WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


Cleanest Sailors That Ever Sailed [DM Jerry] 
Monday December 3rd, 2012 4:47:16 PM

Everyone is cleaned up nicely. A cleaner batch of clean smelling sailors and adventurers has never been seen!

Bozzle tests the fish and lets you do the same with whatever means you have. "Seems clean to me. Shall we eat? What are you going to do with the body. I don't want it sitting in my shack for too long."

He begins serving fish. It is exquisite! There is nothing like fresh fish caught and cooked by Bozzle. "I thought about returning once and opening a restaurant." He seems genuinely pleased by all the compliments.

The sun begins to set and the cleaning up from the meal commences. One of the sailors comes up and asks, "Where do you want us to bunk? On the ship, make camp here?"

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Monday December 3rd, 2012 8:15:28 PM

Sten thinks there are strength in numbers, regardless of the location, crew and adventures need to sleep in one spot.

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Monday December 3rd, 2012 11:32:02 PM

"The ship is more securable I think, and with someone in the crows nest--with darkvision, it may be safer."

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Monday December 3rd, 2012 11:40:45 PM

"With the number of pirates in the area, I think it would be best if we sleep on the ship. We would not want to wake up with our ship gone." Spire volunteers for a watch, low light vision making it easier for him to see at night.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Tuesday December 4th, 2012 12:52:16 AM

Sten the dwarf volunteers for a watch.



(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Tuesday December 4th, 2012 12:59:57 AM

Jozhur remember's Bozzle's comment about feeling safe with the group there.

"We need to leave most of our crew with the ship, but if you'd like, maybe a couple of us could sleep here. I know I'd sleep better on dry land."

But What About the Body? [DM Jerry] 
Tuesday December 4th, 2012 8:15:18 PM

What I'd like is for you to decide what to do with the body before bedtime. That guy creeps me out. I respect the dead, and will allow him to lie in state for the night if you feel I must, but I won't be happy about it. I'll sleep on the porch.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Tuesday December 4th, 2012 10:57:26 PM

"I suppose... do we have a spare tarp? One more night will not hurt with True Ressurection..."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Wednesday December 5th, 2012 12:04:50 AM

Kerg volunteers to help watch in between hungrily cleaning off some fish bones..

Shall I Burn Him? [DM Jerry] 
Wednesday December 5th, 2012 2:14:29 PM

During the night, second watch, a ship travels by an island over. It is spotted in the distance because it was furiously using a light source and a mirror to communicate with a 2nd ship following. The front ship was trying to make a deal with the back ship so that it wouldn't attack it. It was decided that the front ship would put 6 of their female cargo into a life boat at dawn further towards Rum and that the back ship would accept them as payment. The females seemed very happy and willing to go to the second ship so it seemed more like a rescue than selling slaves.

They were too far off to have aided, but it did make the night interesting.

Soon, it is morning. The sun comes up with an amazing sunrise. The reds and oranges melt into the setting second moon, Kerracles, making it look like an amazing giant piece of fruit.

Breakfast is coffee, from the ship, and left over fish. Before eating, the food is made fresh again with a cantrip. It tastes as good as the previous night. Amazing fish!

The old man stretches after sleeping in his porch chair and says, "Ok, it is morning. Time for the centaur to leave my house before he stinks it up and brings me bad luck!"

He looks expectantly and says, "Shall I burn him, or do you have other plans?"

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Wednesday December 5th, 2012 2:49:01 PM

Coer eats his fill at breakfast in perpetration for a busy day. The repairs to the Lionfish were Put on the back burner due to the waterlogged centaur and these need to be completed before the adventurers set sail.

