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AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 98/223(177){213} hp Malgant Winterborn 
Friday December 14th, 2012 6:55:38 PM

Malgant sticks to Jass like his shadow, prepared to shield the Sorcerer/elemental if an attack should come. Move with Jass to the water portal. Interpose on Jass.

Effects on Malgant
Barkskin 6 hour duration CL 18
Telepathic Bond from Aztyr CL16
Magic Vestment from Aztyr ( +5) 28 hour duration CL18
Mind Blank 24 hour duration CL18
Blur (Cloak of minor displacement)
Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP"
Ring of Counterspells set for Greater Dispel Magic
Amulet of Mighty fists making all attacks holy and ghost touch
Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22)
Heroism(extended)from Vauhwyt 44 hrs CL22
Life Bubble-From Jass (4 hrs/CL18)
Mass Fly-From Jass (164 min/CL18)
Shield duration 17 minutes CL 18
Shield of Faith duration 17 minutes CL 18
True Seeing duration 17 minutes CL18
Freedom of Movement duration 180 minutes CL18
Resist Fire 30 duration 180 miunutes CL 18
Weapon of Awe 18 minute duration CL 18
Stoneskin 80 of 90 DR remaining CL9 from wand
Haste 18 round duration CL 18
Righteous Might 1 round duration CL 18 (DR 10 vs Evil)
Divine Power 2 round duration CL18
3 of 6 lesser rod of extend used.
War domain 4/8 rounds used


Aztyr AC 33 ,Touch AC 17, 5 DR Fire - SR 18 - Darkvision - See Invisable -Blur (20%) - HP 130/169 
Friday December 14th, 2012 8:05:06 PM

Aztyr heads for the exit, moving full out, not worrying about being attacked. She'll only move into the water far enough to allow the others in.

*Vauhwyt, why don't you create a mansion in this waterway, and we can rest up in safety. It may allow the other team to set up a trap, but they won't know when we plan on exiting so we might have an advantage.*

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8
Available: * 8- 8-16- 8- 7- 7- 7- 5
Cast: ---- * 1- 3 - 1- 1- 1- 3- 6- 0

Spells in effect:

Non-Permanent:

Shield, Duration 18 minutes
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 36 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 36 hours
Resist Energy: Fire (DR 30) Duration 180 minutes
Greater Invisibility, Duration: 07 rounds
Haste, Duration 18 rounds

Cast on Others:

Malgant: Resist Energy: Fire (DR 30) Duration 180 minutes
Malgant: Stoneskin, DR 10/adamantine, @ 10 points a hit, max 80 points damage, Duration 80 minutes
Everyone: Haste, Duration 18 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 7/10
Wand of Stone Skin 49/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 49/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 2/3
Empower, Lesser 1/3
Ectoplasmic, Greater 3/3

Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al 
Saturday December 15th, 2012 12:15:19 PM


OoC to All: Consensus call, please. Who thinks it's a good idea to rest? Granted, the Magnificent Mansion many not even appear. But, say, the spell works, who's for resting? I could go either way at this time.

Thoughts?

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 98/223(177){213} hp Malgant Winterborn 
Saturday December 15th, 2012 1:33:38 PM

OOC
Resting will allow us to refresh our spells, identify the magic items and prepare for the ambush at the other end of the tunnel. Furthermore, the other team will run out of short term buffs and begin to wonder if they need to come looking for us. It may lure them out of whatever fortifications they have made to come after us. I think it could be a good idea.


Sir Joshua the Virtuous (Ken), DR 5/evil 
Saturday December 15th, 2012 1:47:26 PM

(OOC - Ditto on Malgant's point....)

Aztyr AC 33 ,Touch AC 17, 5 DR Fire - SR 18 - Darkvision - See Invisable -Blur (20%) - HP 130/169 
Saturday December 15th, 2012 3:57:43 PM

another good thing about the mansion, it's invisible from the outside, once the doors are shut. even if they see the doors with spells, they'll never know when we will be coming out. and even better, if Vauhwyt casts 3 or 4 of them, they'll have to cover all of them, and split up to do so.

Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al 
Saturday December 15th, 2012 6:35:52 PM


What happened them before in the dark prison of Scarwall gives Vauhwyt pause. She considers Aztyr's idea. Pauses. Considers again. Pauses yet another time. Then asks the others their opinion.

After hearing the brief replies, the liontaur shrugs.

"Very well. Let them wait," the liontaur says of the figures Vorelle reported waiting outside the other end of the watery tunnel. Vauhwyt takes out a miniature ivory door, a piece of polished marble, and a silver spoon. She turns to ceiling of the tunnel and conjures a Magnificent Mansion.

++++++++++++++++++++++++++++++

Cast Mage's Magnificent Mansion. (60ft into the tunnel. On the ceiling.)

