Enter party, followed by cantankerous crustaceans...
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Tuesday April 17th, 2012 9:48:00 AM
"By Eberyon's Rebirth.. that's a big crab." Yel'kno exclaims before rushing ahead, drawing his sword on the way.
As he moves he yells to those still fighting the crabs, "Stand strong! Help is coming!"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Double move 60'
Co-DM Cayzle Tuesday April 17th, 2012 10:59:48 AM
Just waiting for Alphonse ...
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Tuesday April 17th, 2012 11:53:33 AM
OOC :: Alphone posted first. He cast Mage Armor.
Cayzle Comments: D'Oh! Well, DM Post coming up after I meet my work deadline!
(Denis) Reig AC 15/13/12 - CMD 18 - HP ? d10=9 ; Tuesday April 17th, 2012 6:23:04 PM
OOC: Rolling hit points for Reig. Greetings all, I'm looking forward to coming back!
Co-DM Cayzle Tuesday April 17th, 2012 10:18:18 PM
Alphonse casts mage armor. You still have a move action left. You are at 100 ft if you do not choose to use your move action.
Spire moves 10 ft forward. He draws an arrow and shoots. It glances off a crab carapace. (Sorry, AC14 is a miss. You now know they are AC16.) His natural lore informs him that these are giant crabs, natural denizens of the coasts, now almost never seen on the Continent, where they were once hunted as a delicacy. They are basically large animals, aggressive and hungry, by the looks of them. Spire is 90 ft from the crabs.
Jozhur advances 50 feet, drawing a dagger. You are 50 ft from the crabs.
Dilantar and Yel'kno outpace their friend, moving 60 ft forward. Yel'kno draws a sword. You both are now 40 ft from the crabs.
The two clerics cast spells and move 30 ft toward the far crab. They are now 120 ft from it.
The three crabs continue to fight the dwarf and two humans at the pierside. The human takes a painful cut and falls. The human pinched by a claw also suffers.
The other crab advances 60 ft toward Engev and Lansel. It is now 60 ft from them.
Actions?
Yel'kno (Jon) AC 15/12/11 CMD 17 HP 22/22 d20+9=17 ; d6+2=6 ; Wednesday April 18th, 2012 9:37:48 AM
Continue to move forward, Yel'kno charges at the crab pinching the human with his rapier leading the way. With the weight of his forward movement behind it he manages to pierce the shell of the tastey treat with a sharp crack and plunge his sword into the meat beneath.
~~~~~~~~~~~~~~~~~
Charge!!!! (+2 hit, -2 AC until end of round)
Attack: Hit AC 17, 6 damage
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 d20+1=19 ; 3d6=10 ; Wednesday April 18th, 2012 10:24:45 AM
While moving 30 feet towards the crab that the clerics are fighting (last round), Alphonse begins to rub his ring.
With the crab's movement this should put him within 30 feet of the crab, right?
If so, he uses his bonded object and his "Magic Dweller" trait to cast shocking grasp at 3rd level, aiming for the crab's touch AC for a roll of 19 (definitely hits, right?). 10 damage!
If not, Aplhonse goes into total defense after moving 30 feet towards the aforementioned crab. (putting his AC at 21/13/18)
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d4+2=4 ; Wednesday April 18th, 2012 12:49:35 PM
Frustrated, Spire simply waves his hands, causing a purple streak of energy to charge towards the crab he missed, finding its target and striking the shell.
OOC :: Cast Magic Missile, dealing 4 damage
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Wednesday April 18th, 2012 4:32:12 PM
Jozhur rushes forward toward the crab Yel'kno struck, then attempts to put himself in a position to get at its backside.
(Double move, 40 feet forward to within 10 feet of the crab, using the remaining 20 feet to move as far to the opposite of Yel'kno as possible, then a 5 foot step to be adjacent to the crab.)
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+6=16 ; d6+6=9 ; Wednesday April 18th, 2012 5:24:59 PM
Glad he can test out his new discovery so soon, Dilantar rushes a little closer to the crabs and lobs a bomb at the closest one. He made a small breakthrough regarding the area of effect that his bombs effected almost by accident. With this new discovery, Dilantar can almost control exactly where the bomb will splash in relation to the main target.
((Move 30 feet to be within 20 feet of the crab for bombs. Throw a bomb at the closest crab, 16 vs Touch armor, should it hit, causes 9 fire damage. If anyone except a crab is in the splash area, they are excluded(max of 5 people) from the splash damage. Other crab if close enough takes 7 fire damage, but can halve the damage with a ref save beating 16))
Satisfied with his discovery working as he wanted, Dilantar is almost unconcerned with dealing any damage. However, he quickly shakes himself and focuses again on the fight.
Co-DM Cayzle Wednesday April 18th, 2012 5:37:10 PM
As you get closer, you see that the "dwarf" is actually a half-orc who has been pushed to his knees!
[OOC: Please welcome our returning player, Denis, with a new half-orc character.]
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/25 d20+8=25 ; d12+6=17 ; Wednesday April 18th, 2012 7:56:24 PM
Reig cries out in aggrevation, "Ye damned, appetizer! He quickly stands, swinging his axe back and over his head as he does so before bringing it down with a resounding crack on the top of the crab's shell. I'll have ye with a bit of butter and garlic, I will!
Co-DM Cayzle Wednesday April 18th, 2012 10:40:54 PM
OOC: Denis, I'm assuming you hit AC25 for 17 damage. But you should post that with your turn.
[OOC to Alphonse: The two clerics have gone off at an angle to intercept the farthest away crab. Even if you had kept pace with them, you would still be 30 ft short. I'm assuming you kept with your own group of heroes, per Lansel's suggestion, and see below for my interpretation of your post.]
Last round Addendum: Alphonse cast his mage armor and moved 30 ft. At the end of last round, he was 70 ft from the crabs.
The heroes act
Yel'kno charges 40 ft forward, hitting his crab for 6 damage.
Alphonse moves 30 ft closer and is now 40 ft from the fight. You can cast the Shocking Grasp and hold the charge, you can use total defense although there is no one nearby, or you can move 30 ft closer to the fight, which would put you 10 ft from the melee. OOC: Sorry for the confusion.
Spire, 90 ft from the battle, casts a magic missile at at uninjured crab, inflicting 4 damage.
Jozhur takes a double move to swing wide around Yel'kno's Crab, flanking it.
Dilantar moves 30 ft closer. He is now 10 ft from Spire's Crab, which is the one pinching a human. He hurls a bomb that amazingly hits the crab but not the human! Spire's Crab takes another 9 fire damage. The splash does not reach another crab.
The "dwarf" -- now revealed to be a half-orc -- stands with a roar and attacks his crab, smashing it with his ax for 17 damage!
Lansel and Engev engage their crab.
The crabs attack!
Spire's Crab, the one pinching a human, crushes him to death! The human falls to the ground. The crab makes a high pitch whistle. At once seven crabs the size of cats swarm out of the water and attack the fallen humans, feasting. Spire's Crab then moves into melee range with Dilantar.
Reig's Crab lashes out with two claws! One hits AC19 and inflicts 3 damage to Reig. A free grapple attempt follows, and the animal beats CMD14 -- not enough to defeat Reig's CMD18!
Yel'kno's Crab attacks Yel'kno! Those pincers hit AC21 and 7, so one hits for 4 hp damage. The free grapple check beats a CMD13 -- not enough!
ENEMY STATUS
Yel'kno's Crab: down 6 hp Spire's Crab: down 13 hp Reig's Crab: down 17 damage
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20=11 ; d6+6=11 ; Thursday April 19th, 2012 11:19:11 AM
Angry at the possible loss of life and anxious to help the fallen person, Dilantar steps a little back from the crab, pulling his dagger out while he does. Dagger in hand, Dilantar then grabs the catalysts for another bomb and lets it fly with a snarl.
((OOC: Move back 5ft, pull out dagger as part of move action, and throw a bomb at the crab, again excluding up to 5 friendlies from the splash. That d20 roll should have a +6, but i hit the wrong button :/ my bad. So, 17 to hit Touch AC for 11(!) fire damage, with 7 splash damage as before. Ref save of 16 needed to save vs splash damage.
Also, hello Denis and welcome to Bonetown, the school of hard knocks! :D ))
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+7=11 ; Thursday April 19th, 2012 11:46:22 AM
Yel'kno grunts as the crabs pincher manages to get a hold of his and tear away a chuck of skin, but he clenches his teeth and wenches his sword free. He tries to bring the blade back down against the bloodied claw, but his weapon skirts along the hard, curving shell.
Attack: Miss AC 11
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 d20+1=14 ; 3d6=9 ; Thursday April 19th, 2012 1:08:02 PM
Muttering under his breath, Alphonse bounds over to the nearest crab, a crackling halo of blue-white electricity surrounding his hand.
"Back, you filthy arthropod!" he yells, slapping his hand against the beast's shell and unleashing a surge of electrical energy.
ooc: Ah, ok, that makes sense, in that case, last turn I took a five foot step towards the crabs, realized I was unarmored, cast mage armor, then moved 30 feet, putting me at a distance of 35 feet.
This turn I take a five-foot step, then move 30 feet to the crab and cast shocking grasp. I don't know if you'd rather use the roll from above [19 to hit, 10 dmg] or the roll from this post [14 to hit, 9 dmg].
Cayzle Comments: I'll be a kindly DM and use the older, better numbers!
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+7=24 ; d8=3 ; Thursday April 19th, 2012 2:45:52 PM
Spire sprints forward (move 20ft. towards crabs) and draws another arrow as he does so, aiming for the crab he's been attacking. He slides to one knee, taking aim and letting it loose as it finds its target (hit AC for 24, deals 3 damage.)
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=24 ; d20+5=20 ; d4+2=6 ; d4+2=4 ; d6=4 ; Thursday April 19th, 2012 5:11:28 PM
Jozhur finds a weak spot in the shell of the crab he is flanking and grunts as he thrusts his dagger deep into the beast.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Thursday April 19th, 2012 5:16:28 PM
whoops, not a natural 20. It's still a crit though.
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/25 d20+8=9 ; Friday April 20th, 2012 12:23:54 AM
Reig shouts out in victory, but finds his axe binds in the crab's exoskeleton as he draws back for another swing. The extra time to free his weapon causes him to misanticipate the creature's move and he over extends his swing and misses.
OOC: swing and a miss . . .
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 Friday April 20th, 2012 10:08:24 AM
ooc: thanks Cayzle! and Welcome, Denis!
Dilantar backs up, draws a weapon, and hurls another bomb. It hits for 11 and downs Spire's Crab as a tasty baked crab scent begins to fill the air. Two of the baby crabs are burned, one badly.
Yel'kno swings and misses.
Alphonse steps up to Yel'kno's Crab and shocks it for 10 damage!
Spire wants to shoot his Crab, but Dilantar charred it. He shoots instead at (rolling randomly) Reig's Crab, hitting it for 3 damage.
Reig swings and misses!
Jozhur takes a swing at the last crab standing and hits hard for 14, taking it out too!
Meanwhile, the clerics have no problem killing the fourth crab, and now all of the monsters are defeated.
The babies rush back into the water!
All that remains are two dead humans, four dead giant crabs, and a delicious cooking smell in the air. And a huge half-orc, very much alive.
[OOC to Reig: Highlight to display spoiler: {You came on the same boat as the two humans. They were friends or associates, wealthy maybe, but stand-offish and superior. You never learned their names.}]
ENEMY STATUS
Yel'kno's Crab: down 6 hp +10 elec = down 16 +SA 14 = dead! Spire's Crab: down 13 hp+11 fire = burned and dead! Reig's Crab: down 17 damage +3 arrow and dead!
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+8=28 ; Saturday April 21st, 2012 4:28:53 AM
"Some party, looks like we were too late for these guys. I admire your culinary skills, Dilantar. Smells quite delicious."
He turns to the half orc, "Jozhur Derile, please to meet you. That was an impressive blow you landed on that critter."
His hand then moves past his belt and his dagger seems to disappear. (Dagger concealed with sleight of hand check 28)
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Saturday April 21st, 2012 4:30:25 AM
And hello Denis!
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 Saturday April 21st, 2012 9:15:26 AM
Reig shakes off the encounter while surveying the scene. He brushes sand off his axe blade as Jozhur approaches. They're impressive snacks, thanks for the hand, Jozhur. Name's Reig. Did you know these men?
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Saturday April 21st, 2012 12:34:37 PM
With the crabs down, Yel'kno sheathes and blade and kneels next to the two fallen men to check them for any sign of life. If they seem remotely savable he'll call one of the clerics over if there close by or use his wand of CLW if they're not.
If they're both beyond saving he'll at least move them together and ensure their eyes are closed.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Monday April 23rd, 2012 8:39:23 AM
Dilantar, after assuring himself that the creature was dead, regrets not bringing his notepad, to record the results of the first field experiment of "precise bombs"(patent pending). As Jozhur comments on his cooking abilities, Dilantar is momentarily confused, what does cooking have to do with battle? and then he realizes what Johzur was referring too. With a grin, Dilantar quips, Dinner is ready and we now have a dish to bring to the party. Looking over at the individual who is still standing, Dilantar walks over to Reig and says, Greetings Reig, I am called Dilantar Krenwae'afein, however, if that name is too much of a mouthful, Dilantar is fine. How did you come to be accosted by the crustaceans? I don't beleive I know either of the other two people. with that, Dilantar walks over to the corpses and attempts to identify them.
((OOC: So I am not sure what I should roll to see if I recognize the two men, or if I even need to roll. Also, apologies for the lateness of my post, had another eventful weekend.))
Co-DM Cayzle Monday April 23rd, 2012 9:04:07 AM
Ever friendly, Jozhur greets Reig. Reig returns the favor and makes it plain that he does not know the dead. He wonders if the party does -- a natural thing to think. After all, who would come to anyone's aid here in this town of bones, unless you knew the victim.
Yel'kno checks over the crabs' victims with a thorough examination, and he does not need Brother Engev's help to see that they are not only merely dead, they're really most sincerely dead. He tends to the bodies gently, closing the eyes where eyes and eyelids yet remain.
Yel'kno, as part of his examination, notes that the backpack of one was burst open, and all manner of potentially valuable worldly goods have spilled out -- a spray of gold coins, several vials, and more. They were wearing good blades, too, though that did not save them in the end.
Dilantar also looks around, and notes by the way the blast of his bomb shadowed the wet ground that the crabs were laying in wait in the water, hidden, and rushed out to surprise their prey. Dilantar greets the half-orc and mentions that he does not recognize the two humans at all.
If you make a Perception check vs DC10, then Highlight to display spoiler: {You see that the human who was pinched nearly in half was wearing a holy symbol}
If you make that check (or have it pointed out for you), then if you make a Know Religion or Int check vs DC10, then Highlight to display spoiler: {You recognize the symbol of Marteaus, god of disease.}
Now that the battle is over, a crowd is forming, drawn by the sight of gold on the ground, or by the smell of cooking crab.Or both.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 d20+4=22 ; d20+4=20 ; Monday April 23rd, 2012 10:41:52 AM "I didn't know him, but by the holy symbol around his neck I'd say this man was a follower of Marteaus, a god of pestilence," says Alphonse, examining the men to see if they're saveable, "Lansel, Brother Engev, are these men beyond aid?"
Alphone then begins cutting apart the crabs' exoskeleton with a hooked blade that appears in his hand. (Create gear).
"Three gold to the first person who fetches the harbormaster," he says to the crowd at large, as he pulls out a steaming lump of crab meat and takes a juicy bite.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+3=21 ; d20+9=21 ; d20+3=12 ; Monday April 23rd, 2012 11:46:03 AM
(Perception 21, Kn: Religion 21) Spire quickly runs up to the bodies, but immediately spots the holy symbol of Marteaus, recognizing it for what it is. He stops about ten feet short of the bodies, letting Yel'Kno tend to them. He sizes up Reig, one eyebrow slightly raised, before walking forward and giving him a slight nod of the head. "Hello, Reig. You may call me Spire. Please to make your acquaintance." Spire glances over hi shoulder, looking around for any onlookers making a move to grab something. (Perception 12)
OOC :: Sorry, very hectic weekend that has spilled over onto Monday. Welcome, Denis!
Tula, Bosun of the Lionfish Monday April 23rd, 2012 12:33:06 PM "By Gargul's bloody bones, what happened here!?"
The call comes from the outskirts of the assembling crowd. Pushing her way through gawkers, you see Tula, bosun of the Lionfish, emerge into the clearing. She looks at the carnage, both crustacean and humanoid, and looks to you for answers. "Is this what you do in your free time? Because I must say, there are healthier hobbies in the world."
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 Monday April 23rd, 2012 6:46:17 PM
Reig shrugs slightly at the question by Dilantar, They were on the same boat that brought me here, don't recall their names. With the arrival of the pushy woman, Tula Reig begins to answer when he realize she ins't directing her comment at him. It seems that she may be their employer based on her reaction to the situation.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+7=10 ; d20+1=18 ; Monday April 23rd, 2012 7:03:49 PM
While tending the bodies, the former sailor notices the holy symbol belong to one of the Gods of Testing on the man, but still tends to them. However, once the bodies are arranged he figures they'll not need their belongings where they're going and will do a quick search of their bodies. Either they do it or someone in the crowd will.
When Tula arrives, Yel'kno comes to his feet and looks at the woman, "It's probably healthier than having another helping of that slop served the crew on the Lionfish."
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Tuesday April 24th, 2012 3:16:57 AM
Jozhur stares back at the onlookers, almost daring them to try to approach.
When Yel'kno adresses Tula, Jozhur glances over, "You know this woman? An introduction would be nice, a fellow might get a bit jumpy, someone just runs up questioning our taste of entertainment."
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 d20+11=20 ; Tuesday April 24th, 2012 8:36:39 AM
Cutting another chunk of meat, Alphonse walks over to Reig.
"Plefur to meesh you," he says through a mouthful of crab, extending the steaming lump towards Reig, "haf a bithe, ifth delifthious."
Alphonse uses detect magic on the entire area, (spellcraft of 20 if necessary).
When Tula shows up, Alphonse looks perplexed.
"Hello ma'am." Alphonse says, quickly swallowing his mouthful and surreptitiously casting prestidigitation to clean the crab juices out of his beard, "I don't believe we've met. My name is Alphonse Rakham, and I am at your service."
Alphonse gives a low bow.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+8=17 ; d20+5=24 ; Tuesday April 24th, 2012 8:43:31 AM
Dilantar, noticing the symbol of the god of disease on one of the corpses, grimace's slightly, nasty thing, the cult of disease. At the arrival of an irate woman, Tula? That's her name right? Dilantar stays silent off to the side, allowing others who seem to have more knowledge than him to take the lead in this.
Co-DM Cayzle Tuesday April 24th, 2012 12:49:21 PM
Alphonse digs in to the hot delicious meal, cracking open the shell with a tool he fetched as from thin air. He notes a gizzard within the beast with a large collection of stones.
Spire greets Reig, and keeps a keen eye out for members of the crowd who might want to grab some loot. He sees several, but they are keeping their distance for now.
Reig explains that he does not know the victims -- though it seems that they are followers of the god of disease. Reig wonders who the loud woman is who comes up and speaks with the group.
Ever practical, Yel'kno tallies up the loot, and finds this:
a Ring three Potions* three Scrolls* a Halberd a Dagger a Longsword a Club (inscribed with the words "Ol' Hickory") a pair of Earrings a small Chest a set of Clothing an empty Bottle Coins: 2 pp, 37 gp, 242 sp, 400 cp
Yel'kno, of course, recognizes the woman, and exchanges some lively banter with her.
Dilantar recognizes her too, but shyness keeps him from speaking up.
Jozhur asks Yel'kno for an introduction.
Alphonse searches for magic, and notes that the scrolls and potions are magical.
The simple mystery is soon cleared up -- This is Tula, bosun of the Lionfish. That's the ship that brought Dilantar, Spire, and Yel'kno to Bonetown, the former two as passengers, the latter as crew.
Meanwhile, Brother Engev heaves to in carving up the meat and sharing it with the crowd. Brother Lansel takes a closer look at the magic items, and (after a bit of magical examination) declares them to be Potions of Reduce Person, Cure Light Wounds, and Protection from Good; as well as Scrolls of Owl's Wisdom, Gust of Wind, and Shocking Grasp. All the scrolls are arcane scrolls.
Tula, Bosun of the Lionfish Tuesday April 24th, 2012 8:06:00 PM
Tula smiles. "You'll have to take up your complaints with the cook, I'm afraid. My name is Tula, to you new folks. I'm bosun on the Lionfish that carried these three poor sods. I was actually on my way to the Sea Shanty to try to round up some crew. You all look like you could use a drink. Mind if I buy a round?"
Noticing the loot they have secured from the deceased, Tula waves a conciliatory hand. "Don't worry about them. Their belongings are likely to end up in the pockets of thieves and worse if you don't take it. Consider it a reward for a public service."
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 Tuesday April 24th, 2012 10:30:15 PM
Reig takes the offered meet and greets Aphonse, Most appetizing, thank you, I could do with a bite after that ship's cook was nearly the death of me. Reig takes several bites of the crab meat while watching the exchange with the new arrival.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Wednesday April 25th, 2012 1:16:59 AM
Spire gazes around and shrugs, saying, "Assuming this party has been cancelled, I would accompany you all to the tavern."
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Wednesday April 25th, 2012 7:48:06 AM
Jozhur is put at ease with the introduction, "Pleased to meet you Tula, I'm Jozhur. I just washed up a few weeks ago. As for drinks, I am a bit thirsty after that party."
He then starts to gather up anything of value laying around.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 d20+4=20 ; Wednesday April 25th, 2012 10:32:08 AM "A pleasure to meet you, Tula," says Alphonse, smiling, "I'd be happy to let you buy me a drink if you'll let me return the favor."
Alphonse reaches down and picks up the scroll of gust of wind, as well as the club. Testing his weight on it, he begins to use it as a walking stick.
"What tavern did you have in mind, m'lady?" he asks, his grin broadening.
ooc: perception of 20 to inspect the stones in the gall while I was cutting the meat.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Wednesday April 25th, 2012 12:01:03 PM
If the chest is unlocked and empty, Yel'kno will pile stuff into it to carry it away.
If locked, he'll wave Jozhur over and see if he can take a look at it.
If unlocked, but with stuff in it he'll take a look at what's inside.
"If you're buying, I'm game. Though, Brother Engrev had arranged a celebration of our own."
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Wednesday April 25th, 2012 5:28:58 PM
"I am more than willing to let those we know in on the festivities, is the party party still on." Dilantar looks to Lansel and Engev for the answer, while looking over the potions, before pocketing them to carry back to the group home.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 Wednesday April 25th, 2012 7:56:33 PM "Because we were just about to head out for a drink and I believe our friend Brother Engev has a place in mind", Alphonse finishes.
ooc: sorry, forgot we were already going to a party :P
Brother Engev Wednesday April 25th, 2012 9:00:37 PM "That's rather serendipitous, because we were actually heading to the Sea Shanty ourselves. It isn't the finest establishment in Bonetown, but it is the safest I know. The barkeep, Jargie, keeps things relatively civil and you're unlikely to be shivved if you have too much to drink." The priest shrugs sheepishly. "Practical concerns, and all that."
Tula, Bosun of the Lionfish Wednesday April 25th, 2012 9:04:18 PM "Briliant! You can buy the first round, and I'll buy the second!" The sun-drenched sailor cocks an eyebrow at Brother Engev, "I didn't expect a man of the cloth to 'partake.' Anything else you're holding back?"
Brother Engev blushes. "Right, let's be off."
ooc: If there is no other business, the party will retire to the Sea Shanty for a fete in their honor.
Co-DM Cayzle Wednesday April 25th, 2012 9:41:11 PM Alphonse discovers that mixed in with other rocks, bits of coral, bone, and things, there are several precious stones:
Rock crystal (clear quartz) 35gp, Freshwater (irregular) pearl 1gp, Azurite 1gp, Tigereye 2gp, Lapis lazuli 7gp, Hematite 1gp, Blue quartz 1gp.
The party (both the heroes and the crab-feating) retires to the Sea Shanty for the scheduled festivities.
OOC: Thanks to my co-DM for NPC help. He will be starting the next scene tomorrow,
Co-DM Tanner Thursday April 26th, 2012 6:30:26 AM
ooc: Did I say, "lunch break"? I meant, "when my morning meeting cancels."
Gathering what remains of the equipment and loot from your fight with the giant crabs, you are led by Tula and Brother Engev down a series of criss-crossing streets along the dockside. It is still early evening, with many a sailor and buccaneer finding their way to their favorite (or cheapest) watering hole for evening libations. The smell of salt is mingled with a dozen different scents of pungent cooking food, heady alcoholic beverages, and unwashed humanity.
You come upon a timber and white-washed plaster building. The sign hanging on a crossbar above the door features a comely elven lass - and rather modestly dressed, by local standards - playing an ocarina. The Sea Shanty is one of Bonetown's most popular drinking establishments, and is primarily populated by the local fisherman and gamblers. It is the best place in town for a pint and an excellent seafood meal. Jargie Quinn, a gregarious, one-legged man, is well-liked by the sailors and pirates who crowd his pub.
Opening the doors you find a long bar, perhaps a dozen tables with chairs, and a fireplace at the back. Lively conversation and laughter indicate that this is probably one of the more hospitable establishments you will find in Bonetown.
Jargie Quinn, Owner of the Sea Shanty Thursday April 26th, 2012 7:48:18 AM
Jargie looks up at the door as you enter, the evening sea-breeze causing the smoke inside to swirl past the front of the bar where he is standing. "Hey-Ohhh!" he calls out in a loud voice, drawing the attention of all within to your entry.
"HAAAAYY-OOOOHH!!!" The patrons respond, giving you all a rousing rendition of the proprietor's greeting.
The tavern is typical of its type, dark bar stained by countless hands and elbows, smoky haze, muffled conversations, etc. The one item that does stand out is the large aquarium behind the bar. A hand-carved sign on the tank states simply: "Norah". As you watch, a huge hagfish swims through a murky slime from one end of the tank to the other, seemingly the only living thing in the tavern not paying attention to you.
Jargie notices you watching the disgusting fish, and walks over to where a leather pouch hangs from a nail. Tapping on the pouch, he asks, "Care fer a swig from the tank? Only a silver to try, and if'n you can hold it down, you win the pouch, and you get yer name in the rafters, fer all time!" Looking up, you can see approximately two dozen names carved into the dark beams of the ceiling.
"Come on now, step up fer a chance at immortality!"
ooc: You have been issued a challenge, brave adventurers. Who will accept?
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Thursday April 26th, 2012 10:31:19 AM
Yel'kno wrinkles his nose at the fish and the prospect of drinking from the water it inhabits, but ultimately gives a shrug, "Why not? Can't be much worse than Corpse Grog" and he'll place a silver on the bar.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Thursday April 26th, 2012 1:11:51 PM
Spire gags as Jargie offers a swig from the foul water. Turning away, he pulls a handkerchief from his pocket and holds it over his mouth and nose, muttering, "Ye gods, that is disgusting. I will be at the bar when you find yourselves done with this." Shaking his head, Spire makes his way to the bar, massaging his temples in an attempt to rid his mind of the thought of the horrid water.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Thursday April 26th, 2012 1:48:36 PM
Surprised at the greeting, Dilantar is very thankful and wears a huge grin as they enter the establishment. Looking at the tank, admiring the engineering of it, it takes Dilantar a moment to "hear" what Jargie said. A little surprised, Dilantar considers. as an alchemist, can I really pass up the chance to experience the chemical make up of the environment for a captive hagfish? Arguing with himself for a moment, as he really is quite hesitant to try the water, curiosity wins out over common sense. I will have a go as well, may I ask where you got that aquarium? Dilantar awaits his turn for the drink.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 Thursday April 26th, 2012 9:43:57 PM "I'm afraid I have need of my internal organs at the moment, so I must politely decline," says Alphonse, smiling, "but perhaps once I've had a bit more to drink."
From his robes he pulls a pipe, which he stuffs wuth tobacco and begins smoking.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Friday April 27th, 2012 2:06:01 AM
Jozhur looks around the tavern for a moment and smiles. He plunks a silver piece down on the bar, "How bad can it be?"
A crowd begins to gather around the four who have volunteered to give Norah's tank a go. You notice that one of the challengers is Tula, who plunks down a silver bit onto the bar. Jargie takes the four silvers and puts them in the leather bag with a knowing grin. He then takes four mugs over to the tank, and lifts the lid.
The first thing that hits you is the smell. A wave of sheer nasty blows through the Hagfish, causing the crowd to start talking excitedly. That noise grows into a cheer as Jargie reaches each mug into the tank in turn, and each comes out trailing a long thread of mucus.
"Bottoms up, lads." Jargie says as he slams the four mugs down on the bar. "No money 'til it's empty and still 'down,' if you knows what I mean."
A glance into the mug tells you that the word "drink" may have to be combined with the word "chew" as the contents of your mug seem to be a clear, viscous slime. The crowd gathered round is in a frenzy of cheering, betting, and upheaval - apparently some can't even stomach the smell.
From the back of the taproom, Brother Engev appears both equal parts fascinated and horrified. He gives a weak cheer, obviously hoping for the best but fearing the worst.
ooc: Those who have taken the challenge may drink, or withdraw.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Friday April 27th, 2012 11:48:47 PM
With a quick prayer under his breath, may Alemi have mercy on our souls and constitutions Dilantar grabs his mug and downs the nasty brew as quickly as he can.
((OOC: I am assuming we roll a save vs poison?))
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+1=13 ; Saturday April 28th, 2012 7:35:01 AM
"Woah, that's pretty bad." With that, Jozhur starts downing the nasty substance.
(Fortitude save: 13)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+4=10 ; Saturday April 28th, 2012 11:19:59 AM
"That.. must be the second most disgusting thing I've ever seen." But, he takes up his mug and raises it in a salute to his companions and the crowd and tries to down its contents while keeping an eye out for a convient bucket to empty his stomach in to afterwards.
Fortitude: 10
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+5=8 ; Saturday April 28th, 2012 11:38:33 AM
Fort save of 8 :(
Co-DM Tanner Saturday April 28th, 2012 1:41:11 PM
ooc: I was going to ask for Fortitude saves in one or two posts, but I will save these rolls and apply them in a little bit.
Co-DM Tanner d20+5=25 ; Monday April 30th, 2012 10:37:03 AM
The crowd roars as the four mugs go down, each swallow punctuated by a "GO! GO! GO!" from the patrons around you. The contents slosh out as a whole, causing slime to drip from the sides of each mug.
Finally it's over, and mugs slam down as one on the bar. The Sea Shanty patrons pause in their cheering for a moment, watching Jargie eagerly. After a few seconds, he begins counting down:
"Ten..."
"Nine..."
The crowd begins to take up the count...
"EIGHT!"
"SEVEN!"
Your stomach begins to churn as it battles with the self-defense mechanism of the hagfish...
"SIX!"
You can each see that the other is turning a deep shade of green about the face...
"FIVE!"
"FOUR!"
Knuckles white from gripping the bar, it's all you can do keep from heaving the lot. You do know that you have developed an extreme dislike for Jargie, and his damn tavern...
"THREE!"
It crosses your mind that there must have been a lot of failures for Jargie and the crowd to have the timing down to this degree...
"TWO!"
The crowd is in a frenzy, and they begin to back up, giving plenty of room to the four "contestants"...
"ONE!"
Each of you feels a swelling from down deep in your stomach, slowly building to an intense pressure that will not stay down. It begins rising, rising, rising, until it heaves itself forth into the room...
ooc: Changed my mind. I need everyone drinking to roll a Fortitude save.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+5=15 ; Monday April 30th, 2012 11:23:22 AM
Fort save of 15
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Monday April 30th, 2012 2:34:21 PM
Spire turns around as the chanting begins, fascinated with the obsession of these people to such an inane game. He looks up at the rafters, reading the names there, a slightly bored expression on his face.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 d20=11 ; Monday April 30th, 2012 2:55:57 PM
Alphonse keeps his eye on Tula to see if she can stomach the brew.
ooc: disregard the roll, it was for a perception check that I realized I didn't need to make.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+4=9 ; Monday April 30th, 2012 4:12:32 PM
Yel'kno swallows and then holds his breath, his eyes watering as he tries to hold down the foul drink, his hands griping the bar in a white knuckled grip as he fights a losing battle.
Fort: 9
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+1=8 ; Monday April 30th, 2012 8:51:01 PM
Jozhur's is drenched in sweat and his eyes look like they could pop out of their sockets as he struggles to keep the foul substance down.
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 Monday April 30th, 2012 9:04:22 PM
Reig is quite annoyed when the group that came to help him out with the crabs takes everything the two men had as their treasure then leaves with their employer. Not eager to start another fight especially while so outnumbered and in public, Reig lets them go before heading off himself into Bonetown. Not a stranger to the place but not a regular, Reig wanders for a while looking for a place to get a decent bite to eat that wasn't only partially roasted and hopefully a fine drink to go with it.
OOC: sorry for the improtu absence, I was traveling for work and the hotel decided it no longer want to have a working internet.
Co-DM Tanner Tuesday May 1st, 2012 5:44:22 PM
DILANTAR and TULA
You let rip with deep belches in perfect unison. The crowd is stunned at first, most still looking at the floor where they expected to see the results of your "contest". Then they erupt into a wild cheer, surging forward to shake your hands, slap you on the back, and buy you drinks.
ALPHONSE and YEL'KNO
In what can only be described as approximating the feeling of having your stomach touch your nose, the hagfish slime erupts from inside you. You double over, grimacing in tears, as you make gurgling, mewling noises toward your feet. The slime splashes on your legs, feet, and the floor. The crowd erupts in cheers, looks of surprise absent on the faces of the patrons. Jargie chuckles heartily and tosses a dirty bar rag your way, "Don't be feelin' bad. It happens t'everyone, young pup."
Jargie reaches up and takes down the pouch. "Here," he tosses it to Tula, "to the winners go the spoils." Tula catches it and smiles, then winks and hands it to Dilantar. "You can keep it, hon. This isn't my first time going toe-to-toe with Ol' Norah."
ooc: Dilantar finds 80 silver pieces inside the pouch.
REIG
Weathering the misty fog of the Bonetown evening, you come upon an establishment endearingly named ""The Busty Mermaid." The wooden sign above the door bears a painting, confirming exactly what you would think a busty mermaid would look like. You step in to the sound of clinking mugs, spoons scraping plates, and the susurrus of idle chatter. A warm fire burns in the hearth and the smell of the food is passable. A human serving wench catches your eye as she carries a tray of dirty dishes. "What'll it be, love? You drinking or eating?" She motions with her chin to the bar and to a nearby table, awaiting your response.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Tuesday May 1st, 2012 10:50:13 PM
Slipping the coin purse in to his belt pouch, Why thank you Tula, look me up next time you are in port and I will treat you to a drink. And everyone, thank you, but for the love of all that is good and holy, will someone get me something to wash the taste from my mouth Dilantar, while a little nervous at being the center of attention, is basking in the adoration of the crowd, or at least the acceptance without prejudice. Addressing Tula again, Dilantar speaks when he gets a chance, Tula, if you don't mind me asking, do you know that individual from earlier in the evening? Our group has gained and lost people, and I am getting anxious that if we get into another situation such as Lansel's we may not have enough trustworthy help. How Reig handled himself tonight proves he has the capability at least, so I was wondering if you might know if he was trustworthy.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Tuesday May 1st, 2012 11:31:20 PM
Yel'kno attempts to bring his stomach out through his nose and while failing at that, does manage to emtpy it of all its contents. He stays down a few moments before wiping his mouth on the back of his sleeve and coming to shakey feet. "That... was awful." is all he manages before moving to take a seat.
"And please, something to drink... that isn't from the tank."
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Wednesday May 2nd, 2012 3:17:47 AM
Spire turns to the bartender, smiling slightly, and says, "Send them all a round, on me. They must feel absolutely atrocious." Spire chuckles to himself as he leans back on the bar.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Wednesday May 2nd, 2012 7:36:06 AM
Once he feels the contents of his stomach have been thoroughly emptied, Jozhur takes a moment to recover then cleans himself up with the bar rag. He nods graciously at Spire when he orders a round of drinks, then grabs a seat next to Yel'kno.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 Wednesday May 2nd, 2012 2:17:43 PM
ooc: Alphonse didn't drink the stuff, I think you meant Jozhur.
ic: Alphonse shakes his head at the sight of Jozhur and Yel'kno spilling their guts on the floor, but makes a mental note about Tula and Dilantar being able to keep the brew down.
"Quite the stomachs you've got there friends," he says to them once things settle down a little, "I wish I could say the same for mine."
Alphonse continues to smoke his pipe, and orders a big plate of whatever passes for appetizers in Bonetown, to be shared by the table.
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 Wednesday May 2nd, 2012 9:12:22 PM
Reig heads towards the table, A little of both I think, it's be a long journey Reig orders a simple meal and a meager ale. Everything should taste like fine dining after the ship's food. Reig takes in the tavern while he awaits his food, trying to relax but feeling on edge as he always does around crowds.
Co-DM Tanner Wednesday May 2nd, 2012 10:41:42 PM
ooc: My apologies. I had a very long day. Will post tomorrow morning.
Co-DM Tanner Thursday May 3rd, 2012 10:57:42 AM
Hearty cheers and pats on the back die down as the patrons of the Sea Shanty return to their drinks and meals. Jargie reaches behind the counter and brings out a new canvas pouch, hanging it above Norah's tank and beginning the cycle anew. He points up to the rafters above the bar and smiles at Dilantar, "Alright, time to memorialize yer name fer generations. Hop up on a bar stool and use a dagger or knife. Don't make it too big. After all, I plan on being here for a long time!" Someone at the end of the bar yells for a refill, and Jargie touches a knuckle to his head to excuse himself. "Duty calls."
After a few renditions of the festivities performed by other patrons (they can't quite seem to imitate the sound of hagfish slime being vomited), everyone quiets down and starts enjoying the relaxed ambience that is the Sea Shanty. You enjoy your drinks, and perhaps even some food if you are feeling hungry, all paid for by Tula and Brother Engev.
After an hour or so, Tula clears her throat to get your attention. "Since I have you here, and we have been suitably lubricated with drink, I have a proposition. Captain Renchild, that's the owner of the Lionfish, sent me out to do some recruiting for a coming voyage. Unlike some of the pirates here in Bonetown, we prefer our crew to be of the willing sort. Increases morale, and all that. The Lionfish will be taking on cargo here in port and transporting it to a buyer in the eastern reaches of the Yuva Sea. The cargo is "sensitive," which means it's probably not illegal but the buyer and seller don't want anyone knowing that they are doing business."
She takes a drink and continues. "The Captain noticed the three of you while you were aboard, and I saw how capable the rest of you were while fighting those giant crabs. If you are interested, base pay is five silver pieces per day, doubled for hazardous work, and a double share of the commission for each of you. And, of course, room and board is provided. In addition to normal work on-board, you would also provide security and such, considering your talents and abilities. How does this sound to you?"
REIG
The dinner prepared that evening, like most tavern fare, is seafood. You enjoy a moderately well-prepared stew, containing whatever scraps happened to be available at the market. You spy three or four different kinds of fish, as well as a few mollusks and even an octopus tentacle. It is seasoned and cooked well, so it fills your belly and keeps you warm.
The Busty Mermaid, despite what one may assume from such a suggestive name, is rather quiet. Old sailors discuss their recent voyages, and voyages to come. One complains about the weather, which quickly turns into a brief contest of who has the most sensitive body part to approaching storms. No one seems to pay you much attention, and an hour passes relatively quickly as you eat and drink.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Thursday May 3rd, 2012 11:19:35 AM
Yel'kno eventually notices that the half-orc from the crabs didn't accompany them... he comes to realize that maybe they really are awful people for not having invited the half-orc along. (I thought we did, but looked back and realized we never did.. whoops!)
After giving his stomach half an hour to calm down he accepts the offer of food and listens to Tula's offer. "Hmm... is Piebald still swinging Father around? I'll not take kindly to his form of motivation again.... and any chance you'll be swinging by Rum on the voyage?"
Tula, Bosun of the Lionfish Thursday May 3rd, 2012 11:38:56 AM
Tula shakes her head. "Not for you. As contracts, you would be in a gray area somewhere between an officer and a regular deck hand. Discipline for you would have to come from Captain's orders. It's the same for me as bosun. 'Course, Piebald is likey to report anything he sees. In this case, though, the Captain wants you for security, so he's probably less likely to want to upset you."
She takes a drink. "As for Rum, that might be a possibility on the return trip. We have to keep schedule to meet the buyers, so you might be able to convince the Captain to port in Rum for a few days, or even drop you off there."
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Thursday May 3rd, 2012 12:49:17 PM
Spire's stomach churns at the thought of another trip on the tossing boat, but the adventurous side of his brain screams for some sort of stimulation. He had gotten rather bored sitting around Bonetown the last few weeks, and the fight with the crabs whetted his appetite for more. "Aye, I'll join the crew of the Lionfish once more. This land grows drearily boring when there isn't a cult trying to kill us."
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Thursday May 3rd, 2012 4:47:10 PM
Standing up to carve his name into the rafters, Dilantar gets down and stands for a moment, hoping not to disturb his stomach. Heading to the table where the rest of the group is drinking and eating, Dilantar takes a seat and listens to Tula's proposition. I could certainly use the exercise, and I dont mind which end of the trip we stop at Rum, so long as we can. I accept your contract. When would we need to be ready to go?] Thinking for a moment, Dilantar also says, Are you planning on asking that half orc gentleman who we assisted in this evening's... excitement? If not I would humbly suggest doing so, as he seemed able to handle himself in a fight.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 Thursday May 3rd, 2012 4:54:01 PM "I'd need a few days to prepare, but I'm certainly up for a voyage," says Alphonse, smiling, "I've spent entirely too much time in this town, and could do with a change of scenery."