After hearing Bozzle's question, Coer responds to their host
"You clearly have some skill with magic, are you able to cast the required spell?"

~~~
ooc: sorry for missed posts this week guys. Started new job and has thrown me a little.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Wednesday December 5th, 2012 6:06:02 PM

"Once again, delicious fish Bozzle. Any idea what could have happened with the ones on the beach? Eww."

Jozhur helps haul the Centaur out of the house, then looks to Bozzle,

"If you think it's a good idea, could you use that scroll to bring the Centaur back?"

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Wednesday December 5th, 2012 7:06:26 PM

"It was the centaur's final wish to have himself revived with the scroll. If you could, Bozzle, we would be very appreciative. I am sure he would, as well."

Rafe Thornhill 6/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC20/18/20*MA* 
Wednesday December 5th, 2012 7:14:43 PM

Rafe just keeps a wary eye to see if anyone has succumbed to the fish...

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday December 5th, 2012 11:39:45 PM

Sten helps with repairs to the Lionfish.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Wednesday December 5th, 2012 11:51:50 PM

Kerg lets the others take care of what they need to while he goes for a quiet run within sight of Bozzle's shack.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Thursday December 6th, 2012 9:09:45 AM

Yel'kno will assist in moving th centaur around as we'll and hopes Bozzle can use the scroll. He'll also direct a work party to begin finding materials to repair the ship. "Bozzle, do you know if there is a fey mushroom ring on the island? I am a follower of King Eberyon and would like to see one."

Who is King Eberyon [DM Jerry] 
Thursday December 6th, 2012 10:03:24 PM

Bozzle looks really surprised. "I.....can cast it but....

"You mean none of you adventurers can cast a single divine spell? I really prefer not to see Gargul. He doesn't like much."

Bozzle closes in on himself a bit and doesn't help bring the centaur out, but concentrates on cleaning up after breakfast and checking the stuff.

Jozhur and Yel'kno gets the centaur out with difficulty.

Rafe doesn't notice anyone getting sick. That's a very good thing.

Sensing that the adventurers want to be heading back to sea, the crew, works hard under Sten and Yel'kno's direction. direction to get the ship fixed. It looks like the ship can be ready to go the next morning barring any unexpected problems.

Bozzle looks strangely at Yel'kno. Why would you like to see a mushroom ring? I don't understand. And who is this King Eberyon you speak of? Is he the new ruler in that Rum town they are building or does he run your Bonetown?

Kerg enjoys his run and is happy to note that is spotted nothing unusual or disturbing. It is amazing how many times a simple run leads to danger and trouble.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Friday December 7th, 2012 11:46:56 AM

"I don't think so, but I don't know much about magic, or our new friends here. Maybe they can do something."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Friday December 7th, 2012 12:36:35 PM

Rafe assumes his sailor duties, somewhat bored since he hasn't attacked anything for a while--perhaps some weapons training was in order, and a bit of sparring with his eidolon.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Friday December 7th, 2012 3:17:20 PM

Kerg comes back happy and sore. He does what he can to help the crew prepare the ship to leave.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Friday December 7th, 2012 10:53:52 PM

Spire shakes his head. "Unfortunately the one man we know who can cast divine spells is back in Bonetown. If possible, we could accompany you to see Gargul."

Bozzle vs. Gargul [DM Jerry] 
Saturday December 8th, 2012 12:31:59 AM

Very well, Spire. But I do not accept responsibility for this ending well.

Gather the group and whoever is going to represent the centaur. I suggest we do this inside. Dark business and all that. You and you! Help me put up dark curtains. I'm going to change.

Bozzle heads into the shack to change. When he emerges, he has his formal raiment on which is the color of the sea. His holy symbol is out: an octopus.

Come sit on the mats in a circle. If you have anything holy, put it on.

Someone will need to be primary for the call to Gargul. All I am doing is casting the spell. Someone will need to speak the plea for the Centaur's life. Anyone know what his name was?

Lay the centaur here in the center of our circle.

When he is finished with his orders, he waits for everyone to get settled.

Anyone have anything to confess before we begin? Gargul tends to see to the heart of the maelstrom. If you're thinking it, he'll ask about it.

For me, I should say now that I've had two bad experiences with Gargul. One time I died after making a bad decision. Innocents died because of me. He gave me the choice of coming back to fix the mistake with the families left behind or to enjoy my afterlife in the Estates of Unrest. I chose to come back.

One family could never resolve their hatred for me, so I dug up the body and tried to raise it. Turned out that the guy was evil incarnate and had abused his household. They just wouldn't tell me about it. However, scared of Gargul, I avoided him and used Reincarnate instead avoiding Gargul. Gargul hasn't liked me much since then. I wish I could undo it, but it seems I can't. And I must admit that I don't like him much either. Too straight-laced for me.

My father was a follower of Gargul. I did not follow him which caused a split between my father and I. I know that's all out of order, but I wanted to be up front. You're doing a good thing here and Gargul should realize that. Just know that if he decided to come down on me for my past, you shouldn't get involved. I wouldn't.

Then with a cheery smile, he says, "Anyone else have anything to say first?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Saturday December 8th, 2012 9:18:47 AM

Yel'kno opens his mouth as Bozzle's response to his question about Eberyon, but shuts it instead and just shrugs.. wondering al the while just how long Bozzle has been on this secluded island.

Just the same he helps move the centaur back inside, leaving the task of working the sailors in Tula's competent hands, and helps darken the room.

He has nothing to confess or anything holy to add to the rug so he gives a shake of his head but remains otherwise respectfully silent.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Saturday December 8th, 2012 1:10:56 PM

Spire opens his mouth and closes it just as quickly. "His name was Aziekiel Hoofstomper. I... I have spent some time in prison. That is all I have to say."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Saturday December 8th, 2012 4:01:13 PM

"A cleric of Gargul refused to cure the disease that afflicted both my parents and my brothers wife and child and others in the town of Greendale where I was born and raised. He sold his services to the highest bidder and needless to say, we were not rich and our loved ones succumbed to the disease. So there is a large amount of anomosity our family feels towards Gargul and his minions."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Sunday December 9th, 2012 1:40:51 AM

Kerg touches the pearl in his hair, wondering if it counts as an important enough object. He isn't sure what to expect from this but he knows he wants to witness it.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Sunday December 9th, 2012 12:45:57 PM

"I don't really have anything to add, nothing important anyways."

Jozhur quietly lends a hand with setting up the place.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 9th, 2012 9:02:35 PM

Just a few years of piracy in my youth and the sins that went with it mutters Coer.