Positions: 60ft into Portal (Mookie in pouch)

Swim Speed of 60 from Fluid Form

Spells cast on Vauhwyt: (Minus 16 min)
False Life (20 hp) (22 hrs/CL22)
Extended See Invisible (7 hrs, 33 min/CL22)
Extended Heroism (7 hrs, 33 min/CL22)
Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22)
Detect Scrying (24 hrs/CL22)
Fluid Form (22 min/CL22)
Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?)
Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??)
Telepathic Bond (Permanent/CL18?)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy (Fire) (180 min/CL18)
Mage's Magnificent Mansion (39 hr/CL18)
Haste-From Aztyr (20/36r)
Twilight Knife (05/18r CL18)
Faerie Fire (Duration Unknown)
Loss of Belt of Dexterity +6
Loss of Cloak of Resistance +5

Spells cast on Mookie:
Heroism (4 hrs, 6 min/CL22)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy-From Jass (Fire) (180 min/CL18)
Telepathic Bond (Permanent/CL18?)

Spells cast on Others:
Greater Magic Weapon +5 (22 hrs/CL22)
-- 1x Mal (monk unarmed attacks)
-- 3x Vorelle (2 hand axes and bow)
Resist Energy on Brahmah (Fire) (180 min/CL18)
Resist Energy on Vorelle (Fire) (180 min/CL18)
Greater Magic Weapon +4 on Brahmah (18 hrs/CL18)
Heroism Extended on Malgant (44hrs/CL22)

Note: Aztyr gets Heroism whenever she wants, up to 3x per day

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 0 of 3
Darkwalk: used 1 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Rod of Extend: used 2 of 3
Prayer Beads: used; Karma
Used 1 Hero Point
Wand of CMW 46/50

Mookie's Tattoos
- Lockjaw used 0 of 2
- Feather Step used 0 of 3

Spells
Used 0 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 6 of 7 lvl 3 spells
Used 3 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 6 lvl 6 spells
Used 1 of 4 lvl 7 spells

Lvl 1: red person, exp ret, jump, crafter's fortune, feather fall, identify;
Lvl 2: false life, acid arrow, resist energy, alter self, see invis;
Lvl 3: gtr magic weap, heroism, shrink item, twilight knife;
Lvl 4: gtr invis, detect scry, stone shape, nnmon sum iv;
Lvl 5: wall stone, teleport, fabricate, geyser;
Lvl 6: fluid form, geas, greater heroism;
Lvl 7: magnificent mansion, greater shadow conjuration.

Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6)
===========
Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3
Paws x2 +20 / Damage 1d4+3+3d6
Twilight Knife +14 / Damage 1d4 4d6Sneak

Mage's Magnificent Mansion
You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.

Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.

Brahmah 70/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis 
Saturday December 15th, 2012 10:56:30 PM

OOC: I was aware of the +5 to movement, but keep forgetting to add movement to my sheet! So I'll tack it onto the conditions portion of my posts.

Brahmah will be the first in the door of the mansion. The first to roll out his bedroll and gear and the first to sleep. He tears up when he lays down, hoping the demi-god and the information is accurate about returning home. He is thinking of Polo, who was so excited about finally going on a mission.

If watches are required, he'll take last watch.
----------------------------------
Conditions/Other:

Belt gone.
Cloak gone.

-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23)
-5 Will save
-8 Fort save
-8 Ref save
down 54 hps

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL)
2nd - Campfire Wall, Eagle Eye x2, Hide Campsite
3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)*
4th - Tree Stride x3 (1 hour per CL)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day*

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good
+5 movement (Wold replacement of +2 Initiative in favored terrain)

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 10/15 hours, CL15)
Fly (from Jass, 180 minutes upon entering realm)
Longstrider (30 hours, extended)
GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt)
See Invisibility (Hand of Glory, cast on round 5)
Resist Fire 30 (Brahmah and Polo)
Spider Climb (tattoo, cast on round 19?)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Rod of Extend 3/day**
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons

Hero Points: 4/7
Hero Points Spent: 3
------------------
Polo's HPS : -5/115

Aztyr AC 33 ,Touch AC 17, 5 DR Fire - SR 18 - Darkvision - See Invisable -Blur (20%) - HP 130/169 
Sunday December 16th, 2012 7:59:50 PM

OOC: I'm headed to the hospital for 2-3 days, Dave F will cover for me If I can't post on my tablet.

IC:
Aztyr will gladly head to and enter the Mansion, once it appears.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8
Available: * 8- 8-16- 8- 7- 7- 7- 5
Cast: ---- * 1- 3 - 1- 1- 1- 3- 6- 0

Spells in effect:

Non-Permanent:

Shield, Duration 18 minutes
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 36 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 36 hours
Resist Energy: Fire (DR 30) Duration 180 minutes
Greater Invisibility, Duration: 07 rounds
Haste, Duration 18 rounds

Cast on Others:

Malgant: Resist Energy: Fire (DR 30) Duration 180 minutes
Malgant: Stoneskin, DR 10/adamantine, @ 10 points a hit, max 80 points damage, Duration 80 minutes
Everyone: Haste, Duration 18 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 7/10
Wand of Stone Skin 49/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 49/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 2/3
Empower, Lesser 1/3
Ectoplasmic, Greater 3/3

ACDM Cayzle - Announced Rules Changes 
Sunday December 16th, 2012 11:03:43 PM

Woldians, you should check out the LnB and your email for a series of major changes. HOWEVER, note that our entire game has been grandfathered. No BBL characters are affected. Still those rules will come into play for us when we start over with new characters in mid-late 2013.

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