DM Kathy Sunday November 25th, 2012 8:41:14 PM
You cast several spells in preparation. There's a Remove Fear and a bunch of Magic Weapon, Shield, and Protection from Evil. (Everybody keep track of what spells you have and their durations.)
Thessa gives the potions of Owl's Wisdom and Lesser Restoration to Wilma, along with the scroll of Death Ward. Emrys gets the Command Undead potion. (And does Thessa keep the +1 bow for herself?)
The Ilutu siblings are in some disagreement about whose bow Grell is carrying, but it is magicked along with the other weapons. When Graf calls you back together, you are ready to go.
"The warning stones will work again, the same way," Graf confirms for Wilma. Speaking to the whole group gathered, he says, "we have two missions inside, and we need to get them both done quickly. The Fellowship of the Oaken Shield, and Miflan's Mauraders, will head to the second floor to find and rescue the Swords of Triumph. Once you have them, exit immediately. Don't try to find the rest of the group.
"The rest of us," he continues, "will go try to deal with this portal, wherever it is. The Vanguard will show us where they saw it last, and hopefully, it will still be near enough to find. Questions?"
[Yeah, I have a question. How come your idiot DM keeps forgetting to give you experience points? Everybody please take 1700 XP for scenes 3, 4, and 5. Also, I'm accepting nominations for Hero Points.]
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) Monday November 26th, 2012 2:21:01 PM
After handing out the items to the team, Thessa take a final look at her beautifully crafted MW longbow and puts it into her Quiver. For now, this new bow should make itself useful against the otherworldly creatures in the castle. She pulls on the bow string of the magic bow a few times to test its strength and quality and is very pleased. It's the first time she's ever fired a magical bow of any kind and she's excited to see how well it works here.
She listens intently to Graf explaining the plan and is quietly hopeful that they will be among a larger pack of people this time. It will be interesting to watch them in action, she thinks to herself.
With a deep breath, she knocks and arrow and readies herself to enter with the others.
Ariach AC 25 (27 vs. evil)/14/19 ; HP 44/47 Monday November 26th, 2012 4:54:34 PM
After listening to Graf´s explanations Ariach comes to the conclusion he would prefer to be in the group which searches for "The Swords of Triumph". But the part of the Vanguards is to find the green portal a second time. And where the portal is the undeads won´t be to far away. The young warrior turns to the others and talks specifically to Thessa, Vaniim and Emry. "All of you are good archers. I wonder what happens if an arrow flies through the green portal......"
Tuck HP 36/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear Monday November 26th, 2012 5:40:49 PM
"I have a question," Tuck responds to Graf, raising his hand as if he were still in class. "What do we do when we find the portal? Learn what it does, destroy it...try to go through it?"
Vaniime AC 18/14/14, HP:23/23 Protectrion from evil, shield, remove fear, magic weapon (staff) Monday November 26th, 2012 8:04:45 PM
Van, sword drawn and ready to go back in turns to her friend and orcish companion.
"Grell, shall you and I lead the way?"
As she hears Ariach's question, she thinks for a moment.
"I don't know but we could find out. Though there is a chagood chance we could make something or someone very angry on the other side."
Emrys (ac19 (21evil), hp21/21), remove fear, see invisibility, shield, prot. evil d20+12=13 ; Monday November 26th, 2012 8:30:56 PM
With his mind mercifully absent of fear, thanks to the magiks cast upon him, he is able to more clearly focus on the task at hand. Putting an arm around both Vaniime and Grell, he says, "Great ... looking sharp, my friends! I'm feeling really good about this one. We will solve this mystery, I just know it!" The bard stoutly gives Grell a solid pat on the back and moves on to check the status of the others. Otherwise, he is ready to go.
Suddenly the ghostly voice from before invades his mind yet again and says, 'they say the forest cried the da...!' "Oh shut up," interrupts Emrys!
(Perception: 13, another nat. 1. At least they're being rolled out here.)
Grell AC 25 (28 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield d20+5=7 ; Monday November 26th, 2012 10:25:52 PM
The buff jock shoots his sister a withering look when she taps his bow, but until he could secure the funds to repay her for the bow, he guess she's technically it's owner. Plus, ever since that spectacular show of force when they first entered the Keep, Grell is more than a little concerned about Wilma's abilities to make things literally disappear without a trace! And to think, all these years he thought she was just bluffing...
Unsheathing his sword, he grunts his approval of moving forward with Van. Then Emrys gives him his "atta boy speil", and Grell looks over at the bard like he's grown a 3rd head. Sometimes he swears the man was more than a little on the fruity side...kinda like an over ripe banana...a little *too* sweet. Shifting his gear around a bit, Grell once more grabs up his chalk and takes his position slightly behind Vaniime and to the side. He keeps an eye out for the marks they left last time. (Per.=7)
DM Kathy Monday November 26th, 2012 11:22:57 PM Tuck has a question for Graf. "First, we find out what it does. Then, we take it from there." He frowns. "Probably that means destroying it."
Ariach wonders what would happen if somebody shot an arrow into the portal, which you may have an opportunity to find out.
Thessa readies the magic bow. Grell and Vaniime take up positions at the front of the group.
The absence of fear seems to make Emrys a little giddy. He checks on his companions, and you are all ready to go.
Once again, the wizards open a portal through the wall, and everyone's stone glows blue. You make your way--again--to the entrance of the castle, and again, the door opens easily.
By now, a few undead have made their way into the foyer and onto the gallery, but a couple of the high-level clerics are easily able to turn them.
Your party splits here, with a small group heading up the stairs, and the rest of you leading the way to where you last saw the portal. You pass through rooms and hallways. Every once in a while, something shambles, or lurches, or flies, or materializes next to the party, but always one at a time, and always easily dealt with.
You pass through the ruined parlor where you fought the wights, and into the hall beyond. The last you saw it, the green glow was coming from behind one of the doors in the hall; Grell had kicked the door open and seen the portal itself. Now, however, there is no sign of anything glowing green.
