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Finding the Entrance 
Monday August 6th, 2012 8:42:53 AM

A quick hop skip and jump over up and around the mountain has our intrepid group of heroes near what they hope is the entrance of the final base of the nefarious Keepers of the Chalice. Hopefully somewhere nearby they will be able to find the answers to their questions. What are these soul gems? Can they save the souls of those trapped inside? Who is "P"? Is he really Zeph's father?

The group looks and looks ans sees many alcoves and caves, any number or which could be the entrance to this base.

Perception: Less than 20 reveals: Highlight to display spoiler: {The entrance is probably hidden in a tough place, most likely at the top of the high peak about 3 miles to the west.}

Perception: DC 30 reveals: Highlight to display spoiler: {There is a waterfall that seems to have an open space behind it about a 1/4th of a mile southeast of here. It is low down and not much of a climb at all. It seems rather promising.}

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=29 ;
Monday August 6th, 2012 11:13:18 AM

Perc +9 = 29! N20! OOC: does a N20 qualify for the 30 and above?

Alexi looks at Anrete in mirth. "Troll stew? HA! With just a few bits, you could feed an army, over and over again!"

Alexi scans the hills and mountain sides as they travel. When they reach the point on the map, or as close as they can figure, he has in mind where their target is. "My best guess is that peak over there. But that's just a guess."

Three miles is not far, but in this terrain, it could be a looooong way. Then find a way to climb...

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=20 ;
Monday August 6th, 2012 1:25:45 PM

Garret puts his small pack on his shoulders and jumps off as the group heads up into the mountains. As the others move around the rocks, Garret climbs and jumps from one rock to the next, tumbling and rolling, seeming without too much effort. He looks back and winks at the armored folks clanking and banging through the rocks during the climb.

When they reach the point on the map indicated, he climbs a rock that's taller than those around it to attempt to get a good look around. As he starts to scan the area, he swats at a bug on his leg (perception: 20). "Ow. That hurt." He rubs his leg and looks down at it. As he continues to rub his leg, he calls up to those in the air, "Do you see anything that looks like an entrance? Big signs? Evil monsters waiting for us?"

Keela  d20+2=7 ;
Monday August 6th, 2012 2:55:09 PM

Keela puffs along behind the others. At one point, she looks up at the peak everyone else seems to be looking at.

"We're not relying on my powers of perception, right?" she asks anxiously.

[Perception 7! Woo!]

[OOC: Still working on today's spell selection]

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+14=31 ;
Monday August 6th, 2012 9:26:12 PM

Nodding wisely in agreement, Anrete grins as he pats Alexi on the back. "Great! You will be the first one to taste my troll stew if I ever find a one! It would make fantastic trail rations and we will never starve again!"

Give the scene before him a quick survey, Anrete's experience as a scout proves fruitful as he spotted an unusual waterfall.

"That waterfall looks promising! I think it is possible that there is a hidden passage behind it!"

-----------------------------------------------------
Perception 31!

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Monday August 6th, 2012 10:15:08 PM

Alexi grins back a Anrete and pats him on the back. "Deal! However, if it regrows into a full grown troll in my stomach, you're gonna be in some serious trouble!" he eyes the barbarian menacingly jokingly.

Anrete points out the waterall. "Sure seems to have a lot more water around here than I remember. Can't complain though. Wonder where that water heads to? Would be good to know what stream or river it turns into, of if it is just swallowed up by the plains."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday August 6th, 2012 11:11:21 PM

Sjurd flits along contentedly in air elemental form, following the group. "Vhy vould you even vant to eat a troll in the first place? They are tough und gamy. My village tried eating a troll once during the hunger season. Several died of diarrhea und seizures before the starvation could take them." You hear a distinct tsk tsk as Sjurd moves forward to investigate the waterfall spotted by Anrete.

OOC: Hey, Anrete! Do you pronounce it as "Ahn-reh-tay" or as "Ahn-reet"?

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=24 ; d20+17=28 ;
Monday August 6th, 2012 11:53:48 PM

Zeph raises an eyebrow at the conversation, "Well... did you remember to cook the troll meat?"

(Perception = 24)

As Anrete points out the waterfall entrance, Zeph smiles and nods his head, flying over there and searching for traps (28, bleh)_

Finding the Entrance 
Tuesday August 7th, 2012 7:21:37 AM

Both Alexi and Anrete spot the shadows dancing behind the waterfall in a way that suggests their is an opening of some sort behind it. Zeph makes the short flight and inspects for traps getting thoroughly soaked in the process. Aside from the stone being very, very slippery from the water, there are no traps or hazards to be noticed.

The rest of the group makes the quick trek to the waterfall, continuing their conversation about the merits of troll meat.

Reflex: DC 12 or slip and fall on the wet rocks and land in the water. No damage, except maybe to your pride.

Once inside it is obvious, their is indeed a hidden passage that goes underground.



Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=35 ;
Tuesday August 7th, 2012 2:30:07 PM

Garret listens as the others discuss troll meat and says, "Troll meat? I suppose it would have to be cooked before you could eat, otherwise you'd have another troll on your hands, right? But I wonder... if you could get just the right sized piece, could you digest it at the same rate it regenerated? Then you would never be hungry again? Wouldn't that be something..."

He scrambles around the rocks as the group makes their way to the waterfall and he mumbles, "Waterfall? I didn't see any waterfall. Darn bugs all over the place here."

When Zeph indicates that there are no traps, Garret nimbly scampers across the various slippery rocks and calls back, "Be careful, some of these rocks are a bit slippery." He sticks his head in under the waterfall to cool off for a moment before turning back to the tunnel to see what they have to look forward to. "Where are the guards?" he says to no one in particular.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+7=21 ; d20+9=21 ;
Tuesday August 7th, 2012 9:27:19 PM

Ref +7 DC12= 21

"Ah, yes. It would be cooked. But all you would need is the raw pieces and keep cutting them as they grow and toss the new growth into the pot. Cooking would kill the growth process so maybe Sjurd's people ate the troll meat rare and not well done." Alexi comments while trying to keep a straight face.

Alexi manages to scramble across the slippery rocks and into the opening. Inside he draws his sword and his left hand holds his Everburning Torch.

Perc +9 = 21

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+9=19 ;
Tuesday August 7th, 2012 11:50:22 PM

Somehow Davok manages to keep himself from falling flat on the slippery rocks. He found the discussion concerning troll meat a wildly entertaining way to pass the time. In his mind he echoed Garret's sentiment about guards.

Given that Davdok did not know much about trolls, he considered testing all these theories the next time he encountered a troll.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=32 ; d20+9=29 ;
Wednesday August 8th, 2012 4:30:17 AM

Anrete proceeds to search for traps too - one can never be too careful about it.

With amazing agility, the roguish human skips around randomly as he transverse through the waterfall.

Keela  d20+8=13 ;
Wednesday August 8th, 2012 11:35:01 AM

Keela slips several times as she negotiates the slippery rocks, but manages--barely--to keep from falling in [Reflex 13]. Once inside the passage, she glances back toward the waterfall. "We have to go back out that way, don't we?" she asks faintly.

Then she takes out her Everburning Torch and prepares to follow the group.

Today's Spells:

0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Rope Trick
2 Scorching Ray
2 Web
3 Dispel Magic
3 Fireball
3 Haste
4 Dimension Door
4 Invisibility, Greater
4 Wall of Ice
5 Break Enchantment
5 Secure Shelter (4th-level spell in a 5th-level slot)

Finding the Entrance 
Wednesday August 8th, 2012 2:19:48 PM

Once inside the group is surprised to find that this seems to be the entrance to a massive building. A huge metal door has been destroyed and is laying against the worked stone wall. The passage is about thirty feet wide and about forty feet tall. The walls look old, very old, ancient in fact.

Knowledge: Architect and Engineering DC 20 to reveal: Highlight to display spoiler: { This is obviously Dwarven Construction and possibly from the second or third age. Actually, you are certain this would have been a structure that was abandoned by the Dwarves after Dunedil.}

The structure is well lit once you get a few hundred yards inside, with everglowing torches lining the walls.

After about 1000 yards, the group comes to another large metal door. This one identical to the last except this one is intact and lying on the floor destroyed. It seems the only way to go now is through this door or back the way you came.


Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 8th, 2012 2:22:02 PM

Garret watches Keela slip on the rocks and he tries to point out the safer rocks to step on, but his voice is drowned out by the crashing of the water onto the rocks. He steps even closer to the water, watching in wonder as the water continues to fall, seemingly endlessly. He reaches out and touches the water, and the force slams his hand away. He smiles and his lips move, but nothing can be heard over the echoing sound of the waterfall.

