Another tunnel - DM RobC Friday October 26th, 2012 12:45:41 AM Sam and Oathbreaker point their weapons into the darkness, but even with their darkvision they see nothing ahead but a tunnel
Devlin too takes aim, but not before making sure he isn't a target himself
Bruagh tries the diplomatic approach, but whoever it is stays silent. Shinto tries a slightly less diplomatic approach.
Terser, Kyachi and Sarnak move to the rear and stay out of line of sight
Sam tries to determine the race and dialect of the speaker. The language is common and spoken fluently in a male voice - in a much higher pitch/tone that you'd expect from an adult human. Trying to determine the specific dialect is too difficult for Sam and he is unable to tell the race of the speaker, but the voice does sound familiar. If Sam had to take a guess, he would say that it sounded a bit similar to the imp from Drakesmeade.
Whoever or whatever spoke before does not speak again and cannot be seen or heard.
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday October 26th, 2012 1:42:33 AM
In Abyssal- "Why are you following us? What do you want?"
To the group in common-"I think the voice came from the imp we ran into before. I've got a bad feeling about this."
Ooc- Star Wars reference gauntlet has been thrown down.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20+13=31 ; d20+9=29 ; d20+9=24 ; d10+4=11 ; d10+4=7 ; 3d6=5 ; d20+6=14 Friday October 26th, 2012 6:32:00 PM
Devlin nods to Taggert than nods down the tunnel. He mouths, Thirty feet to Oathbreaker than sets his sights down the tunnel. He covers Tag's advance with his crossbow.
Stealth = 31 (pain effect) Fire on hostile if one appears activating slotless scabbard of vigor (+4, 1 rnd) To hit =29 (pain, crit 24 to confirm) Dam = 11 (+7 if crit)(+5 if sneak) target bleeds for 3 hp/turn (bleeding strike) Perception = 14
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 Friday October 26th, 2012 6:35:52 PM
Seeing the sneakier of the group advance, Bruagh sets himself up on the front line to protect the rest of the group should something press and assault. Raeb flanks him and his shield and axe are at the ready.
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+22=30 ; d20+13=17 ; d20+12=28 ; d8+5=8 ; d6=6 ; Friday October 26th, 2012 7:17:44 PM
The Oathbreaker nods, placing his hand on his chest and casting Aspect of the Falcon (+3 Perception, +1 to ranged attacks) on himself. His eyes grow wide and feathers sprout from his hair as he makes his way into the tunnel, his bow and arrow held out before him. The masked dwarf breathes a sigh of relief as he once again finds himself underground.
--------------------
Perception: 30 Stealth: 17 Attack if a hostile is detected: 28 Damage: 8+6 shock
Shonti AC18/17/14 - CMD14 - HP44/44 d20=18 ; Saturday October 27th, 2012 12:15:45 AM
Seeing the Oathbreaker entering the tunnel in "stealth mode", Shonti is almost noticeably frightened by what his wild imagination is picturing ahead... He sticks to the wall just outside the doorway, and is breathing deeply, mentally preparing himself for whatever might be. "Watch it Shinto! You'll get us all killed with that tone.." He says to his brother, just above a whisper.
OOC: Perception: 1d20+1=19. Accidentally rolled without adding my bonus...
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Saturday October 27th, 2012 5:03:37 AM
Sam hops on Chuckles and rides in the middle of the group into what feels like a trap.
Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 Saturday October 27th, 2012 5:50:26 AM Shinto would help clear any debris in the way of Taggert going into the tunnel if necessary, before taking his place alongside Braugh at the frontal, and nods to him. "t'ings gonna get ugly from 'ere out I reckon, eh? He stands with his chin held high, and his axe at the ready.
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 Sunday October 28th, 2012 5:10:03 AM
Dernock settles to march at the back.
Another tunnel - DM RobC Sunday October 28th, 2012 5:35:27 AM Oathbreaker takes point, with Devlin not far behind. The rest of the party fall in line with Dernock bringing up the rear
The tunnel twists and turns, weaving its way into the ground. Small tunnels - too small for even the smallest of gnomes - open and close along the way. Oathbreaker pulls up where the 'main' tunnel looks to split in multiple directions. Four separate paths, no wait, five. No, that fifth one rejoins with the fourth not far ahead. Though the third one looks to split off in multiple directions too.
These tunnels form some sort of catacomb-like, labyrinthine network. They look naturally formed. It would be extremely easy for the party to get lost in here for many a day.
A voice echoes through the current tunnel, but even the super keen senses of Oathbreaker can't see the source in this maze "Oh, watch out for that symbol of pain at the entrance. What, you found it already? Never mind then..."Sam is now quite sure that it belongs to the imp Brann from Drakesmeade. Between Brann, the duergar, undead, necromancers and the possible demon child - Sam is confident he will never find a more wretched hive of scum and villainy. Star Wars reference back at Sam :)
========== Could I have a marching order please - 1. For when the party are single-file (5ft wide. Note large creatures will need to use the squeezing rules in such cases) 2. For when the party can stand side-by-side (10ft wide).
The tunnels size varies as you walk, and it could be either at any time. Flying above someone would also be unlikely.
Note the pain effect remains still too
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 d20+6=24 ; Monday October 29th, 2012 2:18:58 AM
Sarnak and Kyachi both look to the small tunnels, wondering about them as they proceed with the group. Sarnak tries to think of if there are any magical creatures known for making labyrinthine tunnel networks, or that dig in general.
OOC: Sarnak makes knowledge : arcane check for any creatures that may create such a tunnel structure. rolled 24
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Monday October 29th, 2012 11:13:17 AM
Terser stations himself where he can best protect the casters and steels himself for the foray into the tunnel.
Shonti AC18/17/14 - CMD14 - HP44/44 Monday October 29th, 2012 12:47:19 PM Shonti keeps close to the "inside" of the group, to make sure that he is well protected from either front or back. "Maybe we should leave a trail to follow back? Just in case we get lost, we'll know where we've been." Shonti suggests to the Oathbreaker as our group comes to this multi-fork in the tunnel.
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+19=24 ; d20+14=20 ; Monday October 29th, 2012 2:53:26 PM
The Oathbreaker nods, closing his eyes and murmuring a short prayer to Eberyon. The party feels their feet tingle, and notice that they now leave no trace. Kneeling down, the masked dwarf attempts to find any tracks leading down any of the tunnels, and listens intently for any noise coming from any of them.
--------------------
Using Terrain Bond so Oathbreaker leaves tracks, but no one else does Perception: 24 Survival: 20
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday October 29th, 2012 5:58:19 PM "Show yourself Brann!"
Sam waits for the group to get organized and pick a path. He pats Chuckles on the head to keep the both of them calm.
Ooc to DM-We almost have our order. Does Oathbreaker have to be in front to track?
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 Monday October 29th, 2012 8:15:46 PM
Bruagh waits on the marching order to be ironed out.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 Monday October 29th, 2012 8:17:44 PM
Bruagh waits on the marching order to be ironed out.
Another tunnel - DM RobC Monday October 29th, 2012 8:57:44 PM Question from Sam: Does Oathbreaker have to be in front to track?
Normally I would say yes, or the DC would go up by the footprints the others are making ahead of him. However, since using Terrain Bond means noone else is leaving tracks then I would rule Oathbreaker could track from the middle of the pack and forwards. Tracking from the rear wouldn't really make sense and could mean wrong turns, backtracking, etc.
Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 Monday October 29th, 2012 9:49:28 PM Shinto stays just behind his brother as they begin to travel into the tunnels. Being near the back of the group, he frequently looks over his shoulder, ready to stop anything from following them all.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 Monday October 29th, 2012 11:03:00 PM
Devlin keeps his crossbow ready and takes his place in the marching order. He stays alert for danger in the tight confines of the tunnels. We have any idea which way ta go? Seems like the imp be leading us around. Do we keep following?
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday October 30th, 2012 12:21:22 AM "The imp is trouble. I say we make our own decisions and ignore him."
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 Tuesday October 30th, 2012 1:28:51 AM
[B]Well, i'm o' the mind t' pick a random path. we got any way t'eliminate a couple of the paths? Yer know like this owne seems t'be leading t' the surface.. This end at a pool o' boilin' magma or somethin' [B]Dernock asks
Another tunnel - DM RobC Tuesday October 30th, 2012 6:11:18 AM
The group discuss next steps. Should they pick a path at random? Should the imp be ignored?
Shonti suggests leaving a trail so the group can find their way back
Sam challenges Brann to show himself, but to no avail
Sarnak tries to recall his teachings about underground animals. A number come to mind that could form tunnels and passages such as these. A Crysmal or a small grick would be two likely candidates, but this is just speculation as there don't seem to be any tracks or scat left behind to examine. That said, they could just as likely be natural. These tunnels do seem rather old.
Oathbreaker is able to find a number of sets of footprints - no one set to follow. On closer examination he discerns that one particular trail seems to have a lot of traffic, whereas the footprints on the other trails all seem to be too uniform - decoys, perhaps. He is confidant he can track this set, for now at least.
Oathbreaker 20/15/16 - 34/41 - CMD 20 Tuesday October 30th, 2012 9:50:14 AM
The masked dwarf grimaces and turns to the rest of the group, pointing at the real tracks. "These are what we have to follow. The others are too calculated, too easy to track. Most likely decoys. Of course, considering there's only one trail... they'll know we're coming."
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday October 30th, 2012 10:44:39 AM
Marching order: Bruagh Devlin Taggart Kyachi Sarnak Terser Sam Shonti Shinto Dernock
(Same order for double file)
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday October 30th, 2012 12:49:32 PM
Sam smiles at Taggart and says with a wink,"Nice work Tag. I knew there was a reason we kept you around."
Sam and his faithful, hyena Chuckles find their spot in the middle of the group and follow into the unknown. Sam's crossbow rests across his lap. He knows that it won't rest there for long.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+10=15 ; Tuesday October 30th, 2012 7:53:55 PM
Terser marches along with his axe over his shoulder, keeping his eyes and ears peeled should any threat materialize.
(perception 15)
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 d20=2 ; Tuesday October 30th, 2012 8:53:55 PM
Bruagh, mounted on Raeb, has axe and shield ready and an eye out for trouble.
Perception: 2
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday October 30th, 2012 8:59:06 PM
Ooc- Lol Bruagh. Maybe you're using my dice.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Tuesday October 30th, 2012 11:07:41 PM
Sarnak and Kyachi remain following the group, not having anything at the moment to apply their metaphorical hammer upon.
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 d20+7=18 ; Tuesday October 30th, 2012 11:12:09 PM
Dernock cheerfully marches at the back, staying alert for any possible threats.
Perception 18
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 Wednesday October 31st, 2012 12:31:55 AM
Devlin finds his place in the lineup. His crossbow is at the ready and his swords hang loosely in their scabbards.
Watch your step - DM RobC d100=9 ; Wednesday October 31st, 2012 1:28:30 AM
And so the party march on, following the footprints that Oathbreaker had found. The catacomb like maze continues with no end - or even destination - obvious. (Survival rolls to keep from getting lost please. Also please state whether you are going with Shonti's suggestion of leaving a trail of your own or anything like that)
Raeb 'sucks it in' as she squeezes through some of the more narrower tunnels. Without darkvision or a light source, the bear lacks the grace that dwarves and gnomes seem to have underground. Chuckles too, bumps into things that he can't see in this darkness.
Bruagh takes point, though must have gotten some dirt in his eyes as his vision is not very good. That, and Brann proves to be distracting.
"I'm glad you're here, really. These necromancers make terrible conversationalists. At least Mr. Sam is here to sing all these nice songs about how great you folks are. Not that they're going to stop you from being torn to pieces before this is all over, but they're great songs!" the imps voice echoes in the darkness and he remains unseen by the party.
As Raeb steps forward there is a simultaneous flash of white light about 40ft ahead of Raeb and 40ft behind Dernock. After the bright light fades a red rune can be seen glowing on the wall ahead. A matching red rune is visible behind the party. Terser and Dernock are fairly confident it wasn't there a few moments ago.
"Now you've done it" cackles Brann.
Dernock Highlight to display spoiler: {You see what look to be wisps of smoke disappearing into the wall near the rune some 40ft away from you}
All except Sarnak & Terser: please make Will saves vs DC16 or 'something happens' :) This is not a spell or spell like ability.
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 d20+4=11 ; d20+4=20 ; Wednesday October 31st, 2012 2:27:25 AM Frankly, Gargul's imp had a better class o' humour Dernock sniffs, critical of the imp. Er... can someone inform me o' the significance o' what seems t'be smoke being absorbed by the walls? Sort o' near that blasted rune? he then asks surreptitiously.
Will save 11 (damn it Sam! It's Spreading!) Actually.. I'll use my hero point to reroll um: 20!
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+6=19 ; d20+19=29 ; d20+14=34 ; d20+13=32 ; Wednesday October 31st, 2012 9:11:46 AM
Oathbreaker whips out an arrow, pointing it up and down the tunnel. [b]"Any insight as to what those symbols are, gentlemen?" he calls out, just loudly enough for everyone to hear him. He also listens intently to the imp, trying to hear any giveaway or even emotion the imp is projecting.
--------------------
Will Save: 19 Perception: 29 Survival: 34 Sense Motive: 32 Only Oathbreaker will leave a track behind the group. The rest are affected by Terrain Bond.
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday October 31st, 2012 11:36:52 AM
AMAZINGLY, Sam and Chuckles resist whatever evil would make "something happen" to them. (will= 20 and 16. Rolled a 14 twice.)
Sam does his best to interpret the meaning of the new runes. (arcana=14)
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+4=19 ; d20+10=24 ; Wednesday October 31st, 2012 11:52:59 AM Smoke into the wall? Sounds mighty suspicious to me. Those runes can't be a good thing though. It doesn't seem to be doing anything yet. He looks around the party to see if anyone is reacting to the flash or the runes.
(Spellcraft 19 to identify the rune perception 24 to spot his allies and see their reactions)
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 d20+7=16 ; d20+1=14 ; d6=3 ; Wednesday October 31st, 2012 4:31:48 PM
Bruagh barely shakes off the effects of the rune, Raeb does only with some coaching from Bruagh.
Will Save: 16 Raeb Will Save: 14 + 4 from Hero Point: 18 Heroic Will Save Roll: 3 expended.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 d20+3=9 ; Wednesday October 31st, 2012 10:02:17 PM
Sarnak and Kyachi come into the room with everyone else, as Kyachi spots and falls under the effect of the rune. Sarnak spots it, and quickly realizing that her being affected by a unknown effect may not be a good idea, as he readies a action to dismiss her before anything horrible happens or if it appeared that she may be teleported
OOC: Sarnak: Ready a action to dismiss kyachi if he senses she's going to take a very big hit, or if she teleports in any manner.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Wednesday October 31st, 2012 11:31:47 PM
*addition to the above*
Kyachi, upon failing the save, suddenly starts complanining about the group in general. why couldn't Devlin see the rune, why do we have a bear following us, why do we even care about said bear, etc. Sarnak, already suspecting something amiss, has his suspicions confirmed and immediately dismisses Kyachi, not giving the chance for her to get off more than a couple sentences before winking out of existence.
"Ok, what just hit her and how long until it expires? Magical traps are never kind and never just a inconvenience, and I did not want to find out just what happens if we let her stay compromised. I know she has issues with compulsions, I've found that out so many times prior that it's not worth chancing it."
OOC: Kyachi makes playful jabs occasionally, but it's very rare for her to get angry and to stay angry for more than a moment, so her becoming very angry and lashing out at all others would have raised massive red flags to Sarnak, thus the dismissal. Also, do spells carry over through the dismissal? (Is she now angry in her home plane?)
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday November 1st, 2012 1:05:42 AM
Ooc-Chuckles failed his save due to the pain rune effect. Sam still passed!
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20+3=22 ; Thursday November 1st, 2012 1:07:34 AM
Devlin sees the runes pop into existence but any effect they may have are lost on the rogue. He keeps an eye out for danger and says softly. If anyone knows what those are speak up. We need ta keep moving.
Will save = 18 (pain effect)
OOC; Sorry about the late posts been a few busy nights at work.
Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 d20+6=9 ; d20+7=13 ; d20+6=9 ; Thursday November 1st, 2012 1:12:35 AM
Taking up the rear of the group followed only by Devlin, the Frozen Soul rests upon Shinto's shoulder. He looks around as much as possible until Brann begins taunting them yet again. He removes his axe from its resting place on his shoulder and slaps the shaft of it into his other hand repeatedly as he lets out a low growl-like rumble, obviously agrivated with the imp. "In the name of Domi, show yourself, trickster! Or leave us alone!!"
"Aarrgghh!" He shouts out surprised by the flash of light, as he pulls his shield from his back and sets his feet apart in a battle stance. As the light fades and the runes appear, he grumbles "Curse this evil magic!" as the effects of the runes begin to take hold of him. ===================================== [I]OOC: Will save: 1d20+6=9. Perception: 1d20+7=13. Survival: 1d20+6=9
Shonti AC18/17/14 - CMD14 - HP44/44 d20+8=27 ; d20+8=20 ; d20+8=26 ; d20+2=11 ; Thursday November 1st, 2012 1:47:58 AM Shonti completely ignores the imp, "Nevermind that damned imp brothers, he's just tryin to slow us down. We need to keep pressing on." He tries to further motivate everyone to continue into tue tunnels and pay no attention to Brann's questionable conversation..
When the light flashes, followed immediately by new runes appearing behind and in front of our group, Shonti quickly speaks up. "Everyone hold still, lets not trigger this if we don't have too." He gets a good look at the rune behind them, since it's easier to see than the one up ahead. Any information he can tell about the runes is immediatly shared with the party. =================================================== OOC: Will Save: 1d20+8=27. Knowledge Arcana: 1d20+8=20. Spellcraft: 1d20+8=26. Survival: 1d0+2=11.
Watch your step - DM RobC 5d4=15 ; d4=2 ; 2d4=5 ; Thursday November 1st, 2012 11:05:12 AM
The group freeze, tensions are high as they wait to see what the runes will do.
Dernock decides that Gargul's imp has better jokes than Brann and asks the others what they think of the smoke he saw. He doesn't seem as concerned by the runes.
Oathbreaker goes on high alert, pointing his arrow up and down the tunnel. The only thing he senses from Brann is the imps enjoyment. It seems genuinely happy to see the party here.
Sam goes quiet waiting to see what will happen. He feels fine. Everyone else seems fine. Chuckles seems fine - but how can you tell what's going through the mind of a hyena? (Sam - please check your email!)
Terser tries to identify the runes, but they are foreign to him. Magical no doubt, but nothing he has encountered or read of before. He watches each member of the party carefully, but other than Kyachi's mouth, nothing catches his eye.
Bruagh and Raeb hold their position at the front of the group, but do not advance yet.
Kyachi has a bit of a whine and a moan, at which point Sarnak decides he has had enough and banishes her. Something must have gotten in to her. But what exactly? And perhaps more pressingly, how can he avoid it? (You had readied an action to dismiss Kyachi "before anything horrible happens or if it appeared that she may be teleported". Since those conditions were not met, you can use your next round action to dismiss her)
Devlin is as surprised as anyone, and asks for the magic-users to speak up with an explanation.
Shinto and Shonti argue over Brann. Shonti is certain the rune is of the "Symbol of" spell path, but it isn't one he has seen or heard of before. He urges the party to stand perfectly still in case it is triggered again. (Shinto - please check your email!)
The tunnel is quiet. Not even Brann speaks up. The party stand silent waiting to see what will happen next.
Watch your step - DM RobC d100=44 ; d20+12=20 ; d20+12=24 ; d20+12=13 ; Thursday November 1st, 2012 11:10:37 AM OOC: And a couple more rolls for good measure...
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+14=27 ; Thursday November 1st, 2012 11:20:35 AM
The masked dwarf gulps, and looks to his companions. "We... we should keep moving, gentlemen," he whispers. "Standing here will get us nowhere. If they wish to test us, so be it."
--------------------
Continuing Survival Check: 27
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 Thursday November 1st, 2012 12:21:31 PM Bruagh looks back to the rest of the group. "I've got a bad feeling about this symbol." His eyes flare a golden hue quickly before he scans in front of and behind the group for any signs of evil.
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday November 1st, 2012 4:04:20 PM
Ooc-I did cast speak with animals before we entered the cave.
DM Rob: Sorry, I wasn't sure on the duration of it. Chuckles looks around and asks Sam "Did something just happen?"
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 Thursday November 1st, 2012 10:40:24 PM I'm with Tag here. If we dot know what it meas we move on. Devlin is ready to continue tracking the foe.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 d20+4=8 ; Thursday November 1st, 2012 11:20:46 PM
OOC: I think i made this post a bit too soon given it didn't really apply yesterday, so reposting it
Kyachi, upon failing the save, suddenly starts complaining about the group in general. why couldn't Devlin see the rune, why do we have a bear following us, why do we even care about said bear, etc. Sarnak, already suspecting something amiss, has his suspicions confirmed and....
immediately dismisses Kyachi, not giving the chance for her to get of more than a couple sentences before winking out of existence.
"Ok, what just hit her and how long until it expires? Magical traps are never kind and never just a inconvenience, and I did not want to find out just what happens if we let her stay compromised. I know she has issues with compulsions, I've found that out so many times prior that it's not worth chancing it."
<Editted by DM Rob. Clarification on the rules board received that temp effects do expire so the action you planned works out just fine>
OOC: Kyachi makes playful jabs occasionally, but it's very rare for her to get angry and to stay angry for more than a moment, so her becoming very angry and lashing out at all others would have raised massive red flags to Sarnak, thus the dismissal.
Also, do spells carry over through the dismissal? (Is she now angry in her home plane?) DM Rob: Yep :) Look out other eidolons!
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Friday November 2nd, 2012 12:51:55 AM Well, I don't think this symbol will effect us any more than it already has. I'm for just soldiering on.
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 2nd, 2012 2:20:58 AM
Sam says in hyena language,"It's ok Chuckles. Everyone seems to be ok."
The pair soldier on with the rest of their brothers. Sam decides to do his best to ignore further jabs by the imp.
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 2nd, 2012 2:23:29 AM
Ooc- Speak with animals lasts 1 hour. I started it before we entered the undead chamber of certain doom and destruction.
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 d3=2 ; Friday November 2nd, 2012 4:26:53 AM Well, we know we be headin' inta a trap,now we're just wonderin' what sort o' trap it's gonna be. Maybe we can start preparing'? Dernock asks.
Shonti AC18/17/14 - CMD14 - HP44/44 Friday November 2nd, 2012 7:50:43 PM
After a short examination of the runes, Shonti points out to the group, "They're symbols.. Similar to the Symbol of Pain that was at the front door, or others. I'm not completely sure how they work, but I don't think we should stick around and find out. Let's move out brothers! We're wasting our time here, and I'm almost certain someone knows we're coming!"
Shonti Continues on with the group, following the Oathbreaker's tracking abilities.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 Friday November 2nd, 2012 10:14:32 PM
Devlin shuffles his feet nervously as the group prepares to move on.
Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 Friday November 2nd, 2012 10:36:48 PM Ya sure just bicker some more. That's all ye ever do! Send sneaky foot an the stick shooter, kill the damned bear, furry just slowing us down. An YOU!! Shinto speaks with an ascending tone, ending up screaming an poking his finger in Shonti's chest.
wut good are ye if ye cant tell us bout tem symbols eh? He pulls his axe off his shoulder, holding it in his right hand while "shooing" his brother.
He glares at Dernock next, Well, why ye standin round still? Beat it sneaky foot. I'm sick of ye slowing me down lad.
After his outbreak he stands staring at Shonti his axe bouncing off his left hand like before, his face snarling and serious.
Watch your step - DM RobC Saturday November 3rd, 2012 2:35:52 AM
The party take stock of the situation.
Sarnak has dismissed Kyachi, wary that she wasn't acting herself.
Oathbreaker urges the party to continue onwards, to which Devlin and Terser agree.
Sam looks aorund, and seeing noone is hurt, he reassures Chuckles that all is well.
Shonti shares what he knows of the symbols, which at the moment seems to be very little.
Dernock does not share the enthusiasm of the group and suggests preparing a bit more first. He looks to be overruled by the majroity
Shinto gives Dernock an earful, ready to beat some courage into the rogue.
Bruagh scans for evil Highlight to display spoiler: {You detect a lingering aura of moderate evil. What's more, the aura seems to be all through this particular section of tunnel - from as far as 60ft behind you through to 60ft ahead of you. Assuming Bruagh been doing this at random intervals during the journey, he would know that there was no such aura earlier}
The party only make it a few more feet towards the rune ahead of them before Bruagh stops the party again. It is now 30ft ahead of Bruagh and Raeb
Sarnak & Terser: please make Will saves vs DC16 or 'something happens' :) This is not a spell or spell like ability.
Perception checks please anyone that wants to make one
Also please let me know whether the gap between Sarnak & Taggart has been closed, now that Kyachi is having a time-out
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 d20+7=13 ; d20+7=13 ; Saturday November 3rd, 2012 9:00:30 AM Slowin' yer down? I'm supposed t'be behind ye, yah daft ninny. Now lower yer axe before yer do somethin' yer'll regret.' Dernock retorts light heartedly to the seemingly hysterical Shinto then Looking past his shoulders he quickly queries the other twin. Shonti, I know nothin' about magic so in mah opinion as a layman I reckon we dealin' with a symbol o' inaccurate abuse, now tell me in one word do yer feel safe right now around yer brother? he ask. He stands ready to step in and intervene at a moments notice.
Perception 13 Sense motive 13 - predicting wether the crazy twin is going to get violent
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20-2=9 ; Saturday November 3rd, 2012 9:24:09 AM
Sam and Chuckles ride on through the unknown danger. This danger is especially unnoticed by the pain-inflicted gnome/hyena pair. (perception=4 and 9 respectively)
"We need to get through this guys. Stay together and keep your eyes open."
Shonti AC18/17/14 - CMD14 - HP44/44 d100=58 ; d20+5=6 ; d20+2=4 ; Saturday November 3rd, 2012 11:00:57 AM Shonti returns Shinto's glare with a look of horror in his eyes. "Shinto, put down your weapon! Have ye forgotten that I'm your brother? We're all doing what we can with our skill sets, and everyone here has a purpose, including you! You've got no business pointing your finger at anyone of us!" He averts his eyes from Shinto's death-stare, and tries to catch Dernock's eye behind his brother, muttering under his breath as he does so.
Dernock only, Highlight to display spoiler: { No }
============================================================================= OOC: Cast Message to Dernock SF=5%. 1d100=58 Perception: 1d20+5=6..... Nat 1. I'm better off blind!
Please disregard the d20+2.. accidental roll.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 Saturday November 3rd, 2012 3:35:30 PM 'Fella's, I'm picking up a lingering aura of moderate evil here. This is the first time I've picked it up. It about 60ft ahead and behind us."
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 Saturday November 3rd, 2012 4:58:00 PM That kinda figures...Braugh, Sam, we've a situation over here! Ya remember the time I went crazy? yeah It's that all o'er again an' this time it's Shinto Dernock calls out in response.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+7=26 ; d20+10=27 ; Saturday November 3rd, 2012 6:46:10 PM (will save 26, perception 27)
Upon hearing Dernock's warning, Terser readies himself to cast a spell should Shinto do something threatening.
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20+5=13 ; Saturday November 3rd, 2012 8:01:45 PM
Hearing that members of the group might be under an evil effect, Sam starts a countersong in case the effect is an undetectable sound.
"Brothers, focus and listen to me. Something is amiss. Steal you minds and stick together!". (Perform: oratory=13)
Ooc-Sam will try distraction next round for visual effects.
Oathbreaker 20/15/16 - 34/41 - CMD 20 Saturday November 3rd, 2012 10:51:48 PM "We need to move." If necessary, the Oathbreaker will push his way to the front of the group, pausing to talk to Braugh. "If this place is evil, we should leave it. We can take a break later if need be, but we clearly it is having a negative effect on some of us."
Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 Saturday November 3rd, 2012 11:35:48 PM
Shinto grips his axe tightly with both hands, his jaw clenched and brow down
With an audible snap Shinto smacks the shaft of his ax into his hand, I AINT CRAZY!! he screams at Dernock. An me don regret nuffin he says to his brother in a low flat creepy tone.
Shinto grips his ax knuckle cracking tight with both hands. His jaw clenched and his gaze intimidating. Intimidate- 15
I aint crazy... Evil ruins an raidin a black elf necromancer den with a bear? Thats crazy! An now EVIL is sumfin like sixty feet away!? The whole cave system knows we comin!
Turning away from Dernock and looking toward everyone else searching for Braugh. His vision tunnel like, one face appearing into focus at a time. Each he could find a reason to scream and bash at them.
locking eyes with Sam prevented his gaze from ever landing on Braugh, his intended victim. Wut are ye doin? Steal me mind with ye black elf magic? A gnomes only good when its somethin in it fer yeself, ye protectin this cult boy!
Shintos grip loosens on his ax. Now holding it with his right hand at his side, he still seems very aggravated and upset.
Wuts wrong Braugh. Necro Gnomes right behind ye. Sixty Feet! Dernock! you call ME CRAZY again, I'll show you what crazy is BOY! Ye be regrettin thas fer sure ye FAIRY
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Sunday November 4th, 2012 1:13:22 AM
Ooc-Steel your minds! I have a feeling some minds are already stolen! Lol
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+19=28 ; Sunday November 4th, 2012 11:42:08 AM
The masked dwarf puts away his regular arrow and pulls out a blunted arrow, gazing around the cave for anything, and keeping an eye on Shinto. (Perception 28)
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 d20+2=8 ; Sunday November 4th, 2012 3:46:21 PM
Sarnak follows with the group as well for the moment, attempting to resummon kyachi after a couple moments
OOC; Save failed, 8 vs DC 16
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Sunday November 4th, 2012 8:43:55 PM
ooc- oratory score for countersong was actually 16 if it matters
It's on! - DM RobC Monday November 5th, 2012 1:20:15 AM Sam tries to keep everyone focused on the task at hand, but looks to be largely ignored by the rest.
Sarnak - email sent. please also let me know when/if you want to resummon Kyachi and to where
Bruagh's dwarvy-senses are tingling with the evil in the area, but he can't see a source as yet.
Dernock responds in jest to Shinto's words, perhaps suspecting something is amiss. Shonti whipsers a message to him, confirming those suspicions but tries to reason with his brother.
Oathbreaker moves to the front and urges the party to keep moving and to leave this place.
Terser feels uncomfortable and prepares for 'something' (You didn't specify what spell you wanted to ready. Also note that in single file, there will be people in the way should you want to target someone in particular)
A couple of things then happen...
Oathbreaker sees something up ahead that he can't quite explain. Terser sees the same behind the party Highlight to display spoiler: {Like a form made of smoke or shadow crossed the tunnel ahead and another behind you. They seemed to come out of the walls on one side and disappear into the opposite walls. Each looked to be around 20ft away (from the front and back respecitvely)}.
Though he can't see anything, Bruagh feels a chill run down his spine as the evil in the area seems to intensify
Shinto has finally had enough of Dernock's attitude and delivers a half-hearted blow with his axe. Dernock though was prepared, and the attack was easily dodged. (Attack vs AC21: 14 = Miss)
Brann's familiar voice echoes through the caverns "Fight, fight, fight!"
==================== Current Marching order: Taggart Bruagh Devlin Sarnak Terser Sam Shonti Shinto Dernock
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday November 5th, 2012 2:39:34 AM "We need to move one way or the other Bruagh!" The situation is getting rough back here!"
Sam will follow Bruagh's direction of movement.
"Shinto! Snap out of it!"
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 d20+11=25 ; d10+6=11 ; d6=2 ; Monday November 5th, 2012 4:48:37 AM Fine I'll call ya Mister Sanity then if that's what yer prefer? Dernock retorts but holding off drawing his his axe until Shinto finally tries to strike him. Yer Prowess is weak, Ole man! Dernock taunts as he dodges the hasty blow. I'll fight yer but just remember, Domi is watchin' ya an' yer've just past a terrible threshold Dernock grimly declares before retaliating with a swipe of his axe.