Emrys (ac19 (21evil), hp23/23), locate object, remove fear, see invisibility, shield, prot. evil d20+12=18 ; Tuesday November 27th, 2012 12:33:22 AM
It would have been convenient, however Emrys wasn't expecting the green portal to remain in one place. "Hopefully the portal hasn't wandered too far away." Reaching into his backpack, Emrys retrieves his scroll case and produces a small rolled-up piece of paper. Having seen the portal firsthand, Emrys pauses for a moment to visualize its haunting green light, shape, and shimmering misty edges. He then speaks the magical words that releases the divination.
(Casting Locate Object from a scroll, at +1 caster level. Range: 560-ft radius in every direction. Duration: 4 minutes.)
"Hold... I'm not sure, but... I think I'm beginning to sense its direction!"
(Perception: 18)
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+12=18 ; d20+5=12 ; Tuesday November 27th, 2012 4:28:27 PM
Watching the experienced clerics banishing the undead left and right, Thessa is filled with a sense of wonder and awe. Sure, she knows the technicalities between the positive and negative material planes and is familiar with the strengths and weakness of those that inhabit them, but watching those clerics harnessing and focusing that positive energy in such an effective way is breathtaking. It gives one pause to stop and consider why there would be dispute about the existence of the gods, she muses to herself.
They all stop at the point where they saw the green portal last. With no trace of it, Thessa watches Emrys perform his divination spell (Spellcraft: 18), nodding in approval at the good idea. She wonders why others hadn't thought of it first.
She waits, with arrow knocked, for a direction. A moment later she is distracted as her eye catches a flaw in the fletching of her arrow and pulls a different one. She stows the flawed arrow in her quiver and looks back at Emrys for guidance. [Per: 12 to look for baddies. ugh..]
Ariach AC 25 (27 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) Tuesday November 27th, 2012 4:57:31 PM
Again Ariach is impressed by the priests. How easily they destroy the undeads. Ariach asks himself if a magic caster in the ranks of the Vanguards will ever reach that perfection? Anyway-Ariachs job is to protect these magic casters.
"Whatever happens Vanguards- let´s stay close to each other."
Vaniime AC 18/14/14, HP:23/23 Protectrion from evil, shield, remove fear, magic weapon (staff) Tuesday November 27th, 2012 6:55:57 PM
Van ever on the lookout for danger keeps her eyes moving trying to keep her eyes moving to make sure nothing can sneek up on the group. As Emrys does his thing she watches and waits.
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield d20+11=25 ; Tuesday November 27th, 2012 7:52:12 PM OOC: sorry about missing the post yesterday...Real Life can be a bear.
Having set her personal Ioun Torch floating just above her head, Wilma frowned, keeping her eyes and ears open for any indication that the portal (or whatever it was) was in the area.
OOC: voluntary Perception check totals 25.
Tuck HP 36/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear d20+10=18 ; Tuesday November 27th, 2012 9:09:42 PM
"Hmm. It must've sprouted legs." Noticing his attempt at humor elicits no laughs, Tuck shrugs. "I guess we continue the search, then. There were some rooms we didn't get a chance to look at before we had to hustle out of here."
Perception 18
Grell AC 25 (28 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield Tuesday November 27th, 2012 10:17:35 PM
Shifting his weight from side to side, Grell tries not to let his nervousness show. He really hadn't wanted to come back here, and the sooner they found that blasted door, the better. Grell allows Emrys to do his thing, though his foot begins to unconsciously tap in anticipation.
DM Kathy Tuesday November 27th, 2012 11:50:31 PM Wilma ensures that her torch is shedding light, as Vaniime and Tuck watch out for the unexpected. Ariach urges the group to stay together, and Grell wishes this was all over.
Emrys casts a spell to help find the portal, and Thessa approves of his choice. Immediately, Emrys gets the sense that the portal is to the northwest, and begins urging the group in that direction.
Of course, you can't head straight for it; you are constrained by the layout of the castle. You move down corridors and through rooms, and then, you step into what must once have been a conservatory. Once a place of vibrant life, it is now filled with rotting death. Black, withered husks of plants are all around. The skylight, which should have been letting in the spring sunshine, shows only darkness.
And the undead are here, too, all aroun--far too many to be handled with a casual wave of a holy symbol. The various adventuring companies spring into action, as Graf shouts orders to coordinate them. "White Rose--over there! Tiger Lotus, cover the rear." Then, "Vanguard--see what you can do with those shadows over there. Try not to die."
You look to where he is gesturing, and see living shadows gathered in one corner, among raised flowerbeds. Cautiously, you move in that direction.
And the map. Those odd shapes are all raised flowerbeds. The plants in them are dead, so it's possible to scramble up and through them, but you move at half speed to do so.
Emrys (ac19 (21evil), hp23/23), locate object, remove fear, see invisibility, shield, prot. evil d20+15=19 ; Wednesday November 28th, 2012 1:38:11 AM
(Knowledge [Religion]: 19, just barely enough)
"Careful ... guard yourself, these shadows steal your life with a touch," warns Emrys! The bard then extends his hand and points to a space between two shadows (J8) and mutters a few words of power. A blue sparkling light bursts between the two undead shadows and they both become outlined in the eerie blue light.
(Casting Faerie Fire at J8. 5ft radius burst. No save. Shadows S1 and S2 receive a -20 penalty to Stealth checks and don't receive concealment from blur, displacement, invisibility, etc. Lasts 4 minutes.)
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+9=19 ; d8+1=8 ; Wednesday November 28th, 2012 1:42:54 PM
The magical blue light illuminates the shadows, making them obvious targets. "Thanks Emrys!" she says as she raises her bow quickly.
Always working from outside inwards to avoid flanking, Thessa takes a step forward [O2], closing the distance to under 30' and shoots her arrow [Att: 19] at the shadow to the far right [S1]. The arrow slices through the ethereal figure and into the dark corner of the room behind it. [Dmg: 8]
She grins, seeing the solid hit and knocks another arrow.
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) d20+4=6 ; d8+4=12 ; Wednesday November 28th, 2012 4:50:23 PM
"Grell! Tuck! Vaniim! Come over here! Let us build a line of battle."
