WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Uncharted Heroes Archives


Return To Index


Keeper's of the Chalice
Scene 1: Assassins and Prisoners


DM Zach -- Surprise/ Round 1  d20+14=18 ; d20+14=22 ; d4+2=6 ; d4+1=3 ; d3=3 ;
Monday January 9th, 2012 2:28:50 PM

In the Victory Inn right before midnight all of the Champions of Bryn Baraz are in asleep in their beds. Various dreams are in each of your minds are your drift into and out of REM sleep.

Zeph dreams someone is in his room and he can't wake up. He wakes with a sudden start as agonizing pain stabs into the lower right side of his back. Zeph attempts to scream but now words come out. A second, almost gentle puncture is made into Zeph's neck with a second blade.

Zeph: Only Highlight to display spoiler: {First I need a Fortitude Save: DC 20 or take 3 points of Con Damage. You need two saves to stop the effects. 1 Save negates the effects for that round. It is obviously a poison.

Second, a spell storing on the weapon goes off. Will Save DC 13 or Paralyzed as per the Hold Person spell.

Third, and by far the most serious, the assassins hit with his Death Attack after studying you for a few rounds. You need to make a Fortitude Save, DC 18 or die. Remember you can use the Cheat Death action with Hero Points if it gets really bad.

Finally, the Assassin's Underhanded and Sneak Blade abilities cause 40 points of sneak attack damage on top of the 9 damage from the daggers. The second dagger is placed in the first round of combat, so assuming you are not dead, or paralyzed, you may act this round.

I know this seems harsh, but this guy was made just for you. =)
}

Dibs and Sjurd here a gasp and the silence coming from Zeph's room. It is enough to wake you up but you hear nothing else coming from his room.

Tara wakes up and shakes Garrett. "Garrett, I heard something... it came from Zeph's room."

Keela may act this round if you pass a DC 12 Perception check.

OOC: FYI, purchases and selling needs to go through the catacombs.



Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+18=27 ; d20+20=31 ; d20+18=20 ;
Monday January 9th, 2012 3:07:10 PM

Garret jumps awake at the combined sound of Tara and the noise in Zeph's room (perception: 27). As he moves towards the door, he touches the tattoo that runs up his neck and it flashes briefly (cast barkskin). He then moves out into the hallway, being as quiet as he can (Stealth: 31) looking towards Zeph's room (perception: 20, if needed).

Keela  d20+2=22 ; d20=2 ;
Monday January 9th, 2012 5:28:11 PM

Keela wakes with a start [Perception 22], but is completely unprepared for whatever happens next.

[You didn't specify what kind of save, but with a raw roll of 2, I don't suppose it matters. :) ]

DM Zach: My fault, I meant make a Perception Check. You may act this round.

Keela (additional) 
Monday January 9th, 2012 10:43:00 PM

Hearing the noise, Keela scrambles out of bed, grabs her staff, and heads for the door. She bursts into the hallway in her night-dress, long hair tumbling past her shoulders.

Sjurd [HP:88/88 AC:18/15/18]  d20+15=23 ;
Monday January 9th, 2012 11:14:27 PM

Hearing the gasp from Zeph's room, Sjurd breathes deeply, extends his hands out to his sides, then breathes out and brings his hands together in a clap. If anyone else were in the room, they would see him shimmer and disappear (use polymorph SA to become Small air elemental as elemental body I). The bedding is flung aside and the door to Sjurd's room opens. A soft whirring of air breezes through the corridor towards Zeph's room and stops when he sees Garret. He whispers softly to the halfling, "Did you hear something as well?"

Stealth check 23

======================
TEMPORARY EFFECTS
88 temporary hit points
Elemental body I - +2 size bonus to Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, True Seeing, Mind Blank, Foresight, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
Highlight to display spoiler: {
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List
}

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Tuesday January 10th, 2012 11:51:20 AM

Garret tries to remain hidden as he whispers to the air, "There, from Zeph's room."

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday January 10th, 2012 11:58:45 AM

"Then ve should check on him."

Waiting to post more actions until DM update.

Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+14=20 ;
Tuesday January 10th, 2012 1:33:47 PM

Dibs bowed to the audience when he was done singing, but their applause was cut short by the oddest of sounds; it was if the Gods themselves collectively sighed.

Suddenly Dibs was awake and on his feet. He looked left and right, but his room was empty. Yet, he was sure he had heard something and he suspected that the noise came from Zeph's room.

Dibs moved towards Zeph's door as he continued to listen for any sign of trouble, but all was quiet... perhaps too quiet.

"Zeph, sorry to wake you but I just wanted to see if everything was okay." Dibs said from outside his door.

Actions:
Perception 20


DM Zach -- Holding Pattern 
Tuesday January 10th, 2012 5:58:18 PM

OOC: Holding and waiting on a post from Addison. Normally I would just continue combat, but I'm not going to roll a save (or three) for a character when one of them might kill him.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Tuesday January 10th, 2012 9:21:35 PM

Sorry guys, post coming soon... I am immune to Snake and Spider-based poisons though. =)

Zeph Illidian HP 30/79 AC 19/18t/12ff CMD 21 (-3Con)  d20+12=19 ; d20+11=29 ; d20+8=17 ; d20+12=25 ; d6=2 ; d20+17=29 ;
Wednesday January 11th, 2012 12:17:05 AM

(Fort Save vs Poison DC of 20: 19, unless its Scorpion, Snake, or Spider based poisons, to which I am immune.
Will save = 29, success, not held
Fort save vs death = 17, using hero point to boost +2 to make it 19, thus barely surviving. Use hero trait to regain Hero point = 2, fail
Second Fort save vs Poison = 25, success)

Zeph slumbers soundly in his bed...

Then pain engulfs his world,
"Aarrrrrrgggghhh!" Everyone hears this
The elf shrieks in surprise and anguish as the cold poisons infuse his body, causing him to convulse.

He barely holds onto life as he rolls off the bed in the opposite direction of the pointysticks, kicking his feet wildly to avoid any AOO (Acrobatics = 29, success)

He falls to the ground, his blood splattering to the floor.
It is everything he can muster to cast a spell aimed at the other side of the bed:
GlitterDust DC 17 will save or be blinded.
Gold dust explodes from a point, covering the room.

(OOC: Hey Sjurd, do you think instead of upgrading my belt to Dex+6 for 18k we could do a Belt of Physical Might +4 for Dex/Con for 20K? I just realized how important a fortitude save can be... The belt started as +2dex, so I subtract 2k for the upgrade right?)



DM Zach -- Pressing the Attack  d20=19 ; d20+13=30 ; d20+14=25 ; d8+5=8 ; 5d8=23 ; d4+2=4 ; d4+1=4 ; d20+14=29 ;
Wednesday January 11th, 2012 12:37:32 AM

The Assassin is able to power through Zeph's spell (19 on the die.) The assassin feints as he jumps across the bed and slices into Zeph twice doing minimal damage. When the second dagger finds its home Zeph feels and uncomfortable "pulling" sensation" on his insides or being. The assassin is wearing black loose fitting garb, that covers his entire body except for his face, and hands. Over his hands are dark leather gloves. He wears a leather mask over his face and dark goggles over his eyes. He stands nearly 6ft tall and is noticeably thin.

OOC: Just realized that I am not certain if you can use Greater Feint as part of a move action. If not, negate the sneak attack damage.

Outside the rest of the party his a struggle taking place inside. Feel free to join the fray, with one person spending a standard action to open the door, or kick the door in as a free action as part of a DC 15 Str check.

Zeph: the Assassin does 8 points of Piercing Damage and 23 Sneak Attack damage, assuming I can feint as part of a move action. Also, the poison is Deathblade which I believe is a herbal poison.

Zeph Illidian HP 30/79 AC 19/18t/12ff CMD 21 (-3Con) 
Wednesday January 11th, 2012 1:36:30 AM

(OOC: Well, a Feint is a Move action, and moving towards me any more than 5feet is also a Move action. So you can't do both. The real question is whether jumping over a bed to attack me is moving more than 5feet.
For that matter, its also a full round action to attack with two weapons, right? Also the DC for Feinting me is 10+10sense motive = 20, but it looks like you succeeded.)



Zeph Illidian HP 22/79 AC 19/18t/12ff CMD 21 (-3Con)  d20+16=25 ; d20+10=20 ; 5d6=20 ; 4d6=10 ; d20+15=19 ;
Wednesday January 11th, 2012 2:17:41 AM

The Assassin jumps over the bed and stabs Zeph in the chest again, sending spurts of blood to the ceiling.

Zeph gasps for breath as the blade's sharp edges bite into him.
Before the Assassin can remove the blade, Zeph grasps his wrist and begins chanting a spell (Concentration to avoid AOO = 19, success).

Zeph ducks low (Feint = 25), a burst of electricity erupts from his palm and he thrusts it at the man's throat (Feint worked = flat footed AC. Spell = touch AC. So I gotta hit 10 absent rings of Protection, right?
HIT Touch/FF AC 20 for 20electricity and 10sneak attack for 30damage)

Zeph grabs his adversary's windpipe and grits his teeth as he sends jolts through the man, saying, "By the gods, I shall not fall!" through spitting blood.

Then Zeph notices the Glitterdust spell coated both the room and the Assassin with the shiny metallic flakes and he smiles, whispering, "Despite my fate, yours is sealed as surely all that glitters is not gold."

Sjurd [HP:88/88 AC:18/15/18] 
Wednesday January 11th, 2012 5:18:54 AM

ooc: Can someone else kick the door? I don't want to waste my opportunity to cast a spell this round.

DM Zach -- Pressing the Attack 
Wednesday January 11th, 2012 7:19:51 AM

Zeph: Dont forget save against poison each round. Roll 1d3 for con damage.

Keela 
Wednesday January 11th, 2012 10:25:02 AM

Relieved to see her friends in the hallway with her, Keela flings open the door to Zeph's room, then stands back. The wizard should never be the first one through the door, she thinks.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+18=24 ; d20+12=22 ; d8=2 ;
Wednesday January 11th, 2012 1:07:12 PM

Garret will dive through the door and roll to his feet, ready for whatever greets him. When he sees the glitter and the man in black on Zeph, he quickly moves up to the man, ready to attack.

OOC:
(I'm guessing a move action to get in, then determine what's going on, so no attack this around? Ready an action to attack the black-garbed man if he should disengage and run, stunning fist to stun, not kill: hit ac 22 Dam: 2, Fort save DC 20 or stunned one round.)

Sjurd [HP:88/88 AC:18/15/18]  d20+15=30 ; d100=35 ;
Wednesday January 11th, 2012 4:08:46 PM

Sjurd focuses for a moment, gathering the energy of the Wold around him (Bend Ley Line check 30, +6 bonus, Ley Line check 41). The air surrounding his hands becomes turbulent and shimmers as he quickly intones a spell toward the assassin. "Deg der! Jeg befaler deg til a bli en skilpadde!"

ooc: Cast baleful polymorph. DC 21 Fortitude or turn into a turtle. Sjurd will use Tugging Strands to force a reroll if the assassin successfully saves.

Sjurd [HP:88/88 AC:18/15/18] 
Wednesday January 11th, 2012 4:09:32 PM

ooc: Zeph - It's your call. Sjurd can auto-success either of those items with Spellcraft.

Sjurd [HP:88/88 AC:18/15/18] 
Wednesday January 11th, 2012 4:13:46 PM

ooc: Zeph - Yes, subtract an additional 2k for the +4/+4 rather than the +6 item.

Sorry for the brief post. :)

DM Zach -- Pressing the Attack  d20+3=5 ; d20+3=8 ; d20+3=8 ;
Wednesday January 11th, 2012 9:03:11 PM

Zeph is able to do quite a bit of damage to his attacker.

Garrett is able to stun the attacker.

Sjurd steps in and turns the Assassin into a turtle.

Zeph needs to make a Fort Save for last round, this round, and three more rounds vs. the poison.

Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d8+1=2 ; d8+1=3 ; d8+1=3 ; d8+1=7 ; d8+1=6 ; d8+1=7 ;
Wednesday January 11th, 2012 9:44:08 PM

Dibs entered the room and saw a turtle and and injured Zeph.

"Ohhhh... " he exclaimed as he started casting healing one Zeph.

Actions:
cast cure light wounds on Zeph 5 times. Heal 20

Sjurd [HP:88/88 AC:18/15/18]  d20+19=35 ; d20+11=21 ;
Wednesday January 11th, 2012 11:55:54 PM

Sjurd surveys Zeph lying in bed and gasping for breath. "Hmm... our naughty assassin used poison, did he? It appears to be a paralytic. Hold still a moment." The blood witch reaches in the air towards the elf, grasps a handful of air, and pulls away. The poison in Zeph's body seems to be drawn with it, leaving him weakened, if alive. (cast neutralize poison)

Craft (alchemy) check 35 to identify poison
Knowledge (nature) check 21 to identify poison

Sjurd then walks over and gingerly picks up the erstwhile assassin. "Und you, my little friend, vill be our guest of distinction for the near future." He opens a pouch at his waist and gently drops the turtle inside. "He vill be safe here until I dispel the curse. In the meantime, ve must prepare some sort of velcome. I have just the thing in mind. Ah, yes. Just the thing. Ve must also heal Zeph. I vill begin casting divinatory spells in the morning to try to find any information I can. Perhaps the rest of you could perform a physical search this evening?" With that, he leaves the room, patting his turtle pouch on the way.

ooc: Sjurd's permanent mind blank ability also applies to his equipment, so no one should be able to scry or use divination spells on the assassin while he is still in his belt pouch.

Zeph Illidian HP 12/79 AC 19/18t/12ff CMD 21 (-5Con)  d20+12=18 ; d20+12=25 ; d20+12=19 ; d3=2 ; d3=3 ; d3=3 ;
Thursday January 12th, 2012 3:26:02 AM

The battle ends quite abruptly as the Assassin he has a strangle hold on first goes stiff, and then goes Tortoise

Zeph chuckles, Cowabunga... before falling to the ground, unconscious (Fail 2 Fort Saves for -5Con! Ohhh noooooh dropping me by 3con x 8levels = 24 hp, thus at -2!!! )

A dream.... not an image. But an emotion. Happiness? Why does this feel familiar... and .... comfortable?

Gasp
Dibs is healing his wounds and Sjurd is pulling something from his body into the air.

Sweat drips from his brow and he struggles to speak as his eyes dart around wildly... then blacks out again....


Keela 
Thursday January 12th, 2012 10:10:39 AM

Keela hesitates, uncertain, in the doorway. It seems the battle is over, and there is only healing and interrogation to be done. Both of which she is terrible at.

"Oh, poor Zeph," she says. "Should I go fetch someone?"

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+18=36 ;
Thursday January 12th, 2012 12:03:55 PM

Garret watches in amazement as the assassin turns into a turtle and grins when Sjurd picks it up and drops it into a bag. He says, "Sjurd, that is not right."

When Keela asks, Garret replies, "I'm not sure who in town might be able to help. You can call for Tara, she may be able to aid us here some."

Garret quickly looks around the room to ensure there's not another assassin waiting in the shadows (perception: 36).

DM Zach -- Clean up 
Thursday January 12th, 2012 1:45:28 PM

In the brief few moments the Zeph is unconscious and close to death before his friends save and revive him, he feels his soul being pulled from his body. For a few seconds he is out of his body before Dibs healing washes over his body, pulling his soul back into his body.

Dibs is able to keep Zeph from dying as Sjurd keeps the poison from completely ravaging Zeph's system. Zeph is now conscious, but very, very week

Keela runs and gets Tara at Garrett's urge. She comes in with a small leather pouch she keeps with her at all times. She begins applying bandages and poultices to Zeph's wounds. A very deep puncture that penetrated his kidney. An incision in the neck that barely missed his jugular. A nick at the arm pit obviously going for the the artery there, missing, and a puncture near the heart doing no major damage either. It' is obvious the Assassin knew where to hit.

Sjurd is able to quickly tell the poison is that of the Deathblade. A rather nasty poison at that.

The Assassins items are on the floor and include:
A well bound leather book that looks extremely old.
1 dagger
1 ornate dagger with large gem attached
1 cloak
2 potions
1 chain shirt

Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+14=29 ; d20+11=17 ;
Thursday January 12th, 2012 5:27:56 PM

"Any chance any of you are a better healer than I?" Dibs said. "Serious wounds like these are well beyond my healing skills."

Dibs looked over all of the entry points to the room to try to determine how the assassin got in.

Actions:
Perception- 29
Survival- 17

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Heroism, Suggestion; arcane spell- Mage Armor
L2- 4+1- Dimension Door, Fly, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle Spells
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (1/6)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law


Keela 
Thursday January 12th, 2012 8:09:15 PM

Keela hastily twists her hair into a loose braid to keep it out of her face. Then, looking at the assassin's gear, she casts Detect Magic.

"I have no skill for healing," she says, concentrating on her spell. "But I can see whether any of these have a magical aura."

Sjurd [HP:88/88 AC:18/15/18]  d20+21=39 ; d6=6 ;
Thursday January 12th, 2012 9:16:20 PM

Sjurd will follow the protocol detailed below in interrogating the assassin. If any spellcasting fails, he will cast again. (Baleful polymorph and bestow curse are permanent, and the turtle isn't going anywhere, so I assume he can just keep trying until successful)

1. Cast bestow curse six times. (Please note I leave Intelligence alone)

Effects
-6 Strength
-6 Dexterity
-6 Constitution
-6 Wisdom
-6 Charisma
-4 penalty on attack rolls, saves, ability checks, and skill checks.

Combined, this would entail a -7 penalty to his Fortitude and Will saves, and -3 hit points per HD.

2. Go to the village sheriff and request two sets of manacles. (I'm assuming someone has a pair, if not him)

3. Take the turtle outside to the cellar.

3. Cast hold person.

4. Cast remove curse on the baleful polymorph.

5. Shackle the assassin firmly to a chair or the wall and undress him to his skivvies before the spell wears off. Re-cast the spell if we need more time.

6. Interrogation begins. I'm assuming other players would like to join in the fun in asking questions. For an Intimidate check, the DC is equal to 10 + the target's Hit Dice + the target's Wisdom modifier (including the penalty from bestow curse.)

Intimidate check 39, treats me as friendly for 60 minutes.

"Vhat is your name?"
"Vhat is your mission?"
"Vere you sent alone?"
"Who is your employer?"
"Vhere is your employer located?"
"Who is your contact und how vere you to communicate vith them?"

DM Zach -- Clean up 
Thursday January 12th, 2012 9:31:53 PM

The turtle dies from loss of hit points.

OOC: I am not doing this to be a arse. He was 9th level, with a con of 8. He had 50 hit points. Zeph hit him for 30, Garrett for 2, and the -6 Con dropped him to 27 for a total of 59 lost. This left him at -9. He died at -8hp.

Keela: The all of the items listed aside from the two potions show up as magical. His hood, boots, gloves and robes were non magical.

Sjurd [HP:88/88 AC:18/15/18] 
Thursday January 12th, 2012 9:39:45 PM

Oh... well, that's okay.

Sjurd [HP:88/88 AC:18/15/18] 
Thursday January 12th, 2012 10:27:43 PM

ooc: My bad. I should have specified healing him prior to cursing the daylights out of him. I will cast a few divination spells tomorrow.

Zeph Illidian HP 12/79 AC 19/18t/12ff CMD 21 (-5Con)  d20+9=26 ; d20+9=28 ; d20+9=29 ; d20+9=14 ;
Friday January 13th, 2012 12:21:18 AM

Zeph awakens to see Tara tending to his grievous wounds, he smiles and says, "Thank you."

When hearing of the uneventful killing of the turtle assassin, Zeph's jaw drops......

He says, "Oh well, at least now we don't have to decide on what to do with him. I certainly hope there is some marking on his clothing that is recognizable."

Speaking of which, Zeph would like to view the assassin's gear from his bed, searching for any reason why he would be the target of an assassination attempt....
what did I do? Zeph thinks.

(Knowledge History = 26, Knowledge Local = 28, Knowledge Nobility = 29, or any other knowledge that may apply 14)

(OOC: One of the things I love about Pathfinder is that they kept all the little items from 3.5 that may one day save your life when you least expect it.
Here is a short list of things that could be crafted with Sjurd's help for the entire group's benefit, just gotta cut the prices in half:

Scarab, Golembane (A golem would ruin us right about now I think)- 2500gp
Chime of Opening - 3000
Bottle of Air (you never know when they may try to drown us) - 7250gp
Helm of Underwater Action - 22000
Rope of Climbing - 3000gp
Circlet of Blasting, minor (for fun really)- 6000
Eversmoking Bottle (quick getaways) - 5000gp
Hat of DIsguise - 1800gp
STone Salve - 4000
Decanter of Endless Water - 9000
Immovable Rod (think of all the uses, door jam, climbing tool, fishing pole, zone indicator) - 3000gp
Maybe Keela would be interested in AMulet of Magecraft or The Amulet of Spell CUnning?
My personal favorite prank: Sovereign Glue
Opinions?)


Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Friday January 13th, 2012 12:17:05 PM

Garret looks at the dead turtle and says, "Sjurd? You killed a turtle. Was that really necessary?" He tries to hide a smile, but fails.

To Zeph he says, "What did you do? This guy could have come after any of us, but he was clearly after you. And with that poison? You must have really angered someone, as that does not look like it was an inexpensive job. Someone paid a lot of gold to get you dead."

Sjurd [HP:88/88 AC:18/15/18]  d20+15=35 ; d20+15=26 ; d100=78 ; d100=9 ; d20+15=35 ; d100=13 ; d100=63 ; d20+2=13 ; d20+2=16 ;
Friday January 13th, 2012 12:52:35 PM

One drowned rabbit later...

1. Bend Ley Line concentration check 35
2. Ley line total check 89
3. Cast divination
4. Question: "Will another assassin come within the next week?"
5. Success roll 63, Sjurd receives a correct divination.

1. Bend Ley Line concentration check 26
2. Ley line check 11
3. Cast contact other plane, target is Greater Deity (Wardd)
4. Use Bit of Luck to roll twice for Intelligence check, highest result 16
5. Questions: (1) "What is the identity of that assassin?", (2) "Who was the assassin's employer?", (3) "Where can the employer be found?", (4) "Why was Zeph their target?"
7. GM ROLL REQUIRED: True Answer 01-88, Don't Know 89-90, Lie 91-99, Random Answer 100

Keela  d20+17=18 ; d20+17=26 ; d20+17=31 ; d20+17=21 ; d20+17=26 ;
Friday January 13th, 2012 3:21:10 PM

Keela continues to concentrate on her spell, and attempts to identify the properties of each item.

Book: 18
Dagger: 26
Gemmed dagger: 31
Cloak 21
Chain shirt 26

[OOC: Since I had to look it up anyway, here is the information on identifying magic items using Spellcraft.]



Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Friday January 13th, 2012 4:45:03 PM

Suddenly Dibs broke into song...

Dead turtles
Dead turtles
Dead turtles aren't much fun

They don't come when you call
They don't chase rabbits at all
Dead turtles aren't much fun

This turtle died from a curse spell
No he's in amphibian hell
Dead turtles aren't much fun, no no no
Mom says turtle's days are through
She's going to throw him in the stew
Dead turtles aren't much fun

Come on everybody out there, sing along ok?

Dead dead dead dead turtles...
Dead dead dead dead turtles...
Dead dead dead dead turtles aren't much fun


And he bowed.

DM Zach -- Clean up  d4=4 ;
Friday January 13th, 2012 8:05:57 PM

While he is unconscious, Tara pours a cool green liquid down Zeph's throat. It appears to lessen the effects of the poison significantly, leaving only a trace of the weakness in his body. She smiles in relief seeing Zeph is out of danger. At least for the time being.

Garrett and Dibs both seem to be relieved the assassin is dead, making jokes and songs about the "turtle's" passing.

Keela and Zeph spend some time looking over the assassins equipment.

The book is very unique and stumps Keela as to what it actually is. However, when Zeph looks through it he finds some peculiar information.

The book is well bound and magically protected. A vast majority of the pages are empty, though the pages are through out are well turned. There is only about a half of a page written in the book.

It is written in Elven and reads:
New Information for Deactivated Mark: Zeph Illidian
Location Update: Bryn Baraz
Known Associates: Zorra Illidian (Deceased), Keela Plainfield, Garrett Goodbarrel, Koko Dogtooth,
Description: Brief Description of Zeph
Additional Information: Mark previously thought eliminated when Zorra eliminated. Resurfaced as "Champion of Bryn Baraz"
Status: Reactivated

-P


Second entry in different handwriting.
Destination reached.
Mark found.
Resides in newly built Victory Inn.
Mark will be eliminated by Sunrise.

-Varros


The writing in the book is in Dark Red and looks very similar to blood.

The first dagger is a +1 Dagger of Spell Storing

The cloak is a Cloak of Elvenkind +5

The chain shirt is a +2 Mithril Chainshirt

The dagger is something different. It is well crafted with a sharp blade (masterwork). It is unmagical though the Gem that attaches to it has a Major Necromatic Aura. You are uncertain what the "Gem" actually is or does.

I am not answering Sjurd's questions yet as he said he was asking them on the following day and time has not advanced yet. I'll answer them when the time advances unless you want them done tonight.

The cool green potion "fixes" 4 of Zeph's 5 Con damage.

Sjurd [HP:88/88 AC:18/15/18] 
Friday January 13th, 2012 8:19:13 PM

ooc: I'm fine with getting the answers tonight. No sense in waiting the whole weekend.

Sjurd [HP:88/88 AC:18/15/18] 
Friday January 13th, 2012 8:20:24 PM

OOC: WAIT! I see what you meant. When I said I would cast them tomorrow, I meant it was late for me and I would post the castings the next morning. Presumably Sjurd would cast the divinations immediately since he killed the poor turtle with his very first spell.

DM Zach -- Clean up 
Friday January 13th, 2012 8:41:16 PM

The divination responds with the answer. "That depends on your actions. Inaction will say yes."

For Contact Another plane the first answer is: Varros,
second: Keepers
third: Below
fourth: Multiple

Keela 
Sunday January 15th, 2012 4:54:06 PM

Keela shares her findings of the magic items with the group.

"The book is worrisome," she says. "Has somebody been spying on us?"

Zeph Illidian HP 12/79 AC 19/18t/12ff CMD 21 (-5Con) 
Sunday January 15th, 2012 6:44:19 PM

Zeph reads the book... he is quiet,
Rage flushes his face red.

"Zorra was my mother..."

After a breathing exercise, Zeph aligns his mind to the task at hand.

He looks to Sjurd, "Below? Could that mean subterranean? Keepers? Need more information on who they are. It was written in Elven..."

Then, he thinks of his friends... "I am marked, you are in danger if you are associated with me. Keela, I do not want to put your family at risk. I must find who is responsible, but I cannot ask you to accompany me."

Sjurd [HP:88/88 AC:18/15/18] 
Monday January 16th, 2012 9:45:16 AM

Sjurd will find a local silversmith and request that the turtle's shell be fashioned into a small keepsake chest; a wooden hinge, velvet lining, and the name 'Varros' written in a flourish on the top.

He will also snip off one of the claws and cast remove curse, presumably turning it into a humanoid finger. "This vill allow me to assume his form if it is necessary to disguise myself as him."

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Monday January 16th, 2012 1:11:19 PM

Garret looks at Sjurd and mumbles to himself, "That Sjurd is an odd one, isn't he?"

When Zeph mentions dangers, Garret stands as tall as he can and says, "Zeph, I was with you when we came to this land, and I will not leave your side now. If someone has marked you, they have marked me as well. They shall not again get so easy a shot at Zeph, for they shall have to get through Garret Goodbarrel first."

He continues, "I guess the word 'keepers' has no special meaning to you. Dibs, you ever heard of such a group?"

Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+6=9 ;
Monday January 16th, 2012 5:01:48 PM

"Sorry Garett" Dibs said. "Though I perform like a bard I wasn't gifted with their knowledge. I'm not exactly sure who the Keepers are. But I mean to find out."

Turning to Zeph- "I'm going with you. An attack on you is an attack on all of us. Plus we can't have assassins thinking they can go around doing whatever they want in our town." Dibs put his hand in a fist, punched into the air and finished with- "DIBS McKoy will have NONE OF THAT!"

He paused for a moment for dramatic effect and then said softly. "So when do we leave?"


DM Zach -- Clean up 
Monday January 16th, 2012 5:25:48 PM

Before Zeph and Keela close the book to look for more clues, more writing begins appearing below the last entry, as if someone is writing in the book as you look on. It doesn't say much but the handwriting is the same as who wrote the first entry.

Status Report.

-P


Where the previous writings were a dry rusty maroonish color, this is a wet, dark red.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Tuesday January 17th, 2012 11:58:35 AM

Garret continues, not noticing the writing, "Well, I doubt anyone in this town is going to know who the 'Keepers' are. I wonder if we should head off to a larger city to try and get more information about this group."

Keela 
Tuesday January 17th, 2012 12:51:51 PM

Keela replies to Zeph, "If my family is in danger, then my best course of action is to help you find these people and deal with them. They already know I'm an associate of yours. Although they didn't get my name right, so they can't be all-powerful."

Her eyes widen as the demand for a status report blooms on the page. Immediately, a whole series of responses ping through her head.

Write that the mission is accomplished and try to find out more about who sent the assassin?

Write that the mission failed, and hope to get more information that way?

Write "Dear Diary" in a looping feminine hand, followed by vapid observations, just to mess with this mysterious "P"?

"What should we do?" she asks.

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Tuesday January 17th, 2012 5:46:33 PM

Dibs considered the message carefully.

"We could write- Zeph's dead baby... Zeph's dead, and then ask where should we meet. But I wouldn't be surprised if they've got some sort of code, so our response might set them off."

"What if we wrote something like unforseen problem... we need to meet right away. If we get a message back that refers to a usual spot or something, than we respond with something like- that won't do. Place isn't safe. Let's meet at blah blah blah instead."

"What do you think?"

DM Zach -- Clean up 
Tuesday January 17th, 2012 10:09:31 PM

OOC: I am going to wait on a few more posts or at least some one to make a decision on what to do or not do.

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday January 17th, 2012 11:22:55 PM

"My divinations have not revealed all that I vould have vished. It appears that our invisible foes are indeed cloaked in secrecy und shadow to avoid our gaze. I do not know of these 'Keepers,' but I know that Vardd has told me that ve vill see more assassins if we do not act vithin seven days." Sjurd scratches at his mask where a man might keep a goatee. "Perhaps a great library vould have the answer?"

Keela 
Wednesday January 18th, 2012 12:21:28 PM

"I like Dibs' 'unforeseen problem' idea," Keela says. "It's possible we could learn more. Anyway, it's worth a try."

Zeph Illidian HP 12/79 AC 19/18t/12ff CMD 21 (-5Con)  d20+9=28 ;
Wednesday January 18th, 2012 6:20:03 PM

Zeph seems to calm down as his friends suggest solutions to the conundrum, he nods his head,
"I briefly considered writing, 'Mark killed me, and he's coming for you.' .... but that would reduce our surprise advantage. Yes, lets lie."

And then Zeph takes a knife and pricks Varros' disembodied finger, dips a quill into his blood, and in an elven handwriting very similar to Varros's, (Linguistics = 28), Zeph writes,
Mark deceased
I may have been spotted
Location compromised
Meet three miles north of Bryn Baraz for extraction


Then Zeph looks to his friends, "If they chose to meet, then either I or Sjurd can disguise as Varros while you guys wait in Avis above..."

Sjurd [HP:88/88 AC:18/15/18]  d20+16=25 ; d20+16=19 ; d20+16=33 ; d20+16=33 ;
Wednesday January 18th, 2012 10:52:57 PM

Sjurd summons the strands of fate to aid him (use Bit of Luck) and takes another look at the magical items, examining the book (Spellcraft 25) and the gem on the pommel of the dagger (Spellcraft 33).

He considers Zeph's plan and nods in satisfaction. "Ve must be careful. It takes some fine vits to out-fox the fox, as they say. Perhaps they vill use scrying to discern if he has been successful? It may be prudent for one of us to disguise ourselves as the dearly departed Varros und travel away from Bryn Baraz to discourage snooping."

DM Zach -- Clean up  d20+15=31 ;
Thursday January 19th, 2012 12:05:57 AM

"Ah, very clever. Using Varros' blood. I almost didn't notice the subtle difference in your styles of writing. That and Varros would have never suggested a rendezvous. So tell me, is Varros dead? How about Zeph? I'll assume he still lives since Varros has obviously been caught. Is this Zeph, or am I speaking to one of his associates."

The words in the book are a flesh blood red and appear just moments after Zeph's response.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Thursday January 19th, 2012 10:41:26 AM

Garret peeks over Zeph's shoulder and says, "Well, that sure didn't work. If we let them think that Zeph is dead, they may just go away and leave us alone. Then again, we won't have any idea where they are if we do that. I'm thinking we should let them think him dead and then we try and follow a cold trail. I'd rather be hunting than the hunted."

Keela 
Thursday January 19th, 2012 12:13:49 PM

"Why not leave it ambiguous?" Keela asks. "Write something like Why don't you come find out? I don't think they can afford to leave it up in the air; they'll need to send somebody."

Sjurd [HP:88/88 AC:18/15/18] 
Thursday January 19th, 2012 11:20:16 PM

Sjurd shrugs. "I'm not a very good liar. Write vhat you think best."

Zeph Illidian HP 12/79 AC 19/18t/12ff CMD 21 (-5Con) 
Friday January 20th, 2012 11:27:06 AM

Zeph shakes his head, "He knows I live and knows we can lie. He's going to send more assassins either way.... I would."

Then Zeph pricks his own finger and writes back with ire,
"This is your target. Varros was an insult, send better (or worse). If you don't, I'm coming for you."

Then Zeph pauses a moment and writes out of curiosity,
"So, is unprovoked murder your forte? Or is the destruction of an innocent family just fun for you?"

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Friday January 20th, 2012 1:08:21 PM

Garret watches Zeph prick his own finger and says to Sjurd, "You don't suppose that by using his own blood that it will give this mysterious being some extra power over Zeph, do you?"

Sjurd [HP:88/88 AC:18/15/18] 
Friday January 20th, 2012 1:48:46 PM

Sjurd cocks his head to one side. "If this person is powerful enough to ensorcel through a divinatory medium, then it is also likely so powerful that ve could never hope to defeat it. Blood magic typically requires a very personal connection, hence Varros' finger currently in my belt pouch."

ooc: Just a reminder, Sjurd can see any scrying sensors automatically with his true seeing.

DM Zach -- Clean up 
Friday January 20th, 2012 4:09:46 PM

The words take a few seconds before they appear this time.

"Innocence and ignorance, it all goes hand in hand. There are two sides to every story. Maybe one day you will hear the other side. I have some pressing matters to attend, but I'm sure we'll meet soon."

No scrying is detected by Sjurd

OOC: We will have two new players joining the ranks soon. Ben and I will get them worked in next week. Ben will be running the for the next few weeks as I start spring semester up this coming week and its seems like a good time to switch out.

Zeph Illidian HP 12/79 AC 19/18t/12ff CMD 21 (-5Con) 
Friday January 20th, 2012 4:58:00 PM

Zeph scowls and writes back quickly,
Indeed, very soon.

Then he scrapes some of the blood handwriting from "P"'s script and places it in a vial.

He then begins to concentrate on a prayer to Jancassis, wondering if the material could be used in Nemesis Insight or possibly Nemesis Scrying
As your servant, I ask for your guidance.

Keela 
Sunday January 22nd, 2012 7:09:44 PM

"Oh, dear," Keela says softly, but it looks as if the challenge has been issued.

Since getting back to sleep is all but impossible at this point, Keela returns to her room to prepare her spells for the day.

Today's Spells
0 Acid Splash
0 Light
0 Mage Hand
0 Prestidigitation
1 Color Spray
1 Feather Fall
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Extended Mage Armor
2 Rope Trick
2 Scorching Ray
2 Web
3 Dispel Magic
3 Fireball
3 Haste
4 Invisibility, Greater
4 Wall of Ice
4 Dimension Door

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+18=22 ;
Monday January 23rd, 2012 1:29:51 PM

Garret looks at Zeph as he prays to his god. He steps towards the door and looks out into the hallway, just to be sure there is no one else around, nor listening in to what is happening (Perceoption: 22). He mumbles, "I do not like all this magic going on. It does not feel right."

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Monday January 23rd, 2012 2:54:39 PM

Dibs yawned and decided to turn in for the night before adding- "Should we post a watch?"

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Heroism, Suggestion; arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II (2); arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud


DM Zach -- Clean up 
Monday January 23rd, 2012 3:54:29 PM

OOC: Hi all. Ben is taking over the DM posting for the next few weeks. WE are going to be introducing our new players in the next few days as well. Oh, and Addison, Zeph can use the blood to designate "P" as his nemisis.

Sjurd [HP:88/88 AC:18/15/18] 
Monday January 23rd, 2012 11:59:45 PM

Sjurd speaks up. "A vatch vould not hurt. If anything, ve should sleep in a common room to prevent being singled out by future assassins."

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Tuesday January 24th, 2012 12:20:35 PM

Garret replies, "My guess is this was a one shot guy. I think we're safe until this P fellow decides to hire another assassin for Zeph."

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday January 24th, 2012 7:49:41 PM

ooc: We have no idea who these guys are and my best divination spells pretty much gave us zilch. I'm up for any suggestions on where to go from here.

Keela 
Tuesday January 24th, 2012 10:37:36 PM

Spells prepared, Keela re-joins the discussion.

"How did he get in, anyway?" she asks. "Zeph, was your door locked?"

DM Zach -- Clean up 
Tuesday January 24th, 2012 10:38:47 PM

OOC: Hey all, Ben got stuck at work for an extended period of time (extra 24 hours or so... he's in the military.) and asked me to post.

The group makes it through the night, which after everything else was said and done, was rather uneventful.

After hearing about he rough night you had, a nice late brunch is set up for the group. The have almost every breakfast and lunch food imaginable... well, imaginable for a silver mining community.

OOC: Ben says he will post a substantial post tomorrow.



Zeph Illidian HP 95/95 AC 19/18t/12ff CMD 21  d20+16=20 ; d20+9=22 ; d20+9=12 ; d20+9=23 ;
Wednesday January 25th, 2012 1:30:33 AM

Zeph looks at Keela wistfully and wonders if he could be so absent minded.

He inspects the door lock to see if it was picked by Varros, the untimely turtle assassin (Disable Device = 20)

In the morning, Zeph eats heartily and bounces ideas off Keela wilst sipping juice, "Could we contact Katarina, we need to find out who the "Keeper's" are. A large library such as the Star Mage's guild must have something on the group."

Zeph will find a library and begin searching in all texts

(Knowledge History = 20, Knowledge Nobility = 22, Knowledge Local = 12 Knowledge Geography = 23)

Later on, Zeph asks Ulfgar, "How goes the operations of the mine? Could we look at the security patrol together?

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Wednesday January 25th, 2012 2:46:16 PM

Garret nods at Zeph's questions and replies, "I'm not sure Katarina is so thrilled with us these days, but I'm not sure. I do think we need to get to a large city where we might find more information. I'm afraid our time of relaxation here is at an end."

CONSIGLIERE BEN 
Wednesday January 25th, 2012 9:11:05 PM

As the Uncharted Heroes feel a new sense of calm start to permeate the party. A little egg, a little bread, a little pork, and a crisp morning go a long way toward easing the "near death" tension.

Dibs appears unphased by the event, and reaches the brunch refreshed.

Garret and Keela seem curious about reconstructing the "what" and "how" of the event, trying to decipher the infiltration, entry, attack plan, and execution of the assassin.

Sjurd and Zeph pursue the "why" and "who" components in an effort to seek vengeance, retaliation, and turtle soup.

As the party catches glints of golden morning sunlight off the mithral statues, they hear a scream behind them. Turning toward the bridge on the North edge of town, Senna is seen kneeling over what looks to be a body. A glimpse around Keela's sister shows petite, broken, blistered, bloodied feet.


Sjurd [HP:88/88 AC:18/15/18] 
Wednesday January 25th, 2012 10:14:27 PM

"Zeph, vhat poisons did you vish philtered in the meantime?"

ooc: I have the following available. Prices are on my character sheet in the Equipment List.

belladonna (3), blue whinnis (15), hemlock (5), malyass root paste (5), striped toadstool (2), wolfsbane (5)

Zeph Illidian HP 95/95 AC 19/18t/12ff CMD 21  d20+9=15 ;
Thursday January 26th, 2012 2:14:50 AM

Zeph thinks about the gruesomeness of the application of Poisons in a battle...

It would be irresponsible to not use every resource when lives are at stake.

He smiles at Sjurd and says, "I will invest in 5 of each of the poisons we can craft Bandages of Rapid recovery? The road may be long." (Aid Action Craft Alchemy = 15)


Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+18=22 ;
Thursday January 26th, 2012 12:16:19 PM

At the sound of the scream, Garret runs towards the bridge, scanning the area as he runs (perception: 22 I like rolling dice). He tries to get Senna away and get her to turn away from the body and attempts to comfort her as he watches around to see what's going on.

Keela 
Thursday January 26th, 2012 1:47:11 PM

"SENNA!" Keela picks up her skirts and runs for her sister as fast as she can, heedless of any other dangers that might be around.

Sjurd [HP:88/88 AC:18/15/18]  d20+16=33 ; d20+19=31 ; d20+19=35 ;
Thursday January 26th, 2012 11:59:19 PM

One week later...

Spellcraft check 33. Bandages of rapid recovery produced in eight hours.

The weighted average of the Fortitude saves for the doses of poison is 15.36. Craft (alchemy) check of 33 with Aid Another.

33(14.26)=499.1
499.1/7=71.3 per day(6 days)=427.8

belladonna (3)(16.5)=49.5
blue whinnis (5)(19.8)=99.0
malyass root paste (5)(41.25)=206.25
striped toadstool (2)(29.7)=59.4

Sjurd produces one Bandages of Rapid Recovery, 3 doses of belladonna, 5 doses of blue whinnis, 5 doses of malyass root paste, and 2 doses of striped toadstool. Total cost is 511.15 gold pieces.

Sjurd [HP:88/88 AC:18/15/18] 
Friday January 27th, 2012 12:00:00 AM

ooc: Sorry, the weighted average is actually 14.26. My calculations are correct, but the explanation is not.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Friday January 27th, 2012 12:38:46 PM

Garret continues to hold Senna and tries to guide her away from the body, hoping Keela might recognize it...

CONSIGLIERE BEN 
Friday January 27th, 2012 10:10:41 PM

Keela barely recognizes the face of the battered and exhausted woman. It was a friend of her sister that got married months ago, but was looking to settle. The woman appears to have been beaten, and worse, with some strange teeth marks visible through some slits and gaps in her mangled clothing. Something awful has happened, but what? She is barely breathing, as though the bridge of Bryn Baraz was her only (or final) goal in life.

Garret escorts Senna into the new fortress for comfort and situational elopement. While distraught, she appears unhurt.

Senna turns to Garret, "Did you see her feet? She must have been running for so long..."

Sjurd and Zeph had just finished their plans before the brunch, and have a clear plan. However, coming to grips with legality, lethality, and morality proves more difficult for one than the other.

Should Zeph and the other heroes trust the moral compass of a brooding, brewing witch...?

Sjurd [HP:88/88 AC:18/15/18] 
Saturday January 28th, 2012 12:51:24 AM

ooc:

Shot opens to show a farm. Cattle and sheep are lowing in the background. Sjurd stands in front of a barn, one foot and one arm resting on a post fence as he stares into the setting sun. He looks to the camera. "Hello, I am Sjurd. I vanted to take the opportunity to quell some rumors regarding me. Some have questioned vhether I can be trusted - vhether my 'moral compass', so to speak, can be relied upon. This, my friends is a subject of great importance. I vould like to express to you that my moral compass can, in fact, be trusted. You can trust that I vill poison, transmute, stab, strangle, or murder anyone who threatens the livelihood or good health of the party und people of Bryn Baraz. After all, I consider myself a peacemaker - und nothing is quite so peaceful as a dead troublemaker. I am Sjurd, und I approve this message." Shot fades to black.

Keela 
Sunday January 29th, 2012 1:11:02 PM

Keela looks helplessly at the woman's battered face. She knows magic, and history, and a lot of other academic stuff, but she doesn't know much about first aid.

"Just be still," she tells the woman. "Help is on the way." More loudly, she calls, "We need a healer! Dibs? Sjurd? Tara?"

Sjurd [HP:88/88 AC:18/15/18]  d20+15=17 ; d20+15=19 ; d100=93 ; d100=61 ; d8=2 ; d8=3 ;
Sunday January 29th, 2012 9:08:53 PM

One of the townsfolk races to the inn and interrupts Sjurd and Zeph's discussion on the finer points of malevolent herbology. The blood witch makes his way to the scene and casts several healing spells.

Cast cure lights wounds twice, 15 damage healed.

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday January 31st, 2012 10:51:21 PM

ooc: check check

Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+20=25 ; d20+20=24 ;
Wednesday February 1st, 2012 11:21:00 AM

Dibs tried to comfort the battered woman, while Sjurd cast healing spells.

"It's okay... you're safe now. Rest... rest..." Dibs urged as he studied the woman's wounds in effort to get a sense of what had happened to her.

Actions:
Diplomacy 25
Sense motive 24

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Heroism, Suggestion; arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II (2); arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud


Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Wednesday February 1st, 2012 12:26:21 PM

Garret replies to Serena, trying to keep her focus away from the beaten woman, "Yes, yes. Tell me, who is that? What happened?"

Sjurd [HP:88/88 AC:18/15/18] 
Wednesday February 1st, 2012 5:55:10 PM

...chirp chirp...

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Thursday February 2nd, 2012 12:27:13 PM

"Snap out of it! Speak to me!"

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Thursday February 2nd, 2012 1:03:47 PM

...

DM Zach -- Clean up 
Thursday February 2nd, 2012 9:27:46 PM

Sorry, Wold being done has us off of schedule. Post coming soon, I promise.

CONSIGLIERE BEN 
Friday February 3rd, 2012 6:38:58 AM

Sjurd imparts conjuration magic to the battered woman on the ground. Her swollen and misshapen face takes form of a cute young woman. The blisters and cuts on her feet shrink and smooth, and the bite marks on her hands, neck and legs shrink to pinpoints and vanish.

Garret encourages the young woman to speak, and finds himself screaming into her face at point blank.

It takes a long time for her to open her eyes, like days pass, until she speaks.

...wa... water...

Matronly Keela carries the broken woman to the tavern, where a small and exclusive crowd assembles to hear the story.

The mayor, the heroes, and a few others (possibly adventurers) all strain to hear the woman now identifiable as Suzy Scamper. She recently married a promising and professional prospector named Robert Scamper, and they went to establish a subsidiary mine for the region.

The conversation breaks down as does Suzy, but bacon and fruit juice and waffles from the brunch seem as sorely needed as the healing magic. Over the rest of the day, all listeners struggle to understand the sequence of events. After Suzy succumbs to exhaustion the posse cobbles together the following story (they think)...

---------------

While prospecting, some frontier settlers stumbled onto a long-abandoned boomtown.  Golden Glen was the name on the rickety sign, but no life was found within.  A few brothels, saloons, a general store, and a ghostly expanse of dust were all the settlers found.  The town name seemed perfect, because in the dust the flecks of sunlight shone on motes of gold.  The very earth was permeated by gold dust, and a mine seemed only logical.  As the settlers went to make camp, they investigated for any obvious abandonment evidence.  Why would any boomtown go empty with gold pouring out of the earth?  

No signs were found in any of the buildings.  Every hall and every room and every stable were undisturbed.  No signs of struggle or violence were found.  While perplexing, the sight of gold dust calms many nerves, and the pioneers made camp.  The next morning a few of the men went to the mine, and found it collapsed, but with many signs of recent activity.  Shortly thereafter they were set upon by extremely well equipped bandits, and had no chance to escape.  Arrow, blade and blood filled the sky before the first settler could scream for help.  It was no fight, just clean-up duty.  

The bandits strode calmly to the town, and stealthily mowed down all the men, while herding the women and livestock.  Magic and misery were thick in the air, as beast and beauty were discussed by the bandits.  Four of them were counted, and foul were the four.  The women knew they stood no chance, and made a pact.  At dawn, they would all run.  Most would die, but some might live.  A long, dreadful, unspeakable night was endured, but no woman fought.  The agony and the darkness would end together with the women alone in the wilderness.

Only she escaped and made it to Bryn Baraz.



Zeph Illidian HP 95/95 AC 19/18t/12ff CMD 21  d20+9=10 ;
Friday February 3rd, 2012 10:54:14 AM

Zeph's fists shake in anger as he pictures innocent settlers being slain by wicked bandits, "Think we look like settlers enough to get robbed by these guys if we went to Golden Glen?"

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Friday February 3rd, 2012 12:12:14 PM

Garret smiles and nods to Zeph, replying, "I'm sure we can make ourselves look that way. Ready to head over now? I'm ready."

Keela 
Friday February 3rd, 2012 6:39:03 PM

Keela arranges for Suzy to stay at the inn for the next few days, paying out the coin herself if necessary. "You should stay where there are folks," she tells the distraught young woman. "Don't try to go back out to your place."

She smiles a little at her friends. "I look like a settler already," she says. "But if anyone needs to, they can borrow my hat of disguise."

Sjurd [HP:88/88 AC:18/15/18] 
Friday February 3rd, 2012 10:03:42 PM

Sjurd throws up his hands in excitement. "Ve get to make new animal friends! Varros vas getting lonely sitting on the shelf by himself. I have a few preparations, but ve could leave by this evening."

The blood witch whispers to Zeph shortly before they leave. "Forgive me, but I must borrow the belladonna und striped toadstool. They are ingested poisons und I doubt you could force feed them to an enemy. I vill return shortly vith a little surprise."

DM Highlight to display spoiler: {Sjurd goes to the local baker and orders two pies. He assists the baker and adds (3) doses of belladonna to one pie and (2) doses of striped toadstool to another. He places them both in a cloth and tucks them in his backpack.}

Sjurd returns to the party, ready to depart. He gives a knowing look to Zeph and touches his mask where his nose would normally be.

Sjurd [HP:88/88 AC:18/15/18] 
Monday February 6th, 2012 10:07:52 AM

ooc: checking in

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Monday February 6th, 2012 12:15:57 PM

Garret looks around, trying to count where the rest of the group is at the moment. "I'm ready to head on over and see what we can see, fellow settlers!"

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Monday February 6th, 2012 1:56:27 PM

"One sleep and I'll prepare a disguise spell" Dibs said. "But I can probably catch some zees on the road. Ready to go anytime...."

tap... tap... tap was the sound his shield made as he struck it with his drumstick.

Spells Memorized

L0- 3- Confusion, Lesser, Chameleon Stride, Silent image
L1- 6+1- Barkskin (2), Deep Slumber (2), Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,



Sjurd [HP:88/88 AC:18/15/18] 
Tuesday February 7th, 2012 7:31:03 AM

ooc: checking in

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Tuesday February 7th, 2012 11:00:14 AM

OOC: checking in also

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Tuesday February 7th, 2012 12:15:08 PM

"I'm not sure how far away this place is. Does anyone have a map or directions we could borrow?"

Zeph Illidian HP 95/95 AC 19/18t/12ff CMD 21 
Tuesday February 7th, 2012 3:50:15 PM

Zeph smiles inquisitively at Sjurd when he taps his nose, "Ingested eh?"

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday February 7th, 2012 5:18:41 PM

Sjurd nods. "Let us just say that a tummy ache may be in store for our enemies."

ooc: Did anyone else get a spam email from Zach?

Keela 
Tuesday February 7th, 2012 5:23:19 PM

"Dibs, you can use my hat instead of casting a Disguise spell," Keela says. "Unless you're already wearing magic headgear, that is."

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday February 7th, 2012 10:50:54 PM

ooc: So... is this game dying? Are emails going around that I am not receiving about this situation?

Zeph Illidian HP 95/95 AC 19/18t/12ff CMD 21 
Wednesday February 8th, 2012 2:20:30 AM

Zeph puts on a dark cloak and walking stick.

Then he outfits a wagon with a tent and several chests to look like traveling merchants,
"Can we get two faithful horses?"

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Wednesday February 8th, 2012 11:23:03 AM

OOC- DM, DM where art thou DM?

"Thank you Keela. I can cast disguise spells at will, but by borrowing your hat I can spend my energies memorizing a different spell for the day."

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Wednesday February 8th, 2012 11:55:57 AM

Garret says to Dibs, "I'm not sure we need that much detail in our disguises. I mean, if we just hide our weapons and armor, they're not likely to think we're anything but settlers, right?"

Keela 
Wednesday February 8th, 2012 12:32:09 PM

"Daisy used to be a plow-horse," Keela says of her mount. "I'm sure she'd like to come with us, but I don't want her to get hurt."

CONSIGLIERE BEN 
Wednesday February 8th, 2012 5:56:34 PM

OOC: This game may not be dying, but the PCs, well... *BWAHAHAHAaa. ka kaough, hough hough, huff* Need antihistamines before evil laughter next time. I've been on vacation, and my mojo is very off. I took the garbage out on Sunday (collection is Tuesday & Friday). I'll cry negligence on my own behalf. Whether it's ignorance or apathy, I don't know and I don't care.

I never heard from Max or Alex about joining or creating characters, but I had hoped to include them at this juncture. New PCs: If you're out there, now is the time!


Sjurd makes a few mean pies. But not mean like average or mean like Michael Jackson bad, but like really custardly dastardly pie.

Zeph asks about wagons and horses, and is granted access to the finest equipment as a champion. However, his sense of justice and moral code drive him to pay full market value.

Garret tries to ascertain the specifics of the location. Senna provides the most reliable information for location specifics, as she has been tending to Suzy Scamper. There seems to be a significant shortage of information on a gold mine, a town, or any other pertinent detail that would typically surround such a point of interest.

Dibs preps for a Phase II merchant-settler infiltration of the town. An innocent appearance with a bait plan seems like the best course of action for Dibs but Garret seems to hold a differing opinion.

Keela funds and befriends the battered woman, but some deep psychological trauma has been suffered. Suzy spends nearly the next 36 hours alternating between sobbing and slumber.

The confusion and sadness have left a hollow feeling for the entire party, the entire outpost. Bandits, murder, rape, plunder, captive children, mystery and sorrow sweep the dusty streets of Bryn Baraz. From a heroes feast to an emotional famine, what a difference a day makes.

The adventurers glean enough information to plan a 30-mile trek. The dry spell continues, and now a chill bite stings the spring air, as though winter caught a second wind. The trees and grass attempting to bud feel stunted, stagnated. The chill air fails to carry any new pollen, and the scents of spring cease. Grey gloom looms above the town, despite the supposed changing of the season.

-----

Can you provide:
1) Marching Order
2) Travel Spells (if any)
3) Long-Term Buffs (days/hours)
4) Intent upon reaching Golden Glen

Keela 
Wednesday February 8th, 2012 9:46:08 PM

"If we could have the horses pull a wagon," Keela says, "we could have Avis in the wagon, covered with tarps. That way we'd have her just in case."

She offers to lend Dibs her Hat of Disguise, and offers Daisy as a suitably farmer-looking horse.

In preparing for the trip, she bundles some extra clothes into a satchel, buttons her long "duster" coat over her skirt and blouse, and takes up her staff.

She also casts an Extended Mage Armor (duration 16 hours)

As the group sets out, she stays near the back, as befits a squishy wizard with a poor Perception bonus.

Sjurd [HP:88/88 AC:18/15/18] 
Wednesday February 8th, 2012 10:50:05 PM

With a snap of his fingers, Sjurd disappears before the eyes of the party - replaced only by a vague hazy cloud. A disembodied voice speaks out, "I vill travel above the road und keep an eye out for trouble." The haze floats upward and stops, waiting for the group to leave.

ooc: Use polymorph ability to assume form of Small air elemental.

1. 160 feet above party.
2. Polymorph ability, no cast spells.
3. Polymorph is a permanent ability.
4. Scout overhead at height of 200 feet.

======================
TEMPORARY EFFECTS
88 temporary hit points
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, True Seeing, Mind Blank, Foresight, Polymorph

Zeph Illidian HP 95/95 AC 23/22t/16ff CMD 21 (Mage Armor, Prot vs. Evil))  d20+14=23 ; d20+12=15 ;
Thursday February 9th, 2012 2:51:32 AM

"I will not stand for Bryn Baraz to have such crime, Ulfgar, we should train our soldiers to keep a peaceful and productive mining town. Call upon the Justicars of Pantheon to seek out any murderers and the like."

He is almost sad he can't stay to help, but knows the best method is to cut off the head of the Al Mathir

On the road, Zeph sees Sjurd turn into a gust of swirling wind and ascend to the heavens, and simply mutters "Wow"

As he casts his own enchantments.

Nodding, "Yes, Avis can be our cargo, good idea Keela."

Zeph will drive the carriage, if that's ok. Trying to make the ride as smooth as possible (Perception = 23, Ride = 15, bleh)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism, Dispel magic, Displacement, Fireball
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (2/3), Greater Silent (From Karkassan)

(Active: Extended Mage Armor (16hours)
Protection from Evil (5hours)

Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+14=21 ;
Thursday February 9th, 2012 10:09:10 AM

"Howdy partner" Dibs said as he tipped the brim of Keela's hat of disguise, and took a seat beside Zeph in the front of the wagon. "One for the road?" the gnome asked as he took out his drumstick and spoke a little tune.

You've have your day don't stand around and frown
You've been a good old wagon daddy but you done broke down

Now you better go to the blacksmith's shop and get yourself overhauled
There ain't nothing about you to make a good woman fall

Nobody wants a baby when a real man can be found
You've been a good old wagon daddy but you done broke down

When you were in your prime you loved to run around
You've been a good old wagon honey but you done broke down


Once the group left the safety of the town Dibs stopped his performance and focused his energies on the road ahead.

Actions:
Perception 21

Intention once in town
Scout the place out; get a sense of things before we go charging in.

Spells Cast:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance

Highlight to display spoiler: {
Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,
}


Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+9=29 ;
Thursday February 9th, 2012 1:19:25 PM

Garret climbs up in the wagon when he sees Sjurd take to the air. "Watch good up there, Sjurd!" As Zeph tries to steer the wagon, Garret starts pointing out where he should be driving it and points out the ruts in the trail repeatedly (ride aid: 29). As they ride, Garret says, "When we get there, we should...hey Zeph, move this way a little...we should set up a camp like we're just settlers out for gold. Heck, if nothing happens at first, maybe we should just search for gold ourselves!"

Sjurd [HP:88/88 AC:18/15/18] 
Thursday February 9th, 2012 11:39:23 PM

ooc: Checking in.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Friday February 10th, 2012 10:25:31 AM

When the wagon goes over a rather large bump and tosses the riders up in the air, Garret says, "No, Zeph, over here! See the holes in the ground? You're supposed to go AROUND those!"

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Friday February 10th, 2012 10:44:31 AM

"Yeeehaw!" Dibs said as they went over the bump.

"Those bumps are giving Dibs an idea" Dibs said as he started mumbling the words to another song...

God bless the potholes
Down on memory lane
God bless the potholes
Down on memory lane
I hope some real
Big ones open up
And take some
Of the memories
That do remain



Sjurd [HP:88/88 AC:18/15/18] 
Friday February 10th, 2012 5:58:53 PM

Sjurd floats down, drawn by Dibs' song. "I know one myself. It is rather... ribaldrous... compared to yours." Sjurd - or rather the hazy cloud of compressed air - clears his throat.

(PG-13 warning)[Edited by Jerry]


Keela 
Saturday February 11th, 2012 12:25:44 PM

"You know," Keela remarks conversationally, "most ordinary farmers and settlers don't have conversations with invisible flying creatures."

Zeph Illidian HP 95/95 AC 23/22t/16ff CMD 21 (Mage Armor, Prot vs. Evil)) 
Sunday February 12th, 2012 6:57:04 PM

The wagon bumps up and down under Zeph's amateur wagoning ability, Garret tries to help, "Yeah, I know. - erg, yeah, I got it. Y'know nevermind." '

Eventually he hands the reigns to Garret.

Then he pulls out his spellbook and begins to study Expeditious Retreat just incase we gotta makea quick getaway from bandits. How fast can hoves move?

HA, @ Dib's song, he replies "My bumps, my bumps, my lovely lady bumps. check it out."

SJurd's lude song makes Zeph chuckle under his breath, but then say, "Such manners good gust! Respect a lady's presence, shall we?"

snicker

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Monday February 13th, 2012 12:07:37 PM

Garret looks at Zeph in shock when he hands over the reins. "But I, well, I, oh heck, maybe I can miss a few of those darn holes in the ground!"

He looks up at the cloud hovering over them, telling lewd stories. He glances over at Keela and thinks, "Surely she's heard worse... I guess..."

Sjurd [HP:88/88 AC:18/15/18] 
Monday February 13th, 2012 4:21:36 PM

Sjurd looks around, humming a tune as they go along.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Tuesday February 14th, 2012 11:46:30 AM

Garret calls out, "See anything interesting up there, Sjurd? And how long can you stay like that, anyway? I don't want you turning back solid and dropping on our heads without some warning, you know?"

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday February 14th, 2012 12:07:43 PM

"Hmm... that gives me an idea." With an audible pop, Sjurd reappears in the sky above the party. Hanging in the air for an instant, he plummets toward the ground. He whoops in excitement and flails his arms and legs. Just as he nears hitting the earth, he disappears again, leaving only the same hazy cloud as before. "That vas fun!" (180 feet above party, dismiss shapechange, fall 60 feet per round for two rounds, use shapechange again to assume form of air elemental and halt falling)

Stranger in a Pothold [DM Jerry] 
Tuesday February 14th, 2012 1:05:06 PM

As the wagon, its personal cloud, and passengers roll down the road, it is easy to wonder what could be so horrible on such a day as this.

Then, in the distance, among the dust in the road--which does seem to cling to this figure--something walks your way--if you can call it walking. It takes a few steps and then disappears into a pothole in the road. Then after a few seconds it springs up again, takes a few tentative steps, and then collapses into the next hole.

Very strange and somewhat disturbing.

------------

--Perception checks etc. to learn more about the figure at this point. Higher rolls earn more information. :)

--I will post daily, to the best of my ability, until I hear from Ben and he can return.

--need new players to email me. Get me 1st draft and I will get you into the game with the next day's post. Doesn't have to be perfect.

--Will be checking to see who's not posting and contacting them to encourage them.

--Communicate with me anything you need or that I'm missing. CC Zach and Ben. They may not have the time right now to read it, but it will be there for them to read later.

--Have sent an email. Will send another here in a sec.

Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+14=17 ; d20=19 ;
Tuesday February 14th, 2012 1:48:59 PM

"Look over yonder" Dibs the actor said with a slight accent. For the next few seconds he studied the creature carefully in effort to determine it's nature.

Actions:
Perception- 17
Knowledge check- 19+skill= 25 to 29; depending on the type of knowledge required

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,
}



CONSIGLIERE BEN 
Wednesday February 15th, 2012 6:48:05 AM

OOC: I'll wait for the potholer to resolve, but I'm ready to press to Golden Glen. From hear forward are the parts of the module I primarily authored/conceptualized. Let's see how it goes...

+1 Internets to Tanner for the Sjurd cut scene about trust. What a great perspective and great imagies!

+1 Internets to Jeff L for the songs in most posts. Very fun, very flavorful.

+1 Internets to Jeff O, Addison and Kathy for sustaining the game. The module was primarily authored with you guys in mind, as the other characters were in flux in December. Here we go...


Sjurd [HP:88/88 AC:18/15/18]  d20-2=6 ;
Wednesday February 15th, 2012 9:05:56 AM

Perception check 6

"I definitely see a stranger in the road."

ooc: Sjurd readies an action to cast baleful polymorph at the first sign of aggression.

Keela  d20+2=16 ;
Wednesday February 15th, 2012 10:23:39 AM

Keela watches the strange figure for a moment, unsure what to do next. She is unusually observant, for her, but she doesn't kid herself that her observations will be better than the more attuned members of the party. She watches and waits.

[Perception 16]

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+18=28 ;
Wednesday February 15th, 2012 12:18:42 PM

Garret looks when Dibs points and squints his eyes (Perception: 28). "Oh yes, I see someone there."

Wagon + Bones + Guy Triple Point [DM Ben] 
Thursday February 16th, 2012 5:31:13 AM

Sjurd notices a figure in the road, collapsing intermittently.

Dibs and Keela notice the figure is a skeleton, and the intermittent collapsing occurs when the shambling skeleton stumbles on a pothole. It takes a few seconds for the bones to reorganize, reconstitute the proper shape, and return to an upright position. The dust cloud puffs and billows with each collapse, distracting most of the party.

However, Garret notices. It just the foreground, but the background as well. A tall, robed figure meanders behind the skeleton a few hundred yards, projecting indifference with it's body language. Clearly twice the height of a halfling, the figure increases pace upon spotting the wagon train.

Davdok approaches the skeleton, tosses a small vial from his pocket, and the Skelton that was vaporizes in a surprisingly focused explosion of green gas and twisted yellow flames. "Sorry about that, I bumped into a small zombie throng Northwest of here, and was developing a dessication serum. I figured no one would miss a few zombies from the scab..."

--- Enter Alex! ---

Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Thursday February 16th, 2012 11:42:19 AM

Dibs hobbled on his wooden leg in the direction of Davdok. With his lips dressed in a smile and a twinkle in the eye the handsome little gnome performed for the stranger...

Nobody loves a zombie but his mother
And she could be jivin' too

Nobody loves a zombie but his mother
And she could be jivin' too

Sure be much better than ghosts
Runnin' round screamin' BOO!


Dibs smiled again, tipped his hat and said in his put-on accent- "Howdy partner. Dibs McKoy at your service. Zombie throng, eh? How many of them are still walking? How far from here? Can't very well be having a zombie throng so close to town, now can we?"

"Say what's a throng anywho?"

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Thursday February 16th, 2012 12:23:29 PM

Garret watches as the strange tall figure approaches and he reins in the horses. He stands, ready to leap and attack if needed. He says, "Zombies? From where do you come, traveler?"

Sjurd [HP:88/88 AC:18/15/18] 
Thursday February 16th, 2012 3:17:56 PM

ooc: We should describe our characters as well, right?

If Davdok were to look in the air above the party, he would see an invisible shimmer hanging in the air. It would appear to be intently studying the half-orc, as much as an invisible shimmer can appear to be intently studying. A disembodied voice calls out, "Speak, traveler."

Keela 
Thursday February 16th, 2012 7:46:56 PM

Keela is a human woman, on the tall side, with brown hair and brown eyes. She wears a long, lightweight "duster" coat buttoned over her clothes, which appear to be typical settlers' garb. She wears no armor and carries no visible weapons.

"Zombies?" she echoes faintly.

Chill to the Bone [DM Ben] 
Friday February 17th, 2012 10:19:02 AM

Davdok delivers a detailed description "Delrid the Destined" and the Dwarven daredevils defeating, distracting and dissuading droves of deadites, and their drive to dislodge Duergar from the depths of DrakesMeade. He merely pilfered a few stragglers for experimentation.

The group notices the clouds are thinning, but the air remains cold. Sunshine may gently warm the face, but the air is still unseasonably bitter, as though winter refuse it's grave. The spring garments leave goosebumps on Keela's skin, her duster is perfectly appropriate for a spring day, but leaves her chilled in the brisk air.

Dibs finds his shield and bone slightly out of tune, as the chill kills any malleability of the metal. The bone vibrations become a little jarring, as each jounce rattles the marrow. The spirits of the party are darkened by the loss of music.

The party spirits are further darkened as Garret notices a torn article of clothing on the road. His keen eyes and drivers perch give him great perspective. Zeph wheels around the wagon and inspects the garment. It appears to be a small skirt, with...blood...or something on it. The buttons are missing, but the corresponding threads are freyed.

Sjurd, with his usual tact, declares "Zis garment vas not removed gently." The floating cloud creature diverts attention from the newcomer long enough to comment on the cloth.

The party advances, and in the distance spies tan tinders, where the Golden Glen should be. The ground does seem to glimmer, and as the sun approaches it's apex, the glint of gold sparkles in the dry terracotta dust. Gold, seeping out of the earth, would be a boon to any boomtown.

You see no signs of life. You feel the chill in your bones.

--------------

How do you wish to proceed?
1) Tactical Crawl: Maximize stealth and thorough investigation, sweeping building by building. No "Settler" subterfuge.
2) Medium Pace (sans shampoo): Extensive scanning from street level but potentially compromising cover.
3) Settlers Love Gold: Excited by your new find, drive to the heart of town and look for the stables. "We're so lucky to be here!"



Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+15=28 ; d20+14=32 ;
Friday February 17th, 2012 3:01:14 PM

"Now might be a good time to scout" Dibs said. "Those of us that are quiet might want to fan out and search the area building by building. So who's with me, eh?"

Dibs reupted his Chameleon Stride spell, then cast detect magic and then moved ahead carefully to scout.

Actions:
Cast detect magic-
Tactical crawl- Stealth- 28; Perception- 32

Spells Cast:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,



Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11]  d20+20=26 ;
Friday February 17th, 2012 3:56:59 PM

Garret hops off the wagon and suggests, "I'll sneak around this side (Stealth: 26), Dibs, why don't you head that way. The rest can move into town as if you're settlers, excited by the gold. Sjurd? All clear up there so far?"

Garret's Appearance:
An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks. He is seldom without his sling, either in his hand or on his belt. On his back is a small backpack, clearly far from full.

Sjurd [HP:88/88 AC:18/15/18]  d20+15=21 ; d100=68 ;
Friday February 17th, 2012 4:06:42 PM

"VAIT!" The hazy shimmer floats downward and stops just above the party. "You vould think that none of you had ever heard of a divination before! Stand still."

Sjurd reaches out with his senses to view Golden Glen from a distance.

ooc: Cast clairvoyance, centered in the middle of the town. Ley line check 68 (successful).

Zeph Illidian HP 95/95 AC 23/22t/16ff CMD 21 (Mage Armor, Prot vs. Evil))  d20+13=27 d20+15=23
Friday February 17th, 2012 7:56:42 PM

Smiling to Davdok and shaking his head at the skeleton, I hate undead,
Zeph picks up the garment that has been ripped forcibly from a person and looks it over.

"Yes, divination... and stealth."

Then he begins to cast Detect Victim using the cloth as a focus, hoping to find any survivors that are afraid and aching to get back at whoever caused Golden Glen to become a ghost town...

(Perception = 27, 28 for traps, and Stealth = 23)

Keela 
Saturday February 18th, 2012 12:35:42 AM

Keela continues to act like a settler, which isn't hard since she was a settler until she was selected for the security group. She chatters excitedly to the others about the town, and possible places to settle. "I can't wait for a nice hot bath," she says.

Zeph Illidian HP 95/95 AC 23/22t/16ff CMD 21 (Mage Armor, Prot vs. Evil)) 
Saturday February 18th, 2012 4:35:22 AM

Seeing Keela continue the ruse of settler, Zeph lightens up and relaxes.

He begins to humm a little tune

But keeping a watchful eye for any onlookers...

Scene 2: Showdown at the Golden Corral


The Patient [DM Ben] 
Monday February 20th, 2012 6:49:56 AM

Dibs switches from merrymaking to infiltrating faster than you can say "ABAB rhyming scheme in six eight time, with seventh dominance for dissonance in C". Garret similarly dismounts the wagon, breaking off his introduction to the fellow traveler Davdok.

Zeph's initial instinct is to join the pursuit of violence, but his vengeful spirit is checked by Keela's innocence. She portrays the settler so convincingly, that Zeph decides to continue the ruse.

Detect Victim detects no victims.

As the party prepares to launch an assault on the sun-bleached tinders of the town of Golden Glen, Sjurd interrupts. Still being half a mile from the city, on rolling dusty rock, now seems the time for "the look". He sends his sensor to the heart of the town, a peek before "the leap".

The sensor initially faces to the Northeast, the same as the party. The town is vapid in every sense. The signs on buildings are dull and dusty monochrome. Few windows show any signs of glass remaining, but are not boarded up. No hope of return, as though the place was simply abandoned unexpectedly and irrevocably.

The sensor pans to the left, showing a street aligned with the compass, facing more blanched abandonment. A few porches, a few posts, but mostly domiciles.

As the sensor goes to the West, it looks like the main thoroughfare. Significantly wider streets, likely three wagons width, are lined with shop signs. What looks to be an old barber pole is on the south side of the street, and traditional swinging saloon doors are on the north. One of the saloon doors is missing the top hinge, and leaning listlessly across the other. Even the buildings seem to be slumped, decaying, and approaching death.

As the sensor wheel due South, you see one unique and distinct feature. You see a circular fenced area, with multiple troughs and a few horse-shoeing stations, all covered with dust and neglect. Standing in the shade of the stable awning, leaning against the fence of the corral is a solitary figure.

A man (or a very woman in a very masculine pose) stands with his left shoulder against the final fencepost before the stable entry, as though he is a gatekeeper. His right foot is raised, planting the sole of his boot firmly on the bottom rung of the fence cross pieces. His hands are slow and methodical, as he slices an apple with a knife. He eats slowly, not as a man at meal time, but a man with much time.

The shadow of the noon sun obscures any specific features. The wide-brimmed leather hat, and the ankle-length leather overcoat must be quite comfortable in the chill spring air. It appears as though he waits...


Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11] 
Monday February 20th, 2012 11:06:01 AM

(Presuming Sjurd describes what he sees...)

Garret pauses and says, "You can see all that? Can you move around and see past him? Can you see what he guards?"

Sjurd [HP:88/88 AC:18/15/18]  d20+15=33 ; d100=55 ;
Monday February 20th, 2012 1:00:56 PM

"Unfortunately, I cannot move the scrying sensor after casting the spell. Just a moment."

ooc: Bend ley line check 33 (+11 to ley line check), 66 ley line check sucessful.
Cast clairvoyance, place sensor in stable doorframe. Look in all directions.

Keela 
Monday February 20th, 2012 1:45:25 PM

"--and luckily, it's still early enough for planting if we get to it right away. Gold is all very well, but you can't eat it. Oh! I'm so glad we brought plenty of seed. Just a vegetable garden to start with, do you think, while we get settled?" A sigh. "And now I wish we'd managed to bring a few chickens. Fresh eggs would be such a blessing. I wonder if we could--"

Keela continues her settler's chatter.

Davdok - AC 18/14/14 - CMD21 - HP 59/59 - 13/13 Bombs 
Monday February 20th, 2012 11:09:14 PM

Considering those he had encountered, Davdok decided to accompany them. After all, he had been itching to try out some new bombs he had thought of just a few weeks ago. After hearing the description from...Sjurd he believed the name was, his decision was final. He would opt for the settler's approach, pretending to listen to...something with a K. He'd have to write down these people's names. He was never very good with names.

The Patient Rear View [DM Ben]  Welcome Alex!
Tuesday February 21st, 2012 8:52:28 AM

The party decides more "looking" prior to any "leaping" may be prudent. The results of Sjurd's second spell are unimpressive.

The sensor begins facing Northeast, as does the party. The interior of the stable seems very dark, especially in comparison to the bright tan wash of the mid-day sun on the dry, barren earth. Only about 10 feet of stable interior are easily seen, but vacant stalls and a few jugs are readily apparent.

As the sensor pans left, the transition from the relative darkness of the shaded stable to the open door to the corral is jarring to Sjurd and his monocular vision. Depth perception is impossible, but using size constancy the corral seems deep and wide.

As the back of The Patient comes into focus, he is only a few feet short of the border from darkness to light, but distinctly in the darkness. His body is immobile, but his hands continue to slowly work at the apple. Behind his right elbow sit several more apples, resting atop the fence. Behind his left foot are a few smooth cylindrical cores, remnants of previous snacks. His leather trenchcoat seems oddly ridged, but otherwise no details conflict with the data previously given.

The sensor continues the sweep, and it takes several minutes to re-adjust focus after panning from the brightness of the Golden Glen corral to the very dark stable. More empty stalls, a rack for implements, a fallen push broom and a few more jugs are all you notice.

One last peek at the figure shows no changes. He waits...


Davdok stammers through his introduction, perhaps glad to meet the Uncharted Heroes. The group seems pensive, but Keela maintains focus on the task at hand: starting a new life.

--- Welcome Alex! Keep it up... ---

=====

DM Notes:
You are a fairly competent adventuring group, and may face fairly competent challenges. For perpetuity can you please include...
1) AC, HP, CMD in your post titles. It will simplify and expedite my posts, and therefore your game.
2) Spell penetration any time applicable. Assume all foes have SR at this level and beyond.
3) Please avoid "Spoiler Blocks" unless absolutely necessary.
4) I would like to recognize and reward posts of the week/month (see e-mail to follow).
5) I would like to recognize and reward posting consistency (see e-mail to follow).

Thanks for helping me get started as a Woldian DM. I appreciate the quality and quantity of your participation.

Stay Awesome!

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday February 21st, 2012 12:07:01 PM

Garret shrugs when Sjurd describes his latest vision. "So that's it? One person eating apples standing around? I think we should go with our sneaky plan -- a couple of us sneak around the sides, and the rest of you head into town like you're settlers. Just walk right up to the guy and see what is going on. I don't imagine he will attack you, but if he does, that's when we jump out from the shadows."

Zeph Illidian HP 95/95 AC 23/22t/16ff CMD 21 (Mage Armor, Prot vs. Evil)) 
Tuesday February 21st, 2012 12:20:53 PM

Zeph nods at Garret, "Good plan. Wind-gust Sjurd and yourself in the shadows? Dibs, Keela, Davdok, and myself shall play the settlers?"

