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The Truth Shall Set You Three


Finding the Entrance 
Monday August 6th, 2012 8:42:53 AM

A quick hop skip and jump over up and around the mountain has our intrepid group of heroes near what they hope is the entrance of the final base of the nefarious Keepers of the Chalice. Hopefully somewhere nearby they will be able to find the answers to their questions. What are these soul gems? Can they save the souls of those trapped inside? Who is "P"? Is he really Zeph's father?

The group looks and looks ans sees many alcoves and caves, any number or which could be the entrance to this base.

Perception: Less than 20 reveals: Highlight to display spoiler: {The entrance is probably hidden in a tough place, most likely at the top of the high peak about 3 miles to the west.}

Perception: DC 30 reveals: Highlight to display spoiler: {There is a waterfall that seems to have an open space behind it about a 1/4th of a mile southeast of here. It is low down and not much of a climb at all. It seems rather promising.}

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=29 ;
Monday August 6th, 2012 11:13:18 AM

Perc +9 = 29! N20! OOC: does a N20 qualify for the 30 and above?

Alexi looks at Anrete in mirth. "Troll stew? HA! With just a few bits, you could feed an army, over and over again!"

Alexi scans the hills and mountain sides as they travel. When they reach the point on the map, or as close as they can figure, he has in mind where their target is. "My best guess is that peak over there. But that's just a guess."

Three miles is not far, but in this terrain, it could be a looooong way. Then find a way to climb...

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=20 ;
Monday August 6th, 2012 1:25:45 PM

Garret puts his small pack on his shoulders and jumps off as the group heads up into the mountains. As the others move around the rocks, Garret climbs and jumps from one rock to the next, tumbling and rolling, seeming without too much effort. He looks back and winks at the armored folks clanking and banging through the rocks during the climb.

When they reach the point on the map indicated, he climbs a rock that's taller than those around it to attempt to get a good look around. As he starts to scan the area, he swats at a bug on his leg (perception: 20). "Ow. That hurt." He rubs his leg and looks down at it. As he continues to rub his leg, he calls up to those in the air, "Do you see anything that looks like an entrance? Big signs? Evil monsters waiting for us?"

Keela  d20+2=7 ;
Monday August 6th, 2012 2:55:09 PM

Keela puffs along behind the others. At one point, she looks up at the peak everyone else seems to be looking at.

"We're not relying on my powers of perception, right?" she asks anxiously.

[Perception 7! Woo!]

[OOC: Still working on today's spell selection]

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+14=31 ;
Monday August 6th, 2012 9:26:12 PM

Nodding wisely in agreement, Anrete grins as he pats Alexi on the back. "Great! You will be the first one to taste my troll stew if I ever find a one! It would make fantastic trail rations and we will never starve again!"

Give the scene before him a quick survey, Anrete's experience as a scout proves fruitful as he spotted an unusual waterfall.

"That waterfall looks promising! I think it is possible that there is a hidden passage behind it!"

-----------------------------------------------------
Perception 31!

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Monday August 6th, 2012 10:15:08 PM

Alexi grins back a Anrete and pats him on the back. "Deal! However, if it regrows into a full grown troll in my stomach, you're gonna be in some serious trouble!" he eyes the barbarian menacingly jokingly.

Anrete points out the waterall. "Sure seems to have a lot more water around here than I remember. Can't complain though. Wonder where that water heads to? Would be good to know what stream or river it turns into, of if it is just swallowed up by the plains."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Monday August 6th, 2012 11:11:21 PM

Sjurd flits along contentedly in air elemental form, following the group. "Vhy vould you even vant to eat a troll in the first place? They are tough und gamy. My village tried eating a troll once during the hunger season. Several died of diarrhea und seizures before the starvation could take them." You hear a distinct tsk tsk as Sjurd moves forward to investigate the waterfall spotted by Anrete.

OOC: Hey, Anrete! Do you pronounce it as "Ahn-reh-tay" or as "Ahn-reet"?

Zeph Illidian HP 92/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Heroism, Air form)  d20+16=24 ; d20+17=28 ;
Monday August 6th, 2012 11:53:48 PM

Zeph raises an eyebrow at the conversation, "Well... did you remember to cook the troll meat?"

(Perception = 24)

As Anrete points out the waterfall entrance, Zeph smiles and nods his head, flying over there and searching for traps (28, bleh)_

Finding the Entrance 
Tuesday August 7th, 2012 7:21:37 AM

Both Alexi and Anrete spot the shadows dancing behind the waterfall in a way that suggests their is an opening of some sort behind it. Zeph makes the short flight and inspects for traps getting thoroughly soaked in the process. Aside from the stone being very, very slippery from the water, there are no traps or hazards to be noticed.

The rest of the group makes the quick trek to the waterfall, continuing their conversation about the merits of troll meat.

Reflex: DC 12 or slip and fall on the wet rocks and land in the water. No damage, except maybe to your pride.

Once inside it is obvious, their is indeed a hidden passage that goes underground.



Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=35 ;
Tuesday August 7th, 2012 2:30:07 PM

Garret listens as the others discuss troll meat and says, "Troll meat? I suppose it would have to be cooked before you could eat, otherwise you'd have another troll on your hands, right? But I wonder... if you could get just the right sized piece, could you digest it at the same rate it regenerated? Then you would never be hungry again? Wouldn't that be something..."

He scrambles around the rocks as the group makes their way to the waterfall and he mumbles, "Waterfall? I didn't see any waterfall. Darn bugs all over the place here."

When Zeph indicates that there are no traps, Garret nimbly scampers across the various slippery rocks and calls back, "Be careful, some of these rocks are a bit slippery." He sticks his head in under the waterfall to cool off for a moment before turning back to the tunnel to see what they have to look forward to. "Where are the guards?" he says to no one in particular.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+7=21 ; d20+9=21 ;
Tuesday August 7th, 2012 9:27:19 PM

Ref +7 DC12= 21

"Ah, yes. It would be cooked. But all you would need is the raw pieces and keep cutting them as they grow and toss the new growth into the pot. Cooking would kill the growth process so maybe Sjurd's people ate the troll meat rare and not well done." Alexi comments while trying to keep a straight face.

Alexi manages to scramble across the slippery rocks and into the opening. Inside he draws his sword and his left hand holds his Everburning Torch.

Perc +9 = 21

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+9=19 ;
Tuesday August 7th, 2012 11:50:22 PM

Somehow Davok manages to keep himself from falling flat on the slippery rocks. He found the discussion concerning troll meat a wildly entertaining way to pass the time. In his mind he echoed Garret's sentiment about guards.

Given that Davdok did not know much about trolls, he considered testing all these theories the next time he encountered a troll.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+15=32 ; d20+9=29 ;
Wednesday August 8th, 2012 4:30:17 AM

Anrete proceeds to search for traps too - one can never be too careful about it.

With amazing agility, the roguish human skips around randomly as he transverse through the waterfall.

Keela  d20+8=13 ;
Wednesday August 8th, 2012 11:35:01 AM

Keela slips several times as she negotiates the slippery rocks, but manages--barely--to keep from falling in [Reflex 13]. Once inside the passage, she glances back toward the waterfall. "We have to go back out that way, don't we?" she asks faintly.

Then she takes out her Everburning Torch and prepares to follow the group.

Today's Spells:

0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Rope Trick
2 Scorching Ray
2 Web
3 Dispel Magic
3 Fireball
3 Haste
4 Dimension Door
4 Invisibility, Greater
4 Wall of Ice
5 Break Enchantment
5 Secure Shelter (4th-level spell in a 5th-level slot)

Finding the Entrance 
Wednesday August 8th, 2012 2:19:48 PM

Once inside the group is surprised to find that this seems to be the entrance to a massive building. A huge metal door has been destroyed and is laying against the worked stone wall. The passage is about thirty feet wide and about forty feet tall. The walls look old, very old, ancient in fact.

Knowledge: Architect and Engineering DC 20 to reveal: Highlight to display spoiler: { This is obviously Dwarven Construction and possibly from the second or third age. Actually, you are certain this would have been a structure that was abandoned by the Dwarves after Dunedil.}

The structure is well lit once you get a few hundred yards inside, with everglowing torches lining the walls.

After about 1000 yards, the group comes to another large metal door. This one identical to the last except this one is intact and lying on the floor destroyed. It seems the only way to go now is through this door or back the way you came.


Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 8th, 2012 2:22:02 PM

Garret watches Keela slip on the rocks and he tries to point out the safer rocks to step on, but his voice is drowned out by the crashing of the water onto the rocks. He steps even closer to the water, watching in wonder as the water continues to fall, seemingly endlessly. He reaches out and touches the water, and the force slams his hand away. He smiles and his lips move, but nothing can be heard over the echoing sound of the waterfall.

He steps away and peers again into the deep darkness of the cave. He calls out, loudly enough for all to hear him over the falls, "This is too easy. No guards? No traps? This cannot be the right place. Either that or there is such a great evil inside that they fear no one who might enter. I wonder if we shall all ever see the light of day again after this trip into the ground."

Zeph Illidian HP 106/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight)  d20+14=17 ; d20+16=27 ; d20+9=19 ; d20+15=29 ;
Wednesday August 8th, 2012 8:57:00 PM

(Reflex = 17, perception = 27, knowledge = 19, Stealth = 29)

As the group approaches the next room and finds the destroyed metal door, Zeph pulls out two wands and taps himself on the head Mage Armor and Prot vs. Evil

As his hands dance magically, he pulls out the vial of P's blood once more and uses a drop as the component to complete Nemesis Insight.
His body glows with a blood red aura of vengeance.

As his tattoo Viper crawls to his palms, Zeph pulls a vial of Blue Whinnis from his bag and gently decorates the blade of his holy curveblade with the deadly liquid.

Then he takes one last look around for traps before floating into the room quietly, ready for whatever may await him...
Why would my father do this? I remember him to be so loving
A small tear percolates from his right eye... the

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield, Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism, Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Wednesday August 8th, 2012 10:13:05 PM

ooc: If the door is lying on the floor, can we see past the doorway?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+2=7 ;
Wednesday August 8th, 2012 10:38:19 PM

Knowledge (engeneering) +2 = 7

Alexi does not notice Keela's difficulty but is glad she has a light source as well. He puts his away, for now, and readies his shield. With sword and shield ready, he advances with the group down the wide hallway. He studies the huge, strange doors but his knowledge is more in the line of siege engines and stone fortresses, not obscure metal doors in dark, forbidding places.

"How I long for the prairy... sigh...," Alexi mutters, remembering a time only some six months ago when they were hunting for the Ahote children. "Keep one eye on the ceiling. There's these things called Cloakers that like to drop on yo head and choke ya. They can cast darkness too. So if our lights go out, duck!" Alexi warns.

Once the area is checked out by the others, he moves onward.

OOC: I can take charge of Anrete when the time comes if no one else has volunteered.

Keela 
Thursday August 9th, 2012 12:34:01 AM

Keela is glad to see the interior lighting. She'd rather have both hands for spellcasting, so she tucks her everburning torch away.

On the other hand....."I suppose these lights means there's somebody at home," she says.

Finding the Entrance 
Thursday August 9th, 2012 3:51:52 AM

DM Zach: I mean to say identical except this one is is in locked and secure while the other was lying on the ground.

Finding the Entrance 
Thursday August 9th, 2012 9:02:12 AM

The way forward for our intrepid heroes is completely barred by the massive iron door. The way forward is blocked. The door is very solid as is the wall. Whatever took down the first door was obviously very powerful. Thankfully that door seemed to have been down for centuries.

The current door seems to be locked by some sort of locking mechanism.

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+6=26 ; d20+14=27 ; d20+15=20 ;
Thursday August 9th, 2012 11:39:31 AM

" Hmmm... These doors seem to be of Dwarven construct! Possibly from the 2nd or 3rd Age! And definitely after Dunedil."

Anrete approaches the door and search for traps and mechanisms that can possibly unlock the massive door.

OOC:
Thanks Alexi! Just note that Anrete can stealth at full spd with no penalty, and he can rage for 6 rounds, has evasion, and his trip attacks are the most devastating (thou he haven't met anyone he can trip yet).

=======================
Knowledge(Engineering): 26
Perception 27
Disable Device 20

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 9th, 2012 2:16:01 PM

Garret looks in wonder at the wrecked door inside the entrance. When Anrete describes how old the door is he says, "Wow. That's really old." He touches the edges of the destroyed door and looks it over. "Seems awful large for a dwarf, though. I wonder why they wouldn't just make smaller, shorter doors. It would take a lot less time to make things, I would think."

As the group heads down the hallway, Garret looks over at the torches. He sniffs the air, but doesn't smell anything. He looks closely at a torch and finally realizes that they are not real torches. He reaches out and puts his fingers in the light and smiles. "Hey, did you guys see? These aren't real torches." He covers one with his small hands and chuckles, "Who knows how long these have been here. They could be older than that door out there."

The group continues down the hallway to the large, locked door. Garret looks up at the huge door and walks up to it. He touches the cool metal and looks back at Zeph. "So, can you open it for us?"

Zeph Illidian HP 106/106 AC 31/26t/23ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight)  d20+16=34 ; d20+16=25 ;
Thursday August 9th, 2012 4:14:41 PM

(OOC: Can you trip flying creatures and knock them to the ground? I could imagine clipping their wing muscles hard enough)

First the elf casts Detect Magic to assist him, then Zeph nods to Anrete to assist him and floats over to the large locked door, inspecting for traps one last time (34) and begins the process of unlocking the device with his masterwork thieve's tools (Disable device = 25, if that doesn't work I'll take 20 for 36).
If that does not work, Zeph will result to casting Knock to unseal the barrier.

Then the magical viper tattoo slithers to his backside to prevent flanking...

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 9th, 2012 10:21:23 PM

Alexi keeps guard as the others investigate the door and study it for a way to open it.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Thursday August 9th, 2012 11:23:35 PM

ooc: What are the walls made of?

The Way is Open -- DM Zach 
Friday August 10th, 2012 10:58:01 AM

The group contemplates what to do when Zeph and Anrete begin working in tandem, searching for traps. The find a pressure plate built into the door that... does something apparently... when the lock mechanism on the door is manipulated. They go ahead and disarm it to prevent whatever effects might have happened had they not found it. With a little more work Zeph is able to unlock the door. As he does so he can hear ancient gears creaking to move the bolts that were barring the door.

The heavy metal door is unlocked but not open. It looks as if it will take a bit of force to push it open. Two or three people should be able to push it open fairly easily. You are still unable to tell what is on the other side of the door.

OOC: The Walls are large Stone Blocks

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 10th, 2012 3:14:21 PM

Garret watches the strange tattoo on Zeph move about and his hands move absently to the various tattoo across the side of his face and down his neck. He wonders if it is time to get some more.

As Zeph and Anrete begin their work on the door, Garret looks up to the ceiling and thinks about the creatures that could be hiding there. As the lock slides open he says, "Well, that door was locked and trapped quite well. Do we think that could be from a long time ago? If so, there must be another way into this place we're entering, don't you think? I mean, maybe we've found the back door and that's why it's unguarded."

"Then again, there might be a small dragon behind the door, just waiting for us to push it open..."

"So what are we waiting for?"

Garret moves foward to help push on the door to open it.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 10th, 2012 9:28:21 PM

Alexi adds his shoulder to the door (STR 18).
"While we huff and puff, keep an eye out for surprizes on the other side," he grunts.

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+15=33 ;
Friday August 10th, 2012 11:41:52 PM

"Just a moment."

Sjurd turns into an earth elemental and uses earth glide to move through the large stone blocks and peek on the other side of the door.

Stealth 33

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Friday August 10th, 2012 11:47:16 PM

Maybe one day Davdok could create a concoction that would rival even Sjurd's magical talents. Who's to say alchemy can't compete with magic?

Then again, he should probably be paying attention to his surroundings more. He quickly grabs the components for a bomb, just in case something happened to Sjurd

Anrete [HP: 83/83, AC 23/14/20, CMD 25]  d20+4=7 ;
Saturday August 11th, 2012 3:03:03 AM

Cracking his knuckles, Anrete grins as he prepares to push the door.

----------------------
Str check 7 :(

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+4=15 ;
Saturday August 11th, 2012 7:07:30 PM

OOC: if a STR check is needed:
d20+4 = 15

Others can use Aid Another to help boost this number.

Keela 
Sunday August 12th, 2012 11:44:07 PM

Keela stands where she can see into the next room when the door is opened. She readies to cast a Magic Missile at anything hostile on the other side.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Monday August 13th, 2012 3:44:33 PM

Garret grunts as he pushes on the door and it does not move. As the others move to help him, Sjurd asks them to pause. Garret waits a moment and watches Sjurd disappear through the rock. Garret brushes off his hands as he waits for Sjurd to re-appear.

The Way is Open -- DM Zach 
Monday August 13th, 2012 10:19:27 PM

Sjurd makes his way through the stone and can see yet again an intricate web of gems in a spiral formation just like the other three only much, much, larger. In the back of the chamber probaby 200 feet away is a study or office much like the others from before. It is only partially visible as it continues on around the the corner and out of sight.

Standing in the middle of the web as if waiting on something is what appears to be the ever illusive "P". The elf that might also be known as Zeph's father.

In the back room is the minotaur you saw before. He says something then disappears... most likely telporting away. He had a large stack of books in his hands. He seems to be leaving cleaning the study out like the other studies and labratories were.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday August 13th, 2012 11:20:44 PM

"He can come back any time now. The waiting is always worse."

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Tuesday August 14th, 2012 1:38:12 AM

Sjurd returns and reports what he saw to his compatriots. "I suggest that the rest of the party prepare themselves vith spells und potions. I vill travel to the far side of the chamber behind our quarry to keep him off-balance. I vill signal you vhen to begin opening the door und if he begins to prepare any spells. I vill first cast mind fog to lessen his defenses, then attempt to incapacitate him vith enchantments. Thoughts?"

ooc: Sjurd has the following potions available:
bear's endurance (2), bull's strength (3), cat's grace (3), enlarge person (3)

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:50:32 AM

Alexi accepts a potion of Bull Strength from Sjurd but waits to take it until the signal from Sjurd.
"Use the Link to let us know when you are ready, Alexi suggests.

Then the fighter begins a mental preparation. Attack first, ask questions later? Parley first, let It or Them draw first blood? Let Sjurd question this Entity first?

Alexi wished he knew more about Sjurd's problems...

Keela 
Tuesday August 14th, 2012 3:16:47 PM

"I have a Greater Invisibility and a Protection from Evil if anyone wants them," Keela says in a low voice. "I'm going to wait on the Haste, because it won't last very long."

Family Reunion -- DM Zach 
Tuesday August 14th, 2012 5:43:23 PM

Sjurd and Keela throw out ideas for how best to take down "P". Being prepared and being tactically minded never hurt anyone right?

Alexi inwardly debates what is to be done. Should they attack first? Maybe they would be better served by questioning the elf first.

Garrett and the others stand by ready to push the door open.

Davdok waits impatiently on Sjurd's return.

Sjurd continues to keep his eyes on "P". The elf keeps his arms crossed and stands unmoving and unblinking looking at the door, almost as if expecting your arrival. Could he possibly know you have arrived?

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday August 14th, 2012 6:08:03 PM

Garret nods when Sjurd mentions what he has seen. "So, we are to meet this elf at last. I wonder what he shall have to say to us?" Garret looks over at Zeph, "I wonder what he will have to say to you."

"Zeph, I presume you will want to talk to him. Me, I don't really care what he has to say, his evil is enough for me to take action against him. But I imagine that you will have a strong desire to question him. However, he is clearly very powerful and has many allies. I imagine that will give him some confidence against us, and he may volunteer information. But we should be prepared to destroy him, because if he escapes, he will surely continue his evil activities."

"Sjurd, I like that you will be behind him, but should we first let him speak to us? Or should we attempt to capture him first? I do not know how easy that will be. Zeph, perhaps you would like to confront him while Sjurd sneaks around and someone else takes Keela's invisibility and prepares to strike him when he attempts to leave or summon help. The fact that he allowed the minotaur to leave tells me that he has a plan to escape us and force isn't going to stop him."

"Alexi, would you take the invisibility to allow you to perhaps get into position to stop him from fleeing?"

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:18:16 PM

Alexi looks disconcerted by Garret's suggestion he use the invisibilty spell.

"Uhm... I know that may make sense to you but tactically speaking it would be best if Keela used it on herself. That's not just because..." and Alexi starts turning a bit red in the face, "uhm, it's just that she is the most vulnerable when she attacks. She needs to be free to move wherever she needs to cast her spells without worrying of being attacked herself. Besides, if this is an illusion, or if there are other minions in hidding, I don't want...er, we don't want her to be caught separated from us. If she's invisible, then we can concentrate on the enemy and not worry if she gets separated."

Alexi turns to Keela and adds, "Use the Invisibility on yourself. You can be much more effective that way. However, be cautious, because my gut instinct tells me he, they, it, or whatever, may be able to see Invisible things or have spells that dispell magic as we enter. Either way, be doubly prepared to hop, skip, and jump out of danger it that's the case."

Adressing Zeph he says, "You give the word. If you want to talk to Him, please do. Let us know."
Alexi then sheaths his sword and holds the potion of Bull's Strength ready to gulp down.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Tuesday August 14th, 2012 10:39:24 PM

OOC: Subbing for Anrete.

William, overwrite the post if I've jumped the gun here.

IC: Anrete shrugs at the comments from his friends. He just wants the action to start and get it over with. He braces himiself against the door, ready to give it a shove when the word comes.

Keela 
Tuesday August 14th, 2012 11:31:56 PM

Keela hesitates. "I usually cast it on Zeph, but I suppose he'll want to be visible when he talks to...to...to the gentleman. But here."