Hoping his friends will obey his orders Ariach keeps his positions and prepares to strike back if a shadow attacks the battle line.( hits AC 6 for 12 damage)
He is full of resolution to protect his friends and himself. (combat expertise -2 hit/+2AC, fight defensively -4 attack/+2AC, move action: aid another to increase AC (to the persons who takes place next to him)
Tuck HP 36/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear d20+7=27 ; d20+7=11 ; d8+4=12 ; Wednesday November 28th, 2012 5:48:33 PM
Tuck steps up beside Ariach and takes a powerful stance, waiting for the shadows to come to him while the archers do some damage. Should any come within reach, Tuck throws a powerful straight right.
"Man, I hope we don't see any deaders for a while after we get out of this place."
Moves to P3. If any enemy comes within attack range, Tuck hits AC 27 (crit hit, but unsuccessful with follow up 11) for 12 damage.
Vaniime AC 18/14/14, HP:42/42 Protectrion from evil, shield, remove fear, magic weapon (staff) Wednesday November 28th, 2012 6:04:05 PM
Van sees the darkness and the shadows and then in the wavering torch light figures the shadows have enough of an advantage and decides to do something about it.
"Ok everyone, momentarily cover or close you eyes. I am about to shed some better light upon the subjects in question."
That said Van quickly strikes one of her sunrods on the floor and tosses it ahead into space L7.
********************* AC +2 versus undead (favored defense) Ac +2 from Prot/ evil Ac +4 from shield spell So new Ac vs these guys 26/22/22
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield d20+9=10 ; Wednesday November 28th, 2012 7:47:09 PM
Wilma moved from her original spot in the room to the empty space in front of Emrys, between Thessa and Van. She just arrived at the spot when the spirit ranger called out her warning and moved to activate the sunrod. The young cleric of Gargul instinctively squeezed her eyes shut until she heard the sunrod clatter to the floor. Then she carefully peeked to see how the shadows by the flowerbeds reacted to this tactic, one of her hands fishing around in her belt pouch to find one of the flasks of Holy Water that was there.
Unfortunately she was concentrating more on getting out the flask than on recalling any additional information about the Undead known as "shadows", so she had nothing useful to add to Emrys' warnings about the creatures...
OOC: Wilma failed her voluntary Knowledge (Religion) check regarding shadows--she rolled a natural 1. Sigh.
Grell AC 25 (28 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield Wednesday November 28th, 2012 10:19:01 PM
Sword out and at the ready, Grell links up with Tuck (N3). He readies himself for the attack he is certain is going to occur. Using the power of his new sheath, Grell wills his sword to have the greatest enchantment possible (Using scabbard of Vigor to grant +4 bonus to sword for one round). "Alrighty, lets teach these night crawlers a lesson or two!"
DM Kathy d20+4=24 ; d20+4=20 ; d6=2 ; d20+4=13 ; d20+4=20 ; d6=6 ; d20+4=10 ; Wednesday November 28th, 2012 11:28:00 PM Emrys cautions his friends, then lights up two of the shadows with Faerie Fire.
Thessa steps up an fires a shot at one of the shadows. She hits, but the shadowy form of the creature makes it difficult to tell how badly she hurt it.
Ariach calls for his friends to form a line of battle.
Tuck obliges, stepping up next to him.
Vaniime cracks a sunrod, and tosses it into the corner. It doesn't seem to affect the shadows, but now everyone can see quite clearly.
Wilma steps up and fishes out a vial of holy water. She tries to remember what she learned of shadows, but the knowledge slips away from her.
Grell steps up to join the line of battle.
One of the shadows moves up to Vaniime. It reaches out a wispy tendril, and the ranger feels a chill touch sap her very strength. Vaniime takes 2 points of Strength damage. [Hit Touch AC 24]
Another steps up to Grell. Grell's readied action goes off, but I don't see rolls for it. Nellie, next round, be sure to roll this attack and next round's attack. :) It, too, reaches out a tendril, but Grell's protection spell keeps it at bay.
A third steps up to Ariach. Ariach swings at it, but misses. The creature's return attack hits, and Ariach takes 6 points of Strength damage! [Hit Touch AC 20]
The last shadow steps up to Tuck who clobbers it. His fist passes through the creature, a weird, cold feeling. His attack damages the shadow, but it's difficult to say how much. Its return attack misses.
Emrys (ac19 (21evil), hp23/23), locate object, remove fear, see invisibility, shield, prot. evil d20+15=35 ; d20+14=27 ; Thursday November 29th, 2012 12:39:08 AM
Thanks to Vaniime's sunrod, there is plenty of bright light to keep the shadows from hiding. Emrys begins a lecture of spoken word about the strengths and weaknesses of the undead shadows.
"Guard yourselves from their touch. They'll sap your strength and then your life. When you die, you'll rise again and lurk amongst them as their kin." Emrys goes on explaining that the shadows are incorporeal, but •you• try and make a rhyme with the word, 'incorporeal'! Which turns out you need magic to partially injure them.
(Knowledge [Religion]: 35. Performance: Naturalist +1. Everyone receives a +1 insight bonus to Attack Rolls, Armor Class, and Saving Throws against the Shadows.)
(Perception: 27, to notice any additional shadows that may be hiding)
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield 2d6=10 ; Thursday November 29th, 2012 12:52:50 AM
Wilma was annoyed that she couldn't seem to remember a thing about undead shades--this was supposed to be her area of expertise and she was totally blanking on the basic facts about this nasty brand of creature.
Then both Van and Ariach were hit by the creatures--her annoyance gave way to full-blown anger.
"In the name of Gargul--" Wilma snarled, raising her right hand, "--I command thee: back off!!!" She struck the base of the staff down upon the floor, channeling a burst of positive energy as she did so, the holy light briefly outshining the sunrod on the ground.
OOC: Wilma is using her ability to Channel Energy, channeling a burst of positive energy meant to affect the undead within 30' range of her, dealing 10hp damage unless they save versus DC14 for half the amount.