but Bozzle is right. This is a good deed and we should get on with it

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+8=13 ;
Monday December 10th, 2012 12:48:44 AM

If Sten has anything to confess, and he is sure has, he can not remember...

Heya! Welcome to Gargul's! [DM Jerry] 
Monday December 10th, 2012 8:02:08 PM

"Very well. Let's begin."

He asks for the scroll and begins to read it. Then stops. "Whoever, crafted this scroll I hate."

The reason become evident.

"Oh holy Gargul, we come before you...insert time of ....

::a low growl emits from Bozzle::

"Oh holy Gargul, we come before you this day mourning the loss of our friend...Aziekiel Hoofstomper. We humbly petition you,...

::Bozzle's face seems to be fighting to force him to say the words::

"..the God of all Life and Death, to consider our plea to return him to...

::Bozzle's face literally turns purple by this time::

"....this sweet life. All praise your holy name."

Nothing happens for a few seconds...

...and those seconds seem like minutes.

Then, a soft wind. The curtains wave. This grows into a whirlwind. Like Dorothy and Toto, the group is caught up in the wind spinning upwards, but remaining in the same formation--like a horrible game of "Light as a Feather, Heavy as a Board" gone wrong.

Then the bottom drops out. You feel as if you are being turned inside out. A very nauseating experience!

Time stops and you feel utterly alone as you travel.

Then just as if nothing had ever happened, you arrive...wherever this is.

Opening your eyes, you are standing on grass that stings your feet. Behind you the glory of the Lands of Rest. Souls, looking like people, not spirits, walk past at various speeds. Some wave, some ignore.

In front of you, an adamantite amphitheatre towers over you and the environment. And in that temple, a throne. Sitting on it is a huge being, though it is hard from this distance to see what he looks like.

In front of him, bowing are a group of dwarves. Waiting some distance behind them, is a lone female mage--gnomish.

An imp whips around. "What tha! Another one! Busy day. Busy day. Master wants to be walkabout. But Busy day."

He grins like a cheshire cat. Skipping he comes forward. "Heya! Welcome to Gargul's.....uh place. There are two groups ahead of you. Give each some space, not that HE'd let you hear anything. Oh, and the souvenir shop is closed."

He cackles thinking that is very funny and skips back to the throne and stands by Gargul's side.

Aziekiel is not here, nor is his body.



Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Monday December 10th, 2012 9:55:15 PM

"Aw.. And I was hoping to get a mug." Yel'kno frowns when the imp mentions that the souvenir shop is closed and looks to the rest of the group. "I guess lets do as he says and get in the line?"

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Monday December 10th, 2012 11:22:50 PM

Spire stands still, clutching the note left by the centaur. "Third in line. Hopefully he will still be agreeable by the time we get there."

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday December 10th, 2012 11:24:22 PM

"Woah.... that was unexpected. Does this always happen when someone's resurrected?" Looking at the Imp, "I'm not real versed on this whole thing here with his lordship, uh, highness, Gargul, but are you the Imp called, Gimp?" Rafe awaited an answer, or seemed like he would but couldn't wait and asked, "Could I get your autograph on my bracer here as protection...err, ya know, uh, never mind, stupd request."

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Monday December 10th, 2012 11:41:11 PM

So this is Gargul's home. I honestly expected more doom and despair. Third in line is not too bad I guess... But where is Mr Hoofstomper... Should he not be here with us?

Coer looks a little nervous. Magic and higher beings have always left him feeling out of sorts.

Spirysn'rar Kilarn (Ian) AC 18/14/14 - CMD 14 - HP 2/12 
Monday December 10th, 2012 11:50:11 PM

Spire nods his head towards the female gnome in front of them. "She's alone. I doubt the spirit of the departed accompanies you to Gargul. I imagine they come with us afterward. Well... they might, I suppose."

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Tuesday December 11th, 2012 1:58:43 AM

"Hoofstomper is soul is missing. I smell Quest!"

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Tuesday December 11th, 2012 11:58:52 AM

"What in the Wold was that?"

"I guess we wait in line, dunno what other choice we have. I don't like this..."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Tuesday December 11th, 2012 9:15:50 PM

Kerg is taking the trip a little less gracefully than his companions. The poor young orc has never even contemplated that a means of travel such as that could lead to a place such as this. He takes a couple of involuntary steps back, looking around with wide eyes.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday December 12th, 2012 2:20:28 AM

...

DM Cayzle 
Wednesday December 12th, 2012 6:07:05 AM

Time passes, you think ... it is hard to say in this hyper-real, hyper-alive place.

If you make a Knowledge Planes check, DC15, the Please Highlight to display spoiler: {This is the plane of existence known as The Lands of Rest, where souls go after they have travelled from the Wold after death.}

If you make a Knowledge Religion check, DC15, the Please Highlight to display spoiler: {The imp is in fact the famous "Gimp" -- Gargul's servant.}

Time must pass, one way or another, because after some of it goes by, it is your turn to approach the throne. The man sitting there looks like a blacksmith, given his forge-scorched leather apron and muscles. His hair is black and grey -- more grey, actually. He has piercing eyes that see into you. When he speaks, although his voice is not exceptional, you cannot help but listen intently.

"You come before me seeking the return of this centaur?" he asks. From behind the throne trots a healthy-looking and not dead Hoofstomper.

"Usually I ask petitioners what they would give for the return of a soul to the living Wold. Were I to ask this of you, what price would you pay for this life?" You feel a strong compulsion to tell the truth to this god.

==========

OOC: Many thanks to DM Jerry for taking over recently. I'll be here until Jan. 7, at which time the Wold will go through a DM Migration, and you will have new DMs for this game. I'll be trying to post each morning (New York time), so hopefully this post sets us on the right schedule.


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Wednesday December 12th, 2012 2:04:58 PM

"My Lord G.. Er, Master Gar... Hmm... Godly Gargul, I cannot answer that question in full without first asking the centaur why he should be returned. We do not know him and already risk receiving your wrath as payment for our request of his return. We come here seeking his return purely out of charity and respect for the wishes of a fellow warrior. I'd give my life for th innocent, helpless or enslavd, but he is beyond such concerns now. Without knowing more about Master Hoofstomper my answer would be 'Nothing further'. "

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Wednesday December 12th, 2012 2:07:52 PM

Rafe kept quiet, better to say nothing and go unnoticed than to open one's mouth and step into something you didn't want to step into. Besides, he had nothing he was willing to give to a complete stranger.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Wednesday December 12th, 2012 3:51:20 PM

Jozhur stands silently, nodding in agreement with Yel'kno. He's pretty overwhelmed to be in this place, standing before a god. He shuffles over behind Coer, trying to partially hide behind the big Taur.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+1=21 ; d20+6=11 ;
Wednesday December 12th, 2012 5:11:00 PM

