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Red War His Thirst Still Stands at Post of Old


Multiple Surprises /DMAl  d20+14=24 ; d20+12=26 ; d20+12=20 ; 5d8=22 ; d4=3 ; d20+12=25 ; d20+12=29 ; 5d8=14 ; d4=3 ; d20+31=50 ; d20+31=43 ; d20+26=38 ; d20+26=31 ; d20+21=28 ; d20+21=31 ; d20+16=19 ; d4+14=17 ; d4+14=15 ; d4+14=17 ; d20+20=29 ; 3d6=8 ; d8=3 ;
Tuesday July 24th, 2012 8:19:20 PM


Aztyr casts a Disintegration spell. A thin green beam lances out of her hand and strikes the nearby wall. A ten-foot section of the wall powders to rock dust and drifts to the floor.

Malgant sees one of the Handmaidens through the breech and attacks with hoof and horn. Four out of five blows land, striking with holy might. The Handmaiden, however, is not felled so easily.

Vorelle moves to a place from where she can just barely see part of the skeletal captain of the guard. From there she calls upon her Hunter's Bond.

Brahmah moves to Vauhwyt's side and provides healing.

Jass casts Magic Missiles at the Handmaiden. (** Contingent upon CLCheck ** The missiles of force strike and burn.) Then he readies to counter the Ice Devil, visible through the breech in the wall. Of his bluff, however, he learns nothing, as the object of the bluff is out of sight.

Vauhwyt fires off another Acid Arrow. Point Blank though it might be, chance steers it awry. The Acid Arrow strikes the stony floor of Scarwall and fizzles. Vauhwyt tumbles away and out of range of attacks.

Sir Joshua, the space before Captain Castothrane now vacated, moves in to replace Vauhwyt. The Shining Knight strikes out, but his blade is turned away upon one of Castothrane's shields.

Handmaiden, still alive, moves back 5ft and casts a Greater Dispel on Malgant. (Malgant: Begin with your spells of the highest caster level and the descend alphabetically within each caster level for the dispel. Continue until either 3 spells are gone or no more spells are beaten by the caster level check. The caster level check for this dispel is 24.)

The two Erinyes move into position, then release two Unholy Blights. The twin black clouds spread through the doorway and the breech engulfing Sir Joshua and Malgant. The spell resistance from the Holy Aura defeats one Unholy Blight. But the other gets through. (Sir Joshua & Malgant: Take 22hp and be Sickened for 3 rounds. Beat a Fortitude vs DC19 negates the Sickened and takes half damage.)

The Ice Devil points at the breech, intent upon sealing it with another Wall of Ice. This, however, is countered by Jass.

One of Castothrane's Body Guards appears in the doorway behind the captain. It reaches over the captain for Sir Joshua. The incorporeal Body Guard easily touches Sir Joshua and the Shining Knight feels life drawn from him. (Sir Joshua: Take 8hp Negative Energy damage and -3 CON Drain.)

Captain Castothrane appears to have no interest in the talk of Sablihelm. "Where's my damn circlet, you bastard!" the flaming skeletal head screams at Sir Joshua. Then he begins pounding the Shinning Knight with the double shields. Three blows out of seven hit, and the last one slams Sir Joshua back across the room to smack against the far wall. (Sir Joshua, take 49hp damage and be slammed 10 feet back.)

Then the door leading from the southern alcove slams open as well. Another Handmaiden appears. Down the room to the east a third Handmaiden also appears.

If that isn't enough. Mist again rises around Captain Castothrane. It obscures everything in sight. (Within the mist, Everything directly next to you has 20% miss chance. Everything beyond that has Total Cover.)

+++++++++++++++++++++++++++++++++++++++++++

COMBAT ROUNDS

** The wall at BL&BM is now a 10x10 hole **

3rd Floor Gatehouse..

Erinyes 1 and 2 are one atop the other and occupy the same space on the map.

Opponents
================
Castothrane: Scratched; AC41; CMD42; Elevation 0ft
Body Guard1: Scratched, Incorporeal; Elevation 0ft
Body Guard2: Incorporeal; Elevation Unknown
Handmaiden1: Injured; AC31; SR25; Elevation 10ft
Handmaiden2: Uninjured; AC31 SR25; Elevation Unknown
Ice Devil1: ; Elevation 10ft
Erinyes1: ; Elevation 5ft
Erinyes2: ; Elevation 10ft

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 41 minutes +6 since Entry.
Clock: 27 hours 33 minutes +6 since Day 2 Start.
Clock: 02 hours 10 minutes +6 since Day 3 Start.


AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+24=40 ; 2d6+19=26 ; d6=4 ; d6=2 ;
Tuesday July 24th, 2012 9:01:50 PM

I assume the handmaiden cast defensively? if not I slap her ( AoO I have reach too ).
Hit AC 40 for 26 damage +6 holy

Multiple Surprises /DMAl 
Tuesday July 24th, 2012 9:08:11 PM


OoC to Malgant: The Handmaiden took a 5ft move back out of your reach.

Brahmah 185/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  d20+28=44 ; d20+28=39 ; d20+30=33 ; d20+24=38 ; d20+26=28 ; d20+19=28 ; d20+24=34 ; 2d6+12=22 ; 2d6+12=22 ; 2d6=10 ; 2d6=6 ; d8+12=15 ; d8+12=19 ; d8+12=15 ; 2d6=12 ; 2d6=11 ; 2d6=2 ; d6=4 ; d6=6 ; d6=3 ; d10=2 ; 2d6=11 ; d6=3 ; d6=5 ; d6=2 ; d6=3 ; d6=4 ;
Wednesday July 25th, 2012 6:11:11 AM

(OOC: Thanks and thanks. Thought we might have been hasted, standard procedure, but needed to ask.)

Brahmah turns to see Jass indicate a handmaiden (I couldn't find coordinates in Jass's post, but here goes.) Brahmah, using a hasted move, makes his way to the handmaiden in question and attacks. He chooses not to use the Defender ability.

(OOC: I missed if the Handmaidens are undead, human, magical beast or centaur or not. If so, please add +2 to attack and damage where appropriate. And of course, ignore the crit threat rolls if she is undead. :))

(Hits AC 44(threat 39), 33, 38, 28, 28 and 34)
(Falchion hits twice, Kukri hits three times)
(Falchion does 22 (33 if crit-able) and 22 damage, with 10 and 6 Vicious damage)
(Kukri does 15, 19 and 15 damage, with 12, 11 and 2 Vicious damage, with 4, 6, and 3 Frost damage)
(Rend damage is 2)
(Total, not that is really matters, but might make it simple, is 149, not including Favored Enemy or crit damage)
(Brahmah takes 17 Vicious damage as a result of his attack, 5 of which heals next round due to Salamander)

Actions:
Hasted move, via if necessary.
Full attack.
-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 24 rounds)
Protective Spirits (7/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 4/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)
Haste (? rounds spent)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Brahmah 185/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Wednesday July 25th, 2012 6:16:32 AM

(OOC: OOPS!! Please disregard one of he kukri attacks, I miscounted. I hit twice with both, not three times with the kukri)

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157  d20+17=32 ; d20+30=39 ; d20+30=48 ; 17d6=64 ;
Wednesday July 25th, 2012 8:25:45 AM

Jass is glad to see his magic missles penetrated the spell resistance of the Handmaiden. He's less happy to see 2 more of the monsters arriving in a well-designed ambush. The sorcerer doesn't have time to think much, only knowing he's gonna need to distract both Handmaidens until his friends are able to deal with the first attacking party.

Casting defensively, he sends a Quickened Hideous Laughter spell into the face of the nearest Handmaiden, hoping the necromantic magics of his body recognizes the relatively humanoid form of the monster. "You are like the vampire I met last week, a little batty!"

He then spins and again calls on the tortured necromantic magics to seek the Handmaiden down the hall. The floors buckle momentarily, then erupt in grasping skeletal hands seeking to pull and trap the monster against the floor!

The sorcerer then takes a single step towards the closer Handmaiden, blocking her way into the narrow corridor.

Actions...
Quickened Magic Missle: SR32 (for last round if needed)
Defensive Spell Concentration: 39 vs DC 21 success!
Quickened Hideous Laughter: WillDC 21 (per round) or unable to do any action but laugh. Jass is able to affect humanoid undead like normal humanoids. (Necromantic Bloodline)
Defensive Spell Concentration: 48 vs DC 15 success!
Grasp of the Dead: (Necromantic Bloodline) Reflex DC 25 or 64 damage+Entangled for one round. Save = 1/2 damage and not entangled
Move: 5 foot step to BH, 39

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)
Holy Aura (from Malgant) [CL17] 17/17 rounds; +4 deflection AC; +4 resistance Saves; SR25 vs evil spells/spells cast by evil creatures; no possession/mental influence; evil creature successful melee attack = DC27 or Blinded

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 2 1 1
}

Multiple Surprises /DMAl 
Wednesday July 25th, 2012 9:50:41 AM


OoC to Malgant: Have you checked your email?

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 156/159]  d20+23=43 ; d20+23=42 ; d20+23=38 ; d20+18=33 ; d20+13=30 ; d20+8=24 ; 3d8+27=42 ; d8+9=14 ; d8+9=12 ;
Wednesday July 25th, 2012 11:03:45 AM

The Handmaiden is not a Favored Enemy, but at least Vorelle can see the darned thing. She fires a full volley of arrows at the Handmaiden in the alcove.

[Hit AC 43--critical threat, confirmed to AC 42--for 42 damage. Hit AC 38 for 14 damage. Hit AC 33 for 12 damage. Hit AC 30 and AC 24, which miss.]

Hunter's Bond: +3 Favored Enemy bonus against the Captain for 3 more rounds.



Vauhwyt (HP 128 of 138, AC37) 
Wednesday July 25th, 2012 1:21:49 PM


Vauhwyt sees an enemy behind her. "What's that thing?" she mutters to herself. "That should not be therre!" Her accent reveals her sense of unease. She sees another one in the sourthern alcove. She decides to do something about these.

She moves to BJ-BK-38-39. She has cover relative to the enemy in the alcove, so that should protect her from AoOs. Then she casts Wall of Stone, at half thickness (2 inches instead of 4) and covering 32 5x5 squares. She makes her wall 15 ft high so it totally goes from floor to ceiling. That makes her wall 3 squares high by 10 squares long, with 2 extra squares to fill in gaps as needed.

Her wall starts at 40-BH-BI, sealing off the southern alcove. Then it continues to 40-BJ and 40-BK. Then it angles from the wall at 40 where BK meets BL, over at about 45 degrees to the center point of 37-38-BM-BN. Then the wall goes due north to BM-BN-35-36. Her intent is to seal off the tunnel from the enemies at 41-42-BH-BI and 38-39-BZ-CA. And since the door at CA-CB-35 is already blocked, that should seal those two off. At least until they can break through the walls!

==========

Sanity Info (Note: all current to 02 hours 10 minutes +6 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +2 shield +2 ring +1 natural +1 ioun stone +1 Haste +4 Holy Aura = 37 ... Plus Fluid Form gives DR10/slashing.

Holy Aura gives +4 deflection bonus to AC; a +4 resistance bonus on saves; spell resistance 25.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended See Invis (271 min left)
CL20 Extended Heroism (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left
CL17 Haste (2 rounds used?)
CL 17 Mass Fly (duration = ?)
CL 17? Holy Aura

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 2 of 6 lvl 5 spells (Acid Arrow, Wall of Stone)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Sir Joshua the Virtuous (Ken), 154/203 hps, AC 43/22 Touch vs Captain, DR 5/evil  d20+27=31 ; 8d6=31 ; d20+35=51 ; d10+50=52 ; d6=1 ; d6=5 ;
Wednesday July 25th, 2012 2:32:55 PM

Sir Joshua roars in frustration as the Captain knocks him back with a solid blow. "Nice shot but you're going to have to do better than that if you want to finish me off," he says in a taunting manner...

(1. Total Damage - 49 -5 DR + 8 from Handmaiden + 17 from loss of Con = 69 2. Fortitude Check = 31, so only takes 11 more damage. 3. Minus LOH so 49 total )

He spits out blood, tightens his helmet, lays a hand on his hip to slow the bleeding, and then raises his axe and charges back at the captain, trying to smite this guy and match him blow for blow...

Lay On Hands (Swift) = heals 31 points (was 80 total, now only 49)

Smite Evil with Holy Sword vs. Undead Evil Enemy (adds +8 to Attack, +42 to dmg, +8 to AC but only get +4 since already have deflection, bypasses all DR)

Hits AC 51 for 73 Points of Holy Damage (Also bypasses ALL DR, since Smite Evil)
_____________
Current Effects/Spells

Resist Energy 30 (Cold) - 168/170 mins, 2/10 rounds
Mass Fly
Holy Weapon - 12/17 rounds
Hasted
Holy Aura (+4 Deflec Bonus, had +3 so only get +1 overall benefit)

(Dispelled - Bless Weapon)

Current AC/Hps - 43/touch 22, DR 5/evil, 154/203 hps, SR 25

Attack with Holy Sword vs. Evil Opponent, Hasted = + 27/22/17/12 (+22/+17/+12/+7 BAB + 1 for haste + 4 more for Holy Sword (+5 bonus rather than +1)
With Smite Evil = Add +8 and +42 Dmg to attack if undead to first attack, +21 to rest of attacks
(+35/30/25/20 to Hit)/(Dmg = 1d20+2d6+

Damage with Holy Sword vs. Evil Opponent, Hasted = 1d10+19+4 for extra HS bonus + 2d6 (holy) + 42/21 (Smite)

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Lessor Restoration, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 15/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Effect of Holy Aura - First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
DC 27 for the devils save if they strike us

Smite Evil vs Captain with Holy Sword



Multiple Surprises /DMAl 
Wednesday July 25th, 2012 3:18:28 PM


OoC to Sir Joshua: Please make one (or two if you miss.) 20% miss chance rolls for the Obscuring Mist.

AC 41,Touch 26, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Wednesday July 25th, 2012 4:06:08 PM

OOC
Ah I see. I posted, " Malgant steps into the gap", which would have put me right next to the handmaiden, meaning that stepping back wouldn't help her. But I never got moved so that allows her to step away from me. I'd rather I suffered an AoO than allow her to cast another dispel, your call.

Multiple Surprises /DMAl  d20+19=39 ;
Wednesday July 25th, 2012 4:29:00 PM


OoC to Malgant: Concentration check 39 vs DC27. Passed. I let the dice decide.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  10d6(2+3+6+3+6+3+1+1+2+6)=33 d20+21=24
Wednesday July 25th, 2012 4:38:50 PM

Aztyr seeing what's going on, drops a firebrand spell, it effects Joshua, Malgant, Jass and herself. She then will move to BN,BO/37,38, Where she casts another spell, a quickened Fireball centered at BJ,BK/33,34, which should blow away the mist.

Fireball damage 33, DC23 ref for half, SP 24

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 4- 1- 1- 1- 3- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Firebrand 17/17 rounds
Shield 17 minute duration CL 17
Haste, Duration 27/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Firebrand 17/17 rounds, Jass, Malgant,Joshua
Haste, Duration 27/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Vauhwyt (HP 128 of 138, AC37) 
Wednesday July 25th, 2012 5:09:24 PM

OOC: Hey John! Welcome back! We missed you!

AC 41,Touch 26, CMD 45/35 when flying,200/211 hp Malgant Winterborn  d20=7 ; d20+24=33 ; d20+24=30 ; d20+24=31 ; d20+19=21 ; d20+14=22 ; 2d6+19=25 ; d6=1 ; d6=4 ; 2d6+19=28 ; d6=5 ; d6=2 ; 2d6+19=21 ; d6=4 ; d6=6 ; 2d6+19=24 ; d6=2 ; d6=5 ; 2d6+19=24 ; d6=1 ; d6=2 ;
Wednesday July 25th, 2012 5:36:21 PM

Fort save not a 1, 11 damage and no sickness
Malgant's darkvision is dispelled by the Dispel Magic, all other effects are too high for the DC to affect.

Again able to see Malgant STEPS UP into the gap(BL, BM / 35,36) in the wall and attacks the Handmaiden. If she dies he hits an Eyrines within his reach.
Attack 1 hits AC 33 for 25 damage + 5 holy
Flurry hits AC 30 for 28 damage + 7 holy
Haste hits AC 31 for 21 damage + 10 holy
Attack 2 hits AC 21 for 24 damage + 7 holy
Attack 3 hits AC 22 for 24 damage + 3 holy
All attacks are holy, good, blunt, ghost touch and magic.
Also able to see once the mist no longer surrounds him he calls out, " Those handmaidens are illusions, the real one is here by me."

Active spells(effects) on Malgant or cast by him
-Interpose on Jass
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Continual Flame CL17( Permanent)
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Haste 28 rounds CL 16
-shield 17 minutes CL 17
-Holy Aura CL 17 duration 17 rounds
-All hero points expended
- 0 of 3 channel energy used today

Sir Joshua the Virtuous (Ken), 154/203 hps, AC 43/22 Touch vs Captain, DR 5/evil  d100=3 ; d100=31 ;
Wednesday July 25th, 2012 5:37:37 PM

(DM - I assume the 2 rolls are b/c he has the blindsight feat? Just to make sure i understand it for future reference...)

1st Roll - Miss (3%)
2nd Roll (Reroll since Blindsight) = 31% Make it



Multiple Surprises /DMAl 
Wednesday July 25th, 2012 6:01:17 PM


OoC to Sir Joshua: You got it right. Except for the name of the feat. Blind Fighting. Blindsight is an ability and it behaves differently.

Multiple Surprises /DMAl 
Wednesday July 25th, 2012 6:08:02 PM


OoC to Aztyr: You cannot move where indicated. Vauhwyt's new Wall of Stone blocks your way. If you don't pick new coordinates by post time tonight, I'll chose an appropriate place for you.

Multiple Surprises /DMAl 
Wednesday July 25th, 2012 6:27:16 PM


OoC to Aztyr: I strongly suspect that using a spell like Firebrand or Haste requires that your targets be visible to you. I am letting it go this time. But, do not quote this instance as precedent to either myself or future DM's as an example of how this should work.

Oh, and please roll damage for the Fireball. If you don't I'll do it for you.

Multiple Surprises /DMAl 
Wednesday July 25th, 2012 6:29:39 PM


OoC to All: Tonight's post may be about an hour late. Work is kicking my butt today.

AC 41,Touch 26, CMD 45/35 when flying,200/211 hp Malgant Winterborn 
Wednesday July 25th, 2012 9:12:14 PM

Aztytr added the damage roll to her post.

Brief Illusions /DMAl  d20+22=28 ; d20+22=35 ; 3d6=12 ; 3d6=10 ; d8=3 ; d8=1 ; d100=62 ; d100=31 ; d20+33=51 ; d20+33=40 ; d20+28=44 ; d20+28=45 ; d20+23=24 ; d20+23=29 ; d20+18=24 ; d4+14=18 ; d4+14=18 ; d4+14=16 ; 5d6=18 ; 5d6=18 ; d4=2 ; d4=1 ; d20+13=29 d20+14=25
Wednesday July 25th, 2012 9:41:11 PM


Brahmah moves to attack the nearest Devil Handmaiden. His blade strikes! However, as soon as he interacts with this new Handmaiden, he realizes that it is an illusion.

Jass moves to counter both of the new Handmaidens, sending an Enchantment and a Necromantic at them respectively, then he moves. As soon as he does, so, he too realizes that both are illusions. (Had to fit Brahmah in, so I moved you to BI39 instead.)

Vorelle too acts against the Handmaidens before realizing they are illusions.

Vauhwyt moves back down the room to rejoin her fellows. She constructs a Wall of Stone to block off both the southern alcove as well as the eastern portion of the room.

Sir Joshua quickly heals his wounds and then comes in for more. His training in Blind Fighting allows him to strike the Scarwall Captain of the Guard despite the mist.

Aztyr wards all those involved in a Firebrand spell. Then she drops another Fireball on the mist. In addition to burning away the mist, the fireball scorches both Castothrane and his incorporeal Body Guard, even though they are both quick enough to avoid the full brunt of the blast.

Malgant moves against the Handmaiden again. This time he hits only twice out of five strikes. The two powerful hits, however, are enough to bring the Handmaiden down. It falls to the floor and is still.

Brahmah and Vorelle see a large dark shadow pass ten feet to the west of them. It comes from the southern wall and passes into the northern wall. Then it emerges again ... behind Sir Joshua. The Shining Knight is now flanked. Both large incorporeal Body Guards reach out for Sir Joshua, and the paladin feels the draining touch of both. (Sir Joshua: Take 10+12 = 22hp Negative Energy damage and -3+1 = 4 CON Drain.)

Captain Castothrane slams shields against Sir Joshua again. Three of seven blows hit the Shining Knight again. These are a little bit harder. (Sir Joshua, take 18+18+16 = 52hp damage and be slammed 20 feet back. There is no space to move 20ft west so you fall Prone.)

The two Erinyes fall back from Malgant's position. (Malgant, you make take appropriate AoO.) They aim Unholy Blights in through Azytr's breech. (Malgant, Aztyr, Vauhwyt, Jass, Brahmah and Vorelle: Take 18hp and be Sickened for 2 rounds. Beat a Fortitude vs DC19 negates the Sickened and takes half damage. *And*, Malgant, Aztyr, Vauhwyt, Jass, Brahmah and Vorelle: Take 18hp and be Sickened for 1 rounds. Beat a Fortitude vs DC19 negates the Sickened and takes half damage.)

Another cloud spreads from a spot just outside Azytr's breech. This cloud is different than the others. It is a sickly green and the Stink turns the stomach. (Malgant, Aztyr, and Sir Joshua: Within the Stinking Cloud, Fortitude vs DC15 or take the Nauseated condition. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect. Also, everything directly next to you has 20% miss chance. Everything beyond that has Total Cover.)

Just before the Stinking Cloud rises, Malgant gets a look to the west. Around the far end of the building two devils appear, one Erinyes and the second Handmaiden. And this time, he knows that this one is real.

+++++++++++++++++++++++++++++++++++++++++++

COMBAT ROUNDS

** The wall at BL&BM is now a 10x10 hole **

3rd Floor Gatehouse..

Opponents
================
Castothrane: Injured; AC41; CMD42; Elevation 0ft
Body Guard1: Scratched, Incorporeal; Elevation 0ft
Body Guard2: Incorporeal; Elevation Unknown
Handmaiden1: Down
Handmaiden2: Uninjured; AC31 SR25; Elevation 5ft
Ice Devil1: ; Elevation 10ft
Erinyes1: ; Elevation 5ft, Immunity to Fire
Erinyes2: ; Elevation 10ft, Immunity to Fire
Erinyes4: ; Elevation 10ft, Immunity to Fire

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 41 minutes +6 since Entry.
Clock: 27 hours 33 minutes +6 since Day 2 Start.
Clock: 02 hours 10 minutes +6 since Day 3 Start.

Vauhwyt (HP 128 of 138, AC37) 
Wednesday July 25th, 2012 10:58:47 PM

Spell resistances, oh kindly DM? Especially for those Unholy Blights? Stinking Cloud is, of course, spell resistance NO.

Brief Illusions /DMAl  d20+12=24 ; d20+12=16 ;
Wednesday July 25th, 2012 11:15:22 PM


OoC to Vauhwyt and All: Blast. Sorry. Forgot. 24 and 16. Neither penetrates the SR25.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 138/159]  d20+18=27 ; d20+18=36 ; d20+25=39 ; d20+25=28 ; d20+20=33 ; d20+15=33 ; d20+10=27 ; d8+15=21 ; d8+15=21 ; d8+15=22 ; d8+15=23 ; d8+15=19 ;
Thursday July 26th, 2012 1:16:47 AM

Vorelle staggers a little as the Unholy Blights wash over her, but she manages to shake the worst of their effects. [Fort saves 27 and 36]

The stinky cloud now blocks her vision, but she had already seen that black shadow thing come up behind Sir Joshua. She steps up and fires a full volley where she last saw the creature, hoping it hadn't moved in the interim.

[5-foot step to BH-37. Fire at square BH-34. Modifiers are as follows: +1 for Point-Blank Shot; +6 for Favored Enemy (assuming this thing is undead); -4 for shooting into melee. The Seeking bow should negate the concealment. Hit AC 39 for 21 damage; hit AC 28 for 21 damage; hit AC 33 for 22 damage; hit AC 33 for 23 damage; hit AC 27 for 19 damage. If the thing is not undead, let me know and I'll re-do the math. Or just subtract 6 from everything. :) ]

Brahmah 172/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  d20+23=31 ; d20+23=36 ; d20+23=34 ; d20+28=32 ; d20+30=39 ; d20+24=33 ; d20+26=30 ; d20+19=29 ; d20+24=42 ; d20+24=32 ; 2d6+12=22 ; 2d6+12=15 ; 2d6+12=17 ; d8+12=15 ; d8+12=20 ; d8+12=20 ; d6=6 ; d6=4 ; d6=1 ; 2d6=4 ; 2d6=8 ; 2d6=3 ; 2d6=10 ; 2d6=4 ; 2d6=4 ; d10=3 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; d100=87 ; d100=93 ; d100=79 ; d100=18 ; d100=48 ; d100=10 ;
Thursday July 26th, 2012 4:28:38 AM

Fort saves 31, 36, no problem. For 18 damage total.
(OOC: May I disbelieve to avoid that debacle in the future? ;) No, seriously. Can I make a disbelieve to avoid attacking air?)

Brahmah wheels and thinks at Jass. 'Who is casting the illusions and can we get to them?'

Brahmah moves to BH36, trying to avoid the stink cloud (just in case, fort 34) and with his reach, he should have little trouble reaching the beast thing in BH33. I assume it's incorporeal, so I'm not expecting miracles. But if its undead, favored enemy.

(Attacks 32, 39, 33, 30, 29 and 42(possible threat... maybe))(Favored Enemy +2 ton hit if undead)
(Falchion hits AC 32, 33, 29)
(Kukri hits AC 39, 30, 42(threat 32))
(Falcion damage 22, 15, 17 respectively, Vicious damage 4, 8, 3)
(Kukri damage 15, 20, 20 respectively, cold damage 6, 4, 1, Vicious damage 10, 4, 4)
(If both weapons hit, Rend damage is 3)
(Favored Enemy +2 damage if undead)

(Vicious damage to Brahmah f2, k4, f4, k3, f5, k1)

(Miss checks vs. incorporeal, 87f, 93k, 79f, 18k, 48f, 10k)

Crit damage was not rolled. ;)

ACTIONS:
Free action Heals 5 damage, Salamander.
Moves
Full Attack
-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 25 rounds)
Protective Spirits (8/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 5/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)
Haste (? rounds spent)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Brief Illusions /DMAl  d100=20
Thursday July 26th, 2012 6:26:20 AM


OoC to Brahmah: Will saves vs Illusions go into effect once an illusion is interacted with. The Will save is to determine whether or not the character continues to believe the illusion or not. The DC was so low in this case that I just gave it to you automatically in this case rather than forcing you to roll and continue to attack air on a Natural 1.

Also, Brahmah, please roll a 20% miss chance for attacking in the Cloud. If you do not do so by post time tonight, I will roll it for you.

Also, BTW, Incorporeal does not work in the same way that it used to. You don't need to roll a miss chance for weapon damage. Damage is automatically halved unless you have a Ghost Touch weapon. Other effects that don't cause damage require the 50% Miss roll, however.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157  d20+17=29 ; d20+17=23 ;
Thursday July 26th, 2012 12:50:40 PM

Spells go off all over the place, but thanks to Atzyr's Firebrand and Malgant's Holy Aura, Jass is completely untouched! (ooc: yay Sr25!) But the enemy are being annoying in continually masking the battlearea. Even though the enemy was illusions, Jass is glad enough of the Stone Wall he can put his back behind as they win this battle!

Jass casts a Quickened Dispel Magic to remove the Stinking Cloud and then readies another Counterspell Dispel Magic to remove the first obscuration or wall spell he is able to detect.

"Brahmah, it could be any of those devils. Outsiders like them from the Lands of Unrest are usually lousy with magic that makes life difficult for the Noble Races! I say we need to keep alive and concentrate on taking them down one-by-one. A dead devil casts no spells!"

With the Stinking Cloud gone, Jass is able to see danger clearly. "Everyone! Sir J is down and attacked by both bodyguards and Castrothrane! Get into the scrum, eh!"

Actions...
Quickened Dispel Magic: vs Stinking Cloud DC 29
Readied Counterspell Dispel Magic DC 23 against first identified obscuring spell or wall spell by enemy.

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)
Holy Aura (from Malgant) [CL17] 17/17 rounds; +4 deflection AC; +4 resistance Saves; SR25 vs evil spells/spells cast by evil creatures; no possession/mental influence; evil creature successful melee attack = DC27 or Blinded

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 3 2 1
}

Sir Joshua the Virtuous (Ken), 88/203 hps, AC 43/22 Touch vs Captain, Still Prone, DR 5/evil  8d6=23 ; d4=1 ;
Thursday July 26th, 2012 2:00:03 PM

Sir Joshua is shocked at the captain's strength and he feels multiple ribs break as he slams into the wall... Falling prone, he has trouble catching his breath... He's really tired too, feeling his constitution draining away...

The Cloud is also bothering him, but he manages to avoid the worst of it... (Even with lowered Con, still have ~ +20 Fort save so will beat a 15 DC)

He again lays hands on himself, trying to stay in the battle despite his grievous injuries... (heals 23 pts)

He calls out to his friends, "Anyone that can heal me and restore my constitution would be great... Otherwise, I won't be able to take many more hits like that..."

Next, he's got to back up and get out of this flanked position... He's prone, which isn't a good thing... He rolls on the floor to BH36, and while still sitting, he casts Lessor Restoration upon himself (relieves 1 point of Con damage, bring him up to a total of 6 lost, thus he's back to a 10, gaining 17 hps back)

(Total Dmg = 22 Neg Energy + 34 pts (due to -4 Con) + 52 pts (-15 for 5/evil for each attack) - 23 LOH - 17 for Con restore = 68 total)
_____________
Current Effects/Spells

Resist Energy 30 (Cold) - 168/170 mins, 1/10 rounds
Mass Fly
Holy Weapon - 11/17 rounds
Hasted
Holy Aura (+4 Deflec Bonus, had +3 so only get +1 overall benefit)

(Dispelled - Bless Weapon)
(Cast - Lessor Restore)

Current AC/Hps - 43/touch 22, DR 5/evil, 88/203 hps, SR 25

Attack with Holy Sword vs. Evil Opponent, Hasted = + 27/22/17/12 (+22/+17/+12/+7 BAB + 1 for haste + 4 more for Holy Sword (+5 bonus rather than +1)
With Smite Evil = Add +8 and +42 Dmg to attack if undead to first attack, +21 to rest of attacks
(+35/30/25/20 to Hit)/(Dmg = 1d20+2d6+

Damage with Holy Sword vs. Evil Opponent, Hasted = 1d10+19+4 for extra HS bonus + 2d6 (holy) + 42/21 (Smite)

Prepared Spells
Level 1 (5): Knight's Calling, Ghostbane Dirge, Hero's Defiance,
Level 2 (3): Shield Other, Fire of Entanglement,
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 14/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Effect of Holy Aura - First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
DC 27 for the devils save if they strike us

Smite Evil vs Captain with Holy Sword

Brief Illusions /DMAl 
Thursday July 26th, 2012 2:22:44 PM


OoC to Sir Joshua: Crawling (or, in your case, rolling while Prone) is a legitimate and listed form of movement in the rules. Unfortunately for you, it draws an AoO. Also note that you can only crawl 5ft. If you'd like to revise your move in this light, go ahead. If you do not, I'll have Captain Castothrane and both Body Guards taken an AoO.

Crawling

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.


Sir Joshua the Virtuous (Ken), 88/203 hps, AC 43/22 Touch vs Captain, Still Prone, DR 5/evil  d20+35=43 ; d20+35=44 ; d20+30=44 ; d20+25=41 ; d20+20=36 ; d10+50=51 ; d6=2 ; d6=6 ; d10+44=53 ; d6=6 ; d6=1 ; d10+44=52 ; d6=2 ; d6=6 ; d10+44=48 ; d6=2 ; d6=3 ;
Thursday July 26th, 2012 3:24:10 PM

(DM = I assumed that the haste had increased my speed... Which is why I thought i could get there... HEre's a question that I'm having trouble figuring out based on the map... Since I have to eat AoO's from both the captain and the demon, does it help me in anyway to crawl away? I thought it would help me somewhat but it seems that it doesn't really give me any advantage.

Rather, if I stand (move action), do not crawl and instead hit the Captain with a full attack, I still take the AoO's (that I'd eat anyway) but at least get a flurry of attacks against him?

If this is the case, let's not crawl and instead, get up and fight one last glorious battle... I'm going to eat AoO's anyway so I might as well make a powerful last stand and do some smite damage...

Finally, he has a special spell that will allow him to do a lay on hands if he falls to 0 hps, Heroes Defiance allows me to do a LOH +1d6 when I fall unconscious and if I'm above 0 after it, I can stay in the fight and continue my action as normal... (Immediate action, personal) If it's needed, I'll do that to stay fighting... )


My full attack and smite can help me out a lot here vs. the captain... Here are some proposed rolls and damage based on the updated move...

Smite, Full Attack, Hasted, Holy vs. Evil Undead...

Attack 1 - Hit AC 43 for 74 pts of damage (1d10+65+2d6)
Attack 2 (extra from Haste, not full extra smite damage, just 21) Hit AC 44 for 60 (1d10+44 + 2d6 for rest of attacks)
Attack 3 - Hit AC 44 for 60 more points
Attack 4 - HIt AC 41 for 53
Attack 5 - Miss AC 36

TOTAL DAMAGE WITH HOLY WEAPON (BYPASSES ALL DR B/C IT'S A SMITE VS EVIL UNDEAD) = 74+60+60+53= 247 Points of Holy Damage

Smite with Holy Sword vs. Evil Undead, Hasted =

(+35/30/25/20 to Hit)/(Dmg = 1d20+2d6+23+ 42 or 21)



Brief Illusions /DMAl 
Thursday July 26th, 2012 3:51:11 PM


OoC to Sir Joshua: I don't think that the Crawl thing is so much a mode of movement as it is a special action. At least that's the way it appears worded to me.

At any rate, if you stand up, you cannot take a Full Round action. Standing from Prone is a Move Equivalent Action. I like to stay neutral as a DM, but I'm going to inject an idea here anyway. (Oh well, I'm human.) I think your best bet for accomplishing what you want is to remain prone and take your full attack with the -4 Penalty for being Prone and the -4 Penalty to AC for being Prone.

Hmm. Now that I've looked at your rolls, if you attack from prone, all of your attacks miss. If you stand and take the first roll as your attack, you hit. But you take AoO's for standing from prone. Your choice.

Brahmah 172/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  d100=90 ;
Thursday July 26th, 2012 4:50:12 PM

OOC: Thanks Al.

Cloud 90%

Half damage versus incorporeal makes more sense than missing anyway.



AC 44,Touch 34, CMD 45/35 when flying,200/211 hp Malgant Winterborn  d20+24=41 ; d20+24=39 ; d20+24=37 ; d20+19=37 ; d20+14=31 ; 2d6+19=29 ; d6=5 ; d6=3 ; 2d6+19=31 ; d6=2 ; d6=5 ; 2d6+19=30 ; d6=2 ; d6=1 ; 2d6+19=30 ; d6=5 ; d6=2 ; 2d6+19=23 ; d6=3 ; d6=2 ; d8=5 ; d8=6 ; d8=1 ; d8=3 ; d8=7 ; d6=5 ; d6=3 ; d6=4 ; d6=3 ; d6=1 ;
Thursday July 26th, 2012 4:53:42 PM

OOC Notes
Vorelle and Brahmah, the blights were countered, take the damage back and read the page before posting.
Joshua, that was con Drain and is unaffected by the Lesser restore. The lesser only heals con damage.
IC
Aztyr, help Joshua soonest, heal him or ward him. I'll try and lessen his burden." ( Here goes nothing)
Malgant once again becomes a whirling dervish, slamming, kicking and punching Wraith 1.
Attack 1 hit AC 41 for 29 damage + 8 Holy +5 fire
Flurry hit AC 39 for 31 damage + 7 Holy +3 fire
Haste hit AC 37 for 30 damage +3 Holy +4 fire
Attack 2 hit AC 37 for 30 +7 Holy +3 fire
Attack 3 hit AC 31 for 23 damage +5 Holy + 1 fire
All attacks are magic, blunt, good, ghost touch and Holy
( This is the Here goes nothing part) As the wraith falls dead ( I hope) Malgant steps forward (to BL, BM/ 34,35) and looks Sir Joshua directly in the eyes. He then does something he has never tried before, he casts a quickened healing spell at range. The spell heals the battered Paladin for 31 points of Damage
( spontaneously lose discern location to quicken( +4 levels ) and reach (+1 level) a cure serious wounds spell into Sir Joshua disregard the last D8, I overestimated my ability)
Finally, the Protector issues a challenge, to all comers using his Draw Fire Ability. " You were the captain of the guard? Really? You and this entire entourage of devils couldn't beat me if I were wearing a tutu and lying on the floor with three broken limbs. I dare you to even try, though my tutu is in my other pants." DC 29 will save to resist.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-Mind Blank, duration 24 hours( Day 3, 2 hours in)
-Greater Magic Weapon, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)
-Continual Flame CL17( Permanent)
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Haste 26 rounds CL 16
-shield 17 minutes CL 17
-Holy Aura CL 17 duration 15 rounds
-Firebrand CL 17 duration 16 rounds
-All hero points expended
- 0 of 3 channel energy used today

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  d20+17=20
Thursday July 26th, 2012 4:54:51 PM

Save made for Stinking Cloud.

Aztyr hears Joshua yell for help, but with everyone in her way, there's not a whole lot she can do, anything she could cast would require line of sight, and she's not afraid of getting into melee range as needed.
She then thinks she can see a spot she might be able to do something.
Aztyr moves to BE,BF/38,39 she then calls forth her limited wish spell to cast a spell. She twists it into a Death Ward spell with the Reach Spell effect on it. (lvl4 +1 for metamagic)
She targets Joshua from where she is and uses the effect to help him.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 4- 1- 1- 1- 4- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Firebrand 16/17 rounds
Shield 17 minute duration CL 17
Haste, Duration 26/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Firebrand 16/17 rounds, Jass, Malgant,Joshua
Haste, Duration 26/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes


AC 44,Touch 34, CMD 45/35 when flying,200/211 hp Malgant Winterborn  d20=5 ;
Thursday July 26th, 2012 4:59:32 PM

stinking cloud save... Not a 1 I pass the save

AC 44,Touch 34, CMD 45/35 when flying,200/211 hp Malgant Winterborn 
Thursday July 26th, 2012 5:02:30 PM

above are my correct ACs, I edited them before but somehow they didn't take. John fixed them for me though I think in my previous posts


AC 44,Touch 34, CMD 45/35 when flying,200/211 hp Malgant Winterborn 
Thursday July 26th, 2012 7:08:20 PM

Reach Spell (Metamagic)

Your spells go farther than normal.

Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.

Level Increase: Special. A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.

Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

Spells that do not have a range of touch, close, or medium do not benefit from this feat.

Brief Illusions /DMAl 
Thursday July 26th, 2012 7:13:40 PM


OoC to Malgant: Yup, I just found that. My delete must have crossed with your post. Thanks.

Vauhwyt (HP 138 of 138, AC35)  d3=2 d20=15 d6=6
Thursday July 26th, 2012 7:16:07 PM


OOC: Al, I just very recently became aware that a grappler without two free hands suffers a -4 on grapple checks -- at least to initiate a grapple. I've been playing it wrong. No time like the present to start fresh! ALSO, to be honest, I have no idea why I've been adding the lucky armor spike bonus to grapple checks but not the spikes enhancement bonus from GMW. But I'm not going to mess with that right now, unless you say to. I think there's a case to be made for adding and not adding both.

=====+=====+=====

After Vorelle shoots into the alcove, after Jass takes down the cloud, after Aztyr flies by and then casts to help Sir Josh, then Vauhwyt uses a move action to remove her shield and a free action to drop it. She takes a five foot step forward to BI-BJ-37-38, and from there uses a standard action to grapple the incorporeal-looking foe at BG-BH-33-34, labelled with a 2. There is no touch attack to start a grapple in the rules anymore, so it is just Grapple check vs CMD. Vauhwyt's lucky armor spikes are at +2 this round. She is at +25+2=+27 and rolls a 15+27=42. If she succeeds, her damage is 1d6+7+2, or 6+9 = 15, and she pulls the thing closer to her.

[OOC: I first submitted this without rolls and filled them in after.]

==========

Sanity Info (Note: all current to 02 hours 10 minutes +6 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +2 ring +1 natural +1 ioun stone +1 Haste +4 Holy Aura = 35 ... Plus Fluid Form gives DR10/slashing.

Also updated HP after Brahmah's cure ... only two rounds after the fact! :-)

V's CMD is 10 +9 BAB +9 Dex +2 Str +1 size +1 insight (ioun stone) +4 deflection holy aura +1 dodge haste = 37 as best as I can calculate.

Holy Aura gives +4 deflection bonus to AC; a +4 resistance bonus on saves; spell resistance 25.

Shield and barkskin wand are on the floor.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended See Invis (271 min left)
CL20 Extended Heroism (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left
CL17 Haste (2 rounds used?)
CL 17 Mass Fly (duration = ?)
CL 17? Holy Aura

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 2 of 6 lvl 5 spells (Acid Arrow, Wall of Stone)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Sir Joshua the Virtuous (Ken), 88/203 hps, AC 43/22 Touch vs Captain, Still Prone, DR 5/evil 
Thursday July 26th, 2012 8:03:36 PM

Sadly... I'll stand and take the AoO's in order to at least hit the guy...

Brief Illusions /DMAl 
Thursday July 26th, 2012 9:12:29 PM


OoC to All: Apologies, tonight's post will be a little late.

Death Stalks the Gatehouse /DMAl  d20+20=29 ; d20+20=25 ; 3d6=7 ; 3d6=10 ; d8=5 ; d8=7 ; d20+33=51 ; d4+14=15 ; d20+11=29 ; d20+14=29 ; d20+12=27 ; d20+12=18 ; d20+12=24 ; 6d6=17 ; 5d6=18 ; d4=3 ; 13d6=35 ; d20+31=51 ; d20+31=49 ; d20+26=46 ; d20+26=45 ; d20+21=37 ; d20+21=39 ; d20+16=34 ; d20+31=43 ; d4+14=17 ; d4+14=16 ; d4+14=15 ; d4+14=15 ; d20+18=23 ; 3d6=15 ; d8=7 ;
Thursday July 26th, 2012 10:22:49 PM



Vorelle steps five feet to the east and fires a volley into the Stinking Cloud. She hears her Seeking arrows strike something yielding, but not with the same solid thunk of an arrow striking flesh. She knows, however, with a Ranger's certainty, that this thing is undead.

Brahmah moves across the room and into the Stinking Cloud. He fights off the nausea with little problem. Brahmah strikes with his Falchion. The falchion of the minotaur ranger slides through incorporeal stuff. He can see the wound on the Body Guard. It isn't as deep as it would be on a corporeal target, but the wound is there. (Brahmah: Vorelle is in part of the space you wish to end in, so I moved you 5ft further North.)

Jass dispels the Stinking Cloud, and, in a blink the air is clear. He readies for another Ice Wall.

Sir Joshua is in a bad place. *contingent upon decision* The ranger risks all. He stands. Attacks come at him from three directions. First one incorporeal Body Guard touches the Shining Knight and then the other. Sir Joshua feels the midnight cold of the Negative Energy damage. But, worse than that, he feels more of is life drain away. Too much. Too much life drained away. Sir Joshua is drained dry. He doesn't even feel the strike of the shield as he dies. (Sir Joshua: Take 7+10 = 17hp Negative Energy damage. Also take 5+7 = 12 CON Drain. This puts you under 0 CON and results in death. There is also a +15-5DR = 10hp from a Shield slam.)

Malgant lays into one of the Captain's Body Guards. His blows rain hard and true. It takes all five blows, but the last one disincorporates the incorporeal Body Guard. Then, the Hand steps further through the breech and applies complex meta-magics to heal the Shining Knight, while at the same time attempting to draw the enemy to him. The Captain of the Guard does not appear overly goaded as he turns from the fallen paladin to the Hand of Domi. Perhaps he had intended to attack in that direction anyway.

Aztyr moves to a spot from which she can cast a spell almost as complex as Malgant's. Then she calls on a Limited Wish. Unexpectedly, however, the spell works very slowly. Aztyr feels the energies build, but not release. This will take longer. (Aztyr: Applying Metamagic to a spontaneous spell lengthens the casting time. You may have your Death Ward with Reach. But, as you've already taken a Move Action this round, the spell will complete at the beginning of your next turn. Plus, you will only have a Standard Action next round. No Move Action. You can give up on this spell, however, and regain your move action. But the Limited Wish will have been wasted.)

Vauhwyt steps forward and reaches out. With a long fluid appendage, she grabs the surviving Body Guard and pulls it out of the alcove and across the room to the nearest available open space. Which happens to be directly in the midst of all of her fellow Blackbird Lakers.

The Handmaiden Angles out to provide a better position from which to cast. Then it directs a Greater Dispel at Malgant. (Malgant: Begin with your spells of the highest caster level and the descend alphabetically within each caster level for the dispel. Continue until either 3 spells are gone or no more spells are beaten by the caster level check. The caster level check for this dispel is 29.)

Three Erinyes cluster together and direct Unholy Blights in through the breech. One of these overcomes the spell resistance from the Holy Aura. (Malgant, Jass, Vorelle, Brahmah, and Vauhwyt: Take 18hp and be Sickened for 3 rounds. Beat a Fortitude vs DC19 negates the Sickened and takes half damage.)

The Ice Devil defies Jass' expectation and, instead of an Ice Wall, unleashes a Cone of Cold in the direction of Malgant. (Malgant: Take 35hp Cold Damage from your Protection, or Reflex vs DC20 for half.)

The Body Guard grappled by Vauhwyt does not even attempt an escape. Instead, it reaches through Vauhwyt's arms to touch her. Even with the Haste and the added deflection of the Holy Aura, it grazes her fur. Vauhwyt feels the chill touch and the drain of her life. (Vauhwyt: Take 15hp Negative Energy damage. Also take 7 CON Drain. Your Touch AC is 23, right?)

Captain Castothrane moves five feet into Malgant and begins striking with his shields. Four our of seven strikes hit Malgant unerringly, even ignoring the blur from his cloak. The final hit slams the Hand back. However, being half way through the breech, he has no place to be slammed back into. Malgant hits the wall and falls to the floor. (Malgant: Take 17+16+15+15 = 63hp; and be slammed against the wall of the breech and fall Prone.)

More devils come from around the far side of the building, another Ice Devil arrives and the fourth Erinyes.

Then another mist rises from the ground, cloaking the the battle between Malgant and Captain Castothrane from sight.

+++++++++++++++++++++++++++++++++++++++++++

COMBAT ROUNDS

** The wall at BL&BM is now a 10x10 hole **

3rd Floor Gatehouse..

Opponents
================
Castothrane: Injured; AC41; CMD42; Undead; Elevation 0ft
Body Guard1: Down
Body Guard2: Injured; AC26; CMD40; Incorporeal Undead; Elevation Unknown
Handmaiden1: Down
Handmaiden2: Uninjured; AC31 SR25; Elevation 5ft
Ice Devil1: ; Elevation 5ft
Ice Devil2: ; Elevation 5ft
Erinyes1: ; Elevation 5ft, Immunity to Fire
Erinyes2: ; Elevation 10ft, Immunity to Fire
Erinyes3: ; Elevation 10ft, Immunity to Fire
Erinyes4: ; Elevation 10ft, Immunity to Fire

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 41 minutes +7 since Entry.
Clock: 27 hours 33 minutes +7 since Day 2 Start.
Clock: 02 hours 10 minutes +7 since Day 3 Start.

Vauhwyt (HP 138 of 138, AC33) 
Thursday July 26th, 2012 10:38:42 PM

OOC: Vauhwyt's regular AC should be 33, not 35, because her +2 ring deflection bonus and +4 holy aura deflection bonus do not stack.

Kindly DM Al, does ghost touch armor help Vauwhyt resist the touch of this incorporeal opponent? If so, her AC is base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone +1 Haste dodge +4 Holy Aura deflection = 32.

Without the extra +9 from armor, her touch AC is 23, yes.

Also note that the foe is grappled, and using a natural attack in a grapple incurs a -2 penalty (giving V an effective +2 AC). The enemy's Dex is also has a -4 penalty, which could affect its attack if it is using weapon finesse. And it cannot make its hideous attack if that attack requires two free hands.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 183/157 
Thursday July 26th, 2012 10:42:52 PM

Al: Jass readied against a wall OR an obscuring spell. His counterspell should be cast against the mist and therefore... no mist this round.

Yes?

Death Stalks the Gatehouse /DMAl 
Thursday July 26th, 2012 11:05:30 PM


OoC to Vauhwyt: Yes, Ghost Touch should help.

Death Stalks the Gatehouse /DMAl 
Thursday July 26th, 2012 11:06:05 PM


OoC to Jass: Only if you can guess who or what is casting the spells.

Vauhwyt (HP 138 of 138, AC33)  d20+16=19 ;
Thursday July 26th, 2012 11:15:42 PM


Vauhwyt's save vs Unholy Blight ... at +16 ... a 19! Yay!

And then her Ghost Touch Armor, a special Grim power, savs her from 15 damage and Con drain 7! Wowsy! Thank you Gargul!

More to come.


Vauhwyt (HP 138 of 138, AC33) 
Thursday July 26th, 2012 11:30:07 PM

Kindly DM Al, regarding V's Acid Arrow round by round:

1. Fog of War round - 4 damage rolled by V, mentioned in DM Post

2. Hidden Movements round - 5 damage rolled by V, not mentioned in DM Post

3. Flanking Attack round - 8 damage rolled by DM, mentioned in DM Post

4. Multiple Surprises round - 5 damage rolled by V, not mentioned in DM Post

5. Brief Illusions round - damage not rolled by V or DM, not mentioned in DM Post. I do see a "d4=2 ; d4=1" in the DM Post die roller field, so maybe the DM did track it.

6. Death Stalks round (last round of acid) - damage not rolled by V or DM, not mentioned in DM Post. No sign of 2d4 rolled in the dice field.

I'm hoping to get at least one more 2d4 of acid damage in on the Boss before the spell ended. Any chance?

Sir Joshua the Virtuous (Ken), 88/203 hps, AC 43/22 Touch vs Captain, Still Prone, DR 5/evil 
Thursday July 26th, 2012 11:45:30 PM

Question... What did Malgants healing do to Sir Joshua? Is he alive or still dead?

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Friday July 27th, 2012 4:33:53 AM

Question, if Joshua died before Aztyr moved, she would not have bothered to cast her spell. She would have cast something else.

Brahmah 172/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Friday July 27th, 2012 5:09:44 AM

OOC:

1) Confused now. Did the Body Guard move past Brahmah? If so, can I have an AoO? Or did he 'ghost out', then reappear?

2) You said only Brahmah's falchion did damage. The guard has an AC of 26 and a CMD 40. All but one of my attacks hit AC 30 or better. One was above 40, and that was the kukri. Was there an error? Did you mean the kukri was the the damaging weapon? Please clarify.

3) If several hits missed, the Vicious damage Brahmah takes should be reduced. I recall something about this before, but details escape me.

AC 44,Touch 34, CMD 45/35 when flying,200/211 hp Malgant Winterborn 
Friday July 27th, 2012 5:17:31 AM

OOC
If your con is 0 or below nothing can save you. Even breath of life won't help you this round unless a restoration goes off first, I can only do one or the other so you're kinda screwed.
Al, SR checks for the Blights and Cone of cold... do they beat SR 25?
The post mentions even my blur didn't help, but no % rolls are there, I assume he has truesight or something similar?
Does truesight negate the miss chance for the fog, this round or any round? Aren't they both a concealment modifier?
Is there a save of a DC vs roll for the knock back? Protectors gain a huge bonus while standing on the ground to bull rush type things, they are assumed to have a strong defensive stance.


Brahmah 150/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  d20+23=28 ; d20+28=32 ; d20+30=37 ; d20+24=41 ; d20+26=39 ; d20+19=35 ; d20+14=29 ; 2d6+12=22 ; 2d6+12=22 ; 2d6+12=20 ; d8+12=16 ; d8+12=16 ; d8+12=14 ; 2d6=10 ; 2d6=5 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; 2d6=7 ; d6=4 ; d6=1 ; d6=2 ; d10=4 ; d20+28=47 ; 2d6+12=19 ; 2d6=10 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; d6=5 ; d6=2 ; d6=6 ;
Friday July 27th, 2012 6:05:06 AM

(OOC: Al, if you can, please tell me (for last round and this round) if any of the Vicious damage doesn't effect Brahmah. I don't expect you to tell me which hits did retaliation damage, just what damage was actually taken.)

(Fort save 28, 9 damage)

Brahmah turns, undead within reach, and strikes with haste.
He thinks to the group. 'I am doing more damage to myself than they are! Damn swords. Can someone hit me with a cure spell? Sort of busy here.'

(Hits 32, 37, 41, 39, 35, 29, +2 versus undead)
(Falchion ACs including undead bonus- 34, 43, 37)
(Kukri ACs including undead bonus - 39, 41, 31)
(Damage rolls 22, 16, 22, 16, 20, 14, +2 versus undead)
(Falchion damage including undead bonus - 24, 24, 22, Vicious damage 10, 10, 9)
(Kukri damage including undead bonus - 18, 18, 16, Vicious damage 5, 5, 7, Cold damage 4, 1, 2)
(If both hit, Rend damage 4)
(Oops! Forgot I can use the Haste attack now, made with the falchion, Hits AC 49, for 21 damage (I've included the undead bonus to hit/dam), 10 Vicious damage)

Brahmah's self-inflicted Vicious damage, hf4,f1,k2,f2,k5,f2,k6.

ACTIONS:
Full hasted attack.
-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 26 rounds)
Protective Spirits (9/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 6/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)
Haste (? rounds spent)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 1

Brahmah 150/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Friday July 27th, 2012 6:21:43 AM

OOC: First off, sorry about Joshua! Sucks. That said, I would hate for him to become an opponent. *Grimaces*

Death Stalks the Gatehouse /DMAl 
Friday July 27th, 2012 6:40:52 AM


OoC to Vauhwyt: How many incidents Acid Arrows were you supposed to get? You stopped rolling, and I didn't have time to untangle your various Caster Levels to find out. If you get one more, roll one more.

Death Stalks the Gatehouse /DMAl 
Friday July 27th, 2012 6:42:35 AM


OoC to Sir Joshua: What Malgant said. It's less the HP hit that killed you, than the loss of CON. No amount of healing will help that.

Death Stalks the Gatehouse /DMAl 
Friday July 27th, 2012 6:44:55 AM


OoC to Aztyr: What would you like to have cast? Remember, all you see is Sir Joshua on the floor. You don't know that he's dead, just on the ground and unmoving. I agree that Death Ward would not be a logical choice given this situation. What do you think would be?

BTW, we can't take days to discuss this. If this isn't resolved today, the move will have to stand as it is.

Death Stalks the Gatehouse /DMAl 
Friday July 27th, 2012 6:51:13 AM


OoC to Brahmah:

1) Confused now. Did the Body Guard move past Brahmah? If so, can I have an AoO? Or did he 'ghost out', then reappear?

Answer: The Body Guard did not move of its own volition. Vauhwyt Grappled it. When a character is grappled it is moved to the nearest available adjacent space. The space it now occupies is the most logical of two available spaces.

2) You said only Brahmah's falchion did damage. The guard has an AC of 26 and a CMD 40. All but one of my attacks hit AC 30 or better. One was above 40, and that was the kukri. Was there an error? Did you mean the kukri was the the damaging weapon? Please clarify.

Answer: You had to move more than 5ft in order to get to the Body Guard. You cannot take a full attack when you move. You only get one attack. I took the first attack that you rolled.

3) If several hits missed, the Vicious damage Brahmah takes should be reduced. I recall something about this before, but details escape me.

Answer: Yes, only take the Viscous damage from the first attack that you rolled. None of the other attacks even occured.

Death Stalks the Gatehouse /DMAl  d20+13=15 ;
Friday July 27th, 2012 6:58:02 AM


OoC to Malgant: Right. I knew I was forgetting something. One Blight beat your SR25 with a CL roll of 27, but I forgot the Cone of Cold. Nope. Cone of Cold has no effect.

Yes, you may assume that he has True Seeing or something similar.

No, True Seeing does not negate the miss chance from fog in any round. So, I guess you can assume something similar and not True Seeing.

No, there is no Save vs the knock back. It is calculated in a manner similar to a Bull Rush with the attack roll going against your CMD. I used your CMD as listed. Attack was 51.

Vauhwyt (HP 138 of 138, AC33)  d4=3 ; d4=2 ;
Friday July 27th, 2012 7:25:14 AM

Vauhwyt's Acid Arrow DOES have just one more round ... and the damage is 5, thanks, Al! I'm done now.

OOC to Josh: I've been dead here. It is not fun. Sorry, my friend!

Vauhwyt (HP 138 of 138, AC33)  d20+32=45 ; d20+19=30 ; d20+19=39 ; d20+19=37 ; d4+2=4 ; 4d6=10 ; d4+2=5 ; d4+2=5 ; 4d6=12 ; d20+32=42 ;
Friday July 27th, 2012 7:47:41 AM

First, Vauwhyt tries to pin her enemy. She gets a +5 circumstance bonus since she is the grappler and has already successfully grappled her foe. Her check is a +32, and she rolls a 45, sufficient to pin the thing.

She also gets two racial rake attacks at +19 (Note that a pinned foe loses his dex bonus and takes an additional -4 AC penalty -- and since it has no dex bonus, V can sneak attack it.) She hits AC30 and AC39 -- the last is a critical. On the off chance she can crit this thing, the follow up confirms vs AC37.

The hit that lands vs AC30 inflicts 1d4+2 -- and if it can be sneak attacked, an extra +4d6. That's 4 minimum damage plus 10 more sneak attack maybe.

The confirmed crit inflicts at least 5 damage, 5 more if it can be critted, and 12 more if it can be sneak attacked.

With her move action remaining, V uses her greater grapple feat to move the grapple. Her check to do so is a 42, so that works. She drags the undead thing to BL-BM-44-45 on this map.

==========

Sanity Info (Note: all current to 02 hours 10 minutes +7 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +1 Haste +4 Holy Aura = 33 ... Plus Fluid Form gives DR10/slashing. BUT the current rules on grappling are confusing -- Does V lose her dex bonus to AC? Confused.

V's CMD is 10 +9 BAB +9 Dex +2 Str +1 size +1 insight (ioun stone) +4 deflection holy aura +1 dodge haste = 37 as best as I can calculate.

Holy Aura gives +4 deflection bonus to AC; a +4 resistance bonus on saves; spell resistance 25.

Shield and barkskin wand are on the floor.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended See Invis (271 min left)
CL20 Extended Heroism (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left
CL17 Haste (2 rounds used?)
CL 17 Mass Fly (duration = ?)
CL 17? Holy Aura

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 2 of 6 lvl 5 spells (Acid Arrow, Wall of Stone)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Friday July 27th, 2012 11:10:41 AM

Poor valiant and righteous Sir Joshua lies on the floor... Will his soul depart for heaven or will he be resurrected and brought back... And he never got to say goodbye to his brave steed...

Blood slowly pooling around his corpse...

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Friday July 27th, 2012 11:49:41 AM

Where you moved Aztyr it was only a 5' step, no where near where I listed her moving.
Since Aztyr would expect the downed and unmoving Joshua to be dead, she'd still use the Limited Wish, and having only taken a 5' step would cast the spell Restoration with the reach metamagic, the target of which would be Vauhwyt.
Leaving her a full round of move and action the next round.

Is the change correct? so I can post my new turn.

Death Stalks the Gatehouse /DMAl 
Friday July 27th, 2012 12:10:14 PM


OoC to Aztyr: You have one detail that is incorrect.

Here is the previous map. Aztyr is in the Stinking Cloud at BL&BM/37&38.

On Thursday July 26th, 2012 4:54:51 PM you said: "Aztyr moves to BE,BF/38,39 ... "

Here is the map after that. This shows Aztyr at BE&BF/38&39. This is exactly as you posted. It was more than a 5ft step. Can you confirm this?

You may change the target to Vauhwyt, and the spell to Restoration. However, you did still move more than 5ft, and you are still using Limited Wish to cast a spell resulting in a Casting Time of a Full Round. This being the case, the spell would still require your current Standard Action and the Move Action from your next turn to complete.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Friday July 27th, 2012 12:19:06 PM

oki

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  5d4(2+1+1+1+4)+5=14
Friday July 27th, 2012 1:01:42 PM

Aztyr finishes her previous spell, and then casts a magic missile at the wraith that Vauhwyt has grappled.

Magic missile 14 damage

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 2- 0--- 4- 1- 1- 1- 4- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Firebrand 15/17 rounds
Shield 17 minute duration CL 17
Haste, Duration 25/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Firebrand 15/17 rounds, Jass, Malgant,Joshua
Haste, Duration 25/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes



Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 174/157  d20+17=27 ; d20+18=25 ; d20+18=32 ; d20+20=22 ; d20+13=14 ;
Friday July 27th, 2012 1:23:29 PM

Unable to immediately identify the opponent who is causing the mist, Jass is only able to stand in place while more spells are shot about. Thanks to Malgant's protection, he is only minorly scraped by the one Blight spell that manages to strike.

The incorporal guard is beside him, but in Vauhwyt's arms, and so can't distract Jass while he concentrates on eliminating the obscuration of the battlefield. Again, the sorcerer casts a counterspelling Quickened Dispel Magic clearing the corridor of mist, and looks about with his vast experience to identify the opponent that is calling up the frustrating mists.

But before he does anything about the mist-maker, Jass sets his mind to do something about the dirty devils outside the breech. One green ray shoots beside Brahmah to target the lead Erinyes, but the Disintegration ray goes wide!

Actions...
Fort DC 25 v Blight - 1/2 dam and no Sick
Quickened Dispel Magic: vs Obscuring Mist DC 29
Perception: 32 to ID mist-making opponent
Spellcraft: 22 to ID mist-making opponent
Ray of Disintegration: nat 1! :-(

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)
Holy Aura (from Malgant) [CL17] 17/17 rounds; +4 deflection AC; +4 resistance Saves; SR25 vs evil spells/spells cast by evil creatures; no possession/mental influence; evil creature successful melee attack = DC27 or Blinded

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 4 3 1
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 138/159]  d20+18=35 ; d100=48 ; d20+33=43 ; 2d8+16=20 ;
Friday July 27th, 2012 1:52:47 PM

Again, Vorelle shrugs off the worst of the Unholy Blight.

Then Vauhwyt brushes past her, dragging an unwilling undead along for the ride.

"Wait, wait! I can actually see that one!" Vorelle chases Vauhwyt and her burden down the stairs. She grabs her Ghost Touch handaxe and lets him have it.

[It's hard to tell for sure, but I think Vorelle could attack the undead from BB-36 on the current map? Or she may have to go down onto Vauhwyt's map, but she will stay on the stairs if possible. House Odds roll 48, so no Sneak Attack, but I can use the Vital Strike feat. Use Ghost Touch adamantine handaxe; hit AC 43 for 20 points of Ghost Touch goodness.]

Vauhwyt (HP 138 of 138, AC33) 
Friday July 27th, 2012 2:44:38 PM

If Vauhwyt can revise her action, she will stop so that the undead is no more than five ft from Vorelle. Then Vorelle can make a sweet sweet full attack on it. And since it is pinned, it suffers a huge AC penalty.

AC 39,Touch 34, CMD 45/35 when flying,95/211 hp Malgant Winterborn  d20=14 ; d4+14=15 ; d4+14=18 ; 15d6=45 ; d20+17=28 ; d20+17=22 ; d20+17=19 ; d20+17=19 ; d20+17=23 ;
Friday July 27th, 2012 5:20:30 PM

OOC
I calculated my AC as if I had Barkskin on for your attacks last round. looking at my spell effects list I don't see it. That means 2 more hits for you last round, I rolled an applied the damage. Sorry about that, My AC is now correct.
My CMD is only 45 so yup I am prone and in a bad way.
IC
Damage from Castothrane 96, taken
Save vs the unholy blight, not a 1 so Malgant saves, 9 damage, no sickness.
The dispel affects spells CL18 or lower, it misses the Heroism( CL20) but gets Continual Flame, Firebrand and GMW.
Malgant needs to react fast or Castothrane will kill him too. Mentally he calls out. " Prepare to hold that door. I need to seal this breach and there will be pissed off undead coming in the door real soon."he then rolls into action. First he scuttles back 5 feet(move action). Then he casts a quickened Flamestrike to land far enough behind Castothrane so that Malgant isn't hit with it.( honestly I cant see through the fog on the map so I don't know what square he is actually in. Almost everything else is immune to fire but I would like to hit as many others as I can to ding them with the small holy portion of the damage) He then sacrifices a righteous might spell to spontaneously cast wall of stone to close the gap in the Wall Aztyr created.(standard action)
Flamestrike damage 45 (1/2 holy,1/2 fire) DC24 reflex save for 1/2 damage
SR checks 28,22,19,19,23

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Haste 26 rounds CL 17
-Holy Aura CL 17 duration 15 rounds
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 (hopefully)(day 3, 2 hours in by Vauhwyt)

Death Stalks the Gatehouse /DMAl 
Friday July 27th, 2012 5:43:25 PM


OoC to Malgant: To be honest, that's part of the reason for making the cloud as opaque as it is. It's difficult for the player to tell as well as the character. Please choose a center for your Flame Strike. If you do not do so by the time I post (which may be tomorrow), I will find some random, semi-accurate, way of choosing for you. (Probably pick three reasonable locations with one of them the exact one that you're looking for. Then roll a 1d3 to choose among them.)

BTW, I thought this obscured map thing might be a fun way to do things. If it's not, please tell me.

AC 39,Touch 34, CMD 45/35 when flying,95/211 hp Malgant Winterborn 
Friday July 27th, 2012 7:07:03 PM

Well, it is realistic. Where was the captain when he beat the heck out of me? I assume right next to me because I didn't move. He full attacked so he couldn't go far. Tell me where he was, I'll give you a point of impact. Fair?

Death Stalks the Gatehouse /DMAl 
Friday July 27th, 2012 7:56:27 PM


OoC to Malgant: If you go back a post and look at that map, you can ... no, wait, that's obscured too. Before the fog went up, you saw him at BJ34. He took a 5ft step toward you and attacked at BK34.

AC 39,Touch 34, CMD 45/35 when flying,95/211 hp Malgant Winterborn 
Friday July 27th, 2012 10:44:49 PM

BK,BL/32,33 is where I would like to center it then. It has a 10' radius and should miss me from there and get him.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 174/157 
Saturday July 28th, 2012 9:02:33 AM

ooc: Malgant, Jass just dispelled the cloud, you should be able to see the Captain just fine right now. Right DM?

Death Stalks the Gatehouse /DMAl 
Saturday July 28th, 2012 10:25:15 AM


OoC to Jass, Malgant, and All: Well, yes. There is that little detail. (Of which I forgot.) But where's the fun in that?

The Death of One. The Rise of Another? /DMAl  d4=1 ; d8=8 ; d20+31=47 ; d4+14=16 ; d20+10=27 ; d20+31=49 ; d4+14=16 ; d20+12=32 ; d20+12=16 ; d20+12=18 ; d20+12=28 ; 5d6=10 ; d4=4 ; 5d6=12 ; d4=1 ;
Saturday July 28th, 2012 10:08:48 PM


Brahmah turns as Vauhwyt drags the incorporeal Body Guard from the alcove. He reaches over Vorelle's head and begins laying into it with twin blades. Each and every blade strikes home, sparking vicious energy from the wound that feeds back upon the weapon's wielder.

Vauhwyt pins the Body Guard, rakes it with her claws, and then drags it half way down the stairs.

Sir Joshua now begins the most difficult and horrifying thing that has ever happened to him in his career as a holy knight. His soul, the only part left of him after death, can feel itself becoming evil. It can feel the roots of evil growing, reaching, spreading through it - invading, overcoming and subsuming. What is left of Sir Joshua can feel itself being reborn as a Dread Wraith. Furthermore, on the periphery of what the soul of Sir Joshua knows as consciousness, it senses a power that reaches out for him. He hears a soft, near silken clink of chains. He feels them caress his body and seek to wrap him. (Sir Joshua: Will Save vs DC25 or take 8 points of CHA Drain. Also, after your Will save, and whatever results it may have, make a Charisma check vs DC19 to resist the transformation to a Dread Wraith.)

Aztyr completes her spell and fires a Magic Missile into the Body Guard held within Vauhwyt's arms.

Jass dispels the mist and fires a green Disintegration beam that shoots off harmlessly into the Black Miasma. His keen eyes seek a source of these infuriating mists, but there is no obvious source. His knowledge of spells tells him that they must be coming from hear the Guard Captain, if not directly on top of him. But his eyes do not detect the telltale presence of the Invisible. And Jass is certain that the Castothrane himself could not be casting. The only thing that he can think of is that these mists and fogs must be coming from a magic object of some sort. And ... if that is true, his train of logic goes ... it must necessarily ... be intelligent and with a will of its own.

Vorelle goes after Vauhwyt and the Body Guard. She delivers a blow with an axe and feels a solid blow in the incorporeal substance. Vorelle knows with the certainty of her hate with all of the blows struck against it by she and her companions, that this Body Guard of the Guard Captain is returned from undeath to death.

Malgant crawls back five feet, drawing an Attack of Opportunity from Captain Castothrane. Another shield slams the Hand as he pulls away. (Malgant: Take 16hp more damage.) From a prone position, Malgant casts two very quick spells, the Hand drops a Flame Strike on the Captain of the Guard, who quicksteps to avoid much of it, and he drops a Wall of Stone down to seal Aztyr's breech.

Captain Castothrane, as Malgant predicted, appears in the doorway and moves on Brahmah. (Brahmah: Take an AoO against the Captain as he moves into your reach.) The Captain then slam's Brahmah with one of his shields. (Brahmah: Take 16hp damage.)

An Erinyes appears behind the Captain, and four clouds of Unholy Blight spread from separate points in space. One starts from a point between Brahmah and Jass. The other three start from a point within the alcove. The first Unholy Blight and the last overcome the Spell Resistance provided by the Holy Aura. (Jass, Vorelle, and Brahmah: Take 10hp and be Sickened for 4 rounds. Beat a Fortitude vs DC19 negates the Sickened and takes half damage. Brahmah Also: Take 12hp and be Sickened for 1 rounds. Beat a Fortitude vs DC19 negates the Sickened and takes half damage.)

Then yet another mist rises around Captain Castothrane, shrouding he and his allies from attack.

+++++++++++++++++++++++++++++++++++++++++++

COMBAT ROUNDS

** The wall at BL&BM is now a 10x10 Sealed hole **

3rd Floor Gatehouse..

Opponents
================
Castothrane: Injured; AC41; CMD42; Undead; Elevation 0ft
Body Guard1: Down
Body Guard2: Dead
Handmaiden1: Down
Handmaiden2: Uninjured; AC31 SR25; Elevation 5ft
Ice Devil1: ; Elevation 5ft
Ice Devil2: ; Elevation 5ft
Erinyes1: ; Elevation 5ft, Immunity to Fire
Erinyes2: ; Elevation 10ft, Immunity to Fire
Erinyes3: ; Elevation 10ft, Immunity to Fire
Erinyes4: ; Elevation 10ft, Immunity to Fire

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 41 minutes +8 since Entry.
Clock: 27 hours 33 minutes +8 since Day 2 Start.
Clock: 02 hours 10 minutes +8 since Day 3 Start.

Brahmah 162/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  d20+30=37 ; d20+30=39 ; d6=4 ; d20+23=25 ; d20+23=24 ; d20+23=43 ; d6=3 ; d20+35=51
Sunday July 29th, 2012 4:09:00 AM

(OOC: So just turning around using his 10ft reach equals a 5ft step and counts as a move? How odd. Alright, 18 hit points return to Brahmah. And I didn't adjust my coordinates at all. I'm somewhere completely different than I expected. What happened?)

(AoO Hits AC 37, rerolls using Hero Point. Missing. Using Heroic APG Trait to try to regain the point. :( Damn.)

(Two Fort saves, 25 and 24 nat 1, Hero Point to reroll for 43 nat 20, Heroic Trait for try to regain the point, failed... saves both succeed regardless. Only taking 11 points)

'Friends, I believe I've been surrounded and I'm going to attempt something that will likely cost me my life. But I hope to give you an opening.' He thinks to his companions and fellows in arms, quite loudly.

Brahmah activates his Hand of Glory (targeting his armor), hoping for multiple effects. First, to hopefully render one or more of the darkness dwelling devils which have surrounded him, some form of harm. Second, to back light those within the cloud.
(Al, please let me know if I am understanding the cloud as a form of obscurement or is it just a 'cloud of sickness'? Or is it something completely different? If it is simply an invisible aura more than a cloud, Brahmah would retreat to his friends' sides.)

(OOC: Also, DM Al, If Brahmah is hasted, and cast a spell - the Hand of Glory Daylight, he still technically has one action and a move, correct? Wait, hold on, that sounds not quite worded correctly. If Brahmah casts a spell, can he also take a Full Defensive action, thinking of Acrobatics here to boost his AC by 6.
And we've also established that Brahmah must attack to gain the benefits from Defender weapons.
If he can't gain an AC boost from full defense, then he'll take a 5 or 10ft move/step to use Hide in Plain Sight, for 51)


ACTIONS:
Casts Daylight.
Other actions Pending, possible full defensive.

