he really doesn't want to retreat, so he puts some attention to the ax. Before the ax gets too high, Lemick tries to unhook/dislodge the ax.

(I'm guessing it's not a simple unhook, so Lemick will attempt to break the handle of the ax using his morningstar figuring a high, light wooden handle won't cause much harm compared to a ax slicing down. Even if the handle doesn't break, Lemick hopes to dislodge the ax from the gears above.

Hit AC 15
Dmg: 5

If the ax isn't disabled, Lemick moves back to F13

Gerox Shale Hp 16/16; AC13 - Sub/Al 
Tuesday May 29th, 2012 4:22:45 PM


OoC: I didn't realize that the light was only Dim. Actually that should not present any hindrance to either Gerox or Harvest as they both have Low Light Vision.

Can I make a request? Could you please put these game mechanics oriented details in game terms? I have difficulty switching back and forth between descriptive prose and concrete fact. It may not be as poetic. But it will certainly be less confusing for me.

OOC: DM Noted, sorry. when I reread that portion, it would seem confusing if not looking closely to the map as well. I thought the map was clear, Grey for Dim and Black for Darkness, but the text itself was a bit misleading.

Actually, I should have figured it out. All the clues are there. Or, I should not have posted so early in the morning.

DM OOC: more likely, i shouldn't have posted so late at night. :}

Bralin the Stonesinger(AC 21, 20/25 hp)  d20+6=8 ;
Tuesday May 29th, 2012 6:52:53 PM

Bralin takes a swing at the kobold who has so kindly stepped into the range of his axe.

Unfortunately, in his haste to take advantage, the dwarf's weapon finds only air.

[atk k8j, ac 8]

Peza 
Tuesday May 29th, 2012 8:38:10 PM

"Of course its real .... we can see them ..."

Peza Pulls on Harvests and Crags clothing ... trying to encouage them to leave ... " we must go ... help the others .... i can hear the sound sof them fighting .... we must go ..... now " shouts Peza as she grows a little more frantic i her efforts ..

"See Gerox has it right ... we must go "

"Oh ..." as her eyes bulge as the little gnome grabs her in the semi darkness ....:-)

The raven haired girl moves toward the hallway ... away from the black spider and apparittion ....

" Hurry " implores the ranger

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 4/23Character Sheet  d20+4=11 ;
Tuesday May 29th, 2012 8:53:33 PM

Energy flows into Barratore and many of the small cuts disappear. Just as quickly, though, Barratore finds himself under a hail of stones and deep bruises replace nearly all of the healed cuts.

Battered and bruised, the sword continues to slow. This time the blade, sweeps in behind a table at K2j and sends sparks and a horrid screech of steel on stone as it knock the floor.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+7=24 ; d20+1=14 ; d20+1=19 ; d3=3 ; d20+1=13 ; d20+1=16 ; d20+1=13 ; d20+1=12 ; d20+4=7 ; d20+3=7 ; d20+3=10 ; d20+3=11 ; d20+3=6 ; d20+3=18 ;
Tuesday May 29th, 2012 11:58:15 PM

Harvest yells back to the dwarf "The Glowing One? I think that it is real, Crag Hammerfist," Harvest Moon calls out with her reply. "It has touched me many times, and it is cold."
But in afterthought, did she really feel a cold touch or was it just her immagination brought on by the spookiness and adrenaline?

Taking a swipe into the dimness of the short hall, she threaten's 'it' anyway. She sensed that Peza was under magical compulsion to leave and seems determined to stand her ground. She listens for movement of 'anything' from the hallway, ready to kick at it.

Crag agrees that they may have bitten off more than they can chew and urges Harvest to retreat as Peza suggested.

Gerox heeds the advice of his friends but before he moves out of the room, he manages to discern that the spell that dimmed the lights was a Deeper Darkness spell.

Peza continues her urgent plea that they leave the dreadful room.
OOC: i'm putting Peza behind Gerox but if you want her at a different square, let me know.

On the other side where the rolls have been miserable for both sides:

Brom tries to take advantage of K10j's distraction in picking up his javelin but misses. He then chooses to scare K9j. He scares him alright, almost connecting with some flesh.
OOC: their AC is 15.

Lemick tries to bust the swinging axe, he hits the handle but it's hardness prevents any true damage.
OOC: Hardness 5, HP10. you need to do more than 5hp dmg to do damage to it.

Seeing his efforts fail, he moves out of the way to not get hit again.

Bralin sees the opportunity to dwindle their opponents but fails to capitalize with it.

Barratore sends sparks flying as he overswings his sword and scrapes the floor nearly cutting the kobolds tail off.

Their turn:
Harvest sees through the gloom the shadowy form of the black spider-taur, it's features hidden in shadow, appear in the hallway from the hidden south corner of the little room, upside down on the ceiling, again, at J8.
It hisses "You should have left!" and sends a ball of webs at Harvest seemingly unphazed by the dim light.
Hit range touch attack AC24-2=22 and she is Webbed:
An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC18. Attempts to burst a web by those caught in it suffer a --4 penalty.

The Kobold's Turn, which probably will be a wash, but ya never know:

K17b finishes cranking the crank and the swinging axe nestles into the ceiling with a faint 'click' sound.

K1j, K2j, and K4j hiss at Barratore as they poke their javelins through the gaps in the tables:
K1j hit AC14, K2j hit AC19, dmg 3, and K4j hit AC13.

K3j, and K6j wait for someone to die to take their place, or someone to move close, or orders to flee. (Holds their action.)

K8j stabs at Bralin, hit AC16.

K10j screams something in its language as he jabs at Brom, hit AC13-4=9.

K9j, having fended the barbarian off, gets some bravado and attacks Brom, hit AC12.
K16b still tries to bet a bead on Brom with his blowgun, dart hit AC7. :P

K11s spits a stone at Brom, hit AC7-4=3

And the Grand Finally:
You guessed it, the Slinger Briggade continues their onslought on Barratore
K12s sling att Barratore hit AC10
K13s sling att Barratore hit AC11
K14s sling att Barratore hit AC6
K15s sling att Barratore hit AC18-4=14 (the wall gives Barratore parital cover).

SO, we all survive another round. :}

Map: Kobold Lair Map 9



Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Wednesday May 30th, 2012 7:30:16 AM

(OOC: last round crag should have moved out to about where Gerox is now on the map.)

DM OOC: ok.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+5=15 ;
Wednesday May 30th, 2012 8:54:59 AM


As before, Harvest Moon makes no attempt to escape from the webbing. "HELP!" she calls out. "Help, Peza! I am ensnared! I cannot escape!" There are pangs of guilt. She is, after all, in essence, lying to her friend. But it will be better for her in the end. Let the enchantment fight against their friendship and see which one will win.

Then Harvest Moon draws upon her concentration and calls one of the Wold's gifts that grant her greater Virtue. She feels the spell settle upon her, then she looks up at the Black Spiderkin and bares her teeth in defiance. Come. I await.

+++++++++++++++++++++++++++++++

Concentration to cast Virtue 15 vs DC15

Position M8 (No move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 10/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Gerox Shale Hp 16/16; AC13 - Sub/Al  d20+3=15 ; d6+2=8 ;
Wednesday May 30th, 2012 9:08:32 AM


"Er ... Sorry about that, Peza," apologizes the gnome. "Eyes adjusting to the dark, you know." Even more embarrassing is the fact that he now realizes that he can see perfectly well in this dim light, and she's right there in front of him. Big as ... well ... Big ... as ... A flush creeps into the gnome's cheeks.

"Well, shall we go back and rescue Harvest? Er, excuse me again." Gerox pushes past Peza again, but this time careful to avoid contact with her body. "I think she needs it," he calls back over his shoulder.

Returning to the place he was only moments ago now reveals the black villain that they've been fighting. Deeper Darkness. Possibly some form of illusion that Harvest hadn't the will to disbelieve. He was beginning to take the measure of this foe. Powerful. But not overwhelmingly so.

Gerox backs up to provide space for Peza, then, "Lets see how you like this," he says under his breath. With a gesture, the gnome sends a ball of fire at the black spidertaur on the ceiling. All it needs is a touch, to burn and burn and burn.

+++++++++++++++++++++++++++++++++

Fire Ray (ball, whatever) Touch AC15, Fire Damage 8hp

Position: O8 (25ft Move)

Active Effects: Light on wall

Expended: Fire Rays 2/7

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 21/21 (25/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=15 ; d20+7=14 ; d8=3 ; d4+5=9 ;
Wednesday May 30th, 2012 10:34:39 AM

Brom sees Barratore taking a pummeling from the slingers and decides something very crazy. He moves around the tables to y13. From there he attacks a slinger in front of him.

Using Acrobatics to move by, DC15.

Atk: AC 14, DMG 9

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Wednesday May 30th, 2012 11:29:09 AM

(OOC: What were the ceiling heights in here, and down the Spider taur hallway?)

DM: we had the ceiling in the spider-taur room, including the side room, at 15'. The hallway leading out to the rest of the complex, the kobold guardroom and dinning hall are only 10'.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 1/23Character Sheet  d20+4=20 ; 2d8+6=11 ; d20+4=13 ; d20+4=10 ;
Wednesday May 30th, 2012 4:13:04 PM

Brom moves up to engage the sligers and with that, Barratore also then steps forward. [5' to col A] Barratore feels the last of his blood and energy sliding away, the room has darkened and narrowed as his vision tunnels somewhat. The minotaur growls and strikes [K6j] The kobold to his left explodes in a fountain of blood
[Fighting Defensively Hit AC 20 Dmg 11]

This also now puts him in range of K11s and K14s and if either or both set slings into motion Barratore tries to cut them down as well
[AoO Hit AC 13]
Combat Reflexes AoO Hit AC 10]

Bralin the Stonesinger(AC 21, 20/25 hp)  d8+1=4 ;
Wednesday May 30th, 2012 7:15:26 PM

The room has exploded with the sounds of combat, yet Bralin is engaged with but one foe. Frowning at the thought, the dwarf looks over his shoulder at his comrades, and is immediately moved to action by the condition of Barratore.

Stepping directly away from the kobold, Bralin drops his axe, and casts a spell on the taur

[Move to C13. Cast CLW on Barratore - 4 hp healed]

[3 lvl 1 spells cast so far]

Peza 
Wednesday May 30th, 2012 7:22:18 PM

Seeing her friends are not leaving but standing their ground ....the girl heart is torn .... her friend Harvest has been webbed .... " Harvest !! escape " shouts Peza

" Gerox we must leave ....Crag come on join me to help the others ... " as Peza turns and runs towards the room of Kobolds ...

Tears form in her eyes ....as she runs .... she knows leaving her friend is not what she really wants .... but something has taken hold of her fears .... she runs knowing she can't stop herself from leaving .... tears streak down her face .... " i'm sorry " sobs the raven haired girl

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18 
Wednesday May 30th, 2012 9:27:36 PM

OOC: I've asked some Private DM questions, I'm hoping to get answers too. I asked prior to Barratore posting/movement, so I'm hoping I can act -- prior to Barratore's turn.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 30th, 2012 9:54:17 PM

OOC: I just updated the questions. :)

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 30th, 2012 10:00:14 PM

DM OOC: i typically compile your posts in Notepad first, check for last minute posts, then copy/past what I've written into the Woldian Editor, then play the enemy's turn.

I'm fixin' to start and I'll check again off and on for new posts.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 30th, 2012 10:37:25 PM

DM OOC: I think we got the Burst vs Emanation vs Spread question answered. Channelling energy is described as a Burst, so treat it's effects as such.
A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). and so forth...

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Wednesday May 30th, 2012 11:43:55 PM

DM OOC: Ok, this is what I've got so far. Only need Lemick's and Crag's actions but posting what's happened so far and tomorrow when I get home from work I'll post their results.

A couple of notes.
1) I've rearranged the location of Crag as I forgot to move him last time.

2) There are a number of things you guys have had questions with and I'll be more than glad to go over them with you. Some have been answered already, hopefully to some degree of satisfaction, others are still open (such as the dart attacks in the guard room) that we can hash over later.
This encounter has had its challenges, to say the least, but I hope we all can learn from it. I can learn a lot for sure anyway. :)

So, here we go for another round, I think I see one more dead kobold aready so things are looking up, eh?

IC:
Harvest, entangled by webs, tries to play upon Peza's sense of comradeship and teamwork and pleads for her to not leave her there to die!
(DM OOC: I'm not sure, but I'm thinking that if you want to change someones attitude who's been enspelled, you'd need to roll either a Bluff or Intimidate or something, to try to break the spell.)

Harvest then prepares herself for the worst.

Gerox (DM OOC: if I put him at O8, 25'move, then he can't cast the spell as that's two moves for the short guy. I'll have to put him at N8, 20'move. That would work)

The gnome sorcerer changes his mind about leaving and tries to get Harvest out of her predicament by returning to his lit wall and casting little fire glob. Through the dim light, he sees the glob strike the black-spider tour, singing it a bit.

Peza, unable to break the enchantment by Harvests words alone, charges down the hallway towards the others, her tears streaking the hard earth. Someday, she'll understand what is happening to her, but will her friends?

Crag does something.

Down by the Dinning Room:
Brom finally gets the idea that the best way to get to the kobolds is to get right in there among them. Good thing the barbarian has good acrobatic skills and kobolds don't. However, as he crosses the pile of kindling and firewood, K6j (action held) tosses his little torch onto the pile.
Hit: (OOC: I'm not going to be able to finish this tonight so I'll roll to see if Brom gets flambe'd later)

He takes aim at K13s but misses.

Barratore moves forward 5' again and, like Brom, maybe, perhaps, if the kobold doesn't miss again, gets his foot burned. Well see tomorrow. If Lemmick gets his healing off, maybe the Minotaur survives to kill K6j after all. Since his action was Held, he gets to toss his thingy first. Hopefully Lemick can get his
Channel healing to ya this round.

Bralin retreats from the kobold to heal Barratore before he becomes toast.

OOC: that's what I got so far. It's too late in the night to do the enemy and we really need Lemick's channel healing if he's gonna do it. So hang in there, ask questions if you want to, and I'll finish this tomorrow evening. :}

Map so far:
Kobold Lair Map 10

Gerox Shale Hp 16/16; AC13 - Sub/Al 
Thursday May 31st, 2012 1:12:32 AM


OoC: Gerrox has the Elemental/Fire Bloodline, which gives him a speed of 30.

DM: ok, no problemo.

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d6=2 ;
Thursday May 31st, 2012 8:32:56 AM

OOC: Okay, going along the burst of channelling as I understand what you posted, channelling from where Lemick currently is, will catch Brt and Brl as I can see them within my 30'. However, k8j will not be healed as he is around a corner. With that in mind, it's far safer than passing that ax again.

DM Note: you got that right! :)

IC:
Focusing his energies and fills his immediate area with positive energy: healing those (BRT and BRL) a 2 points.

OOC: Yes the die roller continues to hate me.

DM OOC: not just you, I think its this whole kit-n-kaboodle.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20=9 ;
Thursday May 31st, 2012 10:24:12 AM

Crag, realizing that his crossbow just ran the other way with Peza, has limited options. He will move next to Harvest(M9), and attempt to pull her/help her free herself from the webs.

(Str check of 11, or aid another of 9)

Peza 
Thursday May 31st, 2012 8:56:34 PM

Peza keeps running towards battle with the kobolds ....

" leave or die " the thought keeps racing through her head ..... planted there by the semi transparent being

Tears continue to streak down her cheeks .... knowing she left Harvest webbed and in danger ...



CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+1=16 ; d3=2 ; d20+1=10 ; d20+1=2 ; d20+1=10 ; d100=35 ; d20+1=5 ; d20+1=7 ; d20-1=11 ; d20-1=0 ; d20+1=6 ; d20+3=19 ; d3-1=1 ; d20+4=15 ; d20+1=16 ; d20+1=2 ; d100=66 ; d20+1=2 ; d100=78 ; d20+3=18 ; d3-1=1 ; d20+9=25 ; d20+14=25 ;
Thursday May 31st, 2012 11:31:41 PM

Same time, same channel. Wrapping up.
A couple of things:
a) I forgot to move Peza. She'll make it to Lemick this round. Wonder what Lemick will think when he sees her careening around the corner crying?
b) Gerox, you need to make a Caster Level Check (1d20 + caster level) vs SR18 to see if you overcome the black spider-taur's Spell Resistance before I can give it the 8hp damage.
c) updated Gerox's position to O8.

d) forgot to move Bralin.

That said, let's go!

Finishing up WLA'ers turn:
Lemick sends for a burst of positive energy healing Barratore and Bralin a bit. Better'n nothing, eh?

Crag moves over to Harvest and in the gloom tries to break her free of the webs. He does not
succeed.

Resolving K6j's Held Action:
K6j (action held) tosses his little torch onto the pile of wood chips and sticks.
Hit AC16. This time the little torch lands on the wood and the wood chips and sticks erupt in flames doing 2 pts fire damage to Brom and Barratore and continues to burn hotly.

With Barratore still alive due to the healing from his friends, tossing the torch onto the wood was K6j's last brave act.

Now Resolving their turn:
Barratore is lined up perfectly for Squad A, K1j - K4j, and they all poke at the minotaur. They know they'll be targeted next.
K1j javelin att Barratore hit AC10
K2j javelin att Barratore hit AC2, (Ref 10, %35) he drops his javelin but it falls on his side of the table)
K3j javelin att Barratore hit AC5
K4j javelin att Barratore hit AC7

OOC: i think these kobolds should be fired!

K8j tries to pull his table back into position, STR 11, and manages to close the gap again.

K10j tries to push his table forward to give him some room, STR 0. Nope. Nothing doin'. Still stuck behind the table.

K9j steps to Y12 and stabs at Brom hit AC6.
K11s slings a stone at Barratore hit AC19, dmg 1.

K16b steps back to Z11 and shoots a poisoned dart at Brom, hit AC15-4(melee)=11.

The slingers K12s, K13s, and K15s become spearkobolds as they drop their slings and draw their spears then start poking at Brom:
K12s spear Att Brom hit AC16
K13s spear Att Brom hit AC2 (%66 does not drop it)
K15s spear Att Brom hit AC2 (%78 does not drop it)
OOC: see, they are Slingers for a reason!

The last slinger triest to knock out the minotaur:
K14s sling att Barratore hit AC18, dmg 1

On the other side:
The Black Spider-Taur eyes Gerox and sees Crag trying to free Harvest. It utters arcane words.
D20+9 = 25 vs DC13.

At the conclusion of the casting, the glowing wall next to Gerox suddenly does not glow anymore. Without that light, the Deeper Darkness takes over the whole room.
An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell. Most emanations are cones or spheres. (Al's Examples: Light. Darkness.)

OOC Note: although you can see your PCs on the map, it is totally dark, even for Darkvision PCs. You won't know who moves where unless you specifically communicate and/or roll Perception Rolls. Naturally, the hallway leading back to the kobolds is dark, but as far as you know, that area is Normal dark.

Special DM Roll: 25

Everything is a guess now. Although you have a decent picture of the room and the chairs in the middle, things just got a little bit tougher.

Map: Kobold Lair Map 10b

Questions?



Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 19/21 (23/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=11 ;
Thursday May 31st, 2012 11:40:42 PM

Brom attacks k9j since he is no longer hiding behind the table.

Atk: AC11.

Gerox Shale Hp 16/16; AC13 - Sub/Al 
Friday June 1st, 2012 6:23:03 AM


OoC: Light, Darkness, Deeper Darkness are all spells with a range of Touch. If the spidertaur cast the spell in square J8, touching something to place the spell, the area of effect should extend up Row 8, but not turn the corner into the rest of the room. Correct?

DM Note: I'm glad you saw that, 'cause I had thought that I had read somewhere that it was a Range, not Touch. Goes for posting at 11:00pm or later and having my memory jogged on Burst/Emanation/Spread. I'll update the map. However, don't confuse this update with what just happened. As you know, these spells don't stack, so something else happened to cancel your Light spell. You'll have to use Knowledge Arcana to figure that out, if you want to take the time.

Gerox Shale Hp 16/16; AC13 - Sub/Al  d20+2=20 ;
Friday June 1st, 2012 7:32:15 AM


Just before the lights go out ... That's ... Thinks the gnome. That's some powerful spell resistance. But the flames catch hold and burn the villain. Yoh! Gerox pumps a fist in the air.

Then the lights go out.

"Ha! Can't take the heat, can you? HA! First little burn and you run away. HA!"

"Well, that's all we can do here." The gnome begins feeling his way back toward the doorway. "I'm going back to the Pit of Kobold Madness. Make sure he doesn't follow us, will you?"

"Hmmm. Let me leave a light right here too." Gerox fires off a cantrip and touches the wall.

+++++++++++++++++++++++++++++++++

CL Check 20
Cast Light at wall Row 10

Position: M10 (15ft Move at Half Speed)

Active Effects: Light on wall

Expended: Fire Rays 2/7

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+7=12 ; d20+11=22 ;
Friday June 1st, 2012 9:03:58 AM


"It is alright, Crag Hammerfist," whispers Harvest Moon. "I am not truly trapped. The web did not have two walls to cling to."

"Let us go, as Gerox Shale suggests. But ensure that this one does not follow."


At that, Harvest Moon begins moving slowly back towards the entrance to the room. The web makes movement awkward, but she is still nimble enough to negotiate the darkness with relative ease. She finds the corner and exits the room. Then, Harvest Moon crouches quietly, listening for the sounds of the Black Spiderkin, the fall of its spider feet distinct from those of Gerox Shale and Crag Hammerfist.

+++++++++++++++++++++++++++++++

Double Move with ...
Acrobatics 11 vs DC10 to move at full speed while blind
Perception 22 to listen for approach of Black Spiderkin

Position L11 (20 move 1/2 speed due to Entangle)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 10/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Friday June 1st, 2012 1:49:11 PM

Fortunately for Harvest, it is pitch black, and she cannot see the mix of anger and frustration on Crag's face. "Waddya mean you are not trapped?" He growls at her. "First you're yelling for help cuz you are stuck, then you are not really stuck. You human women are gonna get me killed yet." The Dwarf finishes. If he could see a wall, he would likely slam his head against it in frustration.

Crag let's out a final frustrated "BAH!" as he turns and makes his way back into the light, following the wall he was standing next to back the way he had come. He will move to G11. "Harvest, one of us should go help the others, one of us should stay and watch for the spider Taur thing in case it comes after us."

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Friday June 1st, 2012 3:44:49 PM

DM Map Update:
It was brought to my attention, and I blame it all on very late night posting, my cat, and my wife (why not? she blames me for everything too), that the Deeper Darkness in the Spider-Taur Room does not affect the entire room. This has to do with re-learning the difference between Burst-Emanation-Spread, and so forth.

So the update is that the Deeper Darkness only affects Row 8. Although those IN Row 8 at the time it was cast won't know the difference (Player Knowledge vs PC knowledge).

However, the Light spell on the wall did go from Dim (Deeper Darkness counteracting Light) to OUT. To know why you gotta roll for it. :)

This doesn't change things a whole lot except that Crag can see with his Darkvision the room Except Row 8. Gerox and Harvest, can't see anything from where they are.

Sorry about the slight confusion, hope it didn't screw things up too much. Playing spellcasters is rather new to me, and you wouldn't believe how much time I spend researching everything that's going on and hoping I got it right. :)


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d100=82 ;
Friday June 1st, 2012 4:03:25 PM

Special DM roll:
82



Peza  d20+8=12 ; d20+8=10 ;
Friday June 1st, 2012 8:16:49 PM

Running down the hall ... she finds Lemick .... " We must leave or die " sobs the girl ... as she loads Crags crossbow

She squeezes by the man of luck .... continuing her dash to the room of kobolds .... ducking through the next hallway [axe area ][ reflex save d20+8=12 ][if needed ]

With the other couragous dwarf [Bralin] in front of here she squezzes by him and spots the nearest kobold raising the crossbow she takes aim ..... " he sent me here ... the glowing one ... he sent me here to kill you " shouts Peza at the little lizard

She fires Crags crossbow [ attack d20+8=10 ]

" Hahahaha ...the glowing one wants you all to die .... more of us are coming !!! Screams the girl at the kobolds there is noooo escape for you !!!

Knowing she is enspelled but unable to break from it ....Peza embelishes her behavior to hopefully break the ko0bolds morale ...

Her face wet from tears .... " he made me leave my friend Harvest ....so you will suffer for it "



Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d6=4 ;
Friday June 1st, 2012 10:03:14 PM

Lemick looks towards Barratore surprised the minotaur remains standing. Peza runs by before Lemick can attempt a clossline to stop her from running into the ax-trap. Tears, carelessness, charging into battle -- Lemick is lost and can't understand these women's action.

Still his focus remains on Barratore -- praying to the Gods for true aid, he provides his last burst. Last Channel 4pt for BRT, BRL and PZ.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 3/23Character Sheet  d20+4=19 ; 2d8+6=14 ;
Sunday June 3rd, 2012 8:37:08 PM

Barratore strikes a kobold [Fight Defensively Hit AC 19 Dmg 14] and steps back out of the fire

Bralin the Stonesinger(AC 21, 20/25 hp)  d8+1=2 ;
Monday June 4th, 2012 8:48:41 PM

Bralin continues his attempts to heal the taur faster than the kobolds can harm him.

not very well. CLW on Barratore for 2 hp healed

4x1 spells cast


DM Note: I do believe that Healing spell rolls of 1 can be re-rolled. You guys can correct me if I'm wrong.

Peza  d20+8=9 ; d100=52 ; d20+5=6 ;
Monday June 4th, 2012 8:52:11 PM

Quickly reloading Crags crossbow the raven haired girl continues to follow the thoughts planted in her head ....

' leave or die " keeps repeating in her head ... but she still has some of her wits about her ... " The big black spider is coming .... it sent me here to kill all of you " as Peza keeps embelishing the thoughts ... hoping for some flash of infomation from the kobolds

With control of some of here own thoughs she watches the reactions of the little lizards .. " How will they react ... do they even know about those two in the other room ... or are they subordinate to them " [.i]

With that she fires another bolt at the nearest kobold ... d20+8=9 nat 1 !! lol

She tries her bluff for the infomation d20+5=6 nat 1 !! lol

Peza groans silently ... [i] " Need some of Lemicks luck .... Waard please grant me a boon of luck "
Prays the girl

DM Note: er, didn't she already move this round? Past the trap and shoot rolling a 10? Do you want to keep these rolls for next round? :)

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+10=17 ; d4=2 ; d20+1=8 ; d20+4=10 ; d20+1=17 ; d3=3 ; d20+1=10 ; d20+3=18 ; d3=1 ; d20+3=8 ; d20+1=9 ; d20-1=1 ; d20+4=13 ; d20+3=4 ; d100=4 ; d20+1=20 ; d6-1=0 ; d20+1=16 ; d20+1=4 ; d20+3=22 ; d3-1=1 ; d20+15=35 ; d20+6=25 ; d4+3=6 ;
Tuesday June 5th, 2012 1:08:39 AM

The stuggle continues with no one truely getting the upper hand.

Kobold dinning/slaughter room:
K9j, despite being 'exposed' is quite nimble and dodges Brom's kukri. A cold sweat drips from his forehead.

Peza rushes past Lemick and before he can warn her of the axe trap, she barges into the kobold room yelling something about a glowing thing sending her to kill.
(DM Note: the axe trap is a physical attack vs AC, since it swings in the middle length-wise, I've been giving those who know about it and squeeze against the wall to try to avoid it, a bonus to their AC.)
Axe Trap Hit AC17.

Unknowing managing to evade the swinging axe and laughing maniacly she announces doom to all the kobolds. Question mark 'balloons' pop up everywhere over everyone's heads, including the WLA'ers.

(OOC: Somewhere, a PC Roleplaying Award Committee scibbles her name down on the Best Roleplaying Award roster.)

Squeezing here and there, she manages to plant herself in the middle of the room and take a pot-shot off at K8j, who, caught off guard by the Mad Amazon from Hell and her Prediction of Doom, stands, jaw agape as the bolt zips over its head.
(DM OOC: I thought this was so good I gave Peza a 'by' on the AoO the kobold normally would get for Range attack while in melee range).

Lemick works on keeping the pary alive by channeling more healing energy into his friends.
(DM OOC: with the trap sprung, it will be 'harmless' while being reset, but you'll have to wait until you hear
the cranking noise indicating the reseting. Until then, it will swing several dangerous times.)

Barratore despite his foot a-burning, manages to clobber a(?) kobold.
(DM Note: you got 4 to choose from so I'll roll a d4 and pick the lucky ducky that way.)
d4 = 2

K2j falls before the Mighty Minotaur!

Smartly, the minotaur steps back out of the fire. unfortunately there's little place to go.

(DM OOC: i don't think Bralin remembered your move and didn't move himself. I can handle it several ways: a) not allow Barratore to move, b) push Bralin back to D13 and face the swinging axe, c) push Bralin to C12 and allow k8j an AoO against Bralin's spell casting. The least dangerous is the kobold's AoO, so I'm making the DM's Executive Decision in favor of c.)

The minotaur's bulk, and desire to evade further fire damage, causes him to reflexively sidestep into Bralin's space pushing the dwarf out of the way. Bralin, attempting to avoid a swinging axe, manages to step next to K8j (C12).

Bralin, despite being threatened by a K8j, knows his odds are good at avoiding the javelin and cast's another healing spell on Barratore.
K8j, having recovered from Peza's sudden appearance with a bolt pointed at his head, jabs at Bralin's exposed butt.
AoO for casting spell while in melee range hit AC8 (OOC: See? I told ya it was the best option.)

To the Spider Room, Batman! uh. sorry, WLA'ers!

Gerox gets excited at seeing his little ball of fire singe the black Spicer-Taur and taunts it some until his lit wall goes out and decides it is time to get away himself. He heads towards the west wall hopping to be out of the way of anything headed his way from the Spider-Taur. Moving from Deeper Darkness into Normal Darkness does not help the gnome's Low Light visioin much but he manages to find the wall in question and risks another of his Light spells. Ya never know.

To the sorcere's surprise, the room lights up marvelousely, all except a 5' section along the north wall, which remains Dim. Harvest's shadowy form can be seen dangerously in the entrance to the Black Spider-Taur's Lair, Crag's form in front of him.
Gerox Percption roll DC20: Highlight to display spoiler: { On the ceiling at O8 lurks the Black Spider-Taur! (OOC: I'll put his icon there if you make the roll)}

Harvest faced with being webbed and in total darkness, decides that Gerox has a good idea to leave well enough alone and perhaps Peza had the better sense even if enspelled. She struggles against the sticky webs but manages to make it to the exit hall when the room suddenly lights up and she sees Gerox next to her. She stops just outside the room where the darkness does not seem so 'opressive' and peers back into the room.