He steps away and peers again into the deep darkness of the cave. He calls out, loudly enough for all to hear him over the falls, "This is too easy. No guards? No traps? This cannot be the right place. Either that or there is such a great evil inside that they fear no one who might enter. I wonder if we shall all ever see the light of day again after this trip into the ground."

Zeph Illidian HP 106/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight)  d20+14=17 ; d20+16=27 ; d20+9=19 ; d20+15=29 ;
Wednesday August 8th, 2012 8:57:00 PM

(Reflex = 17, perception = 27, knowledge = 19, Stealth = 29)

As the group approaches the next room and finds the destroyed metal door, Zeph pulls out two wands and taps himself on the head Mage Armor and Prot vs. Evil

As his hands dance magically, he pulls out the vial of P's blood once more and uses a drop as the component to complete Nemesis Insight.
His body glows with a blood red aura of vengeance.

As his tattoo Viper crawls to his palms, Zeph pulls a vial of Blue Whinnis from his bag and gently decorates the blade of his holy curveblade with the deadly liquid.

Then he takes one last look around for traps before floating into the room quietly, ready for whatever may await him...
Why would my father do this? I remember him to be so loving
A small tear percolates from his right eye... the

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield, Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism, Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday August 8th, 2012 10:13:05 PM

ooc: If the door is lying on the floor, can we see past the doorway?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+2=7 ;
Wednesday August 8th, 2012 10:38:19 PM

Knowledge (engeneering) +2 = 7

Alexi does not notice Keela's difficulty but is glad she has a light source as well. He puts his away, for now, and readies his shield. With sword and shield ready, he advances with the group down the wide hallway. He studies the huge, strange doors but his knowledge is more in the line of siege engines and stone fortresses, not obscure metal doors in dark, forbidding places.

"How I long for the prairy... sigh...," Alexi mutters, remembering a time only some six months ago when they were hunting for the Ahote children. "Keep one eye on the ceiling. There's these things called Cloakers that like to drop on yo head and choke ya. They can cast darkness too. So if our lights go out, duck!" Alexi warns.

Once the area is checked out by the others, he moves onward.

OOC: I can take charge of Anrete when the time comes if no one else has volunteered.

Keela 
Thursday August 9th, 2012 12:34:01 AM

Keela is glad to see the interior lighting. She'd rather have both hands for spellcasting, so she tucks her everburning torch away.

On the other hand....."I suppose these lights means there's somebody at home," she says.

Finding the Entrance 
Thursday August 9th, 2012 3:51:52 AM

DM Zach: I mean to say identical except this one is is in locked and secure while the other was lying on the ground.

Finding the Entrance 
Thursday August 9th, 2012 9:02:12 AM

The way forward for our intrepid heroes is completely barred by the massive iron door. The way forward is blocked. The door is very solid as is the wall. Whatever took down the first door was obviously very powerful. Thankfully that door seemed to have been down for centuries.

The current door seems to be locked by some sort of locking mechanism.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+6=26 ; d20+14=27 ; d20+15=20 ;
Thursday August 9th, 2012 11:39:31 AM

" Hmmm... These doors seem to be of Dwarven construct! Possibly from the 2nd or 3rd Age! And definitely after Dunedil."

Anrete approaches the door and search for traps and mechanisms that can possibly unlock the massive door.

OOC:
Thanks Alexi! Just note that Anrete can stealth at full spd with no penalty, and he can rage for 6 rounds, has evasion, and his trip attacks are the most devastating (thou he haven't met anyone he can trip yet).

=======================
Knowledge(Engineering): 26
Perception 27
Disable Device 20

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 9th, 2012 2:16:01 PM

Garret looks in wonder at the wrecked door inside the entrance. When Anrete describes how old the door is he says, "Wow. That's really old." He touches the edges of the destroyed door and looks it over. "Seems awful large for a dwarf, though. I wonder why they wouldn't just make smaller, shorter doors. It would take a lot less time to make things, I would think."

As the group heads down the hallway, Garret looks over at the torches. He sniffs the air, but doesn't smell anything. He looks closely at a torch and finally realizes that they are not real torches. He reaches out and puts his fingers in the light and smiles. "Hey, did you guys see? These aren't real torches." He covers one with his small hands and chuckles, "Who knows how long these have been here. They could be older than that door out there."

The group continues down the hallway to the large, locked door. Garret looks up at the huge door and walks up to it. He touches the cool metal and looks back at Zeph. "So, can you open it for us?"

Zeph Illidian HP 106/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight)  d20+16=34 ; d20+16=25 ;
Thursday August 9th, 2012 4:14:41 PM

(OOC: Can you trip flying creatures and knock them to the ground? I could imagine clipping their wing muscles hard enough)

First the elf casts Detect Magic to assist him, then Zeph nods to Anrete to assist him and floats over to the large locked door, inspecting for traps one last time (34) and begins the process of unlocking the device with his masterwork thieve's tools (Disable device = 25, if that doesn't work I'll take 20 for 36).
If that does not work, Zeph will result to casting Knock to unseal the barrier.

Then the magical viper tattoo slithers to his backside to prevent flanking...

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 9th, 2012 10:21:23 PM

Alexi keeps guard as the others investigate the door and study it for a way to open it.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday August 9th, 2012 11:23:35 PM

ooc: What are the walls made of?

The Way is Open -- DM Zach 
Friday August 10th, 2012 10:58:01 AM

The group contemplates what to do when Zeph and Anrete begin working in tandem, searching for traps. The find a pressure plate built into the door that... does something apparently... when the lock mechanism on the door is manipulated. They go ahead and disarm it to prevent whatever effects might have happened had they not found it. With a little more work Zeph is able to unlock the door. As he does so he can hear ancient gears creaking to move the bolts that were barring the door.

The heavy metal door is unlocked but not open. It looks as if it will take a bit of force to push it open. Two or three people should be able to push it open fairly easily. You are still unable to tell what is on the other side of the door.

OOC: The Walls are large Stone Blocks

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 10th, 2012 3:14:21 PM

Garret watches the strange tattoo on Zeph move about and his hands move absently to the various tattoo across the side of his face and down his neck. He wonders if it is time to get some more.

As Zeph and Anrete begin their work on the door, Garret looks up to the ceiling and thinks about the creatures that could be hiding there. As the lock slides open he says, "Well, that door was locked and trapped quite well. Do we think that could be from a long time ago? If so, there must be another way into this place we're entering, don't you think? I mean, maybe we've found the back door and that's why it's unguarded."

"Then again, there might be a small dragon behind the door, just waiting for us to push it open..."

"So what are we waiting for?"

Garret moves foward to help push on the door to open it.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 10th, 2012 9:28:21 PM

Alexi adds his shoulder to the door (STR 18).
"While we huff and puff, keep an eye out for surprizes on the other side," he grunts.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+15=33 ;
Friday August 10th, 2012 11:41:52 PM

"Just a moment."

Sjurd turns into an earth elemental and uses earth glide to move through the large stone blocks and peek on the other side of the door.

Stealth 33

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Friday August 10th, 2012 11:47:16 PM

Maybe one day Davdok could create a concoction that would rival even Sjurd's magical talents. Who's to say alchemy can't compete with magic?

Then again, he should probably be paying attention to his surroundings more. He quickly grabs the components for a bomb, just in case something happened to Sjurd

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+4=7 ;
Saturday August 11th, 2012 3:03:03 AM

Cracking his knuckles, Anrete grins as he prepares to push the door.

----------------------
Str check 7 :(

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+4=15 ;
Saturday August 11th, 2012 7:07:30 PM

OOC: if a STR check is needed:
d20+4 = 15

Others can use Aid Another to help boost this number.

Keela 
Sunday August 12th, 2012 11:44:07 PM

Keela stands where she can see into the next room when the door is opened. She readies to cast a Magic Missile at anything hostile on the other side.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday August 13th, 2012 3:44:33 PM

Garret grunts as he pushes on the door and it does not move. As the others move to help him, Sjurd asks them to pause. Garret waits a moment and watches Sjurd disappear through the rock. Garret brushes off his hands as he waits for Sjurd to re-appear.

The Way is Open -- DM Zach 
Monday August 13th, 2012 10:19:27 PM

Sjurd makes his way through the stone and can see yet again an intricate web of gems in a spiral formation just like the other three only much, much, larger. In the back of the chamber probaby 200 feet away is a study or office much like the others from before. It is only partially visible as it continues on around the the corner and out of sight.

Standing in the middle of the web as if waiting on something is what appears to be the ever illusive "P". The elf that might also be known as Zeph's father.