Alphonse blows a smoke ring.
Tula, Bosun of the Lionfish Thursday May 3rd, 2012 6:28:25 PM
Tula nods. "If'n I can find him, certainly. We can always use brawn. The Lionfish will ship out with the dawn three days from now. That should give you some time to arrange anything you need to."
(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 Thursday May 3rd, 2012 9:51:08 PM
Reig is very thankful for the quiet time and chooses to sit for a while after he has finished eating before rising and heading out in search of a place to get a room for the night. I'll need to find work in the morning, but tonight I hope I can find a place to rest as peaceful as this tavern.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Friday May 4th, 2012 7:38:22 AM
Jozhur enjoys the drink and some food once his stomach settles. When Tula mentions sailing, he looks like he could vomit again. After some consideration and hearing that everyone else is anxious to go, he makes up his mind, "Okay, I'll go...just please keep the ship afloat."
"And yes, we really should recruit that half orc, he seemed quite good with that axe and I would not want to find him swinging it at me one day."
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Friday May 4th, 2012 9:53:42 AM
"If we find him, we owe him a share of what we took from the scene as well.. I thought he'd accompany us here otherwise I'd have given it to him then." Yel'kno says in reference to the axe wielding half-orc before raising his glass towards Tula, "It sounds like you have a deal."
And then he looks towards Engev and Lansel, "Would you two be comfortable watching over our new home while we're gone? Maybe we should look into to hiring some guards for while we're out..."
Tula, Bosun of the Lionfish Friday May 4th, 2012 12:07:46 PM
Tula smiles. "Excellent. The deal is made. Report at dawn in three days to the third dock from the north on the eastern side of Bonetown. You'll see me sitting atop a stack of crates in front of the gangplank. I look forward to a profitable and amiable voyage. Now," She stands, plinking a few more coins on the table to cover any other drinks the party may wish. "If you will excuse me, I need to go find that half-orc." With a knuckle to her forehead, she leaves the Sea Shanty and departs into the night.
You see Brother Engev lingering on the door after Tula leaves. "What? Er, yes. What was that? Oh, of course. I would be more than happy to keep watch over your new home. Lansel and I can keep watch. I will just put a sign that says "QUARANTINE" on the door with my holy symbol stamped on the bottom. That should keep any riffraff out."
You continue to enjoy the drinks, food, and ambience of the Sea Shanty until the wee hours of the night, when Brothers Engev and Lansel call it a night and admit their need for sleep.
REIG
Wandering through the streets looking for a decent place to flop for the evening, you hear a voice hail you through the fog. "Ho! Greenskin!" You turn around to see the woman who arrived to the fight with the crabs and invited that party to join her for drinks and food. "Am I glad I found you! I'm Tula, bosun on the Lionfish. I thought you were with those other folks and didn't see you not accompany us until we were already at the tavern. I liked how you handled yourself back there. Would you be free for work? My Captain ordered me to hire some capable souls for extra security on a lucrative voyage. Base pay is five silver pieces per day and a double share of loot. Double for hazard pay, of course. Would you be interested?"
EVERYONE
Those who accept the offer of employment have three days prior to the embarkment of the Lionfish. Please describe your actions during this time.
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 Friday May 4th, 2012 5:36:14 PM
Alphonse gathers his belongings and visits Goodie Bess once more to keep up with his potionmaking if there's time. He also finds a few street urchins and gives them two silver pieces each to gather news while he's away, with the promise of a gold piece each when he returns.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Saturday May 5th, 2012 9:25:28 AM
Yel'kno will spend some time during those three days looking for Reig so he can give him his share of the loot from the crab fight. He'd earned it after all.
OOC: Do we have a final tally for all the loot from the crab fight?
(Denis)Reig AC 15/13/12 - CMD 18 - HP 25/22 Saturday May 5th, 2012 1:41:32 PM
Reig considers the woman for a moment before saying, The daily pay seems more than fair for your standard muscle, but the offer of a double share of the loot makes me wonder what you're sailing for? Consider me interested, but I'd like some more details of the ship, crew and voyage before I sign on
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Sunday May 6th, 2012 2:05:04 PM
Dilantar spends the few days prepping his alchemic kit. He also goes with Alphonse to visit Goodie Bess to see if she knows of any herbs from any of the surrounding area that he might be able to gather for her and himself. Dilantar then packs his backpack for the trip and readies his goggles for daytime working, Ugh how I hate these things, I cannot wait until another solution arises to these things
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Sunday May 6th, 2012 9:15:49 PM
Spire spends most of his time practising either with magic or bow. He, too, accompanies everyone to Goodie Bess, simply to say hello and see what she was cooking this time. He also readies himself daily for another stint in the ocean by going to the docks everyday and facing the sea.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=15 ; Monday May 7th, 2012 4:49:52 AM
Jozhur tags along to visit Goodie Bess, just to say hello again. He spends his remaining time wandering the streets and getting to know Bonetown. While he is out and about, he will spend a few hours attempting to gather rumors concerning the cargo that they are about to set sail with. (Diplomacy check:15)
Co-DM Tanner Monday May 7th, 2012 5:14:49 PM
REIG Highlight to display spoiler: {"We're a mercantile galleon, built for smooth and swift sailing. Captain Renchild owns the ship and makes all decisions regarding crew, cargo, and berth. We're your average sea dogs - some are good, some are bad, most of them in between somewhere. The trip, judging by our foodstores, is likely to be two or three weeks one way. We will probably gather provisions prior to returning." Tula shrugs. "Just your average cargo haul. You'll have to come aboard if you want to know more. Anything else would just be my opinion." She gives you a wink and a wave. "Remember, dawn in three days, big guy."}
JOZHUR Highlight to display spoiler: {Snooping around the docks and questioning stevedores, you learn that no cargo or tonnage has been set aside for transportation on the Lionfish. Whatever is being shipped, it is sensitive enough that the Captain isn't letting it sit around prior to departure for everyone to snoop.}
DILANTAR AND ALPHONSE Highlight to display spoiler: {You learn that the majority of herbs must be transported to Bonetown, due to its salt-saturated soil, frequent windstorms, and lack of windbreak vegetation. Mosses, lichens, and tough weeds is about all you will find on the island proper.}
Treasure from Crab Fight (assuming regular use of identify and Spellcraft) Potion of Reduce person {1st/1st} : 50gp, Arcane Scroll, Owl's wisdom {2nd/3rd} : 150gp, Arcane Scroll, Gust of wind {2nd/3rd} : 150gp, Potion of Cure light wounds {1st/1st} : 50gp, Potion of Protection from good {1st/1st} : 50gp, Arcane Scroll, Shocking grasp {1st/1st} : 25gp, Halberd : 8gp, Chest (empty) : 2gp, Scholar's outfit : 4gp, Signet ring : 5gp, Vial, ink or potion : 1gp, Masterwork dagger : 302gp, Masterwork longsword : 315gp, Masterwork club (inscribed with the words Ol' Hickory) : 300gp.
Earrings 30gp, Rock crystal (clear quartz) 35gp, Freshwater (irregular) pearl 1gp, Azurite 1gp, Tigereye 2gp, Lapis lazuli 7gp, Hematite 1gp, Blue quartz 1gp
pp: 2, gp: 37, sp: 242, cp: 400
(Please retcon loot dispersal in your posts.)
----------------------------
Three days flow by quickly. The party has a serendipitous meeting on the streets with Reig, whom they welcome as a new acquaintance and friend due to his bravery and competence.
With the coming dawn, you all make your way down to the eastern docks. Sleeping bodies litter the streets as tavern keepers toss out drunks from the previous night. The sound of seagulls overhead forms a chorus with the swearing of fishermen putting out to water and church bells rather weakly marking sunrise. The ever-present smell of saltwater mingles with the cloying odors of cheap rum, vomit, and flopsweat. Ah, to be a sailor.
There, as promise, sits the Lionfish. A slim and swift frigate, designed for quick and efficient trips. She sits high in the water as several dozen sailors climb and dance in the rigging, preparing her for departure. Sitting on a stool before a small lectern where the gangplank meets the dock sits Tula. A line of sailors with duffle bags cues at her - new hires entering their names in the ship's log.
While most of those waiting in line are the typical mix of humans and halflings, the very last in line and standing just in front of you is a massive minotaur wearing a dark brown hooded robe.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Monday May 7th, 2012 10:28:52 PM
When the party runs into Reig on the street, Yel'kno gives a big smile of white teeth and waves to the large half-orc, "Hey there.. Reig wasn't it? I'm glad we ran in to you. We lost you the other night and did not realize you hadn't come with us until we were already in the cups. I believe we have some business to discuss concerning what we found with the crabs..."
Later, at the ship, Yel'kno smiles inwardly at the thought of returning to sea. These last few days in Bonetown had been the longest span he'd ever been on land since he took to sailing as a boy and he missed the rock of the ocean waves under his feet.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20=7 ; Monday May 7th, 2012 10:50:57 PM
The large minotaur turns to face the new additions to the queue and after after breify sizing them up states in a deep voice "You must be the additional security Tula mentioned. You certainly aren't like the rabble that has signed up so far. My name is Coerator Asterion and I will be joining you aboard the Lionfish."
"I am surprised to see so many of you. Whatever the cargo is, it must be important."
ooc: Hi everyone. I hope the link in my post works. Also please ignore the roll, accidently clicked it as posting on my phone :)
(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 Tuesday May 8th, 2012 2:15:12 AM
ooc: I apologize everyone, but I'm going to have to take a break from the Wold for a while. an unexpected money situation came up recently, and I have to work a lot of hours in a very short amount of time, so I'm afraid I'll have to bow out of the bonetown game, at least for the foreseeable future. I may be able to come back in the future, probably around august, but I just don't feel I can continue posting on a regular enough basis. I just want you to know that you guys are all great, and I've had a great time gaming with you!
Co-DM Tanner: Very understandable, Josh. Real-life sometimes gets in the way of having fun, doesn't it? :) Just send me or Cayzle an email when you are ready to return. We will keep Alphonse safe until then.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Tuesday May 8th, 2012 9:29:56 AM
A thin, dark skinned elf with short, spiky, silver hair, wearing a long coat with leather armor underneath, and is festooned with various vials of...not friendly looking concoctions, approaches the large minotaur and addresses him.Greetings Coerator Asterion, I am called Dilantar Krenwae'afein. Yes indeed, we are the additional security, and as far as the cargo is concerned, Tula did not tell us anything more than you I believe. Speaking to the Coerator, Dilantar thinks that this group may be one he needs to stick with for as long as they will have him. With such a varied group, one Drow won't stand out so much.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Tuesday May 8th, 2012 12:08:10 PM
Spire, too concerned with the imminent turbulence of the sea, simply nods at the minotaur, his eyes fixated on the Lionfish. Just keep your food down and everything will be fine. No vomiting on this trip, dammit. Gripping his bow tightly, he takes a few deep breaths, trying to calm himself down.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Tuesday May 8th, 2012 3:39:06 PM
"Well hello there. Don't think anyone really knows anything about this cargo."
Jozhur then starts looking at the ship, his knees getting a bit shaky.
ooc: Hello Mark! The link just gives me a blank untitled document.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Tuesday May 8th, 2012 4:49:26 PM
A tall, lanky half-elf with dark skin that may first be mistaken for a half-drow, but standing next to the dark purple hued Dilantar it becomes more obvious that his town is jet black. He raises a brow at the large taur and offers a grin, "By Eberyon's Crown, you're a big one. Glad you'll be on our side. I'm Yel'kno."
OOC: Welcome Mark and sorry to see you have to go Josh! Hope you come back soon. I enjoyed Alphonse.
Co-DM Tanner Tuesday May 8th, 2012 5:55:56 PM
ooc: I fixed Mark's header. It now links to his character sheet. *shrugs* Hey, he's new. :)
(Denis)Reig AC 15/13/12 - CMD 18 - HP 25/22 Tuesday May 8th, 2012 9:59:32 PM
Reig greets the others and agrees to join the crew of the Lionfish. He has reservations regarding Tula's lack of concrete details regarding the purpose of the voyage, but his desire to assit the group that gave him aid agaist the crabs leads him to sign on. When they arrive at the ship Reig hangs back as the other sign on and speak with the minotaur. Reig spends several minutes studying the ship from the docks and looking over her crew before heading over to join the others. He too greets the minotaur as well as the rest of the crew but with few words. His mind focused on the ship.
Tula, Bosun of the Lionfish Wednesday May 9th, 2012 11:35:12 PM
Walking up the dock, slowly shuffling as the cue dwindles in front of you, eventually you come to Tula perched at her lectern. "Welcome! It's good to see you have some sense in yer heads. Sign yer name and hop on deck. Captain'll be on-deck in an hour to sound bells for departure. Feel free to introduce yourself to yer new mates. Oh, and watch out for the First Mate, Piebald. He's in a foul mood this morning."
After boarding, you see a flurry of activity as rigging and ropes are secured, barrels and boxes are loaded into the hold, new sailors jostle for introductions and bragging, and a sweaty, scruffy-looking man with a parrot tattoo on his neck strides up and down the deck. He has a cat-o-nine-tails in his belt (apparently not being used, but still being displayed) and yells at anyone within eyesight. You surmise that this is Piebald, First Mate of the Lionfish. He is currently attempting to 'motivate' a group of new sailors who are fastening rigging. You can immediately see that his nickname comes from the numerous melanoma spots on his skin due to years spent under the sun.
"Git yer gods-cursed feet movin', you useless sister-ruttin' squabs! If'n I wanted someone t'waste my time I'd've hired a blind whore t'... you! Shut yer trap afore I grab ye by the danglers and hang ye by them over the side! If Cap'n finds out ye be..." His tirade continues unabated as your attention is drawn elsewhere.
Overseeing the loading of several barrels filled with spears and arrows is a tall and rather dashing figure wearing a brown three-quarter coat and bicorne. He has rust-red hair and green eyes. He wears a finely-made rapier and matching dagger at his waist.
The sound of snorting, following quickly by expectoration, draws your eye to the platform near the front of the ship. You see an older man with graying hair directing several crewmen on repairs to the railing. His skin looks like gnarled driftwood from a lifetime in the sun and wind. "It ain't gonna be finished if you don't hurry it up! The Captain is not goin' to be happy if his fo'c'sle has more holes than a Zarthmoor cheese in it, now will he?" He quietly takes a pull of a small flask as he eyes the woodwork of the younger sailors.
"MOVE IT!" screeches a voice behind you. You see a small gray and green blur snake its way between your party. Catching yourself, you see a goblin chasing after a black-and-white cat across the deck. The goblin holds a rather large salad fork in its hand and has a predatory gleam in its eyes. A voice bellows out from the older man on the forecastle. "Damn it, Horace! I told ya to stop chasing after the bilge cat! He's not fer eatin'!" The goblin stops chasing the terrified feline and looks chagrined, putting the fork into his boot like a dagger. Turned toward you, you can see that one side of its face is badly burned. One eye is red and bright, but the other is milky white and surrounded by scars.
Tula follows up behind you. "Home, sweet home. I can't tell if that's reassuring or depressing. Either way, welcome aboard!"
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Thursday May 10th, 2012 8:34:33 AM
Dilantar greets Tula, signs his name and steps on board. Hmm, it will be interesting to see how this trip goes from a crewman's point of view Turning to Tula as she comes up behind the group, after being startled by Horace the goblin, Dilantar says in a quiet voice, Well Tula, we are here as we agreed to be, is there any chance we might learn anything about this mysterious cargo? Additionally, what will be our..working schedule? Will we have free time, or will we be on guard pretty much all the time? Lastly, are there any of the crew you think we should keep an eye on in particular? Or is the crew trustworthy and not needing observation? I do not mean to imply anything about the crew, I just don't recognize most of the faces from the last time I was aboard the Lionfish and don't want to make a mistake out of ignorance on my virgin voyage as a crew member. Dilantar patiently awaits an answer, and makes plans to introduce himself to the most of the crew, if not all, to at least be able to match names to faces.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Thursday May 10th, 2012 4:32:31 PM
Yel'kno steps up to the ship with a smile on his face... but it's one that disappears when he spots Piebald berating the new crew with Father hanging at his belt. At least he wasn't "motivating" the crew with that yet. Still, the former sailor has to stop himself from moving to help the crew with their preparations and remind himself that he's here as a guard not as a sailor this time around.
Instead, he moves up to Tula with Dilantar and the others to listen to her response to his questions and nods towards the fancy man with the barrels of spears and arrows, "That's a bit of weaponry as well... Is that part of the cargo or meant for the crew?"
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20=11 ; Thursday May 10th, 2012 11:43:43 PM
"She's a bit small" mutters Coerator as he boards the Lionfish "But she looks fast. I like her".
Coerator rests himself on a nearby crate, listening to the exchange with Tula. "I also would like to know what it is we are guarding, and potentially who, or what it is we are guarding it from".
Tula, Bosun of the Lionfish Thursday May 10th, 2012 11:59:02 PM
Tula shakes her head. "Cap'n has sealed off a section of the cargo hold. Unless you feel like tackling one of the guards he has posted and picking the lock, I'd say it's going to stay a secret. That and anyone who does is still going to be on the ship for a few weeks. Cap'n has ways of finding out things on board. Just mind yer hands."
She ducks to avoid an armload of lengthy timbers being loaded by a sailor. "Yer work schedule starts tomorrow morning. We only need the squabs working to set sail. Everyone rises at dawn, we eat breakfast, then we work. You get yer grog at noon, work some some, then it's dinner time. After dinner you can do whatever yer heart desires."
Looking around, she rubs her chin. "Most of these squabs are new faces, but I doubt they'll cause trouble. I hired them fer brawn, not fer brains. Most trouble I expect is a drunken brawl everyone now and again. Some of the officers are right greedy, but then again, I doubt they would be in Bonetown if they weren't."
She turns to Yel'kno. "The weapons are fer any who need them if we find trouble. Pirates, sea creatures, various nose continental navies, you name it. Squabs get spears and clubs. Anyone working the rigging gets a bow. Officers are expected to outfit themselves. If you want one, just ask our sergeant over there, Gaston." She points to the red-haired man in the three-quarter coat.
(btw, is it pronounced Yel-k-no, or Yel-no?)
"Anything else? We won't be past the shallows fer a while, and Cap'n likes to take it slow in case any pirates are hanging near the docks to pick off ships. I doubt we'll be out of sight of Bonetown until sunset. Go ahead and introduce yourselves. We're gonna be on a small ship for several weeks and I don't want trouble."
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Friday May 11th, 2012 2:43:33 AM
On shaky legs, Jozhur boards the ship with the others. He listens intently to what little detail Tula provides but says nothing. He then begins to mingle with some of the crew, lending a hand here and there and trying not to catch Piebald's attention.
ooc: If you happen to look at this, best of luck Josh! Hope everything works out.
Jozhur wouldn't mind having that masterwork dagger from the crab loot, if no one objects.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+3=6 ; Friday May 11th, 2012 3:31:22 PM
OOC: I think of it as Yel - No
Yel'kno nods along to Tula's speech, though he does raise a question about their shift times, "No night watch for us then?"
And once answered, he'll move over to Gaston, "Good morning.. Gaston is it? I'm Yel'kno, hired on as guard for this voyage. I must say, I was a sailor on this ship when it came in to port and the Captain didn't see fit to provide us with spears. It's good to see you've managed to convince him to better arm the crew for such a dangerous voyage."
Diplomacy to fish for some information... failing miserable at it: 6
Gaston, Sergeant of the Lionfish Friday May 11th, 2012 9:45:54 PM
The dashing figure raises an eyebrow. "You were a mate on this ship? I think I would remember someone as... delightful as yourself." He licks his teeth and sniffs. "But there are a lot of people on board. I am Gaston, sergeant-at-arms. It's good to see Renchild have enough sense to hire some extra security. You came as a group? Tula likes to hire in bundles. Helps morale. You uh... you have any of the fairer sex in your group?" He looks over Yel'kno's shoulder to peer at the party.
Co-DM Tanner Friday May 11th, 2012 9:48:24 PM
ooc: When Tula says you should introduce yourself, she means any of the highlighted characters. You can speak with Gaston the sergeant-at-arms, the grizzled old carpenter, the mischievous goblin, Piebald the first mate, or speak more with Tula. If you would like to simply mingle with the squabs, please roll a Diplomacy check. Your duties on-board will be posted Monday morning, so please feel free to continue role-playing with the crew over the weekend.
ooc2: Also, a reminder to divvy the loot from the crab battle.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Friday May 11th, 2012 11:45:21 PM "Miss Tula... would there perhaps be any security duties below decks I could perform? I find my stomach is calmer when I have a few walls around me." Spire glances over the railing to the rolling waves, his stomach doing back flips. "It would be great appreciated."
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20-5=6 ; Friday May 11th, 2012 11:54:51 PM
Sensing that no further information will be gleaned from Tula, Coerator wanders over to Piebald to introduce himself "Hello I am Coerator, part of the security detail. You may call me Coer (Core). Tula appears to be in the dark about any specific dangers we will be facing. As first mate you must know what lies ahead of us. How about shedding some light for me?"
Diplomacy in asking questions = 6 (ooc: diplomacy is not Coer's strength)
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+8=13 ; d20+8=14 ; d20+5=13 ; Saturday May 12th, 2012 2:45:05 AM
In that case,
Jozhur approaches the goblin, Horace, and introduces himself. "Hello there Horace. I'm Jozhur, pleased to meet you." He reaches out to shake hands with the goblin, palming a silver coin (Sleight of hand 13). "What brings you aboard this ship? And what does that man have against you?"
If Horace really likes his first little trick, he will continue performing tricks with coins while speaking with the goblin (Sleight of hand: 14), giving him a handful of silver pieces in the process and in an effort to gain the goblin's trust, but Jozhur is distracted by his queasy stomach and shaky legs. (Diplomacy: 13)
(Denis)Reig AC 15/13/12 - CMD 18 - HP 25/22 Saturday May 12th, 2012 6:03:59 PM
Reig watches the others begin mingling with the crew. Reig is trying to learn as much as he can about both the group and the ship so he remains close by listening in on the various conversations but not talking more than is necessary to avoid being rude.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Monday May 14th, 2012 3:07:11 AM
(Ooc its been hellish weekend, I will post from work later this morning)
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Monday May 14th, 2012 9:07:49 AM
Dilantar spends a few minutes with each of the major crew members, and Horace, and introduces himself as one of the new security unit. He will stay and chat with any that are willing to before finally introducing himself to Piebald. Greetings Piebald, I am one of the new guards, Dilantar Krenwae'afein, or Dilantar if you prefer. Are there any things I should take note of while aboard, and do we have a cabin assigned as of yet? Dilantar will wait for Piebald's response before heading to the two newer members speaking with them. It is Reig, correct? I am called Dilantar, we met before with the incident involving those crabs being confused about who eats whom. I am glad you are a part of our group, and be sure to see Yel'kno about your share of the loot gained from that encounter. We had thought you would be joining us for a drink when we walked off and did not realize we were not honored with your presence until later. If Reig responds, then Dilantar will stay and answer him to the best of his ability before going off to speak with Coerator Asterion. Walking up to the large Minotaur, Dilantar adresses him, Greetings Coerator Asterion, I am Dilantar Krenwae'afein, and am glad to have you with us. What kind of specialist are you? I follow the, somewhat dangerous, path of Alchemy. Are you a magic user or a frontline fighter? If the latter, then have no fear that I will singe your hide, for my latest discovery will allow me to exclude a certain area from any blast radius I produce with my bombs Dilantar speaks the last part with a grin, that only looks slightly maniacal.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Monday May 14th, 2012 12:18:45 PM
Yel'kno gives Gaston a lopsided smile with a shrug, "I was only a sailor on the voyage to Bonetown. " and he nods towards the Sergeants rapier and taps his own, "Perhaps on this trip you'll do me the honor of sparing with me? I'm always happy to learn something new from an experienced swordsman."
Co-DM Tanner Monday May 14th, 2012 1:05:00 PM
Tula shakes her head at Spire. "Cap'n has the cargo hold locked down tight with a few bashers he hired 'specially for this haul. I'm betting Piebald knows what's down there, but the two of them aren't being right chatty about it. We'll have to find out eventually, since the cargo has to be unloaded for transfer. Your security duties are only for when we need security. Otherwise, you'll be doing duties like the other sailors."
Piebald looks up at Coerator and sucks in air between his teeth. "By Alemi's pus-filled hide, yer a big'un! Be careful ye don't knock anythin' over that doesn't need to be knocked down. What lies ahead of us is a long, boring trip out to some gods-fersaken island to dump a load of cargo. We could see pirates, fish-folk, fish-demons, Navy bastards, storms, or more pirates. Does that shed enough light for ye, Hamburger?" The first mate sneers and returns to berating the swabs unfolding the canvas for the sail.
Horace smiles a disturbingly-wide smile. "Welcomes!" The goblin looks down at the silver piece and his eyes go wide. "Horace thanks Jozhur. Thanks him very much." The goblin looks toward the old sea dog standing atop the forecastle. "That is Cato. Cato no approveses of Horace eating pet-animals. Says that owners of pet-animals get upsetses. Horace thinks that pet-animals taste just like food-animals. Not Horace's fault that bilge rats are okay to eat, but wizard's rat familiar is not okay to eat. Too confusing, says Horace!" The small goblin scratches at the burn scars on his face. "Cato not bad. He is very good. Saves Horace when Horace comes to Lionfish. Keeps man-sailors from killing Horace and takes him as apprentice carpenter. Horace happy working with Cato." The goblin looks up at Jozhur and holds out his hand. "Can Horace have another shiny piece?"
Piebald huffs in frustration at Dilantar's greeting. "First the cow, and now you! Does nobody around here understand the concept of work? What makes ye think I care what yer called? Now step back and let me be." It appears the first mate is in a foul mood. Or rather, he is a foul person having a mood.
Gaston shrugs to Yel'kno's suggestion. "I'm sure you have much to learn. For now I have to teach these squabs which end of a spear to hold toward the enemy. Perhaps saying, "Pointy end is bad" will be simple enough for them." You can see that Gaston is no longer paying attention to you, with his eyes drawn toward a female sailor bending over to tie down some rigging.
Co-DM Tanner Monday May 14th, 2012 1:59:55 PM
ooc: The following ruleset will outline how you perform your daily tasks and the accompanying skill checks involved. If you wish to continue RP with a particular NPC, just say that you do so while completing your daily task.
You can take 2 ships actions per day. You can attempt to take up to two additional ship actions during the middle watch in the dead of night, but to do so you must make a sucessful CON check of 14 for the first extra and 18 for the second extra or be Fatigued for the next day. Only Actions followed by an asterisk (*) can be performed in the middle watch. A list of Ship Actions follows:
Daytime Actions Work Dilligently: Gain a +4 bonus on any one check for the job's daily task. Influence: Attempt to Influence a Single NPC during your job using Diplomacy, Bluff or Intimidate. Sneak: Make normal checks for a job's daily task, then attempt to briefly explore one area of the ship (make a single Perception Check in the area with no chance of detection.) Shop: Take a -2 Penalty on all checks for a job's daily task and visit the quartermaster's store Shirk: Take a -2 on all checks for a job's daily task and take some time to explore the ship. You can take 10 on a single Perception Check or other skill check, but must make a check to avoid being discovered slacking.
Nighttime Actions Sleep: Go to bed early and sleep through the night (Recovers from Fatigue) Gamble: Get the pirates together to create or join a game of gambling. Successful or failed gambling gains a +2 to Influence for 24 hours. . Entertain: Make a Perform check to attempt to entertain the crew. A successful DC 15 Performance gains a +2 to Influence for 24 hours. Influence*: Attempt to Influence a single NPC using Diplomacy, Bluff or Intimidate. Sneak*: Take time exploring one area of the ship. You can take a 20 on a single Perception check or other skill check, but must make a check to avoid being discovered Steal* :Attempt to open a locked door or locker. Must make a check to avoid discovery.
Your tasks for the day are determined by Piebald, the First Mate. Every day, roll a 1d3 to indicate which role he assigns you. 1 - Rigging, 2 - Swab, 3 - Helping Chef Fishguts. After your role is assigned, roll an additional 1d6 to determine your specific job in that role for the day.
Roll 1d6 to Determine Rigging Job: 1: Rigging Repair: The ship's rigging frequently is damaged and needs repairs, requiring a DC 10 Climb check followed by a DC 10 Profession (Sailor) or Dexterity Check 2: Line Work: Hard work hoisting and lowering sails, requiring a DC 10 Profession (Sailor) or Dexterity check as well as a Fatigue Check. 3: Upper Rigging: Work in the upper rigging, requiring a DC 10 Climb Check and a DC 10 Profession (Sailor) or Dexterity check. 4: Rope Work: Handling the ship's ropes, including coiling, stowing and securing them to cleats and single bollards, requiring a DC 10 Profession (Sailor) or Dexterity check. 5: Lookout: A climb to the crow's nest, requiring a DC 10 Climb check followed by a DC 10 Perception Check. 6: Mainsail: Tough work raising and lowering the mainsail, requiring a DC 10 Profession (Sailor) Check or Strength check and a Fatigue Check.
Roll 1d6 to Determine Swab Job: 1: Man The Bilges: Vile and sweaty work cleaning out the bilges, requiring a DC 12 Strength check and a Fatigue check. 2: Rat Catcher: Catching vermin belowdecks, requiring a DC 10 Stealth, Survival or Dexterity Check to catch and kill enough rats, cockroaches and beetles for a day's work. 3: Swab The Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength and Constitution check. Failing either check results in Fatigue. 4: Hauling and Knot Work: Tying and untying knots in the ship's ropes and moving heavy coils of rope from one part of the ship to another, requiring a DC 10 Profession (Sailor) or Strength check and a Fatigue Check. 5: Runner: Passing messages to the crew and officers of the Lionfish in all parts of the ship, requiring a DC 10 Acrobatics check and a Fatigue Check. A character with the Run feat or a Landspeed of 40 feet or more automatically succeeds. 6: Repairs: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope, requiring a DC 10 Profession (Sailor) or Dexterity check
Roll 1d6 to determine Cook's Mate Job: 1 or 2: Cooking: Assisting Cook Fishguts in preparing the day's meal. If he is sober, no check is required. If not, this requires a DC 10 Profession (Cook) or Intelligence Check. 3: Fishing: Catching supper using the ship's nets. A DC 10 Profession (Fisherman) or Survival check results in enough fish. A failed check results in a day in the Bilges as punishment (See Swab Jobs). 4: Turtle Hunting: Hunting leatherback sea turtles with harpoons, treble hooks and nets. A DC 10 Profession (Fisherman) or Survival check provides enough food. A failed check results in Bilge duty. 5: Bull Session: Drinking with Fishguts and listening to his stories. The cook's boy must drink deeply of the rum ration and make a Fatigue check or take a -2 penalty to all checks the following day. 6: Special Occasion: Captain Renchild is celebrating today, like an officer's birthday, a festival, or a victory, and wants one of the ship's animals butchered and cooked for dinner. The cook's boy must make a DC 10 Profession (Cook) or Survival Check to slaughter the animal, then help Fishguts to clean, cut and prepare the carcass. If he is sober the second step requires no check. If he's drunk, this requires a DC 15 Profession (Cook) or Intelligence check.
Roll 1d4. On a 1 Fishguts is insensibly drunk and cannot work, requiring you to make the food as well. If the cook's boy must slaughter or hunt as well as cook he receives a -4 to both tasks and cannot take a daily Ships Action.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+7=20 ; d3=1 ; d6=4 ; d20+5=21 ; Monday May 14th, 2012 9:05:44 PM "BAH, No one knows anything. It's a wonder they are organised enough to hire security" grunts Coer, leaving Piebald to his abuse and meeting with the talkative Alchemist, Dilantar.
"Well met Dilantar, you may call me Coer. I don't consider myself a specialist as much as an artist in battle. My size, while sometimes advantageous, has led me to train in unarmed combat as my weapons must be custom made to my size. And there is no point having a sword if there is not he room to swing it. I carry one should the need arise however." A smile creases Coerator's face as his hand pats the hilt of the large and impressive temple sword at his side.
"So frontline fighter it is. Be careful with those bombs, though. I knew an alchemist once. It took a week to repair the hole he blew in the side of out ship! Coerator lets out a throaty rumble that passes as a chuckle and slaps Dilantar on the back in a friendly manner.
"As long as I am here I may as well make myself useful. I will to keep an eye on the crew however. Something does not feel right."
Perception check (roll 1), watching for suspicious behaviour = 20 Roll for ships activity = 1, 4; Rope Work, check Profession(sailor) = 21
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d3=3 ; d6=3 ; d20+1=3 ; d4=4 ; d20+3=16 ; Tuesday May 15th, 2012 3:29:34 AM
Spire found himself in what he thought could possibly be the worst part of the ship other than the deck. Cooped up in the cramped room with a drunk chef, reeking of fish and meat, and ordered to hack up the former. Spire was never a fan of fish, and rarely cooked his own food, let alone meat. He did an awful job of it, bits of fish flying everywhere as he cut it to pieces. Hearing he would be sent to what he heard as "The Bilges" seemed none too exciting.
"Hell and damnation. I'm not built for this life." Infuriated with his failure, Spire sneaks off during the day, determined to find out something about this mysterious cargo. (Perception 16)
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d3=1 ; d6=2 ; d20+4=7 ; d20+1=17 ; d20+5=10 ; d20+5=22 ; Tuesday May 15th, 2012 3:46:36 AM
Jozhur is assigned to line work for the day. His knees are still wobbly and he has difficulty hoisting the sails, but he doesn't want to draw attention from the rest of the crew, especially Piebald. He works hard and tries his best to focus on the task at hand. (Dexterity=7, +4 for diligent=11)
He then tries to get a casual peak into the cargo hold area. (perception=10).
When Jozhur gets a break from working on the rigging he will get Horace's attention. "Hey there Horace, you said that rat belonged to some wizard? Who is that?" As he asks this, Jozhur extends his hand with a silver piece hidden in his palm.
By nightfall Jozhur is exhausted from working on the rigging and heads to bed early.
ooc: Is it your intention for us to decide on whether or not to take the +4 bonus before or after we roll for our daily work?
perception for cargo hold=10 diplomacy (if needed for Horace)=22
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d3=2 ; d6=6 ; d20+5=9 ; Tuesday May 15th, 2012 7:43:00 AM
With a grimace and a wry laugh at Coer's joke, Dilantar states, Aye, I have seen something like that, a cousin of mine was a little too careless with his reagents. We still call him Left Eye Krenwae'afein. I agree however on watching the crew. Perhaps we can report anything we find out to the rest of the security detail? Slightly stumbling from Coer's backslap, Dilantar goes off in search of his quarters before reporting for duty.
Upon learning his duties for the day, Dilantar heads over and learns what needs fixing. A few sails needed resewing, Dilantar tries his hand at that. With multiple handcramps from doing the unfamiliar task, Dilantar does a less than stellar job, but with perserverance finally performs an acceptable job repairing the sails. Oh ye gods, I will never complain about how easy the seamstresses have it again. Saddened that sewing could reduce his hands to such a state, after completing his duties he tries to decide what to do. With his hands out of commision for the moment, nothing a good night's rest wont cure, Dilantar finally settles on calling it an early night and going to bed.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d3=1 ; d6=5 ; d20+5=22 ; d20+7=27 ; d20=6 ; Tuesday May 15th, 2012 9:10:28 AM
With a smirk at Piebald for being banished to the crow's nest for the day and gladly accepts the duty. With his bow over his shoulder and his quiver as his side he scrambles up the rigging with practiced ease and settles in the crow's nest for the day to peer out at the water and islands around them for signs of other ships or creatures in the water. He wears a grin most of the day as he enjoys the exaggerated swaying of the ship that he feels high in the crow's nest and reports anything he sees below.
When his shift is over he climbs down and peers questionably at the severally mangled pieces of fish served for dinner. When evening comes he looks for a group dicing or playing cards and tries to worm his way in.
Climb: 22, Perception 27
I'm not sure what to roll for Gambling... so here's a d20: 6. If it's a Dex based check it's +3, Cha based +4
Co-DM Tanner d10=10 Tuesday May 15th, 2012 11:53:31 PM
Coerator makes short work of the various knots and hitches that cover the rigging and sails. He tries to keep his eyes open for suspicious activity, but finds little outside of normal ship-board activity.
Spire does a truly horrible job in the kitchen. The entire crew witnesses his sloppy food preparation at dinner, where large pieces of bone and scale are still evident in the stew. Piebald calls out, "Nice job, sod! That's half pay for ye today!" After dinner, Spire goes to investigate the mysterious cargo and finds that two brawny thugs guard the cargo hold at all times and a thick iron padlock seals the door. The guards rotate on 4-hour shifts. Unless you knock the guards unconscious or saw through the floorboards (which is definitely not a silent activity), no one is getting a peek.
ooc: You decide whether or not to take the Work Diligently action before rolling the appropriate check. From now on, no more adding after the fact. *wags finger*
Brock just barely manages to handle line work for the day, finding that it requires all of his attention. He chats with Horace, who is only too happy to accept the silver piece. "The rat belongsed to a spellslinger. He was going to Bonetown on the ship from somewhere south. Horace forgets where. This spellslinger had a rat. A tasty, tasty rat. It's name was Jenny. Jenny looked no differents from bilge rats. One day, Horace catches Jenny. Rips off her head and roasts her over fire. Deeee-licious, Horace says! Spellslinger got mad and tried to kill Horace. Not a fun day. Cato had to give him some yellow shinies to make him happy." After a somewhat-palatable dinner of fish stew and watered rum, he tries to investigate the cargo hold, but finds that there is little more than two competent guards and a locked door. Exhausted, he crashes asleep.
Dilantar does his work at a slow pace, unused to life at sea. With blistered and swollen fingers, he quickly seeks rest after dinner.
ooc: If you wish to take the Gambling action, you must make a Profession (gambler) check.
Yel'kno does a stellar job of keeping watch in the crow's nest, only to be rewarded with a terrible dinner that evening. He engages several crew members in a game of craps, tossing dice against the side of a large storage container. He does not win, however, and loses 10 silver pieces in the process.
Yel'kno gains a +1 bonus to any attempt to Influence the crew or officers on the following day.
Piebald is not happy with Reig. His veins bulge in his neck as he dresses down the burly half-orc. "You lazy, good for nothing, tusk-faced, green-skinned, lummox! Why didn't you report fer work today!? You," he points a finger at Reig's nose. "You lose yer pay fer the day! Do it again and you get one lick o' the stripe. Do ye savvy?"
================
The next day rises like the first. Declare your actions and roll for your duties.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d3=3 ; d6=1 ; d4=3 ; d20+3=21 ; d20+5=22 ; d20+3=16 ; Wednesday May 16th, 2012 4:04:25 AM
Jozhur is stuck in the kitchen with Chef Fishguts for the day. He really despises kitchen duty. To make matters worse, the smell of fish combined with the rocking of the ship makes his stomach churn. However, he was thoroughly disgusted by last night's meal and is determined to not put the crew through that again and manages to help chef Fishguts create something a little more edible. (21 intelligence check)
He takes some time to snoop around the captain's and other officer quarters if he gets the chance. He is very interested in the cargo the ship is carrying. (Perception: 22)
By nightfall, Jozhur is in the mood to socialize. He seeks out a card game to join and tries his luck. (Profession check: 13, ignore the 16 thought it was intelligence)
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d3=1 ; d6=6 ; d20+5=25 ; d20=4 ; d20+3=6 ; Wednesday May 16th, 2012 9:43:22 AM
Having excelled with the ropes, Piebald set Coerator the task of raising the mainsail all day. Having lived on a ship as a child, the task is completed with adept skill (prof check = 25). The work is tiring however (fatigue check = 4) and Coerator decides an early night is called for.
After dinner, which is much more palatable this evening, Coerator heads to his cabin, and almost steps on Horace who appears to be stalking something in the shadows. "Chasing the cat again Horace? Why don't you make yourself useful instead by finding out what is is hidden in the hold for me. Or should I tell Cato about your little hunt?" (intimidate = 6 (+4 I think for the size difference)).
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Wednesday May 16th, 2012 12:24:47 PM
Yel'kno spends in day below decks chasing rats and other critters, but catches just sort of his expected quota.
Not too disappointed by his failure he spends the evening dicing with the sailors once again.
Stealth: 9 (had to roll a 1 to fail.. and I did), Profession(Gamble) 15
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d3=2 ; d3=2 ; d3=1 ; d3=1 ; d3=1 ; d3=3 ; d6=4 ; d20=17 ; d20=14 ; d20=15 ; Wednesday May 16th, 2012 11:04:07 PM
((Swab Work - Hauling and Knotwork, please ignore the subsequent d3 rolls, i was trying to post on my phone and I guess my phone dislikes the die roller, I am assuming that the Fatigue check is the Con roll with a dc of 14))
((Roll of 17 for the Strength Check, and 14 for the Fatigue roll))
Working with the sails the previous day had taught Dilantar a couple of things about ropes and such, which in turn, allowed him to move with better efficiency this day. Dilantar completed his duties as required, and while slightly worn out, it was a good kind of worn out, with his muscles starting to relax into the state of almost pure relaxation. After the much more palatable dinner made by Jozhur, Dilantar decides to join Yel'kno in the gaming, however he just watches and socializes, without gambling too much(Untrained gambling check of 15). Before that however, Dilantar asks Spire if he has ever played chess, and if not would he be willing to learn.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20=19 ; d20=18 ; d20+1=19 ; Wednesday May 16th, 2012 11:09:49 PM
Spire loathes his work in the bilges, but does a good job of it, partly out of spite to his employers. (Str Check 19, Fatigue Check 18) Spire then decides to spend time with the crew, tagging along with Johzur and Yel'kno to gamble with the crew. While he gambles alongside them, rather well (Prof: Gamble 19) and mentions to his companions, "The cargo seems... well guarded. I'm a bit concerned as to what we could be transporting." He looks at each of them in the eyes and lowers his voice, muttering, "I'll not be the protector of slaves or contraband. These men are pirates just like the rest of them."