To her great surprise she sees that somehow the Black Spider-Tour had managed to scuttle along the ceiling past her (DM OOC: i rolled an exceptionally high Stealth check) and lurks in the shadowy section along the north wall next to where Gerox had been.
(DM OOC: i'm using your Perception roll to 'see' Blackie instead of 'hear' as it had already passed by and this makes more sense.)

Crag looses sight of Harvest but he can hear her and gets rather uppitty at her. Entagled? Not Entangled? Women! Somewhere in the Wold a protest errupts comprised of women and march down the street pinching every dwarf they see. Somewhere else an owl drops a note to a Sage with the question "Are Dwarven women this way too?" The Sage scratches his head the jumps over the cliff, for to find the answer would be a far greater torture than the rocks below.

(DM OOC: ok, I'm just kidding here. :} )

Crag then sees Harvest brush by him and he realizes he can see most of the room with his Darkvision. He then sees Gerox nearly trip over a chair and a quick warning sets the Gnome right. Crag then heads out too, but not hindered by the darkness, he passes the others and finds himself next to the nitch before he realized Harvest didn't follow and the room is all lit up again.

Kobold Dinning room:
The kobolds suffer another terrible loss and give them an incentive to keep fighting.

K17b lets the axe swing and sends a dart towards Barratore, hit AC10.
DM OOC to Barratore: a blowgun is a missile weapon and he gets an AoO on K17b but with a -4 due to the wall corner giving partial Cover.

K1j does not want to step on gore so he stays put, as well as K4j, and they both jab at Barratore.
K1j hit AC17, dmg 3
K4j hit AC10

K3j takes a step to Y14, glad to be temporarily out of the way of the Mighty Mino, and jabs at Brom.
Flanking Hit AC18. dmg 1

K9j yelps with glee when he sees K3j draw blood and jabs at Brom as well.
Flanking Hit AC8.

K8j decides to avoid the Mad Amazon from Hell as it might be bad luck to attack the Insane. If he could understand Common, he might be shaken by her words, but he can't.
Att Bralin hit AC9.

K10j can't reach anyone and tries to push his table away so he can get some maneuvering room.
Str check 1. Still stuck!

K16b, much like K8j, wants to avoid the M.A.f.H in case of bad luck and shoots a dart at Barratore a target he feels comfortable shooting without danger of hitting a friend. Hit AC13.

K11s follows suit in attacking the bigest target around, hit AC4. Unfortunately for him, (%D = 4) his sling goes sailing through the air with his stone and harmlessly bounces off the minotaur's tough hide.

The Slinger Brigade scrambles to keep the enemy from breaching their defenses:
K12s spear Att Brom hit AC20, dmg 0, aaaaaaaaaarrrrrrgggg!
K13s spear Att Brom hit AC16
K15s spear Att Brom hit AC4 (better'n last time by a wee bit)

The last slinger still tries to knock out the minotaur:
K14s sling att Barratore hit AC22, dmg 1

The little bonfire dies down some, the oil having burned off and now it's just the flames of the wood.

Spider-Taur Room:
Perception 35
Blackie had hoped to clobber the pesky gnome but he scrambled away (OOC: i realized after the post that AoO are negated by Total Concealment, which the Deeper Darkness gives, sigh...)

To it's dismay, the advantage of the darkness and element of surprise is spoiled by the [i]Light[/b] spell of that same pesky gome! But the dwarf seems to have left the room and the Webbed One lingers in the doorway, leaving the gnome all alone.

Snickering and dripping poisonous saliva, it scuttles across the ceiling to N10 and swings a fist at the gnome's head, Slam att hit AC25, dmg 6.
It sneers, "Fool! Follow the othes or I'll wrend you to bits!"

Map: Kobold Lair Map 11

OOC: I'l answer any questions as best I can.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 19/21 (23/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=8 ;
Tuesday June 5th, 2012 9:50:00 AM

Brom is scratched by the kobold but doesn't even notice it (DR makes zero damage). He continues on k9j bound and determined to end that vermins wretched existence.

Atk: AC 8 (OMFG!!!!!!)

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20-3=15 ; d6=1 ;
Tuesday June 5th, 2012 10:04:48 AM


"Go away!" Harvest Moon shouts at the Black Spiderkin. She steps in immediately and throws a punch, putting all of the power of a wooden fist behind it.

+++++++++++++++++++++++++++++++

Move draws AoO even though it's only 5ft due to entangle.
Hit AC15; Damage 1hp damage

Position M11 (5ft move 1/2 speed due to Entangle)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 6/7, CLW Wand 10/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Gerox Shale Hp 16/16; AC13 - Sub/Al  d20+3=18 ; d6+2=5 ;
Tuesday June 5th, 2012 10:18:26 AM


Yikes

Using Harvest's movement as cover, Gerox ducks into the tunnel where he turns and fires more fire at the black spidertur.

+++++++++++++++++++++++++++++++++

Touch AC18; Fire Damage 5hp

Position: L11 (10ft Move)

Active Effects: Light on wall

Expended: Fire Rays 1/7

George emailed me yesterday. He's back. Hopefully he'll be posting tomorrow.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Tuesday June 5th, 2012 10:51:01 AM

DM OOC: Al, while you're at it, please:
Gerox needs to make a Caster Level Check (1d20 + caster level) vs SR18 to see if you overcome the black spider-taur's Spell Resistance before I can give it the 5hp damage.

Thanks. :P



Gerox Shale Hp 16/16; AC13 - Sub/Al  d20+2=20 ;
Tuesday June 5th, 2012 11:08:34 AM


Well, well. Lucky George.

CL Check = 20

DM Note: well, the good rolls have to fall somewhere. :)

Lemick 4-Leaf Sted/Anthony hp 16/16, ac 20/12/18  d8+2=8 ;
Tuesday June 5th, 2012 4:59:50 PM

Lemick grows increasingly concerned as his options get fewer and fewer. With the trap sprung, Lemick gauges the ax and Barratore's heal. Finding Barratore still in much need of aid, Lemick braces himself and using his shield he slides along the southern wall hoping to avoid damage.

OOC: Assuming the ax will be swinging this entire round. Also assuming Lemick is untouched by the ax after the DM rolls.

Lemick casts his last cure light wounds. Barratore feels the slight warm touch of a friend. Barratore heals 8 hp

"That's it everyone, time to give the hurt instead of getting hurt. I'm tapped out and ready to smash some kobolds heads -- make way if possible"

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14 
Tuesday June 5th, 2012 5:20:09 PM

Seeing Gerox not come out, and Harvest go back in, Crag moves 20' to see if Harvest and Gerox are coming out, or he is going back in. "From now on, I am not leaving you two. The only way I am going out is if I am the last one left." The disgruntled Dwarf calls out to his two companions.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+10=21 ;
Tuesday June 5th, 2012 5:57:11 PM

DM OOC: gonna go ahead and roll for the Axe vs Lemick, get that out of the way now.

DM IC:
Lemick tries to squeeze by the swinging axe, sucking his tummy in:
Axe swinging by hit AC21 -3 (forgot this was the second swing)= 18.

The axe, slowing in it's swing, nearly takes a button of Lemick's trousers and the priest, timing his casting with the swing, reaches out and touches Barratore for some desperately needed healing.

'Course, the axe is still swinging. :)

Bralin the Stonesinger(AC 21, 20/25 hp) 
Tuesday June 5th, 2012 6:50:55 PM

Bralin glances at Peza, and (pretty much ignoring the kobold behind him) bends down, picks up his axe, and turns back to the kobold.

Bralin the Stonesinger(AC 21, 20/25 hp) 
Tuesday June 5th, 2012 6:51:49 PM

OOC - meant Lemick, not Peza.

Peza  d20+8=25 ; d8=5 ; d8=5 ;
Tuesday June 5th, 2012 8:01:30 PM

Peza smoothly reloads the unlucky crossbow .... " Maybe Crag should do what Barratore did ... sacrifice it for a better one "

She ignores the nearest Kobold and keeps moving forward ....towards the next one [K10 J ] ....stepping right up to the overturned table ,,, raising Crags weapon to her shoulder as she moves ..... staying in character ;-) she keeps laughing .... " Your going to die .... the glowing one has asked for your head " shouts Peza wildly

Taking aim at the little javelin throwers torso she snaps the trigger .... the bolt sinks deep into its victim

Kobold killer shot d20+8=25 !! woohoo !!! damage d8=5 vital strike damage d8=5 total damage = 10 !!

The raven haired girl turns towards the next kobold [ K 16 B ] making eye contact ... she starts to pull another bolt out ... starting the reloading process [ i know Peza can't reload twice per rd , just role playing it ] ....

" Hahahaha ... the glowing one wants you next ... he wants your Blood !!! shouts the wild eyed ranger

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Tuesday June 5th, 2012 9:35:21 PM

OOC: DM Request_ those of you who's headers don't include your AC, Hit Points, and CMD, can you add those in your headers? It'll save me some time. :)
Thanks.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20=15 ; d8+6=9 ; d8=3 ; d20+4=21 ; 2d8+6=17 ;
Tuesday June 5th, 2012 9:39:39 PM

The battle still rages about Barratores body. On one side the kobolds and fatigue through blood loss and bruising. On the other, a pair of clerics channeling their respective powers into him. Until recently it was an even match. Lemick's last touch of healing though, restores much of Barratores vigor.

[cant make AoO against opponents with cover...realized after my roll. I would have gone after K1j Hitting AC 19 Dmg 12]

Barratore seems to have puzzled out the cover the kobolds are trying to use and sends his mighty blade to skewer another

With the fire burnt out Barratore steps forward again.
[Ks11 is now in reach AoO if needed AC 21 Dmg 17]

Barratore remains focused on the enemy arrayed about him, whatever the small girl is babbling about will need to be sorted out later. A fine job for the gnome in his opinion



CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+6=21 ; d4+3=4 ; 2d4+2=7 ;
Tuesday June 5th, 2012 10:13:29 PM

DM OOC: Resolving the Spider-Taur Room for now, might as well... :)

DM IC:
Harvest drags herself and her wad of tough sticky spider webbing forward to come to Gerox's aid and punches at the black spider-taur hanging from the ceiling. The webs hinder her strike and her fist falls quite a bit short

Taking advantage of Harvest's intervention, Gerox tries to scoot by Harvest and get away from those deadly spider-taur attacks.

Blackie, quickly evaluates the greatest threat and takes a swipe (AoO) at the retreating gnome.
(DM OOC: as a highly intelligent creature, posed with two AoO choices, having been hit once by Gerox and the other webbed and already hindered, it is easy for it to make the best choice for AoO target.)
AoO Slam Att hit AC21, dmg 4, shoot, minimum damage, oh well, it was a freebee.

(DM OOC: it could be questioned that Harvest provides some cover as Gerox moves through her square. My view is that if the AoO occured when he left Harvest's square to L11, that would make sense. However the AoO occured as he left his square to Harvest's. To my knowledge this creature does not have the feat to give it more than one AoO. Good thing too, eh?)

Gerox, now down to 6 hit points, desperately sends another little ball of flame which, twice in a row, overcomes Blackie's natural Spell Resistance and burns it again.

Crag stops in his tracks when he notices that the call to retreat was a false alarm, again, and he's alone in the dark corridor. He looks back and utters admonishing words to the other two and heads back to see what foolish things they are up to.
Crag meets Gerox in the hall when the gnome, bloodied, turns and sends a small ball of fire at the black spider-taur. A whoop from the gnome tells the dwarf the gnome had some success.

Highly Intelligent, Mean-looking, Angry Black Spider-Taur's turn:
In a howl of rage, Blackie flashes its sharp fangs at Harvest then steps back from her to O11. "I can wait to dine on you later," it says in a hissing voice (OOC: think Shelob here) and then utters arcane words that send two magical missiles at Gerox!

Magic Missile att 2d4+2 = 7 dmg. (DM OOC: that should put Gerox at -1 I think).

Gerox Shale Hps 16/16 
Tuesday June 5th, 2012 11:31:13 PM

I am back from vacation! Oh wait...I am laying on the ground senseless bleeding out. Well now. Thanks Al for the help.

DM Note: well, he's the only one to damage it so far so that ain't all bad. :)

By the way, he used two more of your little fire balls so add that to your count. We weren't sure how many you'd used so far.


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+1=15 ; d20+1=5 ; d20+4=5 ; d100=71 ; d20+3=4 ; d100=10 ; d20+1=14 ; d20+4=9 ; d20+3=13 ; d20+3=22 ; d6-1=5 ; d20+3=9 ; d20+3=11 ; d20+1=2 ; d100=83 ; d20+3=8 ; d20+3=12 ;
Wednesday June 6th, 2012 12:01:00 AM

In the Dinning Room, with the javelin, and with Kobolds:
(OOC: Sound vaguely familiar?)

Brom lets out some things that can't be printed as he cuts the air into many small fragments.

From earlier:
Lemick tries to squeeze by the swinging axe, sucking his tummy in:
Axe swinging by hit AC21 -3 (forgot this was the second swing)= 18.

The axe, slowing in it's swing, nearly takes a button of Lemick's trousers and the priest, timing his casting with the swing, reaches out and touches Barratore for some desperately needed healing.

'Course, the axe is still swinging. :)

Bralin exposes his butt to the kobold while he recovers his dropped axe.
(DM OOC: picking up an item is a Move Action, you didn't post your Standard Action.)
Kobold K8j tries to prick it: AoO hit AC15. (OOC: you were counting on low rolls eh?)

Peza laughs uncontrollably as she keeps moving, seemingly with no true sense of purpose except load and shoot, load and shoot. She reloads Crag's crossbow as she steps over to the squeezed kobold that's been trying to get out from behind his table and points it right at his head.
He desperately jabs at her through the gap: AoO hit AC5.

Then he crosses his eyes the bolt as goes deep into his forehead.

Peza continues her maniacle laugh to prove her point.

Barratore finally starts to get a grip on his axe. Maybe it's his burned foot, or the the chilling possibility of an ignominous defeat by lowly kobolds. Either way, his axe this time reaches over the overturned table and takes the life force of another kobold. He then steps over and with fire-walking expertise, ignores the dying flames of the sticks.

DM Note: i had not been aware of the Cover negating AoO. Learn something new everyday.

DM Note: also, I think K11s is 15' away, 2 diag squares from Barratore, however his sling in the middle of the room so i doubt it'll be used again.

Kobolds Turn:
DM Note: i've updated the room with the squares in shadow. Bralin's Light spell on his shield reaches 20' and I think the back row is in shadow for now. It didn't matter earlier and i kept forgetting to put that in.

K17b decides that his little corner is not such a good place anymore and decides it is time leave it for better pastures. He moves past his fellows to Z15 and turns to shoot another dart at the minotaur.
Hit AC5, (%71, as he brings his blowgun up it hits a table leg and he nearly drops it.)

K4j is not about to face the prospect of being left alone and moves around the tables to Z14. The barbarian seems to be threatening to block his way out so he stabs at it:
Flanking Att hit AC4, (%10, blood from his fellow kobold's body causes him to slip and he falls prone)

K8j looses his reasoning and leaves the protection of his overturned table in a desperate attempt to not be the last one left behind by moving to B11 and although hampered by the dead K10j's table, attempts to scare the Mad Amazon from Hell away by poking his javelin at her.
Hit AC14-4 squeezed = 10.

K16b finds himself pitted against a crossbow. Blowgun vs Crossbow. He takes a deep breath and blows the dart Peza's way:
Hit AC9

K11s, having lost its sling, draws its little spear and moves to Z12 and tries to put the barbarian out of his Happy Kobold Killing Spree:
Flanking Att hit AC13.

K9j and K3j keep trying to pin-cushion the barbarian:
K9j Flanking hit AC22, dmg 5
K3j Flanking hit AC9

The Slinger Brigade sees blood and yelps in hope and change:
K12s spear Flanking Att Brom hit AC11
K13s spear Att Brom hit AC2, (3 N1's?; %83, K13s nearly looses his nerve as he notices the demise of his brother K1j and just barely manages to point his spear at Brom)
K15s spear Flanking Att Brom hit AC8

The last slinger still tries to knock out the minotaur:
K14s sling att Barratore hit AC12

The Luck of The WLA'ers holds out for the umpteen round.
Map:Kobold Lair Map 12

DM OOC: I'll asnwer questions as best I can.



Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d8+1=9 ;
Wednesday June 6th, 2012 7:34:25 AM


Harvest Moon draws back a fist to punch the Black Spiderkin yet again. But the words of Crag Hammerfist cause her to look back for the briefest of fleeting moments. In this moment, in this briefest of glimpses, she finds that Gerox Shale has fallen.

Without hesitation, Harvest Moon pivots on the ball of one foot and uses the wand of Torian Silverleaf. Healing light covers the gnome. Before Harvest Moon has the chance to register the full results, she pivots back again to face the Black Spiderkin.

+++++++++++++++++++++++++++++++

Gerox is up again.

Wand of CLW Heal Gerox 9hp

Position M11 (No Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 6/7, CLW Wand 9/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 19/21 (23/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=19 ; d4+5=8 ;
Wednesday June 6th, 2012 10:20:35 AM

Brom's continued failings continue to frustrate the barbarian. Still determined to kill the kobold who has eluded him, he again strikes with his blade. This time the blade finds its target.

Atk: AC 19; damage 8.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+4=23 ; d20+4=9 ; 2d8+6=15 ; d20+4=7 ; d20+4=16 ; 2d8+6=11 ;
Wednesday June 6th, 2012 10:34:13 AM

OoC Large creatures Reach 2 squares in every direction including diagonal
Barratore's AoO should splatter K17b as he does not have cover to Barratore

Barratore eyes the crowd that the human to his front is gathering about himself and strikes out that direction
[K3j Fight defensive Hit AC 23 crit 9 Dmg 15]

Another kobold flies apart as 8' of steel rip it two.

AoO Hit AC 7
AoO Hit AC 16 Dmg 11


Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 19/21 (23/25 Raged); DR 1/- (2/- vs. non-lethal) 
Wednesday June 6th, 2012 11:57:39 AM

"Hey, go kill ur own kobolds!" Shouts Brom. He glances back to see all the kobolds around Barratore dead. "Ok, you can have that one and that one," pointing to a kobold behind him, "but I want the rest."

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+1=8 ; d8=1 ;
Wednesday June 6th, 2012 4:09:11 PM

Lemick feels the forward momentum - finally and quickly heads past the ax, behind the tables (C13-C14-C15-B15-A15). Following Peza's tactic, Lemick laughs at the kobolds as his morning star is raised up.

While his laugh echoes on this side of the room, chunks of the table leg splinter into the air as well as K17b is missed (hit AC 8, dmg1)



Bralin the Stonesinger(AC 21, 20/25 hp)  d20+6=14 ; d10+3=8 ;
Wednesday June 6th, 2012 6:53:02 PM

Gaining ever more confidence in his foe's ineptitude, Bralin pursues the javelin holding kobold, axe swinging ominously.

[Move to B12
Atk k8J hitting ac 14 for 8 hp damage]



Peza  d20+8=14 ; d8=3 ; d8=5 ;
Wednesday June 6th, 2012 9:08:53 PM

As the little kobold stops and takes a breath ... and blows a dart her way .... Peza closes to truely point blank range ..

Laughing as she goes ... finishing the reloading the raven haired girl snaps the bolt in place with a flourish ... her eyes locked on her foe

" Yes .... yes ... you can run ... but you can't hide .... the glowing one sees all ... the shadows cannot hide from him ..... hahahahah "

Quickly raising Crags crossbow to her shoulder she fires at the blowgunner

Kobold killer shot d20+8=14 ack !! damage d8=3 vital strike damage d8=5 total damage = 8

[ with no table for cover that might be a hit ?? ]

Gerox Shale Hps 8/16  d20+2=13 ;
Wednesday June 6th, 2012 10:45:30 PM

Gerox wakes up and sees his foe and a rage overtakes his small form. He stands up and shoots another ray of fire at the dark spider creature. Unfortunately the ray fizzles as it doesn't get past its spell resistance. (rolled 13)

Have two shots left

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Thursday June 7th, 2012 6:27:06 AM

DM OOC: sorry for no post last nigh. Storms knocked out power around 5pm and didn't come back on until 3:30am this morning. Spent the time finishing off The Hardy Boys #19 and cranking the rechargeable battery powered radio listening to a ball game.

Catch y'all tonight.

Crag Hammerfist AC: 18, HP: 19/22, CMD: 14  d20+3=20 ; d10+2=5 ;
Thursday June 7th, 2012 11:47:54 AM

Crag moves past the prone Gerox, and Harvest and next to the black spider-taur.

The Dwarf swings once at the beast. "Don't be messing with me friends. We were leaving, but now i am mad."

Attack: hit 20 ac(finally a little die roller help)
Damage: 5hp.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4


Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday June 7th, 2012 2:07:35 PM


OoC: Can we get an idea of what condition the Black Spidertaur is in missing its 13 to 18 hit points? Is it Lightly Wounded? Is it Wounded? Is it Gravely Wounded? Is it Near Death? Is it yawning, chuckling, and reaching casually for a bandaide?

Peza 
Thursday June 7th, 2012 9:01:10 PM

Peza reaches for another bolt ....her eyes locked on the little blow gunner .... waiting to see if he still stands ....

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+6=7 ; d20+6=19 ; d20+3=17 ; d4+3=4 ; d20+1=14 ; d20+4=15 ; d20+1=10 ; d20+1=15 ; d20+1=17 ; d20+1=10 ; d20+3=7 ; d20+1=3 ; d20+1=19 ;
Friday June 8th, 2012 12:08:56 AM

In the Spider Room:
Harvest swiftly uses the wand of healing to bring Gerox back to consciousness.

Gerox gets up mad and does not concentrate well enough for his magic to break his target's spell resistance.

Crag goes to the defense of his friends and swipes at the lightly wounded Angry-as-Hell Black Spider-Taur and to his great surprise, his weapon looks like it would have hit flesh and bone but a shimmering force field blocked the blade.

In the Kobold Room:

Brom finally kills K9j.

Barratore

DM OOC: D17b doesn't have cover? He starts in Cover from the wall, then moves across the room completly behind the wall of tables that was giving cover to the others and ended up behind a table, so does he not get the Cover benefit? Explain your reasoning and I'll consider it. Perhaps there's something I
don't see.

The Minotaur is now In His Groove as he kills another kobold.

Lemick scoots out of the passage and swinging axe and manages to take some splinters out of a table.

Bralin comes oh so close to bashing a kobold skull but missed by 'that much'.

Peza in her madness, think she sees her bold imbed itself in the kobold skull but it careened off his little metal skull cap.

OOC: their AC without the tables is 15.

Their Turn:

Mad-as-the-Dickens Black Spider-Taur goes into full attack mode against the dwarf:
Att1 Slam hit AC7 (OOC: there's no weapon to drop or break)
Att2 Slam hit AC19, dmg 4
Bite hit AC17

Kobolds:
K8j sidesteps to A11 and jabs at Peza hit AC14.

K16b steps back to Y11 and shoots a dart at Brom, hit AC15.
K11s jabs his spear at Brom, Flank attack hit AC10+2=13.
K15s jabs his spear at Brom, Flank attack hit AC15+2=17.
K13s jabs his spear at Brom, hit AC17.
K12s jabs his spear at Brom, Flank attack hit AC10+2=13.

K14s slings a stone at Barratore hit AC7
K4j thinks he's invisible to the minotaur and stays prone, stabbing at Brom, Prone Flanking attack hit AC3 - 4 + 2 = 1. (OOC: Sigh......)

K17b (presumbaly still alive unless Dan can give me his reason why) forgoes his blowgun and uses his spear at Lemick, hit AC19.

OOC: dead or not, made no difference.

Map:Kobold Lair Map 13

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 19/21 (23/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=17 ; d20+5=12 ;
Friday June 8th, 2012 8:18:29 AM

Brom dances with the kobolds as most of their attacks against each other have been less than effective. Brom again puts his shield into a table and gives it a big push. This time the two kobolds that have been attacking him.

Bull rush: cmb+7, total 17; STR check to break to break the table against the wall: dc 12.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday June 8th, 2012 8:19:04 AM


OoC: If you're looking for a mishap for the Black Spidertaur's Natural 1, I might suggest missed footing. In this case, resulting in a fall from the ceiling. That would result in 1d6 fall damage from 15ft, and it would wind up Prone.

DM Ans: that was my first thought but it has 6 legs so it's not likely that one leg will make a difference and making it loose enough to fall is just too big a penalty for a N1. Now if it had rolled 3 N1's for all its attacks, then I'd go for it.

Also, could you outline the rules governing Natural 1 mishaps as you see them? I've never played with them and would like to know what to expect.
DM Ans: I'll see what I can find in the Pathfinder Rules. Usually, since every circumstance is different, I pick something that makes sense or is plausible. Standing in a pool of blood could mean a slip. Fighting next to a stone wall could mean hitting the wall and possibly loosing the grip on the weapon, etc.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d8+1=9 ;
Friday June 8th, 2012 9:00:07 AM


Such a strong swing delivered by Crag Hammerfist. And yet it missed. They will need help.

"Can you find the others, Gerox Shale," whispers Harvest Moon. "Tell them that we need help? Especially Peza. She is enchanted. Bring her back, please."

She gauges the severity of the blow upon Crag Hammerfist, and determines that it would be best to heal his wounds. Harvest Moon once again uses the wand of Torian Silverleaf, and its magic makes Crag Hammerfist whole and complete again.

"Let us draw back, Crag Hammerfist," she also whispers. Then she steps slowly back.

+++++++++++++++++++++++++++++++

Wand of CLW Heal Crag 9hp

If Gerox vacates the space, move 5ft back.

Position L11 (5ft Move ???)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet 
Friday June 8th, 2012 11:02:51 AM

Monday May 28th, 2012 2:00:41 PM you posted...However, I just read that since the minotaur has Reach, that would bypass the cover for all adjacent foes....if Barratore attacks an adjacent kobold behind the table wall, he will ignore the cover.

will post my attack later

DM Ans: I remember this and something else but I'll have to go back and look it all over again. So far, it's not made any difference.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+4=17 ; 2d8+6=17 ;
Friday June 8th, 2012 2:22:08 PM

Barratore grins slightly at Broms statement of him stealing the man's kills, but tries to stay focused. Certainly having solved the riddles of fighting over the tables, Barratore comes over another table and ends a kobolds life.
[fighting Def Hit AC 17 Dmg 17 opponent K11s adjancent square, no cover to Barratore]

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+1=12 ;
Friday June 8th, 2012 2:52:35 PM

Lemick swings his morningstar again causing more splinters. If anything, this table will be good for firewood shortly.

Att 12 - miss



Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d20+3=9 ;
Friday June 8th, 2012 3:15:16 PM



"Huh. Ain't never seen nothing that i sunk me axe into, not get me axe sunk into it. Must have some sort of magic protection. Right behind you Harvest. Not thinking that this is something we are ready to deal with. But, like I said before, I ain't leaving til you do. Soon as you and Gerox pull back safely, I will be right behind you."

Crag then feels the hit of the Spidertaur, followed shortly thereafter by Harvest's healing, leaving him better off than when the fight started. "Thanks"

At that, Crag swings again at the spidertaur, missing pathetically, but not really expecting to be able to hurt the thing.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4

Peza  d20+8=17 ; d8=5 ; d8=6 ;
Friday June 8th, 2012 9:26:46 PM

" hahahahha your a tough little lizard .... the glowing one will find you very entertaining !1 "

Peza Raises Crags weapon again .... she never lets the little blow gunner out of her sight ..... with a bit more patience she snaps the trigger .....

Kobold killer shot d20+8=17 hit !!! damage d8=5 vital strike damage d8=6 total damage = 11

The wild eyed girl follows after the blowgunner ... moving around the table towards [K - 11 S ]

" Yes ... Yes ... the glowing one seeks your death ... too " as Peza reloads the weapon ...." her eyes focused on her new target ...

" You will die for making me leave Harvests side "

Gerox Shale Hps 8/16 
Saturday June 9th, 2012 10:55:15 AM

Gerox heeds Harvest's advice and darts away. He scurries to E13 and sees Peza and calls, "Peza, we need your aid in fighting a nasty spider thingy. Come quick." Gerox then eyes the area wondering what he can do to help here. He still has one spell left. Where might it be most effective?

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Sunday June 10th, 2012 12:56:59 AM

DM Notes on Cover and Reach and Big Creatures:
Under Combat scroll down to Big and Little Creatures in Combat, then scroll down to Cover.

Part 1:
Cover
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
Since these are overturned tables, all lines will pass through a square that blocks line of effect.
Comment: my original assessment back on May 28 was looking at a picture that used a Wall. See picture at the end of the Cover segment, right before the Concealment segment.


Part 2;
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
DM Note: see Part 1 above

Part 3:
Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he's closer to the obstacle than his target.
DM Note: although these 'walls' are low, they are slightly taller than the kobolds so not considered a low obstacle.

Part 4:
Cover and Attacks of Opportunity: You can't execute an attack of opportunity against an opponent with cover relative to you.
DM Note: i'm still not finding where I got that Reach negates Cover.

So, your homework this weekend is to help me find it. :)



Co-DM SteveK 
Sunday June 10th, 2012 9:59:51 AM

For Rum co-DMs only. Highlight to display spoiler: { Sorry for my poor writing skills causing all this trouble. I've never written a module for someone else to use. I also haven't been popping in to check as I should. For that, Jon, I apologize.

1. I've never used the mishaps rules in the Wold, as I found they are really too cumbersome and don't support a 'heroic' campaign. Why would a 20th level Paladin have a 1 in 20 shot of dropping his weapon? Wouldn't such an experienced person be a little better than that? On this and any other optional rules, we need to talk and be on the same sheet of music. Failure to do so will only increase everyone's frustrations.

2. Everything you say about the Kobold's cover is completely accurate. They are smaller, closer to the cover, and have little holes to stab out of. Yep. On the PCs side, all they have to do is breech the obstacle to negate those advantages. This can be as simple as climbing over, or grabbing the table and pulling it out of the way, or smashing the table (hardness 5, hit points 5 Break DC 13)... they aren't nailed down after all. If the Players are getting too frustrated, you could give them a hint on how to breech the obstacle... your choice.

3. The Spidertaur has had all his minions killed. All he wants is to be left alone, and doesn't care one bean for the kobolds. I think he would want to withdraw and let the PCs go. If the PCs don't pursue, he can always escape later.

4. Will email you the draft next module on Monday. Tell me what you think!
}

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Sunday June 10th, 2012 8:12:51 PM

For Rum co-DMs only: Highlight to display spoiler: { Thanks for chipping in. :)
On the N1 topic, I am in total agreement to being on the same page. The concept was that if there was a big bonus for a N20, why not some small penalty for a N1? Since N1's should be as rare as a N20, it should, at best, add some variety to combat but not something that will serioulsy hinder the PCs. That 'small penalty' should be even less as the PC rises in level. Don't even the mightiest PCs sometimes have a foible? Anyway, since there are no published rules for N1, either we do nothing or we come up with a Woldian Standard N1 table.