Coer stands silently, following the captains lead.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12  d20+9=27 ; d20+9=13 ;
Wednesday December 12th, 2012 5:26:44 PM

Spire opens his mouth to say something, but realizes he has nothing to say. We must give him something... but what?

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+2=12 ; d20+2=12 ;
Wednesday December 12th, 2012 7:31:54 PM

Sten is silent, nodding in agreement with Yel'kno...

DM Cayzle 
Thursday December 13th, 2012 6:09:07 AM


The short, stubby imp jumps up and down at the side of Gargul's throne. "OOOH! ME! ME! Master, ask me! It's a trick question, ain't it? You said, 'WERE I to ask this of you, what price WOULD you pay for this life?' You did not say, 'I'm asking you, what price WILL you pay?' amiright, Master? Huh?"

Gargul nods at his servant, and Gimp seems very pleased with himself.

"Yes, mortals, I am not asking you for a payment for this life. I asked how much you would have paid, that is, what is the value you place on this life -- the life of a stranger. Yel'kno, you want to know more. Know then, that this centaur is my servant, and I am glad you have brought him to me to be restored. His work in the Wold is not done. In fact, my intention is to reward you to the extent that you value this life. If you had valued the life of a stranger to any degree, then I would have rewarded you to that degree. But in fact, you have made plain that you do not value this life. That is acceptable as well."

The god nods to you. "Thank you for returning my servant to me, that I may restore him to the living Wold. As you would have paid for this life, so I now pay you." He waves his hand, and you all feel a great LURCH!

You are all back at the hut of the hermit. The body of the centaur is gone. The hermit is lying in a quivering heap in one corner.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 6/32 
Thursday December 13th, 2012 10:24:36 AM

"Huh, I didn't take Gargul as one for word games. Guess even the Gods can surprise you." Yel'kno says after he returns. "Think the Centaur is around here somewhere? Good to know he wasn't a murdering cannible and all, but I'd like to know why he was pinned to the bottom of the ocean"

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Thursday December 13th, 2012 1:27:22 PM

"Yeah, typical." Rafe shakes his head. "Obviously we took the time to bring back this guy out of the kindness of our hearts--instead of looting his body, but that doesn't mean squat to ol' Gargul. If I should die guys, don't bother bringing me back, I wouldn't want him to lift a finger to help me--there are other gods more worthy of my worship."

Evil DM Cayzle Comments: Had you mentioned that, he would have given you a slightly waterlogged scroll of True Resurrection. Muahaha!

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Thursday December 13th, 2012 2:29:55 PM

Spire blinks a few times before realizing where they are. "Well... that was... certainly interesting." He glances over to Bozzle and frowns. "Uh... Bozzle? Are you quite alright?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Thursday December 13th, 2012 7:10:41 PM

Jozhur stares off into the distance with a very bewildered look on his face. He's quite overwhelmed by this chain of events.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Thursday December 13th, 2012 7:31:05 PM

Sten thinks that we missed the boat. "Each of us thinks could have ask for a power magic item, a special ability and we would have recieved it. And all because we were not paying attention to the syntax of a god...oh well let's move on."

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Thursday December 13th, 2012 7:41:28 PM

That was surprisingly easy.

Pehaps we should head to the beach to see if Hoofstomper has turned up there?


Coer puts his hand on Bozzle's shoulder Are you alright friend?



(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Thursday December 13th, 2012 9:17:20 PM

Kerg isn't really sure how most of his companions can remain so composed. There was quite a bit going on that would have driven his superstitious slavers to madness had they been in his shoes. He notices that Jozhur is as out of sorts as he is, and gives the rogue a playful punch on the arm. "Not a bad start to the day."

DM Cayzle 
Friday December 14th, 2012 10:24:23 AM


As you realize that you survived an encounter with a god and emerged with your lives intact, you come to see the bright side of things: At least you emerged with your lives intact! Not all adventurers do, who travel the planes to bring a petition to the god of life and death.

The experience has quite discombobulated the hermit, who can hardly talk, and who takes to bed. It is almost a week before he is himself again, and he refuses to talk about it at all.

Of the centaur, there is no sign at all. It seems that whatever mission Gargul has for Hoofstomper, it lies far from this lonely isle in the Shipwreck Shoals.

You do end up spending several more days here, as the repairs take about that long, and then it is time to go. Feel free to post your actions for the week.

Note that the Lionfish is not in tip top shape. She has an improvised mast, and her hull is more patchwork than anything else. But at least she is not taking on water!

The usual route from here is to Chessford on Liontaur Isle, which is not far away, and then on to Rum. Just to confirm, you are headed to Rum, seeking WLA offices and a branch of the Catacombs?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Friday December 14th, 2012 9:23:05 PM

Kerg spent most of the week using up his energy running and hunting, swimming and sparring, repairing and climbing, eating and sleeping.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Saturday December 15th, 2012 3:39:26 AM

Rafe goes about his regular sailor duties, but doesn't look too well--neither does his eidolon. Must be something like a cold, yeah. A cold.

Cayzle Comments: Must be something going around, Jim! I've got a bad cold too. :-)

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Saturday December 15th, 2012 4:33:59 AM

During this time can we assume everyone is at max hit points or should Sten roll his CLWs?

Cayzle Comments: Assume enough time goes by that all are at max hp.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Saturday December 15th, 2012 11:39:01 AM

Yel'kno continues to supervise the repairs and talk with Gaston whenever possible, hopefully he's able to talk the man down enough so that he can release him from the brig. However, if he can't be assured he will not cause any more trouble he'll leave him there for the remainder of the trip.

He'll pour over the maps with Spire and Coer and anyone else wishing to help to set the course. The goal is Rum to deliver the rescued elves and let Gaston and anyone else off and find new crew if need be.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Saturday December 15th, 2012 3:39:48 PM

Jozhur tousles Kergs hair and shoves him away, "Yeah, I guess so, though I'd prefer a good scrap over that"

He spends most of the week helping the sailors and learning what he can. He attempts to properly repair the well's winch and helps out Bozzle wherever he can. He also tries his hand at trapping some game.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Sunday December 16th, 2012 3:45:07 PM

Have we had any experience awards since October?

DM Cayzle 
Sunday December 16th, 2012 11:04:59 PM

Friends, please do head over to the Loot N Booty Board to hear about the changes affecting the Wold. Some will he greatly affected, some slightly. No changes go into effect until Jan 7, under the new DMs.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 16th, 2012 11:26:54 PM

Coer shares his time overseeing repairs and exploring the island looking for anything of interest or value. Before the ship sails he sits down with Yel'kno and Spire to plot a course to Rum via Chessford