Co-DM Tanner d10=4 d10=2 d10=10 d10=4 d10=5 d4=1 Wednesday May 16th, 2012 11:54:24 PM
Jozhur does a fabulous job in the kitchen, helping Fishguts to prepare the most passable meal yet on their current voyage. Grateful nods from the crew and pats on the back let him know that his work is appreciated. Trying his hand at gambling later that evening, Jozhur wins 4 silver pieces.
ooc: Jozhur gains a +1 bonus to influence crew and officers on the following day.
After a skilled, but tiring, day with the ropes, Coerator corners Horace. He tries to intimidate him into spying in the cargo hold. The attempt fails as the goblin hisses and reaches a hand towards his belt. "Stupid Daikini should watches itself. Horace not here for bossing. If you wantses to know, go findses out and be whipped for it." The lithe goblin disappears through a narrow opening in some crates.
Horace is several levels higher than you, btw. ;)
Yel'kno doesn't do such a great job of catching rats and other vermin. But then again, no one is around to see it, are they? After dinner he makes short work of several crewmen in a game of throwing bones and wins 2 silver pieces.
ooc: Yel'kno gains a +1 bonus to influence crew and officers on the following day.
Dilantar makes short work of the hauling and knotwork, finding that it relaxes him with the rhythmic nature of the task. Afterwards, he makes a stellar showing in a cup-and-shell game, winning 10 silver pieces.
ooc: Dilantar gains a +1 bonus to influence crew and officers on the following day.
Spire does some good, hard work in the bilges keeping water out of the hold. It seems everyone is on fire tonight, as Spire also wins a game of chance and collects 5 silver pieces.
ooc: Spire gains a +1 bonus to influence crew and officers on the following day.
The games of chance and frivolity are interrupted, however, when Piebald confronts Reig. The relaxed crewmen suddenly become deathly silent as the slightly inebriated first mate dresses down the half-orc. "Again!? Again, ye mealy-mouthed waste of spunk!? I warned ye what would happen!" In a flash he pulls a belaying pin from his belt and thwocks Reig upside the head. (Reig takes 1 damage) "That's another day's wages, tusker! Don't let it happen again!"
The atmosphere is still quiet for a few minutes after the incident, but picks up again. The party retires for the night, weary and ready for sleep.
=======================
Roll for Day 3.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d3=1 ; d6=1 ; d20+7=24 ; d20+4=6 ; Thursday May 17th, 2012 2:30:09 AM
Jozhur mentions to Spire that he is also curious about the cargo and that he is looking into the matter.
The next morning he is sent up to repair the ship's rigging. He is able to climb the masts with ease, but does rather shoddy work.
When he gets a break from work, Jozhur will look for Horace again. He will greet him with another silver piece and make some small talk with the goblin, then steer the conversation towards the cargo hold. "You know anything about what's locked up in that hold? Maybe we could get the Captain to let us in there and catch some rats."
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+6=15 ; d20=7 ; Thursday May 17th, 2012 3:06:46 AM
ooc: Oops, hit submit instead of roll. 24 climb and 6 dexterity check for repairs in prior post. 15 diplomacy check including the +1 from gambling.
Jozhur enjoyed his gambling session the night before and tries his hand at it once more. He also relays what information, if any, that he manages to get from Horace to the rest of the security crew.
(Gambling: 7)
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d3=2 ; d6=2 ; d20+7=27 ; d20=4 ; Thursday May 17th, 2012 8:52:42 AM
Having had no luck learning the secrets of he cargo hold, Coerator decides to put his energy into what is turning out to be an uneventful voyage.
Given his size, Coerator was not surprised when his first two days work involved heavy lifting. But rat catcher? Surely Piebald is having a laugh.
Not one to be look the fool Coer shows off his speed and grace, leaving an impressive trail of dead, and often flat, rats and other vermin. (Dex check including work diligently +4 = 27).
Feeling satisfied that he has contributed positively to the daily running of the ship, Coer seeks out the rest of the security detail to inform them that he has failed to gain any knowledge of what lies in the hold, and that he has not noticed anything suspicious. Following this he joins the crew in a relaxed gambling session. His luck with the rats below deck does not appear to work with the rats above. (gambling check = 4)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d3=1 ; d6=5 ; d20+5=8 ; d20+7=9 ; d20=9 ; d20+4=14 ; Thursday May 17th, 2012 10:15:31 AM
In the morning, with his mind on Spire's words the night before, Yel'kno bungles his first attempt to climb the rigging to return to the crows nest and gets in an embarrasing tangle in the rigging. After freeing himself, he's thankful that his dark skin hides his blush as he makes he way up to the crow's nest to peer out at the water, but his mind keeps wandering off the task at hand.
After the evening meal, he'll see if his party mates want to talk to Tula about the cargo to be reassured that it isn't anything too objectionable.
"Tula, we'd like a word if we could. We know that you cannot tell us what's in the hold, but... we want to make sure we're not guarding slaves or something else as abomidable. I do not think that you'd be on board if that was the case, but we wanted to hear it from you.[/b]"
~~~~~~~~~~~~~~~~
Climb: 8, fail to make no progress, Second Climb: 14, Perception: 9
Diplomacy with Tula: 14... hopefully boosted by Aid Another
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d3=1 ; d6=4 ; d20+4=10 ; d20=18 ; Thursday May 17th, 2012 12:43:19 PM
Spire, much to his dismay, manages to get assigned up in the swaying rigs, tying and untying ropes. Luckily, through a combination of basic knowledge and Yel'Kno's distraction, Spire manages to scrape by without too much trouble, or anyone noticing that he was the one who vomited on the deck.
After dinner, he tags along behind Yel'Kno, intending to speak with Tula himself. "Tula, throughout my lifetime, I have done many things. But I will not be used to protect anything of a sinister nature. I have spent time behind bars for less." (Diplomacy, Aid Another 18)
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d3=2 ; d6=3 ; d20=12 ; d20=7 ; Thursday May 17th, 2012 1:17:17 PM
Dilantar, upon waking up learns his duties for the day are again swab duty, this time swabing the decks. Beginning to think Piebald doesn't like him very much, Dilantar bends to his task with a will, that is not matched by his results. He managed to make it past the mopping stage with passible results but his endurance failed him while working with the "holy stones",By Alemi, this is wearying work. Dilantar mutters a small prayer for strength as he stumbles to dinner. Upon learning that Yel'kno and the others are visiting Tula, Dilantar joins them as he has missed seeing a friendly face who is also in their unique position, not an officer but not a basic crew member either. Dilantar stays silent as the others ask their questions and awaits a response from Tula. Upon hearing any answers, Dilantar will speak to Tula, Good evening Tula, how have you been these past few days. This work is not quite what I had imagined up signing on. I have learned a few things that I had never imagined to learn them he says with a wry smile. Before dropping into bed exhausted, Dilantar will leaf through his formula book and ensure he remembers all the main points in each one, that way when he prepares them, it wont take but a minute should he need one of his extracts. He then puts a cure light wounds potion on Reig's bed while he is away, and lays down to sleep.
Co-DM Tanner d10=9 d10=10 Friday May 18th, 2012 12:39:16 AM
[My apologies for the late post.]
Jozhur does some slip-shod work on the rigging, but luckily his mistakes are covered by the other crewmen working the sails. He plies Horace for more information and suggests the possibility of hunting for rats in the cargo hold. The goblin raises an eyebrow. "Horace is goblin-dumb, not dumb-dumb. Captain wouldses flay my hide if I wentses in there. Silly human." He then tries his hand at gambling, but does poorly and loses 9 silver pieces.
Coerator does a fantastic job of killing rats in the bilge, but finds less luck in a game of cards. He loses 9 silver pieces.
Yel'kno does a semi-decent job in the crow's nest, and after work asks Tula about the cargo hold. She smiles at him and Spire. "You know that slavery is outlawed in Bonetown and across the Yuva Sea. Only primitive races like orcs and goblins practice slavery, and then only when they can get away with it from prying eyes. Believe me, there are no slaves in the cargo hold. The Captain would have a mutiny if he did."
============================
After yet another dinner of fish stew, your reverie is broken yet again by the caterwauling voice of Piebald. "Hell's bloody bells! Are ye daft!?" It appears that yet again he has cornered Reig after a day of not working. "Ye heard my warnings, tusker! That's three days without nary a finger's worth of work. I'll not be having this, and neither will the Captain!" The first mate steps up onto the main deck and takes several brisk steps to the captain's door. He knocks, waits a moment, then enters and closes the door.
Captain Renchild d4=3 ; d4=3 ; d4=1 ; d4=1 ; d4=2 ; d4=1 ; Friday May 18th, 2012 1:11:10 AM
After a minute or so, the door to the captain's chambers opens, and for the first time on the voyage you see Captain Renchild himself. He is a salty a sea captain as you have ever seen, wearing a weathered tricorne with a long three-quarter length leather coat. He sports a black beard well onto his chest and is missing his right eye. It seems he disdains the use of an eye-patch, as you see scarred skin where his eye once was. His skin is tight and wind-burned and his mien is grim. He points a finger toward Reig. "Lay hold of that half-orc." Several nearby crewmen grab Reig's wrists and elbows, bending them behind his back. "To the main mast." The crew clears way as Reig is manhandled to the main mast. His arms are securely tied around the thick timber mast, leaving him helpless with his back to the rest of the crew. Piebald walks up and stops several paces from Reig, then reaches for his belt and removes 'Father,' his cruel-looking cat-o-nine-tails. He looks to Captain Renchild.
The captain studies the half-orc for a moment, then nods. "Six."
Rearing back his hand, Piebald lets the leather thongs of 'Father' fly through the air. They make contact with Reig's back in a snap, sending a sharp retort across the deck of the Lionfish. The first mate calls out. "One!" Again his arm reaches back, then flies forward in a flash and wicked snap. "Two!" His call continues as he whips Reig's back. "Three! Four! Five! Six!" Each strike lays open Reig's clothing and draws blood, slashing several vertical stripes across his back with each blow.
(Total 11 damage)
Piebald looks to the Captain, who nods affirmatively. The first mate signals to two crewmen standing nearby, who reach up and undo Reig's bonds from around the main mast. The crew is silent as Captain Renchild surveys the ship. He speaks in a gravelly tone. "We work on the Lionfish. There is no shirking. From squab to captain, those who do not work will be punished." Without another word, Renchild turns and walks back into his bed chamber.
Suddenly a cry from the crow's nest breaks the silence. "Dark clouds to the northeast! Storm's a'comin'!" Looking northeast, you see a massive thunderhead of dark clouds racing toward the ship. You estimate that you have perhaps two or three hours before the ship is assailed.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Friday May 18th, 2012 1:21:12 PM
Yel'kno peers off at the approaching storm a moment, and unless ordered otherwis he'll move off to see that his meager belongings are stowed and secured. Once that is done he'll report to Tula to see what he can do to help.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+5=12 ; d4=3 ; d20+7=16 ; Friday May 18th, 2012 6:24:23 PM
Coerator examines the incoming storm and thinks it looks like it could cause some trouble.
Having seen some shoddy work the last few day Coer looks around for any tasks that need to be completed before the stormfront reaches the Lionfish.
Checks, Prof (sailor) =12, perception =16 (ignore the d4 roll, fat fingers on iPhone)
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+1=8 ; Sunday May 20th, 2012 11:53:04 AM
Spire runs below decks to secure his things, grabbing his spellbook and stuffing it in his pack. Just in case, he thinks, quickly getting back on deck. He secures all the straps and buckles on his pack, tying anything and everything to himself to keep it on his back and closed. He reports to Tula with Yel'Kno.
OOC :: Ignore the roll, I'm honestly not quite sure why I rolled that.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Sunday May 20th, 2012 12:37:27 PM
Dilantar looks at the approaching storm, Looks like that can get nasty And goes below deck to prepare an extract. Finding the ingredients he needs, Dilantar quickly creates one extract of each, Touch of the Sea and Endure Elements. Keeping them in his belt pouch and making sure it is secure, Dilantar then stows the rest of his gear. Grabbing his leather armor, he puts it on, leaving his crossbow behind and affixing his dagger again to his belt. Upon reappearing on the deck, Dilantar addresses the group, Has everyone made the necessary preparations for this storm? Mainly any spells that could be useful or other items that might impede your movement stowed? Dilantar patiently awaits confirmation that all is ready and then heads over to Tula to find out if they need to be doing anything.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Monday May 21st, 2012 3:35:35 AM
Upon seeing the storm clouds, Jozhur turns ghastly pale. After staring for a few moments, he rushes below deck, fastens on his finely made studded armor and secures his daggers tightly in his belt. He ensures anything bulky is stowed away. When finished, he seeks out Tula to see if any preparations need to be made.
Co-DM Tanner Monday May 21st, 2012 11:46:26 AM
ooc: Work is busy today. Update will come this afternoon.
Co-DM Tanner Monday May 21st, 2012 11:57:41 PM
Within the span of two or three hours (difficult to tell with the quickly evaporating sunlight) the storm is upon you. The winds pick up, at first puffing, then blowing, then lashing the sails and loose ropes on deck. Unsecured baskets and boxes are tossed as rain begins to fall. A great black cloud swoops over the sky above the Lionfish, pummeling you with a downpour. The waves begin to tremble and heave, rocking the slim frigate and sending men scattering over the decks and masts.
Lightning flashes in the sky and you hear a strangled yelp of terror overheard. A sailor has lost his grip in the heaving and buckling of the roiling waves. He falls, desperately flailing his arms, before landing with a dull thud on the deck. Sailors rush to help him, but he lies still on the wooden floor.
Piebald roars out orders. "Brace ye'selves! Secure those ropes! Batten down the hatches! Tighten the cargo and kitchen! Put out any fires! You! Make sure the rum barrels don't come loose!" He continues calling out orders above the squall as the crewmen scurry into a mad dash of panicked activity.
===========================
The storm will last four hours. You must make two checks every hour to assess your competence in helping the crew.
Every player must make 8 Reflex saves, and 8 other checks. Please number your saves from 1 to 8 to keep things organized. You may select from the following list of possible ways to help:
Jozhur is very rattled by the storm, but does his best to overcome his fear of the rough seas. Someone as agile as he is should have no trouble staying on his feet aboard the swaying ship, but he makes a rather clumsy show of it, especially as the storm goes on.
Jozhur takes the time to look for any rigging in the masts that needs repairing, leaping and swinging through the masts attempting to work as quickly as possible. (Climb: 15, Dexterity: 12, Perception: 21, Acrobatics: 14).
He then makes his way back down to the deck and helps the crew communicate, acting as a runner and handling the ropes on the deck(Acrobatics: 18, Dexterity: 9). Realizing he would be more useful up in the masts, he nimbly climbs back up and sets to work making any repairs needed (Climb: 21, Dexterity: 16)
The intensity of the storm throws Coer initialy but his experience at sea shows through and he rides it out without too much incident.
With the ship unprepared for the inclement weather, Coer begins assisting the crew be securing the loose items on deck and taking stock of the damage being inflicted by the downpour.(Sailor=18, perception=25)
Having competed his assessment of the impact to the ship, Coer fleetly relays information between the various teams struggling to keep the Lionfish afloat, assisting where possible while dodging carrgo that seems to continuously free itself from its bonds. (Sailor=18, acrobatics=15)
Seeing Jozur on deck Coer takes his turn on high, swinging from mast to mast, keeping the ropes in check, and trying to avoid the fate of his fellow sailor who fell foul of gravity this evening.(Acrobatics=17, climb=10)
Swinging down to the deck, the ship sways violently sending barrels of rum in Coers direction. Coer cartwheels out of the way before scooping up the barrels, one in each hand, and quickly stows them in a earby cabin.(Acrobatics=15, strength=18)
Yel'kno rushes over to the fallen sailor as well and if there is still a spark of life in him he'll pull out his wand of CLW and apply a charge (Heal 7 HP) in an effort to save the sailor.
Perhaps shaken by the fallen sailor, Yel'kno first attempts at climbing the rigging fall short (climb 7) and he gives up and takes a moment to pull himself together by lashing down some loose objects on deck (Sailor 10) before making his way back to the rigging. With steadier hands climbs back into the rigging (Climb 21) to see to a flapping sail (Sailor 12).
He watches the storm progress, warning the captain and crew about a large swell he sees coming (Perception 27, Know(Nature) 26) and does his best to predict the end of the storm when he sees it near (Preception 13, Know(Nature) 19). Also, despite the dangerous situation as the storm blows and the seas toss the ship about, he grows to have a grin on his face and marvels at the chaotic beauty of the storm
Spire begins running around the deck, giving instructions to sailors to better combat the storm. He quickly studies the wind patterns and waves, and can easily provide the crew with some information regarding the storm. (Kn: Nature 28, Perception 21). He looks up in the rigging and sees more than a few people having problems up there. He climbs the ropes with little problem (Acrobatics 18) and uses that vantage point to order around the sailors in the rigging so that they won't fall by telling them where the winds will be coming from. (Kn Nature 19).
He helps tying whatever ropes need tying (Dexterity Check 18) and manages to keep himself balanced, and soon sees ha few men losing their balance. Hanging on for dear life with his legs, he frees his hands, one reaching behind to grip his bow. He manages to get the spell off just in time, slowing their descent descent until they bump gently onto the deck. (Cast Feather Fall). As he continues to work in the rigging, he keeps a constant eye out for the edge, or even the eye of the storm, hoping to get some respite from this madness (Kn: Nature 25). Spire has some difficulty climbing back down (Dexterity Check 11), and quickly runs to the edge of the ship, again keeping an eye for for a less windy area, or the end of the storm. (Perception 17).
Dilantar, noticing how Coer and Jozhur navigate the ropes so seemingly easily, attempts to as well. Grabbing a rope, Dilantar launches off of a a nearby stable object and heads up to the helmsman as quick as possible. Leting go of the rope at the apex of his arc, Dilantar tucks and rolls to ensure minimal damage to himself. (Acrobatics 18 and 14, swinging and landing respectively).
Upon reaching the helmsman, Dilantar then tries to keep his group members'(which does include Coer and Reig) positions in mind, to better direct him should someone fall overboard.(Perception 23) Should anyone fall overboard, Dilantar will then drink his Touch of the Sea extract, and dive in after them. Dilantar will grab the fallen member and attempt to catch up to the ship with his new swimming capability and look for a handhold for the two of them.(Take 10 on swim check, total 18 if needed)
Looking around while keeping his eyes open, Dilantar will be on the lookout for any unfriendly creatures using the storm as cover to attack(Perception 22) and identify them should they be approaching, with considerable accuracy.(Knowledge(Nature) 26)
Dilantar will periodically check his sextant to assist the helmsman in staying the course.(Survival 20) It takes most of his dexterity to keep an accurate calculation while on the rocking boat, but Dilantar manages a decent approximation before slipping and falling to the deck due to his intense focus.(Dexterity 9)I'm going to feel that tomorrow
Co-DM Tanner Tuesday May 22nd, 2012 11:42:50 PM
The storm lashes the Lionfish for most of the day and the rest of the night. Your party strives valiantly to fight against the lashing wind and pummeling rain. Over the roar of the gale you hear ropes snap and canvas tear as the ship resists the incredible force of the storm. Several waves rush dangerously over the edge of the ship, knocking crewmen to their backs and scattering boxes of cargo. During the height of the storm, one monstrous wave washes over the deck and carries several swabs overboard, their terrified screams cutting through the air.
At last, the waves begin to cede and the wind dies to a breeze. The morning sun cuts through the storm clouds on the horizon to reveal the devastation on board. Sailors steady themselves and rise to their feet, exhausted from the battle against nature. Looking around, you can see that most of the damage is superficial in nature - boxes lost overboard, ropes and canvas ruined, windows broken. Piebald begins a headcount and discovers that four crewmen are missing. The crew of the Lionfish hang their heads in sorrow.
Suddenly, Cato the old carpenter cries out. "Zora, my baby!" He dashes across the deck and places a hand on the main mast. Drawing your eyes to him, you can now see that a deep and jagged crack snakes its way in a spiral around the thick tree trunk that stands in the center of the ship. He turns and addresses Captain Renchild, who stands on the aft castle. "She won't hold, Cap'n."
Captain Renchild frowns. "Will a repair hold?"
Cato eyes the mast again and shakes his head. "Nay, Cap'n. We need a new mast. I could band it in iron, but it will likely snap if we try to sail."
Captain Renchild nods and spits on the deck. "I will consult the charts for a landing spot. We will need to affect repairs before continuing."
Several of the sailors near you begin to murmur and Tula sighs in relief. "Thank the gods. At least we'll stop at an island and re-provision." She looks at the party and nods. "Ye will most likely be asked to go on the island and find supplies. The natives of the island chains can be none too friendly, and Cap'n will likely want someone who will survive the attempt." She shrugs, then turns to help swabs with the clean-up.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Wednesday May 23rd, 2012 4:43:49 PM
Yel'kno frowns at the news of the four missing sailors, no doubt swallowed by the sea during the storm, but that was the risk each sailor took when they boarded a ship and they knew it.
With the news that they'll be going ashore to search for supplies and possibly see some less than friendly natives he sees to his gear to make sure that the storm didn't damage anything.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Wednesday May 23rd, 2012 7:06:05 PM
Spire spends no time mourning for the lost sailors as he is too busy clutching the railing and heaving up everything he had eaten in the past day. He stops for long enough to hear that they'll be going ashore soon, and thanks whatever deity is listening before resuming his post on the edge of the ship.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Wednesday May 23rd, 2012 9:35:46 PM
Coerator says a prayer for the souls lost to the storm and pours a mug of grog into the ocean in their memory.
Pouring a fresh mug for himself, Coer addresses Tula "After the last few hours, a few grumpy natives sounds inviting." He then heads to his cabin the gather his belongings in preparation for landfall.
Shore Leave
Captain Renchild Wednesday May 23rd, 2012 11:23:56 PM
ooc: The sailor, sadly, died on impact.
ooc2: No more rolls are necessary.
After perhaps an hour of assisting with the clean-up, Renchild emerges from the Captain's quarters and places his hands on the railing. Conversations die down as crewmen try to hear what he has to say. "I have plotted our location. We're about 600 miles out of Rum. There is an island some thirty miles northeast, in an archipelago off the coast of the continent. We will sail there to affect repairs." Suddenly he stabs a finger toward various crewmen, barking out orders. "Piebald, I want that mainmast cut down and jettisoned by noon! Cato, salvage what you can before they huck the mast! Horace, get down in the hold and check for leaks and cracks! Gaston, assess the armaments and look for any damage! Tula, where are those guards we hired!?"
Tula raises a hand and points to you. "Here, Cap'n."
Renchild looks to you. "You will accompany the party ashore. Piebald and a gang of swabs will find a new mast. You will survey the island for provisions. Much of our food and water was spoiled when their containers broke and were fouled with seawater. We have at most a week's worth. If we go back to Bonetown to re-provision we will miss our drop date. That is unacceptable." He crosses his arms. "I do not know if this island is inhabited, but I'm sending you on the riskier job since you have the skills necessary. You will leave in a rowboat tomorrow morning." He watches you for a moment, then turns and swiftly goes back into his quarters, slamming the door behind him.
ooc: Take it away, Cayzle.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Thursday May 24th, 2012 9:18:33 AM
Having just remembered that he has some skill in Craft(Carpentry), Yel'kno will move to help Cato with the mast for the rest of the day since they won't be heading out until tomorrow.
When tomorrow comes, he'll be ready with his weapons and armor to enter the rowboat. "What do you think the odds are that this island is home to those cultist we ran out of Bonetown?" he muses.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Thursday May 24th, 2012 9:47:10 AM
Sighing with relief that the storm is over, Dilantar listens to the captain's orders and goes to ready his gear for the supply run on the morrow.
After waking up, Dilantar dons his armor, dagger and crossbow, which is preloaded with 1 of his 2 sleeping poison bolts, and reports to Tula. hearing Yel'kno's comment about the aforementioned cult, Dilantar sighs and says The way our luck has been running I wouldn't be surprised. Well, if we do come across them, at least we don't have to feel badly about taking thier supplies.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+9=11 ; d20+10=19 ; Thursday May 24th, 2012 12:07:39 PM
Spire utters another quick prayer to whoever happens to be listening, and immediately goes down into his room to fetch his things. He leafs through his spellbook as he walks back on deck, looking over what spells might be helpful. Spire also tries to figure out what language they would speak on this island, wondering if he should prepare his spell to help communicating as such. (Kn: Geo 11, Linguistics 19) Spire chortles when Yel'Kno brought up the cultists. "And to think I had almost forgotten about them. Yes, knowing our streak, they sent that storm to beach us and are currently waiting for us on shore."
OOC :: Since it's the same day as the storm, I assume Feather Fall is still used and I don't get to reprepare spells.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Thursday May 24th, 2012 1:48:59 PM
Jozhur seems happy to be heading ashore and begins carefully preparing his equipment.
"That would be something, I wouldn't mind having another go with them. After what they did, they have it coming."
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Thursday May 24th, 2012 7:48:40 PM "You ran cultists out of Bonetown?" asks Coerator with a slight grin "I knew I liked the look of you. I expect there will be a warm reception waiting for us then."
"Anything I shoud know about your friends?"
Co-DM Cayzle Thursday May 24th, 2012 7:50:14 PM
New scene and DM post coming up this evening!
Co-DM Cayzle Friday May 25th, 2012 12:01:46 AM
The captain has ordered you to take the ship's longboat out in the morning with a shore crew. The Lionfish can't get close in, since the ocean-going keel that let the ship survive the storm would be ground to bits on the reef that surrounds the atoll.
The captain watches as you board the longboat and set out.
Yelkno wonders whether the cultists from Bonetown might be here. Piebald laughs. "We be two hundreds of leagues south by east of Bonetown. There be no cultists here. Just look at this tiny place! Lord knows what the Captain thinks might be a danger here."
Dilantar expects the worst, however, and gears up appropriately.
Spire preps his universal translation spell. Perhaps he will need it.
Jozhur seems eager for a fight.
All this talk of fighting and cultists has Coerator expecting an opportunity for bloodshed. But in fact, as the crew swish the oars through the water, as the sun shines down, as the warm breezes ruffle through your hair, your thoughts of conflict seem at odds with this peaceful island oasis in the desert of the ocean.
Piebald directs the sailer on the tiller to direct the boat to the largest island. You see that it is covered in a mix of tangled underbrush and coconut trees. As you prepare to land on the beach, what security measures do you take, if any? How do you disembark? Any special precautions?
[OOC: It is now a new day, so please list your spells prepped immediately!]
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+7=19 ; d20+1=6 ; Friday May 25th, 2012 3:49:43 PM
As the close in on th shore, Yel'kno will move to the front of the bow with his bow in hand with an arrow resting on the string as he peers out towards the island for any hint of movement or life (Perceoption: 19)
Once the boat comes to rest he'll aim to be among the first to hop out and scans the beech for any sign of recent passage, but sand looks like sand to him. (Survival to Track: 6, woo!)
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=25 ; d20+5=12 ; Friday May 25th, 2012 9:20:14 PM
Upon hopping out of the boat, his hand resting on the heel of his sword, Jozhur carefully surveys the shoreline area for any immediate threats (Perception: 25). If none are found, he will look around for any tracks or other signs of life. (Perception: 12)
Co-DM Cayzle Friday May 25th, 2012 10:21:10 PM
OOC: Just two player posts all day Friday! Ugh! I'll make the DM Post Saturday morning.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+7=12 ; d20+5=12 ; Friday May 25th, 2012 10:41:15 PM
Coer prepares to disembark by pulling a javelin from its quiver, ready to spear any threats, and surveys the shoreline for any dangers (perception: 12).
If there are no threts detected, Coer will return his javelin and assist the crew with securing the boat (sailor:12)
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+3=6 ; d20+10=15 ; Saturday May 26th, 2012 1:26:35 AM
Spells Prepped: 0 Lvl - Prestidigitation, Ghost Sound, Detect Magic, Dancing Lights 1st Lvl - Burning Hands, Mage Armour, Gravity Bow, Grease, Comprehend Languages
Spire also pulls out his bow, quickly loading an arrow. He scans the shore for a hidden or easily defensible position. (Perception 6, Kn: Nature 15)
Co-DM Cayzle Saturday May 26th, 2012 9:40:13 PM
Piebald directs the crew to head for the largest of the atoll's islands. "Heave, you fools, or you'll be having a chat with Father!"
As the longboat beaches, Spire, Coer, and Dilantar ready weapons for any immediate threat.
Jozhur spies a plinth or obelisk at the treeline. The 5 x 5 x 25 ft high column rises from a natural outcrop of limestone. It looks weathered.
"Lem's Lugnuts!" curses Piebald, with a blasphemous oath. "I've heard of these things, and they mean bad news!"
You are on the shore, a good 50 feet from the monolith.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+5=6 ; d20+5=15 ; Sunday May 27th, 2012 10:10:18 PM "Care to share your insight with the rest of us Piebald?" Questions Coer. "Perhaps we should have a closer look?"
Coer studies the Obelisk for any signs of its origin (Knowledge History = 5, Knowledge Religion = 15)
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+11=14 ; d20+9=12 ; d20+10=21 ; d20+10=12 ; Sunday May 27th, 2012 10:53:48 PM
Spire's eyes begin glowing a deep blue as he casts Detect Magic, scanning the obelisk for any auras. He racks his brain for any shred knowledge that may pertain to it. (Knowledge Checks: Arcana 14, Dungeoneering 12, History 21, Nature 12)
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Tuesday May 29th, 2012 1:12:13 AM
As Piebald speaks, Jozhur draws his shortsword. "Bad news, eh? What kind of bad news?"
Co-DM Cayzle Tuesday May 29th, 2012 7:18:16 AM
OOC: Hope everybody had a happy Memorial Day, at least in the U.S. We had parade, pool and barbecue, so pretty traditional!
The party takes a closer look at the plinth. Once close enough to see it, Coerator sees there is text on one side: GET OUT! TRESPASSERS GET OUT! THIS PLACE IS NOT FOR YOU!
Spire detects no magic. However, he suspects this object was raised by magic, long ago. The monument and the letters are a little more than somewhat weathered by wind and sea spray.
Jozhur asks Piebald what it means. "I'll tell yas waht it means! It means if whosoever owns this place comes back when we're here, we'll be sorry! COME ONE, YOU LUGS! We have a tree to fell! Keep a sharp eye, you guards!" He chivvies the work crew to their duty, and a suitable tree is soon found.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+7=10 ; Tuesday May 29th, 2012 3:28:40 PM
Yel'kno keeps his bow ready as they move along the beach, keeping his eyes on the inland vegetation.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+7=15 ; Tuesday May 29th, 2012 11:15:03 PM "This place is not for you? That's not much of a warning."
Despite Coerator's dismissal of the caution he draws his sword and keeps a close eye on the tree line for any threats. (perception = 15)
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=24 ; Wednesday May 30th, 2012 2:40:28 AM
Jozhur seems to ignore Piebald's response as he continues to scan for any threats. (Perception: 24)
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+3=12 ; Wednesday May 30th, 2012 9:36:44 AM
Spire keeps the warning in mind, continuing to use Detect Magic as they move onto the shore. He keeps his bow raised, ready to let loose at anything that threatens them. (Perception 12)
Co-DM Cayzle Wednesday May 30th, 2012 3:16:23 PM
The work crew gets right to the job of felling a tree that will become a new mast, not far from the plinth. At about that same time, Jozhur hears a low grunt from the underbrush -- and the rustling that follows suggests some mass. Some creature, maybe a big one, is stalking the party.
It gets to about 40 feet away while remaining under the cover of the thick underbrush. If it comes closer, it will have to emerge from its total concealment.
There is no chance of surprise, since you are all alert. Spire does detect magic in the area, but that's just one round of the required three for full info.
If you can make a listen check vs DC20, you can pinpoint the creature's square, but you still have a 50% miss chance on ranged attacks (and you cannot target it with spells that require line of sight).
We're in combat, so please do post a single round of actions in your next post.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+6=14 ; d8=1 ; Wednesday May 30th, 2012 4:16:04 PM
At the noise in the vegetation Yel'kno pulls pulls his bow to a half draw and raises it towards the source of the noise, ready to loose if whatever it is shows itself and if obviously hostile.
Ready Action: Attack the possibly big thingy if it's hostile. Hit (probably miss) AC 14, 1 damage.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=20 ; d20+6=26 ; d20+5=7 ; d6+3=5 ; Wednesday May 30th, 2012 7:03:31 PM
Jozhur is able to discern the approximate location of whatever is in the brush. He attempts to communicate the creature's location to the others as he advance 10 feet towards it and prepares to strike if it comes within his reach.
ooc: Not sure if the rules allow me to point out its' location. Perception check: 20. Readied attack: natural 20, does not crit, 5 damage.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+3=9 ; Wednesday May 30th, 2012 7:24:15 PM
Spire runs his hand over his bow, and the markings glow brightly for a moment before dying down to a faint blue glow. "I don't see it," he mutters, his eyes darting around. (Perception 9) "Damn, where is the the thing," he says to no one in particular, his free hand wavering over his quiver.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+7=8 ; d20+4=18 ; 2d6+4=11 ; Wednesday May 30th, 2012 7:51:09 PM
Coer attempts to determine the location for the noise (check= 8) but fails to pinpoint its exact location. Seeing Jozur Advance, Coer moves up beside him "Where is it?"
Coer readies his sword to attack the threat if it comes into range (he has reach). (Readied attack: 18, damage 11)
Co-DM Cayzle Wednesday May 30th, 2012 8:31:52 PM
If you know the thing's square, you can point it out as a standard action, per a rule I am making up out of thin air for this fight.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+8=15 ; Thursday May 31st, 2012 9:48:25 AM
(Hey everyone sorry for the sudden absence, I will be sending the DMs an email explaining the situation, short story version: sick wife bad weekend, still able to post regularly now)
((Ah sucks, perception fail, dont suppose darkvision helps :P ))
Dilantar, hearing the grunt tries to pinpoint the cause's location. Despite his best effort, he is unable to do so quickly and will rely on on the others more accurate target. Keeping with the advancing group a little to the side to have a clear shot with his bombs, Dilantar stays ready to "surprise" this possible foe, should it be agressive. Thinking I hope we aren't about to encounter the owner of the monolith, as we are technically tresspassing. Well, theres nothing for it now, we agreed to become bodyguards Dilantar keeps silent and ready. (Perception(Listen) Roll of 15: no success in locating the sound)
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Thursday May 31st, 2012 10:41:17 AM
OOC :: Glad to have you back, Joel.
Co-DM Cayzle Friday June 1st, 2012 12:49:09 AM
Sorry friends -- tomorrow's post, along with a time-sucking battle map, will come in the morning.
Co-DM Cayzle Friday June 1st, 2012 7:00:41 AM
Well, before your DM can start this fight, he feels it only fair to allow you to place yourself on the map.
Please post your coordinates. Also feel free to revise your actions for the first round. You are the purple squares. The workers chopping the tree are the blue squares. the light green is underbrush. The darker green is heavy underbrush. The brown circles are trees.
Trees: A creature standing in the same square as a tree gains partial cover, which grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves. The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.
Undergrowth: Vines, roots, and short bushes cover much of the ground in a forest. A space covered with light undergrowth costs 2 squares of movement to move into, and provides concealment. Undergrowth increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.
Heavy undergrowth costs 4 squares of movement to move into and provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Acrobatics checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Stealth checks. Running and charging are impossible. Squares with undergrowth are often clustered together. Undergrowth and trees aren't mutually exclusive; it's common for a 5-foot square to have both a tree and undergrowth.
You have heard the sound in the generally northwest part of the map.
Jozhur, Please Highlight to display spoiler: {The creature is at 5C.}
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+7=27 ; Friday June 1st, 2012 7:56:36 AM
Jozhur takes the time to point out the creatures location to everyone, "Whatever it is, it's about 10 feet into that heavy brush over there!"
He then bumps past Coer and hunkers down in the edge of the treeline with a dagger in hand.
ooc: The thing is in 5C everyone. 5 foot step and move to square 8K. The page wigged out on me and I lost my original roll, it was a 17, including the -2. You can use the 27 if you want though :)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Friday June 1st, 2012 9:19:17 AM
Yel'kno would have positioned himself near the front of the group. Say L-10
Ready Action to hit AC 14 for 1 damage still stands
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+5=6 ; d4=1 ; d4=2 ; d4=4 ; d4=3 ; d4=3 ; Friday June 1st, 2012 11:34:34 PM
ooc: please ignore rolls, my two year old had my phone.
Coer follows Jozhur's lead and moves towards the grunting bushes. (moves to j9-k10) Preparing for the worst he raises his sword, ready to attack the threat if it comes into range. (using previous rolls of readied attack: 18, damage 11, unless otherwise advised)
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Sunday June 3rd, 2012 2:53:37 PM
Dilantar slides over a few feet from Coer(H-9) and keeps his bombs ready for trouble.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Monday June 4th, 2012 8:47:27 AM
Spire moves to Q10 and casts Gravity Bow.
Co-DM Cayzle - Boar Fight Round One d100=29 ; d20=6 ; d6=4 ; d6=3 ; Monday June 4th, 2012 6:28:13 PM
In the top half of Round 1, Jozhur calls out an alert, while some of the others jockey for position, ready attacks, or just stand fast.
The Large Wild Boar in the brush near 5C charges Dilantar. As it emerges from the heavy underbrush, it is first visible in the light underbrush, where is is only partially obscured. It is clearly charging, that is, attacking, and so it triggers a readied attack by Yelk'no, but alas, not Coer, since the beast is, at that moment, out of the taur's long reach, and remains out of reach through the end of the round, just beyond the taur's long arms.
By the way, Dilantar, did you want to have a "readied" attack, or did you just mean you would be ready in a metaphorical sense? If the former, you need to roll an attack and damage, as well as a miss chance for the light underbrush. In general, the DM is a happier camper when players preroll-out readied attacks beforehand.
As the beast emerges, the light underbrush still grants it a 20 percent miss chance. Yel'kno's readied bowshot hits AC14, as the kindly DM rolls a miss chance of 29% -- no prob. The beast's charge gives it a -2 penalty on AC, just enough to make it vulnerable to the arrow. Still, a glancing blow for a mere hit point of damage is hardly a scratch [OOC: Considering your DM's confusion over PC placement, there is no penalty this round for shooting through Coer's large form standing right in front of you. But next time ...]
If Dilantar has readied an attack, here is where it could be inserted.
Jozhur has already announced the thing's location and alerts all. No surprises.
Spire, not seeing the boar at first, moves to Q10 and casts a spell. His friends are between him and the boar.
Coer, unable to use his readied attack, seems set for a new round, at least.
And the Boar, advancing out of the underbrush entirely, makes his attack on Dilantar, at +2, striking AC 16, a hit for a hideous blow that topples the alchemist! The boar inflicts 16 hp damage!
For round two, post your actions, then the Boar will get in his licks.
Status:
Wild Boar AC 15 usually, but now a 13 due to charge penalty. Damage: down 1 hp.
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 d20+7=15 ; 2d6=6 ; Monday June 4th, 2012 7:23:56 PM "Dilantar!" Spire cries out, rushing forward and letting loose an arrow at the boar.
((Move to N7, attack Boar for 15, 6 damage))
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Monday June 4th, 2012 7:48:41 PM
After seeing Dilantar crumple to the ground, Jozhur has no interest in going toe to toe with the beast and tries to skirt his way around it unnoticed.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+7=15 ; d20+7=15 ; d20+7=22 ; Monday June 4th, 2012 7:59:13 PM
ooc: Page wigged out again when I hit submit. Double move to E6, moving through the light undergrowth. Two stealth checks at 15, including the -2 for the brush. I think I take an additional -5 for moving that fast, so final stealth check of 10.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+5=22 ; 2d6+4=14 ; d20+4=12 ; d20-1=13 ; d8+2=6 ; Monday June 4th, 2012 9:18:10 PM
As Spires arrow passes him, Coer moves into range of the boar (5ft step to I8-J9) and with a ROAR attacks.
Swinging his sword with full force, Coer connects with the beast (hit=22). Hard (Dam=14). He lashes out wildly with his left fist but misses (miss=12).
Coer follows up his flurry by raking his horns across the boar's hide (check=13, 6 damage if boar still has charge penalty, otherwise a miss)
(Flurry of blows: Temple sword, left fist (unarmed) followed by natural attack gore from horns).
ooc: i am assuming i can use my flurry after the 5ft step. This is my first time using flurry, YAY!
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Monday June 4th, 2012 9:27:03 PM
Completely surprised by the speed of the vicious beast charging him, Dilantar is unable to get a single bomb thown at the monster. Well this is going to... and Dilantar is struck and drops to the ground.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20=19 ; +7=7 ; d20=12 ; d6=3 ; d6=2 ; Tuesday June 5th, 2012 11:21:54 AM
Yel'kno drops his bow as the boar charges forward and moves to close with the big pig while drawing his rapier. "Looks like we're having pork tonight!" he yells before raming his sword into the beast.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Tuesday June 5th, 2012 11:24:56 AM
Move action to move next to boar and draw sword. Can't open map on phone, please place me. Power Attack the boar: Crit for 13 damage
Co-DM Cayzle - Boar Fight Round Two Tuesday June 5th, 2012 6:44:23 PM
Spire rushes forward, concerned about the fallen Dilantar. He pulls an arrow from his quiver as he runs, and stops to fire it at the ginormous boar. He shoots true for 6 hp damage.
Jozhur carefully circles around to the rear of the beast. It keeps a wary eye on him.