-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 27 rounds)
Protective Spirits (10/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 7/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)
Haste (? rounds spent)
Daylight (Hand of Glory, 10mins per CL)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

The Death of One. The Rise of Another? /DMAl 
Sunday July 29th, 2012 7:56:14 AM


OoC to Brahmah: Here is the map before your post. It shows Brahmah at BG&BH/38&39.

The Map for Wednesday July 25th, 2012 9:41:11 PM

Here is what you said in your post on Thursday July 26th, 2012 4:28:38 AM: Brahmah moves to BH36, trying to avoid the stink cloud (just in case, fort 34) and with his reach, he should have little trouble reaching the beast thing in BH33. There is no way that Brahmah can get from BG&BH/38&39 to place any of his space on BH36 with just a 5ft step. Please look at the map and confirm this for yourself.

Addressing your question:

(OOC: Also, DM Al, If Brahmah is hasted, and cast a spell - the Hand of Glory Daylight, he still technically has one action and a move, correct? Wait, hold on, that sounds not quite worded correctly. If Brahmah casts a spell, can he also take a Full Defensive action, thinking of Acrobatics here to boost his AC by 6.
And we've also established that Brahmah must attack to gain the benefits from Defender weapons.
If he can't gain an AC boost from full defense, then he'll take a 5 or 10ft move/step to use Hide in Plain Sight, for 51)


I think that by Full Defensive action, you mean Total Defense. There is no such thing in the rules called the "Full Defensive" action, so, I'm trying to interpret what you want here.

If that is the case, then Total Defense is a Standard Action, but does not require that you attack. Triggering a spell from a magic item is also a Standard Action. You cannot do two Standard Actions in a round.

If you want to use the Defending ability of your weapons, you need to make at least one attack. Making an attack is a Standard Action. Once again, you cannot use two standard actions in a single round.

Further, if you do use a Standard Action and then move away from Castothrane, he is granted an AoO against you.

Let me give you a bit of information that may help you. The mist is little more than an Obscuring Mist. As such, Daylight is not going to help against it.

Also, be aware that you must use a true Move Action (More than the free 5ft step) to use HiPS.

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157  d20+18=32 ; d20+18=29 ;
Sunday July 29th, 2012 8:47:39 AM

Again, magical defenses allow Jass to escape the devil's handiwork with only minor discomfort. And now, the sorcerer sees an opportunity. Jass silently thanks Malgant for further cannalizing the enemy into one small corridor and for the added benefit of having no immediate crisis to worry about.

Jass takes his time, concentrating on a particular piece of complicated magic, ensuring that his friends are immune to the Selective Waves of Exhaustion that he calls with his necromantic magics, throwing it into the Captain and his winged legion behind!

"That'll slow you down, Lieutenant!", he calls, then continues, "Crusty Thing there must have an intelligent magic item calling up the mists!"

Actions...
Fort DC 32, 29 v Blight - 1/2 dam and no Sick
metamagic Selective Waves of Exhaustion; (full action casting)(BBL heroes not affected)(center of Wave through BH,34) no save. corporal humanoid undead and all living affected. Gain Exhausted Condition exhausted character moves at half speed, cannot run or charge, and takes a --6 penalty to Strength and Dexterity.

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)
Holy Aura (from Malgant) [CL17] 17/17 rounds; +4 deflection AC; +4 resistance Saves; SR25 vs evil spells/spells cast by evil creatures; no possession/mental influence; evil creature successful melee attack = DC27 or Blinded
Haste (from Atzyr) +1 AC, Reflex save, +30 movement, +1 attack with full melee attack

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 4 3 1
}

AC 39,Touch 34, CMD 45/35 when flying,79/211 hp Malgant Winterborn 
Sunday July 29th, 2012 11:05:44 AM

OOC
Sigh, this was our chance to kill him before he eats Brahmah and gets to the casters. oh well.
IC
"Azytr, my fire protection is down, but do what you have to to remove that mist and disintegrate that knight. If he reaches you casters he will kill you before you can escape him. Vorelle can you grant us your boon again against him? The devils are mere distractions, the captain is the threat. Ill heal myself and try to get in his way before he reaches you. Vauhwyt, if you are able I could REALLY use a new GMW or a barkskin.Jass, move away from the zone Brahmah will be pushed to. a pileup will lose you actions too."
Malgant says a short prayer and allows Imod's healing magic to wash over him, restoring his health.( Cast Heal) he then quicksteps to BJ,BK/36,37 so he is not inline with Brahmah when he is knocked back, but will be close enough to hit the captain, maybe, when he steps up.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Haste 26 rounds CL 17
-Holy Aura CL 17 duration 11 rounds
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


The Death of One. The Rise of Another? /DMAl 
Sunday July 29th, 2012 11:31:52 AM


OoC to Malgant: Unless I've missed something, you're still Prone. You can't crawl to BJ,BK/36,37. It's too far. You'll need to expend the Move Action to rise if you want to be doing any movement, even if it's only in the future. Best that I can suggest is to rise from Prone and take a 5ft step.

Vauhwyt (HP 138 of 138, AC33) 
Sunday July 29th, 2012 1:45:07 PM

Vauwhyt is super happy that the undead she had pinned is destroyed. "Good job, you guys," she says to She hears Mal call for a GMW. She delays her action to see if the mist is dispelled or blown away.

OOC: Al, delay action, followed by casting GMW for Mal. She can't do it until she can see him.

-- If the mist is not dispelled, she will move up until she can see him -- maybe to BH-BI-37-38 after everyone else has acted -- and then cast the spell.

-- If the mist is dispelled, then she can cast from where she is, and then move depending on what she sees. Maybe she can move to flank the enemy, for example.

OOC: Mal, note that without the Karma bead boost, V's GMW gives only a +4 enhancement bonus.

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil  d20+25=29 ; d20+9=29 ;
Sunday July 29th, 2012 3:51:28 PM

His body slowly cooling and leaking blood, Sir Joshua's soul struggles to stay good ... (Will Save =- 29, OK...)...

Meanwhile, his strength of character and stubbornness also comes in play... (Char Save = 29, nat'l 20... whew... great time for a natural 20...)

Somehow, he still manages to defy the captain in death and if he could, he'd laugh in its face and taunt it for being so pathetic...

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  10d6+10=52 ; d20+21=34 ; d20+13=20 ; d20+13=31 ; d20+13=32 ; d20+21=37 ; d20+21=39 ; d20+21=37 ;
Sunday July 29th, 2012 4:23:40 PM

Aztyr takes a 5' step to BF,BG/38,39 and then casts a fireball, centering it at BH,BI/34,35. She then Casts a Quickened Scorching Ray, focused through her rod of lesser maximize.

Fireball, damage 52, SP 34, Ref Save DC 23 for half
Scorching Ray :
Ray 1, touch attack 20, SP 37, Damage 28
Ray 2, touch attack 31, SP 39, Damage 28
Ray 3, touch attack 32, SP 37, Damage 28

*Roast his ass, bring him down. Just keep him off of me for a couple rounds*

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 4- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 9/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Firebrand 14/17 rounds
Shield 17 minute duration CL 17
Haste, Duration 24/34 rounds
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Firebrand 14/17 rounds, Jass, Malgant,Joshua
Haste, Duration 24/34 rounds, Everyone
Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 133/159]  d20+18=22 ; d20+33=52 ; d20+28=39 ; d20+23=31 ; d20+18=19 ; d6+16=18 ; d6+16=18 ; d6+16=19 ;
Monday July 30th, 2012 2:32:27 AM

Again, Vorelle resists the worst of the Blight [Fort Save 22].

"That guy is really starting to annoy me," she murmurs.

However, she turns her attention to the task at hand, the ghostly bodyguard Vauhwyt has pinned for her. With her bow still in her off hand, she confines her attacks to just the ghost-touch weapon, reluctant to drop her bow or to take the time to put it away.

[Hit AC 52 for 18 damage; hit AC 39 for 18 damage; hit AC 31 for 19 damage; miss the last one with a natural 1]

Brahmah 158/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25  d20+28=36 ; d20+28=40 ; d20+30=39 ; d20+24=38 ; d20+26=35 ; d20+19=21 ; d20+14=32 ; 2d6+14=22 ; d8+14=22 ; 2d6=7 ; 2d6=5 ; d6=5 ; d10=4 ; d6=2 ; d6=2 ; d100=56 ;
Monday July 30th, 2012 3:41:49 AM

OOC: I had comments here, but just read Jerry's email about OOC. So this is brief. Post edited.

ACTIONS FROM PREVIOUS POST HAS CHANGED. Email en route AL.

IC:
The ranger is a bit out of his element, and he begins to have flashbacks, unpleasant ones. 'Friends, I think I've been surrounded.' He thinks to his friends.

He attacks, hoping to hit Castothrane. He was just right there.

(Hits AC 36, 40, 39, 38, 35, 21 and 32, adding +2 vs undead, gets me two hits, one falchion, one kukri)
(Falchion damage, will include undead damage, 22, Vicious damage 7)
(Kukri damage, will include undead damage, 22, Vicious damage 5, Cold damage 5)
(Rend damage 4)
(Self inflicted Vicious damage, 4)
(Miss chance 56)
-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 27 rounds)
Protective Spirits (10/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 7/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)
Haste (? rounds spent)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

The Death of One. The Rise of Another? /DMAl 
Monday July 30th, 2012 6:36:52 AM


OoC to Vorelle: The Body Guard is already down. You have the chance to review the last DM post and change your move before Post Time tonight.

The Death of One. The Rise of Another? /DMAl 
Monday July 30th, 2012 6:50:30 AM


OoC to All: On Jerry's Email. Please continue to post OoC if you feel necessary, regarding rules questions. I make an exception of this game because of the particularly rules-heavy nature of the play we've been having. Also due to the fact that, at this level, rules can be complex, and we can all learn from the questions asked here. I ask questions as well. We all benefit.

Vauhwyt (HP 138 of 138, AC33)  d20+31=32 ;
Monday July 30th, 2012 7:18:18 AM


Vauhwyt waits with nervous anticipation, tail swishing, as she hopes her friends will clear that mist away! And with a BOOM, her sister taur, Aztyr, fires off another fireball that gets the job done! She whispers to Aztyr, grateful her Message cantrip has not been dispelled, "Aztyr, good job with that fire! I don't have a fire brand, but I have my sweet Fire Resistance spell up, so keep those balls flying as I get in therre!"

Her accent reveals her excitement.

But first, her pal Mal needs a spell. From where she stands, now that she can see Mal, she casts GMW to re-enchant his weapon.

Then it is time to move! She dances around the battlefield, dodging friend and foe alike. She mutters, "Pardon me, old friend," as she passes Vorelle. Finally, after twisting past Mal and leaping like a spray of water over the sad corpse of Sir Jass, she ends her move, if she is lucky, in BL-BM-34-35.

Acrobatics check to avoid AoOs -- a 32. She flinches as she provokes some AoOs? But presses on.

==========

OOC: Friends, I started off this post like this ... "DM Al, it sounds like a fireball has cleared the mist ..."

But then I remembered Jerry's urging to do more IC. And I have to say, I had more fun with this post than I would have normally. So good idea, Jerry!

Sanity Info (Note: all current to 02 hours 10 minutes +8 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +1 Haste +4 Holy Aura = 33 ... Plus Fluid Form gives DR10/slashing. BUT the current rules on grappling are confusing -- Does V lose her dex bonus to AC? Confused.

V's CMD is 10 +9 BAB +9 Dex +2 Str +1 size +1 insight (ioun stone) +4 deflection holy aura +1 dodge haste = 37 as best as I can calculate.

Holy Aura gives +4 deflection bonus to AC; a +4 resistance bonus on saves; spell resistance 25.

Shield and barkskin wand are on the floor.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (18 hrs) on Armor Spikes.
CL20 Light (390 min left)
CL20 Extended See Invis (271 min left)
CL20 Extended Heroism (271 min left)
CL20 Resist Energy Acid (71 min left)
CL20 Resist Energy Fire (71 min left)
CL20 Resist Energy Cold (71 min left)
CL20 Resist Energy Elec (71 min left)
CL16 Message - (155 min left)
CL16 Taurs Try - acrobatics and stealth (155 min left)
CL16 Fluid Form - 11 minutes left
CL17 Haste (2 rounds used?)
CL 17 Mass Fly (duration = ?)
CL 17? Holy Aura

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (271 min left)
CL12 Barkskin on Vorelle, Aztyr, Brahmah, and Jass. (117 min left)
CL20 RE Cold on Vorelle (71 min left)
CL20 Heroism on Mal (71 min left)

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 7
Wand of barkskin: used 24
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 3 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Monday July 30th, 2012 10:18:50 AM

Jass calls a quick shout to Malgant. "Don't stand up, Malgant, but use the flying spell I gave you. You can move in any direction, even 5' straight up and instantly be on your feet again. Why worry being prone, eh?"


Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 133/159]  d20+29=45 ; d8+15=16 ;
Monday July 30th, 2012 12:25:46 PM

Revised action:

Taking a deep breath, Vorelle plunges back into the mist, sheathing her axe as she goes. She fires a single shot at the place where she last saw the Captain.

[Move to BH-37; fire at BH-34. Standard attack bonus is +26, +6 for Favored Enemy, +1 for Point-Blank Shot, -4 for shooting into melee, so +29. He has cover, but that's a bonus to AC rather than a deduction on my end. So, hit AC 45 for 16 damage. The Seeking bow should negate the concealment, but I can't do a blessed thing about the insubstantial.]

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Monday July 30th, 2012 1:11:41 PM

Vorelle, the mist is gone, Aztyr blew it out

The Death of One. The Rise of Another? /DMAl 
Monday July 30th, 2012 1:25:24 PM


OoC to All: Things change with blinding speed in this game. ^_^

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Monday July 30th, 2012 3:10:59 PM

(OOC - Checking in today.... In seminar all week and stuff at night... I know DM Al posts usually in evenings, but I will be posting in breaks, lunches... )

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Monday July 30th, 2012 4:33:23 PM

OOC
AL, thank you, I forgot I was prone. Does the flight work the way Jass is saying? If so my post stands. If not I'll stand up and move 5' as you suggested.
Al, thanks on the OOC ruling
Vorelle does your boon stack with Brahmah's favored enemy? even if it doesn't it is better than his bonus. That dude has a serious AC and the dispels have been flying. Any aid to all of us hitting would be welcome, per Malgant's IC post above.
IC
Malgant feels his limbs imbued with Vauhwyt's magic and whispers his thanks. Had he not been bull headed this morning the liontaur would not have had to even waste the spell. " Mind the knockback. If he gets us in a line we will all land in a tangled heap."

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Haste 26 rounds CL 17
-Holy Aura CL 17 duration 11 rounds
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

The Death of One. The Rise of Another? /DMAl 
Monday July 30th, 2012 4:48:57 PM


OoC to Malgant: Logically, I can see no reason why Jass is not correct in this case. However, allowing this would open a can of worms in which we would begin to make up our own set of rules based on the ramifications of this ruling. For example, are there penalties for flying in a horizontal position when typically you are oriented vertically? Logically, there is no real reason to levy a penalty. Why can't you fly upside down and still fight? But, this runs afoul of the rules on the Prone condition, and no matter which way we decide, we are making our own rules.

I do not wish to open this can of worms at this time, and so I'll have to rule in this case, that you cannot use Fly in the manner in which Jass has described.

The Death of One. The Rise of Another? /DMAl 
Monday July 30th, 2012 5:15:08 PM


OoC to Malgant: Oh, and can you also make a Reflex Save vs Aztyr's Fireball. That's a DC23 for half, and she beat the pants off of the SR25.

AC 39,Touch 34, CMD 45/35 when flying,169/211 hp Malgant Winterborn  d20+15=19 ;
Monday July 30th, 2012 8:19:48 PM

Malgant rises and takes a 5' step closer to the corner he expects Brahmah to fly around in a moment.
Reflex 19 failed 52 damage taken

The Fall of Another. /DMAl  d20+13=29 ;
Monday July 30th, 2012 8:30:06 PM


Brahmah stands his ground against the Scarwall Guard Captain. The minotaur ranger becomes a blur of swinging blades. The blades strike twice through Castothrane's protections.

Jass begins a spell that should affect the enemy without impacting his friends. The incanting of this special spell, however, is elaborate, and will take time. (The spell will not take effect until the beginning of your next turn. No enemies will be affected this round.)

Malgant heals himself. The Hand then stands. He moves in, hoping that he is not now too late.

Sir Joshua, or, rather, his soul, feels the ire of the presence that has been circling. He feels its rage at having been rebuffed. He feels the want within it, its insatiable need. The chains withdraw, the chains that had expected to take possession of the soul of what was once Sir Joshua.

Aztyr drops a Fireball directly atop the obscuring mist, burning it away. The fire burns Malgant as well as doing half damage to the Captain of the Guard. The Erinyes appears unfazed. Then the liontaur fires three Scorching Rays at Captain Castothrane, each strikes and each burns.

Vorelle wades into the confusion, she fires a single shot and hears it strike home.

Vauhwyt casts a spell upon Malgant and then vaults with fluid grace, into the alcove, intending to wind up outside. Unfortunately, she finds the space outside the outer door is crowded with waiting devils. Every available space is occupied and Vauhwyt is forced back inside. The blow that she had expected for her brash move, however, never falls.


The combination of attacks from Brahmah, Aztyr and Vorelle drive Castothrane to his knees. The figure with the head of a flaming skull sways for a moment, then crashes face down on the floor. Within their minds, the heroes from Blackbird Lake hear the sharp crack of another breaking chain. The fourth anchor has been freed. The chain spirit Mithrodar's last hold upon invulnerability has now been struck away.

With the fall of the Guard Captain, the Erinyes behind him turns tail and flees. None of the other devils appear either. Silence reigns. The field now belongs to the heroes from Blackbird Lake. They have won this battle. But at what cost?

+++++++++++++++++++++++++++++++++++++++++++

WE ARE NOW OUT of combat rounds unless you wish to pursue the devils.

3rd Floor Gatehouse..

Opponents
================
Castothrane: Down
Body Guard1: Down
Body Guard2: Dead
Handmaiden1: Down
Handmaiden2: Uninjured; AC31 SR25; Elevation ???
Ice Devil1: ; Elevation ???
Ice Devil2: ; Elevation ???
Erinyes1: ; Elevation ???, Immunity to Fire
Erinyes2: ; Elevation ???, Immunity to Fire
Erinyes3: ; Elevation ???, Immunity to Fire
Erinyes4: ; Elevation ???, Immunity to Fire

Elevation (at the foot level. Add your Size to gauge the height of your head.)
Aztyr 5ft up (Head just below Ceiling)
Everyone Else 0ft up

Clock: 47 hours 42 minutes +0 since Entry.
Clock: 27 hours 34 minutes +0 since Day 2 Start.
Clock: 02 hours 11 minutes +0 since Day 3 Start.

The Fall of Another. /DMAl  d100=22 ; d100=8 ;
Tuesday July 31st, 2012 3:20:20 AM


OoC to All: BTW, Captain Castothrane in his stats and monster build comes to us courtesy of our own Cayzle/Vauhwyt. I thought it turned out quite well. Round of applause for Vauhwyt.

Vauhwyt (HP 138 of 138, AC33) 
Tuesday July 31st, 2012 6:04:58 AM

::Looks sadly at Sir Josh's corpse::

Yeah, that turned out great! :-) Sorry Ken!

==========

Vauwhyt tries to sense Sir Josh's spirit, and to talk with him.

"Sir Josh? Where are you? Hold on, my friend! I'm herre!"

Her accent reveals the liontaur's sorrow at her new friend's death.

Brahmah 163/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Tuesday July 31st, 2012 8:37:27 AM

(OOC: As a point to friendship and cohesion, I'd like to thank Cayzle for his foe creation skills, yet again. From a DM mindset, I'd hate running the captain, great job Al. From a player aspect, I hate you Cayzle. ;))

The minotaur feels little for the fallen human paladin, not out of coldness, but having only been comrades for mere days. He was a brave and sturdy warrior, for a human.
"Are we going to have to deal with his corrupt spirit?" He asks bluntly.

"I suggest that we dismantle the corpse and do it with haste. I don't trust this place. We should move the pieces, as such, to the consecrated room. (OOC: I am remembering we did that in the kennels or someplace, correct?)

Don't we still have one goal left?" The ranger begins going through the captains remains seeking anything that might help with continuing in the Scarwall. Specifically, he looks for non-valuables, keys, notes, maps, or anything else of that nature. He does this because he can't do much to help the fallen or do anything magically focused. Looting is such a terrible word. Recycling is much more apt.

"By the way, I have one more small cure spell left. I'm currently healing and will continue for about a minute. By which point I'll be nearly at full. Any cures should be spent on others." OOC: For whoever it was that turned me onto the new APG spells, thank you!!

As an after thought, he adds. "And if the other devils choose to fight us late, so be it."
-------------------------------------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 28 rounds)
Protective Spirits (11/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 8/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)
Haste (? rounds spent)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  3d8+8=16 ; 3d8+8=25 ; d8+1=9 ; 3d8+8=24 ;
Tuesday July 31st, 2012 9:09:07 AM

"I've got a bunch of charges left on the staff, so keep your spells for now, left me do the healing to start."

On Malgant, she triggers the staff twice doing 41 points of healing. (umd skill of +28 vs DC 20 = automatic success)
She then triggers the staff 1 time on Vorelle healing her for 24 points. (umd same as above)

"Well, do we press on or do we chance trying to rest up again?"

(removed all "short round" duration spells.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 4- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Shield 17 minute duration CL 17
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

The Fall of Another. /DMAl 
Tuesday July 31st, 2012 9:32:11 AM


OoC to Vauhwyt and Sir Joshua: Vauhwyt, you can sense the spirit of Sir Joshua in the vicinity of his body. Sir Joshua, you have no sense of space or time. You cannot see or hear anything. Out of this nothingness, however, you can hear Vauhwyt's voice.

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Tuesday July 31st, 2012 10:37:16 AM

Sir Joshua dreams of beautiful maidens and glorious victory in jousts...

His dreams are rudely interrupted by Vauhwyt's voice and he somehow remembers what happened in the battle with the captain... He feels a mix of sorrow at the thought of losing the fight, but joy that his friends won... Will he ever be reunited with them or will he forever be forced to merely listen to their voices in his nothingness...

(OOC - Great build Cayzle and a good lesson learned by Sir Joshua! I think next time I need to use my Death Ward spell when fighting those baddies!)

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157  d20+13=31 ; d20+18=26 ;
Tuesday July 31st, 2012 11:45:59 AM

Jass finishes his spell and then sees that the group didn't need it after all. In fact, the battle once again demonstrated that the sorcerer was probably the weakest link in the team. Getting suckered by the illusions, missing easy ray shots, using much more magic than required to counterspell then standing around doing nothing constructive. If it wasn't for the new-found strength Jass discovered in this dark place, he would have gone into another of his black sulks.

Instead, Jass heaves his shoulders as if carrying a large burden, and steps to the body of Castrothrane, looking with Detect Magic for that intelligent item that kept creating the fogs. Once the body has been searched, Jass takes an expedient method for ensuring a vengeful spirit can't use this particular body again... he Disintegrates it.

Actions...
Perception: 26
Detect Magic
Disintegrate Crastothrane's body AC 31 a body at 0 hit points is turned to dust.

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Tuesday July 31st, 2012 12:00:49 PM

"Jass, don't do that until we have gathered what loot we can. I'd really like to get more than gold out of here since they were so kind as to stick us here."

AC 39,Touch 34, CMD 45/35 when flying,201/211 hp Malgant Winterborn  d20+6=21 ; d20+12=19 ;
Tuesday July 31st, 2012 5:13:11 PM

"Thank you Aztyr"
Malgant, ever vigilant looks to where Vauhwyt pinned and the group killed a bodyguard." Which one of them landed the killing blow on sir Joshua? This is important. If it was the bodyguard, he may not be finished and we may need to battle him. My healing didn't affect him so either his life was drained by one of the dread wraiths or he was well beyond even what I could heal. Did anyone see what killed him? Vorelle, you are far more skilled than I, can you examine him to tell?"
Malgant cautiously goes outside and walks to the handmaiden. he grabs her and drags her corpse inside. once there he claims his taur token from her for killing her single handed, her removes her pinky finger." Jass, check this one for magic as well if you will."
Malgant collects Joshua's corpse and heads toward the door outside. " I plan on going back to the ballroom and restoring Sir Joshua to life. Mithrodar is likely now free, but also vulnerable. He might dare attack us out here, I doubt his wraiths will enjoy the consecrated area at all. Let us try and rest there after restoring Joshua because it will surely exhaust us like it has each time before. I want him alive before we leave this place and the fastest way I know to assure he will not rise as an undead is to restore his own soul to his body. Aztyr if you are going to do something with the dragon hoard it should be soon, things will likely move fast tomorrow."

ctive spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

OOC
OK, now my questions... As a Protector I have-
Greater Turning (Su): You may Turn Undead, Outsiders, Fey and Elementals as a Cleric with the Turn Undead feat turns Undead. Your levels in any class that improves Turn Undead stack with your Protector Levels to determine your turning level for all foes, but does not stack for Channeling Positive or Negative Energy. If you have Turn Undead from another class, you may use Greater Turning in place of a usual Turn Undead attempt. If you do not, you can use Greater Turning 1 + CHA mod times per day.
My question is what does this turning expend these days? Channel energy uses? Its own pool of uses/day?
To Malgant's knowledge ( both spellcraft and religion are limited for him) will a true resurrection stop any transformation Sir Joshua may be experiencing toward Dread Wraith status, AND will he become alive from the true res even though his con was 0 or lower when he died? Also do we have diamond dust for a true res? 25000 gp? Somehow I doubt that, can Vauhwyt fabricate it from part ( 25000 gp worth or more, I'm not greedy) of the dragon horde?
Spellcraft 21
Know Religion 19

The Fall of Another. /DMAl 
Tuesday July 31st, 2012 5:33:45 PM


OoC to Malgant: See the Turn Undead Feat. Yes, it is now a Feat that burns a Chanelling.

Vauhwyt (HP 138 of 138, AC33) 
Tuesday July 31st, 2012 5:49:44 PM


"Oh no, Captain Brahmah," Vauhwyt says, aghast. "We won't let him come back undead. We're going to bring him back alive!"

Vauhwyt tells Sir Josh that they are going to bring his body and soul back to the consecrated area and restore him. "Probably it'll hurt something fierce," she says.

She "grapples" Sir Josh's soul and then "moves the grapple" to follow Mal. As she does so, it likely looks to her friends as if she were carrying a huge invisible baby in her arms.

She says to Mal, "Wowsy, Mal! I sure am glad you are around to do this raising the dead stuff. You too Aztyrr."

She sees that the party is also gathering the loot, and she is glad of that too, though she does not say anything. That's okay, though, because Mookie is saying it in her imagination.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Tuesday July 31st, 2012 6:11:47 PM

"Well, lets stop by the Dragon's treasure Hoard, I'll need help shoveling it all onto the cloth Vauhwyt created for me."
Once at the kennels, Aztyr will roll out the fabric and then have people pile everything onto the cloth.

Recycling /DMAl 
Tuesday July 31st, 2012 9:03:04 PM


Vauhwyt, with her Grim senses, locates the lost spirit of Sir Joshua. She speaks with it, and seizes upon it, hoping to both keep it from harm, and to keep it from harming them.

Brahmah begins going through the possessions of Castothrane, the Guard Captain of Scarwall.

Jass, as Brahmah places each potentially valuable piece aside, scans it for magic. His Spellcraft is refined enough to be able to identify several items without difficulty. The others will take a little work. (Jass, or someone, can I have a Spellcraft check to identify the remaining four items? One check for each item.)

Mundane
=======
MW Longstrongbow +5 Str 900
Quiver and Arrows 100

Identified (DC lower than Jass' Minimum Spellcraft roll)
Ring of Chameleon Power
Ring of Protection +2
Amulet of Natural Armor +2
Boots of Striding and Springing
Cloak of Resistance +2
Eyes of the Eagle

Yet to Be Identified
====================
Mithral Heavy Steel Shield
Mithral Heavy Steel Shield
Full Plate Armor
Belt
Horn made of a curled ram's horn

Aztyr practices the arts of Alemi, bringing much needed healing.

Sir Joshua, or, rather, his soul, formless and lost, knows itself to be in the hands of his friends. It knows, that, for the moment, it has manages to stave off a terrible fate. But the remnant of itself that clings to the memory of Sir Joshua, also knows that the force that came for it just now will come again. It is persistent, and given enough time, its victory is inevitable.

Jass knows one thing for certain when he is through with his preliminary assessment of the magic items. The thing producing the mists and fogs must be the Horn. The magic about it is complex, and not simply limited to the mists and fogs. It will take more study to discover more. But, in the meantime, there are more pressing matters. In other words, the disposal of Castothrane. Once all of the magic, in fact anything of possible use, is stripped from the body, Jass reduces it to a fine dust with a Disintegration spell.

Malgant's concerns are also for Sir Joshua. From the pale drained color of the paladin's body, and the relative lack of wounds, it is very likely that the Shining Knight was slain by one or the other of the Body Guards. Though the question of how a True Resurrection spell will interact with the process through which a corporeal creature is turned into a Wraith Spawn is beyond his knowledge, the Hand does know that the process is usually swift. If the dead paladin were to turn, he would have already turned by now. Why he has not, is another mystery.

While stepping outside to take a trophy from the dead Handmaiden, Malgant considers whether they can get their hands on enough diamond dust to raise Sir Joshua. They've already picked pretty thoroughly over the dragon hoard. There is wealth a plenty there. But there are unlikely to be many diamonds left after two resurrections. And if there is insufficient material for the True Resurrection, there may be but one chance for the fallen Sir Joshua.

He looks around, but there is not a single devil in sight. Even with his True Seeing he finds none. There is only the Black Miasma.

+++++++++++++++++++++++++++++++++++++++++++

Where to next?

Basically the same Map as before.
Reference Map..

Clock: 47 hours 43 minutes +4 since Entry.
Clock: 27 hours 35 minutes +4 since Day 2 Start.
Clock: 02 hours 12 minutes +4 since Day 3 Start.

Vauhwyt (HP 138 of 138, AC33) 
Wednesday August 1st, 2012 12:28:39 AM

Vauhwyt follows Mal back to the consecrated ground. That's the best place to try to raise Sir Josh.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 133/159]  d20+17=25 ;
Wednesday August 1st, 2012 1:08:56 AM

Vorelle stares in stunned disbelief at the still form of Sir Joshua. "I'm sorry," she whispers, although even she isn't sure what she's sorry for.

Malgant's request spurs her to action. She examines the lifeless body, trying to determine what slew the knight.

[Heal 25.]

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159  d20+18=31 ; d20+18=35 ; d20+18=20 ; d20+18=19 ; d20+18=38 ;
Wednesday August 1st, 2012 2:52:39 AM

"We really need to stop at the Kennels before we head back to the consecrated grounds. I have a feeling once we leave there the very next time, our time will be up. Unless you really want to leave all of that treasure behind, because once we defeat the guardian, I expect we will be expelled from here rather forcibly. As in we won't have a chance at recovering any treasure not immediately close to our hands."

Spellcraft rolls.....

Mithral Heavy Steel Shield - 31
Mithral Heavy Steel Shield - 35
Full Plate Armor - 20 (a 2?)
Belt - 19 (really, a 1?)
Horn made of a curled ram's horn - 38

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 4- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Shield 17 minute duration CL 17
True Seeing, Duration 17 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 170 minutes

Brahmah 168/202hps, AC 35(36 hasted) +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Wednesday August 1st, 2012 4:46:02 AM

"I believe it was the captain who killed him. He was there toe to toe with the wraith."

"As for the loot, I suggest using a miracle to open our bags of holding and such again, as we did that first night." Says the ranger. "Fact is, I think we will make it out if here but if we worry about loot, we are worrying about the wrong thing. "
-------------------------
Conditions/Other: fast healing 5, +2 competence to Combat Maneuver Defense.

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 29rounds)
Protective Spirits (12/14 rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)
Blessing of the Salamander ( 9/14 rounds, fast healing 5, fire resistance 20 and a +2 competence bonus to its Combat Maneuver Defense.)
Haste (? rounds spent)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)



Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Wednesday August 1st, 2012 9:38:44 AM

In his bodiless, dark state, Sir Joshua can hear the members talk and wants to thank them for their efforts to bring him back... But he can't see or talk to them... So he prays for their safety and success....

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157  d20+20=26 ; d20+20=39 ; d20+20=32 ; d20+20=31 ;
Wednesday August 1st, 2012 11:20:50 AM

Jass uses his vast knowledge of magic to determine the abilities of the items. He frowns a little in concentration with the Shield, but is rather more confident with the armor, belt, and horn. "If I may, I'll keep the Horn tucked away until I am able to fully research it if we ever get out of here."

The sorcerer frowns when Atzyr speaks up again about the dragonish treasure, and quickly comes in on the side of Brahmah. "I say forget the vast horde. We take what we can easily carry and leave with our lives. We do more than that and there is no telling what our greed will gain for us. There may be a curse, a trap, or, by the Powers, there has been enough time to set up an ambush over that filthy lucre by now!"

With Malgant determined to go to the Holy area to ressurect the paladin, Jass gulps and a cold sweat breaks out on his death-like features. They have to do it, he KNOWS they have to do it. But in doing it, they will meet... the chained god again. And Jass fears it so much that he keeps very near Vorelle, just to have something good and alive to keep away his memories.

"So, which way to go to the sanctified area? Out these doors we can fly easily enough, but the devils are all out there, too. Going down the stairs will get us to the courtyard, we know how to do that, but will take us perilously close to the Throne Room and the unchained Mithrodar. And we don't have Sablihelm yet."

Allowing the others to think about it, Jass gives his opinion. "I think we fly there. The devils have lost twice, and if they don't run, we can take them down. Without Sablihelm, I don't think even now we can kill Mithrodar."

Actions...
Spellcraft: 26, 39, 32, 31

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Wednesday August 1st, 2012 12:46:44 PM

"All we need is to have the treasure placed on the cloth, I should be able to take care of it once it's on. As to opening the magic bags, they will only stay open a very short period of time, there is no way very much of all of the treasure will be gotten with your idea.
I may be sounding greedy, but I have a few plans in the future, and none of them are cheap."


Vauhwyt (HP 138 of 138, AC33) 
Wednesday August 1st, 2012 12:55:21 PM

Vauwhyt says, "I remember the way!"

She leads the party down the stairs at 36BB on the current map.

Then she leads the party from the stairs at BQ44 to the hole in the floor at BI44 on this map. Pausing before heading down, she turns to her friends, finger to her lips, and whispers, "If you want to see where we first met the chained dude, go out this door to the north and go left (toward BD41)."

Down the hole and from the middle of this map to the left to this map to this map.

Here she pauses and points north. "I think the dragon lair was over therre." Her accent reveals a slight uncertainty. "But we got lots of loot and the entire hide of the thing shrunk down and in my pockets, so I think we don't need every last coin."

She leads the party south, past the dry well, through a door, then a corridor south, past the statue with the hood over its face and the trap-door above, through a door into the consecrated ground on this map, where the strange spirits once danced the death waltz.

OOC: Gosh I hope I got all that right!

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Wednesday August 1st, 2012 3:12:16 PM

the description of the loot pile was if I remember correctly, large enough to cover a large portion of the floor, and piled quite high. If that doesn't qualify as an EXTREMELY bodacious amount of money, I think I'm playing the wrong game.

Vauhwyt (HP 138 of 138, AC33) 
Wednesday August 1st, 2012 4:35:00 PM

Vauhwyt goes with the group as far as the loot goes. She is happy either way.

AC 39,Touch 34, CMD 45/35 when flying,201/211 hp Malgant Winterborn 
Wednesday August 1st, 2012 6:24:57 PM

Malgant stops Aztyr before she can perdorm her magic on the hoard. " Vauhwyt, as I understand it you can fabricate a diamond from other valuable items. So a pile of gold could in fact become a diamond so that we can have Sir Joshua back, correct?" ( that's how the spell read to me, equal value items can be transmuted to another item) " Make us a diamond worth 10,000 gold pieces from the treasure found here. I am pretty sure that a normal resurrection would bring Sir Joshua back. Remember he has not yet become an undead if he will become one at all. I think even a raise dead would work on him. Also steel your souls for the Lord of this place. He will once again have his way with us during the ceremony, I am afraid."
Malgant will help pile the treasure as Aztyr suggests. He also wonders out loud where the suit of Celestial platemail went from their first fight. Sir Joshua being the only wearer of heavy armor may want it.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17?
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

OOC
Would a raise dead work? He has not 'become' an undead yet. He would be weak as a kitten, having only a con of 1 but I am prepared to fix that. I figured since that was not a sure bet I would opt for the Resurrection for a sure res.


Dragon's Hoard, Redux /DMAl 
Wednesday August 1st, 2012 7:39:46 PM


Vorelle examines Sir Joshua's body. Her skill in healing tells her that this man did not die of the wounds upon his body. In her expert opinion, he was drained of his life essence.