~~~
Ooc: no experience recently, we are due for some soon I bet.


Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Sunday December 16th, 2012 11:55:53 PM

Spire spends most of his time investigating the local plant life and helping to plot a course to Rum with the Captain and First Mate.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Monday December 17th, 2012 12:58:36 AM

ooc: wise DM's, with the rule changes and PC rebuilds, can you please advise if we will be getting XP soon.
I ask as we may go up a level and this may be factored in the builds :)

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday December 17th, 2012 1:32:27 AM

Aye, Captain, isn't it about time we advance up to 4th level since it's the end of the year almost?

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Monday December 17th, 2012 2:45:24 AM

Xp please!

DM Cayzle 
Monday December 17th, 2012 12:04:37 PM


A week goes by. The hermit gradually recovers. He prefers not to talk about it, however.

Kerg gets back to nature and restores his health.

Jozhur helps with repairs and hunting. There is no land game, but he does catch several tasty lobsters spear-fishing on the reef. By the end of the week, the hermit's place is better than ever.

Yel'kno finds Gaston petulant, and leaves him in the brig. He charts a course for Rum with the help of Spire and Coer.

You sail away as Bozzle waves a friendly farewell. His last words are: "Send me some puppies if you have the chance!"

The sail to Chessford is easy-peasy, and the stay there as brief as you like. Let me know if you want to go ashore, and for what purpose.

Soon the wind is in your sails, and the Lionfish is on her way to Rum!

==========

OOC: I'll award xp at the end of the module ... but in order to plan for your Jan. 7 PCs, please expect to be 4th level, with an allowance of 6,000 gp each. You folks have some Wold-unique items, like the flag flying above the Lionfish ... I'm still figuring out what to do with those. I'll let you know asap.



(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Monday December 17th, 2012 12:32:29 PM

Jozhur waves goodbye to Bozzle, sad to be leaving another friendly fellow that he will likely never see again.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Monday December 17th, 2012 1:00:45 PM

Kerg waves from the Lionfish's railing as they depart Bozzle's island. When the hermit has shrunk away in the distance he goes to see what he can find in the galley. He doesn't take food freely, and helps out with chores to earn it.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Monday December 17th, 2012 2:36:12 PM

Yel'kno is sure to mark te location of Bozzle island on the map for any return visit with puppies on board. Otherwise unless they need to resupply/ repair/someone wants to stop they'll go to Rum.

