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The Necromancer Connection
Scene 1 - Getting there is half the fun!


DM Carl gets this shindig on the road. 
Tuesday September 11th, 2012 8:49:10 AM

Dawn never really breaks underground. Coupled with last nights festivities, DrakesMeade is in no hurry to get moving the next day.

More than one dwarf is seen shuffling to the infirmary to take Tahni up on her offer and rumors abound about how the revelry drained the newly liberated city of it's booze supply. Still, the spirits of the population soars after their victory over the duergar. The very real concerns everyone still faces seem just a bit easier to handle today.

Of course, Tally can always be counted on to bring folks back to reality. Shonti is the first to wake as the elf's bony fingers prod him into consciousness. "Time to wake, master dwarf. I'm afraid Tahni and I have discovered something...unsettling." The elf sits on the edge of the bed, obviously uncomfortable in housing not designed for persons of his stature. "I know we were hoping to have a few days to recover, but we can't just sit on what we found. Come see us in the infirmary when you wake the rest of your companions." He looks over to where Dernock and Shinto snore loudly & sleep off what was obviously one heck of a party. "I didn't dare wake them myself. I plan on making it through this life in one piece."

With that, Tally excuses himself. He ducks his head as he maneuvers through the doorway and out of sight. Outside, sounds of industry begin to fill the halls as the new occupants do their best to clean the taint left behind after years of being in the hands of the duergar.

***

Good to be back folks. If there's still any pending catacombs/character surgery transactions going on, go ahead & get them wrapped up. Things are about to get moving pretty quickly.



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Tuesday September 11th, 2012 5:48:19 PM

Bruagh gets up and heads to where Tahni and Tally are and has dour look on his face when he hears about bad news.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Tuesday September 11th, 2012 7:13:31 PM

Been waiting on Shonti, says hell post later tonight, cant wait myself

Once awaken Shinto sits up holding is head in both hands with his eyes crossed from the pain, murmuring already, less t'em Duergars is back er the keeps on fire I says it cen wait till noon ey? The hungover warrior falls back to his bed. Whether for laughs or urgency, Shinto didnt know, but Shonti shoved his brother out the bed an onto the stone floor. A loud thump and three dwarven curses later, Shinto is clad in his armor and the Frozen Soul slung over his shoulder. His new medal and headband complete his attire. As he gets to the rest of the group shintos head hax started to clear up, and his thoughts unclouded, SOo, whats te big deal? Wakin us up affer half a nights sleep followin me druken stupor? Its big news right?

Shinto is a bit grumpy, but still alert and ready to serve Drakesmead.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Tuesday September 11th, 2012 9:47:05 PM

As Sarnak and Kyachi enter the room and spot the drawing, they look to each other for a moment and smile. "Well, that's a bright point. On that, let's go to bed shall we?"
Kyach nods and waits to be desummoned quickly, and Sarnak drops into bed, to wake several hours later to begin his morning rituals and get ready for the next day, as he waves at shinto as he comes in, Kyachi next to him once again. "So what brings you around this early? I would've thought all of you would still be asleep from the party"

OOC: I'm going on a assumption that since Sarnak didn't attend the party he would be sleeping in a different room from the rest of the group.

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Tuesday September 11th, 2012 9:51:32 PM

Devlin is up early and runs through a few agility routines before taking to the sparring ring. Few dare to approach him for a fight but he is able to get a couple matches in. The brand new twin blades are perfectly matched. His hands are quick and the blades quicker. When he spies a messenger waiting in the corner Devlin excuses himself from the ring. He nods to the messenger gathers his things and heads towards the infirmary. He nods to those inside before saying. Whats the problem?

Shonti AC15/14/11 - CMD14 - HP44/44 
Tuesday September 11th, 2012 10:09:04 PM

After being awoken by Tally, Shonti jumps out of bed as quickly as he can, goes straight to the others and begins pushing, tapping, poking, prodding, shoving, or slapping all of his sleeping companions. Wake up!! Tally says there's some bad news folks, let's get up and get movin' lads. We lost enough time drinkin' las' night, time to get back to work!

Seeing Shinto lay back down in his bed after being woken up first, Shonti returns to his bed after waking all of the otehrs, and shoves him particularly hard onto the floor. No time for messin' around brother! Get up, shake off the headache, an let's go!

As everyone is getting up, Shonti dons his armor and slings his Handy Haversack over his shoulder. Yelling to the group behind him, Come on lads, to the infirmary! Shonti walks out the door and heads to the infirmary. As soon as he's there, he finds Tally, and asks the Elf, What's going on? I got here as quick as I could wake the others.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday September 12th, 2012 1:40:42 AM

Sam climbs out of bed, feeling like Dernock looked a few days ago. He gets himself ready for the day and wakes Chuckles.

"Come on buddy. Let's find the others."

Sam eventually meets up with the group.

Posting for Dernock "In the hospital, but nothing serious."- Dernock wakes and casually strolls down the hall. Murmurs of new evil developments find his ears during his walk. He arrives to find his brothers looking worse than he did a few days ago.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday September 12th, 2012 3:18:07 AM

OOC: Just a point of note. Bruagh doesn't drink, so he would have most likely left the festivities a bit earlier than earlier and would have gone back to his quarters. He would have also most likely gotten up early and checked on his bear friend.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Wednesday September 12th, 2012 3:22:40 AM

Sarnak and Kyachi, upon recieving the message from Shinto nods and follows him to the rest of the group.

OOC: Just realized that everyone else is meeting directly, and Sarnak's still in his room, so updating my post for that.

DM Carl 
Wednesday September 12th, 2012 9:03:27 AM

The party wakes, some in better shape than others. Dispatches are sent that their presence is needed in the infirmary and one by one our heroes make their way there.

Days after the battle, the infirmary still houses several patients. The supply of divine magic not being enough to heal everyone, Tahni makes do with her more mundane healing skills and saves the magical for those who need it most. It is a testament to her skill and compassion that none of those holed up here seem to be in any serious pain. Though busy, she is the picture of competence and calm. She takes a moment to smile coyly at Bruagh and motion to where Tally sits.

Her eyes look to the elf and fall upon a book he holds. A worried look crosses her face before she turns to look back at the paladin, quiet desperation plainly visible. The book itself is unremarkable save for the splash of what is likely blood across the cover. It has obviously seen better days. Once everyone arrives, he opens it and thumbs through the pages to find what he's looking for.

"We recovered this from a separate prison the duergar kept...if you can call it that. There was only a single cell and it looked newly constructed." His face grimaces as he finds what he was looking for and stops flipping. "How many of you remember what happened to Tina," he asks.

For those who weren't around, he tells the story. "She's friend to Tahni and myself, as well as some of you, of course. She survived what happened at Riddleport, but one of the necromancers there...stole her unborn child." He pauses briefly; this is obviously something he does not enjoy discussing. Tahni comes from behind the party, wrapping her arm around Bruagh's as she does.

She continues, "her child was taken from the womb. Please don't ask me to go into details about how. Know that she survived the ordeal, but hasn't really recovered. The necromancer responsible was killed, we made darn sure of that, but his companions stole away with the child." She takes a deep breath. "The child came out black as pitch with red eyes. I don't know why. Tally, show them what you found."

The elf places the open book on the table and turns it to face the party. "It's a log book from the prison. The guards assigned to that cell we found kept meticulous notes in it. The only captive in it was a dwarven child with black skin and red eyes...we think it's Tina's."

***

Full disclosure: I wasn't present when Tina's child was stolen, so I apologize if I missed any minor detail...

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Wednesday September 12th, 2012 9:08:36 AM

Having not partaken in the Lost Halls Porter, the masked dwarf woke up early and dragged himself down to the archery pitch to practice. He empties another quiver and makes his way back just as Shonti is waking the others. He makes his way along silently behind the group, keeping an eye out for anything out of the ordinary. Or as ordinary as Dreaksmeade gets.

Behind his mask, the dwarf has a look of disgust upon his face. He remains quiet, trying to keep down what wine he drank last night while the elf tells his tale.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday September 12th, 2012 1:28:45 PM

Dernock grits his teeth as the event is described. He wonders when the Scab will be rid of such evil. He knows that he will not rest until either that day comes or he dies trying (again).

-----------

Sam listens to the story of the child and has a different reaction than most others would. He can't help but to have pity for him. The child's external description reminds him of his own demonic visions.

"Maybe this child's origin closely resembles mine."

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Wednesday September 12th, 2012 1:32:58 PM

ye gotta be kiddin. Th.. thats jus... Wrong. Shintos face shows his displeasure. The news is most unsettling for the warrior dwarf, and with his new spiritual enlightenment it disturbs him even moreso.

So all we know is the duregar had the child. Weve no clue as to where theyve takin it, or when. Or even WHY theyd want the child in the first place?

Shinto findz a chair, or something to sit on. Looking to the rest of the group, and finally his brother. Unnatural at its worse, ey bro?

Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Wednesday September 12th, 2012 2:06:12 PM

That's about the jist of it. The Necromancer had the demon-child and jumped off the second floor of the building we were fightin' in. By the time we could check the area all we could find was the necromancers body and burnt footprints headed towards the mountains. Devlin visibly shudders as he recalls the image. I don't remember a lot from Riddleport but that image......I don't think it will ever be gone.



Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Wednesday September 12th, 2012 4:39:56 PM

Sarnak and Kyachi nod at being sent to the infirmary, and upon hearing the situation Sarnak grimaces at hearing the situation, While Kyachi backwings for a moment in reaction, going back several feet, surprise on her muzzle as she seems to be unable to contemplate what was just said. "But, why? What could a unborn child possibly offer to a necromancer?"

Sarnak looks to her for a moment, then back to the group. "As Kyachi asked, what was the goal here? I don't think that just because someone is evil they loose rationality. There has to be some reason he corrupted the child instead of outright killing, especially since he could have just raised the child after it died."

OOC: Keep in mind Kyachi looks radically different to how she used to, it should at least evoke some reaction that he seems to be talking to a completely new creature as if it's the same one he's always known, at least for those who IC don't know how a summoner works.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday September 12th, 2012 5:30:46 PM

Bruagh shakes his head thinking back to the demonic child, the Indigo Brotherhood, and the Pirates of the Weeping Rose. Between them, the darkbloods, the orcs, the undead, the giants, the lizard people, and the demons that been harrying them for the past few... months... had it really been months? It was a wonder they hadn't died several times over. Well, some of them had actually. "I'll never forget the scream that child unleashed as it exited the womb."

Shonti AC15/14/11 - CMD14 - HP44/44 
Wednesday September 12th, 2012 7:59:29 PM

As Sarnak enters the room, Shonti asks him Is this Kyachi? She looks.......... Different haha! Amazing how such beautiful monsters can change forms like a shapeshifter every so often isn't it? I've heard of this before, but never actually got the chance to see it for myself.. Shonti looks Kyachi over, very interested in her new form. Are you enjoying your new wings? Shonti asks Kyachi.

Once everyone has made it to the infirmary, Shonti listens to Tally explain about the Duergar prison, and about Tina's lost child with great displeasure obvious on his face, utterly disgusted to say the least. He begins getting noticably angrier at every passing thought of the unborn child being ripped from his mothers womb..

What kinda sick bastard was this necromancer anyways?! Shonti exclaims to the group before nodding to his brother, Shinto. Of course it ain't natural! Gargul gave this child life, and this monstrosity took it, and turned it all wicked with his devilish magic.. Poor lad, never had a fighting chance......

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Thursday September 13th, 2012 3:46:04 AM

Kyachi grins upon seeing someone interested in her new form, but growls slightly at the term 'monster' "I prefer Creature instead of monster personally." ]/b]At the talk of her wings, she giggles for a moment before moving a couple feet off to shonti's side and quickly flying in a tight curve around the dwarf, landing on her opposite side, before performing a wing-assisted backflip over shonti, landing behind her, her wings not having touched any part of shonti but the wind would have been felt, as she laughs and turns to look back at her. [b]"Oh yes, I've been waiting since Sarnak first called me for him to gain enough power to manifest my wings. It's terribly dull to be stuck on the ground when for nearly my entire life i've been flying."

OOC: On the Fly checks for Kyachi, she has a +14 mod, and I just assumed she could take 10 given she's not in combat or in a strenuous situation, so with taking 10 can beat a DC of 24

I need about 4 days for the wands I want to make, and 13 days for the gear (8 if shonti helps), will we have that time to craft or none really? I do know Shonti has the feat, but being able to spread out the work probably helps.

DM Carl 
Thursday September 13th, 2012 10:11:52 AM

Tally waits a moment for our heroes to calm and process what he's telling them. "Abject horror is the correct response to this. We've never known why the necromancers did this or what happened to the child, but this book gives us some answers." He turns the book back towards himself and starts reading, his delicate fingers guiding his pace as he tries his best to touch it as little as possible.

"Got put on baby-sitting duty today. That blasted imp went and told his master that we'd captured the black dwarven child and now we have to keep it safe until those dark elf necros get here to take him..."

Tally stops reading and starts flipping a few pages. "A lot of this is just the duergar complaining. Supposedly the child they captured looked to be 10-15 years old, but could barely speak and spent a lot of time crying. Ah...here's what I'm looking for." The elf clears his throat before continuing, "Can't see much from here, I hear fighting & lots of it. I ain't about to sit here playing nursemaid to this brat if there are heads to smash." The elf closes the book and looks up. "That's the last entry. We likely disposed of his corpse with the rest of the duergar. The cage itself looks like it was torn open from the inside, you can check it out yourselves if you'd like. No one was supposed to touch it, but some of us got a little crazy last night, so who's to know..."

Tahni steps forth. "Tally, tell them..." The elf sighs in response and continues. "There may be some mention in here of the necromancers arriving via the remains of the lava tubes of Thekk. Scouts have already located the egress they were likely speaking of and I suppose it's possible that it could spit a group of foolish adventurers out in what may be close proximity to wherever it is these necromancers were coming from. Tahni here thinks this needs to be followed up on, I'm of the opinion that we need all the help we can muster here."

"We can't let this injustice stand,"
Tahni responds, showing a rare moment of anger. She turns to everyone else. "This isn't just about finding Tina's son. These necromancers may pose just a great a threat if not more to us than the remains of the duergar. I...I don't want any of you to leave so soon after we won the day." Her voice cracks as she says this. She seems to intentionally avoiding looking at Bruagh. She continues after regaining her composure. "We just can't sit on this and plan to look into it some day."

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday September 13th, 2012 11:40:40 AM

Sam listens to the account of the child and wonders what will come of him.

"Maybe the imp is still here. He might be able to give us some insight."

Sam quickly stands up and climbs on to Chuckles.

"I'm...going to go for a ride to think things out. I'll catch up with you all in a bit."

Sam rides the winding halls of DrakesMeade. He heads for the area from which he and his friends entered and attacked.

Once there, Sam quietly calls out in Abyssal,"Show yourself imp...if you are still here, that is."

He continues up and down the passage until he either finds the imp, or has a good idea that he is no longer there.

-----------------------------------------
Dernock listens intently as the Tally reads the duergar's log book.

(in a dwarven accent) "The bars were forced open from the inside? How could a child be able to do such a thing? Maybe he had help."

He hopes that maybe something magically teleported into the cell to help the child escape. The alternative is much more terrifying (even for a dwarf as tough as himself).





Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40  d20+12=32 ; d20+11=19 ;
Thursday September 13th, 2012 12:03:32 PM

Bahhh, as if the darkbloods weren't bad enough now the dark pointy-ears be getting involved? He looks to the casters of the group. We need light magic and it needs ta be strong. I have about one hundered gold left after my visit to the catacombs if ye need it for a spell or wand.

Devlin votes to check the cell out but wants everyone there. We are going ta need all our experience if we want ta glean anything from the cell. Once everyone is ready he will move to the cell to examine it.

Perception = 32 (Nat 20!, Dont forget Taggert's bonus when we are with him.)
Know dungeoneering = 19


Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+19=39 ; d20+14=23 ; d20+9=10 ;
Thursday September 13th, 2012 1:11:22 PM

The masked dwarf watches with interest as Sam rides off on Chuckles, partially because he's never seen a gnome on a hyena. He asks to be shown to the cell, and begins searching around for any clues or tracks.

--------------------

Perception: (Also a Nat 20, WE SEE ALL!) 39
Survival: 23
Kn- Dungeoneering: 10

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday September 13th, 2012 1:20:43 PM

Dernock follows the others to the cell.

If stopped, Sam insists that he needs to go off on his own and that he'll meet up with them shortly.



Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20=20 ;
Thursday September 13th, 2012 7:38:09 PM

Shinto shakes his head, rhen while kyachi shows off her new form, it almost makes him smile. yer do look different, .les hope yer new stuff helps against the dark elves.
He follows the others to the cell, and helps look around, very pesimistic, this is too much fer me lads, goin through lava tubes after dark elf necromancers.. I don like the sound of it.

Pecerption: 29(nat 20 as well,)

Shonti AC15/14/11 - CMD14 - HP44/44  d20+7=8 ;
Thursday September 13th, 2012 8:11:58 PM

Impressive.. And please forgive me Kyachi, I meant no harm in saying monster. I didn't realize that would hurt your feelings, and for that, I apoligize.. Shonti says to Kyachi as he turns to face her when she lands behind him.

Once Tally finishes reading from the Log, and Tahni says her piece, Shonti agrees that we should definitely search the cell, as well as the surrounding area. He goes with those of us that decided to check it out, and tells Sam, Be safe out there, don't go off gettin' in no trouble without us!
===============================================================================
OOC:
Perception: 8 (Without Tag's bonus, I forget what that gives me? Nevertheless... Nat 1... that's both sides of extreme for these perc. rolls covered......... Strange.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Thursday September 13th, 2012 8:59:54 PM

...music

Dernock Uristson HP n/a [Dead]  d20+9=23 ; d20+7=12 ;
Thursday September 13th, 2012 10:56:27 PM

Dernock stands still a fair distance from the cell, giving it a look over. He looks like he's examing the cell as if by wrot rather than any competance. Hrrm, one o' the thin's I learnt while stayin' with the watch is yer disturb the scene o' the crime , well, that's what the forensic diviners sed. Somethin' bout disturbin' auras an' stuff

Perception (including the ranger bonus ): 23
Knowledge local (because it the hallmarks of a policeman): 12 ( getting rusty)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Thursday September 13th, 2012 11:08:05 PM

Bruagh holds Tahni close and says, if we are setting off I need a few moments to prepare.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42  d20+9=13 ;
Friday September 14th, 2012 1:13:05 AM

Kyachi nods "No harm done, just keep it in mind for the future is all I ask. And Shinto, don't worry about that. I'm much more capable in the field of death than I used to be, especially since..." She hops up and hovers a couple feet above the group. "With this new vantage point I don't need to worry about the group getting in my path. Also, I can carry us across pits and such. With a little magical aid from Sarnak I can shift from being able to lift one of us with trouble to lifting the entire group without trouble.."

--------------------------
Sarnak and Kyachi nod upon hearing the end of the log "Agreed, regardless what the necromancers have done they still need to be stopped from doing anything against us, there's nothing worse than worrying that the creature you just killed is going to come back."

Both of them follow the group back to the cell, taking their hand at trying to find something as well (Kyachi rolls 13 on percep check), while Sarnak looks about for a moment. "Hmm, I don't mean to sound fickle, but I have a couple items I really need to work on, so even if we find something a chance to take a little break would be appreciated. I really don't want to get back to the the only useful thing I can contribute is a tiny bit of healing to Kyachi.

OOC: With ant haul, enlarge person, and her belt, she has a light load of nearly 1200 lbs. If things go pear-shaped, she can evacuate about 18 dwarves at once. Also, whenever possible Sarnak is working on a lesser evolution surge wand, it'll take 3 days (24 hours) to make, and the spellcraft check (14) to succeed he passes on a 1

DM Carl 
Friday September 14th, 2012 8:48:40 AM

Ever the heroes, the party snaps into action.

Sam heads off in search of the imp Tally mentioned. If the demon is around, however, it's not feeling very chatty. The only thing Sam gets in reply are some odd looks and a dwarven matron guiding her children away from the gnome.

The rest of the party makes its way to the holding cell. Sarnak quickly excuses himself to get crafting, stating the need to prepare if they're going out in the world again soon. Shinto, Devlin, and Oathbreaker all fail to notice him leave as they are instantly tuned into the scene before them. The cell itself is unremarkable: a crude set of iron bars with a simple, but sturdy lock on the door. Tally's explanation of having been forced open from the inside is correct, but perhaps a little hyperbolic. The lock is certainly damaged, but the cell door swings freely and the whole thing is still structurally sound.

The area inside the cell is devoid of any kind of furniture. It is a free-standing structure & not attached to anything; the floor is made from iron bars just like the walls and ceiling of the thing.

Oathbreaker spies patterns in the dust. Whoever stayed here was likely extraordinarily uncomfortable. It looks like they slept in the same corner, but there are signs of troubled sleep. Smeared footprints show that it's occupant was constantly slipping on the uneven footing. A few days of these conditions would break just about anyone.

Shinto smells something. Is that brimstone? Yes, yes it is brimstone. This is the Scab, so that's not uncommon. Still, the smell does seem to be coming from that cage. Inspection shows no sulfur spring nearby; it must just be lingering in the air.

Devlin inspects the lock. No finesse was used opening it. It simply looks as if something hit it hard enough to break it apart. With the possible exception of an enhanced Kyachi, none of you could likely do this without tools. The breakage does indeed show the force came from inside the cage, however.

The rest of the party finds little to add. Shonti can't be sure, but he thinks what they're looking at is a cage (ooc: Sorry, couldn't resist after all those nat 20s).

Not quite as wrapped up, Dernock notices they have a guest. A large, battle-scarred dwarf stands watching with obvious interest. He looks familiar...was he helping Tahni heal casualties back at the infirmary? Maybe he was...

***

Everyone, welcome Warren. He will be player Terser, our 9th(!) character in this torrid tale. Warren, feel free to post in character.

Dernock: You're not dead anymore. Update your header ;)

Sarnak: Let's hammer out an agreement in the rules forum regarding how Kyachi can carry folks now before lives depend on it.

Everyone else: Let me know if there's something else you wanted to know about this cell. With those perception rolls, you do indeed see all. Also, when you leave for this is your call, but do make a decision quickly if you would. Tahni may have something to say if you take too long, of course.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday September 14th, 2012 9:31:50 AM

Sam winds his way down the passages. Recent memories of their struggle run through his head as he navigates towards the prison. After a short while, he finds the group.

"Hey guys. I found nothing down the way. Anything here?"

ooc-Sam is waiting for a few items from the Catacombs. I need Shonti to make my muleback cords once I get the components. I'm just waiting for the receipt and delivery. After that he's ready to go.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday September 14th, 2012 11:28:14 AM

The masked dwarf looks up as Sam enters, his eyes sad. "Whoever... or whatever was in here... hated it. The Duergar had no use for the child. They were just as afraid as anyone else would be." He points at the corner where it slept. "It barely moved from that spot. When it did, it had trouble moving. It can still barely walk. This... child, this demon, whatever it may be, it must be terrified."

DM Carl: Maybe I wasn't clear. The occupant had trouble walking and sleeping because the bars were on the floor as well. There are signs he regularly slipped on or tripped over them.

Shonti AC15/14/11 - CMD14 - HP44/44 
Friday September 14th, 2012 6:51:11 PM

Shonti looks around, but can't see anything worth noting. Just looks like an ordinary cage, a bit larger maybe .. but nothing special.. Feeling rather that they're all wasting their time here, Shonti tells everyone, I need to get working myself if I am to get these items ready soon. Decide when we're leaving, and where we're going. I'll be in my room if I am needed. See you all in a bit then.

Shonti goes off back to his room and begins working on his necklace of fireballs.

Sarnak: AC17/13/14 - CMD17 - HP47/(47 Kyachi(Shield 80m): AC23/13/20 - CMD19 - HP42/42 
Friday September 14th, 2012 8:23:44 PM

OOC: I didn't exactly mean for Sarnak to just dip out, just saying that he needs a bit of time to craft before they go off adventuring.

Sarnak nods at Shonti's comment. "Indeed, I'm going to go off as well and get working. Me and Kyachi are a hammer when you need a feather's touch here. "

Kyachi then looks over the group for a moment. "Also, he got access to a new spell that allows him to temporarily break the link that forces me to stay near him, so if you need my particular form of help but don't need Sarnak or he's busy, just ask me. As long as it takes less than a hour I can help, and we can both relay information to each other while I'm out regardless."

They both then begin heading off to their rooms to work on the various items, Kyachi keeping a ear perked for if any of them still needed her present.


Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40  d20+11=30 ; d20+16=22 ; d20+1=10 ;
Friday September 14th, 2012 9:51:59 PM

As everyone walks off Devlin shakes his head. Lads, I know we need the magic items made but we also have another lead that needs following. The tunnel that the necromancers fled through. We at the least need ta search ta where it lets out and figure where they headed, before the trail gets cold.

He paces the cell a bit more, carefully picking his way through the awkward bars on the floor. What are these for? Why torment him like this?

When the group is ready Devlin will follow the to the tunnel and begin to follow it down.

Perception = 30
Stealth = 22
Survival (aid Taggert) = 10 (success)

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Friday September 14th, 2012 10:13:05 PM

Kyachi nods and Sarnak pulls out his extend rod and casts extended unfetter and mage armor on Kyachi "I can see whatever Kyachi sees for the next hour and a half, if something bad happens I'll go grab Shonti and we'll come back in a hurry. If it takes longer than that Kyachi'll run back, I'll recast the spell ,and send her back out. At the moment though let's be realistic. The trail is at least a day old, and if they were running they have a day on us. There's little chance that they're still going to be down here, and I'm no tracker. I hate to leave Kyachi like this but the fact is that it's entirely likely that we'll keep finding new information and I never get the chance to finish these items if I don't aggressively find time to work on them. I can keep Kyachi with you guys for 6 hours, and once I've put in my 8 hours I'll rejoin you. He resumes heading out.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Saturday September 15th, 2012 12:49:38 AM

Dernock turns around to see the unfamilar dwarf. Hi thar, here t'help with the investigation? Yer look familiar he reaches out to shake his hand Dernock Uristson, not sure of my title but recently departed not forgetting former watchman.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Saturday September 15th, 2012 3:06:14 AM

well need te items. Now er later. I think thinkin this through. Im sure summone in Drakesmead knows where this tunnel at least ends. Maybe we should ask around. All we know from this is the child escaped itself. I dont think something took it. Lesssomethin appeard in the cell..

Fiddling with his beard, he notices the new comer. good timin. Shinto, a sworn protector and warrior of Domi. As I wer sayin, but what mage could bust the door? Me or braugh, or kyachi. Not Shonti or Sarnack. An i aint peerin nowheres but where me wakin.



Devlin -- AC 27/16/21 -- CMD 19 -- HP 40/40 
Saturday September 15th, 2012 10:48:13 AM

I'm not looking ta catch them, I'm looking ta get an idea of which way they went. The longer we wait the colder the trail gets. Devlin looks to Taggert for help on the point.

Seeing the new Dwarf Devlin nods You here ta lead us to the tunnel or just poking around as well? He says a little more gruffly than he meant.

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d100=99 ; d20=1 ;
Sunday September 16th, 2012 12:16:05 AM

I really just came down to see what the commotion was. I was helping out in the infirmary when I saw you all trooping down here. May I ask what you're investigating? I'm willing to help where I can. I am Terser, Cleric of Domi. Well met, brother. He nods appreciatively at Shinto, then includes the others in his greeting.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Sunday September 16th, 2012 12:49:39 AM

"We're investigating the escape of a... mutant, dwarven child. His skin is black and his eyes red. Apparently he or whoever broke him out is rather strong as well. Do you know anything of him Terser?"



Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+14=23 ; d20+19=21 ; d20+11=31 ;
Sunday September 16th, 2012 1:54:23 AM

The masked dwarf begins to pace around the cage, looking for any tracks the demon-child may have left. He also spends some time thinking of places nearby that may attract demons.

--------------------

Survival: 23, plus Devlin's aid another
Perception: 21
Kn- Geography: 31

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Sunday September 16th, 2012 8:32:05 PM

The Paladin of Domi steps forwards and claps Terser's arm. "Well met brother, Bruagh Stormbringer, and we would be glad to have you along."

DM Carl 
Monday September 17th, 2012 8:50:48 AM

Having inspected the cage very thoroughly, our heroes make their plan of attack.

Shonti and Sarnak both decide they need to get cracking on their crafting if they're going to have the items they may require before the party heads out into Domi-knows-what. Kyachi is able to stay with the rest of the group thanks to Sarnak's newfound magic.

Devlin and Oathbreaker find what's left of a trail from the occupant of this cage. He or she likely escaped during the battle for DrakesMeade, so the trail is several days old. Good thing Oathbreaker knows what he's doing. There are no signs of anybody else assisting in breaking open the cage. The two are able to follow the footprints for several yards before they are wiped away by those left behind from several days worth of traffic and one rather large battle. If the occupant continued in the direction he or she was last headed, then the path would eventually lead to a tunnel leading deeper into The Scab.

The rest of the party discusses the wisdom of taking time to craft when the path is still hot. A newcomer is greeted, perhaps with hopes of assistance? Meanwhile, a thought weighs heavily on the mind...the idea that there's a promise that has yet to be kept. Is that it? Maybe...could just be paranoia.

***

The decision to strike out now or craft first is completely up to you guys & I have no intention of helping you all decide. I'll just play out the repercussions either way. :D

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday September 17th, 2012 8:57:58 AM

Ooc-I am ready to go with or without my muleback cords being made. I just need to know that the items I have purchased have been delivered.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Monday September 17th, 2012 1:22:26 PM

The masked dwarf gathers his companions that aren't busy and tells them his findings. "The path is cold as it is. Whatever this was, it broke out on its own. And if what you all say is true, this... this thing is growing more powerful by the day. I am afraid we do not have time to waste. We must leave as soon as possible." He points down the path he tracked, and adds, "From what I can tell, it was heading deeper into the Scab. A creature like that... will probably leave some kind of trail."

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Monday September 17th, 2012 8:29:46 PM

I would agree. It sounds as if this thing needs to be stopped, before it can do any more harm



Shonti AC15/14/11 - CMD14 - HP44/44 
Monday September 17th, 2012 8:58:38 PM

Shonti greets the newcomer Hello, I'm Shonti. I like magic, and unfortunately, for now, that is all the greetings I may offer. pleased to meet ya! With that, Shonti waves to the group, and then departs... While walking towards their quarters, Shonti strikes up small talk with Sarnak. If we are needed back with the others, and time is of the essence, would Kyachi be able to carry the both of us in flight? When Shonti makes it back to his room he begins working on his Necklace of Fireballs... Hopefully uninterrupted.

========================================
OOC: DM CARL: How long would it take to craft the Necklace of Fireballs? And how much of that is left to go?Total cost of it was 3,075GP, and you said we have already had 1 day down right?

SAM: I am trying to get this necklace made before we leave, and the cords I can make while we are travelling, whenever we camp I will work on them as long as everything was delivered???

Sorry, I'm still slightly confused about all of the smaller details on how crafting works.


DM Carl: 8 hours of crafting gets you 1000gp towards the item. You can accelerate that to 4 hours per 1000 by increasing the DC of the spellcraft check by 5.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+8=10 ; d20+8=15 ; d20+8=20 ;
Monday September 17th, 2012 9:18:12 PM

Listen the longer we wait the further the enemy gets away. The more damage they can do and the stronger they get. I'm with Tag on this one we leave soon. What does the rest of you think.

Devlin paces the room waiting to go and hunt down the enemy.

Sam wracks his brain trying to figure out what could have caused this damage and where it might go to seek shelter. He absent mindedly pats Chuckles on the head as he thinks.

Knowledge (the planes) = 10
Knowledge (local) = 15
Knowledge (Geography) = 20

OOC; I got a call from Dave (aka Sam) earlier today. He has been sick for the past few days and ended up having to stay at the hospital due to a nasty viral infection. I will run Sam for now, Dave should be better soon.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday September 17th, 2012 9:41:26 PM

"I agree, we need to set off... now. Let me go get my new friend. I think she will prove useful in keeping Drakesmeade safe."

With that Bruagh rushes back to his new friend Raeb in the stables and gets her ready for battle, hoping his armor he ordered for her is availible. He will then return to his friends.

OOC: Note to DM's, I plan on adding Undead Bane to my Dwarven Waraxe, I didn't want to buy just a random weapon to satisfy a promise when Bruagh takes his promise and word serious. He wants to make sure it is on the weapon he will actually use all of the time.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Monday September 17th, 2012 11:39:56 PM

Kyachi nods to the group, attempting to move forward down the tunnel and keeping a eye out. "Well, I'm on a timer at the moment, so let's move out quickly. The more we can achieve before my time limit is up the better, especially since we don't know how long it'll take for me to get back."

Sarnak looks to Shonti and nods. "Yeah, provided that I have a certain spell available she should be able to carry both of us without trouble, She can move twice as fast as we can, so we could catch up fairly quickly to the group."

OOC: Working on lesser evolution surge wand first, base price of 6k, and working at double speed for a DC 15, and my take 10 check is 23.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Tuesday September 18th, 2012 3:11:49 AM

Never like a case goin' cold. If yer reckon we need t'get goin', I'llpack meh bags now Dernock affirms. Yer think we be needin' t'requisite some mounts? he then asks the others.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Tuesday September 18th, 2012 9:01:07 AM

The masked dwarf shakes his head. "Bring mounts if you have one. But too many and we will alert the child to our presence." He looks to Kyachi, and is unsure of how to address Sarnack. "You... or rather, the both of you... erm, either way, Sarnack, we should leave today. Perhaps once you've finished one of your items, we could depart."

--------------------

OOC : I'm thinking this is going to be less of a "go scout out that tunnel" thing and more of a "follow the path down into darkness for a while".

DM Carl 
Tuesday September 18th, 2012 12:31:58 PM

(Short post today, folks. Internet was down at work this morning and I'm just slammed today.)

Shonti and Sarnak head off to finish up what will hopefully be some hasty crafting while the rest of the party gathers their belongings to see if they can't find a trail once outside of DrakesMeade. When they arrive to get their gear, some find packages waiting for them - seems the Catacombs is delivering to DrakesMeade once again. Sam ponders where a creature like this would hide, but lacks enough information to come up with anything useful.

Properly geared, those scouting ahead meet at the entrance to the tunnel the cage's occupant likely took out of town.

***

Sorry for the short post, guys. Next post by tomorrow morning from just outside DrakesMeade.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Tuesday September 18th, 2012 9:58:07 PM

Right lets make it quick we need ta move. Now are we tracking the child? I thought we had found a tunnel where the necromancers had fled through? I will go where ever the group decides.

Devlin spends the rest of the day prepping for the trip making sure he has enough rations and that everything is in order. He finds the chapel and sends up a few prayers to Wardd asking for luck and protection on the road and thanking him for getting the group this far.

Sam heads back to his room and prepares for the road. He gathers what things he needs and makes sure to have some food on hand if there is nothing available for Chuckles.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Tuesday September 18th, 2012 11:48:21 PM

Bruagh finishes getting Raeb ready for the road and saying his very long good bye to Tahni.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Wednesday September 19th, 2012 12:28:04 AM

Oathbreaker stocks up on as many arrows as they will allow him to take, as well as any specialty arrows they may have. If need be, he will pay for some. Otherwise, he spends his time plotting a path down into the Scab. He will request a map of the Scab outside Drakesmeade, if such a thing should exist, and attempt to plot out a course.

-------------------

Specifically, he will be looking for Blunt, Flight, and Smoke arrows.

DM Carl: You can get plenty of normal arrows. Since the others aren't magical in nature, I'll allow you to buy them in DrakesMeade, but you'll need to pay full price for them. Heroes or not, fletchers gotta eat. They're available in the following quantities: Flight, 20. Smoke, 3. Blunt, 10.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Wednesday September 19th, 2012 12:48:26 AM

Kyachi nods. "I'm always ready."

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Wednesday September 19th, 2012 1:04:25 AM

Terser heads back to make sure the infirmary is well in hand, before ensuring he has everything stowed for the journey. That being done, he offers a round of drinks to any who will come, in an effort to get to know the people that he may be defending soon.

----------

ooc: also, couldn't find in the wiki how to create the link for my character sheet in the header, would appreciate whomever can help with that =)

DM Carl: Sure thing. This is what you need.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Wednesday September 19th, 2012 6:33:29 AM

Shinto stands at the ready with the group, still takin bck by this demon child business, he looks to be very uneasy about the situation. rushing into this maybe dangerous, but no body ne'er got nuffin witout risks ey? he stands, leaning on the Frozen Soul.

DM Carl 
Wednesday September 19th, 2012 8:51:46 AM

Tally sits arguing with Tahni in the infirmary when Bruagh arrives to say good-bye. A look of sadness and understanding crosses her face when he tells her he's leaving. She most assuredly wants him to stay, but he wouldn't be the man she cares for if he did. She says little and just tried to enjoy what she hopes isn't their last moment.

Tally has no qualms about butting in, however. "So, you're going through with this, are you? Well be safe. There are things in The Scab that make duergar look like kittens." The elf pulls out a scroll tube and unrolls a rough map. "This should get you to the lava tubes if you're wanting to travel along them. Fascinating things, have you ever used them? The magic that makes them possible is ancient; even we elves don't fully understand it yet. There's some kind of...reverse gravity that keeps you anchored in the middle of the tube and propelled along them. I can't imagine I'd enjoy that kind of trip, but you rough and tumble folks just might.

"You should know that no one has scouted what lies beyond. The lava tubes used to traverse the entire Scab, but they've become broken and disconnected with all the tectonic activity in this area. I suppose it's possible they empty out into a pit of magma, but don't let that stop you from throwing yourself into them..." With that, Tally hands over the map. As Bruagh's hand accepts it, Tally holds on a moment longer. He looks Bruagh square in the eyes before whispering, "be careful, master Stormbringer. My black-sheep cousins are not to be trifled with."

The rest of the party gathers their equipment or gets to work crafting. When all is said and done, 6 dwarves, a gnome riding a hyena, an armored bear, and a furry winged eidolon venture into the darkness.

***

If you're just heading to the lava tubes, the map will allow you to do so easily. If you're looking to follow a trail left, I'll need appropriate rolls, please.

Also, if at least two of you could vet Terser's character sheet once he has a link to it up, I'd appreciate it. Warren, we typically open our sheets to each other for this purpose.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday September 19th, 2012 10:08:21 AM

Sam gathers his equipment and affixes his studded leather barding to Chuckles (will update AC later). Once he is with the group, Sam listens to the information and choices.

"The best choice is clear to me. Between Taggart, Devlin, and myself, we have strong tracking and general knowledge. I vote for the tunnel"

Ooc-If we go tunnel, don't forget "inspire competence" bonuses if you want it for CRITICAL skill rolls.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+14=20 ; d20+11=25 ;
Wednesday September 19th, 2012 2:41:36 PM

The masked dwarf buys out all of the specialty arrows, promising the fletcher more business in the future. He confers with Braugh and the map, and, with others' help, plots a route through the lava tubes.

--------------------

Buy out the fletcher for 90GP.
Survival to track the demon-child: 20
Kn- Geography: 25
Can I get some aid?

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+8=14 ;
Wednesday September 19th, 2012 2:46:06 PM

Terser is more than willing to help on the tracking and mapping, if you've let him buy you a drink ;-)

-----

Roll to aid survival check - 14

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 17/13/14 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday September 19th, 2012 4:50:17 PM

Ooc-A little confused here. Did the child go to the trail or lava tubes?

DM Carl: You have no idea.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday September 19th, 2012 9:32:58 PM

Bruagh passes on all of this information to the others and defers to the expertise of the scouts, letting them decide where best to progress, the tubes or the trail. He spends most of his time walking beside Raeb getting her used to being saddled and armored. He sneaks her some jerky from time to time and rubs her fur where she still has it.

Shonti AC15/14/11 - CMD14 - HP44/44 
Wednesday September 19th, 2012 9:49:21 PM

Checking in..

Shonti is still working on his Necklace of Fireballs, and it seems as though no one has needed to interrupt him as of yet.. Yay :)

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20=19 ;
Wednesday September 19th, 2012 10:32:14 PM

Sam does his best to help track the child. Surprisingly, he finally does good at something. Ironically, its something that he is not an expert at doing. (survival=19)

Sam collects his rations and components to make his muleback cord. He separates his specialized crossbow bolts and does his best to memorize their locations for future use.

mount AC adjusted for barding

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Wednesday September 19th, 2012 10:44:34 PM

Kyachi keeps following along with the group, having the occasional mental conversation with Sarnak but not doing much else, mostly coming along as defense and having no real tracking skills to contribute.

OOC: Whenever the 1 hour 39 minute mark is reached since they headed in, Sarnak dismisses Kyachi, and she says to the group that she'll be back in a little while.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+1=21 ; d20+11=18 ;
Wednesday September 19th, 2012 10:55:55 PM

Devlin grumbles about the group being split but drops the issue. He helps attempt to find the proper part to take using all his knowledge and skill. He also tries to recall any information about the lava tubes.

Survival =21 (nat 20)
Knowledge dungineering = 18

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20=9 ;
Wednesday September 19th, 2012 11:31:52 PM

Shinto, knowing nothing about the tubes, nor how to track very well, simply attempts to aid the others.

Ive heard nuffin good bout dark elves, an dont think im be findin good in em. By Domi I hope we see the end of this..

Aid: 9

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet]  d20+7=15 ;
Thursday September 20th, 2012 7:16:39 AM

After setting off, Dernock falls into step, idly thinking and occasionally picking up a conversation. If the situation allows it he might ask the others about the topic of magic seeing as it is a particular sore spot for him.

OOC OK now that's definitely a knowledge local roll I think. What can Dernock recall about the Drow of the Scab? knowledge local check:15



DM Carl 
Thursday September 20th, 2012 8:54:14 AM

While the crafters continue their work, the rest of the party is hot on the trail of the cage's former occupant.

The trail is almost cold, but Oathbreaker, Devlin, and Sam are able to follow. Whomever was in that cage has an odd gait; had they walked like a normal dwarf, the trail would be impossible to pick up, let alone follow. Checking the map, Bruagh is able to conclude that wherever this person went, they didn't head towards the lava tubes (or if they did, by a very indirect route).

Devlin turns his tracking skills to auto-pilot and ponders what he's heard about those lava tubes. Their mundane names do little to suggest what they actually are. They used to be a mode of high-speed transportation through the Scab. He's wholly ignorant of the magic involved in their creation, but has heard stories of people floating through them at impossibly high speeds and arriving safely on the other side hundereds of miles away. He's pretty sure they don't run the length of the Scab like they used to; they've been broken up by earthquakes and what not.

Dernock isn't able to remember much about the drow in the area, other than the major stories. Supposedly thousands of them called the Scab home many years ago, but they were massacred during the Year of Ascension. According to stories, the tunnels they were massing in were collapsed by adventurers just before they attacked the surface. The relative slow breeding and lack of cooperation between Drow mean that their numbers have yet to recover. Still, they're not unknown in these parts. If they have a permanent home, Dernock's not aware of it.

After a solid 45 minutes of tracking, the trail leads into a fissure in the tunnel walls. It's a tight fit. The dwarves in the party have no chance of squeezing in there. Sam may be able to, but there's a real danger of him becoming stuck. The stone around the fissure is hot. Not blisteringly hot, but certainly hotter than the areas around it. This is not an uncommon phenomenon in The Scab; there's obviously some kind of geothermal activity going on beyond where the fissue leads.

***

Kyachi has about an hour left on his jaunt.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday September 20th, 2012 9:35:11 AM

Once the party reaches the fissure, Sam scopes it out.

"I want to check this out. I'll take my pack off and then tie a rope around my waist that one of you will hold. After that, I'll cast 'grease' on myself to help shimmy through the tight spots. If things get ugly, I'll tug on the rope and you guys just pull me out. If not, we head back."

Sam waits for approval or lack thereof from his brothers.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+11=26 ; d20+17=31 ;
Thursday September 20th, 2012 11:27:15 AM

Aye lad it would be worth a look but be careful. Devlin looks around for a good anchor point to tie the rope off to. He than looks in the fissure and feels the heat coming from it. Anyone have a spell that can protect Sam from the heat? It might get hot quick in there.

Once the rope is tied off Devlin dusts his hands off and looks around the tunnel. I know were not far from the fortress but lets still be cautious. Tag can you cover the fissure? If anything comes after Sam your best equipped ta help him. Bruagh, Dernock, Shinto your on rope detail. He tugs on it you pull for yer life. New guy help however ya can. I will scout down the tunnel a bit ta give us an advanced warning if anything comes from that direction. Kayatchi if ye hear me shout or sounds of a fight be ready ta help me out.

Once the group is ready Devlin heads further into the tunnel ahead sticking to the depressions in the walls, he keeps his eyes alert for any dangers. His dull black coated blades hang loosely in his hands.

Perception = 26
Stealth = 31


Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+19=21 ; d20+11=27 ;
Thursday September 20th, 2012 1:05:34 PM

The Oathbreaker slides up to the wall, pulling down his hood and pressing his ear against it. He wracks his mind for what might be causing this effect, trying to know the danger of it. "I am unsure if this is a good idea, Sam." He also peers into the fissure to see what he can see.

--------------------

Perception: 21, unless I can take 10, in which case 29
Kn- Geography to know about geothermal events in the area: 27


Oathbreaker 20/15/16 - 41/41 - CMD 20 
Thursday September 20th, 2012 1:08:11 PM

The masked dwarf also draws his bow and an arrow, in case Sam does decide to go into the fissure. He will cover Sam as Devlin suggested.

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Thursday September 20th, 2012 1:17:22 PM

Terser mutters a quick prayer to Domi, asking him to protect the noble gnome. He then draws his axe and sets himself to guard the entrance to the fissure.
(casts Endure Elements)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Thursday September 20th, 2012 1:24:15 PM

Bruagh shakes his head at Sam. "I sure hope you know what you are doing friend." He then takes one end and prepares to pull Sam out of any sticky situation.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday September 20th, 2012 2:11:45 PM

Sam strips himself of gear and weapon and attaches them to Chuckles. He ties the rope around his waist and then casts grease on himself. With a nervous smile, Sam enters the tight fissure. Chuckles anxiously laughs and tries to follow him.

"Chuckles! Stay with Bruagh!"

Sam points to Bruagh and the hyena trots over to his new, temporary (hopefully) buddy. As Bruagh braces himself, Chuckles continues his nervous laughter and begins biting at Bruagh's leg armor.

Sam heads into the unknown.

Ooc to DM- If things get obviously dangerous, feel free to have Sam start backing out. It'll save a day of posting for an obvious choice.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20=16 ;
Thursday September 20th, 2012 3:41:14 PM

Shinto, having been in the scab for a while living along side his brother alone, also thinks of whats causing the heat, and if there is a known lava pool or other danger nearby.

Sam, be careful, and tug on that rope if any doubts croas ye mind, dont think ye be ok, tug an know ye get pulled out lad.

Shinto grabs the rope and bracea himself as well, ready to pull if needed.

Str check to pull Sam when needed: 19

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42  d20+7=21 ;
Thursday September 20th, 2012 7:21:26 PM

Kyachi nods, and jumps up into the air and hovers just below the ceiling, hopefully out of sight of anyone looking forward down the tunnel as she positions herself about 30' behind Devlin as she keeps her ears perked for any sounds of a fight or conflict down the tunnel. (Perception check = 21)

OOC:
@ Carl Kyachi is female.
When I say 30' behind, I mean that she's as high as possible and a distance from Devlin where it would take 30' of movement to reach the square behind him. In the future, If I say she's a number of feet behind someone, assume I mean what I just said above and not literally behind.

Shonti AC15/14/11 - CMD14 - HP44/44 
Thursday September 20th, 2012 9:31:44 PM

Check... Still Crafting.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Friday September 21st, 2012 6:57:53 AM

An' if yer in serious danger scream an' holler too. Hopefully whatever is after ya, might get a face full of bolts...yer know just in case. Dernock says causally then pauses and gives a conspirational eye shift.

DM Carl  d4=3 ;
Friday September 21st, 2012 8:29:36 AM

Crafters gonna craft...

Sam greases himself up, securely ties a rope to himself, and shimmies into the fissure. The rest of the party prepare to haul him out should the need arise or stand ready in case of ambush.

Immediately the gnome notices that it's hot in here - really hot. It's bearable at first, but soon the stone is hot enough to burn any exposed skin resting against it. His head turned into the fissure to see what lies beyond, he sees it extend out a few more feet before it angles off into the unknown. The curiosity to see what's out there must be great, but the heat from inside the fissure starts to scorch the poor gnome. Quickly Sam realizes he's in real danger and that he won't be able to handle going further inside. With a call to his companions, the gnome is yanked from the fissure.

Sam needs to make a DC15 fort save or takes 3 points of non-lethal damage and is fatigued until that damage is healed. I took liberty with your character per your instructions up there (which I appreciate, btw).

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=17 ;
Friday September 21st, 2012 9:21:40 AM

Sam tugs on the rope as he tries to delicately move back to the start of the fissure. He hears a loud, collective dwarven "Pull!" and instantly finds himself prone at the feet of his brothers. (fort=17)

Chuckles sprints to his "fallen" master and pods him by tugging at his arm. Sam rolls over, pushes him away, and gets up.

"Well...It's really hot in there! I never saw anything further than the actual fissure itself. It angled off. If I went past that point, I think you'd be pulling back a rope that was on fire and not much more. So this means that the child is able to withstand the heat, the fissure happened after he passed through (DM's...), or he teleported from this point."

Once getting himself back together, Sam climbs on to Chuckles, and is ready to head back.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday September 21st, 2012 10:32:20 AM

The masked dwarf frowns. "Is this where we end the search, then? We cannot leave this demon to go unchecked." He looks to Braugh and says, "The map they gave you, perhaps we can find another tunnel that leads around to the other side. I..." He falters, and then pulls the hood of his cloak up. "...I would rather not fail for this."

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday September 21st, 2012 10:53:53 AM

Sam hears Taggart's words and can't help but to come to the child's defense. Although his knee jerk reaction matches Taggart's opinion, he hopes that this child is misunderstood and not the embodiment of pure evil.

"No one has said that this child is a demon. Although I agree that his description indicates that he might pose a threat, let's not judge him based soley on hearsay. For all we know he could become an ally. He was imprisoned by the enemy after all."

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday September 21st, 2012 11:15:36 AM

Oathbreaker frowns. "You are too trusting, Snapdragon. For all we know, he could be gaining power as we speak. I do not believe a child born from necromancy could bring any good into this world." He peers down the fissure. "Even is it would become an ally... I would rather it be under supervision that wandering the Scab."

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday September 21st, 2012 11:34:40 AM

"I am not too trusting. I judge for myself and don't jump to conclusions. That's why I call you brother and not an oathbreaker."

Ooc-Boom!

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday September 21st, 2012 1:04:41 PM

The Oathbreaker frowns, and turns from Sam. "Fine. Far be it from me to speak of things I do not understand. Forgive me, Master Snapdragon."

OOC :: Ouch, roasted.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Friday September 21st, 2012 5:37:10 PM

"I think we can use these tunnels to find a way around. Let me just look at the map here." Hearing the commotion from Sam and Tag, the Paladin looks up from the map. "Friends, I must say that I tend to agree with Tag on this one. I've seen the... being... I've heard its unnatural scream. I've seen it survive and thrive where all but the hardiest dwarves have perished. It is not natural. Though, Sam makes a valid point. He may be redeemable. But I am almost positive he is certainly evil.



Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Friday September 21st, 2012 7:10:55 PM

Shinto leans up against the tunnel wall, his head tilted up at tue ceiling, feeling a bit lost.

Demon child... Stonger than Kyachi, imprisoned by Duregar. "Belongs" to the dark elves. Sam has high hopes. This child is Bred to be evil, it probably knows nuffin else. `

Shinto looks back to the rest, his hand strokes his braided beard as he speaks, obviously uneasy about this whole situation.

I be thinkin it ne'er hada choice Sam. Born of evil an Unholy magic, with power greater t'en Kyachi in sucha short time. If it wasnt evil outt the womb, me sayin it as made te be that way.
He frowns and shakes his head slightly while looking at Braughn and Tag, ye thinks ita runnin to hide or flee, or ye think its goin somewhere it knows of. How long ago was it.... made.... born..

Shintos face twists in discomfortas he speaks his mind.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Friday September 21st, 2012 7:29:22 PM

Devlin returns when hes sees that Sam has been pulled out of the fissure. He listens to the conversation before adding. I'm all for seeing the good in others Sam, I wouldent be the Dwarf I am if someone did not do the same for me. This child......he was born ta bring an evil ta this plane. He might have some hint of good in him but by Wardd's chances I'm bettin' its slim ta none.

Devlin looks at the area with a sigh. The trail has gone cold, lets head back and pick up the other two while we make plans for our next route.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Friday September 21st, 2012 11:37:39 PM

Kyachi turns back to look as Sam was pulled back out and shrugs as she glides down to the ground, landing a couple feet from the rest of the group. "I'm with Sam in this case. Just because it was made via evil intervention doesn't mean it itself is evil. Sure, treat it with caution and don't assume it's going to be a wonderful well-mannered child, but just saying it wants to indiscriminately kill or torture is in my opinion just as stupid. I'm certainly not the best example of goodness yet I still operate just fine with others who are." She looks about and then starts heading back the way they came. "Regardless, were not going to do much else here, let's head back and see what other leads there are."

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Saturday September 22nd, 2012 1:31:19 AM

Sam hears the many varied replies and wonders,"Can something that appears and comes from evil be good? Can the opposite be possible? Where do I, if anywhere, fit on that scale? My dreams and visions are of pure evil. Does this make me evil or am I going insane?"

As Sam silently questions the moralities of the child's life in regards to his own, he mindlessly rides with them in whatever direction they choose. The mission is currently not his focus. His life, on the other hand, is.

Shonti AC15/14/11 - CMD14 - HP44/44 
Saturday September 22nd, 2012 6:28:38 PM

Shonti remains crafting.... If they come to his room when the others get back, he invites them in to see the progress he's making on the Necklace of Fireballs. It looks like a thin gold rope chain, with gold spheres that have red, orange, and yellow flames encircling the orbs. The necklace onl;y has 5 orbs on it, and obviously isn't done yet. What news of the Child? Shonti asks after showing off his progress, then continues working after hearing what is said.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Monday September 24th, 2012 6:52:07 AM

Dernock has been more less silent all this time but gives news to Shonti along with the pipedream he just came up with.

Well, We lost sight o' him. Apparently the lad can take on temperatures no mere dwarf o' gnome can stand and he disappeared down the lava tube. Speakin' o'which I'm just wonderin' How hard it'd be t'plumb the lava tube fer Hot Water? Bit o' a luxury but it'd be o' great use fer Drakemeade.

DM Carl 
Monday September 24th, 2012 9:13:37 AM

(Note: I need everyone to read up on the Scab's geography in the Woldipedia before we move forward. There's some confusion going on about what the lava tubes I'm talking about are. If you don't have time to read the entire Scab page in the Woldipedia, at least read this before you post again. Thank you. Now, on with the game...)

Having decided that cooking Sam is no way to move forward with the investigation, the party explores other options. Braugh checks the map Tally provided, but finds it only contains landmarks between DrakesMeade and the lava tubes. Their current location isn't even on the map.

Scouting the surrounding area shows no tunnels that will lead to whatever this fissure does. It appears the party has indeed hit a dead-end with regards to wherever the cage's occupant was headed. The trip back to DrakesMeade is peppered with talk about the possibly inherent evil the creature possesses.

Kyachi makes it back to Sarnak before his spells wears off & the crafters are filled in on what's happened. It has been roughly three hours since the party went scouting.

There are still the lava tubes to check out, but who knows where they lead. The group can't be certain Kyachi won't be unsummoned by the time they arrive at the end of them.

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Monday September 24th, 2012 11:26:56 AM

So lads, where do we go from here?

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Monday September 24th, 2012 1:02:42 PM

Oathbreaker taps his foot, a bit impatient. "We need to find where it went. Perhaps Tally could scry the de- ...the child?"

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday September 24th, 2012 1:19:07 PM

"Well Terser, it looks like we're stuck going back and examining the lava tube route. I know we haven't dealt with them before. Do you have any experience with them?"

Sam is ready to head back down the path towards DrakesMeade.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d6=5 ;
Monday September 24th, 2012 6:21:57 PM

Shinto is merely along for the ride at this point, at a loss of what to do. Trail a dead end. Lava tubes might kill us, Domi gimmie a sign...

He is silent most of the walk back, when Sam mentions the lava tubes he looks to the gnome like he wanted to say something, but couldnt quite say it.

The drow... demon child.. necromancy... Of course the lava tubes is our best lead. Wouldnt be fun otherwise right. Itd be too easy to jus brave the scab. Throw molten lava tubes that were destroyed and gnomin-rigged back together, an now yer havin a good time..

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday September 24th, 2012 7:47:29 PM

Bruagh mounts up on his slight less that regal looking Grizzly Mount. Ferocious, sure, but with all the missing fur clumps, she was far from looking like a valiant steed. Of course, with his short hair growing back on his face and head from the lava ooze incident, well Raeb and Bruagh looked like quite the pair. He couldn't be happier with her new armor though. Heck, she even seemed to like it. Ferocious indeed.

"I think we have no choice but to make our way to the lava tubes."

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Monday September 24th, 2012 10:06:18 PM

Devlin follows the group back to Drakesmead in quiet contemplation. Once there he heads the group straight to the crafters.

Well that lead was a bust its time ta head ta the lava tubes. This is going ta be a long trip and we will need both of you with us. Lets pack up and get ready ta move. I am going ta go see Blackaxe about putting up an alarm or watch on that fissure.

Devlin heads off to find Blackaxe and make his request.

Shonti AC15/14/11 - CMD14 - HP44/44 
Monday September 24th, 2012 11:59:45 PM

Shonti is found in his room, continuing work on his necklace, I'm nearly finished for the day, just a while longer, an I'll put me things away... The Lava Tubes eh? Shonti looks down at the Necklace of Fireballs he's working on. Is this thing even gonna do us any good? If we're heading into some lava, it could be next to useless.....



Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Tuesday September 25th, 2012 12:12:09 AM

When they catch up to the crafters, Shinto breaks his silence, Id hope he see the good in settin up that alarm er watch, Meanwhile, Shonti, ye think ye can magic sum new hair on Braughs grizzly friend ey?

Shinto, grins a bit, he aint goin be growin much where were goin lad, lavas guna burn it off dont ye think? he gives Braugh a hearty slap on the leg, seriously though lads, lets think hard bout what spells to prepare. Leaving now or in fhe morning is bout the same wouldn ye think. The dump out point of the lava tubes aint changin no time soon, molten lava lake or not, an id rather be prepared, than hvin to break for new spells after we ride ouf into the unknown parts of the Scab...

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Tuesday September 25th, 2012 1:27:46 AM

Kyachi follows the group back, and as Devlin enter's Sarnak's room he nods. "Indeed, I should be done soon and then I'll come join you. Give me a bit more time and I'll be ready to head out."

OOC: keeps working until it hits the 4 hour mark, then quickly packs up and gets ready.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Tuesday September 25th, 2012 7:29:42 AM

Dernock hasn't got a whole more to pack, he hasn't got a whole heap to deal with at the moment. There's better trackers and the casters always seem busy. Lead the way, I'm cheerfully at a loose end at the moment. Can yer at least prepare somethin' that protects against magicks? It is kind o' sore point fer me. Though I reckon be gettin' better at it. he does mention if asked about any particular spells that's required.

DM Carl 
Tuesday September 25th, 2012 8:22:21 AM

With only a bit of time left on his crafting, Sarnak convinces the others to let him finish before they head out. Oathbreaker suggests divination to aid in finding the child, but the consensus seems to be heading out to the lava tubes. In the meantime, supplies are gathered and belongings packed for what could be an extended trip. When all is said and done, our heroes gather once again at the egress from DrakesMeade.

Bruagh's map makes finding the tube a simple matter. One last turn and there it is; a tunnel leading deeper into The Scab. It's roughly 20' wide and surprisingly smooth, though some sort of small, pointy stalactites can be seen hanging from the ceiling. Our heroes have seen enough magical webs in their days to know one when they see it, and a rather large one stretches from floor to ceiling about 20' outside the tube's mouth. Judging by the debris in it, it has been here for some time.

DC 30 perception to note the following: Highlight to display spoiler: {A thin line of dust can be seen coming out of the tube, seeming to hover in the middle before falling to the ground. As the party approaches, the direction the dust travels reverses, flowing deeper into the tube instead.}

No heat can be felt coming from the tube. Knowledge, geology DC 15 to note the following: Highlight to display spoiler: {This is obviously a long extinct lava tube. There can't be any guarantee it leads somewhere safe, but no lava has flowed in it for centuries.}

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20=4 ;
Tuesday September 25th, 2012 11:18:43 AM

(Perception 16)

Terser packs his gear, readying himself to go on this expedition with a strange group of dwarves who don't seem to like beer. He can think of no other reason that none of them would partake of his offer. oh well, more for me. Terser admires the majesty of the lava tube, but finds nothing particularly noteworthy in it, other than to wonder at the origin and purpose of the magical webbing.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+19=39 ; d20+11=13 ;
Tuesday September 25th, 2012 11:27:27 AM

Oathbreaker looks at the dust, frowning. He points it out to the others, saying, "This tube seems to still be functional. (Perception 39) Although..." The masked dwarf picks up a rock and tosses it in the tube to see what happens. (Knowledge: 13)

(A 20 and a 2... wow.)

Shonti AC15/14/11 - CMD14 - HP44/44  d20+5=23 ; d20+2=17 ;
Tuesday September 25th, 2012 4:24:34 PM

OOC: I didn't make my crafting check with the DC higher for a shortened craft time... So Shonti would still need another 4 hours before he is ready to leave....

When he finishes up his work for the day, Shonti packs up, and heads out with the rest of the group. Coming to the tube, when Shonti doesn't feel any heat, he examines it further ( Knowledge:17 ) and tells the group, It seems as if this particular tube might as well be extinct.. No lava's flowed through it for quite some time lads, so we won't likely get burnt up jumpin' in 'ere.. Gargul on'y knows where it leads to, but I'd bet it's not nowhere civilized!

DM Carl: Time frames are up to you fine folk. If your fellow players agree they would have given you the 4 hours you need, make your roll.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=10 ; d20+8=26 ;
Tuesday September 25th, 2012 7:42:19 PM

Bruagh dismounts and looks at the tube. Well, it may not go anywhere safe, but at least no lava has flown through it in centuries. Shonti is certainly right about that.

Perception: 10
Profession Mining: 26 (seemed appropriate for the Knowledge Geography.) Other wise it is an 19.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=24 ; d20+7=23 ;
Tuesday September 25th, 2012 8:41:50 PM

Shinto waits for his brother, making idle chatter, Well bro, what ye be thinkin? Thems some good dwarves ya? An now we headin into the lava tubes momma useta talk bout. Nevr woulda gussed... Ye need help packin up?

Shinto looks around the lava tube, while listening to the group. Not the smartest or keenest dwarf he watches the rock as it enters the tube. He looks the web up and down, then finally gets closer to the tube. Still 20' away, he looks around in a circle, and on tye nearby walls.

Wheres the switch? Is there a tol troll? holding The Frozen Soul over his shoulder, still looking around, stroking his beard.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+11=17 ;
Tuesday September 25th, 2012 9:56:41 PM

Devlin takes in the full view of the tubes before he notices the dust that Taggert points out. He holds his hand in front of the dust allowing it collect in his palm. He gives it a sniff smelling the ages that have passed in the tubes. He lets it fall to the floor and looks up. Well whoever used this last was headed this way. Looks like our getting here reversed the direction. I'll go first if everyone is OK with that.

Devlin enters the tube with trepidation and attempts to keep himself in a tight ball as he travels along.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=14 ; d20+8=19 ;
Tuesday September 25th, 2012 10:48:22 PM

"The lava tube looks safe. I just don't know where it goes. I'm weary of taking this route. It could take us to the child, but how are we to know? What if it takes us in the wrong direction? What if it drops us in a less than habitable climate?" (geology=19)

Sam waits for the others to decide. As always, he trusts the instincts of his brothers and will follow them either way.

Perception=14


Shonti AC15/14/11 - CMD14 - HP44/44  d20+16=34 ;
Wednesday September 26th, 2012 12:31:20 AM

OOC: the DC for the Necklace of Fireballs @ double speed is 25. My bonus is only +8 so I'm gonna blow a hero point.. important roll, and a difficult DC!

If I didn't blow the point, I never would have rolled an 18...

DM Carl: That's how it works. I once burned a hero point to give a +8 to a do or die swim check, then rolled a natural 20.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Wednesday September 26th, 2012 3:24:05 AM

Sarnak, after the 4 hours of work, would quickly pack up and head off with the rest. As him and Kyachi reach the tubes they shrug. "Plenty of dwarves before us used them, and plenty will after. This is the only other lead we have, so we either go in or we sit here waiting. " He proceeds to head in after Devlin, Kyachi coming as well.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet]  d20+2=9 ;
Wednesday September 26th, 2012 6:08:38 AM

Bah, I can recite t'yer when an' where yah can park yer cart on the side o' the road on battleaxe avenue where was a good place t'drink in the Evenin' back in Rippleport but i cannae tell yer nothing bout caves [ Dernock complains and leaves the job to the experts.

DM Carl 
Wednesday September 26th, 2012 8:16:38 AM

(OOC: So long as nobody says otherwise, I'm going to assume the crafting got completed. Shonti, please let me know again how long you spent crafting.)

Oathbreaker, ever the astute observer, notes the flow of dust from the tunnel and its direction shift as they approach. He tosses a stone into the tube and watches as it quickly corrects course once inside. The stone moves to the center & wobbles for just a moment as it stabilizes. Almost immediately it begins moving along the tube; it moves slowly at first, but picks up speed and clips along at what would be a brisk jog for your average dwarf. It is soon out of sight. The party should be pleased to know the stone stayed in the center of the tube while it was in sight. It did not ricochet off the walls when it turned.

Shinto looks around for some sort of controls, but sees nothing. The webbing is the same kind of magical webbing that caused so much trouble back at the DrakesMeade barracks. It's a good distance from the egress of the tube; if it's intended to catch those exiting it, they'd have to be going pretty fast to cross the distance without crashing into the ground first.

Terser shakes his head at the sad state before him. Self-enforced prohibition? Surely these dwarves need his influence. It's a good thing they found him...

Bruagh, with his knowledge of digging underground, assures the rest of the party the tubes themselves won't have any lava flow. Of course, that doesn't mean they don't lead to great danger. They're still discussing the wisdom of using this tube when Devlin steps into it. His feet quickly leave the ground, though he continues with his forward momentum. The feeling is hard to describe. It's not weightlessness. Gravity still asserts its force on the dwarf, but it seems to be coming from all sides instead of below his feet. It's not uncomfortable or painful, just a wholly new experience. It doesn't take long for him to disappear from sight.

***

The order you guys enter these tubes is important. Bruagh and Sam, I also need to know if you're going in with your mounts or sending them through separately.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday September 26th, 2012 8:19:31 AM

Bruagh steps in second, leading Raeb behind him.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Wednesday September 26th, 2012 10:32:58 AM

Oathbreaker will produce a bottle of wine from his bag, filling his waterskin and taking a gulp before putting it back in his pack. "I will go last to keep an eye out up here."

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Wednesday September 26th, 2012 11:01:28 AM

Terser quickly follows after Braugh and his mount, to provide magical support if necessary.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday September 26th, 2012 12:58:50 PM

Sam follows behind Terser while leading his trusty mount Chuckles just behind him.

Shonti AC15/14/11 - CMD14 - HP44/44 
Wednesday September 26th, 2012 2:08:10 PM

OOC: Shonti spent 4 hours crafting today, crafting at double speed, making it equal out to 1 days worth of crafting time. 2 days total down on the Necklace of Fireballs... Cost of the item is 3,075. Would that equal out to 4 days time needed since it is over 3,000??

Shonti would wait until his brother Shinto jumps in, and go directly behind him. In case of anything crazy happening, Shonti knows that he, and his brother will protect each other.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Wednesday September 26th, 2012 6:49:57 PM

Shinto pulls out a gallon jug of good dwarven ale, It might be me last.. here we go Shinto takes a big five gulps, lets his brother get some, and then he nods. Love ye bro, come right after me. I may need ye

Shinto puts his ale back in the haversack and steps into the tube, Frozen Soul and shield held at the ready.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+10=30 ; d20+13=30 ;
Wednesday September 26th, 2012 10:08:50 PM

Devlin keeps his slight frame in a tight ball as he traverses the tubes. He is wary of any problems and ready to react instantly. As the ride goes on he begins to test the odd gravity, seeing if he can control himself at all.

Perception = 30 (Nat 20!)
Acrobatics = 30 (to test the gravity and if needed while in the tubes.)

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet]  d20+12=29 ;
Thursday September 27th, 2012 1:17:39 AM

Dernock, wanting to liven things up and seeing everyone else being quite boring on this novel mode of transportation, not to mention wanting to show off, goes and takes a triple twist inverse somersault (or something equally impressive) as he jumps down the Lava tube. Not that there's many others to take notice.

Acrobatics Check 29

OOC the previous check was relating knowledge Geology.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Thursday September 27th, 2012 4:09:02 AM

Sarnak nods and dismisses Kyachi before following and jumping into the tube with the others, spending the first minute upon leaving resummoning her.

I'm not sure what you're trying to do here. Are you saying you're trying to resummon her while in the tube, or that you will once you're out?

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+5=12 ; d20+1=15 ; d20+9=19 ; d20+8=25 ;
Thursday September 27th, 2012 8:35:29 AM

Not sure which if any of these are needed so...

Reflex: 12
Acrobatics: 15
Ride: 19
Handle Animal: 25

DM Carl 
Thursday September 27th, 2012 8:57:43 AM

One by one our heroes enter the lava tube. Dernock looks down right impressive as he enters, but by then only Sarnak and Oathbreaker are there to see it. Pity that...

Inside the tube, Devlin tries his hand at a few tricks, but finds it's not as easy as one would think. His body is still being acted upon by gravity, just not the sort he's used to. Through trial and error, his body adjusts and he does manage to make a few turns mid-air, but someone unaccustomed to pushing their body like Devlin does probably wouldn't be able to manage what little he can.

Raeb and Chuckles are not impressed with this trip. Chuckles paws at the air and yelps in dismay, while Raeb's claws scramble for a solid surface. The bear roars in outrage; echoes cascade off of echoes, filling the tube with the sound of the bear's anger. Bruagh is close enough to calm the bear some, though Raeb is still obviously not enjoying this.

Just saw your handle animal check. Raeb will be in fighting shape when he lands & no further checks will be needed.

After a few minutes in the tubes, everyone is racing along at alarmingly high speeds. The walls blend into a blur and any attempt to gauge speed or distance is basically impossible. Despite the speed, there's no air resistance, no rushing wind, no unkept hair-dos. As fast as everyone is going, that must be magical as well.

After what seems like an hour of high speed travel, Devlin catches sight of something approaching...no, that's not right. He's approaching it. It's the exit, and luckily the webbing is still in place at the other end of the lava tube.

Unfortunately, Devlin won't be alone. The dwarf's incredibly keen eye sight detects the outline of a few large creatures shambling near the exit. He's moving too quickly to see what they are before he's spit out of the tube and smacks into the webbing. He feels a slight pulse as he exits that nudges him away from the center of the web.

The three creatures speak in a low, grumbling voice not unlike stone shifting on itself before making their way towards Devlin. "See? I told youz someone threw that rock." The ground shakes as they approach.

***

We are officially in combat. The enemy has initiative since they were tipped off that someone was coming through the tubes. Each round, two more combatents will arrive in the following order:

Bruagh/Raeb (count as one for purposes of arrival time)
Terser
Sam/Chuckles (count as one for purposes of arrival time)
Shinto
Shonti
Sarnak/ Kyachi(? - see my note above in your post, Evan) (count as one for purposes of arrival time)
Oathbreaker

Regarding the web, reflex DC 15 to avoid being grappled when you hit it. Standard rules per the spell if you fail the check. The exit sends each of you to a different spot on the web, so no danger of crashing into each other. If you make your check, you can act the first round you arrive. Keep in mind that none of you will have any warning of what you're about to run into. A DC 25 perception check will let you know something's amiss before you exit the tube, otherwise you'll likely need some time to get your bearings. I'm not puting down a hard rule here: use your best judgement to RP appropriately.

Yes, I realize I haven't stated what you're fighting. You just exited a tube after an hour or so of travelling along at very high speeds. You'll need to get your bearings and look. Feel free to make appropriate knowledge checks to figure out what they are. First map will be posted tomorrow. For now, Devlin can close melee if he deisres, but has room to get away if he's not feeling that brave/foolhardy. Your enemies are close enough to move, then engage in melee if they so desire.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+10=16 ; d20+11=31 ; d20+8=20 ;
Thursday September 27th, 2012 10:23:43 AM

Devlin sees the shadowy forms as he careens towards the web. Tucking his body in tight he uses one of the few moves he can perform to roll through a gap in the web and land on his feet. He gives a glance at the figures sizing them up before slipping a pair of goggles on from his pack and peering back down the tube. Listen I don't know what you lads are doin' here but ye might want ta clear out. We Duergar just got routed from Drakesmeade and there be a whole mess of pissed off Dwarves on me tail. Devlin relies on his dark complexion and the abruptness of the encounter to lend to his bluff.

Reflex = 16 (Whew!)
Knowledge (dungeoneering)to ID enemy = 31 (Nat 20)
Put on smoked goggles (GG gift, gives +2 to bluff checks.)(Move action to retrieve and move action to put on.)
Bluff = 20 (vs there sense motive checks)

Shonti AC15/14/11 - CMD14 - HP44/44  d20=5 ;
Thursday September 27th, 2012 2:17:52 PM

OOC: accidentally rolled the d20 last night when checking in here..... disregard that please.

Shonti takes a long drink from Shinto's gallon of ale, before giving the jug back to his brother before he enters the lava tube.. He then jumps in after Shinto has gone ahead of him. Feeling rather uncomfortable at first, he tries to shift his weight around a little until he realizes this will be a "different" feeling of transportation. Still in the tube, Shonti waits it out until he reaches the end.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+19=34 ;
Thursday September 27th, 2012 2:57:08 PM

Oathbreaker coasts along rather uncomfortably, pulling out his wineskin as he goes along. As he approaches the end of the tube, he suddenly jerks to attention, hearing the commotion (Perception 34).

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+6=19 ; d20+10=13 ;
Thursday September 27th, 2012 3:41:25 PM

Terser doesn't notice anything out of the ordinary (Perception 13), but when he pops out of the tube, he reacts with great dexterity to the web, and slides right out and onto his feet (reflex 19). He shakes himself, and looks around, trying to regain his bearings.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Thursday September 27th, 2012 4:43:06 PM

Dernock just keeps falling...

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20=17 ; d20=3 ; d100=10 ; d100=29 ;
Thursday September 27th, 2012 7:44:49 PM

Shinto barrels through the tube, getting more nervous the faster he goes If Domi wanted us ter float at dragons speed through tubes of lava, hed given dwarves wings an rock flesh. Tis nutso. When will it end

A few minutes behind the rest, Shinto finally gets shot into the web. He hits and bounces off with less grace than a mammoth crossing an ice patch. Crashing to the ground, losing his grip on axe and shieldthey clatter and clash the ground next to him. Seeing stars he sets on his butt and frantically looks around for axe and shield. But can't see much other than red and orange dots streaming through his eyesight.

[i ooc
Reflex-17+5=22, perception- 3+7=10, chance of dropping axe n shield 50%(high)- both dropped [/i]

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Thursday September 27th, 2012 8:03:35 PM

OOC: Since it was unclear, I'l repost what i meant and this turn in the same post.

Sarnak Jumps into the tube and looks at the walls slipping away rapidly for a moment, as he attempts to look ahead and see if a exit of any form seemed to be approaching. After several minutes of not seeing anything, He decides he'd be much better off with Kyachi present when he landed, and begins the summoning ritual while in the tube, as she appears a minute later, grabbing onto Sarnak as she careens wildly along the route, looking at the speedy walls around her.
"I thought you were going to be summoning me when you got there?"
He shrugged. "It's been a half hour since I entered. I got bored."
"So you summon me in this death trap...Hmm, actually when do you not summon me into a death trap?"
"Most of the time actually, Aside from when I'm sleeping your with me most of my waking hours on any given day.

They proceed to banter the rest of the trip.

OOC: I'm not going to make the rolls till they actually enter, given there's 3 rounds till they arrive.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday September 27th, 2012 10:35:33 PM

Sam and Chuckles float after their companions. Sam braces for a rough landing.

"I hope we're not flying into a trap."

Ooc-As I won't be landing this round (and can't get to my reflex score because I'm at the bar), I'll make my reflex save tomorrow before landing.


Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=11 ; d20+6=25 ;
Friday September 28th, 2012 12:09:43 AM

When they land:
Sam's reflex=11
Chuckles' reflex=25


DM Carl - Rock Troll combat Rnd 2 
Friday September 28th, 2012 9:13:48 AM

Devlin shoots out of the tube, connects with the web just enough to slow him down, and lands ready to deal with this new situation. (ooc: missing the web completely would leave you splattered against the side of this cavern. I figured that wasn't your intention...)

The hard skin and crystalline growths reveal the hulking creatures to be rock trolls, He also knows they aren't affected by fire like their cousins, but sonic damage is known to be particularly effective against them. Also, those arms of theirs are pretty long, you'll need to get well within their range before you can even dream of connecting in melee (ooc: 10' reach. Good roll!).

Of course, he can tell just by looking at them that they could grind him to paste quickly if they got the chance.

Thinking quickly, the dwarf uses his darkblood heritage to his advantage. "More food coming? You two go get ready to catch more. I eat this one now." One of the trolls advances on Devlin, while two more go to await their meal. It's not the outcome he was hoping for, but at least he's not dodging those claws of theirs just yet.

Back in the tubes, Kyachi reappears to answer Sarnak's summon. She doesn't have any forward momentum when she appears, so it takes a bit for her to get moving up to speed. When all is said and done, the two of them can still converse thanks to the still air in the tubes, but they're several yards apart (they will still exit at approximately the same time).

Terser and Bruagh, along with Raeb come barrelling out of the tube. Terser clearly wasn't expecting trolls when he landed, so it's a good thing he manages to not get stuck in the webbing. "He's right! More food!" says one of the creatures.

The rest of the party floats along peacefully, unaware of what lies ahead.

***

MAP

Bruagh still needs to roll perception and reflex for himself and Raeb, but can act appropriately this round.

Shinto, am I missing the rule that says you drop your gear? If you want to disarm yourself for RP reasons, be my guest. Your reflex save, to me, says you saw the web coming, readied yourself, got slowed by it, then exited it w/o getting stuck.

Sam/Chuckles and Shinto may take appropriate actions next round.

Remaining order of arrival (2 per round):

Shonti
Dernock
Sarnak/ Kyachi
Oathbreaker

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday September 28th, 2012 10:18:04 AM

As he flies through the tube, the Oathbreaker glows with divine energy, his bow glowing with the same energy as he prepares for what lies ahead.

----------------

Perception 34 from last round to know something's going on
Casts Gravity Bow on himself, lasts 5 minutes

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Friday September 28th, 2012 10:20:28 AM

Ooc: ya rp the fact that even though he didnt get stuck in webbing, he still got a bit disoriented after the the highspeed falling. Seeing stars will subside when I act and hell pick his gear up. Just for fun ;) full post in a couple hours

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20=10 ;
Friday September 28th, 2012 12:20:21 PM

Terser's head is still spinning from the chaotic journey, and he can't quite make out his surroundings yet. However, when he hears a gravelly voice refer to what can only be him as food, he assumes a fighting stance and activates the elaborate tattoo on his palm, which infuses fire into the longaxe that has appeared in his hand. He assumes a defensive posture, keeping his weapon between himself and his potential attackers until he can see well enough to bring the fight to them.

(knowledge = 10 to determine any info about the creatures)



Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+8=27 ;
Friday September 28th, 2012 12:54:15 PM

Seeing his friends being flung randomly into the webbing Devlin attempts to stall more. He backs a step away from the troll in front of him and readies himself to dodge the creatures attacks. Looking past the monster before him he shouts at the other two attempting to use a voice similar to the trolls.I take these ones you wait for rest.

The rogue hopes his ruse will buy a little more time for the others to join the fray.

Actions:
5' step back (to N,15)
Enter Total Defense +4 AC
AC vs giant subtype = 29
Bluff trolls to confuse the two waiting for the rest of the party.
Bluff = 27 (vs sense motive)

OOC: Dont forget that trolls are giant subtype so we all get +4 to AC against them.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+5=21 ; d20=5 ; d20+7=12 ; d20+5=15 ; d20+4=16 ;
Friday September 28th, 2012 7:06:03 PM

Bruagh hits the web and instinctively rolls off of it. Raeb's larger frame however gets stuck and begins flailing about trying to get free.

Seeing trolls waiting for him is honestly a bit of a surprise for Bruagh. Not wanting his friends in the tubes to be so surprised, he yells out. "Contact front, enemy ambush waiting at the tube exit!!!" Feet on the ground and Raeb in the web, Bruagh tries to back up (if it won't put him in the web) and quickly asks for Domi's Divine Favor.

For last round
Bruagh
Reflex: 21
Perception: 5

Raeb
Reflex: 12
Strength: 15

This Round Bruagh takes a 5ft step back if it won't put him in the web and casts Divine Favor. If it will, he will just cast defensively with a Concentration check of 16.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet]  d4=1 ; d20+7=26 ;
Friday September 28th, 2012 9:26:27 PM

Sarnack, Kyachi, sounds like we've got trouble. I just heard Braugh shout somethin' " Dernock calls out and changes his stance to prepare for battle.

Perception check for hearing Bruagh = 26
going to assume dernock hears something, whether not he could hear what braugh said is upto the Dm.
D4 frm clumsy fingers.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday September 28th, 2012 10:29:35 PM

Sam braces for the landing into what he guesses is a fight. He hopes the others following don't crush him on landing.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Friday September 28th, 2012 11:53:13 PM

Sarnak and Kyachi just continue their conversation as they fly through, not hearing the battle just yet.

Shonti AC15/14/11 - CMD14 - HP44/44  d20+4=10 ; d20+7=16 ; d20+4=13 ; d20=17 ;
Sunday September 30th, 2012 11:41:27 AM

Shonti is caught off guard coming out of the tube, and flies right into the web where he is stuck. Being a little more clumsy than his brothers before him, Shonti has a bit of trouble with the web, making him next to useless until he can fight his way out of it..

damn these webs! I'll burn the friggin thing!

Shonti AC15/14/11 - CMD14 - HP44/44 
Sunday September 30th, 2012 11:47:04 AM

OOC : Rolls for last post ::
Reflex coming out of tube..1d20+4=10
Perception..1d20+7=16
Reflex to get out of web..1d20+4=13
CMB to get out of web..1d20=17


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Sunday September 30th, 2012 12:49:49 PM

Coming out the web and crashing to the ground,Shinto gets his bearings and picks up his gear. Holding his shield in front of him with his axe right behind it. He watches the troll, ready to dodge or catch a blow to his shield.

Shinto calls a quick favor from Domi as well a gentle white light flows from the dwarf, engulfing allys within twenty feet. protective aura, +1 ac for 1 rnd

DM Carl - Rock Troll combat Rnd 2  d20+11=26 ; d20+12=19 ; d20+12=31 ; d6+7=12 ; d20+11=31 ; d20+11=22 ; d20+12=13 ; d20+12=32 ; d20+12=25 ; d8+7=9 ; d6+7=13 ; d20+11=28 ; d20+12=24 ; d20+12=20 ;
Monday October 1st, 2012 9:39:47 AM

One by one the party exits the lava tubes. The trolls seem down right giddy (for trolls) at all the free food being thrown their way. "I told you this would be good idea. Food come to us now!" The troll squaring off against Devlin lunges with tooth and claw. The nimble dwarf avoids the worst of it, but the beast catches him across the belly with his claws.

Devlin takes 12 HP slashing damage.

The other two advance on Terser and Bruagh. "Hmph...no like it when food covered in metal. Harder to get to squishy bits inside," says one before unleashing itself on Terser. These things may talk slow, but they seem to have no trouble moving quickly.

Terser takes 9 piercing damage from the troll's bite and 13 slashing from it's claws. You are very lucky, btw. This thing had 2 nat 20s against you and neither were confirmed.

Bruagh also faces a full attack from one of the trolls, but between his impressive armor and training against giants, he remains unscathed.

Oathbreaker is still a ways off, but feels something is up. He prepares to do some heavy damage when he arrives.

You're too far off to hear anything, but I consider a 34 perception supernatural enough to rule your instincts tipped you off...

Shinto arrives with a clatter and quickly moves to regain his axe and shield when he sees he has company. He feels Domi's warmth surround him as he calls for aid.

Terser, still reeling from the arrival and attack, conjours up fire to surround his longaxe & attempts to keep the trolls at bay. He tried to call upon what he knows about monsters in the area, but can't figure out exactly what these are. Some kind of troll, obviously, but that's about it.

Devlin knows help is on the way and tries to keep the trolls unfocused until his party's full strength is present. He calls out in his best rock troll voice for the others to wait on new arrivals. "No! You eat that little dark one, we eat these, and we all eat the rest. We save the bear for dessert." Guess he fooled them, but they don't seem too intent on following directions.

Bruagh avoids getting stuck in the webbing and calls to his companions still on their way. He steps out of the range of the trolls and asks for Domi's favor for the coming battle. Raeb, meanwhile, is stuck in the web and none too pleased about it.

Dernock sees the exit and hears Bruagh's warning. He sets prepares himself for combat as the trolls come into view.

Sam and Chuckles arrive without fanfare, being vaguely aware that there's fighting going on.

Sarnak and Kyachi enjoy a nice conversation.

Shonti is still flying along, but has a bad feeling about what's going to happen next.

You exit the tubes next round. Those rolls will count then.

***

MAP

Shonti and Dernock arrive this round.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+14=33 ; d10+6=12 ; 2d6=9 ; d20+5=13 ;
Monday October 1st, 2012 11:04:39 AM

Bruagh charges headlong into Rock Troll 3, his axe aiming for belly or hamstring, whichever is open. Raeb continues to voice her displeasure with the web but hasn't quite figured out how to free herself.

Attack: 33
Damage: 12 Slashing + 9 Holy

Raeb Strength Check: 13

Terser: HP 26/48 (rage 36/58) - AC 22/12/20 - CMD 20  d20+10=19 ; d12+12=22 ; d6=4 ; d4=3 ;
Monday October 1st, 2012 12:09:15 PM

Seeing that the troll seemed to have no trouble striking him, Terser knew he need not waste energy on defending himself, and flies into a rage, lashing out with a ferocious strike at the troll with his axe. (effective AC 24 vs giant type) He then circles carefully around the monster, trying to provide a more advantageous avenue of attack for his comrades. (M6, M5, N4, O4, P4, P5 - 30 ft move, staying out of AOO range, but also ending in range so the troll doesn't have move to hit)

Attack: 19 vs rock troll 2
Damage: 22 Slashing + 4 lightning + 3 fire



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=16 ;
Monday October 1st, 2012 2:15:49 PM

(last round description of web encounter)

After shooting out of the tube, Sam and Chuckles find themselves flying headlong into a web. Chuckles easily ducks the strands and lands safely (reflex=25).

Sam on the other hand...(reflex=11)
---------------------------------------------------------------------------------------------
(current round)

Sam sees the massive trolls attacking the party and panics.

"I've got to get out of this stuff before they rip me out and eat me!"

Luckily, Sam's size and nimble moves get him out of the mess. (escape artist=16)

"Chuckles! This way!"

Sam leads his hyena behind Terser and begins inspiring the troops.

"Show these trolls what we're made of! Strike them down!" (INSPIRE COURAGE +1 to hit/damage and vs fear/charm to group)

Move= L6 for Chuckles/L7 for Sam

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Monday October 1st, 2012 2:43:04 PM

Recalling what he heard about the lava tubes and prepares himself to fly into a web. Eberyon, grant me strength.

Terser: HP 26/48 (rage 36/58) - AC 22/12/20 - CMD 20 
Monday October 1st, 2012 5:18:39 PM

(ooc @ Sam - I circled around to P5 to flank, so if you're trying to get behind me, it would be O/P 4 or over there somewhere)

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday October 1st, 2012 5:22:51 PM

Ooc-I'm fine where I'm at. Thanks though.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet]  d20+5=11 ;
Monday October 1st, 2012 8:51:50 PM

INCOMIN'! Dernock shouts as he lands in the web, finding himself up tangled next to Raeb. Bah, not this again he curses looking slightly dejected.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Monday October 1st, 2012 8:53:32 PM

OOC oops I forgot the roll was for the reflex save (11)

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42 
Monday October 1st, 2012 9:34:20 PM

Still talking as they travel along the tunnel

Devlin -- AC 21/17/16 -- CMD 19 -- HP 28/40  d20+11=23 ;
Monday October 1st, 2012 9:42:21 PM

Devlin takes the blow and winces in pain. Wont last long alone against this beastie Not wishing to meet Gargul again so soon the rogue back away from troll and moves to a spot behind the web. He draws his swords as he goes.

Move to J,6
Acrobatics = 23 to get away from the reach.
AC vs AOO while moving is 29 (mobility)

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20=17 ; d20=4 ;
Monday October 1st, 2012 10:42:02 PM

Shinto raises his eyebrows as an idea pops into his head. bring em down lads!!
He yells dropping his axe and shield, then pulling his keen flail from his belt, he swing, double fisting the weapon, at rock troll 2s calf area. Hoping to wrap around and pull its leg out from under it.

==================
Actions
Free: Drop axe and Shield
Move: Pull out +1 Keen heavy flail
Atk: Combat Maneuver (trip): 27 to trip, vs cmd.

ooc: Ac without shield is 23 vs giants, I have mobility feat, +4 ac to AoOs. Making it 27 vs the trolls. Cant believe i dropped the improved trip feat, really kickin myself for that one.

Shonti AC15/14/11 - CMD14 - HP44/44 
Monday October 1st, 2012 10:47:29 PM

Shonti flies out of the tube at an alarming speed, and is completely caught off gaurd. He must've been getting comfortable inside the tube finally, because he wasn't quite ready to be ejected from it so quickly.. He feels a little "push" from some unknown source as he exits the tube, and comes out the side of the tube, almost missing the web all together. Luckily though, the last strands of the web catch Shonti.. But on the other hand, he is now stuck in the web. Damn these blasted webs!!

Shonti gains his focus back, and begins to rip and tear his way out of the web. He makes it out just in time to turn around and see three rather large, rather hungry looking trolls, and can hear them talking as if his brothers are their next meal... This ain't lookin' too pretty... Think Shonti, Use ye brain!

===========================================================================
OOC: CMB roll to get out of the web was a 17.. Please disregard the reflex save to get out, I wasn't home, or near a computer when i posted, and couldn't remember exactly what I had to make rolls for lol.. Should of just went with an Escape Artist check i guess, but i forgot i could.. Oh well, I made it with NO BONUSES!! lol GO SHONTI!

DM Carl - Rock Troll combat Rnd 4  d20+11=27 ; d20+12=25 ; d20+12=14 ; d20+12=15 ; d20+12=26 ; d20+11=22 ; d8+7=9 ; d20+11=20 ; d20+12=19 ; d20+12=14 ; d20+12=31 ; d6+7=12 ; d20+11=16 ; d20+11=30 ; d6+7=8 ;
Tuesday October 2nd, 2012 8:52:48 AM

"Hey guys, how many dwarves you think we can eat?" asks troll #1 while continuing his attacks on Devlin. Luckily, the dwarf remains unscathed.

"I can eat these little guys all day. Good finger food, especially that little one over there," says #2 while pointing at Sam. He stops talking just long enough to take a bite out of Terser. "This one kinda gamey. Drinks too much..."

Terser takes 9 points of piercing damage. Jerry should give warning that our die roller doesn't seem to like newbies...

"Both of you need to shut up and worry about food after these smelly dwarves all dead!" roars the last while lashing out at Shinto. The troll's attacks against Shinto seem especially poorly executed. They don't come anywhere near the dwarf.

Bruagh decides it's time to start dishing out some damage as well and charges! The troll sees him coming and uses his massive arms to intercept and take a piece from him. Bruagh is made of sterner stuff, though. His attack sinks easily into the troll's belly, slicing into the thick hide.

Bruagh takes 12 points of slashing damage from Troll 3's AoO (10' reach - hit AC31).

Terser is obviously tired of being eaten on and flies into a rage! Moving faster than a dwarf should, he circles around the troll and lashes out with his long axe, its range making sure he doesn't have to get too close. The hit connects, though just barely. Between the physical damage and elemental effects, it's a sight to see and makes for one very angry troll.

Neither Sam nor Chuckles are well suited for standing face to face with a troll & get out of harm's way. The gnome takes his rightful place as #1 fan of our heroes and does what he can to inspire them.

Oathbreaker knows he'll have to move quickly to avoid the web he's sure is coming. Good thing that's his specialty...

Dernock is sick of being trapped in a web, but such is life.

Sarnak and Kyachi continue along, but that does appear to be the end of the tunnel coming up quickly.

Devlin gets the heck out of dodge. He draws his weapon and gets back, but isn't quite quick enough & the troll manages to get a claw through his defenses. Thinking quickly, Devlin flips back and catches the troll on the chin. Not enough to hurt it, but it does distract the troll long enough for Devlin to move to safety.

CMD of these things is 24 - just missed it. AoO missed you.

The muscle of the Brothers Zarbadium forgoes axe and shield in favor of his reach weapon. Sending the business end around troll #2's leg, the dwarf pulls back. The troll uses the opening to take a bite from Shinto's exposed shoulder. He manages to hold on to the flail, but the troll is still standing.

Shinto takes 8 damage from the troll's bite. The troll hit AC30 with his AoO. The damage lowers the trip attempt to a 19, which fails.

The smarts of the Brothers Zarbadium arrives, gets temporarily caught in the webbing, and lands on his feet just in time to see the mess they're in.

***

MAP

At the end of the next round, everyone should be here. How much action you take this round depends on reflex/perception rolls.

You've been in combat long enough to figure this out: AC is 19/10/18. CMD is 24.

Keep in mind the trolls have initiative here. Many, many thanks to those of you posting your effective ACs against them.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+9=19 ; d20+10=24 ; d20+10=26 ; d6=2 ; d6=3 ; 2d6+5=8 ; 2d6+5=10 ;
Tuesday October 2nd, 2012 10:26:07 AM

The Oathbreaker flies from the tube, landing gracefully in the webbing and immediately lashing out with two arrows on the nearest troll.

-----------------

Rapid Fire for two attacks on Rock Troll 3
Hit AC 24 and 26
Damage: 8+2 shock, 10+3 shock

Modified AC: 24
Modified Touch: 19

Devlin -- AC 21/17/16 -- CMD 19 -- HP 28/40  d20+9=23 ; d6+3=9 ; 2d6=8 ;
Tuesday October 2nd, 2012 11:05:12 AM

Devlin watches the battlefield for a few moments before acting. He dives into the fray going around the flank nearest troll. He end up in front of Terser. Using the long axe and Shinto as a distraction Devlin is able to sink his blade deep into the trolls side. As the sword slides between ribs the rogue twists it scraping bone and tearing flesh.

Action: move to P,6
AC vs AOO =29 (mobility)
Strike troll 2
To hit = 23 (flanking)
Dam =18 (10 + 8 sneak) added in +1 from sam.
Troll 2 is now sickened for 2 rounds (thug archetype)
Troll 2 is now bleeding for 2 dmg/rnd (should be stopped by his regen next round so will take 2 dmg, bleeding strike)
AC = 25 vs trolls

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 57/69  d20+12=14 ; d20+5=18 ;
Tuesday October 2nd, 2012 11:28:42 AM

Bruagh swings his axe a second time and meets much less success than the first.

Raeb final struggles enough to break free of the web and moves as close as she can to Bruagh. (Please note she is large sized.)

Attack: 14 (Miss)
Raeb Str check: 18 (Success)

Bruagh AC vs. Troll is 30.



Terser: HP 17/48 (rage 27/58) - AC 22/12/20 - CMD 20  d20+13=15 ;
Tuesday October 2nd, 2012 11:40:42 AM

Terser shifts to the side to achieve a better angle on the troll, but is distracted by the sudden presence of Devlin in front of him. He lashes out with his axe, but it is deflected by one of the stone chips that protect the monstrosity before him.

Shonti AC15/14/11 - CMD14 - HP44/44  d100=56 ; d20+7=25 ;
Tuesday October 2nd, 2012 1:02:41 PM

Shonti gains his bearings just in time to see that he is WAY closer than comfort to these big ugly trolls. And what's worse? Shinto is going hand to hand with one of the giants! Knowing that he would be a lot more help to the group alive, Shonti reaches over and lays a hand on his brother's shoulder. Don't die! He shouts as a wave of force leaves his hand, and wraps itself around Shinto. Shonti then takes a 5' step back, before he makes his way down around to the edge of the web. He looks around once he reaches the other side of the web, trying to note anything that looks out of place, as well as any exits, doors, other lava tubes, or any more potential enemies.

==================================================================================
[i]OOC:
Actions:
Cast Mage Armor granting Shinto another +4 to AC
5' Step to L,11
Move to J,13.

SF=5%, 1d100=56. Good.
Perception: 1d20+7=25

Effective AC: 19
Effective Touch: 18

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+6=11 ;
Tuesday October 2nd, 2012 1:56:52 PM

Hearing the suggestion of becoming finger food, Sam and Chuckles quickly move away from the action. (Sam to L4 and Chuckles to L5)

"Nice shot Devlin! We've got them on their heels!" (INSPIRE COURAGE continued)

Sam steadies his crossbow and aims at Troll 2. Terser and Devlin enter his sights on and off as they whirl in vicious melee. He lets out a breath as his finger slowly pulls the trigger. Just as he commits, Chuckles lets out a nervous laugh and tugs at Sam's pant leg with his teeth. The bolt hits the ground about 10 feet away from Sam. (11 to hit after all +/- adjustments)

"Chuckles relax! You fouled up my shot!"

Chuckles lowers his head and hides his face with his front paws.

ooc-Accidently hit submit button instead of roll button on previous entry. Please delete.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42  d20+9=23 ; d20+7=11 ; d20+7=10 ; d20+14=24 ;
Tuesday October 2nd, 2012 2:23:19 PM

As the duo approach the entrance they spot the webs. Kyachi manages to open her wings and swiftly fly out of reach of them. She looks about for a moment to analyze what to do, and decides to get into a good position before attacking, not wanting to charge in headlong just yet

Sarnak finds himself in the grips of a web once more, and just lets out a loud sigh as he attempts to climb out of it and fails.

OOC:
Kyachi
Move: Kyachi flies up 15' and over to P10
Std: Total defense to go to 27 AC

Sarnak:
Std: Attempt to escape, DC 15 vs 11, then DC 15 vs 10, both fail.
Move: nothing.


Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet]  d20+9=29 ;
Tuesday October 2nd, 2012 3:57:15 PM

Dernock's frustration must have somehow manifest itself asa tflon coating as he slips gently out of the web. Now free, he runs to M12.

CMD 29

OOC Shonti, unless Shinto's Armour class bonus (including enhancements) is less than 4 you're wasting a spell. Same type bonuses don't stack. Also I keep forgetting to use Combat maneuver bonuses...



Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20=15 ; d20=7 ; d20=1 ;
Tuesday October 2nd, 2012 7:04:39 PM

Ugghh! Ye puke bellied Dragon turd! Get yer slimy teeth offa me! Shinto yells at the giant as he takes his lucky bite.
As Shonti makes his way over, and further away from the troll, he attempts to give a bit of direction, Knock em out, er weaken em bro! Me armors fine, an me shield has yet te be cast!

He looks up into the trolls eyes, gives a death stare and screams at the giant, Ye won't be gettin anutter one, ye big ugly! and with that Domi's warrior swings again with his heavy flail, One more try, its got ter work

He attempts to trip the troll once more. After the mini ball-n-chains wrap around the trolls leg Shinto takes a 5' step backwards, hopefully to a moment of safety to plot his next move.
Shoulda casted me shield first. Ye learn as ye get smacked me guess.
===========================================================
Actions:
Atk: Combat Maneuver (Trip) 25 vs CMD 24; AC 27 vs AoO's (Mobility)
Move: 5' step to M,9 (acrobatics check 9) AC 27 vs AoO's (Mobility)
===================================================================
OOC: Mage Armor provides armor bonus and doesn't stack with normal armor? Those stack rules are horrible.... Shield Spell provides a Shield bonus; which will stack with my armor right?

Yup. I was just about to post that. Mage armor won't help ya.

Dernock Uristson HP 38/38 AC 21/14/19 CMD21 [Not Dead, yet] 
Tuesday October 2nd, 2012 7:48:20 PM

OOC It would be but shield is a personal spell. The caster can only use it on themselves.

Shonti AC15/14/11 - CMD14 - HP44/44  d20+4=23 ; d6+3=9 ;
Tuesday October 2nd, 2012 8:03:39 PM

OOC: Bad planning on my part, I didn't realize that Mage Armor doesn't stack..... Not good... If I can change my post accordingly, take what's written below instead of my previous post..

DM Carl: Would it be possible to do some minor character surgery soon? I'd like to swap out Mage Armor for a different spell, since everyone's (besides my own) armor bonus is above a +4. I got it thinking that would be a helping hand to our melee combatants, not for my own protection...

===================================================================================
Shonti gains his bearings just in time to see that he is WAY closer than comfort to these big ugly trolls. And what's worse? Shinto is going hand to hand with one of the giants! Weaken this Troll! Shonti shouts as he outsrteches his arm, and lets a light blue, almost electric looking ray jolt out of his fingertips. The ray strikes the Troll immediately in front of himself and Braugh. Shonti then takes a 5' step back, before he makes his way down around to the edge of the web. He looks around a bit once he reaches the other side of the web, trying to note anything that looks out of place. He also tries to get a good idea of where we might be, as well as any exits, halls or doors, other lava tubes, or any more potential enemies.

===================================================================================
OOC:
Actions:
Cast Ray of Enfeeblement at Rock Troll 3.
5' Step to L,11.
Move to J,13.
Perception: 1d20+7=25

SF=5%, 1d100=56. Good.
Ranged Touch Attack: 1d20+4=23 to hit Touch AC 10.
Ray of Enfeeblement: 1d6+3=9 Strength Damage.
Fort. Save halves damage, DC=14. Effective for 5 rounds.

Effective AC: 19
Effective Touch: 18


DM Carl - Rock Troll combat Rnd 4  d20+13=18 ; d20+11=15 ; d20+12=19 ; d20+12=24 ; d20+13=16 ; d20+12=29 ; d6+7=8 ; d20+12=27 ; d6+7=10 ; d20+12=27 ; d6+7=13 ; d20+12=24 ; d20+12=27 ;
Wednesday October 3rd, 2012 9:56:40 AM

"Stupid food keeps moving around. Me go eat something else first." Rock troll #1 saunters forward and attempts to grab up Bruagh, but the dwarf easily avoids the troll.

Failed grapple - Bruagh can make an AoO.

"This food mine! Get your own!" shouts #3 at the incursion. Obviously hot under the collar, the troll's attacks go wild and bounce harmlessly off Bruagh's armor.

Beset on all sides by angry dwarves, #2 decides to even the odds a bit and kicks at Terser's ankles. A quick jump to the left and the trip attempt misses...

Shinto & Terser may make appropriate AoO.

Oathbreaker arrives with a flourish and reminds the rest of the group why they keep him around; two arrows plunk solidly into troll #3.

Bruagh busy dodging attacks from two trolls, doesn't manage to connect. He's very relieved to see Raeb is free and able to move up, however!

Just had her take a 5' step to avoid an AoO...figured that's what you'd want.

Devlin, ever the opportunist, slips forward using the many distractions provided by Shinto and Terser. Still, the troll is quick and manages, albeit barely, to take a piece of the dwarf just before Devlin sinks his blade into the troll's solar plexus. The thing lets forth an awful, waleling groan as the blow connects.

Devlin takes 8 points of slashing damage - troll hit AC29 exactly with the AoO.

Terser strikes again, but his axe is deflected by a large crystal cluster on the troll's chest.

Sam and Chuckles continue getting out of the way. Continuing to inspire his companions, his attack goes wide thanks to an exuberant hyena. It's a good thing he's so darn cute...

Sarnak shoots out of the lava tubes and ends up deep in the webbing once again. Kyachi's wings manage to slow her enough to avoid the webbing completely. She takes a moment to get a good vantage point while still in the air. Flying over rock troll #3, she feels the thing's claws tear at her underbelly.

Map's not 3d, but I am noting she's aloft. Note these things are about 15' tall, so she's not out of harm's way. AoO hit AC27 for 13 slashing damage.

Dernock exhales sharply in annoyance at these webs and, to his suprise, slips right out. He runs forward to join the fray and runs smack dab in the waiting claw of rock troll #1. For a moment, he swears he can see Gargul face-palming and shaking his head.

Troll's AoO hit for 10 slashing damage.

Shonti decides to take away one of the beast's main advantages and saps the thing's strength. The ray hits the troll dead on, though the hardy thing shrugs off the worst. Still, some vigor seems to have been taken.

You can't take a 5' step, a standard action, and a move action in the same round. However, since all trolls already made the AoO they get this round, you get lucky and don't get attacked on the way to J13. Fort save was 24 vs DC 14 - 4 str damage for 5 rounds.

Shinto is happy to see his brother weakening the trolls, but likely wishes the one he was squaring off against was the one weakened. He once again sends his flail around the troll's leg. The troll, sickened and busy attacking Devlin, fails to react in time and falls to the ground with a tremendous crash; the vibration of the crystals growing on him providing harmony to his cries of outrage. The dwarf then decides to be somewhere else when the troll gets up.

***

MAP

Aren't dolphins awesome? They play with disabled kids and make cute little sounds. Everyone loves dolphins. Ever seen when happens when dolphins encounter sharks? They go freaking crazy and attack. I bring this up because it's an appropriate analogy on how Jerry reacts when he sees excessive OOC chatter on these boards. I'm also not a big fan myself. You are all very, very actively encouraged to strategize and talk - over email, or IM, or text, or heck...call each other. Just leave it off the board itself. Also, no more naked D20 rolls. Include any modifiers in the roll itself, please.

All minor issues, though. Great posting!

Terser: HP 17/48 (rage 27/58) - AC 22/12/20 - CMD 20  d20+13=20 ; d12+13=14 ; d6=1 ; d4=2 ; d20+13=30 ; d12+13=23 ; d6=6 ; d4=4 ;
Wednesday October 3rd, 2012 11:28:41 AM

Terser jumps to the left to avoid the troll's clumsy attack, and resists the urge the step to the right. He bends his knees in tight, and thrusts his axe into the troll's reaching arms, scoring a long slash, but not a deep one.

AoO hit AC 20
damage (so many 1s) 14 slashing + 1 lightning + 2 fire


Regaining his balance, he scores a much more solid blow, his axe biting deep into the creature's shoulder. Between the adrenaline of battle and the cheering coming from Sam, Terser is quite enjoying himself, despite the numerous wounds he has sustained. He offhandedly notices that the flames on his axe are beginning to die out, and considers whether it would be more beneficial to renew them, or just to continue hacking at the troll until its foul head has come off of its body.

attack hit AC 30
damage 23 slashing + 6 lightning + 4 fire



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+6=20 ; d6+1=6 ; 2d6=9 ;
Wednesday October 3rd, 2012 2:01:49 PM

Sam reloads his holy crossbow with another cold iron bolt and assesses the battlefield. With his original target down and being thrashed by Terser and Devlin, he aims at troll 3.

This time his bolt finds the troll's side as it flashes with holy vengeance. Sam feels the same glee he felt when he was ready to throw the bomb at the darkbloods. (20 to hit. 7 damage w/ inspire courage and 9 holy damage)

"These wretched beasts deserve to suffer and burn!"

"Keep fighting! Show them the mercy that they were willing to show us! Destroy them!" (INSPIRE COURAGE continued)

Chuckles stays by his master's side. He waits to defend Sam from any potential threat.

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP42/42  d20+5=8 ; d20+5=17 ; d20+8=16 ; d20+8=26 ; d20+8=13 ; d20+8=18 ; d6+10=15 ; d4+10=14 ; d4+10=11 ; d6=4 ; d6=2 ; d6=5 ;
Wednesday October 3rd, 2012 2:52:51 PM

Sarnak still struggles against the web, finally managing to break free, but not soon enough to contribute to the fight in a meaningful manner just yet.

Kyachi yelps at feeling the claws rake her underbelly, as she glares at the troll beneath her. She looks over his large form to Braugh distracting the troll, and as the battle-song of Sam reaches her ears she strikes forward, slicing at the troll's back with both claws. One missed as she steps back for a moment to reassess, as she notices several openings in the troll's stance provided by Braugh, delivering a sharp strike to the back of the troll's head with her spiked tail, and waiting for a crescendo of Sam's song to bite at the troll's shoulder, the song granting her a slight boon to clarity long enough to land her last strike, grinning as she watched her new acid-tipped weapons start to sizzle the skin of the wounds she had just caused.

OOC:
Sarnak;
Std to escape web, fails 8 vs DC 15
Move to escape web, succeeds 17 vs 15

Kyachi;
Full attack, +2 flanking bonus, +1 from inspire.
Bite: A: 19 D: 15 + 4 (Acid)
Claw1: A: 29 D: 14 + 2 (Acid)
Claw2: A: 16 D: Missed
Sting: A: 21 D: 11 + 5 (Acid)
Total damage assuming 19 AC: 40 + 11 (Acid)


Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP29/42 
Wednesday October 3rd, 2012 2:53:26 PM

OOC: Whoops, updating header

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+13=22 ; d20+13=22 ; 2d6+6=11 ; 2d6+6=9 ; d6=3 ; d6=2 ;
Wednesday October 3rd, 2012 4:35:58 PM

Turning to the right, the masked dwarf looses another two arrows.

---------------------

Rapid Shot for two attacks on Troll 1
Hit AC for 22 and 22
Damage: 11+3 shock, 9+2 shock

Dernock Uristson HP 28/38 AC 21/14/19 CMD21 [Not Dead, yet]  d20+9=11 ; d20+8=23 ; d6+6=9 ;
Wednesday October 3rd, 2012 5:59:04 PM

Dernock caught by surprise by sudden rock troll swears at the large scratch he's been given. Confronted by the troll looming overhead he swings wildly with his axe and shield with the shield being the only one that sees to connect. He briefly looks for a way to bail in case things get bad.

Attack #1: 12 including inspire courage (miss)
Attack #2: 24
Damage 9

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 57/69  d20+12=24 ; d20+12=29 ; d10+6=15 ; d10+6=16 ; 2d6=6 ; 2d6=6 ; d20+9=29 ; d20+9=26 ; d4+5=9 ; d4+5=9 ;
Wednesday October 3rd, 2012 9:24:17 PM

Bruagh smacks the Troll as it attempts to manuever around him then follows up with a second even more damaging attack.

AoO Attack: 24
Damage: 15 Slashing, 6 Holy

Attack: 29
Damage: 16 Slashing, 6 Holy

Raeb will move to P,Q,12,13, so that she is flanking with Bruagh and Dernock. She will incur the AoO. Once there she will attack the same Troll as Bruagh. Seeing her success in biting them, Bruagh yells out, "Looks like you are the ones going to be eaten."

Attack: 29 (Natural 20) 26 Confirms.
Damage: 9 Piercing + 9 Piercing (if critical) for total of 18 damage.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 20/40  d20+9=19 ; d20+8=24 ; d6+4=7 ; 3d6=14 ; d6+4=10 ; 3d6=11 ;
Wednesday October 3rd, 2012 10:03:43 PM

Shinto get back in here and help me finish this one off.Devlin shouts to the warrior brother. In unison the rogue strikes at the felled troll both his blades sink in deep puncturing vital organs. Fire wont keep em' down going ta need sound or acid ta drop them for good.

1st Attack troll 2 = 19 to hit, Dam = 21 (7 + 14 sneak)
2nd Attack troll 2= 24 to hit, Dam = 21 (10 + 11 sneak)
Troll will bleed for 3 points of damage next round.

DM Carl: You also know acid works just as well...

Shonti AC15/14/11 - CMD14 - HP44/44  d100=42 ; 5d4=12 ;
Thursday October 4th, 2012 5:40:50 AM

Fire's no good.. Don't have much of a voice, an no spells for that.. think Shonti, these Trolls could eat us all if we don't play this smart here.. Shonti ponders for a second, trying to carefully plan his next move. Knowing that whatever happens in the next thirty seconds would determine whether they all live or die. He knows he weakened one of them, but is that enough? This is crunch time in his mind, crucial, and he can't think of a way to bring these Trolls down.

Just when he's unsure of himself, Devlin says something more of Shonti's element. He can't quite make out exactly what was said over all the commotion between them, with the Trolls and all, but he's sure it can only mean one thing! "Acid?! Well I've got plenty of that for them!" He says as he steps just within 15 feet of the nearest Rock Troll, arm outstretched twisting his fingers and rolling his wrist. Shonti yells at the Troll, "My acid will melt your face!" As a big, stringy, gooey glob of greenish, brownish, black acid streams out of his palm towards the troll attacking Dernock.

===========================
[I] ACTIONS:
Move to L,14 or within 15' cone range of Rock Troll 1 if it moves.
SF=5%, 1D100=42, good.
Cast [b] Acid (burning) Hands. Reflex Save DC=14 halves 5d4= 12 total Acid Damage.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+10=22 ; d20+10=15 ;
Thursday October 4th, 2012 9:11:44 AM

Shinto grins as the troll hits the ground, but as opportunity presents itself he takes it and swipes at the other one, misses. Then he takes a swipe at the one on the ground, , also failing to penetrate its thick rock hide.

Frustration grips the warrior, Domi curse you monsters!!

ooc; sorry for the shoet post, at work

DM Carl: A 22 is a hit, unless the +10 was the wrong modifier...

DM Carl - Rock Troll combat Rnd 4  d20+12=22 ; d20+11=31 ; d20+11=12 ; d20+11=27 ; d6+7=10 ; d6+7=12 ; d6+9=15 ; d20+11=21 ; d20+12=18 ; d20+11=30 ; d20+11=30 ; d6+7=10 ; d6+7=13 ; d6+9=14 ; d20+11=25 ; d20+11=29 ; d6+7=9 ;
Thursday October 4th, 2012 10:21:32 AM

"You in big hurry to get eaten, eh?" the first troll says to Dernock as the dwarf rushes forward. "I help with that!" The troll goes to bite, but Dernock moves aside just in time. Unfortunately, this gives the troll the opening it needs. Lightning quick, the thing sinks both sets of claws into Dernock and tears in opposite directions. The pain is too much & Dernock falls bleeding...

Dernock takes 31 points of damage from two claw attacks and the troll's rend. That should put you at -3 and bleeding out. Could be worse, troll rolled a nat 20 followed by a 1 when confirming the crit.

Furious at being knocked down by this tiny dwarf, #2 scrambles to his feet and takes a swing at Shinto. Anticipating the attack, Shinto is just barely able to avoid the blow. Good thing tiny dwarves know how to avoid giants.

Troll #3, happy to see a meal not covered in armor, reaches up to take a piece out of Kyachi. Digging both claws into her underbelly, the troll eviscerates the eidolon.

37 points of damage to Kyachi. Let me know if you're using life link to take some of that and keep her here. I'm not going to have her attacks succeed since she's taken enough damage to be sent back home, but I'll edit the post if you take some damage for her.

Reacting to the troll's clumsy attempt to down him, Terser responds with a solid blow to the thing's chest. Recovering his balance, he lashes back at the thing, burying his axe deep on its shoulder and severing its spinal column. Its brain unable to command it's body, the troll falls.

Perception DC 20 to note the wounds slowly stitching themselves back together.

Sam changes to a more opportune target and connects! The bolt flashes as it finds evil & singes the troll.

Sarnak frees himself just in time to see his eidolon take a massive trashing from the troll in front of him. He has just enough time to decide and use life link should he choose...and indeed chooses to do so! Saved by her summoner, Kyachi tears into the troll that attacked her. Her acid-tipped claws rip the life from the beast in a flurry of hissing blood.

Oathbreaker continues doing what he does best. Two arrows sink deep into the troll, lightning flashing as they connect.

Bruagh interrupts troll #1's grapple attempt with a solid blow to the thing's forearm and follows through with a slash across its chest. It teeters for a bit, but stays upright. Raeb charges between the trolls. Both manage to get their claws on her, but thanks to Shonti's magic, #3 is too weak to tear through her hide. #1 does manage to take a piece of her, though. Furious, the giant bear rears back and comes down on top of the troll. Her muzzle fastens around the thing's face until it stops fighting.

Raeb takes 9 damage.

Shonti, hearing Devlin call out, sends a wave of acid at the downed troll. The liquid connects with a sizzle and any regeneration the troll had going on stops cold. There is officially one fewer rock troll in The Scab.

I moved you to M15 to avoid killing Dernock since I assume that's what you wanted...

Shinto swings at the downed troll (#2) and connects with the helpless thing. He succeeds in re-breaking the thing's spinal cord & keeps him down for the count longer.

***

MAP

Monster body count:
#1 - Dead dead
#2 - Dead but regenerating
#3 - Dead dead

Terser: HP 17/48 (rage 27/58) - AC 22/12/20 - CMD 20  d20+12=19 ; d20+15=34 ; d12+13=16 ; d6=2 ; d4=1 ;
Thursday October 4th, 2012 11:25:02 AM

Seeing his success at felling the monster that had taken his blood, Terser lets out a bellow. Haha, lads! That's how it's done! Just one to go! (perception 19)

Terser leaps over the body of the troll in front of him and charges at the one remaining.

move to N8
attack AC 34
damage 16 slashing + 2 lightning + 1 fire
AC as written this round


He strikes the last standing monster soundly, then sighs as the flames sheathing his weapon die out. He's having too much fun to take the time to renew it though, so his muscles will just have to work extra hard.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+6=9 ;
Thursday October 4th, 2012 12:15:19 PM

Sam reloads his crossbow for what he assumes will be the last time this fight. His eyes focus on the final, standing foe. He steadies his bow and fires. The shot (as usual) misses. (9 to hit)

The gnomish bard discontinues his inspiring words, but the power of his previous words still echo in the hearts of his brothers. (INSPIRE COURAGE continues for this and next round)

Sam lowers his weapon and watches as the undeniable power of his allies is unleashed on the final troll. His services will not be needed in the following moments.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+10=13 ; d20+3=19 ;
Thursday October 4th, 2012 1:10:18 PM

"DERNOCK!" The Oathbreaker dashes forward, sliding to his knees in front of his fallen ally. The masked dwarf quickly begins attending to Dernock's wounds. Unable to stem the bloodflow, the masked dwarf closes his eyes and rays. Gargul, do not take him again. He is not finished yet.

------------------

Move to M11
Acrobatics to avoid AoO: 19
Heal Check: 13, failed first aid
Using Hero Point to grant Dernock +8 on stabilizing roll

Sarnak: AC17/13/14 - CMD17 - HP47/47 Kyachi: AC23/13/20 - CMD19 - HP29/42 
Thursday October 4th, 2012 1:33:54 PM

OOC: Ok, count me confused. Kyachi's attacks should have resolved before she took damage correct? regardless, yes life link will be used to keep her up.

No. The trolls had initiative this combat, so they go before your posted actions.

Shonti AC15/14/11 - CMD14 - HP44/44  d20+5=22 ; d100=99 ; 4d6=10 ;
Thursday October 4th, 2012 2:49:05 PM

Upon seeing his acid put the last one out of commission, Shonti realizes that the acid did seem super effective.. He jumps up on top of the Trolls dead body, and seeing that he would hurt at least 2 members of the group with another acid splash like his last one, he decides to take a more direct route for this last Troll. Shonti calls out, "More Acid for you!" as he points a single finger at the remaining Troll. A single solid ray of acid jets out of his finger towards the Troll, and hits the thing square in it's chest.

===================================================================================
[i] ACTIONS:
Move to O,13.
Cast Acid (Scorching) Ray.
SF=5%, 1d100=99, Good.
Ranged Touch Attack= 1d20+5=22 vs Touch AC 10.
4D6=10 Acid damage. No Save.

Dernock Uristson HP -3/38 AC 21/14/19 CMD21 [Not Deadhet but dying] 
Thursday October 4th, 2012 4:13:34 PM

Dernock collapses in a all too familiar fashion, his flesh rended and bloody. Luckily no cerebal fluid is oozing out this time.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 57/69  d20+12=18 ; d20+9=24 ; d4+5=8 ; d10+6=16 ; 2d6=10 ;
Thursday October 4th, 2012 5:45:03 PM

Bruagh attacks the troll and just barely connects. Raeb biting from behind also connects on the troll. He eyes Dernock and hopes he can finish this troll off before Dernock meets Gargul again. Hang in there friend, I'll heal us all very soon."

Bruagh Attack: 20 (forgot flanking bonus)
Damage: 16 Slashing, 10 Holy

Raeb Attack: 26 (forgot flanking bonus)
Damage: 8 Piercing

DM Carl - Rock Troll combat Rnd 6 
Thursday October 4th, 2012 6:18:03 PM

Attention everyone!

I edited today's post to reflex Sarnak saving Kyachi. If you've already posted and want to change your actions, go ahead. Otherwise we'll just resolve the combat tomorrow.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP10/42  d20+7=17 ; d20+1=8 ; d10+1=10 ;
Thursday October 4th, 2012 6:45:54 PM

As Kyachi was ready to deliver her strikes, she was struck in the back by the third troll, crying out in pain as she was nearly knocked unconscious, before feeling the flow of energy from Sarnak, being revitalized to just before death, as she took the opportunity to continue her strikes, taking down the target in front of her, before collapsing to the ground, tired out by her wounds as she looks to the rest of the group. "Unless anyone's opposed, I'm going to go to each of them and make sure that they aren't coming back. I don't want to take any chances of another of these fights."

Sarnak, finally out of the webs, and weaker for having given some of his strength to keep Kyachi in the fight, heads over to her, bringing out the familar wand once again and throwing some healing on her to get her back to full strength. (10 healing to Kyachi)

OOC: I'm not sure if it's relevant, but Kyachi still had total defense active before she took her full attack, so the strikes that dealt 37 damage to her needed to beat AC 27, not AC 23.

DM Carl: They both hit AC30. This combat wasn't meant to kill anyone, but those trolls just kept getting massive rolls.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d6=5 ;
Thursday October 4th, 2012 8:05:48 PM

With his attack successfully stopping or restarting the trolls regeneration process, and then Kyachi and Terser taking out the final troll, Shinto sees the first opportunity to make his newly acquired blessings useful to the group. He holds his new metal charm, shaped as an Anvil clasp within his left fist, up to his lips. He speaks his prayer loud enough for all to hear the pride behind the words,

Domi has given me courage and protection. Now offer your blessing and heal our wounds, sustained
in a battle of good and evil.


A burst of white light spreads 30' away from the warrior cleric. Stopping as if an invisible wall prevents it from touching the trolls. heal 5 hp

It should make it to Dernock, if not Shinto will move close as needed to heal his fallen brother.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 25/40  d20+11=17 ; d20+17=35 ;
Thursday October 4th, 2012 9:13:03 PM

Devlin begins a methodical search of the room now that the danger of the trolls has passed him by. He keeps his weapons at the ready and moves in silence.

Perception = 17
Stealth = 35

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d8+4=5 ; d8+4=11 ;
Thursday October 4th, 2012 9:36:18 PM

Instead of shooting at the dead troll, Sam tends to Dernock's wounds. (cure light wounds x2 for 16 hp restored)

"Get up Dernock. You're only allowed one visit to Gargul per week!"

Dernock Uristson HP 18/38 AC 21/14/19 CMD21 [Not Deadhet but dying] 
Friday October 5th, 2012 8:09:40 AM

Dernock bolts upright and turns to Sam. [B]Yer make it sound like collaspin' an' lurin' the enemy inta false sense of acomplishement ain't a sucessful strategy.[B] he replies. [B] Ugly lug came right at me[B] he comments as he dusting himself off.

DM Carl - Rock Trolls all dead 
Friday October 5th, 2012 9:05:16 AM

With all the trolls down, Kyachi is easily able to stop their regeneration with her acidic claws. They won't be getting up again.

Adrenaline works its way out of everyone's blood stream as heals are given to those who need it. There are some grievous wounds, no doubt, but no one will be meeting Gargul today (well, day's not over yet, but no one's in the land of rest now).

Devlin goes prowling for anything of interest here. There aren't any signs that these trolls have been here long, but by the look of things they've had at least one meal. In a corner of the cavern are bloodied, tattered remains of some leather armor and a ransacked pack. There is zero trace of their former occupants and no sign of any weapons or coin. (Your previous knowledge check is high enough to realize the rock trolls would have eaten any metal this poor shlub was carrying.) There is, however, a nice potion bandolier. Rather, it was nice before it was forcibly ripped from the previous wearer and tossed aside. Many of the vials are broken, but three potions still managed to survive. The bandolier itself can be easily repaired by a leatherworker.

The potions will need to be properly identified, but it's easy enough to tell just by looking that they're all different.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 57/69 
Friday October 5th, 2012 5:54:56 PM

"Who all needs healing and how much? I can channel, or lay on hands unless someone else has a better idea."

Bruagh will wait to see how much healing is needed before deciding how best to proceed.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 25/40  d20+11=29 ; d20+17=21 ; d20+1=7 ;
Friday October 5th, 2012 7:01:42 PM

Devlin nods to Bruagh. I could use a touch of Domi's favor lad. These scratches wont stop oozing me blood.

Once the party is healed up Devlin rounds up the group. Someone see if they can figure out what these are. He hands the potions over to the spellcasters. Lets do this smart, Tag take point with me. Sam you and the mutt...er Chuckles go between us and the rest of the party. Anything bad happens up front or in the back you notify the other group. Devlin looks around for a few seconds before realizing to look up. Kayachi you lead the charge in either direction. The brothers, Sarnack and Terser make up the bulk of the middle while Bruagh and Raeb have rear guard.

Devlin waits to see if anyone has a comment before heading further down the tunnel. Tag see if you can pick up and other things moving around here besides the trolls.

Perception = 29
Stealth = 21
Survival (Aid Tag) = 7 fail

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d10+1=7 ; d10+1=11 ; d10+1=3 ; d10+1=6 ;
Friday October 5th, 2012 7:11:11 PM

Sarnak and Kyachi look to Braugh for a moment, as Sarnak pulls out the wand and restores Kyachi to full with it. "I could use a touch of healing, Kyachi took some hard hits and it bleed over a bit to me in order to keep her here."

Kyachi, after receiving the healing, Glares at Sarnak for a moment. "Now that were not getting demolished, I'm missing a certain boon that would have prevented me from near death back there. You are going to keep that spell readied until I tell you otherwise, or I'll let you deal with the monsters yourself for the next encounter. Do we understand each other?" She looses the stern look for the moment, then gains a happy expression and looks to the rest. "Well, that was fun, what now?"

Sarnak, after getting the death glare from his Eidolon, makes a mental note that anytime they enter combat or she leaves his presence to cast shield on her

OOC: Sarnak uses the wand 4 times for 27 healing to Kyachi. Also, I dunno if I can ready for this long, but Sarnak puts a shield spell to Kyachi on perpetual ready with the trigger of if he's affected by any form of CC or Kyachi gets more than 10' away activate shield on Kyachi.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d6=4 ;
Friday October 5th, 2012 11:14:38 PM

I channeled energy for everyone already, only minor healing, but please have another everyone gather round; Domi bless our group with yet another healing wave.

Shinto waits for anyone who wishes to get within 30' and clasps his anvil and says the prayer.
ooc thats 9 hp ive healed everyone for now, not sure if it was overlooked but last post/round I used it as well, most were within 30' of me. Even Dernock.

Shinto listens to the traveling order and nods in agreement.
hopefully those three trolls are wandering, and not close to a den or the rest of their tribe. Dernock, try an stay close. I dont think Gargul wants to see you again so soon.

He puts his flail back on his belt and picks up The Frozen Soul and his shield. Strapping it to his back slinging the axe over his shoulder.

[b] Domis blessings havent given me any arcane knowledge, but if theres a potion that will make my attacks stronger, id gladly take it.
He then reaches into his haversack, he grabs out four glass flasks all filled with a blue/green liquid, he gives three of them to Shonti, Potions of Mage Armor, Me thinkin jus in case we fight summadem ghosties. They be passin through metal an the magic might hold em back
The warrior then takes his place among his brothers as they continue the search for the demon child.

Shonti AC15/14/11 - CMD14 - HP44/44  d20+8=12 ; d20+8=26 ;
Friday October 5th, 2012 11:24:18 PM

Shonti nods at Devlins comments, Let me see them vials lad, I'll see what I can figure out. Tag, if there's any way you could tip me off about any potential enemies before we get too close, I could probably make our encounters a bit easier on us. I studied t'is new bit o' magic in DrakesMeade that allows me to rain down rocks on their heads, effectively impairing their land-speed. Could get us into quite some trouble if I were to cast it when our brothers are in close quarters, or a melee combat though...

He takes the vials from Devlin, and looks at each one in turn, checking them for signs that he would recognize. When finished, he shares his thoughts with the rest of the group, and takes up his place among them. Let's move lads!

OOC:
Not sure which of these is needed, or if i need both, so here goes...
Know. Arcane:: 1d20+8=12................ crap.
Spellcraft:: 1d20+8=26


Shonti AC15/14/11 - CMD14 - HP44/44 
Friday October 5th, 2012 11:29:09 PM

Shonti gladly accepts the gifts from his brother, If you're sure you don't need them bro... He smiles as he takes them, and places them carefully into the side pockets of his haversack. Guess that'll free up me spellcastin for things that'll better benefit everyone!

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Saturday October 6th, 2012 9:21:15 AM

Sam climbs on to his new buddy, Chuckles. He loads a bolt into his crossbow and gives the hyena a pat on the head.

"I'm ready to head out. I have 1 lesser and 2 major spells that I'll hold onto for emergencies, healing or otherwise."

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+19=30 ; d20+14=22 d20+11=28
Saturday October 6th, 2012 2:43:52 PM

The Oathbreaker puts his hood up, clutching his bow tightly as lightning crackles up and down the wood. "We had best keep moving. I would not want to find out if these things have friends around." He looks around where they are, and tries to decide to best tunnel to take.

--------------------

Perception: 30
Survival: 22
Kn Geo: 28

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  2d6=7 ;
Saturday October 6th, 2012 6:06:45 PM

OOC: Bruagh heals the entire party for 7 points.

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Saturday October 6th, 2012 11:15:33 PM

Dernock flexes about and sucks in his breath then winces slightly at the resulting pain. Bah thin's still dun seem to be perfect but I dun wanna soak up all the healin' fer mahself. I probably dun need much more he informs the others. Mind you it's one fer the Story books. 'Dear Ma, today I gone an' got mah belly ripped apart by a couple o' Rock trolls. I got better'. Doesn't feel me wit' confidence. he muses as the shock hasn't quite dissipated yet.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Saturday October 6th, 2012 11:45:18 PM

Devlin feels the healing energy surge through him and lets out a silent sigh of relief.

Terser: HP 44/48 - AC 22/12/20 - CMD 20  2d8+3=11 ; d20+10=14 ; d20+10=14 ; d20+10=15 ;
Monday October 8th, 2012 2:33:41 AM

Terser comes out of his rage to the healing waves that were released by his companions. does anyone else need fixing up? I have most of my power available for the day still. Maybe one of these potions could do the job too...

sack spear of purity for CMW on self for 11 points
3 failed rolls for identifying potions...unless #3 was 0 level, lol


DM Carl - Rock Trolls all dead 
Monday October 8th, 2012 10:37:28 AM

With the rock trolls dead, a quiet falls over the chamber. Heals are sent out by the more divine party members and are greatfully received by those who were on the business end of the trolls. Kyachi takes a stern tone with her summoner, reminding him who is dependent on whom in their relationship.

I really, really liked this bit of RP. Next time you cast shield on Kyachi, you may do so as a free action. This is a one-time-only thing and can't be saved for a rainy day; it affects your next casting only. I sent Rob an email on this so he should be aware.

Devlin hands off the potions to Shonti and continues to get his bearings. There is a single exit from this cavern leading off into a tunnel that was likely carved out ages ago. He declares their marching order and gets to work moving out.

Shinto recovers his dropped weapons and hands some potions to his brother for future use. Shitno inspects the vials for some indication of what they are.

The correct skill is spellcraft. You rolled twice, so I'll use both rolls. You're unsure of what the first potion is. You can try again tomorrow. The second potion is cure serious wounds. Roll once more for the last potion.

Sam and Chuckles don't waste any time & get ready to move. The hyena yips happily at the attention from it's owner.

Bruagh does some triage before expending the limited healing he can muster, then decides to channel the healing out since so many people took some hits during the combat.

Dernock is undoubtably glad for the healing. Perhaps Sam will tell tale of his exploits some day...

Terser looks over Shonti's shoulder as the sorcerer identifies the potions, but can't figure anything out. His rage subsided, he takes a moment to catch his breath before healing himself up a bit.

Oathbreaker lets the others do their thing; he and Devlin take point and inspect the area. Searching carefully, Oathbreaker manages to find footprints that don't belong to the trolls, but with the air as still as it is, it's hard to know how old they are. What he can tell is there were at least three humanoids that came this way. Their gait length would indicate they weren't dwarves. Humans...maybe elves? He can't be certain. Could be either one. He can follow, which is a good thing because the tunnel only goes so far before it opens into a more natural looking cavern. This was likely an easily travelled tunnel system at one point, but seismic activity tore it apart many years ago.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday October 8th, 2012 2:19:59 PM

Hearing Tag and Devilin say the gait of the footprints likely belong to humans or maybe elves, Bruagh thinks out loud. "My guess would be drow... guess we should follow the tunnel eh?"

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Monday October 8th, 2012 4:17:38 PM

Certainly smells bad enough in here to be drow. We should see what they're doin' so close to our territory.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+19=26 ; d20+13=24 ;
Monday October 8th, 2012 5:06:53 PM

The masked dwarf produces an arrow and strings it on his bow. "I cannot be certain... but it is possible the tracks belong to Drow." He turns to the group. "We need to stay quiet." Unless anyone protests, the Oathbreaker will slip into the cavern.

-------------------

If you need these rolls again:
Perception: 26
Stealth: 24

Oathbreaker will use Terrain Bond so that no one leaves any tracks.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Monday October 8th, 2012 6:50:06 PM

Sarnak and Kyachi wouldn't pay much attention to the potions, noticing the group beginning to advance further. Both of them would quickly fall in line with the rest as they head down the tunnel, Kyachi taking advantage of her new wings to take a vantage point above Sarnak as they head with the rest. "Neither of us know much of drow, is there anything we really need to know about fighting them?"

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Monday October 8th, 2012 7:44:05 PM

Dernock files into somewhere in the middle. It's not like Devlin actually gave a particular position to file into. Once Sarnack catches up Dernock recalls what he can.I'd be more concerned that they're necromancers. They be faster than us be but then most thin's are fast than dwarves. Er an' they can conjure up darkness an' some flashy light stuff that I dun quite get the jist o'. oh an' they dun' work too well in broad daylight but I dun think they'd be worrin' 'bout that here.

OOC. I was going by the Knowledge Local check I made before we set off. As far as I can tell Dernock would know this stuff.



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=12 ;
Monday October 8th, 2012 7:51:49 PM

Sam continues to ride in his usual position for the group. Never the leader or rearguard, Sam and Chuckles were right where they belonged.

After hearing the many comments, Sam adds towards Terser,"We don't even know where exactly 'here' is. We might very well be in their territory that's days away from our home."

Sam does his best to recall anything about the history and culture of the drows that might indicate their involvement. Unfortuneately, the recent travel through the lava tubes has him feeling a little scrambled. (knowledge=12)

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=24 ; d20+11=15 ;
Monday October 8th, 2012 9:22:32 PM

Devlin nods to Tag and follows him into the Tunnel. He has his crossbow out and at the ready.

Stealth = 24
Perception = 15

Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=10 ; d20+7=14 ; d20+7=14 ; d20+3=8 ; d20+5=22 ;
Tuesday October 9th, 2012 1:54:20 AM

Shonti
Before heading out, Shonti takes a look at the first potion handed to him. "I'm not quite sure what this one is, I'll have to examine it further when I have a bit more time..... This one on the other hand," he says taking a look at the second vial, "Will definitely come in handy. It is a potion of Cure Serious Wounds. Someone else can have it, I have a wand for minor wounds in my Haversack. It has enough charges to keep me satisfied, for now at least." Shonti looks completely puzzled when he takes the third potion into his hands. "I have absolutely no idea what this one is either, I can't think straight still from flyin' through that tube..."

==========================================================================
Shinto
Before departing, as his brother is checking out the vials, Shinto makes sure that his flail is held securely on his belt, and that his Haversack isn't tied too tight. He adjusts his new headband, and tugs at his beard a bit to see to it that it's not too frayed. [/b] Well lads.. Them there trolls.. Them there's somethin else, tha's fer sure.. [/b] Knowing that he can't really help much with identifying the potions, Shinto takes his place in the groups formation.

=================================================================================
Double
Coming to the end of the tunnel, when Tag tells the group to stay quiet, Shinto casts Guidance on him when he turns around to scout further ahead. This ought ta help ye out Tag. He says to the Oathbreaker. As Shonti watches his brother cast a spell on Taggart, he decides to take some precautions of his own. I think now's a good time to tip back one them potions ye give me, Bro. He says to his muscular counterpart, reaching into the side pocket of his Haversack, and pulling out a Potion of Mage Armor, then tipping it back. Just like a good ol' mug of some tasty rum...

The Zarbadium brothers both take a good look around, trying to see what they can about the rock-work of the cavern. How high is the ceiling? What types of formations are around the walls? How big is it in general? How many tunnels can they see leading in different directions?
=============================================================
OOC:
Shonti; Spellcraft:1d20+8=10
Shonti; Perception: 1d20+7=14
Shinto; Perception: 1d20+9=16...... Forgot to add the extra +2 for stone work.
Shinto; Stealth: 1d20+3=8
Shonti; Stealth: 1d20+5=22

Shinto cast Guidance to give a +1 to Oathbreaker's Perception check.
Shonti drank a Mage Armor potion, AC updated in header. Lasts 5 hours, please let me know when the duration is over.


DM Carl - Rock Trolls all dead 
Tuesday October 9th, 2012 8:40:22 AM

Our heroes finalize their preparations before getting back on the trail. Brief discussions are had about the possibility of these tracks being drow. They certainly could be, and the situation does give credance to the idea, but from a strictly technical standpoint Oathbreaker can't make that call.

The cavern itself makes travel difficult. The ground is uneven and it is necessary in several places to climb over ledges or leap over narrow gorges. The ceiling is high enough for Kyachi to take flight, but between the uneven ceiling and stalactites, she's unable to get a soaring look over the area. There are several tunnels, fissures, etc leading away. It would take years to explore them all; luckily, Oathbreaker's hot on someone's trail.

Tracking in these conditions takes every bit of Oathbreaker's focus. Devlin stays close, weapon ready. He is likely impressed with the Oathbreaker's ability, as he seems to be missing most of the trails Tag is finding.

At Sarnak's request, Dernock tells what he knows about Drow necromancers. He is correct that drow don't do well in daylight, but that won't be of much help down here...especially since Shonti can confirm they're slowly moving downward as they travel. After the lava tube trip, no one is really sure where they are. Sam is especially aware of this fact & has a hard time thinking of anything else.

Terser wonders what drow are doing here anyway. Everyone knows the drow got slaughtered in the last age. Hopefully they're not gaining a foothold again. DrakesMeade has enough to worry about with the duergar.

***

That's it for me, folks. Rob will be back tomorrow to take the captain's chair again. You kids have fun and behave for him...


Oathbreaker 20/15/16 - 41/41 - CMD 20 
Tuesday October 9th, 2012 11:29:21 AM

The masked dwarf pauses occasionally to find the tracks again. He moves along silently, not saying a word as his mind focuses on the task at hand.

OOC :: Behave? Where's the fun in that, Carl? ;)

Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+8=19 ; d20+10=19 ;
Tuesday October 9th, 2012 12:30:24 PM

Terser stations himself toward the front of the group, to better meet any danger with spell or axe. He also keep his eyes set on the surroundings to aid Oathbreaker in his tracking efforts.

[i]survival roll 19 to aid oathbreaker
perception roll 19[i]

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=17 ;
Tuesday October 9th, 2012 6:35:49 PM

Bruagh and his new friend Raeb bring up the rear. He spends the time telling her stories, singing to her, and petting her to pass the time. He keeps a rather watchful eye out as he does so.

----------
Perception: 17

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=27 ; d20+3=20 ; d20+11=21 ;
Tuesday October 9th, 2012 9:40:12 PM

Devlin follows Tag hoping to help follow the trail any way he can. He is able to find a few scuffs here and there but not much more.

Doing what he does best the rogue stays in the shadows ever aware and always ready. His crossbow is a heavy weight in his hands and his face is grim.

Stealth = 27
Survival (aid Tag) = 20
Perception = 21

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday October 9th, 2012 9:42:35 PM

Sam continues to ride behind the scouts. He carefully guides Chuckles through the uneven terrain. He has a private, internal laugh out of nowhere.

"How did I end up here with a bunch of dwarves, fighting random monsters who plague the Scab?"

Shonti AC18/17/14 - CMD14 - HP44/44 
Wednesday October 10th, 2012 12:02:02 AM

Shonti continues along lifes unusual path through this strange cavern, leading to who knows where.. Stay close to me brother, I'll put ye invisible when we reach whatever it is we're followin'. It'll help ye to give 'em a good suprise with yer axe! He says, just above a whisper to Shinto as they follow a little ways behind the scouts ahead.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+9=11 ; d20+3=20 ;
Wednesday October 10th, 2012 12:10:17 AM

Shinto sticks close to his brother, with Dev and Tag up front, Braugh an Raeb in the back hes not really worried about being surprised by the caves denizens.

Trackin drow, me thinkin thisll be sumfin ter tell the Dwarf kiddies back in Drakesmead. Heros of the Scab, trackin Drow an a demon child within the Scabs deepest Darkness. He looks to Sam, Make sure ye tell em bout the brave lad Shinto, trippin trolls in the name of Domi ey!?

He shifts the weight of The Frozen Soul to his other shoulder, and playfully pushes his brother. What ye be thinkin shonti, says we goin deeper? Jus how deep cen we really go 'fore Fhorge gets heated an thinkin we to deep ey? Heck could the Drow be workin for'em?

He continues making idle conversation, trying not to be to loud and stay alert as well.
===================
Perception: 11
Stealth: 20

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Wednesday October 10th, 2012 12:31:13 AM

Sarnak and Kyachi keep following with the group, occasionally dropping into some mental conversation but keeping with the group as they progress.

No end in sight - DM RobC 
Wednesday October 10th, 2012 3:25:20 AM

Despite Dernock's near brush with Gargul, the party seem to be in fine spirits. The tracks become harder to follow for Oathbreaker, but with Devlin and Terser there to aid him, the trail becomes easier for him to find - not that he admits it.

The trail seems never ending as the party wind their way through the underground caves and caverns. Whilst some provide enough room for the party to spread out and for Kyachi to spread her wings, other parts are extremely narrow and require the party to crawl, sideways shuffle, or shimmy their way through. Raeb does her best not to complain too loudly, but Bruagh can sense her discomfort as the rocky walls brush against her skin.

Every now and again noises can be heard in the otherwise silent passageways. Pebbles or stones dropping on the rocky ground, the squeak of what might be a bat in the distance, the claws of a large rat scurrying around. Though the noises can be heard, what makes them hasn't been seen. Save for the earlier encounter with the rock trolls, no other beings have been found. The footprints however continue.

Hours pass, and with the day dragging on and no sign of the end of these passageways, it seems like daylight and fresh air will have to wait another day. How far you've travelled - and to where - is anybodys guess. You'd guess it would be around nightfall on the surface. Some sort of rest could be achieved in one of the larger caverns, though pushing ahead is also an option.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday October 10th, 2012 9:25:05 AM

"What say we rest up for the night get a few hours of sleep, then set off in the morning?" If no one argues the Paladin will help find a comfortable cavern for the night. "Raeb and I will take the middle watch." Bruagh offers.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 10th, 2012 10:14:46 AM

Sam looks around warily. The unfamiliar tunnel with the threat of drow or whatever other monster lives there scares him.

"We're going to have to rest sooner or later. I guess now is as good a time as any."

Sam's voice trembles with uncertainty. If the party stops, Sam will set up "camp" and he and Chuckles will sleep.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=15 ; d20+3=17 ;
Wednesday October 10th, 2012 8:41:00 PM

Shinto feels the bordem swell inside him, with hours of nothing to chop, he recites a few promises made within his head, Rid Scab of undead, protect weak and innocent, protect Drakesmead, get bane undead item, one heroic deed for one in need. Really gotta mug full ye big oaf.

At the idea of making camp Shinto isnt excited, but he agrees. Ill take first watch

He sets up his blanket and roll near a wall, corner if possible.
===============
Perception: 15
Stealth: 17

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Wednesday October 10th, 2012 10:01:10 PM

Think I'll get some kip if yer don't mind unless someone needs a full night o' rest Dernock asks as he rubs his ribs where he took the full brunt the troll's attack..

Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=14 ; d20+8=26 ;
Wednesday October 10th, 2012 10:49:45 PM

" Yes, we're definitely going deeper underground," Shonti begins his reply to his brother. As for how deep though, I cannot be certain... It's hard tellin' who, or what the drow are workin' for. Could be they ain't workin for nobody, an they want the demon-child for their own evil deeds...
Who really knows? Do they even have him with them? We lost track of the demon-child at the fissure in the wall, then travelled so far through the lava tubes... Are we even following Drow? Maybe I'm thinkin' too deep..

Shonti continues in idle conversation with Shinto until Braugh brings up the subject of rest. We have been walkin' all day, an Gargul only knows if we're gettin' anywhere near our destination... Might as well call it a night lads, 'sides, I need some time to work on me Necklace of Fireballs if I'm gonna have this thing done anytime soon.

When the party stops, Shonti will find the most suitable place to set up "camp" and take out his golden necklace and the spheres. He will work on his Necklace of Fireballs at double speed for 4 hours of the night, while also keeping his brother company during the first shift watch for the night.
==================================================================
[i] OOC:
Spellcraft DC 25 to work at double speed.
1d20+8=14... no luck...
Blow 1 hero point to reroll 1d20.
1d20+8=26! Whew, Barely made it!!
This would make a total of 3 days spent crafting on the item. Value is 3,075GP... Do I still need another day for the 75 GP not accounted for? or would it be done when he finishes this crafting session?

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Wednesday October 10th, 2012 11:12:21 PM

Sarnak and Kyachi shrug on the side of taking a rest for the night. "I'm certainly not opposed, being at full strength for tomorrow would be nice. " He looks over at Shonti working on his item, and nods. "You don't have a bad idea there, I might spend a couple hours working as well before heading in." Kyachi looks to Sarnak for a moment as he sets to work, and then heads over to Shinto. "Well, since Sarnak is going to be working on his item for a couple hours, I can help with the first watch till he finishes."

OOC: Sarnak will do the same as shonti, spending 4 hours working at double speed on the wand of lesser evo surge. progress: 2 days out of 6

@Shonti, is that the materials cost or the market cost for the item? The market cost is what the time is based on, so if your making a type 5 necklace it takes 6 days, not 3 to make.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+20=25 ;
Wednesday October 10th, 2012 11:36:18 PM

Oathbreaker hovers on the edge of the group, staring down the tunnel. He wishes to continue, but doesn't tell the group. "I will also take first watch." Placing a hand on his chest, he casts Aspect of the Falcon and begins pacing around, keeping a careful eye out for any danger.

-------------------

Perception: 25

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=34 ; d20+11=17 ;
Thursday October 11th, 2012 12:08:34 AM

Devlin helps the others pick a spot and make camp. He offers to take first watch when the time comes.

If there be anything about we need ta be extra cautious. There be enough of us, would it be possible ta have two on watch at a time? If so We should have a stronger fighter on watch with someone like Tag or I during each shift.

Actions: (during the watch)
Stealth = 34
Perception = 17

OOC: Sorry about the late post had a long night at work.

Daylight-ish - DM RobC  d100=67 ;
Thursday October 11th, 2012 12:40:46 AM

Bruagh suggests setting up camp for the night, to which the others readily agree. The paladin settles in for a quick nap before taking the middle watch.

Sam seems unsure, but he and Chuckles settle in for rest. The gnome does not sleep well. His dreams are more like nightmares. He sees each member of the party seemingly die in combat. One by one their bodies fall into a bottomless red pool, until only he is left standing and alone. He wakes with a start, and finds Chuckles looking at him intently. Appearing as if he is considering something, the hyena settles down to go back to sleep.

Shinto is just itching for combat. With all this walking around underground, he might as well be a gnome! He takes a seat against a wall and takes first watch. The day isn't over yet, and if he's lucky maybe his flail will get to strike out at something again.

Dernock is set for a night of dreaming, keen to get a good rest and to let nature heal some of todays wounds.

Shonti sets to crafting some more of his necklace before turning in for the day Highlight to display spoiler: {Evan is correct. Crafting time is based on the market price of the item. And yep, the remaining 75gp need to be crafted though you won't need to rush it the next day (ie: you won't need to add the +5 DC)}

Sarnak also sets to crafting - but for him, a wand.Kyachi takes watch while her 'master' plays with the magic stick.

Oathbreaker is keen to keep going, but the others seem comfortable where they are. Who knows what evil is going on outside that he might be able to stop?

The night is relatively uneventful. Early in the night Oathbreaker hears something growl, and quickly raises his bow - only to discover it was Raeb snoring. In the darkness he sees Devlin poised with a crossbow, also alerted by the bear. Throughout the night those on watches continue to hear noises, but nothing makes itself known to the party.

With the party now rested, the camp is packed up and the journey continues. The scouts continue to follow what footprints they can. You'd place it around noon when some sort of light is visible ahead. Daylight.

The tunnels finally ends. Oathbreaker and Devlin scout it out.

The tunnel has opened out into the bottom of a mighty crevice. About 30ft wide, and seems to run east-west. Best guess is that the sides of the crevice are at least 300ft high. The rock face appears natural and dark - volcanic perhaps?

The footprint trail has gone cold.

===========================

Re Crafting during watches
I have no issue with people crafting at night - its something I have my PCs do too in fact. That said, I don't think you'd be really "on watch". You'd be awake, but not as perceptive as someone "on watch". For that reason I'd say that if you were crafting at night you wouldn't be able to make perception checks (being so focused on crafting) however you would be awake and ready to attack/defend if need be. Sound fair?

Watches
With the casters each requiring 4hours for crafting followed by 8 hours of rest, the party are camped for at least 12hours. Though nothing happened this time it may be worth discussing amongst yourselves (via email?) how you want to plan for watches in the future? It seemed like everyone wanted first watch. Based on this one, for everyone to get at least 8hrs rest:

Watch 1:
Shinto
Shonti (crafting)
Sarnak (crafting) & Kyachi
Oathbreaker
Devlin

Watch 2:
Bruagh & Raeb

Watch 3:
-

Full Resting:
Sam & Chuckles
Dernock

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Thursday October 11th, 2012 12:50:51 AM

woops, meant to get this post up on 'wed', but west coast time apparently defeated me

Terser volunteers to take the last watch, as he is used to rising early to make his daily devotions and prepare his spells. He remains diligent on his watch, only kneeling to pray once the others begin to rise and prepare for the continuation of their journey.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday October 11th, 2012 1:16:45 AM

Sam's actions in the morning are mechanical. He silently packs his gear, feeds Chuckles, and heads off with the group. His head and body ache from the torturous dreams.

"Why me? What does this all mean?"

Sam continues on behind the scouts. His crossbow is at the ready. His mind is...elsewhere.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=7 ;
Thursday October 11th, 2012 1:26:55 AM

Bruagh uses one of Raeb's arms as a pillow. He will "nudge" her when she snores loud enough to wake him up.

The next morning he rolls out of bed and brushes her down before saddling and armoring her up for the day.

Then the two friends bring up the rear when the group sets out again following the same routine as the day before only in a much less perceptive manner.

Perception: 7

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Thursday October 11th, 2012 12:54:00 PM

Oathbreaker tries again and again to find the trail, and curses when he realizes its gone. He makes his way back to the group, explaining that the trail goes cold here. "We could continue on this way, but we would be doing so blind. I am going to start leaving my own tracks from now on so we have something to follow back to this place."

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday October 11th, 2012 2:21:50 PM

Sam's mental block dissipates as Taggart speaks.

"Maybe we should just go by instinct and common sense. If we search the landscape, maybe we'll be able to spot something of interest."

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d4=1 ; d20+17=29 d20+11=21
Thursday October 11th, 2012 8:06:28 PM

Right well at times like this I like ta leave it up ta Wardd. Devlin fishes out a coin he has kept in his pocket. On one side is the picture of a full moon on the other side just a sliver is seen. Full we go east new we go west. He gives the coin a flip and lets it land on the ground, the full moon can be seen. East it is. He looks at the group with a grin. You have your gods I have mine, he just leaves most things up to chance. Devlin takes a few steps towards the east and gives it a good look to see if anything of interest is visiable.

If the group agrees to his tactic Devlin will lead the way, quietly flitting from shadow to shadow.

Full Moon = 1-2
New Moon = 3-4

Stealth = 29
Perception = 21

Shonti AC18/17/14 - CMD14 - HP44/44  d100=48 ; d20+8=23 ; d20+8=16 ; d20+7=15 ;
Thursday October 11th, 2012 10:23:39 PM

Shonti is completely confuzzled when Tag says the trail has gone cold. He walks to the end of the tunnel to check it out for himself... When the tunnel opens up into the bottom of a huge crevice, his only hope of reaching daylight lies way out of reach for a dwarf of his stature. Shonti looks to the sky, longing for the warmth of the sunlight above. This simply cannot be the end... There's got to be something here we can go off of... He hears Devlin talk of Wardd, his "God of Chance" and simply shakes his head before falling to his knees. "Gargul, my Lord.. I have not forgotten my promise to you. Praise be to you that we've made it thus far.... Please, my God, show us the way which we must go from here. Show yourself great, and reveal to me what I need to see to continue going on in these dark days in the depths of Fhorge...."

He stands before he looks to Devlin. "You're right, I do have my God. Gargul will not forsake me... If I find nothing, I will follow East, but leaving our next move completely up to chance... Is simply not something I condone.. I mean no disrespect to you, or your God, my brother.. It just doesn't seem to be the best solution to our current predicament, in my eyes... In the meantime, I agree with Sam. Would you mind checking the walls to see if the ones we're pursuing might have climbed upwards, and out of this crevice if you can?" [/b] With that, Shonti mutters an incantation, "Reveal Arcana" then he walks about, searching the area for any signs of magical auras, past, or present.
===================================================================================
OOC:
Cast Detect Magic
SF: 5%. 1d100=48. Good.
Knowledge, Arcana: 1d20+8=23
Spellcraft: 1d20+8=16
Perception: 1d20+7=15


Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Thursday October 11th, 2012 10:34:09 PM

Hold on, anyone brin' a map? I be figurin' We can get some rough idea o' where they might be headin'. Dernock asks the rest of the party Only very roughly I admit considerin' the tunnel trip but that went straight downward an' we know fast we can walk. Might need a protractor or a pair o' sticks. he continues, trying to convince the group.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Friday October 12th, 2012 12:03:21 AM

Sarnak looks among the group attempting to split up and shakes his head. "it's always a horrible idea to split up. If the small groups get attacked, they will have no assistance, and may end up dead. I say whatever we do, we stick together. We don't know what we'll find, I think it best to have our full force to confront it, instead of as scattered groups."

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Friday October 12th, 2012 12:28:35 AM

Dernock nods. Yer, Sarnak be right, splitting right now'd be kinda foolhardy. Hell, Tagg.. Oathbreaker an' I know the sort o' surprises that can leap out atcha. He says, affirming what the Summoner said.

Daylight-ish - DM RobC 
Friday October 12th, 2012 12:54:46 AM

The group stand at the bottom of the crevice debating what to do next. There is discussion of splitting up and taking different directions, which is quickly dismissed by Sarnak and Dernock

Terser says his prayers to Domi - that he fight well, his weapons strike true, and that he brings honour to his clan.

Sam thinks the group should start relying on instinct and hunches when they get lost. The last time he relied on instinct he ran around with a live explosive and that turned out well, didn't it?

Oathbreaker decides to start leaving some of his own tracks so as not to get lost in the future. (If you do decide to do this please indicate how/what you are doing)

Devlin decides to leave things to chance and flips a coin in the air. As he watches it spin in the air, he spies an abnormality in the rock face above him. On bended knee and looking up praying to Gargul, Shonti sees the same thing. Maybe 30ft up, a ledge or landing perhaps? Difficult to tell from this position. Has Warrd's luck provided an alternative, or is Gargul making sure deals are honoured? No magic or lingering auras - other than those of the party - are detected in the immediate surrounds.

The light from the sun is filtered by the clouds that cover the sky. Warm gusts of wind blow through the crevice from east to west.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46 
Friday October 12th, 2012 1:04:30 AM

Shintos disappointment shows whenthey reach the dead end. He takes his axe to the wall a few good times, hoping to chip away at the rock to better look at it. Hell pick a piece up anyone know what it is ey? An east west, don matter. Long as we stick together

He then looks to Shonti, If Gargul decides to reveal something, lets check it out. If not, then one gods way of chance might be the lead we should follow. Even if not, one gods chance is better than anothers unanswered prayer He says, just before grasping his anvil charm and whispers his own prayer.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Friday October 12th, 2012 1:04:54 AM

The Oathbreaker sighs, unable to see anything of use. He pulls out his flask and takes a long drink from it.

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday October 12th, 2012 1:27:10 AM

"Ye misunderstood me lads, under no circumstances should we part ways.. I just didn't think turning back, or randomly choosing east or west was a grand idea... but it seems prayers don't go unheard, even way!down here! Shonti points to the ledge above them Look! Now we've just got to figure out how we'll get up there...

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Friday October 12th, 2012 2:48:53 AM

I've got rope if someone is able to climb up to secure it.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday October 12th, 2012 8:33:01 AM

Sam's mental block dissipates as Taggart speaks.

"Maybe we should just go by instinct and common sense. If we search the landscape, maybe we'll be able to spot something of interest."

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+2=6 ;
Friday October 12th, 2012 10:46:59 AM

Oathbreaker looks up, cursing himself for missing the odd rock face. He puts his bag down, reaching his hand in and pulling out a thin rope. Shonti can clearly see an aura around it. With a flick of his wrist, the rope knots itself in intervals. He ties a grappling hook to the end and stands back up. "No need to climb. This should take care of it." He walks up to the rock face and whispers a word, allowing the rope to shoot up and secure itself to the small ledge. The masked dwarf pulls on it to make sure it's secured and pulls himself up onto it. "Would anyone care to join me?" And with that, the Oathbreaker begins to climb the rope.

--------------------
Oathbreaker uses his Rope of Climbing to secure itself to the cliff face. Knots it to reduce climb DC by 10.
Climb: 6



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday October 12th, 2012 11:37:32 AM

Sam watches Taggart climb the rope with trepidation.

"I'm not a great climber. Hey Kyachi, can you fly Chuckles and me up there?"

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday October 12th, 2012 11:48:27 AM

Shonti watches with great interest as the Oathbreaker works with his rope. "What a marvelous use of the Arcane Arts... Splendid. However, I very seriously doubt my ability to climb 30', even with such an advantage... He then turns around, and looks to Sarnak and Kyachi, "If she is able, Sarnak, I would greatly appreciate it if you would give me a boost up there as well, Kyachi."

OOC: I have a -2 to climb checks..... Not gonna work lol.

Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+4=5 ;
Friday October 12th, 2012 12:16:33 PM

take 10 on climb for a 14, unless I can't, in which case it's a 5. Luckily knotted rope against a wall is DC 0

Terser pulls himself up the rope to the ledge, then lowers his own rope. If you need additional assistance, loop that about yourself, and I can pull you up as you climb

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Friday October 12th, 2012 1:47:31 PM

Kyachi looks up the cliff, Gauging it's distance, and then looks back to Sarnak. "Seems to be stretching the link a bit, got a casting to break it for a little while?" He looks up as well, and nods as he quickly casts unfetter on Kyachi. She smiles then looks back the group and shrugs. "Sure, why not? Now that I'm not linked I can carry you wherever you need to go" She then looks over directly at Shonti. "I'm right here by the way. If you want to ask me a question ask me, not him." She looks back up the cliff face then heads over to Sam. "You asked first, so you get to go up first. Get on. I'll grab ...Chuckles...when your seated and bring both of you up" She then turns to Shonti. "I'll bring you up on my next pass, and then I'll finish with Sarnak unless someone else wants to take the scenic route?"

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=22 ; d20+11=26 ; d20+8=20 ;
Friday October 12th, 2012 2:02:29 PM

As Devlin flips his coin he spies the ledge. With a smile on his face he says. Well its not quite what I was going for but thanks Wardd.

The rogue nods to the group as they begin to climb. You all get up I will cover us down here, I can get up that rope in no time if needed.He motions towards Raeb. Good luck gettin' her up there. He says with a smirk.

Devlin moves into a shadowy crevasse and stays alert to any danger approaching on the ground.

Stealth = 22
Perception = 26
Climb = 20 (I will take +5 to the DC to move at half speed if needed)

Shonti AC18/17/14 - CMD14 - HP44/44  d20+2=6 ; d20+5=15 ;
Friday October 12th, 2012 4:19:46 PM

"My apologies, once again, Kyachi. I didn't mean to insult your intelligence.. But as I understand it, some people.." turning to Sarnak, "Not necessarily you, my brother, but some people seem to be insulted when another person asks something of their Eidolon, or any animal, whether intelligent or not, that they share a particular bond with.."

Shonti waits for Kyachi to return from delivering Sam and Chuckles to the cliff above, before he climbs onto her back himself, holding on tight once he is in position. Once he makes it to the cliff above, Shonti takes a good look around for anything worth noting.
OOC:
Ride: 1d20+2=6. Just enough to stay in the saddle!
Perception: 1d20+5=15


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Friday October 12th, 2012 10:52:40 PM

Bruagh looks to Raeb and to the crevice and back a few times. Raeb does the same. It the classic, "How in the Heck do we do this?" look. "I'm open to suggestions for how to get an 1800lbs bear up this thing." the Paladin says whimsically.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+9=15 ;
Friday October 12th, 2012 11:48:57 PM

Dernock Shrugs at Shonti Shinto, We weren't sayin' that but I be noticin' there's two path t'take an' we can only one.yer faith has nothin' t'do with it.

Once the Decision to climb is made, Dernock get climbing along with the others. he seems a bit rusty but it seems to suffice.

Climb check 15

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Saturday October 13th, 2012 12:10:54 AM

Kyachi looks to Braugh and Raeb, then to Sarnak. "You don't have any ant haul scrolls persay do you?" He shakes his head "I can't craft scrolls, I could make a wand of it but that'd take about 4 hours. If you all are willing to wait that long, we can bring the bear with us. Otherwise, he has to stay here. I'm confident Kyachi could easily carry your bear if I had the wand, or if someone has the scroll on them. She can already carry a ton with just my spells alone.

Oathbreaker 20/15/16 - 41/41 - CMD 20 
Saturday October 13th, 2012 1:32:36 AM

Oathbreaker laughs as Braugh protests about his bear. "We can tie it to my rope. It has seen worse days."

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+10=20 ; d20+8=21 ;
Saturday October 13th, 2012 3:22:24 PM

Shinto is very interested in Tags auto knotting rope, Now that is pretty nifty! An I didn't mean muffin bout our faith. Just meant Wards luck wilds been better than an unanswered prayer. I know who we worship Don matter which way. We go. Now, he lets out a small chuckle as he straps the frozen Soul to his back, grabs the rope and walks up the wall, grabbing the knots hand over hand as he goes. lets get up this wall an find that demon child!

When Shinto gets to the ledge, he begins looking around for clues of something else passing through here, and anything else that he's able to see. What the ledge leads too, or is there more climbing to be done.

climb: 20
Perception: 21


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20-3=0 ; d20+5=20
Saturday October 13th, 2012 3:34:33 PM

"If you say so Tag.... if you say so."

Climb Check not including any bonuses from notted rope... 0. For Bruagh. 20 for Raeb.

Daylight-ish - DM RobC  d20+3=18 ; d20+3=22 ; d20+3=20 ; d20+3=7 ; d20+3=15 ; d20+3=16 ; d20+3=23 ; d20+3=19 ; d20+3=17 ; d2=2 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ; d2=2 ; d2=1 ; d2=2 ; d8=3 ; d8=7 ; d8=8 ; d8=1 ; d2=2 ; d8=5 ; d8=7 ;
Monday October 15th, 2012 1:19:03 AM

While the others discuss different ways to get up to the ledge, Oathbreaker takes a rope of climbing from his pack and a grappling hook. With the now knotted rope he tosses it up and it catches quite nicely. He gives it a few firm pulls to make sure before he commences the short climb.

Terser and Bruagh await their turns with the rope. Bruagh seems concerned about how he will possibly get Raeb up the wall, but the bear seems to make short work of the rock. Her claws dig in and she is able to start pulling herself up with ease (Sorry, I can't picture a bear climbing with the help of a rope). Soon she overtakes Oathbreaker on the wall, climbing up 10ft

Sam looks for an easier way up - easier for him and Chuckles that is - and Kyachi looks to be it. With Kyachi's permission, Sam hops atop the eidolon and they being to rise in the air. Shonti decides that he'd like to have the next ride, not one for physical effort.

Devlin decides to bring up the rear, and hides in the shadows alert for danger. He keeps an eye on each end of the crevice, but all he sees is black dust whipped up by the hot winds. All seems still. Devlin is just about to relax when he takes a closer look at the rock face. Something is moving behind the gaps and holes he had previously attributed to be natural spaces in the rock. He watches as a number of arrows fly out of the holes towards Kyachi and Sam!

========================
The dice will decide who is hit by what: 1s=Kyachi. 2s=Sam.

vs Flatfooted ACs:
Sam - Hit AC18 - 3dmg
Kyachi - Hit AC22 - 7dmg
Kyachi - Hit AC20 - 8 dmg
Kyachi - Hit AC7 - Miss
Kyachi - Hit AC15 - Miss
Sam - Hit AC16 - 1dmg
Kyachi - Hit AC23 (confirm crit: 19 failed) - 5dmg
Sam - Hit AC17 - 7dmg

Sam to make a DC5 ride check (with a -10penalty: ill-suited mount + bareback) to stay aboard Kyachi!

You can only have 1 person climbing the rope per 5ft of it. The ledge is at 30ft.
Oathbreaker is 5ft up the rope.
Raeb is 10ft up the wall
Kyachi and Sam are 20ft off the ground

extra note from DM: All arrows came from under the 30ft in height mark

========================

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=16 ; 2d8+4=14 ;
Monday October 15th, 2012 2:37:49 AM

Sam Screams as the arrows find their marks in his flesh. He loses his grasp (ride=-2 w/ a nat 1 of course), but manages to regain his grip on Kyachi. (hero point reroll ride=14)

Sam sees that Kyachi took most of the damage and quickly casts cure moderate wounds on his current mount. (concentration=16---- 14hp restored to Kyachi)

"Hang in there Kyachi! We need to find cover!"



Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+14=30 ;
Monday October 15th, 2012 2:52:18 AM

Kyachi looks to the wall for a moment, then nods as she assumes total defense. She then looks for the first bit of available cover from the wall, if she didn't spot any within 200' she'd quickly scale to the top of the cliff and several feet past it, going as high as she could, as Sarnak relays a message to the group. "From Kyachi; She says she can handle it and doesn't have too much to worry about for the archers, but she can't guarantee the same for anyone she carries.

OOC: Is it possible to use the free action shield cast here, or does it need to be when they start in close proximity?

Kyachi: Move to fly up 20' (Because vertical movement is halved) . Rolled 30 vs DC 20 fly check to fly vertically.
Standard: Full defense AC +4

Daylight-ish - DM RobC 
Monday October 15th, 2012 3:00:48 AM

extra note from DM: All arrows came from under the 30ft in height mark

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+7=8 ;
Monday October 15th, 2012 11:43:57 AM

After managing to hold on, Sam attempts to cast cure moderate wounds. (ride=8...nat 1!)

He finds himself unable to heal Kyachi and possibly also falling about 20' to a painful landing.

ooc-2 nat 1s in a round. I hate this dice roller.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+12=27 ; d20+18=33 ;
Monday October 15th, 2012 4:22:13 PM

It's a trap! Shouts Devlin as he watches the bolts fly into his friends. He quickly stows his crossbow and begins searching for a way to disarm the device. Try not to move up that wall until I can disable this thing. The rogue quickly pulls off the smoked goggles and places a pair fine glasses on his face. The look is comical as his eyes seem to bug out from the effects of the magic. He begins searching the wall for signs of the trap and ways to disable it.

Perception = 27
Disable device = 33 (using goggles of minute seeing)

Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+12=30 ;
Monday October 15th, 2012 4:59:45 PM

perception 30 on the rock face

Terser looks for the source of the arrows, trying to determine if it is in fact a trap, or someone behind the rocks shooting arrows out of the holes.

(action will depend on results of perception)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday October 15th, 2012 9:52:17 PM

Being up the crevice with Raeb, Bruagh tries in vain to figure out what is going on.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+17=31 ; d20+11=20 ; d8+4=11 ; d6=5 ;
Monday October 15th, 2012 10:05:32 PM

The Oathbreaker drops from the rope, pulling out his bow and letting an arrow fly at where the attack is coming from. He also tries to see past the rock wall to notice what is attacking them.

--------------------

Perception: 31
Attack: 20
Damage: 11+5 shock

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+12=16 ; d20+9=25 ; d20+9=15 ; d3=3 ; d20+9=28 ;
Monday October 15th, 2012 10:27:51 PM

Not wanting the gnome to plummet to the ground Dernock makes an attempt tograb him before he hits the ground.

OOC Not sure how this works so I guess i'll just make a couple skill rolls to get into the right position and make a combat manuever check to grab him

Acrobatics 16
Jump 25
Combat manuever 15
Perception 26 - to pinpoint where he might land (got the modifier wrong)


Daylight-ish - DM RobC  d20+2=4 ; d20+2=4 ; d20+2=11 ; d20+2=7 ; d20+2=7 ; d20+2=14 ; d20+2=10 ; d20+2=8 ; d20+2=11 ; d20+2=20 ; d20+2=17 ; d20+2=18 ; d20+2=22 ; d20+2=13 ; d20+2=20 ; d20+2=16 ; d8=3 ; d8=7 ;
Tuesday October 16th, 2012 5:45:46 AM

Sam maintains his grip on Kyachi as the eidolon climbs higher in the air (The 2nd roll for Sam wasn't to stay aboard, but to be able to cast a spell. So you're safely on Kyachi's back, but had to hold on so tightly you couldn't take a standard action) Below you, you can see the ledge is more like a flat, open platform. Two sturdy stone doors are visibly closed against the wall.

Bruagh and Raeb hold still and await more details from the others. Dernock seems panicked by Sam's antics, but the gnome does not fall. Chuckles watches on, trying not to laugh.

Devlin starts calling random memes, before taking a closer look at the wall. He and Terser can see now where the arrows came from. Skeletal faces look down on the party below as they raise their bows: undead archers.

Oathbreaker drops from the rope, and rolling, draws his bow to fire. The arrow connects with the side of the rock face, missing the skeletal archer he had been targetting.

The archers now seem more focused on the party below and open fire. Through the hail of arrows, only two members of the party take any damage.

Shinto takes an arrow to the forearm (Hit AC20 for 3dmg)
Oathbreaker too takes one to the shoulder (Hit AC22 - failed to confirm crit. 7dmg)

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Raeb is 10ft up the wall
Kyachi and Sam are 40ft off the ground

All arrows came from under the 30ft in height mark
========================


DM Carl: He's here all week folks. Try the veal.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+3=4 ; d20+3=12 ;
Tuesday October 16th, 2012 9:32:23 AM

Seeing the landing spot below him and realizing that he's only slowing Kyachi down, Sam leaps off of Kyachi. Again, the gnome's luck proves to be seriously flawed as he stumbles while making the jump.(acrobatics=4...NAT 1! That's 3 in 2 rounds!)

(Acrobatics hero point reroll=12) Sam corrects his tragectery by pushing off of Kyachi's side with his legs mid-fall. With the way things are going, Sam guesses his landing will more likely be on a randomly placed stand of pikes over a pile of pillows.

Terser: HP 44/48 - AC 22/12/20 - CMD 20  2d6=5 ; 2d6=5 ;
Tuesday October 16th, 2012 11:03:05 AM

Seeing the skeletons that are firing on them, Terser presents his holy symbol and pushes his arms in front of him. A wave of light pulses out, inflicting holy burns upon the bony creatures.

channel energy to harm undead for 5 damage to all within 30 feet. Will save DC 13 for half damage.
ideally I would have done this last round after the perception check. If so, would channel a second time this round for another 5 damage (craptastic rolls there, maybe Domi is angry with me, or just hasn't woken up yet)


Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Tuesday October 16th, 2012 2:08:20 PM

If your on the ground protect a caster. Casters if you have any spells with an area effect try and use it. Devlin quickly moves to stand in front of Sarnak blocking the summoner with most of his body. The rogue also adopts a defensive stance attempting to deflect any of the incoming arrows.

Actions:
Move to provide Sarnak a cover bonus.
Adopt full defense AC = 25

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Tuesday October 16th, 2012 10:19:47 PM

Bruagh will step in front of Shonti to try and protect him from further damage. Shield raised he takes on a defensive stance. Raeb will continue trying to climb up to the ledge.

Oathbreaker 20/15/16 - 41/41 - CMD 20  d20+9=26 ; d20+9=27 ; d8+4=11 ; d8+4=6 ; d6=5 ; d6=2 ;
Tuesday October 16th, 2012 10:30:27 PM

Swearing under his breath, the Oathbreaker braces himself and lets two more arrows fly, these a bit more on target than the last.

--------------------

Rapid Shot for two attacks
Damage: 11+5 shock, 6+2 shock

Shonti AC18/17/14 - CMD14 - HP44/44  d100=77 ; 2d6=8 ;
Tuesday October 16th, 2012 10:56:12 PM

Shonti snaps out of his daze from watching all the arrows whizzing around once Braugh steps in front of him.. Earth be upon ye unholy creatures! Shonti shouts as he throws both his arms out in front of him, and up to the sky. On the other side of the rock face; little stones, gravel, small rocks, and dirt fall down on top of the skeletal archers.
===================================================================================
[i] OOC:
Cast Stone Call just on the other side of the rock wall.
SF:5% 1d100=77. Good.
2d6=8 Earth Damage

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+10=17 ; d20+10=16 ; d20+10=18 ; d20+10=16 ; d6+10=12 ; d4+10=12 ; d4+10=14 ; d4+10=12 ; d6=6 ; d6=5 ; d6=2 ; d6=3 ;
Tuesday October 16th, 2012 11:37:06 PM

Sarnak nods upon watching Devlin move in front of him, as Kyachi looks to the skeletons for a moment, contemplating her actions but deciding the direct route is the best option, as she charges and assaults the skeletons directly, spreading her attacks as efficently as possible.

Sarnak looks about a moment, as if trying to decide what to do, before shrugging and deciding that size would be a advantage, as he begins casting enlarge person on Kyachi

OOC:
Actions;
Sarnak: Full : Cast enlarge person on Kyachi, activate before next round

Kyachi:
Full attack:
Bite A: 17 D: 12 + 6
Claw 1 A: 16 D: 12 + 5
Claw 2 A: 18 D: 14 + 2
Sting A: 16 D: 12 + 3
AC - 2 from charge.


Shonti AC18/17/14 - CMD14 - HP44/44  d6=4 ;
Wednesday October 17th, 2012 12:41:41 AM

ooc: posting for Shinto..

Shinto is alerted of the skeletal archers on the other side of the wall as an arrow implants itself in his forearm.. he quickly follows Terser's lead, channelling his own holy energy..

=========================
Chanel energy, 1d6=4 damage to undead within 30ft..

Sam: 18/15/14 -- CMD 15 -- HP 32/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 17th, 2012 1:37:56 AM

If Sam lands on the ledge and has enough time, he crawls to the edge to fire his crossbow next round.

Skeletons? Pffft - DM RobC  d6=4 ; d20+3=10 ; d20+3=9 ; d20+3=10 ; d20+3=20 ; d20+3=4 ;
Wednesday October 17th, 2012 2:58:04 AM

Sam does a particularly spectacual swan dive from Kyachi's back, but fails to take into account the warm updraft. He lands on the ledge in exactly the way a bird wouldn't (Sam takes 4 non-lethal damage from the 10ft fall).
Sam only Highlight to display spoiler: { Sam starts to feel a pain in his back and his legs - did he really fall that hard? (Sam to make a Fort save vs DC22 or be in complete agony: -4 penalty on attack rolls, skill checks, and ability checks). Maybe it wasn't the fall? There is some sort of glowing rune in front of the doors} The gnome crawls towards the edge of the platform.

Shinto and Terser call upon the divine to give these undead permanent rest. A number of the skeletons in the lower levels fall from view (Can only affect the ones both in range & that don't have total cover. 7 kills between you)

Devlin puts himself in harms way to provide cover to Sarnak. Similarly, Bruagh does the same for Shonti (Need a climb check for Raeb though, Bruagh)

Cursing himself for being so careless, Oathbreaker fires two arrows in quick succession - each knocks a skull from view. (Knowledge checks usually needed for the 1st time a PC encounters a particular enemy. Based on your rolls, I don't think it makes much difference!)

Shonti calls on the powers of the earth to vanquish the enemy. Disappointingly you notice only 1 skeleton fall. No stones seem to fall through any of the other 'windows'

Kyachi paws and bites at the nearest skeleton, but the rocky window protects the undead archer from her rage. Sarnak begins casting a spell to aid his eidolon.

Chuckles hides

The remaining skeletons shoot arrows down on the party, though none make contact.

Shinto & Oathbreaker - Please remember to update your HP from the damage last round

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Raeb is 10ft up the wall
Kyachi is 25ft off the ground
Sam is on the ledge/platform - 30ft

All arrows came from under the 30ft in height mark
========================


Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 17th, 2012 3:09:06 AM

Dernock will guard Terser for now. He figures he in probably the safest position so to speak. He raises his shield up. and stands ready for the next Volley. Sam,Ya think yer got somethin' inspirational yer can shout out fer us? he calls out.

OOC Full defence and Attempt to give Soft Cover for Terser. I think thats a legit action?
Regardless AC is now 25.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 17th, 2012 3:14:18 AM

Dernock will remain in his current stance defending Terser as necessary.

OOC Oops previous one was an over due action from last round :/

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=8 ; d20+5=6 ;
Wednesday October 17th, 2012 10:56:23 AM

Sam feels a sharp, burning pain radiates through his back and legs. (fort=8. Rolled a 3.)

"Owwww! My back!"

Sam levels his crossbow and aims at the skeletal archers. Pain wracks his body as he takes his shot. His bolt misses and something horrible happens. (6 to hit. NAT 1! That's the 4th nat 1 in 3 days.)

DM RobC: Man, a 3 and a 1. The die roller really does hate you. From where Sam is laying on the platform, all the archers are in the wall below/underneath you -ie: they can't see you and you can't see them. With that in mind, feel free to change your action

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Wednesday October 17th, 2012 11:48:00 AM

Seeing all the skeletons that his energy could reach are down for the count, Terser changes tactics. He charges up to the wall and splays his fingers against the rock while chanting in a deep guttural voice. Small fractures being to radiate out from his hands, giving the wall a fragile appearance.

Attack here and we can break through. Let's take the fight to these undead abominations! Quickly, it won't last long.

cast hairline fractures on a section of the wall. hardness reduced to 5 and hp reduced to 10/inch of wall

DM RobC: email sent to Terser. Afraid we don't have Hairline Fractures in Core or APG

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 17th, 2012 12:19:33 PM

Sam figures that between the pain coursing through his body and his incredibly, bad luck, a bank shot off the canyon wall would be tricky at best.

The gnome decides to lift the spirits of his brothers below. He uses the most heartfelt words that burst forth from the depths of his very soul. A battle hymn that could lift a beaten and bloodied soldier from the carnage ridden fields of battle.

"Somebody kill those &@#%ing skeletons!". (inspire courage +1 to the group)

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+4=6 ;
Wednesday October 17th, 2012 12:58:53 PM

Sam turns to look at the rune to see if he can figure out what it is or says. (knowledge arcana=6. I rolled a 2.)

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+9=15 ; d20+9=22 ; d20+17=19 ; d8+4=8 ; d6=3 ;
Wednesday October 17th, 2012 1:02:19 PM

Oathbreaker lashes out with another two arrows, while keeping an eye out for how many are left.

--------------------

Rapid Shot for two attacks
Hit: 15, 22
Damage: 8+3
Perception: 19

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 17th, 2012 5:58:58 PM

Hmm? Right. Hold on. Might as well make it worthwhile. This'll give a bit more impact
Dernock steps out of hiscstance and activates his tattoo.

activating the Lead Blades tattoo as a standard action and moving to the wall




Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+5=11 ; d20+5=24 ;
Wednesday October 17th, 2012 8:40:58 PM

Raeb continues her climb up towards the archers. Its slow going but she makes good progress.

Bruagh goes total defense and using his shield, tries to provide cover for Shonti.

Raeb climb for last round: 11
Raeb climb for this round: 24

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Wednesday October 17th, 2012 9:40:56 PM

Devlin continues to protect Sarnak from the barrage of arrows. He stays on the defensive and bides his time.

Actions:
Provide cover to Sarnak
Full Defense AC = 25

Shonti AC18/17/14 - CMD14 - HP44/44  d20+4=18 ; d8=7 ;
Wednesday October 17th, 2012 10:52:34 PM

Shonti is a little suprised to see only one skeleton face fall with his rocks... "And I don't even see them falling through half these holes in the wall... What's going on here??"

Running out of options to take out the skeletons with magic due to the wall between them, Shonti pulls his light crossbow off of his back. He quickly loads it, and looses a bolt up to the archers above.. Once again, he is suprised at how true his aim is for how little he tries to perfect it. Once he lets the bolt fly, he yells to Sam above, "We're tryin!! Damned things are everywhere back there! Whats it lookin' like for you lad? Ye safe up there?"

==================================================================================
OOC:
Light Crossbow To-Hit: 1d20+4=18
Damage: 1d8=7


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+8=17 ; d20+8=20 ; d20+8=27 ; d20+8=19 ; d8+11=14 ; d6+11=13 ; d6+11=12 ; d6+11=17 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ;
Wednesday October 17th, 2012 11:44:57 PM

Kyachi feels a rush of energy course through her as her size increases far beyond normal, as she grins down at the skeletons and resumes her attacks.

Sarnak, upon finishing the cast, just settles for staying behind devlin for the moment, attempting to defend himself from any attackers

Actions:
Sarnak: Full defense, AC +4

Kyachi: Enlarged ( AC -2)
Full Attack
Bite A: 17 D: 14 + 2
Claw 1 A: 20 D: 13 + 1
Claw 2 A: 27 D: 12 + 2
Sting A: 19 D: 17 + 5


Skeletons? Pffft - DM RobC  d20+3=18 ; d20+3=15 ; d20+3=13 ; d20+3=15 ;
Thursday October 18th, 2012 12:03:45 AM

Dernock provides cover to Terser
Bruagh provides cover to Shonti
Devlin provides cover to Sarnak

The fighters know their role, and feel more confident to take the arrows than the more magically inclined members of the party.

Despite the pain he is in, Sam does his best to inspire the group with a few choice words (Nice. Copied to the LnB for others to see too). Sam hears something coming closer to him, and is no doubt relieved to find it to be Raeb, who has now also made it to the platform.

Bruagh/Raeb only Highlight to display spoiler: {Now standing on the platform, Raeb can see Sam lying on the ground in obvious pain, and a set of heavy set stone doors against the wall in front of her. On the ground in front of the door is a glowing rune of some kind. Raeb to make a Fort save vs DC22 or be in complete agony: -4 penalty on attack rolls, skill checks, and ability checks.}

Dernock activates his tattoo and looks forward to getting to knock some skulls loose.

The now large Kyachi flails against the stone wall, but one claw does manage to make it through the small hole opening and tears a skull clean off one of the skeletons. Its body drops to the ground inside. From where Kyachi hovers she can see that this skeleton was in its own sealed chamber - no obvious entry or exit for it - just a window to shoot arrows out.

Oathbreaker fires two more arrows at the skeletons behind the rocky wall, but the holes they are shooting through protect them much like arrow slits would, and his shots strike harmlessly against the wall. With another skeleton down thanks to Kyachi, Oathbreaker counts four more skeletons left around the 20 - 25ft height mark.

All four skeletons release an arrow, but none make it through the party defences.

Chuckles watches on with interest.

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Kyachi is between 20 and 30ft off the ground
Sam & Raeb are on the ledge/platform - 30ft

All arrows came from under the 30ft in height mark
========================


Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+9=11 ; d20+9=17 ;
Thursday October 18th, 2012 1:12:35 PM

"Four left!" The masked dwarf takes a deep breath, and fires another two misses.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday October 18th, 2012 4:43:20 PM

Sam stops his bardic encouragement, knowing that his potent words will stay with the group long enough to finish the job. (inspire courage ends after next round)

Chuckles finds cover in the opening of the cave.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+9=25 ; d4+2=6 ;
Thursday October 18th, 2012 6:36:44 PM

Devlin holds his ground in front of Sarnak but decides its time to take some action. Let me show ya how its done lads. He states before finding a fist sized rock on the ground and chucking it at the nearest skeleton. The stone makes a clattering noise inside the hole but its unclear whether any damage is done.

Actions:
Pick up a rock (move action)
Throw at nearest skeleton.
To hit = 21 (forgot the -4 for improvised)
Dam = 6

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+9=18 ;
Thursday October 18th, 2012 7:12:37 PM

Bah, time fer some climbin' Dernock comments and then does 'some climbin' '.

Climb check 18

Terser: HP 44/48 - AC 22/12/20 - CMD 20 
Thursday October 18th, 2012 7:21:35 PM

Terser concentrates on drawing the skeletons' fire while waiting for the rope to become free.

Full Defense, AC 26

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+7=16 ; d20+9=14 ;
Thursday October 18th, 2012 9:36:16 PM

Raeb also collapses in complete agony along side the gnome. Bruagh tries to calm her via their link as he stands to defend Shonti.

Raeb Fort Save: 16
Handle Animal: 14



Shonti AC18/17/14 - CMD14 - HP44/44  d20+4=24 ; d20+4=22 ; d8=4 ;
Thursday October 18th, 2012 11:12:52 PM

Shonti is unsure of the mark of his last shot, but quickly reloads his crossbow and fires again at another hole in the wall, hoping to take out an undead archer.

================================================================================
OOC:
DM Rob Last round, I shot at an archer, got an 18 to hit, 7 damage if that made it's mark... No mention of it in your DM post....

Light Crossbow To-Hit: 1d20+4=24.
Confirm Critical: 1d20+4=22.
Damage: 1d8=4.. 4x2 = 8 Total Damage.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=27 ; d20+7=23 ; d8=3 ;
Thursday October 18th, 2012 11:20:16 PM

Shinto see's his brothers luck with his crossbow, and decides to take aim with his own after pulling it off his back. He loads it, aims at an archer, and fires.

==================================================================================
OOC:

Light Crossbow To-Hit: 1d20+7=27.
Confirm Crit: 1d20+7=23.
Damage: 1d8=3. 3x2 = 6 Total Damage.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Thursday October 18th, 2012 11:24:53 PM

OOC:
Sorry, forgot to update header for damage.. done now..


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+8=20 ; d20+8=24 ; d20+8=17 ; d20+8=28 ; d20+8=28 ; d8+11=18 ; d8+11=17 ; d8+11=19 ; d8+11=17 ; d8+11=19 ; d6=1 ; d6=2 ; d6=5 ; d6=6 ;
Friday October 19th, 2012 2:02:58 AM

Kyachi keeps up her assault, as most of her attacks are deflected again, her tail managing to score a lucky strike against one of them.

Sarnak remained happy to just stay where he was, not feeling he needed to do any more at the moment.

OOC:
Actions:
Sarnak: none

Kyachi:
Full Attack
Bite A: 20 D: 18 + 1
Claw 1 A: 24 D: 17 + 2
Claw 2 A: 17 D: 19 + 5
Sting A: Crit D: 36 + 6

Crit and crit confirmed :)

Skeletons? Pffft - DM RobC  d20+3=6 ;
Friday October 19th, 2012 5:21:23 AM

Oathbreaker relays information to the party about the four skeletons remaining, but is unable to take care of them himself.

Sam just lays on his back on focuses on his breathing. The pain in his back and legs is his sole focus.

Devlin resorts to sticks and stones, but in this case they do not break any bones.

Dernock moves to take the fight to the skeletons, and starts climbing the rope.

Terser continues his defensive stance.

Braugh can feel Raeb's pain, but try as he might, nothing he does seems to soothe the animal. What has happened to her?

Shonti manages to make his mark and plugs one of the skeletons (Sorry, your last post was a miss. This was a hit)

Shinto has the same success as his brother, as he too takes out a skeleton from range.

Kyachi seems to be getting frustrated by these undead hiding behind their rocky windows, but her tail fits nicely through the gap spearing the undead abomination. Its now lifeless bones fall to the ground

Only one skeleton remains and it keeps firing. Its shot hitting the ground harmlessly.

========================
You can only have 1 person climbing the rope per 5ft of it.
The ledge is at 30ft.
Dernock is at 5ft
Kyachi is between 20 and 30ft off the ground
Sam & Raeb are on the ledge/platform - 30ft

All arrows came from under the 30ft in height mark
========================


Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+9=16 ; d20+9=25 ; d6=4 ; d8+4=9 ;
Friday October 19th, 2012 12:09:25 PM

The masked dwarf attacks again, one of his attacks hopefully hitting.

------------------

Rapid shot for extra attack
Attacks: 16, 25
Damage: 9+4

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+7=23 ; d8=8 ;
Friday October 19th, 2012 1:58:42 PM

Shinto is having a good ole time now, taking out skeletons next to his brothers. With Terser and his channel energy taking out several between them and his and Shontis bows knocking two more to dust with their last shots.

He fires one more arrow at the last skeleton. Not even noticing Tag taking shots as well. A big smile paints the warrior clerics face as he reloads, aims and fires at the undead.

Thas one fer Gargul Lads! More Dead Undead within the Scab ey?

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Friday October 19th, 2012 1:59:47 PM

OOC: Got excited and hit submit without posting rolls lol wow; Hit AC: 23 for 8 dam. sorry!

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20-2=7 ;
Friday October 19th, 2012 3:53:13 PM

Seeing things are well in hand, Bruagh begins climbing with reckless abandon to reach [bRaeb and Sam[/b] to see if he can soothe their suffering.

Climb: 7 plus whatever bonuses conferred by the rope.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday October 19th, 2012 5:29:15 PM

Sam finds himself prone in a contorted position. The pain is excruciating. He sees the bear in a similar predicament. He casts "speak with animals".

(In Yogi)"Don't worry Raeb. We'll get through this. My friends have never once let me down."

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday October 19th, 2012 8:06:49 PM

Shonti can't help but let a grin spread across his face after seeing the last skeleton fall. "Must be the work o' some wicked necromancer, which makes me believe we're on the right path, lads. Let's proceed with great caution once we're atop this cliff, this is only the beginning..." Shonti straps his crossbow back in place on his back, and calls out to Kyachi, " Hey Kyachi, how about that lift? I'll never make it up this rope...

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+11=24 ; d20+18=19 ;
Friday October 19th, 2012 10:44:10 PM

As the group begins climbing the rope again Devlin takes up a hidden position to cover the climb. His crossbow is out and he is alert.

Perception = 24
Stealth = 19

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Saturday October 20th, 2012 4:37:59 AM

Kyachi nods to shonti, dropping back down to resume carrying them to and fro as she sticks her tongue out at the remaining skeleton. "So not worth my time going after them when we have archers. Let's get going then, I have a couple of you left to bring up."

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+9=22 ;
Saturday October 20th, 2012 6:32:07 AM

Dernock keeps climbing the rope, at a steady pace now.

Climb check 22


Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+4=11 ;
Saturday October 20th, 2012 8:44:02 PM

Seeing nothing else he can do from the ground, Terser begins climbing the rope once Dernok is high enough that he has room.

climb check 11

Knock knock - DM RobC 
Sunday October 21st, 2012 9:45:25 PM

Sam speaks with Raeb in the bear-tongue (Zach/Bruagh: Feel free to post anything Raeb would like to convey to Sam)

With the skeletons now in pieces, the party make the climb up the rocky wall. Those unaccustomed to physical exertion are given a lift by Kyachi. One by one the party join Sam and Raeb on the platform.

Against the wall can be seen two very sturdy looking stone doors. They look very plain in fact - like two large chunks of stone - and there are no obvious handles or ways to open them.

On the ground in front of the doors is a pulsating, pale blue rune.

Everyone - except for Sam and Raeb - to make a Fort save vs DC22 or be in complete agony: -4 penalty on attack rolls, skill checks, and ability checks.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=14 ;
Monday October 22nd, 2012 1:32:55 AM

Once Chuckles is airlifted to the ledge, he too is quickly affected by the rune. (fort=14)

Sam yells to the group,"We need to destroy this rune if we can!"

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+6=9 ; d20+7=25 ; 2d8+6=15 ; d10+6=8 ;
Monday October 22nd, 2012 6:42:48 AM

Upon the reaching the ledge, Dernock moves frantically with his brow now sweating to the blue glowing rune thingy. Lemme try *Gasp* somethin'.A little percussion maintenance *Ughh* o' sanity[B] and yells with a almighty [B]WRAUGGGGHHHHH smashes his axe at the rockface with a leaden blown

Fortitude Save: 9
Attack Roll vs Rune of PAAAIIIIN: 25
Damage 15 if Lead Blades is still active otherwise it's 8
Dernock should make it with 3 remaining.


Terser: HP 44/48 - AC 22/12/20 - CMD 20  d20+14=34 ; d20+4=21 ;
Monday October 22nd, 2012 11:09:24 AM

(fort save 34 (first nat 20, woo!)
spellcraft 21
)

Terser feels the rune trying to exert its power over him, but he easily shakes off the effects. The same cannot be said for his companions. He examines it carefully, though quickly, and tries to counter the rune's power if he can.



Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+7=23 ; d20+9=29 ; d20+9=28 ; d20+9=13 ; 3d8(6+2+3)+12=23 ; 3d6(5+5+4)=14 ; d8+4=10 ; d6=4
Monday October 22nd, 2012 11:14:55 AM

The Oathbreaker looks confused for a moment before seeing the rune. Not feeling a thing (23 Fort Save) he does what he does best. The masked dwarf walks right up to the rune and lets some arrows fly.

--------------------

Attacks: 29, 28 to confirm crit, 13
Damage: 23+14 shock, 10+4 shock
Figures I roll a crit against the ground.



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+13=26 ;
Monday October 22nd, 2012 5:25:55 PM

Bruagh charges through the symbol ignoring its effects on his body. He begins trying to console Raeb. Everyone else hears the bear roaring and whimpering but Sam and Bruagh via their link hear or at least feel the bear saying, "It hurts, oh please it hurts... Please make it stop!" The Paladin tries his best to console her rubbing her fur and whispering to her in hushed voice.

"I think we need to get everyone away from this symbol!" calls out Bruagh.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+8=23 ; d20+8=20 ; d20+8=27 ; d20+8=22 ; d20+8=16 ; d20+8=18 ; d20+11=19 ; d20+11=15 ; d8+11=16 ; d8+11=19 ; d8+11=18 ; d8+11=16 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ;
Monday October 22nd, 2012 7:52:43 PM

Once she finished carrying the group to and fro, she made her final trip with Sarnak atop her back. As they both land and look ahead, they spot the rune, Kyachi managing to shake off it's influence, but Sarnak was not as lucky as he fell off her back, cringing in pain. Kyachi growls and immediately leaps forward to scratch out the symbol to have it stop affecting her partner.

OOC; Full attack vs symbol (Whoops, ignore those two d20+11, misclicked)
Full Attack
Bite A: 27 D: 16 + 2
Claw 1 A: 22 D: 19 + 5
Claw 2 A: 16 D: 18 + 1
Sting A: 18 D: 16 + 5

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+3=12 ; d20+8=15 ;
Monday October 22nd, 2012 10:00:05 PM

Devlin pulls himself up the rope and is hit with waves of pain. His muscles lock up and he almost falls over the ledge. Gritting his teeth he pushes on and heads for the door. Agreed we need ta move out. Devlin inspects the doors before attempting to open them.

Fort = 12
Perception (doors) = 15

Shonti AC18/17/14 - CMD14 - HP44/44  d20+3=19 ; d100=5 ; d20+4=22 ;
Monday October 22nd, 2012 10:26:08 PM

After Kyachi gives him a short, but nice experience of flying with him up past the wall, Shonti falls off of her back. He lands roughly and is barely able to break the fall with his hands as he finds himself face down on top of the cliff with the others. His whole body screams with pain as he hits the ground, much more so than he would expect from falling such a short distance. Shonti's knees feel weak as he starts to stand up, and he see's some of the others swinging axes and shooting arrows at the rune. "AARRGGHH!!! What is this?" He manages to shout, to no one in particular as he slowly gets to his feet. He makes his way, slowly, closer to the rune to see if it is recognizable, and figure out what it is/how to stop it...

===================================================================================
OOC:
cast Read Magic. SF%:5.. 1d100=5! Just barely, but I got it ;)
Spellcraft: 1d20+4=22


Knock knock - DM RobC 
Tuesday October 23rd, 2012 1:04:19 AM

Sam and Chuckles are both in pain, but the gnome encourages anyone able to to destroy the rune

Enter Dernock, who - despite feeling the pain himself - brings his axe down with force upon the rocky ground. The rock splits, however the symbol still glows.

Terser shrugs off the ill effects with dwarven mettle. He takes a step forward to look at the rune more closely, and is able to discern it as a Symbol of Pain. Shonti confirms this, though his head feels like it will explode.

Oathbreaker withstands the spell, and decides to shoot it with a few arrows. The symbol does not seem to undergo any change as a result of this.

Bruagh goes to comfort Raeb, who - despite being in such pain - seems to be holding up well. Perhaps a feeling she was used to at the hands of the duergar?

Sarnak cringes in pain as the feelings course through his body. Kyachi pounces at the rocky ground, slashing away. That seems to do the trick, as the glowing fades away.

The pain however, persists.

Devlin looks for a way to open the doors but sees none.

Sam: 18/15/14 -- CMD 15 -- HP 32/43 (4 non-leathal) Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+2=3 ;
Tuesday October 23rd, 2012 2:29:50 AM

Sam does his best to find a way to open the door. As he concentrates, the pain shoots from his back to his head and eyes. The gnome falls to the ground and covers his eyes with both hands. (perception=3...NAT 1 again! At least my rolls are unaffected by the modifiers from the rune of pain.)

As Sam rolls on the ground in agony, he wonders,"What have I done to have turned the fates (dice roller) so squarely against me? Is this some demonic curse? Will some power greater than myself (DM/site admin) save me from my extreme streak of misfortune (stupid NAT 1 critical failures)?"

Terser: HP 48/48 - AC 22/12/20 - CMD 20  2d6=10 ; d20+4=8 ; d20+12=21 ;
Tuesday October 23rd, 2012 10:48:31 AM

With Kyachi's acid dissolving the rune, and having no way of relieving the pain his friends are undergoing, Terser decides to examine the door, though not before letting a wave of energy course over the group. I can't stop the pain, lads, but at least I can fix some of the arrow holes. The pain should wear off in an hour or so.

(Channel to heal for 10 hp within 30 feet
strength check 8 to push the doors
perception 21 to examine the doors)




Shonti AC18/17/14 - CMD14 - HP44/44  d20+1=12 ;
Tuesday October 23rd, 2012 1:12:19 PM

"We gotta get away from this thing!" He says as Shonti holds his head with both hands. Seeing no obvious way to open the doors, "Maybe there's another way in? Or at least some clue as to how to open these doors around here somewhere..." He begins looking around for any tunnels/halls/openings in the walls other than the doors.

Perception: 1d20+1=12..

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+17=36 ;
Tuesday October 23rd, 2012 2:00:03 PM

Gritting his teeth, the Oathbreaker spins around, trying to find some other way in or perhaps a clue as to how to open the door. (Perception 36) "Anyone good with locks?" he asks.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+8=28 ; d20+14=34 ; d20+14=28 ;
Tuesday October 23rd, 2012 2:13:30 PM

Aye, I can pick the lock. But I got ta find the durn keyhole first. If the keyhole is found devlin slips the glasses over his eyes and checks to make sure it as well is not taped before picking the lock.

Perception to check for traps = 28 nat 20 (pain effect included)
Disable device = 34 (nat 20), 28 (pain effect included)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=4 ;
Tuesday October 23rd, 2012 5:16:54 PM

Bruagh waits for Devlin to open the doors, when he does, Bruagh will go through first to check for more enemies. If there aren't any, he will begin escorting everyone he can away from the glyph.

Perception: 4

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+8=28 ; d20+7=27 ;
Tuesday October 23rd, 2012 7:27:24 PM

Shinto watches his crew succumb. To the pain of th rune, not fazed himself he looks around for anything. That maybe useful.
flippin Magik, always ruins the day

For-28
Perc-27

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 24th, 2012 1:39:31 AM

Bah! Dernock grumbles, disgusted that he hasn't managed to improve things, backs away from the symbolseeing as he Isne't going to be of any use. I'm gonna have t'learn this magic stuff. Maybe I can ask the others...later.

Knock knock - DM RobC 
Wednesday October 24th, 2012 2:09:59 AM

Sam questions why the gods seem to have forsaken him as he rolls about in agony (get it? "rolls" in agony)

He should glance towards Devlin. The rogue practically feels invigorated by the pain, his skills sharper. Two Nat20s when your teammate rolls Nat1s is just showing off ;)

Terser channels some healing power to his friends, but is unable to ease the pain many of them feel. He tries to push against the door but it doesn't budge.

Shonti is keen to get away from the rune - or what is left of it. Without getting past these doors, the only alternative would to be to climb back down.

Despite a thorough search of the door by many members of the party, no traps, keyholes or opening mechanisms are found. Shinto can feel the air move around the seams of the door. There is definitely some "space" behind it.

He and Dernock are equally confused and frustrated by these magical things. Why can't it just be a nice line of duergar necks to get through?

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+4=24 ;
Wednesday October 24th, 2012 3:44:00 AM

Sam looks around and tries to figure the door out. He looks for any remarkable symbols or markings. (knowledge check: 24...nat 20! OK then.)

Chuckles watches the group as some join him in pain.

In hyena-"When will this pain stop?"

Sam in hyena-"Hopefully soon! We'll make it through buddy."

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d8+11=12 ; d6+11=13 ; d6+11=15 ; d6+11=16 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ;
Wednesday October 24th, 2012 4:08:54 AM

Sarnak cringed through the pain, but managed to get up and struggle against it, as he looks to the door. "Ergh, I won't be able to much in this state."

Kyachi looks to him for a moment, wanting to do something to ease the pain but knowning she had nothing that would actively help, so she looks to the door as well. "Can I just claw through them and save us all the time?"

OOC:
Actions:
Kyachi: If the group agrees, full attack vs the door to attempt to claw it down. just rolling damage because I don't think you can miss a inanimate object.

Bite: 12 + 1 acid
Claw 1: 13 + 3 acid
Claw 2: 15 + 6 acid
Sting: 16 + 6 acid



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Wednesday October 24th, 2012 6:37:20 AM

If you can bite through it go for it... I don't have any better idea other than to get the heck away from that dang glyph.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 24th, 2012 6:09:40 PM

Aggravated by the pain, Sam stands up and addresses the group.

"We picked up keys at DrakesMead. We could use one of the three remaining bombs to 'knock' on the door."

Sam listens to the opinions of the group. He would prefer to hang on to his bomb, since he can plant it while invisible if needed during a future encounter.

Shonti AC18/17/14 - CMD14 - HP44/44 
Wednesday October 24th, 2012 6:59:42 PM

Feeling slightly puzzled about the door, and his pain only seeming to bother him more every second, Shonti nods at Sam's idea. "Yes, my friend. Yes we could blow that door right off it's hinges, but I think we should see about breaking it down first. If our allies seem to have no effect on the door after a few attempts, I'm all for it."

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Wednesday October 24th, 2012 7:07:35 PM

Devlin backs away from the door as Kayachi begins her assault. His ears ring at every blow the pain making him wince. Might as well use a bomb, if they did no know we were here the do now.

Oathbreaker 20/15/16 - 34/41 - CMD 20 
Wednesday October 24th, 2012 9:05:35 PM

"That would make quite the impression. I do believe the bomb is out best option."

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Wednesday October 24th, 2012 11:53:36 PM

I reckon they knew they're bein' followed. It's a desperate move to slow us down while they get more time t'escape. On what o' time scale do these spells last? Regardless I dun think they'll behind that door. They've probably smugly enjoyin' their tea an' mushroom jam crumpets or somethin' Dernock adds to the conversation. Dunno about guards though

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d12+11=15 ; d6=3 ;
Thursday October 25th, 2012 1:26:43 AM

I'll try one thing before we resort to dwarven keys

Terser channels his rage at the door into a mighty blow, penetrating deep into the stone.

rage, ferocious strike, brawler (ignore hardness)
15 physical damage, 3 electric


Knock knock - DM RobC 
Thursday October 25th, 2012 2:01:01 AM

Sam looks for any marking of any kind that would help open this door, but is unable to see any. He and Chuckles share a moment to moan.

Sam then has a potential brainwave - what about a bomb? Devlin and Oathbreaker are certainly in favour of the idea, though Shonti would rather see if anyone else in the party can knock it down by conventional means. Dernock doesn't put it past the enemy to have gone to all this trouble just to slow the party down. He does wonder about possible guards though.

Sarnak too feels very sore. His eidolon can't see any way to ease the pain, but perhaps she can just tear the door open? Kyachi and Terser take turns to pound on the door. Pieces of rock start chipping off and flying away against the battering by the two. The loud *BANG* *BANG* *BANG* though does little to ease any headaches felt by the others.

After several minutes, the pair have managed to damage the door enough that the remaining rubble can be pulled aside by hand/claw. Behind the door is a wide open tunnel that seems to continue far into the rock. "Took you long enough!" comes a voice from the distance.

*** Everyone is awarded 2500xp for completing this scene! ***

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=20 ;
Thursday October 25th, 2012 3:25:51 AM

The bardic gnome analyzes the voice to determine dialect/race. (linguistics=20)

Sam answers through the opening,"Who are you and what are you doing behind this heavily protected door?"

Sam readies his crossbow (not that he'll hit anything if he has to shoot).


Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+17=33 ;
Thursday October 25th, 2012 12:39:30 PM

The Oathbreaker raises his bow, aiming into the darkness. "Show yourself, be you friend or foe." He peers into the darkness, trying to see who is there. (Perception 33)

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+7=20 ; d20+7=9 ;
Thursday October 25th, 2012 6:04:06 PM

Dernock just watches warily. He know's he doesn't have tact or guile

Perception and Sense motive rolls, I'm going to assume it comes into play when Mystery Person X speaks more. Not that Dernock can see whoever they may be.
Sense Motive 20
Perception 9



Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+13=22 ;
Thursday October 25th, 2012 9:35:03 PM

Hearing the voice Devlin instantly moves to the shadows and pulls out his crossbow. He readies himself to fire if a hostile comes within 30 feet of the group and waits.Let Sam and Bruagh handle the talkin'. If this voice wants a fight than he picked the wrong group ta mess with.

Actions:
Stealth = 22 (pain effect added)
Draw and load crossbow

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Thursday October 25th, 2012 9:42:43 PM

After destroying the door and coming down from the high of his righteous anger, Terser hears the voice calling from beyond the rubble. He does not know if it is friend or foe, but it seems as if it recognizes his compatriots. Not wishing to give away an advantage, he steps to the side, out of sight, yet ready to interpose himself if any danger were to arise.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+9=17 ;
Thursday October 25th, 2012 10:09:38 PM

"We mean you know harm, I am Bruagh Stormbringer Paladin of Domi currently of Drakesmeade. Who might you be."

Diplomacy: 17

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=25 ; d20+5=23 ;
Thursday October 25th, 2012 11:09:28 PM

Stricken by pain still, Shonti winces everytime the door is banged upon, or scratched.. When the door is on the verge of being "collapsed" he makes sure that he is not right in front of it, not wishing to be an opponents first choice of Dwarf to attack. When the "voice" is heard, Shonti listens intently, trying to figure out if he recognizes the voice from sometime before now. He also also peers around the corner of the crumbled door to look deep into the tunnel, searching for any other companions the "voice" might have. He tries to stay around the corner as best he can, to avoid detection, and pulls a rod out of his Haversack while awaiting the "voice's" reply.

Perception:1d20+5=25.
Stealth:1d20+5=23.
Draw Rod of Empower.


Shonti AC18/17/14 - CMD14 - HP44/44 
Thursday October 25th, 2012 11:13:03 PM

OOC: forgot to subtract pain effect.... My Apologies..
Perc. is 21, Still a Nat. 20!!
Stealth is 19..


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+7=10 ;
Thursday October 25th, 2012 11:31:58 PM

Shinto calls out into the darkness unbeknownst to him, "Who's in 'ere? Let yerself be seen!" He looks ahead of him, into the tunnel at hand, trying to figure out who/what has been inside of here waiting for them. Not able to see much, and not wanting to take any chances, he pulls the Frozen Soul off of his back, and holds it steady in both hands. The look on his face is very stern, showing he is ready to take down anything evil coming through that doorway.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Thursday October 25th, 2012 11:41:06 PM

Kyachi and Sarnak just step back, wanting to stay out of direct sight of whoever was beyond as they wait for them to reveal themselves.

Scene 2 - A Veritable Menagerie of Horror


Another tunnel - DM RobC 
Friday October 26th, 2012 12:45:41 AM

Sam and Oathbreaker point their weapons into the darkness, but even with their darkvision they see nothing ahead but a tunnel

Devlin too takes aim, but not before making sure he isn't a target himself

Bruagh tries the diplomatic approach, but whoever it is stays silent. Shinto tries a slightly less diplomatic approach.

Terser, Kyachi and Sarnak move to the rear and stay out of line of sight

Sam tries to determine the race and dialect of the speaker. The language is common and spoken fluently in a male voice - in a much higher pitch/tone that you'd expect from an adult human. Trying to determine the specific dialect is too difficult for Sam and he is unable to tell the race of the speaker, but the voice does sound familiar. If Sam had to take a guess, he would say that it sounded a bit similar to the imp from Drakesmeade.

Whoever or whatever spoke before does not speak again and cannot be seen or heard.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday October 26th, 2012 1:42:33 AM

In Abyssal- "Why are you following us? What do you want?"

To the group in common-"I think the voice came from the imp we ran into before. I've got a bad feeling about this."

Ooc- Star Wars reference gauntlet has been thrown down.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+13=31 ; d20+9=29 ; d20+9=24 ; d10+4=11 ; d10+4=7 ; 3d6=5 ; d20+6=14
Friday October 26th, 2012 6:32:00 PM

Devlin nods to Taggert than nods down the tunnel. He mouths, Thirty feet to Oathbreaker than sets his sights down the tunnel. He covers Tag's advance with his crossbow.

Stealth = 31 (pain effect)
Fire on hostile if one appears activating slotless scabbard of vigor (+4, 1 rnd)
To hit =29 (pain, crit 24 to confirm)
Dam = 11 (+7 if crit)(+5 if sneak) target bleeds for 3 hp/turn (bleeding strike)
Perception = 14

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Friday October 26th, 2012 6:35:52 PM

Seeing the sneakier of the group advance, Bruagh sets himself up on the front line to protect the rest of the group should something press and assault. Raeb flanks him and his shield and axe are at the ready.

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+22=30 ; d20+13=17 ; d20+12=28 ; d8+5=8 ; d6=6 ;
Friday October 26th, 2012 7:17:44 PM

The Oathbreaker nods, placing his hand on his chest and casting Aspect of the Falcon (+3 Perception, +1 to ranged attacks) on himself. His eyes grow wide and feathers sprout from his hair as he makes his way into the tunnel, his bow and arrow held out before him. The masked dwarf breathes a sigh of relief as he once again finds himself underground.

--------------------

Perception: 30
Stealth: 17
Attack if a hostile is detected: 28
Damage: 8+6 shock

Shonti AC18/17/14 - CMD14 - HP44/44  d20=18 ;
Saturday October 27th, 2012 12:15:45 AM

Seeing the Oathbreaker entering the tunnel in "stealth mode", Shonti is almost noticeably frightened by what his wild imagination is picturing ahead... He sticks to the wall just outside the doorway, and is breathing deeply, mentally preparing himself for whatever might be. "Watch it Shinto! You'll get us all killed with that tone.." He says to his brother, just above a whisper.

OOC:
Perception: 1d20+1=19. Accidentally rolled without adding my bonus...


Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Saturday October 27th, 2012 5:03:37 AM

Sam hops on Chuckles and rides in the middle of the group into what feels like a trap.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Saturday October 27th, 2012 5:50:26 AM

Shinto would help clear any debris in the way of Taggert going into the tunnel if necessary, before taking his place alongside Braugh at the frontal, and nods to him. "t'ings gonna get ugly from 'ere out I reckon, eh? He stands with his chin held high, and his axe at the ready.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Sunday October 28th, 2012 5:10:03 AM

Dernock settles to march at the back.

Another tunnel - DM RobC 
Sunday October 28th, 2012 5:35:27 AM

Oathbreaker takes point, with Devlin not far behind. The rest of the party fall in line with Dernock bringing up the rear

The tunnel twists and turns, weaving its way into the ground. Small tunnels - too small for even the smallest of gnomes - open and close along the way. Oathbreaker pulls up where the 'main' tunnel looks to split in multiple directions. Four separate paths, no wait, five. No, that fifth one rejoins with the fourth not far ahead. Though the third one looks to split off in multiple directions too.

These tunnels form some sort of catacomb-like, labyrinthine network. They look naturally formed. It would be extremely easy for the party to get lost in here for many a day.

A voice echoes through the current tunnel, but even the super keen senses of Oathbreaker can't see the source in this maze "Oh, watch out for that symbol of pain at the entrance. What, you found it already? Never mind then..." Sam is now quite sure that it belongs to the imp Brann from Drakesmeade. Between Brann, the duergar, undead, necromancers and the possible demon child - Sam is confident he will never find a more wretched hive of scum and villainy. Star Wars reference back at Sam :)

==========
Could I have a marching order please -
1. For when the party are single-file (5ft wide. Note large creatures will need to use the squeezing rules in such cases)
2. For when the party can stand side-by-side (10ft wide).

The tunnels size varies as you walk, and it could be either at any time. Flying above someone would also be unlikely.

Note the pain effect remains still too


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+6=24 ;
Monday October 29th, 2012 2:18:58 AM

Sarnak and Kyachi both look to the small tunnels, wondering about them as they proceed with the group. Sarnak tries to think of if there are any magical creatures known for making labyrinthine tunnel networks, or that dig in general.

OOC: Sarnak makes knowledge : arcane check for any creatures that may create such a tunnel structure. rolled 24

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Monday October 29th, 2012 11:13:17 AM

Terser stations himself where he can best protect the casters and steels himself for the foray into the tunnel.

Shonti AC18/17/14 - CMD14 - HP44/44 
Monday October 29th, 2012 12:47:19 PM

Shonti keeps close to the "inside" of the group, to make sure that he is well protected from either front or back. "Maybe we should leave a trail to follow back? Just in case we get lost, we'll know where we've been." Shonti suggests to the Oathbreaker as our group comes to this multi-fork in the tunnel.

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+19=24 ; d20+14=20 ;
Monday October 29th, 2012 2:53:26 PM

The Oathbreaker nods, closing his eyes and murmuring a short prayer to Eberyon. The party feels their feet tingle, and notice that they now leave no trace. Kneeling down, the masked dwarf attempts to find any tracks leading down any of the tunnels, and listens intently for any noise coming from any of them.

--------------------

Using Terrain Bond so Oathbreaker leaves tracks, but no one else does
Perception: 24
Survival: 20

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday October 29th, 2012 5:58:19 PM

"Show yourself Brann!"

Sam waits for the group to get organized and pick a path. He pats Chuckles on the head to keep the both of them calm.

Ooc to DM-We almost have our order. Does Oathbreaker have to be in front to track?

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday October 29th, 2012 8:15:46 PM

Bruagh waits on the marching order to be ironed out.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday October 29th, 2012 8:17:44 PM

Bruagh waits on the marching order to be ironed out.

Another tunnel - DM RobC 
Monday October 29th, 2012 8:57:44 PM

Question from Sam: Does Oathbreaker have to be in front to track?

Normally I would say yes, or the DC would go up by the footprints the others are making ahead of him. However, since using Terrain Bond means noone else is leaving tracks then I would rule Oathbreaker could track from the middle of the pack and forwards. Tracking from the rear wouldn't really make sense and could mean wrong turns, backtracking, etc.


Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Monday October 29th, 2012 9:49:28 PM

Shinto stays just behind his brother as they begin to travel into the tunnels. Being near the back of the group, he frequently looks over his shoulder, ready to stop anything from following them all.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Monday October 29th, 2012 11:03:00 PM

Devlin keeps his crossbow ready and takes his place in the marching order. He stays alert for danger in the tight confines of the tunnels. We have any idea which way ta go? Seems like the imp be leading us around. Do we keep following?

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday October 30th, 2012 12:21:22 AM

"The imp is trouble. I say we make our own decisions and ignore him."

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Tuesday October 30th, 2012 1:28:51 AM

[B]Well, i'm o' the mind t' pick a random path. we got any way t'eliminate a couple of the paths? Yer know like this owne seems t'be leading t' the surface.. This end at a pool o' boilin' magma or somethin' [B]Dernock asks

Another tunnel - DM RobC 
Tuesday October 30th, 2012 6:11:18 AM

The group discuss next steps. Should they pick a path at random? Should the imp be ignored?

Shonti suggests leaving a trail so the group can find their way back

Sam challenges Brann to show himself, but to no avail

Sarnak tries to recall his teachings about underground animals. A number come to mind that could form tunnels and passages such as these. A Crysmal or a small grick would be two likely candidates, but this is just speculation as there don't seem to be any tracks or scat left behind to examine. That said, they could just as likely be natural. These tunnels do seem rather old.

Oathbreaker is able to find a number of sets of footprints - no one set to follow. On closer examination he discerns that one particular trail seems to have a lot of traffic, whereas the footprints on the other trails all seem to be too uniform - decoys, perhaps. He is confidant he can track this set, for now at least.

Oathbreaker 20/15/16 - 34/41 - CMD 20 
Tuesday October 30th, 2012 9:50:14 AM

The masked dwarf grimaces and turns to the rest of the group, pointing at the real tracks. "These are what we have to follow. The others are too calculated, too easy to track. Most likely decoys. Of course, considering there's only one trail... they'll know we're coming."

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday October 30th, 2012 10:44:39 AM

Marching order:
Bruagh
Devlin
Taggart
Kyachi
Sarnak
Terser
Sam
Shonti
Shinto
Dernock

(Same order for double file)

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday October 30th, 2012 12:49:32 PM

Sam smiles at Taggart and says with a wink,"Nice work Tag. I knew there was a reason we kept you around."

Sam and his faithful, hyena Chuckles find their spot in the middle of the group and follow into the unknown. Sam's crossbow rests across his lap. He knows that it won't rest there for long.

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+10=15 ;
Tuesday October 30th, 2012 7:53:55 PM

Terser marches along with his axe over his shoulder, keeping his eyes and ears peeled should any threat materialize.

(perception 15)


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20=2 ;
Tuesday October 30th, 2012 8:53:55 PM

Bruagh, mounted on Raeb, has axe and shield ready and an eye out for trouble.

Perception: 2

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday October 30th, 2012 8:59:06 PM

Ooc- Lol Bruagh. Maybe you're using my dice.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Tuesday October 30th, 2012 11:07:41 PM

Sarnak and Kyachi remain following the group, not having anything at the moment to apply their metaphorical hammer upon.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+7=18 ;
Tuesday October 30th, 2012 11:12:09 PM

Dernock cheerfully marches at the back, staying alert for any possible threats.

Perception 18

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Wednesday October 31st, 2012 12:31:55 AM

Devlin finds his place in the lineup. His crossbow is at the ready and his swords hang loosely in their scabbards.

Watch your step - DM RobC  d100=9 ;
Wednesday October 31st, 2012 1:28:30 AM

And so the party march on, following the footprints that Oathbreaker had found. The catacomb like maze continues with no end - or even destination - obvious.
(Survival rolls to keep from getting lost please. Also please state whether you are going with Shonti's suggestion of leaving a trail of your own or anything like that)

Raeb 'sucks it in' as she squeezes through some of the more narrower tunnels. Without darkvision or a light source, the bear lacks the grace that dwarves and gnomes seem to have underground. Chuckles too, bumps into things that he can't see in this darkness.

Bruagh takes point, though must have gotten some dirt in his eyes as his vision is not very good. That, and Brann proves to be distracting.

"I'm glad you're here, really. These necromancers make terrible conversationalists. At least Mr. Sam is here to sing all these nice songs about how great you folks are. Not that they're going to stop you from being torn to pieces before this is all over, but they're great songs!" the imps voice echoes in the darkness and he remains unseen by the party.

As Raeb steps forward there is a simultaneous flash of white light about 40ft ahead of Raeb and 40ft behind Dernock. After the bright light fades a red rune can be seen glowing on the wall ahead. A matching red rune is visible behind the party. Terser and Dernock are fairly confident it wasn't there a few moments ago.

"Now you've done it" cackles Brann.

Dernock Highlight to display spoiler: {You see what look to be wisps of smoke disappearing into the wall near the rune some 40ft away from you}

All except Sarnak & Terser: please make Will saves vs DC16 or 'something happens' :) This is not a spell or spell like ability.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+4=11 ; d20+4=20 ;
Wednesday October 31st, 2012 2:27:25 AM

Frankly, Gargul's imp had a better class o' humour Dernock sniffs, critical of the imp.
Er... can someone inform me o' the significance o' what seems t'be smoke being absorbed by the walls? Sort o' near that blasted rune? he then asks surreptitiously.

Will save 11 (damn it Sam! It's Spreading!)
Actually.. I'll use my hero point to reroll um: 20!

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+6=19 ; d20+19=29 ; d20+14=34 ; d20+13=32 ;
Wednesday October 31st, 2012 9:11:46 AM

Oathbreaker whips out an arrow, pointing it up and down the tunnel. [b]"Any insight as to what those symbols are, gentlemen?" he calls out, just loudly enough for everyone to hear him. He also listens intently to the imp, trying to hear any giveaway or even emotion the imp is projecting.

--------------------

Will Save: 19
Perception: 29
Survival: 34
Sense Motive: 32
Only Oathbreaker will leave a track behind the group. The rest are affected by Terrain Bond.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday October 31st, 2012 11:36:52 AM

AMAZINGLY, Sam and Chuckles resist whatever evil would make "something happen" to them. (will= 20 and 16. Rolled a 14 twice.)

Sam does his best to interpret the meaning of the new runes. (arcana=14)



Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+4=19 ; d20+10=24 ;
Wednesday October 31st, 2012 11:52:59 AM

Smoke into the wall? Sounds mighty suspicious to me. Those runes can't be a good thing though. It doesn't seem to be doing anything yet. He looks around the party to see if anyone is reacting to the flash or the runes.

(Spellcraft 19 to identify the rune
perception 24 to spot his allies and see their reactions)


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+7=16 ; d20+1=14 ; d6=3 ;
Wednesday October 31st, 2012 4:31:48 PM

Bruagh barely shakes off the effects of the rune, Raeb does only with some coaching from Bruagh.

Will Save: 16
Raeb Will Save: 14 + 4 from Hero Point: 18
Heroic Will Save Roll: 3 expended.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+3=9 ;
Wednesday October 31st, 2012 10:02:17 PM

Sarnak and Kyachi come into the room with everyone else, as Kyachi spots and falls under the effect of the rune. Sarnak spots it, and quickly realizing that her being affected by a unknown effect may not be a good idea, as he readies a action to dismiss her before anything horrible happens or if it appeared that she may be teleported

OOC: Sarnak: Ready a action to dismiss kyachi if he senses she's going to take a very big hit, or if she teleports in any manner.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Wednesday October 31st, 2012 11:31:47 PM

*addition to the above*

Kyachi, upon failing the save, suddenly starts complanining about the group in general. why couldn't Devlin see the rune, why do we have a bear following us, why do we even care about said bear, etc. Sarnak, already suspecting something amiss, has his suspicions confirmed and immediately dismisses Kyachi, not giving the chance for her to get off more than a couple sentences before winking out of existence.

"Ok, what just hit her and how long until it expires? Magical traps are never kind and never just a inconvenience, and I did not want to find out just what happens if we let her stay compromised. I know she has issues with compulsions, I've found that out so many times prior that it's not worth chancing it."

OOC: Kyachi makes playful jabs occasionally, but it's very rare for her to get angry and to stay angry for more than a moment, so her becoming very angry and lashing out at all others would have raised massive red flags to Sarnak, thus the dismissal. Also, do spells carry over through the dismissal? (Is she now angry in her home plane?)

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday November 1st, 2012 1:05:42 AM

Ooc-Chuckles failed his save due to the pain rune effect. Sam still passed!

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+3=22 ;
Thursday November 1st, 2012 1:07:34 AM

Devlin sees the runes pop into existence but any effect they may have are lost on the rogue. He keeps an eye out for danger and says softly. If anyone knows what those are speak up. We need ta keep moving.

Will save = 18 (pain effect)

OOC; Sorry about the late posts been a few busy nights at work.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+6=9 ; d20+7=13 ; d20+6=9 ;
Thursday November 1st, 2012 1:12:35 AM

Taking up the rear of the group followed only by Devlin, the Frozen Soul rests upon Shinto's shoulder. He looks around as much as possible until Brann begins taunting them yet again. He removes his axe from its resting place on his shoulder and slaps the shaft of it into his other hand repeatedly as he lets out a low growl-like rumble, obviously agrivated with the imp. "In the name of Domi, show yourself, trickster! Or leave us alone!!"

"Aarrgghh!"
He shouts out surprised by the flash of light, as he pulls his shield from his back and sets his feet apart in a battle stance. As the light fades and the runes appear, he grumbles "Curse this evil magic!" as the effects of the runes begin to take hold of him.
=====================================
[I]OOC:
Will save: 1d20+6=9.
Perception: 1d20+7=13.
Survival: 1d20+6=9

Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=27 ; d20+8=20 ; d20+8=26 ; d20+2=11 ;
Thursday November 1st, 2012 1:47:58 AM

Shonti completely ignores the imp, "Nevermind that damned imp brothers, he's just tryin to slow us down. We need to keep pressing on." He tries to further motivate everyone to continue into tue tunnels and pay no attention to Brann's questionable conversation..

When the light flashes, followed immediately by new runes appearing behind and in front of our group, Shonti quickly speaks up. "Everyone hold still, lets not trigger this if we don't have too." He gets a good look at the rune behind them, since it's easier to see than the one up ahead. Any information he can tell about the runes is immediatly shared with the party.
===================================================
OOC:
Will Save: 1d20+8=27.
Knowledge Arcana: 1d20+8=20.
Spellcraft: 1d20+8=26.
Survival: 1d0+2=11.


Watch your step - DM RobC  5d4=15 ; d4=2 ; 2d4=5 ;
Thursday November 1st, 2012 11:05:12 AM

The group freeze, tensions are high as they wait to see what the runes will do.

Dernock decides that Gargul's imp has better jokes than Brann and asks the others what they think of the smoke he saw. He doesn't seem as concerned by the runes.

Oathbreaker goes on high alert, pointing his arrow up and down the tunnel. The only thing he senses from Brann is the imps enjoyment. It seems genuinely happy to see the party here.

Sam goes quiet waiting to see what will happen. He feels fine. Everyone else seems fine. Chuckles seems fine - but how can you tell what's going through the mind of a hyena? (Sam - please check your email!)

Terser tries to identify the runes, but they are foreign to him. Magical no doubt, but nothing he has encountered or read of before. He watches each member of the party carefully, but other than Kyachi's mouth, nothing catches his eye.

Bruagh and Raeb hold their position at the front of the group, but do not advance yet.

Kyachi has a bit of a whine and a moan, at which point Sarnak decides he has had enough and banishes her. Something must have gotten in to her. But what exactly? And perhaps more pressingly, how can he avoid it? (You had readied an action to dismiss Kyachi "before anything horrible happens or if it appeared that she may be teleported". Since those conditions were not met, you can use your next round action to dismiss her)

Devlin is as surprised as anyone, and asks for the magic-users to speak up with an explanation.

Shinto and Shonti argue over Brann. Shonti is certain the rune is of the "Symbol of" spell path, but it isn't one he has seen or heard of before. He urges the party to stand perfectly still in case it is triggered again. (Shinto - please check your email!)

The tunnel is quiet. Not even Brann speaks up. The party stand silent waiting to see what will happen next.

Watch your step - DM RobC  d100=44 ; d20+12=20 ; d20+12=24 ; d20+12=13 ;
Thursday November 1st, 2012 11:10:37 AM

OOC: And a couple more rolls for good measure...

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+14=27 ;
Thursday November 1st, 2012 11:20:35 AM

The masked dwarf gulps, and looks to his companions. "We... we should keep moving, gentlemen," he whispers. "Standing here will get us nowhere. If they wish to test us, so be it."

--------------------

Continuing Survival Check: 27

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Thursday November 1st, 2012 12:21:31 PM

Bruagh looks back to the rest of the group. "I've got a bad feeling about this symbol." His eyes flare a golden hue quickly before he scans in front of and behind the group for any signs of evil.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday November 1st, 2012 4:04:20 PM

Ooc-I did cast speak with animals before we entered the cave.

DM Rob: Sorry, I wasn't sure on the duration of it.
Chuckles looks around and asks Sam "Did something just happen?"

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Thursday November 1st, 2012 10:40:24 PM

I'm with Tag here. If we dot know what it meas we move on. Devlin is ready to continue tracking the foe.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+4=8 ;
Thursday November 1st, 2012 11:20:46 PM

OOC: I think i made this post a bit too soon given it didn't really apply yesterday, so reposting it

Kyachi, upon failing the save, suddenly starts complaining about the group in general. why couldn't Devlin see the rune, why do we have a bear following us, why do we even care about said bear, etc. Sarnak, already suspecting something amiss, has his suspicions confirmed and....

immediately dismisses Kyachi, not giving the chance for her to get of more than a couple sentences before winking out of existence.

"Ok, what just hit her and how long until it expires? Magical traps are never kind and never just a inconvenience, and I did not want to find out just what happens if we let her stay compromised. I know she has issues with compulsions, I've found that out so many times prior that it's not worth chancing it."

<Editted by DM Rob. Clarification on the rules board received that temp effects do expire so the action you planned works out just fine>

OOC: Kyachi makes playful jabs occasionally, but it's very rare for her to get angry and to stay angry for more than a moment, so her becoming very angry and lashing out at all others would have raised massive red flags to Sarnak, thus the dismissal.

Also, do spells carry over through the dismissal? (Is she now angry in her home plane?) DM Rob: Yep :) Look out other eidolons!

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Friday November 2nd, 2012 12:51:55 AM

Well, I don't think this symbol will effect us any more than it already has. I'm for just soldiering on.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 2nd, 2012 2:20:58 AM

Sam says in hyena language,"It's ok Chuckles. Everyone seems to be ok."

The pair soldier on with the rest of their brothers. Sam decides to do his best to ignore further jabs by the imp.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 2nd, 2012 2:23:29 AM

Ooc- Speak with animals lasts 1 hour. I started it before we entered the undead chamber of certain doom and destruction.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d3=2 ;
Friday November 2nd, 2012 4:26:53 AM

Well, we know we be headin' inta a trap,now we're just wonderin' what sort o' trap it's gonna be. Maybe we can start preparing'? Dernock asks.

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday November 2nd, 2012 7:50:43 PM

After a short examination of the runes, Shonti points out to the group, "They're symbols.. Similar to the Symbol of Pain that was at the front door, or others. I'm not completely sure how they work, but I don't think we should stick around and find out. Let's move out brothers! We're wasting our time here, and I'm almost certain someone knows we're coming!"

Shonti Continues on with the group, following the Oathbreaker's tracking abilities.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Friday November 2nd, 2012 10:14:32 PM

Devlin shuffles his feet nervously as the group prepares to move on.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Friday November 2nd, 2012 10:36:48 PM

Ya sure just bicker some more. That's all ye ever do! Send sneaky foot an the stick shooter, kill the damned bear, furry just slowing us down. An YOU!! Shinto speaks with an ascending tone, ending up screaming an poking his finger in Shonti's chest.

wut good are ye if ye cant tell us bout tem symbols eh? He pulls his axe off his shoulder, holding it in his right hand while "shooing" his brother.

He glares at Dernock next, Well, why ye standin round still? Beat it sneaky foot. I'm sick of ye slowing me down lad.

After his outbreak he stands staring at Shonti his axe bouncing off his left hand like before, his face snarling and serious.

Watch your step - DM RobC 
Saturday November 3rd, 2012 2:35:52 AM

The party take stock of the situation.

Sarnak has dismissed Kyachi, wary that she wasn't acting herself.

Oathbreaker urges the party to continue onwards, to which Devlin and Terser agree.

Sam looks aorund, and seeing noone is hurt, he reassures Chuckles that all is well.

Shonti shares what he knows of the symbols, which at the moment seems to be very little.

Dernock does not share the enthusiasm of the group and suggests preparing a bit more first. He looks to be overruled by the majroity

Shinto gives Dernock an earful, ready to beat some courage into the rogue.

Bruagh scans for evil Highlight to display spoiler: {You detect a lingering aura of moderate evil. What's more, the aura seems to be all through this particular section of tunnel - from as far as 60ft behind you through to 60ft ahead of you. Assuming Bruagh been doing this at random intervals during the journey, he would know that there was no such aura earlier}

The party only make it a few more feet towards the rune ahead of them before Bruagh stops the party again. It is now 30ft ahead of Bruagh and Raeb

Sarnak & Terser: please make Will saves vs DC16 or 'something happens' :) This is not a spell or spell like ability.

Perception checks please anyone that wants to make one

Also please let me know whether the gap between Sarnak & Taggart has been closed, now that Kyachi is having a time-out


Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+7=13 ; d20+7=13 ;
Saturday November 3rd, 2012 9:00:30 AM

Slowin' yer down? I'm supposed t'be behind ye, yah daft ninny. Now lower yer axe before yer do somethin' yer'll regret.' Dernock retorts light heartedly to the seemingly hysterical Shinto then Looking past his shoulders he quickly queries the other twin.
Shonti, I know nothin' about magic so in mah opinion as a layman I reckon we dealin' with a symbol o' inaccurate abuse, now tell me in one word do yer feel safe right now around yer brother? he ask. He stands ready to step in and intervene at a moments notice.

Perception 13
Sense motive 13 - predicting wether the crazy twin is going to get violent

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20-2=9 ;
Saturday November 3rd, 2012 9:24:09 AM

Sam and Chuckles ride on through the unknown danger. This danger is especially unnoticed by the pain-inflicted gnome/hyena pair. (perception=4 and 9 respectively)

"We need to get through this guys. Stay together and keep your eyes open."

Shonti AC18/17/14 - CMD14 - HP44/44  d100=58 ; d20+5=6 ; d20+2=4 ;
Saturday November 3rd, 2012 11:00:57 AM

Shonti returns Shinto's glare with a look of horror in his eyes. "Shinto, put down your weapon! Have ye forgotten that I'm your brother? We're all doing what we can with our skill sets, and everyone here has a purpose, including you! You've got no business pointing your finger at anyone of us!" He averts his eyes from Shinto's death-stare, and tries to catch Dernock's eye behind his brother, muttering under his breath as he does so.

Dernock only, Highlight to display spoiler: { No }

=============================================================================
OOC:
Cast Message to Dernock
SF=5%. 1d100=58
Perception: 1d20+5=6..... Nat 1. I'm better off blind!

Please disregard the d20+2.. accidental roll.


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Saturday November 3rd, 2012 3:35:30 PM

'Fella's, I'm picking up a lingering aura of moderate evil here. This is the first time I've picked it up. It about 60ft ahead and behind us."

Dernock Uristson HP 35/38 AC 21/14/19 CMD21 
Saturday November 3rd, 2012 4:58:00 PM

That kinda figures...Braugh, Sam, we've a situation over here! Ya remember the time I went crazy? yeah It's that all o'er again an' this time it's Shinto Dernock calls out in response.

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+7=26 ; d20+10=27 ;
Saturday November 3rd, 2012 6:46:10 PM

(will save 26, perception 27)

Upon hearing Dernock's warning, Terser readies himself to cast a spell should Shinto do something threatening.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=13 ;
Saturday November 3rd, 2012 8:01:45 PM

Hearing that members of the group might be under an evil effect, Sam starts a countersong in case the effect is an undetectable sound.

"Brothers, focus and listen to me. Something is amiss. Steal you minds and stick together!". (Perform: oratory=13)

Ooc-Sam will try distraction next round for visual effects.



Oathbreaker 20/15/16 - 34/41 - CMD 20 
Saturday November 3rd, 2012 10:51:48 PM

"We need to move." If necessary, the Oathbreaker will push his way to the front of the group, pausing to talk to Braugh. "If this place is evil, we should leave it. We can take a break later if need be, but we clearly it is having a negative effect on some of us."

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 
Saturday November 3rd, 2012 11:35:48 PM

Shinto grips his axe tightly with both hands, his jaw clenched and brow down

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+7=15 ;
Sunday November 4th, 2012 12:46:52 AM

ooc sorry guys, wrong clickage.

With an audible snap Shinto smacks the shaft of his ax into his hand, I AINT CRAZY!! he screams at Dernock. An me don regret nuffin he says to his brother in a low flat creepy tone.

Shinto grips his ax knuckle cracking tight with both hands. His jaw clenched and his gaze intimidating. Intimidate- 15

I aint crazy... Evil ruins an raidin a black elf necromancer den with a bear? Thats crazy! An now EVIL is sumfin like sixty feet away!? The whole cave system knows we comin!

Turning away from Dernock and looking toward everyone else searching for Braugh. His vision tunnel like, one face appearing into focus at a time. Each he could find a reason to scream and bash at them.

locking eyes with Sam prevented his gaze from ever landing on Braugh, his intended victim.
Wut are ye doin? Steal me mind with ye black elf magic? A gnomes only good when its somethin in it fer yeself, ye protectin this cult boy!

Shintos grip loosens on his ax. Now holding it with his right hand at his side, he still seems very aggravated and upset.

Wuts wrong Braugh. Necro Gnomes right behind ye. Sixty Feet! Dernock! you call ME CRAZY again, I'll show you what crazy is BOY! Ye be regrettin thas fer sure ye FAIRY

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Sunday November 4th, 2012 1:13:22 AM

Ooc-Steel your minds! I have a feeling some minds are already stolen! Lol

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+19=28 ;
Sunday November 4th, 2012 11:42:08 AM

The masked dwarf puts away his regular arrow and pulls out a blunted arrow, gazing around the cave for anything, and keeping an eye on Shinto. (Perception 28)

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+2=8 ;
Sunday November 4th, 2012 3:46:21 PM

Sarnak follows with the group as well for the moment, attempting to resummon kyachi after a couple moments

OOC; Save failed, 8 vs DC 16

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Sunday November 4th, 2012 8:43:55 PM

ooc- oratory score for countersong was actually 16 if it matters

It's on! - DM RobC 
Monday November 5th, 2012 1:20:15 AM

Sam tries to keep everyone focused on the task at hand, but looks to be largely ignored by the rest.

Sarnak - email sent. please also let me know when/if you want to resummon Kyachi and to where

Bruagh's dwarvy-senses are tingling with the evil in the area, but he can't see a source as yet.

Dernock responds in jest to Shinto's words, perhaps suspecting something is amiss. Shonti whipsers a message to him, confirming those suspicions but tries to reason with his brother.

Oathbreaker moves to the front and urges the party to keep moving and to leave this place.

Terser feels uncomfortable and prepares for 'something' (You didn't specify what spell you wanted to ready. Also note that in single file, there will be people in the way should you want to target someone in particular)

A couple of things then happen...

Oathbreaker sees something up ahead that he can't quite explain. Terser sees the same behind the party Highlight to display spoiler: {Like a form made of smoke or shadow crossed the tunnel ahead and another behind you. They seemed to come out of the walls on one side and disappear into the opposite walls. Each looked to be around 20ft away (from the front and back respecitvely)}.

Though he can't see anything, Bruagh feels a chill run down his spine as the evil in the area seems to intensify

Shinto has finally had enough of Dernock's attitude and delivers a half-hearted blow with his axe. Dernock though was prepared, and the attack was easily dodged. (Attack vs AC21: 14 = Miss)

Brann's familiar voice echoes through the caverns "Fight, fight, fight!"

====================
Current Marching order:
Taggart
Bruagh
Devlin
Sarnak
Terser
Sam
Shonti
Shinto
Dernock

Rune #1: 25ft ahead of Taggart
Rune #2: 55ft behind Dernock


Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday November 5th, 2012 2:39:34 AM

"We need to move one way or the other Bruagh!" The situation is getting rough back here!"

Sam will follow Bruagh's direction of movement.

"Shinto! Snap out of it!"

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+11=25 ; d10+6=11 ; d6=2 ;
Monday November 5th, 2012 4:48:37 AM

Fine I'll call ya Mister Sanity then if that's what yer prefer? Dernock retorts but holding off drawing his his axe until Shinto finally tries to strike him. Yer Prowess is weak, Ole man! Dernock taunts as he dodges the hasty blow. I'll fight yer but just remember, Domi is watchin' ya an' yer've just past a terrible threshold Dernock grimly declares before retaliating with a swipe of his axe.

Attack 25 vs AC 20
Damage 13 (nonlethal)


Oathbreaker 20/15/16 - 34/41 - CMD 20 
Monday November 5th, 2012 11:41:07 AM

Cursing, the masked dwarf turns back to the group. "We are not alone. There is something... I do not know, incorporeal moving up ahead. We do not have time to be fighting each other!" Oathbreaker puts away his blunted arrow and pulls out a normal one, muttering a word as his bow sparks to life. He aims ahead down the tunnel, moving behind Braugh. "Prepare yourself, Stormbringer."

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+19=32 ;
Monday November 5th, 2012 11:41:28 AM

OOC :: I assume you'll want Perception - 32

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+8=14 ;
Monday November 5th, 2012 1:53:08 PM

Praying to Domi, Terser points at Shinto and attempts to halt his actions long enough to restrain him. However, upon seeing the shadows in the corridor, he doesn't wish for someone to be left helpless. They are behind us as well, prepare yourselves! He casts another spell, hoping to break Shinto from whatever spell he is under, so they won't be fighting an ally and an enemy at the same time.

(regardless of the success of the first spell, cast protection from evil on Shinto afterwards. Hopefully it will grant him another save (at +2). 14 to hit his touch AC if necessary)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 
Monday November 5th, 2012 3:10:25 PM

"Push forward, all together!!! We'll deal with Shinto once we move past this... everyone on me." Bruagh and Raeb move forward trying to get clear of the evil. Detect Evil is still up.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Monday November 5th, 2012 4:43:50 PM

Devlin hears shouts of confusion from the line along with sounds of a fight. At Braugh's command he begins to press forward crossbow at the ready. Pull it together lads we need ta move away from these runes. The rogue stows his crossbow and pulls out his blades.To close for me ta be shooting.

actions:
Move with the group
Sling crossbow
Draw S.Swords

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday November 5th, 2012 4:49:06 PM

Sam and Chuckles follow Buagh's lead.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Monday November 5th, 2012 5:54:22 PM

Sarnak, upon laying eyes upon the rune ahead, growls . "Wonderful, now I'm hit by this great little trap, who was the smart one who didn't scout this out beforehand? And who the hell designs a anger trap, was it one of the smartasses who think tasha's laughter is funny?" He proceeds to rant for a little while, not seeming to be angry at anyone in particular in the group but angry at the world in general.

Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46  d20+7=9 ; d20+6=11 ;
Monday November 5th, 2012 6:56:42 PM

Shinto takes another half hearted swing at Dernock. His mind not right in his angered state, he just can't concentrate.

Ye better keep movin boy!! When me hit ye, ye goin down!

Then Braugh makes the comment of 'dealing with Shinto'
Come on holy man! Deal wit me now ey!
========

Hit ac 9

Will save 13 (if allowed by POE spell)

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=22 ; d20+8=14 ; d20+12=29 ;
Tuesday November 6th, 2012 12:37:29 AM

"Come on Shinto! I'll cast a spell on you that I can't undo either!!" He yells at his brother, trying to intimidate him with his knowledge of magic. He then pauses for a minute before Shonti points behind Shinto and Dernock and yells, "That Symbol's making you think evil thoughts Shinto. We've got to leave now!"

He pulls slightly on his brothers shoulder after he tries to get a better look up the hall when he points it out to Shinto, looking for anything new and again to identify the symbol. We've got enough enemies down here.. Let alone Shinto!
===========================================================================
OOC:
Perception: 1d20+5=22. (for behind the party)
Know Arcane or Spellcraft: 1d20+8=14. (not sure which one is needed but the'yre the same anyways.)
Intimidate: 1d20+12=29. To intimidate Shinto into stopping his attacks and moving forward with the group.


It's on! - DM RobC  d20+7=15 ; d20+7=13 ; d6+1=6 ; d6+1=2 ;
Tuesday November 6th, 2012 8:25:17 AM

Bruagh and Raeb push forward, keen to get past the symbol

Oathbreaker, Sam and Devlin also follow suit.

Oathbreaker fears other things in the tunnels, and draws a more deadlier arrow.

Sam tries to get Bruagh's attention to what is going on at the rear. Perhaps he is fearful that if they stop now the party will self-combust?

Devlin also is in the mood to get away from the blasted symbols. He draws his blades in anticipation of close quarters combat.

Dernock takes Shinto's blow in his stride, and retaliates only so much as he has to - choosing to deal non-lethal damage (Shinto please note the 13 non-lethal damage).

Shinto, for his part, seems a bit dazed by the attack as his return is weak at best, and glances harmlessly off Dernock's armor. Wanting a real fight though, Shinto calls for Bruagh to step up and try his hand.

Shonti tries to help his brother come to his senses, but to no avail.

Terser tries to clear Shinto's mind, but the old dwarf is strong willed and the spells effect does little to change his current demeanor.

Sarnak seems to be following Dernock's suit, and also finds something to gripe about.

Half the party have now moved forward, yet the other half remain in place.

And just when things couldn't get any worse... they do.

The smoke emerges from out of the walls and take on vaguely humanoid shapes. One figure in front of Bruagh & Raeb, and one figure behind Dernock. Both have red glowing eyes and reach out smokey limbs to attack!

Entity#1 reaches out and seems to pass its hand right through Raeb's nose! (Ethereal attack vs AC8*: 15=Hit. Raeb takes 6pts damage!Highlight to display spoiler: {Please note the squeezing rules for a large creature in a medium sized space: --4 penalty on attack rolls and a --4 penalty to AC})

Entity#2 reaches out against Dernock. Flanked by Shinto, the rogue has difficulty defending himself (Etheral attack vs AC14: 13 + 2 flanking = Hit. Dernock takes 2pts damage!)

====================================
Current Marching order:

--Entity#1--
Bruagh
Taggart
Devlin
Sam
<...gap...>
Sarnak (possessed?)
Terser
Shonti
Shinto (possessed?)
Dernock
--Entity#2--

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday November 6th, 2012 9:43:50 AM

Sam looks forward and back as the fighting breaks out. He quickly gives Chuckles a pat on the head and says,"It'll be ok. My brothers are tough."

Hearing Sarnak's change in attitude, Sam decides to test him.

"Sarnak. Can you summon Kyachi to help Dernock?"

Action-Wait maneuver on Sarnak. If Sarnak attacks Sam or Terser, Sam will attempt to "fascinate" him. If not, Sam will "inspire courage" to the group.

DM Rob: What's the fascinate DC/save - just in case ;)

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+10=18 ; d20+10=13 ;
Tuesday November 6th, 2012 12:00:45 PM

The masked dwarf cries out in surprise, quickly released two arrows that simply pass through the creature.

-------------------

Two attacks using Rapid Shot
Attacks: 18, 13

Terser: HP 48/48 - AC 22/12/20 - CMD 20  2d6=5 ;
Tuesday November 6th, 2012 3:03:26 PM

Terser moves into a position where his aura can affect both creatures, then channels his energy to harm the undead monsters.

(Channel energy for 5 dmg. Every time :-P)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d20+11=21 ; d100=21 ; d100=19 ;
Tuesday November 6th, 2012 7:31:42 PM

Bruagh swings his axe at the creature but is passes right through where the creature should be located. Raeb meets with similar results. "Shinto, we will have time to work this out later, set your anger towards these creatures."

Both Bruagh and Raeb's attack miss due to incorporeal.

Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL) 
Tuesday November 6th, 2012 8:30:00 PM

Yous two is lucky. Smoky creatures threaten us; He glances at his brother, Don't threaten me again little brother. Giving a menacing look to Shonti, he fishes out a vial from his Haversack, he drinks it down with one gulp, grasping his axe in both hands he looks past Dernock to the smoky figure,

Ye just made me day ye Baggard! Dernock get outta me way! Ye an Braugh get it after I handle this magical horror.
=====================
Retrieve and Drink Mage Armor potion. +4 ac (works against incorporeal creatures where regular armor and shields do not)

OOC: I assume my Dex bonus still applies to AC though? AC 16 if it does, 14 if not, against the incorps. I also assume Shinto still has the ability to choose opponents? Seeing as how Dernock didn't inflict any real damage to him, its reasonable for him to switch targets?

It's on! - DM RobC 
Tuesday November 6th, 2012 11:11:35 PM

DM Rob: Shonti & Dernock are entitled to make an AoO against Shinto if they so choose, as drawing an item from his sack elicits one

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+10=27 ; d20+9=28 ; d20+9=25 ; d6+3=7 ; 2d6+4=15 ; 3d6=13 ; 3d6=7 ;
Tuesday November 6th, 2012 11:25:30 PM

Devlin watches the shadowy figures form and is unable to help his companions. He readies himself to strike at any foe that comes in range. If able he will strike in unison with a companion trying to make his strikes count.

Actions:
Ready actions to strike
First attack = 27 to hit, Dam = 7 (+13 if sneak)
Second attack = 28 (possible crit 25 to confirm), Dam = 15 (+7 if sneak)

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20=17 ; d3+1=2 ;
Tuesday November 6th, 2012 11:59:38 PM

Sarnak shrugs "I wouldn't know, why don't you ask her. Speaking of which" He walks over to terser and attempts to slap him. "I challenge you to a duel good sir!"

OOC:

Sarnak attempts to slap Terser. attack roll 17, damage 2 non-lethal.

Dernock Uristson HP 35/38 AC 21/14/19 CMD21  d20+9=27 ; d10+10=14 ; d6=2 ; d20+9=25 ; d10+10=19 ; d6=1 ;
Wednesday November 7th, 2012 12:33:29 AM

Bruagh, I think I'm just gonna try an' knock him out then carry 'im. Can somebody gimme a better name fer these nasty smoke thin's ? Some sort o' ghost? Dernock calls out before continuing to attack the irate dwarf.

Attack 27 (power attack)
Damage 16 (non-lethal)

Oh no, yer don't. Sorry but you've just threaten t'continue t'attack us after we're done fightin' . Can't trust ya in yer current state. Dernock glares and with that takes takes another hit.

AoO 25 (power attack)
Damage 20 (non-lethal)



Shonti AC18/17/14 - CMD14 - HP44/44  d100=45 ; d20+4=10 ; 4d6=18 ;
Wednesday November 7th, 2012 12:44:11 AM

At the appearance of our new more ghastly company, Shonti raises his hand and points it just overtop of his brothers head, towards the Entity. "Be gone with your wicked sorcery. Burn! He yells at the creature as a thin jet-stream like ray of flames erupts from the business end of his rod, likely giving Shinto a second thought about playing around with magic anytime soon.
"We'll deal with this later brother." is all Shonti says after the ray leaves his fingertips.
=======================
OOC:
cast scorching ray SF :5% 1d100=45.
Ranged touch attack vs. Entity2: 1d20+4=10.
Damage: 4d6=18.


Dernock Uristson HP 33/38 AC 21/14/19 CMD21 
Wednesday November 7th, 2012 1:59:10 AM

OoC just updating my HP.

It's on! - DM RobC  d20+7=12 ; d20+7=19 ; d6+1=4 ; d6+1=4 ;
Wednesday November 7th, 2012 3:11:42 AM

Oathbreaker is surprised - a rare occurence for the ranger - and his ordinary arrows fly right through the apparition.

Bruagh and Raeb fight hard, but their weapons do nothing against these creatures. The paladin is frustrated by the in-fighting when there are enough enemies already to go around.

Shinto decides to buff himself up. He's going to kill something today - Dernock, Bruagh or one of these creatures. He pulls a potion from his pack - BUT - before he can drink it he is knocked out cold by Dernock. (Shinto - you can keep the potion for later if you like)

Devlin anxiously taps his blades together, ready to get into the fight - if only there was an opening.

Terser calls on the divine to remove these abominations from his sight (the smokey things, not the party). Small pieces of smoke tear away from the Incorporeal creatures.

Sarnak ignore the perils at either end of the party and instead tries to "elf slap" Terser, challenging him to fisticuffs.

Seeing things take a turn for the worse, Sam tries to fascinate Sarnak (Sam please advise the DC. Sarnak please make the save before your next action)

Shonti releases a powerful blast of flames, however misses the smokey form!

The creatures attack again...

Entity#1 reaches out with its other hand against Raeb again. The 'arm' seems to pass right through the bears head! (Incorporeal attack vs AC8*: 12=Hit. Raeb takes 4pts damage!)

Entity#2 lashes at Dernock again. It is difficult for the rogue to tell which parts of the creatures are limbs and which are not, and he ends up taking a puff of smoke to his shoulder (Incorporeal attack vs AC14: 19=Hit. Dernock takes 4pts damage!)

====================================
Current Marching order:

--Entity#1-- - 5dmg
Bruagh
Taggart
Devlin
Sam
<...gap...>
Sarnak (possessed?)
Terser
Shonti
Shinto (unconscious)
Dernock
--Entity#2-- - 5dmg

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday November 7th, 2012 4:16:57 AM

Sam waves his arms and hums a strange, hypnotic melody at Sarnak. (DC=16 vs will)

Dernock Uristson HP 33/38 AC 21/14/19 CMD21  d20+7=20 ; d20+7=13 ; d10+10=17 ; d6+10=14 ;
Wednesday November 7th, 2012 4:46:10 AM

Sigh. Well, the worse he'll be feelin' is a nasty headache. So do I just try swattin' at this thin' like a fly? That dun quite seem t'make sense Dernock asks Shonti as he steps over Shinto fallen body ready to defend it and takes a pass at this smoky thing.

First attack (Axe) 20, Damage 17
Second Attack(shield) 12 -didn't adjust it properly Damage 14



Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Wednesday November 7th, 2012 5:53:04 AM

OoC Not very good at keeping my HP adjusted. Also need to add another point of damage on both attacks, thanks to the power of rounding it might actually mean something.

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+8=14 ; 2d20+3=30 ; 2d8+3=9 ;
Wednesday November 7th, 2012 5:00:38 PM

Ignoring Sam, Terser steps forward and reaches around Dernock to touch the shadowy figure with a hand encased in pure white light.

sack sound burst for cure moderate. Touch attack 14. Another substandard roll for 9 damage. forgot to change the die to d8 when rolling damage.

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+12=23 ; d8+5=6 ; d6=3 ;
Wednesday November 7th, 2012 7:24:21 PM

The Oathbreaker takes a deep breath, lining up his shot and blasting through the creature again - although whether or not it did anything, the dwarf is unsure. "Are we actually hitting these things?" he calls out.

--------------------

Attack: 23
Damage: 6+3

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+2=7 ;
Wednesday November 7th, 2012 7:54:35 PM

Sarnak would attempt to strike again, only to become fascinated by the music of Sam, as he looses focus and just listens to the pretty music.

OOC: Save failed.

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Wednesday November 7th, 2012 8:36:10 PM

That best be left t'debated in the halls o'wizards. Hopefully the answer be yes because otherwise i need t'carry Shinto out o'here fast Dernock calls back.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d100=81 ; d100=54 ; d20+11=22 ; d20+9=26 ; d10+4=6 ; 2d6=4 ; d4+5=7 ;
Wednesday November 7th, 2012 8:56:03 PM

Bruagh and Raeb found much more success with there attacks this time.

Both attacks successful (beat incorporeal)
Attack: 22
Damage: 6 slashing 4 holy

Raeb: 26
Damage: 7

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Wednesday November 7th, 2012 9:21:57 PM

Devlin's frustration begins to rise as he is stuck in the middle of the pack. He keeps his blades ready and mutters under his breath.

Actions:
Let me know if the shadows get close.

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday November 7th, 2012 9:40:50 PM

Sam continues his fascination performance to keep Sarnak locked in a blank stare. Sam stops humming and moves to the next act. He puts his crossbow on his lap and starts doing the old "pulling his own thumb off" trick.

Sam continues to stare at Sarnak with a weird, twisted look on his face and says,"I'm pulling my own thumb off Sarnak. Look! It's back on! And now... it's off again! Ooooh!"

Action- continue fascination performance

Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=19 ; d20+7=9 ; d100=16 ; d20+4=18 ; 4d6=15 ;
Wednesday November 7th, 2012 10:07:02 PM

Blast it, I missed! Dernock, they don't seem to be effected by physical attacks! They might be shadow creatures, or some sort of incorporeal monsters. Either way, I think only magic will harm them. Shonti says in response to Dernock's questions about the creatures. He tries to identify them better, and think of anything else he might be able to remember or determine about them.
"I said, BURN!" Shonti yells again at the entity as he raises his other hand this time, with his Rod of Empower clenched tight in his fist. Another thin ray of flames erupts from the business end of his rod, and shoots at the entity.
==================================================
OOC:
Know. Arcana: 1d20+8=19.
Know. Planes: 1d20+7=9.
Cast Scorching Ray: SF=5%. 1d100=16.
Ranged Touch Attack: 1d20+4=18.
Damage: 4d6=15X2= 22 total damage.


Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL) 
Wednesday November 7th, 2012 10:24:08 PM

Shinto falls like a sack of rocks. His mind going white and blank.

Dernock Uristson HP 29/38 AC 21/14/19 CMD21 
Wednesday November 7th, 2012 11:33:03 PM

Aye, but this axe I'm using is magical. Dun that count fer somethin' ?

It's on! - DM RobC  5d6=18 ; d20+7=19 ; d6+1=4 ; d20+7=15 ; d6+1=5 ;
Thursday November 8th, 2012 1:53:14 AM

Sam starts to move his arms and hum a foreign tune (anyone else picturing a very strange looking belly dancer?). It has the desired effect as Sarnak seems mesmerised by the performance. Sam then mixes it up by doing the ol' pull-your-thumb-off trick.

Dernock attacks the shadowy form, and is surprised to see pieces of smoke fall and disappear from the creature as his attacks seem to do damage.

Terser (sorry, but as you don't have reach you cannot make an attack through Dernock. You can keep sound burst as a prepared spell)

Oathbreaker questions whether weapons actually harm these creatures, but gets his answer when he sees his arrow tear a sizeable chunk of shadow matter away.

Shonti's aim is true this time, and the fire burns away at his target. As he watches the fire pass through the creature and its 'eyes' become an even darker red, it occurs to him that these may be creatures he has read of before. Darnocs

Both creatures emit a terrible wail as they attack again (Everyone to make a Will save vs DC15 or be shaken for 18rounds. This is a fear effect

The Darnoc at the front reaches out to attack the holy warrior in front of it (Incorporeal attack vs AC12: 19=Hit. Bruagh takes 4pts damage!)

The Darnoc at the rear attacks Dernock yet again (Incorporeal attack vs AC14: 15=Hit. Dernock takes 5pts damage!)

Both beings seem smaller in size than when they first attacked.

====================================
Current Marching order:

--Entity#1-- - 17dmg
Bruagh
Taggart
Devlin
Sam
<...gap...>
Sarnak (possessed?)
Terser
Shonti
Shinto (unconscious)
Dernock
--Entity#2-- - 29dmg

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday November 8th, 2012 2:04:32 AM

Sam shudders at the wailing sound, but continues his show for Sarnak.

"These aren't the soul-eating ghosts you're looking for." (fascination continued)

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday November 8th, 2012 2:22:13 AM

ooc-will=7 (fail). The roll is not showing on my screen, because I changed web pages after rolling.

Dernock Uristson HP 24/38 AC 21/14/19 CMD21  d20+5=21 ; d20+7=23 ; d20+7=19 ; d10+11=21 ; d6+11=17 ;
Thursday November 8th, 2012 5:30:41 AM

Hmm. Its seems t'be workin'! Which is a good cause i kinda feel a bit drained Dernock comments.

Will Save 21
Attack with Axe 21, Damage 19
Attack with Shield, 19 Damage 17



Dernock Uristson HP 24/38 AC 21/14/19 CMD21 
Thursday November 8th, 2012 5:32:42 AM

OoC oops that second attack should be 18. Same mistake as before.

Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL) 
Thursday November 8th, 2012 5:45:32 PM

Shintos mind flashes through different phases of his life.

He stands in the 3rd row of the 6th column among 10 rows and columns of warrior dwarves. Armed with a battle axe and small metal shield, everyone spaces out and begin their dangerous sparring. A black haired dwarf swings, but Shinto ducks and delivers a well placed uppercut with the small shield. A diving roll to his left, catching his opponents hip with his ax as he stands back up. Yer no match fer me Gallos!

FLASH

Shinto and Shonti now battle a small group of goblins somewhere within the Scab. The largest of the four goblins wielding a two handed sword. The others armed with hammers and wooden shields. Shinto looks much like he does now, complete with the Frozen Soul. Shonti unchanged as well.

The largest charges at Shinto, only to be met by his large shield blocking a vicious blow, and then the frozen soul slicing open and the freezing closed, a nasty wound on his chest. Shonti lets loose a stream of rock and debris at the other three. Causing various cuts and bruises. Meanwhile Shinto trips and beheads the leader. Then charges another, cleaving its arm off. Shonti lets another stream of rocks fly. Some smash into Shintos shield.

FLASH

Shinto and Shonti are running through a dark tunnel. Followed by multiple pursuers screaming at them Yell never catch the Zarbadium Brothers! HAHAHA! Shinto screams back as they round a bend and cut right through a split tunnel. Then, just ahead, little red beady eyes are seen at the end of the tunnel, nearing the two brothers. I think they gettin us bro. Shonti says preparing a spell, and back to back the two brothers battle Duergar for their lives.

FLASH

Shinto awakens in a Drakesmead cell. Unarmed and hurting, his brother next to him still sleeping. What have me done....

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+5=16 ; d20+3=8
Thursday November 8th, 2012 9:25:17 PM

Frustrated at his lack of ability to contribute to the groups plight the rogue lashes out verbally at the undead at the front of the group. Blasted creature just wait until I get my blades on ya. You'll be whishin' you were back in the grave.

Actions:
Intimidate Darnoc 1 = 16 (fail)
Will = 8

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+8=19 ; d20+14=32 ; d20+14=30 ; d8+9=10 ; d8+9=14 ; d6=3 ; d6=6 ;
Thursday November 8th, 2012 10:06:36 PM

Oathbreaker grits his teeth through the wailing, taking a moment to study the creature in front of them before loosing another two arrows.

--------------------

Will Save: 19
Mark front Darnoc as Ranger's Focus (+4 attack and damage)
Attacks using Rapid Shot: 32, 30
Damage: 10+3, 14+6

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69  d100=81 ; d100=54 ; d20+11=22 ; d20+9=26 ; d10+4=6 ; d4+5=9 ; 2d6=5 ;
Thursday November 8th, 2012 10:33:39 PM

Bruagh and Raeb do the same thing with eerily similar results to last round.

Both attacks hit at 22 and 26 ac for 6 slashing 9 holy and Raeb for 9.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Thursday November 8th, 2012 10:36:56 PM

Sarnak is still distracted by the sounds, and just stares dumbly.

OOC: How long does the symbol of anger last?

Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL)  d20+8=9 ; d100=37 ; 5d4=14 ;
Thursday November 8th, 2012 11:33:39 PM

Shonti relays to the group what he can remember about the Darnocs. "I think I've read about these things before! They're undead creatures called Darnocs. They can be incorporeal at times, meaning physical attacks would have little to no effect against them. They possess the spirits of those that they kill, so we won't be so quickly makin another trip to see Gargul if one of us dies here... Defend yourselves well brothers! "

If possible, Shonti will step around his brothers unconscious body on the ground, and reach just past (or step around) Dernock with his right hand, not wielding the rod, shouting "Eat dirt, you demon!" At the Darnoc in front of him. Gravel, dirt, and small rocks fly out of Shonti's hand in a cone shape, through the entity and down the hallway past it.

If not possible, Shonti will instead switch out his rod of empower with his CLW Wand out of his handy haversack.
=================
OOC:
Will Save: 1d20+8=9. I feel your pain Sam!!
Cast Burning (earth) Hands. SF:5% 1d100=37. [B] (If possible without hitting Dernock.)

Damage: 5d4=14. Reflex DC 15 halves damage.


Shonti AC18/17/14 - CMD14 - HP44/44 
Thursday November 8th, 2012 11:38:18 PM

OOC: haha that was me ^^^ Marty was still logged on, and I posted for Shonti under his login accidentally...

It's on! - DM RobC  5d4=11 ; 2d4=5 ;
Friday November 9th, 2012 12:44:11 AM

Despite the fear, Sam continues to put on a show for Sarnak who watches intently (email sent to Sarnak)

Dernock attacks again with renewed vigour seeing as his previous attacks worked so well.

Terser tries to hit it with his axe, but with Dernock moving around in front of him, the blow seems to miss the mark.

Shinto's mind recalls many different life events - and not a maiden amongst them (Shinto is awarded a hero point for posting creativity! A great post particularly when your character had nothing to do but remain unconscious)

Though scared himself, Devlin does what he can to intimidate the undead, but doesn't see much success (fyi - A Nat1 on a skill check is not an auto-failure. 16 to Intimidate one of these undead though is a failure)

Oathbreaker draws the string on his bow to maximum to release two arrows that would skewer a normal man. Though they pass through the darnoc, it now appears significantly weaker for it.

Bruagh and Raeb, both having felt the touch of the darnoc fight back once again.

Feeling a little scared himself, Shinto swaps out his rod for a wand

The darnocs both wail amidst the barrage from the party. Seemingly coordinated, they both withdraw into the stone walls of the tunnel (Withdraw action does not provoke an AoO). The evil chill that ran down Bruagh's spine starts to subside.

The glowing runes, however, remain in place.

From somewhere in the tunnels comes Brann's disappointed voice "Awwwww"

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 9th, 2012 1:24:25 AM

Sam stops his performance and readies his crossbow (show of force, not going to be shooting Sarnak). Chuckles bobs back and forth with anticipation of a possible Sarnak-attack.

"Easy Sarnak. We're on the same team."

Ooc- Wait maneuver for Chuckles. He'll attack only if Sarnak strikes and makes contact first. Misses will be ignored.

Dernock Uristson HP 24/38 AC 21/14/19 CMD21 
Friday November 9th, 2012 4:11:43 AM

Dernock picks up Shinto's unconscious body to get an idea of his weight. Shonti, can ya stick all o' yer brother's gear in mah bag? Go fer the main pocket. I be guessin' the best course o' action is to get Shinto out o' this minefield then wake 'im up. he asks and then Shinto's body on his back. *Ooph* Dun Worry he ain't that heavy he shrugs trying to dismiss any concerns about his back.

OoC Not sure where everything fits but Dernock should be in the upper end of a medium load (134-266 lbs) if most of Shinto's gear fits into his bag.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 
Friday November 9th, 2012 4:30:46 PM

Watching the creatures disapear Devlin is wary. Keep a eye out lads, those things could come back at ay time. He looks over the group taking note of everyone's condition. How are we all doing? We need ta move away from these symbols before we take ay kind of a rest. Devlin urges the group to move with all haste.

Oathbreaker 20/15/16 - 34/41 - CMD 20 
Friday November 9th, 2012 6:05:55 PM

The Oathbreaker draws another arrow, not convinced the creatures have left yet. Hearing the imp's voice is the last straw. "A thousand curses on you, devil! Show yourself!!"

Shonti AC18/17/14 - CMD14 - HP44/44 
Friday November 9th, 2012 7:09:23 PM

When the Darnocs dissappear, Shonti swears under his breath, then addresses the group. They'll be back... Perhaps not for a good while, but I expect they'll be back just when we really don't need the extra company.. I'm fine Devlin, my magical abilities are running a bit low, but I'm fine for now. Here, Dernock, let me help ya! Shonti says as he begins stuffing his brothers belongings into Dernock's pack. Don't knock his head on too many walls eh? Let's get to somewhere safe, as quickly as possible, and heal him. Anyone feeling threatened by Sarnak? Or should we let him be? Either way, let's get the hell away from here!

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 
Friday November 9th, 2012 7:11:21 PM

Bruagh looks for and evil aura both up and down the hall before urging the group to move past the runes. "Let's push a bit further, put distance between us and these runes, then do a quick inventory."

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 43/46(33 NL) 
Friday November 9th, 2012 7:26:05 PM

OOC: Thank you much :)

His mind blank for a few moments, until he's hoisted onto Dernocks back, which causes his 'mind screen' to flip and static with ever jarring movement. Shinto's lifeless body hanging from Dernocks shoulders is a most amusing sight, as the warrior clerics mouth hangs open, slobber running down Dernock as well.

Shinto starts to get a bit pale, his eyes still closed and breathing heavily through his slobber.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Friday November 9th, 2012 10:28:46 PM

OOC: does the fascinate effect end this round, or a couple rounds after the effect is stopped?

Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 9th, 2012 10:35:01 PM

Occ-It ends now

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Saturday November 10th, 2012 3:46:47 AM

Sarnak seems to drop out of the fascinate, but he's still disoriented for a moment, not really able to focus until the next round or so.

Voices in the dark - DM RobC 
Saturday November 10th, 2012 8:41:42 AM

Devlin still fears the area is not safe and urges the party to keep moving. Bruagh readily agrees and looks to mobilise everyone as quickly as possible.

Sam allows Sarnak to come out of the daze, but keeps a crossbow at hand - just in case. Sarnak stares blankly for a moment before coming out of the fascinate effect.

Dernock is able to carry Shinto's unconscious form over his shoulders. Judging by the weight, Dernock would probably be right in assuming Shinto rarely misses a meal.

Shonti tries to aid Dernock carry his brother, though is still wary as to how Sarnak will now respond.

Oathbreaker has finally had it with Brann and despite his usual calm and quiet demeanor allows himself a moment to vent his rage. (Oathbreaker: can I get a survival check to pick up the trail again please? Can you also confirm for me that the effect that means the rest of the party don't leave tracks also affects Raeb and Chuckles?)

Either the imp heard the ranger or just wants to continue taunting the party. "Did you remember to say goodbye to your loved ones before you left? I doubt there will be enough of your remains left to bury, and the people you leave behind have a much harder time when they don't get to say goodbye" The imps tone seems noticeably more cruel now. His prior mockery and laughter look to have been replaced by spite and malice.

Terser: HP 48/48 - AC 22/12/20 - CMD 20  2d6=9 ;
Saturday November 10th, 2012 4:02:18 PM

Terser helps Sarnak along, anxious to get the group out of the effect of the symbols. He also lets forth a burst of healing energy for those that were taking hits.

channel for 9 healing

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Saturday November 10th, 2012 6:50:14 PM

Ooc- Thanks for the healing. I wonder if that'll wake Shinto up. Dernock might need to give him another "therapy session" if he's still cranky.

Voices in the dark - DM RobC 
Sunday November 11th, 2012 12:17:04 AM

Update

Still the same round...

Terser channels some healing energy and awakens Shinto (Shinto: please check your HP. I count 49 Non-lethal damage, which put you down to zero - unconscious. You now should have 9HP from the healing)

Interestingly, neither Bruagh nor Raeb feel any better from the healing channel. Similarly, Dernock does not feel its full effects (Dernock heals 3HP. Bruagh and Raeb heal none)

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+14=16 ;
Sunday November 11th, 2012 10:57:44 AM

The masked dwarf takes a deep breath, calming himself. He kneels down, peering at the ground, trying to get the trail again. (Survival: 16...)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 
Sunday November 11th, 2012 6:02:25 PM

"That is weird... I felt no change from that positive energy. Neither did Raeb. Something is amiss."

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Sunday November 11th, 2012 6:45:57 PM

It is likely some fell curse, either from those signs, or from the shadow creatures. Either way, it seems to be beyond my power to heal. It seems my faith is not strong enough. Terser seems a bit ashamed of himself for failing at the healing. He is uncharacteristically quiet when the group continues their trek through the tunnels.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Sunday November 11th, 2012 7:40:23 PM

"This whole place is cursed."

Sam waits to follow the direction of the party. Chuckles keeps an eye on Sarnak.

Ooc- My speak with animals lasts an hour. I started it before we entered. Let me know when it's done.

Shonti AC18/17/14 - CMD14 - HP44/44 
Sunday November 11th, 2012 8:11:53 PM

"It's the wounds from the Darnoc's that ain't healin' right lads.I remember readin' about 'em havin' some sort o' cursed attack that can't be healed until the curse is broken... Gonna take a more powerful spell than I can cast to heal that damage, I'm afraid." Shonti is very obviously not enjoying telling Braugh and Dernock about their cursed state, barely able to look them in the eyes to break the news.

"Let's press on.. No sense wasting anymore time around these symbols. Try to keep an eye out for more of 'em eh? They seem to be common down here. Dernock, let me know if anything's amiss back there, an try not to drop me brother!" Shonti takes his place in line as they continue forward, wanting to put as much space between them and the symbols as possible.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20-3=2 ; d20+5=11
Sunday November 11th, 2012 9:59:00 PM

Ohhh is the wee little imp gettin' upset that his silly traps are not working? I think we hurt his feeling guys. Oii imp come on out and we will all give you a great big hug, ya know make ya feel better. Devlin waits for a response from the imp, blades drawn and a malicious gleam in his eyes.

Devlin follows along with the rest of the group he has his crossbow out as they move and is always wary of problems. He does his best to help Tag find the train but the pain effect blurs his vision too much.

Aid survival = 2
Perception = 11

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Monday November 12th, 2012 1:10:03 AM

Sarnak finally comes out of the fascinate, the symbol still affecting him as he grumbles and complains, but it seemed that the hostile portion of the effect had dissipated for the moment.

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Monday November 12th, 2012 2:18:17 AM

No problem, I be an expert at dwarfhandlin' he reassures Shonti. So this curse,I be expectin' that's what shrimp da the imp has been talkin' about Dernock speculates. Got t'admit these injuries might mean I need t'reconsider how I participate in battle He states loudly.

Voices in the dark - DM RobC  5d4=15 ; 2d4=6 ;
Monday November 12th, 2012 8:28:28 AM

Shinto awakens with the burst of healing, and it has done little to brighten his mood. Both he and Sarnak continue their verbal tirade against seemingly innocent members of the party. It takes some time, but eventually both calm down enough that the party can motivate them to move far past the symbols.

Oathbreaker is able to rediscover the trail of footprints he had been following and sets to work guiding the party.

Shonti speculates that the reason certain wounds haven't healed is because of the touch of the darnocs. Terser takes the problem with healing the party personally, and questions whether his faith is strong enough.

The party continue through the tunnels wary of more danger. The noise made by both Shinto and Sarnak would surely give away the position of the party should anyone be listening. Brann evidently is, and the bickering seems to have lightened his mood again. "You didn't happen to pack any soothe syrup did you? Ha ha ha... you're going to need it!" His chuckles that were echoing in the tunnels slowly fades, as if he is moving away.

It takes some time, but Shinto and Sarnak both calm down and return to their "rational" selves. After navigating many, many more turns, twists and forked paths, the effects of the pain symbol also fade from those affected.

No matter how far the party travel though, Bruagh can't shake the feeling that evil is always nearby. Perhaps the darnocs are following the party behind the walls? Perhaps its something else?

The tunnel Oathbreaker eventually directs the party down abruptly ends - the passage blocked by a large iron door. Some light can be seen peaking under the door, as well as through the keyhole. Devlin can see no movement, nor can he hear any noise from the other side.

===================================
Gents, it has been fun however DM Carl will be taking over the DM chair today/tomorrow to see if he can finish the party off :) Try not to kill Brann while I'm gone!

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d8+2=5 ; d8+2=8 ; d8+2=7 ; d8+2=9 ; d8+2=4 ;
Monday November 12th, 2012 9:38:21 PM

Shinto finally calms down and starts to actually see what kind of situation the party is actually in..

Some o'us is cursed, evils followin me foot steps. I don like the looks of it lads. Seemingly not remembering a single minute of the time he spent rambling and fighting with his team, he doesn't think to apologize for something he doesn't know he'd done.

I aint feelin to well though, so I know the looks can't be good. Need to get back in shape ey? So, how long we been following dem tracks Tag? Shinto then takes his newly bought wand out, tapping himself a few times (5) in the chest with it.

When the party finally stops at the large Iron door, Shinto raises his ax in the air and stamps his foot on the ground, Wut ye seein? I don't like being in line, in a narrow hallway. Smushed against a door, lets open it ey?
======================

OOC: I only saw the 33 non lethal damage, was very confused when you said I was knocked out, but took your word for it. I honestly didn't have the time to look through posts to double check. Its over and healed now, no worries :)

Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+11=15 ; d20+11=13 ; d20+18=27 ; d20+18=38 ;
Monday November 12th, 2012 9:42:38 PM

Devlin eyes the door with caution. Given the nature of these tunnels it would be wise to think it trapped. He give a thorough search but is having troubles concentrating. If he finds the door trapped or locked the rogue begins the delicate procedure of disabling it.

Perception = 15,13
Disable Device = 27, 38

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 
Monday November 12th, 2012 10:25:26 PM

"Something evil is still around. Maybe Bran, maybe creatures, maybe worse."

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+9=11 ;
Monday November 12th, 2012 11:09:27 PM

Dernock moves past the others to get to the door and give it a look over, hoping to give Devlin a second opinion in discovering any traps. Just wonderin', if there be a trap, ain't it most likely t'be magic? It's been their favoured weapon so far

Perception check 11 (aid another in spotting traps)



Shonti AC18/17/14 - CMD14 - HP44/44  d100=53 ; d20+8=19 ; d20+8=21 ; d20+5=22 ;
Monday November 12th, 2012 11:21:22 PM

"I agree lad. This place is crawlin' wit' dirt-doers an' dark magic..." Shonti adds to Braugh's thoughts. Nodding to his brother, "thas some spell he got ye wit' eh? Screwed up yer thinkin' all mad like. Dernock had ta knock ye out ta set ye straight, we'd all been dead if ye had it yer way! Hah!"

This door could very possibly be cursed, or otherwise trapped.. thinking a bit to himself, Shonti mutters Reveal Arcana. Checking the door and hall out for any magical auras or traps.
========================
OOC:
Cast Detect Magic: SF=5%. 1d100=53.
Spellcraft: 1d20+8=19.
Knowledge Arcana: 1d20+8=21.
Perception: 1d20+5=22.


Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+7=20 ; d20+5=19 ;
Tuesday November 13th, 2012 12:30:06 AM

Terser spends the walk through the tunnels racking his brains to discover the strangeness of the Illness.

heal check 20
Knowledge religion 19


Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+19=29 ; d20+13=28 ;
Tuesday November 13th, 2012 1:09:42 AM

The Oathbreaker slides up to the door, checking it for traps before moving up and listening against the door. He turns back to the group and raises a finger to his lips.

-------------------

Perception: 29
Stealth: 28

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Tuesday November 13th, 2012 2:16:38 AM

Sarnak, once the fuzz of the symbol of anger left him, would start by apologizing to the group for it, and telling them that if anything similar were to happen to him in the future, feel free to knock him out or refascinate him, he wouldn't mind.

Upon reaching the door, Sarnak would take the moment's pause to begin resummoning Kyachi, instead of the portal appearing this time it would seem as if her form was slowly being constructed from the ambient magic around them, small flickers of light coalescing into the form of her 4 paws, then moving upward and forming her body slowly over the span of the minute, with her wings outstretched upwards as it progressed. once the final feather had materialized at the topmost portion of her wing, the familiar rune appears on both Sarnak and Kyachi's forehead as she comes to life and shakes her body for a moment, fluttering her wings as well before standing tall with her wings closed on her back. "Hmm, Glad to be back." She looks to Sarnak for a moment. " And good call, I demolished a couple trees back home before that spell lifted."

OOC: With the advent of my original idea for Eidolon summoning being valid, Going to go with the summoning ritual creates the body from scratch, then the mind is infused via the summoner.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday November 13th, 2012 3:33:57 AM

"You're good Sarnak. We're just glad to have you back."

Sam stares at the large iron door. He knows that Devlin will be able to get them through it.

DM Carl - What's behind door #1? 
Tuesday November 13th, 2012 9:31:16 AM

Sturdy doors in evil places never fail to bring out the paranoia in any adventurer; our heroes are no exception. Devlin and Oathbreaker both investigate it for mundane traps while Shonti confirms it contains no magical traps.

Oathbreaker deduces it's safe, but is indeed locked. It is a good lock. No, it's a fantastic lock. It's a lock someone paid a great sum of money for to keep some piece of mind. It is absolutely no match for Devlin. No doubt a warm sense of satisfaction floods through him as he expertly picks it open. It's unlikely his companions know just impressive that was; the dwarf just makes it look easy.

Terser takes a moment to ponder why these companions of his aren't healing like they should. He investigates the wounds, but does not find them festering. Disease seems unlikely. As near as he can tell, the negative energy from the undead is blocking the healing. Some would call it a curse.

Sarnak invites his now calm eidolon to rejoin them. Luckily Kyachi is indeed her old self.

With a satisfying final click, the door stands ready to be open.

***

Good to be back, folks. Nice to see everyone still alive. I don't need a full marching order for entering, but I do need to know who's taking point.

Oathbreaker 20/15/16 - 34/41 - CMD 20 
Tuesday November 13th, 2012 11:49:33 AM

The Oathbreaker draws an arrow, nodding to Braugh. "I'll follow you in, Stormbringer. Be careful."

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+10=26 ;
Tuesday November 13th, 2012 11:56:03 AM

Bad news, boys. It seems those shadows carried a curse with their touch, and more powerful magic than I possess is needed before your injuries can be fully treated. Perhaps I should take the lead, since I am unharmed as of yet.

(if the party agrees, I'll cast shield for effective AC 26, then open the door and step in and to the left.
Perception of 26)


Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+17=35 ;
Tuesday November 13th, 2012 8:00:26 PM

Devlin will follow along with the group using their presence to mask his own. If the opportunity presents itself he will take to the shadows as the group moves. His crossbow is out and ready. Lets move it than lads, slow and steady. He mutters to the group.

Stealth = 35



Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43  d20=3 ;
Tuesday November 13th, 2012 8:28:10 PM

"No need in all of us getting cursed, I can keep the lead my friend Terser." Bruagh will try to argue since he already has the curse, they should keep it limited to as few people as possible and will try to keep the lead.

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=20 ;
Tuesday November 13th, 2012 10:43:45 PM

Shonti follows the group through the door once it's opened. He takes up his regular place amongst them, towards the back, with at least his brother behind him. Upon getting their entry, Shonti looks around as much as possible, trying to get an idea of exactly what we're walking into..

Perception: 1d20+5=20.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d20+7=13 ;
Tuesday November 13th, 2012 11:00:34 PM

Shinto shakes his head and frowns, I wasn't meself. I'm sorry lads. its obvious Shinto feels bad for his behavior. But, now's not the time to dwell, Shinto follows the team through the door. Ax and shield at the ready, he takes up the rear, just behind his brother.

Be strong an alert lads. Anymore curses an Brann goin have his way.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 
Wednesday November 14th, 2012 1:33:45 AM

Sarnak nods at Sam "Glad to be back."

Kyachi nods at the group and progresses with them through the dor

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Wednesday November 14th, 2012 1:35:18 AM

Dernock settles back to his previous position around the back [B} Dun' matter, Ya were out o'yer mind. I've been in the same position.[/B] Dernock replies. Bah, I'll shave mah beard before I let the lil parasite get the satisfaction o' seein' us defeated. Dernock vows Well, Let's Do this He affirms, ready for whatever horrible danger is ready to spring out of the door.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday November 14th, 2012 1:55:04 AM

Sam switches the bolt loaded in his crossbow to a bane of undead bolt. He slowly follows the group through the doorway. Chuckles nervously, yet quietly laughs.

DM Carl - What's behind door #1? 
Wednesday November 14th, 2012 11:22:13 AM

Bruagh, tough and armored as he is, strides in first as the door swings open without a sound. Several pairs of keen dwarven eyes scan the room for danger, but find nothing ready to attack.

In fact, it takes some time to realize just what's in this room. It's fairly large, maybe 30' square. There are several very large glass vessels along the walls filled with a clear liquid. At first glance, they appear to each contain a duergar corpse. Several are missing large chunks of flesh, others significantly less worse for wear. Those with faces all show they died in considerable agony.

As the party filters in & gets a better look, it's plain to see that those aren't duergar in the vats. They're dwarves, only their skin is as jet black as Tina's son's was.

Seeing your brethren in this state, seeing their remains desecrated in such a fashion, well...it's enough to turn anyone's stomach. Our heroes are no exception.

Will save DC20. Failure by 5 or less indicates a sickened condition. More than 5 indicates a nauseated condition. 1d4 rounds either way.

Sam, on the other hand, feels no distress here. His conscious mind surely revolts along with his companions, but there's an internal peace. No, more than that. There's an internal fascination.

Will save DC20 or be fascinated for 1d4 rounds.



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday November 14th, 2012 1:26:18 PM

Ooc-Are we still under pain and shaken effects?

Nope

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+6=11 ; d4=2 ;
Wednesday November 14th, 2012 4:30:29 PM

The Oathbreaker slinks into the room, and can feel his stomach churn as soon as he does. The sight of the mutated dwarves around him cause what food was in his stomach to quickly vacate. (Will Save 11, nauseated for 2 rounds)

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+7=20 ;
Wednesday November 14th, 2012 5:53:56 PM

Terser is startled by what he sees, but quickly overcomes the nausea, falling back on his field medic training, and remembering he has seen as bad or worse. He holds out his holy symbol and activates his magic vision, searching for any sign of the magic that was used to mutate these poor souls.

just made the save, activate detect magic

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+4=10 ; d4=4 ;
Wednesday November 14th, 2012 8:13:10 PM

Dernock has seen a lot of thing in his time but this... This makes him wretch and he desparately looks for the nearest vacant receptacle before making a technocooloured yawn.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43  d20+7=24 ;
Wednesday November 14th, 2012 9:07:20 PM

Bruagh stands motionless at the sight of his brethren in such shape, but as with the travesty at the orphanage the only external sign that the Paladin sees anything amiss is the single tear the flows down his cheek and his knuckles turning white where they grip his axe. The Paladin whispers a silent prayer to his god. "Domi, let me put an end to this evil that has claimed my brethren."

Detect Evil.
Will Save: 24 Pass

Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=24 ; d20+8=12 ; d20+8=10 ;
Wednesday November 14th, 2012 9:36:35 PM

Shonti walks into the room behind most of the group, and is slightly more prepared to see something vile as he notices the Oathbreaker spewing chunks just around the corner of the door. He is nonetheless horrified and disgusted by the sight once he notices his brethren in these vessels, but he is able to hold himself together. "Gargul, my Lord... I beg of you, Please have mercy upon their souls..."

Shonti advances further into the room, looking around for any magical auras, or anything else noteworthy. He stops within 10' of the nearest dwarf suspended in the liquid, not wanting to get too close. He tries to determine what the liquid inside of the vessels is, and what it's doing to the dwarves inside of it if he can.

===========================================
OOC:
Will Save: 1d20+8=24.
Activate Detect Magic
Know. Arcana: 1d20+8=12.
Spellcraft: 1d20+8=10.


Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40  d20+3=23 ; d20+17=37 ;
Wednesday November 14th, 2012 9:54:46 PM

Devlin easily sneaks into the room and glances around. His eyes take in the horrors contained within the vats and he instantly walls off the the images and contains them within his mind. His mind is quick but flashes of Riddleport still come back to the surface. He shakes his head to clear it and finds a well hidden spot to cover the group from.

I'm loosin' it if sights like this have become mundane. I need ta find me some beauty something else ta fill my thoughts when atrocities like this pop up.

Will save = 23
Stealth = 37

OOC: Two 20s in a row now its time for horrible rolls. :)

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d20+6=19 ; d4=3 ;
Wednesday November 14th, 2012 9:57:57 PM

Shinto steps in an first sees Tag and Dernock spewing " what's wrong wit ye? he asks as he continues to scan the room. Finally setting his eyes on the horrific sight, he feels a rock drop in his stomach. He grips his ax near the top, shaft on the ground to help keep him standing.

Black dwarves? So the kid aint the only one Ey? Yer seein dwarvin made zombies. .... thas way me says. Thinks... tis bad... really bad.. Domi let us find tem who did tis.

----------------
Sickened for 3 rnds

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Wednesday November 14th, 2012 10:57:37 PM

Oops forgot the Crunch
Fortitude save 10 (falied) nauseated for 4 rounds

It's a will save, if that makes any difference.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+6=23 ; d20+8=24 ;
Wednesday November 14th, 2012 11:39:10 PM

Sam enters the room to see the oddities contained within. He notices the understandably, sickened responses of his brethren, but can't help but be interested in what might have happened to these unfortunate souls. (will=23)

The gnome rides up to the glass and stares at the unknown creature within. He does his best to determine the cause of this strange...happening. (knowledge nature [maybe arcana]=24)

Sam is so close that his nose touches the glass. He almost feels like he is in the tank with this creature. His hand, almost on its own, moves to the glass. Without warning, it forms a fist and gives three, quick "wraps" on the glass. (Had to do it guys.)

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+4=10 ;
Thursday November 15th, 2012 6:31:24 AM

OoC Carl.. Derped up. I rolled a will save but labelled it a fort.

DM Carl - What's behind door #1? 
Thursday November 15th, 2012 11:29:24 AM

OOC: Short post today. Headed on a monthly two-hour trek to Vanderbilt Children's Hospital for my daughter.

The sound of Sam's small, Gnomish fists hitting the glass reverberates through the room. Luckily, the vat's occupant doesn't seem to mind. From this vantage, Sam notices the tiny pieces of flesh missing from the corpses. They are neat and surgical in nature, obviously the result of study on these remains.

Several of our heroes just can't keep it together. More than one meal is spilt on the floor.

Shonti and Terser check for magic in the room. Nothing overt, but there is a whole lot of residual necromancy here. Nothing to investigate, but this place has seen a lot of the stuff.

Devlin decides to take to the shadows. Those still able to act notice they've reached a dead end. No obvious exit leads from the room.

Perception DC 25 for the following...
Highlight to display spoiler: {Maybe it was just the wind, but that sure sounded like a groan coming from down the tunnel leading here.}

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+10=28 ;
Thursday November 15th, 2012 1:41:45 PM

Ye lads best finish your second tasting of lunch, I think somethin' followed us down the tunnel.

(perception 28, activate shield for effective AC 26/12/24, or 16 vs incorporeal)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 
Thursday November 15th, 2012 5:37:37 PM

Hearing Terser's warning and seeing the way the others are puking, Bruagh turns back and moves towards the tunnel, putting himself between the group and whatever Terser hears.

Detect Evil.

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+7=8 ;
Thursday November 15th, 2012 6:23:54 PM

Dernock just continues to groan.

Perception check 8

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d20+7=19 ;
Thursday November 15th, 2012 7:44:36 PM

I hope yer wrong lad; The mere sight'o tese... things... makin me feel bit'o queasy. Not good fer battle ey?

He walks about the room a bit; Searching for some clues to give him an idea of how this.... Person, Necromancer, Duergar, Murderer, Evil... was able to do such a thing. He looks on the tables or desks for instruments or tools that may have been used to cut flesh so precise.

Shield and Frozen Soul still in hand, he finally stops near the center of the room, facing the doorway and the rest of the team. He trys to keep his composer and think of what to do from here. But the sight of his brethren in the liquid just won't leave his mind. Looking at his alive brothers, he sees each of them with missing patches of flesh, and dark skin.

He shakes his head roughly, his face skewed and distorted in a sickened look as he speaks softly; Only way outs the way we came... What ta' do? Where ta go?
==============

Perception: 19 to find instruments or tools; or some clue as to how this was done. By force? Beds/slabs with shackles or restraints?

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42  d20+4=24 ;
Thursday November 15th, 2012 8:59:27 PM

Sarnak sees his brethren in the tubes and managed to barely hold in his lunch, attempting to keep his eyes averted off them but having commanded his stomach for the moment. "Let's make sure whatever happened to them doesn't happen to us"

Kyachi sees the tubes, and is somewhat mortified, but given it was not of her race it didn't affect her ad badly as the other Dwarves

OOC: Kyachi isn't even the same type as the rest of the gorup, so I don't think she'd be subject to the save vs nausea

Oathbreaker 20/15/16 - 34/41 - CMD 20 
Thursday November 15th, 2012 9:51:20 PM

The Oathbreaker is far too busy blowing chunks to notice the groaning.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+11=25 ; d20+17=20 ;
Thursday November 15th, 2012 9:59:02 PM

Devlin's keen ears pick up on the groaning around the same time Terser mentions it. He quietly makes his way closer to the door with his crossbow at the ready. He nods to Bruagh before melting into the shadows.

Perception = 25
Stealth = 20

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday November 15th, 2012 10:32:12 PM

Sam trusts the ears of his Dwarven brothers and rides to the middle of the room. He loads a cold iron bolt into his crossbow and aims at the doorway.

DM Carl - There's not enough room in here for a Flesh Golem. Find your own menagerie of horror...  d100=67 ;
Friday November 16th, 2012 10:42:47 AM

Hearing they may have company, the companions get into position. Well, those who are able to concentrate do.

Seeing how there is active vomiting and discussion going on, the group has little chance to not be heard. Indeed, the groan (groans?) intensify and are soon met with very heavy footsteps that quicken in intensity as they near. From the shadows through the open door lumbers a patchwork monstrosity. It is comprised mostly of dwarven limbs from who knows how many unfortunate souls. Its impressive size is due mainly to the fact that each individual "limb" of the beast is made of at least two dwarven arms/legs. In fact, the thing's right arm is little more than one dwarven arm wielding another as a club; the two hands locked in place with metal rods, twine, and no doubt necromancy. Sitting atop it is a glassy-eyed gnomish head. It's small size would be comical were it not so unsettling.

Bruagh's detect evil shows plenty of residual evil in this room, but the beasts themselves give off none.

Evil or not, the thing's hostility is evident. Though its face remains expressionless, it wordlessly advances on Bruagh...

Knowledge, Arcana DC15:
Highlight to display spoiler: {Yup, that's a flesh golem all right.}

DC20:
Highlight to display spoiler: {You're pretty sure magic doesn't work well on these things. Magical lightning especially would be a bad idea.}
***

Since you heard this thing coming, you all get initiative. This was round two of the nausea/fascination/sick qualifier.

MAP

Do the over-sized icons show how cramped you guys are in here? Because you are...


Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=23 ; d20+4=20 ; d8=7 ;
Friday November 16th, 2012 12:09:07 PM

Shonti spins around at the mention of something following us through the tunnel, and would wait near the far side of the room for whatever pursuer we have to enter. When the monster walks into the room, Shonti quickly recognizes it for what it is, and tells the group what he knows about the beast. "It's a Flesh Golem! Made from our brethren's limbs an' bodies, an' it looks pretty mean! My magic won't do us much good here lads, they're resistent to it... This one's better left to our strongarmed brothers, oh, an don't try shockin' it wit' no lightnin', not a good idea."

As Shonti is telling the group what he knows about the monster at hand, he puts the rod in his hand back into his Handy Haversack, and pulls his crossbow off of his back. He tries to get it loaded and fire it off before the creature gets a chance at anything violent.
=============================================================================
OOC:
DM Carl: Not 100% positive if I can fire the Crossbow this round or not, due to having to put away a rod, draw the corssbow, load it, and fire. Your call Carl.

Know. Arcana: 1d20+8=23.
L.Crossbow To-Hit: 1d20+4=20.
L.Crossbow Damage: 1d8=7.


That's too much to do in a round. You'll have to wait till next round to fire.

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Friday November 16th, 2012 1:05:28 PM

Hearing that shocking damage would be detrimental, Terser quickly commands the lightning dancing on his weapon to cease. He steps back and swings his weapon at the monstrosity.

[I] 5foot step back to g6.


Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+9=14 ; d12+7=8 ;
Friday November 16th, 2012 1:07:21 PM

Woops, hit the wrong button. Probably missed horribly anyway. On the off chance of a hit, 8 damage (min!).

Oathbreaker 20/15/16 - 34/41 - CMD 20 
Friday November 16th, 2012 2:05:36 PM

The masked dwarf recovers just in time to see the monstrosity lumber into the room. He draws an arrow back, ready to let it fly, before Shonti's warning. He whispers a word, and the lightning on his bow dissapears. He steps back a bit before his bow glows a bright light, fading to a dull glow as he takes aim.

--------------------

5 ft step to C7
Cast Gravity Bow on self

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+9=25 ; d10+4=7 ; 3d6=9 ;
Friday November 16th, 2012 2:47:21 PM

Devlin whispers Wardd guide my shot. The wrappings on his crossbow faintly flash to light before he pulls the trigger. The canny rogue set up a shot that rips through one of the many seems on the creature. A thick purulent fluid begins oozing from the open wound.

Actions
Activate slotless scabbard of vigor (+4)
Shoot golem
To hit = 25 (14 + 9 - 4 shooting in cc +4 scabbard)
Dam = 7 + 9 sneak (16)
Golem is bleeding for 3 hp/round (bleeding strike, bleed damage ignores DR)

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC27/13/24 - CMD19 - HP37/42  d20+8=21 ; d20+8=11 ; d20+8=25 ; d20+8=18 ; d6+10=13 ; d4+10=11 ; d4+10=12 ; d4+10=13 ; d6=3 ; d6=2 ; d6=3 ; d6=1 ;
Friday November 16th, 2012 2:57:17 PM

Sarnak nods quickly upon seeing the monster appear, and looks to Kyachi and quickly casts Shield on her, as a shield-shaped wall of force appears at her front and moves with her to deflect any attacks aimed at her.

Kyachi looks up the monster as it appeared, and hearing the words of her group quickly springs into action, taking a 5' step to G10 to get a better angle as she delivers her fury upon the monstrosity.

Actions:
Sarnak: Cast Shield on Kyachi

Kyachi:
Bite:
A: 21
D: 13 + 3 acid
Claw 1:
A: 11
D: 11 + 2 acid
Claw 2:
A: 25
D: 12 + 3 acid
Sting :
A: 18
D: 13 + 1 acid


Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Friday November 16th, 2012 4:43:50 PM

Ugh! Derock groans as he shuffles behind a vat and curves around the room (moving towards B8).

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=22 ;
Friday November 16th, 2012 5:48:24 PM

Sam immediately recognizes the beast and shouts out a warning.

"It's a flesh golem! No electrical attacks on these things guys!" (knowledge arcana=22)

Fearing that both he'll miss, Sam decides to inspire the group.

"Take this abomination down team! After that, we can hunt down its creator!" (inspire courage +1 to group)

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d20+3=20 ; d20+11=14 ; d10+6=15 ; d6=4 ;
Friday November 16th, 2012 7:13:16 PM

Shinto hears the words of his brother and Sam. No magic or lighting anyways...To bad we've no room... He looks around for a way to attack, then he spots the table right in front of him; Gotta Idea.. hehe

Shinto hops onto the table, and advances to attack the Golem with his waraxe. He swings at the beasts head, or as close as he can get standing on the table. The Frozen Soul's icy glow still activated.

Ye shoulda neva been born! The dwarf screams with rage from within; but as he swings the sickened feeling is obviously effecting his battle skills.
=============

Hop/Jump onto table: Acrobatics 20
Move to G,8
Hit AC 14 for 15 dam and 4 cold.


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43  d20+11=17 ; d10+4=8 ;
Friday November 16th, 2012 8:36:40 PM

Beauty swings at the creature knowing his enhancements will not help him.

Attack: 17
Damage: 8
Raeb Full Defense.

DM RobC: "Beauty swings at the creature..." ha ha haaaa! :)


Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 16th, 2012 8:59:45 PM

Ooc-" Beauty swings at the creature knowing his enhancements will not help him."

What kind of enhancements did Beauty get? I never saw listings for plastic surgery in the Catacombs.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 
Saturday November 17th, 2012 4:27:49 AM

What I get for posting from my phone!

Shonti AC18/17/14 - CMD14 - HP44/44 
Sunday November 18th, 2012 11:24:42 PM

OOC: someone please get that in the running for after post quotes!!

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 
Monday November 19th, 2012 5:38:04 AM

OOC: Bite me!

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday November 19th, 2012 6:51:12 AM

Ooc-I'd like to file a complaint for Beauty not posting ooc. ;)

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 
Monday November 19th, 2012 7:21:18 AM

OOC: Better?!?! Lol

Flesh Golem Arena - Round 2  d100=58 ; d100=19 ; 2d6+5=14 ;
Monday November 19th, 2012 11:10:00 AM

The party wastes no time in deciding to end the monstrosity before them.

Shonti recognizes what he's dealing with and warns the others not to use magic, especially lightning. He then prepares his crossbow & takes aim.
You must use that 20 to hit roll if you attack this round.

Terser hears and stops the electricity cascading across his axe. He moves to the edge of his weapon's effective range, but finds two disfigured dwarves staring at him from the vats that flank him. It's just too much; his attack is dangerously wild.

Oathbreaker also calls of the lightning enchantment on his bow, but takes a moment to prepare to dish out some extra damage.

Devlin, from his hiding place in the shadows, lets loose a single bolt. As if the situation wasn't unpleasant enough, the golem now has a thick, viscous liquid steaming from it's shoulder. It does nothing to improve the smell in this place.

Sarnak aids his eidolon's defense as Kyachi attempts to tear through her opponent. She sinks a claw into the thing's thigh & pulls it closer for a bite. She likely wishes she hadn't after a mouthful of partially rotten flesh soaked in strong chemicals, but the attack is effective.

Dernock continues emptying his stomach. Surely his companions have this covered...

Sam confirms lightning is a no go & encourages his friends to get this over with; there are bigger fish to fry here.

Shinto grins before leaping onto the table. In a surprisingly nimble move, he sticks the landing, avoids the corpse, and swings at the golem. All for naught, unfortunately. The attack doesn't end up connecting.

Bruagh, his muscles glistening, his armor shining in the darkness, his beard impeccably brushed and maintained, swings at the golem. Truly, it is a beautiful attack. It's a shame his axe thunks harmlessly off the thing's hide.

The golem lets out a gurgled moan as our heroes rush to end him. With an angry growl, he reaches down and grips the underside of the table Shinto stands on & hurls the thing upwards. It flies backwards, taking the corpse with it, and smashes into the vat behind it (C8). The dwarf inside slides lifelessly out and comes to rest just in front of it. Those around it (Oathbreakers and Shonti) are showered with glass and a clear fluid with a powerful chemical odor.

Reflex DC15 to avoid the fluid. Failure indicates you're fairly soaked in the stuff. No immediate effects are evident, but it smells very flammable.

Shinto must make a reflex save DC20. Failure indicates he is thrown backwards and crashes into the vat as well. He will take 14 damage (calculated w/ the golem's STR bonus & generic falling rules) and be soaked in the stuff as well. Success indicates you may land on your feet within 5' of G8 (including G8 itself if you wish). I'm putting you in F8 on the map now, but you're wherever you end up.

A high pitched laughter comes from somewhere above the ceiling. Brann's voice echoes through the room, "Bravo, heroes! I knew today would be entertaining as soon as you showed up! Don't go anywhere; I'm going to get some snacks."

Through the doorway, another face can be seen. Whomever made this golem decided two would be better than one, it seems. The newcomer starts pushing the first golem, causing him to roar back in anger...

***

MAP

One round by tomorrow morning.

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+9=15 ; d20+10=19 ; d20+10=25 ; 2d6+5=8 ; 2d6+5=10 ;
Monday November 19th, 2012 11:38:49 AM

The masked dwarf ducks just in time to be missed by the fluid (Reflex: 15). Quickly stringing two arrows, he launches them at the first golem.

--------------------

Rapid Shot to attack twice
No penalty for firing into melee with Precise Shot
Attacks: 19, 25
Damage: 8, 10

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Monday November 19th, 2012 11:50:07 AM

Stepping back again to get his bearings, Terser prays to Domi for the strength to defeat these monstrosities.