Grell AC 26 (29 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield, Insight d20+13=26 ; 2d6+11=19 ; d20+10=28 ; 2d6+11=22 ; Thursday November 29th, 2012 10:13:49 AM
Last round (AC27 for 22) As the creature floats forward, Grell pulls his sword across and through its wispy form. The whole attack feels wrong. His blade is too light...there is no satisfying CRUNCH of metal on bone and flesh....no spray of blood...none of the ever so familiar reverberations of the impact he normally feels in the pommel of his sword. A shiver runs up the warriors spine. This was all so WRONG. It's like going through a practice form, only this time, his opponent isn't imaginary...it's a malevolent evil creature wanting to suck all the life out of him!
Current round (AC29 for 22) Noting that ever so familiar dangerous edge in Wilma's voice, Grell unconsciously flinches. He hasn't seen her this mad since Dad's pet kitty shredded her toy bunny! Taking a second swing at the inky shadowy thingermabobby, Grell spews profanities as the unaturalness of the conditions begin to grate on his nerves. Frustrated, the former jock brings his huge blade down on the shadow and roars in anger as a small wisp of undead thingy cyclones past him.
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+9=26 ; d8+1=4 ; Thursday November 29th, 2012 1:28:26 PM
Thessa blinks briefly as Vaniime cracks the sunrod and lets her eyes adjust. It's much easier to see all the shadows now and she's a little disheartened at the lack of reaction from the shadow she hit. She attempts another shot, hoping to evoke a bit more reaction, but perhaps these shadows don't really react the way she would expect.
"Do physical weapons even do anything to these creatures?" she asks aloud, mostly to Emrys who seems to know a lot about these things.
She lets another arrow fly [Att: 29]. It flies straight through the center mass of the shadow again [Dmg: 4] and she looks for more reaction.
Perhaps I should use the disruption wand instead, she thinks to herself.
Vaniime AC 18/14/14, HP:42/42 Protectrion from evil, shield, remove fear, magic weapon (staff) d20+13=32 ; d20+13=20 ; d10+7=16 ; d10+7=11 ; Thursday November 29th, 2012 5:09:57 PM
Pissed off that she again finds herself being struck by one of these infernal undead as well, Van lets fly with her curve blade, planning on doing some serious damage, brings the blade down slashing across the body of the shadowy figure and strikes it hard.
AC 32, crit threat, AC 20 for 16 points damage. 27 if critical.
*************************************
AC +2 versus undead (favored defense) Ac +2 from Prot/ evil Ac +4 from shield spell So new Ac vs these guys 26/22/22
-2 ability points of strength = -1 to all strength rolls
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) d20+4=11 ; Thursday November 29th, 2012 5:22:11 PM
What was that?! Ariach had spent all the years to perfect his defense and now these undeads are ignoring his shield movements and even his metal armor does not prevent that the shadows hit him. As a reaction of the hit the warrior regocnizes how his body strength vanishes. His armor and shield seem to be heavier than before and it is impossible for him to swing his mace in the same manner he used to do. Ariach always has accepted to die in a fight but he isn´t willing to die while fighting shadows.
He forgets to protect himself and just wants to hurt the undeads. But with his now unbalanced weapon Ariach isn´t able to hit the shadow.
(hit AC 11 / move action: aid another = attack bonus for Tuck)
Answering Thessa, the bard explains, "Only weapons magiked will harm them. Their dual existence between the Realm of Shadow and the Living Wold mitigates the wounds you inflict. Fortunately, neither side can exist without the other."
Tuck HP 36/36 AC 28/28/24, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear d20+8=27 ; d20+6=25 ; d8+4=12 ; d8+4=5 ; Thursday November 29th, 2012 8:16:54 PM
Tuck makes use of Ariach's distraction (aid another) to land a crisp two punch combination on the shadow in front of the warrior.
Flurry of Blows on S3. Hits AC 27 & 25 for 12 & 5 damage.
DM Kathy d20+4=15 ; d20+4=24 ; d20+4=9 ; d20+4=17 ; d20+4=14 ; Thursday November 29th, 2012 11:25:38 PM Emrys continues to assist his friends with information about the shadows. He looks around, but these four are all you see. So far.
Grell, having bashed his opponent last round, bashes again this round. The shadow dissipates.
Thessa fires another arrow, and watches closely. Between her observations and Emrys's information, she realizes that she is hurting the creature, just not as much as she would if it were solid. [Incorporeal creatures take half damage.]
Vaniime demonstrates what happens when you piss her off. Her shadow definitely feels the hit, and is looking wounded.
Ariach, badly weakened, contents himself with assisting Tuck.
Tuck hits his opponent with his fists, which have been magicked. He does damage, and now that shadow is looking rather the worse for wear.
Wilma does what clerics do best. Positive energy bursts from her holy symbol. Of the three remaining creatures, the one closest to Tuck dissipates into nothingness. The other two take damage, but not as much.
Vaniime's shadow reaches for her again, but misses.
The other remaining shadow tries for Tuck, but misses as well.
And the map. S1 is pretty badly damaged; S3 is barely hurt at all.
Emrys (ac20 (22evil), hp23/23), naturalist, locate object, remove fear, see invisibility, shield, prot. evil d20+6=12 ; Friday November 30th, 2012 12:53:03 AM
Emrys continues his Tale of Dark Shadows for the benefit of his friends. Having little to no confidence in his abilities as an archer, the bard decides to try something new. These shadows aren't particularly bright, so he decides to create a little deception.
As Emrys begins to mumble words of power, across the room from behind a row of dead plants(O9), a 10-ft tall giant stands up and begins to approach the Shadow nearest Grell, Tuck and Ariach. As soon as the giant enters the light, everyone can see that he is dressed in a glimmering suit of full plate armor like a knight. He holds massive shield in one hand, and a glowing sword in the other. His face .... oddly enough looks just like Emrys!? The giant-twin Emrys, with his trademark smile, gives you all a wink.
As soon as the giant knight steps up behind the shadow, he raises his sword in the air and swings his golden-flamed blade just above the undead's shadowy form in an attempt to steal its attention. (Intimidate 12)
(Naturalist +1 performance continued as a free action.)
(Emrys casts Silent Image, a figment ... not a compulsion, pattern, or mind-affecting effect. So undead wouldn't be immune. No Save until the Shadow interacts with it. Then a Will Save DC 17 vs. disbelief. I'm hoping this distracts the shadow enough to count as a flank.)
