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Hope Remains Amid the Chains


The Way is Clear /DMAl 
Tuesday August 28th, 2012 5:37:30 PM


Malgant batters Mithrodar, doing a combined damage of 205 points of damage.

Jass sends a Disintegration ray not at Mithrodar, but at the throne behind him. The green ray strikes unerringly.

Aztyr fires Scorching Rays, and fire burns upon the form of Mithrodar even as Malgant's punches land.

Vauhwyt joins Jass in attacking the throne. Her Acid Arrow strikes the throne, and combined magics reduce the throne to a pool of unrecognizable material.

Vorelle's arrows strike, five hits out of six. Her arrows do 58 points of damage.

Brahmah hits six times for a total of 103 points.

Sir Joshua hits four times out of five for 164 points of damage.

Under the onslaught of such raw power, Mithrodar's incorporeal essence is smashed into pieces. The pieces each explode in a blue mist, and, with the explosion, each and every chain within the room shatters with a metallic echo that seems to reverberate across the planes.

When the mist clears, the room is empty. No more chains drape the great hall. And each of our heroes is possessed now with a new and inexplicable piece of knowledge. Each head is drawn to a place to the west in the direction of the don jon, a place that they know is high up in a tower. They know that a doorway is now revealed. They know that the chains that bound it shut have now fallen away. They know with a certainty, an unexplainable certainty, but a certainty none the less, that this is the way to Sablihelm. And they know that this way is now clear.

What has not changed, though, is the nature of Scarwall itself. From the corners of their eyes, our heroes still catch glimpses of the dark boiling walls, full of evil spirits. The danger is not yet ended. The chain spirit may be no more, but Scarwall still exists.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map.
Image In Your Minds.

Mithrodar: Dead
DW1: Dead

Clock: 49 hours 49 minutes +8 since Entry.
Clock: 29 hours 41 minutes +8 since Day 2 Start.
Clock: 04 hours 18 minutes +8 since Day 3 Start.

The Way is Clear /DMAl 
Tuesday August 28th, 2012 5:40:32 PM


OoC to All: Just for your information. There is a little section in the Rogue's description of Sneak Attacks.

Precision damage (such as that dealt by a rogue's sneak attack ability) applies to more creatures than it did in previous editions of the game.

Some may balk at this but it can easily be imagined or explained as the rogue having found a weak point in the undead's "body" (such as a zombie's head) or even finding a crack or flaw in a construct's "body."

Creatures Immune to Critical Hits
Aeons
Elementals
Incorporeal (unless using a ghost touch attack) creatures
Oozes
Proteans (50% ignore)
Swarms

Creatures Immune to Precision Damage (like Sneak Attacks)
Elementals
Incorporeal (unless using a ghost touch attack) creatures
Oozes
Proteans (50% ignore)

Creatures Immune to Flanking
Swarms


AC 45,Touch 36, CMB 25, CMD 54/44 when flying,226/211 hp Malgant Winterborn 
Tuesday August 28th, 2012 8:00:08 PM

" I am betting that if we felt that final chain break, the devils did too. Lets do a quick sweep of this room for things we can use and then make haste to that tower. Jass, do you have another fly available for those of us unable to fly? I'll tend the wounded, Aztyr and Vauhwyt, scan the room for magic. Vorelle and Brahmah can scan for other valuable or useful items. Joshua, lend me your Pearl of Power for your highest rank spells ( 4th level) I will be able to use the one restoration I have left to heal both yours and Brahmah's drain."

Using the 4th level Pearl of Power and his last Restoration prayer, Malgant heals first Bramah's and then Sir Joshua's charisma drain.

Malgant's Spell List

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 156/159 
Wednesday August 29th, 2012 12:41:37 AM

At Malgant's suggestion, "Vauhwyt, start at the throne and take the east side of the room, look carefully. I'll take the west side, then we gotta move. Those Devil's ain't gonna ignore us much longer."
That said, Aztyr scan the west side, with her permenancied spells.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 6- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Haste, Duration 31 rounds
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah
Haste, Duration 31 rounds, on EVERYONE

Brahmah 179/202hps, AC 30+1 HASTE + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor +1 from Haste, FlatFooted AC 25, BLUR, STONESKIN 
Wednesday August 29th, 2012 3:20:30 AM

OOC: Geez, undead have ALWAYS been immune to critical damage as I remember it. I was wrong about Pathfinder.

IC:
Brahmah searches for valuables and other useful stuff. But says, "I have to agree. This place is coming alive, I guarantee it."
-------------------------------------
Conditions/Other: -4 Charisma

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(18/140mins)
Protection from Energy Electricty (120pnts)(18/140mins)
Resist Energy Sonic (18/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (15 minutes)
Lead Blades (14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Haste (30 rounds)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vauhwyt (HP 134 of 138, AC34 with haste) 
Wednesday August 29th, 2012 6:49:09 AM

Vauhwyt casts Detect Magic and scans the area.

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Wednesday August 29th, 2012 9:32:17 AM

"One Mass Fly spell coming up!" calls Jass back to the BBL leader, "but it was only minutes before we were attacked in the Ballroom. I don't think we can afford to linger and do a complete search. Not unless we want to stay here as the new Guardians, eh?"

Jass ensures he can get everyone together before casting the spell. "Let's get to that sword!"

...................................
Actions:

Cast (7th lvl slot) Mass Fly for all BBLs (and Mookie!) 60' fly speed (40' with heavy load) and +8 Fly Skill

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 8 5 2
}

Vauhwyt (HP 134 of 138, AC34 with haste) 
Wednesday August 29th, 2012 9:55:58 AM

Cast (7th lvl slot) Mass Fly for all BBLs (and Mookie!)

Vauhwyt start quietly crying when she thinks about how Mookie is not here to participate in flying.

"He loved to fly," she whispers. "It was like he was born to it."

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Haste; Greater Magic Weapon; Mage Armor][HP 146/159; Tou  d20+26=41 ;
Wednesday August 29th, 2012 11:06:38 AM

Vorelle gives Vauhwyt a quick hug. "We'll figure out a way to get Mookie back for you," she says.

She does a quick sweep of the room, looking for anything interesting and/or valuable.

[Perception 41]

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil 
Wednesday August 29th, 2012 1:08:23 PM

Sir Joshua gladly offers up his Pearl of Power and feels enriched by the Restoration spell... While the others search, he watches for any new threats, axe and sword ready, not in the mood to be the newest guardian of this miserable place...

Hearing the name of Mookie, he sighs, "I miss him too and I hope we can get your friend back... He was a good man... er... a good furry companion... "

He prepares to fly with the rest of the group and takes his usual position on the left flank, looking forward to finishing off this mess and getting back to his home world...

__________
Blurred
Hasted - +1 Reflex, +1 Dodge AC,
Stoneskin - 119 left/150; 10/adamantine,
Current AC/Hps - 37/Touch 24 ; 187/203 hps; DR 5/evil
Bless Weapon (16/17 mins on Bastard Sword)
Mass Fly

Magic Items with Uses
Pearl of Power (1/day, 4th level) 1/1 used
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) - 4/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 4/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly



AC 45,Touch 36, CMB 25, CMD 54/44 when flying,237/211 hp Malgant Winterborn  d8=2 ; d8=4 ; d8=5 ;
Wednesday August 29th, 2012 4:47:50 PM

" He was born to fly Vauwhyt, he is a Blackbird. Now that you mention him, should we cast a fast raise dead and bring him back to life here, in case his soul is trapped here and doesn't travel with us? I won't be able to do much to restore him beyond Aztyr returning his life, but we might want him breathing for the trip home. Also on the subject of trapped souls, can you speak to Targo Vorelle, sense him at all? We did promise to take him with us, even though he didn't provide much in the way of help. A deal is a deal."

If no one finds anything and the answer is no to raising Mookie now, ( his soul IS in a gem and we do have it, I speculate it WILL travel pretty well) Then Malgant will draw everyone close and use a second Channel Energy for the day to restore some of the hp the group has lost.
EVERYONE HEAL 11 HIT POINTS OF DAMAGE

Active spells(effects) on Malgant or cast by him
-Interpose on Brahmah
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 2 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 17 minutes CL17
-Divine power +5 luck to attack and damage duration 11 rounds CL 17
-GMW cast by Vauwhyt CL 17
-Haste duration 29 rounds CL17
-Light CL 17
-Magic Vestment, duration 17 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Righteous Might +4 str,+4 con,-2 dex,+2 natural armor,-1 to hit, DR10/evil, duration 12 rounds CL17
-Shield duration 17 minutes CL17
-Shield of Faith duration 17 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 170 minute duration
-Weapon of Awe duration 17 minutes CL17
-Heroism(extended) duration 4 hours 25 minutes CL20 day 3, 2 hours in by Vauhwyt



Vauhwyt (HP 134 of 138, AC34 with haste) 
Wednesday August 29th, 2012 6:28:59 PM


"Duh," says Vauhwyt, wiping her eyes with her tail. Then she winks at Mal.

"I say wait. We have his soul and his body, so we can try to raise him when we leave this nasty place."

"Besides, if I unshrink his corpse, I can't shrink it back again after that life drain thing. It sucked away at my magic."

She is eager to seek out the donjon. Assuming there is no easy treasure to pick up, she says, "Let's Fly!"

Sablihelm /DMAl 
Wednesday August 29th, 2012 7:46:29 PM


Aztyr and Vauhwyt scan the great hall for magic. There is plenty here. Unfortunately, the pair discover fairly quickly, that all of it is owned or worn by the Blackbird Lake group. For being the seat of Mithrodar's power, the room is particularly devoid of magic.

Brahmah and Vorelle search in the old fashioned manner while Sir Joshua acts as lookout. The rangers, however, turn up just as much as the mages. Or, rather, just as little. There will be no items of significance found here.

Malgant gathers the Blackbird Lakers around himself and channels energy after using Sir Joshua's pearl to heal the Drain sustained by Sir Joshua and Brahmah. Vauhwyt remains as is, substantially drained of her charisma.

The Blackbird Lakers descend to the courtyard. Then, gifted by Jass with the power of flight, they rise up to the roof of the Don Jon. In the south west corner a single stone building sits high atop a towering star-shaped tower, just beneath the veil of the Black Miasma. The marble of both the building and the surrounding tower show no seams and are polished to a sheen, almost as if the entire structure were carved from a single immense shaft of stone. In the southeastern wall of the building atop this tower is a carving of a ten-foot-wide skull with spiked chains dangling from its eye sockets that look out over the castle below. The chains that fall from the eye sockets are shattered, and in the mouth below is the entrance.

Our heroes fly in through the dubious entrance. Within, the air is cold and still. The only item in the room is a well that roils with blue mist. There are no stairs. The only way is down through the well. Descending the well through the bluish mist, the Blackbird Lakers descend for thirty, sixty, ninety ... the distance within the well becomes uncountable ... then they arrive at the bottom. Here, the jagged walls of the tower are broken to the northeast by a single stone door, and beyond the door is naked stone. The walls of the tunnels beyond look moist, yet are strangely dry to the touch, covered with a sheen of glittering mineral deposits. The ceiling averages fifteen feet in height. The tunnels twist and turn. Once they branch to a dead end. Eventually, they open out into an immense, twenty-foot-high cavern.

To the north, a silent lake of black waters stretches into the distance. Very few ripples disturb its surface, giving it the appearance at times of a massive sheet of polished obsidian. Far out in the water to the northwest, a single point of light glows just above the surface, a bright star whose radiance illuminates a few stony islands about seventy feet out in the lake, though the source of the glow is not discernible from shore.

One thing that is discernable, however, is the certainty that this is Sablihelm. The cavern is bathed in goodness. The restless boiling undead that haunt the corners of the eye are gone. Vauhwyt can confirm it. The walls of this cavern is clear of spirits.

"You've come," calls a voice from the middle of the lake. It floats over the smooth black sheen of the water, weak and distant. "I knew you'd come. Someday. I am Sablihelm," says the distant light. "You've come to release me."

+++++++++++++++++++++++++++++++++++++++++++

Roof of the Don Jon and the Star Tower.

Bottom of the Star Tower and the Tunnels.

Reference Map.

Clock: 49 hours 55 minutes +8 since Entry.
Clock: 29 hours 47 minutes +8 since Day 2 Start.
Clock: 04 hours 24 minutes +8 since Day 3 Start.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 159/159  d3=3 ;
Wednesday August 29th, 2012 8:06:56 PM

Aztyr gains some extra health when Malgant bathes the group in his positive energy. (Good Trait +3 hit points)
The deeper they travel, the more Aztyr begins to worry, but once they reach the cavern, where the onyx colored water, the shinny walls and the light radiating from out over that water, she almost calms down. Over the mental link, *Either this sword is very very good, or very very evil. And if it's that evil, it may be able to shield itself from being detectable as other than just a sword. An intelligent sword, because I'm forced to believe it just spoke to us.*

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 6- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah


AC 45,Touch 36, CMB 25, CMD 54/44 when flying,237/211 hp Malgant Winterborn 
Wednesday August 29th, 2012 9:31:59 PM

Malgant reaches out and touches Vauhwyt's shoulder, casting Greater Restoration on her. " Sorry, I lost track of who all got drained. I am now totally out of restorations for drains. I can only fix damage now."
Malgant listens to the words, and to Vauhwyt's description of the missing shadows. They were absent from the Donjon as well, but this place feels different. Malgant has felt consecrations, and Hallows. He had cast both in his career. This place was holy. It was good. He didn't believe a being as evil as Aztyr assumed could exist here. He also knew as well as she did that assuming got you killed.
"Shall we go see what all the hubub was about?"
Malgant takes flight and, waiting for the others, heads toward the light.

Brahmah 190/202hps, AC 30+6 total Defense + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN  d20+25=35 ; d20+1=9 ; d20+18=24 ; d20+19=37 ; d20+9=21 ; d20+29=36 ;
Thursday August 30th, 2012 3:20:13 AM

OOC: DM Al, when Brahmah uses Quarry, I'm assuming that the target has to be visible for it to qualify as a Quarry? And it takes a standard to activate.

The ranger, still with swords drawn, listens to the voice. Through the group link 'It seems to want the sword. How we determine the capabilities of the blade without touching it? I dealt with a truly evil black sword which would possess people. We nearly lost a comrade that way. In fact this entire adventure has me remembering that clearly. I'm assuming it'll be able to take power from the sword to reek havoc.'

Brahmah looks at the lake. What is near or surrounding the lake? (Perception 35, 37 underground or water).
Knowledge Undead to try to figure out what type MAY be able to use illusions or lights. (Knowledge 9)
Knowledge Geography and Knowledge Dungeoneering to figure out if the distance estimated is accurate. (K:G 24, K:D 37, Knowledge Nature 21 to cover anything else, +2 favored terrain versus Underground or Water settings, whichever may apply)
And finally a Survival check to determine what might be the safest way across the lake from this side, excluding flying. (Survival 36, +2 Underground or Water, whichever best applies)

Actions:
Free to speak.
Total Defense.
Skill checks.
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(12/140mins)
Protection from Energy Electricty (120pnts)(12/140mins)
Resist Energy Sonic (12/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (9/15 minutes)
Lead Blades (8/14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sablihelm /DMAl 
Thursday August 30th, 2012 6:48:49 AM


OoC to Brahmah: Yes, that is correct. Must have Line of Sight and Takes Standard Action.

Quarry (Ex)

At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature's type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 159/159 
Thursday August 30th, 2012 10:03:50 AM

*Either way, I think I'm best suited to pick up the sword. The major reason is because I'm not a martial fighter, without casting spells upon myself first. If it should cause me to cast spells, I'm sure Malgant can knock me out first.*

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 6- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d20+14=16 ;
Thursday August 30th, 2012 11:24:52 AM

ooc: I'm on family vacation from Friday thru Monday and won't be able to post.
..........

So near the end of thier captivity, Jass is suddenly nervous. Is this a trap? Is this such a good thing that the necromantic sorcerer will be unable to approach it?

And while the absense of ever-present souls is a relief, the black waters could hold anything. "Just a minute if you would, Malgant. Let's not be hasty."

And then the sorcerer calls out into the cavern. "We are heroes from the Wold who have been trapped. We have been following a prophesy that tells us Sablihelm is the key to our escape. How do we approach and what dangers are there in the lake?"

...................................
Actions:

Sense Motive: 16

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 8 5 2
}

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil 
Thursday August 30th, 2012 12:06:11 PM

While the group talks with the sword, Sir Joshua will take a moment and try to detect evil in the sword. He knows the room is filled with good and the sword might be hiding its essence, but he still wants to ensure that he's not being fooled..

Vauhwyt (HP 134 of 138, AC34 with haste)  d20=18 ;
Thursday August 30th, 2012 12:56:43 PM

Vauhwyt says, "Here, let me check it out." She walks up to the dock, next to Vorelle.

She calls out, "Good sir Sablihelm, we have indeed arrived. Please forgive our caution as we figure out where we are and to what we have come."

She digs out her scroll of Vision and reads it. There is no chance of scroll failure now that her Charisma is restored.

[OOC: The base caster level roll is an 18. I was going to ask whether or not to use Vauhwyt's caster level or the scroll's, but with an 18, the point is moot.]

Vauhwyt poses her question, as required by the spell:

"What is Sablihelm, and how do we bring it out of this nightmare realm in which it and we are trapped?"

[OOC: Your middle map link did not work for me, kindly DM Al! I think you meant this link?]

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Haste; Greater Magic Weapon; Mage Armor][HP 146/159; Tou 
Thursday August 30th, 2012 1:35:32 PM

Letting her friends deal with Sablihelm for the time being, Vorelle calls softly: "Targo? Are you still here? Are you ready to leave?"

Sablihelm /DMAl 
Thursday August 30th, 2012 7:16:17 PM


OoC to Vauhwyt: Yes, with regards to the link. I've fixed it.

The Vision spell specifies one question. You are asking two. Please choose the one that you wish answered. If you do not reply by the time I post (which will be early) I will answer the second question.

Vauhwyt (HP 134 of 138, AC34 with haste) 
Thursday August 30th, 2012 7:39:06 PM

Second it is, with thanks, kindly DM Al.

The Cautious Survive /DMAl 
Thursday August 30th, 2012 7:41:32 PM


Aztyr has reservations and expresses them over the Telepathic Bond. Vauhwyt, Sir Joshua and Vorelle miss out.

Malgant feels the good in this place, and prepares to fly across the waters.

Brahmah, ever vigilant, tests the place with his knowledge and senses before committing. The ranger sees and hears the natural sounds of an underground cavern. Aside from what has already been observed, there is nothing new. Little comes to Brahmah's mind regarding undead who control illusions. His knowledge of geography and dungeoneering tell him that distances are fairly straight forward underground, modified only by the inability to see very far due to common darkness. Nothing seems out of place from the standpoint of the natural world. From a survival standpoint, well, one can drown in water, so the safest path to the glowing point of light would be the path that crosses the least water. Though, common sense says that with flight, and the skill most of the Blackbird Lakers have in swimming, drowning is low on the list of dangers.

Jass stops the others from proceeding. He calls a few questions across the water first. "I have never heard of this 'Wold'." The voice that replies across the water sounds weary and weakened by distance. "I ... I do not know how I could be the key to your escape. But you are the first new beings that I have seen in ... time has so little meaning here ... but I thought that you must be ... Ware the creature in the lake. I have not seen it either for what feels a long time. It does not speak with me regardless. I suspect it is mad. But, perhaps it is only aloof." Jass feels a genuine quality about the words from the distant islands, but it is hard to tell without being able to see the accompanying body language, if one can speak of such thing from a talking sword.

Sir Joshua activates his powers of Detect Evil. Previous to this, he had always detected a blanket evil within Scarwall. For the first time, it is gone. After waiting for the requisite period, the Shining Knight can say with all truthfulness that he can sense no presence of evil within the range of his spell.

Vauhwyt calls across to the islands and the glowing light thereon. "The cautious survive," calls back the voice from across the water. Then Vauhwyt uses a scroll of Vision. She asks her question, and her fellow heroes watch as her eyes roll back in her head, her mouth drops open and her tongue lolls out of her toothy mouth. Vauhwyt sees herself. She is in a circle formed by her fellow Blackbird Lakers. The looks upon their faces all carry some form of sadness, each appropriate for the personality of the person. From within the circle comes a glow. Then, in Vauhwyt's vision, each hero from Blackbird Lake strikes in unison, and the world erupts in light. Vauhwyt blinks as her eyes return to normal. She feels a profound fatigue.

Vorelle lets the others deal with the sword. Instead, she whispers the name of her late husband, listening for a reply. None comes. Something might have happened to him. Or, it could be that the same thing that bars the other spirits of Scarwall from this place bars his spirit as well.

+++++++++++++++++++++++++++++++++++++++++++

Same map as before
Reference Map.

Clock: 49 hours 56 minutes +1 since Entry.
Clock: 29 hours 48 minutes +1 since Day 2 Start.
Clock: 04 hours 25 minutes +1 since Day 3 Start.

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,237/211 hp Malgant Winterborn 
Thursday August 30th, 2012 8:31:57 PM

Malgant reaches out and touches Vauhwyt on the shoulder once her vision has passed. His touch sends a shock of cold, refreshing energy through her, relieving her fatigue.( cast lesser restoration).
" If we might need to fight, let me see to my enhancements, then we can go on. I am glad that you were all cautious, I very much want to leave this place."


Brahmah 190/202hps, AC 30+6 total Defense + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Thursday August 30th, 2012 8:46:22 PM

"Voice, do you remember what the monster once looked like? How have you managed to survive so long in a place like this? It is very suspicious. Of course, I can not speak for the rest of my friends, I do not mean offense."

ACTIONS:
Free speech.
Total Defense.
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(11/140mins)
Protection from Energy Electricty (120pnts)(11/140mins)
Resist Energy Sonic (11/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (8/15 minutes)
Lead Blades (7/14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri)
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, DR 5/evil 
Friday August 31st, 2012 2:47:02 PM

Sir Joshua's not a fan of fighting some water creature while in full plate, and wonders if it's easier to fly over the water rather than go in it... That said, he remembers, "I remember someone casting a life bubble on us a few days ago and do you still have that memorized? That way, we could have a better chance of surviving a water battle... I'd rather fly over but it's likely planned for that eventuality..."

Either way, he wants out of this place ASAP...

Vauhwyt (HP 134 of 138, AC34 with haste) 
Friday August 31st, 2012 3:12:52 PM


Before Vorelle mentions Targo, Vauhwyt is thinking about swimming and Fluid Form. The liontaur wishes she could cast it on her friends, but it is caster only. Thinking about battle, Vauhwyt uses her staff to put a +2 enhancement bonus on each of her paws.

Then Vorelle reminds her of Targo.

"Come on, Vorelle. Let's see if we can find that jerk." She goes back into the tunnels until she can detect the foul spirits that dwell here. She tries to find Targo using Sense Spirit. If she sees him, she tells him, "I should let you rot here foreverr, but Vorelle wants to help you get free, so come on!" Her accent reveals her anger at him, still strong lo these years later.

If he is not in sense range, she says to a random spirit, using her Compel Spirit ability, "Go find Targo and tell him this is his last chance to get out. I'll try to bring you out too. I figure I can carry one soul in each hand and still strike with my paws. Gargul help me, I wish I could bring every soul out of herre, but I will have to settle for two."

She will use her Compel Spirit ability up to five times, will save DC15. Suggestions can have a penalty for reasonableness, and escape seems reasonable to me. In fact, I'd be surprised if the spirit even needed to be compelled.

If a spirit seems in the least bit willing to talk, she will ask why none go into the cavern.

Hopefully Targo will arrive.

If spirits attack, Vauhwyt will retreat out of there -- so long as Vorelle retreats too.

Sanity Info (Note: all current to 04 hours 25 minutes +1 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin = 33. Vs ghosts, 27.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (146 min left)
CL20 Extended See Invis (127 min left)
CL20 Extended Heroism (127 min left)
CL16 Message - (11 min left)
CL16 Taurs Try - acrobatics and stealth (11 min left)
CL12 Barkskin - (102 min left)
CL1 Mage Armor (42 min left)
CL16 Exp Retr (8 min)
CL16 Fluid Form (8 min)
CL8 Greater Magic Fang (8 hours) x2 paws

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (127 min left)
CL12 Barkskin - (102 min left) on all
CL1 Mage Armor (42 min left) on all

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 2 of 2
Hero Points: used 5 of 5

Spells
Used 1 of 7 lvl 1 spells (ExRet)
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 4 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnife)
Used 2 of 5 lvl 6 spells (Fluid Formx2)
Used 0 of 3 lvl 7 spells

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,237/211 hp Malgant Winterborn 
Friday August 31st, 2012 6:41:42 PM

" Likely anything that haunts these waters can reach the cavern roof. I would like to avoid it too but I doubt it will let us pass.Let us allow Vauhwyt a moment to locate Targo. If she can't then he forfeits his ride home. He watched us when it suited him, he should have continued if he wanted to go home."

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 9 minutes CL17
-Divine power +5 luck to attack and damage duration CL 17****not active****
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 13 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Shield duration 9 minutes CL17
-Shield of Faith duration 9 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 163 minute duration
-Weapon of Awe duration 9 minutes CL17
-Heroism(extended) duration 2 hours 0 minutes CL20 day 3, 2 hours in by Vauhwyt


Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Haste; Greater Magic Weapon; Mage Armor][HP 146/159; Tou 
Saturday September 1st, 2012 12:30:20 AM

"Well." Vorelle shifts nervously from foot to foot. "Well, it's possible that spirits aren't allowed in here, so he couldn't follow us."

She looks out at the lake. "Could--could we maybe do a fake? Like some people fly or swim out and get the things attention, and then somebody just zips over and grabs Sabilhelm?"

Time Taken For ... /DMAl 
Saturday September 1st, 2012 6:20:35 PM


Malgant pauses, now alert to the potential dangers of the lake. He heals Vauhwyt of her drained charisma.

Brahmah speaks and is answered by a weary voice. "The creature is a great worm. And if you are of good habits and intentions, then I take no offense. It is well to be suspicious of anything when it involves the she creature Fidelia who placed me here. I have survived here through the purity of my resolve. Though in truth, there have been many times, within this endless night of evil, that I have wished ... for the deliverance .... of oblivion.

Sir Joshua is dubious of the water itself. He asks about the Life Bubble once cast by Jass.

Vauhwyt re-enters the tunnels, intent upon finding the spirit of Targo Flatjaw. Around the first bend the presence of the spirit returns, though they are not as thick as in the walls of the castle proper. When Vauhwyt calls, she receives a reply.

"I am Targo Flatjaw," comes a high voice.

"No. I am Targo Flatjaw." This voice is different.

"I am Targo. No. Me!"

"No. Me! You're a liar."

"Me!"

"I am Targo."

A torrent of voices ring out. Fortunately, next to Vorelle, Vauhwyt knows Targo the best. She is able to pick the correct spirit out of the horde. "It burnssssss," is the reply when Vauhwyt asks why the spirits do not enter the cavern.

"Vauhwyt. Sweet Vauhwyt. I always liked you. You know that, don't you. I never meant harm. I did what I did for all of us. Power. For us all. Vorelle would have been Queen of Dirt City."

"I would go with you and leave this place. But entering the light of Sablihelm ... I think that would be the final death of me."
So says Targo Flatjaw when Vauhwyt proposes the escape.