"This man must be a lookout or watchman... I wonder how he will react when he notices us."
Zeph puts the cart on a path for the man and casually casts Detect Thoughts on the way there...

He turns to Davdok and smiles, "So, what brings you to Golden Glenn?"

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Tuesday February 21st, 2012 11:34:03 PM

The hazy shimmer of air begins to slowly rise above the party. "Ve must be cautious und vary. This man is certainly our beast at Tanagra, und I vould like to be victorious over that beast if possible. I vill be vatching closely vith an enchantment ready." Sjurd rises higher, stopping approximately 100 feet above the ground.

He pauses for a moment, then sinks back down to earth and stops just overhead. "I vould prefer none of you die." The bloodwitch rises yet again, this time staying in position.

ooc: 100 feet high and 10 feet in front of the lead character on the ground. While my magical sight did not work through the clairvoyance sensor, my true seeing is now in effect.

======================
TEMPORARY EFFECTS
88 temporary hit points
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, True Seeing, Mind Blank, Foresight, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -81/81 
Tuesday February 21st, 2012 11:53:45 PM

Dibs takes keeps his position in the wagon and carefully maintains his detect magic spell.

Actions:
Cast detect magic
Perception- 32

Spells Cast:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,



Davdok - AC 18/14/14 - CMD21 - HP 59/59 - 13/13 Bombs 
Wednesday February 22nd, 2012 12:50:59 AM

Davdok smiles at the question. No point in not being friendly after all. "Experimentation, mostly. I didn't quite fit in with the rest of my brothers, so I left along with my eldest brother. Since then I've just been studying and figuring out my art." He puts a strange emphasis on the last word of that sentence, as if he had had more than one person belittle that idea.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22]  d20+20=33 ; d20+18=33 ;
Wednesday February 22nd, 2012 11:11:28 AM

Garret heads out, trying to move as quickly as he can to get up to where he has a good view of the lookout and the area around him, especially any buildings that might hide others. He tries to stay hidden (Stealth: 33) and looks carefully once he reaches a good hiding spot (Perception: 33).

Keela [AC 19; HP 61/61; CMD 18] [Extended Mage Armor] 
Wednesday February 22nd, 2012 11:36:37 AM

"Well, it's good to have you along," Keela tells Davdok. "Umm....does your 'art' always involve skeletons?"

[Edited by Kathy to follow DM's instructions which I really should have done in the first place but I was busy being a ding-a-ling.]

Technical Difficulties [DM Ben] 
Wednesday February 22nd, 2012 1:49:28 PM

OOC: I'm having some struggles getting PowerPoint and Gmail and GoogleDocs and my iPhone to talk to each other. Please chat amongst yourselves on your wagon ride toward the town. I'll have to make the robust post this evening...

Kathy: Could you fluff your post name with AC, CMD, HP, DR, SR and pertinent active spells pretty please?



Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday February 22nd, 2012 11:35:33 PM

As the wagon slowly rumbles toward the village, Sjurd overhears the would-be peasants trying to make small talk in the wagon below. He whispers fiercely to them, "The chickpea is neither a chick nor a pea. Discuss."

Welcome to the Golden Corral [DM Ben] 
Thursday February 23rd, 2012 4:29:40 AM

The party advances to the town. Dust gently rises from the steeds and wagon wheels of the Uncharted Heroes, their horses hooves pattering across the gold-flecked earth. The Uncharted Heores pass through the ghost town of Golden Glen, to find only The Patient standing alone near the stables in the center of town, leaning against a shaded fencepost on the south end of the Golden Corral. His cloak seems to rustle despite the lack of breeze. Chill bite and tension fill the air, as does a strange hint of some odor. Perception to Identify

The Patient continues to eat his apple as you approach, but drops the core from his left had as the wagon breaches the opening of the corral. Dibs pulls on the reigns, and the wagon comes to a halt. OOC: I've placed you all in, near, or above the wagon in the map linked below. Based on your previous posts, this made the most sense.

Without removing his foot from the fence rung, or shifting his weight, The Patient offers you a choice, in a slow, frontier drawl. His deep, gravelly voice resonates within your chests, striking a chord of fear and self-doubt.

"I reckon you ain't lookin' to die today, and I ain't lookin' to get sweaty. Now, you can make a choice. Are ya adventurers, or are ya peaceful folk with some talent?" His gaze shifts from Zeph to Keela, "You got yerself in quite a pickle, but you can turn tail now and find money or companionship in Bryn Baraz, no questions asked. If you fancy yourselves some Heroes of this Uncharted Land, then we might have to scuffle." He maintains his position leaning against the post, and gently sweeps the point of his pocket knife in the direction of the heroes. As he reaches Keela and Zeph, he seems to flick his wrist ever so slightly, the gleam of sunlight flashing from his blade.

"Now, what'll it be? Turn yella, and leave this Gold; or be Heroes and die bathed in red mud?"

Golden Corral Map

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22]  d20+18=21 ;
Thursday February 23rd, 2012 11:17:33 AM

Garret sniff the air from his hidden position (Perception: 21) and looks for any other movement.

OOC:
I don't have permission to view the link.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday February 23rd, 2012 11:43:43 AM

ooc: "Internet Explorer cannot display the webpage"

Welcome to the Golden Corral [DM Ben] 
Thursday February 23rd, 2012 1:20:42 PM

OOC: Permissions Fiddled. Try now...

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -81/81  d20+20=40 ; d20+14=30 ; d20+20=37 ;
Thursday February 23rd, 2012 2:39:51 PM

OOC- Did Dibs pick up anything with his detect magic spell?

Dibs stretched after the long journey while considering the man in front of him (sense motive 40). Was this fellow bluffing or was he really this confident in his abilities? Did he give off any sign that he had allies about?

"You've got a funny way of saying howdy" Dibs said as he studied his surroundings carefully. "But you're right on one count... we're not looking to die today. We're not even looking for a fight. Truth be told, I'd be more than happy with a cold drink and a foot massage, but if I can't have that I'll settle for a saloon, a warm beer and a generous crowd that appreciates a good performance."

Actions-
Sense motive- 40
Perception- 30
Diplomacy- 37

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+15=19 d20+15=26
Thursday February 23rd, 2012 5:00:31 PM

ooc: Wow, those are some nice skill checks...

Sjurd remains quiet, peering intently at the stranger and the surrounding area with his true seeing.

ooc: Ready an action to cast baleful polymorph at the first sign he is going to (1) cast a spell, (2) attack, or (3) move more than 5 feet. Fortitude DC 21 or he turns into a turtle.

Caster level check 26 (using Bit of Luck)

Keela [AC 19; HP 61/61; CMD 18] [Extended Mage Armor]  d20+17=20 d20+10=13 d20+8=26
Thursday February 23rd, 2012 5:20:44 PM

Something about the man's unnatural confidence is unsettling. Keela clutches her staff, and allows the fear to show on her face. A real settler would be fearful, right?

However, she keeps her wits about her, and readies to counterspell any hostile spell cast at the party.

[If her readied action goes off, Spellcraft 20 to identify the spell. She will counter it with the same spell if she can, or with Dispel Magic if she can't. SR check 13; dispel check 26.]

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday February 23rd, 2012 10:55:40 PM

ooc: Hey, JeffL. I was looking over your character sheet and had a question. How does Dibs get Versatile Performance? I can see that Bardic Mastery allows him to use bardic performance, but Versatile Performance is a separate class ability. Just curious.

p.s. Getting your Charisma modifier for saving throws and twice for your Armor Class? I salute your ingenuity/munchkin-ing. :)

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -81/81 
Friday February 24th, 2012 9:43:29 AM

OOC: I think the Versatile Performance ruling is from somewhere in the Rules Board or from the BGC. I'll look back to make sure I didn't bunk it.

P.S. I had an even more creative build that was going to be Zen Monk-Oracle-Pally-Troubledour-CA. Could use charisma for hit bonus from zen monk, AC bonus from oracle, Save bonus from Pally, and hit/dam/ac bonus from Cradled Arimger. The problem is getting the character to 9th level when all this comes into play. He'd be a killer archer though.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22]  d20+20=29 ;
Friday February 24th, 2012 12:14:18 PM

Garret continues to look around.

OOC:
I'm confused on the map. The guy next to the wagon is the patient guy, right? Then what's that over by the stable? Or if that's patient guy by the stable, how far away is he? If he's over by the stable, Garret's going to attempt to sneak along the edge of the buildings and near the shacks: stealth 29

DM Ben: The Patient is by the stable. I used the character art for each character, except Keela and Garret who have no art. You both get plain white blocks with a single letter. Each square is 5 feet, each row and column are labeled, so just tell me how far you can go and the block you are targeting with your stealthy movements. Thanks!

Zeph Illidian HP 95/95 AC 23/22t/16ff CMD 21 (Mage Armor, Prot vs. Evil))  d20+13=29 ; d20+16=27 ;
Friday February 24th, 2012 7:51:25 PM

Zeph eyes the man and sniffs at the air (Perception = 29, or 30 for traps),

When he says 'adventurers', Zeph laughs, "HA! I've never had a proper adventure in my life!" (Bluff = 27)

Then Dibs talks of peace and happiness, and Zeph follows up with, "He's right, we don't want a fight. But we are searching for some friends of ours that came this way some time ago. Settlers like ourselves, one young woman with bright blue eyes... heard or saw anything?"

He focuses his Detect Thoughts spell on the man to judge what his mind thinks when he mentions the settlers... Also to keep a mental note on any other thoughts that may be happpening within the area.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday February 24th, 2012 9:28:38 PM

ooc: Checking in.

Showdown at the Golden Corral Round 1[DM Ben]  d20+16=22 ; 2d6=5 ; 2d6=7 ; d20+13=15 ; d20+13=18 ; d20+13=15 ; d20+8=17 ; d20+13=29 ; d6+4=6 ;
Saturday February 25th, 2012 6:53:24 AM

Garret stealthily moves behind buildings to outflank The Patient. He notices a scent on the air, and thinks it's lamp oil. How much lamp oil would have to be in the air for him to smell it while sneaking behind buildings?

Zeph carefully chooses words with the intent of gaining information. Perhaps he can avoid direct confrontation. Detect thoughts is out of range of the Patient, but you do pick up your party and someone else. Someone else is plotting to deliver intense pain and suffering.

Davdok, Sjurd and Keela maintain their positions, but Keela senses the pending doom and prepares for defense. Sjurd prepares for "defense" in his own way...

Dibs astutely recognizes the hubris in the man standing opposite them in the corral. He feels a sense of panic looking to the right at the top of the buildings and their shadowed interiors. He notices the flicker of movement to the left, in the first floor of the brothel, and sees some peering eyes from the second story of the Saloon. "This feels like an... AMBUSH! Look to the sides, quickly!"

Upon hearing the warning, Sjurd drifts forward and down (Spell range = 55'), unleashes his prepared spell on The Patient. The spell that should turn him to reptile merely makes him berserk! Fort Save = 22

The Patient screams in fury, and unleashes a disturbing primal rage. The shift from apple eating peace to fury is unsettling! He moves his hand to draw a weapon, seemingly from his trench coat. However, the trench coat splits in two, and becomes two massive leathery wings. The leathery wings also emit a dull glow from reddish-orange fissures, like tiny cracks of a volcanic flow.

Arms spread wide, huge curved blade in hand, screaming at the sky, wings unfurled, The Pateint strikes a terrifying pose. More terrifying still, Dibs sees the spatters of blood dotting the interior of his wings.

In a stomping motion, The Patient brings his right leg that was resting gently on the fence rung smashing to the earth. His spur strikes a shower of sparks, and a flame erupts on the fence. A small reddish flame grows very rapidly, and soon the entire fence, the stables, and the closest two shacks are covered in red flames on their way to a massive conflagration. Zeph has flashbacks of another arson. It is very reminiscent of when he lost his parents...

Thanks to Dibs, Keela looks immediately to the Brothel. She barely recognizes the beginnings of a divine evocation [Unholy Blight] before she pickles off her Dispel Magic. She hears some expletives whispered in Abyssal, but thinks it best not to repeat them.

Also thanks to Dibs, Zeph looks up and to the right just in time to see three pinpoints fly from the upper floor of the Saloon directly at his neck with deadly aim. In a swift lunge to the left, he deftly avoids the attack. The arrows graze his cloak and collar but deeply penetrate the seat behind him. Had he not been warned, all three surely would have plunged into his throat.

Garret and Dibs hear something from behind, or is it above, the chimney of the Saloon. Zeph sadly both hears and recognizes the conjuration magic as a variant of Black Tentacles. Sjurd can't quite see anything, as he moved forward to use his spell.

Davdok, Dibs, Keela and a disappointed Zeph see the floor of their wagon and the surrounding 10-15 feet of corral open as though they are standing on a lake of fire. Long demonic arms and necks stretch over their heads and bodies, completely wrapping them and their wagon in a demonic writhing coil. You are all grappled, and take 6 points of damage

You all know there is a threat in the Saloon, in the Brothel, and The Patient looks poised to strike.

===== DM Notes =====

FY -- 26 (R)

FU -- 5 (I)

FO -- 7 (I)



Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+15=33 ; d100=96 ; d20+15=23 ; d20+15=18 ;
Saturday February 25th, 2012 2:45:20 PM

"Und again, vith feeling." Sjurd points at the demonic figure and casts another spell.

ooc: Bend ley line check 33. Ley line check total 105 (my spellcasting this turn does not use up a spellslot)

Cast confusion. Will DC 23. I use my Tugging Strands ability on his Will save against this spell. He must roll twice and take the lower roll.

DM Ben: Don't forget Spell Penetration...

======================
TEMPORARY EFFECTS
88 temporary hit points
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, True Seeing, Mind Blank, Foresight, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List

Keela [AC 19; HP 56/61; CMD 18] [Extended Mage Armor] 
Saturday February 25th, 2012 2:59:23 PM

Since the invention of combat, arcane casters have hated being grappled, and Keela is no exception. However, there is a classic counter, and she has it prepared. She shouts a command word, and she and two companions disappear from the fiery strands and reappear some distance away.

[Cast Dimension Door. It is a verbal-only spell, so no Concentration check is required. At her level, Keela can take 2 willing creatures with her; she chooses Zeph and Dibs unless one of them prefers to stay, in which case she'll include Davdok. Without a new map, it's difficult to specify an exact square, but Keela wants to end up out of the tentacles and closer to Garrett's position.]

DM Ben: I don't think you can reach Dibs and Davdok without some extra reach or moving. The map really hasn't changed, so just let me know what squares you'd like to target. You're surrounded by tentacles, but no one else has repositioned. You want to take Zeph?

Zeph Illidian HP 89/95 AC 27/26t/20ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts))  d20+13=28 ; d20+14=29 ; d20+9=16 ; d20+17=27 ;
Saturday February 25th, 2012 3:22:16 PM

I detect murderous intent
Dibs screams ambush
The Patient flexes into a full grown bat-winged terror.
Fires erupt all around.


These things happen in mere moments.
The smell... this fire

Then Keela's hands are moving fast, dispelling magic that was intent on killing him.
He doesn't have time to say thank you, before Dib's voice causes Zeph to look up, and then tuck and roll
As three arrows plunge into the back of the carriage.

Before he can look up, the ground drops from beneath him
The world constricts around him, crunching his bones.
And everything pauses for a moment as he remembers the night that set his fate some fifty years ago.

breathe

Intense fury enters the young elf, and he kicks at the tentacles and twists his body in attempts to escape the grappling tentacles. (Escape Artist = 28)

If that gets Zeph free, then Davdok can be taken with Keela's Dimension Door,
Zeph will roll away at least 15feet from the tentacles as he falls to the ground (Acrobatics =27) and quickly cast Shield on himself.

Seeing Keela's dimension door save his friends, Zeph can save his Grease spell for later.

He shouts to Keela, "Don't forget about your Quicken Rod we got freom slaying the Karkassans

Was there another murderous intent? He looks to the dusty golden ground for a moment, looking for footsteps as he draws his curveblade (Perception = 29)

Demons??? (Knowledge the planes = 16)

If Zeph does not see footsteps of an invisible attacker, he will look at The Patient and whistles to Garret thinking, time to flank

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease(x), Expeditioius Retreat, Shocking Graspx2, Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism, Dispel magic, Displacementx2,
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (2/3), Greater Silent (From Karkassan)

(Active: Extended Mage Armor (16hours)
Protection from Evil (5hours)
Detect Thoughts (8minutes)
Shield (8minutes)

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -81/81 
Saturday February 25th, 2012 9:48:34 PM

OOC: Hey Kathy- I believe you still have to make a concentration check when you cast a spell without somatic components. I think (but I've been wrong many times before) that when you have a grappled condition you can cast any spell so long as it can be cast with one hand, but you need to make a concentration check. If you are pinned or grappling, you can only cast spells without somatic components and you still have to make the concentration check.

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -80/86 (Mage Armor; Cameleon Stride- concealment))  d20+8=13 ; d20+19=27 ;
Saturday February 25th, 2012 10:16:08 PM

As all hell broke loose Dibs tried to identify the moster before him (knowledge planes- 13). Next thing he knew he was all wrapped up in demon spaghetti, which was one place he really didn't want to be.

"You go girl!" Dibs cheered as Keela started casting her dimension door spell. Focus now honey, or it might be death by spaghetti!

Seconds later Dibs responded with a spell of his own...

ACTIONS:
Dibs' actions depend largely on how successful Keela is. If she's successful in getting us out of the tentacles, Dibs will take action #1. If Keela's spell fails due to concentration, he'll try action #2.

Action 1 (If Keela is successful)
Cast Stinking Cloud on the upper floor of the saloon. Will focus the cloud where the three pinpoints originated. It's a spread effect that spreads from that point, so the spell will extend from that point and cover a 20' radius spread of the upper floor (no line of sight needed). Fort save DC 21 or be nauseated; also we will have total concealment from them (50% miss) due to fog cloud effect. No spell resistance. (caster level 7).

Action 2 (If Keela is unsuccessful(
Cast dimension door (same exact action as Keela). Concentration check= 27, which I believe is successful (needs 12 + grapplers CMB (13?) = 25).

Active Effects:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,

Keela [AC 19; HP 56/61; CMD 18] [Extended Mage Armor]  d20+14=26 ;
Sunday February 26th, 2012 1:00:18 AM

[OOC: Wow, they did change the casting rules. That sucks, especially since Concentration is no longer a skill you can put ranks into. Judging from the DM rolls, my DC is 27. That really sucks, but I guess I'll give it a try.

26. I'll spend a Hero Point to add 4 and make it a 30. Whew!]

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday February 27th, 2012 1:53:57 PM

Garret dashes into the saloon and looks for a way up to the second floor. If it's immediately visible, he'll run towards the second floor, hoping to surprise whatever he finds there.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday February 27th, 2012 11:05:01 PM

ooc: Checking in.

Keela [AC 19; HP 56/61; CMD 18] [Extended Mage Armor] 
Tuesday February 28th, 2012 11:26:24 AM

[I guess I'll get me and Zeph; Dibs can take Davdok]

Showdown at the Golden Corral Round 1[DM Ben] 
Tuesday February 28th, 2012 12:31:11 PM

OOC FYI: I just worked a 24 hour shift from Sun night to Mon night, and I have to take my 5-month old son to a neurosurgeon this afternoon, so I'll likely start round 2 either tonight or tomorrow.

I also don't have access to the PowerPoint in which I built the combat map, so possible delay there as well. I won't delay the Round 2 post for the map, but you may need some "tactical imagination" to visualize the combat. Sorry, guys...

Dimension Door folks - Please pick target squares for yourself and your cargo.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday February 28th, 2012 12:59:30 PM

Garret continues to search for the stairs. He thinks, "There has to be a way to get up to that, well, whatever is up there shooting at my friends."

Keela [AC 19; HP 56/61; CMD 18] [Extended Mage Armor] 
Tuesday February 28th, 2012 6:03:56 PM

G-20. Unless there's a hazard in G-20, in which case I'll go someplace else.

Zeph Illidian HP 89/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts))  d20+17=27
Tuesday February 28th, 2012 8:09:49 PM

Zeph lands next to Keela, behind the Saloon (stealth =27) and whispers to Garret and the rest of the crew, "I think Keela, Sjurd, and Dibs could stop the archers with spells, but I don't want Keela and Dibs getting cut up by that demon in melee. We should team up on him Mr. Goodbarrel."

Then Zeph's hands begin to move quickly and he pops out his Metamagic Extend rod, tapping Keela on the shoulder, making her split into two Keelas as per the Displacement spell! (Attacks have 50% miss chance on our favorite Wizard for 16 rounds),
Then he whispers to Keela, "Don't forget that Quicken Rod we got from the Karkassans, we need to neutralize the archers quickly."

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Expeditioius Retreat, Shocking Graspx2, Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism, Dispel magic, Displacementx2 (x),
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (2/3), Greater Silent (From Karkassan)

(Active: Extended Mage Armor (16hours)
Protection from Evil (5hours)
Detect Thoughts (8minutes)
Shield (8minutes)

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+21=36 ;
Tuesday February 28th, 2012 10:29:22 PM

Sjurd cackles as he casts his spell. The eyes of his mask glow with a brilliant white light and he raises his arms to the heavens. "You vould challenge me? A master of the dark art of destruction, a vielder of vill, a nexus of power that is tapped into the very living ley lines of the cosmos! I can shake the very bounds of creation vith but a single vord!"

Energy crackles and dances between his fingers. "The heavens bow to the might of my magic! The gods quiver in fear that I should find them lacking my favor. Reality itself is my plaything, nothing more than clay in the sculptor's masterful und precise hands!"

He makes a sweeping gesture, encompassing the demon and the archers in his view. "Und now you stand against me? Oh, how I pity you foul und wretched creatures. At least take some solace in knowing that your utter obliteration shall be so nigh-instantaneous that you von't have the chance to feel how excrutiatingly painful it is!"

ooc: Intimidate check 36

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -80/86 (Mage Armor; Cameleon Stride- concealment)) 
Tuesday February 28th, 2012 10:36:17 PM

Dibs watched his spell with anticipation, as he marvelled at Keela's ability to maintain focus.

What a woman!

Showdown at the Golden Corral Round 2 [DM Ben]  d20+17=25 ; d20+17=25 ; d20+12=14 ; d20+20=29 ; 2d4+34=41 ; 2d4+11=15 ; 2d4+11=14 ; 2d4+11=14 ; 2d4+6=9 ; d20+11=20 ; d20+11=14 ; d20+11=27 ; d20+6=19 ; d100=94 ; d100=27 ; d100=73 ; d4+5=7 ; d4+5=9 ; 3d6=7 ; 3d6=9 ; d20+11=31 ;
Wednesday February 29th, 2012 7:11:57 AM

Garret launches himself through the first floor window of the saloon, at an unbelievable pace. A blur of frenetic tumbling winds over, under, and through a vacant saloon full of abandoned and dilapidated tables, chairs, and a few poker areas. In a flash, he sees the stairs on the Southwest corner behind the bar. With a leap he plants one hand on a table edge, one foot on a chair, and corkscrews his way through the air to the top of the bar. At speeds outstripping any normal man (or Halfling for that matter), he lunges from the corner of the bar toward the steps. Leading with his opposite foot, the bound must span 12 feet easily, but he gently, smoothly, silently plants a padded plantar against the doorframe to the stairs. With a spin he faces the stairs, sprinting the length of the building while climbing. He knows the survival of his friends may depend on his speed.

He arrives atop the steps and sees a closed, but flimsy door. Bursting through the old, dry portal, a shower of splinters and dust fly into the room (square I-24, second story). Through the dusty plume, Garret finds himself face-to-face with a hulking monstrosity, dark leathery wings shrouding a large torso, and feet spread wide in a stance aimed at the windows. The figure seems to be extremely well shrouded by it's wings, and 10' back from the window to obscure his position. A quiver straddles the gap between the wings, and a massive bow as thick as Garret's thigh is gripped by the creature. So this is The Sniper. The towering figure grins at Garret, having just loosed a volley (square K-22, second story). Likely his last from this position...

On the ground level, flames grow in the stable and shacks already lit, swiftly rising to a 40' bonfire over each building. The next two shacks start to ignite, though it doesn't take long with the old, sun-dried timbers. A massive conflagration rings the southern end of the corral, and the party can feel the intense heat in the crisp, cool air. The scents of oil are gone from the air, now replaced with an odor of burnt dust.

Keela (square F-20), Zeph (square G-20), Dibs (square F-19) and Davdok (square F-20) cluster around the edge corner of the saloon. While the two casters thankfully have pulled their friends from the crushing demonic tentacles to their East, the jaunt has them mildly fatigued.

Zeph fears for their safety and calls to his tumbling friend, already engaged. He expedites some of his own magic, placing a protective spell on himself first to ensure he can give Keela some added security. Just in time, as three more arrows make their way from the upper story of the saloon. Three arrows bend slightly around the wall conjured shield, making the difference between two hits and three misses. A snarl of frustration escapes from the second story of the saloon, just before a popping sound of an exploding door.

Sjurd contorts the very flow of the cosmos to empower his spellcasting. A swift spiral of faint blue enchantment magic unfurls from the floating tornado. With the intent to disorient the lone demonic figure at the southern end of the golden corral, the magic strikes into his skin. The blue turns to amber as the glowing veins in the wings of The Patient seem to emit a stronger pulse as the confusion spell arrives. Sjurd basks in the warm glow of the fire and his own ego as he anticipates the disruption of his opponent. The moment Sjurd's taunting ends, the retort begins. "Your words are just like your spells. Hollow."

The Patient plants his feet, and in a moment is airborne like a bolt of fury proceeding directly for the hovering mini-tornado. He charges through the sky and seems to cleave the very heavens in two with the speed and power of his falchion. The strike is quite overwhelming. Hit AC 29 for 41 damage He hovers next to you waiting for your next move...

Meanwhile, back at the caster cluster by the Saloon, Keela is grateful for her protection. Suddenly, two darts zip through her illusory double, but two darts strike home. Hit FF AC 20 & 19 for 22 and 26 damage, respectively. You are also nauseated for 4 rounds from the brutality of the strikes...

No sooner is Keela doubled over, vomiting, than the very golden dust from the ground begins to swirl in a miasma of metallic motes. All four, Keela, Zeph, Dibs, Davdok, need DC 23 Will save or be blinded (glitterdust spell).

===== DM Notes =====

FY -- 25 (R)

FU -- 4 (I) 9 (Ret)

FO -- 6 (I)

Keela -- 4 Nausea



Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:10/11 CMD: 22]  d20+12=13 ; d20+12=29 ; d20+12=14 ; d20+7=15 ; d20+7=15 ; d8=2 ; d6=4 ;
Wednesday February 29th, 2012 12:38:49 PM

Garret enters the room and speaks as the figure turns to face him, "Surrender now, and you shall be permitted to live!" He then turns sideways, shifts his feet and moves slightly towards the creature. He twists as his foot kicks out towards the beast, but his other foot slips in the dust in debris. He shifts his weight and leans towards the creature, fists flying, but they seem to only strike the air around it. Garret continues, "This is your last warning, or next time, those are for real!"

OOC:
Use 1 ki point for an extra attack
Attacks hit AC 13, 29, 14, 15, 15. Wow. Just, wow.
Damage, if the 29 hits: 2 + 4 fire.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday February 29th, 2012 1:38:25 PM

Sjurd chortles behind his mask. "You are strong, like bear. Let me show you a trick." The haze of air that is the blood witch's current form quickly flies downward (withdraw action, no attack of opportunity, move 60 feet this round), barreling through the sky. Just before he reaches the ground, with an audible pop Sjurd rematerializes. Or rather - something materializes - because instead of Sjurd there is a statue of Sjurd suddenly falling through the sky. It hits the ground, but rather than crashing and breaking it melts into the earth and disappears from sight. (use permanent polymorph to transform into an earth elemental, use earth glide ability to sink into the ground, I should currently be five feet under the surface).

======================
TEMPORARY EFFECTS
47 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, True Seeing, Mind Blank, Foresight, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List

Keela [AC 19; HP 7/61; CMD 18] [NOT Blinded; nauseated] [Extended Mage Armor]  d20+6=22 ;
Wednesday February 29th, 2012 1:39:41 PM

Keela staggers from the force of the darts. The world under her feet lurches alarmingly, and the buildings around her begin to weave in and out.

"ooooh, I don't feel so good," she says.

She is unprepared for the glittering cloud, but is not blinded.

[OOC: if it requires a Fortitude save, it isn't the Glitterdust spell. Glitterdust requires a Will save, which Keela would have made.]

DM Ben My bad. I edited my post above and adjusted your post to reflect your non-blindness. Brain fart = will save. Remind me IOU an Internet...

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -80/86 (Mage Armor; Cameleon Stride- concealment))  d20+18=33 ; d20+14=18 ; d8=8 ; d10=2 ;
Wednesday February 29th, 2012 7:04:38 PM

Dibs set his will against the Glitterdust spell and managed to overcome the effect. This is no novice spellcaster he thought.

"We need some help" Dibs mutterred as he started casting.

ACTION
-Perception check (18) to try to pinpoint the location of the caster.
-Cast Summon Fey Friend- I rolled a 2, which is a Djini. I'd like him to appear in between me and the big bad Patient. Duration- 14 rounds

http://paizo.com/pathfinderRPG/prd/monsters/genie.html

Will focus the cloud where the three pinpoints originated. It's a spread effect that spreads from that point, so the spell will extend from that point and cover a 20' radius spread of the upper floor (no line of sight needed). Fort save DC 21 or be nauseated; also we will have total concealment from them (50% miss) due to fog cloud effect. No spell resistance. (caster level 7).

Active Effects:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes

Spells Memorized (used spells in bold)
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud
Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,



Zeph Illidian HP 89/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts))  d20+11=31 ; d20+14=28 ; d20+13=33 ; d20+13=22 ; d10+4=9 ; 2d6=6 ; d10+4=7 ;
Wednesday February 29th, 2012 8:33:02 PM

The golden glittering dust fills the air about him, but he shakes his head in protest (Will save = 31, nat 20)

Then, he scans the golden earth for any signs of footprints, so that he may spot an invisible caster (perception = 28)

Then, seeing Keela double over in nausea (how do you even cure that?), Zeph grabs the Quicken Rod from her belt that the party obtained from the Al Matharian Karkassan casters so long ago

Actions:
If Zeph spots the invisible attacker, he uses the Quicken Rod to cast his own Glitterdust (Will DC = 17) at the location of the invisible fellow in order to outline him in golden sparkles
Then he will charge the now-visible fellow, blade drawn, and dive it into his head (Hit AC 33, nat 20, confirm crit with 22? If it hits damage is 9cold iron slashing +6 holy = 15. If the crit is confirmed, then add 7 more damage for a total of 22)

If Zeph does not spot the invisible caster, Zeph will use the Quicken Rod to first cast Displacement on himself, and then use his standard action to cast Heroism on himself.
Then Zeph will draw his sword and step out from behind the saloon (to about F-14), eyes locked on The Patient,
He points at him and says, Bring it on. While thinking Can Sjurd flank from under The Patient?

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Expeditioius Retreat, Shocking Graspx2, Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism, Dispel magic, Displacementx2 (x),
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (2/3), Greater Silent (From Karkassan), Lesser Quicken (2/3)

(Active: Extended Mage Armor (16hours)
Protection from Evil (5hours)
Detect Thoughts (8minutes)
Shield (8minutes)

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday February 29th, 2012 8:43:24 PM

ooc: Can Sjurd flank from under The Patient?... I'm guessing only if someone is above him and threatens.

Zeph Illidian HP 89/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts)) 
Wednesday February 29th, 2012 9:00:29 PM

OOC: I'm thinking at an angle of sorts. If I were threatening around his forehead and you by his heels? lol

Showdown at the Golden Corral Round 3 [DM Ben]  d20+8=21 ; d20+20=32 ; d100=87 ; 2d4+26=30 ; d20+11=12 ; d20+11=13 ; d20+11=31 ; d20+11=22 ; d20+7=10 ; d100=73 ; d100=50 ; d4+5=9 ; 3d6=10 ;
Thursday March 1st, 2012 6:48:20 AM

Dibs brilliantly requests help from a Fey friend. However, no sooner does the Djinni wink into existence, then it winks out. Zeph thinks he may have heard Dispel Magic being cast far above the party.

Garret threatens the large, demonic archer with a flurry of warnings. One of his shot lands home, but the dull thud of his fist against the beasts calf is discouraging. The way the flame fizzles against it's dark grey skin is even more discouraging. Garret sees no change in The Sniper after his lone strike is resolved. With a smirk, The Sniper leaps through the window, and sets his huge black wings to work. He careens across the battlefield directly to the upper floor of the brothel. Garret, you get an attack of opportunity

Zeph moves into the line of fire. He taunts The Patient, with the intent of provoking the flying beast with a sword to come closer. The rest of the party wonders if he has been enchanted to make this sort of decision. Nonetheless, Zeph uses a flurry of spell activity to both protect himself and empower his abilities.

The Patient glides down to Zeph, and in the process takes a swing at the brash caster. The casual swipe lands home, and deals the slash is surprisingly effective. "You look familiar, and pretty determined I reckon... You been waiting your whole life just to fail when it counts?" The Patient genuinely seems to recognize Zeph. No sooner are those words uttered, four darts fly through the air at Zeph in the exact same manner they launched at Keela. One strikes the illusion, but one lands true. A sweeping despair overtakes your body. Hit AC 32 for 30 damage, hit flat footed & flanked AC 31 for 19 damage, sickened for 4 rounds

Sjurd seems to think discretion is the better part of valor at this point, and buries his head (and the rest of him) in the sand.

Keela, Davdok, and Dibs need another glitterdust save (DC 23 Will).

https://docs.google.com/drawings/d/1RzI4hmIkPL5hwbtlkq4m47ejisgn5G8joOVSIALR4U4/edit

Golden Corral Map

===== DM Notes =====

FY -- 24 (R)

FU -- 3 (I) 8 (Ret)

FO -- 5 (I)

Keela -- 3 Sickened

Zeph -- 4 Sickened



Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -80/86 (Mage Armor; Cameleon Stride- concealment)) 
Thursday March 1st, 2012 11:35:30 AM

OOC- Unless someone cast Glitterdust a second time this round those of us that saved last round (Zeph, Keela and myself) shouldn't have to save again. Save negates the effect. If we failed our saves last round we'd get to save again this round to negate the effect.

DM Ben the pathfinder spells are still killing me. You are absolutely correct - the repeat saves are only for those previously failing. My apologies...

Jeff Yeah, these little changes kill me all the time too. This was a good change though... Glitterdust was way overpowered in the past.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:10/11 CMD: 22]  d20+12=24 ; d20+28=48 ;
Thursday March 1st, 2012 12:06:55 PM

Garret looks at his fist as he draws it back from the one hit he managed on the sniper. As he looks back up, he sees the sniper turning, about to leap out the window. Thinking quickly, Garret jumps quickly towards the beast, hoping to grab it around an arm and pinning a wing to its body.

OOC:
Come on dice, rolling CMB... 24...

If, by some miracle, that 24 is enough to grapple, Garret's trying to grapple the sniper, holding down its wing, and using the momentum to push the two of them out the window. Hopefully, by grabbing the wing, Garret will ride it down and use the creature as a cushion for his knees as it crashes into the ground. And if you need an acrobatics roll to do that, he'll even expend a ki point to help: 48! (Oh sure, NOW I roll the 20).

DM Ben and if 24 isn't enough, what's plan B?

Keela [AC 19; HP 7/61; CMD 18] [NOT Blinded; nauseated] [Extended Mage Armor] 
Thursday March 1st, 2012 1:21:24 PM

Gagging and retching, Keela staggers away from the combat [move to C-23].

DM Ben Keela is sickened, not nauseated. Feel free to take an action (-2 to just about everything, though...)

Dibs Mckoy - AC 33/T27/FF25, CMD 20, HP -80/86 (Mage Armor; Cameleon Stride- concealment)) 
Thursday March 1st, 2012 1:41:35 PM

"Why hello there" Dibs said as his summoned buddy appeared. "Why goodbye there" he said a second later when the summoned creature disappeared.

"Grrrrr... this guy is getting annoying" Dibs said as he started casting again, summoning a green cloud of poisonous vapors around the caster in the brothel.

Action:
Cast stinking cloud on brothel guy. DC 21 or be nauseated; also we have total concealment from him due to cloud effect. No spell resistance. CL=7. 20' radius

Active Effects:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes

Spells Memorized (used spells in bold)
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday March 1st, 2012 4:29:17 PM

The earth rumbles as Sjurd travels underneath the black tentacles toward the melee.

ooc: Sjurd moves to H17, still five feet underground.

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 13/13 Bombs  d20+6=20 ; d20+6=18 ;
Thursday March 1st, 2012 8:29:17 PM

First he was in tentacles, then just as suddenly he wasn't. Unfortunately for him, he couldn't quite get past the glitterdust's power. He couldn't see, and if he couldn't see he couldn't aim his explosives correctly. "This might take a while until I can see. What's going on?"

OOC: Wow, neither save gets there....well, darn.

Keela [AC 20; HP 7/61; CMD 18] [sickened] [Haste; Extended Mage Armor] 
Friday March 2nd, 2012 12:44:15 AM

Before she moves, Keela casts Haste on everyone in the party except Garret and Sjurd, whom she cannot see.

Haste on Keela, Davdok, Zeph, and Dibs, 8 rounds remaining.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:10/11 CMD: 22] 
Friday March 2nd, 2012 3:40:05 PM

OOC:
If the 24 isn't enough, then Garret can do little but watch the creature fly away. He should be able to see what's going on down below and can I use that lovely 48 acrobatics roll to jump down, away from all the nasty stuff, and roll around and head towards the other sniper position?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday March 2nd, 2012 8:27:40 PM

Check

Showdown at the Golden Corral Round 4 [DM Ben]  4d8=19 ; d20+17=31 ; d20+17=23 ; d20+17=27 ; d100=12 ; d100=38 ; d100=13 ; d20+18=27 ; d20+11=26 ; d100=93 ; d100=64 ; 2d4+26=30 ; 2d4+26=31 ; d20+11=18 ; d20+11=16 ; d20+11=23 ; d20+6=7 ; d100=25 ;
Saturday March 3rd, 2012 7:10:11 AM

Keela enhances her comrades with Haste as she stumbles away. She wants no part of the combat that seems imminent.

Davdok holds his ground, trying to shake the golden motes from his eyes.

Dibs also holds his ground, and fires a nasty spell into the first story of the Brothel. Green, sickening, poisonous smoke and fog spew from the windows and doors of the decrepit house of ill repute. The Patient glances and snickers at Dibs. "What might be good for the goose, well, I think you should take a gander..." He says that uncomfortably loudly, like it wasn't really intended for Dibs at all.

A dark green cloud, reeking of rotten flesh and sulfur, starts between Keela, Dibs and Davdok. They see it just in time to be overwhelmed by it's horrific odor. (Stinking cloud, Fort save DC 23 vs. nausea)

Sjurd glides underneath the battlefield, poised to strike.

The Sniper returns fire to his original target, Zeph and fires three more rounds from the upper floor of the brothel. Every single shot would clearly have struck Zeph, but he shifts and phases at precisely the right moments to dodge all three arrows.

However, The Patient watches the well-fired arrows highlight the exact position of Zeph, and strikes twice with brutality. One hit lands exactly when Zeph is in the material plane. (Hit AC 27 for 31 damage)

In a move of unprecedented acrobatics, Garret sprints to the window frame, plants two feet on the side of the jam at waist level and propels himself sideways down the Saloon. Positioning himself like a cliff diver, he aims his body at the earth. Seemingly an instant before impact, he grips the slightest of irregularities in the siding of the building and does a complete back flip to land gracefully on his feet with a full head of steam. Garret tumbles deftly to the opposite side of the battlefield, and stares at the wall of green fog created by Dibs.

On his arrival, Garret sees four tiny darts burst from the green cloud. They fly harmlessly around the incredibly agile Halfling, with no effect.

https://docs.google.com/drawings/d/1RzI4hmIkPL5hwbtlkq4m47ejisgn5G8joOVSIALR4U4/edit

Golden Corral Map

===== DM Notes =====

FY -- 23 (R)

FU -- 2 (I) 7 (Ret)

FO -- 4 (I)

Keela -- 2 Sickened

Zeph -- 3 Sickened

Davdok - Blind



Zeph Illidian HP 40/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement))  d20+16=28 ; d20+15=25 ; d20+12=30 ; 5d6=20 ; 4d6=18 ;
Saturday March 3rd, 2012 4:50:35 PM

(OOC: Sorry I couldn't post Friday. This is my action for Last Round if that is OK?
Keela's Haste has pushed my AC above 27 btw)

DM Ben I don't think the Heroism cancels the Sickened condition. Is there something else?

Arrows and darts fly about him as he dodges and moves... right into OUCH!
The Patient's falchion slices him across the chest, sending blood into the sky.

Zeph grits his teeth and looks at the Patient as Keela's haste spell speeds up his body movements

Actions for Thursday March 1
Looking up at the devilish bat-winged beast, Zeph replies, "Oh, recognize me? Let's see if I learned any tricks since then!?"

The elf kicks golden sand into the creature's eyes, and then swipes his blade behind him to distract any invisible flankers
(Feint as move action bluff DC = 30, forgot +2 for Heroism)
Then he quickly ducks down, dodging an angry swipe of falchion and a burst of electricity erupts from his palms. (Concentration to cast defensively DC is 17, 25 is success!)

Zeph reaches up and grabs The Patient's neck, sending the electrical surges all throughout his cranium (Hit Touch/Flat footed if Feint worked AC 30 for 20 electricity and 18 sneak attack damage for atotal of
38 damage to the Patient)

Then, he flips his Quicken Rod again, casting Blurr on himself (do we add 50%+20% = 70% or roll twice, once for each?)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Expeditioius Retreat, Shocking Graspx2(x), Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism(x), Dispel magic, Displacementx2 (x,x),
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (1/3), Greater Silent (From Karkassan), Lesser Quicken (2/3)

(Active: Extended Mage Armor +4acs (16hours)
Protection from Evil +2acs (5hours)
Detect Thoughts (8minutes)
Shield +4acs (8minutes)
Heroism: +2to-hit, saves, skills (80minutes)
Haste +1ac,+1ref,+1to-hit, +1atk(8minutes)
Sickened -2to-hit and dmg
Displacement: 50% miss chance
Blurr: 20% miss chance

Zeph Illidian HP 40/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste))  d20+10=20 ;
Saturday March 3rd, 2012 4:52:50 PM

Also Zeph tries to read any more thoughts the Patient might be emitting about his history vie Detect THoughts (and sense motive = 22)

Keela [AC 20; HP 7/61; CMD 18] [sickened, nauseated] [Haste; Extended Mage Armor]  d20+4=18 ;
Saturday March 3rd, 2012 7:37:43 PM

Now Keela really is nauseated as the vapors in the cloud overwhelm her. She staggers out of the miasma, coughing and gagging.

[Single move to H-26]

Haste on Keela, Davdok, Zeph, and Dibs, 7 rounds remaining.

DM Ben Do you want to roll your d4+1 nausea rounds, or do you want me to?

Keela [AC 20; HP 7/61; CMD 18] [sickened, nauseated] [Haste; Extended Mage Armor] 
Monday March 5th, 2012 12:09:02 AM

[OOC: Let's have you roll it. You keep track of effects on me; I keep track of my spell durations. How's that? :) ]

DM Ben SOLD!

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:10/11 CMD: 22]  d20+12=26 ; d6=5 ; d8=6 ;
Monday March 5th, 2012 12:25:30 PM

Seeing the massive clouds form all around him, Garret pauses in his rush towards the other building. Without a moment's indecision, he stops, dust flying as he quickly changes direction and runs back between the various spell effects and to where Zeph and the Patient are battling. As the Patient is in combat with Zeph, Garret with attempt to move quickly to him and strike a focused, crippling blow to the Patient's knee.

OOC:
Possible to flank with Zeph on the patient? Not going into either effect cloud, but around H16. Going for a stunning blow, hits AC 26, unless flanking, then it hits AC 28. If hit, it's 6 damage (Plus 5 fire, for what it's worth), and a DC 20 fort save or he's stunned for 1 round.

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -80/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d20+17=27 ;
Monday March 5th, 2012 3:32:35 PM

Dibs ran for the edge of the stinking cloud with one hand pressed against his mouth in effort to keep his lunch in its rightful place. He made it not a moment too soon (Fort save 27).

Now in a better position Dibs took quick inventory of the battlefield, and quickly realized he had to do something about the sniper.

"SILENCIO IMAGRIO" he muttered and seconds later and illusionary wall of stone appeared and covered one entire side of the brothel.

Hopefully that keeps him from sniping from those windows Dibs thought. Maybe if I get lucky, the wall will also keep the spellcaster on the first floor in the cloud a little longer.

ACTIONS:
1) For save successful

2) Move 30' (thanks to haste) to C14

3) Cast Silent Image- to make as stone wall appear on the entire side of the brothel where the sniper is shooting. Will Save (if interacted with)= DC19; No SR; 11 10X10' cubes, so I should be able to cover almost 4 floors of one side of the building. The goal: Primary- make the sniper think there is a wall covering his line of sight, so he can't fire. Secondary- keep the caster in my stinking cloud longer, if possible.

Active Effects:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes
Haste

Spells Memorized (used spells in bold)
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law


Zeph Illidian HP 40/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement))  d20+12=30 ; d20+12=31 ; d10+4=11 ; d10+4=6 ; 2d6=10 ; 2d6=12 ; 4d6=9 ; 4d6=18 ;
Monday March 5th, 2012 4:07:36 PM

Actions for the current round

Zeph and The Patient lock swords in the deadly dance of warriors.
cling, tink, swipe, woosh, duck, step step
The Elf will wait for Sjurd or Garret to flank with him, and as soon as he gets the signal from the Blood Witch or Monk, Zeph presses the attack against the now-distracted opponent.

Full Attack action (with Keela's Haste, woot!)
Hit AC 30 (or 32 with flanking) for 11slashing+10holy+9sneak attack = 30 damage to The Patient
Hit AC 31 (or 33 with flanking) for 6slashing+12holy+18sneak attack = 36 damage to The Patient.
Total possible = 66 damage to The Patient

As Sjurd or Garret threatens with their own armaments, Zeph's blade swoops and dives, as he ducks and sidesteps each counterattack, first slicing deep into The Patient's kidney, then slapping the falchion away and inserting the Curveblade into the demon's demonic armpit... and thrusting hard.

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Expeditioius Retreat, Shocking Graspx2(x), Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism(x), Dispel magic, Displacementx2 (x,x),
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (1/3), Greater Silent (From Karkassan), Lesser Quicken (1/3)

(Active: Extended Mage Armor +4acs (16hours)
Protection from Evil +2acs (5hours)
Detect Thoughts (8minutes)
Shield +4acs (8minutes)
Heroism: +2to-hit, saves, skills (80minutes)
Haste +1ac,+1ref,+1to-hit, +1atk(8minutes)
Sickened -2to-hit and dmg
Displacement: 50% miss chance (extended 14rounds)
Blurr: 20% miss chance (7 rounds)
Sickened: -2damage/to-hit

Zeph Illidian HP 40/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement))  d20+12=29 ; d20+12=17 ; d10+4=7 ;
Monday March 5th, 2012 4:36:05 PM

(OOC: Just realized that a roll of 18-20 are crit threats with Curveblades. So I roll.... a 29 and 17 to confirm crit! One probably connects, and that means 7 more damage!)

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday March 5th, 2012 4:39:57 PM

ooc: Waiting on a response from DM Ben before posting.

DM Ben Tanner, you can make an attempt, but I can't guarantee success. Some monsters have funky abilities, you know? I say - Go For It!

Showdown at the Golden Corral Round 5 [DM Ben]  I had rolled a ton of dice on my phone and drafted our combat, but now that I'm trying to post the vast majority of numbers have disappeared. Enjoy!
Monday March 5th, 2012 9:00:01 PM

OOC: I scoured "le internet" for guidance and errata on the stacking of Displacement, Blur, Blink and Invisibility. NO consensus or official statement was made. I then bounced the idea of the Rules Center, to which Al replied the effects are too similar and should not stack. I was willing to accept a 60% miss chance (50% for displacement, plus 10 % [20% of the remaining 50%]). The displacement grants an effect "like concealment" and the blur adds "concealment" which are ruled to not stack.

However, as it was a back-dated post and none of the percentile rolls were in the impacted 50-60 range, let's chalk it up to a learning experience and Zeph can have his spell slot and rod charge back. I think a re-do of a back-dated post would be too magnanimous, but having you burn the spell (and rod charge) is too strict.

Is everyone OK with that? To the business at hand:


Zeph artistically flourishes his sword at his unseen assailants, which distracts The Patient for just an instant. Zeph detects What in the Sam Hill...? and twists nimbly to apply an electric jolt to the jugular of The Patient. The sneak attack clearly surprises the hulking, demonic brute. The damage seems significantly muted, as a shock to the neck would be more...shocking?

The Patient strikes at Zeph, but the magical protection serves it's purpose. What surely would have been a killing blow whistles harmlessly as the vicious blade penetrates the elf's would-be duodenum and spine.

For the first time, Zeph detects a new line of thought. "Come on, brother. Take down the mark, now, or I will!" In an instant, four darts flutter from the fog. Green vapor trails linger in the spiraling wake of the rifled steel stakes. A contrail abruptly ends at the base of Zeph's spine, and lodged deep in the back of his neck a dart causes a critical wound. One harmlessly drifts through an elven ear canal, as the displacement negates a mortal wound. A third phases through one kidney, but the fourth and final dart aligns with the same organ as it re-materializes. (Hit flanked, flat-footed AC 33 & 25, for 21 and 11 damage respectively). The Patient responds to Zeph's query, "Well, I knew you could cry back then, and I knew you'd go through life unloved, unwanted and underwhelming. So, you're pretty much what I expected..."

Garret, still half-haughty, half giddy at the dexterous dive he made seconds ago, he slams on the brakes as he approaches the Brothel. A new green cloud from Dibs explodes in front of him. For an instant he thought he saw a figure moving behind the window frame, only to disappear in the fog. Seeing a golden opportunity, he easily uses his speed to flank with Zeph.

As Garret is lining up the paralytic punch to the patella, he feels The Patient whirl with blazing speed. Simultaneously, the falchion from the hulk strikes the Halfling as the Halfling strikes the hulk. Never having seen this type of maneuver, Garret is at first perplexed, then feels the undeniable pain from his left forearm. A flashback to his sensei -- "Keep your blocking hand at the ready, Mr. Goodbarrel, or you shall lose your head!" This is the exact scenario he addressed, and judging by the depth of the gash, he would have been decapitated. (Hit AC 36 with AoO for 27 damage).

The strike from the monk's fist delivers a muted thud, with the fire damage mimicking the previous result on The Sniper. The orange glow surges through the dark veined wings of the beast, and shine in his eyes. He snickers at the Halfling, and glances at the deep incision in Garret's arm. It may have nicked the brachial artery, as the flow begins to spurt. "You sure you want to lock horns with this bull? We might have some ponies for you to wrestle, 'cept I torched the stables. Looks like you're losing quite a bit of blood. You might already be down a half-pint!" With that, he steps 5 feet to the northeast, avoiding the flank and taunting the combatants.

Keela moves to a position of cover, although it appears the other buildings will soon be ablaze. She struggles to overcome the power of the nausea, but looks desperately consumed. (4 rounds of barfing for you, ma'am.)

Dibs coats the face of the Saloon in illusory stone, with the purpose of confounding ranged combatants. It sounds as though the ruse was ineffective, as moments later you hear Abyssal tongue on the upper story tapping into divine reserves.

Dibs, Davdok, Garret and Zeph feel a wave of darkness and hatred wash over them. An Unholy Blight fills the air, and The Patient grins as the surge of evil overcomes the holy heroes. (21 damage, sickened for 1 round, Will save DC 16 for half damage and negates sickened)

From the sky you hear the utterance of an arcane spell, and all the casters instantly recognize Slow. Their blood cools, their bodies lurch, and what once was lithe and supple now feels overworked and brittle. (Zeph and Dibs are no longer hasted, Garret needs a DC 23 Will save or be slowed.)

===== DM Notes =====

FY -- 22 (R)

FU -- 1 (I) 6 (Ret)

FO -- 3 (I)

Keela -- 1 Sickened, 3 Nausea

Zeph -- 2 Sickened

Davdok - Blind



Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday March 5th, 2012 11:33:22 PM

ooc: Whether or not The Patient has Uncanny Dodge or some such wasn't really my question. I'm sorry if there was some confusion. Sjurd is a primary spellcaster, so he's not going to attempt a touch attack unless he has reason to believe that The Patient would be caught off-guard somehow. Otherwise he's just putting himself in harm's way. Does gliding through the earth qualify as concealment for the purposes of a touch attack?

DM Ben Sure. I didn't know that was all you were asking, but I don't see why not. I apologize for slowing you down.

Keela [AC 20; HP 7/61; CMD 18] [sickened, nauseated] [Extended Mage Armor] 
Tuesday March 6th, 2012 9:18:36 AM

Keela takes gulps of air, trying in vain to quell the nausea that threatens to overwhelm her.

[OOC: Slow dispels Haste, so my understanding is that those who were Hasted are now moving at normal speeds. Anybody not Hasted is Slowed, assuming the area was wide enough to get all of us.]

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -70/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d20+8=17 ; d20+18=28 ;
Tuesday March 6th, 2012 11:21:52 AM

For the first time since this battle started Dibs started to seriously question if this was one they could win. With two allies sickened and one blind and most of their enemies still very much in the picture the picture was starting to look fairly bleak. Dibs looked for an escape strategy, but he was reminded of the fact that his mobility was seriously hampered by his peg leg.

Going to need all the speed I can get. And with that, Dibs cast haste, thereby cancelling the slow effect which cancelled Keela's haste effect.

As Dibs waited for the counterattack that would come at any moment, he searched his memory for anything he could remember about the enemies before him.

Actions:
Successful save- 28
Cast haste- I think i can get everyone but Keela.
Knowledge (planes) check- 17

Active Effects:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes
Haste- 7 rounds

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); USED- arcane spell- Mage Armor
L2- 4+1- Summon Fey Friend II; arcane spell- Create Pit; USED- Dimension Door, Haste
L3- 2+1- Confusion, USED: Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law


Garret Goodbarrel [AC:37/37/30 HP:44/66 Ki:9/11 CMD: 22]  d20+17=35 ; d20+17=30 ; 3d8+3=15 ;
Tuesday March 6th, 2012 12:33:30 PM

Garret will stop and look down at his gushing arm in surprise. He thinks, "Where did that come from? That thing has a longer reach than I thought it did, I'm going to have to be more careful when approaching it." He shakes off the effect of the darkness from above and looks at the Patient.

He takes a slow step back, staring into the creature's eyes as he does so. As he stares down the creature, his blood dripping off his arm, he reaches around into his pack, pulls out a small vial, and drinks it down. The blood stops flowing immediately. Garret drops the vial and it shatters as it hits the ground. He crouches down and gestures for the creature to come to him.

OOC:
Will save against slow: 35, yay. Not slowed, then also hasted from Dibs. Almost dead, but a FAST almost dead.
Will save against unholy blight: 30.
Drinking potion of cure serious (15)
As a swift action, he will use a ki point to increase his AC temporarily.

Hasted (+1 atk, +1 ref save, +1 AC)

Zeph Illidian HP 40/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement)) 
Tuesday March 6th, 2012 2:42:17 PM

(OOC: So my two attacks for Friday March 2nd didn't happen?)

DM Ben Of course they did. Why? Is something amiss?
Zeph: Oh sorry, I misunderstood. teh Blurr didn't happen, but I stabbed em good right?
DM Ben:
1) If you want to save the Blur slot and rod charge, you can. If you want to have multiple spells in effect that do not stack, you can.

2) You stabbed him, but not as well as you hoped. He seemed to dodge your sneakiness, and reacted with great agility to your flank.

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+7=16 ; d20+7=14 ; d20+15=32
Tuesday March 6th, 2012 7:36:12 PM

ooc: I'm going to have to post only one round's worth of actions, since the results of my actions would significantly affect what happened next.

Sjurd quickly flies through the earth and stone and emerges from underneath The Patient, attempting to grasp hold of his ankle with a spell on his lips. "How you say, tag!"

ooc: Use Bit of Luck. Attack 16 vs. Touch AC. Target is also flat-footed unless they have Uncanny Dodge. Cast heightened bestow curse. Will save DC 21 or -4 penalty on attack rolls, saves, ability checks, and skill checks. Also, since only my head and hand are sticking out of the ground, I would qualify for cover (up to 50% covered) or improved cover (over 50% covered).

Spell penetration check 32

======================
TEMPORARY EFFECTS
47 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, True Seeing, Mind Blank, Foresight, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List


Zeph Illidian HP -2/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement))  d20+11=21 ; d20+12=23 ; d20+17=20 ;
Wednesday March 7th, 2012 1:06:09 AM


Pain
The darts land in his spine and back as he blinks into existance.
THe thought pops in his head, Invisible attacker... noted
Then The Patient slices deeply into Garret,
Then the demon sidesteps and begins to summon that same sticky unholyness abouthim
, Zeph swipes with his blade (Hit AC23?) if the casting Unhyoly Blight provokes AOO.

But then the wave of nausea hits him, and though his will is strong, his body is weak and his legs begin to give way to the void.

(Will save = 21. so 21+11+10= 42. I'm at -2 hp.
If Zeph can use a hero point to gain a standard action, he would like to step and pop a potion as well.

DM Ben I think retrieving a potion is a move action (at least) and drinking the potion would be a standard action (at least). "A Dying creature is at negative hit points and has not stabilized. A dying creature can take no actions." However, You can burn two hero points to "cheat death" but it might just put you at zero. Does Zeph already have a potion in hand, or some way to grab a potion as a free action?

Zeph: Well, A handy haversack allows the retrieval of any stored item as a move action. I could see Zeph placing a potion on his beltloop next to his quicken rod and CLW wand, if that allows for faster retrieval and usage, but I never specified.
If all I can do is get a free action... then Zeph would like to quickenedly cast Invisibility as he falls to the dirt.

Showdown at the Golden Corral Round 6 [DM Ben]  d20+16=28 ; d20+16=28 ; d20+18=24 ; 2d4+26=32 ; d100=34 ; d20+20=33 ; d20+20=38 ; d20+20=36 ; d20+15=18 ; d20+18=37 ; d20+20=27 ; 2d4+26=29 ; d10+11=18 ; d10+11=19 ; d4+1=2 ; d4+1=4 ; d4+1=2 ; d4+1=4 ; d20+13=14 ; d20+13=33 ; d20+13=21 ; d20+8=14 ; d20+13=33 ; d4+5=8 ; d4+5=9 ; 3d6=8 ;
Wednesday March 7th, 2012 1:03:23 PM

Zeph crumbles to the dirt, puss forming in the gashes and punctures in his body, as the unholy blight finally drops him. The capillaries around his wounds seem to become charred, like a fanning fen of filthy septic fluid around each gap in his torn flesh. The elf looks to grab the Al Mathir rod, but it too falls motionless and lifelessly to the gold-flecked dust.

The Patient whispers almost longingly, "About what I expected..." A hint of sadness fills the void as the beasts voice trails off, but not for long. As Sjurd rises through the golden dust, his hand lunges for the burly warrior with the nimble blade. Unprecedented speed brings the Falchion in a sweeping motion at the arm and neck of the reaching elemental. The spell seems to penetrate the hellacious defenses, but the brutal rage of the beast seems unaffected. (AoO hits AC 24, 29 damage to Sjurd)

In an instant, the Halfling monk takes spacing and quaffs a potion. Revitalized and rejuvenated, he feels a second wind. Leaning in to the fight, he taunts the lone melee combatant. As he repositions, a hail of darts whistle through the sky, again the green vapor lingers in the wake of the missiles. Three are poorly timed, missing Garret as he repositions. However, one strikes him directly behind the left side of his jawbone, below his ear. The dart plunges into his neck so deeply, he feels a burning sensation in his throat. Before he can bring his hand to his neck, the dart is gone. The rush of blood in his esophagus nearly causes him to gag as the dart magically returns to the cloud. (Hit FF AC 33 [and AC 33 to confirm], 25 damage to Garret)

As the hail of ranged fire continues, The Sniper levels his eyes at Dibs from the upper story of the Brothel. Three arrows are loosed in rapid succession. One strikes the Gnome in the upper right side of his chest, just below the collarbone. The next buries itself in Dibs' midsection, perhaps nicking his pelvis. The third lodges firmly in the wood of the peg leg, and while an impressive shot, it has no true bearing on the small and charismatic caster. (Hit AC 38 and 36, 18 and 19 damage to Dibs)

From the sky, directly above Garret comes the familiar arcane verbal components of Magic Missile. Keela had worked so hard to stay out of the fight, but with Zeph on the ground attention could be turned to another mark. Four tiny flaming and shadowy gaping maws reach through the air and strike unerringly into the nauseated mage. Each produces a plume of atomized blood, as maws sink violently into the isolated wizard. Keela struggles to take a few more steps into the Saloon, hoping to gain protection from the aerial assault, but she collapses to her knees with the third, and finds herself facedown in bloody, retched, cold dust covered in her own vomit. (4 magic missiles, 12 damage to Keela)

The Patient seizes his opportunity to strike. Another caster in the middle of melee, and so close! With a massive lunge, the black leathery wings stretch to their full span, and for an instant the sun is completely obscured by the silhouette of a terrifying warrior. Dibs feels his eyes struggle to adjust to the contrast as the dark wings form an eclipse of rage. Before the heavy boots settle to the earth, Dibs feels a powerful slash on his right shoulder and upper back. It's strange, because it doesn't even hurt -- at first. The speed and power of the strike rock the little body of the Gnome before the pain reaches his head. But when it does, the burning sensation makes Dibs wonder if he can keep his feet. (Hit AC 37, 29 damage to Dibs)

The Southern walls of the Saloon and the Brothel are now completely engulfed. Flames spread so quickly on the dry, sun-bleached wood. Embers swirl from the stables and shacks behind The Patient, and smoke billows to the sky. Dry, clean smoke flies upward, creating a strange light contrast in the noonday sun. The bright, crisp cold morning has now been overcome by the raging inferno, a smoky veil, and the intense heat from the blaze causes you to shield your eyes. The fallen may not be able to protect themselves from the conflagration.

To the East, on the very edge of the green nauseating cloud created by Dibs a lithe form appears. The body materializes and you see another figure quite similar to both The Patient and The Sniper. More slight, more wiry, The Unseen shifts two darts from his right hand to his left, now holding four darts total. He lifts his fingers to his lips and lets loose a loud whistle, then scampers toward the stable and stretches his wings.

The Patient, towering over Dibs snaps his head around to look at the figure from the cloud. With a bound, he takes to the sky, taking a vector through the smoke on the South side of the Brothel. The Sniper springs from the burning window frame and takes a few very powerful beats of his outstretched wings, swooping to follow the others.

Your assailants clearly have no desire to continue the fight, but several of the Uncharted Heroes have fallen. Do those still standing wish to continue the fight?

===== DM Notes =====

FY -- 21 (R)

FU -- 5 (Ret)

FO -- 2 (I)

Keela -- 2 Nausea

Davdok -- Blinded




Garret Goodbarrel [AC:37/37/30 HP:44/66 Ki:9/11 CMD: 22]  d20+6=18 ; d20+18=23 ;
Wednesday March 7th, 2012 4:46:25 PM

Garret watches the creature take to flight. He only pauses a second to be sure it is not a trick before he runs over to the still form of Zeph. Using his hands and Zeph's own clothes, he tries to stop the bleeding (heal: 18). He says out loud, "Come on Zeph, you're not going to let that THING beat you! Stay with me!"

He takes a quick glance over his shoulder to see where the flying beasts go (Perception: 23).

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -23/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d10=6 ; d10=1 ; d10=10 ; d10=2 ; d10=4 ; d10=2 ; d8+1=8 ;
Wednesday March 7th, 2012 5:17:14 PM

OOC: Dibs has 20% concelment from Cameleon Stride, and it doesn't look like you rolled the percentages. If they have a means to see through the concealment let me know and I'll add another 19 damage. If not, I rolled the percentaged and got 2% on the second roll, which would be a miss.

DM Ben The chameleon stride spell looked like an invisibility-like effect. There were other factors at play. Out of combat now, so no biggie :-)

Laying on his back Dibs realized for the first time how beautiful the sky looked. "Man we got our butts handed to us, but it sure does feel good to be alive" he mutterred.

Carefully Dibs got back to his feet, quickly hobbled around the stinking cloud spell and cast a healing spell on the fallen Keela.

"Rest easy for a moment" he said to Keela. "The battle appears to be over and you need to regain your strength."

ACTIONS:
Cure light wounds. Heal Keela 8

Active Effects:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes
Haste- 7 rounds

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); USED- arcane spell- Mage Armor
L2- 4+1- Summon Fey Friend II; arcane spell- Create Pit; USED- Dimension Door, Haste
L3- 2+1- Confusion, USED: Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (6/day)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law


Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+15=21 ; d20+15=30 ; d100=22 ;
Wednesday March 7th, 2012 5:49:24 PM

"Now ve see vhat you can handle!" Sjurd the statue glides through the earth 30 feet west of The Patient. It is likely somewhat disconcerting to his compatriots, seeing just the head of their ally poking above the ground and moving on its own. The blood witch's mask quivers and he intones a spell.

ooc: Ley line check successful, 22.
Cast confusion, Will DC 23. The Patient takes a -4 penalty on attack rolls, saves, ability checks, and skill checks.
Use Bit of Luck. Caster level check for spell penetration 30

======================
TEMPORARY EFFECTS
The Patient takes -4 penalty on attack rolls, saves, ability checks, and skill checks.
18 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, True Seeing, Mind Blank, Foresight, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List

Showdown at the Golden Corral Round 6 [DM Ben]  d20+16=35 ; d20+16=25 ;
Wednesday March 7th, 2012 5:55:48 PM

Double-save.

OOC: I confused your "Bit of Luck" for SR with tugging strands on will save. No change in result, but that's why I rolled the save twice.

Keela [AC 20; HP -5/61; CMD 18] [nauseated] [Extended Mage Armor]  d20-3=2 ;
Wednesday March 7th, 2012 6:35:28 PM

Keela slumps to the ground, unconscious and bleeding.

[Failed to stabilize.]



Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 13/13 Bombs  d20+6=14 ; d20+6=9 ; d20+9=20 ;
Wednesday March 7th, 2012 9:29:00 PM

OOC: Both those rolls were for the Glitterdust effect...I...just can't catch a break. Third one was for the nauseated effect. Sorry for lack of posting, by the way, my exams got nuts.

All he could hear was noises, then smelling something awful. This was horrifying.

Zeph Illidian HP -2/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement))  d20+8=9 ;
Thursday March 8th, 2012 1:19:31 AM

As Garret attempts to plug the various sources of bleeding, Zeph rolls naty 1 for Fort save to stabilize.

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -23/86 (Mage Armor; Cameleon Stride- concealment, Haste)) 
Thursday March 8th, 2012 10:12:22 AM

OOC- I changed my action (edited above)... healing Keela instead of myself. Didn't realize she was unconcious.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday March 8th, 2012 10:21:07 AM

ooc: I can cast two more 4th-level spells. I had planned on using baleful polymorph to turn Keela into a duck, change into an air elemental, then grab her and fly away. This fight isn't going very well for us. Would anyone like to turn into a duck for flying away? :)

Garret Goodbarrel [AC:37/37/30 HP:44/66 Ki:9/11 CMD: 22] 
Thursday March 8th, 2012 12:40:24 PM

Garret sees the blood stop flowing and gives Zeph a slap, "Wake up!" He looks around at the flaming buildings and starts to worry about them falling around them and starts to pick up Zeph to carry him further away from the flames and buildings.

OOC:
With a heal check of 18, Zeph should be stable.

Showdown at the Golden Corral Denouement [DM Ben] 
Thursday March 8th, 2012 3:12:37 PM

The three dark flying figures puncture the plume of smoke and disappear.  Wisely, Garret keeps his eyes to the sky, and notices four dark figures far to the East and North bound.  Perhaps there is more to this story?  The Halfling makes some improvised bandages for the gashes and punctures on Zeph, and while unconscious he does seem to be stable.  The quick thinking monk attempts to scoop his broken companion from the battlefield and looks around.  It appears the entire town will be no more than ash and distant memory in a few hours...
 
Sjurd feels their goose is cooked, and considers turning a seared comrade into a duck.  By the time this combat ostrich cranes his neck to the rest of the flock, he starts to feel a little chicken.  The enemy has flown the coop.  He stands pigeon-toed for a second, a stark contrast to his typical proud peacock prancing and preening.  On a lark, he swoops in to help the tiny and courageous Garret with the considerably larger Zeph.  The destruction of the rest of his party while he was underground leaves the typically cocky Sjurd walking on eggshells
 
As the buildings start to collapse, Dibs hobbles to Keela, arrows protruding from his chest, abdomen, and peg-leg.  He awkwardly hunches over the fallen mage.  She looks crumpled and folded like frustrating origami, and the ground around her looks like horrific medical waste.  Vomit, blood, mud, gold flecks and tears pool and congeal in the extremely dry dust.  Her still and quiet give Dibs a strange juxtaposition to the flurry and confusion of the last minute.  The vibrant flames and crashing buildings surround the Gnome as he leans to his friend.  His healing touch is just enough to move her from the edge of death.  Now he must move her again, to avoid being trapped by the hellacious inferno. 
 
The air rushes through the streets of Golden Glen, as the convection of the huge fire sucks in every bit of oxygen possible.  Like a giant, angry best taking a huge breath, the rush of cool disperses the remnants of cloud and fog magic from moments ago.  Davdok feels the whirlwind tug at his cloak, and an instant later he sees the signs of carnage.  Two newly-met comrades carry an unconscious Elven swordsman, while a bleeding Gnome lifts a mangy madam mage from the mud.  The demonic tentacles disappear, and the wagon is now the lone unscathed wood in sight.  However, the blazing fence posts are quite close, with the whirlwind flinging embers and small tinder in all directions. 
 
The noonday sun Dibs observed is shining brightly.  The fire, the smoke, the clear sky, and the golden earth are quite beautiful. 
 

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22]  d20+18=36 ;
Thursday March 8th, 2012 3:44:30 PM

Garret stands and looks at the dim figures in the distance, trying to see anything he can. Are they all the same type of creature? Are they coming back? Are they watching the ground or heading down? (Perception: 36).

As Garret watches over the body of the still Zeph and the others are gathering away from the flames, he continues to watch the creatures and says out loud, "Well there is no way those things are what attacked those villagers. There is something going on here a whole lot more than just some gold claim jumpers."

Keela [AC 20; HP /61; CMD 18] [nauseated] [Extended Mage Armor] 
Thursday March 8th, 2012 11:50:47 PM

Keela sits up, then staggers to her feet.

"Thanks, Dibs," she says. Then, "where did they go?"

She is still queasy [1 more round left on the nausea, right], so she doesn't move right away. "I'll be all right in a second," she says. "I can cast a Rope Trick if we want. Give us a little time to recover."

Zeph Illidian HP -2/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement)) 
Friday March 9th, 2012 1:53:20 AM

Zeph dreams:


Swipe, tink, chik, swoop, dodge.
Zeph's father spars with him, each wielding a blade. He says, "Thrust, right, step, reposte, left."
Then he presses the attack, Block, duck, dodge, OUCH!
Zeph yells, "You said left!"
Zeph's father replies, "My mouth said left, my body said right. Which do you listen to, dead boy?"
Fire
Smoke
Screams
Gargul's voice: "Exactly how much do you want to meet your family?"


Slap.... why does Garret hit so hard?

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -30/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d8+1=9 ; d8+1=2 ; d8+1=5 ;
Friday March 9th, 2012 10:59:13 AM

"They flew off over yonder" Dibs said to Keela. "But don't you worry your pretty little self about them. Just rest. We need you back on your feet."

Dibs helped clean Keela off, before he removed the two arrows stuck in him. He left the one in his peg leg as a reminder of this recent defeat.

"I sure hope I'm not the healer in this party" Dibs muttered, as he wasn't very good at it.

ACTIONS:
Cure light wounds on Keela- heal 9
Cure light wonds on Dibs- 2+5 = heal 7

Active Effects:
Mage Armor (extended)- 10 hours- +4 AC
Chameleon Stride- 5 minutes (cast at will so always active)- +4 stealth; 20% miss chance
Detect magic- 5 minutes
Haste- 7 rounds

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber, , Suggestion (2); USED- arcane spell- Mage Armor
L2- 4+1- Summon Fey Friend II; arcane spell- Create Pit; USED- Dimension Door, Haste
L3- 2+1- Confusion, USED: Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (2/6)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law


Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+15=28 ; d20+15=21 ; d20+15=30 ; d20+15=32 ; d100+5=13 ; d100+7=47 ; d100+9=42 ; 2d8+8=12 ; 2d8+8=16 ; 2d8+8=16 ; 2d8+8=17 ;
Friday March 9th, 2012 11:26:23 AM

With a derisive grunt, Sjurd transforms back into his natural form of flesh and blood. There is not a scratch on him, save some dust and dirt left over from his tunneling. He brushes himself and watches the enemies flee the scene. "They vill return. Rats always return to the larder." He turns to look at his companions, nods once, then cracks his knuckles as small motes of arcane light dance around his fingers. "Who requires healing?"

ooc: Cast cure moderate wounds four times. Cure 12, 16, 16, and 17 damage to whomever wants it first.

After healing, Sjurd looks about the village. "Ve must investigate und leave as quickly as possible. Bryn Baraz vill likely be a target of their attention if ve tarry too long."

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Friday March 9th, 2012 12:45:04 PM

When Sjurd appears and offers healing, Garret calls out, "Over here! Zeph won't wake up. He needs lots of healing." He takes a step back so he doesn't interfere with the healing energies.

OOC:
Zeph could use all of those healings.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday March 9th, 2012 3:39:19 PM

ooc: Then let's say Sjurd heals Keela of 12 damage and Zeph of 49 damage.

Now let's search the place and get out! :)

Zeph Illidian HP -2/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement))  d20+9=15 ; d20+9=13 ; d20+9=26 ;
Saturday March 10th, 2012 4:55:16 AM

The waves of healing light enshroud Zeph,
inhale

His eyes open and he looks about, taking in the surroundings.

He says softly, "WHere are they?"
Hand reaches for sword, but he's shaking too badly.
Electricity didn't work

He grinds his teeth and slowly stands on shaky legs.
Blood clots in hair.
((Knowledge the planes = 15, knowledge local = 13, knowledge history =26. }}
Who are these guys?


Of Their Own Accord [DM Ben] 
Sunday March 11th, 2012 6:17:26 PM

===== DM Rewards =====

Everyone gains 6,000 XP

IRON POSTER Tanner - Scroll of Confess (I'll get it to you in game)

WEEKLING Addison - What do you want?

WEEKLING Jeff L - What do you want?

===== End of Rewards =====


The party watches the giant flames scream skyward, the old, cold, dry husk of a town disappearing in minutes. Like a funeral pyre, death and symbolism hang in the air. Davdok recognizes the fire for what it is, arson. The oils had saturated the old planks, expediting their destruction and emphasizing the purpose of the combat.

Zeph feels the flood of emotions overtake him, as all the colors and scents of the fire from his youth seem so similar. The loss of his parents to a blaze like this, and the comments of The Patient bring him closer to revenge than ever before. To see a guilty party, and to let him slip away, stir guilt and regret previously unknown.

Dibs and Garret take a few moments to watch the four figures depart northward. However, they do not seem to be interested in returning. Knowing both purpose and a sense of perspective from avoiding near-death, the smaller adventurers remember the push to Golden Glen was motivated by the chance to free captive women and children.

Keela seems rocked to the core, and contemplates if heroic life is really for her. Helping the needy and protecting the innocent puts her directly in harms way. Is this the best use of her talents? Mayhaps a classroom might better suit her demeanor.

Sjurd has much less esoteric concern. The bad guys are gone, he is fine, what were they protecting and why? The flames rage on, but when they die down he will search Golden Glen thoroughly. Foes of their talent and ilk do not prey and linger without reason...

None of the party seems able to piece together the race or origins of the ambushers. What were they? Why were they here? Why in this Uncharted land? One things seems certain: they left of their own accord. Their departure was not commentary on the tactical advantage...


Keela [AC 20; HP 20/61; CMD 18] [Extended Mage Armor] 
Sunday March 11th, 2012 9:47:58 PM

Keela has a Prestidigitation spell of her own, just in case Dibs' runs out.

When the group has been cleaned up, she says: "I don't like this. I don't like this at all. Where did they go? Are they coming back? Are they coming to Bryn Braz? We should get back there...."

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Monday March 12th, 2012 12:17:26 PM

Garret looks around and says, "This just doesn't make sense. Keela, your friend came to town talking about being attacked -- but she was let go. There were supposed to be others that were captive here, but that group that attacked us couldn't be the same group. So who attacked your friend's group? And where are they? And where the heck did this group come from? They were clearly set up to ambush us. Are the two groups working together?"

"Zeph, get up and make sense of this, would you?"

Garret watches the buildings burn, looks around at the flecks of gold dust and tries to see if he can spot any sort of opening like a cave or mine entrance in the light of the flames.

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -42/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d8+1=3 ; d8+1=9 ;
Monday March 12th, 2012 1:47:06 PM

The reflection of the flames seemed to dance in Dibs' large gnomish eyes, but the reflection was blurred by the welling of tears.

"Darn smoke" Dibs said as he rubbed away the tears with his forearms. "Once this clears we should look for survivors and then head back home. In the meanwhile, perhaps we should search the surrounding area? Afterall, this burning might take a while."

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday March 12th, 2012 2:13:45 PM

Sjurd looks around for a moment at the burning village, then nods. "I vill handle the fire." Once again, his form shimmers and wavers, becoming something half way between a spinning column of water and a crashing wave, semi-translucent and blue. The blood witch - now in water elemental form - goes toward the nearest fire.

ooc: Use polymorph, change to water elemental. "Drench" ability lets me extinguish fires in a 10'x10' area as a standard action. Do as much as I can, starting with the largest fire first.

Zeph Illidian HP -2/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement)) 
Monday March 12th, 2012 9:19:11 PM

Zeph stands and his mind is racing.

Electricity burst out of his hand and he rips it through a building's outer wall and screams.

Breathing heavily, he slows himself down and looks at Garret,
"They killed my parents. More than fifty years ago. I don't know why."

He strains his mind and can't think of any connection to the troupe of demonic assailants.
Could my mother or father have actually been involved with these guys?

Then he says to Dibs, "They kept on calling me The Mark. Do you know of an organization that marks targets for elimination?"

Sjurd has amazing divination skills... Zeph looks at his sword and sees The Patient's blood, "How much can this tell us?"

Scene 3: A Mineshaft Gap


A Mineshaft Gap [DM Ben] 
Tuesday March 13th, 2012 5:12:35 AM

The scene poses contrast on several levels. As the party draws together physically to heal wounds and debate course of action, each member has diverging interests.

Keela thinks of her sister and the people of Bryn Baraz. She worries about these flying beasts and what will happen in the future. She worries about her family to the South.

Dibs thinks of the reason they came, and the immediate future of any survivors and captives.

Garret thinks of the past, present, and future all at once. Why did this happen, and what does it mean? He tries to anticipate the best course or at least next course of action.

Sjurd is fully committed to the present. He wants to search the destroyed town, find what they can, and move on. He sets his eyes to the Stables, and prepares to douse the inferno one small block at a time.

Zeph is entrenched in the past. How did a fire from half a century ago bring so much pain and destruction to the present? Why is he singled out by unknown attackers, seemingly with a personal axe (or falchion) to grind?

The fire burns out swiftly. Dry tinder, plenty of air circulation, and the chemical catalysts leave the party surrounded by flames for only a few minutes. Coals and embers line the streets. The vertical development of buildings, lining the streets, swiftly changes to walls of smoke and steam and flying ash.

As Sjurd douses the remaining flames at the stable, he finds an irregularity in the flooring. The fire seems to have burned much more efficiently in one specific area. The planks are much more completely burned, revealing a rectangular orifice in the ground. A few hunks of iron slag partially deformed and twisted leave evidence of perhaps hinges and a lock.

Was there a trap door? The access to air would explain the inconsistent burning pattern. The hole looks like it goes directly toward the old mine location. Is this some kind of secret tunnel?

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Tuesday March 13th, 2012 12:55:25 PM

Garret looks around at the confusion and takes a deep breath. He grabs Zeph by the shoulders and says,
"Zeph, Zeph! We're here. Today. We can avenge your parents, and we will. But focus on now!"

"I still don't understand what's going on, but I agree, we need to search this place to see what is here. Maybe we can find a clue as to why they torched this place. Keela, I share your concern about Bryz Baraz. But there is no point in heading there now. If those things wanted to burn the town, it will be long gone before we can get there. Let us focus here, now, and perhaps we will find some clues about what is going on here and why those things were waiting for us."

"Sjurd, anything look promising over there?"

Keela [AC 20; HP 20/61; CMD 18] [Extended Mage Armor] 
Tuesday March 13th, 2012 10:31:52 PM

Keela frowns. "Well, then, I guess we should see what's on the other side of that trap door," she says. It's probably too hot to touch at the moment, though. Is there anything else we can look at in the meantime?"

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 13/13 Bombs 
Tuesday March 13th, 2012 10:36:42 PM

Finally, he could see. What a way to show his usefulness. There was nothing he could do except grin and bear it. Speaking of bears, he was hungry. Wait, bad idea to continue down that train of thought. He needed to look around.

"So...uhm...can we pretend my little problem there didn't happen?"

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Tuesday March 13th, 2012 10:51:02 PM

Sjurd transforms back into his flesh and blood form, then calls out to the group. "There is a trapdoor here in the barn. Just a moment." The masked man takes several steps backward until he stands on solid earth, then once again shifts into a being of stone and rock. He disappears into the ground, sliding his way toward the side of the trapdoor shaft.

ooc: Polymorph to earth elemental. Travel sideways and take a peek past the trap door without opening it. I have darkvision in my elemental form.

Struggle in the Tunnel [DM Ben] 
Wednesday March 14th, 2012 4:41:09 AM

You all stare at a 3' x 3' hole in the ground, surrounded by coals and a few pieces of slag. What may have been a door is now completely burned away. You think because of the airflow, the fire more more effectively destroyed this section of the stables.

As Sjurd slides past the mouth of he tunnel, he sees ash and soot from the fire. The tunnel drops around 10 feet, with a few partially burned, smaller boards that were likely part of a ladder. Looking to the northwest, he sees a tunnel. The tunnel shows clear signs of struggle, and a trail of blood. The walls are scraped, a few blood spatters mark the wall, and what might be a human fingernail lays next to some scratch marks.

Perhaps the prisoners were taken this way?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday March 14th, 2012 9:42:10 AM

Sjurd reappears on the surface and relays what he saw to the rest of the party in a gravelly, hollow voice due to his current elemental form. He sums it with, "I believe the prisoners vere taken that vay, but ve are depleted und must rest before attempting to explore. I vill scout ahead a bit more."

ooc: Sjurd will follow the tunnel, gliding through the earth and popping his head back into the tunnel in 10' increments until he sees something.

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Wednesday March 14th, 2012 12:17:31 PM

Garret says, "Be careful, Sjurd, as you explore. We will rest here." He stands watch and ponders the destructive power of the creatures as they wait.

Keela [AC 20; HP 20/61; CMD 18] [Extended Mage Armor] 
Wednesday March 14th, 2012 12:57:47 PM

"If we're going to rest, we should unhitch the horses and find someplace safe to leave them," Keela says. "Well, relatively safe. And I can cast my Rope Trick for anybody who wants to use it."

Struggle in the Tunnel [DM Ben] 
Wednesday March 14th, 2012 5:12:45 PM

OOC: I have a check ride tomorrow, which occurs every 17 months to ensure I can still do my job. This is a big deal. My next job (or jobs) will likely be non-flying, so this is probably my last chckride for a very long time. Like maybe 5 years.

I may not post tomorrow, either out of anxiety, joy or grief.

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Thursday March 15th, 2012 11:03:52 AM

"I think the rope trick will certainly provide some safety. If nothing else, it will hide us from any additional ambushes."

OOC:
Hope it goes well with you!

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 13/13 Bombs 
Thursday March 15th, 2012 11:28:11 PM

"After what was most assuredly a harrowing battle, I agree we should rest, if only for the excuse to explore."

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday March 15th, 2012 11:28:33 PM

ooc: checking in.

Zeph Illidian HP 48/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil, Shield, Detect THoughts, Heroism, Haste, Blurr, Displacement))  d20+15=29 ; d20+16=25 ;
Friday March 16th, 2012 1:35:23 AM

"If any are alive, we need to find them quickly."

He searches the trap door (perception = 29 for traps, 28 otherwise) for traps and looks at how it is locked.
If all is clear, he will try to open it (disable device=25)

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Friday March 16th, 2012 10:27:51 AM

"I agree, Zeph, but do be careful, you don't look like you're quite healed yet. If there's any kind of resistance, our entire group is rather weakened at this time."

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday March 16th, 2012 11:48:52 PM

ooc: .....I don't want a red X.

A Vision of Division [DM Ben] 
Sunday March 18th, 2012 7:15:03 AM

OOC: OK, flight evaluation is over, paperwork is done, all is well. In addition, I talked to my wife about getting an Android-based Samsung Galaxy Note phone. I've been highly frustrated by trying to post from my iPhone, and the lack of interaction between apple and google.docs (which is the primary data delivery method in the wold). Anyone have experience?

-------------------

Keela and the others elect to pause the rescue mission to rescue themselves. Low on arcane reserves, battered and humiliated from combat, and certainly not ready to continue the adventure, they hole up in a Rope Trick.

Does Davdok make an attempt to join the group?

Are the others accepting of their new-found companion?

Tune in next week to find out!

Sjurd pokes his head into the carved tunnel at roughly 10' intervals. He continues this way for around 25 to 30 checks, where the small tunnel he enters seems to meet the actual mine shaft from the old Golden Glen mine. As he glides through the earth he finds tiny ribbons of gold peeling rippling through the earth, as this area is quite rich with resources.

A large clump of rocks partially the tunnel proper, but with one glide he is on the other side. The collapse looks to have been recently cleared, and the droplets of blood increase on over the pile. Some streaks and smears of blood cover the fallen rocks, like bleeding bodies were shoved and dragged through a confined space.

As he clears the small tunnel, it opens to the mine shaft proper. Looking to the left (East), he sees the likely reason for the town abandonment. Many rocks and support structures are collapsed, and he can see a few skeletal limbs protruding from the cave in. Dessicated husks of miners (not minors) are strewn about the collapse.

Sjurd's sixth and seventh senses kick in, in a white flash he feels his mind transported back 150 years...

Men look at each other with distressed countenance as Sjurd's eyes focus. He sees their grief first, then he sees their faces. They look at the rocks, they look at each other, they look down in shame, and they look to the figurative sky despite being under ground. Soot and gold flecks are pushed into streams on their faces, shaped by sweat and tears.

A few men look at their hands, strong but broken. Their fingernails show dark rock dust packed deep into them, some show bits of human flesh, but from where? The pile of rocks seems unmoved by these men of action, and a few stand next to their fallen comrades in the rock pile. Sjurd seems to have arrived at the end.

No one is standing. Completely exhausted, they all sit or lay on the earth, some hold the cold dead hands of those crushed by rocks, and some are solitary. The eyes tell the story. Collapse, death, ruin and greed shroud this place. Haste for new found wealth have destroyed these men. Now they sit, surrounded by their ore with no food, no water, and no hope.

In another flash he sees the other side of the rock pile, a few women stand by in a vigil of grief for their fallen husbands. A few hold pickaxes in blistered hands with sweat-soaked dresses. It would take months, if not years, to move these rocks. But no one has months. This might be the last day any of the men are alive, but it certainly won't be the last day any women work to save them.

In the distance Sjurd can see the town of Golden Glen. Some wagons are already on their way out, and many are being loaded by sorrowful women, children, and elderly. The vibrant colors on the buildings, the signs, the hope and ambition are readily apparent to the witch. All of which was destroyed by the collapse.

Now, these men sit divided from what truly matters. Family, friends, food and fluids are far beyond their reach. Surrounded by gold and grief, they are divided...


In another flash, the vision is over. Sjurd sees the ore on the ground, next to the skeletons. He looks to his right, down the shaft, and sees a faint slit of reddish light poking through the wall of the mineshaft. He mutters to himself, "Perhaps zee others should see zis...?"

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Monday March 19th, 2012 12:39:52 PM

Garret takes a space near the entrance to the rope trick so he can peek his head out on occasion to watch for anything going on outside when he's not sleeping and resting.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday March 19th, 2012 1:51:29 PM

Sjurd travels back toward the party, gliding through earth and stone. He pops his head out of the ground near the side of the barn, looking around for a moment to find the party after the disorienting experiencing of traveling through earth. "There is something ominous down below. Not the kind I vould like to search by myself. A tunnel extends perhaps twenty spans, then branches to east und vest. To the east is a collapsed mine vith old, old corpses. To the vest is a glowing red light." He reaches up and taps the side of what would be his nose if he weren't wearing a mask. "Und ve all know that red light means evil. I suggest ve rest before exploring."

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 13/13 Bombs 
Monday March 19th, 2012 10:15:17 PM

"Corpses, that's never good. But I can at least try out something I've been tinkering with for the past few days. In the meantime, I agree with..." He pauses for a second, as if trying to remember something "...Sjurd. We should rest."

Keela [AC 20; HP 20/61; CMD 18] [Extended Mage Armor] 
Tuesday March 20th, 2012 12:46:26 AM

Keela casts her Rope Trick and scrambles inside. "Make yourself at home," she tells her friends.

"And, when somebody has a minute, I could use some healing."

Garret Goodbarrel [AC:32/32/25 HP:44/66 Ki:9/11 CMD: 22] 
Tuesday March 20th, 2012 12:13:57 PM

Garret says, "Good find, Sjurd. Let's all rest for the evening here in the Keela's magical house and head over to check out that light after we're all rested."

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -42/86 (Mage Armor; Cameleon Stride- concealment, Haste)) 
Wednesday March 21st, 2012 10:13:34 AM

"My haversack won't be able to come into your extradimensional space" Dibs said. "And I hesitate to leave it unattended out here. Are any of you int he same position?"

If the group decided to all go into the space, Dibs will empty his bag inside the rope trick space and then look for a place to stash his haversack.

"Keela raises an interesting point regarding healing" Dibs said. "Are any of us accomplished healers? I for one am not. Assuming the rest of you are like me, perhaps we should invest in some healing wands to get us through situations like these."

Soon after Dibs lay back and started resting his hurts and his wounded pride. It had been a long day.

A Blanket of Smoke [DM Ben] 
Wednesday March 21st, 2012 10:59:40 AM

As Sjurd glides and bounces through the tunnel on his return, he bumps into a cylindrical case buried in some dust and rubble near the cave in en route to the stable entrance.  He finds the case in an unexpected spot, but it seems to have just what he wanted.  He finds a scroll of Confess within the case.  It must have been dropped by those moving through the access corridor as they displaced the rubble.  Finders keepers...
 
Keela, Davdok, Dibs, Zeph, and Garret nest in the rope trick, waiting for Sjurd to return.  Once re-united, the witch describes the events and hints at potential for evil causing the red glow. 
 
After performing her matronly Rope Trick duties, Keela settles in for some down time.  She mentions how she could sleep better if the puncture wounds in her spleen were repaired, or the deep contusions in her chest did not exist. 
 
Zeph seems to disagree with the group about resting.  He feels as though saving lives was the purpose of the visit, and an 8 hour nap in the middle of the afternoon doesn't align with that purpose.  After voicing his opinion, but looking at the resources of his compatriots, he finally does acquiesce.
 
Dibs reflects on the combat, and how one *thing* seemingly ran roughshod through the entire party, but with support.  He sees the ambush as a learning point, but is thankful they have all survived.  On the flip side, these foes are not to be taken lightly.  While Zeph may have an excellent point about haste, Dibs is cautious about getting over-extended.
 
Garret is more focused on the task at hand.  He seems very much the voice of reason, and recommends Zeph belay his zeal for a healthy meal, and quality rest.  He thanks Sjurd for scouting, and stands vigil for his casters.  He knows their minds are fragile, and in need of unfettered rest.  Though he appears as a child to other noble races, he seems much more the parent of this group.  A Fatherly figure to the motherhood of Keela.
 
Not sharing the same focus as the rest of the group, and not necessarily in full comprehension of the background, Davdok sees an opportunity for research.  Some bodies, some mystery and some underground tunnels are right up the alchemist's alley.  He hearkens back to the words of legendary alchemist Ashley J. "Ash" Williams: Good.  Bad.  I'm the guy with the gun. 
 
OOC: Do you all have enough healing to restore the party prior to resting?  If not, please note what resources were used prior to departure.
 
The party camps in the rope trick, and looks out the portal at the black and grey destruction.  Some smoldering embers, and plenty of smoke rise from each pile of ash where a building previously stood.  You look out at the carnage, and try to piece together the combat.  None of you is exactly certain what the creatures you battled were.  Zeph inferred that they were related.  It all happened so swiftly, and the memories of the combat seem as hazy as the orange sky.  The dark smoke fills your field of view, the dark thoughts burrow deeply as you settle in for your rest, and the dark purpose of this destruction forms a blanket on your dreams. 
 
In the morning, you feel the cool crisp air.  No one feels particularly refreshed. You all smell of cured meats, as the smoky odors have permeated your clothing.  The sunrise is bloody red from the amount of smoke in the sky, and your eyes are bloodshot.  The spring morning lacks the chirp of birds or the buzz of bees, the smoke dispersing the wildlife from the already barren area.  The party makes way through the access tunnel, and sees the scene Sjurd described previously.  It is quite dark in the collapsed mine, save the slit of red glow. 
 
----------
Darkvision?  Spells?  Just update your post titles with any ongoing effects.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22]  d20+6=16 ;
Wednesday March 21st, 2012 12:36:22 PM

Garret rises, surprised that he had fallen asleep. He awakens quickly, opens his eyes and looks around without moving at first. He remembers the rope trick spaces and slowly rolls over to peer out the entrance, half expecting to see the flying demon creatures waiting for them. The smell of the smoke reminds him all too clearly of the battle the night before. He feels better than the rest of the group, much more refreshed, but still dirty (use ki points before sleep to restore hit points).

Before the others wakes, Garret quietly slips out of the space and looks around. He takes in the still-smouldering ruins as the sun rises. He shakes his head at the senseless destruction, but when the sun's rays hit a flake of gold on the ground, he remembers why this has all happened. "Another monument to the greed and evil of all peoples," he mumbles. He kicks a stone and heads back to the rope trick to wake everyone else up.

As he wakes Keela, he carefully checks her wounds that he attempted to patch the night before (Heal: 16). He says, "I wish I had more healing skills, but I have no magical abilities at all. I am sorry."

---

When the group reaches the cave-in, Garret says, "Well, anyone bring a super powerful magical shovel? Sjurd, I'm looking at you."

DM Ben FYI - The cave-in has been cleared enough for medium creatures to comfortably cross, but is heavily streaked with three day old blood...

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+15=34 ; d20+15=26 ; d20+15=20 ; d20+15=18 ; d100=12 ; d100=7 ; d100=14 ; d100=29 ; d8+5=8 ; d8+5=7 ; d8+5=6 ; d8+5=12 ;
Wednesday March 21st, 2012 1:59:38 PM

ooc: I used up all of my 3rd- and 4th-level spell slots. I need to rest. I can, however, use up some CLW to speed things up.

No ley line checks failed.

33 hit points healed for whomever needs its before we go to sleep.


Keela [Extended Mage Armor] 
Thursday March 22nd, 2012 12:26:11 AM

Keela thanks Sjurd for the healing. The time spent resting in the Rope Trick is enough to restore her to full health.

She also tells Dibs, "You can bring the Haversack in here. It's just a Portable Hole you need to avoid. On the other hand, it probably won't hurt to have somebody stay with the horses and wagon."

When she finishes resting, she prepares spells. Then she re-casts her Mage Armor and is ready to explore.

Today's Spells:

0 Acid Splash
0 Light
0 Mage Hand
0 Prestidigitation
1 Color Spray
1 Feather Fall
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Extended Mage Armor
2 Rope Trick
2 Scorching Ray
2 Web
3 Daylight
3 Dispel Magic
3 Haste
4 Invisibility, Greater
4 Wall of Ice
4 Dimension Door

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday March 22nd, 2012 12:05:15 PM

"Sjurd, you had not gone much past here? Then let us continue our exploration and hope that there are not more of those flying demons down here. At least if there are, they won't be able to fly away from us. I can take the lead, unless Sjurd has a good shape to lead us with."

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday March 22nd, 2012 1:35:53 PM

After resting and replenishing his spells (my temporary hit points have to be regained by sacrificing small animals, so nothing I can do right now), Sjurd takes the lead. He transforms into an earth elemental and addresses the party. "I vill scout ahead. Every 10 spans I vill survey the tunnel, then return und report. Ve vill leapfrog our way in safety." He sinks into the earth and continues as the previous day, gliding through the earth parallel to the tunnel and peeking his head out to look around every 30 feet, then returning to give a report to the party. He will stop at the intersection for the party to prepare themselves for the ominous red light.

Zeph Illidian HP 95/95 AC 29/28t/22ff CMD 25 (Mage Armor, Prot vs. Evil)  d20+16=23 ; d20+15=33 ;
Thursday March 22nd, 2012 2:49:25 PM

Quite downtrodden at the idea of anyone awaiting the heroe's help, Zeph thinks, Definitely will need a Scroll of See Invisibility if we are to fight those guys again...

As he closes his eyes in the rope trick to meditate, his mind wonders...
Why would they kill them? What do they want?

He says a prayer to Jancassis: May I be the agent of your vengeance, so that other's can see their blood repaid. My own desires are second to your will....

Four hours of meditation later, his mind is ready to once again unleash any arcane death required to get to the bottom of this.

At the cave in of the tunnel, Zeph begins to search about for clues, traps, or other ways in. (perception = 23)
If a trap is found (Disable Divice = 33)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Expeditioius Retreat, Shocking Graspx2, Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism, Dispel magic, Displacementx2,
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (2/3), Greater Silent (From Karkassan), Lesser Quicken (1/3)

Active Spells:
Extended Mage Armor (16hours)


Breached Wail [DM Ben] 
Friday March 23rd, 2012 10:55:34 AM

Still lightly battered, the group proceeds through the access tunnel to the site Sjurd previously described.  His scouting is impeccable, and he unerringly guides the party directly to the red slit in the wall.  While the Gnome and the Halfling have to crouch slightly to move over the access tunnel rubble, the bigger folk have to climb awkwardly through the gap.  Davdok especially has to take painstaking effort, as his glass decanters and vials ring against the stones like a tiny bell choir.  Were it not for the blood, the fear and the darkness it would likely provoke a chuckle.
 
While rearranging equipment and investigating by the red slit, Zeph notices a very strange movement of a pool of blood on the dark earth.  Upon closer inspection, he sees the blood and earth aren't moving at all, but a spider is moving across them.  The black spider with the red hourglass markings has woven a double-helical web.  It appears as though Jancassis has made her presence known.  Is it encouragement, or is it warning?  Sweeping away the cobweb, Zeph's fingers strike a cylindrical object, protruding from the rubble.  Drawing the cylinder from the stone feels like unsheathing a blade.  The exterior shows the red double-helix within a circly, the holy symbol of his deity.  Zeph finds the scroll of See Invisibility inside for which he had prayed.  In fact, he finds not one, but two!
 
The party reconstitutes near the Mineshaft Gap exuding the red light.  It appears to be a wedge-shaped crack, and the trickles of blood lead here.  Again, the blood trickles become scrapes, and a few signs of struggle line the rim.  The gap appears to be three to four feet tall, but only around 2 feet wide at the bottom.  Some squeezing will certainly be necessary for everyone, and likely a side-laying crawl for Keela, Davdok, and Zeph
 
The red light seems to emanate from beyond the corridor.  Peering to the North through the tiny tunnel you see a wash of red light, possibly originating from the right of the corridor.  The entire corridor is bathed in red light, and probably 15-25 feet long.  You hear a faint moan or a very distant and muffled wail.  It's tough to tell which...
 
----- -----
OOC: Assuming you want to pass through the breach, what's the marching order?  Are there any actions, spells, preparations prior to entering the breach? 
 

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday March 23rd, 2012 12:47:04 PM

ooc: Sjurd will glide through the stone and take a peek, then return and report.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday March 23rd, 2012 1:19:53 PM

Garret reaches up to his neck and touches the tattoo there. The tattoo glows just slightly for a moment as he activates it (Barkskin). He looks to the others and says, "Sjurd, would you like to continue your scouting and check back? If we don't hear from you, we'll come rushing in."

Keela [Extended Mage Armor] 
Sunday March 25th, 2012 12:14:14 AM

Keela looks at the small opening. "I'm going to ruin another skirt today, aren't I?" she asks of nobody in particular.

She await's Sjurd's scouting report, then (presumably) moves through with the others, keeping towards the back.

She reminds her friends that there is a Greater Invisibility ready for anyone who wants one.

The Smell of Blood [DM Ben] 
Sunday March 25th, 2012 6:48:07 AM

Sjurd glides through the floor, under the breach, beyond the tunnel, and out the other side. The room smells of coagulated blood and decaying bodies. He sees a completely level, roughly 200' circular room bathed in red light. The light seems to emanate from a giant pentagram etched in the floor. Upon closer inspection he sees giant rubies at each intersection of the pentagrammic design. Within each ruby he can make out a shadowy flame swirling inside the gem. More specifically, all the gems seem to be glowing with red light, and there are dozens of gems anchoring the dozens of intersections.

The etched grooves appear blood red. Sjurd slinks closer to the pentagram, the grooves are actually troughs roughly an inch wide. Each trough seems to actually be filled with blood, making the entire design a series of interconnected canals of sanguine fluid. Where did all this come from?

The cause of the odor and the answer to Sjurd's question are collocated in the center of the design. Within a small circle is a pile of bodies. The supposed women and children sent to settle Golden Glen have been captured and exsanguinated. A hoarse groan creeps out from the middle of the pile, muffled by the dead. Sjurd would estimate the pile contains 40 or so humans.

Looking across the room, a 20' wide ramp rises into the distance. It is on the very Northern end of the room, while Sjurd is to the far South and West. The smell of blood is very, very thick in the stagnant air.

https://docs.google.com/drawings/d/1dwVWy9sBalJpiwSC7GnnqGzZUy4h5JvA5s6fWJGzIPk/edit

Mineshaft Gap Map

OOC: Only Sjurd is in the room, the rest of you are there for reference and swift placement in the future.


Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Monday March 26th, 2012 1:27:38 AM

Zeph taps the glass vial and unravels the See Invisibility scrolls... and smiles... its been a while.

He places them in his backpack, full intentions on scribing it to his spellbook later on in the evening...

Squeezing through crevices, jingly jingle, looking to Garret, "This is the first time I've envied your height".

Ugh, blood smell.

First he flicks a gnalred oaken wand that creates a barrier to evil around him,
Then his hands flick slightly as arcane sight envelops his eyes,
Cast Detect Magic and he searches about for magical auras... or trap doors.

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Expeditioius Retreat, Shocking Graspx2, Mage Armor (x)
2: Spider Climb, Glitterdust, Scorching Ray, Invisibility, Blur
3: Heroism, Dispel magic, Displacementx2,
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (2/3), Greater Silent (From Karkassan), Lesser Quicken (1/3)

Active Spells:
Extended Mage Armor (16hours)
Protection Vs. Evil (8minutes)


Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday March 26th, 2012 7:15:46 PM

Sjurd pops back over to the party and relates everything he saw. "I do not know if the moaning I heard from the pile is an injured villager or some undead creature. Regardless, something large und powerful is being summoned vith this much blood. I suggest ve disrupt the summoning circle. If it has yet to be used, then a crisis is averted. If it has already been used, then ve lose nothing. I suggest ve do it quietly. I am guessing that the area is varded. I can use my earth elemental form to break or move the rubies anchoring the sigil vithout crossing any uniplanar barriers. Please, join me inside if you vish."

Sjurd will stay in the form of an earth elemental and travel through the ground, surfacing inside the pentagram (J18) and attempt to move the ruby at the intersection.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22]  d20+20=37 ; d20+18=27 ;
Monday March 26th, 2012 8:34:11 PM

Garret replies, "I am in complete agreement. We need to break that summoning star as soon as possible. Make sure when you move the ruby, you might just want to move all the earth around it, so it moves without you touching it - and you might also want to try and disrupt that horrible blood trough, too. I'll be in behind you."

Garret slowly moves into the room, trying to blend into the shadows (Stealth: 37) and watching for movement in all directions (Perception: 27).

Keela [Extended Mage Armor]  d20+17=19 ;
Monday March 26th, 2012 10:07:22 PM

Hearing Sjurd's report, Keela tries to remember anything she may have heard about such dark rituals [Knowledge Arcana or Spellcraft 19; Keela's bonus is the same for both skills].

She passes along any knowledge she has before following her friends underground.

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+9=24 ; d20+9=21 ; d20+15=26
Monday March 26th, 2012 11:55:38 PM

Zeph nods in agreement with Sjurd and Garret, "Whatever is going on is not good."

He also wonders about the connection between this summoning portal and the demonic enemies from before....
What could my family have been involved in to warrant such wrath?

(Knowledge History = 24, Knowledge Planes = 21)

And he too slinks into the shadows (Stealth = 26)

The Fallen [DM Ben] 
Tuesday March 27th, 2012 3:36:04 PM

Sjurd reports to the party what he finds, and they decide to pursue.  Cramped and dirty and vulnerable, they squeeze through the crevice beyond the breach in the wall.  The smell of stagnant, coagulating blood is repugnant.  The sight is especially heartbreaking for Keela as she identifies herself as a settler.  The others have a detachment from these people, whether driven by race or moral compass or background or even age.  But not Keela.  She knows these faces and mourns their death.  But are they all dead? 

 

Zeph doesn't want to wait to find out.  He begins to brace himself for some pending danger.  The ominous room, bathed in red light, it all seems so foreboding.  The 20 foot high ceiling refracts much of the red glow from the rubies, and creates a sense of limitation.  As though the ceiling and the floor would crush any one at any moment, they serve as two intimidating planes of a giant press or mill, grinding the party to paste.  He casts Detect Magic and finds very strong conjuration and necromantic energies emanating from the entire pentagram.  In a flash, he begins casting defensive spells, thinking "This does not look good.  How could I be tied to this?"

 

Amidst the commotion of wriggling through the narrow crawlspace, Keela assesses the situation.  She puts her keen intellect to the task of analysis.  As she moves toward one of the rubies at the outermost ring, she sees what could be a person in the shadowy movement.  As though the gem were a miniscule prison, she sees a familiar face within the gemstone.  Roderick Blunderbuss, an Associate Professor of Illusion from her time at the academy stares back at her from the facet of the ruby.  She would recognize his fat, pompous, sneering face anywhere!  His ego was only outsized by his appetite, and the Glutton of Glamer was respected but roundly disliked.  But now, it's not him.  It's a shadow of him, trapped in a gem, the size of her palm.  What could have caused this?  She detects a hint of something else in the blood within the canals of the pentagram.

 

Garret helps his friends through the crawlspace and looks around.  The groan or wail he heard moments ago seemed to emanate from the central pile of bodies.  His keen senses try to sift through the overwhelming stimuli.  Scents of blood and death, a ruby assault on his retinas, and the scuffle of his larger companions make it quite challenging.  However, he sees a tiny bit of motion from the pile and he hears what could be a cry for help.  There is someone alive in the tangle of bodies! 

 

Sjurd moves to an intersection of the middle ring.  He delicately attempts to move the gem with his innate earth-bending skills.  As one finger moves beyond the etched grooves, the slightest of vibrations disturbs the surface of the bloody fluid in the trough.  A tiny ripple begins, and a shadowy black flame begins to lick the surface of the fluid.  A split second later, the black flame races down the trough, hits the intersections at both ends, and begins to fan out.  As the sanguine fluid in each groove ignites in dark, shadowy fire the ripple grows.  Turning left and right, forking at intersections, the blood seems to boil in the troughs.  In the span a breath, the entire pentagram has burst into black flame with boiling blood. 

 

When the final intersection is completely engulfed the floor of the room flashes with red lightning, and the stone floor becomes translucent red.  As a giant visage of a stained glass window, the floor reveals a scene of horror below.  The central ring hasn't moved at all , but the pile of corpses seems to sink below.  Once each body is clear of the translucent red plane, it appears to fall hundreds of feet into a lake of lava.  The splash of impact creates a plume of steam and a high-pitched squeal as the flesh is vaporized.  Garret notices a jet of steam from the slit throat of a brunette woman as she lands on her back.  One young boy yells as he falls, and looks to Sjurd to save him.  He must have been the lone survivor in the harvest. 

 

As the bodies explode and churn forth billows of steam and smoke from the lake, they are replaced by terrifying figures.  They seem to fall in the opposite direction, starting in the lake of fire and accelerating toward the translucent red flooring.  They crash into the barrier, and you can make out several types of figures.  Some show as bloated bald bodies with long lanky limbs.  Some arrive as gaunt shadowy skeletons of malevolent spite.  Some show as animalistic humanoids oozing foul spittle from their mouths.  One seems a mix of bone and brawn, with horns for fingers and juts of skeletal outcroppings from all joints.

 

The pitch is fever, the tension is high, the scene is terrifying, and the beasts are passing through the floor.  Anxiety builds and it will only be a few seconds before they pass through the floor and are among you.

 

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -86/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d8+1=4 ; d8+1=4 ; d8+1=3 ; d20+8=26 d10=1
Tuesday March 27th, 2012 3:52:20 PM

OOC- Sorry I haven't posted in a few days... year-end at work. I back posted a few healing spells, as I would have done it when I first woke up. If that's a problem just say the word and I'll drop the HP.

IC:
Dibs studied the creatures below very carefully and assessed their weaknesses and strengths (knowledge- 26). He then quickly relayed that information to his companions.

And then Dibs started casting.

ACTIONS:
1) Knowledge check to nature/type/weaknesses of enemy- 26

2) Summon Fey Friend 3- Basilisk- http://paizo.com/pathfinderRPG/prd/monsters/basilisk.html

Spells Memorized
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- Confusion, Summon Fey Friend III; arcane spell- Stinking Cloud

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (3/6)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,



The Fallen [DM Ben] 
Tuesday March 27th, 2012 5:58:14 PM

OOC: No problem, just burn the spells cast already today.

Garret Goodbarrel [AC:32/32/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday March 27th, 2012 7:50:33 PM

Garret reaches out as he sees the bodies falls and barely holds back from retching at the horrible scene. He watches in fear as the creatures fly up from below. He calls out, "Any time now, Sjurd!"

Keela [Extended Mage Armor]  d20+12=27 ;
Tuesday March 27th, 2012 11:09:37 PM

[OOC: I really am going to have to improve my character's History section. Keela never attended anything as fancy as an academy, though I suppose she could know this guy from somewhere.]

Keela stares in fascination at the gem. "There's...there's somebody in there," she says, horrified.

Then, fresh horror as the beings rise through the floor toward them. Not sure what else to do, Keela casts a Protection from Evil on herself, and tries to figure out what these things might be.

[I'm guessing they're some kind of undead, and that's a 27 Knowledge Religion check. If they're something else, that's a 29 Local, 30 Nature or Dungeoneering, 31 Planes, or 32 Arcana]

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Tuesday March 27th, 2012 11:56:16 PM

ooc: Bravo, DM Ben, on the excellent visuals.

"It is time to, as they say, dance! Stay out of the center!" Sjurd springs to action in a blur of arcane energy. A small glow from around his neck envelopes him in a shimmering field of invisibility, even as his form changes into a hazy cloud of air. Sjurd rises up and casts a spell, invoking a billowing cloud of smoke centered on the plane of energy.

ooc: Use polymorph to change to air elemental form. My bonded item, Uli, can cast vanish an unlimited number of times per day and will always act after my action, so I have effective permanent invisibility. I rise up 20 feet to the ceiling and cast mind fog, centered on hole in the floor. Ley line check passed. It extends in 20 feet from the center of the pentagram. Creatures must make a DC23 Will save or take a -10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog is stationary and lasts for 30 minutes (or until dispersed by wind).

======================
TEMPORARY EFFECTS
18 temporary hit points
Vanish
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List

Out of Character Quickie [DM Ben] 
Wednesday March 28th, 2012 7:26:07 PM

OOC: Hey everybody, today got long. Plan on an updated map tomorrow morning with some description. Thanks for the encouragement, Tanner.

Kathy, Jeff L et al, I've taken some creative liberties with your backgrounds, but tried to stay true to your theme. I assumed you can't become an 8th level conjurer without some professional training. Otherwise it's pronounced "Sorcerer", right?

I started drafting the next module (Jul-Dec 2012). The sooner you can get me some background, the better I can incorporate your characters. If you just want to update your character sheets please shoot me an e-mail or DM post letting me know where to look. The more I have to build upon, the more incorporated your characters will become, and the more direct plot lines that will tie in. Hence the Zeph focused feel of the previous confrontations.

Thanks everybody! I'm having fun, and I hope you are as well :-)

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday March 28th, 2012 10:06:14 PM

ooc: Thanks for letting us know. I updated my character sheet and removed the higher level spell effects from Surrender Self. :)

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+17=28 ;
Wednesday March 28th, 2012 11:56:27 PM

(OOC: Very nice descriptive post Ben=)

The scene turns to horror.

Pits of blood and fire

A wimper for help is heard, he sees the boy fall.

Zeph runs as fast as he can to the boy as black flames jout about him.
He jumps into the air in attempts to catch the lad (Acrobatics = 28),
Shouting, "Do what you can to slow them down!"
If successful, Zeph will then try to run the boy to the exit, thinking

Ugh, I HATE the undead


Mineshaft Gap Round 0 [DM Ben]  d20+8=15 ;
Thursday March 29th, 2012 10:06:11 AM

Spell Penetration roll for Sjurd's Mind Fog = 15

------

As soon as Zeph mentions his disdain of undead, Keela turns to him with a reply:

"Great news, then - They are all Demons. The small ones on the outer rim are Dretch. The ones in the outer star are Schir. The inner star holds Babau. The one in the very center I think is a Kalavalus.

They are all susceptible to good aligned weapons, some to cold iron, but electricity and poison are useless."


https://docs.google.com/drawings/d/11MQiutX2Nlp7jBwXoTW4N9Gfi3CR1WFGHCtPaWMfrzo/edit

Zeph thinks back to his shocking attack on The Patient at the mention of electricity.

The beasts still work to penetrate the flooring. They will be on you next turn.

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+8=28 ;
Thursday March 29th, 2012 11:16:40 AM

ooc: DMBen - A caster level check to overcome spell resistance is actually 1d20 + caster level + spellcasting ability modifier. My check is a 35 for the mind fog spell. I will post my action for the remaining round later today.

DM Ben Terrific! What a great time for a Nat 20. However, I double-checked the spell resistance rules in the PRD Glossary, and you do not get ability modifiers.

Adjusted to 28

Garret Goodbarrel [AC:36/36/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday March 29th, 2012 11:33:23 AM

Garret stands, stunned, as he watches all the creatures rising from the bodies. He moves over to Keela and stands between her and the creatures as they continue to rise.

OOC:
Yeah, I got absolutely nothing. I'm open to ideas, because I don't think Garret can contribute anything at all to this fight. He's got nothing to overcome their DR and can't hit hard, so most likely all his attacks will do no damage. I guess he can stand up in front with total defense and attempt to absorb damage...

Total Defense: AC +4

Keela [Extended Mage Armor] 
Thursday March 29th, 2012 3:28:56 PM

Keela takes a step back from the pentagram [to G-29] and casts a Haste spell on herself and her allies.

Everybody is Hasted for 8 rounds.

OOC to Garret: You can still use Stunning Fist. You only have to hit, not do damage, and the demons are not immune to stun AFAIK. Once they're stunned, Zeph can sneak attack 'em. :)

Haste: 8 rounds remaining


Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+15=19 ; d100=71 ;
Thursday March 29th, 2012 8:48:46 PM

ooc: You're right, I was thinking of a caster level check.

Sjurd reaches into his cloak and withdraws a small iron vial. He tosses it to Garrett. "This should help, my small und furious friend!"

ooc: potion of bull's strength (CL 8th). Hopefully Garrett can use his turn to drink it before the demons come.


Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -86/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d20+26=28 ; d20+15=23 ; d20+7=14 ;
Thursday March 29th, 2012 10:29:32 PM

Dibs finished casting his spell and instantly a Baslikisk appeared at the edge of the Pentagram. "Attack them" Dibs said as he pointed in the direction of the Demons.

Dibs then began to tap-tap-tap with his drumstick melodically against his buckler. Steadily the pace and power of the rhythm intensified. Soon the drumstick was accompanied by the sound of Dibs chanting magical notes. These notes ebbed and flowed around the music and slowly they seemed to grow in power. It was as if the music itself was feeding the magic; like oil to a fire.

ACTIONS:
1) Completed summoning Basilisk from last round http://paizo.com/pathfinderRPG/prd/monsters/basilisk.html. I can't speak it's language, but it's supposed to "act as I command to the best of its ability". As such, I'll leave it up to you to dictate its actions. Have it appear around G27.

2) Cast Confusion using Better With Music Ability- Full round action; use perform check for DC = Will DC 28; CL check 14; 15' radius. Center spell at L16.

Spells
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- arcane spell- Stinking Cloud; CAST- Confusion, Summon Fey

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (3/6)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,



Mineshaft Gap Round 1 [DM Ben]  d20+5=6 ; d20+5=6 ; d20+5=13 ; d20+5=13 ; d20+5=9 ; d20+5=16 ; d20+5=6 ; d20+5=12 ; d20+5=12 ; d20+10=23 ; 2d6+10=21 ; 2d6=9 ; d20+6=7 ; d20+6=26 ; d20+6=22 ; d20+7=13 ; d20+7=16 ; d20+7=19 ; d20+7=26 ; d20+7=26 ; d20+7=15 ; d20+12=22 ; d20+12=30 ; d20+12=30 ; d20+12=27 ;
Friday March 30th, 2012 7:32:09 AM

This appears to be a massive assault force. The Kalavakus appears as a captain of the warband, with Babau as his Lieutenants, Schir as their sergeants, and the Dretch performing "rank and file" duties. In an act of leadership and self preservation, the Klavakus unleashes a Haste spell of his own immediately upon arrival.

The Mind Fog preemptively planted by Sjurd seems to have an overwhelming impact. Every Babau within the fog seems to struggle, and seek retaliation immediately. Four of them move to flank the witch while six cast Dispel Magic directly at Sjurd. Caster Level Checks = 26, 26, 19, 16, 15, 13. I think that drops the Polymorph, Bears Endurance, and Vanish effects. The four Babau on the ground position their longspears for a full-fledged assault.

Dibs unleashes an incredibly powerful anthem of musical magical meyhem, but even his empowered chanting cannot breach the Abyssal Arcane Armor of the enemy. He did seem to possibly dent their resolve, but to no significant effect.

Two Dretch charge Garret, but are completely outclassed in close combat. They have no chance to touch the monk, let alone hurt him. They seem to be reconsidering their strategy.

Several of the Dretch and Schir make their way toward the recently summoned Basilisk and Zeph, but none can overcome the protective barriers against summoned creatures. The basilisk wisely steps back, and turns 5 Dretch and one Schir to stone. The party is huddling together in a corner, surrounded and outnumbered. Now is the time for Heroics!

Mineshaft Gap Map

===== DM Notes =====

Babau -- 12 (H) 9 (MF)

Kalavakus -- 12 (H)




Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22]  d20+18=33 ;
Friday March 30th, 2012 2:08:06 PM

Garret grabs the potion and quickly downs it, then dives and rolls over towards Keela (acrobatics: 33) to attempt to keep the creatures from overwhelming her. He lands on his feet and bends his small knees in a defensive stance.

OOC:
Move to G28, 33 to avoid AOOs.
Bull's Strength (8 minutes): +4 str, +2 atk, +2 dam.
Haste (extra atk, +1 AC +1 atk +1 reflex)

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -86/86 (Mage Armor; Cameleon Stride- concealment, Haste))  d10=6 ;
Friday March 30th, 2012 4:49:40 PM

OOC- LAST round- My spell from last round should come into effect at the beginning of this round (as it's a full round action). I assume that's why it wasn't mentioned in your post... or perhaps it was resisted? If it's the former could you change location to J18 to account for the moving demons? Will save 28; CL 14; 15' radius.

DM Ben Sorry, I kind of rushed this morning. I was holding my infant. Your spell happened, it's on the map, but it had no impact on any of the targets.

This Round:
Dibs decides that the group needs further reinforcement, so he begins casting another summoning spell. Out of the corner of his eye he watches the Basilisk hold the front line.

Actions:
1) Basilisk- controlled by you- http://paizo.com/pathfinderRPG/prd/monsters/basilisk.html

2) Cast summon fey friend 2- rolled 6 = Sea Hag. Have it appear around H23, but it shouldn't appear until the end of the next round.
http://paizo.com/pathfinderRPG/prd/monsters/seaHag.html

Spells
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- arcane spell- Stinking Cloud; CAST- Confusion, Summon Fey

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (3/6)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,


Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Friday March 30th, 2012 6:13:31 PM

Did I save the civilian?

DM Ben Sorry, he'd already plunged...

Keela [AC 19; HP 61/61] [Haste; Protection from Evil; Extended Mage Armor]  d20+10=16 ; 8d6=23 ;
Friday March 30th, 2012 10:34:58 PM

Keela retreats another step, and, remembering this time, draws the Lesser Rod of Quicken. First, she casts a Quickened Web, aiming it to slow down one of the waves of demons. Then she lets loose with a Fireball. She knows the demons will ignore some of the damage, but it's the best she can do for now.

[5-foot step to F-29. Draw Quicken rod. Cast Web, Quickened with the rod, centered on I/J 17/18. I'm assuming the ceiling is low enough to act as an anchor point. Reflex save 18; no SR. Cast a standard Fireball, using her Arcane Bond, centered on J/K 26/27, which I think avoids friendlies (it's a little hard to tell what the icons are, because I'm a blind old woman!). SR check is 16. Do you want me to roll just once, or once for each critter, or once for each type? If I need to roll more, let me know. Reflex save 19. Damage is 23.]

DM Ben Let's just check once per spell. The "When Spell Resistance Applies" commentary in the prd glossary says check only once per spell or spell-like ability at the initial casting. Sound good?

Also, I'm sorry for the image quality. I create the maps in PowerPoint, then convert to PNG for the GoogleDoc link. I tried exporting to JPEG, and it's worse. Maybe I'll just e-mail the map...

Haste: 7 rounds remaining

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+10=23 d20+10=30 d20+10=14 d20+10=16 d20+10=22
Sunday April 1st, 2012 12:00:12 PM

Zeph turns to Keela and begins casting Displacement on her, splitting the Wizardress into two replicates, only one real.

Then Zeph notices the Mind Fog that Sjurd laid about and remember what the spell does to the wills of creatures, and thus he pulls out his Quicken Rod and casts GlitterDust aimed at the creatures affected by the Mind Fog.(Will Save DC 17 or be Blinded!)

(Caster level checks to overcome Spell Resistance: 23, 30, 14, 16, 22, how many more? yay Elf for having +2 to these!... Oh wait Glitterdust doesn't require spell caster check, nevermind)

DM Ben FYI - only one spell penetration roll required per spell, but I get it.

He then draws his sword and readies to defend his friends, he says, "We need to get out of here"

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Expeditioius Retreat, Shocking Graspx2, Mage Armor (x)
2: Spider Climb, Glitterdust(x), Scorching Ray, Invisibility, Blur
3: Heroism, Dispel magic, Displacement(x),
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil, Cure Light Wounds (Given to defend Bryn Baraz)
Rods: Lesser Extend (2/3), Greater Silent (From Karkassan), Lesser Quicken (1/3)

Active Spells:
Extended Mage Armor (16hours)
Protection Vs. Evil (8minutes)

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday April 2nd, 2012 9:52:22 AM

ooc: Under the spell description for permanency, it states, "This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell." The babaus' dispel magic spell-like ability is CL 7th, so they would not be able to dispel my polymorph.

DM Ben My bad. I swear your character has more "special rules" than the rest of the party combined.

ooc2: Are the babaus flying? Or did you assume they could flank me because I would no longer be in air elemental form?

DM Ben Yes, it was based on the idea that you would be at ground level.

ooc3: Is there any way to label which monster is which? I'm having a hard time telling dretches from babaus from kalavakus on the map.

DM Ben Sure. I also think I'm going to start e-mailing the images. The GoogleDocs don't really keep the same level of detail.

ooc4: I'm guessing blue is the hole and yellow is the mind fog?

DM Ben No hole. Blue is mind fog, Yellow was from Dibs confusion. Detailed combat is very frustrating in PbP. Now I know why most don't bother...


Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 2nd, 2012 12:13:35 PM

Garret attempts to continue defending Keela and calls out to Zeph, "Get out of here? What, you can't handle the 100 on the right yourself?"

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d100=41 ; d6=3 ; d6=4 ;
Monday April 2nd, 2012 11:49:44 PM

"They seem to be very upset! Like ugly girl at village dance!" Sjurd's bonded cauldron, Uli, flashes as it renews the vigor enchantment on the blood witch. The haze that is his elemental form descends a short distance toward the demons below as words of eldritch power are heard spoken above the din.

ooc: Uli will cast bear's endurance. Leyline check passed. Descend 5 feet, cast confusion, targets I17, I19, J17, K17, K19 within range. Will DC 23, including -10 penalty for mind fog.

ooc2: I forgot to roll for the duration of the mind fog. Technically you should roll for every creature, but that would be every enemy on the map and I'm not going to make you keep track of all of that. 7 rounds left.
======================
TEMPORARY EFFECTS
18 temporary hit points
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.

CONSTANT EFFECTS
Bear's Endurance, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List

Mineshaft Gap Round 1 [DM Ben] 
Tuesday April 3rd, 2012 8:00:45 AM

OOC: Party People,

I worked a 48 hour shift this weekend (Sat night to Mon night), and I'm back at work today. I can advance the story, but I can't update maps or GoogleDocs from work. I'll try to get something out during the day from my phone, then send a fresh map. Long story short, you guys are doing awesome against an overwhelming force. Keep it up!

Ben


Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday April 3rd, 2012 12:39:55 PM

Garret continues to dodge and dance, hoping to draw some of the creature to himself and away from Keela.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday April 4th, 2012 1:00:07 PM

Garret watches as the devils and everyone else seems to move in slow motion all around him... :)

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 13/13 Bombs  d20+10=11 ; d20+5=12 ; 4d6+8=17 ;
Wednesday April 4th, 2012 3:32:22 PM

OOC: My bad for disappearing everyone, some family issues came up, I see my name isn't in the roll call at the bottom anymore, but here's hoping I can be forgiven.

Davdok, snapping out of what seemed to be a silent character coma, moves towards Keela and throws a bomb

Moving to F 29 and throwing a bomb at the enemy in F 25, using Precise bomb to avoid any allies in the blast. If enemy is directly hit, he takes 17 damage. All other enemies take 12 and need to make reflex saves for half at DC 19

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Wednesday April 4th, 2012 9:00:34 PM


Feeling like an ancient man
I got heaven, I got hell in my hand
I got hell in my hand

This radiation spills from my heart
Darkness come, darkness come,
And darkness fall apart,
Darkness fall apart

I seen my reflection in
the river and hide
Sister Sky whispered to our mother,
the Earth
Mother Earth,

I envy the night,
for it's absence is the light


Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday April 5th, 2012 1:41:32 PM

Garret moves quickly as the blows fly towards him, but he feels like he is in another dimension as he moves around the creatures with ease and back to Keela. He takes time to look up at the ceiling of the large cavern and wonder about what other creatures might have lived here before the horrible evil that has appeared.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday April 6th, 2012 1:15:15 PM

Garret continues to move in fluid motion as everyone and everything around him slows down even further and even starts to look transparent to him. Is the world fading away before his very eyes?

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 9th, 2012 11:56:41 AM

As the world slows to a complete stop around him, Garret stands ready, expecting at any moment that the world will begin again and the creatures will be upon him. He cringes, but nothing happens. He stands up straight and sees that there truly is nothing moving around him. He moves over to the nearest demon and pokes it in the eye. It does not respond. Garret wonders if he should simply decapitate every evil being here, but decides that somehow just wouldn't be right. He wanders over the Keela and waves his hand in front of her eyes. "Hello?" He ponders if the entire Wold is frozen in time or if it is a unique aspect of this single cavern.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Monday April 9th, 2012 6:42:07 PM

Mahna mahna
(ba dee bedebe)
mahna mahna
(ba debe dee)
mahna mahna
(ba dee bedebe badebe badebe dee dee de-de de-de-de)

(repeats)

mah mama na mahna mah namwomp mwomp
ma mo mo mana mo
mahna mahna
(ba dee bedebe)
mahna mahna
(ba debe dee)
Mahna Mahna!
(ba dee bedebe bedebe badebe debe de-de de-de-de)

(long pause)

...mahna mahna?


Keela [AC 19; HP 61/61] [Haste; Protection from Evil; Extended Mage Armor] 
Tuesday April 10th, 2012 12:40:26 AM

Boy, these spells are taking a long time to cast, Keela thinks. That Web spell didn't seem Quickened at all!

DM Zach 
Tuesday April 10th, 2012 10:44:57 AM

I have good news and bad news.

Good news is you guys will get an IC post tonight, of that you can be assured.

The bad news is... Ben is beyond swamped IRL which means you guys are stuck with me. Give me a few hours to go take two tests and turn in a paper and I'll try to resolve your last round of posts and get this combat moving again.



Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday April 10th, 2012 12:33:01 PM

Garret gasps as Keela shows sign of movement, but still the world seems completely frozen around him. He hears a humming of some sort, almost sounding like Sjurd?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Tuesday April 10th, 2012 9:27:08 PM

I've got spurs that jingle jangle jingle,
(jingle jangle)
and they go right merrily along.
(jingle jangle)


There Will Be Blood -- DM Zach  d20+5=6 ; d20+5=10 ; d20+5=14 ; d20+5=18 ; d20+5=8 ; d20+5=11 ; d20+5=20 ; d20+5=18 ; d20+5=17 ; d20+5=11 ; d20+10=21 ; d20+10=21 ; d20+10=11 ; d20+10=12 ; d20+10=13 ; d20=7 ; d20=20 ; d20=18 ; d20=17 ; d20=15 ; d100=91 ; d100=57 ; d100=64 ; d100=98 ; d100=33 ;
Tuesday April 10th, 2012 9:35:26 PM

OOC: To begin I would like to apologize to each and every one of you. Ben was filling in for me while I was on somewhat of a hiatus and I didn't realize his RL was as crazy, or worse than my own. I was not checking in as I should have been so until I got an email this morning, I had no idea you guys were being... neglected.

I apologize profusely.

Please note, I am stepping in to a combat that some one else started, with a map that I am trying to decipher. I will make mistakes, not account for actions you have taken, etc. Just tell me when I mess up, and I promise I'll do better next round.

Thanks for your patience.

Also, I will not be using the map for the rest of combat. I am utterly terrible at using them in a PbP setting, and only marginally better at the tabletop, a fact to which Ben can attest.


----------------------------------------

Garrett vaults gracefully through the air and tumbles along the red floor, placing himself between Keela and the bulk of the demonic host. He crouches into a defensive stance awaiting any attacks.

Dibs begins casting another spell. It seems he has decided a few more friends could certainly even out the odds. His friend the basilisk, continues to to petrify dretches and even a few Babau as they approach. It petrifies 6 dretches and 3 babau, but more still approach.

Keela looses a fireball at the approaching demons who weren't stopped by the basilisk and fries them. Though still on their feet, they are hurt, especially the weaker dretches who seem to barely be on their feet. She then quickly looses a web upon them catching all but one Babau.

Sjurd casts confusion on the on remaining Babau and the Dretches still held in the Keela's web. The result is the Babu turns and skewers a dretch, killing it. One dretch attacks another, killing it as well why a third and fourth attacks themselves. The final Babau from the group just stands there, babbling incoherently in abyssal.

Davdok throws a bomb at the Babau, doing quite a bit of damage as it stands there babbling.

The Kalavakus is furious, having nearly the entirety of his demonic horde wiped out in seconds by mere mortals. He points and Zeph screaming, "Yoooooooooouuuuuuuu, You will PAY!!!"

Zeph feels his soul be torn from his body, not completely dissimilar to what happened when Varros stabbed him with the knife. Before he has time to think he feels a mental assault upon his being attempting to dominate his very essence.

Zeph please make two DC 18 Will Saves: If you fail the first you take a --6 penalty on all attack rolls and saving throws against that kalavakus. If fail the second, you are dominated. The second is at -6 if you fail the first.

--------------
The only creature remaining is the Kalavakus. I had trouble reading the map, and their was a slight conflict from the numbers in the module to the numbers in the map, so I deferred to the module. I may has just nerfed the encounter, so my apologies.



Keela [AC 19; HP 61/61] [Haste; Protection from Evil; Extended Mage Armor]  d20+10=21 ; d20+8=23 ; d6+4=10 ; d20+7=14 ; 2d4=6 ;
Tuesday April 10th, 2012 11:20:42 PM

Using the Lesser Rod of Quicken again, Keela fires a quickened Ray of Enfeeblement at the Kalavakus. The sickly green ray hits the fiend square in the chest. [Caster level check (for Spell Resistance) 21; hit Touch AC 23. If that hits (and I assume it does), the Kalavakus takes -10 to Strength, Fort save DC 17 for half]

Then she casts a regular Acid Arrow, knowing she doesn't have to overcome the creature's unnatural resistance to her magic. A greenish dart flies from her fingers, but it isn't an especially good shot. [Hit Touch AC 14 for 6 points of acid damage if it hits. No SR.]

Haste: 6 rounds remaining
Strength penalty to Kalavakus: 8 rounds remaining
Acid Arrow (if it hit): 2 more rounds of sizzling acid goodness

[OOC: Thanks for picking it back up, Zach!!]

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 12/13 Bombs  d20+10=17 ; 4d6+8=30 ;
Wednesday April 11th, 2012 12:16:40 AM

Davdok, for lack of a better thing to do, is simply going to move to a more advantageous position and throw another bomb at the remaining enemy (Rolling a 17 to hit him and a 30 to damage), making sure to not include allies in the blast.

OOC: Using Precise bomb to avoid any allies in the blast. If enemy is directly hit, he takes 30 damage. If not, he takes 12 and need to make reflex saves for half at DC 19

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 11th, 2012 4:22:47 AM

ooc: Are we trying to keep him alive? I can cast charm monster, which he will auto-fail due to the -10 penalty to his Will save. Barring a natural 20, of course.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday April 11th, 2012 11:20:11 AM

Garret pauses and looks at the remaining monster. He looks over to Zeph, hoping that his friend is okay. He calls out to Sjurd, "I imagine Zeph might like to ask this thing some questions!"

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d100=52
Wednesday April 11th, 2012 4:36:48 PM

The elemental haze near the ceiling nods, or at least the closest approximation to a nod that a semi-coalesced being of air can make. With mumbled words of eldritch power, it points toward the demon leader and cries out, "Stand exactly vhere you are! Do not move or teleport!"

ooc: Leyline check passed. Cast charm monster. Will DC 22. With -10 penalty from mind fog, the target will fail unless it rolls a natural 20.

======================
TEMPORARY EFFECTS
18 temporary hit points
Vanish
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.

CONSTANT EFFECTS
Bear's Endurance, Polymorph

SPELLS (--, 4+1, 4+1, 3+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List


Maybe There Won't Be Blood -- DM Zach  d20=10 ; d100=16 ; d100=79 ; d20+10=25 ; d20+10=20 ; d20+10=14 ;
Wednesday April 11th, 2012 7:22:13 PM

OOC: Consider this a partial post, pending me knowing what happens with Zeph, but for the moment we will assume:

----------------------------

One of the Babau's seems to come out of it's state of confusion and moves to attack Garrett but before it gets the chance it's equally confused partner Babau attacks it. The two attack each other, making everyone's life just a bit easier.

After Sjurd makes his commands known, the Kalavakus looks at Sjurd as if pondering his motives. It does not attack or doing anything... for the moment.

Of course someone failed to mention to the basilisk that he should not continue trying to turn the demons to stone. Neither Babau is affected, but the Kalavakus turns into a truly awesome statue. Perhaps Sjurd should put it in his room back at the Inn?

With all enemies out of the fight, combat is essentially over. I do need to know what is going on with Zeph before we continue.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 11th, 2012 9:53:12 PM

Sjurd curses out loud. "An hafra mothir allra an hafra mothur! Vhy do ve keep losing our interrogation targets!?"

Giant Highlight to display spoiler: {"Motherless goat of all motherless goats!"}

Sjurd sighs aloud and descends toward the ground, making sure that all enemies are dead and starting the process of field stripping the bodies.

Dibs Mckoy - AC 34/T28/FF26, CMD 21, HP -86/86 (Mage Armor; Cameleon Stride- concealment, Haste)) 
Thursday April 12th, 2012 10:23:46 AM

Dibs watched as his magical song from last round came to and end, and his spell fell over the remaining enemy.

Noticing that Zeph might be in some trouble, Dibs moved in and cast protection from evil on him.

Meanwhile, the summoned Basilisk continued to do its thing.

ACTIONS:
1) Confusion using Better With Music Ability from last round - Will DC 28; CL check 14; 15' radius. Center on remaining enemy.

2) Cast protection from evil on Zeph.

3) Basilisk- DM controlling it- [link]http://paizo.com/pathfinderRPG/prd/monsters/basilisk.html. I can't speak it's language, but it's supposed to "act as I command to the best of its ability". As such, I'll leave it up to you to dictate its actions. Have it appear around G27.

Spells
L0- 3- Confusion, Lesser, Chameleon Stride, Silent Image
L1- 6+1- Barkskin (2), Deep Slumber (2), Suggestion (2); arcane spell- Mage Armor
L2- 4+1- Dimension Door, Haste, Summon Fey Friend II; arcane spell- Create Pit
L3- 2+1- arcane spell- Stinking Cloud; CAST- Confusion, Summon Fey

Oracle
L0- (unlimited)- Detect Magic, Detect Poison, Mending, Read Magic
L1- (3/6)- Cure Light Wounds, Protection from Chaos/Evil/Good/Law,


Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday April 12th, 2012 12:28:26 PM

Garret's body relaxes as he watches the last creatures destroy each other but stands by and can only watch as the big monster is stopped, then quickly turned to stone. He leans back to Keela and says, "You don't have the ability to change stone back to flesh, do you?"

Not Much Going On -- DM Zach 
Thursday April 12th, 2012 7:11:08 PM

OOC: Checking in again. Still not sure what the resolution with Zeph is going to be so I am going to send him an email. Also, in the next three or four days expect a group email and such. I would post more but honestly most of this can't be further resolved until then.

I know, just as we start gathering steam we get slowed down again.

My fault and again I apologize.


Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+11=26 ; d20+11=18 ;
Friday April 13th, 2012 3:53:50 AM

(Will Saves = 26 and 18!)

The words of teh Kalavakus rend at Zeph's mind,
Thoughts ambition leads to vanity
but his will is iron

He says, "Sorry guys, had a bit of a brain spasm there"

Not Much Going On -- DM Zach 
Friday April 13th, 2012 10:51:47 AM

Zeph stands resolute against the will of the statuesque Kalavakus.

Sjurd field strips the demons and finds little more than crude spears in the hands of the dead demons. Most of them are stone anyway and their items can't be retrieved. The Kalavakus might have more on him, but alas everything he owns is stone as well.

There is a small pile of gems, all rubies. They seem to divided up as follows: Rubies 5 Small (500 each), 5 Medium (1,000 each), 5 Large (2,000)

Moving away from the circular area is a ramp that leads up to what appears to be a small chamber.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday April 13th, 2012 12:20:22 PM

Garret looks around as Zeph shakes his head and Sjurd's form searches around. He spots the ramp leading up and starts up the ramp, calling out to the others, "Do you think there's more up here?"

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 13th, 2012 7:58:44 PM

"Just a moment, just a moment." Sjurd transforms back into his corporeal form, once again a gaunt man in green and brown leathers with a wooden mask. He reaches for his belt and takes a knife in hand, bending down to cut off an ear from a dretch and from a babau. He stows these in his spell component pouch.

ooc: For the polymorph spell effect that duplicates disguise self and requires a piece of the creature you wish to emulate.

He bends down again, this time taking one of the dead babaus by the forearm. He holds it on the ground in front of him and slices deeply into the wrist, sawing his way through skin, flesh, and tendon. Cutting through, he wipes the blade on his cloak and stows the hand in his handy haversack.

ooc: NOTE TO SELF, lesser tinker.

He stands and regards the petrified kalavakus. He rubs what would be his chin if he weren't wearing a mask and nods. He points at the former demon. "I call dibs on the statue." He turns to the gnome spellcaster. "No pun intended."

He then joins Garrett and looks out to the room beyond. "Do you have any idea vhat may be beyond?"



Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 12/13 Bombs 
Friday April 13th, 2012 11:34:45 PM

The battle was over quickly, more quickly than Davdok thought should have been possible. Oh well, small miracles.

"There is only one way to find out, after all. Shall we go?"

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Friday April 13th, 2012 11:53:31 PM

Keela blinks and puts her wand away. "That was....not what I was expecting," she says.

"If we're all unhurt, we should keep looking, see if we can figure out what's going on here."

She follows the others when/if they go.

Well, isn't this interesting -- DM Zach 
Saturday April 14th, 2012 9:53:17 PM

Climbing the ramp will reveal a smaller circular chamber, with several desks and writing on the walls. Nearly all documents have been recently taken, and the chalk writing on the walls is still damp from a swift attempt to erase the contents with a sponge. One wall segment can be shown to reveal what looks to be mechanical drafts of a cylindrical weapon with the words "Mage-Cannon" on the walls. A ruby tang of a soulblade (identical to the one Zeph was attacked with by Varros)is found under a smoldering pile of parchment ash nearby. Another scorched map fragment reveals two crescent moons marking locations; one to the north in the red hills, and one west of Bryn Baraz betwixt the rivers.

There are also extensive notes on members of the original group, with the most extensive notes on Zeph and Keela, particularly detailing their arcane abilities.

Keela (or whoever is carrying the journey book taken from Varros) feels a light warmth, almost a tingle, emanating from the journey book.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 16th, 2012 11:44:20 AM

Garret calls back, "Zeph? Keela? I think you should see this. I think someone doesn't like you very much." He looks over at Zeph and continues, "I guess this is more on whoever it is that wants you dead. Can you make sense out of any of this writing?"

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor]  d20+17=35 ;
Monday April 16th, 2012 1:21:32 PM

Keela studies the remains of the "mage-cannon" drawings, trying to glean something of its design and purpose. Specifically, she's wondering whether it's a cannon designed by mages, or a cannon to be used against mages? Or both?

[Knowledge Arcana 35]

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Monday April 16th, 2012 8:24:57 PM

Garrett is the first to notice all of the papers on Zeph and Keela. They are most written as a scouting report of some sort. It is obvious that this group has had their eyes on Zeph for... most of his life.

Keela is greatly disturbed by what she is able to glean from the drawings of the mage-cannon. It seems as if it is some kind of mechanical weapon that fires to kind of trapping mechanism into and through an arcane caster at medium range. No more than 100feet. What is disturbing though is the trapping mechanism. It is hard to know what it is or does exactly, but they mechanism is identical to the large gem that is attached to the red-hued blade you found in here as well as the one that attacked Zeph.

It is also identical to the gem where she saw the trapped face of her old acquaintance. Remembering what Zeph said he felt when stabbed by Varros' soulblade (the pulling and tearing of his soul) it is obvious that these are some sort of soulgems. You aren't 100% on the method behind it, but it is painfully obvious, someone has found a way to trap the souls of arcane casters and utilize their power to... what do they plan to do?

Sjurd [HP:88/88 AC:18/15/18 CMD:17]  d20+11=29 ; d20+11=12 ;
Monday April 16th, 2012 11:45:11 PM

ooc: Are they black soul gems? ;)

"Let me see that closer..."

ooc: Please ignore the second roll, I double-clicked by mistake. Sjurd will examine the drawings to see if they remind him of anything devilish or demonic in nature. Knowledge (planar) check 29.


Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+9=11 ; d20+9=20 ;
Tuesday April 17th, 2012 12:53:51 AM

Zeph looks over the notes about his combat abilities, his history, his... family?

He searches for anything on his mother or father and why they were also targeted.

When Keela tells the group of the ability to extract arcane energy from mages, his jaw drops, and anger flames in his heart,
did they use my mother for such things?!

Noticing the soulblade, Zeph breathes and meditates for a moment before grabbing it and inspecting the blade... where could it have been made? searching for any symbols of demonic influence.

(knowledge arcana = 11 and religion = 20)

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday April 17th, 2012 12:39:20 PM

Garret steps up and stands behind Zeph. He watches as Zeph reads the information. He says quietly, "We'll get them Zeph, we'll get them, old friend."

When Keela talks about the mage cannon, Garret asks, "Could it be a cannon used to shoot mages through the air? No?"

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Tuesday April 17th, 2012 5:24:15 PM

Keela gives an odd, choked little laugh at Garret's question. "I don't think so," she says. "This seems to fire one of those soul-capturing things from a distance. I'm not sure it would work, but I really, really don't want to be the one who finds out."


Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Tuesday April 17th, 2012 10:39:27 PM

Sjurd notices that while the soulgems aren't black in color, more of translucent redish ambery color, it is not demonic... well not inherently. What he does deduce is potentially more disturbing. However they are crafted, it most certainly involves Woldsblood.

Flipping through the papers Zeph did find mention of his mother by name. To find her exact fate as well as that of his fathers he knows would take hours of pouring over the hundreds of papers here. Of course that is probably not a bad idea anyway.

Looking closer at the soulblade, Zeph isn't able to figure anything out... perhaps because of his anger. He doesn't immediately notice any signs of demonic influence on the blade.

Garrett attempts to comfort his friend Zeph as well as lighten the mood for all with a quick joke and seems to succeed at least somewhat in both.

Keela shudders at the thought of what an operation mage-cannon could accomplish. She also feels the warmth of the Journey Book flare up again, almost as if signaling her.

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 12/13 Bombs 
Wednesday April 18th, 2012 1:18:49 AM

Against his instincts and better judgement, Davdok would choose to let them rifle through the books, but at the mention of a mage cannon, he perks up.

"Soul-capturing? What are you talking about?" They may or may not have mentioned this before, but chances were fairly good his mind had wandered.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22]  d20+18=22 ;
Wednesday April 18th, 2012 12:31:07 PM

Garret watches Zeph's determination and looks around the room, especially for other exits. He says, "Zeph, this may not be the most friendly place, but it looks relatively safe for the moment. I know you want to search through these papers some more. I'll check around and keep an eye out while you and anyone else who wants to search through these books and things looks."

He walks around the room, searching for physical exits, secret entrances, or any other way in or out of the room (Perception: 22).

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 18th, 2012 12:42:40 PM

"I suggest ve take everything ve can und retreat to Bryn Baraz. The forces behind this are likely to notice such a large disruption in the their plans. The villagers may be in danger. Also, they might trample my garden. Und I like my garden." Sjurd begins stowing papers into whatever scroll cases or folders are available on the desk.

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Wednesday April 18th, 2012 12:49:25 PM

"Zeph, let me see those notes for a minute," Keela says. She pulls out the journey book and opens it, intending to compare it to the notes, or see what happens.

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Wednesday April 18th, 2012 6:05:28 PM

The group debates whether to move on, carrying the notes with them, or stay here and look them over.

Garrett conducts a thorough search of the area and finds nothing else out of the ordinary... well for this place. After all, it is not as though the things you have found so far are ordinary... not by any means.

Zeph hands Keela a few notes to look over. The notes are written by many different hands but one in particular seems to have done a majority of the work. It also looks vaguely familiar. When Keela opens the journey book, she gets two surprises.

The first is that the writing from the majority of the notes matches the writing of the person with the other journey book.

The second is that there are two new entries in the journey book.

The first reads:

"My dearest Zeph,

I am afraid our meeting here must be delayed. Next time please give me the courtesy of setting up an appointment.

My four flying underlings mentioned they might have encountered you. I hope they weren't rude.

Nonetheless, I would like to meet you in person. Just the two of us.

We have much to speak of...

Respectfully,

- P"


The second is much shorter and reads:

"P.S. I'll give my regards to your mother... or at least her soul. It is nothing personal, just that she is much more useful this way."

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Wednesday April 18th, 2012 6:39:41 PM

Zeph reads the note and his eye twitches....

he looks to Sjurd and Keela, "Divination magic. P's blood in the book."

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Wednesday April 18th, 2012 10:53:09 PM

Sjurd nods. "Bring it vith us. Ve must retain our spells in case there is trouble in Bryn Baraz upon our return."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday April 19th, 2012 11:52:00 AM

Garret stands back from Zeph's anger, but sees the wisdom in Sjurd's argument. "Let's grab what we can, what looks important and head on back to town. I only hope we don't bring something more evil back to town with us while we're studying these papers."

Keela [AC 19; HP 61/61] [Protection from Evil; Extended Mage Armor] 
Thursday April 19th, 2012 1:49:45 PM

Keela turns the book thoughtfully in her hands. "I think this may be more Sjurd's area," she says, "but I'm happy to help."

"Yes, let's get back to town. If we keep this material locked away when we aren't studying it, that should help with anything.....unexpected."

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Thursday April 19th, 2012 10:15:54 PM

The heroes are able to take back all the documents they choose along with the rubies.

The trip back to Bryn Baraz is uneventful.

The only thing truly out of the ordinary on the way back is Zeph's understandably dark mood.

----------------
Alright guys, for the combat and getting some answers. You all receive 20,000xp.

If that makes you level up, do so over the weekend. If you plan on doing any divination, do so. Also, if you need to hit up the Catacombs, do that as well.

The divination should be... fun.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Thursday April 19th, 2012 10:19:26 PM

Edit: Ninja'ed by Zach. I will post the full divinatory process tomorrow morning. It's lengthy. :S

@Zach - Would you like us to post a summary of changes for leveling?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 20th, 2012 12:53:21 AM

ooc: Did someone say we have a sample of the villain's blood?

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 20th, 2012 10:13:55 AM

ooc: Forgive my multiple ooc posts. I need about 2,000gp for a ritual to gain my 9th-level class abilities. Can we sell our loot first thing?

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday April 20th, 2012 3:07:59 PM

Garret returns to Bryn Baraz and is quickly distracted by Tara as the others start their strange magical adventures and mystical chantings over the papers and books. Garret, uninterested in such things, spends his time in his room with Tara and watching over the inn, the group, and the town.

Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Friday April 20th, 2012 6:09:47 PM

OOC:
@Tanner: It would be appreciated though not required. Also, if you are going to take something that significantly changes your character, or you are doing character surgery, let me know. By sample of blood, they mean they have the journey book and it requires blood to write in it. Therefore, P's blood was used to write it. Though, it was dry. To use it, you might have to be very... creative. Or ingenious. Oh, and email soon to come Tanner.

Finally, many people use gems as currency, feel free to divide them up and use them as such. That or sell them and lose 10% at the catacombs.


IC:

Garret spends quality time with Tara. She is happy to see him back and is obviously relieved, but true to her word, she does not worry that her love will not return. The halfling woman is tough as nails.

Jack Youngblood tries to spend time with Keela assuming she will make the time for him.

Sjurd spends a majority of his time preparing for the divination attempt on "P". Zeph spends most of his time with Sjurd preparing, as does Keela. Davdok joins Zeph and Sjurd on their rare breaks to the "recreational" garden. That would be the garden with numerous poisons of various types. Dibs spends most of his time around town and the inn, learning more about the place he has recently learned to call home. That is of course when not helping Sjurd.

It should be noted that no one has seen Naggy since returning.

Sjurd [HP:88/88 AC:18/15/18 CMD:17] 
Friday April 20th, 2012 7:17:47 PM

ooc: Can someone appraise the gems?

Keela  d20+12=17 ;
Saturday April 21st, 2012 12:30:04 PM

Keela is glad to see Jack again, and finds she enjoys spending time with him. She worries a little about their future, but tries not to let that get in the way of the present.

Meanwhile, she learns a few new spells and skills [OOC: I think Keela's level-up is complete].

Using one of her new-found skills, she examines the gems that they found. [Appraise 17]

Today's Spells:
0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor
2 Scorching Ray
2 Scorching Ray
2 Web
3 Dispel Magic
3 Fireball
3 Haste
4 Dimension Door
4 Invisibility, Greater
4 Wall of Ice
5 Telepathic Bond
5 Telepathic Bond

Davdok - AC 18/14/14 - CMD21 - HP 53/59 - 14/14 Bombs 
Saturday April 21st, 2012 11:47:07 PM

OOC: Davok's level up is also complete.

Prepared Extracts

1-Expeditious Retreat
1-Endure Elements
1-Disguise Self
2 1st Level slots left open

All Second level slots are left open

All Third level slots are left open.

A respite was welcomes after what he considered a clustered day. Usually he preferred research and such, but the sheer amount of poison was certainly interesting. Fascinating, even. He'd be peppering other members of the group with questions as they relaxed.

Well, as relaxed as a scientist can be.

Zeph Illidian HP 95/95 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+16=33 ;
Sunday April 22nd, 2012 5:13:35 AM

Zeph helps Sjurd prepare the divinations (Spellcraft = 33) to find the location of this P fellow who seems to be taunting him from afar.

His pulse quickens at the thought of slaying those who took his parent's lives.

At night, he meditates under the moon,
Eyes close.
breathe

A... scent?

The burning flames... is it close by?!

No... my clothes.

He stands and opens his eyes.
The moon appears as close as ever.
I smell fresh water
He walks into the woods and finds a pool from a stream.
Gulp... but in his reflection, he is something more

He reaches for his face, and the scents fade away, his hands though. A sensation... poison from his fingernails.
A Snake tattoo??
A blessing.
--------------------------

In the morning Zeph walks into Bryn Baraz and greets Keela, [b]"I've learned Dimensional Anchor. Next stop, catacombs to get a Cold Iron Holy blade. Could I study your spellbook later tonight to scribe some?"


Soulgems, Soulblades, and Mage-Cannons -- DM Zach 
Sunday April 22nd, 2012 8:34:11 PM

OOC: The gems appraise at [17,500] total: Rubies 5 Small (500 each), 5 Medium (1,000 each), 5 Large (2,000)

Will wait until the Divination is posted by Tanner (Sjurd). Also has anyone heard from Jeff L or Max lately. I've sent a few emails and heard nothing.


Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 23rd, 2012 12:05:09 PM

Garret continues to spend time with Tara, but he tried to keep Zeph on an even keel while the flames of hatred and passion continue to grow in him. "Zeph, we will get them, but you need to keep a clear mind. Don't forget those of us that are with you today, we can help you in your revenge. But stay with us, and stay focused..."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 23rd, 2012 6:51:03 PM

ooc: Level up stuff

Hit points - 6 (rolled on LnB)
Feat: Spell Penetration
+0 BAB
+1 Fort
+1 Ref
+0 Will

+1 Diplomacy
+1 Intimidate
+1 Know (arcana)
+1 Know (planar)
+1 Know (nature)
+1 Spellcraft
+1 Stealth

Spells:
5th-level: 1
5th-level Domain: 1

ooc: The blood witch class requires a large number of 'rituals' for various class abilities. While they would make for interesting role-playing, I have three of them to do this level. Since I don't feel like writing for most of my day-off, I'm going to summarize them in bullet points.

1. Lesser tinker

Sjurd uses the harvested babau hand in a mystic ritual.
He learns to capture the magic of the babau's dispel magic spell-like ability to empower his own spells.
Sjurd can now cast dispel magic as though he had the Heighten Spell feat.

2. Save/slay

Sjurd purchases 82 small animals from villagers. (rabbits, chickens, etc.)
He drowns them in his cauldron. (avoiding bloodshed)
This replenishes his temporary hit point total.

3. Surrender Self

Sjurd brews a special brew in his workshop.
You hear muffled screams of pain. (There is a note on the door politely asking everyone to leave him alone despite what they may hear)
Sjurd emerges from his workshop. If anyone asks him what happened, he explains that he cut out one of his own eyes in exchange for significantly improved toughness.
Sjurd gains barkskin (+3 natural AC)as a permanent ability, gains a -2 penalty to Perception and -1 penalty to ranged attacks.

======================
TEMPORARY EFFECTS
100 temporary hit points

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 23rd, 2012 6:52:57 PM

ooc2: After all of these are finished, Sjurd starts his other projects.

1. Kalavakus Statue

Using polymorph to transform into a horse, Sjurd drags the wooden statue home on a pallet (the carrying capacity for a Large horse allows for the statue to be dragged, albeit at a walking pace).
Sjurd puts the statue in on the deck in front of the Victory Inn in a scenic spot.
He visits the local blacksmith and orders a cold iron piton.
Using a hammer, he drives the piton into the statue where the demon's heart would approximately be.
Now we have an interesting statue in front of our headquarters! Also, if for some reason he is ever un-petrified, he will have a cold iron stake through his heart as soon as he wakes up.

2. Loot

Sjurd will claim 1 large (2000gp) and 1 small (500gp) ruby. Sjurd sells the large ruby for 2000 gold pieces (needed for a ritual to get my 9th-level class ability), and will keep the small ruby (as a component for magic jar).

3. Divinations

Coming next post...

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=20 ; d20+16=20 ; d100=66 ; d100=14 ; d100=74 ; d20+3=10 ; d20+3=8 ; d20+3=23 ; d100=23 ; d20+9=16
Monday April 23rd, 2012 7:08:38 PM

ooc3 Divinations

Ley line checks...
Guidance 66
Divination 14
Locate Creature 74
Eye of Newt and Toe of Frog 23

(I rolled an Intelligence check for Contact Other Plane before remembering that I wanted to cast Divination instead)

1. I cast divination. Caster level check successful. The spell description states, "a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week."

2. My question is, "I'm about to cast locate creature to find 'P.' What does 'P' look like?"

3. Cast locate creature. Determine which direction 'P' is located.

4. I cut out a section of the blood-writing and grind it into powder with a mortar and pestle. To this powder I add a few drops of water to re-constitute the blood. I cast eye of newt and toe of frog on the blood to preserve it indefinitely as a spell component.



Double, Double Toil and Trouble; Fire Burn, and Caldron Bubble. -- DM Zach  d100=24 ; d100=19 ;
Monday April 23rd, 2012 9:05:01 PM

Sjurd is a busy, busy, little bee. Most of his time is spent doing morally questionable things... solidifying the stereotypes most people have about witches. He does take time to put a demonic statue in front of the quaint little Inn.

When it comes time for his divination Sjurd has to make a Caster Level Check (1d20+9) in order to get the answer to his divination. His Locate Creature fails though. He is able to preserve the spell component.

Garrett does his best to keep Zeph calm and focused.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 23rd, 2012 10:12:56 PM

Sjurd comes out of his workshop, his shoulders and neck stiff with agitation. He throws up his hands. "The spells tell me nothing! I vas able to preserve a drop of our foe's blood, vhich vill come in handy in the days to come. As for his vhereabouts, that is as uncertain as before."

Double, Double Toil and Trouble; Fire Burn, and Caldron Bubble. -- DM Zach  d20+9=27 ;
Tuesday April 24th, 2012 10:29:03 AM

Tanner, I still need a CL check to see what happens for the divination. Nevermind. I rolled it. Just know, since it passes, I'll let it stand, but if it had failed I would have let you rolled. =).

The divination answers Sjurd's question. "P" is an elf, though he looks like an average human with slightly sharp facial features, almost as if he could be a half-elf. He has green eyes that look greener in the light but darker otherwise. His hair is black and slightly wavy though grey strands can be found throughout. He is nearly 6 feet tall, muscular and lean.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday April 24th, 2012 3:25:22 PM

One evening, Garret sits on his balcony with Tara. They hear the strange noises from Sjurd's room and Tara asks, "Are you sure he is okay in there?"
Garret replies, "Well, that Sjurd, he's quite the odd fellow. I mean, he seems alright most of the time, but sometimes he does things that, well, I just don't know about."
Tara hesitates before she asks, "Like what?"
Garret looks over and says, "I don't think you want to know. Very strange, odd things. Sometimes with dead people or things. Sometimes with remains of people. I try not to think about it too much. And after all, he's always been on the side of good, but I just wonder about his methods some time. I know little about the arcane arts, but I often wonder if any of his magics would tend to pull him towards evil."

Just then, there is a scream from Sjurd's room. Garret moves with blinding speed towards the door, ready to ignore the note if his friend is in trouble. Before he can open the door, Sjurd opens it and explains about cutting his eye. Garret looks back to Tara and shrugs. "See what I mean?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday April 24th, 2012 8:07:42 PM

"Hah! As though anyone actually needs two eyes!"

Keela 
Tuesday April 24th, 2012 10:35:32 PM

Besides spending time with Jack, Keela also spends a lot of time with her family, helping Senna around the house, or playing with her nephews and niece.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Wednesday April 25th, 2012 1:17:44 AM

Zeph smiles to Garret, "A maelstrom rests just below the still waters. The storm has not arrived yet, and the calm before gives sharp focus to purpose."

When Sjurd casts his divination to discern the location and description of P, Zeph awaits in trepidation.

His jaw drops "That description... it sounds... my father?"

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday April 25th, 2012 11:53:51 AM

Garret nods to Zeph and says, "Your father? But I thought... can you explain more?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday April 25th, 2012 5:33:22 PM

Much of this will have to be explained to Davdok in the near future, as he isn't around to hear this interesting bit of information. He thinks the place is nice, but he isn't quite sure how well they would take to his continued presence.

Or he could be over thinking things. Probably was...was that an ingredient he needed? Oh what a delightful happenstance!

Like Father, Like Son? -- DM Zach 
Wednesday April 25th, 2012 6:23:11 PM

Garret continues to spend quality time with Tara although much of it is spent worried about Sjurd.

The latter can later be heard lamenting about how it was just an eye and he was lucky enough to have a spare.

Keela takes the time to enjoy what matters most to her. Friends and family.

Zeph realizes that the description Sjurd received sounded very much like and older version of Zeph. In fact, he realizes it perfectly matches the description of his dead father. Of course it could be just coincidence. Or could it be something more.

Zeph thinks back to the burning of his home. He saw his mother killed, and his father told him to run and hide, but did he ever see his father murdered? For that matter, did he ever find his body? His father used to be an assassin before he met his mother? Was he still? The documents found in the cave have detailed records about everyone in Zeph and Keela's life, including Zeph's mother. That is except his father.

Before anyone has time to truly process the information a ruckus can be heard from the first floor of the Victory Inn.

It doesn't take long for the groups old friend Fen to run upstairs nearly out of breath. "It's Nagegy... he's dead. Looks like... assassin got him. Probably a day or two ago... right before... you returned. I'm sorry... his body... is still in his home. Nothing has been touched... though you would want... to check it out."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday April 25th, 2012 6:26:26 PM

Garret looks at the others, "Nagegy? But why? That doesn't make any sense. Let's go see what we can see."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday April 25th, 2012 8:47:29 PM

"I vas vorried this vould happen. They know vhen ve leave und return. Ve can expect more surprises the next time ve leave." The blood witch leads the way toward Nagegy's room.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+15=22 ;
Wednesday April 25th, 2012 11:13:14 PM

Zeph draws his sword and walks downstairs, using his wands to cast Mage Armor and Protection from Evil on himself as he goes.

When he approaches the door, he begins to look around for clues as to what may have happened (Search =22)



Keela 
Thursday April 26th, 2012 1:26:28 PM

"Oh, no," Keela says softly.

She follows the others to Lord Nagegy's house, casting her Extended Mage Armor as she goes.

Taunting -- DM Zach 
Thursday April 26th, 2012 1:48:03 PM

The group makes the short trip to Nagegy's home on the outskirts of Bryn Baraz. Fen opens the door and steps away, leaving it for the group to proceed inside. Many took time to make preparations in case of attack, but it is an attack that never comes.

The home is bereft of any signs of comfort being more designed for application. There is a small bed in the corner where Nagegy's dead body remains looking peaceful, almost as if he slipped into death during his slumber. There is a desk with many neat piles of papers and a singular book titled, "A Dissertation on the Ideological Crimes of the Frontiers". The only other items in the house seem to be row after row of bookshelves each filled with books in alphabetical order.

On Nagegy's body are two very disturbing things. One is a note reading:

You took one of mine, I took one of yours.

I shall leave you something to remember him by.

-P


On Nagegy's chest is a soulgem.

Inside the soulgem, shadowy movement can be seen. When the face looks out it is obvious it is Nagegy.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday April 26th, 2012 8:33:24 PM

Sjurd looks between the note, to the soulgem, and back again. "I cannot help but think that shattering the gem or dispelling the enchantment vill either release him from his torment.... or destroy his soul." The blood witch looks to the others. "However, I believe if ve can release his soul from the gem, I can reincarnate him into another body."

ooc: I got the witch's reincarnation spell this level. It's like regular reincarnation, but only into humanoid forms.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday April 26th, 2012 11:56:50 PM

Seeing his companions rush by him, obviously something was wrong.

He hated being right. The soulgem thing was still fairly new. Wait a moment...Sjurd could reincarnate people? Shoving the thought from his mind, Davdok would speak to his group. "So...who exactly is he?"

Keela  d20+18=29 ;
Friday April 27th, 2012 12:40:39 AM

"He is a lizard-nobleman," Keela replies to Davdok. "and a powerful spellcaster. He helped us against al-Mathrir. And now...." She looks troubled.

Keela tries to deduce whether destroying or dispelling the enchantment will help Nagegy.

[Spellcraft or Knowledge Arcana 29]

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday April 27th, 2012 11:30:31 PM

ooc: I doubt I can beat Keela's knowledge check.

What Would Happen If...?-- DM Zach 
Saturday April 28th, 2012 11:43:55 AM

Keela takes the time to contemplate what would happen if she dispelled the gem or perhaps even destroyed it.

She figures nothing bad will happen if it is dispelled, but that it is probably too simple of an answer to do any good.

As for destroying it there are two concerns. How do you destroy it and what happens when it is destroyed. Destroying it might be as simple as hitting it with a hammer but Keela doubts it. What is more disturbing is that with what Sjurd mentioned days ago about it being infused with Woldsblood makes you think that destroying might be very dangerous, and possibly not just for Nagegy. There is not telling what would happen to his soul though.

Keela 
Sunday April 29th, 2012 11:58:05 AM

Keela still looks distressed. "I don't think we should try to destroy it," she says. "The unmaking could have unforeseen consequences. I'm not sure what to do. I wish there was a temple or something we could take it to."

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+14=18 ;
Sunday April 29th, 2012 9:56:05 PM

Zeph looks down at the soulgem, "Why would he leave Nagegy's soul for us and not just destroy it?"

He will pick up the shard and look inside, whispering a prayer, "We will keep you safe, and free you... and see our enemies burn."

Then Zeph begins to search the room entirely to discern mode of entry... climbing pitons? Teleportation?
Also, he will look at Nagegy's body to determine what the murder weapons were, so that he can adequately prepare for the eminent confrontation with his father...

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 30th, 2012 11:30:26 AM

Sjurd pulls a knife from his belt and kneels down by Nagegy's body. "My apologies for this necessity, friend. Every opportunity to mislead our enemies must be exercised." The blood witch reaches out and grabs hold of Nagegy's tail (ooc: He has a tail, right?), and slices off the last half-inch. "Besides, I am fairly certain it vill grow back."

He stands up, concentrates on the small piece of lizard flesh, and begins to shimmer and reform. In the space of a breath, you see the form of Nagegy standing before you, with the voice of Sjurd. "Now if 'P' tries to scry on us, ve may confuse him. I suggest ve bury Nagegy's body. It there is some means of preserving him, it vould not be necessary to burn his body first to prevent it rising as an undead creature."

ooc1: Use polymorph and Nagegy's tail-tip as a spell component to assume his form.
ooc2: Can anyone cast gentle repose?

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday April 30th, 2012 1:50:41 PM

Garret nods in approval as Zeph picks up the gem. He says, "This is beyond my understanding." And when Sjurd mentions reincarnation, but then assumes the form of Naggy, Garret steps back. "Wha? Sjurd, could you not just reincarnate him into his own body?"

What Would Happen If...?-- DM Zach 
Monday April 30th, 2012 4:48:20 PM

Zeph looks at Nagegy's body and realizes it was stabbed twice by relatively small blades, most likely daggers, in much the same way Varros attacked Zeph. The door was not locked so it is very possible someone snuck in or used lockpicks. Teleportation can not be ruled out either though.

Sjurd, as has become typical, desecrates the body of the fallen, this time a friend. He at least has the decency to ask that someone cast gentle repose. Many are curious as to whether he will attempt a reincarnation or the like.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday April 30th, 2012 10:03:23 PM

"Ve do not know if that vould even be possible. I could attempt to reincarnate him, only to have the gem shatter in spray of Voldsblood as his soul attempts to escape. I suggest ve do more research, hence my suggestion of preserving his body."

Keela 
Monday April 30th, 2012 10:42:55 PM

"That sounds like a wonderful idea," Keela replies, "but where can we go to research this?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday April 30th, 2012 11:20:02 PM

"Unfortunately, my knowledge lies firmly in the more natural workings of the world. On the other hand, how often have you encountered these stones before?"

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22]  d20+5=15 ;
Tuesday May 1st, 2012 12:52:09 PM

"Sjurd, perhaps you and Keela can work on saving this body the best we can. Afterwards, we can do some research to see if we can save his soul from this gem. Davdok, perhaps you and I can ask around and see if anyone saw anything." (Diplomacy: 15).

What Now?-- DM Zach 
Tuesday May 1st, 2012 7:41:49 PM

Sjurd suggests waiting on reincarnating Nagegy until more is learned about the soulgems.

Keela thinks research is a great idea but laments on where to find answers. That this deals with souls AND Woldsblood lends credit to the idea that very few people would have this information and even less would admit to it.

Davdok inquires about the soulgems and how many the group have found. In total, there have been three occasions. The one that was empty that was to house Zeph's soul had Varros been successful, the one with Keela's old acquaintance, and this one with Nagegy

Garrett takes to the streets, searching for any sign of, or anyone who might know something about Nagegy's assailant. No one he talks to even knew he was dead. Considering how professional Varros was, it stands to reason that no one would have saw his co-worker.

------

The party seems to be at a dead end when Fen comes running back to the group out of breath again.

"Witches... at the inn... asked for group... 'specialy Sjurd. Four of'em... sounds important"

It's obvious Fen's job as a courier and messenger has become a lot more important, interesting, and busy since the battle with the Lizard Champions.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+10=21 ;
Tuesday May 1st, 2012 9:00:38 PM

Zeph fiddles with the empty soulgem, the one meant to hold his own soul.
How is a soul placed into the gem? It seems anyone without arcane training can do it

(Use Magic Device = 21)

When Fen comes with news of witches, Zeph smiles, "Let's find out what they want"

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+40=42 ; d20+40=55 ;
Tuesday May 1st, 2012 11:33:03 PM

With a shimmer and a shake, Sjurd assumes his normal form. He gasps and claps both hands together, the sound muffled by his leather globes. "Vitches? Here!? I can finally 'talk shop,' as they say!" He starts to leave the domicile, then pauses. "Just a moment, I must prepare myself. After all, I von't have this chance again any time soon."

Drawing several components from his spell pouch, the blood witch weaves arcane mutterings and hand-signs together. A cloud of shimmering yellow motes erupt from his hands, only to float momentarily in the air and coalesce around him, fading into a second skin around Sjurd.

ooc: Cast like calls to like. "It gives an insight bonus to Diplomacy, Sense Motive, Intimidation and Bluff checks in dealings with hermits, witches, outcasts, recluses, and monstrologers; as well with all members of the Teucri race; and with all creatures with the aberration type. The insight bonus is equal to twice the character's caster level, with a maximum of +20." This buffs my skill checks to Bluff +26, Diplomacy +40, Sense Motive +18, and Intimidation +40. He also activates bit of luck just before reaching the inn. In a few more levels I can break the dice roller! :)

Sjurd walks briskly to the Victory Inn and throws open the front door. He draws his cape over one shoulder with a dramatic flourish and stands framed in the doorway, the light of the morning sun darkening his features. "I am Sjurd."

He raises one hand outstretched to the four visitors, palm facing forward. His other hand is placed on his breast over his heart. "Siskhlis moutsodebs t'k'ven. Kavshirebi t'k'ven . Tsinadadebebis t'k'ven sheuert'deba sibneleshi lots'va. Aghik'vams motsodeba , da vits'i, komp'orts t'k'veni kin."

Giant Highlight to display spoiler: {"Blood calls to you. Ties you. Bids you join in the dark prayer. Heed the call, and know the comfort of your kin."}

"Vhat has brought you, my kin?"

ooc: Diplomacy check 55.



Keela 
Wednesday May 2nd, 2012 11:36:59 AM

"Witches? Oh, I hope they know something about all this!"

If nobody else picks up Nagegy's soul gem, Keela will do so. She hurries along to meet with the delegation of witches.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22]  d20+20=30 ; d20+19=31 ;
Wednesday May 2nd, 2012 11:49:44 AM

When Fen brings news of the witches, Garret sighs, "More witches? I sure hope these are on our side, too."

As Sjurd prepares to head over, Garret moves along quickly and attempts to get to the inn before Sjurd and will attempt to blend into the background (Stealth:30) to just observe (Perception: 31) -- not just the witches, but anyone else who seems to be out of place or taking an extraordinary interest in the witches or Sjurd.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 2nd, 2012 10:41:17 PM

ooc: check

Witches -- DM Zach 
Wednesday May 2nd, 2012 11:10:38 PM

Zeph contemplates in regards to how the soulgems function. He has no luck getting anything to happen. He does recall that the games were attached to a special blade when used on him. He does figure that by killing a person while the soulblade is in their body will effectively trap their soul in the gem. Of course, it is difficult to know without testing it.

Garrett slips into the crowd effectively disappearing. He keeps an eye out for any strange goings on while Sjurd congregates with his own kind.

---------------
The four witches, all female, all misshapen, missing various body parts, fingers, eyes, nose, ear etc stand before Sjurd. Three of them seem to defer to the one in the middle who speaks first.

"Blood of our blood, tis' ill omens and black tidings that we do bring. We know of your trouble with demons, and of the evil that will be should you fail. We know not what you must do, only where you must go. East and north, follow the foul and pugent river to it's source. There you will find great evil." Pointing to Zeph she continues, " And direction to he that has the answers you seek."

To Sjurd the witches cries, Come with us for the night and unite in blood as a coven... by doing this you will gain the power you need to stop your foes."

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday May 2nd, 2012 11:33:09 PM

Spellcasters were strange. Strange in a singularly unique way, but strange all the same. As a reaction, he nearly attempted to disappear into the crowd. as well.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday May 3rd, 2012 11:57:45 AM

Sjurd nods, then turns to the rest of the party. "Vell," he dusts off his hands, though it is obvious that his gloves are clean. "It seems that these four ladies require my presence for the evening." His mask twitches slightly, giving you the impression that he winked despite not being able to see his face. "Und obviously it vill help us in our present troubles. I vill return in the morning. In the meantime, plesae make sure that Nagegy's body is hidden somewhere that a scrying sensor vould be unlikely to search."

He turns again to the gathered coven and bows from the waist. "Lead on, sisters."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Thursday May 3rd, 2012 12:13:11 PM

Garret suddenly appears behind Zeph and Keela and says, "Where a scrying sensor would not see? I don't know how you can hide a dead body from scrying... then, again, I wasn't really aware that you could see a dead body with scrying."

He puts his arm around Zeph and looks over at Davdok and continues, "You know, I have absolutely no interest in following Sjurd to his coven. How about we attempt to relax this last night in town before we head up the river? Who knows when we will see the likes of civilization again? How about a round of drinks?"

Keela  d20+18=28 ;
Thursday May 3rd, 2012 6:03:15 PM

[Spellcraft 28]

"I don't know that you can even scry on a dead body," Keela says. "I think it has to be a live person, or the spell fails. But, if we put him in a box or a coffin or something, that would make scrying more difficult."

She smiles a little at Garret, but says, "No, if we're leaving tomorrow I want to go see my family." And Jack she thinks, but does not say aloud.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday May 3rd, 2012 6:33:58 PM

Sjurd clears his throat. "A scrying sensor must be directed by a spellcaster. They vould not be attempting to find his body so much as simply using the spell to spy on Bryn Baraz und see his body by looking for it. If you vere to hide it, say up in a tree, that vould foil the scry more so than trying to keep it in a protected container that vas still nearby. It is not his body that I vould like to hide, so much as our attempts to discover the secrets of the soulgem. I happen to have a lead-lined chest in my laboratory. If someone could place it in there und hide Nagegy's body somevhere inconspicuous, it vould prevent them from gathering more information."

Witches -- DM Zach 
Thursday May 3rd, 2012 7:21:15 PM

Davdok laments at the uniqueness of casters... well mostly witches... but still.

Sjurd offers his opinion on what to do with Nagegy and his soulgem but leaves it to the other to accomplish as he sets of with his coven of witches.

Garrett, Davdokand Zeph enjoy a round of drinks or three before each heading back to their room. Tara is waiting for Garrett and is still visibly upset about the death of Nagegy. Crying on Garrett's should she snifles, "If they could get someone as powerful as Nagegy when he sleeps, what keeps them from getting you, or me?"

Keela spends the evening with Seena, Daben, Teigan, Cole and Nila. They all enjoy a nice dinner and sharing stories by the fire. Keela finds Jack waiting at the entrance of the Inn. "You look like you could use someone to talk to. Care to go for a walk?"

---------------------

Meanwhile Sjurd does any number of unspeakable acts (well for anyone except a witch) that none of the other would know or want to know about.

OOC: All feel free to RP what happens on this night. Tomorrow we will move to the next day and get the next scene started here very soon.

Also, please note that your new Co-DM Ian is lurking in the background.


Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+10=17 ;
Thursday May 3rd, 2012 9:59:38 PM

Listening to the Blood Witches, he smiles when they point at him, wondering Who is this HE they are referring to?

Zeph asks Fen if he could run to the church and purchase a Gentle Repose spell, handing the lad a few hundred gold for the purchase.

The elf will then scribe the scroll into his book, memorize it, and begin to chant the spell over Nagegy's body, preventing it from decaying.

Then he hides the corpse in Sjurd's poison plant garden, buried 6feet under.

Returning, dirty from shoveling, he smiles to Garret, "Aye, a drink sounds good before a journey."

Keela 
Friday May 4th, 2012 11:20:31 AM

Keela enjoys spending the time with her family, telling tales to her niece and nephews. She walks home in a little glow of contentment, and glows a little brighter when she sees Jack waiting for her.

"It's good of you to volunteer," she says in a teasing tone, and sets off for a starlit walk. Hand-in-hand, they walk through the sleeping town, talking about hopes, dreams, and plans. It is well past midnight by the time Keela finally returns to the inn for a few hours' sleep.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday May 4th, 2012 12:17:10 PM

Sjurd returns the next morning with a spring in his step. "Good morning, fair associates. I have returned und feel magnificent. Allow me to share vith you vhat I have gained."

======================
Spirit Cauldron: As an intelligent item it gains the Speech and Senses 60' abilities. It also gains telepathy with witches (including master) and all spirits and incorporeal undead, within long range (100 ft + 40 ft/level). It also gives a +20 bonus when used for Craft - Alchemy checks and cuts potion brewing costs by 2/3. It can now shrink or enlarge in 1 round. Filled with water, the Cauldron can be used as a focus for Scrying.

PLEASE NOTE EVERYONE: My costs for producing alchemical items, potions, and poisons has been cut in half (yes, you can now get a potion of true strike for just 8.25gp). These are my new crafting costs:

Belladonna - 8.25gp
Blue whinnis - 9.9gp
Hemlock - 206.25gp
Malyass root paste - 20.75gp
Striped toadstool 15.2gp
Wolfsbane - 41.25gp

Alchemical Items - Crafting costs equal 10.9% of the purchase price.

0th-level potion - 4.13gp
1st-level potion - 8.25gp
2nd-level potion - 49.5gp
3rd-level potion - 123.75gp

Just a reminder, here are some spells from my spell list that would be suitable for potions in case anyone would like to place a commission:

0 - comprehend languages, deathwatch, detect poison, resistance, endure elements, enlarge person, reduce person, virtue.
1 - detect thoughts, speak with animals, identify, disguise self, delay poison, remove fear, divine favor, bear's endurance, bull's strength, cat's grace, feather fall, true strike.
2 - see invisibility, cure light wounds, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin.
3 - speak with dead, speak with plants, lesser restoration, cure moderate wounds, remove curse, beast shape II, gaseous form, blink, tree shape.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Friday May 4th, 2012 2:49:55 PM

Garret does his best to lighten the mood in the inn in the early hours of the evening. He tries to tell some stories and has a few drinks, offering many to others, to try and enjoy the time as much as he can.

Later, when he returns to his room and Tara, he tries to comfort her, saying, "Dear Tara, everyone has their time, and that is beyond what any of us can control. When it is our time, there is nothing that anyone can do to alter that. Yes, our enemies may reach out and find me -- but I am just as likely to live to 100 or die tonight, peacefully, in your arms. It is not for me to know when my time will come, so I say to celebrate life for as long as it may be here!"

Once More into the Breach -- DM Zach 
Friday May 4th, 2012 5:47:11 PM

After a much needed night of relaxation and... other activities, the group is ready to tackle the day ahead. The witches have already left town, but will come again if the need is great enough.

They left a little map that details where the river has become foul and stagnant. Coincidentally (or not) where they indicate the source of the trouble might be also aligns with one of the locations on the map you found among all the notes where you killed the demons.

Sensing that their Champions and Family are leaving again, the whole town stands around in the early morning to see you off. Tara, Jack, Senna and her family, Fen, Ulfgar and numerous miners and their family are all present to wish you luck. While in the past, their fights have always become your fight... this time your fight has become theirs, and they are both proud and honored to stand with their Champions.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Saturday May 5th, 2012 6:46:51 PM

Davdok looks upon the crowd gathered thoughtfully. It appeared the group he had begun traveling with had lives after all, and even a place to call home.

That was more than he could say at least.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Monday May 7th, 2012 1:43:35 AM

Zeph asks Sjurd, "Good sir. Do you know of any potions or herbs that could render us immune to nausea? Last fight, we were crippled with stomach pains."

Then he thinks for a second about potions and poisons and asks his Blood Witch companion, "I would like to keep a small stock of emergency potions... and I would like to try my hand at poison use, can we make one of each poison type and:
Comprehend Languages, Enlarge Person, Endure Elements, Detect Thoughts, Speak with Animals,True Strikex4, Resist Energyx2, Cure Light wounds, Lesser Restoration, Remove Curse, Gaseous Form, Cure Moderate Wounds"

301.6gp (poisons) +804.38gp (potions) = 1105.98gp.

He pulls the money from a hidden stash, Glad I sold that human bane longbow so long ago... that thing hurt
and hands it to Sjurd.

Zeph then looks to Fen, Jack, Senna, Tara, Ulfgar and the rest of Bryn Baraz, pauses, and speaks,
"Thank you... for supporting us in our hour of need. Our enemies are using innocent souls to fuel a weapon of untold power...
They are targeting myself and Keela.
We shall not run. We are meeting this challenge, and by attacking, keeping Bryn Baraz out of the line of fire.
I beseech you, keep productive and safe.
For the free people of Bryn Baraz are strong when united to purpose.
Farewell for now."

Then he turns to Davdok, "We are to go to a land of death and decay.... are you sure you wish this harm upon yourself?"

Keela 
Monday May 7th, 2012 1:58:24 AM

Keela is touched by the send-off. She waves and smiles to the people she knows.

She casts a quick Prestidigitation spell and creates colored sparkles and flights of brightly-colored butterflies to help celebrate the departure of the heroes.

Once More into the Breach -- DM Zach 
Monday May 7th, 2012 1:38:35 PM

OOC: Alright guys, make sure any last minute purchases are done and your gear is ready. I am very short on time today and will try to get a the next Scene Started tonight but if not, it will be on tomorrow.

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Monday May 7th, 2012 2:00:23 PM

As the group prepares to leave in the morning, and everyone greets the townspeople, Garret moves over to the largest member of their group, Davdok, and says to the crowd, "Good people, this is Davdok, and he has joined us in this fight against evil. We hope that you will invite him into your hearts as you have the rest of us, as his life is on the line as much as anyone else here." Garret looks way up at Davdok and winks at him.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+29=42 ; d20+29=35 ;
Monday May 7th, 2012 5:33:09 PM

ooc (potions): DM Zach - The rules say that I can only brew one potion per day. Does this seem unreasonable, considering some of my potions cost <10gp to make? Can I make more than one per day if they are under a certain cost? Perhaps we could say that Zeph placed the order some time ago and just retcon the crafting process into the past?

Without a DM exception, the potions will take 16 days to brew.

ooc (poisons):
Find the item's crafting price in silver pieces (1 gp = 10 sp).
301.6gp = 3016sp
Find the item's DC from Table: Craft Skills.
The DC to make a poison is equal to its Fortitude save DC. To simplify the process, we will use the average DC of 14.83. Adding 10 for accelerated crafting gives us a final DC of 24.83.
Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC.
Use Bit of Luck. Craft (alchemy) check 42. 42*24.83=1042.86

Assuming comparable performance every day, I can finish the poisons in 3 days.



Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday May 7th, 2012 9:47:36 PM

Davdok muses for a moment at Zeph's question. "Well, I'm not particularly useful in combat, or much outside of it." He tilts his head to the side. "But I suppose I'll lend my bombs to you all for a little longer at least. I appear to have stumbled upon an injustice being committed to the people of this town. And from what I have seen of you and Keela, you are good people. I simply cannot allow this series of events to continue."

And with his small speech done, he sighs. "The short answer is yes."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Tuesday May 8th, 2012 12:45:48 PM

Garret smiles and waves to the crowd and then meets Tara off to the side, out of the way of the crowds to tell her goodbye one last time, but hopefully not forever.

Grid Loch


Foul and Putrid -- DM Zach 
Tuesday May 8th, 2012 3:12:44 PM

As the heroes set off in the direction of the location on the two maps they have, they immediately find themselves following the river that runs through Bryn Baraz. They make it about 15 miles upriver and about three hours past noon when then run into the first signs of the poison the witches mentioned. The water is thick and gooey and black as night. The smell is foul, putrid and noxious. The water is moving slowly... every so slowly, but moving down stream towards Bryn Baraz. Looking behind you there is green grass and trees where you passed before. Ahead, where the water has already contaminated is yellow and dying. The trees are sickly and beginning to lose their leaves. This water, whatever it is, does not appear conducive to life.

According to the map you have about another 15 miles until you reach the destination on your maps.

OOC: As for the poison. You can't break the rules to create any poisons. I know, it is a bummer. But I will retcon you 7 days to have worked on various poisons. In the future just try to remember to list any you will be making in your downtime.

Sorry about yesterday I got called in to work to cover court duty so I had to go to work at 1 something in the afternoon and got off at 6 something this morning. I got 3 hours of sleep and took and exam. I have another exam in an hour and a half then I go to work for another 12 hour shift. More exams Wednesday. I'll still get a post up for you guys tomorrow.


Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=25 ; d20+12=15 ;
Tuesday May 8th, 2012 6:37:50 PM

ooc: Thanks for the ruling. Zeph, with seven days to work Sjurd can manufacture all of the poisons you wanted and 7 potions of your choice.

Sjurd bends down and examines the water, examining the nature of the poison and looking for a possible source.

Know (arcana) 25
Know (nature) 15



Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday May 8th, 2012 10:58:28 PM

OOC: Just checking in here, as I got nothing to do.

Keela 
Wednesday May 9th, 2012 9:45:58 AM

Keela looks at the poison river. "I really don't like the idea of this stuff heading to town," she says. "Let's push on."

Garret Goodbarrel [AC:37/37/25 HP:66/66 Ki:11/11 CMD: 22] 
Wednesday May 9th, 2012 1:31:00 PM

As the group heads up the river, Garret wanders around, looking at and apparently enjoying the outdoors. He looks at the leaves and the grasses and occasionally wanders into the stream, his bare feet splashing water up and around. He picks up a small rock and skips it up the stream before he wanders back up to the land.

When the group arrives at the dead area, Garret stops and looks around in confusion. He walks up to the black "water" and looks around. He reaches out to touch the water to determine if it is water-like in consistency, and magically black, or is actually some thick substance. He nods at Keela and replies, "We need to stop this quickly."

Foul and Putrid -- DM Zach 
Wednesday May 9th, 2012 7:29:52 PM

Garrett and Sjurd get close to the water and as they do find themselves trying everything possible to keep from retching. The smell is almost unbearable. Garrett pushes on and touches the water and find that it is indeed water, though thick and black with disease and foulness.

Whatever is causing this is neither readily identifiable as natural nor magical. It seems as if it might be causes by some sort of poison or contamination... but what could it be?

Keela urges the group to hurry and find the source before this spreads to the town. At the rate the contamination is spreading, you figure it will take at least 2 days, but not more than 3 for it to reach Bryn Baraz. If that happens it might well be then end for the town you have all fought so hard to protect. Afterall, the river is the primary source of water aside from a few wells, but as thorough as the infection spreads out from the river, you are certain the underground water sources would be contaminated as well.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 9th, 2012 11:39:53 PM

ooc: I have an idea, but I need a ruling on the Rules Board before I can proceed.

Sjurd ponders the river, rubbing his chin in a dignified sort of way that expresses deep thought.



Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+9=24 ; d20+16=26 ; d20+9=25 ;
Thursday May 10th, 2012 1:22:34 AM

The putrid air burns the hairs of Zeph's nose (do elves have nose-hair?)

He allows his olfactory nerves tingle in detection to determine if the poisonous vapors are indeed a poison (Craft Alchemy =24) along with the scent ability granted to Avengers of Jancassis (if you look at him, you see black and red tattoo dots around his right eye)

He says, "Yes, we must find the source of this blackness and put an end to it."

Zeph licks the air, searching for the direction of the strongest smell (Survival to track =25)

Eyes alert (perception vs traps = 26, otherwise 25.)

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+14=15 ;
Thursday May 10th, 2012 1:08:04 PM

Garrets gags as he gets a good whiff of the water and gulps as he holds back his lunch (fort save: 15). He starts up the riverbank, into the death and destruction, but stops when he sees Sjurd looking at the water. He calls out, "Sjurd, are you thinking of putting up a dam? I don't think that will work -- this poison, or whatever it is, is spreading across the land and ground. Even if the water were stopped, I think that the poison would continue. We need to find the source of this poison and stop it quickly!"

Keela 
Thursday May 10th, 2012 6:05:02 PM

Keela shifts from foot to foot, anxious to be gone. "We need to get to what's causing this, and stop it. That's the only way. Oh, I wish we'd brought Avis!"

Foul and Putrid -- DM Zach 
Thursday May 10th, 2012 7:21:10 PM

Sjurd and Garrett debate for a moment about what to do. Zeph gets closer and wafts some of the noxious air from the river right into his nostrils. He nearly retches but stands strong and tries to decipher the smells. Certainly a little sulfur in the mix, but as for a specific poison, it is not. He is able to tell that the smell is strongest when it comes from further ahead, up river.

Keela again urges the group to move up river and find the source quickly.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday May 10th, 2012 8:28:33 PM

ooc: Heh, I thought we were at the source.

"To the source, then." Sjurd starts off down the riverbank.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday May 10th, 2012 11:49:42 PM

After the requisite examinations were made, Davdok quickly follows the group, hopefully to the source.

Foul and Putrid -- DM Zach 
Friday May 11th, 2012 12:35:21 PM

Following the contaminated river some 30 miles upstream of Bryn Baraz the group finally encounters some clean water. A small 15-foot waterfall starts with clean water, but splashes into fetid fluid below. The tepid water somehow starts in this basin and continues downstream towards Bryn Baraz. It is obvious this is the source of the infection but, why that is so, and how to stop it are different matters entirely.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+19=33 ;
Friday May 11th, 2012 1:04:17 PM

Garret looks around and breathes a sigh of relief when he sees the clean waterfall. "That sure looks nice. I guess whatever is causing this must be in that pool. Could it be as simple as a dispel magic on whatever it is? Can anyone else see anything in the water?" Garret looks hard into the water to see if he can see anything that might be the source, trying to get close to the waterfall to see if he can see where the bad water starts (perception: 33).

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+15=20 ; d20+16=19 ;
Friday May 11th, 2012 6:43:14 PM

Zeph takes a piece of dark cloth and cover's his nose and mouth with it, looking like a bandit.
"Foulness indeed."

Then he smiles at Sjurd, "A little divination of what lies beneath?"

As he himself moves his hands to cast Detect Magic and begins to search about for auras (Perception = 20, Spellcraft = 19, BLEH)



Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+16=22 ;
Friday May 11th, 2012 9:13:23 PM

Now that he was at the source, Davdok would wrack his brain for something that might help uncover the source.

Or at least any spells that could do it. (Spellcraft 22?)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=94 ;
Friday May 11th, 2012 11:39:03 PM

Sjurd laces and cracks his fingers, wiggling them to get them loose. With a few deep breaths and few carefully executed hand gestures, a small glowing circle appears on the forehead of his mask. He looks around, but you get the feeling he's not see what you are seeing.

ooc: Cast clairvoyance. Leyline check 94. Cast for free! Place sensor at the bottom of the pond.

Keela 
Saturday May 12th, 2012 12:12:53 PM

Keela casts Light on a rock and tosses it into the foul pool. She wants to see how thick this stuff really is; whether a light can shine through it. Also, it might help Sjurd.

Foul and Putrid -- DM Zach 
Sunday May 13th, 2012 4:26:30 PM

OOC: Great job this week guys, we really improved our posting as a whole.

Garrett is able to identify that the contamination most certainly starts in the basin, as the waterfall is pure and clear right up to the point where it his the foul mess below.

Zeph searches for any sign of a magical aura in the water and surrounding area but finds nothing.

Davdok confers with with Zeph, Keela, and Sjurd and the decide that a light spell along with clairvoyance might just help figure out what is causing the problem.

Sjurd sees nothing but darkness until Keela's stone with light hits the bottom of the tepid pool. From there he can see a cave-like hole that seems to be the primary source of the contamination, after all that is where the water seems the darkest. From the top, the group can barely see about the light source about 15 feet down. The gunk is obviously water, but it is very dark.

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil) 
Monday May 14th, 2012 12:43:08 AM

Hmmmm... a hole at the bottom of the lake?

"I can caste water breathing so we can investigate, but the sewage may harm our bodies."

Smiling to Sjurd, "I've learned one of your spells recently."
his hands begin to swirl blue as his skin transforms into liquid blue of a Water Elemental

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray, Web, Glitterdust, Resist Energy
Level 3: Blink, Heroism, Fireball, Water Breathing
Level 4: Elemental Body, Wandering Star Motes
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday May 14th, 2012 1:14:07 PM

"Ah, you have also discovered the joy of transmogrification! Just vait, soon it vill be, "Oh, Zeph. Please turn into an elemental und save my kitty from that tree." Or, "Please, Zeph. My vedding ring fell into the lake und I cannot get it back." Or, "Please never visit the orphanage again. They still remember the Great Fire of 763 und they do not appreciate your 'performance art rendition."

With a shrug, Sjurd also turns into a water elemental and plops into the water.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+19=33 ;
Monday May 14th, 2012 1:22:31 PM

Garret looks over at Zeph and replies, "Water breathing? I don't think I want to breathe whatever that stuff is right now. Maybe there's another way there."

He starts looking around at the area, searching for any sort of cave or entrance, including near, around, and behind the falls (perception: 33).

Keela 
Monday May 14th, 2012 7:36:39 PM

Keela also hesitates. "I don't think it'll be healthy to breathe this stuff," she says. "Do we have another option?"

Foul and Putrid -- DM Zach  d6=5 ;
Monday May 14th, 2012 7:59:03 PM

As the group debates the general health risks associated with breathing in such a foul and tepid concoction, Sjurd being a man of action transforms into a water elemental and takes to the water. He finds that being in this form offers little protection against the foulness of the water.

Fortitude Save DC 20 or Highlight to display spoiler: { be both nauseated for 5 founds and sickened for the next hour}

The good news is he can not imagine breathing this junk being "too" much worse than being fully submerged in it.

Once he regains control, Sjurd is able to travel through the whole and after about 15 feet down to the hole, 30 feet through it and 15 feet back up, he is able emerge on the other side where he can and the other group will be able to continue following this to the source which is obviously underground. The tunnel they will be using underground is about 30 feet wide, 15 feet tall and has about 2 feet of standing water.

Sjurd swims back to inform the group of what to expect.

It seems this is the only apparent way to continue the trek to the source.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday May 14th, 2012 10:41:29 PM

A swift realization hits Davdok. "I may be able to prepare something so the poison doesn't affect" he counts off the members of the group, "four of us, given a little while."

(If you guys feel like giving me a little time, I can fill up all of my 3rd level extract slots with Absorb Toxicity. Hopefully it should work at keeping several of us from dealing with the effects.)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+10=18 ; d20+10=15 ; d20+16=19 ; d20+16=17 ; d100=74 ;
Tuesday May 15th, 2012 8:15:02 AM

ooc: This is my poorest rolling in a single post thus far. :(

Sjurd succumbs to the effects of the tainted water. Once he returns to the group, he changes back into his regular form and uses his sympathetic bond with his cauldron, Uli, to force it to grow to a very large size. It grows from just a small pendant around his neck to the size of a bath tub within a minute, rapidly filling with clean water. Sjurd then casts a spell, which causes the water in the cauldron to flash with a white light and softly bubble. The blood witch lowers himself inside, dunking his body. He then hops out and changes into an earth elemental form, knowing that he can reach the tunnel without exposure to the water again.

ooc: Cast purify to remove conditions. Leyline check successful.

Foul and Putrid -- DM Zach 
Tuesday May 15th, 2012 8:58:20 AM

Sorr if I explained wrong but you have to swim down 15ft then through 30 ft of submerged tunnel then back up 15ft to get to where you are at the part to walk underground.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 15th, 2012 10:47:04 AM

ooc: Then couldn't I just use my earth elemental form to sink into the ground and go straight to the underground walk?

DM Zach: Of course, but I just wanted to make sure you understood that you would have to be submerged to get there.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday May 15th, 2012 11:58:50 AM

Garret nods to Davdok, especially after watching Sjurd return from his trip, "I am willing to wait a short time, if it means I do not have to breathe that stuff into my body." I don't see any other way into this place.

Foul and Putrid -- DM Zach 
Tuesday May 15th, 2012 4:20:45 PM

The group proposes a plan... of sorts. Now they just wait for Davdok to prepare the mutagens for them.

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday May 16th, 2012 11:07:55 AM

Garret wanders around the clearing, looking for anything else out of place. He checks out the water falling and takes a sip of the cool water, trying to spot a secret entrance behind the waterfall again.

Keela 
Wednesday May 16th, 2012 1:29:57 PM

The only thing worse than swimming in a skirt would be taking off said skirt in front of everybody. Keela sighs and resigns herself to swimming in a skirt. She does, however, take off her shoes and carry them, preparing to enter the water once Davdok has completed his preparations.

Quick Note -- DM Zach 
Wednesday May 16th, 2012 1:35:38 PM

I had class all morning and have to work all night so I am about to try and snag a few hours of sleep. I'll try to get a quality DM Post up tonight after everyone has posted, but if not I apologize and promise I will get it up tomorrow.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 16th, 2012 11:48:02 PM

[Even if there is nothing to post, everyone should at least post 'Here' to avoid getting hit in the weekly tally]

Keela 
Thursday May 17th, 2012 9:09:01 AM

present

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Thursday May 17th, 2012 12:06:14 PM

Garret looks over at Keela as she prepares to enter the water in a skirt. He shrugs and says, "Well, I would suggest you staying behind to avoid such embarrassment, but I imagine that whatever is behind this, in that hole, will require all of us to defeat and I would hate to be without your powers."

Zeph Illidian HP 106/106 AC 25/24t/18ff CMD 21 (Mage Armor, Prot vs. Evil)  d20+10=21 ; d20+10=19 ; d20+16=23 ;
Friday May 18th, 2012 1:07:30 AM

Zeph says, "Ok, stand around me now."

He draws a reed straw from his spell component pouch and draws the shape of a fish in the air, touching Keela, Garret, Sjurd and Davdok 's heads as if conducting an orchestra.

Tiny gills sprout from your neck. (Duration 2hours/level. Caster level 9 = 18hours divided by 5 people... 3.6 each)

Then he dives into the pool, GAG Disgusting (Fort save = 21)

and swims for the breach (swim=19), looking for traps (perception =23)

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray, Web, Glitterdust, Resist Energy
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday May 18th, 2012 1:47:15 AM

present

Keela 
Friday May 18th, 2012 11:13:05 AM

"Oh, I'll manage," Keela assures Garret. "I just hope we don't have to spend most of our time in that nasty water. Yuck!"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Friday May 18th, 2012 12:01:31 PM

Davdok chuckles a bit. "Being without a skirt is an improvement over having to run through town naked with your clothes in the trees." He'd leave the rest of that story for later...if there was a later.

OOC: sorry for not being here the past few days. I went to visit my family and my laptop bricked on me. Back home now so shouldn't be a problem.


Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22]  d20+14=19 ; d20+19=36 ; d20+4=8 ;
Friday May 18th, 2012 3:09:04 PM

Garret follows Zeph, jumping in the water with a splash. He jumps in near the falls, to avoid the nasty stuff as long as possible. He bumps along the bottom, crashing into rocks as he swims towards the hole (swim: 8). He looks around as he heads into the sludge (Perception: 36), but gags through his gills as he enters the black mess (fort save: 19).

Progress -- DM Zach 
Friday May 18th, 2012 8:34:28 PM

OOC: Ok, I must apologize for the terribly busy week I've had this week. I am sorry I failed you guys and missed a post yesterday especially after not getting a good quality post up on Wednesday. The lack of posting this week will be on my head and not any of yours.

--------------
The heroes make it across to the otherside, and though breathing the foulness in taste terrible, Davdok's concoction keeps everyone from getting sick. On the other side the group is standing in about a foot of the tepid water, and continue following the water to it's true source.

They continue for a mile or two and are becoming rather discouraged when they come up on a circular basin that glows red, similar to the one back at the Golden Glen.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday May 18th, 2012 11:43:17 PM

ooc: Do you mean the sacrificial altar, or the demon summoning circle we encountered?

DM Zach: The Summoning Circle.

Keela  d20+18=19 ;
Monday May 21st, 2012 1:02:06 AM

Keela's just glad she stopped squelching.

"Look for more of those soul gems," she advises. "They seem to be what was powering the other thing."

She studies the circle, to see if she can figure out its purpose, or whether it is different from the one they saw earlier.

[Spellcraft 19; Natural 1. D'oh!]

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday May 21st, 2012 11:50:47 AM

"Vhat if ve simply collapsed the ceiling onto the summoning circle? I'm sure several tons of earth und stone vould take care of this problem."

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Monday May 21st, 2012 12:32:25 PM

Garret looks around nervously and says, "Oh, this cannot be good. Zeph, be careful around that thing, we know they're looking for you."

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+16=28 ;
Monday May 21st, 2012 12:50:15 PM

A brief memory of the Corral reminds Davok about the circle that he forgot to examine. He decides he wouldn't let a repeat of that happen again and studies it alongside Keela for a moment.

(Spellcraft 28)

Progress -- DM Zach 
Tuesday May 22nd, 2012 12:00:49 AM

The circle seems nearly identical to the last one only this one is submerged in about two feet of foul water. Behind you a man approaches. He appaears familiar to Keela.

Welcome William back!!!

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+8=9 ;
Tuesday May 22nd, 2012 3:44:03 AM

A lean but muscular figure wrapped in layers of colorful but tattered robes staggers into view. Anrete narrows his eyes as he examines the scene before him.

"Friends or foes?", Anrete growls as he spins his massive polearm into ready position.

------------------------------------------------------
Knowledge(dungeoneering): 9 (natural 1)


Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday May 22nd, 2012 12:38:00 PM

Garret tenses up and takes an offensive position between the newcomer and the rest of the group. "Who are you? What are you doing here?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday May 22nd, 2012 5:16:28 PM

Reflexively, Davdok reaches for his components. "That all depends on interpretation, does it not?"

Progress -- DM Zach 
Tuesday May 22nd, 2012 6:12:20 PM

OOC: I am going to try and clear this up a bit as my original post that was supposed to get posted didn't as I was on my phone trying to post. Also why I missed my DM Post by 49 seconds on Monday.

Anrete, a former companion of the Heroes of Bryn Baraz was returning to seek out his old adventuring group. His reasons are his own. However, upon reaching Bryn Baraz, Fen informed him of your undertaking. He was searching for the group when he happened up on the foul river and decided to investigate for himself. Seeing a group dive into the basin he made a logical assumption... either you were trying to stop the spread, or you were the cause of it.

(It is my understanding that Arnete would recognize Keela, Zeph, and possibly Garrett, but perhaps I am wrong.)

Keela 
Tuesday May 22nd, 2012 7:05:30 PM

"Anrete? Is that you? What are you doing here? I thought--" Keela breaks off, confused. "How did you come to be here?"

Keela 
Tuesday May 22nd, 2012 7:13:18 PM

[OOC: Poking through the archives, it looks as if Anrete departed pre-Zeph and pre-Garrett. Keela is the only one in the party who would know him.]

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 22nd, 2012 9:59:46 PM

Anrete would see Sjurd crouching down to inspect the summoning circle. He turns and stands. Sjurd is a tall and painfully thin man, wearing brown and green leathers and a gray cloak. Various pouches and pieces of eldritch components hang from his belt. Not a scrap of skin shows on him, from his boots to his gloves to his mask. Which, you notice, is made of dark mahogany and depicts a leering dramatis face. It is strapped around his head with a tight leather skullcap. He tilts his head to regard you for a moment, then turns to Keela. "Do ve hug him or kill him?" His voice is raspy and thick with a northern accent.

Zeph Illidian HP 106/106 AC 26/25t/19ff CMD 24 (Mage Armor, Prot vs. Evil)  d20+16=26 ;
Tuesday May 22nd, 2012 10:31:24 PM

Zeph is casting Detect Magic and begins searching for more soul gems (Perception = 26), while looking for any signs that this too may be a trap as the last summoning circle was.

Then he hears the marching of a soldier behind him, and his sword is out in a flash.

Then Keela speaks up, and Zeph relaxes, saying,

"If you are of pure intent and solid mind, then you are friend. If malice is in your heart, you will die."

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Tuesday May 22nd, 2012 11:22:29 PM

"Keela?", Anrete warily lowers his guisarme as he recognizes one of the figures. "Fen sent me. So ye the group he mentioned about?"

"How ye have something good to drink in ye bag of ye.", Anrete gives a slight nod to the half-orc. "These waters stink!"

"Not the best of meeting I guess? I am Anrete Nanoc, blade-for-hire. Lost my pony and most of my gears getting here. So what's up for dinner?"

---------------------------------------

Anrete is a lean but muscular male human of average height. However, he seems to be slightly worse for wear with numerous scars of past injuries. He wears a light mithral breastplate and wields a wicked-looking guisarme.

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Tuesday May 22nd, 2012 11:41:33 PM

Glaring at the self-righteous pointy eared elf, Anrete laughs, "Friend?"

"Purity is a myth. The mind is an illusion. And malice is but a tool to be harnessed for my enemies."

Turning back to the elf, Anrete grins, "And all men dies, one way or the other."

Garret Goodbarrel [AC:30/30/23 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday May 23rd, 2012 11:26:39 AM

Garret, too, relaxes when Keela indicates that she knows the new man. Garret takes a quick look around to be sure there's no others, then steps forward, reaching his hand up in greeting, "I am called Garret. Garret Goodbarrel. We've come investigating the source of this corruption. After swimming through that mess, I've no appetite myself. We've just arrived and know nothing about this place."

"Zeph? Anything over there you can identify? And you better not get sucked into that gem, either."

-----

An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks. He is seldom without his sling, either in his hand or on his belt. On his back is a small backpack, clearly far from full.

Things that go, "BURPPP" in the Night-- DM Zach  d100=26 ; d100=43 ; d20+20=26 ; d20+20=34 ; d6=5 ; 3d6=11 ; d6=5 ; d6=3 ;
Wednesday May 23rd, 2012 1:52:03 PM

The group having reacquainted with an old friend (of Keela's at least) continues inspecting the summoning circle. As the one before, this one glows with a dark hue of red, only this one is under about 2 feet of water. Looking at the circle reveal concentric pentagrams just below the surface. At the center of the grid, a minotaur appears and hovers inches above the water. He looks undisturbed by the fluid, his fur and blood-red robes are dry. He shows no sign of discomfort in the foul air.

He looks to the heroes, and speaks. His voice is pure, resonant, and carries as though perfectly attuned to the chamber. His words are effortless, but can be deciphered plainly in the ears of the Heroes. "You should turn back. Forsake your status, forget your compulsions, and fear for your lives. This fight is not yours, and you do not belong here." He gently reaches down with his right hand toward the water, and a column of fluid rises up to meet his hand. In an instant, the minotaur disappears.

Further ahead a sloshing, sucking sound can be heard coming from around a bend in the cavern is a slimy, filthy and disgusting blob that looks like a half melted human covered in a dark foul goo. Whatever it is will obviously be the cause of the contamination.

It lets out a muffled cry as a glob of acidic goo flies from its slimy mass and slams into Sjurd. (Hit AC 26). The goo burns through parts of his clothes and his skin doing minor damage. (5 points of Acid damage.) However, if he is unable to get it off quickly he will likely burn more and become entangled. (DC 23 Reflex save or take 11 more points of acid damage and be entangled for 5 rounds.)

The creature is now on the other side of the summoning circle about 40ft away from Sjurd who was the closest to the circle as he was inspecting it.

Keela  d20=19 ; d20+8=22 ; d20+8=20 ; 4d6=14 ; 4d6=14 ; d20+11=21 ;
Wednesday May 23rd, 2012 8:36:31 PM

"But this is our fight," Keela says softly. "That stuff is poisoning our friends and families; that makes it our fight."

When the creature attacks, Keela takes a moment to see if she can identify it. [Knowledge check: Arcana 37; Planes 35; Dungeoneering or Nature or Religion 34]

Then she fires two Scorching Rays at the thing, hoping she can actually hurt it. [Hit Touch AC 22 for 14 damage; hit Touch AC 20 for 14 damage. Caster Level check (in case it has SR) 21]

Zeph Illidian HP 106/106 AC 26/25t/19ff CMD 24 (Mage Armor, Prot vs. Evil)  d20+12=22 ; d20+12=23 ; 4d6=10 ; 4d6=13 ;
Wednesday May 23rd, 2012 11:32:39 PM

Zeph raises an eyebrow at the newcomer, wondering if this lispy man has made a habit of asking for food and drink upon meeting new people...

But then his attention is drawn by the sudden appearance and speech of the cloaked Minotaur.

Then the acid blobby humanoid comes into being, Keela is the first to react, blasting it with two waves of heat.

Zeph will watch and see how effective Keela's Scorching rays are, and if they do seem to hurt the creature, Zeph will smile,
"One good blast deserves another!" and he unleashes his own twin rays of Scorching Heat
(Hit Touch AC 22 and 23 for 10 and 13 damage)

Option B: If Keela's rays are noneffective, then Zeph will tap Garret with his Wand of Mage Armor, saying "Go get em tiger."

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+11=19 ; d20+18=29 ; d100=23 ;
Wednesday May 23rd, 2012 11:41:02 PM

ooc: If I transform into an air elemental, would the acid-goo just fall on the ground?

"Gak!" The acidic goo clings to Sjurd and binds him in place. It seems to annoy the blood witch, who casts a swift incantation toward the monster, then transforms with a bamf into a being of pure air.

ooc: Leyline check passed. Cast hold monster. Will DC 24. I will use Tugging Strands to force the monster to roll twice if he succeeds on his saving throw with the first roll. Use polymorph as a free action to transform into an air elemental.

======================
TEMPORARY EFFECTS
84 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+6=8 ; d20+15=22 ;
Thursday May 24th, 2012 9:13:33 AM

Anrete fades into the shadows (hides: 22) and creeps closer towards the creature (double move 80 ft).

OOC: Anrete also tries to see if the creature is a visual creature (aka see if his sneaking is effective or otherwise).

-------------------------
Knowledge(Dungeoneering): 8 (Tries to id creature)
Stealth: 22

Garret Goodbarrel [AC:32/32/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday May 24th, 2012 12:25:24 PM

Garret reaches up to touch one of the tattoos on his neck and it glows briefly before his entire body shimmers for a moment (Barkskin). He pauses with Zeph as they await the result of Keela's rays. He says to Zeph, I sure hope that acid doesn't burn my fists too much.

Things that go, "BURPPP" in the Night-- DM Zach  d20+14=33 ; d6=3 ; d20+14=24 ; d20+8=11 ; d100=7 ;
Thursday May 24th, 2012 9:36:03 PM

Keela fires two rays of fire towards the Omox but the fizzle out as they reach him. She is able to readily indentify the creature as an Omox. She remembers an excerpt from a book she read somewhere that stated, "Amorphous beings of living slime, these repulsive demons lurk in fetid pools and lakes of filth, eager to drown unwary passersby. When summoned to the Material Plane, omoxes typically guard places of sacred filth or waters watched over by cults of the ranking demon lords with which these foul demons are most commonly associated. A typical omox stands 7 feet tall and weighs 1,200 pounds. They form from the souls of those who destroyed beautiful things in life, or who befouled and desecrated objects of purity."

Zeph contemplates firing his own rays but seeing Keela's lack of results decides to cast Mage Armor on Garrett.

Sjurd is burned by the acid for a few more seconds before changing into an Air Elemental and freeing himself. He casts hold monster on the creature but it does not work. Sjurd is uncertain if this is from spell resistance or the creatures substantial will. Take 3 more acid damage. No longer entangled.

Anrete wracks his brain, but in the heat of battle thinks it is most likely an ooze of some sorts. The creature does not seem to be following Anrete but whether that means he can see normally or is just focused on something else is another matter entirely.

Garrett initiates the magic in his tattoo, causing his skin to harden. Along with Zeph's magic, Garrett is now nearly unstoppable.

---------------

The creature screeches a raises its melted hands. It seems to be casting a spell but nothing has happened... yet.

Zeph Illidian HP 106/106 AC 26/25t/19ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20)  d20+18=36 ; d20+9=23 9d6(3+3+6+4+5+4+3+6+5)=39
Thursday May 24th, 2012 10:06:21 PM

Zeph watches as the Omox begins to caste a spell, attempting to identify the creature's movements and chanting (Spellcraft 36 to id spell as it is being cast)

IF the spell is a summoning spell, then Zeph shouts, "Oh NO you don't! Keela, dispel if you can!" And he quickly twists his hands, fire erupting from his palms, sending a blasting wave of heat at the critter, hoping to disrupt its summoning (Cast Fireball Spell Resist Check = 23, oh wait, 25 for being Elf! 39 fire damage)

IF the spell is not a summoning, Zeph will cast Resist Energy on himself, causing his body to glow green (Resist Acid 20 for 90minutes)

Then he smiles to Sjurd, "Remember that stone ceiling collapsing idea you had earlier? Now would be the time."

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (3/3)

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+10=29 ; 4d4+8=20 ; d4=3 ;
Thursday May 24th, 2012 10:41:13 PM

Instead of saying anything, Davdok simply reaches for his components and throws a bomb. Instead of exploding outward, however, it is simply a wave of force.

(Throwing a Force Bomb, hit a 29 AC and did 23 Force damage. DC 19 Reflex save to take only 5 damage)

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday May 24th, 2012 10:43:09 PM

OOC: Forgot to mention, the reflex save is only if I didn't directly hit him.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=35 ; d20+15=24 ; 2d4+10=13 ; 2d6=5 ;
Thursday May 24th, 2012 10:49:59 PM

As Anrete swiftly creeps towards the ooze, he activates his ring of invisibility and prepares to hack with his massive polearm the moment the halfing arrives on the other side.

================================
Move action: 40 ft towards ooze (fast stealth)
Stealth: 35+20= 55 (invisible)

Ready Attack action: To-Hit: 24 +2(invisible) +2(flanking) = 28 vs FF, DMG: 13 + 5(sneak attack if any)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=73 ;
Friday May 25th, 2012 12:29:15 AM

Sjurd swoops down in his air elemental form to hover just behind Garrett. Several muttered eldritch words later, and Garret the halfling monk suddenly glows with a green aura of energy.

ooc: Cast protection from energy. Garret is immune to 108 points of acid damage.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+13=17 ; d8=5 ; d6=6 ;
Friday May 25th, 2012 1:05:25 PM

Garret pauses just a moment as the other spells go off, then he quickly rushes forward to the massive blob. He stops just as quickly and spins, his fist flying out in a roundhouse punch towards the center of the blob's mass.

-----
Ugh. Only hit AC 17. I'm going to roll damage dice anyway, because I like to roll dice: 5 + 6 fire. :P
Mage Armor, Barkskin, Protection from acid (108).

Keela[hasted][AC 20 HP 66/66] 
Friday May 25th, 2012 1:24:30 PM

"If it's not using verbal components, I'm not sure I could identify the spell in time!" Keela calls. Instead, she casts Haste on herself and her companions.

Everyone who is paying attention is hasted. Everyone who is not paying attention is also hasted, but they're less likely to take advantage of it.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=37 ;
Friday May 25th, 2012 2:18:40 PM

Sjurd casts true strike on Garret, then retreats 15 feet away from the demon.

======================
TEMPORARY EFFECTS
81 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Things that go, "BURPPP" in the Night-- DM Zach  d20+16=36 ; d20+15=20 ; 2d6+6=12 ;
Friday May 25th, 2012 3:39:09 PM

Zeph identifies that the creature is indeed summoning a creature of some sort to help it... the only question is what. Without waiting to find out, he casts fireball to disrupt the creatures concentration. The fireball explodes with great ferocity, able to push through the creatures defenses, beating not only its spell resistance but its resistance to fire. He was not able to do enough damage to disrupt its casting though. (39 damage with 10 negated by resistance means the omox needed to beat a DC 29 Concentration check. It made a 36.)

Davdok throughs a bomb, doing quite a bit of damage to the demonic creature it is explodes in an invisible ball of force.

Sjurd swoops in just behind Garrett and protects him from the acid of the demon.

Garrett and the newcomer Anrete work in tandem, attacking the creature at the same time from opposing sides. The creature was so focused defending Garrett's attack successfully that it never saw Anrete as his polearm appears right in the middle of the blob, doing a substantial amount of damage.

Keela moves just close enough to cast Haste on all of her companions. This however also hastes the creature... actually it doesn't, but it would have if he had not saved against it thinking it was a harmful spell.

-------------------
The creature having finished casting his spell despite the best attempts of Zeph to make it other wise, causes another Omox to pop into existence. Both melted creatures move at the same time, casting spells right on top of the other. The first is is a cloud of of green fog that burns when it comes in contact with the skin. It is so thick that is blocks sight and prevents movement. It does 12 points of Acid damage to everyone not protected this round. The second cloud is a lighter green and smells of rancid milk, rotten eggs, fermented cabbage, spoiled meat, old fish, dirty socks, skunk urine, and human excrement all at the same time. It causes all but those with the most stalwart of fortitudes to become nauseated while in the cloud and for up to 1d4+1 rounds after leaving the fog. Fort save is DC 18.

-----------------
OOC: Sjurd, you posted two actions for today so I just went with your first one.

Also, starting Monday, Ian is going to take over DMing duties to get acquainted with you guys. I'll still be lurking in the background if you have any questions.


Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+10=28 ;
Friday May 25th, 2012 10:29:55 PM

Fortitude save 28

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB  d20+11=19 ; d20+15=26 ; d20+15=18 ; d20+10=22 ; 2d4+10=17 ; 2d4+10=12 ; 2d4+10=17 ; 2d6=7 ; 2d6=11 ; 2d6=8 ;
Saturday May 26th, 2012 3:55:26 AM

Hasten by Keela's spell, Anrete follows up with 3 rapid swing of his polearm before fading from sight again (activates invisibility).

-----------------------------------
Fort saves: 19
Attack1: 26 + 2(flanking) +1(haste) = 29, DMG: 17 + 7 (sneak if any)
Attack2: 18 + 2(flanking) +1(haste) = 21, DMG: 10 + 11 (sneak if any)
Attack3: 22 + 2(flanking) +1(haste) = 25, DMG: 17 + 8 (sneak if any)

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20) 
Saturday May 26th, 2012 3:56:57 AM

OOC: Does not Davdok's kabomb also disrupt the spellcasting since it was thrown while it was casting the spell (one round casting time). And Garret's and Anret's damage as well right?

Keela[hasted][AC 20 HP 54/66]  d20+7=27 ; d20+9=26 ;
Saturday May 26th, 2012 11:22:12 AM

[OOC for clarification: I had always interpreted haste as affecting specific, designated targets rather than an area. You are interpreting it as an area effect, correct? Does the same interpretation apply to similarly-worded spells such as telepathic bond? Thanks!]

Keela feels her skin sizzle as the acid begins eating its way into her. She utters a muffled cry, which soon turns to a retching gag as the nauseating cloud takes over. Amazingly, she is not disabled by the cloud [natural 20! woo-hoo], so she staggers out of it, seeking fresh air.

If she still has an action after that, she casts a targeted Dispel Magic at the acid cloud. Caster level check 26 (will dispel a spell cast by a 15th level caster or lower).

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+9=22 ;
Sunday May 27th, 2012 9:46:23 PM

(Fort Save 22) Also, waiting on the ruling about the other sources of damage before doing stuff.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20)  d20+8=26 ; d20+15=29 ; d10+4=7 ; 4d6=20 ; 2d6=6 ;
Monday May 28th, 2012 10:41:11 PM

Zeph gags at the nauseating fumes and quickly pulls out his Quicken Rod, using it to free-action cast Protection from Acid on himself (Fort save = 26, success!)

Then he charges into the green haze surrounding the omox, jumps into the air holding his Holy Curveblade high like a samurai, and lands slicing with a vicious downward chop opposite Garret or Avret to gain flanking

The attack hacks off a sizable chunk of acid-gooflesh,
(Hit AC 31, +2 for flanking, for 7slashing+20sneak attack+6holy, overcoming the DR/holy = 33 total damage)

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease, Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (2/3)

Slight Hiccup -- DM Zach 
Monday May 28th, 2012 11:25:32 PM

I thought Ian was taking over today. I'll email and see what is going on.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday May 29th, 2012 12:22:08 PM

Garret stares in amazement at the massive swordplay by Zeph.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 29th, 2012 9:02:10 PM

check check

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday May 29th, 2012 10:42:39 PM

OOC: Checking in.

Keela[hasted][AC 20 HP 54/66] 
Tuesday May 29th, 2012 10:46:08 PM

Don't forget that you're Hasted! :)

Slight Hiccup -- DM Zach 
Tuesday May 29th, 2012 10:51:15 PM

Ok, clarifying for everyone's benefit as well as to clear things up for Ian. There are two Omox's. Yes, I forgot about the extra damage, but I also was not factoring the DR-10/good. He still makes the save (and has less hp damage now =)

Anrete swings at the creature multiple times hitting it once.

Zeph slashes the Omox doing a sizeable bit of damage.

Ok, sorry about the confusion. Ian should take over posting tomorrow.

If you have not posted this round, please do so and your actions will be added to those above and happen before the two Omoxes attack. Also as for the haste. I thought it was an area of affect just like a fireball.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday May 29th, 2012 11:44:37 PM

ooc: How big is the chamber? I'm thinking about mass enlarge person, but I don't want to squish us.

Keela[hasted][AC 20 HP 54/66] 
Wednesday May 30th, 2012 1:18:52 PM

[My actions are listed in my post from Sunday, May 26. Please let me know if you need clarification.]



Slight Hiccup -- DM Zach 
Wednesday May 30th, 2012 2:36:12 PM

Talked to Ian, he will have a DM post incoming when he gets off of work tonight.

Whoopsie-Daisie -- Co-DM Ian 
Wednesday May 30th, 2012 7:16:16 PM

Hey all, sorry about the recent mix up. I just got home from work, and as soon as I have some food in me, the DM post will be up. I promise I my DMing skills are better than my organizational skills.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday May 30th, 2012 8:51:22 PM

OOC:
I'm confused on turns, too. I think my actions were for round one... but it was a miss... but the thing didn't attack or do anything back? Are we in round two?

Whoopsie-Daisie -- Co-DM Ian  d20+21=28 ; d6+8=14 ; d6+21=27 ; d6+20=26 ; d20+20=28 ; d6=3 ; 3d6=9 ; d6=1 ;
Wednesday May 30th, 2012 8:52:22 PM

Anrete attempts to pummel the Omox, but only one of the blows meets its mark.

The acid cloud quickly fades from sight as Keela successfully dispels the demon's spell!

Zeph lands a devastating blow on the creature! It cries out in a mixture of pain and rage as a viscous liquid begins to flow from its freshest wound.

The Omox just attacked by Zeph turns to face him, lashing out with a half-solid arm. The arm makes contact, slashing across his chest. However, his recent immunity to acid saves him from the bubbling liquid it leaves behind. (Take 14 damage, acid damage is negated) Unfortunately, as Zeph reels from the hit, the creature's other hand comes around and latches onto his face, cutting off all oxygen. (Successful grapple check, Zeph begins suffocating. A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. Keep in mind that Zeph is still grappled, and any attacks he takes will he penalized. If you're looking for what to do next in terms of being grappled, I suggest this flowchart.)

Its companion rips off a piece of its own amoebic flesh and hurls it at Keela. The disgusting glob makes contact, burning at the skin where it strikes. (Hit AC for 28. Take 3 damage and 9 acid damage) The nauseating goop sticks to your skin, and seems to just get more sticky the more you try to shake it off. (DC 23 Reflex save or become entangled for 1 round.)

((Sincerest apologies if I missed anything. It looks like the plan from here on out is to have me do the encounters, so for at least this encounter, please keep doing detailed posts of your attacks. If you could, please include any relevant abilities or feats that factor into your turns [Precise Shot, Point Blank Shot, Power Attack, Spell Focus, etc.]. At least until I get the hang of everyone's character. I look forward to DMing this campagin! :D ))

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday May 30th, 2012 10:00:00 PM

Co-DM Ian Highlight to display spoiler: {Hey there! I asked a question regarding the size of the caverns. I wanted to make sure there was enough room before casting a spell. From your summary, it appears I was skipped without having an opportunity to get an answer.}

ooc: Welcome, Ian! Please read the spoiler above. Also, I apologize in advance for my character. He's a bit of a pain in terms of what he can do in a given round.

Ian's Response: My bad! The cavern is about fifteen feet high, certainly large enough for Enlarge Person to be cast. However, it is certainly not large enough for everyone to become enlarged. Two of your allies can be affected by the spell. Post ASAP so we know who's enlarged, then you can post your actions for this round.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=47 ;
Wednesday May 30th, 2012 10:51:58 PM

In a flare of magic, Sjurd infuses the party with vim and vigor.

ooc: Leyline check passed. Cast mass bull's strength. Everyone gets +4 Strength. No movement.

======================
TEMPORARY EFFECTS
81 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
+4 Strength

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List



Keela[hasted][AC 20 HP 42/66]  d20+9=25 ; d20+10=11 ; d20+13=17 ;
Wednesday May 30th, 2012 11:13:03 PM

Keela yelps in pain. She's not used to being targeted during combat, surrounded as she usually is by more impressive-looking companions. She does, however, manage to dance out of the way of the entangling goo. [Reflex 25]

She turns her attention to the Omox that's grappling Zeph. She fires a Ray of Enfeeblement, hoping to weaken the creature so Zeph can get away, but she is unable to affect her opponent [SR check 14, fail dismally]. Then she uses the Lesser Rod of Quicken to send a spread of Magic Missiles at the creature. She fails again. [SR check 17, crud!]

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB] [BULL STR: +4 Str]  d20+12=14 ; d20+12=22 ; d20+7=10 ; 2d4+22=28 ; 2d4+22=27 ; 2d4+22=26 ; 2d6=8 ; 2d6=2 ; 2d6=9 ;
Thursday May 31st, 2012 4:59:37 AM

Bursting forth from his invisibility again Anrete hacks strongly but wildly at the Omox grappling with Zeph before fading into invisibility again.

==============================
Power attack: -3 att +9 dmg

Attack 1: 14 +2(bull str) +2(flanking) +2(invisible) +1(haste) = 21, DMG = 28 + 8(sneak if any)
Attack 2: 22 +2(bull str) +2(flanking) +1(haste) = 27, DMG = 27 + 2(sneak if any)
Attack 3: 10 +2(bull str) +2(flanking) +1(haste) = 15, DMG = 26 + 9(sneak if any)

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20) 
Thursday May 31st, 2012 8:49:19 AM

ooc: we casts Underwater Breathing on ourselves to swim through the tunnel to enter this place, does that allow me to not drown in the goo-monster?

Ian's Response: Unfortunately, the Omox is not made of water, but a melty-demonic-extra-planar substance that Water Breathing does not apply to.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+16=34 ; d20+16=21 ; d20+11=20 ; d20+11=29 ; d20+16=26 ; d8+2=6 ; d6=1 ; d8+2=9 ; d6=5 ; d8+2=8 ; d6=4 ; d8+2=9 ; d6=5 ; d8+2=7 ; d6=5 ;
Thursday May 31st, 2012 11:56:52 AM

Garret moves to ensure he is still flanking the creature that is attacking Zeph. Then his tiny body turns into a flurry of arms, legs, fist, and feet as he attempts to beat the strange creature.

-----
OOC: Hasted, Bull Str
Flurry of blows (forgot to add flanking bonus in rolls)/Damages: Hit AC: 36/7, 23/13, 22/10, 31/14, 28/12.

DM Zach 
Thursday May 31st, 2012 2:07:10 PM

OOC: It seems DM Ian has things well in hand. I'll still be lurking but know that I leave you in more than capable hands.

The Battle Rages On! -- Co-DM Ian  d20+26=30 ; d6+8=12 ;
Thursday May 31st, 2012 11:26:46 PM

The demon is unfazed as Keela's spells bounce off of it.

Anrete manages to find his target once before fading back out!

The Omox maintains its grip on Zeph's face, determined to take him down. With a guttural roar, it lashes out with its free hand at him! (Take 12 damage, acid damage is resisted.)

However, while being distracted by Zeph, the creature fails to notice the small monk next to him, Garret lashes out, striking the creature multiple times!! It seems to be on its last leg!

The disgusting compatriot backs away from the group, growling low in what could be its throat. Its arms melt into the water at its feet, and slowly, but surely, the water begins to rise around your ankles. The wild grin on the creature's half face indicates it may want to drown you.


Zeph Illidian HP 80/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20)  d20+26=41 ; d20+14=30 ; d10+4=8 ; 4d6=17 ; 2d6=7 ;
Friday June 1st, 2012 2:17:50 AM

Zeph becomes emerged in the sticky demonic goo and starts to panic as the liquid fills his lungs.
(18 con = 36 rounds i can hold breath)

His hand slowly moves to the quicken rod at his belt, tapping it while mouthing the words to Cast Grease on himself as a free-action.

He becomes a greasy blob within the blob, as oil in water (gaining +10 to escape artist)

Then he wiggles, and jiggles, and.... kicks,
With a mighty lurch he pushes himself out of the Omox! Landing on the floor with a sickly splash, like a sticky new-borne babe (Escape artist check = 41!)

He falls to the ground and immediately rises with an upward slash at the creature (Hit AC 30 for 8slashing+17sneak+7holy = 32 damage!)

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease(x), Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (1/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  3d8+9=16 ; d100=64 ;
Friday June 1st, 2012 10:26:31 AM

Sjurd swoops in his elemental form of air to cast a spell of healing on Zeph.

ooc: Cast cure serious wounds. 16hp healed. Leyline check passed.

======================
TEMPORARY EFFECTS
81 temporary hit points
+2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
+4 Strength

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Keela[hasted][AC 20 HP 42/66]  d20+13=26 ; 5d4+4=15 ;
Friday June 1st, 2012 2:13:28 PM

Since the creature attacking Zeph seems about done in, Keela tries again with a second Magic Missile. This time, the spell works, and 5 little blobs of light go racing at the target.

[SR check 26; cast Magic Missile for 16 damage]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+16=24 ; d20+16=20 ; d20+11=12 ; d20+11=28 ; d20+16=22 ; d8+2=9 ; d6=2 ; d8+2=5 ; d6=4 ; d8+2=5 ; d6=3 ; d8+2=8 ; d6=4 ; d8+2=5 ; d6=3 ;
Friday June 1st, 2012 2:17:48 PM

Garret moves with the creature, standing in the water, and continues to attempt to rain down blows of fists and feet on the horrible beast.

Hit Ac/Dam (blech): 24/11, 20/9, 12/8, 28/10, 22/8

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+10=25 ; d20+5=13 ; d20+10=30 ; 5d4+8=24 ;
Friday June 1st, 2012 8:01:35 PM

Davdok's third bomb is the only one to solidly hit one of the Omoxes (The one Garret isn't pounding away at.) The others simply blow up nearby, causing significantly less damage.

OOC: Hasted, Bull's Strength

In a nutshell, threw three bombs, two of which didn't hit, so it needs to make a DC 19 Reflex (For half) or take 13 damage from each of those bombs. No save for the direct hit, which did 24 damage. Assume Precise Bomb is always in effect, so allies are never affected unless they occupy the same square.

The Battle Rages On! -- Co-DM Ian  d20+13=20 ; d20+13=30 ;
Friday June 1st, 2012 11:47:08 PM

OOC :: Gonna wait until morning for Anrete to post. Either way, expect a DM post in a little less than 12 hours!

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB] [BULL STR: +4 Str]  d20+15=28 ; d20+15=30 ; d20+15=20 ; d20+15=25 ; d20+10=23 ; 2d4+10=15 ; 2d6=5 ;
Saturday June 2nd, 2012 12:53:01 AM

Seeing things well at hand, Anrete moves toward the other Omox and hack viciously before fading back to invisibility.

------------------------------
OOC: forgot that I cannot do full attack with a move. And my hand trembling... haha click to many times... dmg shld have a +3 from bull str

Attack: 28 + 1(haste) + 2 (bull str) + 2 (invisible) = 33, DMG: 18 + 5 (sneak if any)

The Battle Rages On! -- Co-DM Ian  d20+13=29 ; d20+13=17 ; d20+21=35 ; d20+21=30 ;
Saturday June 2nd, 2012 3:45:39 PM

Zeph breaks free of the demon's grasp, and his returning blow slashes a wound in the creature from hip to shoulder. It screams out in pain as its liquid organs begin to slough out, until nothing remains of it but a smoking pile of ooze on the floor.

((I will count everyone else's attacks against the next Omox. However, since most of you will have to take a move action to get there, only one attack will count!))

Sjurd dissipates into a swirling mass of air, granting healing power to his companion Zeph.

Keela's magic succeeds this time, whizzing through the air and striking the Omox multiple times!

Garret must move to hit the other Omox, and his small blows land a hit on the monster! ((I kept the one roll that hit it, just to be nice.))

The last demon easily dodges the first two bombs thrown by Davdok, but is too off-balance to be missed by the third!

Anrete's blow lands, taking a chunk of the creature with it!

Seeing its companion fall, the demon panics, lashing out with both arms at the small monk, but both of its attacks miss! The demon seems extremely panicked now as it gazes around at its foes surrounding it.

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=29 ; d20+16=30 ; d10+6=9 ; d10+6=16 ; 4d6=19 ; 4d6=14 ; 2d6=8 ; 2d6=9 ;
Saturday June 2nd, 2012 7:39:47 PM

As Sjurd's healing powers mend Zeph's wounds, he breathes a second wind...

and steps next Omox, flanking with Anrete, white-hot sword skewering the beast, then slashing outward from within

(Hit AC 29 for 9slashing+19sneak+8holy
Hit AC 30 for 16slashing + 14sneak+9holy=
75 damage total

Spells
Level 0:
Level 1:Shield, Protection from Evil, Expeditious Retreat, Grease(x), Shocking Graspx2,
Level 2:Knock, Scorching Ray(x), Web, Glitterdust, Resist Energy(x)
Level 3: Blink, Heroism, Fireball, Water Breathing(x)
Level 4: Elemental Body, Wandering Star Motes, Dimensional Anchor
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (2/3), Quickcast (1/3)

Anrete [HP: 71/83, AC 23(24)/14(15)/20, CMD 25] - [HASTE:+1 Dodge/Reflex + 1 AB] [BULL STR: +4 Str]  d20+12=14 ; d20+12=21 ; d20+12=21 ; d20+12=29 ; d20+7=17 ; 2d4+21=26 ; 2d4+21=23 ; 2d4+21=25 ; 2d6=5 ; 2d6=8 ; 2d6=7 ;
Sunday June 3rd, 2012 1:55:42 AM


Following up with Zeph's attack, Anrete goes into an aggressive stance and hacks wildly at the remaining monster.

-------------------------------------
OCC: trembling fingers again
Power Attack: -3 AB +9 DMG

Attack 1: 14 + 2(flanking) +2(invisible) + 1(haste) +2(bull str) = 21 vs FF, DMG = 26 + 5(sneak)
Attack 2: 21 + 2(flanking) + 1(haste) +2(bull str) = 26, DMG = 23 + 8(sneak)
Attack 3: 17 + 2(flanking) + 1(haste) +2(bull str) = 22, DMG = 25 + 7(sneak)


Keela[hasted][AC 20 HP 42/66]  d20+11=14 ; d6+2=6 ;
Monday June 4th, 2012 12:06:18 AM

Keela takes a mental inventory of her spells, and decides they are useless. Her Scorching Ray hadn't hurt the creature. Acid Arrow?Against an acid-spewing creature? Not likely. Web? Could something that.....oozy even be entangled?

No, all that's left is to hit it with a stick. Keela uses her Hand of the Apprentice power to send her staff flying at the Omox, where it bonks most viciously! But misses.

[Hit AC 15, which I assume is a miss. Damage is 6 if it somehow hits.]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+16=31 ; d20+16=20 ; d20+11=18 ; d20+11=27 ; d20+16=33 ; d8+2=9 ; d6=4 ; d8+2=8 ; d6=5 ; d8+2=7 ; d6=2 ; d8+2=3 ; d6=4 ; d8+2=6 ; d6=6 ;
Monday June 4th, 2012 2:06:44 PM

Standing near the creature, Garret watches as Zeph's massive blade strike again. He steps and dodges the massive blow, moving behind the creature as his fists pound towards the monstrosity again and again.

-----
Hit AC/Dam: 33/13, 22/13, 20/9, 29/7, 35/12

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  3d8+9=21 ; d100=58 ;
Monday June 4th, 2012 11:33:12 PM

Sjurd heals Zeph, again.

ooc: Cast cure serious wounds. Leyline passed. Zeph heals 21 hit points.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 5th, 2012 1:00:23 PM

Garret steps and looks like he is dancing as he attacks the strange beast. He idly wonders what these things are doing here and if they are the source of the contamination, or a by-product of it.

A Silence Falls...-- Co-DM Ian 
Tuesday June 5th, 2012 2:03:38 PM

The party's final efforts to down the beast prove fruitful as the second Omox follows the example of the first, dissolving into a bubbling substance until all that is left is a puddle. The cavern grows silent, save for the heavy breathing of the party and the bubbling of the demonic remains.

((Everyone gets 6400 EXP! That's going off the assumption that only six people participated in this combat, which by my calculations, is correct.))

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday June 5th, 2012 2:25:59 PM

Sjurd reaches into his vest and withdraws a clear glass vial. Stooping near the bubbling remains of the acid demon, he gently scoops a small amount into the vial and stoppers it with a small cork. "Vaste not, vant not."

ooc: XP is currently 83,400/105,000

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 5th, 2012 8:53:19 PM

Anrete looks around for a dry spot before sitting down to have a rest. "I hate slimey stuff! Yucks!"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday June 6th, 2012 12:14:21 AM

"Hmm, I don't if I can handle a few more combats like that. I'm likely to run out of bombs" Davdok takes a quick stock of his remaining bombs before copying Sjurd and taking a sample as well.

"It is as you say."

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=17 ; d20+9=27 ; d20+18=27 ;
Wednesday June 6th, 2012 4:17:20 AM

Zeph swipes his sword clean and sheathes it.

His eyes search about the room (Perception = 17, BLEH)

"That Minotaur. What is he trying to protect?"
Then he wonders if this location has any historical relevance (Knowledge history = 27)

And he casts Detect Magic on himself, looking for signs of magical trail... (Spellcraft = 27)



Keela[hasted][AC 20 HP 42/66] 
Wednesday June 6th, 2012 9:26:39 AM

Keela's staff returns to her hand, and she spends a moment to shake the slimy stuff off it.

"Is that it? Did we stop the poison? Or is the water still bad?" she asks.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=26 ;
Wednesday June 6th, 2012 1:22:23 PM

Garret pauses and looks around, trying to see if he can determine the source of the taint for the water (perception: 26) and tell if it was the creatures they killed or something else.

Contagion Conquered -- DM Zach 
Wednesday June 6th, 2012 4:54:42 PM

As the Omoxes dissolve in the tepid water is slowly begins lightening up. The black water slowly turns back to a bluish hue and the overwhelming stench that has been gagging the group begins to lesson. As Garrett looks around he notices a large pearl of some sort sitting in the center of the summoning circle under a foot or so of water. It sparkles slightly more than an ordinary pearl. It has nothing to do with a soul gem.

Zeph spies the pearl as well and notices it has and aura of magic emanating from it.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=30 ; d20+17=36 ;
Wednesday June 6th, 2012 11:40:42 PM

"Let us take a look, shall ve?" Sjurd examines the pearl-thingie.

Cast detect magic
Know (arcana) check 30
Spellcraft check 36

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday June 7th, 2012 1:04:55 PM

Garret steps back as Sjurd reaches for the pearl, ready for the entire cavern to collapse, aka Indiana Jones...

Keela[hasted][AC 20 HP 42/66] 
Thursday June 7th, 2012 1:50:05 PM

Keela watches Sjurd watch the pearl. "What is it?" she asks.

Contagion Conquered -- DM Zach 
Thursday June 7th, 2012 5:08:32 PM

Sjurd believes it could be a Pearl of the Sirines, which would be very useful to any humanoid forced to stay in these conditions. There is a small portion of the cave ahead that goes in to an alcove similar to the one before. It looks like a study of sorts. Unlike the other, this one has been properly abandoned with no research notes left behind. Only a crude drawing on the wall indicating that this was to be a staging area for water based demons and such. It also reveals the other area you were at was an "infantry" staging area. The last place on the map that you have has details mentioning it is a air-forces staging area of sorts.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Thursday June 7th, 2012 9:39:12 PM

"This is...interesting, to say the least. They have taken care to eliminate most of the clues we could have used."

Anrete [HP: 71/83, AC 23/14/20, CMD 25]  d20+14=24 ;
Thursday June 7th, 2012 10:56:27 PM

"So wat next?", Anrete looks around for anything else interesting.

================================
Perception: 24

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday June 8th, 2012 12:51:31 PM

Garret says, "So it would appear we've messed up their infantry and their demons. Whoever is behind this must be retreating, and it seems logical they've retreated to the air base mentioned here. I guess we head that way."

"Is it far?"

Keela[hasted][AC 20 HP 42/66] 
Friday June 8th, 2012 2:00:46 PM

"If we're going to assault an air base, do we want to go back for Avis?" Keela asks. She adds, "we should probably take the pearl, anyway."

Contagion Conquered -- DM Zach 
Friday June 8th, 2012 2:52:05 PM

The group debates heading back to the Bryn Baraz or pushing on the 20 or so miles to get to the air base.

Nothing happens as the pearl is taken.

As a group decide if you are pushing on or heading back.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday June 8th, 2012 10:43:38 PM

Sjurd expresses his interest in returning to Bryn Baraz to make sure his laboratory is safe. And the town, of course.

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Saturday June 9th, 2012 1:34:53 AM

"Who's Avis? And I think I need a bath!"

Anrete looks at his wet and ragged robes.

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) 
Saturday June 9th, 2012 1:30:14 PM

Zeph says, "I want to end this madness as soon as possible, and find out what the enemy is hoping to accomplish. We can take a rest on the path there..."

Then he explains to Anrete, "Avis is a flying contraption we captured from the lizardfolk society of Al Mathir. Useful for air transport and we fortified its structure against fire damage, but a combat may see the device shred to pieces."

Air base... I'm going to prep Fly spell for sure

Keela[AC 20 HP 42/66] 
Sunday June 10th, 2012 1:39:22 PM

"I suppose we should at least scout the air base," Keela says. "If it looks like too much to handle, we don't have to actually assault it."

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday June 11th, 2012 12:45:14 PM

"Right. Let's go ahead towards the air base, hoping to catch whoever is behind this before they escape us yet again. If we decide we need Avis, perhaps Sjurd and his magical ways might be able to get it for us quickly."

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday June 11th, 2012 3:49:22 PM

"I suppose we will have to see. Not much use in standing around here deliberating, is there?"

Contagion Conquered -- DM Zach 
Monday June 11th, 2012 8:46:49 PM

Internet is down. Posting from phone. New player inbound very soon.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday June 11th, 2012 9:53:44 PM

ooc: Sick all weekend. Please excuse me. Bleh.

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 12th, 2012 1:06:00 AM

"Ah so I see."

"Well, let's get going then!", Anrete grabs his polearm and prepares to move off.

Keela[AC 20 HP 42/66]  d20+16=23 ;
Tuesday June 12th, 2012 10:40:00 AM

Keela follows her companions, trying to keep the map of the air base in her head, and overlay it with what she knows of the region.

[Knowledge Geography 23]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 12th, 2012 12:59:27 PM

Garret looks over to Zeph and says, "You have the map, right? This is the right way, isn't it?"

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) 
Tuesday June 12th, 2012 2:38:42 PM

Zeph flips out the map....

"We should slow our approach when we get within a mile or two, then send some to scout. I volunteer, anyone else?" He says to his new friends.

Another Old Face -- DM Zach 
Tuesday June 12th, 2012 2:54:28 PM

The group sets out and immediately heads for the air base, anxious to put an end to this threat and get some answers for Zeph. Between the map, and Keela's knowledge of the surrounding countryside, the heroes make very good time. After just an hour or two of travel, Keela notices yet another familiar face... Alexi an his valiant steed Lobo. Last Keela remembers Alexi was riding for Hook City for some reason or another.

------------
Everyone please welcome Jonathan T back to Uncharted after a stint in Hook City.

Also sorry for non-post yesterday as we were experiencing some bad storms and my internet was down.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Tuesday June 12th, 2012 10:35:15 PM

"Another stranger...I suppose I'm the stranger really." After a proper introduction to Anrete, Davdok was just getting used to the presence. And now another on the horizon. He didn't have any reason to suspect another comrade in arms, but things were interesting enough as it is without him dwelling on unimportant things.

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Wednesday June 13th, 2012 4:12:45 AM

"Greeting Alexi, my man! It has been a long time!"

A slightly thinner and more ragged Anrete greets his former companion!

"So did you happen to see my Copper? Lost him some time back.", the savage warrior frowns as he thought about his missing steed.

Keela[AC 20 HP 42/66] 
Wednesday June 13th, 2012 11:07:46 AM

Keela can't quite believe her eyes. And when she first sees Alexi, the thing she remembers most vividly is how they parted.

She flushes bright red, and stammers: "What---? I mean, how did---? Why----? Um. Hello."

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Wednesday June 13th, 2012 12:04:00 PM

OOC: just rolled my level 9 hp on LnB. I'll be updating the google docs as soon as Alexi level 9 ChSh is given the thumbs up.

IC: The glint of shiny steel alerts the party to something unusual in the grassy plains ahead. For Alexi's part, the smell of the dry grasses brings back good memories, enough good ones to drown out the bad ones he is trying to forget. Gargul as a wry sense of humor, or more likely not a sense of humor at all.

The tatoo on his chest still smarted but worse was the chaffing under his armor. A Prize, Gargul said, but the deity promised it would only itch for a month or two. However he wore his belt with pride. It was a large leather belt with a grand buckle. Images of entangled dragons were carved into the leather and brought alive with different colored links (OOC: lotto win a couple of years ago, see CS).

Alexi moved cautiously, watching Lobo's ears off and on, and keeping his eyes out for those dreaded Ambush Drakes. But also he watched for signs of the Ahote. How were they faring? Gargul had told him some things, that Bryn Baraz was saved, but would not say any more.

So when Alexi saw the small plume of dust off to the side he took his Ahote Medicine Pouch out and put it around his neck in plain view. Then Alexi turned Lobo in their direction.

It did not take long for Alexi to know it was not the Ahote. This group did not travel as nimbly and expertly through the land as the Ahote did. A wave of concern flushed over Alexi. An Al Mathir patrol? Can't be. They were supposed to be gone! A rogue Al Mathir band? We'll see.

Alexi nudged Lobo a little closer until it was quite clear it was no Al Mathir band, but a rather motley group not unlike the one he used to belong to. But the odds of encountering Them out here would be one blade of grass in a the wide stretch of these plains.

Then, not but a hundred yards away he stops short! He recognizes that plodding of that old plow horse and that flowing skirt upon it. Then the hafling, the elf pilot, and the druid that took on the Aboleth. But his eyes really pop out when he sees the familiar frame of their camp cook, Anrete!

Alexi's heart races and a tear forms and dribbles down his cheek. Can his heart take reuniting with Keela? Can his stomach take Anrete's cooking? Can they all forgive him for leaving?

Poised on his horse, lance point held high, he waits as they approach. Oddly enough, he thinks he might see Jet, but nope, he does not recognize the other member.

Anrete is the first to greet the cavalryman.

"Aneret! My wiry friend! It has been a long time. How's the rabbit hunting been? Copper? No, sorry, I've not seen Copper since you left."

He then turns to the rest of the group. "Fate has brought me back to Bryn Baraz. Complete what I had promised to do. It was supposed to in punishment, but I see it as a gift.

Alexi tries to avoid Keela's eyes but it is hard.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Wednesday June 13th, 2012 12:12:15 PM

"Hi, Keela, good to see you... again. Gulp. "How is your sister? Dabbin? the kids? he manages to blurt out.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday June 13th, 2012 2:23:37 PM

Garret nods in acknowledgement as Alexi approaches. Garret remembers him from before and finds his chance meeting rather odd. "Have you been busy since we last saw you? I warn you, we are headed for dangerous times, perhaps a great evil that we shall soon meet."

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Wednesday June 13th, 2012 3:31:43 PM

Alexi grins at Garret. "I think Gargul knew that. Either he's toying with me or he wants me to get serious again. How I've been busy is a long story that I'll bore you with while trying to digest one of Anrete's dinner concoctions."

Alexi looks around a bit puzzled. "Where's Avis? You didn't loose her did you?" he asks rather alarmed.

Another Old Face -- DM Zach 
Wednesday June 13th, 2012 4:26:35 PM

The group takes a few moments to get reacquainted. It seems where an hour ago they were going to be seriously undermanned, they now have a good change against a strong foe as they move towards the air base. It takes several more hours before you arrive at the area where this "air base" is supposed to be. The problem is, in this mountainous region it may be very difficult to find the entrance.

Give perception, survival or knoledge geography checks.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=30 ; d4=4 ; d20+7=22 ;
Wednesday June 13th, 2012 9:22:30 PM

Garret looks around as they approach the mountainous area. He says, "I wonder if we shall see any of our old friends, the giant eagles." (Perception: 30, Survival: 22).

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Wednesday June 13th, 2012 11:59:03 PM

"Giant eagles? Wait what?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+13=14 ;
Thursday June 14th, 2012 12:00:11 AM

OOC: Forgot Perception Check.

It's a 14, I rolled a 1.

Keela[AC 20 HP 42/66]  d20+16=28 ;
Thursday June 14th, 2012 12:35:52 AM

"We befriended some giant eagles a while ago," Keela explains to Davdok She focuses on him, trying hard not to look at Alexi. "They helped us free Bryn Baraz. We met them a ways from here, but I don't know how far they range." She pauses, mulling it over. "And I don't know if they'd be prepared to do us another favor. Bryn Baraz was pretty huge."

She again works to reconcile the map with her knowledge of the area. [Geography 28]

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=31 ;
Thursday June 14th, 2012 2:39:42 AM


Zeph smiles at Alexi and Lobo, "Welcome back. We assault an air base... Avis resides several days travel to Bryn Baraz, we thought discretion would suit the job better."

(Perception vs traps = 31)



Anrete [HP: 71/83, AC 23/14/20, CMD 25]  d20+14=18 ; d20+6=23 ;
Thursday June 14th, 2012 8:22:41 AM

Anrete frowns in puzzlement as he caught the uneasy glances between his two former companions. Well, that is their business.

"Not much luck my friend! I even lost both my mount and my cooking utensils! I guess you guys have to make do with toasted lizards!"

Due to the distracting behaviors between the duo, Anrete was not able to properly concentrate on the search for the entrance.

-------------------------------------------
Perception: 18
Survival: 23

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday June 14th, 2012 12:44:27 PM

Garret says, "Oh, I wouldn't dream of asking those eagles for another effort like last time. I was just hoping we'd see some and they might be able to point us in the right direction. I'm sure if they were around, they would know anything that was out of place, and would certainly have spotted an air base."

"Sjurd, isn't air one of your talents? Can you go up safely and see anything?"

Another Old Face -- DM Zach 
Thursday June 14th, 2012 1:41:01 PM

After a slightly awkward reunion the group gets back to the business at hand. The group wonders if their eagle friends are around, but Keela informs them that they are quite a ways from their lands.

Keela checks the map and gets the group in the right area. After a while Garrett spots a dark spot on the mountain. Upon closer inspection it is a cave entrance. It is highly probably that the cave is the entrance to this air base. It won't be a dangerous climb, but it will be exhausting and long. It will take until nightfall to reach the cave... about 4 hours.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=28 ; d20+9=26 ;
Thursday June 14th, 2012 8:49:34 PM

Survival +9 = 28, altought the cave has been found, perhaps Alexi will see something else, like a safe path to the entrance.

"I'm glad Avis is alright," he replies. "Sorry to hear you lost your cooking utensiles. I'm sure Keela can toast lizards, and have toasted pretty good at that, but it's not the same. She tends to get them a bit overdone." He glances at Keela with a grin, trying to ease the tension a bit.

"So, what's this airbase all about? Al Mathir balloons? More flying wagons like Avis?" Alexi inquires.

Alexi pulls out his map of Bryn Baraz and the plains. "Keela, when we have some time, I'll need you to help me update my map. Where are we in relation to the Twin Sisters?"

OOC: The Twin Sisters are a pair of large pilars of rock out in the middle of the plains.

With the cave located, Alexi immediately begins to look for a safe(?) place to hide Lobo and any other animals with the party. (OOC: who's mounted?)

Survival check for best place to hide any mounts: +9 = 26.


Anrete [HP: 71/83, AC 23/14/20, CMD 25]  d20+6=13 ; d20+15=35 ; d20+14=19 ; d20+4=23 ;
Friday June 15th, 2012 5:38:19 AM

"Well, I guess I will go scout around for an easier route if no one objects?", Anrete gathers his gears and moves off stealthy before fading away as he activates his magical ring and hat.

OOC: Anrete is invisible and disguised as an orc. His rogue talent allows him to sneak at normal speed without penalty.

----------------------------------------------
Profession(Scout): 13 (look for easier/safer route)
Fast Stealth: 35 +20 (invisible) = 55 (natural 20) - moves at normal speed (40ft/r)
Perception: 19 (look for dangers, etc)
Disguise: 23+10(hat of disguise) = 33 - Disguise as an mountain orc

Keela[AC 20 HP 42/66] 
Friday June 15th, 2012 11:06:26 AM

Keela tips her head back to look up the cliff face. "I still have a Fly scroll," she offers uncertainly. The Fly spell will only help one of them, after all. "I think we'd best just climb up there," she concludes.

As Darkness Falls -- DM Zach 
Friday June 15th, 2012 1:05:19 PM

The group decides it will be best to just walk up. They make it to the mouth of the cave right as darkness falls over the mountain. Does the group press on in darkness or make camp in the wilderness?

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday June 15th, 2012 2:00:44 PM

Garret looks around to the skies as he says, "I'm not sure this makes sense. There is a cave here, but it is an air base? If we are attacked by some flying things, or even other flying boxes, I can do little. I think we should at least explore the entrance to see if it is guarded and at least give us the chance of a place to hide from an assault from the sky. Zeph, would you care to scout out the entranceway with me, or would Sjurd like to do some more of his elemental secret scouting?"

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=11 ;
Friday June 15th, 2012 10:36:47 PM

While they hike up to the cave entrance, Alexi asks for the details of what they are looking for.
"I can be of more help if I know what I'm looking for."

Once at the top, with night closing in, memories of another cave come back to the fighter. "Keela, think there could be any Darkmantels in this cave like there were in the other one?" Alexi ponders out loud. Then he adds, "I don't think it will matter to those inside whether it is night out her or daytime. I'm ready to go in once Garret gets a chance to snoop around the entrance some."

He then awaits for the orders to go in.
Perception +9 = 11. well, it is dark.

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str) 
Sunday June 17th, 2012 8:31:34 AM

Zeph nods at Garret, yes. Scouting indeed...
He then taps the young halfling on the shoulder and throws an eagle feather into the air, casts Fly on Garret.

"I think I have a solution so that we don't exhausts ourselves on climb up"

His hands then move in a jitsu formation and his feet grow tiny spurrs that latch to surfaces, Spider Climb

He looks to Davdok, Alexi, and Anrete, "Care to fly or walk up the mountainside with ease?

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb(x), Resist Energy
Level 3: Blink, Heroism, Fireball, Flyx2 (ME bonus)
Level 4: Elemental Body, Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=31 ; d20+9=22 ; d20+12=32 ;
Sunday June 17th, 2012 8:52:36 AM

(Stealth = 31, Survival = 22, Climb = 32)

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Sunday June 17th, 2012 10:08:55 AM

OOC: updated link to Alexi CS level 9.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Sunday June 17th, 2012 1:33:23 PM

"I don't mind the walking, and Keela may need the flying experience more than I," Alexi grins.

Keela[AC 20 HP 42/66] 
Sunday June 17th, 2012 3:54:23 PM

Keela climbs with the others, huffing a little with the exertion. "If this really is used as an entrance to an airbase," she says, "I think Darkmantles are pretty unlikely. They'd have cleared them out, if there were any." Although she is replying to Alexi's question, she does not look at him. Hiking up a trail is good for that sort of thing.

As they near the cave entrance, Keela says, "If we need it, I can cast a Rope Trick for us to rest in. Or a Secure Shelter, although that will be harder to hide."

As Darkness Falls -- DM Zach 
Monday June 18th, 2012 10:09:41 AM

The group arrives at the entrance to the cave through... various means, though most choosing to walk and climb. Poking heads inside the cave (assuming darkvision or some kind of illumination show that the cave opens up once inside. The only problem is it opens up downward. Part of the floor continues forward like a walkway but beside and below is a very, very long fall. The cave is pitch black and wide open.

How do you proceed?

Include what you will use as a light source, marching order, whether or not you rest and all of that fun stuff.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+5=11 ;
Monday June 18th, 2012 12:36:33 PM

Garret flutters up, rather ungracefully trying to get the hang of flying (Fly: 11). He stays close to the ground, watching upwards, expecting to be attacked at any moment.

When the group reaches the cave entrance, Garret thinks out loud, "This doesn't make any sense. Can you check that map again? If this is an air base, how can it be inside a mountain?"

At they look inside the entrance Garret continues, "Ah, perhaps there is a vast opening inside, and this is the launch pad. When the word is given, perhaps many airborne creatures will exit from this opening. We certainly cannot stay in this opening and rest. Are we ready to press on? Zeph, how long can I keep flying like this? How many others could join us in flying so that we can make our way down that entranceway?"

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Monday June 18th, 2012 6:23:16 PM

Alexi pulls out his Everburning Torch.
"OK. I can either lower this down tied to a rope or we can tie a rope to Garret and he can fly down there with it. Which one do you want, Garret? And what are we looking for? Giant bats?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday June 18th, 2012 7:48:36 PM

"Walking. Most definitely walking." Davdok firmly planted his feet on the ground as a show.

He pulled out a few of his chemicals and quickly threw together his own Spider Climb potion.



Keela[AC 20 HP 42/66] 
Monday June 18th, 2012 11:25:47 PM

"A Rope Trick is extradimensional space," Keela explains. "We'd be here, but we wouldn't be here. Um...that is, we would be very difficult to detect. If we wanted to rest in one."

"Otherwise, I can use the scroll of Fly on one of us, and cast it from my staff for somebody else. But if I used the staff for Fly, I couldn't use it later for a Rope Trick if we decided we wanted one."

"Anyway, if we're going down there, can somebody perhaps cast a healing spell on me?"

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d8+5=7 ;
Monday June 18th, 2012 11:35:37 PM

Davok rummages around in his items and throws together another concoction, infusing it with a little extra something so Keela could drink it. "Here."

OOC: Healed by 7, so up to full.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Tuesday June 19th, 2012 10:26:59 AM

Alexi, already been in Keela's Rope Trick spell before, knows how it works but asks, "When was the last time you rested? If you need to recouperate your spell abilities, then by all means, let's do so before we go in."

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 19th, 2012 10:31:26 AM

Anrete opts to keep his ioun torch in reserve and hides (invisible) at the edge of Alexi's light.

OOC: I don't think we should be entering the hole? I guess we should be walking on the walkway with a deep "ravine" at the side?

Anrete [HP: 71/83, AC 23/14/20, CMD 25] 
Tuesday June 19th, 2012 10:33:04 AM

"I don't mind taking a break. I am still abit sore from the acid cloud.", Anrete's disembodied voice reply.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 19th, 2012 12:19:01 PM

Garret looks around and says, "How many can we fit in that hole, Keela? Perhaps if we could all climb into one, here, just outside the entrance, we can rest, recover, and figure out what we can do next."

Keela[AC 20 HP 49/66] 
Tuesday June 19th, 2012 2:06:14 PM

"Thank you, Davdok," Keela says, and drinks the potion. [OOC: 7 hit points brings her from 42 to 49, which is still short of her total of 66. It's a help, though. :) ]

Explaining her Rope Trick, she adds "There's room for up to eight of us. Plenty of space. And we can see out, but other people can't see in. It will last about 9 hours. And I still have spells left, but I'm not happy about the specific ones I've prepared. So, yes, I'd like the opportunity to rest up, if everyone agrees."

If her companions agree, Keela casts a Rope Trick inside the cave, but away from the platform and entrance.

Taking it Easy -- DM Zach 
Tuesday June 19th, 2012 2:48:51 PM

The group heals up and packs into Keela's Rope trick. The want to get away from the entrance and the platform but still inside the cave. To do that, they would either have to spider climb or fly up about 100feet to the "roof" of the hollowed out cave... descended down the platform/walkway that is only about 5 or so feet and is mostly unsupported, or would have to jump to the bottom of the cave which looks very... deadly. Otherwise the group will have to deal with being near the entrance of the cave and on the platform.

I'll assume the group does that and rests?

If so, everyone list your new spells, what healing and spells you casts, and most importantly, some perception rolls.

Taking it Easy -- DM Zach 
Tuesday June 19th, 2012 5:35:20 PM

Anyone here willing to post for Tanner until he returns?

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+13=15 ;
Tuesday June 19th, 2012 11:49:35 PM

"A rest would in fact be nice. It gives me time to smack together a few more components."

OOC: My bad, I read your HP Max incorrectly, otherwise I would have pulled out a stronger formula Perception 15 Wow, I rolled a 2...

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+10=17 ;
Wednesday June 20th, 2012 12:39:05 AM

OOC: Who's Tanner's PC? I've been away too long and forgotten.

BTW, there's no reason why we have to stay inside. The Rope Trick can be placed on a slanted surface just as well as a flat. It can be cast outside just as easily as inside. And, remember to remove and hide all items that use extra-dimensional spaces, like the Haversacks, bags of holding, etc.

IC: Alexi finds an adequate place to hide his backpack, and anything of the others, under some rocks and bushes and such, or whatever is available to use as concealment.
Survival +10 = 17

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=21 ;
Wednesday June 20th, 2012 10:12:14 AM

Garret watches at Keela prepares the spell and is the last one to climb inside, taking a look around before he heads in (perception: 21).

OOC:
Hey, I rolled a two, too!

Tanner = Sjurd, right?

Zeph Illidian HP 96/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil, Resist Acid 20, Haste, Bull's Str)  d20+16=29 ;
Wednesday June 20th, 2012 6:34:41 PM

As the group preps for the battle to come, Zeph casts Detect Magic, Protection from Evil and Mage Armor... wish I had something to protect from negative energy

Then he searches for traps and anything else of interest

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb(x), Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body, Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Pitch Black -- DM Zach 
Wednesday June 20th, 2012 8:17:58 PM

OOC: Yes, Tanner = Sjurd. If no one volunteers by DM Post tomorrow, I'll open it up to someone on the LnB. Also, we will be getting our final spot filled by Matt K with his second character. He and I know each other IRL and we started gaming here in the Wold at the same time (thought we didn't know each other then.) Make sure to make him feel welcome.
---------------------------------

Surprisingly, your rest in uneventful and undisturbed. As the group peeks around the cave, the feeling that something is watching you can be felt. No, traps, creatures or anything of interest is found at the mouth of the cave or even right inside. The feeling of a presence... can't be shaken though, and is quite unnerving. The fact that the interior of the cave is pitch black does not help.


Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+14=25 ;
Wednesday June 20th, 2012 9:06:28 PM

Feeling very much rested, Anrete stands at the mouth of the cave as he awaits for the rest to get ready.

-----------------------------------------------------------
Perception: 25

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=14 ;
Wednesday June 20th, 2012 9:47:07 PM

Alexi recovers the hidden items that would not go into the Rope Trick extradimensional space. Then, once more gets his Everburning Torch out. He ties it to the end of a rope and readies to start lowering it.

That feeling of being watched is unerving. He remembers the same feeling in another cave. He shudders at the memory of nearly being frozen to death by an Ice Demon. He shakes it off, pushing the memory back.

"Keep your eyes peeled as I lower the light down. Would anyone wish to follow down that pathway just outside its light?"

If there are no objections, when everyone is prepared, he starts lowering it, 5' per round, using his 50' silken rope.

Perc +9 = 14

OOC: Since I co-DM, it would be best if one of you guys/gals take over for Tanner, but I can if necessary.

Keela[AC 20 HP 49/66] 
Thursday June 21st, 2012 12:03:02 PM

Keela rests in the Rope Trick, carefully staying away from Alexi.

When she is finished resting, she prepares her spells, casts her Extended Mage Armor and is ready to start the day. "I have three Fly spells prepared," she says, "and I can cast another one from my staff if need be. And if anybody wants to follow the torch down, I have an Improved Invisibility I can cast on them."

Today's Spells
0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Rope Trick
2 Scorching Ray
2 Web
3 Fly
3 Fly
3 Fly
4 Dimension Door
4 Invisibility, Greater
4 Wall of Ice
5 Telepathic Bond
5 Telepathic Bond

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=34 ;
Thursday June 21st, 2012 1:38:08 PM

Garret slips down from their nightly rest and looks around to be sure everyone is still with them. He looks around outside carefully (perception: 34) before focusing back on the cave. The darkness seems complete. As the light starts lowering, Garret says, "We do still need a way to get down there. I'm guessing we're not going to have enough rope to lower that light to something useful. How are we set for helping people climb or fly down?"

Pitch Black -- DM Zach 
Thursday June 21st, 2012 2:14:20 PM

The group contemplates how best to proceed. Alexi lowers the rope down about 50 foot and sees nothing. As best the group can tell their is quite a bit more of a way to go down. You could continue to follow the rock path that slowly makes its way down into the pit... but much like the way you walked up... it could take a while to make the descent.

-----------------
OOC:
Not sure if this makes sense, but there are rock walkways that slowly slant downwards until they reach the side of the mountain. Once it does it is almost like a stairway that will lower you some more along the side until you reach another walkway that slowly slants doward... and so on and so forth.


Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22  d20+9=26 ; d20+3=6 ;
Thursday June 21st, 2012 10:41:09 PM

Alexi is disappointed that the light did not reveal the bottom. He eyes the narrow pathway. It's a possibility but not the prefered way down.
"Keela, how long will your spell last? Cast one on me and I can carry someone else down. I'll take the light. Anrete is as strong as I, he can carry another down. Zeph can carry another. That would take care of six of us. Whoever is good a climbing can try their footing on that path."

Alexi would, of course, offer to carry Keela down, but he would be too distracted to be able to pay much attention to where he was going.

"I'll carry Davdok down."

OOC: if there are no objections, go ahead and cast the Fly on Alexi and Alexi will take Davdok down carrying his light stick. Since it's mostly a downward spiral, Davdok can go pigy-back.

Perc +9 flying down = 29
Fly +3 = 6 + half Keela's level = 9 or 10?

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday June 22nd, 2012 1:03:23 PM

Garret nods to Alexi and says, "That sounds like a good idea. I'm sure Sjurd there can turn into air and lead us downwards into this passage."

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Friday June 22nd, 2012 10:22:11 PM

OOC: well, i don't have permission to see Sjurd's CS so I'm in the dark as far as posting for him.

Pitch Black -- DM Zach 
Friday June 22nd, 2012 10:43:29 PM

Ian will be taking over for the next few weeks.

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Saturday June 23rd, 2012 12:01:25 AM

"I am fine with that! So who should I carry?"

Anrete grins and continues as he glances at the duo.

"The attractive enchantress? Or the cuddly halfling? Or the handsome witch?"

Anrete then proceeds to release a small glowing crystal that orbits around him. (torch ioun stone)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] (MattK covering for Tanner) 
Saturday June 23rd, 2012 12:35:06 AM

Vell of course I can become like like the wind in zee trees. Just give me a moment and vee shall begin.

Actions:
Activate Polymorph to turn into an Air Elemental

Air Elemental
Highlight to display spoiler: {If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.}

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Saturday June 23rd, 2012 11:58:36 PM

OOC: welcome to our game, MattK.

Keela[AC 20 HP 49/66] 
Sunday June 24th, 2012 10:18:32 AM

"Nine minutes," Keela says of her spell's duration. "I wish it were longer, but it should allow us to reach the bottom."

She feels an odd twist in her middle when Alexi volunteers to carry Davdok. She tells herself it is relief.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+16=35 ;
Sunday June 24th, 2012 9:19:17 PM

Zeph looks to Keela, "Yes, that invisibility will be helpful should combat arise. Hold it till then."

As Sjurd transforms himself into an air elemental, Zeph begins to copy the bloodwitch's movements, transforming himself into the very same creature and moving silently alongside him.

Cast Elemental Body: Air Elemental.
Move silently as a gust on the ceiling (Stealth = 35!)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb(x), Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body, Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Monday June 25th, 2012 12:24:23 AM

OOC: does that cover everyone with Sjurd and Zeph going down as Air Elementals and three Fly spells cast with carrying capacity of three more, that should cover everyone right?

If that is correct then let's do that.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday June 25th, 2012 11:08:11 AM

ooc:Hello, everyone! Please accept my humblest apologies for my absence. It turns out I have "acquired severe allergies" and I was out of commission for quite a while. I'm back now. Yay!

ooc2: I'm going to do a slight revision of Sjurd's previous actions.

Sjurd peers over the edge of the crevasse, tapping the chin-area of his wooden mask in a thoughtful sort of way. "Please vait a moment." The bloodwitch takes a few steps back, then quickly runs forward and leaps into the air with his arms outstretched. He performs a swan dive, his form twisting and shifting to the color of granite as he falls.

ooc3: Use permanent polymorph abilty to take an earth elemental form. Sjurd will simply sink into the cavern floor with his Earth Glide ability (I'm pretty sure it's silent as well, since it "does it create any ripple or other sign of its presence").

Poking his head above the surface of the cavern floor, Sjurd peers about to get a hold of his surroundings.



Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday June 25th, 2012 1:10:00 PM

Garret watches Sjurd take a flying leap and disappear into the earth. As he is shaking his head, he hears "cuddly halfling." His eyebrows raise as he looks over to Anrete. "Cuddly? How long have you been out here in this wilderness?"

Matt K 
Monday June 25th, 2012 2:00:39 PM

OOC: Glad your back Tanner, sorry to hear about the allergies.
I am putting on the finishing touches on my character and waiting for Zach to approve it. Hopefully he will be joining you guys shortly.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs 
Monday June 25th, 2012 2:29:35 PM

"Let me see if I can't make things a smidgen easier for you, Alexi." Ever the helpful one, Davdok throws together another concoction and drinks it himself this time. He shrinks to about the same size as Garret.

"Should make things easier I suppose."

Pitch Black -- DM Zach 
Monday June 25th, 2012 4:49:01 PM

Ian should be posting for you guys this afternoon and for the next few weeks to come.

Alexi AC 25 Tch 13 Ffted 22 HP 96/96 CMD 22 
Monday June 25th, 2012 9:26:40 PM

OOC: ok, to sum things up, we have Sjurd going in Earth Elemental form, Zeph going in (?) form, Keela casting 3 Fly spells, Davdok becoming small, the three with Fly go down, two of which carry Garret and Davdok.

Something like that. Alexi carries his Everburning Torch. Confusing enough?

Keela[AC 20 HP 49/66] 
Monday June 25th, 2012 9:57:42 PM

Keela begins casting Fly spells.

First swimming, now flying, she thinks. I really need to look into getting some trousers!

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Monday June 25th, 2012 10:30:41 PM

Anrete squats at a corner waiting for the jump. Meanwhile he glances at Keela's skirt appraisingly. Interesting

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+17=37 ; d20+16=22 ;
Tuesday June 26th, 2012 1:14:24 AM

The air elemental Zeph floats as a breeze through the cavern, whispering, "If anyone is afraid of flight, I could cast Spider Climb on you."

The darkvision granted by the form shows all as he swirls in the air with the greatest of ease scouting ahead of the group by a good 20 paces (Perception = 37, fly = 22)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3)

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) 
Tuesday June 26th, 2012 1:17:43 AM

Then he thinks of the powers of demons of this caliber...

He whispers to Sjurd "Would you be able to cast truesight in the case of invisible opponents?"

A Silence Falls...-- Co-DM Ian 
Tuesday June 26th, 2012 10:47:15 AM

Sorry for the missing post yesterday. First TOTALLY NOT COMBAT post will be up later today!

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday June 26th, 2012 12:16:05 PM

OOC:
Wait, combat post? While I'm being carried? Over a giant, dark, bottomless pit? What could go wrong?

Ian's Comments: Did I say combat? Noooo...

Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Tuesday June 26th, 2012 9:52:32 PM

OOC: Why don't we just cast featherfall and jump down? It's more fun this way! Haha!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday June 26th, 2012 10:15:09 PM

ooc: Because featherfall lacks pizzazz.

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+20=32 ; d20+23=33
Wednesday June 27th, 2012 1:14:50 AM

Plans on how to ascend the pit are spoken of, and a consensus is finally reached. Unfortunately... before they can even begin, things go horribly wrong.

Sjurd's attempts to dive into the cavern floor prove innefective, as instead of a floor at the bottom of a pit, he finds a deep pool of murky water, blacker than the air around it. And as Sjurd floats through the murk, he notices movement out of the corner of his eye. Something is here. And it's awake.

Zeph floating along the ceiling, remains hidden. From beneath him, he can see four shapes rise up from the darkness. They seem to be enormous vultures, their hideous wings flapping as they each screech in turn, the echoes nearly deafen you. As they come to eye level with you, they each glow with an arcane light. (Spellcraft DC18: Highlight to display spoiler: {Heroism - +2 to all saves, attack rolls and skill checks.})

Those of you using Fly or being carried, and who can see in this permeating darkness, can now see these four winged creatures hovering over the pit in front of them. Those of you lucky enough with darkvision see movement out of the corner of your eyes, but when you try to focus, nothing seems to be there. But something you all know without being able to see in this darkness is this - there is something else in this cave.

Please place yourself on the map relative to your actions in previous posts. The stone at the bottom is the cliff, the black squares are the pit. The small staircase/ramp is on the left. Light effects, magic or otherwise, are dampened in this cave. The range on any light source is reduced by half, so keep concealment in mind. Unfortunately, Sjurd will begin at the bottom of a pool in his Earth Elemental form. I'll negate the falling damage this time since it was a sly plan - but future falls will take damage! So be careful, all you folks gettin' carried.

Please detail who you are carrying/being carried by, and if you were one of the people Fly was cast on.

And remember... something is watching.

((Sorry for the late post! If everyone can get a post in by midnight tonight, I promise a double post today!))

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+9=11 ; 9d6=20 ; d20+9=15 ; d20+18=33 ;
Wednesday June 27th, 2012 3:10:11 AM


Zeph ponders the nature of the demonoid critters flying before him (KNowledge Planes = 11, BLEH) and watches their transmutation magics work (Spellcraft = 33)

Then he quickly taps his Silent Rod he obtained from the Karkassans when defending Bryn Baraz and casts Haste on everyone in the group (remaining hidden near the ceiling like around 3-00, but close enough so that everyone is included in the spell)

Everyone gets +1to-hit,+1atk, +1ref, +1AC, +30move as your movements become faster than the time it takes to complete them...

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism, Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (2/3)

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday June 27th, 2012 11:27:19 AM

Garret squirms and says in a slow, even voice, "Put me down. Quickly now..."

Anrete [HP: 83/83, AC 23/14/20, CMD 25] [HASTED]  d20+6=15 ; d20+15=30 ; d20+15=26 ;
Wednesday June 27th, 2012 12:22:18 PM

Anrete unloads his passenger and swiftly fades into invisibility as he readies his weapon, preparing to strike whoever approaches them (him or his passenger).

OOC: So who am I carrying? Keela or Garret?

-------------------------------------------------
Knowledge (dungeoneering):15 to ID creatures
Ioun torch orbiting around him provide 10 ft normal light (already halved) + 10 ft dim light
Stealth: 30+40 (invisible) = 70
Ready action to attack: AC26 + 2(invisible) = 28 vs FF

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 14/14 Bombs  d20+16=32 ;
Wednesday June 27th, 2012 4:43:36 PM

Well, THIS was going to end well for everyone involved. (Spellcraft=32) After quickly identifying the spell, Davdok would wish for telepathy. Unfortunately, all he could do it tap on Alexi's shoulder in a way he hoped would be interpreted as danger

Alexi AC 23 Tch 14 Ffted 20 HP 96/96 CMD 22 
Wednesday June 27th, 2012 10:26:20 PM

OOC: I actually was thinking Keela would Fly by herself, Anrete would carry Garret as Alexi already said he'd carry Davdok.

IC: Trying something he hadn't done in months, Alexi projects his thoughts to the party, knowing that Anrete and Davdok would not hear them.

(OOC: I think those are the only ones that don't have the Al Mathir Noble Witch Dooctor's Blood Pact:
1) Any member can locate another member within one mile
2) Telepathy among members within 10 miles
3)Shared emotional empahty within 100 miles
4) All cooperation and aid other bonuses from actions or spells are doubled among members


IC: Alexi puts his Everburning Torch between his teeth and heads over to 01.07 (the edge of the ledge, right?) and draws his hand axe (longswored already in hand), letting Davdok slide off his back and onto the ledge hoping his smaller form will have an easier time with the narrow footing, and through the mental link says "We've got to keep together! Group up around me. Garret, point Anrete to me!"
He then stands(?) ready with two sharp weapons in hand.

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

OOC: I don't suppose we need to roll Fly checks for simply heading to the wall, but my guess is if we fly in combat we will. Is that right?

Alexi AC 23 Tch 14 Ffted 20 HP 96/96 CMD 22 
Wednesday June 27th, 2012 10:29:56 PM

OOC: Co-DM Ian, can you assume that Anrete got the message from Garret and put Garret nex to Davdok since Anrete didn't specify a co-ordinate? Otherwise, I'd have gone to his co-ordinates.

Ian's Comments Absolutely, no problem.

Keela[AC 20 HP 49/66]  d20+18=23 ; d20+13=14 ; 5d4+5=17 ; d20+11=21 ;
Wednesday June 27th, 2012 10:53:29 PM

[Unless somebody has a better idea] Keela flies herself down and lands near Alexi and the torch.

[Let's say 01.09]

Even in her distracted state, the spell is easy to recognize. "They're buffing," she says quietly to her companions. Since their opponents (presumably) could see them coming, there's little point in trying for absolute silence.

If she can see a target, she sends a Magic Missile at it.

[Caster level check (for SR) 14; 17 damage. Fly check (in case I need it) 21]

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+17=18 d20+16=29 d20+12=25 d20+12=24
Wednesday June 27th, 2012 11:36:41 PM

ooc: Considering forward momentum from the dive, I'm going to say Sjurd would currently be at 11.13.

ooc2: Sorry for asking, but what is the vertical distance from the ledge to the surface of the water, and from the surface of the water to the cavern floor?

They just cast 'Heroism,' comrades. It makes them... better at everything.

ooc3: Sjurd attempts to identify the creatures. Know (arcana) 29, Know (planar) 25, Know (nature) 24.

Ian's Comments You appear to have fallen about 130 feet.

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+15=19 ; d20+15=33 ; d20+13=32 ; d20+13=33 ; 2d6+5=15 ; 2d6+5=14 ; 2d6+5=9 ;
Wednesday June 27th, 2012 11:53:40 PM

Zeph floats silently along the ceiling, buffing up his allies with a Haste spell. He is unable to determine their origin.

Garret requests to be let down by Anrete, who quickly obliges. Anrete isn't much luckier in IDing the creatures.

Alexi also lets down his passenger, Davdok, on the ledge, pleading for his allies to join him on the ledge.

Sjurd recognizes the creatures as Vrock Demons, awful beings that delight in bloodshed and embody the rage and hatred of the Abyss.

One demon lunges at Keela attempting to grapple her, and succeeding in doing so. Keela is now grappled, please consult this flowchart for what to do next.

Its ally charges Alexi, swiping at him with its gnarled claws. Both connect, and one swipe continues on to hit Anrete! Alexi, please take 29 damage! Anrete, please take 9 damage!

One creature screeches so loudly that some of you are forced to cover your ears for fear that your brain may leak out. Zeph, Alexi, Anrete please make a DC 21 Fortitude save or be stunned for one round! Sjurd, assuming the save is made, can take two turns this round to make up for not knowing how far to move last round.

The fourth bides its time, swiping madly at the air in front of it.

The cavern still has the same chill as always. You think you see movement in the air below you...

And the MAP!



Anrete [HP: 83/83, AC 23/14/20, CMD 25] [HASTED] 
Thursday June 28th, 2012 4:37:15 AM

OOC: They can see invisible? Cuz Anrete is invisible.

Ian's Comments Unfortunately, yes.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday June 28th, 2012 11:37:02 AM

ooc: I'm assuming you mean that it is 130 feet from the ledge to the bottom of the pool (cavern floor). What is the depth of the pool, visibility through the water, and what is the current altitude for all of the vrocks?

ooc: Also, I didn't get to post an action last round.

Ian's Comment's Your DM's sincerest apologies. I mixed up Zeph and Sjurd in the final part of my post. Sjurd receives the extra action, not Zeph. Your assumptions are correct. The water's visibility is 10 feet in any direction with darkvision. The Vrocks are 140 feet above you, or 120 above the water.

Anrete [HP: 74/83, AC 23/14/20, CMD 25] [HASTED] [STUNNED AC18]  d20+11=12 ;
Thursday June 28th, 2012 12:25:43 PM

Drops of crimson blood splatter as Anrete was slightly gashed by the vulture-creature. Just as Anrete prepares to attack, the shockwave caused the wiry fighter to drops his polearm and staggers in pain.

---------------------------------------
Fort: 12 critical phail... :(

Keela[AC 20 HP 49/66]  d20+15=32 ;
Thursday June 28th, 2012 1:30:19 PM

The odds are against her, but Keela attempts to Dimension Door out of the grapple.

Miraculously, she succeeds [Concentration check 32]. She winks out of the Vrock's grip and teleports to a spot hovering in the air above the combat. [Not sure where that would be; is the map depicting two dimensions, or three?]

Grasping the Lesser Rod of Quicken, she attempts to catch as many Vrocks as possible in a Web.

[I'm hoping I can use the corner of the shaft to ensnare Vrocks 1 and 3 in a Web without getting too many friendlies. If I can't, let me know and I'll try something else. No SR. Reflex save DC 18.]

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+14=25 ;
Thursday June 28th, 2012 1:44:13 PM

As Keela slips away from the creature, Garret quickly moves up to step into her place and reaches out to attempt to strike the creature with a fist to it's head.

OOC:
Attempt stunning fist: hit AC 25. If that's a hit, fort save DC 20 or it is stunned for 1 round.

Ian's Comments Is Garret flying? Keela wasn't on the edge for the grapple attempt. The leftmost column is the stairs leading down. Everything beyond that is pit, save for the cliff at the bottom.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs  d20+10=18 ; d20+5=11 ; 5d6+8=30 ; 5d6+8=25 ;
Thursday June 28th, 2012 6:40:00 PM

Throwing together his bombs, Davdok takes aim and let's fly two of his bombs.

[Hit AC 18 and AC 11. If they hit, the closest one take 30, then 25 from the second bomb. If not direct hits, they take 11 damage from each bomb, reflex save DC 19 to avoid that. And of course allies are unaffected because Precise Bomb is awesome.]

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=24 ; d100=45 ;
Thursday June 28th, 2012 7:37:05 PM

PREVIOUS ROUND: Transform into Air Elemental form (free action), move 15 feet straight up to just above the surface of the water (move action), cast hold monster on V3. Leyline check passed. Will DC 24.

CURRENT ROUND: No movement. Cast hold monster on V4. Leyline check passed. Will DC 24.

======================
TEMPORARY EFFECTS
100 temporary hit points
Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Alexi AC 23 Tch 14 Ffted 20 HP 67/96 CMD 22  d20+13=22 ; d20+15=26 ; d8+9=17 ; d20+12=31 ; d6+3=9 ; d20+9=12 ; d20+12=23 ; d6+3=9 ; d20+15=17 ; d8+9=13 ;
Thursday June 28th, 2012 8:56:07 PM

Fort + 13 vs DC21 = 22! whew!

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi, with Everburning Torch between his teeth can say nothing, but can still project his thoughts to those with the link.
OOC: I don't know which one Davdok threw his bombs, he didn't say, but the closest one is V2 so I'm going to assume that one.

"Concentrate on One foe at a time! For those who can, attack this one on my left (V2). If you can't reach it, then keep the others busy!"

Then Alexi lays into the vulture-creature V2 with everything he's got. (IE: two-weapon fighting w/ Improved two-weapon fighting) and Blind Fight.
OOC: I hope I get this right. Reg one-weapon is 2 att. W/ t-w-f is 3 att. W/ Im-t-w-f is 4 att. And with haste a 5th.

Att1 +15 (Primary- longsword+2) hit AC26+1(haste)= 27, dmg 17
Att2 +12 (Secondary- handaxe+1) hit AC31+1= 32, dmg 9
Att3 +9 (Prim- second fighter att) hit AC12+1= 13
Att4 +12 (Sec- Impr-T-W-fight) hit AC23+1= 24, dmg 9
Att5 +15 (Primary - haste) hit AC17+1= 18, hit hit, dmg 13

Forgot the +1 for Haste so I added it in after the roll.
Alexi sees a web spring forth from Keela and hopes it works.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,)  d20+10=17 ; d20+10=11 ;
Thursday June 28th, 2012 9:26:24 PM

(OOC: I asked to be placed near 3-00, but I'm on 4-3, was this intentional? And if not, then would I still be reached by the stunning screech?)

Ian's Comments My fault, I had meant to drop you on 3.00, so consider yourself there for this round. And yes, you are still subject to the fortitude save.

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,) 
Thursday June 28th, 2012 11:07:27 PM

Ah, Zeph's hidden air elemental form is stunned to the ceiling (fort roll was 17. =((((

Zeph Illidian HP 106/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d20+15=29 ; d10+4=11 ; 2d6=7 ; 4d6=5 ;
Friday June 29th, 2012 1:42:47 AM

Oh wait! Elementals are immune to stunning!

Zeph taps his own Quickcast Rod and a green flash erupts from him as his casting echoes through the cave.

Then he flies to flank with Alexi at 4-2, whipping out his holy ninja-sword like curveblade and slicing deeply into Vulture-2! (Hit AC 29 for 11slashing + 7holy+5sneak attack!)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism(x), Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (2/3)

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+12=30 ; d20+12=19 ; d20+12=26 ; d20+9=23 ; d20+9=15 ; d20+8=9 ; 12d6=38 ; d20+12=14 ; d20+15=34; d20+15=22; d20+15=26; 2d6(3+6)+5=14; 2d6(2+3)+5=10; d20+15=35; d20+15=26; 2d6(5+4)+5=14; 2d6(6+1)+5=12
Friday June 29th, 2012 2:21:35 AM

Anrete succumbs to the demon's screeching, remaining frozen in place during that round!

Garret pauses, biding his time. (Since you can't hit the Vrock from where you are, I'll allow to you act twice this round.)

Keela dissapears, leaving a very confused and enraged demon. A ball of magic web suddenly explodes out from behind them, but the two vultures are deft enough to avoid the sticky strands. (30 and 19 Reflex)

Davdok's first bomb strikes the creature in the chest, but it manages to dodge the second in its wild trashing. (AC 11 misses, 26 Reflex to avoid)

Sjurd recovers, attempting to freeze the demons in place. His first spell works, and the creature plummets past him, and a splash is heard as it hits the water. (Caster Level 23, 15. First hits, and fails its will save, taking 38 damage. Considering it was not trying to hold its breath, it will begin to drown in 10 rounds.) The second, however, shrugs off the spell, and turns its hungry eyes on the Blood Witch.

Alexi's weapon slash out, scarring the for multiple times. The demon in front of him (V2) has definitely seen better days. Or perhaps it hasn't, considering the darkness in this cave.

Zeph is stunned momentarily by the screech before the whirling winds that make up his being jog him back to reality. (Nice save - I was just about to post!) He slices into the abyssal monster, the holy damage opening a large wound in its back.

V1 attempts to move through the web towards Garret, but moving its wings that way gets it stuck further into the web. It remains out of Garret's reach, and yet that web... it could be thick enough to run across, and there's certainly enough of it to get you near the Vrock. Garret hypothesizes that if he kept his feet moving, he would have no problem running across the web... although falling would be less than pleasant. Does he risk it? (Since you find yourself unable to get close enough for melee, I am going to say that a DC 29 Acrobatics check would be sufficient to move through the web, dangling above the pit. However, failure would require a DC 30 Reflex save, or plunge into the depths below...)

V2 screeches in pain, spinning around to slash at Zeph with its claws. It makes contact with him once, but the other swings wide, its frenzy beginning to work against itself. Using the momentum from its wild swing, it takes a swipe at Alexi, makng contact with the Fighter. Zeph please take 14 damage, and Alexi please take 10!

V3 lies at the bottom of the pool, its stone-like body hitting the bottom.

V4 charges at Sjurd, clawing at him as it joins in the chorus of ungodly screeches. Sjurd, please take 26 damage!

Something moves near the Vrock flanked by Zeph and Alexi - but before you can see what, it is gone.

MAP! Area between white lines is affected by Web! The number on your token represents how high above the water level you are in number of feet.

Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED]  d20+17=27 ; d20+12=28 ; d20+17=34 ; 2d4+10=15 ; 2d4+10=14 ; 2d4+10=14 ; 2d6=7 ; 2d6=7 ; 2d6=4 ;
Friday June 29th, 2012 12:06:55 PM

Recovering from his shock, Anrete takes a step back to better swing his guisarme!

OOC: 5 feet step toward to be beside Garret.

-------------------------------------
Attack 1: AC27 +1(haste) = 28 DMG 15 + 7 sneak
Attack 2: AC28 +1(haste) = 29 DMG 14 + 7 sneak
Attack 3(haste): AC34 +1(haste) = 35 DMG 14 + 4 sneak


Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+15=16 ; d20+10=27 ; d20+15=33 ; d20+15=35 ; d20+10=24 ; d20+15=23 ; d4=1 ; d4=3 ; d4=2 ; d4=1 ; d4=4 ; d4=3 ; d20+15=35 ; d4=1 ;
Friday June 29th, 2012 4:18:13 PM

Garret looks at the flying creatures, the web, and listens to the long fall of the creature Sjurd knocked down. That water sure sounds like its a long ways off. Instead of running out on the web, Garret takes out his sling and starts firing at the injured creature (V2), hoping that just a little more damage might take it down.

OOC:
Sorry, I misunderstood the map. Instead, he'll just do a pile of sling attacks for both rounds of actions:
Hit Ac/Dam: 16/1, 27/3, 33/2, 35 (threat: 35 crit)/1+1, 24/4, 23/3

Alexi AC 23 Tch 14 Ffted 20 HP 67/96 CMD 22 
Friday June 29th, 2012 9:12:58 PM

OOC: DM, Tactical question_ If Alexi were to move 5' up, that would put him on 'higher ground', right?


Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22  d20=2 ; d20+15=35 ; d20+15=31 ; 2d8+18=31 ; d20+12=17 ; d20+9=18 ; d20+12=15 ; d20+15=30 ; d8+9=11 ;
Friday June 29th, 2012 10:45:37 PM

OOC: to answer my own question, No. I realized that these are Large, and thus Alexi would have to move at least 10' up from his position to get a 'higher ground' advantage.

Reading up on Flying Skill, looks like that applies if we have wings or on a winged mount, not the Fly spell, right?

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

IC: Garlgul hinted that Alexi would have days like these...the fighter grimmaces.

Taking another swipe from the vulture-creature, he quickly surveys the battle 'field' and notices that where there was four, now there is three. Keela's webbing seemed to be fairly effective. "Way to go, girl!" he telepathically sends to her.

He then projects to everyone with the link, "Can these things dispell magic? I gotta know 'cause I'm not a good swan diver!"

Fly check if necessary: DC10 = 2 and mabye +4 (1/2 Keela's caster level) = 6

IF V2 is dead (I think Anrete attacked V2):
Alexi takes advantage of Anrete's move back and moves diagonally up to 01.07 and 145ft. Looking at the creature V1 more eye-to-beady-eye, Alexi slices and dices again:

Att1 +15 (Primary- longsword+2) hit AC35+1(haste)= 36, N20, cnf crit =32, confirmed! dmg 31
Att2 +12 (Secondary- handaxe+1) hit AC17+1= 18
Att3 +9 (Prim- second fighter att) hit AC18+1= 19
Att4 +12 (Sec- Impr-T-W-fight) hit AC15+1= 16
Att5 +15 (Primary - haste) hit AC30+1= 31, dmg 11

If V2 was not dead, then use as many attacks on V2 until dead, then move to 01.07 145ft and use the remainder of attacks on V1, if any.

If V2 is still alive after all attacks, then Alexi does not move.



Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Saturday June 30th, 2012 1:51:02 AM

Not interested in staying within reach of the vrock, Sjurd backs away from the demon towards the wall. His form changes in a heartbeat from a clear shimmer to a stony block, melding with the cliff face and disappearing.

ooc: Withdraw action. Move to 12.14 then 12.15. Free action to change to Earth Elemental form and meld into stone. The withdraw action states that the square I move from does not threaten an AoO, and 12.14 is 15 feet away from the vrock and outside of his reach.
======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Keela[AC 20 HP 49/66]  d20+13=19 ; d20+13=20 ;
Saturday June 30th, 2012 12:12:53 PM

Keela does some quick calculations, which are made easier when Sjurd withdraws. Taking a deep breath, she casts her Wall of Ice, choosing the "hemisphere" configuration rather than the "wall" configuration for the first time since she learned the spell. She casts it over Vrock #4, just barely overcoming the creature's natural resistance to spells.

[Caster level check 19; used a Hero point to re-roll it to a 20. Keela's ice hemisphere has a 12-foot radius and is 9 inches thick. According to Wiki Answers, block ice weighs 57.41 pounds per cubic foot, so Keela's hemisphere should be pretty darned heavy. Ideally, she'd like to cast it far enough above the Vrock that it isn't "adjacent" to the Wall as it's being cast and therefore doesn't get a Reflex save. Whether it instead gets a Reflex save to the hemisphere of ice plummeting toward it is, of course, up to the DMs. :) I'm hoping to just force the Vrock down into the water. What happens when the ice hits the water I have no idea. But it will be fun to find out. :)]



Zeph Illidian HP 92/106 AC 28/25t/21ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d20+18=23 ; d20+19=34 ; d20+15=35 ; d20+15=30 ; d10+4=5 ; d10+4=8 ; 2d6=5 ; 2d6=7 ; 4d6=13 ; d20+17=33 ;
Saturday June 30th, 2012 8:37:05 PM

Vulture 2's claws tear through Zeph's elemental windy turbines, causing himm to somewhat dematerialize.

But then, Zeph sees his flanking buddy, Alexi tearing into V2 via sword and axe with such ferocity it scares him.
He sees the Vulture begin to fall, so he directs his wrath to V1

He swiftly and deftly flies to 4-9, which should be flanking with Anrete if he steps next to Garret, right?
Avoiding AOO as he goes (Fly = 23perfect, Acrobatics =34 vs CMD of critters)

THe blade is swift and deadly as the wind elemental formed Zeph hacks through the Vulture 1's spinal column
(Hit AC 35! Critical! Confirm with 30, and i even forgot to add +2 for flanking and +1 for haste.
Damage = 13slashing + 12holy+13sneak = 38 damage to Vulture 1)

Then he remembers... something else is watching in the shadows: Perception = 33)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink, Heroism(x), Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (2/3)

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Saturday June 30th, 2012 8:37:33 PM

OOC: I think we can expect a splash of sorts, then maybe a little tsunami, and waves that bounce of the walls for quite some time. :)

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Saturday June 30th, 2012 8:40:00 PM

OOC: Man! Two crits in one round! I wonder what the record is. :)

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) 
Sunday July 1st, 2012 8:41:43 PM

(OOC: Snap, I forgot that Elemental form gives me +2nat armor and +2 dex, so I should have 3more AC... corrected)

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday July 2nd, 2012 11:47:25 AM

Garret watches his small stones fly through the air and ponders where the ones that miss will fall. Will they hit the water? Will they bounce off one of the walls? Could they end up on the stairs?

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Monday July 2nd, 2012 11:56:59 AM

OOC :: Just waiting on Davdok forthe next round.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs  d20+10=21 ; d20+5=19 ; 5d6+8=22 ; 5d6+8=21 ;
Monday July 2nd, 2012 2:12:52 PM

Davdok repeats his previous action, letting another pair of bombs fly at the nearest one. (V2, and if it dies from the first one, switch targets on the second bomb. (Hit AC 21 and 19, Respectively)

(Bomb 1 does 22 Damage, Bomb 2 does 21 damage. I'm beginning to feel more useful in the damage department. Oh, and DC 19 Reflex if I missed.)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 2nd, 2012 10:12:52 PM

ooc: Check

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+12=32 ; 2d6=6 ; d20+14=21 ; d20+19=27 ; d20+9=12 ; d20-2=18 ; d20+13=20 ; d20+2=7 ; d20+11=23 ; 2d6+3=9 ; d20+11=24 ; 2d6+3=6 ; 7d6=32 ;
Monday July 2nd, 2012 11:51:55 PM

Anrete recovers from his shock, stabbing the demon thrice, causing it to screech in a mix of pain and anger as dark blood courses from its wounds.

Garret tries his best to shoot the vulture, but the bullets that do make contact seem to go unnoticed.

Alexi swings wildly at his foe, most of his blows missing. The final stab catches the creature in the wing, causing it to plummet into the water below, joining its bretheren. (V2 is dead!)

Sjurd opts to retreat from his assailant, melding into the wall.

Keela casts a great sphere of ice around the Vrock attacking Sjurd. It lurches at the ice, but the surface is too solid for it to break through. The ball of ice slams into the water, battering the demon inside it. The ice is heavy enough to sink, and V4 is the third demon to decorate the bottom of the pool.

POZeph flanks with Anrete, tearing into the creature from behind!

Davdok launches more bombs at the fliers. The first makes contact, and the creature is too busy reeling from the first bomb to dodge the second!

The final unsubmerged Vrock whips its head around. It is clear to even this creature that it is outnumbered. It screeches out in Demonic, "HELP ME!! ATTAAAACK!" It then begins chanting in demonic, lightning beginning to crackle across its swirling talons.

DC 25 Knowledge: Religion - Highlight to display spoiler: {Vrocks can dance and chant in a ritual that ends in a large explosion of lightning, scorching anything around it.}

The only one to see any movement is Zeph. They appear next to Alexi and Anrete, their claws raking out at them. Terrible creatures, seemingly made of shadow, invisible until now. One lashes out at Alexi, easily hitting him for 9 damage! The second lashes out at Garret, the monk never seeing the attack that deals 6 damage!

The final shadow appears behind Zeph, waving what could be hands as it drags the shadow behind them. Suddenly, a bolt of lightning shoots out, going through two heroes! Alexi and Garret, please make a DC 19 Will save or take 32 damage! A successful save reduces the this to 7 damage!

The newcomers are incorporeal, so unless you have a special ability, every attack will be made with a 50% miss chance! Roll 1d100 - roll from a 1 to a 50, and your attack misses! EDIT Sorry all, I meant the shadows all have concealment. They are still incorporeal, but the miss chance derives from the darkness of the room.

MAP!

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Tuesday July 3rd, 2012 12:34:26 AM

OOC: quick question_ will Blind Fight allow a second miss chance % roll vs these creatures? Just asking so I don't waste any rolls.

Alexi AC 23 Tch 14 Ffted 20 HP 57/96 CMD 22 
Tuesday July 3rd, 2012 12:54:21 AM

OOC: Yo, DM. Please update map for the following:
"If V2 was not dead, then use as many attacks on V2 until dead, then move to 01.07 145ft and use the remainder of attacks on V1, if any."

Sice Alexi's last chop killed V2, he would have taken the 5' step up to altitude 145.
I actually had meant 02.08 but since I confused myself and wrote it wrong, just move him up 5' to 145ft.

That puts him at a different angle for the lightning bolt. That may not make a difference for the lightning bolt but it will put him 5' higher over S2, giving Alexi a +1 bonus on his attacks for 'higher ground'.


Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED]  d20+15=23 ; d20+15=28 ; d20+10=13 ; 2d4+10=13 ; 2d4+10=15 ; 2d4+10=17 ;
Tuesday July 3rd, 2012 1:11:03 AM

Sidestepping the new attacker, Anrete continues to attack the remaining Vrock with his polearm.

------------------------------------
5 ft step to 00.10
Attack V1
Attack1 : 23+1(haste) = AC24 DMG 13
Attack1 : 28+1(haste) = AC29 DMG 15
Attack1 : 13+1(haste) = AC14 DMG 17


Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d20+18=22 ; d20+16=21 ; d20+15=29 ; d10+4=14 ; 2d6=10 ;
Tuesday July 3rd, 2012 1:54:10 AM

Zeph sees the lightning bolt coming (Spellcraft = 22) and watches as it cascades towards his friends.

The windy elementally Zeph taps his Quickcast Rod and chants the chant of the ancient "planejumpers",
he begins to Blink back and forth to and fro material to ethereal.

Then he flies like a jet-fighter with utmost speed, blade drawn first aimed at the chest of Shadow3
The creature sees him in both ghostly and physical windy form, before the holy sword stabs him through in both worlds.
(Hit S3 AC 29 for 14slashing and 10Holy=24 damage. Blink negates miss chance)

Spells
Level 0: Detect Magic, Detect Victim,
Level 1:Shield, Expeditious Retreat, Grease, Shocking Graspx2, Feather Fallx2
Level 2:Knock, Scorching Ray, Web, Spider Climb, Resist Energy
Level 3: Blink(x), Heroism(x), Fireball, Fly
Level 4: Elemental Body(x), Dimensional Anchor, Mnemonic Enhancer
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (1/3), Greater Silent (2/3)

Keela[AC 20 HP 49/66]  d20+15=22 ; d20=12 ; d20+13=26 ; 5d4+5=16 ;
Tuesday July 3rd, 2012 2:10:28 AM

Keela isn't sure what the Vrock is up to [Knowledge Religion 22, missed it!], but she's more concerned about the newcomers. She tries to figure out what they are.

[Knowledge check: 30 Arcana; 28 Planes; 27 Dungeoneering, Nature, or Religion]

Since Zeph targeted #3, she decides to follow suit. "Force damage hurts most things," she murmurs, and sends her last spread of Magic Missiles at S3. [Caster Level check (for SR) 26; 16 points of force damage.]

Keela[AC 20 HP 49/66] 
Tuesday July 3rd, 2012 2:13:08 AM

OOC: incorporeal works differently in Pathfinder than it did in 3.5. There shouldn't be a 50% miss chance, unless you're deliberately doing it old-school, which is fine, too. :)

Anrete [HP: 74/83, AC 24/15/20, CMD 25] [HASTED] 
Tuesday July 3rd, 2012 3:35:25 AM

OOC: Zeph

erm blink do not negate miss chance. In fact, blink gives u a 20% miss chance, cuz u might go ethereal before u strike.

so logically, u still get a 50% x 80% = 40% miss chance. That is when u are not ethereal. (assuming we using the old style rules).

Using the new rules, u have a 20% chance of doing full damage. And 80% chance of doing 1/2 dmg.

Alexi AC 23 Tch 14 Ffted 20 HP 16/96 CMD 22  d20+5=8 ; d20+15=28 ; d8+9=17 ; d100=18 ; d100=53 ; d20+12=24 ; d6+3=4 ; d100=32 ; d100=17 ; d20+9=25 ; d8+9=11 ; d100=96 ; d20+12=19 ; d6+3=7 ; d100=23 ; d100=52 ; d20+15=24 ; d8+9=16 ; d100=45 ; d100=1 ; d20+9=22 ;
Tuesday July 3rd, 2012 10:12:38 AM

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

OOC: assuming Alexi is at 145'...

IC:
If still in line of bolt at 145' (not 140') Will +5 Save DC19 : 8, dmg 32

Alexi cheers Zeph along through the Link, "Keep that one busy as much you can!"

Alexi would prefer to take out the vulture-creature before takling the newcomer shadowy-thingies but he is seriously hurt and does not know what would happen if he were to go unconscious while flying. So he floats to 00.06 (next to Davdok), placing him over the steps just in case, and unleashes his fury on S2.

Att1 +15 (Primary- longsword+2) hit AC28+1(haste) +1(higher ground)= 30, dmg 17
If 'old school' % = 18, Blind Fight reroll = 53, hit

Att2 +12 (Secondary- handaxe+1) hit AC24+1+1= 26, dmg 4
If 'old school' % = 32, Blind Fight reroll = 17, miss

Att3 +9 (Prim- second fighter att) hit AC25+1+1= 27, dmg 11
If 'old school' % = 96, hit

Att4 +12 (Sec- Impr-T-W-fight) hit AC19+1+1= 21, dmg 7
If 'old school' % = 23, Blind Fight reroll = 52, hit

Att5 +15 (Primary - haste) hit AC24+1+1= 26, dmg 16
If 'old school' % = 45, Blind Fight reroll = 1, miss

Through the Link he tells Garret he could use some healing and pass that info on to who might be able to help. Then through the Link he tells everyone "If you have a Silence spell, try to shut that Vulture-thing up!"

Perc +9: 22
Is V1 still stuck in the webbing? Or was it ever stuck in the webbing?



Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  d20+17=21 ; d20+47=54 ; d20+19=36 ; d20+13=20 ; d20+12=17 ;
Tuesday July 3rd, 2012 1:46:15 PM

Garret yelps in surprise as the claw slices into his side from the darkness. He turns to see what struck him, but he sees just shadows. He moves his head slightly to try and see what is there when the large lightning bolt flies from the direction of Zeph and crackles into the wall beside he and Alexi.

As Keela and Zeph attack the far shadow, Garret looks over at the Vrock yelling for help and chanting. He yells out, "Alexi is hurt! He needs help!"

Since he cannot see the shadows very well, Garret does the only thing he can think of doing. He squats down and there is a dim flash as he launches himself into the air. He tumbles and flies high through the air and high above the shadow and the flying demon and lands with a crash on top of the demon. He scrambles around and tries to reach for the neck or beak of the thing to stop it's chanting.

OOC:
Will Save: 21. Will save for lightning? Does my improved evasion kick in? I would think it would for lightning, but it doesn't for will saves. At this point, it would eliminate all the damage since I saved.

Guesses for move: trying to high jump 10 feet up to jump way up and over the S1 to attempt to land on V1. That should be an acrobatics DC of 40. He has the high jump ability, so doesn't need a 10 feet start. He'll also use one point of ki to get a +20 to checks for 1 round. With that +20, he has a +47 to the acrobatics check. He rolls a 54, so that should be good. :) To attempt to avoid an AOO from S1, he'll also use acrobatics. Since he's jumping so high, I would guess this would be an example of moving through a threatened area (as opposed to through an enemy's space) and the DC is 15 + the opponent's BAB. I don't know what S1's BAB is, but I rolled a 36 to avoid the AOO!

Assuming he makes it to V1's back, he wants to try and disrupt the chanting. I'm thinking he might reach for the neck, beak, or something like that. I'm not sure if this would be a grapple attempt, as he's not really trying to grab it and hold it as much as he's trying to attack it's head and stop the chanting. Here's both rolls, decide as you will: an attack roll to hit it in the head from it's back: 20. Or, a grapple roll: 17. Oh well. Maybe just landing on it will be enough to disrupt whatever it's doing.

And yes, Garret is also quite interested in whether or not the thing is stuck in the web because if it dies, it may fall, or it may stay in the web...

In effect:
Haste (+1 to hit, +1 att, +1 ref, +1AC, +30 move)
Note to self: Did not apply 7 lightning damage, awaiting ruling on whether improved evasion covers it.

Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22  d20+5=7 ; d20+5=17 ; d20+5=20 ;
Tuesday July 3rd, 2012 2:02:19 PM

OOC: well, I'm out there mowing the lawn pondering what to do next with dangerously low hit points and I just slap myself for not using a Hero Point or two to re-roll my Will save! DOH!

So here goes 5/5:
Using a Hero Point to reroll my Will Save: DC19 = 7
Using a second one: 17
If allowed, here's the third try: 20! worth it! So damage is 7.

Hero Points 2 left.

I'll keep his move the same.

Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 
Tuesday July 3rd, 2012 2:19:51 PM

OOC: Garret, if it dies and falls, you could try an Acro check to jump off it and into the web yourself. :)

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism) 
Tuesday July 3rd, 2012 5:54:25 PM

(OOC: Anrete: Read this quote from the Blink spell: "Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.")

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+18=23 ; d20+12=13 ; d20+12=18 ;
Tuesday July 3rd, 2012 10:13:35 PM

DM post on its way!

EDIT :: My bad, still waiting on Davdok and Sjurd. I'll wait until they've posted, I don't plan on sleeping early tonight.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d100=35
Tuesday July 3rd, 2012 11:12:34 PM

ooc: Sorry, my son had a birthday party that went late.

Sjurd pokes his head out from the rock face and casts hold monster on the remaining vrock.

ooc: Leyline check passed. Will DC 24. Sjurd will use his Tugging Strands power to force a re-roll if the saving throw is passed.

Davdok - AC 18/14/14 - CMD21 - HP 64/64 - 12/14 Bombs  d20+10=14 ; 5d4+8=20 ;
Wednesday July 4th, 2012 3:17:10 AM

Davdok smiles at the incorporeal creatures. He has just the thing for this. He chucks a single green bomb, which explodes in a wave of force at S1.

(Yeah, Force Bomb, AC 14 Hit.)

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+8=20 ; d20+12=19 ; d20+11=26 ; d8=3 ; d3=3 ; 7d6=19 ; d20+9=25 ;
Wednesday July 4th, 2012 12:39:12 PM

Anrete continues to lay into the Vrock, puncturing its leathery skin twice!!

Zeph suddenly begins winking in and out of existence as he slashes at the Shadow. Unfortunately, his attack phases just before striking the creature. (Unfortunately, your ally is correct. Blink would not negate your miss chance here, as the Shadows are not ethereal, they are incorporeal. The miss chance is from concealment. Since that confusion was my fault, I'll let you retcon the casting of Blink as well as the Rod so that it is still on your spell list/in the rod. )

Keela recognizes the morphing shadows as Shadow Demons, the most common Demon to perform possessions. It is no more than jealous malevolence without the impediment of a physical body, former souls of particularly envious and evil mortal souls. She also knows that they are quite vulnerable to bright light, and they share the common immunities (cold, electricity and poison) as their other Demonic kin. Her missiles fly out, striking the creature, and seeming to do quite a bit of damage to it.

Alexi sees the lightning in front of him, blinking as the air around him crackles with electricity. However, when his eyes open, the lightning is gone, and only a small burn is left. He looses his fury at the creature in front of him, making contact with what would seem like nothing multiple times. However, the creatures screams indicate that he damaged the demon quite a bit!! (You can spend as many Hero Points as you like, I don't think there's a rule against that. I certainly have no problem with it.)

Garret goes to dodge the lightning, but at the last moment, the image falters, dissipating in front of him. With his monkly powers, he has no trouble vaulting over the Shadow Demon and onto the Vrock's back. However, once there, he finds it rather difficult to get it to stop chanting. (The Vrock is still stuck in the web.)

Sjurd's attempts to freeze the Vrock in place prove fruitful! It begins to fall, but the webbing around it keeps it and Garret from plummeting into the depths below.

Davdok brings out a specialty bomb, but it seems to simply fall through the shadow and drop.

Shadow 1 continues its assault, shadowy teeth forming in the air in front of Anrete to tear him open. The bite succeeds, and Anrete feels a coldness begin to sweep over his body! Anrete, please take 6 damage!

Shadow 2 flies away from the action a bit, waving its arms in a way similar to its ally. A blast of fire suddenly explodes in between the heroes, hitting nearly all of them! Anrete, Garret, Davdok, Alexi and Zeph,, please make a DC 19 Will save to disbelieve the fireball, or take 19 damage!

Shadow 3 begins to pulsate with power, different from before, before suddenly vanishing in a burst of... well, shadow. In its place, Zeph can see an ornate, purple crystal falling into the darkness. Keela can suddenly see Zeph going up and away from her, at a very fast rate. Keela, please make a DC 19 Will save to retain control of your body!

MAP!

Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22 
Wednesday July 4th, 2012 1:17:43 PM

OOC: Question_ the Hold Monster pretty much shut the Vrok up, right?

Ian's Comments Yes, the Vrock has stopped its ritual.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism)  d100=74 ;
Wednesday July 4th, 2012 1:23:49 PM

(OOC: Can I roll a miss chance then? 74. Does it still hit?)

Ian's Comments In the interest of moving things along, I rolled your miss chance for you. A 74 is a hit, and if you'd like to keep it for an attack this round, you're more than welcome.

Keela[AC 20 HP 49/66]  d20+10=26 ;
Wednesday July 4th, 2012 3:07:45 PM

Whatever the demon is up to, Keela isn't affected by it. [Will save 26]

"They're Shadow Demons!" Keela calls to her companions. "They hate light!"

In which case, Keela has just the thing. She doesn't have it prepared today, but it is in her spellbook. Using the arcane bond she has with her staff, she casts Daylight. Bright light floods the interior of the cave.

[Cast Daylight on the staff. No SR, no save.]



Alexi AC 23 Tch 14 Ffted 20 HP 41/96 CMD 22  d20+5=19 ; d20+17=22 ; d8+9=15 ; d20+15=35 ; d20+15=17 ; d8+9=12 ; d8+9=13 ; d100=47 ; d100=19 ; d100=71 ; d20+12=29 ; d6+3=5 ; d100=58 ; d20+9=20 ; d8+9=11 ; d100=34 ; d100=53 ; d20+12=21 ; d6+3=8 ; d100=12 ; d100=64 ; d20+15=24 ; d8+9=10 ; d100=4 ; d100=67 ; d20+9=16 ;
Wednesday July 4th, 2012 6:14:24 PM

OOC: when I moved to Hook they droped me a level and I lost a Hero Point. So from now on, my philosophy is Use them or loose them. :)
I suppose that since these are Shadows, their spell effects don't get a +4 to saves to others when one makes the save, eh?

Also you posted: Shadow 2 flies away from the action a bit...
but S2 is right next to Alexi, hardly 'away form the action'. Alexi should get the AoO and possibly disrupting the spell. Unless you meant to put S2 somewhere else.

IC: Will save +5 DC19 = 19! hehehehehehehehe! dmg 0?

AoO in case Alexi gets one:
Primary +17 = 22, dmg 15, Concentration check DC25+spell level or loose spell.
OOC: I rolled the N20 before I realized I forgot to roll the concealment effects in case the Daylight spell didn't remove it on my AoO, so here it is % = 47, Blind Fight reroll % = 19, AoO miss.

The shadowy menace scoots away from Alexi, fearful for its life and before the Cavalier knows it, flames errupt around them. But the flames seem odd to someone as experienced as Alexi. Perhaps it was his instincts from the lightning just before that didn't feel right. Either way, Alexi wills his mind to see through the fire for what it realy was, an illusion.

Alexi quickly scoots 5' right over the shadowy thing (to 02.05 150ft) and furioulsy slices and dices again:
OOC: if you meant to place him somewhere else, I'll change my move from 5' step, and Alexi would only get the first Primary and first Secondary attack.

Att1 +15 (Primary- longsword+2) hit AC35+1(haste) +1(higher ground)= 37, N20! Crit conf = 17
dmg 12, if confirmed crit add another 13
If the Daylight spell did not remove the concealment effects % = 71, hit.

Att2 +12 (Secondary- handaxe+1) hit AC29+1+1= 31, dmg 5
If the Daylight spell did not remove the concealment effects % = 58, hit

Att3 +9 (Prim- second fighter att) hit AC20+1+1= 22, dmg 11
If the Daylight spell did not remove the concealment effects % = 34, Blind Fight reroll % = 53, hit

Att4 +12 (Sec- Impr-T-W-fight) hit AC21+1+1= 23, dmg 8
If the Daylight spell did not remove the concealment effects % = 12, Blind Fight reroll % = 64, hit

Att5 +15 (Primary - haste) hit AC24+1+1= 26, dmg 10
If the Daylight spell did not remove the concealment effects % = 4, Blind Fight reroll % = 67, hit

Through the Link he 'yells' 'Way to go, guys! Perfect!'

Perc +9: 16, looking for the 'shadowy mystery creature'

Ian's Comments Shadow 2 flew up five feet to be even with you at 145 feet. A successful will save reduces the damage to 5.

Anrete [HP: 59/83, AC 27/18/20, CMD 25] [Combat Expertise] [HASTED]  d20+6=18 ; d20+15=20 ; d20+15=31 ; d20+10=25 ; 2d4+10=13 ; 2d4+10=14 ; 2d4+10=16 ; 2d6=6 ; 2d6=10 ; 2d6=4 ;
Wednesday July 4th, 2012 9:04:51 PM

Stinged by the illusory fireball, Anrete roars in anger.

"Die foul chicken! I'm going to make chicken stew out of your feathery hide!" as he continues to dodge the shadow and stabs at the downed Vrock with is pointy stick!

------------------------------------------------------
Will sav 18 (crap... missed by 1 pt :( )

5 ft step to 00.11

Combat Expertise: +3 dodge, -3 AB

Attack 1: 20 -3(ce) +1(haste) = AC18, DMG 13 + 6(sneak if any)
Attack 2: 31 -3(ce) +1(haste) = AC29, DMG 14 + 10(sneak if any)
Attack 3: 25 -3(ce) +1(haste) = AC23, DMG 16 + 4(sneak if any)


Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 4th, 2012 11:50:18 PM

You see nothing.

ooc: Earth glide, double move to 00.15.

======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  3d8=17 ; 2d6=10 ; d20+17=26 ;
Thursday July 5th, 2012 12:12:40 PM

Garret stops for a moment when the demon's chant ends, but he pauses just a second before he walks up the back of the giant creature, grabs it's beak, and attempts to snap it's neck. He squints as he looks around at the shadows in combat all around him. A large, strange, shadowy fireball explodes right in front of him, but he feels no heat as it passes around him (wills save 26). He squints as he tries to see the shadowy figures and quickly looks away as the bright sunlight suddenly lights up the shaft.

OOC:
Attempt a coup de grace on the demon: 27 damage. If the damage doesn't kill it, it gets a fort save DC 37 or dies.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+13=27 ; d20+16=36 ; d20+16=25 ; d10+4=6 ; 2d6=10 ;
Thursday July 5th, 2012 2:21:12 PM

(OOC: That works! hit hit hit)

As the shadowy demon dissipates into shades leaving the purple crystal to drop, Zeph's immediate reaction is to snag and pocket the gem (Reflex save = 36?)

Then, the fireball soars from shadow hands and windy Zeph cuts a mid-air matrix move to avoid the blast entirely (Will = 27, Evasion = no dmg)

Seeing Anrete growing colder under the assault, the soaring elf speeds toward Shadow 1 at 2-08 to flank with Anrete, and with one swift samurai-motion, his blade hacks the shade right off the beast (Hit AC 25 for 16 damage! 74 was the miss chance)


Alexi AC 23 Tch 14 Ffted 20 HP 36/96 CMD 22 
Thursday July 5th, 2012 10:05:02 PM

OOC: Header updated reflecting 5 dmg.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Thursday July 5th, 2012 10:21:56 PM

Just waiting on Davdok

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday July 5th, 2012 10:54:33 PM

ooc: check

The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+11=15 ; 7d6=27 ;
Friday July 6th, 2012 11:54:01 AM

Keela expends her staff's daily magical ability, filling the room with a bright light. The Shadow Demons scream out in pain, their outline growing less blurry and more... perhaps noisy is the word? The corporeal shape of these creatures is iffy, at best.

Alexi lays into the shadow, his longsword causing the creature a great amount of pain!!

The combined efforts of Anrete and Garret finish the Vrock off, its body going limp in the web. For a moment, the web strains, and seems like it will drop the Demon and its charge... but it holds, dangling the corpse and monk over the water.

Sjurd, ummm... Sjurd is probably still in the room. But no one can quite tell.

Zeph grasps for the crystal, but before he can nab it, is vanishes as mysteriously as it appeared, leaving a familiar Shadow Demon in its place. He leaves that creature to slash at Anrete's attacker, having no problem hitting it!

Davdok freezes in place, unsure of what to do. (Feel free to take two actions this round.)

Shadow 1 continues its assault on Anrete, still confident and relatively unscathed despite the . However, in its overconfidence, it throws out a simple attack that Anrete has no problem dodging.

Shadow 2 drops away from the heroes, provoking an attack of opportunity from Alexi and Zeph! It seems to be attempting to cast a spell, but it seems dazed from the sudden exposure to light.

Shadow 3 begins to wave its claws once more, fire again exploding around our heroes! Zeph, Alexi, Davdok, Garret and Anrete, please make a DC 19 Will Save or take 27 damage! Evasion applies, and a successful save reduces it to 6 damage.

MAP!

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:11/11 CMD: 22]  d20+17=33 ;
Friday July 6th, 2012 12:03:13 PM

Garret watches as another shadowy ball of flame explodes all around, but he ducks at the last moment in the web and prepares to move.

OOC: Will save: 33
I probably shouldn't ask this -- but will that fireball ignite the web? If it does, well, how many rolls do I need to avoid and escape THAT one? :)

Ian's Comments The fireball does not ignite the web, just as the lightning bolt didn't leave a scorch on the wall.

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+7=24 ; d20+7=17 ; d20+10=17 ; d20+10=22 ; d20+5=7 ; d20+5=14 ;
Friday July 6th, 2012 3:28:05 PM

OOC: Passed First Will Save, missed by two points on the second one. Like half my HP disappeared Also, is there an updated map I can look at? I'm trying to see if there's any way I can ricochet my bombs off walls or something to make the shadows take at least splash damage.

Ian's Comments Note that it's not necessary to simply have the shadows take splash damage with your bombs. The first force bomb simply missed their AC.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+13=21 ; d20+16=28 ; d20+16=28 ; d20+16=30 ; d10+4=11 ; d10+4=9 ; d10+4=12 ; 2d6=6 ; 2d6=12 ; 2d6=4 ; d100=100 ; d8=5 ; d8=2 ; d100=72 ; d100=72 ;
Friday July 6th, 2012 3:45:38 PM

Yet again Zeph can dodge imaginary fireballs, "That doesn't even exist" he whispers (Will = 21 evasion)

As Shadow 2 runs away, Zeph's blade slices horizontally to shave dusk from the world (AOO Hit AC 28 for 11slashing+6holy= 17 damage, miss chance = 100! hit)

Then Zeph uses the hastyness he cast earlier to stab Shadow 1 in the face, then rips the blade upwards, taking the best's cranium with it.
(Hit AC 28 and 30, miss chances 72 and 72. for 9+12slashing+12+4holy = 37 damage to Shadow 1!!)

Then he shouts, "Your particular form of darkness has NO place in this world!"

Ian's Comments The Shadow screeches one final demonic yell before the semi-realistic claws and jaw dissipate in the bright light, leaving behind nothing. (Shadow 2 has indeed perished.)

Alexi AC 23 Tch 14 Ffted 20 HP 36/96 CMD 22 
Friday July 6th, 2012 8:32:42 PM

OOC: need to see the map. And might as well tell us if S2 survived Zeph's Holy Onslought.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 6th, 2012 10:10:58 PM

ooc: map map map...

Alexi AC 23 Tch 14 Ffted 20 HP 30/96 CMD 22  d20+5=20 ; d20=7 ;
Sunday July 8th, 2012 9:09:55 AM

Will Save +5 DC19 = 20, dmg 6

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Fly check = 7, if necessary

Alexi is relieved that Zeph dispatched the shadowy thing in front of him but sees danger from afar. He shrugs off most of the shadowy blast. Seeing Anrete's got things much under control here, he zooms after S3, determined to keep it from casting more of those cotton-picking spells!

OOC: It will take just over Alexi's Hastened 60' move to get over to S3 and at same level. Fly to (10.00) and 170ft. and threaten S3.

IC: Through the link he calls, "Follow me, Zeph. Let's keep this one busy too. Keela, do you have something to hit S3 with if he tries to cast a spell again? Can you time it to hit it just as it is casting? (ie. Hold Action and make it take a Con check for damage)

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+47=50 ; d20+19=20 ;
Sunday July 8th, 2012 5:11:17 PM

Garret pauses as the neck of the creature snaps in his hands. The web shimmers and jumps as Garret looks around and watches another shadowy fireball explode in front of him. He spots the shadow still battling Alexi and the web springs as he jumps high again, back towards the stairs. As he lands, he turns to face what he can see of S1 and prepares to continue the battle.

OOC:
Same jump as before: DC 40. Check: 50. Whew, just made it! Trying to avoid AOO, DC 15+S1's BAB. Check: 20. Well, that didn't go so good.

Anrete [HP: 56/83, AC 24/15/20, CMD 25] [HASTED]  d20+7=19 ; d20+15=25 ; d20+15=34 ; d20+10=24 ; d100=84 ; d100=9 ; d100=51 ; 2d4+10=12 ; 2d4+10=16 ; 2d4+10=16 ; 2d6=2 ; 2d6=4 ; 2d6=11 ;
Sunday July 8th, 2012 9:20:29 PM

Finally realising the illusory nature of the fireball, Anrete gives an animalistic roar as he ducks beneath the shadowy flames.

Emerging unscathed from the flames, the barbarian rogue swings his massive polearm with bold lethal strokes at the flimsy shadowy creature before him, taking advantage of the acrobatic distract by Garret.

-------------------------------------------------------------
Will Save 19! (yeah! close shave! Evasion no damage)

5 ft step to 02.12 (or watever sq that allows me to flank with Garret)

Attack1: 25 +2 (flanking) = AC27, 84% (hit!) DMG: 12 + 2(sneak)
Attack2: 34 +2 (flanking) = AC36, 9% (MISS!!!!!!!!!!!!!!!!) DMG: 16 + 4(sneak)
Attack3: 24 +2 (flanking) = AC26, 51% (hit! luckily) DMG: 16 + 11(sneak)

Keela[AC 20 HP 49/66]  d20+13=18 ; d20+8=21 ; d20+8=23 ; 4d6=14 ; 4d6=12 ; d100=86 ; d100=90 ;
Sunday July 8th, 2012 11:56:30 PM

Keela is running out of her most effective spells. Rays of fire don't do much against creatures who resist the stuff. But it's the best she can do.

She concentrates for a moment, then takes aim at Shadow Demon 3. Two golden rays shoot toward the creature and scorch it a little around the edges.

[SR check 18; hit Touch AC 21 for 14 damage; hit Touch AC 23 for 12 damage. Miss chances are 86 and 90, so both rays should hit.]

Ian's Comments I'm going off of the assumption that this is Scorching Ray.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Monday July 9th, 2012 9:19:34 PM

Post coming in a bit - those of you who haven't posted, please do so soon!

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+10=18 ; d100=31 ;
Monday July 9th, 2012 10:14:04 PM

Unfortunately, Davdok's bombs weren't working, so he pulled out a weapon he hadn't used in a while. His trusty crossbow. Before his bombs had been truly deadly, Davdok had used this crossbow often. Now it was pushed back into service.

He fires his crossbow at the nearest shadow (Hit AC 18, but miss chance rolled a 31. Darn.)

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  2d8(1+4)+9=14 d100=73
Monday July 9th, 2012 11:28:20 PM

You do not see or hear Sjurd, having apparently disappeared into the stone. Davdok, however, feels the queer sensation of two fingers pinching and wiggling his pinkie toe.

ooc: Move directly beneath Davdok. Cast cure moderate wounds. Leyline check passed. Cure 14 hit points.

======================
TEMPORARY EFFECTS
74 temporary hit points
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet and the ability to earth glide.

CONSTANT EFFECTS
Bear's Endurance, Polymorph, Barkskin.

SPELLS (--, 4+1, 4+1, 3+1, 2+1, 2+1)
0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.
5 (DC 22) - geas/quest#, hold monster#, feeblemind#, legend lore, locate creature, detect scrying, restoration, cure serious wounds, magic jar, blight, nightmare, break enchantment*, shadow walk, plant shape I, beast shape IV, mass bear's endurance, mass bull's strength, mass cat's grace, witch reincarnation, lesser immortal summons.

* Domain spell.
# +2 DC
Witch Spell List


The Darkness Seems To Suffocate You... -- Co-DM Ian  d20+11=29 ; d20+11=16 ; d20+11=24 ; 4d6=14 ; d20+11=27 ; d20+11=18 ; 4d6=20 ;
Monday July 9th, 2012 11:43:37 PM

Zeph's quick reflexes allow him to slay the nearest Demon as it tries to escape, as well as dodge the illusory fireball. He spins, quickly slicing into the next creature!!

Alexi speeds off to the Demon that seems intent on frying you all, sending advice telepathically to his allies.

Garret performs a fantastic leap back onto the ledge, but provokes an attack from the shade beneath him! But as its teeth gnash together, the demon finds its jaw empty, the deft monk having dodged its attack!

Anrete lays into the demon with his polearm, and the shade begins to look quite damaged... as damaged as a shadow can look, that is.

Keela fires off two rays at the Demon, but it seems rather unfazed by the attack.

Davdok fires his trusty crossbow, but the bolt fazes through the shadow without an effect.

Sjurd rushes through the earth, just tapping his friend to heal him!

Shadow 1 lashes out at Anrete, its confidence suddenly melted away. Both claws hit, dealing 14 damage to Anrete!

Shadow 3 also reaches out with its claws, targeting Alexi, and succeeding with both attacks! Alexi, please take 20 damage!

MAP! The Web and dead Vrock corpse are still there, but fairly irrelevant at this point.

Anrete [HP: 42/83, AC 24/15/20, CMD 25] [HASTED]  d20+15=23 ; d20+15=23 ; d20+10=18 ; d100=88 ; d100=74 ; d100=70 ; 2d4+10=14 ; 2d4+10=13 ; 2d4+10=12 ; 2d6=5 ; 2d6=5 ; 2d6=9 ;
Tuesday July 10th, 2012 11:19:35 AM

Anrete grimaces with pain from his wounds but continues on to smash at the shadow!

-------------------
Attack1: 23 + 2(flanking) = AC25, 88%, DMG: 14 +5(sneak)
Attack2: 23 + 2(flanking) = AC25, 74%, DMG: 13 +5(sneak)
Attack3: 18 + 2(flanking) = AC20, 70%, DMG: 12 +9(sneak)


Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+15=34 ; d8=1 ; d6=2 ;
Tuesday July 10th, 2012 11:27:11 AM

Garret watches as the shadowy creature strikes out at Anrete. His mind goes back to his training in the Windbourne Hills so long ago and the action around him seems to slow down as he remembers how to set up the vibrations in his arm. He squats down, then stands up suddenly, striking out with his fist towards the shadow, sending the vibrations down his arm, through his hand, and releasing them into the shadow that stands before him.

OOC: Stunning fist attempt. To hit: 34. Damage: 3. Attempt to stun: Fort save DC 20.

Keela[AC 20 HP 49/66]  d20+13=28 ; d20+9=14 ; d100=18 ;
Tuesday July 10th, 2012 8:06:55 PM

[OOC: Yes, that was a Scorching Ray. LOL! Serves me right for getting so fancy with my descriptions.]

Keela moves a little closer to the fray. She's running out of good spells. She fires another ray at Shadow Demon 3, although the odds are really against this one.

[Move to 12.04. Cast Ray of Enfeeblement. SR check 28. Touch attack 14. Missed with the miss chance.]

Alexi AC 23 Tch 14 Ffted 20 HP 16/102 CMD 22  d20+15=26 ; d8+9=16 ; d100=13 ; d100=3 ; d20+12=22 ; d6+3=6 ; d100=14 ; d100=53 ; d20+9=11 ; d20+12=18 ; d6+3=7 ; d100=13 ; d100=29 ; d20+15=19 ; d8+9=14 ; d100=10 ; d100=99 ;
Tuesday July 10th, 2012 10:44:54 PM

Active Spells: Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi doesn't know what happens when one goes unconscious while under the effects of the Fly spell but he's not about to back down now. He flies up to 11.01 at 175ft, right atop the shadowy demon and gives him the what-for with his blades.

Att1 +15 (Primary- longsword+2) hit AC26+1(haste) +1(higher ground)= 27, dmg 16
Concealment effects % = 13, Blind Fight reroll % = 3, miss

Att2 +12 (Secondary- handaxe+1) hit AC22+1+1= 34, dmg 6
Concealment effects % = 14, Blind Fight reroll % = 53, hit

Att3 +9 (Prim- second fighter att) hit AC11+1+1= 13

Att4 +12 (Sec- Impr-T-W-fight) hit AC18+1+1= 20, dmg 7
Concealment effects % = 13, Blind Fight reroll % = 29, miss

Att5 +15 (Primary - haste) hit AC19+1+1= 21, dmg 14
Concealment effects % = 10, Blind Fight reroll % = 99, hit

Through the Link he 'yells' 'I'll hold him off as best I can, but I need some help!"

OOC: not a very good round. Maybe it's the virus. :(



The Darkness Seems To Suffocate You... -- Co-DM Ian 
Tuesday July 10th, 2012 11:10:59 PM

Waiting on posts.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=29 ; d100=49 ; d20+16=17 ; d100=40 ;
Wednesday July 11th, 2012 10:20:55 AM

Zeph strikes at the shadow nearest him twice, yet both times the blade passes through thin air

(Miss chance = 49 and 40... =(

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22] 
Wednesday July 11th, 2012 12:48:12 PM

Garret watches as everything slows down around him. He holds his fist, vibrating in place, in the body of the shadow, hoping for a result. He notices the walls around the pit seem to be pulsing and vibrating, almost if they are alive with a mold or virus of some kind...

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Wednesday July 11th, 2012 11:20:33 PM

As Anreteand Garret deal the finishing blow to one demon,its final screeches echoing off of the cavern walls .

With the last of its bretheren gone,the final demon calls out in Demonic, "Retreat, should you hold any hope of seeing the sun again, heroes.This cavern will be your grave!!" With that, the shade flies down into the darkness with a supernatural, almost demonic, speed. (Withdraw action, provoking no AAO.)

The cavern lies empty. All that can be heard is the trickling of a far off stream into a pool of water and the ragged breathing of our heroes left dangling on the edge of a cliff. Along with one Vrock dangling from a web. However, Sjurd still has one Vrock held underwater, and Keela's ice wall has another pinned. You surmise that the time they've spent underwater certainly hasn't been enough that they've begun drowning. The remaining creatures must be slain - but how?

OOC :: With combat winding down and a virus keeping some people from posting, I thought it might be better if we flavoured through the disposal of the last two Vrock, especially because doing so round by round would be rather tedious. Hero Points will be rewarded to the most creative contributions on how our heroes finish cleaning up the demons! And remember, you're heroes, so make this finishing over the top and extravagant. This is all flavor, so don't hold back.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20=2 ; d8=7 ; d8=5 ; d8=1 ; d8=4 ;
Tuesday July 17th, 2012 1:12:34 PM

Active Spells (I think): Haste
+1 to hit, +1 att(full round action), +1 ref, +1AC, +30 move

Alexi takes a swipe in anger at the fleeing shadow. However, there is no point in following it, as Alexi can't fly as well as it and he doesn't know how long he will be flying.

So, he sheaths his weapons while heading to the ledge and tries to set himself down gracefully.
Fly = 2 (just testing the dice roller)

Once he has his feet stable underneath him, he stuffs the Everburning Torch into his belt then fishes out a healing potion from his backpack and drinks it.
CSW (3d8+5) = 7 + 5 + 4 + 5 = 21

"We need to deal with the ones underwater before it is too late. If it is still held, I'll go down and give that vulture-thing a coup de gras while you guys keep an eye on the pinned one.

Alexi draws his sword and prepares to fly down. "Any other suggestions?"

Keela[AC 20 HP 49/66] 
Tuesday July 17th, 2012 7:13:41 PM

"The Fly spell is good for about 9 minutes," Keela says. "I cast them before the battle, so....maybe 5 or 6 minutes more? The ice dome should last another 8 minutes or so. Unless the water melts it. I'm not sure about that."

Anrete [HP: 42/83, AC 24/15/20, CMD 25] [HASTED] 
Tuesday July 17th, 2012 10:42:33 PM

Anrete was already down and stabbing at the drowning Vrock as Alexi was still chatting up Keela.

Spitted fowl coming right up!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 17th, 2012 11:51:13 PM

Emerging from the staircase in his elemental form of earth, Sjurd transforms into his normal self in a shimmer of light. He stands regarding the demons trapped below, thoughtfully scratching at his cheek. Or, at least, where his cheek would be save for the wooden mask covering his face.

With a soft, "Ah!", Sjurd nods, seeing a solution. With another shimmer, he disappears save for a faint outline of whirling air. [Use polymorph, air elemental form] The newly-created air elemental swiftly travels downward, leaving a ripple as it breaks the surface of the water and hovers just above one of the ensorcelled vrocks. Making tenuous contact, the whirl of air pushes on the jaws of the demon, forcing its mouth open. With the fluidity that only a being of air can achieve, it slides into the vrock's mouth and down its throat, creating a bulge as it passes. [A Medium-sized creature could, with some discomfort, swallow a Tiny-sized creature. It would be equivalent to swallowing a foot-long hotdog. Therefore, a Large-sized demon could swallow my Small-sized elemental form]

Forcing his way into the demon's lungs, Sjurd hesitates for a moment, making sure that his position is correct. Then, with an audible pop, the demon's chest suddenly presses against the bottom of the pond. [Use polymorph, earth elemental form]

ooc: The demon will either die within a minute of asphyxiation due to inoperable lungs, or will drown from being pinned at the bottom of the pond by a rather large stone inside his own chest cavity.

Keela[AC 20 HP 49/66] 
Wednesday July 18th, 2012 10:27:31 AM

"Zeph, I've still got a Greater Invisibility left," Keela adds. "If you really want to put the hurt on one of those things."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Wednesday July 18th, 2012 2:26:18 PM

Alexi shruggs at Anrete's barbaric attack on the held Vrock and looks at Sjurd in puzzlement until he sees what the Elemental Changer is up to. He then dives down to the water's surface and skims along the water's surface waiting to cut Sjurd out of the ice bound Vrock if necessary.


Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs  d20+10=30 ; d20+10=18 ; d100=69 ; 2d8=12 ;
Wednesday July 18th, 2012 10:51:23 PM

Davdok didn't really want to head into the water, so he simply stayed on the ledge until the others were through. If they needed him for something he had his crossbow at the ready.

The Darkness Seems To Suffocate You... -- Co-DM Ian 
Wednesday July 18th, 2012 11:43:08 PM

As their allies talk strategy, Sjurd and Anrete leap into action. The spellcaster opts for a more complicated routine, while the soldier prefers a more straight forward approach. They each feel a surge of energy, and are each granted one hero point!

It appears that for the moment, you are all that remains in this cavern. Feel free to explore, make perception checks, move on, heal up, etc. I'll be passing the buck off to Zach now, so I'll see you all later!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 18th, 2012 11:57:30 PM

Emerging from the dead vrock in a rush of air, Sjurd transforms into his normal form. He looks in distaste to see that he is covered in demon bile. He sniffs his arm tentatively and gasps. "It smells like yak cheese left in the sun!" He dips into the water, attempting to wash as much off as possible.

When finished, he turns to his companions. "Does anyone require healing?"

Anrete [HP: 42/83, AC 23/14/20, CMD 25] 
Thursday July 19th, 2012 11:28:30 AM

Lying flat on the ground with his face kissing the ground, Anrete gave a groan, "I'm leaking some red stuff here. But it doesn't smell cheezy thou."

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs 
Thursday July 19th, 2012 8:35:14 PM

"I require some, yes, but I can handle myself. Get the others."

Using one of my level 3 extracts to get Cure Serious Wounds going

Davdok - AC 18/14/14 - CMD21 - HP 32/64 - 11/14 Bombs 
Thursday July 19th, 2012 8:35:33 PM

Whoops, forgot the roll

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Thursday July 19th, 2012 9:07:43 PM

"Me! Me! Me! Span...er, Heal me, splease!?"

Alexi, satisfied that the Vroks are dead, he flys back to the ledge and congratulates everyone for their hard teamwork.

"I see your legs are still in great shape, Garrett. Before long you'll be leaping over tall buildings and whole mountains.
Keela, that Web was supperb. Anrete, you are one mean slashing machine. Sjurd, don't know what you are going to be from one minute to the next, but that was Marvelous. Davdok, dem bombs were great.

But we are missing one. Where's Zeph? Anyone seen him?"

Alexi uses his Link ability to try to locate him.
1)Any member can locate another within a mile.
2) telepahy within 10 miles
3)shared emotional empathy within 100 miles.

Alexi would at least know if he is alive, hurt, ok, etc. If he senses nothing, it could be Zeph's out of range or dead.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  2d8(2+3)+9=14 2d8(7+5)+9=21 d100=98 d100=37
Thursday July 19th, 2012 11:39:07 PM

Sjurd steps over to Anrete. "Heal, heal, heal..."

ooc: Cure Moderate Wounds twice. Leyline passed. Anrete cures 35 damage.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Friday July 20th, 2012 9:06:40 PM

"Sjurd," Alexi calls. "Can you turn yourself into one of those elemental things and scout out the bottom of that pool of water and see if there is anything down there? Maybe a tunnel for the source of the water or some gear from other deceased adventurers?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 20th, 2012 11:38:42 PM

Sjurd gives an exaggerated heel-tap and salute, then dives over the cliff and transforms into a nebulous blob of water halfway down. With a splash he lands in the pool and searches about, looking for anything interesting.

Ian's Comments I'll have to ask for a Perception check.

Tanner's Query Can I take 20?

Ian's Response Absolutely!

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+5=10 ;
Saturday July 21st, 2012 12:23:23 PM

Meawhile, Alexi practices flying some more as the searches the walls of the pit, Everburning Torch in hand, until he dares not test the flying time of the spell anymore. Then returns to the ledge.

Perc +5 = 10

Keela[AC 20 HP 49/66] 
Sunday July 22nd, 2012 9:05:57 PM

When Sjurd returns, Keela says, "I could stand some healing, if there's any left. And then we should probably get out of here while the Fly spells are still active. I don't fancy trying to climb these walls."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Sunday July 22nd, 2012 9:54:13 PM

"That is so much better! Thanks good fellow!" Anrete climbs to his feet as he observes the witch-blob jumps into the water

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Sunday July 22nd, 2012 10:59:51 PM

ooc: Take 20 on Perception check. Total 18.

Oh, right. I never put any skill ranks into it....

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Monday July 23rd, 2012 10:59:59 PM

If there's any time left, Alexi uses the last of the Fly spell to fly to the top of the hole, otherwise he hikes up there.
"Let's get some sunlight, shall we?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 23rd, 2012 11:29:29 PM

ooc: check

Keela[AC 20 HP 49/66] 
Monday July 23rd, 2012 11:51:13 PM

Keela flies out with the others. "I can cast another Rope Trick if we want to rest," she says. "But I think we can make it back to Bryn Baraz today, if we don't dawdle."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Tuesday July 24th, 2012 4:22:07 AM

OOC: I thought there is gonna be a big monster after this?? Saving my Rage for that!

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 24th, 2012 11:01:36 AM

ooc: check

Pitch Black -- DM Zach 
Tuesday July 24th, 2012 11:25:18 AM

Hey guys, Ian is going to keep this up for the remainder of the week. My CPU is down and I have no consistent way of posting at the moment. I plan to take back over on Monday or so and get this module wrapped up.

Oh Hi [DM Jerry] [subbing by self designation until ultimately replaced] 
Tuesday July 24th, 2012 11:49:44 AM

Healed out of the danger zone, our intrepid heroes have the inevitable discussion about what to do next: rest or return to town.

As they are pondering this, there is a whistle.

"Hey! In there!" Yes, this is me, out here yelling at you in there? You guys ok? Need assistance? Looks like you're living. That's good.

Looking out you see a strange site. A very small gnome, tiny in size instead of the usual small, sitting cross legged on a flying carpet.

"Oh, hi! I'm Larry Filterbottom. Trader by heart and business. Can I be of help? Kinda high up here. I'll fly you down if you want? Or to a nearby town?"

He looks up. "Or up?"

He smiles and shows empty hands.

-----------

Ok, folks, let's get the posting going again. Pass the word.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 24th, 2012 2:46:40 PM

Sjurd sees the small figure and his flying carpet through the murk of the pond in the cave floor. He continues his search, expecting that his companions will either greet or kill the stranger.

Check from before, Perception 18 to search the cave pond.

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 24th, 2012 3:26:54 PM

First off, Alexi wonders what Larry's bottom filters, but says nothing about it. Gnomes are a strange group anyway and their names don't always reflect anything about what they do.

"Larry? You do know of a nearby town? Does it have a tavern?"
Alexi asks, testing the nature of the miniature gnome. If he is from around here, he'd know the closest 'town' was Bryn Baraz. Alexi projects, mentally to the others in the Link.

The gnome, on a flying carpet, although much different, brings back memories of another weird sight. One of Al Mathir's noble lizardman race scooting around in a caldron.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=21 ;
Tuesday July 24th, 2012 3:54:53 PM

Zeph nods his approval of his companion's dispatch of the Vrocks.

THen he notices the small gnome, "What do you know of this place? Demons are gathering in these mountains for some reason, we intend to stop it."



Keela[AC 20 HP 49/66] 
Tuesday July 24th, 2012 6:36:04 PM

"Well, at least we got the water fixed, which was the main threat," Keela says. She eyes the flying carpet dubiously.

I still have a Feather Fall prepared, she sends through the link, so if all else fails we can just jump off the thing.

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Wednesday July 25th, 2012 6:38:52 AM

"What's up there, little man?", Anrete asked the gnome.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  3d8+9=21 ;
Wednesday July 25th, 2012 10:07:51 PM

Davdok was tired. He was less tired after he had healed himself up a bit. But this gnome was...unusual to say the least. "Well, a friendly face never hurt anyone."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday July 25th, 2012 11:16:37 PM

ooc: check

A Friendly Face Never Hurt Anyone... -- Co-DM Ian  d20+15=30
Wednesday July 25th, 2012 11:50:14 PM

Everyone gains 3570 Experience Points for that encounter!

Sjurd's search proves fruitful -- the Vrock formerly being pinned by a hemisphere of ice bears a magical ring. He also finds a small number of black-purple gems that seem to absorb light rather than reflect it. Further poking around turns up some rather interesting lab paraphernalia and a few research books that could be worth some money.

The gnome smiles widely, replying to Alexi by saying, "Well, the nearest town would be Bryn Baraz, the mining town, my good chum."

As for Zeph's comments, he merely shrugs. "I deal in silks and spices, not demon and devils. I leave that sort of thing for you adventurers."

His eyes shine as he looks to Anrete. "I could ask you the same thing. What is up? What is down? I stumbled upon this place quite by accident, and exploring it would be rather fun, wouldn't you think?" You can see him staring at the various things around the lab, his eyes darting back and forth. His carpet drifts lazily over the pit leading down, gazing into the abyss. "Someone once said something about staring into an abyss. Rather depressing fellow, from what I remember. Had quite a few grudges with quite a few Gods." He chuckles, and it becomes rather clear this gnome enjoys the sound of his own voice,which is rather nice. He looks back to our band of intrepid adventurers, declaring, "Then I shall come with you! To help you explore this fantastical place!"

Sense Motive DC 30 to reveal: Highlight to display spoiler: {This gnome seems a bit greedy, and can't take his eyes off of the loot you all seem to be carrying. He seems to want to accompany you only to pick up anything valuable you might miss.}

Keela[AC 20 HP 49/66] 
Thursday July 26th, 2012 12:45:42 PM

If the group is searching for treasure, Keela casts a Detect Magic to assist.

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+10=12 ;
Thursday July 26th, 2012 4:41:17 PM

Garret looks over that the gnome and shrugs (Sense Motive: 12). "Let's head on down then, and see what else might be down this place!"

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+6=10 ;
Thursday July 26th, 2012 8:42:56 PM

Alexi is satisfied that the gnome knows about Bryn Baraz, but knows he must be a newcomer, at least since he himself left a few months ago. But Bryn Baraz would attract quite a varied sort since Al Mathir was made to move on. The mithril mining was probably in full swing again and a gnome would have much to gain in plying a trade here, even if it was a bit removed from civilization.

Sence Motive +6= 10

Alexi shrugs. The Shadows were gated in, so they'd not have anything, but the Vrocks were stationed here to guard something. What that something is needed to be found out.

"Keela, were you not looking for something? An Airbase you called it? Sjurd, see if you can find some other exit out of here while you are down there," he shouts.

Alexi carefully starts downward along the path, hugging the side of the pit, holding his light out in front of him. "Surely these steps down lead to something other than a pool of water."

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+10=16 ;
Thursday July 26th, 2012 10:35:37 PM

"Hmmmm... so how much are you willing to pay for this privilege?", Anrete replies the little gnome.

------------------------------
Sense Motive 16

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+17=21 ; d20+17=36 ; d20+17=25 ; d20+17=27 ; d20+17=31 ; d20+17=36 ; d20+17=28 ; d20+17=19 ;
Thursday July 26th, 2012 11:44:23 PM

While still underwater, Sjurd casts detect magic and examines the items he found. He uses his Bit of Luck power to improve his chances.

Spellcraft checks:
Ring 36
Gems 27
Lab paraphernalia 36
Books 28

A Friendly Face Never Hurt Anyone... -- Co-DM Ian 
Thursday July 26th, 2012 11:54:10 PM

Keela sees that the ring in Sjurd's hand glows with a moderate transmutation aura. The crystals he found at the bottom of the pool also glow, a faint conjuration aura. Other than a few miscellaneous things around the area glow, but it seems to be mostly discarded lab equipment.

Larry smiles, adding, "I agree, Master Halfling! Let us continue onward!"

Alexi muses about another way out of the cave, and wonders aloud where the stairs might go. (I'll need some more Perception checks to find ways out of this room.)

The Gnome laughs, looking to Anrete and saying "A man after my own heart! I suppose protection will cost me... however, should you all perish, I would not like to leave here with my gold lost." He makes a show of stroking his chin, throwing in the occasional hmmm and ahhhh. "Very well!" he declares, pulling out a small silver bag from inside his vest. He reaches inside up to his shoulder and pulls out an even smaller pouch, this one regular brown leather. He shakes it open, producing a few platinum pieces. "Suppose I give you... twenty platinum now. And thirty when, and if, we leave." He grins widely again, his carpet wavering slightly as he reclines on it.

Sjurd begins identifying the items he has found. The ring is a Ring of the Ram with 50 charges remaining. The crystals do not have any specific magic properties, but you suspect that they might have been used to trap a soul recently, judging from their cut and the faint aura you detect. The lab paraphernalia is nothing special -- random trinkets and doohickeys, some with faint magic auras. Certainly interesting enough should you find a collector or trader of such things, but otherwise rather useless. The books are enormous leather bound tomes, and upon opening them you find them... blank. They glow with faint transmutation, and seem to be connected...

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+7=14 ;
Friday July 27th, 2012 12:08:33 AM

Grinning impishly, Anrete spits on his palm and held out his hand. "You have a deal Mister Gnome! Ya got ye-self a bodyguard, but I can't decide for my companion thou."

Highlight to display spoiler: {Anrete tries to palm some of the coins without anyone noticing.}

-------------------
Sleight of Hand: 14

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Friday July 27th, 2012 12:11:37 AM

OOC: crap... typo on the spoiler... btw, I will be away for the weekend to visit my in-laws. So no post "tomorrow?" (I am 12 hrs ahead of most of you guys).

Anrete [HP: 77/83, AC 23/14/20, CMD 25]  d20+14=26 ; d20+12=31 ; d20+6=23 ;
Friday July 27th, 2012 12:20:59 AM

Once the party has come to an agreement on the gnome, Anrete proceeds to help to search for some hidden exits.

And when opportunity arises, Anrete whispers softly to the gnome, "Ye a trader rite? Are you interested to stock up on some vrock stew? I am a chef of some reputation back in Bryn Baraz."

-----------------------------------------
Perception: 26
Bluff: 31
Cooking: 23

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22]  d20+19=22 ;
Friday July 27th, 2012 1:21:01 PM

Garret heads down the stairs to join Sjurd and searches for other exits from the shaft.

Perception: 22

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22  d20+9=21 ; d20+9=21 ; d20+9=17 ; d20+9=18 ; d20+9=24 ;
Friday July 27th, 2012 10:16:02 PM

Alexi chuckles at Anrete's bargain. He yells up to the floating gnome, "At that price, he should be required to cook your dinner!"

Alexi continues his trip down.

Perception +9 = 21, 21, 17, 18, and 24. I hope that's enough for the trip down, if not, let me know.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday July 27th, 2012 11:43:44 PM

DMHighlight to display spoiler: {Sjurd pockets all of the items he found before rising to the surface.}

Emerging from the pond, Sjurd strides up onto the loose gravel of the cavern floor in the form of a man made entirely of water before transitioning back into his flesh and blood state. He looks at the little man on the flying carpet before turning to the group and cocking his head inquisitively. "Und this is?"

Keela[AC 20 HP 49/66] 
Saturday July 28th, 2012 4:32:17 PM

"He says his name is Larry Filterbottom," Keela tells Sjurd.

She adds, "I think we're ready to leave now. Is there room on that carpet for all of us?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Sunday July 29th, 2012 9:56:03 PM

A slight pause. "Und vhy are ve joining him on his flying bathmat?"

Garret Goodbarrel [AC:36/36/25 HP:69/75 Ki:9/11 CMD: 22] 
Monday July 30th, 2012 1:28:34 PM

As the others look up and outward, Garret stops and looks around where Sjurd has appeared. "Is there any other way out of this hole? It seems that these creatures may have been protecting sometime else. Have we checked for all exits or entrances? If there is nothing else here, we have little more to go on, and would have to return to town with no more leads. I'd hate to head back to town and wait for the enemy to show up again."

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+10=30 ; d20+16=25 ; d20+10=17 ; d20+16=24 ;
Monday July 30th, 2012 7:38:06 PM

The wirey elf considers Mr. Filterbottom and doesn't know if he approves of his sentiment, thinking
businessmen rarely give without expecting return.. and many evils wear masks

Then he offers platinum upon safe exit,
Zeph speaks, "You are generous. Please, travel with us." (Sense motive = 30, NAT 20!) =D

Then he asks the little individual, "So... exactly how long have you been lost within these mountainous caverns?

He searches about for a sure path to exit... or perhaps a path to another treacherous demonoid trap.
(Perception = 25, Survival = 17)
Continuing in air elemental form, he silently floats ahead as forward scout (stealth = 24)



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday July 30th, 2012 10:13:28 PM

"Right, so...where to?"

Pitch Black -- DM Zach 
Monday July 30th, 2012 10:23:09 PM

The Greedy little gnome says little and willing takes the group out of the cavern once they have thoroughly searched it. He seems to notice the group is on to the fact that he only hopes to make money off of the group.

Once the group is on solid ground he holds his hand out as if expecting a tip.

-------------------

OOC: Hey guys, I only have phone internet at the moment. I am still waiting for my new hard drive. Hopefully in a few days I can take back over and post consistently.

Also trying to get this moving along as things have stalled over the past few weeks.


Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday July 30th, 2012 10:49:44 PM

Telepathic Bond: "This little man is suspicious und likely dangerous. I say ve kill him und take his flying bathmat unless he starts being more forthcoming. Now."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 31st, 2012 10:11:56 AM

The cavern reveals nothing else, apparently, and Alexi takes the ride out on the flying carpet. Once on firm ground, he immediately goes to check on the horses.

Back on Solid Ground -- DM Zach 
Tuesday July 31st, 2012 4:44:09 PM

Seeing as he is not going to be paid the little gnome huffs and jumps on his magic carpet muttering something about ungratefuls and beggars as he goes.

The group is left at the foot of the mountain with the items they looted.

It is a solid day's travel back to Bryn Baraz. Of course it is about a half a days trek to the final spot on the map.

----------------
Items Looted: Ring of the Ram (8,600), Dark Crystals (5,000), Lab Paraphernalia (3,000), 2 x Journey Books (2,000)

Keela[AC 20 HP 49/66] 
Tuesday July 31st, 2012 5:15:16 PM

Keela sighs, watching the gnome depart. "Greedy isn't the same as dangerous, Sjurd. I don't think he would have hurt us."

She turns to the others. "We've fixed the water, which is what we set out to do. But there's one of those 'base' things on the map we haven't explored yet. So, do we want to see what that's all about or return to Bryn Braz?" She adds, "I have another Rope Trick, if we want to rest first."

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Tuesday July 31st, 2012 6:49:55 PM

"Well, we are already here, dirty, bloody, hungry, craving ale, miserable in this heat. Might as well stay out here and look for this other 'base' thing. Else we get back to Bryn Baraz and get confy and not want to return," Alexi shruggs as he checks the horses and gives them some water.

Through the link, Alexi shoots to Keela only, Highlight to display spoiler: {"Besides, with no Ma Belle's to go back to, I'm happier out here,"} and Alexi winks at Keela, then turning a bit red, goes back to seeing to the horses.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday July 31st, 2012 7:57:59 PM

Garret turns to Sjurd, suprised at the notions of violence. "Sjurd? Don't we have enough death and killing all around us? Sure, there are times that there is no other solution, but we don't really need to turn to violence first every time, do we?"

He explores to the bottom of the stairs and wanders around the bottom of the shaft for a short time. After searching through the edges and the sides of the pit, he shrugs and says to Sjurd, "I guess you found everything there was to find here." He turns to Zeph and says, "Zeph, my friend, I'm not sure what to say. This has not led us any closer to those who are hunting you. But I am afraid that if we return to town, we will be followed by those, and innocents will suffer." He starts walking up the long staircase out of the shaft.

At the top, he spies Alexi taking care of the animals. He nods to Alexi then looks up at the sky as Keela mentions the last spot on the map. He smiles and says, "I do like the idea of another rope trick evening. I have a feeling we are going to need all our wits and strength about us for that last mark on the map. Let us rest and get started early tomorrow to see what we shall find there."

Anrete [HP: 77/83, AC 23/14/20, CMD 25] 
Tuesday July 31st, 2012 8:54:19 PM

OOC:

I am abit confused now. So we are not continuing on? And what about the gnome's offering of $$ to accompany us?

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday July 31st, 2012 10:34:49 PM

Davdok rubs his shoulder, wincing slightly. "I am in agreeance with Garret. I believe a rest is in order, and a nice one."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday July 31st, 2012 11:50:53 PM

DM Highlight to display spoiler: {I noted that Sjurd pocketed the items and did not tell the party that he found anything. No one asked if I found any loot, only a way out of the cave. But no worries, next time I will make it more clear.}

Sjurd continues the mental communication. "This little man is not accompanying us to Bryn Baraz until I know more about him."

If the party decides to rest, Sjurd turns into an earth elemental and sinks 10 feet into the earth to sleep.



Back on Solid Ground -- DM Zach 
Wednesday August 1st, 2012 8:25:54 AM

The group finds a very safe looking place near the now clean and clear river. There are several large trees to provide cover for the rope trick that Keela has offered to cast. Detail what healing is done, and what actions are taken for the night.

@Tanner:Highlight to display spoiler: {I just listed the items, if you brought them up and no one else knows of them, then they are in your possession and it is your choice what to do with them.}

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+20=25 ; d20+7=18 ;
Wednesday August 1st, 2012 12:51:24 PM

Garret walks around the clearing where the horses had waited while the group headed into the chasm in the ground. He carefully steps around the horse patties and notes the flies buzzing around. He looks to the sky and mutters out loud, "That little gnome fellow didn't look too trustworthy. I do hope we've seen the last of him." He looks around to the horizons, half expecting the gnome and his flying carpet to appear again.

He turns back to watch Keela preparing the magic hole for the evening's rest. He says out loud, "Before we retire, would anyone be interested in cooking up something nice and hot to eat? Surely there's some game around here we can eat, even with this evil building and air base here. If someone else would see to a fire, I'll look around and see if I can find us something to eat."

Without waiting for an answer, Garret scampers off into the surrounding brush. He disappears with only a slight swaying of the grasses (stealth: 25). He watches the ground as he moves and looks for a few good round rocks that will fit into his sling. He finds a couple, then starts trying to track some game. He's not looking for anything too large, as he knows he'll need to bring it back to the group if he manages to find something. He moves quietly and carefully as he searches (survival: 18)...

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form) 
Wednesday August 1st, 2012 2:48:53 PM

Zeph breathes in the open air at the foot of the mountain and looks around, then to Garret,
"I do not know who murdered my family, but I do not intend to stop now."

Then to the entire party, "I am grateful that you have all chosen to help me on this journey."
He nods in consent about the Rope Trick resting period and meditates on the last message Jancassis sent him.

Being an elf and only requiring 4hours of meditation, Zeph is awake before the rest of the group.

They find him drawing runes in the soil and chanting slowly.
He sits and closes his eyes, focusing on the Blood of the man, P, who sent the last assassin after him that he collected from the communication book.

In a burst, information fills his mind as he completes the spell Jancassis implanted in his mind, Nemesis Scrying, focusing on the killer P's blood....

Alexi AC 23 Tch 14 Ffted 20 HP 37/102 CMD 22 
Wednesday August 1st, 2012 4:23:54 PM

Alexi is content with the spot with water and trees. He uses some of the flowing water to wash off the blood from his armor and his clothes. Inspecting his own health, he realizes he could use a lot of healing (OOC: like 60hps worth).

At Garret's comment on the Gnome, Alexi retorts, "These lands are getting too crowded if we start encountering more of his types. Although," he chuckles, "if it isn't trying to kill you to eat you, how can we complain?"

Alexi volunteers to take the last watch, that way he can be awake as dawn aproaches and start getting the horses ready. If nothing disturbs them during the night, Alexi is out of the Rope Trick at dawn and has the horses checked and saddled with whomever wants to help.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  2d8+9=16 ;
Wednesday August 1st, 2012 11:09:09 PM

Davdok, noticing Alexi's state, takes a few minutes to throw a concoction together for him. A quick smile, showing some teeth this time. "I believe this will serve as a decent pick-me-up. Unfortunately, I can't make any more than this for you."

OOC: If he takes it, Alexi will heal for 16.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d8+5=10 ; d8+5=12 ; d8+5=13 ; d8+5=9 ; d8+5=9 ; d100=35 ; d100=17 ; d100=13 ; d100=59 ; d100=92 ; d100=74 ; d8+5=12 ; d100=11 ;
Wednesday August 1st, 2012 11:18:11 PM

Sjurd expends the last of his healing magic, knitting together the wounds of any who require aid.

Cure light wounds: 10, 12, 13, 9, 9, 12
ooc: First come, first served.

Telepathic Bond: "Do the rest of you think this little man can be trusted? Given all that has happened, I do not think that bringing him vith us to Bryn Baraz is a good idea. Then again, vith his flying bathmat, there is little ve could do to stop him vithout hurting him. Vhat if he is a spy?"

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=30 ; d20+6=10 ;
Thursday August 2nd, 2012 12:50:27 AM

In reply to the halfling's query, Anrete bellows loudly, "I am a chef extraordinaire! I will cook tonight's dinner! Something BIG hopefully!"

Disappearing rapidly into the woods (stealth at normal speed 30), Anrete too went to hunt for some BIG games for tonight's cooking pot (survival 10).

Back on Solid Ground -- DM Zach 
Thursday August 2nd, 2012 1:23:25 PM

Garrett asks others of the group to build a fire while he sets out to hunt. Anrete decides to set off in another direction to hunt for larger game. Garrett returns about an hour and a half later with three rabbits and a pheasant. Not a lot but certainly not bad for the time he had. Certainly better than nothing. After nearly an hour of hunting, Anrete finds a large ram, but it has to much elevation and would take Anrete the better part of half the night to try and get within range of the creature. He does find a potato like root that can be eaten raw. While not very tasty it is very nourishing.

Sjurd and Davdok heal the weary as much as possible, one with his magic, the other with his concoctions.

The watches are divided up and the night passes uneventfully. The greedy gnome has already departed and is not see again.

Zeph rises from his meditation early to attempt a a divination on his nemisis the illusive "P". The spell is successful and Zeph sees an Elven man that looks very much like his father. The elf is seated at a study similar to the one found in are ground forces base. The elf looks up from his work and looks around as if searching for something. He looks right at Zeph, almost as if he can see him and winks slyly before saying a work and snapping his fingers. As his fingers snap Zeph's scrying is ended.

The sun rises in the East to start a new day.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 2nd, 2012 2:33:47 PM

A rustling of the brush is the first indication you have of Garret's return to the evening camp. He proudly holds up his arms and you can see the rabbits and the pheasant. He smiles and tosses them over near the fire. He says, "Now where did our cook get off to?"

When Anrete returns a short time later, Garret smiles and winks at the small root. He gestures at the game, but does not say a word. "Let's get to eating, shall we?"

A short time later, as the fire crackles and everyone finishes up their meal, Garret sits near the fire and looks out over the lands. He says out loud, "I do wonder if we have seen the last of that gnome. Sjurd brings up a good point -- with that flying carpet, he can go where he likes. I wonder if that carpet is faster than Avis? He did seem to be up to no good, we may have needs to track him down, or at least watch for him, should we get the chance to return to Bryn Baraz one day. But that will be for another day, I think."

In the morning, Garret hops down out of Keela's rope trick and look over to watch Zeph work with the runes on the ground. He starts to say something, but pauses as he sees the look of concentraion on Zeph's face. He steps back and waits patiently for Zeph to finish.

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=29 ; d20+17=35 ;
Thursday August 2nd, 2012 7:57:52 PM

Sweat drips from his brow as his divination abruptly ends and the elf snaps to.

He rises, fist shaking with rage.

"We move to strike." Is all he says looking up at the air base...

After breaking fast, the elf will cast Fly on himself and begin the job of scouting the mountainside for a side entrance that may lead to the main part of the base (Perception = 29, stealth = 35)



Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 2nd, 2012 10:22:40 PM

Alexi takes Davdok's brew and downs it. "I've had Anrete's Stew a la Wild Whatever-you-can-find. I think I can handle this.

Gulp! Gulp! Ahhhh. Not too shabby. Thanks.

OOC: resting, Alexi recovers 9 hps. Using the 10,12,13, and 9 then will heal him up to full. That leaves the 9 and 12 for anyone else.

IC: Alexi chuckles at the speculations on the gnome. "Well, he seemed to be aware of Bryn Baraz, at least. I'm sure he could find it, given time enough, from that carpet of his. He's probably some outcast like that Al Mathir noble, just wanting to see what mischief he can cause for his own amusement. But the task at hand seems to be to find this air base. Tell me more about your mission and what events brought it about?"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday August 2nd, 2012 11:11:16 PM

ooc: Could someone remind me how far away we are from Bryn Baraz? Sjurd found a bunch of laboratory equipment and books in the pond and I think they would be pretty clunky to carry around while scouting.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+6=14 ;
Friday August 3rd, 2012 8:43:03 AM

"Wonderful, Garret good fellow! Now where is my pot?", Anrete digs out a old battered helmet and places it over the fire.

He swiftly defeathers the fowl, skins the hares, and dices the root. Throwing in the roots, the bones and a few chunk of meat into the helmet filled with water, Anrete proceeds to roast the remaining pheasant and hares, collecting the dripping fats/oil.

He then digs out a handful of crushed herbs (including several pieces of dried chili) from his backpack and dump the content into the soup.

Once the pheasant and hares are almost ready, Anrete tears the meat into smaller pieces and dump both the meat and the collected fats/oil into the stew.

"Dinner's ready! Eat and you will never forget this moment of your life!"


Back on Solid Ground -- DM Zach 
Friday August 3rd, 2012 1:49:37 PM

The meal that Anrete cooks is quite good. Not as fantastic as if he would have cooked it back home, but considering it is out on the open road, it may as well have been a feast fit for a king.

The group still seems to be debating whether to leave now for Bryn Baraz or whether to push on towards what they hope is their first and final battle with the illusive "P" who seems to be Zeph's father.

Bryn Baraz is about forty or so miles from here. The final bunker appears to be about fifteen miles in the opposite direction if the map is to be trusted.

OOC: Would someone like to fill in the new arrivals as to what is going on?

Also, I need to know where you guys are going. Some people have been posting as if it is still night, others as if it is morning. For all intents and purposes, it is now morning.


Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 3rd, 2012 2:53:17 PM

Garret watches Zeph and steps back as he takes to the air to scan the skies and the ground. He breaks out some of the remains from the previous night's meal and nibbles on it while he speaks to Alexi.

"These have been some strange times. We have been following a strange trail. There is someone, we have yet to determine who, trying to kill Zeph -- or at least kill those near to him. We've found our way to this air base, and there is one more location on the map. Whoever this is, is quite powerful and organized. They have enlisted a great deal of evil on their side. They are willing to kill many others in their quest."

He looks around to see who has the map and continues, "There is this one additional place, about half a day's travel from here, marked on the map. It is there that we head now, hoping to end this all once and for all. But we know nothing of what we will find there. There have been ground forces, water forces, fire forces, and air forces. We imagine this to be the headquarters and source of everything. Later today, hopefully, we will find answers."

"Are we ready to be off? Let us let Zeph scan the air as we move quickly to see what we might find!"

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday August 3rd, 2012 10:22:30 PM

"Not to mention dozens of villagers sacrificed in summoning demonic hordes." Sjurd pokes at the breakfast fire with a stick, stirring the coals. "Ve have cut off their limbs one, two, und three. Now it is time for the head." He pauses a moment, cocking his head. "I vonder vhat creature has three limbs... no matter." Dropping his stick into the fire, he rises from a crouch and stretches his arms, popping his shoulders and back. "I vill help vith taking a look."

Dropping his head in concentration, Sjurd disappears with a whoosh, to be replaced by a halfling-sized ball of whirling air suspended above the ground. It shoots skyward, waiting overhead for Zeph to join it.

ooc: Air elemental form. Use detect magic liberally.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Saturday August 4th, 2012 10:49:36 PM

Alexi enjoys Anrete's meal, "You're getting better, Anrete. We'll know you are a Master when you manage to make Ambush Drake taste this good, HA!" Alexi kids with Anrete.

"Thank you, Garret. Then our path seems clear. To the Head, lest it regenerate those limbs like some Troll."



Anrete [HP: 83/83, AC 23/14/20, CMD 25] 
Monday August 6th, 2012 3:09:31 AM

Anrete gracefully accepts Alexi's "compliment" as he prepares himself for the next leg of journey.

"I make pretty good Troll stew too!"

The Truth Shall Set You Three


Finding the Entrance 
Monday August 6th, 2012 8:42:53 AM

A quick hop skip and jump over up and around the mountain has our intrepid group of heroes near what they hope is the entrance of the final base of the nefarious Keepers of the Chalice. Hopefully somewhere nearby they will be able to find the answers to their questions. What are these soul gems? Can they save the souls of those trapped inside? Who is "P"? Is he really Zeph's father?

The group looks and looks ans sees many alcoves and caves, any number or which could be the entrance to this base.

Perception: Less than 20 reveals: Highlight to display spoiler: {The entrance is probably hidden in a tough place, most likely at the top of the high peak about 3 miles to the west.}

Perception: DC 30 reveals: Highlight to display spoiler: {There is a waterfall that seems to have an open space behind it about a 1/4th of a mile southeast of here. It is low down and not much of a climb at all. It seems rather promising.}

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=29 ;
Monday August 6th, 2012 11:13:18 AM

Perc +9 = 29! N20! OOC: does a N20 qualify for the 30 and above?

Alexi looks at Anrete in mirth. "Troll stew? HA! With just a few bits, you could feed an army, over and over again!"

Alexi scans the hills and mountain sides as they travel. When they reach the point on the map, or as close as they can figure, he has in mind where their target is. "My best guess is that peak over there. But that's just a guess."

Three miles is not far, but in this terrain, it could be a looooong way. Then find a way to climb...

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=20 ;
Monday August 6th, 2012 1:25:45 PM

Garret puts his small pack on his shoulders and jumps off as the group heads up into the mountains. As the others move around the rocks, Garret climbs and jumps from one rock to the next, tumbling and rolling, seeming without too much effort. He looks back and winks at the armored folks clanking and banging through the rocks during the climb.

When they reach the point on the map indicated, he climbs a rock that's taller than those around it to attempt to get a good look around. As he starts to scan the area, he swats at a bug on his leg (perception: 20). "Ow. That hurt." He rubs his leg and looks down at it. As he continues to rub his leg, he calls up to those in the air, "Do you see anything that looks like an entrance? Big signs? Evil monsters waiting for us?"

Keela  d20+2=7 ;
Monday August 6th, 2012 2:55:09 PM

Keela puffs along behind the others. At one point, she looks up at the peak everyone else seems to be looking at.

"We're not relying on my powers of perception, right?" she asks anxiously.

[Perception 7! Woo!]

[OOC: Still working on today's spell selection]

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+14=31 ;
Monday August 6th, 2012 9:26:12 PM

Nodding wisely in agreement, Anrete grins as he pats Alexi on the back. "Great! You will be the first one to taste my troll stew if I ever find a one! It would make fantastic trail rations and we will never starve again!"

Give the scene before him a quick survey, Anrete's experience as a scout proves fruitful as he spotted an unusual waterfall.

"That waterfall looks promising! I think it is possible that there is a hidden passage behind it!"

-----------------------------------------------------
Perception 31!

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Monday August 6th, 2012 10:15:08 PM

Alexi grins back a Anrete and pats him on the back. "Deal! However, if it regrows into a full grown troll in my stomach, you're gonna be in some serious trouble!" he eyes the barbarian menacingly jokingly.

Anrete points out the waterall. "Sure seems to have a lot more water around here than I remember. Can't complain though. Wonder where that water heads to? Would be good to know what stream or river it turns into, of if it is just swallowed up by the plains."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday August 6th, 2012 11:11:21 PM

Sjurd flits along contentedly in air elemental form, following the group. "Vhy vould you even vant to eat a troll in the first place? They are tough und gamy. My village tried eating a troll once during the hunger season. Several died of diarrhea und seizures before the starvation could take them." You hear a distinct tsk tsk as Sjurd moves forward to investigate the waterfall spotted by Anrete.

OOC: Hey, Anrete! Do you pronounce it as "Ahn-reh-tay" or as "Ahn-reet"?

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=24 ; d20+17=28 ;
Monday August 6th, 2012 11:53:48 PM

Zeph raises an eyebrow at the conversation, "Well... did you remember to cook the troll meat?"

(Perception = 24)

As Anrete points out the waterfall entrance, Zeph smiles and nods his head, flying over there and searching for traps (28, bleh)_

Finding the Entrance 
Tuesday August 7th, 2012 7:21:37 AM

Both Alexi and Anrete spot the shadows dancing behind the waterfall in a way that suggests their is an opening of some sort behind it. Zeph makes the short flight and inspects for traps getting thoroughly soaked in the process. Aside from the stone being very, very slippery from the water, there are no traps or hazards to be noticed.

The rest of the group makes the quick trek to the waterfall, continuing their conversation about the merits of troll meat.

Reflex: DC 12 or slip and fall on the wet rocks and land in the water. No damage, except maybe to your pride.

Once inside it is obvious, their is indeed a hidden passage that goes underground.



Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=35 ;
Tuesday August 7th, 2012 2:30:07 PM

Garret listens as the others discuss troll meat and says, "Troll meat? I suppose it would have to be cooked before you could eat, otherwise you'd have another troll on your hands, right? But I wonder... if you could get just the right sized piece, could you digest it at the same rate it regenerated? Then you would never be hungry again? Wouldn't that be something..."

He scrambles around the rocks as the group makes their way to the waterfall and he mumbles, "Waterfall? I didn't see any waterfall. Darn bugs all over the place here."

When Zeph indicates that there are no traps, Garret nimbly scampers across the various slippery rocks and calls back, "Be careful, some of these rocks are a bit slippery." He sticks his head in under the waterfall to cool off for a moment before turning back to the tunnel to see what they have to look forward to. "Where are the guards?" he says to no one in particular.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+7=21 ; d20+9=21 ;
Tuesday August 7th, 2012 9:27:19 PM

Ref +7 DC12= 21

"Ah, yes. It would be cooked. But all you would need is the raw pieces and keep cutting them as they grow and toss the new growth into the pot. Cooking would kill the growth process so maybe Sjurd's people ate the troll meat rare and not well done." Alexi comments while trying to keep a straight face.

Alexi manages to scramble across the slippery rocks and into the opening. Inside he draws his sword and his left hand holds his Everburning Torch.

Perc +9 = 21

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+9=19 ;
Tuesday August 7th, 2012 11:50:22 PM

Somehow Davok manages to keep himself from falling flat on the slippery rocks. He found the discussion concerning troll meat a wildly entertaining way to pass the time. In his mind he echoed Garret's sentiment about guards.

Given that Davdok did not know much about trolls, he considered testing all these theories the next time he encountered a troll.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=32 ; d20+9=29 ;
Wednesday August 8th, 2012 4:30:17 AM

Anrete proceeds to search for traps too - one can never be too careful about it.

With amazing agility, the roguish human skips around randomly as he transverse through the waterfall.

Keela  d20+8=13 ;
Wednesday August 8th, 2012 11:35:01 AM

Keela slips several times as she negotiates the slippery rocks, but manages--barely--to keep from falling in [Reflex 13]. Once inside the passage, she glances back toward the waterfall. "We have to go back out that way, don't we?" she asks faintly.

Then she takes out her Everburning Torch and prepares to follow the group.

Today's Spells:

0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Rope Trick
2 Scorching Ray
2 Web
3 Dispel Magic
3 Fireball
3 Haste
4 Dimension Door
4 Invisibility, Greater
4 Wall of Ice
5 Break Enchantment
5 Secure Shelter (4th-level spell in a 5th-level slot)

Finding the Entrance 
Wednesday August 8th, 2012 2:19:48 PM

Once inside the group is surprised to find that this seems to be the entrance to a massive building. A huge metal door has been destroyed and is laying against the worked stone wall. The passage is about thirty feet wide and about forty feet tall. The walls look old, very old, ancient in fact.

Knowledge: Architect and Engineering DC 20 to reveal: Highlight to display spoiler: { This is obviously Dwarven Construction and possibly from the second or third age. Actually, you are certain this would have been a structure that was abandoned by the Dwarves after Dunedil.}

The structure is well lit once you get a few hundred yards inside, with everglowing torches lining the walls.

After about 1000 yards, the group comes to another large metal door. This one identical to the last except this one is intact and lying on the floor destroyed. It seems the only way to go now is through this door or back the way you came.


Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 8th, 2012 2:22:02 PM

Garret watches Keela slip on the rocks and he tries to point out the safer rocks to step on, but his voice is drowned out by the crashing of the water onto the rocks. He steps even closer to the water, watching in wonder as the water continues to fall, seemingly endlessly. He reaches out and touches the water, and the force slams his hand away. He smiles and his lips move, but nothing can be heard over the echoing sound of the waterfall.

He steps away and peers again into the deep darkness of the cave. He calls out, loudly enough for all to hear him over the falls, "This is too easy. No guards? No traps? This cannot be the right place. Either that or there is such a great evil inside that they fear no one who might enter. I wonder if we shall all ever see the light of day again after this trip into the ground."

Zeph Illidian HP 106/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight)  d20+14=17 ; d20+16=27 ; d20+9=19 ; d20+15=29 ;
Wednesday August 8th, 2012 8:57:00 PM

(Reflex = 17, perception = 27, knowledge = 19, Stealth = 29)

As the group approaches the next room and finds the destroyed metal door, Zeph pulls out two wands and taps himself on the head Mage Armor and Prot vs. Evil

As his hands dance magically, he pulls out the vial of P's blood once more and uses a drop as the component to complete Nemesis Insight.
His body glows with a blood red aura of vengeance.

As his tattoo Viper crawls to his palms, Zeph pulls a vial of Blue Whinnis from his bag and gently decorates the blade of his holy curveblade with the deadly liquid.

Then he takes one last look around for traps before floating into the room quietly, ready for whatever may await him...
Why would my father do this? I remember him to be so loving
A small tear percolates from his right eye... the

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield, Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism, Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday August 8th, 2012 10:13:05 PM

ooc: If the door is lying on the floor, can we see past the doorway?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+2=7 ;
Wednesday August 8th, 2012 10:38:19 PM

Knowledge (engeneering) +2 = 7

Alexi does not notice Keela's difficulty but is glad she has a light source as well. He puts his away, for now, and readies his shield. With sword and shield ready, he advances with the group down the wide hallway. He studies the huge, strange doors but his knowledge is more in the line of siege engines and stone fortresses, not obscure metal doors in dark, forbidding places.

"How I long for the prairy... sigh...," Alexi mutters, remembering a time only some six months ago when they were hunting for the Ahote children. "Keep one eye on the ceiling. There's these things called Cloakers that like to drop on yo head and choke ya. They can cast darkness too. So if our lights go out, duck!" Alexi warns.

Once the area is checked out by the others, he moves onward.

OOC: I can take charge of Anrete when the time comes if no one else has volunteered.

Keela 
Thursday August 9th, 2012 12:34:01 AM

Keela is glad to see the interior lighting. She'd rather have both hands for spellcasting, so she tucks her everburning torch away.

On the other hand....."I suppose these lights means there's somebody at home," she says.

Finding the Entrance 
Thursday August 9th, 2012 3:51:52 AM

DM Zach: I mean to say identical except this one is is in locked and secure while the other was lying on the ground.

Finding the Entrance 
Thursday August 9th, 2012 9:02:12 AM

The way forward for our intrepid heroes is completely barred by the massive iron door. The way forward is blocked. The door is very solid as is the wall. Whatever took down the first door was obviously very powerful. Thankfully that door seemed to have been down for centuries.

The current door seems to be locked by some sort of locking mechanism.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+6=26 ; d20+14=27 ; d20+15=20 ;
Thursday August 9th, 2012 11:39:31 AM

" Hmmm... These doors seem to be of Dwarven construct! Possibly from the 2nd or 3rd Age! And definitely after Dunedil."

Anrete approaches the door and search for traps and mechanisms that can possibly unlock the massive door.

OOC:
Thanks Alexi! Just note that Anrete can stealth at full spd with no penalty, and he can rage for 6 rounds, has evasion, and his trip attacks are the most devastating (thou he haven't met anyone he can trip yet).

=======================
Knowledge(Engineering): 26
Perception 27
Disable Device 20

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 9th, 2012 2:16:01 PM

Garret looks in wonder at the wrecked door inside the entrance. When Anrete describes how old the door is he says, "Wow. That's really old." He touches the edges of the destroyed door and looks it over. "Seems awful large for a dwarf, though. I wonder why they wouldn't just make smaller, shorter doors. It would take a lot less time to make things, I would think."

As the group heads down the hallway, Garret looks over at the torches. He sniffs the air, but doesn't smell anything. He looks closely at a torch and finally realizes that they are not real torches. He reaches out and puts his fingers in the light and smiles. "Hey, did you guys see? These aren't real torches." He covers one with his small hands and chuckles, "Who knows how long these have been here. They could be older than that door out there."

The group continues down the hallway to the large, locked door. Garret looks up at the huge door and walks up to it. He touches the cool metal and looks back at Zeph. "So, can you open it for us?"

Zeph Illidian HP 106/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight)  d20+16=34 ; d20+16=25 ;
Thursday August 9th, 2012 4:14:41 PM

(OOC: Can you trip flying creatures and knock them to the ground? I could imagine clipping their wing muscles hard enough)

First the elf casts Detect Magic to assist him, then Zeph nods to Anrete to assist him and floats over to the large locked door, inspecting for traps one last time (34) and begins the process of unlocking the device with his masterwork thieve's tools (Disable device = 25, if that doesn't work I'll take 20 for 36).
If that does not work, Zeph will result to casting Knock to unseal the barrier.

Then the magical viper tattoo slithers to his backside to prevent flanking...

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 9th, 2012 10:21:23 PM

Alexi keeps guard as the others investigate the door and study it for a way to open it.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday August 9th, 2012 11:23:35 PM

ooc: What are the walls made of?

The Way is Open -- DM Zach 
Friday August 10th, 2012 10:58:01 AM

The group contemplates what to do when Zeph and Anrete begin working in tandem, searching for traps. The find a pressure plate built into the door that... does something apparently... when the lock mechanism on the door is manipulated. They go ahead and disarm it to prevent whatever effects might have happened had they not found it. With a little more work Zeph is able to unlock the door. As he does so he can hear ancient gears creaking to move the bolts that were barring the door.

The heavy metal door is unlocked but not open. It looks as if it will take a bit of force to push it open. Two or three people should be able to push it open fairly easily. You are still unable to tell what is on the other side of the door.

OOC: The Walls are large Stone Blocks

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 10th, 2012 3:14:21 PM

Garret watches the strange tattoo on Zeph move about and his hands move absently to the various tattoo across the side of his face and down his neck. He wonders if it is time to get some more.

As Zeph and Anrete begin their work on the door, Garret looks up to the ceiling and thinks about the creatures that could be hiding there. As the lock slides open he says, "Well, that door was locked and trapped quite well. Do we think that could be from a long time ago? If so, there must be another way into this place we're entering, don't you think? I mean, maybe we've found the back door and that's why it's unguarded."

"Then again, there might be a small dragon behind the door, just waiting for us to push it open..."

"So what are we waiting for?"

Garret moves foward to help push on the door to open it.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 10th, 2012 9:28:21 PM

Alexi adds his shoulder to the door (STR 18).
"While we huff and puff, keep an eye out for surprizes on the other side," he grunts.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+15=33 ;
Friday August 10th, 2012 11:41:52 PM

"Just a moment."

Sjurd turns into an earth elemental and uses earth glide to move through the large stone blocks and peek on the other side of the door.

Stealth 33

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Friday August 10th, 2012 11:47:16 PM

Maybe one day Davdok could create a concoction that would rival even Sjurd's magical talents. Who's to say alchemy can't compete with magic?

Then again, he should probably be paying attention to his surroundings more. He quickly grabs the components for a bomb, just in case something happened to Sjurd

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+4=7 ;
Saturday August 11th, 2012 3:03:03 AM

Cracking his knuckles, Anrete grins as he prepares to push the door.

----------------------
Str check 7 :(

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+4=15 ;
Saturday August 11th, 2012 7:07:30 PM

OOC: if a STR check is needed:
d20+4 = 15

Others can use Aid Another to help boost this number.

Keela 
Sunday August 12th, 2012 11:44:07 PM

Keela stands where she can see into the next room when the door is opened. She readies to cast a Magic Missile at anything hostile on the other side.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday August 13th, 2012 3:44:33 PM

Garret grunts as he pushes on the door and it does not move. As the others move to help him, Sjurd asks them to pause. Garret waits a moment and watches Sjurd disappear through the rock. Garret brushes off his hands as he waits for Sjurd to re-appear.

The Way is Open -- DM Zach 
Monday August 13th, 2012 10:19:27 PM

Sjurd makes his way through the stone and can see yet again an intricate web of gems in a spiral formation just like the other three only much, much, larger. In the back of the chamber probaby 200 feet away is a study or office much like the others from before. It is only partially visible as it continues on around the the corner and out of sight.

Standing in the middle of the web as if waiting on something is what appears to be the ever illusive "P". The elf that might also be known as Zeph's father.

In the back room is the minotaur you saw before. He says something then disappears... most likely telporting away. He had a large stack of books in his hands. He seems to be leaving cleaning the study out like the other studies and labratories were.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday August 13th, 2012 11:20:44 PM

"He can come back any time now. The waiting is always worse."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday August 14th, 2012 1:38:12 AM

Sjurd returns and reports what he saw to his compatriots. "I suggest that the rest of the party prepare themselves vith spells und potions. I vill travel to the far side of the chamber behind our quarry to keep him off-balance. I vill signal you vhen to begin opening the door und if he begins to prepare any spells. I vill first cast mind fog to lessen his defenses, then attempt to incapacitate him vith enchantments. Thoughts?"

ooc: Sjurd has the following potions available:
bear's endurance (2), bull's strength (3), cat's grace (3), enlarge person (3)

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:50:32 AM

Alexi accepts a potion of Bull Strength from Sjurd but waits to take it until the signal from Sjurd.
"Use the Link to let us know when you are ready, Alexi suggests.

Then the fighter begins a mental preparation. Attack first, ask questions later? Parley first, let It or Them draw first blood? Let Sjurd question this Entity first?

Alexi wished he knew more about Sjurd's problems...

Keela 
Tuesday August 14th, 2012 3:16:47 PM

"I have a Greater Invisibility and a Protection from Evil if anyone wants them," Keela says in a low voice. "I'm going to wait on the Haste, because it won't last very long."

Family Reunion -- DM Zach 
Tuesday August 14th, 2012 5:43:23 PM

Sjurd and Keela throw out ideas for how best to take down "P". Being prepared and being tactically minded never hurt anyone right?

Alexi inwardly debates what is to be done. Should they attack first? Maybe they would be better served by questioning the elf first.

Garrett and the others stand by ready to push the door open.

Davdok waits impatiently on Sjurd's return.

Sjurd continues to keep his eyes on "P". The elf keeps his arms crossed and stands unmoving and unblinking looking at the door, almost as if expecting your arrival. Could he possibly know you have arrived?

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday August 14th, 2012 6:08:03 PM

Garret nods when Sjurd mentions what he has seen. "So, we are to meet this elf at last. I wonder what he shall have to say to us?" Garret looks over at Zeph, "I wonder what he will have to say to you."

"Zeph, I presume you will want to talk to him. Me, I don't really care what he has to say, his evil is enough for me to take action against him. But I imagine that you will have a strong desire to question him. However, he is clearly very powerful and has many allies. I imagine that will give him some confidence against us, and he may volunteer information. But we should be prepared to destroy him, because if he escapes, he will surely continue his evil activities."

"Sjurd, I like that you will be behind him, but should we first let him speak to us? Or should we attempt to capture him first? I do not know how easy that will be. Zeph, perhaps you would like to confront him while Sjurd sneaks around and someone else takes Keela's invisibility and prepares to strike him when he attempts to leave or summon help. The fact that he allowed the minotaur to leave tells me that he has a plan to escape us and force isn't going to stop him."

"Alexi, would you take the invisibility to allow you to perhaps get into position to stop him from fleeing?"

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:18:16 PM

Alexi looks disconcerted by Garret's suggestion he use the invisibilty spell.

"Uhm... I know that may make sense to you but tactically speaking it would be best if Keela used it on herself. That's not just because..." and Alexi starts turning a bit red in the face, "uhm, it's just that she is the most vulnerable when she attacks. She needs to be free to move wherever she needs to cast her spells without worrying of being attacked herself. Besides, if this is an illusion, or if there are other minions in hidding, I don't want...er, we don't want her to be caught separated from us. If she's invisible, then we can concentrate on the enemy and not worry if she gets separated."

Alexi turns to Keela and adds, "Use the Invisibility on yourself. You can be much more effective that way. However, be cautious, because my gut instinct tells me he, they, it, or whatever, may be able to see Invisible things or have spells that dispell magic as we enter. Either way, be doubly prepared to hop, skip, and jump out of danger it that's the case."

Adressing Zeph he says, "You give the word. If you want to talk to Him, please do. Let us know."
Alexi then sheaths his sword and holds the potion of Bull's Strength ready to gulp down.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:39:24 PM

OOC: Subbing for Anrete.

William, overwrite the post if I've jumped the gun here.

IC: Anrete shrugs at the comments from his friends. He just wants the action to start and get it over with. He braces himiself against the door, ready to give it a shove when the word comes.

Keela 
Tuesday August 14th, 2012 11:31:56 PM

Keela hesitates. "I usually cast it on Zeph, but I suppose he'll want to be visible when he talks to...to...to the gentleman. But here."

If Zeph consents, Keela casts her Protection from Evil on him. "It can't hurt to be prepared," she says.

Family Reunion -- DM Zach 
Wednesday August 15th, 2012 9:26:26 AM

The group continues to debate what to do they seem to be waiting on further information from Sjurd and of course Zeph.

There is still general debate on whether to capture or kill "P" although it does seem to be decided that Zeph should confront him first.

The elf still stands, arms crossed, as if waiting on something.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 15th, 2012 11:22:20 AM

Garret steps back from the door and walks over to Zeph. He jumps and waves his hand in front of his face. "Hello? Wold to Zeph! Snap out of it. This is your chance, come on in and face this guy. Are you ready? We're with you." He shakes Zeph by the shoulders, "Come on, snap out of it"

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=19 ; d20+16=36 ; d100+11=86 ; d100=49 ; d100=28 ; d100=54 ;
Wednesday August 15th, 2012 8:02:10 PM

ooc: I'm heading to a remote area for vacation and my posting may be spotty for a day or two. Sjurd will attempt to incapacitate "P" for interrogation. I will post several rounds' worth of actions just in case.

Bend Ley Line - 19
Try again, Bend Ley Line - 36
Ley Line Check - 86, spell not used up

Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free). Sink back into floor 5 feet (Move).
Round 2. Take 5-foot step upward (Move). Cast hold monster, Will DC 24. Ley Line check passed.
Round 3. Cast hold monster, Will DC 24. Ley Line check passed. 5-foot step downward (Move).



Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Wednesday August 15th, 2012 9:38:03 PM

As soon as Sjurd give the word that he is ready, Alexi gulps the Bull Strength potion and puts his shoulder into the door to push it open.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday August 15th, 2012 10:42:43 PM

It strikes Davdok that he could have simply blown up the wall. Oh well.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Wednesday August 15th, 2012 10:59:29 PM

OOC: subbing for Anrete

Anrete grunts, "It's about time! Let's get this door open!" and adds his shoulder to the door.

Family Reunion -- DM Zach 
Thursday August 16th, 2012 8:04:41 AM

Garrett tries to get the attention of the catatonic like Zeph. Perhaps the gravity of the situation has caught up to the elf?

Alexi and Anrete push the door open as Sjurd plans what to do. He has a plan but waits until someone else throws the first punch.

Keela asks Zeph what buffs he wants but he does not respond to her either.

As the door opens and the group enters "P" looks at the group expectantly. He seems rather surprised that Zeph is still standing outside, catatonic.

The slender elf, nearly a mirror image of Zeph only with a few streaks of gray in his hair, waits somewhat impatiently, fingers tapping against his side as his arms remain crossed. He says only, "Well,"

-----------------
OOC: Come on guys, Jerry just sent a message about posting. I want to make larger posts but right now it seems like everyone is not posting because they are waiting on someone else. Please post, even if it is just to say "checking in" or something.

Keela 
Thursday August 16th, 2012 10:45:10 AM

Keela gulps, then stammers, "um, g-good afternoon. Sir." She shuffles her feet, looking uncomfortably around at her companions. "Um. I don't suppose you'd be willing to tell us how to get people out of those gem things?"

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 16th, 2012 3:54:52 PM

As the door slides open, Garret moves quickly to the side, ready for anything. When he sees the man just standing there, he freezes, instantly seeing the resemblance. He turns back to look at Zeph, then turns again to the elf. As he stares, Keela asks about gems.

Garret looks at her with confusion clear on his face, as if to say, "Gems? We're facing an evil being that has unleashed death upon countless thousands, and you're asking about gems?"

Garret shifts his feet uncomfortably as he waits for Zeph to speak.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 16th, 2012 10:19:37 PM

Alexi finishes pushing the door and expects all maner of things to happen. However he does not want to be the one to precipitate anything before Zeph has a chance to ask a few questions, so he maintains his back to the door, hand on his sword, shield ready.

Spells in effect: Bull Strength

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=31 ;
Thursday August 16th, 2012 10:28:33 PM

OOC: Subbing for Anrete:

Anrete stays close to Keela, guisarme ready, fierce eyes scanning the room.

Perception +14 = 31, for hiding minions, invisible, or in shadows.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday August 16th, 2012 10:30:26 PM

With everyone rushes in and suddenly stops, Davdok knows something is up. Upon seeing the elf in the room, the resemblance is uncanny to his companion. Fortunately, Davdok is of the talking type, but this seemed like a situation for his companion to speak.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield)  d20+12=18 ;
Friday August 17th, 2012 12:58:33 PM

(Sorry guys, I was in Savannah, GA for the 51st Society of Nematology conference this past week and just got home. The good news - my thesis presentation was amazing!)

Before opening the door, Zeph quickly casts Shield and Detect Thoughts on himself.

He nods at Sjurd's and Keela's suggestions, saying, "Chances are, he will have many magical and mental defenses, it may be good to open up with dispel magic or some counterspells as well."

yeah, I'll question him alright

Upon entering, Zeph's eyes lock with P's
The elf draws his holy curveblade as Jancassiss burns vengeful energy through his veins, his eyes turn to the slits of vipers and his tongue becomes forked.

He says, "Explain yourself!"

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism, Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)

Family Reunion -- DM Zach 
Friday August 17th, 2012 1:15:50 PM

The elf claps his hands slowly and takes a few steps forward so that he is perfectly in the center of the web of soul gems.

"My Son, you have done well. You have succeeded at every turn and along with your companions, have become a force to be reckoned with. I'll not presume to insult your intelligence Zeph, our morals differ, I know. But consider the options you have. Follow your destiny, your blood, and together, you and I, we will have the power to shape the Wold as we see fit. Or try to fight us. You may slow us down, you may even kill one of us but, you will not stop this. The Wold will be remade. Your choice is to either join with me, or be crushed underfoot. Don't worry, your friends will be spared, we can even find a place for them with us. What do you say son?"

Everyone needs to make a Will Save DC 22 if they choose to listen to "P" speak.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=36 ; d20+19=25 ;
Friday August 17th, 2012 2:17:16 PM

Garret takes another step away from Zeph as the fire burns in his eyes. He is careful not to step into the area surrounded by the gems, and instead looks at one of the gems closely (perception: 25).

As P speaks, Garret shrugs off his words (Will save 36), but looks over to Zeph, not really expecting much of a statement, but more on the watch to see if Zeph will attempt to lie to P to give the group an edge in destroying him.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=18 ;
Friday August 17th, 2012 6:55:18 PM

Alexi's eyes dart about. There's much magic in the room and who knows what is hidding in hidden corners of masked by illusions. The cavalier is not interested in what this 'P' has to say. That is Zeph's business. It is Alexi's job to make sure nothing catches them by surprise, to engrossed in listening. Besides, Alexi knows that he can get the jist of what is said through the thoughts of his friends through the Link.

This circle of stones may be the center of this 'P's power. Through the Link he says, "If a fight starts, and if you are not being attacked yourself, try knocking out one or two of those stones."

Perception +9 = 18

OOC: Alexi does not pay attention to P, opting to concentrate on his surroundings.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday August 17th, 2012 7:06:18 PM

ooc: I'm confused. DM Zach notes, "Sjurd plans what to do. He has a plan but waits until someone else throws the first punch."

But I wrote, "Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free)."

Sjurd sent the telepathic signal after starting combat.

DM Zach: Considering you said "I will post several rounds' worth of actions just in case." I assumed you meant just in case of combat while you were gone. But if you intended to open with combat...

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+7=24 ;
Friday August 17th, 2012 10:10:28 PM

OOC: Before posting anything, I'll wait for any issues to resolve. If Davdok still needs to make a will save, it's a 24.

So Much For Introductions -- DM Zach 
Saturday August 18th, 2012 1:59:19 AM

Before Zeph can respond to his father's dialogue, Sjurd casts Mind Fog centered on "P" This causes it to fill the entirety of the are where the gems of located. Rather than look slowed or dumbfounded, "P" simply ceases to exist. Oddly enough he can still be heard speaking.

"And so the witch tries to draw first blood. Showing your true nature I see. I must say, that was not very nice. Let me know when tempers have subsided and cool heads wish to speak."

The voice is coming from the same place as before.

If you roll above 22 Will save: Highlight to display spoiler: {He was probably using some form of decoy, maybe something as simple as Silent Image and Ghost Sound or perhaps something more devious. Regardless, that was not the real "P"}

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield)  d20+12=19 ;
Saturday August 18th, 2012 12:43:41 PM

(Will = 19)

It seems Zeph cannot tell fact from fiction, as he considers his father's proposal.

Through the link, he tells his friends, "I will keep him talking, try to pinpoint his position."

He shouts back, "So what is your grand plan to "reshape the Wold?" Will you continue to slay innocents and allow their blood to somehow create a path to salvation?
What empty promises have your Demonoid overlords implanted in your malleable head... "father"?
, he retorts mockingly

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=29 ;
Saturday August 18th, 2012 12:46:39 PM

(Oh, and as he speaks, Zeph also casts Heroism on Himself, using the Extend rod to make it last for 18 rounds!)

The magical tattoo that Jancassiss granted him slithers to rest around Zeph's right eye, making it red and shaped like a viper eye.
Then Zeph uses his Scent ability to begin tracking his father's smell, which is still familiar from the sample of blood obtained from the book... (Perception = 29 to pinpoint source of voice)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Saturday August 18th, 2012 4:36:11 PM

(OOC: Sorry, didn't mean to say I used the Extend rod on Heroism, forgot that spell was 10min/level and 90mins should be more than enough. =)

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=23 ;
Saturday August 18th, 2012 6:23:58 PM

OOC: Subbing for Anrete

Anrete growls when the image vanishes, but like Alexi, he's learned to not focus on the center but watch the periphery. He grips his polearm firmly, poised to pounce at any moment, the voice of Mr. P just a dronning sound in his ears.

Perception +14 = 23

Keela  d20+10=11 ;
Saturday August 18th, 2012 7:52:07 PM

Keela has no idea how the mysterious P eluded the spell [Will save 11].

She watches and waits.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+7=25 ;
Monday August 20th, 2012 11:00:06 AM

Davdok figured it was too easy to just have him sitting there waiting. He himself wouldn't have done it, so why would the enemy?

Will Save 25

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=29 ; d20+19=24 ;
Monday August 20th, 2012 1:16:49 PM

Garret easily figures that the voice of P was not the actual P person (Will 29). He more carefully examines one of the gems, looking to see if there is anything unique about it, anything visible inside it, and to see if it will easily move from it's mounting location (Perception 24).

So Much For Introductions -- DM Zach 
Monday August 20th, 2012 1:40:54 PM

"Ah, but Zeph, it is our destiny to rule! It is in our blood! Afterall, only and Illidian can use the Chalice. Sure it takes three to put it in play, but one of them must be an Illidian. And as for Demonic Overlords, the Chalice gives us complete power of the demons. They could no more harm me than my own hands could. I'll not lie and say that I think my path is that of salvation for anyone for it is not, it is about power. The power to remake the Wold into whatever we like. Oh, and to answer your darling little friends questions... what is her name, I believe it was Keela? Yes, my dear Keela, you see once someones sole is trapped, there is no coming back. Their soul can be freed but the cannot be brought back. The Minotaur Fixer you saw early is the one who figured out how to create the soul gems to harness the power of those like yourself. That power is what allows us to summon more powerful creatures. He is also the one who developed the weapons you have come across, the soulblade, and the mage-cannon to name a few. Now come Zeph, give me your decision. I am certain I know what it will be..."

"P"'s voice is still coming from the center of the web where his image was projected. You are certain he is using a spell that is centered there to be heard. Zeph can hear a faint echo from... somewhere else... he can almost tell where it is coming from... so close, yet not quite enough to determine where it is coming from. He can smell his father, or rather his blood. He has recently been in this room. It is possible he is still in the room though it would be along the periphery and not near the center or the side you are on.

Garret removes one of the gems from the web fairly easily. He examines it closely an is disturbed yet unsurprised to see the image of an older gnome trapped inside. There are still literally hundreds if not thousands of gems in this web.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+8=24 ; d20+10=14 ; d20+18=37 ;
Monday August 20th, 2012 6:42:43 PM

Zeph's brow furrows, then relaxes... almost as if... is he considering the offer? (Sense motive of P = 14)

Then Zeph licks the air one more time in attempts to pinpoint the location of the smell (perception with scent = 37)

As the vengeance of Jancassiss courses through his veins, he snaps to, and speaks loudly,
"One question. Did you murder my mother for this power?" (Diplomacy = 24)

Tears seem to stream down his face as he recalls the fond memories of what he thought was a happy family that was cut all too short.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=28 ;
Monday August 20th, 2012 8:34:10 PM

Alexi gets bits of information here and there through the Link. He states the obvious back through the Link, "Destroy the stones and it would seem we destroy his power. A good test to see how those stones hold up would be a fireball in the center. There may be an Anit-magic shell around them though. Can someone cast a Detect Magic, somewhat discretely?

Alexi continues to look for invisible or hidding minions:
Perception +9 = 28

OOC: DM, nothing on the other Perception Checks?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=31 ;
Monday August 20th, 2012 8:37:51 PM

OOC: Subbing for Anrete_

Anrete fidgets with his guisarme, eyes darting here and there. 'A lot of talk and no action' he grumbles to himself. But then again, where would the Action be? It is clear by the others that the central figure is not realy in the middle.

He continues to search the room for that slight distortion of light that might indicate an invisible person.

Perception +14 = 31

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=25 ;
Tuesday August 21st, 2012 12:44:52 PM

Garret takes the gem and gently places it on the floor out of the web. He then starts to walk along the edge of the web, towards the next gem. He is listening to see if he can determine more about P's location (perception: 25), but he is also going to start picking up gems and moving them outside of the web, one at a time, hoping that it might have some effect.

Keela 
Tuesday August 21st, 2012 3:41:20 PM

Distressed, Keela looks around. So many souls....trapped. Trapped, with destruction the only hope of release.

That is, she reminds herself, if this P person is to be believed. Which, honestly, is debatable.

"If you wan't Zeph's help, then why did you send people to kill him?" she asks.

So Much For Introductions -- DM Zach  d20+16=34 ; d20=16 ;
Tuesday August 21st, 2012 8:33:46 PM

"To say her power didn't play a factor would be a lie. To say it was the only reason would be a lie as well.". It is obvious by the sound of his voice that "P" doesn't believe that his son is truly considering his offer.

But Zeph's keen sense of smell is certain that his father is in the study at the back of this chamber.

Anrete listens intently and hears exactly what he hoped too... "P"'s voice echoing from it's true source which sounds as if it is in the study.

Garrett moves a few gems out of the web and circle but notices nothing of note.

Alexi looks and listens but finds nothing of interest.

Keela asks a vey pointed and valid question of "P".

"I tried to have Zeph... Removed because I saw the potential for this outcome. That and as his mother, he holds nearly unathomable power in the essence of his being. I knew he would reject me, but it was serious offer that I had to at least make"


Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday August 21st, 2012 10:25:22 PM

Davdok begins to shift uneasily. He didn't want to act until his teammates did.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 22nd, 2012 1:23:07 PM

Garret looks over at Zeph, then at Keela. He has no idea where P is located yet, so he continues to slowly grab gems and carefully move them out of the web, hoping that if he moves enough of them, it will somehow weaken this foe.

Keela 
Wednesday August 22nd, 2012 7:30:46 PM

"An assassin armed with knives is not an 'offer'," Keela points out.

She also has no idea where P might be hiding, but then, that's why Domi created area spells.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+7=25 ;
Wednesday August 22nd, 2012 9:53:15 PM

OOC: Subing for Anrete_

Anrete tries to hide a grin, one of those "AHA! I found you!" grins as he finally manages to pinpoint the true location of P. Even though he can't see him, his eyes shift here and there, carefully, trying not to give away his knowlege. At the same time he catches Alexi's eyes, who is only a skip and a jump away, and with sleigh hand motions, indicating that said P is indeed in the study.

Sleigh of Hand +7 = 25

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=16 ; d20+19=29 ; d8+11=16 ;
Wednesday August 22nd, 2012 10:07:43 PM

Alexi tries not to look perplexed at not finding anything to go on until he catches Anrete trying to say something. "Why don't you tell me through the Link?" Alexi asks through the link, then remembers that Anrete was not with them when they drank that awful stuff the Al Mathir Noble concocted to bind them together.

Alexi studies Anrete's hand movements and tries to figure it out:
Perception +9 = 16.

Alexi tries not to scowl as he figures that Anrete thinks he knows where P is but it appears as best the barbarian knows is that Zeph's father is in the room.

'Well, Alexi thinks to himself, " At least that's something, better'n nothing."

Through the Link Alexi passes on the information that P is indeed in the room. Exactly where is uncertain, but he's here.

Alexi tries to think of what he'd be doing if he was Mr. P. The villain has been trying to kill Zeph, would he position himself behind Zeph? Would Mr. P try to disable the fighter first? The mage first?

Alexi leaves his position by the door and moves up behind Zeph, telling the others, through the link, that Alexi is going to try to prevent a sneack attack, somehow.

Alexi takes two swipes at the air behind Zeph, one low, and the back-swing mid-level, just in case, then ends up Back-to-Back with Zeph, shield and sword ready.

If anything is right behind Zeph:
Hit +17 + 2(bull's str) = 29, dmg (if any): d8+9 +2(b.str.) = 16

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=36 ; 9d6=22 ;
Thursday August 23rd, 2012 12:55:26 AM

The air from Alexi's powerful swings surprises Zeph, causing him to snap-to.

He says through the link, My 'father' is in the study to the back of this chamber. Think we can get him to come out and play?

Zeph then begins to walk towards the door to the study,
"I cannot murder an innocent to obtain power, however world-redefining it may be. But I will reap justice when I tear your heart from your chest... 'father'!

As he floats 60feet closer to the Study where P resides, Zeph begins to cast a spell, fire erupting from his palms,
Spellcraft DC 18 Highlight to display spoiler: {FIREBALL}. He forms the flames into a ball and throws it up near the ceiling, at the very center of the webbing to engulf the entire room in flames
(22 fire damage to the webbing and as many crystals as he can get in the 40foot diameter blast DC = 20)

He makes sure to keep a keen eye out for any reaction or movement from the room, his tongue training itself to shifts in position (perception =36)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Det Magic: See magical auras

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=36 ; 9d6=22 ;
Thursday August 23rd, 2012 12:55:26 AM

The air from Alexi's powerful swings surprises Zeph, causing him to snap-to.

He says through the link, My 'father' is in the study to the back of this chamber. Think we can get him to come out and play?

Zeph then begins to walk towards the door to the study,
"I cannot murder an innocent to obtain power, however world-redefining it may be. But I will reap justice when I tear your heart from your chest... 'father'!

As he floats 60feet closer to the Study where P resides, Zeph begins to cast a spell, fire erupting from his palms,
Spellcraft DC 18 Highlight to display spoiler: {FIREBALL}. He forms the flames into a ball and throws it up near the ceiling, at the very center of the webbing to engulf the entire room in flames
(22 fire damage to the webbing and as many crystals as he can get in the 40foot diameter blast Reflex DC = 20)

He makes sure to keep a keen eye out for any reaction or movement from the room, his tongue training itself to shifts in position (perception =36)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Det Magic: See magical auras

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=31 ;
Thursday August 23rd, 2012 2:54:20 PM

When Garret hears the message about P, he starts non-chalantly moving towards the turn in the study, still removing gems. He grabs one and puts it in his belt pouch.

When Zeph moves and the fireball explodes, Garret turns, dives, and rolls (acrobatics: 31). He attempts to roll just around the corner of the hallway and study area, turning to see what's around the corner.

Revenge -- DM Zach 
Thursday August 23rd, 2012 6:33:06 PM

OOC: Sorry about the missed post yesterday. It's my fault. No excuses. I'll just say that I worked a 12 hour night shift, went to classes during the day then had another 12 hour night shift and it just slipped my mind. You have my sincerest apologies.

Between Alexi, Anrete, and Zeph working in tandem (or I guess I should say conjunction, not sure) they finally get a rough approximation of the every elusive "P"s location.

The rest of the group is tipped off to Zeph's fathers location either via the sleight of hand or the mind link.

Zeph makes a cunning and dangerous move by detonating a fireball that will engulf everything in and near the center of the room, friends and gems alike. While the fireball is indeed ferocious, and blackens the gems with soot, it doesn't actually destroy them. Ruling for this is because while gems can be melted (at around 2800 degrees F, 1500 degrees C,) it would take constant heat and not a flash of sorts. Valiant effort though.

Garrett tumbles around the corner of in time to see the real "P" drinking from a very ornate golden chalice. Blood is running down his left hand, most likely from a self inflicted knife wound. The chalice is in his left hand and a scimitar is in his right hand. When he sees Garrett he smiles and winks as he drops the chalice and snaps his fingers. As he does he disappears from view. His voice coming from two places now, "P" can be heard saying, "I always knew it would come to this. Perhaps today is the day the Illidian line ends."

As the chalice clangs to the floor, every gem flares to life, the sound of a thousand screams can be heard coming from the each gems. Something is about to happen... something very, very bad.

Alright guys, this is it... this is the combat. This will be tough. It will not be easy. Some of you may die. If you have any questions, please ask. Talk amongst yourselves and strategize via email if you like. I highly doubt anyone will survive without proper planning. Good Luck."

Also: I need Reflex Save for everyone who would have been caught in Zeph's blast. You know who you are. If you were close to Zeph give me a roll, if you weren't then don't worry about it.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 6:43:27 PM

OOC: a map would help. :}

DM Zach: Very True! I said before when I first started DMing. I am TERRIBLE at maps. However, because of that I ALWAYS give leeway and try not to be harsh on movement. That said, given the importance of the battle I will try to find time to make one. Please do the best you can given those circumstances.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday August 23rd, 2012 11:16:48 PM

Davdok tenses. Things just got real. Wonderful. He moves towards Zeph and readies a bomb.

Readied action to throw a bomb at the nearest enemy.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 11:23:05 PM

Through the Link, Alexi comments to Keela, "Now would be a good time for that Haste spell of yours."

Alexi sticks close to Zeph.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 11:24:13 PM

OOC: subbing for Anrete_

Anrete senses that battle is imminent but still unsure where it will start. He takes up position next to keela, making sure she is protected for her spellcasting.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Friday August 24th, 2012 12:29:38 AM

(OOC: I didn't include any hero in the blast. I intended to put it above our heads)

DM Zach: I thought (and to an extend still think) that a fireball has the same height as it does width. Wouldn't a 40ft fireball be the same height as width. And besides, if the gems are in a location where Garret who is not very tall is able to easily remove them, it can't be very high off of the ground. I guess if you were aiming at the very top of the web, you wouldn't catch the heroes in the blast, but also wouldn't have gotten all of the gems either. That is of course assuming the height of a fireball is different than the width. I'll give you benefit of the doubt here as there is no map. =)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Friday August 24th, 2012 12:34:23 AM

(OOC: Also, the gems weren't the only target of the fireball. Webbing tends to burn)

DM Zach: You are very correct... I'll fix that this post.

Keela 
Friday August 24th, 2012 10:41:28 AM

Keela gives what has become her typical battle cry: "Oh! Have we started?"

Wasting no time, she casts Haste on the party.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 24th, 2012 1:47:15 PM

Garret starts to tell the others through the mental link, "Hey, P is over..." then P disappears and the screaming begins. Garret turns back to face the location of the gems and takes a defensive stance. He idly wonders if the gem in his pocket screamed...

Revenge -- DM Zach  d20+16=26 ; d6+4=7 ;
Friday August 24th, 2012 4:37:53 PM

The fireball apparently had more affect than originally thought... after a few seconds the thin metallic microfiliments that were acting as a web have in many places started to melt. At least half of the soul gems come crashing to the ground clanging around all over the floor.

Davdok doesn't have long to wait for a target as Demons are summoned into the circle by the remaining gems. This causes the gems, or at least the souls in them, to scream even louder. Summoned in the very middle of the web is a large demon with a very powerful body. It holds wicked looking scimitar in one hand and a glowing black mass in its other hand. When Davdok sees the creature he throws as bomb at it doing (I need you to roll your Attack and Damage).

Two other demons appear in the areas where the web did not melt. Zeph's fireball certainly kept other demons from being summoned. Both of these lanky fiend's mouths are filled with sharp fangs, while great bat-like wings stretch from their scaly hide.

Alexi, Anrete, Zeph, Keela, Sjurd, and Davdok all receive the benifit of a well placed Haste from Keela. Fortunately Garret being around the corner with the invisible "P" is just barely able to receive the benefit of the spell.

Garrett notices he did not hear a scream come from his pocket, though maybe a slight moan, or even a groan when the other demons were summoned.

Please give me perception checks to find any hidden creature... or creatures.

Also, give Knowledge the Planes checks to identify the demons.

The large demon in the middle... the one that is red, with massive wings and a muscular body... the same one holding the scimitar and the black mass, throws the black mass right at Zeph. It lands at the elf's feat and immedietly large black tentacles rise up from the ground encompassing all of the heroes except Garrett. It has a combat manuever check of 26. You need to beat this or gain the grappled condition and take 7 damage.

Both of the lanky demons fly to the edge of the tentacles and glare at all of the heroes except Garrett Their eyes flash from black to a blood red and back. All heroes must make 2 DC 18 Fortitude Saves or take 1 negative level for each failed save.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 6:47:53 PM

OOC: Question_ wasnt' Sjurd still melded in the rocks, somewhere?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 7:01:36 PM

Subing for Sjurd: here's what he intended to do at start of combat_

Sjurd returns and reports what he saw to his compatriots. "I suggest that the rest of the party prepare themselves vith spells und potions. I vill travel to the far side of the chamber behind our quarry to keep him off-balance. I vill signal you vhen to begin opening the door und if he begins to prepare any spells. I vill first cast mind fog to lessen his defenses, then attempt to incapacitate him vith enchantments. Thoughts?"

ooc: Sjurd has the following potions available:
bear's endurance (2), bull's strength (3), cat's grace (3), enlarge person (3)


Sjurd [HP:100/100 AC:21/18/21 CMD:17] d20+16=19 ; d20+16=36 ; d100+11=86 ; d100=49 ; d100=28 ; d100=54 ;
Wednesday August 15th, 2012 8:02:10 PM
ooc: I'm heading to a remote area for vacation and my posting may be spotty for a day or two. Sjurd will attempt to incapacitate "P" for interrogation. I will post several rounds' worth of actions just in case.

Bend Ley Line - 19
Try again, Bend Ley Line - 36
Ley Line Check - 86, spell not used up

Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free). Sink back into floor 5 feet (Move). ==> already done.

Round Demon appears with action as a Held Action, so he should go before the black mass is tossed:

Round 2. Take 5-foot step upward (Move). Cast hold monster, Will DC 24. Ley Line check passed.

Next Round.
Round 3. Cast hold monster, Will DC 24. Ley Line check passed. 5-foot step downward (Move).

OOC: Since he is in the wall on the opposite side of the room, he should not be affected by the Black Mass, I would think.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 7:08:29 PM

OOC: Three good reasons for a Map before combat begins:
1) so we know the dimensions of the room in case of large area effect spells
2) so we can position ourselves in strategic positions around the room
3) so we can know of other exits
4) so we can know the dimensions of the soul gem webbing
5) so we know how far away we are from the enemy for spell purposes, for charging purposes, for fleeing purposes, for...
6) so we can .. oh,. that's five already, sorry.

Any chance we can get a map this weekend, however crude?

:)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+18=27 ; d20+14=30 ; d20+14=34 ; d20+11=28 ; d20+20=34 ; d20+18=19 ; d20+17=37 ; d20+17=18 ; d10+4=5 ; 2d6=3 ;
Friday August 24th, 2012 7:49:21 PM

(OOC: Oh. Yes of course fireballs are just that - spheres. I thought there was like a 50-foot ceiling or something so the webbing was above our heads and Garret was just grabbing the lowest ones! Ok. No worries though, more burn= better)

The mass of black tentacles erupt, yet Zeph's quick Escape Artist reflexes allow him to spring backwards, tuck, and roll away from the grasp.
What was that? he thinks (Spellcraft to ID magic= 34)

Then he feels the life-sieving gaze from the bat-winged fiends, yet his magical protections allow his fortitude to overcome (Fort saves = 30 and 34)

What weakness could these Demons have? (Knowledge Planes = 28)

Not knowing immediately, he soars at top speeds (fly = 19, bleh) to one of the Bat-Winged demons and drives his blade through its skull
(Hit AC 37 for 5slashing+3holy = 8 damage. Yuk! At least I get 2 attacks next round.)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Keela [AC 19; HP 49/56; Haste]  d20+16=26 ; d20+16=25 ; d20+7=14 ; d20+7=8 ; d20+9=16 ; d6+2=4 ;
Sunday August 26th, 2012 3:20:40 PM

Keela takes a moment to glance at the demons to try to identify them. [Knowledge Planes 26 for the big guy and 25 for the little guys.]

She is, of course, captured by the tentacles. "Bother!" she mutters. Then the little demons glare, and the situation becomes more dire. She feels something vital drain away, and can barely keep from crying out.

Grappled, drained, and unable to cast spells, Keela has no choice but to stay where she is. She tries to send her staff to clobber one of the little demons. [Use Hand of the Apprentice on one of the smaller demons. Hit AC 14 for 4 damage. I know the roll says 16, but I didn't take enough penalties.]

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+14=28 ; d20+11=19 ; d20+11=22 ;
Monday August 27th, 2012 6:09:34 AM

Slapping some sense into the black tentacles, Anrete calmly ties a rope to Keela before making his way out of the mess.

Ignoring the pathetic glares of the demons, the savage warrior tugs at the rope from a safe distance (aid others +2 to escape grapple), while keeping an eye on the incoming monsters.

OOC: Hahah I am back to civilization again!!

----------------------------
Perception for hidden: 28
Fort: 19 & 22 (Passed)


Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=28 ;
Monday August 27th, 2012 3:21:03 PM

Garret glances around just a moment before he runs forward (perception: 28). He runs towards the largest demon, yelling, "Hey, you! Why don't you just head back to your plane before you get hurt!"

He attempts to draw it's attention and takes up a defensive stance in front of it (full defense).

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+13=20 ; d20+13=33 ;
Monday August 27th, 2012 6:45:02 PM

OOC: I have no idea how far we are from the central demon. Zeph gave no indication of how far he went into the chamber. The chamber, as best I can find, is 200 feet in diameter, putting the central demon in the middle, or 100 feet away from the door we entered. Where we are at in that respect I don't know, but I don't remember Keela moving close to Zeph, and Anrete stayed close to Keela. What is the Area of Effect of the tentacles?

CMD = 28, evades tentacles.
Fort +13 DC18 = 20 and 33!

Spells in effect:
Bull Str: +4 STR
Haste: +1 att, +1 dodge to AC, +1 Ref Saves, Move +30, +1 extra Att with Full Round Att.

OOC: got interrupted. will post action shortly.

Revenge -- DM Zach  d20+16=24 ; d20+16=25 ;
Monday August 27th, 2012 7:20:10 PM

Sjurd casts two spells back to back trying to hold the demon in place. The creatures is complete unfazed and smiles wickedly at elemental formed witch.

Zeph is able to jump back away from the tentacles and is able tell they are Black Tentacles. He also realizes the demons are called Nebasu's. Nabasus are birthed directly into the Wold, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh. Zeph realizes that these demons, like most have thick hide that can only be fully pierced by cold iron weapons or holy aligned weapons. They are immune to electricity and resistant to most other elements. They are even resistant to many spells. They are truly formidable. The demon in the middle is different as it is not easily identifiable aside from the fact that it is some sort of Magus. Perhaps a Black Blade Magus? The elf flies to one of the creatures and shanks it, finding a soft spot in his hide, but unable to cause very much damage.

Keela shudders as she feels part of her essence torn from her. She then signs in annoyance as she is grappled by the tentacles. She is able figure out the same thing as Zeph about the creatures. She makes a valiant effort at hitting the creature with her staff by using hand of the apprentice, but it is just a bit too nimble.

Anrete spends a few moments trying to free his friends from the tentacles. Everyone add +2 to any rolls made to escape the tentacles this round.

(Alexi feel free to take two rounds... I know you are waiting on a map, but I really don't have time tonight... I'll try to get one up in the next round or so.)

The first demon flys back away from Zeph (5ft step) and casts a spell that seems to be centered on Keela Spellcraft 16 to Identify:Highlight to display spoiler: {Silence w/ a 20ft radius centered on Keela/} This spell effects Keela, Anrete, and Alexi and Davdok as Zeph, Sjurd, and Garrett are all out of its range. The first four notice they can't hear a thing.

Almost simultaneously the second demon casts a spell and the bulk of the room, including the demons themselves, are enveloped in darkness. This effects Keela, Anrete, Alexi, Davdok, and Sjurd Spellcraft 16 to Identify: Highlight to display spoiler: {Deeper Darknes centered on Keela}

The large Magus demon glances at Garret[b] and growls, [b]"I'll deal with you in a moment!!! He then casts a spell on himself: Spellcraft 21 to Identify: Highlight to display spoiler: {Detonate}. He then flys to within 5ft of Keela and smiles. "Your soul will soon be mine!

Keela [AC 19; HP 49/56; Haste]  d20+8=23 ;
Monday August 27th, 2012 7:47:35 PM

[Per the spell description, when a silence spell is centered on a creature, the creature gets a Will save to negate. I went ahead and rolled one, and got a 23; I don't know what my DC was. Darkness and its pal Deeper Darkness are touch spells that target the "object touched." I guess a person can be an object, but were they close enough to touch her?]

[I will wait on the answers to the above before posting my actions.]

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+21=41 ; d20+21=23 ; d8+12=16 ;
Monday August 27th, 2012 9:28:07 PM

As the tenacles spring up, Alexi has already identified their most dangerous foe and with incredible speed, shruggs off the tentacles as he streaks towards the red demon in the middle. As he goes, he issues a Challange for combat, ignoring the stares of the other two demons.

The Challenge comes as a Roar as Alexi Charges the red demon.

OOC: my guess is the red demon is no more than 80ft away. Alexi's new speed is 60', so that should be well within range of the charge, a max of 120ft.

IC: Charge Attack + Flanking (Garret's on opposite side) + Challenge (Swift Action)
Att = d20 + 17 + 2(flanking) + 2(charge) = 41!
(+2 Bulls Str, +1 Haste = 44!)

Crit conf = d20 + 21 = 23 + 2(Bull's STR) +1 (Haste) = 26

Forgot to add my +4 STR on my rolls above.

Dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 16

Cavalier Special Abilities:
Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage/b] whenever the attacks are made against the target of his challenge. This extra damage is [b]equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a --2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Cavalier Order of the Dragon Challenge:
All allies receive a +1 circumstance bonus on melee attacks on target of Challenge whenever the Cavalier threatens the target.



Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+12=18 ; d8+12=13 ; d20+17=21 ; d8+12=15 ; d20+16=24 ; d8+12=15 ; d20+17=37 ; d20+17=29 ; 2d8+24=31 ; d20+17=36
Monday August 27th, 2012 10:23:39 PM

OOC: Dang, cross posts!
Ok, i forgot to roll my Crit damage too.

So, assuming my charge takes Alexi to melee range with Red Demon:
Damage is 16 and if Crit of 26 is a hit then:
Dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 13 (ignore the 18, forgot to change d20 to d8)

for a total of 29 (-DR)

OOC: Zach_ I wonder how he cast a spell on himself (A Standard Action even if it is an At Will) AND fly some 80ft (A two Move Actions at least) to Keela in ONE round. This is at least TWO rounds worth of actions. See my explanation of our distance below.

Also_ the caster has to touch an object for either Darkness of Deeper Darkness. I learned that when DMing Rum. This is very different than AD&D and I was corrected, and rightly so, on that. That's not saying he couldn't have touched himself as the center of the spell.

Alexi and Garret should get AoO when he casts his spell.
Alexi and Garret should get AoO when he Flies out of their threatened squares.

Round 1: He appears and tosses the tentacles, the others stare at us.
We attack. (Alexi charges) Hits with Crit for a total of 29 dmg (-DR)

Round 2(this round): he casts his spell (Standard Action) and Flies his Speed for One Move Action. The others cast their spells.
We attack.
Alexi is next to Big Red and probably out of the range of the spell that causes the hearing loss.
Alexi's Attack this round:
AoO for his casting of spell
AoO = d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 42!
Crit conf = 29 + 2 + 2 + 1 = 34 confirmed
dmg = {d8 + 9 + 1(Challenge) +2(Bull's Str)} x2 = 31 (-DR)

Having taken damage, he'll need to roll his Conentration Check or loose the spell.

If he is Hasted, he gets a faster Move and maybe he can reach Keela, but he'd have to have a Fly Speed of at least 70 or 80 feet to do so in one round.

OOC: there's a lot of rolls up there but I was confused on what/when/where/which round and rolled my Full Round Attack and realized he would only get the AoO.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Monday August 27th, 2012 10:42:04 PM

OOC: On Darkness or Deeper Darkness, the first is 20ft Rad, the 2nd is 60ft rad. The room is 200ft rad, so I don't think either one gets the bulk of the room.

So, if the spell is centered on the demon, which of course it can't, since the spell specifically says Object, he'll have to cast it upon something he holds or is upon his body. If he does not have anything on himself that qualifies as an Object, he can't cast the spell, as is. He'll have to move to a wall or touch something on somebody else. Which would incure an AoO.

Either way, Big Red is, by my calculations of our actions when we entered the room, more than 60' away from Keela and Anrete, and thus Alexi is out range of the Darkness.

Since Zeph did not say how far he went in, and he being smart and weary of a trap he would not approach very close, 80' distance to the center (or 20' into the room) is a reasonable assumption. This logic is that we would want to retreat to the doors as a defensive maneuvre when said expected trap was sprung.

Even if he went up to 30' into the room, that would still leave Big Red out of the Darkened area.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+15=22 ; d20+14=19 ; d20+19=26 ; d100=82 ; d20+15=20 ; 2d4+10=16 ; d100=89 ; 2d6=6 ;
Tuesday August 28th, 2012 11:23:15 AM

Anrete fades into invisibility as he sneaks toward Keela. He readies his guisarme as the demon approaches.

-----------------------------
Stealth: 22 - 4(blinded) = 18

Perception to locate demon when it attacks: 19

Ready action to Trip (foul his wings) the demon if it attacks him or keela: CMB 26, 82%(hit), Greater Trip (AOO if tripped): AB:20, DMG: 16 + 6(sneak), 89% (Hit)

Note:
Prone: -4 AC, -4 AB

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+13=15 ; d20+13=21 ;
Tuesday August 28th, 2012 1:35:03 PM

As the demon speaks the arcane words of his spell, Garret jumps up and spins towards Big Red, but hits nothing but air (AAO on spell: 15). When the monstrous demon heads away from him, Garret strikes out with a swift kick (AAO on movement: 21), but the creature moves before he can make contact with it.

OOC:
I'm presuming those are both misses, and I guess we need to wait on a ruling before we can continue along here.

Revenge -- DM Zach 
Tuesday August 28th, 2012 5:01:42 PM

Alright guys about to get all of this stuff fixed... I will admit I am not the most... meticulous of DM's so I know I botched a few things. Going to work on those. Just make a post and check in or clear up anything you were trying to do. I'll try to get a true (fix everything) post up in a bit.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Tuesday August 28th, 2012 9:09:44 PM

OOC: :)
Alexi pauses as a bikini-clad demoness ventures out onto the floor with a sign containing what probably is the No. 1 in demonic language, and parades around for a bit while some very unerving macabre organ music plays in the background.

Alexi pulls out his newest copy of Mailed Fist Gazaette wondering whether the centerfold for the month was going to be a wizardess or Amazon. The previous month it was a Witch, which he quickly tore out and shredded. She was too much like Fatine.

Keela [AC 19; HP 49/56; Haste] 
Tuesday August 28th, 2012 10:22:36 PM

If Keela can still hear, she readies to cast a counterspell. It's not a great plan, but it's what she's got.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+10=30 ; 5d6+8=24 ;
Tuesday August 28th, 2012 10:27:24 PM

As Davdok's bomb flies, it impacts the enemy squarely where it hurts.

OOC: Nat 20ed, so I'm fairly certain I hit him. Also did 24 damage.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] 
Tuesday August 28th, 2012 11:16:02 PM

OOC:

If there is no darkness, Anrete will just charge and trip the demon, then do his AOO if the demon is tripped, instead of readying his actions.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 29th, 2012 1:55:36 PM

Garret continues to flail about, attempting to hit the gigantic demon, but since he's not hitting anything, he looks more like he's having an epileptic fit.

Revenge -- DM Zach 
Wednesday August 29th, 2012 4:36:40 PM

Make a DC 18 Will Save if you are in the 20ft area around Keela. If you pass you are not silenced.

For all intents and purposes, the 60ft globe of darkness only extends slightly past the summoning circle where the gems are located. I thought you guys had moved up to that are since you guys were carrying on a conversation with the image of "P". I didn't think you guys were talking to him at a range of about 120ft. Also didn't remember hearing you guys say you fled back to the entrance, but as I said before, without a map I give you guys the benefit of the doubt. The large demon was confused last round and as such stood idly by and did nothing. He is still in the center of the circle with darkness on top of him and the other two demons.

Alright, with that done, we should be able to move on. If there are any more errors, assuming they are not grave, I'll just promise to do better in the future.

As much as I wish otherwise, I do not have time to make a map. If I had a scanner working properly I would, but I don't. I don't have time to to put a graph overlay on a Paint doc. I also do not have time to learn how to use MapTools or similar documents. Ian usually runs 90% of the combats, and if I recall, he is pretty decent at making maps. We will see what can be done in the future.

For those of you who have already posted, feel free to keep the same action or change them as you see fit. Next DM post coming tomorrow.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Wednesday August 29th, 2012 8:44:29 PM

OOC: My impression was that we entered only about 20ft and Zeph shouted across the 80ft to the center. That's because he didn't say how far he went and Alexi and Anrete stayed to each side of the door.

So what we have here is a room which is at least 200ft from our entrance to the entrance to the study. In this center is the circle of gems, at 100ft from each door. Big Red is in this center and his globe of Darkness reaches out 60ft from him, making the circle of summoning slightly less than 60ft radious. The party would not have entered this circle so stoping 20ft from it would indeed put us only 20ft inside the room.

Garret and Sjurd are on the opposite side, Sjurd in the wall, Garret in the Darkness mocking Big Red.
Alexi charged Big Red (before the Darnkess) so now he is in Darkness also.
The others are somewhere in that zone between the circle and the entry door.

Does this sum it up pretty close?

Revenge -- DM Zach 
Wednesday August 29th, 2012 8:49:26 PM

Yes, work from that assumption.

Keela [AC 19; HP 49/56; Haste] 
Wednesday August 29th, 2012 9:35:07 PM

[OOC: Zach, I feel your map pain! here is a map I made for Legacy using Excel. Actually, using OpenOffice Calc, which is available for free and very similar to Excel. As you can see, it's terrible, but it at least shows relative positions, distances, and sizes.]

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d100=27 ; d20+11=18 ; d100=72 ; d8+9=12 ; d20+17=27 ; d100=64 ; d8+9=17 ; d100=1
Wednesday August 29th, 2012 11:02:15 PM

OOC: Ok, so Alexi's AoO does not occur since Concealment negates AoO. I'm assuming that this is Deeper Darkness from the spell radious, although Alexi won't know it. As such, Deeper Darkness drops the area light by two degrees. Logic would state that the area is in Total Darkness, so Garret and Alexi have a 50% miss chance.

SInce the AoO doesn't apply, and Big Red didn't move, Alexi would use his three attacks this round. I hate to see the N20 of the AoO wasted, I'd like to assume that it was the first attack. Alexi needs two more attacks for this round.

IC: Alexi hesitates, for a moment, when it suddenly goes dark. Sensing the demon still in front of him, he swings his sword anyway, trying to focus on his senses other than sight. He also quickly sends an message to others in the LInk.
"Garret! Try knocking out of the webbing as many more of those gems as you can!"
"Sjurd! Can you dispell this darkness or cast a stronger light?"

Att1 (using the AoO roll from above):
d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 42!
Crit conf = 29 + 2 + 2 + 1 = 34 confirmed
%roll for concealment (# > 50% = success) = 27, missed

Att2:d20 + 11 + 2(flanking) +2(Bulls Str) +1(haste)= 23
%roll for concealment (# > 50% = success) = 72, hit
dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 15 (-DR)

Att3(haste): d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 27
%roll for concealment (# > 50% = success) = 64, hit
dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 20 (-DR)

OOC: Alexi has Blind Fight so he gets to re-roll the %miss chance for his first attack:
%miss chance = 1, still a miss.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 30th, 2012 12:47:43 PM

Darkness drops around Garret and he pauses a moment. When he hears Alexi's thoughts, Garret moves quickly, remembering the location of the web and the gems. He sticks his hands out to his sides and starts running around, trying to grab, push, pull, and knock the gems about, hoping to break apart the web and disrupt the mass and the gems as much as possible in as large an area as possible.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+7=20 ; d20+15=32 ;
Thursday August 30th, 2012 8:47:56 PM

Anrete creeps off into the shadows as he waits for a chance to backstab someone.

---------------------------------------
Save vs Silence: 20 (pass)
Stealth: 32 + 20 (invisible) = 52

Revenge -- DM Zach 
Thursday August 30th, 2012 10:34:35 PM

Ian should be taking over as my schedule will be hectic the next week or so.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Thursday August 30th, 2012 11:41:21 PM

OOC: It happens. It's tough to get something really good started and have to pass it on.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 31st, 2012 1:20:55 PM

Garret continues to dive and jump around, trying to wreak as much havoc as he can with the web and the gems, occasionally shoving a gem in his pocket. He wonders at how long he can keep this up before the demons notice him... :)

OOC:
Looking forward to the fun. On an unrelated note, Zeph is in the area hit by the hurricane, which is why he's not been around this week. He let me know that things are starting to get back to normal, so we should hear from again soon!

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+20=21 ; d20+19=29 ; d20+19=33 ; d10+4=10 ; d10+4=8 ; 2d6=6 ; 2d6=9 ; 4d6=10 ; 4d6=17 ;
Friday August 31st, 2012 3:04:05 PM

As he recognizes the spells being cast (SPellcraft= 21, nat 1, bleh),

Zeph drifts to flank with Alexi and waits for Sjurd or another to dispell the Darkness,
Then he will stab the Big Red in the back, slicing his blade up and down in a viscous arc
(Hit AC 31 and 35 with cold iron and holy (forgot+2 for flanking with Alexi)
18slashing +15holy +27sneak= 60 damage possible to Big Red!

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Sunday September 2nd, 2012 9:45:51 PM

OOC: Zeph, in case Sjurd does not manage, or cannot dispel the darkness, go ahead and roll your 50% Miss Chance, save some time.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=37 ; d20+19=32 ;
Monday September 3rd, 2012 4:03:10 PM

Garret continues to dive, roll, and kick through the web with amazing accuracy (Acrobatics: 37). While he kicks and tumbles, he watches for any effect or anything else going on (Perception: 32).

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d100=56 ; d100=50 ;
Monday September 3rd, 2012 6:40:57 PM

(miss chances are 56 and 50. I think heroes historically take highs right?)

Co-DM Ian 
Monday September 3rd, 2012 9:41:54 PM

Due to today being a holiday in North America and an unfortunately timed stomach bug, a post will be up tomorrow.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Tuesday September 4th, 2012 12:36:17 PM

OOC: Zeph, what I do is say in the post what I'm using, < 50 a miss, <50 a hit.
but yeah, typically we all choose 25+ or 50+ as the hit %.

Ian:
Get well, get well soon, we all whish you well...

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday September 4th, 2012 1:41:26 PM

Garret pauses a moment to look around. He notices a small rock on the ground that is very round. He bends over and picks up the rock. He looks at it closely, then drops it into the pouch at his belt, perhaps for later use.

Keela [AC 19; HP 49/56; Haste]  d20+16=25 ; d20+13=18 ;
Tuesday September 4th, 2012 5:40:08 PM

If Keela does get a chance to counterspell, her Spellcraft is 25 to identify the spell. Her Concentration check is 18, which probably will not allow her to cast.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday September 4th, 2012 9:25:19 PM

OOC: checking in.

ACDM Cayzle 
Tuesday September 4th, 2012 11:35:24 PM

Friends, I just wanted to pop in to mention that the PTB are aware of how you guys are all doing, and we are 100 percent supportive of you all and your DMs. DM Ian is now coming on to complete this fight -- please help him out and give him the benefit of the doubt as he works hard to adjudicate stuff he is inheriting from DM Zach.

We PTB are convinced that the best games are those where every player responds to a daily DM post - even a "check-in" post is better than no post! We want to encourage and support you Uncharted Heroes as you all improve your posting and work toward getting to this board every day. Please feel free to send me any comments or questions at cayzle@cayzle.com.

Real life happens to everybody, and I know your DMs Zach and Ian are doing their best to get the job done well. Thanks!

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Wednesday September 5th, 2012 8:53:13 AM

<3

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday September 5th, 2012 11:49:19 AM

Garret looks for a larger rock outcropping near the edge of the web and he takes a seat, crossing his legs. He calls out, "Hey, anyone have the latest chainmail monthly?"

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 5th, 2012 12:23:28 PM

Keela reclines on the tentacles. "No," she tells Garret, "but there's a really interesting article about material components in the current Arcane Quarterly."

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Wednesday September 5th, 2012 7:47:02 PM

Alexi quips back, "This centerfold is wearing some chainmail, and when I say Some, that's exactly what I mean. You wanna study it for its workmanship?"

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] 
Wednesday September 5th, 2012 8:55:32 PM

Anrete sulks at his dark corner, waiting for something to poke with his pointy stick.

Revenge -- DM Zach 
Wednesday September 5th, 2012 9:28:27 PM

Alexi gashes "big red" with his last attack, doing a good bit of damage.

This gives along with the darkness gives Zeph the perfect opportunity to slide his blade into the demons chest. Black blood can be heard sizzling on Zeph's blade as he pulls it from the creatures sternum yet somehow the demon is still on its feet.

Anrete gets a chance an AoO on one of the smaller demons as it moves.

Garrett knocks the webs down and all of the gems crash to the ground. The clang all over the stone floor.

Keela gets a choice on which of the two small demons she wants to try and counterspell.

Both the first and second demons cast spells that will affect Zeph, Anrete, Alexi, and Garret. Will Save 21 for both spells or be Paralyzed. Both spells are Mass Hold Person

The big demon gargles and steps back from both Zeph and Alexi. He is obviously close to death. He calls out to Zeph. "Enjoy fighting her." As he does Zeph sees the image of his mother appear before... but she is change, she has demonic features, fangs, blood red eyes, and long claws. She whispers to Zeph, "I'm coming for you son." Zeph make a Will Save DC 21 to Highlight to display spoiler: {This is not your mother, it is a Phantasmal Killer} If you fail the Will Save, make a Fortitude Will Save: DC 21 or your mothers touch kills you.

Davdok feel free to make two actions this round.



Keela [AC 19; HP 49/56; Haste]  d20+13=24 ;
Thursday September 6th, 2012 12:23:04 AM

[Keela's Concentration check DC to cast a spell is 10+grappler's CMB+spell level. Based on the DM post, the tentacles have a CMB of 16. Therefore Keela's Concentration check DC is 26+spell level. Keela rolled an 18. She did not successfully cast her Dispel Magic. Therefore, the spell was not countered, and the Dispel Magic was lost.]

"Well, that didn't work," she mutters. There's very little she can do, but she feels as if she should be doing something, so she tries to cast Magic Missile at one of the smaller demons. That spell, too, fizzles.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=26 ; d20+17=35 ; d20+27=35 ; d20=13 ; d20=9 ; d20+22=24 ;
Thursday September 6th, 2012 12:30:12 PM

Garret feels the wave of magic pass over him from the demons, but he shrugs them off (will saves: 26, 35) and looks around to see to the others. When he realizes how much Keela is struggling, he runs over to attempt to help free her from the tentacles. He moves to the edge of the tentacles and jumps high over the tentacles (Acrobatics: 35) to land next to Keela. He reaches out and tries to pull the tentacles away from Keela.

OOC:
I don't know what to roll to help Keela. Aid another? 13. Str? 9 CMD? 24.

DM: Zach I know it is probably not in the rules, but if you want to "pick her up" and pull her out of the tentacles, I'll let you spend this round and the next one to do so. No need for rolls, as I know the tentacles have no chance of grabbing you.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+5=21 ; d20+5=12 ;
Thursday September 6th, 2012 6:58:02 PM

Saves:
1) Will +5 DC21 = 21!
2) Will +5 DC 21 = 12 :(

Spells in effect:
Bull Str: +4 STR
Haste: +1 att, +1 dodge to AC, +1 Ref Saves, Move +30, +1 extra Att with Full Round Att.

And:
Cavalier Order of the Dragon Challenge:
All allies receive a +1 circumstance bonus on melee attacks on target of Challenge whenever the Cavalier threatens the target.
The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level.


Alexi feels himself stiffen but wills himself to ignore it, then focuses on the retreating red demon and realizes his mistake of not taking the second demon into account when his whole body fails to obey his desire to finish off the Red Menace!

Through the mental Link he warns Keela, Garret, Zeph, and Sjurd, the others with the Al Mathir Link, "I'm stuck! I can't move! Finish off the biggy before he can Gate away or bring others in!"


Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+20=32 ; d20+13=18 ; 2d4+19=22 ; 2d6=6 ; d20+9=17 ; d20+9=20 ;
Thursday September 6th, 2012 10:09:15 PM

Bursting forth from the shadows, Anrete smashes his guisarme onto the demon to knock the demon onto the floor.

(pending results) Following on with his attack, the wiry warrior stabbed down violently at the prone creature.

Before fallen under the paralyzing spells.

OOC: Do I get to AOO the demon again if it had fallen down and hence still within my reach (before casting the hold spell??)

---------------------------------------
AOO on small demon: Trip Attack: CMB:32, Greater Trip AOO: Power Attack: 18 vs Prone (-4 AC) & Flatfooted (cuz sneak??), DMG: 22 + 6 (sneak) = 28.

Will save 17 & 20 (failed on both).

DM Zach:I stared my DM post before yours went up... I'll have to see how to resolve this as it won't really affect anyone being paralyzed, well except you since everyone else failed the second save, however it will affect the damage that Alexi takes. I'll get back after checking on that.

Revenge -- DM Zach  3d6=6 ; d20+19=35 ; d20+19=34 ; d8+6=13 ; d8+6=9 ; 2d6=12 ; 2d6=10 ; d4=1 ;
Thursday September 6th, 2012 10:27:18 PM

Keela tries to cast a spell but is ineffective. She is extremely exhausted having had her life force taken away and fighting these black tentacles for the past few moments.

Garrett comes and begins the process of freeing her. It looks like in a few more seconds he just might get her free!

Alexi shakes off the effects of the first spell but the second stops him in his tracks. He uses his link to let the others know what is going on. "I'm stuck! I can't move! Finish off the biggy before he can Gate away or bring others in!" he calls out.

Anyone affected by the Hold Person is going to be in such a state for 8 rounds. You may make a new saving throw each round. If affected by both, you must make a save for each one.

Zeph will either be dead or take 6 damage from the Demon.

Sjurd, Davdok, and Anrete all seem to be at a loss for what to do. Any of you who posts in the next 24 hours gets last rounds actions and these. If not, you will just get whatever round you post in from here on out.

-------------------

Big Red notices no one attacked him and realizes he might still survive this battle. He steps back again and casts another spell and four more demons identical to Big Red appear. They all move into a large group and it is impossible to know which is which. (Mirror Image)

The fist and second demon see Alexi freeze up and charge him, both biting him furiously. The first Deals 25 damage while the second deals 22 damage.

A Quick Note -- DM Zach 
Thursday September 6th, 2012 10:37:05 PM

As the DM of the game having the most issues all I can say is I apologize and understand how frustrated you as players are. I try to keep you guys in the loop and current with what is going on. I won't give you an excuse but I will say I am trying my darnedest given my current work situation. I have one or two times a week when I am literally up for 40-44 hours straight. During that time I do not go home but go straight from work to school and back to work with each of those lasting at least 12 hours. I sleep for 20 minutes in my car in the morning before school and often my choice comes down to putting up a DM post during lunch, eating lunch, or sleeping another 20-30 minutes in my next classes room.

I can post from my phone but that quality is often unacceptable. When I tried to switch off, Ian got sick and couldn't post. It took me the weekend to realize something was wrong. I apologize and promise I am trying to make good, Wold Quality posts. Doesn't always happen and I am sorry. You guys deserve better. I promise I'll keep trying.

-Zach R.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday September 7th, 2012 12:15:43 PM

Garret grabs and pulls at the writhing tentacles around Keela. Each time he removes one, another seems to appear. Finally, it seems that she is free! Garret quickly grabs her, looks around to the area free of tentacles and makes an incredible jump, carrying her free, and setting her on the ground out of range of the tentacles. He winks at her and quickly turns to head back towards the tentacles and the demons.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Friday September 7th, 2012 12:53:24 PM

(OOC: Post coming soon, sorry guys, busy week)

Revenge -- DM Zach 
Friday September 7th, 2012 4:46:29 PM

Going to do a retcon. I try not to do these but since it is to your guys benefit I hope you don't mind =)

Anrete smacks the first demon before it gets a chance to do anything and it falls to the ground. Therefore, the first Mass Hold Person does not go off. If you rolled two saves, disregard your first one. If you failed the first save, ignore it. Just work off of what happened on your second save. Therefore since the demon was one the ground, its turn would be used to stand up, not attack Alexi who does not take the first 25 damage.

Alright, go ahead and post using those changes to my last DM Post.

Keela [AC 19; HP 49/56; Haste] 
Friday September 7th, 2012 5:33:28 PM

Free of the tentacles (yes?) Keela teleports to a safer distance. She takes Garret with her, if he wants to come.

[Cast Dimension Door. Hard to pinpoint a location without a map, but I'd like to be clear of the in-fighting, but still close enough to lob spells.]

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28  d20+5=19 ;
Friday September 7th, 2012 7:54:31 PM

OOC: Ah, shoot! It would be the first demon, the one I made my save on, to get Anrette's boot! :(

So Alexi is still stuck.

IC: If Alexi could wince he would, but since he can't, he steels himself, so to speak, emotionally, for the hit, as he senses one of the demons aproach, and feels the pain of the wound. Whatever happend to the other he does not know. He tries to search the Link to catch the thoughts of his friends to know what's going on behind him as multiple Big Reds pop up before him. Even that he does not know since he is in the dark!

OOC: The area there still is in Darkness, right? Do the demons see in Deeper Darkness or do they also need to roll their Miss chance?

Will Save for this round: 20+5 DC21 = 19

Revenge -- DM Zach 
Sunday September 9th, 2012 4:52:45 PM

OOC: I was hoping to get a post up tonight, but I'm still waiting on the people who haven't posted since Wednesday or later to post. I'll give them a few more hours and then go ahead and post the "Friday" DM Post.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD]  d20+9=14 ; d20+9=16 ;
Sunday September 9th, 2012 11:02:06 PM

Still as a statues, Anrete rolls his eyes as he glances at the demon in front of him.

"Oh dear. Seems like even the powers are against me."

===================================
Will save 14 (failed)
Use a Hero pt to reroll: Will save 16 (failed)

Revenge -- DM Zach  d20+19=22 ; d8+6=7 ; 3d6=5 ; d8+6=10 ;
Monday September 10th, 2012 5:43:26 AM

Sjurd, Zeph, and Davdok seem to be at a loss for what to do so do... nothing.

Garrett is able to free Keela enough to allow her to dimension door him and her to a safe distance from the darkness, tentacles and demons, but still where they can lob spells. (Pick any distance or place you want... its not a problem since, afterall we have no map.)

Anrete and Alexi also do nothing but for completely diffrent reasons, what being held and all.

------------------
The demon that bit Alexi before attemps to take him out of the fight. He tries to Coup De Grace Alexi biting a huge chunk out of his throat. Take 22 Damage and make a DC 32 Fortitude Save or Die. (I rolled to it and realized a Coup De Grace doesn't require one.)

The first demon moves towards and stands over Anrete, licking his lips as if he plans to do the same thing as the second demon just did to Alexi.

Big Red decides this is his chance to escape with his life and disappears for good.

"P" is still no where to be seen.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+16=31 ; d20+16=33 ; d20+15=27 ; d20+15=30 ; d10+4=12 ; d10+4=10 ; 4d6=13 ; 4d6=19 ; 2d6=12 ; 2d6=7 ; 5d4+5=15 ;
Monday September 10th, 2012 8:35:39 AM

(WIll saves = 31 and 33)

Zeph sees the image of his mother and smiles at it...
then flies right through it to the demon attacking Anrete!

Zeph stabs it in the back and slashes veraciously
(Hit AC 27 and 30 for 22slashing+32sneak attack+19holy = 64 damage!)

If that does not kill it, then Zeph will use his Quickcast rod and blasts it with a face full of Magic Missile!(15 damage)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Monday September 10th, 2012 8:37:06 AM

(OOC: Wow. Would it be OK to rewind a bit? What happened to Sjurd?)

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD]  d20+9=25 ; d20+19=21 ; d20=16 ; d20=13 ; d20=11 ; 2d4+19=27 ; 2d4+19=27 ; 2d4+19=23 ; 2d6=8 ; 2d6=4 ; 2d6=6 ;
Monday September 10th, 2012 10:12:13 AM

Just as the demon approaches, Anrete grins and fades into invisibility before spinning into a whirlwind of actions - his polearm smashing from various angles.

---------------------------------
Will save 25 (passed!)
Fades into invisibility
Trip attack 1: CMB 22 (forgot to +1 from haste)

I rolled 3 d20 for my subsequent 2 attacks (1 from my 2nd attack, 1 from my haste attack, 1 for AOO if any), cuz how I act will depend on what happened.

If 1st trip works, I will power attack AOO followed with 2 more attacks.
else, I will trip again for 2nd attack, and repeat for the 3rd if it fails.

So it will work up to:

Case1:
1st Attack: Trip CMB 22 + 2(invisible)
Success
PowerAttk AOO: AB 16+13=29 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)
2nd Attack: AB 13+13=26 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)
3rd Attack: AB 11+8=19 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)

Case2:
1st Attack: Trip CMB 22 + 2(invisible)
Failed
2nd Attack: Trip CMB 16+20=36 + 2(invisible)
Success
PowerAttk AOO: AB 13+13=26 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)
3rd Attack: AB 11+8=19 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)

Case3:
1st Attack: Trip CMB 22 + 2(invisible)
Failed
2nd Attack: Trip CMB 16+20=36 + 2(invisible)
Failed
3rd Trip fails cuz it is lower than 2nd one

For any of the cases, my dmg will be
1st Attack/AOO 27 +8(sneak if any) dmg
2nd Attack/AOO 27 +8(sneak if any)dmg
3rd Attack/AOO 23 +8(sneak if any) dmg

Keela [AC 19; HP 49/56; Haste]  d20+11=21 ; d20+11=27 ; 5d4+5=20 ; d20+6=12 ; d6+3=5 ;
Monday September 10th, 2012 12:45:39 PM

[Back at the beginning of this fight, Keela made Knowledge Planes checks to identify the demons. She got a 25 for the big guy and 26 for the little guys. Can you confirm that these rolls were not high enough to identify the demons?]

"No!" Keela shouts as the demon attacks Alexi. Using the Lesser Rod of Quicken, Keela fires a burst of Magic Missiles at the demon. She follows with a Ray of Enfeeblement.

[SR check for the Magic Missiles is 21; for the Ray is 27. The Magic Missiles do 20 damage. The Ray hits Touch AC 12, -5 to Strength, Fort save DC 17 negates.]

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+47=54 ; d20+13=20 ; d8=6 ;
Monday September 10th, 2012 1:30:21 PM

Garret turns as Keela uses her power to move away from the battle. Garret chooses to stay in the melee. He easily runs and dodges back through the tentacles towards the demons. He has realized that upsetting the gems seems to be having no effect, so he heads back to the other creatures. He sees the demon attack Alexi and Garret jumps through the air with a flash, spins over (Acrobatics 54), and aims a kick at the demon's head (Atk: 20).

OOC:
Was going for a stunning fist kick attack, but I'm guessing a 20 doesn't hit. On the really off chance it does (and because I like rolling dice): damage: 6 + Fort Save DC 20 or stunned 1 round.

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Monday September 10th, 2012 8:43:14 PM

OOC: I've asked before but didn't get an answer.
ARE we stil in Deeper Darkness? We must be since no one dispelled it and so far DM hasn't stated the demons dropped it.

Since we ARE in Deeper Darkness:
Pathfinder - Combat - Helpless defenders:
You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).

We know it is Deeper Darkness and we know that even creatures with Darkvision cannot see in Deeper Darkness.

So, once again, The Hold Person spell would NOT function, as it is a targeted spell and Alexi is in Deeper Darkness and you can't Target a person in total concealment. Mass Hold Person is no different in that respect.

So what we have is, count them, Three things we need to back up on:
1) No one should be held unless the target was Anrete, who may have been outside the Darkness
2) Alexi, not being held, should be able to move against Big Red and get an attack with %miss for concealment
3) Demon that hit Alexi must roll his 50% miss chance
4) Demon that thinks he has a Coup de Gras does not and is in for a big surprize
5) Big Red is Dead as Alexi missed several of his attacks due to Darkness, and if the demons can ignore the Darkness and not have to roll their 50% miss chance and get a Coup de Gras, then So should Alexi be able to ignore the Darkness and get all his hits that he rolled under the 50% miss on the round after the charge.

Until this is resolved, we can't continue, because you can't Coup De Gras in one round a target that is in Total Darkness. AND you can't Target the Hold spell on someone in Total Concealment.



Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD] 
Monday September 10th, 2012 9:20:25 PM

OOC:

Unless there are significant change in Pathfinders: Devils can see in true darkness. So it really depends if they are demons or devils.

I would say devils, because devils usually can cast deeper darkness.

yeah, I know that suck. Haha. I know cuz this is what I did when I was DM.

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Tuesday September 11th, 2012 1:24:46 AM

OOC: they were described earlier as Nabasu, which are Demons.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d100=40 ;
Tuesday September 11th, 2012 12:52:04 PM

So, Garret will roll his 50% miss chance on attacking the demon that almost coup de gras-ed Alexi... and will miss, so Garret will make a huge, flying leap into darkness, only to hit nothing at all...I wonder where he will land...

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Tuesday September 11th, 2012 2:14:44 PM

OOC: It would be better for Garret to pick Alexi up (no 'to hit' needed and Alexi can guide the gnome through the mental link to his exact spot) and carry Alexi out of the darkness and give him a Heal Check to keep him from 'dying' before the round is over so Alexi does not actually 'die'. Considering the way things have been, that's well withing the gnome's capabilities and withing a round's limitations.


Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Tuesday September 11th, 2012 4:50:57 PM

(OOC: There is a lot going on. So let's give our DM the benefit of the doubt just as he gives us. Enemies hack n' slash us, we hack n' kill them... is the basic pattern of what happened.)

Revenge -- DM Zach 
Tuesday September 11th, 2012 5:46:32 PM

(OK guys, so I could have sword that demons could see in the Deeper Darkness that they cast (hence why I had them cast it then stand in it. I thought their darkvision allowed them to see in it. However, upon review I see that I was wrong in that assumption. This does indeed change... quite a bit. I'm not going to go back and change three rounds worth of actions... what I will do is do a little something for this round that should get us all back on equal footing. Thank you for your patience.)

Garrett being the nimble and acrobatic hero that he is rolls in and saves both Anrete and Alexi from getting their faces munched off by the demons. He sets them down out of the darkness just as both of them regain control of their bodies. The demons howl in anger and rage.

One of the demons screams become that of pain as Zeph exits the darkness with demonic blood on his blade. "One demon down." he says nonchalantly.

To sum things up, no party members are in the darkness. One of the small demons are dead. One of the small demons is still in the darkness. The big red demon is gone or at least not visible. "P" is gone or not visible.

I know this may not be ideal, but it is better than trying to go back and wade through days worth of posts to figure out what did or did not happen. If I missed anything holler. If you rolled an attack last round and like the results and it was not used this round... you can use it now. If it was bad... lucky you, you have the option of rolling again.

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Tuesday September 11th, 2012 6:36:47 PM

OOC: Thanks Zach. My post will come as soon as I pick up the pizza and eat a couple pieces. :)

Keela [AC 19; HP 49/56; Haste]  d20+11=15 ; 5d4+5=15 ;
Tuesday September 11th, 2012 8:35:01 PM

[If a Knowledge Planes check of 26 was not enough to identify the smaller demons, I need you to say "Knowledge Planes 26 was not enough to identify the smaller demons." Because from where I'm sitting, it's difficult to tell if it wasn't high enough, or if you just missed it.]

[I assume I didn't use either spell I cast last round?]

Keela readies an action to shoot Magic Missiles at the first enemy that becomes visible. Her SR check is 15, and her damage is 15.

DM Zach: Sorry, I thought when you first identified them I said Keela knew them as Nabasu. Sorry if I didn't. Yes, Keela knows what they are and was able to identify them.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Tuesday September 11th, 2012 8:44:51 PM

The mighty hands of Domi, in the form of Garret, pull Alexi into the light. This strengthens the fighter's resolve and he manages to shake off a power that had him held. He turns in time to see the bikini clad demoness carrying a No. 2, click-clacking in high heels, finish her parade and gate out.

A loud gong reverberates around the room and Alexi knows it's time to finish this off. Nothing good ever seemed to come after three rounds.

The huge dark dome looms in front hiding any target, but Alexi sees Keela and rushes to her side, ready to provide a wall of steel and shield. (Move action and Total Defense for the Standard Action).