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) d20+4=5 ; Friday November 30th, 2012 2:51:19 AM
Ariach is annoyed about his missed attack but the fact that the others hit the shadows motivates him to try it again- but he misses badly. Convinced that his support helped Tuck to hurt one of the shadows Ariach aids him again.
(hit AC 5, move action: aid another=attack bonus for Tuck)
OOC: I need to play a character class without attack rolls :(
Vaniime AC 18/14/14, HP:42/42 Protectrion from evil, shield, remove fear, magic weapon (staff) d20+13=23 ; d10+7=15 ; Friday November 30th, 2012 7:04:45 AM
Moving with her first strike Van steps forward 5 ft to M3, both to watch Grell's back and be able to follow up on her first stroke. She grimaces at the feeling of being less strong, but it changes to a wide grin as she brings her blade back through the shadow, with her blade horizontal to the floor, cutting deep into it once again.
AC 23 for 15 more points of damage
*************************************
AC +2 versus undead (favored defense) Ac +2 from Prot/ evil Ac +4 from shield spell So new Ac vs these guys 26/22/22
-2 ability points of strength = -1 to all strength rolls
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+8=12 ; d6=5 ; Friday November 30th, 2012 3:08:13 PM
Thessa curses at herself for not learning a few simple offensive spells for situations like this. Pure magic would surely be more effective! She makes a mental note to spend some money on a few scrolls to keep handy in case they run into more of these kinds of creatures.
Meanwhile, seeing Vaniime making quick work of her shadow [S1], Thessa pulls a wand out of her belt and points it at the shadow to the left [S3]. It might not be as potent as her bow, but it should at least do ALL of its damage! A light blue streak of energy shoots through the air [AC:12, Dmg: 5] over Ariach's shoulder.
Tuck HP 36/36 AC 29/29/25, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear, Naturalist d20+7=10 ; d20+7=8 ; Friday November 30th, 2012 6:28:17 PM
The giant Emrys seems to have more of an affect on Tuck than the shadows. As Tuck tries to connect on some more blows, he whiffs embarrassingly.
Flurry of Blows. Hits AC 10 & 8.
Grell AC 26 (29 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield, Insight d20+11=22 ; 2d6+11=15 ; Friday November 30th, 2012 8:27:52 PM
As Vaniime shifts closer, Grell's heart skips a beat. Sometimes, even in difficult times like this, her closeness stirs emotions in him that he doesn't understand. Shaking his head, Grell focuses his attention on Ariach and Tuck's opponent, determined to finish him..her...it...whatever. Adjusting his stance, Grell pulls his blade down through the incorporeal critter, and grins in satisfaction. (AC22 for 15)
DM Kathy d20+4=8 ; Sunday December 2nd, 2012 9:27:03 PM Vaniime steps forward and finishes the shadow that attacked her.
Emrys continues supplying his friends with information. He also casts a spell, and a 10-foot-tall warrior looms behind the remaining shadow.
Ariach misses his own strike, but assists Tuck with his.
Thessa pulls out a wand of (I'm assuming?) Disrupt Undead. She fires at the remaining creature, but it's nimble enough to dodge out of the way.
Tuck lashes out with his fists, but the shadow dodges him, too.
It does not, however, dodge Grell, Distracted by Vaniime's presence he may be, but he can still deliver a smackdown.
The remaining shadow takes a swipe at Grell, which misses badly. Then it sinks down into the floor.
Around you, you can hear the other adventurers fighting their opponents, but for the moment, you have no foes.
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield Sunday December 2nd, 2012 9:43:33 PM
Wilma flashed a bright smile--she was very proud of her baby brother's performance. Then she got an idea.
"As long as we seem to be unoccupied at the moment," she said, "Let's see if this will work..." The redheaded cleric of Gargul spoke the words of a spell and gestured about her in an arc.
"Just checkin' to see if there's anything magic in the area..." Wilma clarified.
OOC: Wilma just cast Detect Magic.
Emrys (ac20 (22evil), hp23/23), locate object, remove fear, see invisibility, shield, prot. evil d20+14=25 ; Sunday December 2nd, 2012 11:51:24 PM
Emrys releases his concentration on his illusion and it slowly fades into nothingness without knowing if it were any benefit at all. He continues to look all around and moves away from where he was standing. (Perception: 25)
The bard warns, "Undead don't have a survival instinct. Don't let down your guard! Think not that the shadow was fleeing. At any moment, it could reemerge from a different spot." Emrys then concentrates on the mysterious green portal and reestablishes its direction.
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+5=9 ; Monday December 3rd, 2012 10:51:06 AM
Thessa takes a breath, holding her bow in one hand and the Wand of Disrupt Undead in the other. She's not willing to let her guard down, even though the shadows have seemed to fled. Emrys' warning makes sense - these otherworldly creatures must have no sense of self-preservation, driven only by their instinctual need to feed on the life force of others. These probably don't have a true intelligence like the more powerful undead.
Keeping an eye open for a reappearance of the shadows, Thessa looks around the room toward the sounds of the other battles, looking for opportunities to help with a long range bow strike or an opening to use the wand, but it's hard to see much beyond the range of the sunrod [Perception: 9].
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) Monday December 3rd, 2012 5:14:27 PM
Ariach trusts in Emry´s words and his alertness doesn´t go down. He is more than ready to support the other adventure groups. But he cannot leave his friends alone while undeads of all sorts can suddendly appear to attack them. Ariach checks out who of his comrades shoot with range weapons. He positions himself close to the shooters to protect them if any foe turns around to attack.
He is still angry about his poor fighting perfomance. How could it happen that he didn´t hit one single time? He has to fight better or the other will start to doubt about his fighting skills. Especially Grell who destroys a foe with every hit of his tremendous sword sometimes gazes at his direction- or does Grell gaze at Vaniim or Wilma?
Tuck HP 36/36 AC 29/29/25, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear, Naturalist d20+10=21 ; Monday December 3rd, 2012 5:56:32 PM
Tuck stomps on the ground where the shadow disappeared. "Gross! You're gross!"
He looks around the room to get a bearing of what's going on. What the dimensions are of the room, the entrances and exits. How are the different battles going? Any groups look like they're in over their head?
Perception 21
Grell AC 26 (29 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield, Insight Monday December 3rd, 2012 10:02:33 PM
Grell snorts at Tuck's display. He has never felt so comfortable around anyone like his is with the monk. With the exception of his twin brother Lowell, Grell has never even had a true friend. Readying his gear once more Grell stands around waiting for Wilma and Emrys to tell him which way to head.
Looking over his shoulder, he spots Ariach looking at him and he frowns. Sensing disappointment all over Ariach's face, Grell is suddenly panicked. Did he forget to brush his teeth after he ate those pickled pigs feet this morning?! Placing his hand in front of his mouth, Grell gives a test breath and his frown deepens. Some of those undead in the other room smelled better than his breath! No wonder Ariach is upset! With all the yelling Grell has been doing, he's been gassing his poor friend with his wretched breath! Grell unconsciously looks away and fidgets with his sheath, uncertain how to remedy the awkward situation.
DM Kathy Monday December 3rd, 2012 10:13:58 PM Emrys warns that the shadow may return. He and Thessa look around, but see no sign of it.
Tuck looks around at the other fights. The other adventurers seem to have things well in hand, although they probably wouldn't turn down help if it was offered. The question is, can your group handle what they're fighting? You're pretty sure those things over there, for example, are mummies....
Wilma detects for magic, in a room full of high-level adventurers. Not surprisingly, she finds rather a lot of it. Sorting through the auras could takes some time.
Grell realizes that he skimped a little in the personal hygiene department. Oh noes!
Ariach berates himself for his performance, although at least part of it probably had to do with the damage he took to his Strength.
The good news is, since it was damage and not drain, both he and Vaniime could be helped by a Lesser Restoration. And you have at least one potion of it....
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield Tuesday December 4th, 2012 2:10:02 AM
Wilma frowned, her concentration on the flowerbeds and the area that the shadows had been lurking about in (as opposed to the places in the room occupied by the rest of the strike force.) However, she also recalls that she happens to have on her those two Lesser Restore scrolls that would likely come in handy about now.
"I can Restore two people that got damaged by the shadows..." Wilma offered out loud, shrugging off her backpack in order to get to the scrolls if anyone on her team needed that magic.
Vaniime AC 18/14/14, HP:42/42 Protectrion from evil, shield, remove fear, magic weapon (staff) Tuesday December 4th, 2012 2:16:10 PM
Wilma I will let you help me but perhaps we should help out over there first just in case anything else happens??????
As she is speaking she is moving towrd the mummy area she pulls three of her carfully bagged planted and fertilized plants from her bag. Once they are in her had she carefully throws them so they land behind the mummies. (Kathy, If the distance is too great then I will hold my action until I move closer.)
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) Tuesday December 4th, 2012 5:52:47 PM
Ariach hears Wilma´s offer to help him but the proud fighter will never ask for help if there are others still injured.
Although he has no idea what Vaniim tries to do, he will escort her through the room.
"Stay together- don´t break the battle line!"
Tuck HP 36/36 AC 29/29/25, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear, Naturalist Tuesday December 4th, 2012 7:06:11 PM
"I guess we're going over here, now," Tuck says to Grell as Vaniime and Ariach go careening off. He shakes his head. "We can't let them get killed. Come on, Grell."
He quickly moves after the two wishing they weren't so hot-blooded.
Emrys (ac18 (20evil), hp23/23), locate object, remove fear, see invisibility, shield, prot. evil d20+14=23 ; Tuesday December 4th, 2012 7:10:47 PM
Emrys looks upon Ariach and he realizes that the warrior does not apear to be himself. "Ariach, your valor is most admirable, but please, if your injured, speak up. There is no good need to keep secrets when inflicted with injury."
The bard turns around and petitions Wilma to come over, "Wilma, I do believe Ariach requires restoration. He's precariously teetering on the edge of collapse under the weight of his own armor!" In an earnest attempt to lend moral support, Emrys tells his Araich, "Truly, if I had taken your wound, I'd be left dying on the floor. Without a doubt, I covet your strength and vigor."
Emrys keeps a watchful eye for other shadows, and anything else unseen, as he aids Ariach. (Perception: 23)
Grell AC 26 (29 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield, Insight Tuesday December 4th, 2012 9:37:52 PM
Grell joins Van and the other fighters headed toward the mummies. "You want me to go thump some skulls?" he asks Vaniime.
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+5=13 ; Tuesday December 4th, 2012 9:46:10 PM
Thessa sees Vaniime heading toward the mummies and considers this a bad idea. She doesn't know a lot about these linen-wrapped monsters, but the way they just slammed one of the beefy looking fighters against the wall is enough to give her pause. Battling with the inner voice telling her to help the adventurers, her instinct is that this fight will get very bloody before it's over.
"Vaniime, are you sure?" she calls quietly after her. Hearing no immediate response she shakes her head slightly and casts True Strike on an arrow, which she knocks. She then moves to follow Vaniime, staying 10-15 feet behind her.
Hoping that all the mummies are illuminated by the adventurers' lights, she looks around at their enemies, gauging their number and looking for the most wounded. [Per:13]
DM Kathy Tuesday December 4th, 2012 10:17:23 PM Wilma finds no magical auras in that corner of the conservatory that aren't on the Vanguard. Shifting gears, she removes her backpack and pulls out a scroll.
Vaniime pulls out one of her carefully-tended plants and lobs it toward the mummies. Ariach, Thessa, Tuck, and Grell follow.
Emrys calls for aid for Ariach.
It is Saadi Droverson who spots you heading in their direction. "Ranged stuff only!" she calls urgently in your direction. "Don't try to close with these things!" She executes a graceful spin, then strikes the head from one of the mummies. Behind her, her husband lobs a Fireball at them.
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield d20+4=15 ; 2d4=5 ; Tuesday December 4th, 2012 11:34:23 PM
Wilma eyed the mummies and listened very carefully to the advice of Mistress Droverson. She then looked down and realized that, in one hand, she had one of her Lesser Restoration scrolls...and in the other, she still clutched that bottle of Holy Water that she hadn't gotten a chance to use.