OOC: You can't hide after an engagement starts if the enemy has line of sight to you. Even if you have cover and/or concealment. A non-exhaustive list of exceptions to the rule are things like: (a) You achieve total concealment, as with invisibility, or total cover, which breaks line of sight; (b) You make a bluff check to create diversion before attempting to hide (at a penalty); (c) You start the engagement hidden and you are using the sniping rules; (d) you use the Hide In Plain Sight ability, or something like it.
Coer takes a step forward and rakes the boar with sword, fist, and horns. He strikes home with 14 damage via temple sword and 6 nore with a gore!
OOC: Some DMs might not agree, but I have no problem with a flurry of blows in addition to a natural attack -- but the natural attack is a secondary attack at -5. Looks to me like you took that into account, so good job.
Yel'kno dashes forward as he drops his bow and draws his rapier. Which he immediately puts to expert use, driving the thin but sharp blade deep into the porker's liver for 13 more damage.
Having taken a massive 39 damage this round, the wild boar squeals like a stuck pig, turns, and runs off. Yel'kno and Coer may take AoOs vs an AC15 if they like as it runs off to the southwest. If it lives, it uses a run action to move 120 ft away, ignoring the punitive hinderance of the underbrush
The work crew, which had looked ready to bolt (except for one up the tree), stops when they realize the danger is passing.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+5=16 ; 2d6+4=10 ; Tuesday June 5th, 2012 8:43:47 PM
As the bloodied boar turns to retreat into the jungle, Coer take a parting shot (hit=16), slicing his sword into the animal once again (Damage=10).
(AoO with temple sword)
OOC: my wife read the battle so far and has been inspired to cook pork tonight.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+5=18 ; Tuesday June 5th, 2012 9:10:21 PM
Dilantar lays on the ground bleeding slightly less. (I think con check for stabslize roll?)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+6=13 ; d8+1=7 ; Tuesday June 5th, 2012 11:33:42 PM
yel'kno lashes out at the boar as it flles but is unable to connect. when it is obviouy a safe distance away he pulls the CLW wand from his belt and kneels beside Dilantar to work its magic while shifting his rapier to his orher hand.
clw for 7 hp AoO miss ac 13
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+7=19 ; d20+5=7 ; d20+9=16 ; Wednesday June 6th, 2012 2:23:27 AM
Seeing that Dilantar is being taking care of, Jozhur will quietly climb the nearest tree (G6) and have a look around. He will remain hidden in the tree to serve as a lookout until the workers finish.
ooc: Climb=19, Perception=7, Stealth=16
My first sneaky character, was a bit foggy on the rules, didn't know I needed total concealment. That clears things up, thanks Cayzle.
Co-DM Cayzle - Boar Fight Round Two Wednesday June 6th, 2012 10:25:43 AM
OOC: You can hide with just regular concealment or partial cover, but not if someone is actually watching you at the time. The assumption is that all participants in a fight, friend and foe can see and are watching each other at all times. So to start hiding during a fight, you gotta break line of sight somehow, like with total concealment or Bluff check to distract or invisibility.
Co-DM Cayzle Wednesday June 6th, 2012 7:23:35 PM
When Yel'kno shouts, "Looks like we're having pork tonight!" the work crew put up a cheer. That cheer redoubles when Coer hacks the wild boar down as it turns to flee.
"Boys, that's good eatin'! " declares Piebald.
But before that, there's another side of tortured meat to take care of. Fortunately, under the influence of Yel'kno's wand, the fallen Dilantar is soon back on his feet, howsoever unsteadily. OOC: Please do track that healing! There may be dangers yet about.
Wisely, Jozhur does not take the group's safety for granted. From the height of a tall coconut tree, he can see the entire island, from the wave-tossed breakers on the outer reef to the brilliant blue waters of the calm inner lagoon. He can see several thick patches of bramble in the middle of the small island, presumably in which this creature, and likely its kin, have laired. But for the moment, he spies no sign of danger.
The crew works hard to fell the future mast of the Lionfish, and then to rig a travois to drag the porcine carcass to the beach.
"It'll take such a fire to cook this porker," says Piebald, "that we'll have to set the cooking blaze ashore." He sets the men to gathering firewood. He also dispatches a messenger off to the ship to send the news.
OOC to Coer: Glad your wife was inspired to cook you a pork dinner! Next, let's hope she's inspired to join the Wold! We always need new players!
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Wednesday June 6th, 2012 7:55:31 PM Glad to see you are still with us Dilantar. We best keep an eye out for other dangers. Where there is one, there are usually many. And now the crew are wandering off getting wood
Coer wipes his sword clean on some leaves and keeps a lookout for any further dangers in the bushes. (perception=25)
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+7=25 ; Wednesday June 6th, 2012 7:57:31 PM
ooc: page wigged out when posting, the roll didn't show, rerolled here an still got 25 :)
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Wednesday June 6th, 2012 8:09:48 PM
Spire helps Dilantar to his feet, clapping him on the shoulder when he stands up. "Next time you fall, it had better be to something more menacing then a boar." He lets a rare smile cross his face before returning to his usual stoic self. Spire pulls another arrow from his quiver, fiddling with it in his free hand.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=18 ; d20+9=20 ; Thursday June 7th, 2012 1:08:40 AM
Jozhur remains hidden in the tree, keeping a watchful eye for any signs of danger.
Perception: 18 Stealth: 20
ooc: Stealth rules make sense, thanks.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+7=19 ; d8+1=3 ; Thursday June 7th, 2012 8:24:39 AM
Yel'kno gives Dilantar another shot of healing while peering around. (We still in combat rounds?)
CLW on Dilantar: 3 HP
Wand: 23/50 charges
Co-DM Cayzle Thursday June 7th, 2012 9:34:00 AM
Nope! Out of combat! But there might be another encounter before the day is done, depending.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d8+2=10 ; Thursday June 7th, 2012 11:43:01 AM
Being helped up and healed some, Dilantar groans. Well Spire, I certainly hope to not repeat that experience but I will see what I can do in the future he quips with a slight grin. Turning to Yel'know, Many thanks to you, for the timely intervention of the healing. I can finish up healing myself now, but you now have a friend for life. Sitting down gingerly, away from the pool of blood that he left, Dilantar pulls out his alchemical kit and creates a Cure Light Wounds extract(takes 1 minute) and then drinks it. Feeling much better, Dilantar then packs up his belongings and looks around, Did I miss anything while I was...resting?
((Cure light wounds extract healed for 10, on top of 10 total from Yel'kno's wand, brings Dilantar back up to full life))
Co-DM Cayzle Thursday June 7th, 2012 11:21:55 PM
Coer keeps a keen eye out from the ground, while Jozhur does the same from a vantage point high in a tree. Coer sees a natural path, or rather, a less overgrown section of underbrush, that he thinks is a path worn by piggies trotting down to the beach and back. There are signs that porkers like to eat coconuts. Jozhur thinks he gets a wriggle of underbrush, as if of creatures moving through it, at the center of the isle.
Spire helps Dilantar, then stays ready for other foes.
Yel'kno heals his friend.
Dilantar himself fiddles with his alchemy, and soon is right as rain.
Word comes back from the ship that there will be a ham feast this evening, and the cook comes back with the longboat to prepare for the meal. The ship carpenter also comes to work with the crew on the soon-to-be-a-mast.
Captain Renchild orders an extra ration of rum to go with the feast, and as the setting sun sets the ocean ablaze, the juices from the ham flow freely as lips are smacked and rashers are gobbled. Only a skeleton crw is left aboardship.
Any special actions before or during the feast?
Toward the end of the feast, you hear a sound come from over the lagoon -- Horns?
(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 Friday June 8th, 2012 12:43:54 AM
Spire mostly keeps to himself during the feast, giving away his rations of rum. When the horns sound, he already has an arrow in his bow, and rushes to find the others. "We may need to evacuate..." he mutters. "I believe the owners of that rock have returned."
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Friday June 8th, 2012 1:21:17 AM "It looks like the pigs on the island have all the coconuts they can eat. It sure makes them tasty." Explains Coer between handfuls of bacon. "It looks like they have been coming to the beach via that path over there" Coer points to a thinned out patch of jungle as the horns sound.
Or maybe it wasn't pigs after all...
Coer Draws his sword, prepared to defend the shore party once again.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+7=13 ; d20+7=26 ; d20+9=12 ; d20+5=20 ; Friday June 8th, 2012 6:53:50 PM
Jozhur climbs out of the tree just long enough to grab a quick meal then heads back up into the tree and continue to act as a lookout, bow in hand. He will pass on the rum for tonight.
Climb: 13, 26. Stealth: 12 Perception: 20
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+8=14 ; Friday June 8th, 2012 9:12:51 PM
((I am assuming the light is dim enough for Dilantar to remove his goggles))
Dilantar, following Jozhur's example, eats quickly, passes the rum to the next person and readies his crossbow, with his sleeping bolt. He keeps a watch as well, hoping his night vision isn't destroyed by the fires. (Perception 14)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+7=20 Friday June 8th, 2012 9:16:50 PM
As night starts to fall, Yel'kno will try to make sure a ring of torches are planted in the dirt around the fire sight to expand the area of light while he himself wills stay out of the firelight itself and peer off into the growing darkness. Like his companions he enjoys a quick meal and passes on the rum.
Perception 20 with lowlight vision
Co-DM Cayzle Friday June 8th, 2012 9:53:46 PM
DM Post to come in the AM.
Co-DM Cayzle Saturday June 9th, 2012 7:32:04 AM
Playing it safe, the people charged with security act wisely as the feast gets underway.
Coer points out the pig run and correctly interprets the signs that the porkes have left on the island. His gut tells him that there are more around somewhere.
Yel'kno prepares a ring of tiki torches around the feast, which not only lends a festive touch, but also ensures good visibility.
Jozhur continues his careful watch, returning to his crow's nest after grabbing a quick ham dinner. So he has the best view when the horns blow.
As twilight falls, Dilantar removes the goggles he wears in the daytime to protect his sensitive drow eyes. He passes on the rum, seeking a clear head. When the horn sounds, he readies his weapon.
Spire grabs his bow at the first sign of trouble. He intuits that the owners of the carved stone obelish have returned.
From his high perch as the sun passes below the horizon, Jozhur sees that several creatures are emerging from the waters at the center of the lagoon. They seem humanoid, or maybe merfolk, since you cannot see their legs/tails. They are clearly aquatic.
Captain Renchild shouts, "You mercenaries! Go see what this is all about! Take Tula so you can send her back with word of what is going on. The rest of you, pack up and form a defensive perimeter around the fire. As much as I want to get back to the Lionfish, if it comes to a fight, we'll stand a better chance on the ground."
He does send Piebald and a few crew to check on the longboats. BTW, note that the Lionfish is anchored beyond the islands, outside the atoll, not in the lagoon. That's because her deep keel would have crashed on the surrounding reef had she tried to pass over to get into the lagoon.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+7=24 ; Saturday June 9th, 2012 5:39:06 PM
After relaying what he sees to everyone on the ground, Jozhur climbs out of his coconut tree perch.
"I have a feeling this is going to get ugly."
ooc: I'm going to be out of town til Wednesday, may or may not be able to post.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+7=12 ; Saturday June 9th, 2012 10:17:21 PM
Yel'kno frowns and nods in agreement to Jozhur's prediction, "Given the warning it does not bode well." But gives a helpless shrug, picks up a torch from the ring around the campfire and makes his way with the others towards the creatures coming out of the sea. He does not draw his sword yet, but his free hand overs awfully close to the hilt as he peers out towards the figures.
Perception: 12
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Monday June 11th, 2012 12:09:48 AM
Spire follows a bit behind Yel'Kno, his bow out and an arrow drawn. "Let's be careful, gentlemen... I doubt diplomacy will be an option here." Spire whispers a few words, moving his hand around, and light purple plates of armour form around him, solidifying slightly.
((Cast Mage Armour, lasts 2 hours.))
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() d20+10=22 ; Monday June 11th, 2012 6:23:43 AM
Keeping silent, Dilantar will follow the other's lead in this situation. Dilantar tries to identify the entities approaching. ((Knowledge(Nature) for 22))
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+7=24 ; Monday June 11th, 2012 6:48:28 AM
Coer grabs a torch from the ring Yel'kno set out and moves towards the visitors. He holds his torch high, trying to cast light over the water so he can get a good view of what is approaching (perception = 24)
Co-DM Cayzle Monday June 11th, 2012 10:55:57 PM
At the lagoon, you once again hear the horns, as of conch-shells blowing. From the waters you see medium sized humanoids, some mounted on some kind of sea horses. There are about 20 of them.
One advances until she is 30 feet away. She is standing knee-deep in the surf. The creature looks like a sea elf. She is wearing some kind of spiney shell armor and carries a long spear. Her accent is antique and unpracticed.
"Who comes here to our shore without invite, and if my nose does not betray me, slays our livestock and eats of it without consideration or leave?"
"You saw the warning stone?"
"Holy crap," whispers Tula, and she edges back toward the camp.
How do you respond? Diplomacy checks? Attacks? Running?
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20=13 ; Tuesday June 12th, 2012 3:30:21 PM
"we saw the warning stone, but we are not here by choice and are doing our best to leave. Our ship was damaged in a storm and we need some wood from your island to make repairs to be on our way." Yel'kno says, speaking in Aquan with a gesture towards
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Tuesday June 12th, 2012 3:34:39 PM
Gesturing to the ship at anchor, "as for the boar... It attacked us and nearly killed one of us before being put down. We did not hunt it on purpose." Diplomacy 16
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=11 ; Tuesday June 12th, 2012 7:11:58 PM
Jozhur relaxes a little, realizing they are willing to talk. "We had no intention of stopping here, and your livestock attacked us. Maybe there is a way you can be at least partially compensated for it."
Diplomacy: 11 Not sure if I can aid someone that I cannot understand. If possible, that is my intention.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20-5=8 ; Tuesday June 12th, 2012 8:35:29 PM "Bah! I don't know what Yel'kno is saying" grunts Coerator. "Can someone translate"
Listening to Jozhur's defence of the trespass, Coer tries to help the situation but diplomacy was never his strength.
"We needed a tree to fix our ship. We only took one." (Diplomacy = 8)
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+9=13 ; d20+10=20 ; Tuesday June 12th, 2012 9:42:22 PM
Spire freezes, and his eyes glow blue with Detect Magic, scanning the woman. "If we have offended, we can offer payment. We have gold, and many goods." He racks his brain, trying to think of anything he knows about these creatures. (Knowledges: Local 13, Nature 20)
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Tuesday June 12th, 2012 10:00:36 PM
Dilantar just waits silently and patiently for an answer.
Co-DM Cayzle Wednesday June 13th, 2012 12:15:26 AM
Yel'kno, Jozhur, Coer, and Spire all attempt to talk their way out of this mess. They had to stop for repairs. The pig attacked them first. Maybe we can make amends, or a payment.
Dilantar waits and watches, content to let his friends handle it.
The sea-elf spokesperson speaks in Aquan and in Common, and seems pleased with your attempts at placation.
"Why don't you show us the truth of what you say, and let me see the site of your battle, the tree you hacked down, and if it tastes true, we'll find a way for you to compensate us."
Tula edges away and takes this news to the Captain. What is your response? Do you object to showing the elves the remains of the pig, the tree stump, and so on?
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Wednesday June 13th, 2012 7:00:06 PM
Spire looks around at his allies, swallowing hard. "I suppose... there would be no harm in showing them that. We can show the bloodstains where the boar injured my ally." The last part he calls out to the sea elves, his hands his firmly gripping his bow and arrow.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Wednesday June 13th, 2012 7:12:52 PM Allow me to show you offers Coer, as he walks in the direction of the battle.
Follow me.
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Wednesday June 13th, 2012 8:58:35 PM
Dilantar follows along, I will stay at the edge of the clearing where I almost bled out. Please, look to your heart's content. he says with a slight smile. He also keeps his eye on the sea elves to assure himself they keep their word.
Coer, Dilantar, and Spire invite the elves to take a look. About 12 elves accompany you. They peer at Dilantar most curiously. One asks, in elvish, "What are you, brother?" Another shushes the curious one and whispers -- loud enough to be overheard, in elvish, "That's one of those Dark Elves! Watch out for them! They use poison!"
A little further inland, where the feast was being held, you now see no one except Captain Renchild, Piebald, and another burly sailor. Everyone else is gone, and feast hastily abandoned. Renchild beckons you over, and says, "Let me go over to the Lionfish to get a gift for these noble elves. Maybe that will show our friendliness. I'll send it back in the longboat. Meanwhile, make sure you see that these folks remain very friendly!"
His words a stilted, and a little out of character. That's because they carry a concealed message. His Bluff check to make his true meaning clear is a 31, so you understand exactly what he is getting at:
Under absolutely NO circumstances at all are you to let these elves on the Lionfish! Not even in earshot! We'll set off and leave you here before we let them get onboard! Our mission depends on it!
If you make a Sense Motive check vs DC13, then Highlight to display spoiler: {You feel he is nervous.}.
If you beat a DC26, then Highlight to display spoiler: {Renchild is hiding something important.}
He turns and heads off to the other side, where the longboat waits to take him to the Lionfish, presumably, Keep in mind this is a tiny island -- you can walk across in a few minutes, easy.
The elves hear that the Captain wants to give them a gift, and they ask what gift is planned. One elf speculates hopefully that it will be glass beads. Another is hoping for honey.
The leader is having none of that nonsense. He wants to see the scene of the battle. And he is not pleased at the sight of the tree stump. Several elves gasp at the ruin of hackery. "Brutes," one mutters in Aquan.
The leader grins. "This 'gift' may pay for all, but let us enjoy this feast your have laid out for us, even if you did start without us and run away when she arrived. And after the feast, we'll have a melee! We'll let you go if you can defeat our champion!"
Your response to that? Whatever you ask, the elves just grin if you ask them to describe the champion. They seem to think all of you against one champion would be a fair fight. But nonlethal damage ONLY!
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=11 ; Wednesday June 13th, 2012 11:49:55 PM
Jozhur grins at the thought of a brawl. "Sounds fun. And what if we don't defeat your champion?"
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20=20 ; Thursday June 14th, 2012 12:24:23 AM
Yel'kno frowns briefly at the Captain and his hidden message, but puts a smile on his face and turns to the elves. "Some more of the beast sounds good to me as well. You raise a fine herd."
"and Jozhur raises a good point here. If we win, you let us go... If we lose you what...?"
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+5=8 ; Thursday June 14th, 2012 7:35:41 PM
Feeling uneasy at the confidence the Elves have in their champion, Coer abstains from the rum and pork, passing it instead to the Elves with a forced smile.
Where and what is their champion he wonders.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Thursday June 14th, 2012 10:26:49 PM
Spire sighs, his face stonier and more morose than usual. "If we must face this champion, then so be it," he says in Elven.
Co-DM Cayzle Friday June 15th, 2012 12:32:49 AM
Post to come first thing early saturday.
Co-DM Cayzle Friday June 15th, 2012 7:28:29 AM
LOL! I was sooo tired last night I thought it was Friday! Post coming up asap.
Co-DM Cayzle Friday June 15th, 2012 8:31:13 AM
Coer wonders about this "champion."
Jozhur and then Yel'kno ask what happens if the party loses.
A fair sea-elf maid, with pale silver hair that looks lovely with her green complexion, calls out, in elvish, "Father! Father! That one is so handsome!" She giggles, pointing to the charming half-elf, Yel'kno. "Say that if they lose, he has to marry me!"
"Now, Adrina," the leader of the elves answers, in the same tongue, "You know you cannot marry until your sister Aquata marries first. She is older than you."
"But father!" Adrina pouts, putting the cutest moue of frustration on her lovely dark green lips, "Well, what if he promises to marry me after Aquata gets married? We would be betrothed!"
"Hmmm ..." The father ponders the question, and then nods. "Agreed! If you and your friends lose," he says to Yel'kno, "you must agree to be affianced to my impetuous daughter!"
Spire may wish to reconsider his quick acceptance? Now what do you say?
Renchild slips away back toward the Lionfish while this discussion is taking place.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20=17 ; Friday June 15th, 2012 1:17:21 PM
Yel'kno gives a glance to the other elves in his party, sure they understand the conversation as well as him and follows the glance with a small shrug.
He gives the elven maiden a smile and then looks to her father, "With such a penalty for losing you give me little motivation to win." and then he extends his hand, "but so be it, as long as my companions are free to leave in safety no matter the outcome."
And then he looks to the maiden, speaking in elven, "Though I appreciate your sentiments, my lady, you must realize that while I love the sea, my time is best spent on its surface, not below. Our relationship would be... short indeed if I am to spend my time in the water."
Diplomacy: 20
(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() Friday June 15th, 2012 1:37:57 PM Goodness, she certainly doesn't waste any time Smiling in a friendly manner at the questions of what he is, and not letting the remark about Drow alter his face, Dilantar considers which path he should take. On the one hand, Yel'kno is a friend and has agreed to the bethrothal, however he seems a little reluctant to follow through. On the other hand, there is no guarentee that the champion will hold back, and the fact that the sea elves assume that fighting their group won't be that much of a challenge for him is worrisome. While thinking through all of this, Dilantar starts as he realizes he ignored the question of what he is, even if another of the elves answered it already. Adressing the asker of the question, and the one who responded as well, Dilantar begins in elvish I must apoligize for not answering the question right away, I have had much to think on recently and have recently brushed with death, so I am a little out of sorts. However it seems at least one of your number is familiar with my kind. Yes I am a Drow, however the only poison I use is one that will make the target fall asleep, nothing more. Additionally, it is a rather long process to make said poison, so I never have much on hand. Also, I am one of the Surface Drow, those who rejected the teachings of old, and want to live in peace with the other races of the surface world if possible. Sadly, my race's reputation is not so good on the surface, with good reason, so this has been a sort of uphill battle for me and those like me. If you have any other questions, please don't heistate to ask, I am quite relaxed about my heritage and will not take offense at most things he ends with a smile. Being curious about the sea elves, Dilantar decides to ask a few questions, If you don't mind me asking, your kind lives in the sea, correct? I find that fascinating, how would one go about the alchemical trade while underwater? I would find it difficult to apply my knowledge of alchemical substances if I had to create and use them underwater for the greater part of my life.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Friday June 15th, 2012 3:01:54 PM
Jozhur ensures that his sap is ready on his belt and stands quietly, letting his elvish friends handle this situation.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Friday June 15th, 2012 6:28:14 PM
Spire chokes down laughter, looking between Yel'Kno and the Sea Elf maiden. "Quite brave of you to take on such a thing, my friend," he mutters, again in Elven, to Yel'Kno.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Friday June 15th, 2012 7:30:13 PM
Upon hearing the Elven proposal Coer let's out a low chuckle, which doubles when Yel'Kno accepts.
I don't know which is worse, a single battle with a champion, or the endless battle of marriage jests Coer. Lets be sure to win the duel, for Yel'Kno's sake.
Co-DM Cayzle Friday June 15th, 2012 10:04:20 PM
OOC: Woohoo! Five of five player posts are in! That means a second DM post today to make up for none yesterday! I just hope Sherriff Ken gives me the credit for it! There's a new lawman in town, pardners, and he's shooting first and asking questions later!
The sea elf leader nods at Yel'kno's agreement, grins at him, shakes his hand, and says to his daughter, "Okay, go over to your beau, give him a kiss, ask him his name, and lead him and his friends to the beach. That's where we'll have our contest."
She does so, shyly at first, and then with enthusiasm. In elvish, she says. "I'm Adrina. Don't worry about the water. We have magic that will let you breathe and swim, easy peasy! That would be a great bride-gift!"
"What's your name?"
As the party walks to the beach, Dilantar takes the opportunity to speak with several curious sea elves who are unfamiliar with the surface drow. They are eager to hear his words. When Dilantar talks about the challenges his people have faced, one says, "Well, at least there are three elves in your group. When we hear tales of adventurers, usually there are not many elves, if any."
Jozhur, Spire, and Coer walk along to the beach near the lagoon, where first you met these elves, as two of Yel'kno's friends find it hard to hide their laughter at his predicament.
At the shore, a sea elf has drawn a wide semicircle in the sand. At the center of the semicircle, right in the surf, is a half-submerged, tentacled monstrosity, as big as Coer! The sea elf leader laughs, and says, "Don't worry boys! He's a young one! And he's trained not to use his bite. Remember, pull your punches! This is a friendly contest!"
OOC: I'll post a map over the weekend, and you can pick where you want to start the fight. If you inflict any lethal damage at all, you lose! If you knock out the monster, you win. If he knocks out all of you, you lose! The monster is trained to use tentacles only, and he is taking a -4 on attacks so as to only inflict nonlethal damage. You might want to review the rules for nonlethal damage.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20+6=21 ; Friday June 15th, 2012 10:55:14 PM
Yel'kno grins at the elven maiden in turn and walks to the beach beside her, "My name is Ye'kno... I must admit I am not familiar with your customs, but are all possible betrothals with your people decided upon so suddenly?"
And then the tentacled beast appears in the waves. Yel'kno stares at it in silence a moment, trying to figure out what it is, and then removes his weapons belt and bow, offering them out to Adrina, "Would you hold these for me? It looks like I'll have my hands full enough as it is."
~~~~~~~~~~~~~~~~~~~~ Knowledge (Nature) 21 to figure out what the champion is
Co-DM Cayzle Saturday June 16th, 2012 12:46:01 AM
OOC: It is a giant octopus.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Saturday June 16th, 2012 2:16:49 PM
Spire retreats a bit when the monster emerges so it's just within the range of his bow. He draws an arrow, aiming for a spot that wouldn't do much damage. "Here's to Yel'kno," he calls out, lining up his shot. "May he see tomorrow's sunrise a bachelor still."
Cayzle Comments: Note that you can change melee weapon damage from lethal to nonlethal by taking a -4 on your attack. You cannot do the same with ranged weapons. Unless you have specially blunted arrows or the merciful weapon quality, etc.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Saturday June 16th, 2012 4:58:09 PM
OOC :: Then I'll be next to useless in this fight. Sorry, guys.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Sunday June 17th, 2012 5:21:47 AM
Coer removes his gear and leaves it outside the circle. Stretching his muscles and cracking his fingers, he walks towards the tentacled beast.
Are there any rules for the melee, other than not killing your champion? Coer calls out to the Elven leader.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20-1=2 ; Sunday June 17th, 2012 12:33:57 PM
Dilantar stares at the octopus for a moment, Interesting... and puts his crossbow and bombs on the ground, hmmm I should look into some non-lethal bomb ingredients and draws his dagger. Well this ought to be an interesting fight Dilantar quaffs his infusion(+dex, -will), grows slightly more bestial, with a faint outline of scales on his skin, and his pupils become slits. Let us begin the party he says in a snarl. Dilantar charges the octopus. (Nonlethal damage -4 to hit, charge +2 to hit, charge -2 to AC) Still not used to his new form, Dilantar fails his charge horribly and stumbles in front of the octopus, not exactly in his best stance. ((2 to hit, misses horribly :( Current AC is 16/12/12))
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+6=18 ; d6+3=5 ; d6+1=4 ; Monday June 18th, 2012 12:00:17 AM
"Well this should be interesting."
Jozhur circles around the octopus, to the opposite side of Dilantar. His amulet glows as he lines up a blow with his sap.
ooc: Gain flanking if possible. Hit AC 18, 5 non lethal damage plus 4 sneak attack if flanking.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 d20+4=24 ; d20+4=18 ; d8+4=7 ; Monday June 18th, 2012 11:36:10 PM
Seeing Jozhur and Dilantar rush ahead, Coer follows suit. He runs straight to towards the beast and once in range he unleashes a Stunning Fist, striking the octopus with a sickening SQELCH
(Coer is using non-leathal unarmed strikes, with a stunning fist: crit on 24, probably confirmed on 18, damage= 14 if confirmed, 7 if not)
Co-DM Cayzle Monday June 18th, 2012 11:53:10 PM
OOC: This is the map I should have posted over the weekend. Sorry, friends. I'm laid up with a bad cold. So let this be the DM post for Monday.
An elf caster puts a spell on the octopus so it can breathe air.
The only rule is to use only nonlethal damage.
Pick ANY place on the outside of the circle to be your starting point. Then post a turn that includes either a five ft step or a move action to enter the circle. You can also attack, but getting there in one rond may be difficult. You can keep rolls already made or reroll -- that's my reward for thinking ahead to make rolls before combat!
Then the octopus will act, to end round one.
Good luck! And thanks for your patience.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Tuesday June 19th, 2012 12:37:36 AM
Spire, realizing he can't do anything with his bow, moves in closer and closes the distance between him and the monster. Before any of his allies can get there, he quickly casts a spell, causing a flash of light to explode next to the octopus.
OOC :: Begin at AA11, move 25ft to V11, cast Flare Burst on P12. DC 15 Fort save or be dazzled for 1 minute.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 Tuesday June 19th, 2012 1:33:14 PM
Yel'kno will start at B11 and double move to H11
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Tuesday June 19th, 2012 4:33:43 PM
Start at AA10, double move to S10.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Tuesday June 19th, 2012 7:58:48 PM
ooc: too bad about the crit :(
Coer runs towards the Octopus, Double move a9-b10 to l9-m10
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Tuesday June 19th, 2012 10:10:52 PM
((Start at C6, move to K10 and I guess I won't charge and attack :P ))
Co-DM Cayzle d20+9=22 ; d20+7=9 ; d20+7=13 ; d20+7=19 ; d20+7=16 ; d20+7=14 ; d20+7=12 ; d20+7=11 ; d20+7=27 ; d20+7=19 ; 4d4(2+2+3+3)+12=22 Tuesday June 19th, 2012 11:56:01 PM Spire moves forward and casts Flare Burst. The Fort save DC is 15 or be dazzled for 10 rounds. The monster's Fort save is at +9, and it rolls a 22. It is unaffected.
Yel'kno moves from B11 to H11 on the hard wet sand. NOTE! The Wet sand is not difficult terrain! Yel'kno, you have only made a move action. You have another move action or a standard action this round.
Jozhur moves 40 feet in towards the creature, from AA10 to S10, across the hard wet sand. He seems wary of closing with the beast.
Coer moves in even closer -- just at the octopus's reach, but not further in.
Dilantar moves in right behind the Taur.
The octopus takes a five ft step and flails away with all its tentacles at the biggest and closest target, the Taur. The eight attacks hit AC9, 13, 19, 16, 14, 12, 11, and a crit threat that confirms vs AC19. Coer is AC15, so that's two regular hits and one crit for total 4d4+12 = 22 nonlethal damage. With only 19 hp, Coer is knocked unconscious!
Yel'kno, please give me the second half of your round one action plus round two in your next post.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Wednesday June 20th, 2012 1:15:36 AM
occ: Well. That didnt go according to plan.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+6=13 ; d6+3=4 ; d6+1=7 ; Wednesday June 20th, 2012 3:27:01 AM
"Ouch...fight on fellows, he'll be alright! Someone distract this thing for me!"
Jozhur runs towards the tentacled beast and takes a clumsy swing with his sap.
ooc: Move to O11, hit AC 13, 4 nonlethal damage (+7 if flanking). I think I did the movement right with the diagonals and the difficult terrain, may want to check it.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Wednesday June 20th, 2012 12:07:48 PM
Spire runs forward to Coer, sliding to his knees in the sand as he gets to the downed monk. "Who has the wand!?" he calls out.
Double move to M8.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 d20=9 ; d3=1 ; Wednesday June 20th, 2012 4:26:24 PM
Action from last round: move another 30 or So feet in. Can't see map to see where this puts me.
Co-DM Cayzle Wednesday June 20th, 2012 4:28:16 PM
Yel'kno, feel free to make a full attack, or anything similar. that move should put you pretty much in range.
Yel'kno (Jon) AC 15/14/13 CMD 17 HP 22/22 Wednesday June 20th, 2012 4:29:00 PM
Yel'kno charges the remaining distance (i think) and stomps on a spongy limb. CHARGE attack hit ac 18 for 4 damage.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Wednesday June 20th, 2012 7:17:44 PM
Coer lies on the sand and drools a little in the general direction of the Octopus.
Co-DM Cayzle d20+7=13 (AoO) ; d20+7=15 ; d20+7=10 ; d20+7=15 ; d20+7=25 ; d20+7=18 ; d20+7=19 ; d20+7=15 ; d20+7=13 (8 tentacle attacks); d4+3=6 ; 2d4+6=12 ; (three damage rolls (two combined into one roll) Thursday June 21st, 2012 8:53:40 AM
OOC: Friends, note that the wet sand is NOT difficult terrain!
Sadly, Coer lies in a lump, knocked out cold.
Brave Jozhur fights on, moving to O11 to attack. Ducking under the monster's flailing tentacles (they have reach), he provokes an AoO, which hits AC13. Whew! And the thing only gets one AoO per round.
Then it is Jozhur's turn, but the champion's attack falls short, with a miss.
Spire runs to the fallen Coer, careful to keep the fallen tar's body between himself and the giant octopus. He calls for the party wand of healing, but ... it is safe and sound in Yel'kno's belt pouch, with 22 charges remaining, by your DM's calculaiton, and quite out of reach.
Yel'kno moves in, attacks, and lands a solid blow. A cheer goes up from several of the sea elf maids watching outside the circle. "Ye'kno! My hero!" shouts Adrina, and she blows you a kiss.
Yel'kno, if you so desire it, you may accept a +1 morale bonus to attacks and damage next round, as you are cheered on by your potential fiance.
Alas, Dilantar hesitates ... [OOC: Because I am a kindly DM, Dilantar may post two rounds of action if he posts on time. I'll note that's more kind than two of my own DMs, who in the recent past have denied me combat actions because of late posts! Who says I'm not ubersweet?!]
The Octopus, attacked on both sides, lashes out at both his foes, Yel'kno -- hit once -- and Jozhur -- hit twice! Yel'kno takes 6 nonlethal, and Jozhur takes 12 nonlethal.
Octopus: AC18, Touch 11. Damage: has taken 4 nonlethal.
Map notes: The red aura around Coer shoes him to be unconscious. Note that Jozhur and Yel'know both have to take 5-ft steps forward if they want to flank the octopus. That means the first to step forward is not flanking unless he uses the Delay or Ready actions to let his pal catch up.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 d20=18 ; d3=2 ; Thursday June 21st, 2012 12:32:08 PM
Yel'kno grunts as he gets slapped by a tentacle, but grins as he hears the cheers. He moves forward with a yell and punches the octopus in the body "This is the strangest thing I have ever done!" Hit AC 25 for 7 damage with PA amulet and morale. move 5
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+5=25 ; d20+1=16 ; Thursday June 21st, 2012 7:44:38 PM
[Thank you so much you ubersweet DM :D I will post two rounds worth of actions]
Dilantar, before beginning his attack, checks Coer's condition to ensure he is ok((Freaking!!! Critical heal :D )) After ensuring that Coer is ok for the moment, Dilantar moves to a better position to charge, drawing his dagger as he does so. ((Move from K9 to N7))
Dilantar, upon reaching a good position, digs his foot a little into the ground and charges at the octopus, trying to do some damage with his dagger. Swinging as best he can, Dilantar misses barely, and regrets not getting a rapier while they were in Bonetown. ((Rolled 16 to hit, missed))
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 Thursday June 21st, 2012 8:12:22 PM
Having been tended to, Coer again drools while dreaming about magic wands of healing.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Thursday June 21st, 2012 9:02:56 PM
Spire busies himself with making himself look busy, having no way to inflict non lethal damage without running up and punching it, which he doesn't seem very fond of doing.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Thursday June 21st, 2012 10:22:21 PM
If I can, as part his move action, Yel'kno will draw the wand from his belt pouch.
OOC: Just realized got to a place where I can look at the map and found that Yel'kno was next to Coer. I was thinking he was on the other side. If the octopus doesn't take Yel'kno out this round I'll try to get Coer up.
Co-DM Cayzle Thursday June 21st, 2012 10:42:54 PM
OOC to Yel'kno: Each round that you attack and hit, the maidens go wild, spurring you on. In game terms, every round in which you hit sees your morale bonus go up. It is up to +2 for next round. But if you miss, or do not attack, it resets to zero unless you attack again.
Hint -- drawing the wand is fine. You could also drop the wand as a free action, if there is anyone with a chance to pick it up and use it ...
(Brock) Jozhur AC17/14/13--CMD 16--HP 7/19 d20+6=15 ; d6+3=7 ; d6+1=2 ; d20+9=11 ; Friday June 22nd, 2012 1:03:38 AM
Jozhur attempts to tumble into the surf, but stumbles in the process. He then takes a swing at the octopus, but is still off balance from his clumsy movement.
11 acrobatics check to move to square O12 without provoking AoO. If attack hits ac15, 9 damage.
Yel'kno lands another blow -- so far he is the only one to do so. "Hooray!" shouts Adrina, and several other elves join in the praise. Yel'kno, your morale bonus rises to +2 to attack and damage.
With a move action remaining, Yel'kno pulls out his wand, and takes a five foot step.
Coer continues to enjoy his restful nap on a mattress of wet sand.
Dilantar, having confirmed that Coer is okay, has moved and drawn a weapon. Now he charges! Doing that draws an AoO from the octopus, and a tentacle hits AC21, landing a blow on Dilantar for 7 hp nonlethal damage!
Taking the blow in stride, Dilantar attacks, and would have hit, but trying to avoid bloodying the beast imposes a cost, and this time, the cost is a failure to hurt it at all.
Spire, feeling helpless, is not sure what to do! [OOC: Aid Another and flanking are things you might consider! Also see the new rules in Pathfinder APG for dirty tricks. Also alchemists can use wands of CLW just fine.] Feel free to post an action if you like.
Jozhur takes a five foot step, now flanking the beast with Yel'kno. But with the extra +2 he still falls short. Unless Spire moves up and aids his friend, that's a miss.
The octopus rears up and attacks!
Using a d3 to divide attacks, the beast strikes at Yel'kno once, Dilantar three times, and Jozhur four times!
The beast misses Yel'kno (there are squeals of delight from the audience), hits Dilantar twice for total 11 damage, knocking him down, and hits Jozhur for 10 damage, knocking him down too!
Octopus: AC18, Touch 11. Damage: has taken 11 nonlethal.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 d20+9=27 ; d3+6=9 ; d8+1=7 ; Friday June 22nd, 2012 2:02:15 PM
Yel'kno ducks under the swinging limb and takes another 5' step to stand beween two of his fallen comrades and lashes out with a kick to the octopus's beak while pressing the healing wand to Dilantar and activating its power with a heroic effort. "Get up! Get Coer up! This isn't how I envisioned my last night as a bachelor!"
~~~~~
Move to M11
Standard Act 1: Attack with PA (forgot in roll)! Hit AC 26, 9 Damage
Use lone hero point for actional standard action: Use CLW wand on Dilantar to heal 7 HP Free action, drop wand beside Dilantar
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Friday June 22nd, 2012 8:37:27 PM But Matriarch, why can I not play with my cousins from the Braflahs A young Dilantar(size of a 5 year old human) towards the Kren'wae'afein Matriarch, Firstly, because I will it so, secondly, if your parents found out that you and your betrothed were playing unescorted, you would bring great trouble down upon your families she declares, with a reserved smile at the second. Very well Matriarch, I will let her know.... Dilantar fades into oblivion.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Friday June 22nd, 2012 9:36:14 PM
OOC: Dilantar should be at 1 HP now
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+1=7 ; d12=5 ; d20+5=8 ; d20+1=4 ; Friday June 22nd, 2012 10:17:59 PM
Spire rushes forward next to Jozhur, kicking some sand at the octopus to distract it, but he just can't help. (Move to P11, Aid Another 7, ignore the next two rolls). When Jozhur falls, Spire quickly gets to his knees and tries to get him back on his feet, but fails even more abysmally at that. (Heal check 4.)
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12(-6 nonlethal damage)) Friday June 22nd, 2012 10:32:01 PM
((Actually I took 7 nonlethal from my earlier double post, putting me at -6. I thought the same thing :P missed it too the first time))
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) Friday June 22nd, 2012 11:06:10 PM DROOL
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Friday June 22nd, 2012 11:12:13 PM
Spire looks over desperately at Yel'Kno, calling out in a surprisingly unsarcastic tone, "I-I promise the bachelor party will be nice?"
OOC :: If we do lose... I might have a plan.
(Brock) Jozhur AC17/14/13--CMD 16--HP -3/19 Saturday June 23rd, 2012 1:01:20 AM
Caught off balance after his whiffed swing, Jozhur takes a blow to the head from a tentacle and collapses unconscious in the surf.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Saturday June 23rd, 2012 6:23:07 PM
Yel'kno just healed Dilantar for 7 HP
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) Sunday June 24th, 2012 7:18:00 PM
ooc: Reading through the battle, Dilantar was at -6hp after the AoO and attack from the octopus, and he was then healed +7 by Yel'kno leaving him with a grand total of +1hp
Co-DM Cayzle Monday June 25th, 2012 9:20:07 AM
Hoping for a post from Dilantar.
Yel'kno strikes hard again, the third time in three rounds! The elf maiden squeals in delight, and the sound inspires Yel'kno to further heroism [OOC: please accept a +3 on attacks and damage next round -- if you get a chance to use it!].
Then Yel'kno compounds his prowess with mercy for his friends, taking a five ft step closer to Dilantar and using a wand to rouse him.
"Well, it seems you picked a good one," the elf leader remarks to his daughter.
Coer dreams.
Jozhur dreams with him.
Dilantar dreams too, but he is awakened and finds himself on the ground. Of course, if he were to provoke an AoO by getting up, it might all be for nought. What will he do?
Spire tries to help his friends, but luck is just not with him, and his efforts to offer aid turn out badly. "At least he is trying," one elf maid, a friend of Adrina, says consolingly.
The octopus now has only his one true enemy left, and a miserable Spire. He swipes Spire once with one tentacle, and aims the other seven at Yel'kno!
Spire, it misses you.
Seven tentacles lash out! There is a gasp from Adrina! One hit is a crit threat that is not confirmed. Two more tentacles land. The total damage is 3d4+9 ... the damage is exactly 16! And Yel'kno has exactly 16 hp!
Per the rules, "When your nonlethal damage equals your current hit points, you're staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage." Note that you do not lose any more hp by acting (as opposed to when you are dying with negative hp).
Octopus: AC18, Touch 11. Damage: has taken 20 nonlethal.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 d20=8 ; d3=2 ; Monday June 25th, 2012 9:52:26 PM
Yel'kno yells at the octopus in defiance as he gets slapped around and then calls to Spire, "Distract it! Yaaargh" and then drop kicks it. He doesn't expect to be getting up. (Hit AC 17 for 9 damage.. Assist another Spire! Maybe we'll get lucky)
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12(-6 nonlethal damage)) d20-1=3 ; Monday June 25th, 2012 10:13:37 PM
Groaning in pain Dilantar is a little iffy on what is currently happening. Watching Yel'kno get attack by the monster, Dilantar gets angry and stands up to attack the octopus. Should he make it his feet, Dilantar swings with his dagger at his foe, only to miss. Hoping to at least distract their enemy, Dilantar screams wordlessly in almost primal rage.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) Monday June 25th, 2012 11:01:53 PM
Coer snorts as a wave breaks on the shore and submerges his hooves. As the wave receds he returns to the task at hand... drooling.
(Brock) Jozhur AC17/14/13--CMD 16--HP -3/19 (nonlethal unconscious) Tuesday June 26th, 2012 5:40:40 AM
Jozhur lies limp at the water's edge. He tries to stare at the giant octopus, but everything is so blurry...he knows there is no getting on his feet.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+1=13 ; Tuesday June 26th, 2012 10:53:34 AM
Spire's head whips around as someone calls out something in reference to him. His heart is pounding too heard to hear them properly, but he jumps to his feet and begins to launch sand at the Octopus to distract it. (Aid Another 13... man, I hope this works.)
Co-DM Cayzle Tuesday June 26th, 2012 11:13:37 PM
Ugh! Sorry friends! DM Post to come in the evening.
Dilantar tries to rise, and doing so provokes an AoO from the octopus. It lashes out and hits AC12, a miss! He tries to fight, but misses.
Yel'kno tries for one more blow, and manages to hit with the assistance of his friend, Spire. Yel'kno lands 9 hp of nonlethal damage on the octopus, which flinches back.
The octopus divides its attacks at random among Yel'kno (4 tentacles), Spire (2), and Dilantar (2). It hits AC22, a hit that drives our hero into unconsciousness. An attack misses. An attack hits Dilantar and drives him into unconsciousness. Finally, five attacks on Spire hit twice, for 10 nonlethal. With only 9 hp, Dilantar falls to -1, and the last of our heroes hits the sand.
...
...
You all awake at the place on the beach at which you had been feasting with the crew. You all have gained 1 hero points; Yel'kno, Dilantar and Spire, you have earned two. Yel'kno, you find a ring on the ring finger of your left hand. You soon find it is magical. There are no signs of elves or octopus anywhere.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) Wednesday June 27th, 2012 7:02:42 PM
Coer awakens to see the empty beach.
Wait... what happened. Did we win?
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Wednesday June 27th, 2012 7:29:31 PM
Yel'kno wakes up with a groan and turns just his head to look at the Minotaur. "No... I Believe that we, and," he adds as he looks at the new ring on his finger, "thus the women of Bonetown, have lost.". He sits up then to look down at his legs. "hmm... Thought I would wake up with a ball chained to my leg."
And then he stands up and pats himself down and looks at the ground, looking for that overpriced wand he bought... And looks out to sea to be sure their employer didn't sail off without them.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12(-6 nonlethal damage)) Wednesday June 27th, 2012 9:22:38 PM Ugh, remind me next time we speak with sea elves to prepare something less lethal than bombs. That was a little embarrassing. Is everyone ok? Dilantar also looks around for their crew and employer.
(Brock) Jozhur AC17/14/13--CMD 16--HP -3/19 (nonlethal unconscious) d20+5=22 ; Thursday June 28th, 2012 1:28:46 AM
Jozhur groans, "Ohhggh, my head. Think I'm in one piece though. Where's your lovely bride Yel'kno?"
He checks the area for any sign of the elves or anything they left behind.
Perception: 22
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20=2 ; d20+13=17 ; Thursday June 28th, 2012 10:56:08 AM
Spire awakens slowly, groaning through the pain. "Ye Gods... just what in the Wold was that?" He looks over at Yel'Kno, quickly scrambling to his feet when he sees the ring. His eyes glow blue with Detect Magic as he tries to determine the item's origin. (Spellcraft 17, unless I can take 10, in which case 23)
Co-DM Cayzle Thursday June 28th, 2012 9:57:16 PM
The heroes look around, a little more than somewhat dazed.
Yel'kno and Jozhur look around. The wand is in a pocket. So too is a token -- in fact, each of you find some item on your persons:
Yel'kno - a lady's comb, carved in polished tortoise shell, with strands of silver hair tangled in it. Coer - a tiny dolphin carved in polished black coral. Dilantar - A small obsidian vial filled with a liquid - a perfume made of ambergris. Jozhur - a small fine pearl. Spire - a star carved in mother-of-pearl
None of these are magical. Each would be worth about 200 gp.
Spire deduces that Yel'kno's ring is basically imbued with the enchantment school. And something else -- it seems linked to him somehow. It is a magic unfamiliar to him.
Dilantar reports that the Lionfish is still offshore. There is a longboat waiting at the outer beach, with a couple sailors waiting.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) Thursday June 28th, 2012 10:15:06 PM "I'm tired of this island, lets return to the boat."
Coer stomps off rubing the bruises he recieved from the crafty cephalopod.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Thursday June 28th, 2012 10:42:44 PM
Spire informs Yel'Kno of his new ring, as well as his complete ignorance to its true purpose. "I tire of our luck," he responds to Coer, looking as sour as ever as he rubs his bruises. "Let's get this stinking mission over with. I can't believe I'm saying this, but I miss Bonetown."
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Friday June 29th, 2012 7:39:40 AM Hmmm, this is interesting, I believe I shall keep it Getting up and gathering his things, Dilantar looks to everyone else to ensure they are ready. I believe we all agree that it is time to leave, is there anything anyone needs to do before leaving? he asks with a small grin.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Friday June 29th, 2012 5:53:02 PM
Yel'kno shakes his head and heads to the boat to be taken back to the ship. While in thenboatnhe'll try to take the ring off and see what happens.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) Friday June 29th, 2012 5:56:11 PM Anything else thy needs doing? No, I am happy being a bachelor for the moment.
Co-DM Cayzle Friday June 29th, 2012 10:37:08 PM
Yel'kno finds that the ring does not easily come off.
The party oars it back to the Lionfish, which seems to be on fire! No, wait, it is just ablaze with lanterns and torches as the crew works madly to raise the new mast as quick as possible.
Renchild grins like a madman when he sees them! "Are they coming here? Did you get rid of them? How?" he calls down to you.
As you climb up onto the deck, he claps Coer on the back, hard. "Scared them off, did you, minotaur? A hard fellow for a hard job, I always say."
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Saturday June 30th, 2012 11:09:17 AM
Yel'kno frowns down at the ring when it does not come off, but he cannot say he is surprised. He looks up at Renchild with a grin, "It seems the elf maidens just wanted some companionship. Pity you returned to the ship and missed out of the fun. Can't say I have had such a... Rigorous courtship in quite some time. I'll have bruises for a week."
"but I think the ship is safe. Once the mast is repaired we should be free to go."
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Saturday June 30th, 2012 8:43:53 PM
Dilantar follows Yel'kno and corroborates his story. I guess we should look into getting Yel'kno and his new lady After stowing his gear, Dilantar keeps himself ready for action.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Saturday June 30th, 2012 10:06:53 PM
Spire simply nods as Yel'Kno tells the captain what happened. If they're still needed on deck, Spire stay on and do his work begrudgingly. Otherwise, he retreats belowdeck and pours over his books.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) Sunday July 1st, 2012 12:08:15 AM "Well captain we all did our part. I can't say we scared them off, but I don't think they will delay our journey" offers Coer and moves to assist the crew with the repairs.
(Brock) Jozhur AC17/14/13--CMD 16--HP -3/19 (nonlethal unconscious) Monday July 2nd, 2012 3:25:25 AM
"These guys were punching an octopus, most ridiculous thing I've ever seen. Elves must've been laughing so hard they just let us go."
Jozhur hangs around on deck to see if any help is needed with repairs.
Co-DM Tanner Monday July 2nd, 2012 12:45:32 PM
ooc: Update coming this evening. Probably around 9:00PM EST.
Strictly Business
Co-DM Tanner Monday July 2nd, 2012 9:34:35 PM
Amid hearty congratulations and enthusiastic work, repairs to the main mast are completed within an hour. The Lionfish sets sail, continuing its original path. The rocky island, with its colorful elves, quickly fades in the distance. You enjoy a filling meal of fish stew and fruit harvested on the island. It is a welcome change from the salted pork and hardtack. You sleep well, bodies aching from the rigorous shore expedition.
You awake in the morning to find that most of the rest of the crew has already abandoned their bunks. Rising blearily, you report to the main deck to find that no one has missed you. Tula smiles as she sees you, "Cap'n Renchild told me you was free from duties. Reward for bein' so successful with yer "security." We're expecting to reach the trade point by eventide, so relax."
[Feel free to RP if you like in flextime.]
The Lionfish virtually flies across the water, spurred by a lucky tailwind that eats up leagues of ocean. As the sun begins to dip toward the horizon, Captain Renchild appears from his cabin and orders sails dropped. Piebald bellows out orders to the rigging crew, who scramble to gather the yards of canvas and tie them to the crossmasts. The ship slows in the water as the Captain takes gauge with his compass, charting your position on a map. He nods, satisfied, and bellows to the crow's nest. "Ahoy, crow's nest! Do ye spy a ship north by northwest!?"
The sailor manning the crow's nest raises his spyglass and scans the horizon, looking for the telltale blot of a ship's hull. He stops his scan, adjusts the lens, and suddenly startles, almost dropping the expensive telescope. He raises it again quickly and peers again, then shouts down in a panicked voice. "I spies a ship, Cap'n! By her markings it's the Red Foam! One of the Bloodkin!"
Your fellow sailors suddenly halt their activity, staring at each other in mute silence. With widened eyes and open mouths, they suddenly begin a dozen different conversations, creating a panicked susurrus. "Bloodkin? Here? Do they spot us? Can we outrun them!? We need to turn around! What are we going to do?"
[You gain a +2 to your Knowledge (local) roll if you are a former crewman of the Lionfish.]
Knowledge (local) DC 10Highlight to display spoiler: {Nearly all members of the Bloodkin are monstrous humanoids and include orcs, hobgoblins, bugbears, goblins, ogres, lizardfolk, and gnolls among their numbers.}
Knowledge (local) DC 12Highlight to display spoiler: {The Bloodkin are big-time slavers and drug peddlers. Their aggressive practices with the distribution of choke has given them powerful and lucrative trade contacts in numerous port cities and afford them significant clout in trade dealings. }
Knowledge (local) DC 14Highlight to display spoiler: {When not engaged in pushing narcotics, Bloodkin are most often attacking ships as the opportunity arises, without regard to colors or port-of-call. They slaughter those who fight, take the rest into bondage, and burn the ship to the waterline. These unfortunates endure a terrifying and demeaning trip back to Bonetown, before they are sold in the midnight fleshmarkets. }
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) d20+1=20 ; Monday July 2nd, 2012 10:19:14 PM
Coer wastes no time relaxing and settles into a day of vigorous training. He feels more than a little embarrassed about his poor show with the Octopus. By evening he feels re-invigorated, satisfied he has learnt a valuable lesson.
"Bloodkin?" spits Coer at the announcement from the crow's nest. "Surely we are not here to meet with these... monsters?"
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 d20+2=20 ; Tuesday July 3rd, 2012 8:29:28 AM
Yel'kno spends much of the day laying about, staying at the ring stuck on his finger.
At the mention of the Bloodkin, the former sailor exchanges a glance with Coer as he seems to recognize the name as well, "It has best not be." But just the same, he quickly checks his equipment to be sure he's ready.
(Brock) Jozhur AC17/14/13--CMD 16--HP -3/19 (nonlethal unconscious) d20+3=14 ; Tuesday July 3rd, 2012 2:54:45 PM
Jozhur spends some time relaxing, stretching his sore and bruised muscles.
When the approaching ship is spotted he looks to Coer and Yel'kno, "Afraid it seems that way, what a strange trip this is. This makes me even more curious about that cargo."
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+9=21 ; Tuesday July 3rd, 2012 10:10:44 PM
Spire, sitting in his room with his books, doesn't hear the initial cry about the Bloodkin. However, after a sufficient number of people run pas this door yelling, he sticks his head out, a bit frustrated. Making his way up to the deck, he questions a few crewmen on the way. The word Bloodkin is enough to set his head racing. Spire grabs his bow and spellbook, leafing through it as he walks onto the deck. "A strange trip indeed, Jozhur," he mutters, leering at Tula. He puts his spellbook away, drawing his bow and an arrow. "We had best not be here to meet with those monsters. I have a feeling things might go awry if we are."
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+5=15 ; Tuesday July 3rd, 2012 10:43:45 PM
Speaking with Tula, Dilantar hears the calls regarding Bloodkin and tries to recall all he know of them. Tula, surely we aren't meeting the Bloodkin? They have a bad reputation even among my people, but I am sure you would not consort with them. I will prepare for battle, please excuse me. with a small bow, Dilantar walks to his bunk and grabs his bombs, and loads his crossbow with his last poisoned bolt. I really need to get a steady supply of ingredients. Maybe Tula can introduce me to some suppliers.
Co-DM Tanner Tuesday July 3rd, 2012 11:13:54 PM
Captain Renchild booms out above the panicked din to silence the crew. "Easy! EASY! You yellow-bellied bilge rats! Ye think I would be sitting here twiddling my thumbs if this weren't supposed to happen?" He motions to Piebald, who comes over and listens as the Captain whispers a few words in his ear. He nods, then starts at a lope towards the cargo hold and disappears below deck.
Captain Renchild continues addressing the crew. "Yes, they are Bloodkin. No, they aren't going to attack. The Red Foam is the contracted buyer, and they like our employer too much to spoil a good thing. They will send an envoy to inspect the merchandise, and then send a rowboat to transfer it to their ship. Easy as tippin' a whore."
You suddenly hear Piebald shout from below decks. "Move it, 'fore I lay into ya!" This is quickly followed by the sound of many barefoot steps crossing the cargo hold and mounting the steps to the deck. The crew collectively suck in their breaths as perhaps a dozen elves, clad in filthy rags and looking pale and sickly, come up onto the deck. They blink painfully against the light of the sun and moan in pain. They all wear a length of chain connect to iron collars around their throats. You can see a mix of men and women, with even a few children huddled in the middle of the group.
Piebald pokes those in the rear of the group with the handle of Father, eliciting more cries of pain. He calls out, "This be all of them, Captain."
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 d20=17 ; Wednesday July 4th, 2012 11:45:51 AM
Yel'kno mouth turns into a deep frown as Piebald leads the elven captives up onto the deck and prods them mericlessly. His hand grips hard on the hilt of his sword and he strides to the mast and climbs a few feet into the rigging to address the crew, "Sailors of the Lionfish, I am Yel'kno, you know me and my companions from sailing among you and protecting you these last few days. And you know what the Bloodkin are."
He gestures a hand at the Captain, "The Captain says that they will not attack, but he does not know that. They are just as likely to take the ship, pick the best among us for slaves, and sink the rest below the waves when they're through. Dead men cannot spread any tales of treachery."
"If the Captain wishes to wait for the Bloodkin to arrive, I say let us put in him and any that would stand with him off in the rowboat and let them do so. I say the rest of us that value our lives and freedom should make full speed from here before they catch us and make for port. The only difference between you, me and these more souls here" he says with a gesture towards the collared elves, "is a collar around your neck and I'm sure the Bloodkin have plenty on their ship."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Diplomacy to Crew: 28 (17+3 Cha + 8 Hero Point).. Aid Another to boost it up a bit?
Maybe I should prep a replacement character...
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20-1=4 ; Wednesday July 4th, 2012 12:24:52 PM
Spire freezes as the elves walk out on deck. His eyes begin to water as he trembles, gritting his teeth. "What... what is..." He turns to the captain, the most rage filled any of you have ever seen him. "How dare you!! You lie to my face then cart my people out in front of me in chains!" He lets out an incomprehensible scream, throwing a bit of acid at the deck. He straightens up, taking the bow from his arrow and pointing it at the Captain. "You are a worthless fool. You honestly think these creatures will just take them?" He gestures at the elves, tears now freely flowing down his face. "Any crew member wishing to see the dawn of tomorrow had best start turning this ship around." He lowers his eyes back to the elves, his arms drooping to his sides. He finally glares at Piebald, almost daring him to poke the elves once more.
Aid Another Diplomacy: 4... Well, I didn't build Spire to be a talker.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=22 ; Wednesday July 4th, 2012 6:35:07 PM
Jozhur rushes to Yel'kno and addresses the crew as well. "So this is why the cargo was kept such a secret. You should've known we had to find out eventually! Yel'kno is right, they'll likely just enslave or kill the whole lot of us. There's only a dozen slaves here, I bet they'll be wanting more to make this meeting even more profitable."
Aid Yel'kno diplomacy: 22
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 (-3 non lethal: unconscious) d20-5=-4 ; Wednesday July 4th, 2012 10:42:14 PM "Explain yourself Renchild. Who are these people and why are they in chains? You cant seriously mean to hand them over to Bloodkin" Coer address the Captain seeking answers to the troubling turn of events.
(Diplomacy= - 4, maybe Coer should stop trying to be diplomatic)
Co-DM Tanner Wednesday July 4th, 2012 11:19:10 PM
In response to Yel'kno's rousing speech, the crew looks equal parts wary and confused. They seem hesitant to go along as usual.
Captain Renchild scowls, pulling himself up to his full height and casting a dour look at his 'security crew.' "Watch your tongues! These elves are indentured servants. They have voluntarily sold themselves into service according to the terms of their contract. Contracts which, I might add, are recognized as legal and valid throughout the coastlands of the Yuva Sea. No laws are broken. As opposed to, say, fomenting mutiny..."
He looks as though he has a bitter taste in his mouth and he spits on the deck. "The Bloodkin will not attack because I know they won't. This isn't the first time they have had transactions with our employer. The contracts of these indentured servants have been sold to the captain of the Red Foam. He is here to take custody of them, as is his right as owner of their contract. Any attempt to stop the transfer will be de facto theft of goods."
Tula calls out from behind you. "That be all fair and good, Cap'n, but we all know the Bloodkin won't honor the terms, even if the sale is legal. They'll be worked to the bone, then tortured, killed, or eaten. Or all three."
Renchild waves a hand. "What illegalities these orcs may commit is not our concern. I am bound by law to honor our commission, as well as ensure that the Bloodkin receive their legal property. I would prefer not to have my ship confiscated in lieu of delivering as promised."
Tula seems genuinely confused. "How can ye say that, Cap'n?"
Renchild laughs a short, barking laugh. "Do you blame the blacksmith if a jackboot stabs you in an alley? I am practicing legal trade. What they do after we part ways is not up to us." He looks over toward the northwest and scans the horizon, putting a hand across his brow to block the sun. "Now, where is that blasted envoy?"
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+13=25 ; Thursday July 5th, 2012 3:02:52 AM
Jozhur addresses Captain Renchild, making sure he is loud enough for everyone on the deck to hear, "I don't think you can compare blades to slaves captain. And slaves is what they are, no one sells themselves into servitude completely willingly. Forget what the law says, you know this isn't right. Besides, I'd be more worried about losing your life at the hands of those Bloodkin if you go through with this than the possibility of losing your ship if you don't. Look around, almost all of your crew seems to think this is a bad idea."
Diplomacy check, spend hero point: 25
Rafe Thornhill (Jim C) 22/22HP | AC19/15/15 | CMD 16 Thursday July 5th, 2012 3:11:54 AM
As if on cue, there is a splash near the Red Foam as a small figure is tossed overboard. A black creature the size of a riding dog follows after him and soon the pair are joined, master and mount. With an unusual swimming style, the pair cross the distance between the Red Foam and the Lionfish much like a rider hanging on for his life on the back of a porpoise. With the occasional breach from the water, the pair reach the Lionfish in short order with one final leap that lands them on the side of the ship clawing their way up onto the deck.
From the back of the black creature (which resembles a wingless adolescent griffon), a spry halfling dismounts and shakes himself off, joined at the same time by his mount, spraying all those nearby. "Woooooo Weeeeeeee! I never get tired of that, no sir!" Standing there is a halfling holding a very long spear and dressed in travelling attire with a chainmail shirt on. "Greeting and... uh..." Noticing the drawn weapons and the half-dead elves chained up, Rafe changed tactics, "Well, I see things have turned, interesting, yes?" Looking once more at the elves, "I take it this is the cargo I was meant to inspect?" Shaking his head, "Ach, this won't do."
Raising up his empty hand, "Lets just take it easy, I can see the situation is a little dicey here--and I know you've got your questions, but uh, let's just stay calm and talk this through." Clearing his throat, "I'm Rafe Thornhill of the Greendale Thornhills. As envoy of the Bloodkin ship, Red Foam, I've been sent here to inspect this cargo, but you've probably figured that out. I've been a member of the Red Foam for about three days, could be longer, I've been beaten up a few times and ended up unmolested because of Larien here," patting his mini griffon mount.
"Anywho, between the beatings and so forth, I guess I was chosen to be sent over here because they didn't want to lose a dinghy or some such and thought that if you killed me, well, that would give them all the more reason to come over here and kill, rape and eat you all. I can't say I wasn't sad to hear I had been chosen cause I've been trying to get off that ship ever since I got shanghaied onto it. So, here I am." Looking at the elves and pointing to them again, "But this won't do. I'll be no party to the torture, murder and consumption of these fine elves here--especially at the hands of those damn orc bastards over there."
Speaking in fluent elvish, Rafe addresses the enslaved elves, "Fear not elven friends, as life still fills this body, I'll not let them take you." Turning to the rest, "So, what's the plan?" A big grin shone on Rafe's face as yet again he was faced with the prospect of becoming a hero.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Thursday July 5th, 2012 7:29:40 AM
His face becoming black with anger, Dilantar listens quietly to the entire conversation. The plan, is to keep these poor cousins from becoming even worse off than you apparently were, as they do not have the protection of yon beastie. The fact that you would even consider this farce of a transaction, Captain, speaks greatly of your character. I for one will not be party to this and will fight to the last breath to prevent such an act to occur. Dilantar readies his crossbow to fire a sleeping dart at the captain if the Captain is aggressive. You are right that fomenting Mutiny is against the law, however you seem to be skirting the thinnest line imaginable by taking part in this... travesty. Please tell me this is an elaborate set up to sink a Bloodkin ship. Also, who is your employer who would deem this trade as legal? Dilantar cannot seem to keep his emotions or words in check.
((Woo! New person! Welcome Jim!))
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP20/20 Thursday July 5th, 2012 8:47:37 AM
Ooc: welcome Jim
If Rafe speaks the truth then it seems the Bloodkin envoy has rejected the merchandise. This being the case, there would be no legal obligation for us to hand over the elves. Don't you all agree? reasons Coer
I doubt the Bloodkin will want to leave empty handed however. We should leave this place with haste captain.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Thursday July 5th, 2012 9:54:35 AM
Spire continues to shake, wiping the tears from his face. "This can't go on," he mumbles, his knuckles white on his bow.
OOC :: Sorry about the short post, gotta get to work!
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Thursday July 5th, 2012 9:34:33 PM
"i know well enough about having an indebted contract. i had one myself not long ago that i only recently worked off.. but i doubt these people volunteered for this.. this treatment stretches any reasonable contract a person would sign." he looks over the envoy as he appears and is glad the little person was against returning to the Bloodkin or sending over the elves. "it would seem imy prediction of the Bloodkin's behavior is coming true despite what you know, Captain. i think your choice is to sail away with us or be left behind."
Rafe Thornhill (Jim C) 22/22HP | AC19/15/15 | CMD 16 Thursday July 5th, 2012 9:43:06 PM "I'm not sure the Red Foam is going to just let us leave, if you know what I mean." scratching his chin, "And ya know, I wouldn't be adverse to some payback to them orcs. What say I signal them to send over the dinghy. When they get on deck and lead them downstairs, we waylay them. Then we disguise ourselves, head on back to the Red Foam all disguisey-like elves and then attack by surprise when we're aboard?"
Co-DM Tanner Thursday July 5th, 2012 10:53:48 PM
Renchild barks a mocking laugh. "Are you maggots daft? I will spell it out for you. I am not breaking any law. You, on the other hand, have already broken several laws, ranging from disobedience of a direct order while away from port to fomenting mutiny. I am within my rights to keelhaul you for that offense, or clap you in irons and sail your sorry hides back to any port you care for a year or two of hard labor." He takes a step forward, and twists Yel'kno's words back to his face. "I think your choice is to spend the rest of the voyage in the brig, or be hung for mutiny. Because if you best me, I am still the registered owner of the Lionfish in every port from here to Plateau City. Without the signed paperwork, you cannot set foot in any decent port ever again." He smiles a cruel smile. "That, and there is still the matter of my crew." He turns a circle, raising his voice. "Wages are paid when we return to Bonetown! And I doubt our employer will be keen to pay mutineers!" He looks back to the party. "So which is it? Will you obey? Or die?"
He flicks a quick look to Gaston. The sergeant nods and draws his sword. At his cue, perhaps a dozen of the other sailors draw an assortment of knives, daggers, and belaying pins. Everyone stands very, very still.
Rafe Thornhill (Jim C) 22/22HP | AC19/15/15 | CMD 16 d20+12=32 ; Thursday July 5th, 2012 11:25:56 PM Any chance of a map? I'd like to know if I can charge the captain.
Fast mounting his Eidolon (ride check 32, nat20! free action), with a reverse twist double spin, Rafe waits tentatively as to what happens next.
Hold action
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+5=25 ; Friday July 6th, 2012 2:02:28 AM
Jozhur slips his dagger from his belt but keeps it low and stares down the captain.
"Great idea, attack us and kill the Bloodkin envoy so they can come and wipe the rest of you out. Seems this little fellow has put you in a bit of a tight spot. He won't allow delivery of the "goods" and if you kill him the Bloodkin will attack. I really don't want any trouble with you, but I think I speak for all of us when I say that I will not stand by as these slaves are handed over. We are more than willing to fight alongside you if you choose to attack that ship, and I think that is your best option. Ships get lost at sea all the time, put that thing on the ocean floor and leave none alive."
diplomacy check: 20+5=25
Welcome to Bonetown Jim! Interesting time to step in.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Friday July 6th, 2012 10:09:27 AM
"I think we should head to a port, Captain. Along with these elves. Let others see your treatment of them and hear of your planned sale and see if you aren't breaking any laws." and to the sailors he adds, "Your wages will be paid either way...
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 Friday July 6th, 2012 10:13:42 AM
Though you'll have to be alive to collect and I don't think dealing with them," and he waves in the direction of the Bloodkin ship, "is the best way to help with that."
Co-DM Tanner Friday July 6th, 2012 11:07:18 AM
ooc: I have a map ready, but whether or not it is posted would depend on whether or not the party follows the captain's orders...
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 16/22 d20=6 ; Friday July 6th, 2012 3:10:33 PM
OOC: i don't think we plan to follow his order unless it is o release the elves and/or attack/flee from the Red Foam... But what was his order anyway?
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Friday July 6th, 2012 5:19:31 PM I agree with the halfling Dilantar chimes in. I believe we should try to attack the orcs and sink their ship, or if possible, take over the ship and see if we can free any of the slaves that are probably on that vessel. Turning to the captain, Dilantar addresses him, Captain, while I have enoyed my time on your vessel, and as you said, you are within your legal rights to all of those threats against us, we will not be allowing this"transaction" to take place. However if you do wish to deal with us in any fashion, much less one that is as final as battle, or as binding as the legal proceedings that will come of this, we should probably have that happen after we deal with the Bloodkin, one way or another. You can step aside and let us go our way, and we will put out the story that the Bloodkin were trying to break the contract and take the "indentured servants" for free, thereby allowing us to respond with lethal force. Or some other story that is satisfactory, and we all leave each other alone, or it goes to the point of battle, where both of our sides are weakend, and the Bloodkin actually do decide that taking the slaves is easier than paying and they might even get a few more in the bargain. Turning to the group, Dilantar speaks again, I am sorry if you do not agree with any I have just said, I will not take offense if anyone does not wish to be on my side, but I will not allow this to happen, on the pride of my House.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP20/20 Friday July 6th, 2012 5:58:45 PM "I can not abide with what will surely be the death of the elves. I say we signal the Bloodkin And take them down. The halfling believes we have the muscle to do so." Coer draws his sword in anticipation of the captain's decision.
Rafe Thornhill (Jim C) 22/22HP | AC19/15/15 | CMD 16 Friday July 6th, 2012 7:34:50 PM
Rafe sits quietly, watching how the whole thing unfolds. Secretly he hoped they would attack the Red Foam ship, but it would be dicey at best. Orcs were pretty tough and he didn't know the fighting ability of those he was siding with, but you only live once--sometimes twice.
Co-DM Tanner Friday July 6th, 2012 10:14:22 PM
ooc: The order was submit to arrest or die. Waiting for Ian.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Saturday July 7th, 2012 3:09:57 AM "If the choice is to continue in your employment or to die, Captain, then I choose death. I ask only that you be the the one that try to kill me," he calls out, his hands shaking as he places the arrow back in its place on his bow. He glances around at his allies, adding, "Well, the one to try and kill us, I suppose."
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Saturday July 7th, 2012 2:47:49 PM
OOC :: I don't suppose the captain is leaning on a railing on the edge of the ship, is he?
Co-DM Tanner Monday July 9th, 2012 11:28:55 PM "Well, what are you waiting for? Take them!" Captain Renchild draws his sword and flourishes it toward you, signalling for your capture or death. The crew quickly shuffles, taking sides in the conflict and grabbing whatever implements of melee they have within reach.
ooc: Due to cramped quarters, please include an Acrobatics check if you are going to share a space or step on any toes. Character tokens will get labels, and the map will get coordinates, once things clear up a bit. Please describe any movement in terms of cardinal direction. i.e. "I move 5 feet south, 10 feet east."
Rafe Thornhill (Jim C) 22/22HP | AC17/13/13 | CMD 16 Eidolon AC14/12/14 -- CHARGE d20+7=18 ; d6=2 ; d20+5=24 ; d20+5=19 ; d20+5=6 ; d6=5 ; d4=1 ; d4=4 ; Tuesday July 10th, 2012 2:37:30 AM
Rafe spurs his mount to charge the Captain, "Yar, take this, slaver!" Rafe Attack1 vs Captain: Hit AC18; 5 damage with Longspear (10' reach)
Eidolon Attack1 (bite) vs Captain: Hit AC24, 9 damage Eidolon Attack2 (claw) vs Captain: Hit AC19, 5 damage Eidolon Attack3 (claw) vs Captain: Hit AC6, miss
Power attacked used by Eidolon along with Charge.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP20/20 d20+5=23 ; 2d6+4=11 ; d20+4=24 ; d20+4=15 ; d8+4=7 ; d8+4=9 ; d20-1=18 ; d8+2=3 ; Tuesday July 10th, 2012 2:59:48 AM "As you side with the Captain, you will die as a slaver!" roars Coer.
Ooc: based on the map, Coer looks to be 10' from some crewmen. My attack is based on this.
Coer unleashes a flurry at the nearest crewman, his sword flashes as it slashes across the sailors chest (Hit:23, Dam:11) before he lashes out with a kick to his ribs (Crit,hit:16, Dam:16 if confirmed, 7 if not) and finally rakes with his horns across drawing more blood (hit:18, Dam:3)
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+6=15 ; d6+6=9 ; Tuesday July 10th, 2012 7:26:49 AM Oh this is not going to be good when the Bloodkin show up. Focusing fully on the fight, Dilantar lobs a bomb at Pieblad((I assume that is him, sorry I forgot what he looks like :P )) (Rolled 15 vs Touch AC, 9 fire damage, adjascent crew members take 7 fire damage with a chance to save, need a 15 DC Ref Save for half damage) keeping an eye on his new friends to ensure someone doesn't need a quick patch up. Should any ally be within splash range(I don't think any are, but just to be safe) Dilantar excludes them from his blast radius, up to a maximum of 5 people. Dilantar includes Tula in the "ally" category, whether she takes part in this or not.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+6=7 ; d20+6=8 ; d4+2=5 ; Tuesday July 10th, 2012 9:32:37 AM
"Shame it had to come to this..."
Jozhur, apparently shaken from his failed attempt at swaying the captain, executes a rather poor feint then takes a lunge at the sailor to his Northwest while remaining on the defensive.
Feint attempt=7 (failed) Attack hits AC 8, 6 damage with necklace. Used combat expertise, AC for the round is now 18.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20=3 ; d6=6 ; Tuesday July 10th, 2012 1:31:51 PM
Unsure of who is on his side amongst the crew, Yel'kno shifts 5' to the east to stand by Spire . He keeps his sword ready to attack a sailor that moves to attack him
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Tuesday July 10th, 2012 1:37:51 PM
Ready action to attack if threatened. PROBABLY miss AC 10, 8 damage
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 Tuesday July 10th, 2012 5:27:34 PM
Oh wow, just noticed the different borders on the crew around Tula on the quarterdeck? Guessing they're on our side?
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP20/20 Tuesday July 10th, 2012 7:23:01 PM
I think they are on our side/neutral based on the number of crew listed in the DM post as well
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+9=13 ; Tuesday July 10th, 2012 9:09:31 PM
Seems that way, if that's the case then I will revise my post if I may. Even though I missed I probably shouldn't swing at bystanders.
Tumble 5 feet west and 10 feet south to get in front of Dilantar.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+7=8 ; d20+7=20 ; d20+7=21 ; Wednesday July 11th, 2012 12:01:54 AM
Spire locks eyes with the captain, flourishing as he performs his spell. "You brought this upon yourself, Renchild," he calls out, water surging out from his hands.
((Hydraulic Push, attacking the Captain. Combat Maneuver Check: 7, hero point reroll to 20, hero point reroll to 21. The goal being to knock him into the water.))
Co-DM Cayzle Monday July 16th, 2012 1:23:50 PM
Welcome back, everybody! We'll be starting up again soon.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Tuesday July 17th, 2012 7:46:40 PM
((woo! I didnt miss the monday post!!!))
Co-DM Tanner Tuesday July 17th, 2012 11:49:47 PM
ooc: I absolutely pinkie-swear that I was going to post this evening, but then things became busy. My 3-year-old decided to dump a box of crayons in the toilet and flush them. I will get a post up tomorrow.
Co-DM Tanner d20+1=4 d20+1=20 d20+1=3 d6+1=5 d20+5=10 d20+5=13 d20+5=13 d20+7=20 d20+1=18 d20+1=16 d20+1=9 d6+1=6 d6+1=3 d20+1=5 d20+1=5 d20+1=19 d20+1=7 d20+1=7 d20+1=5 d20+1=6 d20+1=21 d6+1=2 d6+1=3 d20+2=12 d20+9=28 d20+9=25 d4+1=4 d4+1=4 d20+3=23 Wednesday July 18th, 2012 11:58:02 PM
OOC1: The sailors with gray outlines are not bad guys. The sailors with scary red outlines are the bad guys! I have adjusted your actions accordingly, but please be aware for next round.
OOC2: I neglected to explain it previously, so this applies starting now - There is a five-foot drop from the Quarter Deck to the Main Deck. You will need to take the stairs, or jump the railing. This will necessitate a DC 5 Acrobatics check to avoid taking 1d6 nonlethal damage and falling prone. This does not apply to Large-size creatures.
OOC3: You are allowed to use up to one hero point per round. Spire, please note that you did not use two that round. Don't worry, your second roll was good enough anyway.
ROUND 1 SUMMARY
Spire sends a spray of roaring water toward Renchild. It knocks him back a few steps, as well as the crewman behind him. [Please be sure to roll additional CMB checks for additional creatures in the path of your bullrush.] Yel'kno takes a guarded stance, but discovers that the sailors who have remained on their side of the ship appear to have been swayed by their words. They stand unsure, waiting to see if the 'security forces' can prevail over Captain Renchild. Rafe (13 damage) shouts a battle-cry and charges forward on his eidolon. They draw a number of attacks from enemy crew, with one jarring smack striking the halfling. His aim is true, however, and his spear catches Captain Renchild in the arm. His eidolon is successful as well, landing two blows with his bite and claw. Coerator (14 damage) becomes a deadly blur of motion. His sword nearly fells a sailor, while his horns gash another across the chin. His kick does the most damage, caving in a crewman's ribcage with a wet sucking noise as he drops to the deck motionless. Dilantar lobs a bomb and squarely hits the first mate, cascading alchemist fire over all three and burning them badly. Jozhur has some difficulty with his feint and is off-balance for his attack, missing widely. ================= Captain Renchild (19 damage) bellows above the din of the brawl, "Aim for the brute! He's an easy target!" This draws the crew's attention to Coerator in a less than healthy sort of way. After taking a spear in the side from Rafe, he draws a wicked dagger and hurls it toward the halfling. (Att 28. Dam 4. Crit confirmation 25. Dam 4.) Rafe immediately feels the sting of poison on the blade, but miraculously continues to fight (Natural 20 on Fortitude save). Piebald (9 damage) worms his way through the hail of belaying pins to stand near the captain. Gaston makes his way to the rear of the brawl, directing crewmen in their attack. Crewman 1 (11 damage) throws a belaying pin at Coerator and hits. (Att 18, Dam 6). Crewman 2 (16 damage, dead) throws a belaying pin at Coerator and hits. (Att 16, Dam 3). Crewman 3 (10 damage) throws a belaying pin at Coerator and misses. Crewman 4 (7 damage) throws a belaying pin at Coerator and misses. Crewman 5 throws a belaying pin at Coerator and misses. Crewman 6 throws a belaying pin at Coerator and hits. (Att 19, Dam 2). Crewman 7 throws a belaying pin at Coerator and misses. Crewman 8 throws a belaying pin at Coerator and misses. Crewman 9 throws a belaying pin at Coerator and misses. Crewman 10 throws a belaying pin at Coerator and misses. Crewman 11 throws a belaying pin at Coerator and hits. (Att 21, Dam 3).
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 12/20 d20+5=14 ; 2d6+4=9 ; d20+4=17 ; d8+4=9 ; d20-1=15 ; d8+2=8 ; Thursday July 19th, 2012 2:31:15 AM
At the captains command Coer is assaulted with a hail of wooden pins. He deflects one with his free hand (deflect arrows feat) however still takes a few hits. Not wanting to go down without a decent fight for the second time in as many days he moves forward (5ft south) and unleashes again at the three crew within range.
Coer's sword streaks out toward Crewman 1 (Hit=14; Dam=9 if successful) immediately followed by a vicious overhead strike with his left hand to Crewman 3 (Hit=17; Dam=9) and finishing the attack with a swipe of his horns at Crewman 4 (Hit=15; Dam=8 if successful).
OOC: I'm unsure on which attack is defected using deflect arrows feat as all the attacks occur at once. Can you advise how you want this worked out Tanner?
DM: It would be logical that the first attack would be deflected, but without initiative it becomes somewhat vague. Let's say that the first attack to hit you on the list of enemies is the one you deflect, so subtracting 6 damage from your total would be appropriate.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Thursday July 19th, 2012 4:13:00 PM
Yel'kno raised his sword in a salute to the sailors not attacking him and then looks about the ship. If there is rope or rigging available to swing to the other side of the ship on he'll naturally do so with gusto. If not, he'll leap into the fray.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20=19 ; d20=12 ; d6=5 ; Thursday July 19th, 2012 4:18:24 PM
Acrobatics 23 to either swing on rope to the stern or jump to the main deck. Hit AC 17 for 9 damage to whatever target is available, if any.
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+6=21 ; d20+7=21 ; d6=6 ; d4+3=6 ; Thursday July 19th, 2012 6:24:01 PM
Jozhur feints a grab with his weak then lunges hard at the nearest hostile crewman (#4) with his dagger.
Bluff check of 21 to feint. Hit AC 21 for 6 damage, plus another 6 sneak attack damage if feint is successful.
Rafe Thornhill (Jim C) 9/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 d20+5=19 ; d20+3=22 ; d20+3=11 ; d20+3=5 ; d6=6 ; d6=3 ; Thursday July 19th, 2012 8:13:34 PM
Rafe's Eidolon takes a 5' step backwards (north of #4 and east of Johzur) power attacks #4 as Rafe attacks at reach at the Captain with his long spear.
Rafe Attack vs Captain; Hit AC19; 9 damage
Attack1 vs #4; Hit AC22, 7 damage
Attack2 vs #4; Hit AC11, miss?
Attack3 vs #4; Hit AC5, miss
Looks like I confused C--corerator, for the Captain, last round
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+7=27 ; d20+7=22 ; Thursday July 19th, 2012 10:02:00 PM
Additional CMB Checks: 27, 22 ((It appears I also mistook Coer for the captain last round. I also misunderstood the map. All better now!))
Without missing a beat, Spire lets loose another spell, this time conjuring a slippery puddle beneath the feet of the captain.