Aztyr expresses a strong desire to stop in the kennels and retrieve the dragon hoard.

Brahmah expresses doubt in the wisdom of making the loot a priority.

Jass identifies the remaining items. The first shield eludes his spellcraft. But the first shield, despite it's different color, looks so similar to the second, that he judges it very possible that it is also +4.

Mithral Heavy Steel Shield
Mithral Heavy Steel Shield +4
Full Plate +3
Belt of +4 Str

After this, Jass expresses Brahmah's doubts even more strongly.

Vauhwyt leads the group back down through the castle. She has, it seems developed a fine sense of the layout of Castle Scarwall.

Along the way, Malgant asks Vauhwyt whether she might Fabricate diamonds from gold of an equal value. Those of high spellcraft or with great knowledge of things arcane, would tell the Hand that Fabricate can only convert material of one sort into a product that is of the same material. He also wonders whether a lesser spell of resurrection might work, and, the truth is, there is no way of knowing until it's tried.

On the way through Scarwall to the kennels, our heroes encounter neither the devils, nor Mithrodar and his minions. Nothing, in the kennels, appears to have been disturbed. The dragon's riches are just as they had left them.

The pile is still considerable, and it may take time to transfer to the cloth for Aztyr's idea.

+++++++++++++++++++++++++++++++++++++++++++

Where after this? The Rosette Ballroom? And what do you do there?

Reference Map..

Clock: 47 hours 45 minutes +0 since Entry.
Clock: 27 hours 37 minutes +0 since Day 2 Start.
Clock: 02 hours 14 minutes +0 since Day 3 Start.

Vauhwyt (HP 138 of 138, AC33) 
Wednesday August 1st, 2012 8:16:22 PM

"Oh no!" cries Vauhwyt. "I forgot my shield and wand of barkskin I dropped in the fight! And did anyone pick up Sir Josh's weapons?"

Unless we can use some kindly DM retconjuration to have taken those items, we have to go back and get them.

PS: Vauhwyt's fine sense for the castle layout comes from her ability to sense the spirits that are bound into the walls everywhere. :-P

Dragon's Hoard, Redux /DMAl 
Wednesday August 1st, 2012 9:15:16 PM


OoC to Vauhwyt: I don't think it's too late to simply say, in your next post, that you picked them up before you left the Guardhouse. Also, I'd like to know who's carrying Sir Joshua, please.

AC 39,Touch 34, CMD 45/35 when flying,201/211 hp Malgant Winterborn 
Wednesday August 1st, 2012 11:07:39 PM

Malgant is carrying sir Joshua.

Vauhwyt (HP 138 of 138, AC33) 
Wednesday August 1st, 2012 11:13:02 PM

When V left the scene of the last battle, she took her wand and shield with her. And Sir Josh's weapons. And Sir Josh's soul.

Thanks Al!

Brahmah 188/202hps, AC 35 +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Thursday August 2nd, 2012 7:16:00 AM

OOC: How many minutes should we deduct from our spells for travel time from point 'A' to point 'B'? I will skip ahead the four remaining rounds with my Salamander healing.

The ranger shakes his head is disappointment. "What good is treasure if you are NOT alive to spend it?"

-------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 29+ [pending]rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Dragon's Hoard, Redux /DMAl 
Thursday August 2nd, 2012 8:36:13 AM


OoC to Brahmah: 16 rounds from the post two days ago to the post last night. 16 rounds transit time between the Gatehouse and back to the Kennels.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday August 2nd, 2012 9:19:05 AM

After spreading the cloth, Aztyr, even if no one else helps her, will grab one of the shields from the captain and use it as a shovel to try and make the movement of the treasure on to the cloth that much quicker.
Under her breath, very softly spoken, "Well, then I guess you won't need a cut then, if all you're gonna do is bitch about it." said very, very, very softly.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 4- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Shield 12 minute duration CL 17
True Seeing, Duration 15 minutes cast at 2hr 7 minutes
Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 150 minutes

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Thursday August 2nd, 2012 9:33:40 AM

Sir Joshua remains sightless as he floats in space, hoping that he can come back to rejoin his team..

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 133/159]  d20+26=34 ;
Thursday August 2nd, 2012 10:17:16 AM

Vorelle reports her meager findings. "Something drained his life force away," she says. "It's hard to tell which of them did that."

She follows her friends as they re-locate, trying to stay on the alert. [Perception 34]

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Thursday August 2nd, 2012 10:45:38 AM

Jass mumbles about mad female dogs and thier near cat-like progeny, but gamely pitches in with another +4 mithril shield to shovel treasure on the cloth. Friends do some strange things for each other, the sorcerer thinks.

Grunting and soon panting from the unaccostomed physical effort, Jass strikes up a conversation with Atzyr. "So, with extra-dimensional magics not working... why are we doing this again?"

Actions...

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Dragon's Hoard, Redux /DMAl 
Thursday August 2nd, 2012 11:23:58 AM


OoC to Azytr or Anybody who can answer: How big is this cloth again?

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday August 2nd, 2012 1:16:04 PM

Vauhwyt said it was quite large, you'll need her to answer that question. And what Aztyr plans to do is not extra-dimensional in nature, it's more transformational in nature.

Vauhwyt (HP 138 of 138, AC33) 
Thursday August 2nd, 2012 1:26:32 PM

"Did I make that blanket? I can't rememberr." Vauwhyt looks confused. "Ever since Mookie died I've been getting my details wrong. I used all my brain cells for memorizing the map."

PS: Seriously, I got nothing. Sorry. Maybe a search through the archives for "cloth" will do the trick?

AC 39,Touch 34, CMD 45/35 when flying,201/211 hp Malgant Winterborn 
Thursday August 2nd, 2012 4:41:33 PM

OOC
Vauhwyt (HP155 of 138, AC37)
Wednesday June 20th, 2012 7:40:40 PM
Vauhwyt smiles at Mal, says she thinks the plan is great, and fabricates all the cloth Aztyr needs.
How much is all she needs is now the question, what can Vauhwyt make with fabricate?
Also, since we can't make a diamond or dust it seems the raise dead option via Aztyr's limited wish is going to be needed, because her spell uses no components .

IC:
Malgant uses the shield found on the knight in the Roesette ballroom to shovel the treasure onto the cloth. " From what I know of spellcraft, this isn't dimensional and 'should' work. Belesham worked hard collecting this, probably from good people. We should work hard to do something good with it once we leave here. If we wait until after we restore Sir Joshua, we will all be too weak to move the stuff." Malgant looks at Jass, having seen the funk that the previous 2 encounters with the Chained God have caused in him and he asks the sorcerer with concern," Will you be alright when the Chained creature drains us again? I think we should try a new tactic this time when the magic dos it's work. I think we should all circle Sir Joshua and all touch each other and him. Possibly our distance from each other has caused the pain when the life is restored to our companion. If we are near each other, mutually supporting one another perhaps the pain and suffering will be lessened. Also, I know we don't talk about these things much, but if I should fall I do not wish you to attempt to revive me unless there is no other way to accomplish what we were doing. The words of the Temple Elder when we first cast the resurrections on Vauhwyt and Appolo have echoed in my head ever since. More so when I researched the Centaur Matilda.She knew what she was doing and she knew there was only one outcome of her actions, yet she still jumped off that ship to delay the forces following her kin. I realized how true the Elder's words were. One death is enough for any warrior so long as they do their best in the life that preceeded it. I have done so and do not wish to cheapen that attempt with a second try. I thought you should all know, since death has been a close companion these past few days. If you can, return my body to my temple or my family. They will know what to do with it from there."
The Hand then grows silent and keeps shoveling treasure.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17?
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


The Secret Sauce /DMAl 
Thursday August 2nd, 2012 8:03:24 PM


The Blackbird Lake gang begin shoveling. Vorelle stands guard as the others work. Her ranger's perceptions detect no foes within the vicinity.

The cloth Aztyr had produced is huge - room sized. It's all that she needs. It takes the better part of two hours, but every single coin, every gem, every golden goblet and exquisitely crafted figurine is moved to the cloth. The only thing that awaits is Aztyr's secret transformational magic.

+++++++++++++++++++++++++++++++++++++++++++

Where after this? The Rosette Ballroom? And what do you do there?

Same as last post.
Reference Map..

Clock: 49 hours 45 minutes +0 since Entry.
Clock: 29 hours 37 minutes +0 since Day 2 Start.
Clock: 04 hours 14 minutes +0 since Day 3 Start.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday August 2nd, 2012 9:53:48 PM

Aztyr catches her breath after all of the physical labor. She looks at the pile of treasure (it is less than 10 cubic feet, right?) Takes a breath, and begins a limited wish spell, she has heard rumors of what she wanted to forge her spell into, so.... She makes it emulate a Treasure Stitching spell. (a transformation spell)

As the pile of treasure becomes a highly detailed embroidered picture of the loot pile from Aztyr's point of view, she will smile and the roll up the new picture and stash it on her back, tieing it to the haversack so she can carry it.

"Onward to the protected place?"

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 150 minutes


AC 39,Touch 34, CMD 45/35 when flying,201/211 hp Malgant Winterborn 
Thursday August 2nd, 2012 10:01:01 PM

" Yes, back to the ballroom"

OOC
more tomorrow

Vauhwyt (HP 138 of 138, AC33) 
Thursday August 2nd, 2012 10:43:19 PM

Vauhwyt is eager to restore Sir Josh. She talks to him to keep him company. She tells him that she can hear him if he wants to talk to her.

Brahmah 188/202hps, AC 35 +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Friday August 3rd, 2012 2:16:13 AM

Picking up a shield and shoveling as well, looking at Jass, his eyes roll.

"Cutting out friends who have helped you is a sure sign of greed. But whatever makes you feel better about yourself." He adds. "I'm sure your not like this. It's this Scarwall that's to blame."

He's heard of this spell, but has never seen it in action. "Tricky. Very smart. Does the cloth weight more?"
-------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (14 hours)
CL20 Greater Magic Weapon +5 (20 hrs) Brahmah (falchion and kukri)
CL12 Barkskin +5 Brahmah (2 hours)
Protection from Energy Cold (120pnts)(140mins)
Protection from Energy Electricty (120pnts)(140mins)
Lead Blades (14minutes)[falchion 2d6, kukri 1d8, minus 36 [pending]rounds)
Fly (from Jass)
Resist Energy Sonic (140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Friday August 3rd, 2012 9:37:31 AM

Mind floating in the darkness, Sir Joshua hears Vauhwyt's voice... He's encouraged as the voice of a friend is just what he needs right now to hold off his frustration and despair...

He inquires about how the team is doing and if everyone else is doing well... His hope is that no one else suffered this same ignominious fate as him... He also asks if they have managed to figure out a way to bring him back... He's got some unfinished business with these evil denizens and is itching to get back into the fight...

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157  d20+18=26 ;
Friday August 3rd, 2012 10:22:06 AM

With so many shovelling treasure, Jass soon finds an excuse to stop sweating. "I'll keep watch", he volunteers, "so we won't be surprised by anything." The sorcerer goes to the stable doors and watches.

"Very neat", admires Jass with the bit of transformation Atzyr is able to produce. "Let's not get too carried away with spells here", he cautions. "I know we're to the Roseatte Ballrooom to return good Sir Joshua before he becomes a wraith, but we don't know how much more accomodating the chained god will be."

Jass shudders, thinking of what else will happen when they try and call back the paladin. "It's worth it", he mumbles to himself while on watch, "it's worth it to get back the only thing that I can trust in the whole Wold."

Once at the Ballroom, Jass will cast a Private Sanctum to keep unwanted eyes out, and take his turn at watching the entrance while Malgant takes care of things magically with Sir Joshua.

Actions...
Perception: 26

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 133/159]  d20+26=37 ;
Friday August 3rd, 2012 11:49:29 AM

Vorelle stays alert as the group moves to the ballroom.

[Perception 37]

Vauhwyt (HP 138 of 138, AC33) 
Friday August 3rd, 2012 3:26:16 PM

Vauhwyt reassures Sir Josh and eagerly carries his soul to the consecrated area.

AC 39,Touch 34, CMD 45/35 when flying,201/211 hp Malgant Winterborn 
Friday August 3rd, 2012 4:28:28 PM

" I will not be performing this raising of the dead Jass, Aztyr will. We seem to have run out of materials to perform multiple resurrections and Aztyr's nature allows her to do the deed without material concerns. I only hope that the undead draining has not yet worked on him and succeeded in turning him to undeath." Malgant looks at Jass as he says this and realizes who he is talking to. He adds" Not that there is anything wrong with you and your undead nature. Having been where he is I think you know what I mean. And thanks for keeping watch. We would probably be fools to consider the Devils gone for good."

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17?
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

OOC
Many of the Wold's games are urged to give out xp and loot on a per scene basis. We have received our loot that way and I expect that our xp will be 'Level up 1 level' at the close of the module. Will we receive any other benefits of xp bestowal like hero points before the end of the module? Some of us are kinda naked and running on empty.


The Secret Sauce /DMAl 
Friday August 3rd, 2012 4:56:02 PM


OoC to Malgant: Thanks for the question, and I do understand. But, I'll have to confess at this point that part of the design of this module is to strip the characters down to naked and running on empty. All that I can ask is that you trust me and soldier on.

Preparatory to the Raising /DMAl 
Friday August 3rd, 2012 7:58:51 PM


Aztyr waves her paws and wishes for a Treasure Stitch spell. The spell goes off, but the wealth piled on the copious cloth is too much for even the miraculous spell to contain. The great pile falls. Loose shining coins and gems spin away, and a wave of riches cascades from the center. When all is still again, what remains is a square of cloth upon which is depicted, a highly accurate, sewn picture of the a ten by ten cube of compact plunder. Scattered about the square of cloth, the excess loot lies scattered about, lying upon the excess remains of Vauhwyt's cloth. Aztyr takes hold of the edge of the embroidered square and it lifts easily out from the center. There is still greater wealth here. But Aztyr has a solid ten by ten cube of it, immense wealth in and of itself.

The crew from Blackbird Lake then head across the Courtyard and back down through the South Wing to the Rosetta Ballroom. Vorelle keeps a vigilant watch. And though she sees no obvious foes, the South Wing, a place that had been strikingly mundane while the Danse Macabre had ruled, seems ... somewhat different. The darkness, in some indescribable way, seems darker. Vauhwyt's light, the only light in the group, looks to have a cancer upon it - not a rational description, but the only one that comes to mind. And, at the corners of her eyes - a thing that disappears and returns to normal once she turns to look directly at it - the walls seem to boil and ripple.

Sir Joshua, though comforted by the voice of Vauhwyt, also has a growing sense that he and she are not alone. It is nothing that he knows with an honest certainty, but, rather, he feels the presence as he might once have heard the murmur of gathering throngs beyond the walls of his room.

Once within the Ballroom, Jass sets up a Private Sanctum spell. The spell effectively shields the group from sight. And once all are gathered within Jass' sanctum, Malgant prepares and announces the raising. He turns the raising itself over to Aztyr, as the only one with the power to perform such a miracle at this moment.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map..

Clock: 49 hours 45 minutes +5 since Entry.
Clock: 29 hours 37 minutes +5 since Day 2 Start.
Clock: 04 hours 14 minutes +5 since Day 3 Start.

AC 39,Touch 34, CMD 45/35 when flying,201/211 hp Malgant Winterborn 
Friday August 3rd, 2012 11:33:44 PM

OOC
No worries. I thought that might be the case. I just wanted to throw that out there in case it wasn't

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Saturday August 4th, 2012 3:58:14 PM

Aztyr's witnessed the spell Malgant wants her to try a couple of times, she's managed a lot of things with her magic, but bringing someone back from the dead, once.... But that's another whole ball of wax for her to deal with. She pulls her staff from her back, she knows it won't really help her, but that along with her holy symbol, she hopes with help her focus on what needs to be done. She starts off with a prayer to Alemi, not being a cleric her style of prayer is quite blunt and not at all the smooth style you'd hear from a clergy person.
After setting the stage, so to speak, Aztyr begins to cast her Limited Wish.(using a level 8 slot to cast a level 7 spell)
"Alemi, I know I'm not one of your true clerics, I also know I'm not the best at asking for help in prayer to you. But I've never been one who relied on asking you for help over every little thing. I have always been of the opinion, one should do for themselves when possible, and ask for help only when one really needs it. Well, right now, I'm out of my depth, and I'm asking for your guidance in my current situation. Before me lays a good man, at least as far as I know. He doesn't follow your path, but he is a warrior of a deity and believes in that God. I know this, because I've witnessed him healing with just a touch and his faith. The Wold needs his presence to make it better, to hold the darkness at bay. We are currently stuck between dimensions and his assistance is needed to help us return to the Wold, to continue all of our fights against those who would bring darkness to those whom we have decided to take under our wings and protect. Again, your assistance would be greatly appreciated."
She molds the spell into a raise dead spell effect

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 150 minutes

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157  d20+18=27 ;
Sunday August 5th, 2012 4:07:34 PM

Not knowing how long Atzyr will take, Jass keeps watch.

...
Perception: 27

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 24/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 2hr 10min)

Mass Fly[CL17] all heroes; 167/170 min (Day 3 2 hour 7 min start) provides 40 foot fly and +8 Fly skill
Fly Skill: Without making a check: move more than 1/2 speed; turn =/- 45* with 5' move penalty; rise at half speed, 45* angle; descend at any angle at normal speed.
Party Fly Skills; Atzyr = Skill 10; Brahmah = Skill 10; Jass = Skill 26; Malgant Skill 15; Sir Joshua = Skill 17; Vauhwyt = Skill 15; Vorelle = Skill 16

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Sunday August 5th, 2012 6:34:21 PM

Sir Joshua is troubled by the other presence that's nearby, whatever or whoever it is... He tries to let Vauhwhyt know about what he senses, though he can't give much information more than that...

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 133/159]  d20+26=28 ; d20+26=42 ;
Sunday August 5th, 2012 11:31:29 PM

Vorelle keeps watch as her friends make their preparations. The changes to the South Wing are unsettling, and she tries to determine a reason for them.

[Perception 28; survival 42]

Brahmah 188/202hps, AC 30 +5 DEFENDER (in combat)TOUCH AC 18, FlatFooted AC 25  d20+25=40 ;
Monday August 6th, 2012 4:44:51 AM

OOC: I'm pretty sure a fair few spells Brahmah has active are pretty close to expiring. However, I didn't record when I cast them or when they were cast on him. Al, can you help? I'll note in the future when they are cast.

Brahmah also keeps watch. (Perception 40, 42 versus undead, Darkvision)

------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Preparatory to the Raising /DMAl 
Monday August 6th, 2012 9:10:31 AM


OoC to Brahmah: Consider all of your spells under two hours to have expired.

Preparatory to the Raising /DMAl 
Monday August 6th, 2012 9:11:14 AM


OoC to All: I'm moving my father in with me today. It will be a long process, so I won't be available to answer questions as readily as usual.

Brahmah 188/202hps, AC 35 +5 DEFENDER (in combat) +2 to CMD, TOUCH AC 18, FlatFooted AC 25 
Monday August 6th, 2012 10:05:46 AM

OOC: Thanks Al. I'll be sure to edit them accordingly. Good luck with your dad's move.

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Monday August 6th, 2012 10:54:45 AM

(OOC - God's Blessings to you Al with your dad today. It's not always easy to make these transitions when moving your parents and our thoughts and prayers are with you ;) )

SteveK: amen to that. we moved my father-in-law in with us 2 years ago and it was an adjustment time for all of us.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d6=5 ; d6=3 ; d6=5 ;
Monday August 6th, 2012 5:07:32 PM

Malgant is not pleased with the way that the light has gone 'wrong'. He fears that with all of the chains broken, a great deal more of Scarwall has been released than just Mithrodar. Normally, the spirits of the dead leave the place of their death and travel to Gargul's realm. Here however is far from normal. The priest knows that his friends are still somewhat hurt from the fight against Castothrane and that positive energy might push the 'darkness' of this place away for a short time. As Aztyr casts her spell he motions all of his friends in and has them take each others hands in solidarity of purpose to retrieve Sir Joshua's soul. While they are joined like that he expends a use of his channel energy for the day to both heal his friends and push back the darkness. He also touches Jass and casts a Protection from evil on the man. The sorcerer has been the most troubled by the visits of the chained god whenever a soul is called back, and Malgant wants to ward him in any way that might help.
EVERYONE HEAL 13 HP OF DAMAGE

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 0 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17?
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


Vauhwyt (HP 138 of 138, AC33) 
Monday August 6th, 2012 5:43:17 PM


Vauhwyt is worried. She tries to tell if the consecration is still in place, and she casts a detect magic to do so. She tries to sense spirits that may be nearby (automatic with concentration, same power she has been using). She warns her friends if any are near. She holds fast to the shrunken clothlike corpse of Mookie, and to the demilich gem that holds his soul imprisoned.

OOC: Gotta update my spell list ... will do so if combat breaks out.

Preparatory to the Raising /DMAl 
Monday August 6th, 2012 9:44:47 PM


OoC to All: My apologies. There will be no DM post this evening. Just returned from a many hour drive from Seattle in 100 degree weather.

Vauhwyt (HP 138 of 138, AC33) 
Tuesday August 7th, 2012 12:11:43 AM

No problem, Al! After literally months -- MONTHS -- of superlative DM posts, you have more than earned a few days off!

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Tuesday August 7th, 2012 3:56:02 AM

Yup, take care of yourself and your dad.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Tuesday August 7th, 2012 9:16:00 AM

No problems here either.

Sir Joshua the Virtuous (Ken), Dead as a doornail, DR 5/evil 
Tuesday August 7th, 2012 2:21:06 PM

Checking in...

Fighting Alone /DMAl 
Tuesday August 7th, 2012 6:37:06 PM


With her other trusted friends from Blackbird Lake gathered around the body of the Shining Knight. Aztyr begins the casting. Unlike the other rituals that Aztyr has observed, this Wish comes about in a flash. It takes no longer than the casting of the spell.

As Aztyr casts, Jass, Vorelle, and Brahmah keep watch. Now that they are watching, Jass and Brahmah too catch the effect as well - the sense of greater darkness, the feeling that the walls ripple and surge just beyond the periphery of their vision.

Vauhwyt, for the first time in a while, looks into the spirit realm. There she sees that the walls of the southern wing are now no longer distinguishable from the walls anywhere else in Scarwall. They seethe with spirits. The threat of the Danse Macabre now gone, they have taken back the south wing.

During Aztyr's short spell, Malgant urges the others to link hands. In a burst, he channels positive energy. The light from the channeling flares, it heals, but the healing burns like fire. Each parquet square of the floor of the Rosetta Ballroom flips its color, the whole forming a mosaic depicting a chain-thread skull, the symbol of the pain god. As the Blackbird Lakers stand in a circle about this symbol, their hands linked, the parquet tiles begin to fall away, exposing a yawning pit. Within the pit, sparks of dark energy flare within a seething mass of blackness and evil winds shriek and wail. Sir Joshua's eyes open, just as he begins to fall. He flails for balance and manages to catch onto something before dropping into the dark morass. A chain with a hooked end flies up from below, and hooks the flesh of his side. Another flies up and sinks into his belly. His leg. His back. His neck. His cheek. Blood streams down the chains as they try to pull Sir Joshua down into the screaming dark. The chains rip and tear at his flesh, and each chain burns like poison. But he fights, and he climbs, and in a blink, the parquet tiles that had fallen only moments before, rise up and take their places, assembling again. When the last one rises into place, the screaming winds stop. Sir Joshua lies upon the floor. There are no marks upon his body. Though pale and gaunt, the paladin is whole. And he is alive again.

+++++++++++++++++++++++++++++++++++++++++++

Sir Joshua: You gain two permanent negative levels. Roll a d100 for each of your previously spells. 51 or greater and you keep the spell. 50 or lower and you've lost it.

You are at 15hp out of your total, and you have 1 point of CON.

To the rest of you, yes. I know, no pain. No exhaustion. Conspicuously missing isn't it?

Same as last post.
Reference Map..

Clock: 49 hours 45 minutes +6 since Entry.
Clock: 29 hours 37 minutes +6 since Day 2 Start.
Clock: 04 hours 14 minutes +6 since Day 3 Start.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Tuesday August 7th, 2012 8:54:26 PM

As the floor falls away and the chains hook into Sir Joshua, Malgant senses the dark entity's plans. Somehow the Paladin forced away the call of undeath when he was drained, now the entity wants him in life. The Protector wills the Paladin up from the depths and is ready to reach down when he realizes they are not being drained. Is it their solidarity in linking hands that has stopped this? Sir Joshua has made it out before the Protector can reach down to help him. Malgant does not hesitate once the floor returns. The paladin must be whole and NOW! He reaches out and casts Greater Restoration on Sir Joshua, banishing all of the negative levels and restoring the lost constitution.
" Welcome back, brave knight. I would like us to rest and be at our best for the next fight, but I fear the spirits have grown bold and angry, they no longer fear this place and the consecration while painful to them does not hold them back. I fear we will need to do this with what resources remain to us. Jass, you are the one who memorized the rhyme. Where do we find the blade, and I suspect some demoralized and very pissed off Devils? Likely we will need to kill them for it since they were not occupied with treasure and the restoration of their dead. If it can be held by filth like them they likely now hold it. Then we need to fight 4 of those dread wraith and their leader, Mithrodar. Just before we go to meet him I will ask Imod to ward us against their touch. Once that happens we will need to kill him and his minions, and do it quickly."
Malgant then reaches out and Heals the knight, removing any remaining fatigue and removing any remaining damage from him.
" I warn you now, I am low on healing. I can expend other spells to heal, and will do so, but cures like I just performed on Sir Joshua are almost gone. Fight smart and do not expose yourself to unnecessary damage. I shudder to say this, circumstances as they are, but try to let myself or Joshua or Brahmah, those hardened by melee combat on a daily basis, take the damage. If it is concentrated on one person it will be more dangerous for them, but far easier to heal."

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17?
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mass fly from Jass + 15 fly skill ( thanks for figuring that out Jass)CL 17
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 170 minutes CL 17
-Shield 17 minutes CL 17
-True seeing duration 14 minutes(day3, 2 hours, 6 min in) CL 17
-Heroism(extended) duration 6 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Tuesday August 7th, 2012 8:55:28 PM

OOC
Sorry, I was out getting a new car at a lower rate than my current one. Ran way later than I expected. I'll update my spell durations tomorrow.

Brahmah 202/202hps, AC 30 +5 DEFENDER (in combat)TOUCH AC 18, FlatFooted AC 25  d20+25=26 ;
Wednesday August 8th, 2012 10:42:39 AM

"Thanks for the healing Malgant."

Perception nat 1, 26, 28 versus undead
------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159] 
Wednesday August 8th, 2012 11:25:30 AM

"It seemed easier that time," Vorelle says tentatively. She tries to take it for a good sign, and fails.

"Thanks for the healing, Malgant," she adds. "Ready when you are."

Sir Joshua the Virtuous (Ken), 183/183; AC 35/14DR 5/evil  d100=35 ; d100=44 ; d100=58 ; d100=24 ; d100=6 ; d100=62 ; d100=81 ; 8d6=23 ;
Wednesday August 8th, 2012 12:56:35 PM

Sir Joshua is relieved to be back in the land of the living, and warmly greets his friends. "I thank you with all my heart and strength for the healing and care you showed for me. I will repay your gift by ensuring that these wicked creatures are eliminated once and for all. I learned a good lesson last battle and their stunt won't work on me again!"

He gets up, wipes off most of the blood, leaving some to remind him of the consequences of losing, and puts on his armor, weapons, etc., readying himself...

"It seems we're not going to be able to rest before we move on? I have few if any spells left to boost myself and I want to make sure we don't lose anyone else in the next fight..."

I assume the heal spell maxxed out at 150 hps healed, plus brought my con up to full again... Just checking... the only thing it didn't do is restore those negative levels...

He'll also use up a lay at hands (heals 23) to max out his hps.

Stats
________________
(Rolling for spells - 35 (KC), 44 (GD), 58 (HD), 24 (SO), 6 (FE), 62 (FJ), 81 (HW))

(Dispelled - Bless Weapon)
(Cast - Lessor Restore, Holy Weapon, Resist Energy 30)
(Lost - Knight's Calling, Ghostbane's Dirge, Shield Other, Fire of Entanglement,

(with neg levels - -2 Ability Checks, Attacks, CMB/CMD, Saves, Skills; lost 10 hps, and -2 for level dependent variables. Don't lose slots or prepared spells)

Current AC/Hps - 35/Touch 14 ; 183/183 hps; DR 5/evil

Prepared Spells
Level 1 (5): Hero's Defiance,
Level 2 (3):
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Wednesday August 8th, 2012 1:34:40 PM

Joshua, Malgant cast Greater Restoration on you.

Aztyr is glad she doesn't need to cast much more complicated stuff, mainly due to the fact she doesn't have much left.
"I'm not gonna be any help with the Devils. They're immune to fire and cold. I also need to conserve my spells for the final act, I think we'll need them then, more than ever."

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 30 minutes

Vauhwyt (HP 138 of 138, AC33) 
Wednesday August 8th, 2012 3:15:06 PM

Vauwhyt gives Sir Josh a hug. "I'm glad to see you together body AND soul!" she says.

She looks puzzled for a minute, counting on her fingers. "One, two, five ... Mal, you're good with numbers! Exactly how many chains have we heard break for surre?"

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Wednesday August 8th, 2012 3:50:40 PM

"The Tower", Jass says at once, "The large tower just to the east of the stables where the black dragon lies. Sablihelm is at the top of the Tower."

The sorcerer is so happy not to have been flayed by the passionate pain that he's ready to run to the base of the tower right now!

He takes his Wand of Darkvision in one hand and recasts the spell for himself.

...
Actions:

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Wednesday August 8th, 2012 5:25:45 PM

" Vauhwyt, do you have access to your wand of mage armor? It will do us little good against anything corporeal, all of us ar better armored than that. But against the Bodyguards it will provide some armoring. Let us go see if Sablhiem can be won before the Devils get to it. If I were them and as tactically savy as they have proven to be and I wanted to make our lives difficult I would either take the blade or protect it. Jass, can you give me darkvision too please? Lets get to the top of that tower and see what's what."
Malgant will also keep the cloth wrapped around his hands, formerly enchanted with Continual flame, lit with his light orison.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Darkvision CL? Duration?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt
Spells now up to date

OOC
Questions for Al
Is the consecrate still in place? Does Malgant know? Can Vauhwyt tell with detect magic? If it is does Malgant think it will afford them enough rest to regain spells? Resting will be one thing but we would need to wait a fairly long time before praying again. I ask because we will NEED death wards for the final fight. I can get them now, I think ( see later questions), but real death wards would probably be better. Without them the wraiths could conceivably drop 2 people per round dead. Many of us have no con enhancement ( why I don't know, con is good, the HP alone are a good reason, fights like this are a great reason)
The BIG question... Malgant has used his Miracle spell in the past to make mass spells out of spells without a mass effect ( true sight in the dragon fight). If he dabbles with a shorter duration Death ward ( rounds/ level instead of minutes) would he be able to ward the whole party?

Vauhwyt (HP 138 of 138, AC33) 
Wednesday August 8th, 2012 5:33:59 PM

Vauhwyt taps everyone with her wand of mage armor. And Barkskin too, what the heck. "It's only charges," she says. In her mind, Mookie chokes at the profligacy.

Tower? /DMAl 
Wednesday August 8th, 2012 7:54:02 PM


The Blackbird Lakers welcome Sir Joshua back.

Malgant banishes every ailment afflicting the knight by using first a Greater Restoration, then a Heal spell.

Through the rejoicing, Brahmah maintains his vigilance. He sees no immediate threat.

Then, the subject of conversation turns to the topic of where to go next. Many suggest the pursuit of Sablihelm and surmise that the goal should be a tower. As Vauhwyt gets busy with two wands, the group moves back through the South Wing and finds themselves in the Courtyard again. Up above, they know by now that there are several towers. There is a tower in the northeast corner of the Courtyard, one that Vauhwyt has already shaped a stone hole into the wall of. She's been inside, and there was no sword there. There is the tower to the northwest of the Kennels. The Blackbird Lakers made it to the outer portion of the lower level of that tower, lead there by the Find the Path spell when asked of the Armory. And, last, to the west above and beyond the Don Jon, is the bulk of another tower, massive, with craggy buttresses, just barely visible at the outer edges of Darkvision.

Malgant ponders the idea of possibly attempting another night's stay in the Rosetta Ballroom. He could feel the soothing effects of the consecration. There was no doubt that the spell is still in place. But, with the spirits now infesting the walls, as Vauhwyt has reported, there is no telling what might happen to a party with over half it's members asleep.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map..

Clock: 49 hours 47 minutes +2 since Entry.
Clock: 29 hours 39 minutes +2 since Day 2 Start.
Clock: 04 hours 16 minutes +2 since Day 3 Start.

Tower? /DMAl 
Wednesday August 8th, 2012 8:01:42 PM


OoC to Malgant: After looking at all of the Mass spells, I'm regretting doing that with the dragon. I'm of the opinion now that should you wish to do that in the future, the spell to be made mass should be no higher than Level 3. But, I'd be willing to let this happen once again. Wait. Last time I rolled a d100 for it too. Lets do this: If you wish to try this, declare your intent. I'll roll a d100. If you get 51 or over, the spell happens. If not, you lose the spell. Fair? Also, don't forget these conditions: One creature per Five caster levels. No two must be more than 30ft apart.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Wednesday August 8th, 2012 10:39:05 PM

OOC
I find that pretty unreliable for the only cleric spell similar to wish. It is ninth level and can duplicate 90% of the spells in the game, divine or arcane. I think the limits I put on it are more than reasonable, 1/10th the duration to have it cover 6 or 7 people and it's only a 4th level divine spell I am duplicating. If we can rest then no big deal, I'll prepare enough full strength death wards for us. and with the further restriction of 1 target / 5 levels I'll still only cover 3 people. I view facing those dread wraiths without all of warded means resurrections will be needed in large numbers. They get multiple drains per round and can easily strike most of the group. If it is a last gasp then yeah, but I'd rather try to rest again and do it with full death wards then.

Tower? /DMAl 
Wednesday August 8th, 2012 11:20:27 PM


OoC to Malgant: Alright. I'll accept 1/10th the duration and one creature for every 3 levels. And, you still have to roll the d100. 51 and above you succeed. 50 and below and you lose the spell. Frankly, I think a Mass version of a Level 4 spell should be beyond the ability of the Miracle or the Wish spells, and I regret allowing the True Seeing version.

Here is the reasoning behind one creature for every 3 levels.

1) Mass spells are usually four levels higher than the spells that they grant en mass.
2) Miracle will allow the casting of any cleric spell up to Level 8. Or, it will allow any spell up to Level 7. So, extrapolate that to a non-existent spell and you're looking at spells up to Level 6 on a generous assessment.
3) If you were to create a Mass spell out of Death Ward, you'd be looking at an 8th level spell. It falls outside of the power levels of the spell.
4) 8 - 6 = 2
5) One creature per level + 2 = One creature every 3 levels.

Vauhwyt (HP 138 of 138, AC33) 
Thursday August 9th, 2012 12:02:56 AM

Vauhwyt pesters Mal about his desire to bend space and time to his will -- albeit through the miraculous agency of a god. When she understands, she has a suggestion.

"Why don't you wish that the next time you cast a Death Ward, it will affect all allies within a 30 ft radius who also willingly sacrifice a permanent magic item with a value of at least 5,000 gold pieces to Gargul when the spell is cast."

"That seems pretty fair and miraculous to me. One thing I have learned about Gargul is there ain't no such thing as a free lunch."

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159] 
Thursday August 9th, 2012 12:38:08 AM

As they set out, Vorelle remembers something. "Does anybody want to use my Ghost Touch axe?" she asks. "It's pretty little, but it's good against ghosts and things. Maybe Brahmah or Sir Joshua would be a better choice to wield it. I have two other axes. And my bow."

She proffers the Ghost Touch axe to any of the melee fighters who want it.

[OOC: It does a paltry 1d6, but that's 1d6 plus whatever you can add with strength and feats and smiting and whatnot, none of which is halved against incorporeal.]

Sir Joshua the Virtuous (Ken), 203/203; AC 36/19, Mage Armor, Barkskin, DR 5/evil 
Thursday August 9th, 2012 9:52:52 AM

(Thanks for the clarification on the spells for SJ and Thanks Malgaunt for the timely healing and restoration... Ready to get him back in the fight...)

Sir Joshua says, "I think Death Ward is one of the key spells we're going to need, as that sort of attack is what did me in last time. I can cast it at 4th level once we rest. If someone does a mass Death Ward, i think that works well too, though I won't be able to sacrifice something to Gargul, as I'm a monotheist. But I could do some alternative way if we think of one for SJ to power the spell. "

To Vorelle, he says, "Thanks for the Ghost Touch Axe and I should be able to cast Ghost Dirge upon at least 3 of the enemies we face b/c of my tattoo. That said, if Brahmah doesn't take it, I will use it since you never know if they'll try to dispel some of my spells and it will come in handy..."

He's ready to either stand guard while they rest and recover all spells or move forward and start searching for the next enemy to smite...

(Dispelled - Bless Weapon)
(Cast - Lessor Restore, Holy Weapon, Resist Energy 30)
(Lost - Knight's Calling, Ghostbane's Dirge, Shield Other, Fire of Entanglement,

Current AC/Hps - 36/Touch 19 ; 203/203 hps; DR 5/evil
Mage Armor - Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
Barkskin cast by others (net of +1 b/c of existing natural armor)

Prepared Spells
Level 1 (5): Hero's Defiance,
Level 2 (3):
Level 3 (2): Fire of Judgment, Holy Whisper
Level 4 (1):

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

_____

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Thursday August 9th, 2012 9:59:28 AM

At the tower that leads to the armory, Jass looks around for someone with either the skills or brawn to go first. Obviously, it is not skinny little Jass!

...
Actions:
Will follow the group as they go through the Tower door.

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Vauhwyt (HP 138 of 138, AC33) 
Thursday August 9th, 2012 3:12:39 PM

Al, are we talking about Area E near stairs S9 and S10?

If so, Vauhwyt will talk to the spirits bound into the walls in this area. "Excuse me, what lies behind these doors? What is upstairs?"

Brahmah 202/202hps, AC 30 +5 DEFENDER (in combat)TOUCH AC 18, FlatFooted AC 25  d20+25=28 ;
Thursday August 9th, 2012 4:32:28 PM

Waving his hand dismissively, Brahmah says, "I think Joshua can use it more than me. He just returned from the dead you know."

Perception 30 vs undead.
------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday August 9th, 2012 5:07:01 PM

" If we are unable to rest I still have a Mass Ghostbane Dirge and several targeted ones. When we enter that Fight we MUST get those bodyguards down soonest. Once the Dirge is cast the will be able to be hit with even normal weapons. Ince we secure Sabilhiem though I think we should rest. I think the consecrate might be enough for us to get in a short rest, and I have a prayer that will make that enough for this one last rest ( nap stack). We might have some bad dreams, other than the ones some of us have anyway, but I think we will be able to rest.But first we secure the blade. Sir Joshua I think either you or Brahmah will be wielding it, depending on it's size. I will be able to use it as well, but that is a skill I have laid aside to be closer to my God. I would rather not have to resort to a weapon."

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday August 9th, 2012 5:22:04 PM

Aztyr is trying to be ready, but with her spells almost exhausted, it's gonna be a long day.....
"Almost any rest would be great, I only need a couple of hours anyways, but will still need to wait for my magic to refill, something about maximum volume of magic each day."

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 30 minutes

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday August 9th, 2012 7:20:02 PM

Malgant looks up at the tower that had been in line when an armory was asked for. He thinks that is where they should start. Without truesight he cannot see farther than the devils. He flexes his wings and asks if any of the others will need help flying to the top. Hopefully Aztyr or Jass can supply more flight if it is needed.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

OOC
Sorry a really big thunderstorm rolled through as I started the first part and I thought it prudent to end it quick. Here's the rest of the post.

Tactics /DMAl 
Thursday August 9th, 2012 7:59:35 PM


Much of the talk is of tactics and planning. Half of the talk is of the impending fight with the Chain Spirit Mithrodar. The other half, though, is of obtaining Sablihelm first.

Brahmah keeps watch, but, fortunately, sees nothing that poses a threat.

Vauhwyt explores the northwestern tower. (The tower nearest E.) She interrogates the spirits within the walls. "Within? Upstairs? A voice that sounds of many voices speaking as one replies. "Many things," replies the canny voice. "Storage and smithy. Barracks and armory. This is the War Tower. Come spend time with us within the War Tower."

+++++++++++++++++++++++++++++++++++++++++++

OoC: I'm not really sure how to put this subtly or obliquely through story, so I'll say it right out. It wasn't me that said you had to have Sablihelm in order to defeat Mithrodar.

Map is pretty much the same as before, except that you're all to the northeast a bit.
Reference Map..

Clock: 49 hours 47 minutes +4 since Entry.
Clock: 29 hours 39 minutes +4 since Day 2 Start.
Clock: 04 hours 16 minutes +4 since Day 3 Start.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday August 9th, 2012 9:09:59 PM

OOC
It can't hurt...

Sir Joshua the Virtuous (Ken), 203/203; AC 36/19, Mage Armor, Barkskin, DR 5/evil 
Thursday August 9th, 2012 10:42:27 PM

(OOC - Maybe I missed part of the backstory, but what is Sablihelm? It sounds like a nice weapon to have but what is it? Also, Sir Joshua will borrow the offered Ghost Touch Axe, as it will come in handy...)

Tactics /DMAl 
Thursday August 9th, 2012 11:58:12 PM


OoC to Sir Joshua: The only thing that the Blackbird Lake group know about Sablihelm is what they know of it through the verse spoken to them by Kleestad. For the details on this, go to the archives and click on the link of the very start of this module. The verses of Kleestad are within the first three or four DM posts.

Vauhwyt (HP 138 of 138, AC33) 
Friday August 10th, 2012 6:18:56 AM


"The only thing that the Blackbird Lake group know about Sablihelm is what they know of it through the verse spoken to them by Kleestad ... " and what they have concluded through their keen powers of deductive reasoning!

Sir Joshua the Virtuous (Ken), 203/203; AC 36/19, Mage Armor, Barkskin, DR 5/evil 
Friday August 10th, 2012 11:18:54 AM

(Thanks DM)

Sir Joshua stops, takes a flower out of his pack, throws it to Vauhwyt and says, "I'm sorry I Forgot to give you this, but it's my way of saying thanks..."

While the others decide where to go, he maintains watch with Brahmah and tests out his new axe. He tosses it up a few times to get the feel and then attaches it to his belt, ready to use it if needed...


Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Friday August 10th, 2012 12:09:20 PM

Jass thinks hard and then shakes his head. "I got it wrong", he tells the others.

"Listen, the poem doesn't quite say what's what as to a particular order, right? But we did get a clue from that Targo spirit that was hanging around Vorelle. He said 'If you want to get out of here, you'll have to get to the sword. It's in the tower, but that's sealed. And in order to breech the seal, you'll have to kill Mithrodar the chain spirit.' And to kill Mithrodar, the four guardians had to get killed."

"So it is kill the Guardians, then kill Mithrodar, THEN get the sword in the tower."

He pauses. "It's time to kill us a chain guy that has been getting off with the pleasure of hurting us."
...
Actions:

Quote is from DM Post 13 April

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Friday August 10th, 2012 4:23:42 PM

Aztyr listens to Jass and the quote from earlier....
"So, in order to get out of here we will need the sword. Lets go take care of mister chain spirit guy. Lets just hope once we've dealt with him, we won't need many more spells, because I have a feeling we, or at least I, will be just about empty of magic at that time....."

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 30 minutes

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Friday August 10th, 2012 5:09:15 PM

" So you guys are keen to face the four, not two but four, dread wraith bodyguards he had and only a slight hope of me being able to death ward any of us. You watched 2 of them pretty much just rip Sir Joshua apart and drain his life force right? His will was strong and we revived him fast. If we hadn't eventually he would have become another dread wraith and tried to kill us too. Since I wear no armor and survive almost entirely by sensing where not to be when I am attacked they will have a rough time hitting me, but the rest of you could be in trouble. I say we rest first. If Mithrodar chooses to come find us we can still fight him in the consecrated ballroom, where an undead like him is at a disadvantage. Worst case scenario we fight him there. Best case we rest and fight him tomorrow with the proper defenses in place."

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


Vauhwyt (HP 138 of 138, AC33) 
Friday August 10th, 2012 6:22:02 PM

"Is there any reason we know of to hurry?" asks Vauhwyt. "We could rest. On the other hand, we could apply tactics and strategems. Like when I pinned one and a couple people piled on. That worked pretty well."

She pauses to try to think of some more ideas.

"Could we isolate or trap one or two, like in a forcecage?"

"I could hit one with a couple extended acid arrows and then we retreat to let the acid do its work. How fast do undead heal in this place?"

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Friday August 10th, 2012 8:48:05 PM

"No, I'm not sweet on facing Chain Boy with his four large goons. But did you see the walls around the Ballroom? It ain't safe to rest anymore. And I bet the Baron's place is the same way. Scarwall is getting more dangerous, not less, and we gotta get out. We gotta get out now."

"So spells up and let's kill that mutha!"

Decision /DMAl 
Friday August 10th, 2012 9:00:01 PM


Jass remembers an easily forgotten bit of information dropped by Targo Flatjaw. It may be that possession of Sablihelm is not necessary to slaying the chain spirit Mithrodar.

Some wish to go now and put down the chain spirit.

Malgant offers a different way, and speaks of merits of resting one last time and recovering spells.

+++++++++++++++++++++++++++++++++++++++++++

OoC: Two choices. Try rest or try put down Mithrodar. This time, instead of requiring a consensus, I'll go with the majority. Chime in with your PC's preference and that is the way it will go.

Same as Before
Reference Map..

Clock: 49 hours 47 minutes +3 since Entry.
Clock: 29 hours 39 minutes +3 since Day 2 Start.
Clock: 04 hours 16 minutes +3 since Day 3 Start.

Vauhwyt (HP 138 of 138, AC33) 
Saturday August 11th, 2012 9:04:26 AM

Vauhwyt continues to try to convince her friends to think outside the box.

"People covered by an anti-magic shell are immune to their supernatural and spell-like attacks -- which is likely ALL their attacks. That's gotta be useful!"

"Have we seen any ranged attacks? No! So we walk in, cast Forcecage on ourselves, and attack with ranged weapons while they try to attack through the bars!"

"How about a Resilient Sphere? That could knock one out for the duration, and we can attack it after we kill the others."

Vauwhyt pauses for breath.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Saturday August 11th, 2012 12:38:29 PM

" Yes we have seen ranged attacks. None of us to my knowledge knows resilient sphere. AM shell is great, but since I won't be able to hit anything without my spells would be pretty useless. Aztyr is using higher level spell slots right now to pull off miracles like bringing our friends back from the dead, so she would only have a couple of spells before being reduced to minor magics, I am not sure how Jass is doing but the number of quickened spells he cast leads me to believe he is pretty tapped. Really, fighting a fight we can put off until we are better prepared is suicide and I won't be doing it."

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Saturday August 11th, 2012 3:18:32 PM

"You have led us this far", says Jass to Malgant, "and I'm willing to try and rest up, but we can't do it in the Ballroom, Scarwall will attack us if we try. If we get to the Baron's place and Vaughwyt sees the same movement in the walls, THAT place won't be safe either. Then we will only have one choice."

"For magic, wunjo, I am set for magic. Frankly, I can set 17 Quickened spells AND regular spells in a row before I'm running out of magic."

...
Actions:
Jass votes to at least LOOK at the Baron's place, but will NOT try resting wherever there are restless spirits. If both the Ballroom and Crypt are now full of restless spirits, he votes to attack now, while we still have a chance.

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 2 0 2 5 3 1
}

Vauhwyt (HP 138 of 138, AC33) 
Saturday August 11th, 2012 3:37:25 PM

Vauhwyt refuses to be daunted. "We can do it! I'll try to think of more ideas."

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Saturday August 11th, 2012 4:50:24 PM

"Vauhwyt, can you try casting the mansion spell? I doubt it'll work, but it would provide a safe place to rest up."

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Protection from Energy: Cold , 120/120 duration 170 minutes
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

Protection from Energy: Cold on Malgant , 120/120 duration 30 minutes

Vauhwyt (HP 138 of 138, AC33) 
Saturday August 11th, 2012 11:14:09 PM

"I'm pretty sure I tried it and it failed. Let me try to remember ... No, I have not tried it. I will, but I would be literally astounded if it did."

Vauhwyt tries to cast Mage's Magnificent Mansion.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Sunday August 12th, 2012 2:26:36 AM

" A consecrated place is physically/spiritually painful to undead. The spirits should not try to enter a consecration to disturb us, either here or at the Baron's place. Also I believe we will need to pass the Forbidance again to enter his wing. It is permanent and should reset daily." ( by reset I think you can pass it for 24 hours once you save, just like if you save vs an ongoing fear effect or somesuch you are immune for a day. Not sure if that is right or not though)

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Sunday August 12th, 2012 2:40:03 AM

OOC
Also, now that I looked it up, I Hallowed the place, not Consecrated it. Hallow was what was needed for the demi lich to be put down and I remember needing to find organic material for Vauhwyt to fabricate into the herbs and such. There is a magic circle included in it, I really think they shouldn't be able to get to us. Also, I plan on using a Nap Stack spell. With it we can rest in only 2 hours, enough to regain spells the next day.

Decision /DMAl 
Sunday August 12th, 2012 6:38:33 AM


OoC to Malgant All: Just to clarify things before you decide. The Hallowed spell provides a Magic Circle against Evil effect. Magic Circle, through the influence of Protection from Evil, keeps out evil *summoned* creatures. It does not keep out all evil creatures.

As to the Forbiddance, it functions upon any attempt to enter regardless of the duration of any previous attempts to enter. (Note that this effect is different from the one described in the SRD. It is executed per it's write up in the module.) And yes, you would have to pass it again if you wish to enter the don jon.

+++++++++++++++++

Hallowed
Magic Circle against Evil
Protection from Evil


AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Sunday August 12th, 2012 11:09:43 AM

OOC
Aye, vs summoned spirits, but point 2 and 3 are more nebulous and therefore more open to 'roleplaying' interppretation.

IC
"A body inside the Hallow cannot turn into an undead, so it should shield folks like Sir Joshua that were in danger of that. The bonus to the saves vs negative energy should provide SOME warding against undead. The way I see it the whole area becomes a positively charged hole in the negative fabric of Scarwall. Is there more activity? Sure, the beings trapped here are drawn to the signs of life the once held. But they should be kept out. As far as summoned we don't know that they weren't. This place seems to be a pocket dimension where a war took place. It could have happened just like our fight did. We were pretty clearly summoned. Rest, friends. What do we lose by not resting? Will he undo the entire realm and send us home? Will we lose anything?"
Hallow effects
First, the site is warded by a magic circle against evil effect.

Second, the DC to resist positive channeled energy within this area gains a +4 sacred bonus and the DC to resist negative energy is reduced by 4. Spell Resistance does not apply to this effect. This provision does not apply to the druid version of the spell.

Third, any dead body interred in a hallowed site cannot be turned into an undead creature.


Decision /DMAl 
Sunday August 12th, 2012 1:08:36 PM


OoC to All: Here's the Tally. Two for Rest. Two for Attack. Three unheard from so far.

Rest: Malgant, Aztyr.
Attack: Jass, Vauhwyt.

Unheard From: Brahmah, Sir Joshua, Vorelle.

Sir Joshua the Virtuous (Ken), 203/203; AC 36/19, Mage Armor, Barkskin, DR 5/evil 
Sunday August 12th, 2012 3:23:45 PM

Sir Joshua considers their options and fervently votes for rest. "If we move forward without rest, then we're going to fight understrength... If we rest, then we might get attacked but at least we'll have some degree of protection. But it's going to be hard enough to win the next battle at full strength so let's rest for a bit and get the best chance we have to win..."

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159] 
Sunday August 12th, 2012 11:42:24 PM

"It's hard for me to judge," Vorelle says. "I don't really understand magic. I think the longer we stay in this place, the worse off we'll be. But I don't know how to weigh that against the benefits of resting the spellcasters. And, I don't know if resting is safe."

She thinks for a while. "I'd like to press on," she says at last, "but if everyone thinks we need to rest, we should at least try."

Brahmah 202/202hps, AC 30 +5 DEFENDER (in combat)TOUCH AC 18, FlatFooted AC 25  d20+25=26 ;
Monday August 13th, 2012 2:50:12 AM

"I'm with the girl on this one friends. I don't understand holy magics. I'll agree with whichever. Just tell me where I'm needed."

Perception 28 versus undead.
------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157 
Monday August 13th, 2012 10:04:16 AM

great! 3 rest, 3 attack, and 1 either.

..............

Jass changes his vote to rest just to let us do something other than stand around arguing. :-)

Retiring to the Rosette Ballroom /DMAl 
Monday August 13th, 2012 7:44:56 PM


After some discussion a decision is reached. Our heroes turn to the west and head back into the South Wing. The temple of the Baron Demilich could also be an option. But the Forbiddance would have to be passed once more.

As the they pass through the halls, the now familiar phenomena of the walls that boil with darkness, maddeningly out of sight at the corners of the eye, continue to plague the group from Blackbird Lake. There is a feeling of anticipation in the air, as though Scarwall knows what our heroes are about to attempt. The only minor relief to this, comes upon entering the now Hallowed Rosette Ballroom where the feeling lessens. Slightly.

+++++++++++++++++++++++++++++++++++++++++++

OoC:

1) This post will allow you to make whatever preparations you wish. If they aren't made now, you will not be allowed to make them retroactively.

2) You might want to set up a watch. If no one declares that they are watching, I will assume that you all sleep.

3) Please place yourselves on the map.

4) The outcome of resting will come after that.

Reference Map..

Clock: 49 hours 47 minutes +5 since Entry.
Clock: 29 hours 39 minutes +5 since Day 2 Start.
Clock: 04 hours 16 minutes +5 since Day 3 Start.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+20=26 ;
Monday August 13th, 2012 9:24:04 PM

AI,AJ/95,96 is where Malgant sets up. He will cast Nap Stack on all of his companions and watch (mostly listen) for trouble. Once others have gotten 2 hours of sleep ( the amount needed to relearn spells after nap stack) Malgant will wake someone ( hopefully a volunteer) and then rest himself. Even if the rest is brief ( we only get 2 hours) the arcane casters can still reprepare spells in the "morning". He would like to sleep but does not require it to learn spells.
Malgant will keep a light spell burning at the door, using small pieces of trash to cast it on and toss towards the door. He will recast it as often as needed to keep it burning.
Perception 26

Vauhwyt (HP 138 of 138, AC33) 
Tuesday August 14th, 2012 12:07:28 AM

Vauhwyt asks if the party would like a couple walls of stone to seal us in. Of course, against incorporeal types, that's useless. She wishes her mansion spell worked.

OOC: Kindly DM Al, on Aug 11 V tried to cast her Magnificent Mansion spell, but there was no report of results.

Retiring to the Rosette Ballroom /DMAl 
Tuesday August 14th, 2012 12:23:23 AM


OoC: Oop. sorry.

BiC: Vauhwyt had tried casting her Magnificent Mansion spell while back in the Courtyard. The liontaur had felt the magic rise within her. But the Magnificent Mansion did not appear. The spell had been spent. But the Magnificent Mansion failed to answer the call.

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Tuesday August 14th, 2012 4:06:08 AM

No to walls. If the devils should come to play then One wall once they were inside would be great, but no walls now. Everything we have seen that is left besides the devils in incorporeal.

Brahmah 202/202hps, AC 30 +5 DEFENDER (in combat)TOUCH AC 18, FlatFooted AC 25 
Tuesday August 14th, 2012 9:31:47 AM

Will happily sleep. And then, if able, sort out spells to prep.
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sir Joshua the Virtuous (Ken), 203/203; AC 36/19, Mage Armor, Barkskin, DR 5/evil 
Tuesday August 14th, 2012 10:30:13 AM

Sir Joshua will take his turn at watch, but the 2 hours should be enough for him to regain his spells and powers...

He sits with his back against the wall at AI99, axe in hand and anger in his gut... In his mind, he silently prays for strength and fortitude in the upcoming day's fight...

(OOC - I think that's how the nap spell works for divine powers too, right? if not, then he'll take enough sleep to regain all his spells...)

______

(Before rest, only have Hero's Defiance, Fire of JUdgment, Holy Whisper - AC is 36.19 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

After Rest

Current AC/Hps - 35/Touch 18 ; 203/203 hps; DR 5/evil

Prepared Spells
Level 1 (5): Hero's Defiance, Bless Weapon, Restoration (Lessor), Grace, Ghostbane Dirge
Level 2 (3): Resist Energy 30, Fire of Entanglement, Instant Armor (Plate)
Level 3 (2): Fire of Judgment, McVE
Level 4 (1): Death Ward

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level)
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 16/16 per day
Smite Evil - 7/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Jass of Downs (SteveK) AC 34 Touch:29 CMD 24 HP 163/157  d20+18=36 ;
Tuesday August 14th, 2012 11:12:39 AM

Jass casts a Tiny Hut centered between the four pillars to give just a little bit more defensive support, and a Private Sanctum, intentionally making it smaller to only fit just outside the Tiny Hut.

Further, Jass will keep awake and on alert. "My necromantic magics are not able to regain any spell that I have cast in the last 8 hours", he explains to the others, "and even with your magical rest, I'll still be as powerful as I am now. And one more set of eyes can't hurt."

...

Actions:
Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Goes to AH,99 to watch
Perception: 36

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 3 0 3 5 3 1
}

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Tuesday August 14th, 2012 12:20:45 PM

Aztyr will stay right where she is, taking the first 2 hours to rest, she doesn't really need the Nap Stack spell (assume it don't stack with her ring)
She will then go on watch, so Malgant can get some true rest if he needs or wants it. She won't have more magics for some time yet, but she has rested so her magic should recharge her once enough time has transpired.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :



Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159]  d20+26=42 ;
Tuesday August 14th, 2012 2:03:03 PM

With no spells or powers to regain, Vorelle will gladly stand watch the entire time.

[Perception 42]

AC 39,Touch 34, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Tuesday August 14th, 2012 3:59:56 PM

OOC
Joshua- I don't think divine casters need the rest in order to regain spells, but penalties will start toi stack if we don't get rest.
Jass- The nap stack will rest your mind but we will still need to wait until time has passed to prepare spells, just like any other day. I will need to wait to pray, the sorcerers will need to wait for their slots to reopen etc.

Shadow War /DMAl  d6=1 ; d20=19 ; d20+11=30 ; d20+11=16 ; d20+11=15 ; d20+11=22 ; d20+11=15 ; d20+11=27 ; d20+11=12 ; d20+11=31 ; d20+11=27 ; d20+11=15 ; d20+11=28 ; d20+11=26 ; d20+11=29 ; d20+11=22 ; d20+11=16 ; d20+11=16 ; d20+11=19 ; d20+11=18 ; d20+11=26 ; d8=8 ; d8=2 ; d8=4 ; d8=8 ; d8=2 ; d8=5 ; d8=2 ; d8=6 ; d8=3 ; d8=7 ; d8=1 ; d8=2 ; d8=6 ; d8=4 ; d8=1 ; d8=4 ; d8=6 ; d8=6 ; d8=3 ;
Tuesday August 14th, 2012 7:44:04 PM


Malgant begins by casting a Napsack spell. Then he positions himself near one of the pillars to keep watch.

Vauhwyt asks whether more stone walls might help. Malgant says no. Vauhwyt then lies down for sleep. (My assumption, as you did not state whether you stand watch.)

Brahmah accepts the opportunity for sleep too.

Sir Joshua remains up with Malgant.

Jass casts some protective spells that conceal nearly everyone from sight except for Malgant. Then the sorcerer too remains up, waiting and watching.

Aztyr rests.

Vorelle stays up.

Ten minutes into the first hour, they come. Sharp eyed Vorelle spies them first. The come from everywhere, slipping right out of the walls. Nineteen of them total. Dark as night, the shadowy figures sway and move with an erratic grace, as if lit by an unseen fire. They fly in every direction, penetrating the Private Sanctum and the Tiny Hut. They are heedless to the attacks that might come against themselves. The swoop by, they touch, then they fly away.

Aztyr and Brahmah are prone as the assault comes. (-4 to AC.) Thank the gods of the Wold that the alarm was sounded, else they would be helpless as well.

Touch Aztyr AC30, AC16, AC15 / -8STR, -2STR, -4STR
Touch Brahmah AC22, AC15, AC27 / -8STR, -2STR, -5STR
Touch Jass AC12 (Nat1), AC31 / -2STR, -6STR
Touch Malgant AC27, AC15, AC28 / -3STR, -7STR, -1STR
Touch Sir Joshua AC26, AC29 / -2STR, -6STR
Touch Vauhwyt AC22, AC16, AC16 / -4STR, -1STR, -4STR
Touch Vorelle AC19, AC16, AC16 / -6STR, -6STR, -3STR

These are the touches. Compare them to your Touch AC vs Incorporeal and subtract the corresponding STR Damage.

Also, everyone, roll the maximum number of AoO's that you are allowed in addition to any attacks you might make this round. If you are not currently holding a melee weapon, of course, your maximum allowed AoO's is zero.

+++++++++++++++++++++++++++++++++++++++++++

BTW, if you remain Resting during this, you are considered Helpless for the purposes of AC.

All are AC18 and 58HP
S1:
S2:
S3:
S4:
S5:
S6:
S7:
S8:
S9:
S10:
S11:
S12:
S13:
S14:
S15:
S16:
S17:
S18:
S19:

Reference Map..

Clock: 49 hours 47 minutes +7 since Entry.
Clock: 29 hours 39 minutes +7 since Day 2 Start.
Clock: 04 hours 16 minutes +7 since Day 3 Start.

AC 40,Touch 33, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+23=34 ; 2d6+11=21 ; d6=3 ; d6=2 ; d100=32 ; d100=59 ;
Tuesday August 14th, 2012 9:11:51 PM

OOC
Take Under Wing (Ex): When the protector takes an attack action or full attack action in melee, she can take a penalty of up to -5 on her attack(s) and add the same number (up to +5) to the armor class of all allies within five feet. The protector herself gains no AC bonus. At sixth level, all allies within 10 feet gain the bonus.
What type of AC bonus does this give? will it help their touch AC?

Does my blur apply?

IC
Malgant sees the greater shadows as they come at the group. Vorelle sees them first though and shouts a warning. The protector swings at one as it passes. He connects and grins in satisfaction as he damages it, but it does not die. None of the Shadows strike the ,Hand and he dodges aside from the swipes of their undead ghostly hands. He could probably kill one maybe even 2 of them if he fought, but his friends needed him more than ever. He stepped to their midst and cast a fast spell of sacred armor to help fend off the attackers.( move to AE,AF/97,98 and cast shield of faith +4 deflection AC on Malgant) He then tries to draw the attackers ire onto himself until he can better shield his friends ( use draw fire ability on the Greater Shadows) he will also try to deflect one of the blows aimed at Aztyr provided she stays close to him.( Interpose on Aztyr)

AoO hits AC 34 for 21 + 5 holy damage Attack is blunt, ghost touch, holy, good and magic

( Malgant wants to use Take under wing to grant the others a better touch AC. I don't think my AoO counts nor my spellcasting counts to trigger it so I can't do it this round. If he can he does though)

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Interpose on Aztyr
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Shield of Faith duration 17 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

Above AC's are now correct

Everyone remember your MAGE ARMOR spell. I forgot mine at first and had to go back and rewrite my post, it saved my Butt.

Shadow War /DMAl 
Tuesday August 14th, 2012 10:03:12 PM


OoC to Malgant: You're correct. Cannot do Take Under Wing this round.

Blur does apply, but it looks like it was not needed. I'll heed it in the future, though.

Brahmah 202/202hps, AC 30 +5 DEFENDER (in combat)TOUCH AC 18, FlatFooted AC 25 
Wednesday August 15th, 2012 5:11:36 AM

Right. Okay. -13 strength. Strength now 11.

Now he is unable to even lift his mass off his mat. (Been good gaming. Enjoy the combat. With no save, Brahmah is basically toast. Especially since he hasn't recouped spells.)
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vauhwyt (HP 138 of 138, AC33)  d3=2 d20+26=34 d6+9=13
Wednesday August 15th, 2012 10:43:08 AM


OOC1 just to tease our kindly and overworked DM ...

Malgant begins by casting a Napsack spell.

"OOH!" thinks Vauhwyt. "Plus five to carry stored items!"

....

OOC2: to pay for teasing ... Al, I think Vauhwyt started prone too, since she was resting. The extra +4 to attack still did not let any of the shadows hit her.

Note that V's touch AC vs ghosts is 27. Therefore, even prone, those three attacks launched on her are misses. Although one came within a point of a hit.

....

Vauwhyt's AoO with her currently +2 lucky armor spikes hits AC34 or 30 if she is still prone, for 13 damage.

From the map, there are no enemies in reach. Vauhwyt stands up. She casts Twilight Knife. She calls out, "Back to back! Do not let them flank!"

Sanity Info (Note: all current to 04 hours 16 minutes +7 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin = 33.

Touch AC vs ghosts: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone = 27.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (154 min left)
CL20 Extended See Invis (135 min left)
CL20 Extended Heroism (135 min left)
CL16 Message - (19 min left)
CL16 Taurs Try - acrobatics and stealth (19 min left)
CL12 Barkskin - (110 min left)
CL1 Mage Armor (50 min left)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (135 min left)
CL12 Barkskin - (110 min left) on all
CL1 Mage Armor (50 min left) on all

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 4 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnife)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Brahmah 202/202hps, AC 30 +5 DEFENDER (in combat)TOUCH AC 18, FlatFooted AC 25 
Wednesday August 15th, 2012 1:49:28 PM

Ooc: Al, can I assume that with Brahmah's strength now 11, that he is unable to do much? I figure attacking from prone is possible, but even then he'd have to move to attack them. They are hardly going to stay put to be hit.
Brahmah breaks out his can of spinich.

Shadow War /DMAl 
Wednesday August 15th, 2012 1:57:14 PM


OoC to Brahmah: STR of 11 is still above average. Remember 10 is considered Average. Getting down to Zero is what you have to worry about.

And, if you have to get up, then get up. Get out a weapon. Then, at least, you won't be prone anymore and you'll be armed with reach.

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 163/157; -6 STR  d20+9=19 ; d20+9=13 ; d20+9=28 ; 4d6=10 ; 4d6=15 ; 4d6=13 ;
Wednesday August 15th, 2012 2:29:40 PM

Jass is startled but unsurprised as the questing shadows become active and jump out of the walls to attack the resting group. A better person would probably not call attention to the groups' mistake, but Jass isn't a better person.

"Told you so!", he calls in annoyance as one of the Shadows strikes him, draining him of Strength. "If we keep moving, they should go away!"

Barely able to stand, he sees the swirling shadows and is sure the only reason more didn't approach the sorcerer was beecause of his nearly-undead appearance. That's going to stop as soon as he starts fighting, but the sorcerer doesn't seem much help for it.

Jass goes into a defensive crouch and READIES a Scorching Ray spell to fry the first Shadow that comes back.

...

Actions:
Touch AC 29 : one hit -6STR (really glad he has on those Guantlets!)

Fighting Defensively +2 AC

READY Scorching Ray: AC 19, 13, 28 Damage: 10, 15, 13 (attack roll +13 -4 for defensive fighting = +9)

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8

Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 3 0 3 5 3 1
}

Sir Joshua the Virtuous (Ken), 203/203; AC 36/19, Mage Armor, Barkskin, DR 5/evil  d20+22=26 ; d20+19=22 ; d6=3 ; d6=3 ; d6=4 ; d4=2 ;
Wednesday August 15th, 2012 4:40:23 PM

Sir Joshua is enraged at the cowardly attacks of the shadows and feels the drain on his strength (-8 so he's down to 18... (so loses 4 to attacks and dmg)... As the one shadow moves away, he swipes at it with his sword...

AoO - Hit AC 22 for 18 pts + 3 shock + 3 corrosive + 4 flame = 28 dmg

He moves back to back with the rest of the group, readying the shadow axe so that he can hit them solidly...

Since he has a standard action to use, he'll use one of his tattoos to cast Lessor Restoration upon himself, gaining back 2 pts of strength (up to 20 now...)

Theuy're not going to last long against these shadows, he says in a half-joking and half-serious manner, "If you brainy types have any ideas, I'm all ears! I just came back to life and would rather not die again!" he says with mirthless humor...

____
Current AC/Hps - 35/Touch 18 ; 203/203 hps; DR 5/evil
Strength down to 20

Hero's Defiance, Fire of JUdgment, Holy Whisper - AC is 36.19 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 1/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Wednesday August 15th, 2012 5:37:33 PM

Aztyr falls unconscious from the strength damage.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

AC 40,Touch 33, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Wednesday August 15th, 2012 5:53:25 PM

OOC1
LOL Vauhwyt

OOC
It is damage, it can be fixed, it does not kill you. Giving up and pouting will knock you unconscious and make me not want to fix your damage. Choose wisely.

IC
Malgant sees Aztyr not rise from her slumber. He can only assume that several shadows hit her. He is thankful they only do damage and not drain but will keep them from damaging her more by interposing on her.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159]  d20+29=40 ; d20+29=49 ; d100=33 ; d20+29=31 ; d20+24=29 ; d20+19=30 ; d20+14=18 ; d8+15=22 ; 3d8+45=54 ; d8+15=22 ; d8+15=20 ; d8+15=21 ;
Wednesday August 15th, 2012 6:15:02 PM

Through some miracle, Vorelle is nimble enough to avoid any Strength damage. The creatures aren't close enough to hit with melee, so Vorelle yanks out her bow and fires as fast as she can into one of the creatures.

[Attacking #15. Hit AC 29 for 22 damage. Hit AC 49, which is a critical threat. Rolled a 33 on my House Odds, so I do have a chance to crit. Critical confirmed to AC 31, so that is an additional 54 damage. I assume these guys are incorporeal, so I haven't actually killed that one yet. Hit AC 29 for 22 damage; hit AC 30 for 20 damage. That should be enough to kill even an incorporeal critter, so I'll switch targets to #14. Hit AC 18 for 21 damage. The bow is Seeking, which should negate any miss chance. Rolls include Favored Enemy and Point-Blank Shot. Alas, no AoO for bow-wielding Vorelle.]

Shadow War /DMAl 
Wednesday August 15th, 2012 7:04:05 PM


OoC to All: Giving Brahmah a chance to post actions. Will wait until Post Time.

Circling The Wagons /DMAl  d20+11=24 ; d20+11=23 ; d20+11=25 ; d20+11=22 ; d20+11=30 ; d20+11=28 ; d20+11=15 ; d20+11=25 ; d20+11=30 ; d20+11=17 ; d20+11=20 ; d20+11=23 ; d20+11=13 ; d20+11=14 ; d20+11=29 ; d20+11=16 ;
Wednesday August 15th, 2012 8:48:06 PM


Malgant strikes a blow against one of the shadows, then steps into the midst of his friends. He adds a bit more protection, and then calls attacks down upon himself.

Brahmah feels the chill touch of the shadows and he despairs.

Vauhwyt grazes a shadow too, her armor spikes digging furrows as it passes. Then she stands, then creates a Twilight Knife.

Jass readies a Scorching Ray.

Sir Joshua hits one of the passing shadows as well. The blade, even with its enchantments, does less damage to the incorporeal shadows.

Aztyr is touched by several shadows. The result drains so much strength that she falls unconscious.

Vorelle dodges all attacks and fires several arrows. The ranger drops one shadow, which disincorporates, it's essence dissipating as it drifts to the floor. And she puts an arrow into a second shadow.

Malgant issues his challenge. And the shadows come in for another run. They come in through the Secure Shelter. They come in through the Tiny Hut. Jass' Scorching Rays strike twice, the rays do half damage and are not enough to bring any of the shadows down.

Each and every one of the shadows then veers towards Malgant. Only two are too far away to attack. The rest, though, they touch at him. Then they continue on. None is able to break through the Hand's defenses.

Everyone, roll the maximum number of AoO's that you are allowed in addition to any attacks you might make this round. If you are not currently holding a melee weapon, of course, your maximum allowed AoO's is zero.

+++++++++++++++++++++++++++++++++++++++++++

All are AC18 and 58HP
S1: -26
S2: -13
S3: -14
S4: -11
S5:
S6:
S7:
S8:
S9:
S10:
S11:
S12:
S13:
S14: -10
S15: Dead
S16:
S17:
S18:
S19:

Reference Map..

Clock: 49 hours 47 minutes +8 since Entry.
Clock: 29 hours 39 minutes +8 since Day 2 Start.
Clock: 04 hours 16 minutes +8 since Day 3 Start.

Brahmah 197/202hps, AC 30 +3 Dodge this round +5 DEFENDER (only while in combat)TOUCH AC 18, FlatFooted AC 25  d20+22=28 ; 2d4+5=11 ; 2d6=3 ; d6=5 ;
Thursday August 16th, 2012 2:37:38 AM

OOC: Sigh. I certainly hope I get the attack totals correct. (Base 17, +1 W.Focus, +5 magicked, -1 for size... I think my sheet's totals are still wrong, even after you all helped. I feel like such a newb!)

IC: Brahmah stands up from prone and swings his falchion at number 3 shadow.
(Hits AC 28, for 11 damage, 2 favored enemy undead damage, 3 Vicious damage, 5 Vicious to Brahmah)

And if he's able, he'll fight defensively. (+3 Dodge cus of his Acrobatics.)
-------------------------------------
Conditions/Other: -13 Strength

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

AC 40,Touch 33, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday August 16th, 2012 3:42:20 AM

" Joshua, Vorelle, move near me. I am unsure how long my taunt will keep them on me. I will radiate defense for you to help keep them off of you."

OOC
More later, I have to get ready for work, just wanted to put my intent up so others know what I have planned and get close to me.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159]  d100=74 ; d20+35=49 ; 2d6+16=23 ; d20+33=38 ; d6+16=20 ;
Thursday August 16th, 2012 10:57:27 AM

Hearing Malgant's shout, Vorelle steps gingerly over Aztyr's unconscious form to get closer to the Protector. Which, handily, allows her to flank one of the shadows. She sheathes her bow and draws her handaxes. She takes one cut at the shadow with her Ghost Touch handaxe.

[5-foot step to AH-97. Attacking shadow 11, I think; it's a little hard to make it out. House Odds roll 74, so no Sneak Attack. Darn it!. Hit AC 49 for 23 damage, which includes Vital Strike. Ghost Touch weapon, so all the damage should get through. AoO hits AC 38 for 20 damage, again Ghost Touch.]

Vauhwyt (HP 134 of 138, AC33)  d20+15=32 ; d4=4 ; 4d6=14 ; d3=1 ; d20+27=39 ; d6+8=13 ; 4d6=18 ; d20+22=42 ; d20+22=32 ; d6+8=14 ; d6+8=14 ; 4d6=14 ; d20+20=23 ; d20+20=40 ; d20+20=32 ; d4=4 ; d6=3 ; d6=5 ; d6=3 ; d4=3 ; d6=5 ; d6=2 ; d6=1 ; d4=2 ; 4d6=17 ; 4d6=10 ;
Thursday August 16th, 2012 11:10:14 AM

Vauhwyt grins as she and her Twilight Knife get to work on Shadow 12.

[OOC: If Shadow 12 goes down, then V will shift remaining attacks to enemies in reach. But the Twilight Knife cannot switch to a new foe.]

Twilight Knife: +9 BAB +4 Chr +2 flanking = +15. It hits AC32 for 4 damage plus 14 sneak attack if applicable.

Vauhwyt attacks with lucky armor spikes and two paws. The spikes are lucky to the tune of +1 this round. Her first spikes attack is at +9 BAB +9 dex +5 enhance +2 heroism +2 flank +1 luck -1 size = +27. She hits AC39 for 13 damage plus 18 sneak attack if applicable. OOPS! Add +1 luck bonus to damage = 14.

Her secondary attack with the armor spikes is at -5. She hits with a natural 20. Her confirmation roll hits AC32. Her damage is 14, plus 14 if the foe can be affected by a crit, plus 14 if it can be sneak attacked. Add +1 luck bonus to damage = 15+15.

Her two paw attacks are at +9 BAB +9 dex +2 heroism +2 flank +1 luck -1 size -2 multiattack = +20. She hits ACs 23 and 40. She confirms the last roll, a crit threat, with a follow up to AC32. The first attack hits for 1d4 +2 str +2d6 vicious damage = 14 (and inflicts 3 on V). The second paw hits for 12 (and inflicts 1 on V). It follows up, if a crit is possible, with another 2+2 = 4 damage (vicious damage not x2 on a crit). SA damage on these two attacks is 17 and 10.

In summary, five hits:

Twilight Knife for 4 +14 SA
Spikes for 14 +18 SA
Spikes for 15 +15 crit +14 SA
Paw for 14 +17 SA
Paw for 12 +4 crit +10 SA.

Sanity Info (Note: all current to 04 hours 16 minutes +8 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin = 33.

Touch AC vs ghosts: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone = 27.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (154 min left)
CL20 Extended See Invis (135 min left)
CL20 Extended Heroism (135 min left)
CL16 Message - (19 min left)
CL16 Taurs Try - acrobatics and stealth (19 min left)
CL12 Barkskin - (110 min left)
CL1 Mage Armor (50 min left)
CL16 TwiKni (1 round of 16 left)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (135 min left)
CL12 Barkskin - (110 min left) on all
CL1 Mage Armor (50 min left) on all

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 4 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnife)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Sir Joshua the Virtuous (Ken), 203/203; AC 36/19, Mage Armor, Barkskin, DR 5/evil  d20+20=40 ; d20+20=22 ; d6+17=18 ; d6+17=18 ; d6+20=24 ;
Thursday August 16th, 2012 11:25:16 AM

When the spirits came near, Sir Joshua took an opportunity to swipe at the same one he injured previously...

AoO = Attack Hit AC 40 (Crit, check = 22) for 18 points (Ghost Weapon)

Heeding Malgant's advice, Sir Joshua moves quickly to stand by him at AE95 (looking at map and can't tell best way to get there... It appears that 2 shadows are in way? But if not, then he'll move through those squares to get to Malgant..) , and swipes with his ghost axe at #3 = Hit AC 24 for 18 pts of Ghost Weapon Damage
_______
Current AC/Hps - 35/Touch 18 ; 203/203 hps; DR 5/evil
Strength down to 20 (-2 dmg and attack)

Hero's Defiance, Fire of Judgment, Holy Whisper - AC is 36.19 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 1/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Circling The Wagons /DMAl 
Thursday August 16th, 2012 11:55:11 AM


OoC to Sir Joshua and All: The Shadows are all at ground level with you. So, if they look like they are in the way, then they are, in fact, in the way. You'll have to find a way around them or do something else.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday August 16th, 2012 12:02:17 PM

Aztyr remains sprawled on the floor.



AC 40,Touch 33, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday August 16th, 2012 4:34:55 PM

OOC
Within 10 feet of me will suffice.
Sorry, my real post is going to be Late today, maybe just before DM post time. I have to go see a doctor and I have a Birthday party to attend. If it helps Malgant will be flurrying those shadows around him at a -5 to hit and granting all those within 10 feet a +5 to AC, Hopefully making it very tough for them to hit you... so get close.

Circling The Wagons /DMAl  2d6(1+3)=4
Thursday August 16th, 2012 4:40:05 PM


OoC to Vorelle: You gave your Ghost Touch axe to Sir Joshua. Please pick one of the other two. If you do not answer this by post time, I will use the +1 Holy Silver axe.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159]  2d6=7 ; 2d6=5 ;
Thursday August 16th, 2012 4:49:56 PM

(Whoops! Sorry. Yes, the silver one is fine. So that's AC 48 for 28 damage for the regular attack, and AC 37 for 26 damage for the AoO.)

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 163/157; -6 STR  5d4=12 ;
Thursday August 16th, 2012 5:44:37 PM

Still fighting defensively to make himself a very difficult target for the shadows, Jass Readies a Magic Missle spell for the first to come back.
...

Actions:
Touch AC 29 : one hit -6STR (really glad he has on those Guantlets!)

Fighting Defensively +2 AC

READY Magic MIssle: 12 force damage

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8

Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 3 3 0 3 5 3 1
}

AC 40,Touch 33, CMD 45/35 when flying,211/211 hp Malgant Winterborn  d20+25=34 ; d6=6 ; d6=5 ; d6=3 ; d6=1 ; d20+13=26 ; d20+13=32 ; d20+8=11 ; d20+3=15 ; 2d6+21=24 ; 2d6+21=28 ; d6=4 ; d6=2 ; d6=6 ; d6=1 ;
Thursday August 16th, 2012 7:29:19 PM

As the shadows close Malgant lashes out at the same shadow as he struck before (S1)
AoO hits AC 34 for 22 damage +4 holy
He then weathers their attacks, dodging aside or simply allowing the magics on him to deflect all of their blows. Knowing he could not keep their attention long with such a poor showing on their part, the Protector in him urges the others closer. By virtue of his training a small penalty to his attacks could shield all of his friends possibly enough to keep them safe through this storm. Out loud he taunts the shadows further. " UNGRATEFUL WRETCHES!! We are within inches of freeing you from this Hell and this is how you thank us? You are so feeble in your attempts that once we are aware of your attacks you cannot harm us? I can heal this damage and still kill that chain wielding freak Mithrodar. There is nothing you can do to stop me, but you are welcome to continue to fly in here so that I can kill you!" Malgant then begins to beat the shadows nearest him to death with his ghost touch attacks. As his second attack kills shadow 8 he grabs a handful of the shadowstuff that makes up the creature and saves it to add to his Totem bag. As his attacks whirl about them his friends feel better protected . Malgant's attacks are protecting them with their divine ferocity.

(Activate Take Under Wing)

(Power Attack -5, Take under wing -5)
Attack 1 hit AC 26 for 24 damage + 6 holy on shadow 8
Flurry hit AC 32 for 28 damage + 7 holy on shadow 8
Attack 2 hit AC 11 Miss
Attack 3 hit AC 15 Miss

Active spells(effects) on Malgant or cast by him
-Take under wing -5 to Malgant's attacks, +5 to all friends AC within 10'
-Interpose on Aztyr
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Shield of Faith duration 17 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

AC 40,Touch 33, CMD 45/35 when flying,211/211 hp Malgant Winterborn 
Thursday August 16th, 2012 7:30:27 PM

All of Malgant's attacks are ghost touch, blunt, holy, good and Magic

Wound and Wound in Turn /DMAl  d20+11=23 ; d20+11=13 ; d20+11=23 ; d20+11=26 ; d20+11=22 ; d20+11=18 ; d20+11=21 ; d20+11=14 ; d20+11=22 ; d20+11=19 ; d20+11=28 ; d20+11=30 ; d20+11=23 ; d20+11=23 ; d20+11=24 ; d8=8 ; d8=4 ; d8=8 ; d8=3 ; d8=4 ; d8=2 ; d8=1 ; d8=8 ; d8=7 ; d8=4 ; d8=1 ; d8=7 ; d8=2 ; d8=7 ; d8=4 ;
Thursday August 16th, 2012 8:11:05 PM


Brahmah stands. Fortunately, the shadow outside Jass' double protections cannot see this. The minotaur ranger than chops at one of the shadows, wounding it half as much as a normal opponent.

Vorelle steps over Aztyr's unconscious form. She sheathes her bow and draws two weapons with uncanny speed. Her axe flares with holy light as it strikes a shadow. It's the best she can do with her Ghost Touch weapon in the hands of Sir Joshua. (Sorry, no AoO for last turn. You were wielding a bow.)

Vauhwyt attacks a shadow that is just outside Jass' double domiciles. Her Grim powers aid her now as she delivers a series of critical and sneak attacks out of the Tiny Hut and the Secure Shelter. She drops one shadow, but the other nearby shadows can either see her, or have cover from her behind the nearby pillar. She can drive home critical attacks against these, but her sneak ability does not come into play. (You hit S14 for 28hp.)

Sir Joshua scores a critical hit against a shadow, destroying it and scattering its essence. He takes a few steps in toward Malgant, then strikes a second shadow. (S16)

Aztyr remains unconscious as battle rages just over her.

Jass readies a Magic Missile volley against the next incursion.

Malgant smacks another shadow in passing. He takes a shadow down before granting his protective auspices to those around him just before then next attack.

They come in again. This time, without Malgant to draw them, the shadows attack the first living thing. They attack in silence, with single minded purpose, and without heed for their own safety. Hopefully, the extra protection granted by Malgant will be enough.

Touch Brahmah AC23 / -8STR
Touch Jass AC13, AC23, AC26 / -4STR, -8STR, -3STR
Touch Malgant AC22, AC18, AC21, AC14 / -4STR, -2STR, -1STR, -8STR
Touch Sir Joshua AC22, AC19 / -7STR, -4STR
Touch Vauhwyt AC28, AC30, AC23 / -1STR, -7STR, -2STR
Touch Vorelle AC23, AC24 / -7STR, -4STR

These are the touches. Compare them to your Touch AC vs Incorporeal and subtract the corresponding STR Damage.

Also, everyone, roll the maximum number of AoO's that you are allowed in addition to any attacks you might make this round. If you are not currently holding a melee weapon, of course, your maximum allowed AoO's is zero.

+++++++++++++++++++++++++++++++++++++++++++

All are AC18 and 58HP
S1: -52
S2: -39
S3: -21
S4: -11
S5:
S6:
S7:
S8: Dead
S9:
S10:
S11: Dead
S12: Dead
S13:
S14: -38
S15: Dead
S16: -18
S17:
S18:
S19:

Reference Map..

Clock: 49 hours 47 minutes +9 since Entry.
Clock: 29 hours 39 minutes +9 since Day 2 Start.
Clock: 04 hours 16 minutes +9 since Day 3 Start.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 159/159 
Thursday August 16th, 2012 8:56:26 PM

Aztyr continues to remain unconscious.

Brahmah 197/202hps, AC 30 +6 Dodge this round +5 DEFENDER (only while in combat)TOUCH AC 18 +6 Dodge, FlatFooted AC 25  10d6=37 ; d20+20=27 ;
Friday August 17th, 2012 1:20:37 AM

OOC: Sigh. I wish I didn't have to do this. Brahmah's Strength is 3 now. Question Al, With Diehard, can Brahmah still act if he's at 0 Strength or is that only for hit points? I'm assuming damage only but didn't hurt to check. Sorry to those who are unable to defend versus fire damage... Aztyr mainly, however the DR vs fire is nice. Truth is, it is mostly going to do damage to his items; a gamble really.

The minotaur is very weak and feels the life draining more rapidly. What was it that the clerk said? All your items would be at risk using this ring. If he's dead, he won't give a damn.
Thinks to his friends, Fire in the hole!! Then takes a 5ft step to AF/AG 97 and activates his Ring of Retribution. Fire erupts from Brahmah and radiates out filling the room for an instant.
(Al, if you like, you can make the magic item saves on Brahmah privately then get back to me via email.)

(Fire damage 37, Brahmah saves for no damage, Improved Evasion)

ACTIONS:
Free 5ft step.
Activates ring with immediate action.
Goes Total Defense. (+6 Dodge)
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ring of Retribution
Once per day, the wearer of this charred bone ring may, as an immediate action, cause it to detonate in a 30-foot-radius burst that deals 10d6 points of fire damage (Reflex DC 14 half). If the wearer is killed by the detonation, all magical equipment he carries must also save or take fire damage, and all nonmagical equipment takes this damage with no saving throw. This explosion never destroys the ring.
-------------------------------------
Conditions/Other: -21 Strength

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159]  d20+28=39 ; 3d6+10=18 ; d20+27=43 ; 3d6+10=16 ;
Friday August 17th, 2012 9:27:34 AM

Vorelle feels her strength ebb away. Now she is too weak to pull her longbow. Which is kind of a shame, because the shadows have retreated again.

She takes another step over the unconscious Aztyr and prepares to strike a shadow when it gets close.

[Shift to AG-97. Ready an action to hit a shadow if it comes close, with a preference for a wounded shadow. Hit AC 38 for 18 damage. AoO, hit AC 43 for 16 damage.]

Jass of Downs (SteveK) AC 41 Touch:36 CMD 24 HP 163/157; -6 STR  d20+9=21 ; 34d6=117 ; 5d6=19 ; d20+14=20
Friday August 17th, 2012 12:50:15 PM

Jass smiles grimly, confident that only an exceptionally lucky touch by the Shadows will be able to penetrate his magics and defensive fighting, let alone Malgant's magical support. They can't touch him! Unforetuneately, the reverse is nearly true as well without any large area spells to attack more than one at a time.

Brahmah's fireball explodes outwards, and Jass is able to dodge the entire explosion.

Jass ignores the flames and tries to more quickly pare down the number of Shadows by striking an unwounded one with a magical green line.

...
Actions:

Reflex: DC 20 save + Ring of Evasion = no damage

Fighting Defensively +2 AC (with Malgant +5) = Touch AC 36

Cast Disintegrate 21 Touch AC hit!, 117 damage Fort DC 24 for 19 damage

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8

Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 2 3 3 0 4 5 3 1
}

Wound and Wound in Turn /DMAl 
Friday August 17th, 2012 12:54:42 PM


OoC to Jass: Uhg. Sorry, I forgot to add your readied Magic Missile last round.

Vauhwyt (HP 134 of 138, AC38)  d3=3 ; d20+24=26 ; d6=2 ; d20+15=29 ; d4=3 ; 4d6=18 ; d20+24=37 ; d6=2 ; 4d6=12 ; d20+19=22 ; d6=6 ; 4d6=13 ; d20+20=22 ; d4-2=-1 ; 4d6=16 ; d20+20=24 ; d4-2=0 ; 4d6=9 ;
Friday August 17th, 2012 1:23:30 PM

Vauhwyt takes 8 str damage so her str is down to 6. She chooses to fight with her defending weapon at +5 to AC. Her base attack is at +24 for 1d6 -2 str +0 enh +3 luck = 1d6+1.

Vauhwyt's attacks -- starting with Shadow 18 ... spikes luck = +3 ...

AoO hits AC26 for 3 damage.
Twilight Knife hits AC29 for 3 damage + 18 SA.
V spikes hit AC37 for 3 +12 SA
V spikes secondary hit AC22 for 7 +13 SA
V right paw hits AC22 for 1 +16 SA
V left paw hits AC24 for 1 +9 SA

Sanity Info (Note: all current to 04 hours 16 minutes +8 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin = 38.

Touch AC vs ghosts: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone +5 defending weapon = 32.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (154 min left)
CL20 Extended See Invis (135 min left)
CL20 Extended Heroism (135 min left)
CL16 Message - (19 min left)
CL16 Taurs Try - acrobatics and stealth (19 min left)
CL12 Barkskin - (110 min left)
CL1 Mage Armor (50 min left)
CL16 TwiKni (1 round of 16 left)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (135 min left)
CL12 Barkskin - (110 min left) on all
CL1 Mage Armor (50 min left) on all

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 4 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnife)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

Sir Joshua the Virtuous (Ken), 203/203; AC 36/23, Mage Armor, Barkskin, DR 5/evil  d20+20=32 ; d6+17=18 ; d6+17=22 ; d20+20=39 ; d20+8=20 ;
Friday August 17th, 2012 2:17:22 PM

(His corrected/updated Touch AC is = 23)

Luckily, Sir Joshua isn't affected by either shadow attack and he breathes a quick prayer of thanks for that blessing...

As the shadows move away, he again swipes at one that has been damaged before, if possible for his AoO... Attack = Hit AC 32 with Ghost Axe for 18 pts of Ghost, Good Damage...

On his turn, he surveys the scene and shuffles quickly to AE96. Now that he's next to Malgant and Brahmah, he chops at Ghost 19... Hit AC 39 for 22 pts of Ghost, Good damage...

Finally, he'll try to remember his seminary class on shadows and if they count as Undead or not (for the purposes of using a channel energy against them...) (Know (Rel) = 20)?
_______
Updated Touch AC = 10 + 5 enh from barkskin (corrected error since it goes up at higher CL's) + 4 armor from mage armor + 3 def (ring of prot) + 1 (stone) = 23

Current AC/Hps - 35/Touch 23 ; 203/203 hps; DR 5/evil
Strength down to 20 (-2 dmg and attack)

Hero's Defiance, Fire of Judgment, Holy Whisper - AC is 36.19 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 1/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR


AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn  d20+14=28 ; d20+15=35 ; d20+15=28 ; 4d6+42=57 ; d6=6 ; d6=5 ; d20+15=17 ; d20+10=24 ; d20+5=20 ; 2d6+21=32 ; d6=2 ; d6=3 ; 2d6+21=30 ; d6=4 ; d6=6 ; d20+15=22 ; 2d6+21=23 ; d6=1 ; d6=1 ;
Friday August 17th, 2012 4:00:30 PM

OOC
Brahmah, your touch AC should be 28 19 from the stuff on your CS +4 for Mage armor and +5 for Take Under Wing. Also the place you stepped is full, I am not unconscious.

Vauhwyt you should only have been hit by the AC 30 touch attack due to the mage armor and +5 AC from Take under wing. I calculate your touch AC as 30 before defending weapon bonuses.

Vorelle your Touch AC should be 29 with the Mage armor and Take under wing. You should not have been hit this past round.

Sir Joshua, your touch AC is correct. Thank you.

To All Recheck your ACs! Vauhwyt cast mage armor on ALL of us. My +5 AC from Take Under Wing is affecting ALL of us within 10 feet of me. These guys have low + to hit and low AC defend at your very best and just outlast them. We will whittle them down slowly. Just stay near Malgant since he is now a mobile defense shield .

Al, I see 2 #1's on the map. Did one lose it's second number?

IC
Malgant braces against the fire and manages to avoid some of it. He worries for Aztyr since while unconscious she cannot avoid it at all and hope that her draconic nature will ward her from some of the flames.
" Next round of attacks be ready to shift closer to Aztyr, I am running out of targets on this side and will need to step over her. In the meantime try and pick off the ones outside of my reach." Shouts Malgant to his friends. For the time being he vents his fury on shadow 10. He will move to shadow 19 if 10 dies from the fireball and his attacks.
(-5 power attack, -5 Take under Wing
Attack 1 Hits AC 35, crit confirmed AC 28 for 57 damage + 11 holy
Flurry Miss AC 17
Attack 2 Hit AC 24 for 32 damage +5 holy
Attack 3 Hit AC 20 for 30 damage + 10 holy
AoO I almost forgot hit AC 22 for 23 damage + 2 holy ( Apply wherever you want AL, try for a hurt one)
All attacks are Ghost Touch, Blunt, Holy, Good and Magic

Malgant continues to defend his friends and takes a -5 penalty to his attacks as he radiates a +5 bonus to their AC within 10 feet. Now that sir Joshua is closer, Malgant will watch out for him more closely.(designate Sir Joshua as my interpose target this round, he has the lowest touch AC)

Active spells(effects) on Malgant or cast by him
-Take under wing -5 to Malgant's attacks, +5 to all friends AC within 10'
-Interpose on Sir Joshua
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Shield of Faith duration 17 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt



Wound and Wound in Turn /DMAl 
Friday August 17th, 2012 4:27:49 PM


OoC to Malgant: One of those must be 4. There should be a #4 out there and I don't see it. I'll fix that tonight.

Thanks for watching everyone's AC, BTW.

Wound and Wound in Turn /DMAl 
Friday August 17th, 2012 7:23:11 PM


OoC to Brahmah: Yes, Diehard is only for hitpoints. When you reach Zero STR, you become Unconscious. Fortunately, you do not die. That's only for CON loss.

Deadly Remnants /DMAl  d20+8=12 ; d20+8=14 ; d20+8=11 ; d20+8=19 ; d20+8=22 ; d20+8=24 ; d20+8=28 ; d20+8=10 ; d20+8=12 ; d20+8=19 ; d20+8=28 ; d20+8=11 ; d20+5=7 ;
Friday August 17th, 2012 8:16:48 PM


Aztyr remains unconscious.

Brahmah triggers the Ring of Retribution, and it explodes in a ball of fire. Roughly half of the shadows dodge most of the flames, and their incorporeal nature reduces all damage by half as well. One, however, has been damaged enough already that it succumbs to the flames and vanishes. (S1) Brahmah tries to take a step back, but he bumps into Malgant and can move no further.

Vorelle, after nailing another shadow, steps closer and readies to strike the next one that comes through.

Jass calls on a Disintegrate spell. It strikes and a Shadow explodes in a cloud of incorporeal motes.

Vauhwyt and her Twilight Knife go to work. They drop one shadow and then move on to the next (S16).

Sir Joshua, after striking another shadow, crosses the Tiny Hut and strikes through Jass' barrier at the shadow outside. The Shining Knight recalls his classes at seminary. He not only knows that these shadows are undead and can be harmed by the positive energy of a channeling, but he also knows that this particular form of undead is resistant to channeling as well. (Channel resistance +2.)

Malgant drops a shadow with a single blow. Then he moves onto the next and adds enough damage to Sir Joshua's attack to drop another.

Then the shadows come in again.

As one approaches Vorelle she strikes, destroying it.

Four are destroyed as they come in by attacks of opportunity. Only five are left. All of the touches miss except for one, that passes into Vorelle and reaches her heart.

Touch Brahmah AC19
Touch Jass AC15
Touch Malgant AC15
Touch Sir Joshua AC19
Touch Vauhwyt
Touch Vorelle AC31 (Threat AC26) / STR -8 if Crit -10

These are the touches. Compare them to your Touch AC vs Incorporeal and subtract the corresponding STR Damage.

+++++++++++++++++++++++++++++++++++++++++++

All are AC18 and 58HP
S1: Dead
S2: Dead
S3: -51/Dropped on AoO
S4: -45/Dropped on AoO
S5: Dead
S6: -27
S7: -9
S8: Dead
S9: -9
S10: Dead
S11: Dead
S12: Dead
S13: -36
S14: -47/Dropped on AoO
S15: Dead
S16: -45/Dropped on AoO
S17:
S18: Dead
S19: Dead

Reference Map..

Clock: 49 hours 48 minutes +0 since Entry.
Clock: 29 hours 40 minutes +0 since Day 2 Start.
Clock: 04 hours 17 minutes +0 since Day 3 Start.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 127/159 
Friday August 17th, 2012 8:24:43 PM

Aztyr takes 32 damage from Brahmah's explosion, other than that she continues to lay sprawled on the floor.

Vauhwyt (HP 134 of 138, AC38)  d20=10
Friday August 17th, 2012 9:07:39 PM

OOC to Mal: Although Vauhwyt cast Mage Armor on herself (for no reason at all), her ghost touch armor gives her a larger bonus that does not stack with the mage armor. The Take under wing bonus is welcome, however, and thanks!

Touch AC vs ghosts the round in which she was hit twice ... : base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone +5 take under wing = 32.

Kindly DM Al, seems like I mistakenly thought Vauhwyt had been hit twice. But she was not hit at all. Is that okay? If so, you may or may not want to add +4 damage to all her attacks (not the TwiKinife attack) last round.

Touch AC vs ghosts currently: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone +5 defending weapon +5 take under wing = 37.

Save of a nat 10 means no damage from Brahmah's fire. The liontaur laughs. "Good one, Captain!" she shouts to Brahmah.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159]  d20+23=33 ; d20+23=43 ; d100=27 ; d20+23=24 ; 3d6+5=12 ; 3d6+5=15 ;
Friday August 17th, 2012 11:05:55 PM

Vorelle wobbles, her strength dangerously low. She grits her teeth and tries to focus.

She calls encouragement to her companions so that they can get the benefit of her hatred for undead.

Everybody gets a +3 Favored Enemy bonus against anything undead. The bonus applies to attack rolls, weapon damage rolls, and a bunch of skills.

Again, she readies her axe, but she's not sure how effective she'll be.

[Ready to strike a shadow that comes within range, with a preference for a wounded one. Hit AC 33 for 12 damage. On the AoO, hit AC 43, which is a critical threat; House Odds 27 so I might crit, but I confirmed with a nat 1, so not so much. 15 damage on the AoO

Deadly Remnants /DMAl 
Saturday August 18th, 2012 7:13:44 AM


OoC to Vauhwyt: Sure, it's okay to remove those hits. But, I'm sorry, I won't be going back and adding damage to your attacks. I think you guys are doing well enough that it will not matter.

Cayzle comments Many thanks, DM Al -- I am very well content indeed!

Jass of Downs (SteveK) AC 41 Touch:36 CMD 24 HP 163/157; -6 STR  d20+12=30 ; 34d6=132 ; 5d6=13 ;
Saturday August 18th, 2012 12:06:30 PM

Jass likes that the danger is going down, and Vorelle's insight on these undead creatures make the gaunt human smile. Another green ray flies out of his magical hands, striking a Shadow to disintegrate the wisp of a being.

...
Actions:

Reflex: DC 20 save + Ring of Evasion = no damage

Fighting Defensively +2 AC (with Malgant +5) = Touch AC 36

Cast Disintegrate 30 Touch AC hit!, 132 damage Fort DC 24 for 13 damage

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8

Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 2 3 3 0 4 6 3 1
}

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4 +5, FlatFooted AC 25  d20+27=38 ; d20+29=43 ; d20+23=38 ; d20+25=39 ; d20+18=22 ; d20+13=14 ; 2d4+12=18 ; d3=1 ; 2d4+12=19 ; 2d4+12=17 ; d6+12=17 ; d6+12=14 ; 2d6=9 ; 2d6=9 ; 2d6=5 ; 2d6=3 ; 2d6=4 ; d6=3 ; d6=3 ; d10=10 ; 5d6=15 ;
Saturday August 18th, 2012 7:50:40 PM

OOC: When did I get Mage Armor and isn't only a self only spell? Or is someone using a Mass spell I missed again? Sheesh! Al, I would like to correct my Strength damage keeping in mind I'm an idiot. Seems I actually took no strength drain, assuming the Mage Armor and take under wing go back 3 rounds. That would changed my actions quite a bit. Personal note: Mage Armor rocks! Thanks Malgant.

IC: Attacks #13. Has reach.
Hits 5 times.
Three times with the Falchion. For 18, 19 and 17 damage. Versus Undead 6. Vicious damage 23.
Twice with the Kukri. For 17 and 14 damage. Versus Undead 4. Vicious damage 7. Ice damage 6.
Two weapon Rend 10 damage.
Brahmah's self inflicted Vicious damage is 15.

Shadow #13 is not lucky. It dies... again.

-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)
Mage Armor
Take under Wing

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3


Deadly Remnants /DMAl 
Saturday August 18th, 2012 8:01:27 PM


OoC to Brahmah: Sure. As with Vauhwyt, please do correct your STR and your AC. However, all past actions must stand as is.

AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn  d20+15=27 ; d20+15=21 ; d20+10=20 ; d20+5=17 ; d20+15=19 ; 2d6+21=28 ; d6=1 ; d6=5 ; 2d6+21=30 ; d6=2 ; d6=4 ; 2d6+21=27 ; d6=4 ; d6=6 ; 2d6+21=28 ; d6=2 ; d6=4 ;
Saturday August 18th, 2012 9:24:27 PM

Malgant lashes out at shadow 7.

Attack 1 hits AC 27 for 28 damage + 6holy
Flurry hits AC 21 for 30 damage + 6 holy
Attack 2 hits AC 20 for 27 damage +10 holy
Attack 3 hits AC17 miss
AoO hits AC 19 for 28 damage + 6 holy
All Attacks are blunt, holy, good, magic and ghost touch
Malgant continues to shield his friends, not moving so that they can count on where he'll be.

Active spells(effects) on Malgant or cast by him
-Take under wing -5 to Malgant's attacks, +5 to all friends AC within 10'
-Interpose on Sir Joshua
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Shield of Faith duration 17 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

Vauhwyt (HP 134 of 138, AC38) 
Saturday August 18th, 2012 10:52:05 PM

Jay, Mage Armor is "creature touched." So it is okay. Everybody has one. [For a second there, you gave me a total heart attack!]

Maybe you were thinking of Shield, which is self only.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4 +5, FlatFooted AC 25 
Sunday August 19th, 2012 9:35:05 PM

OOC: Thanks everyone. I've corrected the issues with his Strength.

Sir Joshua the Virtuous (Ken), 203/203; AC 36/23, Mage Armor, Barkskin, DR 5/evil  d20+23=43 ; d20+23=40 ; d20+18=26 ; d20+13=15 ; d20+8=9 ; d6+20=21 ; d6+20=21 ;
Monday August 20th, 2012 9:56:28 AM

Sir Joshua continues to avoid the shadow creature's attacks... He benefits from the favored enemy and he calls out a quick thanks for Malgant's protective stance... #6 looks like the best enemy to bash, so he takes a 5' step to AD95, and hits #6 with the full brunt of his attack...

Attacks with Ghost Axe +1...

Attack 1 = Hit AC 43 (crit check 40) for 21 Ghost dmg
Attack 2 = Hit AC 26 for 21 Ghost dmg
Attack 3 = Miss AC 15
Attack 4 = Miss AC 9

_________
Updated Touch AC = 23

Current AC/Hps - 35/Touch 23 ; 203/203 hps; DR 5/evil
Strength down to 20 (-2 dmg and attack) but favored enemy adds 3 to everything...

Hero's Defiance, Fire of Judgment, Holy Whisper - AC is 36.23 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 1/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR



AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn  2d6+21=31 ; d6=5 ; d6=2 ;
Monday August 20th, 2012 4:39:09 PM

OOC
I didn't want to snatch Joshua's opponent from him, but if Malhgant can reach his Shadow he will direct any of his overkill attacks onto it. It is 2 diagonals so I didn't feel sure I could reach it and frankly I am more worried about giving the AC bonus than killing them off. Everyone please remember I do need to attack in order to give that bonus so if the herd thins to the point I need to move, you will need to move with me to get the bonus. Also I forgot the +3 favored enemy bonus from Vorelle. My revised attacks and damages are below.
IC
Malgant attacks Shadow 7
Attack 1 hits AC30 for 31 damage + 6holy
Flurry hits AC 24 for 33 damage + 6 holy
Attack 2 hits AC 23 for 30 damage +10 holy
Attack 3 hits AC20 for 34 damage +7 Holy
AoO hits AC 19 for 31 damage + 6 holy
All Attacks are blunt, holy, good, magic and ghost touch
Malgant continues to shield his friends, not moving so that they can count on where he'll be.

Active spells(effects) on Malgant or cast by him
-Take under wing -5 to Malgant's attacks, +5 to all friends AC within 10'
-Interpose on Sir Joshua
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Shield of Faith duration 17 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


Vauhwyt (HP 134 of 138, AC38)  d3=2 ; d20=11 ; d20=10 ; d20=18 ; d20=1 ; d20=13 ; d20=4 ; d4=1 ; d6=2 ; d6=2 ; d4=3 ; d4=4 ; 4d6=16 ; 4d6=9 ; 4d6=16 ; 4d6=12 ; 4d6=16 ;
Monday August 20th, 2012 6:39:36 PM


Vauhwyt keeps fighting with her defending weapon at +5 to AC. Her spikes are lucky at +2 this round. Her base attack is at +9 BAB +9 dex +2 heroism +2 flank +2 luck -1 size +3 favored enemy = +26 for 1d6 +2 str (yay!) +0 enh +2 luck +3 favored enemy = 1d6+7.

Vauhwyt takes a step forward to attack Shadow 17 ... leaving Mal's protective wings ... but at least she has her old friend Vorelle's help to attack. [OOC: for efficiency, I'm rolling all my atts, then all my damages, then all my SAs, as raw rolls, here on the train ... with intermittent Web access at each station stop!]

AoO hits AC37 (d20+26) for (d6+7) 9 damage plus 16 SA -- 25 total
Twilight Knife hits AC28 (d20+18) for (1d4+3) 4 damage + 9 SA 13 total
V spikes hit AC44 (d20+26) for (d6+7) 9 damage plus 16 SA 25 total
V spikes secondary misses with a nat 1
V right paw hits AC35 (d20+22) for (d4+5) 8 damage plus 12 SA 20 total
V left paw hits AC26 (d20+22) for (d4+5) 9 damage plus 16 SA 25 total

Hopefully she'll rip down the damaged Shadow 9 as well, although without sneak attack damage, that's more iffy.

Sanity Info (Note: all current to 04 hours 17 minutes +0 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin +5 defending weapon = 38.

Touch AC vs ghosts: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone +5 defending weapon = 32.

[u]Spells cast on Vauhwyt:

CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (154 min left)
CL20 Extended See Invis (135 min left)
CL20 Extended Heroism (135 min left)
CL16 Message - (19 min left)
CL16 Taurs Try - acrobatics and stealth (19 min left)
CL12 Barkskin - (110 min left)
CL1 Mage Armor (50 min left)
CL16 TwiKni (3 rounds of 16 used)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (135 min left)
CL12 Barkskin - (110 min left) on all
CL1 Mage Armor (50 min left) on all

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 0 of 7 lvl 1 spells
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 4 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnife)
Used 1 of 5 lvl 6 spells (Fluid Form)
Used 0 of 3 lvl 7 spells

But Always Watching /DMAl 
Monday August 20th, 2012 6:58:35 PM


Aztyr burns, charred by the explosive fires of retribution.

With Vorelle's channeled hatred of the undead, Jass strikes. Brahmah strikes. Malgant strikes. Sir Joshua strikes. Vauhwyt strikes. One by one the remaining shadows fall.

And the Rosetta Ballroom is quiet once more. The group from Blackbird Lake control the field. The attacking shadows are gone. But, given the nature of Scarwall, there must be plenty more where they came from. The walls ripple with movement at the corners of the eye. Scarwall watches. As ever, there is the feeling that Scarwall watches.

+++++++++++++++++++++++++++++++++++++++++++

OoC: What now? You may continue your rest. Or, you could do something else.

Reference Map..

Clock: 49 hours 48 minutes +1 since Entry.
Clock: 29 hours 40 minutes +1 since Day 2 Start.
Clock: 04 hours 17 minutes +1 since Day 3 Start.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4 +5, FlatFooted AC 25  d20+25=26 ;
Tuesday August 21st, 2012 8:56:19 AM

Perception 26, 28 versus undead.

Jass of Downs (SteveK) AC 41 Touch:36 CMD 24 HP 163/157; -6 STR  d20+18=34 ;
Tuesday August 21st, 2012 10:06:57 AM

Jass looks about, keeping alert, and drawls to the others. "So, I don't think Scarwall is gonna let us sleep, eh? We put our little heads down again and we're gonna have more spooks attack. My Friends, our time has run out. We gotta get healed up as best we can and then go after the Chamberlain. All or nothing."