On the Drider topic, it had looked like they were going to leave well enough alone at one point but three minds were working in three different directions and forced the drider to attack. You'll see I did everything to 'scare' them away and avoid a battle. I think I may be getting through now, well see.
}

SteveK Highlight to display spoiler: { All else good. For the N1, I think after this battle, we set up that there is no penalty for N1. }

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Sunday June 10th, 2012 8:53:37 PM


OoC: Too big a penalty? You took out Peza's primary weapon as a Natural 1 penalty. If you can do that, surely a tiny 10ft fall is a small thing for a creature with an estimated 30+hp.

DM Note: like i said eariler, loosing footing was my first thought, but we are dealing with six. So if you really want it, i'll give it to ya.

Blackie looses his footing from one leg. His movement across the ceiling is now hampered for that round by 1/6th of his movement rate. His other five legs remain firmly attached to the ceiling giving him the stability he needs to keep from falling.


Bralin the Stonesinger(AC 21, 20/25 hp)  d20+6=7 ;
Sunday June 10th, 2012 8:54:16 PM

In a room echoing with yells and commands, Bralin remains wordless, The dwarf continues his futile chase of the elusive kobold.

[move toward k8j and miss miserably with a nat 1]

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18 
Sunday June 10th, 2012 9:00:16 PM

OOC: As I wait, I have a request from my fellow players. If you start an email plan, post a quick mention of it in one of the posts here. I don't check my gaming email very often (maybe once every 2-3 weeks) so letting me know will help me contribute to the discussion.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+1=7 ; d20+1=15 ; d20+1=12 ; d20+7=14 ; d20+1=9 ; d20+1=16 ; d6-1=0 ; d20+1=17 ; d20+1=7 ; d20+1=14 ; d20+1=3 ; d20+1=5 ; d20+3=10 ; d20+1=7 ;
Monday June 11th, 2012 1:10:20 AM

DM Notes:
1) I put the issue of Cover, AoO, and Reach to the Rules Board for an Enlightened Opinion. Let's see what happens. In the mean time, Let's stick with Cover negating AoO. And there is a very simple way to deal with those tables.

2) SteveK and I discussed the N1 issue and decided to drop any N1 penalties after this battle. If you guys want some flavor and add an N1 penalty of sorts, we can discuss some few small things. Although 'breaking of bow/crossbow string has been a standard for eons, it does seem a bit harsh. There are plenty of foibles that can happen to add flavor without crippling a PC.

Now to the slaughter.


WLA'ers Strike Back:
Kobold Room:
Brom remembers a successfull maneuver from earlier and tries it again. He uses his brute strength to push the table in front of him against the wall. He easily succeeds, as these tables are 'small' in comparison. However he has to let his guard down while doing so.
K12s AoO hit AC7
K13s AoO hit AC15

Brom's strength is enough to pin the table against the wall, but not break it.
DM OOC: DC13 to break

Peza, still seemingly crazed, pegs the blowgunner. Of course, this opens her up to K8j's AoO, but she's only got one thing on her mind. Shen then moves up, ignoring K8j.
K8j AoO hit AC12

Barratore feels he's got the Mojo now and swings his axe at K11s but the table foils the blade.
DM Note: See Part 3 above: these are not Low Obstacles with respect to the Kobolds. If the Kobolds were taller by 2x, then their cover would be negated.

Lemick keeps testing the strength of the wooden tables.

Bralin hears Gerox come around the corner and turns to warn him of the axe trap, causing him to miss horribly.

Spider-Taur Room:
Harvest gives Crag some healing in preparation for worse to come then suggests a retreat. Gerox does so and she steps back.

Gerox retreats all the way back to the axe trap hallway. The axe gently swings a wee bit in the middle of the short hallway. Gerox stops before running into it. Seeing Peza, he calls to her to return and help them against Blackie, then takes a look around.

Crag, discouraged by the difficulty in getting his axe past Blackie's defenses, halfheartedly swings his axe and misses.

Their turn:
Spider-Taur Room
The Solid-looking, Non-glowing, spider-shaped black thing on the ceiling threatening Crag knows how deadly that axes can be and is not confident the dwarf's axe will keep on missing. It sends a glob of spider webs at the dwarf.
Range Touch hit AC14.
Crag gets engulfed in webs. It then steps back to be out of reach of the axe.
An entangled creature takes a --2 penalty on attack rolls and a --4 penalty on Dexterity, can move at only half speed, and cannot charge or run. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC18. Attempts to burst a web by those caught in it suffer a -4 penalty.

Kobold Room:
K8j finds himself in a desperate situation, surrounded on all sides. His escape route is blocked by [/b]Peza[/b] so that obstacle needs to be removed.
Att Peza hit AC9.

K11s still seesBrom as blocking their escape route and attacks the barbarian despite having a mad woman breathing down his back.
Flanking Att hit AC16+2= 18, dmg 0. (OOC: figures)

K15s sees the battle going pretty bad and steps away from Brom into the dark passage behind him.

K12s and K13s trie to escape from their tight spot:
K12s Dex check = 17, success. K12s moves to X15 (still with Cover) then to Y14 and stabs at Brom.
Hit AC7.
K13s Dex check = 14, success. It moves to X12 where K15s had been and stabs at Brom.
Hit AC3.

K4j, still prone, tries to scratch Brom's foot.
Flanking hit AC5 +2 -4 = 3.

K14s tries to peg Barratore, hit AC10.

K17b tries to fend off Lemick, hit AC7.

Done.
Map:Kobold Lair Map 14

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+1=3 ;
Monday June 11th, 2012 8:31:24 AM

Lemick's energy is apparently tapped out as he swings wild again, this time missing even missing the table which surround 50% of him. In response to his failure, Lemick looks afraid of the kobold, he takes a 5' step back (B15) -- goading the kobold to follow (OOC: thus giving Barratore an AOO).

OOC: What type of action would it be to flip the tables flat side down? Move, standard, free? Would it create an AOO?

DM Ans: it would be a Move action if you have a free hand. Just roll a STR check. No AoO in this case. It would would require a 5' Step back since you are pulling it towards you (thus Move but not The 5' Step). The flat side down will then occupy your previous space. However, if you choose, you can then, with Another Move, make the 5' step forward again, standing on the bottom side of the table top. You loose your attack for the round but hey, they loose their Cover. Sound right?

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday June 11th, 2012 8:48:20 AM


The web. It is very difficult to move or fight or even to defend one's self within the web. She and Crag Hammerfist will be at a disadvantage. And yet ... Perhaps ... If it cannot be easily slain ...

"Your spider kin attacked us," accuses Harvest Moon. "They stole our people. We are pledged to slay you so that it will not happen again."

"But if you promise," she continues, "if you pledge not to attack us. If you explain why you attacked and why you are here now, then it is possible that we may leave. We may then live in peace."

"Otherwise, we will wait, Crag Hammerfist and I. We will wait for the others. They will come. You cannot defeat all of us. I have seen your room. You cannot escape. We will win, and it is you who will die."

+++++++++++++++++++++++++++++++

Talk. Just talk. But a lot of it. (Not a threat. Not diplomacy. Just plain hard facts.)

Position L11 (No Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 19/21 (23/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=20 ; d4+5=6 ;
Monday June 11th, 2012 1:36:04 PM

Brom turns his attention to k12s. He strikes out with his pig sticker.

Atk: AC 20, damage 6

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Monday June 11th, 2012 1:46:52 PM

Crag moves his entangled form 5' towards Harvest, hoping that the creature does not follow so that he may shortly try and get free of the webs.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4


Bralin the Stonesinger(AC 21, 20/25 hp)  d20+6=10 ;
Monday June 11th, 2012 8:12:19 PM

Bralin notes Gerox is saying something to Peza, but, as usual, cannot understand a word. Still dwelling on his inability to comprehend simple Common, the dwarf again fails to concentrate on his opponent.

[hit ac 10, oy]

DM Note to Bralin only:
Highlight to display spoiler: {It is up to you to decide whether Peza's hand motions make sense. But do keep in mind that, if it is bad enough to not understand her speach, you do have the idea she's babbling and may be a bit crazed. So her request for you to follow could be interpreted as the randomness of a crazed person. View the situation on hand, and play your guy as you know best. We'll handle what Bralin does in stride. :)}

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+4=15 ;
Monday June 11th, 2012 8:36:34 PM

Barratore continues to fight defensively to protect his own beaten and bruised body. His next attack fails to even get started [Hit AC 15

Peza 
Monday June 11th, 2012 8:36:50 PM

Hearing her name called .... peza pauses for a moment ... turning in the direction of the call ...

" Gerox .... yes ... yes i will come ... help save Harvest "

Quickly asessing the situation ... it looks to be well in hand .... with Brom and Barratore on a rampage the little kobolds don't stand a chance ... time to return ... help Harvest ...

" Guys i'm going back to help Harvest and Crag ... i'm taking Bralin with me "

The raven haired girl ignores the little slinger .... charging right by him ... she gestures to the dwarf ... waving at him to follow her ... " hopefully he will comprehend hand signals ... we'll need his dwarf vision to help fight in the darkness thinks Peza ...

Catching up to the gnome ... " Ok Gerox lets go " she races back towards Harvest .... Reloading Crags weapon ...

' Harvest i'm coming .... i'm bringing help " shouts the ranger down the hallway

ooc : double move to help Harvest

DM Note to Peza only:
Highlight to display spoiler: {Remember you are still under the effects of the spell, so 'Returning to help Harvest', in Peza's mind, is 'Returning to help get Harvest out of room', not attack, as you still believe that if you sttay you will all die. Witch is not far from the truth at this point. If Bralin returns with Peza, somehow Peza will need to convice the dwarf to help get those there out, not attack. BTW, doing good so far with a very complicated situation.}

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20=20 ; d20=14 ;
Monday June 11th, 2012 10:04:15 PM

DM OOC: gonna take care of the Spider room now, then when Gerox posts, take care of the kobold room.

Harvest sees that a quick retreat now is not possible with both her and Crag webbed. Their slow movement, hampered defense and attacks, put them in at a big disadvantage. So Harvest tries to buy themselves some time by Parleying.

Crag drags himself towards Harvest as she tries to buy themselves some time.

The Black Spider-Taur, eyes them with piercing dark eyes.
DM OOC: Secret DM Roll: Highlight to display spoiler: {Sense Motive +3 = 23}
(bet you are wondering about that N20 eh?)
DM OOC: Second Secret DM Roll:Highlight to display spoiler: { Intimidate +15: Change Attitude DC16 = 29}
(I trust all of you to kee yo eyes out of me spoilers, for now at least)

After eyeing the two intently for a moment, Blackie responds in Common:
"They aren not My kin. Although I can, and do, control them somewhat, as no one else has the will, or courage, to do so, I don not dictate what food they can or can't eat. I know not where or how they got those humans. But I don't think that will be happening again. Look for yourself and see if they will be a nuisance to you in the future."

It looks at the two, with some scorn, to discern if they can put two and two together, then continues.

"I can only promise for myself. I can not speak for the kobolds or any other Spider-Taurs, not that they can really speak even for themselves. I have no interest in you or your puny city. I survive by wit, cunning, and force, but I don't have grandiouse ambitions to conquer the Sunlit Lands. I am 'here' because the kobolds are weak. But even they are not free."

It chuckles a sickly hissing, spider-type of chuckle.

"Peace? You will not have it. But not from me. The Lords will see to that. What do I care? I care for myself! If you Swear the Oath to leave me be, I Swear the Oath to leave you, your friends, and your dirty, verming infested, goblin puke of a town in Peace as well. And don not look at me like that! Is it not true? Look at your town. I have seen cities of the poorest of my kind that are pallaces in comparison to what lies above. You can only Hope and Pray that it can hold itself together long enough to survive its first year. For enough lies above to squash your precious town even without the Lords."

It gives out a hiddeous laugh at what it perceives your futile attempt to establish a colony.

"So. What will it be? You say you have friends and will wait until they come to your aid. If you do that, all they'll find is your corpses. The noise of their battle with the kobolds is plain to hear from here and it would seem to be holding them up too long to be of much help for you. I will leave, given you take the Oath you proposed and I in turn will give the Oath I stated.

It awaits your answer.

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons 
Monday June 11th, 2012 10:35:27 PM

DM OOC: Bralin and Peza have personal notes to read in your previous posts. Please do so before your next action. :)

Gerox Shale Hps 8/16  d20=3 ;
Monday June 11th, 2012 11:20:58 PM

Gerox watches the drama unfold and yells out, Kobolds! Lay down your arms now or you will all perish! I tire of this game! Do you wish to die! Surrender now or join your dead friends on the floor!

Rolled a 3 for my intimidate score but maybe common sense and self preservation will kick in!

DM Note: after picking myself up from the floor...
Common Sense? That's a good one. LOL. This is from the group that tore in there without a light? And kept triggering the well known Axe Trap? heeheeheehee


CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20-1=6 ; d20+1=17 ; d20+1=4 ; d20+1=10 ; d20+1=11 ; d20+1=13 ; d20=2 ; 2d4+2=4 ;
Tuesday June 12th, 2012 1:06:18 AM

DM OOC: taking care of Kobolds...

Lemick has difficulty striking K17b, the table legs just keep getting in the way as it ducks here and there. He steps back to see if the kobold will follow.
DM OOC: If you intended a Feint maneuvre, that's a Bluff check vs Sense Motive and is a Standard Action. Doesn't mean the kobold won't follow anyway, but there is a difference.

K12s' escape from the table is short lived as Brom catches him in the ear with a sharp point of his kukri. The point goes deeeeeeep.

With Gerox showing up, Peza's concern over Harvest causes her to loose her concentration on the battle at hand and start back towards the spider toom, ignoring K8j, who takes advantage of the her lack of concentration:
K8j AoO: Trip attack CMD DC18 = 6 (OOC: well, I had to try)
(DM OOC: i know, a Trip usually creates an AoO from the Tripped, but I don't think an AoO can cause an AoO can it? And can an AoO be a Trip? An AoO is a melee attack and a Trip attack can be used in place of a melee attack and she is running right by. Any way, he missed. But it is a good question. What do you guys think?)
DM Note: loading a crossbow is a Move action. Can you load one while moving? Is there a Feat for that? Considering the 'effects' Peza is under (which the PC's in the room don't really know yet), she would not load the crossbow, but take the double move. But if she can Move and Load, let me know.

Bralin gets bumped as Peza runs by and misses. :P

Gerox his small frame next to the dangerously sharp and bloody but immobile axe, tries to look VEWY imposing and cower the kobolds into submission.
Intimidate 3 vs DC10.
The Gnome's power to intimidate the kobolds is drowned out by the chaos that swarms about him and the bump he takes as Peza charges by yelling something about Saving Private Harvest.

Barratore barely misses his kobold.

OK, let's see what did, didn't, or could work.

Those cowardly kobolds turn:
K8j sees the opening left by Peza's retreat and stabs at Bralin before taking a step back to Z11.
Hit AC17

K13s vanishes into the dark passage.

K11s is rather content to be hidding from the minotaur and stays put, but stabbing at Brom:
hit AC4.

K4j, still prone, has total cover from the minotaur, who may have forgotten that he's there. But he still tries to stab Brom.
Prone attack hit AC10-4=6

K14s, drops his sling and steps to X14 while pulling out his little spear and attacks Brom.
Flanking att hit AC11+2 = 13.
(DM Note: K14s has partial cover from the table (+2, not +4) but is still in Dim light.)

k17b, whose goal was head to the back of the room, does not follow Lemick's ruse but tries to be the hero and attacks Barratore.
Hit AC13

Secret DM Roll: Highlight to display spoiler: { Stealth +5 +2 dim light= 9}, Don't peek!

Brom and Lemick get Perception Check DC9, Barratore gets Perception Check DC11, to see Highlight to display spoiler: {two magic missiles coming from a kobold holding a wand at X12.}

Brom takes 4pts dmg. (OOC: the die roller at midnight just hates me!)

Map: Kobold Lair Map 15

DM OOC: my parents are to arrive Tuesday evening so I doubt I'll get a post out. I'll look and see what's been posted by late afternoon and do what I can but most likely most you will need to wait until Wednesday night. Sorry for the inconvenience.



Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday June 12th, 2012 7:32:36 AM


OoC: Yes, an AoO attempt can trigger another AoO. AoO's come before the event that triggers them. So, in this case, Peza would have an AoO before the Trip attempt prompted by her AoO.

That said, Peza is holding a ranged weapon and nothing but a ranged weapon. This being the case, she can take no AoO's.

DM Resp: heh, that's why I thought to try something different, knowing she had the range weapon in hand. But the question still bugged me so I threw it out there.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 15/21 (19/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=15 ; d20+7=22 ; d4+5=7 ; d100=60 ;
Tuesday June 12th, 2012 8:00:00 AM

[perception DC15]

Brom lashes out at the wand-wielding kobold. (I assume there is some sort of concealment because of shadows.)

Atk: AC 22, damage 7; percentage for concealment 60%

DM Note:yes, there is concealment due to shadow and Partial Cover due to the wall.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+2=18 ; d20+4=5 ;
Tuesday June 12th, 2012 8:51:34 AM

Barratore spies the wand weilder, but as Brom also attacks that direction, finds little need to point him out. Instead, he puts a quick back handed swing towards K17b to let the kobold know that he knows the creature is still there. The swing does little else [Hit AC 5]

[Perception 18]

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+1=11 ; d20+9=25 ;
Tuesday June 12th, 2012 9:09:44 AM


There is more here than is upon the surface. The still surface of a tarn is a sign of depths unseen.

"You will have my pledge, Black Spiderkin." Harvest Moon eyes this Not-Kin-of-Spider with greater interest. There are many things that he has spoken of that must be known. The Fixers will wish to know. She herself, now that she thinks of it, wishes to know.

She has seen Gerox Shale speak with honeyed words, and she now tries this herself. But is clearly a trick to this, a trick that she does not know. The words do not come out as she intends. This draws a low growl of annoyance from her which only seems to make things worse.

"I will swear this oath. But first you must tell us of these Lords. Who are these Lords of which you speak? And tell us of the spiderkin. You say that you are not as they. But you live with them. How did you and they come to be here, then, amongst the small-eyed kobolds?"

"I am Harvest Moon and I will swear my oath. But I would have these answers first before I do so." A noise stirs from behind. It is Peza. This is good. "You are the one who is trapped. It is you who must answer. Quickly. The others come."

+++++++++++++++++++++++++++++++

Sense Motive 25
Diplomacy 11

Position L11 (No Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Gerox Shale Hps 8/16  d20+4=19 ;
Tuesday June 12th, 2012 3:34:10 PM

Gerox is small. Gerox can be quiet. Still nothing pisses him off more than being ignored. He sucks in a big breath and bellows, "By the Gods if you don't lay down your weapons now and surrender, I will use my magics to burn you all to cinders. This is your last warning! Do it! Do in now!!!!

Intimidate check of 19! Finally got the die roller to work!

Gerox then says in a normal voice, "Barratore, Brom, let them surrender. This fighting isn't getting our questions answer and it is rude to come into someone's kitchen and burn his house down.

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+3=18 ; d20+1=21 ; d20+1=19 ;
Tuesday June 12th, 2012 6:49:33 PM

Perception: 18 Lemick sees moments after Brom swings :)

Lemick decides the table are still a hassle and flips the one closest to him (OOC: What a WASTE of a natural 20!) If possible, Lemick will take his 5' step towards the kobolds and flip another table (the one in front of Barratore -- 19) revealing two kobolds.



Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d20+2=22 ;
Tuesday June 12th, 2012 8:29:57 PM

Crag will say nothing, following Harvest's lead. Instead of speaking, he tries to break out of his entangling webs(str check of 22)(are you kidding me. can't get above a 9 when attacking, but saves and skills, no problem).

Crag shirks off the sticky webs, and stands with axe in hand, hoping the spidertaur is somewhat impressed(i am). He just stares at the spidertaur, and allows Harvest to play her hand.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4

Peza 
Tuesday June 12th, 2012 8:58:34 PM

OOC " Peza takes the double move ...;-)

Running up behind Harvest ... " oh Harvest i'm glad your ok .... i'm sorry i ran away ... i don't know why i did that ... but " as she catches a glimpse of the spider . " but i think we should leave .... i don't want to die ... or anyone to die " as she sizes up the spider ..." please lets go " implores Peza ...

" I think Bralin is coming " embellishes the girl ... the others not far behind too ... the kobolds are fleeing for their lives ... most are dead "

" Harvest ...we must leave " she looks over at the dwarf .. " Crag lets go please"

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Wednesday June 13th, 2012 8:28:38 AM


The pleading tone is so unlike her friend.

"Peza, you are enchanted." Without diverting the intensity of her gaze from the Black Spiderkin, Harvest Moon attempts to wake her human friend from the spell of the magic that she is under. "You are enchanted by the magic of the Spiderkin. Fight. Fight against it. You are strong. I know that you can escape."

+++++++++++++++++++++++++++++++

* 2nd Post

Sense Motive 25
Diplomacy 11

Position L11 (No Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 15/21 (19/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=22 ;
Wednesday June 13th, 2012 8:56:26 AM

Through the sounds of battle, Brom hears the gnome's pleas for mercy. "So now Gerox is a comedian, aye Barratore?" He says back over his shoulder. "You want info, get one for yourself..." Brom pauses and sighs, "I'll try and take one alive if I can."

Bralin the Stonesinger(AC 21, 20/25 hp) 
Wednesday June 13th, 2012 12:49:28 PM

Bralin's brow furrows as Peza motions for him to follow her. Something is not quite right with the girl. But, as the kobolds seem to be under control, and The Chamber knows he hasn't been adding much to this fight, he might as well go and see what she wants.

Taking care to avoid the swinging axe trap, Bralin follows Peza.

Peza 
Wednesday June 13th, 2012 8:40:20 PM

" Yes ... Yes .... i feel like i'm watching myself do these things ... i just can't help myself " replies Peza

"But we must leave ... i feel we must leave .... or we might die " as she looks over at the black spider ...

" Bralin is coming ....the others are not far behind .. " as she keeps her eyes on the black spider .. " the kobolds are being routed ... "

" she looks about ... back and fort ... " harvest where is the glowing one ..?? he was here before "

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20+1=17 ; d20+1=9 ; d20+1=5 ; d20+1=19 ;
Thursday June 14th, 2012 12:02:25 AM

OOC: Parents now gone on to Branson, Missouri, to meet friends.

Kobold Room first:
Brom manages to see two small glowing missiles streak towards him and smack him in the side burning his flesh and slices his kukri at the kobold form slinking in the shadows at X12. He hears the kobold's exclamation of pain as fresh blood drips from his weapon.
Brom thinks about the possibility of taking one alive, however that may be difficult since each hit has killed the poor guy, except that last one.
DM Note: i didn't put him on the map because he'll be retreating this round.

Barratore lets Brom take care of the newcomer and tries to finish off k17b but misses.

Peewee Gerox once more tries to influence the kobolds to give up.
You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you.
DM Note: according to the map, it looks like only two can see you, K11s and K14s and K14s is too far away. K4j is prone behind the table and K8j and K17b are out of Line of Sight.
Also, an Intimidate causes Shaken condition, not necessarily a moral check. Oddly enough, I can't find any rule regarding Morale Check conditions. So I'll use my DM prerogative here.


Lemick gives a mighty heave to the table next to him and then steps forward.
DM Note: that's two moves. You get to waste your 19 next round. My previous description was from the point of view that the tables were between the two. Although Lemick isn't, I think you can see that knocking the table over would still cosntitute a Move. And then the 5' step is a Move.

Bralin follows Peza, only the gods know why.

Spider room:
Harvest continues the Parley, buying time, and tries some persuasion of her own. She senses that the Black Inelligent Spider-Taur is sincere in wanting to leave well enough alone and be on its way. Not so much because of the party's threat, but more so that it is tired of the place.

Peza move right up behind Harvest and keeps encouraging her friends to leave as it can only end badly, for them.

Harvest points out to the ranger that she believes her to be under a spell. Is that like trying to convince someone who is paranoid that no one is following him?
DM Note: Good try. Doesn't hurt. Yet.

Peza replies to her friend that she does feel somewhat odd at what she's doing but nonetheless the danger of death looms very real over her and extending to her friends.
DM Note: good role-playing. The others need to keep in mind what has transpired so far: Gerox being knocked unconscious; Harvest nearly so; Crag having a hard time hitting; spell resistance; etc.

Their Turn:
Spider-Taur Room:
Blackie stares incredulously at Harvest.
"What?! Already changing our Oath? I complied as stated, now you add more conditions?! Is your word not worth a kobold's turd? I explained the nature of the attack on your town. I pledge not to attack you, your friends, or the town. That was the Oath! I owe you nothing more."

He steps forward 5' and eyes Harvest, its eyes spider-like, not humanoid-like, and says, in a less threatning tone, "If you want to know of the Lords, ask the kobolds. I have nothing to do with them. I come and go as I please. I am Drys and my word is Worthy. Don't play games with me. You'll swear your Oath as you stated it First or it is worth Nothing."

Harvest and Crag only read following: Highlight to display spoiler: { Since Diplomacy is starting to take place, you two need to know that Drys has used Intimidate: Change your Attitude towards it. Previous secret roll was 29 vs your highest DC of 10 + the target's Hit Dice (highest level between you two,not both added) + the target's Wisdom modifier (probably Harvest's). See DM secret roll 2 on June 11. Although it takes 1 minute for its full effects to take place, you already started Diplomacy, so that indicates a change in attitude, or sorts. If you can't beat the 29, then you'll have to change your stance from Hostile to Unfriendly this next round.}

Peza only read following: Highlight to display spoiler: { Drys initiated Intimidate: Change Attitude two rounds ago and the effects are still in play. See DM secret roll 2 on June 11. As Peza is under the Suggestion spell, she already has an Attitude change towards Drys. Since Diplomacy was started by Harvest, that indicates a willingness on the party's part to change attitude as well, somewhat. So, If Peza can beat 29 with her DC of 10 + the target's Hit Dice (you) + the target's (you) Wisdom modifier, then her attitude remains unchange as from before. But if not, her attitude changes one step more favorable towards Drys.}

Bralin, sorry, you are not close enough if your speed is 20. If it is more, then read Harvest and Crag's spoiler, if you can understand Common. If not, ignore the spoilers.

DM Note: if you have any questions on this, and I won't be surprised if you do, feel free to ask. This is Uncharted Territory here.

Off to the Kobold room:
BTW, your main light source just ran out of the room following Peza. I've been playing as if Barratore had put the lantern away since Bralin cast the light spell on his shield. If Barratore still holds the lantern, then the back wall is lit. If he does not still hold it, then the room is dark!

Playing as if the room is Dark:
A rush of kobolds fly by Brom who probably will be yelling out some stuff I can't print.
DM Note: Total Concealment negates AoO.

Playing as if the Barratore still holds the Lantern:
K14s steps to X13 and attacks Brom, hit AC17, dang close, eh?
K8j steps to Y12 and attacks Brom, hit AC9
K17b steps to Y14 and attacks Brom, Flanking, hit AC5+2=7.
K4j remains prone attacking Brom, hit AC19-4=15.
K11s is Shaken. Using DM's prerogative for Gerox's Intimidation effects, he drops his weaon and cowers behind the table.

DM Notes: Play your turns accordingly to the light. I didn't find where Barratore would have put the lantern away, but I don't know if he's been using both hands with his axe. So post as fits the light.

Map: Kobold Lair Map 16

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+4=13 ;
Thursday June 14th, 2012 7:34:19 AM

ooc...Wednesday May 23rd, 2012 11:40:43 AM
Barratore drops the light stone and returns his full grip to his weapon
So there is a light in the middle of the room.

Barratore strikes out at k17b and just misses . [Hit AC 13]

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday June 14th, 2012 9:07:40 AM


"No, you are wrong." The Black Spiderkin is clearly very powerful. Harvest Moon fights against the fear of it. It would be so much easier to do as Peza wishes and simply allow the Black Spiderkin passage to leave. It does not seem as though it will bother the people of Rum again. And yet, the need is great. Even the powerful Fixers are troubled by the signs. Here is the means to find out more. Such a chance must not be wasted.

"You are wrong. I did not swear the oath yet. I asked you to swear first. I will swear not too. But first you must speak. Who are these Lords?"

From behind, more sound. A quick look reveals Bralin the Stonesinger.

"Quickly. More come. I cannot swear for them. Do not think that you are so powerful that you can stand against us all. Speak and you may leave."

+++++++++++++++++++++++++++++++

Position L11 (No Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Thursday June 14th, 2012 10:06:31 AM

Crag stops and thinks for a quick moment, perhaps swayed by the spidertaur, perhaps not. He may not be the smartest Dwarf, but his wisdom has always been his strength, and he tries to rely on it now.

The Dwarf lowers his axe. "I think the call is his Harvest. If he does not wish to tell us more, nothing will change that. We can fight him, that's true. Then either he will die, or we will, but still we will not have our answers. If we do manage to kill him, how many of us will die in the process in our depleted conditions?"

"He has given us some information, and says the Kobolds know more, some of which are being interrogated by the fixers now. Perhaps our paths will cross in the future, and we may speak with less hostility, perhaps not. If it wishes to be on it's way from here, i am for accepting it's word, and giving it ours."

The Dwarf looks to the human girl, waiting for her reply. Very interested in her reaction to this situation. funny it is that one so little, and so young, has this choice to make, but the offer made was hers, and the first attempt at a peaceful resolution was also hers.

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 15/21 (19/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=9 ;
Thursday June 14th, 2012 10:58:58 AM

Brom gets his shield up in time to deflect K14s's attack. Brom comes in on k14s with his own, but fails. Instead Brom's swing is high.

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+1=2 ;
Thursday June 14th, 2012 11:12:20 AM

OOC: Based upon Barratore light in the middle per his post

Lemick is determine to level the fields, in position he reaches and drops the next table flat (use previous roll of 19).

OOC: I think the roll is extra. But I rolled it just in case -- regardless that table is DEAD! as I've shattered it's legs instead of the kobold heads.

Gerox Shale Hps 8/16 
Thursday June 14th, 2012 11:36:41 AM

Gerox nods as some of the kobolds surrender. He calls out, Kill all who don't surrender but spare the smart ones! He will move to C13 careful not to cut himself on the axe and then cast his light spell on the room. Now you can better see to slaughter the dumb ones who don't surrender!

Bralin the Stonesinger(AC 21, 20/25 hp) 
Thursday June 14th, 2012 12:39:04 PM

Bralin continues moving after Peza. Words spill over him, without meaning. He spots Crag and Harvest up ahead, and notes neither are in combat although both are interested in something in the room beyond.

The dwarf moves up to the group, and tries to figure out what's going on.

Peza 
Thursday June 14th, 2012 8:41:47 PM

Peza nods at the spider -taurs advice ...

" Harvest ... what Drys says is reasonable ... he has given his word and parted with some infomation ... we should accept that ... "

Looking at the spidertaur ... Peza shivers slightly .... a chill ? " We should go my friend ...even Crag agrees .... he is wise .... but we should leave ... please "

" The glowing man might come back too ... where did he go asks " wonders Peza aloud ... as she quickly looks about

CO-DM JonathanT - Kobold Chamber of Horrors: 10 coupons  d20=19 ; d20=12 ; d20=1 ; d20+1=15 ; d6-1=3 ;
Friday June 15th, 2012 12:01:12 AM

The kobolds, may they rest in peace...

DM OOC: I confess i got all caught up in the excitment and did a booboo. Whereas Barratore's Intimidation was by pure violence, something the kobolds understand real well, Gerox's was intimidation by Words of warning of dire death, something the kobolds would understand if they knew Common, but they don't.
However, only one was 'affected', so to speak, and in staying within the spirit of the module, the resulting events are appropriate.

Barratore strugles once more with his aim and just misses.

Brom, in defending himself, overreaches his own swing and misses.

Lemick kills another table and is clearly winning the Battle of the Tables.
DM OOC: it reminds me of Snoopy wrestling with the lawn chair in Charlie Brown's Thanksgiving Special.

Gerox finally moves into the room and thinks to sheed more light to kill by (DM OOC: i'm going to presume you cast it on the floor). However, it was his Light spell that was on the stone that Barratore had dropped on the floor (DM OOC: April 2nd post) and the little stone blinks out.
(DM OOC: if you don't want it on the floor at B13, you gotta tell me where)

Spider Room:
DM OOC: good role-playing. You are keeping it interesting.

Harvest has a battle of Wills going on within herself and tries to play a game of words with the Black Spider-Taur. She hasn't asked it what she has in her pocketsss yet, though.

Crag, wizened by years and battle, seems to understand the situation far better than his young and restless monastic companion.

Bralin moves up closer in hopes of seeing further into the room and figure out what's going on or what's holding up the fight.

Peza may not have the grasp of the situation as well as the dwarf, but to her that is not necessary. She knows when she's walking on thin ice and that the slightest sneeze could crack the surface.

The Kobolds, They LIVE!:
DM OOC: I was under the impression that Aid Another was a straight up D20 roll, however the rule says You make an attack roll against AC 10 and says nothing about not applying your appropriate bonuses. How have you guys been doing it? For now, I'm doing it they way I've been doing it, straight up d20, no bonuses added.

The tables are turning on the kobolds and they fight back as best they can. Their lives depend upon it. :)
K4j, k8j, K14s try to aid K17b in its attack on Brom. Aid another in order: 19 (arrrrrgh), 12, 1.

K17b uses his compadre's help in distracting Brom to try to break through the barbarian's defenses.
Flanking Att + 4 Aid Another bonus hit AC15+6=21
The kobolds cheer as their buddy draws blood, dmg 3.

K14s decides he's had enought and steps into the shadows.
K17b steps to X13.
K4j finally realizes his table is gone and that there's a huge minotaur looming over him. He drops his little javelin and whimpers.

K8j steps to Z11, realizing there's no way out the other way.

K11s stays put.

Blackie's Response:
Drys glares at Harvest for a moment then turns to Crag.
"I've always known dwarves to be good fighters and sometimes wizer than their brawn would suggest. You heard her just moments ago make a deal. Oh, 'You are wrong' she says. 'I proposed the deal but didn't swear it.' So that gives her the right to change it as she sees fit? I must swear it first so she can keep changing the conditions? She has a lot to learn, does she not?

Drys eyes Peza and says, "You know the Glowing One. It guards all that I have. It awaits in the Darkness. But I keep it at bay until the Final Breath of Live of your friends is at hand.

The group hears a low, chilling moan coming from the dark entry into Drys' chamber.

"It calls for your Breath now, but I wish not to unleash it. I will send it back to its Plane once the Oath is taken. But that's up to YOU, Drys jerks his head back again to Harvest, young lady. Listen to the dwarf and your lady friend. If I'm dead, you'll know nothing more than you know now. If you are dead, well, then, you'll be just another wasted life.

I already gave my word that I would leave you, your friends, and your Town alone. Peace hangs on your head. Are you willing to risk the lives of your friends, or even just one, for a few moments of gory battle?


Drys has said his piece. The Battle of Wills continues...

Map: Kobold Lair Map 17

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday June 15th, 2012 6:12:29 AM


OoC: Aid Another is an attack roll with bonuses applied.

DM Note: I'm giong to remember that! heheh. :)

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+8=19 ;
Friday June 15th, 2012 8:28:46 AM


"He is right," admits Harvest Moon. "Someone must return to Rum to tell the Fixers of these Lords." The face of the half-elven girl turns hard with determination.

"Go, Peza. Go Crag Hammerfist. Only one must return to Rum to tell the Fixers. I will remain. It is the darkness of which the Fixers are worried. Even their power cannot find this out. I cannot leave until we learn of this."

"Do not worry about me. That sound is not real. The Glowing One was not real. You must tell me of the Lords, Drys. Only that. Then I will swear the oath and you may pass."

+++++++++++++++++++++++++++++++

Will Save 19

Position L11 (No Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+1=9 ; d6=3 ;
Friday June 15th, 2012 9:06:44 AM

Lemick, having opened the area some swings at the only kobold near him not fully comperhending the sign of surrender until after the swing.

Att 9, dmg 3

He then looks to see if other kobolds are following suit, or if it's only the one without a table, in front of two enemies one of which being a giant Barratore.

Bralin the Stonesinger(AC 21, 20/25 hp)  d20=4 ;
Friday June 15th, 2012 9:51:26 AM

Bralin waits. Harvest is apparently arguing with the others about something. Given past experience, the argument won't end until she wins. However, given that she's arguing with a dwarf, it will be a very long time indeed before that happens.

Expecting a long impasse, the dwarf considers returning to the fight. Briefly, he wonders if anything else is going on that might warrant his attention. But, the combat behind draws his attention.

[perception 4]

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=14 ; d4+5=7 ;
Friday June 15th, 2012 10:26:30 AM

Brom grits his teeth as the distractions from the others give one the chance through Brom's, so far iron-clad defenses. (Ooc: don't they have to be in combat with me to aid another? 17 & 14 are but I didn't think 8 or the other one, which I can't see apparently, aren't.)

Brom continues against 17, bringing his own weapon to bear.

AC 14; damage 7.

DM Ans: Look at the Map from previous round. You were surrounded. Then read their actions. They first applied their Aid Another (Standard Action), then as stated, moved, their Move action, as stated in the post and reflected on the new map.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday June 15th, 2012 10:46:41 AM


OoC: Yes, to Brom's question:

"Aid Another

In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack."

Also, Kobold17 is not flanking with anyone vs Brom. Try applying this rule.

"When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked."

DM Reply: this will make is easier.
Kobold Lair Map 16
Notice 5 Kobolds surrounding Brom.

Kobold Lair Map 17
Notice that the moved after their Aid Another.


Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18 
Friday June 15th, 2012 12:35:16 PM

OOC: Forgot about flanking. Lemick may actually have hit his surrending kobold who was prone and flanked. Sadly, it may be the only hit that doesn't kill a kobold.

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Friday June 15th, 2012 4:16:07 PM

"I don't think so Harvest. You stay. I stay. Dwarves don't leave their friends behind."



Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+6=17 ; 2d8+6=12 ; d20+6=8 ; d20+6=25 ; d20+6=25 ; 4d8+12=36 ;
Friday June 15th, 2012 9:29:52 PM

With immediate threats to himself gone, Barratore switches to a more deadly attack routine
[Attack K8j Hit AC 17 Dmg 12]

AoO Hit AC 8 and 25 crit 25 Dmg 36

Peza 
Friday June 15th, 2012 9:54:12 PM

Goosebumps tingle Peza .... she shivers a little .... " Harvest .... you can't stay alone ..."

Tears spring from her eyes .... " we must go .... please .. make your oath ... Drys has given his word ... as he said his word is worthy . "

The raven haired girl is torn between staying with her friends ... but she feels strangly compelled to leave ... " we should all go back to Rum above ... tell them what we found ... we should go .... now "

The petite ranger slides a step backwards ... " we need to leave or we will die "

Gerox Shale Hps 8/16  d20+2=8 ; d4+1=5 ;
Sunday June 17th, 2012 11:36:34 PM

Gerox moves up to z13 and launches a magic missile at K14 doing 5 points of damage. "Die then you fools. I tried to spare you but you have chosen death instead."

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20=2 ;
Monday June 18th, 2012 1:34:30 AM

OOC: going ahead with the Spider-Room:

Either Harvest is trying a bluff or she is brave beyond her wisdom. Either way, she suggests sending someone back to the surface to warn the Fixers while she stays put, presumably watching the Spider-Taur until it complies to her demands.

And, of course, they aren't supposed to worry about her.

And, of course, she still does not believe the semi-transparent faintly glowing, vaguely humanoid shape is real, or the moaning sounds they all heard is real.

Bralin, finding his talents wasted in a diplomatic standoff, wonders if he could be of use elsewhere.

Crag clearly shows his determination to stay and protect the stubborn monk.

Peza, on the other hand, is not taking any chances and continues to urge Harvest to give the Oath and let Drys pass. The sense of danger growing stronger.
DM OOC: you said 'a step back', however Bralin doesn't move, so, instead of moving you 2 sqs., I'll take the 'step' to be a 1ft step and keep you in the same square.

Dyr's Turn:
Dry's crosses his arms in front of his chest and yawns at Harvest's threat. For Drys sees her obstinace as a clear threatning attitude.
"I've got all day and you don't," Drys smirks, then the semi-transparent faintly glowing, vaguely humanoid shape moves out of the darkness and towards Crag.
"My guardian is begginning to loose patience," Drys adds with a smirk and moves to intercept it at M10. "Do not test its patience overmuch," Drys warns as the moaning sound is clear and strong, coming from right behind the spider-taur.

Secret DM roll: Highlight to display spoiler: { Stealth roll for kobolds behind Bralin +5= 7.}

Despite Bralin's vigilance (OOC: Perception 4), the dwarf, although a bit concerned about the battle behind, is trying a bit too hard to understand what is going on in front to hear a near imperceptible scraping noise behind him. it isn't until he hears a chanting behind him that he realizes the enemy is far closer than he had expected.
Peza is so intent on pulling Harvest back, she doesn't notice it either. Harvest and Crag are too immersed in their discussion that the noise is drowned out to their ears.

Kobold Ambush, surprise round:
Standing at G11 is a kobold wearing an odd smattering of 'clothing' (OOC: for kobolds, clothing does not consist of much, so an odd smattering of clothing could be anything), and clearly casts a spell.

Will Save(negate) DC10 for the spell in this order:
1) Peza and Harvest
2) Peza fail, Harvest succeeds, then Crag
3) Peza succeeds, Harvest fails, then Bralin
4) Peza and Harvest succeed, then Crag and Bralin
5) Peza fail, Harvest and Crag succeed, then Bralin
6) Peza and Bralin succeed, Harvest fails, then Crag

Confusing enough? Sorry. The spell is centered between Peza and Harvest and radiates out from there, thus Peza and Harvest first. Only two can be affected. Which two depends on who saves. Go ahead and roll your Will saves, and from that I can determine who gets affected, if any.

Once I determine who gets affected according to your rolls, I'll give you the results, if any.

Regardless of what happens, this was the Surprise Round.

Start of Round 1 after Surprise:
The kobold retreats out of sight into the cubby-square that supposedly contained a secret door.

Map: Kobold Lair Map 18a

Kobold dinning room after i get some sleep.

Peza  d20=8 ;
Monday June 18th, 2012 5:47:37 AM

Peza's will save d20=8 [ + 2 vs fear , if needed]

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+8=13 ;
Monday June 18th, 2012 6:43:36 AM


Will Save 13 Succeed.

BTW, how do you justify not giving Harvest and Crag a Perception check against the Kobold? There is line of sight. There is light from the Ioun Torch. You can't just declare that they are too involved.

Isn't the point of Perception a degree of acuity that warrants detection regardless of distractions? Applying a penalty, I can see. Negating it entirely despite the lack of physical obstacles strikes me as wrong. Why not apply a penalty and let the roll decide?

DM Ans: sometimes I get too descriptive, but if logic is what's needed:
1) only Bralin declared a Perception check
2) the Stealth roll itself
3) sometimes the DM has to decide, according to what is going on, if indeed the PCs, all, or some, get a Perception Roll when the PC's did not originally roll one.
3.1) there is still a battle going on not too far behind, where anything can happen, so it should be very reasonable to expect Perc rolls each round, but it must be stated.
3.2)There is still danger right in front, a Perc roll each round to make sure Drys isn't trying to pull something is reasonable to expect, but it must be stated.
3.3) if rolls aren't stated, then the DM has the prerogative to decide, according to the circumstances, whether it is reasonable for a particular PC to be attentive enough to warrant the Perc roll. In this case, it is clear from the posts, that Harvest is totally focused on Drys. Crag is focused on Harvest, and Peza is totally focused on getting everyone out of the room.

I had to sit and think out the process before anything happened and came to the said conclusion. It wasn't just a flippant decision.

But if you wish to do so, I calculated the base DC for Harvest, Crag, and Peza, to be, according to the circumstances, 20, using the rules. Per the rules, the penalties that I found added another 13, for a total of DC33.


Crag Hammerfist AC: 18, HP: 22/22, CMD: 14  d20+6=13 ;
Monday June 18th, 2012 10:26:55 AM

Will Save: 13 (+2 for Dwarven if applies)

(Will post after determination of spell effects)

Spells/lvl: 4/3+1/
0 Lvl: Stabilize, Virtue, Light, Guidance
1st Lvl: Magic Weapon(c), Bane(c), Bless(c), Enlarge Person(d)

Channel 1/4

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached 
Monday June 18th, 2012 2:37:29 PM

Results so far for Surprise Round:
Peza slumps into a deep sleep, unable to fight off a magically induced slumber.

Harvest, in her determination to stare down Drys, manages to fend of the magical Sand Man. She felt the magic trying to affect her. How she reacts to it, well find out soon.

With Harvest fending off the spell effects, it rolls to Crag, who, intent on his Stay-don't-Stay debate with Harvest, only blinks a couple of times. He also felt the magic flow past him.

Bralin now feels the magic flow over him. Will he succumb to a Dreamscape like Peza or will he fight it off like the other two?

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached 
Monday June 18th, 2012 4:43:35 PM

Part B, Kobold Room results:

Despite the call to take prisoners, Lemick tries to clobber the prone k4j. A sick 'WHACK' sound follows with a splattering of blood. The kobold cries out in pain and something else in kobold.
DM OOC: AC15 - 4(prone) = 11, Att 9 +2(flanking) = 11

Lemick glances around to see if what else is going on and sees Barratore cleave K8j in two as it tries to maneuver out the other way and sees Brom try to prevent K17b frrom getting away. Brom's kukri shaves a nostril hair off the kobold but otherwise misses.

Gerox moves further into the room, confident he won't be in danger, and tries to keep K114s from escaping into the darkness by casting his Magic Missile spell. K14s rells and teeters, but stays standing.

Kobolds! To the escape pod!:

K11s sputters something that even other Kobolds may not understand and K4j holds his leg that just got whack-a-moled and sputters something else.

K14s and K17b both execute the Withdraw action, even though K14s looks like it limps heavily.

The hallway (X row north of X12) is dark. Right now, your only source of light is the light spell Gerox cast on the floor at B13.

Map so far:Kobold Lair Map 18a

What's next:
Bralin needs to roll his Will save so I can end the Surprise Round. They have initiative so I need to know how that turns out. Once I know that, I can post their turn for the Normal Round so the party can respond. I'll try to keep track of rounds here and not get confused.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday June 18th, 2012 5:51:54 PM

OOC: I wanted to toss in my two cents on the conditional save sequence. Let's use Sleep as an example. Sleep affects 4HD worth of creatures. Saves from sleep are not conditional in that it does not matter if some saves or not the amount of HD are used. So, Harvest and Peza are "affected" but just don't fall asleep. The spell does not continue until it has succeeded in getting 4 HD.

Therefore a sleep spell at Peza and Harvest would only affect them whether or not they fell asleep

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached 
Monday June 18th, 2012 6:32:11 PM

DM OOC:
Sleep:
...Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. ...

Maybe I'm miss-reading the spell, but it has an area effect of 10' radius. You have to choose those closest to the center point first. If one does not qualify, the spell is not wasted, he just isn't affected, and so the closest one that qualifies goes next.

The way I read it, if one that qualifies makes its save, why should that cancel out some HD worth of the spell? The way I read it, if one makes a save, those HD are not used up and the next one outward from the point of origin has to save, ect.

It doesn't seem clear what exacly happens to those HD from one that makes a save. I'll put it up on the rule's board.

Peza 
Monday June 18th, 2012 9:19:21 PM

Trying to get her friends to leave ... is tiring work .... suddenly Peza's eyes flutter .... " i'm so tired "

Her knees buckle ... as the wave of magic washes over her ..... she slips to the floor .... resting her head on her arm ...

OOC : Al isnt Harvest a 1/2 elf ?? aren;t they immune to sleep magic ???

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday June 18th, 2012 9:42:21 PM


OoC: Yup. But, either way. Made the save anyway. Expect to be shaken awake.

DM OOC: it is hard to keep flipping back and forth between CS and Pathfinder rules and everything else. That's where you guys help me out. I just stated where the spell started and who would be first to be affected. It's up to you guys to remember those fine details about your PCs. :)

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20+3=6 ; d20+3=22 ; d3-1=0 ;
Monday June 18th, 2012 11:02:47 PM

Part C:
DM OOC: since there's some question on the Sleep spell and one response to that on the Rules board. To keep the game moving, I'll go with the consensus so far that the Sleep spell 'targets' those closest to the point of origin (ignoring those that do not qualify - 5HD or >) until the 4HD or fraction thereoff are 'used up'. If those targeted make their save, that's it. The spell's HD does not carry over to the next.

In that light (not the spell), the Sleep spell targeted Peza and Harvest only as they add up to 4HD. Peza failed, Harvest made it. That's it. Bralin does not need to roll a save, and Crag made it anyway, so I'm moving on to Round 1 - their initiative.

Quick replay of the Surprise Round:
While the group was distracted by Drys and Harvest's standoff, a kobold snuck out of the secret door in the cubby-square and cast a Sleep spell targeted between Peza and Harvest. Results you already know.

Start of Regular rounds:
The spellcasting kobold vanishes back into the cubby-square. In its place step two kobold slingers (Bralin has seen them before, but hey, they all look the same, right?) and try to ping Bralin with sling stones.
K13s att hit AC6
K15s att hit AC22, Non-Lethal dmg 1 (See Combat-Damage-Minimum Damage)

OOC: this should catch us up, sort of. Anyway, it's your turn. Gulp.
BTW, Drys' initiative will be after the party's.

Map: Kobold Lair Map 18b

Gerox Shale Hps 8/16  d20+3=17 ; d6=5 ;
Tuesday June 19th, 2012 7:05:06 AM

Gerox looks around and only sees dazed or surrendered kobolds. "I am going to go check on the others, ties these things up so we have some prisoners? (ooc what happened to the other kobolds we tied up during the beginning battle?"

Gerox (10' extra movement for elemental affiliation) moves to F13 and comes up short seeing the kobolds down the corridor. He quickly summons a ray of fire and launches it at K13 doing 5 points of damage to it.

He calls, "More trouble this way!"

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Tuesday June 19th, 2012 7:05:24 AM

Crag holds his ground watching Drys, and waiting for the dance between Drys and Harvest to conclude.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+6=18 ; d20+6=25 ; d20+6=22 ; 2d8+6=13 ; 4d8+12=28 ;
Tuesday June 19th, 2012 8:15:14 AM

Barratore takes a moment and hurls the tables about k11s to the right corner of the room [C11]

If any of them make a break for it, Barratore cuts them down

AoO Hit AC 18 Dmg 13
Hit AC 25 crit 22 Dmg 28

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday June 19th, 2012 9:19:14 AM


More Small-eyes. And they must have come from the secret door in the rock. When the magic of the Small-eyes comes, its effects are only apparent when Peza drops to the floor, stricken ... or ... from her breathing ...

"Peza! Waken!" Harvest Moon bends down to shake her friend with vigor. "It is a sleep magic, Peza!" Once the human girl begins to stir, Harvest Moon turns to confront the Black Spiderkin Drys once again. She looks at him with great determination, and says, "Tell us of the Lords. Quickly. Time is not with you."

And then, "Brom! Barratore Steelwind! Help! There is one here we must capture. He knows important things we must bring to the Fixers."

+++++++++++++++++++++++++++++++

Waking Peza as an Aid Another action

Position L11 (No Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday June 19th, 2012 12:27:29 PM

Brom hears the calls for help and immediately moves to help. He runs into the darkness and into the kobolds. Running into the kobolds at F11.

Bralin the Stonesinger(AC 21, 19(20)/25 hp)  d20+8=14 ; d10+3=8 ;
Tuesday June 19th, 2012 2:18:53 PM

Stones ping around Bralin. He turns, sees the kobold attack, and moves.

The dwarf rumbles down the corridor, axe whistling over his head in a singing arc.

Axe and dwarf reach the first kobold with a loud crash.

Charge k15s (-2 AC, +2 atk)
Hit ac 14(argh) for 8 hp damage.


Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+1=2 ;
Tuesday June 19th, 2012 4:50:33 PM

Lemick worries his party is still in a hard position despite making progress. With mace still in hand, Lemick motions with his free hand pointing at the kobold and then pointing to the ground palm side down. Given that this particular kobold had attempted to surrender, Lemick wanted to potentially allow it. Communication is a problem, but it had made the first move before Lemick could understand it's meaning. Still, Lemick isn't falling for any tricks.

If this kobold does anything other than lay down (OOC: I think he is on his knees at this point), Lemick will smite him. (Attk: 2 -missing but still driving his point he should be laying down).


Peza 
Tuesday June 19th, 2012 10:19:30 PM

her eyes flutter as she open them ... " uh ... what ... magic what ?? "

Shaken her to clear the sleep from her head ... Peza scrambles to her feet [move action].... Hearing the cries of the kobolds nearby .... the ranger quickly and smoothly loads [move action] Crags crossbow ......training it down the corridor after Bralin .... preparing to give him fire support

" Thanks Harvest ... "



CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20+7=15 ; 2d6+2=13 ; d20+3=20 ; d3-1=1 ; d20+3=7 ; d20+3=21 ; d3=3 ; d20+4=8 ; d20+1=15 ; d20+1=10 ; d20+1=14 ; 2d4+2=7 ;
Tuesday June 19th, 2012 11:55:29 PM

With a Kobold here, a kobold there, everywhere a kobold, E-I, E-I, OH.

DM OOC: to answer Gerox's question, the tied up kobolds were taken back to the surface when the rescued villager was taken back.

Gerox the Commander, issues orders to have the remaining two kobolds tied up then goes to see how the others are faring. Reaching the 'T' intersection sees that there are kobolds there also! He sends a ray of fire (DM OOC: you should be pretty near out of those, right? Count them up from back at the guard room battle and some were used while you were gone.) towards it, engulfing it in flames.

Barratore tosses the table hiding K11s clear across the room and it crashes in a heap against the wall. It felt like a childs toy table and it's a wonder the minotaur hadn't done this a long time ago. He then eyes the two remaining kobolds with the 'Evil Eye', weapon poised.

Brom hears Harvest's call for help and goes running but finds his way towards Harvest blocked by a smoking kobold. (DM OOC: Bralin's light on his shield covers row 11, so you see the kobold and can stop at F12. However, you do have to dodge the axe, so maybe that little hic-up sets you back enough not to be able to reach F12 in 1 Move(?). I try to label the map to show stuff but if that was not clear enough I'm sorry. :}

Lemick motions to 'the kobold to lie down' (DM OOC: the one in front of you is prone, I think that means he's lying down already. The other one was curled into a ball. Maybe you're motioning to that one? .

Spider-Taur Room:

Crag holds his ground and waits for the the outcome of Harvest vs. Drys.

A binkini clad female kobold appears out of nowhere holding a square board with a number on it, 4, and trots around the room for a few moments and when a bell is heard, she vanishes.

Harvest is quick to notice Peza succumbing to the Sleep spell and tries to wake her friend up. Turning to Drys, she tries to convince Drys to spill the beans. Then she calls to her friends in the kobold room for help.

Bralin charges the newly arrived kobolds and misses the pointy parts of their ears jutting above their heads by 'that much'.

Peza's eyes start to flutter and a yawn errupts in the midts of the chaos around her.

Drys realizes something unusual is happening in the background and moves to O11 to see what's going on. This might be its opportunity to make a break for it. It points a finger at Harvest and a corruscating ray springs forth from its finger towards the stubborn woman.
Range Touch Att Hit AC15, dmg 13 strength. Harvest takes a penalty to STR of 13. Since your STR can't drop below 1, that would put your STR at 1.

Drys then adresses Crag, "I meant what I said! I could have seriously hurt her, but I only weakened her to help her see I mean to stay true to my end of the Oath. If she, or you, or your other friends attack me, then it will hurt pretty bad next time."

The the semi-transparent faintly glowing, vaguely humanoid shape moves one step closer but does not attack.

Kobolds Turn, Kobold Room:
K11s seems to undertand Lemick's hand motion and uncurles and lays flat.
K4j stays prone nursing a bloody leg.

It would seem like things are under control. But rarely are things as they seem. Charging out from the dark corridor come a hord of four kobolds yapping and yelling and making all kinds of rucus.

K14s had been teetering but looks healed, K17b is the blowgunner, K1g and K2g look a bit tougher than the other two and are carrying slings and spears.

They all go after the main threat in the room, Barratore:
K14s sling att hit AC20, dmg 1
K1g sling att hit AC7
K2g sling att hit AC21, dmg 3
K17b blowgun att hit AC8

In the hall:
K13s teeters and has nowhere else to go. So it attacks Brom with spear, hit AC15, then collapses.

K15s, seeing his friend collaps, steps over to F11 and tries to vindicate it by stabbing his spear at Brom as well, hit AC10.

K3g, a tougher looking kobold, steps past the kobold spell caster and takes a swipe with his spear at Bralin, hit AC14.

The kobold spell caster points a little wand at Bralin and two magical missile hits the dwarf in the chest: dmg 7.

The kobold spell caster then steps back into the shadows.

Map: coming when I can get it posted.
dmg

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached 
Wednesday June 20th, 2012 12:15:46 AM

Map: Kobold Lair Map 19

Update:
Peza woke up and is ready for bear.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+4=5 ; d20+4=9 ; d20+4=9 ;
Wednesday June 20th, 2012 8:52:33 AM

Barratore calls for Lemick to move the kobold at his feet. Once that happens he steps forward five feet and strikes coming back to his earlier defensive style ( which apparently is horrible. Hit AC 5)

Now within reach of the back wall
AoO both miss

Just luring them into a feeling of false confindece

Crag Hammerfist AC: 18, HP: 22/22, CMD: 14 
Wednesday June 20th, 2012 3:39:43 PM

Crag looks at Harvest, looks back at Drys, looks once more to Harvest, making sure she is still breathing. The Dwarf, not being an idiot, realizes that he is being given the proverbial last warning, and with that, lowers his axe and steps aside. "I cannot speak for all Drys, but I will not be seeking you out to do you harm if you mean none to us. I will do what I can to speak that word to the settlement above as well."

Crag steps over and wakes Peza with a boot to the rear, and calls down the hallway "Let the black Spidertaur pass. Drys is free to leave here and no threat!" he will attempt to motion to Bralin if he is looking to leave the spidertaur alone.

(OOC: as i mentioned before, i am going inactive for a couple months, so this will be my last post for awhile, but hopefully i can rejoin you all in the end of August. Good luck.)

Bralin the Stonesinger(AC 21, 12(13)/25 hp)  d20+6=17 ; d10+3=6 ;
Wednesday June 20th, 2012 4:44:14 PM

A spellcaster blasting him with a wand of magic missiles changes the situation considerably.

Bralin grits his teeth and begins to hum to himself. A low, bass rumble really.

The dwarf swings at the new kobold.

Atk k3s, hit ac 17 for 6 hp damage

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18 
Wednesday June 20th, 2012 5:11:41 PM

Lemick grabs and motions those that have surrendered out of Barratores way. Indicating they are safe but their friends are about the feel the wrath of the minotaur if they don't do the same. He motions with his hands to stay flat on the ground and indicates by pointing to those still fighting and drawing a slicing motion across his neck.

Readied action: Attack prone kobolds should they un-surrender.


Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+5=11 ; d20+6=12 ; d20+7=12 ;
Wednesday June 20th, 2012 8:53:42 PM

OOC: I thought the kobold resetting the axe trap was killed. Was that wrong? In any case, acrobatics DC11.

Brom is getting very sick and tired of kobolds. "REGROUP!" Brom shouts out. If they kept getting attacked out of position, they would fall to numbers. It was imperative that they regroup together and coordinate a concerted offense or retreat.

He takes a shot at k15s.

Atk: AC12

Perception DC12

DM Ans: the axe trap was not reset, you are correct in that. I was picturing the large axe in the middle of the 5' wide hall and how you'd have to 'squeeze' by it for a square to keep from getting cut.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=20 ; d20+11=19 ;
Wednesday June 20th, 2012 9:49:43 PM


Harvest Moon growls in reply to the Black Spiderkin and shrugs off most of the dark ray spell. It is not the threats of the evil creature, but the surrender of Crag Hammerfist that breaks the will of Harvest Moon. Her face falls in a look of dismay. Had she done wrong? Were they not fighting for Rum?

"Very well. You may pass. I swear to allow you safe passage from here." Then the growl re-enters her voice. "But if we meet again, Black Spiderkin Drys, I will fight you."

Weakened and entangled, Harvest Moon drags her body back to the juncture of the tunnel. Where is Barratore Steelwind? She looks about and listens for the sound of his hooves. It is for he that she now has the most concern. Of all of them he will have the greatest difficulty leaving this place.

+++++++++++++++++++++++++++++++

Fortitude 20 Pass take only 3 STR

Perception 19

Position H11 (15 Move)

Active Effects: -7 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue, Ray of Enfeeblement.
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Peza  d20+8=19 ; d8=4 ; d8=4 ;
Wednesday June 20th, 2012 9:55:52 PM

Peza keeps her eyes down the corridor ... Crags weapon raised to her shoulder ... she waits for her target [ readied action ... shoot the kobold magic wielder ]

Readied kobold killer shot d20+8=19 damage d8=4 vital strike damage d8=4 total damage = 8 !!

Nodding at Crags words .... " yup we have the kobold problem to deal with .... their like rats ... swarming from every crack ... nook and cranny "

With a quick glance at her friend Harvest ... " you ok ?? whats wrong ??"

Peza 
Wednesday June 20th, 2012 9:57:32 PM

We'll welcome you back ;-) enjoy your time off from the wold ...