In the back room is the minotaur you saw before. He says something then disappears... most likely telporting away. He had a large stack of books in his hands. He seems to be leaving cleaning the study out like the other studies and labratories were.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday August 13th, 2012 11:20:44 PM

"He can come back any time now. The waiting is always worse."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday August 14th, 2012 1:38:12 AM

Sjurd returns and reports what he saw to his compatriots. "I suggest that the rest of the party prepare themselves vith spells und potions. I vill travel to the far side of the chamber behind our quarry to keep him off-balance. I vill signal you vhen to begin opening the door und if he begins to prepare any spells. I vill first cast mind fog to lessen his defenses, then attempt to incapacitate him vith enchantments. Thoughts?"

ooc: Sjurd has the following potions available:
bear's endurance (2), bull's strength (3), cat's grace (3), enlarge person (3)

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:50:32 AM

Alexi accepts a potion of Bull Strength from Sjurd but waits to take it until the signal from Sjurd.
"Use the Link to let us know when you are ready, Alexi suggests.

Then the fighter begins a mental preparation. Attack first, ask questions later? Parley first, let It or Them draw first blood? Let Sjurd question this Entity first?

Alexi wished he knew more about Sjurd's problems...

Keela 
Tuesday August 14th, 2012 3:16:47 PM

"I have a Greater Invisibility and a Protection from Evil if anyone wants them," Keela says in a low voice. "I'm going to wait on the Haste, because it won't last very long."

Family Reunion -- DM Zach 
Tuesday August 14th, 2012 5:43:23 PM

Sjurd and Keela throw out ideas for how best to take down "P". Being prepared and being tactically minded never hurt anyone right?

Alexi inwardly debates what is to be done. Should they attack first? Maybe they would be better served by questioning the elf first.

Garrett and the others stand by ready to push the door open.

Davdok waits impatiently on Sjurd's return.

Sjurd continues to keep his eyes on "P". The elf keeps his arms crossed and stands unmoving and unblinking looking at the door, almost as if expecting your arrival. Could he possibly know you have arrived?

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday August 14th, 2012 6:08:03 PM

Garret nods when Sjurd mentions what he has seen. "So, we are to meet this elf at last. I wonder what he shall have to say to us?" Garret looks over at Zeph, "I wonder what he will have to say to you."

"Zeph, I presume you will want to talk to him. Me, I don't really care what he has to say, his evil is enough for me to take action against him. But I imagine that you will have a strong desire to question him. However, he is clearly very powerful and has many allies. I imagine that will give him some confidence against us, and he may volunteer information. But we should be prepared to destroy him, because if he escapes, he will surely continue his evil activities."

"Sjurd, I like that you will be behind him, but should we first let him speak to us? Or should we attempt to capture him first? I do not know how easy that will be. Zeph, perhaps you would like to confront him while Sjurd sneaks around and someone else takes Keela's invisibility and prepares to strike him when he attempts to leave or summon help. The fact that he allowed the minotaur to leave tells me that he has a plan to escape us and force isn't going to stop him."

"Alexi, would you take the invisibility to allow you to perhaps get into position to stop him from fleeing?"

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:18:16 PM

Alexi looks disconcerted by Garret's suggestion he use the invisibilty spell.

"Uhm... I know that may make sense to you but tactically speaking it would be best if Keela used it on herself. That's not just because..." and Alexi starts turning a bit red in the face, "uhm, it's just that she is the most vulnerable when she attacks. She needs to be free to move wherever she needs to cast her spells without worrying of being attacked herself. Besides, if this is an illusion, or if there are other minions in hidding, I don't want...er, we don't want her to be caught separated from us. If she's invisible, then we can concentrate on the enemy and not worry if she gets separated."

Alexi turns to Keela and adds, "Use the Invisibility on yourself. You can be much more effective that way. However, be cautious, because my gut instinct tells me he, they, it, or whatever, may be able to see Invisible things or have spells that dispell magic as we enter. Either way, be doubly prepared to hop, skip, and jump out of danger it that's the case."

Adressing Zeph he says, "You give the word. If you want to talk to Him, please do. Let us know."
Alexi then sheaths his sword and holds the potion of Bull's Strength ready to gulp down.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:39:24 PM

OOC: Subbing for Anrete.

William, overwrite the post if I've jumped the gun here.

IC: Anrete shrugs at the comments from his friends. He just wants the action to start and get it over with. He braces himiself against the door, ready to give it a shove when the word comes.

Keela 
Tuesday August 14th, 2012 11:31:56 PM

Keela hesitates. "I usually cast it on Zeph, but I suppose he'll want to be visible when he talks to...to...to the gentleman. But here."

If Zeph consents, Keela casts her Protection from Evil on him. "It can't hurt to be prepared," she says.

Family Reunion -- DM Zach 
Wednesday August 15th, 2012 9:26:26 AM

The group continues to debate what to do they seem to be waiting on further information from Sjurd and of course Zeph.

There is still general debate on whether to capture or kill "P" although it does seem to be decided that Zeph should confront him first.

The elf still stands, arms crossed, as if waiting on something.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 15th, 2012 11:22:20 AM

Garret steps back from the door and walks over to Zeph. He jumps and waves his hand in front of his face. "Hello? Wold to Zeph! Snap out of it. This is your chance, come on in and face this guy. Are you ready? We're with you." He shakes Zeph by the shoulders, "Come on, snap out of it"

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=19 ; d20+16=36 ; d100+11=86 ; d100=49 ; d100=28 ; d100=54 ;
Wednesday August 15th, 2012 8:02:10 PM

ooc: I'm heading to a remote area for vacation and my posting may be spotty for a day or two. Sjurd will attempt to incapacitate "P" for interrogation. I will post several rounds' worth of actions just in case.

Bend Ley Line - 19
Try again, Bend Ley Line - 36
Ley Line Check - 86, spell not used up

Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free). Sink back into floor 5 feet (Move).
Round 2. Take 5-foot step upward (Move). Cast hold monster, Will DC 24. Ley Line check passed.
Round 3. Cast hold monster, Will DC 24. Ley Line check passed. 5-foot step downward (Move).



Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Wednesday August 15th, 2012 9:38:03 PM

As soon as Sjurd give the word that he is ready, Alexi gulps the Bull Strength potion and puts his shoulder into the door to push it open.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday August 15th, 2012 10:42:43 PM

It strikes Davdok that he could have simply blown up the wall. Oh well.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Wednesday August 15th, 2012 10:59:29 PM

OOC: subbing for Anrete

Anrete grunts, "It's about time! Let's get this door open!" and adds his shoulder to the door.

Family Reunion -- DM Zach 
Thursday August 16th, 2012 8:04:41 AM

Garrett tries to get the attention of the catatonic like Zeph. Perhaps the gravity of the situation has caught up to the elf?

Alexi and Anrete push the door open as Sjurd plans what to do. He has a plan but waits until someone else throws the first punch.

Keela asks Zeph what buffs he wants but he does not respond to her either.

As the door opens and the group enters "P" looks at the group expectantly. He seems rather surprised that Zeph is still standing outside, catatonic.

The slender elf, nearly a mirror image of Zeph only with a few streaks of gray in his hair, waits somewhat impatiently, fingers tapping against his side as his arms remain crossed. He says only, "Well,"

-----------------
OOC: Come on guys, Jerry just sent a message about posting. I want to make larger posts but right now it seems like everyone is not posting because they are waiting on someone else. Please post, even if it is just to say "checking in" or something.

Keela 
Thursday August 16th, 2012 10:45:10 AM

Keela gulps, then stammers, "um, g-good afternoon. Sir." She shuffles her feet, looking uncomfortably around at her companions. "Um. I don't suppose you'd be willing to tell us how to get people out of those gem things?"

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 16th, 2012 3:54:52 PM

As the door slides open, Garret moves quickly to the side, ready for anything. When he sees the man just standing there, he freezes, instantly seeing the resemblance. He turns back to look at Zeph, then turns again to the elf. As he stares, Keela asks about gems.

Garret looks at her with confusion clear on his face, as if to say, "Gems? We're facing an evil being that has unleashed death upon countless thousands, and you're asking about gems?"

Garret shifts his feet uncomfortably as he waits for Zeph to speak.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 16th, 2012 10:19:37 PM

Alexi finishes pushing the door and expects all maner of things to happen. However he does not want to be the one to precipitate anything before Zeph has a chance to ask a few questions, so he maintains his back to the door, hand on his sword, shield ready.

Spells in effect: Bull Strength

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=31 ;
Thursday August 16th, 2012 10:28:33 PM

OOC: Subbing for Anrete:

Anrete stays close to Keela, guisarme ready, fierce eyes scanning the room.

Perception +14 = 31, for hiding minions, invisible, or in shadows.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday August 16th, 2012 10:30:26 PM

With everyone rushes in and suddenly stops, Davdok knows something is up. Upon seeing the elf in the room, the resemblance is uncanny to his companion. Fortunately, Davdok is of the talking type, but this seemed like a situation for his companion to speak.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield)  d20+12=18 ;
Friday August 17th, 2012 12:58:33 PM

(Sorry guys, I was in Savannah, GA for the 51st Society of Nematology conference this past week and just got home. The good news - my thesis presentation was amazing!)

Before opening the door, Zeph quickly casts Shield and Detect Thoughts on himself.

He nods at Sjurd's and Keela's suggestions, saying, "Chances are, he will have many magical and mental defenses, it may be good to open up with dispel magic or some counterspells as well."

yeah, I'll question him alright

Upon entering, Zeph's eyes lock with P's
The elf draws his holy curveblade as Jancassiss burns vengeful energy through his veins, his eyes turn to the slits of vipers and his tongue becomes forked.

He says, "Explain yourself!"

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism, Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)

Family Reunion -- DM Zach 
Friday August 17th, 2012 1:15:50 PM

The elf claps his hands slowly and takes a few steps forward so that he is perfectly in the center of the web of soul gems.

"My Son, you have done well. You have succeeded at every turn and along with your companions, have become a force to be reckoned with. I'll not presume to insult your intelligence Zeph, our morals differ, I know. But consider the options you have. Follow your destiny, your blood, and together, you and I, we will have the power to shape the Wold as we see fit. Or try to fight us. You may slow us down, you may even kill one of us but, you will not stop this. The Wold will be remade. Your choice is to either join with me, or be crushed underfoot. Don't worry, your friends will be spared, we can even find a place for them with us. What do you say son?"

Everyone needs to make a Will Save DC 22 if they choose to listen to "P" speak.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=36 ; d20+19=25 ;
Friday August 17th, 2012 2:17:16 PM

Garret takes another step away from Zeph as the fire burns in his eyes. He is careful not to step into the area surrounded by the gems, and instead looks at one of the gems closely (perception: 25).

As P speaks, Garret shrugs off his words (Will save 36), but looks over to Zeph, not really expecting much of a statement, but more on the watch to see if Zeph will attempt to lie to P to give the group an edge in destroying him.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=18 ;
Friday August 17th, 2012 6:55:18 PM

Alexi's eyes dart about. There's much magic in the room and who knows what is hidding in hidden corners of masked by illusions. The cavalier is not interested in what this 'P' has to say. That is Zeph's business. It is Alexi's job to make sure nothing catches them by surprise, to engrossed in listening. Besides, Alexi knows that he can get the jist of what is said through the thoughts of his friends through the Link.

This circle of stones may be the center of this 'P's power. Through the Link he says, "If a fight starts, and if you are not being attacked yourself, try knocking out one or two of those stones."

Perception +9 = 18

OOC: Alexi does not pay attention to P, opting to concentrate on his surroundings.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday August 17th, 2012 7:06:18 PM

ooc: I'm confused. DM Zach notes, "Sjurd plans what to do. He has a plan but waits until someone else throws the first punch."

But I wrote, "Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free)."

Sjurd sent the telepathic signal after starting combat.

DM Zach: Considering you said "I will post several rounds' worth of actions just in case." I assumed you meant just in case of combat while you were gone. But if you intended to open with combat...

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+7=24 ;
Friday August 17th, 2012 10:10:28 PM

OOC: Before posting anything, I'll wait for any issues to resolve. If Davdok still needs to make a will save, it's a 24.

So Much For Introductions -- DM Zach 
Saturday August 18th, 2012 1:59:19 AM

Before Zeph can respond to his father's dialogue, Sjurd casts Mind Fog centered on "P" This causes it to fill the entirety of the are where the gems of located. Rather than look slowed or dumbfounded, "P" simply ceases to exist. Oddly enough he can still be heard speaking.

"And so the witch tries to draw first blood. Showing your true nature I see. I must say, that was not very nice. Let me know when tempers have subsided and cool heads wish to speak."

The voice is coming from the same place as before.

If you roll above 22 Will save: Highlight to display spoiler: {He was probably using some form of decoy, maybe something as simple as Silent Image and Ghost Sound or perhaps something more devious. Regardless, that was not the real "P"}

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield)  d20+12=19 ;
Saturday August 18th, 2012 12:43:41 PM

(Will = 19)

It seems Zeph cannot tell fact from fiction, as he considers his father's proposal.

Through the link, he tells his friends, "I will keep him talking, try to pinpoint his position."

He shouts back, "So what is your grand plan to "reshape the Wold?" Will you continue to slay innocents and allow their blood to somehow create a path to salvation?
What empty promises have your Demonoid overlords implanted in your malleable head... "father"?
, he retorts mockingly

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=29 ;
Saturday August 18th, 2012 12:46:39 PM

(Oh, and as he speaks, Zeph also casts Heroism on Himself, using the Extend rod to make it last for 18 rounds!)

The magical tattoo that Jancassiss granted him slithers to rest around Zeph's right eye, making it red and shaped like a viper eye.
Then Zeph uses his Scent ability to begin tracking his father's smell, which is still familiar from the sample of blood obtained from the book... (Perception = 29 to pinpoint source of voice)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Saturday August 18th, 2012 4:36:11 PM

(OOC: Sorry, didn't mean to say I used the Extend rod on Heroism, forgot that spell was 10min/level and 90mins should be more than enough. =)

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=23 ;
Saturday August 18th, 2012 6:23:58 PM

OOC: Subbing for Anrete

Anrete growls when the image vanishes, but like Alexi, he's learned to not focus on the center but watch the periphery. He grips his polearm firmly, poised to pounce at any moment, the voice of Mr. P just a dronning sound in his ears.

Perception +14 = 23

Keela  d20+10=11 ;
Saturday August 18th, 2012 7:52:07 PM

Keela has no idea how the mysterious P eluded the spell [Will save 11].

She watches and waits.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+7=25 ;
Monday August 20th, 2012 11:00:06 AM

Davdok figured it was too easy to just have him sitting there waiting. He himself wouldn't have done it, so why would the enemy?

Will Save 25

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=29 ; d20+19=24 ;
Monday August 20th, 2012 1:16:49 PM

Garret easily figures that the voice of P was not the actual P person (Will 29). He more carefully examines one of the gems, looking to see if there is anything unique about it, anything visible inside it, and to see if it will easily move from it's mounting location (Perception 24).

So Much For Introductions -- DM Zach 
Monday August 20th, 2012 1:40:54 PM

"Ah, but Zeph, it is our destiny to rule! It is in our blood! Afterall, only and Illidian can use the Chalice. Sure it takes three to put it in play, but one of them must be an Illidian. And as for Demonic Overlords, the Chalice gives us complete power of the demons. They could no more harm me than my own hands could. I'll not lie and say that I think my path is that of salvation for anyone for it is not, it is about power. The power to remake the Wold into whatever we like. Oh, and to answer your darling little friends questions... what is her name, I believe it was Keela? Yes, my dear Keela, you see once someones sole is trapped, there is no coming back. Their soul can be freed but the cannot be brought back. The Minotaur Fixer you saw early is the one who figured out how to create the soul gems to harness the power of those like yourself. That power is what allows us to summon more powerful creatures. He is also the one who developed the weapons you have come across, the soulblade, and the mage-cannon to name a few. Now come Zeph, give me your decision. I am certain I know what it will be..."

"P"'s voice is still coming from the center of the web where his image was projected. You are certain he is using a spell that is centered there to be heard. Zeph can hear a faint echo from... somewhere else... he can almost tell where it is coming from... so close, yet not quite enough to determine where it is coming from. He can smell his father, or rather his blood. He has recently been in this room. It is possible he is still in the room though it would be along the periphery and not near the center or the side you are on.

Garret removes one of the gems from the web fairly easily. He examines it closely an is disturbed yet unsurprised to see the image of an older gnome trapped inside. There are still literally hundreds if not thousands of gems in this web.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+8=24 ; d20+10=14 ; d20+18=37 ;
Monday August 20th, 2012 6:42:43 PM

Zeph's brow furrows, then relaxes... almost as if... is he considering the offer? (Sense motive of P = 14)

Then Zeph licks the air one more time in attempts to pinpoint the location of the smell (perception with scent = 37)

As the vengeance of Jancassiss courses through his veins, he snaps to, and speaks loudly,
"One question. Did you murder my mother for this power?" (Diplomacy = 24)

Tears seem to stream down his face as he recalls the fond memories of what he thought was a happy family that was cut all too short.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=28 ;
Monday August 20th, 2012 8:34:10 PM

Alexi gets bits of information here and there through the Link. He states the obvious back through the Link, "Destroy the stones and it would seem we destroy his power. A good test to see how those stones hold up would be a fireball in the center. There may be an Anit-magic shell around them though. Can someone cast a Detect Magic, somewhat discretely?

Alexi continues to look for invisible or hidding minions:
Perception +9 = 28

OOC: DM, nothing on the other Perception Checks?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=31 ;
Monday August 20th, 2012 8:37:51 PM

OOC: Subbing for Anrete_

Anrete fidgets with his guisarme, eyes darting here and there. 'A lot of talk and no action' he grumbles to himself. But then again, where would the Action be? It is clear by the others that the central figure is not realy in the middle.

He continues to search the room for that slight distortion of light that might indicate an invisible person.

Perception +14 = 31

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=25 ;
Tuesday August 21st, 2012 12:44:52 PM

Garret takes the gem and gently places it on the floor out of the web. He then starts to walk along the edge of the web, towards the next gem. He is listening to see if he can determine more about P's location (perception: 25), but he is also going to start picking up gems and moving them outside of the web, one at a time, hoping that it might have some effect.

Keela 
Tuesday August 21st, 2012 3:41:20 PM

Distressed, Keela looks around. So many souls....trapped. Trapped, with destruction the only hope of release.

That is, she reminds herself, if this P person is to be believed. Which, honestly, is debatable.

"If you wan't Zeph's help, then why did you send people to kill him?" she asks.

So Much For Introductions -- DM Zach  d20+16=34 ; d20=16 ;
Tuesday August 21st, 2012 8:33:46 PM

"To say her power didn't play a factor would be a lie. To say it was the only reason would be a lie as well.". It is obvious by the sound of his voice that "P" doesn't believe that his son is truly considering his offer.

But Zeph's keen sense of smell is certain that his father is in the study at the back of this chamber.

Anrete listens intently and hears exactly what he hoped too... "P"'s voice echoing from it's true source which sounds as if it is in the study.

Garrett moves a few gems out of the web and circle but notices nothing of note.

Alexi looks and listens but finds nothing of interest.

Keela asks a vey pointed and valid question of "P".

"I tried to have Zeph... Removed because I saw the potential for this outcome. That and as his mother, he holds nearly unathomable power in the essence of his being. I knew he would reject me, but it was serious offer that I had to at least make"


Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday August 21st, 2012 10:25:22 PM

Davdok begins to shift uneasily. He didn't want to act until his teammates did.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 22nd, 2012 1:23:07 PM

Garret looks over at Zeph, then at Keela. He has no idea where P is located yet, so he continues to slowly grab gems and carefully move them out of the web, hoping that if he moves enough of them, it will somehow weaken this foe.

Keela 
Wednesday August 22nd, 2012 7:30:46 PM

"An assassin armed with knives is not an 'offer'," Keela points out.

She also has no idea where P might be hiding, but then, that's why Domi created area spells.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+7=25 ;
Wednesday August 22nd, 2012 9:53:15 PM

OOC: Subing for Anrete_

Anrete tries to hide a grin, one of those "AHA! I found you!" grins as he finally manages to pinpoint the true location of P. Even though he can't see him, his eyes shift here and there, carefully, trying not to give away his knowlege. At the same time he catches Alexi's eyes, who is only a skip and a jump away, and with sleigh hand motions, indicating that said P is indeed in the study.

Sleigh of Hand +7 = 25

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=16 ; d20+19=29 ; d8+11=16 ;
Wednesday August 22nd, 2012 10:07:43 PM

Alexi tries not to look perplexed at not finding anything to go on until he catches Anrete trying to say something. "Why don't you tell me through the Link?" Alexi asks through the link, then remembers that Anrete was not with them when they drank that awful stuff the Al Mathir Noble concocted to bind them together.

Alexi studies Anrete's hand movements and tries to figure it out:
Perception +9 = 16.

Alexi tries not to scowl as he figures that Anrete thinks he knows where P is but it appears as best the barbarian knows is that Zeph's father is in the room.

'Well, Alexi thinks to himself, " At least that's something, better'n nothing."

Through the Link Alexi passes on the information that P is indeed in the room. Exactly where is uncertain, but he's here.

Alexi tries to think of what he'd be doing if he was Mr. P. The villain has been trying to kill Zeph, would he position himself behind Zeph? Would Mr. P try to disable the fighter first? The mage first?

Alexi leaves his position by the door and moves up behind Zeph, telling the others, through the link, that Alexi is going to try to prevent a sneack attack, somehow.

Alexi takes two swipes at the air behind Zeph, one low, and the back-swing mid-level, just in case, then ends up Back-to-Back with Zeph, shield and sword ready.

If anything is right behind Zeph:
Hit +17 + 2(bull's str) = 29, dmg (if any): d8+9 +2(b.str.) = 16

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=36 ; 9d6=22 ;
Thursday August 23rd, 2012 12:55:26 AM

The air from Alexi's powerful swings surprises Zeph, causing him to snap-to.

He says through the link, My 'father' is in the study to the back of this chamber. Think we can get him to come out and play?

Zeph then begins to walk towards the door to the study,
"I cannot murder an innocent to obtain power, however world-redefining it may be. But I will reap justice when I tear your heart from your chest... 'father'!

As he floats 60feet closer to the Study where P resides, Zeph begins to cast a spell, fire erupting from his palms,
Spellcraft DC 18 Highlight to display spoiler: {FIREBALL}. He forms the flames into a ball and throws it up near the ceiling, at the very center of the webbing to engulf the entire room in flames
(22 fire damage to the webbing and as many crystals as he can get in the 40foot diameter blast DC = 20)

He makes sure to keep a keen eye out for any reaction or movement from the room, his tongue training itself to shifts in position (perception =36)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Det Magic: See magical auras

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=36 ; 9d6=22 ;
Thursday August 23rd, 2012 12:55:26 AM

The air from Alexi's powerful swings surprises Zeph, causing him to snap-to.

He says through the link, My 'father' is in the study to the back of this chamber. Think we can get him to come out and play?

Zeph then begins to walk towards the door to the study,
"I cannot murder an innocent to obtain power, however world-redefining it may be. But I will reap justice when I tear your heart from your chest... 'father'!

As he floats 60feet closer to the Study where P resides, Zeph begins to cast a spell, fire erupting from his palms,
Spellcraft DC 18 Highlight to display spoiler: {FIREBALL}. He forms the flames into a ball and throws it up near the ceiling, at the very center of the webbing to engulf the entire room in flames
(22 fire damage to the webbing and as many crystals as he can get in the 40foot diameter blast Reflex DC = 20)

He makes sure to keep a keen eye out for any reaction or movement from the room, his tongue training itself to shifts in position (perception =36)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Det Magic: See magical auras

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=31 ;
Thursday August 23rd, 2012 2:54:20 PM

When Garret hears the message about P, he starts non-chalantly moving towards the turn in the study, still removing gems. He grabs one and puts it in his belt pouch.

When Zeph moves and the fireball explodes, Garret turns, dives, and rolls (acrobatics: 31). He attempts to roll just around the corner of the hallway and study area, turning to see what's around the corner.

Revenge -- DM Zach 
Thursday August 23rd, 2012 6:33:06 PM

OOC: Sorry about the missed post yesterday. It's my fault. No excuses. I'll just say that I worked a 12 hour night shift, went to classes during the day then had another 12 hour night shift and it just slipped my mind. You have my sincerest apologies.

Between Alexi, Anrete, and Zeph working in tandem (or I guess I should say conjunction, not sure) they finally get a rough approximation of the every elusive "P"s location.

The rest of the group is tipped off to Zeph's fathers location either via the sleight of hand or the mind link.

Zeph makes a cunning and dangerous move by detonating a fireball that will engulf everything in and near the center of the room, friends and gems alike. While the fireball is indeed ferocious, and blackens the gems with soot, it doesn't actually destroy them. Ruling for this is because while gems can be melted (at around 2800 degrees F, 1500 degrees C,) it would take constant heat and not a flash of sorts. Valiant effort though.

Garrett tumbles around the corner of in time to see the real "P" drinking from a very ornate golden chalice. Blood is running down his left hand, most likely from a self inflicted knife wound. The chalice is in his left hand and a scimitar is in his right hand. When he sees Garrett he smiles and winks as he drops the chalice and snaps his fingers. As he does he disappears from view. His voice coming from two places now, "P" can be heard saying, "I always knew it would come to this. Perhaps today is the day the Illidian line ends."

As the chalice clangs to the floor, every gem flares to life, the sound of a thousand screams can be heard coming from the each gems. Something is about to happen... something very, very bad.

Alright guys, this is it... this is the combat. This will be tough. It will not be easy. Some of you may die. If you have any questions, please ask. Talk amongst yourselves and strategize via email if you like. I highly doubt anyone will survive without proper planning. Good Luck."

