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Beastlord Zoological Society
To the Beach


Co-DM SteveK (Go East, Young Team) 
Friday November 2nd, 2012 9:56:28 AM

The morning dawns crisp, with clouds mounting the peaks in the West. The Valley is very well protected, but weather may be harsher outside of the secret Valley.

Not one WLAer has been killed on the expedition, but their numbers have been cut by a quarter. Eight heroes left Rum, and only Six leave the Valley; Brom and Barratore, Harvest and Peza, Lemick and Gerox. Stonger, wiser, and smaller, the group is prepared and ready to leave the Valley.

..........................

All PCs need to complete Catacombs transactions by Monday Post. Any PC without an open Ticket in the Catacombs by Sunday night will not be allowed any purchases for this module.

So far, Harvest and Brom are approved with Catacombs purchases. Barratore and Peza have Tickets but have not recieved DM approval. Gerox has elected to not spend any $. Lemick? I hope Anthony is OK???

co-DM JonT taking over posting Monday!

JonathanT (Co-DM) 
Friday November 2nd, 2012 11:37:55 AM

OOC: My Kobold Army awaits hungrily. Muahahahahahahaha! :)

Peza 
Friday November 2nd, 2012 9:05:25 PM

Returning TB's hug warmly ... " glad your going to RUM .... we'll see you there " smiles Peza

Making her rounds of all the catfolk ...the ranger says her goodbyes .... hoping to return again in the near future ....

Packed and ready the girl is sad that Arno isnt coming but is happy that he is staying with the catfolk ...

Gerox Shale ac 13 hps 30/30 
Friday November 2nd, 2012 11:26:23 PM

Gerox shoulders his items and says his final goodbyes to Hrrerricko's Children. He smiles at the name and shakes hands with Arno. Keep an eye on these folks for the WLA and come back when your ready.

As the group walks out of the valley towards the east, Gerox sidles up next to Barratore and says, "Ya know, I bet Arno might have stuck around if you were willing to carry we height challenged members of the group. "

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Saturday November 3rd, 2012 12:12:55 PM

Brom gets his gear in order before saying goodbye to the People. He planned to visit often.

Harvest Moon (HP27/27; CMD 19 / AC17) - Al  d20+13=18 ; d20+13=31 ;
Sunday November 4th, 2012 7:21:36 PM


One last check upon the seeds and cuttings that she had collected and cataloged from within the valley of the Hrrerricko. There had been many of them, and the magic bag will now prove its usefulness in carrying them all safely back to Rum. There is one in particular that she had not seen on the coast and is now anxious to see whether it will grow in the area of Rum. The plant yields the most delicious yellow crescent shaped fruit, the likes of which Harvest Moon has never seen before.

After bidding farewell to the Hrrerricko and their valley, Harvest Moon settles once again into the routines of travel. Her eyes are ever sharp, both on the lookout for food and water as well as on the lookout for danger. And, when the chance presents itself, she takes out the map of the Fixers and takes it to a high place. There is little point in abandoning the mapping. They are coming this way anyway, might as well make the best use of circumstances.

++++++++++++++++++++++++

Survival 18 for Forage/Enough for Harvest +4 others
Perception 31 for Danger

Barratore Steelwind (Dan K) AC: 19, CMD: 22; HP: 43/43Character Sheet 
Monday November 5th, 2012 1:18:24 PM

Appalled that so much time has passed without speaking Barratore blinks and snaps out of it. Looking down at Gerox, the taur fighters eyes narrow. If the comment was a jest it is clear Barratore does not see it as such. "His choosing has nothing to do with me" he almost growls at the gnome

While down time is good too much can make one complacent and cause you to lose your edge. Barratore is eager to get moving

Gerox Shale ac 13 hps 30/30 
Monday November 5th, 2012 2:34:18 PM

Gerox grins at Barratore and says, "What did you do, sleep on a cactus? By the Power's hairy toes, your always so grumpy. Have you ever thought about finding a nice minotaur lady and relieving some of that tension? Might do you some good! That's it! It is now my mission to find you a nice lady minotaur. So what is your type? Bruenettes? Legs? Sharp horns?"

Gerox makes sure he is out of grabbing room when he asks the last.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Monday November 5th, 2012 3:38:35 PM

Brom has his gear ready to go. He waits as the others get themselves ready to head out. He has his "path clearer" out, his axe. "Let's get movin'. We got a lot a ground to cover."

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+9=16 ; d20+8=20 ;
Monday November 5th, 2012 3:39:41 PM

Survival dc16, perception dc20

Harvest Moon (HP27/27; CMD 19 / AC17) - Al 
Monday November 5th, 2012 5:00:24 PM


It is very unusual. Harvest Moon comes very near to asking Gerox Shale why it is that he wishes to mate Barratore Steelwind to a female minotaur. However, there is something in the way that the gnome speaks that says to Harvest Moon that there is more here than the meaning of his words imply.

Wisely, she chooses to simply ignore what is said and continue about her work.

Peza 
Monday November 5th, 2012 6:29:04 PM

Welcome back DM JonT .... my question to you is what will be your posting schedule/time aprox ???

JonathanT (Co-DM) - The Beach Calls 
Monday November 5th, 2012 11:20:35 PM

OOC: I will try to post between 9:00pm and 10:00pm Central Time.

IC: The WLAers have packed and are ready to leave, explaining to the catpeople, or Hrrerricko's Children that they have orders to head east, towards the coast to meet a ship. This takes some explaining since the word 'coast' is not in their vocabulary, nor is the word 'ship', or 'waves'. However, using a brook as an example, they get the idea but it is still clear that they don't truely grasp the concept of a body of water so large one can't see across to the other side. To explain what a ship is, they set a large leaf to float downstream and explain that it is made of wood and can carry a lot of people.

Not to worry, though, as TB will soon see it all and will come up with appropriate words for all the new suff he sees, like beach, ocean, waves, ship, tavern, and so forth.

With hoots and hollers Hrrerricko's Children give the WLAers a cheerful send off and the group looks east. Settling into their old traveling patterns, it isn't until night they truely feel the absence of their two friends as they work out their Watch shifts.

The night passes uneventfully and the next day, and next, and next, they see much the same terrain as before. Harvest is pleased that the map still works and is filling in the huge blank space a little more. Without any borders, the map gives the impression that the land goes on forever, but once that beach is hit, the WLAers will finally be able to better visualize the size of the island.

While Brom and Harvest look for animal tracks, edible veggies, and danger, Peza and Lemmick keep alert and ready, and Gerox tries to jest with Barratore, who does not get the jist of the jest. Being back into the Wilds, so-to-speak, has brought some tension into the group, specially with their fewer numbers.

DM OOC: I do believe you still have a mule or donkey, right? I'll need to know who's primarily in charge in case some Handle Animal checks are necessary.

Also, if anyone has word as to Lemmick's availabilty to post, let me know. I don't want to plunge you guys into combat just yet if some are having trouble posting due to Sandy.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+5=12 ; d20+13=17 ; d20+13=16 ; d20+2=9 ;
Tuesday November 6th, 2012 9:19:44 AM


Midst her busy day of foraging, mapping, collecting of plants, and some small scouting (without mention of the few hours in the evening that she devotes to the study of the book of the Beastlord Ericko) Harvest Moon had, from the beginning days of their departure from Rum, taken upon herself the care of the pair of mules, Eeoh and Sister Sarah. It is unfortunate that both have, at times, proven themselves not immune from the willful nature that has come to characterize their kind. Today, unfortunately, happens to be a day in which they both choose to be willful at the same time. The lure of succulent grasses draws both animals from the path, and it is only through their training that Harvest Moon is able to command the pair to stop.

Placing herself before both wayward mules, Harvest Moon explains, in a stern voice and with hands upon her hips, the schedule that they are on and the need for expeditious travel. At the end of her lecture the small half elven girl gives a mock sigh of exasperation and blows the crest of hair, how hanging down over one eye, off with a puff of air. Her look of remonstration then fades, and she produces from her pack a large white root that she had foraged. She had found these to not only be edible, but quite sweet and delicious. Harvest Moon breaks the root in two and feeds one half to each of the mules.

"Come now. We must go," she says, and leads Eeoh and Sister Sarah back onto the trail.

+++++++++++++++++++

Survival 17 for Forage (Food and water for 3 characters) and Weather (Predicted for 24 hr in advance)
Perception 16 for Danger

Handle Animal 12 / Success for Stop command.
Wild Empathy Check 9 / (Actually succeeds if Mules are initially Friendly and they have the same CHA as a Pony which comes with a -3 Modifier making the DC a DC7.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7


Peza 
Tuesday November 6th, 2012 8:36:19 PM

Without Arno to scout ahead ... Peza takes up point .... leading the group towards the beach .... and the meetup with Scully's ship and group

During the course of their trek ... the girl volunteers to take first watch at night .... she circles the camp once to get a good feel of the immediate surroundings then quietly climbs into a higher perch in a suitable tree

Smiling as Harvest rebukes the mules .... its been a little over a year since they first met ... little miss moon was just a little shy waif of a girl ... but just look at her now ... soaking up knowledge like a sponge ... taking charge of the mules ... ... her master Thelonious would be proud



Gerox Shale ac 13 hps 30/30 
Tuesday November 6th, 2012 9:35:06 PM

Gerox puts one foot in front of the other, keeping pace with his taller friends. He scans the woods for any danger (take 10) for a 17 perception check.

He decides that teasing Barratore has gone far enough....for today but looks forward to the next time he can tease his big friend.

"So we are catching a ride with Scully's crew. Lets try and not get into a fight with them please. I want to get back to Rum and don't want to swim to have to do it."

JonathanT (Co-DM) - The Beach Calls 
Tuesday November 6th, 2012 11:29:34 PM

OOC: I'ts 10:20pm my time and I'm missing three post. Could be because of Election Day TV watching. Anyway I'll keep moving, or crawling...

IC: The WLAers work out a new watch system and traveling/scouting pattern as they move towards the coast. Having spent the last year together made a big difference in the smoothness of the transition to fewer numbers.

Harvest does well in keeping the two mules in line however in their point of view, all this walking for better grass is a waste of time.

Several more days pass uneventfully. Enough fruit and tubers are found to keep each stomach full and enough small rodents and furry critters are skewered by the hunters of the group to keep some meat in the stew pot.

At the end of one of those days the party get the distinct salty whiff in the air. The beach is getting close.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+9=12 ; d20+8=24 ;
Wednesday November 7th, 2012 1:11:13 AM

Brom continues with the others to trudge towards the beach.

Perception DC24; Survival DC12

Gerox Shale ac 13 hps 30/30 
Wednesday November 7th, 2012 9:53:33 AM

Gerox also helps with the mules, using his speak with animal spell (gnomish heritage) to check in with them and see if they are OK. He will brush at night and help with their feeding. (handle animal take 10 for a total of 15)

Gerox wonders at the quick loss of two of their members saying, "Now that Bralin and Arno are gone, do we search for a new recruit or recruits? I wonder if the Captain will have any suggestions for us. These Beastlords seem to be nasty foes and I don't doubt that if we keep prodding the hornets nest, they are going to try and sting us a bit. I think having a few more members around might be helpful."

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Wednesday November 7th, 2012 10:06:52 AM


The sea. How long ago had it been that she had first encountered it? How strange the smell had been then. How large and intimidating it had been. Now, however, the smell of the sea quickens an excitement within Harvest Moon. A smile brightens her face, and a light bounce enters her step.

"We will go swimming," she says to both everyone and no one at the same time. *Yip* Harvest Moon then leaps into the air executing a full turn before landing again upon her feet.

Barratore Steelwind (Dan K) AC: 19, CMD: 22; HP: 43/43Character Sheet  d20+4=24 ;
Wednesday November 7th, 2012 10:52:29 AM

Barratore glowers at Gerox when the gnome comes upon the idea of a mission of finding him a mate. Barratore is a bit appalled by the notion. How old did he think he was. A mate indeed. He was in the prime of his life not near the end. Barratore spins and storms away from Gerox

Barratore hikes with his new longbow out. Keeping alert as the group moves and ready to back up Peza at the point if she needs. [perception 24]

Peza 
Wednesday November 7th, 2012 5:53:03 PM

Observing Gerox brush the mules ... along with his teasing of Barratore about carrying him ... " Gerox maybe one of the mules could be a good mount for you .... i bet you would look absolutely dashing on one ..." teases the girl " your veiw of the battlefield would increase tenfold"

Moving away from the catfolks valley towards the sea .... they finally smell a familar scent .... " ah the taste of sea air .... we must be getting close ...."

Replying to the gnome " hmm i would think Captain Theringer would recruit others ... afterall he recruited all of us .... plus he recruits for the WLA.... not just any adventurer "

"Swimming ?? yeah that sounds like fun .... cool off in the water from all our trekking "



JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Wednesday November 7th, 2012 11:37:14 PM

The prospect of getting to go for a dip in the ocean excites Harvest beyond measure. It would seem that it would excite the others just as much since none have had a good bath in quite a while...

Gerox makes sure each day that the mules are ok by using his natural ability to speak to animals. Eeoh and Sister Sarah, known to each other by each one's smell rather than by a silly sound, assure the gnome that they are fine but the grass was better back in the cat's valley.

Barratore is not in the mood to lecture Gerox on the finer points of minotaur mating habbits. Perhaps the minotaur just doesn't want to give the gnome any more amunition to use against him.

Brom just minds his own business and keeps attentive to the trailblazzing tasks.

Peza suggests Gerox try riding one of the mules. Eeoh's onery looks seems to promise the best chance for some fun. The two mules have lost much of their original load of supplies, thanks for the long months in the bush, but Harvest's gatherings threaten to increase their load to more than what they had to start with!

Harvest's statements seem prophetic as they finally feel the sea breeze on their faces. Cutting through the brush a few more hours brings to the ear the telltale sounds of waves crashing on the shore. The path to the coast has not taken them all that long as they took a rather direct path eastwards, as direct as the hilly terrain allowed, that is.

As sudden as a jack-in-the-box pops out of his box, Peza nearly finds herself in the wide open space of nothing but blue skies and bluer water! Her quick reflexes keep her from plummeting over the cliff as she pushes aside some thick undergrowth.

Looking down, her heart beating furiously, she sees the rocky shore some 200 feet below! The heavy waves crashing against the rocks with tremendous force shooting spray high up the cliff and, carried by the wind, into their faces.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=21 ; d20+12=23 ; d20+6=8 ;
Thursday November 8th, 2012 8:52:12 AM


At Peza's abrupt halt, Harvest Moon gives the command to Eeoh and Sister Sarah to stop.

It is a startling drop to the sea below. But it is a magnificent view from the top of this cliff. Harvest Moon immediately calls for the magic map of the Fixers, and her magic bag complies. This great height will be of tremendous advantage to the mapping.

"I think that a question we must ask is whether the men of Scully Swiftblayde have already come to this point upon the coast and passed. Or whether they have not yet reached here." These words does Harvest Moon speak, even as she watches a large swath of the coastline drawn magically onto the Fixer map. "If they have already passed, then we must turn to the south and catch them. If they have not yet arrived, then we might proceed north, possibly setting a camp with a fire signal and await their arrival."

As the map is drawn, Harvest Moon's sharp eyes roam the land. All of the land comes to its shape for a reason. Once one knows such reasons, it is not unreasonable to be able to predict in what shape the land nearby will be formed.

"I think it may be best to camp nearby," she adds. "Possibly near a beach. From there, we might ask Captain Sal Theringer to speak to the men of Scully Swiftblayde and report to us their whereabouts."

+++++++++++++++++++

Perception 21 (To spot a way down to the water.)
Knowledge Nature 23 (To assess the immediate terrain and guesstimate the most reasonable direction that would lead down to the water.)
Knowledge Geography 8 (To assess the immediate terrain and guesstimate the most reasonable direction that would lead down to the water.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=9 ; d20+9=18 ;
Thursday November 8th, 2012 8:56:16 AM

Brom breaks the tree line to blue ski and the ocean below. The sun feels good on his face, and takes a moment to absorb the rays. "Ok, time to find a beach." He says to the others. "So, which way do you think it is?" He wonders putting his hand to his forehead to get a better look. Unfortunately, he glanced at the sun and now has spots in his vision making it difficult to get a good look (perception dc9).

Survival dc18

Gerox Shale ac 13 hps 30/30 
Thursday November 8th, 2012 2:48:04 PM

Gerox comes upon the opening and says, "I agree, we need to get down the beach and prepare a large signal fire for Scully and his ship. We do need to find a safe way down for the mules. Anyone have any idea on how we are going to get the mules loaded? We just can't leave them behind.

Harvest, Why don't you call the Captain and let him know we reached the beach and see if he has any instructions."

Peza 
Thursday November 8th, 2012 8:12:20 PM

"Whoa " as her heart practically jumps out of her chest .... standing on the edge looking down ...

" " careful everyone ... its a steep dropoff "

"but whata veiw .... i almost feel like i'm flying .... someday i will "

Stil standing at the cliff's edge ..... " I think this would be a good spot to start a signal fire .. a smoky one ... that would be seen for miles and miles .... i'm sure Scully and his shipmates would see it ... but it could other beastlord creatures too ... so maybe we set the smokey fire now and then make our way down to the beach "

"once down there i'll contact Captain Sal with the telestone "

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+3=6 ;
Thursday November 8th, 2012 9:35:19 PM

Barratore practically misses seeing the cliff itself as the group comes to an abrupt halt. [perception 6] Barratore then looks up and down the cliff, "So which way would the beach likely be. Going down is pointless until we have something to go down to." The minotaur turns to Harvest and Brom for answers on this one. Both have shown a great amount of skill in making their way through the wilds of the island

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Thursday November 8th, 2012 11:46:55 PM

They party marvels at the beauty of the postcard view as well as wonder which way to go from there.

Scanning the ocean waves there is no sign of Scully's ship and the sunlight sparkling off thousands of waves play tricks on the eyes of some. Looking north the cliff seems to go on for many more miles. However to the south the cliff gradually angles down to nothing. A couple of miles at most southward looks like the best place to get off the cliff and get your feet wet.

Gerox poses the problem of getting the mules aboard Scully's ship, something that will take some ingenuity to accomplish. The gnome also suggests giving Captain Theringer a call and letting him know they've arrived at the coast. Somewhere.

Peza suggests building a smokey signal fire, a good way to catch Scully's attention, but she also realizes that it will catch the attention of anyone or anything else nearby.

So what do you do? Take the time to make a bonfire? Or at least get one ready? or go southward straight on down to the beach first? Call the Captain now or wait until you have our feet firmly imbedded in the hot sands?



Gerox Shale ac 13 hps 30/30 
Friday November 9th, 2012 8:32:50 AM

Gerox points south and says, "Looks like we need to head that way to get down to the beach with the animials. I think it makes sense to head down now and then call in to the Captain to see where Scully is. We have to meet him on the beach somewhere and even if we have to head north, that looks like the best way to get there."

He grins at Harvest and continues, "Besides, that way Harvest can dip her toe into the ocean and maybe we can catch some fish for dinner."

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=19 ;
Friday November 9th, 2012 9:59:46 AM


"Perhaps," replies Harvest Moon to Gerox Shale. The expression upon her face is one of serious consideration. "But fish are very swift. And many fish of the ocean are quite large and fierce. It would be easier to eat of clams or other shellfish. There are also many sea plants that can be eaten as well."

"I think it would be best to light a signal fire later, Peza," she adds. "It is not so far to return up to this spot later to light the fire. And, as you say, the smoke would draw attention from all, not only the men of Scully Swiftblayde."

Harvest Moon ponders her own words as she turns southward, calling to the mules, and begins the descent down the cliff. It is truly better to know things before acting. Caution, bolstered by knowledge, is the path to safety and survival. Given, that is, one has the leisure to acquire knowledge. At this time, there seems to be leisure aplenty.

Even distracted as she is by these thoughts, Harvest Moon manages a weather eye for danger. "We should scout this area first. The Landing Beach of the Beastlords is somewhere upon the island. It would be ill advised of us to call attention to ourselves if it were nearby."

+++++++++++++++++++

Perception 19 for danger

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Peza  d20+7=14 ;
Friday November 9th, 2012 7:21:41 PM

" I agree Harvest ... we could easily come back up here to light a signal fire later ... so lets head to the beach and call the Captain "

Taking the lead as the group makes its way to the beach .... the rangers hazel eyes sweep the area [perception check d20+7=14]

Once at the beach ... and area swept for possible.. danger .... Peza takes out the telestone ... reporting in to Captain Theringer

"We made it to the coast .... south of some cliffs at the beach ... will start a signal fire soon ... any word from Scully and his crew ?"

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Monday November 12th, 2012 5:19:15 PM

Barratore agrees as well. Getting to the beach and then working on signalling the ship and reporting in seems to make the most sense to him "Getting the ships attention from up here won't really do much good. Not that I don't trust Scully and his band, but I think we should be cautious and have a watch while aboard their ship. I don't want to wake up floating face down."

Peza 
Monday November 12th, 2012 8:04:43 PM

After scouting the beach area .... Peza preps a firepit ... and gathers wood and kindling ....

Gerox Shale ac 13 hps 30/30  d20=9 ;
Monday November 12th, 2012 8:52:03 PM

Gerox helps lead the mules down to the beach, when they get to the campsite, he will hobble them and attach some feedbags since they have no grazing. He will move down to the surf, looking for tidal pools and other shallows where he might find trapped fish for dinner (survival roll of 9.

Not finding much of anything he shrugs his shoulders and pulls out the firestone tand lays it in the firepit. It immediately flairs up and he says, "No need to get much wood, this will burn for 12 hours. Now if you want to start preparing a large signal fire, you can collect large wood for that."

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+9=25 ; d20+8=10 ;
Monday November 12th, 2012 9:18:52 PM

He sees the magic stone that Gerox laid on the beach. "That's pretty handy. Makes gettin' the signal fire high enough for anyone to see easy - even all the beastlords on this part of the island. Makes our job that much easier."

Brom will start to gather wood, as dry as he can find and also some not so dry from the forest. That's what the path clearer is for.

After the wood is gathered, he starts checking the shallows for schools of small fish. He plans to use his net to get some fresh fish for dinner.

Survival DC25 for fishing
Perception DC 10 for keeping an eye (or two) sea side. Apparently fishing is too good and I'm not watching anything else.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=21 ; d20+13=16 ; d20+13=15 ;
Monday November 12th, 2012 9:45:36 PM


It is good to be by the sea again. Harvest Moon strips off her clothing and jumps in the spray of the surf. Along the beach she finds clumps of salty mussels and an unlucky crab which she crushes with a stone.

Briefly, Harvest Moon scans the beach for the footprints of those who might have come here too. Most of the prints, however, that she finds are her own. Perhaps in another hour or so, she will have to try again in earnest.

+++++++++++++++++++

Perception 21 for Danger
Survival 16 for Forage (3 people in addition to Harvest)
Survival 15 for tracking (Will try again in an hour)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Monday November 12th, 2012 11:03:28 PM

OOC: i had wanted to get this off earlier but things kept creeping up...
IC:
Gerox points to the beach to the south as the best way to go. It is clearly the best option to everyone else also.

No one seems to get Gerox's jokes these days as Harvest goes on about the ease of catching shellfish as opposed to fish. Heading south as well she suggest scouting around the area as well.

Peza also agrees that getting to the beach first and then calling their WLA leader is he best idea.

Barratore shows his concern for their return trip aboard Scully's ship, considering their past history with the band.

A couple of hours later the party finds themselves off the hill and onto an expanse of flat land. Although there are hills nearby, this area serves as a conduit for a shallow stream that empties into the sea. The valley is mostly grassy with clumps of trees. Folowing the stream to the beach poses no problem and some ten minutes later they group crosses the line from knee-high grasses to warm sand.

The sun perches on the horizon about an hour's trip to go before dunking into the sea. The surf crashes upon the sand in a rather pleasantly inviting rythm. The warmth of the day is still heavy and a good splash-about seems to be in order. Except for the mules. Eeoh and Sister Sara stay put at the edge of the grass. Something about the sand doesn't seem right.

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Monday November 12th, 2012 11:21:15 PM

OOC: oops, some cross-posts. no problem.

IC: The group spreads out to gather some wood and Harvests finds the clear waters great for snatching the unweary crab. Although the task is not so easy as the waves pull then push her back and forth as they come in, then leave.

Peza sets about calling Captain Theringer. His stoic immage pops up as usual and the familiar "Report".

With the magical Firestone set ablaze, the wood will be used for a bonfire to get Scully's attention.

While Peza engages Captain Theringer, Brom notices something odd sticking our of the sand several hundred yards south of their position. It looks like a pole sticking out of the sand halfway between the surf and the grasses, leaning slightly towards the surf.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Tuesday November 13th, 2012 12:44:51 PM


"Ask him the whereabouts of the men of Scully Swiftblayde," reminds Harvest Moon unnecessarily. She peers around from behind Peza's waist at the glowing Telestone. Her attention to the communication is such that she has yet to note Brom and his new find down the beach.

+++++++++++++++++++

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18 
Tuesday November 13th, 2012 4:00:38 PM

OOC: Anthony lives. Thanks for all the concerns. I was fine, but had some family (grandmother) that consumed much of our time as the assisted living area in NJ was damaged in NJ. Aside from lack of electricity (and cold), she is doing well and life is resorting to the closest thing to normal as possible.

I'll try to catch up on the material. Still need to level my PC.

------
BIC: Lemick looks around, hoping to find where he can be most useful. He remains quiet still contemplating the balance of things, and fighting the feeling he has missed something obvious since the fire scrotched his left eyebrow. It's almost grown back now, perhaps the feeling will pass.


Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Tuesday November 13th, 2012 5:24:41 PM


OoC to Anthony: Nice to have you back. Hopefully things are staying afloat. (small joke.)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=20 ; d20+9=13 ;
Tuesday November 13th, 2012 5:52:10 PM

OOC: Welcome back Anthony.

Brom finds something sticking out of the sand. Looks like a something you would tie off a boat to. Could this be landing beach? He thinks. This could be a problem for them. It would mean a beast lord is probably near.

"I found something. Looks like a boat mooring of some sorts." He shouts out to the others.

Perception DC20; Survival DC13

Peza 
Tuesday November 13th, 2012 8:01:31 PM

Gazing into the magical telestone ... Peza starts her report .....

" We have lost two members .... Bralin Stone singer has been called by the stone to another calling ... and our new friend Arno has decided to stay with the catfolk to help defend and learn with them "

"We are now at the coast awaiting Scully and his crew .... and news on his whereabouts ?? "

" what ... wait Brom has found something some type of marker .... will report with more info later "

Gerox Shale ac 13 hps 30/30 
Tuesday November 13th, 2012 9:07:49 PM

Gerox trots over to the pole and bends down and starts digging around it to see how deep it goes. "I wonder if this the top of a mast and a whole boat is buried under there."

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Tuesday November 13th, 2012 11:16:46 PM

OOC: welcome back, Anthony. Of course you know what that means, eh? Combat Time! heehee!

IC: Brom points out the 'pole' sticking out of the sand and Gerox promptly hustles the three hundred yards to the object. Brom wonders if it has anything to do with Beastlords but from his spot it is hard to tell.

Peza stops her report and to Captain Theringer's great surprize cuts off the Telestone to see what Brom has found.

Gerox, on the other hand, is right there, after a 300 yard trot, and easily sees the anomally sticking out of the sand well before he reaches it. However, up close, it is a daunting thing, to say the least. What looked like a mere 'pole' from 300 yards away, is actually a stone pillar with expertly carved animal effigies (OOC: like Totem Poles) The stone obelisk looks as good as new.

Another 100 yards further south is another at a point where the beach makes a curve.

The stone obelisk is about 20 feet high and 10 feet square at the base, tapering slightly at the top. The animal effigies are stylized but otherwise not hard to make out. It leans slightly towards the water due to the inclination of the beach.

Gerox wonders if digging around the base will tell him how deep it goes. His intuition tells him that it will be pretty deep, deeper than his little hands can dig in the soft sand, but then again, you never know for sure until you try. Does Gerox still want to dig?

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+3=19 ;
Wednesday November 14th, 2012 8:37:33 AM

Barratore moves with Gerox and Brom to the what is now known as a marker. "Good chance we are on Hheriko's landing beach." Barratore draws his bow and reverses his gaze back inland.
[perception 19]

"Gerox, it seems unworn by time and tide, can you detect any magic?"

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=16 ; d20+6=25 ; d20+6=16 ; d20+12=31 ; d20+6=25 ; d20+6=11 ; d20+3=7 ; d20+4=5 ; d20+13=25 ; d20+9=19 ;
Wednesday November 14th, 2012 11:15:33 AM


The discoveries down the beach draw Harvest Moon like an iron nail to a lodestone. Though not entirely unexpected, considering the traces of the Beastlords that they have found so far upon this island, the presence of such things as these obelisks and the Pyramid within the valley of the Hrrerrickko are alluring and mysterious simply by virtue of their incongruity with the surrounding land.

Looking up at the towering stone objects that thrust their way from out of the sand, Harvest Moon is again taken by the odd image of the giant statue, also half buried upon a sandy beach. All that is exposed is the upper torso of the woman, and the torch that she holds aloft. This time words come to her as well, accompanying the image. You maniacs. You blew it up. Oh, damn you. Goddamn you all to hell.

Queer. And inexplicable. Harvest Moon shakes off the oddity, and, with an energy fueled by her thirst for knowledge, begins swarming all over the site. She utilizes magic gifts, examines the ground as well as the great poles of stone themselves. Harvest Moon even goes so far as to attempt to scale one of the obelisks to examine the upper end. (See checks for details.)

+++++++++++++++++++

Cast Detect Magic
Cast Read Magic

Perception: 16 (To spot details)
Knowledge Arcana: 25 (ancient mysteries, magic traditions, arcane symbols?)
Knowledge Dungeoneering: 16 (Identify mineral, stone, or metal)
Knowledge Nature: 31 (To identify anything unnatural to the local area. Also to identify the creatures on the totem.)
Knowledge Religion: 25 (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols)
Knowledge Geography: 11 (To identify whether the landscape might have been part of a greater whole or previously shaped to, say, a settlement)
Linguistics: 7 (decipher writing in an unfamiliar language or a message written in an incomplete or archaic form)
Wisdom Check 5 (To avoid Misinterpretation from Linguistics.)
Survival: 25 (To Find Tracks)

Climb 19 (w/Climber's Kit to scale obelisk)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 
Wednesday November 14th, 2012 5:02:47 PM

Gerox also casts his own detect magic and concentrates on the totem for a while and then scans the beach looking for other magic.

"It does look a bit fresh. I hope the silly thing doesn't come to life and decides it needs a snack!"

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18  d20+7=23 ;
Wednesday November 14th, 2012 6:19:28 PM

Lemick watches as everyone begins to examine the carved pillar. And instead of focusing on the specific details of this pillar, he considers the relationship with the pillars. Standing between the close pillar, and the assumed pillar 100 yards away, Lemick considers what the line/curve might encompass or point too.

Perception: 23



Peza  d20+7=9 ;
Wednesday November 14th, 2012 8:14:32 PM

Peering down the beach towards the new discovery's .... Peza tries to make out the symbols but they're too far away [d20+7=9 perception check]

As her friends rush towards the pole .... " hmm everyone is focused on the new discovery ... perfect time for an ambush " muses the girl

The ranger unslings her crossbow .... loading a bolt ..... she walks slowly after her friends .... her eyes warily sweep the surroundings ....

" careful everyone ... remember Eriko's stuff was rigged to blow .... let's go slow " suggests the raven haired girl

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Wednesday November 14th, 2012 10:45:37 PM

Barratore follows Gerox and Brom to the obelisk and suggests they have reached what Hheriko called the 'landing beach'. Ready for Creatures of Unusual Mix, he looks inland...