Yet.
Carefully guaging the distance between herself and the closest mummy, Wilma decided to let the glass bottle fly watching it arc through the air towards the bandaged undead in question...
OOC: IF the mummy is within range, then Wilma will throw her Holy Water as described. She has managed to hit AC15 for a possible 5hp damage. (WHY do I keep doing this again..? ;D)
Vaniime AC 18/14/14, HP:42/42 Protectrion from evil, shield, remove fear, magic weapon (staff) Wednesday December 5th, 2012 7:16:10 AM
Thessa, Ariach Grell,toss one of these right beside or just behind the mummies please I am going to try something.
After they do this so that four of the newly potted plants are around the mummies, Van gets a very serious look on her face as if she was concentrating really hard. She then says a few words as she clasps a little object in her hand. Wait could Van possibly be casting a spell?
Casting Entangle - Reflex save DC 13
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+29=46 ; d8+1=3 ; Wednesday December 5th, 2012 4:51:39 PM
Thessa, closes within throwing range of the mummies - much closer than she cares to be. She can almost smell their dried, rotten flesh under those wraps and the thought turns her stomach.
She pulls back her knocked arrow and lets the power of her magic fill her arms, then her bow, and then finally the arrow as she lets it fly at the nearest mummy, flying unerringly at its head (AC: 46). The arrow embeds itself to the feathers in its dusty skull (Dmg: 3).
Her magic spent, she grabs the pot from Vaniime and gets ready to throw it as far as her skinny arms will let her, hoping that it reaches the mummies and doesn't end up at the feet of their allies.
[OOC: Thessa needed to use her True Strike this round or lose it, so if Kathy is nice enough to let her throw the pot as an additional action, she will. If not, she'll still have the pot in hand and will get ready to throw it at the beginning of next round.]
Tuck HP 36/36 AC 29/29/25, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear, Naturalist Wednesday December 5th, 2012 5:42:53 PM
Not wanting to fire his crossbow into the melee, and doubting he'd do much damage with it anyhow, Tuck holds off and sticks with the group in case the mummies turn towards easier prey.
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) Wednesday December 5th, 2012 7:13:36 PM
Listening to Droverson´s orders Ariach wants to take his bow to shoot the mummies. Then he realizes there is no bow where it used to be. Ariach has known before that there will be a time where he will regret his promise not using a bow for a year. But the codex demanded it and now he has to handle the situation without the chance to fight from the distance.
He decides to keep his position in front of the others and protect the shooters.
Emrys' pointed ears perk up when he hears Vaniime carefully chanting words of power. He can't help but smile. 'Yes... she's doing it,' he thinks! The bard can't help but feel pride for Van as she begins to manifest a knack for natural magiks.
Emrys continues to observe Van as she casts her spell (Spellcraft 16, to identify the spell, DC=15+spell level). He doesn't want to cast a spell that would hinder the performance of hers. IF there is a way to cast Grease underneath a mummy without inhibiting the other vines from entangling, he will do so. Otherwise Emrys will hold his spell and give Van's idea a fighting chance.
(Maybe casting Grease under the nearest Mummy. Reflex save DC 17 or fall prone. Must make a Reflex save each round vs. falling if the creature stays within the grease.)
DM Kathy d20=4 ; d20=12 ; d20=11 ; d20=3 ; d20=4 ; d20=10 ; d20=16 ; Wednesday December 5th, 2012 10:42:19 PM Wilma fishes out a Holy Water and tosses it. The damage is minimal, but it is somewhat satisfying to watch the mummies cringe away from it.
Thessa fires an arrow, which strikes true. It doesn't do much damage, but the solid thunk! when it hits is much more satisfying than anything that hit the shadows.
Ariach and Tuck, melee fighters both, stop and wait, staying near their companions, unable to do anything at range.
[OOC: Joe, remember that Ariach has several vials of Holy Water on him.]
Vaniime casts an Entangle. It is not, perhaps, as robust as she would have liked, since her friends seem disinclined to throw plants on her behalf, but it seems to be doing the job. Several mummies appear to be stuck. Of course, the spell has a 40-foot radius, and it's difficult to catch nothing but foes in it. Saadi Droverson is stuck fast, as is the half-orc cleric you saw earlier today. "Wardd's teeth!" he bellows. "Who brought the druid?"
"Oh, calm down, you big baby," Saadi replies, taking another cut at a nearby mummy.
Emrys realizes that his Grease spell will not interfere with the Entangle, and casts it. The mummy wavers, but stays upright. A pity, because prone and entangled is a hilarious combination.
The shadow you were fighting earlier--at least, you assume it's the same one--chooses that moment to pop up, only to be caught in Tilannen Wintershine's next fireball. You can't see if it was destroyed or if it fled again, but it isn't there anymore.
The other groups seem to be mopping up at this point. Graf fires an arrow clean through a mummy's head. There are still a few mummies left "alive," struggling feebly, but the fight is mostly over.
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield Thursday December 6th, 2012 12:46:10 AM
"Emrys..?" Wilma asked out loud, "Can you still tell where that green-glowy-thing went to..? And to whom shall I apply my first Restorative spell...?" The cleric of Gargul blinked pointedly, her sapphire eyes shrewdly assessing those in her party that had suffered from the clutches of the shadows.
OOC: My preference would be to have Wilma use her first Lesser Restoration scroll on whomever suffered the most Strength damage, then use the second one on the next neediest. If there is a third party member suffering from the Strength damage, then they can use the [/b]Lesser Restoration[/b] potion.
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) Thursday December 6th, 2012 11:38:45 AM
Ariach waits until everybody who suffers from the clutches of the shadows get cured by Wilma. If all are cured the young warrior will ask Wilma for help, too.
With fascination he observes how the group around Graf destroys one mummie after another.
"Unbelievable how organised these men are fighting."
Suddendly Ariach turns and glances at Emry, waiting for further instructions regarding the direction where they will find the green portal.
Tuck HP 36/36 AC 29/29/25, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear, Naturalist Thursday December 6th, 2012 5:41:12 PM
"Very efficient," Tuck comments to himself. One day, perhaps, Tuck will be as powerful.