If Zeph consents, Keela casts her Protection from Evil on him. "It can't hurt to be prepared," she says.

Family Reunion -- DM Zach 
Wednesday August 15th, 2012 9:26:26 AM

The group continues to debate what to do they seem to be waiting on further information from Sjurd and of course Zeph.

There is still general debate on whether to capture or kill "P" although it does seem to be decided that Zeph should confront him first.

The elf still stands, arms crossed, as if waiting on something.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 15th, 2012 11:22:20 AM

Garret steps back from the door and walks over to Zeph. He jumps and waves his hand in front of his face. "Hello? Wold to Zeph! Snap out of it. This is your chance, come on in and face this guy. Are you ready? We're with you." He shakes Zeph by the shoulders, "Come on, snap out of it"

Sjurd [HP:100/100 AC:21/18/21 CMD:17]  d20+16=19 ; d20+16=36 ; d100+11=86 ; d100=49 ; d100=28 ; d100=54 ;
Wednesday August 15th, 2012 8:02:10 PM

ooc: I'm heading to a remote area for vacation and my posting may be spotty for a day or two. Sjurd will attempt to incapacitate "P" for interrogation. I will post several rounds' worth of actions just in case.

Bend Ley Line - 19
Try again, Bend Ley Line - 36
Ley Line Check - 86, spell not used up

Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free). Sink back into floor 5 feet (Move).
Round 2. Take 5-foot step upward (Move). Cast hold monster, Will DC 24. Ley Line check passed.
Round 3. Cast hold monster, Will DC 24. Ley Line check passed. 5-foot step downward (Move).



Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Wednesday August 15th, 2012 9:38:03 PM

As soon as Sjurd give the word that he is ready, Alexi gulps the Bull Strength potion and puts his shoulder into the door to push it open.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday August 15th, 2012 10:42:43 PM

It strikes Davdok that he could have simply blown up the wall. Oh well.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Wednesday August 15th, 2012 10:59:29 PM

OOC: subbing for Anrete

Anrete grunts, "It's about time! Let's get this door open!" and adds his shoulder to the door.

Family Reunion -- DM Zach 
Thursday August 16th, 2012 8:04:41 AM

Garrett tries to get the attention of the catatonic like Zeph. Perhaps the gravity of the situation has caught up to the elf?

Alexi and Anrete push the door open as Sjurd plans what to do. He has a plan but waits until someone else throws the first punch.

Keela asks Zeph what buffs he wants but he does not respond to her either.

As the door opens and the group enters "P" looks at the group expectantly. He seems rather surprised that Zeph is still standing outside, catatonic.

The slender elf, nearly a mirror image of Zeph only with a few streaks of gray in his hair, waits somewhat impatiently, fingers tapping against his side as his arms remain crossed. He says only, "Well,"

-----------------
OOC: Come on guys, Jerry just sent a message about posting. I want to make larger posts but right now it seems like everyone is not posting because they are waiting on someone else. Please post, even if it is just to say "checking in" or something.

Keela 
Thursday August 16th, 2012 10:45:10 AM

Keela gulps, then stammers, "um, g-good afternoon. Sir." She shuffles her feet, looking uncomfortably around at her companions. "Um. I don't suppose you'd be willing to tell us how to get people out of those gem things?"

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 16th, 2012 3:54:52 PM

As the door slides open, Garret moves quickly to the side, ready for anything. When he sees the man just standing there, he freezes, instantly seeing the resemblance. He turns back to look at Zeph, then turns again to the elf. As he stares, Keela asks about gems.

Garret looks at her with confusion clear on his face, as if to say, "Gems? We're facing an evil being that has unleashed death upon countless thousands, and you're asking about gems?"

Garret shifts his feet uncomfortably as he waits for Zeph to speak.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 16th, 2012 10:19:37 PM

Alexi finishes pushing the door and expects all maner of things to happen. However he does not want to be the one to precipitate anything before Zeph has a chance to ask a few questions, so he maintains his back to the door, hand on his sword, shield ready.

Spells in effect: Bull Strength

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=31 ;
Thursday August 16th, 2012 10:28:33 PM

OOC: Subbing for Anrete:

Anrete stays close to Keela, guisarme ready, fierce eyes scanning the room.

Perception +14 = 31, for hiding minions, invisible, or in shadows.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday August 16th, 2012 10:30:26 PM

With everyone rushes in and suddenly stops, Davdok knows something is up. Upon seeing the elf in the room, the resemblance is uncanny to his companion. Fortunately, Davdok is of the talking type, but this seemed like a situation for his companion to speak.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield)  d20+12=18 ;
Friday August 17th, 2012 12:58:33 PM

(Sorry guys, I was in Savannah, GA for the 51st Society of Nematology conference this past week and just got home. The good news - my thesis presentation was amazing!)

Before opening the door, Zeph quickly casts Shield and Detect Thoughts on himself.

He nods at Sjurd's and Keela's suggestions, saying, "Chances are, he will have many magical and mental defenses, it may be good to open up with dispel magic or some counterspells as well."

yeah, I'll question him alright

Upon entering, Zeph's eyes lock with P's
The elf draws his holy curveblade as Jancassiss burns vengeful energy through his veins, his eyes turn to the slits of vipers and his tongue becomes forked.

He says, "Explain yourself!"

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism, Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)

Family Reunion -- DM Zach 
Friday August 17th, 2012 1:15:50 PM

The elf claps his hands slowly and takes a few steps forward so that he is perfectly in the center of the web of soul gems.

"My Son, you have done well. You have succeeded at every turn and along with your companions, have become a force to be reckoned with. I'll not presume to insult your intelligence Zeph, our morals differ, I know. But consider the options you have. Follow your destiny, your blood, and together, you and I, we will have the power to shape the Wold as we see fit. Or try to fight us. You may slow us down, you may even kill one of us but, you will not stop this. The Wold will be remade. Your choice is to either join with me, or be crushed underfoot. Don't worry, your friends will be spared, we can even find a place for them with us. What do you say son?"

Everyone needs to make a Will Save DC 22 if they choose to listen to "P" speak.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=36 ; d20+19=25 ;
Friday August 17th, 2012 2:17:16 PM

Garret takes another step away from Zeph as the fire burns in his eyes. He is careful not to step into the area surrounded by the gems, and instead looks at one of the gems closely (perception: 25).

As P speaks, Garret shrugs off his words (Will save 36), but looks over to Zeph, not really expecting much of a statement, but more on the watch to see if Zeph will attempt to lie to P to give the group an edge in destroying him.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=18 ;
Friday August 17th, 2012 6:55:18 PM

Alexi's eyes dart about. There's much magic in the room and who knows what is hidding in hidden corners of masked by illusions. The cavalier is not interested in what this 'P' has to say. That is Zeph's business. It is Alexi's job to make sure nothing catches them by surprise, to engrossed in listening. Besides, Alexi knows that he can get the jist of what is said through the thoughts of his friends through the Link.

This circle of stones may be the center of this 'P's power. Through the Link he says, "If a fight starts, and if you are not being attacked yourself, try knocking out one or two of those stones."

Perception +9 = 18

OOC: Alexi does not pay attention to P, opting to concentrate on his surroundings.

Sjurd [HP:100/100 AC:21/18/21 CMD:17] 
Friday August 17th, 2012 7:06:18 PM

ooc: I'm confused. DM Zach notes, "Sjurd plans what to do. He has a plan but waits until someone else throws the first punch."

But I wrote, "Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free)."

Sjurd sent the telepathic signal after starting combat.

DM Zach: Considering you said "I will post several rounds' worth of actions just in case." I assumed you meant just in case of combat while you were gone. But if you intended to open with combat...

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+7=24 ;
Friday August 17th, 2012 10:10:28 PM

OOC: Before posting anything, I'll wait for any issues to resolve. If Davdok still needs to make a will save, it's a 24.

So Much For Introductions -- DM Zach 
Saturday August 18th, 2012 1:59:19 AM

Before Zeph can respond to his father's dialogue, Sjurd casts Mind Fog centered on "P" This causes it to fill the entirety of the are where the gems of located. Rather than look slowed or dumbfounded, "P" simply ceases to exist. Oddly enough he can still be heard speaking.

"And so the witch tries to draw first blood. Showing your true nature I see. I must say, that was not very nice. Let me know when tempers have subsided and cool heads wish to speak."

The voice is coming from the same place as before.

If you roll above 22 Will save: Highlight to display spoiler: {He was probably using some form of decoy, maybe something as simple as Silent Image and Ghost Sound or perhaps something more devious. Regardless, that was not the real "P"}

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield)  d20+12=19 ;
Saturday August 18th, 2012 12:43:41 PM

(Will = 19)

It seems Zeph cannot tell fact from fiction, as he considers his father's proposal.

Through the link, he tells his friends, "I will keep him talking, try to pinpoint his position."

He shouts back, "So what is your grand plan to "reshape the Wold?" Will you continue to slay innocents and allow their blood to somehow create a path to salvation?
What empty promises have your Demonoid overlords implanted in your malleable head... "father"?
, he retorts mockingly

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=29 ;
Saturday August 18th, 2012 12:46:39 PM

(Oh, and as he speaks, Zeph also casts Heroism on Himself, using the Extend rod to make it last for 18 rounds!)

The magical tattoo that Jancassiss granted him slithers to rest around Zeph's right eye, making it red and shaped like a viper eye.
Then Zeph uses his Scent ability to begin tracking his father's smell, which is still familiar from the sample of blood obtained from the book... (Perception = 29 to pinpoint source of voice)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Saturday August 18th, 2012 4:36:11 PM

(OOC: Sorry, didn't mean to say I used the Extend rod on Heroism, forgot that spell was 10min/level and 90mins should be more than enough. =)

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=23 ;
Saturday August 18th, 2012 6:23:58 PM

OOC: Subbing for Anrete

Anrete growls when the image vanishes, but like Alexi, he's learned to not focus on the center but watch the periphery. He grips his polearm firmly, poised to pounce at any moment, the voice of Mr. P just a dronning sound in his ears.

Perception +14 = 23

Keela  d20+10=11 ;
Saturday August 18th, 2012 7:52:07 PM

Keela has no idea how the mysterious P eluded the spell [Will save 11].

She watches and waits.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+7=25 ;
Monday August 20th, 2012 11:00:06 AM

Davdok figured it was too easy to just have him sitting there waiting. He himself wouldn't have done it, so why would the enemy?

Will Save 25

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=29 ; d20+19=24 ;
Monday August 20th, 2012 1:16:49 PM

Garret easily figures that the voice of P was not the actual P person (Will 29). He more carefully examines one of the gems, looking to see if there is anything unique about it, anything visible inside it, and to see if it will easily move from it's mounting location (Perception 24).

So Much For Introductions -- DM Zach 
Monday August 20th, 2012 1:40:54 PM

"Ah, but Zeph, it is our destiny to rule! It is in our blood! Afterall, only and Illidian can use the Chalice. Sure it takes three to put it in play, but one of them must be an Illidian. And as for Demonic Overlords, the Chalice gives us complete power of the demons. They could no more harm me than my own hands could. I'll not lie and say that I think my path is that of salvation for anyone for it is not, it is about power. The power to remake the Wold into whatever we like. Oh, and to answer your darling little friends questions... what is her name, I believe it was Keela? Yes, my dear Keela, you see once someones sole is trapped, there is no coming back. Their soul can be freed but the cannot be brought back. The Minotaur Fixer you saw early is the one who figured out how to create the soul gems to harness the power of those like yourself. That power is what allows us to summon more powerful creatures. He is also the one who developed the weapons you have come across, the soulblade, and the mage-cannon to name a few. Now come Zeph, give me your decision. I am certain I know what it will be..."

"P"'s voice is still coming from the center of the web where his image was projected. You are certain he is using a spell that is centered there to be heard. Zeph can hear a faint echo from... somewhere else... he can almost tell where it is coming from... so close, yet not quite enough to determine where it is coming from. He can smell his father, or rather his blood. He has recently been in this room. It is possible he is still in the room though it would be along the periphery and not near the center or the side you are on.

Garret removes one of the gems from the web fairly easily. He examines it closely an is disturbed yet unsurprised to see the image of an older gnome trapped inside. There are still literally hundreds if not thousands of gems in this web.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+8=24 ; d20+10=14 ; d20+18=37 ;
Monday August 20th, 2012 6:42:43 PM

Zeph's brow furrows, then relaxes... almost as if... is he considering the offer? (Sense motive of P = 14)

Then Zeph licks the air one more time in attempts to pinpoint the location of the smell (perception with scent = 37)

As the vengeance of Jancassiss courses through his veins, he snaps to, and speaks loudly,
"One question. Did you murder my mother for this power?" (Diplomacy = 24)

Tears seem to stream down his face as he recalls the fond memories of what he thought was a happy family that was cut all too short.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=28 ;
Monday August 20th, 2012 8:34:10 PM

Alexi gets bits of information here and there through the Link. He states the obvious back through the Link, "Destroy the stones and it would seem we destroy his power. A good test to see how those stones hold up would be a fireball in the center. There may be an Anit-magic shell around them though. Can someone cast a Detect Magic, somewhat discretely?

Alexi continues to look for invisible or hidding minions:
Perception +9 = 28

OOC: DM, nothing on the other Perception Checks?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+14=31 ;
Monday August 20th, 2012 8:37:51 PM

OOC: Subbing for Anrete_

Anrete fidgets with his guisarme, eyes darting here and there. 'A lot of talk and no action' he grumbles to himself. But then again, where would the Action be? It is clear by the others that the central figure is not realy in the middle.

He continues to search the room for that slight distortion of light that might indicate an invisible person.

Perception +14 = 31

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=25 ;
Tuesday August 21st, 2012 12:44:52 PM

Garret takes the gem and gently places it on the floor out of the web. He then starts to walk along the edge of the web, towards the next gem. He is listening to see if he can determine more about P's location (perception: 25), but he is also going to start picking up gems and moving them outside of the web, one at a time, hoping that it might have some effect.

Keela 
Tuesday August 21st, 2012 3:41:20 PM

Distressed, Keela looks around. So many souls....trapped. Trapped, with destruction the only hope of release.

That is, she reminds herself, if this P person is to be believed. Which, honestly, is debatable.

"If you wan't Zeph's help, then why did you send people to kill him?" she asks.

So Much For Introductions -- DM Zach  d20+16=34 ; d20=16 ;
Tuesday August 21st, 2012 8:33:46 PM

"To say her power didn't play a factor would be a lie. To say it was the only reason would be a lie as well.". It is obvious by the sound of his voice that "P" doesn't believe that his son is truly considering his offer.

But Zeph's keen sense of smell is certain that his father is in the study at the back of this chamber.

Anrete listens intently and hears exactly what he hoped too... "P"'s voice echoing from it's true source which sounds as if it is in the study.

Garrett moves a few gems out of the web and circle but notices nothing of note.

Alexi looks and listens but finds nothing of interest.

Keela asks a vey pointed and valid question of "P".

"I tried to have Zeph... Removed because I saw the potential for this outcome. That and as his mother, he holds nearly unathomable power in the essence of his being. I knew he would reject me, but it was serious offer that I had to at least make"


Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday August 21st, 2012 10:25:22 PM

Davdok begins to shift uneasily. He didn't want to act until his teammates did.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 22nd, 2012 1:23:07 PM

Garret looks over at Zeph, then at Keela. He has no idea where P is located yet, so he continues to slowly grab gems and carefully move them out of the web, hoping that if he moves enough of them, it will somehow weaken this foe.

Keela 
Wednesday August 22nd, 2012 7:30:46 PM

"An assassin armed with knives is not an 'offer'," Keela points out.

She also has no idea where P might be hiding, but then, that's why Domi created area spells.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+7=25 ;
Wednesday August 22nd, 2012 9:53:15 PM

OOC: Subing for Anrete_

Anrete tries to hide a grin, one of those "AHA! I found you!" grins as he finally manages to pinpoint the true location of P. Even though he can't see him, his eyes shift here and there, carefully, trying not to give away his knowlege. At the same time he catches Alexi's eyes, who is only a skip and a jump away, and with sleigh hand motions, indicating that said P is indeed in the study.

Sleigh of Hand +7 = 25

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22  d20+9=16 ; d20+19=29 ; d8+11=16 ;
Wednesday August 22nd, 2012 10:07:43 PM

Alexi tries not to look perplexed at not finding anything to go on until he catches Anrete trying to say something. "Why don't you tell me through the Link?" Alexi asks through the link, then remembers that Anrete was not with them when they drank that awful stuff the Al Mathir Noble concocted to bind them together.

Alexi studies Anrete's hand movements and tries to figure it out:
Perception +9 = 16.

Alexi tries not to scowl as he figures that Anrete thinks he knows where P is but it appears as best the barbarian knows is that Zeph's father is in the room.

'Well, Alexi thinks to himself, " At least that's something, better'n nothing."

Through the Link Alexi passes on the information that P is indeed in the room. Exactly where is uncertain, but he's here.

Alexi tries to think of what he'd be doing if he was Mr. P. The villain has been trying to kill Zeph, would he position himself behind Zeph? Would Mr. P try to disable the fighter first? The mage first?

Alexi leaves his position by the door and moves up behind Zeph, telling the others, through the link, that Alexi is going to try to prevent a sneack attack, somehow.

Alexi takes two swipes at the air behind Zeph, one low, and the back-swing mid-level, just in case, then ends up Back-to-Back with Zeph, shield and sword ready.

If anything is right behind Zeph:
Hit +17 + 2(bull's str) = 29, dmg (if any): d8+9 +2(b.str.) = 16

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=36 ; 9d6=22 ;
Thursday August 23rd, 2012 12:55:26 AM

The air from Alexi's powerful swings surprises Zeph, causing him to snap-to.

He says through the link, My 'father' is in the study to the back of this chamber. Think we can get him to come out and play?

Zeph then begins to walk towards the door to the study,
"I cannot murder an innocent to obtain power, however world-redefining it may be. But I will reap justice when I tear your heart from your chest... 'father'!

As he floats 60feet closer to the Study where P resides, Zeph begins to cast a spell, fire erupting from his palms,
Spellcraft DC 18 Highlight to display spoiler: {FIREBALL}. He forms the flames into a ball and throws it up near the ceiling, at the very center of the webbing to engulf the entire room in flames
(22 fire damage to the webbing and as many crystals as he can get in the 40foot diameter blast DC = 20)

He makes sure to keep a keen eye out for any reaction or movement from the room, his tongue training itself to shifts in position (perception =36)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Det Magic: See magical auras

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism)  d20+18=36 ; 9d6=22 ;
Thursday August 23rd, 2012 12:55:26 AM

The air from Alexi's powerful swings surprises Zeph, causing him to snap-to.

He says through the link, My 'father' is in the study to the back of this chamber. Think we can get him to come out and play?

Zeph then begins to walk towards the door to the study,
"I cannot murder an innocent to obtain power, however world-redefining it may be. But I will reap justice when I tear your heart from your chest... 'father'!

As he floats 60feet closer to the Study where P resides, Zeph begins to cast a spell, fire erupting from his palms,
Spellcraft DC 18 Highlight to display spoiler: {FIREBALL}. He forms the flames into a ball and throws it up near the ceiling, at the very center of the webbing to engulf the entire room in flames
(22 fire damage to the webbing and as many crystals as he can get in the 40foot diameter blast Reflex DC = 20)

He makes sure to keep a keen eye out for any reaction or movement from the room, his tongue training itself to shifts in position (perception =36)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball, Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Det Magic: See magical auras

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=31 ;
Thursday August 23rd, 2012 2:54:20 PM

When Garret hears the message about P, he starts non-chalantly moving towards the turn in the study, still removing gems. He grabs one and puts it in his belt pouch.

When Zeph moves and the fireball explodes, Garret turns, dives, and rolls (acrobatics: 31). He attempts to roll just around the corner of the hallway and study area, turning to see what's around the corner.

Revenge -- DM Zach 
Thursday August 23rd, 2012 6:33:06 PM

OOC: Sorry about the missed post yesterday. It's my fault. No excuses. I'll just say that I worked a 12 hour night shift, went to classes during the day then had another 12 hour night shift and it just slipped my mind. You have my sincerest apologies.

Between Alexi, Anrete, and Zeph working in tandem (or I guess I should say conjunction, not sure) they finally get a rough approximation of the every elusive "P"s location.

The rest of the group is tipped off to Zeph's fathers location either via the sleight of hand or the mind link.

Zeph makes a cunning and dangerous move by detonating a fireball that will engulf everything in and near the center of the room, friends and gems alike. While the fireball is indeed ferocious, and blackens the gems with soot, it doesn't actually destroy them. Ruling for this is because while gems can be melted (at around 2800 degrees F, 1500 degrees C,) it would take constant heat and not a flash of sorts. Valiant effort though.

Garrett tumbles around the corner of in time to see the real "P" drinking from a very ornate golden chalice. Blood is running down his left hand, most likely from a self inflicted knife wound. The chalice is in his left hand and a scimitar is in his right hand. When he sees Garrett he smiles and winks as he drops the chalice and snaps his fingers. As he does he disappears from view. His voice coming from two places now, "P" can be heard saying, "I always knew it would come to this. Perhaps today is the day the Illidian line ends."

As the chalice clangs to the floor, every gem flares to life, the sound of a thousand screams can be heard coming from the each gems. Something is about to happen... something very, very bad.

Alright guys, this is it... this is the combat. This will be tough. It will not be easy. Some of you may die. If you have any questions, please ask. Talk amongst yourselves and strategize via email if you like. I highly doubt anyone will survive without proper planning. Good Luck."

Also: I need Reflex Save for everyone who would have been caught in Zeph's blast. You know who you are. If you were close to Zeph give me a roll, if you weren't then don't worry about it.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 6:43:27 PM

OOC: a map would help. :}

DM Zach: Very True! I said before when I first started DMing. I am TERRIBLE at maps. However, because of that I ALWAYS give leeway and try not to be harsh on movement. That said, given the importance of the battle I will try to find time to make one. Please do the best you can given those circumstances.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday August 23rd, 2012 11:16:48 PM

Davdok tenses. Things just got real. Wonderful. He moves towards Zeph and readies a bomb.

Readied action to throw a bomb at the nearest enemy.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 11:23:05 PM

Through the Link, Alexi comments to Keela, "Now would be a good time for that Haste spell of yours."

Alexi sticks close to Zeph.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Thursday August 23rd, 2012 11:24:13 PM

OOC: subbing for Anrete_

Anrete senses that battle is imminent but still unsure where it will start. He takes up position next to keela, making sure she is protected for her spellcasting.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Friday August 24th, 2012 12:29:38 AM

(OOC: I didn't include any hero in the blast. I intended to put it above our heads)

DM Zach: I thought (and to an extend still think) that a fireball has the same height as it does width. Wouldn't a 40ft fireball be the same height as width. And besides, if the gems are in a location where Garret who is not very tall is able to easily remove them, it can't be very high off of the ground. I guess if you were aiming at the very top of the web, you wouldn't catch the heroes in the blast, but also wouldn't have gotten all of the gems either. That is of course assuming the height of a fireball is different than the width. I'll give you benefit of the doubt here as there is no map. =)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism) 
Friday August 24th, 2012 12:34:23 AM

(OOC: Also, the gems weren't the only target of the fireball. Webbing tends to burn)

DM Zach: You are very correct... I'll fix that this post.

Keela 
Friday August 24th, 2012 10:41:28 AM

Keela gives what has become her typical battle cry: "Oh! Have we started?"

Wasting no time, she casts Haste on the party.

Garret Goodbarrel [AC:36/36/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 24th, 2012 1:47:15 PM

Garret starts to tell the others through the mental link, "Hey, P is over..." then P disappears and the screaming begins. Garret turns back to face the location of the gems and takes a defensive stance. He idly wonders if the gem in his pocket screamed...

Revenge -- DM Zach  d20+16=26 ; d6+4=7 ;
Friday August 24th, 2012 4:37:53 PM

The fireball apparently had more affect than originally thought... after a few seconds the thin metallic microfiliments that were acting as a web have in many places started to melt. At least half of the soul gems come crashing to the ground clanging around all over the floor.

Davdok doesn't have long to wait for a target as Demons are summoned into the circle by the remaining gems. This causes the gems, or at least the souls in them, to scream even louder. Summoned in the very middle of the web is a large demon with a very powerful body. It holds wicked looking scimitar in one hand and a glowing black mass in its other hand. When Davdok sees the creature he throws as bomb at it doing (I need you to roll your Attack and Damage).

Two other demons appear in the areas where the web did not melt. Zeph's fireball certainly kept other demons from being summoned. Both of these lanky fiend's mouths are filled with sharp fangs, while great bat-like wings stretch from their scaly hide.

Alexi, Anrete, Zeph, Keela, Sjurd, and Davdok all receive the benifit of a well placed Haste from Keela. Fortunately Garret being around the corner with the invisible "P" is just barely able to receive the benefit of the spell.

Garrett notices he did not hear a scream come from his pocket, though maybe a slight moan, or even a groan when the other demons were summoned.

Please give me perception checks to find any hidden creature... or creatures.

Also, give Knowledge the Planes checks to identify the demons.

The large demon in the middle... the one that is red, with massive wings and a muscular body... the same one holding the scimitar and the black mass, throws the black mass right at Zeph. It lands at the elf's feat and immedietly large black tentacles rise up from the ground encompassing all of the heroes except Garrett. It has a combat manuever check of 26. You need to beat this or gain the grappled condition and take 7 damage.

Both of the lanky demons fly to the edge of the tentacles and glare at all of the heroes except Garrett Their eyes flash from black to a blood red and back. All heroes must make 2 DC 18 Fortitude Saves or take 1 negative level for each failed save.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 6:47:53 PM

OOC: Question_ wasnt' Sjurd still melded in the rocks, somewhere?

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 7:01:36 PM

Subing for Sjurd: here's what he intended to do at start of combat_

Sjurd returns and reports what he saw to his compatriots. "I suggest that the rest of the party prepare themselves vith spells und potions. I vill travel to the far side of the chamber behind our quarry to keep him off-balance. I vill signal you vhen to begin opening the door und if he begins to prepare any spells. I vill first cast mind fog to lessen his defenses, then attempt to incapacitate him vith enchantments. Thoughts?"

ooc: Sjurd has the following potions available:
bear's endurance (2), bull's strength (3), cat's grace (3), enlarge person (3)


Sjurd [HP:100/100 AC:21/18/21 CMD:17] d20+16=19 ; d20+16=36 ; d100+11=86 ; d100=49 ; d100=28 ; d100=54 ;
Wednesday August 15th, 2012 8:02:10 PM
ooc: I'm heading to a remote area for vacation and my posting may be spotty for a day or two. Sjurd will attempt to incapacitate "P" for interrogation. I will post several rounds' worth of actions just in case.

Bend Ley Line - 19
Try again, Bend Ley Line - 36
Ley Line Check - 86, spell not used up

Round 1. Cast mind fog, centered on "P". Will DC 23. Use Tugging Strands to force "P" to roll his Will save twice and take the lower result (Standard). Alert party members (Free). Sink back into floor 5 feet (Move). ==> already done.

Round Demon appears with action as a Held Action, so he should go before the black mass is tossed:

Round 2. Take 5-foot step upward (Move). Cast hold monster, Will DC 24. Ley Line check passed.

Next Round.
Round 3. Cast hold monster, Will DC 24. Ley Line check passed. 5-foot step downward (Move).

OOC: Since he is in the wall on the opposite side of the room, he should not be affected by the Black Mass, I would think.

Alexi AC 23 Tch 14 Ffted 20 HP 102/102 CMD 22 
Friday August 24th, 2012 7:08:29 PM

OOC: Three good reasons for a Map before combat begins:
1) so we know the dimensions of the room in case of large area effect spells
2) so we can position ourselves in strategic positions around the room
3) so we can know of other exits
4) so we can know the dimensions of the soul gem webbing
5) so we know how far away we are from the enemy for spell purposes, for charging purposes, for fleeing purposes, for...
6) so we can .. oh,. that's five already, sorry.

Any chance we can get a map this weekend, however crude?

:)

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+18=27 ; d20+14=30 ; d20+14=34 ; d20+11=28 ; d20+20=34 ; d20+18=19 ; d20+17=37 ; d20+17=18 ; d10+4=5 ; 2d6=3 ;
Friday August 24th, 2012 7:49:21 PM

(OOC: Oh. Yes of course fireballs are just that - spheres. I thought there was like a 50-foot ceiling or something so the webbing was above our heads and Garret was just grabbing the lowest ones! Ok. No worries though, more burn= better)

The mass of black tentacles erupt, yet Zeph's quick Escape Artist reflexes allow him to spring backwards, tuck, and roll away from the grasp.
What was that? he thinks (Spellcraft to ID magic= 34)

Then he feels the life-sieving gaze from the bat-winged fiends, yet his magical protections allow his fortitude to overcome (Fort saves = 30 and 34)

What weakness could these Demons have? (Knowledge Planes = 28)

Not knowing immediately, he soars at top speeds (fly = 19, bleh) to one of the Bat-Winged demons and drives his blade through its skull
(Hit AC 37 for 5slashing+3holy = 8 damage. Yuk! At least I get 2 attacks next round.)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Keela [AC 19; HP 49/56; Haste]  d20+16=26 ; d20+16=25 ; d20+7=14 ; d20+7=8 ; d20+9=16 ; d6+2=4 ;
Sunday August 26th, 2012 3:20:40 PM

Keela takes a moment to glance at the demons to try to identify them. [Knowledge Planes 26 for the big guy and 25 for the little guys.]

She is, of course, captured by the tentacles. "Bother!" she mutters. Then the little demons glare, and the situation becomes more dire. She feels something vital drain away, and can barely keep from crying out.

Grappled, drained, and unable to cast spells, Keela has no choice but to stay where she is. She tries to send her staff to clobber one of the little demons. [Use Hand of the Apprentice on one of the smaller demons. Hit AC 14 for 4 damage. I know the roll says 16, but I didn't take enough penalties.]

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+14=28 ; d20+11=19 ; d20+11=22 ;
Monday August 27th, 2012 6:09:34 AM

Slapping some sense into the black tentacles, Anrete calmly ties a rope to Keela before making his way out of the mess.

Ignoring the pathetic glares of the demons, the savage warrior tugs at the rope from a safe distance (aid others +2 to escape grapple), while keeping an eye on the incoming monsters.

OOC: Hahah I am back to civilization again!!

----------------------------
Perception for hidden: 28
Fort: 19 & 22 (Passed)


Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=28 ;
Monday August 27th, 2012 3:21:03 PM

Garret glances around just a moment before he runs forward (perception: 28). He runs towards the largest demon, yelling, "Hey, you! Why don't you just head back to your plane before you get hurt!"

He attempts to draw it's attention and takes up a defensive stance in front of it (full defense).

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+13=20 ; d20+13=33 ;
Monday August 27th, 2012 6:45:02 PM

OOC: I have no idea how far we are from the central demon. Zeph gave no indication of how far he went into the chamber. The chamber, as best I can find, is 200 feet in diameter, putting the central demon in the middle, or 100 feet away from the door we entered. Where we are at in that respect I don't know, but I don't remember Keela moving close to Zeph, and Anrete stayed close to Keela. What is the Area of Effect of the tentacles?

CMD = 28, evades tentacles.
Fort +13 DC18 = 20 and 33!

Spells in effect:
Bull Str: +4 STR
Haste: +1 att, +1 dodge to AC, +1 Ref Saves, Move +30, +1 extra Att with Full Round Att.

OOC: got interrupted. will post action shortly.

Revenge -- DM Zach  d20+16=24 ; d20+16=25 ;
Monday August 27th, 2012 7:20:10 PM

Sjurd casts two spells back to back trying to hold the demon in place. The creatures is complete unfazed and smiles wickedly at elemental formed witch.

Zeph is able to jump back away from the tentacles and is able tell they are Black Tentacles. He also realizes the demons are called Nebasu's. Nabasus are birthed directly into the Wold, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh. Zeph realizes that these demons, like most have thick hide that can only be fully pierced by cold iron weapons or holy aligned weapons. They are immune to electricity and resistant to most other elements. They are even resistant to many spells. They are truly formidable. The demon in the middle is different as it is not easily identifiable aside from the fact that it is some sort of Magus. Perhaps a Black Blade Magus? The elf flies to one of the creatures and shanks it, finding a soft spot in his hide, but unable to cause very much damage.

Keela shudders as she feels part of her essence torn from her. She then signs in annoyance as she is grappled by the tentacles. She is able figure out the same thing as Zeph about the creatures. She makes a valiant effort at hitting the creature with her staff by using hand of the apprentice, but it is just a bit too nimble.

Anrete spends a few moments trying to free his friends from the tentacles. Everyone add +2 to any rolls made to escape the tentacles this round.

(Alexi feel free to take two rounds... I know you are waiting on a map, but I really don't have time tonight... I'll try to get one up in the next round or so.)

The first demon flys back away from Zeph (5ft step) and casts a spell that seems to be centered on Keela Spellcraft 16 to Identify:Highlight to display spoiler: {Silence w/ a 20ft radius centered on Keela/} This spell effects Keela, Anrete, and Alexi and Davdok as Zeph, Sjurd, and Garrett are all out of its range. The first four notice they can't hear a thing.

Almost simultaneously the second demon casts a spell and the bulk of the room, including the demons themselves, are enveloped in darkness. This effects Keela, Anrete, Alexi, Davdok, and Sjurd Spellcraft 16 to Identify: Highlight to display spoiler: {Deeper Darknes centered on Keela}

The large Magus demon glances at Garret[b] and growls, [b]"I'll deal with you in a moment!!! He then casts a spell on himself: Spellcraft 21 to Identify: Highlight to display spoiler: {Detonate}. He then flys to within 5ft of Keela and smiles. "Your soul will soon be mine!

Keela [AC 19; HP 49/56; Haste]  d20+8=23 ;
Monday August 27th, 2012 7:47:35 PM

[Per the spell description, when a silence spell is centered on a creature, the creature gets a Will save to negate. I went ahead and rolled one, and got a 23; I don't know what my DC was. Darkness and its pal Deeper Darkness are touch spells that target the "object touched." I guess a person can be an object, but were they close enough to touch her?]

[I will wait on the answers to the above before posting my actions.]

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+21=41 ; d20+21=23 ; d8+12=16 ;
Monday August 27th, 2012 9:28:07 PM

As the tenacles spring up, Alexi has already identified their most dangerous foe and with incredible speed, shruggs off the tentacles as he streaks towards the red demon in the middle. As he goes, he issues a Challange for combat, ignoring the stares of the other two demons.

The Challenge comes as a Roar as Alexi Charges the red demon.

OOC: my guess is the red demon is no more than 80ft away. Alexi's new speed is 60', so that should be well within range of the charge, a max of 120ft.

IC: Charge Attack + Flanking (Garret's on opposite side) + Challenge (Swift Action)
Att = d20 + 17 + 2(flanking) + 2(charge) = 41!
(+2 Bulls Str, +1 Haste = 44!)

Crit conf = d20 + 21 = 23 + 2(Bull's STR) +1 (Haste) = 26

Forgot to add my +4 STR on my rolls above.

Dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 16

Cavalier Special Abilities:
Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage/b] whenever the attacks are made against the target of his challenge. This extra damage is [b]equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a --2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Cavalier Order of the Dragon Challenge:
All allies receive a +1 circumstance bonus on melee attacks on target of Challenge whenever the Cavalier threatens the target.



Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+12=18 ; d8+12=13 ; d20+17=21 ; d8+12=15 ; d20+16=24 ; d8+12=15 ; d20+17=37 ; d20+17=29 ; 2d8+24=31 ; d20+17=36
Monday August 27th, 2012 10:23:39 PM

OOC: Dang, cross posts!
Ok, i forgot to roll my Crit damage too.

So, assuming my charge takes Alexi to melee range with Red Demon:
Damage is 16 and if Crit of 26 is a hit then:
Dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 13 (ignore the 18, forgot to change d20 to d8)

for a total of 29 (-DR)

OOC: Zach_ I wonder how he cast a spell on himself (A Standard Action even if it is an At Will) AND fly some 80ft (A two Move Actions at least) to Keela in ONE round. This is at least TWO rounds worth of actions. See my explanation of our distance below.

Also_ the caster has to touch an object for either Darkness of Deeper Darkness. I learned that when DMing Rum. This is very different than AD&D and I was corrected, and rightly so, on that. That's not saying he couldn't have touched himself as the center of the spell.

Alexi and Garret should get AoO when he casts his spell.
Alexi and Garret should get AoO when he Flies out of their threatened squares.

Round 1: He appears and tosses the tentacles, the others stare at us.
We attack. (Alexi charges) Hits with Crit for a total of 29 dmg (-DR)

Round 2(this round): he casts his spell (Standard Action) and Flies his Speed for One Move Action. The others cast their spells.
We attack.
Alexi is next to Big Red and probably out of the range of the spell that causes the hearing loss.
Alexi's Attack this round:
AoO for his casting of spell
AoO = d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 42!
Crit conf = 29 + 2 + 2 + 1 = 34 confirmed
dmg = {d8 + 9 + 1(Challenge) +2(Bull's Str)} x2 = 31 (-DR)

Having taken damage, he'll need to roll his Conentration Check or loose the spell.

If he is Hasted, he gets a faster Move and maybe he can reach Keela, but he'd have to have a Fly Speed of at least 70 or 80 feet to do so in one round.

OOC: there's a lot of rolls up there but I was confused on what/when/where/which round and rolled my Full Round Attack and realized he would only get the AoO.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Monday August 27th, 2012 10:42:04 PM

OOC: On Darkness or Deeper Darkness, the first is 20ft Rad, the 2nd is 60ft rad. The room is 200ft rad, so I don't think either one gets the bulk of the room.

So, if the spell is centered on the demon, which of course it can't, since the spell specifically says Object, he'll have to cast it upon something he holds or is upon his body. If he does not have anything on himself that qualifies as an Object, he can't cast the spell, as is. He'll have to move to a wall or touch something on somebody else. Which would incure an AoO.

Either way, Big Red is, by my calculations of our actions when we entered the room, more than 60' away from Keela and Anrete, and thus Alexi is out range of the Darkness.

Since Zeph did not say how far he went in, and he being smart and weary of a trap he would not approach very close, 80' distance to the center (or 20' into the room) is a reasonable assumption. This logic is that we would want to retreat to the doors as a defensive maneuvre when said expected trap was sprung.

Even if he went up to 30' into the room, that would still leave Big Red out of the Darkened area.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+15=22 ; d20+14=19 ; d20+19=26 ; d100=82 ; d20+15=20 ; 2d4+10=16 ; d100=89 ; 2d6=6 ;
Tuesday August 28th, 2012 11:23:15 AM

Anrete fades into invisibility as he sneaks toward Keela. He readies his guisarme as the demon approaches.

-----------------------------
Stealth: 22 - 4(blinded) = 18

Perception to locate demon when it attacks: 19

Ready action to Trip (foul his wings) the demon if it attacks him or keela: CMB 26, 82%(hit), Greater Trip (AOO if tripped): AB:20, DMG: 16 + 6(sneak), 89% (Hit)

Note:
Prone: -4 AC, -4 AB

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+13=15 ; d20+13=21 ;
Tuesday August 28th, 2012 1:35:03 PM

As the demon speaks the arcane words of his spell, Garret jumps up and spins towards Big Red, but hits nothing but air (AAO on spell: 15). When the monstrous demon heads away from him, Garret strikes out with a swift kick (AAO on movement: 21), but the creature moves before he can make contact with it.

OOC:
I'm presuming those are both misses, and I guess we need to wait on a ruling before we can continue along here.

Revenge -- DM Zach 
Tuesday August 28th, 2012 5:01:42 PM

Alright guys about to get all of this stuff fixed... I will admit I am not the most... meticulous of DM's so I know I botched a few things. Going to work on those. Just make a post and check in or clear up anything you were trying to do. I'll try to get a true (fix everything) post up in a bit.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Tuesday August 28th, 2012 9:09:44 PM

OOC: :)
Alexi pauses as a bikini-clad demoness ventures out onto the floor with a sign containing what probably is the No. 1 in demonic language, and parades around for a bit while some very unerving macabre organ music plays in the background.

Alexi pulls out his newest copy of Mailed Fist Gazaette wondering whether the centerfold for the month was going to be a wizardess or Amazon. The previous month it was a Witch, which he quickly tore out and shredded. She was too much like Fatine.

Keela [AC 19; HP 49/56; Haste] 
Tuesday August 28th, 2012 10:22:36 PM

If Keela can still hear, she readies to cast a counterspell. It's not a great plan, but it's what she's got.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+10=30 ; 5d6+8=24 ;
Tuesday August 28th, 2012 10:27:24 PM

As Davdok's bomb flies, it impacts the enemy squarely where it hurts.

OOC: Nat 20ed, so I'm fairly certain I hit him. Also did 24 damage.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] 
Tuesday August 28th, 2012 11:16:02 PM

OOC:

If there is no darkness, Anrete will just charge and trip the demon, then do his AOO if the demon is tripped, instead of readying his actions.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday August 29th, 2012 1:55:36 PM

Garret continues to flail about, attempting to hit the gigantic demon, but since he's not hitting anything, he looks more like he's having an epileptic fit.

Revenge -- DM Zach 
Wednesday August 29th, 2012 4:36:40 PM

Make a DC 18 Will Save if you are in the 20ft area around Keela. If you pass you are not silenced.

For all intents and purposes, the 60ft globe of darkness only extends slightly past the summoning circle where the gems are located. I thought you guys had moved up to that are since you guys were carrying on a conversation with the image of "P". I didn't think you guys were talking to him at a range of about 120ft. Also didn't remember hearing you guys say you fled back to the entrance, but as I said before, without a map I give you guys the benefit of the doubt. The large demon was confused last round and as such stood idly by and did nothing. He is still in the center of the circle with darkness on top of him and the other two demons.

Alright, with that done, we should be able to move on. If there are any more errors, assuming they are not grave, I'll just promise to do better in the future.

As much as I wish otherwise, I do not have time to make a map. If I had a scanner working properly I would, but I don't. I don't have time to to put a graph overlay on a Paint doc. I also do not have time to learn how to use MapTools or similar documents. Ian usually runs 90% of the combats, and if I recall, he is pretty decent at making maps. We will see what can be done in the future.

For those of you who have already posted, feel free to keep the same action or change them as you see fit. Next DM post coming tomorrow.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Wednesday August 29th, 2012 8:44:29 PM

OOC: My impression was that we entered only about 20ft and Zeph shouted across the 80ft to the center. That's because he didn't say how far he went and Alexi and Anrete stayed to each side of the door.

So what we have here is a room which is at least 200ft from our entrance to the entrance to the study. In this center is the circle of gems, at 100ft from each door. Big Red is in this center and his globe of Darkness reaches out 60ft from him, making the circle of summoning slightly less than 60ft radious. The party would not have entered this circle so stoping 20ft from it would indeed put us only 20ft inside the room.

Garret and Sjurd are on the opposite side, Sjurd in the wall, Garret in the Darkness mocking Big Red.
Alexi charged Big Red (before the Darnkess) so now he is in Darkness also.
The others are somewhere in that zone between the circle and the entry door.

Does this sum it up pretty close?

Revenge -- DM Zach 
Wednesday August 29th, 2012 8:49:26 PM

Yes, work from that assumption.

Keela [AC 19; HP 49/56; Haste] 
Wednesday August 29th, 2012 9:35:07 PM

[OOC: Zach, I feel your map pain! here is a map I made for Legacy using Excel. Actually, using OpenOffice Calc, which is available for free and very similar to Excel. As you can see, it's terrible, but it at least shows relative positions, distances, and sizes.]

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d100=27 ; d20+11=18 ; d100=72 ; d8+9=12 ; d20+17=27 ; d100=64 ; d8+9=17 ; d100=1
Wednesday August 29th, 2012 11:02:15 PM

OOC: Ok, so Alexi's AoO does not occur since Concealment negates AoO. I'm assuming that this is Deeper Darkness from the spell radious, although Alexi won't know it. As such, Deeper Darkness drops the area light by two degrees. Logic would state that the area is in Total Darkness, so Garret and Alexi have a 50% miss chance.

SInce the AoO doesn't apply, and Big Red didn't move, Alexi would use his three attacks this round. I hate to see the N20 of the AoO wasted, I'd like to assume that it was the first attack. Alexi needs two more attacks for this round.

IC: Alexi hesitates, for a moment, when it suddenly goes dark. Sensing the demon still in front of him, he swings his sword anyway, trying to focus on his senses other than sight. He also quickly sends an message to others in the LInk.
"Garret! Try knocking out of the webbing as many more of those gems as you can!"
"Sjurd! Can you dispell this darkness or cast a stronger light?"

Att1 (using the AoO roll from above):
d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 42!
Crit conf = 29 + 2 + 2 + 1 = 34 confirmed
%roll for concealment (# > 50% = success) = 27, missed

Att2:d20 + 11 + 2(flanking) +2(Bulls Str) +1(haste)= 23
%roll for concealment (# > 50% = success) = 72, hit
dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 15 (-DR)

Att3(haste): d20 + 17 + 2(flanking) +2(Bulls Str) +1(haste)= 27
%roll for concealment (# > 50% = success) = 64, hit
dmg = d8 + 9 + 1(Challenge) +2(Bull's Str) = 20 (-DR)

OOC: Alexi has Blind Fight so he gets to re-roll the %miss chance for his first attack:
%miss chance = 1, still a miss.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Thursday August 30th, 2012 12:47:43 PM

Darkness drops around Garret and he pauses a moment. When he hears Alexi's thoughts, Garret moves quickly, remembering the location of the web and the gems. He sticks his hands out to his sides and starts running around, trying to grab, push, pull, and knock the gems about, hoping to break apart the web and disrupt the mass and the gems as much as possible in as large an area as possible.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+7=20 ; d20+15=32 ;
Thursday August 30th, 2012 8:47:56 PM

Anrete creeps off into the shadows as he waits for a chance to backstab someone.

---------------------------------------
Save vs Silence: 20 (pass)
Stealth: 32 + 20 (invisible) = 52

Revenge -- DM Zach 
Thursday August 30th, 2012 10:34:35 PM

Ian should be taking over as my schedule will be hectic the next week or so.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Thursday August 30th, 2012 11:41:21 PM

OOC: It happens. It's tough to get something really good started and have to pass it on.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday August 31st, 2012 1:20:55 PM

Garret continues to dive and jump around, trying to wreak as much havoc as he can with the web and the gems, occasionally shoving a gem in his pocket. He wonders at how long he can keep this up before the demons notice him... :)

OOC:
Looking forward to the fun. On an unrelated note, Zeph is in the area hit by the hurricane, which is why he's not been around this week. He let me know that things are starting to get back to normal, so we should hear from again soon!

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+20=21 ; d20+19=29 ; d20+19=33 ; d10+4=10 ; d10+4=8 ; 2d6=6 ; 2d6=9 ; 4d6=10 ; 4d6=17 ;
Friday August 31st, 2012 3:04:05 PM

As he recognizes the spells being cast (SPellcraft= 21, nat 1, bleh),

Zeph drifts to flank with Alexi and waits for Sjurd or another to dispell the Darkness,
Then he will stab the Big Red in the back, slicing his blade up and down in a viscous arc
(Hit AC 31 and 35 with cold iron and holy (forgot+2 for flanking with Alexi)
18slashing +15holy +27sneak= 60 damage possible to Big Red!

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Sunday September 2nd, 2012 9:45:51 PM

OOC: Zeph, in case Sjurd does not manage, or cannot dispel the darkness, go ahead and roll your 50% Miss Chance, save some time.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+19=37 ; d20+19=32 ;
Monday September 3rd, 2012 4:03:10 PM

Garret continues to dive, roll, and kick through the web with amazing accuracy (Acrobatics: 37). While he kicks and tumbles, he watches for any effect or anything else going on (Perception: 32).

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d100=56 ; d100=50 ;
Monday September 3rd, 2012 6:40:57 PM

(miss chances are 56 and 50. I think heroes historically take highs right?)

Co-DM Ian 
Monday September 3rd, 2012 9:41:54 PM

Due to today being a holiday in North America and an unfortunately timed stomach bug, a post will be up tomorrow.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Tuesday September 4th, 2012 12:36:17 PM

OOC: Zeph, what I do is say in the post what I'm using, < 50 a miss, <50 a hit.
but yeah, typically we all choose 25+ or 50+ as the hit %.

Ian:
Get well, get well soon, we all whish you well...

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Tuesday September 4th, 2012 1:41:26 PM

Garret pauses a moment to look around. He notices a small rock on the ground that is very round. He bends over and picks up the rock. He looks at it closely, then drops it into the pouch at his belt, perhaps for later use.

Keela [AC 19; HP 49/56; Haste]  d20+16=25 ; d20+13=18 ;
Tuesday September 4th, 2012 5:40:08 PM

If Keela does get a chance to counterspell, her Spellcraft is 25 to identify the spell. Her Concentration check is 18, which probably will not allow her to cast.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Tuesday September 4th, 2012 9:25:19 PM

OOC: checking in.

ACDM Cayzle 
Tuesday September 4th, 2012 11:35:24 PM

Friends, I just wanted to pop in to mention that the PTB are aware of how you guys are all doing, and we are 100 percent supportive of you all and your DMs. DM Ian is now coming on to complete this fight -- please help him out and give him the benefit of the doubt as he works hard to adjudicate stuff he is inheriting from DM Zach.

We PTB are convinced that the best games are those where every player responds to a daily DM post - even a "check-in" post is better than no post! We want to encourage and support you Uncharted Heroes as you all improve your posting and work toward getting to this board every day. Please feel free to send me any comments or questions at cayzle@cayzle.com.

Real life happens to everybody, and I know your DMs Zach and Ian are doing their best to get the job done well. Thanks!

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Wednesday September 5th, 2012 8:53:13 AM

<3

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Wednesday September 5th, 2012 11:49:19 AM

Garret looks for a larger rock outcropping near the edge of the web and he takes a seat, crossing his legs. He calls out, "Hey, anyone have the latest chainmail monthly?"

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 5th, 2012 12:23:28 PM

Keela reclines on the tentacles. "No," she tells Garret, "but there's a really interesting article about material components in the current Arcane Quarterly."

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28 
Wednesday September 5th, 2012 7:47:02 PM

Alexi quips back, "This centerfold is wearing some chainmail, and when I say Some, that's exactly what I mean. You wanna study it for its workmanship?"

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] 
Wednesday September 5th, 2012 8:55:32 PM

Anrete sulks at his dark corner, waiting for something to poke with his pointy stick.

Revenge -- DM Zach 
Wednesday September 5th, 2012 9:28:27 PM

Alexi gashes "big red" with his last attack, doing a good bit of damage.

This gives along with the darkness gives Zeph the perfect opportunity to slide his blade into the demons chest. Black blood can be heard sizzling on Zeph's blade as he pulls it from the creatures sternum yet somehow the demon is still on its feet.

Anrete gets a chance an AoO on one of the smaller demons as it moves.

Garrett knocks the webs down and all of the gems crash to the ground. The clang all over the stone floor.

Keela gets a choice on which of the two small demons she wants to try and counterspell.

Both the first and second demons cast spells that will affect Zeph, Anrete, Alexi, and Garret. Will Save 21 for both spells or be Paralyzed. Both spells are Mass Hold Person

The big demon gargles and steps back from both Zeph and Alexi. He is obviously close to death. He calls out to Zeph. "Enjoy fighting her." As he does Zeph sees the image of his mother appear before... but she is change, she has demonic features, fangs, blood red eyes, and long claws. She whispers to Zeph, "I'm coming for you son." Zeph make a Will Save DC 21 to Highlight to display spoiler: {This is not your mother, it is a Phantasmal Killer} If you fail the Will Save, make a Fortitude Will Save: DC 21 or your mothers touch kills you.

Davdok feel free to make two actions this round.



Keela [AC 19; HP 49/56; Haste]  d20+13=24 ;
Thursday September 6th, 2012 12:23:04 AM

[Keela's Concentration check DC to cast a spell is 10+grappler's CMB+spell level. Based on the DM post, the tentacles have a CMB of 16. Therefore Keela's Concentration check DC is 26+spell level. Keela rolled an 18. She did not successfully cast her Dispel Magic. Therefore, the spell was not countered, and the Dispel Magic was lost.]

"Well, that didn't work," she mutters. There's very little she can do, but she feels as if she should be doing something, so she tries to cast Magic Missile at one of the smaller demons. That spell, too, fizzles.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22]  d20+17=26 ; d20+17=35 ; d20+27=35 ; d20=13 ; d20=9 ; d20+22=24 ;
Thursday September 6th, 2012 12:30:12 PM

Garret feels the wave of magic pass over him from the demons, but he shrugs them off (will saves: 26, 35) and looks around to see to the others. When he realizes how much Keela is struggling, he runs over to attempt to help free her from the tentacles. He moves to the edge of the tentacles and jumps high over the tentacles (Acrobatics: 35) to land next to Keela. He reaches out and tries to pull the tentacles away from Keela.

OOC:
I don't know what to roll to help Keela. Aid another? 13. Str? 9 CMD? 24.

DM: Zach I know it is probably not in the rules, but if you want to "pick her up" and pull her out of the tentacles, I'll let you spend this round and the next one to do so. No need for rolls, as I know the tentacles have no chance of grabbing you.

Alexi AC 26 Tch 14 Ffted 22 HP 102/102 CMD 28  d20+5=21 ; d20+5=12 ;
Thursday September 6th, 2012 6:58:02 PM

Saves:
1) Will +5 DC21 = 21!
2) Will +5 DC 21 = 12 :(

Spells in effect:
Bull Str: +4 STR
Haste: +1 att, +1 dodge to AC, +1 Ref Saves, Move +30, +1 extra Att with Full Round Att.

And:
Cavalier Order of the Dragon Challenge:
All allies receive a +1 circumstance bonus on melee attacks on target of Challenge whenever the Cavalier threatens the target.
The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level.


Alexi feels himself stiffen but wills himself to ignore it, then focuses on the retreating red demon and realizes his mistake of not taking the second demon into account when his whole body fails to obey his desire to finish off the Red Menace!

Through the mental Link he warns Keela, Garret, Zeph, and Sjurd, the others with the Al Mathir Link, "I'm stuck! I can't move! Finish off the biggy before he can Gate away or bring others in!"


Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED]  d20+20=32 ; d20+13=18 ; 2d4+19=22 ; 2d6=6 ; d20+9=17 ; d20+9=20 ;
Thursday September 6th, 2012 10:09:15 PM

Bursting forth from the shadows, Anrete smashes his guisarme onto the demon to knock the demon onto the floor.

(pending results) Following on with his attack, the wiry warrior stabbed down violently at the prone creature.

Before fallen under the paralyzing spells.

OOC: Do I get to AOO the demon again if it had fallen down and hence still within my reach (before casting the hold spell??)

---------------------------------------
AOO on small demon: Trip Attack: CMB:32, Greater Trip AOO: Power Attack: 18 vs Prone (-4 AC) & Flatfooted (cuz sneak??), DMG: 22 + 6 (sneak) = 28.

Will save 17 & 20 (failed on both).

DM Zach:I stared my DM post before yours went up... I'll have to see how to resolve this as it won't really affect anyone being paralyzed, well except you since everyone else failed the second save, however it will affect the damage that Alexi takes. I'll get back after checking on that.

Revenge -- DM Zach  3d6=6 ; d20+19=35 ; d20+19=34 ; d8+6=13 ; d8+6=9 ; 2d6=12 ; 2d6=10 ; d4=1 ;
Thursday September 6th, 2012 10:27:18 PM

Keela tries to cast a spell but is ineffective. She is extremely exhausted having had her life force taken away and fighting these black tentacles for the past few moments.

Garrett comes and begins the process of freeing her. It looks like in a few more seconds he just might get her free!

Alexi shakes off the effects of the first spell but the second stops him in his tracks. He uses his link to let the others know what is going on. "I'm stuck! I can't move! Finish off the biggy before he can Gate away or bring others in!" he calls out.

Anyone affected by the Hold Person is going to be in such a state for 8 rounds. You may make a new saving throw each round. If affected by both, you must make a save for each one.

Zeph will either be dead or take 6 damage from the Demon.

Sjurd, Davdok, and Anrete all seem to be at a loss for what to do. Any of you who posts in the next 24 hours gets last rounds actions and these. If not, you will just get whatever round you post in from here on out.

-------------------

Big Red notices no one attacked him and realizes he might still survive this battle. He steps back again and casts another spell and four more demons identical to Big Red appear. They all move into a large group and it is impossible to know which is which. (Mirror Image)

The fist and second demon see Alexi freeze up and charge him, both biting him furiously. The first Deals 25 damage while the second deals 22 damage.

A Quick Note -- DM Zach 
Thursday September 6th, 2012 10:37:05 PM

As the DM of the game having the most issues all I can say is I apologize and understand how frustrated you as players are. I try to keep you guys in the loop and current with what is going on. I won't give you an excuse but I will say I am trying my darnedest given my current work situation. I have one or two times a week when I am literally up for 40-44 hours straight. During that time I do not go home but go straight from work to school and back to work with each of those lasting at least 12 hours. I sleep for 20 minutes in my car in the morning before school and often my choice comes down to putting up a DM post during lunch, eating lunch, or sleeping another 20-30 minutes in my next classes room.

I can post from my phone but that quality is often unacceptable. When I tried to switch off, Ian got sick and couldn't post. It took me the weekend to realize something was wrong. I apologize and promise I am trying to make good, Wold Quality posts. Doesn't always happen and I am sorry. You guys deserve better. I promise I'll keep trying.

-Zach R.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:11/11 CMD: 22] 
Friday September 7th, 2012 12:15:43 PM

Garret grabs and pulls at the writhing tentacles around Keela. Each time he removes one, another seems to appear. Finally, it seems that she is free! Garret quickly grabs her, looks around to the area free of tentacles and makes an incredible jump, carrying her free, and setting her on the ground out of range of the tentacles. He winks at her and quickly turns to head back towards the tentacles and the demons.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Friday September 7th, 2012 12:53:24 PM

(OOC: Post coming soon, sorry guys, busy week)

Revenge -- DM Zach 
Friday September 7th, 2012 4:46:29 PM

Going to do a retcon. I try not to do these but since it is to your guys benefit I hope you don't mind =)

Anrete smacks the first demon before it gets a chance to do anything and it falls to the ground. Therefore, the first Mass Hold Person does not go off. If you rolled two saves, disregard your first one. If you failed the first save, ignore it. Just work off of what happened on your second save. Therefore since the demon was one the ground, its turn would be used to stand up, not attack Alexi who does not take the first 25 damage.

Alright, go ahead and post using those changes to my last DM Post.

Keela [AC 19; HP 49/56; Haste] 
Friday September 7th, 2012 5:33:28 PM

Free of the tentacles (yes?) Keela teleports to a safer distance. She takes Garret with her, if he wants to come.

[Cast Dimension Door. Hard to pinpoint a location without a map, but I'd like to be clear of the in-fighting, but still close enough to lob spells.]

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28  d20+5=19 ;
Friday September 7th, 2012 7:54:31 PM

OOC: Ah, shoot! It would be the first demon, the one I made my save on, to get Anrette's boot! :(

So Alexi is still stuck.

IC: If Alexi could wince he would, but since he can't, he steels himself, so to speak, emotionally, for the hit, as he senses one of the demons aproach, and feels the pain of the wound. Whatever happend to the other he does not know. He tries to search the Link to catch the thoughts of his friends to know what's going on behind him as multiple Big Reds pop up before him. Even that he does not know since he is in the dark!

OOC: The area there still is in Darkness, right? Do the demons see in Deeper Darkness or do they also need to roll their Miss chance?

Will Save for this round: 20+5 DC21 = 19

Revenge -- DM Zach 
Sunday September 9th, 2012 4:52:45 PM

OOC: I was hoping to get a post up tonight, but I'm still waiting on the people who haven't posted since Wednesday or later to post. I'll give them a few more hours and then go ahead and post the "Friday" DM Post.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD]  d20+9=14 ; d20+9=16 ;
Sunday September 9th, 2012 11:02:06 PM

Still as a statues, Anrete rolls his eyes as he glances at the demon in front of him.

"Oh dear. Seems like even the powers are against me."

===================================
Will save 14 (failed)
Use a Hero pt to reroll: Will save 16 (failed)

Revenge -- DM Zach  d20+19=22 ; d8+6=7 ; 3d6=5 ; d8+6=10 ;
Monday September 10th, 2012 5:43:26 AM

Sjurd, Zeph, and Davdok seem to be at a loss for what to do so do... nothing.

Garrett is able to free Keela enough to allow her to dimension door him and her to a safe distance from the darkness, tentacles and demons, but still where they can lob spells. (Pick any distance or place you want... its not a problem since, afterall we have no map.)

Anrete and Alexi also do nothing but for completely diffrent reasons, what being held and all.

------------------
The demon that bit Alexi before attemps to take him out of the fight. He tries to Coup De Grace Alexi biting a huge chunk out of his throat. Take 22 Damage and make a DC 32 Fortitude Save or Die. (I rolled to it and realized a Coup De Grace doesn't require one.)

The first demon moves towards and stands over Anrete, licking his lips as if he plans to do the same thing as the second demon just did to Alexi.

Big Red decides this is his chance to escape with his life and disappears for good.

"P" is still no where to be seen.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+16=31 ; d20+16=33 ; d20+15=27 ; d20+15=30 ; d10+4=12 ; d10+4=10 ; 4d6=13 ; 4d6=19 ; 2d6=12 ; 2d6=7 ; 5d4+5=15 ;
Monday September 10th, 2012 8:35:39 AM

(WIll saves = 31 and 33)

Zeph sees the image of his mother and smiles at it...
then flies right through it to the demon attacking Anrete!

Zeph stabs it in the back and slashes veraciously
(Hit AC 27 and 30 for 22slashing+32sneak attack+19holy = 64 damage!)

If that does not kill it, then Zeph will use his Quickcast rod and blasts it with a face full of Magic Missile!(15 damage)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras


Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Monday September 10th, 2012 8:37:06 AM

(OOC: Wow. Would it be OK to rewind a bit? What happened to Sjurd?)

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD]  d20+9=25 ; d20+19=21 ; d20=16 ; d20=13 ; d20=11 ; 2d4+19=27 ; 2d4+19=27 ; 2d4+19=23 ; 2d6=8 ; 2d6=4 ; 2d6=6 ;
Monday September 10th, 2012 10:12:13 AM

Just as the demon approaches, Anrete grins and fades into invisibility before spinning into a whirlwind of actions - his polearm smashing from various angles.

---------------------------------
Will save 25 (passed!)
Fades into invisibility
Trip attack 1: CMB 22 (forgot to +1 from haste)

I rolled 3 d20 for my subsequent 2 attacks (1 from my 2nd attack, 1 from my haste attack, 1 for AOO if any), cuz how I act will depend on what happened.

If 1st trip works, I will power attack AOO followed with 2 more attacks.
else, I will trip again for 2nd attack, and repeat for the 3rd if it fails.

So it will work up to:

Case1:
1st Attack: Trip CMB 22 + 2(invisible)
Success
PowerAttk AOO: AB 16+13=29 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)
2nd Attack: AB 13+13=26 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)
3rd Attack: AB 11+8=19 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)

Case2:
1st Attack: Trip CMB 22 + 2(invisible)
Failed
2nd Attack: Trip CMB 16+20=36 + 2(invisible)
Success
PowerAttk AOO: AB 13+13=26 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)
3rd Attack: AB 11+8=19 + 2(invisible) vs Prone(-4 AC), Invisible (no dex)

Case3:
1st Attack: Trip CMB 22 + 2(invisible)
Failed
2nd Attack: Trip CMB 16+20=36 + 2(invisible)
Failed
3rd Trip fails cuz it is lower than 2nd one

For any of the cases, my dmg will be
1st Attack/AOO 27 +8(sneak if any) dmg
2nd Attack/AOO 27 +8(sneak if any)dmg
3rd Attack/AOO 23 +8(sneak if any) dmg

Keela [AC 19; HP 49/56; Haste]  d20+11=21 ; d20+11=27 ; 5d4+5=20 ; d20+6=12 ; d6+3=5 ;
Monday September 10th, 2012 12:45:39 PM

[Back at the beginning of this fight, Keela made Knowledge Planes checks to identify the demons. She got a 25 for the big guy and 26 for the little guys. Can you confirm that these rolls were not high enough to identify the demons?]

"No!" Keela shouts as the demon attacks Alexi. Using the Lesser Rod of Quicken, Keela fires a burst of Magic Missiles at the demon. She follows with a Ray of Enfeeblement.

[SR check for the Magic Missiles is 21; for the Ray is 27. The Magic Missiles do 20 damage. The Ray hits Touch AC 12, -5 to Strength, Fort save DC 17 negates.]

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+47=54 ; d20+13=20 ; d8=6 ;
Monday September 10th, 2012 1:30:21 PM

Garret turns as Keela uses her power to move away from the battle. Garret chooses to stay in the melee. He easily runs and dodges back through the tentacles towards the demons. He has realized that upsetting the gems seems to be having no effect, so he heads back to the other creatures. He sees the demon attack Alexi and Garret jumps through the air with a flash, spins over (Acrobatics 54), and aims a kick at the demon's head (Atk: 20).

OOC:
Was going for a stunning fist kick attack, but I'm guessing a 20 doesn't hit. On the really off chance it does (and because I like rolling dice): damage: 6 + Fort Save DC 20 or stunned 1 round.

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Monday September 10th, 2012 8:43:14 PM

OOC: I've asked before but didn't get an answer.
ARE we stil in Deeper Darkness? We must be since no one dispelled it and so far DM hasn't stated the demons dropped it.

Since we ARE in Deeper Darkness:
Pathfinder - Combat - Helpless defenders:
You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).

We know it is Deeper Darkness and we know that even creatures with Darkvision cannot see in Deeper Darkness.

So, once again, The Hold Person spell would NOT function, as it is a targeted spell and Alexi is in Deeper Darkness and you can't Target a person in total concealment. Mass Hold Person is no different in that respect.

So what we have is, count them, Three things we need to back up on:
1) No one should be held unless the target was Anrete, who may have been outside the Darkness
2) Alexi, not being held, should be able to move against Big Red and get an attack with %miss for concealment
3) Demon that hit Alexi must roll his 50% miss chance
4) Demon that thinks he has a Coup de Gras does not and is in for a big surprize
5) Big Red is Dead as Alexi missed several of his attacks due to Darkness, and if the demons can ignore the Darkness and not have to roll their 50% miss chance and get a Coup de Gras, then So should Alexi be able to ignore the Darkness and get all his hits that he rolled under the 50% miss on the round after the charge.

Until this is resolved, we can't continue, because you can't Coup De Gras in one round a target that is in Total Darkness. AND you can't Target the Hold spell on someone in Total Concealment.



Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD] 
Monday September 10th, 2012 9:20:25 PM

OOC:

Unless there are significant change in Pathfinders: Devils can see in true darkness. So it really depends if they are demons or devils.

I would say devils, because devils usually can cast deeper darkness.

yeah, I know that suck. Haha. I know cuz this is what I did when I was DM.

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Tuesday September 11th, 2012 1:24:46 AM

OOC: they were described earlier as Nabasu, which are Demons.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d100=40 ;
Tuesday September 11th, 2012 12:52:04 PM

So, Garret will roll his 50% miss chance on attacking the demon that almost coup de gras-ed Alexi... and will miss, so Garret will make a huge, flying leap into darkness, only to hit nothing at all...I wonder where he will land...

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Tuesday September 11th, 2012 2:14:44 PM

OOC: It would be better for Garret to pick Alexi up (no 'to hit' needed and Alexi can guide the gnome through the mental link to his exact spot) and carry Alexi out of the darkness and give him a Heal Check to keep him from 'dying' before the round is over so Alexi does not actually 'die'. Considering the way things have been, that's well withing the gnome's capabilities and withing a round's limitations.


Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Tuesday September 11th, 2012 4:50:57 PM

(OOC: There is a lot going on. So let's give our DM the benefit of the doubt just as he gives us. Enemies hack n' slash us, we hack n' kill them... is the basic pattern of what happened.)

Revenge -- DM Zach 
Tuesday September 11th, 2012 5:46:32 PM

(OK guys, so I could have sword that demons could see in the Deeper Darkness that they cast (hence why I had them cast it then stand in it. I thought their darkvision allowed them to see in it. However, upon review I see that I was wrong in that assumption. This does indeed change... quite a bit. I'm not going to go back and change three rounds worth of actions... what I will do is do a little something for this round that should get us all back on equal footing. Thank you for your patience.)

Garrett being the nimble and acrobatic hero that he is rolls in and saves both Anrete and Alexi from getting their faces munched off by the demons. He sets them down out of the darkness just as both of them regain control of their bodies. The demons howl in anger and rage.

One of the demons screams become that of pain as Zeph exits the darkness with demonic blood on his blade. "One demon down." he says nonchalantly.

To sum things up, no party members are in the darkness. One of the small demons are dead. One of the small demons is still in the darkness. The big red demon is gone or at least not visible. "P" is gone or not visible.

I know this may not be ideal, but it is better than trying to go back and wade through days worth of posts to figure out what did or did not happen. If I missed anything holler. If you rolled an attack last round and like the results and it was not used this round... you can use it now. If it was bad... lucky you, you have the option of rolling again.

Alexi AC 26 Tch 14 Ffted 22 HP 80/102 CMD 28 
Tuesday September 11th, 2012 6:36:47 PM

OOC: Thanks Zach. My post will come as soon as I pick up the pizza and eat a couple pieces. :)

Keela [AC 19; HP 49/56; Haste]  d20+11=15 ; 5d4+5=15 ;
Tuesday September 11th, 2012 8:35:01 PM

[If a Knowledge Planes check of 26 was not enough to identify the smaller demons, I need you to say "Knowledge Planes 26 was not enough to identify the smaller demons." Because from where I'm sitting, it's difficult to tell if it wasn't high enough, or if you just missed it.]

[I assume I didn't use either spell I cast last round?]

Keela readies an action to shoot Magic Missiles at the first enemy that becomes visible. Her SR check is 15, and her damage is 15.

DM Zach: Sorry, I thought when you first identified them I said Keela knew them as Nabasu. Sorry if I didn't. Yes, Keela knows what they are and was able to identify them.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Tuesday September 11th, 2012 8:44:51 PM

The mighty hands of Domi, in the form of Garret, pull Alexi into the light. This strengthens the fighter's resolve and he manages to shake off a power that had him held. He turns in time to see the bikini clad demoness carrying a No. 2, click-clacking in high heels, finish her parade and gate out.

A loud gong reverberates around the room and Alexi knows it's time to finish this off. Nothing good ever seemed to come after three rounds.

The huge dark dome looms in front hiding any target, but Alexi sees Keela and rushes to her side, ready to provide a wall of steel and shield. (Move action and Total Defense for the Standard Action).

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Tuesday September 11th, 2012 8:52:44 PM

OOC: Kathy, back when they first appeard, Zeph rolled a 28 and this was what he was able to recall from his studies:
Zeph is able to jump back away from the tentacles and is able tell they are Black Tentacles. He also realizes the demons are called Nebasu's. Nabasus are birthed directly into the Wold, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh. Zeph realizes that these demons, like most have thick hide that can only be fully pierced by cold iron weapons or holy aligned weapons. They are immune to electricity and resistant to most other elements. They are even resistant to many spells. They are truly formidable. The demon in the middle is different as it is not easily identifiable aside from the fact that it is some sort of Magus. Perhaps a Black Blade Magus?

You can assume he passed this on through the Link.

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD] 
Tuesday September 11th, 2012 9:13:47 PM

OOC: Garret doesn't need to save Anrete, cuz he passed his will save on the 3rd round, and he is wacking at the demon with his 3 attacks. U can scroll up, my long post is right after zep which is right after ur dm post.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+10=26 ; d20+5=19 ; 5d4+8=19 ; 5d4+8=19 ;
Tuesday September 11th, 2012 11:22:19 PM

Davdok seems to snap to attention again, thankful nothing had taken advantage of the opening. Deciding fire wasn't all that great of an idea anymore, he decided to try his energy bombs. Eventually he'd come up with a name for them. Perhaps Davdok's Devious Demolitions? Nah, too much alliteration.

Oh, right, throwing force bombs.

OOC: Throwing force bombs at nearest enemies. First attack hit AC 26, second hit AC 19. Oddly enough, both bombs do 19 damage on each direct hit. Otherwise it's DC 19 Reflex to dodge the 13 damage from each bomb.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=33 ;
Wednesday September 12th, 2012 11:36:41 AM

Garret looks around and sees the large blob of darkness. Realizing that everyone is outside the darkness, as best as he can tell, he looks back around the corner to the "office" area to see if anyone has shown up there, or if anything else is moving there (Perception 33).

Revenge -- DM Zach  d20+23=40 ; d20+9=12 ;
Wednesday September 12th, 2012 4:48:08 PM

Davdok, how are you locating the demon that is in the deeper darkness?

Things go quite for a few moments and remain that way except for an evil voice in everyones head that says, "We are not finished yet... I have a surprise for you all! It is not "P"'s voice, and is most likely one of the smaller demons.

Garrett looks near the office and feels like something may still be around, but can neither see nor hear anything.

Alexi moves near Keela and turtles up next to her, ready to defend her as best he can. No attack comes their way though.

Keela remembers reading about Nabasu and feels she knows quite a bit about them. (Feel free to use information off of the PRD for Nabasu.)



Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+17=37 ; d20+18=36 ; d20+18=28 ; d20+17=35 ; d10+4=13 ; d10+4=14 ; 4d6=10 ; 2d6=6 ;
Wednesday September 12th, 2012 8:55:19 PM

Prepare yourselves. he says through the link

Zeph uses his fly spell to float near the top of the room attempting to disappear among the shadows and burnt webbing (Stealth = 37, nat 20)

Then he draws his holy curveblade into a mid-air samurai stance, using his scent ability granted to him by Jancassis to track the position of each remaining demon... and keeping a taste-bud ready to pick up "P"s blood again. (Perception = 35)

Ready action to charge and decapitate the first enemy to present itself
Hit AC 36, critical threat confirmed(?) with 28 for 13+14slashing crit + 6 holy + 10 sneak attack = 43 damage possible.

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (3/3), Greater Silent (3/3)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 12th, 2012 9:50:28 PM

Since there seems to be a lull, Keela uses her Pearl of Power to recall her Protection from Evil spell.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28  d20+9=29 ;
Wednesday September 12th, 2012 9:54:43 PM

Alexi turns to Keela, "No good standing here in the open. Mr. P is in that there study room. Follow me into that room. At least in there we can narrow their attack angles."

Alexi moves to the right side of the study opening (this should be all his hasted double move), and peers inside, ready for trouble. (he should have partial cover)

Perception +9 = 29! N20!

Through the Link he warns "My guess that remaining demon will try to bring some friends in.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Wednesday September 12th, 2012 10:00:31 PM

OOC: Oops, she beat me to the post. Keela still has a move, right?

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Wednesday September 12th, 2012 10:20:16 PM

(OOC: Could Zeph drop his Protection vs. Evil wand on Keela's head before she uses the pearl of power? ;)


Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday September 12th, 2012 11:29:14 PM

(OOC: That is a good question. I had forgotten about it. I don't suppose I can go by sound and just throw in their general direction could I?)

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 12th, 2012 11:40:58 PM

[Well, I had to retrieve the Pearl of Power, so I suppose I don't have a move.]

Anrete [HP: 83/83, AC 24/15/20, CMD 27] [HASTED] [HELD]  d20+15=18 ; d20+20=28 ; d20+16=23 ; 2d4+10=13 ;
Thursday September 13th, 2012 9:03:58 AM

Anrete fades into invisibility and lay in ambush for anything entering.

============================
Stealth: 18+20 (invis) = 38
Ready Trip attack: CMB 28+2(invis)=30, AOO attack: AB 23 vs Prone(-4 AC) DMG:13

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=27 ;
Thursday September 13th, 2012 12:30:00 PM

Garret stands near the entrance to the study area and moves slightly to the side when Alexi moves towards him. He shifts away and calls out to Alexi, "No one in here. It must still be in the darkness over there." He watches the darkness for movement and moves around, hoping to attract attention, yet staying far enough away from the others that a well-placed fireball won't hit anyone else. (Perception 27)

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Thursday September 13th, 2012 7:57:11 PM

OOC: Davdok, if it has a 'splash' component, you can toss it in there. Typically you call the square you 'think' it is in and roll a To Hit. The DM calculates where it lands (the target square or nearby) and if the creature is anywhere near there it might get some splash damage.

We don't have any square coordinates so that complicates things.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday September 13th, 2012 10:23:14 PM

OOC: They do have a splash component to them, that's why there's a discovery that lets me pick squares that are unaffected by it.

Revenge -- DM Zach 
Thursday September 13th, 2012 11:04:22 PM

Davdok tosses a bomb in that (roll a d4. 1 or 2 is a direct hit, 3 is splash damage, 4 is total miss.)

The rest of the party prepares attacks for when a target appears. The darkness fades away and the party sees... Nothing.

Zeph can smell P in the room still. Smells like it is near the entrance. The voice of two demons can be heard in everyones mind, taunting the group. They are obviously still around... Somewhere.

Zeph also could easily drop his wand down to Keela.

Alexi AC 30 Tch 18 Ffted 26 HP 80/102 CMD 28 
Friday September 14th, 2012 12:04:49 AM

OOC: My Perception roll of N20 looking into the room didn't catch any hint of where Mr. P would be?

DM Zach: There was nothing or at least no one in the room. Of that much you are certain.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=31 ;
Friday September 14th, 2012 2:47:31 PM

Garret continues to look around and moves along the wall towards the entrance to the cavern, hoping to spot someone or something (Perception: 31). If he does, he will call out to the others.

Keela [AC 19; HP 49/56; Haste] 
Sunday September 16th, 2012 12:42:14 AM

Keela moves to whatever cover she can find and readies a Magic Missile.

Revenge -- DM Zach  d20+23=40 ; d20+17=35 ; d20+12=14 ; d4=1 ;
Sunday September 16th, 2012 8:30:46 PM

Between Zeph, Alexi, and Garrett calling out what they see, they are able to determine that "P" is somewhere near the entrance, and the two demons are still in the middle.

One of the demons appears long enough to catch a Magic Missle to the face from Keela, get tripped and gashed by Anrete and like wise skewered by Zeph.

The creature is still on its feet, but in pretty terrible shape. It casts enervation at Anrete Hit Touch AC 14 which, with haste will be... a miss.

Then "P" appears between Zeph and the entrance. He moves towards Zeph and shakes his head, "Son, it is time we ended this." Fort Save vs. DC 22 or become a duck. Will save at same DC to retain your mental stats.

The brand new demon appears near "P" and looks as if he is waiting on someone to do something before casting.

Anrete [HP: 101/101, AC 22/13/18, CMD 27] [HASTED] [ENRAGED]  d20+14=17 ; d20+14=15 ; d20+9=22 ; 2d4+21=26 ; 2d4+21=28 ;
Monday September 17th, 2012 9:43:39 AM

"Anrete stomps and chomps!"

Gnashing his teeth, the savage looking barbarian rages and smashes wildly at the demon.

--------------------------------
Rages round 1
Power Attack
Attack 1: AB 17 dmg: 26
Attack 2: AB 15 (critical fail)
Attack 3: AB 22 dmg: 28


Keela [AC 19; HP 49/56; Haste]  d20+11=20 ; 7d6=29 ;
Monday September 17th, 2012 1:08:46 PM

[Is the new demon another Nabasu?]

Not sure what else to do, Keela lobs a fireball at P and the new demon. True, the demon will ignore some of the damage, but hopefully some will get through.

[SR check 20. Total damage is 29; Reflex save DC 19 for half.]

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Monday September 17th, 2012 4:14:54 PM

When Garret notices P, he runs as quickly as he can to get next to P, but between P and the exit to the cavern, hoping he doesn't see Zeph turn into a duck...

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+22=31 ; d8+11=19 ;
Monday September 17th, 2012 5:29:42 PM

Spells in effect:
Bull Str: +4 STR
Haste: +1 att, +1 dodge to AC, +1 Ref Saves, Move +30, +1 extra Att with Full Round Att.

Alexi charges the new demon next to Mr. P in hopes of keeping it busy while Zeph, Duck or Duckless form, deals with his Not-the-Mama. Halfway through this charge a fireball goes off but Alexi plows through the leftover smoke.

Charge Att d20 + 17 +2(Bull Str.) +1 (Haste) +2 (charge) = 31
dmg d8+9 +2(B.S) = 19

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+14=34 ; d20+15=27 ; d20+20=28 ; d20+18=24 ; d20+9=16 ; d20+15=31 ; d20+20=29 ; d20+18=30 ;
Monday September 17th, 2012 6:31:11 PM

As his father appears before him, he feels his internal organs shift to duck-mode for a moment,
but then rage fills his mind and he retains his physical shape (Fort = 34) and mental facilities (will = 27)!

He sees Keela's fireball come and tumbles over it (reflex = 28+evasion)

Zeph inspects his father as his detect magic ability should allow him to notice any buffs on P and his scent ability should be able to tell if this P is an illusion or not. (Sense motive = 31)

IF this is the real P and there are buffs on him, Zeph will first use his magical ring to cast Dispel Magic in conjunction with his Quickcast Rod to make it a free action. (Dispel check = 16)

(OOC: If there are no buffs on P, please nullify this action)

Zeph says, "It is time I ended you." as his hands glow green and he begins to chant and cast
[link href="http://www.d20pfsrd.com/magic/all-spells/d/dimensional-anchor"]Dimensional Anchor on his father, locking him firmly to this plane (Hit touch AC 30)

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (3/3), Ring bonus spell (0/1)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras

Revenge -- DM Zach  d20+19=20 ;
Monday September 17th, 2012 9:57:03 PM

The demon takes... minimal damage from Keela's fireball.

It does however take a good bit damage from the wild Anrete who just barely connects with his attack which is the attack that brings the demon down as it lays lifeless on the ground.

Garrett sets up between "P" and the exit and is happy to see Zeph not turn into a duck.

Alexi charges the new demon but is suprised as he and Garrett are hit with a Mass Hold Person that requires a DC 21 Will Save or be held. This happens right before you hit him with the charge.
Roll you save, if you make it you hit him for full damage last round, otherwise, you are frozen.

Zeph is able to determine "P" is real, but how would he know if he has any buffs on him? Regardless, he is able to lock his father onto this plane.

-----------------------

I need to know what happens in regards to Alexi, Zeph, before I can proceed with the demons and "P's" actions. Also, hoping Davdok will post.



Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d4=3 ;
Monday September 17th, 2012 10:11:52 PM

Sensing his bombs would only hinder his comrades, Davdok instead pulls out his crossbow.

OOC: It just took splash damage from my bomb, so 13 Force damage, Reflex DC 19 to dodge it.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+22=25 ;
Tuesday September 18th, 2012 2:30:31 AM

(OOC: Maybe a spellcraft check of 25 + detect magic spell i have on me would give insight to any abjuration/transmutation magic floating about P?)



Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+18=36 ; d20+18=22 ; 4d6=15 ; 4d6=13 ;
Tuesday September 18th, 2012 2:35:13 AM

(OOC: and if I cannot determine any buffs on P for the dispel, then Zeph will use his quickast rod to instead cast Scorching Ray at P hitting touch AC 36 and 22 for 15 and 13 damage respectively)

Anrete [HP: 101/101, AC 22/13/18, CMD 27] [HASTED] [ENRAGED]  d20+24=37 ; d20+14=16 ; 2d4+21=29 ;
Tuesday September 18th, 2012 9:28:45 AM

Still enraged, Anrete turns and charges at the remaining demon, his polearm arcing in a great swipe at the lower limbs.

--------------------------------------
Rage round 2
Charge + Trip: CMB 37
if (trip successful) Greater Trip OOA: AB 16 vs Prone(-4 AC) DMG: 29

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=14 ;
Tuesday September 18th, 2012 11:04:12 AM

OOC: one Will save/unsave coming up...
Will +5 DC21 = 14 fail.

"I'm stuck! Again? Alexi shouts through the link.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+17=32 ;
Tuesday September 18th, 2012 1:00:18 PM

As Garret runs past the battle and up the side of the wall to get around to the back side of P, he feels the wave of magic pass over him and attempt to slow him, but he quickly shrugs it off. When Alexi calls out, Garret replies, "Alexi, would you stop playing around already and kill something?"

Keela [AC 19; HP 49/56; Haste] 
Tuesday September 18th, 2012 1:09:18 PM

[Did "P" take any damage from the fireball?]

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Tuesday September 18th, 2012 4:42:44 PM

Flank P with me, my friend Zeph thinks to Garret

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday September 18th, 2012 5:23:25 PM

The DM sayeth: The demon takes... minimal damage from Keela's fireball.

Revenge -- DM Zach 
Tuesday September 18th, 2012 11:46:28 PM

Hey guys, I know you hate this and it's not fair but I have no computer access today. Was trying to get Ian in here but he is out of pocket too. I thought the fireball hit the center demon not the one by P. I'll go back and adjust as soon as I get near a CPU. Impossible to do much with this Dang phone. My fault.

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 19th, 2012 12:20:16 AM

[When you said, "the brand-new demon appears near P", I thought that meant they were close enough to catch both of them in a fireball. In my post, I said "Keela lobs a fireball at P and the new demon," which I thought was clear enough. I will try to be clearer from now on.]

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Wednesday September 19th, 2012 12:35:37 PM

Garret runs up the wall, past the demons, past Zeph, and past P. He realizes that he has run too far when Zeph calls out to him through the mental link. Garret stops and skidding noises are heard as his bare feet slide across the floor. He quickly runs back to P, runs around him once, and stops on the side opposite Zeph, who is not a duck.

Revenge -- DM Zach  d20+9=17 ; d20+17=31 ;
Wednesday September 19th, 2012 9:23:34 PM

Kathy, that was my fault I just misread. Its been a very, very bad week for me this week, well, since Friday at least.

The elusive "P' is able to evade most of the damage from Keela's Fireball.

Davdok's bomb does some damage to the small demon.

The Demon squels to "P", "Master you are outnumbered, you must flee... or surrender."

The Demon prepares to attack but before it is able to Anrete smashes it to the ground.

Before he is able to do further damage to him, the demon winks out of existence. Only "P" is left on the battle field. With Zeph's Dispel Magic having stripped away some of his magic resistances, "P" for the first time looks worried. "I... I yield. Son, if you spare my life I will tell you how to free the all of the souls in these gems. I will give you the Chalice, all of my notes, and possessions. I will no longer be a threat. Just please, let your father live." The elf throws his scimitar to the ground and stands with his hands held above his head.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday September 19th, 2012 10:30:39 PM

This was a trick, Davdok thought. It had to be.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+12=31 ;
Thursday September 20th, 2012 2:03:28 AM

Why would my father surrender if he is the true object of my vengeance? a silent prayer a curse to his goddess Jancassiss.

Zeph's swordhand shakes for the first time as he speaks through gritted teeth, "These people's souls are more valuable than your life. Release them first and then we will determine your fate." (sense motive to determine disseate = 31)

Memories of his mother flow through his head, By the gods let her be ok

Spells
Level 0: Detect Magic, Detect Victim, Mage Hand, Read Magic
Level 1:Shield(x), Expeditious Retreat, Grease, Shocking Grasp, Magic Missilex3
Level 2:Knock, Scorching Rayx2, Web, Resist Energy
Level 3: Displacement, Heroism(x), Fireball(x), Fly (x)
Level 4: Elemental Body, Dimensional Anchor, Fleshworm Infestation
Wands: Protection from Evil, Cure Light Wounds, Mage Armor
Rods: Extend (3/3), Quickcast (2/3), Greater Silent (3/3), Ring bonus spell (0/1)
------Active Spells---------
Mage Armor: +4ACs
Shield+ +4ACs
Prot vs. Evil: +2ACs, saves
Fly: fly
Nemesis Insight: +2 to hit, spell DCs, poison DCs vs. P and his minions
Heroism: +2 to hit, skills, saves.
Haste: +1 to hit, +1 reflex saves, extra attack, 60ft move speed.
Det Magic: See magical auras

Revenge -- DM Zach 
Thursday September 20th, 2012 3:31:20 AM

"My son, I am beaten. I am outnumbered, I cannot flee. My life's work is scattered across this cavern. You have bested me. Had it been anyone else I might feel differently, but it was you... and in a way I feel... proud. Proud that it was my own flesh and blood that beat me. I harbor no false thoughts of redemption. What I did... was wrong beyond all comprehension. I know that whether in this life or the next, I will pay for my crimes. That said, I do not yet feel that life is no longer worth living. So you are wrong, at least to me, my life is worth more than all of those souls. That is why I am willing to free them, only if they guarantee that I keep my life. Give my your word that my life will be spared and I will free them all. Even your mother. My son, my real name is Phezrual, and I know my word means less than nothing to you, but I swear to you, if you let me live, I will never again stand against you."

Anyone attempting a sense motive on Phezrual will sense that he is being honest.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Thursday September 20th, 2012 2:28:17 PM

Garret shifts from one foot to another as he stands behind Phezrual. He flexes his fingers as he awaits Zeph's descision. He peeks around P's hip and looks over for Zeph's response. If P even looks like he is going to move in any way other than what Zeph commands, Garret will jump on him.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=11 ;
Thursday September 20th, 2012 6:25:38 PM

Will Save this round:
d20 +5 DC21 = 11, still held.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday September 20th, 2012 6:30:31 PM

Through the Link Alexi broadcasts, "For crying out loud! If you are waiting for Zeph to decide what to do, decide for HIM! He's not going to hold you accountable for his father's death while defending our lives!"

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Thursday September 20th, 2012 8:05:46 PM

Thinking to his friends, If you have any objection, say it now

Then the younger elf sheathes his blade.

He speaks, Phezrual... By freeing the souls, can they be returned to their mortal bodies? Or do they simply pass into the next plane?



Anrete [HP: 83/83, AC 23/14/20, CMD 27]  d20+15=24 ;
Thursday September 20th, 2012 9:28:30 PM

Panting slightly, Anrete fades into invisibility and sneak behind P.

-----------------------------------------------------
Stealth: 24+20(invisible) = 44;


Keela [AC 19; HP 49/56; Haste] 
Friday September 21st, 2012 4:20:36 PM

We can promise to let him live, Keela thinks. We will not promise not to turn him in to the authorities, or to report his actions to those he may harm.

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Friday September 21st, 2012 5:17:09 PM

Garret thinks through the link, "Do you think it would do any good to attempt to tie him up?"

Revenge -- DM Zach  d20+21=40 ;
Friday September 21st, 2012 5:25:51 PM

Phezrual eyes dart around as Anrete fades out of sight. He relaxes after a moment. "It seems one of your friends plans on stabbing me in the back son." He seems to have an idea that someone is sneaking behind him but it is obvious he does not see Anrete. "Their souls will be free to go to Gargul, though some may not go right away. I am afraid they will not be able to return to their bodies unless resurrection or reincarnation is attempted."

Phezrual waits a moments before speaking. "Zeph, if you like I can begin the process now. It will take close to an hour. I'm sure you would rather me start the process now rather than later... correct?"

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Saturday September 22nd, 2012 6:59:15 PM

"Resurrection is one power I do not obtain. Is it possible to ask each soul if they have family that can find the resources to bring them back to life?"

Keela [AC 19; HP 49/56; Haste]  d20+15=20 ;
Sunday September 23rd, 2012 10:28:42 PM

[Knowledge: Religion 18 (forgot to account for the negative levels when I rolled)]

I don't know as much about divine magicks, Keela sends, but I'm pretty sure there isn't a time limit on resurrection. The important thing is to get the souls released; let's not spend a lot of time talking to them.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=12 ;
Sunday September 23rd, 2012 11:01:14 PM

Through the Link, Alexi asks any of the group if they can cast Guidance on him to help him break the Hold Spell.

Will Save this round:
d20 +5 DC21 = 12, still held.



Revenge -- DM Zach 
Monday September 24th, 2012 5:38:29 AM

"I know nothing about the peculiars. Keep in mind many of these people have been dead for twenty or more years. Their deaths were not recent. Would you like me to begin now? While I do, all of you can hammer out the particulars of resurection and Gargul and what not."

If no one objects Phezrual says, "Once I begin, I cannot be interrupted. If I am, the process will have to be started again from the beginning."

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Monday September 24th, 2012 1:06:19 PM

Garret says through the link, "Do we trust this guy enough to let him do this? I don't know enough about magic to know if he would be freeing these souls or summoning more demons to kill us."

Keela [AC 19; HP 49/56; Haste] 
Monday September 24th, 2012 7:18:17 PM

I'm pretty sure I'll be able to tell if he's summoning more demons, Keela sends.

Aloud, she says: "Would you be good enough to dismiss the Hold spell on Alexi before you begin?"

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+5=17 ;
Monday September 24th, 2012 7:33:29 PM

Will Save this round:
d20 +5 DC21 = 17, still held.

Through the Link Alexi adds his opinion, "Prey tell, can you determine the nature of his spellcasting before it's too late? Then what? What if it is a Recall spell that takes him back to a safe place and starts over again? What if is is a Teleport that gets him away?

I say NO!. Bind him and send him to whatever authorities you think can deal with him if you don't want to kill him. For me, the only authority qualified to deal with his atrocities is Gargul!


Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday September 24th, 2012 7:34:43 PM

OOC: and you can quote that on the LnB contest next time around! LOL

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday September 24th, 2012 10:54:03 PM

He was being...honest? That couldn't be right. Not at all. But this was about Zeph and his father, not him, so he'd trust Zeph's judgement regardless of the choice.

Revenge -- DM Zach 
Monday September 24th, 2012 11:07:10 PM

"Oh yes, where are my manners." Phezrual snaps his fingers and Alexi finds that he can move again.

"Again, should I begin or do you plan on killing me?"

Anrete [HP: 83/83, AC 23/14/20, CMD 27] 
Tuesday September 25th, 2012 3:13:18 AM

Anrete's arms are getting abit tired at pointing his heavy polearm at P - invisibly of cuz.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+20=33 ; d20+12=31 ; d20+18=35 ;
Tuesday September 25th, 2012 12:53:31 PM

Zeph nods, "I shall assist you in the process.... and be watching your every move."

(spellcraft = 33, Use magic device = 31, perception = 35)

DM only Highlight to display spoiler: { Secretly, Zeph will attempt to record the spell casting procedure so the knowledge is not lost}



Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Tuesday September 25th, 2012 12:57:46 PM

Garret shrugs and stands at the ready if Keela gives the word, Garret will jump on Phezrual in a moment.

Keela [AC 19; HP 49/56; Haste] 
Tuesday September 25th, 2012 3:15:10 PM

There are hundreds of souls trapped, Keela sends back. Freeing them is worth some risk.

She nods. "Proceed," she says, with as much dignity as she can muster.

Revenge -- DM Zach 
Tuesday September 25th, 2012 7:34:38 PM

Phezrual nods to both Keela and Zeph, "I shall begin right away, but I need the Chalice that is in my study as well as a few reagents from my pack that is in the study as well." Once someone has picked up the Chalice and his pack for him, or he is told to get it himself, he pulls out some black sand and a few other items. He pours them into the Chalice and cuts his hand to let a small stream of his blood flow into the Chalice. Then he begins chanting in what must be High Woldian. The Chalice flashes with bright red light and the contents now glow with a very bright red. Phezrual sets the Chalice down in the center of the room and begins drawing a very intricate hex on the ground using the contents. The hex is almost completely inverted to the one drawn where the web was earlier.

After about 45 minutes Phezrual begins placing each and every soul gem he can find into certain points on the hex. When all have been placed he pulls a chain from around his neck. Attached to it is a Soul Gem. He kisses it and places it near the center of the hex. Zeph can immediately tell it his his mother's soul gem.

Phezrual continues chanting for a few more minutes in High Woldian. He continues chanting and makes his way out of the hex. As he does all of the gems begin glowing and pulsating faster and faster until finally as Phezrual stops chanting all of the gems shatter at once. Rather than the shards striking the ground, they all turn to liquid and flow through the air, every drop of what looks to be like Woldsblood, being absorbed back into the Chalice.

Hundreds of souls can be seen and heard sighing almost as if in relief at exactly the same time. Many begin dancing around quickly, darting around the room. Others begin leaving. One, remains in the center of the room. It is Zeph's mother.

Phezrual collapses to the ground, seemingly exhausted beyond comprehension.

As the souls begin to slowly disperse you can hear them in each in turn whisper, "Thank you."

Zeph Only Highlight to display spoiler: {You are able to recall the reagents he used, the hex he drew and where he placed all of the gems. If you know High Woldian you are able to remember the ceremony in its entirety. If not, you will have to learn the words to be able to do it again.}

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday September 25th, 2012 11:41:33 PM

Freed at last, Alexi obliges Mr. P by fetching his 'stuff'. Alexi does not trust him to get the stuff himself.

Watching the proceedings, Alexi is weary, ready for some demon or other horrible thing to appear. He does not relax until Mr. P collapses.

"Freeing their souls does not make up for their deaths. It is up to you, Zeph, as to what to do with him now. Although we promised not to kill him if he released the imprisoned souls, he still should have to pay for their murders somehow."

Revenge -- DM Zach 
Wednesday September 26th, 2012 8:16:58 AM

OOC: Also I forgot to mention it, but I am certain who ever (Sjurd) had Nagegy's Soulgem would have placed it where Phezrual could put it in the hex and as a result free his soul as well. He is also standing near the center, as if wanting to speak with the group.

Keela [AC 19; HP 49/56; Haste] 
Wednesday September 26th, 2012 12:52:06 PM

"We should tie him up," Keela says, looking at the collapsed Phezrual. "And gag him. And probably blindfold him as well; all of that will make it very difficult for him to cast spells."

Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22] 
Wednesday September 26th, 2012 1:43:15 PM

Garret carefully shadows Phezrual as he prepares for his ritual. When the ritual starts, Garret steps back a little, but not so far that he can't jump him. As Phezrual gathers the gems, Garret pulls two out of his belt pouch and places them carefully with some of the others.

He watches in amazement when the spell completes and the souls are freed. He immediately spots Naggy and cries out in surprise, "Naggy! Good to see you again!" He eyeballs Phezrual as Keela suggests that he be tied up.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Wednesday September 26th, 2012 10:47:29 PM

Watching his mother float away, enough blood has been spilt

Zeph considers his exhausted father as he lies on the ground.

He walks over and kneels, "You are going to be bound and brought to our friend Katarina at the Star Mage's Guild of Plateau City to be held in prison for as long as they determine. But you will live."

Then he takes rope from his haversack and binds his father's hands for the long travel back to Bryn Baraz.

Thinking, But I'll visit...



Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Wednesday September 26th, 2012 11:14:43 PM

Alexi adds a wad of cloth as a gag to keep Mr. P from mouthing anything and a bandana as a blindfold.

Alexi turns to Zeph, "That library may contain some key incriminating evidence for a trial. We don't want to risk your father finding some weird loophole in a trial, if there is one. Let's search the place of any such damning evidence as might guarantee an Open and Shut case. Other material may be better off destroyed."

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs  d20+13=15 ;
Wednesday September 26th, 2012 11:43:27 PM

Upon completion of the ritual and the binding of their captive, Davdok would begin searching the library for anything incriminating. And if he didn't understand it, it was very likely SOMEBODY else would.

OOC: Perception 15. Wow, rolled a 2....

Revenge -- DM Zach 
Thursday September 27th, 2012 8:32:46 AM

The spirit of Zeph's Mother continues to float near the center of the hex with Nagegy a few feet away.

Phezrual is quickly and securely bound, gagged, and blindfolded. He makes no effort to resist and is no trouble aside from someone having to help him stand. He is thoroughly spent.

Nagegy chuckles to Garrett, "I'm afraid thisss want be for long my friend. Though sssooner than I would have liked my end to come, I had a long and sssatisfying life. I entrust all of my booksss and earthly possssessionsss to you all to keep sssafe. Their are sssome tomesss that mussst be kept sssafe at all costsss. Farewell friends." The spirit begins leaving the area and soon dissipates into nothingness.

Zeph's mother smiles at him and says, "Thank you son... from all of us thank you. I am soo, soo, proud of you."

Davdok begins searching the area and finds numerous old tomes, notes and other books of various value. Of particular note are the other Journey Book and what appears to be a personal journal of Phezrual's There is also Phezrual's backpack and scimitar. Everything else seems to have been taken by the minotaur that teleported out before you guys entered.

--------
Hey guys, I am recalculating your XP because you guys got shorted over the past scene or two. All of you have enough to hit the next level or will when it is awarded. Go ahead and start working on that. I'll get your final XP totals and awarded Hero Points and such done very soon. You guys will officially level up once you have time to rest back at Bryn Baraz. Start thinking about crafting as you will have plenty of time to do it in the upcoming module. How are you guys on funds. I think you guys got shorted there too, so I may have to adjust this final amount to be slightly more than originally planned.

Keela [AC 19; HP 49/56; Haste]  d20+2=18 ;
Thursday September 27th, 2012 11:22:25 AM

"Goodbye, Lord Nagegy," Keela says. "I'm sorry we couldn't be of more help."

When the spirits have departed, Keela looks around. "I'm not very good at searching," she says, "but I think Zeph and I have the best chance of telling whether something is actually incriminating. Maybe, if you find something that looks odd, you show it to one of us?"

Keela does make a valiant effort to search part of the library, but her efforts are middling at best. [Perception 18].



Garret Goodbarrel [AC:41/41/25 HP:75/75 Ki:10/11 CMD: 22]  d20+19=31 ;
Thursday September 27th, 2012 12:48:17 PM

As Naggy rises, Garret calls out, "Wait, wait! What books? Protected from who? Or what?" Garret looks over at Keela and says, "Do you have any of his books?" He helps continue the search, looking carefully for hidden areas, secret openings and the like (Perception: 31).

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday September 27th, 2012 10:55:07 PM

"So, shall we keep all the books? There is likely useful information in the journal that I found, but there is also his backpack to rifle though. Keela, would you mind checking his backpack?"

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+18=22 ;
Friday September 28th, 2012 3:52:34 PM

As his mother appears before him, Zeph is briefly overwhelmed with emotion. "Our time was so short. I shall meet you in the afterlife, but for now there is a greater purpose I must play a part in... I will always love you."

Then he turns to his companions, Alexi, Davdok, Garret, Keela, Anrete... then back to his father.
Zeph says, "Evidence? Phezrual will admit his crimes."

Then he escorts the exhausted Phezrual to the study, takes off his blindfold and muzzle, asking, "Please, direct us to everything that we could use to correct the imbalance you have created. Hide nothing. Then we shall leave."



Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Friday September 28th, 2012 4:01:17 PM

(I would just like to note that Zeph, with Keela's help I'm sure, will search Phezrual's library for spellbooks, components, magical equipment, ancient writings, you name it. Detect magic is up and running)

Zeph picks up Phezrual's personal journal and places it in Phezrual's pack, then tossing it over his shoulder.
Then he grabs his father's scimitar, weighs the blade in his hand and asks, "What enchantments have you chosen?"

Revenge -- DM Zach 
Friday September 28th, 2012 7:29:16 PM

As he gag is removed and hands are untied, he bows his head to Zeph. "It is a very unique weapon Zeph. It was given to me... before I set down this path. It is made of mithral, is very keen, has a menacing quality that helps when you or your allies are flanking a foe, and has a very unique Force quality." He shows them all of his notes and is willing to explain everything. He also moves over to the wall, or what looked like the wall a pushes a particular stone which causes a small rock to more. He reaches into his pack and grabs a key that hs pushes into the small hole where the rock was moved from. When he turns it a secret compartment opens up in the stone. It is only about 1ft tall by 1ft wide and maybe a 1ft and a half deep. Inside are tons of gems... real gems. At least 25,000gp in gems.

(Blade is a +1 Keen Mithral Scimitar of Menacing Force)
Force does 1d6 Force Damage (like Flaming it is a +1)
So the weapon is a +4 Scimitar made of mithral.

Inside the backpack is a Spellbook can be found.
Also a very small polished stone with a moderate magical aura. Everything else seems to be just books.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Friday September 28th, 2012 10:10:29 PM

Alexi is surprized to see the spirit of Naggy. Last he had seen the odd-ball Al Mathir noble, he seemed rather indestructible.

Alexi stays vigillant all the while, though, as this was not yet over. There was much still that could go wrong, and the Fat Laddy hadn't sung yet.

Revenge -- DM Zach 
Friday September 28th, 2012 10:47:52 PM

OOC: Oh and I meant to say that you would remember seeing numerous books in Nagegy's hut back in Bryn Baraz when you found his body.

You guys are also the recipients of 20,000XP.


Anrete [HP: 83/83, AC 23/14/20, CMD 27] 
Sunday September 30th, 2012 12:07:51 AM

"ye can't cook anything with those rocks. how about we cook some bits of ye dad before the trial?"

ooc: sorry for the mia. took a super long flight across the globe. hard to type cz hotel wifi is crap and still not used to typing with my tablet

Keela 
Sunday September 30th, 2012 6:15:07 PM

"Goodness!" Keela exclaims when the find the gems. "I think we should start moving everything back to Bryn Baraz," she adds. She opens her mouth to say she wishes they'd brought Avis, then shuts it again. She's mentioned the flying craft a number of times; no need to get tiresome.

"Ew, Anrete!" she protests. "We don't cook people!"

Revenge -- DM Zach 
Monday October 1st, 2012 1:58:35 AM

OOC: I have to be honest, I have no idea what Avis is... there is nothing about it any module I have ever had my hands on. Tell me about it and I'll see what I can do to get it incorporated back into the game. Sound fair?

Revenge -- DM Zach 
Monday October 1st, 2012 10:58:08 AM

Hey guys, just so you know I am sort of waiting on a consensus. Are you guys done here, if not what are you doing, and what are you doing with Phezrual.

Right now you guys are all over the place from eating him to letting him go.

Keela 
Monday October 1st, 2012 12:36:32 PM

[For Avis, check the archives. The DM posts of November 12, 2010; November 15, 2010; January 4, 2011; January 13, 2011; and the player replies from January 13, 2011 should give you a place to start.]

Revenge -- DM Zach 
Monday October 1st, 2012 1:28:14 PM

Thanks Keela, Avis will be parked in the stables when you get back. I'll assume Zeph still has the license for it.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Monday October 1st, 2012 3:52:24 PM

Garret looks around as the others start gathering up items. "Well, let's get to it! The sooner this one is in custody of the proper authorities, the happier I'll be. Let's gather what we can and head on back. Phezrual needs to be turned in to Katarina for the authorities to deal with."

Keela 
Monday October 1st, 2012 10:47:10 PM

"I agree with Garret. Let's get him to Katarina, and ourselves back to Bryn Baraz."

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday October 1st, 2012 11:05:39 PM

Well, this chapter was closed, most certainly. Okay, maybe not closed, but if this were a book, maybe the last few pages of the chapter. Now if only he could travel as fast as they did in books.

"You know Anrete, I AM hungry..."

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste) 
Tuesday October 2nd, 2012 12:52:12 AM

"Thank you everyone." He says to his companions

Then Zeph escorts his bound father out of the cavernous mountainside and on the long road to Bryn Baraz.

He asks Phezrual, "Souls trapped in gems. Was it your idea or did you discover this magical technology?"

Zeph pulls rations from his pack and begins to eat... leveling up...

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday October 2nd, 2012 12:52:15 AM

OOC: Is alexi the only one with a horse?

IC:
Alexi helps lead Mr. P.

"The sooner we get him off our hands the better. Take him in Avis, that way, if he gets loose, he'll have a loooong way to go to get away."

Alexi will return to Bryn Baraz with Lobo, his horse, and with anyone else that is not going in Avis.

OOC: Avis, in short, is a wooden wagon with a metal frame, that flies. A propeller in the back makes it move forward, levitation magic gets it airborne. One has to have a 'key' and a high intelligence to activate it and control it. It was captured from the Al Mathir Lizard People. It has a canvas cover, so it looks somewhat like a western wagon, just no animal to pull it.

Homecoming -- DM Zach 
Tuesday October 2nd, 2012 4:45:56 AM

And so it seems that our heroes have set things right. The bad guy is is beaten, and being turned over to the authorities. Souls have been freed to make their way to the afterlife. Demons have been defeated and forced from the Wold. A powerful and evil artifact (the Chalice) has been taken out of the hands of those who would exploit it. Bryn Baraz is once again safe.

On the way home, Zeph questions Phezrual about the Chalice and the Soulgems. The answers he get a somewhat unnerving. "My son, we of the Illidian Bloodline are the Keepers of the Chalice. Our blood is literally required to activate the Chalice. It was created long ago. Our family has a... dark past to say the least. The soul gems are, however, relatively new. My counterpart was the one who developed them. Though, he can no longer utilize them without them being keyed to the power of the Chalice. He is of no consequence, he was acting on my orders, and I alone am to blame for this."

The trip back to Bryn Baraz takes the remainder of the evening and the majority of the following day. Katarina, the Dwarven Mage is actually in Bryn Baraz when the party returns. She mutters curses under her breath as she listens to the party recount the details of Phezrual's actions. She ask that you hold him a bit longer and she will return as soon as she can. She teleports out of existence and returns minutes later with two other mages, an elf, and a human. Four heavily armored Minotaur guards also appear with her. All are wearing the emblem of the Star Mages Guild. They check his bindings and ask for any items that might be used as evidence against him. Whether any evidence is turned over or not, the human casts a spell and all eight, the seven guards and the one prisoner, are gone from sight.

Once things have calmed a bit, Tara comes rushing out of her office and throws her small arms around Garrett nearly squeezing the breath from him. Fen can be seen jogging down into the mines and after a few minutes can be seen returning with a smiling Jack Youngblood. He walks up to Keela and smiles. He is dirty and grimy from working down in the mine and seems hesitant to touch Keela because of this. It's great to see you, Keela."

Any looking can find Avis in the stable.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 (Mage Armor, Prot vs. Evil,Fly, Nemesis Insight, Det Magic,Shield, Heroism, Haste)  d20+20=24 ; d20+20=26 ;
Tuesday October 2nd, 2012 12:48:04 PM

As we are walking backto Bryn Baraz and before Phezrual is escorted to Plateau City, Zeph will ask him to help study and memorize the spells from his father's spellbook so that the knowledge is not lost (and I can scribe them more easily, spellcraft = 24, bleh)

Keela 
Tuesday October 2nd, 2012 1:10:44 PM

[OOC fixing stuff: we are on horseback. In Keela's post, she thought about lamenting Avis's absence, and then decided not to because she had already lamented it several times before. That brought up the question of what Avis is, and I answered. But Avis is not with us. Avis is back in Bryn Baraz. We are on horseback.

Also, Jack is a farmer, not a miner, unless he has recently changed professions.]

Keela smiles back at Jack. She's a little surprised how much she missed him, and how glad she is to see him again. "It's good to see you, too."

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Tuesday October 2nd, 2012 3:34:27 PM

Garret grabs Tara and smiles. He tells the others, "I'll see you later on. I'm taking a break from killing the bad guys." He walks off with Tara in tow, telling stories of the adventures he had while gone. He sits on a bench near the town square and talks with her.

Anrete [HP: 83/83, AC 23/14/20, CMD 27] 
Wednesday October 3rd, 2012 12:22:13 AM

Anrete is in a daze. It has been quite some time since he last seen civilization.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Wednesday October 3rd, 2012 11:25:49 AM

Alexi is glad to be back in Bryn Baraz and is amazed at how the settlement has recovered from the Al Mathir attacks and temporary control. Last time he had been there the whole place had been evacuated, but now things seemed to be back to normal, almost.

He was even more surprised at seeing a young man show some, well, more than some interest in Keela. Although that should not have been a surprise anyway.

Rather than stay and witness an awkard situation, Alexi takes the horses to the stables and makes sure they are all well taken care off while busying himself with Lobo. Afterwards he seeks out the baths, then to the barraks and claims an empty bunk.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Wednesday October 3rd, 2012 11:33:44 AM

Garret sits and talks with Tara, but he also keeps half an eye on the rest of the group to see in which directions they head. He just knows that it will not be long before they are called upon again for, well, something...

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24  d20+20=28 ;
Wednesday October 3rd, 2012 4:06:36 PM

Zeph watches as his father is taken into custody and teleported to Plateau City, I will visit you he thinks,

Then he remembers something, and pulls Phezrual's journal from his backpack and hands it to his father,
"Despite your evil ways, you still deserve privacy. Unless you want me to keep it."
---------------------------------------------------
Then he consumes his down time studying his father's spellbook extensively, learning everything he can about the man he once loved, then hated, and now pities.



Homecoming -- DM Zach 
Wednesday October 3rd, 2012 9:11:19 PM

Zeph is able to study his father's spellbook with his father for a few minutes before he is taken to the authorities. When Zeph mentions his fathers journal, Phezrual just shakes his head. "You keep it. I have no reason to hide things anymore." Before he is teleported away Phezrual smiles to Zeph. "Be safe son. I truly mean it."

Jack smiles to Keela, "I'll go get your family. I know they can't wait to see you either. After you have spent some time with them, perhaps we can spend some time together?" After Keela answers he tracks down Senna, Daben, Teigan, Cole, and little Nila.. The children are estatic to see their Auntie Keela as are Senna and Daben.

Tara listens intently to every word that Garrett says as he recounts his adventure. "You should right a book, all the tales that you have. Others would love them as much as I do I am sure!"

Anrete and Alexi will both be very surprised to see their new home, the Victory Inn which was constructed in honor of the Champions of Bryn Baraz after their victory over the Al-Marithian Champions. There is a very large statue of Keela, Garrett, Koko and Zeph, as well as one of the eagles who helped them in their defense of Bryn Baraz. It is made of mithril and obviously has some sort of magic tied to it. Both Anrete and Alexi are give a tour of the Inn and shown to their rooms which are very nice. There is also a very nice private Kitchen where the heroes can cook for themselves on the 3rd floor as well as the Inn itself on the first floor where Haggard the mountain of a man who serves as the proprietor or his beautiful daughter Hope will gladly serve you a meal day or night.

OOC: My apologies Kathy, that's what I get for typing a DM Post at 3am. Fen went to get Jack from the outskirts of town where his farm is located. Also, all I mentioned Avis for is so that everyone knows it is available, not that you guys utilized it.

Also, please note you guys are now 10th level. You all receive 1 Hero Point. Garrett and Keela each receive 1 additional Hero Point for having the two best posting records over the module. You guys have as much time to craft as you need up to six months. One of the items that was in Phezrual's pack was a Stone of Good Luck. It was never mentioned that his items were taken from his person. If you would have done this let me know.

Feel free to take liberties with any NPC tied to your story. Garrett can NPC Tara, Keela can NPC Jack and her family. Other's will be introduced to you other folks before and during this next module.

One final and VERY important note. This post was late today because I had to take my daughter back to the specialist. She has to have surgery next week. I'll be very much out of pocket next week most likely so DM Ian will be taking over with the new module then. This week let's have fun RPing Bryn Baraz.

Feel free to send Fen on a run to the catacombs on your behalf or make one yourself. RP out some long term project in Bryn Baraz and I'll help you with them. This is your guys home. If you want to move out of the Inn and into a house or something, email me or RP you are looking for property. Push the story along as you will guys.


Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday October 3rd, 2012 11:32:08 PM

Well, he was done. Who knew on his travels he'd meet the one sane adventuring group in the Wold? There were bandits, brutalizing orcs from other tribes, money hungry mercenaries...the list continues on. He had no problem staying here. It seemed abrupt to him, but the place was...quaint, to say the least. Maybe a headquarters wasn't such a bad idea.

But first, he needed some property. There was no way he was going to be able to perform experiments without a proper lab. And for that, he needed property.

Now, who was he supposed to ask about that?

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Thursday October 4th, 2012 11:08:57 AM

(OOC: Concerning Phezrual's stuff. I'm pretty sure we mentioned grabbing his backpack, sword, books, notes, wouldn't that include items on his person as well? Yeah, Zeph grabs all that stuff too. After all, why let the Star Mage's have it? Zeph is interested in keeping all his father's belongings... just incase the man is ever released.)

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Thursday October 4th, 2012 2:51:35 PM

Garret sees Davdok deep in thought after the tour of the Inn. Garret explains to him, "This place was really built with us in mind. You can see how those of us who were here when the place was built have a few cutomizations built in. As for a lab, I'm pretty sure Sjurd had some good facilities built in for that, even if they are mainly focused on plants. I'm sure you could use those facilities. We have found that it does seem to be better if we try to stay together, at least somewhat, as trouble seems to find us out wherever we go. We'd certainly be glad for you to stay here in the Inn with us, as you're one of us now, really."

Zeph, did you keep track of loot on this one?

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Thursday October 4th, 2012 4:34:29 PM

(OOC: For loot I see 25k in gems, the Lucky Stone, the +4MithrilScimitar, and Phezrual's spellbooks. Did I miss something?)

Homecoming -- DM Zach 
Thursday October 4th, 2012 5:24:34 PM

Since the group also took Phezrual's possessions, they also have a +6 Headband of Vast Intelligence, and a +5 Cloak of Resistance. Add that to Zeph's loot and that should be enough for this module.

Garret tells Davdok of the great facilities that Sjurd used before he left on business. They are certain he would not mind sharing his facilities. Of course, if he wanted his own place, Uflgar would be the one speak too.

OOC: Come on guys, I know things are slowing down a bit but please keep posting. I for one and sick and tired of us being last in the the posting report every week. You guys might not, but let me tell you, I hear about it quite a bit in email. If you check in and I haven't posted, and you don't think you will get another chance to check back in... just say checking in, or make a quick thought post of what your character is thinking. Don't just not post. I've been trying to wake up very early to get the posts up. I don't know what else to do. Tell me what I need to do to get you guys to posts more than once or twice per week. Those of you posting 4+ times a week disregard this please. Or, don't, up to you.

Keela 
Thursday October 4th, 2012 6:21:06 PM

Keela exchanges hugs with her sister and brother-in-law, then exclaims over the children and how big they're getting.

She's glad to have the distraction. Seeing Jack again was confusing, especially with Alexi so close by. After all, it was Alexi who has first declared himself--and she did l like him. And if it hadn't been for Alexi's startling declaration, she never would have had the courage to get involved with Jack.

Of course, she liked Jack, too. She liked him a lot.

But Alexi had been there first. Didn't she owe him something for that?

Confused, Keela busies herself with her family. The tough questions are going to have to wait for later.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday October 4th, 2012 9:40:40 PM

Alexi reaches the barracks and finds that things had chaged, a lot. His little office now was occupied by another, a sergeant, who was in charge of training the guards and millitia. The sergeant eyed Alexi.
"Well, what do you want, stranger!"

Alexi did not recognize the man and wondered if Garth had returned or retired. He did not feel the need to upset the applecart and rather than to 're-enlist' for the sake of a bunk, he just nodded at the non-com and smiled, "Just getting a tour of the place, that's all."

Well, I'm busy!

Alexi glanced once more into the little office and noticed his map of the plains still on the wall and the Militia Training Chart tacked on the opposite wall. Some marks showed some changes and Alexi chuckled as he stepped out.

"Wonder if Ma Belle returned? I'm sure she'd put me up, or rather, one of her girls," he smiled. But Keela flashed through his mind and instead, through the Link, asked "Hey guys, where are you all staying at? Got a place for me?"

The response came from several directions leading Alexi to the Inn.

Alexi was surprised and his jaw nearly dropped when he reached the Victory Inn. Then anger flashed quickly through him! "What about ME! I was here for fighting, nearly dying, to save this place too!

But Alexi was never one to anger for long. He knew he had left after a horrible battle with monstrous creatures but he did not know what had occured afterwards. He had intended to ask but was embarrassed, if not a little ashamed, to have left before the fat hafling had sung.

In that light, it certainly would not have been appropriate to put up a statue of him. Besides, that's not the kind of attention he wanted. Smiling as he approached the counter, he thought about his Pa and Grandpa and how their jaws would drop if they saw a mitrhil statue of him. That, I think, would have finally been enough."

As Alexi was being led to a room by a beautiful lady by the name of Hope, Alexi's thoughts then turned a little dark. What happened to Koko? But Hope's smile as she opened the door to his room and showed him in erased those dark thoughts.

Alexi begins to stow his gear away when he hears some talking. Following the chit-chat, he finds Garret telling Davdok about the place. Alexi joins the two but says little. Bryn Baraz was not the same and there was no point spouting out stuff that may not exist anymore, or reminisce on the Good O'l days after all the settlement had been through.

OOC: sorry Zak, for missing. Went to the State Fair of Texas one day and was washed out at the end and forgot to post. Now I'm fighting a stuffy head. But I'll survive.

On loot, did that all include the water well stuff too? Where we fought those demons flying around over the pool of water?

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Friday October 5th, 2012 12:14:49 AM

"So Sjurd's a plant guy, eh? Unfortunately, my experiments tend to give off the kind of fumes that would probably kill most plants. And the explosions cause an absolutely terrible racket." After being informed of the delightful chap he needed to talk to, Davdok decided to take his leave of Garret. While he didn't mind staying in the inn, he merely needed a lab. He was, however, touched by Garret calling him one of them.

OOC: Crud, missed the mark for Thursday by a few minutes.

DM Zach: The lab is separate from the garden with all of Sjurd's plants. Proceed how you will though.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Friday October 5th, 2012 1:40:12 AM

Zeph is more quiet after his father has been brought to justice.
He leaves most days to fly in Avis and lose himself,
praying to Jancassiss, You have led me this far, and I have achieved vengeance. By your grace let me serve the righteous and weak to give them their own revenge.

As he returns, he smiles to his friends and visits Davdok in the laboratory.
"I'm interested in crafting poisons sir."

(OOC: Money
Scimitar - 36,000gp
Headband of Int +6 - 36,000gp
Cloak of Resist+5 - 25,000gp
Luckstone - 25,000gp
Gems - 25,000gp
Total: 147,000gp / 5 people = 29,400gp for each of us. Right? Although either myself or Keela could use the headband to significant effect if you guys would be willing to donate to the cause.

Things on Zeph's shopping list: Some way to protect from Negative Levels, suggestions? And maybe a freedom of movement ring. )



Homecoming -- DM Zach 
Friday October 5th, 2012 10:19:59 AM

Keela spends as much time as possible with her family. This keeps her from having to make any uncomfortable decisions. At least for the moment.

Alexi is surprised and even a bit hurt that he was seemingly replaced. What by Jack, the Sergeant, heck, he even just missed getting in that statue. Seeing his face so sad and even a bit angry, Hope timidly asks, "Is everything alright? You look... upset. Can I get something for you?"

Davdok can find the mining foreman Uflgar in the mining headquarters. When Davdok enters the stern faced dwarf looks up. "You're one of the new heroes eh? What can I do fer ya?"

Zeph prays to his god and as he does a feeling of calm and serenity washes over him. Is this what it feels like to be without a burden?

Garrett and Tara spend quality time together and in general just enjoy each other's company.

OOC: Don't forget. You guys have all the time in the world to get some crafting done.


Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23]  d20+1=6 ;
Friday October 5th, 2012 1:46:08 PM

Garret spends some time on the balcony of his room and he watches Zeph fly away each day. He tries to whittle a small bird, but when he is done the stick looks mostly just like a stick with some cuts in it and bark missing (craft: 6).

I think keeping the headband is a good idea. Yeah, those negative levels hurt, but I wonder what we'll be facing next. Should we buy a crystal ball first to see if we can tell what we need to defend against next?

Keela 
Friday October 5th, 2012 8:02:39 PM

After spending some time with her family, Keela sets out to find someone who can cast Restoration on her. She cannot, alas, cast it on herself, because it is a cleric spell. She asks Katarina for assistance with finding a caster.

Once that problem is out of the way, she sets about buying scrolls and transcribing them to her spellbook. She also asks Zeph about exchanging spells.

Finally, if there is time left, she might scribe a few scrolls.

[OOC: That's the basic layout of Keela's time between adventures. I'll continue to role-play, with the understanding that all that other stuff is going on in the background. I assume I will be able to find somebody to cast Restoration, and it wasn't the intent of the module that Keela be permanently two levels down from everybody else. :) ]

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Friday October 5th, 2012 9:44:15 PM

OOC: I sent an e-mail on loot totals and suggestions. RSVP by e-mail.

Homecoming -- Co-Dm Ian 
Saturday October 6th, 2012 3:09:43 PM

I would ask that everyone please post what changes have been made to your character after going up to level 10. There's no rush on this - before next Friday would be great.

Homecoming -- DM Zach 
Monday October 8th, 2012 2:19:46 AM

Keela spends time with her family. She waits on Katarina to return but she has not yet returned from the Star Mages Guild. Fen finds that Keela is looking for someone to help her with a restoration spell and says he knows of a traveling healer that travels the surrounding countryside helping where needed. He sets out in search of the Healer. It takes 4 days but Fen returns with an impossible old and feeble looking man. He smiles a warm, toothless smile at Keela before laying his hands on her forehead. As he does she feels whole, complete. The ancient old man spends the day helping others in Bryn Baraz before taking a room in the Victory Inn. He is gone at first light of the following morning.

Jack seems to sense Keela is having some kind of internal debate. He gives her a lot of space and is nothing but kind, friendly, and understanding. After several days he invites her on a picnic into the countryside.

Everytime Alexi enters the Inn, the serving girl, Hope blushes and hides her face. She is always friendly but acts almosts as if she is trying to avoid him. It is obvious to everyone, especially Keela that she has a crush on Alexi.

Garrett spends time whittling and enjoying the company of Tara

Ulfgar continues to look at Davdok expectantly waiting for an answer.

Zeph occupies his times playing in Sjurd's herb garden. While not quite as adept as Sjurd he does know his way around.

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Monday October 8th, 2012 2:37:36 AM

Zeph Level 10. 7th level of Avenger PrC.
+1BAB (6 finally, second attack!)
+1 Ref, Fort, Will saves
+12 skill points (including the +2int headband from Keela, which is retroactive if equipped for 24 hours right? So that's like 9 more skill points from levels 1-9 I have to distribute.)
+1d6 sneak attack (5d6 total)
+1 spell casting level (like an 8th level wizard)
+6HP (2 rolled on LnB + 4con)

Money:
25k gems + 20k luckstone + 36k scimitar = 81k total. What to spend it on?
My vote is two rings of Freedom of Movement. Maybe Keela and Anrete would be good candidates? Would prevent everything from grappled to paralysis. Nothing prevents nausea though......... darnit.

Ian's Comments: Skill points granted to you by a Headband of Vast Intelligence are retroactive.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Monday October 8th, 2012 12:20:55 PM

Garret spends his early morning and early evening times on the balcony of the Inn in exercise and meditation. He wakes each morning feeling stronger and more powerful after concentrated training for a week (+11 hit points!). He works on his punches and training his body to react more quickly during an attack. Some afternoons he can be seen covered in sweat fighting against the standing combat dummies in the back yard. He continues to train his speed an accuracy (+1/+1 BAB).

He spends some time also with Zeph in the garden, learning about the poisons and tasting some of the plants from time to time to train his system to resist them (+1 saves). He also practices climbing the rear wall of the inn and jumping back down, being careful to land in ways that don't seriously injure him, though some times he does hit pretty hard (+10' slow fall, +1 acrobatics skill. +1 climb skill).

On occasion, he can be spotted wandering about town. He can easily hide in the shadows and people quickly lose sight of him, but he practices with the people, occasionally joining the kids in games of hide and seek, though the kids are amazed at how often they can find him, unaware that he is training and letting them win now and then (+1 stealth skill, +1 perception skill). He also spends some time with Tara in the local river, splashing and playing (+1 swimming skill).

He also spends some time wandering through the areas around town, clearing the lands of wild beasts and meditating in the wilds. Working against the quick wolves and other beasts, he learns ways to attack faster against injured opponents (Feat: Medusa's Wrath).

Zeph Illidian HP 106/106 AC 35/30t/27ff CMD 24 
Monday October 8th, 2012 12:56:45 PM

(OOC: Hey Jeff, ever thought of rerolling Garret as a cleric or druid? jk jk :)

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday October 8th, 2012 1:18:41 PM

OOC: here's the updates to Alexi so far:
Level 10 hp = 12
BAB +10/+4
Fortitude +17 (+6 Figh, +3 Cavalier*, +3 Con, +5 cloak*) * = New
Reflex +10 (+2 Figh, +3 Dex, +5 cloak*)
Will +8 (+2 Figh, +1 Wis., +5 cloak*)
Vs Fear +2 Bravery bonus
Cavalier Bonus Level 2:
Aid Allies: When using Aid Another to assist one of his allies, the ally receives a +3 bonus to his AC, attack roll, saving throw, or skill check. Bonus increases by +1 every 6 levels.

Skills:
diplomacy +1; Fly +1; Intimidate +1; engineering +1; Perception +1; Profession (soldier) +1; Sense motive +1

After his trip to the catacombs some of these things may change.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday October 8th, 2012 1:22:32 PM

OOC: hey guys, are we still using the Luckstone value at 25K? Here's what the PF handbook has:
Stone of Good Luck (Luckstone)

Aura faint evocation; CL 5th

Slot none; Price 20,000 gp; Weight --

Description

This small bit of agate grants its possessor a +1 luck bonus on saving throws, ability checks, and skill checks.

Construction

Requirements Craft Wondrous Item, divine favor; Cost 10,000 gp

Need a ruling on this ASAP.

DM Zach: PRD shows 20,000xp. Ultimately it comes down to what the catacombs will give you for it though.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Monday October 8th, 2012 1:40:18 PM

For the next several days, as things settle down, Alexi spends the days studying Bryn Baraz and its defenses since the recovery from the Al Mathir rulership. He finds out the whole story about the Winner-takes-all battle the heroes had with the Al Mathir Champions and is quite satisfied that a statue honoring him certainly would not be deserving.

His encounters with Hope are refreshing. The only girls that had showed such attention to him before were Ma Belle's and he knew the motive behind that kind of attention. However he is not ready to encourage Hope. Would a woman used to the quiet of domestic life be able to adjust to the life of an adventurer, who's coming and going are so unpredictable, especially the returning part?

Alexi's mother was his model, for she married a soldier and herself had a father as soldier so she knew the hazards and raised up a boy to be ready, at any time, to become the M-O-T-H, man-of-the-house. She was tough and could use a weapon too if she had too.

Now Keela seemed to be what Alexi was looking for. But was he what she was looking for? Would this farmer be more what Keela wanted? Did she truely prefer the life her sister had? Well, he'd have to wait and see. In the meantime, she heads off on a picknick...

Alexi decides to hit the Catacombs and take care of some business. Maybe when he returns, his new status as Cavalier, not a mere common fighter, would put a sparkle in her eyes...

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Monday October 8th, 2012 7:07:56 PM

"Okay, to make it quick for you, I need a plot of land, preferably with an empty building on it. Got anything like that?"

Keela 
Monday October 8th, 2012 11:34:49 PM

Keela spends some time with her family, much of it trying to convince little Tiegan that fighting demons wasn't as great as she had apparently made it sound the first time.

She eagerly agrees to go on the picnic, and enjoys spending time with Jack.

"I really missed you," she says at one point, looking shyly down at the grass. "I was surprised how much."

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Tuesday October 9th, 2012 3:12:08 AM

Anrete practices his polearm katas every morning and evening, while spending some time in the library on magical devices and the occasional thievery mischief on the fellows around the inn.

OOC:
I am very sorry about my missed posts. I am back and will be posting regularly again. I overestimated my endurance. Spent the last week flying all over the globe, and wifi at my hotels are crappy.

--------------------------------------------------------
Leveling
Fighter+1
HP: +14

Skill improvement
Perception+1
Sense Motive+1
Stealth+1
Acrobatic+1
Use Magic Device+1

Class Skill
Weapon Training (Polearm): +1 AB +1 DMG with polearms

Homecoming -- DM Zach 
Tuesday October 9th, 2012 1:44:40 PM

The party spends most of their time apart from each other, leaving everyone to their own devices.

Ulfgar smiles to Davdok. Sure we have a few places. How large of a place and how nice? Better yet, how much do you want to spend. Do you want to rent, or own? These are all things I need to know to keep from wasting too much of your time.

Alexi keeps his distance from Hope knowing that he still has feelings for Keela. Perhaps his being a Cavalier will impress her? Then again, Keela seems to be above superficial things such as rank and station.

Keela makes her feelings know to Jack her responds in kind. "And I missed you too. I do like you. Alot. But I just want you to be happy Keela. That's why I've given you some space. I heard rumors that you and Alexi have some sort of history..." He lets the words hang in the air a minute before continuing. "Like I said, I just want you to be happy. I hope it is me, but if it is him, I understand. Take your time and know that I will support you whatever you decide."

Garrett continues enjoying life to the fullest.

Anrete becomes more proficient with his weapon learning how to leverage its reach against various opponents.

After several weeks, Zeph receives a letter in the mail. It is from his father but hold the seal of the Star Mages Guild. It reads:

Zeph,

I hope this letter finds you well. I have spoken to Katarina and she has agreed to allow me to have one of the two Journey books to communicate with you, should you so desire. I also understand if you do not wish to do so. Be safe my son.

-Phezrual


In a different handwriting at the bottom of the letter it reads.

Zeph, it is your choice if you do this but I will allow it.

-Katarina


Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Tuesday October 9th, 2012 2:00:25 PM

One morning Garret stands on the balcony, looks over to Tara and says, "I can make it. It should be no problem."

Tara replies, "Garret, don't be crazy."

"No, no, I'll be fine. I should be able to jump from here, bounce off that wall there, and hit the ground running. I know it looks far, but I am trained in these things."

"Garret, you're going to hurt yourself."

He winks at Tara and says, "No, I'll be fine."

With a quick jump, he reaches the edge of the balcony and plunges over the side. He spins in the air, lightly slaps the side of the wall, kicks against another edge, then suddenly hits the ground. He rolls to the side and jumps to his feet. He waves up at Tara and calls out, "See? Nothing to it!"

He turns to walk back into the inn and nods at two children who are standing, staring with their mouths wide open at him. He says, "I wouldn't try that, if I were you."

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Tuesday October 9th, 2012 9:56:31 PM

OOC: Alexi is not quite finished in the Catacombs but when he gets back...

IC: To pass the time, Alexi takes Lobo on routine excercises with lance charges to the practice dummies. His steed since he left the Mailed Fist, using up most of his saved money to buy the best warhorse in the stables of the Mailed Fist Master Horse Trainer, knew Alexi's nuances well but even Alexi was amazed at the warhorse's performance as of late.

He also lends a hand in training the settlement's own horses for warhorse quality.

Keela 
Tuesday October 9th, 2012 10:58:48 PM

Keela feels herself tearing up. "You're too good to me," she murmurs.

Then she says, "The thing with Alexi....he's my adventuring companion. That's...that's a unique relationship. I have a special bond with him--and with Garret, and Zeph, and Davdok, and, Alemi help me, even with Anrete. Alexi's nice. He was the one who first welcomed me into the group, back when they were the security detail for the wagon train. I really like him, and I'm glad he came back."

She takes a shaky breath. "But when I look at my future, I don't see Alexi and me together. I see....I see you. That is, I want to. But, oh, Jack, I'm not sure it would be any kind of life for you."

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24 
Wednesday October 10th, 2012 1:25:43 AM

Reading the letter, Zeph begins to smile. that's a great idea

He pulls out the journeybook and scribes to his father, So...hat spells were are in your book anyways? :)

Anrete [HP: 97/97, AC 23/14/20, CMD 26]  d20+12=32 ;
Wednesday October 10th, 2012 6:50:41 AM

One morning, while Garret was standing over the balcony with his love interest (?), an invisible Anrete grins as he prepares to give them a shock of their lives.

As Garret jumps to his feet from his acrobatic tumble, Anrete crashes onto the ground and groan loudly, blinking into visibility.

"Watch where you are kicking! You could have gotten me killed! I think my back is broken!" (Bluff: 32 (critical success!))

~ Meanwhile at some other period ~

Anrete glances mournfully at Lobo as the steed reminds him of his pony Copper who went missing during the battle for Bryn Baraz.

Anrete wonders if he can steal a mount somewhere?

DM OOC: Any chance of Anrete going out to the wild to catch some wild pony?

The Good Life -- DM Zach 
Wednesday October 10th, 2012 9:19:08 AM

Garrett continues to hone his physical abilities. He pulls off some feats that leave all of the townsfolk, especially the children gasping and cheering for more. The children can be seen running and jumping around and playing. Most of the doing flips and yelling, "I'm Garrett Goodbarrel!!!, others are chopping and hacking with sticks yelling, I'm Zeph, or, I'm Anrete, or Alexi, or Davdok." All of the little girls that are playing carry around a book and act like they are shooting spells. "I am the brave and beautiful Wizard Princess Keela!!!" they can all be heard exclaiming. It's a great time to be a hero.

Alexi and Lobo continue to work together and forge a bond that is nigh unbreakable. Both will truly be an asset in battle. Of course, the way things are going now, it appears there won't be any more battles for a while.

As Keela struggles to maintain her composure, Jack raps his large arms around her and kisses her forehead. "The only life I want is one with you. One that makes you happy. We will make this work, if that is what you want. You know, my life wasn't always so boring. I served in the militia a little over four years." he says smiling. "I like the excitement you bring. But mostly, I just like you."

It takes a few days for Katarina to swing by and take the book back to Phezrual. When she does he answers Zeph's question. "Oh, there were quite a few, though I am certain you had most of them already. There are a few little gems in there however."

(Zeph, pick 5 spells you wish to learn of 5 level or lower and you can learn them. They can all be 5th level or any level below that which you like.)

Anrete takes the opportunity to play a joke on Garrett. Tara is mortified and many of the children that constantly follow Garrett are rolling on the ground laughing. One even kicks at another child who jumps to the ground acting like Anrete before they all laugh some more. Whether or not Anrete can find a pony in the wild will be determined by his Survival, Perception, and/or Knowledge: Nature skills.

OOC: You guys are going to have until at least Monday to get all of your leveling up and catacomb orders and purchases and crafting completed. Ian will be taking over with the new module on Monday. Until then you guys are stuck RPing with me lol.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23]  d20+6=12 ; d20+20=39 ;
Wednesday October 10th, 2012 12:17:28 PM

Garret's face looks up in shock when Anrete hits the ground. The color drains from his face as he starts to call out for aid. He runs over and tries to get Anrete to lie down. "Stay still or you will hurt yourself more. Relax, I will get you some aid."

Garret tries to examine Anrete for injuries (Heal: 12), but he does not see any. He continues, "I'm so sorry, I was just..." Then he notices all the children laughing and spots Anrete trying to hide a grin (Perception: 39!). He stands up and kicks Anrete in the side, "Watch where I'm going, indeed!" After a moment, he joins in the laughter with the others.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Wednesday October 10th, 2012 2:45:33 PM

Little children imitating him? Madness. Oh right, land buying. "I need one rather large, let's say nearly everything a man will need. I'm going with owning, instead of renting. Got anything like that?"

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Wednesday October 10th, 2012 10:18:08 PM

Alexi hears that Davdok is looking for a piece of land. Catching his new adventuring partner as he makes plans, he tells him about Tarketh's old place.
"Tarketh was the Master Druid that brought all the green that you see. Withought him, this place would be fairly desolate. He had his own home just outside the walls in that grove of trees and brush you saw when we arrived. The stream runs through it also. You might see if his home survived the Al Mathir. If anything, it is far enough away from the rest of us in case one of your mixtures goes awry" Alexi grins.

"Also, since that land does not belong to the settlement proper, you should be able to claim it as your own at no cost. I doubt Tarketh Clearwood would mind."

Keela 
Wednesday October 10th, 2012 10:32:38 PM

Keela gladly returns Jack's embrace, but she is still troubled. Has she made the right decision?

The picnic over, she busies herself with lists of scrolls to buy.

[OOC: Do you want us to buy directly from the Catacombs? In the past, we've always used Katarina as a go-between.]

The Good Life -- DM Zach 
Thursday October 11th, 2012 8:09:13 AM

Alexi mentions a great place that Davdok can take over before Uflgar has a chance to offer anything else up.

Garrett sees through Anrete's trick and gives him a solid whack.

Keela tries to figure out whether or not she is making the right decision.

OOC: Just make the purchases or say you sent [b]Katarina
. Do what you have to do to get them done. You have time to in theory make the trip yourself if you like.

Had to take daughter to ER this morning and some other stuff last night so posts is short today. I apologize.


Anrete [HP: 97/97, AC 23/14/20, CMD 26]  d20+15=26 ; d20+6=10 ; d20+6=11 ;
Thursday October 11th, 2012 10:21:50 AM

Anrete makes a face at the departing halfling before he returns to his room and started packing for a short journey to look for his lost pony, Copper.

-------------------------------
Perception:26
Survival: 10
Knowledge(Nature): 11

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Thursday October 11th, 2012 2:59:50 PM

Garret wanders around a bit one day, then tells Tara, "I think I shall get another tattoo. This one here helps me so much in combat, I think another could do little but help me more."

He heads off to the local town teleportation hole, headed off for the catacombs...

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday October 11th, 2012 8:54:25 PM

OOC: Zach, don't worry about us, do what you need to do. Tell your daughter we are praying for you all.

IC: Alexi learns that Anrete lost Copper. The Cavalryman remembers Copper well and liked the quick light horse.
"Anrete, if you like, I can use my expertise to help find you the best horse of the lot for sale around here, or if you find a wild horse herd, I'll help you catch the best one and train him for war."

Alexi heads over to the mining headquarters and asks to speak with the chief miner.
"How are the defenses in the mine? You do know we found a clan of Ratmen living in tunnels that were exposed by the mines, don't you? There is also a chamber with a clear, clean, underground water river that should be made into a backup defense for Bryn Baraz. I'd dig some small chambers for storage of dry goods and other items in case the town has to evacuate to the mines again. We also had traps set in various places in the mines in case something came up from bellow we could colapse the tunnel and trap it long enough to form a defense.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Thursday October 11th, 2012 9:09:02 PM

"That would be fantastic Alexi! Really appreciates it!! Let's go get me some horsey now!!"

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Thursday October 11th, 2012 9:34:55 PM

"Wonderful. However, I'm not really in the interest of saving money, so I'll take both plots! I can use one for the actual experiments, and one for storing materials so as to keep outside variables to a minimum! Everyone wins!" Long story short, Uflgar still gets paid, and Davdok will end up with two plots of land.

This is shaping up to be a good day.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Thursday October 11th, 2012 11:14:40 PM

From Alexi's knowledge of the land, there were no known wild horse bands anywhere near. Even the Ahote never used horses, travelling on foot and hidding in the tall grasses. So Alexi rubs his chin some and tells Anrete he'll check with the supply sergeant on their stock of horses.

OOC: Zach, I don't know what the set up is on the new Bryn Baraz. Are there horses here that could fit Anrete's needs?

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24  d20+16=35 ; d20+20=29 ;
Friday October 12th, 2012 2:24:08 PM

checking in

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Friday October 12th, 2012 2:25:26 PM

Garret returns from the magical visitations with a bright new red tattoo on his wrist. He shows it around to anyone who is interested and explains that it is magical -- when he touches it, his fist actually become a little more powerful. He is also seen wearing a slight robe at times, a big change for him, as he has spent so much time wearing just a pair of pants. He wears the robe open, and it is a short robe, but he certainly looks different to those who know him, especially from behind.

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Friday October 12th, 2012 9:07:15 PM

Alexi looks at Garret's new tatoo and chuckles. "Is that all? I thought you'd have a tatooed TARA along those powerful bicepts where touching it would bring her running at your beck-and-call." Alexi grins.

He chucles a bit when rubbing the gnome's head in jest as he adds, "Good thing you still have some wits about you and got something useful for adventuring. That farmer that likes Keela seems so head-over-heels for her I'm afraid if we stay around here too long he'll forget how to farm."

Of course, with them out adventuring, Keela will be with Alexi, not with Jack, and that can only be a good thing, 'Right?' Alexi worries.

Davdok - AC 18/14/14 - CMD21 - HP 53/64 - 11/14 Bombs 
Friday October 12th, 2012 9:47:40 PM

Checking in

The Good Life -- DM Zach 
Friday October 12th, 2012 10:46:22 PM

Alexi and Anrete are able to find a horse out in the wild, similar to the color and build of Copper. It's not the same horse, but it is close enough to be a striking resemblance. It takes several days of travel to find one and will take a few weeks to break it. Nonetheless the adventurers have the time.

Davdok signs the papers for the new place in town. Total it will run him 3,000gp to get a fairly decent sized warehouse like structure complete with an office that can be converted into a study or bedroom.

Keela, Zeph, and others use Katarin as a go between for the catacombs, returning with nice shiny new things for the adventurers.

Garrett shows of his nice new tattoo and his new robe.

Alexi worries that he might be losing Keela but thinks adventuring will be good for both of them.

OOC: And with that, I shall turn it back over to Ian who will take over on Monday with the brand new module.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Friday October 12th, 2012 11:12:48 PM

"Gosh! You mean the supply sergeant might have STOLEN my Copper!!!! I want my Copper BACK!! Thieving scums!"

Anrete growled menacingly as he strides aggressively towards the supply stables.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Friday October 12th, 2012 11:21:04 PM

OOC: Cancel my previous post. Did not see DM's post.

Keela 
Saturday October 13th, 2012 10:49:02 AM

When Keela returns from the Catacombs, she spends a couple of weeks studying and scribing in her new spellbook. She also asks Zeph if he has time to exchange some spells with her.

[I'm not going to do the actual rolls until my Catacombs transaction is complete.]

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28 
Saturday October 13th, 2012 9:37:25 PM

OOC: my catacombs purchases are done and e-mail sent. Also, here's the link for my Legacy Item that Cayzle put together:
http://bit.ly/MYv143

or you can go the Black Genie Center under {Cayzle: August 6} for the link.

I'll be updating my PC sheet tonight.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Monday October 15th, 2012 11:09:15 AM

"Thanks for the help Alexi!! My feet really miss Copper alot!"

Anrete beams as he gives "Copper" a brush down.

"But I think Copper forgotten all her training!! I aren't good at training horses. You game to give it a try?"

Alexi AC 24 Tch 12 Ffted 21 HP 80/102 CMD 28  d20+13=23 ;
Monday October 15th, 2012 12:51:50 PM

Alexi is surprised at finding a wild horse herd when they had not ever seen one before. However Alexi deduces that they probably are horses that escaped when Al Mathir invaded and just did what was natural. As a matter of fact, Alexi deduces that the horse they captured probably had Copper as its father!

Alexi assures Anrete that training his new horse for war was just a matter of time.
"What will you name your new horse?" he asks the barbarian. "Copper probably sired it, are you going to name him Junior?"

Alexi takes Lobo and the new horse on daily training excercises, the new horse watching what Lobo does, then Alexi taking the new horse and getting it do to the same.

Handle Animal (Combat Training) +13, DC20 = 23, 6 weeks

In the mean-time, Alexi occupies himself with other duties as well. He works with the millitia and their riding skills and use of longspears while mounted, charging in formation, and just plain staying mounted.

Alexi takes some time to visit the dwarven miners and asks for a favor. "I know the mithril you mine is for the market, but cosidering that mithril statues were made for the other heroes, would it be possible for your metalsmith to make a suit of mithril chain barding for my horse? I'm willing to pay for the labor involved, as I know that your time is money lost from your mining, but the mithril amount would sure be less than a statue, eh?"

Alexi would offer to pay for the mithril value as well, but he does not think he can affort it! Sigh...

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24 
Monday October 15th, 2012 1:12:25 PM

Zeph laughs as the children imitate the heroes.

He spends many days studying his father's spellbook, scribing within his own 5 new high level spells that he never thought were possible: Apparent Master, Majic Jar, Telekinesis, Fickle Winds, and Teleport (subject to change after further review)

One day, after taking Avis for a flight, Zeph lands at a creek, lights some candles, and begins to pray,
Jancassiss, I have become an agent of your vengeance and through your works I have realized my own.
Now, I ask that you use me to your bidding so that others may taste revenge."

He concludes his prayer with a casting of Nemesis Divination so that his goddess may direct his wrath.

Zeph Illidian HP 113/113 AC 22/19t/14ff CMD 24 
Monday October 15th, 2012 1:12:25 PM

Zeph laughs as the children imitate the heroes.

He spends many days studying his father's spellbook, scribing within his own 5 new high level spells that he never thought were possible: Apparent Master, Majic Jar, Telekinesis, Fickle Winds, and Teleport (subject to change after further review)

One day, after taking Avis for a flight, Zeph lands at a creek, lights some candles, and begins to pray,
Jancassiss, I have become an agent of your vengeance and through your works I have realized my own.
Now, I ask that you use me to your bidding so that others may taste revenge."

He concludes his prayer with a casting of Nemesis Divination so that his goddess may direct his wrath.

Garret Goodbarrel [AC:32/32/25 HP:86/86 Ki:12/12 CMD: 23] 
Monday October 15th, 2012 6:05:13 PM

Garret's face glows red when Alexi teases him about Tara. He looks around and says, "Why? What? I mean..." He quickly shuts his mouth and walks away before he makes himself look even more silly.

He finds himself in the stables and sees Anrete with a new horse. He watches Anrete a moment and then says, "I suppose I can see why you need such a steed, but I think if you trained yourself well and focused less on material things, you would find your dependence on such a creature lessened." He tries not to smile too much as he tries to convert Anrete to the monkdom. When Alexi enters, Garret gestures to him and continues, "Oh you need help with beasts? I'm sure this one can help you in that area quite nicely!" He winks to Anrete as he says it.

Anrete [HP: 97/97, AC 23/14/20, CMD 26] 
Monday October 15th, 2012 8:56:37 PM

Anrete gave the halfling a glance about.

"Ye doesn't look much different from me! It is just a matter of expensive cloth or expensive metal. And why is a monk wearing so much baubles?"

Anrete points at Garret's fancy rings, belts, amulet, headband, bracers, etc.

"Anrete thinks good idea for Garret to give all those as alms for the poor. Focus less on material stuff and be better monk! And Anrete aren't going to serve horseflesh to monk! Monks should stick to roots and the green leafy thingy."

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