Harvest (OOC: makes a referrence to Planet of the Apes?) skips along the warm sand and when she reaches the obelisk she casts her detection magics and proceeds to inspect the thing, even so far as start climbing it to examing the top.

Gerox casts his own detection spells and scans the area around him. He comments on the freshness of the stone carvings and hopes they don't come alive. Ya never know...

Lemick studies the pillar as well, but looking for other details.

Peza urges caution, reminding everyone of Heerikos' explosive lab equipement.

(DM OOC: Brom can post catch-up when he gets a chance)

The WLA'ers proceed to investigate the obelisk in quite a scientific manner, each one using their different
skills to find different things, with a worried Peza watching, just waiting for it to blow up.

Barratore notices another obelisk inland, placed, as best guess, some 200 yeards away.

Harvest detects an Evocation aura emanating from the obelisk. She finds that climbing the stone is easy as there are plenty of easy hand-holds due to the animal head carvings. She sits prettily atop the thing and gets a good view, noticing the right angle formed by the three obelisks.

She sees no arcane symbols but does recall that some cultures use such devices to scare evil spirits away. This does not look like the case here, though.

The stone is a hard granite, and not native to the beach area, at least not in the immediate vicinty.

She does notice that no trees are found within 20' of the 'plane' between the obelisk she sits on
and the one 200 yards inland. Naturally, there are no trees between it and the one down the beach.

There are no writings that she can tell, unless the animal heads themselves are symbols other than animal
heads. There are no referrences to compare with, so that will just have to be put away in her memory banks.

Gerox scans around with his Detect Magic and sees a wall, best described as a 'wall of force', that is as high as the obelisk and runs from the obelisk in the direction of the others as far as his detection can reach.

Lemick deduces from the three pillars that they are placed as to be within line-of-sight. It would be mighty odd to only have three in this way, so a good guess is that there are more, but the terrain, the beach curving and the edge of a hill blocking the view of possible others.

Everyone can hear a 'hum' or 'buzz', not unlike that of a bee, coming from the obelisk.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=16 ;
Wednesday November 14th, 2012 11:25:10 PM

Perception DC16

The others start investigating the obelisk with spell and other things. This is not for Brom. His talents lie elsewhere and he has no use for this sort of thing. He does, however, keep his wits about him and looks towards the water. Beach dwelling beastlords would most certainly have sea monsters and it would be the direction that ambush would come closest from.

The second obelisk and the lack of trees begins to concern the barbarian as does the clearly audible buzzing emanating from the stone obelisk.

"Back, back and be on your guard!" Exclaims Brom. "Be ready."

Gerox Shale ac 13 hps 30/30 
Wednesday November 14th, 2012 11:43:30 PM

Gerox says, "I see some kind of magic wall. It seems to run from obelisk to obelisk. Might be a wall of force but I think we should through something inanimate before we try and cross it. It could be a defense for the beach but it might also be a way of caging foes or experiments for the Beastlords."

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Thursday November 15th, 2012 12:13:28 AM


OoC: Yes, Planet of the Apes. Actually the second one I've made so far.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=26 ;
Thursday November 15th, 2012 9:14:49 AM


Harvest Moon waves down from atop the dark pole of animal carvings. From the greater height of the top of the pole, the half-elven girl scans the surrounding terrain for signs of peoples who might live here. After this, she begins her descent.

"I think that this is a very great magic fence," she says upon arriving back upon the sands of the beach. "It goes here. And then here." She draws the two legs of the invisible fence in the sand using her finger. "If this is true, then I think that there must be another Great Pole about ... here." After poking her finger into a point that completes the roughly rectangular form, Harvest Moon stands and points in the direction in which the fourth pole must, given her hypothesis, be.

The hum from the Dark Animal Pole cannot help but be heard. But, as she has already scaled the Dark Animal Pole to its top without harm, it is something that she dismisses as little more than the magic of this place.

"If we wish to go within the enclosure of this fence, I do not think that it would be so difficult to simply scale the poles and descend into the other side. But, before we do such a thing, I think it would be best to travel about the outside and discover the extent of the territory that the Magic Fence encloses. Perhaps we will see what is kept within."

+++++++++++++++++++

Perception 26 (To detect the the presence of people from the top of the pole)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Thursday November 15th, 2012 12:30:48 PM

When the buzz starts, Barratore too is set on edge. Looking up at Harvest, he tries to place when he first heard the buzz and when she started climbing. " might be a fence for a pen, might also be a wall for protection. Barratore scoops ups handful of sand and tosses it at the wall Gerox mentioned detecting. He, like Brom though is now much more interested I the direction of the water

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18 
Thursday November 15th, 2012 3:57:08 PM

Putting his finger in his ear and jiggling it around, Lemick determines that the buzzing isn't in his head which almost have been a more comforting problem.

Lemick listens to Harvest's thoughts which seem very logical to him; another oddity, so he checks his ears again. Watching Baratore test Gerox's hypothesis.

Assuming the sand is block, Lemick suggests the group follows the wall along the beach side.

Peza 
Thursday November 15th, 2012 7:16:02 PM

Observing her friends investigate the stone pillars .... the buzzing catches her attention

" is that a warning ?? " with a peek over at the mules and how they keep their distance " the mules certainly keep their distance too "

Another thought creeps into her thoughts ... " well if its a fence ... a defensive fence at that ... my question is ... what is it supposed to keep out ??? or in ??? .... "



Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=17 ;
Thursday November 15th, 2012 9:29:41 PM

Brom has his sword out. The sound is unnerving to hear. "Can anyone get up high to see over this magic wall?" He says.

Perception DC17

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Thursday November 15th, 2012 10:44:46 PM

Brom concerns himself with the ocean and what might lurk in those waters. The surf comes near their spot but it looks like that even at high tide the water does not reach the obelisk. He warns the other to stand back and be on guard, but the curiosity of the others prevails over his warnings.

Gerox points out the magical wall, which Harvest can also see. Much speculation goes into its purpose. Keep something in? Keep something out? He suggests throw something inanimate at it and see what happens.

Harvest looks inward. The sandy dunes go inland a hundred yards or so before a tree covered hill blocks her view. From her perch, she sees nothing that would indicate danger. The distant trees seem to have its normal bird life, insects flit here and there.

The only tracks she sees are their own.

Barratore takes up Gerox's suggestion and tosses a handfull of sand at the invisible wall. He sees the clump of sand hit something and plop to rejoin its kind. It occurs to him that the buzz was already there when he arrived, it's just that with the excitement and the noisy surf, he didn't notice it right off.

Lemick suggests they follow the beach side of the invisible force wall for a ways.

Peza wonders if the buzzing is a warning. She also wonders that if it is a fence, what could it be keeping in, or out?

There is a general concensus that the obelisks are magical fenceposts, Harvest even suggesting where another might be. But whether it is to keep something in or keep something out, further investigations will be necessary. One suggestion is to follow the magical barrier along the beach.

Eeoh and Sister Sarah find some dune grass to munch on while the WLA'ers discuss their options. From Barratore's experiment, it appears that 'touching' the magical wall is rather harmless, for sand at least.

Brom, in his vigilance, notices that the sun is about to kiss the horizon. It will be dark pretty soon.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday November 16th, 2012 10:14:06 AM


"It may be best to camp here first," offers Harvest Moon. "Before exploring the line of the Magic Fence." She picks up one of the mussels that she scavenged from the beach, taken from the water, but still living. "If danger comes from the outside of the fence, we can climb the pole and climb down inside the fence."

She measures the distance between herself and the Invisible Magic Fence, hefting the mussel in her hand.

"Though, I do not know how much use such a fence as this can be if the poles are so easy to climb. Perhaps they are here to contain large four footed creatures."

With an underhand toss, Harvest Moon arcs the living mussel into the Invisible Magic Fence. As the shell reaches the top of its arc, Harvest Moon recalls that entire Eeoh nor Sister Sarah will be able to climb the pole. If they were to escape to the inside of the fence, the mules would have to be left to a certain death. This brings a deep frown to her half-elfish features.

+++++++++++++++++++

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Peza 
Friday November 16th, 2012 6:04:18 PM

" I agree we should camp here tonight .... its open space ... we'll have a good chance to see something coming .... and if we don't we can hopefully see tracks in the sand "

Peza starts digging a firepit ... then starts gathering driftwood and kindling ... once the fire is lit she'll working on making a bunch of torches .... " we can use some of these torches as markers away from the campsite ... helping light up a bigger area so it will be harder for anyone or thing to sneak up on us in the dark .... "

Looking up in the night sky .... the raven haired girl looks for the moon and stars ... a full moon would be helpful too she muses

Once those duties are taken care of she preps dinner ... grabbing stuff from their supplies ...she cooks the groups dinner .....

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18  d20+7=19 ;
Friday November 16th, 2012 7:13:45 PM

"I agree, while we want to explore, we don't want to find anything too nasty at night. Still, tonight we can keep a closer observation on the purpose of the fence. I'll volunteer for the first watch."

Seeing Harvest consider the pack animals, Lemick wonders is the wall is harmful, if not, we might be able to haul them over it. He finds a piece of driftwood abotu 2' long and moves to tap the invisible wall -- if it's safe, he'll move his hand closer, if still unharmed he attempt to touch the fence.

perception 19 (hoping this isn't a bad idea)



Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=13 ; d20+9=20 ;
Friday November 16th, 2012 8:06:44 PM

"Sorry, folks, not camping next to the large buzzing fence posts; not next to the water; and not down on an open beach exposed and easy to spot by beastlords' beasties - not happening!" he says. "We can find someplace down the beach; away from the water, the buzzing fence and a little higher ground." He says holdin' Pathclearer over his shoulder.

"We're headin' back way we came. We find a spot, make a clearin', and set up camp - in that order. So, y'all pack up and let's get movin'. We've got lots ta do and not enough light to do it."

"Don't make me drag your butts back that way." He says sticking Pathclearer back the way they came.

Brom will bring up the rear always keeping an eye towards the water and another towards the buzzing.

Perception DC13
Survival for good campsite DC20

Gerox Shale ac 13 hps 30/30 
Friday November 16th, 2012 9:35:58 PM

Gerox looks at Brom and smiles, "Look who is getting some authoratative and demanding. Still I think you might be right. Moving back a bit sound like a good idea. The question is do we make a fire? Do we want people to see us?"

He looks over to Peza, "Did we hear from the Captain? Any news?"



JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Friday November 16th, 2012 11:13:42 PM

OOC: picture your typical beach. You have the surf zone, the high tide mark, then soft sand, then sand dunes with dune grasses begin (not large ones), then some scrub brush in the sand dunes and finally this gives way to regular dirt and trees.

Decide how far inland, 50 yards, 100 yards, etc., you want to make camp.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Saturday November 17th, 2012 8:32:23 AM

OOC: I think we should camp in the regular dirt and trees. We can have scouts to watch the beach, but we didn't run across any bad stuff in the forest. The beach is an unknown.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+3=13 ;
Saturday November 17th, 2012 8:43:12 PM

Barratore nods, "We move back to true ground and the trees. I think we put a large fire down on the beach. Ship could see it form nearly anywhere out there." Barratore gestures to the sea. "Lets back up there and come back down here to look more thorough in the morning light." Barratore gestures to Harvest to lead the way and find a good spot. He picks up a spot 3rd in line and keeps his bow out.
[perception 13]

Gerox Shale ac 13 hps 30/30 
Sunday November 18th, 2012 11:14:43 PM

No DM post for Friday?

DM OOC: I started one then got 'pulled' away. I meant to come back but ended up working Sunday.

Sorry. :}

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18 
Monday November 19th, 2012 10:26:13 AM

OOC: Lemick took the Chainmail Shirt +1 from the last treaure trove. Didn't see that anyone else took that. Took the rest in cash. Thanks for all the emails searching for me.

Character sheet is also completed.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=27 ; d20+13=26 ;
Monday November 19th, 2012 6:36:38 PM


"Very well." At the request of Barratore Steelwind, Harvest Moon turns away from her experiment with the live mussel. With but one last look at the very climbable pole of the Invisible Fence, she turns her eyes inland. The humans may have difficulty setting up a camp this late into the evening, but the gloom of late evening means nothing to her half-elven eyesight.

With senses alert for danger, Harvest Moon seeks out a congenial camping spot further from the beach.

+++++++++++++++++++

Survival 27 (To find a good camping spot.)
Perception 26 (For danger.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Peza 
Monday November 19th, 2012 10:00:59 PM

Wanting to make camp on the beach and its great visibilty .... Peza reluctantly agrees to move inland a little .... realizing what might come out of the surf ......

She sets up camp .... digging a firepit and collecting wood ....

"I'll take 2nd watch after Lemick .... " a she checks out some of the trees near the campsite looking for a good hiding spot

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Monday November 19th, 2012 10:23:10 PM

Harvest suggest camping for the night before exploring the magical fence further. Taking Barratore's testing further, she hurles a live molusk at the fence. She worries about the two mules if indeed they venture over the fence to explore.

The molusk bounces off the 'fence' landing close to Harvest's feet. I doesn't seem to have suffered anything other than being out of its natural element for an extended amount of time.

DM Note: although there are enough hand-holds on the obelisk, the Climb DC is 10. Once up and once again down.

Peza gets busy in building another firepit (one already built where you first reached the beach and where you left the Firestone thing), in the sand mentions gathering sticks big enough to be used as torches to place around their camp to extend their vision at night, hoping for a full moon later on to help.

Lemick agrees about the dangers of exploring the fenced area in the dark and also wonders about what do to with the animals. He takes a piece of driftwood gathered for the campfire and taps the invisible wall.

He finds the wall, although invisible, certainly solid, but having seen nothing happen to a handful of sand, a gasping-for-water molusk, and his stick, he inches his hand closer and closer to the wall until he touches it. Although he can't see it, he feels the solid form.

So far, his hand is unharmed. :)

Brom has objections to camping so close to the fence and beach and urges the others to find a place more inland and on higer ground. His 'urging' is rather forceful.

Gerox is like-minded with Brom in camping a little further inland. He asks Peza if she had contacted Captain Theringer.

Barratore re-inforces Brom's suggestion to camp inland, but with a bonfire pile ready to be lit, and motions for Harvest to take the lead back inland a bit.

Harvest after inspecting her test muscle and finding it 'unharmed', so to speak, agrees to head back inland for a more secluded camping spot.

_________________

The WLA'ers gather the mules up and head inland looking for a good campsite that will give them some
height and some cover. They find one easily enough, their many months in the bush helping a good bit.
They settle down, taking care of the mules, unloading their packs, rubbing them down good. A stream several hundred feet away offers some good water.

By the time they finish setting up camp and getting something to eat, it is fully dark. The stars twinkle brighly, the surf can be clearly heard crashing upon the beach. No animal tracks to speak of are found
around their camp so at least they can feel safe no herd of elephants will come trampling through or some other creature as marked it as its territory.

The small sandy knoll provides a good view of the forest to the west and the sandy dunes leading to the beach to the east. North of them the terrain rises forming the hill they had been on and which formed the
cliffs. South of them the terrain is much the same brush that surrounds their little knoll.

DM Note: You now have time to contact Captain Theringer. I don't remember if you can use the contact stone once a day or more, but if you can, go ahead and do it. Also, unless you object, I'll just roll a ramdom watch order. This will save a day of posting.

1st Watch: Lemick and Harvest; 2nd Watch: Brom and Barratore; 3rd Watch: Gerox and Peza.
A watch is 4hrs long, from 6pm to 6am.

1st watchers: Highlight to display spoiler: { Around 9pm some rustling in the grasses and bushes near the foot of your knoll grabs your attention. }


Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=21 ;
Tuesday November 20th, 2012 9:03:25 AM


It is still early in the night. All three of the moons have yet to appear. Sleep is important, and so Harvest Moon is loathed to waken the others for what might be the simple passage of night animals.

Quietly, she draws the attention of Lemick 4-Leaf Sted, but it appears that he too has already noticed the disturbance. All that remains is to reveal the source. Harvest Moon speaks the words to a simple spell, placing magic light upon a small stone. The stone she then tosses in the direction of the rustling in the grasses and bushes near the foot of the knoll.

+++++++++++++++++++

Cast Light on a stone and throw in direction of the rustling.
Perception 21

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+4=6 ;
Tuesday November 20th, 2012 9:17:19 AM

Barratore changes into his Leather armor for sleeping and places his bow and quiver on one side and his blade on the other. Propping his head up on his pack he settles in until Lemick or Harvest wake him. The sounds are tuned out as he focuses more on the surf and breeze through the grasses to lull him to sleep. Others had the watch, others he trusted as much as his own senses. Soon Barratore drifted into a peacful rythmic sleep

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... 
Tuesday November 20th, 2012 10:57:40 AM

Casting Light on a stone, Harvest tosses it down the knoll towards the noise in the bushes. At first she sees nothing unusual, the bushes and grasses gently teased by the light breeze, some large rocks here and there... rocks?

One of the large 'rocks' suddenly sprouts six legs and stands up, two beedy eyes on short stalks glare up at Harvest. Two long forearms reach out and the clawed ends snap shut several times making a clicking noise. This brings another 'large rock' into view and they start up the knoll twards the campers!

Harvest and Lemick Highlight to display spoiler: { see what appears to be crabs of the unusual size sort. Their bodies carried by six legs stands at least as high as a dwarf, their two massive pincers large enough to easily snatch medium sized creatures!}

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Tuesday November 20th, 2012 11:40:33 AM


"ALARM!" calls Harvest Moon. "ALARM!"

Even as the second cry of warning leaves her lips, she begins the casting of a spell. Rise up plants of the shoreline. The spell calls to the brush that surrounds the little knoll. Rise up to catch our foes and hold them.

+++++++++++++++++++

Cast Entangle with the lead crab at least 10ft into the 40ft radius spread of the effect. (Reflex DC15 or be Entangled.)

Active Effects: Entangle 3min (Ref DC15)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Please tell me if you'd rather not allow this second post. I've not yet seen a call for combat rounds, and without Initiative it's hard to tell when things really start.

DM Note: this post is fine. Combat Rounds start when the crabs start towards you, so this would be Round 1.

Instead of waiting for the others to post that they are asleep, I went ahead and posted what Harvest saw and got it going from there.


Entangle Spell

This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

Entangled Condition

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18  d20+8=18 ; d20+3=12 ; d8+1=5 ;
Tuesday November 20th, 2012 3:02:39 PM

Lemick readies himself with morningstar and shield, awaiting to see if any crabs escaped the entanglement so that he can attack it before it gets to one of his sleeping companions.

Perception: 18 (find crab, or able to reach crab without getting entangled)

Att: 12
Dmg 5

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Tuesday November 20th, 2012 3:23:45 PM

DM OOC: I'll have a map tonight.

Gerox Shale ac 13 hps 30/30 
Tuesday November 20th, 2012 4:20:12 PM

Gerox eyes snap open when he hears the alarm. He bolts from his bedroll and leaves the tent to see what the fuss is about. He stops short when he sees the craps deciding that he really doesn't want to get to close those things.

He prepares a spell to be cast next round in his mind. Fire? or force he thinks to himself. "I bet they will be good eating once we finish them off!" he calls to Harvest.

(ooc assuming getting up and out of the tent will cost me both move actions so no spell this time)

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Tuesday November 20th, 2012 5:34:45 PM

DM OOC: typically, if sound asleep, it takes 1 action to wake up, then another, of course, to get up. If already awake, then 1 to get up and 1 to move.

Peza  d20+7=21 ;
Tuesday November 20th, 2012 7:30:26 PM

With Harvest's shouts of Alarm .... Peza wakes .... throwing her blanket off her .... reaching for her crossbow then quickly loading it snapping a bolt into its firing position .... looking in the direction of Harvests voice d20+7=21 perception check

" what is it ... how many ?" questions the raven haired girl



Barratore Steelwind (Dan K) AC: 15, CMD: 22; HP: 43/43Character Sheet  d20+3=7 ;
Tuesday November 20th, 2012 8:37:04 PM

Barratore bolts upright at Harvest's cry and quickly scrambles to his feet with his bow and quiver. Spotting the giant crab coming up the beach he yells towards Brom. "Our midnight snack has arrived!"

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Tuesday November 20th, 2012 9:31:32 PM

DM OOC: Here's the map. Any questions, let me know. If you can't see it, let me know.

Map: Crab Fight Round 1

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=27 ;
Tuesday November 20th, 2012 11:37:32 PM

Brom jumps to life as the call to arms sounds. Brom easily spots the giant crabs climbing towards them.

"Crab boil for a week!" He calls back to Barratore. "Don't think there's 'nough ale."

Brom grabs sword and moves to R13, just in front of Harvest. "If ya got any defensive spells for me, get castin'" Brom says.

AC 12 (not in armor)

Lemick 4-Leaf Sted/Anthony hp 20/26, ac 20/12/18  d8=6 ; d8=3 ;
Wednesday November 21st, 2012 9:42:05 AM

"Someone grab the pack animals," Lemick calls out realizing they are closer to the crabs than most of the party. Being armored, he makes his way towards the crabs (as stated in previous post).

OOC: Move toward crab, attack if opportunity exists. Use previous rolls.

Spells:

4 0th level spells
Bleed Create Water Detect Magic
Detect Poison Guidance Light
Mending Purify Food & Drink Read Magic
Resistance Stabilize Virtue

1st level spell
Command
Comprehend Languages
True Strike

Abilities
Copy Cat (0 used/7 avail)
Bit of Luck (0 / 7)
Channel Positive Energy: (0/7)

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot...  d20+2=19 ; d20+2=10 ; d20+4=24 ; d20+4=12 ; d4+2=4 ; d20+8=28 ; d20+2=20 ;
Wednesday November 21st, 2012 11:40:28 PM

Round 0 recap:
Drawn to the little knoll by the smell of flesh, two giant crabs approach the camp. Their size and sideways walk make it difficult for them to negotiate around the bushes without making noise and the camp guards are alerted when the two giant crabs approach the bottom of the knoll.

Casting a light spell on a stone and tossing it towards the noise, Harvest illuminates the area and reveals the presence of the two giant crabs. She sounds the alarm as the two giant crabs start moving towards her.

Round 1:
Harvest alerts the camp and casts an Entangle spell. The area of effect easily encompasses the two giant crabs and roots, grasses, and bush branches grow and reach out to grasp the two giant crabs.

Lemick calls for a volunteer to guard the two mules then moves towards the crabs to engange them. (Double Move at 20'/move puts you at T14, ok?)

DM Note: The only light you have so far is the glow of the campfire (10'rad) and Harvest's Light spell (20'rad + 20'rad more of dim light centered at W15.

Gerox snaps awake and clears his mind of the fog of sleep and gets a spell ready.

Peza throws off her banket and loads her crossbow while still prone, and asks how many of what?
Harvest seets two giant crabs.

Barratore snatches his bow as he stands up and loads an arrow. Hearing that they are being beset by crabs, he calls to Brom that their not-quite-midnight snack has arrived.

Brom awakens with a start and snatches his sword as he stands up. Hearing Barratore's exclamations, he calls back that there's not enough ale.

The group is now fully awake and alert. Although only Harvest and Lemick are currently in position to actually see the two giant crabs due to the angle of the knoll and vegetation, they know that there are two giant crabs coming at them.

Sister Sarah and Eeoh start to get agitated. They may be stubborn mules, but they are smart in their own way and can sense danger by the reaction of the party.

The two crabs try to fight off the entangling vegatation, Ref DC15
Giant Crab 1: 19
Giant Crab 2: 10

Giant Crab 1 manages to escape the grasping vegetation and heads up the hill quickly, meeting Lemick, who swings his morning star but it simply scratches the hard crab shell. Crab 1 reaches out with a claw and tries to snag Lemick:
Att 24; crit check = fail, damage = 4, plus Grab CMB 28 vs CMD 13

Lemick is now grappled!

Crab 2 tries to break free from the Entanglement:
Str check vs DC15 = 20!

Crab 2 breaks free but can't quite get out of the area of effect!

Map:
Crab Fight end Round 1

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+10=12 ; d6=3 ; d20+10=18 ; 2d6+17=22 ;
Thursday November 22nd, 2012 8:40:14 AM

Sword in hand, Brom advances on this weeks dinner (moving to T12). Brom's veins and muscles bulge as the barbarian let's his rage take over. With his brand new BAS, he brings down a massive strike against the crab.

Attack (+4 BAB, +5 Str, +1 magic, +2 Rage, -2 PA): AC18 (hero point used); Damage: 22

Rage: 1rd
HP: 54

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+5=12 ;
Thursday November 22nd, 2012 1:19:47 PM


"Go!" commands Harvest Moon. She steps towards Eeoh and Sister Sarah, points in the general direction of Barratore Steelwind and, makes the signals that they are accustomed to from their training. "Go," she repeats again for emphasis. Then she turns back to the Great Crabs.

Crabs, quite strangely, are greedy and voracious creatures. It is good that Brom is near to strike the one that has captured Lemick 4-Leaf Sted, for it is the estimate of Harvest Moon from having watched crabs upon the beach, that this one will now begin to eat of Lemick 4-Leaf Sted - before he is even dead.

Harvest Moon speaks the words of the blessing and then flicks out one hand with palm up. Within her palm a wisp of steam rises, roiling, and then bursts into a ball of flame.

+++++++++++++++++++

5ft step / Handle Animal (as move action) / Cast Produce Flame (as Standard action)

Handle Animal 12 vs DC10 for unwounded animal. (Pointing to area around N9)

Position O14 (5ft step)

Active Effects: Entangle 3min (Ref DC15)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Thursday November 22nd, 2012 4:41:52 PM

DM OOC: Happy Thanksgiving!

BTW, the two mules were tethered, right?

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Thursday November 22nd, 2012 4:50:25 PM


Harvest Moon didn't tether them. Animals should be free. But well behaved.

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18  d4+1=2 ; d20+10=17 ;
Thursday November 22nd, 2012 7:55:20 PM

Pinched by the crab is not exactly the plan Lemick had hoped would unfold. Finding it important to get free he enacted his copycat ability (move action) and 2 mirror images of himself appear beside him making himself seem blurry to the crab.

Next he concentrates (defensively) to see if he can command the crab to drop.
Concentration: 17
Command crab to drop.

Current HP: 33 of 37

Spells:

4 0th level spells
Bleed============ Create Water ======Detect Magic
Detect Poison =====Guidance =========Light
Mending========= Purify Food & Drink ==Read Magic
Resistance======== Stabilize ==========Virtue

1st level spell
[strike]Command [/strike]
Comprehend Languages
True Strike

Abilities
Copy Cat (1 used/7 avail)
Bit of Luck (0 / 7)
Channel Positive Energy: (0/7)

Gerox Shale ac 13 hps 30/30  2d4+2=5 ;
Thursday November 22nd, 2012 9:19:29 PM

(ooc Gerox hobbles the mules)

Gerox raises a hand, murmurs a few words which disappear onto the night and launches two missiles at crab number 1 which broke free. The missiles do 5 points of damage to the soon to be stew crab.

Peza  d20+10=25 ; d8=1 ; d8=3 ; d20+7=10 ;
Thursday November 22nd, 2012 9:31:32 PM

Staying prone ....Peza lines up the crab [should be clear line of sight ] that has grappled Lemick ... snapping off a shot ... watches as the bolt finds its target

crab cake shot d20+10=25 damage d8=1 vital strike damage d8=3 total damage = 4 yuck !

The raven haired girl smoothly reloads another bolt

hoping this wasn't a diversion Peza glances about .... surveying their surrroundings [d20+7=10 perception check]

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday November 23rd, 2012 12:16:59 AM


OoC Question to DMJonathan: Can you make an attack with the flame in the same round in which you first cast Produce Flame? I was thinking no. But I just want to make sure so as not to miss the opportunity.

DM Answ: Per the spell description
Produce Flame
School evocation [fire]; Level druid 1
Casting Time 1 standard action

...it looks like you can't cast the spell and attack with it in the same round as both actions are Standard actions.



JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Friday November 23rd, 2012 8:31:19 PM

OOC: dogs are very good at staying put for long periods of time and despite distractions. "Stubborn as a Mule" is a well known phrase for a good reason. :)

I'll give it to ya that your trainig for the mules will keep them put for a short period of time, but I'd say their attention span is rather short and food is always on the mind. Without a tether they would begin to wander. Besides, if something spooked them, you don't want them to bolt before you get a chance to try to calm them.

A "Speak with Animals" spell would be effective in the long run to tell them to stay put or run the risk of getting eaten.

If anyone has that spell, you can OOC: and state you used it. Otherwise I'll assume they are tethered with a range of 10' to wander around their tree.

Just missing Barratore's post.

Gerox Shale ac 13 hps 30/30 
Friday November 23rd, 2012 10:27:38 PM

I did say in a post that Gerox hobbled them but I also have speak with animals as a gnomish ability so either way we should be covered.

DM Note: good. Thanks.

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot...  d20+2=9 ; d20+2=6 ; d20+2=6 ;
Friday November 23rd, 2012 11:21:39 PM

Brom explodes in a barbarian rage and rushes down hill to meet the oncoming crabs. Swinging his new BAS wildly about, he manages to bring it down upon Crab 1 with such force that the shell splits with a loud Crack! and it slumps.

Its now lifeless claw that held Lemick slumps too but still grasps Lemick, although not quite as tight. (DM OOC: Lemick is still held but with a strength Check DC10 he can pry the claws open for a Move Action)

Harvest attempts to command the two mules to move towards Barratore for safety, but when they start to move she sees that someone (now who could have done that?) had tethered them without her knowledge. With no time to loose messing with the mules, she utters words that bring forth a ball of flame that fills her cupped palm but does not burn her.

Lemick desperately produces two copies of himself and in that time Brom comes barging down the hill and splits the crab's shell.

DM NOte: you no longer need to 'command' it to let go, so you can use your other Move to try to pry the claw loose, STR DC10. Then you can post for next round.

Gerox casts his Magic Missile spell at the crab still in the entangling vegetation watching the two missiles smack the hard shell appearing to do damage as the crab jerks (5hp).
(DM OOC: Partial Cover negated by Magic Missile spell)

DM Note: I redirected your spell as #1 is dead, thanks to Brom. :}

Peza: laying prone cuts off your Line of Sight as they are 10 and 15 feet downhill. However #1 is
dead. She can Stand (Move) and Hold Action until #2 moves closer or Move towards Harvest.

DM Note: remember, you are on a rather flat top of a hill 15 high, so unless you at or near the edge of hilltop those on the slope are either out of Line of Sight or possible with Partial Cover.

___________

Crab #2 finds itself still in the area of effect of the Entangle spell and tries to evade the Wild Shrubbery:
Ref DC15
Giant Crab 2: 9

The Crab fails to avoid the grasping grasses and branches, getting entangled again. It strains against the forces that hold it...
Move #1: STR vs DC15 = 6; Move #2: STR vs DC15 = 6.

...but finds itself unable to break loose.

DM OOC: Those at the edge of the hill need to roll Perception checks this coming round.


JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Friday November 23rd, 2012 11:29:07 PM

Ooops, the map:
Crab Fight end round 2

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Saturday November 24th, 2012 11:13:40 AM


OoC to DMJonathan: Didn't Gerox say Hobbled? Not Tethered? From what I know of animal husbandry, hobbling does allow movement, albeit slow movement. Can we get a ruling on Hobbled vs Tethered. This will affect Harvest Moon's next actions.

DM: there certainly is a difference. hobbled it is. :)

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d6+3=5 ; d20+13=21 ; d20+4=10 ;
Saturday November 24th, 2012 10:55:24 PM


It is good to see them obey. Especially when it is their lives that matter. With Eeoh and Sister Sarah moving off, slow as their hobbled legs can take them, in the direction commanded, Harvest Moon turns her attention to the attack of the Great Crabs.