Emrys (ac18 (20evil), hp23/23), locate object, remove fear, see invisibility, shield, prot. evil d20+14=28 ; d20+15=23 ; d20+21=36 ; Thursday December 6th, 2012 7:38:28 PM
Answering Wilma's question, Emrys says, "I would hope so." The bard then concentrates on locating the green portal, or at least discern its correct direction.
"If someone has prepared the same divination, and mine begins to fail, I can recreate the green portal's likeness, in the round, for everyone to study. It's a necessary component to locating a specific object."
(Perception: 28, to notice unseen dangers) (Knowledge [Arcana]: 23, to recall fine details of the portal while concentrating. IF this roll is not good enough, Emrys will use his Recall ability to reroll, Knowledge [Arcana]: 36)
Vaniime AC 18/14/14, HP:42/42 Protectrion from evil, shield, remove fear, magic weapon (staff) Thursday December 6th, 2012 9:08:30 PM
Putting the rest of her plants back in her pouches and pockets, Van has a stunned smile on her face. Her spell actually worked as she had hoped, though perhaps she should have been a bit more circumspect who was around, but hey it looks like it might actually have helped.
Stepping a bit lighter, she walks up to Wilma.
"Ariach is hurt pretty badly from those ghosts. I was struck to but am managing at this point though I am not at full strength. either."
Grell AC 26 (29 vs. Evil) /14/23, HP47/47, Remove Fear, Protection from Evil, Shield, Insight d20+8=12 ; Thursday December 6th, 2012 10:18:04 PM
Pulling out his bow, Grell decides now might be a good time to help out long range. A little nervous, he takes aim at the nearest mummy and lets an arrow fly. He cringes as the arrow almost hits Saadi, and is more than a little hesitant to try again. (AC12)
DM Kathy Thursday December 6th, 2012 11:26:21 PM Wilma, seeing that the fight is just about over, turns her mind to the next thing--which for her is restoring her companions. As far as I remember, that would be Vaniime (down 2 points of Strength) and Ariach (down 6 points of Strength!). Ariach is being all noble and insisting to go last, but Wilma can always choose to override him.
Grell tries a shot, but it isn't his best work. Ariach and Tuck are content to continue to watch.
Vaniime puts her plants away.
Emrys turns his mind back to his Locate spell, and senses that the portal is still on the other side of the conservatory.
The remaining undead quickly fall, leaving only a few adventurers caught in the Entangle. "Young lady?" Tilannen Wintershine calls to Vaniime, a hint of laughter in his voice. "Could you dismiss your spell please? If we have to wait for Saadi to elude something, we'll be here all day."
[Please take 600 XP for this scene. Also, I have Hero Points to award! For the Wight battle, Tuck gets a Hero Point for rushing to Vaniime's defense. For the hallway battle, Grell gets a Hero Point for kicking down doors where angels fear to tread (I was NOT prepared for that! I'm not kidding!). Ariach and Wilma each get a Hero Point for covering everyone's retreat. I got no nominations, but it's not too late! Also, I'm accepting nominations for this most recent fight.]
Thessa - HP: 23/23, AC: 19/14/14 (+2vsEvil), ProtE, Shield, RemFear(+4sv) d20+5=24 ; Friday December 7th, 2012 4:14:01 PM
With all the foes vanquished, Thessa turns her attention to picking through the flowerbeds. It wouldn't be the first time she found something interesting in an unsuspecting place. If they are not adhered to the ground, she'll even try to kick them over. If they are however, or too heavy for her to do so, she'll take her curved blade and poke through the dirt and dried plants. (Perception: 24)
Once Emrys gets another fix on the portal and the rest of the group is healed up, she'll sheathe her blade and knock another arrow in preparation as she follows the pack.
Vaniime AC 18/14/14, HP:42/42 Protectrion from evil, shield, remove fear, magic weapon (staff) Friday December 7th, 2012 5:43:36 PM
Van looks up as she is called.
"Oh. Umm Yeah. Sorry about that."
She quickly goes about dismissing the spell and then while the rest are getting settled and ready to move out again she tries to quikly replant her plants into the flower beds that Thessa is convieiently digging up for her.
Wilma; AC17 (+1 Mithril chain shirt)/AC19vsEvil; HP39/39 (temp Con Bonus via Bear's Endurance); Prot fm Evil; +4vsFear; Shield Friday December 7th, 2012 11:56:25 PM
"It's in the party's best interests to make sure that our most gravely wounded are healed first," Wilma pointed out to Ariach, then promptly used her first scroll on him. She then went rummaging around in her backpack for the second scroll so she could also restore Van's strength, too.
Tuck HP 36/36 AC 29/29/25, Mage Armor, Shield, Prot. from Evil, Magic Weapon, Remove Fear, Naturalist d20+10=11 ; Saturday December 8th, 2012 9:18:15 AM
Tuck waits around for Emrys to pick up the scent and lead them in their next destination.
(Perception 11, natural 1)
Emrys (ac18 (20evil), hp23/23), locate object, remove fear, see invisibility, shield, prot. evil d20+14=28 ; Saturday December 8th, 2012 4:44:19 PM
"Yes," says Emrys, "I still sense our target. It's that way, across the conservatory. The feeling is stronger. We're getting close! However, time is of the essence."
Emrys looks to his friends and gives them the briefest of smiles and a prideful expression that implies, just look at us at us now, heroes. However his expression quickly transforms to a stoic facade by the time he turns back around to Commander Graf.
The bard is ready to continue the hunt and moves along with the group.
(Perception: 28)
Ariach AC 24 (29 - 31 vs. evil)/14/19 ; HP 44/47 (remove fear, prot.evil, magic weapon) Sunday December 9th, 2012 6:13:09 PM
Ariach doesn´t like the imagine to fight the green portal. He expects that more powerful undeads will protect the portal when the living will try to destroy it. A short glance in the group shows him how eager the others want to fight the ultimate evil. Ariach is carried away by the enthusiasm of his friends for fighting the source of the undead plague and escorts Emry who is leading them to the green portal.