AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 98/223(177){213} hp Malgant Winterborn Friday December 14th, 2012 6:55:38 PM
Malgant sticks to Jass like his shadow, prepared to shield the Sorcerer/elemental if an attack should come. Move with Jass to the water portal. Interpose on Jass.
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (164 min/CL18) Shield duration 17 minutes CL 18 Shield of Faith duration 17 minutes CL 18 True Seeing duration 17 minutes CL18 Freedom of Movement duration 180 minutes CL18 Resist Fire 30 duration 180 miunutes CL 18 Weapon of Awe 18 minute duration CL 18 Stoneskin 80 of 90 DR remaining CL9 from wand Haste 18 round duration CL 18 Righteous Might 1 round duration CL 18 (DR 10 vs Evil) Divine Power 2 round duration CL18 3 of 6 lesser rod of extend used. War domain 4/8 rounds used
Aztyr AC 33 ,Touch AC 17, 5 DR Fire - SR 18 - Darkvision - See Invisable -Blur (20%) - HP 130/169 Friday December 14th, 2012 8:05:06 PM
Aztyr heads for the exit, moving full out, not worrying about being attacked. She'll only move into the water far enough to allow the others in.
*Vauhwyt, why don't you create a mansion in this waterway, and we can rest up in safety. It may allow the other team to set up a trap, but they won't know when we plan on exiting so we might have an advantage.*
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Saturday December 15th, 2012 12:15:19 PM
OoC to All: Consensus call, please. Who thinks it's a good idea to rest? Granted, the Magnificent Mansion many not even appear. But, say, the spell works, who's for resting? I could go either way at this time.
Thoughts?
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 98/223(177){213} hp Malgant Winterborn Saturday December 15th, 2012 1:33:38 PM
OOC Resting will allow us to refresh our spells, identify the magic items and prepare for the ambush at the other end of the tunnel. Furthermore, the other team will run out of short term buffs and begin to wonder if they need to come looking for us. It may lure them out of whatever fortifications they have made to come after us. I think it could be a good idea.
Aztyr AC 33 ,Touch AC 17, 5 DR Fire - SR 18 - Darkvision - See Invisable -Blur (20%) - HP 130/169 Saturday December 15th, 2012 3:57:43 PM
another good thing about the mansion, it's invisible from the outside, once the doors are shut. even if they see the doors with spells, they'll never know when we will be coming out. and even better, if Vauhwyt casts 3 or 4 of them, they'll have to cover all of them, and split up to do so.
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Saturday December 15th, 2012 6:35:52 PM
What happened them before in the dark prison of Scarwall gives Vauhwyt pause. She considers Aztyr's idea. Pauses. Considers again. Pauses yet another time. Then asks the others their opinion.
After hearing the brief replies, the liontaur shrugs.
"Very well. Let them wait," the liontaur says of the figures Vorelle reported waiting outside the other end of the watery tunnel. Vauhwyt takes out a miniature ivory door, a piece of polished marble, and a silver spoon. She turns to ceiling of the tunnel and conjures a Magnificent Mansion.
++++++++++++++++++++++++++++++
Cast Mage's Magnificent Mansion. (60ft into the tunnel. On the ceiling.)
Positions: 60ft into Portal (Mookie in pouch)
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18) Haste-From Aztyr (20/36r) Twilight Knife (05/18r CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
Brahmah 70/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Saturday December 15th, 2012 10:56:30 PM
OOC: I was aware of the +5 to movement, but keep forgetting to add movement to my sheet! So I'll tack it onto the conditions portion of my posts.
Brahmah will be the first in the door of the mansion. The first to roll out his bedroll and gear and the first to sleep. He tears up when he lays down, hoping the demi-god and the information is accurate about returning home. He is thinking of Polo, who was so excited about finally going on a mission.
If watches are required, he'll take last watch. ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Aztyr AC 33 ,Touch AC 17, 5 DR Fire - SR 18 - Darkvision - See Invisable -Blur (20%) - HP 130/169 Sunday December 16th, 2012 7:59:50 PM
OOC: I'm headed to the hospital for 2-3 days, Dave F will cover for me If I can't post on my tablet.
IC: Aztyr will gladly head to and enter the Mansion, once it appears.
ACDM Cayzle - Announced Rules Changes Sunday December 16th, 2012 11:03:43 PM
Woldians, you should check out the LnB and your email for a series of major changes. HOWEVER, note that our entire game has been grandfathered. No BBL characters are affected. Still those rules will come into play for us when we start over with new characters in mid-late 2013.