Attack 25 vs AC 20 Damage 13 (nonlethal)
Oathbreaker 20/15/16 - 34/41 - CMD 20 Monday November 5th, 2012 11:41:07 AM
Cursing, the masked dwarf turns back to the group. "We are not alone. There is something... I do not know, incorporeal moving up ahead. We do not have time to be fighting each other!" Oathbreaker puts away his blunted arrow and pulls out a normal one, muttering a word as his bow sparks to life. He aims ahead down the tunnel, moving behind Braugh. "Prepare yourself, Stormbringer."
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+19=32 ; Monday November 5th, 2012 11:41:28 AM
OOC :: I assume you'll want Perception - 32
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+8=14 ; Monday November 5th, 2012 1:53:08 PM
Praying to Domi, Terser points at Shinto and attempts to halt his actions long enough to restrain him. However, upon seeing the shadows in the corridor, he doesn't wish for someone to be left helpless. They are behind us as well, prepare yourselves! He casts another spell, hoping to break Shinto from whatever spell he is under, so they won't be fighting an ally and an enemy at the same time.
(regardless of the success of the first spell, cast protection from evil on Shinto afterwards. Hopefully it will grant him another save (at +2). 14 to hit his touch AC if necessary)
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 Monday November 5th, 2012 3:10:25 PM "Push forward, all together!!! We'll deal with Shinto once we move past this... everyone on me." Bruagh and Raeb move forward trying to get clear of the evil. Detect Evil is still up.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 Monday November 5th, 2012 4:43:50 PM
Devlin hears shouts of confusion from the line along with sounds of a fight. At Braugh's command he begins to press forward crossbow at the ready. Pull it together lads we need ta move away from these runes. The rogue stows his crossbow and pulls out his blades.To close for me ta be shooting.
actions: Move with the group Sling crossbow Draw S.Swords
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday November 5th, 2012 4:49:06 PM
Sam and Chuckles follow Buagh's lead.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Monday November 5th, 2012 5:54:22 PM
Sarnak, upon laying eyes upon the rune ahead, growls . "Wonderful, now I'm hit by this great little trap, who was the smart one who didn't scout this out beforehand? And who the hell designs a anger trap, was it one of the smartasses who think tasha's laughter is funny?" He proceeds to rant for a little while, not seeming to be angry at anyone in particular in the group but angry at the world in general.
Shinto AC: 20/F:16/T:13 (SR:15) CMD: 21/25vs trip HP: 43/46 d20+7=9 ; d20+6=11 ; Monday November 5th, 2012 6:56:42 PM
Shinto takes another half hearted swing at Dernock. His mind not right in his angered state, he just can't concentrate.
Ye better keep movin boy!! When me hit ye, ye goin down!
Then Braugh makes the comment of 'dealing with Shinto' Come on holy man! Deal wit me now ey! ========
Hit ac 9
Will save 13 (if allowed by POE spell)
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=22 ; d20+8=14 ; d20+12=29 ; Tuesday November 6th, 2012 12:37:29 AM
"Come on Shinto! I'll cast a spell on you that I can't undo either!!" He yells at his brother, trying to intimidate him with his knowledge of magic. He then pauses for a minute before Shonti points behind Shinto and Dernock and yells, "That Symbol's making you think evil thoughts Shinto. We've got to leave now!"
He pulls slightly on his brothers shoulder after he tries to get a better look up the hall when he points it out to Shinto, looking for anything new and again to identify the symbol. We've got enough enemies down here.. Let alone Shinto! =========================================================================== OOC: Perception: 1d20+5=22. (for behind the party) Know Arcane or Spellcraft: 1d20+8=14. (not sure which one is needed but the'yre the same anyways.) Intimidate: 1d20+12=29. To intimidate Shinto into stopping his attacks and moving forward with the group.
It's on! - DM RobC d20+7=15 ; d20+7=13 ; d6+1=6 ; d6+1=2 ; Tuesday November 6th, 2012 8:25:17 AM Bruagh and Raeb push forward, keen to get past the symbol
Oathbreaker, Sam and Devlin also follow suit.
Oathbreaker fears other things in the tunnels, and draws a more deadlier arrow.
Sam tries to get Bruagh's attention to what is going on at the rear. Perhaps he is fearful that if they stop now the party will self-combust?
Devlin also is in the mood to get away from the blasted symbols. He draws his blades in anticipation of close quarters combat.
Dernock takes Shinto's blow in his stride, and retaliates only so much as he has to - choosing to deal non-lethal damage (Shinto please note the 13 non-lethal damage).
Shinto, for his part, seems a bit dazed by the attack as his return is weak at best, and glances harmlessly off Dernock's armor. Wanting a real fight though, Shinto calls for Bruagh to step up and try his hand.
Shonti tries to help his brother come to his senses, but to no avail.
Terser tries to clear Shinto's mind, but the old dwarf is strong willed and the spells effect does little to change his current demeanor.
Sarnak seems to be following Dernock's suit, and also finds something to gripe about.
Half the party have now moved forward, yet the other half remain in place.
And just when things couldn't get any worse... they do.
The smoke emerges from out of the walls and take on vaguely humanoid shapes. One figure in front of Bruagh & Raeb, and one figure behind Dernock. Both have red glowing eyes and reach out smokey limbs to attack!
Entity#1 reaches out and seems to pass its hand right through Raeb's nose! (Ethereal attack vs AC8*: 15=Hit. Raeb takes 6pts damage!Highlight to display spoiler: {Please note the squeezing rules for a large creature in a medium sized space: --4 penalty on attack rolls and a --4 penalty to AC})
Entity#2 reaches out against Dernock. Flanked by Shinto, the rogue has difficulty defending himself (Etheral attack vs AC14: 13 + 2 flanking = Hit. Dernock takes 2pts damage!)
==================================== Current Marching order:
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday November 6th, 2012 9:43:50 AM
Sam looks forward and back as the fighting breaks out. He quickly gives Chuckles a pat on the head and says,"It'll be ok. My brothers are tough."
Hearing Sarnak's change in attitude, Sam decides to test him.
"Sarnak. Can you summon Kyachi to help Dernock?"
Action-Wait maneuver on Sarnak. If Sarnak attacks Sam or Terser, Sam will attempt to "fascinate" him. If not, Sam will "inspire courage" to the group.
DM Rob: What's the fascinate DC/save - just in case ;)
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+10=18 ; d20+10=13 ; Tuesday November 6th, 2012 12:00:45 PM
The masked dwarf cries out in surprise, quickly released two arrows that simply pass through the creature.
-------------------
Two attacks using Rapid Shot Attacks: 18, 13
Terser: HP 48/48 - AC 22/12/20 - CMD 20 2d6=5 ; Tuesday November 6th, 2012 3:03:26 PM
Terser moves into a position where his aura can affect both creatures, then channels his energy to harm the undead monsters.
(Channel energy for 5 dmg. Every time :-P)
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 d20+11=21 ; d100=21 ; d100=19 ; Tuesday November 6th, 2012 7:31:42 PM
Bruagh swings his axe at the creature but is passes right through where the creature should be located. Raeb meets with similar results. "Shinto, we will have time to work this out later, set your anger towards these creatures."
Both Bruagh and Raeb's attack miss due to incorporeal.
Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL) Tuesday November 6th, 2012 8:30:00 PM Yous two is lucky. Smoky creatures threaten us; He glances at his brother, Don't threaten me again little brother. Giving a menacing look to Shonti, he fishes out a vial from his Haversack, he drinks it down with one gulp, grasping his axe in both hands he looks past Dernock to the smoky figure,
Ye just made me day ye Baggard! Dernock get outta me way! Ye an Braugh get it after I handle this magical horror. ===================== Retrieve and Drink Mage Armor potion. +4 ac (works against incorporeal creatures where regular armor and shields do not)
OOC: I assume my Dex bonus still applies to AC though? AC 16 if it does, 14 if not, against the incorps. I also assume Shinto still has the ability to choose opponents? Seeing as how Dernock didn't inflict any real damage to him, its reasonable for him to switch targets?
It's on! - DM RobC Tuesday November 6th, 2012 11:11:35 PM DM Rob: Shonti & Dernock are entitled to make an AoO against Shinto if they so choose, as drawing an item from his sack elicits one
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20+10=27 ; d20+9=28 ; d20+9=25 ; d6+3=7 ; 2d6+4=15 ; 3d6=13 ; 3d6=7 ; Tuesday November 6th, 2012 11:25:30 PM
Devlin watches the shadowy figures form and is unable to help his companions. He readies himself to strike at any foe that comes in range. If able he will strike in unison with a companion trying to make his strikes count.
Actions: Ready actions to strike First attack = 27 to hit, Dam = 7 (+13 if sneak) Second attack = 28 (possible crit 25 to confirm), Dam = 15 (+7 if sneak)
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 d20=17 ; d3+1=2 ; Tuesday November 6th, 2012 11:59:38 PM
Sarnak shrugs "I wouldn't know, why don't you ask her. Speaking of which" He walks over to terser and attempts to slap him. "I challenge you to a duel good sir!"
OOC:
Sarnak attempts to slap Terser. attack roll 17, damage 2 non-lethal.
Dernock Uristson HP 35/38 AC 21/14/19 CMD21 d20+9=27 ; d10+10=14 ; d6=2 ; d20+9=25 ; d10+10=19 ; d6=1 ; Wednesday November 7th, 2012 12:33:29 AM Bruagh, I think I'm just gonna try an' knock him out then carry 'im. Can somebody gimme a better name fer these nasty smoke thin's ? Some sort o' ghost? Dernock calls out before continuing to attack the irate dwarf.
Attack 27 (power attack) Damage 16 (non-lethal)
Oh no, yer don't. Sorry but you've just threaten t'continue t'attack us after we're done fightin' . Can't trust ya in yer current state. Dernock glares and with that takes takes another hit.
AoO 25 (power attack) Damage 20 (non-lethal)
Shonti AC18/17/14 - CMD14 - HP44/44 d100=45 ; d20+4=10 ; 4d6=18 ; Wednesday November 7th, 2012 12:44:11 AM
At the appearance of our new more ghastly company, Shonti raises his hand and points it just overtop of his brothers head, towards the Entity. "Be gone with your wicked sorcery. Burn! He yells at the creature as a thin jet-stream like ray of flames erupts from the business end of his rod, likely giving Shinto a second thought about playing around with magic anytime soon. "We'll deal with this later brother." is all Shonti says after the ray leaves his fingertips. ======================= OOC: cast scorching ray SF :5% 1d100=45. Ranged touch attack vs. Entity2: 1d20+4=10. Damage: 4d6=18.
Dernock Uristson HP 33/38 AC 21/14/19 CMD21 Wednesday November 7th, 2012 1:59:10 AM
OoC just updating my HP.
It's on! - DM RobC d20+7=12 ; d20+7=19 ; d6+1=4 ; d6+1=4 ; Wednesday November 7th, 2012 3:11:42 AM Oathbreaker is surprised - a rare occurence for the ranger - and his ordinary arrows fly right through the apparition.
Bruagh and Raeb fight hard, but their weapons do nothing against these creatures. The paladin is frustrated by the in-fighting when there are enough enemies already to go around.
Shinto decides to buff himself up. He's going to kill something today - Dernock, Bruagh or one of these creatures. He pulls a potion from his pack - BUT - before he can drink it he is knocked out cold by Dernock. (Shinto - you can keep the potion for later if you like)
Devlin anxiously taps his blades together, ready to get into the fight - if only there was an opening.
Terser calls on the divine to remove these abominations from his sight (the smokey things, not the party). Small pieces of smoke tear away from the Incorporeal creatures.
Sarnak ignore the perils at either end of the party and instead tries to "elf slap" Terser, challenging him to fisticuffs.
Seeing things take a turn for the worse, Sam tries to fascinate Sarnak(Sam please advise the DC. Sarnak please make the save before your next action)
Shonti releases a powerful blast of flames, however misses the smokey form!
The creatures attack again...
Entity#1 reaches out with its other hand against Raeb again. The 'arm' seems to pass right through the bears head! (Incorporeal attack vs AC8*: 12=Hit. Raeb takes 4pts damage!)
Entity#2 lashes at Dernock again. It is difficult for the rogue to tell which parts of the creatures are limbs and which are not, and he ends up taking a puff of smoke to his shoulder (Incorporeal attack vs AC14: 19=Hit. Dernock takes 4pts damage!)
==================================== Current Marching order:
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday November 7th, 2012 4:16:57 AM
Sam waves his arms and hums a strange, hypnotic melody at Sarnak. (DC=16 vs will)
Dernock Uristson HP 33/38 AC 21/14/19 CMD21 d20+7=20 ; d20+7=13 ; d10+10=17 ; d6+10=14 ; Wednesday November 7th, 2012 4:46:10 AM Sigh. Well, the worse he'll be feelin' is a nasty headache. So do I just try swattin' at this thin' like a fly? That dun quite seem t'make sense Dernock asks Shonti as he steps over Shinto fallen body ready to defend it and takes a pass at this smoky thing.
First attack (Axe) 20, Damage 17 Second Attack(shield) 12 -didn't adjust it properly Damage 14
Dernock Uristson HP 29/38 AC 21/14/19 CMD21 Wednesday November 7th, 2012 5:53:04 AM
OoC Not very good at keeping my HP adjusted. Also need to add another point of damage on both attacks, thanks to the power of rounding it might actually mean something.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+8=14 ; 2d20+3=30 ; 2d8+3=9 ; Wednesday November 7th, 2012 5:00:38 PM
Ignoring Sam, Terser steps forward and reaches around Dernock to touch the shadowy figure with a hand encased in pure white light.
sack sound burst for cure moderate. Touch attack 14. Another substandard roll for 9 damage. forgot to change the die to d8 when rolling damage.
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+12=23 ; d8+5=6 ; d6=3 ; Wednesday November 7th, 2012 7:24:21 PM
The Oathbreaker takes a deep breath, lining up his shot and blasting through the creature again - although whether or not it did anything, the dwarf is unsure. "Are we actually hitting these things?" he calls out.
--------------------
Attack: 23 Damage: 6+3
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 d20+2=7 ; Wednesday November 7th, 2012 7:54:35 PM
Sarnak would attempt to strike again, only to become fascinated by the music of Sam, as he looses focus and just listens to the pretty music.
OOC: Save failed.
Dernock Uristson HP 29/38 AC 21/14/19 CMD21 Wednesday November 7th, 2012 8:36:10 PM That best be left t'debated in the halls o'wizards. Hopefully the answer be yes because otherwise i need t'carry Shinto out o'here fast Dernock calls back.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 d100=81 ; d100=54 ; d20+11=22 ; d20+9=26 ; d10+4=6 ; 2d6=4 ; d4+5=7 ; Wednesday November 7th, 2012 8:56:03 PM
Bruagh and Raeb found much more success with there attacks this time.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 Wednesday November 7th, 2012 9:21:57 PM
Devlin's frustration begins to rise as he is stuck in the middle of the pack. He keeps his blades ready and mutters under his breath.
Actions: Let me know if the shadows get close.
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday November 7th, 2012 9:40:50 PM
Sam continues his fascination performance to keep Sarnak locked in a blank stare. Sam stops humming and moves to the next act. He puts his crossbow on his lap and starts doing the old "pulling his own thumb off" trick.
Sam continues to stare at Sarnak with a weird, twisted look on his face and says,"I'm pulling my own thumb off Sarnak. Look! It's back on! And now... it's off again! Ooooh!"
Action- continue fascination performance
Shonti AC18/17/14 - CMD14 - HP44/44 d20+8=19 ; d20+7=9 ; d100=16 ; d20+4=18 ; 4d6=15 ; Wednesday November 7th, 2012 10:07:02 PM Blast it, I missed! Dernock, they don't seem to be effected by physical attacks! They might be shadow creatures, or some sort of incorporeal monsters. Either way, I think only magic will harm them. Shonti says in response to Dernock's questions about the creatures. He tries to identify them better, and think of anything else he might be able to remember or determine about them. "I said, BURN!" Shonti yells again at the entity as he raises his other hand this time, with his Rod of Empower clenched tight in his fist. Another thin ray of flames erupts from the business end of his rod, and shoots at the entity. ================================================== OOC: Know. Arcana: 1d20+8=19. Know. Planes: 1d20+7=9. Cast Scorching Ray: SF=5%. 1d100=16. Ranged Touch Attack: 1d20+4=18. Damage: 4d6=15X2= 22 total damage.
Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL) Wednesday November 7th, 2012 10:24:08 PM
Shinto falls like a sack of rocks. His mind going white and blank.
Dernock Uristson HP 29/38 AC 21/14/19 CMD21 Wednesday November 7th, 2012 11:33:03 PM Aye, but this axe I'm using is magical. Dun that count fer somethin' ?
It's on! - DM RobC 5d6=18 ; d20+7=19 ; d6+1=4 ; d20+7=15 ; d6+1=5 ; Thursday November 8th, 2012 1:53:14 AM Sam starts to move his arms and hum a foreign tune (anyone else picturing a very strange looking belly dancer?). It has the desired effect as Sarnak seems mesmerised by the performance. Sam then mixes it up by doing the ol' pull-your-thumb-off trick.
Dernock attacks the shadowy form, and is surprised to see pieces of smoke fall and disappear from the creature as his attacks seem to do damage.
Terser (sorry, but as you don't have reach you cannot make an attack through Dernock. You can keep sound burst as a prepared spell)
Oathbreaker questions whether weapons actually harm these creatures, but gets his answer when he sees his arrow tear a sizeable chunk of shadow matter away.
Shonti's aim is true this time, and the fire burns away at his target. As he watches the fire pass through the creature and its 'eyes' become an even darker red, it occurs to him that these may be creatures he has read of before. Darnocs
Both creatures emit a terrible wail as they attack again (Everyone to make a Will save vs DC15 or be shaken for 18rounds. This is a fear effect
The Darnoc at the front reaches out to attack the holy warrior in front of it (Incorporeal attack vs AC12: 19=Hit. Bruagh takes 4pts damage!)
The Darnoc at the rear attacks Dernock yet again (Incorporeal attack vs AC14: 15=Hit. Dernock takes 5pts damage!)
Both beings seem smaller in size than when they first attacked.
==================================== Current Marching order:
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday November 8th, 2012 2:04:32 AM
Sam shudders at the wailing sound, but continues his show for Sarnak.
"These aren't the soul-eating ghosts you're looking for." (fascination continued)
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday November 8th, 2012 2:22:13 AM
ooc-will=7 (fail). The roll is not showing on my screen, because I changed web pages after rolling.
Dernock Uristson HP 24/38 AC 21/14/19 CMD21 d20+5=21 ; d20+7=23 ; d20+7=19 ; d10+11=21 ; d6+11=17 ; Thursday November 8th, 2012 5:30:41 AM Hmm. Its seems t'be workin'! Which is a good cause i kinda feel a bit drained Dernock comments.
Will Save 21 Attack with Axe 21, Damage 19 Attack with Shield, 19 Damage 17
Dernock Uristson HP 24/38 AC 21/14/19 CMD21 Thursday November 8th, 2012 5:32:42 AM
OoC oops that second attack should be 18. Same mistake as before.
Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL) Thursday November 8th, 2012 5:45:32 PM
Shintos mind flashes through different phases of his life.
He stands in the 3rd row of the 6th column among 10 rows and columns of warrior dwarves. Armed with a battle axe and small metal shield, everyone spaces out and begin their dangerous sparring. A black haired dwarf swings, but Shinto ducks and delivers a well placed uppercut with the small shield. A diving roll to his left, catching his opponents hip with his ax as he stands back up. Yer no match fer me Gallos!
FLASH
Shinto and Shonti now battle a small group of goblins somewhere within the Scab. The largest of the four goblins wielding a two handed sword. The others armed with hammers and wooden shields. Shinto looks much like he does now, complete with the Frozen Soul. Shonti unchanged as well.
The largest charges at Shinto, only to be met by his large shield blocking a vicious blow, and then the frozen soul slicing open and the freezing closed, a nasty wound on his chest. Shonti lets loose a stream of rock and debris at the other three. Causing various cuts and bruises. Meanwhile Shinto trips and beheads the leader. Then charges another, cleaving its arm off. Shonti lets another stream of rocks fly. Some smash into Shintos shield.
FLASH
Shinto and Shonti are running through a dark tunnel. Followed by multiple pursuers screaming at them Yell never catch the Zarbadium Brothers! HAHAHA! Shinto screams back as they round a bend and cut right through a split tunnel. Then, just ahead, little red beady eyes are seen at the end of the tunnel, nearing the two brothers. I think they gettin us bro. Shonti says preparing a spell, and back to back the two brothers battle Duergar for their lives.
FLASH
Shinto awakens in a Drakesmead cell. Unarmed and hurting, his brother next to him still sleeping. What have me done....
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20+5=16 ; d20+3=8 Thursday November 8th, 2012 9:25:17 PM
Frustrated at his lack of ability to contribute to the groups plight the rogue lashes out verbally at the undead at the front of the group. Blasted creature just wait until I get my blades on ya. You'll be whishin' you were back in the grave.
Actions: Intimidate Darnoc 1 = 16 (fail) Will = 8
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+8=19 ; d20+14=32 ; d20+14=30 ; d8+9=10 ; d8+9=14 ; d6=3 ; d6=6 ; Thursday November 8th, 2012 10:06:36 PM
Oathbreaker grits his teeth through the wailing, taking a moment to study the creature in front of them before loosing another two arrows.
--------------------
Will Save: 19 Mark front Darnoc as Ranger's Focus (+4 attack and damage) Attacks using Rapid Shot: 32, 30 Damage: 10+3, 14+6
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 69/69 d100=81 ; d100=54 ; d20+11=22 ; d20+9=26 ; d10+4=6 ; d4+5=9 ; 2d6=5 ; Thursday November 8th, 2012 10:33:39 PM
Bruagh and Raeb do the same thing with eerily similar results to last round.
Both attacks hit at 22 and 26 ac for 6 slashing 9 holy and Raeb for 9.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Thursday November 8th, 2012 10:36:56 PM
Sarnak is still distracted by the sounds, and just stares dumbly.
OOC: How long does the symbol of anger last?
Shinto AC: 20/F:16/T:13 INC(16?)(SR:15) CMD: 21/25vs trip HP: 43/46(13 NL) d20+8=9 ; d100=37 ; 5d4=14 ; Thursday November 8th, 2012 11:33:39 PM Shonti relays to the group what he can remember about the Darnocs. "I think I've read about these things before! They're undead creatures called Darnocs. They can be incorporeal at times, meaning physical attacks would have little to no effect against them. They possess the spirits of those that they kill, so we won't be so quickly makin another trip to see Gargul if one of us dies here... Defend yourselves well brothers! "
If possible, Shonti will step around his brothers unconscious body on the ground, and reach just past (or step around) Dernock with his right hand, not wielding the rod, shouting "Eat dirt, you demon!" At the Darnoc in front of him. Gravel, dirt, and small rocks fly out of Shonti's hand in a cone shape, through the entity and down the hallway past it.
If not possible, Shonti will instead switch out his rod of empower with his CLW Wand out of his handy haversack. ================= OOC: Will Save: 1d20+8=9. I feel your pain Sam!! Cast Burning (earth) Hands. SF:5% 1d100=37. [B] (If possible without hitting Dernock.) Damage: 5d4=14. Reflex DC 15 halves damage.
Shonti AC18/17/14 - CMD14 - HP44/44 Thursday November 8th, 2012 11:38:18 PM OOC: haha that was me ^^^ Marty was still logged on, and I posted for Shonti under his login accidentally...
It's on! - DM RobC 5d4=11 ; 2d4=5 ; Friday November 9th, 2012 12:44:11 AM
Despite the fear, Sam continues to put on a show for Sarnak who watches intently (email sent to Sarnak)
Dernock attacks again with renewed vigour seeing as his previous attacks worked so well.
Terser tries to hit it with his axe, but with Dernock moving around in front of him, the blow seems to miss the mark.
Shinto's mind recalls many different life events - and not a maiden amongst them (Shinto is awarded a hero point for posting creativity! A great post particularly when your character had nothing to do but remain unconscious)
Though scared himself, Devlin does what he can to intimidate the undead, but doesn't see much success (fyi - A Nat1 on a skill check is not an auto-failure. 16 to Intimidate one of these undead though is a failure)
Oathbreaker draws the string on his bow to maximum to release two arrows that would skewer a normal man. Though they pass through the darnoc, it now appears significantly weaker for it.
Bruagh and Raeb, both having felt the touch of the darnoc fight back once again.
Feeling a little scared himself, Shinto swaps out his rod for a wand
The darnocs both wail amidst the barrage from the party. Seemingly coordinated, they both withdraw into the stone walls of the tunnel (Withdraw action does not provoke an AoO). The evil chill that ran down Bruagh's spine starts to subside.
The glowing runes, however, remain in place.
From somewhere in the tunnels comes Brann's disappointed voice "Awwwww"
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 9th, 2012 1:24:25 AM
Sam stops his performance and readies his crossbow (show of force, not going to be shooting Sarnak). Chuckles bobs back and forth with anticipation of a possible Sarnak-attack.
"Easy Sarnak. We're on the same team."
Ooc- Wait maneuver for Chuckles. He'll attack only if Sarnak strikes and makes contact first. Misses will be ignored.
Dernock Uristson HP 24/38 AC 21/14/19 CMD21 Friday November 9th, 2012 4:11:43 AM
Dernock picks up Shinto's unconscious body to get an idea of his weight. Shonti, can ya stick all o' yer brother's gear in mah bag? Go fer the main pocket. I be guessin' the best course o' action is to get Shinto out o' this minefield then wake 'im up. he asks and then Shinto's body on his back. *Ooph* Dun Worry he ain't that heavy he shrugs trying to dismiss any concerns about his back.
OoC Not sure where everything fits but Dernock should be in the upper end of a medium load (134-266 lbs) if most of Shinto's gear fits into his bag.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 Friday November 9th, 2012 4:30:46 PM
Watching the creatures disapear Devlin is wary. Keep a eye out lads, those things could come back at ay time. He looks over the group taking note of everyone's condition. How are we all doing? We need ta move away from these symbols before we take ay kind of a rest. Devlin urges the group to move with all haste.
Oathbreaker 20/15/16 - 34/41 - CMD 20 Friday November 9th, 2012 6:05:55 PM
The Oathbreaker draws another arrow, not convinced the creatures have left yet. Hearing the imp's voice is the last straw. "A thousand curses on you, devil! Show yourself!!"
Shonti AC18/17/14 - CMD14 - HP44/44 Friday November 9th, 2012 7:09:23 PM
When the Darnocs dissappear, Shonti swears under his breath, then addresses the group. They'll be back... Perhaps not for a good while, but I expect they'll be back just when we really don't need the extra company.. I'm fine Devlin, my magical abilities are running a bit low, but I'm fine for now. Here, Dernock, let me help ya! Shonti says as he begins stuffing his brothers belongings into Dernock's pack. Don't knock his head on too many walls eh? Let's get to somewhere safe, as quickly as possible, and heal him. Anyone feeling threatened by Sarnak? Or should we let him be? Either way, let's get the hell away from here!
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 Friday November 9th, 2012 7:11:21 PM
Bruagh looks for and evil aura both up and down the hall before urging the group to move past the runes. "Let's push a bit further, put distance between us and these runes, then do a quick inventory."
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 43/46(33 NL) Friday November 9th, 2012 7:26:05 PM OOC: Thank you much :)
His mind blank for a few moments, until he's hoisted onto Dernocks back, which causes his 'mind screen' to flip and static with ever jarring movement. Shinto's lifeless body hanging from Dernocks shoulders is a most amusing sight, as the warrior clerics mouth hangs open, slobber running down Dernock as well.
Shinto starts to get a bit pale, his eyes still closed and breathing heavily through his slobber.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Friday November 9th, 2012 10:28:46 PM
OOC: does the fascinate effect end this round, or a couple rounds after the effect is stopped?
Sam: 18/15/14 -- CMD 15 -- HP 42/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 9th, 2012 10:35:01 PM
Occ-It ends now
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Saturday November 10th, 2012 3:46:47 AM
Sarnak seems to drop out of the fascinate, but he's still disoriented for a moment, not really able to focus until the next round or so.
Voices in the dark - DM RobC Saturday November 10th, 2012 8:41:42 AM Devlin still fears the area is not safe and urges the party to keep moving. Bruagh readily agrees and looks to mobilise everyone as quickly as possible.
Sam allows Sarnak to come out of the daze, but keeps a crossbow at hand - just in case. Sarnak stares blankly for a moment before coming out of the fascinate effect.
Dernock is able to carry Shinto's unconscious form over his shoulders. Judging by the weight, Dernock would probably be right in assuming Shinto rarely misses a meal.
Shonti tries to aid Dernock carry his brother, though is still wary as to how Sarnak will now respond.
Oathbreaker has finally had it with Brann and despite his usual calm and quiet demeanor allows himself a moment to vent his rage. (Oathbreaker: can I get a survival check to pick up the trail again please? Can you also confirm for me that the effect that means the rest of the party don't leave tracks also affects Raeb and Chuckles?)
Either the imp heard the ranger or just wants to continue taunting the party. "Did you remember to say goodbye to your loved ones before you left? I doubt there will be enough of your remains left to bury, and the people you leave behind have a much harder time when they don't get to say goodbye" The imps tone seems noticeably more cruel now. His prior mockery and laughter look to have been replaced by spite and malice.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 2d6=9 ; Saturday November 10th, 2012 4:02:18 PM
Terser helps Sarnak along, anxious to get the group out of the effect of the symbols. He also lets forth a burst of healing energy for those that were taking hits.
channel for 9 healing
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Saturday November 10th, 2012 6:50:14 PM
Ooc- Thanks for the healing. I wonder if that'll wake Shinto up. Dernock might need to give him another "therapy session" if he's still cranky.
Voices in the dark - DM RobC Sunday November 11th, 2012 12:17:04 AM Update
Still the same round...
Terser channels some healing energy and awakens Shinto (Shinto: please check your HP. I count 49 Non-lethal damage, which put you down to zero - unconscious. You now should have 9HP from the healing)
Interestingly, neither Bruagh nor Raeb feel any better from the healing channel. Similarly, Dernock does not feel its full effects (Dernock heals 3HP. Bruagh and Raeb heal none)
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+14=16 ; Sunday November 11th, 2012 10:57:44 AM
The masked dwarf takes a deep breath, calming himself. He kneels down, peering at the ground, trying to get the trail again. (Survival: 16...)
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 Sunday November 11th, 2012 6:02:25 PM "That is weird... I felt no change from that positive energy. Neither did Raeb. Something is amiss."
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Sunday November 11th, 2012 6:45:57 PM It is likely some fell curse, either from those signs, or from the shadow creatures. Either way, it seems to be beyond my power to heal. It seems my faith is not strong enough. Terser seems a bit ashamed of himself for failing at the healing. He is uncharacteristically quiet when the group continues their trek through the tunnels.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Sunday November 11th, 2012 7:40:23 PM "This whole place is cursed."
Sam waits to follow the direction of the party. Chuckles keeps an eye on Sarnak.
Ooc- My speak with animals lasts an hour. I started it before we entered. Let me know when it's done.
Shonti AC18/17/14 - CMD14 - HP44/44 Sunday November 11th, 2012 8:11:53 PM "It's the wounds from the Darnoc's that ain't healin' right lads.I remember readin' about 'em havin' some sort o' cursed attack that can't be healed until the curse is broken... Gonna take a more powerful spell than I can cast to heal that damage, I'm afraid." Shonti is very obviously not enjoying telling Braugh and Dernock about their cursed state, barely able to look them in the eyes to break the news.
"Let's press on.. No sense wasting anymore time around these symbols. Try to keep an eye out for more of 'em eh? They seem to be common down here. Dernock, let me know if anything's amiss back there, an try not to drop me brother!" Shonti takes his place in line as they continue forward, wanting to put as much space between them and the symbols as possible.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20-3=2 ; d20+5=11 Sunday November 11th, 2012 9:59:00 PM Ohhh is the wee little imp gettin' upset that his silly traps are not working? I think we hurt his feeling guys. Oii imp come on out and we will all give you a great big hug, ya know make ya feel better. Devlin waits for a response from the imp, blades drawn and a malicious gleam in his eyes.
Devlin follows along with the rest of the group he has his crossbow out as they move and is always wary of problems. He does his best to help Tag find the train but the pain effect blurs his vision too much.