Vorelle has already guessed this. She wonders whether there might be a way to distract the creature in the lake while others take the sword.

+++++++++++++++++++++++++++++++++++++++++++

Same map as before
Reference Map.

Clock: 49 hours 56 minutes +5 since Entry.
Clock: 29 hours 48 minutes +5 since Day 2 Start.
Clock: 04 hours 25 minutes +5 since Day 3 Start.

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,237/211 hp Malgant Winterborn 
Saturday September 1st, 2012 10:16:46 PM

" Sablihelm, I wish to have you end this place. We were told you could do so, that you were the key. Tell us about Fidelia. Is she the one bound in chains that we have seen each time we restore a friend to life? The one that causes the pains? As for distracting the worm, I will. I think my ability to dodge things here is second only to Vauhwyt's and she will be busy with Targo. I will distract it, Sir Joshua, your ability to be immune to influence saved us in the rosette ballroom, I would have you take up the blade. If it is as good as it seems to feel in here it should be easy for you to get along with. If it is otherwise than we think it is, your mind will not be dominated by it, correct?"

Quietly, though likely the blade can hear him or for that matter anything said in this cavern, Malgant covers the bad side of this. " If the worm should swallow me, then do what you have to. If the place will fall and trap you, then get out. There is no shame in a death to destroy a place like this. From what he has already said, I fear we need to defeat Fidelia as well to end this realms existence."

Brahmah 190/202hps, AC 30+6 total Defense + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Sunday September 2nd, 2012 12:21:46 AM

"The frost chain I have attached to my kukri has a secondary ability. It allows me Freedom of Movement underwater. Of course, I am unable to breathe underwater, and of course I didn't prepare the spell." The ranger seems to begin planning his assault on the lake. He has a look of hope, the first time since entering the dreadful place three days ago.
The minotaur begins tightening his gear. "Now wurms I can fight! No expert mind, but if I stick it enough, it'll die just like anything else."

ACTIONS:
Total Defense.

-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(10/140mins)
Protection from Energy Electricty (120pnts)(10/140mins)
Resist Energy Sonic (10/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (7/15 minutes)
Lead Blades (6/14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 159/159 
Sunday September 2nd, 2012 7:18:24 PM

"So, am I still in magic conservation mode?"

Aztyr truly hates not being able to just nuke away at enemies, but being unable to get a couple hours of rest has made it so she has to hoard what magic she has left.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 6- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah

Time Taken For ... /DMAl 
Sunday September 2nd, 2012 9:27:55 PM


OoC to All: Just in case you were wondering, I will be posting tomorrow. Monday. Labor day.

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Sunday September 2nd, 2012 10:36:53 PM

Jass casts Life Bubble on his friends.

...................................
Actions:

cast Life Bubble (7th lvl slot) [CL17] 2 hours each

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (110 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 17/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 170/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 170/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 8 6 2
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Haste; Greater Magic Weapon; Mage Armor][HP 146/159; Tou 
Monday September 3rd, 2012 3:11:30 AM

"I'm not much of a swimmer," Vorelle says. "If there's enough light, I could cover you with my bow. From shore."

Brahmah 190/202hps, AC 30+6 total Defense + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Monday September 3rd, 2012 7:49:15 AM

Checking in...
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(10/140mins)
Protection from Energy Electricty (120pnts)(10/140mins)
Resist Energy Sonic (10/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (7/15 minutes)
Lead Blades (6/14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Monday September 3rd, 2012 10:21:12 AM

Sir Joshua agrees with Malgant's plan to have him take the sword... He's confident that it won't be able to control his mind since he is pure of mind and intention... "Let me make sure I understand the plan... I'm going to take the sword in hand and then what will we have me do with it? Is it our ticket out of here or is there some way I'm supposed to use it?"

The life bubble will help him if they have to fight underwater, and his flying ability should help him get some amount of movement...

"Who's going across and who's staying?" he asks, ready to go across with Malgant or whomever else is crossing... Once the distraction occurs, he assumes he'll take up the sword

Vauhwyt (HP 134 of 138, AC34 with haste) 
Monday September 3rd, 2012 10:24:06 AM

Vauhwyt offers a plan to Targo. "I'll tie a rope around myself and then to you. So long as it is tied to me, it will affect even a spirit. In fact, any spirits who so wish can be bound to the rope. Then I'll pay it out behind me, and when I return, with any luck, any spirits tied on will come with. I do not know if it will work, but I'm willing to try."

If there is agreement with this plan, Vauwhyt will have to fabricate some rope. She won't bother unless spirits want to try it. If they do, she'll need cloth and any other fibrous materials that others might have to use for the rope.

If any spirits want to try, she asks, "In order to increase your chance of escape, please tell me if there are any dangers or threats that could appear any time in the near futurre."

(Her accent is the only clue that she intends to actually tie up these spirits really really well -- so that they are "grappled" and cannot escape. Then, as soon as she gets back to the Wold, she'll Darkwalk into the Realm of Shadows and pitch them all into the Woldsblood that should have carried them to Gargul in the first place.)

She goes back to the cave to tell the others her plan (if any spirits want to try it). If she sees the party is about to act, she says, "Wait for me! What's the hurry!"

Vauhwyt (HP 134 of 138, AC34 with haste) 
Monday September 3rd, 2012 10:26:55 AM

Has Vauhwyt not related her vision? She tells Sir Josh, "The only way to escape is to stand in a circle around Sabilhelm and then strike at it. And by the way, why is everyone so sure it is a sword?

She calls out to the magical item, "We have not seen you yet! What do you look like, noble Sabilhelm, that we will know you when we see you!"

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,237/211 hp Malgant Winterborn 
Monday September 3rd, 2012 2:45:33 PM

" Oh, well that changes things then. Can one of you casters make us all invisible? Assuming the blade, as the verse refers to it, cannot be moved we will all need to cross and all need to strike it. If that is the case we will probably need to slay the worm in order to get enough organic material for your rope. You will need quite alot of rope to snake it back there and if you intend to take all of the souls that wish to go you will need more still. Lets deal with the worm and then explore our options. We have enough fight left to kill a huge worm right?"

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 1 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 9 minutes CL17
-Divine power +5 luck to attack and damage duration CL 17****not active****
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 13 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Shield duration 9 minutes CL17
-Shield of Faith duration 9 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 163 minute duration
-Weapon of Awe duration 9 minutes CL17
-Heroism(extended) duration 2 hours 0 minutes CL20 day 3, 2 hours in by Vauhwyt


The Puppet Master's Last Wish /DMAl  12d6=48 ; d4=2 ;
Monday September 3rd, 2012 3:43:42 PM


There is talk of strategy on the shore. Jass casts a Life Bubble spell in preparation to go over the water.

"You were told ... that I could end this place?" There is a long pause before the shining blade begins again. "If I had such power, I would have done so long ago. Fidelia took me countless eons ago, or so it seems. She tricked my master from his home in Almas, luring him away without me through a ruse of love. At that time I had never heard of her. She came, moon pale and terrible in her beauty, and, without my master, I found myself powerless to resist."

"The Midnight Lord, though, I am surprised you do not know. The corrupt nation of Nidal worships Zon-Kuthon, the Dark Prince. Or, they did at the time that I was taken. Scarwall was the seat of power of the Midnight Lord's minion Kazavon."

As Sablihelm speaks of the depravities of Kazavon and the blood and atrocities perpetrated within the halls of Scarwall, Vauhwyt makes her proposition to the spirits of this hellish prison. The liontaur expects reluctance, but, instead, she is met with a chorus of voices. Countless dark spirits clamor for release. That's a lot of rope to fabricate. That's a lot of time tying the spirits.

"And so it is not surprising that this Fidelia chose Scarwall within which to hold me. I am held, not only by her own enchantments, but by the boundless evil ingrained within Scarwall's stones. I am sorry. I have not the power to destroy it. Nor am I able to deliver you, or even myself, from here. I wish ... "

What Sablihelm wishes may never be known, for in that next instance the dark waters of the lake surge, then boil, and a gargantuan nest of writhing coils bursts from below. "You have come! I knew you would!" Dozens of spiky legs twitch along the length of the 80-foot body, while his upper torso, bloated and pallid, is still vaguely human. Sickly pale flesh infested with rot and pustules, the bulbous head of the worm is still recognizable. It is Kleestad. This is Kleestad in his true form. "I knew you could win your way. I knew you had the strength. Now kill me. Put an end to the pain. Put an end to my misery. Kill me now, or die yourselves."

At that, a cone of acidic blood erupts from the mouth of Kleestad bathing all of the Blackbird Lakers in red death. (Everyone: 48hp Acid Damaged and be Nauseated for 1 round. Reflex vs DC30 halves the damage and negates the Nausea.)

+++++++++++++++++++++++++++++++++++++++++++

Reference Map.

Clock: 49 hours 56 minutes +7 since Entry.
Clock: 29 hours 48 minutes +7 since Day 2 Start.
Clock: 04 hours 25 minutes +7 since Day 3 Start.

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn  d20+14=20 ;
Monday September 3rd, 2012 7:08:36 PM

Malgant's reactions are fast, but not that fast. The Acid breath covers him in it's foulness and burns and nauseates him. When his vision clears he see's the abomination that was once Kleestad. Rising to 5 ' off the ground Malgant quickly separates from his friends s that they all will not be caught in this breath together agains. He flies to BP, BQ/23,24, gsgging and retching all the way.

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 2 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 8 minutes CL17
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 13 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Shield duration 8 minutes CL17
-Shield of Faith duration 8 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 162 minute duration
-Weapon of Awe duration 8 minutes CL17
-Heroism(extended) duration 2 hours 0 minutes CL20 day 3, 2 hours in by Vauhwyt

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 146/159]  d20+23=36 ; d20+27=36 ; d20+27=32 ; d20+22=41 ; d20+17=26 ; d20+12=15 ; d8+13=19 ; d8+13=15 ; d8+13=21 ; d8+13=21 ; d8+13=21 ;
Monday September 3rd, 2012 9:29:15 PM

"Oh, yuk!" Vorelle managed to dodge the onslaught [Reflex 36, Evasion], but it's still nasty.

She yanks out her bow and begins firing.

[Hit AC 36 for 19 damage; hit AC 32 for 15 damage; hit AC 41 for 21 damage; hit AC 26 for 21 damage; hit AC 15 for 21 damage. That's assuming this critter isn't a Favored Enemy of some kind. If it's a Magical Beast, Undead, Reptilian Humanoid, or Monstrous Humanoid, I'll need to re-calculate.]



Brahmah 166/202hps, AC 30+6 total Defense + 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN  d20+20=27 ;
Monday September 3rd, 2012 11:50:49 PM

(OOC: Will Stoneskin or Blur reduce the damage of the acid? I'm assuming not, cus its a non-melee type of attack.
Additionally, the map shows a dock leading into the lake. Is that ACTUALLY part of the scene?)

Reflex 27 failed, Improved Evasion, failed for half damage 24, nauseated.

He'll be ready next time!

ACTIONS:
Total Defense!
-------------------------------------
Conditions/Other: Nauseated

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(10/140mins)
Protection from Energy Electricty (120pnts)(10/140mins)
Resist Energy Sonic (10/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (7/15 minutes)
Lead Blades (6/14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

The Puppet Master's Last Wish /DMAl 
Tuesday September 4th, 2012 6:26:57 AM


OoC to Brahmah and All: You are correct. Neither Stoneskin nor Blur are effective against this non-melee breath attack.

And yes, the dock is part of the scene.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159  d20+13=22 ;
Tuesday September 4th, 2012 9:39:16 AM

Aztyr, not one who has ever been the most reflexive catches the cone of blood full on, taking the full damage.
Aztyr will stumble to BV,BW/29,30 to try and take some cover, until she stops retching.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 6--- 6- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 2/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d20+14=31 ;
Tuesday September 4th, 2012 1:36:06 PM

Jass bites off a curse and ducks behind Malgant to avoid Kleestad's attack. "With Kleestad being the guardian, we can't trust the rest of the poem!", he calls to his friends.

The sorcerer casts a Mass Fly spell to enable all his friends to fight the monster without having to worry about falling in the waters.

...................................
Actions:

Reflex DC 31 save + Ring of Evasion = 0 damage, not nauseated

cast Mass Fly (7th lvl slot) [CL17] 2 hours each

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (100 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 9/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 162/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 162/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah
Life Bubble [CL17] 119/120min (04hours 25 minutes Day3) all BBL heroes breathe in any environment, immune to inhaled poison, gas, vapor, disease

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 8 7 2
}

Vauhwyt (HP 134 of 138, AC34 with haste)  d20+23=41 ; d20+31=32 ; d20+24=33 ; d20+15=27 ; d4=3 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ;
Tuesday September 4th, 2012 1:47:53 PM


Vauhwyt twists and turns away from the disgusting fluid: a 41 is a save for no damage!

The liontaur flies to BX-BY-19-20, tumbling acceleratedly. Acrobatics check 32 -5 for acceleration = 28! Probably she provokes an AoO!

Then she casts her Twilight Knife spell on the defensive. Her concentration check is a 1d20+16+4+4 = 33 no problem. The Knife strikes at 1d20+15 = hits AC27 for 10.

Sanity Info (Note: all current to 04 hours 25 minutes +1 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin = 33. Vs ghosts, 27.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (146 min left)
CL20 Extended See Invis (127 min left)
CL20 Extended Heroism (127 min left)
CL16 Message - (11 min left)
CL16 Taurs Try - acrobatics and stealth (11 min left)
CL12 Barkskin - (102 min left)
CL1 Mage Armor (42 min left)
CL16 Exp Retr (8 min)
CL16 Fluid Form (8 min)
CL8 Greater Magic Fang (8 hours) x2 paws

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (127 min left)
CL12 Barkskin - (102 min left) on all
CL1 Mage Armor (42 min left) on all
CL?? Mass Fly

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 2 of 2
Hero Points: used 5 of 5

Spells
Used 1 of 7 lvl 1 spells (ExRet)
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 5 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnifex2)
Used 2 of 5 lvl 6 spells (Fluid Formx2)
Used 0 of 3 lvl 7 spells

The Puppet Master's Last Wish /DMAl 
Tuesday September 4th, 2012 1:54:45 PM


OoC to Jass: Given the duration of your Mass Fly spell is some 2 hours, I would say that the last one that you cast still have quite a few minutes left. If you'd like to go with a different action before Post Time, please feel free.

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil  d20+21=40 ; d20+14=26 ; d20+23=24 ;
Tuesday September 4th, 2012 2:25:44 PM

Sir Joshua sees the stream of acid flying his way and tries to avoid it (Reflex = 40) and boosted by his ring of evasion, is untouched...

He's in his element now, ready to combat this monstrosity and put it out of its misery...

Hasted by his armor, he flies to BT 22 (Fly = 26) and bashes at the nearest tentacle with his Sword...
However, his sword glances off its squishy skin (Miss AC 24, nat'l 1)

_____
Blurred
Hasted - +1 Reflex, +1 Dodge AC,
Stoneskin - 119 left/150; 10/adamantine,
Current AC/Hps - 37/Touch 24 ; 187/203 hps; DR 5/evil
Bless Weapon (15/17 mins on Bastard Sword)
Mass Fly

Magic Items with Uses
Pearl of Power (1/day, 4th level) 1/1 used
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) - 3/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 4/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly
Attack with Bastard Sword, Blessed Weapon, Hasted, - +23 (Hasted); Dmg = 1d10+19+
1d6 Corr+ 1d6 Shock+ 1d6 Flame



Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d20+21=29 ;
Tuesday September 4th, 2012 3:53:10 PM

Jass nearly re=casts a spell before realizing everyone already is under the Mass Fly spell.

Shaking his head, he tries to paralyze the monster Kleestad with a battle of wills, Heightening his Hold Monster spell to be the strongest he possibly can. "Hold, Monster!", he urges with all his force of will and personality!

...................................
Actions:

Reflex DC 31 save + Ring of Evasion = 0 damage, not nauseated

cast Heightened Hold Monster (8th lvl slot) Will Dc 26 per round to Hold Kleestad Spell Pen: 29

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (100 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 9/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 162/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 162/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah
Life Bubble [CL17] 119/120min (04hours 25 minutes Day3) all BBL heroes breathe in any environment, immune to inhaled poison, gas, vapor, disease

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 4 8 7 2
}

Vauhwyt (HP 134 of 138, AC34 with haste)  d20+20=36 ;
Tuesday September 4th, 2012 4:02:28 PM

OOO! Spell penetration for Twilight Knife!

What is that, 1d20+level+chr mod? For V, 1d20+20 = 36.

AC 45,Touch 36, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Tuesday September 4th, 2012 4:36:11 PM

OOC
Brahmah, Total defense is a standard action. You failed the save and get only a move action this round, so no total defense. Further, standing in a group will only get you spat upon again. I suggest spreading out.

Vauhwyt, I believe spell penetration is only 1d20+ caster level + feats like improved spell penetration. I don't think you get your spell stat modifier.

IC
" True Jass, but it has gotten us this far, And Vauhwyt's vision will get us the rest of the way. Destroy this abomination and we will figure the rest out. Aztyr, to answer your question, don't hold back, nuke it until it is a wee pile of ash. Which is my plan once I stop retching."

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 2 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 8 minutes CL17
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 13 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Shield duration 8 minutes CL17
-Shield of Faith duration 8 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 162 minute duration
-Weapon of Awe duration 8 minutes CL17
-Heroism(extended) duration 2 hours 0 minutes CL20 day 3, 2 hours in by Vauhwyt


Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159 
Tuesday September 4th, 2012 6:29:23 PM

Wednesday and Thursday I'll be real late posting, I may have someone covering for me (Dave F)
Getting fluids tomorrow, then scoped and possibly the opening dialiated on Thursday, it's gonna be a hell of a week.

The Puppet Master's Last Wish /DMAl 
Tuesday September 4th, 2012 6:45:17 PM


OoC to John/Aztyr: I hope things go well, John.

Forward To Death /DMAl  d20+25=29 ; d20+25=40 ; d20+25=26 ; d20+22=34 ; 3d6+16=29 ; d100=83 ; d4=2 ;
Tuesday September 4th, 2012 7:03:27 PM


Malgant, overcome with nausea, moves to separate himself from the others. In the process, he fails to take into account the gargantuan Kleestad's gargantuan reach. As the claw sweeps by in an Attack of Opportunity, Malgant, despite the nausea, manages to duck away.

Vorelle dodges the acid blood and unleashes a volley of arrows. It is fortunate for her that Kleestad is now occupied with Malgant, for she too is within the reach of the reach of the great worm. As it is, she escapes an attack of opportunity. One arrow out of five hits, and most of the arrows only miss due to the cover provided by the water of the lake. The lone arrow that hits does not drive in as far as Vorelle would have expected. There is some form of protection from damage at work here.

Brahmah also fails to dodge the acid blood and stands retching. He tries to defend himself, but the pain in his guts won't allow it.

Aztyr, as were Malgant and Brahmah, succumbs to the acid blood. She backs away behind Sir Joshua.

Jass dodges most of the acid blood. The sorcerer casts Hold Monster on Kleestad. The spell bypasses the worm's resistance. But the mind spell has no affect.

Vauhwyt also avoids the acid blood completely. She flies directly into the maw of Kleestad and casts another Twilight Knife spell. The knife strikes. It passes through the spell resistance, but it cannot pierce the thick hide of the worm that Kleestad has become.

Sir Joshua also shrugs off the acid blood. He charges in and swings. But luck is against him.

"Kill me! I can no longer bear this life!" the worm cries in a high human voice. Kleestad then strikes out. The worms claws and teeth attack Vorelle, Vauhwyt and Sir Joshua. A claw bites deep into Vorelle. It bites despite the blur. And the ranger feels a pain deeper and more profound that the razor claws. It is a pain transferred from Kleestad himself. It is a pain that Vorelle knows with a certainty, that Kleestad feels every second of his immortal life. It is a pain that saps at Vorelle's strength and skill. With pain this great, it is little wonder that Kleestad longs for the end. (Vorelle: Take 29hp damage and 2 STR Damage. Also make a fortitude save vs DC30 or take a --4 penalty on attack rolls, skill checks, and ability checks for as long as you suffer this Strength damage.) The second claw attack against Vauhwyt is obscenely clumsy and misses entirely. The bite against Sir Joshua raises sparks from the Shining Knights armor but fails to penetrate to flesh.

+++++++++++++++++++++++++++++++++++++++++++

Reference Map.

Kleestad (Aberration): AC30+8*; DR10/ ?????; Immune to Mind Affecting Effects; SR22

Clock: 49 hours 56 minutes +8 since Entry.
Clock: 29 hours 48 minutes +8 since Day 2 Start.
Clock: 04 hours 25 minutes +8 since Day 3 Start.

* +8 to AC Improved Cover from being in the water.

Vauhwyt (HP 134 of 138, AC34 with haste) 
Tuesday September 4th, 2012 7:42:30 PM

OOC: DM Al, with Vauhwyt's Fluid Form spell, does the cover bonus for water apply to V? What if she took a five foot step under the surface of the water?

Forward To Death /DMAl 
Tuesday September 4th, 2012 8:09:05 PM


OoC to Vauhwyt: Sure. But note that this is only from attacks directed from Land to Water. Kleestad is already in the water and has a swim speed. So the bonus to AC would not apply to you excepting where your companions want to attack you should they choose to do so. Entering the water would benefit you, however in negating Kleestad's AC bonus against your direct attacks, though. You would, in effect, be leveling the playing field between yourself and Kleestad.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn  d20+17=19 ; d20+15=33 ; d20+25=29 ;
Tuesday September 4th, 2012 8:15:11 PM

Malgant's friends reacted faster than he expected. Friends like that are good to have. Fearing he will scorch them with his attack, he moves first. Flying to BP,BQ/20,21 he then plunges beneath the water. Once submerged his spell SHOULD not break the surface. ( surface blocks line of effect) but should still roast Kleestad below the water. Calling on one of his strongest prayers, Malgant calls into effect a holy firestorm beneath the water causing an explosion of steam.
(cross your fingers, here come alot of checks)
DC 28 caster level check 19 spell fails (a 2, yay)
Instead, the words are said, the power builds and then...nothing happens.
Fly check 33
Swim check 29

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Wings of Flying activated
-Ghost Touch from Amulet of Mighty Fists
-Holy from Amulet of Mighty Fists
-Blur ( constant per the streamers of Minor Displacement)
-Ring of Counterspells set for Greater Dispel Magic, used
-All hero points expended
- 2 of 3 channel energy used today
-Mage armor CL ? Duration
-Darkvision CL? Duration?
-Barkskin CL ? Duration ?
-Telepathic Bond, from Aztyr, (Permanent) CL 16
-Death ward duration 8 minutes CL17
-GMW cast by Vauwhyt CL 17
-Light CL 17
-Magic Vestment, duration 13 hours CL 17 ( +4 bonus)( Day 3, 2 hours in)
-Mind Blank, duration 24 hours( Day 3, 2 hours in) CL 17
-Shield duration 8 minutes CL17
-Shield of Faith duration 8 minutes CL 17
-Stoneskin 10 DR/ Adamantite 150/150 damage total 162 minute duration
-Weapon of Awe duration 8 minutes CL17
-Heroism(extended) duration 2 hours 0 minutes CL20 day 3, 2 hours in by Vauhwyt


Vauhwyt (HP 134 of 138, AC34 with haste)  d3=2 ; d20+19=28 ; d20+14=30 ; d20+17=19 ; d20+17=28 ; 5d6+4=20 ; d20+15=34 ; d20+15=22 ; d4=3 ; d6=4 ; d6=4 ; d6=4 ; d6=1 ;
Wednesday September 5th, 2012 12:18:14 AM

After Mal's steam goes away, Vauhwyt takes a five foot step UNDER the water and attacks the great worm! Her flanking attacks are now against AC30.

Her spikes are lucky to the tune of +2 this round.

Her spikes attacks are +9 BAB +9 Dex -1 size +2 luck +2 flank +2 heroism -4 fighting defensively = +19 spikes primary, +14 spikes secondary, paws +17 / +17 with multiattack.

Four attacks hit ACs 28 (miss), 30 (hit), 19 (miss), and 28 (miss). That spikes attack inflicts 20 damage, so 10 gets through.

Twilight Knife (also under water, I'm assuming) hits AC34, a natural 19, which is a crit threat. Confirm hits AC22, so no crit. Damage is 16, of which 6 damage gets through DR.

[Note to DM Highlight to display spoiler: {If I may plead the case for TwiKni bypassing DR ... Note that the spell specifically does Force Damage. And note that per the entry on DR in the glossary, "Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction." And, to cite a purely NON-canon example from UM, the book's Magus class has an ability called Energy Attunement that offers this: "Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade's arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade's arcane pool to deal sonic or force damage instead of weapon damage." And from the UC NON-canon book, there's this: "Energy Spells and Effects: Crowds tend to respond to flashy spells and effects. If a combatant casts a spell or produces an effect that deals acid, cold, fire, electricity, force, or sonic damage in a visible way (including weapons with special abilities like flaming burst or shocking burst that deal bursts of energy damage on critical hits), she can make a performance combat check as a swift action." Sorry to be a rules lawyer ... happy howsoever you rule ... and if you allow bypassing DR, that's also +10 damage from last round? Thanks!}

Sanity Info (Note: all current to 04 hours 25 minutes +1 since Day 3 Start):

OOC: Current AC calculation: base 10 +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin +5 defending weapon +3 fighting defensively = 41.

Spells cast on Vauhwyt:
CL16 Various Shrink Items (in haversack)
CL16 Shrunken Dragon Hide and Loot
CL16 Shrunken Mookie's Body
CL20 Greater Magic Weapon +5 (16 hrs) on Armor Spikes.
CL20 Light (146 min left)
CL20 Extended See Invis (127 min left)
CL20 Extended Heroism (127 min left)
CL16 Message - (11 min left)
CL16 Taurs Try - acrobatics and stealth (11 min left)
CL12 Barkskin - (102 min left)
CL1 Mage Armor (42 min left)
CL16 Exp Retr (8 min)
CL16 Fluid Form (8 min)
CL8 Greater Magic Fang (8 hours) x2 paws

Spells cast on Others:
CL20 Greater Magic Weapon +5 (20-4=16 hrs)
-- 1x Mal (monk unarmed attacks)
-- 2x Brahmah (falchion and kukri)
-- 3x Vorelle (2 hand axes and bow)
CL20 Extended Heroism on Aztyr (127 min left)
CL12 Barkskin - (102 min left) on all
CL1 Mage Armor (42 min left) on all
CL?? Mass Fly

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 3 of 3
Darkwalk: used 0 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Karma Bead: used 10 min of 10
Wand of mage armor: used 14
Wand of barkskin: used 31
Scrolls of Lesser Restoration: used 2 of 2
Scrolls of Vision: used 2 of 2
Hero Points: used 5 of 5

Spells
Used 1 of 7 lvl 1 spells (ExRet)
Used 7 of 7 lvl 2 spells (FL, SI, REx4, RE on Vorelle)
Used 7 of 7 lvl 3 spells (GMWx7)
Used 7 of 7 lvl 4 spells (Herox3, DetScry, Stone Shape x2, Acid Arrow)
Used 5 of 6 lvl 5 spells (Acid Arrow, Wall of Stone, GMW, TKnifex2)
Used 2 of 5 lvl 6 spells (Fluid Formx2)
Used 0 of 3 lvl 7 spells

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 117/159]  d20+18=30 ; d20+31=46 ; d20+26=28 ; d20+21=33 ; d20+16=22 ; d8+13=21 ;
Wednesday September 5th, 2012 12:25:48 AM

[-2 Str]

"Wardd's sake, Vorelle!" she scolds herself softly. "Watch where you're standing when you shoot!"