Gerox Shale Hps 8/16  d20+4=12 ;
Wednesday June 20th, 2012 10:42:41 PM

Gerox sees his quarry duck away into the darkness and decides to cast a light spell. As the cantrip comes to mind, he pauses knowing if he does, he will plunge some of his friends into darkness. He smiles to himself and calls upon his gnomish heritage and casts dancing lights (gnomish ability). 4 balls of light appear and he will place them at g10, f11, g11, and f12. He then peers into the gloom looking for the hidden spellcaster .

perception check 12

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20+1=3 ; d20+1=20 ; d20+1=3 ;
Wednesday June 20th, 2012 10:53:20 PM

Taking care of Kobolds Part A

Kobold Room:
Barratore Calls out to Lemick to get the surrenduring kobold out from under foot.

Lemick complies by grabbing K4j by his good leg and drags the kobold to Z15 and gives somehow imparts to them the idea that if they move, they die.

Barratore then moves forward to put an end to the new threat, and thanks the gods we got rid of the N1 penalties until the gods can come to some reasonable decision without embroiling the Wold in a war.

K17b and K14s chatter something to the other two and they all drop their missile weapons and drawing their spears, move a step forward and meet the minotaur, tiny claw to large hoof.
K14s steps to Y15, K17b steps to Y14 and K1g steps to Y13. K2g steps out of the shadows to X13.

Using co-ordinated fighting maneuvers, K14s and K17b try to distract Barratore to help K1g's attack.
K14s Aid Another = 3, K17b Aid Another = 20 (what a waste! Arrrgh)

K1g takes a stab at Barratore: hit AC3 +2(aid another) = 5.

The kobolds chatter angrily at K1g for being totally inept.

OOC: Map will be at the end of Part B.

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20+1=3 ; d20+1=16 ; 2d4+2=7 ;
Thursday June 21st, 2012 12:05:48 AM

Taking care of Kobolds Part B
DM OOC: it was brought to my attention the unusual STR dmg of the Ray of Enfeeblement. Aww shucks.
It was late and etc. The STR dmg has been corrected and no ill feelings. I hope. :)

Hallway:
Crag verifies that Harvest is indeed alive and 'well', so to speak, and sees that, with kobolds flanking them, it would not be a good idea to have a two fronted battle. His warrior's training and years of xperience is best suited alive than dead, so he gives his word to let Drys go by and calls to the others to do the same.

Harvest, weakened to the strength of a mere child, reluctantly gives in, but not with a last word of warning. Shall the twain meet again? Perhaps, but they part with a grudge that will last a long time.

Peza, awake and ready to take out the kobold spellcaster, looks for her target as Harvest inches by. Her relief that Drys will be gone doesn't show yet, the adrenaline of the battle keeping it down.

Drys, from the ceiling, bows to Crag and as he passes the dwarf, it says "I'll remember you to be Honorable. I'll remember her... well, I'll remember her." Scuttling along the ceiling, with Peza and Harvest ducking to let it pass, it turns into the kobold guard room and vanishes into the darkness. As soon as Dyrs is out of sight, the semi-transparent faintly glowing, vaguely humanoid shape vanishes.

Bralin, angered at the smarting red welts the spellcaster gave him, takes his anger out on K3g (not K3s). Blood goes everywhere but this one's a toughy.

Brom calls for a regrouping, seeing that they are getting far to spread out, again. His attack on K15s misses.

Gerox nearly plunges his friends into darkness, only quick thinking prevents that. His other light spell, Dancing Lights do well enough. (DM OOC: I can't place the 4th one at G10 until Gerox can get a Line of Sight to it. Therefore the 4th will double at G11.)

Their Turn:
K15s keeps Brom at bay and stabs at the barbarian, hit AC3.
K3g, eyes of determination, keep trying to break through Bralin's hard shell, hit AC16.

The kobold spellcaster sees Bralin take a chunk out of his bodyguard and growls angrily at the dwarf, pointing his little wand again, sending forth another two magical missiles.
Magic Misslie dmg = 7.

Secret DM Note: Highlight to display spoiler: { K4g's held action is to move to G10 if Bralin kills k3g and goes for K1sc.}

DM OOC: Chris J., take care and keep in touch whe/if you can. Do you have a sub? It's best if someone here takes over, you guys know Crag best.

Map: Kobold Lair Map 20



Peza 
Thursday June 21st, 2012 5:48:54 AM

OOC : Peza had a readied action to shoot at the spell caster , how does that play out ??

DM Ans: well there was no target and she didn't move, so, well, your action is still Readied.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d8+1=6 ;
Thursday June 21st, 2012 8:43:34 AM


"Was I ... " The voice of Harvest Moon reflects her confusion as she prepares to answer her friend. Then the Black Spiderkin Drys brushes past, drawing a frown back down upon Harvest Moon's face, a dark pout of distaste and strong disapproval.

"I ... I am fine, Peza." Instead of the question that had contained the substance of her inner conflict, instead of this question, Harvest Moon replies simply, "I am fine."

They must now escape. At least one of them must return with word of the mysterious Lords.

"Barratore Steelwind?" calls out Harvest Moon. It would be good were his voice to answer from the direction of the pit trap and the way back home. But the immediate thing will be to fight through these Small-eyes who bar Brom's way and divide him from joining with Bralin the Stonesinger. They must persevere, and to this end, Harvest Moon once again puts into service the wand of Torian Silverleaf. With a word she calls the magic and touches Bralin the Stonesinger, healing away some of the burn from the silver missiles of magic fired by someone from around the corner.

+++++++++++++++++++++++++++++++

Heal Bralin 6hp

Position H11 (No Move)

Active Effects: -7 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue, Ray of Enfeeblement.
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=15 ; d4+5=9 ;
Thursday June 21st, 2012 9:24:50 AM

Brom continues his attack.

Atk: AC15, damage 9.

If the kobold falls, Brom steps up to engage the new comer.

Bralin the Stonesinger(AC 21, 11(12)/25 hp)  d20+6=17 ; d10+3=12 ;
Thursday June 21st, 2012 9:43:58 AM

Bralin feels the impact of both wands. Matching his foe's determined look, the dwarf continues both the humming and axe-swinging.

Atk k3g, hit ac 17 for 12 hp damage

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+4=13 ;
Thursday June 21st, 2012 10:11:56 AM

Barratore hear Harvest call out, or rather he identifies a female voice call his name and recognizes it on a familiar level as belonging ot either the human girl or the elven girl. Frustration echoes is his reply as his sword whistles just inches past the kobolds head

[Fight Defensively K1g AC 13]

"WHAT!? LITTLE BUSY!"

He had hoped to demostrate quickly the price to the kobold that would try and strike him, alas Waard had other ideas to keep the contest more intersting to the twisted gods sense of fair play

Gerox Shale Hps 8/16  d20+3=6 ; d20+4=15 ;
Thursday June 21st, 2012 9:03:00 PM

Gerox sees a kobold with spell like ability and thinks, "Maybe this one will actually know something" He calls out, "We need to capture the spelluser. I am sure the fixer leadership will want to talk to him."

He then calls in common to the leader, (yeah I know it is a long shot but I don't speak draconic) Surrender and we will let you live. You troops are fallen. Do you wish to die with them. Drop the wand and live or die under our swords! Intimidate check of 15. First roll was in error

(have one ray left and then I am basically useless!)

Peza  d20+8=16 ; d8=3 ; d8=2 ;
Thursday June 21st, 2012 9:13:53 PM

Magical bolts strike Bralin .... Peza traces their route back down the side corridor .... " thats where the magical kobold is "

The raven haired girl points Crags crossbow down the side corridor ... stepping up behing Bralin as he slices the bodyguard in half ....

Peeking around the corner she seaches for her target ...her crossbow at the ready ..

[readied action .. shoot the kobold mage ]
kobold killer shot d20+8=16 damage d8=3 vital strike damage d8=2 total = 5

" your so brave Harvest ... confronting that spider .... he is soooo scary "

DM Question: Bralin didn't move, Harvest didn't move, so where are you really? only place I can place you is G11, standing over the dead K3g. Is that where you want Peza?

Peza 
Thursday June 21st, 2012 9:16:30 PM

OOC : Hey Al , i was driving around for work the other day and came across a street named "harvest Moon "

1st thing i thought about was your character :-)

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20+1=20 ; d6=3 ;
Thursday June 21st, 2012 11:17:31 PM

Kobold Hallway:
Harvest stays put as Drys passes and heals Bralin some to keep him between 'Them' and 'Her'.

Brom finally manages to snag a kobold with his kukri, or whatever he is using, and fells the little pesky bugger on top of his friend. He then steps forward hoping to close the gap.

Bralin given confidence by some healing, also kills the bodyguard in front of him.

Gerox tries his Intimidation trick again, but this time there are none alive that can see him to have any effect even if they could understand Common.

Peza, perhaps a little confused from the Sleep spell, or too concerned for Harvest's safety all entangled and weakend, decides to take out the kobold spell caster and moves past Harvest and Bralin to stand where the K3g stood only seconds ago. She sees, the shadows, the kobold spellcaster and takes aim, but she is immediately confronted by another kobold, similar to K3g.
DM Note: see Secret DM Note in previous post

Her shot misses (OOC: K4g provides soft cover and 16 is not high enough so don't bother with the 20% miss for Dim light). K4g snarls and stabs at Peza.
AoO = 20, dmg 3.

DM OOC: I don't have Lemick's post so I'll stop here and finish tomorrow.

Map so far: Kobold Lair Map 21

Questions?

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18 
Friday June 22nd, 2012 12:00:15 PM

Lemick is stuck babysitting those that have surrendered. He remains ready to end their life should they even consider changing their minds.



Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday June 22nd, 2012 3:06:28 PM


It is a great relief to hear the voice of Barratore Steelwind. He sounds as though he is well. Curiosity now tickles the nose of Harvest Moon. What are they doing in the barricaded room guarded by the Ceiling Axe

Peza  d20+8=24 ; d8=8 ; d8=1 ;
Friday June 22nd, 2012 7:49:02 PM

Wincing from the kobolds stab .... Peza snarls back at the kobold ...

" Your time will come ... .. little lizard ... " the raven haired girls the looks past him ... looking deeper into the side corridor ....she knows that the kobold spellcaster is a more important target ... even if it opens herself up to another attack ....

Raising Crags weapon to her shoulder .... she peers down the sights ... lining up the cagey spellcaster .... once sighted up ... she snaps the trigger ....

Kobold killer shot d20+8=24 damage d8=8 !! vital strike damage d8=1 total = 9

Peza 
Friday June 22nd, 2012 7:59:59 PM

Posting for Crag !!

The dwarf trots to catch up to his friends .... ending up behind Harvest ... not being able to squeeze his way forward like Peza ... ... Crag assists those in front of him ... helping Harvest in her actions ... actions [ Aid another ] ;-)

But the wise dwarf keeps an eye behind him .... wary of the sneaky koboilds penchant for appearing suddenly from thin air it seems

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20-1=3 ; d20+1=21 ; d20+1=3 ; d20+1=2 ; d20+1=3 ; 2d4+2=8 ; d20+1=9 ;
Friday June 22nd, 2012 9:57:05 PM

OOC: I wanted to give Lemick the opportunity to do something else other than babysit two kobolds. :)
On that note, do what you need to do to keep you two alive.

Oh, and I was having trouble keeping my eyes open too.

Finishing the round:
K11s moral check: 3.
The new reinforcements do not help bolster K11s' will to fight, however, he does not like to be nearly underhoof of the minotaur rolls to Z11.
DM OOC: Barratore may, if he wishes use an AoO on it.

K4j, with no where to roll to, just curls up.

K1g steps to Z12 and K2g steps to Y13, where K1g just vacated.

All four yap and bark and his and gnarl and gnash their teeth at Barratore, and keep trying their gang tactics.
K14s Aid Another = N20! we don't have Aid Another Crits do we?
K17b Aid Another = 3 , now that's what I'm more used to.
K2g Aid Another = 2

K1g uses what aid he got to scratch Barratore, hit AC3 +2(AA) = 5

DM OOC: ok, that was a 4, 20, 2,1, 2. see something awry here? :(

Back in the hall:
A new threat to the kobold spell caster rears its ugly head. It points the little stick at Peza and after a little bark, two glowing energy marbles streak towards the ranger hitting her in the shoulder.
Magic Missile x2 dmg = 8

It then hisses a command to K4g and steps into the darkness.
Secret DM note: Highlight to display spoiler: { K1sc moved to F8}

K4g attacks Peza, hit AC9.

DM note to Peza: you may want to change your action. The spellcaster is no longer visible.

Map: Kobold Lair Map 21



Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+1=21 ; d20+1=21 ;
Friday June 22nd, 2012 10:25:59 PM


Part of the weakness, the heaviness lifts away from Harvest Moon. It feels good to be stronger again. Harvest Moon pushes past Bralin the Stonesinger, bringing with her the light.

"You will not hurt my friend," she growls up the side passage. Then, with a quick, impulsive move, she veers into the passage, and with a shoulder down, rushes through the Small-eyes, overrunning it even as it strikes at her opportunistically.

"Shoot this one, Peza," she calls out. Then, "You will regret attacking us." And Harvest Moon reaches out and snatches the wand from the hand of the Small-eyes.

+++++++++++++++++++++++++++++++

Overrun K4G 21 (Natural 20) Giving K4G an AoO
Disarm Sorcerer (Natural 20)
Harvest brings light with her.

Position G9 (20ft Move)

Active Effects: -4 STR, Ioun Torch, Entangled, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue, Ray of Enfeeblement.
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC14/T14/F-NA; CMD 13 (+10, +4Wisdom, +0Dex)

Gerox Shale Hps 8/16  d20+3=5 ; d20+4=16 ; d4-1=1 ;
Saturday June 23rd, 2012 12:05:10 AM

Gerox will send his dancing lights down the corridor after the putting the farthest ball at g9 and the others at g10 g11 and f11.

He will then move back towards Barratore to help support him. He calls to the others, "We are getting a little outnumbered in hear. Maybe some help would be nice. He moves to C13 and throws a dagger at one of the kg1 hitting ac 16 doing 1 point of damage.

"Barratore, Is it time to leave yet?"

1 ray of fire left, saving it for a really bad last ditch effort, which should happen next round


Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d4=4 ; d20+1=11 ; d8=5 ;
Saturday June 23rd, 2012 8:47:30 AM

While babysitting, Lemick realizes Barratore could end either of the kobolds lives (AOO?) should they get up. Lemick circles around Barratore (B14-B13-A12), as he moves out of the kobolds vision behind Barratore he re-appears in multitude (Activate Mirror Image 5 images).

OOC: Mirror Image: On a successful hit, random roll to see if image or body is hit. On a miss of less than 5, an image is hit.

Lemick then swings at the kobold (K11s)
Hti AC 11
Dmg: 5



Bralin the Stonesinger(AC 21, 11(12)/25 hp) 
Saturday June 23rd, 2012 9:39:15 AM

Bralin raises his eyes heavenward as first Peza and then Harvest push past him and charge off into the unknown.

The dwarf looks over his shoulder and sees Crag. Bralin hold his axe upright, makes a circling motion with the head, and then points toward the only room they've actually cleared (I14).

Peza  d20+8=13 ; d8=8 ; d8=4 ;
Saturday June 23rd, 2012 12:18:27 PM

Last round actions in response to Dm

Peza returns the kobolds snarl ... and fires point blank into its torso ....

Kobold killer shot d20+8=24 damage d8=8 !! vital strike damage d8=1 total = 9

New round action

"Yes " as Harvest pushes her way past the bodyguard .... lighting her way with her lighted stone ...

Quickly reloading Crags weapon .... she again searches for the kobold magic man ... snapping off a shot

kobold killer shot d20 +8=13 most likely missed damage d8=8 vital strike damage d8=4 total = 12

Peza 
Saturday June 23rd, 2012 12:33:15 PM

Crags actions

Shaking his head as Harvest dashes forward and up the side corridor after the kobold spell caster " Reckless girl " mutters the dwarf

Catching Bralin's signal ... Crag is unsure of his intent ... but he holds his position .. guarding the tunnel from sneaky kobold tactics ...

He points at the kobold bodygaurd attacking Peza ... and makes a chopping motion with his own dwarven war axe ... " kill it "

Crag steps into the spot vacated by Harvest ... and aids Peza after Harvest has run off .... again ;-) [ aid another ] ;-)

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached 
Saturday June 23rd, 2012 11:31:03 PM

DM Notes: take a look and see if I see things right.
A) Harvest: Overun is a Standard Action. Disarm is an 'attack', ie Standard Action. You can't do both, I would think. You make it to G9 just fine.

B) Lemick: you Move (B14-B13-A12), cast a spell (is this a Tatoo? Is it a Command-word-magic item? What action is used to activate it? Activating a magic 'item' usually is a Standard action.) then attack. It would help the DM to be a bit more descriptive, like 'slap tatoo', or something. Otherwise the DM won't know how the spell comes about.
I tried looking at Lemick's CS to see if it is a tatoo, but it kept locking up my PC.

BTW, Barratore is big but not THAT big. EIther k14s or K1g can see you, depending on which square you active the whatever.




Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18 
Sunday June 24th, 2012 10:36:35 AM

OOC: Sorry about the lack of clarification. Casting Mirror Image is granted power from Waard. It counts as a move action.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 9/23Character Sheet  d20+4=21 ; 2d8+6=14 ;
Sunday June 24th, 2012 7:04:18 PM

The kobolds continue to swarm about Barratore who conitinues to pivot and try and keep the things in front of him A feint from the front and then an attack from the side, Barratore steps away from the strike and sweeps his blade back fast across himself. The kobold never has a chance this time.
[Defensive attack Hit AC 21 Dmg 14 to K1g]

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20+1=14 ;
Monday June 25th, 2012 12:06:54 AM

Settling up from last Round: Peza changes target

Peza, having missed the kobold spellcaster due to the intervention of a kobold bodyguard. Taking a spear in the side, sh snarls and reloeads, but by the time she is ready to fire, the kobold spellcaster is gone. It stabs at her again. She dodges the pointy stick and shoots the bodyguard, point-blank.

AoO before he dies: hit AC14

Her shot is on the mark and the kobold goes down.

New Round
Kobold Hall of Doom:
DM Note: Since K4g is now dead, Harvest does not need to expend her Standard Action on the Overun and can use her Standard Action to Disarm.

The Enfeeblement spell wears off Harvest and she feels 'invigorated' or perhaps wanting to vent some anger over Drys onto a kobold. Either way, she shuffles her spiderweb-entwined form past Bralin and Peza and over the dead kogold bodyguard and into the short hallway that formed when the secret door was opened. She sees the kobold spellcaster just around the corner and swipes at the little stick-thingy-that-sends-hurting-stings. The sudden brazen move must have caught the kobold offguard as Harvest slaps the wand out of the kobolds hand, sending it flying. The act was so unexpected that Harvest's slap also knocked the kobold's spear out of his other hand.
(DM OOC: Disarm_ If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands. No AoO since it lost it's weapon).

Bralin is left behind once more to watch the women do all the hard work.

Peza reloads the crossbow and although she knows where the kobold spellcaster is, she can't see it. She shoots the dying bodyguard again and it is realy dead now.

Crag moves to the 'T' section and watches for anything that might come up from the main entrance.

DM OOC: I don't have Brom's move yet so holding off their move for now.

Kobold Dining/Slaughter Room:

Gerox positions his Dancing Lights, which do an impressive jigg, then moves back into the dining/slaughter room and throws a dagger at K1g. (DM OOC: dagger has a 10ft range incr. for a -2 penalty. Was that included in your roll? If not, Gerox missed. If it was, he hit).

Lemick leaves the kowarding kobold and circles around Barratore, activating his Mirror Image while moving, and mutliple images of himself confront K1g. I guess he didn't know which one of himself was supposed to hit and they all miss.

Barratore sends a kobold corps flying several feet. Too bad it was dead and could not really experience the sense of flying.

DM OOC: waiting for Brom's move, then I'll resolve their actions.

Map so far: Kobold Lair Map 22

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday June 25th, 2012 7:02:59 AM

"We need to get back to Barratore." He says. "Regroup." Then Brom moves to Z12.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20-1=19 ;
Monday June 25th, 2012 11:51:04 AM


With Black Spiderkin Drys now gone, it is time to shed the entangling webs. Harvest Moon gives a mighty shrug. Even in her current state, weakened by the Small-eyes poison, she is able to burst the bonds of the web.

Now is time to press the advantage. She transfers the captured wand to the hand holding the wand of Torian Silverleaf. Will she be able to use the healing wand with another foreign wand in the same hand? In a fleeting thought, Harvest Moon thinks not, but there is nothing to be done about that now. She steps into the corner, and then grabs up the spear of the Small-eyes before it can retrieve it.

With the light from her Ioun torch lighting up both passageways, Harvest Moon now surveys the foes that she will have to protect against.

+++++++++++++++++++++++++++++++

Burst Web as Standard Action / Transfer captured wand to hand with Wand of CLW / 5t step / Pickup Kobold's Spear as Move Action

STR 19 (Wow, another Natural 20. That's 3 in a row.)

Position G9 (5ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue, Ray of Enfeeblement.
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

DM Opinion: my guess is no. Here's why. Put yourself at the end of your hallway at home and try to reach diagonally. Not easy. Try to reach straight ahead. Not much of a problem. The corner provides +4 hard cover vertically. Presumably you could have reached across a 2ft or 3ft barrier (kobold tables) with less difficulty than the corner of a wall.

Other reason could be because, although the squares touch, they do so only on one corner. Whereas and adjacent square not diagonal shares a whole side.

These would be my opinion without having looked at the rules board.


Just looked at the Rules Board. Seems the concensus is you can, like an Attack. So it's ok by me.

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached  d20=10 ; d20+1=11 ; d20+1=10 ; d20+1=18 ; d6=6 ;
Monday June 25th, 2012 4:31:44 PM

Finishing up your turn this round:
Brom, believing the women have everything under control in the Kobold Hall of Doom, calls for a regrouping and heads back to the Dining/Slaughter room, passing by Lemick and hovers over another dead kobold ready to kill more.

Now for their turn:

Kobold Hall of Doom (theirs):
K1sc, devoid of his weapons, does what 'helpless' kobolds do best, Withdraw, ducking into the shadows and vanishing. (Withdraw action to F9 and beyond.
Harvest, Perception DC12, Highlight to display spoiler: {You hear it call out something in its language but it is cut off when you hear a faint 'clunk' similar to the sound of 'something' closing.}

Peza and Bralin, Perception DC15, see Harvest spoiler.

DM OOC: you don't need to post Crag's moves at this point. If something happens that he is needed, I'll post/move him. I'll be fair. :)

DM Secret note: hope you guys are being honest and not reading these. :)
Highlight to display spoiler: { K1sc moves to D8 and closes secret door.}

Kobold dining room:

DM secret note: Highlight to display spoiler: {kobold chief moves to X12: stealth roll = 17}

Plans to surround the minotaur fail as K1g goes down in a pool of blood. Of course, there was already a pool of blood, but oh well...

K4j, in a ball, hugs the wall next to it as K14s barks a command and moves to Z15. K17b moves to Y15 and K2g moves to Y14. They use the same tactic as before.
K14s Aid Another = 11
K17b Aid Another = 10
K2g hit with +4 Aid Another AC18 +4 = 22, dmg 6.

Barratore only: Perception check at -6, DC17.
If you beat DC17 read: Highlight to display spoiler: {You see another kobold hidding in the shadows at X12.}

Map at end of round:
Kobold Lair Map 22

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday June 25th, 2012 5:00:06 PM


"The Small-eyes has fled," Harvest Moon announces to the others. "And he has closed a door, I think. They will not come from this way again for a while."

By this time, she is already moving, squeezing past Peza, and hurrying back to the room guarded by the Ceiling Axe. It is with some relief to Harvest Moon to see the Ceiling Axe down from its perch and motionless. She squeezes by, dropping the spear snatched from the Small-eyes as she steps gingerly past.

"Gerox Shale." Harvest Moon holds out the captured wand to the sorcerer gnome as she eyes the health of Barratore Steelwind. Her words are almost an afterthought. "I took this from one of the Small-eyes," she says. "You may find it of use."

+++++++++++++++++++++++++++++++

Perception Auto success vs DC12

Double Move (Drop kobold's spear at E13)

Position B12 (45ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue, Ray of Enfeeblement.
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 8/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Peza 
Monday June 25th, 2012 8:32:54 PM

Peza reloads Crags crossbow ....getting ready to follow after her friend .... but Harvest suddendly returns .. squeezing past ....

With a look at the two dwarves .... " guess we're heading back to the other room to meet up with the others "

She quickly picks up the dead bodyguard to the spellcaster ... throwing it over her shoulder and follows after Harvest .... once in the room she squeezes by the swingaxe and drops the dead kobold with the other little lizards ...

"So whats next ? we give chase to the lizards or do we keep exploring ... maybe even return to Rum ?

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18  d20+1=15 ; d8=3 ;
Monday June 25th, 2012 8:51:24 PM

Lemick relived to see more of the group arriving perhaps their presence bolstering his confidence, steps over the cowering kobold (K11s) and around so that he and his images can attack one of the kobolds still fighting. (Move to z11-y12 -- swing at k2g).

Att 15
Dmg: 3

OOC: Mirror Image is active: If Lemick is hit, roll 1d6, if a 6 is rolled then Lemick is hit, otherwise one of the images. If a kobold misses by less than 5, one of the images is hit.

CO-DM JonathanT - Kobold Chamber of Horrors: a deal with strings attached 
Monday June 25th, 2012 9:43:41 PM

DM OOC: Harvest, need some help here.
Now is time to press the advantage. She transfers the captured wand to the hand holding the wand of Torian Silverleaf.

When did you 'Capture' the wand? Your last action was to disarm the kobold. Disarming knocks the weapon out of the opponent's hand. It does not mean you grab it. You next break the webs. Then go and grab the spear. Then you take a 5' and survey the area. Then you move all the way back to the dinning room.

Because of my split posts, you must have gotten confused. Here's what I have for you this coming round:
Burst Web as Standard Action / Transfer captured wand to hand with Wand of CLW / 5t step / Pickup Kobold's Spear as Move Action,

However, you don't have a 'Captured' wand. You'll have to put the healing wand away, pick up the kobold's wand, pick up the spear. If you choose, you may hold two wands in one hand and deal with stowing one away next round.

Make any sense?


Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday June 25th, 2012 10:13:42 PM


OoC: "If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped." This is similar to the 3.5 portion of the rule that reads: "If you attempt the disarm while unarmed, you end up with the weapon in your hand."

So, in essence, Harvest Moon disarms with a bare hand, and therefore winds up with the disarmed item in her hand. No?

Besides, now that the kobold has run away, there's really no need to pick up the spear.

DM: it would be the last sentence. So we have:
Burst Web as Standard Action / Transfer captured wand to hand with Wand of CLW as Free Action/ Ignore 5t step and don't pick up spear/ 1 Move (40'?)


Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday June 26th, 2012 6:27:06 AM


OoC: Sounds good to me. 45ft double move. Can also skip the transfer of wands to other hands as well. No need if she's not going to pick up the spear. She's going to offer the Wand of MM to Gerox anyway. Hopefully he can figure it out.

Wait. No. If that's the way it's going to go then Harvest can only take a 30ft move. Hasn't gotten extra Monk speed yet. So, that's a 30ft move to E13. Will still offer the Wand to Gerox. But he'll have to come get it.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=16 ; d4+5=8 ;
Tuesday June 26th, 2012 8:51:15 AM

Brom attacks k2g.

Atk: AC 16, damage 8

DM Question: your DR, is that all the time or just when in Rage?

Gerox Shale Hps 8/16 
Tuesday June 26th, 2012 1:03:05 PM

(ooc I didn't take into account the range minuses with my thrown dagger, so I missed)

Not totally sure where Harvest is at this point but I will move towards her and accept the wand of magic missiles. Please place me where makes sense. I am assuming that will take my entire round.

Peza 
Tuesday June 26th, 2012 8:15:49 PM

Peza keeps moving after her friend Harvest

CO-DM JonathanT - Kobold Mess Hall (literally) 
Tuesday June 26th, 2012 11:13:09 PM

DM Note: I don't have Bralin or Barratore yet. Here's what I have so far.

Movin' right along:
DM OOC: I screwed up the map. I had posted that the three kobolds had shifted down one but somehow didn't get them moved on the map. My fault. So they didn't move after all.

Kobold Hall:
The Kobold spellcaster escapes Harvest's clutches by the hair on its chinny-chin-chin. Harvest hears something that sounds like a door closing and decides not to follow. With the spellcaster's wand in hand, she decides Brom's suggestion to regroup is worth listening to and heads back to the dining room, calling out to Gerox to come and get a 'prize'.

Peza reloads the crossbow and is surprised at Harvest 'brushing' off the webbing, finally, and heading in the opposite direction.
DM OOC: Reloading the crossbow and picking up the kobold are two Move actions. However there was no real need to shoot the dead guard last round anyway, I can use the DM Mighty Hand of Time Reversal and just say you didn't shoot last round and thus don't need to reload.
Peza manages to sling the 45lb kobold (more like 70lb dead-weight), over her shoulder and head after Harvest, who stops short of the dangling axe.

Crag, with a loud grumble, also shakes off the spider webs much like a dog shaking off water.

DM OOC: waiting for Bralin.

Kobold Dining room:
Gerox hears Harvest calling and starts back, meeting her at the axe. She hands him the wand and tells him what it is. Of course, the Command Word is still uknown.

Lemick easily avoids stepping on the cowarding kobold and steps up to the kobold bodyguard that just gave Barratore something to think twice about. Ths time he knows which one of him is real and his swing catches the guard enough to sting.

Brom gangs up on K2g and puts a long gash down its chest, felling it.

Waiting for Barratore.

Map so far: Kobold Lair Map 23

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Wednesday June 27th, 2012 6:34:51 AM


OoC: So, where are we timing-wise? Looks like Barratore and Bralin haven't gone yet in the current round. Neither have the opposition. So, do the rest of us hold off? I have the feeling that I'm almost two rounds head of things, but I'm not sure.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 3/23Character Sheet  d20-4=0 ; d20+4=5 ;
Wednesday June 27th, 2012 8:04:20 AM

Barratore grunts as the kobold weapon digs deep into his thigh and cuts back trying to pivot around again. This time the blade gets nowhere close.
[Hit Ac 5]

If there was something going on other than kobolds trying and doing a ba up job to kill him, the minotaur does not know of it
[Perception 0]

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+7=25 ; d20+7=22 ; 2d4+10=15 ;
Wednesday June 27th, 2012 9:07:15 AM

Brom steps over the dead foe and continues his onslaught against k17b.

Atk: AC25 (threat, AC22 crit!); damage 15.

"Back off and I'll hold them. Get those wounds fixed. And get them to regroup if ya can." He says to Barratore.