Casting Grease underneath the Captain and Piebald. DC 16 Reflex save or fall prone, any movement can be done at half speed and provokes a DC 10 Acrobatics check. Failure requires a reflex save to fall, while failure by 5 or more results in them falling.
Co-DM Tanner Thursday July 19th, 2012 11:40:59 PM
ooc: Just waiting on Dilantar.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+6=14 ; d6+6=11 ; Friday July 20th, 2012 8:24:00 PM
((Ack! Sorry!))
Dilantar, attempting to minimize damage to his allies, lobs his bomb at Sailor 4, while using his knowledge of alchemy to prevent the splash from harming his friends. (14 vs touch armor, 11 damage if hits, 7 splash damage to sailor 3, ref 15 for half damage.) After lobbing his bomb, Dilantar decides he will stay where he is.
Spire conjures a fantastical grease underneath the feeet of Captain Renchild and Piebald. The captain manages to keep his footing, while the first mate goes down in a heap. Yel'kno swings across the main deck on a rope, his sword outstretched before him. He jabs viciously at the crewman standing on the stairs and elicits a howl of pain. Rafe (13 damage) skewers Captain Renchild again, while his eidolon tears to ribbons the crewman in front of them. [Moved you forward and changed your eidolon's target to #5 since #4 was killed.] Coerator (15 damage) continues his deadly barrage, felling all three crewmen in front of him with a series of lethal blows. Dilantar lobs a bomb and squarely hits another crewman, burning him badly. [Changed target to #8 since #4 was killed.] Jozhur lunges forward and checks his swing, drawing an opening from a crewman in front of him and leaving him bare to a solid jab. [Moved you forward 5 feet to attack #8 since #4 was killed.] ================= Captain Renchild (2 damage) is staggered by the blow from Rafe. Sensing danger, takes a step back and withdraws a potion from his belt. Drinking it down, the color returns to his face and his bleeding is staunched. Piebald (9 damage) crawls out of the grease, keeping his head low, and stands up again. Gaston continues to shout directions to the crew, but does not engage your party. Crewman 1 (20 damage, dead) throws a belaying pin at Coerator and misses. Crewman 2 (16 damage, dead) Crewman 3 (19 damage, dead) throws a belaying pin at Coerator and hits (Att 18, Dam 3). Crewman 4 (15 damage, dead) throws a belaying pin at Coerator and misses. Crewman 5 (16 damage, dead) throws a belaying pin at Coerator and misses. Crewman 6 throws a belaying pin at Coerator and misses. Crewman 7 throws a belaying pin at Coerator and misses. Crewman 8 (23 damage, dead) throws a belaying pin at Coerator and hits (Att 20, Dam 2). Crewman 9 (3 damage) throws a belaying pin at Coerator and misses. Crewman 10 throws a belaying pin at Coerator and misses. Crewman 11 throws a belaying pin at Coerator and hits. (Att 21, Dam 2).
Rafe Thornhill (Jim C) 9/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 d20+3=9 ; d20+3=19 ; d20+3=7 ; d20+5=10 ; d4=4 ; d6=6 ; Saturday July 21st, 2012 4:35:51 AM
Rafe's eidolon pounces on her prey in front of her (#6) and if she somehow manages to finish him off, will step forward 5' and Rafe will attack at range on #7. If not, Rafe also attacks her prey (#6).
EidolonAttack1 vs #6, Hit AC9, miss
Attack#2 vs #6, Hit AC19, 6 damage
Attack #3 vs #6, Hit AC7, miss
Rafe's attack, Hit AC10, 9 damage if hit
(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 d20+6=11 ; d6+3=9 ; Saturday July 21st, 2012 3:27:25 PM
Jozhur moves south 10' and prods at the crewman in front of him (#9) while keeping alert for incoming attacks.
Combat expertise used, AC for round is 18.
Attack misses.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20=4 ; Saturday July 21st, 2012 3:46:18 PM
((Grey outline means non-aggro correct? If so, I exclude Piebald from he blast radius))
One last chance Captain, please re consider this fight. We have already downed most of the atacking crew, we do not wish to kill any more than have already lost their lives in this battle!Please don't let this be a bad idea You sailors still standing, if you stop fighting we will spare your lives.
Awaiting a response, Dilantar does not atack this round.((Diplomacy roll of 4 :( ))
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Saturday July 21st, 2012 3:46:50 PM
((ugh, forgot to delete the remark about the blast radius))
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d8+1=8 ; Sunday July 22nd, 2012 8:51:58 AM
Yel'kno reaches into his belt pouch with his buckler arm and pulls out the wand of CLW. He'll wait for Coer to move closer and then tap him with the wand.
Heal Coer for 8 HP.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 16/20 d20+3=5 ; Sunday July 22nd, 2012 7:41:10 PM
Still the target of the missiles, the battered Coer swats one aside only to be hit by two more (deflect arrows from crewman 3).
Seeing Yel'kno holding a wand in his direction he moves forward (5ft south) so the Elf can reach him. With a quick tap of the wand Coer feels invigorated.
Wanting a quick end to the battle Coer draws a javelin from its quiver on his back and throws it at the captain, missing wide.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 Sunday July 22nd, 2012 7:57:29 PM
ooc: looking at my character sheet i just realised i did not add my CON modifier to HP when leveled to 2 My HP has been adjusted to suit - Please excuse my noobness
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d4+1=2 ; Sunday July 22nd, 2012 10:23:54 PM
Spire trains his bow on the captain, but no arrow occupies the string. "No," he growls through clenched teeth. "No mercy. Not for them." His bow glows brighty as he lets the string go, a bolt of force flying from his hands to strike the captain.
((Wizard School power to deal 2 damage to the captain.))
Co-DM Tanner d20+1=12 d20+1=12 d20+1=20 d20+1=7 d20+1=8 d20+7=26 d20+7=9 d20+5=6 d6+1=2 d4+1=4 d20+1=14 d2=2 Monday July 23rd, 2012 11:38:04 PM
ooc: My apologies that my late-night posting routine results in days with significant gaps. I will email Sheriff Ken and see if we can work around the fact that my schedule does not allow for very much posting during the day.
ooc2: I colored the crewmen red to differentiate them from the other crew that are not attacking you. Captain Renchild and Piebald are still very much actively attacking you. Gaston seems to be floating his way through the melee.
ROUND 3 SUMMARY
Spire plinks the captain with a magical force effect. Yel'kno heals the minotaur monk with a touch of his magic wand. Rafe (13 damage) misses with his spear, but his eidolon manages to land a single hit. Coerator (7 damage) is healed, then attacks and misses. Dilantar attempts diplomacy, but his plea has little effect, only seeming to enrage the enemies more. Jozhur (6 damage) misses his attack and moves aft. ================= Captain Renchild (4 damage) plucks another dagger from his belt and launches it at Jozhur, hitting him squarely in the shoulder. (Att 26, Dam 4) Jozhur feels the bite of poison and fails to shrug off the baleful effect (Fort save 14 vs DC 17). He feels the vile ichor sap his strength. (2 Strength damage, make a Fortitude check with your next post.) Piebald (9 damage) misses terribly with a thrown dagger at Jozhur. Gaston leaps through the melee and over the railing, escaping from the heat of battle and standing near stern with the sailors who sided with you in the mutiny. [Gaston appears to not wish to fight, but those who would have AoOs against him may attack if they wish.] Crewman 1 (20 damage, dead) Crewman 2 (16 damage, dead) Crewman 3 (19 damage, dead) Crewman 4 (15 damage, dead) Crewman 5 (16 damage, dead) Crewman 6 (6 damage) throws a belaying pin at Coerator and misses. Crewman 7 throws a belaying pin at Jozhur and misses. Crewman 8 (23 damage, dead) Crewman 9 (3 damage) throws a belaying pin at Jozhur and hits (Att 20, Damage 2). Crewman 10 throws a belaying pin at Coerator and misses. Crewman 11 throws a belaying pin at Coerator and misses.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+5=20 ; 2d6+4=7 ; Tuesday July 24th, 2012 2:09:12 AM
Coer moves forward anxious to keep the battle's momentum up. (Move 1east, 1 southeast. He is now 1north of Jozur and 1east of Yel'kno)
He takes a swing at Crewman 7, his blade cutting deep into the sailors shoulder (hit=20; dam=7)
Rafe Thornhill (Jim C) 9/22HP | AC19/15/15 | CMD 16 Eidolon AC14/12/14 d20+3=19 ; d20+3=20 ; d20+3=20 ; d20+5=25 ; d20+5=6 ; d6=4 ; d4=3 ; d4=1 ; d6=4 ; Tuesday July 24th, 2012 3:17:22 AM
Rafe's eidolon charges forward and pounces on sailor #6 and rips into him. Rafe on the other hand spears to his left, his longspear reaching over and stabbing the Captain.
Attack1 vs #6; Hit AC19; 8 damage Attack2 vs #6; Hit AC20; 7 damage Attack1 vs #6; Hit AC20; 5 damage
Rafes reach attack on Captain; Hit AC25, no crit, 7 damage
(Brock) Jozhur AC17/14/13--CMD 16--HP 11/19 d20+6=19 ; d20+7=17 ; d6=3 ; d6+3=8 ; Tuesday July 24th, 2012 4:39:19 AM
Jozhur feints again and thrusts his dagger at the crewman ahead of him, (#9) trying to slowly fight his way through the crowd.
Bluff check: 19 Hit AC 17 for 8 damage +3 if feint is successful.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Tuesday July 24th, 2012 10:24:48 AM Very well, at least I tried Dilantar says quietly to himself. Dilantar spying an oppurtunity, walks a few feet foward to stand by Coer, lobs a bomb in the middle of the sailors by the Captain(exactly the middle, 7 fire damage to Sailors 7,9,10,11, Piebald, and the Captain. Ref save 15 for half damage) Watching gaston pass by, Dilantar decides to leave him be, as Gaston does not seem very agressive.
((I end by the bottom right square of coer :) ))
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+7=10 ; 2d6=12 ; Tuesday July 24th, 2012 1:39:10 PM
Spire pulls an arrow from his quiver, wrenching it back on his bowstring as his bow glows brightly once more. He chants a few words under his breath, and the arcane carvings in his bow extend out a few more feet, giving it the air of being much larger. He lets the arrow go, but it completely misses. Gritting his teeth, he takes a step over to get a better angle
Cast Gravity Bow Use Hero Point for another Standard Action to attack 7 Attack: 10 On the off chance it his, damage: 12 5 ft step one square left
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20=4 ; d20=18 ; d20=4 ; d6=1 ; d6=4 ; Tuesday July 24th, 2012 9:12:48 PM
Yel'kn moves up the stairs nar him now that Rafe is up onthe stern and dives into an awkward forward roll in an effort to avoid any attacks that might come his way. he rises to his feet in front of Piebald and lunges at the sadistic SOB.
acrobatics to avoid AoO: 8
attack Iebald with PA hit ac 24, crit xonfirm ac 10. damage 5, 13 if crit
Co-DM Tanner d20+1=14 d20+1=20 d6+1=6 d20+2=19 d20+2=16 d20+2=7 d20+2=12 d20+5=20 d6+1=3 d20+7=15 Tuesday July 24th, 2012 11:40:00 PM
ooc: Apologies for my tardiness. Imgur is down and I was waiting so I could upload the map. Just assume that none of the bad guys have moved.
ROUND 4 SUMMARY
Spire casts a spell to enlarge his bow. He fires in a rush of energy and activity, but misses wide. Yel'kno heals the minotaur monk with a touch of his magic wand. Rafe (16 damage) spears the captain again while his eidolon shreds one of the crewmen. Coerator (7 damage) slashes one of the crewmen with his sword, drawing a crimson line across his chest. Dilantar attempts diplomacy, but his plea has little effect, only seeming to enrage the enemies more. Jozhur (12 damage) feints and plunges his blade into a sailor's neck, dropping him to the deck. ================= Captain Renchild (11 damage) throws another dagger at Jozhur, but misses. Piebald (14 damage) draws a shortsword and attacks Rafe, scoring a hit across his shoulder (Att 20, Dam 3). Gaston leaps through the melee and over the railing, escaping from the heat of battle and standing near stern with the sailors who sided with you in the mutiny. [Gaston appears to not wish to fight, but those who would have AoOs against him may attack if they wish.] Crewman 1 (20 damage, dead) Crewman 2 (16 damage, dead) Crewman 3 (19 damage, dead) Crewman 4 (15 damage, dead) Crewman 5 (16 damage, dead) Crewman 6 (26 damage, dead) throws a belaying pin at Rafe and misses. Crewman 7 (10 damage) throws a belaying pin at Jozhur and misses. Crewman 8 (23 damage, dead) Crewman 9 (17 damage, dead) throws a belaying pin at Jozhur and hits (Att 20, Damage 6). Crewman 10 (7 damage) throws a belaying pin at Coerator and misses. Crewman 11 (7 damage) throws a belaying pin at Coerator and misses.
ROUND 5 MAP
Rafe Thornhill (Jim C) 9/22HP | AC19/15/15 | CMD 16 Eidolon AC14/12/14 d20+3=19 ; d20+3=14 ; d20+3=16 ; d20+5=19 ; d6=2 ; d4=2 ; d4=3 ; d6=5 ; Wednesday July 25th, 2012 3:24:28 PM
Rafe, hurting pretty bad now, grits his teeth and turns Larien his mount to face Piebald--both attack the man the best they can.
EidilonAttack1 vs Piebald; Hit AC19, 6 damage EidilonAttack2 vs Piebald; Hit AC14, 6 damage EidilonAttack3 vs Piebald; Hit AC16, 7 damage
Rafes attack vs Piebald; Hit AC19, 8 damage
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+6=18 ; d6+4=8 ; Wednesday July 25th, 2012 5:22:33 PM
Yel'kno joins Rafe in attacking Piebald, aiming to finish the man off.. Unless Rafe and his mount have already done so, in which case he will take a step forward towards the Captain with weapon ready, "Surrender, Captain. Your crew either abandons you or aren't long for this world.". If the Captain makes a hostile move he'll stab him.
Attack hit AC 18 for 8 damage on either Piebald or the Captain.
(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19 d20+6=16 ; d20+7=9 ; d6=6 ; d6+3=9 ; Wednesday July 25th, 2012 5:28:58 PM
Jozhur is staggered by the pin that hit him. He attempts a feint and lunges at the nearest sailor (7), but he is off balance and makes a clumsy attack.
Bluff: 16 Attack likely misses, AC 9.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+5=8 ; d20+4=8 ; d20-1=18 ; d8+2=9 ; Wednesday July 25th, 2012 7:58:19 PM
Coer attempts to finish off Crewman 7 so he can focus his efforts on the upper deck and the Captain.
(Flurry of blows)
Coer swings his sword at the sailors head, but the crewman seemed to be expecting it and he misses (miss=8), he tries again with his left fist, missing also (miss=8), with a twinge of frustration Coer thrusts forward with his horns catching the pirate in the chest and leaving two bloody punctures. (hit=18; Dam=9)
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Wednesday July 25th, 2012 8:13:53 PM
Dilantar again throws a bomb and quickly throws another, hoping to finish the fight as soon as possible. ((Throws at the center again, avoiding any allies. 7 fire damage to Sailors 7, 9, 10, 11, Piebald, and the Captain. Ref Save 15 for half damage))
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Wednesday July 25th, 2012 8:14:43 PM
((Sorry, I used a hero point to throw the second bomb))
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+7=16 ; 2d6=3 ; d4=3 ; Wednesday July 25th, 2012 10:08:46 PM
Spire fires another magically enhanced arrow at Renchild.
Attack: 16 Damage: 3
Ignore the d4, posting from my phone.
Co-DM Cayzle Thursday July 26th, 2012 10:27:41 PM
DM Post coming tonite!
Co-DM Cayzle d20+6=17 ; d20=15 ; d20=6 ; Friday July 27th, 2012 12:11:07 AM
Rafe (16 dam) and Larien attack Piebald, giving no quarter. Together, they put the sailor down, and then some.
Yel'kno steps forward and readies an attack on the Captain, contingent on his making a hostile move.
Jozhur (12 dam) swings and misses in attacking one of the three hostile crew still standing.
Coer (7 dam) also lashes out against a crewman, and manages to put him down two. Now only two crew are left to defend Renchild.
Dilantar throws another carefully placed bomb. Renchild saves and evades all damage. Crewman 10 saves and takes 3. Crewman 11 fails and drops. Only Crewman 10 and Renchild are left standing.
Spire fires at Renchild and hits him for 3 damage.
==========
Captain Renchild (14 damage) holds up his hands in mock terror at Yel'kno's threats. He whistles, and steps back into the Lionfish's dinghy. He delays until Crewman 10 (10 damage) can also step back to the boat and lets it down fast. It lands in the water with a huge splash. Renchild whips out a wand of gust of wind, points it at the Lionfish, and activates it! The Gust pushes the Lionfish 60 feet, and the small boat with Renchild drifts 10 feet back.
At the end of this round, Renchild and Crewman 10 are in the dinghy, 70 feet from the Lionfish.
On board, Tula gives a hearty, "Three cheers! Hooray!" and the crew joins her in shouting. The elves are more subdued in their chains, but you can see the sudden life that has appeared in their formerly hopeless eyes.
But you see the Bloodkin ship still in sight, maybe 10 minutes fast sail out.
Rafe Thornhill (Jim C) 6/22HP | AC19/15/15 | CMD 16 Eidolon AC14/12/14 Friday July 27th, 2012 3:46:58 AM
Rafe grins sharply and pats his eidolon on the neck saying, "Good girl, good girl." Then looking to the others, "We can go sink that dinghy, but I'm of a mind you blokes want to leave here pretty quick, eh? BTW, anyone proficient in the healing arts? I'm kinda bleeding."
(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19 d20+4=19 ; d6+1=3 ; Friday July 27th, 2012 5:01:35 AM
Not content with letting the captain leave alive, Jozhur drops his blade to the deck and draws his bow, sending an the captains way.
Attack hits AC 19 for 3 damage.
ooc: If those necklaces don't count for ranged attacks subtract one from the AC and damage. I already took the -2 for 70' range with a shortbow.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Friday July 27th, 2012 7:03:48 AM Agreed, While the former Captain will probably survive to be a pain in our collective backsides, we don't have enough power to finish him off and fight off the Bloodkin. Yel'kno should be able to help you out with the healing. Anyone else in need of a quick patch up? While I don't have the magical healing wand that Yel'kno does, I am somewhat proficient in the minor healing ways. Tula would you mind coming up here for a quick discussion. Assuming Tula comes to speak with him, Dilantar will address her and the group. Ok, we can all agree that we need to be gone before the Bloodkin get here, unless someone was holding back some serious firepower. Tula, I need your help for what to do with the bodies of the fallen. Yes they fought against us, but I still think we should dispose of them as befitting a sailor who fought to the end for his captain. I do not know the proper procedure for such, and was hoping you could enlighten me as to what should be done to give them a proper send off Thinking a moment, he continues Also, do you have a good idea of who should be the new Captain and First Mate? And where the key to those elves manacles would be? Sorry for unloading all this onto you but I am not as knowledgeable as I should be in these areas.
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+7=10 ; d20+7=14 ; Friday July 27th, 2012 7:28:15 AM I agree we must set sail immediately. And someone release the captives, we will need all hands on deck if we want to make it out of here in one peice. I'll check Piebald's body for a key, and if there is not one there I will look in the captains quarters.
Coer wipes the blood from his sword and hangs it from his belt before beginning his search for the key, and anything else of interest. (perception checks of 10 and 14 for piebald and the captains quarters)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20=15 ; d8=5 ; Friday July 27th, 2012 9:18:10 AM
Yel'knp drops h sword and the wand and pull his bow over his shoulder and send a parting gift Renchild's way. Hit AC 21 for 5 damage
------
A we still in combat rounds?
Co-DM Cayzle Friday July 27th, 2012 10:58:25 AM
If you keep fighting, you are in combat rounds. If you stop fighting, not so much.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+7=10 ; d20+1=4 ; Friday July 27th, 2012 11:11:52 AM
Spire roars, letting another arrow fly at the captain, but the arrow flies wide. Spire lowers his bow, his hands still shaking, and makes his way over to the elves. "I'm so sorry," he mutters in Elven, removing his cloak and placing it on the child. "We'll get you back to land safely. I promise you." He quickly runs over to Piebald's body, rummaging through it for the key.
Attack: 10 Perception: 4
Co-DM Cayzle Saturday July 28th, 2012 12:04:29 AM
Rafe is bleeding and sees the orc ship, from whom he only very recently escaped, and it wisely inspires him to suggest giving vengeance a pass in favor of a speedy exit.
Nonetheless, Jozhur knocks an arrow -- but that gust of wind, with its one round duration, precludes any immediate shooting. The moment it stops, however, Jozhur lets loose and slightly wounds the retreating Renchild.
Dilantar not only agrees with Rafe, but takes decisive action to move events along briskly while there is still time to influence their course. He asks Yel'kno to tend to the wounded. He calls Tula over and listens to her advice.
Yel'kno, however, is also too set on revenge. He ignores the request for healing in order to put another arrow into Renchild.
Coer searches Piebald -- and that's all he has time for with this post. Coer finds some vials, a sap, a crossbow, and some gear.
Spire fires and misses.
In response to Dilantar, Tula runs up. In answer to the points put to her, she says, "Of course one of you has to be the captain! Who will it be?"
She does not stand on tradition regarding burial, and says the crew won;t much either. "Toss the dead overboard," she says, "and the rest of Renchild's lackeys too, alive or dead, unless you have more mercy in your souls than most Bonetown captains."
She suggests that you search the captain's quarters, but likely he had the keys himself. More to the point, she suggests the new captain give the order to hoist the sails and get out off the shoals before the Bloodkin arrive. "I bet they won't be jumping for joy at the way things've turned out!"
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+7=26 ; Saturday July 28th, 2012 3:20:20 AM We need a captain and fast. While I am an experienced sailor I doubt I could convince a crew to willingly follow my orders, do any of you think you can command the Lionfish? Coer addresses his team.
And quickly, we must be away! with that Coer moves to the captains quarters to see if it is open, and if so will enter and search for the key to the slaves chains. (perception=26)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d8+1=6 ; d8+1=6 ; Saturday July 28th, 2012 10:11:00 AM
Yel'kno lowers his bow with a frown and gives the shrinking image of Captain Renchild and his dingy an obsence gesture before putting his bow back over his shoulder. It wasn't so much vengence that motivated him as wanting to see a job done. Leaving him alive will only lead to trouble for them and possibily the rescued elves in the future... but then again, to have a future they'll need to deal with the fast approaching Bloodkin ship.
He reaches down to retrieve and sheath his sword as well as getting the dropped wand and moving to see to healing Rafe.
Unless someone else request healing right off he moves over to the rest of the group, giving Coer a shrug. "I think it's only you and I that have experience as sailors... if no one else wants to try, I'll take the mantle. I admit I often dreamed of being a Captain when I was just a sailor, but I didn't think a situation like this would be what could make it happen..." and then he glances down at the ring on his finger, "then again I didn't think I'd have to wrestle an octopus to get engaged."
CLW twice, 6 HP, 6 HP to Rafe.
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Saturday July 28th, 2012 12:36:22 PM "Thank you Yel'kno, I feel much better! As for Captain, you've got my vote, so give us some orders and lets get underway, Captain!"
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Saturday July 28th, 2012 1:38:18 PM I am fine with either of you being the Captain, I also suggest the other be First Mate. I will see what I can do for the other crew members. Dilantar keeps himself busy by disposing of the bodies after searching them for usable supplies.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Saturday July 28th, 2012 9:14:34 PM "I couldn't care less who calls themselves captain, we need to get out of here," Spire adds, eying the fast approaching ship. "Figure things out up here, I'll get them to safety." He turns to the elves, saying in Elven, "Friends, please follow me belowdecks. We need to get out of here quickly, and you could be in danger up here" He leads the elves to a big enough room below to house all of them comfortably as the escape is made.
(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19 d20+5=12 ; d20+11=27 ; Sunday July 29th, 2012 8:46:59 AM
"I could use a little mending as well if you get a chance, Captain Yel'kno."
Jozhur recovers his weapon and quickly checks Piebald for any remaining items, particularly any keys. He then heads to the captains quarters. He tries any keys he or anyone else may have found. That failing he will work on it with his set of picks.
12 perception on Piebald 27 Disable device for the door
Co-DM Cayzle d20+15=32 ; d10=2 ; d20+15=22 ; Sunday July 29th, 2012 1:48:30 PM
Holy smokes, you guys! I totally forgot to add a detail about Renchild. The Captain points his wand and orders the lacky to help him row. They move off maybe 100 more feet, and the raised sail offers some concealment.
And wowsy! six IC posts over the weekend! I'll post a turn tonite or first thing early tomorrow morning! I love the enthusiasm!
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d8+1=6 ; d8+1=9 ; d20+2=6 ; Sunday July 29th, 2012 6:23:29 PM
Yel'kno heals Jozhur with the wand for 15 (using charges, wand down to 15 now I believe).
He also looks about the boat and will confer with Coer and anyone else for an opinion on fleeing the coming Bloodkin... is there a way? Type of boat vs type of wind, direction, etc.
Profession (Sailor) 6... ha! Good for the Captain.
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Sunday July 29th, 2012 6:58:06 PM "May we raise the sails and turn away from the wind, Captain!"
Co-DM Cayzle Monday July 30th, 2012 8:24:26 AM
Understanding full well the need for a quick consensus, the party discusses the idea of the captaincy.
Coer says he has the technical skills but does not seem to want the job. He suggests Yel'kno.
Yel'kno is willing to take on the responsibility. "I often dreamed of being a Captain when I was just a sailor," he reveals.
As Yel'kno heals him, Rafe casts an intuitive vote for him.
Dilantar suggests that if Yel'kno is captain, Coer should be first mate.
Spire flat out does not care. He is worried more about the captive elves.
Jozhur too votes for Yel'kno, and asks for curing as well. He looks for keys on Piebald and finds two -- later, one turns out to open the brig, and the other opens the small cubby that holds the ship's rum and fouler grog. Next stop, the captain's quarters.
Yel'kno consults with Coer and decides on the best chart to get away from here fast. Yel'kno gives the orders, and the ship gets under speed. But will it be fast enough to evade the Bloodkin?
Tula listens eagerly, and then turns to Captain Yel'kno. "But Captain, what do we do with these?" She motions to the bodies on the deck. "We would go faster without the added weight."
Belowdecks, Spire sees that the elves are chained and manacled -- and that some of the manacles seem to be especially good quality. The elves are subdued and follow his directions.
(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19 d20+11=29 ; d20+5=20 ; Monday July 30th, 2012 6:41:29 PM
Jozhur works on the lock to the captains door. If successful he rummages through the room for anything that could be useful in evading the bloodkin or freeing the elves.
Disable device: 29 Perception: 20
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Monday July 30th, 2012 8:58:26 PM
Dilantar will assist in tossing the bodies overboard after they have been searched and then goes to the new captain. Captain, I have a sextant and know somewhat how to read a map if you wish for my assistance in that capacity
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+5=7 ; Monday July 30th, 2012 9:55:13 PM "Well Captain, I would be honoured to be your first mate."
With that Coer turns to the remaining crew and barks "You. Man the crows nest. You lot hoist the main sail. Lets get this ship moving!"
"Captain. What is our heading?" [/b]
----------------- Check to see how effective my commands are; Profession (Sailor) = 7 Im about as effective as the Captain which is good ;)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Monday July 30th, 2012 10:48:09 PM
"The bodies?" Yel'kno says with a shrug, "Fish need to eat too. In to the sea with them. Those poor souls are too dead to care what happens to their bodies now."
To the crew, "We make for Rum! Once we manage to lose these Bloodkin bastards it will be a double ration of grog for you all!"
He figured Rum is the best option.. at the very least they can sell some of their stock piled goods to be able to pay the sailors as he promised. If they lose the Bloodkin they can always change their minds on where to go...
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+3=14 ; d20-1=3 ; Monday July 30th, 2012 11:45:52 PM
Spire leaves the elves reluctantly to run to Piebald's room to search for the key to their manacles. If he finds them, he'll run back to them and free them all, instructing them to lock the door and stay in the room.
Perception: 14 Diplomacy: 3, oh ye gods
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Tuesday July 31st, 2012 3:10:41 AM
Dismounting, Rafe tries to stay out of the way as he's none too good with sailoring.
Co-DM Cayzle Wednesday August 1st, 2012 12:58:02 AM
The first order of business is to get away from the Bloodkin ship. Dilantar sorts the dead from the unconscious and helps to get the bodies of the dead pitched overboard.
First Mate Coer orders the sails to be raised, and the lightly cargoed Lionfish speeds away over the waves, quickly outpacing the lumbering ship behind.
Captain Yel'kno's first thought is to set sail for Rum, and indeed that may be an excellent option. But the discoveries from the Captain's Quarters may give him more information ...
Jozhur picks the lock on the Captain's quarters, and he finds an array of papers. It seems Renchild was telling the truth. You discover documents identifying Renchild as a licensed agent of the Shipping Guild. Renchild was sent money to purchase the indentured elf servants in Bonetown and transfer them to the orc pirates -- the notorious Bloodkin. There are hints that there may be similar regular sales of indentured elves to orcs in various locations in the Middle Seas. In exchange, Shipping Guild merchants and colony ships are granted immunity from predation by Bloodkin ships, as well as peace in the coastal waters with Izen -- through which trade with Plateau City passes. By breaking the deal, it seems that the peace may now be in jeopardy!
There are also navigational charts and tables. Dilantar and any others, if you can make a Survival DC20 or a Profession Sailor DC18 or a Profession Navigator DC16 check, then Please Highlight to display spoiler: {This is a link to a map of your current position. Please copy and past the URL:
The green circle is your current approximate position. The red route is The Drowned Man's Path, a dangerous route that Captain Renchild followed. The blue route is the usual way ships go.
You also gain access to this table of sailing distances around the Middle Seas:
Picking Rum as a destination seems like a sound choice -- but how will you go? The straight path, back the way you came, is very dangerous, as you discovered. The roundabout route is safer and slower.
You have the Captain's papers proving that he is the owner of the Lionfish. Such papers are a joke in Bonetown, of course, but in more civilized places, like Minotaur Isle and Aisildur, having the wrong papers could mean the ship would be impounded, and the party arrested as thieves, maybe.
Meanwhile, Spire is seeking to free the prisoners. He makes the following discoveries: 1) 9 elves are manacled with locked leggings and chains, and after the keys are found, they are all freed. 2) Two elves are locked in manacles that have no keyholes. 3) The cargo hold that had held the elves also holds two more prisoners -- a skinny young half-orc and a dwarf. Both are unconscious and both are also bound with these manacles that have no keyholes.
Rafe stays alert. He finds that the carpenter's boy, a young goblin named Horace, seems attracted to Rafe's eidolon friend, and wants to pet it or feed it a bit of dried fish.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+10=19 ; Wednesday August 1st, 2012 7:08:11 AM
Trying to decipher the map maker's handwriting has stumped Dilantar. He thinks it looks familiar, but the personal quirks in the writing make it too difficult for Dilantar to read at the moment. Maybe later he will be able to help with the map but at the moment Dilantar is pretty much clueless as to where they are. ((Survival roll 19 [argh!], maybe take 10 on next try? )) At the moment, I can't decipher this map, I will try again later. If anyone wants to use my sextant in the meantime, please feel free as long as it is returned in working order Dilantar says with a small smile. ((Sextant gives a +4 circumstance bonus on survival checks above ground [probably prof(sailor) checks too, but I can't remember at the moment :P] )) Looking over the papers that were found in Renchild's former quarters, Dilantar's face grows darker with anger at what is implied in the contents. Addressing Captain Yel'kno and First Mate Coer, Dilantar speaks his mind, Excuse me Captain and First Mate, but these papers imply some very troubling things. Might I suggest we somehow get the ownership of the Lionfish switched over to the new Captain as soon as possible, wether legitimately or with a good forgery. Then I would personally like to investigate the Shipping Guild to see how corrupt it really is. I believe Spire would also like this course of action, based on his previous remarks and actions regarding indentured elves, but that is up to him. Having said his piece, Dilantar will await further orders or discussions. With that said, I am willing to add my not so inadequate intellect to determing a satisfactory course for these actions. Should you wish for my advise, I will gladly give it and am awaiting further orders.
Co-DM Cayzle Wednesday August 1st, 2012 7:44:46 AM
OOC: An Aid Another check may be all that our friend Dilantar needs ...
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+5=14 ; Wednesday August 1st, 2012 8:20:27 AM
Seeing Dilantar struggling with the papers Coer casts his eye over them and offers his assistance. Taking up the offer he picks up the sextant and after making an adjustment, is confident in what is before him.
I think your initial measurements were off Dilantar. Have another look and see if you make sense of where we are, and the safest way to Rum. I agree tht there is foul business at hand and I intend to see it stopped.
----- Aid another with the sextant check = 15; success
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20=1 ; Wednesday August 1st, 2012 8:38:32 AM
Once the ship is under way, Yel'kno takes a quick trip to the Captains quarter to try and figure out just where they are but is of little use. (Survival 1). He cannot help but frown and begin to second guess the choice of him as Captain. Perhaps he can tie a knot and talk like a sailor and had some ability to motivate men, but for other Captain like skills he was proving woefully inadequate.
At the papers of ownership He frowns deeper. "perhaps Bonetown would be a better stop.. At first at least. And I think we may be better off to make the Lionfish NOTthe Lionfish. Rename it, give it a new look with new papers. I am sure such a thing can be accomplish in Bonetown.. But we need gold to make it happen. I may be Captain to the sailors, but I am still just one of the group of us. We should decide our course together."
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Wednesday August 1st, 2012 9:15:24 AM
((Really rough navigational measurements)) [Closest port - ~530 miles, Centaur Isle Next Closest port - ~800 miles, Liontaur Isle Bonetown - ~1050 miles Rum - ~950 miles]
With Coer's assistance, Dilantar recalculates his figures. Mother's milk in a cup! That is irritating Dilantar, with a slight grimace at having missed something so basic, turns to Coer and thanks him, Thank you for the help, I can't believe I missed that figure. Well here are my estimates of where we are at, shows where the green circle is on the map for those who aren't able to find it. Now we have a few possible destinations, depending on remaining supplies and Captain's decision. The closest port, as far as I can tell, is Centaur Isle, which is a little more than 500 miles away. Liontaur Isle follows that by being about 800 miles away. Bonetown and Rum are a little over and under 1,000 miles away, respectively. Centaur Isle, which probably won't be very hospitable to those who, for all practical purposes, stole a ship, is probably out for anything longer than a very fast resupply, so I would not recommend stopping there. We should do any forging/remodelling we need to do before setting sail for Rum, as they seem a bit more respectable than our home port of Bonetown. Rum would be a good choice if our remodelling work are passable enough to fool the Rum Harobor master, which would give us legitamacy with every other civilized port there is. However, it may be easier to get new papers at Bonetown, where the law is very much on the lax side. Listening to the new Captain's statement, Dilantar also adds, While that is true, us being a group and all, you and Coer have the most sailing experience. Any knowledge I may have of mathmatics and navigation is all theory, with no real world application before now. I have had a couple of fairly close encounters where theory did not match what happened in the real world before. As a result of those experiences, I would defer to your judgement on the ship. Also, if we, who are your equals in the group, while in battle on dry land or other areas, follow your oreders on the ship, it will help confirm your authority in the minds of the crewmen. Additionally, I suggest we get Tula to report on the current state of all supplies and crewmen's health, a current report would help in making decisions. Startled at himself for having spoken for some time, Dilantar keeps quiet while the discussion continues.
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 d20+4=22 ; Wednesday August 1st, 2012 3:05:49 PM
"Horace, my boy, her name is Larien. Feed her at your own peril and watch those fingers--they can be mistaken for little fishys they can be."
Rafe keeps an eye out for the bloodkin ship and tries to determine if it's coming after them or not.
Perception 22
(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19 d20+5=14 ; d20+5=10 ; d20+11=31 ; Wednesday August 1st, 2012 9:59:20 PM
Jozhur makes his way down to the hold where the prisoners were kept. Upon seeing the shackled elves he shakes his head, "How can anyone be treated this way..we took over this ship, you're all free to do as you please, but the crew is shorthanded and could probably use some help topside."
Quickly examines the manacles with no keyholes to see if there is a way to crack them. Puzzled, he turns to Spire, "Are these things magical or something? Also, did you find the keys to these poor elves' chains? We may need to get some muscle down here."
Given time, he then begins working to free any elves that are still bound.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Wednesday August 1st, 2012 10:34:03 PM
After freeing what slaves he could, Spire does what he can to get the Dwarf and Half Orc each into a bed, preferably in the same or adjacent rooms. When Johzur inquires about the manacles, Spire's eyes glow blue as he casts Detect Magic. As he inspects them, he asks Johzur if they know where they're going. "You'll all be free to do as you please," he tells the captives in Elven. "I'm not sure where we're going, but we will let you off where we stop if you so wish. However, as my friend has said here, we do find ourselves in possession of a ship, and a few dead crew members. It would be most excellent to be in the company of my people again."
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+13=21 ; Wednesday August 1st, 2012 10:34:30 PM
OOC :: Whoops, Spellcraft 23 if I can take 10, otherwise 21.
Co-DM Cayzle Thursday August 2nd, 2012 12:38:58 AM
Dilantar and Coer figure out the charts, and reveal some key facts about the ship's location.
Yel'kno meanwhile learns about the ship's "legal" location. Sure, in Bonetown no one asks for your papers. But in other ports ...
If you make a Know Local check vs DC15, Highlight to display spoiler: {In Centaur Isle and Liontaur Isle you can likely get by with the right bribes in the right places. Dirt City too. Most other places, the lack of correct paperwork may be a problem. In Rum? You don't know. It is too new.}
Rafe makes nice with the the goblin, and sees that the ship has escaped the danger of the Bloodkin ... for now.
Jozhur releases all but two of the elves. Those two, and the dwarf and the skinny half-orc, are all wearing what turn out to be magical cuffs.
Spire takes an educated look and determines that these are four Manacles of Cooperation, which keep prisoners docile. He also learns the command words, and quickly speaks them, releasing the four.
The dwarf and half-orc are unconscious, and badly used. The elves are little better.
Tula asks if you want the defeated sailors who sided with Renchild to be placed in the brig. She also asks if you want to still fly the skull and crossbones. When she asks you about the flag, that rings a bell.
==========
OOC: Everybody gains 1,200 xp from the final fight and defeating Renchild. Everyone also gets a 2,000 xp completion bonus to finish off the module. Congratulations!
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Thursday August 2nd, 2012 3:58:35 AM Woot, 3rd level!
"Are we heading anywhere there's a Woldian League of Adventurers outpost? I'd like to do some training if we have the time."
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20=18 ; Thursday August 2nd, 2012 4:30:34 PM
Yel'kno listens to Dilantars estimates and nods before thinking a moment, "Centaur Isles seems our best bet then. It's closest so we can get the captives off the ship and resuply and from what i know of the place (know 20), if we flash some coin in the
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Thursday August 2nd, 2012 4:32:32 PM
Right direction our paperwork won't matterr... Maybe we can even get a new set while we're there. But first we need to make it..." and he'll go back on deck with that to speak to Tula.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Thursday August 2nd, 2012 4:34:45 PM
"the flag can come down and those that fought against us can go to the brig.. We'll see to their injuries once we're safe. how are the crew?" and he'll look for the Bloodkin ship as well to see if they have a chance of escaping..
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+1=18 ; Thursday August 2nd, 2012 7:13:21 PM The centaur isles do sound like the best caurse of action, Captain agrees Coer, I have also heard that gold equals safe passage in the Centaur Isles.
Coer rounds up the defeated sailors and tosses them in the brig... literally.
----- Know check; 18
(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19 d20+3=21 ; d20+7=16 ; Thursday August 2nd, 2012 8:09:02 PM
"I agree, Centaur Isles is a good choice."
Jozhur approaches the Dwarf and Half-Orc, "So, I couldn't help but notice you two aren't quite like the other prisoners, care to fill me in on why you're here? Maybe we can help you."
Local: 21 Diplomacy: 16
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() Thursday August 2nd, 2012 9:40:14 PM
((I forgot my updated sheet at work :O Will update as soon as I can))
Something tickles at the back of Dilantar's mind when Tula mentions a flag. Sitting down and thinking really hard, Dilantar ponders why that would impact him. Suddenly, Dilantar remembers. Hey! Did we not find a flag in the pile of things we liberated from the cultists? I am pretty sure we could use that in place of the Skull and Crossbones. Dilantar waits for further input from everyone.
(Philip) Kerg Halg AC 14 - 7 - HP 28 Thursday August 2nd, 2012 10:41:34 PM
A squishy pink face wasn't really the first thing Kerg had expected to see when he came to. What had he said? Something about why Kerg was there. Looking around with bleary eyes he couldn't really say where 'here' was. The air was still strong with the scent of the sea, as if the rocking of the world around him wasn't enough of a give away. But which boat was this? The one full of pointy eared- Oh, those annoying things around his wrists were gone. The sore flesh was still there though. He looked back at the person trying to talk to him and spoke through chapped lips.
"You...late. Me, hungry..."
Co-DM Cayzle Thursday August 2nd, 2012 10:47:22 PM Dilantar's memory is right:
Flag of the Captain: If a captain of a ship tears a strip off the edge of the flag and carries it on his or her person, AND flies the flag above all others, he or she gains a +3 competence bonus to Diplomacy and Intimidate checks he makes while on board the ship. The captain can mentally change the emblem on the flag once per day. OOC: This is not stock magic item, and may not be bought or sold in the Catacombs. It takes up no slot. Its value is about 4,000 gp.
Jozhur tries to talk with the half-orc and the dwarf, but they remain unconscious. Healing check DC12: Highlight to display spoiler: {Maybe they have been poisoned?}
The group discusses options and decides on Centaur Isle. The Bloodkin have been left far behind.