Aid survival = 2 Perception = 11
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Monday November 12th, 2012 1:10:03 AM
Sarnak finally comes out of the fascinate, the symbol still affecting him as he grumbles and complains, but it seemed that the hostile portion of the effect had dissipated for the moment.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Monday November 12th, 2012 2:18:17 AM No problem, I be an expert at dwarfhandlin' he reassures Shonti. So this curse,I be expectin' that's what shrimp da the imp has been talkin' about Dernock speculates. Got t'admit these injuries might mean I need t'reconsider how I participate in battle He states loudly.
Voices in the dark - DM RobC 5d4=15 ; 2d4=6 ; Monday November 12th, 2012 8:28:28 AM Shinto awakens with the burst of healing, and it has done little to brighten his mood. Both he and Sarnak continue their verbal tirade against seemingly innocent members of the party. It takes some time, but eventually both calm down enough that the party can motivate them to move far past the symbols.
Oathbreaker is able to rediscover the trail of footprints he had been following and sets to work guiding the party.
Shonti speculates that the reason certain wounds haven't healed is because of the touch of the darnocs. Terser takes the problem with healing the party personally, and questions whether his faith is strong enough.
The party continue through the tunnels wary of more danger. The noise made by both Shinto and Sarnak would surely give away the position of the party should anyone be listening. Brann evidently is, and the bickering seems to have lightened his mood again. "You didn't happen to pack any soothe syrup did you? Ha ha ha... you're going to need it!" His chuckles that were echoing in the tunnels slowly fades, as if he is moving away.
It takes some time, but Shinto and Sarnak both calm down and return to their "rational" selves. After navigating many, many more turns, twists and forked paths, the effects of the pain symbol also fade from those affected.
No matter how far the party travel though, Bruagh can't shake the feeling that evil is always nearby. Perhaps the darnocs are following the party behind the walls? Perhaps its something else?
The tunnel Oathbreaker eventually directs the party down abruptly ends - the passage blocked by a large iron door. Some light can be seen peaking under the door, as well as through the keyhole. Devlin can see no movement, nor can he hear any noise from the other side.
=================================== Gents, it has been fun however DM Carl will be taking over the DM chair today/tomorrow to see if he can finish the party off :) Try not to kill Brann while I'm gone!
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d8+2=5 ; d8+2=8 ; d8+2=7 ; d8+2=9 ; d8+2=4 ; Monday November 12th, 2012 9:38:21 PM
Shinto finally calms down and starts to actually see what kind of situation the party is actually in..
Some o'us is cursed, evils followin me foot steps. I don like the looks of it lads. Seemingly not remembering a single minute of the time he spent rambling and fighting with his team, he doesn't think to apologize for something he doesn't know he'd done.
I aint feelin to well though, so I know the looks can't be good. Need to get back in shape ey? So, how long we been following dem tracks Tag? Shinto then takes his newly bought wand out, tapping himself a few times (5) in the chest with it.
When the party finally stops at the large Iron door, Shinto raises his ax in the air and stamps his foot on the ground, Wut ye seein? I don't like being in line, in a narrow hallway. Smushed against a door, lets open it ey? ======================
OOC: I only saw the 33 non lethal damage, was very confused when you said I was knocked out, but took your word for it. I honestly didn't have the time to look through posts to double check. Its over and healed now, no worries :)
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20+11=15 ; d20+11=13 ; d20+18=27 ; d20+18=38 ; Monday November 12th, 2012 9:42:38 PM
Devlin eyes the door with caution. Given the nature of these tunnels it would be wise to think it trapped. He give a thorough search but is having troubles concentrating. If he finds the door trapped or locked the rogue begins the delicate procedure of disabling it.
Perception = 15,13 Disable Device = 27, 38
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 Monday November 12th, 2012 10:25:26 PM "Something evil is still around. Maybe Bran, maybe creatures, maybe worse."
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+9=11 ; Monday November 12th, 2012 11:09:27 PM
Dernock moves past the others to get to the door and give it a look over, hoping to give Devlin a second opinion in discovering any traps. Just wonderin', if there be a trap, ain't it most likely t'be magic? It's been their favoured weapon so far
Perception check 11 (aid another in spotting traps)
Shonti AC18/17/14 - CMD14 - HP44/44 d100=53 ; d20+8=19 ; d20+8=21 ; d20+5=22 ; Monday November 12th, 2012 11:21:22 PM "I agree lad. This place is crawlin' wit' dirt-doers an' dark magic..." Shonti adds to Braugh's thoughts. Nodding to his brother, "thas some spell he got ye wit' eh? Screwed up yer thinkin' all mad like. Dernock had ta knock ye out ta set ye straight, we'd all been dead if ye had it yer way! Hah!"
This door could very possibly be cursed, or otherwise trapped.. thinking a bit to himself, Shonti mutters Reveal Arcana. Checking the door and hall out for any magical auras or traps. ======================== OOC: Cast Detect Magic: SF=5%. 1d100=53. Spellcraft: 1d20+8=19. Knowledge Arcana: 1d20+8=21. Perception: 1d20+5=22.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+7=20 ; d20+5=19 ; Tuesday November 13th, 2012 12:30:06 AM
Terser spends the walk through the tunnels racking his brains to discover the strangeness of the Illness.
heal check 20 Knowledge religion 19
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+19=29 ; d20+13=28 ; Tuesday November 13th, 2012 1:09:42 AM
The Oathbreaker slides up to the door, checking it for traps before moving up and listening against the door. He turns back to the group and raises a finger to his lips.
-------------------
Perception: 29 Stealth: 28
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Tuesday November 13th, 2012 2:16:38 AM
Sarnak, once the fuzz of the symbol of anger left him, would start by apologizing to the group for it, and telling them that if anything similar were to happen to him in the future, feel free to knock him out or refascinate him, he wouldn't mind.
Upon reaching the door, Sarnak would take the moment's pause to begin resummoning Kyachi, instead of the portal appearing this time it would seem as if her form was slowly being constructed from the ambient magic around them, small flickers of light coalescing into the form of her 4 paws, then moving upward and forming her body slowly over the span of the minute, with her wings outstretched upwards as it progressed. once the final feather had materialized at the topmost portion of her wing, the familiar rune appears on both Sarnak and Kyachi's forehead as she comes to life and shakes her body for a moment, fluttering her wings as well before standing tall with her wings closed on her back. "Hmm, Glad to be back." She looks to Sarnak for a moment. " And good call, I demolished a couple trees back home before that spell lifted."
OOC: With the advent of my original idea for Eidolon summoning being valid, Going to go with the summoning ritual creates the body from scratch, then the mind is infused via the summoner.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday November 13th, 2012 3:33:57 AM "You're good Sarnak. We're just glad to have you back."
Sam stares at the large iron door. He knows that Devlin will be able to get them through it.
DM Carl - What's behind door #1? Tuesday November 13th, 2012 9:31:16 AM
Sturdy doors in evil places never fail to bring out the paranoia in any adventurer; our heroes are no exception. Devlin and Oathbreaker both investigate it for mundane traps while Shonti confirms it contains no magical traps.
Oathbreaker deduces it's safe, but is indeed locked. It is a good lock. No, it's a fantastic lock. It's a lock someone paid a great sum of money for to keep some piece of mind. It is absolutely no match for Devlin. No doubt a warm sense of satisfaction floods through him as he expertly picks it open. It's unlikely his companions know just impressive that was; the dwarf just makes it look easy.
Terser takes a moment to ponder why these companions of his aren't healing like they should. He investigates the wounds, but does not find them festering. Disease seems unlikely. As near as he can tell, the negative energy from the undead is blocking the healing. Some would call it a curse.
Sarnak invites his now calm eidolon to rejoin them. Luckily Kyachi is indeed her old self.
With a satisfying final click, the door stands ready to be open.
***
Good to be back, folks. Nice to see everyone still alive. I don't need a full marching order for entering, but I do need to know who's taking point.
Oathbreaker 20/15/16 - 34/41 - CMD 20 Tuesday November 13th, 2012 11:49:33 AM
The Oathbreaker draws an arrow, nodding to Braugh. "I'll follow you in, Stormbringer. Be careful."
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+10=26 ; Tuesday November 13th, 2012 11:56:03 AM Bad news, boys. It seems those shadows carried a curse with their touch, and more powerful magic than I possess is needed before your injuries can be fully treated. Perhaps I should take the lead, since I am unharmed as of yet.
(if the party agrees, I'll cast shield for effective AC 26, then open the door and step in and to the left. Perception of 26)
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20+17=35 ; Tuesday November 13th, 2012 8:00:26 PM
Devlin will follow along with the group using their presence to mask his own. If the opportunity presents itself he will take to the shadows as the group moves. His crossbow is out and ready. Lets move it than lads, slow and steady. He mutters to the group.
Stealth = 35
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 d20=3 ; Tuesday November 13th, 2012 8:28:10 PM "No need in all of us getting cursed, I can keep the lead my friend Terser." Bruagh will try to argue since he already has the curse, they should keep it limited to as few people as possible and will try to keep the lead.
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=20 ; Tuesday November 13th, 2012 10:43:45 PM
Shonti follows the group through the door once it's opened. He takes up his regular place amongst them, towards the back, with at least his brother behind him. Upon getting their entry, Shonti looks around as much as possible, trying to get an idea of exactly what we're walking into..
Perception: 1d20+5=20.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d20+7=13 ; Tuesday November 13th, 2012 11:00:34 PM
Shinto shakes his head and frowns, I wasn't meself. I'm sorry lads. its obvious Shinto feels bad for his behavior. But, now's not the time to dwell, Shinto follows the team through the door. Ax and shield at the ready, he takes up the rear, just behind his brother.
Be strong an alert lads. Anymore curses an Brann goin have his way.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 Wednesday November 14th, 2012 1:33:45 AM
Sarnak nods at Sam "Glad to be back."
Kyachi nods at the group and progresses with them through the dor
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Wednesday November 14th, 2012 1:35:18 AM
Dernock settles back to his previous position around the back [B} Dun' matter, Ya were out o'yer mind. I've been in the same position.[/B] Dernock replies. Bah, I'll shave mah beard before I let the lil parasite get the satisfaction o' seein' us defeated. Dernock vows Well, Let's Do this He affirms, ready for whatever horrible danger is ready to spring out of the door.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday November 14th, 2012 1:55:04 AM
Sam switches the bolt loaded in his crossbow to a bane of undead bolt. He slowly follows the group through the doorway. Chuckles nervously, yet quietly laughs.
DM Carl - What's behind door #1? Wednesday November 14th, 2012 11:22:13 AM
Bruagh, tough and armored as he is, strides in first as the door swings open without a sound. Several pairs of keen dwarven eyes scan the room for danger, but find nothing ready to attack.
In fact, it takes some time to realize just what's in this room. It's fairly large, maybe 30' square. There are several very large glass vessels along the walls filled with a clear liquid. At first glance, they appear to each contain a duergar corpse. Several are missing large chunks of flesh, others significantly less worse for wear. Those with faces all show they died in considerable agony.
As the party filters in & gets a better look, it's plain to see that those aren't duergar in the vats. They're dwarves, only their skin is as jet black as Tina's son's was.
Seeing your brethren in this state, seeing their remains desecrated in such a fashion, well...it's enough to turn anyone's stomach. Our heroes are no exception.
Will save DC20. Failure by 5 or less indicates a sickened condition. More than 5 indicates a nauseated condition. 1d4 rounds either way.
Sam, on the other hand, feels no distress here. His conscious mind surely revolts along with his companions, but there's an internal peace. No, more than that. There's an internal fascination.
Will save DC20 or be fascinated for 1d4 rounds.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday November 14th, 2012 1:26:18 PM
Ooc-Are we still under pain and shaken effects?
Nope
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+6=11 ; d4=2 ; Wednesday November 14th, 2012 4:30:29 PM
The Oathbreaker slinks into the room, and can feel his stomach churn as soon as he does. The sight of the mutated dwarves around him cause what food was in his stomach to quickly vacate. (Will Save 11, nauseated for 2 rounds)
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+7=20 ; Wednesday November 14th, 2012 5:53:56 PM
Terser is startled by what he sees, but quickly overcomes the nausea, falling back on his field medic training, and remembering he has seen as bad or worse. He holds out his holy symbol and activates his magic vision, searching for any sign of the magic that was used to mutate these poor souls.
just made the save, activate detect magic
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+4=10 ; d4=4 ; Wednesday November 14th, 2012 8:13:10 PM
Dernock has seen a lot of thing in his time but this... This makes him wretch and he desparately looks for the nearest vacant receptacle before making a technocooloured yawn.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 d20+7=24 ; Wednesday November 14th, 2012 9:07:20 PM
Bruagh stands motionless at the sight of his brethren in such shape, but as with the travesty at the orphanage the only external sign that the Paladin sees anything amiss is the single tear the flows down his cheek and his knuckles turning white where they grip his axe. The Paladin whispers a silent prayer to his god. "Domi, let me put an end to this evil that has claimed my brethren."
Detect Evil. Will Save: 24 Pass
Shonti AC18/17/14 - CMD14 - HP44/44 d20+8=24 ; d20+8=12 ; d20+8=10 ; Wednesday November 14th, 2012 9:36:35 PM Shonti walks into the room behind most of the group, and is slightly more prepared to see something vile as he notices the Oathbreaker spewing chunks just around the corner of the door. He is nonetheless horrified and disgusted by the sight once he notices his brethren in these vessels, but he is able to hold himself together. "Gargul, my Lord... I beg of you, Please have mercy upon their souls..."
Shonti advances further into the room, looking around for any magical auras, or anything else noteworthy. He stops within 10' of the nearest dwarf suspended in the liquid, not wanting to get too close. He tries to determine what the liquid inside of the vessels is, and what it's doing to the dwarves inside of it if he can.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 36/40 d20+3=23 ; d20+17=37 ; Wednesday November 14th, 2012 9:54:46 PM
Devlin easily sneaks into the room and glances around. His eyes take in the horrors contained within the vats and he instantly walls off the the images and contains them within his mind. His mind is quick but flashes of Riddleport still come back to the surface. He shakes his head to clear it and finds a well hidden spot to cover the group from.
I'm loosin' it if sights like this have become mundane. I need ta find me some beauty something else ta fill my thoughts when atrocities like this pop up.
Will save = 23 Stealth = 37
OOC: Two 20s in a row now its time for horrible rolls. :)
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d20+6=19 ; d4=3 ; Wednesday November 14th, 2012 9:57:57 PM
Shinto steps in an first sees Tag and Dernock spewing " what's wrong wit ye? he asks as he continues to scan the room. Finally setting his eyes on the horrific sight, he feels a rock drop in his stomach. He grips his ax near the top, shaft on the ground to help keep him standing.
Black dwarves? So the kid aint the only one Ey? Yer seein dwarvin made zombies. .... thas way me says. Thinks... tis bad... really bad.. Domi let us find tem who did tis.
---------------- Sickened for 3 rnds
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Wednesday November 14th, 2012 10:57:37 PM
Oops forgot the Crunch Fortitude save 10 (falied) nauseated for 4 rounds
It's a will save, if that makes any difference.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20+6=23 ; d20+8=24 ; Wednesday November 14th, 2012 11:39:10 PM
Sam enters the room to see the oddities contained within. He notices the understandably, sickened responses of his brethren, but can't help but be interested in what might have happened to these unfortunate souls. (will=23)
The gnome rides up to the glass and stares at the unknown creature within. He does his best to determine the cause of this strange...happening. (knowledge nature [maybe arcana]=24)
Sam is so close that his nose touches the glass. He almost feels like he is in the tank with this creature. His hand, almost on its own, moves to the glass. Without warning, it forms a fist and gives three, quick "wraps" on the glass. (Had to do it guys.)
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+4=10 ; Thursday November 15th, 2012 6:31:24 AM
OoC Carl.. Derped up. I rolled a will save but labelled it a fort.
DM Carl - What's behind door #1? Thursday November 15th, 2012 11:29:24 AM
OOC: Short post today. Headed on a monthly two-hour trek to Vanderbilt Children's Hospital for my daughter.
The sound of Sam's small, Gnomish fists hitting the glass reverberates through the room. Luckily, the vat's occupant doesn't seem to mind. From this vantage, Sam notices the tiny pieces of flesh missing from the corpses. They are neat and surgical in nature, obviously the result of study on these remains.
Several of our heroes just can't keep it together. More than one meal is spilt on the floor.
Shonti and Terser check for magic in the room. Nothing overt, but there is a whole lot of residual necromancy here. Nothing to investigate, but this place has seen a lot of the stuff.
Devlin decides to take to the shadows. Those still able to act notice they've reached a dead end. No obvious exit leads from the room.
Perception DC 25 for the following... Highlight to display spoiler: {Maybe it was just the wind, but that sure sounded like a groan coming from down the tunnel leading here.}
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+10=28 ; Thursday November 15th, 2012 1:41:45 PM Ye lads best finish your second tasting of lunch, I think somethin' followed us down the tunnel.
(perception 28, activate shield for effective AC 26/12/24, or 16 vs incorporeal)
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 Thursday November 15th, 2012 5:37:37 PM
Hearing Terser's warning and seeing the way the others are puking, Bruagh turns back and moves towards the tunnel, putting himself between the group and whatever Terser hears.
Detect Evil.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+7=8 ; Thursday November 15th, 2012 6:23:54 PM
Dernock just continues to groan.
Perception check 8
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d20+7=19 ; Thursday November 15th, 2012 7:44:36 PM I hope yer wrong lad; The mere sight'o tese... things... makin me feel bit'o queasy. Not good fer battle ey?
He walks about the room a bit; Searching for some clues to give him an idea of how this.... Person, Necromancer, Duergar, Murderer, Evil... was able to do such a thing. He looks on the tables or desks for instruments or tools that may have been used to cut flesh so precise.
Shield and Frozen Soul still in hand, he finally stops near the center of the room, facing the doorway and the rest of the team. He trys to keep his composer and think of what to do from here. But the sight of his brethren in the liquid just won't leave his mind. Looking at his alive brothers, he sees each of them with missing patches of flesh, and dark skin.
He shakes his head roughly, his face skewed and distorted in a sickened look as he speaks softly; Only way outs the way we came... What ta' do? Where ta go? ==============
Perception: 19 to find instruments or tools; or some clue as to how this was done. By force? Beds/slabs with shackles or restraints?
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC23/13/20 - CMD19 - HP37/42 d20+4=24 ; Thursday November 15th, 2012 8:59:27 PM
Sarnak sees his brethren in the tubes and managed to barely hold in his lunch, attempting to keep his eyes averted off them but having commanded his stomach for the moment. "Let's make sure whatever happened to them doesn't happen to us"
Kyachi sees the tubes, and is somewhat mortified, but given it was not of her race it didn't affect her ad badly as the other Dwarves
OOC: Kyachi isn't even the same type as the rest of the gorup, so I don't think she'd be subject to the save vs nausea
Oathbreaker 20/15/16 - 34/41 - CMD 20 Thursday November 15th, 2012 9:51:20 PM
The Oathbreaker is far too busy blowing chunks to notice the groaning.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+11=25 ; d20+17=20 ; Thursday November 15th, 2012 9:59:02 PM
Devlin's keen ears pick up on the groaning around the same time Terser mentions it. He quietly makes his way closer to the door with his crossbow at the ready. He nods to Bruagh before melting into the shadows.
Perception = 25 Stealth = 20
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday November 15th, 2012 10:32:12 PM
Sam trusts the ears of his Dwarven brothers and rides to the middle of the room. He loads a cold iron bolt into his crossbow and aims at the doorway.
DM Carl - There's not enough room in here for a Flesh Golem. Find your own menagerie of horror... d100=67 ; Friday November 16th, 2012 10:42:47 AM
Hearing they may have company, the companions get into position. Well, those who are able to concentrate do.
Seeing how there is active vomiting and discussion going on, the group has little chance to not be heard. Indeed, the groan (groans?) intensify and are soon met with very heavy footsteps that quicken in intensity as they near. From the shadows through the open door lumbers a patchwork monstrosity. It is comprised mostly of dwarven limbs from who knows how many unfortunate souls. Its impressive size is due mainly to the fact that each individual "limb" of the beast is made of at least two dwarven arms/legs. In fact, the thing's right arm is little more than one dwarven arm wielding another as a club; the two hands locked in place with metal rods, twine, and no doubt necromancy. Sitting atop it is a glassy-eyed gnomish head. It's small size would be comical were it not so unsettling.
Bruagh's detect evil shows plenty of residual evil in this room, but the beasts themselves give off none.
Evil or not, the thing's hostility is evident. Though its face remains expressionless, it wordlessly advances on Bruagh...
Knowledge, Arcana DC15: Highlight to display spoiler: {Yup, that's a flesh golem all right.}
DC20: Highlight to display spoiler: {You're pretty sure magic doesn't work well on these things. Magical lightning especially would be a bad idea.} ***
Since you heard this thing coming, you all get initiative. This was round two of the nausea/fascination/sick qualifier.
Do the over-sized icons show how cramped you guys are in here? Because you are...
Shonti AC18/17/14 - CMD14 - HP44/44 d20+8=23 ; d20+4=20 ; d8=7 ; Friday November 16th, 2012 12:09:07 PM Shonti spins around at the mention of something following us through the tunnel, and would wait near the far side of the room for whatever pursuer we have to enter. When the monster walks into the room, Shonti quickly recognizes it for what it is, and tells the group what he knows about the beast. "It's a Flesh Golem! Made from our brethren's limbs an' bodies, an' it looks pretty mean! My magic won't do us much good here lads, they're resistent to it... This one's better left to our strongarmed brothers, oh, an don't try shockin' it wit' no lightnin', not a good idea."
As Shonti is telling the group what he knows about the monster at hand, he puts the rod in his hand back into his Handy Haversack, and pulls his crossbow off of his back. He tries to get it loaded and fire it off before the creature gets a chance at anything violent. ============================================================================= OOC: DM Carl: Not 100% positive if I can fire the Crossbow this round or not, due to having to put away a rod, draw the corssbow, load it, and fire. Your call Carl.
That's too much to do in a round. You'll have to wait till next round to fire.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Friday November 16th, 2012 1:05:28 PM
Hearing that shocking damage would be detrimental, Terser quickly commands the lightning dancing on his weapon to cease. He steps back and swings his weapon at the monstrosity.
[I] 5foot step back to g6.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+9=14 ; d12+7=8 ; Friday November 16th, 2012 1:07:21 PM
Woops, hit the wrong button. Probably missed horribly anyway. On the off chance of a hit, 8 damage (min!).
Oathbreaker 20/15/16 - 34/41 - CMD 20 Friday November 16th, 2012 2:05:36 PM
The masked dwarf recovers just in time to see the monstrosity lumber into the room. He draws an arrow back, ready to let it fly, before Shonti's warning. He whispers a word, and the lightning on his bow dissapears. He steps back a bit before his bow glows a bright light, fading to a dull glow as he takes aim.
--------------------
5 ft step to C7 Cast Gravity Bow on self
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+9=25 ; d10+4=7 ; 3d6=9 ; Friday November 16th, 2012 2:47:21 PM
Devlin whispers Wardd guide my shot. The wrappings on his crossbow faintly flash to light before he pulls the trigger. The canny rogue set up a shot that rips through one of the many seems on the creature. A thick purulent fluid begins oozing from the open wound.
Actions Activate slotless scabbard of vigor (+4) Shoot golem To hit = 25 (14 + 9 - 4 shooting in cc +4 scabbard) Dam = 7 + 9 sneak (16) Golem is bleeding for 3 hp/round (bleeding strike, bleed damage ignores DR)
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi: AC27/13/24 - CMD19 - HP37/42 d20+8=21 ; d20+8=11 ; d20+8=25 ; d20+8=18 ; d6+10=13 ; d4+10=11 ; d4+10=12 ; d4+10=13 ; d6=3 ; d6=2 ; d6=3 ; d6=1 ; Friday November 16th, 2012 2:57:17 PM
Sarnak nods quickly upon seeing the monster appear, and looks to Kyachi and quickly casts Shield on her, as a shield-shaped wall of force appears at her front and moves with her to deflect any attacks aimed at her.
Kyachi looks up the monster as it appeared, and hearing the words of her group quickly springs into action, taking a 5' step to G10 to get a better angle as she delivers her fury upon the monstrosity.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Friday November 16th, 2012 4:43:50 PM Ugh! Derock groans as he shuffles behind a vat and curves around the room (moving towards B8).
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20+8=22 ; Friday November 16th, 2012 5:48:24 PM
Sam immediately recognizes the beast and shouts out a warning.
"It's a flesh golem! No electrical attacks on these things guys!" (knowledge arcana=22)
Fearing that both he'll miss, Sam decides to inspire the group.
"Take this abomination down team! After that, we can hunt down its creator!" (inspire courage +1 to group)
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d20+3=20 ; d20+11=14 ; d10+6=15 ; d6=4 ; Friday November 16th, 2012 7:13:16 PM
Shinto hears the words of his brother and Sam. No magic or lighting anyways...To bad we've no room... He looks around for a way to attack, then he spots the table right in front of him; Gotta Idea.. hehe
Shinto hops onto the table, and advances to attack the Golem with his waraxe. He swings at the beasts head, or as close as he can get standing on the table. The Frozen Soul's icy glow still activated.
Ye shoulda neva been born! The dwarf screams with rage from within; but as he swings the sickened feeling is obviously effecting his battle skills. ============= Hop/Jump onto table: Acrobatics 20 Move to G,8 Hit AC 14 for 15 dam and 4 cold.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 d20+11=17 ; d10+4=8 ; Friday November 16th, 2012 8:36:40 PM
Beauty swings at the creature knowing his enhancements will not help him.
Attack: 17 Damage: 8 Raeb Full Defense.
DM RobC: "Beauty swings at the creature..." ha ha haaaa! :)
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 16th, 2012 8:59:45 PM
Ooc-" Beauty swings at the creature knowing his enhancements will not help him."
What kind of enhancements did Beauty get? I never saw listings for plastic surgery in the Catacombs.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 Saturday November 17th, 2012 4:27:49 AM
What I get for posting from my phone!
Shonti AC18/17/14 - CMD14 - HP44/44 Sunday November 18th, 2012 11:24:42 PM
OOC: someone please get that in the running for after post quotes!!
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 Monday November 19th, 2012 5:38:04 AM
OOC: Bite me!
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday November 19th, 2012 6:51:12 AM
Ooc-I'd like to file a complaint for Beauty not posting ooc. ;)
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 Monday November 19th, 2012 7:21:18 AM
OOC: Better?!?! Lol
Flesh Golem Arena - Round 2 d100=58 ; d100=19 ; 2d6+5=14 ; Monday November 19th, 2012 11:10:00 AM
The party wastes no time in deciding to end the monstrosity before them.
Shonti recognizes what he's dealing with and warns the others not to use magic, especially lightning. He then prepares his crossbow & takes aim. You must use that 20 to hit roll if you attack this round.
Terser hears and stops the electricity cascading across his axe. He moves to the edge of his weapon's effective range, but finds two disfigured dwarves staring at him from the vats that flank him. It's just too much; his attack is dangerously wild.
Oathbreaker also calls of the lightning enchantment on his bow, but takes a moment to prepare to dish out some extra damage.
Devlin, from his hiding place in the shadows, lets loose a single bolt. As if the situation wasn't unpleasant enough, the golem now has a thick, viscous liquid steaming from it's shoulder. It does nothing to improve the smell in this place.
Sarnak aids his eidolon's defense as Kyachi attempts to tear through her opponent. She sinks a claw into the thing's thigh & pulls it closer for a bite. She likely wishes she hadn't after a mouthful of partially rotten flesh soaked in strong chemicals, but the attack is effective.
Dernock continues emptying his stomach. Surely his companions have this covered...
Sam confirms lightning is a no go & encourages his friends to get this over with; there are bigger fish to fry here.
Shinto grins before leaping onto the table. In a surprisingly nimble move, he sticks the landing, avoids the corpse, and swings at the golem. All for naught, unfortunately. The attack doesn't end up connecting.
Bruagh, his muscles glistening, his armor shining in the darkness, his beard impeccably brushed and maintained, swings at the golem. Truly, it is a beautiful attack. It's a shame his axe thunks harmlessly off the thing's hide.
The golem lets out a gurgled moan as our heroes rush to end him. With an angry growl, he reaches down and grips the underside of the table Shinto stands on & hurls the thing upwards. It flies backwards, taking the corpse with it, and smashes into the vat behind it (C8). The dwarf inside slides lifelessly out and comes to rest just in front of it. Those around it (Oathbreakers and Shonti) are showered with glass and a clear fluid with a powerful chemical odor.
Reflex DC15 to avoid the fluid. Failure indicates you're fairly soaked in the stuff. No immediate effects are evident, but it smells very flammable.
Shinto must make a reflex save DC20. Failure indicates he is thrown backwards and crashes into the vat as well. He will take 14 damage (calculated w/ the golem's STR bonus & generic falling rules) and be soaked in the stuff as well. Success indicates you may land on your feet within 5' of G8 (including G8 itself if you wish). I'm putting you in F8 on the map now, but you're wherever you end up.
A high pitched laughter comes from somewhere above the ceiling. Brann's voice echoes through the room, "Bravo, heroes! I knew today would be entertaining as soon as you showed up! Don't go anywhere; I'm going to get some snacks."
Through the doorway, another face can be seen. Whomever made this golem decided two would be better than one, it seems. The newcomer starts pushing the first golem, causing him to roar back in anger...
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+9=15 ; d20+10=19 ; d20+10=25 ; 2d6+5=8 ; 2d6+5=10 ; Monday November 19th, 2012 11:38:49 AM
The masked dwarf ducks just in time to be missed by the fluid (Reflex: 15). Quickly stringing two arrows, he launches them at the first golem.
--------------------
Rapid Shot to attack twice No penalty for firing into melee with Precise Shot Attacks: 19, 25 Damage: 8, 10
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Monday November 19th, 2012 11:50:07 AM
Stepping back again to get his bearings, Terser prays to Domi for the strength to defeat these monstrosities.
5 foot step back to G5 and cast Bull's Strength on self
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20+8=24 ; d6+2=4 ; Monday November 19th, 2012 5:35:35 PM "Take these monstrosities down! You're next Brann!" (INSPIRE COURAGE +1)
Sam aims for the 1st golem and fires. (Didn't subtract enough. 22 to hit. 4 damage and assuming no holy bonus allowed)
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+17=36 ; Monday November 19th, 2012 6:05:17 PM
Devlin hears the second creature in the hall and decides to not try and rush into the fight. He takes a small hop back behind one of the vats. Its murky contents hiding him from view. Placing his crossbow on the ground he pulls out his blades and gets ready to enter the fray. Take this first one down lads than we can focus on the second one. He thinks to himself biding his time.
Actions: Move to H,5 Drop crossbow Draw short swords Stealth = 36
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d20+13=14 ; d20+11=16 ; Monday November 19th, 2012 7:01:20 PM
Shinto somehow loses his footing as the Golem flips the table. The dwarf flys into the vat, taking glass and nasty liquid covering his body.
Standing up after the nasty toss he took, Shinto fishes out a vial and gulps it down in one drink, Hoping this magic will help in taking out the two new additions to the team...
Relyin on magic.. Wats the wold comin to ey? he complains as he drinks the red liquid.
================= [i]ooc: Used SHonti's reflex save at first, and then my own, +8 using a hero point, epic failure either way...
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+9=16 ; d20+9=16 ; d20+9=26 ; d20+9=26 ; d20+9=26 ; d6+10=11 ; d6+10=14 ; d4+10=11 ; d4+10=12 ; d4+10=13 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ; Monday November 19th, 2012 7:03:20 PM
Sarnak, now that Kyachi's defenses are built up, casts haste on Kyachi,Devlin,Terser,Taggart, and Shinto
Kyachi resumes her assault upon being sped up by Sarnak, the extra speed throwing off her first 2 attacks, but allowing her to connect with her next 3.
OOC: Guessing it's AC is somewhere between 18 and 21. Actions: Sarnak: Cast Haste on Kyachi,Devlin,Terser,taggart, and Shinto
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=24 ; Monday November 19th, 2012 7:41:57 PM Shonti easily sidesteps the fluid raining his direction, and lets loose the bolt he loaded into his crossbow moments before seeing his brother fly by him. Noticing the second Flesh Golem step into the room, Shonti thinks "I'd better get away from these things before they decide I look like their new body parts!"