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18 
Wednesday June 27th, 2012 7:14:11 PM

OOC: Awaiting kobold actions before I post for next round.

CO-DM JonathanT - Kobold Mess Hall (literally) 
Wednesday June 27th, 2012 9:14:24 PM

DM OOC: I was waiting for Barratore and Bralin. Got Barratore. Gotta move on though.

CO-DM JonathanT - Kobold Mess Hall (literally)  d20=12 ; d20+1=18 ; d20+1=5 ;
Wednesday June 27th, 2012 9:48:59 PM

DM OOC: This should be short. There's not much they can do.

DM IC: The koblds (what's left of them), turn.
Secret DM roll (no peeking): Highlight to display spoiler: { K1sc Stealth move to X12 =12+6 = 18 , KCh 5' step to X11.}

K14s tries to aid K17b's attack, Aid another = 18
Then K14s takes a 5' step to Z15 kicking K4j and saying something which you figure is to flatten itself against the wall.

K17b attacks Barratore, hit AC5 +2 = 7 (figures :P )
Then he takes a 5' step to X15.

Barratore only: Perception check at -6, DC18.
If you beat DC18 read: Highlight to display spoiler: {You see another kobold hidding in the shadows at X12.}

DM Note: Brom's already moved and attacked, however the kobold is no longer at Y14 but in the corner, do you still want your move? I can put Brom at Y14 if that is so.

And everyone else, don't tread on Brom at Y14. The table at X13-14 only takes up 1/3 of the space so a move there is possible but an attack would be at -2 unless it is moved/turned over.


Map: Kobold Lair Map 23

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d8+1=5 ;
Wednesday June 27th, 2012 10:06:52 PM


Harvest Moon rushes into the room after handing the wand to Gerox Shale.

"You are not fine." Drawing up behind Barratore Steelwind, she refutes an assertion that was really never made in the first place. With a moue of dissatisfaction on her face, she raises the wand of Torian Silverleaf, intent upon remedying the situation. She touches the magic to the minotaur and some of his wounds close.

+++++++++++++++++++++++++++++++

Heal Barratore 5hp

Position B13 (15ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 7/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 8/23Character Sheet  d20-4=15 ; d20+4=10 ;
Thursday June 28th, 2012 7:47:50 AM

Barratore is about to follow Broms advise when Harves arrives with the wand. Energy flows back into him somwhat at least and so he holds his ground and strikes down and to his left, but again his sword skips off stone and wounds nothing but the air.
[Perception check 15 nope]
[Hit AC 10 nope]

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=20 ;
Thursday June 28th, 2012 8:43:24 AM

Ooc: I guess I'm a little confused. I guess I'm ahead a bit on the round. When Brom is able he will move and do his attack.

Perception DC20

Lemick 4-Leaf Sted/Anthony hp 13/16, ac 20/12/18 
Thursday June 28th, 2012 2:22:30 PM

Lemick gives the cowering kobolds a moment of his attention to be sure they remain cowering. He then worries their light source will soon go out and wishes to reveal more of the hallway should more be hiding.

Cast Light on front of shield. Then step to Y13 to look down the hallway.

Bralin the Stonesinger(AC 21, 11(12)/25 hp)  d20=11 ;
Thursday June 28th, 2012 4:53:27 PM

[Perception 11]

Bralin follows the sound of the fighting, squeezing past Peza and Gerox, if necessary.

[Move to A13]

Peza 
Thursday June 28th, 2012 8:52:10 PM

Peza scrunches againist the wall ... letting Bralin squeeze by then follows in his footsteps .... once in the main room she drops the kobold bodyguard ..

Surveying the room Peza ees the farside where the kobolds are escaping " do we dollow them ?? "



Gerox Shale Hps 8/16  d20+4=20 ;
Thursday June 28th, 2012 10:12:58 PM

Gerox summons his dancing lights sending them to Y11-15 trying to brighten up the area and give everyone a better look at what it happening.

He will step farther into the room to D12 allowing the others to get by him. He looks around the room trying to find all of the kobolds to see if any are hiding or laying traps. (perception check 20)

"Can we get out of this stinking hole yet? I am basically out of spells, Barratore is beat up and we have prisoners and more information to give the Fixers. If we press on, we could lose people and the information we already have. It is time to retreat and regroup."

CO-DM JonathanT - Kobold Mess Hall (literally)  2d4=7 ; d20-1=1 ; d20+1=16 ;
Thursday June 28th, 2012 11:42:22 PM

Harvest is quick to act once she delivers the new wand to Gerox. She steps over to the bleeding minotaur and uses the healing wand, probably saving his life.

Barratore is glad of the healing but distracted by it, he misses K14s.

Brom chases after K17b and pins it to the wall, its guts pouring out onto the barbarian's hand.

Bralin comes to the rescue and stops on top of the lit square that is giving light to the room.

Peza follows Bralin and poses the question "Do we dollow them??", leaving the DM scratching his head (dollow?).

Lemick scowls at the kowarding kobold then casts Light on his shield and peeks down the back hallway. A surprise awaits him when he steps to Y13. A kobold goes BOO!.

Just kidding.

However, K1sc was waiting in hidding (see the two spoilers in previous post) for someone to do just that, peek around the corner.

DM NOTE: if you beat the DC18 Perception then you are not caught by surprise. If you don't beat the DC18 Perception, you are Surprised. This is an 'Ambush'. Barratore and Bralin failed their Perc, Brom made his. Lemck needs to roll his.

K1sc unleashes a burst of fire in Lemick's face. The blast extends out in a cone shape up to 15' also catching Bralin, Barratore,and Brom. Surprised PCs do not get their Dex bonus on their Ref Save.

Fire Damage: 7 , Ref DC10 for half: 3.

DM Note 1: if you fail your Ref Save, your flamable items on you will catch fire. You may take a Full Round Action to extiquish the fire.

DM Note 2: persuant that Lemick succeeds on his Perception check, he will get an AoO, however the Kobold has cover, so his AC will be 19. If Lemick succeeds on an AoO, then the kobold's Concentration check is 1. If that fails then the spell fails.

Gerox brings forth his Mighty Dancing Lights into the middle of the fracas. He sees no kobolds setting traps, however he does see the flash of flame engulf his friends (maybe).
BTW: D12 is inside the wall. :}

K1sc (regardless of what happens), then Withdraws back into the darkness.

K14s takes a step to A15 and stabs at Barratore, hit AC16.

Map: Kobold Lair Map 24

Questions? I'll answer them as best I can.



Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 1/23Character Sheet  d20+2=5 ; d20+6=17 ; 2d8+6=16 ;
Friday June 29th, 2012 7:57:39 AM

The sudden cone of fire catches Barratore by complete surprise and he is completely engulfed by fire. His clothes and back burst into flame and the minotaur turns his full attention to the kobold that danced by trying to stab him.

Barratore dips his blade and sweeps it through. [Hit AC 17 Dmg 16 K14s]

DM errupts in cheers: HORRRRAAAAAY!

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+2=15 ; d20+7=16 ; d4+5=9 ;
Friday June 29th, 2012 8:17:31 AM

Brom makes his save against the fire.

He moves in against the spellcaster and brings his kukri again to bear.

Atk: AC16; damage 9

Lemick 4-Leaf Sted/Anthony hp 6/16, ac 20/12/18  d20+3=5 ; d20+3=9 ; d20+1=9 ;
Friday June 29th, 2012 8:34:11 AM

Lemick only partially expected more kobolds behind the wall, and certainly not a blast a fire (Perception: 5 -- major fail). Moving his shield to cover himself doesn't prevent much as his motions are too slow (fail reflex. save 9)

OOC: Sorry group, set off the trap, failed save and burned everyone else.

The entire group is finally together and the thought of an organized retreat is sounding better as Gerox sounds as done as Lemick now.

"Barratore, go! We will hold them off for a moment while you squeeze through." Lemick isn't thrilled with this tactic, but he can't leave first with Barratore so close to collapse.

Lemick then attempts to fight defensively against the only kobold still in sight.
Att 9 (not sure what to subract to fight defensively, but it doesn't matter since I missed high AC though right?)



Bralin the Stonesinger(AC 21, 4(5)/25 hp)  d20+2=4 ;
Friday June 29th, 2012 8:38:44 AM

[Reflex save 4, fail]

Like a miniature version of Barratore, Bralin also goes up like a torch. The dwarf vigorously beats out the flames on his pants and backpack.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d8+1=6 ;
Friday June 29th, 2012 10:03:51 AM


Fire! It is dismaying. There is much healing to be done here. But Barratore Steelwind is the most in need now. Harvest Moon invokes the wand of Torian Silverleaf one more time and touches the magic to the minotaur.

"Someone please pat out the fire upon Barratore Steelwind and Lemick 4-Leaf Sted," she calls as Brom follows after the spellcasting Small-eyes. She herself, charges to the wall, bringing her orbiting Ioun Stone Torch with her to light up the passageway for him.

+++++++++++++++++++++++++++++++

Heal Barratore 6hp

Position X13 (20ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

CO-DM JonathanT - Kobold Mess Hall (literally) 
Friday June 29th, 2012 8:17:35 PM

DM Note: there are no more Kobolds in sight. The Spellcaster used his Move to Withdraw into the darkness. So you might want to rethink some actions. You've got this weekend to repost.

Lemick 4-Leaf Sted/Anthony hp 6/16, ac 20/12/18 
Friday June 29th, 2012 9:06:49 PM

OOC: Awesome!

With no kobold in sight, Lemick drops and rolls away from the ignition of the flames returning to his previous spot.

Peza  d20+8=25 ; d8=7 ; d8=2 ;
Friday June 29th, 2012 9:24:50 PM

Peza frowns at the kobolds sneaky but smart tactics of surprise and move ..... she plans a surprise of her own ....

reloading Crags crossbow .... she raises it to a shooting position ..... pointing towards the kobolds retreat location ....

readied action .... [ kobold kiuller shot ] [ waits for another kobold sneak attack

kobold killer shot [ readied] d20+8=25 !! damage d8=7 vital strike damage d8=2 total = 9

ooc " dollow = follow ;-)

CO-DM JonathanT - Kobold Mess Hall (literally) 
Friday June 29th, 2012 11:01:27 PM

DM OOC: to help a little bit, after Harvest's move, she can see down the back hallway. From X13 she sees a short hallway 10' long (X10-11) that opens up into a room. The West wall goes another 15 feet. At the edge of her light there is a back wall.
This makes the west wall 25' long.
The east wall of the hallway is only 10 feet long. So you can easly figure the room is at least a 15x15 if not a little wider on the east side.

Not need for a map yet.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 7/23Character Sheet 
Monday July 2nd, 2012 7:51:11 AM

Barratore now drops his pack and puts the fire out on himself

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday July 2nd, 2012 9:39:02 AM


Harvest Moon is torn. There are many here who need healing. But Brom also requires her aid. Without her light, he will not be able to see. And, after watching him run, there is no doubt that he will be able to catch the Small-eyes and slay it.

Then an idea comes to the half-elfish girl. She could leave the wand for the others. Lemick 4-Leaf Sted can most surely use the magic of Torian Silverleaf's healing wand. So too, has she seen Bralin the Stonesinger use such magic. And Crag Hammerfist. She could drop it here and tell the others. Then she would be free to follow Brom.

Harvest Moon vows to do just this, should the necessity arise.

+++++++++++++++++++++++++++++++

Below actions already stated in First Post.

Heal Barratore 6hp

Position X13 (20ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=7 ;
Monday July 2nd, 2012 10:14:17 AM

Brom does not follow the kobolds into the darkness. Instead he holds fast with a javelin in hand staring into the shadows.

"Tend Barratore. I'll keep lookout. Also, find out what we have left- both in healing and other magic. We'll need magic against these latest spellcasting kobolds." He says to Harvest. "I can be a little reckless bit not this time."

We have to fall back. He thinks to himself. He doesn't like it but they just don't have the resources for a continued advance.

Perception dc7 (sweet 1)

CO-DM JonathanT - Kobold Mess Hall (literally) 
Monday July 2nd, 2012 3:53:26 PM

The Flaming Mino in a fiery anger plasters the remaining resisting kobold.

Brom madly starts to follow the kobold spellcaster into the darkness but wisely stops short and decides to keep a lookout instead.
(DM OOC: i'll put Brom at X12)

Harvest desperately calls out for someone to help put the fire on the minotaur out, then reaches out and touches the Flaming Mino, healing him some. Then she moves over to the back hallway iluminating it.

The stench of burned hair and clothes permeate the room.

Lemick's first reaction is to ge the burning Mino out of the room and more harm, but no other attack follows or seems imminent as the sneaky spellcaster flees the scene and Harvest's light down the hallway shows no other kobold hord waiting. So he goes into a break-dancing routing and puts out his flaming clothes.

Bralin spends his valuable time putting out the fire on his precious beard.

Peza is determined not to let such an thing happen again and has her sights on that hallway, ready to pull the trigger.

Barratore does not wait for help and puts his own fire out.

DM OOC: i don't have Gerox's move but he can still post.

The chaos of the past hour seems have subsided somewhat. Two kobolds cower in the corners amids pools of kobold blood from their slain brothers and sisters (female kobolds defend the lair as much as male kobolds).
Dancing Lights flicker in a weird way and a square in the floor shines brightly. The bloody axe hangs motionless in the entryway, its blood now dried.

The WLA'ers seem to have a moment to take a deep breath and assess their situation. But then, things are rarely what they seem... :)

Brom and Harvest hear what could be 'whimpering' in the darkness in the room at the end of the corridor.

Map: Kobold Lair Map 25

Gerox Shale Hps 8/16 
Monday July 2nd, 2012 5:30:03 PM

Gerox Y13 and sends his dancing lights down the hallway x8-x11. "I don't want to keep whining about this but it is time to fall back. We have been lucky that none of us has fallen. Well I did fall for a few second but none of us has died and that is good. Lets keep it that way. Lets collect our prisoners and go report in. We can always come back tomorrow and root out some more of these mysteries."

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=31 ; d20+6=20 ;
Monday July 2nd, 2012 5:56:21 PM


Harvest Moon cocks her head to one side. "I hear something, Gerox Shale," she says. "Here is the wand of Torian Silverleaf," she announces. "Use it to heal yourselves." She lays the wand at her feet before creeping past the figure of Brom, poised with his javelin.

"I hear someone who is troubled. I must see if they need help." These are the last words before Harvest Moon disappears into the passageway. She creeps with stealth, her senses almost impossibly sharp. She creeps to the corner where her Ioun gem lights the room.

+++++++++++++++++++++++++++++++

Drop CLW Wand in square X13
Perception 31
Stealth 20

Position X11 (10ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=26 ;
Monday July 2nd, 2012 7:01:56 PM

Brom sticks a hand out to stop Harvest. "Stay behind me. I heard it too."

Brom leads the way with Harvest behind.

Perception DC26

Bralin the Stonesinger(AC 21, 11(12)/25 hp)  d8+1=7 ;
Monday July 2nd, 2012 8:22:02 PM

The din of battle quiets, and Bralin cannot follow the quick discussion that ensues. But when Harvest lays down the wand and moves off down a new passage, the dwarf does not follow.

Calling out an incantation, Bralin relieves some of his own wounds.

CLW on himself - heal 7 hp
DM Highlight to display spoiler: {thats 5 of 6 spell slots used}

Lemick 4-Leaf Sted/Anthony hp 6/16, ac 20/12/18  d8=7 ;
Monday July 2nd, 2012 8:37:52 PM

Lemick moves to the wand and again taps Barratore.

Heal Barratore: 7 + (what level is the wand cast at?) =

He then stands in frustration as the crazy chic pushes beyond what the group has decided. Again, forced to decide and Barratore's options limited, no kind words come to mind.

"Let's destroy that ax set-up before we leave -- I think we could even ignite these tables and have Barratore slide them down the hall rather than us walking into another trap.," he comments.

OOC: If we are still in rounds, that's it for Lemick. If not in rounds, Lemick moves to break the ax-mechanism.


Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday July 2nd, 2012 8:53:49 PM


OoC to Lemick: Caster Level 1.

Peza 
Monday July 2nd, 2012 9:12:31 PM

Peza keeps her focus down the corridor ... patiently waiting for another kobold sneaky tactic

Lemick 4-Leaf Sted/Anthony hp 6/16, ac 20/12/18 
Monday July 2nd, 2012 9:45:08 PM

OOC: Thanks Harvest, that means Barratore heals 8 hp.


Gerox Shale Hps 8/16  d20+4=12 ;
Tuesday July 3rd, 2012 8:05:00 AM

Gerox sighs as the heros move down yet another tunnel. He starts looking around the room looking for loot and other clues which might give some information on the larger bosses of the area. He doubts that he will find much in this kobold area but he isn't interested in moving into any big dark spider rooms by himself either.

"Someone should tie up those kobolds so when we get out of here in a hurry, we won't have to struggle with them."

CO-DM JonathanT - Into the Depths of Kobold Lair 
Tuesday July 3rd, 2012 9:15:12 AM

Gerox moves his Dancing Lights down the short back hallway and into the back room.

DM OOC: I put Gerox at X14 so he could direct the lights to those co-ordinates.

Harvest hears something that might mean someone(s) in trouble, or might mean more trouble, coming from the back room, but her big heart compels her to investigate. As she starts down the hall, Brom interposes himself and holds her back. He goes first, he insists.

They both creep down the 10' hallway, and peek into the room, now quite lit up by the Waltzing Lights. Their keen eyes see two bundles. One in the southeast corner that clearly look like two humans tied up and gagged. The other 'bundle' is four young kobolds in the northeast corner, blocking another short hallway. The young kobolds sit huddled together quietly happing something, their lips quivering, their beedy eyes fixed upon the bloody weapon in Brom's hand.

The room is a well furnished (remember, these are kobolds, so 'well furnished' isn't exactly the human term) bedroom with oppulence in the kobold style. Clearly somekobold of high rank inhabited the room. There are piles of skins for bedding (you surmise), and a chair a bit large for a kobold with kobold symbols and pictograms crudely carved all over it.

The spellcaster is nowhere to be seen.

Bralin heals himself from the fire damage, but restoring much of his beard will take time.

Lemick picks up the healing wand Harvest dropped and heals Barratore some more. Ya never know what's up next. They haven't heard the Fat Lady sing yet.

OOC: we are still in Rounds, but I'll go ahead and get you moving towards the axe.

Peza focuses on the corridor, waiting, no, hoping, another kobold dares to poke its head out.

DM OOC: don't have Barratore's move yet but that's ok, he can do whatever, then do whatever again.

The two bound humans realize that there may be a rescue at hand and make louder moaning sounds through their gags.

Map: Kobold Lair Map 26

CO-DM JonathanT - Into the Depths of Kobold Lair 
Tuesday July 3rd, 2012 9:19:33 AM

Update:
Gerox makes a point to mention tieing up the two kowarding kobolds and starts a search for loot on the kobold corpses. He finds that each carried a little personal pouch with a mix of small gems and coins (total of 10gp each pouch, i'll give you a total count at wrap-up time).

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=20 ; d20+6=8 ;
Tuesday July 3rd, 2012 11:00:48 AM


It is as she had thought. And yet ... something seems wrong. There is no reason to this.

Moving past Brom, Harvest Moon follows the wall under the cover of the cavorting lights of Gerox Shale. She creeps behind the bed for a view past the fledgling Small-eyes and down the passageway behind them. Does it, in fact, lead only back to the secret door? If that is so, then this is where the tunnel ends. But how can that be?

+++++++++++++++++++++++++++++++

Perception 20
Stealth 8

Position X11 (10ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=13 ;
Tuesday July 3rd, 2012 12:20:10 PM

Perception dc13

Brom peers around the room looking for obvious dangers, and those that may not ne so obvious.

Once clear, he moves to the captives, while eyeing the young kobolds. "You behave and nothin'll happen to ya."

"We're gonna get you out of here. It'll be okay." He says as he cuts theor bindings.

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18  d8=5 ;
Tuesday July 3rd, 2012 2:24:54 PM

Lemick moves over to the location where the ax was reset (I'm guessing D15). Still with the wand, he gives himself a tap. (Heals 6 hp)

OOC: How many charges does this wand have left? I've used two now.

He then considers what type of damage he can do to the mechasism that gashed his leg earlier.


CO-DM JonathanT - Into the Depths of Kobold Lair 
Tuesday July 3rd, 2012 2:25:02 PM

Harvest perceives nothing unusual as she moves and from behind the pile of skins that serve as a bed, sees pretty much what the map shows.

Brom, seemingly unaware that these kobolds don't know common, tells them to behave or else. One captive is cut free.

CO-DM JonathanT - Into the Depths of Kobold Lair 
Tuesday July 3rd, 2012 2:29:52 PM

Lemick checks out the cranking mechanism for the axe trap. It is a simple handle that when cranked, pulls the axe back into the ceiling. Breaking the crank should disable the trap until the crank is fixed. It is a metal crank.

Disabling it is only a matter of some work at breaking the crank or axe or whatever. It just depends on whether you want to disable it forever or for a while.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday July 3rd, 2012 4:44:52 PM


OoC: I've gone out of town and left my laptop at home by mistake. I'm posting from my brother's computer now. Hopefully this will suffice.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet  d20+2=6 ;
Tuesday July 3rd, 2012 5:00:40 PM

Healing flows into Barratore, "Thanks on that." he states deeply to Lemick. With Harvest and Brom checking out the passage and possibly room where the kobolds fled to, Barratore moves to the opening where the axe hangs and listens down the hall. {Perception 6] Save his own breathing he detects nothing coming from that direction.

Until the others returned or cried for help, there was little to do and so Barratore stands guard

Peza 
Tuesday July 3rd, 2012 11:02:03 PM

The raven haired girl walks in a shooting position ... crossbow readied for any surprise .... she follows after Harvest and Brom

kobold killer shot [ readied] d20+8=25 !! damage d8=7 vital strike damage d8=2 total = 9

[ readied from june 29th post ]

CO-DM JonathanT - Into the Depths of Kobold Lair 
Wednesday July 4th, 2012 12:12:19 AM

OOC: Not gonna be fancy here.

IC:
While Harvest and Brom investigate the bedroom, Lemick starts work on disarming the axe trap and peza keeps a sharp eye out for any more hostile kobolds.

Gerox starts looting the bodies and the rest keep watch.

Map hasn't changed except Brom is next to the humans cutting them loose and Harvest is behind the bedding and Lemick is at D15 looking at how to disable the cranking mechanizm.

Map: Kobold Lair Map 26

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=23 ; d20+1=20 ;
Wednesday July 4th, 2012 10:10:53 AM


Harvest Moon emerges from behind the bed with caution. "How is it that you came to be captives of the Kobold Small-eyes," she asks of the single unbound captive as she approaches the huddled kobold brood. She leaves that single question to be answered as she approaches the four unmoving fledglings.

"Go." With a small shooshing motion of her hands, Harvest Moon directs the four back into the passageway behind them. "Shoo. You must go." Her voice drops into the soothing tones often adopted to speak with animals in a language that they most assuredly do not understand. "You must find your mothers. Your mothers will protect you. And you will grow to protect them too some day."

She then looks up and over the heads of the fledglings, into the passageway to see whether there is a way deeper into further Small-eyes lands, or, whether the passageway does little more than connect with the hidden rock door as she suspects it might.

+++++++++++++++++++++++++++++++

Perception 23
Diplomacy 20

Position A8 (10ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Wednesday July 4th, 2012 12:02:26 PM

Lemick continues to work on the crank. He intends on breaking it permanently unless someone suggest otherwise.

Peza 
Wednesday July 4th, 2012 9:46:04 PM

Peza stays alert ....the kobolds sneaky actics have surprised them several times already ..... she patiently waits for the next one ..... stepping lightly ... she moves in Harvests footsteps

[readied action - shoot next surprise attack .... spellcaster is 1st priorty ]

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday July 5th, 2012 7:22:35 AM

Brom continues to cut loose captives. "We'll have ya out in a bit."

Bralin the Stonesinger(AC 21, 11(12)/25 hp)  d20=1 ;
Thursday July 5th, 2012 10:42:15 AM

Bralin slips past Barratore and Lemick, holding up his palm in a 'stay here' motion as he does so.

The dwarf does not move far, just to the corner in order to be able to see down the next hallway.
[Move to F11 - Perception 1]

He gives Barratore a wave, trying to judge if the taur can see him.

CO-DM JonathanT - Into the Depths of Kobold Lair 
Thursday July 5th, 2012 8:56:40 PM

Harvest, (in a senior moment), asks the captives how they got to be captured. The one freed first bursts out in many thanks to Brom and while Brom cuts the other loose, the first one goes on to explain how he had arose early, just at daybreak, to get some work done before the heat set in when these horrible spider-humanoid things appeared as if straight from the ground and wrapped him up in webs before he could shout out a warning.

The other, a young teenager, was too shaken to say much but nodd the entire time during the story.

Then Harvest tries to usher the kobold younglings out of the way, saying something about finding their mothers, oblivious that she and her friends just slaughtered them, and their fathers.

However they do get out of the way, staying in a huddled group, but end up on the pile of skins. A woman with a loaded crossbow stands in their way and they are not about to get close to her.

Harvest notices that the 'wall' that the younglings had been huddled against, seems a bit 'askew'. There is a crack from top to bottom of the back corner on her right hand side.

Lemick continues working on the crank shaft that sets the axe trap. To completely destroy it for good he would need to know something about traps and how they work (Skill check) but to disable it for the immediate future is not a problem.

Gerox finishes rifling through the kobold corpses and the two cowarding ones and gathers up their valuables, unaware that soon he will be having to explain to four kobold younglings that he and his friends just made them orphans in the Underdark and he just stole all their money.

Peza watches intently for any foul play, either from the younglings or from the vanished spellcaster.

Barratore ponders the meaning of life and how close he came to watching his life replay before his eyes.

Bralin heads back out into the corridor leading to the guard room. Reaching the corner he spies (despite the N1) Crag standing in the door way leading into the guardroom, bloody axe in hand, a kobold bleeding out at his feet. The kobold looks familiar, kinda witch-doctory in a way.

Map: Kobold Lair Map 27

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d12=5 ; d20+11=12 ;
Thursday July 5th, 2012 9:46:22 PM


"And so, the Spiderkin then gave you up into the care of the Small-eye kobolds?" Harvest Moon asks the captives. "That is very interesting. It is especially interesting after what the Black Spiderkin Drys has said. In what way did the Small-eye kobolds and the Spiderkin work together," she further asks. "Did one seem to rule over the other? Did they speak with each other?"

Engaged in her conversation with the captives, Harvest Moon only listens casually to the crack at the door before pushing it open.

+++++++++++++++++++++++++++++++

Perception 12

Position A8 (5ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Peza 
Thursday July 5th, 2012 10:06:05 PM

Alert for any surprises .... Peza keeps her crossbow trained on the young kobolds ... but keeps he distance ... no need to get swarmed but the little lizards ...

As Harvest moves the raven haired girl keeps her in sight ..... Crags weapon readied .....

ooc: Crag going to follow us ??

DM OOC: I'll be handling Crag while in the tunnels. Once out, he'll be 'called' away for some special duty with the Fixers for a time.

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18  d20+3=17 ;
Thursday July 5th, 2012 10:19:11 PM

"Barratore, see if you can get that ax down. I've disabled the crank for now, but with the ax in place it will likely be an easy fix assuming they built it to begin with."

It then dawns on Lemick that tables shouldn't be this far down. Surely the kobolds didn't carry these tables the mile they had walked. He examines the tables to determine their age, surely they are not kobold sized tables -- he looks for any identifying marks such as a carpenter brand.

perception: 17

"Should we burn the tables to avoid having to fight the defenses of this room again?"



Bralin the Stonesinger(AC 21, 11(12)/25 hp) 
Friday July 6th, 2012 10:00:11 AM

Spotting the kobold at Crag's feet, Bralin gives a curt nod.

With a lung-cleansing sigh, he holds his position, listening only half-interestedly to the sounds emanating from the kobold room. Slowly, his racing blood slows, and he can begin to make out the actual words Lemick is speaking.

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Friday July 6th, 2012 11:55:41 AM

OOC: I'll be travelling this weekend, so I need to get my friday post done now.

Lemick continues to "destroy" the rest of the room. He feels the group will be leaving, but there certainly must be more down here -- so the group will be returning. Lemick has no desire to do this again. Legs are smashed off the table, and he considers making a large bonfire.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday July 6th, 2012 3:27:03 PM

"Let's go." He says. "Take them with." Referring to the kobolds. "Maybe the fixers can find useful tasks for them." He continues not wanting to leave the young to fend for themselves.

Gerox Shale Hps 8/16 
Friday July 6th, 2012 9:26:32 PM

Gerox pockets the money and then sees the young kobolds, he pauses for a second but then shrugs. He thinks, "They started this shingdig. If they didn't attack the town, we wouldn't be down here freeing folks and killing them."

He says, "Lets get back. I am ready for some spirits and warm food. I wonder if the other groups found anything?"

Co-DM SteveK 
Saturday July 7th, 2012 9:21:12 AM

reading...

CO-DM JonathanT - Into the Depths of Kobold Lair 
Saturday July 7th, 2012 8:51:09 PM

DM OOC: I'll try to get a post up tonight.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet  2d8+6=15 ; 2d8+6=17 ;
Saturday July 7th, 2012 9:16:28 PM

Barratore eyes the Crag and Bralin as they head out the room in one direction, Harvest Peza and Brom are in the other. Lemick gets his attention and he gives the pole supporting the axe a couple hard chops with his blade [dmg 15 and 17] to the handle supporting the axe in the doorway

CO-DM JonathanT - cleaning out the Kobold Lair 
Sunday July 8th, 2012 8:56:38 PM

Harvest continues to drill the captives for information, particularly the relationship of the spider-taurs and the kobolds.

Then pushes on the back wall of the nook and the 'solid' stone section swivels away from her revealing a short corridor straight ahead and a small nook to her right. Looks like the small nook has a decent sized round hole in the floor. (See Map).

Peza does not trust the younglings. Who knows what they may try to do? She keeps her crossbow trained on them.

Lemick takes the little metal crank and works on it to make it unusable to reset the axe into the ceiling. After some work he manages to bend it such to make it impossible to turn.
That, however, could possibly be fixed, in time, so he asks Barratore for help with the axe itself.

Barratore makes his time useful by chopping at the axe haft and it soon is sundered, leaving a small shattered piece of the pole sticking out of the ceiling.

Bralin is pleased to see the dead spellcaster at Crag's feet. With the battle now over for a short while, he begins to get back to 'normal'.

Brom is ready to leave and reluctant to leave the youngling kobolds behind, suggesting to hand them over to the Fixers.

Gerox puts away the loot to count later and voices his desire for a coozy tavern.

The adult captive relates what he knows, as best he can. They were brought straight to the kobolds and dumped into a room with tables. He knows nothing of a black spiderkin but there was a third captive that was brought to the kobolds. The kobold chief took him past the secret door that Harvest just opened. He heard some horrible scraming that seemed to echo and 'fade away', and they haven't seen him since.

Map: Kobold Lair Map 28

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=17 ; d20+11=28 ;
Sunday July 8th, 2012 10:42:07 PM


It is into this hole that the Small-eye kobold magicker must have escaped. Harvest Moon gestures to the Small-eye younglings. "Go," she says, and again she gestures them past her to the hole. "They will find their kin or learn to live on their own, Brom. Or they will die."

Somewhere in the dark lands beyond the hole, the Small-eyes and the Spiderkin must have an alliance. What must such a land be like? The Small-eyes must have other rooms nearby as well, beyond the hole. So many Small-eyes could not live in this many rooms. She wonders which one of the Small-eyes slept in the bed? Which were the mothers and fathers of these younglings? And how is it that they though it safe enough to keep their younglings here, upon the periphery of their lands? Perhaps their lands are like the Contested Kingdoms. Perhaps there is no safe place. Perhaps it would be best to slay the younglings, for their own sake as well as the sake of Rum.

"Go," she says, and gestures again. After the Small-eye younglings leave, Harvest Moon looks down into the hole to see what she might. Is there a ladder to climb? A rope? Hand holds? Natural rock? How far does the hole extend? All such things might speak of how the Small-eyes and the Spiderkin lived in this place and how often they came and went.

"I think you are right Gerox Shale. But I will first search these rooms for hidden things and useful items."

+++++++++++++++++++++++++++++++

Perception 17 (For Hole)
Perception 28 (For useful items)

Position A8 (No ft Move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

CO-DM JonathanT - cleaning out the Kobold Lair 
Monday July 9th, 2012 7:48:24 AM

The kobold younglings, if they looked scared before, having a crossbow aimed at them, look terrified now when Harvest points to the hole and makes motions for them to follow.

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday July 9th, 2012 10:08:52 AM


It is a thing that she had half suspected. The hole must be another trap. Or, perhaps, the privy. Though the smell would have given that away. And would it have been concealed behind a hidden door?

Harvest Moon raises her hands to belay her last gesture. Instead, she seats herself upon the bed next to the younglings. To each in turn, she extends a hand. With her hand she gently touches one of theirs. Then she indicates that they should follow her.

"You are right, Brom," she says, rising from the bed. "We must take them with us. There is no way back to their lands from here. Their lands, and their way into this place must be in the direction that Sculley and his people went. Though, how so many Small-eyes and so many Spiderkin lived in so few rooms, I do not know. And why they have so many tables but only one bed." Harvest Moon shakes her head.

"I will scavenge the rooms. Please go ahead of me. I ... We will be along," she says. Then, with the Small-eyes younglings trailing behind her, Harvest Moon searches the rooms for hidden things and useful items.

(Use rolls from previous post.)

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Monday July 9th, 2012 2:13:12 PM

"Thanks Barratore," adds Lemick content that the ax trap will do him no more harm anytime in the near future.

"Now what, seems the next room is quite small" as he looks down the hallway (from X13).


Gerox Shale Hps 8/16 
Monday July 9th, 2012 5:32:52 PM

Gerox starts heading back out saying, "I will buy the first round! Lets get out of here."

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Monday July 9th, 2012 6:29:23 PM

Barratore nods to Lemick "My pleasure I assure you." as Gerox heads out the taur looks back towards where some of the others still are in the other room and calls out loudly "Are we Leaving!?"

CO-DM JonathanT - cleaning out the Kobold Lair 
Monday July 9th, 2012 7:01:07 PM

DM Note to Harvest: At this point, it is my understanding, that you have not checked out the hole, since:
"Somewhere in the dark lands beyond the hole, the Small-eyes and the Spiderkin must have an alliance. What must such a land be like? The Small-eyes must have other rooms nearby as well, beyond the hole. So many Small-eyes could not live in this many rooms. etc..."

This statement led me to infer that since the younglings did not go to the hole, Harvest did not:
""Go," she says, and gestures again. After the Small-eye younglings leave, Harvest Moon looks down into the hole to see what she might. Is there a ladder to climb? A rope? Hand holds? Natural rock? How far does the hole extend? "

However, if I've misunderstood, let me know quickly before I post.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday July 9th, 2012 7:21:54 PM

"Take'em an I don't gotta kill'em later after they're grow kobolds. Fixers deal, fixers can decide." He says plainly.



Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Monday July 9th, 2012 7:32:43 PM


OoC: You are correct, DM. Harvest has *not* checked the hole.

Peza 
Monday July 9th, 2012 8:15:20 PM

Peza smiles at Harvests tactic with the little kobolds .... she keeps her crossbow trained on them ...

but she gets goosebumps at what might be behind the door ..... the raven haired girl stays readied for something sneaky .....

CO-DM JonathanT - cleaning out the Kobold Lair 
Monday July 9th, 2012 9:59:05 PM

Harvest first indicates to the kobold younglings to go out the secret door and down the newly found hole. This terrifies the kobolds so that she changes her mind.
Perhaps using something from her childhood when she was afraid, Harvest sits next to the four younglings and gently touches each one, trying to reassure them that they are not in danger from the her.
Harvest then proceeds to check ransack the room. Not a difficult task as there's not much to ransack. The pile of hides do hide something though.
- A sack, tied shut with a piece of cloth (ribbon) with runes etched into the fabric. There is the 'clink' of what sounds like pebbles on glass when she picks it up. It is not light, but not heavy.
- A light crossbow
- A quiver with 15 bolts

However, while she is doing this, the adult captive asks, rather vehemently, what are they doing about going after the kobold chief and his shaman adviser! Surely the party isn't going to just let them slip away!

Lemick and Barratore have successfully dealt a crippling blow to the axe trap. The axe head itself is in good (although bloody) shape and can be united with a haft and put back to use.
Lemick looks down the hallway to the chief's room wondering what's going on.

Gerox starts back, his mind only on a mug of ale. The ones that come in pints. He meets up with Bralin and Crag and also sees the dead shaman at Crag's feet.

Barratore bellows down the hall to the chief's room, asking if they are leaving yet.

Brom certainly would rather the Fixers deal with the kobold younglings. Brain washed or slaves, it's better than encountering them down here again.

Peza, ever so vigilant over her friend, catches, out of the corner of her eyes, a shadowy flicker come from the hole. But it was ever so quick and 'shadowy', it could have been just the play of light from the Dancing Lights.

Map: use same map as before.
Kobold Lair Map 28

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  Perception roll made on the Blackbird Lake board by mistake.
Monday July 9th, 2012 10:55:07 PM


Harvest Moon holds up the bag and smiles. It is to the captive, human, though, that she speaks.

"What is it that you would like us to do about the Chieftain of the Small-eye Kobolds?" she asks of the human. "We have slain all of the Small-eyes except for these four younglings and the magicker. If you know to where he has escaped, tell us that we might pursue."

"Otherwise, come to the room of tables. Perhaps you can tell us which of the fallen this Chieftain is."

Harvest Moon shoos the young ones before her, herding them into the south passage and the way back to the room of tables. As she passes Peza, Harvest Moon notes the intensity of her gaze.

"Are you coming, Peza? What is it that you see?" The half-elfish girl follow the gaze of her friend, and she listens carefully for sounds that are not of their making.

+++++++++++++++++++++++++++++++

Perception 23

Position X11

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=22 ;
Tuesday July 10th, 2012 9:09:36 AM

Brom looks at the human. "First we get all of us an take you back. We learn what fixers know. Then we come back an finish things."

"Let's get back to others and start back."

Perception dc22

Gerox Shale Hps 8/16 
Thursday July 12th, 2012 6:56:21 AM

Gerox keeps moving out of the Kobold warren, slips by the axe and summoning his dancing lights to light his path

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Thursday July 12th, 2012 9:15:31 AM

Barratore sheathes his sword and grbs a handful of kobolds and heads back taking a position at the rear of the group. "Grab that," he says to Lemick, pointing at the axe blade from the trap

Bralin the Stonesinger(AC 21, 11(12)/25 hp) 
Thursday July 12th, 2012 5:05:27 PM

Bralin leaves his post in the corner, trusting Crag to sound any new alarms.

The dwarf starts back to the axe room, but sees Gerox emerging.

"We are returning to the surface?" he asks, in perfectly understandable Common.

Peza 
Thursday July 12th, 2012 8:43:26 PM

At Harvest's question ... " i thought i saw something move ... something shadowy ....well at least in the shadows .. "

" but the little ones certainly seem terrified of whats there .... and maybe the captives can shed more light on that once back with the fixers "

"As harvest and the little lizards pass .... Peza walks backwards .... her crossbow pointed at the hole .... she keeps instep with her firend



Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Monday July 16th, 2012 9:25:41 PM

checking in

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Monday July 16th, 2012 9:58:59 PM

Lemick moves over to the fallen ax blade and picks it up seeing that most of the blood on it is his. Still returning it to the surface prevents it from being used again.

OOC: Yeah the site is back up!

CO-DM JonathanT - cleaning out the Kobold Lair 
Monday July 16th, 2012 10:40:20 PM

Harvest seems pleased by some loot she found. Her response to the villager's query is an inquiry of her own. Focused on the task of herding the younglings, she doesn't see what Peza sees, but sees Peza's expression, which in turn, alarms her.

Brom is ready to leave. Mostly, to make sure the newly rescued villagers are safe.

Gerox starts making his way out and takes his lights with him. Whoever stays, stays in the dark.

Barratore 'grbs' (Minotaurian for Grab) up the two captured kobolds and heads out too, directing Lemick to take the axe blade with him.

Bralin, now coherent, speaks for the first time since the battle began, asking if the return to the surface is eminent.

Peza answers Harvest's concern about her reaction to something. She says she thought she saw something from the hole. She replies that she thougth she saw something and remains vigilant.

The kobold younglings are glad to get away from the open secret door and shuffle past Peza, who keeps
her eyes on the secret door opening.

The villager, for his part, helps the teenager up, and answer's Harvest's questions to him. "You won't find the chief among the dead back there," he points to the dinning room. "The sorcerer and chief ran out through that secret door. Why you didly-dally here while the two get away I don't know." He seems more puzzled than angry, clearly glad of his rescue. In turn he warns Harvest, pointing at the bag of loot, "I'd be very careful with that. The sorcerer treated it gingerly and uttered what sounded like magic words before he took that ribbon off.

Helping the teenager, the villager starts out behind the younglings and Harvest.

DM OOC: If you intend to go ahead and leave, we can skip to the surface and the meeting with the Fixers. If you intend to finish the last bit of exploration, then we can continue in Turn mode.

Your map positions may not be very accurate, however, if you are heading on out, that won't matter.


Map: Kobold Lair Map 29

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=21 ; d20-1=11
Tuesday July 17th, 2012 7:19:24 AM


"Thank you. I will take care," Harvest Moon replies to the captive. Then she turns her attention to the problem of the Small-eyes chief and the Small-eyes sorcerer.

She gestures to the younglings to wait and crouch down. "I think that you see either the Small-eyes chief, Peza, or the Small-eyes sorcerer." Harvest Moon re-enters the room.

"Brom, let us push the bed before us into the passage beyond the secret door. We can use the bed to block the hole and seal away whatever danger lies within." The small half-elfish girl grips the side of the bed, and even in her weakened state, slides the kobold bed across the floor, five feet toward the passageway.

"THERE ARE TWO MORE KOBOLDS!" Harvest Moon then calls out the warning. "THEY ARE THE CHIEF AND A SORCERER!" she then adds so that the others not now present in the room will be alert.

+++++++++++++++++++++++++++++++

Looks like you didn't resolve the perception check from the previous post. So, if you don't mind, I'll use the better one from the previous post rather than the one I rolled above.

Store the bag and move.

Perception 23 to see or hear the lurking kobold that Peza saw.
STR check 11 to move the bed to square A8.

Position Y9

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

DM Note: with the passage of time, I forgot about your Perc check. However, consider the task of herding 4 kobold younglings, with yur back to the secret door, you didn't see anything.

Also, the chief's 'bed' is a pile of animal skins and fur, now strewn about the floor after you searched through them.


Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday July 17th, 2012 5:47:23 PM


Realizing a critical error in her thinking, Harvest Moon switches from the pile of furs that only look like a bed to the large looking kobold chair.

Peza  d20+5=25 ;
Tuesday July 17th, 2012 6:49:50 PM

Peza keeps her eyes trained on where she saw the movement in the shadows ... [d20+5=25 !! nat 20 !!][perception check]

" we need some light in there " replies Peza to her friend " i think we should go after them "

" we should get everyone together ...don't want to get too seperated "

"Brom be ready and careful ... these kobolds love sneaky traps "



Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal)  d20+6=14 ;
Tuesday July 17th, 2012 7:07:15 PM

Perception dc14

"Got it." He says before moving a table to block the secret door.

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Tuesday July 17th, 2012 11:16:50 PM

Barratore remains in the room with the crude tables where most of his fighting had taken place. One of the women had called out about a chief and sorceror. He didn;t like that much and so decides to remain where he is for the time being. Barratore drops the kobolds and draws his weapon, moves to the passage that leads to the room where Brom and Harvest are and shouts down it "We got more to hunt down then?! Blade still has room on it!"

Gerox Shale Hps 8/16 
Tuesday July 17th, 2012 11:21:41 PM

Gerox turns and looks back, stamps his feet and whines, " I want to go home now? I am tired of running around in the dark, having nasties that could snap me up in a bite surprise me, nasty traps try an cut me in half, sneaking mages trying to shoot me with magic. Mulled wine! Doesn't that sound good. Maybe with some nice crusty bread and cheese. A well turned oxen leg over a nice fire."

Gerox pauses and listens to himself, "Not very heroic am I?" Ok check out this thing quick. He sends one of his lights dancing in the right direction to light the secret door.

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Wednesday July 18th, 2012 5:48:44 PM

Lemick is mixed about moving on. Captives make the process so much harder, and the tight quarters really prevent the whole group from being effective.

Unwilling to leave the minotaur to possibly fight and watch the captives, Lemick turns his attentions on the captives.

Lemick would prefer the kobold issue be finalized to avoid deadlier traps if they return. However, leaving a member solo in a room is not a good trade off.

Peza 
Wednesday July 18th, 2012 9:43:31 PM

Peza stays vigilante ;-)

CO-DM JonathanT - cleaning out the Kobold Lair 
Wednesday July 18th, 2012 11:21:22 PM

Bralin and Crag are left in the dark as Gerox goes back to the chief's bedroom. Not that the two dwarfs notice the dark all that much. However, now that Bralin has returned to 'normal', Crag can explain to his buddy what happened and not waste his breath.

Crag explains that while he waited and guarded the rear, two kobolds came charging out from that cubby hole with the secret door. He recognized the spell caster but not the other. They both rushed him but the other seemed to be running awful fast for a kobold, twice as fast as a matter of fact. He only had the chance to swing at one and he chose the spell caster as it was slower Crag had a grudge against it.

The other one had a patchwork cape of furs and a gold circlet on its head. He normally would have chased after it, but Mr. Speedy was just too fast.

Meanwhile, back in the other rooms, Harvest and Brom move the kobold throne into the narrow passageway and Gerox returns with his waltzing lights. The adult villager takes up a kobold spear and herds the four younglings into the dining room where they see the carnage and start to whimper and quiver.

Barratore drops his two captive kobolds and Lemick keeps guard, however he now has four babbling younglings to boot. All the dead kobolds and bloody gore does not help the fragil psyche of the teenage villager and he barfs in a puddle of kobold blood, which does not help much.

Peza, Harvest, and Brom watch the dark 5' hole with intense interest and concern. Was the kobold spell caster and the chief hiding there for one last 'Hurrah'? Only Crag and Bralin know about the fate of the two. As far as the others are concerned, danger is still right there in front of them and very real.

What do they do? Do they dare get close enough to peek down the hole to see where it leads? Do they try to explore past the hole to see where the corridor leads?

Inquiring minds want to know.

Perception checks do not reveal anything. That could be a good thing.

Map, as best as I can figure: Kobold Lair Map 30

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=20 ;
Thursday July 19th, 2012 8:33:56 AM


Unaware of the escape of the two remaining kobolds, Harvest Moon continues into the secret passageway. With a grunt she pushes the chair into the hole and waits for a reaction.

After this, she continues on through the passageway, confident that it will connect to the other secret door, the door of the big rock.

+++++++++++++++++++++++++++++++

Perception 20 for danger or traps.

Position Unknown

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Gerox Shale Hps 8/16 
Thursday July 19th, 2012 8:56:59 AM

Gerox waits patiently for the others to finish their explorations so he could go get some food and try to figure out how to activate the wand.

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Thursday July 19th, 2012 1:18:26 PM

"Let's move to the first room," Lemick says to Barratore. He looks to the freed captives and the bloody mess mixed with new vomit. He almost adds some himself. "Be better for them all, not to be in this room."

Lemick waits for Barratore to acknowledge, and realize that will put him in the room solo.

Next Lemick will instruct the freed humans to move down the hall to the next room (left, then right towards the original room). The kobolds and younglings will be directed next with Lemick holding his morningstar as stimulus if necessary.

OOC: Course Bralin is in the way, so he may direct us or stop us depending on what is going on around the corner. Lemick doesn't know -- noisy in the bloody room.

Peza 
Thursday July 19th, 2012 9:04:35 PM

Peza covers Harvests advance down the hall .... her crossbow raised in a shooting position ...

With a nod at Brom .... she waits for him to follow the bold waif ....

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday July 19th, 2012 9:43:58 PM

"Seriously, Harvest. We can play with the hole later." He says pointing back to the troupe they gathered. "I'm heading back. You wanna stay and play, go for it."

Brom grabs his stuff and heads back to Barratore.

"Let's get out of here."

CO-DM JonathanT - Hey! Who left this hole here? Someone could fall in!  d2=1 ;
Thursday July 19th, 2012 11:26:08 PM

Act III, Scene IV: Set in tunnels beneath the new town, the intrepid adventurers think they are ready to go home. Forsooth they thought they had defeated all enemies. Yet the Fat Lady hadeth not sungeth yet-ith.

Harvest shoves the kobold throne into the mysterious hole. Was she expecting to hear someting? Like a Splat or Splash of the chair hitting the sesspool, or the distant echo of the crash as it hits bottom, somewhere. But instead she hears a THUDD and then an angry screech. The chair comes flying back up the hole, right at Harvest!

Harvest, make a Ref check DC10 to dodge the chair. Success she knocks the chair aside to C8, fail and take 1 point damage, chair still lands on C8.

Emerging from the dark hole is the most hiddeous creature out of you nightmares. A head, somewhat human, at least the eyes are human with a human forehead and cheecks, pokes out of the hole. It's mouth is a set of insect mandibles. The head is attached to a short, thick, neck that is melded into a chittinous segment of a CENTIPEEEEEED!
"Food! Fresh Food!" it screeches.

Peza, steady as she goes, is ready. She gets a shot at the 'thing', at not risk of AoO (Readied Action, creature is just popping out of hole).

Round 1 starts with the Party, (after Peza's Readied Action), Harvest and Peza get their turn, then the, well, whatever it is, gets to go.

The two villagers are encouraged by Lemick to go ahead and lead the kobolds out of the mess, but there is no light outside the dinning room.

The others wait for the word from the trio in the chief's bedroom.

Only the top two or three segments extend above the hole, how much of it extends down the hole is only a guess.

Map:Kobold Lair Map 31

Peza  d20+8=19 ; d8=4 ; d8=1 ; d20+8=10 ;
Friday July 20th, 2012 5:50:40 AM

As the hidious head pops out from the hole .... Peza snaps off her readied shot .....

[readied shot - d20+8=19 damage d8=4 vital strike damage d8=1 total damage = 5

" careful Harvest " as she smoothly reloads Crags weapon .... quickly taking aim again snapping off another shot .... but the shock of seeing something so hidious and strange throws off her aim

d20+8=10 missed

"Brom .... we're attacked "

CO-DM JonathanT - Hey! Who left this hole here? Someone could fall in! 
Friday July 20th, 2012 7:58:10 AM

DM Correction - I meant to write:
"Food! Fresh Food!" it screeches in Draconic.



Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Friday July 20th, 2012 8:52:38 AM


OoC Question: Each monster we defeat gets us more XP, right? Were we to skip a monster and simply go home, that would get us less, right? Or do you just say to heck with it and give us XP just to keep on schedule?

Also, before I post, I need to know, does the Kobolpede have hands? By your description, I would say no. But the picture does appear to have rudimentary hands. Basically, I'd like to know whether this creature would appear to have the ability to open a door once closed? Especially a door that must be pulled inward as it appears that the door at B8 would have to be.

DM Ans: your are correct, no hands. However, its numerous centipede legs have hooks, as any centipede leg seen under the microscope, to climb walls and such, and as a semi-intelligent creature, opening a door may be a challange, but not an impossibility.

Bralin the Stonesinger(AC 21, 11(12)/25 hp) 
Friday July 20th, 2012 1:52:44 PM

Bralin has waited long enough. He heads back toward his comrades, and soon as he comes within sight of Lemrick and Barratore calls out, "We are leaving, yes?"



Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday July 20th, 2012 4:03:42 PM

"Damned women gonna get me killed." Brom says as he moves to help Peza and Harvest. "Get outta the way." He says to Peza.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday July 20th, 2012 4:59:03 PM

Ooc: xp is fine. But I'd tell a story of our local game. We had finished the adventure and were heading back to town. One of the players insisted on random encounters for more xp. I was the DM. It ended up a ghoul, which got the jump on the group. The ghoul ended up paralyzing the group and TPKed the party over a little more xp.

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Friday July 20th, 2012 5:15:33 PM

Lemick will cast Light on a broken table leg so that freed prisoners and new captives can continue to the room. He'll pass the leg-torch to the freed human.

"Unbelieveable," mumbles Lemick as Brom yells filling in some of what is going on. A talk is definitely needed.

"Bralin, we should be leaving, but those crazy women are going to get someone killed. I've got the wand so need to head back to them, unless you want to? The other should bring these folks to the first room, ready to exit. [b] Depending on Bralin's response, Lemick returns toward Barratore or passes the wand off to Bralin.

[b] "Barratore, what's your plan? Might be best to squeeze back to the safety of the first room while there's time.
Despite his smaller size, Lemick is himself beginning to feel squeezed by the walls and his forced actions to save these impatient women.

CO-DM JonathanT - Hey! Who left this hole here? Someone could fall in! 
Friday July 20th, 2012 9:30:39 PM

DM Ans: From my point of view, there are xps to gain even if a monster has not been encountered, either by luck or fate. However, if the monster in question is important to the story, then I'd say no xps. Typically an encounter is desigened with a set XP value first. That XP value is your Cash to buy the monsters (as each monster has an XP value) and once you run out of that Cash, your encounter is set.

Having said that, there are sometimes Story XPs as well as Monster XPs. If you miss out on some important part of the story, don't accomplish some quest, don't perform all or most of a task, then the Story XP value is diminished.

Having said that much more, I'm not the writer of these modules. It will be up to the Designer to make the decision on the XPs to be given out.

To my knowledge, unike the old table top games where we rolled for Wandering Monsters (1 on 1d6 indicating an encounter) every half hour or hour of Game Time, that's not the norm here. Good thing too, because it already takes a long time to get through the real stuff, who wants to kill a week or two on some unimportant wandering unfortunate creature?

CO-DM JonathanT - Hey! Who left this hole here? Someone could fall in! 
Friday July 20th, 2012 9:36:07 PM

DM Note #2: it is far more important to visualize the monster by the description I give and not by the random icon I find to represent it. I try to find icons that come somewhat close to the 'thing', if possible, but my verbal description is the one to go by.

No hands. Just a lot of insect feet. Lots.

Gerox Shale Hps 8/16 
Saturday July 21st, 2012 1:57:51 AM

Gerox shouts, "Don't fight that thing in such a close place. Lead it out here where we all can take a whack at it!"

Harvest Moon (HP19/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+10=23 ;
Saturday July 21st, 2012 11:04:51 AM


It is very clear now why the younglings were in such fright at the thought of descending into the hole. This Centipedekin is more terrible even than the Spiderkin.

"Yes, Gerox Shale. I think that is good."

"Peza, Brom, meet me in the room of many tables. Prepare the axe trap," says Harvest Moon, unaware that the trap in question has now been dismantled. With those words only, Harvest Moon closes the door, preventing the monster before her from attacking her friends. Then she springs nimbly away and past the kobold chair. Harvest Moon ducks around the corner, confident that this passageway will connect with the main passageway and lead to the room of many tables.

"Come, Centepedekin," taunts Harvest Moon. If you wish to bite something, come and bite me!"

+++++++++++++++++++++++++++++++

Acrobatics 23 to avoid AoO vs CMD of Centipedekin

Position E9 (15ft move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Sunday July 22nd, 2012 9:53:54 PM

Barratore quickly sorts through the shouts in the other room, "Sounds like they heading this way." he replies to Lemick. The fighter is torn, there is his fellows that might need him against whatever it is that has been found, especially if they are calling to fall back, but then there are the rescued towns people and very rapidly the minotaur knows who needs him more. The kobolds would follow if they wished, the minotaur doesn't care.

"Stay close," he tells the human adult as he takes the table leg from him, grabs a hanful of bound kobolds and begins leading them to the room just before the pit. Passing Bralin he answers, "We are with them, you are our rear guard. The others will come home when they do."

CO-DM JonathanT - Hey! Who left this hole here? Someone could fall in!  d20+8=22 ; 2d6=7 ; d4=3 ;
Monday July 23rd, 2012 12:44:12 AM

Peza has good aim and puts a bolt into the segmented body. Her second shot goes amiss as she reloads in too much a hurry.

Bralin wonders what's keeping the party from going home to party and goes back down the hall to check on them.

Brom, frustraded that the women are in the way tells them to move out of the way.

Alerted to a new danger, Lemick issues suggestions to fall back to the entry guardroom so they can escape to the surface if necessary. Won't this ever end?

Gerox calls out to the two women and Brom to try to lure whatever it is back towards the larger room so they all can chip in.

Barratore heeds Lemick's suggestion and with the help of the villager, despite the darkness, with Crag's help, they make it to the outer guardroom.

Harvest slams the secret door shut in Peza's face, flips over the kobold throne and turns to mock the horrid centi-taur, hoping to lure it out and chase her. She sees that the corridor appears to do what she hopes it will, link up with the section of corridor she had chased the kobold spellcaster down but not all the way.

The centi-taur pulls itself out of the hole and after Harvest, In one smooth sweep, it's front legs crawl over the chair and its mandibles snap at Harvest.
(DM Note: although it is a Medium sized monster, its segmented length takes up two squares.)

Bite Attack hit AC22, dmg 7 plus poison.
Fort Save vs. DC 14, save negates, fail suffer 3pts of STR.

Map:Kobold Lair map 32

Harvest Moon (HP12/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=14 ;
Monday July 23rd, 2012 8:46:02 AM


Harvest Moon flees. She grits her teeth against the pain and she flees. "Help! Beware! Centipedekin!" she shouts. As the half-elfish girl makes her way through the twisted passage, pushing herself off walls to make the next turn, she feels the poison of the Centipedekin burning within her. She fights the spread of the poison. Then it stops.

"Beware! Centipedekin! Meet in the Room of Tables!"

+++++++++++++++++++++++++++++++

Fortitude 14 vs DC14

Double Move Withdraw

Position D13 (Estimated at D13. Full 60ft double move)

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Bralin the Stonesinger(AC 21, 11(12)/25 hp) 
Monday July 23rd, 2012 11:28:30 AM

Bralin nods a quick assent to Barratore's command. He waves off Lemick's offer of the wand, figuring the man will fall in with the taur to lead the rescued captives out.

Axe in hand, the dwarf waits for minotaur, kobolds, humans, and possibly Lemick to fall in, and takes up a rear guard position.

If Lemick doesn't fall in, Bralin takes up rear guard anyway.

Peza 
Monday July 23rd, 2012 8:43:36 PM

" Harvest !! " as the slams in her face .... " Yes we'll meet you there " shouts Peza in reply

She turns and sprints down the hall " lets go Brom ... we have to get to her from the other side .... save her from her rashness .. meet her in the room of tables "

Running back to the axe trap [double move ] Peza passes several of her friends " follow me .... Harvest is luring a cetiped beastie to the room of tables .... we'll gang up on it together "

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Monday July 23rd, 2012 10:10:38 PM

Lemick finally here's the newest chaos that has been created. He shouts back trying to fill in other details. "Captives have moved to the first room with Barratore"

Returning the direction he just came from, weapon and shield ready, he moves towards the non-functioning ax trap. (double move) to take the rear guard of the captives. (G11-ish)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday July 23rd, 2012 11:12:47 PM

Brom shakes his head as Harvest's action. "Sigh..." He moves as quick as he can to the room with the tables.

Rage left: 4/8 rds

CO-DM JonathanT - Help! Beware! Another Trap!  d20+6=20 ; d4=3 ; d20+6=14 ; d20+6=23 ; d4=2 ; d20+6=8 ; d20+6=22 ; d4=1 ; d20+6=8 ;
Tuesday July 24th, 2012 12:23:29 AM

While some converge back to the kobold dining room, others gather in the kobold front guardroom.

Harvest, barely managing to fight off the poison effects of the centi-taur, decides to run, or rather strategically withdraw, as a bard would sing.

However her flight may be short. Although she manages to evade the mandibles snaping at her as she runs (Withdraw), as she runs through E9, she suddenly feels the floor drop out from under her!

Unlike the pit trap at the entrance, this floor splits in half, the two halves folding down, dropping the Stepper into a shallow pit, only 5' deep. However, lining the bottom of the pit are a jumble of icky sharp wooden spikes that just happen to have their pointy ends sticking up.

Punji stick trap, 6 attacks:
Att1 hit AC20, dmg 3
Att2 hit AC14
Att3 hit AC23, dmg 2
Att4 hit AC8
Att5 hit AC22, dmg 1
Att6 hit AC8

DM Note: you may ask why not be given a chance to maybe see it and avoid it, but your Withdraw action did not include a Perception roll to see a well hidden trap. Nor would a Perception roll to find a trap while Withdrawing at full speed seem to be possible.

As Harvest falls into the puji pit trap, (DM OOC: you may make whatever screaming sounds you find appropriate), that breaks her flight (End of Move 1). But the nimble monk may not be food to the centi-taur yet. (DM OOC: a successful Acrobatics check DC15 (Mode A) will get her out of the pit and to F9 for Move 2. An Acrobatics check DC20 (Mode B) will get her out and Move 2 (-1 square for climbing out) but at risk of further punji injury (1 more attack) due to hastilly jumping out of the 5' deep pit. Choose mode A or B first before making your Acro check.
Mode A or B:
Fail DC15 = Harvest remains in pit but not prone.
Mode B:
Fail DC20 (but >= 15) = Harvest manages to get out of pit at F9.

Is Harvest the gambling type? Is she gonna go for broke and try the DC20, or play it safer and choose the DC15?

Centi-taur is right on Harvest's heels, is it going to get another bite of Harvest or is she going to slip out of its mandible's reach?

We all await anxiously on Harvest's roll.

Map: Kobold Lair Map 33

I'm missing some posts but monster hasn't gone yet so go ahead and make your move.


CO-DM JonathanT - Help! Beware! Another Trap! 
Tuesday July 24th, 2012 12:24:28 AM

DM Update:
Figures there'd be a cross-post. :}
Just picture Brom in the dining room as well.

Harvest Moon (HP12/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=20 ;
Tuesday July 24th, 2012 6:04:46 AM


Now bloody and torn, Harvest Moon still manages to extricate herself from the spikes in the pit trap and vault in a single bound from the pit. She then whirls to face the Centipedekin across the short gap of the spike filled trap.

+++++++++++++++++++++++++++++++

Acrobatics 20

Position F9

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Tuesday July 24th, 2012 6:44:36 AM

Barratore makes his way down the tight corridor, dwarves are nuts, underground is no way to live The table leg provides some light with Lemicks spell upon it, but soon they will be, or rather he will be squeezing down tiny tunnels and more light would be needed. "take this." he shoves the table leg back to the human adult.
Barratore sheathes his sword and pulls out is lantern.

The shouts ring in his ears and how he wants to go to fight, but he cannot leave the people of Rum and so he grinds his teeth and tries to set it from his mind.

Bralin the Stonesinger(AC 21, 11(12)/25 hp) 
Tuesday July 24th, 2012 8:03:51 PM

Bralin maintains his position behind the humans, as Barratore leads the group out.

Peza 
Tuesday July 24th, 2012 8:49:32 PM

Peza keeps moving forward .... squeezing by the axe trap ... she catches Bralin ... " Harvest needs help ... she's luring a centiped beast .... i think shes trying to come through the side tunnel ... the one in shadow ... where the kobold mage escaped .... hurry " as she dashes by the stonesinger .... " we need to be there when she brings that insect out "

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Tuesday July 24th, 2012 9:17:23 PM

Lemick continues to the room, to H11, asking for the table-leg light to be passed towards him now that Barratore has created his own lighted lantern. "Pass the light," calls Lemick.

Figuring he is going to be front line in a moment from Peza's announcement, he passes the wand to Craig and readies his mace and shield.

OOC: Not sure if Lemick can technically be "readied" since he moved, drew weapon, passed weapon and re-drew his mace. Still, he shouldn't be prone. :-)

CO-DM JonathanT - Help! Beware! Another Trap!  d20+8=28 ; d20+8=27 ; 4d6=7 ; d4=3 ;
Tuesday July 24th, 2012 10:10:54 PM

DM OOC: haven't heard from Gerox but when he does post he can catch up.

DM IC: The group scrambles one way or the other in anticipation of Harvest coming around the corner when she comes. However, the party knows how fast she is and she hasn't appeared yet. Little do they know she fell into another pesky kobold trap.

DM OOC: In the Hitchiker's Guide to the Wold, Kobolds are listed as pesky little lizard type creatures that like to lure their prey into traps and then swarm them.

DM IC: Harvest manages to scramble out of the small pit with spikes and turns to face the horrid creature. If your nightmares weren't going to be bad enough, this creature makes sure you wake up drenched in sweat.

DM OOC: I'm curious, whith the Acro 20 roll, You rolled just high enough to keep going. Did you purposely stop at F9?

DM IC: Harvest sees the centi-taur, hot on her heals, span the 5' long pit with its front half, it's many legs of its rear half easily keeping it in ballance over the pit, and snap at her again.
Bite Attack hit AC28, N20, Crit roll = 27, crit confirmed , dmg = 7 + poison. (lucked out there big time!)

Fort Save vs. DC 14, save negates, fail suffer 3pts of STR.

DM OOC: the map may not be 100% accurate but it should be close. I'd forgotten the table leg with light. Gerox light spell is still on the floor in the dining room. Gerox also has the Dancing Lights, so when he moves, assume those lights go with him. But as far as I know, there is no light in the hallways where Lemick, Crag, and Bralin are. If Harvest makes it there alive, you'll have her Ion Torch, or if Gerox puts himself there you'll have his lights.

Map: Kobold Lair Map 34

CO-DM JonathanT - Help! Beware! Another Trap! 
Tuesday July 24th, 2012 10:13:08 PM

DM addendum: Picture Lemick at H11.

Harvest Moon (HP12/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Tuesday July 24th, 2012 10:46:20 PM


OoC: No, I didn't purposely stop at F9. I thought that's where the turn ended according to your instructions. If Harvest has any movement after that, please move her as far as she can go.



Gerox Shale Hps 8/16 
Tuesday July 24th, 2012 11:15:06 PM

Gerox summons his dancing lights to go with him and then takes a double move running through his old light spell towards the chair room. He has one fireball left to throw and he means to burn him some icky centapede thingy.

I am not sure if others are in the way so please post Gerox's position. He has 60' of movement available.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday July 24th, 2012 11:15:31 PM

Brom continues to move with the others.

Harvest Moon (HP5/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+6=19 ;
Wednesday July 25th, 2012 9:09:35 AM


The struggle from the Pit Trap had, unfortunately taken her too long to escape another bite. Again her body fights off the poison of the Centipedekin. And she flees.

+++++++++++++++++++++++++++++++

Fortitude 19

Position F14 Double move

Active Effects: -4 STR, Ioun Torch, Virtue

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Bralin the Stonesinger(AC 21, 11(12)/25 hp) 
Wednesday July 25th, 2012 7:41:00 PM

Confusion abounds as first Gerox and then Harvest squeeze past, retreating from...a centipede, Peza said.

Bralin moves purposefully to the intersection, retrieving a vial from his front pouch as he does so. The dwarf downs the potion in a quick gulp, and waits for whatever it is to appear.

[Move to G11, while retrieving a potion. Drink Potion of True Strike (+20 to hit if done by end of next round)]

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18  d20=20 ;
Wednesday July 25th, 2012 8:16:00 PM

Lemick should be getting the leg-torch passed to him from Barratore who now has his own lantern. Lemick tosses the light on the ground so that he can be prepared with weapon and shield.

Otherwise, Lemick waits and listens to see if Harvest's call or footsteps are getting closer.

Listen/Perception: nat 20 + 3 = 23.

Peza  d20+5=13 ;
Wednesday July 25th, 2012 9:17:33 PM

Peza stays near the sturdy dwarf .... loading Crags crossbow .... waiting for Harvest to appear ... hopefully ...

She peers down the corridor [ perception check d20+5= 13 ] watching .... listening for footsteps ...



CO-DM JonathanT - Help! Beware! Another Trap! 
Wednesday July 25th, 2012 10:43:54 PM

DM OOC: Harvest, I was thinking you had chosen Mode B. Mode A does stop you at F9.

Harvest Moon (HP5/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Wednesday July 25th, 2012 11:14:04 PM


OoC: I thought both modes stopped at F9. Too late now.

DM: Sorry about that. I wanted to give you a chance to get all the way out, with some risk, or get out to next square with no risk of pricking yourself again. By the Book, getting up and climbing out would be two extra moves, but it is only 5' deep so I treated it more like Difficult Terrain. Worked out ok though.

CO-DM JonathanT - Help! Beware! Another Trap!  d20+8=23 ; 2d6=8 ; d4=3 ;
Wednesday July 25th, 2012 11:20:50 PM

Harvest choosing the safest option to get out of the pit finds herself confronting the centi-taur again and suffering another bite. Her inner strength is powerful and she fights off the poison effects again.

This time, she knows her way, though, as she'd been to the corner she sees now. With a mad dash she careens around the corner and past everyone waiting for her return. No need to explain to them anything, the looks on her face and the bloody gashes tell everything.

The centi-taur charges after her hissing something in Draconic. It's long body flowing around the corners, its many legs a mesmerizing blur, its segments undulating as it goes.

However its prey shoots past a short metal-clad food parcel that doesn't flee from it. Bralin sees its eyes squint a little, some intelligence, but yet not quite sane, behind that look. It then lunges at Bralin. Food is food, parts is parts. This one is just a mere bettle. Just crack that shell and suck the inners out and go for the next...

Attack Bralin, hit AC23, dmg 8 + poison
Fort Save vs. DC 14, save negates, fail suffer 3pts of STR.

Map: Kobold Lair Map 35

DM Note: Gerox is probably in the dinning room, Brom probably moved up some. This is what I have so far.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Thursday July 26th, 2012 12:53:50 AM

BROM MOVES UP AND IS STUCK BEHIND MORE PEOPLE IN HIS WAY.

"GET OUT A WEAPON, UR GET OUT OF MY WAY!"

BROM IS AT G13!!!

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Thursday July 26th, 2012 8:29:31 AM

Barratore lights his Lantern, and begins moving down the tight passages with the human in tow. the sound of combat fast approaching behind them should keep the Rum folk motivated and he feels no need to point out the obvious to them

Harvest Moon (HP5/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+10=28 ;
Thursday July 26th, 2012 10:44:19 AM


Where have the others gone? Harvest Moon peers around the corner and into the Room of Tables. There is no one there. Instead they are all crowded into the passageway. Was it not Gerox Shale's plan to meet the Centipedekin in an open space so that they might all attack it?

And where are the others? Barratore Steelwind? Gerox Shale himself? The Small-eye Younglings? The two humans from Rum?

Harvest Moon rushes back up the passageway, passing Brom, passing Peza, passing Lemick 4-Leaf Sted, passing Bralin the Stonesinger, vaulting past the mandibles of the Centipedekin, past Crag Hammerfist. Here they are! She rushes past into a corner, panting hard.

They are leaving. Yes, that would be best. Harvest Moon puts hands on knees, sparing a moment to catch her breath.

+++++++++++++++++++++++++++++++

Acrobatics 28 to avoid AoO

Position J15 Double move

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Peza  d20+8=26 ; d8=5 ; d8=3 ;
Thursday July 26th, 2012 7:31:32 PM

Peza squeezes against the wall .... opening space for Brom to get to the front .... stepping back if needed.

Then she waits for an open shot .... raising Crags crossbow to her shoulder .... snapping a shot off through the crowd

centiped snap shot d20+8=26 !! damage d8=5 vital strike damage d8=3 total damage = 8

Bralin the Stonesinger(AC 23, 3(4)/25 hp) True Strike, fighting defensively  d20+7=19 ; d20+22=35 ; d10+3=13 ;
Thursday July 26th, 2012 7:32:35 PM

[Fort 19]

Bralin takes the blow with a grunt, but his dwarven blood proves too much for the creature's poison.

Shifting his shield a bit for more protection, he strikes. The potion he drank moments before slows time, and Bralin knows exactly where to put his blade. The axe head slams into the foe with a THUNK.

The dwarf steps to the side. Bleeding heavily, he maintains his post as rear guard.

[Fighting defensively: +2 AC, -4 to hit
True Strike potion: + 20 to hit

Hit ac35 for 13hp damage

5' step to H11]




Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18  d20+1=15 ; d8=4 ;
Thursday July 26th, 2012 10:17:18 PM

OOC: I thnk Lemick was on the other side of the hallway (H11).

Lemick moves in to bleed this beast more directly behind Bralin's blow.

Hit AC: 15
Dmg: 4+1(str) = 5

"We need that wand," Lemick calls back toward the table room

Harvest Moon (HP5/18; CMD 18 / AC-See Combat Info at End of Post) - Al 
Thursday July 26th, 2012 10:24:32 PM


OoC: Crag has the wand now, right? Harvest dropped it. Lemick picked it up then later gave it to Crag. Am I wrong?

CO-DM JonathanT - Help! Beware! Another Trap! 
Thursday July 26th, 2012 11:31:58 PM

Peza's bolt pierces the creature's chittinous shell but it is Bralin's divinely aimed blow with his axe that finishes it off.

Barratore starts herding the kobolds out of the underground caves with the help of the townsman.

Harvest manages to outdo herself as she nimbly weaves her way past her friends and the horrid creature, ending up in the guard room.

Brom yells to get out of his way and they do but the critter twitches one last time.

It could be that the WLA'ers finally finished clearing out the complex, but no fat lady steps out of the shadows to sing an aria finnalle so who knows?

DM OOC: If you are done here, we can fast forward to the sunlight. If you want to hang around down here some more, let me know.

Harvest Moon (HP5/18; CMD 18 / AC-See Combat Info at End of Post) - Al  d20+11=29 ;
Friday July 27th, 2012 10:03:15 AM


Is it really over? Have they truly at last discovered all of the secrets of this place and defeated all of its inhabitants? Despite her great wounds and possibly even greater weariness, Harvest Moon feels a sense of elation.

"I will return shortly," announces the small half-elfish girl before she races off to retrace the circle of passages, rooms, and secret ways within which the many Small-eyes had lived. She scavenges the place one last time for good worth taking back with them. And, in the end, regardless of whatever she might have found, Harvest Moon returns with the Great Chair.

+++++++++++++++++++++++++++++++

Perception 29 (For final search.)
Acrobatics at 10 cannot fail to leap the 5ft wide pit.

Ready to go. Bringing the throne back.

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wooden Fist 7/7, CLW Wand 6/15

AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Peza 
Friday July 27th, 2012 2:24:01 PM

Peza congratulates Bralin on his mighty swing " wow that was great ... perfect axe stroke "

She then sets about inspecting the centiped for a few moments .... before waiting for her friend Harvest to come around again ...

" I think we should head back up to the surface .... bring back all we have found and discovered .... with the other groups also going in different directions they might be able to better peice things together about what is down here "

As the raven haired girl prepares to head back ... making sure they go as a group .... no one gets left behind !!!

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Friday July 27th, 2012 7:25:27 PM

Brom tromps off to the other group. "I'm leavin'" He says slinging his new shield over his shoulder and putting his knife away.

Brom makes his way to the surface with Barratore, the kobold kids, and the rescued people.

Gerox Shale Hps 8/16 
Saturday July 28th, 2012 10:35:55 AM

Gerox runs into the room, his small legs churning. He skids to a halt and looks at the gore splattered around the room. "You guys sure are messy. Can we go get that ale now? Maybe we should take the head of this thing so the fixers can examine it? I want to rest, recharge and then we can always come back and kill some more of these things."

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Saturday July 28th, 2012 5:03:36 PM

Relieved that this last beast is dead, Lemick is just as ready as others to leave this place. He agrees with Gerox about bringing back the head and offers some assistance in preparing it for travel. "Is anything left here that would give us reason to return? All passages explored?" inquires Lemick having only been in the two main rooms.

CO-DM JonathanT - Moving on 
Sunday July 29th, 2012 9:35:24 PM

DM OOC: my fellow Rum-ites, this pretty much ends my turn at trying to push you to the limits. Stephen will take over on monday. There may be some lingering question. If the questions are story related, carry on in IC:

If the quetions are more related to the battle, strategy, some things that you may have put off for later, I'll be glad to hash them out with you. This was a tough one for you and me. When I first looked at it I was sure you were going to waltz through the kobolds. I was proven wrong. Goes to show why kobolds are so underrated.

Any way, I'm here to help, not kill you off. :)
True. Believe me. It almost hurts me as much as it hurts your PCs when I get a hit. :}

JonathanT/Co-DM Rum

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Monday July 30th, 2012 8:31:44 AM

Barratore leads the humans out, if the kobolds decided to follow he didn't care. Coming down here was bad enough. Stupid tiny dirty unsafe musty unstable cramped dark passages. Did the passage actually get longer and more narrow. It did not take so long to get down here. Barratore issues a low deep growl followed by a snorting blast from his nostrils

Finally the passage opens and he climbs back into the sun light. Barratore hauls out the humans and calls for a runner to fetch a few guard. Barratore leaves the kobolds right where they are until backup arrives and he cAn more confidently assure thief near term safety

Harvest Moon (HP5/18; CMD 18 / AC17) - Al 
Monday July 30th, 2012 9:24:47 AM


Harvest Moon nods at Peza's assessment of the situation. It is time to return to Rum. They have discovered all that they can here.

The half-elfish girl waves the Small-eye younglings to her as she enters the first room of Small-eye Shield Warriors while still towing the Great Chair behind her. Through gesture, she enlists their aid in carrying the thing together down the passageway and back to the surface. Many hands make light work. She might gift this to the halfling Artus Morindim. It is of a size that he might make use of it should he wish such a thing.

+++++++++++++++++++++++++++++++

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

CLW Wand 6/15

Temp: AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Co-DM SteveK (The Blue Stone) 
Monday July 30th, 2012 10:07:39 AM

ooc: Hi everyone! Time to tie up just a few loose ends, and so I'm going to administratively stuff everyone into the first kobold guard room for a quick assessment before returning to the surface.

..................

The fighting has died down, the warren of the cramped kobold lair is quiet except for the Woldian League Heroes and the various persons now in thier charge. Before they make thier way past the pit and through the tunnels to the sunlight, a thought strikes each of the heroes to make an assessment of what they have...

Kobold Lair

Harvest makes a careful circuit of the main kobold room, the chief's lair, and his escape tunnel. Her bright eyes spot many things of interest besides the small 'throne' of the kobold.
- There is an alcove in the chief's room that contains another heavy bag and then spaces where other equipment could have been stored before the chief and his sorcerer ran away. The bag, however, clinks nicely as it is dragged back to the guard room.
- The pit that the centipede crawled from looks like it is very rough cut. While there are no stair or ladder, it wouldn't be hard to climb down. It is dark down there, and narrow, and the hollow echoey of its secret depths tell Harvest that it is very deep indeed. It is also unstable. As Harvest peers down, dust comes up and the tunnel collapses. Harvest is safe, but the way down is gone.
- And Harvest also has the smaller bag the sorcerer dropped and probably spell-trapped tucked safely away as well.
Harvest only Highlight to display spoiler: {Al, How many xp are you tracking for Harvest right now?}

Peza inspects the dead centipede and discovers a fist-sized glowing stone embedded in the centipede's forehead. It is unusual enough that the young woman pops it out and brings it to the guard room.

Bralin moves along with Peza.

Brom is trying to find out a new word for "done". As the rest of the adventurers arrive, he takes control of the two citizens of Rum and the four kobold kids.

Gerox pines after some good ale, which he pointedly reminds the others they can only get back at Rum... on the surface...

Lemick agrees with Gerox and asks if ALL passeges have been explored in the den. Harvest easily confirms that except for the loooong dark tight hole that the rather large and language-speaking centipede came out of, which is now collapsed.

Barratore is ready to lead the others out of this dark, dirty, and cramped warren. How can anyone live like this? Really!

Harvest enlists the kobold young to carry the chair. It seems to work out best, for the kobolds have thier hands full, Harvest get the chair, and Brom can easily see if one of them try and run because it takes all four of them to comfortably move it. Used to being bullied into any job the kobold adults didn't want to do, the kobold young don't complain either.
.............

As the group is getting ready to leave and move over the pit trap, Peza's hand begins to glow. Wait, it's not her hand, it is the stone she carved from the centipede!

A pair of blue eyes look out from the Stone and asks in the language recognized as that the kobolds and centipede both used in an imperious tone. If know Draconic: Highlight to display spoiler: {"Why do you call? You will be punished for your insolence!"} The face then seems to see Peza and the others crowded around for the first time and changes to the Common tongue, still commanding. "Who are you? How have you the Stone?"



Harvest Moon (HP5/18; CMD 18 / AC17) - Al 
Monday July 30th, 2012 12:11:18 PM


Harvest Moon growls low at the voice that comes from the stone. Someday, she will have to learn more about magics, but that day is not now. She gestures to the younglings to crouch down and rest their burden. It is the best position that she has found to confront the unknown. From a crouching position one might more readily avoid missiles, thrown and fired. One might also, from this position, more readily hide.

+++++++++++++++++++++++++++++++

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

CLW Wand 6/15

Temp: AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Monday July 30th, 2012 2:02:49 PM

"Cover the stone!" Brom shouts hack to Peza. "No more words. Let others learn what can be learned."

Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Monday July 30th, 2012 7:22:43 PM

Lemick isn't really sure he agrees with Brom 100% -- others are down in this tunnel risking their lives. Still there is a learning time, and tired, wounded and hundreds of feet underground ain't it.

Looking to see if the stone is covered, Lemick is ready to move on.



Peza  d20+5=17 ;
Monday July 30th, 2012 7:32:56 PM

inspecting the centiped ... Peza's eyes widen as she finds the blue stone ... " whoa " ... showing it to Bralin first then quickly pocketing the precious stone .... " we must show the others

Meeting up in the kjobold guard room ... the raven haired girl shows her find ...

Blazing bright blue in her hand Peza returns the the gaze of the blue eyed being .... taking in as many details as she can [ perception check d20+5=17 !! ]

Acting quickly reacting to Brom's shout .... she stuffs it into her pouch .... the warriors sound advice is indeed wise ...

Harvest Moon (HP5/18; CMD 18 / AC17) - Al 
Monday July 30th, 2012 7:50:52 PM


The initial shock is great. It is not every day that a voice speaks from a stone. However, after a moment, thoughts begin to come to Harvest Moon. She signals to the Small-eye younglings to remain where they are, then she creeps to Peza's side.

"Please, Peza," she whispers, "let me speak."

Upon her friend's approval, Harvest Moon opens the pouch and peers within. The stone that circles her head lights the interior of the pouch for her to see, as it lights her face for the blue eyes to see as well.

"How is it that you placed the stone upon the head of the Centipedekin," she asks, "and yet do not know how it is that it came to us? We are the League Adventurers," she continues. "We have come to this place from far away."

"I am Harvest Moon," she then says, revealing her name, the name of a small girl from the far distant Contested Kingdoms, a small girl of little importance. "Who are you, and how is it that you see and speak through this stone?"

+++++++++++++++++++++++++++++++

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

CLW Wand 6/15

Temp: AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet  d20+3=22 ; d20=6 ;
Monday July 30th, 2012 9:54:32 PM

The stone flashes and so does Barratore's hand, to his sword. His eyes narrow at the stone when it switches languages to one he knows. The earlier ones were familiar, the kobolds spoke the language and Barratore looks down at them to see if he can judge or tell some type of reaction [Perception 22 Sense motive 6]

Peza conceals the stone on Brom's suggestion and then Harvest moves to answer it and that is where Barratore stops her. His free hand plants itself firmly on her shoulder. He was not sure of all that transpired down in the tunnels, but he certainly heard enough to know that one of women was a cause of much grief to the others and Barratore had a good inkling on which of the women the shouts were about.

"No." He intones deeply and evenly. "We will not be speaking with the stone now or here." Barratore points in the direction of the exit that will take the group back to the surface. "Perhaps you should lead the way, the dwarves next, then Brom, Lemick the humans and gnome with me in the rear. We return and rest, the spell casters replenished and then we investigate the stone."

Gerox Shale Hps 8/16 
Monday July 30th, 2012 11:35:04 PM

Gerox is torn but the stone. He knows it represents danger. Knowledge is danger and giving this powerful foe who commands such magic at his disposal information about them and the group could be very bad, still he might reveal something to them.

He casts a message spell targeting Harvest and says, "Use caution sister. Don't give him any information on us, our numbers and the colony. Try to find out who or what it is though."

Bralin the Stonesinger(AC 23, 3(4)/25 hp) True Strike, fighting defensively 
Tuesday July 31st, 2012 8:13:38 AM

Bralin agrees with Barratore and Brom.

"Patience. There is nothing to be learned now that cannot be learned in a few hours."

The dwarf keeps walking.

Co-DM SteveK (Rum Returning) 
Tuesday July 31st, 2012 10:23:01 AM

When the Blue Stone glows, a face appears, and begins to speak, the reactions of the adventurers range from scared through caution and then a dawning curiosity in the one called Harvest Moon.

Peza has already put the Stone away, and when Harvest attempts to cajole the crossbow-woman to reveal it again, Barratore moves his large hand inexoriably in the way. Bralin and Gerox echo the minotaur's words. The caution is not 'never', just 'not here'.

Barratore also takes a sharp glance at the young kobolds, who with the first flash of magic, have thrown themselves on the floor, grovelling against the stone.

..................

Still, the moment has passed, and all returns at it had been. There really is nothing else for the group to do other than lead the captives out of the tunnels and back to the budding City of Rum.

When the dirty, bloody, banged-up and victorious Adventurers of the Woldian League of Adventurers emerge, there is still a fairly large crowd in the street. Part is a contingent of citizens with weapons and armor headed by the Fixer, Torian Silverleaf. Torian smiles as he and the others extend hands to help up the adventurers, the saved townsmen, and takes the kobolds into custody.

Vicki Sweerit, the Plateau City newswoman is there as well, though right now she is paying no attention to the WLA adventurers, because Scully and his Heroes are above ground as well. Tarnwit the bard has center stage and is telling of the running fight the Heroes had down thier side of the tunnel, complete with having Scully stand proudly with his foot on the decapitated head of an orc wearing a battered crown.

Artus and the staff of the WLA Headquarters are also about, half of them patrolling thier compound, and half with Artus waiting to welcome the adventurers home. He takes in the return of the two hostages and the state of thier equipment and bodies with a practiced eye.

"So, Captain Sal would probably say 'Well Done' and ask you what would you want first; bath, food, public, or talking about what you found and learned?"

The small halfling with the sea-roughened voice waits with folded arms to see what the young heroes decide.
...........

Everyone gets 2,900xp for the running fights through the kobold lairs.

Each PC gets a Hero Point

The first bags (the one the sorcerer had only had a Magic Aura spell on it, a fake trap) contains
- 1, 490gp = in disks (not coins) and raw nuggets of various metals

The second bag contains
- 2,000gp in several disks of platnuim and bits of uncut gems from agates and quartz to flecks of jasper, jade, and one pea-sized amythyst
- A Masterwork Quarterstaff
- A quiver with 5 Javelins, masterwork


Harvest Moon (HP5/18; CMD 18 / AC17) - Al 
Tuesday July 31st, 2012 12:24:14 PM


Harvest Moon spends the trip back to Rum in silent contemplation. Her face, at first, had flushed a bright red at the rebuke from Barratore Steelwind. With her keen elf-born eyes, she steals glances at the face of each of the League Adventurers, assessing their unspoken thoughts. Did they not hear the surprise in the voice of the Blue Eyes? It is in such moments of surprise that it is best to find advantage. The Blue Eyes will now have time to think. Such a moment will not come again.

Or, perhaps, there is something else. Perhaps they have tired of her and no longer wish her to be among them. By the time that she and the other League Adventurers emerge once again into the sunlight, Harvest Moon is very quiet, and no longer certain whether or not it is a good idea to present the chair to Navigator Artus Morindim. And, when the halfling asks of the preference of the League Adventurers, Harvest Moon says nothing. Instead, she remains at the back of the group as though hidden by the bulk of the many larger Leaguers, and wishing little more than to walk the beach alone with none but her thoughts and the decisions that they present.

+++++++++++++++++++++++++++++++

Active Effects: -4 STR, Ioun Torch

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

CLW Wand 6/15

Temp: AC17/T17/F-NA; CMD 16 (+10, +4Wisdom, +2Dex, +1Dodge)


Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 14), CMD: 19 (21 Raged); HP: 13/21 (17/25 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday July 31st, 2012 2:19:51 PM

Brom is glad to see the sky. Tunnels were not his favorite places to be. He emerges covered in a mix of dirt and blood, some his and some not.

Seeing Scully and his vagabonds gloating just made his blood boil. It wasn't that he wanted the spotlight, quite the opposite. That kind of attention always got him in some form of trouble. Let them have it. His people all came back and today that was good enough. For them, the mission had created more questions than answers.

For now, Brom only wanted to wash off the blood and wash down the dust with lots of drink.

"I'll take 'bath'."

CO-DM JonathanT - Rum Returning 
Tuesday July 31st, 2012 6:39:47 PM

Co-DM Jonathan Note: this would be a good time to have that wooden shield and the wand checked out too.
Highlight to display spoiler: {After the appropriate magics used to determine the nature of the shield and wand, you find:
wooden shield +1
Wand of Magic Missiles, 4 charges left.
}

Barratore Steelwind (Dan K) AC: 17, CMD: 21; HP: 15/23Character Sheet 
Tuesday July 31st, 2012 7:09:10 PM

Sunlight and a space to stretch. Finally. Barratore glances over to the bard and to Scully and snorts. Turning back to Artus, "Bath...with a drink." Harvests withdrawl is completely lost on the minotaur. He is too wrapped up in the thought of washing the tunnels from his body and mind.

Peza 
Tuesday July 31st, 2012 8:29:10 PM

Trudging through the tunnels they finally reach the surface ... Peza climbs up and out ... the sun's warmth feels good ..... bringing a hugh smile to her face ... gratefully accepting the hands from the citizens

Noting Vicki focused on Scully's heroes ... " thats good ... Scully gets all the attention ... so we can work quietly doing good things "

But Peza's eyes do search out the cute ranger on Scully's group .... :-)

Hearing Artus mention Captain Theringer .... " i hope we did the Captain Proud and Wla too " her grin broadens " soo Sal is his first name " with a little giggle

" Aye ... Barratore got it right ... Bath with a drink .... then perhaps we can sit down with you and give a report while we eat .... and away from the braying " as she gives Vicki Sweerit a peek

The raven haired girl looks about for her friend ... spotting Hravest lurking in the back she waves her over " come on ... time to get cleaned up ... and relax " encourages the ranger with a smile



Lemick 4-Leaf Sted/Anthony hp 12/16, ac 20/12/18 
Tuesday July 31st, 2012 10:31:28 PM

Squinting in the sunlight, Lemick likes the idea of the bath, but fears leaving the women alone with the rock. He hopes Peza has it right, and he's too tired to give any major objections or other ideas.

As the WLA's move to stay out of the lime light, Lemick does a quick head count of Scully's group -- did they all return?

"Peza's right, bath, drink, nd then we report -- nothing else until then" He looks to Peza and Harvest clearly indicating his thoughts to the stone. It's clear he has relayed his thoughts, it's unclear if they intend to follow them.

"Women be more trouble than dad use to say they were," are his last coherent thoughts for a solid 20 minutes as he soaks in the bath.

Gerox Shale Hps 8/16  d20+6=10 ;
Tuesday July 31st, 2012 11:06:01 PM

OOC, I am not sure which experience point track we are using and if I missed some experience points. How much are we supposed to have? Also do we still get a hero point bonus in xp?

Gerox holds up the wand and says, "We need to get this identified? I know it is a wand of magic missiles but we don't know the activation word. I wonder if I could figure it out." (rolled a 10 on my arcane check or do you just take 10 in that situation since you have time to do it. 14 if that is the case)

Gerox shakes his head when he notices the other group. "Looks like we have all kinds of nasties on this island. Orcs, kobolds and some kind of nasty mixture of stuff being lead by some evil genius....Lets go get a bath, a beer, and a bed in that order."

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