---

I have just enough to squeak in to level 4. But need to redo char anyway.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Monday December 17th, 2012 11:49:17 PM

Remembering the warm recption from the centaurs in Fort Stag, Coer decides to stay on board at Chessford.

He spends his days enjoying the sea air and meditating on his life. He contemplates his past and future, his successes and failures. Is he the right man to defend the defenceless? Perhaps some new training? New skills? New ideas? A time for change is upon the young minotaur.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday December 17th, 2012 11:53:26 PM

Rafe's not feeling so hot, so he does not take shoreleave in Chessford.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Tuesday December 18th, 2012 12:46:50 AM

Spire thanks Bozzle profusely, feeling very guilty about leaving the old oracle in such a state. Regardless, he sets off on the journey feeling a bit refreshed. Spire steps off in Chessford only to get his feet on solid ground for a few hours, and then retreats back to the ship.

DM Cayzle 
Tuesday December 18th, 2012 2:51:35 PM


After marking Bozzle's islet on the charts, the trip to Chessford goes fast. And you expect your stay there to be also brief -- just enough time to maybe take on a few supplies.

Before getting to dock, the Lionfish is met by a harbor agent who comes out in a small boat to meet them. This wemic wears a strange hat -- a kind of a headband -- with feathers and beads woven into it. He calls out for your papers.

"Well, before I let you dock, I do need to see your documentation," he says. "Here's the submission pouch -- just set your papers in herre, and I'll take a quick lookie-loo." His accent, though not pronounced, suggests teeth and a jaw not quite fitting the humanoid norm.

If you let him come aboard (he seems to simply expect that you will, and will board unless you stop him), he holds out a leather bag, with a large open mouth.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+5=15 ; d3=1 ; d20+5=21 ;
Tuesday December 18th, 2012 6:59:26 PM

Papers, this always makes Jozhur a little nervous. Once the papers are handed over he carefully watches the dock worker for any sign that he is onto the forgeries, but I'm assuming he will examine the documents back at the dock. He also takes a quick look to see how many people are around the docks and if anyone might be observing the Lionfish.

-----------------
Sense motive: 15
Perception: 21
Ignore the d3, posting on my phone

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Tuesday December 18th, 2012 10:25:44 PM

Yel'kno will hand over the papers with a wave and a smile, welcoming the liontaur aboard. If the taur spots anything amiss he'll wave him over to explain.

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12  d20+4=8 ;
Tuesday December 18th, 2012 11:58:12 PM

Spire shares in Johzur's nervousness, his stomach squirming as he keeps an eye out for anything that might go amiss as they check the papers. (Perception: 8)

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+6=11 ;
Wednesday December 19th, 2012 5:38:35 PM

Coer does not engage with the wemic, wary of the unusual appearance and strange pouch.

~~~
Ooc: sense motive; 11


DM Cayzle 
Wednesday December 19th, 2012 7:11:44 PM


The wemic shakes the bag, clicking his tongue disappointedly. He reaches in and extracts the papers. He holds them at arm's length and squints at them.

"The ... Lame Fish ... out of ... South Park? Can't say as I've heard of ya," he says.

"Well, follow me in, you can dock at will."

He gets back in his dinghy and leads the ship to dock. As you tie up, he waits at the gangway for a final word with you.

"By the way ... Would you be liking any rumors, tips, or advice? I got lots of juicy tidbits, in all price ranges. Anything special you're looking for?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32  d20=1 ; d20=9 ;
Wednesday December 19th, 2012 7:41:18 PM

Yel'kno takes te papers back (I'm assuming?) with a smile. "Thank you, my friend. We'll do that". And so they dock.

"Rumors, tips and advice? For a price? I dare say we could get those, a pint and perhaps a lady to warm my lap at the nearest tavern. And you only offer the first. But you look to be an understanding fellow so ill bite. Anything we should be aware of in town?"

And he jingles the purse at his side a moment. "And have there been any sightings of the Red Foam Gang in these waters lately?"

--

Sense Motive 1. Yay.

Diplomacy 14

It is Red Foam Gang right?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Wednesday December 19th, 2012 8:19:40 PM

Kerg turns his head away at the mention of pleasurable company and takes some time to absorb what this new land is.

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=11 ;
Wednesday December 19th, 2012 11:13:06 PM

Jozhur leans close to Spire, "Some security....to think I was actually nervous. I even had this crazy plan in case something went wrong."

Jozhur heads off in an attempt to gather some information. He goes to the nearest tavern for a couple quick drinks and some socializing. While he's at it, he tries to gather some information, particularly about any slave trade in the area.

-------
Diplomacy: 11

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Wednesday December 19th, 2012 11:34:53 PM

Spire lets out a huge sigh of relief, smiling as Johzur leans in closer. "Still, we should get some new papers once we get to Rum... perhaps official documentation. Actually run this ship above bar." The idea of doing something legal seems a bit alien to the elf. He slides up next to their captain and adds, "And what news has come out of Bonetown lately?"

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Thursday December 20th, 2012 7:22:11 PM

Rafe scratches his head, and wonders what he'll do while here.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Thursday December 20th, 2012 8:53:43 PM

Coer wait to see what information is offered by their guest. If it smells of adventure he may go ashore.

He could do with a stuff drink ad well.

DM Cayzle 
Thursday December 20th, 2012 10:25:57 PM


Kerg takes it all in. The harbor front is busy, filled with tall taur ships as well as fishing vessels, smaller ships for human-sized folk, and a wide range of those too. There must be four dozen ocean-going vessels at these docks.

Large warehouses line the shore. There is a huge open market right off the wharfs used by fisher-taurs, filled with colorful canvas stalls, with plenty of pubs and flop houses ringing the market.

Seeing the drinking houses, Jozhur has no patience for palaver with the harbor agent. He hits the brew-pubs, eager, maybe, to see if taur ale is as good as rumors say -- and of course to see what other rumors he can discover.

Meanwhile, Yel'kno, Coer, and Spire listen to the wemic wearing the funny headband with beads and feathers woven into it. "The Red Foam Gang, and Bonetown, is it that you want to hear about? Well, I know thems what got enemies better not be shooting off their mouths. You want to hear about that ilk, we better conduct ourselvies in private like, and you better have some gold to back up your questions. Or just be on your way!"

Rafe, on the other hand, feels disenchanted, and wonders if this place has anything for the likes of him.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Thursday December 20th, 2012 11:37:48 PM

Kerg grimaces at the idea of being in a place that fears his captors. One of their number escaped, didn't he? If the group should run into enemies who heard from him, it could turn out badly. "We should move quickly," he mutters as he watches Jozhur go.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Friday December 21st, 2012 2:28:51 AM

Sten will follow Yel'kno, Coer, and Spire.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal)  d20+4=20 ; d20+6=23 ;
Friday December 21st, 2012 6:44:35 AM

Coer is interested in what the wemic has to say.

So you do know the Red Foam. Please don't be shy, you are among friends here. So please...

Coer places a pouch containing 100gp in the liontaur's hand, and rests his own in the hilt of his temple sword.

...tell us all you know about the bloodkin in these parts.

~~~
Ooc: intimidate; 20
Sense motive; 23

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=21 ;
Friday December 21st, 2012 12:43:53 PM

Jozhur wanders the taverns for until the Lionfish is ready to leave. He enjoys a few Taur-Ales and sees what he can dig up on the Red Foam Gang or any news from Bonetown.

--------
Diplomacy: 21


Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12  d20+4=6 ;
Friday December 21st, 2012 4:58:23 PM

Spire keeps an eye out as they discuss private matters with the dockmaster. (Perception: 6) He looks at Sten and asks, "Sten, we have not had much chance to talk. How are you adjusting to the life of a sailor?"

DM Cayzle 
Saturday December 22nd, 2012 7:49:14 AM


The harbor agent takes Kerg, Sten, Yel'kno, Coer, and Spire aside. "Well, a hundred gold does buy you some honesty. I ain't never heard of this Red Foam Gang. Now, Bloodkin ... I know about them." He pauses to spit. "Word is out that someone did them a bad turn. That was you? Well, yeah, don't any of you go a-wandering around on your lonesome this side of Dirt City anytime soon, I says."

"Oh, and your papers say one of you is Captain Renchild? Well that's so stupid a lie as makes no nevermind. Get that fixed, I says. No only does everybody know you ain't him, but that's a name the Bloodkin are looking for too, or so I hear."

=====

Out on his lonesome, Jozhur gets asked by a freindly liontaur barkeeper lass what his name is and what ship he sails with. She tells him a rumor that a force out of Rum is going to raid or conquer Bonetown. "Of courrse," she says, with a thick accent. "If the Bonies stay to fight, that'll be a Battle Rroyale!"

=====

Rafe stays at the ship, listless ... or follows along?

=====

OOC1: Friends, don't worry about posting Xmas eve, Xmas Day, New Year's Eve, or New Year's Day. If you do, I'll try to respond and give you something. If not, that's OK too. If you SEEK more Woldian fun, head over to the Giggling Ghost for the annual holiday party.

OOC2: You guys all know that we are transitioning away from the Pathfinder Advanced Player's Guide rules for the DM Transition on Jan. 7? Some people it affects little, others, like poor Jim, a lot. At the least, all characters have to be reconstructed on a 25 point build, and all traits are lost. Also, your wealth has to be standardized and purged of APG gear. Some things out there ... the amulets of combat, Yel'kno's ring, the magic flag that flies over the Lionfish ... are what we call "Fate Items" -- you cannot buy or sell them in the Catacombs, and if you want to keep them, then you have to rebuy them as part of your standard wealth.

You guys will start on Jan 7 at 4th level with 6,000 gp to spend on your personal gear. If you want to make or craft anything (scrolls, etc) please let me know, because we have special rules for that now. If you want to keep a Fate Item, let me know and I'll price it out for you.

Yes, Yel'kno, this means you can get our of your forced engagement, scott free. But then you'll never find out the cool things your ring does, had you only thought to Identify it! :-)

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Saturday December 22nd, 2012 12:44:01 PM

"Like I said, we shouldn't stay. They might be looking for our ship to come here." Kerg looks around warily and wishes Jozhur had waited around just a couple of minutes.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 
Saturday December 22nd, 2012 12:44:55 PM

OOC: The rules change is going to make Kerg impossible to play, so I'm not so sure he's going to make it.

Cayzle Comments: You can apply to the Power That Be to make use of a rule or two from the APG -- you could petition for the things that are essential to your concept. I urge you to do so. Email me!

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=21 ;
Saturday December 22nd, 2012 4:46:09 PM

Jozhur tries to get some more information out of the barkeep before heading back to the Lionfish. He leans over the counter, orders another drink, and slides the Liontaur a couple of gold pieces with a huge grin on his face.

"Interesting, sounds like there is some fun to be had. Any idea who the raiders are or when they are attacking?"
Once he has his answer, he slips the barkeep two more gold pieces and heads back to the Lionfish.
"Maybe I'll see you around again."
----------
Diplomacy: 21

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Saturday December 22nd, 2012 6:57:51 PM

Ooc: if anyone needs a second pair of eyes on their updated character sheets, email me with the link. I am happy to have a look :)
Don't forget to update to level 4 as well

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Saturday December 22nd, 2012 11:02:43 PM

Spire grimaces at the mention of Renchild's name on their papers. So we will need better forgeries... or just some real papers, even.

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 23rd, 2012 7:10:47 AM

"So the Bloodkin are looking for the Lionfish, good luck to them, I would not recognise the old girl with her patchwork repairs." Coer absently says aloud.

Turning to the harbour agent "Say... is there somewhere we could get some repairs or modifications for our ship? She is in need of a makeover."

~~~
ooc: i am thinking if we are looking at distancing ourselves from the bad name of the lionfish in these parts we could modify/disguise it. Perhaps rename it with new papers.

That is of course if we want to leave that fued behind.

ooc2: Cayzle, i assume the lionfish does not need any reconfiguring as part of jan reboot? If so, how?

==========

Cayzle Comments: OH MY GOSH! Here I am worrying about some piddling little Fate Items, when I had forgotten you guys have a ship. An EXPENSIVE ship!

I gotta look into this!

Spirysn'rar Kilarn (Ian) AC 14/14/10 - CMD 14 - HP 2/12 
Sunday December 23rd, 2012 11:10:00 AM

OOC :: There is also the matter of our house, but that came out to a few hundred gold each, so it shouldn't be a problem.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Sunday December 23rd, 2012 1:00:40 PM

OOC: I think of the ship as a set piece than a possession. Diet think it would be included in the whole WBL deal

DM Cayzle 
Monday December 24th, 2012 5:17:34 PM

The agent tells Coer that the work he wants done would be best done in Bonetown. He watches to see how you react to this name.

====

The bartender says it rumors say it is the WLA. Jozhur, did you give your name or the name of your ship?

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26  d20+7=8 ;
Monday December 24th, 2012 6:38:14 PM

No, sorry. Jozhur told everyone that his name was William and that he had best not tell anyone what ship he was with. If the barkeep calls him out on the fake name he gives his real name, but not the ship.

--------
Bluff: 8

DM Cayzle 
Tuesday December 25th, 2012 6:09:08 PM

Happy Xmas, everybody!

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Sunday December 30th, 2012 4:06:20 AM

Checking in :)

Any official word on our Yacht come Jan 7?

DM Cayzle 
Tuesday January 1st, 2013 7:41:29 AM

OFFICIAL RULING ON THE LIONFISH!

You guys can keep her just as she is, if you like, as detailed here: https://docs.google.com/document/d/1Ypuup0agvxp8egHufMKVbDqVd_78dpiv36BGpjl-NNY/edit#heading=h.1sh4d5lfnpvc

However, it will cost you book value for a sailing ship -- 10,000 gp.

Assuming that there is an eight player optimal number of PCs in this group, you can each pay 1/8 share, 1,250 gp. And anyone who enters the game would have to pony up that amount out of their starting stake as "dues" to buy a share in your company.

This is NOT required. I'd prefer a consensus to a majority vote. Comments?

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Tuesday January 1st, 2013 5:23:58 PM

No thanks...

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Tuesday January 1st, 2013 8:34:08 PM

We've talked via email and I believe the consensus is to sell it in Rum and blow the money on booze and prosti... PG Entertainment to be ready for the 7th

(Mark) Coerator AC16/15/12 (+4 Mage armor) ~ CMD 20 ~ HP 32/32 (3 Non-lethal) 
Tuesday January 1st, 2013 8:57:59 PM

Close to Consensus at any rate, We have not heard from Michael or Brock

(Brock) Jozhur AC18/14/13--CMD 16--HP 26/26 
Tuesday January 1st, 2013 9:45:28 PM

Oh sorry, been out of town and not checking email. Selling the ship is fine, already had the funds spent elsewhere anyways. I will try to get my new character sheet finished soon.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage