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Decision Point


DM Kathy 
Monday November 12th, 2012 8:49:06 PM

Emrys casts a Detect Magic. He can detect a lingering trace of magic from where the glow was, but he can't tell what kind, and he can't tell what direction it went.

Wilma looks around, but doesn't spot anything new.

Thessa, too, casts Detect Magic. She can also see a lingering aura where the glow was. Also, there seem to be several magic auras inside the box. [The box is, let's say, longbow-sized. :) ]

Tuck suggests going right at the T. Ariach begs his friends for a little less noise--there are still enemies in here!

Vaniime takes up a rear-guard position.

As you reach the T intersection, several things happen at once.

The green glow re-appears, this time coming from behind one of the closed doors in the hallway.

Two insubstantial forms rise up through the floor behind you, partly blocking your only known escape route.

And the stone tied around Wilma's neck turns from a soothing blue to an urgent red.

Grell AC 24 (27 vs. Evil)/14/19, HP47/47, Silversheen (Gtswd), Prot. from Evil, Magic Weapon, Shield (Flail, Bow), Bless Weapon (Gtswd)  d20=12 ; d20+5=14 ;
Monday November 12th, 2012 9:09:11 PM

When Ariach complains about the noise the group is making, Grell cocks his eyebrow up. Could it possibly be that that's what *he* sounds like all the time...so grumpy and irritable? Understanding why Ariach is on edge, the warrior attempts to be more stealthy (Stealth=12) and is able to lengthen his strides so his armor doesn't jingle quite so bad. He keeps an eye out for any more signs of the pesky green light (Percep=14)

Grell AC 24 (27 vs. Evil)/14/19, HP47/47, Silversheen (Gtswd), Prot. from Evil, Magic Weapon, Shield (Flail, Bow), Bless Weapon (Gtswd) 
Monday November 12th, 2012 9:54:22 PM

Grell's face breaks out into a full blown grin when he spots the green glow and he begins to unconsciously push Ariach forward when Wilma's stone turns red. Graf's words echo through Grell's head "Not 'right after we check this room;' not 'once we've unlocked this treasure chest;' not 'after we've killed this thing.' Now." The warrior freezes in indecision. He really, reallly wants to go kick in the door real quick. It won't take long...a couple of seconds at the most. Surely they have time. He looks over at the glow, and then Wilma...and then the door, biting his lip in frustration. He looks over at Ariach. "C'mon...let finish this thing. Let's bust down the door!"

Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP 35/35; Protection From Evil 
Monday November 12th, 2012 10:28:09 PM

Wilma nodded at the box Thessa was holding.

"Is that more than one--" she began to ask, only to be reminded by Ariach that the Vanguard is in the midst of Undead Central, so it would be a good idea to keep the noise down.

Then the pair of ghosties captures her attention...as well as suddenly seeing red.

"Red stone means 'go'!" the young cleric barked. "But we have incorporeals behind us!" She immediately began to chant one of the spells she had prayed for only a few short hours ago.

"We should be able to fight our way out if we have to--" Wilma announced, holding her quarterstaff in a battle-ready stance. "I asked Gargul to make the ghosties vulnerable to our physical weapons for a bit..."

OOC: Wilma has just cast her Ghostbane Dirge spell. The party now has 4 rounds to use physical weapons against the the pair of ephemerals blocking their only known exit. During these 4 rounds, non-magicked weapons do half-damage; magic weapons (as well as spells, spell-like effects, and supernatural effects) do full damage.

Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP 35/35; Protection From Evil 
Monday November 12th, 2012 10:32:43 PM

OOC: *Again* I'm misreading the spell--Wilma's spell only effects ONE of the wispies, so she will choose whichever one is closest to the party. If neither one is "closest", then she'll choose the one on the right-hand side of the hall.

"The closest ghostie--" Wilma remembered to clarify a bit belatedly, "--the one on the right...!"

Thessa - HP: 23/23, AC: 17/17/14 (19vsEvil), Guidance, ProtE, Shield  d20+7=21 ; d10-1=3 ;
Tuesday November 13th, 2012 12:21:28 AM

Thessa spins around in place, seeing Wilma casting a spell and holding her quarterstaff at the ready. She's greeted by the two ghostly apparitions, floating too close for her comfort.

Somehow an arrow doesn't seem enough to even phase the wispy forms, so she takes a step back and draws her Curved Blade as a move action and in fluid forward arch, she launches it at the ghost to the right.

The sword flies end of over end, and pierces the otherworldly form, but it's impossible to know how much damage it did. As it exits the other side of the creature, it reverses course and flies back to Thessa's hand.

[OOC: Although the return effect is magical, the sword is not. I believe that makes the damage done a whopping 2 points.]


Emrys (ac19 (21evil), hp21/21), hide from undead, detect magic, see invisibility, shield, prot. evil, magic weapon, light  d20+12=22 ;
Tuesday November 13th, 2012 2:21:28 AM

"Oh gods!" The sudden rise of the glowing figures and the presence of the green light sends Emrys heart racing. Then the added threat of the red gem around Wilma's neck. The bard quickly takes his potion from his belt pouch, uncorks it and quaffs it down.

"Friends ... take your hide potions, now! We don't have time for this, we need to leave! I will attempt and create a distraction to clear our path! Otherwise, we find a new exit ... maybe the hallway to the right will lead us back to that other door from the previous room."

(Drank the Hide from Undead Potion. Undead shouldn't be able to see, hear or perceive us at all. Perception: 22)

Ariach AC 25(29) (+2 combat exp.+2 evil//14/19 ; HP 47/47  d20+7=19 ; d8+4=5 ;
Tuesday November 13th, 2012 5:34:40 PM

Ariach is undecided what he is supposed to do.
Emry expects that everybody takes the hide potion. But Grell clearly wants to fight the ghosts.
To take the hide potion would be the smarter action but he doesnīt think Grell will choose this possibility.
Therefore Ariach follows Grellīs decision. Ariach will accompany Grell whatever he is doing- either following him to fight the ghosts or taking the hide potion.

(If fighting is the decision he attacks the right ghost who was Wilmaīs spell target.
Using combat exp. and hitting AC 19 for 5 damage)

Vaniime AC 18/14/14, HP:18/23 Protectrion from evil, shield, hide from undead  d20+10=20 d8+4=10
Tuesday November 13th, 2012 6:12:39 PM

Seeing the figures appear and Wilma cast and send directions sends her already nocked silver arrow into the figure on the right as directed. Attacking from hidden from undead, (should remove any dexterity bonus to their AC for this attack from Van. I hope.)

AC 20 for 10 points

She then shoves her bow into her quiver and draws her sword.

"Grell, Ariach Tuck, through the door now find out what is there, but don't go too far, we've got to leave!"

"We will keep these two occupied and clear the way for us to return."



Tuck HP 36/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon  d20+6=19 ; d8+4=7 ;
Tuesday November 13th, 2012 7:55:57 PM

Tuck hurtles by Vaniime and throws an overhand right at the vulnerable apparition. Hits AC 20 (forgot to add +1 from Magic Weapon) for 7 damage. His corded arm blurs with the speed of his punch.

"I'm not leaving you guys with these things!" he responds to Vaniime.

Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP 35/35; Protection From Evil 
Tuesday November 13th, 2012 8:03:46 PM

OOC (again): Wilma's previously stated actions were to use her Magic Weapon wand on anyone whose weapons were not already magic. If Thessa's primary weapon is the Curved Sword, then it, too, should have undergone being enchanted for +1 properties.

Grell AC 24 (27 vs. Evil)/14/19, HP47/47, Silversheen (Gtswd), Prot. from Evil, Magic Weapon, Shield (Flail, Bow), Bless Weapon (Gtswd)  d20+5=25 ; d20+9=18 ;
Tuesday November 13th, 2012 9:28:45 PM

Grell nods at Vaniime and heads to the doorway where he saw the glow. Throwing the door open, he looks inside, hoping to figure out what the green glow is before they have to go (Perception=natural 20!! Woot, Woot!!). If the door gives any resistance, he will kick it down if need be (Roll 18 to kick in the door...not sure how to do the damage).

DM Kathy  d20+4=8 ; d20+7=19 ; d20+7=16 ;
Tuesday November 13th, 2012 10:47:26 PM

Grell, unable to bear the thought of leaving without investigating the green glow, lines up to kick down the door! Ariach, ever loyal, moves to his side.

Wilma uses Gargul's power to make one of the undead more vulnerable to attack. Thessa promptly turns and flings her blade through the apparition.

Not to be outdone, Vaniime shoots it, then Tuck comes hurtling down the hallway to smack it in its ghostly head.

Emrys calls a warning, and drinks his potion of Hide from Undead.

Grell decides to kick down the door! The results are kind of a good news/bad news situation. The good news is that you get a good look at the source of the glow. It looks kind of like a window or door, except it's wobbling and its edges are shifting around. The green glow streams from someplace within it.

The bad news is the pair of wights that are also in the room. One of them steps up to attack, but misses. The other can't get to Grell, but lingers in the background.

Meanwhile, the incorporeal undead attack Tuck. Both miss.

It has been one round since the crystal turned red.

And the map. A1 is the creature affected by Wilma's spell. The "wight room" marked on the map is the room in which you just fought the wights, through which is your known exit. Of course, Grell has just discovered another wight room!

Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP 35/35; Protection From Evil 
Wednesday November 14th, 2012 12:55:36 AM

Even as Wilma conceded the merit of Emrys' suggestion, the bard's warning is followed by a sound that the young priestess knew all too well: that of Grell's combat yodel and the accompanying crunch of wood that was no doubt a door being forced open.

"See if Grell needs help, Emrys," Wilma advised her friend, not taking her eyes off the wispy forms now attacking Tuck, "Hopefully he won't have found anything he and Ariach can't handle. Meanwhile, the rest of us can try to get rid of at least one of these...other things..."

Wilma softly invoked the inpenetrable peace and protection of Gargul, then she moved into place beside Tuck in order to observe the ethereal foes and try to identify them from her stores of temple-taught knowledge.

OOC: Wilma casts [i]Sanctuary upon herself and she moves to L15 on the map. She plans to try to use her Knowledge; Religion in order to identify the type of undead that is in the hallway (although obviously she can't make that attempt until next round.)

Undead A1 will still be vulnerable to most attacks for another 3 rounds.

Emrys (ac19 (21evil), hp21/21), hide from undead, detect magic, see invisibility, shield, prot. evil, magic weapon, light  d20+12=17 ;
Wednesday November 14th, 2012 2:22:48 AM

(ooc: Kathy, didn't you say the "green glow" came back through the door before the last post, the same round the other two incorporeal figures came up through the floor? Wouldn't Emrys have easily seen the green glow being only a few squares away?)

Emrys rolls his eyes as he begins to question the intelligence of some of his friends. Not only was his wisdom disregarded outright, but they attempt searching for another exit in the opposing direction while adding more combatants to the battle. However, seeing that there IS an open path to their freedom, he decides there is no need for a diversion this go around.

From what he saw of the green glow, while augmented with his magical sight, he tries to determine what kind of incorporeal undead it is. Drawing upon all he has studied and learned about the undead, Emrys uses his mastery of lore to identify it.

(Bardic Knowledge Loremaster ability, 1/day, take20 on a knowledge skill. Knowledge [religion]: 34 to identify the "Green Glow." The 34 is good enough to identify a 19HD Undead. IF the green glow has an invisible bodily form, Emrys will see it with See Invisibility.)

To Wilma's request, Emrys replies, "Help me to get the others to take their potions, or we too will be trapped in these halls as the walking dead forever!"

(ooc: If Emrys needs to look at the Green Glow again to identify it, then he will move behind Grell and look at it through the open door, otherwise he will... )

Hoping that his Hide potion is working, Emrys walks between the two incorporeal undead in the hall, taking special care not to touch them, and heads to the door from which they came. Once arriving, he opens the door. (Double move to L18. Making a Knowledge skill check doesn't require an action. Opening the unlocked door, a swift action. Perception: 17)


Ariach AC 25(31) (+2 fighting defensively+2 combat exp.+2 evil//14/19 ; HP 47/47  d20+3=15 ; d8+4=9 ;
Wednesday November 14th, 2012 4:32:06 AM

Ariach is shocked as he becomes aware of the green door. He doesnīt know much about magic but it seems that the door is a portal to a very awful place. There must be someone who sends the undeads through the gate or at least casts magic to keep the gate open. For a short moment he thinks about rushing through the gate to find out more but that will leave his friends unprotected behind.

Then the young warrior focuses again and starts his fighting routine.
He positions himself close to Grell to attack the foe who is blocking the doorway.
But he doesnīt forget his friend and protects him with his shield as well.

(combat expertise: -2 attack/+2AC / fighting defensively: - 4 attack/+2AC already adjusted
standard actions: attack B1 hit AC 15 for 9 damage, move action: aid another +2 bonus to AC and CMD)

Thessa - HP: 23/23, AC: 17/17/14 (19vsEvil), Guidance, ProtE, Shield  d20+7=10 ;
Wednesday November 14th, 2012 11:37:01 AM

Silently chastising herself for letting the battle confuse her thinking, she recalls that although her sword could have done more damage, her bow had been the recipient of Wilma's Magic Weapon wand and would be more effective. She slams the curved blade back into its sheath.

She takes a quick assessment of the situation - the glowing red stone, Emrys' hasty departure, and the two floating creatures blocking their escape. She decides that the hide potions will allow for a safe exit only when the most aggressive of the group decide to take them. She opts for another round of offense to help clear the escape route.

As she knocks and arrow and lets it fly at the same wight. The arrow sails over the creature and down the hallway. Thessa curses in Elven and prepares to knock another.



Thessa - HP: 23/23, AC: 17/17/14 (19vsEvil), Guidance, ProtE, Shield 
Wednesday November 14th, 2012 11:39:04 AM

[OOC: *wight = Undead A1. Misspoken on my part.]

Tuck HP 36/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon  d20+6=14 ; d20+6=22 ; d20+6=25 ; d8+4=11 ; d8+4=11 ; d8+4=11 ;
Wednesday November 14th, 2012 5:36:18 PM

With his friends in a dire predicament, Tuck emits a guttural cry and launches a ferocious three piece combination. Leading with a jab, followed by a right cross, and finishing with a left hook. He aims for the apparition's face with each blow, his hands blurring.

Flurry of Blows on A1, expending one Ki Point to add another attack to his flurry. Hits AC 14, 22, & 25 for 11, 11, & 11 damage.



Emrys (ac19 (21evil), hp21/21), hide from undead, detect magic, see invisibility, shield, prot. evil, magic weapon, light 
Wednesday November 14th, 2012 6:58:27 PM

(Using a hero point to get an extra move action.)

Tears begin welling up in Emrys' eyes. His friends so caught up in battle refuse to do what High Commander Graf had instructed them to. The next decision horrifies him more than facing these creatures alone. The bard makes one last request.

"Please, please, my friends! If you don't value my words, recall the words of Graf. He said when the gem blinked red ... YOU RUN! Don't wait to slay your foe, don't open the chest ... just RUN! Don't allow your hubris to bring about such folly. I beg you come with me!!"

With those last words, Emrys dashes into the room speeding his way to the exit.

Vaniime AC 18/14/14, HP:18/23 Protectrion from evil, shield, hide from undead  d20+9=16 ; d10+4=11 ;
Wednesday November 14th, 2012 9:12:20 PM

Ok Emrys we hear you,

"Grell, Ariach, mark the door or wall, take note of everything you can see and let's get out of here. We need to go."

Wilma, Tuck, Thessa, let's try to make a path for us to get through. That said she moves forward 5 feet and launches an attack with her sword on A1. AC 16 damage for 11 points.

Grell AC 26 (29 vs. Evil)/14/19, HP47/47, Silversheen (Gtswd), Prot. from Evil, Magic Weapon, Shield (Flail, Bow), Bless Weapon (Gtswd)Hide from Undea  d20+5=24 ;
Wednesday November 14th, 2012 10:02:04 PM

Taking a long hard look at the windowy thingymabob, Grell tries to remember as many features of it that he can (Per.=24). Emry's words ring ever so loudly in his ears...literally. "Alright...alright, I GET it! Sheeeeesh, I'm not dumb, you know! And what does haggis have to do with anything?!!" Turning to Ariach, Grells grins "Welp, looks like our job here is done. What do you say we blow this pottage stand?!" Reaching into his pack, Grell pulls out his potion and gulps it down. "Okay Ariach, time to take your medicine!" Grell laughs, though there is more than an edge of fear to it...as brave as he might like to be, the thought of being stuck in this awful place forever is, well, worrisome. He makes sure that Ariach knows that he is pulling away from the combat and that he expects him to follow. Then moves back to where Wilma and the others are (L13).

DM Kathy  d20+6=17 ; d20+6=21 ; d20+6=9 ; d20+6=23 ; d6=3 ; d6=5 ; d20+6=26 ; d20+6=10 ; d6=3 ; d6=2 ;
Wednesday November 14th, 2012 10:48:02 PM

Wilma casts Sanctuary on herself and moves up next to Tuck.

[OOC: From what I understand, a Knowledge check is a no-action. So you can pretty much do it at any time, unless it's part of a specific ability like Emrys's thing.]

Emrys can tell that the source of the green glow is not a creature. It is a weird door-window-portal thingie in the next room. What exactly it is, and why it keeps moving around, are unknown at this time. He also knows that the two incorporeal creatures in front of the group are Wraiths. The things Grell is fighting are Wights, just like what you were fighting earlier.

[OOC: On the map I am using "A" and "B" for the different undead because "Wraith" and "Wight" start with the same letter. I thought this would be less confusing. Ha! Also, the Wights have nothing to do with the green glowy portal thing; they just happened to be in the room, because, well, the place is crawling with undead.]

Trusting in his spell, Emrys attempts to slip between the Wraiths and get to the door. Unfortunately, the Wraiths seem to know he is there. Both reach out to touch him with ghostly hands, but only one succeeds. Emrys takes 3 points of damage, and must succeed at a DC 17 Fortitude save or take 5 points of Constitution drain.

Emrys reaches the door, opens it, and looks through. Luckily, the way out looks clear. Making a heroic effort, he continues moving toward the exit.

Ariach attacks the Wight, and does some damage. [Aid Another is a standard action, unless you have a feat or something?]

Thessa switches back to her bow, but her shot flies wide. Tuck absolutely unloads on the thing, doing serious damage. Vaniime steps up to attack the Wraith, but just misses.

Grell takes one final look at the weird green thing, retrieves a potion, and drinks it. At that point, he's out of actions, so he can move next round. Actually, I'll let you shut the door, because it makes sense. Actually, I'll let you shut the door before you pulled out a potion and drank it, since that would have provoked.

The wraiths again attack Tuck, and one of them hits! [Because a natural 20 always hits; otherwise it would miss] Tuck takes 3 points of damage, and must make a DC 17 Fortitude save or take 2 points of Constitution drain.

And the map.

It has been 2 rounds since the stone turned red.

Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP 35/35; Protection From Evil, Sanctuary 
Thursday November 15th, 2012 12:15:10 AM

"Ariach! Grell!" Wilma shouted. "Drink your potions and follow Emrys right this instant..!" Wilma shifted her quarterstaff so that she now held it in her left hand, holding it aloft so that the wraiths in front of her could surely see the symbol of Gargul carved on its distinctive flared head. "Stay back, lost ones, or become subject to Gargul's judgment!" Her right hand clapped Tuck on his own left shoulder.

"Forget the attacks--follow Emrys, monk...do it [i]now!"
The redhead's sapphire eyes never leave the two ghostly forms floating in front of her. "In fact--everyone follow Emrys this instant! I am protected by Gargul from harm and can cover our escape...but only if all of you move your butts back out to the foyer this instant!!!"

OOC: Wilma will stay in place for now. She isn't going to attack the wraiths (yet), but she's planning on being the last one out due to the Sanctuary spell she has active (so far)

Undead A1 will still be vulnerable to most attacks for another 2 rounds.

Wilma's Sanctuary will last 3 more rounds.


Emrys (ac19 (21evil), hp18/21), hide from undead, detect magic, see invisibility, shield, prot. evil, magic weapon, light  d20+4=12 ; d20+4=24 ; d20+12=25 ;
Thursday November 15th, 2012 1:35:08 AM

(Fortitude save: 12. Hero point reroll: 24, nat. 20 ... woot!)

Emrys feels almost completely numb as he races for the exit with a single-mindedness reminiscent of someone obsessed. Everything else, his footfalls, the sound of battle, is almost drowned out by the sound of his own beating heart. The icy touch of the wraith still stings, makes his hair stand on end, however his sheer determination to leave this place defies the deathly effects.

Emrys continues to run for the portal, even leaping through if he can.

(perception: 25)

Ariach AC 25(31) (+2 fighting defensively+2 combat exp.+2 evil//14/19 ; HP 47/47 
Thursday November 15th, 2012 2:22:04 AM

Ariach puts out his "hide from undead" potion and drinks it.
Then he runs after the others hoping they will reach their goal right in time. He doesnīt want to be trapped in a castle full of undeads.

(The "trustworthy" trait allows Ariach to use the aid another action as a move action)

Thessa - HP: 23/23, AC: 17/17/14 (19vsEvil), Guidance, ProtE, Shield  d20+7=18 ; d8+1=8 ;
Thursday November 15th, 2012 10:51:02 AM

Thessa notices that the wraiths seem to see Emrys even with the help of his hide from undead potion and yells out, "Be careful! Our potions don't effect these creatures!"

Hoping to capitalize on Tuck's extremely effective flurry of blows, Thessa lets fly with one more arrow instead of downing the apparently ineffective potion. As she watches the arrow fly through the air at the creature [AC:18], she hopes the damage [8] is enough to down creature and provide a pathway to escape.

Regardless, she knows that's the last attack she can safely make. She scoops up the box and prepares to bolt for the exit.



Tuck HP 33/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon  d20+6=25 ; d20+6=25 ; d20+6=17 ; d20+6=26 ; d20+6=25 ; d8+4=10 ; d8+4=12 ; d8+4=8 ; d8+4=8 ;
Thursday November 15th, 2012 4:08:10 PM

Tuck feels the cold touch of the grave as the wraith manages to penetrate his defenses. A surge of adrenaline overcomes the evil seeping into his body. Fortitude 25.

Fear and anger are fueling Tuck at this point. He hollers in frustration as he sees the wraith still standing. If his friends want to escape, they have to move past two of these creatures. At the very least, he can finish one of them.

Unless Thessa's arrow fells A1, Tuck channels his chi for another assault. Right, left and he steps into a powerful uppercut, using all of his momentum.

Flurry of blows on A1, using another Ki point to add a blow, hits AC 25, 17, and Crit 26 (confirmed Crit w/ 25) for 10, 12, and 16 damage.

If Thessa does take down the A1 wraith, then Tuck retreats towards the exit.

Uses Withdraw move if one of the wraiths falls before Tuck's attack.

Grell AC 26 (29 vs. Evil)/14/19, HP47/47, Silversheen (Gtswd), Prot. from Evil, Magic Weapon, Shield (Flail, Bow), Bless Weapon (Gtswd)Hide from Undea 
Thursday November 15th, 2012 7:36:15 PM

Sprinting down the hallway, Grell scoots past Thessa and Tuck. "You heard the people, it's time to GO! And I don't want to have to carry you guys out, so let's move it! No more fighting...let's MOVE!" He moves to the doorway (L18) and stops, intent on making sure that everyone gets out.

Vaniime AC 18/14/14, HP:18/23 Protectrion from evil, shield, hide from undead 
Thursday November 15th, 2012 8:19:56 PM


"Withdrawing" from combat, Van hurridly moves (full move) through the area and toward the way out, turning to hold the door open for the others as they follow.

DM Kathy  d20+6=13 ; d20+6=10 ;
Friday November 16th, 2012 12:43:46 AM

Wilma orders the group out, planning to stand her ground and cover their retreat.

Emrys continues to run for the exit. These rooms didn't seem so big on the way in! Emrys is making progress, but he's got a ways to go before he hits the exit.

Ariach retrieves a potion and drinks it, which takes up all his actions for this round. He can move next round.

Thessa drops her foe with one final shot, then scoops up the treasure and prepares to head for the exit.

Tuck siezes the opportunity Thessa provided him and withdraws.

Vaniime likewise withdraws.

Grell moves up and calls for his companions to get a move on!

The remaining wraith moves to attack Grell, but misses. [Intelligent undead get a Will save to negate the Hide from Undead, and they keep making their saves!]

And the map.

It has been 3 rounds since the crystal turned red.



Emrys (ac19 (21evil), hp18/21), hide from undead, detect magic, see invisibility, shield, prot. evil, magic weapon, light  d20+12=32 ;
Friday November 16th, 2012 2:14:53 AM

This place is truly a nightmare. In every disturbing dream he had as a child, running away always felt like slow motion. Every footstep felt like it sank in an ever-deepening quagmire. 'Become the bigger monster,' his father would say. Easy for him ... being the Wold's most powerful druid and master shapeshifter. Emrys growls with equal parts frustration and fear.

His senses are alert for every smear of chalk, every creak and moan. Will he run into the others trying to flee, are his friends following behind him, will he run into more walking dead?! Has the portal already closed??!! 'I should be there by now,' he says screaming in his head!

(Perception: 32, nat 20. Full round of running.)

Ariach AC 25(31) (+2 fighting defensively+2 combat exp.+2 evil//14/19 ; HP 47/47 
Friday November 16th, 2012 4:01:50 AM

Convinced that the potion will hide him from all forms of undead, Ariach sprints along the corridor and tries to follow Emry.

Although the situation is hazardous a smile appears in his face when he listens to Grellīs spoken words. Ariach has to laugh about the fact that the guy who started fighting complains about his allies not withdrawing fast enough.

But that all doesnīt matter if the all make it out right at time.

Thessa - HP: 23/23, AC: 17/17/14 (19vsEvil), Guidance, ProtE, Shield, Exp Retreat(Mv:60) 
Friday November 16th, 2012 12:05:10 PM

She grins as the otherworldly creature falls. A moment later, Ariach dashes past her along the corridor and, knowing she's bringing up the rear, Thessa casts a quick spell [ Expeditious Retreat ] and in a blur of movement runs after him, hoping to make it to the door before the other creature cuts off their only escape route.


Tuck HP 33/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon  d20+10=21 ;
Friday November 16th, 2012 5:41:45 PM

Tuck continues his tactical withdraw, quickly scanning the rooms as he moves through them. Perception 21

Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP 35/35; Protection From Evil, Sanctuary 
Friday November 16th, 2012 7:46:22 PM

The only living person left in the hall with Wilma was her brother, and as Grell was literally at the open doorway, the young cleric swept through the doorway, reaching out and plucking at the warrior's arm as she went.

"We have to make sure the others all get out, Grell!" she shouted. "Come on--let's go!!!" Wilma proceeded to urge her brother to withdraw along with her as she moved at her top speed back the way the party had come in.

OOC: Wilma's Sanctuary will last 2 more rounds.

Grell AC 26 (29 vs. Evil)/14/19, HP47/47, Silversheen (Gtswd), Prot. from Evil, Magic Weapon, Shield (Flail, Bow), Bless Weapon (Gtswd)Hide from Undea 
Saturday November 17th, 2012 11:06:17 PM

Knowing that the ghosties can pass through the door if they want to, Grell doesn't even bother shutting it. He runs alongside his sister anxious to get out of this awful place.

DM Kathy  d20+6=15 ; d20+6=7 ; d20+6=18 ; d20+6=20 ; d20+6=23 ; d20+6=14 ; d20+6=13 ; d20+6=19 ; d20+6=17 ; d6=6 ; d6=5 ; d6=1 ; d6=3 ; d6=3 ; d6=3 ;
Sunday November 18th, 2012 8:48:33 PM

Emrys keeps moving, a series of remembered nightmares playing over and over in his head.

Tuck also keeps moving, keeping alert for anything untoward. Or, more untoward than usual.

Ariach moves down the hallway and through the door, trusting in his potion to protect him. His trust is somewhat misplaced; the wraith does see him, but misses its attack.

Thessa casts a spell to help her move faster, and then is off like a shot.

Wilma and Grell follow, at a slower pace.

What follows is a nightmare that seems to take forever. You run through rooms--all of which you remember, most of which you could have sworn weren't this big across. Or at least, they didn't seem this big across on the way in.

The wraith, howling with rage, pursues you. And, unfortunately, its base speed is 60, which means it can keep pace with Wilma, Grell, and Ariach and still attack. Also, it makes its save against Wilma's sanctuary.

Thus, as you run for the exit, Wilma is hit twice for a total of 11 damage. She will also loos 1 and 3 points of Con drain if she does not make 2 DC 17 Fortitude saves.

Grell's Protection from Evil spell prevents him from getting hit at all.

Ariach is hit once, for 3 damage, and must make a DC 17 Fortitude save or take 3 points of Constitution drain.

At some point during this mad flight, Wilma's stone begins flashing red.

But the exit is in sight, and you come pelting out the front door. Graf the Falcon is there, bow in hand, and nods as you pass. "Vanguard, good. Keep going." He fires his bow, and the wraith shrieks and withdraws.

You can see the opening in the wall, and beyond it, the crowd and a few adventurers. Already, the opening is beginning to shrink and fade. You hurry through it. You made it out!

Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP 35/35; Protection From Evil, Sanctuary  d20+6=12 ; d20+6=24 ;
Sunday November 18th, 2012 11:09:39 PM

OOC: Wilma had a Protection from Evil spell active as well. However, her Fort Saves are 12 and 24; she will suffer 11hpd and 1 point of Constitution loss if it is determined that the wraith was still able to hit her.

DM Kathy 
Monday November 19th, 2012 12:02:40 AM

[OOC: I gave everybody credit for their Protection from Evil. The attacks on Wilma hit AC 20 and 26. :( ]

Thessa - HP: 23/23, AC: 17/17/14 (19vsEvil), Guidance, ProtE, Shield, Exp Retreat(Mv:60) 
Monday November 19th, 2012 10:38:36 AM

Thessa is panting, both from the run and from the fear of being trapped in there. She turns around to watch the last of her comrades clear the portal before it closes and breathes a sigh of relief. She thought she heard Wilma cry out while they were running, and seeing her face drained of color as she crossed the threshold Thessa's concern was heightened.

"Wilma! Are you alright?" She turns to the Graf and the other gathered adventurers, "She was touched by one of those creatures. Can anyone help her?"

Thessa turns back to Wilma, "We'll get you some help. Why don't you sit down over here? Vaniime, how are you doing?" She looks around for Van.


Ariach AC 25(31) (+2 fighting defensively+2 combat exp.+2 evil//14/19 ; HP 44/47  d20+7=11 ;
Monday November 19th, 2012 6:20:54 PM

The young warrior is really surprised as the wraith tries to hit him. Fortunately the ghost misses. But Ariach has no idea why the hide potion doesnīt work. Deep in thoughts he doesnīt even see how the next wraight attacks and hit him.
A cold shiver runs along his back and he feels a bloody wound on his right arm. The injury isnīt that bad but the shiver doesnīt fade. In addition he feels weak and tired. (fortitude save: 11)

Ariachīs heart is beating like crazy as he jumps with one last, huge leap through the entrance portal. Relieved, he notices that his friends made it out of the enchanted castle as well.

He talks quietly to Wilma.
"I think that was it. The hide potion didnīt work. I donīt know why. But one of these creatures hit me and i think i am loosing my soul now."


Tuck HP 33/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon 
Monday November 19th, 2012 7:30:14 PM

Tuck does a quick headcount. Everyone's out. With a few deep breaths, Tuck squats and bows his head, waiting for the adrenaline to lessen and fade.

"Is everyone alright?" He stands again and looks around at the rest of the adventuring groups.

I hope that everyone else has made it out, as well.

Emrys (ac19 (21evil), hp18/21), hide from undead, detect magic, see invisibility, shield, prot. evil, magic weapon, light 
Monday November 19th, 2012 8:40:01 PM

(btw, what time of day is it?)

Emrys is the first of his group to emerge from the portal and stands there paralyzed with fear and agonizing dread that his friends might be trapped in such a horrid place. However all that fear quickly melts away and his relief and joy can hardly be contained once his friends begin appearing from the magical void. However he can tell that some of them dont walk away from the experience unscarred.

"Yes, Ariach, I felt the wraith's touch as well. Wraiths aren't mindless and they were able to see through the magical veil of the potion. Don't worry though ... all will be well soon." Emrys then turns to address all his friends, "Everyone, after we are done here, I have prepared a feast at home that will ease your suffering and make everything all better."

Vaniime AC 18/14/14, HP:18/23 Protectrion from evil, shield, hide from undead 
Monday November 19th, 2012 9:36:16 PM

Vaniime makes her way through the rooms and back out the portal.

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