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The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+18=23 ; d20+12=13 ; d20+12=18 ;
Tuesday July 3rd, 2012 10:13:35 PM

DM post on its way!

EDIT :: My bad, still waiting on Davdok and Sjurd. I'll wait until they've posted, I don't plan on sleeping early tonight.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=35
Tuesday July 3rd, 2012 11:12:34 PM

ooc: Sorry, my son had a birthday party that went late.

Sjurd pokes his head out from the rock face and casts hold monster on the remaining vrock.

ooc: Leyline check passed. Will DC 24. Sjurd will use his Tugging Strands power to force a re-roll if the saving throw is passed.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs  d20+10=14 ; 5d4+8=20 ;
Wednesday July 4th, 2012 3:17:10 AM

Davdok smiles at the incorporeal creatures. He has just the thing for this. He chucks a single green bomb, which explodes in a wave of force at S1.

(Yeah, Force Bomb, AC 14 Hit.)

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+8=20 ; d20+12=19 ; d20+11=26 ; d8=3 ; d3=3 ; 7d6=19 ; d20+9=25 ;
Wednesday July 4th, 2012 12:39:12 PM

Anrete continues to lay into the Vrock, puncturing its leathery skin twice!!

Zeph suddenly begins winking in and out of existence as he slashes at the Shadow. Unfortunately, his attack phases just before striking the creature. (Unfortunately, your ally is correct. Blink would not negate your miss chance here, as the Shadows are not ethereal, they are incorporeal. The miss chance is from concealment. Since that confusion was my fault, I'll let you retcon the casting of Blink as well as the Rod so that it is still on your spell list/in the rod. )

Keela recognizes the morphing shadows as Shadow Demons, the most common Demon to perform possessions. It is no more than jealous malevolence without the impediment of a physical body, former souls of particularly envious and evil mortal souls. She also knows that they are quite vulnerable to bright light, and they share the common immunities (cold, electricity and poison) as their other Demonic kin. Her missiles fly out, striking the creature, and seeming to do quite a bit of damage to it.

Alexi sees the lightning in front of him, blinking as the air around him crackles with electricity. However, when his eyes open, the lightning is gone, and only a small burn is left. He looses his fury at the creature in front of him, making contact with what would seem like nothing multiple times. However, the creatures screams indicate that he damaged the demon quite a bit!! (You can spend as many Hero Points as you like, I don't think there's a rule against that. I certainly have no problem with it.)

Garret goes to dodge the lightning, but at the last moment, the image falters, dissipating in front of him. With his monkly powers, he has no trouble vaulting over the Shadow Demon and onto the Vrock's back. However, once there, he finds it rather difficult to get it to stop chanting. (The Vrock is still stuck in the web.)

Sjurd's attempts to freeze the Vrock in place prove fruitful! It begins to fall, but the webbing around it keeps it and Garret from plummeting into the depths below.

Davdok brings out a specialty bomb, but it seems to simply fall through the shadow and drop.

Shadow 1 continues its assault, shadowy teeth forming in the air in front of Anrete to tear him open. The bite succeeds, and Anrete feels a coldness begin to sweep over his body! Anrete, please take 6 damage!

Shadow 2 flies away from the action a bit, waving its arms in a way similar to its ally. A blast of fire suddenly explodes in between the heroes, hitting nearly all of them! Anrete, Garret, Davdok, Alexi and Zeph,, please make a DC 19 Will save to disbelieve the fireball, or take 19 damage!

Shadow 3 begins to pulsate with power, different from before, before suddenly vanishing in a burst of... well, shadow. In its place, Zeph can see an ornate, purple crystal falling into the darkness. Keela can suddenly see Zeph going up and away from her, at a very fast rate. Keela, please make a DC 19 Will save to retain control of your body!

MAP!

Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 
Wednesday July 4th, 2012 1:17:43 PM

OOC: Question_ the Hold Monster pretty much shut the Vrok up, right?

Ian's Comments Yes, the Vrock has stopped its ritual.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d100=74 ;
Wednesday July 4th, 2012 1:23:49 PM

(OOC: Can I roll a miss chance then? 74. Does it still hit?)

Ian's Comments In the interest of moving things along, I rolled your miss chance for you. A 74 is a hit, and if you'd like to keep it for an attack this round, you're more than welcome.

Keela[AC 20 HP 49/66]  d20+10=26 ;
Wednesday July 4th, 2012 3:07:45 PM

Whatever the demon is up to, Keela isn't affected by it. [Will save 26]

"They're Shadow Demons!" Keela calls to her companions. "They hate light!"

In which case, Keela has just the thing. She doesn't have it prepared today, but it is in her spellbook. Using the arcane bond she has with her staff, she casts Daylight. Bright light floods the interior of the cave.

[Cast Daylight on the staff. No SR, no save.]



Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22  d20+5=19 ; d20+17=22 ; d8+9=15 ; d20+15=35 ; d20+15=17 ; d8+9=12 ; d8+9=13 ; d100=47 ; d100=19 ; d100=71 ; d20+12=29 ; d6+3=5 ; d100=58 ; d20+9=20 ; d8+9=11 ; d100=34 ; d100=53 ; d20+12=21 ; d6+3=8 ; d100=12 ; d100=64 ; d20+15=24 ; d8+9=10 ; d100=4 ; d100=67 ; d20+9=16 ;
Wednesday July 4th, 2012 6:14:24 PM

OOC: when I moved to Hook they droped me a level and I lost a Hero Point. So from now on, my philosophy is Use them or loose them. :)
I suppose that since these are Shadows, their spell effects don't get a +4 to saves to others when one makes the save, eh?

Also you posted: Shadow 2 flies away from the action a bit...
but S2 is right next to Alexi, hardly 'away form the action'. Alexi should get the AoO and possibly disrupting the spell. Unless you meant to put S2 somewhere else.

IC: Will save +5 DC19 = 19! hehehehehehehehe! dmg 0?

AoO in case Alexi gets one:
Primary +17 = 22, dmg 15, Concentration check DC25+spell level or loose spell.
OOC: I rolled the N20 before I realized I forgot to roll the concealment effects in case the Daylight spell didn't remove it on my AoO, so here it is % = 47, Blind Fight reroll % = 19, AoO miss.

The shadowy menace scoots away from Alexi, fearful for its life and before the Cavalier knows it, flames errupt around them. But the flames seem odd to someone as experienced as Alexi. Perhaps it was his instincts from the lightning just before that didn't feel right. Either way, Alexi wills his mind to see through the fire for what it realy was, an illusion.

Alexi quickly scoots 5' right over the shadowy thing (to 02.05 150ft) and furioulsy slices and dices again:
OOC: if you meant to place him somewhere else, I'll change my move from 5' step, and Alexi would only get the first Primary and first Secondary attack.

Att1 +15 (Primary- longsword+2) hit AC35+1(haste) +1(higher ground)= 37, N20! Crit conf = 17
dmg 12, if confirmed crit add another 13
If the Daylight spell did not remove the concealment effects % = 71, hit.

Att2 +12 (Secondary- handaxe+1) hit AC29+1+1= 31, dmg 5
If the Daylight spell did not remove the concealment effects % = 58, hit

Att3 +9 (Prim- second fighter att) hit AC20+1+1= 22, dmg 11
If the Daylight spell did not remove the concealment effects % = 34, Blind Fight reroll % = 53, hit

Att4 +12 (Sec- Impr-T-W-fight) hit AC21+1+1= 23, dmg 8
If the Daylight spell did not remove the concealment effects % = 12, Blind Fight reroll % = 64, hit

Att5 +15 (Primary - haste) hit AC24+1+1= 26, dmg 10
If the Daylight spell did not remove the concealment effects % = 4, Blind Fight reroll % = 67, hit

Through the Link he 'yells' 'Way to go, guys! Perfect!'

Perc +9: 16, looking for the 'shadowy mystery creature'

Ian's Comments Shadow 2 flew up five feet to be even with you at 145 feet. A successful will save reduces the damage to 5.

Anrete [HP: 59/83, AC 27/18/20, CMD 25] [Combat Expertise] [HASTED]  d20+6=18 ; d20+15=20 ; d20+15=31 ; d20+10=25 ; 2d4+10=13 ; 2d4+10=14 ; 2d4+10=16 ; 2d6=6 ; 2d6=10 ; 2d6=4 ;
Wednesday July 4th, 2012 9:04:51 PM

Stinged by the illusory fireball, Anrete roars in anger.

"Die foul chicken! I'm going to make chicken stew out of your feathery hide!" as he continues to dodge the shadow and stabs at the downed Vrock with is pointy stick!

------------------------------------------------------
Will sav 18 (crap... missed by 1 pt :( )

5 ft step to 00.11

Combat Expertise: +3 dodge, -3 AB

Attack 1: 20 -3(ce) +1(haste) = AC18, DMG 13 + 6(sneak if any)
Attack 2: 31 -3(ce) +1(haste) = AC29, DMG 14 + 10(sneak if any)
Attack 3: 25 -3(ce) +1(haste) = AC23, DMG 16 + 4(sneak if any)


Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 4th, 2012 11:50:18 PM

You see nothing.

ooc: Earth glide, double move to 00.15.

======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  3d8=17 ; 2d6=10 ; d20+17=26 ;
Thursday July 5th, 2012 12:12:40 PM

Garret stops for a moment when the demon's chant ends, but he pauses just a second before he walks up the back of the giant creature, grabs it's beak, and attempts to snap it's neck. He squints as he looks around at the shadows in combat all around him. A large, strange, shadowy fireball explodes right in front of him, but he feels no heat as it passes around him (wills save 26). He squints as he tries to see the shadowy figures and quickly looks away as the bright sunlight suddenly lights up the shaft.

OOC:
Attempt a coup de grace on the demon: 27 damage. If the damage doesn't kill it, it gets a fort save DC 37 or dies.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+13=27 ; d20+16=36 ; d20+16=25 ; d10+4=6 ; 2d6=10 ;
Thursday July 5th, 2012 2:21:12 PM

(OOC: That works! hit hit hit)

As the shadowy demon dissipates into shades leaving the purple crystal to drop, Zeph's immediate reaction is to snag and pocket the gem (Reflex save = 36?)

Then, the fireball soars from shadow hands and windy Zeph cuts a mid-air matrix move to avoid the blast entirely (Will = 27, Evasion = no dmg)

Seeing Anrete growing colder under the assault, the soaring elf speeds toward Shadow 1 at 2-08 to flank with Anrete, and with one swift samurai-motion, his blade hacks the shade right off the beast (Hit AC 25 for 16 damage! 74 was the miss chance)


Alexi AC 23 Tch 14 Ffted 20 HP 36/96 CMD 22 
Thursday July 5th, 2012 10:05:02 PM

OOC: Header updated reflecting 5 dmg.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Thursday July 5th, 2012 10:21:56 PM

Just waiting on Davdok

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday July 5th, 2012 10:54:33 PM

ooc: check

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+11=15 ; 7d6=27 ;
Friday July 6th, 2012 11:54:01 AM

Keela expends her staff's daily magical ability, filling the room with a bright light. The Shadow Demons scream out in pain, their outline growing less blurry and more... perhaps noisy is the word? The corporeal shape of these creatures is iffy, at best.

Alexi lays into the shadow, his longsword causing the creature a great amount of pain!!

The combined efforts of Anrete and Garret finish the Vrock off, its body going limp in the web. For a moment, the web strains, and seems like it will drop the Demon and its charge... but it holds, dangling the corpse and monk over the water.

Sjurd, ummm... Sjurd is probably still in the room. But no one can quite tell.

Zeph grasps for the crystal, but before he can nab it, is vanishes as mysteriously as it appeared, leaving a familiar Shadow Demon in its place. He leaves that creature to slash at Anrete's attacker, having no problem hitting it!

Davdok freezes in place, unsure of what to do. (Feel free to take two actions this round.)

Shadow 1 continues its assault on Anrete, still confident and relatively unscathed despite the . However, in its overconfidence, it throws out a simple attack that Anrete has no problem dodging.

Shadow 2 drops away from the heroes, provoking an attack of opportunity from Alexi and Zeph! It seems to be attempting to cast a spell, but it seems dazed from the sudden exposure to light.

Shadow 3 begins to wave its claws once more, fire again exploding around our heroes! Zeph, Alexi, Davdok, Garret and Anrete, please make a DC 19 Will Save or take 27 damage! Evasion applies, and a successful save reduces it to 6 damage.

MAP!

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  d20+17=33 ;
Friday July 6th, 2012 12:03:13 PM

Garret watches as another shadowy ball of flame explodes all around, but he ducks at the last moment in the web and prepares to move.

OOC: Will save: 33
I probably shouldn't ask this -- but will that fireball ignite the web? If it does, well, how many rolls do I need to avoid and escape THAT one? :)

Ian's Comments The fireball does not ignite the web, just as the lightning bolt didn't leave a scorch on the wall.

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+7=24 ; d20+7=17 ; d20+10=17 ; d20+10=22 ; d20+5=7 ; d20+5=14 ;
Friday July 6th, 2012 3:28:05 PM

OOC: Passed First Will Save, missed by two points on the second one. Like half my HP disappeared Also, is there an updated map I can look at? I'm trying to see if there's any way I can ricochet my bombs off walls or something to make the shadows take at least splash damage.

Ian's Comments Note that it's not necessary to simply have the shadows take splash damage with your bombs. The first force bomb simply missed their AC.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+13=21 ; d20+16=28 ; d20+16=28 ; d20+16=30 ; d10+4=11 ; d10+4=9 ; d10+4=12 ; 2d6=6 ; 2d6=12 ; 2d6=4 ; d100=100 ; d8=5 ; d8=2 ; d100=72 ; d100=72 ;
Friday July 6th, 2012 3:45:38 PM

Yet again Zeph can dodge imaginary fireballs, "That doesn't even exist" he whispers (Will = 21 evasion)

As Shadow 2 runs away, Zeph's blade slices horizontally to shave dusk from the world (AOO Hit AC 28 for 11slashing+6holy= 17 damage, miss chance = 100! hit)

Then Zeph uses the hastyness he cast earlier to stab Shadow 1 in the face, then rips the blade upwards, taking the best's cranium with it.
(Hit AC 28 and 30, miss chances 72 and 72. for 9+12slashing+12+4holy = 37 damage to Shadow 1!!)

Then he shouts, "Your particular form of darkness has NO place in this world!"

Ian's Comments The Shadow screeches one final demonic yell before the semi-realistic claws and jaw dissipate in the bright light, leaving behind nothing. (Shadow 2 has indeed perished.)

Alexi AC 23 Tch 14 Ffted 20 HP 36/96 CMD 22 
Friday July 6th, 2012 8:32:42 PM

OOC: need to see the map. And might as well tell us if S2 survived Zeph's Holy Onslought.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 6th, 2012 10:10:58 PM

ooc: map map map...

Alexi AC 23 Tch 14 Ffted 20 HP 30/96 CMD 22  d20+5=20 ; d20=7 ;
Sunday July 8th, 2012 9:09:55 AM

Will Save +5 DC19 = 20, dmg 6

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Fly check = 7, if necessary

Alexi is relieved that Zeph dispatched the shadowy thing in front of him but sees danger from afar. He shrugs off most of the shadowy blast. Seeing Anrete's got things much under control here, he zooms after S3, determined to keep it from casting more of those cotton-picking spells!

OOC: It will take just over Alexi's Hastened 60' move to get over to S3 and at same level. Fly to (10.00) and 170ft. and threaten S3.

IC: Through the link he calls, "Follow me, Zeph. Let's keep this one busy too. Keela, do you have something to hit S3 with if he tries to cast a spell again? Can you time it to hit it just as it is casting? (ie. Hold Action and make it take a Con check for damage)

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+47=50 ; d20+19=20 ;
Sunday July 8th, 2012 5:11:17 PM

Garret pauses as the neck of the creature snaps in his hands. The web shimmers and jumps as Garret looks around and watches another shadowy fireball explode in front of him. He spots the shadow still battling Alexi and the web springs as he jumps high again, back towards the stairs. As he lands, he turns to face what he can see of S1 and prepares to continue the battle.

OOC:
Same jump as before: DC 40. Check: 50. Whew, just made it! Trying to avoid AOO, DC 15+S1's BAB. Check: 20. Well, that didn't go so good.

Anrete [HP: 56/83, AC 24/15/20, CMD 25] [HASTED]  d20+7=19 ; d20+15=25 ; d20+15=34 ; d20+10=24 ; d100=84 ; d100=9 ; d100=51 ; 2d4+10=12 ; 2d4+10=16 ; 2d4+10=16 ; 2d6=2 ; 2d6=4 ; 2d6=11 ;
Sunday July 8th, 2012 9:20:29 PM

Finally realising the illusory nature of the fireball, Anrete gives an animalistic roar as he ducks beneath the shadowy flames.

Emerging unscathed from the flames, the barbarian rogue swings his massive polearm with bold lethal strokes at the flimsy shadowy creature before him, taking advantage of the acrobatic distract by Garret.

-------------------------------------------------------------
Will Save 19! (yeah! close shave! Evasion no damage)

5 ft step to 02.12 (or watever sq that allows me to flank with Garret)

Attack1: 25 +2 (flanking) = AC27, 84% (hit!) DMG: 12 + 2(sneak)
Attack2: 34 +2 (flanking) = AC36, 9% (MISS!!!!!!!!!!!!!!!!) DMG: 16 + 4(sneak)
Attack3: 24 +2 (flanking) = AC26, 51% (hit! luckily) DMG: 16 + 11(sneak)

Keela[AC 20 HP 49/66]  d20+13=18 ; d20+8=21 ; d20+8=23 ; 4d6=14 ; 4d6=12 ; d100=86 ; d100=90 ;
Sunday July 8th, 2012 11:56:30 PM

Keela is running out of her most effective spells. Rays of fire don't do much against creatures who resist the stuff. But it's the best she can do.

She concentrates for a moment, then takes aim at Shadow Demon 3. Two golden rays shoot toward the creature and scorch it a little around the edges.

[SR check 18; hit Touch AC 21 for 14 damage; hit Touch AC 23 for 12 damage. Miss chances are 86 and 90, so both rays should hit.]

Ian's Comments I'm going off of the assumption that this is Scorching Ray.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Monday July 9th, 2012 9:19:34 PM

Post coming in a bit - those of you who haven't posted, please do so soon!

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+10=18 ; d100=31 ;
Monday July 9th, 2012 10:14:04 PM

Unfortunately, Davdok's bombs weren't working, so he pulled out a weapon he hadn't used in a while. His trusty crossbow. Before his bombs had been truly deadly, Davdok had used this crossbow often. Now it was pushed back into service.

He fires his crossbow at the nearest shadow (Hit AC 18, but miss chance rolled a 31. Darn.)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  2d8(1+4)+9=14 d100=73
Monday July 9th, 2012 11:28:20 PM

You do not see or hear Sjurd, having apparently disappeared into the stone. Davdok, however, feels the queer sensation of two fingers pinching and wiggling his pinkie toe.

ooc: Move directly beneath Davdok. Cast cure moderate wounds. Leyline check passed. Cure 14 hit points.

======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+11=29 ; d20+11=16 ; d20+11=24 ; 4d6=14 ; d20+11=27 ; d20+11=18 ; 4d6=20 ;
Monday July 9th, 2012 11:43:37 PM

Zeph's quick reflexes allow him to slay the nearest Demon as it tries to escape, as well as dodge the illusory fireball. He spins, quickly slicing into the next creature!!

Alexi speeds off to the Demon that seems intent on frying you all, sending advice telepathically to his allies.

Garret performs a fantastic leap back onto the ledge, but provokes an attack from the shade beneath him! But as its teeth gnash together, the demon finds its jaw empty, the deft monk having dodged its attack!

Anrete lays into the demon with his polearm, and the shade begins to look quite damaged... as damaged as a shadow can look, that is.

Keela fires off two rays at the Demon, but it seems rather unfazed by the attack.

Davdok fires his trusty crossbow, but the bolt fazes through the shadow without an effect.

Sjurd rushes through the earth, just tapping his friend to heal him!

Shadow 1 lashes out at Anrete, its confidence suddenly melted away. Both claws hit, dealing 14 damage to Anrete!

Shadow 3 also reaches out with its claws, targeting Alexi, and succeeding with both attacks! Alexi, please take 20 damage!

MAP! The Web and dead Vrock corpse are still there, but fairly irrelevant at this point.

Anrete [HP: 42/83, AC 24/15/20, CMD 25] [HASTED]  d20+15=23 ; d20+15=23 ; d20+10=18 ; d100=88 ; d100=74 ; d100=70 ; 2d4+10=14 ; 2d4+10=13 ; 2d4+10=12 ; 2d6=5 ; 2d6=5 ; 2d6=9 ;
Tuesday July 10th, 2012 11:19:35 AM

Anrete grimaces with pain from his wounds but continues on to smash at the shadow!

-------------------
Attack1: 23 + 2(flanking) = AC25, 88%, DMG: 14 +5(sneak)
Attack2: 23 + 2(flanking) = AC25, 74%, DMG: 13 +5(sneak)
Attack3: 18 + 2(flanking) = AC20, 70%, DMG: 12 +9(sneak)


Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+15=34 ; d8=1 ; d6=2 ;
Tuesday July 10th, 2012 11:27:11 AM

Garret watches as the shadowy creature strikes out at Anrete. His mind goes back to his training in the Windbourne Hills so long ago and the action around him seems to slow down as he remembers how to set up the vibrations in his arm. He squats down, then stands up suddenly, striking out with his fist towards the shadow, sending the vibrations down his arm, through his hand, and releasing them into the shadow that stands before him.

OOC: Stunning fist attempt. To hit: 34. Damage: 3. Attempt to stun: Fort save DC 20.

Keela[AC 20 HP 49/66]  d20+13=28 ; d20+9=14 ; d100=18 ;
Tuesday July 10th, 2012 8:06:55 PM

[OOC: Yes, that was a Scorching Ray. LOL! Serves me right for getting so fancy with my descriptions.]

Keela moves a little closer to the fray. She's running out of good spells. She fires another ray at Shadow Demon 3, although the odds are really against this one.

[Move to 12.04. Cast Ray of Enfeeblement. SR check 28. Touch attack 14. Missed with the miss chance.]

Alexi AC 23 Tch 14 Ffted 20 HP 16/102 CMD 22  d20+15=26 ; d8+9=16 ; d100=13 ; d100=3 ; d20+12=22 ; d6+3=6 ; d100=14 ; d100=53 ; d20+9=11 ; d20+12=18 ; d6+3=7 ; d100=13 ; d100=29 ; d20+15=19 ; d8+9=14 ; d100=10 ; d100=99 ;
Tuesday July 10th, 2012 10:44:54 PM

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi doesn't know what happens when one goes unconscious while under the effects of the Fly spell but he's not about to back down now. He flies up to 11.01 at 175ft, right atop the shadowy demon and gives him the what-for with his blades.

Att1 +15 (Primary- longsword+2) hit AC26+1(haste) +1(higher ground)= 27, dmg 16
Concealment effects % = 13, Blind Fight reroll % = 3, miss

Att2 +12 (Secondary- handaxe+1) hit AC22+1+1= 34, dmg 6
Concealment effects % = 14, Blind Fight reroll % = 53, hit

Att3 +9 (Prim- second fighter att) hit AC11+1+1= 13

Att4 +12 (Sec- Impr-T-W-fight) hit AC18+1+1= 20, dmg 7
Concealment effects % = 13, Blind Fight reroll % = 29, miss

Att5 +15 (Primary - haste) hit AC19+1+1= 21, dmg 14
Concealment effects % = 10, Blind Fight reroll % = 99, hit

Through the Link he 'yells' 'I'll hold him off as best I can, but I need some help!"

OOC: not a very good round. Maybe it's the virus. :(



The Darkness Seems To Suffocate You... -- Co-DM Ian 
Tuesday July 10th, 2012 11:10:59 PM

Waiting on posts.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=29 ; d100=49 ; d20+16=17 ; d100=40 ;
Wednesday July 11th, 2012 10:20:55 AM

Zeph strikes at the shadow nearest him twice, yet both times the blade passes through thin air

(Miss chance = 49 and 40... =(

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22] 
Wednesday July 11th, 2012 12:48:12 PM

Garret watches as everything slows down around him. He holds his fist, vibrating in place, in the body of the shadow, hoping for a result. He notices the walls around the pit seem to be pulsing and vibrating, almost if they are alive with a mold or virus of some kind...

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Wednesday July 11th, 2012 11:20:33 PM

As Anreteand Garret deal the finishing blow to one demon,its final screeches echoing off of the cavern walls .

With the last of its bretheren gone,the final demon calls out in Demonic, "Retreat, should you hold any hope of seeing the sun again, heroes.This cavern will be your grave!!" With that, the shade flies down into the darkness with a supernatural, almost demonic, speed. (Withdraw action, provoking no AAO.)

The cavern lies empty. All that can be heard is the trickling of a far off stream into a pool of water and the ragged breathing of our heroes left dangling on the edge of a cliff. Along with one Vrock dangling from a web. However, Sjurd still has one Vrock held underwater, and Keela's ice wall has another pinned. You surmise that the time they've spent underwater certainly hasn't been enough that they've begun drowning. The remaining creatures must be slain - but how?

OOC :: With combat winding down and a virus keeping some people from posting, I thought it might be better if we flavoured through the disposal of the last two Vrock, especially because doing so round by round would be rather tedious. Hero Points will be rewarded to the most creative contributions on how our heroes finish cleaning up the demons! And remember, you're heroes, so make this finishing over the top and extravagant. This is all flavor, so don't hold back.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20=2 ; d8=7 ; d8=5 ; d8=1 ; d8=4 ;
Tuesday July 17th, 2012 1:12:34 PM

Active Spells (I think): Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi takes a swipe in anger at the fleeing shadow. However, there is no point in following it, as Alexi can't fly as well as it and he doesn't know how long he will be flying.

So, he sheaths his weapons while heading to the ledge and tries to set himself down gracefully.
Fly = 2 (just testing the dice roller)

Once he has his feet stable underneath him, he stuffs the Everburning Torch into his belt then fishes out a healing potion from his backpack and drinks it.
CSW (3d8+5) = 7 + 5 + 4 + 5 = 21

"We need to deal with the ones underwater before it is too late. If it is still held, I'll go down and give that vulture-thing a coup de gras while you guys keep an eye on the pinned one.

Alexi draws his sword and prepares to fly down. "Any other suggestions?"

Keela[AC 20 HP 49/66] 
Tuesday July 17th, 2012 7:13:41 PM

"The Fly spell is good for about 9 minutes," Keela says. "I cast them before the battle, so....maybe 5 or 6 minutes more? The ice dome should last another 8 minutes or so. Unless the water melts it. I'm not sure about that."

Anrete [HP: 42/83, AC 24/15/20, CMD 25] [HASTED] 
Tuesday July 17th, 2012 10:42:33 PM

Anrete was already down and stabbing at the drowning Vrock as Alexi was still chatting up Keela.

Spitted fowl coming right up!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 17th, 2012 11:51:13 PM

Emerging from the staircase in his elemental form of earth, Sjurd transforms into his normal self in a shimmer of light. He stands regarding the demons trapped below, thoughtfully scratching at his cheek. Or, at least, where his cheek would be save for the wooden mask covering his face.

With a soft, "Ah!", Sjurd nods, seeing a solution. With another shimmer, he disappears save for a faint outline of whirling air. [Use polymorph, air elemental form] The newly-created air elemental swiftly travels downward, leaving a ripple as it breaks the surface of the water and hovers just above one of the ensorcelled vrocks. Making tenuous contact, the whirl of air pushes on the jaws of the demon, forcing its mouth open. With the fluidity that only a being of air can achieve, it slides into the vrock's mouth and down its throat, creating a bulge as it passes. [A Medium-sized creature could, with some discomfort, swallow a Tiny-sized creature. It would be equivalent to swallowing a foot-long hotdog. Therefore, a Large-sized demon could swallow my Small-sized elemental form]

Forcing his way into the demon's lungs, Sjurd hesitates for a moment, making sure that his position is correct. Then, with an audible pop, the demon's chest suddenly presses against the bottom of the pond. [Use polymorph, earth elemental form]

ooc: The demon will either die within a minute of asphyxiation due to inoperable lungs, or will drown from being pinned at the bottom of the pond by a rather large stone inside his own chest cavity.

Keela[AC 20 HP 49/66] 
Wednesday July 18th, 2012 10:27:31 AM

"Zeph, I've still got a Greater Invisibility left," Keela adds. "If you really want to put the hurt on one of those things."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Wednesday July 18th, 2012 2:26:18 PM

Alexi shruggs at Anrete's barbaric attack on the held Vrock and looks at Sjurd in puzzlement until he sees what the Elemental Changer is up to. He then dives down to the water's surface and skims along the water's surface waiting to cut Sjurd out of the ice bound Vrock if necessary.


Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+10=30 ; d20+10=18 ; d100=69 ; 2d8=12 ;
Wednesday July 18th, 2012 10:51:23 PM

Davdok didn't really want to head into the water, so he simply stayed on the ledge until the others were through. If they needed him for something he had his crossbow at the ready.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Wednesday July 18th, 2012 11:43:08 PM

As their allies talk strategy, Sjurd and Anrete leap into action. The spellcaster opts for a more complicated routine, while the soldier prefers a more straight forward approach. They each feel a surge of energy, and are each granted one hero point!

It appears that for the moment, you are all that remains in this cavern. Feel free to explore, make perception checks, move on, heal up, etc. I'll be passing the buck off to Zach now, so I'll see you all later!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 18th, 2012 11:57:30 PM

Emerging from the dead vrock in a rush of air, Sjurd transforms into his normal form. He looks in distaste to see that he is covered in demon bile. He sniffs his arm tentatively and gasps. "It smells like yak cheese left in the sun!" He dips into the water, attempting to wash as much off as possible.

When finished, he turns to his companions. "Does anyone require healing?"

Anrete [HP: 42/83, AC 23/14/20, CMD 25] 
Thursday July 19th, 2012 11:28:30 AM

Lying flat on the ground with his face kissing the ground, Anrete gave a groan, "I'm leaking some red stuff here. But it doesn't smell cheezy thou."

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs 
Thursday July 19th, 2012 8:35:14 PM

"I require some, yes, but I can handle myself. Get the others."

Using one of my level 3 extracts to get Cure Serious Wounds going

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs 
Thursday July 19th, 2012 8:35:33 PM

Whoops, forgot the roll

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Thursday July 19th, 2012 9:07:43 PM

"Me! Me! Me! Span...er, Heal me, splease!?"

Alexi, satisfied that the Vroks are dead, he flys back to the ledge and congratulates everyone for their hard teamwork.

"I see your legs are still in great shape, Garrett. Before long you'll be leaping over tall buildings and whole mountains.
Keela, that Web was supperb. Anrete, you are one mean slashing machine. Sjurd, don't know what you are going to be from one minute to the next, but that was Marvelous. Davdok, dem bombs were great.

But we are missing one. Where's Zeph? Anyone seen him?"

Alexi uses his Link ability to try to locate him.
1)Any member can locate another within a mile.
2) telepahy within 10 miles
3)shared emotional empathy within 100 miles.

Alexi would at least know if he is alive, hurt, ok, etc. If he senses nothing, it could be Zeph's out of range or dead.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  2d8(2+3)+9=14 2d8(7+5)+9=21 d100=98 d100=37
Thursday July 19th, 2012 11:39:07 PM

Sjurd steps over to Anrete. "Heal, heal, heal..."

ooc: Cure Moderate Wounds twice. Leyline passed. Anrete cures 35 damage.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Friday July 20th, 2012 9:06:40 PM

"Sjurd," Alexi calls. "Can you turn yourself into one of those elemental things and scout out the bottom of that pool of water and see if there is anything down there? Maybe a tunnel for the source of the water or some gear from other deceased adventurers?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 20th, 2012 11:38:42 PM

Sjurd gives an exaggerated heel-tap and salute, then dives over the cliff and transforms into a nebulous blob of water halfway down. With a splash he lands in the pool and searches about, looking for anything interesting.

Ian's Comments I'll have to ask for a Perception check.

Tanner's Query Can I take 20?

Ian's Response Absolutely!

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+5=10 ;
Saturday July 21st, 2012 12:23:23 PM

Meawhile, Alexi practices flying some more as the searches the walls of the pit, Everburning Torch in hand, until he dares not test the flying time of the spell anymore. Then returns to the ledge.

Perc +5 = 10

Keela[AC 20 HP 49/66] 
Sunday July 22nd, 2012 9:05:57 PM

When Sjurd returns, Keela says, "I could stand some healing, if there's any left. And then we should probably get out of here while the Fly spells are still active. I don't fancy trying to climb these walls."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Sunday July 22nd, 2012 9:54:13 PM

"That is so much better! Thanks good fellow!" Anrete climbs to his feet as he observes the witch-blob jumps into the water

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Sunday July 22nd, 2012 10:59:51 PM

ooc: Take 20 on Perception check. Total 18.

Oh, right. I never put any skill ranks into it....

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Monday July 23rd, 2012 10:59:59 PM

If there's any time left, Alexi uses the last of the Fly spell to fly to the top of the hole, otherwise he hikes up there.
"Let's get some sunlight, shall we?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 23rd, 2012 11:29:29 PM

ooc: check

Keela[AC 20 HP 49/66] 
Monday July 23rd, 2012 11:51:13 PM

Keela flies out with the others. "I can cast another Rope Trick if we want to rest," she says. "But I think we can make it back to Bryn Baraz today, if we don't dawdle."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Tuesday July 24th, 2012 4:22:07 AM

OOC: I thought there is gonna be a big monster after this?? Saving my Rage for that!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 24th, 2012 11:01:36 AM

ooc: check

Pitch Black -- DM Zach 
Tuesday July 24th, 2012 11:25:18 AM

Hey guys, Ian is going to keep this up for the remainder of the week. My CPU is down and I have no consistent way of posting at the moment. I plan to take back over on Monday or so and get this module wrapped up.

Oh Hi [DM Jerry] [subbing by self designation until ultimately replaced] 
Tuesday July 24th, 2012 11:49:44 AM

Healed out of the danger zone, our intrepid heroes have the inevitable discussion about what to do next: rest or return to town.

As they are pondering this, there is a whistle.

"Hey! In there!" Yes, this is me, out here yelling at you in there? You guys ok? Need assistance? Looks like you're living. That's good.

Looking out you see a strange site. A very small gnome, tiny in size instead of the usual small, sitting cross legged on a flying carpet.

"Oh, hi! I'm Larry Filterbottom. Trader by heart and business. Can I be of help? Kinda high up here. I'll fly you down if you want? Or to a nearby town?"

He looks up. "Or up?"

He smiles and shows empty hands.

-----------

Ok, folks, let's get the posting going again. Pass the word.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 24th, 2012 2:46:40 PM

Sjurd sees the small figure and his flying carpet through the murk of the pond in the cave floor. He continues his search, expecting that his companions will either greet or kill the stranger.

Check from before, Perception 18 to search the cave pond.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 24th, 2012 3:26:54 PM

First off, Alexi wonders what Larry's bottom filters, but says nothing about it. Gnomes are a strange group anyway and their names don't always reflect anything about what they do.

"Larry? You do know of a nearby town? Does it have a tavern?"
Alexi asks, testing the nature of the miniature gnome. If he is from around here, he'd know the closest 'town' was Bryn Baraz. Alexi projects, mentally to the others in the Link.

The gnome, on a flying carpet, although much different, brings back memories of another weird sight. One of Al Mathir's noble lizardman race scooting around in a caldron.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=21 ;
Tuesday July 24th, 2012 3:54:53 PM

Zeph nods his approval of his companion's dispatch of the Vrocks.

THen he notices the small gnome, "What do you know of this place? Demons are gathering in these mountains for some reason, we intend to stop it."



Keela[AC 20 HP 49/66] 
Tuesday July 24th, 2012 6:36:04 PM

"Well, at least we got the water fixed, which was the main threat," Keela says. She eyes the flying carpet dubiously.

I still have a Feather Fall prepared, she sends through the link, so if all else fails we can just jump off the thing.

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Wednesday July 25th, 2012 6:38:52 AM

"What's up there, little man?", Anrete asked the gnome.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  3d8+9=21 ;
Wednesday July 25th, 2012 10:07:51 PM

Davdok was tired. He was less tired after he had healed himself up a bit. But this gnome was...unusual to say the least. "Well, a friendly face never hurt anyone."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 25th, 2012 11:16:37 PM

ooc: check

A Friendly Face Never Hurt Anyone... -- Co-DM Ian  d20+15=30
Wednesday July 25th, 2012 11:50:14 PM

Everyone gains 3570 Experience Points for that encounter!

Sjurd's search proves fruitful -- the Vrock formerly being pinned by a hemisphere of ice bears a magical ring. He also finds a small number of black-purple gems that seem to absorb light rather than reflect it. Further poking around turns up some rather interesting lab paraphernalia and a few research books that could be worth some money.

The gnome smiles widely, replying to Alexi by saying, "Well, the nearest town would be Bryn Baraz, the mining town, my good chum."

As for Zeph's comments, he merely shrugs. "I deal in silks and spices, not demon and devils. I leave that sort of thing for you adventurers."

His eyes shine as he looks to Anrete. "I could ask you the same thing. What is up? What is down? I stumbled upon this place quite by accident, and exploring it would be rather fun, wouldn't you think?" You can see him staring at the various things around the lab, his eyes darting back and forth. His carpet drifts lazily over the pit leading down, gazing into the abyss. "Someone once said something about staring into an abyss. Rather depressing fellow, from what I remember. Had quite a few grudges with quite a few Gods." He chuckles, and it becomes rather clear this gnome enjoys the sound of his own voice,which is rather nice. He looks back to our band of intrepid adventurers, declaring, "Then I shall come with you! To help you explore this fantastical place!"

Sense Motive DC 30 to reveal: Highlight to display spoiler: {This gnome seems a bit greedy, and can't take his eyes off of the loot you all seem to be carrying. He seems to want to accompany you only to pick up anything valuable you might miss.}

Keela[AC 20 HP 49/66] 
Thursday July 26th, 2012 12:45:42 PM

If the group is searching for treasure, Keela casts a Detect Magic to assist.

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+10=12 ;
Thursday July 26th, 2012 4:41:17 PM

Garret looks over that the gnome and shrugs (Sense Motive: 12). "Let's head on down then, and see what else might be down this place!"

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+6=10 ;
Thursday July 26th, 2012 8:42:56 PM

Alexi is satisfied that the gnome knows about Bryn Baraz, but knows he must be a newcomer, at least since he himself left a few months ago. But Bryn Baraz would attract quite a varied sort since Al Mathir was made to move on. The mithril mining was probably in full swing again and a gnome would have much to gain in plying a trade here, even if it was a bit removed from civilization.

Sence Motive +6= 10

Alexi shrugs. The Shadows were gated in, so they'd not have anything, but the Vrocks were stationed here to guard something. What that something is needed to be found out.

"Keela, were you not looking for something? An Airbase you called it? Sjurd, see if you can find some other exit out of here while you are down there," he shouts.

Alexi carefully starts downward along the path, hugging the side of the pit, holding his light out in front of him. "Surely these steps down lead to something other than a pool of water."

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+10=16 ;
Thursday July 26th, 2012 10:35:37 PM

"Hmmmm... so how much are you willing to pay for this privilege?", Anrete replies the little gnome.

------------------------------
Sense Motive 16

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+17=21 ; d20+17=36 ; d20+17=25 ; d20+17=27 ; d20+17=31 ; d20+17=36 ; d20+17=28 ; d20+17=19 ;
Thursday July 26th, 2012 11:44:23 PM

While still underwater, Sjurd casts detect magic and examines the items he found. He uses his Bit of Luck power to improve his chances.

Spellcraft checks:
Ring 36
Gems 27
Lab paraphernalia 36
Books 28

A Friendly Face Never Hurt Anyone... -- Co-DM Ian 
Thursday July 26th, 2012 11:54:10 PM

Keela sees that the ring in Sjurd's hand glows with a moderate transmutation aura. The crystals he found at the bottom of the pool also glow, a faint conjuration aura. Other than a few miscellaneous things around the area glow, but it seems to be mostly discarded lab equipment.

Larry smiles, adding, "I agree, Master Halfling! Let us continue onward!"

Alexi muses about another way out of the cave, and wonders aloud where the stairs might go. (I'll need some more Perception checks to find ways out of this room.)

The Gnome laughs, looking to Anrete and saying "A man after my own heart! I suppose protection will cost me... however, should you all perish, I would not like to leave here with my gold lost." He makes a show of stroking his chin, throwing in the occasional hmmm and ahhhh. "Very well!" he declares, pulling out a small silver bag from inside his vest. He reaches inside up to his shoulder and pulls out an even smaller pouch, this one regular brown leather. He shakes it open, producing a few platinum pieces. "Suppose I give you... twenty platinum now. And thirty when, and if, we leave." He grins widely again, his carpet wavering slightly as he reclines on it.

Sjurd begins identifying the items he has found. The ring is a Ring of the Ram with 50 charges remaining. The crystals do not have any specific magic properties, but you suspect that they might have been used to trap a soul recently, judging from their cut and the faint aura you detect. The lab paraphernalia is nothing special -- random trinkets and doohickeys, some with faint magic auras. Certainly interesting enough should you find a collector or trader of such things, but otherwise rather useless. The books are enormous leather bound tomes, and upon opening them you find them... blank. They glow with faint transmutation, and seem to be connected...

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+7=14 ;
Friday July 27th, 2012 12:08:33 AM

Grinning impishly, Anrete spits on his palm and held out his hand. "You have a deal Mister Gnome! Ya got ye-self a bodyguard, but I can't decide for my companion thou."

Highlight to display spoiler: {Anrete tries to palm some of the coins without anyone noticing.}

-------------------
Sleight of Hand: 14

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Friday July 27th, 2012 12:11:37 AM

OOC: crap... typo on the spoiler... btw, I will be away for the weekend to visit my in-laws. So no post "tomorrow?" (I am 12 hrs ahead of most of you guys).

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+14=26 ; d20+12=31 ; d20+6=23 ;
Friday July 27th, 2012 12:20:59 AM

Once the party has come to an agreement on the gnome, Anrete proceeds to help to search for some hidden exits.

And when opportunity arises, Anrete whispers softly to the gnome, "Ye a trader rite? Are you interested to stock up on some vrock stew? I am a chef of some reputation back in Bryn Baraz."

-----------------------------------------
Perception: 26
Bluff: 31
Cooking: 23

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+19=22 ;
Friday July 27th, 2012 1:21:01 PM

Garret heads down the stairs to join Sjurd and searches for other exits from the shaft.

Perception: 22

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+9=21 ; d20+9=21 ; d20+9=17 ; d20+9=18 ; d20+9=24 ;
Friday July 27th, 2012 10:16:02 PM

Alexi chuckles at Anrete's bargain. He yells up to the floating gnome, "At that price, he should be required to cook your dinner!"

Alexi continues his trip down.

Perception +9 = 21, 21, 17, 18, and 24. I hope that's enough for the trip down, if not, let me know.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 27th, 2012 11:43:44 PM

DMHighlight to display spoiler: {Sjurd pockets all of the items he found before rising to the surface.}

Emerging from the pond, Sjurd strides up onto the loose gravel of the cavern floor in the form of a man made entirely of water before transitioning back into his flesh and blood state. He looks at the little man on the flying carpet before turning to the group and cocking his head inquisitively. "Und this is?"

Keela[AC 20 HP 49/66] 
Saturday July 28th, 2012 4:32:17 PM

"He says his name is Larry Filterbottom," Keela tells Sjurd.

She adds, "I think we're ready to leave now. Is there room on that carpet for all of us?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Sunday July 29th, 2012 9:56:03 PM

A slight pause. "Und vhy are ve joining him on his flying bathmat?"

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22] 
Monday July 30th, 2012 1:28:34 PM

As the others look up and outward, Garret stops and looks around where Sjurd has appeared. "Is there any other way out of this hole? It seems that these creatures may have been protecting sometime else. Have we checked for all exits or entrances? If there is nothing else here, we have little more to go on, and would have to return to town with no more leads. I'd hate to head back to town and wait for the enemy to show up again."

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+10=30 ; d20+16=25 ; d20+10=17 ; d20+16=24 ;
Monday July 30th, 2012 7:38:06 PM

The wirey elf considers Mr. Filterbottom and doesn't know if he approves of his sentiment, thinking
businessmen rarely give without expecting return.. and many evils wear masks

Then he offers platinum upon safe exit,
Zeph speaks, "You are generous. Please, travel with us." (Sense motive = 30, NAT 20!) =D

Then he asks the little individual, "So... exactly how long have you been lost within these mountainous caverns?

He searches about for a sure path to exit... or perhaps a path to another treacherous demonoid trap.
(Perception = 25, Survival = 17)
Continuing in air elemental form, he silently floats ahead as forward scout (stealth = 24)



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday July 30th, 2012 10:13:28 PM

"Right, so...where to?"

Pitch Black -- DM Zach 
Monday July 30th, 2012 10:23:09 PM

The Greedy little gnome says little and willing takes the group out of the cavern once they have thoroughly searched it. He seems to notice the group is on to the fact that he only hopes to make money off of the group.

Once the group is on solid ground he holds his hand out as if expecting a tip.

-------------------

OOC: Hey guys, I only have phone internet at the moment. I am still waiting for my new hard drive. Hopefully in a few days I can take back over and post consistently.

Also trying to get this moving along as things have stalled over the past few weeks.


Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 30th, 2012 10:49:44 PM

Telepathic Bond: "This little man is suspicious und likely dangerous. I say ve kill him und take his flying bathmat unless he starts being more forthcoming. Now."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 31st, 2012 10:11:56 AM

The cavern reveals nothing else, apparently, and Alexi takes the ride out on the flying carpet. Once on firm ground, he immediately goes to check on the horses.

Back on Solid Ground -- DM Zach 
Tuesday July 31st, 2012 4:44:09 PM

Seeing as he is not going to be paid the little gnome huffs and jumps on his magic carpet muttering something about ungratefuls and beggars as he goes.

The group is left at the foot of the mountain with the items they looted.

It is a solid day's travel back to Bryn Baraz. Of course it is about a half a days trek to the final spot on the map.

----------------
Items Looted: Ring of the Ram (8,600), Dark Crystals (5,000), Lab Paraphernalia (3,000), 2 x Journey Books (2,000)

Keela[AC 20 HP 49/66] 
Tuesday July 31st, 2012 5:15:16 PM

Keela sighs, watching the gnome depart. "Greedy isn't the same as dangerous, Sjurd. I don't think he would have hurt us."

She turns to the others. "We've fixed the water, which is what we set out to do. But there's one of those 'base' things on the map we haven't explored yet. So, do we want to see what that's all about or return to Bryn Braz?" She adds, "I have another Rope Trick, if we want to rest first."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 31st, 2012 6:49:55 PM

"Well, we are already here, dirty, bloody, hungry, craving ale, miserable in this heat. Might as well stay out here and look for this other 'base' thing. Else we get back to Bryn Baraz and get confy and not want to return," Alexi shruggs as he checks the horses and gives them some water.

Through the link, Alexi shoots to Keela only, Highlight to display spoiler: {"Besides, with no Ma Belle's to go back to, I'm happier out here,"} and Alexi winks at Keela, then turning a bit red, goes back to seeing to the horses.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday July 31st, 2012 7:57:59 PM

Garret turns to Sjurd, suprised at the notions of violence. "Sjurd? Don't we have enough death and killing all around us? Sure, there are times that there is no other solution, but we don't really need to turn to violence first every time, do we?"

He explores to the bottom of the stairs and wanders around the bottom of the shaft for a short time. After searching through the edges and the sides of the pit, he shrugs and says to Sjurd, "I guess you found everything there was to find here." He turns to Zeph and says, "Zeph, my friend, I'm not sure what to say. This has not led us any closer to those who are hunting you. But I am afraid that if we return to town, we will be followed by those, and innocents will suffer." He starts walking up the long staircase out of the shaft.

At the top, he spies Alexi taking care of the animals. He nods to Alexi then looks up at the sky as Keela mentions the last spot on the map. He smiles and says, "I do like the idea of another rope trick evening. I have a feeling we are going to need all our wits and strength about us for that last mark on the map. Let us rest and get started early tomorrow to see what we shall find there."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Tuesday July 31st, 2012 8:54:19 PM

OOC:

I am abit confused now. So we are not continuing on? And what about the gnome's offering of $$ to accompany us?

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday July 31st, 2012 10:34:49 PM

Davdok rubs his shoulder, wincing slightly. "I am in agreeance with Garret. I believe a rest is in order, and a nice one."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 31st, 2012 11:50:53 PM

DM Highlight to display spoiler: {I noted that Sjurd pocketed the items and did not tell the party that he found anything. No one asked if I found any loot, only a way out of the cave. But no worries, next time I will make it more clear.}

Sjurd continues the mental communication. "This little man is not accompanying us to Bryn Baraz until I know more about him."

If the party decides to rest, Sjurd turns into an earth elemental and sinks 10 feet into the earth to sleep.



Back on Solid Ground -- DM Zach 
Wednesday August 1st, 2012 8:25:54 AM

The group finds a very safe looking place near the now clean and clear river. There are several large trees to provide cover for the rope trick that Keela has offered to cast. Detail what healing is done, and what actions are taken for the night.

@Tanner:Highlight to display spoiler: {I just listed the items, if you brought them up and no one else knows of them, then they are in your possession and it is your choice what to do with them.}

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+20=25 ; d20+7=18 ;
Wednesday August 1st, 2012 12:51:24 PM

Garret walks around the clearing where the horses had waited while the group headed into the chasm in the ground. He carefully steps around the horse patties and notes the flies buzzing around. He looks to the sky and mutters out loud, "That little gnome fellow didn't look too trustworthy. I do hope we've seen the last of him." He looks around to the horizons, half expecting the gnome and his flying carpet to appear again.

He turns back to watch Keela preparing the magic hole for the evening's rest. He says out loud, "Before we retire, would anyone be interested in cooking up something nice and hot to eat? Surely there's some game around here we can eat, even with this evil building and air base here. If someone else would see to a fire, I'll look around and see if I can find us something to eat."

Without waiting for an answer, Garret scampers off into the surrounding brush. He disappears with only a slight swaying of the grasses (stealth: 25). He watches the ground as he moves and looks for a few good round rocks that will fit into his sling. He finds a couple, then starts trying to track some game. He's not looking for anything too large, as he knows he'll need to bring it back to the group if he manages to find something. He moves quietly and carefully as he searches (survival: 18)...

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form) 
Wednesday August 1st, 2012 2:48:53 PM

Zeph breathes in the open air at the foot of the mountain and looks around, then to Garret,
"I do not know who murdered my family, but I do not intend to stop now."

Then to the entire party, "I am grateful that you have all chosen to help me on this journey."
He nods in consent about the Rope Trick resting period and meditates on the last message Jancassis sent him.

Being an elf and only requiring 4hours of meditation, Zeph is awake before the rest of the group.

They find him drawing runes in the soil and chanting slowly.
He sits and closes his eyes, focusing on the Blood of the man, P, who sent the last assassin after him that he collected from the communication book.

In a burst, information fills his mind as he completes the spell Jancassis implanted in his mind, Nemesis Scrying, focusing on the killer P's blood....

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Wednesday August 1st, 2012 4:23:54 PM

Alexi is content with the spot with water and trees. He uses some of the flowing water to wash off the blood from his armor and his clothes. Inspecting his own health, he realizes he could use a lot of healing (OOC: like 60hps worth).

At Garret's comment on the Gnome, Alexi retorts, "These lands are getting too crowded if we start encountering more of his types. Although," he chuckles, "if it isn't trying to kill you to eat you, how can we complain?"

Alexi volunteers to take the last watch, that way he can be awake as dawn aproaches and start getting the horses ready. If nothing disturbs them during the night, Alexi is out of the Rope Trick at dawn and has the horses checked and saddled with whomever wants to help.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  2d8+9=16 ;
Wednesday August 1st, 2012 11:09:09 PM

Davdok, noticing Alexi's state, takes a few minutes to throw a concoction together for him. A quick smile, showing some teeth this time. "I believe this will serve as a decent pick-me-up. Unfortunately, I can't make any more than this for you."

OOC: If he takes it, Alexi will heal for 16.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d8+5=10 ; d8+5=12 ; d8+5=13 ; d8+5=9 ; d8+5=9 ; d100=35 ; d100=17 ; d100=13 ; d100=59 ; d100=92 ; d100=74 ; d8+5=12 ; d100=11 ;
Wednesday August 1st, 2012 11:18:11 PM

Sjurd expends the last of his healing magic, knitting together the wounds of any who require aid.

Cure light wounds: 10, 12, 13, 9, 9, 12
ooc: First come, first served.

Telepathic Bond: "Do the rest of you think this little man can be trusted? Given all that has happened, I do not think that bringing him vith us to Bryn Baraz is a good idea. Then again, vith his flying bathmat, there is little ve could do to stop him vithout hurting him. Vhat if he is a spy?"

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=30 ; d20+6=10 ;
Thursday August 2nd, 2012 12:50:27 AM

In reply to the halfling's query, Anrete bellows loudly, "I am a chef extraordinaire! I will cook tonight's dinner! Something BIG hopefully!"

Disappearing rapidly into the woods (stealth at normal speed 30), Anrete too went to hunt for some BIG games for tonight's cooking pot (survival 10).

Back on Solid Ground -- DM Zach 
Thursday August 2nd, 2012 1:23:25 PM

Garrett asks others of the group to build a fire while he sets out to hunt. Anrete decides to set off in another direction to hunt for larger game. Garrett returns about an hour and a half later with three rabbits and a pheasant. Not a lot but certainly not bad for the time he had. Certainly better than nothing. After nearly an hour of hunting, Anrete finds a large ram, but it has to much elevation and would take Anrete the better part of half the night to try and get within range of the creature. He does find a potato like root that can be eaten raw. While not very tasty it is very nourishing.

Sjurd and Davdok heal the weary as much as possible, one with his magic, the other with his concoctions.

The watches are divided up and the night passes uneventfully. The greedy gnome has already departed and is not see again.

Zeph rises from his meditation early to attempt a a divination on his nemisis the illusive "P". The spell is successful and Zeph sees an Elven man that looks very much like his father. The elf is seated at a study similar to the one found in are ground forces base. The elf looks up from his work and looks around as if searching for something. He looks right at Zeph, almost as if he can see him and winks slyly before saying a work and snapping his fingers. As his fingers snap Zeph's scrying is ended.

The sun rises in the East to start a new day.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 2nd, 2012 2:33:47 PM

A rustling of the brush is the first indication you have of Garret's return to the evening camp. He proudly holds up his arms and you can see the rabbits and the pheasant. He smiles and tosses them over near the fire. He says, "Now where did our cook get off to?"

When Anrete returns a short time later, Garret smiles and winks at the small root. He gestures at the game, but does not say a word. "Let's get to eating, shall we?"

A short time later, as the fire crackles and everyone finishes up their meal, Garret sits near the fire and looks out over the lands. He says out loud, "I do wonder if we have seen the last of that gnome. Sjurd brings up a good point -- with that flying carpet, he can go where he likes. I wonder if that carpet is faster than Avis? He did seem to be up to no good, we may have needs to track him down, or at least watch for him, should we get the chance to return to Bryn Baraz one day. But that will be for another day, I think."

In the morning, Garret hops down out of Keela's rope trick and look over to watch Zeph work with the runes on the ground. He starts to say something, but pauses as he sees the look of concentraion on Zeph's face. He steps back and waits patiently for Zeph to finish.

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