Jass is adamant that he will not try to rest again. The oppressive malevolence of Scarwall is closing in, and the only way they are going to be able to get out is to keep moving.

...
Actions:

Perception: 34

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8

Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 2 3 3 0 4 6 3 1
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159]  d20+17=19 ;
Tuesday August 21st, 2012 1:01:57 PM

Carefully, Vorelle re-sheathes her axes. "Right now, I'm not sure I could take on a kitten," she says. Her knees wobble with the effort of remaining standing. She solves the problem by plopping down next to Aztyr.

While she's down there, she checks her friend over.

"Aztyr? Are you all right? Can you hear me?" [Heal 19]

Sir Joshua the Virtuous (Ken), 203/203; AC 36/23, Mage Armor, Barkskin, DR 5/evil 
Tuesday August 21st, 2012 3:28:25 PM

Sir Joshua is frustrated too, as they've been drained and hit many times, several of them almost too tired to stand. Uncharacteristically he sighs, "I'm OK either way... We can try to sleep somewhere else, but I'm not sure that will make difference... This last guy's going to be a challenge but I'm not sure what choice we have..."

_________
Updated Touch AC = 23

Current AC/Hps - 35/Touch 23 ; 203/203 hps; DR 5/evil
Strength down to 20 (-2 dmg and attack) but favored enemy adds 3 to everything...

Hero's Defiance, Fire of Judgment, Holy Whisper - AC is 36.23 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 1/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Vauhwyt (HP 134 of 138, AC38) 
Tuesday August 21st, 2012 4:42:05 PM

Vauhwyt wishes they could rest. But they were attacked only a mere 10 minutes after they laid down.

She looks glumly at all her friends who suffered Str damage.

"But it seems like we just have to press on," she says, "unless we can think of some way to keep the enemy at bay. Like Walls of Force."

AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn 
Tuesday August 21st, 2012 4:46:32 PM

OOC
In order to fix your problems I need to know how much you have been dreained. Put it in your posts somewhere so I can spend the few remaining spells I have usefully instead of squandering what I have remaining.
I'll be posting for Aztyr today. He isn't sure he'll make it in time to post, so if he posts after me but before post time take his word over mine for what he says 8)

IC
Malgant shoves the remaining shadow essence he grabbed into his totem bag. He too reaches out to check on Aztyr. (cast Restoration) His touch restores her strength and she is now able to sit up and participate in the plan. He is then forced to agree with Jass" No Jass, I fear you are right. We will gain no more rest until we are free of this place. We have all of the things we need to leave, now we only need to kill Mithrodar and retrieve the blade to exit this place. Let us patch up and do it. I will death ward myself through Imod's miracle, I think Sir Joshua can death ward himself. Other than that we need to drop bad guys as fast as we can. Do we know if Mithrodar's touch/attacks drained anything? I can continue to offer you sanctuary if you stay near me, but it will make my attacks suffer, possibly too much for me to be able toi hit Mithrodar or his bodyguards. I will however be fully buffed for that fight. Does anyone recall how high his throne room was? Also remember there is a big wall in his room that he can uses as cover and attack through as if it isn't there since he is incorporeal. Likely our best bet is to get Sir Joshua to the fiend and once he smite Mithrodar he should be able to tear him apart. I will try to use a ghostbane dirge on Mithrodar and his minions, however it will depend on which ones are close to each other which are effected. Those not affected I can kill since I can strike them for full, so can Vauhwyt. Those without ghost touch weapons should concentrate on the dirged creatures. Now, who else was drained?"

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Take under wing -5 to Malgant's attacks, +5 to all friends AC within 10'
-Interpose on Sir Joshua
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 36 minutes CL 17
-Shield of Faith duration 17 minutes CL 17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


Aztyr 
Tuesday August 21st, 2012 4:50:50 PM

Aztyr
Aztyr awakes from her unconsciousness as her strength returns. She listens to the battle plan and pipes in " Until I can make it stick, I'll be throwing a dimensional anchor at Mithrodar. Vauhwyt said he can teleport in this hellish place and I think that is not only unfair, but rude. To deny us and then rub it in our faces.... Anyway, I'll haste you before you all go in, then deal with mr teleporters mobility. After that I can use what I have left like Malgant said."

Vauhwyt (HP 134 of 138, AC38) 
Tuesday August 21st, 2012 4:53:13 PM

"If anyone has a lesser wish or such, an extended Hide From Undead would have a decent chance of keeping us somewhat safe ... especially since it would be as hard to resist as a 7th level spell, not a 1st level spell. That could give us as much as six hours of rest per casting?"

"We could even use a casting to protect those who are more vulnerable, leaving those with great touch ACs to stand and hold the line."

Return to the Great Hall /DMAl 
Tuesday August 21st, 2012 7:00:55 PM


Jass is adamant this time. He will not take part in any attempt to rest.

Vauhwyt is full of doubt, throwing out ideas that might allow the Blackbird Lakers to rest and regain the fullness of their powers.

Sir Joshua would like to rest as well, but is resigned, in his way, to Jass' position, that this will not be possible.

Vorelle bends to examine Aztyr. In her expert opinion, the liontaur has been sapped of every last bit of her strength. Only magic, or days of sleep, will be of any help. As with the rest of her Blackbird Lake group, her strength has also been damaged, and she sees little she can do to stand against the chain spirit Mithrodar.

Malgant, fortunately, has the necessary magic. He restores Aztyr's strength before continuing to the other Blackbird Lakers, healing where necessary to give them the best chance against the chain spirit.

Aztyr, once restored to consciousness, falls in with the plan, pledging her magics to the final conflict with the chain spirit.

With the attempt to rest put aside, our heroes make their way from the Rosetta Ballroom, back through the south wing to the Courtyard.

Brahmah remains alert, but he neither sees nor hears a threat. The remaining devils are nowhere to be seen.

From the Courtyard, the Blackbird Lake group move back into the long slaves quarters, past the room of the hag Malatrothe and up the stairs to the second floor. Single file, they ascend the narrow stairway and enter the cramped halls that lead to the great central hall in which Mithrodar holds court. (Squeezing rules apply for large characters in these corridors. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a -4 penalty on attack rolls and a -4 penalty to AC.) Scarwall has always been quiet, but, with the anticipation of what they face, the castle seems unnaturally still.

Vorelle, in the lead, peeks around the corner and looks through the double doors into the great hall. Once again, she sees the thick wooden, dust-caked columns that line both sides of the room. The ceiling, just as Vorelle remembers it, is 25ft above the floor. Between the columns, in the center of the room, sits a large fire pit, its ashes long cold. Many old stains mar the floor, some surely of spilled food and ale, though several darker ones appear more grisly in origin. At the south end of the hall, where the first time through, a wide dais rose, now stands a rough stone wall - Vauhwyt's wall - that hides all that lies behind.

But, though some things are the same, some things are different as well. To the ranger's eye there seem fewer chains. Far fewer ethereal links crisscross the room, and some are very clearly shattered. These shattered chains twitch and stray aimlessly, clearly lost for a purpose. There is no sign of Mithrodar. There is no sign of his Dread Wraith guards.

+++++++++++++++++++++++++++++++++++++++++++

OoC: Everyone please list the extent of the STR Damage that they took in the battle with the shadows so that Malgant can manage his spells in the most efficient way.

Reference Map..

Clock: 49 hours 48 minutes +6 since Entry.
Clock: 29 hours 40 minutes +6 since Day 2 Start.
Clock: 04 hours 17 minutes +6 since Day 3 Start.

Aztyr 
Tuesday August 21st, 2012 7:30:24 PM

" One of the reasons we were resting, is because I am currently using 8th level spells to cast my limited wishes Vauhwyt. Why would we try to hide from them when as soon as we walk into the room we are going to blow their faces off?"

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159] 
Tuesday August 21st, 2012 7:38:49 PM

[If we really did have Mage Armor up, then I'm only down 14 Str. Yay?]

"I can manage," Vorelle says faintly, then more strongly, "I can manage. Much of my damage comes from my hatred of undead and that hasn't been affected."

AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn 
Tuesday August 21st, 2012 7:56:30 PM

Malgant pantomimes stepping back. Once away from the door he states he will need about 7 rounds to prepare, the others can time their spells accordingly. He also cautions against rushing in. They still have ranged spells and weapons that can winnow down their foes, and if Vauhwyt could somehow remove that wall without going inside, that'd be great.

AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn 
Tuesday August 21st, 2012 8:01:12 PM

" True, but one stray shadow in the room now that touches you would put you down and remove your damage from our attack and your bonuses from us." Malgant casts Restoration on Vorelle.

Malgant's Spell List

Vauhwyt (HP 134 of 138, AC38)  d3=2 ; d20+27=39 ; d6+9=13 ;
Wednesday August 22nd, 2012 8:05:06 AM

Vauhwyt uses her sense spirit ability to scan for incorporeal undead in the area, especially Mithrodar and his minions.

If (as I suspect) they are all absent except for the ubiquitous spirits in the walls, Vauhwyt says, "No need for caution. The chainmaster is gone. Likely to protect the sword, I guess. What we need are answers." The grim stares at the spirits in the walls. "This place is an abomination. I should have thought of this sooner. Friends, stand ready to strike."

Vauhwyt reaches out to a soul in the wall. She pulls it toward her and starts to impale it on her lucky armor spikes. As she grapples it, she calls out, "Attack this sad dead thing, friends!"

Grapple check: 39. Grapple damage 13. Hopefully everyone will jump on and it'll be dead in a round.

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d4=2 ;
Wednesday August 22nd, 2012 9:53:18 AM

Jass was about to nobly defer Malgant's magic to restore his strength until the cleric mentions a single touch of a stray Shadow... "I would be collapsed and helpless with but a touch", he tells the others, and so I'll be accepting your offer of restoring what little strength I have!" (ooc: Jass has -6 STR)

A minute and a few to buff up on spells and confer about strategy. "I can also strike Mithrodar with Dimensional Anchor along with Atzyr, that should keep him around a lot faster, and that will free up Atzyr for her big spells. My magics are personal and strong, but I can't hurt many enemies at once."

Jass casts Shield, Spectral Hand, and Heroism on himself, and casts Stoneskin on Malgant, Sir Joshua, and Brahmah those 3 being the ones who will probably get close to Mithrodar and his chains.

The sorcerer then keeps a Daylight scroll open in one hand and his Rod of Maximize in the other, and he is ready to begin.

...
Actions:
Cast on Self: Shield, Spectral Hand, Heroism

Cast on Malgant, Sir Joshua, and Brahmah Stoneskin DR 10/adamantine 170 max

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 170hp max on Malgant, Sir Joshua, and Brahmah

Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 6 3 1
}

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4 +5, FlatFooted AC 25 
Wednesday August 22nd, 2012 10:22:09 AM

OOC: Stoneskin noted. Will post before 5pm PST.

Sir Joshua the Virtuous (Ken), 203/203; AC 36/23, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, DR 5/evil  d4=3 ;
Wednesday August 22nd, 2012 2:42:48 PM

Sir Joshua says, "Thanks for the stoneskin and that'll help vs. our last foe."

Grimly, he adds to Malgant, "However, I cannot cast Death Ward, as my pearl of power will only allow me to recast something I previously had, which was Holy Sword. That's my one vulnerability and concern going into this last battle... Any ideas on how best to be ready? I'm about out of spells too..."

While they're waiting for the fun to begin, he casts Bless Weapon with another tattoo... preparing his Bastard Sword for the coming fight... He also has his Ghost Axe ready too...

Finally, he casts his last tattoo, using lessor restoration on himself to regain some lost strength (3 points)

_________
Stoneskin 10/adamantine, 170 max
Current AC/Hps - 35/Touch 23 ; 203/203 hps; DR 5/evil
Strength down to 23 (-1 dmg and attack)...
Bless Weapon (17/17 mins on Bastard Sword)

Hero's Defiance, Fire of Judgment, Holy Whisper - AC is 36.23 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -10/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR



Vauhwyt (HP 134 of 138, AC38) 
Wednesday August 22nd, 2012 4:12:12 PM

Vauhwyt sighs as she is ignored.

:-)

AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn  d20+23=36 ; d20+23=30 ; d20+18=24 ; d20+13=17 ; 2d6+21=26 ; d6=2 ; d6=5 ; 2d6+21=31 ; d6=4 ; d6=1 ; 2d6+21=30 ; d6=3 ; d6=5 ; 2d6+21=33 ; d6=5 ; d6=4 ;
Wednesday August 22nd, 2012 5:32:13 PM

Malgant uses restoration to remove the strength loss from Jass as well. Not knowing how much more strength the paladin has lost, Malgant saves the last restoration and his greater and lesser restorations for emergencies.

If it is as Vauhwyt suspects and Mithrodar and his guards are not present, Malgant will help Vauhwyt destroy the soul she pulled from the walls. He has no idea why she is doing this or how it might help, but the Grim is learned in these things so he follows her lead.
Attack 1 hits AC 36 for 26 damage + 7 holy
Flurry hits AC 30 for 31 damage + 5 holy
Attack 2 hits AC 24 for 30 damage + 8 holy
Attack 3 hits AC 17 for 33 damage + 9 holy
All attacks are ghost touch, holy, good, magic and blunt

If all is NOT as Vauhwyt suspects Malgant starts casting his prep spells in this order. Miracle, asking Imod to shield him from Death effects, drains and negative energy as a Death Ward would, Shield, Weapon of Awe, Holy Aura, Divine Power and Righteous Might. The holy aura is meant to catch the whole group and give them SR and added protection vs touch attacks ( deflection) if they do not already have better protection.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Take under wing -5 to Malgant's attacks, +5 to all friends AC within 10'
-Interpose on Sir Joshua
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 30 minutes CL 17
-Shield of Faith duration 17 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 170 minute duration
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 127/159 
Wednesday August 22nd, 2012 5:58:06 PM

Aztyr also has a list of spells to cast in prep. But once Vauhwyt grabs the spirit, she holds off on prepping her spells, because Vauhwyt is up to something.

If it gets back to prepping, she will cast shield (extended with rod), Mirror Image (extended with rod #2), Blur (extended with Rod #2), Blur on Joshua, Blur on Brahmah, Blur on Vorelle and Blur on Vauhwyt. That will equal Malgant's 7 rounds of casting.

(will mark off spells if they go off)

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 3- 0--- 4- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 1/3
Lesser Extend 3/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :


AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn  3d8+15=29 ;
Wednesday August 22nd, 2012 6:21:59 PM

Malgant realizes that Aztyr is wounded. He casts Cure Serious Wounds ( lose remove curse to spontaneously cast) and Heals Aztyr for 29 damage
He does this right after he awakens her( just his player is a dummy and forgot she was hurt)

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25 
Wednesday August 22nd, 2012 7:36:42 PM

OOC: For future reference, I despise Blur as a spell. Here is why. The spell, as I remember, tends to work both ways, they can miss you, but you can also miss them. I'll take the spell, but please correct me if necessary.
Aztyr, Vauhwyt, can you Limit Wish a Metamagic spell? Or do you actually have to have the meta feat?

IC: Thinking, rather than speaking, the ranger asks, 'Friends, Mithrodar has to be guarding the sword at this point. Could we draw him out? Anger him enough, he might come. We need to bait him. Did we come across information which might be useful? Was he human from the Wold? Did he have family? I might have missed it, this is why I ask. Besides, I'm tired of this place.
And his chains, what would they be made of?'

-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 170hp max
Blur

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn 
Wednesday August 22nd, 2012 7:37:43 PM

OOC
Max damage absorb on stoneskin is 150 by my PHB. Is it different online?

AC 40,Touch 33, CMD 45/35 when flying,192/211 hp Malgant Winterborn 
Wednesday August 22nd, 2012 7:41:50 PM

Yes Brahmah, you are wrong. Blur, well, blurs the shape of your body to an attacker. It does not hinder your attacks in any way. Think of it as a free 20% chance they miss you.
As to knowledge of Mithrodar I think we tried a divination on him and failed. Since we can't rest we can't memorize new ones and try again. Interrogating Vorelle's ex hubby might help, if he knows anything.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25 
Wednesday August 22nd, 2012 7:41:59 PM

OOC: Nope, Mal, I believe your right. Online says max 150 too. Of course Jass might have a talent or something that boosts his effective level. We'll see.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25 
Wednesday August 22nd, 2012 7:44:21 PM

OOC: Like I said, I remember it differently. Blur was evil in 3.0 as I remember it. A double edged sword as it were. Course, it likely changed.

Return to the Great Hall /DMAl 
Wednesday August 22nd, 2012 7:44:22 PM


OoC to Brahmah: I think you're referring to the Blink spell. You do not incur a miss chance with Blur.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25 
Wednesday August 22nd, 2012 7:45:27 PM

OOC: YES! YES! Blink. Sucks. Now its clear. Jay. Hate. Blink.

Something Is There /DMAl 
Wednesday August 22nd, 2012 7:47:22 PM


As the Blackbird Lakers gear up for battle, Vauhwyt uses her Grim powers to scan the great hall. The liontaur expects that the chain spirit has left this place and gone to protect the sword Sablihelm. However, when she turns her attention to the place that in the physical world would correspond to the throne before which Mithrodar was previously seen, there is something there. Vauhwyt has seen the area behind her Wall of Stone, and the space occupied by this spirit is not within any of the walls, floors or ceilings. It is, in fact, in the place in which she last saw Mithrodar. Furthermore, there is another spirit to the southwest of the first that is also not within the stone of Scarwall. Only one other. No more. If this is one of Mithrodar's guard, of the five that our heroes last saw, only one remains. Vauhwyt Only: Highlight to display spoiler: {One spirit is at AR48. The other is at AO&AP/49&50}

As the others prepare spells for the upcoming battle, Brahmah wracks his brain for some fact that might bring an advantage.

+++++++++++++++++++++++++++++++++++++++++++

OoC: I have advanced eight rounds since last post. Malgant said that he required seven.

Same map as previous.
Reference Map..

Clock: 49 hours 49 minutes +4 since Entry.
Clock: 29 hours 41 minutes +4 since Day 2 Start.
Clock: 04 hours 18 minutes +4 since Day 3 Start.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25  d20+25=40 ;
Wednesday August 22nd, 2012 8:18:24 PM

Brahmah mentally suggests ideas, but doesn't think they will amount to much.

Perception 40, 42 vs undead
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4*, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(20/140mins)
Protection from Energy Electricty (120pnts)(20/140mins)
Resist Energy Sonic (20/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 170hp max
Blur

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Something Is There /DMAl 
Wednesday August 22nd, 2012 9:26:11 PM


OoC to Brahmah: Not sure what you're talking about. What do you mean when you say, "prepare new spells"? You cannot get new spells for the day at this time.

Vauhwyt (HP 134 of 138, AC38)  d20+21=25 ;
Wednesday August 22nd, 2012 9:55:25 PM

Vauhwyt relates what she has learned, speaking obliquely to keep her meaning a secret: Bluff 25 to pass secret messages.

There are two spirits there. One might be Mithrodar. One might be a guard. I can lead us to them.

Vauwhyt casts a few spells as well during the 7 rounds. more to come.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25 
Thursday August 23rd, 2012 2:34:06 AM

OOC: Scratches head. Must have misread something. Sorry. Will edit post to make sense.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25 
Thursday August 23rd, 2012 2:36:48 AM

Lead the way Vauhwyt!

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Thursday August 23rd, 2012 9:28:53 AM

Jass, ready, can only think of one other thing he could do. "Because a Wall of Stone spell magically makes a permenant and non-magical wall of, well, stone, the only way I know how to get rid of it is destroy it with disintegrates or have a very long time with picks and mauls. It may be to our advantage for Atzyr and me to blow a couple of holes in the wall so we can get through, eh?"

Other than the one comment, Jass is ready, and waits patiently for one of the meat shields to lead the charge...

...
Actions:

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max(OOPS!) on Malgant, Sir Joshua, and Brahmah

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max(OOPS!) on Malgant, Sir Joshua, and Brahmah

Tiny Hut [CL17] at AF/AG, 97/98
Private Sanctum [CL 1] 30cube centered same as Tiny Hut

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 6 3 1
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159] 
Thursday August 23rd, 2012 9:39:25 AM

Restored to full strength, Vorelle takes a moment to check over her gear.

"Thank you, Malgant," she says. Then, "are we ready?"

Vauhwyt (HP 134 of 138, AC33)  d3=2 ; d20+27=38 ; d6+9=13 ; 4d6=15 ;
Thursday August 23rd, 2012 10:34:03 AM

V casts Fluid Form, Twilight Knife, and Exp Retreat on herself. She asks Vorelle to do her sharing undead battle tips thing.

Vauhwyt mentions that we can go around the wall. It does not span the width of the room.

She throws discretion to the wind and points to the smaller spirit (at AR48) and the larger one (at AP50). "They're in there behind the wall."

She says, "GO!"

Combat action: Move 70 ft to AQ-AR-38-39 and calls out, "Come on out, you dead shadows of nothing!"

She readies a grapple on the first spirit to come within her 15 ft reach.

Grapple check 38 (maybe 41 with Vorelle's help? maybe 43 with possible +2 flanking with TwiKni) for 13 damage (maybe 16 with help?) plus grapple. Plus 15? SA? if these things can be SAed.

Sanity Info (Note: all current to 04 hours 17 minutes +8? since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin = 33.

Touch AC vs ghosts: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone = 27.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (154 min left)
CL20 Extended See Invis (135 min left)
CL20 Extended Heroism (135 min left)
CL16 Message - (19 min left)
CL16 Taurs Try - acrobatics and stealth (19 min left)
CL12 Barkskin - (110 min left)
CL1 Mage Armor (50 min left)
CL16 TwiKni (1 rounds of 16 used)
CL16 Exp Retr (16 min)
CL16 Fluid Form (16 min)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (135 min left)
CL12 Barkskin - (110 min left) on all
CL1 Mage Armor (50 min left) on all

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 1 of 7 lvl 1 spells (ExRet)
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 4 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnife)
Used 2 of 5 lvl 6 spells (Fluid Formx2)
Used 0 of 3 lvl 7 spells

AC 44,Touch 31, CMB 23, CMD 46/36 when flying,226/211 hp Malgant Winterborn  17d6=64 ; d20+17=24 ; d20+17=26 ;
Thursday August 23rd, 2012 1:23:32 PM

OOC
I am so sorry, There is no Holy Aura. I thought I had 2 memorized and I only had 1, used against the devils. Malgant tries to get as close to the room as he can before the righteous might, leaving himself less distance to squeeze.

IC
" Those of us not 20' tall can go around, yes. Chaos is a many cursed thing. Concentrate on the larger one. The body guards were large and they were the drainers last time we were here. Jass and Aztyr if you want to disintegrate the wall that'd be swell."
Malgant squeezes as far into the room as he can in a 30' move. If Malgant can see into the room, he calls down a cleansing fire from Imod to scour the room of evil. He casts firestorm in the back of the room (I know how far back it goes right? I have seen it before. If I make the storm 20' tall it goes from the back wall out to line 45ish, maybe a little further. I would like it floor to cieling, udse your judgement Al on how far it comes out. If I can't cast it there becasue I can't see the back wall I'll change my post, just let me know) for 64 fire damage,SR 24, and 26 for the 2 targets I know of, DC27 reflex save for half damage. Those not saving make another DC20 reflex save or catch fire requiring a full round to extinguish.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 17 minutes CL17
Divine power +5luck to attack and damage duration 16 rounds CL 17
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Protection from Energy: Cold from Aztyr , 120/120 duration 30 minutes CL 17
-Righteous Might +4 str,+4 con,-2 dex,+2 natural armor,-1 to hit, DR10/evil
-Shield duration 17 minutes CL17
-Shield of Faith duration 17 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 170 minute duration
-Weapon of Awe duration 17 minutes CL17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt


Sir Joshua the Virtuous (Ken), 203/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil  d6=6 ; d6=3 ; d8=8 ; d8=1 ;
Thursday August 23rd, 2012 2:36:09 PM

Himself blurred, Sir Joshua joins in the assault... As a free action, he'll activate his full plate armor of speed, hasting himself and getting into the action quicker...

He speeds in behind Vauhwhyt, and his haste allows him to reach AS36...

Unless there's something for him to hit adjacent to him, he'll whisper a word of righteousness and good... (Holy Whisper)...

Effect = 30 cone burst, instantaneous
1. Evil creatures within the burst must make a Fortitude saving throw (DC 14 for SJ) or become sickened for 1 round/level.
2. Evil outsiders with the evil subtype, evil-aligned dragons, and undead in the burst also take 2d8 points of damage if they fail their saves. (Dmg = 9)
3. Good-aligned creatures in the burst gain a +2 sacred bonus on attack and damage rolls for 1 round.


___________
Blurred
Hasted - +1 Reflex, +1 Dodge AC,
Stoneskin 10/adamantine, 150 max
Current AC/Hps - 37/Touch 24 ; 203/203 hps; DR 5/evil
Strength down to 23 (-1 dmg and attack)...
Bless Weapon (16/17 mins on Bastard Sword)

Hero's Defiance, Fire of Judgment- AC is 36.23 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -9/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

Something Is There /DMAl 
Thursday August 23rd, 2012 3:19:04 PM


OoC to Malgant and Sir Joshua: I would say that you need line of sight to place those cubes of Fire Storm. So, unless Jass or Aztyr actually state that they are blowing a hole in the wall, then your move cannot be done. Likewise, Sir Joshua, Holy Whisper is a Burst. That means it can't go around corners and such. The Wall of Stone would protect anyone on the far side from your Holy Whisper. Unless someone blows a hole in the wall, you might want to think of something else.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 156/159 
Thursday August 23rd, 2012 3:29:49 PM

Aztyr, before anyone can get out of range uses her last charge of extend for the day, and casts Haste on the group.If needed, Aztyr will move forward up to her 40' so as to catch the whole group.
"I can do that, but I really have a few better places to direct my spells against. Disintegrate will be a secondary choice for me."


Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 5- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Haste, Duration 34 rounds

Spells on others :
Blur, Duration 17 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah
Haste, Duration 34 rounds, on EVERYONE

Vauhwyt (HP 134 of 138, AC33) 
Thursday August 23rd, 2012 4:12:55 PM

OOC: Why don't you guys ready your attacks to trigger when you can affect Mithrodar and/or his henchwraith?

AC 45,Touch 32, CMB 25, CMD 48/38 when flying,226/211 hp Malgant Winterborn 
Thursday August 23rd, 2012 5:16:36 PM

OOC
For me I didn't because it will then cook your face off with all of the Aoe if you fail the save. Even if you make it with evasion others are not lucky enough to have that and may not. That wall was the worst thing ever to happen to this room since they are incorporeal and can actually stand IN it and we have to worry about it blocking LOS and or it just being in the way. Does anyone remember how thick it is so I have a rough idea of it's HP when I get there?

Also, It looks like I will be running Aztyr for the foreseeable future. John hasn't been able to keep food down for awhile and was readmitted to the hospital today. He will call me when he knows more.

Last question since Mithrodar probably has a grapple attack, do I figure attack bonuses from spells like GMW, haste,divine power, and Heroism into my CMD above or just give you the BaB+str+dex+size mods like I did above?

IC
Instead of the cleansing Firestorm, Malgant readies a ghostbane dirge to affect the first bodyguard (dread wraith) he sees, likely the larger spirit in the room. If no bodyguards show up but Mithrodar does Malgant will use the spell on him instead.

Something Is There /DMAl 
Thursday August 23rd, 2012 5:36:09 PM


OoC to Malgant: CMD is what it says - Defense. So, anything that adds to AC is added. Attack is not. Haste adds a +1 Dodge bonus. So, yes in the case of Haste. Heroism adds +2 morale bonus on attack rolls, saves, and skill checks. No AC. So, no in the case of Heroism. Likewise no to GWM. Divine Power adds bonuses to STR checks and STR based skill checks. But does not actually add to STR as does, FRX, Bull's Strength. So, no here too. (What is the difference, you might ask? If you were to take a touch from a Shadow, you would not be able to add your bonuses from Divine Power to the STR Damage taken.)

AC 45,Touch 32, CMB 25, CMD 49/39 when flying,226/211 hp Malgant Winterborn 
Thursday August 23rd, 2012 7:06:39 PM

OK, so righteous might will add too since it adds str and lowers dex it will only add +1, what about shield, shield of faith, Barkskin, the natural armor from Righteous might, would any of that add? Also yeah I meant CMB for the divine power and haste and Heroism and GMW, sorry. I just want to be able to give you the right AC when you attack us )

Something Is There /DMAl 
Thursday August 23rd, 2012 7:36:07 PM


OoC to Malgant: Armor related AC does not count towards CMD. So, no to Barkskin. Shield of Faith, however, counts. It's a deflection bonus to AC, so that adds to CMD. And, from the look of the rules, It doesn't look as though CMB is influenced by any of those.

The Empty Response /DMAl 
Thursday August 23rd, 2012 8:22:40 PM


Brahmah continues to suggest ideas. He remains alert for attacks, but, despite his extremely keen senses, he detects none.

Jass gives his opinion, then waits for the charge.

Vorelle checks her gear, and announces her readiness.

Vauhwyt, informs the others of the positions of the two spirits that she's detected behind the Wall of Stone. Then she makes the first move. Rushing ahead of the others, she enters the room and issues a challenge. (Vauhwyt: I'm assuming that as soon as you stop concentrating, you lose the ability to detect spirits.)

Malgant also forges ahead on the swift wings of Aztyr's Haste spell. He comes up just outside of the room and readies a Ghostbane Dirge spell.

Sir Joshua charges in too, and winds up just within the room. He readies a spell of Holy Whisper.

Aztyr squeezes herself up the stairs and catches everyone in a Haste spell just before they move.

There is no response. The only movement is the aimless swaying of the incorporeal chains. Like mad broken wind chimes, their kink and tink comes as though from an unseen realm directly behind the ear. Aside from that, and the steady breaths of our heroes, there is no sound.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map..

Clock: 49 hours 49 minutes +5 since Entry.
Clock: 29 hours 41 minutes +5 since Day 2 Start.
Clock: 04 hours 18 minutes +5 since Day 3 Start.

Vauhwyt (HP 134 of 138, AC34 with haste) 
Thursday August 23rd, 2012 9:15:49 PM


OOC: Right, DM Al! Concentration requires a standard action, so V gets to keep concetrating as she moves into the room, but when she stops to ready an action (a standard move) her concentration ends.

Vauhwyt says, "I'm going behind the wall!"

She moves to AU-V-48-49. She calls out what she sees. She still has ten feet of move left and a standard action. Hope that's okay.

AC 45,Touch 32, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn 
Thursday August 23rd, 2012 9:19:42 PM

OOC
Thanks Al, CMD should be right now

The Empty Response /DMAl  d20+16=29 ; 2d4+7=10 ; d6=5 ; d20+16=36 ; d20+16=24 ; 2d4+7=11 ; 2d4+7=11 ; d6=2 ;
Thursday August 23rd, 2012 9:37:44 PM


Midround Update (Ready Attack):

As soon as Vauhwyt gets to Row42, an incorporeal chain lashes out of the wall. It hits AC29 with a Touch Attack. If AC29 beats Vauhwyt's Touch AC, take 10hp damage plus 5CHA Drain.

OoC: Does Vauhwyt continue on from Row42?

Vauhwyt (HP 134 of 138, AC34 with haste)  d20+31=44 ;
Thursday August 23rd, 2012 10:36:43 PM

OOC: Does V's Fluid Form DR10/slashing work against this damage? If so, and all the damage is negated, then does the Chr damage apply?

Either way, V continues on, but tumbling at half speed to avoid AoOs.

Current Touch AC vs ghosts: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone +1 haste = 28. Anyone else got a +2 I should be adding in? :-)

Acrobatics 44.

Brahmah 182/202hps, AC 30+5 DEFENDER (only while in combat)TOUCH AC 19 +4, FlatFooted AC 25 
Thursday August 23rd, 2012 11:16:11 PM

OOC: Can one still cast defensively? If so, Brahmah will do that. What are the bonuses if any?

Casts Lead Blades.
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(18/140mins)
Protection from Energy Electricty (120pnts)(18/140mins)
Resist Energy Sonic (18/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 170hp max
Blur
Lead Blades (14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

The Empty Response /DMAl 
Friday August 24th, 2012 6:53:07 AM


OoC to Brahmah: Yes, Casting Defensively still exists. You make a Concentration Check. When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type. clerics, druids, and rangers add their Wisdom modifier. Bards, paladins, and sorcerers add their Charisma modifier. Finally, wizards add their Intelligence modifier.

The DC for Casting Defensively is: 15 + double spell level.

The Empty Response /DMAl 
Friday August 24th, 2012 6:59:55 AM


Midround Update:

Vauhwyt tumbles to her intended destiantion. This is what she sees.

OoC: Yes. The hit occurred. There is nothing in the description of the attack that indicates that damage must be done in order for the CHA Drain to take effect. The CHA Drain occurs.

Vauhwyt (HP 134 of 138, AC34 with haste) 
Friday August 24th, 2012 7:12:51 AM

Um, DM Al, is that the right map? It looks like V was teleported back to where she started the round?

I think you meant this one? (Hope I can be forgiven fooling around with the map urls?)

Vauhwyt (HP 134 of 138, AC34 with haste)  d3=1 ; d20+26=35 ; d6+8=11 ; 4d6=9 ; d20+18=36 ; d4=3 ; 4d6=14 ;
Friday August 24th, 2012 7:21:16 AM

Oh, and Al, Highlight to display spoiler: {Any word on fluif form damage reduction? And is Mithrodar still chained to the walls like he was before?}

Vauhwyt reaches out to grapple Mithrodar. Lucky = 1. Grapple = 35 (+2=37 with flanking TwiKni?) Damage = 11 (plus 9 SA? with TwiKni?)

TwiKni attacks too: AC36 for 3 plus 14 SA??

Sanity Info (Note: all current to 04 hours 17 minutes +9? since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin +1 haste = 34.

Touch AC vs ghosts: base 10 +6 armor +3 enhancement +8 dex -1 size +1 ioun stone +1 haste = 28.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (154 min left)
CL20 Extended See Invis (135 min left)
CL20 Extended Heroism (135 min left)
CL16 Message - (19 min left)
CL16 Taurs Try - acrobatics and stealth (19 min left)
CL12 Barkskin - (110 min left)
CL1 Mage Armor (50 min left)
CL16 TwiKni (3 rounds of 16 used)
CL16 Exp Retr (16 min)
CL16 Fluid Form (16 min)

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (135 min left)
CL12 Barkskin - (110 min left) on all
CL1 Mage Armor (50 min left) on all

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 6 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 1 of 2
Hero Points: used 5 of 5

Spells
Used 1 of 7 lvl 1 spells (ExRet)
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 4 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnife)
Used 2 of 5 lvl 6 spells (Fluid Formx2)
Used 0 of 3 lvl 7 spells

The Empty Response /DMAl 
Friday August 24th, 2012 7:36:10 AM


OoC to Vauhwyt: I've answered your question in an edit to my previous post. And I've fixed the map link. Glad you've figured out the numbering.


Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d20+13=31 ;
Friday August 24th, 2012 9:16:59 AM

Being near the back has many advantages for a sorcerer, thinks Jass, but getting into a room before casting spells is not one of them! "Sounds like battle is engaged and time for us to charge in, eh?", he calls from the corridor.

Jass Delays his own advance in a stutterstep, allowing his friends to clear the corridor, before making his own Haste-induced sprint. As soon as he hits the double doors, he slides to the right, clearing the exit and target environment. He then looks at the big stone wall that Mithrodar is using as a defense and blasts it with a green ray!

...
Actions:

Delay move to allow PCs to clear the corridor.

Move 60' with Haste to AP,36

Cast Disintegrate at Stone Wall section AP/AQ; hit and turning a 10' section to small dust motes in the air.

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away
Haste [CL17] 17/17 rounds (from Atzyr) +1 AC, Reflex +30 move,

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 7 3 1
}

Sir Joshua the Virtuous (Ken), 203/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil  d8=3 ; d8=3 ;
Friday August 24th, 2012 9:43:20 AM

Sir Joshua sees that Vauhwhyt is alone up front... However, the big stone wall is in his way, but hopefully Jass' spell destroys much of it...

He continues charging forward, thinking he can flank the opponents...

1. If Jass' spell does NOT open a hole in the wall, he'll see if he can get around the other side (left)... He may be able to reach AN46...

2. If Jass' spell does open a hole, he'll go to AS46...

Once there (either way), he'll use holy whisper to try to sicken whatever enemies he can see with his spell...

_______
Effect = 30 cone burst, instantaneous
1. Evil creatures within the burst must make a Fortitude saving throw (DC 14 for SJ) or become sickened for 1 round/level.
2. Evil outsiders with the evil subtype, evil-aligned dragons, and undead in the burst also take 2d8 points of damage if they fail their saves. (Dmg = 6)
3. Good-aligned creatures in the burst gain a +2 sacred bonus on attack and damage rolls for 1 round.

