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Barratore Steelwind (Dan K) AC: 18, CMD: 20; HP: 20/30Character Sheet 
Sunday October 21st, 2012 6:38:26 PM

Barratore maintains his position a the bottom of the stair sweeping any that are trying into its safety. The gnome pauses to cast a spell? Crazy creatures, perhaps related to the cat.

Hopefully the fire does not bother him suddenly and lethally. Barratore waits, ready to rush in to try and save Gerox, should the gnome burst into flame

Co-DM SteveK (The Lab in Flames)  2d6=5 ; 4d6=13 ; 2d6=10 ; 6d6=23 ; 2d6(1+6)=7 d4=3
Monday October 22nd, 2012 9:16:02 AM

Lemick was also still in the room, and is pelted by flying shards and singed by the fire before making the stair. (6 damage to Lemick and thank you for correcting my error. :-) )

Arno realizes the room is nearly engulfed in fire and sprints for the stair, just making it behind Brom, flames licking his heels. (Arno takes 5 fire damage)

Gerox, however, is more protected or crazy, perhaps both. The gnome squats down to keep watching and wait until he can identify where the auras are coming from. The fire gets hotter, but Gerox easily withstands the first seconds. As the fire continues to rise, even the gnome's affinity for fire is not enough to keep him completely protected! (round 2 of detect magic = 10 fire damage = 0; round 3 of detect magic = 13 fire damage = Gerox takes 3 damage)

But it IS long enough for the sorcerer to see where the auras are coming from... and it is from all the destructive spells going off on the death of Ericko. Evocations, Transmutations, and .... wait. On a table completely covered in flame, there are three small bottles in a ceramic bowl that have NOT shattered, nor have they succumbed to the fire! They are glowing in a steady Abjuration magic, and Gerox can snatch them and make the stair in only a few more seconds.

(To George/Gerox: Highlight to display spoiler: { Gerox is going to take damage whether he grabs the bowl or not, and so I chose not to waste a post and keep the ball rolling. George, if you want Gerox to do something else, post it and I'll change the actions.)}

The gnome makes the stair, singed, blistered, and triumphant as he holds in his hands a very hot ceramic bowl and three flasks. (round to grab bowl and run to the stair = 23 fire damage = 13 damage to Gerox) The items must cool down for anyone else to touch them, but Gerox can hold them easily without harm (d6 heat/fire damage for anyone to touch)

Other than the occasional wisp of smoke coming up the stair, the entire fire is contained only in the Laboratory, and the WLAers with Third Brother can take thier time consolidating and thinking of thier next steps in Ericko's Bedroom where they had fought and destroyed the inanimate objects.

.......................END OF COMBAT ROUNDS

WLAers and Third Brother are in the Bedroom.

1 Hero Point for Gerox for the insane and brilliant use of his fire affinity abilities. I did not plan for anything to actually be in the fire, but such a crazy sceme (if it were successful) deserved to be rewarded! :-)

Gerox - 16 damage
Arno - 11 damage
Lemick - 6 damage

Harvest Moon (HP27/27; CMD 19 / AC17) - Al  d20+12=27 ;
Monday October 22nd, 2012 11:49:50 AM


It is very much a thing of relief to see that all of the League Adventurers are safely away from the fire that burns below. Though, it is something of a mystery as to how the smoke and great heat is kept from the stairs and the floors above. Harvest Moon stands at the top of the stairs sniffing the air and passing her hands about to feel the temperature before giving up and consigning this to one of the mysteries that she is unequipped to solve at this time. This defeat makes even more poignant the lesson that it is the knowing of things that can be the difference between success and failure - possibly even life and death.

Kindled by a new resolve, the small half-elven girl strides to the shelf holding the books found by Lemick 4-Leaf Sted. Each she collects with a reverence reserved for her own book of maps. From there, Harvest Moon searches the room in a methodical fashion, seeking more books and papers with which to increase her knowing of things.

+++++++++++++++++++++++++++++++

Perception 27 (searching for books and papers specifically, but other things of interest relating to knowledge as well.)

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wand of CLW 1/6
Wooden Fist: 4/7

Gerox Shale ac 13 hps 7/23 
Monday October 22nd, 2012 2:49:22 PM

Gerox carries his prizes up the stairs and out of the inferno. Once they reach the last battlefield, he slumps down in pain and says, "Wow, that was really stupid. What was I thinking?" He starts to examine the bottles more closely. "I hope these were worth it."

He calls up his detect magic sight as the others search the room looking for more magic

Harvest Moon (HP27/27; CMD 19 / AC17) - Al  d20+12=22 ; d20+12=32 ; d20+12=31 ;
Monday October 22nd, 2012 3:39:15 PM


The smell that comes from Gerox Shale, Lemick 4-Leaf Sted and Arno the dwarf is very distracting. The charred flesh of living beings is, in many ways, different than the smell of cooking meat. It turns the stomach. Harvest Moon pauses in her search to aid Gerox Shale in his attempt to identify the potions. There may, perhaps, be a healing drought here. Of each potion she takes a sniff. She eyes the color and consistency of the liquid. Then Harvest Moon takes the smallest dab on the end of her little finger and places it upon her tongue.

++++++++++++++++++

OoC: Using Perception to identify potions. DC is 15+Potions Caster Level.

Potion1 Succeed vs CL7
Potion2 Succeed vs CL17
Potion3 Succeed vs CL16


Peza  d20+6=15 ; d20+7=9 ;
Monday October 22nd, 2012 7:42:24 PM

Knowing third brotehrs head is spinning with the catfolks prophecy is tatters .... Peza tries to him to focus on the present .... " We need your help in looking for clues ... more pieces of the puzzle that is Eriko .... more infomation you can bring back to your people "

Peza starts searching the room [d20+6=15 perception check ] checking the walls for possible secret panels ..... eyeing the carpets/floor for wear marks [d20=7=9 survival check][tracking]

all the while encouraging third brother to join in the search

Arno  d20=10 ;
Monday October 22nd, 2012 8:32:39 PM

Patting off smoldering patches of fire on him, Arno shakes his head. Had he been bewitched? He should have been out pf the room faster than that. Ah well. Now that's he back on the stairs, he shakes to clear his head, looking around at the rest as they take stock. He could use some healing, but he again takes a good long look around to make sure they haven't been targeted by some unseen and unknown attack.

Perception 11 + 10 = 21

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18 
Monday October 22nd, 2012 8:32:58 PM

Charred, but not badly hurt, Lemick cools himself down by fanning himself and dousing himself with some water.

"Well, with Eriko gone, but forgiveness given as his twisted soul finally reached permanent rest, we must count this as a success. Third Brother, you have succeed where others before you have failed. Like many great triumphs, the victory itself only deepens the mystery of life."

"So we have confirmed Eriko created the catfolk and cast them out. We also now know he was one of the beastlords. I suspect they fueded with themselves and each went their own way -- that may be to our advantage is the assumption is true. Regardless, we have the vaguest of leads, Faram."

"Does Faram mean anything to you Third Brother?"

"While nothing will likely survive the fire, once it extinguishes itself, we might be able to find passages that lead out from the giant lab? Course, resting here might also be an option."

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 20 (22 Raged); HP: 35/35 (41/41 Raged); DR 1/- (2/- vs. non-lethal) 
Monday October 22nd, 2012 9:41:54 PM

Brom looks with disgust at the burnt fellows. "Ain't nothing worth standing in a blazing fire for; specially nothing that comes in a bottle."

"Let's take Third Brother back. He should check in with his tribe and let them know he got the forgiveness they were looking for. From there we can come back and go deeper into this place."

Barratore Steelwind (Dan K) AC: 18, CMD: 20; HP: 20/30Character Sheet 
Tuesday October 23rd, 2012 6:04:01 AM

Barratore shakes his head as Gerox emerges, "Crazy gnome" he mutters to himself with a smile. Patting Gerox in congratulations and to help extinguish him Barratore says louder "well done". This was the quest of the Catfolk and so by right of the quest, Barratore considered everything here to be theirs

Barratore agrees with Lemick that the beastlords had a falling out and went thier separate ways. "and if so we must also treat them as separate and not all necessarily against us and Rum. We also learned that we should prepare to combat scorpion creatures"

The prospect of such a battle does not sit with him well.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 20 (22 Raged); HP: 35/35 (41/41 Raged); DR 1/- (2/- vs. non-lethal) 
Tuesday October 23rd, 2012 7:00:06 AM

[Edit] Brom looks on annoyed (not disgusted). Annoyed he was seconds from getting burned saving a charred body from an inferno. "Glad you made it...you smell like BBQ."

Co-DM SteveK (The bedroom Revisited) 
Tuesday October 23rd, 2012 10:06:48 AM

The fire in the Lab below quickly burns out and there is another hour before it is cool enough for anyone other than Gerox to look about. When the WLAers do, it is certain that there is nothing left of worth in the Lab; every note, elixir, and apparatus is dust.

Bralin moves about rumbling in Terran and does discover a passage behind a wall. "It is blocked by rubble and can't be dug out", is the assessment. Suddenly, the holy symbol of a stone around his neck glows and begins to glow. The stone snaps off his neck and grows until it looks like a portal fit for a dwarf. Dark and the feeling of caverns come from the other side. That and a voice. Terran Language Highlight to display spoiler: { "Bralin, our Oracle, you are called from your island exile. Obey, and return."} Bralin looks back at Barratore and Brom, Gerox and Peza, Harvest and Lemick. "Thank you for being my companions since finding me in the middle of the ocean. Stone never forgets." And with that, the Oracle of Stone walks through the portal. In the blink of an eye, Bralin and the portal is gone, and his holy symbol lays on the floor.

Harvest looks interestingly at Gerox' flasks and is able to successfully identify their contents: Potion of Resist Energy (Fire), Elixir of Fire Breath, and a Potion of Burning Gaze. She also thinks that all the stuff should be the Catfolk's by right.

Peza encourages Third Brother to some action, and slowly at first, but with greater vigor, he begins to help. And think. The other WLAers have helped calm his mind as well.

Lemick asks about Faram again, but again, Third Brother doesn't know. The cleric also speculates about the ramifications of what the party has found and that the BeastLords may be isolated from one another and not necessarily all against Rum.

Barratore concurs and adds one more observation; they gotta be on the lookout for giant scorpion monsters. Oh joy.

Arno resumes a watch on the stair to give early warning to the others while they discuss things and shake down the room.

Brom is annoyed at the trio of fire, but has to admire thier courage.

Third Brother takes some time looking and thinking. "Hrrerricko did give his forgiveness. I am able to bring this back to my people. It will be joyous. I also know that Hrrerricko is at rest and this Valley is ours, not to only guard, but to grow and build. And the People would never have succeeded without you. All in this pyramid that you can carry is yours; a gift of friendship. Please take it all, the knowledge I have gained is better than anything in the Wold." And then he says wonderingly, "And it is a wide Wold, isn't it?"

After some more reflection, a glint of humor and curiosity comes back into Third Brother's eyes. "I wish to learn more. I have learned that knowing is as important as believing, and this is something I can bring my People. But I am no longer Third Brother, the offered sacrifice, I have grown. Call me TB."

....................

All heroes gain 1000xp

All heroes should have at least 9000xp and advance to 4th level

The heroes have found the following items in the Bedroom...

Tomes on Animals, Magical Beasts, and Aberrations worth 500gp

Blessed Book, 12,000gp

Diary - The diary is full of half-crazed ramblings, incomprehensible formulae, and an apostalic vision of creating intelligent monsters that will have a fighting chance against the encroaching Noble Races. The last pages of the Diary describe how his fellow BeastLords have laughed at Eriko for his ideas. Only his good friend Faramenth continues to talk with him from his enclave at Landing Beach, but he will show the rest. They can wither in their caves below the island, but Eriko will bring a new dawn to all monster-kind!"

Lesser Metamagic Rod of Lingering = 3,000gp

Bracers of Armor +1 = 1,000gp

Cloak of Resistance +2 = 4,000gp

5 Screaming Bolts - 1,000gp

20 Arrows +1 - 1,000gp

Plus the Three Flasks (identified)

Plus the Chainshirt+1 from the Snake-Vulture nest

Arno 
Tuesday October 23rd, 2012 3:56:07 PM

"OK, I know I'm still the new kid on the block, but what does this all mean? Also, we seem to be short a companion; may haps we should return and let the powers to be know what we have found here and what happened to our companion? And we can get TB back to his people. I for one would like a good meal, a bath, some healing salves and a bed-not necessary in that order." Arno wearily lets out.

OOC: So we just fix our own character sheets on leveling? Also, what about the treasure? Request? Dice? Who needs/uses it?
co-DM SteveK; Use the Loot&Booty Inn Board to roll your Hit Points for next level. Other level changes, you fix your own character sheet and one of the co-DMs will approve it. For the treasure, distribute that in-character here and out-of-character via email. Al has already started a Rum Treasure email thread.

Gerox Shale ac 13 hps 7/23 
Tuesday October 23rd, 2012 4:52:43 PM

Gerox agrees with Arno, "Yes it is time to return our new friend and let the catfolk know that they have been forgiving. We also need to find a way to keep these folks safe. Others will try to exploit them once they learn of them. It is a conversation we need to have with the Fixers at least. Are we done with our mapping? It might make sense to head back to Rum, show our results and see if they want us to keep going. How long have we been at it anyway?"

(OOC I think we should use what makes sense for the group and sell the rest. If someone gets more than someone else, they get less of a share of treasure. Their aren't any obvious group items (i.e healing wands) The lesser rod of lingering makes sense for Gerox. Since we don't have any wizards in the group, the bless book seems like a logical choice to sell)

Harvest Moon (HP27/27; CMD 19 / AC17) - Al 
Tuesday October 23rd, 2012 5:26:56 PM


Harvest Moon sits amongst the collected books. "Obey, and return," she says, her eyes still upon the spot at which Bralin the Stonesinger had walked into the strange dark door and disappeared. "Stone never forgets," she says, echoing his words, but in the gravel ripped language that the Stonesinger spoke.

There are many things here to learn. Harvest Moon begins gathering up the books She must learn them quickly. From the talk of the others, these books have value, and they would wish to sell them for gold. She must read quickly. She will, however, keep the book of the Ericko for herself.

"I think that we must tell the Fixers of Rum the things that we have learned these past days," she says. From her pack, Harvest Moon retrieves a fist-sized stone of amber, a gift from Sal Theringer and the Fixers, received just before their departure. "We can use the Telestone to speak to them. Captain Sal Theringer said that it may be used once per day and that we many speak for one minute." With a very serious face, the small half-elven girl mounts the first step of the stairs to the top of the pyramid.

"Speaking always best from high places," she says, making her way out. "Be prepared to speak the important things that we know. We will only have one minute."

+++++++++++++++++++++++++++++++

Day's Spells
0-Level: Flare, Guidance, Virtue
1-Level: uCure Light Wounds, Magic Fang, Entangle(d)

Wand of CLW 1/6
Wooden Fist: 4/7

Peza 
Tuesday October 23rd, 2012 9:00:54 PM

With a wave to Bralin as he leaves through the stone portal .... " better this way then to bury one of us muses the girl

Peza heartily agrees with Gerox's statement about protecting the catfolk ... " YES !! that is exactly the way i feel too ..."

Being a city girl ..... she has actually enjoyed this adventure through the great wilds of the island .... but Arno's suggestions strike a cord " yeah a bath for sure " laughs Peza " and some shopping " as the thought of they captured loot comes to her mind



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