5 foot step back to G5 and cast Bull's Strength on self

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+8=24 ; d6+2=4 ;
Monday November 19th, 2012 5:35:35 PM

"Take these monstrosities down! You're next Brann!" (INSPIRE COURAGE +1)

Sam aims for the 1st golem and fires. (Didn't subtract enough. 22 to hit. 4 damage and assuming no holy bonus allowed)

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+17=36 ;
Monday November 19th, 2012 6:05:17 PM

Devlin hears the second creature in the hall and decides to not try and rush into the fight. He takes a small hop back behind one of the vats. Its murky contents hiding him from view. Placing his crossbow on the ground he pulls out his blades and gets ready to enter the fray. Take this first one down lads than we can focus on the second one. He thinks to himself biding his time.

Actions:
Move to H,5
Drop crossbow
Draw short swords
Stealth = 36

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d20+13=14 ; d20+11=16 ;
Monday November 19th, 2012 7:01:20 PM

Shinto somehow loses his footing as the Golem flips the table. The dwarf flys into the vat, taking glass and nasty liquid covering his body.

Standing up after the nasty toss he took, Shinto fishes out a vial and gulps it down in one drink, Hoping this magic will help in taking out the two new additions to the team...

Relyin on magic.. Wats the wold comin to ey? he complains as he drinks the red liquid.

=================
[i]ooc: Used SHonti's reflex save at first, and then my own, +8 using a hero point, epic failure either way...

Then, Shinto drinks a Bulls STR potion (+4 str/ +2 atk & dam)

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+9=16 ; d20+9=16 ; d20+9=26 ; d20+9=26 ; d20+9=26 ; d6+10=11 ; d6+10=14 ; d4+10=11 ; d4+10=12 ; d4+10=13 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ;
Monday November 19th, 2012 7:03:20 PM

Sarnak, now that Kyachi's defenses are built up, casts haste on Kyachi,Devlin,Terser,Taggart, and Shinto

Kyachi resumes her assault upon being sped up by Sarnak, the extra speed throwing off her first 2 attacks, but allowing her to connect with her next 3.

OOC:
Guessing it's AC is somewhere between 18 and 21.
Actions:
Sarnak: Cast Haste on Kyachi,Devlin,Terser,taggart, and Shinto

Kyachi:
Bite:
A: 16
D: 11 + 6 acid
Claw 1:
A: 16
D: 11 + 1 acid
Claw 2:
A: 26
D: 12 + 1 acid
Sting :
A: 26
D: 13 + 5 acid
Hasted Bite:
A: 26
D: 14 + 1 Acid

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=24 ;
Monday November 19th, 2012 7:41:57 PM

Shonti easily sidesteps the fluid raining his direction, and lets loose the bolt he loaded into his crossbow moments before seeing his brother fly by him. Noticing the second Flesh Golem step into the room, Shonti thinks "I'd better get away from these things before they decide I look like their new body parts!"

He retreats from the center of the fray, making his way back behind Sarnak and the vats he's standing in front of. "Shinto! Be careful brother, these are nothin' to be messin' around wit'!"
===============================================================================
OOC:
Reflex Save: 1d20+5=24.
L.Crossbow To-Hit: 1d20+4=20.
L.Crossbow Damage: 1d8=7.
Move to E,12

These are my to-hit and damage rolls from last round..


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43  d20+11=19 ; d10+4=14 ;
Monday November 19th, 2012 8:49:31 PM

Bruagh swings again at the monstrosity hoping to do some damage this time.

Attack: 19
Damage: 14

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Tuesday November 20th, 2012 1:32:59 AM

Dernock continues to feel exceptionally queasy but he thinks he's getting over it all but then the unfamiliar smell from the tanks just makes everything worse. Still he needs to be some where useful for later so he tries to drag himself to the other side of the room.

Move as far as possible to F12

Flesh Golem Arena - Round 2  d100=35 ; d100=63 ; d20+13=22 ; d20+13=28 ; 2d8+5=16 ; d12+15=26 ;
Tuesday November 20th, 2012 10:02:18 AM

Always quick on his feet, Oathbreaker narrowly avoids the shower of glass and (sniff sniff) embalming fluid. Two arrows fly from his bow as he feels the familiar effects of haste flow through him. The added speed allows the dwarf to correct his aim just in time to connect with both attacks.

AC on these bad boys is 20, in case you fellahs haven't figured that out.

Terser realizes this may not be a quick fight & takes steps to give him and edge. His muscles swell as Domi's strength surges through him.

Sam continues to rally his companions & takes aim. It's a hit, but it doesn't seem to do much. The golem doesn't even notice.

Devlin decides to get up close and personal. He promptly vanishes without a trace & prepares his blades.

Shinto is thrown backwards through the vat & lands on the opposite side. He is pretty scratched up by the glass and covered in embalming fluid. He's pretty sure that fluid getting into his open wounds is bad, but at least it numbs the pain. He decides he needs a bit of help & downs a potion; his muscles growing much like Terser's.

Sarnak speeds things up a bit for some of his companions, including Shinto as the dwarf sails past him. Kyachi feels her muscles speed up & lashes out, missing at first but recovering quickly for three solid hits.

Shonti decides to get in on the action as well & lets fly with his crossbow. It's a grazing shot, but it manages to pop a seam in the rough twine holding this thing together. A wholy unpleasant fluid begins to leak out onto the floor.

Bruagh continues his assault, but swings just as the golem rears back from Kyachi's frenzy of attacks.

...and poor Dernock tries to regain his composure. Surely he'll be back in the fight any time now!

The original golem is looking rough. Several seams are open & whatever the necromancers stuffed inside it is starting to fall out. It absolutely does not care about this & presses the attack. It gets out of the way of the pushy golem behind it (5' step - no AoO) while raising it's club arm and swinging at Bruagh. The dwarf deflects with his axe, but leaves himself open as the golem spins & delivers a vicious backhand to Bruagh's face. Stars dance before the dwarf's eyes as he recovers quickly. It's best not to discuss the residue left behind from the attack.

Bruagh takes 16 points of bludgeoning damage.

The newcomer moves up & with lightning quickness reaches forward and grabs Kyachi by the throat, attempting to drag her close (she may make her AoO - the CMB roll to grapple was 26. The golem has DR/5. If the AoO is successful and does 6 damage or more AFTER DR is applied, Kyachi is not grappled & stays at G10. The golem has a CMD of 24).

The smell from the busted vat fills the room. Eyes begin to water & any attempts at deep breaths cause a burning sensation that radiates from the throat down into the lungs. A DC10 alchemy check reveals this to be a highly dangerous situation.

Highlight to display spoiler: {Anyone passing out from these fumes will die unless they are moved from the area. This stuff is also highly flammable.}

Everyone must make a DC10 fort save. This DC will increase each round. Failure imposes the fatigued modifier due to lack of oxygen. A second failure results in unconsciousness.

***

MAP

Everyone's reliable posting continues to impress. Great job, everyone!

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+12=31 ; d20+15=28 ; d20+15=26 ; d12+13=14 ; d12+13=25 ;
Tuesday November 20th, 2012 11:39:21 AM

yay a fort save finally! Fort = 31

Terser is finally feeling ready for the fight that is progressing in front of him, and steps back into the fray with a battle roar. His muscles are straining against his armor and seem to be eager to deliver their power into the stitched together bodies in front of him. He delivers two ferocious blows to the Golem, hastening the process of it falling apart.

5 foot step back to G6
attack AC 28, damage 14
haste attack AC 26, damage 25
min and max woo!

temp hp 58
temp AC 25/15/23 (+4 shield, +1 haste, -2 rage)




Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+7=14 ; d20+10=24 ; d20+10=24 ; d20+10=25 ; 2d6+6=17 ; 2d6+6=14 ; 2d6+6=11 ;
Tuesday November 20th, 2012 12:50:32 PM

The Oathbreaker coughs, just managing to stay conscious. (Fort Save 14) Feeling the effect of the haste spell, the masked dwarf has no problem letting off three arrows at the nearest golem.

--------------------

Rapid Shot+Haste for 3 attacks
No melee penalty from Precise Shot
Attacks: 24, 24, 25
Damage: 17, 14, 11

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+9=24 ; d20+6=18 ; d20+8=14 ; d6+10=12 ; d20+9=22 ; d20+9=19 ; d20+9=19 ; d20+9=24 ; d20+9=20 ; d6+10=11 ; d6+10=11 ; d6+10=11 ; d6+10=13 ; d6+10=15 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ;
Tuesday November 20th, 2012 12:58:50 PM

Sarnak coughs from the fumes. They were not bad enough for him to have trouble breathing yet, but it was close, as he calls out to the group. "Were quickly running out of air in here, I'd suggest we all try to hold our breath until we can get to clearer air." He then attempts to hold his breath for the moment

Kyachi retaliates as the golem attempts to grab her, quickly lashing out with her fangs to deal him a heavy strike and punish him for his attempt to grab her, dealing enough damage to dissuade him from continuing. She then turns to the first and resumes her all out attack, her bite and sting attacks landing, and only by the grace of her speed was she able to land the second bite. She attempts to hold her breath as well as per Sarnak's instruction, but may not be able to due to her bites opening her mouth.

OOC:
Actions:
Sarnak: Move to G10
Std action: Full defense (AC +4)
Hold Breath, can hold breath for 28 rounds before needing to make con checks.

Kyachi: If damage dealt to golem 1 is enough to down it, shift remaining attacks to golem 2
Attempts to hold breath with mouth open. if possible, can hold for 32 rounds.
AoO Bite:
A: 24
D: 12 (7 after DR) + 6 acid

Bite:
A: 22
D: 11 + 3 acid
Claw 1:
A: 19
D: 11 + 1 acid
Claw 2:
A: 19
D: 11 + 2 acid
Sting :
A: 24
D: 13 + 6 acid
Hasted Bite:
A: 20
D: 15 + 3 Acid

Damage to golem 1 (After DR): 7 + 6 acid
Damage to golem 2 (After DR): 24 + 12 acid


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43  d20+11=23 ; d10+4=5 ;
Tuesday November 20th, 2012 1:01:14 PM

Bruagh continues the assault, ignoring as best he can the residue from the golem's macabre weapon. "Blasted beast, I can't get a solid hit in..."

Bruagh fails to do any significant damage.

Attack: 23
Damage: 5

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 [Nauseous] [Fatigued]  d20+6=8 ;
Tuesday November 20th, 2012 7:04:06 PM

Dernock still reeling from the sight before him, is now struggling to breath as well.
Urggh, This day just keeps gettin' gettin' worse,heh ain't dead yet though he reflects momentarily.
______________

Fortitude save: 8 (Unless We get to add the Hardy Trait relating to poisons)

I would absolutely count this as a poison. OSHA agrees...

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d20+8=14 ; d20+2=9 ; d20+14=26 ; d10+9=16 ; d6=3 ; 2d6=6 ; d20+14=23 ;
Tuesday November 20th, 2012 10:13:48 PM

Shinto is able to hold his ground against the dirty airs effects for the time being; then feeling the speed rush through his body he grins alittle as he makes a jump/dive manuever through the broken vat and over the thrown table. His gaze, and nasty grin, never move from the flesh golem that tossed him across the room.

Ye don't toss a dwarf. Period..

His short, but muscular, dwarven legs moving with other wordly speed as he rushes across the room;

Goin be no more limbs from these Dwarves here me thinks!!! He screams as he begins to sink his ax into the Golems thigh, as near its stomach as possible. The icy glow from the Frozen Soul flashes as the blade connects with the rotting flesh. Member me ye big ugly!!??? he screams as the icy magic seeps into the new hole.

==============
Fort save: 14 I was honestly scared to hit the roller... lol
Acrobatics check: 21 to jump/dive through the broken Vat and over the table. (Forgot to add bonus from haste as well +12 for 30' extra movement speed.)
Move to F,8
Hit AC: 26 for 16 and 3 cold damage (Pretty sure no damage, but Slowed for 2d6 (I rolled a 6) rounds.

OOC: If 1st Golem is Down before Shinto's turn, he will run and jump over its body, landing at I,7 and attack the 2nd Golem instead. Acrobatics check to jump over Golems fallen body: 23 Just in case Kyachi brings em down!

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+10=11 ; d20+10=15 ; d20+9=12 ; d20+3=16 ;
Tuesday November 20th, 2012 11:02:03 PM

Devlin takes a step from his hidden spot and lashes out at the monster before him. Perhaps its the fumes or just his apprehension to go toe to toe with such a creature or maybe its his new-found speed but all his attacks miss. Frustrated the rogue lets out a snarl not even able to touch the beast. Hearing the recommendation he take a gulp of what air is left and stifles his cough before he begins to hold his breath.

Actions
5' step to I,6
Full attach on FG1
To hit = 11,15,12 (wow got my payback for all the 20s)
Fort save = 16 (holding his breath now.)

OOC: On another note I just found out today that I leave for my deployment this Saturday. That's 4 days earlier than I was originally told.. I will probably be unable to post for the first half of next week depending on how long it takes me to get settled and get internet access. Zach or Dave can one of you guys cover me while I am gone? Thanks

Shonti AC18/17/14 - CMD14 - HP44/44  d20+3=18 ; d20+4=11 ; d8=2 ;
Tuesday November 20th, 2012 11:03:42 PM

As soon as Shonti begins to smell the embalming fluid, he quickly makes a point to begin holding his breath. He slides past Dernock, and gets over to the corner of the room nearest the door to get a clear shot at the newest addition to the Frankenstein twins... Shonti reloads his crossbow, and fires off another bolt, this time at the newcomer. Unfortunately though, he must have loaded it incorrectly because no matter how sure he was of his aim, the bolt flies straight into the wall between him and the Flesh Golem... Blast these man-made weapons.. Why can't I just burn this vile creature? Shonti wonders after his malfunction with the crossbow.
=========================================================================
OOC:
Fortitude Save: 1d20+3=18.
L.Crossbow To-Hit: 1d20+4=11.
L.Crossbow Damage: 1d8=2.


Shonti AC18/17/14 - CMD14 - HP44/44 
Tuesday November 20th, 2012 11:04:40 PM

OOC:
Forgot to add my move action to my post.
Move to I,12


Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday November 21st, 2012 12:23:09 AM

Sam realizes that he is toe-to-toe with one of the abominations. He and Chuckles quickly withdrawal to B11.

Once there, Sam yells,"That one's almost dead! Take it down!" (inspire courage +1)

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 [Nauseous] 
Wednesday November 21st, 2012 1:42:57 AM

OOC OK So Not Fatigued. HAZZAH!

Flesh Golem Arena - Round 2 
Wednesday November 21st, 2012 12:14:10 PM

Late post today since work is ridiculous and we're taking tomorrow off.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Wednesday November 21st, 2012 2:44:25 PM

OOC: Matt shoot me an email before you leave and I will take care of you.

Flesh Golem Arena - Round 4 
Thursday November 22nd, 2012 12:04:55 AM

Embalming fluid? What embalming fluid? Terser barely registers that something smells funny in his desire to end the golem's reanimated existence. Aided by the haste, he completely dismembers the first golem. Every stitch pops as the thing falls to pieces & litters the floor.

Sensing things need to end quickly so they can leave this room, Oathbreaker Absolutely nails the second golem with three solid attacks.

Sarnak and Kyachi attempt to hold their breaths, but find the fumes are still burning their eyes & mucous membranes.

Nice thought, but no dice. Roll this and last round's saves.

Kyachi and Shinto then move up and tear the second golem to pieces. The thing's head goes flying from Shinto's axe as Kyachi dismembers the twine holding it's abdomen together. It's nothing more than a pile of parts again. Devlin arrives late to the party and looks flashy, but that's about it...

The fumes continue to get worse. There are no attackers left, but our heroes still need to escape...

Same rules as last time, only DC15 on the fort save. No map, you know where you guys are. We're still in combat rounds until you're all out of danger.

Next posting will be Friday. Happy Thanksgiving, American Woldians...

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+14=16 ;
Thursday November 22nd, 2012 3:27:49 AM

Still spurred on by the haste and his unexpended rage, Terser is able to hold out against the fumes. He rushes around, gathering those of his friends that need help exiting the room. There's nothing more we need to see here lads, let's get out before we suffocate.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  d20+8=20 ;
Thursday November 22nd, 2012 11:29:07 AM

Shinto is able to hold out against the fluid fumes as he sets his shield onto his back and shoulders the frozen soul, Monsters are gone, gotta get outta here, but where do we go? he asks the team as he helps Terser carry or crutch out anyone who can't move on their own.

If everyone can move on their own, he double times it down the hall way, away from the fumes and the room of dismemberment.
====================
fort save: 20

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+3=8 ;
Thursday November 22nd, 2012 4:40:27 PM

As the last of the monstrosities fall Devlin hops back and grabs his crossbow. He heads for the door ad slips on some of the spilled fluid and lands on his back rather ungracefully. He hits the ground hard forcing the breath from his body, as he gasps for air his lungs fill with with the harmful fumes. He staggers to his feet and makes his way out of the room coughing and hacking the whole way.

Fort save = 8 (fatigued)

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+7=9 ;
Thursday November 22nd, 2012 7:58:38 PM

The Oathbreaker goes to grab another arrow, but fumbles and nearly topples to the ground. Coughing horribly, he darts from the room, gulping down the fresh air as he bursts from the room. (Fort Save: 9, fatigued)

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=14 ; d20+5=14 ; d20+5=16 ; d20+5=7 ;
Friday November 23rd, 2012 1:12:21 AM

(Forgot to make fortitude rolls)

Round 1 Sam/Chuckles= 14/14
Round 2 Sam/Chuckles= 16/7

As Sam rides to safety, the golems fall. Chuckles lets out a yelp and shoes his head. The gnomish rider realizes the danger that has affected his companion. He quickly spurs Chuckles to make a hasty retreat to fresher air.



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 23rd, 2012 1:13:25 AM

ooc-shakes not shoes

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+6=23 ; d20+6=24 ;
Friday November 23rd, 2012 1:37:49 AM

Sarnak and Kyachi both nod at terser "Indeed, let's get out of here before we choke."

OOC: Last post I made rolls of 18 and 14 to resist the effects, this round i made rolls of 23 and 24 to resists the effects of the posion.

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 [Nauseous]  d20+8=17 ;
Friday November 23rd, 2012 2:07:29 AM

Dernock seems to be feeling a lot better and promptly gets out. Fresh air first, rescuing the others, later.
_________
Fortitude Save 17

Moving to K9, If Dernock has to he'll attempt to drag the remains of Flesh golem out of the way.

CDM Jerry 
Friday November 23rd, 2012 12:40:33 PM

Hey guys, two things:

First I've sent a very important email to both Derek and Martin. Read and reply guys.

Second, I've sent an email to the entire game. Read and reply guys.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 
Friday November 23rd, 2012 8:06:02 PM

OOC: Checking in; No DM post today?

DM Carl 
Friday November 23rd, 2012 10:21:18 PM

Late post...this holiday has my internal clock and schedule all fouled up.

These fumes are no joke. Several stalwart dwarves are already on their way to the lands of rest.

Thankfully, there are enough who are still able to keep it together & help shuffle everyone out. Several minutes are spent breathing in the cleaner air; the stuffy confines and stinking evil of the necromancer's den never smelled quite so good.

"Whew! If you wanted a snack, you could have just opened the vat. No need to go making a mess," comes Brann's familiar grating voice. "Really, you are guests here. You could at least have waited until I was back with my snack before killing those golems. The necromancers spent a lot of time making those. You should at least leave them a note explaining what happened..."

Back in the tunnels, there are still several places the party hasn't explored, but where to start?

***

Survival checks (aid another is appropriate here) to see if you can figure where to go, please.

The fatigued condition will dissipate quickly once you can breath again. Ignore the standard 8 hours of rest required.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Saturday November 24th, 2012 2:26:51 AM

Sam uses inspire competence on Taggart to aid with the pathfinding.

(+2 bonus to survival check)

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Saturday November 24th, 2012 3:10:16 AM

ooc to team -Please do not use any more of my bardic performance rounds for inspire competence. I have 3 left for the day.

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+16=35 ;
Saturday November 24th, 2012 1:48:39 PM

The Oathbreaker takes a few minutes to regain his compose, coughing and hacking until he can breathe properly again. He kneels down, inspecting the ground carefully for any more tracks he could have missed. (Survival 35 with +2 from Sam)

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+1=10 ;
Saturday November 24th, 2012 2:45:09 PM

Devlin gasps for air once out of the room. As his thoughts settle he quickly checks himself and his companions. They had us backed in that room like rabid kobolds, got ta keep that from happening again.

Once ready he helps Tagg locate the trail again.

Aid survival = 10

Ooc: might be my last post for a few days. Have a good weekend all.

DM Carl: Be safe, Matt. See you when you return...

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46  Aid Another: d20=14 ;
Saturday November 24th, 2012 8:39:36 PM

Shinto stomps the shaft of his magic ax into the ground; his muscles still bulging from the potion he gulped down earlier. His face still scrunched in a foul expression; his anger really shows when Brann starts speaking.

I'd love a snack! Freshly boiled Imp legs with a side of yer face as the boiling pot. Shinto is obviously too enraged to help Oathbreaker track anything at the moment.

Yer a coward! ye saw what we did to t'em Golems, you keep talkin like ye are an we bound ter find ya! Wut ye think we gunna do to ye ey? He stamps the ax on the ground again and shakes his head.

What would Domi Do here ey?

He paces about in a small circle, stoking his beard, Wut ye thinkin Tag? How many tunnels are actually available to travel ey?

Shonti AC18/17/14 - CMD14 - HP44/44  d20+3=10 ; d20+3=5 ; d20+2=12 ;
Sunday November 25th, 2012 12:54:41 AM

Shonti watches on as his brother and Kyachi tear apart the last of the Flesh Golems, trying to hold his breath until he can escape the room. Unfortunately enough for him, a piece of flesh from the golem smacks him right in the mouth as Kyachi's claws rip it up and send small chunks flying different directions. He gasps as it connects with his lips, and draws in a breath of the horrid fumes from the embalming fluid as the bit of flesh falls from his face.

Not able to hold his breath anymore after getting a whif of the fumes, Shonti begins hacking and coughing immediately after smelling the foul stuff. Once the Golems are torn apart, Shonti does his best to get out of the room as fast as he possibly can, almost coughing up a lung along the way...

Once out of the room, Shonti spends a minute or a few regaining his composure from the foul smelling fluids leaked from the busted vat. He then begins trying to aid the Oathbreaker in any way that he can once he returns to tracking the footprints of our enemies.
=======================================================================

OOC:
Fortitude Save: 1d20+3=10
Fortitude Save: 1d20+3=5 (Wasn't sure if I missed 1 or 2 combat rounds total...)
Aid Survival: 1d20+2=12...
It seems as though the Dice Gods are punishing me for missing a couple posts this week... Wll played Dice Gods... Well played.. ;)


Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+8=14 ; 2d6=8 ;
Sunday November 25th, 2012 11:08:54 AM

aid survival 14 Terser tries to help tracking, but he's more concerned with restoring everyone's health before he worries about where to go next. He releases a wave of energy to help heal and refresh everyone.

[i]heal all for 8[/roll]

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Sunday November 25th, 2012 5:07:35 PM

Dernock turns to Shinto and makes a pointed request Please dun' be talkin' about food at a time like this. Slumped against the wall his face is still a bit pale and he still seems to be breathing heavily.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Sunday November 25th, 2012 5:38:55 PM

Sam rides over to the pallor-stricken Dernock and gives him a consolatory pat on the shoulder.

"You're a tough dwarf Dernock. You'll perk up in no time."

Meanwhile, Chuckles takes interest in Dernock's armor. He bites into Dernock's leg piece and tugs at it.

"Chuckles, cut it out!"

Sam manages to pull on the reigns enough that the obnoxious hyena lets go.

"Sorry Dernock. Get well soon..."

Sam awaits for Taggart's findings. He knows that the group's pathfinder knows his way around the Scab.


Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 
Sunday November 25th, 2012 5:59:34 PM

Ye, I could use a bite to eat as well me lad... Darn Imp gettin to me...

He says to Dernock, still helping Tag find which way to go.

Shonti AC18/17/14 - CMD14 - HP44/44 
Sunday November 25th, 2012 7:19:17 PM

"Brother, some of us are still feelin' a bit ill at the moment.. Let's get away from this vile stench before we start discussin' our next meal eh?" Shonti says to Shinto, wanting very much for his stomach to settle before even thinking of eating anything.

DM Carl 
Monday November 26th, 2012 7:55:02 AM

Recovery from the fumes of the embalming fluid comes quickly once the dwarves are out of the immediate area. There's a lingering smell, especially from Shinto since he's drenched in the stuff.

Shinto's throat is raw. His eyes feel dry against his lids and blinking is painful. Still, he's a Zarbadium & therefor full of harsh words for the party's demonic mascot. Shonti does his best to calm the mad rantings. Shinto's wounds are still painless. Alarmingly, the flesh around them is starting to toughen. Parts of the dwarf seem to be embalming before his eyes.

No actual negatives for Shinto, but feel free to RP up the discomfort until the stuff is somehow removed.

The wave of healing from Terser closes a few wounds and soothes the inflammed membranes of those suffering from formaldehyde exposure. Even Shinto gets a moment's respite.

Sam comforts and aids those around him while reining in his hyena. It's a good thing he's cute, cause he sure is a handful.

Dernock received the worst of it all, it seems. The double whammy of mutilated dwarves and formaldehyde fumes means the dwarf if still reeling. Still, he's out of there now & can pull himself together when he feels up to it.

While the party recovers, Oathbreaker and Devlin are at work figuring out their next move. Oathbreaker is looking for tracks when he realizes something important: those vats had to get in there somehow. Taking a figurative step back, he's able to track the movements of those large vats through a nearby tunnel. Hopefully he can trace them back to their origin.

***

Now that Thanksgiving is done, I'm getting back on a morning post schedule. Next post will be tomorrow morning.

Oathbreaker 20/15/16 - 34/41 - CMD 20  d20+14=34 ; d20+19=36 ;
Monday November 26th, 2012 10:41:22 AM

A rare smile graces the Oathbreakers face calling back to everyone to fall back into order. Following behind Braugh, the masked dwarf makes his way through the tunnels, keeping an eye out for anything, including Brann's taunts.

--------------------

Survival: 34
Perception: 36

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+10=17 ;
Monday November 26th, 2012 12:02:20 PM

Terser follows in his place in line, content to let the experts break the trail, and keeping his senses alert for any other disturbances.

perception 17 (19 for stonework)
shield and bull's strength have probably worn off by now, so all values are reset to normal


Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+17=18 ;
Monday November 26th, 2012 2:01:15 PM

Devlin coughs out a last lung full of fumes and takes his place in the group. He keeps quiet and stays alert. His crossbow is at the ready. Anytime the imp talks a scowl crosses over the rogues face, his hands grip his crossbow as if he were wringing someones neck.

Stealth = 18

OOC: Well that did not take long at all to get set up. The time change will be a bit confusing but I should be able to post everyday. The WiFi here is rather good.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Monday November 26th, 2012 2:05:47 PM

Kyachi and Sarnak fall back into the line as well, waiting and ready for the next engagement.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Monday November 26th, 2012 5:22:07 PM

Bruagh makes sure to pull any injured members away from the vapor and takes point for the next engagement.

OOC: Good to see I didn't need to post for Matt K.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday November 26th, 2012 6:23:23 PM

Sam and Chuckles quietly join the ranks. Sam lets his original encouragement to Tag be his only input for navigation. He follows Bruagh's lead without question.

Shonti AC18/17/14 - CMD14 - HP44/44 
Monday November 26th, 2012 10:04:59 PM

Shonti falls back into place in the order they were before, somewhere near the rear of the group, with Shinto right behind him... He moves along rather quietly for the usually outspoken Dwarf he is, only speaking if spoken to. He might seem as if he's got alot on his mind.

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Monday November 26th, 2012 11:15:23 PM

Dernock wordlessly settles back into his position at the back, taking quite a few sips from his canteen as he follows the others.

DM Carl 
Tuesday November 27th, 2012 10:32:02 AM

Putting the last encounter behind them, everyone sets off behind an oddly uplifted Oathbreaker. The dwarf's hunch proves correct & he is soon able to see the movement through the tunnels.

Luckily for all involved, the trip is short and uneventful. Finally, a quick peek around the corner shows our heroes have found something.

Before them is an impressive laboratory. Numerous surgical gurneys and alchemical reagents can be seen; it's almost possible to forget you're in a cavern. Gone is the stale air of the tunnels or the powerful fumes from the vats. Someone takes this place very seriously. Several notebooks can be seen at several stations. It would take weeks to go through all of them.

A tickling sensation manifests in Sam's head. Instinctivly turning, he sees them: 3 large pentagrams burned into the stone floor. They're easy to miss, but not for Sam. For him they glow & fill him with a sense of inner dread and fears of imprisonment. Even without the reaction, they speak of something more than simple experimentation.

***

Lots to take in here. Feel free to make perception rolls if you so desire...


Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+10=19 ;
Tuesday November 27th, 2012 11:17:38 AM

Detect Magic, Perception 19

Thinking that this is a likely place for the construction of the recently dispatched golems, Terser opens his third eye to look for any magic that may be permeating the area.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20  d20+19=37 ;
Tuesday November 27th, 2012 11:45:33 AM

The Oathbreaker loads an arrow, peering around the room cautiously. He leafs through a couple of notebooks before looking around the room for anything that could indicate who or what was created here. (Perception: 37)

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+11=14 ; d20+17=30 ;
Tuesday November 27th, 2012 12:57:20 PM

Cautiously Devlin enters the room scanning the surroundings for and threat from trap or foe. He helps the search by checking to see if there are any current creations underway. If he finds any half "built" undead creature he consults with Bruagh as to the best was to dispose of it. Careful ye don't break anything, if someone went ta this much trouble ta make this place, they will probably know when it is disturbed. I wouldent be surprised if we did'na already trip an alarm. Devlin makes his way into a good spot where he can hide and watch the any other opening to the lab besides the one the party just entered.

Perception = 14
Stealth = 30

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43  d20=15 ;
Tuesday November 27th, 2012 1:37:45 PM

Bruagh, with axe in hand, focuses on watching for a threat more than information. As all ways he is worried with defending his charges.

Perception: 15

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday November 27th, 2012 4:13:25 PM

Fear and curiosity fill Sam's heart at the same time. His head swims with questions and possible answers for them. He climbs off Chuckles and walks to the area with the pentagrams. Chuckles follows as he kneels at the spot. As Sam stares at the glowing symbols, his eyes lose focus and the images blur. His mind goes back to the dwarves in the tanks and also the one imprisoned in DrakesMeade.

"I should...I mean we..."

Sam falls to a sitting position as the images return to a clearer view. He digs into the recesses of his mind.

"Why do I feel like I've been here before? What does this place have to do with me?"

The gnome offers little reply to simple queries from his brethren. Even Chuckles' prodding doesn't shake the gnome free from his apparent trance.


Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=18 ; d100=33 ; 100=31 ; d20+8=25 ; d20+8=10 ;
Tuesday November 27th, 2012 7:12:02 PM

Shonti follows his brethren inside, strapping his crossbow back onto his back, and pulling out his Rod of Empower and begins scanning the room for signs of necromancy and evil sorcery. Immediately recognizing the pentagrams, he keeps away from those and warns the group. "Things like 'is are only necessary to perform the darkest o' magics... Be careful in here lads, could be walkin into some sort o' trap... Whatever they're doin down here, it ain't holy, tha's fer sure."

Shonti looks around for any other entrances to the room before he walks between a couple of the stations, and begins flipping quickly through the notebooks. He is looking for information about the Demon Child, it's creation, the Flesh Golems, their creation, and trying to figure out what exactly was going on in this room, and what magics were used. Looking up from the notebook, he says to the group, "Watch the doors lads, Shinto you take that one." Shonti says pointing to the door closest to him (assuming there is more than 1 entrance/exit to the room noticable..)

=========================================================================
OOC:
Perception: 1d20+5=18
Activate Detect Magic: 1d100=33
Activate Read Magic1d100=31
SpellCraft: 1d20+8=25
Knowledge Arcane: 1d20+8=10


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Tuesday November 27th, 2012 10:16:22 PM

Kyachi and Sarnak take a leaf from Braugh and Shonti and watch the doors for any unfriendlies entering, Kyachi poised and ready to leap upon anyone not of their group who enters the room

OOC: Kyachi readies a action to charge anyone not of their group who enters the room.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46  d20+7=20 ; d20+11=22 ;
Tuesday November 27th, 2012 10:30:44 PM

Shinto grumbles a bit more under his breath as the party makes their way down the halls, his flesh wounds tearing and embalming over and over. He manages only to scratch at them a few times before the team finally walks into the laboratory. The partly embalmed dwarf takes a good look around while keeping close to his brother, T's gotta be where them Golems were made... Against all goodness of the Wold...

Shinto is obviously getting angry, as he grips his ax in two hands, following his brother over to the station,
he looses his focus.

Careful ye don't break anything, if someone went ta this much trouble ta make this place, they will probably know when it is disturbed. He hears Dernock say,

It needs to be broken, t'em dwarves wouldn' of been turned inter monsters if..... he replys in his thoughts,

Things like 'is are only necessary to perform the darkest o' magics. it ain't holy, tha's fer sure. He hears from Shonti next.

If its a trap we in, t'ey know we here....an now goin wish we wasn'....

Standing next to Shonti as he flips through a notebook or two, Shinto eyes a station with mostly breakable objects, runs and sweeps his ax across the table. Shattering whatever alchemy reagents, vials or instruments he possibly can in one swing.

Sweat pours from the dwarves head now, the discomfort of the fluids and wounds and words of his brethren have obviously fueled his anger. He breaths deeply as he turns from the debris he'd created,

NO MORE! NO MORE DEAD DWARVES! he stares at his brothers, almost to the point of tears...

All, this... To kill! No More me says!

==============

Perception: 20 to find a good table full of things, not notebooks
OOC: Sorry guys, it seemed like a appropriate thing for a "Holy warrior" to do,... Hit AC: 22 to smash a table full of breakable stuff. :)


Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+7=21 ;
Tuesday November 27th, 2012 10:56:37 PM

Past experience tells me that our second priority should be them notes. That's years o' research an' experimentin' they've left behind. Now why would they be silly enough t'do that? Some o' the first thin's ya do is get rid o' or hide is the paperwork Dernock attempts to deduce but is cut off by the dazed looking Gnome in front of him Hey Sam ya be alright, mate? Sam!? he tries to gets the bard's attention.
______________________________________
Perception Check 21

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Tuesday November 27th, 2012 10:57:44 PM

OOC: Wrong dwarf, Shinto.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday November 27th, 2012 11:24:15 PM

Dernock's voice sounds as though the gnome is in a glass jar. Sam's thoughts dominate his attention. The gnome is obviously elsewhere.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Tuesday November 27th, 2012 11:36:06 PM

The masked dwarf sighs, keeping his eyes on the entrances. "Everyone grab as many notes as they can. I believe we have lost the element of surprise." His gaze darts to Sam and he grits his teeth. "And will someone please wake up the Master Gnome?"

Shonti AC18/17/14 - CMD14 - HP44/44 
Wednesday November 28th, 2012 12:11:50 AM

Being right by them already, as Shonti was looking throught the notebooks as his brother destroyed a rack of glass or something of the like, Shonti screams "What'e ye done brother?! The'll all know e're here, an tha's probably full o' poisons!" He grabs as many notebooks, papers, scrolls or the like as he can, and jogs them before stuffing them inside a seperate compartment of his Handy Haversack, trying to save as much as possible before any alchemical fire might spread. He yells to his companions, "Salvage everythin' ye can lads! T'is could be the key te the whole operation 'ere!"

DM Carl  d100=70 ;
Wednesday November 28th, 2012 8:59:04 AM

Terser begins his search for magic in the lab. There's an entirely unsurprising amount of necromancy residue here. With his spell, he's also able to see the pentagrams carved into the floor. It's not a stretch to believe someone's been conjuring and binding demons here.

Oathbreaker's all-seeing eyes flit about the room as he thumbs through lab manuals. Say what you want about these necromancers; they run a tight ship. The manuals are so dry and clinical that it's almost possible to ignore the horrors contained inside. Almost. He spies one that seems different. It's a different shade of brown, but only barely. Peering inside, he sees it's written in a language he doesn't know. Just looking at the characters fills him with dread, however. Whatever language this is, it's loathsome.

Devlin moves about unseen. He manifests just enough to throw a word of caution to his companions before melding back into the shadows. He checks for other entrances and finds none. He settles down to guard against anything coming after them.

Bruagh leaves the investigation to the others. He stands ready to protect his friends.

Sam has an unexpected reaction as he sits amoung the pentagrams he too comes to the conclusion that demons were bound here. He remains calm, though something inside him fumes. "Those who would use us as tools in this life always pay in the next...but you learned that already, didn't you?" The voice is familiar and unwelcome as always.

Shonti does indeed find evidence of flesh golem creation. The dead were brough back to life here as well, but none of that is very surprising. He examines the log books with an eye trained in the arcane to figure out just what's going on here. The logs are full of notes about experiments, but don't much mention why they're doing what they're doing. As far as he can tell, these necromancers were trying to create something new. There are several experiments that involve heating flesh samples & cutting into them to measure an increase in toughness. Do the pieces start to fall together for the young sorcerer? Maybe...

Sarnak and Kyachi both join Bruagh in guard duty. Perhaps the sight of Bruagh's untouchable armor and Kyachi's wicked natural weapons will give their enemies enough pause to finish their investigation.

Dernock attempts to rouse Sam to no avail. He must be in one of his moods again.

All in all, a very low key investigation...until Shinto decides enough is enough. A fantastic cacophany of glass erupts as Shinto breaks apart a station full of unknown chemicals. The mess is the least of everyone's worries as several chemicals mix and begin to react. Luckily, an acrid smoke seems to be the only immediate result (die roller likes you guys today). The dwarf's cries end any and all hopes they could have that they're unnoticed...but no one comes rushing out to attack. There's an odd lack of necromancers in this necromancers' lair...

Calls come to grab the notes and fly away from this place before their good luck runs out, but is it already too late?

***

Thanks to Shinto for making me laugh on a dreary fall morning...


Terser: HP 48/48 - AC 22/12/20 - CMD 20  d8=4 ;
Wednesday November 28th, 2012 11:16:25 AM

Seeing as the peace has already been broken, Terser decides to let loose a bit. Finding an untouched table, he strides up to it, takes anything of value/interest, then starts piling the glassware full of chemicals near the pentagrams. He hoists Sam into a firedwarf's carry, then waits for the group to be ready. Once they are ready to leave, he casts a spell and runs out, not eager to be around for the results.

cast sound burst on the vials of chemicals stacked around the pentagrams =D
is 4 damage enough to shatter some vials? we'll hope so, haha



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday November 28th, 2012 11:26:49 AM

Terser's sound burst startles Sam. He reels back and is slowed down by running into Chuckles.

(To the group) "I need to read any documents we find here. Something about this place seems familiar to me."

Sam brushes Terser off as the dwarf attempts to carry him. He obsessively and madly thumbs through any document he can get his hands on. As he does so, the words coming from the all too familiar, unnamed voice from within, echo in the gnome's mind.

"What does this have to do with me...if anything?"

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Wednesday November 28th, 2012 12:33:02 PM

The Oathbreaker eyes Sam cautiously, his eyes drifting to the odd book in his hands. The masked dwarf shakes his head, and sighs. He quietly slips the book into his Handy Haversack for safe keeping. He then proceeds to help Terser break things and pile them by the pentagrams.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+11=29 ; d20+17=18 ;
Wednesday November 28th, 2012 1:39:06 PM

Devlin sighs as the group begins to smash the place. Well at least they wot be using this for a while. The dwarf mutters to himself. As the group leaves the room Devlin stays close, he keeps a watchful eye out for anything that make cause problems.

Perception = 29 (while traveling)
Stealth = 18

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Wednesday November 28th, 2012 3:38:47 PM

Bruagh and Raeb take point and do their best to keep their companions safe as they begin to leave. Bruagh is searching for any signs of trouble and/or evil.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46  d20+7=26 ;
Wednesday November 28th, 2012 7:48:07 PM

Content with his handy work, and glad nothing more dangerous came of it, Shoulda thought alittle more bout that maybe...

As the group prepares to leave, Shinto takes another good look around for anything down the hall, and keeps alert altogether. He still seems a bit disturbed at this whole ordeal.

Which way from here ey? Seems t'em necro fiends 'er out right now. Me thinks to hide an wait fer em, ye know t'eyll be back. An fightin in tight spaces, like a hallway isn' much fun.

He stretches his arms and arcs his back; starting to get a bit more annoyed about the embalming wounds,

b'sides; we might can tie one up. Lemme beat some.. He stammers and grins, I mean get some infermation outta em. We aint find nuffin bout the black kid 'ere... I figure t'is where it woulda been, if its written down at'll right?

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=13 ; d20+8=19 ; d20+8=26 ;
Wednesday November 28th, 2012 9:12:04 PM

Shonti continues to gather up pages of notes from experiments, any full books lying around, and anything at all that looks like it might contain information about the happenings of this room, or the monsters created within it's walls. He puts everything he can find in the same place as the log books, and makes sure that all pages are secure within his Handy Haversack.

"This is definitely where they were makin the monsters lads, experimentin' wit' 'em all kinds o' ways... Gettin' 'em ter stay together I'm sure was a hard part.. Burnin' 'em 'til they toughened up the flesh, they were creatin' pure cold bloded evil killin' machines! Everythin' the necromancers did in 'ere was ter buff up the monstrosities they was makin. Flesh Golems an Undead Zombies.... I don't like the smell of it lads, they can't be far off!"

===================================================================================
OOC:
Perception: 1d20+5=13
Knowledge Arcana: 1d20+8=19
Spellcraft: 1d20+8=26

Still looking for any other magical auras or residue, coming from any items, or certain areas??


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Wednesday November 28th, 2012 10:58:16 PM

Sarnak and Kyachi jumped a bit at the crushed glassware, as they look to Shinto, going to rebuff him, but after a moment of thought, hold their tongues. "Well, if were going to demolish this lab, let's do a thorough job of it and make sure there's nothing here they can continue using"

"I like ambushes, lets me sink my fangs into meat before they can get a defense running. How should we array ourselves to take down any targets rapidly?"

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Thursday November 29th, 2012 3:31:24 AM

Wreck the lab? Do a Thorough job o'it? Surprised Brann hasn't started whinin' at us again.' Dernock muses. Well, I say we give him somethin' to really whine about!He set off looking for something to break before returning with a frown on his face So...Can someone point out the really expensive, hard t'replace stuf?


Shonti AC18/17/14 - CMD14 - HP44/44 
Thursday November 29th, 2012 8:37:08 AM

Shonti would GLADY point Dernock in the right direction and better yet, pin-point the most expensive thing he can find, besides anything magical.. Leave anything magical untouched.. I'd like to further examine those things before everything is broken, and we can't gather any information from it.

DM Carl  d100=23 ;
Thursday November 29th, 2012 9:46:50 AM

Smash up the lab? Sounds like a plan to our dwarves!

After Terser gets the ball rolling with a sound burst that does indeed shatter several glass jars, the party looks to do more damage. At Shonti's direction, several vials full of rare alchemical reagents are destroyed and delicate lab equipment is thrown to the ground. It's likely the most fun any of you have had in a long time.

Shonti does keep an eye out for anything magical, but nothing jumps out. Some of the reagents radiate faint magic, but they're in puddles on the floor now.

When the hubbub dies down a faint laughter can be heard before it erupts into a full-on cackle. "HaHA! Excellent! Break that over there too, that green stuff in the vial. It took that pompous know-it-all weeks to secure it! SMASH IT!" comes Brann's voice from..somewhere. "I'm going to miss you all terribly when you're gone. I'll enjoy watching you die, but life won't be as fun after you're all gone."

The imp sighs wistfully before continuing, "anyway, the necromancers aren't here. I'm pretty sure I told you that when you stupid dwarves got here...or did I? I meant to...hard to say either way. Feel free to make yourselves comfortable until they get back. It's not like there are more undead wandering around, and I'm sure those necromancers aren't out in the Scab doing anything tooooo evil. Probably just picking up something nice for supper."

Meanwhile, chemicals pool together in the Wold's most random and unscientific experiment ever. Be it fate or misfortune, a combination of reagents meets an unremarkable lichen on the laboratory floor and within seconds it starts to bloom. The lichen starts to grow at the rate of about 2" per second before it absorbs even more of the chemicals and really gets moving. In what seems like no time at all, it starts growing outwards and upwards, forming a mound 5' tall and 7' around. By the looks of things, it has no intention of stopping...

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Thursday November 29th, 2012 10:14:07 AM

Bruagh just shakes his head. "The imp is right, we need to find out where the necromancers are... whatever it is, we can be it isn't going to be sunshine and rainbows." Before he can turn he notices the mix of chemicals growing.

"What have we caused now?"

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Thursday November 29th, 2012 11:52:20 AM

Whatever it is, it should be a nice surprise for when the necros come back. They'll be too busy cleaning to even think of performing their experiments for some time

Terser makes sure to stay clear of where the strange mold is growing.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Thursday November 29th, 2012 12:29:48 PM

Damage is done lads, lets move out. This green stuff looks ta be gettin' out of control. As the party leaves Devlin looks to see if there is a door to close or some way to contain the growing mass.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday November 29th, 2012 12:40:37 PM

Sam makes a last minute grab for any remaining documents and leaves with the group. Once the team rests, he hopes to find answers to questions he both knows and doesn't know to ask.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20  d20+19=34 ; d20+14=24 ;
Thursday November 29th, 2012 3:03:19 PM

As the masked dwarf begins to leave, he pauses in the doorway to look back at the plants. Eberyon help us all... he muses as he looks ahead to the group. "I understand that we need to leave, but... where do we go?" Kneeling down, the Oathbreaker attempts to find another set of tracks, anything to direct them to a new room. "If no one is here... I am unsure if there is anywhere else to go."

--------------------

Perception: 34
Survival: 24

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Thursday November 29th, 2012 8:41:53 PM

Sarnak and Kyachi nod at the growing litchen. "A fitting problem for those necromancers. Let's leave before it becomes a threat to us."

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 
Thursday November 29th, 2012 9:05:28 PM

As everyone else follows suit in smashing the place and the Imp reinforms us that the necromancers are gone for a time Shinto looks to Kyachi, Looks like well 'ave ta find em Kyachi.

Then the 'mold' begins to grow in the middle of the room,

Me thinks its our time be gettin outta here. 'afore that thing becomes somethin else we gotta deal with ey?

As the group heads out the door and Tag begins searching for more tracks or something to lead us somewhere else, Shinto offers up an idea; Sumfin tells me we found wats ter find in this place. Me thinks we should head out into the scab; 'ey been experimentin' an creatin; Me thinks now might be 'ere time to do the unleashin ey?

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Friday November 30th, 2012 6:34:00 AM

Yep, We can safely say we've exchanged one surprise fer another. I'm happy to head off now. Dernock agrees before hastily making for the exit.

DM Carl 
Friday November 30th, 2012 10:19:34 AM

The party agrees it's time to go, but where to?

Sam manages to find a another lab notebook, but unless he feels like getting covered in lichen he should probably read through it later.

Oathbreaker walks away from the growth and tries to get some semblance of a trail...but there's nothing to find.

Quickly the rest of the dwarves exit the lab. Those checking behind them see the growth does peter out eventually, but not before choking the lab. Anyone returning will have to cut through the stuff.


Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20  d20+14=30 ;
Friday November 30th, 2012 10:32:54 AM

The Oathbreaker stands up, shaking his head. "There is no trail here, save for my own. We should go back out into the Scab." Assuming everyone, agrees, the masked dwarf bows his head, whispering a short prayer to Eberyon. A soft glow surrounds his boots before fading out.

-------------------

Using Terrain Bond to stop leaving tracks. No one in the group leaves tracks now, but it should be easy to follow Oathbreaker's tracks back out.

Survival: 30

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 30th, 2012 3:00:25 PM

Sam clings to the book as he and Chuckles make a hasty retreat. Possibilities of future findings plague the gnome as he rides.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Friday November 30th, 2012 5:39:19 PM

"Which way Tag?"

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday November 30th, 2012 6:44:42 PM

Not that it isn't obvious, but Sam will delve into the book as soon as the group makes camp.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 
Friday November 30th, 2012 6:54:45 PM

Shinto nods at Tags statement. Yup, sure happy t'ave ye leadin us, Tag, if not, me thinks me or Bruagh would jus follow evil in circles, heh. He takes his place near the back of the group as they leave, glancing back to see the mold has engulfed to room, a sly grin comes to the face of the warrior dwarf.

If we can't find 'em necros in the Scab, Me be willin' ta bet t'ey goin come lookin fer us. he nudges his brother in the shoulder,

I know ye didn' like it lad, but how much ye thinkin wat me destroyed is worth in gold ey?

With his wounds still embalmed Shinto has a warrior look about him at the moment. Shield on his back, ax held across his body, with open wounds to boot.

Le's be gettin outta here lads.... We gots some evil ter crush.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Saturday December 1st, 2012 11:46:08 AM

If'n we didn't have a constant shadow I would say we set an ambush for the blasted necromancers. As it is he can warn them of our movement any time he wants. Lets head out, for all we know we will bump inta them on the way.

Devlin walks back with the group. His crossbow is out and ready.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Sunday December 2nd, 2012 5:10:45 PM

Since the group will be moving at walking speed, Sam will attempt to read bits of the book while riding if possible.

Shonti AC18/17/14 - CMD14 - HP44/44 
Sunday December 2nd, 2012 9:50:50 PM

Shonti laughs at his brother's question, "HA! Not that I didn't enjoy it brother, but that could've just killed the lot o' us! Well, it's done now.." Shonti confirms as they're leaving the room. Taking up his normal position in the rear of the group, just ahead of Shinto, he nods to Dernock, "Yae, settin 'em up for'n ambush's a good idea Dernock.. If we could trust that blasted Brann would'n give us up, I'd say let's do it, but I think we'd be settin' ourself's up for failure if we did it...

He continues following the group, backtracking through the tunnels, keeping an eye out for anything suspiscious. He puts his crossbow back into it's place on his back, and pulls out his Rod of Empower, having it ready for any "suprises" they might find on the way out.

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Sunday December 2nd, 2012 10:20:28 PM

Sorry? Dernock asks in confusion No, was Devlin's Suggestion an' I agree with him. However, I be wonderin' if we can work that into our plan? Anyone else can think of sommethin' seein' as I Ain't Very Good With Deception Dernock asks with the last line emphasised with every word.

DM Carl 
Monday December 3rd, 2012 8:11:12 AM

Having done enough damage for one day, the party carefully makes their way out of the necromancer's lair and down the cliff face. Oathbreaker is, of course, easily able to find his own tracks heading back. It's a good thing too; the Scab is still a difficult place to navigate through. It would have been plenty easy to take a wrong tunnel somewhere and end up in a fire giant's cooking pot.

It's still a long journey, however. After a day filled with combat and stress, as well as the difficulty in traversing the Scab's treacherous terrain, the party reaches a point where they'll need to rest or start suffering the consequences. Should they decide to stop, Oathbreaker can fairly easily spot out a comfortable, out of the way spot to do so.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 3rd, 2012 9:10:26 AM

Having little strength left in his voice and a burning curiosity of the notebook's contents, Sam is ready to set up camp for the night.

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Monday December 3rd, 2012 10:48:19 AM

Terser lends his aid to Sam, in case there are any religious symbols or rituals described in the notebooks. He tells a story about a ritual gone wrong when he was still an acolyte, because the caster didn't know that it had both arcane and divine components.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Monday December 3rd, 2012 11:40:32 AM

The Oathbreaker points out the best place to camp, his familiarity with the Scab making him fairly confident. After laying down his bedroll and blanket, he pulls out his wine and has a few drinks, staring silently at his Handy Haversack.

Shonti AC18/17/14 - CMD14 - HP44/44 
Monday December 3rd, 2012 12:03:11 PM

Shonti is also eager to crack open the necromancy notebooks, so he is very open to camping out soon. He will spread out his bedroll, sit down with a notebook and begin reading. He knows he shouldn't spend too much time reading if he wants to finish crafting his necklace anytime soon, but his curiosity gets the best of him. Shonti studies each page of the notebook at hand, trying to learn as much as possible from a nights reading.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 3rd, 2012 12:42:58 PM

Sam reluctantly accepts the over-the-shoulder readers. Although he trusts his dwarven companions, he still hopes that the book's language is foreign to them. This would at least give him a chance to let the words sink in before he recites the findings aloud to the group.

DM Carl 
Monday December 3rd, 2012 12:58:08 PM

I think there's some confusion going on here. Which book are you reading, Sam?

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 3rd, 2012 1:06:06 PM

Ooc- The one he found before leaving.

"Sam manages to find a another lab notebook, but unless he feels like getting covered in lichen he should probably read through it later."

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Monday December 3rd, 2012 2:09:04 PM

Devlin nods in agreement at the decision to make camp. Lets have the casters rest and get some food in our bellies. The rogue attempts to relax in camp but his eyes keep shifting to watch the surroundings. Put me down for a watch. Is all he says before sliding into his sleeping bag for a nap.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 3rd, 2012 3:18:36 PM

ooc- So basically, Sam (knowing that everyone grabbed a bunch of books/papers) will pour through any and all material that is offered to him. He is obviously concerned with his possible link to any part of this situation.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43  d20=4 ;
Monday December 3rd, 2012 6:41:12 PM

Bruagh takes watch and keeps an observant eye on the Scab. He talks to his friend Raeb and brushes her fur, being gentle especially where the new hair is starting to come in.

Perception: 4

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Monday December 3rd, 2012 11:59:04 PM

Sarnak and Kyachi follow with the group as normal, agreeing with the rest to take a break for the moment, as Sarnak ponders for a moment "Think we have time for me to work on my backlog of items before we head on?"

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+7=11 ;
Tuesday December 4th, 2012 2:47:10 AM

Dernock settles in and browses through any of the books that Sam and Shonti dismiss as unimportant and tries to makes sense of the arcane gobbletygook when he isn't sleeping.

Perception 11

(I'm in for another regular hospital admission so my posting might be rather patchy at times for the next two weeks)

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 
Tuesday December 4th, 2012 6:59:31 AM

Shinto agrees with everyone, its time to setup camp. Hell take his turn on watch as needed and pray to Domi before sleep and when waking up. Trying to scrub off his embalmed wounds as well.

Hell offer to lend a hand with the notebooks, but stays fairly quiet otherwise.

------------------
In the morning Shinto, switchs out stabilize for create water.

DM Carl 
Tuesday December 4th, 2012 7:56:02 AM

The party digs in and sets up camp. Those with the gumption to do so start pouring through the notes taken from the lab.

Most of them are extraordinarily uninteresting. Study being 99% perspiration, the necromancers meticulously logged thousands of failed experiments that shed little insight into what they were doing. One thing that is noteworthy is that all experimentation stopped cold 3 days ago. Sam does find a small note that a promising set of experiments must be placed on hold for the "specimen collecting trip" they're about to undertake.

***

Tag: You're holding on to the other book you found, yes?

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Tuesday December 4th, 2012 10:24:53 AM

After having a few swigs from his bottle of wine, the masked dwarf passes it around to his allies. "I will take the first watch. Sam, I could use your help if you do not mind." He nods at the gnome as he looks to him.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 4th, 2012 2:12:36 PM

Knowing that he has never once taken watch and realizing that Tag definitely does not NEED his help, Sam says,"Well...sure Tag. As long as I get enough rest to regain my voice, I'd be glad to help."

Sam gets Chuckles situated for the night and gives his fur a quick comb. He then plops down next to Taggart and offers to share some trail rations.



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 4th, 2012 2:31:07 PM

Ooc- To help speed posting for Taggart and Sam:

If Taggart mentions the book to Sam, he will eagerly want to read it. Sam will agree to any conditions that Tag requests that are reasonable. Keeping group-crushing info secret or sharing all info regardless of implications would both be acceptable to the gnome.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Tuesday December 4th, 2012 3:15:54 PM

Devlin continues to rest, his sleep wrought with visions of Riddleport and the necromancers lab. He happily gets up and takes his watch.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Tuesday December 4th, 2012 3:59:21 PM

Bruagh goes back to sleep at the end of his watch. He is thankful to not have any dreams, a rare occurrence for the Paladin as of late.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Tuesday December 4th, 2012 4:39:56 PM

The masked dwarf offers the gnome a few swigs of wine before pulling the book out and leafing through it. "I have no idea if you will be able to read this... and quite honestly, I am unsure I want to know." Grimacing, he hands the book to Sam. "It is clearly a thing of evil. But... we need to know as much about these necromancers as possible. I would like to hear what is written therein." He pauses for a moment, not letting go of the book until he finally relents. "I trust you, Sam SnapdragonMcFisticuff. But do not lie, or omit anything. I will know. As for the others... let us see what this tome holds before deciding."

Shonti AC18/17/14 - CMD14 - HP44/44  d20+16=22 ; d20+5=8 ; d20+8=22 ;
Tuesday December 4th, 2012 5:34:18 PM

After reading through notebooks, gathering whatever information he might be able to find, Shonti will turn in early for a good nights rest. He know's he'll need it to restore his arcane abilities...
==============================================================================
OOC:
please ignore that d20+16, accidentally clicked the +16, then clicked "Roll" when I'd meant to hit the arrow to change the +16........ Long story short, I'm dumb lol...

Perception: 1d20+5=8. (for noteworthy information in the notebooks)
Know. Arcane: 1d20+8=22. (In case it's needed to understand anything written in the notebooks.)


Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 
Tuesday December 4th, 2012 6:28:35 PM

Shinto will awaken and cast create water in a pot and scrub his body and beard, givong it a quick rebraiding if time allows. Still staying fairly quiet while he eats morning rations and takes a few drinks from his gallon jug to get the day started right.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 4th, 2012 7:39:55 PM

"I will never betray you or this group, Tag. Not only am I oath bound to you as a cavalier of the dragon, but I owe you and Shinto my life."

Sam pauses before taking and opening the book.

"If for any reason, things change for reasons beyond my control... I trust that you will do what needs to be done."

Sam nervously shoots Taggart a smile and says,"I hope this thing has pictures that we can color."

The gnome trembles as he opens the book. He honestly relays any information to the book's keeper as promised.



Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Tuesday December 4th, 2012 10:28:25 PM

Sarnak takes out his wand and begins working on it, as Kyachi takes over his watch, then dismissing her as he goes to sleep, reasummoning her as his first action when they wake up the next day.

OOC: 3 days complete out of 6 for lesser evolution surge wand.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Tuesday December 4th, 2012 10:54:44 PM

At Sam's mention of what needs to be done, the Oathbreaker pulls out his bow and lays it in his lap with an arrow, nodding at the gnome.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 4th, 2012 11:40:49 PM

Sam (startled) looks at Tag's bow. "Slow down Tag! You're a little too eager there! I meant in the future. After all, you could probably beat me to death with your fists. I'm just a gnome you know!"

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Tuesday December 4th, 2012 11:45:37 PM

The masked dwarf chuckles, nodding past him. "I feel more comfortable with my bow in my hands while camping in the Scab. It is more for the watch than for you, my friend. I apologize if I scared you."

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+10=25 ;
Wednesday December 5th, 2012 12:11:34 AM

Terser wakes up for his watch, prays for his spells, and sees what there is to see.

perception 25, switching out some spells, i apologize in advance if i screw up and get some non-core in there, don't have the physical copies of the books yet

DM Carl 
Wednesday December 5th, 2012 9:18:01 AM

The party settles into their routine of resting, watching, and crafting...

Over to the side, however, Sam and The Oathbreaker meet about a book that was found in the lab. Sitting by himself, Sam cracks open the book and is hit square in the face by a language he likely wishes he couldn't read: abyssal. The characters dance violently before him, but his eyes take them in nonetheless.

As he reads, he's very aware of the fact that the voice in his head is not his own. It's as if his passenger is reading aloud to him.

Unlike the dry laboratory notes, this appears to be a journal of sorts. There's a lot to read; Sam is able to get a great deal of information. Whomever wrote it was a drow, and a whiny one at that. There are several pages of him complaining about leadership decisions, making Sam think this was obviously a low member on the totem pole.

Sam is able to piece together the following story:

The group of necromancers is lead by another drow named Sezarius. Together, they work for Fhorge, the old power at the heart of The Scab, to create an undead that will not only resist extreme heat, but thrive in it. The bodies floating in the vats are their failures, and no mention of why they work so tirelessly on it is noted.

The last entry is particularly noteworthy:

We leave tomorrow. Sezarius finally decided to listen to me when I said chasing after that boy was a waste of time when another could be seized easily enough. Indeed, those duergar make excellent spies so long as you can stand the smell of them. Their terms were curious, but agreeable. They've spotted a handful of pregnant dwarves living around the outer periphery of the newly recaptured Drakesmeade that should be easy enough to spirit away with. We could be in and out within an hour with them were it not for that blasted Lila.

I don't know what she has on Sezarius, but it must be good. Unfortunately for us, that means we get to stick our necks out. This Tahni better be worth all the trouble we're about to go through to abduct her...


The entry is dated two days ago.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Wednesday December 5th, 2012 10:08:20 AM

Devlin get his gear and makes his way towards Sam and Taggert to relieve them of duty.

OOC: Their going after Tahni.....awwwwww snap!

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 5th, 2012 10:26:36 AM

A diaphoretic and pallored Sam relays the information to Tag. His thoughts of the voice in his head are the only thing not explained.

"Who are you? What are you doing in my thoughts and dreams?"

"...The mirror! We can warn them!"

Sam pulls the mirror from his pack and attempts to contact the other mirror's keeper in Drakesmeade. If he gets in contact with someone, he'll tell the story of the necromancers and their plan.

Ooc- Good call Matt.

Also, make sure you guys hit the Giggling Ghost. Represent the best campaign in the Wold by winning a few prizes!

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Wednesday December 5th, 2012 10:38:14 AM

Cursing to himself, the masked dwarf looks over at Braugh and grimaces. "Someone should tell the paladin Stormbringer. He... would want to know." The tone of his voice makes it clear he does not want to be that dwarf.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 5th, 2012 10:55:03 AM

"I'll tell them all in the morning if you want. For now, I'm going to try to sleep."

DM Carl 
Wednesday December 5th, 2012 12:00:04 PM

Sam speaks into the mirror, but only sees himself. Either the mirror no longer functions, or whomever's on the other end isn't paying any attention...

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Wednesday December 5th, 2012 2:24:42 PM

Sarnak, Through the eyes of Kyachi, heard of the necromancers going after Braugh's partner, and upon seeing the mirror fail, Kyachi speaks up. "Sarnak has access to a new ally with personal teleportation that could head back to drakesmeade and scout directly for us, check and see if they've executed their plan yet. He can still summon her about 6 more times today for 5 minutes each"

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Wednesday December 5th, 2012 7:52:00 PM

in the meantime, we need to get on their trail and doubletime it. They could be arriving at the town any minute.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46  d20+7=22
Wednesday December 5th, 2012 9:43:18 PM

As Shinto scrubs the embalming fluid from his wounds, having already asked Domi for his power this morning, Sam tells the group about the book.

Thought ita bit funny in the beginnin, now i know 'es crazy. Hearin voices. NO, anutter being entirely... Not now Shinto. Tahni, black kid. T'as important right now... Evil Necros!

Shinto thinks to himself as Sam tells his readings, or what he had been read.

If it was wrote two days ago, well, they left here 'afore we left Drakesmead. Didn' ye say g'bye to Tahni 'afore ye left Braugh? he says this rather distracted as he quickly cleans up his sleeping things, puts everything away and straps everything on, ready to go. He walks over to Sam and sets his arm on the gnomes shoulder, Whateva's goin on inside ye Sam, is sumfin we need ter figure out; It can't be good fer ye lad.

He gives a slight squeeze and nods his head with a, attempted, comforting grunt. Then lets go, walking toward The Frozen Soul, laying on the ground next to where Shinto slept;
Sarnack, Me thinks Kyachi an ye should work ye magic an get who eva' tellyported ter Drakesmead quickly as ye can lad.

Picking up his ax and hoisting it onto his shoulder, Shinto finally meets eyes with our real Holy Warrior; Braugh; lets go save yer woman. If what t'em notes says is true Tahni is needed as extra. We know what they need to child bearin lasses fer, but what t'ey needin Tahni fer? Ye got any idea? Lets talk and walk lads, no time to lose ey?

==============
Active Perception: 22; for being alert as they travel back toward Drakesmead.



Shonti AC18/17/14 - CMD14 - HP44/44 
Wednesday December 5th, 2012 10:35:28 PM

Shonti wakes up with everyone else, and doesn't say anything when told about Sam's findings. Instead he quickly packs up his belongings and starts thinking, not sharing his thoughts about the situation just yet.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Wednesday December 5th, 2012 10:39:23 PM

OOC: I'm a little confused, wasn't the meeting between Tag and Sam private. Neither has spoken to anyone else as far as I can tell. Would the rest of us know about this? After all they did seem to indicate they were keeping the information to themselves. I need to know so I now how/if Bruagh reacts."

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 5th, 2012 10:43:22 PM

(Not sure Sam has ever mentioned voices in his head, but we'll go with that it is now common knowledge)

Once awake and to Shinto- "I'm not sure what is going on with me. I keep having a feeling that some answers lie in the near future with these necromancers. I can't stop feeling sorry for the creations. I feel as though, even though we are quite different in appearance, we share common history. Maybe members of my family were taken by the necromancers and I somehow escaped. I guess we'll find out."

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Wednesday December 5th, 2012 11:02:09 PM

Sarnak nods and pauses his crafting, as he desummons Kyachi and summons a lantern archon, trying to relay to them to check out drakesmede for anything abnormal, and to check the location of tahni.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 5th, 2012 11:31:23 PM

Ooc-Sam was going to relay the info in the morning. PCs started posting waking up and having conversations. I just followed the crowd like a lemming.

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Thursday December 6th, 2012 1:42:36 AM

Dernock remains snoozing. He's also started to snore loudly in the last 5 minutes. Loud enough to wake everyone else up just now. Funny how convenient that is...

OOC PROBLEM SOLVED

DM Carl 
Thursday December 6th, 2012 8:29:29 AM

(Well...that was confusing...)

As Sam reads about the fate in store for Tahni and the women of Drakesmeade, plans are drawn up. Do they wake Bruagh? He won't be happy, sure...but not waking him when Tahni is about to be kidnapped? That seems like a bad idea.

Kyachi decides Sarnak should be awake for this. The summoner calls forth a small Archon & asks for it's assistance, but the only response is a shudder as the thing's light dims. It seems it wants to help, but can't.

From the SRD under Summon Monster: A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities.

Shinto is up, it seems, as are Terser and Shonti, all eager to get moving. Heroes don't sleep while their friends are in danger, right?

Dernock sleeps restlessly; perhaps he realizes not all is right in The Wold. Regardless, his snores are louder than Raeb's & sleeping within 30' of him proves challenging.

Bruagh still seems unaware. Surely someone should tell the paladin what's going on.

***

I'm being pushier than usual due to the upcoming DM migration. Jerry will not let Rob and I finish up once we hit that deadline, so let's get moving, heroes. :D

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday December 6th, 2012 9:09:57 AM

Sam gathers his companions and tells of his findings in the book. He quickly gathers his things and prepares to travel.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday December 6th, 2012 9:10:48 AM

Sam gathers his companions and tells of his findings in the book. He quickly gathers his things and prepares to travel.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Thursday December 6th, 2012 11:22:43 AM

The Oathbreaker takes a larger swig of wine before stowing it and walking up to Braugh. The masked dwarf clears his throat and says, rather hesitantly, "Stormbringer... Uh, Braugh... There was another notebook that we read. The plans in it..." He takes a huge breath and plunges in. "The necromancers are going after Drakesmeade and... they plan to kidnap Tahni."

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Thursday December 6th, 2012 2:49:39 PM

At hearing of a threat to Tahni, Devlin gathers his things quickly and already begins walking towards Drakesmead. Better keep up lads cause we are moving fast and hard. The mention that Lila may be there only steels the Rogue's resolve. If that wench be there causin' trouble than she's askin' for a world of pain.

Wardd grant us luck and safe passage on this trip. Devlin prays silently.

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Thursday December 6th, 2012 8:50:05 PM

Bruagh says nothing but his face shows only rage. He sets off for Drakesmeade at a very punishing rate.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Thursday December 6th, 2012 11:11:48 PM

OOC: So, then all of this happens after they wake up right? So, assume what he did last was done in the morning then after his crafting and sleep

Sarnak sighs upon seeing the archon was unable to recon via teleport, but shrugs. "Ah well, it wouldn't be life if things were ever this easy. Any chance you could offer your aid to our group while your here?"

He then resumes following with the group, taking a minute to resummon kyachi once the archon went over it's 5-minute lifespan.

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Friday December 7th, 2012 1:25:15 AM

Dernock wakes up, yawns obnoxiously, puts his armour on and gets ready for his watch. Everyone's up? there be somethin' amiss? He asks in between a mouthful of rations.

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=24 ;
Friday December 7th, 2012 1:32:42 AM

Shonti packs up as quickly as he can in the morning, and is still tying the last strap as Devlin begins marching off. He finishes tying it and takes up his usual place in the rear of the group, nearly jogging to catch up to them. "Well let's not waste any time then! If they left two days ago, won't be long til they reach the city!" Shonti says as he continues onward with his companions. He tries to keep a good eye on their surroundings while they move. "What do they want wit Tahni? Sick is it may seem to us, I at least understand their purpose for a child, but why do they need her particularly?" he wonders aloud a short distance after they get moving..
===================================
OOC:
Active Perception: 1d20+5=24.


Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Friday December 7th, 2012 3:48:47 AM

Dunno, but fer a necromancer, the undead are bit o' a weapon right? An' we all know weapons get tempered by bein' dipped in water. Now here me out, I know nothin' about magic but wouldn't a good soul sort o' thin' t' temper a thin' o' evil? You know like fire an' ice, beer an' tea or donuts an' salted nuts? on the other hand I guess we can assume they're consortin' with demons an' we all know what those thin's are after. Dernock replies as they march away.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 
Friday December 7th, 2012 6:34:28 AM

ooc: sorry, i was a bit confused myself. Just went with it.

Shinto shakes his head as Sam says he feels for the creations, ye nothin like em lad, speaking as the party leaves their camp. ye gotta heart warm as the wolds core, as big as a dragons. 'Ems cold as ice covered steel. Soul black as 'ere scorched skin.

Shinto walked next to Sam for a few moments, hoping to cheer up the groups supporter, ye well fin out the trueff, member ye aint nuffin like em k?

The tough dwarf smiles, but through his outside layer, its easy yo see the dwarf is troubled.

DM Carl 
Friday December 7th, 2012 7:54:40 AM

(Let's clarify the time frame as I see it. Sam and Tag read the book during the first watch. So people were asleep or getting there. Sarnak was likely crafting before bedtime. Due to what was learned, Bruagh was woken and he took off with the rest of the party in tow.

That means there was no full rest for the party. Casters that must prepare their spells in advance haven't been able to do so. As for Sarnak, he should be ready to go again come morning. I can't find anything in the APG about what's needed for summoners to regain spells. For a Paizo product, they sure cut a bunch of corners. Anyway, in an effort to keep this thing moving, Sarnak gets his spells back in the morning, but as of right this second he's still on the same day as before.)


This is no time to sleep. With evil afoot and Tahni in danger Bruagh isn't putting off his return to Drakesmeade and trusts the rest of the party to catch up. Raeb seems to share his rider's anger for reasons the bear likely doesn't understand.

The lantern archon brightens again at the request for aid. There's not much it can do, but it shines brightly enough that everyone's able to shake off the mental cobwebs a bit easier. Kyachi reappears sooner than expected.

Camp is broken quickly as the party makes their way back to the lava tubes. Opinions are bandied about regarding the nature of the necromancer's experiments. Maybe they're right, but no one here is an expert in necromancy.

Even at the brisk pace it takes a few hours to reach the entrance to the lava tubes. Astute dwarves again notice the air shift as the tubes change direction for the newcomers. The remains of the rock trolls are still present, though it looks as it they're already falling apart & turning back into dust. There will be nothing left of the beasts within a few days. Good riddance...

The trip through the tubes is uneventful as before. In fact, it's a bit too relaxing. It's not long before eyes start getting heavy.

Fort save DC10 to stay awake through the trip.

Everyone is pleased to see the webbing still intact. Those who get stuck have to problem getting loose w/ help from their fellow dwarves (no need to roll this time as there's no immediate danger).

A scant hour after exiting the tubes, the party finds itself within sight of Drakesmeade. It's very early in the morning still and there's few signs of activity. Things seem just as peaceful as they were when the party left a few days prior...

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday December 7th, 2012 8:38:25 AM

Sam easily stays awake for the journey through the lava tubes (22), Chuckles on the other hand,"ZZZZZZZZ". (8)

---------------------------------------------------------
ooc-Happy Holidays Forged Team!

I won some gifts that I'm gifting to my buddies:

For Taggart-a sizeable brown leather pouch containing a double-sized batch of marbles that are all the colors of the rainbow.

For firing arrows at the bomb to knock it away from Sam. Use them to play games or to trip people.

For Shinto-weighs thirty pounds!--is a plain khaki-colored canvas six-inch cube with a large red dot on one of its sides and a piece of parchment with instructions on "How to Use Your Woldco Pop-Up Tent for Two." Just press the red dot and the cube will instantly pop up into a tent large enough to hold two people. Pressing the dot again (located on the outer tent pole after set-up) will instantly pop the tent into its cube form again. WARNING: Please make sure the tent is dry when popping it down, and do NOT leave anything inside the tent that will not survive getting magically-squished into a six-inch cube. (Note: other than instantaneously setting itself up and packing itself up again, this is otherwise a normal two-person tent. The setup process includes driving its own anchor stakes into the ground, but the terrain must be conducive to setting up a regular tent in order to do so.)

Here's shelter for sheltering Sam from the bomb blast! Sleep in it and stay out of the elements.

For Bruagh, Devlin, Dernock, Sarnak, Terser, and Shonti-A bundle of six orange candles--they are Insectbane candles

Take one each. Kind of a lame gift, but they'll keep a few bugs away.

Shonti AC18/17/14 - CMD14 - HP44/44  d20+3=20 ; d20+5=20 ;
Friday December 7th, 2012 2:26:01 PM

Shonti has no trouble staying awake for their journey through the lava tubes, but he gets a very unsettling feeling about the strange uninterrupted trip back to DrakesMeade. Once they get within sight of the city, he shares his thoughts with the others. "I've never seen it so quiet in the Scab... Them necromancers should be a day or so ahead of us at least, so why does DrakesMeade look so lifeless? Something's amiss lads, an' I don't like the look of it..."

He continues following the group, keeping an eye out for changes in the scenery as they approach DrakesMeade.
=========================================================================
OOC: Thanks Sam! Happy Holidays to you too! I'll be visiting the Giggling Ghost starting today, see if I can't come up with a gift for you all as well!

Fortitude: 1d20+3=20. Wide Awake.
Active Perception: 1d20+5=20. Alert.


Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+12=25 ; d20+10=20 ;
Friday December 7th, 2012 6:03:25 PM

Wide awake and senses atingle, Terser prepares for the worst, marching with his axe held ready to strike any threat.

fort 25, perception 20

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Friday December 7th, 2012 7:17:10 PM

Bruagh pushes the group right to the entrance of Drakesmeade. He will no slow until he finds Tahni!

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+6=9 ;
Friday December 7th, 2012 7:31:31 PM

Dernock dozes on his feet. At some point while waiting he's going to just fall asleep against a nice soft rock.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20  d20+7=16 ; d20+19=30 ;
Friday December 7th, 2012 11:33:37 PM

The Oathbreaker has no trouble keeping his eyes open (Fort 16) and marches quickly behind Braugh as they continue into Drakesmeade. He keeps his eyes and ears open for anything that may be out of the ordinary. (Perception: 30)

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+3=11 ;
Saturday December 8th, 2012 12:36:50 PM

Devlin is able to stay awake during the trip. Upon seeing Drakesmead Devlin nods and speaks to Shonti.Aye lad, something is amiss. Keep your wits about you everyone.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+6=13 ; d20+6=22 ;
Saturday December 8th, 2012 3:49:15 PM

Sarnak and Kyachi manage to stay awake during the trip, eager to get back and take care of any problems back at drakesmede quickly so they could resume their advance, and catch up on sleep.

Return to Drakesmeade - DM RobC 
Monday December 10th, 2012 12:10:04 AM

The party set off at a cracking pace to get to Drakesmeade as quickly as possible. Few words are shared as all energy is spent to just keep moving.

The approach to Drakesmeade seems completely normal. The gates are opened to allow you entry, lots of friendly smiles and waves. Nothing amiss at all. If the necros have infiltrated the fortress, noone here is any the wiser.

The party make their way through the fortress towards the infirmary. If Tahni would be anywhere it is likely she would still be tending any wounded. There are significantly fewer patients in the infirmary now as the healers have obviously been hard at work. Tally notices the party enter and approaches to greet you. His smile drops as he senses something is obviously not right.

"Tahni? Why, she and I are helping to transport the remaining refugees from Mountainburrow to here. She left shortly after you did." he seems to be getting worried too and pauses to restart "She and the caravans made for Mountainburrow shortly after you left. They should be on their way back now though."

The elf notes the tiredness and discomfort many are feeling as he reaches out to touch each of you on the shoulder in turn. Any weariness you had been feeling rapidly fades away. He also says a few words of prayer in elvish for Bruagh, Raeb and Dernock. The wounds that had previously failed to heal now vanish (Tally's touch has removed fatigue/exhaustion from all players. He has also cast remove curse on the wounds that wouldn't heal. Everyone should be fully healed.) It's almost enough to make a dwarf start to rethink the elves. Almost.

"I... I'm sure she is more than capable of looking out for herself" Tally says in a less than convincing manner "However if you wanted to catch up to her quickly I would suggest taking some ponies from the stables. I don't have a scrying spell prepared at the moment, but will do so as part of my evening rituals. With any luck I should be able to scry upon her tomorrow and hopefully get a message to her as well"

Having previously spent more time there than the rest of the party, the way to Mountainburrow is well known to Taggart and Dernock.

It is still early morning.

====================
DM Rob stepping back into the Forged DM chair for one last time. As Carl mentioned earlier, we need to have this module finished by the start of Jan to hand over to your new DMs, so things might move a little quicker than normal

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 10th, 2012 9:08:39 AM

Sam says nothing. He doesn't want or have to. He knows what the next few seconds will bring and dreads the probable findings of the next few hours. The bard simply prepares to follow the predictable response of his companions...especially one of them.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Monday December 10th, 2012 5:48:38 PM

Shinto shakes his head at hearing the news of Tahni leaving just after we did; he looks at Braugh; fearing the paladin shares his own thoughts.

We can start by followin the path ter mountain Burrow. Or wait on her return.

Shonti AC18/17/14 - CMD14 - HP44/44 
Monday December 10th, 2012 7:08:37 PM

Shonti does not feel comforted at all by the elves words, rather disturbed that something could be so horribly wrong, and that no one here is any the wiser... "Braugh, your call here brother.. In any case, we're right behind you. Anyone know the way to Mountainburrow?"

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Monday December 10th, 2012 8:47:32 PM

Bruagh nods to the party and says the first words he has since the lava tubes. "Get a mount and be back in 10 minutes if you plan on heading to Mountain urrow with me.". When everyone gets back together Bruagh sets off towards Tahni.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 10th, 2012 8:58:33 PM

Sam silently waits by Bruagh's side. He thinks only of what they will find. Hopefully they find Tahni in one piece. The gnome equally, and perhaps selfishly, hopes to find answers. Chuckles steps around in place, almost as consumed with anticipation as the dwarven paladin next to him.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 10th, 2012 8:58:49 PM

Sam silently waits by Bruagh's side. He thinks only of what they will find. Hopefully they find Tahni in one piece. The gnome equally, and perhaps selfishly, hopes to find answers. Chuckles steps around in place, almost as consumed with anticipation as the dwarven paladin next to him.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Monday December 10th, 2012 9:03:58 PM

Sarnak and Kyachi follow with Braugh as well, hoping that Tahni was fine and would be found unharmed.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20  d20+19=27 ; d20+14=26 ;
Monday December 10th, 2012 10:06:55 PM

The Oathbreaker nods as Shonti poses his question. "I know my way around. It should not be too difficult with some help." He quickly fetches a pony and begins tracking, keeping an eye on Braugh as he does so.

--------------------

Perception: 27
Survival: 26

I wonder if the dice roller is getting sick of me rolling those numbers over and over again...

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Monday December 10th, 2012 11:58:00 PM

Dernock seems to have slumped in the corner and is fast asleep.

Danger? What Danger? - DM RobC 
Tuesday December 11th, 2012 9:13:18 AM

The now refreshed party head off again with equal haste, leaving behind Tally who seems to be getting just as concerned as you.

Oathbreaker guides the party on what could best be described as a trail - it's far from a path or road. The route bypasses many of the dangers the party previously encountered on their approach to Drakesmeade, and thankfully no purple worms are seen. The party ride to the south east. Far to the south you guess to be the salt flats.

Hours pass with barely any sign of life. A bird high in the sky, some sort of rodent of unusual size watching you from behind a boulder.

The stone outcrops and mountains pass by, and ahead the land seems to be much smoother. The ground is covered in huge chunks of rock, and sick and twisted trees are scattered about. When they last bore leaves is anyones guess. Another reminder that life appears to always succumb in The Scab.

At the current pace there is no way the party will make MountainBurrow before nightfall. The sun is already setting behind you, and the ponies dearly need rest.

From somewhere ahead of you a signal horn sounds, breaking the repetitious "click clack" of the pony feet on rock. The signal is very clear: "Here"

The landscape about a half mile ahead of you changes. What was just another outcrop of rocks and dead trees changes to reveal 4 caravans parked in a square formation. Some sort of encampment has been setup.

Spellcraft DC10: Highlight to display spoiler: {Your best guess is that some sort of illusion spell had been hiding the camp site. Perhaps a mass invisibility spell?}

A number of humanoid figures can be seen, with a few waving you towards them. As you get closer you begin to realise that this is the caravan you had been searching for. And standing there smiling and waving is Tahni.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 
Tuesday December 11th, 2012 11:00:00 AM

The masked dwarf lets out an enormous sigh of relief as the camp comes into sight, with Tahni clearly unharmed. "Thank every God and power in the Wold," he mutters, cracking a rare smile.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+17=29 ; d20+11=20 ;
Tuesday December 11th, 2012 12:49:35 PM

Ever suspicious of danger Devlin does not let his guard down. Stay behind cover and keep a low profile. The wretch Lila may be around, shes the one who shot Redforge and make no mistake she will shoot us as well. As the groups meet the rogue saves any pleasantries and finds a suitable lookout location. He melds in with the surrounding rocks and waits for trouble his crossbow out and ready.

Stealth = 29
Perception = 20

OOC: Sorry about the missed days, between working six 12 hour shifts a week and the weird hours between here and home I am still trying to find my posting groove. Thanks for understanding.

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+4=24 ; d20+10=15 ;
Tuesday December 11th, 2012 1:01:10 PM

anyone else have problems with the roller giving errors the first couple of clicks? oh well, it turned out pretty good - spellcraft 20

Hmmn, they must have a good spellslinger or two about, to create an illusion that large. Maybe they were safe from harm all along. He keeps himself alert though, and watches out for any possible signs of attack
perception 15

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 11th, 2012 2:55:16 PM

Sam is so happy to see Tahni alive and well, that he doesn't let doubt creep in.

"It's so good to see that you're ok!"

Sam follows Bruagh's lead. The bard knows that the mighty paladin will want to be first in line.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 11th, 2012 3:50:21 PM

Sam guesses that the group is a gnomish shadow caravan. Illusions of this size are just their specialty.

ooc-Forgot to say why Sam isn't suspicious.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20  d20+17=28 ;
Tuesday December 11th, 2012 4:30:19 PM

As Devlin hustles off, the Oathbreaker resumes his usual stone-faced self and nods. "Aye. The journal mentioned she would be here." The Oathbreaker scans for a suitable lookout position and sets himself there, bow drawn and arrow strung.

--------------------

Perception: 28

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Tuesday December 11th, 2012 6:22:16 PM

Shinto is very surprised to see the camp and tahni unharmed.

somethin works out in our favor! Thank you Domi, looks like we might even be able to rest easy tonight ey? I still need to ask for me spells

Then Devlin pulls him back to reality, and he follows suit, nodding and smiling at Tahni before finding a rock to hide behind, or use a wagon for cover, as he searches the landscape for trouble.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=21 ;
Tuesday December 11th, 2012 6:23:44 PM

ooc: perception 21

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Tuesday December 11th, 2012 7:58:00 PM

Bruagh rushes Tahni, embracing her in a bear hug that would make Raeb smile. "Thank Domi you are alright. Tahni we found the necromancers base and uncovered a plot to kidnap several dwarves, including specifically you. Lila is behind it as well. Sam and Tag have more information."

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Tuesday December 11th, 2012 9:12:40 PM

Sarnak nods upon seeing Tahni unharmed, but ponder for a moment. "Hmm, well, this should be nice, although I'm not entirely sure that this couldn't be a illusion of the necromancers"

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+7=23 ;
Tuesday December 11th, 2012 10:24:24 PM

Well now would be a suitably dramatic time fer the perpetrators t'reveal themselves considerin' the target,Tahni here, just left their veil. Dernock notes looking around their surroundings for possible snipers.

Perception 23

Shonti AC18/17/14 - CMD14 - HP44/44  d20+8=16 ;
Tuesday December 11th, 2012 11:28:26 PM

"Aye Sarnak, I was thinkin the same... proceed with extreme caution lads! Them necro's are a tricky lot.. Schemers!! All of em. An there's some powerful magic here, some kinda illusion... maybe invisibility, possibly mass... Braugh wait!! I think we're in fer an ambush!" Shonti yells to the paladin as he's approaching Tahni, but it's already too late to try to warn him... He watches idly as Braugh embraces Tahni, afraid he already knows what's happening. Shonti pulls his rod of empower out of his handy haversack and gets ready for action.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 11th, 2012 11:40:50 PM

(Assuming that no horribly, mean DM trap occurs)

Sam joins Bruagh in speaking with Tahni. He includes every detail that he discovered in the book.

Danger? What Danger? - DM RobC 
Wednesday December 12th, 2012 6:46:29 AM

Terser and Sam admire whatever technique had been used to conceal the encampment.

Sarnak is dubious, and Shonti prepares for the worst, trying to warn Bruagh from rushing ahead. But it is too late.

Throwing caution to the wind Bruagh rushes straight up to Tahni and holds her close. She embraces him back smiling, then looks puzzled, trying to understand what you are all doing here.

There is visible relief in the party that this is not an illusion after all.

Devlin has seen far too much trouble in the Scab, and expects no less from this situation. He takes cover between a rock and a dead tree and stays alert for trouble.

Oathbreaker smiles - perhaps ending the debate as to whether he physically could. Whilst Devlin takes a position at the north side of the camp, Oathbreaker takes a similar position to the south.

Shinto takes up a position on the west side of the camp, still surprised that everything seems to be ok.

With the camp now 'secure', Bruagh and Sam relay to Tahni all that they have discovered in the past few days. She takes the news as well as anyone could expect when told an evil organisation is trying to abduct you. "But... what .. I mean, why me? she asks, hoping someone has an answer. She looks to Bruagh and then pauses "Do you think they're just trying to get me to get to you?". With no immediate answers to her questions, all Tahni can do is weakly smile "I'm glad you're here. All of you"

The encampment consists of 4 covered wagons in a square formation. Inside each wagon is between 8 and 10 refugees. All are dwarven or gnomish women and children - the men having fought to reclaim Drakesmeade. Protecting each wagon are two dwarven soldiers. Each wearing a very nice suit of scale mail, with a crossbow hanging at one hip and an axe or warhammer at the other. A small coat of arms adorns their armor - the same crest worn by General Blackaxe.

In the centre of the formation is the remnants of a firepit, along with eight horses.

It has been a long day, and no doubt everyone is looking forward to getting some rest.

OOC: For everyone to get 8hrs rest you need to have 3 watches. Please detail who is on which watch in your next post, otherwise I will allocate you to a particular watch

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+17=23 ; d20+11=22 ;
Wednesday December 12th, 2012 7:30:28 AM

Leaving the cover of the tree Devlin makes his way into camp. He smiles when he sees Tahni and gives her a hug. He takes any food that might be available before finding Bruagh. He pulls the holy warrior to the side and speaks with him in hushed tones.

Lad I've been thinkin' about why the necromancers may want Tahni. Sure she be as pure as the mountain snow and for them ta corrupt her would be a feat, but I wonder if there be more ta it. These necromancers seem ta be interested in one thing making a hybrid undead deamon and it looks like Dwarf is the main ingredient. Think back ta Riddleport they used a newborn babe for their ritual. You and the lass have been awfully close. I know you are a Dwarf of honor but might there be a chance they be after Tahni because she is with child? It's not normally my place ta ask and if she be I am happy for the two of ya. But there could be dire implications if that's why the necros are after her.

The rogue takes whatever Bruagh may throw at him with a stoic face before placing a hand on the paladins shoulder. Keep her safe Bruagh Stormbringer, no matter what happens between now and our return to Drakesmead. If she is abducted I fear it could spell disaster for our struggling new kingdom. I don't normally do things like this but I am charging you with her safety above all others, I will lay my life down ta keep the necromancers from taking her and I don't expect you ta abandon her ta save me or anyone else. Devlin squeezes his friends shoulder before wandering off to find a spot to rest.

I will take whatever watch works best for the spellcasters just let me know. He says to the group.

Checks for watch
Stealth = 23
Perception = 22

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 12th, 2012 9:23:05 AM

Having confided in Tahni in the past, Sam feels comfortable talking with her again.

"The voices have communicated with me several times since we last spoke. I'm not sure why, but I was hoping that you could pray for me before I go to sleep tonight. Maybe a little divine assistance will provide a restful night."

Either way, Sam appeals to the crafters in the group before going to bed.

"I still have the components for my mule back cords. If someone could make them for me, I'd appreciate it.


Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Wednesday December 12th, 2012 9:41:54 PM

Bruagh turns red at Devlin's question but not from anger or rage, simply from a bit of embarrassment. "Uh... well... no... its not possible. Nonetheless, I'll not be taking any chances."

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=15 ;
Wednesday December 12th, 2012 9:49:00 PM

After a few moments of checking the surrounding area; still expecting to see some necromancers pop up out of the rock; Shinto finds a place within the caravans square to use his gift from Sam.

Pressing the button; Shinto jumps back as the little cube pops into a two person tent. Wide eyed and grinning the dwarf looks around to find Sam;

Sam! First night usin me Tent lad; wanna join me? Plenty big 'nough fer you an me; Without waiting more than a moment or so he goes inside a lays out his bedroll. Popping his head back out he offers up his choice for watch; I'll take first watch, Sleep rest'o the night.

Shinto will find a good spot to look over the whole camp if possible, twirling his flail at times to keep from falling asleep. Its been a long day...
Perception: 15
----------------------------------------------------------------------------------------------
After his shift he retires within his tent, making sure Sam is covered up and comfertable if he decided to shack with Shinto, setting his shield and flail near his feet, The Frozen Soul along side himself as normal. Before lying down Shinto sets on his knees, head down and eyes closed Holding his symbol of Domis within his two hands he says a prayer for the team;

Domi, me must thank ye fer yer protection t'is day. Tahni safe, an ourselves as well. Under yer guidance we can send t'em evil necros ta meet 'ere ends. Watch over us this night I ask, so I can fight in yer honor tomorrow. Aid us in seekin out the evil necros. Praise ye Domi!

And with that our warrior cleric falls into a slumber for the rest of the night.
------------------------------------------

Shintos prepared spells have changed for the next day; Highlight to display spoiler: {:
Cleric Spells:
Orisons: 3 perday
Guidance, Spark, Create Water
level 1 Spells: 2+1 domain per day
Doom, Shield of Faith; Domain: Bless
}



Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 12th, 2012 10:37:52 PM

"Thanks brother. Since I'm a short one, I'm sure we'll have enough room for Chuckles too."

Sam sleeps on the edge with Chuckles in the middle. The gracious host, Shinto, is treated to a night of random, hyena paw jabs and vocal outbursts caused by whatever hyenas dream about as they sleep.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Wednesday December 12th, 2012 11:28:13 PM

Sarnak and Kyachi are still somewhat suspicious of a trap, but will take the opportunity to catch up on sleep, and perhaps a bit of crafting.

OOC: Spends 4 hours crafting, 4 days complete out of 6 , then sleeps to regain spells the next day

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+10=28 ;
Wednesday December 12th, 2012 11:37:01 PM

Terser will chat it up with the master of provisions to see if there is any good ale to be had, before settling in for a nap before his watch. He volunteers for shift two, as it is the most difficult to maintain watch in the middle of the night, and he is quite good at keeping himself awake at all hours if necessary.

perception 28 for shift 2 of watch


Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21  d20+7=20 ;
Thursday December 13th, 2012 4:41:07 AM

Dernock offers to take third watch and then settles in to sleep.

Perception 20 for third watch shift

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Thursday December 13th, 2012 6:37:15 AM

long as 'ese not ate up wit'o mass a 'em flea bugs Sam, cant be itchin unda me mail all day fightin em necros now Shinto makes small talk with Sam before setting up for his watch.

perception: 15 for 1st watch

Silence is golden - Round 1 - DM RobC 
Thursday December 13th, 2012 7:12:59 AM

Devlin has a delicate conversation with Bruagh, to which the paladin advises to the best of his knowledge that Tahni is not pregnant.

Sam once again confides with Tahni about the voices he hears. She listens with a concerned expression on her face. "Any divine assistance I can offer you I will gladly. Still, this is strange. Ever since that encounter we had with the demon I have been having strange visions. I still don't know what they mean though. Perhaps my visions and your voices are related?" Realising things have gotten far too serious, Tahni chuckles "or perhaps we're just going crazy being away from civilization for too long?" She gives Sam a hug and then turns in for the night.

Shinto decides to give his new tent a try, and invites Sam to share its warmth before his watch.

Sarnak manages to get a good four hours crafting done, under Kyachi's watchful eyes.

Terser goes looking for some ale, but the caravan only brought the items essential to survival. One of the dwarven guards overhears Terser's request, and whistles to get his attention. The guard looks about carefully, then pulls a small flask out from inside his armor and offers Terser a swig. It's not ale - something stronger. When done, the guard gives Terser a wink, takes a swig from the flask himself, then returns it safely inside his armor.

Watch order set at:
First
Sarnak - crafting
Shinto
Oathbreaker

Second
Terser
Sam
Devlin

Third
Dernock
Shonti
Bruagh

The refugees are sleeping peacefully in the wagons.

First watch is quite uneventful. Two guards also stand watch. As opposed to the newer recruits at Drakesmeade, these guards seem to be veterans and take their jobs quite seriously.

Second watch though, well, that's when things get interesting. The night is at its darkest, though thankfully all of those on watch see perfectly well in the dark.

Chuckles notices something first, then Sam and Terser and then finally Devlin. The natural noises you normally hear at night - the whistling of the wind, twigs moving in the trees, your own breathing - all those noises have stopped on the east side of the camp. Chuckles opens his mouth and it looks like he is trying to growl, but nothing comes out. Similarly Terser is unable to hear the sound of the stones under his feet.

Terser and Sam each note a crossbow bolt protruding from the wagons near them. You're reasonably confident they weren't there a minute ago.

Noises are coming from the north - someone or something is approaching.

Terser ONLY: Highlight to display spoiler: {You can see 3 demons approaching. They currently stand at W7, X8, and Z7. They're coming towards you with claws outstretched}

Map - Round 1

Folks, we're going to try something a little different for what will be the final battle for Carl and I in the Forged. I will be controlling the opposing forces. Carl will be controlling Tahni and the dwarven guards. Neither of us know the tactics the other has planned! Good luck to everyone!

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday December 13th, 2012 10:05:31 AM

Not wanting to take chances, Sam alerts the others.

"To arms! To arms! We're under attack!"

Ooc-Will be posting actions this weekend. Strategery and trickeration planning time now!

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday December 13th, 2012 11:07:45 AM

ooc-Realized with the help of my team, that Sam probably opened his mouth and said nothing there...

Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Thursday December 13th, 2012 11:53:54 AM

Bruagh lays with his back to Tahni. Raeb sleeps on the other side so that Tahni is essentially sandwiched between a bear and a Paladin. Talk about a safe place to sleep. Hearing nothing the paladin sleeps... for now.

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Thursday December 13th, 2012 12:06:31 PM

Ware! Three Demons to the north! To arms!

Terser calls upon Domi to Protect him from the evil creatures that are approaching, then readies himself to meet their attack.

cast protection from evil

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Thursday December 13th, 2012 1:45:58 PM

OOC: Does Kyachi remain summoned when Sarnak is asleep or is she not available for night ambushes?

Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 
Thursday December 13th, 2012 2:20:11 PM

Dernock continues to sleep, possibly snore...

Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Thursday December 13th, 2012 3:19:02 PM

ooc: woops, missed the silence part. edit

Not hearing his shout, or his attempts to invoke his God's protection, Terser runs into camp to see if the others are having similar problems. He proceeds to shake his companions awake, and try to illustrate the situation they are finding themselves in.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday December 13th, 2012 4:24:29 PM

Sam rides through the middle of the camp, screaming all the way. He hopes that eventually, he'll get through the quiet area. He guides Chuckles in between all of the tents and guards and ends up at W27. With crossbow ready, he waits for the troops to rally and the enemy to approach.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=17 ;
Thursday December 13th, 2012 6:49:47 PM

OOC: not sure if Shinto will be awake or not so here are the possibilities

If Awoke by Sam screaming
Shinto grumbles as the gnome and hyena combo rushing through camp, mouth open wide, screaming at the top of his lungs. Wondering whats going on, he grabs the Frozen Soul and shield and exits his tent.

Wha the? he asks himself as he rushes to wake his brother and Sarnack. Looking around as well as he can on the way; Shaking them both and motioning with his ax and shield, slamming them together. Pointing toward Sam and Chuckles... He then takes off toward the gnome, motioning for Shonti to follow him.
Perception: 17

If not;

Shinto sleeps deeply next to his ax; dreaming of beheading black dwarf zombies with mismatched stitched on limbs. A epic back to back battle along side his brother Shonti.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Thursday December 13th, 2012 8:05:46 PM

ooc: Also, where is the silence effect centered and where are our players located? Do we have choice in the matter or are they in a large cluster? (Sarnak at least probably would attempt to not be in close quarters, still being suspicious of oddities.)

Silence is golden - Round 1 - DM RobC 
Thursday December 13th, 2012 9:49:54 PM

OOC:
@Sarnak:
- "If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished." - so no Kyachi at the moment. This attack was preplanned to occur during the 2nd watch when things would be at their darkest
- Noone knows where the silence effect is centred. Players are located within the formation made by the wagons. Sleeping outside of that would just make you a sleeping target.

Sam makes it to Y27 when his voice comes back to him. Terser likewise is able to rouse the rest. Everyone is awake!


Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20=17 ; d20+17=24 ; d20+11=27 ;
Thursday December 13th, 2012 10:36:31 PM

Hearing the shouts of danger Devlin warily back up into the protection of a wagon. Using its bulk he hides as best as possible while looking for other threats.

Stealth = 24
Perception = 27

OOC: Sorry about the 17 hit roll when I meant to hit the dropdown.

Shonti AC18/17/14 - CMD14 - HP44/44 
Thursday December 13th, 2012 11:24:27 PM

Once awoken by his brother, Shonti would wake up the Oathbreaker next to him before jumping up to see what he's being woke up for. After he gains his bearings and realizes that we're under attack, Shonti tries to yell out to Shinto as he's headed for Sam, but unfortunately he cannot be heard by anyone.

He thinks over following his brothers lead for a split second, and for once, Shonti decides against it. He feels that he could prove much more useful on the western side of the campsite, and heads that way. Shonti pulls his rod of extend out of his handy haversack as he makes his way towards Braugh, Raeb, and Tahni, and grips it tight in his small hand. He is mentally preparing himself to be ready for the evil that is coming.
======================
Move to Z,27.

Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20  d20+2=13 ; d20+11=16 ; d8+4=10 ; d6=3 ;
Friday December 14th, 2012 1:30:59 AM

The Oathbreaker snaps awake, grabbing his bow immediately. The silence around him presses in uncomfortably, and he quickly runs to the wagon nearest, jumping and climbing it as quickly as he can. (Climb: 13) If he reaches the top of the wagon, he aims at the nearest demon and lets an arrow loose.

--------------------

Attack: 16
Damage: 10+3 shock

Dernock Uristson HP 383/38 AC 14/14/12 CMD21 
Friday December 14th, 2012 3:37:43 AM

Dernock bolts upright, grabs his axe and shield and looks for the intruders. He pauses, patting himself down and then swears with a whisper. He then asks the other with a grizzle: Ahn attack an' caught with out mah armor on! Can someone help me put this lot on or magic up somethin' else? Otherwise I'm goin' have t'keep mah distance.

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Friday December 14th, 2012 4:23:06 AM

Sarnak, after awaking and seeing sam able to speak, while no one else was, attempts to reach him, but taking a quick moment out of his run to summon a cheetah to the fight outside of the area of silence. Seeing Dernock patting himself down, he attempts to gesture for him to come closer so he could give him mage armor next round.

OOC:
Sarnak;
Move to Z25
Std to summon a cheetah using his summon monster SLA

Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 
Friday December 14th, 2012 5:48:35 AM

Bruagh pops upright and grabs his axe when his woken up. He immediately casts Divine Favor on himself and prepares for the coming assault. No armor for this hero.

Cast Divine Favor.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Friday December 14th, 2012 6:26:10 AM

Shinto, realizing he is without armor quickly fishes inside his haver sack while on his way to Sam, he sucks down the blue liquid, hoping the magic armor juice serves him as good as his normal hide would..

not able to open map atm, Shinto is moving toward sam though, gets as close as possible while also drinking mage armot potion.. ill update ac next post

DM Carl 
Friday December 14th, 2012 6:54:46 AM

The guards are up in a flash, their sleep light to begin with due to the very real and present danger. Two each move to guard the spaces between the wagons, knowing the paladin and his mount have Tahni safe as can be. Any who see an enemy close by will ready their axes, the rest draw their crossbows and scan the area.

Tahni wakes with a twinkle in her eye. She wordlessly gives Bruagh a quick peck on his cheek before consecrating the area between the wagons. "If anyone falls, drag them between the wagons!" she shouts out as she scoops up her shield & dagger. She assumes a defensive position & watches for danger.

***

Consecrate - 20' radius from Z-26. No undead may be summoned in this area for the next 10 hours. Any undead entering receive a -1 penalty to attacks, damage, and saves.

Silence is golden - Round 2 - DM RobC  d20+5=19 ; d20+5=10 ; d20+5=23 ; d20+5=7 ; d10=10 ; d10=2 ; d10=4 ; d10=6 ; d4+1=2 ; d4+1=2 ; d4+1=3 ;
Friday December 14th, 2012 8:17:23 AM

Terser runs into the camp and starts to rouse the party. Sam does the same, running through and knocking people as he goes. Soon the entire camp is awake and alert.

Shinto is quick to his feet, but no enemies are in sight. Perhaps the gnome just had a nightmare?

Devlin backs towards the wagon and positions himself close to a wheel.

Shonti gets to his feet at the alarm and moves closer to the middle of the camp (Note it is a move action to stand from prone, a move action to get to the middle of the camp, and a move action to get your rod out. So as at the end of the round the rod is still in your pack)

Oathbreaker makes it to the top of the nearest wagon but can't see any targets (Didn't have enough actions left anyway to be able to shoot either). He does see another crossbow bolt lodged into the roof of the wagon.

Dernock gets to his feet, but feels a bit inadequate without his armor (Though he seems to have healed a LOT! Might want to adjust that header, as I think 383HP is a typo)

Sarnak wakes and gets to his feet, before moving outside of the area of silence (Note it is a move action to stand from prone and then another to move outside the area of silence. No summoning this round). As he moves he notices a crossbow bolt sticking from the ground very near where he was sleeping.

Bruagh gets to his feet and casts a spell to help improve his defences.

Shinto moves to stand next to Sam (Note it is a move action to stand from prone, and thne another to move next to Sam. You haven't had time to take a potion from your haversack yet)

The guards take formation and all stand ready to defend. Tahni blesses the area to protect it from any undead.

There is more silence except for some small screams and sobs comming from inside the wagons.

The guards are able to see some 'things' approaching.

Guard #4 in particular sees 4 crossbow bolts come straight at him (Hit AC19, 10, 23, 7 for 10, 2, 4, 6 respctively)

A large portion of the party find the air get thick and a bit smelly, like a rotten egg has exploded (Stinking Cloud centred on X24. Fort save vs DC18 or be nauseated)

Oathbreaker sees 3 magic missiles leap from the darkness to the south, and is hit for 7pts damage

Map - Round 2

====================
Please keep in mind your 60ft darkvision when making your actions!

DM Carl - Tahni & the Guards - Bless, 10 rounds remain  d20+6=16 ; d20+7=25 ; d20+7=27 ; d20+7=22 ; d8=6 ; d20+7=22 ; d20=18 ;
Friday December 14th, 2012 9:13:40 AM

Two bolts thunk into guard #4, the others ricocheting off his armor into the darkness. Looking around at the number of demons incoming, he wonders if they're real. Unable to express his concern due to silence, the dwarf raises his crossbow at one of the demons (AE-15) and lets loose a bolt of his own. It strikes unerringly (Nat 20 - 22 to confirm crit - 12 damage - I only roll like this when I'm not playing my wizard.)! The guard closely watches the impact to determine whether or not these things are illusion (will save 18).

That stinking cloud is most certainly real, though. Guard #3 begins to wretch & takes a knee. His companion moves to provide cover as the affected guard gets a hold of himself.

Tahni smiles and makes a sour face at Bruah while waving the cloud away from her face. She's otherwise unaffected as well. She pulls a slender wand from her belt & uses the divine magic stored inside to Bless her companions.

"Be strong, fellow dwarves!" she shouts to the refugees. "We've fought and survived worse than this. These fools will soon learn it is they who should be afraid!

"Isn't the right?" she finishes with a wink to Bruagh. It seems part of Tahni has missed the adventuring life...

The remainder of the guards stand ready to attack anyone that enters their threat range.

***

Bless - +1 attack & save vs. fear for 1 minute.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=15 ; d20+5=17 ;
Friday December 14th, 2012 9:26:20 AM

As the sulfuric cloud hits the group, Sam gets ready to inspire the group. The stench hits the gnome/hyena pair and only retching sounds come from them (fort= 15/17:double-fail). Sam rides to (U 27) to take cover by the wagon and get out of the cloud.

ooc-I say let Dernock keep the "few" extra hp. He might still be standing by round 3! ;)

Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 69/69 -- Raeb HP 43/43 Divine Favor, Bless  d20+11=25 ; d20+7=23 ; d20+16=20 ; d10+7=15 ; 2d6=3 ;
Friday December 14th, 2012 10:13:05 AM

Bruagh and Raeb both stand firm in the face of the noxious cloud. Bruagh taps Raeb on the shoulder telling her to go into total defense until she can get close enough to maul something. Bruagh readies an action to charge any demon that moves to within 20ft of him. Anyone near him feels calm and less afraid.

(Anyone within 10ft of Bruagh gets +4 to saves vs. Fear.)
Ready Action Attack: 20
Damage: 15 Slashing, 3 Holy

Bruagh Fort Save: 25
Raeb Fort Save: 23

Shonti AC18/17/14 - CMD14 - HP44/44  d20+3=12 ;
Friday December 14th, 2012 10:39:17 AM

Shonti is caught by the very edge of the stinking cloud, and his stomache gets very upset. He is barely able to breathe due to the stench of the cloud, so he decides to take cover a while. He moves south to the nearest wagon, hoping he can regain his composure soon enough to be able to help in this fight!
============================
Fort. Save: 1d20+3=12.
Nauseated.
Move to Z,31.

Oathbreaker (Ian) 20/15/16 - 44/41 - CMD 20  d20+9=21 ; d20+9=19 ; d8+4=11 ; d8+4=11 ; d6=4 ; d6=4 ;
Friday December 14th, 2012 12:12:16 PM

The Oathbreaker takes a quick step forward and lashes out with two arrows at the nearest demon to the south, crying out, "More to the south! Don't let them into the camp!"

-------------------

5ft step to AH-28
Rapid Shot for two attacks against demon in AI-35
Attacks: 21, 19
Damage: 11+4 shock, 11+4 shock

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+10=17 ; d10=8 ; 3d6=14 ;
Friday December 14th, 2012 12:27:12 PM

Devlin sees a few demons charging the group from the south west. Silently he brings his crossbow up finding the closest target. He waits his heart pounding in his chest as the creature advances, soon the Rogue can make out details of the creatures anatomy. Aiming for the spot where the creature leg meets his body Devlin lets his bolt fly. The darkness and tough nature of the beast make the Dwarf unsure if his strike did any actual damage.

Actions:
Hold action until D at Q,36 is within 30'
To hit = 17
Dam = 8 + 14 sneak (22 dam)
Demon is bleeding for 3 hp / round

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+8=9 ;
Friday December 14th, 2012 7:33:23 PM

The Stink cloud hits Shinto like a giants fist. The dwarf slams the shaft of his ax into the dirt, and throws up near Sams feet. Groaning, Shinto doesn't say a word as he makes his way to the wagon to the west, climbing inside to take cover from the stink cloud and any other harm that may come his way while he's effected.
============================
Failed fort save: 9 (nat 1)
Move to T,27 inside the wagon to take cover while effected...




Dernock Uristson HP 38/38 AC 14/14/12 CMD21 
Friday December 14th, 2012 8:48:30 PM

[S]Argggggh!!!! *BOOM*
Dernock screams and with a blinding flash of light he is vaporised as the positive energy overwhelms and destroys his mortal frame. nothing remains but smoking socks, presumably.[/S]
_________________________________

Dernock pauses, seeing the billowing choking mist and is relieved he avoided the effects. He then puts on his boots and moves to stand by the guards located besides the south wagon.

OOC Iin fairness I do have plans for a back up character- A Drunken Master of the Sacred mountain in case things go south.

Dernock Uristson HP 38/38 AC 14/14/12 CMD21 
Friday December 14th, 2012 8:51:47 PM

OOC Ignore the first bit, I thought we could use strike through :(

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+12=24 ;
Friday December 14th, 2012 9:33:35 PM

fort save 24[/roll]

Seeing that a rather large bear is occupying the northwestern corner, Terser moves effortlessly through the fog after finally casting his protection spell, and occupies the southwestern gap.

[i]cast protection from evil before moving back into silenced area, end W29


Terser: HP 48/48 - AC 22/12/20 - CMD 20 
Friday December 14th, 2012 9:36:03 PM

strike that, meant northeast. confused myself. cast, then back to silence, square AC21. weapon readied, have reach

Silence is golden - Round 2 - DM RobC 
Saturday December 15th, 2012 1:01:24 AM

OOC:
Any players who are also DMs, please check in to the DM board. Thankyou


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+4=6 ;
Monday December 17th, 2012 12:26:14 AM

Sarnak is nauseated by the gas, retching a bit as he quickly moves south, taking the quickest path outside of the gas.

Silence is golden - Round 3 - DM RobC  d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=5 ; d20+5=15 ; d20+5=6 ; d20+5=23 ; d20+5=16 ; d10=4 ; d10=6 ; d10=1 ; 6d6=20 ;
Monday December 17th, 2012 9:27:13 AM

Sam, Chuckles, Terser and Sarnak all move out of the toxic cloud (Sam is nauseated for 3 rounds, Chuckles for 5, Sarnak for 2)

Shonti moves to the cover of the wagon to the south (Shonti is nauseated for 3 rounds)

Shinto likewise moves to the cover of a wagon (With the refugees inside, there is no room for you as well. Your call as to whether you want to be atop or underneath it though. Shinto is nauseated for 5 rounds)

Oathbreaker takes careful aim and manages to end the short existance of one demon. Its body disappears.

Devlin holds his aim until the demon gets closer. Though it is greater than 30ft away, it will soon be safely behind the wagon. Devlin takes his shot while he can, but misses.

Bruagh and Raeb hold their position, as does Tahni (Anyone remaining in the gas must make another Fort Save vs DC18 or be nauseated)

Guard #4 takes another few crossbow bolts that have come from somewhere to the north east (Hit AC15, 23, 16 for 4, 6, 1 respectively)

Though most of you can't hear it, you can feel and then see a bright burst of flame from the south east as a fireball explodes over Guard #8 (Guards 7 & 8 and Oathbreaker take 20pts damage. Ref saves for half. Oathbreaker gets a +1 on his Ref save for Improvised cover) The wagons to the south and east - though not fully ablaze yet - show flames growing. No screams can be heard from within.

The demons move in for the kill

Map - Round 3

=====================
Please keep in mind your 60ft darkvision when making your actions!
Note the Fog Cloud obscures sight beyond 5ft

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=17
Monday December 17th, 2012 10:40:03 AM

As the wagon he is inside of is set ablaze, Shonti doesn't know whether it would be safer to jump out, or stay in the confines of his cover for the time being. Having mere seconds to make a decision, he looks around inside the wagon to see if there are any more people inside that need to get out before the flames grow further. He would let them out first, and/or wake anyone sleeping inside. Otherwise, Shonti holds his position, and hopes to stay unnoticed.
==========================================
Round 2 being nauseated.
Stealth: 1d20+5=17

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+8=16 ; d12+7=15 ; d6=1 ; d12+12=23 ; d20+12=19 ; d12+11=15 ; d6=4 ;
Monday December 17th, 2012 12:32:17 PM

Terser takes advantage of the Demon moving through his axe range and attacks.
hit AC 16, 16 slashing and 1 shock, but I think it missed

He then moves himself to intercept the demon attacking the guard next to him, hoping to draw the brunt of their attacks.

5 foot step to AD20. He swings his axe at the demon threatening G4, hoping to finish it off and reduce the odds against them.

(woops, ignore the 23, forgot to switch back to d20, wasted a good damage roll too)
activate rage. now flanking with G4. Ferocious strike for 15 slashing and 4 shock

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 17th, 2012 2:46:18 PM

Sam and Chuckles hold their position for now. The overwhelming nausea keeps them from helping at all.



Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+12=14 ;
Monday December 17th, 2012 2:48:34 PM

Dropping his crossbow Devlin moves to engage the Demon he just shot at. As he moves he draws his short swords. In his rush to get to the enemy he trips at the last moment his strike going wild.

Actions:
Drop crossbow
Move to T,30 and draw weapons (move action) now flanking with G1
Strike demon at U,30 (standard action)
To hit = 14 miss (ugh)

DM Carl - Tahni & the Guards - Bless, 10 rounds remain  d20+9=19 ; d20+10=20 ; d8+4=12 ; d8+4=7 ; d20+9=13 ; d20+10=30 ; d20+10=21 ; d8+4=9 ; d8+4=5 ; d20+6=16 ; d20+9=29 ; d20+9=10 ; d20+8=16 ; d8+2=8 ; d8+3=4 ; d20+9=23 ; d20+8=21 ; d8+2=8 ; d8+3=7 ; d20+10=25 ; d20+8=19 ; d8+3=9 ; d8+8=11 ; d20+10=14 ; d20+8=27 ; d8+8=16 ; d20+7=26 ;
Monday December 17th, 2012 2:58:44 PM

Since the majority of the guards had melee attacks readied for round two & the demons advanced, I'm taking the liberty of attacking twice where appropriate. I'm also assuming Guard#4 hit a demon, tried to see through illusion, and either failed or determined these things are real.

Guards #1 & 2 stand shoulder-to-shoulder in order to block the advancing demons. As the creatures approach they lash out with their axes (Hit AC 20 & 21 for 12 & 7 damage, respectively). They press the attack, determined not to let these things in. Guard1 hits ac 14 for 5 damage. Guard 2 swings his axe around and catches a demon square in the gullet, his axe continuing upwards through its chest! (Nat 20 - Confirmed with a 22. x3 crit = 27 damage).

Both attacking the demon at V31.

Guard 3 continues to retch, and soon guard 5 is as well. Both move to S23 & S24, respectively.

Guards 4 and 6 also trigger their prepared attacks on the demons (both going after AE-22). Guard4 gets a nat20, but fails to confirm (hit AC10) - 8 damage. Guard6 hits AC 17 for 4 damage. They continue their attacks, hitting AC 20 (guard 4 is hurting & fighting defensively) for 8 damage & 22 for 7 damage.

Guards 7 and 8 follow suit. Guard 7 hits ac 26 for 9 damage. Guard 8 hits at 20 for 11 damage (using power attack). Pressing with their regular attacks, guard 7 misses & guard 8 hits AC 28 for 16 damage. Both attack AE30.

Tahni gathers herself & moves out of the cloud (AA27). She peers out and tries to determine what kind of demons they're dealing with (Knowledge, The Planes: 26).

Spotting the tents on fire, she casts create water on the area above AB32, causing 10 gallons to downpour over the lit area. "Tag, do you see where those bolts are coming from?"

Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20  d20+10=17 ;
Monday December 17th, 2012 3:10:30 PM

The Oathbreaker grunts in pain as he takes a fireball to the face. Seeing the fire on the wagon next to him, he begins beating it out as best he can.

--------------------

Reflex: 17 (not sure on what the DC is)
Standard action to put out the fire at AG-28

Dernock Uristson HP 38/38 AC 14/14/12 CMD21  d20+9=11 ; d20+8=10 ;
Monday December 17th, 2012 3:53:25 PM

Dernock swing at the Demon hoping to help the guards and.. well, they completely show him up. Clearly it's just too damn early.

Full attack:(Two 2s in a row, not going to bother rolling damage.)

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+3=10 ;
Monday December 17th, 2012 6:16:33 PM

Shinto crawls under wagonyo hide while sick.

Stealth 10

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Monday December 17th, 2012 10:18:04 PM

Sarnak, currently nauseated, just attempts to stay out of line of fire and the cloud while he waits for it to pass

Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 69/69 -- Raeb HP 43/43 Divine Favor, Bless  d20+13=31 d20+7=20 d20+15=18 d20+9=16 d10+7=10 2d6(2+5)=7
Monday December 17th, 2012 11:52:23 PM

OOC: on phone so can't see map. If possible, charge out of cloud and attack demon. If not just exit cloud and get bearings.

Attack: 18
Damage: 10 Slashing, 7 Holy.

Bruagh Fort: 31
Raeb Fort: 20

Silence is golden - Round 4 - DM RobC  d4+1=5 ; d4+1=5 ; d3=3 ; d20+4=8 ; d20+4=20 ; d20+4=20 ; d20+4=17 ; d20+4=10 ; d20+4=16 ; d20+4=18 ; d20+4=13 ; d20+4=13 ; d20+4=10 ; d20+4=16 ; d20+4=21 ; d4+1=3 ; d4+1=4 ; d4+1=3 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=2 ; d20+4=11 ; d20+4=21 ; d20+4=11 ; d4+1=2 ; d20+4=18 ; d20+4=22 ; d20+4=24 ; d20+4=6 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d20+4=23 ; d20+4=15 ; d20+4=12 ; d20+4=7 ; d20+4=20 ; d20+4=11 ; d20+4=6 ; d20+4=8 ; d20+4=10 ; d20+4=5 ; d20+4=8 ; d20+4=6 ; d4+1=4 ; d4+1=5 ; d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d20+5=24 ; d20+5=6 ; d20+5=22 ; d20+5=13 ; d20+5=9 ; d10=2 ; d10=8 ;
Tuesday December 18th, 2012 7:53:18 AM

Shonti bravely stays put as the women and children around him look panicked. They look to be silently screaming at the flames behind Shonti

Shinto just as bravely crawls under a wagon

Terser quickly flanks a demon and sinks his axe into it.

Devlin tries the same, flanking a nearby demon and trying to strike it with his short swords. Unfortunately his aim is off.

Sam and Chuckles lay low, as does Sarnak

Guards 1 and 2 focus their attacks on the same demon, and manage to dispatch it. These things are definitely not illusory.

Guards 4 and 6 continue to empty their stomachs as they flee the fog (They will both be nauseated for 5 rounds)

Dernock, Guards 7 and 8 team up to take care of a demon, though the guards probably did most of the work in this case (Did guards 7 & 8 pass the DC18 Ref save vs the fireball?)

Tahni moves to clean air and conjures some water to address the fire on the southern wagon (Note she needed to cast before moving. The square she has moved to is silenced. Also, did she make the 2nd fort save?) She believes the demons to be Dretches.

Oathbreaker coughs through the smoke and then moves to start putting out the fire (Rolled a D3 to see how long it would take to extinguish this way. Rolled a 3. So far 1 round out of 3 stops it from spreading, but its still alight)

Bruagh and Raeb move north towards where the think the battle is (Given the fog you didn't have line of sight to charge)

D1 attacks Bruagh (Hit AC20 and AC20 for 3 and 4pts. Miss AC8)

D2 likewise attacks Bruagh (Hit AC17 and AC16 for 3 and 2 pts. Miss AC10)

D3 has a crack at Raeb (Hit AC18, 13 and 13 for 3, 2 and 4pts respectively)

D4 moves to flank Terser (Miss AC10 and 16. Hit AC21 +2flanking for 2pts)

D5 also bites at Terser (Miss AC11 and 11. Hit AC21 +2flanking for 2pts)

D6 attacks G4 savagely (Flanking so +2 to all these. Hit AC18, 22 and 24 (Nat20 but not confirmed). Damage of 4, 5 and 3)

D7 and D9 rip into G1 (Flanking so +2 to all these. Hit AC23, 15, 12, 7, 20, 11 for 4, 5, 5, 4, 5, 3 respectively)

D10 and D11 try to do the same on G7 but fail miserably (6 attack rolls and not one higher than a 6)

More crossbow bolts fly from the darkness into the guards in the northeast (Attacking G4 is he is still standing, else G6. Hit AC24 (failed to confirm crit) and AC22 for 2 and 8pts)

G3, Devlin and Tahni feel something probing their minds (Will saves vs DC16 or be paralyzed!)

Map - Round 4

=====================
Please keep in mind your 60ft darkvision when making your actions!
Note the Fog Cloud obscures sight beyond 5ft

Damage
D5 - 10 damage
D6 - 8 damage

DM Carl - Tahni & the Guards - Bless, 8 rounds remain  d20+2=21 ; d20+2=4 ; d20+8=28 ; d20+8=26 ; d8+7=14 ; d20=6 ; d20+12=23 ; d20+13=19 ; d8+4=6 ; d8+8=10 ; d20+12=16 ; d20+10=12 ; d8+3=4 ; d8+3=4 ; d20+7=27 ;
Tuesday December 18th, 2012 8:44:10 AM

Saves were all rolled. Guard 8 failed his, the others succeeded. Sorry about not posting it; I only had a few moments to squeeze that entire round in.