Harvest Moon draws back her arm and hurls the ball of fire at the lone living crab that struggles within the grasping plants. It is not a very good through. But it does not need to be. All it needs is to touch the Great Crab in order to burn it with its fires.

"Gerox Shale," she says as she then gazes out over the night landscape with her elf-born eyes, "can you make the four balls of light? The humans may need them in order to see." She herself wills the magic bag to prepare her Ioun Torch. And, when she reaches for it, the stone comes right to her hand.

+++++++++++++++++++

Perception 23
Attack Touch Crab2 AC10, Damage 5hp Fire
Move Equivalent Action: Take out Ioun Torch.

Position O14 (0ft Move)

Active Effects: Entangle 3min (Ref DC15), Produce Flame 2/3

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18  d20+1=4 ; d20+1=3 ; d20+1=8 ;
Sunday November 25th, 2012 5:46:36 PM

Lemick is happy he will not be crushed by the crab and begin freeing himself. However, with the uneven ground and the extra weight the claw pulls him off balance and he is unable to break free. (last round str: 4) (this round two attempts/2 move actions: 3 and 8). Lemick remains held fast by the dead crab claw despite his multiple copies trying the same thing.

OOC: wow, three d20+1 rolls under 10. Sure glad I'm not in real combat.

Current HP: 33 of 37

Spells:

4 0th level spells
Bleed============ Create Water ======Detect Magic
Detect Poison =====Guidance =========Light
Mending========= Purify Food & Drink ==Read Magic
Resistance======== Stabilize ==========Virtue

1st level spell
Command
Comprehend Languages
True Strike

Abilities
Copy Cat (1 used/7 avail)
Bit of Luck (0 / 7)
Channel Positive Energy: (0/7)

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+10=21 ; 2d6+17=23 ;
Sunday November 25th, 2012 7:29:18 PM

Brom moves to engage the second crab. He moves around Lemick to T16 (also avoiding the entangling plant life. His BAS moves again against the crab.

Attack (+4 BAB, +5 Str, +1 magic, +2 Rage, -2 PA): AC21, Damage 23

Gerox Shale ac 13 hps 30/30  d20+7=21 ;
Sunday November 25th, 2012 8:24:30 PM

Gerox hears Harvest and summons his gnomish heritage yet again bringing up 4 lanterns of light to help he friends see better. The lanterns of light are at w-11, u-11, w-9 and u-9. Then Gerox will scan the area as best as he can looking for more foes who might be trying to sneak up. (perception roll of 21) If he sees anything he will point it out to his companions.

Peza  d20+7=20 ;
Sunday November 25th, 2012 9:50:27 PM

Unable to see the approaching crabs from her prone position , Peza rises to her feet and catches Brom crack its shell .... under the lights from the fiery gnome

" well it will be crab for lunch tomorrow "

The raven haired girl spins about slowly .... [perception check d20+7=20] her hazel eyes surveying their campsites perimeter for other signs of movement



Shawn test  d100=96 ; d100=35 ; d20=2 ; d100=50 ;
Monday November 26th, 2012 3:02:02 PM

Test

co-DM SteveK: Shawn, excellent! Hey JonT!!! You can have Shawn's character come in at any time now. I liked your idea! :-)

Co-DM JonathanT: ok, stay tunned Shawn.

Barratore Steelwind (Dan K) AC: 15, CMD: 22; HP: 43/43Character Sheet  d20+3=8 ;
Monday November 26th, 2012 9:08:20 PM

Barratore moves forward [R12] skirting the fire and if the Crab is still moving, he will take a shot. Missing by a good margin [Hit AC 8] Looks like Brom gets to claim this couple of kills, but the minotaur grins as he knows he'll still get to help eat them

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot...  d20+9=12 ; d20+9=22 ; d6+6=7 ; d20+9=27 ;
Monday November 26th, 2012 11:02:11 PM

DM NOTE: You guys are gonna get a new member joining the group. I'll have Shawn bring in his PC soon.

Shawn, keep lurking and when I give the the All Powerful Word, join in and introduce yourself.


Back to the fight...

Harvest is relieved that the two mules are only hobbled and not tethered. Their slow move towards Barratore can now free her to concentrate on the giant crabs. With her magic ball of flame in her hand, she throws it at the struggling crab but her aim is off! She did not compensate for throwing downhill and the ball of flame sails over the crab and hits the tangling vegetation right behind the crab.

Touch AC to beat is 11. :(

She reaches into her pack with her free hand and pulls out her Ioun Torch while asking Gerox to get his Dancing Lights spell going.

Lemick stuggles with the dead crab claw. Having died with his claw clamped shut locked the claw in place around Lemick. Although there is no more pressure, he has very little angle to pry the claws open and free himself.

Brom ignores the stuggling cleric and dashes towards the second crab, bringing his BAS down in a mighty blow. The barbarian has become an expert in cracking crab shells as the crab slumps in the entangling mass of writhing vegetation.

Gerox puts forth four glowing lanterns to help light up the night. (DM OOC: they look like bonfires at your designated co-ordinates)

Peza stands so she can get a view down the hill and with the two crabs dead, looks around for more. And there is! Gerox's spell brought light to another incoming crab! And it is HUGE! Twice the size of the others! (OOC: first Seen At W(6,7);X(6,7))

DM Note: with your readied crossbow, you can shoot. Post that first, then your next round move.

Barratore moves to the edge of the knoll to help fith the crabs and finds that Brom has taken all the glory there, but Gerox's new light reveals a new crab heading right towards him!
He fires his arrow at it but it just bounces off the hard shell!

___________

The two dead giant crabs lay in a heap, just waiting for that butcher knife, but a third giant crab has come into view, called by the clicking noises of the other two and the sounds of battle.
It is larger than the other two and twice as menacing.

A big meated thing with horns just moved into its view and it makes a dash up the hill, its six crab legs easily carrying it over bush and grass and meets Barratore head on!

Two massive claws strike out at the minotaur:
claw1 hit AC12
Claw2 hit AC22, damage = 7, plus Grab CMB 27 vs CMD 22.
Barratore finds himself in the same predicament as Lemick, just one size crab larger!

Map:
Crab Fight end Round 3

Gerox Shale ac 13 hps 30/30  2d4+2=8 ;
Monday November 26th, 2012 11:25:33 PM

Gerox again summons his magic missiles which lash into the crab cracking its shell. "Let Barratore go!" Gerox yells. " I need him to cross rivers!"

Did 8 points of damage with the missiles

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Tuesday November 27th, 2012 6:47:47 AM


OoC Question: Entangled condition gives a -4 Penalty to Dex. Is Crab2 still Touch AC11 after that?

DM OOC: good point, checking their stats, Entangle certainly would lower the Touch AC. So it takes some fire damage then gets cracked.

Barratore Steelwind (Dan K) AC: 15, CMD: 22; HP: 35/43Character Sheet  d20+7=27 ; d20+7=8 ; d8+6=13 ; d20+5=18 ; d8+12=19 ;
Tuesday November 27th, 2012 8:08:44 AM

Attack of Opportunity: Barratore's eyes widen as the huge crab closes, but there is also a grin on his face. Brom would not be getting them all this night. As the thin closes, Barratore ducks and swings his horns into it. [Hit AC 27 crit 8 Dmg 13]

The crab grabs him and the strength is impressive, but not overwhelming as the claw squeezes. First Barratore tries the direct route, pounding the crustatean. Barratore roars and slams his head and horns into the thing.
[PA with Furious Focus Hit AC 18 Dmg 19]

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+4=24 ; d20+4=6 ; d6+3=9 ; d20+13=32 ;
Tuesday November 27th, 2012 8:57:48 AM


It is almost unimaginable, the size of the crab that appears. It is understandable now, that a wall of the type between the Animal Poles would be built in order to protect against such things. She had heard of crabs, however, that climb into trees in order to eat of the large round nuts that grow in the heights. But, even so, it would be difficult for a crab, or so surmises Harvest Moon, to climb one of the Animal Poles in the manner that she did earlier today.

Harvest Moon hurls another ball of fire, this one aimed at the Giant Crab. It is a throw that benefits from good fortune as much as from good aim. The ball of fire strikes true and well on the heels of the silver magic of Gerox Shale and the mighty horns of Barratore Steelwind.

"Go," she urges the mules one more time, shooing them up the hill. While following after them she turns her attention to the sights and sounds of the surroundings, seeking out other threats. She feels the keenness of her own senses that hear even over the din of battle.

+++++++++++++++++++

Attack Touch Crab2 AC24/Nat20 (Threat AC6 / Fail Crit), Damage 9hp Fire
Perception 32

Position ?? (Following the mules)

Active Effects: Entangle 3min (Ref DC15), Produce Flame 1/3

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

OoC: BTW, Entangle is a 40 *radius* spread. Not *diameter*. That means 80ft across not 40 as you have on the map.

DM OOC: oops, my bad. I'll fix it.

Peza  d20+10=20 ; d8+1=3 ; d8=4 ; d20+7=18 ;
Tuesday November 27th, 2012 7:30:01 PM

Keeping her eye on the approaching giant crab as it grabs Barratore ...

" hehe ... poor crab is going to choke on barratore if he doesnt crack it shell first "

Raising her crossbow shetakes careful aim at the new intruder ... snapping a shot at it

d20+10=20 damage d8+1=3 vital strike damage d8=4 total damage 7

Feeling the combind strikes on the crab will prevail ... Peza keeps her hazel eyes sweeping their perimeter

Welcome Shawn !!! glad to have you aboard

Brom the Barbarian; AC: 12 (T 12, FF 10, Raged 10), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+10=26 ; 2d6+17=26 ;
Tuesday November 27th, 2012 10:42:13 PM

If the crab still lives, Brom will move to T11 and bring his BAS to bear. If it is dead, Brom will aid Lemick in getting out of the crab's dead claw.

Attack (+4 BAB, +5 Str, +1 magic, +2 Rage, -2 PA): AC26, Damage 26
Rage: 3 rds

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Tuesday November 27th, 2012 11:16:53 PM

Barratore grins as the large, very large crab heads towards him. He jabs a horn into a spot between the upper and lower shell and feels the horn penetrate.

However he also gets nabbed!

Barratore retaliates by 'horning' it again. He barely manages to do so but the crab does flinch.

Gerox summons some arcane energy and sends it towads the large crab. The magic missiles leave burnt marks on the shell.

Harvest sends another little ball of fire at the giant crab then moves towards the mules to keep them moving, and positions herself between them and the giant crab (P10).

Brom rushes past the struggling Lemick, again, and tries to take the glory away from Barratore. His swing once again smashes crab shell.

Three dead crabs in such short order leave the group panting, well, maybe not 'panting', but weary of more crawling things in the night. Big crawly things.

The mules are calmed down in short time, the writhing vegetation finally dissipates, and stars continue to twinkle as if nothing had happened.

Everyone has dreams of crab meat for breakfast but it is one thing to kill a crab, another to 'skin' it.

OOC: give me a Survival check to see how much you can salvage. I'll extrapulate from your roll.

With the new day dawning, there is a lot to do. Did Scully arrive yet? Do they know where the WLAers are? What about the magical fence? Is Captain Theringer going to aprove a delay in returning to Rum in order to explore what may lay beyond?

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+9=27 ;
Wednesday November 28th, 2012 8:49:26 AM

With the crabs dead, Brom comes down from his rage. Now he moves over to Lemick and using his BAS hacks off the claw, at the wrist, that holds the priest.

"So, anyone know how we're gonna cook these things?" He says. "Don't have a pot big enough. Roasted maybe?"

Survival DC27

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+14=28 ; d20+12=22 ;
Wednesday November 28th, 2012 9:25:27 AM


"Yip! Hooyah!" Harvest Moon gives a small leap and dances between Eeoh and Sister Sarah before rushing down the hill to more closely examine the Great Crabs. With a wave of her hand she dismisses the magic that compels the brush and grasses to seize upon any who enter their demesne.

With a leap, then, and quick scramble, Harvest Moon makes the summit of the largest crab. From that height she stands tall and looks out over the dark landscape with triumphant hands on hips. But then notices that even upon the back of the Great Crab she is no taller than the shoulder of Barratore Steelwind.

It is time to pursue more serious matters. Harvest Moon hops down from the back of the Great Crab and begins an investigation. The size of each claw is often a way in which one may distinguish different types of crabs. So too, is the color and shape of the shell. Harvest Moon enlists the aid of the stronger League Adventurers to turn each crab over so that she might determine the sex.

"Crabs must shed their shells in order to grow," says Harvest Moon as she goes about her study. "If these crabs grow to this size naturally, then they must be very very old. It is ... unusual. I think that these must be other creations of the Beastlords. If that is true ... " Harvest Moon looks up and scans the terrain as though assessing the fit of her hypothesis. "If that is true, then I think that it is very likely that they have eaten almost all of the game in this area. Or, perhaps there are many other more dangerous or hardy creations of the Beastlords that live about here. Some of these may eat the Great Crabs."

"I have heard that the meat of crabs can be smoked in the same manner as fish. Or it can be preserved in briny waters. But the taste is best when fresh. Once smoked or preserved the flavor is never again the same." With the crab upon its back, Harvest Moon goes about the task of detaching the legs from the main body and then removing the underside, the apron, from the upper shell. As she works, Harvest Moon contemplates the land that such crabs as these might live in. How dangerous must such a place be? What would such a place mean to the League Adventurers? What threats would such a place offer?

"Some crabs have meat within their body as well as within their legs and claws," adds Harvest Moon as she thinks and works. "We shall see which this is. We can scoop the insides from the body shell and place it over the fire. Once filled with water, we can use the shell in which to boil the legs for eating."

+++++++++++++++++++

Knowledge Nature 23 (w/Guidance. To determine what other sorts of creatures might live in an ecosystem with crabs this big.)
Survival 28 (w/Guidance)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Wednesday November 28th, 2012 11:20:37 AM

DM OOC: Well, wha'dyaknow! You CAN tell the male and female crabs apart. And it's not that hard. You just look at the bottom shell and etc. You can Google it easily enough.

DM IC: It takes several hours of your sleep time (if working together), or all the rest of the night if only one is cleaning the crabs (if Harvest does it, she'll be getting fatigued if she goes the day without rest) but you get enough meat off of them to cook and eat for one day. (DM OOC: this seesm like so little but A: to get more means staying put while smoking it for a day, B: there are six of you chowing down, one is a large minotaur and another is probably a ravenous barbarian... food goes fast. Also, since at least half the total diameter of the body is legs, and not much meat on legs, there's not as much good meat as one would think.)

The two smaller crabs are of the same kind, the larger one is of a different kind. Whether their size is magically augumented or natural there's no way to tell. From Harvests knowledge, crabs will keep growing until they die of old age or eaten. What kind of predators are out in the ocean and what means for the crabs to hide from them is an unknown but have a big effect on how big they can grow. Once past a certain size, not many predators will bother with them.

Reefs and underwater caves harbor and protect zillions of fish and crustaceans. So, they could have gotten this big because there aren't any big predators, or because there are plenty of hidey-holes for them to hide in until they get big enough to make it not worth the predator's time, and limb.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Wednesday November 28th, 2012 3:45:59 PM


OoC: Yup. Harvest Moon does her homework before posting. ^_^

Barratore Steelwind (Dan K) AC: 15, CMD: 22; HP: 35/43Character Sheet 
Wednesday November 28th, 2012 6:16:28 PM

Love it Al

Barratore frowns as Brom skewers the crab. "That was mine". He bears his teeth and chuckles deeply for a moment. Disengaging himself Barratore does whatever is asked of him in getting the crabs ready. Harvest's knowledge is impressive, though the Minotaur is completely in the dark as to the reason she wants to mnow what sex the crabs are. Nonetheless, he helps flipping one



Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18 
Wednesday November 28th, 2012 6:33:22 PM

Lemick is relieved to not become snapped in half by dead pinchers. Still he helps gut the crab pondering the luck of the crab being killed seconds before he was snapped in two. He ponders in silence as some fun is had regarding the crabs gender -- something Lemick had never really considered having grown up inland.

Once a good portion has been done, and having been on watch, Lemick turns in for the night. An awakens having made a prominent decision about his life.

Gerox Shale ac 13 hps 30/30 
Wednesday November 28th, 2012 9:36:58 PM

Gerox sends his dancing lights all the way around the camp looking for any more possible crabs who might be sneaking up. Once he feels they are safe, he to will pitch in scooping out crab flesh and help to cook it. "Pull out the back fin, on small crabs that is the most tender piece and typically a nice hunk of meat. I think we should roast it quickly so it doesn't get tough."

Peza  d20+7=13 ;
Wednesday November 28th, 2012 9:37:15 PM

Peza helps with cleaning the crabs for dinner .... eating her fair share .....after that she contacts Captain Theringer ..... informing him of their recent discoveries ..... [the fence , crabs and no sign of Scully's ship]

Taking her tour on watch ... in which she takes ahigh perch in a nearby tree [perception check d20+7=13]

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Wednesday November 28th, 2012 10:32:40 PM

Everyone pitches in to help get the good meat out of the crab shells and immediately starts cooking it. Enough wood is found to keep the cooking fire goin and it needs to be bigger than the usual for all the meat.

No more crabs are seen and the rest of the night goes by uneventfully. Good thing too, as Peza has a hard time keeping watch through the cooking smoke. :)

Dawn breaks and the group hopes to enjoy a breakfast of crab meat. Peza takes the opportunity to contact Captain Theringer. She gets the impression she caught him trying to swallow some breakfast himself.

"WELL! What happened! Is everyone all right?" he blurts.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Thursday November 29th, 2012 7:35:41 AM

"Sorry, but you can't think I would stop when comrades are still in danger...even the big furry ones." He says to Barratore with a smile then a laugh. "Come friend let's help Harvest and then eat like kings."

After cooking and feasting, Brom goes to Peza with some suggestions regarding contacting the Captain. "Peza, I see the Captain was eating. I think it would be wiser in the future to not contact him first thing in the morning, lest you might get a much bigger surprise, if you know my meaning." He says to her with a wide devilish grin.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Thursday November 29th, 2012 12:39:22 PM


The meat of crabs is very delicious. Had this been a time a year or two ago, she might have gorged herself to a groaning discomfort. One's next meal, at that time, had been uncertain. Now, however, amidst that startling plenty of the League Adventurer life, Harvest Moon consumes little more than a judicious meal before bed.

The first fine rays of the morning sun come soon enough, sparking over the great waters of the sea as it rises in the east. Time for chores and supplications. Afterwards, Harvest Moon stands quietly by as Peza speaks into the Telestone. In one hand she holds a long piece of white crab meat upon which she gnaws and munches. It is notable to Harvest Moon that Captain Sal Theringer's first concern is not for an exploration report as has been true in the past. This is good.

+++++++++++++++++++

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Peza 
Thursday November 29th, 2012 8:36:22 PM

During the morning .... Peza contacts Captain Theringer via the telestone .....

" we're all fine Captain .... we had an encounter with some oversized crabs .... they we're taller then Gerox ... but we dispatched them made for a fine dinner " grins the ranger " we also discovered a magical fence ... not sure if it was built to keep something in or out .... maybe both .... i'm hoping Harvest can copy some of the drawings in her book ... "

" Now we just waiting to meet up with Scully and his crew ... and idea when he will be here at the beacch area ?? ... we'll start a signal fire soon if needed "

Afterwards Peza shares a laugh with Brom ... " hehehe yeah catching him in the outhouse or something else a little embarrsing .... could be fun " as she returns his devilish grin ;-)



Gerox Shale ac 13 hps 30/30 
Thursday November 29th, 2012 10:48:45 PM

Gerox sleeps in missing the conversation with the Captain. He finally awakens as the others stir around the camp. He groans and tries to cover his head with a blanket but the light and noise seem to filter in. After several more minutes of catnaping and snoozing, he finally is driven from his warm blankets by a call of nature. Grumbling he gets up and stumbles to the latrine area to take care of his business.

He moves over to the breakfast pot and helps himself to a hearty crab breakfast and squats on his haunches as he watches the others bustling around camp and being industrious. "We need to get back to Rum. I am ready for a bath and a real bed. I bet the town has really grown since we have left and I am anxious to see how our street friends are doing. Where is Scully?"

JonathanT (Co-DM) - Get out your flipflops, sun tan lotion, and beach towels... crab cooking pot... 
Thursday November 29th, 2012 10:58:58 PM

Captain Theringer appears relieved that things are all right.
"When you cut me off yesterday, you left me... us, believing something worse had happened! he remarks with a hint of chiding. "Now what's this about a mgical fence? Can you describe your location? Give as much detail as possible as I'll have to pass this on to Sculley and from what you describe, have him figure out if he's still to reach your spot or if he's passed it."

He listens carfully at Peza's description of the area and they can hear him mumbling it back to someone else. When Peza is done he continues.

"Well done. I'll pass this on to Sculley. He should remember an obelisk like that if he's come across it yet. Now, about this magical fence. The description of those obelisks does not fit anthing we know of the Beastlords, but they seem to have a common theme, similar to that pyramid. It would be advantageous to see what lies beyond. It could be the source of those flying beasts that attacked us. See what you can find out about what lies beyond.

"Now for some other important business. I've been concerned about your numbers. I've been working with the other WLA groups here attached to the Fixers and since things have been going so well, one of the groups has offered to release one of their group to come and join you. I've talked to the Catacombs representative that paid you a visit several weeks ago. He's offered to teleport to you and bring the new guy, for a fee, of course. Babbit should show up soon after we are done here. Show your new companion the hospitality and friendship the WLA is known for."
This was said in Captain Theringer's usual tone that indicated the addition to their group was not an option.

The Captain pauses for a moment for any further comments from Peza, answers any further questions, then winks out.

Fifteen minutes later Babbit Emberson pops into existence at the foot of the knoll and looks around, not sure he's gotten the right spot, then notices the group. He waves a cheery wave.

Your group notices he has someone with him.

DM OOC: Shawn, this is your cue. Introduce youself, In Character, and go with the flow.

As the newcomer goes to join the WLA'ers atop the hillock, Babbit Emberson vanishes.



Barratore Steelwind (Dan K) AC: 15, CMD: 22; HP: 35/43Character Sheet 
Thursday November 29th, 2012 11:18:26 PM

Barratore agrees readily enough with Brom, especially on the feasting part. No reason in his opinion to save any for another day. One thing the island has is plenty of food. Barratore listens to the exchange with the Captain with interest, nothing to add, but liking to get information first hand. With the arrival of Babbit and someone else, Barratore moves up the hill towards the pair with a wave.

"I am Barratore Steelwind of the Starlight clan. Welcome to our beach." his voice is a deep bass with little in terms of fluctuations.

Barratore is a large powerfully built minotaur just over 9 feet tall, with a large barrel chest, powerful arms and thick legs. He appears designed for one task, combat. A large bastard sword hangs at his side and a composite longbow on his back. His eyes are large black orbs, with a black diamond mark between them that stretches from the top of his head to his snout. His fur is a reddish brown with streaks of black as well. Barratore dresses in well kept Breastplate armor with an oil skinned leather cloak, a brown waist coat that comes to about mid thigh with pockets, a belt pouch and pack

Edson Kazil  d20+9=11 ; d20+5=16 ;
Friday November 30th, 2012 4:34:02 AM

Edson walks alongside Babbit, throwing a wave back to Barratore. The short, skinny elf walks down the hill, his pointed ears popping through his wheat colored hair. His clean shaving face showcasing a gigantic, toothy smile. His cloak hangs loosely on his shoulders. On his back, a quiver houses his arrows, and on his hip a long sword. In his hand he carries his longbow, no arrow knocked. His leather armor shows some wear and tear, and signs of previous exploits. His right hand, is exposed to the group, palm facing them to show he isn't a threat. As he gets to the group, he slings his bow over his shoulder, and dips into a low bow. " My name is Edson Kazil," he says " and from what I hear I am hear to save you guys." His big smile shows, he doesn't even believe the lie he just told. THe eyes his new group, seeing if anything can be told by their actions and words(Perception 11 :( sense motive 16)


Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=28 ; d20+13=26 ;
Friday November 30th, 2012 8:44:18 AM


Harvest Moon waves to the dwarf, Babbit Emberson of the magical Catacombs tent. Then, after the dwarf has left, from her place near the campfire at the top of the knoll, she observes the one that he has left behind.

He is an elf, this newcomer. He is a full blooded elf. Not half, as is she. This is very interesting. Aside from Torian Silverleaf, there have been few elves about. Curious, but wary by nature, Harvest Moon takes a circuitous path down the slope toward the elf. She approaches from the side, more, though, out of instinct than from caution. The exceedingly short half-elfish girl puffs a breath up at the single lock of long hair that drapes down over one eye, the single lock that arches over her brow from an otherwise shaved head. When it falls back - as it invariably will - to once again partially obscure her vision, she clears it with a hand, tucking it behind one ear. With the other hand she wields a large white piece of crab meat from she takes an absent-minded bite.

"I am Harvest Moon," adds Harvest Moon after Barratore Steelwind's introduction remembers her of the niceties expected here. Then, "Save us from what?" she asks, and the curiosity in her voice speaks to the innocence of her question. But the keen elf-slanted eyes of Harvest Moon then catch the expression of this elf, this Edson Kazil, and the nature of his words come to Harvest Moon. Before he can reply she adds, "Oh. You are jesting." She smiles, and her grin splits her broad half-elfish face. "Though there is great magic here, I think. So you will have many chances soon to save us from these things."

+++++++++++++++++++

Perception 28
Sense Motive 26

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 
Friday November 30th, 2012 3:04:44 PM

Gerox dust himself off and strides down to meet this new companion. He is the exact opposite of Barratore, a small gnome with dark green hair. His skin is the color of a ripe peach and his eyes are a deep violet. He looks more ready for lounging than combat but still seems to extrude a quiet confidence.

"My name is Gerox Shale." he says with a bow. "My job is to keep him on the straight and narrow and his is to carry me over streams." Gerox points at Barratore. I also upon occasion throw some fire, and other spell like abilities and he is handy at chopping things up! Welcome to our group. Can I ask what your role was with your last group? We will need to know how to fit you in to our tactics. I see you carry a bow. Are you some kind of archer? Hunter? Scout?"

Gerox remembers his manners and grabs a bowl of crab from last night and offers it to Edson. "Its very fresh and hard won which only makes it taste sweeter."

Peza 
Friday November 30th, 2012 8:47:18 PM

Storing the telestone safely ....

" looks like we will be staying a little bit more , Captain wants us to investigate the fence .... but i think we should keep this campsite as a base .. Scully should be able to spot the fencemarkers as they are unique ..."

Upon the arrival of their newest member and Babbitt .... the raven haired girl moves to greet them ...and laughs at his sense of humor .

" I'm Peza ... glad your joining us ...." as she extends her hand in greeting

Wwearing leather armor in shades of grey and black [urban camo] ....with a light crossbow slung over her shoulder ....bolts in a hip quiver on one side a falcata on the other ... her hazel eyes shine with laughter ..
"Captain Theringer spoke well of you ...and he is a good judge of people .... so i'm sure you'll fit in nicely in our group .... Gerox is right we should talk a little bit of tactics .... this island is full of surprises and the beastlords are dangerous "



JonathanT (Co-DM) - someone new this way cometh... 
Friday November 30th, 2012 10:26:14 PM

DM OOC: if you guys don't mind, the Friday DM post will be on Saturday. I gotta be at work by 4am tomorrow, so its early to be tonight. :)

Keep up the chatter, though.

Edson Kazil  d20+12=15 ;
Saturday December 1st, 2012 12:40:46 AM

Edson reaches for the crab offered, shreds some off the chunk between his fingers and throws it It into the air and catches it in his mouth. He offers and nod and smile, "my compliments to the chef." He chews on another piece, and wipes his hands on his shirt. Taking the final piece of his crab in his right hand he says "It is a pleasure to meet you all, and I look forward to doing bussiness with you. As for my set of skills, I am the guy you send In to not be seen, the guy you use to find any little wicked things left behind to hurt you, and I am the guy who helps make things disappear." With that, the piece of crab gone from his hands. (Sleight of hand 15)


Barratore Steelwind (Dan K) AC: 15, CMD: 22; HP: 35/43Character Sheet 
Saturday December 1st, 2012 10:25:23 AM

Barratore glances down at Gerox, "And don't forget my other job, keeping you from becoming an epitaph." The last few months in the wild has helped Barratore get used to Gerox And even appreciate the gnome on some level. He turns his attention back to the elf and blazes if he already could not conjure the mans name. A rogue then. Barratore classifications were far narrower than many. Anro was a rogue, he was gone now and they needed one.

A thought suddenly hits him and he turns to Brom. "We never looked into tracking where the crabs came from." Barratore points to the beach "lets go see if we can"

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+9=16 ; d20+8=23 ;
Saturday December 1st, 2012 8:44:50 PM

Brom greets the elf. "Welcome, Edson." He says. "Names Brom and I like ta fight. When it hit the fan, and it always does, keep behind us," he says gesturing to Barratore.

He looks at Barratore and then to the beach. "Sounds good. Was gettin' a little stiff there with lack of real exercise. Crabs just wet my appetite. Maybe we'll find even bigger ones. A real challenge. Harvest, you interested?"

Brom will go with Barratore to check out where the crabs came.

Survival DC16; Perception DC23

Rage: 3 rds used

JonathanT (Co-DM) - someone new this way cometh... 
Sunday December 2nd, 2012 12:56:21 AM

DM Note: Shawn, I'll try to remember to send you by e-mail the instructions on how to imbed the link to your PC sheet in your header, tomorrow.

IC: the newcomer introduces himself and the party reciprocates, even sharing some crab meat from the night before. While most of the group take care of the camp and prepare for the new day, Brom and Barratore head down to the beach, following the crab tracks until the tracks vanish into the surf.

Edson Kazil  d20+9=27 ;
Sunday December 2nd, 2012 12:30:41 PM

Edson tags along with Brom and Barratore. Part to be useful and scan the beach, and part to see how well the two perform. His father always told him knowledge was power, and knowing what his new friends could do, would make his job easier.
Perception 27

OOC: Ok thanks, didn't want to ask and seem like a big newb


Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=31 ; d20+13=21 ;
Sunday December 2nd, 2012 8:20:26 PM



Harvest Moon tags along, curious to see what it is that Barratore Steelwind and Brom will find. Though, in truth, she suspects already where the trail will lead. Where, after all, would one expect a crab to come from? And once they enter the water the waves, and the waters themselves, obscure every trace of the passage of the Great Crabs.

"Perhaps it would be best if we begin our investiation of the lengths of the Magic Fence," Harvest Moon suggests. "Perhaps we will find the tracks of other crabs about the perimeter. Or, perhaps other creatures that the fence is intended to keep out." With those words, the half elven girl begins an investigation of the ground about the northeastern most post, carved with its animal totems.

"In which direction should we travel," she asks. "In the direction of a clock? Or counter to that direction?"

+++++++++++++++++++

Perception 31 (To Find Tracks)
Survival 21 (To Follow Tracks)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

JonathanT (Co-DM) - someone new this way just got here... 
Monday December 3rd, 2012 1:10:02 AM

Around the immediate area of the fence nothing unusual is found. The area is sandy and with the wind blowing, any serious tracks that might have been there are gone. Perhaps further inland where the sand is more protected from the winds something might show up.

DM OOC: Remember that you can post multiple times when the PC's are chit-chatting.

DM IC: Harvest brings up that the group needs to pick a plan. What would happen if Sculley should arrive and they've not discovered anything?

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Monday December 3rd, 2012 8:29:12 AM


The small moue of a frown appears on the face of Harvest Moon. She should have noticed the wind. She should also have examined the ground of their camp site last night for tracks. Such mistakes are the difference between survival and death. So far, they have been fortunate in that these mistakes upon her part have not lead to tragedy.

"I think that Peza is correct. There is no need to light a signal fire for Scully Swiftblayde. I do not think he will miss the sight of the Animal Poles." Then, "We should go inland. Counter to the way of the clock. There the wind will not obscure the tracks. Also, we need not fear attack from the waters. If we go the opposite way, we will be trapped between the fence and the water."

With these words, Harvest Moon awaits the decision of the others as to which direction they should proceed.

+++++++++++++++++++

Perception 31 (To Find Tracks)
Survival 21 (To Follow Tracks)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 
Monday December 3rd, 2012 8:46:01 AM

Gerox looks up at the tall statue and grumbles, "Why is it always tall things? I bet it is keeping in dinosaurs or something else nasty. Something that could snap me up in one bite. Well lets get this done before Scully arrives."

He walks over to the fence and looks at Barratore, "Wanna give me a boost big guy? Better yet you could just carry me on your back while you climb? Just don't throw me over please?"

Barratore Steelwind (Dan K) AC: 15, CMD: 22; HP: 35/43Character Sheet 
Monday December 3rd, 2012 9:09:27 AM

Barratore frowns a bit as the trail leads into the surf, " We'll that is disappointing. Looks like it is back to the nature walk."

Barratore heads up into camp, changing his armor to his breastplate and grabbing his pack. Ready for the day he heads down to magic fence and she Gerox mentions climbing or throwing he grins and nods to Brom "Brom's your man for throwing things. We circling or climbing in? Circling right, mules don't climb"

Harvest's comments about circling implies that she does not plan to go in , but Barratore is not big on Assumptions

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+6=19 ;
Monday December 3rd, 2012 12:16:58 PM


"Yes, that is right, Barratore Steelwind." Harvest Moon's answer is distracted. Her thoughts are elsewhere, and taken to that place by what Barratore Steelwind has just said about Eeoh and Sister Sarah. No. They cannot climb. And so the question. What are they to do in such a case in which they must leave the mules to themselves?

"I think that it would be best to first attempt to go around the fence. If we find nothing, we might then climb in. That is, I think, the most reasonably cautious manner. But ... " An idea then comes to Harvest Moon.

"You are right, Barratore Steelwind. Neither Eeoh nor Sister Sarah can climb, and so must be left behind should we enter the fence. At this time, we must release them to the wild. They are animals, and must, as with all animals, protect and forage for themselves at times. We must release them to be free so that they can do so to their best ability."

"The problem will be in attracting them to return."

At this, Harvest Moon smiles. "But I have an idea." From their limited stores of fresh foods, Harvest Moon selects a delicious fruit. Quietly, she prays for Guidance. Then, with fruit in hand, Harvest Moon calls to the mules using a distinctive whistle.

"If we go into the fence," she explains, as she offers one half of the fruit to Eeoh and the other to Sister Sarah, "we must necessarily release them to the wild. But, when we return, we can, at least, try to attract them to return with this whistle."

+++++++++++++++++++

Perception 31 (To Find Tracks)
Survival 21 (To Follow Tracks)
Handle Animal 19 (w/+1 for Guidance. Beginning to teach Eeoh and Sister Sarah a trick: To come when called.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 
Monday December 3rd, 2012 3:23:16 PM

Gerox smiles at Harvest and says, "If you want, I can always just tell them to come when they hear the whistle and we will give them some of the tasty fruit. I can't promise they will remember but it is worth a shot. "

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Monday December 3rd, 2012 7:23:04 PM

Brom is also disappointed that the trail leads to the surf.

He smiles an evil grin at Gerox. "Aye, I'll give ya toss over the fence." He turns to the others. "Climbing is all good, but I'd rather take the wall down. If we gotta leave fast, this thing will be a problem. I figure we could push one of these things over. Dig out the bottom and Barratore and I should be able to handle it."

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=25 ;
Monday December 3rd, 2012 8:53:36 PM

"Hmmm, seems our crabs where scared of you fishermen." Edson adds to the conversation. He stands to the back scanning both ends of the beach and then more inland. (Perception 25) He doesn't chime in any ideas, as he doesn't think it is his spot to say something. This group was around before him, and he'll eventually find his place.

JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Monday December 3rd, 2012 9:07:50 PM

Quick camp-cleanup takes place as half the group searches for clues along the beach. The theory is that animal tracks might indicate what the fence is trying to keep out? Following the fence along the beach is pointed out by Harvest that it might be unwise, also considering that any tracks would be in the sand and they've already concluded that sand is not a good record keeper of tracks.

On the other hand some are for going over the fence and exploring the inside. One is even for attempting to dig up a pole and seeing if it would bring the fence down.

Harvest comes up with an ingenius solution to what to do with the two mules if they do go over the fence and Gerox offers his help in that idea. Only way to know how well it will work is to try it, but it certainly is worth a try.

From their camp spot they notice several other obelisks along somewhat of a straight line inland, each pole staying within sight of the other.

So, by the time the heat of the day begins to be felt, the sun blazing down on the group, a momentous decision looms over the group, go over or go around. Will one take the lead and decide, or will there be a democratic decision? What tools do they have to dig with? How deep will they have to go? How much time do they have? What's for lunch?

Probably crab.

JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Monday December 3rd, 2012 9:12:29 PM

DM OOC: remember, the obelisks are of stone and 10' square at the base and 20' high. Not gonna be an easy task to 'dig' one out. But, the Easter Islanders got stone statues of similar size and shape several miles from the rock quarry to the coast, somehow, so hey, I'm game for you trying if you wanna.

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18 
Monday December 3rd, 2012 9:40:39 PM

Lemick having spent most of the morning in meditation stands to stretch finding himself aware of the various discussions. "Let's go over. We could spend some time getting two large trees and lean them against the invisible fence. Lead the four-leggs up, and lower them down, similar to what rock climbers must do. The tree could then be knocked over to keep things out. We explore inward?"

He smells his hands and finds them smelling like crab, not a pleasant smell so early. Still, time is wasting. Lemick is ready to act on any plan proposed.

"Welcome, by the way. Lemick here."


Peza  d20+7=18 ;
Monday December 3rd, 2012 9:56:09 PM

After learning the tracks go nowhere , the focus next is which choice ..... " Digging is too much work without knowing it will work .... but it could determine if the fence extends under the sand .... going over requires us to leave the mules ... so i think best choice would be to circle ... keeps us all together and its the simpler choice "

Peering down the beach [20+7=18 perception check]

Gerox Shale ac 13 hps 30/30 
Monday December 3rd, 2012 11:06:28 PM

Gerox also votes for going around. "I like our mules. They have been handy to have and just leaving them in the wild doesn't seem right. I also don't think we should be digging up and disrupting the fences. I think that is a question for the Fixers. The fence could be there for a very important reason and disrupting it without knowing what it might be containing seems foolhardy. I suggest we circle around and hopefully see something. If we don't then maybe send a scouting group to climb the fence and do a recon while the others wait. If your not comfortable splitting the group, we can just wait for our pickup and come back by ship so we don't have animals to protect."

JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Tuesday December 4th, 2012 12:57:27 AM

Digging into the sand along the line of the invisible magical fence shows that the magical effect still exists. Intuition would indicate that the effect probably extends the whole length of the obelisks, however deep they go into the ground.

Intuition would also indicate that cutting a tree down, one wide enough to get the animals safely up, would be quite a task. It is hard enough for a humanoid to ballance along a tree trunk, going up at a steep slope, picture a four-legged animal, with hooves, untrained in that 'art', with animal intelligence, doing it.

The tree would have to be (calculate the length of the hypotenus of the 'triangle') some 40 to 50' tall and it's girth quite wide. Needless to say, there's no such tree in the area that will work.

DM Note: so we don't spend any more valuable time on the Mule subject, assume that Harvest and Gerox's ideas will do the trick. When SteveK and I put this together, we had completely forgotten about the mules. I appologize for that inconvenience and I certainly don't want our oversight to hinder the fun to follow. As DM, I can promise not to send some ravenous monster after the helpless mules.

On the other hand, if two want to roleplay the mules, we can do some side adventures with them. :)
Just kidding. It would be fun but I don't have the time. Sigh...

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Tuesday December 4th, 2012 6:31:54 AM


A frown of disapproval drops onto the face of Harvest Moon.

"I do not think that we should break the Magic Fence so easily. We do not know what it is that the fence protects. We do not know with certainty who owns this fence. If they are still here, they will be very sorely lacking in their fence if we break it. You can see that it is great magic. They may not be able to mend it again."

"No." Harvest Moon shakes her head. "We should not break the fence until we know more. Please come. Let us walk around first."

The soft nuzzle of the mules against her palms distracts, for a moment, Harvest Moon from this terrible and tragic idea that others of the League Adventurers are considering.

+++++++++++++++++++

Perception 31 (To Find Tracks)
Survival 21 (To Follow Tracks)
Handle Animal 19 (w/+1 for Guidance. Beginning to teach Eeoh and Sister Sarah a trick: To come when called.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+3=17 ;
Tuesday December 4th, 2012 9:29:07 AM

"Fences have gates, walls have gates. Let's go Brom" Barratore simply starts heading inland keeping the fence on one side as he moves to and past the next obelisk venturing further inland. Barratore draws his bow and puts an arrow into it. His attention for the most part is to the surrounding lands away from the fence. Whatever is on the inside will stay right there he figures.

[Perception 17]

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=13 ;
Tuesday December 4th, 2012 10:47:27 AM

Edson watches as the discussion goes back and forth. We go over, We go Under, We go around, the mules go over. He smiles alot, because the discussion to him is comedy. He picks at his teeth to get some stuck crab out, wipes it on his pant leg. and says " It would be too much work for us to go over with the animals, and alot for us to go under. That leaves us with two options. We either walk around the perimiter looking for an opening or, we leave the animals here and climb the fence ourselves. Either one will work, and both have their good and bad points. Either way, I will follow."
Perception 13

Gerox Shale ac 13 hps 30/30 
Tuesday December 4th, 2012 5:00:52 PM

Gerox says, "I guess that decides it. Hope we don't miss Scully." He picks up the campfire stone and stores some crab meat to munch on and follows along after the Barratore the Bridge.

Peza  d20+7=15 ; d20+7=11 ;
Tuesday December 4th, 2012 8:16:41 PM

"Around the fence we go then ....I'll take point " ....

Peza walks forward with her crossbow loaded .... ready to start their exploreation of the fence ... once the group is ready she leads them aloong the fence ...her eyes sweep ahead of her ....

perception check d20+7=15
survival check d20+7=11


JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Tuesday December 4th, 2012 10:28:43 PM

The WLAers come to a consensus to follow the magical invisible wall inland. Some are concerned about Scully showing up while they are gone, but since they will be in contact with Captain Theringer and he with them, maybe it won't be a problem.

Following the invisible wall is not that hard. It is easily seen that each obelisk is in sight of another, even if the group has to travers down a valley and up a hill. The mules follow along, as usual, oblivious to much anything else except for what's green and edible.

Half a day goes by and not all that many miles due to the terrain, with trees and bush to plow through as well, when the group notices at one point an obelisk that appears inside the fence. That is, from the obelisk they are facing, they see the one they past by previously, one on ahead and then one some ways inside. From above it would look like a 'T' intersection upside-down.

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=10 ;
Wednesday December 5th, 2012 8:48:18 AM

Edson walks with an arrow knocked, pointed down. He follows in line for the hike through the brush until they come to the odd obelisk.

" So I guess it's time to go over?" he asks. " I'd be up for going over and scouting."

Perception (10, Nat. 1)

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+7=18 ; d20+13=21 ; d20+8=12 ; d20+12=24 ;
Wednesday December 5th, 2012 9:14:28 AM


The pole inside the fence is curious. And yet, it is not so unusual for inner extensions to fences or walls to be created. So, it is not so curious after all. What is indeed curious is that miles and miles of these magic poles can even exist without sign of the peoples who created them. Even within the short span in which Harvest Moon has lived, it has come to her notice that the larger and more impressive a creation is, the more peoples are required to aid in the creation. There seems a connection between the two, mitigated only, perhaps ... by the power of the peoples who do the creation.

"Let me see what can be found from above," says Harvest Moon. And, for the second she climbs one of the poles. This time, however, prompted by misgivings caused by her previous thoughts, Harvest Moon endeavors to climb with stealth. Or, at least in such a way that she cannot be seen from within the fence. This is not so easy. Especially when she reaches her destination and stands upon the very top of the pole, balancing in the heights. She shades her eyes with one hand and gazes out across the landscape to see what she might see. How far do these poles continue? Can she see the other side of the fence?

+++++++++++++++++++

OoC Questions: How far has it typically been between poles? How far is it between the interior pole and the fence?

Climb 18 (DC was 10 for these poles, wasn't it?)
Perception 22 (w/Guidance)
Stealth 12
Acrobatics 24 (to balance on top of the pole)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=10 ;
Wednesday December 5th, 2012 10:36:36 AM

"Fine, but I like my way better." Brom says.

After a slow go traveling with the mules along the fence, there is some talk of going over - now. "I'm all for a charge to a glorious battle, but if this is the front gates, you think there are guards. If we plan on going over, wouldn't the back be better. I'm sure our new elf friend can appreciate that."

Perception DC10

Peza  d20+7=13 ; d20+7=11 ;
Wednesday December 5th, 2012 7:24:19 PM

Eyeing the new obelisk .... Peza wonders at the puzzle of it ...... " I wonder if the Beastlords divided up their territory ... using these to keep their creations seperated ... like a animal preserve "

"I agree Brom .... where are the guards ... i would have to say there is none ... remember Eriko was just a shadow ... from a long long time ago .... and those spider things came from below ... most likely where the other surviving Beastlords have gone .... to hide from the wold ...... that is what we saw in the gem .... its eyes ... and questioning us ....."

"We'll no doubt run into a few loose beast creations but i don't think the island is swarming with them like in the past when they created in a frenzy .... at least thats what i think "

" But we can follow the new fence inland or climb over .... i say we head inland .... we keep the mules that way and all the supplies they carry "

perception check d20+7=13
survival check d20+7=11



Gerox Shale ac 13 hps 30/30 
Wednesday December 5th, 2012 7:40:11 PM

Gerox pipes in, "I think it is time to tether the mules or give them some instructions and go over the fence. We have been following it for awhile and who knows how long it goes. We need to see what is inside. I vote that it is time to climb it."

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18  d20+5=21 ;
Wednesday December 5th, 2012 8:01:53 PM

Lemick agrees with Gerox. "Now based upon the shape, assuming four sections, perhaps each for a Beastloard as Harvest suggest, the section we just passed from the beach to hear is roughly how big?" He thinks for a bit, estimating in his head.

Estimating the geography size, curve seen of the far side of the fence and distance covered, Lemick attempts to determine how big of an area this one section covered. Knoweldge: Geography: 21

Based upon the outgoing geography, does that other portion look of similar size?



Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=29 ; d20+12=26 ; d20+9=29 ;
Wednesday December 5th, 2012 10:59:48 PM

Edson watches Harvest go up the obelisk, and her attempt at being silent. "Hey Harvest, wasn't I hire to be the stealthy, scouty type? Or would you like me to roundhouse the next enemy we see?" he asks, with a genuine smile on his face. He gets a foothold and decides to follow her up.

Climb(29, Nat 20)
Stealth(26)
Perception(29, Nat 20(way to waste 2 Nats))

JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Thursday December 6th, 2012 12:24:44 AM

Of the trip along the magical fence, so far only animal tracks of the normal sort are noticed. Having travelled for half a day, it has not been in a straight, level, line, so the true distance is hard to figure. A good guess is at least 5 miles. The group notices that there is no specific measure of distance between obelisks. They are placed purely by Line-of-Sight. In some cases the distance is a few hundred feet, in others it is a few hundred yards.

Harvest takes the opportunity to climb the obelisk next to them. She finds it easily enought (DC10 is correct) and standing on the flat top (about a 3x3 foot flat square), she stands and looks out. The other obelisk is not all that far away, 100' yards, give or take some, and she sees a few more on past the first one.

She also notices that just as with the magical fence they are following, this 'inner' line has no trees within 20 yards of what she envisions the 'line' of the fence to be. She does see a pond, or what appears to be a body of water large enough to be called a pond, not large enough to be a lake, and what could be animal tracks at the muddy edge. This pond is in the section to her right.

(DM OOC: I picture you guys having travelled East to the coast, the fence being south of your position, so you traveled half a day back West. Harvest climbs the obelisk and faces South as she looks out. The obelisks inside this fence head due South while more continue West.)

All the while the group traveled, there was no sign that there was a break in the fence, or no special looking pair of obelisks to indicate a 'gate'. Although the obelisks themselves are not identical, as each one has different animal effigies or different animal effigy combinations.

Some look for some sort of guardian if such a 'gate' or entrance to the area were to exist other than climbing over. Having spent half a day of travel and this is the first indication of a separate section, Lemick wonders, and rightly so, how big a section is and how many. One just cannot tell yet without going inside.

All you've seen is one side and found a 'corner' marking off the end of one section and beginning of another. But that does not really give any idea of how far inland a wall goes or even if an area is square or irregular in shape. If you assume that an area is a 'square', then a calculated guess would mean each square, however many there are, is about a 5x5 mile area. But you know what happens when you assume stuff. :)

Only definite thing you know is that there is at least two areas and that there might be something alive in the second area.

Peza points out some important details of the Beastlords they've learned so far and her assessment of 'wandering' creatures in these walled areas may be on the spot from what Harvest just observed.

Some of the group are all for going over the fence and letting Gerox speak to Eeoh and Sister Sarah to not wander far from this spot. Brom suggests finding the 'back' side of the area. Of course, that could be several days away, or you could already be there, if there is such a thing.

Now comes the time to decide to either keep along the route you've followed so far or to take the risks of going over the fence and leaving the two mules to their natural instincts (and some suggestions from Gerox). If you go over the fence, which side do you choose, the left side that you've followed this far or the right side where Harvest saw a pond?

Climb DC is 10 with Aid Another allowed, if needed. Grappling hooks can be used if desired for a bonus of +5 to your Climb.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Thursday December 6th, 2012 9:28:14 AM


"I think that Peza is right," adds Harvest Moon to the discussion after climbing back down from the height of the Magic Pole. "We must have patience and continue to follow the fence on the outside. If the fence is the creation of the Beastlords and used to keep their creatures, then we should see some if we continue safely on the outside. If the fence is not the creation of the Beastlords, then it is respectful to remain on the outside."

"It is very convenient," she adds, "that the walls of this fence are invisible."

+++++++++++++++++++

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet 
Thursday December 6th, 2012 9:34:24 AM

Barratore stands below as Harvest climbs up. He is still convinced that a gate on entry is somewhere on the perimeter of this fence. It is, however, he admits potentially quite far away. "Here is a good place to leave the mules. Foliage for shade and eating and at a location of the fence we can easily find again."

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+14=26 ;
Thursday December 6th, 2012 11:34:31 AM

Edson, who already started climbing up notices Harvest coming back down. He drops the couple feat, landing gingerly. (Acrobatics 26) He waits for her to come down, and listens as she talks. when everyone says there piece he chimes in " Personally, I think we should go over now and scout on that side. The fence is invisible, so maybe the gate is invisible and doesn't have two of these obselisks to mark it. We could have walked right by it and not even noticed. Atleast if we go over now, we know we are inside the fence.

Peza 
Thursday December 6th, 2012 8:38:23 PM

"I'm sure there will be some type of markers , afterall the obelisks are markers themselves with mnay markers/symbols upn them.... the beastlords seem enamored with them .... each must have their own symbol or banner ... at least that is my thinking .... so any doorway or gateway most likely has similar markers ..."

"But alas skirting along the outside is just that .... i agree with our new friend Edson so i've changed my opinion ... we should go over ... to see whats hiding/lurking inside of the fence .... should get more answers that way "



Gerox Shale ac 13 hps 30/30 
Thursday December 6th, 2012 9:09:19 PM

Gerox marches over to Barratore and holds up his arms, "Can I have a boost big fella? Climbing really isn't my strength. I am planning on getting a fly spell some day but still need more training. Can you hep a friend out?"

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18 
Thursday December 6th, 2012 10:32:12 PM

Lemick listens as other offer their opinion. "I'm in favor of going in," he announces more determined than he anticipated. "We can travel into a section, and keep the far side of the totems in view. It might be good to follow the opposite edge of the area we just followed. It would give us a better idea of their shape and size."



JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Thursday December 6th, 2012 11:11:53 PM

As the group ponders whether to go in or stay on the outside, 5 show more interest in going in and exploring inside and 1 voices a preference to continue outside for a little longer.

The group is very good at voicing their opinions and all they need now is to put it up for a vote and go with the choice. It is lunch time so maybe over lunch a decision will be made one way or the other.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday December 7th, 2012 9:57:55 AM


The face of Harvest Moon falls into a pout, and her eyes, now cast down, move from here to there as though chasing the solution of a moral dilemma. On the one hand, it would be possible to remain behind and care for Eeoh and Sister Sarah. Together, they could continue on to map the entire outside of the Magic Fence. It would be good to know the territory that it covers before entering. And she would worry for the safety of Eeoh and Sister Sarah. More than she than she would have thought. On the other hand, if Peza is going inside the fence, then so too should she. Should she not? It is not at all unlikely that there will be beasts within the fence. And should she then not be present to guard with Peza?

And atop all of this, there is the matter of invading someone else's territory.

"Perhaps ... " Harvest Moon begins at last. "Perhaps, should we meet the peoples of the Magic Fence ... we ... could apologize for climbing over. And we might explain our ... " Our what? What could excuse such a thing? What is the need to go within? They have not even explored the entire outside of this fence yet. There is not yet a need to enter aside from the impatience to explore.

"No." The mouth of Harvest Moon firms. "We should not go. We should continue to explore the outside first. Only after that should we consider entering. I ask you not to go," she pleads with the other League Adventurers. "Please do not go inside until we have first circled around the fence once."

+++++++++++++++++++

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18 
Friday December 7th, 2012 11:46:44 AM

" Where I come from people don't have fences, but I was taught if someone has a fence they don't want you seeing what's on the other side. Us being explorers, I believe it is our duty to find what is on the other side. We know for sure, we're not gonna find what's on the other side, on this side." Edson says. " l am for going over the fence, one hundred percent." He says ad he reaches into his bag, pulling out a piece of jerky, offers to anyone who wants some, and takes a bite. " that's one for over, one for around. Letseave it up to a vote. If the group majority wants to go around, I'll follow. "

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday December 7th, 2012 1:27:56 PM


Harvest Moon considers the words of the elf. She will consider the words of all of her fellow League Adventurers. Unfortunately, something does not ring correctly.

"I'm sorry. That is not true, Edson Kazil. We do not know for sure that we will not find what is on the other side without entering the fence. We have only traveled for a few hours. The fence, by all appearances, is very large. And it is invisible. There is, I think, a good chance that we will see things within if we continue along the outside. I have already seen a pond to the southwest of here. If there are creatures, it is possible that they will water there. We might even see them if we set a watch from the top of the pole."

"There seem to me to be many chances to see what is within the fence without actually entering."

+++++++++++++++++++

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

OoC: I started out this morning prepared to write a post in which Harvest Moon acquiesces to the group will and goes along. However, the further I got into the post, the more I came to the conclusion that Harvest, as a lawful character could not justify going over some as of yet unknown person's fence on the grounds of the current pretexts.

Unless someone can come up with some solid reasoning, I'm sort of stuck. And I'm really loathed to just go along with the group by making some weak compromise to principles. So far, I've found no overriding motivation to do an override on Harvest's basic motivations.

Just thought I should put this out in the open for the sake of moving things along faster. And, if you want to go ahead with out her, I'm good. She can have her own little adventure scouting the perimeter with the mules. I'm perfectly happy roleplaying that.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Friday December 7th, 2012 2:43:28 PM

"Ya know, it's possible that these guys are mages or priests. They wouldn't need gates. And wouldn't they just shut off a section of wall to get out. No gates needed again. But you wanna wander around, fine by me. We do have to meet our ride. So remember that when we find a front door."

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=25 ;
Friday December 7th, 2012 2:45:08 PM

Perception DC25

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet 
Friday December 7th, 2012 2:48:50 PM

Barratore reaches down to scoop up Gerox when the debate begins. He stops in mid stoop and straightens, though his shoulders sag a bit and his chin drops down to his chest. Sigh there was a reason he became a fighter and did not seek a position on the council as a student. One, it was far more exciting, but equally as important was it was just so much more straighforward. Locate enemy, defeat it. You didn't have to talk or debate antyhing. The bigger problem with what Harvest has said is that Barratore agrees with her. The title of explorer did not give them the right to kick in doors and climb walls, or in this case, scale a fence.

Barratore decides quickly as he is want to do, the quicker the decision is made the quick things can happen and hopefully those things will be exciting. "Harvest is right. We cannot simply go and do whatever we please without reason. We have no good reason to break in."

Gerox Shale ac 13 hps 30/30 
Friday December 7th, 2012 5:02:22 PM

Gerox hangs limply in Barratore's arms, "Harvest I see your thinking here and I can understand it but let me ask you a few questions. It is very possible we circle this entire fence and not find a gate. Maybe the gate is invisible too? If we do find the gate, what happens if it is closed? We could knock and the owners could be long dead. Dead folks don't usually answer doors and if they do, we have even bigger issues.

We also know that this is most likely a Beastlord's establishment. I don't know if it a home, workplace or what. So far the Beastlords haven't proved to be very friendly. Scully has been attacked by them and Rum was assaulted and people were kidnapped. Do we want to knock on the doors of kidnappers? It might be better to be a bit sneaky now. Yes it is bending courtesy a bit and if we find friendly folks, we can make our apologies but wisdom suggests we want to use some care here. I am not suggesting we steal anything or only protect ourselves if we are attacked.

Also this compound is very large and we are charged by the Fixers and the Captain to explore it and come back with information. We also have a deadline. Scully could be waiting for us now? Are we putting his ship and our ride home in danger if it is just loitering around waiting for us? No I think we need to climb the fence and do a quick recon."

ooc how was that Al?

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18 
Friday December 7th, 2012 6:59:54 PM

"I understand your trepidation Harvest, but I do see one bit wrong with your logic. You didn't see the pond from outside, you had to climb the obselisk to see it. If we want to see what's inside, and do that by climbing random obselisks, we are going to waste a lot of time. Me being an elf, I have a lot of time to waste. So again I'll add that I'll follow the majority. Right now it seems two to two, with Brom seeming to go either way.

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18 
Friday December 7th, 2012 9:25:33 PM

Not wanting to be in this position, Lemick finds himself as the tie-breaker if we decide to go with the majority. "I'm in favor of going in. We can certainly go inside, but keep the boundary within our sight should we need to exit in a hurry. In terms of meeting a friendly, which we can only hope for, we could say that we were seeking safety from the predators of the land -- such as the giant crabs -- as we cross the terrain."

OOC: A few thoughts. Has anyone actually climbed over and touched the ground on the other side? Or tossed something onto the other side?

Also, I want to make sure I have the correct picture in mind. We currently stand at an intersection of two fenced areas -- essentially we are at the intersection of >< where the left and right sides are encompassed in the fenced area?

If this is the picture, Lemick would like to suggest that silnce we walked along the outside of the both left >, that we now walk on the top, inside of the left >. Thus making a circle (square?) back towards the beach.


Over the Fence


JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Friday December 7th, 2012 11:19:34 PM

The discussion continues over whether to continue following the magical fence in hopes of perhaps finding a gate of sorts or climb over the fence and explore the other side from their current possition. The possibility of being interlopers causes a moral dillema to some, even though Captain Theringer did give the WLAers the Go-ahead to cross the fence and explore.

Perception DC15: Highlight to display spoiler: { The scampering of several shadows across the ground where you stand brings your head up towards the sky and the sun directly overhead.}

Perception DC20: Highlight to display spoiler: { When you look up you see a flock of flying creatures crossing into the fenced area and heading towards what may be the center. They have the general appearance of those that had attacked Rum some months before!}

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=22 ; d20+9=26 ;
Saturday December 8th, 2012 1:27:44 AM

Edson's eyes dart up at the creatures flying overhead. He smiles, pointing up towards them " I think they cast the vote that we enter." He reaches into his bag pulling out some silk rope. " For those of you that need it, this will help you climb up. I'll secure it somewhere up there." With that Edson begins the climb up the obselisk. (26)

JonathanT (Co-DM) - Over the fence, under the fence, around the fence, which way do we go? 
Saturday December 8th, 2012 6:50:59 PM

DM OOC: to clarify to the newbies, when you see two Perception Checks as above, it does not mean you make two rolls. You make one roll and if that number beats the lowest but not the highest check, you get to read only the lowest. But if it beats all the checks, you get to read all of them.

:}

Now, if two seperate Perception checks are needed, say, for two seperate conditions, then I'll let you know. Sometimes that does happen.

Gerox Shale ac 13 hps 30/30  d20+7=21 ;
Saturday December 8th, 2012 9:10:06 PM

Gerox sees the shadows cross the ground and his head darts up. He sees the flying creatures and recognizes them as the same creatures that attacked Rum. He points them out and says, "Look, those things attacked Rum! I think we are at the right place. Or the wrong place. Still I think we should climb the fence and do some stealthy scouting."

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18 
Sunday December 9th, 2012 11:11:56 AM

OOC: Understood, the second roll was for the climb check

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=29 ; d20+7=22 ;
Sunday December 9th, 2012 8:33:51 PM


The face of Harvest Moon grows darker. She folds her arms across her chest, less convinced now than she had been before that they should cross to the other side of the fence.

And then the giant shadows flow across the ground. Harvest Moon looks up, and a split second before Gerox Shale calls out, she knows them for what they are. "It is the Wolf Eagles," she adds. Here now is a palpable reason. Here too is a palpable excuse. Should they encounter the owners of the Magic Fence, a true apology might be offered. They would understand the need to pursue a foe. "We must catch them," calls out Harvest Moon.

Even as she speaks those words, Harvest Moon is half way to the pole. "Oh." Harvest Moon runs back to the mules and begins undoing their packs. The gear upon Eeoh tumbles loose, and spills to the ground in an chaotic heap. "Go," she tells the others. Climb. I will follow. But we cannot leave Eeoh and Sister Sarah laden and helpless."

+++++++++++++++++++

Perception 29
Climb 22

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Peza 
Monday December 10th, 2012 5:47:51 PM

The shadows flying above reveal their choice of direction " well guess we go over the fence "

As the mule supply packs drop in a chaotic heap Peza drags them to a nearby tree .... covering them with brush ... setting up a few small markers to help find them when they return ...

Then the raven haired girl heads for the obelisk and climbs over



Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+2=15 ; d20+8=16 ; d20+8=25 ; d20+2=10 ;
Monday December 10th, 2012 8:09:53 PM

Barratore catches the shadows and looks up but does not see what created the shadows. He does, however believe the others and thus the reasoning behind going over for him does not need to be questioned. [Perception 15]

"We are in no hurry Harvest, won't be able to catch or keep up with them. Get the mules take care of."

Barratore hoists Gerox onto his back, "Hang on and if we fall try to put some space between us." Barratore starts up "I don't want to get gnome all over me. Hard to get out of the fur you know."

Barratore climbs up and over
[climb 16, 25]

Upon arriving at the other side, he draws his bow and scans the skies for anything coming back at them
[Perception 10]

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=25 ; d20+8=10 ; d20+8=14 ;
Monday December 10th, 2012 8:53:34 PM

Perception DC25

Brom spots the flying things that attacked a few months back and he waists no time in deciding to start his way over. Climb DC 10 & 14

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18 
Monday December 10th, 2012 11:25:11 PM

When Edson gets to the top of the obselisk, he looks for a place to loop the rope, or even attach his grappling hook to help those that need if to climb up.

JonathanT (Co-DM) - Over the fence we went, now where's that yellow brick road... 
Monday December 10th, 2012 11:59:40 PM

Most of the WLAers see the flying creatures and realize they are the same kind that had attacked Rum some months ago. Those that caught some sun in their eyes believe their friends and the mood changes from Maybe-Perhaps to go over the fence to By-Golly-Gee-Wizz-We're-Gonna-Go-Over.

Edson ties his rope around the top part of the obelisk and those that don't trust their own climbing skills use the rope to aid their ascent and descent.

Harvest and Peza unload the mules and with a word from Gerox to not wander far, set the two mules free and hide the packs in some brush.

All on the other side, Gerox all in one piece, they are ready for battle but after some 30 minutes of waiting, nothing comes. It is about 1 pm.

The terrain on this side is simmilar to the other section they just past (DM OOC: I'm assuming you entered the area where the pond was, right?) in that it is rolling hills with tall grasses and meduim sized trees spaced out here and there. The grasses come to just over Gerox's head. Although the tall grasses don't offer enough resistance to hamper movement, for small sized creatures movement is halved due the obscured vision they pose.

The pond is not far, several hundred yards at most. Although it can't bee seen due to the grasses, you've gotten a good bead on it's location as each one clambered over the fence.

The smell of grass is thick, small insects buz around, a few birds flit in the trees. Otherwise it is quiet.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=16 ; d20+13=27 ; d20+13=26 ; d20+6=22 ; d20+6=12 ; d20+6=19 ;
Tuesday December 11th, 2012 8:27:45 AM


After dropping down from the pole, Harvest Moon points the way. "The pond is that way. So too, did the Wolf Eagles also go in that direction."

It had been her error. Last night she should have scouted the territory around the camp. If she had done so, they might have had more warning of the Great Crabs. She will not again lapse in such a manner. As Harvest Moon moves across the grassy plain with the other League Adventurers, her attention is on the land. Things leave their mark as they pass. It is the rare creature that does not. The prints of feet in the soil. A parting of the grass. A worn trail. Their spoor. Even bits of hair. By such things, a creature might be found even before it is seen or heard.

It is to the seeking of these clues that Harvest Moon turns her efforts. To her weather ear for danger, she pays less heed. But the others will watch. Many eyes watch better than one. It is good to have friends.

+++++++++++++++++++

Perception 16
Survival 27

* Knowledge Checks to identify any traces of creatures found *
--------------------------------------------------------------
Nature 26 (animals, fey, giants, monstrous humanoids, plants)
Arcana 22 (constructs, dragons, magical beasts)
Dungeoneering 12 (aberrations, oozes)
Religion 19 (undead)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=24 ;
Tuesday December 11th, 2012 6:43:17 PM

Edson drops from the obselisk, leaving the rope attached to it. Hoping someone will remember to grab it. He heads in the direction of the pond, scanning what he can through the tall grass. His long bow is out, pointed down, and an arrow knocked. Waiting for something to jump out.

" Perhaps I should go ahead and take a look?" he asks to the group.

Perception 24

Peza  d20+7=27 ;
Tuesday December 11th, 2012 8:31:27 PM

Surveying the terrain while the others climb over ... [perception check d20+7=27 !!] Peza starst forward leading the group towards the pond ... " we should be able to find some signs of life near the pond ... creatures would use it as a watering hole ... " adds the girl in a low voice " we should try and be as quiet as possible ...."

With a glance at Edson and his bow at the ready she nods with approval ... " he's showing he's been in a few tussels before "

Wading through the high grass towards the pond.. " Gerox .... follow in Barratore's footsteps .... he'll clear a trail through the grasses"



Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+2=20 ;
Tuesday December 11th, 2012 9:03:08 PM

Barratore walks a few dozen paces behind Peza, Harvest, Edson and whomever else has the need to lead the way. He leaves the rope right where it is. They can get it on the way back and there is always plenty of rope in a travelling group of the WLA. Eyes up an out, he moves with purpose and a bit of nimbleness belying his large frame. [Perception 20]
What Barratore does not do is try and be stealthy, its an exercise in futility

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=21 ; d20+9=20 ;
Tuesday December 11th, 2012 9:16:24 PM

Brom climbs down the other side of the barrier. He draws his bow and keeps his eyes out towards their surroundings. He keeps pace with the group and stays to the outside of the line a good 10-15ft.

Perception DC21, Survival DC20

JonathanT (Co-DM) - Over the fence we went, now where's that yellow brick road... 
Tuesday December 11th, 2012 10:28:40 PM

DM OOC: I've got an early work day tomorrow so I'm gonna go ahead and post. Lemick and Gerox can backpost, then present-post.

IC:
The WLAers form a marching order and make a bee-line to the pond. Not more than a dozen feet into the tall grasses and loud buzzing-whriling-whizzing noises errupt all around them!

Will DC12 or be Startled for 1 round.

Perception 1: Highlight to display spoiler: { Grasshoppers, half a foot long or more, by the dozens suddenly errupt from the grasses as you start plowing through. Their wings making the noises as they scatter in all directions. They glide more than fly and land a dozen yards away.}

Ten minutes or so and the group reaches the pond. You can tell that it hasn't rained in a week or so because the pond level is down a bit exposing several feet of muddy bank. In one area of the bank are prints that exit the grasses to the water edge then go back in.

Brom recognizes the prints as being Canine. Their size, though, indicate they are much larger than your average dog. The prints are dry so it's been a couple days at least since they've been here.

DM OOC: These tracks are plainly visible, but I'll need a Survival (Tracking) check DC15 to find them and stay with them in the grass. Go ahead and give me at least three. Those trained in Survival can add Aid Another or give three checks of their own. If using Aid Another, specify who you are Aiding.

Gerox Shale ac 13 hps 30/30  d20+7=22 ; d20=14 ; d20=5 ; d20=13 ;
Tuesday December 11th, 2012 11:28:17 PM

(OOC First post...sorry I totally missed your post somehow.)Gerox sputters along as weeds whip him in the face. He calls out to Barratore, "Hey buddy, how about a lift? I am just going to slow down the group this way. I promise to hop off if we get into any combat. Believe me, I don't want to be attached to the biggest fellow around. They attract to much attention.

(ooc Second post)

Gerox jumps back arms raised when he hears the buzzing. He readies a spell but holds it when he sees the large insects. After he is shown the prints, he can't find them on his own or track them at all he comments, "This isn't good. Larger than normal insects, bigger than normal wolf prints, I think everything is larger here. That might prove to be a problem."

ooc Hey folks, as things get more complicated it might be time to nominate a leader. We spent three real time days debating if we should go over a fence. Might speed those kinds of decisions up and help us fight better as a unit which has always been an issue with us. Any thoughts?

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=16 ; d20+9=14 ;
Wednesday December 12th, 2012 9:05:54 AM

"Giant wolves...not a welcome sight." He says kneeling down over a set of tracks. He puts his bow away on favor of his sword. "Barratore, I think we should flank the group with archers and Gerox in the middle. Harvest and one other out front keeping us moving straight."

Perception DC16, Survival DC14.

OOC: If you to nominate a spokesman for npcs I have no problem. We haven't used a leader in 10 years of playing together. People just need to know their job in combat and we'll be fine.



Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+1=3 ;
Wednesday December 12th, 2012 3:03:29 PM

Edson walks into the grass with the rest of the group, but once the grasshoppers jump he gets startled and does nothing but stare at them.

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18 
Wednesday December 12th, 2012 4:31:44 PM

OOC: Busy week. Sorry.

Seeing the birds again isn't exactly comforting, but definitely more exciting that walking next to invisible fence all day -- then again the boredom could just be making us see things that aren't really there. Still, a decision was made to enter the fenced area -- not the area he had intended -- but a decision and hence movement.

Lemick watches the oversized grasshoppoers and worries about the size of the things that eat bugs that big. Still, resources being as they are, and the hunt for birds on -- Lemick attempts to catch one of these grasshoppers to be used in a future plan -- can he put a live 1-3 in an empty sack?

Course the foot prints indicating larger than normal dogs isn't comforting.

OOC: Got mixed thoughts on the Leader idea. Played one game similar to this, and after some time, we functioned well. Played another (much older game) that seemed to have a leader-type player that we followed. It seemed to be everyone gave their view, and then the leader went with the majority.



Peza  d20+7=19 ;
Wednesday December 12th, 2012 8:28:51 PM

"everyting on the island is either bigger or a twisted creation .... not sure if all the work is by the Beastlords or natural evolution to keep pace with the experiments of the Beastlords .... but i'm not looking forward to fighting bigger and bigger beasts "

Once at the pond ... Peza studies the tracks .... [survival check d20+7=19 !!] trying to determine direction ..... wondering if it goes in similar direction of the flying creatures

"Good idea Brom .... keep the shooters in support of you frontline slashers .... i'll take point with Harvest.. and try to keep tracking the big dog "



JonathanT (Co-DM) - Over the fence we went, now where's that yellow brick road... 
Wednesday December 12th, 2012 8:39:54 PM

DM OOC: on the leader - what I've experienced with you guys in combat, you guys do very well and I've seen no need for a combat leader. However when it comes to Fork-in-the-road moments, you guys are almost too democratic. Lots of ideas and opinions but no one with the authority to make the final decison.

The DMs are here to help but can't make those decisions for you. At least we are not supposed to. :)

JonathanT (Co-DM) - No Yellow Brick Road, but then that would be too easy? 
Wednesday December 12th, 2012 8:50:09 PM

Post Part 1:

DM OOC: Just a quck Post to cover some things you observe before you take off. Part 2 will come later after everone else has posted.

DM IC: Harvest seems to know a bit more about the tracks than Brom. She points out that their prints may be similar to wolves, but the spacing seems wrong. Shorter. She also can tell that there are two sets that are quite a bit larger than the others, although the total number, at this muddy juncture, can't be determined.

JonathanT (Co-DM) - No Yellow Brick Road, but then that would be too easy?  d20=8 ; d20=18 ; d20=12
Wednesday December 12th, 2012 11:42:07 PM

After a brief study of the area Peza finds what the group is looking for. The faint tracks, several days old, leading further into the area through the tall grasses. Although not directly in the direction the group saw the flying creatures flying to, it is not away from either. More or less diagonally from the direction the flying creatures were headed to.

Harvest is able to study the tracks better and figures that there's at least half a dozen of them, two of which are larger than the others. The gait at which she estimates they were traveling are clearly not wolves, canines she is quite familiar with, but not like any she's seen before.

A couple of hours later, after many more grasshoppers disturbed, the group hear a strange bark to their right. The strangeness of the bark is not to be underated. Sort of a cross between a yap, a bark, and a laugh?

A gentle breeze slightly bends the tops of the grasses but otherwise nothing seems to be moving, or what's that?!

Perception DC 18: Highlight to display spoiler: { To the right of the group's line of march, the grasses seem to sway differently than the breeze would suggest.}

Perception DC 29: Highlight to display spoiler: { To the left of the group's line of march, the grasses seem to sway differently than the breeze would suggest as well.}

DM Note to Lemick: if you wish to catch a grasshopper, you'll need a Stealth check vs DC 21 to sneak upon one to get close enough to grab, then a Grapple (snatch it without injuring it) check vs CMD 18. You may attempt this as many times as you wish.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+2=6 ; d20+2=11 ; d20+2=18 ; d20+7=11 ; 2d6+4=11 ;
Thursday December 13th, 2012 8:51:12 AM

The sudden burst of noise as they enter the grass startles Barratore. The minotaur recovers, now mostly angry and refocuses his bow and senses out and away from the immediate area. Glancing back at Gerox, "I suggest you put your keen mind to a solution other than me carrying you about like a centaur."

As the others investigate the tracks, Barratores eyes and ears are questing outward and upward. Multiple creatures, likely mated with young.
"You don't build a fence for creatures that fly normally. Unless this is a hatchery of sorts."

Barratore nods at Broms suggestion. "I'll take the right, you take the left then."
[Will 6 Perception 11]
..................................
Peza picks up the trail and the group continues. Barratore is still convinced they are tracking a family of creatures. Barratore scans right and picks up on the movement. "Stalker to our right. Look for more closing."

Barratore takes aim with his longbow.
[Perception 18]
[Readied attack AC 11 Dmg 11]

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+13=32 ; d20+12=30 ; d20+13=17 ;
Thursday December 13th, 2012 9:39:55 AM


"There." Harvest Moon points to the right of the direction in which the League Adventurers now go. "Do you see the sway of the grasses? That is not the direction of the breeze."

"And there." She too points in a direction to the left. "There is a group there as well. She had been pondering the tracks, and now it has come to her. She knows what it is that these beasts must be. "They are called Hyenas," Harvest Moon tells the others. "They live and hunt as pack creatures, so there will be many. Two are also much larger than the others. Possibly as large as Barratore Steelwind. Beware their bite. I have heard that they pull their prey to the ground, and then swarm about it, tearing with strong teeth until it is dead."

Quickly, she tests the wind to see in which direction it blows.

"I do not know their number, but I believe they have our scent." Harvest Moon calls for a preparatory blessing. "I believe they stalk us now."

+++++++++++++++++++

Perception 32
Knowledge Nature 30 (To identify these things.)
Survival 17 to test the wind direction. I'd like a direction, please. This may become important later.

Cast Magic Fang

Active Effects: Magic Fang 3min

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=11 ;
Thursday December 13th, 2012 12:38:51 PM

Edson doesn't catch the movements that the others saw, and he is hesitant to let fly an arrow into an unknown area. However, he does keep his arrow knocked, his string pulled back tight to his cheek. The tip of his arrow is pointed in the direction Barratore let fly. Let one of these Hyenas come charging out and the first thing they will feel is Edson's Arrow.

Lemick 4-Leaf Sted/Anthony hp 33/37, ac 20/12/18  d20+9=19 ; d20-1=14 ; d20-1=10 ; d20-1=3 ; d20-1=3 ; d20-1=0 ; d20-1=16 ; d20-1=6 ; d20-1=18 ; d20-1=18 ; d20-1=16 ;
Thursday December 13th, 2012 4:29:57 PM

Perception: 19

Lemick walks with the group, but is mostly distracting by attempting to catch some of these giant grasshoppers -- jumping and trimming up and back, the grasshoppers elude him, the clank of his armor scaring them off way before his hands are within reach (5 fails). Still under affected by his failure, he continues trying (5 more fails).

Aftering taking a moment's breath, and partially listening to Harvest, Lemick notices the grasses swaying the wrong way? Instinctively he wets a finger alnd feels for the breeze where he stands trying to account for the visual difference through other senses. Logically he considers if his breeze is being bounced off the invisible wall (any totems nearby)?

Gerox Shale ac 13 hps 30/30  d20+7=14 ;
Thursday December 13th, 2012 7:41:57 PM

Gerox looking at the pretty grasshoppers doesn't initially notice anything but once it is pointed out, nods and says, "I don't like being stalked. Wild animals tend to go after the smallest, less dangerous creatures to eat. Somehow I think I qualify."

Gerox looks around to see the closest climbable tree and estimates its distance. (take 10 on perception 17)

"I can always start a fire by setting the grass on fire. Wild animals typically are wary of fire."

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Thursday December 13th, 2012 8:45:39 PM


OoC to Gerox: That's why I asked about the direction of the wind. I'm approaching this very cautiously, though. A grass fire could be equally deadly for us. (Well, not you, I suppose.)

Peza  d20+7=15 ; d20+7=23 ; d20+9=16 ; d8+1=8 ; d8+1=5 ;
Thursday December 13th, 2012 9:09:52 PM

Her eyes sweeping the trail ahead of her .... Peza misses the swaying signs of the grass .... but thanks to her friends she realizes danger is nearby ..... stopping in htr tracks .... she raises her crossbow to a shooting position [readied action - shoot] aiming towards the right

readied action shot d20+9=16 [forgot to addd +1 for magic weapon ][also +1 more if with 30'ft point blank shot feat][so total is 20+9+1+1=18]

damage d8+1=8 vital strike damage d8+1=5 total damage = 13

" keep the tactical info coming , this way we can react faster " pipes up the raven haired ranger

" Good point Barratore ... the fence doesnt flying creatures ..... didnt even think of that "

JonathanT (Co-DM) - Which way the wind bloweth...  d8=6 ; d100=78
Thursday December 13th, 2012 9:33:16 PM

North being 1, the breeze blows South West.
Your general direction has been southwest, leaving the obelisk line to your left a few miles back.

No obelisks in sight.

Nearest tree: 78 feet. Tree is of moderate size, maybe like an apple tree. Barratore can easily reach the first branches. Picture a tallgrass prairie with a few shade tress here and there.

The tall grasses provide complete concealment as long as Stealth is being employed and distance is greater than 50 feet. Once Stealth is no longer being employed, they offer only partial concealment, 50% at distances between 50-100 feet, and 25% between 10-50 feet.

This is modified somewhat according to size. Say Gerox vs Barratore.

I hope you can picture the scene as I do, but if not, ask away.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=23 ; d20+5=10 ;
Thursday December 13th, 2012 10:42:49 PM

Perception DC23, Knowledge (nature) DC10

Brom and others notice the grass moving against the wind and he reacts instinctively. His sword comes up in a readied position.

"Fire's not gonna be good. Let's not set the land ablaze...least not yet. They might not find us taste-lookin' and just pass us by. But everyone be on your guard. If they come, Barratore and I will engage the largest of the dogs. Harvest, your control of the grasses will come in handy in controling their numbers. Anybody else have any way to limit the width of their flanking position, let us know. If we can keep their attacking numbers smaller or make then attack where we want that would be best."

JonathanT (Co-DM) - We are being stalked, how rude!  d20=14 ; d20=20 ; d20=14 ; d20=10 ; d4=3 ; d4=3 ;
Friday December 14th, 2012 12:48:16 AM

Harvest correctly ascertains that the group is being circled. She thinks for a moment on the calls the creatures make and concludes that they come from animals known as Hyenas, a type of canine. Although hyenas are not very common, their use by Gnolls make their nature included in most manuals of the common animals to be aware of .

She tests the breeze direction and finds that it is blowing in the direction they have been going, Southwest. She then prepares herself for what she believes is the inevitable.

Barratore on the right flank, has his bow ready for any attack, so does Edson.

Gerox looks for the closes tree and sees it 78 feet away. The lowest branch just over Barratore's horns. He also suggests the possibly starting a fire to scare them away.

Peza has her trusty crossbow pointed and ready.

Brom, on the left flank, voices his concern over starting a grassfire and readies his BAS.

_________

The attack comes as a rush from the right! With snarling and yapping and that hiddeous laugh-sounding barking, four mottled canines come rushing at the group. They charge through the grasses and just as the group prepares to meet them head on, they stop, dodge, snap, and jump sideways just out of arms'(weapons')reach! (ie. 10' away).

DM OOC: this is a Feint Attack as seen on Nature shows. It is not deprive your Dex per the Player's Handbook, but to draw your attack in the wrong direction. I've calculated the Feint DC per PC as best I could. Correct me if I got it wrong. If they beat the DC, they dodged your readied missile fire or weapon swing if the PC moves forward to meet the charge.

DM Note: if you choose to shoot before they reach 10' away, roll your concealment penalty at 25% and ignore the Feint. Just tell me wich one you did.


Feint DC is 10 + PC BAB + Wis mod or
Feint DC is 10 + Sense Motive bonus (if trained); Feint - Combat for more details

Hyena 1: Attack Barratore Feint = 16 vs DC14
Hyena 2: Attack Peza Feint = 22 vs DC13
Hyena 3: Attack Edson Feint = 16 vs DC15
Heyna 4: Attack Lemick Feint = 12 vs DC17

DM Note: if this doesn't make any sense, let me know 'cause I"m trying something new, more like the real hyenas i've watched on Nature shows.

As Harvest pointed out to the group, there were also some to the left. This group charges the left flank of the party after the others finish their 'attack'. (OOC: they hold their action until the party reacts to the first group, so if you held your action you get to react to these others. Use your judgment according to your PC on whether your PC would react to the first group or not. I'll trust your Roleplay here.)

Two Large Hyena's spring forth and charge the group from the opposite direction as the other four. As Harvest pointed them out just moments before, the WLAers are not surprised, fortunately. If the normal sized hyenas are ugly, these two large ones are even uglier. Their massive teeth slavering in saliva!

They charge through the grasses but STOP short, 5' away and expell a wave of foul, noxious, gut wrenching, nausiating stench from their fetid mouths! (OOC: very bad dog breath)

Dire Hyena 1: Attack Brom, engulfed in a 10' cone of vewy bad bweath, Fort DC14, Fail = -3 STR, Save negates.

Dire Hyena 2: Attack Gerox, engulfed in a 10' cone of vewy bad bweath, Fort DC14, Fail = -3 STR, Save negates.

DM Note: I'll answer any questions as best I can. Good thing the weekend is coming up. :)

Gerox Shale ac 13 hps 30/30  d20+4=17 ; 2d4+2=10 ;
Friday December 14th, 2012 8:45:17 AM

Gerox expects the attack and when the huge beast shows its head and breaths the noxious breath on Gerox, the cunning gnome, simply holds his breath. (made save fort save 17) Gerox quickly understands that if he stays, this monster will snap him in two without a pause. Gerox moves away 30' trying to stay away from all the hyenas but especially the big nasty ones and then launches a magic missile spell at hyena that attacked him doing very solid hit of 10 points of damage.

Gerox calls out to Harvest, "Harvest slow them down! Have the grasses hold them!

OOC John, without a map, I can't say where I am going. If possible I would head int the direction of the trees but I will leave it up to you to place Gerox in a logica spot.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday December 14th, 2012 8:50:06 AM


OoC to DM: Do we get a Map? Harvest Moon has the Trustworthy Trait allowing her to Aid Another as a Move Action. Therefore, knowing the proximity to various foes is crucial in as far as using this trait goes.

Alternatively, you could allow me to use my best judgement with respect to this.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday December 14th, 2012 9:29:11 AM


"To catch the Hyenas, we must all withdraw," calls Harvest Moon. She then follows on the heels of Gerox Shale drawing the polearm as she goes. "Strike, then come with us."

Removing themselves from the pincer formation of the hyena pack will place them in the perfect position. They will be here, and the Hyenas will be clustered there. The would be trappers will be trapped. She will then call the grasses to take them.

Harvest Moon awaits her friends and then calls the grasses of the plain.

+++++++++++++++++++

Move 30ft to the NE moving back the way we came. (drawing Halberd in conjunction with Move Action.)
Cast Entangle to catch all Hyenas, placing them as much in the center of the effect as possible. (Reflex vs DC15 or be Entangled.)

Active Effects: Magic Fang 3min, Entangle 3min

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, uMagic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Entangled Condition:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+7=26 ; 2d6+4=11 ;
Friday December 14th, 2012 10:41:43 AM

Barratore looses his arrow as soon as the hyenas show themselves and it sails high. The hyenas then dash away and two others come from the opposite direction The withdraw command sounds like a smart move to get out of the ambush and so Barratore repeats it, "Fall back, Peza and I will provide cover fire."

Barratore takes a quick shot at the group of four to whittle down their numbers
[hit ac 26. Dmg 11]

He then moves back 30' following the others

JonathanT (Co-DM) - We are being stalked, how rude! And no map! The nerve! 
Friday December 14th, 2012 7:26:57 PM

OOC: map coming soon. :}

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+8=22 ; d8=4 ;
Friday December 14th, 2012 7:57:36 PM

Smart Edson thinks to himself. He sees the feint for what it is. He turns his lead leg around, facing the new enemey coming. Letting loose with the arrow at the big one. As soon as the first arrow flies, a second one is already in his string being pulled back.

Hit AC 22, Dmg 4

Peza 
Friday December 14th, 2012 8:41:46 PM

Responding to Barratore's tactical advice ....the petite girl holds her fire ... moving quickly back towards the others .... there is strength in numbers ....

Her crossbow still raised in a shooting position .... she swivels it back and forth as she goes ... posing visible threat to any of the canines who charge her



Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+6=14 ; d20+8=23 ; 2d6+14=25 ;
Friday December 14th, 2012 9:11:07 PM

The dire dogs quickly attack out of the grass. Brom is surprised by the breath weapon, but Brom's constitution proves too great for the toxins and Brom is not weakened by the toxic breath.

Brom hears the call for withdrawal, but Gerox has no chance to out race the large dog. He decides to engage Gerox's dire hyena. (I am assuming it is within 30-ft of Brom's position.)

Attack (BAB, PA): AC23, damage 25

Gerox Shale ac 13 hps 30/30 
Friday December 14th, 2012 11:38:10 PM

(ooc Brom, appreciate the thought but Gerox moves 30' due to his affinity to fire elementals.)

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday December 14th, 2012 11:56:18 PM


OoC: FWIW, none of us can outrace the hyenas. They have a speed of 50.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Saturday December 15th, 2012 2:31:12 AM

OOC: That's why Brom stepped in. Little mages, big dogs do not make good play-fellows.

JonathanT (Co-DM) - We are being stalked, how rude! And no map! The nerve! 
Sunday December 16th, 2012 12:48:32 AM

This is the map without your moves. I'll update this to get your moves in tomorrow.
Hyena map 1a

JonathanT (Co-DM) - We are being stalked, how rude! And no map! The nerve! 
Sunday December 16th, 2012 11:04:53 PM

Here's the map after your moves, best I could figure. If you wnt a different spot, you have until tomorrow night to post your change. Only missing Lemick's post right now.

Gerox, I rolled randomely for the tree location. Sorry it has a Dire Hyena between it and you.

Peza retreating 30', putting her near Gerox.

Brom, i place you in front of DH2, no need for a Save vs that breath weapon even though your in the area of effect, the effect already went off.

The large green cirlce is the Entangle spell area of effect. I stuck in right in the middle so you can see how big it is. Now that you have the map, you can tell me a more specific place to center it.

Map after moves: Hyena Map 1b

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet 
Monday December 17th, 2012 8:05:15 AM

I can't speak for the whole group but in looking at the first map my thought was that we would have all fallen back the opposite way towards the lower left corner. Harvest and Gerox went first so to speak so I know Barratore will be following them. If our direction remains unchanged Barratore would shoot 4 not 1

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Monday December 17th, 2012 9:19:59 AM


Yes, it seems more logical to me that Gerox would have pulled directly back from DH2 and moving SW.

Harvest Moon's Position
=======================
8 columns from the left (Including the beginning half column)
3 rows from the bottom (Including the beginning half row)

Entangled Center
=======================
Decided to place this on a Map instead. Here's where Harvest Moon is placing the Entangle.

This placement should allow almost everyone to get in a standard action and get out of the AoE. The only one's who wouldn't be able to would be Edson and Lemick who would have to make a double move to clear the area. Brom, if he executes his attack, will also be trapped. Hope this helps.


Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=14 ; 2d6+14=19 ;
Monday December 17th, 2012 5:31:04 PM

Brom continues his attack on the dire hyena (DH2).

Attack (BAB, PA): AC14, damage 19

JonathanT (Co-DM) - We are being stalked, how rude! And no map! The nerve! 
Monday December 17th, 2012 5:53:44 PM

DM Note: I went by two things:
1) Gerox wanted to get away from as many as possible
2) Harvest said she was heading the back the way they came
Move 30ft to the NE moving back the way we came. (drawing Halberd in conjunction with Move Action.)

After placing you guys the best I could, I figured you might choose differently had there been a map. Sorry about not having one up earlier. I shoulda had one done centuries ago but my procrastination got the best of me as 'stuff' happened the last minute that kept me occupied.

Peza  d20+10=12 ;
Monday December 17th, 2012 9:12:46 PM

Spotting up near the fiery gnome .. Peza snaps off a bolt at one of the hyena's in support of Brom

Canine killer shot d20+10=12 ack missed !!!

'So what will we do with them doggies when we capture them ?? they dont make good pets i would think "



JonathanT (Co-DM) - The Hyenas are coming! The Hyenas are coming! Dang, they're here... 
Monday December 17th, 2012 10:13:37 PM

DM OOC: there's a lot going on on the LnB but I think the only one I'm missing is Lemick. I'm starting my Post and I'll check for anything from Lemick before I submit.

JonathanT (Co-DM) - The Hyenas are coming! The Hyenas are coming! Dang, they're here... 
Monday December 17th, 2012 11:37:49 PM

Hyena Attack Recap:
A pack of hyenas have been stalking the group for a short while, their mottled brown coloring lending them practically invisible in the grasses. However, they finally close in and in typical hyena fashion, they come charging making that hiddeous noise they are known for. Their cunning tactics are, however, for the first group to draw the attention of the prey and cause them to bolt in the direction of their pack leaders.

When the prey does not bolt, they pull back, drawing the prey to go afer them while the pack leaders charge from behind and 'gas' the prey. Typically, the prey scatters, faced with hyenas on both sides and the pack leader's ferocious looks, leaving the weakest behind to be devoured.

Typically.

WLAers aren't the typical prey.

Not Necessarily standing their ground, they don't 'bolt' either. However they do try to get out of the Pincer Movement against them.

Harvest, from (K,15) moves 30' to (G,19) and casts her Entangle Spell in the center of the hyena grouping.

Most everyone else follows her lead.

Gerox plows through the grass after Harvest (O,13) to (J,16) and casts his Magic Missile spell at DH2.

Barratore's readied shot goes wild. He pulls back towards Harvest and takes another shot, this time hitting his target, Hn1. Was at (K/L,12/13), now at (G/H, 16/17).

Edson holds his fire, perhaps the blur in the grasses are too much for his aim, but then has his arrow ready for the pack leaders when they come, hitting one. He knocks another arrow, but does not follow the rest (gulp).

Peza pulls back, holding her fire until she spots a target that's not jauncing around too much. Unfortunatly she still misses. Was at (M,11), now at (K,16), Note: I put her in front of Gerox for his protection, 'Spotting up near the fiery gnome ...

Brom's big heart leads him deeper into the fight to protect his buddy gnome and takes a big chunk of fur off DH2. Putting him at (P,13).

Harvest's Entangle spell goes off and the grasses and vines energize and come to life, trying to grab at all living things within their reach. DM Note: I'm going to change the center a bit for most effectiveness without affecting friends. The new center leaves Peza right at the edge but gets Gerox and Barratore out.
This is end of Round 1.

Map for end of Round 1: End Round 1

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Tuesday December 18th, 2012 12:31:45 AM


OoC: BTW, for everyone, the Entangle is Reflex DC15.

JonathanT (Co-DM) - The Hyenas are coming! The Hyenas are coming! Dang, they're here...  d20+5=20 ; d20+5=9 ; d20+5=22 ; d20+5=22 ; d20+6=7 ; d20+6=10 ; d20+5=7 ; d20+2=17 ; d20+3=20 ; d6+3=7 ; d20+3=19 ; d20+3=7 ; d20+4=12 ; d20+4=11 ; 2d4=5 ; d20+4=7 ; d20+4=20 ; 2d6+6=11 ; d20+8=26 ;
Tuesday December 18th, 2012 1:01:54 AM

Round 2:
The grasses and vines grasp at all the hyenas, Brom, Lemick, and Edson. Let's see what happens:
REF DC15 or be Entangled, ALSO, the Area of Effect is considered Difficult Terrain, even for those that make their save.

Hn1 Ref = 20, save
Hn2 Ref = 9, fail
Hn3 Ref = 22, save
Hn4 Ref = 22 save
DH1 Ref = 7, fail
DH2 Ref = 10, fail

Entangled Condition:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

For porpose of this spell, the bonds ARE anchored, so no Movement is possible, but attacks (missile, melee adjacent) are with the above penalties.

The animal intelligence of the hyenas sense something wrong with the grasses and do their best to not get caught by the Grasses Gone Bad.

Hn1 easily slips out of the affected area and, maddened by the wound, charges Barratore, (DM OOC: you still have bow right? no AoO for reach right? Do the Horns have Reach?)
Charge Att = 7, miss

Hn2 fails to escape the grasses but tries to break free, STR = 17 vs DC15. Hn2 manages to break free (A Move) and incensed, goes for Edson, circling around. No AoO for his circling move (50').

Hn3 sprang out the grasses clutches and easily rushed the few feet between it and Edson snarling and gnasing teeth, Att = 20, dmg 7, taking a huge chung of flesh out of the rogue. The rogue feels his feet slipping...
Trip Att as Free, No AoO= CMB 19 vs CMD 18 - Edson is now Prone (double gulp!)

Hn4 also springs out of the clutches of the grasses. It would normally head to the downed prey, but Lemick stands in the way, so it attacks him! Att = 7, and misses.

HD1 gets grabbed by some vines and grasses and the Hyena of Unusual Size and Breath, yanks at its bonds trying to break free, STR 12 vs DC15, fail first attempt, STR 11 vs DC15, fail second attempt.
DM Note 1a = 1/5

HD2 is also nabbed by vines. It's first instinct is to break free, STR 7 vs DC15, however it's wounds prevent it from doing so. In anger it lashes out at Brom, Att = 20. dmg 11. The barbarian looses 'some' hair for his fiend and feels his feet slip...
Trip Att as Free, No AoO= CMB 26 vs CMD 21 - Brom is now Prone (double-triple gulp!)

DM Note: I need Edson, Brom, and Lemick save for the Entangle effects first thing. It looks like fail or save won't affect the hits or trips but you need to know if you can even get up if you wanted to. So make those Saves vs DC15 first, then move.

DM Note to Brom: you posted an attack -
Brom continues his attack on the dire hyena (DH2).
Attack (BAB, PA): AC14, damage 19

This would occur after you are Tripped, but a miss anyway. This was your Standard Action, you have a Move Action you can still make, if you want to.

I'm done. :)
oh, map:
Hyena Map 2

PS. For those Entangled, you suffer a -2 to hit, and -4 dex. Sorry Brom, even at -2 to hit, HD2 got ya.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+3=18 ; d6+2=4 ;
Tuesday December 18th, 2012 8:44:53 AM


It is distressing to see her friends captured in the wild frenzy of the plants. But there is little to be done for it now. It is a good thing they have strong bow fighters.

Harvest Moon skips around Barratore Steelwind to the Hyena that menaces his flank. She draws the polearm as she goes, but feels the magic of a beasts fang guide her. Instead of chopping the hyena with the polearm, Harvest Moon delivers a kick to snout of the ugly creature. Her foot is hard as a gnarled root. And ... something else ... something that she had not yet felt before. The face of a laughing man. It is Thelonious. But it is not Thelonious. The laughter is courage, and courage here, curiously, also bolsters her blow.

+++++++++++++++++++

Move / Drawing Halbard as part of Move Action (10ft reach.)

Kick Hn1 AC18; Damage 6hp (+1 w/Wooden Fist; +1 w/ Domi the Warrior Trait. Hopefully dropping the Hyena and freeing Barratore+Bow)

Position: F16

Active Effects: Magic Fang 3min, Entangle 3min

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, uMagic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 6/7

Entangled Condition:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=28 ;
Tuesday December 18th, 2012 9:24:09 AM

Edson curses to himself for his luck as he lays on the ground. Only think he got right was the spell was not affecting him(RF 28) He watched as the hyena came close, and only had one option he could think of. He thought back to the time his brother punched him in the face. He was a lot younger then, his father was even a young man. He remembered laying on the ground and his father telling him never give up, always get up. With those words ringing in his head, Edson hops back to his feet. (Giving an AoO)

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 35/46 (45/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+3=20 ;
Tuesday December 18th, 2012 10:30:14 AM

Reflex save DC20

After being taken down, Brom will stand.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+7=17 ; d8+6=8 ; d20+3=7 ;
Tuesday December 18th, 2012 2:34:55 PM

Barratore leans into the charging hyena and blasts the creature with his horns (they do indeed have reach). [Hit ac 17. Dmg 8]

Harvest would take care of the wounded creature and Barratore pays it no heed. Instead, he takes aim towards Brom. The others would need him in there. Barratore let's another shaft loose. Not wanting to hit Brom causes him to error to far to the right and the arrow zips past the hyena. [Hit ac 7]

Barratore grumbles as the shot is terribly off. Part in frustration with himself and in part towards those who opted to remain where they were. Hopefully they would at least survive to learn why it is good to have and then follow the plan

Gerox Shale ac 13 hps 30/30  2d4+2=7 ;
Tuesday December 18th, 2012 5:00:52 PM

Gerox pulls out his wand of magic missiles and launches a missile attack at Bron's attacker hoping to kill it before it mauls his friend. Two missiles strike home from the wand doing 7 points of damage to DH2'

Gerox calls out, "Brom get out of there!"

1 spell used
1 charge of 3 left used on wand

Peza  d20+10=21 ; d8+1=7 ; d8+1=7 ;
Tuesday December 18th, 2012 8:47:40 PM

Posted in front of the fiery gnome .... Peza eyes sweep the entangled area ... keeping an eye on her friends ... watching as one of the hyena's trips the groups newest member .... she comes to his aid ... raising her crossbow .... snapping off a shot in his defense

hyena shot - d20+10=21 damage d8+1=7 vital strike damage d8+1=7 total damage = 14



JonathanT (Co-DM) - The Hyenas are coming! The Hyenas are coming! Dang, they're here...  d20+5=10 ; d20+1=19 ; d6+3=8 ; d20+5=12 ; d20+1=10 ; d20+4=24 ; d20+4=24 ; 4d6+12=23 ; d20+2=4 ; d20+3=15 ; d20+2=3 ; d20+3=21 ; d6+3=9 ; d20+3=11 ; d20+6=13 ; d20+5=24 ; d20+3=15 ; d20+4=10 ; d20+4=13 ;
Tuesday December 18th, 2012 11:58:00 PM

Hyena AC14 (12 Entangled), Dire Hyena AC15 (13 Entangled)

Hn1 comes charging in on Barratore, who 'bows' his head and gores the hyena as it reaches him. The severly wounded hyena misses its attack.

Harvest comes to Barratore's aid, and finishes Hn1 off with a good solid kick.

Edson curses when he finds himself on his but and a nasty bite. Undaunted, he jumps right back up.

AoO:
Hn2 Save DC15 = 10, fail, Entangled, Att at -2, +2 (flanked)= 21, dmg 8
Hn3 Save DC15 = 12, fail, Entangled, Att at -2, +2 (flanked) = 12, miss

Brom, also on the ground, picks himself up too.
AoO:
DH2, Entangled, Att at -2 = 24, possible crit, confirm = 24, confirmed, dmg = 23
DM Note: two N20s in a row? wow!

Barratore, now free from his attacker due to Harvest's well aimed kick, tries to help Brom with a Feat of Archery, but DH2 is not only fighting Brom but the vines too and the Minotaur misses.

Gerox pitches in by using his wand of Magic Missiles and smacks DH2 with a missile. The Dire Hyena that just took a all of Brom's excess fat crumples, the entwining vines twitching a little before it lays still.

Peza pegs Hn2, hoping to free the newcomer of at least one attacker. She hits but it's still going.

DM Note to Edson: Standing from Prone is a Move action, you still have a Move or Standard action left. You can drop bow and draw a melee weapon (no AoO) or shoot (with AoO penalty).

DM Note to Brom: you still have a Move action. Now that HD2 is dead, you can Move (at 1/2 movement rate) before your next turn.

--------------
Their turn:
Hn2 and Hn3, bothered by the vines, try to break free from them before they chomp some more of Edson:
Hn2 STR vs DC15 = 4, fail, Bite Att -2, +2 (flanking) = 15, miss
Hn3 STR vs DC15 = 3, fail, Bite Att -2, +2 (flanking) = 21, dmg 9
Trip Att as Free, No AoO= CMB 11 vs CMD 18 - Edson stays up

Hn4 keeps his attacks on Lemick:
DM Note: I don't have posts from Lemick so I'll have to roll his Entangle Save:
Ref +6 vs DC15 = 13, Entangled

DM Note: I'll put Lemick in Total Defense until he can post.

Hn4 Save vs DC15 = 24, not Entangled, Att 15 vs AC23, miss

DH1 tries to break free again:
STR 10 vs DC15, fail

and again:
STR 13 vs DC15, fail
DM Note to self: Highlight to display spoiler: { 2/5 }

DM Note: all those in the Entangle Area need a new Save before your turn. For those Entangled, you suffer a -2 to hit, and -4 dex.

Map:
Hyena Map 3

Harvest Moon (HP35/35; See AC Below) - Al 
Wednesday December 19th, 2012 9:35:21 AM


Harvest Moon spares the tiniest of moments to growl at the hyena, an insensate enemy, now fallen at her feet. A glance shows that one of the great hyenas has been brought down as well. That is good. But the other great one is at the edge of the plants, and struggling to pull free.

She knows what it is that she must do. Harvest Moon calls down another blessing. A shield of righteous force springs up to protect her. Then, scampering beneath the arms of Barratore Steelwind, she rushes to place herself between the lone remaining great hyena and the others. Harvest Moon growls a warning and brandishes the polearm in the direction of the great one. Small fierce creatures have been know to hold larger ones at bay. She then feels the coming of another blessing. It is a mysterious thing, but it feels just and it feels right. A further hand of protection falls upon her, preparing her to receive the coming of the great hyena.

+++++++++++++++++++

Cast Shield of Faith / Move / Invoke Protection Judgement: +1 Sacred bonus to AC for duration of battle. (Swift Action)

Position: K18

Active Effects: Magic Fang 3min, Entangle 3min, Shield of Faith 10/10r

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, uMagic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 1/2

Wand of CLW 1/6
Wooden Fist: 6/7

Entangled Condition:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

AC WAS: (HP35/35; CMD 20 / AC19) - Al
AC NOW: (HP35/35; CMD 23 / AC22) - Al

Gerox Shale ac 13 hps 30/30  2d4+2=7 ;
Wednesday December 19th, 2012 9:59:57 AM

Gerox sees the other Dire Hyena close to the edge of the entangle and struggling to get free. "Let's gang up our fire on the other big one before it breaks free and causes trouble." He points the wand and activates it launching 2 more missiles at the entangled nasty.

Two missiles fly out and strike the struggling beast doing 7 points of damage.

2/3 charges on wand
1 first level spell used

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+3=21 ; 2d6+4=10 ;
Wednesday December 19th, 2012 3:14:52 PM

Barratore moves along the edge of the writhing plants as he puts another arrow into his bow and draws. Move to 18/M

"Harvest and I have this one. Lemick and...", Barratore pauses in mid sentence and looses his shot at Hn2
[Hit AC 21 Dmg 10]

"Those two ain't fighters and need us more."

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 18  d20+9=12 ; d20+3=4 ;
Wednesday December 19th, 2012 6:03:11 PM

Edson looks down as a reed entangles on his foot. "You have got to be kidding me" he says out loud. He drops his bow, pulling out his longsword. He sneers as he swings at the Hyena(H2), and proceeds to make a fool out of himself(Nat.1 ).

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 7/23, CMD: 18 
Wednesday December 19th, 2012 6:06:03 PM

OOC: HP are 7/23

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 16/46 (24/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+3=21 ; d20+8=15 ; 2d6+14=22 ;
Wednesday December 19th, 2012 7:01:00 PM

[OOC: Last move - Brom moves to P12]

[This turn.]

Reflex Save DC21

Brom attacks Hn2. Attack (PA): AC15, damage 22

If Hn2 dies, Brom will move to P10.

Peza  d20+10=11 ;
Wednesday December 19th, 2012 7:28:30 PM

Observing as Barratore and Brom move to help Lemick and Edson .... Peza keeps her support of the two ... quickly snapping a bolt into place .... not realizing its cracked she fires ....

hyena shot d20+10=11 ack !! nat 1

"ugghh " as the bolt flies apart midflight " dang .... " as the petite ranger reaches for another bolt reloading

JonathanT (Co-DM) - The Hyenas are coming! The Hyenas are coming! Dang, they're here...  d20+5=15 ; d20+4=22 ; d20+6=7 ;
Wednesday December 19th, 2012 11:31:23 PM

Harvest interposes herself between the remaining Dire Hyena and the others and casts some protection spells on herself. Growling at the thing might just make it madder, considering that it's about twice her size... 6' tall and 12' long. A massive 900 lbs of gnashing teeth!

Gerox sends two magic missiles at the remaining Dire Hyena. They hit, enraging the animal even further.

Barratore defeats Harvest's attempt to give him cover for missile fire by putting himself between her and the Dire Hyena! However he shoots his arrow at the hyenas that are about to finish Edson off. His shot flies true despite the chaos around Edson.

DM Note: to make sure I get your possition as accurately as possible, give the two pairs of co-ordinates. It'll make it easier on me. Thanks. :)

If things could get worse, they do. Even though one of Edson's attackers is dead, he finds himself caught by the vines and grasses and nearly looses his sword to boot!

Brom, the nimble barbarian, has an easier time avoiding the entanglements and comes to Edson's aid, fighting through grasping grasses he lands a solid blow on Hn3's head, cracking the skull, killing it, averting possible dissaster.

Peza tries to help Lemick out but her bolt must have suffered some damage in the fight in the
pyramid and splinters as it leaves the crossbow.

DM OOC: still no word on Lemick? Hope all is well...

------------------------

The battle is far from over, but things are looking better for the WLAers, specially Edson.

Its pack leader gone, Hn4 tries to flee:
Ref Save 15 vs DC15, free.

Hn4 fights its way through the entanglement area (Move 1 for 5 squares), then breaks out and keeps going.

DH1 continues its struggles. Oh how things could have been different, eh?
STR 22 vs DC15, free
Oh, NOW he breaks loose!

Dire Hyena, agravated by Harvest's growls, enraged by Gerox's stinging missiles, breaks its ensnaring vines and lunges out of the writhing area at Barratore (5' step).
ATT 7, miss.

It must have had some grass caught in its snout from biting its way free and misses.

You now have a vewy, vewy angwy ugly dog snarling and drooling gooey, sticky, smelly saliva over your feet.

DM Note: those still in the Entangle area of effect need to roll their Save DC15 again if not Entangled, those Entangled need a Str or Escape Artist check DC15 before moving next turn.

Map:
Hyena Map 4

Harvest Moon (HP35/35; See AC Below) - Al 
Thursday December 20th, 2012 8:30:55 AM


"Yip!" The hyenas are routed. The maddened grasses are now more a hindrance than a help. "Go away! Be calm!" shouts Harvest Moon to the frenzied plant life. And, quite surprisingly, (to her at least) they respond. The tall grasses cease their grasping. They return to their calm swaying motion. All is as it was before.

All that remains is to dispatch the last remaining great heyena. With her polearm held at the ready, the feral half elven girl circles around from behind Barratore Steelwind. She will now harry the flank of this great beast. She will employ the tactics of the hyena against the hyena. Harvest Moon circles to the south of the snarling monster. With her polearm she prods and threatens.

"Brom! Edson Kazil!" she calls. "Come! Take this one from the north!"

+++++++++++++++++++

Dismiss Entangle / Move into possible flanking position. Threatens with halberd.

Position: P21 (Set up potential flanking charge for Brom and Edson)

Active Effects: Magic Fang 3min, Shield of Faith 9/10r

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, uMagic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 1/2

Wand of CLW 1/6
Wooden Fist: 6/7

AC WAS: (HP35/35; CMD 20 / AC19) - Al
AC NOW: (HP35/35; CMD 23 / AC22) - Al

Gerox Shale ac 13 hps 30/30  d4+2=4 ; 2d4+2=5 ;
Thursday December 20th, 2012 11:47:10 AM

Gerox decides to burn off the wand and uses its last charge at the large dire hyena. The last charge goes goes out with a fizzle only doing 5 points of damage.

Gerox calls out, "Everyone concentrate your fire on the dire hyena!"

wand 3/3
1 first level spell cast

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+7=14 ; d8+6=8 ; d20+8=10 ; d20+8=25 ; 2d8+12=20 ;
Thursday December 20th, 2012 11:57:48 AM

Barratore sweeps his horns across the hyena as it fights its way free of the Entangle.
[Hit AC 14 Dmg 8 Normally you cannot take a 5' Step in difficult terrain]

DM: sorry, it was late... :}

Barratore drops his bow and draws his blade. The blade comes from its sheath left to right and as his left hand grips the handle, Barratore brings it back across his body and up through the hyenas chest
[PA with Furious Focus Hit AC 8 Hero Point AC 25 Dmg 20]


Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 7/23, CMD: 18  d20+8=17 ; d8=2 ;
Thursday December 20th, 2012 12:14:43 PM

Edson looks down at the blood on him from the two bites. His sword laying at his feet from where he dropped it. He heard Harvest's call, but was in no mood to charge at the beast. Instead he picked up his bow, knocked an arrow and let loose.

Hit Ac 17, Dmg 2

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 16/46 (24/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+10=21 ; 2d6+16=23 ;
Thursday December 20th, 2012 12:24:30 PM

Brom takes his cue from Harvest and charges the dire hyena. Letting his anger over take him, Brom moves to attack.

Attack (charge, rage, PA): AC21, dmg 23

Peza  d20+10=11 ;
Thursday December 20th, 2012 8:34:22 PM

Having reloaded .... Peza now switches targets .... heeding the fiery gnomes tactical advice ..... taking aim at the big nasty heyna ..... she snaps off another shot ..... watching in disbelief as it breaks apart as she fires

heyna shot - d20+10=11 nat 1 !! again !! ;-(

"By Wardd's luck ... it happened again "

Shaking her head in disbelief she smoothly reaches for another bolt .... examining it closely before loading it .......

Gerox Shale ac 13 hps 30/30 
Thursday December 20th, 2012 10:22:28 PM

ooc Guys we have a bead of fire that was given to us before Edson joined the group. It is no longer legal and I don't think it is worth trying to keep. Everyone but Edson needs to add 125 gps to their character sheets unless one of you feels strongly that you want to keep it.

JonathanT (Co-DM) - They're gone... 
Thursday December 20th, 2012 10:52:25 PM

Harvest's distracting attempt proves more of an excercise as Barratore and Brom finish the Dire Hyena off with horns and sword.

Note to Edson: when firing into melee, you take a -4 to hit penalty on targets within 10' of your ally unless you have the Precise Shot Feat like Peza. Was this penalty included in your roll? If not, you missed.

The 10' rule: the Dire Hyena is Large so it is 10' long, however even the back half is not 10' away from Barratore, only 5' away.

Wasn't sure you were aware of the penalty. It is easy to forget.

Inspection of the animals reveal only one thing of note, a gold band around each hyena front leg.

Appraise DC20 = Highlight to display spoiler: {each band is worth 500gp}

DM Note: let's not spend too much time here. Do whatever healing and such you need to do and in the meantime I'll move you along.

The group gathers them selves together and perform whatever healing they can, then push on. By the end of the day they've reached the end of day the've reached another wall, the boundary of this area. On the other side the terrain quickly turns into a swamp.

Gerox Shale ac 13 hps 30/30  d20+6=19 ;
Thursday December 20th, 2012 11:18:25 PM

Gerox helps pull off the gold bands and hefts them in his hand. He squints down at them and says, "I would guess that they are worth between 450gp-550 gps. (ooc missed it by one, when I look up appraise, if I missed it by 5 I would be totally wrong, so I am giving me a 10% leeway either way. Gerox is a jeweler as well which might give me a plus on appraising jewelry?

As they come to another area, Gerox says, " I think we are in giant pens. Like you would see in a stock yard or on a ranch. They are probably growing giant crocs in this one. I really don't want to meet a giant croc while chest deep in water. Maybe we should contact the Captain and tell him what we have seen so far."

He looks at the swamp and then over at Barratore and says, "Hey big guy, I am a slow swimmer and I bet that water is deep. Well at least deep for me. If we go in there, how about a lift?"

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet 
Friday December 21st, 2012 8:18:41 AM

Barratore clean his blade on the hide of the great Hyena. "Use the healing on him" He points to Edson "and Brom." Gerox has the gold bands well in hand but Barratore does ask the gnome
"Are there any markings on the bands. A breeder might put a designation of age or something"

The group heads out, Barratore having sheathed his sword and gone back to his bow as they move. Seeing the swamp on the other side he concurs with Gerox on both what might be in the swamp, the pointless excersice of likely going into the swamp.and what they are standing in now are breeding pens

Gerox Shale ac 13 hps 30/30 
Friday December 21st, 2012 8:27:01 AM

Gerox slaps himself on the forehead and smiles up at the giant minotaur. "You know, your pretty smart! I should have thought of that myself."

Gerox will cast a detect magic on all the gold rings before they move off.

Harvest Moon (HP35/35; See AC Below) - Al  d20+14=17 ;
Friday December 21st, 2012 9:10:49 AM


"Wait, Gerox Shale," says Harvest Moon. And she halts his inspection of the gold bands even before he begins. She touches him with a blessing of Guidance. "That, I think, will be better."

It is a novel idea of the gnome, that these are great pens of the Beastlords. It is an interesting idea. But pens must be tended. One type of creature cannot survive alone in an area for long. It must have other creatures to eat and to maintain the lands. The grazing animals that the hyenas would eat could not easily pass the Invisible Fence.

These are, however, ideas that Harvest Moon keeps to herself. The bands seem very much the thing that a caretaker might place upon one of his or her herd. She inspects them for the markings supposed by Barratore Steelwind. These bands, she surmises, must be changed every so often while the animal grows. So, perhaps, there are some persons here somewhere who tend to these animals. Or, perhaps ... The great animal carved poled and the unfathomable invisible fence come to the mind of Harvest Moon. Perhaps ... all of this is done through magic ...

"We should camp here," says Harvest Moon when they reach the edge where the grassy plains meet the swamp. "It is the end of the day. We can camp at the corner of the Invisible Fence. In this way, things might approach us only from one direction. Also, we already know what things are on this side of the fence. And the pole will be there in the morning for us to climb to the other side."

Harvest Moon looks off in the direction in which they had seen the Wolf Eagles fly. They, most certainly, had not been penned. They were free, whereas these creatures are not. Why is this?

"Perhaps, Gerox Shale," conjectures Harvest Moon, "these pens are not for breeding. Perhaps they but cages for holding the creatures used by the Beastlords to make their true creations." If that is true, she thinks to herself, somewhere there is a pen with very large spiders.

+++++++++++++++++++

Cast Guidance on Gerox for Appraise. (There, now you've just made your check.)

Perception 17 (Also w/Guidance. To examine the gold bands.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, uMagic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 1/2

Wand of CLW 1/6
Wooden Fist: 6/7

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 7/23, CMD: 18 
Friday December 21st, 2012 10:02:09 AM

Ooc: Totally a misread on my part, looked at the map and everyone else's post and misread it.

Edson, thankful that's over, walks back towards everyone else. He clears his mouth with a big wad of spit and blood, spitting it on the ground. These people just met Edson, but in the short time saw he was all smiles. But now he took on a darker look as he walked towards them. He was angry with himself, and looked like a fool to boot. He didn't even have any interest in looking at the loot, even though in the guild he spent a lot of time appraising.

Harvest Moon (HP35/35; See AC Below) - Al 
Friday December 21st, 2012 4:12:39 PM


OoC to DMJonathan: ... Inspection of the animals reveal only one thing of note, a gold band around each hyena front leg ...

As animals have two front legs each, does that mean we have ten gold bands? One for each of ten front legs? Or does that mean we have five gold bands? One gold band for each dead hyena?

DM Correction: Each hyena has one band, it is on one of the front legs. Don't want to make you so rich you have to throw gold away come Jan 7. :}

JonathanT (Co-DM) - They're gone... 
Friday December 21st, 2012 8:29:50 PM

DM Note: Due to the Jan 7 catastrophic event known by Survivors as the Great DM Migration, I'm going to have to skip, gasp! Choke! Gag! this part. Sniff, sniff... buaaaaahhhhh. Snort!

But you guys are correct that IF we had time, you'd be facing some horrendous croccodiles, not even close to being as easy as the hyenas. Sigh...

Role-play through this weekend as normal but on Monday I'll be jumping you to the Center. If you can post on Monday and even on Tuesday (Christmas), that'd be great. Remember that Time is not on our side if we want to close this without butchering it up.

Sorry. :(
JonathanT/Rum Co-DM

Peza  d20+7=23 ;
Friday December 21st, 2012 9:50:55 PM

As the battle finishes ... Peza counts heads ... making sure everyone is ok .... and they are .

The raven haired girl takes a moment to check her bolts .... two defective ones could of been the difference in the fight ......

" this place is certainly teaming with critters ... this island has been left alone all these years ... my guess we'll meet bunches more "

Spotting the darker look on Edson's face .... " intresting tactic ...." smiles Peza " don't worry you'll fit in nicely with us ... just a matter of picking up on each of our tendecies " as she taps on on the shoulder

Taking point ... the petite ranger leads .... scouting ahead [perception check d20+7=23]

Gerox Shale ac 13 hps 30/30 
Saturday December 22nd, 2012 8:43:20 PM

Gerox looks past the wall into the swamp, "You know, it could be giant leaping frogs in there. Maybe we could domesticate them and use them as mounts. Imagine that, leaping into battle on a giant frog! Think of the glory Barratore. The frog could leap into a mass of foes and you could use your horns as a lances! You could have two foes hanging from your horns and you could split the rest with that huge sword of yours, while bouncing around on a huge frog! I wonder what they would call you."

Gerox pauses and scratches his chin. He looks up with a sparkle in his eye, "I know! The Warty Minotaur...or maybe The Green Plague. Either way, your enemies would just flee at the sound of your coming!"

Gerox carefully backs away from Barratore and suddenly disappears. (might as well get to use my vanish spell at least once before they take it away from me)

A voice comes out from the night, "How about Sir Barratore of the Lily Pad?"

Harvest Moon (HP35/35; See AC Below) - Al  d20+13=15 ; d20+13=24 ;
Sunday December 23rd, 2012 6:53:40 PM


The mouth of Harvest Moon drops open in surprise as Gerox Shale vanishes from sight. Not even the swaying of the grasses give away his position. Only his voice speaks to his presence. Does he truly fear the wrath of Barratore Steelwind? It is sometimes difficult to tell when the gnome is jesting and when he is not.

Harvest Moon assess their position before following the line of the Invisible Fence toward what she judges to be the nearest corner pole. "We should dig a pit before using your fire bead, Gerox Shale," she says to the empty air. "Magic though it may be, we should still not risk setting the plains afire."

"Let us make camp quickly, I wish to wake early and continue on the trail of the Wolf Eagles."

+++++++++++++++++++

Perception 15 / Fail
Survival 24 (to find the nearest corner pole)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, uMagic Fang, uEntangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 1/2

Wand of CLW 1/6
Wooden Fist: 6/7

JonathanT (Co-DM) - A jump-skip in time 
Sunday December 23rd, 2012 7:23:44 PM

DM OOC: i'm going to post this here and each one of you can reply here either Yay or Nay.

Since the Declaration of Holliday covers 12/24 thru 1/1, that really leaves only 1 week to wrap this up, which is a big bummer and one I was not expecting.

So, the deal is this. If I can get a commitment from you that you will be around this week to post, I'll move you to the next scene. If most of you won't be able to post this week, then I'll move you to the last scene so we can wrap this up by Jan 7.

So give me a show of hands for this week:
Yes, I can and will post daily this week___
NO, I can't post daily this week, don't count on me saving anyone's butt___

JonathanT/Rum-CoDM

Harvest Moon (HP35/35; See AC Below) - Al 
Sunday December 23rd, 2012 8:22:39 PM


Yes, I can and will post daily this week.

Peza 
Sunday December 23rd, 2012 8:25:06 PM

yup i'm available to post all week ....

Merry Christmas to all

Gerox Shale ac 13 hps 30/30 
Sunday December 23rd, 2012 8:47:52 PM

yup

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet 
Monday December 24th, 2012 9:22:41 AM

Barratore looks down at Gerox, for the moment, he was smart enough, wise enough and had the presence to know that the gnome was joking in good fun. Soon though, that would change. He could feel it on the wind. A deeper sense within in would call him back to the olden days, a time of more primal instinct. Imod would be calling and he would answer. He pauses to look about and while he would not want to build a summer home here, the trees are actually quite lovely. Now back to the gnome

Gerox vanishes and Barratore flashes his teeth and switches his hands to use his bow as a club. "It would seem that the bards do not get to sing of your meeting with Gargul quite yet Gerox." He says as he stoops down as if looking for the gnome on earnest. " The bite sized should remember that there is other ways than fighting for the rest of us to slip past hungry animals"

Barratore straightens, "Lets get moving". Barratore goes over the wall



Harvest Moon (HP35/35; See AC Below) - Al  d8+1=9 ;
Monday December 24th, 2012 11:19:50 AM


OoC: I'm hoping to rest for the evening and start fresh to the center on a new day. It would be good to meet the big bad with fresh spells and such. Also, if we rest, Harvest can heal Edson for 9hp. That should help.

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 7/23, CMD: 18 
Monday December 24th, 2012 11:45:19 AM

OOC: I am good to post every day. The only chance I have of missing is tommorow, but I should be able to post later in the day.

Edson moves with the group to the camp. He helps set up, chop wood, dig. Whatever is asked of him. He just wants to keep his mind off the embarresment at the fight.

JonathanT (Co-DM) - A jump-skip in time 
Monday December 24th, 2012 12:37:21 PM

DM OOC: looks like we got a majority, excepting Brom, and we haven't heard from Lemick in two weeks or so. I'll post later today and bring in your new companion.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 16/46 (24/54 Raged); DR 2/- (4/- vs. non-lethal) 
Monday December 24th, 2012 2:57:34 PM

I can post. I'll make my post later.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 16/46 (24/54 Raged); DR 2/- (4/- vs. non-lethal) 
Monday December 24th, 2012 9:01:01 PM

Gerox has his fun with Barratore then disappears without a trace. "Interesting magic, not that useful." He says before following Barratore.

JonathanT (Co-DM) - A jump-skip in time 
Tuesday December 25th, 2012 12:13:10 PM

Casting Detect Magic on the golden circlets reveals a faint magical aura but it is fading away even as the detection spell holds. The magic that once was on the golden bands must have been linked to the creature wearing them.

Looking across the magical wall of force into the next 'pen' the WLAers see a vast swamp. A day's travel through such a dismal place, fraught with unimaginable and imaginable perils, such as croccodiles, pythons, quicksand, shambling mounds, and what-not, the group decides the wisest thing to do is try to circumvent this particlar 'pen'

They head back East again, following the 'fence' and shortly, as the sun sets, they find the corner obelisk. The adjacent 'pen' to the swamp is rolling hills.

They decide to make camp in their current 'pen', at least they know what they face there. They make camp and rest, setting up watches as usual. The night passes uneventfully although loud splashing sounds can be heard off and on in the swamp.

Morning comes with a bright sun (or two, I can't remember if the Wold has one or two suns). Peza contacts Captain Theringer as is the morning custom and gives him their possition and describes the events of the day before.

Captain Theringer agrees that this looks like some kind of holding pen for specially chosen creature specimens, either to hold them after the Beastlord's done with them or before. He then tells them of more good news. The Captain began to be concerned for the their group, having to travers so deeply into enemy territory and was able to re-alocate another WLA member to help them. He will be sending him shortly through the Catacombs Representative. At this you hear him grumble some about the exhorbitant price the Merchant was asking. "It's borderline extortion, but the success of this mission is vital, and your lives are worth it." he finishes.

Fifteen minutes after Captain Theringer fades away, the familar Catacombs Merchant pops into view a dozen yards away. He's smiling from ear to ear at his fortune of making so much money for so little effort. Next to him is a human, who steps forward and introduces himself.

DM OOC: Dima, this is your moment to shine. Introduce your PC, in character, and describe what he looks like. The others will do the same.

IC: The Merchant pops back out and all that's left is you, the swamp next door, and the mosquitos that have plagued you all night.

Harvest Moon (HP35/35; See AC Below) - Al  d20+6=14 ; d20+13=15 ; d20+13=21 ; d20+7=9 ; d20+7=13 ;
Tuesday December 25th, 2012 2:05:04 PM


Once again on this new day the dwarf with the magic tent comes. Again he brings with him a new member from the League Adventurers. Fresh from her morning communion, Harvest Moon comes to inspect the newcomer. The small half elfish girl, under five feet in height, looks up at him through the crest of hair that falls over her forehead, the only hair upon her otherwise shaved head. Upon her back, the polearm towers over her.

The symbol of the eye that the stranger wears tells her that he is a follower of the Gray One. He wears it as Thelonious use to wear the hammer, as she wears the gnarled, vaguely hammer shaped root that she found so that she could be just like Thelonious. "I am Harvest Moon," says Harvest Moon. The words are simple and to the point. "We must go far today, I think," she adds. "Let us leave."

Saying this, she begins the climb up the Magic Fence Pole and down the other side. After a brief difficulty, she finds her way over, where she looks about for danger and examines the ground for the signs of creatures that might present a danger to their passage.

+++++++++++++++++++

Knowledge Religion 14 to identify the eye of Gargul
Climb 13
Perception 15
Survival 21 (to identify tracks)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Greetings! 
Tuesday December 25th, 2012 6:52:34 PM

Hert stands still for about half a minute, examining his new team. Its as if he's trying to memorize every particular feature about every person he's seeing. Conveniently enough, this gives everybody else a time to examine him.

He is a shortish human man, twenty-five or so years old. He is wearing a full plate mail, that makes a lot of clanking noises every time he moves. Surprisingly, though he seems to have worn it for the whole day, he appears to be quite comfortable in it. A bastard sword is attached to his belt and a steel shield is strapped behind his back, along with a backpack. The most noticeable thing about him, though, is the silver circlet with an symbol of an eye on it. It looks quite old, the silver is tarnished in several spots, but the eye itself is well-polished.

Finally the man speaks.

"Well, hello. My name is Hert. I am a follower of Gargul, overseer of the souls. Also a traveller and -", at this point he takes his WLA badge and shows it clearly " - an adventurer. So I can use a sword too. May our time together be long... Or at least fortunate."

He pauses for a seveal seconds and adds:

"That said, I have no idea what I am getting myself into. But if we are in a hurry, it can wait."

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 16/23, CMD: 1 
Tuesday December 25th, 2012 9:24:57 PM

Edson walks up to the newcomer and extends his hand in a greeting. The elvish man, stands barely over five feet tall, and looks skinny for an elf. His leather armor, is worn. His smile is big. "So your the new, new guy. Looks like I can't be called the new guy anymore."

Peza  d20+7=8 ;
Tuesday December 25th, 2012 9:46:05 PM

Steping forward to greet their newest member ....

"I'm Peza .... welcome aboard " Greets the raven haired girl .... " hehehehe ... i feel the same way most of the time .... its one surprise after another .... but i'll fill you in as we walk "

In her black and white colored leather armor the petite ranger scrambles over the wall after Harvest ... lightly landing on her feet on the other side she unslings her crossbow .. keeping it at the ready

With a wink at Harvest ... "don't think we will be able to sneak up on many things between Brom, Barratore and now Hert "

Perception check d20+7=8 [wow thats my 3rd nat 1 !!]

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 35/43Character Sheet  d20+8=22 ; d20+8=14 ;
Wednesday December 26th, 2012 10:27:41 AM

The 9 foot 1,200 pound minotaur moves to the new man and extends his hand. "Barratore Steelwind of the Starlight clan."

Barratore is a large powerfully built minotaur with a large barrel chest, powerful arms and thick legs. He appears designed for one task, combat. A large bastard sword hangs at his side and a composite longbow on his back. His eyes are large black orbs, with a black diamond mark between them that stretches from the top of his head to his snout. His fur is a reddish brown with streaks of black as well. Barratore dresses in well kept Breastplate armor with an oil skinned leather cloak, a brown waist coat that comes to about mid thigh with pockets, a belt pouch and pack.

Able to basically grab the top of the wall itself, Barratore hoists himself over and lands on the far side
[Climb 22 - 14]

He pulls his bow on the far side, steps away from the wall and waits for the others. A cleric of Gargul. Another healer was certainly welcome and he was dressed to take care of himself in combat. Brom and he could flank him and form a solid wall of steel. Barratore grinned a bit to himself as the thought formed to imagery in his mind

Gerox Shale ac 13 hps 30/30 
Wednesday December 26th, 2012 5:12:56 PM

Gerox strides up to the newcomer and looks up to him. The 3' tall gnome smiles up and offers his hand. "Hi, I am Gerox Shale." He points at Barratore and says, "Everything he does, I do opposite. He chops things up and I use my magic to neutralize things. He doesn't talk much, I talk enough for both of us. I have a wonderful sense of humour, he occassionally smiles....very occassionally."

He gestures around and says, "Right now we are in some kind of zoo and we are stuck in the pens. Everytime we climb a wall, some weird mutated animal tries to eat us. I suggest you keep your sword loose and your healing spells handy. Otherwise pleasure meeting you and welcome to our..... group."

He looks to the others and says, "We really need a group name."

Hert AC 24 HP 38/38 CMD 16  2d6=8 ;
Wednesday December 26th, 2012 6:14:12 PM

Hert nods politely to Harvest Moon and watches with her with a glint of envy as she easily climbs over the fence.

Then he smiles to Edson and shakes his hand.
"Joining a team is always a pleasure. It is leaving that hurts."

He tries to say something to Peza, but before he says a word she is already over the fence. So he moves to the next member of the team. Barratore clearly impresses Hert. His eyes go wide for a second, but he regains composure and grabs his hand with both of his hands. He clutches them in a handshake as hard as he can and steps back. "Hert" he simply repeats and moves on to Gerox.

"I'll try to become something in the middle, then" he smiles replies to the gnome's introduction. "As for the group name... I am not the one to make decisions here."

He looks around, examining the pens and falls silent, rubbing his chin. Then he suddenly says:
"I think I should introduce you to Gargul properly, though."
He closes his eyes and touches the holy symbol on his forehead. It flashes with a pale white light and a light breeze blows over the entire group. It feels slightly uncomfortable, but it seems to heal magically some of the wounds.

He then tries to follow the rest over the fence.
----------------
OOC: Hert uses Channel Energy and heals the group for 2d6=8hp.

Peza  d20+7=26 ;
Wednesday December 26th, 2012 9:14:32 PM

Waiting as the others make their way over the wall .... Peza keeps vigilent ... surveying their surroundings

d20+7=26 perception check

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1  d20+9=21 ;
Wednesday December 26th, 2012 10:15:10 PM

After meeting the new guy, Edson scales the wall. Dropping down easily, and scanning ahead. His doesn't look as bad as before, and his wounds have been healed do the groups magic. He has to let the little things go, he thought.

Monster Lab!


JonathanT (Co-DM) - A new member joins 
Wednesday December 26th, 2012 10:32:09 PM

The new member is taken in with pleasant introductions. Soon all are over the magical wall of force, climbing the stone obelisk, the carved animal heads in the stone offering easy enough places to grip and climb.

The other 'pen' that is adjacent to the swamp is rolling hills with flower patches, there does not seem to be any animal tracks as you continue to make your way towards what seems to be the center, that is, the direction the flying creatures had taken.

A day's travel here is pleasant despite the rolling hills providing plenty of cover for dangerous creatures, none are seen. Not even tracks. A dissappointment perhaps?

Evening looms again when the group approaches another row of obelisks cutting their path. On the other side the terrain seems rather flat. A rough road is seen heading away. The road is made of cut stone and wide enough for two carts side-by side. Grasses grow up between the rectangular stones and in places bushes hang over into the road.

The road appears to just start a dozen feet away from the wall.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 16/46 (24/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+8=12 ;
Wednesday December 26th, 2012 11:21:04 PM

The six and a half foot tall human greets the newcomer with a simple "Welcome to the wilds. Names Brom. Glad ta have ya aboard."

"Ha! We don't need a group name. We're Woldian League. Everyone knows who we are. I think that's enough."

Brom is glad to see that they are finally getting somewhere with the spotting of the road.

Perception DC12


Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 24/46 (32/54 Raged); DR 2/- (4/- vs. non-lethal) 
Wednesday December 26th, 2012 11:21:38 PM

Adjusting hit points for Hert's healing.

Hert AC 24 HP 38/38 CMD 16  d20=8 ; 4d6=13 ;
Thursday December 27th, 2012 7:50:15 AM

"Glad to be in the team." - Hert greets Brom. Seeing him hurt badly, he invokes the power of Gargul once again, healing the group.

The rest of the day he keeps silence, walking a bit aside from the group and observing surroundings.

He examines the obelisks and tries to remember if he has ever seen anything similar before.

OOC:
d20=8 ; +6=14 Knowledge (religion)
Hert heals the group twice for 4d6=13hp.

Harvest Moon (HP35/35; See AC Below) - Al  d20+12=24 ; d20+13=31 ; d20+13=26 ;
Thursday December 27th, 2012 10:04:42 AM


The passage through the swampy pen is quiet. The complete lack of animals is also very odd. Odd, and suspicious. Perhaps, this is the demesnes of the meat eating plants of which she has heard. As she and the League Adventurers continue across the swampy ground, Harvest Moon draws upon what she knows of such plants, and examines the land for traces that such creatures might leave. It would be very interesting to capture their seeds or cuttings and attempt to grow one once they have returned to Rum.

At the edge of the swampy pen is the first sign of peoples aside from the Magic Fence. However, this road is ill kempt. It shows little sign of having been used by peoples for some time. Harvest Moon notes the direction of the road and compares it to the direction which they have been following, the direction in which the Wolf Eagles had been heading. Do they go to the same place?

"I think that we should camp this night on the other side of the fence," says Harvest Moon, a reference to the waning light of day and the rise of night. "I think that plant creatures may live in this swampy pen," she adds as she begins to climb one of the animal-carved fence post once again. "The land on the other side is flat. We will likely see anything that approaches. I will climb to the top of this Fence Pole and see what I might see."

Upon reaching the top of the pole, Harvest Moon puts a hand to shade her eyes. The dim light of evening means little to her elf-born eyes. She gazes off across the flat land into which the road leads. Could they finally meet the masters of these pens here? And will they truly be the Beastlords. If so, they would have much to answer for.

+++++++++++++++++++

Knowledge Nature 24 (To be able to identify the traces of plant creatures. And, possibly identify their seeds. Could identify rare monsters of up to CR9.)
Survival 31 (To find traces of plant creatures and find their seeds.)

Survival 23 (Taking 10 to get determine whether direction of road is the same as direction of the Wolf Eagles)
Perception 26 (To see what can be seen from the top of the fence post.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Rest and Road (co-DM SteveK) 
Thursday December 27th, 2012 10:56:56 AM

Introductions and adjustments continue in the WLA Adventurers. Hert has arrived with impeccable credentials and is quickly welcomed as a long-lost cousin into the very diverse group.

Hert focuses his attention on the obelisks, but he learns only what the others have seen previously. The stone obelisk is carved all over in totemic animals and animal combinations. The others will tell Hert that it is in the same style as a hidden Valley the group discovered several weeks ago. And from the indigenous Catfolk of the Valley, the heroes learned the carvings were made by the BeastLords. The BeastLords seem to be a loose cult who seek to 'improve' animals by turning them into ever more powerful monsters. And, it seems, the BeastLords do not like the establishment of Rum on the southern tip of this island.

Harvest is over the obelisk like a squirrel, and urgently suggests to camp the night near the road instead of the swamp. While she did not find evidence of any magical or carnivorous plant life, the half-elf girl did encounter the old, old remains of a reptilian nest. It appears that this area hasn't been used in a very long time.

She also sees that the road does indeed follow the flight of the Wolf-Eagles. There almost HAS to be something at the center of these pens!

With the choice of sleeping in a swamp or a grassy area, it's not much of a choice for humans, elf, half-elf, gnomes, and minotaur. The camp is established, guard schedule done, dinner cooked, eaten, and cleaned, and the night passes without incident.

Day breaks, a strong mist with a salty taste coming off the ocean nearby. It is difficult to see more than 30 feet in any direction, only the dim light of the sun's orb.

Peza tries to contact Captain Sal Theringer as normal, but there is no answer in the Stone. It seems no one is near the stone this morning to make contact.

Harvest Moon (HP35/35; See AC Below) - Al  d20+8=12 ; d20+13=22 ;
Thursday December 27th, 2012 12:44:53 PM


She crouches in the mist. After the morning commune. After the break of fast. After the failure to speak with Captain Sal Theringer through the Telestone.

"In the mist, our ears must be our guides," she says to her friends, the other League Adventurers. She turns her slanted elf-born eyes to the noisy ones. The arrival of yesterday, Hert of Gargul, he, particularly, would be difficult.

"Perhaps some of us should go ahead. I. Edson Kazil. Peza. We can go quietly. We can be your eyes. We will go one hundered paces ahead, walk very softly and listen very carefully. We might speak to you through the whisper magic of Gerox Shale. You may not see us, but Brom can follow us by our trail."

+++++++++++++++++++++++++++++++

Translation: Harvest, Edson, and Peza proceed the main group by 100 feet using Stealth and Perception. They are linked to the main group through a Message spell from Gerox. If there's any question of how the main group follows the scouts, who they will not be able to see through the mist, Brom can track them with Survival.

If that's acceptable to all, then ...

Stealth 12
Perception 22

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+2=22 ;
Thursday December 27th, 2012 7:21:42 PM

Barratore inhales deeply as the healing invoked by Hert flows into him and fully seals his wounds from the crab. Waking to the thick mist causes Barrratore to snort. He looks to Harvest thoroughly unconvinced that the three of them should scamper off into the fog. At least she had not named Gerox to go with her

"Perhaps just you and Peza, Harvest." The minotaur states flatly, drawing his blade. There would be little reason to have the mighty composite bow out. By the time he sees it, he could grab it.

Moving forward down the road, Barratore tries to keep a sharp ear about
[perception 22]

Peza  d20+7=21 ; d20+12=25 ;
Thursday December 27th, 2012 11:01:27 PM

"I like that idea Harvest ....we can scout ahead .... avoid any ambushes ... certainly all that clanking " as she smiles at the 3 stout armored companions " will possibly alert something .... at least this would give us a chance to disrupt anything "

d20+7=21 perception check
d20+12=25 stealth check

" If something happens we should be vocal .... speak what you hear or see ... this way we can at least have some tactical info .... otherwisw we're just blindmice out here "

Gerox Shale ac 13 hps 30/30 
Friday December 28th, 2012 12:09:24 AM

Gerox says, "I think it is a good plan as well but I need to be able to see you for my cantrip to work. Out of sight, out of ear."

Gerox will cast the spell on Peza, Harvest and Edzel.

Harvest Moon (HP35/35; See AC Below) - Al 
Friday December 28th, 2012 6:37:07 AM


OoC: I don't believe that you need line of sight to use the Message spell. You need line of sight to cast the initial spell. But, after that, you don't even need line of effect. There are, however, certain things that will block it, but none of which seem to be present here.

You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.


Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1  d20+12=13 ; d20+9=17 ;
Friday December 28th, 2012 9:17:30 AM

Edson nods to Harvest. " I like that idea" he adds. Anything to showcase his skills after that terrible showing in the fight. He follows the two ladies ahead watching for anything in the distance.

Stealth 13(Nat. 1, you got to be kidding me)
Perception 17

Rest and Road (co-DM SteveK) 
Friday December 28th, 2012 10:57:15 AM

Harvest suggests that she, Peza, and Edzel scout ahead of the moving team.

Barratore thinks only two are needed and stows his bow. The fog has made melee the order of the morning.

Gerox, however, sets up all three; Harvest, Peza, and Edzel; with a Message spell. With the spell, each of the three will be able to send a short message back to Gerox as long as they stay within the spell range. In effect, the scouting team can communicate three times!

Even though the three scouts are out of sight of the main body, the scouts are easily able to keep within hearing distance of the clanking heroes, and so ensuring they are within the spells distance.

Thus prepared, the WLA Adventurers begin walking the Road.
...........

After an hour, the scouts are able to increase thier distance because the fog is thinning. The blurry disk of the sun is slowly eliminating the fog, but not before the group gets to the end of the road.

Rising before the scouting group is a large white stone building. There are no visible windows, but in front of the scouting group are two massive rusted iron doors that would let large waggons to move through.

Harvest Moon (HP35/35; See AC Below) - Al  d20+13=16 ; d20+13=27 ;
Friday December 28th, 2012 11:51:33 AM


Harvest Moon can feel the growl ticking in her throat. She feels this even as she reports back to Gerox Shale through the whisper magic of his Message spell. This is a queer and mysterious place. There are no windows to let in light. This is not a home. This is a wall. It is as the Pyramid if the long dead Beastlord Ericko. It is closed from things.

The eyes of Harvest Moon rake the heights of this large white stone building to spy a place where creatures such as the Wolf Eagles might alight or roost. Then, "I will search the ground for recent passage," she says in a low voice to Peza and Edson Kazil. "I think that the door must be looked to as well."

+++++++++++++++++++++++++

Question: How high is the building and what would the DC be to climb it?

Perception 16 (to find tracks.)
Survival 27 (to tell how recent the tracks are and what sort of creature might have made them.)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Hert AC 24 HP 38/38 CMD 16  d6=5 ;
Friday December 28th, 2012 1:36:43 PM

Hert stands, completely covered by his cloak waiting for the scouting group to call for them.

"Are we looking for somebody here?" he asks, . "We seem to be doing a lot of tracking."

OOC: disregard that roll, misclick.

Peza  d20+7=25 ;
Friday December 28th, 2012 9:35:15 PM

As the building comes into view through the fading mist ...... Peza stops and stares up at the massive stone building ...." That took some real work to build ... wasnt built in a weekend for sure "

"Rusted rings on the door .... shows poor upkeep .... maybe abandoned .... but like the pyramid of eriko it had protectors ....so we might discover a guard or two here .... be careful .... i'll check out the doors "

The raven haired girl appraoches the gates carefuly ... her hazel eyes swivel back and forth searching for clues [perception check d20+7=25]

Wwhispering back to the gnome through his magical spell " we found something ... something big .... come up and see this "



Gerox Shale ac 13 hps 30/30  d20+7=27 ;
Friday December 28th, 2012 10:46:12 PM

Gerox tells the second group what he is hearing from the scout group. Once they spot the building, he will have them join the first group to discuss options and take a look themselves. He says to all, "Lets keep an eye out for those flying things. Was it this direction they were heading? Does anyone see a way in besides these big doors. I bet they would make a racket if we tried to open them. Not very sneaky."

Gerox glances around nervously and continues, Maybe we should circle the building to get a feel for its size and maybe find another way in?"

Perception check 27! Natural 20 Where are all those hidden things?

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Saturday December 29th, 2012 8:30:46 PM

"Don't worry about the big doors, Brom and I brought keys." Barratore replies as the Gerox informs the trailing group. Barratore was glad the three did not encounter any trouble, but still thought they were too far ahead. With Edson seeming to find every loose rock to kick and every dry branch to snap, he was also a bit put off with the reasoning of Harvest and Peza to begin with. A lack of real armor did not exclude someone from the category of loud.

Arriving at the structure, Barratore stares at it for a bit. There would be a long conversation, loads of opinions and suggestions, perhaps some odd other entrance attempt and then he and Brom would kick in the doors and battle the guardians. The fighter began steeling himself with resolve to wait for the conclusion

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1  d20+11=22 ; d20+14=30 ;
Monday December 31st, 2012 8:49:42 AM

Edson stares at the massive doors. He moves forward with the others, giving it a once over. The fight I stunk, being quiet I stunk, hopefully I can do something good Edson thought to himself. He bgins to search the door for any secret compartments, or traps. If any are found he plans to disarm them.

Perception 22(+Trapsense)
Disable Device 30(+Trapsense)

Rest and Road (co-DM SteveK) 
Monday December 31st, 2012 10:32:39 AM

Harvest Moon looks over the rooftop of the large white stone building. The walls are smooth and rise 35 feet to a flat roof; it cannot be climbed. The building is so wide that she can only see the edge of the roof, but there is no tell-tale signs of habitation up there. The Wolf Eagles may be further to the center or not there at all. Turning her focus to the road and sees that there has been passage along the road, but not for over a week.

Hert stands, completely covered by his cloak, and seeks more information on what the group is doing.

Peza appraoches the gates and sees that while the gates appear rusted, the hinges are well taken care of with no rust and a goodly ammount of grease.

Gerox keeps the information flowing and leads the trail group up to the building and the scouting group. He suggests looking for a secondary entrance. A quick glance down the flanks of the building reveals there is no doors on either of them.

Barratore informs everyone that "Brom and I brought keys", while bulging his massive muscles. The minotaur gets ready, confident that there will be lots of maneuvering before they go in the front doors anyways.

Edson stares at the massive doors. He moves forward with the others, searching the door for any secret compartments, or traps. The sneaky rogue stops Peza from stepping on a thin wire stretched across the door, a classic early warning system of some sort! Classic, and easily bypassed as long as someone was looking for it, that is! A couple sticks in the ground to wrap wires and then a snip, snip, and the door no longer has any seen traps!
.....................

And not a moment too soon, for the doors are swinging open! The building is dark within, which may be why the two men walking out are blinking owlishly. They wear a strange knee-length coat of white with several pockets over everyday working clothes. Both are holding long leather leashes that go back into the darkness. Perception DC15 Highlight to display spoiler: { the leashes seem to come together at a point 20 feet behind and 10 feet above their collective heads.}

One seems to recover his eyesight a bit faster than the other and exclaims. "Hey! Here now! You are supposed to meet at the beach like normal. Get away you greedy scoundrels!"

Darkvision and Low Light Vision Heroes Highlight to display spoiler: {There is something big on the end of the leashes, something with claws like the huge crab that the WLA fought at the beach earlier.}



Harvest Moon (HP35/35; See AC Below) - Al  d20+13=28 ; d20+6=19 ;
Monday December 31st, 2012 11:34:20 AM


It is quite clear from the reactions of the men who emerge from the White Wall, that they mistake us for others. This is an advantage. But it will be short lived. Questions, like the milling of uncountable ants, tumble through the mind of Harvest Moon. But what can be said without alerting these two white clad men to their mistake?

"Who are you that you speak to us with such words!" The bold challenge comes suddenly to Harvest Moon, and she speaks it without thought. Her voice sounds good to her own ear, though. Her voice sounds convincing and commanding. It sounds as though it might intimidate the unwary.

The huge crab at the end of the pair of leashes would be formidable. Best, perhaps, to see whether it might be controlled, and how this might be done.

"We wish to see it now. Show it to us. Demonstrate your control," commands Harvest Moon.

Then, in a whisper, through the magic of Message, "Gerox Shale, can you reveal the creature at the end of the leashes? Use the four dancing lanterns."

+++++++++++++++++++++++++

Perception 25 (w/Low Light Vision)
Intimidate 19 (vs 10 + HitDice + WisdomMod)

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Peza  d20+7=25 ; d20+4=17 ;
Monday December 31st, 2012 3:24:16 PM

Stopping in her tracks as Edson prevents her from tripping an alarm ,,,, " thanks " she adds quietly

About to say more but the sudden opening of the massive stone doors freezes her .....with noplace to hide the petite girljust stands her ground .... as the look of shock wears of her face .... she smiles widely ... " Hi ... i know we were supposed to stay at the beach but we were bored ... the weather was great and so we just explored a little "

Spotting the leashes " is that what we came for ??" inquires Peza with a warm smile ....
keeping everything in a freiendly tone
d20+4=17 bluff check [ to play along as if they were whoever was supposed to meet them]
d20+7=25 perception check [ to spot the leashes]



Gerox Shale ac 13 hps 30/30 
Monday December 31st, 2012 11:36:49 PM

Gerox tells the others, "Looks like our friends have run into some trouble, two humans trailing two large somethings. Not sure what but I would bet our friends would like some support." Gerox starts moving forward and will cast the dancing lights if he is in range to show what is behind the leashes. If he isn't close enough, he will do a double move to get closer.

SteveK: all the WLA heroes are at the door and within 30 feet of the two men in white coats holding leashes that seem to go to the same source.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+2=22 ;
Tuesday January 1st, 2013 10:02:28 AM

Barratore stands weapon still in hand and keeps his gaze over and past the two men. Meet at the beach he had said. Who could be meeting these 2? Scully Heroes? Harvest and Peza are talking, and so Barratore keeps his mouth closed. They were both far better at it than he.

Hert AC 24 HP 38/38 CMD 16  d20+7=8 ;
Tuesday January 1st, 2013 11:24:55 AM

Hert walks closer to the door. He knits his brows, seeing the two men and the leashes that lead into the darkness. Almost instinctively, his hand moves to his holy symbol, but at the last second he changes his mind and awkwardly brushes his hair.

He doesn't try to join the conversation, standing close and trying to look as harmless as possible, keeping his hands visible.

OOC:
Perception: d20+7=8 - first natural 1 here!

Monster Lab (co-DM SteveK)  d20+8=22 ; d20+6=22 ;
Tuesday January 1st, 2013 6:49:44 PM

Despite the fast talking of Harvest, Peza, and Gerox, it looks like the guys in the white coats have orders of their own. One smirks, and says; "Demanding or bored it doesn't really matter. The rules are explicit. No deal today!"

Both of the men in white coats turn and run back into the darkness, dropping the leashes as they go, and the creature moves forward.

Fully illuminated by Gerox' Dancing Lights, the heroes see the creature is not a giant crab, but a scorpion. A scorpion larger than Barratore, and that is not all. This monster, this transmogrified-scorpion, has the head of a long snake and its tail consists of four snake heads!

Even though the two men were running back, they are still not quick enough. The long snake-head shoots to the side, crushing a body which immediately begins vomiting a green froth. The four snake tails act as one, and all bite the second fleeing man who also falls in his own green foam coming out of his mouth!

And now, the Trans-Scorpion looks at the WLA heroes!

......COMBAT ROUNDS

Trans-Scorpion AC 18; Touch 9



Gerox Shale ac 13 hps 30/30  d20+4=16 ; d6+2=4 ; 2d4+2=7 ;
Tuesday January 1st, 2013 7:19:01 PM

Gerox skids to a halt once the giant freaky scorpion is sighted. "That thing is ugly? Guess they got what they deserved but I suspect it has a nasty poison. At least we know that their are living Beastlords living and working in there.

ooc I am not sure of the range so I am giving an either or choice here.

Gerox lifts his hand and whispers a few words sending a bright green ray lancing into the snake scorpion doing 4 points of strength drain or 2 if fortitude save is made dc 15

or if out of range

Gerox goes with his standbye, launching 2 magic missiles at the scorpion doing 7 points of damage.

He yells to the others, "Stay away from it and try and use missile weapons. That thing is to nasty to close with!"


Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1  d20+9=13 ; d20+8=27 ; d8=1 ;
Tuesday January 1st, 2013 7:58:08 PM

Edson doesn't have time to congratulate himself about the trap. He watches the door open and the men lead something. He shakes his head when Harvest yells the orders. Thinking they could have played off the ruse better out in the open. The rogue takes a step back while knocking an arrow and letting loose at the scorpion.

Hit Ac 27, dmg 1

Peza 
Tuesday January 1st, 2013 8:07:21 PM

Transfixed by the creatures quick attacks on its handlers for just a moment ... Peza turns to Edson ...

"Get out of its way " as she turns and sprints straight back down the road ...getting behind the steel of Barratore and Brom .... then unslinging her crossbow .... reaching for a bolt she readies to snap it into place

ooc:not sure of distance to move behind the fighters , if single move the she loads her weapon , if double she just readies to load it

Hert AC 24 HP 38/38 CMD 16 
Wednesday January 2nd, 2013 5:09:43 AM

With his eyes wide open from shock, Hert watches the scorpion killing the men. Only when Peza dashes by he snaps out of his daze. He looks around, to see if maybe the group is retreating, but seeing how everyone prepares for the battle, he starts closing in with the monster.

"So that's what you do for a living..." he mutters as he draws his shield. With his right hand he touches the symbol of Gargul on his forehead and whispers hastily "Please, let us stay on this side for now.". The eye flashes for a second, granting his request.

OOC:
Hert approaches the scorpion, staying in line with the other fighters.
He also casts Bless.
+1 on attack rolls and saving throws against fear, everyone. (4 min. left)

Harvest Moon (HP35/35; See AC Below) - Al  d20+13=20 ; d20+5=21 ; d6+3=6 ;
Wednesday January 2nd, 2013 8:52:55 AM


Fools! They have demonstrated their control. No control at all. What place is this in which people create such dangers while knowing so little about them? (And how is it that they placed a leash upon such a dangerous creature in the first place?)

So many things to know, and they all tickle the curiosity of Harvest Moon. But, at this moment, survival is paramount. And, unlike the two foolish men, she has seen enough to hold a great respect for the danger of this ... Scorpion Snake. Harvest Moon spares but a moment to gaze about within the open doors, determining that the only threats left alive are limited to the single great Scorpion Snake. Then she follows Peza.

"Yes, come away, Edson Kazil!" Harvest Moon echoes the sentiments of her friend Peza. "I may call upon the Entangling grasses, and you would not wish to be caught within."

After quickly eyeing the distances and the vegetation growing in the area that fronts the iron doors, Harvest Moon casts another spell. With a flick of her wrist, a ball of flame appears within her palm, and she throws the burning ball at the Scorpion Snake. The fire strikes the Scorpion Snake squarely upon its carapace, blackening a spot upon the hard chitin of its defenses.

+++++++++++++++++++++++++

Perception 20 (w/Low Light Vision)
Cast Produce Flame / Touch AC21 (w/Bless), Fire Damage 6hp

OoC: Can I get a description of the area? Include distances and the degree of vegetation. Looking at the possibility of casting Entangle.

Position: Next to Peza

Active Effects: Produce Flame 2/3

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 2/2

Wand of CLW 1/6
Wooden Fist: 7/7

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal)  d20+6=25 ; d20+10=24 ; 2d6+17=23 ;
Wednesday January 2nd, 2013 9:31:50 AM

Finally something to fight. Is what's going through the barbarian's mind. It has been too quiet in his mind, and he missed the rush of combat.

Brom moves in on the beast, using his acrobatic skills to attempt to avoid any lashings by the snake heads (acrobatic dc25). Once inside the beast's reach, Brom let's his rage take hold while he brings his sword to bear on the snake-beast.

Attack (PA, Rage): AC 24, damage 23

Rage: 1 rd

If Brom can't do all that, then he will move up and save the attack for next round. Let me know.

Monster Lab (co-DM SteveK)  d20+9=14 ; d20+8=26 ; d20+8=12 ; d20+8=23 ;
Wednesday January 2nd, 2013 1:10:33 PM

The white wall of the stone warehouse is 35 feet high and nearly 60 feet long. The Iron Doors are 20 feet high and 20 feet wide, right now is completely filled by the Snake-Scorpion. The stone paved road is also 20 feet wide with grasses sticking out of the pavings growing to almost 2 feet in height. Off the roadway is all 2 foot high grasses spreading almost 100 feet away.

The Snake-Scorpion is 10 feet out of the doorway.

Peza, Harvest, and Edson are 10 feet away from the Snake-Scorpion.

All the others are 10 feet away from the Scout group (20 feet away from the Snake Scorpion).

......................

Gerox skids to a halt once the giant freaky scorpion is sighted and causes a bright green ray lancing into the snake scorpion weakening it severely! (fails Fort DC) (Gerox is 20 feet away from the S_S)

Edson doesn't have time to congratulate himself about the trap. He immediately brings out his bow and shoots the scorpion. Even though the elf lets himself be vulnerable to the long-necked Snake-Scorpion, it does not use the obvious opportunity to attack the bowman. (Edson is 10 feet away from the S_S)

Peza turns to Edson urging everyone to get behind the fighters and then uses her own advice, running and skidding behind Barratore while loading her crossbow; ready to fire. (Peza is 25 feet from the S_S)

Hert watches the scorpion killing the men, and himself prepares for battle. Putting himself on line with Barratore and Brom, he casts a spell, giving everyone Gargul's blessing. (As Brom charged the S_S, DM moves Hert to flank Brom and is now 5 feet from the S_S)

Harvest Moon despairs at the men who had so little control on the monster, but the leashes and how docile it was when the men were holding them she wonders... Not important now. The half-elven girl takes a look to verify there is no one else waiting in the shadows, only 2 more men in white coats running into the darkness, and then she also runs behind the fighters. Concentrating on the monster, she casts a spell, and a bit of fire singes its carapace nicely! (Harvest is 25 feet from the S_S)

Brom rejoices in finally having something to fight! Hs battlerage takes the barbarian and his adroitly dodges up to the S_S, sinking his sword into the snake-beast's weaving neck! (Brom is 5 feet from the S_S)
....................

The Transmogrified Scorpion screams like a tea kettle, and rushes forward to snap and bite and rend!

It moves 10 feet forward, freeing its tail from the confines of the warehouse. In doing so, the Huge monster bats aside and plows over Brom, Edson, and Hert who are all in the way of this unstoppable armored form. None of the three heroes have a chance to avoid, and Brom and Hert are both knocked to the ground; prone! (Improved Overrun; CMB 26 vs Brom - prone; CMB 12 vs Edson - failed; CMB 23 vs Hert - prone)

Its very long snake heads weave dangerously, and any hero who looks is certain that the S_S will take advantage of the next couple of opportunites!

......COMBAT ROUNDS

Edson - 5 feet away from S_S
Brom - prone and 5 feet away from S_S
Hert - prone and 5 feet away from S_S
Barratore - 10 feet away from S_S
Gerox - 15 feet away from S_S
Peza - 15 feet away from S_S
Harvest - 15 feet away from S_S

Trans-Scorpion AC 18; Touch 9 - 30 damage

Harvest Moon (HP35/35; See AC Below) - Al 
Wednesday January 2nd, 2013 2:08:42 PM


It is a bad situation, with both Brom and Hert lying upon the ground beneath the many heads of the Scorpion Snake. Something must be done.

Harvest Moon calls upon a blessing in preparation to face the extreme danger that she contemplates. She calls too, upon the same judgement that she had felt when fighting the Great Hyenas, and she feels it come, bolstering her protection.

"HAI-OH!!!" Harvest Moon rushes at a diagonal to the white wall of the building, crossing beneath the towering reach of the Scorpion Snake. "TURN TO ME! TURN TO ME!" she cries. She skids to a halt just out of reach and whips around to face the gigantic creature. Her teeth are bared. Her stance is braced for its coming.

+++++++++++++++++++++++++

Position of SS was 10ft out of doorway. SS moved 10ft forward freeing its tail. I'm assuming that SS is 10x15 w/Tail. Also assuming that SS's Tail is now 5ft out of the doorway.

Cast Shield of Faith / Move through threatened space to draw AoO

Position: 15ft from SS to the west. Possibly 20ft from the wall.

Active Effects: Produce Flame 2/3, Shield of Faith 10/10, Protection Judgement Ends at end of Encounter

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 1/2

Wand of CLW 1/6
Wooden Fist: 7/7

AC NOW: (HP35/35; CMD 23 / AC22) - Al (w/+2Shield of Faith, +1ProtectionJudgement)

Hert AC 24 HP 38/38 CMD 16  d20+7=15 ;
Wednesday January 2nd, 2013 3:03:52 PM

Hert raised his shield in attempt to block the creature's attack, but he was simply thrown on the ground. He blinks vigorously and shakes his head, trying to regain focus, while on the edge of his peripheral vision the giant monster leaves the building completely and is now visible in full size.

"No..." whispers Hert as he discovers that one of the snake heads is looking at him. Than he hears Harvest Moon's battlecry and takes action. First, he raises. Doing so, he exposes his side to the enemy, but he has no other choice - he has to do it sometime. Next, he draws his sword - he is now ready to fight. He shields himself and shouts a chant at the scorpion. Oddly though, it doesn't have any effect.

OOC:
Hert raises and draws his sword. He also tries to cast Blindness defensively, but fails
15 < 19

Peza  d20+11=17 ; d8+1=6 ; d8+1=9 ;
Wednesday January 2nd, 2013 4:28:05 PM

weapon raised Peza aims for the tail ... the 4 headed tail .... her hope is to tangle them together [tangle bolt] .. peeking down her crossbows sights she lines up her target ...... taking a breath she snaps the shot off .... her heart sinks for a moment as it looks like it will miss ... but the bolt finds its mark .

Hert's blessing of them pays off quickly .... his magic helped guide her bolt to its mark..

scorpion shot d20+11=17 [did NOT add Garguls blessing+1] total is18!!! just hit

damage d8+1=6 vital strike damage d8+1=9 total damage =15 !!

Tangle bolt acts as tanglefoot bag

The raven haired girl quickly reloads another bolt [normal bolt] all the while watching Brom slash the warped scorpion ..... a grin creases her face as Hert rises ... drawing his blade to stand with Brom " he looks like he's done this before .....Captain Theringer certainly has an eye for finding the right pieces to keep building their group .... "

Stepping back a few steps [5' ft move] to makesure she doesn't get in the fighters way

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+9=11 ; d20+9=26 ; 2d8+12=19 ; d6=5
Wednesday January 2nd, 2013 10:22:44 PM

Barratore recovers from his shock upon seeing the massive and hideous abomination. The creature was certainly powerful and this would be quite a battle, "Stay close to me cleric." But Hert has already moved and is now sprawled on the ground with Brom. The thing needed a new target and the minotaur meant to give it one.

Issuing his own roar Barratore steps in 5' and swings mightily from right to left. At the last moment, he tilts his blade slightly to bring a more upward trail to his swing and catches the armored creature

[PA with Furious Focus Hit AC 11 Hero Point Hit AC 26 Dmg 19]
[Heroic 5 lost the Hero point]

Gerox Shale ac 13 hps 30/30  2d4+2=6 ;
Wednesday January 2nd, 2013 11:15:14 PM

Gerox looks on in awe as the brave Harvest, Brom and Barratore present their bodies to the snake-scorpion as targets. Maybe someday he to would be that brave but alas today isn't that day. He moves 20' farther back and launches a magic missile spell at the beast hoping he can help overwhelm it quickly. Two missiles dart from his hand dealing 6 points of damage to the creature.

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Thursday January 3rd, 2013 9:02:45 AM

"Oh shite!" Brom exclaims as the beast plows into him, knocking him down. "So, ya wanna play like that! Brom will crush you!" Says the barbarian standing. Brom takes a step to put him in range next round to attack.

Rage: 2 rds

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1  d20+9=13 ;
Thursday January 3rd, 2013 10:08:13 AM

Thanking to any god that will hear, Edson is glad he didn't get bowled over. He backs away from the creature 5', a the while knocking another arrow and letting loose. He curses under his breath as he watches his arrow fly wide left.

Monster Lab (co-DM SteveK)  d20+8=23 ; d6=4 ; d20+8=19 ;
Thursday January 3rd, 2013 10:21:31 AM

SS is Huge non-bipedal monster and takes up a 15x15 space with 10' reach.

.............................

Harvest Moon calls upon a blessing in preparation to face the extreme danger that she contemplates. "HAI-OH!!!", the girl calls, and then rushes to the wall of the building, crossing beneath the towering reach of the Scorpion Snake and daring it to strike. The head whips around and with her preparations and Gerox' earlier Ray of Enfeeblement, Harvest is missed by the deadly fangs! (AOO AC 23-2 = 21 miss! She runs to the wall, flush with how very close the monster got.

Hert blinks vigorously and shakes his head, and, hearing Harvest's sacrifice, takes his own action. The cleric of Gargul stands, and a huge claw lashes down and skittering across the heavily armored cleric's shield! (AOO AC 19 miss!) Hert draws his sword, ready to fight!

Peza ranges a special bolt for the monster's tail, and the blessings of Hert see it fly true! Not only does she score several of the tail-heads, but the bolt bursts into sticky strands that hinder the tail. The snake heads hiss in frustration!

Barratore recovers from his shock upon seeing the massive and hideous abomination and means to give the creature another target to worry about. The great minotaur issues his own roar and steps forward into a mighty swing. The Snake Scorpion is unable to turn and meet Barratore's attack, the movements of Harvest and Hert already keeping its focus, and allows the minotaur an unimpeded target to crash through the armored carapace!

Gerox looks on in awe at the bravery of his companions. The little gnome is not ready to be a target himself, and moves further back before launching a magic missile spell at the beast!

Brom exclaims as the beast plows into him, knocking him down. " Brom will crush you!" he shouts as he stands to bash the creature!

Edson thanks the gods that he was able to avoid the monster's charge, and hastily lets fly another arrow that is unable to pierce the Snake Scorpion's armor.

But the barabarian does not get his chance. The rogue's arrow was unneeded...barely. Pierced by sword and arrow and spell, the monster struggles to continue the battle, but slowly sinks to the ground (at -2 hp). A wheezing whistle says that the monster is still alive, but another concentration of the swords of Hert, Barratore, and Brom ensures the monstrosity will never rise again. The heroes are victorious!

...... END COMBAT ROUNDS

.......EXPERIENCE POINTS
Hert gets 1,000xp and 1 Hero Point for drawing an attack!
Harvest gets 1 Hero Point for drawing an attack!
Barratore, Brom, Gerox, Harvest, Peza, and Lemmick get 3,700xp for the Crabs, Obelisks, Hyenas, and Transmogrified Scorpion
Edson gets 2,700xp for the Obelisks, Hyenas, and Transmogrified Scorpion
.................

By the time the heroes have killed the Transmogrified Scorpion, the warehouse is desterted. The two men in white coats have only just stopped twitching, dead by the poison.

There is evidence of a hasty retreat, but not so hasty as to have left much evidence behind. Another machine, similar to the contraption of wires and bars and jewels that the heroes found in Ericko's pyramid is here as well, but it is obviously recently wrecked beyond hope of repair. A charred body with a necklace in its hand gives mute testimony on how the machine was destroyed.

Near the destroyed Transmogrifier, there is an area that has three leashes and 2 golden arm bands. They are unmagical, but DC Arcana 15 Highlight to display spoiler: { can surmise that the arm bands and leashes are one of two material components to control spells. And the other material component is the life which contains the band or leash. This is how the BeastLords of Faramenth have controlled their monsters.}

The 2 golden armbands are worth a total of 1,000gp

In one office, a blasted desk and files show (DC Spellcraft 18:Highlight to display spoiler: { Fireball}) that someone burned most everything. A partial piece of parchment is an invoice for a Transmogrified Scorpion for the equivalent amount of 25,000 gold. The reciever is burned out, but the parchment is signed "Faramenth". The heroes will remember that Faramenth was the name of the dead BeastLord Ericko's friend the group found in the Catfolk Pyramid.


Harvest Moon (HP35/35; See AC Below) - Al 
Thursday January 3rd, 2013 10:27:00 AM


OoC to DMSteveK: Does the SS attack include the penalties from Gerox's Ray of Enfeeblement? That could be a deal breaker.

SteveK: well, whatdoyouknow? I didn't! :-) Altering the action. Harvest was missed!

Gerox Shale ac 13 hps 30/30  d20+8=16 ; d20+8=24 ;
Thursday January 3rd, 2013 11:49:02 AM

Gerox is a bit shocked at how fast the battle occured and how well they were starting to work as a team. He moves forward to examine the body and the work area. He quickly deduces the what was going on and says, "This is interesting. The bands and leashes are some sort of component in a spell to control these beasts. I am not sure how they work but we should bring them back to the fixers for study." (check of 16 on arcana)

Gerox scoops up the bands and leashes and says, "Of course the raw materials are valuable and we should only loan them or sell them to the fixers. Gotta cover the travel expenses and all.

Gerox deeper in the lab, bends and fingers some soot. "Definitely a fireball spell. I have done a lot of study on this one and look forward to the day I can fling them around! (dc check 24) It is interesting that our dead wraith was ordering guardians? The beastlords obviously work together in some loose fashion.:

He goes and stands by Harvest and points at the scorpion and says, "I wonder if you could milk some of the poison out of that thing. I would bet it would be useful and the apolocaries would pay for it."

...............
DMSteveK: Correction to an assumption here. Ericko was the undead BeastLord in the Pyramid. The spirit had raved to the heroes about his only friend, Faramenth, who kept his labs near Landing Beach. And here is a recently signed invoice with the signature "Faramenth" in a lab near a beach.

It is the same name. Is it the same person? Is it the charred body? I am certain that the heroes can only speculate! :-)



Harvest Moon (HP35/35; CMD 20 / AC19) - Al  d20+6=23 ; d20+13=30 ; d100=93 ; d100=79 ; d100=17 ; d100=64 ; d100=22 ;
Thursday January 3rd, 2013 2:23:23 PM


"Yip!" The leap of Harvest Moon is accompanied by a feral grin. Her rush follows just behind the fall of the Scorpion Snake to the blade of Barratore Steelwind. She clambers onto the creatures hard chitinous back even as its life is extinguished by the blades of the others. There then comes to her something in the mere touching of the Scorpion Snake. Her touch brings a knowing of things she had never imagined before, a knowing of the creature's ways and manners. Harvest Moon is moved to stillness by this queer new feeling, this magically inspired knowledge. She remains crouched upon the back of the Scorpion Snake, motionless save for her hands that rove the smooth hard shell of its back.

From afar she hears the voice of Gerox Shale. And, when she looks up, she realizes that she does not know how much time has passed. The gnome, Gerox Shale is speaking of the arm bands and the leashes. He says they must necessarily be components of a single spell. "The third part of the spell," adds Harvest Moon, "is a life. Possibly, here it was the life of the Scorpion Snake itself."

"I think that you are right. We should bring these things back for study. With the knowing of their magics, we too may be able to control such dangerous beasts and make them tame."

It is very interesting to observe the manner in which Gerox Shale finds the knowing of the spell of Fireball. He only touches the ashes. Perhaps the gnome too can know things with only a touch. She would have to observe him more keenly in the future. He is often lacking in seriousness, but there may be many things that she might learn from him.

At Gerox Shale's request to milk poison, Harvest Moon remembers the efforts of the dwarf Arno to do the same to the Snake Vulture. He had accidentally poisoned himself with an unfortunate scratch. To avoid such a fate, Harvest Moon proceeds with care, first making an exhaustive search through the ruins of the white building for a suitable and safe vessel in which to hold the poison. And, second, to extract the poison from the snake heads with special care.

++++++++++++++++++++++++++

Knowledge Arcana 23
Lore Keeper (Appropriate Knowledge Check to know lots of things about Scorpion Snake): 15 + 1Level + 4WIS = 20 vs DC of 5 Common, 10 Average, or 15 Rare + Monster's CR. How many things can Harvest Moon know with unlimited touches?

Perception 30 (To find something within the warehouse suitable for safely containing samples of the poison.)

5% rolls for milking the poison all pass: 93; 79; 17; 64; 22

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 1/2

Wand of CLW 1/6
Wooden Fist: 7/7

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.

Poison (from Monday September 17th, 2012 4:05:14 PM)
Applying poison to a weapon or single piece of ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever a character attacks with a poisoned weapon, if the attack roll results in a natural 1, he exposes himself to the poison. This consumes the poison on the weapon. Characters with the poison use class feature do not risk accidentally poisoning themselves.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+2=19 ;
Thursday January 3rd, 2013 3:36:46 PM

The creature falls and Barratore shifts his feet to shoulder width and brings his blade down once mor to finish it. Yanking his blade free, Barratore wipes the ichor on a snake head and then produces a rag to clean the blade further. The fighter looks about the interior, though not mor than casually. The destruction seemed quite complete and if anything delicate remained in the ash, he would destroy it if he went about and so he stays fairly close to the entrance. His mind then turns to the flying creatures and with that thought, he draws his bow and heads outside.
"I'll keep a watch for the flying creatures and anything else that might happen by." He steps out.

"Careful with that Harvest." He says as she moves to the creature to gain some of the poison from it.

Perception 19

Hert AC 24 HP 38/38 CMD 16 
Thursday January 3rd, 2013 5:47:18 PM

Just as Hert swings his sword to strike the scorpion it suddenly collapses from the attacks of the others. While Hert hesitates whether to strike the dying creature again, Barratore kills the scorpion with a powerful hit. Hert sighs and sheathes his sword,

When Hert looks around, he notices that everybody is onto something, examining the site or the fallen beast. Instead of joining them, however, he rushes to the white-coated men. First, he checks if any of them is alive, but the poison was too quick for Hert to have any chance to help them. Hert sighs. He drags their bodies out of the warehouse. Making a rag from one of the men's cloaks and using water from his waterskin, he wipes their faces and cleans their wounds a bit. He carries the charred body from the warehouse and places it near them. Finally, he chants a short quiet prayer over each of the bodies.

During the whole routine, Hert keeps silent and pays no attention to his group members. His face shows no emotion or feeling - as if he'd done this a thousand times. Only when he chants his prayers over the dead bodies he looks focused and concentrated.

Once he's done, he looks at the others.
"What now?"

Peza 
Thursday January 3rd, 2013 9:08:26 PM

As the warped creature succumbs to their teamwork .... Peza takes a breath .... " guess somebody likes working with snakes .... thats the second one with that body type ... poison too " grimaces the girl

Makin her way past the critter she helps search inside ..... a sudden thought creeps into her thoughts ....
" it seemed like they were in the process of making a delivery ... down by the beach ... anybody think we should check that out ?? .... might give us a clue to who was buying that beast .... definetly a ongoing business in selling those creatures "

Catching Hert going about his business she leaves him be .... waiting till he's done ....approaching him
" nice thought .. i like how you show them respect ..." give him a friendly tap on the shoulder " glad you joined us "

Gerox Shale ac 13 hps 30/30 
Thursday January 3rd, 2013 10:05:22 PM

Gerox calls out to Peza and Hert, "No disrespect to the dead, but you might want to search those two. They might have a clue on them and maybe some lose change. I think they should buy us a round for taking care of their pet."

Hert AC 24 HP 38/38 CMD 16 
Friday January 4th, 2013 7:39:12 AM

Hert nods to Peza. "Its important. Thank you." - he says seriously.

He hesitates before accepting Gerox's suggestion:
"...Alright. Clues might be important. But they don't owe us a thing. It was us, who disturbed them and led them to their deaths."
He quickly searches the white-coated men's pockets, leaving any valuable items he finds on them, but taking any clues he might find.

Harvest Moon (HP35/35; CMD 20 / AC19) - Al 
Friday January 4th, 2013 9:47:43 AM


"I think that there are many things that you must know before you judge ... " Harvest Moon hesitates before addressing the cleric of Gargul. One would think that she would have become accustomed to peoples who bore only one name after living with Brom these past months. But it is still someone uncomfortable to her to address others with such lack of formality. The only person to with this discomfort has disappeared has been her friend Peza. "There are many things of which you must know, Hert," she says.

"We strongly suspect that this is a place of a people who we call the Beastlords. They have sent their creatures to attack us in Rum before. The Wolf Eagles that we saw fly to this place attacked us in Rum. I think that they are our enemies. Though, maybe not all of them are out enemies."

"These men here, the dead ones upon the ground, they loosed the Scorpion Snake upon us. The leashes. The bands. They controlled the Scorpion Snake, and held it tame. But the men unleashed it. I cannot think but that these men wished the Scorpion Snake to slay us. When they did this, they too became our enemies as much as if they had attacked us with sword or spell. These men may deserve the grace of the Gray God. But our disturbing of them was not the cause of their deaths. No more so than it is the fault of the tree for falling and crushing the man who has chopped it down."

"Here, Gerox Shale." Harvest Moon offers the poison to the gnome who requested it. "I think that you are right Peza. We should go to the beach to see who it is that these men were to meet. It is there, I suspect, that we may find the one named Faramenth."

"But first I wish to collect many of these wires and bars and jewels. They are very curious, and the Fixers may find it useful to see them."

++++++++++++++++++++++++++

Day's Spells
0-Level: Stabilize, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, Entangle(d)

At Will: Detect Magic, Read Magic, Guidance, Light
1-Level 1/2

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 
Friday January 4th, 2013 11:47:23 AM

Gerox sighs to himself and murmers, "Memo to self, watch the cleric of Gargul. Bit squeamish about looting the dead. Go figure"

Once Hert moves away from the bodies, Gerox will give them a quick look over checking for loot.

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1  d20+11=13 ; d20+11=27 ;
Friday January 4th, 2013 12:38:59 PM

Edson knocks another arrow, but never lets it fly as the scorpion-snake creature drops down. He easily lets the string, letting the arrow disengage. He pops it back into his quiver, as he walks up to the creature. He stands by it, marveling at it in awe. On one side it is a mockery of nature, but on the other it is an advancement in science. The elf breaks his staring, and heads into the warehouse and helps were needed. Anything that is found and needs appraising, he helps to the best of his knowledge, As the rooms are searched, Edson does his best to find an secret compartments, in the warehouse and offices.

Appraise 13
Find Secret Compartments 27

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1 
Friday January 4th, 2013 12:54:07 PM

OOC: Test post linked with new character sheet

Monster Lab (co-DM SteveK) 
Friday January 4th, 2013 1:42:17 PM

Gerox is able to tell the others some rather sound estimates on what wrecked the lab and how this particular group of BeastLords were controlling their creations. The little gnome ensures he is able to collect the leashes and gold collars for further study. The gold is worth 1,000 gold.

Harvest Moon grins ferally and touches the dead Snake-Scorpion. Something stirs and she almost learns something of the animal just by touching the chitinous armor, but it is fleeting and then gone. The only thing she learns is that it is a bunch of dead meat and it is good for rotting in the sunlight. Highlight to display spoiler: {(ooc: Because the power is activated by a successful touch attack, I'm ruling that the creature must be alive for the power to work.)}
Collecting poison from the creature proves easier for the half-elf. She finds several suitable small jars and carefully, carefully extracts enough poison to have five applications. Arno the dwarf's example is enough to ensure she does NOT poison herself accidentally. (ooc: Perfectly set up, Al! Every collection or attempted use of poison = 5% chance of poisoning yourself unless the hero has a particular ability/skill.)
Poison--injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.

Barratore kills the SS, wipes off his blade, and then watches the skies for the flying creatures. He looks a little worried about Harvest, but none of his fears are realized. After an hour of standing guard, Barratorre is morally certain that the Wolf-Eagles the heroes were worried about were only flying in this general direction and not nesting here.

Hert sighs and sheathes his sword, then rushes to the white-coated men. His assumption is correct, the poison killed them both. And so the cleric prepares the fallen to meet Gargul, laying them out and providing a last prayer. At Gerox' suggestion, he gingerly checks for clues in their pockets, but it seems that their treasure must be elsewhere, for they are empty-handed.

Peza thinks the White Coats were in the process of making a delivery at the beach ... anybody think we should check that out ?? The sentiment is echoed by Harvest.

Edson marvels at the Snake-Scorpion, that mockery of nature and simultaneously an advancement in knowledge. Breaking away, the elf heads into the warehouse and helps were needed. Searching the office for secret compartments, Edson comes across a false panel with a small chest which reveals itself as a travelling desk. Within the compartments of good parchment, quills, and inks, he finds a small book that describes the value of Transmogrifying animals in order to better defend themselves and withstand the Cataclysm. There is also a pouch full of large round silvery discs; platinum! There are 600 of the discs, worth 6,000 gold!
..................................

There is nothing else of worth or note in the warehouse-like structure. Investigating around the outside reveals that there used to be other buildings in the area, but the compound slowly shrunk until only the main building has been occupied for any length of time. It appears that this Zoological collection of BeastLords was on its last legs, and the WLA heroes gave it the necessary push to completely topple this particular group.

There is little to do than to return to the beach. The heroes arrive in the mid day to an empty beach. Where "Faramenth" or the reputed 'buyers' could be is unknown; dead, fled, or never was to begin with.

Out in the bay, the heroes can spy the Leaper, the ship of Scully's Heroes just dropping anchor in the bay. It is over, this particular BeastLord Zoological Society is ruined. And it is as easy as 2 weeks of sailing to get back to RUM. What has changed in 2+ months of intense work? And the arrival of Second Fleet? The future is bright and set for change...
.......................

Ooc: Friends, it has been a distinct pleasure being your co-DM for the last 18 months. I have really enjoyed a fresh campaign and happy to have played with each of you. Zack and/or Ian will begin posting on Monday with a new module. The only hint I will give is that the WLA heroes will need to freshen up their sea-legs...

As the druids are wont to say:
Merry meet, merry part, and merry meet again!


Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1 
Friday January 4th, 2013 1:49:08 PM

Edson smiles when the compartment pushes in, and stares at the value inside. Part of him contemplates pocketing some of the good, but he thinks of the group and decides against it. He lets out a loud whistle, to alert the group. " Everyone, some more items are hidden in this chest. Books, writing materials, and Platinum" he yells.

OOC: Only part of it for 6 weeks, but thanks a for the good memories in a short time.

Gerox Shale ac 13 hps 30/30 
Friday January 4th, 2013 5:25:06 PM

OOC My thanks to our dedicated DM's. The new guys have big shoes to fill. You guys were awesome.

Gerox skips over to Edson and slaps him on the back. Nice job! Gonna be a pain to carry back. We should put Barratore on it!

Later... As they walk down the beach and see the ship dropping anchor, Gerox stands shielding his eyes from the sun and says, "I am ready to get back to Rum and see how the city is progressing. I am also ready for a nice hot bath. I wonder if any nice girl gnomes have immigrated yet?"

Hert AC 24 HP 38/38 CMD 16 
Friday January 4th, 2013 5:34:40 PM

Hert thinks before replying to Harvest Moon:

"You are right. But it's complicated. Good and bad, enemies and friends, causes and effects... nothing is ever clear. It is more like a vortex of grey... life." - he is definitely struggling to find the right words. The speech is clearly not going as well as he'd hoped. He sighs: "Anyway. We were not wrong to kill them, any gold that they could've would've probably been marauded anyway. And I dragged their bodies to the sun and scavengers so that their decay goes more quickly.

The only thing I'm trying to say is that they deserve better than being sacks of gold for us."


Hert looks at Harvest with a glint of embarrassment on his face. "I probably shouldn't have brought it all up in the first place. It all sounded like I'm blaming you for something. How foolish..."

OOC:
Its been a pleasure having you as my DM for about 10 days I've been on this game! Good luck in your future travels over the Wold!

JonathanT (Co-DM) - So long, but not goodby... 
Friday January 4th, 2013 9:17:25 PM

OOC: it has been an immense pleasure DMing for you guys. You've been great Players, helping me when I messed up and accepting my faults. My only regret is having to cut this module way too short. We had a grand ending planned, not to mention all the fun challenging monsters just to get there.

I hope that you use what flaws you saw in your strategies to your advantage.

I'm glad to have gone fishing with (some of) you guys and more glad that none of you died at my hands. :)


Peza 
Friday January 4th, 2013 10:18:24 PM

As the march back to the beach winds through the country side .... Peza's thoughts are on who they might meet?? .... who is the intended buyer ?? another piece to the puzzle of the beastlords .... she knows its not over .... the haunting eyes from the crystal linger in her thoughts .... someday they'll be able to amswer that .... she hopes .

On the beach shespots the Leaper ..... waving to catch Scully and his crews attention .... once done the raven haired girl relaxes in the sand ....

ooc: thanks to SteveK and Jon for all their hard work and dedication to making this a very intresting and flavorful game .

Brom the Barbarian; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Saturday January 5th, 2013 6:21:58 PM

Brom sticks the beast a final time as do many others, just in case. He strides up to Barratore and with a smile saying. "I softened it up for ya. But that's still three crabs and a snake-vulture thing for me and one scorpion-snake for you. Looks like you need some practice..." He continues with a chuckle and a smile to his large comrade.

He also looks at the new guy clad in full armor. "Ya got courage. I like that."

Brom as with others are concerned by the manufacturing of monsters by these Beastlords. Maybe for an attack on Rum or some other nefarious agenda beyond Brom. Either way, it's just one more challenge, one more fight, one more task.

Scully's ship shows up. "Looks like it's time to head home for now. I suspect we'll be heading back this way again soon.

OOC: Thanks Steve and Jonathan for taking the time to DM.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=33 ; d20+9=18 ;
Sunday January 6th, 2013 7:41:12 PM


Harvest Moon grins, "You have a very clever eye, Edson Kazil," she says to the elf. But, then again, is that not only to be expected of an elf? It is a thought that Harvest Moon has with no small measure of pride. It is a thought that, in itself, invokes thoughts of her elfish mother who passed on to death not two ... or was it three years ago. All things die. Death comes to all. And yet ... Why does each person look upon one's own death with such dread? Or the death of one's close with such grief?

In the midst of these thoughts, it comes to Harvest Moon that her face has dropped into lines of great distress and sadness. She raises an arm to wipe her face, but realizes that the clothing of green sea grasses that she now wears no longer have the large sleeves of her old sack robe. She sniffs back the feelings and begins in earnest the collection of odd machine parts scattered about the Building of the Scorpion Snake.

Also, before leaving, Harvest Moon stalks about the interior of the Building of the Scorpion Snake. All things must necessarily leave spoor. It is an inevitable result of the need to eat. She searches the floor for traces of scat. From such traces, she might know what sorts of creatures have been here. From traces of scorpion and snake dung, she might also know roughly how long the creatures had been kept here. And, by extension, how long was required to create such creatures.

It is good to return to the beach. The smell of the sea is cleansing in a curious undefinable manner. The spotting of the Leaper is not as welcome to Harvest Moon. An overland trip back to Rum would be preferable to her, than to keep such close quarters with the braggart Skulley Swiftblayde. Harvest Moon settles herself upon the sands of the beach. She takes her book of maps from her magic bag and begins to write. She pens the terrain that the League Adventurers had explored, adding to her already quite detailed map of the island. She also adds a section that describes the terrains within the Beastlord pens. And, in the end, Harvest Moon adds an accounting of the valuables that they, the League Adventurers, had found.

"We have forgotten!" Harvest Moon leaps to her feet, nearly spilling her vial of ink. "We have forgotten Eeoh and Sister Sarah. I must return to them." She quickly packs her gear. "Ask the men of the Leaper to wait," she says to the others as she strikes out once again around the perimeter of the Magic Fence. "I will return with the mules in a day or two. If you are not here when I return, I will make my way to Rum following the beach."

++++++++++++++++++++++++++++++++++++++++++++++

Survival 33 (To examine the Poo in the room)
Knowledge Nature 18 (If necessary)

Gold Bands from Hyenas: 5 x 500gp = 2500
Gold Bands from Scorpion Snake 2 x 500gp = 1000 gp
Platinum coins found by Edson = 6000 gp
===================================
Total 9500 gold pieces

Divided between 8 Characters = 1187.5 gp each.

OoC to DM's: Do we have leave to add this wealth to our charcter sheets?

Gerox Shale ac 13 hps 30/30 
Monday January 7th, 2013 9:57:03 AM

Gerox looks on in dismay as Harvest dashes off. "I can't believe we forgot them. We are horrible people. Barratore you and I should go with her. It isn't safe to wander these lands alone, especially leading to animals. The rest of you" He points out to the ship. "Stall"

He darts after Harvest

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