Blurred
Hasted - +1 Reflex, +1 Dodge AC,
Stoneskin 10/adamantine, 150 max
Current AC/Hps - 37/Touch 24 ; 203/203 hps; DR 5/evil
Strength down to 23 (-1 dmg and attack)...
Bless Weapon (16/17 mins on Bastard Sword)

Hero's Defiance, Fire of Judgment- AC is 36.23 due to Mage Armor and Barkskin; 6/7 Smites, 13/16 LOH's)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -8/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 6/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR

(Quick question - can we do diagonal movements or do they count as 1.5?)

The Empty Response /DMAl 
Friday August 24th, 2012 9:49:07 AM


Midround Update:

Jass blasts a ten foot gap in the Wall of Stone. Beyond the wall is the dark bulk of one of Mithrodar's guards. Slightly to the east, barely visible at the eastern edge of the gap is Vauhwyt's Twighlight Knife, and Mithrodar, the Chain Spirit. This is what Jass sees.



The Empty Response /DMAl  d20+16=33 ; d20+16=19 ; 2d4+7=11 ; d6=5 ;
Friday August 24th, 2012 9:58:30 AM


OoC to Sir Joshua: Diagonal Movement is 1.5. Another way to count it is every other diagonal move is double. So, 5 - 15 - 20 - 30 - 35 - 45 - 50 - 60 - etc.

BTW, you got really lucky casting your spell within a threatened area.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159] 
Friday August 24th, 2012 10:38:31 AM

"I'm happy to do the 'share undead battle tips thing'," Vorelle says with a laugh in her voice, "but I have to be able to see the creature, and then I need to--Vauhwyt? Where are you going?"

But it is too late; her impetuous friend has already rushed in where angels fear to tread.

Vorelle squeezes into the room, hoping to be of some use.

[I'm not sure what's blocked off and what isn't, but I think Vorelle can get to AQ-37?]

If she can see an undead at that point, Vorelle takes another move action to give her friends a +3 Favored Enemy bonus. If she cannot, she nocks an arrow and readies a shot for the first enemy she sees.

The Empty Response /DMAl 
Friday August 24th, 2012 11:34:25 AM


OoC to Vorelle: Yes, AQ37 is open. Unfortunately, due to timing and the nature of certain actions, I can't have the Favored Enemy Bonus take effect until next round. So, if you'd like to take a shot, you have clear line of sight to the dread wraith through the hole that Jass just made. And you have partial line of sight to Mithrodar. (He has partial cover due to the edge of the wall. You can see what Jass sees using the link in the post above. When Dropbox comes back up, that is. Looks like they're having problems at the moment.)

AC 45,Touch 32, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn  d20+26=43 ; d20+26=28 ; d20+26=41 ; d20+21=35 ; d20+16=22 ; 2d6+28=38 ; d6=5 ; d6=2 ; 2d6+28=33 ; d6=4 ; d6=3 ; 2d6+28=36 ; d6=3 ; d6=5 ; 2d6+28=35 ; d6=2 ; d6=2 ; 2d6+28=35 ; d6=3 ; d6=1 ;
Friday August 24th, 2012 3:22:59 PM

Once Jass opens the way (bless you Jass) Malgant rushes forward to AP,AQ,AR / 43,44,45 and begins to hammer the Shadow, hoping to drop it before it can react and close with him. If any swings remain he will try to direct them at Mithrodar ( though he might be out of range(15' reach) or LOS)
" Aztyr, anchor him so he can't get away from Vauhwyt ! " Malgant thinks to most of his friends

Attack 1 hits AC 43 for 38 damage + 7 holy
Haste hits AC 28 for 33 damage + 7 holy
Flurry hits AC 41 for 36 damage + 8 holy
Attack 2 hits AC 35 for 35 damage + 4 holy
Attack 3 hits AC 22 for 35 damage + 4 holy
All attacks are blunt, magic, good, holy, and ghost touch

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 17 minutes CL17
Divine power +5 luck to attack and damage duration 15 rounds CL 17
-GMW cast by Vauwhyt CL 17
-Haste duration 33 rounds CL17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Righteous Might +4 str,+4 con,-2 dex,+2 natural armor,-1 to hit, DR10/evil, duration 16 rounds CL17
-Shield duration 17 minutes CL17
-Shield of Faith duration 17 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 170 minute duration
-Weapon of Awe duration 17 minutes CL17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

AC 45,Touch 32, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn  d20+14=19 ; d20+21=31 ;
Friday August 24th, 2012 3:40:27 PM

OOC
Last I heard John was out of the hospital, but he has appointments today. I will post for him. As usual if he is able to post before post time tonight take his post over mine.

IC
Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 156/159
Aztyr moves to AM, AN / 39, 40 and targets Mithrodar with a dimensional anchor.
Ranged touch attack hits AC 21 Spell Penetration 33 ( both raised from rolls because of Vauhwyt's Heroism on Aztyr that isn't in her info)

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 5- 2- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Haste, Duration 34 rounds
Extended Heroism

Spells on others :
Blur, Duration 17 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah
Haste, Duration 34 rounds, on EVERYONE



The Empty Response /DMAl 
Friday August 24th, 2012 4:08:41 PM


OoC to Malgant: Just want to make sure, but, as I see it, you have to move in order to hit. That allows you only one attack. Right?

Also, as for Aztyr's move, you might want to consider that there is already a Dimensional Anchor on the whole of Scarwall. And yet, Mithrodar has still appeared to teleport. (Or something.)

AC 45,Touch 32, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn  34d6=120 ; 5d6=17 ;
Friday August 24th, 2012 7:40:26 PM

You are correct, I have to move, so only 1 attack. Too much battlelust I guess. Just use my first swing. Thanks.

As for Aztyr, you are right, make her spell a disintegrate instead. Use the same to hit, SP and I'll roll you damage. If Vauhwyt has Mithrodar pinned, then he should be easier to hit right?
Disintegrate for 120 damage DC 24 fort save to take 17 damage.

Vauhwyt (HP 134 of 138, AC34 with haste) 
Saturday August 25th, 2012 12:20:52 AM

LOLOL! In D&D 3.5, ranged attacks into grapples had a chance to hit either grappler. In PF, not so much, thank the gods!

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold][HP 146/159] 
Saturday August 25th, 2012 2:48:26 AM

[Thanks, Al. I'd like to apply the Favored Enemy bonus to Mithrador.]

AC 45,Touch 32, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn  d6=1 ; d6=5 ;
Saturday August 25th, 2012 9:45:09 AM

OOC
Yeah that's kinda why I held back at first, but if we are going to kill him, we may as well.... kill him.

Al, Since Malgant only gets one strike, lets make it a vital strike, making it look like this instead.
Attack 1 hits AC 43 for 44 damage + 7 holy

I'll call John today and see how he's doing and keep you guys up to date.

Vauhwyt (HP 134 of 138, AC34 with haste) 
Saturday August 25th, 2012 10:31:10 AM

OOC: Tell John we're thinking of him!

Mithrodar's Curse /DMAl  d20+12=27 ; d20+14=30 ; d20+16=27 ; d20+20=38 ; 3d6=12 ; d8=4 ; d20+16=32 ; 2d4+7=14 ; d6=1 ;
Saturday August 25th, 2012 2:45:08 PM


Vauhwyt is the first to move. She comes down the great hall toward the wall, but fifteen feet into her approach, a chain lashes out - an Attack of Opportunity. It comes straight through the wall and catches her by surprise. Vauhwyt's Fluid Form protects her from the damage, but she feels the hit drain away a large portion of her Charisma. (Vauhwyt: Take 5 points of CHA Drain.) The liontaur ducks into a tumble, and makes it around the end of the wall, finding Mithrodar in the same place in which she last saw him, right before the throne. He has not moved since the last battle. It may, in fact, be that he is not able to. Behind him, to the west, is one of his wraith guards. Vauhwyt reaches out a fluid arm to grapple the chain spirit Mithrodar. But the chain spirit deflects Vauhwyt's limb and avoids the grapple. While this has been happening, Vauhwyt's Twilight Knife has positioned itself to flank Mithrodar. It strikes and scores sneak damage. But, even as Vauhwyt watches, that damage heals over and is gone.

Brahmah casts Lead Blades.

Jass speeds into the room on wings of Haste. He calls on a Disintegrate spell and a green beam blows a ten-foot hole in Vauhwyt's Wall of Stone.

Sir Joshua follows Vauhwyt down the hall, approaching the hole that Jass has made. But, as the paladin draws near, the chain spirit takes an Attack of Opportunity at him. The chain touches the Shining Knight, and he feels the unholy burn. In addition to scoring his flesh, it strips away some of his Charisma. (Sir Joshua: Take 11hp Damage, and 5 CHA Drain.) Sir Joshua stops within sight of both Mithrodar and his wraith guard. As he begins a spell, another Attack of Opportunity comes. This one, however, fortunately fails to strike true. (Sir Joshua: Sorry, I changed your position to one from which you would both have line of effect and avoid an AoO from DW1.) Sir Joshua then completes a Holy Whisper spell. Neither Mithrodar nor the wraith guard are affected by it.

Vorelle enters the room next. She grants her Hunter's Bond to her fellows from there. (Vorelle: Start counting the rounds for this beginning your next turn. Do not count this round.)

Malgant, now Huge, approaches the hole that Jass made. A chain lashes out at him too, another Attack of Opportunity. The Hand's net of defenses, though, deflect the chain, and Malgant lashes out at the wraith guard, scoring a hit.

Aztyr moves into the room and also fires a Disintegration spell. Mithrodar's protections deflect the beam, though. It misses.

For our heroes that are near enough, on detail strikes them most. Whereas Mithrodar previously had four or five weapon chains before, he now has only one.

The wraith guard takes a five foot step to fill Jass' gap with its own body. Then it reaches out to touch Sir Joshua. (Sir Joshua: Take 12hp Negative Energy damage and 4 CON Drain. Fortitude Save vs DC25 Negates the CON Drain.)

Mithrodar backs five feet away from Vauhwyt, behind the bulk of his guard. One of his chains lashes out at Vauhwyt, and the liontaur once again feels the caress of the chain. (Vauhwyt: Take 14 - 10DR = 4hp damage and 1 CHA Drain.) Her Fluid Form protects Vauhwyt from most of the chain strike, but she feels more of her charisma drained away from her.

Then, in the blink of an eye, Mithrodar's position changes. From his protected position behind his guard, he snaps back to the place before the throne - a place that he has likely been consigned to for ages and ages upon ages without end.

+++++++++++++++++++++++++++++++++++++++++++

EVERYONE: Please list your Touch AC

Reference Map..

Mithrodar: Unharmed, AC30, Touch AC30; CMD37; Fast Healing 20
DW1: Wounded, AC26

Clock: 49 hours 49 minutes +6 since Entry.
Clock: 29 hours 41 minutes +6 since Day 2 Start.
Clock: 04 hours 18 minutes +6 since Day 3 Start.

Mithrodar's Curse /DMAl 
Saturday August 25th, 2012 2:45:44 PM


OoC to Malgant: Give John our best and tell him to fight hard.

AC 45,Touch 32, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn 
Saturday August 25th, 2012 7:11:08 PM

OOC
Can Malgant see Mithrodar to attack him? if not will stepping up 5' allow me to see around that corner? Also, how thick is that wall? My calculations say that if V made it floor to ceiling it can only be 2" thick. Is that right?

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 156/159  15d6+15=66 ; 15d6+15=70 ; 15d6+15=72 ; 15d6+15=68 ; 15d6+15=76 ; d20+21=26 ; d20+21=37 ; d20+21=41 ; d20+21=22 ; d20+21=41 ; 5d4(2+3+1+3+1)+5=15 d20+21=34
Saturday August 25th, 2012 7:14:47 PM

Aztyr casts Fire Snake with ectoplasmic metamagic, She directs the snake to follow column AN from her to Row 45. At Row 45 it angles to AR/49. From AR/49 it goes north to AR/47, goes to AS/47. From AS/47 it angles back to AR/48 then ends at AQ/47. (17 5' squares counting diagonals as 3 per 2(2 squares = 15'))
*Watch the fire snake*
Aztyr then adds a Quickened Magic Missile for good measure on Mithrodar.

First Square of Shadow , Damage 66, SP 26, Reflex save for Half DC 25
Second Square of Shadow , Damage 70, SP 37, Reflex save for Half DC 25
Mithrodar, first pass , Damage 75, SP 41, Reflex save for Half DC 25
Mithrodar, second pass , Damage 71, SP 22, Reflex save for Half DC 25
Third Square of Shadow , Damage 76, SP 41, Reflex save for Half DC 25

Magic Missile, damage 15 (is it +3 or +3 per missile since they are separate missiles?), SP 34

(Added Vorelle's bonus' after rolling)

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 5- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Haste, Duration 32 rounds
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah
Haste, Duration 32 rounds, on EVERYONE


Mithrodar's Curse /DMAl 
Saturday August 25th, 2012 7:21:57 PM


OoC to Malgant: Malgant can see Mithrodar. No problem there. He does, however, have Cover vs Malgant for the corner of the wall. That's +4 to AC vs attacks from Malgant.

You are correct. The wall is not very thick. And very good guess. Vauhwyt's declared dimensions for the wall were 2" thick.

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn  d20+26=39 ; d20+26=29 ; d20+26=44 ; d20+21=30 ; d20+16=25 ; 2d6+31=37 ; d6=2 ; d6=1 ; 2d6+31=37 ; d6=4 ; d6=1 ; 2d6+31=38 ; d6=6 ; d6=1 ; 2d6+31=39 ; d6=3 ; d6=1 ; 2d6+31=38 ; d6=2 ; d6=1 ;
Saturday August 25th, 2012 7:46:05 PM

Malgant delivers a whirling series of attacks to the Dread Wraith and the wall between him and Mithrodar.
(Base 14 -5 Power Attack -2 size +8 strength +4 GMW +2 Heroism +5 Divine Power +1 Warrior of Imod -2 Flurry of Blows +1 Haste =+26)
Attack 1 hits AC 39 for 37 + 3 holy
Haste hits AC 29 for 37 + 5 holy
Flurry hits AC 44 for 38 + 7 holy
Attack 2 hits AC 30 for 39 + 4 holy
Attack 3 hits AC 25 for 38 + 3 holy
All attacks are Ghost Touch, Holy, Good, Magic and Blunt Attacks will go against the Dread wraith until it dies then against the wall. Attacks against the wall will not do holy damage unless the wall has become evil since its creation in Scarwall and the wall's hardness of 8 would be removed from the total. Even so each attack should crumble a 5' section of wall.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 17 minutes CL17
-Divine power +5 luck to attack and damage duration 14 rounds CL 17
-GMW cast by Vauwhyt CL 17
-Haste duration 32 rounds CL17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Righteous Might +4 str,+4 con,-2 dex,+2 natural armor,-1 to hit, DR10/evil, duration 15 rounds CL17
-Shield duration 17 minutes CL17
-Shield of Faith duration 17 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 170 minute duration
-Weapon of Awe duration 17 minutes CL17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

Mithrodar's Curse /DMAl  d20+14=17 ; d20+16=35 ;
Sunday August 26th, 2012 10:26:09 AM


Mid Round Update: The wraith guard is now down. The gap in the Wall of Stone now stretches from columns AP to AR. The gap is 10ft high.

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d20+13=16 ; d20+13=31 ; d100=13 ; d20+21=35 ;
Sunday August 26th, 2012 9:31:04 PM

Jass slides over to the left column and reduces the wall of stone further with another Disintegrate spell, then tries to speculate as to Mithrodar's single chain still keeping him near the throne. Could they only have to destroy the throne?

First, the team are going to have to ensure the Chamberlain doesn't get away. Jass calls on his expertise knowledge and shoots another beam at Mithrodar, this one to keep him in one place!

...
Actions:

Move to AT,38

Cast (6th lvl slot) Disintegrate at Stone Wall section AS/AT; hit and turning a 10' section to small dust motes in the air.

Cast (8th lvl slot) Quickened Dimensional Anchor Touch AC 31 vs Mithrodar 35 Spell Penetration

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away
Haste [CL17] 14/17 rounds (from Atzyr) +1 AC, Reflex +30 move,

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 8 3 2
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Haste; Greater Magic Weapon][HP 146/159]  d20+32=44 ; d20+32=39 ; d20+32=44 ; d20+27=46 ; d20+22=36 ; d20+17=26 ; d8+18=24 ; d8+18=21 ; d8+18=19 ; d8+18=20 ; d8+18=26 ;
Monday August 27th, 2012 12:35:08 AM

Favored Enemy bonus (+3) against Mithrodar for 4 rounds.

Vorelle steps forward and fires a full spread of arrows at Mithrodar.

[Hit AC 44 for 24 damage; hit AC 39 for 21 damage; hit AC 44 for 19 damage; hit AC 46 for 20 damage; hit AC 36 for 26 damage; hit AC 26 which misses. Total damage: 110 from 5 hits. Seeking longbow negates concealment.]

Brahmah 182/202hps, AC 30+1 HASTE + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor +1 from Haste, FlatFooted AC 25, BLUR, STONESKIN  d20+30=46 ; 2d6+15=27 ; 2d6=2 ; d6=3 ;
Monday August 27th, 2012 3:45:28 AM

The ranger moves into the room, to AS/AT 44/45, beside Malgant.
He attacks once. (Favored Enemy Undead, 22 base, +5 GMW, +1 Haste, +2 favored)
Hits AC 46, for 27 damage, 2 Vicious damage, 3 Vicious to himself. (this includes his favored enemy damage)

-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(18/140mins)
Protection from Energy Electricty (120pnts)(18/140mins)
Resist Energy Sonic (18/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max
Blur (15 minutes)
Lead Blades (14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Haste (32 rounds)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sir Joshua the Virtuous (Ken), 203/203; AC 42/29 (Smite Round), Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil  d20+27=46 ; d20+33=40 ; d20+50=52 ; d6=4 ; d6=2 ; d6=3 ;
Monday August 27th, 2012 9:55:01 AM

His spell wasted, Sir Joshua growls in anger... And the drained Charisma doesn't help much either... (Fort Save = 46) However, his anger allows him to endure the last attack and his Con is unaffected..

(11 hps dmg is absorbed by the stone skin, but I assume the negative 12 hps dmg isn't... Also absorbed 5 CHA but no CON dmg)...

Now that the hole is big enough to reach Mithrodar, it's time to see what he's made of...

Sir Joshua charges at it and reaches AQ48 (or closer if need be) to be adjacent to it... His goal is to allow his friends space to hit Mith with ranged attacks and hit him from the side...

Right before he reaches Mithrodar, he casts FIRE OF JUDGMENT as a swift action (lasts 17 rounds, Gets 1d10 dmg (assuming evil outsider or undead?) damage per round of positive energy (bypass DR) and forces him to attack me... Save vs. Will for only 1 round of Dmg (DC 14))

(After casting this spell, the next creature you attack using your smite evil class ability is engulfed in flames of positive energy. At the start of its turn, the target takes 1d6 points of damage, and takes an additional 1d6 points of damage each time it attacks a creature other than you. If the creature is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature this damage increases to 1d10. With a successful saving throw, a creature is affected by this spell for only 1 round. This damage is divine in nature and bypasses any DR the creature possesses.

Once there, he calls upon the goodness within him and smites Mithrodar with his mighty sword...

Attack = Hit AC 40 (bypasses any DR since Smite Evil)
Dmg = Does 62 points of Smite Dmg +4 Fire+2 Corrosive+3 Shock = (bypasses DR since Smite) = 71 total

_______
Sword Attack = +22 + 1 Haste +3 Fav En -1 Str Drain + 8 Smite = +33
Sword Dmg = 1d10+60 (Smite and other modifiers, -1 Str) +1d6 Fire + 1d6 Corrosive +1d6 Shock
+8 AC due to Smite (but only get net improvement of 5 since Ring of Prot not stack)

Blurred
Hasted - +1 Reflex, +1 Dodge AC,
Stoneskin - 139 left/150; 10/adamantine,
Current AC/Hps - 42/Touch 29 ; 191/203 hps; DR 5/evil
Strength down to 23 (-1 dmg and attack)...
Chr drain = 5
Bless Weapon (16/17 mins on Bastard Sword)
Fire of Judgment (17/17 rounds unless save)

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -8/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 5/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR



Vauhwyt (HP 134 of 138, AC34 with haste)  d20+17=25 ; d20+18=20 ; d4=1 ; d4=1 ;
Monday August 27th, 2012 11:23:02 AM

Vauhwyt has suffered 6 Cha Dam, so his Cha is a 12. She can still cast Acid Arrow, and she still has some slots with which to cast it.

She casts the spell on Mithrodar. Her concentration check to do so is 1d20+16+1 = 25. Her ranged attack, with a -4 for firing into combat and +3 from Vorelle, is a 20. Ugh! A miss?

If it hits, the damage is 2d4+3, or 5,

Sir Joshua the Virtuous (Ken), 203/203; AC 42/29 (Smite Round), Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil 
Monday August 27th, 2012 1:18:24 PM

(EDIT - Forgot effect of Char Drain on Smite... should only give +5 bonus, not +8 to attack... updated attack/dmg are: Hit AC 37 for 71 dmg)

Mithrodar's Defiance /DMAl  d20+16=24 ; 2d4+7=13 ; d6=4 ;
Monday August 27th, 2012 4:17:07 PM


Aztyr casts a Fire Snake spell. It burns a path from her and down the hall, through the wraith guard blocking the gap through the wall of stone and through Mithrodar himself. The wraith guard fails to avoid the full burn of the Fire Snake. Mithrodar, however, is more dexterous and dodges half of the flames. Both only take half of the expected damage, though, due to their incorporeal nature. Even thought he spell wraps back to intersect the chain spirit and his guard more than once, the flames only burn the one time.

Malgant follows the flames of the Fire Snake with a barrage of blows. It takes the hand three strikes to fell the wraith guard. The remaining two hits smash out five foot sections of the Wall of Stone enlarging the gap from ten feet to fifteen feet wide and ten feet high.

Jass blows away another section of the Wall of Stone. Only two small sections are now left, little wider than the pillars that they cover. Then the quick green beam of a Dimensional Anchor stabs from Jass' hand and strikes Mithrodar.

Vorelle, with the Wall of Stone now cleared away, brings her bow into play. Five arrows out of six hit. Mithrodar's incorporeal nature, unfortunately, halves the damage.

Brahmah bulls his way into the room on wings of Aztyr's Haste. On his way in, the long chain attached to Mithrodar's body takes an Attack of Opportunity. The chain strikes through the minotaur's defenses, the wound is absorbed by the Stoneskin, but Brahmah feels his Charisma drain away. (Brahmah: Take 13hp damage - Negated by Stoneskin and 4 CHA Drain.) Brahmah swings, but he's too far away to reach Mithrodar.

Sir Joshua charges to engage Mithrodar. As he moves the chain spirit takes an Attack of Opportunity. The chain strikes and the wound is absorbed by the Stoneskin spell. Sir Joshua, however, feels more of his Charisma drain away. (Sir Joshua: Take 11hp damage - Negated by Stoneskin and 4 CHA Drain.) Then Sir Joshua strikes. The smite drives home, but not only is half of the damage negated by Mithrodar's incorporeal nature, but Mithrodar's will appears to be stronger than the Shining Knight's Fire of Judgement spell.

Vauhwyt casts defensively using one of the few spells left to her. An Acid Arrow leaves her fingers, but the green missile goes wide.

The wounds in Mithrodar's translucent body heal quickly, but not quickly enough. The combined might of the heroes from Blackbird Lake have carved away half of his body.

"Destroy me." Alone and ringed by enemies, Mithrodar's hollow voice still booms defiantly throughout the great hall. "Destroy me as you may, you will still never escape Scarwall." Then, despite the lack of influence the knight's spell has upon him, he turns toward Sir Joshua and slams his incorporeal chain against the body of the Shining Knight. (Sir Joshua: Take 13hp - absorbed by the Stoneskin. And 4 CHA Drain.)

+++++++++++++++++++++++++++++++++++++++++++

EVERYONE: Please list your Touch AC

Reference Map..

Mithrodar: Injured, AC30, Touch AC30; CMD37; Fast Healing 20
DW1: Dead
Neither have SR

Clock: 49 hours 49 minutes +7 since Entry.
Clock: 29 hours 41 minutes +7 since Day 2 Start.
Clock: 04 hours 18 minutes +7 since Day 3 Start.

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn  d20+29=33 ; d20+29=38 ; d20+29=37 ; d20+24=26 ; d20+19=35 ; 2d6+34=40 ; d6=6 ; d6=1 ; 2d6+34=45 ; d6=3 ; d6=6 ; 2d6+34=42 ; d6=4 ; d6=4 ; 2d6+34=43 ; d6=5 ; d6=6 ;
Monday August 27th, 2012 4:43:39 PM

OOC
Brahmah, please pay attention to your rolls. You could have used vital strike on that attack unless it was a charge, and it was a critical threat. Unless otherwise stated everything is able to be criticaled in Pathfinder.

Al, Stoneskin only absorbs 10 points per blow, so Brahmah should take 4 damage and Joshua 1 damage from the AoO's. Joshua takes a further 3 damage from the normal attack.

IC
Malgant is now able to see the chamberlin without cover and launches a flurry of blows at him. Unlike his companions his blows reach into the ether and will fully connect with the incorporeal creature. He wonders briefly about Mithrodar's words, but seeing the damage rapidly start to repair, he adds more to keep the spirit down and keep his friends from being hit for more charisma drain. Vorelle's instructions guide his hands.

(Power attack, and favored enemy shared by Vorelle active. Interpose on Brahmah, he is the only one close enough to me.)
Attack 1 hit AC 33 for 40 damage + 7 holy
Haste hit AC 38 for 45 damage + 9 holy
Flurry hit AC 37 for 42 damage + 8 holy
Attack 2 hit AC 26, miss
Attack 3 hit AC 35 for 43 damage + 11 holy
All attacks are ghost touch, holy, good, magic and blunt

Active spells(effects) on Malgant or cast by him
-Interpose on Brahmah
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 17 minutes CL17
-Divine power +5 luck to attack and damage duration 13 rounds CL 17
-GMW cast by Vauwhyt CL 17
-Haste duration 31 rounds CL17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Righteous Might +4 str,+4 con,-2 dex,+2 natural armor,-1 to hit, DR10/evil, duration 14 rounds CL17
-Shield duration 17 minutes CL17
-Shield of Faith duration 17 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 170 minute duration
-Weapon of Awe duration 17 minutes CL17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d20+13=31 ; d20+21=28 ;
Monday August 27th, 2012 4:54:15 PM

It has been three days that Jass has been trapped in Scarwall with the other heroes of Blackbird Lake. He has been stymied in the use of many of his magics because they use other dimensions, and while he is less affected by the undead, he finds severe handicaps in fighting them with his magics. Then there was the fight in his own head, the one he constantly fights against the necromantic evil that he both abhors and covets. In Scarwall, the sorcerer has been having to fight against it taking over his mind, his body, and his very soul, and it has been hard.

But light comes after darkness, and Jass has found something to rely on beyond his own glib tongue and his magic. Strip away everything, and there has always been friends there. The thin man never liked the chains of obligation, but he has found them not restricting, but comforting in these halls of despair.

All this runs through his mind as his friends battle Mithrodar. One more good push and they should end the spirit, but the chain he still controls is worrysome. What is it attached to? Jass looks carefully, and, thinking he knows what it is, directs his next Disintegrate spell not at the Chamberlain, but the Throne.

...................................
Actions:

Cast (use 7th lvl slot) Disintegrate at Mithrodar's Throne. Spell Pen 28

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away
Haste [CL17] 13/17 rounds (from Atzyr) +1 AC, Reflex +30 move,

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 8 4 2
}

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 156/159  d20+16=18 ; d20+16=30 ; d20+16=24 ; 4d6+4=21 ;
Monday August 27th, 2012 6:06:03 PM

DM: The Fire Snake was cast with Ectoplasmic meta magic on it. It effects incorporeal fully.

IC: Aztyr decides against burning any more high level spells, and decides to cast a Ectoplasmic Scorching Ray at Mithrodar. She unleashes 3 rays at him.

Ray 1 miss
Ray 2 attack 30, damage 21+3 from Vorelle (ghost touch )
Ray 3 miss

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 6- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Haste, Duration 31 rounds
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah
Haste, Duration 31 rounds, on EVERYONE

Vauhwyt (HP 134 of 138, AC34 with haste)  d20+19=33 ; d4=4 ; d4=2 ;
Monday August 27th, 2012 7:29:48 PM

Counting on others to strike at the spirit, Vauhwyt follows Jass's lead and sends her next acid arrow at the last chain. Her touch attack hits AC33 for 6 acid damage this round.

Can't find it in PF, but in the 3.5 srd it says ...

"Energy Attacks
Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it normally after a successful hit. Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness."

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Haste; Greater Magic Weapon; Mage Armor][HP 146/159; Tou  d20+32=52 ; d100=40 ; d20+32=52 ; d20+32=41 ; d20+27=40 ; d20+22=36 ; d20+17=24 ; d8+18=22 ; d8+18=26 ; d8+18=24 ; d8+18=24 ; d8+18=20 ;
Monday August 27th, 2012 7:31:16 PM

Favored Enemy Bonus (+3) on Mithrodar for 3 more rounds.

Vorelle keeps shooting.

[Hit AC 52 for 22 damage; hit AC 52 for 26 damage; hit AC 41 for 24 damage; hit AC 40 for 24 damage; hit AC 36 for 20 damage; hit AC 24, which misses. Two of those were natural 20s, but alas, House Odds are not to be. Total damage 116 points from 5 shots.]

Brahmah 179/202hps, AC 30+1 HASTE + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor +1 from Haste, FlatFooted AC 25, BLUR, STONESKIN  d20+28=38 ; d20+28=43 ; d20+30=47 ; d20+24=36 ; d20+26=33 ; d20+19=30 ; d20+14=34 ; 2d6+12=19 ; 2d6+12=22 ; 2d6+12=21 ; 2d6+12=16 ; 2d6+12=17 ; 2d6+12=21 ; d8+12=15 ; d8+12=17 ; d8+12=19 ; d6=1 ; d6=3 ; d6=1 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=3 ; d10=4 ;
Tuesday August 28th, 2012 9:33:18 AM

OOC: Malgant, please note that Mithrodar is undead. He does NOT receive crit hits. As for Vital Strike, I was always under the assumption, as the name suggests, it was not possible to Vital Strike a foe immune to crit damage (and again I might be referencing 3.0). However, after closer reading, I see it doesn't indicate such. Please note that he did 3, not 4, damage to Brahmah which passed the Stoneskin.
Wait, isn't Brahmah's Touch AC 23 with the Mage Armor?

IC: Brahmah takes a 5ft step into '46', begins his series of strikes. Fast and wild, against any target he can see (and will not attack anything he can not reach, with reach, and will instead take a standard to get a Quarry on Mithrodar, then move to get in reach).
"And if we never leave Scarwall, we'll keep fighting and keep destroying your minions to our dying breath. And if you return, we'll destroy you again and again. As many times as necessary!"

Hasted attack, falchion, 40. For 19 damage, 3 Vicious damage, +2 favored undead. (Total 24)
First attack, falchion, 45. For 22 damage, 8 Vicious damage, +2 favored undead. (Total 32)
Second attack, kukri, 49. For 15 damage, 1 cold damage, 9 Vicious damage, +2 favored undead. (Total 37)
Third attack, falchion, 38. For 21 damage, 8 Vicious damage, +2 favored undead. (Total 31)
Fourth, attack, kukri, 35. For 17 damage, 3 cold damage, 6 Vicious damage, +2 favored undead. (Total 28)
Fifth attack, falchion, 32. For 16 damage, 7 Vicious damage, +2 favored undead. (Total 25)
Last attack, kukri, 36. For 19 damage, 1 cold damage, 3 Vicious damage, +2 favored undead. (Total 25)
Two Weapon Rend for 4 points of damage.

DM AL, IF, for some reason, Mithrodar is not undead, then Al, please roll crits for me and damage and favored enemy damage if necessary. I didn't see it noted whether he was or not.

(Please disregard the 2d6+12=17 ; 2d6+12=21 damage rolls, my netbook is touchy.)
-------------------------------------
Conditions/Other: -4 Charisma

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(18/140mins)
Protection from Energy Electricty (120pnts)(18/140mins)
Resist Energy Sonic (18/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (15 minutes)
Lead Blades (14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Haste (31 rounds)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Mithrodar's Defiance /DMAl 
Tuesday August 28th, 2012 9:55:03 AM


OoC to Aztyr: Sorry, missed that detail on the Fire Snake.

Mithrodar's Defiance /DMAl 
Tuesday August 28th, 2012 9:55:18 AM


OoC to Brahmah: Mithrodar is undead.

Mithrodar's Defiance /DMAl 
Tuesday August 28th, 2012 10:05:10 AM


OoC to All: Yeah, what Malgant said about Stoneskin.

Sir Joshua the Virtuous (Ken), 203/203; AC 42/29 (Smite Round), Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil 
Tuesday August 28th, 2012 11:11:29 AM

(OOC - What does it mean Mechanically when your Charisma goes to 0? Does it mean that acne breaks out on the face of the dashingly handsome Sir Joshua, or that he gets in a bad mood?)

Mithrodar's Defiance /DMAl 
Tuesday August 28th, 2012 12:06:00 PM


OoC to Sir Joshua: It means that you become unconscious. When any Ability score goes to zero (except for CON) you become unconscious. When CON goes to zero, you are dead.

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24 (Smite Round), Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil  d20+27=29 ; d20+27=42 ; d20+22=34 ; d20+17=36 ; d20+12=24 ; d6=1 ; d6+39=42 ; d6+39=40 ; d6+39=40 ; d6+39=42 ;
Tuesday August 28th, 2012 2:38:31 PM

With all the Charisma drain,Sir Joshua knows he's running out of time... Yelling to his friends, "Let's finish this guy before I'm unconscious! Or if someone can restore some of what I've lost, I'll keep him busy while you take him out!!!

His Charisma is now at 13, having lost 13 so far...

Switching to his Ghost Axe, he feints up and then slashes low at Mithrodar, getting a full set of smiting cuts...

Smite Evil Attack 1 with Ghost Axe = Hit AC 29 (All attacks bypass DR and are Ghost Weapon) for 61 pts
SE Attack 2 (Haste) = Hit AC 42 for 42
SE Att 3 = Hit AC 34 for 40
SE Att 4 = Hit AC 36 for 40
SE Att 5 = Hit AC 32 for 42
_______

Axe Attack = +22 +1 Haste +3 Fav Enemy+1 Smite-1 Str Drain = +27/+22/+17/+12
Axe Dmg = 1d6+60 (Smite and other modifiers, -1 Str) on first attack, rest are + 39
+1 AC due to Smite (but no net improvement since Ring of Prot not stack)

Blurred
Hasted - +1 Reflex, +1 Dodge AC,
Stoneskin - 119 left/150; 10/adamantine,
Current AC/Hps - 37/Touch 24 ; 187/203 hps; DR 5/evil
Strength down to 23 (-1 dmg and attack)...
Chr drain = -13
Bless Weapon (16/17 mins on Bastard Sword)
Fire of Judgment

Magic Items with Uses
Pearl of Power (1/day, 4th level)
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) -5/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 4/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly

When have Holy Sword - +5 Weapon, +2d6 dmg vs evil, Emits MCvE, gains
Smite Evil - Adds +8 to AC (cancels out ring's defensive bonus though), +8 Attack, +21 dmg vs Evil; If Evil Outsider, does +42 dmg on 1st attack rather than 21; BYPASSES ALL DR


AC 45,Touch 36, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn 
Tuesday August 28th, 2012 5:33:20 PM

Undead
Description

Undead are once-living creatures animated by spiritual or supernatural forces.
Features

An undead creature has the following features.

d8 Hit Die.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
Good Will Saves.
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. Many undead, however, are mindless and gain no skill points or feats. The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcane), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.

Traits

An undead creature possesses the following traits (unless otherwise noted in a creature's entry).

No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
Darkvision 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.
Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.


I don't see not subject to critical hits in their description. Like I said before, almost everything in Pathfinder can be critically hit unless it is somehow special and has it in its description. Since we can't see its description you err on the side of killing it and roll your crits. Al will tell you if you can't crit and separate the damage out if you don't do it yourself. Personally, I am not really sure the house odds feat is worth it in the new Pathfinder Universe.
However, Mithrodar is Incorporeal, so this (below) applies unless you are using ghost touch weapon or spell. That might be a redeeming reason for the House Rules feat.


Incorporeal Subtype

An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.


Charisma Drain
Sir Joshua, I think that the Charisma line is that your personality no longer has the force to allow you to affect your surroundings and you become unconscious. Something like that. Charisma is more than just a pretty face. The ugliest person can have a heart of gold and command your attention through how he speaks and what he says. The the most interesting man in the world, The Dos Equis guy, ain't so good looking, but he has a helluva lot of charisma.

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