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Tuesday September 11th, 2012 8:52:44 PM

OOC: Kathy, back when they first appeard, Zeph rolled a 28 and this was what he was able to recall from his studies:
Zeph is able to jump back away from the tentacles and is able tell they are Black Tentacles. He also realizes the demons are called Nebasu's. Nabasus are birthed directly into the Wold, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh. Zeph realizes that these demons, like most have thick hide that can only be fully pierced by cold iron weapons or holy aligned weapons. They are immune to electricity and resistant to most other elements. They are even resistant to many spells. They are truly formidable. The demon in the middle is different as it is not easily identifiable aside from the fact that it is some sort of Magus. Perhaps a Black Blade Magus?

You can assume he passed this on through the Link.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD] 
Tuesday September 11th, 2012 9:13:47 PM

OOC: Garret doesn't need to save Anrete, cuz he passed his will save on the 3rd round, and he is wacking at the demon with his 3 attacks. U can scroll up, my long post is right after zep which is right after ur dm post.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+10=26 ; d20+5=19 ; 5d4+8=19 ; 5d4+8=19 ;
Tuesday September 11th, 2012 11:22:19 PM

Davdok seems to snap to attention again, thankful nothing had taken advantage of the opening. Deciding fire wasn't all that great of an idea anymore, he decided to try his energy bombs. Eventually he'd come up with a name for them. Perhaps Davdok's Devious Demolitions? Nah, too much alliteration.

Oh, right, throwing force bombs.

OOC: Throwing force bombs at nearest enemies. First attack hit AC 26, second hit AC 19. Oddly enough, both bombs do 19 damage on each direct hit. Otherwise it's DC 19 Reflex to dodge the 13 damage from each bomb.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=33 ;
Wednesday September 12th, 2012 11:36:41 AM

Garret looks around and sees the large blob of darkness. Realizing that everyone is outside the darkness, as best as he can tell, he looks back around the corner to the "office" area to see if anyone has shown up there, or if anything else is moving there (Perception 33).

Revenge -- DM Zach  d20+23=40 ; d20+9=12 ;
Wednesday September 12th, 2012 4:48:08 PM

Davdok, how are you locating the demon that is in the deeper darkness?

Things go quite for a few moments and remain that way except for an evil voice in everyones head that says, "We are not finished yet... I have a surprise for you all! It is not "P"'s voice, and is most likely one of the smaller demons.

Garrett looks near the office and feels like something may still be around, but can neither see nor hear anything.

Alexi moves near Keela and turtles up next to her, ready to defend her as best he can. No attack comes their way though.

Keela remembers reading about Nabasu and feels she knows quite a bit about them. (Feel free to use information off of the PRD for Nabasu.)



Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+17=37 ; d20+18=36 ; d20+18=28 ; d20+17=35 ; d10+4=13 ; d10+4=14 ; 4d6=10 ; 2d6=6 ;
Wednesday September 12th, 2012 8:55:19 PM

Prepare yourselves. he says through the link

Zeph uses his fly spell to float near the top of the room attempting to disappear among the shadows and burnt webbing (Stealth = 37, nat 20)

Then he draws his holy curveblade into a mid-air samurai stance, using his scent ability granted to him by Jancassis to track the position of each remaining demon... and keeping a taste-bud ready to pick up "P"s blood again. (Perception = 35)

Ready action to charge and decapitate the first enemy to present itself
Hit AC 36, critical threat confirmed(?) with 28 for 13+14slashing crit + 6 holy + 10 sneak attack = 43 damage possible.

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 12th, 2012 9:50:28 PM

Since there seems to be a lull, Keela uses her Pearl of Power to recall her Protection from Evil spell.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28  d20+9=29 ;
Wednesday September 12th, 2012 9:54:43 PM

Alexi turns to Keela, "No good standing here in the open. Mr. P is in that there study room. Follow me into that room. At least in there we can narrow their attack angles."

Alexi moves to the right side of the study opening (this should be all his hasted double move), and peers inside, ready for trouble. (he should have partial cover)

Perception +9 = 29! N20!

Through the Link he warns "My guess that remaining demon will try to bring some friends in.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Wednesday September 12th, 2012 10:00:31 PM

OOC: Oops, she beat me to the post. Keela still has a move, right?

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Wednesday September 12th, 2012 10:20:16 PM

(OOC: Could Zeph drop his Protection vs. Evil wand on Keela's head before she uses the pearl of power? ;)


Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday September 12th, 2012 11:29:14 PM

(OOC: That is a good question. I had forgotten about it. I don't suppose I can go by sound and just throw in their general direction could I?)

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 12th, 2012 11:40:58 PM

[Well, I had to retrieve the Pearl of Power, so I suppose I don't have a move.]

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD]  d20+15=18 ; d20+20=28 ; d20+16=23 ; 2d4+10=13 ;
Thursday September 13th, 2012 9:03:58 AM

Anrete fades into invisibility and lay in ambush for anything entering.

============================
Stealth: 18+20 (invis) = 38
Ready Trip attack: CMB 28+2(invis)=30, AOO attack: AB 23 vs Prone(-4 AC) DMG:13

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=27 ;
Thursday September 13th, 2012 12:30:00 PM

Garret stands near the entrance to the study area and moves slightly to the side when Alexi moves towards him. He shifts away and calls out to Alexi, "No one in here. It must still be in the darkness over there." He watches the darkness for movement and moves around, hoping to attract attention, yet staying far enough away from the others that a well-placed fireball won't hit anyone else. (Perception 27)

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Thursday September 13th, 2012 7:57:11 PM

OOC: Davdok, if it has a 'splash' component, you can toss it in there. Typically you call the square you 'think' it is in and roll a To Hit. The DM calculates where it lands (the target square or nearby) and if the creature is anywhere near there it might get some splash damage.

We don't have any square coordinates so that complicates things.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday September 13th, 2012 10:23:14 PM

OOC: They do have a splash component to them, that's why there's a discovery that lets me pick squares that are unaffected by it.

Revenge -- DM Zach 
Thursday September 13th, 2012 11:04:22 PM

Davdok tosses a bomb in that (roll a d4. 1 or 2 is a direct hit, 3 is splash damage, 4 is total miss.)

The rest of the party prepares attacks for when a target appears. The darkness fades away and the party sees... Nothing.

Zeph can smell P in the room still. Smells like it is near the entrance. The voice of two demons can be heard in everyones mind, taunting the group. They are obviously still around... Somewhere.

Zeph also could easily drop his wand down to Keela.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Friday September 14th, 2012 12:04:49 AM

OOC: My Perception roll of N20 looking into the room didn't catch any hint of where Mr. P would be?

DM Zach: There was nothing or at least no one in the room. Of that much you are certain.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=31 ;
Friday September 14th, 2012 2:47:31 PM

Garret continues to look around and moves along the wall towards the entrance to the cavern, hoping to spot someone or something (Perception: 31). If he does, he will call out to the others.

Keela [AC 19; HP 49/56; Haste] 
Sunday September 16th, 2012 12:42:14 AM

Keela moves to whatever cover she can find and readies a Magic Missile.

Revenge -- DM Zach  d20+23=40 ; d20+17=35 ; d20+12=14 ; d4=1 ;
Sunday September 16th, 2012 8:30:46 PM

Between Zeph, Alexi, and Garrett calling out what they see, they are able to determine that "P" is somewhere near the entrance, and the two demons are still in the middle.

One of the demons appears long enough to catch a Magic Missle to the face from Keela, get tripped and gashed by Anrete and like wise skewered by Zeph.

The creature is still on its feet, but in pretty terrible shape. It casts enervation at Anrete Hit Touch AC 14 which, with haste will be... a miss.

Then "P" appears between Zeph and the entrance. He moves towards Zeph and shakes his head, "Son, it is time we ended this." Fort Save vs. DC 22 or become a duck. Will save at same DC to retain your mental stats.

The brand new demon appears near "P" and looks as if he is waiting on someone to do something before casting.

Anrete [HP: 101/101, AC 22/13/18, CMD 27] [HASTED] [ENRAGED]  d20+14=17 ; d20+14=15 ; d20+9=22 ; 2d4+21=26 ; 2d4+21=28 ;
Monday September 17th, 2012 9:43:39 AM

"Anrete stomps and chomps!"

Gnashing his teeth, the savage looking barbarian rages and smashes wildly at the demon.

--------------------------------
Rages round 1
Power Attack
Attack 1: AB 17 dmg: 26
Attack 2: AB 15 (critical fail)
Attack 3: AB 22 dmg: 28


Keela [AC 19; HP 49/56; Haste]  d20+11=20 ; 7d6=29 ;
Monday September 17th, 2012 1:08:46 PM

[Is the new demon another Nabasu?]

Not sure what else to do, Keela lobs a fireball at P and the new demon. True, the demon will ignore some of the damage, but hopefully some will get through.

[SR check 20. Total damage is 29; Reflex save DC 19 for half.]

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Monday September 17th, 2012 4:14:54 PM

When Garret notices P, he runs as quickly as he can to get next to P, but between P and the exit to the cavern, hoping he doesn't see Zeph turn into a duck...

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+22=31 ; d8+11=19 ;
Monday September 17th, 2012 5:29:42 PM

Spells in effect:
Bull Str: +4 STR
Haste: +1 att, +1 dodge to AC, +1 Ref Saves, Move +30, +1 extra Att with Full Round Att.

Alexi charges the new demon next to Mr. P in hopes of keeping it busy while Zeph, Duck or Duckless form, deals with his Not-the-Mama. Halfway through this charge a fireball goes off but Alexi plows through the leftover smoke.

Charge Att d20 + 17 +2(Bull Str.) +1 (Haste) +2 (charge) = 31
dmg d8+9 +2(B.S) = 19

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+14=34 ; d20+15=27 ; d20+20=28 ; d20+18=24 ; d20+9=16 ; d20+15=31 ; d20+20=29 ; d20+18=30 ;
Monday September 17th, 2012 6:31:11 PM

As his father appears before him, he feels his internal organs shift to duck-mode for a moment,
but then rage fills his mind and he retains his physical shape (Fort = 34) and mental facilities (will = 27)!

He sees Keela's fireball come and tumbles over it (reflex = 28+evasion)

Zeph inspects his father as his detect magic ability should allow him to notice any buffs on P and his scent ability should be able to tell if this P is an illusion or not. (Sense motive = 31)

IF this is the real P and there are buffs on him, Zeph will first use his magical ring to cast Dispel Magic in conjunction with his Quickcast Rod to make it a free action. (Dispel check = 16)

(OOC: If there are no buffs on P, please nullify this action)

Zeph says, "It is time I ended you." as his hands glow green and he begins to chant and cast
[link href="http://www.d20pfsrd.com/magic/all-spells/d/dimensional-anchor"]Dimensional Anchor on his father, locking him firmly to this plane (Hit touch AC 30)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (3/3), Ring bonus spell (0/1)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras

Revenge -- DM Zach  d20+19=20 ;
Monday September 17th, 2012 9:57:03 PM

The demon takes... minimal damage from Keela's fireball.

It does however take a good bit damage from the wild Anrete who just barely connects with his attack which is the attack that brings the demon down as it lays lifeless on the ground.

Garrett sets up between "P" and the exit and is happy to see Zeph not turn into a duck.

Alexi charges the new demon but is suprised as he and Garrett are hit with a Mass Hold Person that requires a DC 21 Will Save or be held. This happens right before you hit him with the charge.
Roll you save, if you make it you hit him for full damage last round, otherwise, you are frozen.

Zeph is able to determine "P" is real, but how would he know if he has any buffs on him? Regardless, he is able to lock his father onto this plane.

-----------------------

I need to know what happens in regards to Alexi, Zeph, before I can proceed with the demons and "P's" actions. Also, hoping Davdok will post.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d4=3 ;
Monday September 17th, 2012 10:11:52 PM

Sensing his bombs would only hinder his comrades, Davdok instead pulls out his crossbow.

OOC: It just took splash damage from my bomb, so 13 Force damage, Reflex DC 19 to dodge it.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+22=25 ;
Tuesday September 18th, 2012 2:30:31 AM

(OOC: Maybe a spellcraft check of 25 + detect magic spell i have on me would give insight to any abjuration/transmutation magic floating about P?)



Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+18=36 ; d20+18=22 ; 4d6=15 ; 4d6=13 ;
Tuesday September 18th, 2012 2:35:13 AM

(OOC: and if I cannot determine any buffs on P for the dispel, then Zeph will use his quickast rod to instead cast Scorching Ray at P hitting touch AC 36 and 22 for 15 and 13 damage respectively)

Anrete [HP: 101/101, AC 22/13/18, CMD 27] [HASTED] [ENRAGED]  d20+24=37 ; d20+14=16 ; 2d4+21=29 ;
Tuesday September 18th, 2012 9:28:45 AM

Still enraged, Anrete turns and charges at the remaining demon, his polearm arcing in a great swipe at the lower limbs.

--------------------------------------
Rage round 2
Charge + Trip: CMB 37
if (trip successful) Greater Trip OOA: AB 16 vs Prone(-4 AC) DMG: 29

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=14 ;
Tuesday September 18th, 2012 11:04:12 AM

OOC: one Will save/unsave coming up...
Will +5 DC21 = 14 fail.

"I'm stuck! Again? Alexi shouts through the link.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+17=32 ;
Tuesday September 18th, 2012 1:00:18 PM

As Garret runs past the battle and up the side of the wall to get around to the back side of P, he feels the wave of magic pass over him and attempt to slow him, but he quickly shrugs it off. When Alexi calls out, Garret replies, "Alexi, would you stop playing around already and kill something?"

Keela [AC 19; HP 49/56; Haste] 
Tuesday September 18th, 2012 1:09:18 PM

[Did "P" take any damage from the fireball?]

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Tuesday September 18th, 2012 4:42:44 PM

Flank P with me, my friend Zeph thinks to Garret

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday September 18th, 2012 5:23:25 PM

The DM sayeth: The demon takes... minimal damage from Keela's fireball.

Revenge -- DM Zach 
Tuesday September 18th, 2012 11:46:28 PM

Hey guys, I know you hate this and it's not fair but I have no computer access today. Was trying to get Ian in here but he is out of pocket too. I thought the fireball hit the center demon not the one by P. I'll go back and adjust as soon as I get near a CPU. Impossible to do much with this Dang phone. My fault.

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 19th, 2012 12:20:16 AM

[When you said, "the brand-new demon appears near P", I thought that meant they were close enough to catch both of them in a fireball. In my post, I said "Keela lobs a fireball at P and the new demon," which I thought was clear enough. I will try to be clearer from now on.]

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Wednesday September 19th, 2012 12:35:37 PM

Garret runs up the wall, past the demons, past Zeph, and past P. He realizes that he has run too far when Zeph calls out to him through the mental link. Garret stops and skidding noises are heard as his bare feet slide across the floor. He quickly runs back to P, runs around him once, and stops on the side opposite Zeph, who is not a duck.

Revenge -- DM Zach  d20+9=17 ; d20+17=31 ;
Wednesday September 19th, 2012 9:23:34 PM

Kathy, that was my fault I just misread. Its been a very, very bad week for me this week, well, since Friday at least.

The elusive "P' is able to evade most of the damage from Keela's Fireball.

Davdok's bomb does some damage to the small demon.

The Demon squels to "P", "Master you are outnumbered, you must flee... or surrender."

The Demon prepares to attack but before it is able to Anrete smashes it to the ground.

Before he is able to do further damage to him, the demon winks out of existence. Only "P" is left on the battle field. With Zeph's Dispel Magic having stripped away some of his magic resistances, "P" for the first time looks worried. "I... I yield. Son, if you spare my life I will tell you how to free the all of the souls in these gems. I will give you the Chalice, all of my notes, and possessions. I will no longer be a threat. Just please, let your father live." The elf throws his scimitar to the ground and stands with his hands held above his head.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday September 19th, 2012 10:30:39 PM

This was a trick, Davdok thought. It had to be.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+12=31 ;
Thursday September 20th, 2012 2:03:28 AM

Why would my father surrender if he is the true object of my vengeance? a silent prayer a curse to his goddess Jancassiss.

Zeph's swordhand shakes for the first time as he speaks through gritted teeth, "These people's souls are more valuable than your life. Release them first and then we will determine your fate." (sense motive to determine disseate = 31)

Memories of his mother flow through his head, By the gods let her be ok

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (3/3), Ring bonus spell (0/1)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras

Revenge -- DM Zach 
Thursday September 20th, 2012 3:31:20 AM

"My son, I am beaten. I am outnumbered, I cannot flee. My life's work is scattered across this cavern. You have bested me. Had it been anyone else I might feel differently, but it was you... and in a way I feel... proud. Proud that it was my own flesh and blood that beat me. I harbor no false thoughts of redemption. What I did... was wrong beyond all comprehension. I know that whether in this life or the next, I will pay for my crimes. That said, I do not yet feel that life is no longer worth living. So you are wrong, at least to me, my life is worth more than all of those souls. That is why I am willing to free them, only if they guarantee that I keep my life. Give my your word that my life will be spared and I will free them all. Even your mother. My son, my real name is Phezrual, and I know my word means less than nothing to you, but I swear to you, if you let me live, I will never again stand against you."

Anyone attempting a sense motive on Phezrual will sense that he is being honest.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Thursday September 20th, 2012 2:28:17 PM

Garret shifts from one foot to another as he stands behind Phezrual. He flexes his fingers as he awaits Zeph's descision. He peeks around P's hip and looks over for Zeph's response. If P even looks like he is going to move in any way other than what Zeph commands, Garret will jump on him.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=11 ;
Thursday September 20th, 2012 6:25:38 PM

Will Save this round:
d20 +5 DC21 = 11, still held.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday September 20th, 2012 6:30:31 PM

Through the Link Alexi broadcasts, "For crying out loud! If you are waiting for Zeph to decide what to do, decide for HIM! He's not going to hold you accountable for his father's death while defending our lives!"

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Thursday September 20th, 2012 8:05:46 PM

Thinking to his friends, If you have any objection, say it now

Then the younger elf sheathes his blade.

He speaks, Phezrual... By freeing the souls, can they be returned to their mortal bodies? Or do they simply pass into the next plane?



Anrete [HP: 83/83, AC 23/14/20, CMD 27]  d20+15=24 ;
Thursday September 20th, 2012 9:28:30 PM

Panting slightly, Anrete fades into invisibility and sneak behind P.

-----------------------------------------------------
Stealth: 24+20(invisible) = 44;


Keela [AC 19; HP 49/56; Haste] 
Friday September 21st, 2012 4:20:36 PM

We can promise to let him live, Keela thinks. We will not promise not to turn him in to the authorities, or to report his actions to those he may harm.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Friday September 21st, 2012 5:17:09 PM

Garret thinks through the link, "Do you think it would do any good to attempt to tie him up?"

Revenge -- DM Zach  d20+21=40 ;
Friday September 21st, 2012 5:25:51 PM

Phezrual eyes dart around as Anrete fades out of sight. He relaxes after a moment. "It seems one of your friends plans on stabbing me in the back son." He seems to have an idea that someone is sneaking behind him but it is obvious he does not see Anrete. "Their souls will be free to go to Gargul, though some may not go right away. I am afraid they will not be able to return to their bodies unless resurrection or reincarnation is attempted."

Phezrual waits a moments before speaking. "Zeph, if you like I can begin the process now. It will take close to an hour. I'm sure you would rather me start the process now rather than later... correct?"

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Saturday September 22nd, 2012 6:59:15 PM

"Resurrection is one power I do not obtain. Is it possible to ask each soul if they have family that can find the resources to bring them back to life?"

Keela [AC 19; HP 49/56; Haste]  d20+15=20 ;
Sunday September 23rd, 2012 10:28:42 PM

[Knowledge: Religion 18 (forgot to account for the negative levels when I rolled)]

I don't know as much about divine magicks, Keela sends, but I'm pretty sure there isn't a time limit on resurrection. The important thing is to get the souls released; let's not spend a lot of time talking to them.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=12 ;
Sunday September 23rd, 2012 11:01:14 PM

Through the Link, Alexi asks any of the group if they can cast Guidance on him to help him break the Hold Spell.

Will Save this round:
d20 +5 DC21 = 12, still held.



Revenge -- DM Zach 
Monday September 24th, 2012 5:38:29 AM

"I know nothing about the peculiars. Keep in mind many of these people have been dead for twenty or more years. Their deaths were not recent. Would you like me to begin now? While I do, all of you can hammer out the particulars of resurection and Gargul and what not."

If no one objects Phezrual says, "Once I begin, I cannot be interrupted. If I am, the process will have to be started again from the beginning."

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Monday September 24th, 2012 1:06:19 PM

Garret says through the link, "Do we trust this guy enough to let him do this? I don't know enough about magic to know if he would be freeing these souls or summoning more demons to kill us."

Keela [AC 19; HP 49/56; Haste] 
Monday September 24th, 2012 7:18:17 PM

I'm pretty sure I'll be able to tell if he's summoning more demons, Keela sends.

Aloud, she says: "Would you be good enough to dismiss the Hold spell on Alexi before you begin?"

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=17 ;
Monday September 24th, 2012 7:33:29 PM

Will Save this round:
d20 +5 DC21 = 17, still held.

Through the Link Alexi adds his opinion, "Prey tell, can you determine the nature of his spellcasting before it's too late? Then what? What if it is a Recall spell that takes him back to a safe place and starts over again? What if is is a Teleport that gets him away?

I say NO!. Bind him and send him to whatever authorities you think can deal with him if you don't want to kill him. For me, the only authority qualified to deal with his atrocities is Gargul!


Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday September 24th, 2012 7:34:43 PM

OOC: and you can quote that on the LnB contest next time around! LOL

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday September 24th, 2012 10:54:03 PM

He was being...honest? That couldn't be right. Not at all. But this was about Zeph and his father, not him, so he'd trust Zeph's judgement regardless of the choice.

Revenge -- DM Zach 
Monday September 24th, 2012 11:07:10 PM

"Oh yes, where are my manners." Phezrual snaps his fingers and Alexi finds that he can move again.

"Again, should I begin or do you plan on killing me?"

Anrete [HP: 83/83, AC 23/14/20, CMD 27] 
Tuesday September 25th, 2012 3:13:18 AM

Anrete's arms are getting abit tired at pointing his heavy polearm at P - invisibly of cuz.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+20=33 ; d20+12=31 ; d20+18=35 ;
Tuesday September 25th, 2012 12:53:31 PM

Zeph nods, "I shall assist you in the process.... and be watching your every move."

(spellcraft = 33, Use magic device = 31, perception = 35)

DM only Highlight to display spoiler: { Secretly, Zeph will attempt to record the spell casting procedure so the knowledge is not lost}



Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Tuesday September 25th, 2012 12:57:46 PM

Garret shrugs and stands at the ready if Keela gives the word, Garret will jump on Phezrual in a moment.

Keela [AC 19; HP 49/56; Haste] 
Tuesday September 25th, 2012 3:15:10 PM

There are hundreds of souls trapped, Keela sends back. Freeing them is worth some risk.

She nods. "Proceed," she says, with as much dignity as she can muster.

Revenge -- DM Zach 
Tuesday September 25th, 2012 7:34:38 PM

Phezrual nods to both Keela and Zeph, "I shall begin right away, but I need the Chalice that is in my study as well as a few reagents from my pack that is in the study as well." Once someone has picked up the Chalice and his pack for him, or he is told to get it himself, he pulls out some black sand and a few other items. He pours them into the Chalice and cuts his hand to let a small stream of his blood flow into the Chalice. Then he begins chanting in what must be High Woldian. The Chalice flashes with bright red light and the contents now glow with a very bright red. Phezrual sets the Chalice down in the center of the room and begins drawing a very intricate hex on the ground using the contents. The hex is almost completely inverted to the one drawn where the web was earlier.

After about 45 minutes Phezrual begins placing each and every soul gem he can find into certain points on the hex. When all have been placed he pulls a chain from around his neck. Attached to it is a Soul Gem. He kisses it and places it near the center of the hex. Zeph can immediately tell it his his mother's soul gem.

Phezrual continues chanting for a few more minutes in High Woldian. He continues chanting and makes his way out of the hex. As he does all of the gems begin glowing and pulsating faster and faster until finally as Phezrual stops chanting all of the gems shatter at once. Rather than the shards striking the ground, they all turn to liquid and flow through the air, every drop of what looks to be like Woldsblood, being absorbed back into the Chalice.

Hundreds of souls can be seen and heard sighing almost as if in relief at exactly the same time. Many begin dancing around quickly, darting around the room. Others begin leaving. One, remains in the center of the room. It is Zeph's mother.

Phezrual collapses to the ground, seemingly exhausted beyond comprehension.

As the souls begin to slowly disperse you can hear them in each in turn whisper, "Thank you."

Zeph Only Highlight to display spoiler: {You are able to recall the reagents he used, the hex he drew and where he placed all of the gems. If you know High Woldian you are able to remember the ceremony in its entirety. If not, you will have to learn the words to be able to do it again.}

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday September 25th, 2012 11:41:33 PM

Freed at last, Alexi obliges Mr. P by fetching his 'stuff'. Alexi does not trust him to get the stuff himself.

Watching the proceedings, Alexi is weary, ready for some demon or other horrible thing to appear. He does not relax until Mr. P collapses.

"Freeing their souls does not make up for their deaths. It is up to you, Zeph, as to what to do with him now. Although we promised not to kill him if he released the imprisoned souls, he still should have to pay for their murders somehow."

Revenge -- DM Zach 
Wednesday September 26th, 2012 8:16:58 AM

OOC: Also I forgot to mention it, but I am certain who ever (Sjurd) had Nagegy's Soulgem would have placed it where Phezrual could put it in the hex and as a result free his soul as well. He is also standing near the center, as if wanting to speak with the group.

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 26th, 2012 12:52:06 PM

"We should tie him up," Keela says, looking at the collapsed Phezrual. "And gag him. And probably blindfold him as well; all of that will make it very difficult for him to cast spells."

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Wednesday September 26th, 2012 1:43:15 PM

Garret carefully shadows Phezrual as he prepares for his ritual. When the ritual starts, Garret steps back a little, but not so far that he can't jump him. As Phezrual gathers the gems, Garret pulls two out of his belt pouch and places them carefully with some of the others.

He watches in amazement when the spell completes and the souls are freed. He immediately spots Naggy and cries out in surprise, "Naggy! Good to see you again!" He eyeballs Phezrual as Keela suggests that he be tied up.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Wednesday September 26th, 2012 10:47:29 PM

Watching his mother float away, enough blood has been spilt

Zeph considers his exhausted father as he lies on the ground.

He walks over and kneels, "You are going to be bound and brought to our friend Katarina at the Star Mage's Guild of Plateau City to be held in prison for as long as they determine. But you will live."

Then he takes rope from his haversack and binds his father's hands for the long travel back to Bryn Baraz.

Thinking, But I'll visit...



Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Wednesday September 26th, 2012 11:14:43 PM

Alexi adds a wad of cloth as a gag to keep Mr. P from mouthing anything and a bandana as a blindfold.

Alexi turns to Zeph, "That library may contain some key incriminating evidence for a trial. We don't want to risk your father finding some weird loophole in a trial, if there is one. Let's search the place of any such damning evidence as might guarantee an Open and Shut case. Other material may be better off destroyed."

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+13=15 ;
Wednesday September 26th, 2012 11:43:27 PM

Upon completion of the ritual and the binding of their captive, Davdok would begin searching the library for anything incriminating. And if he didn't understand it, it was very likely SOMEBODY else would.

OOC: Perception 15. Wow, rolled a 2....

Revenge -- DM Zach 
Thursday September 27th, 2012 8:32:46 AM

The spirit of Zeph's Mother continues to float near the center of the hex with Nagegy a few feet away.

Phezrual is quickly and securely bound, gagged, and blindfolded. He makes no effort to resist and is no trouble aside from someone having to help him stand. He is thoroughly spent.

Nagegy chuckles to Garrett, "I'm afraid thisss want be for long my friend. Though sssooner than I would have liked my end to come, I had a long and sssatisfying life. I entrust all of my booksss and earthly possssessionsss to you all to keep sssafe. Their are sssome tomesss that mussst be kept sssafe at all costsss. Farewell friends." The spirit begins leaving the area and soon dissipates into nothingness.

Zeph's mother smiles at him and says, "Thank you son... from all of us thank you. I am soo, soo, proud of you."

Davdok begins searching the area and finds numerous old tomes, notes and other books of various value. Of particular note are the other Journey Book and what appears to be a personal journal of Phezrual's There is also Phezrual's backpack and scimitar. Everything else seems to have been taken by the minotaur that teleported out before you guys entered.

--------
Hey guys, I am recalculating your XP because you guys got shorted over the past scene or two. All of you have enough to hit the next level or will when it is awarded. Go ahead and start working on that. I'll get your final XP totals and awarded Hero Points and such done very soon. You guys will officially level up once you have time to rest back at Bryn Baraz. Start thinking about crafting as you will have plenty of time to do it in the upcoming module. How are you guys on funds. I think you guys got shorted there too, so I may have to adjust this final amount to be slightly more than originally planned.

Keela [AC 19; HP 49/56; Haste]  d20+2=18 ;
Thursday September 27th, 2012 11:22:25 AM

"Goodbye, Lord Nagegy," Keela says. "I'm sorry we couldn't be of more help."

When the spirits have departed, Keela looks around. "I'm not very good at searching," she says, "but I think Zeph and I have the best chance of telling whether something is actually incriminating. Maybe, if you find something that looks odd, you show it to one of us?"

Keela does make a valiant effort to search part of the library, but her efforts are middling at best. [Perception 18].



Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=31 ;
Thursday September 27th, 2012 12:48:17 PM

As Naggy rises, Garret calls out, "Wait, wait! What books? Protected from who? Or what?" Garret looks over at Keela and says, "Do you have any of his books?" He helps continue the search, looking carefully for hidden areas, secret openings and the like (Perception: 31).

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday September 27th, 2012 10:55:07 PM

"So, shall we keep all the books? There is likely useful information in the journal that I found, but there is also his backpack to rifle though. Keela, would you mind checking his backpack?"

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+18=22 ;
Friday September 28th, 2012 3:52:34 PM

As his mother appears before him, Zeph is briefly overwhelmed with emotion. "Our time was so short. I shall meet you in the afterlife, but for now there is a greater purpose I must play a part in... I will always love you."

Then he turns to his companions, Alexi, Davdok, Garret, Keela, Anrete... then back to his father.
Zeph says, "Evidence? Phezrual will admit his crimes."

Then he escorts the exhausted Phezrual to the study, takes off his blindfold and muzzle, asking, "Please, direct us to everything that we could use to correct the imbalance you have created. Hide nothing. Then we shall leave."



Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Friday September 28th, 2012 4:01:17 PM

(I would just like to note that Zeph, with Keela's help I'm sure, will search Phezrual's library for spellbooks, components, magical equipment, ancient writings, you name it. Detect magic is up and running)

Zeph picks up Phezrual's personal journal and places it in Phezrual's pack, then tossing it over his shoulder.
Then he grabs his father's scimitar, weighs the blade in his hand and asks, "What enchantments have you chosen?"

Revenge -- DM Zach 
Friday September 28th, 2012 7:29:16 PM

As he gag is removed and hands are untied, he bows his head to Zeph. "It is a very unique weapon Zeph. It was given to me... before I set down this path. It is made of mithral, is very keen, has a menacing quality that helps when you or your allies are flanking a foe, and has a very unique Force quality." He shows them all of his notes and is willing to explain everything. He also moves over to the wall, or what looked like the wall a pushes a particular stone which causes a small rock to more. He reaches into his pack and grabs a key that hs pushes into the small hole where the rock was moved from. When he turns it a secret compartment opens up in the stone. It is only about 1ft tall by 1ft wide and maybe a 1ft and a half deep. Inside are tons of gems... real gems. At least 25,000gp in gems.

(Blade is a +1 Keen Mithral Scimitar of Menacing Force)
Force does 1d6 Force Damage (like Flaming it is a +1)
So the weapon is a +4 Scimitar made of mithral.

Inside the backpack is a Spellbook can be found.
Also a very small polished stone with a moderate magical aura. Everything else seems to be just books.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Friday September 28th, 2012 10:10:29 PM

Alexi is surprized to see the spirit of Naggy. Last he had seen the odd-ball Al Mathir noble, he seemed rather indestructible.

Alexi stays vigillant all the while, though, as this was not yet over. There was much still that could go wrong, and the Fat Laddy hadn't sung yet.

Revenge -- DM Zach 
Friday September 28th, 2012 10:47:52 PM

OOC: Oh and I meant to say that you would remember seeing numerous books in Nagegy's hut back in Bryn Baraz when you found his body.

You guys are also the recipients of 20,000XP.


Anrete [HP: 83/83, AC 23/14/20, CMD 27] 
Sunday September 30th, 2012 12:07:51 AM

"ye can't cook anything with those rocks. how about we cook some bits of ye dad before the trial?"

ooc: sorry for the mia. took a super long flight across the globe. hard to type cz hotel wifi is crap and still not used to typing with my tablet

Keela 
Sunday September 30th, 2012 6:15:07 PM

"Goodness!" Keela exclaims when the find the gems. "I think we should start moving everything back to Bryn Baraz," she adds. She opens her mouth to say she wishes they'd brought Avis, then shuts it again. She's mentioned the flying craft a number of times; no need to get tiresome.

"Ew, Anrete!" she protests. "We don't cook people!"

Revenge -- DM Zach 
Monday October 1st, 2012 1:58:35 AM

OOC: I have to be honest, I have no idea what Avis is... there is nothing about it any module I have ever had my hands on. Tell me about it and I'll see what I can do to get it incorporated back into the game. Sound fair?

Revenge -- DM Zach 
Monday October 1st, 2012 10:58:08 AM

Hey guys, just so you know I am sort of waiting on a consensus. Are you guys done here, if not what are you doing, and what are you doing with Phezrual.

Right now you guys are all over the place from eating him to letting him go.

Keela 
Monday October 1st, 2012 12:36:32 PM

[For Avis, check the archives. The DM posts of November 12, 2010; November 15, 2010; January 4, 2011; January 13, 2011; and the player replies from January 13, 2011 should give you a place to start.]

Revenge -- DM Zach 
Monday October 1st, 2012 1:28:14 PM

Thanks Keela, Avis will be parked in the stables when you get back. I'll assume Zeph still has the license for it.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Monday October 1st, 2012 3:52:24 PM

Garret looks around as the others start gathering up items. "Well, let's get to it! The sooner this one is in custody of the proper authorities, the happier I'll be. Let's gather what we can and head on back. Phezrual needs to be turned in to Katarina for the authorities to deal with."

Keela 
Monday October 1st, 2012 10:47:10 PM

"I agree with Garret. Let's get him to Katarina, and ourselves back to Bryn Baraz."

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday October 1st, 2012 11:05:39 PM

Well, this chapter was closed, most certainly. Okay, maybe not closed, but if this were a book, maybe the last few pages of the chapter. Now if only he could travel as fast as they did in books.

"You know Anrete, I AM hungry..."

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Tuesday October 2nd, 2012 12:52:12 AM

"Thank you everyone." He says to his companions

Then Zeph escorts his bound father out of the cavernous mountainside and on the long road to Bryn Baraz.

He asks Phezrual, "Souls trapped in gems. Was it your idea or did you discover this magical technology?"

Zeph pulls rations from his pack and begins to eat... leveling up...

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday October 2nd, 2012 12:52:15 AM

OOC: Is alexi the only one with a horse?

IC:
Alexi helps lead Mr. P.

"The sooner we get him off our hands the better. Take him in Avis, that way, if he gets loose, he'll have a loooong way to go to get away."

Alexi will return to Bryn Baraz with Lobo, his horse, and with anyone else that is not going in Avis.

OOC: Avis, in short, is a wooden wagon with a metal frame, that flies. A propeller in the back makes it move forward, levitation magic gets it airborne. One has to have a 'key' and a high intelligence to activate it and control it. It was captured from the Al Mathir Lizard People. It has a canvas cover, so it looks somewhat like a western wagon, just no animal to pull it.

Homecoming -- DM Zach 
Tuesday October 2nd, 2012 4:45:56 AM

And so it seems that our heroes have set things right. The bad guy is is beaten, and being turned over to the authorities. Souls have been freed to make their way to the afterlife. Demons have been defeated and forced from the Wold. A powerful and evil artifact (the Chalice) has been taken out of the hands of those who would exploit it. Bryn Baraz is once again safe.

On the way home, Zeph questions Phezrual about the Chalice and the Soulgems. The answers he get a somewhat unnerving. "My son, we of the Illidian Bloodline are the Keepers of the Chalice. Our blood is literally required to activate the Chalice. It was created long ago. Our family has a... dark past to say the least. The soul gems are, however, relatively new. My counterpart was the one who developed them. Though, he can no longer utilize them without them being keyed to the power of the Chalice. He is of no consequence, he was acting on my orders, and I alone am to blame for this."

The trip back to Bryn Baraz takes the remainder of the evening and the majority of the following day. Katarina, the Dwarven Mage is actually in Bryn Baraz when the party returns. She mutters curses under her breath as she listens to the party recount the details of Phezrual's actions. She ask that you hold him a bit longer and she will return as soon as she can. She teleports out of existence and returns minutes later with two other mages, an elf, and a human. Four heavily armored Minotaur guards also appear with her. All are wearing the emblem of the Star Mages Guild. They check his bindings and ask for any items that might be used as evidence against him. Whether any evidence is turned over or not, the human casts a spell and all eight, the seven guards and the one prisoner, are gone from sight.

Once things have calmed a bit, Tara comes rushing out of her office and throws her small arms around Garrett nearly squeezing the breath from him. Fen can be seen jogging down into the mines and after a few minutes can be seen returning with a smiling Jack Youngblood. He walks up to Keela and smiles. He is dirty and grimy from working down in the mine and seems hesitant to touch Keela because of this. It's great to see you, Keela."

Any looking can find Avis in the stable.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+20=24 ; d20+20=26 ;
Tuesday October 2nd, 2012 12:48:04 PM

As we are walking backto Bryn Baraz and before Phezrual is escorted to Plateau City, Zeph will ask him to help study and memorize the spells from his father's spellbook so that the knowledge is not lost (and I can scribe them more easily, spellcraft = 24, bleh)

Keela 
Tuesday October 2nd, 2012 1:10:44 PM

[OOC fixing stuff: we are on horseback. In Keela's post, she thought about lamenting Avis's absence, and then decided not to because she had already lamented it several times before. That brought up the question of what Avis is, and I answered. But Avis is not with us. Avis is back in Bryn Baraz. We are on horseback.

Also, Jack is a farmer, not a miner, unless he has recently changed professions.]

Keela smiles back at Jack. She's a little surprised how much she missed him, and how glad she is to see him again. "It's good to see you, too."

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Tuesday October 2nd, 2012 3:34:27 PM

Garret grabs Tara and smiles. He tells the others, "I'll see you later on. I'm taking a break from killing the bad guys." He walks off with Tara in tow, telling stories of the adventures he had while gone. He sits on a bench near the town square and talks with her.

Anrete [HP: 83/83, AC 23/14/20, CMD 27] 
Wednesday October 3rd, 2012 12:22:13 AM

Anrete is in a daze. It has been quite some time since he last seen civilization.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Wednesday October 3rd, 2012 11:25:49 AM

Alexi is glad to be back in Bryn Baraz and is amazed at how the settlement has recovered from the Al Mathir attacks and temporary control. Last time he had been there the whole place had been evacuated, but now things seemed to be back to normal, almost.

He was even more surprised at seeing a young man show some, well, more than some interest in Keela. Although that should not have been a surprise anyway.

Rather than stay and witness an awkard situation, Alexi takes the horses to the stables and makes sure they are all well taken care off while busying himself with Lobo. Afterwards he seeks out the baths, then to the barraks and claims an empty bunk.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Wednesday October 3rd, 2012 11:33:44 AM

Garret sits and talks with Tara, but he also keeps half an eye on the rest of the group to see in which directions they head. He just knows that it will not be long before they are called upon again for, well, something...

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24  d20+20=28 ;
Wednesday October 3rd, 2012 4:06:36 PM

Zeph watches as his father is taken into custody and teleported to Plateau City, I will visit you he thinks,

Then he remembers something, and pulls Phezrual's journal from his backpack and hands it to his father,
"Despite your evil ways, you still deserve privacy. Unless you want me to keep it."
---------------------------------------------------
Then he consumes his down time studying his father's spellbook extensively, learning everything he can about the man he once loved, then hated, and now pities.



Homecoming -- DM Zach 
Wednesday October 3rd, 2012 9:11:19 PM

Zeph is able to study his father's spellbook with his father for a few minutes before he is taken to the authorities. When Zeph mentions his fathers journal, Phezrual just shakes his head. "You keep it. I have no reason to hide things anymore." Before he is teleported away Phezrual smiles to Zeph. "Be safe son. I truly mean it."

Jack smiles to Keela, "I'll go get your family. I know they can't wait to see you either. After you have spent some time with them, perhaps we can spend some time together?" After Keela answers he tracks down Senna, Daben, Teigan, Cole, and little Nila.. The children are estatic to see their Auntie Keela as are Senna and Daben.

Tara listens intently to every word that Garrett says as he recounts his adventure. "You should right a book, all the tales that you have. Others would love them as much as I do I am sure!"

Anrete and Alexi will both be very surprised to see their new home, the Victory Inn which was constructed in honor of the Champions of Bryn Baraz after their victory over the Al-Marithian Champions. There is a very large statue of Keela, Garrett, Koko and Zeph, as well as one of the eagles who helped them in their defense of Bryn Baraz. It is made of mithril and obviously has some sort of magic tied to it. Both Anrete and Alexi are give a tour of the Inn and shown to their rooms which are very nice. There is also a very nice private Kitchen where the heroes can cook for themselves on the 3rd floor as well as the Inn itself on the first floor where Haggard the mountain of a man who serves as the proprietor or his beautiful daughter Hope will gladly serve you a meal day or night.

OOC: My apologies Kathy, that's what I get for typing a DM Post at 3am. Fen went to get Jack from the outskirts of town where his farm is located. Also, all I mentioned Avis for is so that everyone knows it is available, not that you guys utilized it.

Also, please note you guys are now 10th level. You all receive 1 Hero Point. Garrett and Keela each receive 1 additional Hero Point for having the two best posting records over the module. You guys have as much time to craft as you need up to six months. One of the items that was in Phezrual's pack was a Stone of Good Luck. It was never mentioned that his items were taken from his person. If you would have done this let me know.

Feel free to take liberties with any NPC tied to your story. Garrett can NPC Tara, Keela can NPC Jack and her family. Other's will be introduced to you other folks before and during this next module.

One final and VERY important note. This post was late today because I had to take my daughter back to the specialist. She has to have surgery next week. I'll be very much out of pocket next week most likely so DM Ian will be taking over with the new module then. This week let's have fun RPing Bryn Baraz.

Feel free to send Fen on a run to the catacombs on your behalf or make one yourself. RP out some long term project in Bryn Baraz and I'll help you with them. This is your guys home. If you want to move out of the Inn and into a house or something, email me or RP you are looking for property. Push the story along as you will guys.


Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday October 3rd, 2012 11:32:08 PM

Well, he was done. Who knew on his travels he'd meet the one sane adventuring group in the Wold? There were bandits, brutalizing orcs from other tribes, money hungry mercenaries...the list continues on. He had no problem staying here. It seemed abrupt to him, but the place was...quaint, to say the least. Maybe a headquarters wasn't such a bad idea.

But first, he needed some property. There was no way he was going to be able to perform experiments without a proper lab. And for that, he needed property.

Now, who was he supposed to ask about that?

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Thursday October 4th, 2012 11:08:57 AM

(OOC: Concerning Phezrual's stuff. I'm pretty sure we mentioned grabbing his backpack, sword, books, notes, wouldn't that include items on his person as well? Yeah, Zeph grabs all that stuff too. After all, why let the Star Mage's have it? Zeph is interested in keeping all his father's belongings... just incase the man is ever released.)

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Thursday October 4th, 2012 2:51:35 PM

Garret sees Davdok deep in thought after the tour of the Inn. Garret explains to him, "This place was really built with us in mind. You can see how those of us who were here when the place was built have a few cutomizations built in. As for a lab, I'm pretty sure Sjurd had some good facilities built in for that, even if they are mainly focused on plants. I'm sure you could use those facilities. We have found that it does seem to be better if we try to stay together, at least somewhat, as trouble seems to find us out wherever we go. We'd certainly be glad for you to stay here in the Inn with us, as you're one of us now, really."

Zeph, did you keep track of loot on this one?

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Thursday October 4th, 2012 4:34:29 PM

(OOC: For loot I see 25k in gems, the Lucky Stone, the +4MithrilScimitar, and Phezrual's spellbooks. Did I miss something?)

Homecoming -- DM Zach 
Thursday October 4th, 2012 5:24:34 PM

Since the group also took Phezrual's possessions, they also have a +6 Headband of Vast Intelligence, and a +5 Cloak of Resistance. Add that to Zeph's loot and that should be enough for this module.

Garret tells Davdok of the great facilities that Sjurd used before he left on business. They are certain he would not mind sharing his facilities. Of course, if he wanted his own place, Uflgar would be the one speak too.

OOC: Come on guys, I know things are slowing down a bit but please keep posting. I for one and sick and tired of us being last in the the posting report every week. You guys might not, but let me tell you, I hear about it quite a bit in email. If you check in and I haven't posted, and you don't think you will get another chance to check back in... just say checking in, or make a quick thought post of what your character is thinking. Don't just not post. I've been trying to wake up very early to get the posts up. I don't know what else to do. Tell me what I need to do to get you guys to posts more than once or twice per week. Those of you posting 4+ times a week disregard this please. Or, don't, up to you.

Keela 
Thursday October 4th, 2012 6:21:06 PM

Keela exchanges hugs with her sister and brother-in-law, then exclaims over the children and how big they're getting.

She's glad to have the distraction. Seeing Jack again was confusing, especially with Alexi so close by. After all, it was Alexi who has first declared himself--and she did l like him. And if it hadn't been for Alexi's startling declaration, she never would have had the courage to get involved with Jack.

Of course, she liked Jack, too. She liked him a lot.

But Alexi had been there first. Didn't she owe him something for that?

Confused, Keela busies herself with her family. The tough questions are going to have to wait for later.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday October 4th, 2012 9:40:40 PM

Alexi reaches the barracks and finds that things had chaged, a lot. His little office now was occupied by another, a sergeant, who was in charge of training the guards and millitia. The sergeant eyed Alexi.
"Well, what do you want, stranger!"

Alexi did not recognize the man and wondered if Garth had returned or retired. He did not feel the need to upset the applecart and rather than to 're-enlist' for the sake of a bunk, he just nodded at the non-com and smiled, "Just getting a tour of the place, that's all."

Well, I'm busy!

Alexi glanced once more into the little office and noticed his map of the plains still on the wall and the Militia Training Chart tacked on the opposite wall. Some marks showed some changes and Alexi chuckled as he stepped out.

"Wonder if Ma Belle returned? I'm sure she'd put me up, or rather, one of her girls," he smiled. But Keela flashed through his mind and instead, through the Link, asked "Hey guys, where are you all staying at? Got a place for me?"

The response came from several directions leading Alexi to the Inn.

Alexi was surprised and his jaw nearly dropped when he reached the Victory Inn. Then anger flashed quickly through him! "What about ME! I was here for fighting, nearly dying, to save this place too!

But Alexi was never one to anger for long. He knew he had left after a horrible battle with monstrous creatures but he did not know what had occured afterwards. He had intended to ask but was embarrassed, if not a little ashamed, to have left before the fat hafling had sung.

In that light, it certainly would not have been appropriate to put up a statue of him. Besides, that's not the kind of attention he wanted. Smiling as he approached the counter, he thought about his Pa and Grandpa and how their jaws would drop if they saw a mitrhil statue of him. That, I think, would have finally been enough."

As Alexi was being led to a room by a beautiful lady by the name of Hope, Alexi's thoughts then turned a little dark. What happened to Koko? But Hope's smile as she opened the door to his room and showed him in erased those dark thoughts.

Alexi begins to stow his gear away when he hears some talking. Following the chit-chat, he finds Garret telling Davdok about the place. Alexi joins the two but says little. Bryn Baraz was not the same and there was no point spouting out stuff that may not exist anymore, or reminisce on the Good O'l days after all the settlement had been through.

OOC: sorry Zak, for missing. Went to the State Fair of Texas one day and was washed out at the end and forgot to post. Now I'm fighting a stuffy head. But I'll survive.

On loot, did that all include the water well stuff too? Where we fought those demons flying around over the pool of water?

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Friday October 5th, 2012 12:14:49 AM

"So Sjurd's a plant guy, eh? Unfortunately, my experiments tend to give off the kind of fumes that would probably kill most plants. And the explosions cause an absolutely terrible racket." After being informed of the delightful chap he needed to talk to, Davdok decided to take his leave of Garret. While he didn't mind staying in the inn, he merely needed a lab. He was, however, touched by Garret calling him one of them.

OOC: Crud, missed the mark for Thursday by a few minutes.

DM Zach: The lab is separate from the garden with all of Sjurd's plants. Proceed how you will though.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Friday October 5th, 2012 1:40:12 AM

Zeph is more quiet after his father has been brought to justice.
He leaves most days to fly in Avis and lose himself,
praying to Jancassiss, You have led me this far, and I have achieved vengeance. By your grace let me serve the righteous and weak to give them their own revenge.

As he returns, he smiles to his friends and visits Davdok in the laboratory.
"I'm interested in crafting poisons sir."

(OOC: Money
Scimitar - 36,000gp
Headband of Int +6 - 36,000gp
Cloak of Resist+5 - 25,000gp
Luckstone - 25,000gp
Gems - 25,000gp
Total: 147,000gp / 5 people = 29,400gp for each of us. Right? Although either myself or Keela could use the headband to significant effect if you guys would be willing to donate to the cause.

Things on Zeph's shopping list: Some way to protect from Negative Levels, suggestions? And maybe a freedom of movement ring. )



Homecoming -- DM Zach 
Friday October 5th, 2012 10:19:59 AM

Keela spends as much time as possible with her family. This keeps her from having to make any uncomfortable decisions. At least for the moment.

Alexi is surprised and even a bit hurt that he was seemingly replaced. What by Jack, the Sergeant, heck, he even just missed getting in that statue. Seeing his face so sad and even a bit angry, Hope timidly asks, "Is everything alright? You look... upset. Can I get something for you?"

Davdok can find the mining foreman Uflgar in the mining headquarters. When Davdok enters the stern faced dwarf looks up. "You're one of the new heroes eh? What can I do fer ya?"

Zeph prays to his god and as he does a feeling of calm and serenity washes over him. Is this what it feels like to be without a burden?

Garrett and Tara spend quality time together and in general just enjoy each other's company.

OOC: Don't forget. You guys have all the time in the world to get some crafting done.


Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23]  d20+1=6 ;
Friday October 5th, 2012 1:46:08 PM

Garret spends some time on the balcony of his room and he watches Zeph fly away each day. He tries to whittle a small bird, but when he is done the stick looks mostly just like a stick with some cuts in it and bark missing (craft: 6).

I think keeping the headband is a good idea. Yeah, those negative levels hurt, but I wonder what we'll be facing next. Should we buy a crystal ball first to see if we can tell what we need to defend against next?

Keela 
Friday October 5th, 2012 8:02:39 PM

After spending some time with her family, Keela sets out to find someone who can cast Restoration on her. She cannot, alas, cast it on herself, because it is a cleric spell. She asks Katarina for assistance with finding a caster.

Once that problem is out of the way, she sets about buying scrolls and transcribing them to her spellbook. She also asks Zeph about exchanging spells.

Finally, if there is time left, she might scribe a few scrolls.

[OOC: That's the basic layout of Keela's time between adventures. I'll continue to role-play, with the understanding that all that other stuff is going on in the background. I assume I will be able to find somebody to cast Restoration, and it wasn't the intent of the module that Keela be permanently two levels down from everybody else. :) ]

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Friday October 5th, 2012 9:44:15 PM

OOC: I sent an e-mail on loot totals and suggestions. RSVP by e-mail.

Homecoming -- Co-Dm Ian 
Saturday October 6th, 2012 3:09:43 PM

I would ask that everyone please post what changes have been made to your character after going up to level 10. There's no rush on this - before next Friday would be great.

Homecoming -- DM Zach 
Monday October 8th, 2012 2:19:46 AM

Keela spends time with her family. She waits on Katarina to return but she has not yet returned from the Star Mages Guild. Fen finds that Keela is looking for someone to help her with a restoration spell and says he knows of a traveling healer that travels the surrounding countryside helping where needed. He sets out in search of the Healer. It takes 4 days but Fen returns with an impossible old and feeble looking man. He smiles a warm, toothless smile at Keela before laying his hands on her forehead. As he does she feels whole, complete. The ancient old man spends the day helping others in Bryn Baraz before taking a room in the Victory Inn. He is gone at first light of the following morning.

Jack seems to sense Keela is having some kind of internal debate. He gives her a lot of space and is nothing but kind, friendly, and understanding. After several days he invites her on a picnic into the countryside.

Everytime Alexi enters the Inn, the serving girl, Hope blushes and hides her face. She is always friendly but acts almosts as if she is trying to avoid him. It is obvious to everyone, especially Keela that she has a crush on Alexi.

Garrett spends time whittling and enjoying the company of Tara

Ulfgar continues to look at Davdok expectantly waiting for an answer.

Zeph occupies his times playing in Sjurd's herb garden. While not quite as adept as Sjurd he does know his way around.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Monday October 8th, 2012 2:37:36 AM

Zeph Level 10. 7th level of Avenger PrC.
+1BAB (6 finally, second attack!)
+1 Ref, Fort, Will saves
+12 skill points (including the +2int headband from Keela, which is retroactive if equipped for 24 hours right? So that's like 9 more skill points from levels 1-9 I have to distribute.)
+1d6 sneak attack (5d6 total)
+1 spell casting level (like an 8th level wizard)
+6HP (2 rolled on LnB + 4con)

Money:
25k gems + 20k luckstone + 36k scimitar = 81k total. What to spend it on?
My vote is two rings of Freedom of Movement. Maybe Keela and Anrete would be good candidates? Would prevent everything from grappled to paralysis. Nothing prevents nausea though......... darnit.

Ian's Comments: Skill points granted to you by a Headband of Vast Intelligence are retroactive.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Monday October 8th, 2012 12:20:55 PM

Garret spends his early morning and early evening times on the balcony of the Inn in exercise and meditation. He wakes each morning feeling stronger and more powerful after concentrated training for a week (+11 hit points!). He works on his punches and training his body to react more quickly during an attack. Some afternoons he can be seen covered in sweat fighting against the standing combat dummies in the back yard. He continues to train his speed an accuracy (+1/+1 BAB).

He spends some time also with Zeph in the garden, learning about the poisons and tasting some of the plants from time to time to train his system to resist them (+1 saves). He also practices climbing the rear wall of the inn and jumping back down, being careful to land in ways that don't seriously injure him, though some times he does hit pretty hard (+10' slow fall, +1 acrobatics skill. +1 climb skill).

On occasion, he can be spotted wandering about town. He can easily hide in the shadows and people quickly lose sight of him, but he practices with the people, occasionally joining the kids in games of hide and seek, though the kids are amazed at how often they can find him, unaware that he is training and letting them win now and then (+1 stealth skill, +1 perception skill). He also spends some time with Tara in the local river, splashing and playing (+1 swimming skill).

He also spends some time wandering through the areas around town, clearing the lands of wild beasts and meditating in the wilds. Working against the quick wolves and other beasts, he learns ways to attack faster against injured opponents (Feat: Medusa's Wrath).

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Monday October 8th, 2012 12:56:45 PM

(OOC: Hey Jeff, ever thought of rerolling Garret as a cleric or druid? jk jk :)

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday October 8th, 2012 1:18:41 PM

OOC: here's the updates to Alexi so far:
Level 10 hp = 12
BAB +10/+4
Fortitude +17 (+6 Figh, +3 Cavalier*, +3 Con, +5 cloak*) * = New
Reflex +10 (+2 Figh, +3 Dex, +5 cloak*)
Will +8 (+2 Figh, +1 Wis., +5 cloak*)
Vs Fear +2 Bravery bonus
Cavalier Bonus Level 2:
Aid Allies: When using Aid Another to assist one of his allies, the ally receives a +3 bonus to his AC, attack roll, saving throw, or skill check. Bonus increases by +1 every 6 levels.

Skills:
diplomacy +1; Fly +1; Intimidate +1; engineering +1; Perception +1; Profession (soldier) +1; Sense motive +1

After his trip to the catacombs some of these things may change.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday October 8th, 2012 1:22:32 PM

OOC: hey guys, are we still using the Luckstone value at 25K? Here's what the PF handbook has:
Stone of Good Luck (Luckstone)

Aura faint evocation; CL 5th

Slot none; Price 20,000 gp; Weight --

Description

This small bit of agate grants its possessor a +1 luck bonus on saving throws, ability checks, and skill checks.

Construction

Requirements Craft Wondrous Item, divine favor; Cost 10,000 gp

Need a ruling on this ASAP.

DM Zach: PRD shows 20,000xp. Ultimately it comes down to what the catacombs will give you for it though.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday October 8th, 2012 1:40:18 PM

For the next several days, as things settle down, Alexi spends the days studying Bryn Baraz and its defenses since the recovery from the Al Mathir rulership. He finds out the whole story about the Winner-takes-all battle the heroes had with the Al Mathir Champions and is quite satisfied that a statue honoring him certainly would not be deserving.

His encounters with Hope are refreshing. The only girls that had showed such attention to him before were Ma Belle's and he knew the motive behind that kind of attention. However he is not ready to encourage Hope. Would a woman used to the quiet of domestic life be able to adjust to the life of an adventurer, who's coming and going are so unpredictable, especially the returning part?

Alexi's mother was his model, for she married a soldier and herself had a father as soldier so she knew the hazards and raised up a boy to be ready, at any time, to become the M-O-T-H, man-of-the-house. She was tough and could use a weapon too if she had too.

Now Keela seemed to be what Alexi was looking for. But was he what she was looking for? Would this farmer be more what Keela wanted? Did she truely prefer the life her sister had? Well, he'd have to wait and see. In the meantime, she heads off on a picknick...

Alexi decides to hit the Catacombs and take care of some business. Maybe when he returns, his new status as Cavalier, not a mere common fighter, would put a sparkle in her eyes...

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday October 8th, 2012 7:07:56 PM

"Okay, to make it quick for you, I need a plot of land, preferably with an empty building on it. Got anything like that?"

Keela 
Monday October 8th, 2012 11:34:49 PM

Keela spends some time with her family, much of it trying to convince little Tiegan that fighting demons wasn't as great as she had apparently made it sound the first time.

She eagerly agrees to go on the picnic, and enjoys spending time with Jack.

"I really missed you," she says at one point, looking shyly down at the grass. "I was surprised how much."

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Tuesday October 9th, 2012 3:12:08 AM

Anrete practices his polearm katas every morning and evening, while spending some time in the library on magical devices and the occasional thievery mischief on the fellows around the inn.

OOC:
I am very sorry about my missed posts. I am back and will be posting regularly again. I overestimated my endurance. Spent the last week flying all over the globe, and wifi at my hotels are crappy.

--------------------------------------------------------
Leveling
Fighter+1
HP: +14

Skill improvement
Perception+1
Sense Motive+1
Stealth+1
Acrobatic+1
Use Magic Device+1

Class Skill
Weapon Training (Polearm): +1 AB +1 DMG with polearms

Homecoming -- DM Zach 
Tuesday October 9th, 2012 1:44:40 PM

The party spends most of their time apart from each other, leaving everyone to their own devices.

Ulfgar smiles to Davdok. Sure we have a few places. How large of a place and how nice? Better yet, how much do you want to spend. Do you want to rent, or own? These are all things I need to know to keep from wasting too much of your time.

Alexi keeps his distance from Hope knowing that he still has feelings for Keela. Perhaps his being a Cavalier will impress her? Then again, Keela seems to be above superficial things such as rank and station.

Keela makes her feelings know to Jack her responds in kind. "And I missed you too. I do like you. Alot. But I just want you to be happy Keela. That's why I've given you some space. I heard rumors that you and Alexi have some sort of history..." He lets the words hang in the air a minute before continuing. "Like I said, I just want you to be happy. I hope it is me, but if it is him, I understand. Take your time and know that I will support you whatever you decide."

Garrett continues enjoying life to the fullest.

Anrete becomes more proficient with his weapon learning how to leverage its reach against various opponents.

After several weeks, Zeph receives a letter in the mail. It is from his father but hold the seal of the Star Mages Guild. It reads:

Zeph,

I hope this letter finds you well. I have spoken to Katarina and she has agreed to allow me to have one of the two Journey books to communicate with you, should you so desire. I also understand if you do not wish to do so. Be safe my son.

-Phezrual


In a different handwriting at the bottom of the letter it reads.

Zeph, it is your choice if you do this but I will allow it.

-Katarina


Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Tuesday October 9th, 2012 2:00:25 PM

One morning Garret stands on the balcony, looks over to Tara and says, "I can make it. It should be no problem."

Tara replies, "Garret, don't be crazy."

"No, no, I'll be fine. I should be able to jump from here, bounce off that wall there, and hit the ground running. I know it looks far, but I am trained in these things."

"Garret, you're going to hurt yourself."

He winks at Tara and says, "No, I'll be fine."

With a quick jump, he reaches the edge of the balcony and plunges over the side. He spins in the air, lightly slaps the side of the wall, kicks against another edge, then suddenly hits the ground. He rolls to the side and jumps to his feet. He waves up at Tara and calls out, "See? Nothing to it!"

He turns to walk back into the inn and nods at two children who are standing, staring with their mouths wide open at him. He says, "I wouldn't try that, if I were you."

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday October 9th, 2012 9:56:31 PM

OOC: Alexi is not quite finished in the Catacombs but when he gets back...

IC: To pass the time, Alexi takes Lobo on routine excercises with lance charges to the practice dummies. His steed since he left the Mailed Fist, using up most of his saved money to buy the best warhorse in the stables of the Mailed Fist Master Horse Trainer, knew Alexi's nuances well but even Alexi was amazed at the warhorse's performance as of late.

He also lends a hand in training the settlement's own horses for warhorse quality.

Keela 
Tuesday October 9th, 2012 10:58:48 PM

Keela feels herself tearing up. "You're too good to me," she murmurs.

Then she says, "The thing with Alexi....he's my adventuring companion. That's...that's a unique relationship. I have a special bond with him--and with Garret, and Zeph, and Davdok, and, Alemi help me, even with Anrete. Alexi's nice. He was the one who first welcomed me into the group, back when they were the security detail for the wagon train. I really like him, and I'm glad he came back."

She takes a shaky breath. "But when I look at my future, I don't see Alexi and me together. I see....I see you. That is, I want to. But, oh, Jack, I'm not sure it would be any kind of life for you."

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24 
Wednesday October 10th, 2012 1:25:43 AM

Reading the letter, Zeph begins to smile. that's a great idea

He pulls out the journeybook and scribes to his father, So...hat spells were are in your book anyways? :)

Anrete [HP: 97/97, AC 23/14/20, CMD 26]  d20+12=32 ;
Wednesday October 10th, 2012 6:50:41 AM

One morning, while Garret was standing over the balcony with his love interest (?), an invisible Anrete grins as he prepares to give them a shock of their lives.

As Garret jumps to his feet from his acrobatic tumble, Anrete crashes onto the ground and groan loudly, blinking into visibility.

"Watch where you are kicking! You could have gotten me killed! I think my back is broken!" (Bluff: 32 (critical success!))

~ Meanwhile at some other period ~

Anrete glances mournfully at Lobo as the steed reminds him of his pony Copper who went missing during the battle for Bryn Baraz.

Anrete wonders if he can steal a mount somewhere?

DM OOC: Any chance of Anrete going out to the wild to catch some wild pony?

The Good Life -- DM Zach 
Wednesday October 10th, 2012 9:19:08 AM

Garrett continues to hone his physical abilities. He pulls off some feats that leave all of the townsfolk, especially the children gasping and cheering for more. The children can be seen running and jumping around and playing. Most of the doing flips and yelling, "I'm Garrett Goodbarrel!!!, others are chopping and hacking with sticks yelling, I'm Zeph, or, I'm Anrete, or Alexi, or Davdok." All of the little girls that are playing carry around a book and act like they are shooting spells. "I am the brave and beautiful Wizard Princess Keela!!!" they can all be heard exclaiming. It's a great time to be a hero.

Alexi and Lobo continue to work together and forge a bond that is nigh unbreakable. Both will truly be an asset in battle. Of course, the way things are going now, it appears there won't be any more battles for a while.

As Keela struggles to maintain her composure, Jack raps his large arms around her and kisses her forehead. "The only life I want is one with you. One that makes you happy. We will make this work, if that is what you want. You know, my life wasn't always so boring. I served in the militia a little over four years." he says smiling. "I like the excitement you bring. But mostly, I just like you."

It takes a few days for Katarina to swing by and take the book back to Phezrual. When she does he answers Zeph's question. "Oh, there were quite a few, though I am certain you had most of them already. There are a few little gems in there however."

(Zeph, pick 5 spells you wish to learn of 5 level or lower and you can learn them. They can all be 5th level or any level below that which you like.)

Anrete takes the opportunity to play a joke on Garrett. Tara is mortified and many of the children that constantly follow Garrett are rolling on the ground laughing. One even kicks at another child who jumps to the ground acting like Anrete before they all laugh some more. Whether or not Anrete can find a pony in the wild will be determined by his Survival, Perception, and/or Knowledge: Nature skills.

OOC: You guys are going to have until at least Monday to get all of your leveling up and catacomb orders and purchases and crafting completed. Ian will be taking over with the new module on Monday. Until then you guys are stuck RPing with me lol.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23]  d20+6=12 ; d20+20=39 ;
Wednesday October 10th, 2012 12:17:28 PM

Garret's face looks up in shock when Anrete hits the ground. The color drains from his face as he starts to call out for aid. He runs over and tries to get Anrete to lie down. "Stay still or you will hurt yourself more. Relax, I will get you some aid."

Garret tries to examine Anrete for injuries (Heal: 12), but he does not see any. He continues, "I'm so sorry, I was just..." Then he notices all the children laughing and spots Anrete trying to hide a grin (Perception: 39!). He stands up and kicks Anrete in the side, "Watch where I'm going, indeed!" After a moment, he joins in the laughter with the others.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday October 10th, 2012 2:45:33 PM

Little children imitating him? Madness. Oh right, land buying. "I need one rather large, let's say nearly everything a man will need. I'm going with owning, instead of renting. Got anything like that?"

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Wednesday October 10th, 2012 10:18:08 PM

Alexi hears that Davdok is looking for a piece of land. Catching his new adventuring partner as he makes plans, he tells him about Tarketh's old place.
"Tarketh was the Master Druid that brought all the green that you see. Withought him, this place would be fairly desolate. He had his own home just outside the walls in that grove of trees and brush you saw when we arrived. The stream runs through it also. You might see if his home survived the Al Mathir. If anything, it is far enough away from the rest of us in case one of your mixtures goes awry" Alexi grins.

"Also, since that land does not belong to the settlement proper, you should be able to claim it as your own at no cost. I doubt Tarketh Clearwood would mind."

Keela 
Wednesday October 10th, 2012 10:32:38 PM

Keela gladly returns Jack's embrace, but she is still troubled. Has she made the right decision?

The picnic over, she busies herself with lists of scrolls to buy.

[OOC: Do you want us to buy directly from the Catacombs? In the past, we've always used Katarina as a go-between.]

The Good Life -- DM Zach 
Thursday October 11th, 2012 8:09:13 AM

Alexi mentions a great place that Davdok can take over before Uflgar has a chance to offer anything else up.

Garrett sees through Anrete's trick and gives him a solid whack.

Keela tries to figure out whether or not she is making the right decision.

OOC: Just make the purchases or say you sent [b]Katarina
. Do what you have to do to get them done. You have time to in theory make the trip yourself if you like.

Had to take daughter to ER this morning and some other stuff last night so posts is short today. I apologize.


Anrete [HP: 97/97, AC 23/14/20, CMD 26]  d20+15=26 ; d20+6=10 ; d20+6=11 ;
Thursday October 11th, 2012 10:21:50 AM

Anrete makes a face at the departing halfling before he returns to his room and started packing for a short journey to look for his lost pony, Copper.

-------------------------------
Perception:26
Survival: 10
Knowledge(Nature): 11

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Thursday October 11th, 2012 2:59:50 PM

Garret wanders around a bit one day, then tells Tara, "I think I shall get another tattoo. This one here helps me so much in combat, I think another could do little but help me more."

He heads off to the local town teleportation hole, headed off for the catacombs...

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday October 11th, 2012 8:54:25 PM

OOC: Zach, don't worry about us, do what you need to do. Tell your daughter we are praying for you all.

IC: Alexi learns that Anrete lost Copper. The Cavalryman remembers Copper well and liked the quick light horse.
"Anrete, if you like, I can use my expertise to help find you the best horse of the lot for sale around here, or if you find a wild horse herd, I'll help you catch the best one and train him for war."

Alexi heads over to the mining headquarters and asks to speak with the chief miner.
"How are the defenses in the mine? You do know we found a clan of Ratmen living in tunnels that were exposed by the mines, don't you? There is also a chamber with a clear, clean, underground water river that should be made into a backup defense for Bryn Baraz. I'd dig some small chambers for storage of dry goods and other items in case the town has to evacuate to the mines again. We also had traps set in various places in the mines in case something came up from bellow we could colapse the tunnel and trap it long enough to form a defense.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Thursday October 11th, 2012 9:09:02 PM

"That would be fantastic Alexi! Really appreciates it!! Let's go get me some horsey now!!"

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday October 11th, 2012 9:34:55 PM

"Wonderful. However, I'm not really in the interest of saving money, so I'll take both plots! I can use one for the actual experiments, and one for storing materials so as to keep outside variables to a minimum! Everyone wins!" Long story short, Uflgar still gets paid, and Davdok will end up with two plots of land.

This is shaping up to be a good day.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday October 11th, 2012 11:14:40 PM

From Alexi's knowledge of the land, there were no known wild horse bands anywhere near. Even the Ahote never used horses, travelling on foot and hidding in the tall grasses. So Alexi rubs his chin some and tells Anrete he'll check with the supply sergeant on their stock of horses.

OOC: Zach, I don't know what the set up is on the new Bryn Baraz. Are there horses here that could fit Anrete's needs?

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24  d20+16=35 ; d20+20=29 ;
Friday October 12th, 2012 2:24:08 PM

checking in

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Friday October 12th, 2012 2:25:26 PM

Garret returns from the magical visitations with a bright new red tattoo on his wrist. He shows it around to anyone who is interested and explains that it is magical -- when he touches it, his fist actually become a little more powerful. He is also seen wearing a slight robe at times, a big change for him, as he has spent so much time wearing just a pair of pants. He wears the robe open, and it is a short robe, but he certainly looks different to those who know him, especially from behind.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Friday October 12th, 2012 9:07:15 PM

Alexi looks at Garret's new tatoo and chuckles. "Is that all? I thought you'd have a tatooed TARA along those powerful bicepts where touching it would bring her running at your beck-and-call." Alexi grins.

He chucles a bit when rubbing the gnome's head in jest as he adds, "Good thing you still have some wits about you and got something useful for adventuring. That farmer that likes Keela seems so head-over-heels for her I'm afraid if we stay around here too long he'll forget how to farm."

Of course, with them out adventuring, Keela will be with Alexi, not with Jack, and that can only be a good thing, 'Right?' Alexi worries.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Friday October 12th, 2012 9:47:40 PM

Checking in

The Good Life -- DM Zach 
Friday October 12th, 2012 10:46:22 PM

Alexi and Anrete are able to find a horse out in the wild, similar to the color and build of Copper. It's not the same horse, but it is close enough to be a striking resemblance. It takes several days of travel to find one and will take a few weeks to break it. Nonetheless the adventurers have the time.

Davdok signs the papers for the new place in town. Total it will run him 3,000gp to get a fairly decent sized warehouse like structure complete with an office that can be converted into a study or bedroom.

Keela, Zeph, and others use Katarin as a go between for the catacombs, returning with nice shiny new things for the adventurers.

Garrett shows of his nice new tattoo and his new robe.

Alexi worries that he might be losing Keela but thinks adventuring will be good for both of them.

OOC: And with that, I shall turn it back over to Ian who will take over on Monday with the brand new module.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Friday October 12th, 2012 11:12:48 PM

"Gosh! You mean the supply sergeant might have STOLEN my Copper!!!! I want my Copper BACK!! Thieving scums!"

Anrete growled menacingly as he strides aggressively towards the supply stables.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Friday October 12th, 2012 11:21:04 PM

OOC: Cancel my previous post. Did not see DM's post.

Keela 
Saturday October 13th, 2012 10:49:02 AM

When Keela returns from the Catacombs, she spends a couple of weeks studying and scribing in her new spellbook. She also asks Zeph if he has time to exchange some spells with her.

[I'm not going to do the actual rolls until my Catacombs transaction is complete.]

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Saturday October 13th, 2012 9:37:25 PM

OOC: my catacombs purchases are done and e-mail sent. Also, here's the link for my Legacy Item that Cayzle put together:
http://bit.ly/MYv143

or you can go the Black Genie Center under {Cayzle: August 6} for the link.

I'll be updating my PC sheet tonight.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Monday October 15th, 2012 11:09:15 AM

"Thanks for the help Alexi!! My feet really miss Copper alot!"

Anrete beams as he gives "Copper" a brush down.

"But I think Copper forgotten all her training!! I aren't good at training horses. You game to give it a try?"

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+13=23 ;
Monday October 15th, 2012 12:51:50 PM

Alexi is surprised at finding a wild horse herd when they had not ever seen one before. However Alexi deduces that they probably are horses that escaped when Al Mathir invaded and just did what was natural. As a matter of fact, Alexi deduces that the horse they captured probably had Copper as its father!

Alexi assures Anrete that training his new horse for war was just a matter of time.
"What will you name your new horse?" he asks the barbarian. "Copper probably sired it, are you going to name him Junior?"

Alexi takes Lobo and the new horse on daily training excercises, the new horse watching what Lobo does, then Alexi taking the new horse and getting it do to the same.

Handle Animal (Combat Training) +13, DC20 = 23, 6 weeks

In the mean-time, Alexi occupies himself with other duties as well. He works with the millitia and their riding skills and use of longspears while mounted, charging in formation, and just plain staying mounted.

Alexi takes some time to visit the dwarven miners and asks for a favor. "I know the mithril you mine is for the market, but cosidering that mithril statues were made for the other heroes, would it be possible for your metalsmith to make a suit of mithril chain barding for my horse? I'm willing to pay for the labor involved, as I know that your time is money lost from your mining, but the mithril amount would sure be less than a statue, eh?"

Alexi would offer to pay for the mithril value as well, but he does not think he can affort it! Sigh...

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24 
Monday October 15th, 2012 1:12:25 PM

Zeph laughs as the children imitate the heroes.

He spends many days studying his father's spellbook, scribing within his own 5 new high level spells that he never thought were possible: Apparent Master, Majic Jar, Telekinesis, Fickle Winds, and Teleport (subject to change after further review)

One day, after taking Avis for a flight, Zeph lands at a creek, lights some candles, and begins to pray,
Jancassiss, I have become an agent of your vengeance and through your works I have realized my own.
Now, I ask that you use me to your bidding so that others may taste revenge."

He concludes his prayer with a casting of Nemesis Divination so that his goddess may direct his wrath.

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24 
Monday October 15th, 2012 1:12:25 PM

Zeph laughs as the children imitate the heroes.

He spends many days studying his father's spellbook, scribing within his own 5 new high level spells that he never thought were possible: Apparent Master, Majic Jar, Telekinesis, Fickle Winds, and Teleport (subject to change after further review)

One day, after taking Avis for a flight, Zeph lands at a creek, lights some candles, and begins to pray,
Jancassiss, I have become an agent of your vengeance and through your works I have realized my own.
Now, I ask that you use me to your bidding so that others may taste revenge."

He concludes his prayer with a casting of Nemesis Divination so that his goddess may direct his wrath.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Monday October 15th, 2012 6:05:13 PM

Garret's face glows red when Alexi teases him about Tara. He looks around and says, "Why? What? I mean..." He quickly shuts his mouth and walks away before he makes himself look even more silly.

He finds himself in the stables and sees Anrete with a new horse. He watches Anrete a moment and then says, "I suppose I can see why you need such a steed, but I think if you trained yourself well and focused less on material things, you would find your dependence on such a creature lessened." He tries not to smile too much as he tries to convert Anrete to the monkdom. When Alexi enters, Garret gestures to him and continues, "Oh you need help with beasts? I'm sure this one can help you in that area quite nicely!" He winks to Anrete as he says it.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Monday October 15th, 2012 8:56:37 PM

Anrete gave the halfling a glance about.

"Ye doesn't look much different from me! It is just a matter of expensive cloth or expensive metal. And why is a monk wearing so much baubles?"

Anrete points at Garret's fancy rings, belts, amulet, headband, bracers, etc.

"Anrete thinks good idea for Garret to give all those as alms for the poor. Focus less on material stuff and be better monk! And Anrete aren't going to serve horseflesh to monk! Monks should stick to roots and the green leafy thingy."

Return To Index      Next Module (The Work of a Mad Scientist is Never Done)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage