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Grid Loch


Foul and Putrid -- DM Zach 
Tuesday May 8th, 2012 3:12:44 PM

As the heroes set off in the direction of the location on the two maps they have, they immediately find themselves following the river that runs through Bryn Baraz. They make it about 15 miles upriver and about three hours past noon when then run into the first signs of the poison the witches mentioned. The water is thick and gooey and black as night. The smell is foul, putrid and noxious. The water is moving slowly... every so slowly, but moving down stream towards Bryn Baraz. Looking behind you there is green grass and trees where you passed before. Ahead, where the water has already contaminated is yellow and dying. The trees are sickly and beginning to lose their leaves. This water, whatever it is, does not appear conducive to life.

According to the map you have about another 15 miles until you reach the destination on your maps.

OOC: As for the poison. You can't break the rules to create any poisons. I know, it is a bummer. But I will retcon you 7 days to have worked on various poisons. In the future just try to remember to list any you will be making in your downtime.

Sorry about yesterday I got called in to work to cover court duty so I had to go to work at 1 something in the afternoon and got off at 6 something this morning. I got 3 hours of sleep and took and exam. I have another exam in an hour and a half then I go to work for another 12 hour shift. More exams Wednesday. I'll still get a post up for you guys tomorrow.


Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=25 ; d20+12=15 ;
Tuesday May 8th, 2012 6:37:50 PM

ooc: Thanks for the ruling. Zeph, with seven days to work Sjurd can manufacture all of the poisons you wanted and 7 potions of your choice.

Sjurd bends down and examines the water, examining the nature of the poison and looking for a possible source.

Know (arcana) 25
Know (nature) 15



Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday May 8th, 2012 10:58:28 PM

OOC: Just checking in here, as I got nothing to do.

Keela 
Wednesday May 9th, 2012 9:45:58 AM

Keela looks at the poison river. "I really don't like the idea of this stuff heading to town," she says. "Let's push on."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday May 9th, 2012 1:31:00 PM

As the group heads up the river, Garret wanders around, looking at and apparently enjoying the outdoors. He looks at the leaves and the grasses and occasionally wanders into the stream, his bare feet splashing water up and around. He picks up a small rock and skips it up the stream before he wanders back up to the land.

When the group arrives at the dead area, Garret stops and looks around in confusion. He walks up to the black "water" and looks around. He reaches out to touch the water to determine if it is water-like in consistency, and magically black, or is actually some thick substance. He nods at Keela and replies, "We need to stop this quickly."

Foul and Putrid -- DM Zach 
Wednesday May 9th, 2012 7:29:52 PM

Garrett and Sjurd get close to the water and as they do find themselves trying everything possible to keep from retching. The smell is almost unbearable. Garrett pushes on and touches the water and find that it is indeed water, though thick and black with disease and foulness.

Whatever is causing this is neither readily identifiable as natural nor magical. It seems as if it might be causes by some sort of poison or contamination... but what could it be?

Keela urges the group to hurry and find the source before this spreads to the town. At the rate the contamination is spreading, you figure it will take at least 2 days, but not more than 3 for it to reach Bryn Baraz. If that happens it might well be then end for the town you have all fought so hard to protect. Afterall, the river is the primary source of water aside from a few wells, but as thorough as the infection spreads out from the river, you are certain the underground water sources would be contaminated as well.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 9th, 2012 11:39:53 PM

ooc: I have an idea, but I need a ruling on the Rules Board before I can proceed.

Sjurd ponders the river, rubbing his chin in a dignified sort of way that expresses deep thought.



Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+9=24 ; d20+16=26 ; d20+9=25 ;
Thursday May 10th, 2012 1:22:34 AM

The putrid air burns the hairs of Zeph's nose (do elves have nose-hair?)

He allows his olfactory nerves tingle in detection to determine if the poisonous vapors are indeed a poison (Craft Alchemy =24) along with the scent ability granted to Avengers of Jancassis (if you look at him, you see black and red tattoo dots around his right eye)

He says, "Yes, we must find the source of this blackness and put an end to it."

Zeph licks the air, searching for the direction of the strongest smell (Survival to track =25)

Eyes alert (perception vs traps = 26, otherwise 25.)

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+14=15 ;
Thursday May 10th, 2012 1:08:04 PM

Garrets gags as he gets a good whiff of the water and gulps as he holds back his lunch (fort save: 15). He starts up the riverbank, into the death and destruction, but stops when he sees Sjurd looking at the water. He calls out, "Sjurd, are you thinking of putting up a dam? I don't think that will work -- this poison, or whatever it is, is spreading across the land and ground. Even if the water were stopped, I think that the poison would continue. We need to find the source of this poison and stop it quickly!"

Keela 
Thursday May 10th, 2012 6:05:02 PM

Keela shifts from foot to foot, anxious to be gone. "We need to get to what's causing this, and stop it. That's the only way. Oh, I wish we'd brought Avis!"

Foul and Putrid -- DM Zach 
Thursday May 10th, 2012 7:21:10 PM

Sjurd and Garrett debate for a moment about what to do. Zeph gets closer and wafts some of the noxious air from the river right into his nostrils. He nearly retches but stands strong and tries to decipher the smells. Certainly a little sulfur in the mix, but as for a specific poison, it is not. He is able to tell that the smell is strongest when it comes from further ahead, up river.

Keela again urges the group to move up river and find the source quickly.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday May 10th, 2012 8:28:33 PM

ooc: Heh, I thought we were at the source.

"To the source, then." Sjurd starts off down the riverbank.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday May 10th, 2012 11:49:42 PM

After the requisite examinations were made, Davdok quickly follows the group, hopefully to the source.

Foul and Putrid -- DM Zach 
Friday May 11th, 2012 12:35:21 PM

Following the contaminated river some 30 miles upstream of Bryn Baraz the group finally encounters some clean water. A small 15-foot waterfall starts with clean water, but splashes into fetid fluid below. The tepid water somehow starts in this basin and continues downstream towards Bryn Baraz. It is obvious this is the source of the infection but, why that is so, and how to stop it are different matters entirely.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+19=33 ;
Friday May 11th, 2012 1:04:17 PM

Garret looks around and breathes a sigh of relief when he sees the clean waterfall. "That sure looks nice. I guess whatever is causing this must be in that pool. Could it be as simple as a dispel magic on whatever it is? Can anyone else see anything in the water?" Garret looks hard into the water to see if he can see anything that might be the source, trying to get close to the waterfall to see if he can see where the bad water starts (perception: 33).

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+15=20 ; d20+16=19 ;
Friday May 11th, 2012 6:43:14 PM

Zeph takes a piece of dark cloth and cover's his nose and mouth with it, looking like a bandit.
"Foulness indeed."

Then he smiles at Sjurd, "A little divination of what lies beneath?"

As he himself moves his hands to cast Detect Magic and begins to search about for auras (Perception = 20, Spellcraft = 19, BLEH)



Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+16=22 ;
Friday May 11th, 2012 9:13:23 PM

Now that he was at the source, Davdok would wrack his brain for something that might help uncover the source.

Or at least any spells that could do it. (Spellcraft 22?)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=94 ;
Friday May 11th, 2012 11:39:03 PM

Sjurd laces and cracks his fingers, wiggling them to get them loose. With a few deep breaths and few carefully executed hand gestures, a small glowing circle appears on the forehead of his mask. He looks around, but you get the feeling he's not see what you are seeing.

ooc: Cast clairvoyance. Leyline check 94. Cast for free! Place sensor at the bottom of the pond.

Keela 
Saturday May 12th, 2012 12:12:53 PM

Keela casts Light on a rock and tosses it into the foul pool. She wants to see how thick this stuff really is; whether a light can shine through it. Also, it might help Sjurd.

Foul and Putrid -- DM Zach 
Sunday May 13th, 2012 4:26:30 PM

OOC: Great job this week guys, we really improved our posting as a whole.

Garrett is able to identify that the contamination most certainly starts in the basin, as the waterfall is pure and clear right up to the point where it his the foul mess below.

Zeph searches for any sign of a magical aura in the water and surrounding area but finds nothing.

Davdok confers with with Zeph, Keela, and Sjurd and the decide that a light spell along with clairvoyance might just help figure out what is causing the problem.

Sjurd sees nothing but darkness until Keela's stone with light hits the bottom of the tepid pool. From there he can see a cave-like hole that seems to be the primary source of the contamination, after all that is where the water seems the darkest. From the top, the group can barely see about the light source about 15 feet down. The gunk is obviously water, but it is very dark.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Monday May 14th, 2012 12:43:08 AM

Hmmmm... a hole at the bottom of the lake?

"I can caste water breathing so we can investigate, but the sewage may harm our bodies."

Smiling to Sjurd, "I've learned one of your spells recently."
his hands begin to swirl blue as his skin transforms into liquid blue of a Water Elemental

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray, Web, Glitterdust, Resist Energy
Level 3: Blink, Heroism, Fireball, Water Breathing
Level 4: Elemental Body, Wandering Star Motes
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday May 14th, 2012 1:14:07 PM

"Ah, you have also discovered the joy of transmogrification! Just vait, soon it vill be, "Oh, Zeph. Please turn into an elemental und save my kitty from that tree." Or, "Please, Zeph. My vedding ring fell into the lake und I cannot get it back." Or, "Please never visit the orphanage again. They still remember the Great Fire of 763 und they do not appreciate your 'performance art rendition."

With a shrug, Sjurd also turns into a water elemental and plops into the water.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+19=33 ;
Monday May 14th, 2012 1:22:31 PM

Garret looks over at Zeph and replies, "Water breathing? I don't think I want to breathe whatever that stuff is right now. Maybe there's another way there."

He starts looking around at the area, searching for any sort of cave or entrance, including near, around, and behind the falls (perception: 33).

Keela 
Monday May 14th, 2012 7:36:39 PM

Keela also hesitates. "I don't think it'll be healthy to breathe this stuff," she says. "Do we have another option?"

Foul and Putrid -- DM Zach  d6=5 ;
Monday May 14th, 2012 7:59:03 PM

As the group debates the general health risks associated with breathing in such a foul and tepid concoction, Sjurd being a man of action transforms into a water elemental and takes to the water. He finds that being in this form offers little protection against the foulness of the water.

Fortitude Save DC 20 or Highlight to display spoiler: { be both nauseated for 5 founds and sickened for the next hour}

The good news is he can not imagine breathing this junk being "too" much worse than being fully submerged in it.

Once he regains control, Sjurd is able to travel through the whole and after about 15 feet down to the hole, 30 feet through it and 15 feet back up, he is able emerge on the other side where he can and the other group will be able to continue following this to the source which is obviously underground. The tunnel they will be using underground is about 30 feet wide, 15 feet tall and has about 2 feet of standing water.

Sjurd swims back to inform the group of what to expect.

It seems this is the only apparent way to continue the trek to the source.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday May 14th, 2012 10:41:29 PM

A swift realization hits Davdok. "I may be able to prepare something so the poison doesn't affect" he counts off the members of the group, "four of us, given a little while."

(If you guys feel like giving me a little time, I can fill up all of my 3rd level extract slots with Absorb Toxicity. Hopefully it should work at keeping several of us from dealing with the effects.)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+10=18 ; d20+10=15 ; d20+16=19 ; d20+16=17 ; d100=74 ;
Tuesday May 15th, 2012 8:15:02 AM

ooc: This is my poorest rolling in a single post thus far. :(

Sjurd succumbs to the effects of the tainted water. Once he returns to the group, he changes back into his regular form and uses his sympathetic bond with his cauldron, Uli, to force it to grow to a very large size. It grows from just a small pendant around his neck to the size of a bath tub within a minute, rapidly filling with clean water. Sjurd then casts a spell, which causes the water in the cauldron to flash with a white light and softly bubble. The blood witch lowers himself inside, dunking his body. He then hops out and changes into an earth elemental form, knowing that he can reach the tunnel without exposure to the water again.

ooc: Cast purify to remove conditions. Leyline check successful.

Foul and Putrid -- DM Zach 
Tuesday May 15th, 2012 8:58:20 AM

Sorr if I explained wrong but you have to swim down 15ft then through 30 ft of submerged tunnel then back up 15ft to get to where you are at the part to walk underground.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 15th, 2012 10:47:04 AM

ooc: Then couldn't I just use my earth elemental form to sink into the ground and go straight to the underground walk?

DM Zach: Of course, but I just wanted to make sure you understood that you would have to be submerged to get there.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday May 15th, 2012 11:58:50 AM

Garret nods to Davdok, especially after watching Sjurd return from his trip, "I am willing to wait a short time, if it means I do not have to breathe that stuff into my body." I don't see any other way into this place.

Foul and Putrid -- DM Zach 
Tuesday May 15th, 2012 4:20:45 PM

The group proposes a plan... of sorts. Now they just wait for Davdok to prepare the mutagens for them.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday May 16th, 2012 11:07:55 AM

Garret wanders around the clearing, looking for anything else out of place. He checks out the water falling and takes a sip of the cool water, trying to spot a secret entrance behind the waterfall again.

Keela 
Wednesday May 16th, 2012 1:29:57 PM

The only thing worse than swimming in a skirt would be taking off said skirt in front of everybody. Keela sighs and resigns herself to swimming in a skirt. She does, however, take off her shoes and carry them, preparing to enter the water once Davdok has completed his preparations.

Quick Note -- DM Zach 
Wednesday May 16th, 2012 1:35:38 PM

I had class all morning and have to work all night so I am about to try and snag a few hours of sleep. I'll try to get a quality DM Post up tonight after everyone has posted, but if not I apologize and promise I will get it up tomorrow.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 16th, 2012 11:48:02 PM

[Even if there is nothing to post, everyone should at least post 'Here' to avoid getting hit in the weekly tally]

Keela 
Thursday May 17th, 2012 9:09:01 AM

present

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Thursday May 17th, 2012 12:06:14 PM

Garret looks over at Keela as she prepares to enter the water in a skirt. He shrugs and says, "Well, I would suggest you staying behind to avoid such embarrassment, but I imagine that whatever is behind this, in that hole, will require all of us to defeat and I would hate to be without your powers."

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+10=21 ; d20+10=19 ; d20+16=23 ;
Friday May 18th, 2012 1:07:30 AM

Zeph says, "Ok, stand around me now."

He draws a reed straw from his spell component pouch and draws the shape of a fish in the air, touching Keela, Garret, Sjurd and Davdok 's heads as if conducting an orchestra.

Tiny gills sprout from your neck. (Duration 2hours/level. Caster level 9 = 18hours divided by 5 people... 3.6 each)

Then he dives into the pool, GAG Disgusting (Fort save = 21)

and swims for the breach (swim=19), looking for traps (perception =23)

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray, Web, Glitterdust, Resist Energy
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday May 18th, 2012 1:47:15 AM

present

Keela 
Friday May 18th, 2012 11:13:05 AM

"Oh, I'll manage," Keela assures Garret. "I just hope we don't have to spend most of our time in that nasty water. Yuck!"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Friday May 18th, 2012 12:01:31 PM

Davdok chuckles a bit. "Being without a skirt is an improvement over having to run through town naked with your clothes in the trees." He'd leave the rest of that story for later...if there was a later.

OOC: sorry for not being here the past few days. I went to visit my family and my laptop bricked on me. Back home now so shouldn't be a problem.


Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+14=19 ; d20+19=36 ; d20+4=8 ;
Friday May 18th, 2012 3:09:04 PM

Garret follows Zeph, jumping in the water with a splash. He jumps in near the falls, to avoid the nasty stuff as long as possible. He bumps along the bottom, crashing into rocks as he swims towards the hole (swim: 8). He looks around as he heads into the sludge (Perception: 36), but gags through his gills as he enters the black mess (fort save: 19).

Progress -- DM Zach 
Friday May 18th, 2012 8:34:28 PM

OOC: Ok, I must apologize for the terribly busy week I've had this week. I am sorry I failed you guys and missed a post yesterday especially after not getting a good quality post up on Wednesday. The lack of posting this week will be on my head and not any of yours.

--------------
The heroes make it across to the otherside, and though breathing the foulness in taste terrible, Davdok's concoction keeps everyone from getting sick. On the other side the group is standing in about a foot of the tepid water, and continue following the water to it's true source.

They continue for a mile or two and are becoming rather discouraged when they come up on a circular basin that glows red, similar to the one back at the Golden Glen.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday May 18th, 2012 11:43:17 PM

ooc: Do you mean the sacrificial altar, or the demon summoning circle we encountered?

DM Zach: The Summoning Circle.

Keela  d20+18=19 ;
Monday May 21st, 2012 1:02:06 AM

Keela's just glad she stopped squelching.

"Look for more of those soul gems," she advises. "They seem to be what was powering the other thing."

She studies the circle, to see if she can figure out its purpose, or whether it is different from the one they saw earlier.

[Spellcraft 19; Natural 1. D'oh!]

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday May 21st, 2012 11:50:47 AM

"Vhat if ve simply collapsed the ceiling onto the summoning circle? I'm sure several tons of earth und stone vould take care of this problem."

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Monday May 21st, 2012 12:32:25 PM

Garret looks around nervously and says, "Oh, this cannot be good. Zeph, be careful around that thing, we know they're looking for you."

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+16=28 ;
Monday May 21st, 2012 12:50:15 PM

A brief memory of the Corral reminds Davok about the circle that he forgot to examine. He decides he wouldn't let a repeat of that happen again and studies it alongside Keela for a moment.

(Spellcraft 28)

Progress -- DM Zach 
Tuesday May 22nd, 2012 12:00:49 AM

The circle seems nearly identical to the last one only this one is submerged in about two feet of foul water. Behind you a man approaches. He appaears familiar to Keela.

Welcome William back!!!

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+8=9 ;
Tuesday May 22nd, 2012 3:44:03 AM

A lean but muscular figure wrapped in layers of colorful but tattered robes staggers into view. Anrete narrows his eyes as he examines the scene before him.

"Friends or foes?", Anrete growls as he spins his massive polearm into ready position.

------------------------------------------------------
Knowledge(dungeoneering): 9 (natural 1)


Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday May 22nd, 2012 12:38:00 PM

Garret tenses up and takes an offensive position between the newcomer and the rest of the group. "Who are you? What are you doing here?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday May 22nd, 2012 5:16:28 PM

Reflexively, Davdok reaches for his components. "That all depends on interpretation, does it not?"

Progress -- DM Zach 
Tuesday May 22nd, 2012 6:12:20 PM

OOC: I am going to try and clear this up a bit as my original post that was supposed to get posted didn't as I was on my phone trying to post. Also why I missed my DM Post by 49 seconds on Monday.

Anrete, a former companion of the Heroes of Bryn Baraz was returning to seek out his old adventuring group. His reasons are his own. However, upon reaching Bryn Baraz, Fen informed him of your undertaking. He was searching for the group when he happened up on the foul river and decided to investigate for himself. Seeing a group dive into the basin he made a logical assumption... either you were trying to stop the spread, or you were the cause of it.

(It is my understanding that Arnete would recognize Keela, Zeph, and possibly Garrett, but perhaps I am wrong.)

Keela 
Tuesday May 22nd, 2012 7:05:30 PM

"Anrete? Is that you? What are you doing here? I thought--" Keela breaks off, confused. "How did you come to be here?"

Keela 
Tuesday May 22nd, 2012 7:13:18 PM

[OOC: Poking through the archives, it looks as if Anrete departed pre-Zeph and pre-Garrett. Keela is the only one in the party who would know him.]

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 22nd, 2012 9:59:46 PM

Anrete would see Sjurd crouching down to inspect the summoning circle. He turns and stands. Sjurd is a tall and painfully thin man, wearing brown and green leathers and a gray cloak. Various pouches and pieces of eldritch components hang from his belt. Not a scrap of skin shows on him, from his boots to his gloves to his mask. Which, you notice, is made of dark mahogany and depicts a leering dramatis face. It is strapped around his head with a tight leather skullcap. He tilts his head to regard you for a moment, then turns to Keela. "Do ve hug him or kill him?" His voice is raspy and thick with a northern accent.

Zeph Illidian HP 106/106 AC 26/25t/19ff CMD 24 (Mage Armor, Prot vs. Evil)  d20+16=26 ;
Tuesday May 22nd, 2012 10:31:24 PM

Zeph is casting Detect Magic and begins searching for more soul gems (Perception = 26), while looking for any signs that this too may be a trap as the last summoning circle was.

Then he hears the marching of a soldier behind him, and his sword is out in a flash.

Then Keela speaks up, and Zeph relaxes, saying,

"If you are of pure intent and solid mind, then you are friend. If malice is in your heart, you will die."

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Tuesday May 22nd, 2012 11:22:29 PM

"Keela?", Anrete warily lowers his guisarme as he recognizes one of the figures. "Fen sent me. So ye the group he mentioned about?"

"How ye have something good to drink in ye bag of ye.", Anrete gives a slight nod to the half-orc. "These waters stink!"

"Not the best of meeting I guess? I am Anrete Nanoc, blade-for-hire. Lost my pony and most of my gears getting here. So what's up for dinner?"

---------------------------------------

Anrete is a lean but muscular male human of average height. However, he seems to be slightly worse for wear with numerous scars of past injuries. He wears a light mithral breastplate and wields a wicked-looking guisarme.

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Tuesday May 22nd, 2012 11:41:33 PM

Glaring at the self-righteous pointy eared elf, Anrete laughs, "Friend?"

"Purity is a myth. The mind is an illusion. And malice is but a tool to be harnessed for my enemies."

Turning back to the elf, Anrete grins, "And all men dies, one way or the other."

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday May 23rd, 2012 11:26:39 AM

Garret, too, relaxes when Keela indicates that she knows the new man. Garret takes a quick look around to be sure there's no others, then steps forward, reaching his hand up in greeting, "I am called Garret. Garret Goodbarrel. We've come investigating the source of this corruption. After swimming through that mess, I've no appetite myself. We've just arrived and know nothing about this place."

"Zeph? Anything over there you can identify? And you better not get sucked into that gem, either."

-----

An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks. He is seldom without his sling, either in his hand or on his belt. On his back is a small backpack, clearly far from full.

Things that go, "BURPPP" in the Night-- DM Zach  d100=26 ; d100=43 ; d20+20=26 ; d20+20=34 ; d6=5 ; 3d6=11 ; d6=5 ; d6=3 ;
Wednesday May 23rd, 2012 1:52:03 PM

The group having reacquainted with an old friend (of Keela's at least) continues inspecting the summoning circle. As the one before, this one glows with a dark hue of red, only this one is under about 2 feet of water. Looking at the circle reveal concentric pentagrams just below the surface. At the center of the grid, a minotaur appears and hovers inches above the water. He looks undisturbed by the fluid, his fur and blood-red robes are dry. He shows no sign of discomfort in the foul air.

He looks to the heroes, and speaks. His voice is pure, resonant, and carries as though perfectly attuned to the chamber. His words are effortless, but can be deciphered plainly in the ears of the Heroes. "You should turn back. Forsake your status, forget your compulsions, and fear for your lives. This fight is not yours, and you do not belong here." He gently reaches down with his right hand toward the water, and a column of fluid rises up to meet his hand. In an instant, the minotaur disappears.

Further ahead a sloshing, sucking sound can be heard coming from around a bend in the cavern is a slimy, filthy and disgusting blob that looks like a half melted human covered in a dark foul goo. Whatever it is will obviously be the cause of the contamination.

It lets out a muffled cry as a glob of acidic goo flies from its slimy mass and slams into Sjurd. (Hit AC 26). The goo burns through parts of his clothes and his skin doing minor damage. (5 points of Acid damage.) However, if he is unable to get it off quickly he will likely burn more and become entangled. (DC 23 Reflex save or take 11 more points of acid damage and be entangled for 5 rounds.)

The creature is now on the other side of the summoning circle about 40ft away from Sjurd who was the closest to the circle as he was inspecting it.

Keela  d20=19 ; d20+8=22 ; d20+8=20 ; 4d6=14 ; 4d6=14 ; d20+11=21 ;
Wednesday May 23rd, 2012 8:36:31 PM

"But this is our fight," Keela says softly. "That stuff is poisoning our friends and families; that makes it our fight."

When the creature attacks, Keela takes a moment to see if she can identify it. [Knowledge check: Arcana 37; Planes 35; Dungeoneering or Nature or Religion 34]

Then she fires two Scorching Rays at the thing, hoping she can actually hurt it. [Hit Touch AC 22 for 14 damage; hit Touch AC 20 for 14 damage. Caster Level check (in case it has SR) 21]

Zeph Illidian HP 106/106 AC 26/25t/19ff CMD 24 (Mage Armor, Prot vs. Evil)  d20+12=22 ; d20+12=23 ; 4d6=10 ; 4d6=13 ;
Wednesday May 23rd, 2012 11:32:39 PM

Zeph raises an eyebrow at the newcomer, wondering if this lispy man has made a habit of asking for food and drink upon meeting new people...

But then his attention is drawn by the sudden appearance and speech of the cloaked Minotaur.

Then the acid blobby humanoid comes into being, Keela is the first to react, blasting it with two waves of heat.

Zeph will watch and see how effective Keela's Scorching rays are, and if they do seem to hurt the creature, Zeph will smile,
"One good blast deserves another!" and he unleashes his own twin rays of Scorching Heat
(Hit Touch AC 22 and 23 for 10 and 13 damage)

Option B: If Keela's rays are noneffective, then Zeph will tap Garret with his Wand of Mage Armor, saying "Go get em tiger."

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+11=19 ; d20+18=29 ; d100=23 ;
Wednesday May 23rd, 2012 11:41:02 PM

ooc: If I transform into an air elemental, would the acid-goo just fall on the ground?

"Gak!" The acidic goo clings to Sjurd and binds him in place. It seems to annoy the blood witch, who casts a swift incantation toward the monster, then transforms with a bamf into a being of pure air.

ooc: Leyline check passed. Cast hold monster. Will DC 24. I will use Tugging Strands to force the monster to roll twice if he succeeds on his saving throw with the first roll. Use polymorph as a free action to transform into an air elemental.

======================
TEMPORARY EFFECTS
84 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+6=8 ; d20+15=22 ;
Thursday May 24th, 2012 9:13:33 AM

Anrete fades into the shadows (hides: 22) and creeps closer towards the creature (double move 80 ft).

OOC: Anrete also tries to see if the creature is a visual creature (aka see if his sneaking is effective or otherwise).

-------------------------
Knowledge(Dungeoneering): 8 (Tries to id creature)
Stealth: 22

Garret Goodbarrel [AC:32/32/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday May 24th, 2012 12:25:24 PM

Garret reaches up to touch one of the tattoos on his neck and it glows briefly before his entire body shimmers for a moment (Barkskin). He pauses with Zeph as they await the result of Keela's rays. He says to Zeph, I sure hope that acid doesn't burn my fists too much.

Things that go, "BURPPP" in the Night-- DM Zach  d20+14=33 ; d6=3 ; d20+14=24 ; d20+8=11 ; d100=7 ;
Thursday May 24th, 2012 9:36:03 PM

Keela fires two rays of fire towards the Omox but the fizzle out as they reach him. She is able to readily indentify the creature as an Omox. She remembers an excerpt from a book she read somewhere that stated, "Amorphous beings of living slime, these repulsive demons lurk in fetid pools and lakes of filth, eager to drown unwary passersby. When summoned to the Material Plane, omoxes typically guard places of sacred filth or waters watched over by cults of the ranking demon lords with which these foul demons are most commonly associated. A typical omox stands 7 feet tall and weighs 1,200 pounds. They form from the souls of those who destroyed beautiful things in life, or who befouled and desecrated objects of purity."

Zeph contemplates firing his own rays but seeing Keela's lack of results decides to cast Mage Armor on Garrett.

Sjurd is burned by the acid for a few more seconds before changing into an Air Elemental and freeing himself. He casts hold monster on the creature but it does not work. Sjurd is uncertain if this is from spell resistance or the creatures substantial will. Take 3 more acid damage. No longer entangled.

Anrete wracks his brain, but in the heat of battle thinks it is most likely an ooze of some sorts. The creature does not seem to be following Anrete but whether that means he can see normally or is just focused on something else is another matter entirely.

Garrett initiates the magic in his tattoo, causing his skin to harden. Along with Zeph's magic, Garrett is now nearly unstoppable.

---------------

The creature screeches a raises its melted hands. It seems to be casting a spell but nothing has happened... yet.

Zeph Illidian HP 106/106 AC 26/25t/19ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20)  d20+18=36 ; d20+9=23 9d6(3+3+6+4+5+4+3+6+5)=39
Thursday May 24th, 2012 10:06:21 PM

Zeph watches as the Omox begins to caste a spell, attempting to identify the creature's movements and chanting (Spellcraft 36 to id spell as it is being cast)

IF the spell is a summoning spell, then Zeph shouts, "Oh NO you don't! Keela, dispel if you can!" And he quickly twists his hands, fire erupting from his palms, sending a blasting wave of heat at the critter, hoping to disrupt its summoning (Cast Fireball Spell Resist Check = 23, oh wait, 25 for being Elf! 39 fire damage)

IF the spell is not a summoning, Zeph will cast Resist Energy on himself, causing his body to glow green (Resist Acid 20 for 90minutes)

Then he smiles to Sjurd, "Remember that stone ceiling collapsing idea you had earlier? Now would be the time."

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+10=29 ; 4d4+8=20 ; d4=3 ;
Thursday May 24th, 2012 10:41:13 PM

Instead of saying anything, Davdok simply reaches for his components and throws a bomb. Instead of exploding outward, however, it is simply a wave of force.

(Throwing a Force Bomb, hit a 29 AC and did 23 Force damage. DC 19 Reflex save to take only 5 damage)

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday May 24th, 2012 10:43:09 PM

OOC: Forgot to mention, the reflex save is only if I didn't directly hit him.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=35 ; d20+15=24 ; 2d4+10=13 ; 2d6=5 ;
Thursday May 24th, 2012 10:49:59 PM

As Anrete swiftly creeps towards the ooze, he activates his ring of invisibility and prepares to hack with his massive polearm the moment the halfing arrives on the other side.

================================
Move action: 40 ft towards ooze (fast stealth)
Stealth: 35+20= 55 (invisible)

Ready Attack action: To-Hit: 24 +2(invisible) +2(flanking) = 28 vs FF, DMG: 13 + 5(sneak attack if any)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=73 ;
Friday May 25th, 2012 12:29:15 AM

Sjurd swoops down in his air elemental form to hover just behind Garrett. Several muttered eldritch words later, and Garret the halfling monk suddenly glows with a green aura of energy.

ooc: Cast protection from energy. Garret is immune to 108 points of acid damage.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+13=17 ; d8=5 ; d6=6 ;
Friday May 25th, 2012 1:05:25 PM

Garret pauses just a moment as the other spells go off, then he quickly rushes forward to the massive blob. He stops just as quickly and spins, his fist flying out in a roundhouse punch towards the center of the blob's mass.

-----
Ugh. Only hit AC 17. I'm going to roll damage dice anyway, because I like to roll dice: 5 + 6 fire. :P
Mage Armor, Barkskin, Protection from acid (108).

Keela[hasted][AC 20 HP 66/66] 
Friday May 25th, 2012 1:24:30 PM

"If it's not using verbal components, I'm not sure I could identify the spell in time!" Keela calls. Instead, she casts Haste on herself and her companions.

Everyone who is paying attention is hasted. Everyone who is not paying attention is also hasted, but they're less likely to take advantage of it.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=37 ;
Friday May 25th, 2012 2:18:40 PM

Sjurd casts true strike on Garret, then retreats 15 feet away from the demon.

======================
TEMPORARY EFFECTS
81 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Things that go, "BURPPP" in the Night-- DM Zach  d20+16=36 ; d20+15=20 ; 2d6+6=12 ;
Friday May 25th, 2012 3:39:09 PM

Zeph identifies that the creature is indeed summoning a creature of some sort to help it... the only question is what. Without waiting to find out, he casts fireball to disrupt the creatures concentration. The fireball explodes with great ferocity, able to push through the creatures defenses, beating not only its spell resistance but its resistance to fire. He was not able to do enough damage to disrupt its casting though. (39 damage with 10 negated by resistance means the omox needed to beat a DC 29 Concentration check. It made a 36.)

Davdok throughs a bomb, doing quite a bit of damage to the demonic creature it is explodes in an invisible ball of force.

Sjurd swoops in just behind Garrett and protects him from the acid of the demon.

Garrett and the newcomer Anrete work in tandem, attacking the creature at the same time from opposing sides. The creature was so focused defending Garrett's attack successfully that it never saw Anrete as his polearm appears right in the middle of the blob, doing a substantial amount of damage.

Keela moves just close enough to cast Haste on all of her companions. This however also hastes the creature... actually it doesn't, but it would have if he had not saved against it thinking it was a harmful spell.

-------------------
The creature having finished casting his spell despite the best attempts of Zeph to make it other wise, causes another Omox to pop into existence. Both melted creatures move at the same time, casting spells right on top of the other. The first is is a cloud of of green fog that burns when it comes in contact with the skin. It is so thick that is blocks sight and prevents movement. It does 12 points of Acid damage to everyone not protected this round. The second cloud is a lighter green and smells of rancid milk, rotten eggs, fermented cabbage, spoiled meat, old fish, dirty socks, skunk urine, and human excrement all at the same time. It causes all but those with the most stalwart of fortitudes to become nauseated while in the cloud and for up to 1d4+1 rounds after leaving the fog. Fort save is DC 18.

-----------------
OOC: Sjurd, you posted two actions for today so I just went with your first one.

Also, starting Monday, Ian is going to take over DMing duties to get acquainted with you guys. I'll still be lurking in the background if you have any questions.


Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+10=28 ;
Friday May 25th, 2012 10:29:55 PM

Fortitude save 28

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB  d20+11=19 ; d20+15=26 ; d20+15=18 ; d20+10=22 ; 2d4+10=17 ; 2d4+10=12 ; 2d4+10=17 ; 2d6=7 ; 2d6=11 ; 2d6=8 ;
Saturday May 26th, 2012 3:55:26 AM

Hasten by Keela's spell, Anrete follows up with 3 rapid swing of his polearm before fading from sight again (activates invisibility).

-----------------------------------
Fort saves: 19
Attack1: 26 + 2(flanking) +1(haste) = 29, DMG: 17 + 7 (sneak if any)
Attack2: 18 + 2(flanking) +1(haste) = 21, DMG: 10 + 11 (sneak if any)
Attack3: 22 + 2(flanking) +1(haste) = 25, DMG: 17 + 8 (sneak if any)

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20) 
Saturday May 26th, 2012 3:56:57 AM

OOC: Does not Davdok's kabomb also disrupt the spellcasting since it was thrown while it was casting the spell (one round casting time). And Garret's and Anret's damage as well right?

Keela[hasted][AC 20 HP 54/66]  d20+7=27 ; d20+9=26 ;
Saturday May 26th, 2012 11:22:12 AM

[OOC for clarification: I had always interpreted haste as affecting specific, designated targets rather than an area. You are interpreting it as an area effect, correct? Does the same interpretation apply to similarly-worded spells such as telepathic bond? Thanks!]

Keela feels her skin sizzle as the acid begins eating its way into her. She utters a muffled cry, which soon turns to a retching gag as the nauseating cloud takes over. Amazingly, she is not disabled by the cloud [natural 20! woo-hoo], so she staggers out of it, seeking fresh air.

If she still has an action after that, she casts a targeted Dispel Magic at the acid cloud. Caster level check 26 (will dispel a spell cast by a 15th level caster or lower).

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+9=22 ;
Sunday May 27th, 2012 9:46:23 PM

(Fort Save 22) Also, waiting on the ruling about the other sources of damage before doing stuff.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20)  d20+8=26 ; d20+15=29 ; d10+4=7 ; 4d6=20 ; 2d6=6 ;
Monday May 28th, 2012 10:41:11 PM

Zeph gags at the nauseating fumes and quickly pulls out his Quicken Rod, using it to free-action cast Protection from Acid on himself (Fort save = 26, success!)

Then he charges into the green haze surrounding the omox, jumps into the air holding his Holy Curveblade high like a samurai, and lands slicing with a vicious downward chop opposite Garret or Avret to gain flanking

The attack hacks off a sizable chunk of acid-gooflesh,
(Hit AC 31, +2 for flanking, for 7slashing+20sneak attack+6holy, overcoming the DR/holy = 33 total damage)

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (2/3)

Slight Hiccup -- DM Zach 
Monday May 28th, 2012 11:25:32 PM

I thought Ian was taking over today. I'll email and see what is going on.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday May 29th, 2012 12:22:08 PM

Garret stares in amazement at the massive swordplay by Zeph.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 29th, 2012 9:02:10 PM

check check

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday May 29th, 2012 10:42:39 PM

OOC: Checking in.

Keela[hasted][AC 20 HP 54/66] 
Tuesday May 29th, 2012 10:46:08 PM

Don't forget that you're Hasted! :)

Slight Hiccup -- DM Zach 
Tuesday May 29th, 2012 10:51:15 PM

Ok, clarifying for everyone's benefit as well as to clear things up for Ian. There are two Omox's. Yes, I forgot about the extra damage, but I also was not factoring the DR-10/good. He still makes the save (and has less hp damage now =)

Anrete swings at the creature multiple times hitting it once.

Zeph slashes the Omox doing a sizeable bit of damage.

Ok, sorry about the confusion. Ian should take over posting tomorrow.

If you have not posted this round, please do so and your actions will be added to those above and happen before the two Omoxes attack. Also as for the haste. I thought it was an area of affect just like a fireball.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 29th, 2012 11:44:37 PM

ooc: How big is the chamber? I'm thinking about mass enlarge person, but I don't want to squish us.

Keela[hasted][AC 20 HP 54/66] 
Wednesday May 30th, 2012 1:18:52 PM

[My actions are listed in my post from Sunday, May 26. Please let me know if you need clarification.]



Slight Hiccup -- DM Zach 
Wednesday May 30th, 2012 2:36:12 PM

Talked to Ian, he will have a DM post incoming when he gets off of work tonight.

Whoopsie-Daisie -- Co-DM Ian 
Wednesday May 30th, 2012 7:16:16 PM

Hey all, sorry about the recent mix up. I just got home from work, and as soon as I have some food in me, the DM post will be up. I promise I my DMing skills are better than my organizational skills.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday May 30th, 2012 8:51:22 PM

OOC:
I'm confused on turns, too. I think my actions were for round one... but it was a miss... but the thing didn't attack or do anything back? Are we in round two?

Whoopsie-Daisie -- Co-DM Ian  d20+21=28 ; d6+8=14 ; d6+21=27 ; d6+20=26 ; d20+20=28 ; d6=3 ; 3d6=9 ; d6=1 ;
Wednesday May 30th, 2012 8:52:22 PM

Anrete attempts to pummel the Omox, but only one of the blows meets its mark.

The acid cloud quickly fades from sight as Keela successfully dispels the demon's spell!

Zeph lands a devastating blow on the creature! It cries out in a mixture of pain and rage as a viscous liquid begins to flow from its freshest wound.

The Omox just attacked by Zeph turns to face him, lashing out with a half-solid arm. The arm makes contact, slashing across his chest. However, his recent immunity to acid saves him from the bubbling liquid it leaves behind. (Take 14 damage, acid damage is negated) Unfortunately, as Zeph reels from the hit, the creature's other hand comes around and latches onto his face, cutting off all oxygen. (Successful grapple check, Zeph begins suffocating. A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. Keep in mind that Zeph is still grappled, and any attacks he takes will he penalized. If you're looking for what to do next in terms of being grappled, I suggest this flowchart.)

Its companion rips off a piece of its own amoebic flesh and hurls it at Keela. The disgusting glob makes contact, burning at the skin where it strikes. (Hit AC for 28. Take 3 damage and 9 acid damage) The nauseating goop sticks to your skin, and seems to just get more sticky the more you try to shake it off. (DC 23 Reflex save or become entangled for 1 round.)

((Sincerest apologies if I missed anything. It looks like the plan from here on out is to have me do the encounters, so for at least this encounter, please keep doing detailed posts of your attacks. If you could, please include any relevant abilities or feats that factor into your turns [Precise Shot, Point Blank Shot, Power Attack, Spell Focus, etc.]. At least until I get the hang of everyone's character. I look forward to DMing this campagin! :D ))

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 30th, 2012 10:00:00 PM

Co-DM Ian Highlight to display spoiler: {Hey there! I asked a question regarding the size of the caverns. I wanted to make sure there was enough room before casting a spell. From your summary, it appears I was skipped without having an opportunity to get an answer.}

ooc: Welcome, Ian! Please read the spoiler above. Also, I apologize in advance for my character. He's a bit of a pain in terms of what he can do in a given round.

Ian's Response: My bad! The cavern is about fifteen feet high, certainly large enough for Enlarge Person to be cast. However, it is certainly not large enough for everyone to become enlarged. Two of your allies can be affected by the spell. Post ASAP so we know who's enlarged, then you can post your actions for this round.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=47 ;
Wednesday May 30th, 2012 10:51:58 PM

In a flare of magic, Sjurd infuses the party with vim and vigor.

ooc: Leyline check passed. Cast mass bull's strength. Everyone gets +4 Strength. No movement.

======================
TEMPORARY EFFECTS
81 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
+4 Strength

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List



Keela[hasted][AC 20 HP 42/66]  d20+9=25 ; d20+10=11 ; d20+13=17 ;
Wednesday May 30th, 2012 11:13:03 PM

Keela yelps in pain. She's not used to being targeted during combat, surrounded as she usually is by more impressive-looking companions. She does, however, manage to dance out of the way of the entangling goo. [Reflex 25]

She turns her attention to the Omox that's grappling Zeph. She fires a Ray of Enfeeblement, hoping to weaken the creature so Zeph can get away, but she is unable to affect her opponent [SR check 14, fail dismally]. Then she uses the Lesser Rod of Quicken to send a spread of Magic Missiles at the creature. She fails again. [SR check 17, crud!]

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB] [BULL STR: +4 Str]  d20+12=14 ; d20+12=22 ; d20+7=10 ; 2d4+22=28 ; 2d4+22=27 ; 2d4+22=26 ; 2d6=8 ; 2d6=2 ; 2d6=9 ;
Thursday May 31st, 2012 4:59:37 AM

Bursting forth from his invisibility again Anrete hacks strongly but wildly at the Omox grappling with Zeph before fading into invisibility again.

==============================
Power attack: -3 att +9 dmg

Attack 1: 14 +2(bull str) +2(flanking) +2(invisible) +1(haste) = 21, DMG = 28 + 8(sneak if any)
Attack 2: 22 +2(bull str) +2(flanking) +1(haste) = 27, DMG = 27 + 2(sneak if any)
Attack 3: 10 +2(bull str) +2(flanking) +1(haste) = 15, DMG = 26 + 9(sneak if any)

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20) 
Thursday May 31st, 2012 8:49:19 AM

ooc: we casts Underwater Breathing on ourselves to swim through the tunnel to enter this place, does that allow me to not drown in the goo-monster?

Ian's Response: Unfortunately, the Omox is not made of water, but a melty-demonic-extra-planar substance that Water Breathing does not apply to.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+16=34 ; d20+16=21 ; d20+11=20 ; d20+11=29 ; d20+16=26 ; d8+2=6 ; d6=1 ; d8+2=9 ; d6=5 ; d8+2=8 ; d6=4 ; d8+2=9 ; d6=5 ; d8+2=7 ; d6=5 ;
Thursday May 31st, 2012 11:56:52 AM

Garret moves to ensure he is still flanking the creature that is attacking Zeph. Then his tiny body turns into a flurry of arms, legs, fist, and feet as he attempts to beat the strange creature.

-----
OOC: Hasted, Bull Str
Flurry of blows (forgot to add flanking bonus in rolls)/Damages: Hit AC: 36/7, 23/13, 22/10, 31/14, 28/12.

DM Zach 
Thursday May 31st, 2012 2:07:10 PM

OOC: It seems DM Ian has things well in hand. I'll still be lurking but know that I leave you in more than capable hands.

The Battle Rages On! -- Co-DM Ian  d20+26=30 ; d6+8=12 ;
Thursday May 31st, 2012 11:26:46 PM

The demon is unfazed as Keela's spells bounce off of it.

Anrete manages to find his target once before fading back out!

The Omox maintains its grip on Zeph's face, determined to take him down. With a guttural roar, it lashes out with its free hand at him! (Take 12 damage, acid damage is resisted.)

However, while being distracted by Zeph, the creature fails to notice the small monk next to him, Garret lashes out, striking the creature multiple times!! It seems to be on its last leg!

The disgusting compatriot backs away from the group, growling low in what could be its throat. Its arms melt into the water at its feet, and slowly, but surely, the water begins to rise around your ankles. The wild grin on the creature's half face indicates it may want to drown you.


Zeph Illidian HP 80/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20)  d20+26=41 ; d20+14=30 ; d10+4=8 ; 4d6=17 ; 2d6=7 ;
Friday June 1st, 2012 2:17:50 AM

Zeph becomes emerged in the sticky demonic goo and starts to panic as the liquid fills his lungs.
(18 con = 36 rounds i can hold breath)

His hand slowly moves to the quicken rod at his belt, tapping it while mouthing the words to Cast Grease on himself as a free-action.

He becomes a greasy blob within the blob, as oil in water (gaining +10 to escape artist)

Then he wiggles, and jiggles, and.... kicks,
With a mighty lurch he pushes himself out of the Omox! Landing on the floor with a sickly splash, like a sticky new-borne babe (Escape artist check = 41!)

He falls to the ground and immediately rises with an upward slash at the creature (Hit AC 30 for 8slashing+17sneak+7holy = 32 damage!)

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease(x), Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (1/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  3d8+9=16 ; d100=64 ;
Friday June 1st, 2012 10:26:31 AM

Sjurd swoops in his elemental form of air to cast a spell of healing on Zeph.

ooc: Cast cure serious wounds. 16hp healed. Leyline check passed.

======================
TEMPORARY EFFECTS
81 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
+4 Strength

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Keela[hasted][AC 20 HP 42/66]  d20+13=26 ; 5d4+4=15 ;
Friday June 1st, 2012 2:13:28 PM

Since the creature attacking Zeph seems about done in, Keela tries again with a second Magic Missile. This time, the spell works, and 5 little blobs of light go racing at the target.

[SR check 26; cast Magic Missile for 16 damage]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+16=24 ; d20+16=20 ; d20+11=12 ; d20+11=28 ; d20+16=22 ; d8+2=9 ; d6=2 ; d8+2=5 ; d6=4 ; d8+2=5 ; d6=3 ; d8+2=8 ; d6=4 ; d8+2=5 ; d6=3 ;
Friday June 1st, 2012 2:17:48 PM

Garret moves with the creature, standing in the water, and continues to attempt to rain down blows of fists and feet on the horrible beast.

Hit Ac/Dam (blech): 24/11, 20/9, 12/8, 28/10, 22/8

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+10=25 ; d20+5=13 ; d20+10=30 ; 5d4+8=24 ;
Friday June 1st, 2012 8:01:35 PM

Davdok's third bomb is the only one to solidly hit one of the Omoxes (The one Garret isn't pounding away at.) The others simply blow up nearby, causing significantly less damage.

OOC: Hasted, Bull's Strength

In a nutshell, threw three bombs, two of which didn't hit, so it needs to make a DC 19 Reflex (For half) or take 13 damage from each of those bombs. No save for the direct hit, which did 24 damage. Assume Precise Bomb is always in effect, so allies are never affected unless they occupy the same square.

The Battle Rages On! -- Co-DM Ian  d20+13=20 ; d20+13=30 ;
Friday June 1st, 2012 11:47:08 PM

OOC :: Gonna wait until morning for Anrete to post. Either way, expect a DM post in a little less than 12 hours!

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB] [BULL STR: +4 Str]  d20+15=28 ; d20+15=30 ; d20+15=20 ; d20+15=25 ; d20+10=23 ; 2d4+10=15 ; 2d6=5 ;
Saturday June 2nd, 2012 12:53:01 AM

Seeing things well at hand, Anrete moves toward the other Omox and hack viciously before fading back to invisibility.

------------------------------
OOC: forgot that I cannot do full attack with a move. And my hand trembling... haha click to many times... dmg shld have a +3 from bull str

Attack: 28 + 1(haste) + 2 (bull str) + 2 (invisible) = 33, DMG: 18 + 5 (sneak if any)

The Battle Rages On! -- Co-DM Ian  d20+13=29 ; d20+13=17 ; d20+21=35 ; d20+21=30 ;
Saturday June 2nd, 2012 3:45:39 PM

Zeph breaks free of the demon's grasp, and his returning blow slashes a wound in the creature from hip to shoulder. It screams out in pain as its liquid organs begin to slough out, until nothing remains of it but a smoking pile of ooze on the floor.

((I will count everyone else's attacks against the next Omox. However, since most of you will have to take a move action to get there, only one attack will count!))

Sjurd dissipates into a swirling mass of air, granting healing power to his companion Zeph.

Keela's magic succeeds this time, whizzing through the air and striking the Omox multiple times!

Garret must move to hit the other Omox, and his small blows land a hit on the monster! ((I kept the one roll that hit it, just to be nice.))

The last demon easily dodges the first two bombs thrown by Davdok, but is too off-balance to be missed by the third!

Anrete's blow lands, taking a chunk of the creature with it!

Seeing its companion fall, the demon panics, lashing out with both arms at the small monk, but both of its attacks miss! The demon seems extremely panicked now as it gazes around at its foes surrounding it.

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=29 ; d20+16=30 ; d10+6=9 ; d10+6=16 ; 4d6=19 ; 4d6=14 ; 2d6=8 ; 2d6=9 ;
Saturday June 2nd, 2012 7:39:47 PM

As Sjurd's healing powers mend Zeph's wounds, he breathes a second wind...

and steps next Omox, flanking with Anrete, white-hot sword skewering the beast, then slashing outward from within

(Hit AC 29 for 9slashing+19sneak+8holy
Hit AC 30 for 16slashing + 14sneak+9holy=
75 damage total

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease(x), Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (1/3)

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB] [BULL STR: +4 Str]  d20+12=14 ; d20+12=21 ; d20+12=21 ; d20+12=29 ; d20+7=17 ; 2d4+21=26 ; 2d4+21=23 ; 2d4+21=25 ; 2d6=5 ; 2d6=8 ; 2d6=7 ;
Sunday June 3rd, 2012 1:55:42 AM


Following up with Zeph's attack, Anrete goes into an aggressive stance and hacks wildly at the remaining monster.

-------------------------------------
OCC: trembling fingers again
Power Attack: -3 AB +9 DMG

Attack 1: 14 + 2(flanking) +2(invisible) + 1(haste) +2(bull str) = 21 vs FF, DMG = 26 + 5(sneak)
Attack 2: 21 + 2(flanking) + 1(haste) +2(bull str) = 26, DMG = 23 + 8(sneak)
Attack 3: 17 + 2(flanking) + 1(haste) +2(bull str) = 22, DMG = 25 + 7(sneak)


Keela[hasted][AC 20 HP 42/66]  d20+11=14 ; d6+2=6 ;
Monday June 4th, 2012 12:06:18 AM

Keela takes a mental inventory of her spells, and decides they are useless. Her Scorching Ray hadn't hurt the creature. Acid Arrow?Against an acid-spewing creature? Not likely. Web? Could something that.....oozy even be entangled?

No, all that's left is to hit it with a stick. Keela uses her Hand of the Apprentice power to send her staff flying at the Omox, where it bonks most viciously! But misses.

[Hit AC 15, which I assume is a miss. Damage is 6 if it somehow hits.]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+16=31 ; d20+16=20 ; d20+11=18 ; d20+11=27 ; d20+16=33 ; d8+2=9 ; d6=4 ; d8+2=8 ; d6=5 ; d8+2=7 ; d6=2 ; d8+2=3 ; d6=4 ; d8+2=6 ; d6=6 ;
Monday June 4th, 2012 2:06:44 PM

Standing near the creature, Garret watches as Zeph's massive blade strike again. He steps and dodges the massive blow, moving behind the creature as his fists pound towards the monstrosity again and again.

-----
Hit AC/Dam: 33/13, 22/13, 20/9, 29/7, 35/12

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  3d8+9=21 ; d100=58 ;
Monday June 4th, 2012 11:33:12 PM

Sjurd heals Zeph, again.

ooc: Cast cure serious wounds. Leyline passed. Zeph heals 21 hit points.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 5th, 2012 1:00:23 PM

Garret steps and looks like he is dancing as he attacks the strange beast. He idly wonders what these things are doing here and if they are the source of the contamination, or a by-product of it.

A Silence Falls...-- Co-DM Ian 
Tuesday June 5th, 2012 2:03:38 PM

The party's final efforts to down the beast prove fruitful as the second Omox follows the example of the first, dissolving into a bubbling substance until all that is left is a puddle. The cavern grows silent, save for the heavy breathing of the party and the bubbling of the demonic remains.

((Everyone gets 6400 EXP! That's going off the assumption that only six people participated in this combat, which by my calculations, is correct.))

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday June 5th, 2012 2:25:59 PM

Sjurd reaches into his vest and withdraws a clear glass vial. Stooping near the bubbling remains of the acid demon, he gently scoops a small amount into the vial and stoppers it with a small cork. "Vaste not, vant not."

ooc: XP is currently 83,400/105,000

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 5th, 2012 8:53:19 PM

Anrete looks around for a dry spot before sitting down to have a rest. "I hate slimey stuff! Yucks!"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday June 6th, 2012 12:14:21 AM

"Hmm, I don't if I can handle a few more combats like that. I'm likely to run out of bombs" Davdok takes a quick stock of his remaining bombs before copying Sjurd and taking a sample as well.

"It is as you say."

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=17 ; d20+9=27 ; d20+18=27 ;
Wednesday June 6th, 2012 4:17:20 AM

Zeph swipes his sword clean and sheathes it.

His eyes search about the room (Perception = 17, BLEH)

"That Minotaur. What is he trying to protect?"
Then he wonders if this location has any historical relevance (Knowledge history = 27)

And he casts Detect Magic on himself, looking for signs of magical trail... (Spellcraft = 27)



Keela[hasted][AC 20 HP 42/66] 
Wednesday June 6th, 2012 9:26:39 AM

Keela's staff returns to her hand, and she spends a moment to shake the slimy stuff off it.

"Is that it? Did we stop the poison? Or is the water still bad?" she asks.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=26 ;
Wednesday June 6th, 2012 1:22:23 PM

Garret pauses and looks around, trying to see if he can determine the source of the taint for the water (perception: 26) and tell if it was the creatures they killed or something else.

Contagion Conquered -- DM Zach 
Wednesday June 6th, 2012 4:54:42 PM

As the Omoxes dissolve in the tepid water is slowly begins lightening up. The black water slowly turns back to a bluish hue and the overwhelming stench that has been gagging the group begins to lesson. As Garrett looks around he notices a large pearl of some sort sitting in the center of the summoning circle under a foot or so of water. It sparkles slightly more than an ordinary pearl. It has nothing to do with a soul gem.

Zeph spies the pearl as well and notices it has and aura of magic emanating from it.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=30 ; d20+17=36 ;
Wednesday June 6th, 2012 11:40:42 PM

"Let us take a look, shall ve?" Sjurd examines the pearl-thingie.

Cast detect magic
Know (arcana) check 30
Spellcraft check 36

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday June 7th, 2012 1:04:55 PM

Garret steps back as Sjurd reaches for the pearl, ready for the entire cavern to collapse, aka Indiana Jones...

Keela[hasted][AC 20 HP 42/66] 
Thursday June 7th, 2012 1:50:05 PM

Keela watches Sjurd watch the pearl. "What is it?" she asks.

Contagion Conquered -- DM Zach 
Thursday June 7th, 2012 5:08:32 PM

Sjurd believes it could be a Pearl of the Sirines, which would be very useful to any humanoid forced to stay in these conditions. There is a small portion of the cave ahead that goes in to an alcove similar to the one before. It looks like a study of sorts. Unlike the other, this one has been properly abandoned with no research notes left behind. Only a crude drawing on the wall indicating that this was to be a staging area for water based demons and such. It also reveals the other area you were at was an "infantry" staging area. The last place on the map that you have has details mentioning it is a air-forces staging area of sorts.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday June 7th, 2012 9:39:12 PM

"This is...interesting, to say the least. They have taken care to eliminate most of the clues we could have used."

Anrete [HP: 71/83, AC 23/14/20, CMD 25]  d20+14=24 ;
Thursday June 7th, 2012 10:56:27 PM

"So wat next?", Anrete looks around for anything else interesting.

================================
Perception: 24

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday June 8th, 2012 12:51:31 PM

Garret says, "So it would appear we've messed up their infantry and their demons. Whoever is behind this must be retreating, and it seems logical they've retreated to the air base mentioned here. I guess we head that way."

"Is it far?"

Keela[hasted][AC 20 HP 42/66] 
Friday June 8th, 2012 2:00:46 PM

"If we're going to assault an air base, do we want to go back for Avis?" Keela asks. She adds, "we should probably take the pearl, anyway."

Contagion Conquered -- DM Zach 
Friday June 8th, 2012 2:52:05 PM

The group debates heading back to the Bryn Baraz or pushing on the 20 or so miles to get to the air base.

Nothing happens as the pearl is taken.

As a group decide if you are pushing on or heading back.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday June 8th, 2012 10:43:38 PM

Sjurd expresses his interest in returning to Bryn Baraz to make sure his laboratory is safe. And the town, of course.

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Saturday June 9th, 2012 1:34:53 AM

"Who's Avis? And I think I need a bath!"

Anrete looks at his wet and ragged robes.

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) 
Saturday June 9th, 2012 1:30:14 PM

Zeph says, "I want to end this madness as soon as possible, and find out what the enemy is hoping to accomplish. We can take a rest on the path there..."

Then he explains to Anrete, "Avis is a flying contraption we captured from the lizardfolk society of Al Mathir. Useful for air transport and we fortified its structure against fire damage, but a combat may see the device shred to pieces."

Air base... I'm going to prep Fly spell for sure

Keela[AC 20 HP 42/66] 
Sunday June 10th, 2012 1:39:22 PM

"I suppose we should at least scout the air base," Keela says. "If it looks like too much to handle, we don't have to actually assault it."

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday June 11th, 2012 12:45:14 PM

"Right. Let's go ahead towards the air base, hoping to catch whoever is behind this before they escape us yet again. If we decide we need Avis, perhaps Sjurd and his magical ways might be able to get it for us quickly."

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday June 11th, 2012 3:49:22 PM

"I suppose we will have to see. Not much use in standing around here deliberating, is there?"

Contagion Conquered -- DM Zach 
Monday June 11th, 2012 8:46:49 PM

Internet is down. Posting from phone. New player inbound very soon.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday June 11th, 2012 9:53:44 PM

ooc: Sick all weekend. Please excuse me. Bleh.

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 12th, 2012 1:06:00 AM

"Ah so I see."

"Well, let's get going then!", Anrete grabs his polearm and prepares to move off.

Keela[AC 20 HP 42/66]  d20+16=23 ;
Tuesday June 12th, 2012 10:40:00 AM

Keela follows her companions, trying to keep the map of the air base in her head, and overlay it with what she knows of the region.

[Knowledge Geography 23]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 12th, 2012 12:59:27 PM

Garret looks over to Zeph and says, "You have the map, right? This is the right way, isn't it?"

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) 
Tuesday June 12th, 2012 2:38:42 PM

Zeph flips out the map....

"We should slow our approach when we get within a mile or two, then send some to scout. I volunteer, anyone else?" He says to his new friends.

Another Old Face -- DM Zach 
Tuesday June 12th, 2012 2:54:28 PM

The group sets out and immediately heads for the air base, anxious to put an end to this threat and get some answers for Zeph. Between the map, and Keela's knowledge of the surrounding countryside, the heroes make very good time. After just an hour or two of travel, Keela notices yet another familiar face... Alexi an his valiant steed Lobo. Last Keela remembers Alexi was riding for Hook City for some reason or another.

------------
Everyone please welcome Jonathan T back to Uncharted after a stint in Hook City.

Also sorry for non-post yesterday as we were experiencing some bad storms and my internet was down.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday June 12th, 2012 10:35:15 PM

"Another stranger...I suppose I'm the stranger really." After a proper introduction to Anrete, Davdok was just getting used to the presence. And now another on the horizon. He didn't have any reason to suspect another comrade in arms, but things were interesting enough as it is without him dwelling on unimportant things.

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Wednesday June 13th, 2012 4:12:45 AM

"Greeting Alexi, my man! It has been a long time!"

A slightly thinner and more ragged Anrete greets his former companion!

"So did you happen to see my Copper? Lost him some time back.", the savage warrior frowns as he thought about his missing steed.

Keela[AC 20 HP 42/66] 
Wednesday June 13th, 2012 11:07:46 AM

Keela can't quite believe her eyes. And when she first sees Alexi, the thing she remembers most vividly is how they parted.

She flushes bright red, and stammers: "What---? I mean, how did---? Why----? Um. Hello."

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Wednesday June 13th, 2012 12:04:00 PM

OOC: just rolled my level 9 hp on LnB. I'll be updating the google docs as soon as Alexi level 9 ChSh is given the thumbs up.

IC: The glint of shiny steel alerts the party to something unusual in the grassy plains ahead. For Alexi's part, the smell of the dry grasses brings back good memories, enough good ones to drown out the bad ones he is trying to forget. Gargul as a wry sense of humor, or more likely not a sense of humor at all.

The tatoo on his chest still smarted but worse was the chaffing under his armor. A Prize, Gargul said, but the deity promised it would only itch for a month or two. However he wore his belt with pride. It was a large leather belt with a grand buckle. Images of entangled dragons were carved into the leather and brought alive with different colored links (OOC: lotto win a couple of years ago, see CS).

Alexi moved cautiously, watching Lobo's ears off and on, and keeping his eyes out for those dreaded Ambush Drakes. But also he watched for signs of the Ahote. How were they faring? Gargul had told him some things, that Bryn Baraz was saved, but would not say any more.

So when Alexi saw the small plume of dust off to the side he took his Ahote Medicine Pouch out and put it around his neck in plain view. Then Alexi turned Lobo in their direction.

It did not take long for Alexi to know it was not the Ahote. This group did not travel as nimbly and expertly through the land as the Ahote did. A wave of concern flushed over Alexi. An Al Mathir patrol? Can't be. They were supposed to be gone! A rogue Al Mathir band? We'll see.

Alexi nudged Lobo a little closer until it was quite clear it was no Al Mathir band, but a rather motley group not unlike the one he used to belong to. But the odds of encountering Them out here would be one blade of grass in a the wide stretch of these plains.

Then, not but a hundred yards away he stops short! He recognizes that plodding of that old plow horse and that flowing skirt upon it. Then the hafling, the elf pilot, and the druid that took on the Aboleth. But his eyes really pop out when he sees the familiar frame of their camp cook, Anrete!

Alexi's heart races and a tear forms and dribbles down his cheek. Can his heart take reuniting with Keela? Can his stomach take Anrete's cooking? Can they all forgive him for leaving?

Poised on his horse, lance point held high, he waits as they approach. Oddly enough, he thinks he might see Jet, but nope, he does not recognize the other member.

Anrete is the first to greet the cavalryman.

"Aneret! My wiry friend! It has been a long time. How's the rabbit hunting been? Copper? No, sorry, I've not seen Copper since you left."

He then turns to the rest of the group. "Fate has brought me back to Bryn Baraz. Complete what I had promised to do. It was supposed to in punishment, but I see it as a gift.

Alexi tries to avoid Keela's eyes but it is hard.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Wednesday June 13th, 2012 12:12:15 PM

"Hi, Keela, good to see you... again. Gulp. "How is your sister? Dabbin? the kids? he manages to blurt out.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday June 13th, 2012 2:23:37 PM

Garret nods in acknowledgement as Alexi approaches. Garret remembers him from before and finds his chance meeting rather odd. "Have you been busy since we last saw you? I warn you, we are headed for dangerous times, perhaps a great evil that we shall soon meet."

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Wednesday June 13th, 2012 3:31:43 PM

Alexi grins at Garret. "I think Gargul knew that. Either he's toying with me or he wants me to get serious again. How I've been busy is a long story that I'll bore you with while trying to digest one of Anrete's dinner concoctions."

Alexi looks around a bit puzzled. "Where's Avis? You didn't loose her did you?" he asks rather alarmed.

Another Old Face -- DM Zach 
Wednesday June 13th, 2012 4:26:35 PM

The group takes a few moments to get reacquainted. It seems where an hour ago they were going to be seriously undermanned, they now have a good change against a strong foe as they move towards the air base. It takes several more hours before you arrive at the area where this "air base" is supposed to be. The problem is, in this mountainous region it may be very difficult to find the entrance.

Give perception, survival or knoledge geography checks.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=30 ; d4=4 ; d20+7=22 ;
Wednesday June 13th, 2012 9:22:30 PM

Garret looks around as they approach the mountainous area. He says, "I wonder if we shall see any of our old friends, the giant eagles." (Perception: 30, Survival: 22).

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday June 13th, 2012 11:59:03 PM

"Giant eagles? Wait what?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+13=14 ;
Thursday June 14th, 2012 12:00:11 AM

OOC: Forgot Perception Check.

It's a 14, I rolled a 1.

Keela[AC 20 HP 42/66]  d20+16=28 ;
Thursday June 14th, 2012 12:35:52 AM

"We befriended some giant eagles a while ago," Keela explains to Davdok She focuses on him, trying hard not to look at Alexi. "They helped us free Bryn Baraz. We met them a ways from here, but I don't know how far they range." She pauses, mulling it over. "And I don't know if they'd be prepared to do us another favor. Bryn Baraz was pretty huge."

She again works to reconcile the map with her knowledge of the area. [Geography 28]

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=31 ;
Thursday June 14th, 2012 2:39:42 AM


Zeph smiles at Alexi and Lobo, "Welcome back. We assault an air base... Avis resides several days travel to Bryn Baraz, we thought discretion would suit the job better."

(Perception vs traps = 31)



Anrete [HP: 71/83, AC 23/14/20, CMD 25]  d20+14=18 ; d20+6=23 ;
Thursday June 14th, 2012 8:22:41 AM

Anrete frowns in puzzlement as he caught the uneasy glances between his two former companions. Well, that is their business.

"Not much luck my friend! I even lost both my mount and my cooking utensils! I guess you guys have to make do with toasted lizards!"

Due to the distracting behaviors between the duo, Anrete was not able to properly concentrate on the search for the entrance.

-------------------------------------------
Perception: 18
Survival: 23

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday June 14th, 2012 12:44:27 PM

Garret says, "Oh, I wouldn't dream of asking those eagles for another effort like last time. I was just hoping we'd see some and they might be able to point us in the right direction. I'm sure if they were around, they would know anything that was out of place, and would certainly have spotted an air base."

"Sjurd, isn't air one of your talents? Can you go up safely and see anything?"

Another Old Face -- DM Zach 
Thursday June 14th, 2012 1:41:01 PM

After a slightly awkward reunion the group gets back to the business at hand. The group wonders if their eagle friends are around, but Keela informs them that they are quite a ways from their lands.

Keela checks the map and gets the group in the right area. After a while Garrett spots a dark spot on the mountain. Upon closer inspection it is a cave entrance. It is highly probably that the cave is the entrance to this air base. It won't be a dangerous climb, but it will be exhausting and long. It will take until nightfall to reach the cave... about 4 hours.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=28 ; d20+9=26 ;
Thursday June 14th, 2012 8:49:34 PM

Survival +9 = 28, altought the cave has been found, perhaps Alexi will see something else, like a safe path to the entrance.

"I'm glad Avis is alright," he replies. "Sorry to hear you lost your cooking utensiles. I'm sure Keela can toast lizards, and have toasted pretty good at that, but it's not the same. She tends to get them a bit overdone." He glances at Keela with a grin, trying to ease the tension a bit.

"So, what's this airbase all about? Al Mathir balloons? More flying wagons like Avis?" Alexi inquires.

Alexi pulls out his map of Bryn Baraz and the plains. "Keela, when we have some time, I'll need you to help me update my map. Where are we in relation to the Twin Sisters?"

OOC: The Twin Sisters are a pair of large pilars of rock out in the middle of the plains.

With the cave located, Alexi immediately begins to look for a safe(?) place to hide Lobo and any other animals with the party. (OOC: who's mounted?)

Survival check for best place to hide any mounts: +9 = 26.


Anrete [HP: 71/83, AC 23/14/20, CMD 25]  d20+6=13 ; d20+15=35 ; d20+14=19 ; d20+4=23 ;
Friday June 15th, 2012 5:38:19 AM

"Well, I guess I will go scout around for an easier route if no one objects?", Anrete gathers his gears and moves off stealthy before fading away as he activates his magical ring and hat.

OOC: Anrete is invisible and disguised as an orc. His rogue talent allows him to sneak at normal speed without penalty.

----------------------------------------------
Profession(Scout): 13 (look for easier/safer route)
Fast Stealth: 35 +20 (invisible) = 55 (natural 20) - moves at normal speed (40ft/r)
Perception: 19 (look for dangers, etc)
Disguise: 23+10(hat of disguise) = 33 - Disguise as an mountain orc

Keela[AC 20 HP 42/66] 
Friday June 15th, 2012 11:06:26 AM

Keela tips her head back to look up the cliff face. "I still have a Fly scroll," she offers uncertainly. The Fly spell will only help one of them, after all. "I think we'd best just climb up there," she concludes.

As Darkness Falls -- DM Zach 
Friday June 15th, 2012 1:05:19 PM

The group decides it will be best to just walk up. They make it to the mouth of the cave right as darkness falls over the mountain. Does the group press on in darkness or make camp in the wilderness?

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday June 15th, 2012 2:00:44 PM

Garret looks around to the skies as he says, "I'm not sure this makes sense. There is a cave here, but it is an air base? If we are attacked by some flying things, or even other flying boxes, I can do little. I think we should at least explore the entrance to see if it is guarded and at least give us the chance of a place to hide from an assault from the sky. Zeph, would you care to scout out the entranceway with me, or would Sjurd like to do some more of his elemental secret scouting?"

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=11 ;
Friday June 15th, 2012 10:36:47 PM

While they hike up to the cave entrance, Alexi asks for the details of what they are looking for.
"I can be of more help if I know what I'm looking for."

Once at the top, with night closing in, memories of another cave come back to the fighter. "Keela, think there could be any Darkmantels in this cave like there were in the other one?" Alexi ponders out loud. Then he adds, "I don't think it will matter to those inside whether it is night out her or daytime. I'm ready to go in once Garret gets a chance to snoop around the entrance some."

He then awaits for the orders to go in.
Perception +9 = 11. well, it is dark.

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) 
Sunday June 17th, 2012 8:31:34 AM

Zeph nods at Garret, yes. Scouting indeed...
He then taps the young halfling on the shoulder and throws an eagle feather into the air, casts Fly on Garret.

"I think I have a solution so that we don't exhausts ourselves on climb up"

His hands then move in a jitsu formation and his feet grow tiny spurrs that latch to surfaces, Spider Climb

He looks to Davdok, Alexi, and Anrete, "Care to fly or walk up the mountainside with ease?

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb(x), Resist Energy
Level 3: Blink, Heroism, Fireball, Flyx2 (ME bonus)
Level 4: Elemental Body, Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=31 ; d20+9=22 ; d20+12=32 ;
Sunday June 17th, 2012 8:52:36 AM

(Stealth = 31, Survival = 22, Climb = 32)

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Sunday June 17th, 2012 10:08:55 AM

OOC: updated link to Alexi CS level 9.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Sunday June 17th, 2012 1:33:23 PM

"I don't mind the walking, and Keela may need the flying experience more than I," Alexi grins.

Keela[AC 20 HP 42/66] 
Sunday June 17th, 2012 3:54:23 PM

Keela climbs with the others, huffing a little with the exertion. "If this really is used as an entrance to an airbase," she says, "I think Darkmantles are pretty unlikely. They'd have cleared them out, if there were any." Although she is replying to Alexi's question, she does not look at him. Hiking up a trail is good for that sort of thing.

As they near the cave entrance, Keela says, "If we need it, I can cast a Rope Trick for us to rest in. Or a Secure Shelter, although that will be harder to hide."

As Darkness Falls -- DM Zach 
Monday June 18th, 2012 10:09:41 AM

The group arrives at the entrance to the cave through... various means, though most choosing to walk and climb. Poking heads inside the cave (assuming darkvision or some kind of illumination show that the cave opens up once inside. The only problem is it opens up downward. Part of the floor continues forward like a walkway but beside and below is a very, very long fall. The cave is pitch black and wide open.

How do you proceed?

Include what you will use as a light source, marching order, whether or not you rest and all of that fun stuff.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+5=11 ;
Monday June 18th, 2012 12:36:33 PM

Garret flutters up, rather ungracefully trying to get the hang of flying (Fly: 11). He stays close to the ground, watching upwards, expecting to be attacked at any moment.

When the group reaches the cave entrance, Garret thinks out loud, "This doesn't make any sense. Can you check that map again? If this is an air base, how can it be inside a mountain?"

At they look inside the entrance Garret continues, "Ah, perhaps there is a vast opening inside, and this is the launch pad. When the word is given, perhaps many airborne creatures will exit from this opening. We certainly cannot stay in this opening and rest. Are we ready to press on? Zeph, how long can I keep flying like this? How many others could join us in flying so that we can make our way down that entranceway?"

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Monday June 18th, 2012 6:23:16 PM

Alexi pulls out his Everburning Torch.
"OK. I can either lower this down tied to a rope or we can tie a rope to Garret and he can fly down there with it. Which one do you want, Garret? And what are we looking for? Giant bats?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday June 18th, 2012 7:48:36 PM

"Walking. Most definitely walking." Davdok firmly planted his feet on the ground as a show.

He pulled out a few of his chemicals and quickly threw together his own Spider Climb potion.



Keela[AC 20 HP 42/66] 
Monday June 18th, 2012 11:25:47 PM

"A Rope Trick is extradimensional space," Keela explains. "We'd be here, but we wouldn't be here. Um...that is, we would be very difficult to detect. If we wanted to rest in one."

"Otherwise, I can use the scroll of Fly on one of us, and cast it from my staff for somebody else. But if I used the staff for Fly, I couldn't use it later for a Rope Trick if we decided we wanted one."

"Anyway, if we're going down there, can somebody perhaps cast a healing spell on me?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d8+5=7 ;
Monday June 18th, 2012 11:35:37 PM

Davok rummages around in his items and throws together another concoction, infusing it with a little extra something so Keela could drink it. "Here."

OOC: Healed by 7, so up to full.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Tuesday June 19th, 2012 10:26:59 AM

Alexi, already been in Keela's Rope Trick spell before, knows how it works but asks, "When was the last time you rested? If you need to recouperate your spell abilities, then by all means, let's do so before we go in."

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 19th, 2012 10:31:26 AM

Anrete opts to keep his ioun torch in reserve and hides (invisible) at the edge of Alexi's light.

OOC: I don't think we should be entering the hole? I guess we should be walking on the walkway with a deep "ravine" at the side?

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 19th, 2012 10:33:04 AM

"I don't mind taking a break. I am still abit sore from the acid cloud.", Anrete's disembodied voice reply.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 19th, 2012 12:19:01 PM

Garret looks around and says, "How many can we fit in that hole, Keela? Perhaps if we could all climb into one, here, just outside the entrance, we can rest, recover, and figure out what we can do next."

Keela[AC 20 HP 49/66] 
Tuesday June 19th, 2012 2:06:14 PM

"Thank you, Davdok," Keela says, and drinks the potion. [OOC: 7 hit points brings her from 42 to 49, which is still short of her total of 66. It's a help, though. :) ]

Explaining her Rope Trick, she adds "There's room for up to eight of us. Plenty of space. And we can see out, but other people can't see in. It will last about 9 hours. And I still have spells left, but I'm not happy about the specific ones I've prepared. So, yes, I'd like the opportunity to rest up, if everyone agrees."

If her companions agree, Keela casts a Rope Trick inside the cave, but away from the platform and entrance.

Taking it Easy -- DM Zach 
Tuesday June 19th, 2012 2:48:51 PM

The group heals up and packs into Keela's Rope trick. The want to get away from the entrance and the platform but still inside the cave. To do that, they would either have to spider climb or fly up about 100feet to the "roof" of the hollowed out cave... descended down the platform/walkway that is only about 5 or so feet and is mostly unsupported, or would have to jump to the bottom of the cave which looks very... deadly. Otherwise the group will have to deal with being near the entrance of the cave and on the platform.

I'll assume the group does that and rests?

If so, everyone list your new spells, what healing and spells you casts, and most importantly, some perception rolls.

Taking it Easy -- DM Zach 
Tuesday June 19th, 2012 5:35:20 PM

Anyone here willing to post for Tanner until he returns?

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+13=15 ;
Tuesday June 19th, 2012 11:49:35 PM

"A rest would in fact be nice. It gives me time to smack together a few more components."

OOC: My bad, I read your HP Max incorrectly, otherwise I would have pulled out a stronger formula Perception 15 Wow, I rolled a 2...

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+10=17 ;
Wednesday June 20th, 2012 12:39:05 AM

OOC: Who's Tanner's PC? I've been away too long and forgotten.

BTW, there's no reason why we have to stay inside. The Rope Trick can be placed on a slanted surface just as well as a flat. It can be cast outside just as easily as inside. And, remember to remove and hide all items that use extra-dimensional spaces, like the Haversacks, bags of holding, etc.

IC: Alexi finds an adequate place to hide his backpack, and anything of the others, under some rocks and bushes and such, or whatever is available to use as concealment.
Survival +10 = 17

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=21 ;
Wednesday June 20th, 2012 10:12:14 AM

Garret watches at Keela prepares the spell and is the last one to climb inside, taking a look around before he heads in (perception: 21).

OOC:
Hey, I rolled a two, too!

Tanner = Sjurd, right?

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=29 ;
Wednesday June 20th, 2012 6:34:41 PM

As the group preps for the battle to come, Zeph casts Detect Magic, Protection from Evil and Mage Armor... wish I had something to protect from negative energy

Then he searches for traps and anything else of interest

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb(x), Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body, Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Pitch Black -- DM Zach 
Wednesday June 20th, 2012 8:17:58 PM

OOC: Yes, Tanner = Sjurd. If no one volunteers by DM Post tomorrow, I'll open it up to someone on the LnB. Also, we will be getting our final spot filled by Matt K with his second character. He and I know each other IRL and we started gaming here in the Wold at the same time (thought we didn't know each other then.) Make sure to make him feel welcome.
---------------------------------

Surprisingly, your rest in uneventful and undisturbed. As the group peeks around the cave, the feeling that something is watching you can be felt. No, traps, creatures or anything of interest is found at the mouth of the cave or even right inside. The feeling of a presence... can't be shaken though, and is quite unnerving. The fact that the interior of the cave is pitch black does not help.


Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+14=25 ;
Wednesday June 20th, 2012 9:06:28 PM

Feeling very much rested, Anrete stands at the mouth of the cave as he awaits for the rest to get ready.

-----------------------------------------------------------
Perception: 25

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=14 ;
Wednesday June 20th, 2012 9:47:07 PM

Alexi recovers the hidden items that would not go into the Rope Trick extradimensional space. Then, once more gets his Everburning Torch out. He ties it to the end of a rope and readies to start lowering it.

That feeling of being watched is unerving. He remembers the same feeling in another cave. He shudders at the memory of nearly being frozen to death by an Ice Demon. He shakes it off, pushing the memory back.

"Keep your eyes peeled as I lower the light down. Would anyone wish to follow down that pathway just outside its light?"

If there are no objections, when everyone is prepared, he starts lowering it, 5' per round, using his 50' silken rope.

Perc +9 = 14

OOC: Since I co-DM, it would be best if one of you guys/gals take over for Tanner, but I can if necessary.

Keela[AC 20 HP 49/66] 
Thursday June 21st, 2012 12:03:02 PM

Keela rests in the Rope Trick, carefully staying away from Alexi.

When she is finished resting, she prepares her spells, casts her Extended Mage Armor and is ready to start the day. "I have three Fly spells prepared," she says, "and I can cast another one from my staff if need be. And if anybody wants to follow the torch down, I have an Improved Invisibility I can cast on them."

Today's Spells
0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Rope Trick
2 Scorching Ray
2 Web
3 Fly
3 Fly
3 Fly
4 Dimension Door
4 Invisibility, Greater
4 Wall of Ice
5 Telepathic Bond
5 Telepathic Bond

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=34 ;
Thursday June 21st, 2012 1:38:08 PM

Garret slips down from their nightly rest and looks around to be sure everyone is still with them. He looks around outside carefully (perception: 34) before focusing back on the cave. The darkness seems complete. As the light starts lowering, Garret says, "We do still need a way to get down there. I'm guessing we're not going to have enough rope to lower that light to something useful. How are we set for helping people climb or fly down?"

Pitch Black -- DM Zach 
Thursday June 21st, 2012 2:14:20 PM

The group contemplates how best to proceed. Alexi lowers the rope down about 50 foot and sees nothing. As best the group can tell their is quite a bit more of a way to go down. You could continue to follow the rock path that slowly makes its way down into the pit... but much like the way you walked up... it could take a while to make the descent.

-----------------
OOC:
Not sure if this makes sense, but there are rock walkways that slowly slant downwards until they reach the side of the mountain. Once it does it is almost like a stairway that will lower you some more along the side until you reach another walkway that slowly slants doward... and so on and so forth.


Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=26 ; d20+3=6 ;
Thursday June 21st, 2012 10:41:09 PM

Alexi is disappointed that the light did not reveal the bottom. He eyes the narrow pathway. It's a possibility but not the prefered way down.
"Keela, how long will your spell last? Cast one on me and I can carry someone else down. I'll take the light. Anrete is as strong as I, he can carry another down. Zeph can carry another. That would take care of six of us. Whoever is good a climbing can try their footing on that path."

Alexi would, of course, offer to carry Keela down, but he would be too distracted to be able to pay much attention to where he was going.

"I'll carry Davdok down."

OOC: if there are no objections, go ahead and cast the Fly on Alexi and Alexi will take Davdok down carrying his light stick. Since it's mostly a downward spiral, Davdok can go pigy-back.

Perc +9 flying down = 29
Fly +3 = 6 + half Keela's level = 9 or 10?

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday June 22nd, 2012 1:03:23 PM

Garret nods to Alexi and says, "That sounds like a good idea. I'm sure Sjurd there can turn into air and lead us downwards into this passage."

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Friday June 22nd, 2012 10:22:11 PM

OOC: well, i don't have permission to see Sjurd's CS so I'm in the dark as far as posting for him.

Pitch Black -- DM Zach 
Friday June 22nd, 2012 10:43:29 PM

Ian will be taking over for the next few weeks.

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Saturday June 23rd, 2012 12:01:25 AM

"I am fine with that! So who should I carry?"

Anrete grins and continues as he glances at the duo.

"The attractive enchantress? Or the cuddly halfling? Or the handsome witch?"

Anrete then proceeds to release a small glowing crystal that orbits around him. (torch ioun stone)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] (MattK covering for Tanner) 
Saturday June 23rd, 2012 12:35:06 AM

Vell of course I can become like like the wind in zee trees. Just give me a moment and vee shall begin.

Actions:
Activate Polymorph to turn into an Air Elemental

Air Elemental
Highlight to display spoiler: {If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.}

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Saturday June 23rd, 2012 11:58:36 PM

OOC: welcome to our game, MattK.

Keela[AC 20 HP 49/66] 
Sunday June 24th, 2012 10:18:32 AM

"Nine minutes," Keela says of her spell's duration. "I wish it were longer, but it should allow us to reach the bottom."

She feels an odd twist in her middle when Alexi volunteers to carry Davdok. She tells herself it is relief.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+16=35 ;
Sunday June 24th, 2012 9:19:17 PM

Zeph looks to Keela, "Yes, that invisibility will be helpful should combat arise. Hold it till then."

As Sjurd transforms himself into an air elemental, Zeph begins to copy the bloodwitch's movements, transforming himself into the very same creature and moving silently alongside him.

Cast Elemental Body: Air Elemental.
Move silently as a gust on the ceiling (Stealth = 35!)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb(x), Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body, Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Monday June 25th, 2012 12:24:23 AM

OOC: does that cover everyone with Sjurd and Zeph going down as Air Elementals and three Fly spells cast with carrying capacity of three more, that should cover everyone right?

If that is correct then let's do that.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday June 25th, 2012 11:08:11 AM

ooc:Hello, everyone! Please accept my humblest apologies for my absence. It turns out I have "acquired severe allergies" and I was out of commission for quite a while. I'm back now. Yay!

ooc2: I'm going to do a slight revision of Sjurd's previous actions.

Sjurd peers over the edge of the crevasse, tapping the chin-area of his wooden mask in a thoughtful sort of way. "Please vait a moment." The bloodwitch takes a few steps back, then quickly runs forward and leaps into the air with his arms outstretched. He performs a swan dive, his form twisting and shifting to the color of granite as he falls.

ooc3: Use permanent polymorph abilty to take an earth elemental form. Sjurd will simply sink into the cavern floor with his Earth Glide ability (I'm pretty sure it's silent as well, since it "does it create any ripple or other sign of its presence").

Poking his head above the surface of the cavern floor, Sjurd peers about to get a hold of his surroundings.



Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday June 25th, 2012 1:10:00 PM

Garret watches Sjurd take a flying leap and disappear into the earth. As he is shaking his head, he hears "cuddly halfling." His eyebrows raise as he looks over to Anrete. "Cuddly? How long have you been out here in this wilderness?"

Matt K 
Monday June 25th, 2012 2:00:39 PM

OOC: Glad your back Tanner, sorry to hear about the allergies.
I am putting on the finishing touches on my character and waiting for Zach to approve it. Hopefully he will be joining you guys shortly.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday June 25th, 2012 2:29:35 PM

"Let me see if I can't make things a smidgen easier for you, Alexi." Ever the helpful one, Davdok throws together another concoction and drinks it himself this time. He shrinks to about the same size as Garret.

"Should make things easier I suppose."

Pitch Black -- DM Zach 
Monday June 25th, 2012 4:49:01 PM

Ian should be posting for you guys this afternoon and for the next few weeks to come.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Monday June 25th, 2012 9:26:40 PM

OOC: ok, to sum things up, we have Sjurd going in Earth Elemental form, Zeph going in (?) form, Keela casting 3 Fly spells, Davdok becoming small, the three with Fly go down, two of which carry Garret and Davdok.

Something like that. Alexi carries his Everburning Torch. Confusing enough?

Keela[AC 20 HP 49/66] 
Monday June 25th, 2012 9:57:42 PM

Keela begins casting Fly spells.

First swimming, now flying, she thinks. I really need to look into getting some trousers!

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Monday June 25th, 2012 10:30:41 PM

Anrete squats at a corner waiting for the jump. Meanwhile he glances at Keela's skirt appraisingly. Interesting

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+17=37 ; d20+16=22 ;
Tuesday June 26th, 2012 1:14:24 AM

The air elemental Zeph floats as a breeze through the cavern, whispering, "If anyone is afraid of flight, I could cast Spider Climb on you."

The darkvision granted by the form shows all as he swirls in the air with the greatest of ease scouting ahead of the group by a good 20 paces (Perception = 37, fly = 22)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) 
Tuesday June 26th, 2012 1:17:43 AM

Then he thinks of the powers of demons of this caliber...

He whispers to Sjurd "Would you be able to cast truesight in the case of invisible opponents?"

A Silence Falls...-- Co-DM Ian 
Tuesday June 26th, 2012 10:47:15 AM

Sorry for the missing post yesterday. First TOTALLY NOT COMBAT post will be up later today!

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 26th, 2012 12:16:05 PM

OOC:
Wait, combat post? While I'm being carried? Over a giant, dark, bottomless pit? What could go wrong?

Ian's Comments: Did I say combat? Noooo...

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Tuesday June 26th, 2012 9:52:32 PM

OOC: Why don't we just cast featherfall and jump down? It's more fun this way! Haha!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday June 26th, 2012 10:15:09 PM

ooc: Because featherfall lacks pizzazz.

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+20=32 ; d20+23=33
Wednesday June 27th, 2012 1:14:50 AM

Plans on how to ascend the pit are spoken of, and a consensus is finally reached. Unfortunately... before they can even begin, things go horribly wrong.

Sjurd's attempts to dive into the cavern floor prove innefective, as instead of a floor at the bottom of a pit, he finds a deep pool of murky water, blacker than the air around it. And as Sjurd floats through the murk, he notices movement out of the corner of his eye. Something is here. And it's awake.

Zeph floating along the ceiling, remains hidden. From beneath him, he can see four shapes rise up from the darkness. They seem to be enormous vultures, their hideous wings flapping as they each screech in turn, the echoes nearly deafen you. As they come to eye level with you, they each glow with an arcane light. (Spellcraft DC18: Highlight to display spoiler: {Heroism - +2 to all saves, attack rolls and skill checks.})

Those of you using Fly or being carried, and who can see in this permeating darkness, can now see these four winged creatures hovering over the pit in front of them. Those of you lucky enough with darkvision see movement out of the corner of your eyes, but when you try to focus, nothing seems to be there. But something you all know without being able to see in this darkness is this - there is something else in this cave.

Please place yourself on the map relative to your actions in previous posts. The stone at the bottom is the cliff, the black squares are the pit. The small staircase/ramp is on the left. Light effects, magic or otherwise, are dampened in this cave. The range on any light source is reduced by half, so keep concealment in mind. Unfortunately, Sjurd will begin at the bottom of a pool in his Earth Elemental form. I'll negate the falling damage this time since it was a sly plan - but future falls will take damage! So be careful, all you folks gettin' carried.

Please detail who you are carrying/being carried by, and if you were one of the people Fly was cast on.

And remember... something is watching.

((Sorry for the late post! If everyone can get a post in by midnight tonight, I promise a double post today!))

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+9=11 ; 9d6=20 ; d20+9=15 ; d20+18=33 ;
Wednesday June 27th, 2012 3:10:11 AM


Zeph ponders the nature of the demonoid critters flying before him (KNowledge Planes = 11, BLEH) and watches their transmutation magics work (Spellcraft = 33)

Then he quickly taps his Silent Rod he obtained from the Karkassans when defending Bryn Baraz and casts Haste on everyone in the group (remaining hidden near the ceiling like around 3-00, but close enough so that everyone is included in the spell)

Everyone gets +1to-hit,+1atk, +1ref, +1AC, +30move as your movements become faster than the time it takes to complete them...

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (2/3)

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday June 27th, 2012 11:27:19 AM

Garret squirms and says in a slow, even voice, "Put me down. Quickly now..."

Anrete [HP: 83/83, AC 23/14/20, CMD 25] [HASTED]  d20+6=15 ; d20+15=30 ; d20+15=26 ;
Wednesday June 27th, 2012 12:22:18 PM

Anrete unloads his passenger and swiftly fades into invisibility as he readies his weapon, preparing to strike whoever approaches them (him or his passenger).

OOC: So who am I carrying? Keela or Garret?

-------------------------------------------------
Knowledge (dungeoneering):15 to ID creatures
Ioun torch orbiting around him provide 10 ft normal light (already halved) + 10 ft dim light
Stealth: 30+40 (invisible) = 70
Ready action to attack: AC26 + 2(invisible) = 28 vs FF

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+16=32 ;
Wednesday June 27th, 2012 4:43:36 PM

Well, THIS was going to end well for everyone involved. (Spellcraft=32) After quickly identifying the spell, Davdok would wish for telepathy. Unfortunately, all he could do it tap on Alexi's shoulder in a way he hoped would be interpreted as danger

Alexi AC 23 Tch 14 Ffted 20 HP 96/96 CMD 22 
Wednesday June 27th, 2012 10:26:20 PM

OOC: I actually was thinking Keela would Fly by herself, Anrete would carry Garret as Alexi already said he'd carry Davdok.

IC: Trying something he hadn't done in months, Alexi projects his thoughts to the party, knowing that Anrete and Davdok would not hear them.

(OOC: I think those are the only ones that don't have the Al Mathir Noble Witch Dooctor's Blood Pact:
1) Any member can locate another member within one mile
2) Telepathy among members within 10 miles
3)Shared emotional empahty within 100 miles
4) All cooperation and aid other bonuses from actions or spells are doubled among members


IC: Alexi puts his Everburning Torch between his teeth and heads over to 01.07 (the edge of the ledge, right?) and draws his hand axe (longswored already in hand), letting Davdok slide off his back and onto the ledge hoping his smaller form will have an easier time with the narrow footing, and through the mental link says "We've got to keep together! Group up around me. Garret, point Anrete to me!"
He then stands(?) ready with two sharp weapons in hand.

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

OOC: I don't suppose we need to roll Fly checks for simply heading to the wall, but my guess is if we fly in combat we will. Is that right?

Alexi AC 23 Tch 14 Ffted 20 HP 96/96 CMD 22 
Wednesday June 27th, 2012 10:29:56 PM

OOC: Co-DM Ian, can you assume that Anrete got the message from Garret and put Garret nex to Davdok since Anrete didn't specify a co-ordinate? Otherwise, I'd have gone to his co-ordinates.

Ian's Comments Absolutely, no problem.

Keela[AC 20 HP 49/66]  d20+18=23 ; d20+13=14 ; 5d4+5=17 ; d20+11=21 ;
Wednesday June 27th, 2012 10:53:29 PM

[Unless somebody has a better idea] Keela flies herself down and lands near Alexi and the torch.

[Let's say 01.09]

Even in her distracted state, the spell is easy to recognize. "They're buffing," she says quietly to her companions. Since their opponents (presumably) could see them coming, there's little point in trying for absolute silence.

If she can see a target, she sends a Magic Missile at it.

[Caster level check (for SR) 14; 17 damage. Fly check (in case I need it) 21]

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+17=18 d20+16=29 d20+12=25 d20+12=24
Wednesday June 27th, 2012 11:36:41 PM

ooc: Considering forward momentum from the dive, I'm going to say Sjurd would currently be at 11.13.

ooc2: Sorry for asking, but what is the vertical distance from the ledge to the surface of the water, and from the surface of the water to the cavern floor?

They just cast 'Heroism,' comrades. It makes them... better at everything.

ooc3: Sjurd attempts to identify the creatures. Know (arcana) 29, Know (planar) 25, Know (nature) 24.

Ian's Comments You appear to have fallen about 130 feet.

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+15=19 ; d20+15=33 ; d20+13=32 ; d20+13=33 ; 2d6+5=15 ; 2d6+5=14 ; 2d6+5=9 ;
Wednesday June 27th, 2012 11:53:40 PM

Zeph floats silently along the ceiling, buffing up his allies with a Haste spell. He is unable to determine their origin.

Garret requests to be let down by Anrete, who quickly obliges. Anrete isn't much luckier in IDing the creatures.

Alexi also lets down his passenger, Davdok, on the ledge, pleading for his allies to join him on the ledge.

Sjurd recognizes the creatures as Vrock Demons, awful beings that delight in bloodshed and embody the rage and hatred of the Abyss.

One demon lunges at Keela attempting to grapple her, and succeeding in doing so. Keela is now grappled, please consult this flowchart for what to do next.

Its ally charges Alexi, swiping at him with its gnarled claws. Both connect, and one swipe continues on to hit Anrete! Alexi, please take 29 damage! Anrete, please take 9 damage!

One creature screeches so loudly that some of you are forced to cover your ears for fear that your brain may leak out. Zeph, Alexi, Anrete please make a DC 21 Fortitude save or be stunned for one round! Sjurd, assuming the save is made, can take two turns this round to make up for not knowing how far to move last round.

The fourth bides its time, swiping madly at the air in front of it.

The cavern still has the same chill as always. You think you see movement in the air below you...

And the MAP!



Anrete [HP: 83/83, AC 23/14/20, CMD 25] [HASTED] 
Thursday June 28th, 2012 4:37:15 AM

OOC: They can see invisible? Cuz Anrete is invisible.

Ian's Comments Unfortunately, yes.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday June 28th, 2012 11:37:02 AM

ooc: I'm assuming you mean that it is 130 feet from the ledge to the bottom of the pool (cavern floor). What is the depth of the pool, visibility through the water, and what is the current altitude for all of the vrocks?

ooc: Also, I didn't get to post an action last round.

Ian's Comment's Your DM's sincerest apologies. I mixed up Zeph and Sjurd in the final part of my post. Sjurd receives the extra action, not Zeph. Your assumptions are correct. The water's visibility is 10 feet in any direction with darkvision. The Vrocks are 140 feet above you, or 120 above the water.

Anrete [HP: 74/83, AC 23/14/20, CMD 25] [HASTED] [STUNNED AC18]  d20+11=12 ;
Thursday June 28th, 2012 12:25:43 PM

Drops of crimson blood splatter as Anrete was slightly gashed by the vulture-creature. Just as Anrete prepares to attack, the shockwave caused the wiry fighter to drops his polearm and staggers in pain.

---------------------------------------
Fort: 12 critical phail... :(

Keela[AC 20 HP 49/66]  d20+15=32 ;
Thursday June 28th, 2012 1:30:19 PM

The odds are against her, but Keela attempts to Dimension Door out of the grapple.

Miraculously, she succeeds [Concentration check 32]. She winks out of the Vrock's grip and teleports to a spot hovering in the air above the combat. [Not sure where that would be; is the map depicting two dimensions, or three?]

Grasping the Lesser Rod of Quicken, she attempts to catch as many Vrocks as possible in a Web.

[I'm hoping I can use the corner of the shaft to ensnare Vrocks 1 and 3 in a Web without getting too many friendlies. If I can't, let me know and I'll try something else. No SR. Reflex save DC 18.]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+14=25 ;
Thursday June 28th, 2012 1:44:13 PM

As Keela slips away from the creature, Garret quickly moves up to step into her place and reaches out to attempt to strike the creature with a fist to it's head.

OOC:
Attempt stunning fist: hit AC 25. If that's a hit, fort save DC 20 or it is stunned for 1 round.

Ian's Comments Is Garret flying? Keela wasn't on the edge for the grapple attempt. The leftmost column is the stairs leading down. Everything beyond that is pit, save for the cliff at the bottom.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs  d20+10=18 ; d20+5=11 ; 5d6+8=30 ; 5d6+8=25 ;
Thursday June 28th, 2012 6:40:00 PM

Throwing together his bombs, Davdok takes aim and let's fly two of his bombs.

[Hit AC 18 and AC 11. If they hit, the closest one take 30, then 25 from the second bomb. If not direct hits, they take 11 damage from each bomb, reflex save DC 19 to avoid that. And of course allies are unaffected because Precise Bomb is awesome.]

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=24 ; d100=45 ;
Thursday June 28th, 2012 7:37:05 PM

PREVIOUS ROUND: Transform into Air Elemental form (free action), move 15 feet straight up to just above the surface of the water (move action), cast hold monster on V3. Leyline check passed. Will DC 24.

CURRENT ROUND: No movement. Cast hold monster on V4. Leyline check passed. Will DC 24.

======================
TEMPORARY EFFECTS
100 temporary hit points
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Alexi AC 23 Tch 14 Ffted 20 HP 67/96 CMD 22  d20+13=22 ; d20+15=26 ; d8+9=17 ; d20+12=31 ; d6+3=9 ; d20+9=12 ; d20+12=23 ; d6+3=9 ; d20+15=17 ; d8+9=13 ;
Thursday June 28th, 2012 8:56:07 PM

Fort + 13 vs DC21 = 22! whew!

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi, with Everburning Torch between his teeth can say nothing, but can still project his thoughts to those with the link.
OOC: I don't know which one Davdok threw his bombs, he didn't say, but the closest one is V2 so I'm going to assume that one.

"Concentrate on One foe at a time! For those who can, attack this one on my left (V2). If you can't reach it, then keep the others busy!"

Then Alexi lays into the vulture-creature V2 with everything he's got. (IE: two-weapon fighting w/ Improved two-weapon fighting) and Blind Fight.
OOC: I hope I get this right. Reg one-weapon is 2 att. W/ t-w-f is 3 att. W/ Im-t-w-f is 4 att. And with haste a 5th.

Att1 +15 (Primary- longsword+2) hit AC26+1(haste)= 27, dmg 17
Att2 +12 (Secondary- handaxe+1) hit AC31+1= 32, dmg 9
Att3 +9 (Prim- second fighter att) hit AC12+1= 13
Att4 +12 (Sec- Impr-T-W-fight) hit AC23+1= 24, dmg 9
Att5 +15 (Primary - haste) hit AC17+1= 18, hit hit, dmg 13

Forgot the +1 for Haste so I added it in after the roll.
Alexi sees a web spring forth from Keela and hopes it works.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+10=17 ; d20+10=11 ;
Thursday June 28th, 2012 9:26:24 PM

(OOC: I asked to be placed near 3-00, but I'm on 4-3, was this intentional? And if not, then would I still be reached by the stunning screech?)

Ian's Comments My fault, I had meant to drop you on 3.00, so consider yourself there for this round. And yes, you are still subject to the fortitude save.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) 
Thursday June 28th, 2012 11:07:27 PM

Ah, Zeph's hidden air elemental form is stunned to the ceiling (fort roll was 17. =((((

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d20+15=29 ; d10+4=11 ; 2d6=7 ; 4d6=5 ;
Friday June 29th, 2012 1:42:47 AM

Oh wait! Elementals are immune to stunning!

Zeph taps his own Quickcast Rod and a green flash erupts from him as his casting echoes through the cave.

Then he flies to flank with Alexi at 4-2, whipping out his holy ninja-sword like curveblade and slicing deeply into Vulture-2! (Hit AC 29 for 11slashing + 7holy+5sneak attack!)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism(x), Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (2/3)

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+12=30 ; d20+12=19 ; d20+12=26 ; d20+9=23 ; d20+9=15 ; d20+8=9 ; 12d6=38 ; d20+12=14 ; d20+15=34; d20+15=22; d20+15=26; 2d6(3+6)+5=14; 2d6(2+3)+5=10; d20+15=35; d20+15=26; 2d6(5+4)+5=14; 2d6(6+1)+5=12
Friday June 29th, 2012 2:21:35 AM

Anrete succumbs to the demon's screeching, remaining frozen in place during that round!

Garret pauses, biding his time. (Since you can't hit the Vrock from where you are, I'll allow to you act twice this round.)

Keela dissapears, leaving a very confused and enraged demon. A ball of magic web suddenly explodes out from behind them, but the two vultures are deft enough to avoid the sticky strands. (30 and 19 Reflex)

Davdok's first bomb strikes the creature in the chest, but it manages to dodge the second in its wild trashing. (AC 11 misses, 26 Reflex to avoid)

Sjurd recovers, attempting to freeze the demons in place. His first spell works, and the creature plummets past him, and a splash is heard as it hits the water. (Caster Level 23, 15. First hits, and fails its will save, taking 38 damage. Considering it was not trying to hold its breath, it will begin to drown in 10 rounds.) The second, however, shrugs off the spell, and turns its hungry eyes on the Blood Witch.

Alexi's weapon slash out, scarring the for multiple times. The demon in front of him (V2) has definitely seen better days. Or perhaps it hasn't, considering the darkness in this cave.

Zeph is stunned momentarily by the screech before the whirling winds that make up his being jog him back to reality. (Nice save - I was just about to post!) He slices into the abyssal monster, the holy damage opening a large wound in its back.

V1 attempts to move through the web towards Garret, but moving its wings that way gets it stuck further into the web. It remains out of Garret's reach, and yet that web... it could be thick enough to run across, and there's certainly enough of it to get you near the Vrock. Garret hypothesizes that if he kept his feet moving, he would have no problem running across the web... although falling would be less than pleasant. Does he risk it? (Since you find yourself unable to get close enough for melee, I am going to say that a DC 29 Acrobatics check would be sufficient to move through the web, dangling above the pit. However, failure would require a DC 30 Reflex save, or plunge into the depths below...)

V2 screeches in pain, spinning around to slash at Zeph with its claws. It makes contact with him once, but the other swings wide, its frenzy beginning to work against itself. Using the momentum from its wild swing, it takes a swipe at Alexi, makng contact with the Fighter. Zeph please take 14 damage, and Alexi please take 10!

V3 lies at the bottom of the pool, its stone-like body hitting the bottom.

V4 charges at Sjurd, clawing at him as it joins in the chorus of ungodly screeches. Sjurd, please take 26 damage!

Something moves near the Vrock flanked by Zeph and Alexi - but before you can see what, it is gone.

MAP! Area between white lines is affected by Web! The number on your token represents how high above the water level you are in number of feet.

Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED]  d20+17=27 ; d20+12=28 ; d20+17=34 ; 2d4+10=15 ; 2d4+10=14 ; 2d4+10=14 ; 2d6=7 ; 2d6=7 ; 2d6=4 ;
Friday June 29th, 2012 12:06:55 PM

Recovering from his shock, Anrete takes a step back to better swing his guisarme!

OOC: 5 feet step toward to be beside Garret.

-------------------------------------
Attack 1: AC27 +1(haste) = 28 DMG 15 + 7 sneak
Attack 2: AC28 +1(haste) = 29 DMG 14 + 7 sneak
Attack 3(haste): AC34 +1(haste) = 35 DMG 14 + 4 sneak


Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+15=16 ; d20+10=27 ; d20+15=33 ; d20+15=35 ; d20+10=24 ; d20+15=23 ; d4=1 ; d4=3 ; d4=2 ; d4=1 ; d4=4 ; d4=3 ; d20+15=35 ; d4=1 ;
Friday June 29th, 2012 4:18:13 PM

Garret looks at the flying creatures, the web, and listens to the long fall of the creature Sjurd knocked down. That water sure sounds like its a long ways off. Instead of running out on the web, Garret takes out his sling and starts firing at the injured creature (V2), hoping that just a little more damage might take it down.

OOC:
Sorry, I misunderstood the map. Instead, he'll just do a pile of sling attacks for both rounds of actions:
Hit Ac/Dam: 16/1, 27/3, 33/2, 35 (threat: 35 crit)/1+1, 24/4, 23/3

Alexi AC 23 Tch 14 Ffted 20 HP 67/96 CMD 22 
Friday June 29th, 2012 9:12:58 PM

OOC: DM, Tactical question_ If Alexi were to move 5' up, that would put him on 'higher ground', right?


Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22  d20=2 ; d20+15=35 ; d20+15=31 ; 2d8+18=31 ; d20+12=17 ; d20+9=18 ; d20+12=15 ; d20+15=30 ; d8+9=11 ;
Friday June 29th, 2012 10:45:37 PM

OOC: to answer my own question, No. I realized that these are Large, and thus Alexi would have to move at least 10' up from his position to get a 'higher ground' advantage.

Reading up on Flying Skill, looks like that applies if we have wings or on a winged mount, not the Fly spell, right?

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

IC: Garlgul hinted that Alexi would have days like these...the fighter grimmaces.

Taking another swipe from the vulture-creature, he quickly surveys the battle 'field' and notices that where there was four, now there is three. Keela's webbing seemed to be fairly effective. "Way to go, girl!" he telepathically sends to her.

He then projects to everyone with the link, "Can these things dispell magic? I gotta know 'cause I'm not a good swan diver!"

Fly check if necessary: DC10 = 2 and mabye +4 (1/2 Keela's caster level) = 6

IF V2 is dead (I think Anrete attacked V2):
Alexi takes advantage of Anrete's move back and moves diagonally up to 01.07 and 145ft. Looking at the creature V1 more eye-to-beady-eye, Alexi slices and dices again:

Att1 +15 (Primary- longsword+2) hit AC35+1(haste)= 36, N20, cnf crit =32, confirmed! dmg 31
Att2 +12 (Secondary- handaxe+1) hit AC17+1= 18
Att3 +9 (Prim- second fighter att) hit AC18+1= 19
Att4 +12 (Sec- Impr-T-W-fight) hit AC15+1= 16
Att5 +15 (Primary - haste) hit AC30+1= 31, dmg 11

If V2 was not dead, then use as many attacks on V2 until dead, then move to 01.07 145ft and use the remainder of attacks on V1, if any.

If V2 is still alive after all attacks, then Alexi does not move.



Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Saturday June 30th, 2012 1:51:02 AM

Not interested in staying within reach of the vrock, Sjurd backs away from the demon towards the wall. His form changes in a heartbeat from a clear shimmer to a stony block, melding with the cliff face and disappearing.

ooc: Withdraw action. Move to 12.14 then 12.15. Free action to change to Earth Elemental form and meld into stone. The withdraw action states that the square I move from does not threaten an AoO, and 12.14 is 15 feet away from the vrock and outside of his reach.
======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Keela[AC 20 HP 49/66]  d20+13=19 ; d20+13=20 ;
Saturday June 30th, 2012 12:12:53 PM

Keela does some quick calculations, which are made easier when Sjurd withdraws. Taking a deep breath, she casts her Wall of Ice, choosing the "hemisphere" configuration rather than the "wall" configuration for the first time since she learned the spell. She casts it over Vrock #4, just barely overcoming the creature's natural resistance to spells.

[Caster level check 19; used a Hero point to re-roll it to a 20. Keela's ice hemisphere has a 12-foot radius and is 9 inches thick. According to Wiki Answers, block ice weighs 57.41 pounds per cubic foot, so Keela's hemisphere should be pretty darned heavy. Ideally, she'd like to cast it far enough above the Vrock that it isn't "adjacent" to the Wall as it's being cast and therefore doesn't get a Reflex save. Whether it instead gets a Reflex save to the hemisphere of ice plummeting toward it is, of course, up to the DMs. :) I'm hoping to just force the Vrock down into the water. What happens when the ice hits the water I have no idea. But it will be fun to find out. :)]



Zeph Illidian HP 92/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d20+18=23 ; d20+19=34 ; d20+15=35 ; d20+15=30 ; d10+4=5 ; d10+4=8 ; 2d6=5 ; 2d6=7 ; 4d6=13 ; d20+17=33 ;
Saturday June 30th, 2012 8:37:05 PM

Vulture 2's claws tear through Zeph's elemental windy turbines, causing himm to somewhat dematerialize.

But then, Zeph sees his flanking buddy, Alexi tearing into V2 via sword and axe with such ferocity it scares him.
He sees the Vulture begin to fall, so he directs his wrath to V1

He swiftly and deftly flies to 4-9, which should be flanking with Anrete if he steps next to Garret, right?
Avoiding AOO as he goes (Fly = 23perfect, Acrobatics =34 vs CMD of critters)

THe blade is swift and deadly as the wind elemental formed Zeph hacks through the Vulture 1's spinal column
(Hit AC 35! Critical! Confirm with 30, and i even forgot to add +2 for flanking and +1 for haste.
Damage = 13slashing + 12holy+13sneak = 38 damage to Vulture 1)

Then he remembers... something else is watching in the shadows: Perception = 33)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism(x), Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (2/3)

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Saturday June 30th, 2012 8:37:33 PM

OOC: I think we can expect a splash of sorts, then maybe a little tsunami, and waves that bounce of the walls for quite some time. :)

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Saturday June 30th, 2012 8:40:00 PM

OOC: Man! Two crits in one round! I wonder what the record is. :)

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) 
Sunday July 1st, 2012 8:41:43 PM

(OOC: Snap, I forgot that Elemental form gives me +2nat armor and +2 dex, so I should have 3more AC... corrected)

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday July 2nd, 2012 11:47:25 AM

Garret watches his small stones fly through the air and ponders where the ones that miss will fall. Will they hit the water? Will they bounce off one of the walls? Could they end up on the stairs?

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Monday July 2nd, 2012 11:56:59 AM

OOC :: Just waiting on Davdok forthe next round.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs  d20+10=21 ; d20+5=19 ; 5d6+8=22 ; 5d6+8=21 ;
Monday July 2nd, 2012 2:12:52 PM

Davdok repeats his previous action, letting another pair of bombs fly at the nearest one. (V2, and if it dies from the first one, switch targets on the second bomb. (Hit AC 21 and 19, Respectively)

(Bomb 1 does 22 Damage, Bomb 2 does 21 damage. I'm beginning to feel more useful in the damage department. Oh, and DC 19 Reflex if I missed.)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 2nd, 2012 10:12:52 PM

ooc: Check

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+12=32 ; 2d6=6 ; d20+14=21 ; d20+19=27 ; d20+9=12 ; d20-2=18 ; d20+13=20 ; d20+2=7 ; d20+11=23 ; 2d6+3=9 ; d20+11=24 ; 2d6+3=6 ; 7d6=32 ;
Monday July 2nd, 2012 11:51:55 PM

Anrete recovers from his shock, stabbing the demon thrice, causing it to screech in a mix of pain and anger as dark blood courses from its wounds.

Garret tries his best to shoot the vulture, but the bullets that do make contact seem to go unnoticed.

Alexi swings wildly at his foe, most of his blows missing. The final stab catches the creature in the wing, causing it to plummet into the water below, joining its bretheren. (V2 is dead!)

Sjurd opts to retreat from his assailant, melding into the wall.

Keela casts a great sphere of ice around the Vrock attacking Sjurd. It lurches at the ice, but the surface is too solid for it to break through. The ball of ice slams into the water, battering the demon inside it. The ice is heavy enough to sink, and V4 is the third demon to decorate the bottom of the pool.

POZeph flanks with Anrete, tearing into the creature from behind!

Davdok launches more bombs at the fliers. The first makes contact, and the creature is too busy reeling from the first bomb to dodge the second!

The final unsubmerged Vrock whips its head around. It is clear to even this creature that it is outnumbered. It screeches out in Demonic, "HELP ME!! ATTAAAACK!" It then begins chanting in demonic, lightning beginning to crackle across its swirling talons.

DC 25 Knowledge: Religion - Highlight to display spoiler: {Vrocks can dance and chant in a ritual that ends in a large explosion of lightning, scorching anything around it.}

The only one to see any movement is Zeph. They appear next to Alexi and Anrete, their claws raking out at them. Terrible creatures, seemingly made of shadow, invisible until now. One lashes out at Alexi, easily hitting him for 9 damage! The second lashes out at Garret, the monk never seeing the attack that deals 6 damage!

The final shadow appears behind Zeph, waving what could be hands as it drags the shadow behind them. Suddenly, a bolt of lightning shoots out, going through two heroes! Alexi and Garret, please make a DC 19 Will save or take 32 damage! A successful save reduces the this to 7 damage!

The newcomers are incorporeal, so unless you have a special ability, every attack will be made with a 50% miss chance! Roll 1d100 - roll from a 1 to a 50, and your attack misses! EDIT Sorry all, I meant the shadows all have concealment. They are still incorporeal, but the miss chance derives from the darkness of the room.

MAP!

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Tuesday July 3rd, 2012 12:34:26 AM

OOC: quick question_ will Blind Fight allow a second miss chance % roll vs these creatures? Just asking so I don't waste any rolls.

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Tuesday July 3rd, 2012 12:54:21 AM

OOC: Yo, DM. Please update map for the following:
"If V2 was not dead, then use as many attacks on V2 until dead, then move to 01.07 145ft and use the remainder of attacks on V1, if any."

Sice Alexi's last chop killed V2, he would have taken the 5' step up to altitude 145.
I actually had meant 02.08 but since I confused myself and wrote it wrong, just move him up 5' to 145ft.

That puts him at a different angle for the lightning bolt. That may not make a difference for the lightning bolt but it will put him 5' higher over S2, giving Alexi a +1 bonus on his attacks for 'higher ground'.


Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED]  d20+15=23 ; d20+15=28 ; d20+10=13 ; 2d4+10=13 ; 2d4+10=15 ; 2d4+10=17 ;
Tuesday July 3rd, 2012 1:11:03 AM

Sidestepping the new attacker, Anrete continues to attack the remaining Vrock with his polearm.

------------------------------------
5 ft step to 00.10
Attack V1
Attack1 : 23+1(haste) = AC24 DMG 13
Attack1 : 28+1(haste) = AC29 DMG 15
Attack1 : 13+1(haste) = AC14 DMG 17


Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d20+18=22 ; d20+16=21 ; d20+15=29 ; d10+4=14 ; 2d6=10 ;
Tuesday July 3rd, 2012 1:54:10 AM

Zeph sees the lightning bolt coming (Spellcraft = 22) and watches as it cascades towards his friends.

The windy elementally Zeph taps his Quickcast Rod and chants the chant of the ancient "planejumpers",
he begins to Blink back and forth to and fro material to ethereal.

Then he flies like a jet-fighter with utmost speed, blade drawn first aimed at the chest of Shadow3
The creature sees him in both ghostly and physical windy form, before the holy sword stabs him through in both worlds.
(Hit S3 AC 29 for 14slashing and 10Holy=24 damage. Blink negates miss chance)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink(x), Heroism(x), Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (1/3), Greater Silent (2/3)

Keela[AC 20 HP 49/66]  d20+15=22 ; d20=12 ; d20+13=26 ; 5d4+5=16 ;
Tuesday July 3rd, 2012 2:10:28 AM

Keela isn't sure what the Vrock is up to [Knowledge Religion 22, missed it!], but she's more concerned about the newcomers. She tries to figure out what they are.

[Knowledge check: 30 Arcana; 28 Planes; 27 Dungeoneering, Nature, or Religion]

Since Zeph targeted #3, she decides to follow suit. "Force damage hurts most things," she murmurs, and sends her last spread of Magic Missiles at S3. [Caster Level check (for SR) 26; 16 points of force damage.]

Keela[AC 20 HP 49/66] 
Tuesday July 3rd, 2012 2:13:08 AM

OOC: incorporeal works differently in Pathfinder than it did in 3.5. There shouldn't be a 50% miss chance, unless you're deliberately doing it old-school, which is fine, too. :)

Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED] 
Tuesday July 3rd, 2012 3:35:25 AM

OOC: Zeph

erm blink do not negate miss chance. In fact, blink gives u a 20% miss chance, cuz u might go ethereal before u strike.

so logically, u still get a 50% x 80% = 40% miss chance. That is when u are not ethereal. (assuming we using the old style rules).

Using the new rules, u have a 20% chance of doing full damage. And 80% chance of doing 1/2 dmg.

Alexi AC 23 Tch 14 Ffted 20 HP 16/96 CMD 22  d20+5=8 ; d20+15=28 ; d8+9=17 ; d100=18 ; d100=53 ; d20+12=24 ; d6+3=4 ; d100=32 ; d100=17 ; d20+9=25 ; d8+9=11 ; d100=96 ; d20+12=19 ; d6+3=7 ; d100=23 ; d100=52 ; d20+15=24 ; d8+9=16 ; d100=45 ; d100=1 ; d20+9=22 ;
Tuesday July 3rd, 2012 10:12:38 AM

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

OOC: assuming Alexi is at 145'...

IC:
If still in line of bolt at 145' (not 140') Will +5 Save DC19 : 8, dmg 32

Alexi cheers Zeph along through the Link, "Keep that one busy as much you can!"

Alexi would prefer to take out the vulture-creature before takling the newcomer shadowy-thingies but he is seriously hurt and does not know what would happen if he were to go unconscious while flying. So he floats to 00.06 (next to Davdok), placing him over the steps just in case, and unleashes his fury on S2.

Att1 +15 (Primary- longsword+2) hit AC28+1(haste) +1(higher ground)= 30, dmg 17
If 'old school' % = 18, Blind Fight reroll = 53, hit

Att2 +12 (Secondary- handaxe+1) hit AC24+1+1= 26, dmg 4
If 'old school' % = 32, Blind Fight reroll = 17, miss

Att3 +9 (Prim- second fighter att) hit AC25+1+1= 27, dmg 11
If 'old school' % = 96, hit

Att4 +12 (Sec- Impr-T-W-fight) hit AC19+1+1= 21, dmg 7
If 'old school' % = 23, Blind Fight reroll = 52, hit

Att5 +15 (Primary - haste) hit AC24+1+1= 26, dmg 16
If 'old school' % = 45, Blind Fight reroll = 1, miss

Through the Link he tells Garret he could use some healing and pass that info on to who might be able to help. Then through the Link he tells everyone "If you have a Silence spell, try to shut that Vulture-thing up!"

Perc +9: 22
Is V1 still stuck in the webbing? Or was it ever stuck in the webbing?



Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  d20+17=21 ; d20+47=54 ; d20+19=36 ; d20+13=20 ; d20+12=17 ;
Tuesday July 3rd, 2012 1:46:15 PM

Garret yelps in surprise as the claw slices into his side from the darkness. He turns to see what struck him, but he sees just shadows. He moves his head slightly to try and see what is there when the large lightning bolt flies from the direction of Zeph and crackles into the wall beside he and Alexi.

As Keela and Zeph attack the far shadow, Garret looks over at the Vrock yelling for help and chanting. He yells out, "Alexi is hurt! He needs help!"

Since he cannot see the shadows very well, Garret does the only thing he can think of doing. He squats down and there is a dim flash as he launches himself into the air. He tumbles and flies high through the air and high above the shadow and the flying demon and lands with a crash on top of the demon. He scrambles around and tries to reach for the neck or beak of the thing to stop it's chanting.

OOC:
Will Save: 21. Will save for lightning? Does my improved evasion kick in? I would think it would for lightning, but it doesn't for will saves. At this point, it would eliminate all the damage since I saved.

Guesses for move: trying to high jump 10 feet up to jump way up and over the S1 to attempt to land on V1. That should be an acrobatics DC of 40. He has the high jump ability, so doesn't need a 10 feet start. He'll also use one point of ki to get a +20 to checks for 1 round. With that +20, he has a +47 to the acrobatics check. He rolls a 54, so that should be good. :) To attempt to avoid an AOO from S1, he'll also use acrobatics. Since he's jumping so high, I would guess this would be an example of moving through a threatened area (as opposed to through an enemy's space) and the DC is 15 + the opponent's BAB. I don't know what S1's BAB is, but I rolled a 36 to avoid the AOO!

Assuming he makes it to V1's back, he wants to try and disrupt the chanting. I'm thinking he might reach for the neck, beak, or something like that. I'm not sure if this would be a grapple attempt, as he's not really trying to grab it and hold it as much as he's trying to attack it's head and stop the chanting. Here's both rolls, decide as you will: an attack roll to hit it in the head from it's back: 20. Or, a grapple roll: 17. Oh well. Maybe just landing on it will be enough to disrupt whatever it's doing.

And yes, Garret is also quite interested in whether or not the thing is stuck in the web because if it dies, it may fall, or it may stay in the web...

In effect:
Haste (+1 to hit, +1 att, +1 ref, +1AC, +30 move)
Note to self: Did not apply 7 lightning damage, awaiting ruling on whether improved evasion covers it.

Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22  d20+5=7 ; d20+5=17 ; d20+5=20 ;
Tuesday July 3rd, 2012 2:02:19 PM

OOC: well, I'm out there mowing the lawn pondering what to do next with dangerously low hit points and I just slap myself for not using a Hero Point or two to re-roll my Will save! DOH!

So here goes 5/5:
Using a Hero Point to reroll my Will Save: DC19 = 7
Using a second one: 17
If allowed, here's the third try: 20! worth it! So damage is 7.

Hero Points 2 left.

I'll keep his move the same.

Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 
Tuesday July 3rd, 2012 2:19:51 PM

OOC: Garret, if it dies and falls, you could try an Acro check to jump off it and into the web yourself. :)

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) 
Tuesday July 3rd, 2012 5:54:25 PM

(OOC: Anrete: Read this quote from the Blink spell: "Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.")

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+18=23 ; d20+12=13 ; d20+12=18 ;
Tuesday July 3rd, 2012 10:13:35 PM

DM post on its way!

EDIT :: My bad, still waiting on Davdok and Sjurd. I'll wait until they've posted, I don't plan on sleeping early tonight.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=35
Tuesday July 3rd, 2012 11:12:34 PM

ooc: Sorry, my son had a birthday party that went late.

Sjurd pokes his head out from the rock face and casts hold monster on the remaining vrock.

ooc: Leyline check passed. Will DC 24. Sjurd will use his Tugging Strands power to force a re-roll if the saving throw is passed.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs  d20+10=14 ; 5d4+8=20 ;
Wednesday July 4th, 2012 3:17:10 AM

Davdok smiles at the incorporeal creatures. He has just the thing for this. He chucks a single green bomb, which explodes in a wave of force at S1.

(Yeah, Force Bomb, AC 14 Hit.)

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+8=20 ; d20+12=19 ; d20+11=26 ; d8=3 ; d3=3 ; 7d6=19 ; d20+9=25 ;
Wednesday July 4th, 2012 12:39:12 PM

Anrete continues to lay into the Vrock, puncturing its leathery skin twice!!

Zeph suddenly begins winking in and out of existence as he slashes at the Shadow. Unfortunately, his attack phases just before striking the creature. (Unfortunately, your ally is correct. Blink would not negate your miss chance here, as the Shadows are not ethereal, they are incorporeal. The miss chance is from concealment. Since that confusion was my fault, I'll let you retcon the casting of Blink as well as the Rod so that it is still on your spell list/in the rod. )

Keela recognizes the morphing shadows as Shadow Demons, the most common Demon to perform possessions. It is no more than jealous malevolence without the impediment of a physical body, former souls of particularly envious and evil mortal souls. She also knows that they are quite vulnerable to bright light, and they share the common immunities (cold, electricity and poison) as their other Demonic kin. Her missiles fly out, striking the creature, and seeming to do quite a bit of damage to it.

Alexi sees the lightning in front of him, blinking as the air around him crackles with electricity. However, when his eyes open, the lightning is gone, and only a small burn is left. He looses his fury at the creature in front of him, making contact with what would seem like nothing multiple times. However, the creatures screams indicate that he damaged the demon quite a bit!! (You can spend as many Hero Points as you like, I don't think there's a rule against that. I certainly have no problem with it.)

Garret goes to dodge the lightning, but at the last moment, the image falters, dissipating in front of him. With his monkly powers, he has no trouble vaulting over the Shadow Demon and onto the Vrock's back. However, once there, he finds it rather difficult to get it to stop chanting. (The Vrock is still stuck in the web.)

Sjurd's attempts to freeze the Vrock in place prove fruitful! It begins to fall, but the webbing around it keeps it and Garret from plummeting into the depths below.

Davdok brings out a specialty bomb, but it seems to simply fall through the shadow and drop.

Shadow 1 continues its assault, shadowy teeth forming in the air in front of Anrete to tear him open. The bite succeeds, and Anrete feels a coldness begin to sweep over his body! Anrete, please take 6 damage!

Shadow 2 flies away from the action a bit, waving its arms in a way similar to its ally. A blast of fire suddenly explodes in between the heroes, hitting nearly all of them! Anrete, Garret, Davdok, Alexi and Zeph,, please make a DC 19 Will save to disbelieve the fireball, or take 19 damage!

Shadow 3 begins to pulsate with power, different from before, before suddenly vanishing in a burst of... well, shadow. In its place, Zeph can see an ornate, purple crystal falling into the darkness. Keela can suddenly see Zeph going up and away from her, at a very fast rate. Keela, please make a DC 19 Will save to retain control of your body!

MAP!

Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 
Wednesday July 4th, 2012 1:17:43 PM

OOC: Question_ the Hold Monster pretty much shut the Vrok up, right?

Ian's Comments Yes, the Vrock has stopped its ritual.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d100=74 ;
Wednesday July 4th, 2012 1:23:49 PM

(OOC: Can I roll a miss chance then? 74. Does it still hit?)

Ian's Comments In the interest of moving things along, I rolled your miss chance for you. A 74 is a hit, and if you'd like to keep it for an attack this round, you're more than welcome.

Keela[AC 20 HP 49/66]  d20+10=26 ;
Wednesday July 4th, 2012 3:07:45 PM

Whatever the demon is up to, Keela isn't affected by it. [Will save 26]

"They're Shadow Demons!" Keela calls to her companions. "They hate light!"

In which case, Keela has just the thing. She doesn't have it prepared today, but it is in her spellbook. Using the arcane bond she has with her staff, she casts Daylight. Bright light floods the interior of the cave.

[Cast Daylight on the staff. No SR, no save.]



Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22  d20+5=19 ; d20+17=22 ; d8+9=15 ; d20+15=35 ; d20+15=17 ; d8+9=12 ; d8+9=13 ; d100=47 ; d100=19 ; d100=71 ; d20+12=29 ; d6+3=5 ; d100=58 ; d20+9=20 ; d8+9=11 ; d100=34 ; d100=53 ; d20+12=21 ; d6+3=8 ; d100=12 ; d100=64 ; d20+15=24 ; d8+9=10 ; d100=4 ; d100=67 ; d20+9=16 ;
Wednesday July 4th, 2012 6:14:24 PM

OOC: when I moved to Hook they droped me a level and I lost a Hero Point. So from now on, my philosophy is Use them or loose them. :)
I suppose that since these are Shadows, their spell effects don't get a +4 to saves to others when one makes the save, eh?

Also you posted: Shadow 2 flies away from the action a bit...
but S2 is right next to Alexi, hardly 'away form the action'. Alexi should get the AoO and possibly disrupting the spell. Unless you meant to put S2 somewhere else.

IC: Will save +5 DC19 = 19! hehehehehehehehe! dmg 0?

AoO in case Alexi gets one:
Primary +17 = 22, dmg 15, Concentration check DC25+spell level or loose spell.
OOC: I rolled the N20 before I realized I forgot to roll the concealment effects in case the Daylight spell didn't remove it on my AoO, so here it is % = 47, Blind Fight reroll % = 19, AoO miss.

The shadowy menace scoots away from Alexi, fearful for its life and before the Cavalier knows it, flames errupt around them. But the flames seem odd to someone as experienced as Alexi. Perhaps it was his instincts from the lightning just before that didn't feel right. Either way, Alexi wills his mind to see through the fire for what it realy was, an illusion.

Alexi quickly scoots 5' right over the shadowy thing (to 02.05 150ft) and furioulsy slices and dices again:
OOC: if you meant to place him somewhere else, I'll change my move from 5' step, and Alexi would only get the first Primary and first Secondary attack.

Att1 +15 (Primary- longsword+2) hit AC35+1(haste) +1(higher ground)= 37, N20! Crit conf = 17
dmg 12, if confirmed crit add another 13
If the Daylight spell did not remove the concealment effects % = 71, hit.

Att2 +12 (Secondary- handaxe+1) hit AC29+1+1= 31, dmg 5
If the Daylight spell did not remove the concealment effects % = 58, hit

Att3 +9 (Prim- second fighter att) hit AC20+1+1= 22, dmg 11
If the Daylight spell did not remove the concealment effects % = 34, Blind Fight reroll % = 53, hit

Att4 +12 (Sec- Impr-T-W-fight) hit AC21+1+1= 23, dmg 8
If the Daylight spell did not remove the concealment effects % = 12, Blind Fight reroll % = 64, hit

Att5 +15 (Primary - haste) hit AC24+1+1= 26, dmg 10
If the Daylight spell did not remove the concealment effects % = 4, Blind Fight reroll % = 67, hit

Through the Link he 'yells' 'Way to go, guys! Perfect!'

Perc +9: 16, looking for the 'shadowy mystery creature'

Ian's Comments Shadow 2 flew up five feet to be even with you at 145 feet. A successful will save reduces the damage to 5.

Anrete [HP: 59/83, AC 27/18/20, CMD 25] [Combat Expertise] [HASTED]  d20+6=18 ; d20+15=20 ; d20+15=31 ; d20+10=25 ; 2d4+10=13 ; 2d4+10=14 ; 2d4+10=16 ; 2d6=6 ; 2d6=10 ; 2d6=4 ;
Wednesday July 4th, 2012 9:04:51 PM

Stinged by the illusory fireball, Anrete roars in anger.

"Die foul chicken! I'm going to make chicken stew out of your feathery hide!" as he continues to dodge the shadow and stabs at the downed Vrock with is pointy stick!

------------------------------------------------------
Will sav 18 (crap... missed by 1 pt :( )

5 ft step to 00.11

Combat Expertise: +3 dodge, -3 AB

Attack 1: 20 -3(ce) +1(haste) = AC18, DMG 13 + 6(sneak if any)
Attack 2: 31 -3(ce) +1(haste) = AC29, DMG 14 + 10(sneak if any)
Attack 3: 25 -3(ce) +1(haste) = AC23, DMG 16 + 4(sneak if any)


Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 4th, 2012 11:50:18 PM

You see nothing.

ooc: Earth glide, double move to 00.15.

======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  3d8=17 ; 2d6=10 ; d20+17=26 ;
Thursday July 5th, 2012 12:12:40 PM

Garret stops for a moment when the demon's chant ends, but he pauses just a second before he walks up the back of the giant creature, grabs it's beak, and attempts to snap it's neck. He squints as he looks around at the shadows in combat all around him. A large, strange, shadowy fireball explodes right in front of him, but he feels no heat as it passes around him (wills save 26). He squints as he tries to see the shadowy figures and quickly looks away as the bright sunlight suddenly lights up the shaft.

OOC:
Attempt a coup de grace on the demon: 27 damage. If the damage doesn't kill it, it gets a fort save DC 37 or dies.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+13=27 ; d20+16=36 ; d20+16=25 ; d10+4=6 ; 2d6=10 ;
Thursday July 5th, 2012 2:21:12 PM

(OOC: That works! hit hit hit)

As the shadowy demon dissipates into shades leaving the purple crystal to drop, Zeph's immediate reaction is to snag and pocket the gem (Reflex save = 36?)

Then, the fireball soars from shadow hands and windy Zeph cuts a mid-air matrix move to avoid the blast entirely (Will = 27, Evasion = no dmg)

Seeing Anrete growing colder under the assault, the soaring elf speeds toward Shadow 1 at 2-08 to flank with Anrete, and with one swift samurai-motion, his blade hacks the shade right off the beast (Hit AC 25 for 16 damage! 74 was the miss chance)


Alexi AC 23 Tch 14 Ffted 20 HP 36/96 CMD 22 
Thursday July 5th, 2012 10:05:02 PM

OOC: Header updated reflecting 5 dmg.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Thursday July 5th, 2012 10:21:56 PM

Just waiting on Davdok

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday July 5th, 2012 10:54:33 PM

ooc: check

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+11=15 ; 7d6=27 ;
Friday July 6th, 2012 11:54:01 AM

Keela expends her staff's daily magical ability, filling the room with a bright light. The Shadow Demons scream out in pain, their outline growing less blurry and more... perhaps noisy is the word? The corporeal shape of these creatures is iffy, at best.

Alexi lays into the shadow, his longsword causing the creature a great amount of pain!!

The combined efforts of Anrete and Garret finish the Vrock off, its body going limp in the web. For a moment, the web strains, and seems like it will drop the Demon and its charge... but it holds, dangling the corpse and monk over the water.

Sjurd, ummm... Sjurd is probably still in the room. But no one can quite tell.

Zeph grasps for the crystal, but before he can nab it, is vanishes as mysteriously as it appeared, leaving a familiar Shadow Demon in its place. He leaves that creature to slash at Anrete's attacker, having no problem hitting it!

Davdok freezes in place, unsure of what to do. (Feel free to take two actions this round.)

Shadow 1 continues its assault on Anrete, still confident and relatively unscathed despite the . However, in its overconfidence, it throws out a simple attack that Anrete has no problem dodging.

Shadow 2 drops away from the heroes, provoking an attack of opportunity from Alexi and Zeph! It seems to be attempting to cast a spell, but it seems dazed from the sudden exposure to light.

Shadow 3 begins to wave its claws once more, fire again exploding around our heroes! Zeph, Alexi, Davdok, Garret and Anrete, please make a DC 19 Will Save or take 27 damage! Evasion applies, and a successful save reduces it to 6 damage.

MAP!

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  d20+17=33 ;
Friday July 6th, 2012 12:03:13 PM

Garret watches as another shadowy ball of flame explodes all around, but he ducks at the last moment in the web and prepares to move.

OOC: Will save: 33
I probably shouldn't ask this -- but will that fireball ignite the web? If it does, well, how many rolls do I need to avoid and escape THAT one? :)

Ian's Comments The fireball does not ignite the web, just as the lightning bolt didn't leave a scorch on the wall.

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+7=24 ; d20+7=17 ; d20+10=17 ; d20+10=22 ; d20+5=7 ; d20+5=14 ;
Friday July 6th, 2012 3:28:05 PM

OOC: Passed First Will Save, missed by two points on the second one. Like half my HP disappeared Also, is there an updated map I can look at? I'm trying to see if there's any way I can ricochet my bombs off walls or something to make the shadows take at least splash damage.

Ian's Comments Note that it's not necessary to simply have the shadows take splash damage with your bombs. The first force bomb simply missed their AC.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+13=21 ; d20+16=28 ; d20+16=28 ; d20+16=30 ; d10+4=11 ; d10+4=9 ; d10+4=12 ; 2d6=6 ; 2d6=12 ; 2d6=4 ; d100=100 ; d8=5 ; d8=2 ; d100=72 ; d100=72 ;
Friday July 6th, 2012 3:45:38 PM

Yet again Zeph can dodge imaginary fireballs, "That doesn't even exist" he whispers (Will = 21 evasion)

As Shadow 2 runs away, Zeph's blade slices horizontally to shave dusk from the world (AOO Hit AC 28 for 11slashing+6holy= 17 damage, miss chance = 100! hit)

Then Zeph uses the hastyness he cast earlier to stab Shadow 1 in the face, then rips the blade upwards, taking the best's cranium with it.
(Hit AC 28 and 30, miss chances 72 and 72. for 9+12slashing+12+4holy = 37 damage to Shadow 1!!)

Then he shouts, "Your particular form of darkness has NO place in this world!"

Ian's Comments The Shadow screeches one final demonic yell before the semi-realistic claws and jaw dissipate in the bright light, leaving behind nothing. (Shadow 2 has indeed perished.)

Alexi AC 23 Tch 14 Ffted 20 HP 36/96 CMD 22 
Friday July 6th, 2012 8:32:42 PM

OOC: need to see the map. And might as well tell us if S2 survived Zeph's Holy Onslought.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 6th, 2012 10:10:58 PM

ooc: map map map...

Alexi AC 23 Tch 14 Ffted 20 HP 30/96 CMD 22  d20+5=20 ; d20=7 ;
Sunday July 8th, 2012 9:09:55 AM

Will Save +5 DC19 = 20, dmg 6

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Fly check = 7, if necessary

Alexi is relieved that Zeph dispatched the shadowy thing in front of him but sees danger from afar. He shrugs off most of the shadowy blast. Seeing Anrete's got things much under control here, he zooms after S3, determined to keep it from casting more of those cotton-picking spells!

OOC: It will take just over Alexi's Hastened 60' move to get over to S3 and at same level. Fly to (10.00) and 170ft. and threaten S3.

IC: Through the link he calls, "Follow me, Zeph. Let's keep this one busy too. Keela, do you have something to hit S3 with if he tries to cast a spell again? Can you time it to hit it just as it is casting? (ie. Hold Action and make it take a Con check for damage)

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+47=50 ; d20+19=20 ;
Sunday July 8th, 2012 5:11:17 PM

Garret pauses as the neck of the creature snaps in his hands. The web shimmers and jumps as Garret looks around and watches another shadowy fireball explode in front of him. He spots the shadow still battling Alexi and the web springs as he jumps high again, back towards the stairs. As he lands, he turns to face what he can see of S1 and prepares to continue the battle.

OOC:
Same jump as before: DC 40. Check: 50. Whew, just made it! Trying to avoid AOO, DC 15+S1's BAB. Check: 20. Well, that didn't go so good.

Anrete [HP: 56/83, AC 24/15/20, CMD 25] [HASTED]  d20+7=19 ; d20+15=25 ; d20+15=34 ; d20+10=24 ; d100=84 ; d100=9 ; d100=51 ; 2d4+10=12 ; 2d4+10=16 ; 2d4+10=16 ; 2d6=2 ; 2d6=4 ; 2d6=11 ;
Sunday July 8th, 2012 9:20:29 PM

Finally realising the illusory nature of the fireball, Anrete gives an animalistic roar as he ducks beneath the shadowy flames.

Emerging unscathed from the flames, the barbarian rogue swings his massive polearm with bold lethal strokes at the flimsy shadowy creature before him, taking advantage of the acrobatic distract by Garret.

-------------------------------------------------------------
Will Save 19! (yeah! close shave! Evasion no damage)

5 ft step to 02.12 (or watever sq that allows me to flank with Garret)

Attack1: 25 +2 (flanking) = AC27, 84% (hit!) DMG: 12 + 2(sneak)
Attack2: 34 +2 (flanking) = AC36, 9% (MISS!!!!!!!!!!!!!!!!) DMG: 16 + 4(sneak)
Attack3: 24 +2 (flanking) = AC26, 51% (hit! luckily) DMG: 16 + 11(sneak)

Keela[AC 20 HP 49/66]  d20+13=18 ; d20+8=21 ; d20+8=23 ; 4d6=14 ; 4d6=12 ; d100=86 ; d100=90 ;
Sunday July 8th, 2012 11:56:30 PM

Keela is running out of her most effective spells. Rays of fire don't do much against creatures who resist the stuff. But it's the best she can do.

She concentrates for a moment, then takes aim at Shadow Demon 3. Two golden rays shoot toward the creature and scorch it a little around the edges.

[SR check 18; hit Touch AC 21 for 14 damage; hit Touch AC 23 for 12 damage. Miss chances are 86 and 90, so both rays should hit.]

Ian's Comments I'm going off of the assumption that this is Scorching Ray.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Monday July 9th, 2012 9:19:34 PM

Post coming in a bit - those of you who haven't posted, please do so soon!

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+10=18 ; d100=31 ;
Monday July 9th, 2012 10:14:04 PM

Unfortunately, Davdok's bombs weren't working, so he pulled out a weapon he hadn't used in a while. His trusty crossbow. Before his bombs had been truly deadly, Davdok had used this crossbow often. Now it was pushed back into service.

He fires his crossbow at the nearest shadow (Hit AC 18, but miss chance rolled a 31. Darn.)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  2d8(1+4)+9=14 d100=73
Monday July 9th, 2012 11:28:20 PM

You do not see or hear Sjurd, having apparently disappeared into the stone. Davdok, however, feels the queer sensation of two fingers pinching and wiggling his pinkie toe.

ooc: Move directly beneath Davdok. Cast cure moderate wounds. Leyline check passed. Cure 14 hit points.

======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+11=29 ; d20+11=16 ; d20+11=24 ; 4d6=14 ; d20+11=27 ; d20+11=18 ; 4d6=20 ;
Monday July 9th, 2012 11:43:37 PM

Zeph's quick reflexes allow him to slay the nearest Demon as it tries to escape, as well as dodge the illusory fireball. He spins, quickly slicing into the next creature!!

Alexi speeds off to the Demon that seems intent on frying you all, sending advice telepathically to his allies.

Garret performs a fantastic leap back onto the ledge, but provokes an attack from the shade beneath him! But as its teeth gnash together, the demon finds its jaw empty, the deft monk having dodged its attack!

Anrete lays into the demon with his polearm, and the shade begins to look quite damaged... as damaged as a shadow can look, that is.

Keela fires off two rays at the Demon, but it seems rather unfazed by the attack.

Davdok fires his trusty crossbow, but the bolt fazes through the shadow without an effect.

Sjurd rushes through the earth, just tapping his friend to heal him!

Shadow 1 lashes out at Anrete, its confidence suddenly melted away. Both claws hit, dealing 14 damage to Anrete!

Shadow 3 also reaches out with its claws, targeting Alexi, and succeeding with both attacks! Alexi, please take 20 damage!

MAP! The Web and dead Vrock corpse are still there, but fairly irrelevant at this point.

Anrete [HP: 42/83, AC 24/15/20, CMD 25] [HASTED]  d20+15=23 ; d20+15=23 ; d20+10=18 ; d100=88 ; d100=74 ; d100=70 ; 2d4+10=14 ; 2d4+10=13 ; 2d4+10=12 ; 2d6=5 ; 2d6=5 ; 2d6=9 ;
Tuesday July 10th, 2012 11:19:35 AM

Anrete grimaces with pain from his wounds but continues on to smash at the shadow!

-------------------
Attack1: 23 + 2(flanking) = AC25, 88%, DMG: 14 +5(sneak)
Attack2: 23 + 2(flanking) = AC25, 74%, DMG: 13 +5(sneak)
Attack3: 18 + 2(flanking) = AC20, 70%, DMG: 12 +9(sneak)


Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+15=34 ; d8=1 ; d6=2 ;
Tuesday July 10th, 2012 11:27:11 AM

Garret watches as the shadowy creature strikes out at Anrete. His mind goes back to his training in the Windbourne Hills so long ago and the action around him seems to slow down as he remembers how to set up the vibrations in his arm. He squats down, then stands up suddenly, striking out with his fist towards the shadow, sending the vibrations down his arm, through his hand, and releasing them into the shadow that stands before him.

OOC: Stunning fist attempt. To hit: 34. Damage: 3. Attempt to stun: Fort save DC 20.

Keela[AC 20 HP 49/66]  d20+13=28 ; d20+9=14 ; d100=18 ;
Tuesday July 10th, 2012 8:06:55 PM

[OOC: Yes, that was a Scorching Ray. LOL! Serves me right for getting so fancy with my descriptions.]

Keela moves a little closer to the fray. She's running out of good spells. She fires another ray at Shadow Demon 3, although the odds are really against this one.

[Move to 12.04. Cast Ray of Enfeeblement. SR check 28. Touch attack 14. Missed with the miss chance.]

Alexi AC 23 Tch 14 Ffted 20 HP 16/102 CMD 22  d20+15=26 ; d8+9=16 ; d100=13 ; d100=3 ; d20+12=22 ; d6+3=6 ; d100=14 ; d100=53 ; d20+9=11 ; d20+12=18 ; d6+3=7 ; d100=13 ; d100=29 ; d20+15=19 ; d8+9=14 ; d100=10 ; d100=99 ;
Tuesday July 10th, 2012 10:44:54 PM

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi doesn't know what happens when one goes unconscious while under the effects of the Fly spell but he's not about to back down now. He flies up to 11.01 at 175ft, right atop the shadowy demon and gives him the what-for with his blades.

Att1 +15 (Primary- longsword+2) hit AC26+1(haste) +1(higher ground)= 27, dmg 16
Concealment effects % = 13, Blind Fight reroll % = 3, miss

Att2 +12 (Secondary- handaxe+1) hit AC22+1+1= 34, dmg 6
Concealment effects % = 14, Blind Fight reroll % = 53, hit

Att3 +9 (Prim- second fighter att) hit AC11+1+1= 13

Att4 +12 (Sec- Impr-T-W-fight) hit AC18+1+1= 20, dmg 7
Concealment effects % = 13, Blind Fight reroll % = 29, miss

Att5 +15 (Primary - haste) hit AC19+1+1= 21, dmg 14
Concealment effects % = 10, Blind Fight reroll % = 99, hit

Through the Link he 'yells' 'I'll hold him off as best I can, but I need some help!"

OOC: not a very good round. Maybe it's the virus. :(



The Darkness Seems To Suffocate You... -- Co-DM Ian 
Tuesday July 10th, 2012 11:10:59 PM

Waiting on posts.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=29 ; d100=49 ; d20+16=17 ; d100=40 ;
Wednesday July 11th, 2012 10:20:55 AM

Zeph strikes at the shadow nearest him twice, yet both times the blade passes through thin air

(Miss chance = 49 and 40... =(

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22] 
Wednesday July 11th, 2012 12:48:12 PM

Garret watches as everything slows down around him. He holds his fist, vibrating in place, in the body of the shadow, hoping for a result. He notices the walls around the pit seem to be pulsing and vibrating, almost if they are alive with a mold or virus of some kind...

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Wednesday July 11th, 2012 11:20:33 PM

As Anreteand Garret deal the finishing blow to one demon,its final screeches echoing off of the cavern walls .

With the last of its bretheren gone,the final demon calls out in Demonic, "Retreat, should you hold any hope of seeing the sun again, heroes.This cavern will be your grave!!" With that, the shade flies down into the darkness with a supernatural, almost demonic, speed. (Withdraw action, provoking no AAO.)

The cavern lies empty. All that can be heard is the trickling of a far off stream into a pool of water and the ragged breathing of our heroes left dangling on the edge of a cliff. Along with one Vrock dangling from a web. However, Sjurd still has one Vrock held underwater, and Keela's ice wall has another pinned. You surmise that the time they've spent underwater certainly hasn't been enough that they've begun drowning. The remaining creatures must be slain - but how?

OOC :: With combat winding down and a virus keeping some people from posting, I thought it might be better if we flavoured through the disposal of the last two Vrock, especially because doing so round by round would be rather tedious. Hero Points will be rewarded to the most creative contributions on how our heroes finish cleaning up the demons! And remember, you're heroes, so make this finishing over the top and extravagant. This is all flavor, so don't hold back.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20=2 ; d8=7 ; d8=5 ; d8=1 ; d8=4 ;
Tuesday July 17th, 2012 1:12:34 PM

Active Spells (I think): Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi takes a swipe in anger at the fleeing shadow. However, there is no point in following it, as Alexi can't fly as well as it and he doesn't know how long he will be flying.

So, he sheaths his weapons while heading to the ledge and tries to set himself down gracefully.
Fly = 2 (just testing the dice roller)

Once he has his feet stable underneath him, he stuffs the Everburning Torch into his belt then fishes out a healing potion from his backpack and drinks it.
CSW (3d8+5) = 7 + 5 + 4 + 5 = 21

"We need to deal with the ones underwater before it is too late. If it is still held, I'll go down and give that vulture-thing a coup de gras while you guys keep an eye on the pinned one.

Alexi draws his sword and prepares to fly down. "Any other suggestions?"

Keela[AC 20 HP 49/66] 
Tuesday July 17th, 2012 7:13:41 PM

"The Fly spell is good for about 9 minutes," Keela says. "I cast them before the battle, so....maybe 5 or 6 minutes more? The ice dome should last another 8 minutes or so. Unless the water melts it. I'm not sure about that."

Anrete [HP: 42/83, AC 24/15/20, CMD 25] [HASTED] 
Tuesday July 17th, 2012 10:42:33 PM

Anrete was already down and stabbing at the drowning Vrock as Alexi was still chatting up Keela.

Spitted fowl coming right up!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 17th, 2012 11:51:13 PM

Emerging from the staircase in his elemental form of earth, Sjurd transforms into his normal self in a shimmer of light. He stands regarding the demons trapped below, thoughtfully scratching at his cheek. Or, at least, where his cheek would be save for the wooden mask covering his face.

With a soft, "Ah!", Sjurd nods, seeing a solution. With another shimmer, he disappears save for a faint outline of whirling air. [Use polymorph, air elemental form] The newly-created air elemental swiftly travels downward, leaving a ripple as it breaks the surface of the water and hovers just above one of the ensorcelled vrocks. Making tenuous contact, the whirl of air pushes on the jaws of the demon, forcing its mouth open. With the fluidity that only a being of air can achieve, it slides into the vrock's mouth and down its throat, creating a bulge as it passes. [A Medium-sized creature could, with some discomfort, swallow a Tiny-sized creature. It would be equivalent to swallowing a foot-long hotdog. Therefore, a Large-sized demon could swallow my Small-sized elemental form]

Forcing his way into the demon's lungs, Sjurd hesitates for a moment, making sure that his position is correct. Then, with an audible pop, the demon's chest suddenly presses against the bottom of the pond. [Use polymorph, earth elemental form]

ooc: The demon will either die within a minute of asphyxiation due to inoperable lungs, or will drown from being pinned at the bottom of the pond by a rather large stone inside his own chest cavity.

Keela[AC 20 HP 49/66] 
Wednesday July 18th, 2012 10:27:31 AM

"Zeph, I've still got a Greater Invisibility left," Keela adds. "If you really want to put the hurt on one of those things."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Wednesday July 18th, 2012 2:26:18 PM

Alexi shruggs at Anrete's barbaric attack on the held Vrock and looks at Sjurd in puzzlement until he sees what the Elemental Changer is up to. He then dives down to the water's surface and skims along the water's surface waiting to cut Sjurd out of the ice bound Vrock if necessary.


Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+10=30 ; d20+10=18 ; d100=69 ; 2d8=12 ;
Wednesday July 18th, 2012 10:51:23 PM

Davdok didn't really want to head into the water, so he simply stayed on the ledge until the others were through. If they needed him for something he had his crossbow at the ready.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Wednesday July 18th, 2012 11:43:08 PM

As their allies talk strategy, Sjurd and Anrete leap into action. The spellcaster opts for a more complicated routine, while the soldier prefers a more straight forward approach. They each feel a surge of energy, and are each granted one hero point!

It appears that for the moment, you are all that remains in this cavern. Feel free to explore, make perception checks, move on, heal up, etc. I'll be passing the buck off to Zach now, so I'll see you all later!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 18th, 2012 11:57:30 PM

Emerging from the dead vrock in a rush of air, Sjurd transforms into his normal form. He looks in distaste to see that he is covered in demon bile. He sniffs his arm tentatively and gasps. "It smells like yak cheese left in the sun!" He dips into the water, attempting to wash as much off as possible.

When finished, he turns to his companions. "Does anyone require healing?"

Anrete [HP: 42/83, AC 23/14/20, CMD 25] 
Thursday July 19th, 2012 11:28:30 AM

Lying flat on the ground with his face kissing the ground, Anrete gave a groan, "I'm leaking some red stuff here. But it doesn't smell cheezy thou."

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs 
Thursday July 19th, 2012 8:35:14 PM

"I require some, yes, but I can handle myself. Get the others."

Using one of my level 3 extracts to get Cure Serious Wounds going

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs 
Thursday July 19th, 2012 8:35:33 PM

Whoops, forgot the roll

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Thursday July 19th, 2012 9:07:43 PM

"Me! Me! Me! Span...er, Heal me, splease!?"

Alexi, satisfied that the Vroks are dead, he flys back to the ledge and congratulates everyone for their hard teamwork.

"I see your legs are still in great shape, Garrett. Before long you'll be leaping over tall buildings and whole mountains.
Keela, that Web was supperb. Anrete, you are one mean slashing machine. Sjurd, don't know what you are going to be from one minute to the next, but that was Marvelous. Davdok, dem bombs were great.

But we are missing one. Where's Zeph? Anyone seen him?"

Alexi uses his Link ability to try to locate him.
1)Any member can locate another within a mile.
2) telepahy within 10 miles
3)shared emotional empathy within 100 miles.

Alexi would at least know if he is alive, hurt, ok, etc. If he senses nothing, it could be Zeph's out of range or dead.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  2d8(2+3)+9=14 2d8(7+5)+9=21 d100=98 d100=37
Thursday July 19th, 2012 11:39:07 PM

Sjurd steps over to Anrete. "Heal, heal, heal..."

ooc: Cure Moderate Wounds twice. Leyline passed. Anrete cures 35 damage.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Friday July 20th, 2012 9:06:40 PM

"Sjurd," Alexi calls. "Can you turn yourself into one of those elemental things and scout out the bottom of that pool of water and see if there is anything down there? Maybe a tunnel for the source of the water or some gear from other deceased adventurers?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 20th, 2012 11:38:42 PM

Sjurd gives an exaggerated heel-tap and salute, then dives over the cliff and transforms into a nebulous blob of water halfway down. With a splash he lands in the pool and searches about, looking for anything interesting.

Ian's Comments I'll have to ask for a Perception check.

Tanner's Query Can I take 20?

Ian's Response Absolutely!

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+5=10 ;
Saturday July 21st, 2012 12:23:23 PM

Meawhile, Alexi practices flying some more as the searches the walls of the pit, Everburning Torch in hand, until he dares not test the flying time of the spell anymore. Then returns to the ledge.

Perc +5 = 10

Keela[AC 20 HP 49/66] 
Sunday July 22nd, 2012 9:05:57 PM

When Sjurd returns, Keela says, "I could stand some healing, if there's any left. And then we should probably get out of here while the Fly spells are still active. I don't fancy trying to climb these walls."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Sunday July 22nd, 2012 9:54:13 PM

"That is so much better! Thanks good fellow!" Anrete climbs to his feet as he observes the witch-blob jumps into the water

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Sunday July 22nd, 2012 10:59:51 PM

ooc: Take 20 on Perception check. Total 18.

Oh, right. I never put any skill ranks into it....

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Monday July 23rd, 2012 10:59:59 PM

If there's any time left, Alexi uses the last of the Fly spell to fly to the top of the hole, otherwise he hikes up there.
"Let's get some sunlight, shall we?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 23rd, 2012 11:29:29 PM

ooc: check

Keela[AC 20 HP 49/66] 
Monday July 23rd, 2012 11:51:13 PM

Keela flies out with the others. "I can cast another Rope Trick if we want to rest," she says. "But I think we can make it back to Bryn Baraz today, if we don't dawdle."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Tuesday July 24th, 2012 4:22:07 AM

OOC: I thought there is gonna be a big monster after this?? Saving my Rage for that!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 24th, 2012 11:01:36 AM

ooc: check

Pitch Black -- DM Zach 
Tuesday July 24th, 2012 11:25:18 AM

Hey guys, Ian is going to keep this up for the remainder of the week. My CPU is down and I have no consistent way of posting at the moment. I plan to take back over on Monday or so and get this module wrapped up.

Oh Hi [DM Jerry] [subbing by self designation until ultimately replaced] 
Tuesday July 24th, 2012 11:49:44 AM

Healed out of the danger zone, our intrepid heroes have the inevitable discussion about what to do next: rest or return to town.

As they are pondering this, there is a whistle.

"Hey! In there!" Yes, this is me, out here yelling at you in there? You guys ok? Need assistance? Looks like you're living. That's good.

Looking out you see a strange site. A very small gnome, tiny in size instead of the usual small, sitting cross legged on a flying carpet.

"Oh, hi! I'm Larry Filterbottom. Trader by heart and business. Can I be of help? Kinda high up here. I'll fly you down if you want? Or to a nearby town?"

He looks up. "Or up?"

He smiles and shows empty hands.

-----------

Ok, folks, let's get the posting going again. Pass the word.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 24th, 2012 2:46:40 PM

Sjurd sees the small figure and his flying carpet through the murk of the pond in the cave floor. He continues his search, expecting that his companions will either greet or kill the stranger.

Check from before, Perception 18 to search the cave pond.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 24th, 2012 3:26:54 PM

First off, Alexi wonders what Larry's bottom filters, but says nothing about it. Gnomes are a strange group anyway and their names don't always reflect anything about what they do.

"Larry? You do know of a nearby town? Does it have a tavern?"
Alexi asks, testing the nature of the miniature gnome. If he is from around here, he'd know the closest 'town' was Bryn Baraz. Alexi projects, mentally to the others in the Link.

The gnome, on a flying carpet, although much different, brings back memories of another weird sight. One of Al Mathir's noble lizardman race scooting around in a caldron.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=21 ;
Tuesday July 24th, 2012 3:54:53 PM

Zeph nods his approval of his companion's dispatch of the Vrocks.

THen he notices the small gnome, "What do you know of this place? Demons are gathering in these mountains for some reason, we intend to stop it."



Keela[AC 20 HP 49/66] 
Tuesday July 24th, 2012 6:36:04 PM

"Well, at least we got the water fixed, which was the main threat," Keela says. She eyes the flying carpet dubiously.

I still have a Feather Fall prepared, she sends through the link, so if all else fails we can just jump off the thing.

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Wednesday July 25th, 2012 6:38:52 AM

"What's up there, little man?", Anrete asked the gnome.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  3d8+9=21 ;
Wednesday July 25th, 2012 10:07:51 PM

Davdok was tired. He was less tired after he had healed himself up a bit. But this gnome was...unusual to say the least. "Well, a friendly face never hurt anyone."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 25th, 2012 11:16:37 PM

ooc: check

A Friendly Face Never Hurt Anyone... -- Co-DM Ian  d20+15=30
Wednesday July 25th, 2012 11:50:14 PM

Everyone gains 3570 Experience Points for that encounter!

Sjurd's search proves fruitful -- the Vrock formerly being pinned by a hemisphere of ice bears a magical ring. He also finds a small number of black-purple gems that seem to absorb light rather than reflect it. Further poking around turns up some rather interesting lab paraphernalia and a few research books that could be worth some money.

The gnome smiles widely, replying to Alexi by saying, "Well, the nearest town would be Bryn Baraz, the mining town, my good chum."

As for Zeph's comments, he merely shrugs. "I deal in silks and spices, not demon and devils. I leave that sort of thing for you adventurers."

His eyes shine as he looks to Anrete. "I could ask you the same thing. What is up? What is down? I stumbled upon this place quite by accident, and exploring it would be rather fun, wouldn't you think?" You can see him staring at the various things around the lab, his eyes darting back and forth. His carpet drifts lazily over the pit leading down, gazing into the abyss. "Someone once said something about staring into an abyss. Rather depressing fellow, from what I remember. Had quite a few grudges with quite a few Gods." He chuckles, and it becomes rather clear this gnome enjoys the sound of his own voice,which is rather nice. He looks back to our band of intrepid adventurers, declaring, "Then I shall come with you! To help you explore this fantastical place!"

Sense Motive DC 30 to reveal: Highlight to display spoiler: {This gnome seems a bit greedy, and can't take his eyes off of the loot you all seem to be carrying. He seems to want to accompany you only to pick up anything valuable you might miss.}

Keela[AC 20 HP 49/66] 
Thursday July 26th, 2012 12:45:42 PM

If the group is searching for treasure, Keela casts a Detect Magic to assist.

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+10=12 ;
Thursday July 26th, 2012 4:41:17 PM

Garret looks over that the gnome and shrugs (Sense Motive: 12). "Let's head on down then, and see what else might be down this place!"

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+6=10 ;
Thursday July 26th, 2012 8:42:56 PM

Alexi is satisfied that the gnome knows about Bryn Baraz, but knows he must be a newcomer, at least since he himself left a few months ago. But Bryn Baraz would attract quite a varied sort since Al Mathir was made to move on. The mithril mining was probably in full swing again and a gnome would have much to gain in plying a trade here, even if it was a bit removed from civilization.

Sence Motive +6= 10

Alexi shrugs. The Shadows were gated in, so they'd not have anything, but the Vrocks were stationed here to guard something. What that something is needed to be found out.

"Keela, were you not looking for something? An Airbase you called it? Sjurd, see if you can find some other exit out of here while you are down there," he shouts.

Alexi carefully starts downward along the path, hugging the side of the pit, holding his light out in front of him. "Surely these steps down lead to something other than a pool of water."

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+10=16 ;
Thursday July 26th, 2012 10:35:37 PM

"Hmmmm... so how much are you willing to pay for this privilege?", Anrete replies the little gnome.

------------------------------
Sense Motive 16

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+17=21 ; d20+17=36 ; d20+17=25 ; d20+17=27 ; d20+17=31 ; d20+17=36 ; d20+17=28 ; d20+17=19 ;
Thursday July 26th, 2012 11:44:23 PM

While still underwater, Sjurd casts detect magic and examines the items he found. He uses his Bit of Luck power to improve his chances.

Spellcraft checks:
Ring 36
Gems 27
Lab paraphernalia 36
Books 28

A Friendly Face Never Hurt Anyone... -- Co-DM Ian 
Thursday July 26th, 2012 11:54:10 PM

Keela sees that the ring in Sjurd's hand glows with a moderate transmutation aura. The crystals he found at the bottom of the pool also glow, a faint conjuration aura. Other than a few miscellaneous things around the area glow, but it seems to be mostly discarded lab equipment.

Larry smiles, adding, "I agree, Master Halfling! Let us continue onward!"

Alexi muses about another way out of the cave, and wonders aloud where the stairs might go. (I'll need some more Perception checks to find ways out of this room.)

The Gnome laughs, looking to Anrete and saying "A man after my own heart! I suppose protection will cost me... however, should you all perish, I would not like to leave here with my gold lost." He makes a show of stroking his chin, throwing in the occasional hmmm and ahhhh. "Very well!" he declares, pulling out a small silver bag from inside his vest. He reaches inside up to his shoulder and pulls out an even smaller pouch, this one regular brown leather. He shakes it open, producing a few platinum pieces. "Suppose I give you... twenty platinum now. And thirty when, and if, we leave." He grins widely again, his carpet wavering slightly as he reclines on it.

Sjurd begins identifying the items he has found. The ring is a Ring of the Ram with 50 charges remaining. The crystals do not have any specific magic properties, but you suspect that they might have been used to trap a soul recently, judging from their cut and the faint aura you detect. The lab paraphernalia is nothing special -- random trinkets and doohickeys, some with faint magic auras. Certainly interesting enough should you find a collector or trader of such things, but otherwise rather useless. The books are enormous leather bound tomes, and upon opening them you find them... blank. They glow with faint transmutation, and seem to be connected...

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+7=14 ;
Friday July 27th, 2012 12:08:33 AM

Grinning impishly, Anrete spits on his palm and held out his hand. "You have a deal Mister Gnome! Ya got ye-self a bodyguard, but I can't decide for my companion thou."

Highlight to display spoiler: {Anrete tries to palm some of the coins without anyone noticing.}

-------------------
Sleight of Hand: 14

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Friday July 27th, 2012 12:11:37 AM

OOC: crap... typo on the spoiler... btw, I will be away for the weekend to visit my in-laws. So no post "tomorrow?" (I am 12 hrs ahead of most of you guys).

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+14=26 ; d20+12=31 ; d20+6=23 ;
Friday July 27th, 2012 12:20:59 AM

Once the party has come to an agreement on the gnome, Anrete proceeds to help to search for some hidden exits.

And when opportunity arises, Anrete whispers softly to the gnome, "Ye a trader rite? Are you interested to stock up on some vrock stew? I am a chef of some reputation back in Bryn Baraz."

-----------------------------------------
Perception: 26
Bluff: 31
Cooking: 23

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+19=22 ;
Friday July 27th, 2012 1:21:01 PM

Garret heads down the stairs to join Sjurd and searches for other exits from the shaft.

Perception: 22

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+9=21 ; d20+9=21 ; d20+9=17 ; d20+9=18 ; d20+9=24 ;
Friday July 27th, 2012 10:16:02 PM

Alexi chuckles at Anrete's bargain. He yells up to the floating gnome, "At that price, he should be required to cook your dinner!"

Alexi continues his trip down.

Perception +9 = 21, 21, 17, 18, and 24. I hope that's enough for the trip down, if not, let me know.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 27th, 2012 11:43:44 PM

DMHighlight to display spoiler: {Sjurd pockets all of the items he found before rising to the surface.}

Emerging from the pond, Sjurd strides up onto the loose gravel of the cavern floor in the form of a man made entirely of water before transitioning back into his flesh and blood state. He looks at the little man on the flying carpet before turning to the group and cocking his head inquisitively. "Und this is?"

Keela[AC 20 HP 49/66] 
Saturday July 28th, 2012 4:32:17 PM

"He says his name is Larry Filterbottom," Keela tells Sjurd.

She adds, "I think we're ready to leave now. Is there room on that carpet for all of us?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Sunday July 29th, 2012 9:56:03 PM

A slight pause. "Und vhy are ve joining him on his flying bathmat?"

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22] 
Monday July 30th, 2012 1:28:34 PM

As the others look up and outward, Garret stops and looks around where Sjurd has appeared. "Is there any other way out of this hole? It seems that these creatures may have been protecting sometime else. Have we checked for all exits or entrances? If there is nothing else here, we have little more to go on, and would have to return to town with no more leads. I'd hate to head back to town and wait for the enemy to show up again."

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+10=30 ; d20+16=25 ; d20+10=17 ; d20+16=24 ;
Monday July 30th, 2012 7:38:06 PM

The wirey elf considers Mr. Filterbottom and doesn't know if he approves of his sentiment, thinking
businessmen rarely give without expecting return.. and many evils wear masks

Then he offers platinum upon safe exit,
Zeph speaks, "You are generous. Please, travel with us." (Sense motive = 30, NAT 20!) =D

Then he asks the little individual, "So... exactly how long have you been lost within these mountainous caverns?

He searches about for a sure path to exit... or perhaps a path to another treacherous demonoid trap.
(Perception = 25, Survival = 17)
Continuing in air elemental form, he silently floats ahead as forward scout (stealth = 24)



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday July 30th, 2012 10:13:28 PM

"Right, so...where to?"

Pitch Black -- DM Zach 
Monday July 30th, 2012 10:23:09 PM

The Greedy little gnome says little and willing takes the group out of the cavern once they have thoroughly searched it. He seems to notice the group is on to the fact that he only hopes to make money off of the group.

Once the group is on solid ground he holds his hand out as if expecting a tip.

-------------------

OOC: Hey guys, I only have phone internet at the moment. I am still waiting for my new hard drive. Hopefully in a few days I can take back over and post consistently.

Also trying to get this moving along as things have stalled over the past few weeks.


Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 30th, 2012 10:49:44 PM

Telepathic Bond: "This little man is suspicious und likely dangerous. I say ve kill him und take his flying bathmat unless he starts being more forthcoming. Now."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 31st, 2012 10:11:56 AM

The cavern reveals nothing else, apparently, and Alexi takes the ride out on the flying carpet. Once on firm ground, he immediately goes to check on the horses.

Back on Solid Ground -- DM Zach 
Tuesday July 31st, 2012 4:44:09 PM

Seeing as he is not going to be paid the little gnome huffs and jumps on his magic carpet muttering something about ungratefuls and beggars as he goes.

The group is left at the foot of the mountain with the items they looted.

It is a solid day's travel back to Bryn Baraz. Of course it is about a half a days trek to the final spot on the map.

----------------
Items Looted: Ring of the Ram (8,600), Dark Crystals (5,000), Lab Paraphernalia (3,000), 2 x Journey Books (2,000)

Keela[AC 20 HP 49/66] 
Tuesday July 31st, 2012 5:15:16 PM

Keela sighs, watching the gnome depart. "Greedy isn't the same as dangerous, Sjurd. I don't think he would have hurt us."

She turns to the others. "We've fixed the water, which is what we set out to do. But there's one of those 'base' things on the map we haven't explored yet. So, do we want to see what that's all about or return to Bryn Braz?" She adds, "I have another Rope Trick, if we want to rest first."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 31st, 2012 6:49:55 PM

"Well, we are already here, dirty, bloody, hungry, craving ale, miserable in this heat. Might as well stay out here and look for this other 'base' thing. Else we get back to Bryn Baraz and get confy and not want to return," Alexi shruggs as he checks the horses and gives them some water.

Through the link, Alexi shoots to Keela only, Highlight to display spoiler: {"Besides, with no Ma Belle's to go back to, I'm happier out here,"} and Alexi winks at Keela, then turning a bit red, goes back to seeing to the horses.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday July 31st, 2012 7:57:59 PM

Garret turns to Sjurd, suprised at the notions of violence. "Sjurd? Don't we have enough death and killing all around us? Sure, there are times that there is no other solution, but we don't really need to turn to violence first every time, do we?"

He explores to the bottom of the stairs and wanders around the bottom of the shaft for a short time. After searching through the edges and the sides of the pit, he shrugs and says to Sjurd, "I guess you found everything there was to find here." He turns to Zeph and says, "Zeph, my friend, I'm not sure what to say. This has not led us any closer to those who are hunting you. But I am afraid that if we return to town, we will be followed by those, and innocents will suffer." He starts walking up the long staircase out of the shaft.

At the top, he spies Alexi taking care of the animals. He nods to Alexi then looks up at the sky as Keela mentions the last spot on the map. He smiles and says, "I do like the idea of another rope trick evening. I have a feeling we are going to need all our wits and strength about us for that last mark on the map. Let us rest and get started early tomorrow to see what we shall find there."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Tuesday July 31st, 2012 8:54:19 PM

OOC:

I am abit confused now. So we are not continuing on? And what about the gnome's offering of $$ to accompany us?

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday July 31st, 2012 10:34:49 PM

Davdok rubs his shoulder, wincing slightly. "I am in agreeance with Garret. I believe a rest is in order, and a nice one."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 31st, 2012 11:50:53 PM

DM Highlight to display spoiler: {I noted that Sjurd pocketed the items and did not tell the party that he found anything. No one asked if I found any loot, only a way out of the cave. But no worries, next time I will make it more clear.}

Sjurd continues the mental communication. "This little man is not accompanying us to Bryn Baraz until I know more about him."

If the party decides to rest, Sjurd turns into an earth elemental and sinks 10 feet into the earth to sleep.



Back on Solid Ground -- DM Zach 
Wednesday August 1st, 2012 8:25:54 AM

The group finds a very safe looking place near the now clean and clear river. There are several large trees to provide cover for the rope trick that Keela has offered to cast. Detail what healing is done, and what actions are taken for the night.

@Tanner:Highlight to display spoiler: {I just listed the items, if you brought them up and no one else knows of them, then they are in your possession and it is your choice what to do with them.}

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+20=25 ; d20+7=18 ;
Wednesday August 1st, 2012 12:51:24 PM

Garret walks around the clearing where the horses had waited while the group headed into the chasm in the ground. He carefully steps around the horse patties and notes the flies buzzing around. He looks to the sky and mutters out loud, "That little gnome fellow didn't look too trustworthy. I do hope we've seen the last of him." He looks around to the horizons, half expecting the gnome and his flying carpet to appear again.

He turns back to watch Keela preparing the magic hole for the evening's rest. He says out loud, "Before we retire, would anyone be interested in cooking up something nice and hot to eat? Surely there's some game around here we can eat, even with this evil building and air base here. If someone else would see to a fire, I'll look around and see if I can find us something to eat."

Without waiting for an answer, Garret scampers off into the surrounding brush. He disappears with only a slight swaying of the grasses (stealth: 25). He watches the ground as he moves and looks for a few good round rocks that will fit into his sling. He finds a couple, then starts trying to track some game. He's not looking for anything too large, as he knows he'll need to bring it back to the group if he manages to find something. He moves quietly and carefully as he searches (survival: 18)...

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form) 
Wednesday August 1st, 2012 2:48:53 PM

Zeph breathes in the open air at the foot of the mountain and looks around, then to Garret,
"I do not know who murdered my family, but I do not intend to stop now."

Then to the entire party, "I am grateful that you have all chosen to help me on this journey."
He nods in consent about the Rope Trick resting period and meditates on the last message Jancassis sent him.

Being an elf and only requiring 4hours of meditation, Zeph is awake before the rest of the group.

They find him drawing runes in the soil and chanting slowly.
He sits and closes his eyes, focusing on the Blood of the man, P, who sent the last assassin after him that he collected from the communication book.

In a burst, information fills his mind as he completes the spell Jancassis implanted in his mind, Nemesis Scrying, focusing on the killer P's blood....

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Wednesday August 1st, 2012 4:23:54 PM

Alexi is content with the spot with water and trees. He uses some of the flowing water to wash off the blood from his armor and his clothes. Inspecting his own health, he realizes he could use a lot of healing (OOC: like 60hps worth).

At Garret's comment on the Gnome, Alexi retorts, "These lands are getting too crowded if we start encountering more of his types. Although," he chuckles, "if it isn't trying to kill you to eat you, how can we complain?"

Alexi volunteers to take the last watch, that way he can be awake as dawn aproaches and start getting the horses ready. If nothing disturbs them during the night, Alexi is out of the Rope Trick at dawn and has the horses checked and saddled with whomever wants to help.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  2d8+9=16 ;
Wednesday August 1st, 2012 11:09:09 PM

Davdok, noticing Alexi's state, takes a few minutes to throw a concoction together for him. A quick smile, showing some teeth this time. "I believe this will serve as a decent pick-me-up. Unfortunately, I can't make any more than this for you."

OOC: If he takes it, Alexi will heal for 16.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d8+5=10 ; d8+5=12 ; d8+5=13 ; d8+5=9 ; d8+5=9 ; d100=35 ; d100=17 ; d100=13 ; d100=59 ; d100=92 ; d100=74 ; d8+5=12 ; d100=11 ;
Wednesday August 1st, 2012 11:18:11 PM

Sjurd expends the last of his healing magic, knitting together the wounds of any who require aid.

Cure light wounds: 10, 12, 13, 9, 9, 12
ooc: First come, first served.

Telepathic Bond: "Do the rest of you think this little man can be trusted? Given all that has happened, I do not think that bringing him vith us to Bryn Baraz is a good idea. Then again, vith his flying bathmat, there is little ve could do to stop him vithout hurting him. Vhat if he is a spy?"

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=30 ; d20+6=10 ;
Thursday August 2nd, 2012 12:50:27 AM

In reply to the halfling's query, Anrete bellows loudly, "I am a chef extraordinaire! I will cook tonight's dinner! Something BIG hopefully!"

Disappearing rapidly into the woods (stealth at normal speed 30), Anrete too went to hunt for some BIG games for tonight's cooking pot (survival 10).

Back on Solid Ground -- DM Zach 
Thursday August 2nd, 2012 1:23:25 PM

Garrett asks others of the group to build a fire while he sets out to hunt. Anrete decides to set off in another direction to hunt for larger game. Garrett returns about an hour and a half later with three rabbits and a pheasant. Not a lot but certainly not bad for the time he had. Certainly better than nothing. After nearly an hour of hunting, Anrete finds a large ram, but it has to much elevation and would take Anrete the better part of half the night to try and get within range of the creature. He does find a potato like root that can be eaten raw. While not very tasty it is very nourishing.

Sjurd and Davdok heal the weary as much as possible, one with his magic, the other with his concoctions.

The watches are divided up and the night passes uneventfully. The greedy gnome has already departed and is not see again.

Zeph rises from his meditation early to attempt a a divination on his nemisis the illusive "P". The spell is successful and Zeph sees an Elven man that looks very much like his father. The elf is seated at a study similar to the one found in are ground forces base. The elf looks up from his work and looks around as if searching for something. He looks right at Zeph, almost as if he can see him and winks slyly before saying a work and snapping his fingers. As his fingers snap Zeph's scrying is ended.

The sun rises in the East to start a new day.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 2nd, 2012 2:33:47 PM

A rustling of the brush is the first indication you have of Garret's return to the evening camp. He proudly holds up his arms and you can see the rabbits and the pheasant. He smiles and tosses them over near the fire. He says, "Now where did our cook get off to?"

When Anrete returns a short time later, Garret smiles and winks at the small root. He gestures at the game, but does not say a word. "Let's get to eating, shall we?"

A short time later, as the fire crackles and everyone finishes up their meal, Garret sits near the fire and looks out over the lands. He says out loud, "I do wonder if we have seen the last of that gnome. Sjurd brings up a good point -- with that flying carpet, he can go where he likes. I wonder if that carpet is faster than Avis? He did seem to be up to no good, we may have needs to track him down, or at least watch for him, should we get the chance to return to Bryn Baraz one day. But that will be for another day, I think."

In the morning, Garret hops down out of Keela's rope trick and look over to watch Zeph work with the runes on the ground. He starts to say something, but pauses as he sees the look of concentraion on Zeph's face. He steps back and waits patiently for Zeph to finish.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=29 ; d20+17=35 ;
Thursday August 2nd, 2012 7:57:52 PM

Sweat drips from his brow as his divination abruptly ends and the elf snaps to.

He rises, fist shaking with rage.

"We move to strike." Is all he says looking up at the air base...

After breaking fast, the elf will cast Fly on himself and begin the job of scouting the mountainside for a side entrance that may lead to the main part of the base (Perception = 29, stealth = 35)



Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 2nd, 2012 10:22:40 PM

Alexi takes Davdok's brew and downs it. "I've had Anrete's Stew a la Wild Whatever-you-can-find. I think I can handle this.

Gulp! Gulp! Ahhhh. Not too shabby. Thanks.

OOC: resting, Alexi recovers 9 hps. Using the 10,12,13, and 9 then will heal him up to full. That leaves the 9 and 12 for anyone else.

IC: Alexi chuckles at the speculations on the gnome. "Well, he seemed to be aware of Bryn Baraz, at least. I'm sure he could find it, given time enough, from that carpet of his. He's probably some outcast like that Al Mathir noble, just wanting to see what mischief he can cause for his own amusement. But the task at hand seems to be to find this air base. Tell me more about your mission and what events brought it about?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday August 2nd, 2012 11:11:16 PM

ooc: Could someone remind me how far away we are from Bryn Baraz? Sjurd found a bunch of laboratory equipment and books in the pond and I think they would be pretty clunky to carry around while scouting.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+6=14 ;
Friday August 3rd, 2012 8:43:03 AM

"Wonderful, Garret good fellow! Now where is my pot?", Anrete digs out a old battered helmet and places it over the fire.

He swiftly defeathers the fowl, skins the hares, and dices the root. Throwing in the roots, the bones and a few chunk of meat into the helmet filled with water, Anrete proceeds to roast the remaining pheasant and hares, collecting the dripping fats/oil.

He then digs out a handful of crushed herbs (including several pieces of dried chili) from his backpack and dump the content into the soup.

Once the pheasant and hares are almost ready, Anrete tears the meat into smaller pieces and dump both the meat and the collected fats/oil into the stew.

"Dinner's ready! Eat and you will never forget this moment of your life!"


Back on Solid Ground -- DM Zach 
Friday August 3rd, 2012 1:49:37 PM

The meal that Anrete cooks is quite good. Not as fantastic as if he would have cooked it back home, but considering it is out on the open road, it may as well have been a feast fit for a king.

The group still seems to be debating whether to leave now for Bryn Baraz or whether to push on towards what they hope is their first and final battle with the illusive "P" who seems to be Zeph's father.

Bryn Baraz is about forty or so miles from here. The final bunker appears to be about fifteen miles in the opposite direction if the map is to be trusted.

OOC: Would someone like to fill in the new arrivals as to what is going on?

Also, I need to know where you guys are going. Some people have been posting as if it is still night, others as if it is morning. For all intents and purposes, it is now morning.


Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 3rd, 2012 2:53:17 PM

Garret watches Zeph and steps back as he takes to the air to scan the skies and the ground. He breaks out some of the remains from the previous night's meal and nibbles on it while he speaks to Alexi.

"These have been some strange times. We have been following a strange trail. There is someone, we have yet to determine who, trying to kill Zeph -- or at least kill those near to him. We've found our way to this air base, and there is one more location on the map. Whoever this is, is quite powerful and organized. They have enlisted a great deal of evil on their side. They are willing to kill many others in their quest."

He looks around to see who has the map and continues, "There is this one additional place, about half a day's travel from here, marked on the map. It is there that we head now, hoping to end this all once and for all. But we know nothing of what we will find there. There have been ground forces, water forces, fire forces, and air forces. We imagine this to be the headquarters and source of everything. Later today, hopefully, we will find answers."

"Are we ready to be off? Let us let Zeph scan the air as we move quickly to see what we might find!"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday August 3rd, 2012 10:22:30 PM

"Not to mention dozens of villagers sacrificed in summoning demonic hordes." Sjurd pokes at the breakfast fire with a stick, stirring the coals. "Ve have cut off their limbs one, two, und three. Now it is time for the head." He pauses a moment, cocking his head. "I vonder vhat creature has three limbs... no matter." Dropping his stick into the fire, he rises from a crouch and stretches his arms, popping his shoulders and back. "I vill help vith taking a look."

Dropping his head in concentration, Sjurd disappears with a whoosh, to be replaced by a halfling-sized ball of whirling air suspended above the ground. It shoots skyward, waiting overhead for Zeph to join it.

ooc: Air elemental form. Use detect magic liberally.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Saturday August 4th, 2012 10:49:36 PM

Alexi enjoys Anrete's meal, "You're getting better, Anrete. We'll know you are a Master when you manage to make Ambush Drake taste this good, HA!" Alexi kids with Anrete.

"Thank you, Garret. Then our path seems clear. To the Head, lest it regenerate those limbs like some Troll."



Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Monday August 6th, 2012 3:09:31 AM

Anrete gracefully accepts Alexi's "compliment" as he prepares himself for the next leg of journey.

"I make pretty good Troll stew too!"

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