Also: I need Reflex Save for everyone who would have been caught in Zeph's blast. You know who you are. If you were close to Zeph give me a roll, if you weren't then don't worry about it.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 6:43:27 PM

OOC: a map would help. :}

DM Zach: Very True! I said before when I first started DMing. I am TERRIBLE at maps. However, because of that I ALWAYS give leeway and try not to be harsh on movement. That said, given the importance of the battle I will try to find time to make one. Please do the best you can given those circumstances.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday August 23rd, 2012 11:16:48 PM

Davdok tenses. Things just got real. Wonderful. He moves towards Zeph and readies a bomb.

Readied action to throw a bomb at the nearest enemy.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 11:23:05 PM

Through the Link, Alexi comments to Keela, "Now would be a good time for that Haste spell of yours."

Alexi sticks close to Zeph.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 11:24:13 PM

OOC: subbing for Anrete_

Anrete senses that battle is imminent but still unsure where it will start. He takes up position next to keela, making sure she is protected for her spellcasting.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Friday August 24th, 2012 12:29:38 AM

(OOC: I didn't include any hero in the blast. I intended to put it above our heads)

DM Zach: I thought (and to an extend still think) that a fireball has the same height as it does width. Wouldn't a 40ft fireball be the same height as width. And besides, if the gems are in a location where Garret who is not very tall is able to easily remove them, it can't be very high off of the ground. I guess if you were aiming at the very top of the web, you wouldn't catch the heroes in the blast, but also wouldn't have gotten all of the gems either. That is of course assuming the height of a fireball is different than the width. I'll give you benefit of the doubt here as there is no map. =)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Friday August 24th, 2012 12:34:23 AM

(OOC: Also, the gems weren't the only target of the fireball. Webbing tends to burn)

DM Zach: You are very correct... I'll fix that this post.

Keela 
Friday August 24th, 2012 10:41:28 AM

Keela gives what has become her typical battle cry: "Oh! Have we started?"

Wasting no time, she casts Haste on the party.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 24th, 2012 1:47:15 PM

Garret starts to tell the others through the mental link, "Hey, P is over..." then P disappears and the screaming begins. Garret turns back to face the location of the gems and takes a defensive stance. He idly wonders if the gem in his pocket screamed...

Revenge -- DM Zach  d20+16=26 ; d6+4=7 ;
Friday August 24th, 2012 4:37:53 PM

The fireball apparently had more affect than originally thought... after a few seconds the thin metallic microfiliments that were acting as a web have in many places started to melt. At least half of the soul gems come crashing to the ground clanging around all over the floor.

Davdok doesn't have long to wait for a target as Demons are summoned into the circle by the remaining gems. This causes the gems, or at least the souls in them, to scream even louder. Summoned in the very middle of the web is a large demon with a very powerful body. It holds wicked looking scimitar in one hand and a glowing black mass in its other hand. When Davdok sees the creature he throws as bomb at it doing (I need you to roll your Attack and Damage).

Two other demons appear in the areas where the web did not melt. Zeph's fireball certainly kept other demons from being summoned. Both of these lanky fiend's mouths are filled with sharp fangs, while great bat-like wings stretch from their scaly hide.

Alexi, Anrete, Zeph, Keela, Sjurd, and Davdok all receive the benifit of a well placed Haste from Keela. Fortunately Garret being around the corner with the invisible "P" is just barely able to receive the benefit of the spell.

Garrett notices he did not hear a scream come from his pocket, though maybe a slight moan, or even a groan when the other demons were summoned.

Please give me perception checks to find any hidden creature... or creatures.

Also, give Knowledge the Planes checks to identify the demons.

The large demon in the middle... the one that is red, with massive wings and a muscular body... the same one holding the scimitar and the black mass, throws the black mass right at Zeph. It lands at the elf's feat and immedietly large black tentacles rise up from the ground encompassing all of the heroes except Garrett. It has a combat manuever check of 26. You need to beat this or gain the grappled condition and take 7 damage.

Both of the lanky demons fly to the edge of the tentacles and glare at all of the heroes except Garrett Their eyes flash from black to a blood red and back. All heroes must make 2 DC 18 Fortitude Saves or take 1 negative level for each failed save.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 6:47:53 PM

OOC: Question_ wasnt' Sjurd still melded in the rocks, somewhere?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 7:01:36 PM

Subing for Sjurd: here's what he intended to do at start of combat_

Sjurd returns and reports what he saw to his compatriots. "I suggest that the rest of the party prepare themselves vith spells und potions. I vill travel to the far side of the chamber behind our quarry to keep him off-balance. I vill signal you vhen to begin opening the door und if he begins to prepare any spells. I vill first cast mind fog to lessen his defenses, then attempt to incapacitate him vith enchantments. Thoughts?"

ooc: Sjurd has the following potions available:
bear's endurance (2), bull's strength (3), cat's grace (3), enlarge person (3)


Sjurd [HP:100/100 AC:21/18/21 CMD:17] d20+16=19 ; d20+16=36 ; d100+11=86 ; d100=49 ; d100=28 ; d100=54 ;
Wednesday August 15th, 2012 8:02:10 PM
ooc: I'm heading to a remote area for vacation and my posting may be spotty for a day or two. Sjurd will attempt to incapacitate "P" for interrogation. I will post several rounds' worth of actions just in case.

Bend Ley Line - 19
Try again, Bend Ley Line - 36
Ley Line Check - 86, spell not used up

Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free). Sink back into floor 5 feet (Move). ==> already done.

Round Demon appears with action as a Held Action, so he should go before the black mass is tossed:

Round 2. Take 5-foot step upward (Move). Cast hold monster, Will DC 24. Ley Line check passed.

Next Round.
Round 3. Cast hold monster, Will DC 24. Ley Line check passed. 5-foot step downward (Move).

OOC: Since he is in the wall on the opposite side of the room, he should not be affected by the Black Mass, I would think.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 7:08:29 PM

OOC: Three good reasons for a Map before combat begins:
1) so we know the dimensions of the room in case of large area effect spells
2) so we can position ourselves in strategic positions around the room
3) so we can know of other exits
4) so we can know the dimensions of the soul gem webbing
5) so we know how far away we are from the enemy for spell purposes, for charging purposes, for fleeing purposes, for...
6) so we can .. oh,. that's five already, sorry.

Any chance we can get a map this weekend, however crude?

:)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+18=27 ; d20+14=30 ; d20+14=34 ; d20+11=28 ; d20+20=34 ; d20+18=19 ; d20+17=37 ; d20+17=18 ; d10+4=5 ; 2d6=3 ;
Friday August 24th, 2012 7:49:21 PM

(OOC: Oh. Yes of course fireballs are just that - spheres. I thought there was like a 50-foot ceiling or something so the webbing was above our heads and Garret was just grabbing the lowest ones! Ok. No worries though, more burn= better)

The mass of black tentacles erupt, yet Zeph's quick Escape Artist reflexes allow him to spring backwards, tuck, and roll away from the grasp.
What was that? he thinks (Spellcraft to ID magic= 34)

Then he feels the life-sieving gaze from the bat-winged fiends, yet his magical protections allow his fortitude to overcome (Fort saves = 30 and 34)

What weakness could these Demons have? (Knowledge Planes = 28)

Not knowing immediately, he soars at top speeds (fly = 19, bleh) to one of the Bat-Winged demons and drives his blade through its skull
(Hit AC 37 for 5slashing+3holy = 8 damage. Yuk! At least I get 2 attacks next round.)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Keela [AC 19; HP 49/56; Haste]  d20+16=26 ; d20+16=25 ; d20+7=14 ; d20+7=8 ; d20+9=16 ; d6+2=4 ;
Sunday August 26th, 2012 3:20:40 PM

Keela takes a moment to glance at the demons to try to identify them. [Knowledge Planes 26 for the big guy and 25 for the little guys.]

She is, of course, captured by the tentacles. "Bother!" she mutters. Then the little demons glare, and the situation becomes more dire. She feels something vital drain away, and can barely keep from crying out.

Grappled, drained, and unable to cast spells, Keela has no choice but to stay where she is. She tries to send her staff to clobber one of the little demons. [Use Hand of the Apprentice on one of the smaller demons. Hit AC 14 for 4 damage. I know the roll says 16, but I didn't take enough penalties.]

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+14=28 ; d20+11=19 ; d20+11=22 ;
Monday August 27th, 2012 6:09:34 AM

Slapping some sense into the black tentacles, Anrete calmly ties a rope to Keela before making his way out of the mess.

Ignoring the pathetic glares of the demons, the savage warrior tugs at the rope from a safe distance (aid others +2 to escape grapple), while keeping an eye on the incoming monsters.

OOC: Hahah I am back to civilization again!!

----------------------------
Perception for hidden: 28
Fort: 19 & 22 (Passed)


Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=28 ;
Monday August 27th, 2012 3:21:03 PM

Garret glances around just a moment before he runs forward (perception: 28). He runs towards the largest demon, yelling, "Hey, you! Why don't you just head back to your plane before you get hurt!"

He attempts to draw it's attention and takes up a defensive stance in front of it (full defense).

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+13=20 ; d20+13=33 ;
Monday August 27th, 2012 6:45:02 PM

OOC: I have no idea how far we are from the central demon. Zeph gave no indication of how far he went into the chamber. The chamber, as best I can find, is 200 feet in diameter, putting the central demon in the middle, or 100 feet away from the door we entered. Where we are at in that respect I don't know, but I don't remember Keela moving close to Zeph, and Anrete stayed close to Keela. What is the Area of Effect of the tentacles?

CMD = 28, evades tentacles.
Fort +13 DC18 = 20 and 33!

Spells in effect:
Bull Str: +4 STR
Haste: +1 att, +1 dodge to AC, +1 Ref Saves, Move +30, +1 extra Att with Full Round Att.

OOC: got interrupted. will post action shortly.

Revenge -- DM Zach  d20+16=24 ; d20+16=25 ;
Monday August 27th, 2012 7:20:10 PM

Sjurd casts two spells back to back trying to hold the demon in place. The creatures is complete unfazed and smiles wickedly at elemental formed witch.

Zeph is able to jump back away from the tentacles and is able tell they are Black Tentacles. He also realizes the demons are called Nebasu's. Nabasus are birthed directly into the Wold, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh. Zeph realizes that these demons, like most have thick hide that can only be fully pierced by cold iron weapons or holy aligned weapons. They are immune to electricity and resistant to most other elements. They are even resistant to many spells. They are truly formidable. The demon in the middle is different as it is not easily identifiable aside from the fact that it is some sort of Magus. Perhaps a Black Blade Magus? The elf flies to one of the creatures and shanks it, finding a soft spot in his hide, but unable to cause very much damage.

Keela shudders as she feels part of her essence torn from her. She then signs in annoyance as she is grappled by the tentacles. She is able figure out the same thing as Zeph about the creatures. She makes a valiant effort at hitting the creature with her staff by using hand of the apprentice, but it is just a bit too nimble.

Anrete spends a few moments trying to free his friends from the tentacles. Everyone add +2 to any rolls made to escape the tentacles this round.

(Alexi feel free to take two rounds... I know you are waiting on a map, but I really don't have time tonight... I'll try to get one up in the next round or so.)

The first demon flys back away from Zeph (5ft step) and casts a spell that seems to be centered on Keela Spellcraft 16 to Identify:Highlight to display spoiler: {Silence w/ a 20ft radius centered on Keela/} This spell effects Keela, Anrete, and Alexi and Davdok as Zeph, Sjurd, and Garrett are all out of its range. The first four notice they can't hear a thing.

Almost simultaneously the second demon casts a spell and the bulk of the room, including the demons themselves, are enveloped in darkness. This effects Keela, Anrete, Alexi, Davdok, and Sjurd Spellcraft 16 to Identify: Highlight to display spoiler: {Deeper Darknes centered on Keela}

The large Magus demon glances at Garret[b] and growls, [b]"I'll deal with you in a moment!!! He then casts a spell on himself: Spellcraft 21 to Identify: Highlight to display spoiler: {Detonate}. He then flys to within 5ft of Keela and smiles. "Your soul will soon be mine!

Keela [AC 19; HP 49/56; Haste]  d20+8=23 ;
Monday August 27th, 2012 7:47:35 PM

[Per the spell description, when a silence spell is centered on a creature, the creature gets a Will save to negate. I went ahead and rolled one, and got a 23; I don't know what my DC was. Darkness and its pal Deeper Darkness are touch spells that target the "object touched." I guess a person can be an object, but were they close enough to touch her?]

[I will wait on the answers to the above before posting my actions.]

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+21=41 ; d20+21=23 ; d8+12=16 ;
Monday August 27th, 2012 9:28:07 PM

As the tenacles spring up, Alexi has already identified their most dangerous foe and with incredible speed, shruggs off the tentacles as he streaks towards the red demon in the middle. As he goes, he issues a Challange for combat, ignoring the stares of the other two demons.

The Challenge comes as a Roar as Alexi Charges the red demon.

OOC: my guess is the red demon is no more than 80ft away. Alexi's new speed is 60', so that should be well within range of the charge, a max of 120ft.

IC: Charge Attack + Flanking (Garret's on opposite side) + Challenge (Swift Action)
Att = d20 + 17 + 2(flanking) + 2(charge) = 41!
(+2 Bulls Str, +1 Haste = 44!)

Crit conf = d20 + 21 = 23 + 2(Bull's STR) +1 (Haste) = 26

Forgot to add my +4 STR on my rolls above.

Dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 16

Cavalier Special Abilities:
Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage/b] whenever the attacks are made against the target of his challenge. This extra damage is [b]equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a --2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Cavalier Order of the Dragon Challenge:
All allies receive a +1 circumstance bonus on melee attacks on target of Challenge whenever the Cavalier threatens the target.



Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+12=18 ; d8+12=13 ; d20+17=21 ; d8+12=15 ; d20+16=24 ; d8+12=15 ; d20+17=37 ; d20+17=29 ; 2d8+24=31 ; d20+17=36
Monday August 27th, 2012 10:23:39 PM

OOC: Dang, cross posts!
Ok, i forgot to roll my Crit damage too.

So, assuming my charge takes Alexi to melee range with Red Demon:
Damage is 16 and if Crit of 26 is a hit then:
Dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 13 (ignore the 18, forgot to change d20 to d8)

for a total of 29 (-DR)

OOC: Zach_ I wonder how he cast a spell on himself (A Standard Action even if it is an At Will) AND fly some 80ft (A two Move Actions at least) to Keela in ONE round. This is at least TWO rounds worth of actions. See my explanation of our distance below.

Also_ the caster has to touch an object for either Darkness of Deeper Darkness. I learned that when DMing Rum. This is very different than AD&D and I was corrected, and rightly so, on that. That's not saying he couldn't have touched himself as the center of the spell.

Alexi and Garret should get AoO when he casts his spell.
Alexi and Garret should get AoO when he Flies out of their threatened squares.

Round 1: He appears and tosses the tentacles, the others stare at us.
We attack. (Alexi charges) Hits with Crit for a total of 29 dmg (-DR)

Round 2(this round): he casts his spell (Standard Action) and Flies his Speed for One Move Action. The others cast their spells.
We attack.
Alexi is next to Big Red and probably out of the range of the spell that causes the hearing loss.
Alexi's Attack this round:
AoO for his casting of spell
AoO = d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 42!
Crit conf = 29 + 2 + 2 + 1 = 34 confirmed
dmg = {d8 + 9 + 1(Challenge) +2(Bull's Str)} x2 = 31 (-DR)

Having taken damage, he'll need to roll his Conentration Check or loose the spell.

If he is Hasted, he gets a faster Move and maybe he can reach Keela, but he'd have to have a Fly Speed of at least 70 or 80 feet to do so in one round.

OOC: there's a lot of rolls up there but I was confused on what/when/where/which round and rolled my Full Round Attack and realized he would only get the AoO.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Monday August 27th, 2012 10:42:04 PM

OOC: On Darkness or Deeper Darkness, the first is 20ft Rad, the 2nd is 60ft rad. The room is 200ft rad, so I don't think either one gets the bulk of the room.

So, if the spell is centered on the demon, which of course it can't, since the spell specifically says Object, he'll have to cast it upon something he holds or is upon his body. If he does not have anything on himself that qualifies as an Object, he can't cast the spell, as is. He'll have to move to a wall or touch something on somebody else. Which would incure an AoO.

Either way, Big Red is, by my calculations of our actions when we entered the room, more than 60' away from Keela and Anrete, and thus Alexi is out range of the Darkness.

Since Zeph did not say how far he went in, and he being smart and weary of a trap he would not approach very close, 80' distance to the center (or 20' into the room) is a reasonable assumption. This logic is that we would want to retreat to the doors as a defensive maneuvre when said expected trap was sprung.

Even if he went up to 30' into the room, that would still leave Big Red out of the Darkened area.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+15=22 ; d20+14=19 ; d20+19=26 ; d100=82 ; d20+15=20 ; 2d4+10=16 ; d100=89 ; 2d6=6 ;
Tuesday August 28th, 2012 11:23:15 AM

Anrete fades into invisibility as he sneaks toward Keela. He readies his guisarme as the demon approaches.