Guard #4 falls to the last bolt flying from the darkness.Guard 6's axe is lifted high overhead before splitting D6's head open from skull to sternum! (Nat 20, confirmed w/ a 26 - power attack x3 = 45 damage).

Guards 3 & 5 start feeling better, until they don't. They retch with no signs of stopping. As if that's not bad enough, guard 3 finds himself paralyzed. Hopefully he was bent over at the time so we won't choke on his own bile.

Guard 1 absorbs three blows before deciding to take a lesson from his opponents. Taking a 5' step west, he and guard 2 flank D9, hitting AC 22 and 20 for 11 and 7 damage.

Guard 7 takes a 5' step to the SE. He and guard 8 flank D11 & hit AC 19 & 15 for 5 & 5 damage.

Tahni shakes off the paralysis with ease (Another nat 20. Why doesn't Restlin roll like this?). Unable to cast where she is now, she follows the stinking cloud's southern border until she's outside the silence radius. She won't enter D7's threat radius, however. If she's able to cast, she'll pull out her protection from evil wand & cast it on Dernock if he's in range, herself if he's not.

***

Lack luster post, but I get to spend all day in the hospital (everyone's fine). Time's short.

Dernock Uristson HP 38/38 AC 14/14/12 CMD21 [Blessed]  d20+9=29 ; d20+9=28 ; d20+8=13 ; d10+6=10 ; d6+6=9 ; d6=6 ;
Tuesday December 18th, 2012 9:17:11 AM

Dernock once again gets into the swing of things. he takes a more conservative hit but it seems to pay off. He has no idea about these things 'Drenchs?' maybe but that looked like a real nasty blow but the follow up with the shield - it may have missed. Oh wait, Looks like he forgot to take the safety off first.

Full attack
Axe 29 (Crit!) Confirm (28) Damage: 16 Non-lethal (48 damage with Crit) on D7
Shield 14 Damage 9 on D7
_____________________
Protection from Evil is touch range. Also Dernock is teaming up with Guards 1 and 2



Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+5=6 ; d20+5=21 ; d20+12=24 ; d6+3=7 ; 3d6=5 ;
Tuesday December 18th, 2012 12:31:54 PM

Devlin goes to move towards the exposed flank of the next demon but feels his limbs stiffen for a moment. He pushes past the feeling and roars in defiance rushing the next creature. Blocking the creature easy access to Sam Devlin slides his blade into its ribs twisting the blade as he pulls it from the demons body. A dark black ichor begins to run from the wound. The rogue shakes his blade to free it of the blood.

Actions:
Will save = 5 Hero Point used reroll = 21
Move to T,29 than U,28
Attack D7 (Flanking with Dernock)
To hit = 24 Dam = 7 + 5 sneak (12 total)
D7 now bleeding for 3hp/rnd (bleeding attack)

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+3=14 ;
Tuesday December 18th, 2012 12:40:00 PM

Shinto stays within the safety of the wagon, still sick as a dog. He does however manager to get behind the wheel for better cover, as to not be noticed.

Stealth: 14

Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+12=29 ; d12+10=15 ; d6=6 ; d20+10=30 ;
Tuesday December 18th, 2012 12:43:27 PM

Terser lashes out at D5 for 15 slashing and 6 shock, cleaving the demon in two (i think). He then takes a 5 foot step (AC19) and looks into the darkness, seeking the source of the flying crossbow bolts. (perception 30).

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 18th, 2012 2:12:36 PM

Sam and Chuckles continue to retch as the melee commences. They don't move, for fear of drawing attention, attacks, and making the nausea worse.

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=21 ;
Tuesday December 18th, 2012 4:05:37 PM

Shonti is still sick inside of the wagon, although he is beginning to feel slightly better than when he first breathed in the gas in the cloud. He takes a few heavy breaths, preparing to go back out of the wagon.
========================
Round 3 being nauseated.
Stealth=21

Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20  d20+10=19 ; d20+10=28 ; d8+5=7 ; d8+5=6 ; d6=3 ; d6=6 ;
Wednesday December 19th, 2012 12:03:31 AM

Drat! The masked dwarf curses silently as he realizes his time is better spent hunting demons. He steadies his bow on D11, releasing two arrows into the creature. If there is anyone sleeping in the wagon he is currently on, he will stamp his feet (move action?) in an attempt to wake them up.

---------------------

Two attacks w/ Rapid Shot
Attacks: 19, 28
Damage: 7+3 shock, 6+6 shock

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+6=10 ; d20+6=10 ; d20+6=22 ; d3+3=6 ;
Wednesday December 19th, 2012 12:14:10 AM

Sarnak, finally getting over the effects of the gas, takes a quick moment to summon a cheetah to the field, directing it to aid Dernock and attack D7, thinking Dernock needs the help at the moment, as he moves to W29 to get into a better position.

Actions:
Use summon monster SLA to summon a cheetah, attack D7
Cheetah:
Bite: A: 10
Claw: A: 10
Claw: A: 26 D: 6


Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 69/69 -- Raeb HP 43/43 Divine Favor, Bless  d20+13=19 ; d10+7=9 ; d20+9=11 ; d20+9=22 ; d20+9=11 ; 2d6=6 ; d6+2=7 ;
Wednesday December 19th, 2012 6:15:43 AM

Bruagh swings his axe at the demon in front of him (demon 2). Raeb attempts to bite and claw the same demon but has only mild success.

Attack: 19
Damage: 9 Slashing 6 Holy

Raeb Attacks: Bite 11, Claw1 22, Claw 2 11
Damage: Claw1: 7

Silence is golden - Round 5 - DM RobC  d20+4=23 ; d20+4=13 ; d20+4=14 ; d20+4=23 ; d20+4=18 ; d20+4=22 ; d20+4=13 ; d20+4=12 ; d20+4=16 ; d4+1=3 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=4 ; d20+4=17 ; d20+4=20 ; d20+4=5 ; d20+4=9 ; d20+4=16 ; d20+4=8 ; d20+5=21 ; d20+5=13 ; d20+5=6 ; d20+5=17 ; d20+5=21 ; d10=1 ; d10=8 ; d10=6 ; d10=8 ;
Wednesday December 19th, 2012 8:01:07 AM

Guard #3 feels himself stuck in spot - perhaps a nice relief from the queasiness he still feels.

Guard #4 drops to the ground. Another dwarf who will not make it out of the Scab.

Guard #5 is still vomitting and can manage to do little else.

Guard #6 brings his axe down on the demons head - perhaps inspired by the death of his friend. The demon dies instantly.

Guard #7 flanks the demon and attacks, but his blows dont seem to affect the otherwordly being.

Shinto and Shonti stay within the safety of their wagons, as Sam and Chuckles still continue to vomit.

Tahni edges her way closer to Dernock and draws a wand from her pack (Move action to move, and a move action to draw her wand from her sack. Can cast it on someone next turn)

Devlin shrugs off the spell's effects, and then teams up with Dernock. Dernock pulls out all stops, taking off D7's head - no time for Devlin's bleed damage to even begin.

Terser manages to take care of a nearby demon as well. Though his eyes and ears are sharp, he cannot see the mysterious shooter. Whoever is firing is doing so from more than 60ft.

Oathbreaker lets loose two arrows. Both stick into the demon, but it continues to stand. He stamps his feet on the wagon, but his steps are silent.

Sarnak moves outside the range of the silence, and summons a cheetah. (Moved you so you could cast. Also took the liberty of having it attack a different target for you seeing as the other was already down). The cheetah sets to work immediately, clawing at the demon.

Bruagh and Raeb double up on the same demon and do a significant amount of damage - but the demon still stands.

The party notice that when these demons die, their bodies disappear. Common for summoned creatures.

Things seem to be going well for the party.

But now isn't the time to be complacent. The ground beneath Dernocks, Tahni's and Sarnack's feet quickly drops away. A 30ft hole has opened directly where they are standing (Ref save vs DC17 to move to a vacant square or fall into the pit. Cheetah, G1 and G2 also need to make the save, but with a +2 bonus. Anyone that falls in will take falling damage. DC to climb out is 25)

D1 and D2 slash with their claws, and dextrous as he is, Bruagh takes many cuts (Miss AC13, 14. Hit AC23, 23, 18, 22 for 3, 4, 5, 3)

D3 tries to do the same to Raeb (Hit AC13, 12, 16 for 5, 2,4 respectively)

D4 snarls at Terser, but does little in the way of hurting him (Missed AC17, 20 and 5)

D6 is the same with G6 (Missed AC9, 16, 8)

D9 takes a step back and bares its teeth at the forming group. The pit certainly has helped it out, but it is still clearly outnumbered. It points at the ground it just moved away from, and a familiar cloud starts to form (Shinto is safe, but Sam, Chuckles, Devlin, Cheetah, Tahni, Sarnak, Dernock, G1 and G2 need to make a Fort save vs DC13 or be nauseated. Anyone that fell in the pit needn't make this save as the cloud hasn't extended down there.... yet. 9 of you in such close proximity - yep, I'm going to pull out the AoE spells!)

Though noone can see it now, you can hear D9 growl, obviously not affected by the stench (Fort save vs own stinking cloud: 21 = pass)

Four more crossbow bolts fire from the darkness at G6 (Hit AC 13, 6, 17 and 21 for 1, 8, 6, 8 respectively)

Bruagh feels something tug at his mind (Will save vs DC16 or be paralyzed! This is a spell effect)

Tahni only. Dernock and Sarnak may also read if they pass a DC25 perception Highlight to display spoiler: {You hear a voice whisper: "This is but a small taste of the forces surrounding your position my dear. Surrender yourself now by coming to the south. If you do not then fireballs will rain down upon all those helpless women and children in your wagons. You've smelt burning flesh before, haven't you? It really is quite ghastly" You recognise this effect to be a "Message" spell, and you are able to respond. You sense that this voice is not bluffing}

Map - Round 5

=====================
Please keep in mind your 60ft darkvision when making your actions!
Note the Fog Clouds obscure sight beyond 5ft

Damage
D7 - 1
D11 - 3

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15)  d20+5=20 ; d20+5=12 ;
Wednesday December 19th, 2012 8:26:39 AM

Sam and Chuckles are enveloped by another nausea-inducing cloud. Sam is able to hold himself together. Chuckles might have his name changed to Ralph.

Sam fort: 20
Chuckles fort: 12

Ooc-Need to check the map to post actions after this post.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+5=24 ; d20+17=33 ;
Wednesday December 19th, 2012 9:37:42 AM

Seeing the cloud of noxious fumes begin to form Devlin quickly holds his breath and uses the spell to hide his location. Falling back to his original position he puts his blades away and grabs his crossbow slinging it across his shoulders. He sticks close to the wagon wheel and clears his lungs while he tries to make sense of the battle.

Fort = 24
Stealth = 33
Move to R,26 (sheathe blades)
Get crossbow and sling it.

DM Carl - Tahni & the Guards - Bless, 7 rounds remain  d20=18 ; d20=13 ; d20+7=27 ; 3d6=9 ; d20+10=17 ; d8+4=12 ; d20+7=23 ; d20+13=16 ; d8+4=7 ; d20+13=16 ; d8+3=10 ;
Wednesday December 19th, 2012 9:44:39 AM

Guard 2 falls into the pit, grunting as he hits the bottom (9 damage). He scrambles up the side of the pit, but can't get a good handhold (He can't possibly make a DC25 climb check).

Guard 1 keeps his balance and moves 5' to D9 before pressing his attack (Hit AC 17 for 12 damage).

Tahni finds herself at Y30 before she realizes what's going on (3rd nat 20 for her in as many rounds. I'm taking her with me to Hook, Rob. She's good luck.)

The whisper in her ear immediately sends her ire up, before she realizes their assailants could very well torch every refugee they're carrying. How are they supposed to convince their brethren to reoccupy Drakesmeade if they can't even keep them safe for the trip there?

"You try to catch me in a pit I probably couldn't climb out of and in the next breath tell me to move away and surrender myself. You should have a chat with your underlings about synergy." She curses internally as another stinking cloud erupts around her, but shakes it off (Fort save 23).

"Convince me you won't just slay them after you have me, and I'm sure we can work something out. I'm in no mood to get kidnapped just to watch these dwarves burn anyway." She'll then finish casting protection from evil on Dernock before heading just east enough to get away from this cloud (Z29)

Guard 6 doesn't want to share his companions death at the hands of this sniper. He withdraws from combat to AE25 before continuing to AF26. He stands ready to attack should the demon follow.

Guards 3 and 5 continue emptying their stomachs.

Guard 8 takes a 5' step to flank D11 before attacking. His swing isn't impressive, but hopefully sufficient (Hit AC 16 for 7 damage). Guard 7 also takes advantage, but is no more elegant than his partner (Hit AC 16 for 10 damage).

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 19th, 2012 10:18:26 AM

Sam rides out of the cloud to P34. His mission: Find the annoying spell casters.

Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed]  d20+5=8 ; d20+12=14 ; d20+7=12 ; 3d6=12 ;
Wednesday December 19th, 2012 10:41:42 AM

After that frankly rather impresive blow, Dernock is totally caught off-guard by the ground below his feet disappearing. Further more, he loses balance making for a rather harsh landing. All that shuffling must have been quite noisy.

Reflex save: NOPE
Acrobatics check to reduce the fall : NOPE
Perception check: NOPE
Fall damage 12


Terser: HP 48/48 - AC 22/12/20 - CMD 20  d20+12=14 ; d12+11=21 ; d6=4 ; d20+12=31 ; d12+11=23 ; d6=6 ;
Wednesday December 19th, 2012 11:09:45 AM

Terser attempts another strike on D4 (AC 14 for 21 slashing and 4 shock) before moving to back up the guard behind the wagon. Those damned crossbowmen will have to get closer to hit them anymore, and they'll regret it when they do.

move to AF 25
if a demon comes within range (10 foot AOO) hit AC 31 for 23 slashing and 6 shock




Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 42/69 -- Raeb HP 23/43 Divine Favor, Bless  d20+9=29 ; d20+13=14 ; d20+9=28 ; d20+9=15 ; d20+9=11 ; d6+5=8 ; d6+2=6 ; d6+2=8 ;
Wednesday December 19th, 2012 3:03:16 PM

Bruagh's barely feels the tugging of the spell at his mind. However, he is glancing around frantically for Tahni and as such attacks in a terrible manner. Raeb is more effective continuing to attack the demon.

Attack: (Natural 1)

Raeb Attack: 28, 15, 11
Damage: 8, 6, 8

Will Save: 29 (Natural 20)

Shonti AC18/17/14 - CMD14 - HP44/44  d20+5=15 ; d100=87 ; 3d6=8 ;
Wednesday December 19th, 2012 3:31:18 PM

Seeing the clear air in front of him become foggy with another nasty smelling cloud, Shonti thinks twice about jumping out of the wagon.. Instead of jumping out inside the "camp" circle, he takes to the southern side of the wagon, quickly tears through the canvas cover of it, and jumps down to the ground. He makes his way around the cloud a little ways, before looking around for whoever is casting these spells at our campsite. If he can spot any of their attackers, he will shout at them, "Burn, you evil bastard!" Pointing his hand their way, he watches as a sphere of fire erupts around them.
===========================================================================
Move to Y,35
Perception:15, to look for anyone else around us.
Cast Flaming Sphere IF Shonti see's any new target, cast on it's position. IF NOT, cast @ AC,31, on D10.
SF=5%. 1d100=87.
3d6=8 fire damage to either D10, or new opponent. Reflex save DC=16 Negates Damage.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d3=2 ;
Wednesday December 19th, 2012 8:32:05 PM

Shinto stays hidden, still..

I ain nevah puked so much in me life...

While he has regained his stomach for the moment; Shinto grabs his Bulls Str potion from his HaverSack;

I can' be sick fore-[/i] He hiccups a green stream of gut juice into the dirt to his left.

=============
[i]ooc: What round will I be able to actually act? 5?

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+3=8 ; d20+1=18 ;
Thursday December 20th, 2012 1:29:08 AM

Sarnak eeps as he falls into the pit, by some luck landing on his feet but taking some damage from the fall, as he attempts to cast haste on oathbreaker, devlin, the cheetah, braugh, and terser

Silence is golden - Round 6 - DM RobC  d20+4=24 ; d20+4=13 ; d4+1=5 ; d20+4=21 ; d20+4=24 ; d20+4=11 ; d20+4=19 ; d20+4=9 ; d20+4=14 ; d20+4=17 ; d20+4=11 ; d20+4=16 ; d20+4=8 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d20+4=10 ; d20+4=12 ; d20+4=20 ; d20+4=13 ; d20+4=23 ; d20+4=18 ; d4+1=2 ; d4+1=3 ; d4+1=4 ; d20+4=17 ; d20+4=21 ; d20+4=9 ; d20+4=21 ; d20+4=20 ; d20+4=19 ; d4+1=5 ; d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; 6d6=28 ; d6=5 ;
Thursday December 20th, 2012 8:34:33 AM

Sam and Chuckles push through the cloud to try and find these hidden casters (Note Chuckles can only take a single move action. I've moved you to where I think you can reach this turn: Q33)

Devlin stealthily moves to where he dropped his crossbows (A move action, then another move action to shethe your swords, then another move action to pickup a dropped weapon? Sorry, only 2 moves this turn. You can pick up your crossbow next round)

Dernock and Sarnak tumble into the hole. It could be a blessing in disguise as they see the foul mist overhead. Sarnak then prepares to retaliate with a spell (For haste "one creature/level, no two of which can be more than 30 ft. apart" The targets you have specified are quite spread out. Please advise who is hasted noting your line of sight from the bottom of a 30ft hole. Also, Cheetah to make another Fort save vs DC 13 or be nauseated.)

Terser attacks the demon one last time before going for cover by the wagon. (Sooo... you're using a reach weapon? "Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe". Does this mean you couldn't have attacked the demons in the past few rounds? Holding your AoO for now til we work this out)

Bruagh and Raeb continue to work together to attack the demon, but the paladins thoughts are elsewhere.

Shinto finishes throwing up (Free to act next round. Remind me to empower this spell in the future! :))

Shonti moves and not seeing anyone to the south, turns and casts a flaming sphere at D11. The demon seems to ignore the ball of fire that surrounds it. (Note you do not have line of sight to D10 so I took the liberty of changing your target to D11)

G1 pushes the attack, but his axe glances off the demons hide. (Need to make another Fort save vs DC 13 or be nauseated.)

G2 finds himself stuck at the bottom of a pit with Dernock and Sarnak.

Guards 3 and 5 continue to be sick. Luckily there are no enemies within striking range of them.

Guard 6 withdraws and prepares to counterattack.

Guards 7 and 8 coordinate to flank their demon enemy, but alas its hide is surprisingly tough.

With Dernock out of reach, Tahni is unable to cast her spell. She instead starts to move east

Terser's movement provokes an AoO from D4, who scratches heavily at his back (Hit AC24 - Nat 20. Failed to confirm. 5pts damage)

D1 and D2 continue to bite and slash at Bruagh (Hit AC21, 24 (Nat 20 - failed to confirm), 19, and 17 for 5, 4, 4, and 5. Miss AC9 and 14)

D3 tries to sink its teeth into Raeb (Hit AC16 for 3. Miss AC 8 and 11)

D4 and D6 move it to attack Terser, D6's teeth grazing Terser's armor (Miss AC10, 12, 20)

D9 swipes with its claws at G1 (Hit AC13, 23 and 18 for 2, 3, and 4)

D10 and D11 combine to attack G7 (All of these attacks should have +2 to flanking added. Hit AC17, 21, 9, 21, 20, 19 for 5, 5, 4, 5, 4 and 3)

No crossbow bolts come from the darkness.

The zones of silence look to have ended. The fire on the wagon to the east has now spread. The refugees exit from the north end of the wagon and screaming, start running east, away from the camp (Not shown on the map, but there are 8 of them making a break for it). The canvas beneath Oathbreaker gives way dumping the dwarf into the fiery wagon. (Oathbreaker takes 5pts fire damage)

Tahni Highlight to display spoiler: {The voice responds: "Oh, you think you have a choice? Every five seconds you make me wait will see more people burn. The only hope you have of saving them is to come to me. NOW. Head east, then south. I will find you. Only then will the bloodshed stop. Allow me to demonstrate what will happen the longer you stall"}

A ball of fire erupts alongside Shonti, setting half of the wagon on fire! (Shonti take 28pts damage. Ref save vs DC18 for half)

Refugee screams now sound all around the camp. Those in the burning wagon to the south, exit to the west, and are quickly overcome by the nauseating cloud. But at least they are not burning. Still sick, they start moving south into the darkness!

Map - Round 6
=====================
Please keep in mind your 60ft darkvision when making your actions!
Note the Fog Clouds obscure sight beyond 5ft

Damage
D3 - 6
D9 - 1 (said D7 in previous post, but it is actually D9 that is hurt. D7 was killed long ago!)
D11 - 3

DM Carl - Tahni & the Guards - Bless, 6 rounds remain  d20+6=18 ; d20+10=28 ; d8+4=8 ; d20+8=12 ; d20+9=21 ; d8+8=13 ; d20+11=20 ; d8+3=8 ;
Thursday December 20th, 2012 9:55:37 AM

Guard 1 manages to hold on to his lunch another round. He hits AC28 for 8 damage.

Guards 2,3 and 5 are still out of combat due to nausea/elevation issues.

Guard 6 takes a 5' step to AE25 to aid Terser. He targets D6, but can't connect (Miss AC12).

Guard 8 sees the vicious series of attacks land on guard 7 & presses his attack against D11 - Hitting AC 21 w/ a power attack for 13 damage. If D11 is still standing, guard 7 attacks & hits AC 22 for 8 damage. Otherwise he attacks 10 & hits AC20 for 8 damage.

Tahni sees the refugees take flight and realizes this voice holds all the cards. "Very well," comes her reply. Several choice retorts and insults flit through the oracle's mind, but she keeps them to herself. These fools know not what kind of hell their actions will unleash.

Though the fog obscures her sight, she can hear Braugh and Raeb fighting for her safety. She knows he will blame himself for this. That hurts more than anything. She deliberately places her glass dagger in the open for him to find. It will have to do for now.

Not wanting to test this madman's resolve any further, Tahni breaks into a full run to the east, then turns south. She moves wordlessly, hoping to avoid being seen.

She does cast create water as she runs in an attempt to put out some of the fire...

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40  d20+11=15 ;
Thursday December 20th, 2012 11:21:13 AM

Unsure of where to go and what to do in the confusion Devlin stays hidden while he reloads the crossbow. As he winds the crank he notices that most of the sounds of battle are back. Blasted demons, they fight ta the bitter end while the necromancers hide in the shadows. Devlin scans the battle peeking under the wagon to get a better view. Cant say I wouldna' do the same though.

Actions:
Reload hvy crossbow
Perception = 15

Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18)  d20+13=33 ; d20+13=28 ; d12+11=20 ; d12+11=21 ; d12+11=16 ; d6=2 ; d6=5 ; d6=2 ;
Thursday December 20th, 2012 11:26:58 AM

(Assuming my AOO hit, i'll try to finish that one off, unless it's dead, then go for the other one. Either way, 5 foot step to AE26 to get to proper range)

With a ferocious blow, Terser gets his revenge on the demon that had the gall to bite him.
(nat 20, crit confirm 28)

20+21+16 slashing damage and unnecessary 2 shock (got excited and tried to crit the shock too)

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday December 20th, 2012 11:37:59 AM

Sam continues to ride around the perimeter of the camp (U39). His voice finally pierces through the chaos.

"Protect Tahni and the refugees! Strike these demons down! Don't give up!" (Inspire courage +1 to group)

Ooc-Chuckles should be able to move 11 squares. 1 5ft and a move of 50ft.

Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20  d20+10=28 ; d8+5=8 ; d6=3 ;
Thursday December 20th, 2012 2:25:42 PM

The Oathbreaker stumbles out of the burning wagon, coughing and wheezing from the smoke. He manages to regain his composure long enough to see Tahni run past him. Wait... what? Did I miss something? He whips his head around, pulling out an arrow and sticking it in D11 before calling out, "Tahni! Where in the Scab are you going!?"

-------------------

Move to AI-29
Attack: 28
Damage: 8+3 shock
Oof, two missed posts this week... sorry folks.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=19 ;
Thursday December 20th, 2012 2:42:11 PM

Shinto crawls under the wagon to the west, makg sure he doesn't step into another cloud of poison. He takes care not to spilk the red potion, as he crawls onto the battle field, he chugs the bulls strength potion before standing up and looking around for demons or necromancers.

=====
Crawl to R,27 and drink bulls str potion he pulled out last round.
Perception 19 to find necros or anything else.

Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless 
Thursday December 20th, 2012 5:45:00 PM

Both the Paladin and the Bear have taken a beating and are close to collapsing. Then Bruagh hears Tag cry out to Tahni and he panics. "Raeb! Let's go get her!!!" The Paladin knows she is not on the north or west side of the fog so he decides to head south with Raeb. He mounts his faithful companion and the run at full speed to the South.

Bruagh mounts Raeb.
Raeb runs full speed south (50ft base movement at run speed) staying out of the cloud.
Provoke AoO's.

Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed] [No Armor]  d20+11=15 ;
Thursday December 20th, 2012 6:01:49 PM

[B]Sigh. Guess it's time fer more climbin'[B] he states rather despairingly but can't seem to get a decent handhold on anything. The fall probably shook him up a bit.
================
Climb check 15
I forgot to remove the armour class penalty when I tried to reduce my fall damage also it seems my Crit has been followed by a series of bad rolls.

Shonti AC18/17/14 - CMD14 - HP30/44  d20+5=20 ; d20+5=7 ; 3d6=12 ;
Thursday December 20th, 2012 11:33:07 PM

BOOM!
As the fireball erupts right next to him, Shonti is burnt pretty badly but it's not quite enough to put this dwarf out of commision! He takes off with a start into the darkness ahead of him, running between the small fires beginning to spread. He takes a quick look around, but with the confusion of the screaming, and the fires spreading, he isn't able to see much... He directs his Flaming Sphere to head south as well, in search of a more flammable opponent. The dwarf does however, notice Tahni running out of the camp, as he is headed south-east himself only at a much slower pace. "By Gargul! Where're ya goin' Tahni?! I'm comin wit ya, let's take this fight to em!"
===================================================================
OOC:
Reflex Save: 1d20+5=20.
Perception: 1d20+5=7.
Move Shonti to: AB,37.
Move Flaming Spehere: in a straight line towards any enemy besides the demon that comes into his sight, if none, then move to AE,37


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42  d20+5=14 ; d20+6=20 ; d20+6=21 ; d20+6=16 ; d6+3=9 ; d3+3=4 ; d3+3=6 ; d20+5=11 ;
Friday December 21st, 2012 1:27:32 AM

OOC: Didn't realise it was 30', ok so he can't really cast haste, and the DC is too high for Sarnak to ever make, so he did nothing last turn then.

Sarnak, looking up at the walls of the pit and the situation he was in, just sighs hopelessly and waits for the battle to be over, he would have no chance of climbing out of the pit unless someone dropped in a rope, and no one would stop to do so when fighting demons.

The cheetah ignores the effects of the cloud and continues attacking.

Bite: A: 20 D: 9 Beat CMD of 11 or be tripped.
Claw: A : 20 D: 4
Claw A: 16 D: 6

OOC: Sorry about my sub-par post last turn, the knowledge that this character is not going to exist in 2 weeks has kind of killed my desire to keep running with him.

Silence is golden - Round 7 - DM RobC  d20+4=17 ; d20+4=24 ; d20+4=5 ; d20+4=8 ; d4+1=3 ; d4+1=2 ;
Friday December 21st, 2012 7:24:12 AM

Guard 1 continues his attack, ignoring the effects of the stinking cloud

Guard 2 looks to Sarnak and Dernock to see if they have inspiration to get out of the hole.

Guards 3 and 5 aren't so lucky, and continue to retch

Guard 6 presses the attack, but his blow bounces off the skin of the demon. Terser shows the guard how it is done, easily finishing the demon off. His AoO sees that no demon now stands near him.

Guard 7 and 8 manage to coordinate their attacks to perfection, taking care of D11.

Devlin keeps his crossbow at hand and tries to get a better overview of the battle. The necromancers attacking from range certainly have the right strategy.

Tahni takes off to the east, without word to anyone. She leaves her glass dagger behind.

Oathbreaker emerges from the burning wagon looking slightly worse. Unfortunately the ash doesn't really help with concealment in the dark. He sees Tahni rush past, but doesn't have time to follow. He plugs a nearby demon with an arrow.

Shinto emerges next to Devlin. The two stand side by side and take a moment to prepare to push back at their foes.

Bruagh hops aboard Raeb and the two move with haste to the south (AoO: Hit Bruagh AC17, 24 (failed to confirm) for 3 and 2. Miss Raeb - AC8). The pair narrowly avoid trampling Shinto & Devlin.

Shonti sees the demon to be too resistant to fire and decides to search out another target. In doing so, he too sees Tahni dash off to the east.

Sarnak thinks through the situation logically. Climbing out would be too difficult, but at least he is in no present danger. Highlight to display spoiler: {No problems on the posting mate. My PC is in a similar boat in Ust and has to be replaced too :(}

The cheetah lands a solid bite and claw on the demon.

D1, D2 and D3 snarl into the air, before running northwards.

D9 and D10 likewise make runs for it, both sprinting south (D9 provokes AoO from the cheetah. D10 provokes from G7)

At the speed they run they are soon past your darkvision range.

The wagon to the south is now fully ablaze. The wagon to the east looks like a lost cause also. Perhaps a blessing from Domi is that there don't seem to be any hurt refugees anywhere.

The noise of combat has gone. The crackling fire that burns through the wagons is all that can be heard.

No more crossbow bolts are fired. No more spells noticeably cast at the party. The first stinking cloud now vanishes.

Map - Round 7
=====================
Please keep in mind your 60ft darkvision when making your actions!
Note the Fog Clouds obscure sight beyond 5ft

Damage
D1 - running north
D2 - running north
D3 - 6 (running north)
D9 - 8 (running south)
D10 - running south

DM Carl - Tahni & the Guards - Bless, 5 rounds remain  d20+11=17 ; d8+3=10 ; d20+8=18 ; d20+8=14 ; d8=1 ;
Friday December 21st, 2012 8:31:51 AM

Guard 7 swings at the retreating demon, connecting with a vicious blow (Hit AC17 for 10 damage). He then pulls up his crossbow & takes aim, hitting AC18 for 1 whole point of damage. The rest of the guards (who are able) all run to make sure the refugees are safely out of the wagon. Guard 6 runs up to the motionless body of 4 and checks on him. "He's still alive!" he shouts. Anyone looking sees there's a lot of blood pooled around the dwarf. He won't stay alive for very much longer.

Tahni turns to the south and continues moving at full speed. It's not long before the darkness engulfs her and she disappears from view.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46  d20+7=8 ;
Friday December 21st, 2012 10:36:29 AM

Me comin aftah ye Braugh! I'll not do nuffin t'is battle! Shinto screams feeling the effects of the Bulls Strength potion coursing through his body.

He takes off running at full speed after Braugh, Frozen Soul in one hand, Shield in the other, keeping his eyes peeled to see anything other than Demons and Darkness.
Somebody summoned the Demons, now, where 'em necros...

Seeing his brother and hearing about Tahni, Where she go bro?
He then screams into the Darkness TAHNI!!! COME BACK! WE'LL KILL EM ALL! DON GIVE IN TER EVIL!!!
=============

Double move action: RUN: 1st to T,37 then he keeps on going to the south east to AF,42
perception: 8 (seriously... ) to look for enemy's or Tahni.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Friday December 21st, 2012 11:12:00 AM

Ooc-Sam should be on square (U39). Did he see anything? Mage or Tahni? It will affect my next actions.

Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18)  2d6=7 ;
Friday December 21st, 2012 2:50:29 PM

Terser releases a wave of healing energy before trying to stop the fire on the burning eastern wagon.

(heal all within 30 feet for 7 hp)

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Friday December 21st, 2012 3:28:28 PM

Devlin Fires a crosbow bolt into any demons that still live showing no mercy to the hell spawn. As he surevys the scene it does not take the astute Dwarf long to notice a key person is missing. Where is Tahni? Bruagh where did she go? He almost screams.

Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20 
Friday December 21st, 2012 5:04:36 PM

The Oathbreaker runs after Tahni for a bit, but soon gives up, slowing to a halt. What? Why would she...? Looking around, he notices the retreating demons and the lack of spells being slung. What is going on?

Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless  d20=16 ;
Friday December 21st, 2012 6:17:30 PM

Bruagh and Raeb run full speed in the directions others mention Tahni ran. He will keeps a vigilant eye for her, her tracks, or enemies. He doesn't stop looking for her.

Perception: 16

Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed] [No Armor]  d20+11=13 ;
Saturday December 22nd, 2012 5:33:49 PM

Dernock still fumbles upon the wall of the pit. Finally giving in he calls out Can Someone toss down a rope?[B] and then mumbles to himself [B]Dun seem all together today.

Climb check 13...

Shonti AC18/17/14 - CMD14 - HP30/44  d20+5=7 ;
Saturday December 22nd, 2012 6:56:24 PM

Shonti continues after Tahni, only now taking off at full speed running. "She's headed this way Braugh! To the South-East!"

The sorcerer leaves his Flaming Sphere behind him, not so much worried about burning demons anymore. He follows Tahni to the south, running as fast as his stubby little legs wil carry him. We have to get to her... They'll kill her if we don't catch up!
========================================================================
OOC:
Perception: 7.... to see anything other than Darkness and Tahni... Probably not gonna happen, i know...
Move Action: Run full speed to AE,40... Then turn to the South, and run to AE,52...
IF he can make a double move action (moving 4 times normal speed both actions), he will move to AK,66.


Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Sunday December 23rd, 2012 10:58:49 PM

Sarnak just waits in the hole, leaning against a wall as he waits for aid to get out

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 24th, 2012 3:28:02 AM

ooc-I'll just do a generalized, open post since I'm not sure where Sam is at and it seems the battle might be ending soon..
-------------------------------------------------------------------------

Sam continues east along the bottom edge of the camp. His eyes search east and south for any magic users who have been causing chaos. He hears the group yelling for Tahni. Their worst nightmares seem to be coming to light. The future battle herald... desperately looks for targets. Desperate to save Tahni, the tiny gnome finds the courage to call out the attackers.

(Aloud in Abyssal)-"Show yourselves cowards! We'll send you back to the fiery prison, where you belong!"

Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless 
Monday December 24th, 2012 9:54:52 AM

Bruagh continues looking for Tahni.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Tuesday December 25th, 2012 8:35:40 AM

OOC- Merry Christmas Forged!

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Wednesday December 26th, 2012 2:39:47 PM

Merry christmas, anyone heard from our dms ey?

DM Carl - Tahni & the Guards - Bless, 5 rounds remain 
Wednesday December 26th, 2012 4:55:13 PM

OOC: Seriously, where are those lay-abouts?

(I'm sure Rob will be along shortly.)

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Wednesday December 26th, 2012 9:04:14 PM

Ooc- There is a free pass for posting. It gives us more time to ponder and worry about the fate of our beloved Tahni.

Aftermath - DM RobC 
Thursday December 27th, 2012 9:36:27 AM

OOC: Sorry folks, just indulging in a little too much merriment! A belated Merry Christmas to all :)

There is confusion now in the camp. Has the enemy gone? They haven't attacked for a little while now.

Those who were down the hole find themselves lifted to the surface as the ground rises back to its normal level. No traces remain of that sinkhole. The guards looks around seemingly confused, but quickly braces himself for more combat.

The other guards quickly move to calm the refugees and coax those fleeing to return. All the while they try to return to their formation and prepare for any subsequent attack.

The fires continue to burn. The sounds of the fire crackling and of sobbing women and children are all that can be heard. The smoke is light though does manage to interfere with darkvision. Fortunately the more potent fog - the stinking clouds - have all gone.

Tahni for whatever reason has run off into the darkness. Could she be taking the fight directly to the enemy?

Oathbreaker, Shinto and Shonti give chase, and see Tahni a little ways ahead of them. Her head is bowed and her shoulders slumped. She obviously hears the footsteps following her and turns to face the dwarves. She smiles briefly, but the sorrow in her face is obvious. She stands a little taller, puffing her chest out with pride as a form materialises directly behind her.

A drow stands behind Tahni with his right arm wrapped around her using her as a shield. His hand clutches her throat tightly. He smiles a smug grin on seeing the dwarves and tightens his grip even more on Tahni's neck. She winces, but continues to stand tall.

"Tell the paladin that though this one may not be with child at the moment, that can easily be remedied. You would do well to leave this land. The Scab belong to the Fhorge!" With stereotypical evil-guy laughter both he and Tahni instantly disappear.

Shonti has seen such magic before. Almost certainly a teleportation spell used by powerful wizards and sorcerors.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Thursday December 27th, 2012 10:20:29 AM

BLASTED COWARDS! Magic ye'self gone te 'scape ME wrath and Braughs might! aaarrrggghhhhh!!!

Seriously ticked off by this vanishing act, Shinto, still feeling the wasted bulls strength potion coursing through his compact body, drops his shield and grabs the Frozen Soul with both hands, slamming it into the ground in front of him. He shakes his head and looks to his brother,

Can ye trace em?

Then, the angry dwarf lets out a short chuckle, ye t'ink 'ey goin back to the lab we destroyed ey? hehe. Wheres Braugh?

Picking up his shield, strapping it to his back he goes back to the campsite, donning his armor and collecting everything else from inside his tent, he presses the magical button and slips the portable tent back into his bag.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Thursday December 27th, 2012 11:01:23 AM

Sam rides to the location where Tahni last stood and stops. No words come from the bard. He knows that this event could shake the group to their core. He then begins to think of his new friend Chuckles.

"I took him from a place of safety and brought him to situations that could easily cost him his life. I can't live with that responsibility. He needs to stay at DrakesMeade. This will be our final ride."

Sam rides back to the camp and checks on the others. He quietly offers his healing to anyone in need.

Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20 
Thursday December 27th, 2012 11:28:09 AM

An arrow flies through the space occupied by the drow seconds after it leaves. The Oathbreaker is left standing there, bow in hand, eyes wide as he reels with what just happened. He blinks a few times before letting his arms fall to his sides. "Again... they did it again..." he mutters, not moving from that spot.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Thursday December 27th, 2012 2:53:06 PM

Devlin looks at the devastation around him and becomes lost in thought and anger. He wanders the camp for a while helping those that survived trying to keep his mind off what just happened. He does not give Bruagh a glance and can be heard muttering under his breath.

Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless 
Thursday December 27th, 2012 6:56:45 PM

The Paladin dismounts Raeb and comes to a stop. He faces where Tahni and the Drow disappeared from looking to no one. His hands open dropping his shield and axe. After a few moments his knees buckle and he is kneeling. His shoulder slump and his head bows. The Paladin, for the second time in his life... is truly defeated. Those looking at Bruagh will notice for the first time that he truly does look old. Old and tired.

He remains their and in silence for some time.

Aftermath - DM RobC 
Friday December 28th, 2012 9:47:50 AM

Feelings are mixed in the camp.

Shinto is in a state of anger and takes out his rage on the ground. If only there were a live target, or at the very least an enemy corpse to attack. Still fuming he packs his tent away. There is little chance of getting any more rest now.

Sam goes into a state of thought. The abduction of Tahni could absolutely have ramifications on the party. His thoughts turn to his faithful sidekick. Though Chuckles has been loyal, could Sam live with himself if anything bad happened to him?

Oathbreaker remains motionless in disbelief. The enemy always seems to be one step ahead. What's more, they seem to be everywhere. Duergar, necromancers, and Eberyon knows who else!

Devlin tries to occupt himself rather than dwell on these events. He is barely able to contain his feelings though wonders how the paladin in the group is doing.

Bruagh, well, seems lost. Beaten. The thoughts of the party are with him, though none know how to put them into words. It takes a great deal of time before he is able to walk back to the camp.

The dwarven guards can obviously tell something is wrong and it doesn't take long before words spreads about what that is. "Sir" one of the guards approaches Bruagh "We found this on the ground over there." He holds Tahni's intact glass dagger out to Bruagh.

*** For the successful completion of this module, all PCs are awarded 6000xp! That should put everyone at level 6! ***
====================================
OOC:
Wow, what an ending!

First off, well done to Carl for his great storytelling. This module was his baby and I hope you found it as enjoyable as I did. When I first read the proposed endings for it I was shocked and excited to see that this was a possible one. Just wow.

Secondly, again well done to everyone for that final battle. Neither Carl nor I knew the others planned tactics (though Carl did create the NPCs) and I think that may be the biggest battle we have had in the Forged in terms of pure numbers of goodies v baddies. I would have loved to have seen a Devlin v Lila fight - the two of them alone in a forest or deserted town of some kind.

No doubt the APG/Wold announcement did dull it for some of us as we became preoccupied trying to understand the extent of those changes.

On that, I have just sent you all an email regarding the changes you'll need to start making to your PCs.

Finally I just wanted to thank all of you for being involved in this campaign. The Forged often gets kudos from Jerry and Ken for you guys posting so regularly and with such great posts too. You guys rock. I'll be moving to DM Bonetown and will be referring to the Forged as the benchmark for player posts.

I've been involved with this campaign in one way or another since August 2010 so I will absolutely miss not being involved in things going forwards - though rumour is I may have provided some suggestions for your next module ;)

Keep this game as awesome as it has been!

Rob.


Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Friday December 28th, 2012 11:53:29 AM

OOC: Rob it has been a blast, thanks for the great RP as Tahni and all your time spent as our Co-DM. You will be missed

Carl, well done sir your module was well thought out and quite gruesome. Thanks for being a great Co-DM.

Good luck in your next games.



Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless 
Friday December 28th, 2012 12:16:23 PM

OOC: Hey guys, I've had a blast. Bruagh has been here since the prelude with Tahni and plans to be hear until the closing chapter. Really going to miss having you around Rob, and Carl it's been a blast. That said, if Bruagh ever catches either of ya'll in a dark ally he's gonna tan your hides.

In case anyone is wondering I'm using that last post to justify why Bruagh is going to be a tad less diplomatic, more of a machine in combat, and taken the Stone Warden PrC. It gives two very useful first level abilities that let me locate a Dwarf within a certain radius, and gives a nice bonus to axe damage. Things just got real.


Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Saturday December 29th, 2012 4:39:31 AM

ooc-You guys did a great job on this campaign. Each story thread always kept me interested in what was coming up next. We'll definitely miss both of you here. Hopefully you both have as much fun in your upcoming campaigns. May they do their best to rank at the top (2nd place) against the other non-Forged campaigns of the Wold. ;)

Thanks again!

Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) 
Saturday December 29th, 2012 10:25:14 AM

ditto on the sentiment expressed above. thanks for the great welcome into the wold. It was a little confusing at first, jumping into a game where everyone else knew what was going on. but it's been a great experience, and I'm looking forward to seeing what the future holds =).

Doing the rework of the character now, so I should have something up for review today.


Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Saturday December 29th, 2012 10:52:19 AM

Yes, Carl and Rob, SUPRE AWSOME module. Jumping in at the middle was interesting as well! I look forward to working with Rob; and Carl nicely played my friend :)

Shinto sets where his Tent was placed... His ax in front of him, his head low.

Protect the weak.. When they run into their death head first! Protect the innocent, are they really innocent at all? I just can't do it... Domi... I'll always fight in yer name...

He questions his faith and devotion to the God of protection...

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Saturday December 29th, 2012 1:38:21 PM

This is the link to The New and Improved(ish) Shinto! DM's plz check this out

Shonti AC18/17/14 - CMD14 - HP30/44 
Sunday December 30th, 2012 1:33:08 PM

OOC: Rob, and Carl... Wow. You guys definitely didn't dissappoint at all. This has been a great game for me since Marty and I came along a while back. That said, I'm extremely pissed that you guys had Tahni kidnapped!! In character, of coure. This is by far one of the best games I've ever played in, and that's no doubt accredited to both of our awesome Co-DM's. Thanks guys, for a wonderful time, everytime I log onto the Wold. I hope I can (Alongside Jim C) make the new Humbles Ford game this enjoyable!

When the Necromancer teleports off with Tahni, Shonti would walk over to Braugh, drop his head in a bow, and grasp the paladins hand, pulling him in for a one armed hug. I'm sorry brother... There's nothin' we could do. Soon as we caught up with her, he, the Necro I mean, appeared out of thin air, grabbed her by the throat, and disappeared! Tag tried to stop him lad, honest he did! I dunno where they took off to, but we'll hunt them down, whatever it takes for ya to get to yer lady!

Shonti walks back over to the camp, after giving his condolences to Braugh, and finds his Brother, Zarbadium. Shinto, I dunno where they went. I can't trace em, no way short of a scrying spell, and that's far beyond me, brother... If I had ter guess, I'd say they're off back to their hideout wit 'em nasty flesh monsters!

Bruagh Stormbringer AC 24/11/20 -- CMD 22/26 -- HP 90/90 
Sunday December 30th, 2012 4:46:34 PM

Bruagh ignores Shonti's hug. He just remains on the ground for some time. Finally the Paladin lets out a bestial scream. Something primal. A scream full of anger, pain, rage and something more... hate? Bruagh screams again. It sounds more primal than the first if such a thing is possible. The broken dwarf grabs his holy waraxe and screams a third time, turning two full circles and flings the axe into the pitch black darkness of the Scab night. His shield follows the axe with a fourth scream as the dwarf falls back to his knees, chest heaving.

The Paladin remains on his knees and frantically grasps for his holy symbol, Domi's holy symbol. He clutches it between his head and the ground and prays in earnest. "DOMIIIIIIII!" I have done as you asked, gone where you said, fought evil at every turn, protected the weak... the innocent, witnessed my friends slaughtered, watched unspeakable act after unspeakable act and always fought to stop it in your name! All this time I have asked only one thing from you... one thing.... that while I did your work... that you protect her!

The Paladin screams once more, louder than before. "Our covenant is broken. By your actions, or lack thereof. I shall keep up my end of the bargain and protect the weak... but never again in your name!" The dwarf takes the holy symbol and using all of his might flings it into the darkness.

The ex-paladin rises to his feet and looks at the rest of the group for the first time. In a much more gruff, solemn voice he turns to the Oathbreaker. "It seems we have something in common brother."

"We must go back to Drakesmeade. Regroup, get geared back up, and decided what course of action to follow." Bruagh will leave his armor, shield, axe and holy symbol where they lay as they make their way back. He holds the dagger Tahni left behind and lets the sea of emotions run rampant in his mind.

OOC: Bruagh's new CS is linked. Bruagh will most likely go simply by Stormbringer from now on.

Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) 
Monday December 31st, 2012 9:14:10 AM

Sam follows the lead of the others. He gathers his equipment and surveys the faces of the group. Certain members of the party are obviously more affected than others.

"They have been wounded by foes on many occasions. This time things are different. Some are cut so deeply, that their very views of life on this forsaken land have changed forever. No evil that roams the Scab will find mercy from these mighty dwarves. Those who cross their rage-filled march of death will find only destruction. Their minds are focused. Their hearts are committed. Their souls...are forever forged."

Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) 
Monday December 31st, 2012 11:34:57 AM

Terser likewise has a struggle with the God that he had been trying to truly accept into his life, though his turmoil was kept inside. Things had seemed to go wrong, and keep getting worse, ever since he strayed from his true self. Yes, his true self may have been a brute, not worth the honor of his family. But they betrayed him! They cast him out when he didn't fit the mold they had set for him. And he could stay on the path they chose for him no longer. Well fine, if they will cast me out, then they have no say in how I will live my life. I can't hold my weapon and my holy symbol at the same time, so it's time to choose one and stop feeling conflicted every day. In the end, the longaxe (suddenly turning into a glaive) felt more right in his hands than his faith ever had. His new faith would be one of battle, but fighting for the right reasons instead of the ones that his former family had told him were so.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Monday December 31st, 2012 12:38:30 PM

Shinto nods and grunts to Braughs Instructions

Looks like that'settled 'en. We make 'em pay.

Shinto stays silent and focused on the way back to Drakesmead. His faith wavering as well; not cut deeply as Braugh emotionally, Spiritually Shinto feels he's thinking he made the wrong decisions. That putting his faith in a "Higher Power" that they may watch over you!?

No, only deals can be made. We protect our selves. Look a'ffer each other.

DM Carl 
Monday December 31st, 2012 1:13:27 PM

You folks have been awesome. I'm thrilled everyone had a good time w/ my inaugural module here at The Wold. I couldn't ask for a better group of players.

For that matter, I couldn't have asked for a better Co-DM as a first time partner. Rob, you've been a godsend.

I've been kind of absent lately, I realize. My daughter's been in and out of the hospital with a kidney infection we can't seem to shake off.

Good luck with your new DMs. Luckily I still get to hang out with Marty in Hook City...


Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Monday December 31st, 2012 4:00:05 PM

big deal in darkness... its killer ;)

Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed] [No Armor] 
Tuesday January 1st, 2013 7:14:35 AM

Dernock shakes his head at the scene before him and dusts himself off. He takes his boots off and bows his head in prayer before tossing them into the fires that's consuming the wagon.

Pantheon, I ain't much fer piety, but I fear fer mah friend right now. Afraid they may be prey to the gods 'o testin'. These boots I give to ya in sacrifice is a request t' see that our future actions serve justice t' those that have wronged an' not because o' wrathful revenge. Please ensure, whatever the outcome, ensure when the time is right that in this situation, that the wronged be righted. Thanks yer honour.

OOC Thanks Carl and Rob and good-luck. It's been great.

Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 
Tuesday January 1st, 2013 2:16:00 PM

As the group prepares for the solemn trip back to Drakesmeade they notice that Devlin is missing. A search of the area uncovers nothing, not even Oathbreaker is able to pick up his tracks.

Rage and anger has clouded the rogue's mind and he ghosts from tree to rock muttering to himself all the while. Blasted duergar and drow they be nothing but evil. That Lila is the worst of the lot left. I know she was here those bolts in the carts were hers. He looks up from his musings as he moves, the scab laid out before him in its terrible beauty. This blasted place not be worth the trouble and loss there is nothing here ta gain.

As anger turns to loss Devlin finds himself even more lost in the land. He takes a drink from his water skin to find it dry. He looks around once more but sees no landmarks to give him direction. Well lad looks like you be truly lost He thinks to himself. Dropping his water skin he moves on.

The hours pass and still he wanders both in mind and body. Through luck or perhaps the grace of Wardd he finds himself wandering in a copse of green trees. Lost in thought he does not see the warning signs, no birds sing and nothing scurries through the underbrush. It's only his fine-tuned instincts that save him an instant death. The bolt tears through his back terribly close to his spine before puncturing a lung as it exits the other side of his body. A second one takes him in the shoulder as he falls lodging itself in the bone immobilizing his arm. He groans in agony gasping for breath as blood fills his lung.

Through a haze of pain he hears soft boots crunching through the underbrush. Hi darling miss me? Says the familiar voice of Lila. You really should be more aware of your surroundings, never know who might pop in to say hello. Her boots stop in front of his face. Let me help you out dear. There is some motion at his back before the bolt lodged there is ripped from his body. Devlin screams in pain and rolls over the dirt of the scab grinding into his wounds.

Coughing to clear his lung, blood spatters on his beard. I knew you were here ya wench.He says through gasps.

Oh now sweetie you might want to save your breath, don't have too many of those left. She says hovering over his prone form. She slowly draws a dagger from her belt. It was hard enough to lose those necromancers long enough to come find you and you go and give yourself up on a platter. She says pouting. Have I told you you're no fun? Turn down my advances back in Riddleport, don't even come to look for me after Drakesmeade and now you don't even put up a fight. She shakes her head and she bends closer to the gravely injured Dwarf. Its time to die honey, don't worry I will make it quick.

Devlin attempts to push the durgear away but his breathing is short and labored, all he manages to do is put a hand on her thigh. She looks down at his feeble attempt to resist and laughs. Now is not the time to get fresh, you had your chance its over between us. Bringing the dagger up to his throat she starts to press into the flesh when a roar rips through the grove. With a screech Lila is thrown from her position over the rogue landing with a thud next to a tree. She looks up as a low growl rumbles through the area. I was going to make it a quick kill but I guess you will do . She says as she flees limping through the undergrowth.

As Devlin's vision goes hazy he feels a creature nudge him. Another roar fills the air and as the dwarf loses his grasp on life a massive hairy paw with razor sharp claws comes down next to his face....


Sam: 16/12/15 -- CMD 13 -- HP 44/44 
Tuesday January 1st, 2013 3:48:54 PM

ooc-Happy New Year Forged! Sheet linked/updated.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 
Wednesday January 2nd, 2013 1:50:08 AM

OOC: Header and sheet update

Aftermath - DM RobC 
Wednesday January 2nd, 2013 7:39:19 AM

OOC: Phew! Carl and I were worried you'd killed Devlin off. That's the next DMs job :)

DM Carl 
Wednesday January 2nd, 2013 8:47:56 AM

Seriously, what just happened with Devlin? Is he going to make it? We're supposed to keep you in suspense, not the other way around!

Sam: 16/12/15 -- CMD 13 -- HP 44/44 
Wednesday January 2nd, 2013 12:41:05 PM

Ooc- First Tahni, now Devlin! If we go back to find DrakesMeade on fire, I'm making an appointment with a therapist.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 
Wednesday January 2nd, 2013 1:50:22 PM

OOC: Waving hands before his face All will be revealed in due time.

Can someone send me the new DM's email addresses? I cant seem to find them.

Sam: 16/12/15 -- CMD 13 -- HP 44/44 
Wednesday January 2nd, 2013 2:04:01 PM

Jeff- ogre11@gmail.com

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Wednesday January 2nd, 2013 2:52:07 PM

Checking in...

Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) 
Wednesday January 2nd, 2013 4:21:01 PM

ditto on the checkin. should character sheets go to new DMs for approval? I sent mine to Rob I think.

Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 
Thursday January 3rd, 2013 8:43:49 PM

Checking in again...

Shinto spends a good amount of time alone in his room after making it back to Drakesmead. He honestly doesn't know what to do with himself; With no clue as to where the necromancers may have taken Tahni, he doesn't even go near Braugh. With nothing to say to his new friend; Shinto for once in his life feels nearly useless.

He finally gets in the mood to do some shopping, stepping into the Catacombs shop within the keep; he trades in a few things and gets some new ones. Most notably , the Frozen Soul is gone. But, Shinto sports some really nice new armor and shield. Both bearing the crest (symbol) of Drakesmead. The symbol is Red and in the middle of the shield and the chest piece of his armor. The actual metal has a black coat, as well as the blade of his new ax. Zarbadium is written across the top of his shield above the crest as well.

Honor Me deal wiff Gargul, rid t'e Scab of undead. Me oath to Domi, forget it. Protect me brothers and the Dwarves of Drakesmead with me life. To hell with the rest of 'em! Let Domi worry fer 'em!

Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 
Thursday January 3rd, 2013 8:48:55 PM

My sheet is up. I need to change my post stats, but otherwise it's done

Sarnak: AC24/11/19 - CMD17 - HP65/65 
Thursday January 3rd, 2013 8:57:23 PM

And header is updated. I managed to get the exploration domain approved from the APG, so I have the door sight domain power instead of the difficult terrain negation power. Thought that having some divination capability would be a better fit than the ability to ignore difficult terrain. Also, I can have him be a bit of a peeping tom at times for laughs :P

Sam: 16/12/15 -- CMD 13 -- HP 44/44 
Thursday January 3rd, 2013 9:18:28 PM

(If back at DrakesMeade)

Sam follows Shinto's lead and updates his gear for the struggle ahead. As the group's full-time bard and scribe, Sam looks for an outfit that will aid in diplomatic endeavors. He purchases a scribe, courtier's outfit with the appropriate jewelry and markings of DrakesMeade.

"Never know when I'll have to address kings and nobles. I'd better look the part if I ever do."

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 
Friday January 4th, 2013 7:36:15 AM

OOC; Check, follow up to last post coming after I heard back from the DMs.

New DM's 
Friday January 4th, 2013 8:57:25 AM

Hi all. I thought I would pull a quick intro here on the board.
My name is Dan Knotts and Jeff Ober and I will be your new tormentors, er DM's. my Woldian resume includes playing Ve Mundr, Platinum Dragon hierophant of Domi, Peerimus, Druid of Southern Lights and Children of Chaos and currently playing Barratore Steelwind if Rum.
I have been in the Wold for about 10 years now and have been a DM for around 8. I am moving from the Cthonia jungle which is actually located next to the Scab. I have also worked with Ice Vein, a land in the south that is currently not being used, and I wrote the final for the Grey Knights

On the personal level, I am married with two children, work in financial software sales at Jack Henry and Associates and live in southeast MI. DnD and I go way back to about 1979 when my brothers Mike was given the Basic Set for his birthday. I also compete in half marathons and sprint/Olympic distance triathlons.

Now back to stuff we care about, the game. Here is what you can expect from me.
We are here to have fun
The Wold is about being heroes. You will be rewarded for being one
Being a hero and acting foolishly are two different things.
If you don't post it, you are not doing it. This rule for me helps to speed play. If you think some skill check may be applicable, I encourage you to roll.
When a map is being used in combat, please use the map. If I have to interpret what you are doing I will, but you forfeit the right to be upset about the consequences
We all make mistakes. I will try not to make the same ones multiple times
Rules questions, if during combat I will decide and we can move on. The rules board can then be used

My email. Mikalus30@gmail.com

DM Jeff O 
Sunday January 6th, 2013 7:14:07 PM

So, this is the placed called "Forged," eh? Nice place!

Dm Jeff O here. I think I've e-mailed everyone here as we got things set up. Guess I'll follow Dan's post:

I can't remember how long I've been in the Wold. If I really want to know, I have to go back and find the first e-mails I sent. I think its around 5 years now, but that's mostly just a guess. I've had a halfling monk (yes, it is quite interesting) that's been around from level one to eleven so far, moving from one game to another. I've not has nearly as much Woldian DMing experience, but plenty of pencil and paper DM experience (do other people still do that?) though not quite as far back as Dan. I did used to have a set of the white box books once...

I'm also married with two children (NOT the same as Dan's people, though). I'm a project manager with an IT consulting firm in Juneau, Alaska (yes, it's cold, but not that cold). I usually get on-line weekdays in the mornings my time, usually between 9 and 11 am Alaska time. If that's a time when others are posting, I can get more exact if I need to.

I like the "rules" posted by Dan. I'll be starting out the module tomorrow and expect to post early (for me, I'm going skiing). I'm the author of the upcoming module, so any complaints, well, I guess I get those, too! This module may take you in a different direction than you're used to -- but it's only part 1 of a series. If you find that you like the way this one goes, please let me know! Also, if you don't like it, let me know. Maybe halfway through we'll see if people like it so we can decide what direction the next module will go.

I apologize if I haven't gotten back to you on character sheets. I've been insanely busy the last two weeks, as I only had two days off for the holidays. I've been trying to get the module set up and approved and perfect so it can continue whether I run it or not. If I get too busy, I'll be sure to post (I'm pretty good at that), but might be slower with e-mail answering. If you haven't heard from me, likely your character sheet is awesome (or I just haven't gotten to it). I always prefer to keep the story going to all else. Rules are just there to guide (and to tell if the dragon hits you with both claws or just one).

Happy gaming, I hope this goes great for everyone!

Oh, and one question -- where the heck ARE you guys? When I started writing the module, I thought you were in Riddleport about now, hanging around at the tavern, swilling down large quantities of ale. Is that where you are (not that I'm exactly sure WHERE that is, anyway...)

Almost forgot -- my e-mail is ogre11@gmail.com. I get it at least once a day, but sometimes only once a day...

Bruagh Stormbringer AC 24/11/20 -- CMD 22/26 -- HP 90/90 
Sunday January 6th, 2013 7:18:08 PM

Riddle port is gone... No more... Went BOOM!!! We are in DrakesMeade the dwarves fortress we retook in the Scab.

DM Carl 
Sunday January 6th, 2013 8:34:04 PM

One last post from me. Good luck, everyone...Especially Jeff and Dan. These are great players who will depth charge your most carefully laid plans & make you love every second.

I'll leave on a song, because it seems appropriate. Take care, all.

Sam: 16/12/15 -- CMD 13 -- HP 44/44 
Sunday January 6th, 2013 9:13:57 PM

Ooc-I was already mad about Tahni's abduction. Now you guys bring up Riddleport! Thank goodness for Carl's incredible send-off song. I'm ok now.

Oathbreaker (Ian) 18/13/14 - 49/49 - CMD 21 
Sunday January 6th, 2013 11:35:23 PM

OOC :: New Oathbreaker, just awaiting approval. He really hates Drow, you guys.

Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 
Monday January 7th, 2013 9:47:25 AM

OOC: Heh last time we saw Riddleport was April of 2011. It was a bombed out shell of a place overrun with undead and pirates.

We are on the outskirts of the recently retaken Drakesmeade. We just fended off an aatack by necromancers and demons but they took an NPC near and dear to many of us.

Terser: HP 72/72 - AC 21/13/21 - CMD 23 (raging HP 90/90, AC 19/11/19 - CMD 25) 
Monday January 7th, 2013 12:45:29 PM

header updated, been lurking around Drakesmeade, figuring out our new goals in life

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