OOC: Please alert Tanner and me when your PC sheet is up to date. Also, please tell me who behaved heroically -- we're deciding on hero points, and nominations are welcome.
(Philip) Kerg Halg AC 14 - 7 - HP 28 Thursday August 2nd, 2012 11:26:47 PM
OOC: Disregard my post since Cayzle seems to have something in mind.
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Friday August 3rd, 2012 12:37:25 AM
Not being much of a sailor, Rafe motioned over to Horace, "Say ol'chap, where can I and Larien here get something to eat? We're rather famished from our fight today."
(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP 18/22 d20+1=17 ; Friday August 3rd, 2012 1:49:16 AM
Curious about the prisoners with the unusal manacles Coer goes to see them, and finds them still unconscious but being tended too by Jozhur.
They are still asleep. That is odd. Coer looks them over checking thier vitals They are alive, but barely. They look like they have been poisoned somehow.
Is there a doctor in the house? Coer calls out to the crew, or at least someone proficent with poison?
----- Heal Check; 17
Co-DM Cayzle Friday August 3rd, 2012 4:03:23 AM
OOC: Sorry, Philip! We just happened to post at about the same time, and I did not see your post before I made mine.
Everybody, Philip is a new player! Please make him welcome!
Philip, your post can stand. You are awake, but weak and woozy. Good start!
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 d20+1=7 ; Friday August 3rd, 2012 11:27:04 AM
As the Half Orc stirs, Spire runs to his side, checking him for any permanent damage. (Heal: 7) Completely unaware of the young orc's state of health, he turns to Coer and says, "Perhaps fetching Dilantar would be prudent. He would know more than I do in this field." He then turns to Johzur and asks, "I believe Yel'Kno has our wand, if I'm not mistaken. That might come in handy as well." Spire kneels next to the half orc, trying to look as friendly as possible, which ends up just looking rather scary. "Hello, young orc. Do you remember your name? Or where you are?"
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+6=18 ; d20+14=22 ; Friday August 3rd, 2012 11:57:27 AM
After being notified that his assistance is needed, Dilantar quickly goes to help the poor orc as much as he can. Checking the orc's condition(Heal 18), Dilantar then attempts to see if there is any poison running through his patient's system(Craft(alchemy) for poison 22). Dilantar thoroughly checks the orc's symptoms, allowing Spire to try and speak with the orc.
(Brock) Jozhur AC17/14/13--CMD 16--HP 5/19 d20=13 ; Friday August 3rd, 2012 8:11:32 PM
"Right, he looks a little rough. I'll go find Yel'kno."
Welcome aboard Phillip! Bonetown is a lot of fun.
Co-DM Cayzle Friday August 3rd, 2012 11:01:09 PM
Sorry friends -- DM Post to come in the early AM.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Friday August 3rd, 2012 11:14:58 PM
Satisfied, and relieved, that they left the Bloodkin ship behind, Yel'kno will see that the skull and bones is taken down and, once Dilantar shares his excellent memory, that the found flag is put up.. minus a small piece that Yel'kno will keep on his person. He'll instruct Tula to give the men a double rum ration as he promised in another hour as well as see if some decent food can't be found for the former captives. Once that and another else that needs seeing to is in order, he'll head below to see to the captives himself.
When he comes upon the non-elven captives, he shakes his head, "I'm guessing that you didn't willingly sign up to be fed to some sea-faring gnolls?" And then he extends his hand, "I'm Yel'kno... Captain Yel'kno now, I suppose.." He has the wand ready, but isn't sure if it's needed without any phsyical injury, but he'll look to Dilantar and Spire for an answer to that.
(Philip) Kerg Halg AC 14 - 7 - HP 28 Friday August 3rd, 2012 11:21:11 PM
Kerg wasn't sure how he should feel. This was a lot more attention than he was used to on his little island. He didn't even know what these people were up to. A lot of checking him over. For what? All he could feel was the hunger. He felt like a pile of bones. All he could really manage was a feeble push every now and then when one of these faces came too close.
Co-DM Cayzle Saturday August 4th, 2012 9:26:30 AM
The first order of business is food. Horace leads Rafe and Larien to the galley, but the cook yells, "No beasties in the galley!" Horace brings out some hard tack and salt beef.
Meanwhile, Spire and Coer determine that several captives have been poisoned, but not with anything fatal. Dilantar does what he can, and the dwarf is now the only one still unconscious. Jozhur fetches the new captain.
Yel'kno arranges for food for the captives, and Tula brings some broth in a pot. "Nothing too strong," she says, "or it'll just come back up." Captain Yel'kno offers some to the half-orc, Kerg. It does smell good.
Soon everyone has a full tummy. The ship is on course. A couple days of rest will see everyone doing much better.
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Saturday August 4th, 2012 2:46:00 PM
Rafe relaxes during the cruise, but if asked, isn't above swabbing the deck, etc...
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+6=8 ; Saturday August 4th, 2012 4:59:32 PM
In the next couple of days, Yel'kno will see to the health of the men and do his best to make Southey stay on course. He'll thank each one for doing the right thing and supporting the group in the defense of the elves, even if the support was just by not fighting. If Gaston is willing, he'll cross rapiers with the Sergeantin practice on the way..and any else that would like to spar as well. Diplomacy with the crew.. 8. Yel'kno once again has thoughts that he may be the worst Captain ever.
With the rest of the group he'll inquire as to what they want they flag to be, since they can change it after all, and try to get a handle on how they want to handle the legality of the ship. Do they want to go the fully legal route and sue for possessionand attempt to prove that their mutiny was lawful.. Do they want to have forged documents made that show them as the rightful owners...or do they want to redo the ship and make it unrecognizable as the Lionfish and pickup some papers to back it up. Yel'kno prefers options 3, but is open to any other options as well.
He will also inquire Rafe as to where he got the name Larien from for his companion.. Strange name..
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Saturday August 4th, 2012 8:05:29 PM
When asked about Lariens name, Rafe responds jovially, "Ah yes, well you see, my eldest brother is a bard up there in Ust Delmah--surrounded by them nefarious drow and has some how managed to keep his head on his shoulders cause he's got a golden tongue, so to speak. Anyways, he's part of this organization called the Shadow Guardians and one of the members is a drow lady by the name of Larien. She's not much to look at, face like a frying pan, but Gio seems to like her. In the past she used to have a griffon by the name of Griff--yeah, I know, not too clever with the names, eh? So I'd thought I'd name my eidolon, Larien, because one day I'm going to help shape her into a griffon and fly the blue skies with her--my eidolon, not the drow lady."
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Sunday August 5th, 2012 5:52:53 PM
Jozhur is more than willing to spar with anyone who wants some practice, but he spends most of his downtime brushing up on some language skills, particularly Elven.
"Captain, I'd be more than happy to try my hand at forging some paperwork to get us by in the meantime. It'd be good to have something in case we run into trouble before we can straighten things out."
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+8=21 ; Sunday August 5th, 2012 7:08:55 PM
With the ship on its way, Coer busies himself with assisting the undermanned crew.
Boxes are moved, ropes are tied, rats are squished.
In his spare time he explores the cargo hold to see if there is anything useful or valuable and occasionaly checks on the Dwarf who is yet to regain consciousness.
-------- Perception check on exploring; 21
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+11=29 ; d20+5=20 ; d20+6=15 ; Sunday August 5th, 2012 9:55:18 PM
((Char Sheet Updated. Hello to Phillip, Welcome to Bonetown!))
After gaining some experience at sailing, Dilantar sees if he can make their trip faster. ((Survival 29, or Prof(sailor) 20. Whichever is more appropriate.)) He also keeps an eye on the former slaves, doing what he can for those who will let him. ((Heal roll 15))
As Yel'kno brings up the issue of the design of the flag, Dilantar speaks, Well, seeing as you are Captain, you should probably pick it. However, since you are being kind enough to discuss it with the group, what kind of message do we wish to convey to those viewing our flag? A message of strength? Honor? Anti Piracy? I have a couple of ideas regarding that last one, specifically an inverse Skull and Crossbones, or a pleasant looking visage with swords crossed behind him. However if you want a message of strength, maybe your own personal crest with a dragon of the metallic variety behind?
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Sunday August 5th, 2012 11:28:15 PM
(OOC: Thanks for the welcome everyone. I used to be in this game back when it started but had to leave due to real life shenanigans. Now I'm back with a new character!)
Kerg keeps to what he figures is the one soft spot on this floating log. He eats what he can now that food is being offered to him, even if it isn't as meaty as he would hope. At least these people are helpful. The only person he recognizes anymore is the stumpy one who is unconscious nearby. All of the horrible older mean don't seem to be around anymore. He appreciates the change.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 9/9 Monday August 6th, 2012 12:24:01 AM
Spire busies himself belowdecks, helping the formed captives settle in. He spends a lot of time among the elves, if they allow him, and checks in on Kerg and the dwarf at least once a day. It is the most lively any of you have seen Spire - he is even seen out on deck sometime, looking off the edge of the boat, his face a much less sickly shade. He speaks with Kerg in his native Orc to help him feel comfortable, and always speaks to the elves in Elven. He even slips into elven when speaking with the crew or the other members of the party by accident.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Monday August 6th, 2012 12:39:02 AM
OOC :: Updated header and character sheet.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Monday August 6th, 2012 5:04:06 AM
Character sheet is updated.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20=4 ; Monday August 6th, 2012 10:38:49 AM
Yel'kno will also thoroughly search the Captains quarters for any hidden compartments, the pay chest, or anything else of value. He has a feeling a large sum of money may be needed to pull this off and see the former captives to safety.
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Monday August 6th, 2012 3:02:49 PM
When talk of a flag design comes up, Rafe adds his two bits, "Ya know, there's nothing more captivating than an image of a halfling riding a griffon--just sayin'"
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Monday August 6th, 2012 11:36:39 PM Halfling and Griffon flags have been done to death sighs Coer.
We need a flag that represents who we are as a group.
Co-DM Cayzle Tuesday August 7th, 2012 12:05:56 AM
Over the course of the next few days, the heroes have an opportunity to explore every nook and cranny onboard the Lionfish. Some of the more interesting discoveries (including some things previously discovered) are as follows:
Piebald's personal gear: some vials, a sap, a well-made hand crossbow with 10 bolts, well-made leather armor, and a well-made dagger. His sea chest contains an alchemy kit, adisguise kit, and a set of lockpicks.
The captain's quarters a small cask of Purple Wine from the Taur Isles. It is likely quite valuable to the right buyer, either as a drinking wine or as a component in arcane potions -- at least 500 gp. The captain also had hidden some jewelry, made of silver and violet gems, maybe amethyst. In total it is worth likely 1,000 gp or so. He also had some small and large coin, worth in total another 200 gp.
You have already found four pairs of magical manacles, of course.
The Lionfish herself is a 75 ft long and 20 ft wide caravel. The ship is worth likely 5,000 to 10,000 gp in the right market.
==========
You also get to know the ship's crew:
Cato the Carpenter, an expert woodworker, ironmonger, and shipwright. A skilled, though crass and sharp-tongued old human.
Horace, his helper, a goblin youth.
Gaston Grieves, a half-elf fighter, a likeable enough fellow with a quick tongue. A sailor and the master at arms.
Tula, the bosun, who you know well.
Tommy Teeth, a half-orc sailor out of Dirt City, said to be on the run from the House of Sharks.
Pinny Liz, a human sailor with a monkey's skill in the rigging.
John Squint, a quiet gnome sailer with a pet rat -- also serves as the cook.
In the brig are another three sailers who sided with Renchild -- Sammy Straight, Joansie, and Too-Elt.
==========
It takes a minimum of three crew to sail the Lionfish during an eight-hour ship. If you want to keep the ship under sail around the clock, you need a crew of nine. You have five crew not counting Cato and Horace, who are no use on deck. If you want to sail at the fastest daily rate, you'll need to add four crew -- from PCs, those in the brig, or both. To serve as one of the main crew of nine, you need at least one rank in a related profession and a skill check of DC10 to 20, depending on seas and weather. In normal weather you can take 10 on the check.
Coer and Dilantar are clearly competent to sail the ship, and they demonstrate their proficiency.
Kerg lays low, still figuring out friend and foe.
Rafe banters with his friends and the crew -- and is willing to swab the odd deck, too. [OOC: Any ranks in a relevant profession skill?]
Spire tends the elves and other former captives. He even speaks orcish to Kerg.
Jozhur and Captain Yel'kno spar with Gaston, gaining an appreciation for his skill. No one else on the crew comes close.
The heroes get to know the ship and its crew as they sail for Centaur Island. [OOC: that is your destination?]
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 14 - HP 12/12() d20+11=27 ; d20+5=8 ; Tuesday August 7th, 2012 9:28:56 AM
Dilantar, on hearing about the vials found in Piebald's old gear, decides to see if there is anything there that might be a potion or alchemical item. (Take 10 on Craft(Alchemy) for 24, for however many vials there are) Should he find any potions, Dilantar will let everyone know and put them in with the rest of the group. Should he find any posions, again he will let the group know, but will also ask any who wish to use it if they want it, otherwise he will keep the poisons for use with his crossbow.
Minor housekeeping aside, Dilantar will perform navigator duties aboard the ship, attempting to keep them on course and try and make it to their destination as quickly as posible. ((Survival 27 for navigation, or Prof(Sailor) 8, whichever is needed))
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+4=15 ; d20+4=21 ; d20=16 ; Tuesday August 7th, 2012 10:00:14 AM
Yel'kno will take a shift as a sailor as well as acting as Captain as needed.
He'll also discuss the crews pay with Tula to make sure they have enough to cover it, as well as perhaps give a bonus.
To the crew in the brig, he'll try his hand at Diplomacy (18, 24, forgot the flag bonus in the rolls) over a couple of days. He'll make sure they are treated and fed well, but will only release them after he feels they're not going to stab him in the back (sense motive 16).
And to the Centaur Isle they go... one day, he makes he flag a Griffon Riding a Halfling just to appease Rafe.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Tuesday August 7th, 2012 11:26:01 AM
Spire decides not to help with the ship, generally unable to do much physical. However, he approaches their new Captain with a proposition one day. "As you well know, we will need new papers when we dock," Spire mentions, his eyes darting around suspiciously. He drops his voice as he continues, "I have some... experience in forging documents. Perhaps I could have a look at the papers and... create a convincing duplicate naming us the owners of this ship."
--------------------
Linguistics can be used to forge documents, and Spire has a +10. We might not even have to dock before we get the new documents.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 d20+10=26 ; Tuesday August 7th, 2012 12:28:36 PM
The few times that Kerg is visited it is by the grim-faced pointy ear from before. Kerg then realizes that every one of them that he's seen so far has been downcast. This one is just dressed better.
He speaks to Kerg in the same way that the men who caught him did. Luckily he was able to learn quickly from them, or he would not be able to hold a conversation. His education in the languages was bolstered by the snap of some kind of rough vine. They were preparing him for where he was being sent to, wherever that was.
Kerg told Spire, who had shared his name, the story behind his capture. It was some time ago, lost to Kerg thanks to most of his time being spent out of the sun (not to mention his time unconscious). Kerg touched briefly on his life alone on a small group of islands. It was the only place he knew existed before the day this ship appeared on the horizon. When it arrived at his islands he stayed out of the way and watched the newcomers from afar. He watched them hunt his game, he watched them cut down and burn his trees, he watched them spoil his water. Soon it was too much and he decided to do something about it. He should have known better. He was easily outnumbered, but still managed to hurt a couple and disrupt what they were doing. After that they said they were going to sell him off to repay for what he had done.
After he's done resting and regaining his strength, Kerg will venture out onto the deck. He notices that everyone is moving about busily and decides to keep out of their way. Looking up he sees that the long up-and-down wooden things are fairly unused, so he climbs the woven vines beside them and sees how high he can go. (Climb check 26)
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+7=16 ; d20+7=11 ; Tuesday August 7th, 2012 7:30:01 PM
Jozhur notices the young Orc climbing up the ship's rigging and becomes quite curious. He takes off after Kerg, if he is able to get near him he'll have a chat with him in Kerg's native tongue.
The slightly built human tells Kerg of his life in South Harbor, living in the streets, always on the run from the law and enemies he had made. He explains that he boarded a ship destined for Rum that sank near Bonetown, where he was rescued by a witch named Goodie Bess. Soon he found himself on this ship as part of a security crew carrying some sort of secret cargo. When it was discovered that the cargo was actually slaves about to be transferred to a Bloodkin ship, the security crew ousted the former Captain and much of the ships crew in the process. The only members of the crew supporting the sale of the captives are currently locked up in the brig.
Jozhur had also mentioned to the Captain that he is capable of forging documents, but Spire would be a slightly better choice it seems. Jozhur would be more than willing to lend a hand in creating the documents if materials are available though.
Rafe Thornhill (Jim C) 18/22HP | AC19/15/15 | CMD 16 Eidolon AC16/14/16 Tuesday August 7th, 2012 8:54:45 PM
Lookign at the flag the captain made, then turning his head until he was almost upside down, Rafe comments, "Ah yeah, nice, but you've got it upside down!" Grasping it and turning it over, he continues, "Quite cunning isn't it?"
I've dedicated one of my skill points toward profession: sailor, so Rafe can now help out with ship tasks.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+5=17 ; Wednesday August 8th, 2012 12:45:37 AM
Coer keeps himself busy with the running of the ship and will gladly stay part of the offical crew given his experience.
----- Prof(Sailor); 17
Co-DM Cayzle Wednesday August 8th, 2012 7:01:16 AM
Dilantar takes a look at the vials, and discovers that they are poison: bloodroot poison (2 doses), oil of taggit (2 doses), and striped toadstool poison (2 doses).
Yel'kno talks tot he three in the brig. Joansie (a human with a scar on his cheek) and Too-Elt (a human with a sullen, vacant look) have little to say for themselves. They defer to Sammy Straight, a good-looking guy with sun-bleached blonde hair. "Look, Captain," he says, "We swore the pirate oath to the old captain, and we'll say the words to you too. How's that?"
Spire suggests forging some new papers. Jozhur offers to aid him.
Kerg is feeling more himself, and takes to the rigging like he was born to it. Jozhur reaches out to the wiry half-orc in friendship.
Rafe and Coer also lend their sailor skills to the running of the ship. As for crewing the craft goes, with those two, plus Dilantar and Yelkno, you have 10 sailers on board -- just one more than you need to keep the ship under full sail.
Yel'kno, please divide the ten crew you have at hand (or nine if you yourself choose not to take a turn) into three watches -- mostly because I want to know who is asleep at any given time of day. Note that you do not need to utilize the three in the brig ... they are assumed to remain there otherwise. Also note, as Tula may mention, putting non-humans with low-light or darkvision on duty during the hours of darkness is well advised.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Wednesday August 8th, 2012 11:47:12 AM
Kerg listens to Jozhur, but has to often interrupt him to ask questions. What is a rum? What is bonetown? What is a witch? Already he's learning so much about a wider world. He thinks he'd give anything just to get back to his islands though.
Kerg shares the same story he told Spire with Jozhur. He never knew it felt nice to have company like he does now. Once he's done, he starts pointing at just about anything he can see to ask what it is called or what it does.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Wednesday August 8th, 2012 4:51:55 PM
Getting a hang for this sailoring thing, Rafe keeps busy helping crew the ship. Larien in the mean time sits on the prow, her keen eyes always scanning the horizon.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Wednesday August 8th, 2012 8:56:24 PM
Approaching Jozhur when he gets a chance, Dilantar begins, As you may be another who is not above the use of posion, the vials we found in Piebald's gear were a few different types of poison. Should you wish for it, you can have 1 of each as there are 3 pairs of posion. If not however, that is fine too. Also, keep in mind, that with the appropriate materials, and sufficient time, I can also make a few different types of posion myself. I will also be letting the group know about the poison whichever way you decide. Going up to Captain Yel'kno, Dilantar states With my darkvision, I would probably be better put to use during the dead of night, whenever it is darkest. Just a suggestion. See you next time I have duties. Dilantar will rest until his assigned duties are about to begin, then does his work without complaint. ((take 10 on Prof(Sailor) 15 if allowed, otherwise I can roll for it))
((Also I updated my header[finally]))
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Wednesday August 8th, 2012 9:51:30 PM
"Sounds fair enough" Yel'kno says to the sailors offering the oath. They stuck to their word to near death the first time. With luck they'd do it again. Just the same, he'll keep an eye on them, but otherwise let them have the run of the ship unless they do something to deserve further suspicion.
To Spire and Jozhur, "That sounds like an excellent idea. I'm sure between the two of you and the official papers we have you'll be able to come up with something convincing."
Night Shift: Tommy Teeth, Dilantar and Rafe/Yel'kno/Coer (alternate between low-light vision folks)
John Squint is full time cook duty with Sammy as a helper. Figuring with the extra mouths the help would be needed.
Tula can fill in as needed.
Take 10 on Sailor if allowed (15)
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Wednesday August 8th, 2012 10:03:07 PM
Coer is ejoying his time aboard the Lionfish (with the exception of the Giant Octopus nightmares). He is concerned about the wellbeing of the dwarven passenger who still has not recovered from the effects of the poison, and continues to check on him regularly.
He informs the captain that he is best suited for a daytime shift as the sunshine works to his advantage, and will get to work when his shift is announced. Otherwise he will rest, having worked hard already.
------------ Take 10 on Prof(Sailor); 15
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Wednesday August 8th, 2012 11:06:55 PM
Spire continues to spend time with Kerg, answering all of his questions earnestly. He enjoys speaking with the young Half Orc, and is eager to teach him as much as possible. Between spending time with elves and teaching things to Kerg, Spire seems to be the happiest he has been seen originally arriving on the Lionfish. Even his seasickness has subsided.
Assuming there is papaer and something to write with onboard, he sits down with Johzur at some point with the ownership documents of the ship, and attempts to create a duplicate. He takes his time (take 10 or even 20 if possible) to properly recreate the the documents, but declaring Yel'Kno the captain and owner of the Lionfish.
--------------------
Linguistics check made to forge document are made in secret and then compared to future Perception checks, so it's up to our DM to make the roll for us!
Co-DM Cayzle Thursday August 9th, 2012 12:12:27 AM
DM Post to come early in the AM.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Thursday August 9th, 2012 4:58:48 AM
"I am interested in having a vial of the Oil of Taggit if you don't mind, I may be able to put it to good use at some point."
Jozhur is happy to assist Spire in drawing up new documents for the ship. Otherwise, he just stays out of everyone's way.
+9 to aid another in linguistics.
Co-DM Cayzle d3=3 ; d3=3 ; d4=3 ; Thursday August 9th, 2012 11:44:12 AM
The three sailors who sided with Renchild say they'll be good. "We won't give you any trouble, Captain," says Sammy Straight to Yel'kno. They are happy to he out of the brig. Yel'kno, if you make a Sense Motive check vs DC15, then Highlight to display spoiler: {you note that they actually have not made any oath.}
Yel'kno sets the watches. Your DM assumes you are setting a Night watch from 8 pm to 4 am, a Morning watch from 4 am to noon, and an Afternoon watch from noon to 8 pm. Correct as desired. In general, your DM assumes that crew for a given watch sleep during the watch just prior. If you are on Night watch, you sleep in the afternoon, for example.
Taking 10 on sailor checks, the ship makes good speed.
Rafe works hard at the life of a sailor.
Young Kerg has much to learn, and evidently a lot to make up for. Tula, the bosun, takes him under her wing, and is always happy to answer his questions.
Coer watches over the dwarf. He moves between unconscious and semi-conscious. [OOC: I have not heard from our other new player. I hope he'll come on to post daily.]
Spire spends some time putting his expertise to use on forging new documents for the ship.
Dilantar and Jozhur share the stash of poisons.
After some days of travel, on the Afternoon watch, a sail is sighted. Tommy Teeth, Dilantar, and Coer are asleep below deck. Gaston, Too-Elt, and Yel'kno are on duty.
During combat, if you want to maneuver the ship, any crew on duty must make Prof(Sailer) rolls vs DC12. For fancy maneuvers or unusual situations, higher DCs will apply. In addition, other characters can Aid Another to boost those checks. A Captain can relieve a sailor on duty and assign someone else, although some see that as an insult.
The other ship is about 3-4 miles away, and likely you'll meet (if the captains of the ships so desire) in about 30 minutes. Right now it is too far away for more detail.
What flag are you flying today?
==========
The Final and True XP Accounting for This Campaign!
Sorry, friends, but I thought some xp had been given out that had not been. Here is an official tally of all xp awarded in this game to date:
MODULE ONE - First Watch
Scene one - The Journey On The Lionfish: Spire, Yel'kno, Dilantar each got 150 xp. Scene two - Press Gang Fight: Spire, Yel'kno, Dilantar each got 400 xp. -- Yel'kno got an extra 100 xp for cleverness Nov. 14. Scene three - Engev and Lansel: Spire, Yel'kno, Dilantar each got 150 xp. Scene four - Lansel's Flat: Spire, Yel'kno, Dilantar each got 150 xp. Scene five - Moller and the Temple of Wardd: Spire, Yel'kno, Dilantar each got 100 xp. Scene six - Nakresh and the Mermaid's Corpse: Spire, Yel'kno, Dilantar each got 150 xp. Scene seven - Barbarian Barfight! Spire, Yel'kno, Dilantar each got 550 xp. -- Dilantar gots a hero point (and associated 30 xp bonus) for bravery in trying to save a friend. -- Spire gots a 100 xp cleverness award for being suspicious about Rev. Moller's declaration that Lansel was dead. Scene eight - A Visit With Goodie Bess (in which Jozhur joins the party). Spire, Yel'kno, Dilantar, and Jozhur each gain 100 xp. Scene nine - The Attack On The Warehouse (in which the barbarians are defeated again). Spire, Yel'kno, Dilantar, Jozhur each gain 700 xp. Special Module Completion Award - For rescuing Lansel alive. Spire, Yel'kno, Dilantar, and Jozhur each gain 1,000 xp.
MODULE TWO - Blue Peter
Scene one - Crab fight and Drinking contest -- 375 xp each Scene two - Weathering the storm and Octopus Fight. Coer joins -- 750 xp each Scene three - Renchild Fight. Rafe joins - 1,200 xp each Module completion bonus - Elves alive, ship taken, escape from orcs - 2,000 xp each All players earn a hero point, which also includes a 60 xp award.
There was also a treasure award from the Crab fight (see May 7 DM post) that I hope no one has forgotten. And there was a small treasure after the Octopus fight.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+6=17 ; Thursday August 9th, 2012 9:50:06 PM
"Tula, take my watch if you would." Yel'kno asks the bosun after the ship is spotted and then sends someone to wake Coer and Dilantar.
He'll have the ship keep a generally straight course, but just deviate enough so that the ships will only come as close as a quarter of a smile with each other when they pass... assuming the other ship doesn't attempt to intercept.
With a few of his companions to accompany him he'll gather the three sailors he freed from the brig, "My friends... you said you would swear an oath, yet you have not. I need to be sure that if that ship over there isn't just a friendly passerby that we can depend on you not to turn on us. Swear to it or I'll have no choice but to put you back in the brig." (Diplomacy 17)
The flag for today is a friendly looking skull with a skeleton's grin
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+8=11 ; Thursday August 9th, 2012 11:22:33 PM
Coer is woken and grabs his gear before heading topside. He attempts to make out the flag of the approaching ship.
Can anyone see what colors it is flying?
------ Perception; 11
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 d20+4=21 ; Friday August 10th, 2012 12:17:54 AM
Spire arrives quickly on deck, his bow clutched in his left hand. He peers over the edge of the boat, trying to make out what colours the opposite ship is flying. (Perception 21)
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() d20+9=12 ; Friday August 10th, 2012 6:43:44 AM
Putting on his goggles, Dilantar prepares an extract of Cure Light Wounds, before putting on his gear and heading up to the deck. I almost wish we would do battle with them, waking me up before my shift... Dilantar will stay ready for action and see if he can notice anything about the ship approaching. ((Perception 12))
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Friday August 10th, 2012 1:38:26 PM
Rafe and his Eidolon ready themselves for battle, loading his crossbow just in case, and making sure his lance is fit for combat.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Friday August 10th, 2012 3:46:26 PM
Kerg watches from near Tula's side, a familiar sense of excitement growing in his stomach. Whenever he saw animals preparing to defend like this it was right before the fur started to fly.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Saturday August 11th, 2012 10:01:05 PM
Jozhur checks his gear and prepares for a fight. He stops and speaks with Kerg in Orcish before making his way to the deck.
"Take your pick of a weapon if you wish, I have a sword I can spare and I think there is a stash of weapons somewhere. We also recovered some leather armor if you would like it help yourself to it, but hurry."
"Tula, anything need taken care of? Otherwise I'm headed to the deck."
Jozhur hands Kerg a short-sword if the Half-Orc requests a weapon. If Tula has no tasks for him, he will head to the deck.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+5=25 ; Saturday August 11th, 2012 10:01:55 PM
Forgot perception check to determine other ships colors. 25
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 d100=85 ; Sunday August 12th, 2012 5:04:31 AM
Securing his blowgun in his belt for quick access, Rafe hopes he doesn't have to use the poisoned darts to often as every time he does, something could go awry.
Rafe would like a vial of the Bloodroot please.
Poison check made: 85%, no self-poisoning when applying poison to darts.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Sunday August 12th, 2012 8:16:44 PM Of course Rafe, you are more than welcome to some of the poison, here you go. Dilantar hands Rafe the requested posion, and then watching Rafe apply the posoin to his weapon adds, Hey Rafe, in the future, if you want I can apply the poison to your weapons to prevent any accidents. Just something to keep in mind. Dilantar then waits for further orders.
Centaurs at Land and Sea
Co-DM Cayzle Sunday August 12th, 2012 10:10:01 PM
Before the other ship is sighted, Yel'kno insists that the three pirates in the brig give their oath. They smirk and agree. The oath they asy is a traditional one:
"On by honor, with the gods to witness, I swear my loyalty to Captain Yel'kno and swear to lift no hand against him, least I sink to the bottom of the sea."
The three rejoin the crew.
==========
The other ship is sighted far off, and the missing heroes are roused from their rest. Coer and Spire peer out as the ship gets closer. It is a large ship, easily twice the size of the Lionfish, and it flies a green flag featuring a tall tree.
Know Local DC15: Highlight to display spoiler: {Both signs -- plus your current location -- suggest the ship is a centaur vessel.}
Dilantar preps an extract, while Rafe winches back his crossbow; then he sets it down carefully and applies poion to his darts.
Kerg too has a hunch that this could be a fight.
Jozhur makes a friendly gesture to Kerg, offering him a weapon and trying to speak in orcish.
The big ship comes closer. It is twice as high as the Lionfish, and as it gets closer, it is harder to see what is happening on his high decks. It is about two-three minutes and a quarter mile away. It is changing course to get closer. You see that the rigging is very simple on the vessel.
[OOC: Really sorry for poor posting last week. I'm aiming to do better this week.]
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+1=15 ; Sunday August 12th, 2012 10:29:15 PM Captain, If my memory serves me well, that ship is from the Centaur Isles. calls Coer, recognising the distinctive green flag.
Its changing its heading to intercept as well. Shall we risk running? Or are our papers 'in order'? he says with a smirk.
Coer checks his weapons but leaves them sheathed, not wanting to provoke a fight if it can be avoided.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Sunday August 12th, 2012 11:10:43 PM "Centaurs are typically friendly, aren't they?"
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 d20+10=25 ; Sunday August 12th, 2012 11:37:53 PM "Aye, that's a centaur vessel," (Kn: Local 25) Spire agrees. "Our papers are..." He pauses, thinking back to his forgery. "They're as ready as they'll ever be, I suppose. Perhaps flying a skull isn't the best idea?"
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+7=8 ; d20+5=15 ; d20+7=20 ; Monday August 13th, 2012 3:46:27 PM
"Centaurs eh? Coerator probably has the right idea, maybe we best stand down a bit."
Jozhur continues to observe the ship and ponders whether the vessel (if Centaur) will give them any trouble.
Knowledge local for check in DM post: 8 Perception: 15 Knowledge local for threat ship poses: 20
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+8=13 ; Monday August 13th, 2012 4:44:50 PM
"Centaurs, eh? Well.. we're heading towards a whole island of them. Might as well see what this lot wants." Yel'kno says before directing the boat to veer closer to the oncoming ship so that they'll pass closer together.
He still keeps a wary eye out however, (Perception 13, maybe not too wary)
Also, he glances up towards the flag with a shrug, "It is a friendly skull at least.. not very menacing. More likely to get us laughed out of port than kicked out."
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Monday August 13th, 2012 6:44:16 PM
Dilantar stays ready, but assumes a less threatening posture.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Monday August 13th, 2012 8:29:24 PM
Kerg shakes his head at the offer of a weapon. "I don't know how to use it. I'm better with my hands."
He listens to the others talk and looks to Tula. "Sintar? Are those like that man with the animal head over there?"
Co-DM Cayzle Tuesday August 14th, 2012 12:09:04 AM
It looks like the Centaur ship is trying to get into hailing range -- call it 200 ft. Are you willing to allow that, or do you try to evade?
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Tuesday August 14th, 2012 12:26:43 AM "Lets try some diplomacy, eh chaps? Uh, anyone here good at talking diplomatic like?
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Tuesday August 14th, 2012 1:14:33 AM "Diplomacy... last time I tried it there was a mutiny.... time before that we were forced into a fist fight with a giant octopus... nope, i'll pass on this one thanks. Unless a tauric translator is required, that is."
Coer turns to Yel'kno "Orders, Captain?"
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Tuesday August 14th, 2012 10:06:54 AM
"Slow us down, First Mate. Let's have a chat" Yel'kno hand goes to finger the scrap of cloth from the flag, hoping its magic will help out.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Tuesday August 14th, 2012 11:35:58 PM "You heard the Captain. Slow her down." bellows Coer To the crew
Co-DM Cayzle Wednesday August 15th, 2012 12:23:13 PM
The centaur ship approaches. When it is about 100 yards off, a great shout is faintly heard: HAIL THE SHIP! FRIEND OR FOE?
The ships continue to get closer as you respond.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Wednesday August 15th, 2012 1:28:09 PM
Rafe waves back with his biggest grin, leaving the actual talking to the others.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Wednesday August 15th, 2012 3:12:33 PM
Spire stands still, his face grim as his strums his fingers along his bow. "I suppose we'll be as friendly as they are," he grumbles.
--------------------
As soon as the ship comes within range, Spire casts Detect Magic.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Wednesday August 15th, 2012 3:57:21 PM
Jozhur smirks at Spire's comment and waits to see what unfolds.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Wednesday August 15th, 2012 7:29:16 PM
Moving his hands up to cup his mouth, Y el'kno yells back, "Friends, if you'll have us."
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Wednesday August 15th, 2012 7:47:28 PM
Coer repeats Yel'kno's response in Tauric
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Wednesday August 15th, 2012 8:14:51 PM
Dilantar stays as he was, awaiting a response or order.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 d20+10=17 ; d20+7=24 ; Wednesday August 15th, 2012 11:58:01 PM
Kerg takes Tula's silence to mean that her attention is spent on the approaching ship. He decides to climb up into the tallest limbless tree to get a better view of what is coming. (Climb 17, Perception 24)
Sten Thursday August 16th, 2012 7:27:19 AM
Sten awakens from a very deep sleep. He no longer requires watching. He is ready for action.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Thursday August 16th, 2012 7:58:53 AM
Sten waits to see what happens.
Co-DM Cayzle Thursday August 16th, 2012 10:20:50 AM
OOC: Sten, welcome! Please do post a description of yourself -- in fact, all players please describe your characters and how they appear.
Tula, breaking away from staring at the oncoming ship, tells Kerg that centaurs are horses from the waist down and humans from the waist up. From the top of the rigging, Kerg sees that she is right. There are about eight centaurs on the deck of the ship. He also spots a shark swimming in the water nearby.
Rafe, Spire, Jozhur, and Dilantar decide to let others do the talking.
Yel'kno shouts out a friendly response. Coer repeats in the common language of liontaurs, centaurs, and minotaurs.
The ship is now about 100 ft away.
The centaur calls out, "Blarg! Do not speak to me, false taur! If you want to keep that cow-head on your shoulders, you'll keep that cow tongue quiet in your mouth!"
"Now, if you want to stay friends, you'll pay the toll for travel in Centaur waters. 10 gold per head, 100 gold each for heroes. Looks like you got heroes on board!"
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+2=18 ; d20=1 ; Thursday August 16th, 2012 10:40:37 AM
"A toll?" (Knowledge: Local 18 for anything about a toll... further response would depend on what he finds out here)
And he glances towards the others with a questioning look. He also makes a stand down motion to Coer in an attempt to calm any response the minotaur might have.
Yel'kno is a tall, bean pole of a half-elf standing at nearly six and a half feet tall, but very skinny with little fat on his body. His skin is jet black and with his slightly pointed ears he looks almost like what one would expect from a drow, but standing next to Dilantar one can see the contrast in skin color. He is dressed simply in a suit of pale leather with loose white pants, bare feet and a rapier at one hip, a couple of daggers stored about him and a bow over his shoulder.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 d20+10=14 ; Thursday August 16th, 2012 12:37:20 PM
Spire grits his teeth, clutching his bow tighter. He tries to remember hearing anything about a toll (Kn: Local 14) and walks over to Yel'Kno. "I don't know anything about a toll, but I know that just about anyone can ask for it. We had best tread lightly."
Spire stands just over six feet tall, his skin a pale tone common in most elves. His eyes are a shocking green, and a pale scar traces down from his left cheekbone to his throat. He is always seen with his bow either strapped to his back, or clutched in his left hand, as it is now. On the back of his left hand is seen a spitting cobra, the tattoo continuing to coil up his arm and end around his elbow. His expression, ever grim, turns back to the ship. "They're asking for nearly eight hundred gold. That seems a bit... hefty."
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Thursday August 16th, 2012 2:27:15 PM
Kerg watches the reatures on the approaching boat with wide eyes. He wasn't sure what a horse was when Tula mentioned it, but looking now it's apparent that they are powerful creatures. He can only follow half of what is being said between the two crews. The one named Coer is speaking in a language with them that he doesn't understand. What he understands from those speaking common isn't much more than that.
One of his earliest lessons in language was to count decently, so he takes a count of who he can see on the other ship. 8. He wonders how he could share that without shouting to the whole world. He decides to keep it to himself for now.
Kerg is a young half-orc with short black hair and a lean build. He is lucky enough to favor his human blood more than his orc blood in most ways, but his teeth, nails and skin are obviously orcish. He was found in only a loincloth in the brig, and it is all he has agreed to wear since he was freed. Because of this there are a few scars visible on his body.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+7=9 ; d20+7=11 ; Thursday August 16th, 2012 4:15:53 PM
"A toll? Who are you calling heroes? Drifters maybe, dunno about heroes though."
Ugh bluff check 9, spend hero point to reroll =11
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+7=14 ; Thursday August 16th, 2012 4:17:00 PM
Whoops hit submit by accident, also knowledge local check. Is it normal for Centaurs in the area to collect a toll?
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Thursday August 16th, 2012 7:16:02 PM Captain obvious here, but I think we're being scammed."
Rafe casts Mage Armor on his Eidolon as he stands behind her and to the side, to block the centaurs view of him.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Thursday August 16th, 2012 8:23:32 PM
Blowing a low whistle under his breathe, Dilantar is slightly shocked at the unabashed racism from the centaurs not sure if I would have the guts to call Coer a cow, much less in front of the crew. Standing almost half a foot shorter than Yel'kno, the contrast is striking. His skin, such a dark hue of blue as to seem black, also emphasizes his silver eyes and short, spiky silver hair. His clothing does not help the image of "dark elf" as his clothes are very subdued and in shades of blue, dark gray, and black. He then approaches the same conclusion as the others with one exception, So, even if we were willing to pay such an extravagant fee, do we even have 800 plus gold on board? I don't remember noticing that kind of liquid assets anywhere I have been on the ship. Just letting you know Captain, based on how they responded to Coer, I am willing to back up a ...less than diplomatic response, but we may be outgunned. How do we even know if they officially represent the Centaur Isle anyways? Has anyone heard of Centaur pirates before? Dilantar awaits either further discussion or an order from the captain.
Co-DM Cayzle Thursday August 16th, 2012 8:58:40 PM
The idea of a toll seems fishy to Yel'kno.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Thursday August 16th, 2012 9:35:39 PM
"It didn't seem right to me either....but I must say, I don't like the idea of being rammed by a ship that big. I'm not sure the Lionfish could take it..."
Yel'kno looks among his companions near by and sees they have all come to basically the same conclusion about the toll, " FIrst Mate,... ready the ship to move, but try to be discrete about it. If it seems like it is going to come to blood we need close within boarding distance quick."
He then turns back to the centaur ship and yells back, "A toll? Sure. We'll head right for the customs house when we get in port and take care of it. We thank you for your timely warning so that we will be prepared."
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Thursday August 16th, 2012 10:47:42 PM
Spire shuffles up to Dilantar and mentions, "Just because you haven't heard of them, doesn't mean they don't exist. They are a race with the access to water and transportation. They have pirates." He pulls out an arrow, stringing it and slowly pulling back on the bow, and easing it back into place. He walks up next to Coer and stops, glaring out at the other ship.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+3=8 ; Thursday August 16th, 2012 11:20:39 PM
Not one to let an insult go unchallenged, Coer begins to reach for a javelin when the Captain's gestures catch his eye. He stays his hand and puts on a smile, but remains ready to attack should the Centaur's make the wrong move.
The towering and muscular silver haired Minotaur, complete with stunning white horns attempts to discreetly move to take the wheel of the Lionfish unnoticed.
------ Stealth check? 8
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+9=20 ; Friday August 17th, 2012 5:50:42 AM
"Whatever you decided, I'm with you Cap'n, I definitely don't want to hand them 800 gold though.
Jozhur will try to find somewhere to slip out of along the side of the ship the Centaurs are approaching in hopes of ambushing them when they ram or board, if it's head on he'll go to the bow. He will be ready to move in case the Lionfish boards the Centaur vessel.
Stealth: 20
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 d100=81 ; Friday August 17th, 2012 8:17:34 AM
Sten is just a standard dwarf, nothing special. Leather armor. He pulls out his Spear waits for the ship to come closer.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 d8=6 ; d8=6 ; Friday August 17th, 2012 8:24:16 AM
Hit die x 2
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Friday August 17th, 2012 9:22:04 PM
Dilantar will prep another extract while the conversation is going on (takes 1 minute, Prepares Bomber's Eye) Hope I don't have to use this out loud Dilantar remarks, I am pretty sure I can hit their deck with my bomb's but we better be sure we want a fight. Of course if I get a lucky shot in, then their ship may catch fire and we won't have to worry about witness' But he keeps this remark quiet enough that only Yel'kno, Spire and the others right in his vicinity can hear him.
Co-DM Cayzle Friday August 17th, 2012 10:33:58 PM
The centaur calls out, "Do not let it be said that I am an unreasonable centaur! Look, I'll waive the toll entirely if the minotaur lies down on the deck, wiggles around, and says loudly, 'I, sir, am a wiggly worm, sir!' "
The rest of the centaur crew laughs heartily at this.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Friday August 17th, 2012 10:43:05 PM "Yes!" Turning to their friendly Minotaur, "Take one for the team ol' chap! There's no shame in this game."
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Saturday August 18th, 2012 12:45:10 AM
Spire glares at Rafe before turning to Coer and saying, "We could set their ship on fire before they have the chance to board us." He shrugs, his expression serious. "Up to you. We've taken one ship. I have no qualms with taking another that berates our First Mate."
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Saturday August 18th, 2012 7:28:23 AM "These degenerates need to be taught a lesson in manners. Captain, at your command I say we teach them one" states Coer with anger burning in his eyes. He will not do anything that may provoke an attack without the Captains direction.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Saturday August 18th, 2012 9:10:54 AM
Jozhur remains in cover, but nocks an arrow.
Jozhur is rather small for a human. He stands five and a half feet tall at best and is somewhat slightly built. His grace and athleticism is rather obvious when he runs, jumps, or climbs. His skin is quite fair and he has a shaggy mop of jet black hair that reaches to his eyebrows.
He is dressed in baggy earth toned clothes and clad in a well crafted set of studded leathers. He keeps a shortbow slung across his back, along with a couple of blades on his belt.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Saturday August 18th, 2012 9:13:26 AM
"Let us set fire to their sails"
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Saturday August 18th, 2012 11:50:02 AM
Spire jumps when the dwarf talks, not having realized he was on deck.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Saturday August 18th, 2012 1:18:59 PM
Kerg spent enough time with a rougish crew to learn a few things about insulting. He calls out in a loud voice, "There is 8 of them, but it is hard to know! I can't tell which end is the horse's bottom!"
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Sunday August 19th, 2012 1:56:29 AM
Rafe thinks to himself when the rest of the crew is so willing to fight another ship, All these guys want to do is fight at every turn, ah well, better than the orc ship I guess.
Rafe, safe from view behind his eidolon, casts Magic Fang on her and then saddles up.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Sunday August 19th, 2012 8:56:30 AM
Sten waits for the ship to come in sling range.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Sunday August 19th, 2012 9:02:31 AM
"we are in their waters heading into a centaur port... Fighting with them can do little but help our pride, but prove troublesome in port... If it comes to a fight, we will if we must, but we will not not it without a threat of violence... Something they have not done."
Yel'kno looks to the crew and orders the sails raised and the ship underway. He yells back to the tauric ship "agan, I thank you for your warning of the toll. We will see. You import"
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Sunday August 19th, 2012 9:16:02 AM You heard the Captain, hoist the sails, full ahead. Hold your weapons unless those dogs raise theirs.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Monday August 20th, 2012 6:43:05 AM
Seeing that there will probably not be any combat, Dilantar puts the two extracts he made in his belt pouch. Turning to the new arrivals, Dilantar addressess both Kerg and Sten, Greetings to both of you, I am Dilantar Krenwae'afein. Are either of you feeling any adverse effects? I can look you over to ensure that you are in good health if you wish. Dilantar waits for a response.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Monday August 20th, 2012 9:09:07 AM
"Hail Dilantar, I am Sten Maschinengewehr. Are you a healer? I may be in need of aid..."
Co-DM Cayzle Monday August 20th, 2012 10:40:07 AM
Yel'kno orders the sails raised. The crew hops to it.
The Centaur Captain, who has been shouting to you, leaps down ONTO the water! He can walk on water, it seems. He moves forward until he is about 50 feet from your ship.
He calls out loudly, "OH, THE MINOTAUR AND HIS FRIENDS ARE COWARDS! I CHALLENGE YOU, COW BOY! COME DOWN HERE AND FIGHT ME ONE ON ONE! HAVE YOU NO HONOR!?"
By the way, he has on wooden armor and carries a wooden lance. Two gems sparkle in his hair. He also wears a kind of saddlebag-backpack as well.
Do you continue on your way?
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 d20+11=23 ; Monday August 20th, 2012 11:59:35 AM
Spire slips behind Coer, an easy feat for the slim elf, and uses the cover to cast Mage Armor on Coer. Spire then steps back out with a smirk and mutters, "That sounds like an interesting idea."
--------------------
Knowledge - Nature: 23 to determine the strength of the centaur speaking.
Co-DM Cayzle Monday August 20th, 2012 12:34:19 PM
Re Spire's Knowledge check: 23 to determine the strength of the centaur speaking.
Your DM does not think that the skill would reveal levels or classes. However, a clever player might look at the the hints given -- wooden armor, water walk spell, lance, a couple magic items -- and come to his or her own conclusions.
The knowledge check does bring to mind the following centaur facts:
Mounted (Ex): All Centaurs are always treated as mounted, and they can use equipment and combat actions as if mounted. Further, all centaurs are considered to have the Mounted Combat feat for the purpose of meeting feat prerequisites. This ability does not, however, grant the abilities of the Mounted Combat feat.
Centaurs use the same rules as all D&D creatures for natural attacks and attacks with manufactured weapons. As a standard attack, centaurs can make one hoof attack or one weapon attack. As a full round attack, centaurs can make usual weapon attacks and two secondary hoof attacks at -5 to hit. Centaurs can take the Multiattack feat to reduce this secondary attack penalty from -5 to -2. Centaurs can also take a unique Centaur Charge feat:
Centaur Charge [Racial] Benefit: You may charge an opponent even if you do not have a straight line to the opponent. You still must have at least 10 feet of straight line distance to end the charge. Difficult terrain still hinders a charge. A Fighter may take this Feat as a Fighter Bonus Feat.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Monday August 20th, 2012 6:26:33 PM
Turning to Sten, Dilantar responds While I am not a healer by vocation, I do have some practical experience gleaned from our little groups encounters so far. I can brew up some potions though if you wish for some. I just ask for the cost of the base materials. Listening to the jeer from the centaur, Dilantar thinks to himself, Oh this will not end well. As the Centaur jumps down and walks on the water, Dilantar realizes there is more than meets the eye to this creature. Seems like he may be stronger than he looks. Based on his equipment, he seems like a druid. I don't think he will be a pushover, but it is up to you if you wish to fight. Dilantar looks through his formula book to see if anything might help in the fight. I can't help alchemically with your fight, if that is indeed what you choose to do. So if you decide to fight, I can only wish you good luck. finishes Dilantar with a smile.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Monday August 20th, 2012 6:40:32 PM
With a nod to the minotaur, Yel'kno gestures towards the challenging centaur, "The challenge is to you. We'll stop if it's your choice... though I suggest changing the terms of the challenge to at least be on board a ship instead jumping in the water."
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+6=12 ; Monday August 20th, 2012 7:06:44 PM "HA! You talk of honour but wish for battle unprovoked. We have more pressing matters to attend to. And besides, what good is honour and victory only to be thrown in the brig for disobeying my Captain. Maybe another time." replies Coer wondering why the centaurs are so ready to fight.
------- sense motive check; 12
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+5=25 ; Monday August 20th, 2012 11:19:31 PM
Jozhur moves out of his cover to shout at the Centaur.
"Do you think we're stupid. We can't walk on water. If you wish to fight you'd better come up here, you do look to be fit for the slaughterhouse. Otherwise, stop pestering us and we'll be on our way."
Intimidate: 25
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 d20+12=26 ; d20+12=16 ; d20+12=25 ; Tuesday August 21st, 2012 12:13:35 AM
Spire shares the information he knows about Centaurs, and agrees with Dilantar. He blinks, and his eyes glow blue as he casts Detect Magic while looking upon the challenging centaur.
--------------------
Spellcraft (to identify items or spells): 26, 16, 25
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Tuesday August 21st, 2012 2:14:17 AM So many scary voices, just like when I was at the convent--bad place, find a better one, yes, find a better place, Rafe--happy thoughts, only happy thoughts! Rafe remained on his mount, trying to block out all the loud voices.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Tuesday August 21st, 2012 9:28:13 AM
Sten speaks to Dilanta "Money is not a problem..."
Co-DM Cayzle Tuesday August 21st, 2012 1:43:49 PM
The Lionfish sails away from the centaur ship, to hoots and catcalls from the Taur crew. The captain shouts, "COWARD!" and then walks back to his ship and climbs a rope up to his deck.
Staying on course, it is easy to see that there is land ahead. Seabirds are more common, and from the crow's nest, Kerg thinks he can spot land.
Please make a Perception check, and if you hit a DC20, then Highlight to display spoiler: {You even see a smudge of smoke on the horizon in the direction of the land.}
The centaur ship stays about a mile away, but keeps pace with you. As you get closer to land, the centaur ship tries to go a bit faster, as if to stand between you and the land.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+7=20 ; Tuesday August 21st, 2012 5:59:27 PM
Yel'kno stands at the stern and peers back at the ship that follows them, "They're following us.. and it looks like they don't want us to get in to port... I can't imagine they'd go through all the trouble just over a simple toll.. even an official one. They're up to something..."
And he turns to the crew with a grin, "We go in at speed.. we'll only slow when we absolutely have to. Full sails. Keep a sharp eye out."
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Tuesday August 21st, 2012 9:13:51 PM Then just make a list of what you want made and as soon as we hit a port with the right shops, I will make your order. Dilantar then listens as Yel'kno makes his commands. This will be interesting...
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+8=17 ; Tuesday August 21st, 2012 9:59:12 PM
"Never a dull day aboard the Lionfish"
Coer sits on a barrel and rests, having been woken from his sleep earlier. He will not return to his quarters as the Centaurs obviously mean to cause more trouble.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 d20+7=23 ; Tuesday August 21st, 2012 10:04:29 PM
Kerg watches the distance grow between their ship and the centaur one, realizing he is shifting about excitedly. He stops and settles down, his glance turning back and forth from the ship to their intended direction. Soon he can see a spot on the horizon that isn't just more and more water. There's something else too. A black snake climbing into the sky. He had seen it before when there were storms on his island that lit trees up, or when the sailors who captured him burned what was around them. He didn't know what the dark cloud was called, but he knew what caused it because there were candles on the ship that burned with it.
"Fire! And land!"
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 d20+4=12 ; Tuesday August 21st, 2012 10:42:56 PM
Spire concerns himself with keeping a silent watch on the centaur ship, too distracted to see the land ahead. (Perception 12)
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+5=17 ; Tuesday August 21st, 2012 11:12:18 PM
Jozhur keeps an eye on the ship chasing them and grows quite pale at Yel'kno's orders to head into port at full sail.
"I don't feel so well all of a sudden, I hope you know what you're doing, Captain." He tries to ignore the speed at which the ship is moving towards land and keep watch on the Centaurs.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 d20=6 ; Wednesday August 22nd, 2012 9:32:23 AM
Perception 3
Co-DM Cayzle Wednesday August 22nd, 2012 9:57:14 PM
As you approach the shore, you see that there is a fishing village on the coast. The smoke is from the fires the centaurs use to preserve their fish.
You recall that the big ports of Centaur Isle are on the south-west side, and you have approached the north-east side. If you want to get closer to the village, you will have to come close to the centaur ship.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Wednesday August 22nd, 2012 10:33:27 PM I dont think the village docks will support the Lionfish Captain. Perhaps we should slow and face the Centaurs. Alternativly we could try to out pace them along the coast to a larger port. They will likely have the advantage if we run as they know these waters. muses Coer
"Thoughts everyone?"
Co-DM Cayzle Thursday August 23rd, 2012 5:52:22 AM
[OOC: For a normal fishing village, Coer wold be right about the size of the Lionfish and normal fishing docks. But this is a Taur village. Everything is proportionately bigger.]
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Thursday August 23rd, 2012 11:50:19 AM
Jozhur continues to be white in the face and keeps his gaze focused on the Taur ship behind them.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Thursday August 23rd, 2012 12:29:48 PM "Whats the orders, Captain? Should we make a break for it to a larger town, or dock here?"
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Thursday August 23rd, 2012 3:16:13 PM
Hmmm.. let them get ahead of us and then we'll turn and make for the other side of the island... With luck we'll get some distance.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Thursday August 23rd, 2012 3:20:43 PM Meh I am ready for whatever. Dilantar seems to have lost interest in the fight in favor of studying his formula.
Co-DM Cayzle Thursday August 23rd, 2012 5:21:00 PM
With no real drive to force a confrontation with the centaurs, the party consensus is to seek a different save harbor. It takes a couple days to circle the island. You see other small villages on the shore -- even smaller than the one you have left behind.
Have you gone east or south along the coast? Your kindly DM chooses a direction for you, and declares that you have gone south.
What flag are you flying as you come into port? Is there any indication of a piratical bent?
You come to Fort Stag, on the southwestern corner of the island. It is a busy port, but you are able to sail into the harbor unchallenged and dock at one of the many wharves. You see huge trees behind the docks, so big that buildings shelter under their branches. And these are Taur buildings, so they are already big.
As the crew is tying up, a young centaur trots down the dock to the boat and asks to speak with the captain.
"Your name and ship, please? Merchant or Free-Sail? And your papers?"
If you make a Profession (Sailor) check vs DC12, then Highlight to display spoiler: {Merchant ships are allowed to trade, but pay higher harbor fees -- based on your cargo. Free-Sailors are assessed on the wealth of the gear you carry, and may not trade.}
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 d20+7=12 Thursday August 23rd, 2012 8:46:26 PM
Todays flag is a yellow dot on a field of white. Two black dots are placed just above the middle of the yellow dot, spaced equally apart parallel to the ground while a curving black slash is just below the middle. Something like this
Yel'kno will hand the centaur the ships papers with a smile, "I am Yel'kno, the Captain of the Lionfish. We're here as a merchant vessel."
(Taking 10 on prof sailor)
Diplomacy: 12...
Co-DM Cayzle Thursday August 23rd, 2012 9:18:03 PM
"Excellent," says the centaur. "The standard fee is one part in one hundred of all that you sell here, or a minimum of 50 gold per week."
OOC: Remind your Mentally Deficient DM of the forgery mod you had on those papers, please?
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Thursday August 23rd, 2012 11:10:19 PM
+10 from Spire I believe with a +9 aid from Jozhur.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Thursday August 23rd, 2012 11:29:28 PM
Kerg comes down from his perch high on the mast and listens to what the others have to say.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+5=9 ; Thursday August 23rd, 2012 11:31:48 PM
Coer gathers his gear in preparation to disembark, ensuring his weapons are at arms length in case it is discovered the ship is not technically theirs.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Friday August 24th, 2012 9:37:01 AM
Sten collects his items and follows the party.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Friday August 24th, 2012 12:39:11 PM
Having nothing else to do, Rafe tags along with the group as they disembark the ship.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Friday August 24th, 2012 5:52:21 PM
"thank you.." Yel'kno says to the young centaur, "do you know if there is a store in the city that would be interested in trading in magical goods? Or a WLAN outpost?"
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Friday August 24th, 2012 6:29:38 PM
((Take 10 on Prof(Sailor) for a 15))
Hmmm...Merchant vessel would be the safer way of doing things, considering I don't think we have personally checked out what cargo we have. Dilantar puts in his leather armor and cloak, and after picking up his pack and donning his goggles, follows the rest of the party. Addressing Coer and Yel'kno when he gets a chance, Dilantar asks Should we maybe look into getting a decent map of the surrounding waters? I am not positive how good our current map is but it would probably be a smart idea to get a local one just in case. Dilantar will also wait on the answer to Yel'kno's question before going to far.
Co-DM Cayzle d20=18 ; d20=13 ; Saturday August 25th, 2012 12:26:01 AM
The centaur hands back the papers and accepts the 50 gp minimum fee -- someone make sure that gold is accounted for!
You find yourself in Fort Stag. Although it was a great military outpost in the Centaur-Minotaur Wars, now it is a metropolis. If, that is, you were to replace the skyscrapers with giant Whistal Trees!
There is a Catacombs branch here, and an outpost for the WLA. Feel free to shop on the Catacombs board. And CC me with any transactions for approval.
At the WLA site, a bored young centaur tells you that to join will cost 2,000 gp each. But she has heard that in the new city of Rum, you can join for free.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Sunday August 26th, 2012 7:42:12 AM Perhaps we should sell off our loot and divide the gold, before we stock up on supplies" suggests Coer.
And maybe a non-minotaur should do the bartering, given the old misgivings of the Centaurs.
--------------- ooc: I have placed a list of the treasure i know about in a google doc. you all have access to edit it so have a look and if there is anything you want say so IC.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Sunday August 26th, 2012 3:31:59 PM
Rafe thinks to himself, Dang, I wish I had heard about Rum before, it cost me 2000gp to join the WLA and I'm all full up on training at the moment.
Since Rafe is new to the area and not really good as a barterer, he and his eidolon acts as bodyguards for the Captain--since he too isn't that good at diplomacy and might get into a bind.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Sunday August 26th, 2012 10:40:10 PM
"I don't think I need any of that stuff. Everyone take what you want and we'll find a place to unload the rest."
ooc: I did take a masterwork dagger at some point earlier, wasn't the most recent one.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Monday August 27th, 2012 12:51:38 AM
ooc: Jozhur claimed the dagger from the Crab fight.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Monday August 27th, 2012 1:55:36 AM
Kerg is a little overwhelmed at the number and appearance of the natives on this island. The sights and smells of a community were an assault on senses trained in the wilderness. He felt for sure that he was getting as many weird looks as he was giving. He thought he ought not to run off and seek peace in the trees and instead stays with the group near the darkly skinned pack leader.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Monday August 27th, 2012 3:12:21 AM
Sten will shop and collect supplies for then set of adventures.
"Does any idea of where we are headed next?"
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Monday August 27th, 2012 7:41:30 AM Rafe, on board you mentioned you were seeking a WLA outpost, are you by chance a member? If so you may be useful in gathering information. I hear the WLA trade in knowledge, and as it turn out we need some questions answered. Perhaps you could make some enquires into the slave trade we have stumbled upon?
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Monday August 27th, 2012 12:13:28 PM "Aye, Master Coerator, I am a member of the WLA and would be most happy to help if I can. What questions have you to put to them and I will try my best to have them answered."
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Monday August 27th, 2012 1:14:48 PM
"I think we should pay the crew, supply and the ship and perhaps send the elves on their way with some coin in their pocket before we take see to our own needs?" Yel'kno offers as his opinion on the loot, but thinks either way the group needs to head to the Catacombs to liquidate some assets.
~~~~~~~~~~~
We have loot from the first module we still need to sell too if anyone has that list still? I'll look back in the archive if I get a chance
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Monday August 27th, 2012 3:31:34 PM
Upon hearing about the elves, Spire speaks up, saying, "Perhaps they could join our crew. I'm sure if we extend the offer to them, at least one of them would be willing to join us."
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Monday August 27th, 2012 8:26:09 PM "I agree the crew needs payment, even those who sided with Renchild. And the elves may stay on if they know how to sail, else send them on their way with a few gold to get settled." Turning to Tula he asks "can you clarify how much we are to pay the crew?"
"Rafe, pehaps ask if anyone has heard of the arrangement between the shipping guild and the bloodkin to supply elven slaves in exchange for safe passage? From there we need to find out who has authorised this atrocity."
---------- OOC: and a google doc to record quests notes etc, Again you all have access to edit. Quests and notes
Co-DM Cayzle Monday August 27th, 2012 8:27:06 PM
Kerg stays close to Dilantar, who stays quiet and observes.
The party splits up to explore a new town. Some go to the Catacombs, many for the first time. [OOC: feel free to post on that board to place and complete your order in character. That may take a few days or even a week, so not to slow down the game, we'll assume retroactively that you complete your transactions and we can move forward.]
[If you want to shop for anything locally, post here or e-mail me.]
Sten and Coer -- and maybe Jozhur? -- make a bit of an odd grouping, but dwarf and minotaur are willing to brave the depths of the centaur town to make some needed purchases. Tula, the NPC bosun, tells Coer that the ship is low, very low, on general supplies. The duo find that most buildings are a single level, with very wide doors, grouped under huge trees. Many centaurs scowl at Coer. Some spit or mutter an epithet. A few reach fro their weapons. But if Coer offers no word or move that could be taken as a challenge, he escapes with nothing more than an exceptional number of pasture patties to avoid stepping on from the centaurs walking in front of them.
Rafe visits the local WLA branch, a building with a rare second floor -- as it turns out, there are rooms there for visiting two-leggers. He learns that the slave trade is a bit of a misnomer. The trade is in indentures, that is, in contracts for work for a period of years. Usually, an indentured person sells himself to pay a debt or help their family. Usually the indentured servant works for the same person to whom he sells his service. But there is an understated trade in servants, and to some eyes there is little to distinguish this from slavery. And for some poor souls sold into the wrong hands, there is no difference. The more sordid of the houses of Dirt City, the orcs of Izen, and, rumor has it, some of the noble families in Aisildur engage in this trade. The priests of Ga'al, Rafe is told, buy indentures and offer freedom from servitude in exchange for accepting a heartseed and conversion to the God of Domination.
Captain Yel'kno offers the elves a chance to debark here, with a bit of coin for their trouble. They ask if he will remit their indentures. They say they were bound for Rum, they thought, to serve their indentures there for five years. Pirates captured them and their contracts -- unlawfully of course, so their sale to the orcs was illegal, they say. The elves are inclined to go Rum, so that they will not be outlaws.
Spire invites them to join the crew. But they say they can't be crew for the same reason -- that is, because then they would be outlaws -- unless the Captain buys their contracts. They ask if the Captain is headed to Rum?
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+7=14 ; d20+7=11 ; d20+7=22 ; Monday August 27th, 2012 10:58:51 PM
Jozhur tags along to purchase supplies and dump some unwanted goods. He gives plenty of dirty looks to the rude taurs they run into along the way. He leaves his weapons at his side, unless Coer starts something.
He looks over all the goods they have to sell, trying to determine a fair market price. (Appraise: 14, if needed) Jozhur also racks his brain and talks to locals (without Coer nearby) in an attempt to find an appropriate buyer for the cask of wine. (Knowledge local: 11, Diplomacy: 22)
ooc: I'm ok with the old treasure being open to everyone. It can all be sold as far as I'm concerned, split the coin among all of us, just to make things easy. Jozhur doesn't need anything on that list.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Tuesday August 28th, 2012 1:59:01 AM
Rafe relays what he's found out about the "slave trade" to Coer and the rest if they're available.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 d20+2=3 ; d20+2=22 ; Tuesday August 28th, 2012 9:25:48 AM
Sten will pick up ship supplies. DM how much gold to top off? Knowledge local: 3, Diplomacy: 22
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Tuesday August 28th, 2012 10:48:11 AM
Spire's seemingly cheery demeanor falters as the elves refuse his offer, and he spends the rest of the time rather mopey.
--------------------
Spire doesn't need anything from the treasure.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() d20+11=14 ; d20+11=16 ; Tuesday August 28th, 2012 11:09:13 AM
Dilantar will mainly stay quiet unless he thinks of something he needs other than a map. Turning to Kerg, Dilantar states So Kerg, would you like to wander around town with myself. I don't believe I need anything in particular but if you see something that catches your eye we can probably afford it after we seel off our extra loot. Dilantar will mainly just enjoy being on land again, after such an eventful trip to sea. Hearing the elves' response to spire and Yel'kno, Dilantar has a quite debate with himself, before finally deciding against buying out a contract. While it would be nice to have a manservant again, I probably wouldn't be the safest person to serve. Also, the others and Spire in particular might take offense to it. Dilantar will leisurely wander about town, and occasionally check the local shops for anything of alchemical interest. He also keeps an eye open for rare plants that may or may not be in the area. ((Survival roll of 14 for rare plants, Know(Nature) of 16 to go along with it.))
Co-DM Cayzle Tuesday August 28th, 2012 12:18:09 PM
We need some details on the Lionfish, so here goes:
The ship is 75 ft long and 20 ft wide. Here is the description from the Core Rules:
Sailing Ship: This large, seaworthy ship is 75 to 90 feet long and 20 feet wide, and has a crew of 20. It can carry 150 tons of cargo. It has square sails on its two masts and can make sea voyages. It moves about 2 miles per hour.
However! The Lionfish is a fast vessel! She sails at 4 mph, and carries only 50 tons of cargo with a crew of 20, max. Note that Taurs count as four crew, space-wise. You need a crew of 12 (three per watch) plus captain and first mate to run her all three watches of the day. If you do, you can make 96 miles per day, or 32 miles per watch.
You need a gallon of water per day per person (4 gallons for a taur) -- that's 10 lbs. A ton is 2,000 lbs, so 20 people need 200 lbs of water a day. A ton of cargo in water is 10 days of travel for the crew. Figure food weighs two pounds per person per day. For a crew of 20, that's 40 lbs per day, or 400 lbs per 10 days. Round up for barrels and such, for 2,500 lbs (1.25 tons) of food and water for the entire crew for 10 days.
The Lionfish carries 50 tons of cargo. If you loaded way up with supplies and no trade goods, you could sail out for 50/1.25 = 400 days without reprovisioning.
The problem comes from your current cargo -- 12 elves. They need living space and provisions. Captain Renchild made it work by treating them inhumanely, crushed into a cargo hold and underfed and underwater. If you treat the elves as people, the combination of sleeping space and extra provisions needed get complex.
The "brig," that is, the hold that can be used for people as well as cargo, would take up 20 tons of cargo if filled. Three or four people can sleep there at a time, in about 100 cubic feet of space each. 12 elves (and Kerg and Sten) were packed in there. In shifts, three or four elves can sleep there at a time. That leaves 30 tons of cargo space.
Assuming, per the numbers above, 1.25 tons serves 20 people for 10 days, or 200 people-days, then the remaining 30 tons of space is about the same as 24x200, or 4800 people-days. For the current crew of 10 NPCs, 7 normal PCs, a taur (counts as four), and 12 elves, that's 33 people-equivalents, or 145 days you can travel without reprovisioning. Call it 150 for convenience.
Per the Core Rules, tail rations are 5 sp per pound, or 1 gp per two pounds, and you need two pounds per day, so a day's rations for a single person is 1 gp per day. That makes the math easy! 150 gp plus all the fresh water you can draw from the town's wells will get you, your crew, and the elves 150 day's travel (15,000 miles) in any direction, with no room for trade goods, and no need for reprovisioning.
==========
For the record, here is the current crew again.
Cato the Carpenter, an expert woodworker, ironmonger, and shipwright. A skilled, though crass and sharp-tongued old human.
Horace, his helper, a goblin youth.
Gaston Grieves, a half-elf fighter, a likeable enough fellow with a quick tongue. A sailor and the master at arms.
Tula, the bosun, who you know well.
Tommy Teeth, a half-orc sailor out of Dirt City, said to be on the run from the House of Sharks.
Pinny Liz, a human sailor with a monkey's skill in the rigging.
John Squint, a quiet gnome sailer with a pet rat -- also serves as the cook.
Sammy Straight (sided with Renchild) a good-looking guy with sun-bleached blonde hair.
Joansie (sided with Renchild) a human with a scar on his cheek
Too-Elt (sided with Renchild) a human with a sullen, vacant look.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Tuesday August 28th, 2012 7:17:03 PM ooc: makes me think I should become a Venturer so we can make some gold for all our traveling :)
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Tuesday August 28th, 2012 9:43:13 PM
"I respect your desire to finish your contract. I recently finish my own servitude. We will take you to Rum and, so long as your bond holders will honor your contract in your treatment, we will deliver you so that you may fulfill your debt." Yel'kno says to the elves, "However, until then, if any of you have any skills that might be of use to us on the voyage and would like to help, please let me or the First Mate know and we'll put them to good use."
Yel'kno will also look to perhaps get a couple weeks less worth of provisions and buy a trade goods as well (thinking net zero merchant endeavor)
~~~~~~~
OOC: Did we get a total of wages owed that I missed? Also, added the loot from the first module that is left to be sold. Only about 1200 worth. I'm good with splitting the loot 8 ways.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Tuesday August 28th, 2012 11:05:22 PM
"Rum sounds good, I'd like to find out more about this WLA when we get there. If we can spare the space, I certainly wouldn't be opposed to taking some goods along. More coin is always welcome."
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Tuesday August 28th, 2012 11:29:29 PM
Looking over the loot to be disposed of, Coer spots something that could be useful.
"Is that a cure potion? It might be handy to keep hold of." he says, pocketing the potion of CLW.
--------------- OOC: last call for selecting loot nw that is all accounted for.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Tuesday August 28th, 2012 11:59:46 PM
Kerg falls into step with Dilantar at his invitation, glancing at the trees every now and then. "I want to go to there," he says eventually. "Our food is dry and not good. I want something red."
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Wednesday August 29th, 2012 12:42:32 AM
Sten agrees, ""Rum as a destination is good, and the potential to make gold is desirable."
Co-DM Cayzle Wednesday August 29th, 2012 10:34:56 AM
Tula reminds you that there are two routes to Rum. The safer, longer route is via Wemic Isle. The shorter, much more dangerous route, is a straight shot from Centaur Isle, that is, the way you came. The shorter route trims about 350 miles off the distance.
Which way will you go?
Also, the ship sustained a lot of damage on the way -- the broken mainmast was only the worst of it. You could easily sink a few hundred gold into the Lionfish to make her really shipshape.
[OOC: I suppose we should create a hit point system for the ship to account for damage, and maybe decrease sailing speed depending on damage. You players may well want to have a conversation in e-mail to finish up the shopping details and account for party expenses. CC us DMs or not as you prefer ... but if you do, we may have useful info to contribute.]
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Wednesday August 29th, 2012 11:32:49 AM
Rafe takes careful note of the business goings on of the port town, perking his interest in becoming a Venturer.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Wednesday August 29th, 2012 1:19:47 PM
Yel'kno will ask that the ship be repaired back to her former glory.
~~~~~~~~~
Split the loot 9 ways? 1 for each PC and the 9th for the Lionfish (provisions, crew, repair, etc)?
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Wednesday August 29th, 2012 3:01:13 PM
Spire also wanders the town, looking for any more elves, a bit dismayed by the others leaving, or perhaps a bookstore.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Wednesday August 29th, 2012 5:29:21 PM
((I am cool with splitting between the party(8), and maybe everyone putting a small amount into a "Ship Share" so that we can repair the ship and such. Splitting it 9 ways is...a little strained for my tastes, but if majority rules on it, I wont complain :) Also, I am not claiming anything in the treasure list.))
Listening to Kerg's comment, Dilantar responds Let's make sure there aren't any laws against hunting this close to the city and barring anything of the sort I would like to join you if possible. I agree, we haven't had meat in a while. Dilantar will ask Johzur or Rafe to see if they can find out wether or not Kerg and he would be allowed to hunt near the city as soon as he next sees them about town.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Wednesday August 29th, 2012 7:48:40 PM Alright, im off to the Catacombs to exchange our loot. When im back i'll give you each your share. I agree that a portion of the money should be put towards ship repairs and upkeep and crew wages, maybe say 1000gp. And some cargo would also be good to minimise our costs back to Rum.
If anyone is not busy perhaps you could scare up some cargo or contracts for shipping?
Tula, what is the current debt to the crew?
--------- ooc: i will sell all remaining items in catacombs once you have your share of the $$$ be sure to go in, take a ticket and buy yourself something shiny
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 d20+7=25 ; Wednesday August 29th, 2012 11:08:27 PM
As requested by Dilantar, Jozhur takes some time to look into the hunting laws in the area. He will ask passersby (particularly a few non taurs) if needed.
If he learns that hunting is permitted, he will offer to accompany Dilantar and Kerg, "I won't scare any game off, I promise."
ooc: Taking 10 for a 17 knowledge local should suffice. If not, diplomacy of 25 to get the locals to tell me.
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Thursday August 30th, 2012 1:57:39 AM
Giving a salute, Rafe tears down the streets on the back of his eidolon and once again enters the WLA to inquire about local hunting regs for Dilantar and Kerg.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Thursday August 30th, 2012 3:36:27 AM
Kerg doesn't speak against the delay in his running through the wood mostly because he isn't sure what Dilantar means. He figures it is near the same as being in another predator's territory. He crosses his arms in silent frustration and scuffs his feet on the ground, hating the day he had been taken from his home.
Co-DM Cayzle Thursday August 30th, 2012 9:15:18 PM
Rafe takes notes on commerce. This is an active port. Wemics and humans are the main merchants from afar. But he soon realizes he is out of his depth. Watching merchants haggle, he thinks he'd be lucky to get half the prices they command, at least without training of some kind.
Helping Dilantar's query, Rafe asks about hunting at the WLA, and discovers that would-be hunters would likely have to get the permission of the local Stallion, that is, Chieftain, and that hunters would also likely have to hire a local ranger or druid as a tour guide to make sure the right prey was targeted. "Why not just shop at the butcher shop?" asks the helpful WLA leftenant that Rafe meets.
Jozhur asks some locals, and finds out basically the same thing. "Just stay away from the Whistal trees," he is advised. "The druids are protective of them."
Kerg will need this carefully explained to him -- Jozhur, Rafe, and Dilantar do their best.
Spire finds an elf or two in town -- they are rare but not absent. If you approach a stranger, what do you hope to accomplish? Spire also finds a book shop. Looking for anything special? Most of the works are large books, written in Taur, many focused on herbology.
Captain Yel'kno oversees the provisioning and the repairs to the ship.
First Mate Coer visits the Catacombs, where minotaurs are people too. And he asks Tula about the crew's pay. As a very rough estimate, assume a gold piece per day (ask me if you want the math on that). Eight crew earn that much. Tula and Gaston earn five per day. It has been about 30 days since the crew were last paid. So 18x30=540 for the crew for the last voyage.
How much are you spending on provisions? How much on repairs? How much on pay?
Do you take the time for a hunting expedition?
Any other shopping or activities? Did anyone join the WLA? Please remind your DM who the members are, and did you take the chance to train?
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Thursday August 30th, 2012 10:02:39 PM
Coer returns from the Catacombs with a hefty bag of gold to distribute. He swings via the Harbour masters office and pays the remainder of the relevant sales tax (14145.3gp sold so I have removed 141.45gp)
After meeting with Tula and being told that the crew is owed $540 he is of the view that an equal share of the loot is required to pay them to date, for their continuing employment and to restock and repair the Lionfish.
He finds each of the team and asks their opinion, as the gold is theirs as well, and provides them with their requested share.
======== Ooc: ok maths time After the loot has been sold in the catacombs and "sales tax" paid to the city we have a total of 14289gp 5cp.
Split eight ways it is 1786gp 1sp 3cp each, but there is no money left for crew, supplies, cargo etc Split nine ways it is 1587gp 6sp 7cp each, with a healthy amount in the ships safe to pay for its upkeep.
Please take either an 8* share or a 9* share in character so we know how much we have to spend on the ship. Or take a different amount altogether depending on your PC's personality.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Thursday August 30th, 2012 10:24:25 PM
Yel'kno sees to the repairs and makes a quick visit to the catacombs.
~~~~~~~~
I'm for the nine way split. Also Yel'kno is going to buy another wand of CLW for the party so more than one of us can heal
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Thursday August 30th, 2012 10:48:09 PM
Coer takes 1/9th of the gold
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Thursday August 30th, 2012 11:47:20 PM
Kerg doesn't know what he would possibly use gold for. "It is fine for me if I do not get any. I did not...earn it. It may be pretty but it does not matter to me."
Going hunting doesn't seem to be worth the trouble. These people are every bit as territorial as he thought.
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 Friday August 31st, 2012 12:17:27 AM
Captain, may I reccomend 50gp worth of supplies? that will fill one third of the hold and keep the crew and our elven friends sailing for about 50 days or 5000miles. If i remember the charts correctly, rum is less than 2000miles, but given our luck at sea recently, it is best to be prepared.
Coer goes to speak with Cato, the carpenter to see if an estimate can be given on the cost to fully repair the ship.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 d20+11=27 ; Friday August 31st, 2012 1:10:46 AM
Spire does not approach the elves, altogether too awkward to initiate any conversation. He searches for any particularly obscure books on herbology. (Would History or Nature apply? Either way, 27) If his searches prove fruitful, he'll purchase one or two and show them to Dilantar. He takes 1/9th of the share, more than content with his loot.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Friday August 31st, 2012 8:19:50 AM
Sten wants to get close to a Whistal tree and inspect it from all sides. If anyone gives him a problem he'll will pull out his special Druid ID card.
I'll take a ninth of treasure. 1587gp
Sten makes a quick visit to the catacombs.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Friday August 31st, 2012 12:26:36 PM
Jozhur takes his ninth of the treasure (1587.67gp) and heads to the Catacombs.
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 d20+8=10 ; Saturday September 1st, 2012 7:43:29 AM
So what does Sten knows about Whistals? Knowledge (Nature) d20+8=10
Co-DM Cayzle Saturday September 1st, 2012 10:22:17 AM
Coer returns from the Wold-famous Catacombs with a heavy bag of gold, which he parcels out to friends, as well as to the harbormaster, to the crew. and to Tula for ship repairs and 50 days of provisions.
Cato tells Coer that 400 gold will reinforce the mast properly, scrape the barnacles off the hull, reseal the seams, purge the bilge, and rerope the rigging. Coer, if you make a sense motive check vs DC12 then Please Highlight to display spoiler: {You have a hunch that he is overbilling you, but the excess is likely because he wants to do more than is necessary to the ship. He seems to really want it to stand out in every way.}
Kerg gives up his dream of a hunt, at least until he is in a wilder area.
Spire finds a book on the uses of living plants in creating magic items, such that the plants remain alive and must be tended or the item will die. Two examples of such items are given, both wreaths. One, for a druid, grows goodberries. Another, a pair of wreaths, allows telepathy between a humanoid and an animal if both are worn. With this book, you would gain a +2 competence bonus on spellcraft checks to make these items. The book, called "Ivy Arcana" costs 10 gold pieces after a little dickering. The clerk says that such texts are prized when written in Centaur or Druidic, but this one, in Common, has a reputation for being a poor translation from the original, so it is a bargain.
Sten finds himself challenged and then welcomed when he reveals his devotion to Mother Wold. A centaur druid -- a guardian of the trees -- shows him around. "To really appreciate the Whistal, you should spend a few days rooted next to one. They are akin to the sequoia, a small species found in other forests of the Wold. The greatest Whistals are 1,000 feet around, and a mile high. The greengages talk with them and shape them into living homes for the most honored among us. Most centaurs live in their eaves."
Sten does in fact feel that he is seeing one of the natural wonders of the Wold.
Yel'kno and Jozhur declare their intent to visit the Catacombs.
[OOC: Only Rafe is a member of the WLA?
OOC: The new module starts Monday with your departure. I still need to know if you are planning on the longer safe route or the shorter dangerous route. If you are not done shopping, we'll say you finished in time and use retconjuration on your gear.]
(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 d20+6=18 ; Saturday September 1st, 2012 11:41:49 PM
Coer gives Cato the requested coin from the ships pool. "that much should have the ship looking new again, Cato. Let's see what you can do."
With the ships hold only a third full, Coer will head to the harbor master to see if he can pick up a contract to take cargo to Rum, before the imminent departure.
------- ooc: I am happy to take the longer "safe" route to Rum. What do you guys think?
Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 Sunday September 2nd, 2012 1:09:04 AM checking in, still pretty sick with a head cold
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Sunday September 2nd, 2012 8:39:47 AM
Sten thinks that we should take the safe route.
(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() Sunday September 2nd, 2012 6:24:54 PM
((Safe route is fine.))
Dilantar gathers up his share of the gold and keeps an eye open for anything that might catch his eye regarding alchemical ingredients and books, while waiting to set sale.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Sunday September 2nd, 2012 8:08:47 PM
Jozhur returns to the Lionfish wearing a new mithral shirt. He helps with preparing the ship to set sail and seems very happy that the others seem to be leaning towards the safe route.
(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 Sunday September 2nd, 2012 8:09:38 PM
Oh, and get better Jim!
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 Monday September 3rd, 2012 12:06:18 AM
If anyone thinks Kerg's input is worth anything in a decision such as this, he will agree with the safest route.
Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 Monday September 3rd, 2012 7:53:17 AM
"might as well not press our chances further... Let's take the safe route."
(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 Monday September 3rd, 2012 8:26:21 AM
Sten believes we should sail.
(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 Monday September 3rd, 2012 9:39:22 PM
Spire agrees with using the safe route.
Co-DM Cayzle Monday September 3rd, 2012 10:31:24 PM
Sorry everybody! Turns out we had a break for Labor Day after all! DM Post to come bright and early in the AM.