Then Kleestad bites her, and she forgets everything but the pain. She screams, and only just manages not to drop her bow. [Fort save 30 on the nose!]

She takes a cautious step back [5-foot to BX-25] and dares to fire another volley. Since the thing is so hard to hit, she fires fewer arrows hoping for more accuracy. She manages to hit once, for 21 damage.

Edit: Make that 20 damage. Stupid -2 to Strength! :)

Vauhwyt (HP 134 of 138, AC43) 
Wednesday September 5th, 2012 5:35:45 AM

Oh, kindly DM Al, I made a mistake in my AC:

Current AC calculation: base 10 +2 large mithril shield +6 armor +3 enhancement +8 dex -1 size +1 natural +1 ioun stone +5 barkskin +5 defending weapon +3 fighting defensively = 43. Plus DR 10/Slashing.


Brahmah 162/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN  d20+8=11 ; d20+35=37 ; d20+25=44 ; 4d6+23=32 ; 2d6=5 ; d20+25=40 ; 2d6=4 ; d6=4 ;
Wednesday September 5th, 2012 7:22:41 AM

Like a silent raptor after prey, Brahmah takes off, flying, down the dock and under the water to attack the worm. (Fly 11, Stealth 37 +2 for related terrain)

He launches into the worm. (Vital Strike Attack, medium falchion two handed, Power Attack -4, HITS AC 44 (Crit Confirmed AC 40), for 32 damage, 5 Vicious damage, Crit damage is 5)[Vicious damage hasn't been worth a damn for weeks! Unless of course you count the damage Brahmah takes from it! *Sigh*]
[Damage breakdown, two handed 1 1/2 strength +10, +5 magic, +8 Power Attack]
[Life Bubble, Resist Cold, Endurance]{Only has his falchion out currently}

AC is 28 from the Charge.

(Al, I couldn't find anywhere that said whether I multiply my strength when rolling crits.)
-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(10/140mins)
Protection from Energy Electricty (120pnts)(10/140mins)
Resist Energy Sonic (10/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (7/15 minutes)
Lead Blades (6/14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Forward To Death /DMAl 
Wednesday September 5th, 2012 9:31:23 AM


OoC to Vauhwyt: I've compared the Twilight Knife spell with the Spiritual Weapon spell. The Spiritual Weapon spell specifically states that it strikes as a spell and not like a weapon, and that this allows it to bypass DR. I find the similarities between the two spells to be enough to allow the Twilight Knife spell to function in the same way. I would say that, yes, Twilight Knife bypasses DR.

Cayzle Comments: YAY! HOO-HAH! Many thanks, most excellent DM Al! PS: Spiritual Weapon is a fantastic analog. I shoulda thunk of that -- instead of delving into UM and UC madness. Ugh! I have to go scrub my hands now. Again.

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  5d4+5=16 ; d20+21=40 ; d20+13=28 ; 17d6=61 ; d20+21=32 ; d4=1 ;
Wednesday September 5th, 2012 9:31:54 AM

"Mind spells don't work on Kleestad!" shouts Jass, though many of his friends are below water. "Gotta go for the direct approach!" he calls via Atzyr's Telepathic Bond.

And the sorcerer does, weaving his necromantic magics into a Quickened Magic Missle followed by a ice blue Polar Ray!

...................................
Actions:

cast (5th lvl slot) Quickened Magic Missle for 16 force damage Spell Pen: 40

cast (8th lvl slot) Polar Ray Touch AC 30 (+2 for Heroism) 61 damage + 1 DEX Spell Pen: 32

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (100 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 9/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 162/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 162/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah
Life Bubble [CL17] 119/120min (04hours 25 minutes Day3) all BBL heroes breathe in any environment, immune to inhaled poison, gas, vapor, disease
Mass Fly [CL17] all BBL heroes 60 fly speed/ 40 w heavy load; +8 Fly Skill

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 5 8 7 3
}

Forward To Death /DMAl 
Wednesday September 5th, 2012 10:02:40 AM


OoC to Brahmah: Brahmah, you cannot charge and enter the water at the same time. Once you enter the water, it becomes Difficult Terrain.

I've also looked at your Hit numbers. You list +22 for your Falcion. That is with a +1 Enhancement. You have Greater Magic Weapon +5. That does not stack with your +1 Enhancement. That brings your total to +26. You use a Power Attack which brings your Hit to +22 not +25. If you remain above the water, your Hit still hits and your can retain your Charge. With the Charge your Crit also still hits.

If you enter the water, you are subject to the rules of Underwater Combat . Look at the chart. You have -2 to hit and half damage. Your hit and crit would also stand. But your damage would be halved.

Choose which you prefer. If you do not respond to this by Post Time, I will assume that you remain above water.

As to Crits, technically, you don't multiply anything. You roll for damage twice. (Or three times, depending on the weapon.) Ultimately, it winds up being the same thing anyway.

And using your falchion two handed shouldn't be a problem either.

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil  d20+31=42 ; d20+31=47 ; d20+26=33 ; d20+21=39 ; d20+16=18 ; d10=1 ; d6=5 ; d6=1 ; d6=6 ; d10+40=44 ; d6=5 ; d6=2 ; d6=5 ; 2d10=8 ; 2d6=8 ; 2d6=3 ; 2d6=3 ;
Wednesday September 5th, 2012 1:53:55 PM

Sir Joshua isn't sure if this thing is exactly evil or not, but he decides to slice at another tentacle with his full attack boosted with a smite...

Smite Evil vs. Enemy - All attacks bypasses any DR

(OOC - 1. DM AL, does this creature count as an outsider with Evil subtype? If so, then my damage on the 1st attack is 21 higher...
2. Also, note that my 4th attack has a blinding Critical effect (feat), which = Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save = 32. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities.)


Attack 1 = Hit AC 42 for 41 + 5 core + 1 shock + 6 flame = 53 total
Attack 2 (Hasted) = Hit AC 47 for 44 + 5 + 2 + 5 = 56 total
Attack 3 = Miss AC33
Attack 4 = Hit AC 39 (auto critical since weapon is blessed, permanently blinds him x/c see above for description) and does 8 + 38 (doubled dmg) + 21 (assuming smite dmg isn't doubled?) + 8 + 8 + 3 = 86 pts of dmg
Attack 5 = Miss AC 18

Total Dmg = 53 + 56 + 86 + possible blindness (all bypass DR)
________

Blurred
Hasted - +1 Reflex, +1 Dodge AC,
Stoneskin - 119 left/150; 10/adamantine,
Current AC/Hps - 37/Touch 24 ; 187/203 hps; DR 5/evil
Bless Weapon (15/17 mins on Bastard Sword)
Mass Fly

Magic Items with Uses
Pearl of Power (1/day, 4th level) 1/1 used
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) - 2/10 remaining

Other Powers
Lay on Hands - 13/16 per day
Smite Evil - 3/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly
Attack with Bastard Sword, Blessed Weapon, Hasted, - +23 (Hasted); Dmg = 1d10+19+
1d6 Corr+ 1d6 Shock+ 1d6 Flame
Add in Smite Evil - Adds +8 Attack, +8 Deflection (net 3), +21 Dmg (+42 if evil outsider on 1st attack)

Total Bonus = +31/+31 (haste)/+26/+21/+16.
Total Dmg = 1d10+40 + 1d6 Corr+ 1d6 Shock+ 1d6 Flame
Critical is 2d10+38 (doubled dmg) + 21 for smite = 2d10+59


Forward To Death /DMAl 
Wednesday September 5th, 2012 1:57:52 PM


OoC to Sir Joshua: Typically Aberrations are not Outsiders.

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Wednesday September 5th, 2012 4:45:06 PM

OK thanks, just thought I'd check ;) I didn't take it into account for my attacks, so no changes are needed

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Wednesday September 5th, 2012 4:56:20 PM

OOC
AL, Brahmah has free action underwater from the weapon chain wrapped around his sword.
His Power attack numbers don't sound right. As a ranger he should have a +17 BAB which means his PA numbers should be -5, +10 for a 1 handed weapon. 2 handed it should be -5 +15.
PA advances at 1st, 4th, 8th,12th and 16th for a -1+3 each step for 2 handed weapons.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn  d20+15=25 ; d20+15=19 ; d20+15=26 ; d20+21=33 ; d20+21=36 ; d20+21=33 ;
Wednesday September 5th, 2012 5:09:11 PM

Post for Aztyr ( he told me your post was up last night, why he didn't post then is beyond me....anyway).

Noting that she is well outside any reasonable reach for Kleestad and watching Jass try Ice, Aztyr grasps her rod of Lesser Maximize and uses the last of the magic in it for the day to fire off 3 Scorching rays at the monster. She hits touch AC 25,19 and 26 with spell penetrations of 33, 36 and 33. Each ray does 28 points of damage.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159 d20+13=22 ;

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 7--- 6- 2- 2- 4- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 0/3
Lesser Extend 0/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)
Shield, Duration 34 minutes
Mirror Image, Duration 34 minutes
Blur, Duration 34 minutes
Extended Heroism, Duration 135 minutes

Spells on others :
Blur, Duration 15 minutes, on Joshua, Vorelle, Vauhwyt, Brahmah

Peace at Last /DMAl  d20+25=33 ; d20+15=23 ;
Wednesday September 5th, 2012 6:38:50 PM


Malgant dives into the water, intending to cast a spell underwater. As he moves, Kleestad takes an Attack of Opportunity. Once again, Malgant easily ducks the claw. But the spell that Malgant intends is a powerful spell, and Hand can't manage to hold it.

Vauhwyt allows herself to sink five feet into the waters of the lake. There, with Kleestad, she is on equal footing. The liontaur and her Twilight Knife attack from flanking positions.

Vorelle takes a few steps back and fires again. She hits once again, losing half to damage reduction.

Brahmah charges, ending up on the beach. He manages to maintain his aerial stability, despite moving less then half his speed, and he delivers a critical hit. Furthermore, Brahmah's weapon does full damage. The combination of slashing and magical enhancement is the key.

Jass throws both a Magic Missile and a Polar Ray at Kleestad. The Magic Missiles do full damage. The Polar Ray does less damage, but winds up hurting a lot none the less.

Sir Joshua attacks in earnest. He cuts the worm three times, once critically. The light from Sir Joshua's sword flares, and the worm is blinded.

Aztyr fires three Scorching Rays. Each hits and each burns the worm.

"I die!" The words are the last from Kleestad's lips as his bloated body sinks into the dark depths of the lake. The last thing to disappear below the surface is his face, and his sightless eyes shine with the contentment of death.

Quiet returns to the cavern once again, and the warmth of goodness radiates from the small cluster of islands where Sablihelm awaits.

+++++++++++++++++++++++++++++++++++++++++++

430hp Damage Total. Pretty respectable.

Reference Map.

Kleestad (Aberration): AC30+8*, TouchAC5+8*; DR10/Magic and Slashing; Immune to Mind Affecting Effects; SR22; Resist Cold 10 (But dead now anyway.)

Clock: 49 hours 56 minutes +9 since Entry.
Clock: 29 hours 48 minutes +9 since Day 2 Start.
Clock: 04 hours 25 minutes +9 since Day 3 Start.

Vauhwyt (HP 134 of 138, AC43)  d20+6=20 ;
Wednesday September 5th, 2012 7:16:00 PM

"Wowsy," says Vauhwyt, floating down to view the monster's corpse and see what she can salvage of it. That thing was huge ... so maybe she can get a couple hundred feet of gut out of it to Fabricate into a rope.

And while she is down there, she takes a look for anything else interesting. With her a little more than somewhat pathetic Perception +6 ... a 20. Plus she has her Light cantrip still going.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn  d4=1 ; d20+22=27 ;
Wednesday September 5th, 2012 7:50:18 PM

Malgant shoots up from the water and lands next to Vorelle. He cannot know how much pain she is feeling from her wounds but he can see it eating at her strength. The way that unexpected attacks have been coming he wants all of them ready for whatever may come. He reaches out and with a few holy words casts a minor restoration on her. He hopes it is just damage and not the drain they have faced so many times here in Scarwall.( cast lesser restoration for 1 point of recovered strength BLASTED DIE ROLLER). Once that is done he once again sinks below the waters to aid Vauhwyt in gathering the material she will need for her idea. Any souls that can be dragged from this hell are souls that will be rescued. He too scours the depths for any other missed items.
Perception 27


Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Wednesday September 5th, 2012 10:46:43 PM

Having only temporarily have felt the pain of the Chained One, Jass can't help but smile in genuine relief for Kleestad finally escaping the torturous half-life he was in. "Go to the Lands of Unrest and be born in a time of peace, Kleestad", says the sorcerer.

Jass has no interest in looting the vile body. "Let's get to the sword. The way is clear, eh?" He urges his friends forward, even flying over the water before hovering and looking back.

...................................
Actions:

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (100 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 9/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 162/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 162/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah
Life Bubble [CL17] 119/120min (04hours 25 minutes Day3) all BBL heroes breathe in any environment, immune to inhaled poison, gas, vapor, disease
Mass Fly [CL17] all BBL heroes 60 fly speed/ 40 w heavy load; +8 Fly Skill

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 5 8 7 3
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 117/159] 
Thursday September 6th, 2012 12:24:16 AM

"Thanks, Malgant," Vorelle says wearily. "Now let's grab that thing and get out of here."

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil  8d6=16 ;
Thursday September 6th, 2012 9:27:05 AM

Sir Joshua is weary too from the fighting but is glad to be done with that aberration... He wipes off the slime and blood from his sword, and when he has a chance, goes over to Vorelle, says a prayer and lays hands on her, healing 16 points of damage...

Once done, he speeds across towards the sword with the others...

Blurred
Stoneskin - 119 left/150; 10/adamantine,
Current AC/Hps - 37/Touch 24 ; 187/203 hps; DR 5/evil
Bless Weapon (15/17 mins on Bastard Sword)
Mass Fly

Magic Items with Uses
Pearl of Power (1/day, 4th level) 1/1 used
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) - 2/10 remaining

Other Powers
Lay on Hands - 12/16 per day
Smite Evil - 3/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly
Attack with Bastard Sword, Blessed Weapon, Hasted, - +23 (Hasted); Dmg = 1d10+19+
1d6 Corr+ 1d6 Shock+ 1d6 Flame
Add in Smite Evil - Adds +8 Attack, +8 Deflection (net 3), +21 Dmg (+42 if evil outsider on 1st attack)

Total Bonus = +31/+31 (haste)/+26/+21/+16.
Total Dmg = 1d10+40 + 1d6 Corr+ 1d6 Shock+ 1d6 Flame
Critical is 2d10+38 (doubled dmg) + 21 for smite = 2d10+59



Brahmah 162/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Thursday September 6th, 2012 9:33:48 AM

OOC: Thanks you guys for insight on Power Attack. I was under the assumption you may choose what negatives you take and you weren't locked into specific numbers. That is why I chose -4 +8, -1 for 2, etc. And Malgant was partially right, my Freedom of Movement chain is on my kukri, not my falchion, but I would have drawn it when Brahmah hit the water anyway. That would have negated underwater combat penalties. As for the 1 1/2 times strength, I thought it was just strength and not PA which was, +7 +3(half round down), for a total of +10, +8 PA, +5 from magic.
What you are saying its -1 attack for +2 damage, to a maximum of -5 attack for +10 damage, but if I use two hands, its 1 1/2 times the PA, so the totals look like -5 attack +10(1/2), for +15 damage? And the totals are locked in, that it is ALWAYS -5 attack and ALWAYS +10 damage? I always assumed that PA was "taking a chosen amount of accuracy to put more power into the attack."
Additionally, my attack was, +17BAB, +5MAG from GMW, +7STR, for +29 and with -4PA, +25 is correct. Please tell me what I may have done wrongly.
Note, I plan to purchase a large Falchion when I get the chance. It just makes sense for two handed single attacks.
Lastly, Malgant, I remembered Vital Strike! ;)

IC:
"Are we able to leave now?" He follows Joshua.

-------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(10/140mins)
Protection from Energy Electricty (120pnts)(10/140mins)
Resist Energy Sonic (10/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Blur (7/15 minutes)
Lead Blades (6/14 minutes,falchion 2d6 kukri 1d8 , Clock: 04 hours 18 minutes +5 since Day 3 Start.)
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Peace at Last /DMAl 
Thursday September 6th, 2012 10:01:15 AM


OoC to Brahmah: Your calculation of Hit above looks to be correct. Look at the numbers you have on your character sheet for the Falchion, though. It lists Hit as 22. That's what I was working off of.

Vauhwyt (HP 134 of 138, AC43) 
Thursday September 6th, 2012 10:32:50 AM

Brahmah, yes, Pathfinder changed how Power Attack works. Used to be you could choose your penalty. Under PF, you are locked in, based on BAB, and your bonus is also preset -- the variable is one-handed or two handed for x2 or x3 bonus.

Brahmah 162/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Thursday September 6th, 2012 2:57:55 PM

OOC: Thanks guys. I'll take a couple minutes and check things when I can.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Thursday September 6th, 2012 4:02:50 PM

OOC
Brahmah, I'll say this as nicely as I can. There is no need to assume anything. All of these issues are rules, clearly stated under their specific heading like the PA stuff. If in doubt, look it up. Even without my APG (a friend is currently borrowing it) I can read all of the APG rules I need to look at online at the Pathfinder SRD. Many of the rules I can correct on I know because I use them frequently on my toons, but even I have to look stuff up sometimes, like those underwater penalties (Thanks Al for linking them and making it easy)

And yes, I was happy to see the Vital Strike 8). and a crit on top of it makes it even more devastating.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Thursday September 6th, 2012 4:04:17 PM

Post for Aztyr
Aztyr begins using her arcane sight to look for magical hotspots in the room. She avoids looking in the direction of Sablihelm in case the aura is too overwhelming. She will also look below the water.

Brahmah 162/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Thursday September 6th, 2012 7:37:34 PM

OOC: Mal, thanks for the support. However, I looked it up, read it and understood it the best my barely C+ high school Language Arts/English skills could interpret them. In fact, in my opinion, I managed to get it about 75% correct, which parallels the C+ quite nicely. ;)

I did much better in history, geography and lunch.

Can someone heal Brahmah and the rest? ;)

Oh, real quick, one of my friends is play testing the new DnD, working title is DnD NEXT. She says its shaping up to be better than 4th was. I prefer Pathfinder for a D20 setting, but like L5R best, which is D6.

Sablihelm's One Chance /DMAl 
Thursday September 6th, 2012 8:08:13 PM


The Blackbird Lakers split into two groups. Vauhwyt, Malgant, and eventually, Aztyr, go into the lake. Vauhwyt follows immediately after the corpse of Kleestad as it sinks deeper and deeper into the dark lake. The body is nearly four times Vauhwyt's size and it continues to sink with no sign of an end in sight. The depths prove no impediment to Vauhwyt's Fluid form, however, and she follows the body down. Not so easy for Malgant, however. He is a strong swimmer, but not nearly as at home in the water as the Fluid Vauhwyt. He is a tortoise to her hare and finds the quick plunge into the water stretching into minutes in water that is becoming uncomfortably deep. One hundred feet. Two hundred feet. Three. Four. Five hundred feet. The body of Kleestad sinks to a rock and slit bottom roughly five hundred feet below the surface. It is pitch black down here, and Vauhwyt's light reveals a twenty to forty foot radius of rock, silt and nothing. It takes Malgant roughly three minutes to catch up to Vauhwyt. Thank goodness for Jass's Life Bubble which provides life-giving air as well as mitigates the cold and pressure of the lake.

Aztyr follows Vauhwyt and Malgant into the lake only a few moments after they enter. Her Arcane Sight discerns no magical signatures at all in the three quadrants of the cave that do not contain the small group of islands upon which Sablihelm is planted. She descends into the waters and has as difficult a time as Malgant swimming to the bottom. When she eventually arrives she finds no magical auras within range except those on Malgant and Vauhwyt. There are no magical auras on the body of Kleestad either.

Jass leads the way out onto the lake in the direction of the island that gleams with the warm light of Sablihelm. The sorcerer is followed by Vorelle, Sir Joshua, and then Brahmah. As the four approach the island, flying over the dark waters of the lake, the glowing point resolves into the shape of a sword embedded in the barren stone of one of the larger islands. The feeling of goodness becomes stronger the closer they get.

When the four land upon the island, they can see that Sablihelm appears to be a steel longsword with a grip of woven gold thread embedded with green gems. When Sir Joshua grips the sword as earlier agreed, and draws it from the stone, the sword shifts and melds, changing into a bastard sword to match his preference. The Shining Knight can testify that he has rarely felt so strong a presence of good before in his life. As for the sword, Sir Joshua can almost feel the sigh from it as it is once more in the hands of a master of good and lawful mettle.

In contrast to this feeling, however, the voice of the sword when it next speaks contains a note of sadness. "I have given thought to your dilemma. You wish release from this prison of the damned. I believe that I may be able to provide that. But it will contain little certainty. And it will only come at a price. A price I am well prepared to pay. You must destroy me."

"I have within me great stores of goodness. It is with this that I hold bad the hordes of evil. If this good were released in one burst, it may be enough to destroy all of Scarwall."

"After that, however, I do not know what will happen. You may very well be destroyed along with me and the evil that is around us. I do not know. But at least you would be free of this eternal existence of the damned. That is all. I can think of no other manner of escape, no other chance, no other release from this prison. The choice is yours."

+++++++++++++++++++++++++++++++++++++++++++

The two groups are out of sync time-wise. The group with Sablihelm has a lot of time to kill about while the others muck about underwater.

No map. You pretty much know where you are.

Clock: 49 hours 60 minutes +9 since Entry.
Clock: 29 hours 52 minutes +9 since Day 2 Start.
Clock: 04 hours 29 minutes +9 since Day 3 Start.


Brahmah 162/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Thursday September 6th, 2012 11:16:52 PM

Rather than suggesting to Joshua what he was going to, Brahmah instead asks the sword. "If you were set down, would you remain a bastard sword or again become a longsword?"

Additionally, "I really haven't known you long, Joshua, but of the paladins I have known, many would not knowingly destroy a good being. While only a sword, she seems intelligent and willing to die to do good. If you are unable due to belief or something, I would be willing to do it."

"If we were to do so, how would we destroy you? Is there a particular method? Or might one simply snap you? Don't know these things myself. Should the others be nearby when it happens?"

Then completely losing his train of thought, "When I get out of here, I wanna upgrade my ship, arm it and take everyone on a nice vacation near home. The Isles are nice this time of year."

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil  8d6=32 ;
Friday September 7th, 2012 9:37:57 AM

Sir Joshua is intrigued by Brahmah's comments and says, "That's a conundrum, isn't it? On one hand it can be used for good and that's important... but on the other, we can consider her a sentient being and if she wants to be destroyed and used to eliminate this wicked plane, then that may be the greater good. I'm comfortable destroying her if that's what will do the best good and is in line with her desires... Of course we have to find out how to destroy her, so maybe she can help answer your questions..."

While they wait, he prays and lays hands on Brahmah, healing 32 points of dmg
____________
Blurred
Stoneskin - 119 left/150; 10/adamantine,
Current AC/Hps - 37/Touch 24 ; 187/203 hps; DR 5/evil
Bless Weapon (15/17 mins on Bastard Sword)
Mass Fly

Magic Items with Uses
Pearl of Power (1/day, 4th level) 1/1 used
Brahma's Tattoo (3/day, 1st level) 3/3 used
Winged Boots (3/day for 5 mins ea.)
Mithril Plate of Speed (Haste - 10 rds/day) - 2/10 remaining

Other Powers
Lay on Hands - 11/16 per day
Smite Evil - 3/7 per day
Channel Energy- 8/8 per day
Ring of Evasion (no dmg on successful reflex)
5 Javelins (normal)
Hero Points - 7/8

NORMAL Stats
AC 35 (normal), Touch 14
DR 5/evil

Fly skill = +9 with boots, +14 with Mass Fly
Attack with Bastard Sword, Blessed Weapon, Hasted, - +23 (Hasted); Dmg = 1d10+19+
1d6 Corr+ 1d6 Shock+ 1d6 Flame
Add in Smite Evil - Adds +8 Attack, +8 Deflection (net 3), +21 Dmg (+42 if evil outsider on 1st attack)

Total Bonus = +31/+31 (haste)/+26/+21/+16.
Total Dmg = 1d10+40 + 1d6 Corr+ 1d6 Shock+ 1d6 Flame
Critical is 2d10+38 (doubled dmg) + 21 for smite = 2d10+59


Vauhwyt (HP 134 of 138, AC43) 
Friday September 7th, 2012 10:08:13 AM

Vauhwyt tries to think what she needs to do to turn the monster's corpse into a long-*** rope. 160 cubic feet worth in a Fabricate. She does her best to figure it out.

She presumes she'll have to gut the thing -- literally GUT it, by pulling out its guts. She asks for help from Mal and Aztyr, and starts cutting.

[OOC: Note to self to bring up with the others when we are back at the surface -- put here so I do not forget it: Highlight to display spoiler: {We should totally use the sword to clear out the rest of this place and see if there's any other way out. At the least, what harm would it do? Plus, per the voice of Mookie in her head, LOOT!}]

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Friday September 7th, 2012 10:42:03 AM

Jass laughs, his hollow voice and corpse-like appearance belying the genuine humor and goodwill coming from the sorcerer. "No conundrum at all, Sieur Joshua", he chortles. "Let's strip away the incidentals and look at the choices, eh?"

"Choice One: We don't destroy Sablihelm. The result? Certain death and worse. We and the sword remain trapped in Fidelia's Realm forever, slowly dying and becoming Scarwall's strongest Guardians. 100% net gain for Evil."

"Choice Two: We destroy Sablihelm. The resuilt? We destroy Scarwall and have a chance at returning to the Wold. The worst that happens is that the explosion of good is Scarwall is destroyed and we are killed, but released to the Lands of Rest. 100% net gain for Good."


Jass snorts. "Look at it that way and there is no choice at all. Everything I've gone through has convinced me that I'm not afraid of death. In the past couple of months with the Crimson Shields, the Gray Knights, and now with all of you, I have lost everything I once held dear. But in losing what I THOUGHT was important, I gained so much more of what IS important. I can never be afraid of the future or death with my friends at my side!"

...................................
Actions:

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (100 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 5/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 158/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 158/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah
Life Bubble [CL17] 116/120min (04hours 25 minutes Day3) all BBL heroes breathe in any environment, immune to inhaled poison, gas, vapor, disease
Mass Fly [CL17] all BBL heroes 60 fly speed/ 40 w heavy load; +8 Fly Skill

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 5 8 7 3
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 117/159] 
Friday September 7th, 2012 11:35:24 AM

Vorelle lays a tentative finger on the sword, then withdraws her hand with a sigh.

"Maybe there's another way to tap into all the good in the sword?" she says, without much hope.

"If there isn't, though, I agree we should try to destroy it."

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Friday September 7th, 2012 4:12:36 PM

OOC
Darn I wish I could hear most of this. Mostly because I had the same concerns as Joshua, but Jass rather starkly pointed out that to not escape and thereby destroy the sword is ridiculous. I do agree with Vauhwyt's assessment tho, scour the place before we leave. We negotiated with the Teucri artifact and didn't end that adventure path the way it was written, why not try and find an alternative to this path as well. Our group seems rather good and throwing monkey wrenches in plots.
IC
Malgant helps Vauhwyt in whatever way he can. Removing intestine or flaying continuous strips of hide seem to be the best way to come up with the needed footage of raw material. Mentally he asks, "Everyone ok up there? This may take awhile, how long will this protection from death in the depths last Jass?"

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Friday September 7th, 2012 4:42:53 PM

Jass gives a mental run-down to everyone except Sieur Joshua and Vauhwyt through the Telepathic Bond, including what Sablihelm has told them and the choices as Jass sees them.

"You should be good for another hour and change, Malgant", he thinks. And then he comes up with another thought. "I can't remember who told us, Kleestad, Targo, or Malathrope; but one or more mentioned that the reason Sablihelm was held here was because of a prophesy that the sword is the one to eventually kill Fidelia. If that prophesy is true, then even if Sablihelm does a retributive Goodness strike, it should still not be destroyed in order to fulfill the prophesy, eh?"

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Friday September 7th, 2012 5:00:44 PM

" Or destroying the realm destroys her. Given our options and now having an ally that can actually tell us things we can believe, I would be interested in actually hunting her down and killing her. If we don't, nothing stops her from building another realm like this. I don't like giving evil people a second chance to do bad things. Once we have this rope made we can consider what else we can do. Try and explore our options by questioning Sablihelm. I also think the blade will allow us to rest since it keeps all of the spirits at bay."

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159 
Friday September 7th, 2012 7:20:47 PM

Aztyr lets her cloak of the Manta Ray take effect and soars all over the bottom of the water, searching , well looking for anything magical with her Arcane Sight. Once she has covered the bottom as well as she feels she can, she will climb to the surface and exit the water near the others.
Now, to try something... She reaches for her small coin purse and tries to pull out a gold piece. (the coin purse is a "bag of holding" for coins only unlimited capacity)
If it works, she'll announce it over the mind link, if not, nothing lost for trying.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 4- 7--- 5- 1- 1- 2- 5- 1

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 4/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 3/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 0/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 6/10

Meta rods:
Lesser Extend 3/3
Lesser Extend 0/3
Lesser Maximize 3/3

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
***** Magic Vestment +5, (used Wold's Blood, 5 drops from storage) Used on Robe of Archmagi (which is used for my AC) (not erasing just marked as not up)

Spells on others :

OOC: Had the first of 3 procedures on Thursday, I go again on the 18th for the second. I can at least drink now and not throw it all back up. Now I just need to get my intake up to 2 liters a day of liquid.
They dialiated the opening to 9mm, it's expected to close up some, that's why they do it three times.


Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Saturday September 8th, 2012 1:58:13 PM

(OOC - Our prayers are with you for your healing and recovery ;) We have a prayer list at church and if it's OK, I'll add you to it as "Pastor Ken's friend"... )

Upstairs Downstairs /DMAl 
Sunday September 9th, 2012 4:53:55 PM


Up on the islands, Brahmah begins barraging the sword Sablihelm with questions. The tone of the answers is lighter, more crisp, as though the interaction itself, after so long a time, has been responsible for an increase in the mood of the sword. "I may take many forms," Sablihelm replies. "Dagger, short sword, longsword, scimitar, falchion, greatsword, rapier, or bastard sword, to best suit the proficiencies of my master. But it is to the form of a longsword that I revert when dispossessed."

"As to my destruction ... it is a question that I have likely considered as many times as you yourself have given thought to the question of taking your own life. There are many ways to destroy me, I am sure. You may be sure that many of evil persuasion have tried before. So far I have resisted all attempts by evil to bring about my destruction. I can only hope that a good hand with the best and most pure of intentions can calm my natural defenses and do what centuries of evil have not been able to manage. Try to snap me if you can. Or strike, each of you, all at once, in a manner you believe to most powerful and true. Try them. The worst you can do is to fail."

"As to what will happen after ... I imagine that there will be a great release of good and positive energy. What that might do to those nearby, I cannot say. I expect it to have a powerfully adverse effect upon evil. The effect on others ... your guess is as good as mine."

Sir Joshua indicates a willingness to destroy the sword if it should become necessary.

Jass goes one further, and sees this as the right and only choice.

Vorelle touches the tip of her finger to the sword, and the feeling that she comes away with is as if blessing were a thing sensed by touch.

Vauhwyt begins the process of harvesting the things she need from Kleestad's body while still at the bottom of the lake. She cuts into the belly of the worm and releases a cloud of foul blood into the water. This obscures sight, and is disgusting when mingled with her own fluid essence. But, aside from that has no other effect.

Malgant remains in contact with the others on the surface as he helps Vauhwyt in her task. It does occur to the Hand that this process would be much more easily done on the surface where not only is the environment more familiar, but where they might have the aide of the two rangers who are much more familiar with this sort of thing.

Converting her form into that of manta ray, Aztyr quickly examines the rest of the lake for magical sign. There is none. The lake, the cavern above, none of it appears to contain the least bit of magic aside from that which the Blackbird Lakers brought with them. Once back on the surface, Aztyr takes out her magic pouch and reaches in for a coin. She finds that her hand cannot access the extra-dimensional space within. Even here, the dimensional lock is in force.

+++++++++++++++++++++++++++++++++++++++++++

Clock: 49 hours 62 minutes +4 since Entry.
Clock: 29 hours 54 minutes +4 since Day 2 Start.
Clock: 04 hours 33 minutes +4 since Day 3 Start.

Vauhwyt (HP 134 of 138, AC43)  d20+5=19 ;
Sunday September 9th, 2012 7:35:41 PM

Vauhwyt casts her Fabricate spell, seeking to turn guts and hide into roping. 160 cubic feet worth of roping.

Her untrained craft check, an Int check aided by heroism, is a 19! Pretty sweet!

She returns to the surface with her rope. She casts another Fluid Form if necessary.

Brahmah 194/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Monday September 10th, 2012 4:06:42 AM

"Fidelia knows you can destroy her, or am I mistaken? I am not a paranoid taur, but in this place, I have to be just a little. Is it possible that Fidelia is talking THROUGH you and wanting us to destroy her ONLY true doom? Of course, the answer, in either case, doesn't much matter."

"I suggest that we ALL try to destroy her if that is the path we take." Says this mentally.

"Joshua, thanks for the healing."
------------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(3/140mins)
Protection from Energy Electricty (120pnts)(3/140mins)
Resist Energy Sonic (3/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max

Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Monday September 10th, 2012 9:36:28 AM

"I thought of that too, Brahmah", the human sorcerer nods, "and it would be very convienient for Fidelia, too, eh?"

Jass thinks more and can see no other way. "If the Queen of Koshe-Marr were able to dupe us about so good and noble a blade in this area where the spirits even are afraid to come, she should have been able to destroy Sablihelm herself. Because all else fled, I am sure it is Sablihelm speaking with us and we are getting true advice. And your thought of all striking at once, thinking of the greater good and using that thought as if another blow may be the one true way. Especially if that is also the true wish of Sablihelm itself, eh?"

Jass takes his time in talking and responding. While the others are in the lake there is time. And the group on the island doesn't need to move off to the rescue or assistance...

"Vorelle, I can polymorph you into a lovely mermaid to help with the butchering of the worm", he offers...

...................................
Actions:

Cast Polymorph on Vorelle to turn her into a merfolk if she wants.

Active Spells:
Telepathic Bond[CL17}, Permanent (from Aztyr)
False Life:[CL17] 20/24 hours; (Day3) +25 temp hit points
Darkvision; [CL3] 3/3 hours; (Day 3 4hr 14min)
Barkskin [CL12] (from Vauhwyt) (100 min left) only +1 enhancement due to amulet
Mage Armor [CL1] (from Vauhwyt_ (50 min left) countered by bracers+8
Shield: [CL17] 5/17 min (04 hours 17 minutes Day 3)+4 AC force
Heroism: [CL17]: 158/170min (04 hours 17 minutes Day 3) +2 morale bonus attack, saves, skills.
Spectral Hand: [CL17] 158/170min (04hours 17 minutes Day3) disembodied hand 2hp able touch spells 30 feet away

Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 150hp max on Malgant, Sir Joshua, and Brahmah
Life Bubble [CL17] 116/120min (04hours 25 minutes Day3) all BBL heroes breathe in any environment, immune to inhaled poison, gas, vapor, disease
Mass Fly [CL17] all BBL heroes 60 fly speed/ 40 w heavy load; +8 Fly Skill

Active Effects:Highlight to display spoiler: {
Immune to cold, paralysis, sleep and non-lethal damage effects (20th lvl Undead Bloodline Power)
Immune to baleful effects that specifically target sleepers (Shadowalker Trait)
Damage Resistance 5/- (20th lvl Undead Bloodline Power)
Non-intelligent undead do not notice Jass unless he attacks (20th lvl Bloodline Power)
+4 Save vs Spells cast by Undead (20th lvl Undead Bloodline Power)
-6 STR
+2 Save vs Spells/effects with Darkness or shadow descriptor (Shadowalker Trait)
+2 Save vs Woldsblood effects (Shadowalker Trait)
Gauntlets of Ogre Power: +2 Strength

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 4 4 3 5 8 7 3
}

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 117/159] 
Monday September 10th, 2012 12:27:22 PM

"We should wait for the others," Vorelle says. "They may have some ideas."

Then Jass makes his offer. "Wait--what? Mermaids butcher things?"

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Monday September 10th, 2012 2:34:31 PM

Convinced that this is the right thing to do and knowing that time may be short before the forces of evil break through, Sir Joshua takes up the Sablihelm, says, "I'm sorry for this but I must break you. You've done much good and know that this is for the greater good. I have a score to settle with Fidelia and be confident that I will destroy her eventually... You said we could to break you in half and prayerfully this will work... Goodbye majestic one... " before raising it, saying a quick prayer and trying to break it into half, his muscles bulging....

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Monday September 10th, 2012 4:02:56 PM

OOC
Really? We outline a plan, start executing it and while separated one of the only other lawful people in the group goes all independent ops and tries to break the blade? If I didn't know from Vauhwyt's vision that it'd take all of us I would be worried.
IC
Vauhwyt finishes her spell and the rope is made. The Minotaur uses the fly spell to rise out of the waterand asks Jass mentally on the way up if they have any more information from the blade. Once surfaced Malgant offers to help Vauhwyt, but also remembers something he has left behind. " I caqn help you bind the spirits, unless it takes a Grim's touch. My amulet allows me to hit the incorporeal, I should be able to bind them no? Also there are those globes with sould in them that were left up in the throne room. I have to retrieve them before we go." ( unless by DM's grace I remembered to grab them as we left the throne room).

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159 
Monday September 10th, 2012 5:10:17 PM

Aztyr, having already surfaced, and hearing Joshua decide to try and shatter the sword, just shakes her head. She knows how Malgant will probably react, but watches to see if she's correct.
She's not too keen on releasing all of the spirits, unless they can deliver them directly to Gargul's domain.

"Is there a way to deliver the spirits directly to the lands of rest?"

The Time is Come /DMAl 
Monday September 10th, 2012 5:27:40 PM


Vauhwyt begins the casting of a Fabricate spell. The mass of material that she can convert is fairly large. Fabricating this much material will take a minute or two.

"The worm once told me that the reason Fidelia took me and imprisoned me here is as you say, that I would one day be her destruction," the sword says in reply to Brahmah's speculation. "Could Fidelia be speaking through me without my knowledge? I do not know. Could Fidelia herself have arranged to bring you here to engineer my willing destruction? I do not know that either."

"I do not have such vanity, though, to believe that I am her only true doom. I believe that, whether I remain or not, as long as good exists, there is the possibility to defeat evil, no matter its power. I cannot be what I am and not believe this."

After adding his thoughts on this, Jass offers to turn Vorelle into a mermaid so that she might help with the work underwater.

Vorelle urges the others to wait for Vauhwyt and Malgant to rise to the surface.

Sir Joshua, though, knows the path of righteousness. Convinced of the virtue of his decision, he puts all of his strength into breaking Sablihelm.

Malgant communicates with the others on the surface while he waits on Vauhwyt's spell to complete. He suddenly recalls the soul jars of Malatrothe's, the ones he left back in the great hall. Too late, a force calls to him from the surface. Something has happened. The force is compelling, calling him to the surface for a decision of great importance. Vauhwyt feels it too. In the middle of her spell, she feels the call. She can feel the weight of its importance, but she also knows that if she wished to do so, she could refuse. Such is the manner in which the lawful is tempered by the good.

Aztyr has immediate reservations upon seeing Sir Joshua and his attempt to break the sword. So many loose ends. So many spirits here. What will happen to them? But she too feels the pull. She feels the question, to add her power and her good will to that of the Shining Knight. Aztyr feels the question come to her, she feels it assess the virtue of her spirit. She feels it become one with the bond shared by these heroes of Blackbird Lake. To strike as one with the purity of intent and goodness of heart. Each of our heroes feels the question asked of them by fate, by justice, by the very nature of good itself? To strike with Sir Joshua or not. Now is the time. Each must make their own decision.

+++++++++++++++++++++++++++++++++++++++++++

Clock: 49 hours 62 minutes +7 since Entry.
Clock: 29 hours 54 minutes +7 since Day 2 Start.
Clock: 04 hours 33 minutes +7 since Day 3 Start.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Monday September 10th, 2012 7:38:07 PM

"NOOO!!"
Every shred of the Minotaur's soul screams in defiance.
It is too soon. There are many who wish salvation and can still possibly be saved.
He can feel that this is a decision needed to be made by each soul individually, not to be swayed by the others. He hopes his absence is enough to stop it. If not he will pay the consequences.

Brahmah 194/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Tuesday September 11th, 2012 9:23:27 AM

Brahmah has little doubt that, one way or another, this sword will finish this mission. Either use the heart and soul of every good being in the realm to defiantly and decisively destroy the she-demon through the swords power, or sticking Fidelia directly shouldn't make a bit of difference. There is little doubt...
"With Domi's courage, I'm in too."

In the back of Brahmah's mind, he knows, that if this works, they will not only be sent home or to the lands of rest. He also realizes that the spirits here will be sent where they belong. He also knows, that perhaps, Gargul will be receiving spirits he expected long ago.
-----------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(3/140mins)
Protection from Energy Electricty (120pnts)(3/140mins)
Resist Energy Sonic (3/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max

Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 117/159] 
Tuesday September 11th, 2012 10:19:31 AM

"I think this is going to end up being the right thing to do," Vorelle says hesitantly, "but I'd feel better about it if we waited for the others."

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Tuesday September 11th, 2012 11:41:25 AM

(OOC - Re: his actions, I was imagining that Sir Joshua, as a shining knight, is used to taking the initiative and moving forward with a plan. He likes to charge into a fight, so deep discussion and reflection isn't part of his makeup. That's the way I tried to play him at least. I wasn't trying to ignore the plans personally and was trying to role play him ;-) )

Sir Joshua continues working to destroy the sword, but so far, he needs the others to help with his efforts. Not everyone agrees with this step right now but it may take everyone to break it...

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159 
Tuesday September 11th, 2012 12:46:35 PM

Aztyr knows some of the others have more things to to accomplish in this pocket dimension before they even try to escape, she resists the pull of the wanting to strike at the sword.

Vauhwyt (HP 134 of 138, AC43) 
Tuesday September 11th, 2012 1:01:51 PM

Vauhwyt laughs. "What the heck is going on?" she wonders, but she enjoys the chaos of the situation. Meanwhile, she has a job to finish and souls to bind. So no, she won't answer the call. It's not time yet.

She finishes her spell and then returns to the surface with her fresh warm rope.

The Time is Come /DMAl 
Tuesday September 11th, 2012 2:49:23 PM


OoC to Jass/SteveK: Did you think that you posted? Past time for your usual post, so I was wondering.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Tuesday September 11th, 2012 4:37:39 PM

OOC
Stephen may have other commitments, personal or military to attend to today. Not sure, just sayin.

The Fading of the Call /DMAl 
Tuesday September 11th, 2012 7:05:57 PM


Malgant resists the call, and the reaction is immediate. The building momentum slows.

Brahmah joins in Sir Joshua's effort, but the build has broken and continues slowing.

Vorelle hesitates, and the call, the begins to die away.

By the time Aztyr and Vauhwyt express their doubts, the energy is dying away. Sir Joshua finds that he cannot break the sword through main strength alone.

Vauhwyt arrives at the surface covered in a long tangled mass of soggy rope.

+++++++++++++++++++++++++++++++++++++++++++

Clock: 49 hours 63 minutes +2 since Entry.
Clock: 29 hours 55 minutes +2 since Day 2 Start.
Clock: 04 hours 34 minutes +2 since Day 3 Start.

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR 
Tuesday September 11th, 2012 8:32:00 PM

ooc: rats! I'm too late to post! sorry!

Jass feels like he is on a blade's edge and misses the opportunity to decide for himself, and time decides for him. Angry at himself, Jass is determined that HE will be in charge of himself in the future.

"Well, I guess we have to wait for the others, eh?"

Brahmah 194/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Wednesday September 12th, 2012 6:35:04 AM

Frustrated the ranger responds the way he is accustomed. "Well, if we're not going destroy the damned thing now, can we shove it into her gullet?!" Then he mumbles something about snapping it on her spine for good measure.
-----------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Protection from Energy Cold (120pnts)(3/140mins)
Protection from Energy Electricty (120pnts)(3/140mins)
Resist Energy Sonic (3/140mins)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max

Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Wednesday September 12th, 2012 2:13:36 PM

Sir Joshua realizes that he needs the other's help to break this magnificent sword and so he nods his head to Jass and says with a sigh, "I guess.... We made a good start but it wasn't enough without everyone..." I hope they're back soon so we can get this done..."

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159 
Wednesday September 12th, 2012 2:53:12 PM

"I believe Malgant and Vauhwyt want to try and get as many souls out of here as possible, so breaking, or at least trying to break the sword before they're ready makes no sense."

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Wednesday September 12th, 2012 6:54:56 PM

" Point her out Brahmah. Give me a target and I'll make you a gift of her spine, if I can find she has one. That is one reason to wait. We now have what is called the tool of her undoing. If good fortune is with us we will be able to prepare for her and she will come and try to take it from us. That may allow us to end her, and through that act, undo her realm here and return home without ending the existance of one of the most powerful forces of good I have ever encountered. Or if it is more convenient for you we could just tuck tail, break it and go home. Now, I need to go back down there and retrieve the soul globes I left behind in Mithrander's throne room. I will return in a few moments to help Vauhwyt bind as many souls as we can. If Sabblihelm knows of any way we can draw Fidela here and kill her the straightforward way that'd be great. If not we could try to come up with something. Lsst time I checked we were the most annoting good people in this realm. We should be able to ruffle her feathers."
Malgant drips dry as he speaks. If no one has more to add he is willing to (foolishly probably) head back to the throne room for the discarded globes.

The Fading of the Call /DMAl 
Wednesday September 12th, 2012 8:04:41 PM


OoC to All: Waiting for Vauhwyt.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 117/159] 
Wednesday September 12th, 2012 9:47:40 PM

"This place has been here for years. We can wait another 10 minutes," Vorelle says.

Hurry, Vauhwyt!

Remaining Within Scarwall /DMAl 
Wednesday September 12th, 2012 10:02:03 PM


Our heroes from Blackbird Lake remain within the prison of Scarwall. Malgant returns to the surface and announces his intent. His immediate intent, at least. While Vauhwyt stands at the edge of the island sorting out her soggy rope, the Hand flies out of the cavern, through the tunnels and up through the mist. Exiting the tower, he descends into the main portion of the castle to the great hall where he finds the soul jars just as he had left them. There is no sign of the remaining devils. The walls, however, still boil at the periphery of his vision, indicating that Scarwall is still likely bloated with spirits.

+++++++++++++++++++++++++++++++++++++++++++

Vauhwyt and Malgant: The impetus to remain within Scarwall comes mainly from you two. You are responsible for driving the story now. Please don't allow it to lag.

Clock: 49 hours 66 minutes +2 since Entry.
Clock: 29 hours 58 minutes +2 since Day 2 Start.
Clock: 04 hours 37 minutes +2 since Day 3 Start.

Brahmah 194/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Wednesday September 12th, 2012 11:00:12 PM

"It is likely that Fidelia needs to die here, by the sword, and the sword destroyed so we may escape. If the realm falls before the She-demon is truly and utterly destroyed, she may be strong enough to resist its collapse. When she is, herself a spirit, when this realm falls, she might be too weak to resist and those spirits she's been oppressing might make short work of her.
Just a thought."
-----------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER and UNDERGROUND +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vauhwyt (HP 134 of 138, AC43) 
Wednesday September 12th, 2012 11:01:08 PM


OOC: Sorry! Real life has been just crazy lately! On the good news front, the next BBL module is under review by the PTB, so we should be all set when the time comes.

Vauhwyt gets her fresh hot rope together, and comes over to her friends. "I know, I know," she says. "I'm eager to leave to, of course. But there are two things to considerr. First, we promised Targo to try to bring him out. And even better, I judge, to Gargul's eye, would be to draw as many souls out of this foul place as possible -- before consigning them to an eternity of damnation here, or maybe oblivion in a blaze of God Glory. My plan to do that is to bind as many souls as I can to this rope. So long as it is in my possession, held by me, tied to me, I think it will act as my gear, and serve to bind those souls with the ghost touch blessing of Gargul. Then, when we leave, maybe those souls will be dragged out too. It may not work, but it is worth a try."

"But the second, larger question is if we think we can manage to escape this place without destroying the blade. For example, the devils evidently thought they had a way out. They said ... " Vauhwyt tries to remember ... "Or maybe my mind is playing tricks. But if the devils expected to get out, then maybe there is another way."

"Maybe the bright sword can cut through the miasma. Maybe we could reduce ourselves, use a wish to open our biggest bag of holding, all jump in, and cut it open from the inside. Don't know where we would end up, but it would be better than here. Maybe we could try an AM Field on the Miasma. We could try going to the lowest basement and tunneling down with disintegrate spells ... who knows what we would find? Maybe we can contact the god of this place and make a bargain. There, that's five ideas without even trying."

"We should at least consider some other options before consigning this noble blade to an end. Our devotion to the cause of all that is good and worthy demands it."

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; -6 STR  d20+12=13 ; d20+20=25 ;
Thursday September 13th, 2012 11:02:46 AM

Jass can't think clearly about the manifestations of Koshe-Marr, Fidelia, or the northern Power called Marteus, but he thinks there is little hope of any of the other ways that Vauhwyt has suggested. The evil that is Scarwall seems too insidious to allow so easy a solution. "In fact", he continues, "Scarwall has tried to not only torture and slay our bodies, but our hearts and souls as well. The moral gnashing of our teeth on whether to destroy such a force for good feels like another way for Scarwall to tear a pice of our morals out."

"In fact, I'm convinced that on some level that Scarwall gets some of its strength by slowly destroying those trapped within. Which settles it in my mind that we must try no other way than to all try and break Sablihelm together!"

Know Religion: 13
Know Arcane: 25

Brahmah 194/202hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, BLUR, STONESKIN 
Thursday September 13th, 2012 2:17:42 PM

"I agree with Jass."

Vauhwyt (HP 134 of 138, AC43) 
Thursday September 13th, 2012 4:46:20 PM

"Okay, so let's keep thinking. I bet we can come up with an escape from this place."

Vauhwyt sits on her pile of rope and ponders.

"Rememberr, my friends, that we saw the spirit of Targo before we left the Wold. And he was surprised to see the bit of minotaur horn that Brahmah had. I think we need to ask Targo a bit more about what he actually knows."

"And of course we were pulled here through that bit of black horn."

"I have some questions for that guy."

Vauhwyt goes out to find Targo. When she does, she uses her Question Spirit ability to have a little chat. With the ability, he can only answer the truth.

Once she finds him, she has questions.

"Targo, you know I do nto like you. Vorelle can't carry you out of here. But I can. I'm you're best hope. But I'm not taking you with us unless you answer some questions."

"Who sent you to the Wold to find Vorelle before we came to Kosh Marr?"

"Where were you before you were sent?

"How did you get sent?"

"What was your mission? How were you supposed to accomplish it?"

"How did that black horn bring us to this place?"

"Could it bring us out?"

"Why were we brought here?"

"You said to us that someone promised you that you would be free if you caught us and brought us here. Who made that promise? Why are you trapped here?"

Vauhwyt is hoping that maybe this will give a chance to duplicate Targo's travel out of KM.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Thursday September 13th, 2012 5:56:43 PM

Malgant sees the roiling walls and pauses no longer than it takes to scoop up the globes containing the souls. With all haste he shoots back to the cavern where the sword was found. On his way there he runs into Vauhwyt questioning the air. By the sound of her questions she is looking for another way out. Malgant has questions, but they are for Sablihelm.
" Get him talking, I see where you are going with that line of questions. I will try another path with the sword. Good luck."
Malgant flies to the island and introduces himself to the sword, then the questions start.
" Now that things have settled down a bit, let me properly introduce myself. Sablihelm, my name is Malgant Winterborn. I am a cleric of Imod. Once I was strong enough I became a Protector of Imod, learning many defensive tricks to help keep myself and my friends safe. Once the church had no more to teach me along that path I began to follow Imod's true way and gave up all of the armor and weapons that a Protector relies upon and fought as Imod himself did. I now wear only a robe and fight with my own hands. My morals, my wits and the health and dexterity given me when I was born are my armor and shield. My faith in Imod allows him to grant me prayers so that I can help those I encounter and vanquish those that would do the innocent harm. After three days of fighting for our very existence in this place I am quite happy to meet you. May I sask you some questions that I hope will allow us to either kill Fidela and end this nightmarish realm or at least find a way out without needing to sacrifice you and whatever morals we still hold dear to do it?"
Assuming that the answer is yes, Malgant presses on.
" Who is Fidela? I have not heard of her until arriving here. Is she the one that was present for all of the resurrections we used when people died here? A skeletal figure with chains?"
" She is the one that created this place, correct? And by your telling trapped you here. Can she be lured here? Do you know a way to do that?"
"Can we rest safely here without the spirits of Scarwall attacking us?"
" I can feel your goodness radiating from you as a palpable aura, much like mine or Sir Joshua's, but stronger. Are you able to channel that aura into a burst of positive energy capable of healing the living or harming the undead? If you can and you did so in concert with myself and Sir Joshua doing so at the same time, do you think that would be enough of a burst to break the realm, instead of destroying you to release such a burst?"

Malgant waits until these questions are answered to proceed further.

(Edited by Kathy per player's request)

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159 
Thursday September 13th, 2012 8:39:11 PM

Aztyr decides she's tired, and sits down nearby the others, listening in as the conservations are carried on.
"That question about resting is probably the most important one you asked. At least in the immediate future. Once we rest, if we can, we will all be thinking clearer, and have more resources at our finger tips."

Two Conversations (And the Birth of New Powers) /DMAl 
Thursday September 13th, 2012 9:32:00 PM


Brahmah speculates as to what they might do should Fidelia appear given that she is even aware that Scarwall has been breeched.

Vauhwyt has 1700 cubic feet of hemp rope. The coils are so extensive that the bulk of them drape down into the lake and are only held on land by their attachment to Vauhwyt herself. How many feet of rope constitutes some eight or nine wagons piled high and near to teetering with hemp rope? Might as well ask to count the blades of grass in a field. What is clear, though, should the heroes of Blackbird Lake wish to undertake Vauhwyt's project, is that they are in for hours, possibly days, possibly weeks of work, untangling wet rope, cutting rope to lengths and keeping rope, then, from becoming tangled and retangled again. This effort is even prior to any attempts to capture and bind the spirits, one to each rope, and after such a capture, to secure the other end to Vauhwyt. (Given that this idea even works.)

And the liontaur has many other ideas that she, in her characteristic and now wholly familiar fashion, also wishes to try. Where to start? How to organize the efforts? Adventuring is fraught with peril, but this ... this is work.

Jass has traveled extensively about the Wold. And yet, the knowledge accumulated in these travels fails to avail him much at this time. It is clear, however, that such magics as the Black Miasma are well beyond any arcane power that he has ever heard of. He's also seen the torment inflicted upon all within the prison of Scarwall. Even those who once ruled, the great evils of this place, here were tortured souls. For these reasons and more, he once again declares that breaking the sword is the only way out.

Vauhwyt leaves her ropes behind, ensuring first, that at least part of the exceptionally long strand does not slip back into the water and have to be fished back out. She follows Malgant out into the tunnels and calls to Targo. She doesn't have to go far. She puts him to question, and when she does, these are the answers that the liontaur receives.

"Who sent you to the Wold to find Vorelle before we came to Kosh Marr?"

"Kleestad," the spirit of Targo Faltjaw replies.

"Where were you before you were sent?

"I was here."

"How did you get sent?"

"I don't know. You knew me before. Do you think I'd know of such things?"

"What was your mission? How were you supposed to accomplish it?"

"I was supposed to find you and report back your location."

"How did that black horn bring us to this place?"

"I am truly sorry, Vauhwyt. But, as I said, such magics are beyond me."

"Could it bring us out?"

"Vauhwyt. Sweet, Vauhwyt. I could repeat myself, but I fear provoking you."

"Why were we brought here?"

"I suspect that Kleestad would be the only one to answer you truly. But my impression is that he wanted you to kill him. I think I would too if I looked like that."

"You said to us that someone promised you that you would be free if you caught us and brought us here. Who made that promise? Why are you trapped here?"

"Kleestad. Kleestad made the promise. He promised me. And more the fool me, I believed him."

Malgant returns. Finding Vauhwyt involved in questioning the one she and Vorelle call Targo, the Hand decides to do similarly with Sablihelm.

"Well met, Malgant Winterborn," the sword replies. It listens to Malgant's tale, interjecting only to say that it is not familiar with the god Imod, but that it can sense Malgant's intrinsic goodness, and so trusts that Imod is a, equally, a god dedicated to good. When Malgant's begins his questions, the sword answers readily.

" Who is Fidelia? I have not heard of her until arriving here. Is she the one that was present for all of the resurrections we used when people died here? A skeletal figure with chains?"

"I had not heard of Fidelia either," replies the sword. "Until that day she appeared before me and stole me away from my Master. "I only learned her name later, mentioned by Kleestad many times as he descended into madness."

"However, I am well acquainted with the skeletal figure that you describe. He is Zon-Kuthon, the Midnight Lord. His realm is pain, darkness and loss. The torturers of the Umbral Court in venerate him. They make Nidal a gray and fearful land. I have felt his presence here many times."

"She is the one that created this place, correct? And by your telling trapped you here. Can she be lured here? Do you know a way to do that?"

"Yes, I have gathered from Kleestad's ramblings that this is a place of Fidelia's making. From what I could glean, Kleestad knew of no way out. As to whether she can be lured here, I do not know. I know that she has not come into my presence since I was placed here."

"Can we rest safely here without the spirits of Scarwall attacking us?"

"The spirits of Scarwall do not come here. I suspect that it may have something to do with my presence, but I do not know for certain. If you should decide to rest, be assured that I will watch over you."

"I can feel your goodness radiating from you as a palpable aura, much like mine or Sir Joshua's, but stronger. Are you able to channel that aura into a burst of positive energy capable of healing the living or harming the undead? If you can and you did so in concert with myself and Sir Joshua doing so at the same time, do you think that would be enough of a burst to break the realm, instead of destroying you to release such a burst?"

"I am afraid that I cannot heal," the sword replies. "Though I strike with the same holy light that I sense from you, Malgant Winterborn. I was a gift from Iomedae herself to the great-grandfather of Mandraivus who drove the orcs from this place. I was born to fight the depravities of Zon-Kuthon, and have been wielded in several crusades into Nidal. And I have tried in many ways to bring this cursed place to an end. But there is not much that I can do without a Master to wield me."

The sword goes silent when the questions end. And, despite the daunting task ahead the sense of pride and accomplishment that comes with destroying the evil inner workings of Scarwall swells the breasts of the heroes from Blackbird Lake. They'd been cast into one of the worst places imaginable, and they have taken it to its knees. (Everyone gets 1,062,500 XP!)

+++++++++++++++++++++++++++++++++++++++++++

OoC to All: This should bring you up to Level 18. (I wanted it to be higher, but the Evil DM's of the Next Module blocked this move.) Submit your character sheets to me, Cayzle and RobC after leveling up, and we will vet them.

Clock: 49 hours 67 minutes +4 since Entry.
Clock: 29 hours 60 minutes +4 since Day 2 Start.
Clock: 04 hours 39 minutes +4 since Day 3 Start.

Brahmah 194/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, Life Bubble, Mage Armor, STONESKIN  d10=6 ;
Friday September 14th, 2012 1:14:41 AM

(OOC: So I will have an updated sheet very soon... in progress. Al, are you continuing with the next module? I hope so.

hit point roll 6... are we supposed to roll in the LNB still or has that changed?)

"I have a feeling I heard something quite a few years ago now about Fidelia being somehow involved in a place called KashMor. Kashmere?"
-----------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Friday September 14th, 2012 9:33:05 AM

Sir Joshua continues holding the magnificent weapon and patiently listens while it answers all of their questions. He admires its beauty and still is saddened that it may have to be destroyed to destroy all this evil... He's not a fan of remaining in this place, but if they can truly rescue the poor, trapped, spirits, then it will be worth it...

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; 
Friday September 14th, 2012 9:53:55 AM

Jass is uncharacteristically silent. He has learned so much in this desolate dimension; about his magic, his abiities, and about himself. The gaunt near undead looking Jass smiles as he recalls all he has gained by losing everything he THOUGHT was important.

As to what to do next, he's had his say and thinks that he won't go over the same arguments hoping for a different result. He confidentally waits for the others to come to the same conclusions.

In the meantime, the sorcerer plays with his cantrips, smiling as his colored lights and sparkles play about his outstretched hand.

Brahmah 194/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, Life Bubble, Mage Armor, STONESKIN 
Friday September 14th, 2012 10:00:02 AM

"I miss Polo." Says the ranger absently. "I'm sure he's still growing. Bear never stops eating!" He snorts a laugh.

Vauhwyt (HP 134 of 138, AC43) 
Friday September 14th, 2012 10:15:10 AM


Vauhwyt continues her conversation with Targo. "No worries, Targo, I'll try to drag you out of here even if I do hate your incorporeal guts. You deserve to spend a few decades as a devil's plaything in the Estates of Unrest, and even that would be better than staying herre." Her old disgust at this bully -- she has not forgotten how he treated Vorelle -- brings her accent to the fore.

"How did you get from the Wold to Kosh Marr? You were killed by the Wolves or the Sharks in Dirt City, I thought, unless they just captured you and held on. But they could not curse a soul to come here. How did you come here, and how did you get into this Scarwall?"

"... incorporeal guts ... hey, Targo! You can go through stone. Did you ever try to go down through the foundation under the castle? How far can you go? Does the Miasma extend under the rock somewhere?

"Now, where were you when Kleestad sent you out of Kosh Marr back to the Wold? Maybe the boundary is thinner therre. Were you in his physical cave, near his physical form? Or did he appear to you the way he appeared to us when we first arrived?"

"When he sent you out, did he say any words you understood? Any words at all? Did he touch you?"

"When you were in the Wold, how did you find us? How did you move from place to place? Usually ghosts are bound to a location or thing that they haunt."

"When you were in the Wold, did you feel any connection back to Kleestad or to the Wold?"

"How did he make you return? Did you think about going to a Temple of Gargul and asking for help?"

After a bit of this, she runs back to tell her friends what she has learned and to offer two more ideas.

"We could cast Speak with Dead and maybe get some answers out of Kleestad. We could ask him how he sent Targo out of the Wold, and how he pulled us in, and how we might be able to escape. He has to answer if he fails his save, and if we can heighten the spell the save is tougher and maybe we can get some answers. It cannot hurt to try, and maybe we can save the sword."

"Regarding this Miasma, it is around us and above us, but not below. We went down an awful long way to get to the bottom of that lake. Imagine if we all go to the bottom, then use polymorph to be earth elementals, then earth glide down down down, then disintegrate out a big enough space to spend the rest of the day, then the next day earth glide down down down ... rinse and repeat until we get to something else! What have we got to lose by trying? We can bring the sword, and we can break it whenever we need to if we give up."

If she gets to hear the tales told by the sword, she says, "Wowsy, I never heard of any of those places or people. Someone ask him some more, and figure out where in the Wold, or out of it, this person comes from."

"Even if this place is connected to some otherworldly place or other dimension or crystal sphere or planet, it has a connection to the Wold too! Wasn't that minotaur golem we fought created out of ... well ... out of ... um ... well, out of Brahmah's dad's corpse? Or something? So that is a connection to the Wold."

Vauhwyt (HP 134 of 138, AC43) 
Friday September 14th, 2012 2:19:26 PM

OOC to John - We're thinking about you! Best of luck with everything.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Friday September 14th, 2012 3:45:00 PM

Malgant looks at Jass. He fears that the sorcerer is right, but still hopes to find a way to not destroy this noble soul before them. Malgant was never good at geography, that was why he admired Vauhwyt's ability to know everything about where in the Wold they were, or were going. When she says that she does not know any of the places or people the sword speaks of, he is sure it is from another plane, a similar wold to their own maybe. If they could go there they could planeshift back to their Wold and teleport home. No longer feeling an urgency to solve the riddle, since Sablihelm says it would protect them while they sleep. Vauhwyt's new plan has merit if in fact the miasma does not extend beneath them, surely they went a great way under water, perhaps that would prove a sound escape route. Finally Malgant wants to know everything about the being that would willingly sacrifice itself to allow them to destroy this realm. He asks around and gets paper from someone, or asks Vauhwyt if she can create some. Then he asks one more question of the sword.
" Sablihelm, I would like to know your history. If indeed we need to destroy you to leave this placer and bring it down, I want to be able to tell my Elders and those priests that come after me about someone who would sacrifice so much for those that he has just met. Would you tell me your past so that I might do that?"
OOC
Al, since you handed out xp I am kinda assuming there really IS no other way to leave than to break the blade. Malgant and Vauhwyt will keep this moving as fast as we can, but if thats the case, let us know and I will consent to destroy it. Roleplaying is great, but there is no reason for me to hold us all up if there is no hope of another resolution.
Thanks.
Also I will be posting for John Monday and Tuesday while he has his gizzards inflated. It is already set up.

Vauhwyt (HP 134 of 138, AC43) 
Saturday September 15th, 2012 8:22:12 AM

Suddenly struck with a thought, Vauhwyt dashes back over to the spirits who seek to depart.

"Announcement! Any spirit or soul that wants to get out of here has to willingly accept a geas!" She goes over what that means and what it entails and what she will ask of them.

"Targo, you first!" She casts the geas: "Except for attacking others, you must do everything in your power to travel to the Realm of Shadows and accept Gargul's judgement as fast and soon as possible."

She repeats for nine other spirits, the most she can geas in a day. She prioritizes spirits of children, if any, then spirits of women, if any, then picks randomly.

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil  d10=5 ; d8=4
Saturday September 15th, 2012 2:24:26 PM

(HP... 5 for 18th lev)

Updated hps, +1 to BAB, +1 to all 3 saves, Add another mercy (exhausted), another 4th level spell, skills. Mount also gains another level. BAB +1, Will +1, 4 more base hps, skills, another Feat (Mobility), +2 natural AC, +1 Str/Dex,

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18, Blur - HP 111/159  d8=1 ; d8=5 ;
Saturday September 15th, 2012 4:05:58 PM

Aztyr gets exhausted just listening to Vauhwyt, and then even more exhausted watching her run about.
"Vauhwyt, everybody, I have an idea....
Lets rest up, then afterwards, I'll bring Mookie back. If we all stay close together like last time, maybe Joshua can get n attack in with the sword, on the being that trapped it and most likely us here."


ooc: Hit point roll, rerolled the 1 for a 5. need a cash amount before everything is settled, and how much time we have between adventures.

Vauhwyt (HP 147 of 147, AC43) 
Saturday September 15th, 2012 4:53:13 PM

"OH MY GOSH! You want to use Mookie's resurrection as bait to attract and attack a demigod!?!"

Vauhwyt is struck dumb over this idea. Her tail swishes back and forth. Her claws click on the stone floor.

At last she releases the breath she has been holding.

"WHY DIDN'Y *I* THINK OF THAT!"

She gives Aztyr a big hug. "Great idea, sisterr!"

She ponders. "We should really really buff Sir Josh up before that."

=====

OOC: Kindly DM Al, Vauhwyt remembers this experience. When the being appeared, would it even have been possible to take a swing at it, if you were readied and prepped ahead of time?

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,155/211 hp Malgant Winterborn 
Saturday September 15th, 2012 6:06:37 PM

OOC
Same Question. I remember the aura of pain being described as overwhelming, but it didn't happen last time we raised someone. If that guy shows up and we are all holding actions, would it be possible? If so I will buff the everliving snot out of us.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Saturday September 15th, 2012 6:13:40 PM

HP updated, lots more to do but at least the rolls are out of the way.

Vauhwyt (HP 147 of 147, AC43) 
Saturday September 15th, 2012 8:22:13 PM

OOC: Poor DM Al! He thinks the module is over, and here we are planning to take pot shots at a demigod. Still, if that sword is all it is cracked up to be ... and we manage to take him down ... that's a lot of XP!

Two Tales /DMAl 
Saturday September 15th, 2012 9:34:18 PM


Vauhwyt continues to grill the spirit of Targo Flatjaw.

"How did you get from the Wold to Koshe Marr? You were killed by the Wolves or the Sharks in Dirt City, I thought, unless they just captured you and held on. But they could not curse a soul to come here. How did you come here, and how did you get into this Scarwall?"

"I don't know," is Targo's reply. "I do not know. I remember knowing that I was about to die. I remember that. Then the next thing that I remember was being here."

"... incorporeal guts ... hey, Targo! You can go through stone. Did you ever try to go down through the foundation under the castle? How far can you go? Does the Miasma extend under the rock somewhere?"

"The rock beneath your feet goes down a ways. Then it stops. At the Black Miasma. There's no way out. Scarwall floats in the Black Miasma. How? What holds it up? I don't know. What holds the Black Miasma up? I don't know." Vauhwyt can almost hear the shrug of resignation in the voice of Targo Flatjaw.

"Now, where were you when Kleestad sent you out of Koshe Marr back to the Wold? Maybe the boundary is thinner there. Were you in his physical cave, near his physical form? Or did he appear to you the way he appeared to us when we first arrived? When he sent you out, did he say any words you understood? Any words at all? Did he touch you? When you were in the Wold, how did you find us? How did you move from place to place? Usually ghosts are bound to a location or thing that they haunt. When you were in the Wold, did you feel any connection back to Kleestad or to the Wold? How did he make you return? Did you think about going to a Temple of Gargul and asking for help?"

"I don't remember where I was, but it wasn't here. I felt Kleestad in my mind. I saw him in my mind. We bargained. I thought I was getting the better of the deal."

"Then I saw myself back in the Wold. That's right. Like I was myself watching myself. I don't know how I got to where I was. I was just, sort of, feeling where was right. When I saw Vorelle, I knew that I'd found what I was looking for. I don't know how I knew. But I knew that was what Kleestad wanted. I told him all about Vorelle, then he was gone. Never returned. Never made good on his promise."

Malgant, on the other hand, asks for a completely different story.

"As I have already said, I was born from the hand of Iomedae to battle the minions of Zon-Kuthon. In such capacity I have been wielded in many campaigns against the Shadowcounts of Nidal. Down through the centuries, I have been passed down through the hands of noble heroes. My last master was Mandravius, the hero of Lastwell. Through the strength of his arm and the divine might vested in me, we entered Scarwall along with a secret cabal of Lastwell mercenaries, Shoanti mystics, and Ustalavi arcanists. For well over a decade, the despot and Zon-Kuthonite Kazavon had ruled a nation from the seat of Scarwall. From this thrice cursed castle, Kazavon had reigned over a land of slaves, victims, and horror. Tales of fields of men impaled for
the his amusement, of mass executions, of Shoanti tribesmen hunted like wild animals and then forced to slay their own women and children in carnivals of torture and terror had spread throughout the neighboring regions. Whispers of cannibal feasts and vampiric orgies came from Castle Scarwall."

"Where armies failed, we succeeded. We cornered Kazavon in the Star Tower where we discovered his great secret. Kazavon was no mere man, but rather, he was a powerful blue dragon that had taken human shape with the blessing of the Midnight Lord. Assuming his true form, Kazavon attacked and his claws and lightning breath made short work of many of our best and bravest. It was Mandraivus and I, who were able to slip through the dragon's guard and deliver the fatal blow."

"With Kazavon's death, his forces abandoned Scarwall and the dragon's dark empire crumbled. Mandravius took residence within the halls of Scarwall, claiming the castle for himself. I can only imagine that this was his undoing. For Kazavon was favored by Zon-Kuthon himself. I can only imagine the cold rage of the Midnight Lord at not only the killing of his evil pet, but at the occupation of a place long sacred to pain and misery. Mandravius was fearless in this. But, neither of us had expected this ... Fidelia."

A sigh escapes the sword. It goes silent, as if, by their simple presence here, the heroes from Blackbird Lake have lived the rest of the story.

+++++++++++++++++++++++++++++++++++++++++++

OoC to Brahmah: No. One module is enough for me. Cayzle and RobC will be taking the next module. And rolling HP here is fine with me.

OoC to Malgant: This module was designed to have no other exit than destroying Sablihelm.

Clock: 49 hours 71 minutes +6 since Entry.
Clock: 29 hours 64 minutes +6 since Day 2 Start.
Clock: 04 hours 53 minutes +6 since Day 3 Start.

Two Tales /DMAl 
Saturday September 15th, 2012 9:36:17 PM


OoC to ... well ... to All: I should just let you try it. But ask yourselves this, What do you think would happen if you took a swing at Gargul?

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Saturday September 15th, 2012 10:47:49 PM

OOC
Well, I would bet he would be pretty surprised. Then of course he would wipe the floor with us.
Also, what about hero points? I am assuming we need to escape to get those and you are just holding off waiting for that...
Now knowing that is the only way we are going to be able to end the module, I will consent to the breaking of the blade, but I want the parts kept if we can, it deserves a burial or something.

Vorelle [Darkvision; Resist Energy Cold; Protection from Cold; Blur; Greater Magic Weapon; Mage Armor][HP 117/159] 
Sunday September 16th, 2012 12:41:05 AM

"I'm sorry, Sabihelm. I don't think we can wield you, at least not here. I think we have to destroy you, like you said."

She stands by, ready to assist when her friends are ready.

Brahmah 194/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, Life Bubble, Mage Armor, STONESKIN 
Sunday September 16th, 2012 4:06:06 AM

OOC: Awkwarrrd!

Brahmah 194/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, Life Bubble, Mage Armor, STONESKIN 
Sunday September 16th, 2012 4:09:51 AM

OOC: The math for everything but Brahmah's attacks is, as far as I can tell, correct. The character sheet is up.

Vauhwyt (HP 147 of 147, AC43) 
Sunday September 16th, 2012 5:20:11 PM

Vauhwyt hears that under the stone is only more mist, and her heart sinks.

She turns to the holy sword. "I am so sorry," she says. "But I admit that breaking you was what I saw in a vision as the way for us to get home." She is beginning to be reconciled to it.

She agrees that taking down the sword's story is a way, at least, that its tale can live on. She makes some notes, if no one else does. She also suggests resting before the attempt is made.

She also tries tying the rope to herself, and then binding Targo and other spirits. Then she returns to the lake chamber, waits a bit, and then returns to the spirits to see if the binding held.

OOC: How did Targo and the others respond to the demand that they submit to the geas?

Two Tales /DMAl 
Sunday September 16th, 2012 5:27:54 PM


OoC Addendum:

The spirits agree to Vauhwyt's suggestion, agreeing to accept the geas. Though, Vauhwyt has a sense that these spirits, though they accept, have little idea of what they are accepting, what it might be, how it might affect them, or what the consequences might be.

Brahmah 194/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 +4 mage armor, FlatFooted AC 25, Life Bubble, Mage Armor, STONESKIN 
Monday September 17th, 2012 2:20:02 AM

Brahmah waits, unsure what to do next. Obviously they weren't done yet, but they were not leaving either. So what now? He asks mentally, the ability gaining more acceptance by the ranger.
-----------------------------------
Conditions/Other: NA

Prepared Spells: Day Three
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Mage Armor
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vauhwyt (HP 147 of 147, AC43) 
Monday September 17th, 2012 6:05:50 AM

If the rope test works, Vauhwyt geases those she can with the rest of her spells for the day -- 10 souls. Then she counsels rest, geasing another 10 souls, binding the chosen 20, buffing up everybody, and then striking as one at the holy sword.

"I still have the intuition that our mission here was two-fold. First, Kleestad brought us here to release himself with death. Second, Fidelia allowed it because we would have to destroy her nemesis to escape. Think about it. This holy sword is an artifact. Artifacts can only be destroyed in remarkable and counter-intuitive ways. The ultimate headband of intelligence can only be destroyed when a mindless thing wears it for a year. The Robe of Dragon Friendship must be consumed in the flames of a ancient red dragon and a ancient gold dragon at the same time. The Holy Sword Sablihelm can only be destroyed if seven heroes of great heart and noble cause strike at once at the sword with all their might."

"Maybe that's why we were allowed raises with so little relative cost. They need seven of us to destroy Sabilhelm, so of course we got to be raised for free, relatively speaking."

"It feels like a win for Fidelia, to me."

"We do not age, hunger, or thirst, here. Maybe we should wait until one greater than ourselves arrives to free Sabilhelm. Maybe somewhere there is a prophecy: Go ye to the mists of pain / there to find the holy bane / held by heroes good and wise / who will aid in Her demise."

Vauhwyt looks around, a bit surprised at this poesy that emerged from her mouth. "Wowsy, I'm a poet and I didn't even know it. Maybe that's the real prophesy, emerging from my mouth of its own will. I'm not one to write poems, myself."

"So who's ready to break the prophecy, just to go home? Maybe there's another prophecy out there? Seven fools who sought their home / Killed a holy sword for ... fun? / Just to catch a ride on out / to the place they once had ... shout?"

"Hmmm, that one did not come out as well."

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; 
Monday September 17th, 2012 3:38:17 PM

Jass also awaits the determination from the others to be ready to destroy Sablihelm.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Monday September 17th, 2012 4:10:36 PM

" I am not as witty as your raven, you may thank the Gods for that. Else you would not hear the end of the taunts he would throw at you with that kind of prophecy. If we rest I can attempt a Miracle if Imod will allow it, similar to the one Aztyr tried to allow us to retrieve a few items. If we are able to bring down the dimensional barrier again, Aztyr can plane shift us out of here. If I fail to bring it down with a Miracle, Aztyr can try with all of her limited wishes and I can cast the planeshift. I am very distressed about breaking such an agent of good just so that we might escape. But, as Jass has said, If we don't we will just become the guardians we defeated. Of that I am also certain. This place works against our morals at every turn. An evil but defenseless witch, A blessedly good artifact needing good people to will it destroyed in order to escape. All of these things go against what we stand for. I would like one more try before we give in and destroy the sword. Cast your Geas's and let us rest. One more night here under Sablihelm's protection will not kill us."
Before they settle in to rest, Malgant will cast a Mass heal on the group to relieve all of their ability damage and heal each of them 170 hp. EVERYONE REGAIN ALL ABILITY DAMAGE AND HEAL 170HP DAMAGE.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Monday September 17th, 2012 4:55:17 PM

Posting for Aztyr
Aztyr stops Malgant from casting the Mass heal spell, she says she has something to do first.
Aztyr looks to Vauhwyt and asks her to restore Moolkie's body and produce the gem his soul is held in. She then uses a limited wish to cast Raise Dead, restoring the troublesome raven to life. She then allows Malgant to cast his mass heal, allowing Mookie to be healed as well.

A Failed Experiment and Another Day /DMAl 
Monday September 17th, 2012 7:53:13 PM


Vauhwyt puts another plan into motion while the other Blackbird Lakers watch and wait. The liontaur cuts ten sections of rope from the long strand she had fabricated. Individually, she ties one rope each to ten selected spirits including that of Targo Flatjaw. The other ends, Vauhwyt ties to herself. Vauhwyt then casts a geas upon the ten.

Nothing happens.

The mind-affecting spell does nothing to the undead spirits. They cast about, lost, without direction, milling chaotically about. This doesn't look to be the effect that Vauhwyt was looking for.

Malgant counsels rest, and the group from Blackbird Lake settle in to camp next to the underground lake. First, however, Aztyr affects the return of Vauhwyt's beloved familiar. Following that act, Malgant casts a Heal spell on all.

Unlike their previous attempt at rest, there is no sign of the spirits who infest the walls of Scarwall, and none appear as time goes by. Unlike the first hour in the Rosetta Ballroom, the first our of rest here is uneventful. The second is uneventful as well, as is the third, and the forth, and on and on. Watch passes on watch and nothing disturbs the peace. Soon enough, the rangers report the coming of a new day.

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25 
Tuesday September 18th, 2012 7:53:59 AM

OOC: So, with a new day, comes new spells? Correct, Al?

"Thanks for the healing."

The next day, (if allowed), and taking the final watch, Brahmah will prep spells.

"I wonder how much faster or slower time moves here than in the Wold?"
-----------------------------------
Conditions/Other: NA

Prepared Spells: Day Three (Day 4 coming)
1st - Lead Blades x4**, Resist Energy*
2nd - Protective Spirit x2**, Pro.f.Energy x2**
3rd - Cure Moderate Wounds x2*, Darkvision*
4th - Grove of Respite, Blessing of the Salamander*

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Darkvision (12/14 hours)
CL20 Greater Magic Weapon +5 (18/20 hrs) Brahmah (falchion and kukri)
Stoneskin [CL17] (04hours 17 minutes Day3) DR 10/Adamantine 140/150hp max
Fly (CL7, 60' fly speed (40' with heavy load) and +8 Fly Skill)
Life Bubble

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Ring of Retribution 1/day*
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; 
Tuesday September 18th, 2012 9:11:26 AM

Jass has been content to let Vauhwyt, Atzyr, and Malgant make plans and experiments to thier hearts content, but Brahmah's comment drives a spark into the sorcerer.

"SOkay, that is a very good question! Marteus is the Power in charge of Fidelia, right? And there are a lot of heroes, several more powerful than us in the Wold, right? So why us? Could there be a reason Marteus wanted us out of the Wold right now?"

"Friends", continues Jass, the word still sounding strange and wonderous in his mouth, "we need to get back to the Wold. I say that if we can't come up with another way out by the next time we need to sleep, then we gotta break Sablihelm. And we ALL gotta agree to do it together, no holding back."

Vauhwyt (HP 147 of 147, AC43) 
Tuesday September 18th, 2012 10:26:08 AM

Vauhwyt makes one last effort to coerce and tie up her spirit refugees, using her Compel Spirit ability. If that fails, she shrugs and is ready to strike at the holy sword.

A Failed Experiment and Another Day /DMAl 
Tuesday September 18th, 2012 10:34:35 AM


OoC to Vauhwyt: Please remind me again what exactly you intend to accomplish by tying up the spirits.

Vorelle [HP 164/164] 
Tuesday September 18th, 2012 11:11:42 AM

"Maybe Jass has a point," Vorelle says uneasily. "Vauhwyt, we can't just hang around here. We don't know what this place might be doing to us."

Vauhwyt (HP 147 of 147, AC43) 
Tuesday September 18th, 2012 12:27:02 PM


Vauhwyt's goal is that if the spirits are tied to her, even at the end of a longish rope, when Sabilhelm breaks, the spirits will be drug back to the Wold with Vauhwyt. Then she hoists them into the Realm of Shadows and throws them into the Woldsblood that will carry them to Gargul like they should be.

[OOC to Al: Highlight to display spoiler: {If I can't get a sub to play Vauhwyt for the next adventure as I DM, I'm thinking the souls will drag Vauhwyt off with them to Gargul, or need shepherding, which will give her an honorable exit from the group for a few months.}]

[OOC to Al again: Highlight to display spoiler: {BTW! Wanna play Vauhwyt or an uber-eidolon in my upcoming module? :-) }]

A Failed Experiment and Another Day /DMAl 
Tuesday September 18th, 2012 12:30:43 PM


OoC to Vauhwyt: With a promise to take them from Scarwall, you will have no end of willing volunteers to be tied to you. No need to apply coercion. They all want to escape. You are only limited by the amount of rope you have, the number of ropes you can have tied to you before you smother, and how much time you have to do the tying.

How many spirits do you try to take, Vauhwyt?

Vauhwyt (HP 147 of 147, AC43) 
Tuesday September 18th, 2012 12:33:44 PM

Vauhwyt, caught up in a rare moment of religious fervor, sees herself doing Gargul's work for a change, and wants to bring as many as she can. What are the limits on how much rope you can tie to yourself? Call it 100 souls?

BTW, So caught up is she in this scheme -- maybe one that will actually work out as she hopes for a change? -- she fails to see the humor of herself tied to 100 souls, like the flying house in Up! If only Mookie were here to see this!

BTW, is Mookie here to see this? Has Aztyr successfully raised him?

BTW, see secret notes to Al above!

A Failed Experiment and Another Day /DMAl 
Tuesday September 18th, 2012 12:45:21 PM


OoC to Vauhwyt: Yes, Mookie is alive again. (It's Alive!)

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Tuesday September 18th, 2012 2:13:48 PM

Sir Joshua listens intently to the discussions of what to do next, and nods at the idea of saving some people from destruction in this awful place. On the other hand, the longer they stay here, the worse their chances are to escape... He's ready to finish this off soon and once everyone's on board, he's comfortable with destroying the sword in order to destroy this plane...

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Tuesday September 18th, 2012 4:24:00 PM

OOC
Pssst....Thar is in Ust Delmah. Joshua plays here.
post later, I have real world stuff to do before places close.


AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Tuesday September 18th, 2012 5:19:15 PM

Malgant rises refreshed and goes through his daily prayers. Once finished praying he gathers his friends and asks if they are ready to depart. When all are ready he has them join hands. He then prays to Imod on behalf of them a;ll.
" Mighty Imod, you have honed my judgement until it was sharp enough to serve your purpose. Before us lies a true dilemma, and I ask your intercession to resolve it. We have been drawn and locked here against our will and it seems the only path to escape this foul land is to break a sword possibly more powerful and good than all of us combined. This is excessive in our eyes. The good the sword can do back in the Wold is beyond measure. I ask you to clear us another way out of this realm. Lift for a few moments, the lock that binds us here and thwarts our escape. If you can see clear to do this small thing for us, we can make our own way home. Your humble servant awaits your will."
Malgant looks to Aztyr, hoping she is prepared.

Malgant's Spell List

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Tuesday September 18th, 2012 5:23:17 PM

Posting for Aztyr
As Malgant prepares his request for a miracle to open the way home, Aztyr fixes her favorite spot on the isle of her birth in her head. A place she has been many times, the first place she used her magic. To her, the most special place of all. She can see it in her mind, smell the grass of the plains in her mind, taste the salty, sulphorus wind in her mind. When Malgant's prayer ends she holds her breath, waiting a second to see if it worked. Then she casts Plane Shift to take her and her friends Home.

Yeah or Nay? /DMAl  d20=12 ; d20=2 ;
Tuesday September 18th, 2012 5:49:07 PM


While the other heroes from Blackbird Lake prepare their morning spells, Vauhwyt goes about the task of saving as many of the spirits trapped within Scarwall as she can. This is a task that only she herself can perform. Only she has the ability to secure and bind the spirits to the ropes. The task is simple at first, but it becomes arduous and tiresome as each spirit is added. The spirits are unruly. They bore easily and they begin hindering Vauhwyt's efforts as lone spirits begin wandering their own way and pulling Vauhwyt from her task. Vauhwyt has only managed to secure 34 spirits in the first hour and now finds that she is as much controlled by their chaotic movement as they are bound to her fixed position. The liontaur is bound by her own design now and tugged helplessly in random directions as though caught and twisting in the wind.

Jass, in the meantime, declares a deadline. If by the next need to sleep, no other way is found for leaving Scarwall, they need to destroy the sword. Others seem in agreement with the sorcerer.

Meanwhile, Malgant, after finishing his prayers, performs a Miracle. There is no diamond dust to gather the appropriate divine energies. Even so, Malgant feels the presence of Imod stir within him. Instead of his request, though, the Hand hears a voice. Malgant knows with a certainty that this is the voice of his god and none other. "I can do as you wish. But you will lose more than you would gain. The sword, also, may not come. It is not of this Wold, and has no place there."

"Yeah or Nay, Malgant Winterborn? Yeah or Nay."


AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Tuesday September 18th, 2012 6:47:09 PM

Mentally, spiritually, Malgant responds to his God " Then I say nay. If the sword is meant to do good, then it must do it here. In order to do good here, it says it should be broken, and the goodness inside it sent to flood this evil plane rending it asunder. If that is what must be done, then that is what shall be done. Thank you my Lord for once again honing my wisdom on your whetstone. One day I hope it will be sharp enough to make me your weapon of choice against evil"
" Friends, Sabilhelm included, This path will not do the most good. Imod informs me he can lift the spell that binds us here, but that Sabilhelm can not come with us to the Wold. It would be left here alone and unable to fulfill the destiny it has seen for itself and that Vauhwyt has glimpsed in her Vision. If you are still willing noble soul, we would see you broken, so that you may destroy this realm and hopefully with it, Fidella's powerbase. Perhaps that is the blow you are meant to deal her, crippling her powerbase and allowing another hero to strike the physical killing blow on her. Hopefully the destruction of this place will also allow all of the trapped spirits here to return to the plane of rest they have so long been denied, whether Vauhwyt takes them there or not. If we still have your consent I thinks we are all ready to go home now. Sabilhelm it has been a privilege to meet you and to be touched by a soul willing to sacrifice itself for the greater good. I hope that if I am ever called on, I may be half as brave ."
" Sir Joshua, would you hold the blade out please? It has been a long time since you have been held by a hero and used to strike any foe. I have no evil foe for you to strike, but you shall not meet your end unbloodied. Please accept my offering that you shall still know blood before your end."

Malgant grasps the blade as Joshua holds it out and runs his hand from hilt to tip, allowing the keen edge to cut him and bathe the blade in his own blood.

Yeah or Nay? /DMAl 
Tuesday September 18th, 2012 9:31:28 PM


OoC to All: Shall we get together and do this now?

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,167/223 hp Malgant Winterborn 
Tuesday September 18th, 2012 9:35:17 PM

OOC
Malgant is in,
Aztyr is in.
sorry for the delay, I just like trying to sometimes find another way to solve problems. Sometimes it's good, sometimes it isn't. At least nobody died from it.

Yeah or Nay? /DMAl 
Tuesday September 18th, 2012 9:50:02 PM


OoC to Malgant: Not a problem. It was good roleplaying.

Vorelle [HP 164/164] 
Wednesday September 19th, 2012 12:21:35 AM

Vorelle nods solemnly. "Let's do this, and I hope Fidelia chokes on it!"

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star  d20+26=34
Wednesday September 19th, 2012 5:18:03 AM

OOC: Updated spell list on its way... will edit to include soon.
OOC: I'll assume that Vauhwyt will cast GMW on Brahmah again. Does Mookie have Darkvision??

Brahmah ponders a moment, never really the one for figuring odds or the numbers. "This isn't said out of arrogance or whatnot, but it was said that Marteaus would send his minions to destroy every last Chosen of Domi in existence. Domi's Chosen are few. It is possible I'm one of the only ones still alive. Additionally, Marteaus is a weak coward with few minions left able to deal with me alone. So it is possible, though doubtful, that he is using Fidelia to exact his last vendetta on me. The Chosen and myself destroyed several and shamed many of the Filth considered Minions of the Soiled One." He says, smirking. "It was fun."

At the beginning of the 4th day, regardless of what they choose to do, Brahmah casts this serious of spells, after last watch (Perception 34 plus terrain bonus).

Casts:
Guiding Star (on himself, 15 days, day 4 campsite)
Life Bubble (on himself and Mookie, 7.5 hours, start of day 4)
Darkvision (on himself and Vorelle, 15 hours... if she wants it!), start of day 4

-----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells: Day Three (Day 4 coming)
1st - Lead Blades x4, Resist Energy
2nd - Versatile Weapon x2, Chameleon Stride, Guiding Star*
3rd - Darkvision x2**, Life Bubble*
4th - Blessing of the Salamander, Cure Serious Wounds x2

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
CL20 Greater Magic Weapon +5 (0/20 hrs, Day 4, from Vauhwyt)
Guiding Star (on himself, 15 days)
Life Bubble (on himself and Mookie, CL15, 7.5 hours, day 4)
Darkvision (on himself and Vorelle, 15 hours, CL15, day 4)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157;  36d6=136 ; d20+15=19 ; d20+15=29 ; d20+15=26 ; 4d6=10 ; 4d6=17 ; 4d6=11 ; d20+9=22 ;
Wednesday September 19th, 2012 10:43:57 AM

Jass listens to Malgant's words from the Power he worships. "Yep, about what I thought."

The sorcerer listens to Brahmah and doesn't hear any hubris, but a bald stating of facts. They are important, but Jass thinks it must be something different. "If the Northern Power were after you alone, Brahmah, then that horn would have transported you here alone. I think it's as Targo told Vauhwyt, that Kleestad wanted all of us to enable him to be killed. Further than that, I'm now positive that Kleestad wouldn't have even been able to do that if Marteus couldn't have gotten more out of the bargain. Wheels within wheels, and it would be just the sick and twisted thing he would do to offer hope and then snatch it away."

Jass is in... he is ready. "Sablihelm, you are a great guy. I do this not for myself and just to escape. I do this because in breaking you and releasing your phenomenal power is our best chance to destroy Scarwall and seriously hurt the forces of evil in the Wold."

The sorcerer turns his mind like a ray, WILLING the destruction of the mighty sword. Uponn that intentful purpose, he casts three Quickened Scorching Rays and a Disintegrate spell upon the blade.

................

Charisma/Purpose Check: 22

Quickened Scorching Ray: Touch AC 19, 29, 26 Damage 10, 17, 11

Disintegrate: 136 damage Fort DC 25 for 5d6 (Sablihelm can choose to auto fail)

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Wednesday September 19th, 2012 2:05:38 PM

Sir Joshua wakes after a nice rest, and now that the group finally is ready to help this magnificent weapon complete its purpose, he joins in and tries to crush or break it to the best of his ability...

Vauhwyt (HP 147 of 147, AC43) 
Wednesday September 19th, 2012 3:01:43 PM


Mookie finds himself roused from an amazing dream, in which he is the captain of his own pirate ship, sailing the seven seas, surrounded by a crew of beautiful parrot wenches.

" ... Yarr, lasses, I am indeed a 'pretty boy' ... " he mutters.

He slews around, looking at reality. "Jeezum Crow! This old place again! Put me back in my dream, Kitty!" he says to Aztyr. "It was sweeter there!"

Then he gets a load of Vauhwyt being dragged around by 34 spirits on strings. "Wait! I can tie on one more," she says gamely. Meanwhile, all her friends are completely ignoring this tom-foolery. Likely to save their own sanity, the raven thinks.

Mookie, on the other hand, can only laugh and laugh! When he finally gets his breath, he says to Aztyr, "Never mind, Puddy-tat! There ain't no scenes as good as this in me dreams, arrrr!"

=========

Eventually, Vauhwyt gets a handle on her situation, forced to cut four souls loose so that she is down to a more manageable 30. When she has a moment to breathe, she senses and sees her familiar, "MOOKIE" she shouts, grabbing the bird in a huge hug, to the extent possible as she drags along 30 souls tied on long ropes.

"Boss! Boss! Stop squeezing me to death! I just got back from being dead, and I wasn't counting on a return ticket!"

He inspects the liontaur. "I always knew you were a puppet, Boss, but I thought *I* was the one pulling the strings!"

"Come on," says Vauhwyt, chuckling as she stuffs him in his old pouch. "We got a holy artifact of ultimate goodness to destroy."

Mookie sighs. "Why am I not surprised to hear that, Boss?"

==========

When the time comes, Vauhwyt says an apology to the sword and strikes with armor spikes and claws as hard as she can.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn  2d6+23=30 ; 2d6+23=30 ; 2d6+23=28 ; 2d6+23=27 ; 2d6+23=33 ;
Wednesday September 19th, 2012 4:11:15 PM

Malgant reaches out similar to Jass and WILLS the blade broken. He then strikes it as if it were a living foe. He knows his holy amulet will not damage it, but hopes his blows are enough.
Total damage is 148, or as rolled above for hardness ect. I didn't roll to hits.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn  36d6=117 ;
Wednesday September 19th, 2012 4:17:10 PM

Posting for Aztyr.
Aztyr also wills the blade broken and similar to Jass uses the same spells to break it. She however holds her lesser maximize rod in hand and modifies the damage of her scorching rays.
3 scorching rays 28 damage each
Disintegrate for 117 points of damage, DC 24 fort save for 5d6 which Sablihelm may auto fail if it desires

Death and Rebirth /DMAl 
Wednesday September 19th, 2012 5:33:12 PM


The heroes from Blackbird Lake, now all resigned to what they must do, gather about the sword. Sablihelm shines with the goodness imbued within it. A light tone hums from the shining steel, and in that sound there is contentment.

Then the heroes strike, each in his or her own way. Each feels the force impact the sword, but the power alone does little to harm it. It is the purity of their intent that finally shatters the heart of Sablihelm. Light, enthralling and yet unbearable in its divinity, bursts from the fine shards scattered by the shattering of the sword. The light pierces, enters and fills, all that it encounters as it expands and expands. The light expands beyond the cave, beyond the tunnels, beyond the tower, it passes into the walls of Scarwall and continues its outward push. And as the light expands, the heroes from Blackbird Lake watch its progress. For the light, as it passes, turns all things transparent in it's wake. Rough stone, orderly worked brick, all is now like glass given form by traceries of gold.

The spirits that infest Scarwall, as they are touched by the light, they open mouths wide as they are overcome by the goodness. They vanish as mist struck by the rays of the sun. To where they go, no one knows.

The entirety of the castle is now laid out above, the whole of Scarwall now clear as the clearest glass. And something breaks. Each of the heroes feels it in his or her heart. An anchor. A lock. A chain. There is a release, and they all know, each individual, and all collectively, that they now must be the guides. Their will provides direction. Their hearts and minds will provide the place.

++++++++++++++++++++++

OoC to All: You now have a decision to make. Where would you like to place the purified Scarwall? It will be yours to do as you wish, to make of it a sanctuary, a headquarters, anything. You may place it in any location you wish. (Within reason.) You may place it underwater if you wish. (Though that may prove troublesome.) You may place it within a city with only a few of the towers showing above ground, if you so choose.

You'll all have to share it, so make this decision together. Email might be a good place to discuss this.

And ... more secrets still to come. ^_^

Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; 
Thursday September 20th, 2012 8:59:23 AM

Jass looks on in wonder as the holy light strips away all pretenses and the very need for physicality. He can see every corridor, every room... the crypt, the stables, the ballroom, the parapets, the throne room. And more places he did not know of.

Where to put? Where to put? The question echoes through his head. A place to protect and help others, is his immediate reply, but where would that be? Jass reaches out to ask for help from his friends. Being a wanderer all his life and refusing to be tied down to any one place before meeting his friends, Jass knows many places, but most of them would be completely unsuitable for the Heroes of Blackbird Lake!

Vauhwyt (HP 147 of 147, AC43) 
Thursday September 20th, 2012 10:50:04 AM

At first Vauhwyt is blasted numb with the sheer good power of the event in which she is participating. Causing, even.

"I wonder if I'll glow after this," she thinks.

Then the question before the group flutters to the top of her mind. A Castle!

A million choices flash through Vauhwyt's mind ... Blackbird Forest? A Floating Island on Blackbird Lake? The bottom of Blackbird Lake? Acid City? Dirt City? The Taur Isles? That little island we found out west? Some uncharted island that can only be reached by teleport?

She ponders her choices and shares her thoughts with her friends.

[OOC: Discussion in e-mail is ongoing.]

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Thursday September 20th, 2012 1:33:44 PM

OOC: Can I take on a cohort for Brahmah? He has Leadership. I'd have to be told what level he/she would have to be.
The cohort would run the ship and not do much beyond that. I'd like to create them.

Let me know what the procedure might be and what my limitations are. I seem to remember strict guidelines.

Death and Rebirth /DMAl 
Thursday September 20th, 2012 1:35:02 PM


OoC to Brahmah: The answer to that question will have to come from the new DM's. That would be Cayzle and RobC. That that I'm kicking the responsibility down to them, but they are the ones who will be affected by the decision.

Vorelle [HP 164/164] 
Thursday September 20th, 2012 1:47:42 PM

A place to protect and help others. In Vorelle's mind, there is no greater opportunity for that than Dirt City.

However, she doesn't hold out much hope of convincing her friends to place the castle there.

She does, however, firmly steer the discussion away from placing Scarwall so that's it's only accessible via teleport. The thought of something going wrong, of being trapped inside there, with no way out, no way to call for help....Vorelle shudders.

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Thursday September 20th, 2012 2:06:51 PM

Sir Joshua joins the discussion about where to place this magnificent castle and thinks of all the good they could use it for. He's neutral about where to place it and trusts the others discretion about the final placement. He just needs some fields and areas to train his knights and squires and feed his horses...

However, now that it's cleansed, he tries again to summon William, his beloved steed. His greatest desire is to be reunited with his mount and spend some time riding through the fields and valleys...

Vauhwyt (HP 147 of 147, AC43) 
Thursday September 20th, 2012 2:11:25 PM

OOC: Cohorts and followers are fine, so long as you do not bring them on adventures or try to make a mint setting up a business. (You can set up a business that turns a profit, just not a mint.) A cohort for a first mate and followers for crew sounds just fine.

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Thursday September 20th, 2012 3:34:42 PM

OOC: Any profit that could support the ship and the ships crew is fine with me. Brahmah has to get bloody to make gold. :)

Do the cohorts have to be non-core classes? Say, commoner, warrior, expert? I'm assuming base Wold races only. Any level limitations? Basic or Heroic NPC's?

Provided there is gold from the Scarwall adventure (though I'm assuming that the castle is payment), what sorts of upgrades can be made to the ship. Its colossal and of course its all limited by the size and carry capacity.

Death and Rebirth /DMAl 
Thursday September 20th, 2012 3:37:30 PM


OoC to Brahmah and Vauhwyt: For further discussion of this, please go to email. Thanks.

Vauhwyt (HP 147 of 147, AC43) 
Thursday September 20th, 2012 4:25:09 PM


The conversation swirls in Vauhwyt's head. Brahmah wants a port for his ship. Vorelle does not want to be in a place that can only be reached by teleport. Josh wants a place where he can race across wide swaths of land on his warhorse. Aztyr and Mal recall how so many of the group's adventures happened near and in Acid City. How we helped the people there escape from unfair taxes on those who are not heartseeded. How we lifted the curse that Jancassis had placed on the town.

"So are we set, then?" asks Vauhwyt. "I think Acid City is Okay too."

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Thursday September 20th, 2012 4:52:57 PM

Tears stream from Malgant's eyes as the light and goodness flood his being. He can feel what he just wished Imod to do happening to him. It is like a whetstone polishes his mind, his body and his very soul, stripping away any imperfections and leaving him as a perfect tool to carry out Imod's will.
Where to put it...
The thought enters his mind and the only answer he can consider is Acid City. The commerce, the defenseless people defenseless no more, the opportunity to help those hearty souls that would not give up even as the lake before them became acid and creatures emerged from it to kill and eat them. Those were the people he wanted to help. Not ones who asked for things to be done for them but did as much as they could and hoped for aid to do what they could not.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Thursday September 20th, 2012 7:18:36 PM

Aztyr, having seen the sword shatter, and the light begin to spread out, encompassing the whole of the Scarwall, She attempts to catch just a fragment of the sword. It would make a great focal point for an emblem. She hasn't developed a conscious idea for it, but it's there in the back of her mind.
As it becomes apparent that a choice needs be made for a location of their new castle, she thinks first the Inn, but then decides on just outside of Acid City, just near where the Gnomes workshop was. Close to the City, but just far enough outside (less than a mile if I remember) to give privacy to both, the city and themselves, but close enough to provide them protection if needed.

The Return /DMAl 
Thursday September 20th, 2012 7:52:07 PM


Through the transparency that is now Scarwall the thick heavy darkness of the Black Miasma fades to become the spacious black of a night peppered with countless stars. In a series of great jerks, as though covering untold distances in the blink of an eye, the group from Blackbird Lake experience their return. The universe blurs, lending the impression of astounding speed, a disconcerting occurrence when unaccompanied by the feel of movement, for there is none. The universe stops with an unimaginable abruptness. Again outside of Scarwall shine the stars. But this time, below the feet of the heroes from Blackbird Lake, the disk of the Wold floats like a lily in a pond. Again the universe blurs. Again they stop. This time, all is light. Sun streams down through the transparent castle walls while below the land stretches into the distance in all directions. Directly beneath their feet is the roughly circular shape of Blackbird Lake, with its feed from out of the Culverwoods to the north and the two streams that flow from it in the south. From here the descent is visible, the ground rising up from below. The south end of the lake appears the destination, to the west of the western distributary. Acid City.

The city appears, it grows as the distance shrinks. Finally, as the castle drops slowly and majestically to the ground, the walls begin to return to their former opacity. Stone returns to stone and brick to brick. The last that our heroes see of the outer word is the depths of the earth as the caverns in which they stand sink into the ground at the place just outside of the city near the place at which the gnomes workshop was.

They are home, and with the arrival a knowing comes to our heroes. This place. This vessel that once was Scarwall is now theirs. It is strength for them. It is protection. The ground is sacred for them, and it will always take them in when the need arises.

++++++++++++++++++++++

Here are two features of your new castle.

1) Hallowed Ground: The castle acts as though covered by a Hallowed spell. As with the Hallowed spell, one spell at a time from the Hallowed spell list may be fixed to the castle at any time. This will last for one year or until it is replaced with another spell. Replacing this spell requires ten full minutes of stillness, and, of course, the ability to cast that spell either from one's spell list or from a magic item.

2) Recall: Once a day, any and each member of the Blackbird Lake team can teleport themselves back to the front door of the castle as though by the spell Word of Recall (CL11). The only restriction is that this ability takes ten full minutes of stillness to activate. This ability does not work across planes.


Vauhwyt (HP 147 of 147, AC43) 
Thursday September 20th, 2012 11:55:35 PM

Vauhwyt looks around, wondering if any of the souls made it back with her.

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star  d20+17=29 ; d20+18=35 ; d20+30=32 ; d20+26=45 ;
Friday September 21st, 2012 7:51:57 AM

The first thing that comes to the ranger's mind is 'when are they?', rather deep thought for a thick headed bull.
Then actual details, 'how much time has passed?''time of year?''season?''how long might they have been gone?''are they home is this further evil of the Scarwall?''what had changed?'

What is the terrain like? (OOC: mechanics wise, is it Urban, Water, Forest... I won't ask about Underground, in regards to his Favored Terrain. I don't/can't remember if Brahmah has been to the Acid City or the area around it. He's been to the Culverwood.)

(Knowledge geography 29, Knowledge nature 35, Survival 32, Perception 45)
-----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells: Day Three (Day 4 coming)
1st - Lead Blades x4, Resist Energy
2nd - Versatile Weapon x2, Chameleon Stride, Guiding Star*
3rd - Darkvision x2**, Life Bubble*
4th - Blessing of the Salamander, Cure Serious Wounds x2

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
CL20 Greater Magic Weapon +5 (0/20 hrs, Day 4, from Vauhwyt)
Guiding Star (on himself, 15 days)
Life Bubble (on himself and Mookie, CL15, 7.5 hours, day 4)
Darkvision (on himself and Vorelle, 15 hours, CL15, day 4)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vorelle [HP 164/164] 
Friday September 21st, 2012 11:44:18 AM

Vorelle's first instinct is to get out of the Scarwall and into the natural world. She doesn't care if the Scarwell is nice now. She doesn't care if her friends think it's odd. She doesn't care if it's raining, or hailing, or sleeting, or snowing, or if there are winds out there capable of picking her up and flinging her to Dirt City. She just wants to breathe air that hasn't been sealed underground for centuries. She heads for the exit.

Vauhwyt (HP 147 of 147, AC43) 
Friday September 21st, 2012 4:49:45 PM

Vauhwyt explains to all. "Brahmah, we know this place. Over here we once met a gnome tinker who gave us our metal ship. The lake there is Blackbird Lake. Back that-a-ways is Acid City, a town we once saved from a curse. We have some friends who live there, an eye of Gargul and an innkeeper, and a merchant family who are really silver dragons in disguise."

She is saying this for Sir Josh's benefit, too.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Friday September 21st, 2012 8:23:34 PM

Aztyr has been thinking of different things for the time it took her to get out of what has become their home it seems.
First, she still looks for and tries to gather a few shards of the sword, 12 or 15 shards if possible.
Second, "Someone needs to to alert Acid City that WE are the ones who arrived and not someone or thing they really need to worry about."
Third, she's come up with a design that she will take the time to craft into a banner to fly off the highest tower and above the front gate, it's rather smart even if she thinks so herself, she'll let it be a surprise to the rest of the group.
Lastly, It's time to head to the tavern in Acid City for some food......

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Saturday September 22nd, 2012 2:15:10 PM

OOC: Aztyr's ready to be checked. We are just waiting on cash awards, and then there'll be more changes made, but this is it for now.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8
Available: * 8- 8-16- 8- 7- 7- 7- 5
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0



Jass of Downs (SteveK) AC 36 Touch:31 CMD 24 HP 161/157; 
Saturday September 22nd, 2012 3:14:42 PM

Jass listens intently to what Vauhwyt says, for the sorcerer has not yet travelled to Acid City with the BBL heroes before either. He watches Vorelle leave, the need to have nature about her easily evident. Jass is different, he likes to see new things, but they can be in the middle of a city or the middle of a forest... that doesn't bother him.

What the sorcerer revels in is a feeling that he has never had in his entire life. A feeling of ... home.

Sir Joshua the Virtuous (Ken), 187/203; AC 37/24, Mage Armor, Barkskin, Stoneskin DR 10/adamantine, Blurred, Hasted, Lifebubble, DR 5/evil 
Saturday September 22nd, 2012 8:58:36 PM

Sir Joshua explores the new environs, especially this new magnificent castle that will be used for good instead of evil. He takes a long tour, checking out the defensive fortifications, looking at choke points, areas for keeping horses and troops to protect the castle, and of course an are to train future knights...

He keeps trying to summon William, hoping that his steed will hear his call even here in Acid City. He doesn't know much about the city and asks around for some information on his new apparent home...

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Sunday September 23rd, 2012 8:50:05 AM

" Then let us go meet the neighbors. Aztyr or Vauhwyt, if one of you could pop back to Imod City with Brahmah to gather up Polo, then we could all meet Rufus and Sally together. Remember that we were somewhat disgraced here a few months ago by the Loiches, This may be a less friendly welcome than we are used to."
Malgant goes outside. As he goes, he contemplates that some of the castle will need reworking to be Taur sized.

Weeks Go By /DMAl 
Sunday September 23rd, 2012 10:24:33 AM


As the feeling of normalcy (relative normalcy) settles over the cavern below the castle, Vauhwyt comes to the realization that she has thirty some slack ropes tied to her body. The spirits, including that of Vorelle's ex-husband, Targo Flatjaw, are nowhere to be seen. Replaying the memory of the breaking of Sablihelm, she can see in her mind's eye, the disincorporealization of the spirits as they were struck by the light of Good. So overcome by the totality of the experience was she, that she never felt the ropes go slack and fall to the ground.

Brahmah is the first to move. The minotaur ranger heads for the surface, followed immediately by Vorelle. As they exit the tunnel and enter the room below the shaft leading up to the top of the tower, they discover a problem. They no longer possess the power of flight. However, as soon as they step under the shaft filled with its blue mist, they begin to rise. Eventually, their heads rise out of the mist and they step into the room at the top of the tower above the donjon. Below and to the south lie the rooftops of Acid City. To the north are the waters of Blackbird Lake. East is watery as well and the view contains the southern delta of the lake that feeds two of three main tributaries that eventually run into the Lotophagi Ocean. To the west, and in the intervening mile between the castle and Acid City, the land is lightly forested land settled and farmed by those living on the outskirts of the city. Five to ten miles further west, the forest becomes denser and continues that way to as far as the eye can see. The sun shines from a clear sky through which only an occasional cloud grazes against the field of blue.

Aztyr counts the shards of the sword that she was able to rescue. She has thirteen. The largest fragment is no bigger than a small coin. Most are no larger than the size of a baby human's smallest fingernail. As she emerges from below, she cannot help but think that the castle is an impressive sight. It's a place worthy of a banner.

William appears at Sir Joshua's call. Sir Joshua feels his mount's surprise at appearing below ground, but the pair soon rise up through the blue mist with the others and find themselves in the sun. Sir Joshua finds the courtyard a fine place for arms practice, both mounted and not. The old kennels could equally be converted into a stable, lacking only an egress to the outside that does not require a path through the main areas of the castle.

Over the next few weeks, the heroes of Blackbird Lake find time to fully explore their new home. They find that the wealth concentrated here extends to far more than the glittering gems and coins of Belshallam's hoard. There are priceless items from antiquity. There is a gilded throne embedded with dozens and dozens of gemstones, an enormous bed, the mattress of which is stuffed with gold and platinum coins. Within one of the towers there are 80 alcoves embedded in the walls. 34 of these alcoves contain a polished (and now very brittle) skull. Another 41 hold statues, jewelry, paintings, and other valuables. The remaining five contain a bejeweled +2 icy burst light mace, a rod of splendor, a scarab of protection (fully charged), a gold and ivory gem-studded lantern of revealing, and a golden circlet. This circlet contains the soul of Captain Castothrane, and is likely the item that he had accused our heroes of possessing. The 34 skulls also have their value. Each has been granted a permanent magic mouth that states its name when anyone touches it. These skulls are of extreme historical value and are easily sold to both scholars and collectors.

Some of these items are, admittedly, quite evil in their nature. The soul jars of the hag Malatrothe, for example. Though there are many who would pay handsomely for a captured soul, the transaction is an act of supreme evil. Fortunately, the temple of Alemi is willing to pay a reward for the release of the souls.

The catalog and assembly of the wealth times a further few weeks. Fortunately, the Catacombs acts as a single reliable broker for most of the items. In the end, the value in gold pieces is substantial. At the end of several weeks of hard work, each of the seven heroes of Blackbird Lake find themselves with two hundred thousand gold pieces each.

The one thing that our heroes cannot seem to be able to get rid of is the horn that was found on the body of Captain Castothrane. The rediscovered the horn after rushing to the gatehouse which had become filled with a stinking cloud. After a brief examination by Aztyr, they discovered the horn to be intelligent. And, after a brief examination by Sir Joshua, they discovered the horn to be equally evil. Upon the discovery of its intelligence, the horn must have decided that there was no more value in hiding. It began speaking telepathically to our heroes and would not stop. The first thing it did was to declare its name, "LeGorne". After that it began a stream of telepathic curses that would put the blush on the cheek of a sailor. It would begin this relentless stream of the profane whenever anyone would come within range of its telepathy. And, what's worse, there seemed to be no way to get rid of it. Thrown out the front door. Dropped into Blackbird Lake. Sold to merchants as far away as Hook City. Regardless of what our heroes did, the horn would reappear in a random location within the castle.

During the course of these several weeks, the onslaught of profanity varied only once. It happened at a time when Sir Joshua was near, and both Vauhwyt and Jass speculate that it may have spoken to the paladin specifically to get his goat. LeGorne said, "I've been studying the pantheon here, and I think I like Ga'al best."

++++++++++++++++++++++

For your edification a map of Blackbird Lake.

Yes, you heard right. You each get 200,000 gp.

Thank you for putting up with me for a year. (Well, nine months.) You new team will be taking over tomorrow (Monday 09/24/12).

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Monday September 24th, 2012 12:49:33 AM

OOC: Thanks Al, for putting up with me. :)

IC: Brahmah spends a portion of his time heading home to the isles, where he retrieves his friend, Polo, which was a slobbery reunion and his ship, the Courageous and it's crew.
The crew, while new, are fiercely loyal to the Captain of the WLA, most of whom are members themselves.
The strangest of the bunch is the first mate and acting captain, a drow by the name of Seaendithas. Blue skinned, white haired and surly, he is full of stories. He is clearly a hardened warrior turned sailor.
The other ship hands are a variety of dwarves, elves and halfling or two. A handful are spell casters. But strangely, there are no other taurs aboard. (liontaurs hate water, centaurs are not Brahmah's favorites and other minotaurs might not get along with the smaller folk).
They sail back, detouring around a few unsavory looking ships and a brief squall.
They find a permanent berth for the ship in Acid City and he leaves the capable crew to finding freighting jobs and the like. *Upgrades to the ship will be talked over via email*

Apart from the with the ship and Polo, Brahmah looks for the local chapter of the WLA and makes time to train for a few days.
He practices with sparring partners, and gathers information on important political happenings and gets settled into his officer role, getting familiar with the locals.

The ranger also takes a couple days scouting the outskirts of town and nearby forests. He finds the best game trails and vegetation, shortest routes and best places for concealment.
Casts: Commune with Nature

-----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st - Lead Blades x2, Resist Energy x2, Negate Aroma
2nd - Versatile Weapon, Eagle Eye, Chameleon Stride, Guiding Star*
3rd - Darkvision x2**, Life Bubble*
4th - Commune with Nature x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Recall (castle) 1/day: unused
Guiding Star (on himself, 15 days, Blackbird Lake)
Life Bubble (on himself and Polo, CL15, 7.5 hours)
Darkvision (on himself 15 hours, CL15)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vauhwyt (HP 147 of 147, AC43) 
Monday September 24th, 2012 9:42:17 AM

Vauhwyt steers the souls in skulls to Gargul, not to Alemi. "They belong to the God of Life and Death, not the God of Healing," she says.

Other than that, she is eager to have some R&R. She wants to see about making armor from her dragon hide. And she wants to visit the Catacombs.

OOC: This evening I'll make the first DM post for the next module. After V is done shopping, Al will be running her.

Al -- one more DM question ... can that dragonhide be shaped into anything interesting? Check out the Wold rules for dragonhide.

Jass of Downs (SteveK) 
Monday September 24th, 2012 9:53:51 AM

Jass isn't quite sure what to do, he's never been in an area where he was even interested in knowing more than just the surface features before. The sorcerer begins by wandering about Scarwall, and the nearby meadows and forests, then slowly ventures out further and further, eventually joining his friends on trips to Acid City.

Jass tries to keep his features hidden from the normal citizens of Acid City; no need for them to be seeing someone who looks like a fresh corpse walking around, and most always sticks to one of the others while in town. It is another unusual emotion for Jass, being shy, and he doesn't much care for it. Being flamboyant and impressive is great when you are breezing in and out, but being a neighbor means to take another's long-term wellbeing into account. "Well, I'll have to practice at it.", he declares.

One shopping trip takes him to the Catacombs, and another to the craftsmen who make furniture and other home stuff: the castle that used to be Scarwall is going to need some freshening up. Oh, and a staff to keep it up, too! Jass looks into hiring at least a maintenance and maid team to freshen up the living areas.

For the Horn, if it can't leave Scarwall, at least the heroes should be able to keep it away from others. "Somewhere in the crypt perhaps?"

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Monday September 24th, 2012 10:14:12 AM

OC
There was also some " celestial plate" we found. We never got the stats for it But a plate wearer like sir Joshua might be interested. I know I would have been if I still wore armor.

Weeks Go By /DMAl 
Monday September 24th, 2012 10:32:48 AM


OoC to Vauhwyt: Here are facts relevant to the creation of items from the dragon hide that you got from Belshallam in Scarwall.

The hide is from a Large dragon.
Items from the hide would bestow bonuses to saves vs Negative Energy attacks.

Additionally, the Catacombs cannot fashion the hide into armor (or anything else) for you. Crafting must be done by a PC in the group that encountered Belshallam. When shown to the Catacombs, they do not know what kind of dragon the hide is from. As a consequence, they do not know how to proceed with the crafting of it.


Weeks Go By /DMAl 
Monday September 24th, 2012 10:37:01 AM


OoC to Malgant and Interested Others:

Celestial Plate Armor

Aura faint transmutation (good); CL 8th
Slot armor; Price 28,650 gp; Weight 25 lb.

DESCRIPTION
Celestial plate armor is a sturdier version of the standard celestial armor. This bright silver suit of +3 full plate is remarkably light, and is treated as medium armor. It has a maximum Dexterity bonus of +6, an armor check penalty of --3, and an arcane spell failure chance of 20%. It allows the wearer to use fly on command (as the spell) once per day.

CONSTRUCTION
Requirements Craft Magic Arms and Armor, creator
must be good, fly; Cost 115,150 gp, 1,080 XP

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Monday September 24th, 2012 11:00:35 AM

How much crafting time do we have? My new level gets me the Wold's Blood equivalent of the item creation feats.
After getting an answer, it'll take a while to compose a shopping list, then rolls to create and to upgrade some items.

Vauhwyt (HP 147 of 147, AC43)  d20+41=45 ;
Monday September 24th, 2012 11:08:52 AM

DM Al, Vauhwyt will go to the Catacombs, upgrade her Vedik's Circlet to Greater, refocus it to armor, Buy a +2 Int headband set to give her Craft Armor ranks, cast heroism and crafter's fortune, and fabricate a light shield of a size that would fit her from the armor.

Craft check at 18 ranks +3 class skill +3 int +5 crafters fortune +10 vedik +2 heroism = +41. She rolls a 45.

Then she'll go back to the Catacombs, sell back the int headband and rerefocus the circlet to stone instead of armor. And get her new shield enchanted.

Is that okay? If so, I'll save time and conduct all this business in one Catacombs transaction.

Vorelle [HP 164/164] 
Monday September 24th, 2012 12:51:01 PM

Vorelle loses no time in heading for the Catacombs. She explores the area around the castle, re-acquainting herself with the woodland and lake shore. She even ventures into town a time or two.

Weeks Go By /DMAl 
Monday September 24th, 2012 1:01:23 PM


OoC to Aztyr: I figured a good six weeks to explore the castle and sort and catalog all the wealth. That is aside from any remodeling, renovations, travel, hiring of employees and other such activities.

Unless DM's Cayzle and RobC say otherwise, I would give it eight weeks between the touchdown of the castle to today's post.

Weeks Go By /DMAl 
Monday September 24th, 2012 1:05:25 PM


OoC to Vauhwyt: Sorry, I won't allow the purchase and then resale of the Headband of INT. Once you buy it, the Catacombs will not take it back. Wait. Yes they will. But they will only pay you 50% of the value for the Headband of INT. That will be acceptable to me.

The rest is fine.

Vauhwyt (HP 147 of 147, AC43) 
Monday September 24th, 2012 1:53:04 PM

That's great, Al! Thanks! The net cost is 2,000 (50% of the Int headband) plus 2,000 (retuning the Vedik circlet twice) = 4,000 to make the shield myself. I'm happy with that! Now I have to go make it animated and so on.

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+9=10 ;
Monday September 24th, 2012 2:41:46 PM

Sir Joshua and William are both ecstatic at their long awaited reunion, and they spend the first few days racing through the surrounding fields and forests, checking out the new environs and enjoying nature...

He considers the wealth they've gathered and asks his fellows if they can craft up some items for him, thus saving an immense amount of money... "Time to start making my shopping list" he says...
However, he's very concerned about this horn and starts warning it that he's going to use holy water to wash it's mouth out if it doesn't clean up its speech... It obviously doesn't want to leave, so he starts searching for a deep place in which to hide it, maybe a hallowed and protected place that can keep it from telepathically pestering them any longer... When it mentions, Ga'al, he tries to remember if this was a similar deity to the Semitic gods, Ba'al or Asherah. (Know Religion = 10)

(OOC - SJ already has a +3 Mithril Plate of Speed, which is handy for its haste ability... Yes, celestial plate is nice but his boots of flying take care of the flying ability...

Thanks Al for the awesome DM'ng and your patience with all of my questions ;) My first, high level adventure was a blast!)


Vauhwyt (HP 147 of 147, AC43)  d100=62 ; d100=84 ; d100=31 ; d100=16 ; d100=24 ; d100=52 ; d100=36 ; d100=88 ;
Monday September 24th, 2012 3:10:11 PM

Other stuff for the Grim Trickster:

Vauhwyt asks Aztyr to add herself and Mookie back into the telepathic circuit.

She spends several days at the WLA outpost in Dirt City, communting home via teleport every night.

She checks in on the party's giant turtle in Fledgling Bay.

She reports in (also via teleport) with the Temple of Gargul in Plateau City.

Random Teleport rolls:

d100=62 ; d100=84 ; d100=31 ; d100=16 ; d100=24 ; d100=52 ; d100=36 ; d100=88 ;

Nothing dangerous.

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Monday September 24th, 2012 3:44:14 PM

"To re-add each individual to the Telepathic Bond will cost 12,500 each in diamond dust."

Aztyr informs everyone at a meal one afternoon.

(rules board Cayzle (I'm going by the last suggestion, that right?)

DM Cayzle 
Monday September 24th, 2012 4:33:05 PM


Like the explosion that blasted our heroes out of the realm of nightmares, so freedom blasts those same heroes hither and yon across the landscape.

[OOC: Dear friends, do let us pursue events in a non-linear fashion. That is, feel free to react to each other and to DM posts, even if you are being served in the Catacombs, or spending your days crafting, or busy fixing up quarters for yourself, or sailing a ship, or training at the WLA.]

[And let me echo Ken's thanks! Al, we've been lucky to have a great DM like you! I'm also grateful you are taking over for Vauwhyt as I dm the next module!]

Ever the organizer, Mal takes charge of the loot, and checks everything out.

Brahmah finds his animal companion without problem. He gets his crew under command and sails his ship back to Acid City. The two rivers are easy watercourses, and the passage from sea to lake is uneventful.

Brahmah wants to visit the local WLA branch, but he finds that the WLA does not currently have a location in Acid City, not in any part of Aisildur, for that matter. There is a branch in Dirt City, however, and it turns out that Vauwhyt is wiling to teleport people there and back. Or it is possible to sail there. Although Dirt City is not a port, it lies just a dozen miles from the sea, and maintains a harbor on the coast for trade and traffic, coordinated by the House of Teeth. At the WLA, the minotaur captain learns several tidbits of news as he is feasted and celebrated by the WLA officers, led in Dirt City by a talkative halfling.

-- A new colony is being founded north by northwest of the Taur Isles. The WLA is deeply involved in the founding.

-- Another new colony is being founded even further away, in the far reaches of some hills to the north of the Floating City, far northeast of Plateau City. Gossip says the area is a bountiful source of mithril, and it's a bit of a "gold rush."

-- Orcish pirates have been making a pest of themselves around the coasts of Aisildur. Rumor has it the House of Teeth either bought them off or cut a deal to get them to leave Dirt City alone.

Back at Acid City, Brahmah finds that the area near the party's new castle, and near the city, is very cultivated and hqas been tamed for generations. As he wanders further east, toward Blackbird Lake, the lands get wilder.

One time, when sailing his ship back to port, Brahmah suddenly felt a presence with him. "So, the broken minotaur is sailing his toy ship full of munchkins and rats back home? What, couldn't get any of your own race to join your crappy crew?" It is the evil horn, appearing in Brahmah's pocket, and insulting him in front of his crew.

Vauhwyt busies herself with shopping and training at the WLA. And at the WLA, an evil mental voice speaks up, harassing her sparring partners. "Pull the kitty's tail!" it hisses in their minds. "Go on, yank that kitty's tail! Make it scream!" The horn again.

Jass finds himself wandering the castle, the grounds, and the nearby Acid City. He successfully masks his appearance from the living folk nearby, but the evil horn is not tricked. It's voice is smooth as silk, talking to Jass: "So, Sir Undead, why are you with these losers? I can do more for you than they can. I know the undead, and I can help you! Haha!"

Jass finds it impossible to hire anyone to work at the new castle. The nasty mental words of the horn chase off all potential workers. He tries to lock up the annoying artifact, but it has an inexplicable ability to end up in all sorts of places, saying all sorts of things. Not all of them appropriate for mixed audiences or young children. In fact, none of them, appropriate for anybody.

Sir Josh, like Vorelle and Brahmah, cannot wait to get out into the fresh air. It seems less fresh, however, when, just as William is leaping a rivulet, a fog bank appears out of nowhere, along with the laughter of the horn. William takes it in stride, thank goodness. This time.

As for his theological musings, all Josh can think of with regard to Ga'al is the basics. God of domination. Thinks that noble races can't be trusted to make good decisions, so he offers them the freedom from that choice. Accept a heartseed and honor Ga'al, and he'll make all the decisions for you, so you will be guaranteed an optimal life. His church is very influential in Aisildur. There's a tax on those who are not heartseeded.

Aztyr is determined to do some crafting, and he figures he has at least a month. It would be easier to make things, though, if it were not for that bullying horn, who is constantly swearing, teasing and klvetching. [OOC: suffer a -2 on spellcraft checks to make items due to mental interruptions.] [OOC: The PTB are deliberating on how the spellweaver is changing. For now, please use those costs and we'll fix any difference later.]

Vorelle heads to the Catacombs for shopping. Like Brahmah, she longs to get out of doors and out into the city. And she too is harassed by the foul horn spirit. "Oh! Oh! I think I ate something that disagreed with me! oH!" Then she hears a loud raspberry sound and is surrounded by a huige clopud. "Oh, excuse me," says the horn as it laughs evilly.

==========

One day a delegation arrives -- a fancy dressed man at the head of 50 mounted cavalry. He wants to talk with the owners of this castle.

Know Local or Nobility DC20: Highlight to display spoiler: {It is the High Mayor of Acid City, Lord Norius}

Vauhwyt (HP 147 of 147, AC43) Sub/Al 
Monday September 24th, 2012 6:54:03 PM


There are times - as bad as it is to think it - when it's likely better that they not have a nest of baby harpies to care for. So thinks Vauhwyt after teleporting back to the castle from Plateau City - the fourth teleport of the day. It seems that the more capable that they become as adventurers, the more responsibilities they take on. Odd to think of those poor days back in Dirt City as idyllic, but they were carefree in their own way - free from responsibilities. This is ... it's almost like ... work.

From the heights above Sir Joshua's new stables, the liontaur watches as the man arrives at the barbican with his considerable retinue.

"Who's that then?" wonders the liontaur to herself.

"I dunno, must be a king." This from Mookie who hops to the edge of one of the crenellated battlements. He cocks his black head to one side, the better to see out of one eye - a thing that birds often do.

"Why?" Vauhwyt enquires of her familiar with curiosity.

"He hasn't got sh ... "

"Sssssshhhh." Vauhwyt clamps two fingers together to still the black bird's beak. "Shush, you. I knew you were going to say that."

Vorelle [HP 164/164] 
Monday September 24th, 2012 7:21:47 PM

Vorelle gives a little sigh of exasperation when LeGorne begins his harassment. "LeGorne," she says on the way back to the castle, "what do you want? I mean, why are you doing this? Are you just bored? Or are you trying to get us to do something?"

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Monday September 24th, 2012 7:49:14 PM

Malgant has been annoyed while praying enough times. He starts with remove curse to silence the horn. He bets that it is too powerful for that, but tries it anyway. If this fails to remove the problem, he moves on to dispel evil, then to a miracle to try and remove the diabolical thing.
What Malgant was waiting for hasn't happened yet, unless this well dressed man is heartseeded and here on behalf of the church. It will be an interesting day when the tax collector of Ga'al shows iup. The Hand makes his way to the front gate to see what the traveler wants.

Days past
Malgant will recall home to the Temple of the Bountiful Vine to train at the WLA outpost there.
He will also return home each night using the recall of the castle to do so.
( Still sorting out my purchases. It will be awhile)
New contingency cast via Miracle " If I should fall below zero hp cast Breath of Life on me"
Mind blank in effect each day... does the horn get through it?

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169  d20+7=25 ;
Monday September 24th, 2012 9:27:19 PM

Aztyr, takes some time and heads to Plateau City, that's where she'll do her WLA training, learning to climb and swim as a liontaur, which isn't as easy as it sounds.
After she gathers her purchases from the Catacombs, she'll be taking time doing a lot of crafting, but Wold's Blood will cut the time down, way down. Once she knows how long her stuff will take, she will offer to craft items for the others, if they need anything. All she asks is not to be too disturbed, especially with her usage of Wold's Blood, it might be dangerous for those unable to handle it, to be around it. She will make exception, if it's an item that require the user to be there while creation.

When she hears about the Man at the gate, she heads that way.

(Know Local 25)

I'll get times and skill rolls figured out for the crafting, once the Catacombs has the items handy, the Headband will be first, it then will increase every other skill roll.



Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Tuesday September 25th, 2012 4:31:19 AM

OOC: Question. We have Recall back to the castle once a day as long as we're on the same plane. Do our animal companions have this too? They are technically part of our class and are attached to us. I ask specifically for Polo, William and Mookie. Mookie, I suspect can, cus he can speak, but Polo and William lack this capability, sadly.

Brahmah will discover, to his dismay, that there is no WLA in Acid City. He will petition the city council to get one going. He cites the fact it would help cut crime, bring in business and help to bolster lacking areas. He also, without arrogance, that just having the Blackbird Lakers nearby will do this and that Brahmah himself is a captain in the ranks of the organization.
He will instead train in Dirt City for the meantime.

He takes a trip to the Catacombs and waits patiently.

The horn is annoying, but not problematic. He returns the jibes. "Just like you can't find a head to live on that will take you! No one wants you. Go away."

While back at the castle, Brahmah finds and sets his room. He prefers morning sun.

He tries to get Polo to stay in the castle. But the bear won't have it. He wants to explore and finds a den nearby, to hibernate. He scavenges for late summer berries and fish. The big bear makes fewer and fewer appearances as the weeks go on.

-----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st - Lead Blades x2, Resist Energy x2, Negate Aroma
2nd - Versatile Weapon, Eagle Eye, Chameleon Stride, Guiding Star*
3rd - Darkvision x2*, Life Bubble*
4th - Commune with Nature x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle) 1/day: unused
Guiding Star (on himself, 15 days, Blackbird Lake, cast day one back)
Darkvision (on himself 15 hours, CL15)
Life Bubble (on himself, 15 hours, CL 15)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vauhwyt (HP 147 of 147, AC43) Sub/Al 
Tuesday September 25th, 2012 8:55:34 AM


OoC to Brahmah: Review the Word of Recall spell.

"You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels."

And you will note that in my description of this ability, the caster level is set to 11.

Jass of Downs (SteveK)  d20+23=32 ; d20+16=31 ; d20+20=38 ;
Tuesday September 25th, 2012 10:30:25 AM

Jass himself is only mildly irritated by LeGorne. After the horrors of Scarwall and it (and the BBL Heroes') redemption, it is nearly a reminder of how much they actually accomplished. It is the effect of LeGorne in keeping others away and the potential loss of ability to DO anything that has him most worried.

Still, there is little to do with the horn right now, since... "Ah, visitors!" A quick Prestidigitation and Unseen Servant to clean up, and a Dancing Lights to outline Jass enables the undead-looking sorcerer to present the most striking appearance possible.

Realizing he has no idea who this is and that at least Malgant and some of the others have been to Acid City in the past, Jass allows the others to take the lead, content to stand to the left of the entrance to Scarwall and pretend to pet a large, invisible animal. He seeks to demonstrate benevolent power, wanting right off for the local nobleman to know the BBLers are supportive but independent... and will stay that way.

...............

Bluff - 32
Sense Motive - 31
Intimidate - 30

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+16=30 ; d20+5=16 ;
Tuesday September 25th, 2012 2:46:16 PM

Sir Joshua hears the others talk about the oncoming visitor, likely a local noble. As a nobleman himself, he decides to go and welcome him, one man of honor to another. He wants to get off on a good note with whoever's in charge of the town, but also in line with Jass that this group is self sufficient and won't tolerate meddling from a local bureaucrat.

Riding his majestic steed and wearing shiny armor, Sir Joshua joins the others in welcoming him. If no one else says anything, he'll take the lead and say, "Welcome visitor, I"m Sir Joshua the Virtuous, Paladin of YHWH and newest member of the Blackbird Lakers. These are my friends, (then introducing each in turn), and how may we help you this bright morning?"

Diplomacy (Getting off to a good start re: relations)= 30
Know (Nobility - What's this guy's rank./level of nobility, the ruling local nobility, etc.) = 16

(OOC - Sorry if I got our group's title wrong... Wasn't sure exactly what it was and assume that SJ did get it right...)



Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Tuesday September 25th, 2012 4:21:56 PM

OOC: Thanks Al. I'll take that to mean that Large Brahmah and Medium Polo can travel together, but not Polo by himself.

And Ken, your fired. Got the name wrong. Shame! ;)

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Tuesday September 25th, 2012 5:35:06 PM

The Crafting wrongness will begin once the Catacombs gets around to doing our orders. I just did the math with using the Fixer class abilities.

DM Cayzle 
Tuesday September 25th, 2012 6:19:06 PM


[OOC: Sir Josh, I do not believe this motley assortment ot taurs and two-leggers actually has a name!]

Vorelle tries to reason with the nasty-tempered artifact, asking it what it wants, but it rewards her with abuse and invective. The least of it is along the lines of "Why? For laughs, kiddo! Seeing your friends and acquaintances mew is the only entertainment I got these days!"

Malgant tries his best to get rid of the pesky artifact, up to and including a standard miracle. Nothing happens. It even gets through the Mind Blank ... and even into an AM Field! Mal, do you want to try the Divine-Strength version of the Miracle spell? It will set you back 25K gp!

Brahmah heads into Acid City in an effort to petition the local authorities into allowing a WLA branch to open here. He learns that he will have to talk to the mayor. When the bureaucrats figure out who he is, they tell him the mayor is at that moment on a visit to your new castle! Hustling back, Brahmah manages to arrive just a little after the Mayor arrives ... unless he uses his Word of Recall for the day, which gets him back in plenty of time.

=====

Vauhwyt and Mookie wait and watch from above as the fancy-dressed official arrives.

Aztyr interrupts her crafting to meet the visitors at the gate. She recognizes that the human in fancy dress is Lord Norius, the High Mayor of Acid City.

Mal heads to the front gate to meet the guests.

Jass fixes up a bit and then comes down to the gate. He makes a convincing show of petting a giant invisible creature.

Sir Josh is the last to arrive and the first to speak. He offers introductions and then says, "How may we help you this bright morning?"

A mental voice snaps like a whip through every brain. "Hey! Fancy-Pants! You see this giant invisible monster I got here? You know we're the premiere hero group in the Wold? Get down in the dirt and wiggle like the worm you are, or I'll set the Beast on you and everybody dies!" Of course, it is LeGorne.

The Mayor, with a very strained grin on his face, looks like he is about to do it.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Tuesday September 25th, 2012 7:23:46 PM

" Ignore the mental squeaking of the thing that followed us home. It is an annoyance but we are learning to live with it. Please continue Lord Mayor, what did you come out to see us for?"
Malgant considers inviting the Mayor inside, but he brought along a fairly large retinue of guards, and the Protector turned Hand isn't so generous as to allow a host of armed men into their yet undefended walls.

OOC
No we don't do names really. If you need us you come find us, we don't have a catchy name and an ad in the yellow pages.
Question, have we tried physically destroying the horn? Opening a portal and tossing into the woldsblood?

DM Cayzle 
Tuesday September 25th, 2012 8:13:37 PM

OOC answers ...

To Mal: You have tried destroying it physically, to no avail. You have not tried to use Woldsblood to destroy it, but then, the Grim and the Fixer in the party may object to using Woldsblood in an unauthorized manner.

To Aztyr: You can only take the -5 penalty to shorten creation time once.

Vorelle [HP 164/164] 
Tuesday September 25th, 2012 11:13:49 PM

"For laughs," Vorelle says thoughtfully. "See, I think it would be funny to paint you pink. With sparkles. And hearts. And a little rainbow. Maybe I'll get my friends to help me out with that."

When the Lord Mayor arrives, Vorelle stands respectfully to one side, but doesn't try to talk to him. When LeGorne tries his little stunt, Vorelle whispers, "Pink. With sparkles."

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Wednesday September 26th, 2012 2:53:34 AM

Aztyr almost laughs when the Horn gives out a command, but manages to prevent that.
She then remembers the last time the group was here..... The Slaad attacking the villagers, she popping of fireballs like they were party favors....
But then she remembers having been here many times since then, none of them causing violence, doing business with the tavern, sending refugees through here to be moves on safely....

"Afternoon Lord Norius, sorry to have dropped in on you all, but our new castle sort of had a mind of it's own. Is there something we can help you with?"

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8
Available: * 8- 8-16- 8- 7- 7- 7- 5
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0

Jass of Downs (SteveK) 
Wednesday September 26th, 2012 9:45:41 AM

Jass internally grimaces and also speaks aloud. "Definitely a mind of its own. You know some of us. I think you will be able to safely ignore any telepathic commands or suggestions, eh?"

The sorcerer continues to pet the air like it is an invisible animal. No need to encourage LaGorne by seeing its taunts have an effect.

Vauhwyt (HP 147 of 147, AC43) Sub/Al 
Wednesday September 26th, 2012 10:24:47 AM


Vauhwyt rolls her eyes to the sky as the voice breaks in on her again - this time addressing an important (or seemingly important) guest. Mookie flaps to her shoulder as she leaves the battlements to fetch LeGorne. If they can't get rid of the thing, it might be better to keep it around so they know what it's up to.

"This is the culprit," Vauhwyt announces as she makes her entrance with the others at the front gate of the castle. She holds the horn out for visual inspection. "We're still trying to figure out what to do with it. But I think I'll carry it around with me in the meantime. That way I can watch it."

"Good idea, Boss. Keep your friends close. Keep stupid annoying magic items closer," chimes in Mookie. The horn gives off a dull metallic click as the black bird delivers a peck with his beak.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday September 26th, 2012 2:31:26 PM

Sir Joshua, trying to keep his temper vs. the item's barrage of profanity, grits his teeth and adds his apology to the rest. Keeping his attention on the mayor, he repeats what he just said and waits for a response from this bureaucrat...

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Wednesday September 26th, 2012 4:53:58 PM

Mentally Malgant addresses the others/" This thing could cause trouble, amusing as it sometimes is. We will need to really identify it to have any shot at ridding ourselves of it. I can maybe help, but my spell knowledge is quite limited."

DM Cayzle 
Wednesday September 26th, 2012 8:53:19 PM


Malgant, Aztyr, Jass, and Sir Josh all hasten to reassure the Lord Mayor and to put him at ease. Josh, Mal, and Aztyr inquire politely about the business that brings the mayor to the castle.

Vorelle tries a clever threat against the foul-mouthed artifact, which laughs in her mind. Perhaps the item is cowed? Or not.

Brahmah quietly watches the mayor.

Vauhwyt takes hold of the thing and keeps it safe. Vauhwyt, make a DC23 Will save against its attempt to control you. If you fail, please charge (and pounce) on the Mayor, who is AC22 sans dex and flatfooted against you this round, oh sneak attacker. If you do pounce, we'll be in combat, and all heroes can go, then NPCs, and I'll post a battle map. Note that posting order counts for order of action!

Do let's see if we are in combat. Either way, I'll make a supplemental post.

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Wednesday September 26th, 2012 9:05:49 PM

OOC
Should this become combat, do we have our items from the catacombs yet and have I learned my tomes?

Cayzle Comments: Four weeks have gone by, so no problem. Yes to both.

Vauhwyt (HP 147 of 147, AC43) Sub/Al  d20+20=39 ;
Wednesday September 26th, 2012 9:32:17 PM


Vauhwyt cocks a head to one side in an attitude of listening. Something. There's something ... The liontaur feels the sudden urge for ... a will save. A strange far distant voice speaks to her. It says, "The force is strong with this one. Yes it is." (Will Save 39)

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Wednesday September 26th, 2012 9:55:36 PM

Brahmah would have used the Word of Recall.

Is the Mayor human?

He will try to talk to the mayor.

DM Cayzle 
Wednesday September 26th, 2012 10:36:17 PM

DM Post Part Two:

Vauhwyt resists the horn's compulsion easily. Brahmah sees that the mayor is human, and very afraid.

The Lord Mayor stammers and stutters. He is clearly unnerved by the profane threats coming from LeGorne, as are his men. A dozen warriors close ranks in a circle around the mayor, and draw swords.

"Well, um," he stammers, muttering something or other. You hear the words "property" and "taxes" and "deed" and "noble" and "ownership." Then he gets his confidence together a bit more and says in a louder voice, "You can't just drop a castle down wherever you want!"

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Thursday September 27th, 2012 12:43:09 AM

OOC: I'm confused as to what exactly is occurring here, Dm Cayzle. Is LeGorne threatening the mayor? Are the guards his? Or are they against the mayor?

OOC: Note: Found more errors on the character. His wisdom was calculated wrong.

-----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st - Lead Blades x2, Resist Energy x2, Negate Aroma, Keen Senses
2nd - Versatile Weapon, Eagle Eye, Chameleon Stride, Guiding Star*
3rd - Darkvision x2*, Life Bubble*
4th - Commune with Nature x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle) 1/day: unused
Guiding Star (on himself, 15 days, Blackbird Lake, cast day one back)
Darkvision (on himself 15 hours, CL15)
Life Bubble (on himself, 15 hours, CL 15)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

AC 43,Touch 37, CMB 25, CMD 54/44 when flying,223/223 hp Malgant Winterborn 
Thursday September 27th, 2012 3:42:36 AM

OOC
Read the posts Brahmah, its pretty clear.

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Thursday September 27th, 2012 5:12:24 AM

Brahmah listens, then says, "My good mayor.... what was your name? I am Brahmah, Captain of the WLA. Your show of force is cute, but unnecessary. Besides, this is part of what I planned to meet you about. Protection. You need a WLA office in town. It will bring commerce, protection and honest folk to the area. I can be available to help organize its development.

As to our castle. We own our castle outright, earned it fair. As Captain of the WLA, and by my honor, I tell you if taxes are required, we will pay what is fair to us and your fine town. But by the sounds of it, this group has pulled your towns butt out of coals many a time. So it seems fair to allow us a parcel of land."

"And your guards should think long and hard on whether they get paid enough to deal with likes of us over a measly thing like taxes and property notes. Well, I don't actually speak for my friends, so I'll correct myself. They should think long and hard before drawing down on me."

Brahmah's hands rest on the hilts of his swords, but with the soft smile and hard eyes, it is hard to tell what the minotaur is thinking. Nothing is given away telepathically either.
-----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st - Lead Blades x2, Resist Energy x2, Negate Aroma, Keen Senses
2nd - Versatile Weapon, Eagle Eye, Chameleon Stride, Guiding Star*
3rd - Darkvision x2*, Life Bubble*
4th - Commune with Nature x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle) 1/day: unused
Guiding Star (on himself, 15 days, Blackbird Lake, cast day one back)
Darkvision (on himself 15 hours, CL15)
Life Bubble (on himself, 15 hours, CL 15)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Vauhwyt (HP 147 of 147, AC43) Sub/Al 
Thursday September 27th, 2012 8:59:11 AM


She'd heard that lions - true lions - lack the ability to raise their eyebrows. Maybe it comes from being much more complex social creatures, but liontaurs - thanks to Domi - do not share this lack. And, as Brahmah speaks, this is an ability that Vauhwyt puts to use. The minotaur had never been much one for diplomacy, but this was ... something of a new low.

"Ehem," Vauhwyt coughs discreetly into a paw.

"Khet," Mookie emulates the sound as best he can.

"I think that what my friend Brahmah is trying to say," she says to the noble from Acid City, "is that sometimes Magic happens. And the fact is that the castle is here and we can't move it again. We appreciate your personal visit, and we'd be pleased if you would consider yourself a guest. But, as to the business you've just mentioned, wouldn't it be better to put it all into writing so that we can consider it at length?"

"We could take you for a tour, if you'd like. I'm afraid we can't bring your men at this time. Well, maybe a small group, but there really are too many to comfortably entertain at this time. We'd offer you refreshments. But so far we haven't been able to hire any staff due to the shenanigans of the blasted horn."

"Blasted horn!" Mookie echoes.

Vauhwyt suppresses another eye-roll. Hopefully, considers Vauhwyt, feeling that she's placed herself something on the hot seat now, hopefully someone with greater diplomatic skills will step in and save them now.

Jass of Downs (SteveK) 
Thursday September 27th, 2012 10:11:01 AM

Jass is a shrewd man and can read other's words and what they don't say, and with Brahmah, a fidgeting Vauhwyt, and the Mayor.... well, Jass sees a recipe for "Disaster A La Mode" in the making.

What is worse is that the sorcerer's natural inclination would be to use his honeyed words and defuse it with a laugh and a smile, but his appearance as a walking corpse isn't going to help matters any. So Jass turns to the next best thing that has helped his friends more than once; his magic.

Getting a spell almost cast is easy now for a man of his experience, and Jass READIES a spell to help prevent any bloodshed.

...................

READY Wall of Force: to cast between the Mayor's group and the BBLs if anyone of one group is about to attack anyone of the other group.

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+13=33 ;
Thursday September 27th, 2012 10:52:49 AM

Sir Joshua assumes his most noble pose, atop his charger William. Surely the sight of a majestic knight in full shining plate, astride a huge warhorse in armor would be enough to intimidate a mere mayor and his minions...

(Intimidate = 33 (NATURAL 20))

"As I told you before, I am Sir Joshua the Virtuous, and demand to be treated in accordance with my noble station. i mean you no harm, but I will not tolerate being treated with disdain and contempt. As my friends have told you, we had no control over this castle landing here. But even if we did, you are in no place to criticize us. We have done much for this city and it's welfare. And having a castle like this in your vicinity will help its safety and reputation. Again, ignore the annoying voice that's causing trouble... We're dealing with it and it'll be resolved soon..."

Vorelle [HP 164/164] 
Thursday September 27th, 2012 11:04:57 AM

Vorelle is not diplomat. But, she reasons, she probably can't make the situation any worse.

"We're sorry about the castle," she says. "We had to find a place for it, and we hoped you wouldn't mind, since our group does have a history here. As my companions have said, we'll gladly pay whatever taxes may be owed."

Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169 
Thursday September 27th, 2012 12:56:31 PM

Aztyr's Crafting, 14 days worth for herself, and some for Malgant. Next Level, Aztyr will be able to craft as well, due to a feat she'll be taking, it'll double the amount of value she can craft each day. just a FYI, anything under 8000 gp (crafting value) next level won't be worth the time to craft unless there is nothing else that needs crafting.

Aztyr's Spellcraft roll is a 28, the highest target number for crafting is a 22, therefor all crafting checks are automatic, Malgant's crafted items are also auto crafted, I believe the Ioun stone is his hardest target number, but any item that has a higher CL of 18 will have the crafting spell cast (level 1 spell) via limited wish.

Item Crafted Slotless Hand of Glory, Base DC 5, +5 for half crafting time + CL 5 = 15, auto crafted
Item Crafted Cloak of Displacement, Minor, Base DC 5, +5 for half crafting time + CL 3 = 13, Auto crafted
Item Crafted upgrade Cloak of the Manta Ray to slotless, Base DC 5, +5 for half crafting time + CL 9 = 19, Auto crafted
Item Crafted Ring of Evasion, Base DC 5, +5 for half crafting time + CL 7 = 17, Auto crafted
Item Crafted Pale Green Prism, Ioun Stone, Base DC 5, +5 for half crafting time + CL 12 = 22, Auto crafted


Aztyr AC 36 (37) ,Touch AC 17 + shield spell, 5 DR Fire - SR 18 - HP 169/169  d20+26=30 ;
Thursday September 27th, 2012 3:01:03 PM

Aztyr calmly walks over to the High Mayor, and trying to smooth things over begins to talk. (Diplomacy 30)
"Now, High Mayor. We had no idea that our escaping from where we had been recently trapped by a very EVIL demi-god, or at least I believe it was a deni-god, it would cause our prison to be transported to the Wold. Due to the fact that we as a group have been linked to the Area around your fine city of Acid City, it was aimed there. About on the very edge of the City itself. We managed with the force of our wills to get it further away and on the very edge of the lake. We are sorry if it interferes, but it is a very a large castle, and I truly know of no way to move from where it landed.
Now, who owned the land around here, I expect we owe them for the land, and we will obviously want a fair size area of land around the castle as well.
I'm also sure we can arrange to clear more land for the cities farmers, as long as it doesn't come from the Forest itself."


Aztyr keeps a polite expression on her face as speaks....

AC 38,Touch 32, CMB 24, CMD 38 when flying,223/223 hp Malgant Winterborn  d20+23=42 ; d20+9=15 ; d20+18=36 ;
Thursday September 27th, 2012 5:30:38 PM

So this visit WAS about taxes! The Minotaur takes a moment and clears his mind as the questions formed in his head Keep a cool head Mal, this doesn't need to get ugly he thought. He looked over the 50 guards, especially the ones nearest the mayor. Was there a way to detect a heartseed? He didn't know, so he would ask questions outright and gauge the mayors answers.
Perception 42
" Lord Mayor, as Brahmah said he doesn't speak for all of us. I have a few questions. Where do these taxes go? To better the town or to the church of Ga'al? I know his priests have annexed a fair amount of this land and I would hate to not be able to pay my taxes to you because they were going to that evil deity's church. As long as that isn't the case there will be no issues paying our fair share. What would that sum be by chance?"
Diplomacy 15
Sense Motive 36
Malgant sees Jass tense out of the corner of his eye and knows the sorcerer is readying something. A good man, probably attempting to salvage this and not burn all of our bridges the Hand thinks to himself.

OOC
Ac's updated for my unspelled form.
Mind Blank is cast as usual as is Magic Vestment

AC 38,Touch 32, CMB 24, CMD 38 when flying,223/223 hp Malgant Winterborn 
Thursday September 27th, 2012 5:37:22 PM

please add +1 to all those rolls, I forgot the ioun stone bonus. hopefully this will not happen once I get used to it.

DM Cayzle 
Thursday September 27th, 2012 9:58:45 PM


In the face of the party's "diplomacy" -- some efforts more diplomatic, and others a little more than somewhat less so, it must be said -- not to mention the ongoing torrent of telepathic abuse from the intelligent artifact, the mayor crumples.

"Uh, um, uh," he stammers. "yes, well. You see. I suppose."

He turns tail and flees, and his retinue trails after.

The Lord High Mayor of Acid City calls back over his shoulder as he moves, post-haste: "I'll send you a bill ...."

....

The mayor's visit may leave you scratching your head. It stirs up memories and ideas about the place in which you find yourself, not to mention its customs and laws.

Knowledge Local or Knowledge Religion DC10: Highlight to display spoiler: { Basic Ga'al and Aisildur Knowledge: Some people you know -- Ashira, Val, Appolo, Rigging, and Bart, among them -- are heroes in Aisildur because they destroyed the Mother Heartseed of Ga'al and broke the link between Church and State in Aisildur. The Church has seen its power greatly diminish. All those heroes have now retired. The Church has to make converts by persuasion rather than force these days.

All the heartseeds (magic plants that grew in a person's heart and gave them magic powers as well as allowing Ga'al to control their will) in Aisildur died. Only recently has the Church grown a new Mother Plant and started offering followers Heartseeds again. However, the priests now cannot force Heartseeds on anyone, and the royal family and most nobles remain unheartseeded.

Since church and state are no longer synonymous here, there are taxes levied by the Emperor and by the Church, but only the Emperor's taxes are enforced. Only those loyal to the Church still pay the traditional "One part in one hundred" that has long been the church's due. Not too long ago, the Church convinced the local nobles in southeast Aisildur, including Acid City, to impose a tax on all who do not have heartseeds. The BBL crew helped some non-heartseeded people flee the area.
}

Knowledge Religion DC15: Highlight to display spoiler: { Church of Ga'al Info: Ga'al is, of course, a god, and therefore, as are all gods, above good and evil, law and chaos. The Church of Ga'al in Aisildur has a lawful evil reputation, and has been scorned by and opposed by good heroes of the Wold. However, even at the Church's worst, there have been good people who honor Ga'al, just as there are evil ones who honor Domi. Lately, forced to give up its policy of forced conversion, the Church has tried to change its reputation. How much the hierarchy has really changed is unknown. Hint: Ga'al is still the god of aggression and domination.}

Knowledge Arcana or Religion DC20: Highlight to display spoiler: { Artifact Lore: Artifacts are notorious in stories for being difficult to destroy or get rid of. One artifact may need to be worn by a dog for a year. Another may need to be dropped in a particular volcano. Often, the artifact, not the finder, chooses when the item will find a new owner.}

Knowledge Religion DC20: Highlight to display spoiler: { Ga'alian Artifact Lore: Ga'al has a history of creating artifacts for members of his Quads. A Quad is a group of champions who work as a team to do Ga'al's bidding, often blessed with magical powers, including that none can die unless all are killed.}

Knowledge Knowledge Arcana or Religion DC30: Highlight to display spoiler: { More Artifact Lore: You have heard a reference in a story or hymn to something that might be this artifact -- a horn that could play itself, and create fogs and mists. Your lore suggests it is linked to Ga'al.}

A day later, you get a messenger who runs up, drops a scroll case, and flees. In the case is: (1) a bill for land within a mile of this new castle, valued at 100,000 gp, as a land grant from a Lord Agor. (2) The Emperor's Tax, to be set at one part in ten of all annual incomes, to be determined in a later audience with the Emperor's Appraiser. (3) A Church Tax on the non-heartseeded, of 1,000 gp each.

Later that day, you see a lone rider approaching. He seems to be a knight in armor, riding a celestial steed.

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Thursday September 27th, 2012 11:39:11 PM

Brahmah happens to be on the side of the road playing fetch with Polo when the rider approaches. Brahmah straightens in anticipation. The ranger assumes this is 'another official'. He waves a massive hand. Not much to this diplomatic envoy.

-----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st - Lead Blades x2, Resist Energy x2, Negate Aroma, Keen Senses
2nd - Versatile Weapon, Eagle Eye, Chameleon Stride, Guiding Star*
3rd - Darkvision x2*, Life Bubble*
4th - Commune with Nature, Grove of Respite, Summon Nature's Ally 4

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle) 1/day: unused
Guiding Star (on himself, 15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 15 hours, CL15)
Life Bubble (on himself, 15 hours, CL 15)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Ring of Retribution 1/day
Helm of Comprehend Languages and Read Magic
Frost Chain (on Kukri) [Freedom of Movement underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)

Hero Points Spent: 3

Aztyr AC 30 ,Touch AC 17, 5 DR Fire - SR 18 - HP 169/169  d20+12=17 ; d20+12=25 ; d20+27=43 ; d20+12=16 ; d20+27=36 ;
Friday September 28th, 2012 12:39:12 AM

Aztyr goes into contemplation of things..... (success of all rolls but #4, the DC 20 religion all rolls are at +1)

At a dinner gathering later, "I have a feeling we might be stuck with that damn horn tip, until it finds something or someone more interesting to hold it's attention.
Also, it looks like we owe a bit of gold, plus the Ga'al Church thinks we will be paying a tax to them, because we aren't heartseeded. I have a great doubt they will get any money for that tax from us. I also think, that if their new seed tree should suffer a severe and catastrophic fate, they would have to stop collecting that silly tax."


Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8
Available: * 8- 8-16- 8- 7- 7- 7- 5
Cast: ---- * 1- 0 - 0- 0- 0- 0- 0- 0

Spells in effect:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 36 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 36 hours

Brahmah 215/215hps, AC 30+ 5 DEFENDER (only while in combat)TOUCH AC 19 FlatFooted AC 25, Darkvision, Life Bubble, Guiding Star 
Friday September 28th, 2012 3:24:10 AM

"I have no intention of paying tax to the Ga'al church, but to the town, yes. I told the mayor I would. I had no idea this town was heartseeded or else I would have voted for Minotaur Isle. The town needs tax to operate."

Vauhwyt (HP 147 of 147, AC43) Sub/Al  d20+16=27 ;
Friday September 28th, 2012 8:39:26 AM


"Aztyr ... " Vauhwyt gives a sly look at her fellow liontaur across the dinner table. "We have the nasty but very magical horn ... " She pats her pouch where the thing lies sequestered. "And we owe taxes. Why don't we kill two birds with one stone?"

"Boss!!!"

"Shush, Mookie. Figure of speech."

"The horn said something about being interested in Ga'al. If we can convince it to go with the tax collectors, and if we can convince the tax collectors to take it in payment, well then, we've solved our problem." Vauhwyt licks her lips in a toothy grin. "Haven't we?"

+++++++++++++++

Knowledge Arcana vs DC20: 27

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+9=22 ;
Friday September 28th, 2012 11:09:34 AM

After the mayor's departure, Sir Joshua considers what they know about this region, local customs and religions... (Know (Rel) = 22 ), and says, "Yes, I remember hearing about that religion and their worship of the false diety Ga'al. Those heart seeds sound like an abomination and I for one consider it evil for anyone to use such a thing. I also agree with you that we should NOT pay taxes to such a foolish belief system, but taxes for the town are OK. On the other hand, paying 100K of our gold is excessive and a more reasonable amount would be better. Our protection alone would be worth that amount and maybe we could offer our help and assistance against bandits and brigands to help pay the bill... I like the idea of giving the artifact as payment and maybe someone else can do something with this annoying foul mouthed item... Of course it may have been created by the religion for use by its champions and maybe we should speak with some of them about how to destroy it?"

His musing is interrupted by the sight of a figure coming towards them in armor and atop a steed. "Maybe now we'll be able to meet someone who knows how to act around nobility." Stirring William into an unneeded but impressive gallop, Sir Joshua moves towards the rider and comes up short, making sure that his armor catches the sun just right in order to shine brilliantly and his large red cross on his tabard is clearly visible. To the rider, he introduces himself yet again and asks the man his name, title and business with them.

Jass of Downs (SteveK)  d20+17=37 d20+22=42
Friday September 28th, 2012 11:14:22 AM

Jass has been doing a lot of studying of the Arcane all his life, and got really into learning more of the undead (and necessarily religion) since he died and his magic was corrupted to align with necromancy.

And so, he is VERY familiar with the local religious situation!

He tells the others what he speculates (to include everything in spoilers above), and he puts his own 2 cents in.

"Yet Sieur Josh, the local magistrates here don't need or want our protection. What we are is a 'complication'. I think the best way to go about resolving this is to have a conclusion that eliminiates LaGorne from Scarwall, has the people of Acid City look at us as a good thing, and to be as autonomous as possible."

"Now, Vauhwyt's suggestion has merit, convince LaGorne that the priests of Ga'al would be a better benefit for its purpose than harrassing us."

"And for the land and castle, are we actually in Alisidur? If so, we'll have to get a charter from the King to be autonomous. If we're not actually in Alisidur, we can pay the Lord, but demand that it is a permanent payment, not a grant. OUR LAND NOW, eh?"

...............
Know Religion - 37
Know Arcana - 42

Vorelle [HP 164/164] 
Friday September 28th, 2012 1:08:53 PM

"The last time we were here," Vorelle said. "The residents were not heartseeded. In fact, we dealt with a number of refugees from Asildur."

"I think that this area falls under Asildur's influence," she continues, "but isn't officially part of it. I could be mistaken."

[OOC: Vorelle has no relevant Knowledge skills, but that's how her player remembers things.]

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