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Oathbreaker 20/15/16 - 41/41 - CMD 20 
Tuesday October 9th, 2012 11:29:21 AM

The masked dwarf pauses occasionally to find the tracks again. He moves along silently, not saying a word as his mind focuses on the task at hand.

OOC :: Behave? Where's the fun in that, Carl? ;)

Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+8=19 ; d20+10=19 ;
Tuesday October 9th, 2012 12:30:24 PM

Terser stations himself toward the front of the group, to better meet any danger with spell or axe. He also keep his eyes set on the surroundings to aid Oathbreaker in his tracking efforts.

[i]survival roll 19 to aid oathbreaker
perception roll 19[i]

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=17 ;
Tuesday October 9th, 2012 6:35:49 PM

Bruagh and his new friend Raeb bring up the rear. He spends the time telling her stories, singing to her, and petting her to pass the time. He keeps a rather watchful eye out as he does so.

----------
Perception: 17

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=27 ; d20+3=20 ; d20+11=21 ;
Tuesday October 9th, 2012 9:40:12 PM

Devlin follows Tag hoping to help follow the trail any way he can. He is able to find a few scuffs here and there but not much more.

Doing what he does best the rogue stays in the shadows ever aware and always ready. His crossbow is a heavy weight in his hands and his face is grim.

Stealth = 27
Survival (aid Tag) = 20
Perception = 21

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday October 9th, 2012 9:42:35 PM

Sam continues to ride behind the scouts. He carefully guides Chuckles through the uneven terrain. He has a private, internal laugh out of nowhere.

"How did I end up here with a bunch of dwarves, fighting random monsters who plague the Scab?"

Shonti AC18/17/14 - CMD14 - HP44/44 
Wednesday October 10th, 2012 12:02:02 AM

Shonti continues along lifes unusual path through this strange cavern, leading to who knows where.. Stay close to me brother, I'll put ye invisible when we reach whatever it is we're followin'. It'll help ye to give 'em a good suprise with yer axe! He says, just above a whisper to Shinto as they follow a little ways behind the scouts ahead.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+9=11 ; d20+3=20 ;
Wednesday October 10th, 2012 12:10:17 AM

Shinto sticks close to his brother, with Dev and Tag up front, Braugh an Raeb in the back hes not really worried about being surprised by the caves denizens.

Trackin drow, me thinkin thisll be sumfin ter tell the Dwarf kiddies back in Drakesmead. Heros of the Scab, trackin Drow an a demon child within the Scabs deepest Darkness. He looks to Sam, Make sure ye tell em bout the brave lad Shinto, trippin trolls in the name of Domi ey!?

He shifts the weight of The Frozen Soul to his other shoulder, and playfully pushes his brother. What ye be thinkin shonti, says we goin deeper? Jus how deep cen we really go 'fore Fhorge gets heated an thinkin we to deep ey? Heck could the Drow be workin for'em?

He continues making idle conversation, trying not to be to loud and stay alert as well.
===================
Perception: 11
Stealth: 20

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Wednesday October 10th, 2012 12:31:13 AM

Sarnak and Kyachi keep following with the group, occasionally dropping into some mental conversation but keeping with the group as they progress.

No end in sight - DM RobC 
Wednesday October 10th, 2012 3:25:20 AM

Despite Dernock's near brush with Gargul, the party seem to be in fine spirits. The tracks become harder to follow for Oathbreaker, but with Devlin and Terser there to aid him, the trail becomes easier for him to find - not that he admits it.

The trail seems never ending as the party wind their way through the underground caves and caverns. Whilst some provide enough room for the party to spread out and for Kyachi to spread her wings, other parts are extremely narrow and require the party to crawl, sideways shuffle, or shimmy their way through. Raeb does her best not to complain too loudly, but Bruagh can sense her discomfort as the rocky walls brush against her skin.

Every now and again noises can be heard in the otherwise silent passageways. Pebbles or stones dropping on the rocky ground, the squeak of what might be a bat in the distance, the claws of a large rat scurrying around. Though the noises can be heard, what makes them hasn't been seen. Save for the earlier encounter with the rock trolls, no other beings have been found. The footprints however continue.

Hours pass, and with the day dragging on and no sign of the end of these passageways, it seems like daylight and fresh air will have to wait another day. How far you've travelled - and to where - is anybodys guess. You'd guess it would be around nightfall on the surface. Some sort of rest could be achieved in one of the larger caverns, though pushing ahead is also an option.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday October 10th, 2012 9:25:05 AM

"What say we rest up for the night get a few hours of sleep, then set off in the morning?" If no one argues the Paladin will help find a comfortable cavern for the night. "Raeb and I will take the middle watch." Bruagh offers.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 10th, 2012 10:14:46 AM

Sam looks around warily. The unfamiliar tunnel with the threat of drow or whatever other monster lives there scares him.

"We're going to have to rest sooner or later. I guess now is as good a time as any."

Sam's voice trembles with uncertainty. If the party stops, Sam will set up "camp" and he and Chuckles will sleep.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=15 ; d20+3=17 ;
Wednesday October 10th, 2012 8:41:00 PM

Shinto feels the bordem swell inside him, with hours of nothing to chop, he recites a few promises made within his head, Rid Scab of undead, protect weak and innocent, protect Drakesmead, get bane undead item, one heroic deed for one in need. Really gotta mug full ye big oaf.

At the idea of making camp Shinto isnt excited, but he agrees. Ill take first watch

He sets up his blanket and roll near a wall, corner if possible.
===============
Perception: 15
Stealth: 17

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Wednesday October 10th, 2012 10:01:10 PM

Think I'll get some kip if yer don't mind unless someone needs a full night o' rest Dernock asks as he rubs his ribs where he took the full brunt the troll's attack..

Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=14 ; d20+8=26 ;
Wednesday October 10th, 2012 10:49:45 PM

" Yes, we're definitely going deeper underground," Shonti begins his reply to his brother. As for how deep though, I cannot be certain... It's hard tellin' who, or what the drow are workin' for. Could be they ain't workin for nobody, an they want the demon-child for their own evil deeds...
Who really knows? Do they even have him with them? We lost track of the demon-child at the fissure in the wall, then travelled so far through the lava tubes... Are we even following Drow? Maybe I'm thinkin' too deep..

Shonti continues in idle conversation with Shinto until Braugh brings up the subject of rest. We have been walkin' all day, an Gargul only knows if we're gettin' anywhere near our destination... Might as well call it a night lads, 'sides, I need some time to work on me Necklace of Fireballs if I'm gonna have this thing done anytime soon.

When the party stops, Shonti will find the most suitable place to set up "camp" and take out his golden necklace and the spheres. He will work on his Necklace of Fireballs at double speed for 4 hours of the night, while also keeping his brother company during the first shift watch for the night.
==================================================================
[i] OOC:
Spellcraft DC 25 to work at double speed.
1d20+8=14... no luck...
Blow 1 hero point to reroll 1d20.
1d20+8=26! Whew, Barely made it!!
This would make a total of 3 days spent crafting on the item. Value is 3,075GP... Do I still need another day for the 75 GP not accounted for? or would it be done when he finishes this crafting session?

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Wednesday October 10th, 2012 11:12:21 PM

Sarnak and Kyachi shrug on the side of taking a rest for the night. "I'm certainly not opposed, being at full strength for tomorrow would be nice. " He looks over at Shonti working on his item, and nods. "You don't have a bad idea there, I might spend a couple hours working as well before heading in." Kyachi looks to Sarnak for a moment as he sets to work, and then heads over to Shinto. "Well, since Sarnak is going to be working on his item for a couple hours, I can help with the first watch till he finishes."

OOC: Sarnak will do the same as shonti, spending 4 hours working at double speed on the wand of lesser evo surge. progress: 2 days out of 6

@Shonti, is that the materials cost or the market cost for the item? The market cost is what the time is based on, so if your making a type 5 necklace it takes 6 days, not 3 to make.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+20=25 ;
Wednesday October 10th, 2012 11:36:18 PM

Oathbreaker hovers on the edge of the group, staring down the tunnel. He wishes to continue, but doesn't tell the group. "I will also take first watch." Placing a hand on his chest, he casts Aspect of the Falcon and begins pacing around, keeping a careful eye out for any danger.

-------------------

Perception: 25

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=34 ; d20+11=17 ;
Thursday October 11th, 2012 12:08:34 AM

Devlin helps the others pick a spot and make camp. He offers to take first watch when the time comes.

If there be anything about we need ta be extra cautious. There be enough of us, would it be possible ta have two on watch at a time? If so We should have a stronger fighter on watch with someone like Tag or I during each shift.

Actions: (during the watch)
Stealth = 34
Perception = 17

OOC: Sorry about the late post had a long night at work.

Daylight-ish - DM RobC  d100=67 ;
Thursday October 11th, 2012 12:40:46 AM

Bruagh suggests setting up camp for the night, to which the others readily agree. The paladin settles in for a quick nap before taking the middle watch.

Sam seems unsure, but he and Chuckles settle in for rest. The gnome does not sleep well. His dreams are more like nightmares. He sees each member of the party seemingly die in combat. One by one their bodies fall into a bottomless red pool, until only he is left standing and alone. He wakes with a start, and finds Chuckles looking at him intently. Appearing as if he is considering something, the hyena settles down to go back to sleep.

Shinto is just itching for combat. With all this walking around underground, he might as well be a gnome! He takes a seat against a wall and takes first watch. The day isn't over yet, and if he's lucky maybe his flail will get to strike out at something again.

Dernock is set for a night of dreaming, keen to get a good rest and to let nature heal some of todays wounds.

Shonti sets to crafting some more of his necklace before turning in for the day Highlight to display spoiler: {Evan is correct. Crafting time is based on the market price of the item. And yep, the remaining 75gp need to be crafted though you won't need to rush it the next day (ie: you won't need to add the +5 DC)}

Sarnak also sets to crafting - but for him, a wand.Kyachi takes watch while her 'master' plays with the magic stick.

Oathbreaker is keen to keep going, but the others seem comfortable where they are. Who knows what evil is going on outside that he might be able to stop?

The night is relatively uneventful. Early in the night Oathbreaker hears something growl, and quickly raises his bow - only to discover it was Raeb snoring. In the darkness he sees Devlin poised with a crossbow, also alerted by the bear. Throughout the night those on watches continue to hear noises, but nothing makes itself known to the party.

With the party now rested, the camp is packed up and the journey continues. The scouts continue to follow what footprints they can. You'd place it around noon when some sort of light is visible ahead. Daylight.

The tunnels finally ends. Oathbreaker and Devlin scout it out.

The tunnel has opened out into the bottom of a mighty crevice. About 30ft wide, and seems to run east-west. Best guess is that the sides of the crevice are at least 300ft high. The rock face appears natural and dark - volcanic perhaps?

The footprint trail has gone cold.

===========================

Re Crafting during watches
I have no issue with people crafting at night - its something I have my PCs do too in fact. That said, I don't think you'd be really "on watch". You'd be awake, but not as perceptive as someone "on watch". For that reason I'd say that if you were crafting at night you wouldn't be able to make perception checks (being so focused on crafting) however you would be awake and ready to attack/defend if need be. Sound fair?

Watches
With the casters each requiring 4hours for crafting followed by 8 hours of rest, the party are camped for at least 12hours. Though nothing happened this time it may be worth discussing amongst yourselves (via email?) how you want to plan for watches in the future? It seemed like everyone wanted first watch. Based on this one, for everyone to get at least 8hrs rest:

Watch 1:
Shinto
Shonti (crafting)
Sarnak (crafting) & Kyachi
Oathbreaker
Devlin

Watch 2:
Bruagh & Raeb

Watch 3:
-

Full Resting:
Sam & Chuckles
Dernock

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Thursday October 11th, 2012 12:50:51 AM

woops, meant to get this post up on 'wed', but west coast time apparently defeated me

Terser volunteers to take the last watch, as he is used to rising early to make his daily devotions and prepare his spells. He remains diligent on his watch, only kneeling to pray once the others begin to rise and prepare for the continuation of their journey.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday October 11th, 2012 1:16:45 AM

Sam's actions in the morning are mechanical. He silently packs his gear, feeds Chuckles, and heads off with the group. His head and body ache from the torturous dreams.

"Why me? What does this all mean?"

Sam continues on behind the scouts. His crossbow is at the ready. His mind is...elsewhere.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=7 ;
Thursday October 11th, 2012 1:26:55 AM

Bruagh uses one of Raeb's arms as a pillow. He will "nudge" her when she snores loud enough to wake him up.

The next morning he rolls out of bed and brushes her down before saddling and armoring her up for the day.

Then the two friends bring up the rear when the group sets out again following the same routine as the day before only in a much less perceptive manner.

Perception: 7

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Thursday October 11th, 2012 12:54:00 PM

Oathbreaker tries again and again to find the trail, and curses when he realizes its gone. He makes his way back to the group, explaining that the trail goes cold here. "We could continue on this way, but we would be doing so blind. I am going to start leaving my own tracks from now on so we have something to follow back to this place."

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday October 11th, 2012 2:21:50 PM

Sam's mental block dissipates as Taggart speaks.

"Maybe we should just go by instinct and common sense. If we search the landscape, maybe we'll be able to spot something of interest."

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d4=1 ; d20+17=29 d20+11=21
Thursday October 11th, 2012 8:06:28 PM

Right well at times like this I like ta leave it up ta Wardd. Devlin fishes out a coin he has kept in his pocket. On one side is the picture of a full moon on the other side just a sliver is seen. Full we go east new we go west. He gives the coin a flip and lets it land on the ground, the full moon can be seen. East it is. He looks at the group with a grin. You have your gods I have mine, he just leaves most things up to chance. Devlin takes a few steps towards the east and gives it a good look to see if anything of interest is visiable.

If the group agrees to his tactic Devlin will lead the way, quietly flitting from shadow to shadow.

Full Moon = 1-2
New Moon = 3-4

Stealth = 29
Perception = 21

Shonti AC18/17/14 - CMD14 - HP44/44  d100=48 ; d20+8=23 ; d20+8=16 ; d20+7=15 ;
Thursday October 11th, 2012 10:23:39 PM

Shonti is completely confuzzled when Tag says the trail has gone cold. He walks to the end of the tunnel to check it out for himself... When the tunnel opens up into the bottom of a huge crevice, his only hope of reaching daylight lies way out of reach for a dwarf of his stature. Shonti looks to the sky, longing for the warmth of the sunlight above. This simply cannot be the end... There's got to be something here we can go off of... He hears Devlin talk of Wardd, his "God of Chance" and simply shakes his head before falling to his knees. "Gargul, my Lord.. I have not forgotten my promise to you. Praise be to you that we've made it thus far.... Please, my God, show us the way which we must go from here. Show yourself great, and reveal to me what I need to see to continue going on in these dark days in the depths of Fhorge...."

He stands before he looks to Devlin. "You're right, I do have my God. Gargul will not forsake me... If I find nothing, I will follow East, but leaving our next move completely up to chance... Is simply not something I condone.. I mean no disrespect to you, or your God, my brother.. It just doesn't seem to be the best solution to our current predicament, in my eyes... In the meantime, I agree with Sam. Would you mind checking the walls to see if the ones we're pursuing might have climbed upwards, and out of this crevice if you can?" [/b] With that, Shonti mutters an incantation, "Reveal Arcana" then he walks about, searching the area for any signs of magical auras, past, or present.
===================================================================================
OOC:
Cast Detect Magic
SF: 5%. 1d100=48. Good.
Knowledge, Arcana: 1d20+8=23
Spellcraft: 1d20+8=16
Perception: 1d20+7=15


Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Thursday October 11th, 2012 10:34:09 PM

Hold on, anyone brin' a map? I be figurin' We can get some rough idea o' where they might be headin'. Dernock asks the rest of the party Only very roughly I admit considerin' the tunnel trip but that went straight downward an' we know fast we can walk. Might need a protractor or a pair o' sticks. he continues, trying to convince the group.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Friday October 12th, 2012 12:03:21 AM

Sarnak looks among the group attempting to split up and shakes his head. "it's always a horrible idea to split up. If the small groups get attacked, they will have no assistance, and may end up dead. I say whatever we do, we stick together. We don't know what we'll find, I think it best to have our full force to confront it, instead of as scattered groups."

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Friday October 12th, 2012 12:28:35 AM

Dernock nods. Yer, Sarnak be right, splitting right now'd be kinda foolhardy. Hell, Tagg.. Oathbreaker an' I know the sort o' surprises that can leap out atcha. He says, affirming what the Summoner said.

Daylight-ish - DM RobC 
Friday October 12th, 2012 12:54:46 AM

The group stand at the bottom of the crevice debating what to do next. There is discussion of splitting up and taking different directions, which is quickly dismissed by Sarnak and Dernock

Terser says his prayers to Domi - that he fight well, his weapons strike true, and that he brings honour to his clan.

Sam thinks the group should start relying on instinct and hunches when they get lost. The last time he relied on instinct he ran around with a live explosive and that turned out well, didn't it?

Oathbreaker decides to start leaving some of his own tracks so as not to get lost in the future. (If you do decide to do this please indicate how/what you are doing)

Devlin decides to leave things to chance and flips a coin in the air. As he watches it spin in the air, he spies an abnormality in the rock face above him. On bended knee and looking up praying to Gargul, Shonti sees the same thing. Maybe 30ft up, a ledge or landing perhaps? Difficult to tell from this position. Has Warrd's luck provided an alternative, or is Gargul making sure deals are honoured? No magic or lingering auras - other than those of the party - are detected in the immediate surrounds.

The light from the sun is filtered by the clouds that cover the sky. Warm gusts of wind blow through the crevice from east to west.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Friday October 12th, 2012 1:04:30 AM

Shintos disappointment shows whenthey reach the dead end. He takes his axe to the wall a few good times, hoping to chip away at the rock to better look at it. Hell pick a piece up anyone know what it is ey? An east west, don matter. Long as we stick together

He then looks to Shonti, If Gargul decides to reveal something, lets check it out. If not, then one gods way of chance might be the lead we should follow. Even if not, one gods chance is better than anothers unanswered prayer He says, just before grasping his anvil charm and whispers his own prayer.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday October 12th, 2012 1:04:54 AM

The Oathbreaker sighs, unable to see anything of use. He pulls out his flask and takes a long drink from it.

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday October 12th, 2012 1:27:10 AM

"Ye misunderstood me lads, under no circumstances should we part ways.. I just didn't think turning back, or randomly choosing east or west was a grand idea... but it seems prayers don't go unheard, even way!down here! Shonti points to the ledge above them Look! Now we've just got to figure out how we'll get up there...

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Friday October 12th, 2012 2:48:53 AM

I've got rope if someone is able to climb up to secure it.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday October 12th, 2012 8:33:01 AM

Sam's mental block dissipates as Taggart speaks.

"Maybe we should just go by instinct and common sense. If we search the landscape, maybe we'll be able to spot something of interest."

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+2=6 ;
Friday October 12th, 2012 10:46:59 AM

Oathbreaker looks up, cursing himself for missing the odd rock face. He puts his bag down, reaching his hand in and pulling out a thin rope. Shonti can clearly see an aura around it. With a flick of his wrist, the rope knots itself in intervals. He ties a grappling hook to the end and stands back up. "No need to climb. This should take care of it." He walks up to the rock face and whispers a word, allowing the rope to shoot up and secure itself to the small ledge. The masked dwarf pulls on it to make sure it's secured and pulls himself up onto it. "Would anyone care to join me?" And with that, the Oathbreaker begins to climb the rope.

--------------------
Oathbreaker uses his Rope of Climbing to secure itself to the cliff face. Knots it to reduce climb DC by 10.
Climb: 6



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday October 12th, 2012 11:37:32 AM

Sam watches Taggart climb the rope with trepidation.

"I'm not a great climber. Hey Kyachi, can you fly Chuckles and me up there?"

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday October 12th, 2012 11:48:27 AM

Shonti watches with great interest as the Oathbreaker works with his rope. "What a marvelous use of the Arcane Arts... Splendid. However, I very seriously doubt my ability to climb 30', even with such an advantage... He then turns around, and looks to Sarnak and Kyachi, "If she is able, Sarnak, I would greatly appreciate it if you would give me a boost up there as well, Kyachi."

OOC: I have a -2 to climb checks..... Not gonna work lol.

Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+4=5 ;
Friday October 12th, 2012 12:16:33 PM

take 10 on climb for a 14, unless I can't, in which case it's a 5. Luckily knotted rope against a wall is DC 0

Terser pulls himself up the rope to the ledge, then lowers his own rope. If you need additional assistance, loop that about yourself, and I can pull you up as you climb

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Friday October 12th, 2012 1:47:31 PM

Kyachi looks up the cliff, Gauging it's distance, and then looks back to Sarnak. "Seems to be stretching the link a bit, got a casting to break it for a little while?" He looks up as well, and nods as he quickly casts unfetter on Kyachi. She smiles then looks back the group and shrugs. "Sure, why not? Now that I'm not linked I can carry you wherever you need to go" She then looks over directly at Shonti. "I'm right here by the way. If you want to ask me a question ask me, not him." She looks back up the cliff face then heads over to Sam. "You asked first, so you get to go up first. Get on. I'll grab ...Chuckles...when your seated and bring both of you up" She then turns to Shonti. "I'll bring you up on my next pass, and then I'll finish with Sarnak unless someone else wants to take the scenic route?"

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=22 ; d20+11=26 ; d20+8=20 ;
Friday October 12th, 2012 2:02:29 PM

As Devlin flips his coin he spies the ledge. With a smile on his face he says. Well its not quite what I was going for but thanks Wardd.

The rogue nods to the group as they begin to climb. You all get up I will cover us down here, I can get up that rope in no time if needed.He motions towards Raeb. Good luck gettin' her up there. He says with a smirk.

Devlin moves into a shadowy crevasse and stays alert to any danger approaching on the ground.

Stealth = 22
Perception = 26
Climb = 20 (I will take +5 to the DC to move at half speed if needed)

Shonti AC18/17/14 - CMD14 - HP44/44  d20+2=6 ; d20+5=15 ;
Friday October 12th, 2012 4:19:46 PM

"My apologies, once again, Kyachi. I didn't mean to insult your intelligence.. But as I understand it, some people.." turning to Sarnak, "Not necessarily you, my brother, but some people seem to be insulted when another person asks something of their Eidolon, or any animal, whether intelligent or not, that they share a particular bond with.."

Shonti waits for Kyachi to return from delivering Sam and Chuckles to the cliff above, before he climbs onto her back himself, holding on tight once he is in position. Once he makes it to the cliff above, Shonti takes a good look around for anything worth noting.
OOC:
Ride: 1d20+2=6. Just enough to stay in the saddle!
Perception: 1d20+5=15


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Friday October 12th, 2012 10:52:40 PM

Bruagh looks to Raeb and to the crevice and back a few times. Raeb does the same. It the classic, "How in the Heck do we do this?" look. "I'm open to suggestions for how to get an 1800lbs bear up this thing." the Paladin says whimsically.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+9=15 ;
Friday October 12th, 2012 11:48:57 PM

Dernock Shrugs at Shonti Shinto, We weren't sayin' that but I be noticin' there's two path t'take an' we can only one.yer faith has nothin' t'do with it.

Once the Decision to climb is made, Dernock get climbing along with the others. he seems a bit rusty but it seems to suffice.

Climb check 15

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Saturday October 13th, 2012 12:10:54 AM

Kyachi looks to Braugh and Raeb, then to Sarnak. "You don't have any ant haul scrolls persay do you?" He shakes his head "I can't craft scrolls, I could make a wand of it but that'd take about 4 hours. If you all are willing to wait that long, we can bring the bear with us. Otherwise, he has to stay here. I'm confident Kyachi could easily carry your bear if I had the wand, or if someone has the scroll on them. She can already carry a ton with just my spells alone.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Saturday October 13th, 2012 1:32:36 AM

Oathbreaker laughs as Braugh protests about his bear. "We can tie it to my rope. It has seen worse days."

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+10=20 ; d20+8=21 ;
Saturday October 13th, 2012 3:22:24 PM

Shinto is very interested in Tags auto knotting rope, Now that is pretty nifty! An I didn't mean muffin bout our faith. Just meant Wards luck wilds been better than an unanswered prayer. I know who we worship Don matter which way. We go. Now, he lets out a small chuckle as he straps the frozen Soul to his back, grabs the rope and walks up the wall, grabbing the knots hand over hand as he goes. lets get up this wall an find that demon child!

When Shinto gets to the ledge, he begins looking around for clues of something else passing through here, and anything else that he's able to see. What the ledge leads too, or is there more climbing to be done.

climb: 20
Perception: 21


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20-3=0 ; d20+5=20
Saturday October 13th, 2012 3:34:33 PM

"If you say so Tag.... if you say so."

Climb Check not including any bonuses from notted rope... 0. For Bruagh. 20 for Raeb.

Daylight-ish - DM RobC  d20+3=18 ; d20+3=22 ; d20+3=20 ; d20+3=7 ; d20+3=15 ; d20+3=16 ; d20+3=23 ; d20+3=19 ; d20+3=17 ; d2=2 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ; d2=2 ; d2=1 ; d2=2 ; d8=3 ; d8=7 ; d8=8 ; d8=1 ; d2=2 ; d8=5 ; d8=7 ;
Monday October 15th, 2012 1:19:03 AM

While the others discuss different ways to get up to the ledge, Oathbreaker takes a rope of climbing from his pack and a grappling hook. With the now knotted rope he tosses it up and it catches quite nicely. He gives it a few firm pulls to make sure before he commences the short climb.

Terser and Bruagh await their turns with the rope. Bruagh seems concerned about how he will possibly get Raeb up the wall, but the bear seems to make short work of the rock. Her claws dig in and she is able to start pulling herself up with ease (Sorry, I can't picture a bear climbing with the help of a rope). Soon she overtakes Oathbreaker on the wall, climbing up 10ft

Sam looks for an easier way up - easier for him and Chuckles that is - and Kyachi looks to be it. With Kyachi's permission, Sam hops atop the eidolon and they being to rise in the air. Shonti decides that he'd like to have the next ride, not one for physical effort.

Devlin decides to bring up the rear, and hides in the shadows alert for danger. He keeps an eye on each end of the crevice, but all he sees is black dust whipped up by the hot winds. All seems still. Devlin is just about to relax when he takes a closer look at the rock face. Something is moving behind the gaps and holes he had previously attributed to be natural spaces in the rock. He watches as a number of arrows fly out of the holes towards Kyachi and Sam!

========================
The dice will decide who is hit by what: 1s=Kyachi. 2s=Sam.

vs Flatfooted ACs:
Sam - Hit AC18 - 3dmg
Kyachi - Hit AC22 - 7dmg
Kyachi - Hit AC20 - 8 dmg
Kyachi - Hit AC7 - Miss
Kyachi - Hit AC15 - Miss
Sam - Hit AC16 - 1dmg
Kyachi - Hit AC23 (confirm crit: 19 failed) - 5dmg
Sam - Hit AC17 - 7dmg

Sam to make a DC5 ride check (with a -10penalty: ill-suited mount + bareback) to stay aboard Kyachi!

You can only have 1 person climbing the rope per 5ft of it. The ledge is at 30ft.
Oathbreaker is 5ft up the rope.
Raeb is 10ft up the wall
Kyachi and Sam are 20ft off the ground

extra note from DM: All arrows came from under the 30ft in height mark

========================

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=16 ; 2d8+4=14 ;
Monday October 15th, 2012 2:37:49 AM

Sam Screams as the arrows find their marks in his flesh. He loses his grasp (ride=-2 w/ a nat 1 of course), but manages to regain his grip on Kyachi. (hero point reroll ride=14)

Sam sees that Kyachi took most of the damage and quickly casts cure moderate wounds on his current mount. (concentration=16---- 14hp restored to Kyachi)

"Hang in there Kyachi! We need to find cover!"



Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+14=30 ;
Monday October 15th, 2012 2:52:18 AM

Kyachi looks to the wall for a moment, then nods as she assumes total defense. She then looks for the first bit of available cover from the wall, if she didn't spot any within 200' she'd quickly scale to the top of the cliff and several feet past it, going as high as she could, as Sarnak relays a message to the group. "From Kyachi; She says she can handle it and doesn't have too much to worry about for the archers, but she can't guarantee the same for anyone she carries.

OOC: Is it possible to use the free action shield cast here, or does it need to be when they start in close proximity?

Kyachi: Move to fly up 20' (Because vertical movement is halved) . Rolled 30 vs DC 20 fly check to fly vertically.
Standard: Full defense AC +4

Daylight-ish - DM RobC 
Monday October 15th, 2012 3:00:48 AM

extra note from DM: All arrows came from under the 30ft in height mark

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+7=8 ;
Monday October 15th, 2012 11:43:57 AM

After managing to hold on, Sam attempts to cast cure moderate wounds. (ride=8...nat 1!)

He finds himself unable to heal Kyachi and possibly also falling about 20' to a painful landing.

ooc-2 nat 1s in a round. I hate this dice roller.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+12=27 ; d20+18=33 ;
Monday October 15th, 2012 4:22:13 PM

It's a trap! Shouts Devlin as he watches the bolts fly into his friends. He quickly stows his crossbow and begins searching for a way to disarm the device. Try not to move up that wall until I can disable this thing. The rogue quickly pulls off the smoked goggles and places a pair fine glasses on his face. The look is comical as his eyes seem to bug out from the effects of the magic. He begins searching the wall for signs of the trap and ways to disable it.

Perception = 27
Disable device = 33 (using goggles of minute seeing)

Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+12=30 ;
Monday October 15th, 2012 4:59:45 PM

perception 30 on the rock face

Terser looks for the source of the arrows, trying to determine if it is in fact a trap, or someone behind the rocks shooting arrows out of the holes.

(action will depend on results of perception)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday October 15th, 2012 9:52:17 PM

Being up the crevice with Raeb, Bruagh tries in vain to figure out what is going on.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+17=31 ; d20+11=20 ; d8+4=11 ; d6=5 ;
Monday October 15th, 2012 10:05:32 PM

The Oathbreaker drops from the rope, pulling out his bow and letting an arrow fly at where the attack is coming from. He also tries to see past the rock wall to notice what is attacking them.

--------------------

Perception: 31
Attack: 20
Damage: 11+5 shock

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+12=16 ; d20+9=25 ; d20+9=15 ; d3=3 ; d20+9=28 ;
Monday October 15th, 2012 10:27:51 PM

Not wanting the gnome to plummet to the ground Dernock makes an attempt tograb him before he hits the ground.

OOC Not sure how this works so I guess i'll just make a couple skill rolls to get into the right position and make a combat manuever check to grab him

Acrobatics 16
Jump 25
Combat manuever 15
Perception 26 - to pinpoint where he might land (got the modifier wrong)


Daylight-ish - DM RobC  d20+2=4 ; d20+2=4 ; d20+2=11 ; d20+2=7 ; d20+2=7 ; d20+2=14 ; d20+2=10 ; d20+2=8 ; d20+2=11 ; d20+2=20 ; d20+2=17 ; d20+2=18 ; d20+2=22 ; d20+2=13 ; d20+2=20 ; d20+2=16 ; d8=3 ; d8=7 ;
Tuesday October 16th, 2012 5:45:46 AM

Sam maintains his grip on Kyachi as the eidolon climbs higher in the air (The 2nd roll for Sam wasn't to stay aboard, but to be able to cast a spell. So you're safely on Kyachi's back, but had to hold on so tightly you couldn't take a standard action) Below you, you can see the ledge is more like a flat, open platform. Two sturdy stone doors are visibly closed against the wall.

Bruagh and Raeb hold still and await more details from the others. Dernock seems panicked by Sam's antics, but the gnome does not fall. Chuckles watches on, trying not to laugh.

Devlin starts calling random memes, before taking a closer look at the wall. He and Terser can see now where the arrows came from. Skeletal faces look down on the party below as they raise their bows: undead archers.

Oathbreaker drops from the rope, and rolling, draws his bow to fire. The arrow connects with the side of the rock face, missing the skeletal archer he had been targetting.

The archers now seem more focused on the party below and open fire. Through the hail of arrows, only two members of the party take any damage.

Shinto takes an arrow to the forearm (Hit AC20 for 3dmg)
Oathbreaker too takes one to the shoulder (Hit AC22 - failed to confirm crit. 7dmg)

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Raeb is 10ft up the wall
Kyachi and Sam are 40ft off the ground

All arrows came from under the 30ft in height mark
========================


DM Carl: He's here all week folks. Try the veal.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+3=4 ; d20+3=12 ;
Tuesday October 16th, 2012 9:32:23 AM

Seeing the landing spot below him and realizing that he's only slowing Kyachi down, Sam leaps off of Kyachi. Again, the gnome's luck proves to be seriously flawed as he stumbles while making the jump.(acrobatics=4...NAT 1! That's 3 in 2 rounds!)

(Acrobatics hero point reroll=12) Sam corrects his tragectery by pushing off of Kyachi's side with his legs mid-fall. With the way things are going, Sam guesses his landing will more likely be on a randomly placed stand of pikes over a pile of pillows.

Terser: HP 44/48 - AC 22/12/20 - CMD 20  2d6=5 ; 2d6=5 ;
Tuesday October 16th, 2012 11:03:05 AM

Seeing the skeletons that are firing on them, Terser presents his holy symbol and pushes his arms in front of him. A wave of light pulses out, inflicting holy burns upon the bony creatures.

channel energy to harm undead for 5 damage to all within 30 feet. Will save DC 13 for half damage.
ideally I would have done this last round after the perception check. If so, would channel a second time this round for another 5 damage (craptastic rolls there, maybe Domi is angry with me, or just hasn't woken up yet)


Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Tuesday October 16th, 2012 2:08:20 PM

If your on the ground protect a caster. Casters if you have any spells with an area effect try and use it. Devlin quickly moves to stand in front of Sarnak blocking the summoner with most of his body. The rogue also adopts a defensive stance attempting to deflect any of the incoming arrows.

Actions:
Move to provide Sarnak a cover bonus.
Adopt full defense AC = 25

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Tuesday October 16th, 2012 10:19:47 PM

Bruagh will step in front of Shonti to try and protect him from further damage. Shield raised he takes on a defensive stance. Raeb will continue trying to climb up to the ledge.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+9=26 ; d20+9=27 ; d8+4=11 ; d8+4=6 ; d6=5 ; d6=2 ;
Tuesday October 16th, 2012 10:30:27 PM

Swearing under his breath, the Oathbreaker braces himself and lets two more arrows fly, these a bit more on target than the last.

--------------------

Rapid Shot for two attacks
Damage: 11+5 shock, 6+2 shock

Shonti AC18/17/14 - CMD14 - HP44/44  d100=77 ; 2d6=8 ;
Tuesday October 16th, 2012 10:56:12 PM

Shonti snaps out of his daze from watching all the arrows whizzing around once Braugh steps in front of him.. Earth be upon ye unholy creatures! Shonti shouts as he throws both his arms out in front of him, and up to the sky. On the other side of the rock face; little stones, gravel, small rocks, and dirt fall down on top of the skeletal archers.
===================================================================================
[i] OOC:
Cast Stone Call just on the other side of the rock wall.
SF:5% 1d100=77. Good.
2d6=8 Earth Damage

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+10=17 ; d20+10=16 ; d20+10=18 ; d20+10=16 ; d6+10=12 ; d4+10=12 ; d4+10=14 ; d4+10=12 ; d6=6 ; d6=5 ; d6=2 ; d6=3 ;
Tuesday October 16th, 2012 11:37:06 PM

Sarnak nods upon watching Devlin move in front of him, as Kyachi looks to the skeletons for a moment, contemplating her actions but deciding the direct route is the best option, as she charges and assaults the skeletons directly, spreading her attacks as efficently as possible.

Sarnak looks about a moment, as if trying to decide what to do, before shrugging and deciding that size would be a advantage, as he begins casting enlarge person on Kyachi

OOC:
Actions;
Sarnak: Full : Cast enlarge person on Kyachi, activate before next round

Kyachi:
Full attack:
Bite A: 17 D: 12 + 6
Claw 1 A: 16 D: 12 + 5
Claw 2 A: 18 D: 14 + 2
Sting A: 16 D: 12 + 3
AC - 2 from charge.


Shonti AC18/17/14 - CMD14 - HP44/44  d6=4 ;
Wednesday October 17th, 2012 12:41:41 AM

ooc: posting for Shinto..

Shinto is alerted of the skeletal archers on the other side of the wall as an arrow implants itself in his forearm.. he quickly follows Terser's lead, channelling his own holy energy..

=========================
Chanel energy, 1d6=4 damage to undead within 30ft..

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 17th, 2012 1:37:56 AM

If Sam lands on the ledge and has enough time, he crawls to the edge to fire his crossbow next round.

Skeletons? Pffft - DM RobC  d6=4 ; d20+3=10 ; d20+3=9 ; d20+3=10 ; d20+3=20 ; d20+3=4 ;
Wednesday October 17th, 2012 2:58:04 AM

Sam does a particularly spectacual swan dive from Kyachi's back, but fails to take into account the warm updraft. He lands on the ledge in exactly the way a bird wouldn't (Sam takes 4 non-lethal damage from the 10ft fall).
Sam only Highlight to display spoiler: { Sam starts to feel a pain in his back and his legs - did he really fall that hard? (Sam to make a Fort save vs DC22 or be in complete agony: -4 penalty on attack rolls, skill checks, and ability checks). Maybe it wasn't the fall? There is some sort of glowing rune in front of the doors} The gnome crawls towards the edge of the platform.

Shinto and Terser call upon the divine to give these undead permanent rest. A number of the skeletons in the lower levels fall from view (Can only affect the ones both in range & that don't have total cover. 7 kills between you)

Devlin puts himself in harms way to provide cover to Sarnak. Similarly, Bruagh does the same for Shonti (Need a climb check for Raeb though, Bruagh)

Cursing himself for being so careless, Oathbreaker fires two arrows in quick succession - each knocks a skull from view. (Knowledge checks usually needed for the 1st time a PC encounters a particular enemy. Based on your rolls, I don't think it makes much difference!)

Shonti calls on the powers of the earth to vanquish the enemy. Disappointingly you notice only 1 skeleton fall. No stones seem to fall through any of the other 'windows'

Kyachi paws and bites at the nearest skeleton, but the rocky window protects the undead archer from her rage. Sarnak begins casting a spell to aid his eidolon.

Chuckles hides

The remaining skeletons shoot arrows down on the party, though none make contact.

Shinto & Oathbreaker - Please remember to update your HP from the damage last round

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Raeb is 10ft up the wall
Kyachi is 25ft off the ground
Sam is on the ledge/platform - 30ft

All arrows came from under the 30ft in height mark
========================


Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 17th, 2012 3:09:06 AM

Dernock will guard Terser for now. He figures he in probably the safest position so to speak. He raises his shield up. and stands ready for the next Volley. Sam,Ya think yer got somethin' inspirational yer can shout out fer us? he calls out.

OOC Full defence and Attempt to give Soft Cover for Terser. I think thats a legit action?
Regardless AC is now 25.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 17th, 2012 3:14:18 AM

Dernock will remain in his current stance defending Terser as necessary.

OOC Oops previous one was an over due action from last round :/

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=8 ; d20+5=6 ;
Wednesday October 17th, 2012 10:56:23 AM

Sam feels a sharp, burning pain radiates through his back and legs. (fort=8. Rolled a 3.)

"Owwww! My back!"

Sam levels his crossbow and aims at the skeletal archers. Pain wracks his body as he takes his shot. His bolt misses and something horrible happens. (6 to hit. NAT 1! That's the 4th nat 1 in 3 days.)

DM RobC: Man, a 3 and a 1. The die roller really does hate you. From where Sam is laying on the platform, all the archers are in the wall below/underneath you -ie: they can't see you and you can't see them. With that in mind, feel free to change your action

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Wednesday October 17th, 2012 11:48:00 AM

Seeing all the skeletons that his energy could reach are down for the count, Terser changes tactics. He charges up to the wall and splays his fingers against the rock while chanting in a deep guttural voice. Small fractures being to radiate out from his hands, giving the wall a fragile appearance.

Attack here and we can break through. Let's take the fight to these undead abominations! Quickly, it won't last long.

cast hairline fractures on a section of the wall. hardness reduced to 5 and hp reduced to 10/inch of wall

DM RobC: email sent to Terser. Afraid we don't have Hairline Fractures in Core or APG

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 17th, 2012 12:19:33 PM

Sam figures that between the pain coursing through his body and his incredibly, bad luck, a bank shot off the canyon wall would be tricky at best.

The gnome decides to lift the spirits of his brothers below. He uses the most heartfelt words that burst forth from the depths of his very soul. A battle hymn that could lift a beaten and bloodied soldier from the carnage ridden fields of battle.

"Somebody kill those &@#%ing skeletons!". (inspire courage +1 to the group)

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+4=6 ;
Wednesday October 17th, 2012 12:58:53 PM

Sam turns to look at the rune to see if he can figure out what it is or says. (knowledge arcana=6. I rolled a 2.)

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+9=15 ; d20+9=22 ; d20+17=19 ; d8+4=8 ; d6=3 ;
Wednesday October 17th, 2012 1:02:19 PM

Oathbreaker lashes out with another two arrows, while keeping an eye out for how many are left.

--------------------

Rapid Shot for two attacks
Hit: 15, 22
Damage: 8+3
Perception: 19

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 17th, 2012 5:58:58 PM

Hmm? Right. Hold on. Might as well make it worthwhile. This'll give a bit more impact
Dernock steps out of hiscstance and activates his tattoo.

activating the Lead Blades tattoo as a standard action and moving to the wall




Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+5=11 ; d20+5=24 ;
Wednesday October 17th, 2012 8:40:58 PM

Raeb continues her climb up towards the archers. Its slow going but she makes good progress.

Bruagh goes total defense and using his shield, tries to provide cover for Shonti.

Raeb climb for last round: 11
Raeb climb for this round: 24

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Wednesday October 17th, 2012 9:40:56 PM

Devlin continues to protect Sarnak from the barrage of arrows. He stays on the defensive and bides his time.

Actions:
Provide cover to Sarnak
Full Defense AC = 25

Shonti AC18/17/14 - CMD14 - HP44/44  d20+4=18 ; d8=7 ;
Wednesday October 17th, 2012 10:52:34 PM

Shonti is a little suprised to see only one skeleton face fall with his rocks... "And I don't even see them falling through half these holes in the wall... What's going on here??"

Running out of options to take out the skeletons with magic due to the wall between them, Shonti pulls his light crossbow off of his back. He quickly loads it, and looses a bolt up to the archers above.. Once again, he is suprised at how true his aim is for how little he tries to perfect it. Once he lets the bolt fly, he yells to Sam above, "We're tryin!! Damned things are everywhere back there! Whats it lookin' like for you lad? Ye safe up there?"

==================================================================================
OOC:
Light Crossbow To-Hit: 1d20+4=18
Damage: 1d8=7


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+8=17 ; d20+8=20 ; d20+8=27 ; d20+8=19 ; d8+11=14 ; d6+11=13 ; d6+11=12 ; d6+11=17 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ;
Wednesday October 17th, 2012 11:44:57 PM

Kyachi feels a rush of energy course through her as her size increases far beyond normal, as she grins down at the skeletons and resumes her attacks.

Sarnak, upon finishing the cast, just settles for staying behind devlin for the moment, attempting to defend himself from any attackers

Actions:
Sarnak: Full defense, AC +4

Kyachi: Enlarged ( AC -2)
Full Attack
Bite A: 17 D: 14 + 2
Claw 1 A: 20 D: 13 + 1
Claw 2 A: 27 D: 12 + 2
Sting A: 19 D: 17 + 5


Skeletons? Pffft - DM RobC  d20+3=18 ; d20+3=15 ; d20+3=13 ; d20+3=15 ;
Thursday October 18th, 2012 12:03:45 AM

Dernock provides cover to Terser
Bruagh provides cover to Shonti
Devlin provides cover to Sarnak

The fighters know their role, and feel more confident to take the arrows than the more magically inclined members of the party.

Despite the pain he is in, Sam does his best to inspire the group with a few choice words (Nice. Copied to the LnB for others to see too). Sam hears something coming closer to him, and is no doubt relieved to find it to be Raeb, who has now also made it to the platform.

Bruagh/Raeb only Highlight to display spoiler: {Now standing on the platform, Raeb can see Sam lying on the ground in obvious pain, and a set of heavy set stone doors against the wall in front of her. On the ground in front of the door is a glowing rune of some kind. Raeb to make a Fort save vs DC22 or be in complete agony: -4 penalty on attack rolls, skill checks, and ability checks.}

Dernock activates his tattoo and looks forward to getting to knock some skulls loose.

The now large Kyachi flails against the stone wall, but one claw does manage to make it through the small hole opening and tears a skull clean off one of the skeletons. Its body drops to the ground inside. From where Kyachi hovers she can see that this skeleton was in its own sealed chamber - no obvious entry or exit for it - just a window to shoot arrows out.

Oathbreaker fires two more arrows at the skeletons behind the rocky wall, but the holes they are shooting through protect them much like arrow slits would, and his shots strike harmlessly against the wall. With another skeleton down thanks to Kyachi, Oathbreaker counts four more skeletons left around the 20 - 25ft height mark.

All four skeletons release an arrow, but none make it through the party defences.

Chuckles watches on with interest.

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Kyachi is between 20 and 30ft off the ground
Sam & Raeb are on the ledge/platform - 30ft

All arrows came from under the 30ft in height mark
========================


Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+9=11 ; d20+9=17 ;
Thursday October 18th, 2012 1:12:35 PM

"Four left!" The masked dwarf takes a deep breath, and fires another two misses.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday October 18th, 2012 4:43:20 PM

Sam stops his bardic encouragement, knowing that his potent words will stay with the group long enough to finish the job. (inspire courage ends after next round)

Chuckles finds cover in the opening of the cave.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+9=25 ; d4+2=6 ;
Thursday October 18th, 2012 6:36:44 PM

Devlin holds his ground in front of Sarnak but decides its time to take some action. Let me show ya how its done lads. He states before finding a fist sized rock on the ground and chucking it at the nearest skeleton. The stone makes a clattering noise inside the hole but its unclear whether any damage is done.

Actions:
Pick up a rock (move action)
Throw at nearest skeleton.
To hit = 21 (forgot the -4 for improvised)
Dam = 6

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+9=18 ;
Thursday October 18th, 2012 7:12:37 PM

Bah, time fer some climbin' Dernock comments and then does 'some climbin' '.

Climb check 18

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Thursday October 18th, 2012 7:21:35 PM

Terser concentrates on drawing the skeletons' fire while waiting for the rope to become free.

Full Defense, AC 26

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+7=16 ; d20+9=14 ;
Thursday October 18th, 2012 9:36:16 PM

Raeb also collapses in complete agony along side the gnome. Bruagh tries to calm her via their link as he stands to defend Shonti.

Raeb Fort Save: 16
Handle Animal: 14



Shonti AC18/17/14 - CMD14 - HP44/44  d20+4=24 ; d20+4=22 ; d8=4 ;
Thursday October 18th, 2012 11:12:52 PM

Shonti is unsure of the mark of his last shot, but quickly reloads his crossbow and fires again at another hole in the wall, hoping to take out an undead archer.

================================================================================
OOC:
DM Rob Last round, I shot at an archer, got an 18 to hit, 7 damage if that made it's mark... No mention of it in your DM post....

Light Crossbow To-Hit: 1d20+4=24.
Confirm Critical: 1d20+4=22.
Damage: 1d8=4.. 4x2 = 8 Total Damage.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=27 ; d20+7=23 ; d8=3 ;
Thursday October 18th, 2012 11:20:16 PM

Shinto see's his brothers luck with his crossbow, and decides to take aim with his own after pulling it off his back. He loads it, aims at an archer, and fires.

==================================================================================
OOC:

Light Crossbow To-Hit: 1d20+7=27.
Confirm Crit: 1d20+7=23.
Damage: 1d8=3. 3x2 = 6 Total Damage.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Thursday October 18th, 2012 11:24:53 PM

OOC:
Sorry, forgot to update header for damage.. done now..


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+8=20 ; d20+8=24 ; d20+8=17 ; d20+8=28 ; d20+8=28 ; d8+11=18 ; d8+11=17 ; d8+11=19 ; d8+11=17 ; d8+11=19 ; d6=1 ; d6=2 ; d6=5 ; d6=6 ;
Friday October 19th, 2012 2:02:58 AM

Kyachi keeps up her assault, as most of her attacks are deflected again, her tail managing to score a lucky strike against one of them.

Sarnak remained happy to just stay where he was, not feeling he needed to do any more at the moment.

OOC:
Actions:
Sarnak: none

Kyachi:
Full Attack
Bite A: 20 D: 18 + 1
Claw 1 A: 24 D: 17 + 2
Claw 2 A: 17 D: 19 + 5
Sting A: Crit D: 36 + 6

Crit and crit confirmed :)

Skeletons? Pffft - DM RobC  d20+3=6 ;
Friday October 19th, 2012 5:21:23 AM

Oathbreaker relays information to the party about the four skeletons remaining, but is unable to take care of them himself.

Sam just lays on his back on focuses on his breathing. The pain in his back and legs is his sole focus.

Devlin resorts to sticks and stones, but in this case they do not break any bones.

Dernock moves to take the fight to the skeletons, and starts climbing the rope.

Terser continues his defensive stance.

Braugh can feel Raeb's pain, but try as he might, nothing he does seems to soothe the animal. What has happened to her?

Shonti manages to make his mark and plugs one of the skeletons (Sorry, your last post was a miss. This was a hit)

Shinto has the same success as his brother, as he too takes out a skeleton from range.

Kyachi seems to be getting frustrated by these undead hiding behind their rocky windows, but her tail fits nicely through the gap spearing the undead abomination. Its now lifeless bones fall to the ground

Only one skeleton remains and it keeps firing. Its shot hitting the ground harmlessly.

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Dernock is at 5ft
Kyachi is between 20 and 30ft off the ground
Sam & Raeb are on the ledge/platform - 30ft

All arrows came from under the 30ft in height mark
========================


Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+9=16 ; d20+9=25 ; d6=4 ; d8+4=9 ;
Friday October 19th, 2012 12:09:25 PM

The masked dwarf attacks again, one of his attacks hopefully hitting.

------------------

Rapid shot for extra attack
Attacks: 16, 25
Damage: 9+4

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+7=23 ; d8=8 ;
Friday October 19th, 2012 1:58:42 PM

Shinto is having a good ole time now, taking out skeletons next to his brothers. With Terser and his channel energy taking out several between them and his and Shontis bows knocking two more to dust with their last shots.

He fires one more arrow at the last skeleton. Not even noticing Tag taking shots as well. A big smile paints the warrior clerics face as he reloads, aims and fires at the undead.

Thas one fer Gargul Lads! More Dead Undead within the Scab ey?

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Friday October 19th, 2012 1:59:47 PM

OOC: Got excited and hit submit without posting rolls lol wow; Hit AC: 23 for 8 dam. sorry!

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20-2=7 ;
Friday October 19th, 2012 3:53:13 PM

Seeing things are well in hand, Bruagh begins climbing with reckless abandon to reach [bRaeb and Sam[/b] to see if he can soothe their suffering.

Climb: 7 plus whatever bonuses conferred by the rope.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday October 19th, 2012 5:29:15 PM

Sam finds himself prone in a contorted position. The pain is excruciating. He sees the bear in a similar predicament. He casts "speak with animals".

(In Yogi)"Don't worry Raeb. We'll get through this. My friends have never once let me down."

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday October 19th, 2012 8:06:49 PM

Shonti can't help but let a grin spread across his face after seeing the last skeleton fall. "Must be the work o' some wicked necromancer, which makes me believe we're on the right path, lads. Let's proceed with great caution once we're atop this cliff, this is only the beginning..." Shonti straps his crossbow back in place on his back, and calls out to Kyachi, " Hey Kyachi, how about that lift? I'll never make it up this rope...

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+11=24 ; d20+18=19 ;
Friday October 19th, 2012 10:44:10 PM

As the group begins climbing the rope again Devlin takes up a hidden position to cover the climb. His crossbow is out and he is alert.

Perception = 24
Stealth = 19

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Saturday October 20th, 2012 4:37:59 AM

Kyachi nods to shonti, dropping back down to resume carrying them to and fro as she sticks her tongue out at the remaining skeleton. "So not worth my time going after them when we have archers. Let's get going then, I have a couple of you left to bring up."

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+9=22 ;
Saturday October 20th, 2012 6:32:07 AM

Dernock keeps climbing the rope, at a steady pace now.

Climb check 22


Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+4=11 ;
Saturday October 20th, 2012 8:44:02 PM

Seeing nothing else he can do from the ground, Terser begins climbing the rope once Dernok is high enough that he has room.

climb check 11

Knock knock - DM RobC 
Sunday October 21st, 2012 9:45:25 PM

Sam speaks with Raeb in the bear-tongue (Zach/Bruagh: Feel free to post anything Raeb would like to convey to Sam)

With the skeletons now in pieces, the party make the climb up the rocky wall. Those unaccustomed to physical exertion are given a lift by Kyachi. One by one the party join Sam and Raeb on the platform.

Against the wall can be seen two very sturdy looking stone doors. They look very plain in fact - like two large chunks of stone - and there are no obvious handles or ways to open them.

On the ground in front of the doors is a pulsating, pale blue rune.

Everyone - except for Sam and Raeb - to make a Fort save vs DC22 or be in complete agony: -4 penalty on attack rolls, skill checks, and ability checks.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=14 ;
Monday October 22nd, 2012 1:32:55 AM

Once Chuckles is airlifted to the ledge, he too is quickly affected by the rune. (fort=14)

Sam yells to the group,"We need to destroy this rune if we can!"

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+6=9 ; d20+7=25 ; 2d8+6=15 ; d10+6=8 ;
Monday October 22nd, 2012 6:42:48 AM

Upon the reaching the ledge, Dernock moves frantically with his brow now sweating to the blue glowing rune thingy. Lemme try *Gasp* somethin'.A little percussion maintenance *Ughh* o' sanity[B] and yells with a almighty [B]WRAUGGGGHHHHH smashes his axe at the rockface with a leaden blown

Fortitude Save: 9
Attack Roll vs Rune of PAAAIIIIN: 25
Damage 15 if Lead Blades is still active otherwise it's 8
Dernock should make it with 3 remaining.


Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+14=34 ; d20+4=21 ;
Monday October 22nd, 2012 11:09:24 AM

(fort save 34 (first nat 20, woo!)
spellcraft 21
)

Terser feels the rune trying to exert its power over him, but he easily shakes off the effects. The same cannot be said for his companions. He examines it carefully, though quickly, and tries to counter the rune's power if he can.



Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+7=23 ; d20+9=29 ; d20+9=28 ; d20+9=13 ; 3d8(6+2+3)+12=23 ; 3d6(5+5+4)=14 ; d8+4=10 ; d6=4
Monday October 22nd, 2012 11:14:55 AM

The Oathbreaker looks confused for a moment before seeing the rune. Not feeling a thing (23 Fort Save) he does what he does best. The masked dwarf walks right up to the rune and lets some arrows fly.

--------------------

Attacks: 29, 28 to confirm crit, 13
Damage: 23+14 shock, 10+4 shock
Figures I roll a crit against the ground.



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+13=26 ;
Monday October 22nd, 2012 5:25:55 PM

Bruagh charges through the symbol ignoring its effects on his body. He begins trying to console Raeb. Everyone else hears the bear roaring and whimpering but Sam and Bruagh via their link hear or at least feel the bear saying, "It hurts, oh please it hurts... Please make it stop!" The Paladin tries his best to console her rubbing her fur and whispering to her in hushed voice.

"I think we need to get everyone away from this symbol!" calls out Bruagh.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+8=23 ; d20+8=20 ; d20+8=27 ; d20+8=22 ; d20+8=16 ; d20+8=18 ; d20+11=19 ; d20+11=15 ; d8+11=16 ; d8+11=19 ; d8+11=18 ; d8+11=16 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ;
Monday October 22nd, 2012 7:52:43 PM

Once she finished carrying the group to and fro, she made her final trip with Sarnak atop her back. As they both land and look ahead, they spot the rune, Kyachi managing to shake off it's influence, but Sarnak was not as lucky as he fell off her back, cringing in pain. Kyachi growls and immediately leaps forward to scratch out the symbol to have it stop affecting her partner.

OOC; Full attack vs symbol (Whoops, ignore those two d20+11, misclicked)
Full Attack
Bite A: 27 D: 16 + 2
Claw 1 A: 22 D: 19 + 5
Claw 2 A: 16 D: 18 + 1
Sting A: 18 D: 16 + 5

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+3=12 ; d20+8=15 ;
Monday October 22nd, 2012 10:00:05 PM

Devlin pulls himself up the rope and is hit with waves of pain. His muscles lock up and he almost falls over the ledge. Gritting his teeth he pushes on and heads for the door. Agreed we need ta move out. Devlin inspects the doors before attempting to open them.

Fort = 12
Perception (doors) = 15

Shonti AC18/17/14 - CMD14 - HP44/44  d20+3=19 ; d100=5 ; d20+4=22 ;
Monday October 22nd, 2012 10:26:08 PM

After Kyachi gives him a short, but nice experience of flying with him up past the wall, Shonti falls off of her back. He lands roughly and is barely able to break the fall with his hands as he finds himself face down on top of the cliff with the others. His whole body screams with pain as he hits the ground, much more so than he would expect from falling such a short distance. Shonti's knees feel weak as he starts to stand up, and he see's some of the others swinging axes and shooting arrows at the rune. "AARRGGHH!!! What is this?" He manages to shout, to no one in particular as he slowly gets to his feet. He makes his way, slowly, closer to the rune to see if it is recognizable, and figure out what it is/how to stop it...

===================================================================================
OOC:
cast Read Magic. SF%:5.. 1d100=5! Just barely, but I got it ;)
Spellcraft: 1d20+4=22


Knock knock - DM RobC 
Tuesday October 23rd, 2012 1:04:19 AM

Sam and Chuckles are both in pain, but the gnome encourages anyone able to to destroy the rune

Enter Dernock, who - despite feeling the pain himself - brings his axe down with force upon the rocky ground. The rock splits, however the symbol still glows.

Terser shrugs off the ill effects with dwarven mettle. He takes a step forward to look at the rune more closely, and is able to discern it as a Symbol of Pain. Shonti confirms this, though his head feels like it will explode.

Oathbreaker withstands the spell, and decides to shoot it with a few arrows. The symbol does not seem to undergo any change as a result of this.

Bruagh goes to comfort Raeb, who - despite being in such pain - seems to be holding up well. Perhaps a feeling she was used to at the hands of the duergar?

Sarnak cringes in pain as the feelings course through his body. Kyachi pounces at the rocky ground, slashing away. That seems to do the trick, as the glowing fades away.

The pain however, persists.

Devlin looks for a way to open the doors but sees none.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+2=3 ;
Tuesday October 23rd, 2012 2:29:50 AM

Sam does his best to find a way to open the door. As he concentrates, the pain shoots from his back to his head and eyes. The gnome falls to the ground and covers his eyes with both hands. (perception=3...NAT 1 again! At least my rolls are unaffected by the modifiers from the rune of pain.)

As Sam rolls on the ground in agony, he wonders,"What have I done to have turned the fates (dice roller) so squarely against me? Is this some demonic curse? Will some power greater than myself (DM/site admin) save me from my extreme streak of misfortune (stupid NAT 1 critical failures)?"

Terser: HP 48/48 - AC 22/12/20 - CMD 20  2d6=10 ; d20+4=8 ; d20+12=21 ;
Tuesday October 23rd, 2012 10:48:31 AM

With Kyachi's acid dissolving the rune, and having no way of relieving the pain his friends are undergoing, Terser decides to examine the door, though not before letting a wave of energy course over the group. I can't stop the pain, lads, but at least I can fix some of the arrow holes. The pain should wear off in an hour or so.

(Channel to heal for 10 hp within 30 feet
strength check 8 to push the doors
perception 21 to examine the doors)




Shonti AC18/17/14 - CMD14 - HP44/44  d20+1=12 ;
Tuesday October 23rd, 2012 1:12:19 PM

"We gotta get away from this thing!" He says as Shonti holds his head with both hands. Seeing no obvious way to open the doors, "Maybe there's another way in? Or at least some clue as to how to open these doors around here somewhere..." He begins looking around for any tunnels/halls/openings in the walls other than the doors.

Perception: 1d20+1=12..

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+17=36 ;
Tuesday October 23rd, 2012 2:00:03 PM

Gritting his teeth, the Oathbreaker spins around, trying to find some other way in or perhaps a clue as to how to open the door. (Perception 36) "Anyone good with locks?" he asks.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+8=28 ; d20+14=34 ; d20+14=28 ;
Tuesday October 23rd, 2012 2:13:30 PM

Aye, I can pick the lock. But I got ta find the durn keyhole first. If the keyhole is found devlin slips the glasses over his eyes and checks to make sure it as well is not taped before picking the lock.

Perception to check for traps = 28 nat 20 (pain effect included)
Disable device = 34 (nat 20), 28 (pain effect included)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=4 ;
Tuesday October 23rd, 2012 5:16:54 PM

Bruagh waits for Devlin to open the doors, when he does, Bruagh will go through first to check for more enemies. If there aren't any, he will begin escorting everyone he can away from the glyph.

Perception: 4

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+8=28 ; d20+7=27 ;
Tuesday October 23rd, 2012 7:27:24 PM

Shinto watches his crew succumb. To the pain of th rune, not fazed himself he looks around for anything. That maybe useful.
flippin Magik, always ruins the day

For-28
Perc-27

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 24th, 2012 1:39:31 AM

Bah! Dernock grumbles, disgusted that he hasn't managed to improve things, backs away from the symbolseeing as he Isne't going to be of any use. I'm gonna have t'learn this magic stuff. Maybe I can ask the others...later.

Knock knock - DM RobC 
Wednesday October 24th, 2012 2:09:59 AM

Sam questions why the gods seem to have forsaken him as he rolls about in agony (get it? "rolls" in agony)

He should glance towards Devlin. The rogue practically feels invigorated by the pain, his skills sharper. Two Nat20s when your teammate rolls Nat1s is just showing off ;)

Terser channels some healing power to his friends, but is unable to ease the pain many of them feel. He tries to push against the door but it doesn't budge.

Shonti is keen to get away from the rune - or what is left of it. Without getting past these doors, the only alternative would to be to climb back down.

Despite a thorough search of the door by many members of the party, no traps, keyholes or opening mechanisms are found. Shinto can feel the air move around the seams of the door. There is definitely some "space" behind it.

He and Dernock are equally confused and frustrated by these magical things. Why can't it just be a nice line of duergar necks to get through?

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+4=24 ;
Wednesday October 24th, 2012 3:44:00 AM

Sam looks around and tries to figure the door out. He looks for any remarkable symbols or markings. (knowledge check: 24...nat 20! OK then.)

Chuckles watches the group as some join him in pain.

In hyena-"When will this pain stop?"

Sam in hyena-"Hopefully soon! We'll make it through buddy."

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d8+11=12 ; d6+11=13 ; d6+11=15 ; d6+11=16 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ;
Wednesday October 24th, 2012 4:08:54 AM

Sarnak cringed through the pain, but managed to get up and struggle against it, as he looks to the door. "Ergh, I won't be able to much in this state."

Kyachi looks to him for a moment, wanting to do something to ease the pain but knowning she had nothing that would actively help, so she looks to the door as well. "Can I just claw through them and save us all the time?"

OOC:
Actions:
Kyachi: If the group agrees, full attack vs the door to attempt to claw it down. just rolling damage because I don't think you can miss a inanimate object.

Bite: 12 + 1 acid
Claw 1: 13 + 3 acid
Claw 2: 15 + 6 acid
Sting: 16 + 6 acid



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday October 24th, 2012 6:37:20 AM

If you can bite through it go for it... I don't have any better idea other than to get the heck away from that dang glyph.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 24th, 2012 6:09:40 PM

Aggravated by the pain, Sam stands up and addresses the group.

"We picked up keys at DrakesMead. We could use one of the three remaining bombs to 'knock' on the door."

Sam listens to the opinions of the group. He would prefer to hang on to his bomb, since he can plant it while invisible if needed during a future encounter.

Shonti AC18/17/14 - CMD14 - HP44/44 
Wednesday October 24th, 2012 6:59:42 PM

Feeling slightly puzzled about the door, and his pain only seeming to bother him more every second, Shonti nods at Sam's idea. "Yes, my friend. Yes we could blow that door right off it's hinges, but I think we should see about breaking it down first. If our allies seem to have no effect on the door after a few attempts, I'm all for it."

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Wednesday October 24th, 2012 7:07:35 PM

Devlin backs away from the door as Kayachi begins her assault. His ears ring at every blow the pain making him wince. Might as well use a bomb, if they did no know we were here the do now.

Oathbreaker 20/15/16 - 34/41 - CMD 20 
Wednesday October 24th, 2012 9:05:35 PM

"That would make quite the impression. I do believe the bomb is out best option."

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 24th, 2012 11:53:36 PM

I reckon they knew they're bein' followed. It's a desperate move to slow us down while they get more time t'escape. On what o' time scale do these spells last? Regardless I dun think they'll behind that door. They've probably smugly enjoyin' their tea an' mushroom jam crumpets or somethin' Dernock adds to the conversation. Dunno about guards though

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d12+11=15 ; d6=3 ;
Thursday October 25th, 2012 1:26:43 AM

I'll try one thing before we resort to dwarven keys

Terser channels his rage at the door into a mighty blow, penetrating deep into the stone.

rage, ferocious strike, brawler (ignore hardness)
15 physical damage, 3 electric


Knock knock - DM RobC 
Thursday October 25th, 2012 2:01:01 AM

Sam looks for any marking of any kind that would help open this door, but is unable to see any. He and Chuckles share a moment to moan.

Sam then has a potential brainwave - what about a bomb? Devlin and Oathbreaker are certainly in favour of the idea, though Shonti would rather see if anyone else in the party can knock it down by conventional means. Dernock doesn't put it past the enemy to have gone to all this trouble just to slow the party down. He does wonder about possible guards though.

Sarnak too feels very sore. His eidolon can't see any way to ease the pain, but perhaps she can just tear the door open? Kyachi and Terser take turns to pound on the door. Pieces of rock start chipping off and flying away against the battering by the two. The loud *BANG* *BANG* *BANG* though does little to ease any headaches felt by the others.

After several minutes, the pair have managed to damage the door enough that the remaining rubble can be pulled aside by hand/claw. Behind the door is a wide open tunnel that seems to continue far into the rock. "Took you long enough!" comes a voice from the distance.

*** Everyone is awarded 2500xp for completing this scene! ***

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=20 ;
Thursday October 25th, 2012 3:25:51 AM

The bardic gnome analyzes the voice to determine dialect/race. (linguistics=20)

Sam answers through the opening,"Who are you and what are you doing behind this heavily protected door?"

Sam readies his crossbow (not that he'll hit anything if he has to shoot).


Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+17=33 ;
Thursday October 25th, 2012 12:39:30 PM

The Oathbreaker raises his bow, aiming into the darkness. "Show yourself, be you friend or foe." He peers into the darkness, trying to see who is there. (Perception 33)

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+7=20 ; d20+7=9 ;
Thursday October 25th, 2012 6:04:06 PM

Dernock just watches warily. He know's he doesn't have tact or guile

Perception and Sense motive rolls, I'm going to assume it comes into play when Mystery Person X speaks more. Not that Dernock can see whoever they may be.
Sense Motive 20
Perception 9



Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+13=22 ;
Thursday October 25th, 2012 9:35:03 PM

Hearing the voice Devlin instantly moves to the shadows and pulls out his crossbow. He readies himself to fire if a hostile comes within 30 feet of the group and waits.Let Sam and Bruagh handle the talkin'. If this voice wants a fight than he picked the wrong group ta mess with.

Actions:
Stealth = 22 (pain effect added)
Draw and load crossbow

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Thursday October 25th, 2012 9:42:43 PM

After destroying the door and coming down from the high of his righteous anger, Terser hears the voice calling from beyond the rubble. He does not know if it is friend or foe, but it seems as if it recognizes his compatriots. Not wishing to give away an advantage, he steps to the side, out of sight, yet ready to interpose himself if any danger were to arise.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+9=17 ;
Thursday October 25th, 2012 10:09:38 PM

"We mean you know harm, I am Bruagh Stormbringer Paladin of Domi currently of Drakesmeade. Who might you be."

Diplomacy: 17

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=25 ; d20+5=23 ;
Thursday October 25th, 2012 11:09:28 PM

Stricken by pain still, Shonti winces everytime the door is banged upon, or scratched.. When the door is on the verge of being "collapsed" he makes sure that he is not right in front of it, not wishing to be an opponents first choice of Dwarf to attack. When the "voice" is heard, Shonti listens intently, trying to figure out if he recognizes the voice from sometime before now. He also also peers around the corner of the crumbled door to look deep into the tunnel, searching for any other companions the "voice" might have. He tries to stay around the corner as best he can, to avoid detection, and pulls a rod out of his Haversack while awaiting the "voice's" reply.

Perception:1d20+5=25.
Stealth:1d20+5=23.
Draw Rod of Empower.


Shonti AC18/17/14 - CMD14 - HP44/44 
Thursday October 25th, 2012 11:13:03 PM

OOC: forgot to subtract pain effect.... My Apologies..
Perc. is 21, Still a Nat. 20!!
Stealth is 19..


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+7=10 ;
Thursday October 25th, 2012 11:31:58 PM

Shinto calls out into the darkness unbeknownst to him, "Who's in 'ere? Let yerself be seen!" He looks ahead of him, into the tunnel at hand, trying to figure out who/what has been inside of here waiting for them. Not able to see much, and not wanting to take any chances, he pulls the Frozen Soul off of his back, and holds it steady in both hands. The look on his face is very stern, showing he is ready to take down anything evil coming through that doorway.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Thursday October 25th, 2012 11:41:06 PM

Kyachi and Sarnak just step back, wanting to stay out of direct sight of whoever was beyond as they wait for them to reveal themselves.

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