-----------------------------
Stealth: 22 - 4(blinded) = 18

Perception to locate demon when it attacks: 19

Ready action to Trip (foul his wings) the demon if it attacks him or keela: CMB 26, 82%(hit), Greater Trip (AOO if tripped): AB:20, DMG: 16 + 6(sneak), 89% (Hit)

Note:
Prone: -4 AC, -4 AB

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+13=15 ; d20+13=21 ;
Tuesday August 28th, 2012 1:35:03 PM

As the demon speaks the arcane words of his spell, Garret jumps up and spins towards Big Red, but hits nothing but air (AAO on spell: 15). When the monstrous demon heads away from him, Garret strikes out with a swift kick (AAO on movement: 21), but the creature moves before he can make contact with it.

OOC:
I'm presuming those are both misses, and I guess we need to wait on a ruling before we can continue along here.

Revenge -- DM Zach 
Tuesday August 28th, 2012 5:01:42 PM

Alright guys about to get all of this stuff fixed... I will admit I am not the most... meticulous of DM's so I know I botched a few things. Going to work on those. Just make a post and check in or clear up anything you were trying to do. I'll try to get a true (fix everything) post up in a bit.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Tuesday August 28th, 2012 9:09:44 PM

OOC: :)
Alexi pauses as a bikini-clad demoness ventures out onto the floor with a sign containing what probably is the No. 1 in demonic language, and parades around for a bit while some very unerving macabre organ music plays in the background.

Alexi pulls out his newest copy of Mailed Fist Gazaette wondering whether the centerfold for the month was going to be a wizardess or Amazon. The previous month it was a Witch, which he quickly tore out and shredded. She was too much like Fatine.

Keela [AC 19; HP 49/56; Haste] 
Tuesday August 28th, 2012 10:22:36 PM

If Keela can still hear, she readies to cast a counterspell. It's not a great plan, but it's what she's got.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+10=30 ; 5d6+8=24 ;
Tuesday August 28th, 2012 10:27:24 PM

As Davdok's bomb flies, it impacts the enemy squarely where it hurts.

OOC: Nat 20ed, so I'm fairly certain I hit him. Also did 24 damage.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] 
Tuesday August 28th, 2012 11:16:02 PM

OOC:

If there is no darkness, Anrete will just charge and trip the demon, then do his AOO if the demon is tripped, instead of readying his actions.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 29th, 2012 1:55:36 PM

Garret continues to flail about, attempting to hit the gigantic demon, but since he's not hitting anything, he looks more like he's having an epileptic fit.

Revenge -- DM Zach 
Wednesday August 29th, 2012 4:36:40 PM

Make a DC 18 Will Save if you are in the 20ft area around Keela. If you pass you are not silenced.

For all intents and purposes, the 60ft globe of darkness only extends slightly past the summoning circle where the gems are located. I thought you guys had moved up to that are since you guys were carrying on a conversation with the image of "P". I didn't think you guys were talking to him at a range of about 120ft. Also didn't remember hearing you guys say you fled back to the entrance, but as I said before, without a map I give you guys the benefit of the doubt. The large demon was confused last round and as such stood idly by and did nothing. He is still in the center of the circle with darkness on top of him and the other two demons.

Alright, with that done, we should be able to move on. If there are any more errors, assuming they are not grave, I'll just promise to do better in the future.

As much as I wish otherwise, I do not have time to make a map. If I had a scanner working properly I would, but I don't. I don't have time to to put a graph overlay on a Paint doc. I also do not have time to learn how to use MapTools or similar documents. Ian usually runs 90% of the combats, and if I recall, he is pretty decent at making maps. We will see what can be done in the future.

For those of you who have already posted, feel free to keep the same action or change them as you see fit. Next DM post coming tomorrow.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Wednesday August 29th, 2012 8:44:29 PM

OOC: My impression was that we entered only about 20ft and Zeph shouted across the 80ft to the center. That's because he didn't say how far he went and Alexi and Anrete stayed to each side of the door.

So what we have here is a room which is at least 200ft from our entrance to the entrance to the study. In this center is the circle of gems, at 100ft from each door. Big Red is in this center and his globe of Darkness reaches out 60ft from him, making the circle of summoning slightly less than 60ft radious. The party would not have entered this circle so stoping 20ft from it would indeed put us only 20ft inside the room.

Garret and Sjurd are on the opposite side, Sjurd in the wall, Garret in the Darkness mocking Big Red.
Alexi charged Big Red (before the Darnkess) so now he is in Darkness also.
The others are somewhere in that zone between the circle and the entry door.

Does this sum it up pretty close?

Revenge -- DM Zach 
Wednesday August 29th, 2012 8:49:26 PM

Yes, work from that assumption.

Keela [AC 19; HP 49/56; Haste] 
Wednesday August 29th, 2012 9:35:07 PM

[OOC: Zach, I feel your map pain! here is a map I made for Legacy using Excel. Actually, using OpenOffice Calc, which is available for free and very similar to Excel. As you can see, it's terrible, but it at least shows relative positions, distances, and sizes.]

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d100=27 ; d20+11=18 ; d100=72 ; d8+9=12 ; d20+17=27 ; d100=64 ; d8+9=17 ; d100=1
Wednesday August 29th, 2012 11:02:15 PM

OOC: Ok, so Alexi's AoO does not occur since Concealment negates AoO. I'm assuming that this is Deeper Darkness from the spell radious, although Alexi won't know it. As such, Deeper Darkness drops the area light by two degrees. Logic would state that the area is in Total Darkness, so Garret and Alexi have a 50% miss chance.

SInce the AoO doesn't apply, and Big Red didn't move, Alexi would use his three attacks this round. I hate to see the N20 of the AoO wasted, I'd like to assume that it was the first attack. Alexi needs two more attacks for this round.

IC: Alexi hesitates, for a moment, when it suddenly goes dark. Sensing the demon still in front of him, he swings his sword anyway, trying to focus on his senses other than sight. He also quickly sends an message to others in the LInk.
"Garret! Try knocking out of the webbing as many more of those gems as you can!"
"Sjurd! Can you dispell this darkness or cast a stronger light?"

Att1 (using the AoO roll from above):
d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 42!
Crit conf = 29 + 2 + 2 + 1 = 34 confirmed
%roll for concealment (# > 50% = success) = 27, missed

Att2:d20 + 11 + 2(flanking) +2(Bulls Str) +1(haste)= 23
%roll for concealment (# > 50% = success) = 72, hit
dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 15 (-DR)

Att3(haste): d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 27
%roll for concealment (# > 50% = success) = 64, hit
dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 20 (-DR)

OOC: Alexi has Blind Fight so he gets to re-roll the %miss chance for his first attack:
%miss chance = 1, still a miss.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 30th, 2012 12:47:43 PM

Darkness drops around Garret and he pauses a moment. When he hears Alexi's thoughts, Garret moves quickly, remembering the location of the web and the gems. He sticks his hands out to his sides and starts running around, trying to grab, push, pull, and knock the gems about, hoping to break apart the web and disrupt the mass and the gems as much as possible in as large an area as possible.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+7=20 ; d20+15=32 ;
Thursday August 30th, 2012 8:47:56 PM

Anrete creeps off into the shadows as he waits for a chance to backstab someone.

---------------------------------------
Save vs Silence: 20 (pass)
Stealth: 32 + 20 (invisible) = 52

Revenge -- DM Zach 
Thursday August 30th, 2012 10:34:35 PM

Ian should be taking over as my schedule will be hectic the next week or so.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Thursday August 30th, 2012 11:41:21 PM

OOC: It happens. It's tough to get something really good started and have to pass it on.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 31st, 2012 1:20:55 PM

Garret continues to dive and jump around, trying to wreak as much havoc as he can with the web and the gems, occasionally shoving a gem in his pocket. He wonders at how long he can keep this up before the demons notice him... :)

OOC:
Looking forward to the fun. On an unrelated note, Zeph is in the area hit by the hurricane, which is why he's not been around this week. He let me know that things are starting to get back to normal, so we should hear from again soon!

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+20=21 ; d20+19=29 ; d20+19=33 ; d10+4=10 ; d10+4=8 ; 2d6=6 ; 2d6=9 ; 4d6=10 ; 4d6=17 ;
Friday August 31st, 2012 3:04:05 PM

As he recognizes the spells being cast (SPellcraft= 21, nat 1, bleh),

Zeph drifts to flank with Alexi and waits for Sjurd or another to dispell the Darkness,
Then he will stab the Big Red in the back, slicing his blade up and down in a viscous arc
(Hit AC 31 and 35 with cold iron and holy (forgot+2 for flanking with Alexi)
18slashing +15holy +27sneak= 60 damage possible to Big Red!

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Sunday September 2nd, 2012 9:45:51 PM

OOC: Zeph, in case Sjurd does not manage, or cannot dispel the darkness, go ahead and roll your 50% Miss Chance, save some time.

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