He retreats from the center of the fray, making his way back behind Sarnak and the vats he's standing in front of. "Shinto! Be careful brother, these are nothin' to be messin' around wit'!" =============================================================================== OOC: Reflex Save: 1d20+5=24. L.Crossbow To-Hit: 1d20+4=20. L.Crossbow Damage: 1d8=7. Move to E,12
These are my to-hit and damage rolls from last round..
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 65/69 -- Raeb HP 33/43 d20+11=19 ; d10+4=14 ; Monday November 19th, 2012 8:49:31 PM
Bruagh swings again at the monstrosity hoping to do some damage this time.
Attack: 19 Damage: 14
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Tuesday November 20th, 2012 1:32:59 AM
Dernock continues to feel exceptionally queasy but he thinks he's getting over it all but then the unfamiliar smell from the tanks just makes everything worse. Still he needs to be some where useful for later so he tries to drag himself to the other side of the room.
Move as far as possible to F12
Flesh Golem Arena - Round 2 d100=35 ; d100=63 ; d20+13=22 ; d20+13=28 ; 2d8+5=16 ; d12+15=26 ; Tuesday November 20th, 2012 10:02:18 AM
Always quick on his feet, Oathbreaker narrowly avoids the shower of glass and (sniff sniff) embalming fluid. Two arrows fly from his bow as he feels the familiar effects of haste flow through him. The added speed allows the dwarf to correct his aim just in time to connect with both attacks.
AC on these bad boys is 20, in case you fellahs haven't figured that out.
Terser realizes this may not be a quick fight & takes steps to give him and edge. His muscles swell as Domi's strength surges through him.
Sam continues to rally his companions & takes aim. It's a hit, but it doesn't seem to do much. The golem doesn't even notice.
Devlin decides to get up close and personal. He promptly vanishes without a trace & prepares his blades.
Shinto is thrown backwards through the vat & lands on the opposite side. He is pretty scratched up by the glass and covered in embalming fluid. He's pretty sure that fluid getting into his open wounds is bad, but at least it numbs the pain. He decides he needs a bit of help & downs a potion; his muscles growing much like Terser's.
Sarnak speeds things up a bit for some of his companions, including Shinto as the dwarf sails past him. Kyachi feels her muscles speed up & lashes out, missing at first but recovering quickly for three solid hits.
Shonti decides to get in on the action as well & lets fly with his crossbow. It's a grazing shot, but it manages to pop a seam in the rough twine holding this thing together. A wholy unpleasant fluid begins to leak out onto the floor.
Bruagh continues his assault, but swings just as the golem rears back from Kyachi's frenzy of attacks.
...and poor Dernock tries to regain his composure. Surely he'll be back in the fight any time now!
The original golem is looking rough. Several seams are open & whatever the necromancers stuffed inside it is starting to fall out. It absolutely does not care about this & presses the attack. It gets out of the way of the pushy golem behind it (5' step - no AoO) while raising it's club arm and swinging at Bruagh. The dwarf deflects with his axe, but leaves himself open as the golem spins & delivers a vicious backhand to Bruagh's face. Stars dance before the dwarf's eyes as he recovers quickly. It's best not to discuss the residue left behind from the attack.
Bruagh takes 16 points of bludgeoning damage.
The newcomer moves up & with lightning quickness reaches forward and grabs Kyachi by the throat, attempting to drag her close (she may make her AoO - the CMB roll to grapple was 26. The golem has DR/5. If the AoO is successful and does 6 damage or more AFTER DR is applied, Kyachi is not grappled & stays at G10. The golem has a CMD of 24).
The smell from the busted vat fills the room. Eyes begin to water & any attempts at deep breaths cause a burning sensation that radiates from the throat down into the lungs. A DC10 alchemy check reveals this to be a highly dangerous situation.
Highlight to display spoiler: {Anyone passing out from these fumes will die unless they are moved from the area. This stuff is also highly flammable.}
Everyone must make a DC10 fort save. This DC will increase each round. Failure imposes the fatigued modifier due to lack of oxygen. A second failure results in unconsciousness.
Everyone's reliable posting continues to impress. Great job, everyone!
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+12=31 ; d20+15=28 ; d20+15=26 ; d12+13=14 ; d12+13=25 ; Tuesday November 20th, 2012 11:39:21 AM yay a fort save finally! Fort = 31
Terser is finally feeling ready for the fight that is progressing in front of him, and steps back into the fray with a battle roar. His muscles are straining against his armor and seem to be eager to deliver their power into the stitched together bodies in front of him. He delivers two ferocious blows to the Golem, hastening the process of it falling apart.
5 foot step back to G6 attack AC 28, damage 14 haste attack AC 26, damage 25 min and max woo!
temp hp 58 temp AC 25/15/23 (+4 shield, +1 haste, -2 rage)
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+7=14 ; d20+10=24 ; d20+10=24 ; d20+10=25 ; 2d6+6=17 ; 2d6+6=14 ; 2d6+6=11 ; Tuesday November 20th, 2012 12:50:32 PM
The Oathbreaker coughs, just managing to stay conscious. (Fort Save 14) Feeling the effect of the haste spell, the masked dwarf has no problem letting off three arrows at the nearest golem.
--------------------
Rapid Shot+Haste for 3 attacks No melee penalty from Precise Shot Attacks: 24, 24, 25 Damage: 17, 14, 11
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+9=24 ; d20+6=18 ; d20+8=14 ; d6+10=12 ; d20+9=22 ; d20+9=19 ; d20+9=19 ; d20+9=24 ; d20+9=20 ; d6+10=11 ; d6+10=11 ; d6+10=11 ; d6+10=13 ; d6+10=15 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; Tuesday November 20th, 2012 12:58:50 PM
Sarnak coughs from the fumes. They were not bad enough for him to have trouble breathing yet, but it was close, as he calls out to the group. "Were quickly running out of air in here, I'd suggest we all try to hold our breath until we can get to clearer air." He then attempts to hold his breath for the moment
Kyachi retaliates as the golem attempts to grab her, quickly lashing out with her fangs to deal him a heavy strike and punish him for his attempt to grab her, dealing enough damage to dissuade him from continuing. She then turns to the first and resumes her all out attack, her bite and sting attacks landing, and only by the grace of her speed was she able to land the second bite. She attempts to hold her breath as well as per Sarnak's instruction, but may not be able to due to her bites opening her mouth.
OOC: Actions: Sarnak: Move to G10 Std action: Full defense (AC +4) Hold Breath, can hold breath for 28 rounds before needing to make con checks.
Kyachi: If damage dealt to golem 1 is enough to down it, shift remaining attacks to golem 2 Attempts to hold breath with mouth open. if possible, can hold for 32 rounds. AoO Bite: A: 24 D: 12 (7 after DR) + 6 acid
Damage to golem 1 (After DR): 7 + 6 acid Damage to golem 2 (After DR): 24 + 12 acid
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 d20+11=23 ; d10+4=5 ; Tuesday November 20th, 2012 1:01:14 PM
Bruagh continues the assault, ignoring as best he can the residue from the golem's macabre weapon. "Blasted beast, I can't get a solid hit in..."
Bruagh fails to do any significant damage.
Attack: 23 Damage: 5
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 [Nauseous] [Fatigued] d20+6=8 ; Tuesday November 20th, 2012 7:04:06 PM
Dernock still reeling from the sight before him, is now struggling to breath as well. Urggh, This day just keeps gettin' gettin' worse,heh ain't dead yet though he reflects momentarily. ______________
Fortitude save: 8 (Unless We get to add the Hardy Trait relating to poisons)
I would absolutely count this as a poison. OSHA agrees...
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d20+8=14 ; d20+2=9 ; d20+14=26 ; d10+9=16 ; d6=3 ; 2d6=6 ; d20+14=23 ; Tuesday November 20th, 2012 10:13:48 PM
Shinto is able to hold his ground against the dirty airs effects for the time being; then feeling the speed rush through his body he grins alittle as he makes a jump/dive manuever through the broken vat and over the thrown table. His gaze, and nasty grin, never move from the flesh golem that tossed him across the room.
Ye don't toss a dwarf. Period..
His short, but muscular, dwarven legs moving with other wordly speed as he rushes across the room;
Goin be no more limbs from these Dwarves here me thinks!!! He screams as he begins to sink his ax into the Golems thigh, as near its stomach as possible. The icy glow from the Frozen Soul flashes as the blade connects with the rotting flesh. Member me ye big ugly!!??? he screams as the icy magic seeps into the new hole.
============== Fort save: 14 I was honestly scared to hit the roller... lol Acrobatics check: 21 to jump/dive through the broken Vat and over the table. (Forgot to add bonus from haste as well +12 for 30' extra movement speed.) Move to F,8 Hit AC: 26 for 16 and 3 cold damage (Pretty sure no damage, but Slowed for 2d6 (I rolled a 6) rounds.
OOC: If 1st Golem is Down before Shinto's turn, he will run and jump over its body, landing at I,7 and attack the 2nd Golem instead. Acrobatics check to jump over Golems fallen body: 23 Just in case Kyachi brings em down!
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+10=11 ; d20+10=15 ; d20+9=12 ; d20+3=16 ; Tuesday November 20th, 2012 11:02:03 PM
Devlin takes a step from his hidden spot and lashes out at the monster before him. Perhaps its the fumes or just his apprehension to go toe to toe with such a creature or maybe its his new-found speed but all his attacks miss. Frustrated the rogue lets out a snarl not even able to touch the beast. Hearing the recommendation he take a gulp of what air is left and stifles his cough before he begins to hold his breath.
Actions 5' step to I,6 Full attach on FG1 To hit = 11,15,12 (wow got my payback for all the 20s) Fort save = 16 (holding his breath now.)
OOC: On another note I just found out today that I leave for my deployment this Saturday. That's 4 days earlier than I was originally told.. I will probably be unable to post for the first half of next week depending on how long it takes me to get settled and get internet access. Zach or Dave can one of you guys cover me while I am gone? Thanks
Shonti AC18/17/14 - CMD14 - HP44/44 d20+3=18 ; d20+4=11 ; d8=2 ; Tuesday November 20th, 2012 11:03:42 PM
As soon as Shonti begins to smell the embalming fluid, he quickly makes a point to begin holding his breath. He slides past Dernock, and gets over to the corner of the room nearest the door to get a clear shot at the newest addition to the Frankenstein twins... Shonti reloads his crossbow, and fires off another bolt, this time at the newcomer. Unfortunately though, he must have loaded it incorrectly because no matter how sure he was of his aim, the bolt flies straight into the wall between him and the Flesh Golem... Blast these man-made weapons.. Why can't I just burn this vile creature? Shonti wonders after his malfunction with the crossbow. ========================================================================= OOC: Fortitude Save: 1d20+3=18. L.Crossbow To-Hit: 1d20+4=11. L.Crossbow Damage: 1d8=2.
Shonti AC18/17/14 - CMD14 - HP44/44 Tuesday November 20th, 2012 11:04:40 PM OOC: Forgot to add my move action to my post. Move to I,12
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday November 21st, 2012 12:23:09 AM
Sam realizes that he is toe-to-toe with one of the abominations. He and Chuckles quickly withdrawal to B11.
Once there, Sam yells,"That one's almost dead! Take it down!" (inspire courage +1)
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 [Nauseous] Wednesday November 21st, 2012 1:42:57 AM
OOC OK So Not Fatigued. HAZZAH!
Flesh Golem Arena - Round 2 Wednesday November 21st, 2012 12:14:10 PM
Late post today since work is ridiculous and we're taking tomorrow off.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Wednesday November 21st, 2012 2:44:25 PM
OOC: Matt shoot me an email before you leave and I will take care of you.
Flesh Golem Arena - Round 4 Thursday November 22nd, 2012 12:04:55 AM
Embalming fluid? What embalming fluid? Terser barely registers that something smells funny in his desire to end the golem's reanimated existence. Aided by the haste, he completely dismembers the first golem. Every stitch pops as the thing falls to pieces & litters the floor.
Sensing things need to end quickly so they can leave this room, Oathbreaker Absolutely nails the second golem with three solid attacks.
Sarnak and Kyachi attempt to hold their breaths, but find the fumes are still burning their eyes & mucous membranes.
Nice thought, but no dice. Roll this and last round's saves.
Kyachi and Shinto then move up and tear the second golem to pieces. The thing's head goes flying from Shinto's axe as Kyachi dismembers the twine holding it's abdomen together. It's nothing more than a pile of parts again. Devlin arrives late to the party and looks flashy, but that's about it...
The fumes continue to get worse. There are no attackers left, but our heroes still need to escape...
Same rules as last time, only DC15 on the fort save. No map, you know where you guys are. We're still in combat rounds until you're all out of danger.
Next posting will be Friday. Happy Thanksgiving, American Woldians...
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+14=16 ; Thursday November 22nd, 2012 3:27:49 AM
Still spurred on by the haste and his unexpended rage, Terser is able to hold out against the fumes. He rushes around, gathering those of his friends that need help exiting the room. There's nothing more we need to see here lads, let's get out before we suffocate.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 d20+8=20 ; Thursday November 22nd, 2012 11:29:07 AM
Shinto is able to hold out against the fluid fumes as he sets his shield onto his back and shoulders the frozen soul, Monsters are gone, gotta get outta here, but where do we go? he asks the team as he helps Terser carry or crutch out anyone who can't move on their own.
If everyone can move on their own, he double times it down the hall way, away from the fumes and the room of dismemberment. ==================== fort save: 20
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+3=8 ; Thursday November 22nd, 2012 4:40:27 PM
As the last of the monstrosities fall Devlin hops back and grabs his crossbow. He heads for the door ad slips on some of the spilled fluid and lands on his back rather ungracefully. He hits the ground hard forcing the breath from his body, as he gasps for air his lungs fill with with the harmful fumes. He staggers to his feet and makes his way out of the room coughing and hacking the whole way.
Fort save = 8 (fatigued)
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+7=9 ; Thursday November 22nd, 2012 7:58:38 PM
The Oathbreaker goes to grab another arrow, but fumbles and nearly topples to the ground. Coughing horribly, he darts from the room, gulping down the fresh air as he bursts from the room. (Fort Save: 9, fatigued)
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20+5=14 ; d20+5=14 ; d20+5=16 ; d20+5=7 ; Friday November 23rd, 2012 1:12:21 AM
(Forgot to make fortitude rolls)
As Sam rides to safety, the golems fall. Chuckles lets out a yelp and shoes his head. The gnomish rider realizes the danger that has affected his companion. He quickly spurs Chuckles to make a hasty retreat to fresher air.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 23rd, 2012 1:13:25 AM
ooc-shakes not shoes
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+6=23 ; d20+6=24 ; Friday November 23rd, 2012 1:37:49 AM
Sarnak and Kyachi both nod at terser "Indeed, let's get out of here before we choke."
OOC: Last post I made rolls of 18 and 14 to resist the effects, this round i made rolls of 23 and 24 to resists the effects of the posion.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 [Nauseous] d20+8=17 ; Friday November 23rd, 2012 2:07:29 AM
Dernock seems to be feeling a lot better and promptly gets out. Fresh air first, rescuing the others, later. _________ Fortitude Save 17
Moving to K9, If Dernock has to he'll attempt to drag the remains of Flesh golem out of the way.
CDM Jerry Friday November 23rd, 2012 12:40:33 PM
Hey guys, two things:
First I've sent a very important email to both Derek and Martin. Read and reply guys.
Second, I've sent an email to the entire game. Read and reply guys.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 Friday November 23rd, 2012 8:06:02 PM OOC: Checking in; No DM post today?
DM Carl Friday November 23rd, 2012 10:21:18 PM Late post...this holiday has my internal clock and schedule all fouled up.
These fumes are no joke. Several stalwart dwarves are already on their way to the lands of rest.
Thankfully, there are enough who are still able to keep it together & help shuffle everyone out. Several minutes are spent breathing in the cleaner air; the stuffy confines and stinking evil of the necromancer's den never smelled quite so good.
"Whew! If you wanted a snack, you could have just opened the vat. No need to go making a mess," comes Brann's familiar grating voice. "Really, you are guests here. You could at least have waited until I was back with my snack before killing those golems. The necromancers spent a lot of time making those. You should at least leave them a note explaining what happened..."
Back in the tunnels, there are still several places the party hasn't explored, but where to start?
***
Survival checks (aid another is appropriate here) to see if you can figure where to go, please.
The fatigued condition will dissipate quickly once you can breath again. Ignore the standard 8 hours of rest required.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Saturday November 24th, 2012 2:26:51 AM
Sam uses inspire competence on Taggart to aid with the pathfinding.
(+2 bonus to survival check)
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Saturday November 24th, 2012 3:10:16 AM
ooc to team -Please do not use any more of my bardic performance rounds for inspire competence. I have 3 left for the day.
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+16=35 ; Saturday November 24th, 2012 1:48:39 PM
The Oathbreaker takes a few minutes to regain his compose, coughing and hacking until he can breathe properly again. He kneels down, inspecting the ground carefully for any more tracks he could have missed. (Survival 35 with +2 from Sam)
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+1=10 ; Saturday November 24th, 2012 2:45:09 PM
Devlin gasps for air once out of the room. As his thoughts settle he quickly checks himself and his companions. They had us backed in that room like rabid kobolds, got ta keep that from happening again.
Once ready he helps Tagg locate the trail again.
Aid survival = 10
Ooc: might be my last post for a few days. Have a good weekend all.
DM Carl: Be safe, Matt. See you when you return...
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 42/46 Aid Another: d20=14 ; Saturday November 24th, 2012 8:39:36 PM
Shinto stomps the shaft of his magic ax into the ground; his muscles still bulging from the potion he gulped down earlier. His face still scrunched in a foul expression; his anger really shows when Brann starts speaking.
I'd love a snack! Freshly boiled Imp legs with a side of yer face as the boiling pot. Shinto is obviously too enraged to help Oathbreaker track anything at the moment.
Yer a coward! ye saw what we did to t'em Golems, you keep talkin like ye are an we bound ter find ya! Wut ye think we gunna do to ye ey? He stamps the ax on the ground again and shakes his head.
What would Domi Do here ey?
He paces about in a small circle, stoking his beard, Wut ye thinkin Tag? How many tunnels are actually available to travel ey?
Shonti AC18/17/14 - CMD14 - HP44/44 d20+3=10 ; d20+3=5 ; d20+2=12 ; Sunday November 25th, 2012 12:54:41 AM Shonti watches on as his brother and Kyachi tear apart the last of the Flesh Golems, trying to hold his breath until he can escape the room. Unfortunately enough for him, a piece of flesh from the golem smacks him right in the mouth as Kyachi's claws rip it up and send small chunks flying different directions. He gasps as it connects with his lips, and draws in a breath of the horrid fumes from the embalming fluid as the bit of flesh falls from his face.
Not able to hold his breath anymore after getting a whif of the fumes, Shonti begins hacking and coughing immediately after smelling the foul stuff. Once the Golems are torn apart, Shonti does his best to get out of the room as fast as he possibly can, almost coughing up a lung along the way...
Once out of the room, Shonti spends a minute or a few regaining his composure from the foul smelling fluids leaked from the busted vat. He then begins trying to aid the Oathbreaker in any way that he can once he returns to tracking the footprints of our enemies. ======================================================================= OOC: Fortitude Save: 1d20+3=10 Fortitude Save: 1d20+3=5 (Wasn't sure if I missed 1 or 2 combat rounds total...) Aid Survival: 1d20+2=12... It seems as though the Dice Gods are punishing me for missing a couple posts this week... Wll played Dice Gods... Well played.. ;)
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+8=14 ; 2d6=8 ; Sunday November 25th, 2012 11:08:54 AM aid survival 14 Terser tries to help tracking, but he's more concerned with restoring everyone's health before he worries about where to go next. He releases a wave of energy to help heal and refresh everyone.
[i]heal all for 8[/roll]
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Sunday November 25th, 2012 5:07:35 PM
Dernock turns to Shinto and makes a pointed request Please dun' be talkin' about food at a time like this. Slumped against the wall his face is still a bit pale and he still seems to be breathing heavily.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Sunday November 25th, 2012 5:38:55 PM
Sam rides over to the pallor-stricken Dernock and gives him a consolatory pat on the shoulder.
"You're a tough dwarf Dernock. You'll perk up in no time."
Meanwhile, Chuckles takes interest in Dernock's armor. He bites into Dernock's leg piece and tugs at it.
"Chuckles, cut it out!"
Sam manages to pull on the reigns enough that the obnoxious hyena lets go.
"Sorry Dernock. Get well soon..."
Sam awaits for Taggart's findings. He knows that the group's pathfinder knows his way around the Scab.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 Sunday November 25th, 2012 5:59:34 PM Ye, I could use a bite to eat as well me lad... Darn Imp gettin to me...
He says to Dernock, still helping Tag find which way to go.
Shonti AC18/17/14 - CMD14 - HP44/44 Sunday November 25th, 2012 7:19:17 PM "Brother, some of us are still feelin' a bit ill at the moment.. Let's get away from this vile stench before we start discussin' our next meal eh?" Shonti says to Shinto, wanting very much for his stomach to settle before even thinking of eating anything.
DM Carl Monday November 26th, 2012 7:55:02 AM
Recovery from the fumes of the embalming fluid comes quickly once the dwarves are out of the immediate area. There's a lingering smell, especially from Shinto since he's drenched in the stuff.
Shinto's throat is raw. His eyes feel dry against his lids and blinking is painful. Still, he's a Zarbadium & therefor full of harsh words for the party's demonic mascot. Shonti does his best to calm the mad rantings. Shinto's wounds are still painless. Alarmingly, the flesh around them is starting to toughen. Parts of the dwarf seem to be embalming before his eyes.
No actual negatives for Shinto, but feel free to RP up the discomfort until the stuff is somehow removed.
The wave of healing from Terser closes a few wounds and soothes the inflammed membranes of those suffering from formaldehyde exposure. Even Shinto gets a moment's respite.
Sam comforts and aids those around him while reining in his hyena. It's a good thing he's cute, cause he sure is a handful.
Dernock received the worst of it all, it seems. The double whammy of mutilated dwarves and formaldehyde fumes means the dwarf if still reeling. Still, he's out of there now & can pull himself together when he feels up to it.
While the party recovers, Oathbreaker and Devlin are at work figuring out their next move. Oathbreaker is looking for tracks when he realizes something important: those vats had to get in there somehow. Taking a figurative step back, he's able to track the movements of those large vats through a nearby tunnel. Hopefully he can trace them back to their origin.
***
Now that Thanksgiving is done, I'm getting back on a morning post schedule. Next post will be tomorrow morning.
Oathbreaker 20/15/16 - 34/41 - CMD 20 d20+14=34 ; d20+19=36 ; Monday November 26th, 2012 10:41:22 AM
A rare smile graces the Oathbreakers face calling back to everyone to fall back into order. Following behind Braugh, the masked dwarf makes his way through the tunnels, keeping an eye out for anything, including Brann's taunts.
--------------------
Survival: 34 Perception: 36
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+10=17 ; Monday November 26th, 2012 12:02:20 PM
Terser follows in his place in line, content to let the experts break the trail, and keeping his senses alert for any other disturbances.
perception 17 (19 for stonework) shield and bull's strength have probably worn off by now, so all values are reset to normal
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+17=18 ; Monday November 26th, 2012 2:01:15 PM
Devlin coughs out a last lung full of fumes and takes his place in the group. He keeps quiet and stays alert. His crossbow is at the ready. Anytime the imp talks a scowl crosses over the rogues face, his hands grip his crossbow as if he were wringing someones neck.
Stealth = 18
OOC: Well that did not take long at all to get set up. The time change will be a bit confusing but I should be able to post everyday. The WiFi here is rather good.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Monday November 26th, 2012 2:05:47 PM
Kyachi and Sarnak fall back into the line as well, waiting and ready for the next engagement.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Monday November 26th, 2012 5:22:07 PM
Bruagh makes sure to pull any injured members away from the vapor and takes point for the next engagement.
OOC: Good to see I didn't need to post for Matt K.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday November 26th, 2012 6:23:23 PM
Sam and Chuckles quietly join the ranks. Sam lets his original encouragement to Tag be his only input for navigation. He follows Bruagh's lead without question.
Shonti AC18/17/14 - CMD14 - HP44/44 Monday November 26th, 2012 10:04:59 PM Shonti falls back into place in the order they were before, somewhere near the rear of the group, with Shinto right behind him... He moves along rather quietly for the usually outspoken Dwarf he is, only speaking if spoken to. He might seem as if he's got alot on his mind.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Monday November 26th, 2012 11:15:23 PM
Dernock wordlessly settles back into his position at the back, taking quite a few sips from his canteen as he follows the others.
DM Carl Tuesday November 27th, 2012 10:32:02 AM
Putting the last encounter behind them, everyone sets off behind an oddly uplifted Oathbreaker. The dwarf's hunch proves correct & he is soon able to see the movement through the tunnels.
Luckily for all involved, the trip is short and uneventful. Finally, a quick peek around the corner shows our heroes have found something.
Before them is an impressive laboratory. Numerous surgical gurneys and alchemical reagents can be seen; it's almost possible to forget you're in a cavern. Gone is the stale air of the tunnels or the powerful fumes from the vats. Someone takes this place very seriously. Several notebooks can be seen at several stations. It would take weeks to go through all of them.
A tickling sensation manifests in Sam's head. Instinctivly turning, he sees them: 3 large pentagrams burned into the stone floor. They're easy to miss, but not for Sam. For him they glow & fill him with a sense of inner dread and fears of imprisonment. Even without the reaction, they speak of something more than simple experimentation.
***
Lots to take in here. Feel free to make perception rolls if you so desire...
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+10=19 ; Tuesday November 27th, 2012 11:17:38 AM Detect Magic, Perception 19
Thinking that this is a likely place for the construction of the recently dispatched golems, Terser opens his third eye to look for any magic that may be permeating the area.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 d20+19=37 ; Tuesday November 27th, 2012 11:45:33 AM
The Oathbreaker loads an arrow, peering around the room cautiously. He leafs through a couple of notebooks before looking around the room for anything that could indicate who or what was created here. (Perception: 37)
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+11=14 ; d20+17=30 ; Tuesday November 27th, 2012 12:57:20 PM
Cautiously Devlin enters the room scanning the surroundings for and threat from trap or foe. He helps the search by checking to see if there are any current creations underway. If he finds any half "built" undead creature he consults with Bruagh as to the best was to dispose of it. Careful ye don't break anything, if someone went ta this much trouble ta make this place, they will probably know when it is disturbed. I wouldent be surprised if we did'na already trip an alarm. Devlin makes his way into a good spot where he can hide and watch the any other opening to the lab besides the one the party just entered.
Perception = 14 Stealth = 30
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 d20=15 ; Tuesday November 27th, 2012 1:37:45 PM
Bruagh, with axe in hand, focuses on watching for a threat more than information. As all ways he is worried with defending his charges.
Perception: 15
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday November 27th, 2012 4:13:25 PM
Fear and curiosity fill Sam's heart at the same time. His head swims with questions and possible answers for them. He climbs off Chuckles and walks to the area with the pentagrams. Chuckles follows as he kneels at the spot. As Sam stares at the glowing symbols, his eyes lose focus and the images blur. His mind goes back to the dwarves in the tanks and also the one imprisoned in DrakesMeade.
"I should...I mean we..."
Sam falls to a sitting position as the images return to a clearer view. He digs into the recesses of his mind.
"Why do I feel like I've been here before? What does this place have to do with me?"
The gnome offers little reply to simple queries from his brethren. Even Chuckles' prodding doesn't shake the gnome free from his apparent trance.
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=18 ; d100=33 ; 100=31 ; d20+8=25 ; d20+8=10 ; Tuesday November 27th, 2012 7:12:02 PM Shonti follows his brethren inside, strapping his crossbow back onto his back, and pulling out his Rod of Empower and begins scanning the room for signs of necromancy and evil sorcery. Immediately recognizing the pentagrams, he keeps away from those and warns the group. "Things like 'is are only necessary to perform the darkest o' magics... Be careful in here lads, could be walkin into some sort o' trap... Whatever they're doin down here, it ain't holy, tha's fer sure."
Shonti looks around for any other entrances to the room before he walks between a couple of the stations, and begins flipping quickly through the notebooks. He is looking for information about the Demon Child, it's creation, the Flesh Golems, their creation, and trying to figure out what exactly was going on in this room, and what magics were used. Looking up from the notebook, he says to the group, "Watch the doors lads, Shinto you take that one." Shonti says pointing to the door closest to him (assuming there is more than 1 entrance/exit to the room noticable..)
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Tuesday November 27th, 2012 10:16:22 PM
Kyachi and Sarnak take a leaf from Braugh and Shonti and watch the doors for any unfriendlies entering, Kyachi poised and ready to leap upon anyone not of their group who enters the room
OOC: Kyachi readies a action to charge anyone not of their group who enters the room.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 d20+7=20 ; d20+11=22 ; Tuesday November 27th, 2012 10:30:44 PM
Shinto grumbles a bit more under his breath as the party makes their way down the halls, his flesh wounds tearing and embalming over and over. He manages only to scratch at them a few times before the team finally walks into the laboratory. The partly embalmed dwarf takes a good look around while keeping close to his brother, T's gotta be where them Golems were made... Against all goodness of the Wold...
Shinto is obviously getting angry, as he grips his ax in two hands, following his brother over to the station, he looses his focus.
Careful ye don't break anything, if someone went ta this much trouble ta make this place, they will probably know when it is disturbed. He hears Dernock say,
It needs to be broken, t'em dwarves wouldn' of been turned inter monsters if..... he replys in his thoughts,
Things like 'is are only necessary to perform the darkest o' magics. it ain't holy, tha's fer sure. He hears from Shonti next.
If its a trap we in, t'ey know we here....an now goin wish we wasn'....
Standing next to Shonti as he flips through a notebook or two, Shinto eyes a station with mostly breakable objects, runs and sweeps his ax across the table. Shattering whatever alchemy reagents, vials or instruments he possibly can in one swing.
Sweat pours from the dwarves head now, the discomfort of the fluids and wounds and words of his brethren have obviously fueled his anger. He breaths deeply as he turns from the debris he'd created,
NO MORE! NO MORE DEAD DWARVES! he stares at his brothers, almost to the point of tears...
All, this... To kill! No More me says!
============== Perception: 20 to find a good table full of things, not notebooks OOC: Sorry guys, it seemed like a appropriate thing for a "Holy warrior" to do,... Hit AC: 22 to smash a table full of breakable stuff. :)
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+7=21 ; Tuesday November 27th, 2012 10:56:37 PM Past experience tells me that our second priority should be them notes. That's years o' research an' experimentin' they've left behind. Now why would they be silly enough t'do that? Some o' the first thin's ya do is get rid o' or hide is the paperwork Dernock attempts to deduce but is cut off by the dazed looking Gnome in front of him Hey Sam ya be alright, mate? Sam!? he tries to gets the bard's attention. ______________________________________ Perception Check 21
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Tuesday November 27th, 2012 10:57:44 PM
OOC: Wrong dwarf, Shinto.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday November 27th, 2012 11:24:15 PM
Dernock's voice sounds as though the gnome is in a glass jar. Sam's thoughts dominate his attention. The gnome is obviously elsewhere.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Tuesday November 27th, 2012 11:36:06 PM
The masked dwarf sighs, keeping his eyes on the entrances. "Everyone grab as many notes as they can. I believe we have lost the element of surprise." His gaze darts to Sam and he grits his teeth. "And will someone please wake up the Master Gnome?"
Shonti AC18/17/14 - CMD14 - HP44/44 Wednesday November 28th, 2012 12:11:50 AM
Being right by them already, as Shonti was looking throught the notebooks as his brother destroyed a rack of glass or something of the like, Shonti screams "What'e ye done brother?! The'll all know e're here, an tha's probably full o' poisons!" He grabs as many notebooks, papers, scrolls or the like as he can, and jogs them before stuffing them inside a seperate compartment of his Handy Haversack, trying to save as much as possible before any alchemical fire might spread. He yells to his companions, "Salvage everythin' ye can lads! T'is could be the key te the whole operation 'ere!"
DM Carl d100=70 ; Wednesday November 28th, 2012 8:59:04 AM Terser begins his search for magic in the lab. There's an entirely unsurprising amount of necromancy residue here. With his spell, he's also able to see the pentagrams carved into the floor. It's not a stretch to believe someone's been conjuring and binding demons here.
Oathbreaker's all-seeing eyes flit about the room as he thumbs through lab manuals. Say what you want about these necromancers; they run a tight ship. The manuals are so dry and clinical that it's almost possible to ignore the horrors contained inside. Almost. He spies one that seems different. It's a different shade of brown, but only barely. Peering inside, he sees it's written in a language he doesn't know. Just looking at the characters fills him with dread, however. Whatever language this is, it's loathsome.
Devlin moves about unseen. He manifests just enough to throw a word of caution to his companions before melding back into the shadows. He checks for other entrances and finds none. He settles down to guard against anything coming after them.
Bruagh leaves the investigation to the others. He stands ready to protect his friends.
Sam has an unexpected reaction as he sits amoung the pentagrams he too comes to the conclusion that demons were bound here. He remains calm, though something inside him fumes. "Those who would use us as tools in this life always pay in the next...but you learned that already, didn't you?" The voice is familiar and unwelcome as always.
Shonti does indeed find evidence of flesh golem creation. The dead were brough back to life here as well, but none of that is very surprising. He examines the log books with an eye trained in the arcane to figure out just what's going on here. The logs are full of notes about experiments, but don't much mention why they're doing what they're doing. As far as he can tell, these necromancers were trying to create something new. There are several experiments that involve heating flesh samples & cutting into them to measure an increase in toughness. Do the pieces start to fall together for the young sorcerer? Maybe...
Sarnak and Kyachi both join Bruagh in guard duty. Perhaps the sight of Bruagh's untouchable armor and Kyachi's wicked natural weapons will give their enemies enough pause to finish their investigation.
Dernock attempts to rouse Sam to no avail. He must be in one of his moods again.
All in all, a very low key investigation...until Shinto decides enough is enough. A fantastic cacophany of glass erupts as Shinto breaks apart a station full of unknown chemicals. The mess is the least of everyone's worries as several chemicals mix and begin to react. Luckily, an acrid smoke seems to be the only immediate result (die roller likes you guys today). The dwarf's cries end any and all hopes they could have that they're unnoticed...but no one comes rushing out to attack. There's an odd lack of necromancers in this necromancers' lair...
Calls come to grab the notes and fly away from this place before their good luck runs out, but is it already too late?
***
Thanks to Shinto for making me laugh on a dreary fall morning...
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d8=4 ; Wednesday November 28th, 2012 11:16:25 AM
Seeing as the peace has already been broken, Terser decides to let loose a bit. Finding an untouched table, he strides up to it, takes anything of value/interest, then starts piling the glassware full of chemicals near the pentagrams. He hoists Sam into a firedwarf's carry, then waits for the group to be ready. Once they are ready to leave, he casts a spell and runs out, not eager to be around for the results.
cast sound burst on the vials of chemicals stacked around the pentagrams =D is 4 damage enough to shatter some vials? we'll hope so, haha
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday November 28th, 2012 11:26:49 AM
Terser's sound burst startles Sam. He reels back and is slowed down by running into Chuckles.
(To the group) "I need to read any documents we find here. Something about this place seems familiar to me."
Sam brushes Terser off as the dwarf attempts to carry him. He obsessively and madly thumbs through any document he can get his hands on. As he does so, the words coming from the all too familiar, unnamed voice from within, echo in the gnome's mind.
"What does this have to do with me...if anything?"
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Wednesday November 28th, 2012 12:33:02 PM
The Oathbreaker eyes Sam cautiously, his eyes drifting to the odd book in his hands. The masked dwarf shakes his head, and sighs. He quietly slips the book into his Handy Haversack for safe keeping. He then proceeds to help Terser break things and pile them by the pentagrams.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+11=29 ; d20+17=18 ; Wednesday November 28th, 2012 1:39:06 PM
Devlin sighs as the group begins to smash the place. Well at least they wot be using this for a while. The dwarf mutters to himself. As the group leaves the room Devlin stays close, he keeps a watchful eye out for anything that make cause problems.
Perception = 29 (while traveling) Stealth = 18
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Wednesday November 28th, 2012 3:38:47 PM
Bruagh and Raeb take point and do their best to keep their companions safe as they begin to leave. Bruagh is searching for any signs of trouble and/or evil.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 d20+7=26 ; Wednesday November 28th, 2012 7:48:07 PM
Content with his handy work, and glad nothing more dangerous came of it, Shoulda thought alittle more bout that maybe...
As the group prepares to leave, Shinto takes another good look around for anything down the hall, and keeps alert altogether. He still seems a bit disturbed at this whole ordeal.
Which way from here ey? Seems t'em necro fiends 'er out right now. Me thinks to hide an wait fer em, ye know t'eyll be back. An fightin in tight spaces, like a hallway isn' much fun.
He stretches his arms and arcs his back; starting to get a bit more annoyed about the embalming wounds,
b'sides; we might can tie one up. Lemme beat some.. He stammers and grins, I mean get some infermation outta em. We aint find nuffin bout the black kid 'ere... I figure t'is where it woulda been, if its written down at'll right?
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=13 ; d20+8=19 ; d20+8=26 ; Wednesday November 28th, 2012 9:12:04 PM Shonti continues to gather up pages of notes from experiments, any full books lying around, and anything at all that looks like it might contain information about the happenings of this room, or the monsters created within it's walls. He puts everything he can find in the same place as the log books, and makes sure that all pages are secure within his Handy Haversack.
"This is definitely where they were makin the monsters lads, experimentin' wit' 'em all kinds o' ways... Gettin' 'em ter stay together I'm sure was a hard part.. Burnin' 'em 'til they toughened up the flesh, they were creatin' pure cold bloded evil killin' machines! Everythin' the necromancers did in 'ere was ter buff up the monstrosities they was makin. Flesh Golems an Undead Zombies.... I don't like the smell of it lads, they can't be far off!"
Still looking for any other magical auras or residue, coming from any items, or certain areas??
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Wednesday November 28th, 2012 10:58:16 PM
Sarnak and Kyachi jumped a bit at the crushed glassware, as they look to Shinto, going to rebuff him, but after a moment of thought, hold their tongues. "Well, if were going to demolish this lab, let's do a thorough job of it and make sure there's nothing here they can continue using"
"I like ambushes, lets me sink my fangs into meat before they can get a defense running. How should we array ourselves to take down any targets rapidly?"
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Thursday November 29th, 2012 3:31:24 AM Wreck the lab? Do a Thorough job o'it? Surprised Brann hasn't started whinin' at us again.' Dernock muses. Well, I say we give him somethin' to really whine about!He set off looking for something to break before returning with a frown on his face So...Can someone point out the really expensive, hard t'replace stuf?
Shonti AC18/17/14 - CMD14 - HP44/44 Thursday November 29th, 2012 8:37:08 AM Shonti would GLADY point Dernock in the right direction and better yet, pin-point the most expensive thing he can find, besides anything magical.. Leave anything magical untouched.. I'd like to further examine those things before everything is broken, and we can't gather any information from it.
DM Carl d100=23 ; Thursday November 29th, 2012 9:46:50 AM
Smash up the lab? Sounds like a plan to our dwarves!
After Terser gets the ball rolling with a sound burst that does indeed shatter several glass jars, the party looks to do more damage. At Shonti's direction, several vials full of rare alchemical reagents are destroyed and delicate lab equipment is thrown to the ground. It's likely the most fun any of you have had in a long time.
Shonti does keep an eye out for anything magical, but nothing jumps out. Some of the reagents radiate faint magic, but they're in puddles on the floor now.
When the hubbub dies down a faint laughter can be heard before it erupts into a full-on cackle. "HaHA! Excellent! Break that over there too, that green stuff in the vial. It took that pompous know-it-all weeks to secure it! SMASH IT!" comes Brann's voice from..somewhere. "I'm going to miss you all terribly when you're gone. I'll enjoy watching you die, but life won't be as fun after you're all gone."
The imp sighs wistfully before continuing, "anyway, the necromancers aren't here. I'm pretty sure I told you that when you stupid dwarves got here...or did I? I meant to...hard to say either way. Feel free to make yourselves comfortable until they get back. It's not like there are more undead wandering around, and I'm sure those necromancers aren't out in the Scab doing anything tooooo evil. Probably just picking up something nice for supper."
Meanwhile, chemicals pool together in the Wold's most random and unscientific experiment ever. Be it fate or misfortune, a combination of reagents meets an unremarkable lichen on the laboratory floor and within seconds it starts to bloom. The lichen starts to grow at the rate of about 2" per second before it absorbs even more of the chemicals and really gets moving. In what seems like no time at all, it starts growing outwards and upwards, forming a mound 5' tall and 7' around. By the looks of things, it has no intention of stopping...
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Thursday November 29th, 2012 10:14:07 AM
Bruagh just shakes his head. "The imp is right, we need to find out where the necromancers are... whatever it is, we can be it isn't going to be sunshine and rainbows." Before he can turn he notices the mix of chemicals growing.
"What have we caused now?"
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Thursday November 29th, 2012 11:52:20 AM Whatever it is, it should be a nice surprise for when the necros come back. They'll be too busy cleaning to even think of performing their experiments for some time
Terser makes sure to stay clear of where the strange mold is growing.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Thursday November 29th, 2012 12:29:48 PM Damage is done lads, lets move out. This green stuff looks ta be gettin' out of control. As the party leaves Devlin looks to see if there is a door to close or some way to contain the growing mass.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday November 29th, 2012 12:40:37 PM
Sam makes a last minute grab for any remaining documents and leaves with the group. Once the team rests, he hopes to find answers to questions he both knows and doesn't know to ask.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 d20+19=34 ; d20+14=24 ; Thursday November 29th, 2012 3:03:19 PM
As the masked dwarf begins to leave, he pauses in the doorway to look back at the plants. Eberyon help us all... he muses as he looks ahead to the group. "I understand that we need to leave, but... where do we go?" Kneeling down, the Oathbreaker attempts to find another set of tracks, anything to direct them to a new room. "If no one is here... I am unsure if there is anywhere else to go."
--------------------
Perception: 34 Survival: 24
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Thursday November 29th, 2012 8:41:53 PM
Sarnak and Kyachi nod at the growing litchen. "A fitting problem for those necromancers. Let's leave before it becomes a threat to us."
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 Thursday November 29th, 2012 9:05:28 PM
As everyone else follows suit in smashing the place and the Imp reinforms us that the necromancers are gone for a time Shinto looks to Kyachi, Looks like well 'ave ta find em Kyachi.
Then the 'mold' begins to grow in the middle of the room,
Me thinks its our time be gettin outta here. 'afore that thing becomes somethin else we gotta deal with ey?
As the group heads out the door and Tag begins searching for more tracks or something to lead us somewhere else, Shinto offers up an idea; Sumfin tells me we found wats ter find in this place. Me thinks we should head out into the scab; 'ey been experimentin' an creatin; Me thinks now might be 'ere time to do the unleashin ey?
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Friday November 30th, 2012 6:34:00 AM Yep, We can safely say we've exchanged one surprise fer another. I'm happy to head off now. Dernock agrees before hastily making for the exit.
DM Carl Friday November 30th, 2012 10:19:34 AM
The party agrees it's time to go, but where to?
Sam manages to find a another lab notebook, but unless he feels like getting covered in lichen he should probably read through it later.
Oathbreaker walks away from the growth and tries to get some semblance of a trail...but there's nothing to find.
Quickly the rest of the dwarves exit the lab. Those checking behind them see the growth does peter out eventually, but not before choking the lab. Anyone returning will have to cut through the stuff.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 d20+14=30 ; Friday November 30th, 2012 10:32:54 AM
The Oathbreaker stands up, shaking his head. "There is no trail here, save for my own. We should go back out into the Scab." Assuming everyone, agrees, the masked dwarf bows his head, whispering a short prayer to Eberyon. A soft glow surrounds his boots before fading out.
-------------------
Using Terrain Bond to stop leaving tracks. No one in the group leaves tracks now, but it should be easy to follow Oathbreaker's tracks back out.
Survival: 30
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 30th, 2012 3:00:25 PM
Sam clings to the book as he and Chuckles make a hasty retreat. Possibilities of future findings plague the gnome as he rides.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Friday November 30th, 2012 5:39:19 PM "Which way Tag?"
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday November 30th, 2012 6:44:42 PM
Not that it isn't obvious, but Sam will delve into the book as soon as the group makes camp.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 Friday November 30th, 2012 6:54:45 PM
Shinto nods at Tags statement. Yup, sure happy t'ave ye leadin us, Tag, if not, me thinks me or Bruagh would jus follow evil in circles, heh. He takes his place near the back of the group as they leave, glancing back to see the mold has engulfed to room, a sly grin comes to the face of the warrior dwarf.
If we can't find 'em necros in the Scab, Me be willin' ta bet t'ey goin come lookin fer us. he nudges his brother in the shoulder,
I know ye didn' like it lad, but how much ye thinkin wat me destroyed is worth in gold ey?
With his wounds still embalmed Shinto has a warrior look about him at the moment. Shield on his back, ax held across his body, with open wounds to boot.
Le's be gettin outta here lads.... We gots some evil ter crush.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Saturday December 1st, 2012 11:46:08 AM If'n we didn't have a constant shadow I would say we set an ambush for the blasted necromancers. As it is he can warn them of our movement any time he wants. Lets head out, for all we know we will bump inta them on the way.
Devlin walks back with the group. His crossbow is out and ready.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Sunday December 2nd, 2012 5:10:45 PM
Since the group will be moving at walking speed, Sam will attempt to read bits of the book while riding if possible.
Shonti AC18/17/14 - CMD14 - HP44/44 Sunday December 2nd, 2012 9:50:50 PM Shonti laughs at his brother's question, "HA! Not that I didn't enjoy it brother, but that could've just killed the lot o' us! Well, it's done now.." Shonti confirms as they're leaving the room. Taking up his normal position in the rear of the group, just ahead of Shinto, he nods to Dernock, "Yae, settin 'em up for'n ambush's a good idea Dernock.. If we could trust that blasted Brann would'n give us up, I'd say let's do it, but I think we'd be settin' ourself's up for failure if we did it...
He continues following the group, backtracking through the tunnels, keeping an eye out for anything suspiscious. He puts his crossbow back into it's place on his back, and pulls out his Rod of Empower, having it ready for any "suprises" they might find on the way out.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Sunday December 2nd, 2012 10:20:28 PM Sorry? Dernock asks in confusion No, was Devlin's Suggestion an' I agree with him. However, I be wonderin' if we can work that into our plan? Anyone else can think of sommethin' seein' as I Ain't Very Good With Deception Dernock asks with the last line emphasised with every word.
DM Carl Monday December 3rd, 2012 8:11:12 AM
Having done enough damage for one day, the party carefully makes their way out of the necromancer's lair and down the cliff face. Oathbreaker is, of course, easily able to find his own tracks heading back. It's a good thing too; the Scab is still a difficult place to navigate through. It would have been plenty easy to take a wrong tunnel somewhere and end up in a fire giant's cooking pot.
It's still a long journey, however. After a day filled with combat and stress, as well as the difficulty in traversing the Scab's treacherous terrain, the party reaches a point where they'll need to rest or start suffering the consequences. Should they decide to stop, Oathbreaker can fairly easily spot out a comfortable, out of the way spot to do so.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 3rd, 2012 9:10:26 AM
Having little strength left in his voice and a burning curiosity of the notebook's contents, Sam is ready to set up camp for the night.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Monday December 3rd, 2012 10:48:19 AM
Terser lends his aid to Sam, in case there are any religious symbols or rituals described in the notebooks. He tells a story about a ritual gone wrong when he was still an acolyte, because the caster didn't know that it had both arcane and divine components.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Monday December 3rd, 2012 11:40:32 AM
The Oathbreaker points out the best place to camp, his familiarity with the Scab making him fairly confident. After laying down his bedroll and blanket, he pulls out his wine and has a few drinks, staring silently at his Handy Haversack.
Shonti AC18/17/14 - CMD14 - HP44/44 Monday December 3rd, 2012 12:03:11 PM
Shonti is also eager to crack open the necromancy notebooks, so he is very open to camping out soon. He will spread out his bedroll, sit down with a notebook and begin reading. He knows he shouldn't spend too much time reading if he wants to finish crafting his necklace anytime soon, but his curiosity gets the best of him. Shonti studies each page of the notebook at hand, trying to learn as much as possible from a nights reading.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 3rd, 2012 12:42:58 PM
Sam reluctantly accepts the over-the-shoulder readers. Although he trusts his dwarven companions, he still hopes that the book's language is foreign to them. This would at least give him a chance to let the words sink in before he recites the findings aloud to the group.
DM Carl Monday December 3rd, 2012 12:58:08 PM I think there's some confusion going on here. Which book are you reading, Sam?
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 3rd, 2012 1:06:06 PM
Ooc- The one he found before leaving.
"Sam manages to find a another lab notebook, but unless he feels like getting covered in lichen he should probably read through it later."
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Monday December 3rd, 2012 2:09:04 PM
Devlin nods in agreement at the decision to make camp. Lets have the casters rest and get some food in our bellies. The rogue attempts to relax in camp but his eyes keep shifting to watch the surroundings. Put me down for a watch. Is all he says before sliding into his sleeping bag for a nap.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 3rd, 2012 3:18:36 PM
ooc- So basically, Sam (knowing that everyone grabbed a bunch of books/papers) will pour through any and all material that is offered to him. He is obviously concerned with his possible link to any part of this situation.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 d20=4 ; Monday December 3rd, 2012 6:41:12 PM
Bruagh takes watch and keeps an observant eye on the Scab. He talks to his friend Raeb and brushes her fur, being gentle especially where the new hair is starting to come in.
Perception: 4
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Monday December 3rd, 2012 11:59:04 PM
Sarnak and Kyachi follow with the group as normal, agreeing with the rest to take a break for the moment, as Sarnak ponders for a moment "Think we have time for me to work on my backlog of items before we head on?"
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+7=11 ; Tuesday December 4th, 2012 2:47:10 AM
Dernock settles in and browses through any of the books that Sam and Shonti dismiss as unimportant and tries to makes sense of the arcane gobbletygook when he isn't sleeping.
Perception 11
(I'm in for another regular hospital admission so my posting might be rather patchy at times for the next two weeks)
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 Tuesday December 4th, 2012 6:59:31 AM
Shinto agrees with everyone, its time to setup camp. Hell take his turn on watch as needed and pray to Domi before sleep and when waking up. Trying to scrub off his embalmed wounds as well.
Hell offer to lend a hand with the notebooks, but stays fairly quiet otherwise.
------------------ In the morning Shinto, switchs out stabilize for create water.
DM Carl Tuesday December 4th, 2012 7:56:02 AM
The party digs in and sets up camp. Those with the gumption to do so start pouring through the notes taken from the lab.
Most of them are extraordinarily uninteresting. Study being 99% perspiration, the necromancers meticulously logged thousands of failed experiments that shed little insight into what they were doing. One thing that is noteworthy is that all experimentation stopped cold 3 days ago. Sam does find a small note that a promising set of experiments must be placed on hold for the "specimen collecting trip" they're about to undertake.
***
Tag: You're holding on to the other book you found, yes?
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Tuesday December 4th, 2012 10:24:53 AM
After having a few swigs from his bottle of wine, the masked dwarf passes it around to his allies. "I will take the first watch. Sam, I could use your help if you do not mind." He nods at the gnome as he looks to him.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 4th, 2012 2:12:36 PM
Knowing that he has never once taken watch and realizing that Tag definitely does not NEED his help, Sam says,"Well...sure Tag. As long as I get enough rest to regain my voice, I'd be glad to help."
Sam gets Chuckles situated for the night and gives his fur a quick comb. He then plops down next to Taggart and offers to share some trail rations.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 4th, 2012 2:31:07 PM
Ooc- To help speed posting for Taggart and Sam:
If Taggart mentions the book to Sam, he will eagerly want to read it. Sam will agree to any conditions that Tag requests that are reasonable. Keeping group-crushing info secret or sharing all info regardless of implications would both be acceptable to the gnome.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Tuesday December 4th, 2012 3:15:54 PM
Devlin continues to rest, his sleep wrought with visions of Riddleport and the necromancers lab. He happily gets up and takes his watch.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Tuesday December 4th, 2012 3:59:21 PM
Bruagh goes back to sleep at the end of his watch. He is thankful to not have any dreams, a rare occurrence for the Paladin as of late.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Tuesday December 4th, 2012 4:39:56 PM
The masked dwarf offers the gnome a few swigs of wine before pulling the book out and leafing through it. "I have no idea if you will be able to read this... and quite honestly, I am unsure I want to know." Grimacing, he hands the book to Sam. "It is clearly a thing of evil. But... we need to know as much about these necromancers as possible. I would like to hear what is written therein." He pauses for a moment, not letting go of the book until he finally relents. "I trust you, Sam SnapdragonMcFisticuff. But do not lie, or omit anything. I will know. As for the others... let us see what this tome holds before deciding."
Shonti AC18/17/14 - CMD14 - HP44/44 d20+16=22 ; d20+5=8 ; d20+8=22 ; Tuesday December 4th, 2012 5:34:18 PM
After reading through notebooks, gathering whatever information he might be able to find, Shonti will turn in early for a good nights rest. He know's he'll need it to restore his arcane abilities... ============================================================================== OOC: please ignore that d20+16, accidentally clicked the +16, then clicked "Roll" when I'd meant to hit the arrow to change the +16........ Long story short, I'm dumb lol...
Perception: 1d20+5=8. (for noteworthy information in the notebooks) Know. Arcane: 1d20+8=22. (In case it's needed to understand anything written in the notebooks.)
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 Tuesday December 4th, 2012 6:28:35 PM
Shinto will awaken and cast create water in a pot and scrub his body and beard, givong it a quick rebraiding if time allows. Still staying fairly quiet while he eats morning rations and takes a few drinks from his gallon jug to get the day started right.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 4th, 2012 7:39:55 PM "I will never betray you or this group, Tag. Not only am I oath bound to you as a cavalier of the dragon, but I owe you and Shinto my life."
Sam pauses before taking and opening the book.
"If for any reason, things change for reasons beyond my control... I trust that you will do what needs to be done."
Sam nervously shoots Taggart a smile and says,"I hope this thing has pictures that we can color."
The gnome trembles as he opens the book. He honestly relays any information to the book's keeper as promised.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Tuesday December 4th, 2012 10:28:25 PM
Sarnak takes out his wand and begins working on it, as Kyachi takes over his watch, then dismissing her as he goes to sleep, reasummoning her as his first action when they wake up the next day.
OOC: 3 days complete out of 6 for lesser evolution surge wand.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Tuesday December 4th, 2012 10:54:44 PM
At Sam's mention of what needs to be done, the Oathbreaker pulls out his bow and lays it in his lap with an arrow, nodding at the gnome.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 4th, 2012 11:40:49 PM
Sam (startled) looks at Tag's bow. "Slow down Tag! You're a little too eager there! I meant in the future. After all, you could probably beat me to death with your fists. I'm just a gnome you know!"
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Tuesday December 4th, 2012 11:45:37 PM
The masked dwarf chuckles, nodding past him. "I feel more comfortable with my bow in my hands while camping in the Scab. It is more for the watch than for you, my friend. I apologize if I scared you."
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+10=25 ; Wednesday December 5th, 2012 12:11:34 AM
Terser wakes up for his watch, prays for his spells, and sees what there is to see.
perception 25, switching out some spells, i apologize in advance if i screw up and get some non-core in there, don't have the physical copies of the books yet
DM Carl Wednesday December 5th, 2012 9:18:01 AM
The party settles into their routine of resting, watching, and crafting...
Over to the side, however, Sam and The Oathbreaker meet about a book that was found in the lab. Sitting by himself, Sam cracks open the book and is hit square in the face by a language he likely wishes he couldn't read: abyssal. The characters dance violently before him, but his eyes take them in nonetheless.
As he reads, he's very aware of the fact that the voice in his head is not his own. It's as if his passenger is reading aloud to him.
Unlike the dry laboratory notes, this appears to be a journal of sorts. There's a lot to read; Sam is able to get a great deal of information. Whomever wrote it was a drow, and a whiny one at that. There are several pages of him complaining about leadership decisions, making Sam think this was obviously a low member on the totem pole.
Sam is able to piece together the following story:
The group of necromancers is lead by another drow named Sezarius. Together, they work for Fhorge, the old power at the heart of The Scab, to create an undead that will not only resist extreme heat, but thrive in it. The bodies floating in the vats are their failures, and no mention of why they work so tirelessly on it is noted.
The last entry is particularly noteworthy:
We leave tomorrow. Sezarius finally decided to listen to me when I said chasing after that boy was a waste of time when another could be seized easily enough. Indeed, those duergar make excellent spies so long as you can stand the smell of them. Their terms were curious, but agreeable. They've spotted a handful of pregnant dwarves living around the outer periphery of the newly recaptured Drakesmeade that should be easy enough to spirit away with. We could be in and out within an hour with them were it not for that blasted Lila.
I don't know what she has on Sezarius, but it must be good. Unfortunately for us, that means we get to stick our necks out. This Tahni better be worth all the trouble we're about to go through to abduct her...
The entry is dated two days ago.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Wednesday December 5th, 2012 10:08:20 AM
Devlin get his gear and makes his way towards Sam and Taggert to relieve them of duty.
OOC: Their going after Tahni.....awwwwww snap!
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 5th, 2012 10:26:36 AM
A diaphoretic and pallored Sam relays the information to Tag. His thoughts of the voice in his head are the only thing not explained.
"Who are you? What are you doing in my thoughts and dreams?"
"...The mirror! We can warn them!"
Sam pulls the mirror from his pack and attempts to contact the other mirror's keeper in Drakesmeade. If he gets in contact with someone, he'll tell the story of the necromancers and their plan.
Ooc- Good call Matt.
Also, make sure you guys hit the Giggling Ghost. Represent the best campaign in the Wold by winning a few prizes!
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Wednesday December 5th, 2012 10:38:14 AM
Cursing to himself, the masked dwarf looks over at Braugh and grimaces. "Someone should tell the paladin Stormbringer. He... would want to know." The tone of his voice makes it clear he does not want to be that dwarf.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 5th, 2012 10:55:03 AM "I'll tell them all in the morning if you want. For now, I'm going to try to sleep."
DM Carl Wednesday December 5th, 2012 12:00:04 PM
Sam speaks into the mirror, but only sees himself. Either the mirror no longer functions, or whomever's on the other end isn't paying any attention...
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Wednesday December 5th, 2012 2:24:42 PM
Sarnak, Through the eyes of Kyachi, heard of the necromancers going after Braugh's partner, and upon seeing the mirror fail, Kyachi speaks up. "Sarnak has access to a new ally with personal teleportation that could head back to drakesmeade and scout directly for us, check and see if they've executed their plan yet. He can still summon her about 6 more times today for 5 minutes each"
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Wednesday December 5th, 2012 7:52:00 PM in the meantime, we need to get on their trail and doubletime it. They could be arriving at the town any minute.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 d20+7=22 Wednesday December 5th, 2012 9:43:18 PM
As Shinto scrubs the embalming fluid from his wounds, having already asked Domi for his power this morning, Sam tells the group about the book.
Thought ita bit funny in the beginnin, now i know 'es crazy. Hearin voices. NO, anutter being entirely... Not now Shinto. Tahni, black kid. T'as important right now... Evil Necros!
Shinto thinks to himself as Sam tells his readings, or what he had been read.
If it was wrote two days ago, well, they left here 'afore we left Drakesmead. Didn' ye say g'bye to Tahni 'afore ye left Braugh? he says this rather distracted as he quickly cleans up his sleeping things, puts everything away and straps everything on, ready to go. He walks over to Sam and sets his arm on the gnomes shoulder, Whateva's goin on inside ye Sam, is sumfin we need ter figure out; It can't be good fer ye lad.
He gives a slight squeeze and nods his head with a, attempted, comforting grunt. Then lets go, walking toward The Frozen Soul, laying on the ground next to where Shinto slept; Sarnack, Me thinks Kyachi an ye should work ye magic an get who eva' tellyported ter Drakesmead quickly as ye can lad.
Picking up his ax and hoisting it onto his shoulder, Shinto finally meets eyes with our real Holy Warrior; Braugh; lets go save yer woman. If what t'em notes says is true Tahni is needed as extra. We know what they need to child bearin lasses fer, but what t'ey needin Tahni fer? Ye got any idea? Lets talk and walk lads, no time to lose ey?
============== Active Perception: 22; for being alert as they travel back toward Drakesmead.
Shonti AC18/17/14 - CMD14 - HP44/44 Wednesday December 5th, 2012 10:35:28 PM
Shonti wakes up with everyone else, and doesn't say anything when told about Sam's findings. Instead he quickly packs up his belongings and starts thinking, not sharing his thoughts about the situation just yet.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Wednesday December 5th, 2012 10:39:23 PM OOC: I'm a little confused, wasn't the meeting between Tag and Sam private. Neither has spoken to anyone else as far as I can tell. Would the rest of us know about this? After all they did seem to indicate they were keeping the information to themselves. I need to know so I now how/if Bruagh reacts."
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 5th, 2012 10:43:22 PM
(Not sure Sam has ever mentioned voices in his head, but we'll go with that it is now common knowledge)
Once awake and to Shinto- "I'm not sure what is going on with me. I keep having a feeling that some answers lie in the near future with these necromancers. I can't stop feeling sorry for the creations. I feel as though, even though we are quite different in appearance, we share common history. Maybe members of my family were taken by the necromancers and I somehow escaped. I guess we'll find out."
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Wednesday December 5th, 2012 11:02:09 PM
Sarnak nods and pauses his crafting, as he desummons Kyachi and summons a lantern archon, trying to relay to them to check out drakesmede for anything abnormal, and to check the location of tahni.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 5th, 2012 11:31:23 PM
Ooc-Sam was going to relay the info in the morning. PCs started posting waking up and having conversations. I just followed the crowd like a lemming.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Thursday December 6th, 2012 1:42:36 AM
Dernock remains snoozing. He's also started to snore loudly in the last 5 minutes. Loud enough to wake everyone else up just now. Funny how convenient that is...
OOC PROBLEM SOLVED
DM Carl Thursday December 6th, 2012 8:29:29 AM
(Well...that was confusing...)
As Sam reads about the fate in store for Tahni and the women of Drakesmeade, plans are drawn up. Do they wake Bruagh? He won't be happy, sure...but not waking him when Tahni is about to be kidnapped? That seems like a bad idea.
Kyachi decides Sarnak should be awake for this. The summoner calls forth a small Archon & asks for it's assistance, but the only response is a shudder as the thing's light dims. It seems it wants to help, but can't.
From the SRD under Summon Monster: A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities.
Shinto is up, it seems, as are Terser and Shonti, all eager to get moving. Heroes don't sleep while their friends are in danger, right?
Dernock sleeps restlessly; perhaps he realizes not all is right in The Wold. Regardless, his snores are louder than Raeb's & sleeping within 30' of him proves challenging.
Bruagh still seems unaware. Surely someone should tell the paladin what's going on.
***
I'm being pushier than usual due to the upcoming DM migration. Jerry will not let Rob and I finish up once we hit that deadline, so let's get moving, heroes. :D
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday December 6th, 2012 9:09:57 AM
Sam gathers his companions and tells of his findings in the book. He quickly gathers his things and prepares to travel.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday December 6th, 2012 9:10:48 AM
Sam gathers his companions and tells of his findings in the book. He quickly gathers his things and prepares to travel.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Thursday December 6th, 2012 11:22:43 AM
The Oathbreaker takes a larger swig of wine before stowing it and walking up to Braugh. The masked dwarf clears his throat and says, rather hesitantly, "Stormbringer... Uh, Braugh... There was another notebook that we read. The plans in it..." He takes a huge breath and plunges in. "The necromancers are going after Drakesmeade and... they plan to kidnap Tahni."
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Thursday December 6th, 2012 2:49:39 PM
At hearing of a threat to Tahni, Devlin gathers his things quickly and already begins walking towards Drakesmead. Better keep up lads cause we are moving fast and hard. The mention that Lila may be there only steels the Rogue's resolve. If that wench be there causin' trouble than she's askin' for a world of pain.
Wardd grant us luck and safe passage on this trip. Devlin prays silently.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Thursday December 6th, 2012 8:50:05 PM
Bruagh says nothing but his face shows only rage. He sets off for Drakesmeade at a very punishing rate.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Thursday December 6th, 2012 11:11:48 PM
OOC: So, then all of this happens after they wake up right? So, assume what he did last was done in the morning then after his crafting and sleep
Sarnak sighs upon seeing the archon was unable to recon via teleport, but shrugs. "Ah well, it wouldn't be life if things were ever this easy. Any chance you could offer your aid to our group while your here?"
He then resumes following with the group, taking a minute to resummon kyachi once the archon went over it's 5-minute lifespan.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Friday December 7th, 2012 1:25:15 AM
Dernock wakes up, yawns obnoxiously, puts his armour on and gets ready for his watch. Everyone's up? there be somethin' amiss? He asks in between a mouthful of rations.
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=24 ; Friday December 7th, 2012 1:32:42 AM
Shonti packs up as quickly as he can in the morning, and is still tying the last strap as Devlin begins marching off. He finishes tying it and takes up his usual place in the rear of the group, nearly jogging to catch up to them. "Well let's not waste any time then! If they left two days ago, won't be long til they reach the city!" Shonti says as he continues onward with his companions. He tries to keep a good eye on their surroundings while they move. "What do they want wit Tahni? Sick is it may seem to us, I at least understand their purpose for a child, but why do they need her particularly?" he wonders aloud a short distance after they get moving.. =================================== OOC: Active Perception: 1d20+5=24.
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Friday December 7th, 2012 3:48:47 AM Dunno, but fer a necromancer, the undead are bit o' a weapon right? An' we all know weapons get tempered by bein' dipped in water. Now here me out, I know nothin' about magic but wouldn't a good soul sort o' thin' t' temper a thin' o' evil? You know like fire an' ice, beer an' tea or donuts an' salted nuts? on the other hand I guess we can assume they're consortin' with demons an' we all know what those thin's are after. Dernock replies as they march away.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 36/46 Friday December 7th, 2012 6:34:28 AM ooc: sorry, i was a bit confused myself. Just went with it.
Shinto shakes his head as Sam says he feels for the creations, ye nothin like em lad, speaking as the party leaves their camp. ye gotta heart warm as the wolds core, as big as a dragons. 'Ems cold as ice covered steel. Soul black as 'ere scorched skin.
Shinto walked next to Sam for a few moments, hoping to cheer up the groups supporter, ye well fin out the trueff, member ye aint nuffin like em k?
The tough dwarf smiles, but through his outside layer, its easy yo see the dwarf is troubled.
DM Carl Friday December 7th, 2012 7:54:40 AM (Let's clarify the time frame as I see it. Sam and Tag read the book during the first watch. So people were asleep or getting there. Sarnak was likely crafting before bedtime. Due to what was learned, Bruagh was woken and he took off with the rest of the party in tow.
That means there was no full rest for the party. Casters that must prepare their spells in advance haven't been able to do so. As for Sarnak, he should be ready to go again come morning. I can't find anything in the APG about what's needed for summoners to regain spells. For a Paizo product, they sure cut a bunch of corners. Anyway, in an effort to keep this thing moving, Sarnak gets his spells back in the morning, but as of right this second he's still on the same day as before.)
This is no time to sleep. With evil afoot and Tahni in danger Bruagh isn't putting off his return to Drakesmeade and trusts the rest of the party to catch up. Raeb seems to share his rider's anger for reasons the bear likely doesn't understand.
The lantern archon brightens again at the request for aid. There's not much it can do, but it shines brightly enough that everyone's able to shake off the mental cobwebs a bit easier. Kyachi reappears sooner than expected.
Camp is broken quickly as the party makes their way back to the lava tubes. Opinions are bandied about regarding the nature of the necromancer's experiments. Maybe they're right, but no one here is an expert in necromancy.
Even at the brisk pace it takes a few hours to reach the entrance to the lava tubes. Astute dwarves again notice the air shift as the tubes change direction for the newcomers. The remains of the rock trolls are still present, though it looks as it they're already falling apart & turning back into dust. There will be nothing left of the beasts within a few days. Good riddance...
The trip through the tubes is uneventful as before. In fact, it's a bit too relaxing. It's not long before eyes start getting heavy.
Fort save DC10 to stay awake through the trip.
Everyone is pleased to see the webbing still intact. Those who get stuck have to problem getting loose w/ help from their fellow dwarves (no need to roll this time as there's no immediate danger).
A scant hour after exiting the tubes, the party finds itself within sight of Drakesmeade. It's very early in the morning still and there's few signs of activity. Things seem just as peaceful as they were when the party left a few days prior...
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday December 7th, 2012 8:38:25 AM
Sam easily stays awake for the journey through the lava tubes (22), Chuckles on the other hand,"ZZZZZZZZ". (8)
For Taggart-a sizeable brown leather pouch containing a double-sized batch of marbles that are all the colors of the rainbow.
For firing arrows at the bomb to knock it away from Sam. Use them to play games or to trip people.
For Shinto-weighs thirty pounds!--is a plain khaki-colored canvas six-inch cube with a large red dot on one of its sides and a piece of parchment with instructions on "How to Use Your Woldco Pop-Up Tent for Two." Just press the red dot and the cube will instantly pop up into a tent large enough to hold two people. Pressing the dot again (located on the outer tent pole after set-up) will instantly pop the tent into its cube form again. WARNING: Please make sure the tent is dry when popping it down, and do NOT leave anything inside the tent that will not survive getting magically-squished into a six-inch cube. (Note: other than instantaneously setting itself up and packing itself up again, this is otherwise a normal two-person tent. The setup process includes driving its own anchor stakes into the ground, but the terrain must be conducive to setting up a regular tent in order to do so.)
Here's shelter for sheltering Sam from the bomb blast! Sleep in it and stay out of the elements.
For Bruagh, Devlin, Dernock, Sarnak, Terser, and Shonti-A bundle of six orange candles--they are Insectbane candles
Take one each. Kind of a lame gift, but they'll keep a few bugs away.
Shonti AC18/17/14 - CMD14 - HP44/44 d20+3=20 ; d20+5=20 ; Friday December 7th, 2012 2:26:01 PM Shonti has no trouble staying awake for their journey through the lava tubes, but he gets a very unsettling feeling about the strange uninterrupted trip back to DrakesMeade. Once they get within sight of the city, he shares his thoughts with the others. "I've never seen it so quiet in the Scab... Them necromancers should be a day or so ahead of us at least, so why does DrakesMeade look so lifeless? Something's amiss lads, an' I don't like the look of it..."
He continues following the group, keeping an eye out for changes in the scenery as they approach DrakesMeade. ========================================================================= OOC: Thanks Sam! Happy Holidays to you too! I'll be visiting the Giggling Ghost starting today, see if I can't come up with a gift for you all as well!
Fortitude: 1d20+3=20. Wide Awake. Active Perception: 1d20+5=20. Alert.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+12=25 ; d20+10=20 ; Friday December 7th, 2012 6:03:25 PM
Wide awake and senses atingle, Terser prepares for the worst, marching with his axe held ready to strike any threat.
fort 25, perception 20
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Friday December 7th, 2012 7:17:10 PM
Bruagh pushes the group right to the entrance of Drakesmeade. He will no slow until he finds Tahni!
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+6=9 ; Friday December 7th, 2012 7:31:31 PM
Dernock dozes on his feet. At some point while waiting he's going to just fall asleep against a nice soft rock.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 d20+7=16 ; d20+19=30 ; Friday December 7th, 2012 11:33:37 PM
The Oathbreaker has no trouble keeping his eyes open (Fort 16) and marches quickly behind Braugh as they continue into Drakesmeade. He keeps his eyes and ears open for anything that may be out of the ordinary. (Perception: 30)
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+3=11 ; Saturday December 8th, 2012 12:36:50 PM
Devlin is able to stay awake during the trip. Upon seeing Drakesmead Devlin nods and speaks to Shonti.Aye lad, something is amiss. Keep your wits about you everyone.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+6=13 ; d20+6=22 ; Saturday December 8th, 2012 3:49:15 PM
Sarnak and Kyachi manage to stay awake during the trip, eager to get back and take care of any problems back at drakesmede quickly so they could resume their advance, and catch up on sleep.
Return to Drakesmeade - DM RobC Monday December 10th, 2012 12:10:04 AM
The party set off at a cracking pace to get to Drakesmeade as quickly as possible. Few words are shared as all energy is spent to just keep moving.
The approach to Drakesmeade seems completely normal. The gates are opened to allow you entry, lots of friendly smiles and waves. Nothing amiss at all. If the necros have infiltrated the fortress, noone here is any the wiser.
The party make their way through the fortress towards the infirmary. If Tahni would be anywhere it is likely she would still be tending any wounded. There are significantly fewer patients in the infirmary now as the healers have obviously been hard at work. Tally notices the party enter and approaches to greet you. His smile drops as he senses something is obviously not right.
"Tahni? Why, she and I are helping to transport the remaining refugees from Mountainburrow to here. She left shortly after you did." he seems to be getting worried too and pauses to restart "She and the caravans made for Mountainburrow shortly after you left. They should be on their way back now though."
The elf notes the tiredness and discomfort many are feeling as he reaches out to touch each of you on the shoulder in turn. Any weariness you had been feeling rapidly fades away. He also says a few words of prayer in elvish for Bruagh, Raeb and Dernock. The wounds that had previously failed to heal now vanish (Tally's touch has removed fatigue/exhaustion from all players. He has also cast remove curse on the wounds that wouldn't heal. Everyone should be fully healed.) It's almost enough to make a dwarf start to rethink the elves. Almost.
"I... I'm sure she is more than capable of looking out for herself" Tally says in a less than convincing manner "However if you wanted to catch up to her quickly I would suggest taking some ponies from the stables. I don't have a scrying spell prepared at the moment, but will do so as part of my evening rituals. With any luck I should be able to scry upon her tomorrow and hopefully get a message to her as well"
Having previously spent more time there than the rest of the party, the way to Mountainburrow is well known to Taggart and Dernock.
It is still early morning.
==================== DM Rob stepping back into the Forged DM chair for one last time. As Carl mentioned earlier, we need to have this module finished by the start of Jan to hand over to your new DMs, so things might move a little quicker than normal
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 10th, 2012 9:08:39 AM
Sam says nothing. He doesn't want or have to. He knows what the next few seconds will bring and dreads the probable findings of the next few hours. The bard simply prepares to follow the predictable response of his companions...especially one of them.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Monday December 10th, 2012 5:48:38 PM
Shinto shakes his head at hearing the news of Tahni leaving just after we did; he looks at Braugh; fearing the paladin shares his own thoughts.
We can start by followin the path ter mountain Burrow. Or wait on her return.
Shonti AC18/17/14 - CMD14 - HP44/44 Monday December 10th, 2012 7:08:37 PM Shonti does not feel comforted at all by the elves words, rather disturbed that something could be so horribly wrong, and that no one here is any the wiser... "Braugh, your call here brother.. In any case, we're right behind you. Anyone know the way to Mountainburrow?"
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Monday December 10th, 2012 8:47:32 PM
Bruagh nods to the party and says the first words he has since the lava tubes. "Get a mount and be back in 10 minutes if you plan on heading to Mountain urrow with me.". When everyone gets back together Bruagh sets off towards Tahni.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 10th, 2012 8:58:33 PM
Sam silently waits by Bruagh's side. He thinks only of what they will find. Hopefully they find Tahni in one piece. The gnome equally, and perhaps selfishly, hopes to find answers. Chuckles steps around in place, almost as consumed with anticipation as the dwarven paladin next to him.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 10th, 2012 8:58:49 PM
Sam silently waits by Bruagh's side. He thinks only of what they will find. Hopefully they find Tahni in one piece. The gnome equally, and perhaps selfishly, hopes to find answers. Chuckles steps around in place, almost as consumed with anticipation as the dwarven paladin next to him.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Monday December 10th, 2012 9:03:58 PM
Sarnak and Kyachi follow with Braugh as well, hoping that Tahni was fine and would be found unharmed.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 d20+19=27 ; d20+14=26 ; Monday December 10th, 2012 10:06:55 PM
The Oathbreaker nods as Shonti poses his question. "I know my way around. It should not be too difficult with some help." He quickly fetches a pony and begins tracking, keeping an eye on Braugh as he does so.
--------------------
Perception: 27 Survival: 26
I wonder if the dice roller is getting sick of me rolling those numbers over and over again...
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Monday December 10th, 2012 11:58:00 PM
Dernock seems to have slumped in the corner and is fast asleep.
Danger? What Danger? - DM RobC Tuesday December 11th, 2012 9:13:18 AM
The now refreshed party head off again with equal haste, leaving behind Tally who seems to be getting just as concerned as you.
Oathbreaker guides the party on what could best be described as a trail - it's far from a path or road. The route bypasses many of the dangers the party previously encountered on their approach to Drakesmeade, and thankfully no purple worms are seen. The party ride to the south east. Far to the south you guess to be the salt flats.
Hours pass with barely any sign of life. A bird high in the sky, some sort of rodent of unusual size watching you from behind a boulder.
The stone outcrops and mountains pass by, and ahead the land seems to be much smoother. The ground is covered in huge chunks of rock, and sick and twisted trees are scattered about. When they last bore leaves is anyones guess. Another reminder that life appears to always succumb in The Scab.
At the current pace there is no way the party will make MountainBurrow before nightfall. The sun is already setting behind you, and the ponies dearly need rest.
From somewhere ahead of you a signal horn sounds, breaking the repetitious "click clack" of the pony feet on rock. The signal is very clear: "Here"
The landscape about a half mile ahead of you changes. What was just another outcrop of rocks and dead trees changes to reveal 4 caravans parked in a square formation. Some sort of encampment has been setup.
Spellcraft DC10: Highlight to display spoiler: {Your best guess is that some sort of illusion spell had been hiding the camp site. Perhaps a mass invisibility spell?}
A number of humanoid figures can be seen, with a few waving you towards them. As you get closer you begin to realise that this is the caravan you had been searching for. And standing there smiling and waving is Tahni.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 Tuesday December 11th, 2012 11:00:00 AM
The masked dwarf lets out an enormous sigh of relief as the camp comes into sight, with Tahni clearly unharmed. "Thank every God and power in the Wold," he mutters, cracking a rare smile.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+17=29 ; d20+11=20 ; Tuesday December 11th, 2012 12:49:35 PM
Ever suspicious of danger Devlin does not let his guard down. Stay behind cover and keep a low profile. The wretch Lila may be around, shes the one who shot Redforge and make no mistake she will shoot us as well. As the groups meet the rogue saves any pleasantries and finds a suitable lookout location. He melds in with the surrounding rocks and waits for trouble his crossbow out and ready.
Stealth = 29 Perception = 20
OOC: Sorry about the missed days, between working six 12 hour shifts a week and the weird hours between here and home I am still trying to find my posting groove. Thanks for understanding.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+4=24 ; d20+10=15 ; Tuesday December 11th, 2012 1:01:10 PM anyone else have problems with the roller giving errors the first couple of clicks? oh well, it turned out pretty good - spellcraft 20
Hmmn, they must have a good spellslinger or two about, to create an illusion that large. Maybe they were safe from harm all along. He keeps himself alert though, and watches out for any possible signs of attack perception 15
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 11th, 2012 2:55:16 PM
Sam is so happy to see Tahni alive and well, that he doesn't let doubt creep in.
"It's so good to see that you're ok!"
Sam follows Bruagh's lead. The bard knows that the mighty paladin will want to be first in line.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 11th, 2012 3:50:21 PM
Sam guesses that the group is a gnomish shadow caravan. Illusions of this size are just their specialty.
ooc-Forgot to say why Sam isn't suspicious.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 d20+17=28 ; Tuesday December 11th, 2012 4:30:19 PM
As Devlin hustles off, the Oathbreaker resumes his usual stone-faced self and nods. "Aye. The journal mentioned she would be here." The Oathbreaker scans for a suitable lookout position and sets himself there, bow drawn and arrow strung.
--------------------
Perception: 28
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Tuesday December 11th, 2012 6:22:16 PM
Shinto is very surprised to see the camp and tahni unharmed.
somethin works out in our favor! Thank you Domi, looks like we might even be able to rest easy tonight ey? I still need to ask for me spells
Then Devlin pulls him back to reality, and he follows suit, nodding and smiling at Tahni before finding a rock to hide behind, or use a wagon for cover, as he searches the landscape for trouble.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Tuesday December 11th, 2012 7:58:00 PM
Bruagh rushes Tahni, embracing her in a bear hug that would make Raeb smile. "Thank Domi you are alright. Tahni we found the necromancers base and uncovered a plot to kidnap several dwarves, including specifically you. Lila is behind it as well. Sam and Tag have more information."
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Tuesday December 11th, 2012 9:12:40 PM
Sarnak nods upon seeing Tahni unharmed, but ponder for a moment. "Hmm, well, this should be nice, although I'm not entirely sure that this couldn't be a illusion of the necromancers"
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+7=23 ; Tuesday December 11th, 2012 10:24:24 PM Well now would be a suitably dramatic time fer the perpetrators t'reveal themselves considerin' the target,Tahni here, just left their veil. Dernock notes looking around their surroundings for possible snipers.
Perception 23
Shonti AC18/17/14 - CMD14 - HP44/44 d20+8=16 ; Tuesday December 11th, 2012 11:28:26 PM "Aye Sarnak, I was thinkin the same... proceed with extreme caution lads! Them necro's are a tricky lot.. Schemers!! All of em. An there's some powerful magic here, some kinda illusion... maybe invisibility, possibly mass... Braugh wait!! I think we're in fer an ambush!" Shonti yells to the paladin as he's approaching Tahni, but it's already too late to try to warn him... He watches idly as Braugh embraces Tahni, afraid he already knows what's happening. Shonti pulls his rod of empower out of his handy haversack and gets ready for action.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 11th, 2012 11:40:50 PM
(Assuming that no horribly, mean DM trap occurs)
Sam joins Bruagh in speaking with Tahni. He includes every detail that he discovered in the book.
Danger? What Danger? - DM RobC Wednesday December 12th, 2012 6:46:29 AM Terser and Sam admire whatever technique had been used to conceal the encampment.
Sarnak is dubious, and Shonti prepares for the worst, trying to warn Bruagh from rushing ahead. But it is too late.
Throwing caution to the wind Bruagh rushes straight up to Tahni and holds her close. She embraces him back smiling, then looks puzzled, trying to understand what you are all doing here.
There is visible relief in the party that this is not an illusion after all.
Devlin has seen far too much trouble in the Scab, and expects no less from this situation. He takes cover between a rock and a dead tree and stays alert for trouble.
Oathbreaker smiles - perhaps ending the debate as to whether he physically could. Whilst Devlin takes a position at the north side of the camp, Oathbreaker takes a similar position to the south.
Shinto takes up a position on the west side of the camp, still surprised that everything seems to be ok.
With the camp now 'secure', Bruagh and Sam relay to Tahni all that they have discovered in the past few days. She takes the news as well as anyone could expect when told an evil organisation is trying to abduct you. "But... what .. I mean, why me? she asks, hoping someone has an answer. She looks to Bruagh and then pauses "Do you think they're just trying to get me to get to you?". With no immediate answers to her questions, all Tahni can do is weakly smile "I'm glad you're here. All of you"
The encampment consists of 4 covered wagons in a square formation. Inside each wagon is between 8 and 10 refugees. All are dwarven or gnomish women and children - the men having fought to reclaim Drakesmeade. Protecting each wagon are two dwarven soldiers. Each wearing a very nice suit of scale mail, with a crossbow hanging at one hip and an axe or warhammer at the other. A small coat of arms adorns their armor - the same crest worn by General Blackaxe.
In the centre of the formation is the remnants of a firepit, along with eight horses.
It has been a long day, and no doubt everyone is looking forward to getting some rest.
OOC: For everyone to get 8hrs rest you need to have 3 watches. Please detail who is on which watch in your next post, otherwise I will allocate you to a particular watch
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+17=23 ; d20+11=22 ; Wednesday December 12th, 2012 7:30:28 AM
Leaving the cover of the tree Devlin makes his way into camp. He smiles when he sees Tahni and gives her a hug. He takes any food that might be available before finding Bruagh. He pulls the holy warrior to the side and speaks with him in hushed tones.
Lad I've been thinkin' about why the necromancers may want Tahni. Sure she be as pure as the mountain snow and for them ta corrupt her would be a feat, but I wonder if there be more ta it. These necromancers seem ta be interested in one thing making a hybrid undead deamon and it looks like Dwarf is the main ingredient. Think back ta Riddleport they used a newborn babe for their ritual. You and the lass have been awfully close. I know you are a Dwarf of honor but might there be a chance they be after Tahni because she is with child? It's not normally my place ta ask and if she be I am happy for the two of ya. But there could be dire implications if that's why the necros are after her.
The rogue takes whatever Bruagh may throw at him with a stoic face before placing a hand on the paladins shoulder. Keep her safe Bruagh Stormbringer, no matter what happens between now and our return to Drakesmead. If she is abducted I fear it could spell disaster for our struggling new kingdom. I don't normally do things like this but I am charging you with her safety above all others, I will lay my life down ta keep the necromancers from taking her and I don't expect you ta abandon her ta save me or anyone else. Devlin squeezes his friends shoulder before wandering off to find a spot to rest.
I will take whatever watch works best for the spellcasters just let me know. He says to the group.
Checks for watch Stealth = 23 Perception = 22
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 12th, 2012 9:23:05 AM
Having confided in Tahni in the past, Sam feels comfortable talking with her again.
"The voices have communicated with me several times since we last spoke. I'm not sure why, but I was hoping that you could pray for me before I go to sleep tonight. Maybe a little divine assistance will provide a restful night."
Either way, Sam appeals to the crafters in the group before going to bed.
"I still have the components for my mule back cords. If someone could make them for me, I'd appreciate it.
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Wednesday December 12th, 2012 9:41:54 PM Bruagh turns red at Devlin's question but not from anger or rage, simply from a bit of embarrassment. "Uh... well... no... its not possible. Nonetheless, I'll not be taking any chances."
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 d20+7=15 ; Wednesday December 12th, 2012 9:49:00 PM
After a few moments of checking the surrounding area; still expecting to see some necromancers pop up out of the rock; Shinto finds a place within the caravans square to use his gift from Sam.
Pressing the button; Shinto jumps back as the little cube pops into a two person tent. Wide eyed and grinning the dwarf looks around to find Sam;
Sam! First night usin me Tent lad; wanna join me? Plenty big 'nough fer you an me; Without waiting more than a moment or so he goes inside a lays out his bedroll. Popping his head back out he offers up his choice for watch; I'll take first watch, Sleep rest'o the night.
Shinto will find a good spot to look over the whole camp if possible, twirling his flail at times to keep from falling asleep. Its been a long day... Perception: 15 ---------------------------------------------------------------------------------------------- After his shift he retires within his tent, making sure Sam is covered up and comfertable if he decided to shack with Shinto, setting his shield and flail near his feet, The Frozen Soul along side himself as normal. Before lying down Shinto sets on his knees, head down and eyes closed Holding his symbol of Domis within his two hands he says a prayer for the team;
Domi, me must thank ye fer yer protection t'is day. Tahni safe, an ourselves as well. Under yer guidance we can send t'em evil necros ta meet 'ere ends. Watch over us this night I ask, so I can fight in yer honor tomorrow. Aid us in seekin out the evil necros. Praise ye Domi!
And with that our warrior cleric falls into a slumber for the rest of the night. ------------------------------------------
Shintos prepared spells have changed for the next day; Highlight to display spoiler: {: Cleric Spells: Orisons: 3 perday Guidance, Spark, Create Water level 1 Spells: 2+1 domain per day Doom, Shield of Faith; Domain: Bless }
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 12th, 2012 10:37:52 PM "Thanks brother. Since I'm a short one, I'm sure we'll have enough room for Chuckles too."
Sam sleeps on the edge with Chuckles in the middle. The gracious host, Shinto, is treated to a night of random, hyena paw jabs and vocal outbursts caused by whatever hyenas dream about as they sleep.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Wednesday December 12th, 2012 11:28:13 PM
Sarnak and Kyachi are still somewhat suspicious of a trap, but will take the opportunity to catch up on sleep, and perhaps a bit of crafting.
OOC: Spends 4 hours crafting, 4 days complete out of 6 , then sleeps to regain spells the next day
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+10=28 ; Wednesday December 12th, 2012 11:37:01 PM
Terser will chat it up with the master of provisions to see if there is any good ale to be had, before settling in for a nap before his watch. He volunteers for shift two, as it is the most difficult to maintain watch in the middle of the night, and he is quite good at keeping himself awake at all hours if necessary.
perception 28 for shift 2 of watch
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 d20+7=20 ; Thursday December 13th, 2012 4:41:07 AM
Dernock offers to take third watch and then settles in to sleep.
Perception 20 for third watch shift
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Thursday December 13th, 2012 6:37:15 AM long as 'ese not ate up wit'o mass a 'em flea bugs Sam, cant be itchin unda me mail all day fightin em necros now Shinto makes small talk with Sam before setting up for his watch.
perception: 15 for 1st watch
Silence is golden - Round 1 - DM RobC Thursday December 13th, 2012 7:12:59 AM Devlin has a delicate conversation with Bruagh, to which the paladin advises to the best of his knowledge that Tahni is not pregnant.
Sam once again confides with Tahni about the voices he hears. She listens with a concerned expression on her face. "Any divine assistance I can offer you I will gladly. Still, this is strange. Ever since that encounter we had with the demon I have been having strange visions. I still don't know what they mean though. Perhaps my visions and your voices are related?" Realising things have gotten far too serious, Tahni chuckles "or perhaps we're just going crazy being away from civilization for too long?" She gives Sam a hug and then turns in for the night.
Shinto decides to give his new tent a try, and invites Sam to share its warmth before his watch.
Sarnak manages to get a good four hours crafting done, under Kyachi's watchful eyes.
Terser goes looking for some ale, but the caravan only brought the items essential to survival. One of the dwarven guards overhears Terser's request, and whistles to get his attention. The guard looks about carefully, then pulls a small flask out from inside his armor and offers Terser a swig. It's not ale - something stronger. When done, the guard gives Terser a wink, takes a swig from the flask himself, then returns it safely inside his armor.
Watch order set at: First Sarnak - crafting Shinto Oathbreaker
Second Terser Sam Devlin
Third Dernock Shonti Bruagh
The refugees are sleeping peacefully in the wagons.
First watch is quite uneventful. Two guards also stand watch. As opposed to the newer recruits at Drakesmeade, these guards seem to be veterans and take their jobs quite seriously.
Second watch though, well, that's when things get interesting. The night is at its darkest, though thankfully all of those on watch see perfectly well in the dark.
Chuckles notices something first, then Sam and Terser and then finally Devlin. The natural noises you normally hear at night - the whistling of the wind, twigs moving in the trees, your own breathing - all those noises have stopped on the east side of the camp. Chuckles opens his mouth and it looks like he is trying to growl, but nothing comes out. Similarly Terser is unable to hear the sound of the stones under his feet.
Terser and Sam each note a crossbow bolt protruding from the wagons near them. You're reasonably confident they weren't there a minute ago.
Noises are coming from the north - someone or something is approaching.
Terser ONLY: Highlight to display spoiler: {You can see 3 demons approaching. They currently stand at W7, X8, and Z7. They're coming towards you with claws outstretched}
Folks, we're going to try something a little different for what will be the final battle for Carl and I in the Forged. I will be controlling the opposing forces. Carl will be controlling Tahni and the dwarven guards. Neither of us know the tactics the other has planned! Good luck to everyone!
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday December 13th, 2012 10:05:31 AM
Not wanting to take chances, Sam alerts the others.
"To arms! To arms! We're under attack!"
Ooc-Will be posting actions this weekend. Strategery and trickeration planning time now!
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday December 13th, 2012 11:07:45 AM
ooc-Realized with the help of my team, that Sam probably opened his mouth and said nothing there...
Bruagh Stormbringer AC 26/12/22 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Thursday December 13th, 2012 11:53:54 AM
Bruagh lays with his back to Tahni. Raeb sleeps on the other side so that Tahni is essentially sandwiched between a bear and a Paladin. Talk about a safe place to sleep. Hearing nothing the paladin sleeps... for now.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Thursday December 13th, 2012 12:06:31 PM Ware! Three Demons to the north! To arms!
Terser calls upon Domi to Protect him from the evil creatures that are approaching, then readies himself to meet their attack.
cast protection from evil
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Thursday December 13th, 2012 1:45:58 PM
OOC: Does Kyachi remain summoned when Sarnak is asleep or is she not available for night ambushes?
Dernock Uristson HP 27/27 (38) AC 21/14/19 CMD21 Thursday December 13th, 2012 2:20:11 PM
Dernock continues to sleep, possibly snore...
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Thursday December 13th, 2012 3:19:02 PM
ooc: woops, missed the silence part. edit
Not hearing his shout, or his attempts to invoke his God's protection, Terser runs into camp to see if the others are having similar problems. He proceeds to shake his companions awake, and try to illustrate the situation they are finding themselves in.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday December 13th, 2012 4:24:29 PM
Sam rides through the middle of the camp, screaming all the way. He hopes that eventually, he'll get through the quiet area. He guides Chuckles in between all of the tents and guards and ends up at W27. With crossbow ready, he waits for the troops to rally and the enemy to approach.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 d20+7=17 ; Thursday December 13th, 2012 6:49:47 PM OOC: not sure if Shinto will be awake or not so here are the possibilities
If Awoke by Sam screaming Shinto grumbles as the gnome and hyena combo rushing through camp, mouth open wide, screaming at the top of his lungs. Wondering whats going on, he grabs the Frozen Soul and shield and exits his tent.
Wha the? he asks himself as he rushes to wake his brother and Sarnack. Looking around as well as he can on the way; Shaking them both and motioning with his ax and shield, slamming them together. Pointing toward Sam and Chuckles... He then takes off toward the gnome, motioning for Shonti to follow him. Perception: 17
If not;
Shinto sleeps deeply next to his ax; dreaming of beheading black dwarf zombies with mismatched stitched on limbs. A epic back to back battle along side his brother Shonti.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Thursday December 13th, 2012 8:05:46 PM
ooc: Also, where is the silence effect centered and where are our players located? Do we have choice in the matter or are they in a large cluster? (Sarnak at least probably would attempt to not be in close quarters, still being suspicious of oddities.)
Silence is golden - Round 1 - DM RobC Thursday December 13th, 2012 9:49:54 PM OOC: @Sarnak: - "If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished." - so no Kyachi at the moment. This attack was preplanned to occur during the 2nd watch when things would be at their darkest - Noone knows where the silence effect is centred. Players are located within the formation made by the wagons. Sleeping outside of that would just make you a sleeping target.
Sam makes it to Y27 when his voice comes back to him. Terser likewise is able to rouse the rest. Everyone is awake!
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20=17 ; d20+17=24 ; d20+11=27 ; Thursday December 13th, 2012 10:36:31 PM
Hearing the shouts of danger Devlin warily back up into the protection of a wagon. Using its bulk he hides as best as possible while looking for other threats.
Stealth = 24 Perception = 27
OOC: Sorry about the 17 hit roll when I meant to hit the dropdown.
Shonti AC18/17/14 - CMD14 - HP44/44 Thursday December 13th, 2012 11:24:27 PM
Once awoken by his brother, Shonti would wake up the Oathbreaker next to him before jumping up to see what he's being woke up for. After he gains his bearings and realizes that we're under attack, Shonti tries to yell out to Shinto as he's headed for Sam, but unfortunately he cannot be heard by anyone.
He thinks over following his brothers lead for a split second, and for once, Shonti decides against it. He feels that he could prove much more useful on the western side of the campsite, and heads that way. Shonti pulls his rod of extend out of his handy haversack as he makes his way towards Braugh, Raeb, and Tahni, and grips it tight in his small hand. He is mentally preparing himself to be ready for the evil that is coming. ====================== Move to Z,27.
Oathbreaker (Ian) 20/15/16 - 41/41 - CMD 20 d20+2=13 ; d20+11=16 ; d8+4=10 ; d6=3 ; Friday December 14th, 2012 1:30:59 AM
The Oathbreaker snaps awake, grabbing his bow immediately. The silence around him presses in uncomfortably, and he quickly runs to the wagon nearest, jumping and climbing it as quickly as he can. (Climb: 13) If he reaches the top of the wagon, he aims at the nearest demon and lets an arrow loose.
--------------------
Attack: 16 Damage: 10+3 shock
Dernock Uristson HP 383/38 AC 14/14/12 CMD21 Friday December 14th, 2012 3:37:43 AM
Dernock bolts upright, grabs his axe and shield and looks for the intruders. He pauses, patting himself down and then swears with a whisper. He then asks the other with a grizzle: Ahn attack an' caught with out mah armor on! Can someone help me put this lot on or magic up somethin' else? Otherwise I'm goin' have t'keep mah distance.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Friday December 14th, 2012 4:23:06 AM
Sarnak, after awaking and seeing sam able to speak, while no one else was, attempts to reach him, but taking a quick moment out of his run to summon a cheetah to the fight outside of the area of silence. Seeing Dernock patting himself down, he attempts to gesture for him to come closer so he could give him mage armor next round.
OOC: Sarnak; Move to Z25 Std to summon a cheetah using his summon monster SLA
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 49/69 -- Raeb HP 33/43 Friday December 14th, 2012 5:48:35 AM
Bruagh pops upright and grabs his axe when his woken up. He immediately casts Divine Favor on himself and prepares for the coming assault. No armor for this hero.
Cast Divine Favor.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Friday December 14th, 2012 6:26:10 AM
Shinto, realizing he is without armor quickly fishes inside his haver sack while on his way to Sam, he sucks down the blue liquid, hoping the magic armor juice serves him as good as his normal hide would..
not able to open map atm, Shinto is moving toward sam though, gets as close as possible while also drinking mage armot potion.. ill update ac next post
DM Carl Friday December 14th, 2012 6:54:46 AM
The guards are up in a flash, their sleep light to begin with due to the very real and present danger. Two each move to guard the spaces between the wagons, knowing the paladin and his mount have Tahni safe as can be. Any who see an enemy close by will ready their axes, the rest draw their crossbows and scan the area.
Tahni wakes with a twinkle in her eye. She wordlessly gives Bruagh a quick peck on his cheek before consecrating the area between the wagons. "If anyone falls, drag them between the wagons!" she shouts out as she scoops up her shield & dagger. She assumes a defensive position & watches for danger.
***
Consecrate - 20' radius from Z-26. No undead may be summoned in this area for the next 10 hours. Any undead entering receive a -1 penalty to attacks, damage, and saves.
Silence is golden - Round 2 - DM RobC d20+5=19 ; d20+5=10 ; d20+5=23 ; d20+5=7 ; d10=10 ; d10=2 ; d10=4 ; d10=6 ; d4+1=2 ; d4+1=2 ; d4+1=3 ; Friday December 14th, 2012 8:17:23 AM Terser runs into the camp and starts to rouse the party. Sam does the same, running through and knocking people as he goes. Soon the entire camp is awake and alert.
Shinto is quick to his feet, but no enemies are in sight. Perhaps the gnome just had a nightmare?
Devlin backs towards the wagon and positions himself close to a wheel.
Shonti gets to his feet at the alarm and moves closer to the middle of the camp (Note it is a move action to stand from prone, a move action to get to the middle of the camp, and a move action to get your rod out. So as at the end of the round the rod is still in your pack)
Oathbreaker makes it to the top of the nearest wagon but can't see any targets (Didn't have enough actions left anyway to be able to shoot either). He does see another crossbow bolt lodged into the roof of the wagon.
Dernock gets to his feet, but feels a bit inadequate without his armor (Though he seems to have healed a LOT! Might want to adjust that header, as I think 383HP is a typo)
Sarnak wakes and gets to his feet, before moving outside of the area of silence (Note it is a move action to stand from prone and then another to move outside the area of silence. No summoning this round). As he moves he notices a crossbow bolt sticking from the ground very near where he was sleeping.
Bruagh gets to his feet and casts a spell to help improve his defences.
Shinto moves to stand next to Sam (Note it is a move action to stand from prone, and thne another to move next to Sam. You haven't had time to take a potion from your haversack yet)
The guards take formation and all stand ready to defend. Tahni blesses the area to protect it from any undead.
There is more silence except for some small screams and sobs comming from inside the wagons.
The guards are able to see some 'things' approaching.
Guard #4 in particular sees 4 crossbow bolts come straight at him (Hit AC19, 10, 23, 7 for 10, 2, 4, 6 respctively)
A large portion of the party find the air get thick and a bit smelly, like a rotten egg has exploded (Stinking Cloud centred on X24. Fort save vs DC18 or be nauseated)
Oathbreaker sees 3 magic missiles leap from the darkness to the south, and is hit for 7pts damage
==================== Please keep in mind your 60ft darkvision when making your actions!
DM Carl - Tahni & the Guards - Bless, 10 rounds remain d20+6=16 ; d20+7=25 ; d20+7=27 ; d20+7=22 ; d8=6 ; d20+7=22 ; d20=18 ; Friday December 14th, 2012 9:13:40 AM
Two bolts thunk into guard #4, the others ricocheting off his armor into the darkness. Looking around at the number of demons incoming, he wonders if they're real. Unable to express his concern due to silence, the dwarf raises his crossbow at one of the demons (AE-15) and lets loose a bolt of his own. It strikes unerringly (Nat 20 - 22 to confirm crit - 12 damage - I only roll like this when I'm not playing my wizard.)! The guard closely watches the impact to determine whether or not these things are illusion (will save 18).
That stinking cloud is most certainly real, though. Guard #3 begins to wretch & takes a knee. His companion moves to provide cover as the affected guard gets a hold of himself.
Tahni smiles and makes a sour face at Bruah while waving the cloud away from her face. She's otherwise unaffected as well. She pulls a slender wand from her belt & uses the divine magic stored inside to Bless her companions.
"Be strong, fellow dwarves!" she shouts to the refugees. "We've fought and survived worse than this. These fools will soon learn it is they who should be afraid!
"Isn't the right?" she finishes with a wink to Bruagh. It seems part of Tahni has missed the adventuring life...
The remainder of the guards stand ready to attack anyone that enters their threat range.
***
Bless - +1 attack & save vs. fear for 1 minute.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20+5=15 ; d20+5=17 ; Friday December 14th, 2012 9:26:20 AM
As the sulfuric cloud hits the group, Sam gets ready to inspire the group. The stench hits the gnome/hyena pair and only retching sounds come from them (fort= 15/17:double-fail). Sam rides to (U 27) to take cover by the wagon and get out of the cloud.
ooc-I say let Dernock keep the "few" extra hp. He might still be standing by round 3! ;)
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 69/69 -- Raeb HP 43/43 Divine Favor, Bless d20+11=25 ; d20+7=23 ; d20+16=20 ; d10+7=15 ; 2d6=3 ; Friday December 14th, 2012 10:13:05 AM
Bruagh and Raeb both stand firm in the face of the noxious cloud. Bruagh taps Raeb on the shoulder telling her to go into total defense until she can get close enough to maul something. Bruagh readies an action to charge any demon that moves to within 20ft of him. Anyone near him feels calm and less afraid.
(Anyone within 10ft of Bruagh gets +4 to saves vs. Fear.) Ready Action Attack: 20 Damage: 15 Slashing, 3 Holy
Bruagh Fort Save: 25 Raeb Fort Save: 23
Shonti AC18/17/14 - CMD14 - HP44/44 d20+3=12 ; Friday December 14th, 2012 10:39:17 AM Shonti is caught by the very edge of the stinking cloud, and his stomache gets very upset. He is barely able to breathe due to the stench of the cloud, so he decides to take cover a while. He moves south to the nearest wagon, hoping he can regain his composure soon enough to be able to help in this fight! ============================ Fort. Save: 1d20+3=12. Nauseated. Move to Z,31.
Oathbreaker (Ian) 20/15/16 - 44/41 - CMD 20 d20+9=21 ; d20+9=19 ; d8+4=11 ; d8+4=11 ; d6=4 ; d6=4 ; Friday December 14th, 2012 12:12:16 PM
The Oathbreaker takes a quick step forward and lashes out with two arrows at the nearest demon to the south, crying out, "More to the south! Don't let them into the camp!"
-------------------
5ft step to AH-28 Rapid Shot for two attacks against demon in AI-35 Attacks: 21, 19 Damage: 11+4 shock, 11+4 shock
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+10=17 ; d10=8 ; 3d6=14 ; Friday December 14th, 2012 12:27:12 PM
Devlin sees a few demons charging the group from the south west. Silently he brings his crossbow up finding the closest target. He waits his heart pounding in his chest as the creature advances, soon the Rogue can make out details of the creatures anatomy. Aiming for the spot where the creature leg meets his body Devlin lets his bolt fly. The darkness and tough nature of the beast make the Dwarf unsure if his strike did any actual damage.
Actions: Hold action until D at Q,36 is within 30' To hit = 17 Dam = 8 + 14 sneak (22 dam) Demon is bleeding for 3 hp / round
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 d20+8=9 ; Friday December 14th, 2012 7:33:23 PM
The Stink cloud hits Shinto like a giants fist. The dwarf slams the shaft of his ax into the dirt, and throws up near Sams feet. Groaning, Shinto doesn't say a word as he makes his way to the wagon to the west, climbing inside to take cover from the stink cloud and any other harm that may come his way while he's effected. ============================ Failed fort save: 9 (nat 1) Move to T,27 inside the wagon to take cover while effected...
Dernock Uristson HP 38/38 AC 14/14/12 CMD21 Friday December 14th, 2012 8:48:30 PM
[S]Argggggh!!!! *BOOM* Dernock screams and with a blinding flash of light he is vaporised as the positive energy overwhelms and destroys his mortal frame. nothing remains but smoking socks, presumably.[/S] _________________________________
Dernock pauses, seeing the billowing choking mist and is relieved he avoided the effects. He then puts on his boots and moves to stand by the guards located besides the south wagon.
OOC Iin fairness I do have plans for a back up character- A Drunken Master of the Sacred mountain in case things go south.
Dernock Uristson HP 38/38 AC 14/14/12 CMD21 Friday December 14th, 2012 8:51:47 PM
OOC Ignore the first bit, I thought we could use strike through :(
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+12=24 ; Friday December 14th, 2012 9:33:35 PM fort save 24[/roll]
Seeing that a rather large bear is occupying the northwestern corner, Terser moves effortlessly through the fog after finally casting his protection spell, and occupies the southwestern gap.
[i]cast protection from evil before moving back into silenced area, end W29
Terser: HP 48/48 - AC 22/12/20 - CMD 20 Friday December 14th, 2012 9:36:03 PM strike that, meant northeast. confused myself. cast, then back to silence, square AC21. weapon readied, have reach
Silence is golden - Round 2 - DM RobC Saturday December 15th, 2012 1:01:24 AM OOC: Any players who are also DMs, please check in to the DM board. Thankyou
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+4=6 ; Monday December 17th, 2012 12:26:14 AM
Sarnak is nauseated by the gas, retching a bit as he quickly moves south, taking the quickest path outside of the gas.
Silence is golden - Round 3 - DM RobC d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=5 ; d20+5=15 ; d20+5=6 ; d20+5=23 ; d20+5=16 ; d10=4 ; d10=6 ; d10=1 ; 6d6=20 ; Monday December 17th, 2012 9:27:13 AM Sam, Chuckles, Terser and Sarnak all move out of the toxic cloud (Sam is nauseated for 3 rounds, Chuckles for 5, Sarnak for 2)
Shonti moves to the cover of the wagon to the south (Shonti is nauseated for 3 rounds)
Shinto likewise moves to the cover of a wagon (With the refugees inside, there is no room for you as well. Your call as to whether you want to be atop or underneath it though. Shinto is nauseated for 5 rounds)
Oathbreaker takes careful aim and manages to end the short existance of one demon. Its body disappears.
Devlin holds his aim until the demon gets closer. Though it is greater than 30ft away, it will soon be safely behind the wagon. Devlin takes his shot while he can, but misses.
Bruagh and Raeb hold their position, as does Tahni (Anyone remaining in the gas must make another Fort Save vs DC18 or be nauseated)
Guard #4 takes another few crossbow bolts that have come from somewhere to the north east (Hit AC15, 23, 16 for 4, 6, 1 respectively)
Though most of you can't hear it, you can feel and then see a bright burst of flame from the south east as a fireball explodes over Guard #8 (Guards 7 & 8 and Oathbreaker take 20pts damage. Ref saves for half. Oathbreaker gets a +1 on his Ref save for Improvised cover) The wagons to the south and east - though not fully ablaze yet - show flames growing. No screams can be heard from within.
===================== Please keep in mind your 60ft darkvision when making your actions! Note the Fog Cloud obscures sight beyond 5ft
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=17 Monday December 17th, 2012 10:40:03 AM
As the wagon he is inside of is set ablaze, Shonti doesn't know whether it would be safer to jump out, or stay in the confines of his cover for the time being. Having mere seconds to make a decision, he looks around inside the wagon to see if there are any more people inside that need to get out before the flames grow further. He would let them out first, and/or wake anyone sleeping inside. Otherwise, Shonti holds his position, and hopes to stay unnoticed. ========================================== Round 2 being nauseated. Stealth: 1d20+5=17
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+8=16 ; d12+7=15 ; d6=1 ; d12+12=23 ; d20+12=19 ; d12+11=15 ; d6=4 ; Monday December 17th, 2012 12:32:17 PM
Terser takes advantage of the Demon moving through his axe range and attacks. hit AC 16, 16 slashing and 1 shock, but I think it missed
He then moves himself to intercept the demon attacking the guard next to him, hoping to draw the brunt of their attacks.
5 foot step to AD20. He swings his axe at the demon threatening G4, hoping to finish it off and reduce the odds against them.
(woops, ignore the 23, forgot to switch back to d20, wasted a good damage roll too) activate rage. now flanking with G4. Ferocious strike for 15 slashing and 4 shock
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 17th, 2012 2:46:18 PM
Sam and Chuckles hold their position for now. The overwhelming nausea keeps them from helping at all.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+12=14 ; Monday December 17th, 2012 2:48:34 PM
Dropping his crossbow Devlin moves to engage the Demon he just shot at. As he moves he draws his short swords. In his rush to get to the enemy he trips at the last moment his strike going wild.
Actions: Drop crossbow Move to T,30 and draw weapons (move action) now flanking with G1 Strike demon at U,30 (standard action) To hit = 14 miss (ugh)
DM Carl - Tahni & the Guards - Bless, 10 rounds remain d20+9=19 ; d20+10=20 ; d8+4=12 ; d8+4=7 ; d20+9=13 ; d20+10=30 ; d20+10=21 ; d8+4=9 ; d8+4=5 ; d20+6=16 ; d20+9=29 ; d20+9=10 ; d20+8=16 ; d8+2=8 ; d8+3=4 ; d20+9=23 ; d20+8=21 ; d8+2=8 ; d8+3=7 ; d20+10=25 ; d20+8=19 ; d8+3=9 ; d8+8=11 ; d20+10=14 ; d20+8=27 ; d8+8=16 ; d20+7=26 ; Monday December 17th, 2012 2:58:44 PM Since the majority of the guards had melee attacks readied for round two & the demons advanced, I'm taking the liberty of attacking twice where appropriate. I'm also assuming Guard#4 hit a demon, tried to see through illusion, and either failed or determined these things are real.
Guards #1 & 2 stand shoulder-to-shoulder in order to block the advancing demons. As the creatures approach they lash out with their axes (Hit AC 20 & 21 for 12 & 7 damage, respectively). They press the attack, determined not to let these things in. Guard1 hits ac 14 for 5 damage. Guard 2 swings his axe around and catches a demon square in the gullet, his axe continuing upwards through its chest! (Nat 20 - Confirmed with a 22. x3 crit = 27 damage).
Both attacking the demon at V31.
Guard 3 continues to retch, and soon guard 5 is as well. Both move to S23 & S24, respectively.
Guards 4 and 6 also trigger their prepared attacks on the demons (both going after AE-22). Guard4 gets a nat20, but fails to confirm (hit AC10) - 8 damage. Guard6 hits AC 17 for 4 damage. They continue their attacks, hitting AC 20 (guard 4 is hurting & fighting defensively) for 8 damage & 22 for 7 damage.
Guards 7 and 8 follow suit. Guard 7 hits ac 26 for 9 damage. Guard 8 hits at 20 for 11 damage (using power attack). Pressing with their regular attacks, guard 7 misses & guard 8 hits AC 28 for 16 damage. Both attack AE30.
Tahni gathers herself & moves out of the cloud (AA27). She peers out and tries to determine what kind of demons they're dealing with (Knowledge, The Planes: 26).
Spotting the tents on fire, she casts create water on the area above AB32, causing 10 gallons to downpour over the lit area. "Tag, do you see where those bolts are coming from?"
Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20 d20+10=17 ; Monday December 17th, 2012 3:10:30 PM
The Oathbreaker grunts in pain as he takes a fireball to the face. Seeing the fire on the wagon next to him, he begins beating it out as best he can.
--------------------
Reflex: 17 (not sure on what the DC is) Standard action to put out the fire at AG-28
Dernock Uristson HP 38/38 AC 14/14/12 CMD21 d20+9=11 ; d20+8=10 ; Monday December 17th, 2012 3:53:25 PM
Dernock swing at the Demon hoping to help the guards and.. well, they completely show him up. Clearly it's just too damn early.
Full attack:(Two 2s in a row, not going to bother rolling damage.)
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 d20+3=10 ; Monday December 17th, 2012 6:16:33 PM
Shinto crawls under wagonyo hide while sick.
Stealth 10
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Monday December 17th, 2012 10:18:04 PM
Sarnak, currently nauseated, just attempts to stay out of line of fire and the cloud while he waits for it to pass
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 69/69 -- Raeb HP 43/43 Divine Favor, Bless d20+13=31 d20+7=20 d20+15=18 d20+9=16 d10+7=10 2d6(2+5)=7 Monday December 17th, 2012 11:52:23 PM
OOC: on phone so can't see map. If possible, charge out of cloud and attack demon. If not just exit cloud and get bearings.
Attack: 18 Damage: 10 Slashing, 7 Holy.
Bruagh Fort: 31 Raeb Fort: 20
Silence is golden - Round 4 - DM RobC d4+1=5 ; d4+1=5 ; d3=3 ; d20+4=8 ; d20+4=20 ; d20+4=20 ; d20+4=17 ; d20+4=10 ; d20+4=16 ; d20+4=18 ; d20+4=13 ; d20+4=13 ; d20+4=10 ; d20+4=16 ; d20+4=21 ; d4+1=3 ; d4+1=4 ; d4+1=3 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=2 ; d20+4=11 ; d20+4=21 ; d20+4=11 ; d4+1=2 ; d20+4=18 ; d20+4=22 ; d20+4=24 ; d20+4=6 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d20+4=23 ; d20+4=15 ; d20+4=12 ; d20+4=7 ; d20+4=20 ; d20+4=11 ; d20+4=6 ; d20+4=8 ; d20+4=10 ; d20+4=5 ; d20+4=8 ; d20+4=6 ; d4+1=4 ; d4+1=5 ; d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d20+5=24 ; d20+5=6 ; d20+5=22 ; d20+5=13 ; d20+5=9 ; d10=2 ; d10=8 ; Tuesday December 18th, 2012 7:53:18 AM Shonti bravely stays put as the women and children around him look panicked. They look to be silently screaming at the flames behind Shonti
Shinto just as bravely crawls under a wagon
Terser quickly flanks a demon and sinks his axe into it.
Devlin tries the same, flanking a nearby demon and trying to strike it with his short swords. Unfortunately his aim is off.
Sam and Chuckles lay low, as does Sarnak
Guards 1 and 2 focus their attacks on the same demon, and manage to dispatch it. These things are definitely not illusory.
Guards 4 and 6 continue to empty their stomachs as they flee the fog (They will both be nauseated for 5 rounds)
Dernock, Guards 7 and 8 team up to take care of a demon, though the guards probably did most of the work in this case (Did guards 7 & 8 pass the DC18 Ref save vs the fireball?)
Tahni moves to clean air and conjures some water to address the fire on the southern wagon (Note she needed to cast before moving. The square she has moved to is silenced. Also, did she make the 2nd fort save?) She believes the demons to be Dretches.
Oathbreaker coughs through the smoke and then moves to start putting out the fire (Rolled a D3 to see how long it would take to extinguish this way. Rolled a 3. So far 1 round out of 3 stops it from spreading, but its still alight)
Bruagh and Raeb move north towards where the think the battle is (Given the fog you didn't have line of sight to charge)
D1 attacks Bruagh (Hit AC20 and AC20 for 3 and 4pts. Miss AC8)
D2 likewise attacks Bruagh (Hit AC17 and AC16 for 3 and 2 pts. Miss AC10)
D3 has a crack at Raeb (Hit AC18, 13 and 13 for 3, 2 and 4pts respectively)
D4 moves to flank Terser (Miss AC10 and 16. Hit AC21 +2flanking for 2pts)
D5 also bites at Terser (Miss AC11 and 11. Hit AC21 +2flanking for 2pts)
D6 attacks G4 savagely (Flanking so +2 to all these. Hit AC18, 22 and 24 (Nat20 but not confirmed). Damage of 4, 5 and 3)
D7 and D9 rip into G1 (Flanking so +2 to all these. Hit AC23, 15, 12, 7, 20, 11 for 4, 5, 5, 4, 5, 3 respectively)
D10 and D11 try to do the same on G7 but fail miserably (6 attack rolls and not one higher than a 6)
More crossbow bolts fly from the darkness into the guards in the northeast (Attacking G4 is he is still standing, else G6. Hit AC24 (failed to confirm crit) and AC22 for 2 and 8pts)
G3, Devlin and Tahni feel something probing their minds (Will saves vs DC16 or be paralyzed!)
===================== Please keep in mind your 60ft darkvision when making your actions! Note the Fog Cloud obscures sight beyond 5ft
Damage D5 - 10 damage D6 - 8 damage
DM Carl - Tahni & the Guards - Bless, 8 rounds remain d20+2=21 ; d20+2=4 ; d20+8=28 ; d20+8=26 ; d8+7=14 ; d20=6 ; d20+12=23 ; d20+13=19 ; d8+4=6 ; d8+8=10 ; d20+12=16 ; d20+10=12 ; d8+3=4 ; d8+3=4 ; d20+7=27 ; Tuesday December 18th, 2012 8:44:10 AM Saves were all rolled. Guard 8 failed his, the others succeeded. Sorry about not posting it; I only had a few moments to squeeze that entire round in.
Guard #4 falls to the last bolt flying from the darkness.Guard 6's axe is lifted high overhead before splitting D6's head open from skull to sternum! (Nat 20, confirmed w/ a 26 - power attack x3 = 45 damage).
Guards 3 & 5 start feeling better, until they don't. They retch with no signs of stopping. As if that's not bad enough, guard 3 finds himself paralyzed. Hopefully he was bent over at the time so we won't choke on his own bile.
Guard 1 absorbs three blows before deciding to take a lesson from his opponents. Taking a 5' step west, he and guard 2 flank D9, hitting AC 22 and 20 for 11 and 7 damage.
Guard 7 takes a 5' step to the SE. He and guard 8 flank D11 & hit AC 19 & 15 for 5 & 5 damage.
Tahni shakes off the paralysis with ease (Another nat 20. Why doesn't Restlin roll like this?). Unable to cast where she is now, she follows the stinking cloud's southern border until she's outside the silence radius. She won't enter D7's threat radius, however. If she's able to cast, she'll pull out her protection from evil wand & cast it on Dernock if he's in range, herself if he's not.
***
Lack luster post, but I get to spend all day in the hospital (everyone's fine). Time's short.
Dernock Uristson HP 38/38 AC 14/14/12 CMD21 [Blessed] d20+9=29 ; d20+9=28 ; d20+8=13 ; d10+6=10 ; d6+6=9 ; d6=6 ; Tuesday December 18th, 2012 9:17:11 AM
Dernock once again gets into the swing of things. he takes a more conservative hit but it seems to pay off. He has no idea about these things 'Drenchs?' maybe but that looked like a real nasty blow but the follow up with the shield - it may have missed. Oh wait, Looks like he forgot to take the safety off first.
Full attack Axe 29 (Crit!) Confirm (28) Damage: 16 Non-lethal (48 damage with Crit) on D7 Shield 14 Damage 9 on D7 _____________________ Protection from Evil is touch range. Also Dernock is teaming up with Guards 1 and 2
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+5=6 ; d20+5=21 ; d20+12=24 ; d6+3=7 ; 3d6=5 ; Tuesday December 18th, 2012 12:31:54 PM
Devlin goes to move towards the exposed flank of the next demon but feels his limbs stiffen for a moment. He pushes past the feeling and roars in defiance rushing the next creature. Blocking the creature easy access to Sam Devlin slides his blade into its ribs twisting the blade as he pulls it from the demons body. A dark black ichor begins to run from the wound. The rogue shakes his blade to free it of the blood.
Actions: Will save = 5 Hero Point used reroll = 21 Move to T,29 than U,28 Attack D7 (Flanking with Dernock) To hit = 24 Dam = 7 + 5 sneak (12 total) D7 now bleeding for 3hp/rnd (bleeding attack)
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 d20+3=14 ; Tuesday December 18th, 2012 12:40:00 PM
Shinto stays within the safety of the wagon, still sick as a dog. He does however manager to get behind the wheel for better cover, as to not be noticed.
Stealth: 14
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+12=29 ; d12+10=15 ; d6=6 ; d20+10=30 ; Tuesday December 18th, 2012 12:43:27 PM
Terser lashes out at D5 for 15 slashing and 6 shock, cleaving the demon in two (i think). He then takes a 5 foot step (AC19) and looks into the darkness, seeking the source of the flying crossbow bolts. (perception 30).
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 18th, 2012 2:12:36 PM
Sam and Chuckles continue to retch as the melee commences. They don't move, for fear of drawing attention, attacks, and making the nausea worse.
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=21 ; Tuesday December 18th, 2012 4:05:37 PM
Shonti is still sick inside of the wagon, although he is beginning to feel slightly better than when he first breathed in the gas in the cloud. He takes a few heavy breaths, preparing to go back out of the wagon. ======================== Round 3 being nauseated. Stealth=21
Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20 d20+10=19 ; d20+10=28 ; d8+5=7 ; d8+5=6 ; d6=3 ; d6=6 ; Wednesday December 19th, 2012 12:03:31 AM Drat! The masked dwarf curses silently as he realizes his time is better spent hunting demons. He steadies his bow on D11, releasing two arrows into the creature. If there is anyone sleeping in the wagon he is currently on, he will stamp his feet (move action?) in an attempt to wake them up.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+6=10 ; d20+6=10 ; d20+6=22 ; d3+3=6 ; Wednesday December 19th, 2012 12:14:10 AM
Sarnak, finally getting over the effects of the gas, takes a quick moment to summon a cheetah to the field, directing it to aid Dernock and attack D7, thinking Dernock needs the help at the moment, as he moves to W29 to get into a better position.
Actions: Use summon monster SLA to summon a cheetah, attack D7 Cheetah: Bite: A: 10 Claw: A: 10 Claw: A: 26 D: 6
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 69/69 -- Raeb HP 43/43 Divine Favor, Bless d20+13=19 ; d10+7=9 ; d20+9=11 ; d20+9=22 ; d20+9=11 ; 2d6=6 ; d6+2=7 ; Wednesday December 19th, 2012 6:15:43 AM
Bruagh swings his axe at the demon in front of him (demon 2). Raeb attempts to bite and claw the same demon but has only mild success.
Silence is golden - Round 5 - DM RobC d20+4=23 ; d20+4=13 ; d20+4=14 ; d20+4=23 ; d20+4=18 ; d20+4=22 ; d20+4=13 ; d20+4=12 ; d20+4=16 ; d4+1=3 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=4 ; d20+4=17 ; d20+4=20 ; d20+4=5 ; d20+4=9 ; d20+4=16 ; d20+4=8 ; d20+5=21 ; d20+5=13 ; d20+5=6 ; d20+5=17 ; d20+5=21 ; d10=1 ; d10=8 ; d10=6 ; d10=8 ; Wednesday December 19th, 2012 8:01:07 AM Guard #3 feels himself stuck in spot - perhaps a nice relief from the queasiness he still feels.
Guard #4 drops to the ground. Another dwarf who will not make it out of the Scab.
Guard #5 is still vomitting and can manage to do little else.
Guard #6 brings his axe down on the demons head - perhaps inspired by the death of his friend. The demon dies instantly.
Guard #7 flanks the demon and attacks, but his blows dont seem to affect the otherwordly being.
Shinto and Shonti stay within the safety of their wagons, as Sam and Chuckles still continue to vomit.
Tahni edges her way closer to Dernock and draws a wand from her pack (Move action to move, and a move action to draw her wand from her sack. Can cast it on someone next turn)
Devlin shrugs off the spell's effects, and then teams up with Dernock. Dernock pulls out all stops, taking off D7's head - no time for Devlin's bleed damage to even begin.
Terser manages to take care of a nearby demon as well. Though his eyes and ears are sharp, he cannot see the mysterious shooter. Whoever is firing is doing so from more than 60ft.
Oathbreaker lets loose two arrows. Both stick into the demon, but it continues to stand. He stamps his feet on the wagon, but his steps are silent.
Sarnak moves outside the range of the silence, and summons a cheetah. (Moved you so you could cast. Also took the liberty of having it attack a different target for you seeing as the other was already down). The cheetah sets to work immediately, clawing at the demon.
Bruagh and Raeb double up on the same demon and do a significant amount of damage - but the demon still stands.
The party notice that when these demons die, their bodies disappear. Common for summoned creatures.
Things seem to be going well for the party.
But now isn't the time to be complacent. The ground beneath Dernocks, Tahni's and Sarnack's feet quickly drops away. A 30ft hole has opened directly where they are standing (Ref save vs DC17 to move to a vacant square or fall into the pit. Cheetah, G1 and G2 also need to make the save, but with a +2 bonus. Anyone that falls in will take falling damage. DC to climb out is 25)
D1 and D2 slash with their claws, and dextrous as he is, Bruagh takes many cuts (Miss AC13, 14. Hit AC23, 23, 18, 22 for 3, 4, 5, 3)
D3 tries to do the same to Raeb (Hit AC13, 12, 16 for 5, 2,4 respectively)
D4 snarls at Terser, but does little in the way of hurting him (Missed AC17, 20 and 5)
D6 is the same with G6 (Missed AC9, 16, 8)
D9 takes a step back and bares its teeth at the forming group. The pit certainly has helped it out, but it is still clearly outnumbered. It points at the ground it just moved away from, and a familiar cloud starts to form (Shinto is safe, but Sam, Chuckles, Devlin, Cheetah, Tahni, Sarnak, Dernock, G1 and G2 need to make a Fort save vs DC13 or be nauseated. Anyone that fell in the pit needn't make this save as the cloud hasn't extended down there.... yet. 9 of you in such close proximity - yep, I'm going to pull out the AoE spells!)
Though noone can see it now, you can hear D9 growl, obviously not affected by the stench (Fort save vs own stinking cloud: 21 = pass)
Four more crossbow bolts fire from the darkness at G6 (Hit AC 13, 6, 17 and 21 for 1, 8, 6, 8 respectively)
Bruagh feels something tug at his mind (Will save vs DC16 or be paralyzed! This is a spell effect)
Tahni only. Dernock and Sarnak may also read if they pass a DC25 perception Highlight to display spoiler: {You hear a voice whisper: "This is but a small taste of the forces surrounding your position my dear. Surrender yourself now by coming to the south. If you do not then fireballs will rain down upon all those helpless women and children in your wagons. You've smelt burning flesh before, haven't you? It really is quite ghastly" You recognise this effect to be a "Message" spell, and you are able to respond. You sense that this voice is not bluffing}
===================== Please keep in mind your 60ft darkvision when making your actions! Note the Fog Clouds obscure sight beyond 5ft
Damage D7 - 1 D11 - 3
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) d20+5=20 ; d20+5=12 ; Wednesday December 19th, 2012 8:26:39 AM
Sam and Chuckles are enveloped by another nausea-inducing cloud. Sam is able to hold himself together. Chuckles might have his name changed to Ralph.
Sam fort: 20 Chuckles fort: 12
Ooc-Need to check the map to post actions after this post.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+5=24 ; d20+17=33 ; Wednesday December 19th, 2012 9:37:42 AM
Seeing the cloud of noxious fumes begin to form Devlin quickly holds his breath and uses the spell to hide his location. Falling back to his original position he puts his blades away and grabs his crossbow slinging it across his shoulders. He sticks close to the wagon wheel and clears his lungs while he tries to make sense of the battle.
Fort = 24 Stealth = 33 Move to R,26 (sheathe blades) Get crossbow and sling it.
DM Carl - Tahni & the Guards - Bless, 7 rounds remain d20=18 ; d20=13 ; d20+7=27 ; 3d6=9 ; d20+10=17 ; d8+4=12 ; d20+7=23 ; d20+13=16 ; d8+4=7 ; d20+13=16 ; d8+3=10 ; Wednesday December 19th, 2012 9:44:39 AM
Guard 2 falls into the pit, grunting as he hits the bottom (9 damage). He scrambles up the side of the pit, but can't get a good handhold (He can't possibly make a DC25 climb check).
Guard 1 keeps his balance and moves 5' to D9 before pressing his attack (Hit AC 17 for 12 damage).
Tahni finds herself at Y30 before she realizes what's going on (3rd nat 20 for her in as many rounds. I'm taking her with me to Hook, Rob. She's good luck.)
The whisper in her ear immediately sends her ire up, before she realizes their assailants could very well torch every refugee they're carrying. How are they supposed to convince their brethren to reoccupy Drakesmeade if they can't even keep them safe for the trip there?
"You try to catch me in a pit I probably couldn't climb out of and in the next breath tell me to move away and surrender myself. You should have a chat with your underlings about synergy." She curses internally as another stinking cloud erupts around her, but shakes it off (Fort save 23).
"Convince me you won't just slay them after you have me, and I'm sure we can work something out. I'm in no mood to get kidnapped just to watch these dwarves burn anyway." She'll then finish casting protection from evil on Dernock before heading just east enough to get away from this cloud (Z29)
Guard 6 doesn't want to share his companions death at the hands of this sniper. He withdraws from combat to AE25 before continuing to AF26. He stands ready to attack should the demon follow.
Guards 3 and 5 continue emptying their stomachs.
Guard 8 takes a 5' step to flank D11 before attacking. His swing isn't impressive, but hopefully sufficient (Hit AC 16 for 7 damage). Guard 7 also takes advantage, but is no more elegant than his partner (Hit AC 16 for 10 damage).
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 19th, 2012 10:18:26 AM
Sam rides out of the cloud to P34. His mission: Find the annoying spell casters.
Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed] d20+5=8 ; d20+12=14 ; d20+7=12 ; 3d6=12 ; Wednesday December 19th, 2012 10:41:42 AM
After that frankly rather impresive blow, Dernock is totally caught off-guard by the ground below his feet disappearing. Further more, he loses balance making for a rather harsh landing. All that shuffling must have been quite noisy.
Reflex save: NOPE Acrobatics check to reduce the fall : NOPE Perception check: NOPE Fall damage 12
Terser: HP 48/48 - AC 22/12/20 - CMD 20 d20+12=14 ; d12+11=21 ; d6=4 ; d20+12=31 ; d12+11=23 ; d6=6 ; Wednesday December 19th, 2012 11:09:45 AM
Terser attempts another strike on D4 (AC 14 for 21 slashing and 4 shock) before moving to back up the guard behind the wagon. Those damned crossbowmen will have to get closer to hit them anymore, and they'll regret it when they do.
move to AF 25 if a demon comes within range (10 foot AOO) hit AC 31 for 23 slashing and 6 shock
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 42/69 -- Raeb HP 23/43 Divine Favor, Bless d20+9=29 ; d20+13=14 ; d20+9=28 ; d20+9=15 ; d20+9=11 ; d6+5=8 ; d6+2=6 ; d6+2=8 ; Wednesday December 19th, 2012 3:03:16 PM
Bruagh's barely feels the tugging of the spell at his mind. However, he is glancing around frantically for Tahni and as such attacks in a terrible manner. Raeb is more effective continuing to attack the demon.
Attack: (Natural 1)
Raeb Attack: 28, 15, 11 Damage: 8, 6, 8
Will Save: 29 (Natural 20)
Shonti AC18/17/14 - CMD14 - HP44/44 d20+5=15 ; d100=87 ; 3d6=8 ; Wednesday December 19th, 2012 3:31:18 PM
Seeing the clear air in front of him become foggy with another nasty smelling cloud, Shonti thinks twice about jumping out of the wagon.. Instead of jumping out inside the "camp" circle, he takes to the southern side of the wagon, quickly tears through the canvas cover of it, and jumps down to the ground. He makes his way around the cloud a little ways, before looking around for whoever is casting these spells at our campsite. If he can spot any of their attackers, he will shout at them, "Burn, you evil bastard!" Pointing his hand their way, he watches as a sphere of fire erupts around them. =========================================================================== Move to Y,35 Perception:15, to look for anyone else around us. Cast Flaming Sphere IF Shonti see's any new target, cast on it's position. IF NOT, cast @ AC,31, on D10. SF=5%. 1d100=87. 3d6=8 fire damage to either D10, or new opponent. Reflex save DC=16 Negates Damage.
While he has regained his stomach for the moment; Shinto grabs his Bulls Str potion from his HaverSack;
I can' be sick fore-[/i] He hiccups a green stream of gut juice into the dirt to his left.
============= [i]ooc: What round will I be able to actually act? 5?
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+3=8 ; d20+1=18 ; Thursday December 20th, 2012 1:29:08 AM
Sarnak eeps as he falls into the pit, by some luck landing on his feet but taking some damage from the fall, as he attempts to cast haste on oathbreaker, devlin, the cheetah, braugh, and terser
Silence is golden - Round 6 - DM RobC d20+4=24 ; d20+4=13 ; d4+1=5 ; d20+4=21 ; d20+4=24 ; d20+4=11 ; d20+4=19 ; d20+4=9 ; d20+4=14 ; d20+4=17 ; d20+4=11 ; d20+4=16 ; d20+4=8 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d20+4=10 ; d20+4=12 ; d20+4=20 ; d20+4=13 ; d20+4=23 ; d20+4=18 ; d4+1=2 ; d4+1=3 ; d4+1=4 ; d20+4=17 ; d20+4=21 ; d20+4=9 ; d20+4=21 ; d20+4=20 ; d20+4=19 ; d4+1=5 ; d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; 6d6=28 ; d6=5 ; Thursday December 20th, 2012 8:34:33 AM Sam and Chuckles push through the cloud to try and find these hidden casters (Note Chuckles can only take a single move action. I've moved you to where I think you can reach this turn: Q33)
Devlin stealthily moves to where he dropped his crossbows (A move action, then another move action to shethe your swords, then another move action to pickup a dropped weapon? Sorry, only 2 moves this turn. You can pick up your crossbow next round)
Dernock and Sarnak tumble into the hole. It could be a blessing in disguise as they see the foul mist overhead. Sarnak then prepares to retaliate with a spell (For haste "one creature/level, no two of which can be more than 30 ft. apart" The targets you have specified are quite spread out. Please advise who is hasted noting your line of sight from the bottom of a 30ft hole. Also, Cheetah to make another Fort save vs DC 13 or be nauseated.)
Terser attacks the demon one last time before going for cover by the wagon. (Sooo... you're using a reach weapon? "Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe". Does this mean you couldn't have attacked the demons in the past few rounds? Holding your AoO for now til we work this out)
Bruagh and Raeb continue to work together to attack the demon, but the paladins thoughts are elsewhere.
Shinto finishes throwing up (Free to act next round. Remind me to empower this spell in the future! :))
Shonti moves and not seeing anyone to the south, turns and casts a flaming sphere at D11. The demon seems to ignore the ball of fire that surrounds it. (Note you do not have line of sight to D10 so I took the liberty of changing your target to D11)
G1 pushes the attack, but his axe glances off the demons hide. (Need to make another Fort save vs DC 13 or be nauseated.)
G2 finds himself stuck at the bottom of a pit with Dernock and Sarnak.
Guards 3 and 5 continue to be sick. Luckily there are no enemies within striking range of them.
Guard 6 withdraws and prepares to counterattack.
Guards 7 and 8 coordinate to flank their demon enemy, but alas its hide is surprisingly tough.
With Dernock out of reach, Tahni is unable to cast her spell. She instead starts to move east
Terser's movement provokes an AoO from D4, who scratches heavily at his back (Hit AC24 - Nat 20. Failed to confirm. 5pts damage)
D1 and D2 continue to bite and slash at Bruagh (Hit AC21, 24 (Nat 20 - failed to confirm), 19, and 17 for 5, 4, 4, and 5. Miss AC9 and 14)
D3 tries to sink its teeth into Raeb (Hit AC16 for 3. Miss AC 8 and 11)
D4 and D6 move it to attack Terser, D6's teeth grazing Terser's armor (Miss AC10, 12, 20)
D9 swipes with its claws at G1 (Hit AC13, 23 and 18 for 2, 3, and 4)
D10 and D11 combine to attack G7 (All of these attacks should have +2 to flanking added. Hit AC17, 21, 9, 21, 20, 19 for 5, 5, 4, 5, 4 and 3)
No crossbow bolts come from the darkness.
The zones of silence look to have ended. The fire on the wagon to the east has now spread. The refugees exit from the north end of the wagon and screaming, start running east, away from the camp (Not shown on the map, but there are 8 of them making a break for it). The canvas beneath Oathbreaker gives way dumping the dwarf into the fiery wagon. (Oathbreaker takes 5pts fire damage)
Tahni Highlight to display spoiler: {The voice responds: "Oh, you think you have a choice? Every five seconds you make me wait will see more people burn. The only hope you have of saving them is to come to me. NOW. Head east, then south. I will find you. Only then will the bloodshed stop. Allow me to demonstrate what will happen the longer you stall"}
A ball of fire erupts alongside Shonti, setting half of the wagon on fire! (Shonti take 28pts damage. Ref save vs DC18 for half)
Refugee screams now sound all around the camp. Those in the burning wagon to the south, exit to the west, and are quickly overcome by the nauseating cloud. But at least they are not burning. Still sick, they start moving south into the darkness!
Map - Round 6 ===================== Please keep in mind your 60ft darkvision when making your actions! Note the Fog Clouds obscure sight beyond 5ft
Damage D3 - 6 D9 - 1 (said D7 in previous post, but it is actually D9 that is hurt. D7 was killed long ago!) D11 - 3
DM Carl - Tahni & the Guards - Bless, 6 rounds remain d20+6=18 ; d20+10=28 ; d8+4=8 ; d20+8=12 ; d20+9=21 ; d8+8=13 ; d20+11=20 ; d8+3=8 ; Thursday December 20th, 2012 9:55:37 AM
Guard 1 manages to hold on to his lunch another round. He hits AC28 for 8 damage.
Guards 2,3 and 5 are still out of combat due to nausea/elevation issues.
Guard 6 takes a 5' step to AE25 to aid Terser. He targets D6, but can't connect (Miss AC12).
Guard 8 sees the vicious series of attacks land on guard 7 & presses his attack against D11 - Hitting AC 21 w/ a power attack for 13 damage. If D11 is still standing, guard 7 attacks & hits AC 22 for 8 damage. Otherwise he attacks 10 & hits AC20 for 8 damage.
Tahni sees the refugees take flight and realizes this voice holds all the cards. "Very well," comes her reply. Several choice retorts and insults flit through the oracle's mind, but she keeps them to herself. These fools know not what kind of hell their actions will unleash.
Though the fog obscures her sight, she can hear Braugh and Raeb fighting for her safety. She knows he will blame himself for this. That hurts more than anything. She deliberately places her glass dagger in the open for him to find. It will have to do for now.
Not wanting to test this madman's resolve any further, Tahni breaks into a full run to the east, then turns south. She moves wordlessly, hoping to avoid being seen.
She does cast create water as she runs in an attempt to put out some of the fire...
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 d20+11=15 ; Thursday December 20th, 2012 11:21:13 AM
Unsure of where to go and what to do in the confusion Devlin stays hidden while he reloads the crossbow. As he winds the crank he notices that most of the sounds of battle are back. Blasted demons, they fight ta the bitter end while the necromancers hide in the shadows. Devlin scans the battle peeking under the wagon to get a better view. Cant say I wouldna' do the same though.
Actions: Reload hvy crossbow Perception = 15
Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) d20+13=33 ; d20+13=28 ; d12+11=20 ; d12+11=21 ; d12+11=16 ; d6=2 ; d6=5 ; d6=2 ; Thursday December 20th, 2012 11:26:58 AM (Assuming my AOO hit, i'll try to finish that one off, unless it's dead, then go for the other one. Either way, 5 foot step to AE26 to get to proper range)
With a ferocious blow, Terser gets his revenge on the demon that had the gall to bite him. (nat 20, crit confirm 28)
20+21+16 slashing damage and unnecessary 2 shock (got excited and tried to crit the shock too)
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday December 20th, 2012 11:37:59 AM
Sam continues to ride around the perimeter of the camp (U39). His voice finally pierces through the chaos.
"Protect Tahni and the refugees! Strike these demons down! Don't give up!" (Inspire courage +1 to group)
Ooc-Chuckles should be able to move 11 squares. 1 5ft and a move of 50ft.
Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20 d20+10=28 ; d8+5=8 ; d6=3 ; Thursday December 20th, 2012 2:25:42 PM
The Oathbreaker stumbles out of the burning wagon, coughing and wheezing from the smoke. He manages to regain his composure long enough to see Tahni run past him. Wait... what? Did I miss something? He whips his head around, pulling out an arrow and sticking it in D11 before calling out, "Tahni! Where in the Scab are you going!?"
-------------------
Move to AI-29 Attack: 28 Damage: 8+3 shock Oof, two missed posts this week... sorry folks.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 d20+7=19 ; Thursday December 20th, 2012 2:42:11 PM
Shinto crawls under the wagon to the west, makg sure he doesn't step into another cloud of poison. He takes care not to spilk the red potion, as he crawls onto the battle field, he chugs the bulls strength potion before standing up and looking around for demons or necromancers.
===== Crawl to R,27 and drink bulls str potion he pulled out last round. Perception 19 to find necros or anything else.
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless Thursday December 20th, 2012 5:45:00 PM
Both the Paladin and the Bear have taken a beating and are close to collapsing. Then Bruagh hears Tag cry out to Tahni and he panics. "Raeb! Let's go get her!!!" The Paladin knows she is not on the north or west side of the fog so he decides to head south with Raeb. He mounts his faithful companion and the run at full speed to the South.
Bruagh mounts Raeb. Raeb runs full speed south (50ft base movement at run speed) staying out of the cloud. Provoke AoO's.
Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed] [No Armor] d20+11=15 ; Thursday December 20th, 2012 6:01:49 PM
[B]Sigh. Guess it's time fer more climbin'[B] he states rather despairingly but can't seem to get a decent handhold on anything. The fall probably shook him up a bit. ================ Climb check 15 I forgot to remove the armour class penalty when I tried to reduce my fall damage also it seems my Crit has been followed by a series of bad rolls.
Shonti AC18/17/14 - CMD14 - HP30/44 d20+5=20 ; d20+5=7 ; 3d6=12 ; Thursday December 20th, 2012 11:33:07 PM BOOM! As the fireball erupts right next to him, Shonti is burnt pretty badly but it's not quite enough to put this dwarf out of commision! He takes off with a start into the darkness ahead of him, running between the small fires beginning to spread. He takes a quick look around, but with the confusion of the screaming, and the fires spreading, he isn't able to see much... He directs his Flaming Sphere to head south as well, in search of a more flammable opponent. The dwarf does however, notice Tahni running out of the camp, as he is headed south-east himself only at a much slower pace. "By Gargul! Where're ya goin' Tahni?! I'm comin wit ya, let's take this fight to em!" =================================================================== OOC: Reflex Save: 1d20+5=20. Perception: 1d20+5=7. Move Shonti to: AB,37. Move Flaming Spehere: in a straight line towards any enemy besides the demon that comes into his sight, if none, then move to AE,37
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 d20+5=14 ; d20+6=20 ; d20+6=21 ; d20+6=16 ; d6+3=9 ; d3+3=4 ; d3+3=6 ; d20+5=11 ; Friday December 21st, 2012 1:27:32 AM
OOC: Didn't realise it was 30', ok so he can't really cast haste, and the DC is too high for Sarnak to ever make, so he did nothing last turn then.
Sarnak, looking up at the walls of the pit and the situation he was in, just sighs hopelessly and waits for the battle to be over, he would have no chance of climbing out of the pit unless someone dropped in a rope, and no one would stop to do so when fighting demons.
The cheetah ignores the effects of the cloud and continues attacking.
Bite: A: 20 D: 9 Beat CMD of 11 or be tripped. Claw: A : 20 D: 4 Claw A: 16 D: 6
OOC: Sorry about my sub-par post last turn, the knowledge that this character is not going to exist in 2 weeks has kind of killed my desire to keep running with him.
Silence is golden - Round 7 - DM RobC d20+4=17 ; d20+4=24 ; d20+4=5 ; d20+4=8 ; d4+1=3 ; d4+1=2 ; Friday December 21st, 2012 7:24:12 AM Guard 1 continues his attack, ignoring the effects of the stinking cloud
Guard 2 looks to Sarnak and Dernock to see if they have inspiration to get out of the hole.
Guards 3 and 5 aren't so lucky, and continue to retch
Guard 6 presses the attack, but his blow bounces off the skin of the demon. Terser shows the guard how it is done, easily finishing the demon off. His AoO sees that no demon now stands near him.
Guard 7 and 8 manage to coordinate their attacks to perfection, taking care of D11.
Devlin keeps his crossbow at hand and tries to get a better overview of the battle. The necromancers attacking from range certainly have the right strategy.
Tahni takes off to the east, without word to anyone. She leaves her glass dagger behind.
Oathbreaker emerges from the burning wagon looking slightly worse. Unfortunately the ash doesn't really help with concealment in the dark. He sees Tahni rush past, but doesn't have time to follow. He plugs a nearby demon with an arrow.
Shinto emerges next to Devlin. The two stand side by side and take a moment to prepare to push back at their foes.
Bruagh hops aboard Raeb and the two move with haste to the south (AoO: Hit Bruagh AC17, 24 (failed to confirm) for 3 and 2. Miss Raeb - AC8). The pair narrowly avoid trampling Shinto & Devlin.
Shonti sees the demon to be too resistant to fire and decides to search out another target. In doing so, he too sees Tahni dash off to the east.
Sarnak thinks through the situation logically. Climbing out would be too difficult, but at least he is in no present danger. Highlight to display spoiler: {No problems on the posting mate. My PC is in a similar boat in Ust and has to be replaced too :(}
The cheetah lands a solid bite and claw on the demon.
D1, D2 and D3 snarl into the air, before running northwards.
D9 and D10 likewise make runs for it, both sprinting south (D9 provokes AoO from the cheetah. D10 provokes from G7)
At the speed they run they are soon past your darkvision range.
The wagon to the south is now fully ablaze. The wagon to the east looks like a lost cause also. Perhaps a blessing from Domi is that there don't seem to be any hurt refugees anywhere.
The noise of combat has gone. The crackling fire that burns through the wagons is all that can be heard.
No more crossbow bolts are fired. No more spells noticeably cast at the party. The first stinking cloud now vanishes.
Map - Round 7 ===================== Please keep in mind your 60ft darkvision when making your actions! Note the Fog Clouds obscure sight beyond 5ft
Damage D1 - running north D2 - running north D3 - 6 (running north) D9 - 8 (running south) D10 - running south
DM Carl - Tahni & the Guards - Bless, 5 rounds remain d20+11=17 ; d8+3=10 ; d20+8=18 ; d20+8=14 ; d8=1 ; Friday December 21st, 2012 8:31:51 AM
Guard 7 swings at the retreating demon, connecting with a vicious blow (Hit AC17 for 10 damage). He then pulls up his crossbow & takes aim, hitting AC18 for 1 whole point of damage. The rest of the guards (who are able) all run to make sure the refugees are safely out of the wagon. Guard 6 runs up to the motionless body of 4 and checks on him. "He's still alive!" he shouts. Anyone looking sees there's a lot of blood pooled around the dwarf. He won't stay alive for very much longer.
Tahni turns to the south and continues moving at full speed. It's not long before the darkness engulfs her and she disappears from view.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 d20+7=8 ; Friday December 21st, 2012 10:36:29 AM Me comin aftah ye Braugh! I'll not do nuffin t'is battle! Shinto screams feeling the effects of the Bulls Strength potion coursing through his body.
He takes off running at full speed after Braugh, Frozen Soul in one hand, Shield in the other, keeping his eyes peeled to see anything other than Demons and Darkness. Somebody summoned the Demons, now, where 'em necros...
Seeing his brother and hearing about Tahni, Where she go bro? He then screams into the Darkness TAHNI!!! COME BACK! WE'LL KILL EM ALL! DON GIVE IN TER EVIL!!! =============
Double move action: RUN: 1st to T,37 then he keeps on going to the south east to AF,42 perception: 8 (seriously... ) to look for enemy's or Tahni.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Friday December 21st, 2012 11:12:00 AM
Ooc-Sam should be on square (U39). Did he see anything? Mage or Tahni? It will affect my next actions.
Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) 2d6=7 ; Friday December 21st, 2012 2:50:29 PM
Terser releases a wave of healing energy before trying to stop the fire on the burning eastern wagon.
(heal all within 30 feet for 7 hp)
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Friday December 21st, 2012 3:28:28 PM
Devlin Fires a crosbow bolt into any demons that still live showing no mercy to the hell spawn. As he surevys the scene it does not take the astute Dwarf long to notice a key person is missing. Where is Tahni? Bruagh where did she go? He almost screams.
Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20 Friday December 21st, 2012 5:04:36 PM
The Oathbreaker runs after Tahni for a bit, but soon gives up, slowing to a halt. What? Why would she...? Looking around, he notices the retreating demons and the lack of spells being slung. What is going on?
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless d20=16 ; Friday December 21st, 2012 6:17:30 PM
Bruagh and Raeb run full speed in the directions others mention Tahni ran. He will keeps a vigilant eye for her, her tracks, or enemies. He doesn't stop looking for her.
Perception: 16
Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed] [No Armor] d20+11=13 ; Saturday December 22nd, 2012 5:33:49 PM
Dernock still fumbles upon the wall of the pit. Finally giving in he calls out Can Someone toss down a rope?[B] and then mumbles to himself [B]Dun seem all together today.
Climb check 13...
Shonti AC18/17/14 - CMD14 - HP30/44 d20+5=7 ; Saturday December 22nd, 2012 6:56:24 PM Shonti continues after Tahni, only now taking off at full speed running. "She's headed this way Braugh! To the South-East!"
The sorcerer leaves his Flaming Sphere behind him, not so much worried about burning demons anymore. He follows Tahni to the south, running as fast as his stubby little legs wil carry him. We have to get to her... They'll kill her if we don't catch up! ======================================================================== OOC: Perception: 7.... to see anything other than Darkness and Tahni... Probably not gonna happen, i know... Move Action: Run full speed to AE,40... Then turn to the South, and run to AE,52... IF he can make a double move action (moving 4 times normal speed both actions), he will move to AK,66.
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Sunday December 23rd, 2012 10:58:49 PM
Sarnak just waits in the hole, leaning against a wall as he waits for aid to get out
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 24th, 2012 3:28:02 AM
ooc-I'll just do a generalized, open post since I'm not sure where Sam is at and it seems the battle might be ending soon.. -------------------------------------------------------------------------
Sam continues east along the bottom edge of the camp. His eyes search east and south for any magic users who have been causing chaos. He hears the group yelling for Tahni. Their worst nightmares seem to be coming to light. The future battle herald... desperately looks for targets. Desperate to save Tahni, the tiny gnome finds the courage to call out the attackers.
(Aloud in Abyssal)-"Show yourselves cowards! We'll send you back to the fiery prison, where you belong!"
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless Monday December 24th, 2012 9:54:52 AM
Bruagh continues looking for Tahni.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Tuesday December 25th, 2012 8:35:40 AM
OOC- Merry Christmas Forged!
DM Carl - Tahni & the Guards - Bless, 5 rounds remain Wednesday December 26th, 2012 4:55:13 PM
OOC: Seriously, where are those lay-abouts?
(I'm sure Rob will be along shortly.)
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Wednesday December 26th, 2012 9:04:14 PM
Ooc- There is a free pass for posting. It gives us more time to ponder and worry about the fate of our beloved Tahni.
Aftermath - DM RobC Thursday December 27th, 2012 9:36:27 AM OOC: Sorry folks, just indulging in a little too much merriment! A belated Merry Christmas to all :)
There is confusion now in the camp. Has the enemy gone? They haven't attacked for a little while now.
Those who were down the hole find themselves lifted to the surface as the ground rises back to its normal level. No traces remain of that sinkhole. The guards looks around seemingly confused, but quickly braces himself for more combat.
The other guards quickly move to calm the refugees and coax those fleeing to return. All the while they try to return to their formation and prepare for any subsequent attack.
The fires continue to burn. The sounds of the fire crackling and of sobbing women and children are all that can be heard. The smoke is light though does manage to interfere with darkvision. Fortunately the more potent fog - the stinking clouds - have all gone.
Tahni for whatever reason has run off into the darkness. Could she be taking the fight directly to the enemy?
Oathbreaker, Shinto and Shonti give chase, and see Tahni a little ways ahead of them. Her head is bowed and her shoulders slumped. She obviously hears the footsteps following her and turns to face the dwarves. She smiles briefly, but the sorrow in her face is obvious. She stands a little taller, puffing her chest out with pride as a form materialises directly behind her.
A drow stands behind Tahni with his right arm wrapped around her using her as a shield. His hand clutches her throat tightly. He smiles a smug grin on seeing the dwarves and tightens his grip even more on Tahni's neck. She winces, but continues to stand tall.
"Tell the paladin that though this one may not be with child at the moment, that can easily be remedied. You would do well to leave this land. The Scab belong to the Fhorge!" With stereotypical evil-guy laughter both he and Tahni instantly disappear.
Shonti has seen such magic before. Almost certainly a teleportation spell used by powerful wizards and sorcerors.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Thursday December 27th, 2012 10:20:29 AM BLASTED COWARDS! Magic ye'self gone te 'scape ME wrath and Braughs might! aaarrrggghhhhh!!!
Seriously ticked off by this vanishing act, Shinto, still feeling the wasted bulls strength potion coursing through his compact body, drops his shield and grabs the Frozen Soul with both hands, slamming it into the ground in front of him. He shakes his head and looks to his brother,
Can ye trace em?
Then, the angry dwarf lets out a short chuckle, ye t'ink 'ey goin back to the lab we destroyed ey? hehe. Wheres Braugh?
Picking up his shield, strapping it to his back he goes back to the campsite, donning his armor and collecting everything else from inside his tent, he presses the magical button and slips the portable tent back into his bag.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Thursday December 27th, 2012 11:01:23 AM
Sam rides to the location where Tahni last stood and stops. No words come from the bard. He knows that this event could shake the group to their core. He then begins to think of his new friend Chuckles.
"I took him from a place of safety and brought him to situations that could easily cost him his life. I can't live with that responsibility. He needs to stay at DrakesMeade. This will be our final ride."
Sam rides back to the camp and checks on the others. He quietly offers his healing to anyone in need.
Oathbreaker (Ian) 20/15/16 - 21/41 - CMD 20 Thursday December 27th, 2012 11:28:09 AM
An arrow flies through the space occupied by the drow seconds after it leaves. The Oathbreaker is left standing there, bow in hand, eyes wide as he reels with what just happened. He blinks a few times before letting his arms fall to his sides. "Again... they did it again..." he mutters, not moving from that spot.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Thursday December 27th, 2012 2:53:06 PM
Devlin looks at the devastation around him and becomes lost in thought and anger. He wanders the camp for a while helping those that survived trying to keep his mind off what just happened. He does not give Bruagh a glance and can be heard muttering under his breath.
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless Thursday December 27th, 2012 6:56:45 PM
The Paladin dismounts Raeb and comes to a stop. He faces where Tahni and the Drow disappeared from looking to no one. His hands open dropping his shield and axe. After a few moments his knees buckle and he is kneeling. His shoulder slump and his head bows. The Paladin, for the second time in his life... is truly defeated. Those looking at Bruagh will notice for the first time that he truly does look old. Old and tired.
He remains their and in silence for some time.
Aftermath - DM RobC Friday December 28th, 2012 9:47:50 AM
Feelings are mixed in the camp.
Shinto is in a state of anger and takes out his rage on the ground. If only there were a live target, or at the very least an enemy corpse to attack. Still fuming he packs his tent away. There is little chance of getting any more rest now.
Sam goes into a state of thought. The abduction of Tahni could absolutely have ramifications on the party. His thoughts turn to his faithful sidekick. Though Chuckles has been loyal, could Sam live with himself if anything bad happened to him?
Oathbreaker remains motionless in disbelief. The enemy always seems to be one step ahead. What's more, they seem to be everywhere. Duergar, necromancers, and Eberyon knows who else!
Devlin tries to occupt himself rather than dwell on these events. He is barely able to contain his feelings though wonders how the paladin in the group is doing.
Bruagh, well, seems lost. Beaten. The thoughts of the party are with him, though none know how to put them into words. It takes a great deal of time before he is able to walk back to the camp.
The dwarven guards can obviously tell something is wrong and it doesn't take long before words spreads about what that is. "Sir" one of the guards approaches Bruagh"We found this on the ground over there." He holds Tahni's intact glass dagger out to Bruagh.
*** For the successful completion of this module, all PCs are awarded 6000xp! That should put everyone at level 6! *** ==================================== OOC: Wow, what an ending!
First off, well done to Carl for his great storytelling. This module was his baby and I hope you found it as enjoyable as I did. When I first read the proposed endings for it I was shocked and excited to see that this was a possible one. Just wow.
Secondly, again well done to everyone for that final battle. Neither Carl nor I knew the others planned tactics (though Carl did create the NPCs) and I think that may be the biggest battle we have had in the Forged in terms of pure numbers of goodies v baddies. I would have loved to have seen a Devlin v Lila fight - the two of them alone in a forest or deserted town of some kind.
No doubt the APG/Wold announcement did dull it for some of us as we became preoccupied trying to understand the extent of those changes.
On that, I have just sent you all an email regarding the changes you'll need to start making to your PCs.
Finally I just wanted to thank all of you for being involved in this campaign. The Forged often gets kudos from Jerry and Ken for you guys posting so regularly and with such great posts too. You guys rock. I'll be moving to DM Bonetown and will be referring to the Forged as the benchmark for player posts.
I've been involved with this campaign in one way or another since August 2010 so I will absolutely miss not being involved in things going forwards - though rumour is I may have provided some suggestions for your next module ;)
Keep this game as awesome as it has been!
Rob.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Friday December 28th, 2012 11:53:29 AM
OOC: Rob it has been a blast, thanks for the great RP as Tahni and all your time spent as our Co-DM. You will be missed
Carl, well done sir your module was well thought out and quite gruesome. Thanks for being a great Co-DM.
Good luck in your next games.
Bruagh Stormbringer AC 16/12/12 -- CMD 18/22 -- HP 21/69 -- Raeb HP 20/43 Divine Favor, Bless Friday December 28th, 2012 12:16:23 PM OOC: Hey guys, I've had a blast. Bruagh has been here since the prelude with Tahni and plans to be hear until the closing chapter. Really going to miss having you around Rob, and Carl it's been a blast. That said, if Bruagh ever catches either of ya'll in a dark ally he's gonna tan your hides.
In case anyone is wondering I'm using that last post to justify why Bruagh is going to be a tad less diplomatic, more of a machine in combat, and taken the Stone Warden PrC. It gives two very useful first level abilities that let me locate a Dwarf within a certain radius, and gives a nice bonus to axe damage. Things just got real.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Saturday December 29th, 2012 4:39:31 AM
ooc-You guys did a great job on this campaign. Each story thread always kept me interested in what was coming up next. We'll definitely miss both of you here. Hopefully you both have as much fun in your upcoming campaigns. May they do their best to rank at the top (2nd place) against the other non-Forged campaigns of the Wold. ;)
Thanks again!
Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) Saturday December 29th, 2012 10:25:14 AM ditto on the sentiment expressed above. thanks for the great welcome into the wold. It was a little confusing at first, jumping into a game where everyone else knew what was going on. but it's been a great experience, and I'm looking forward to seeing what the future holds =).
Doing the rework of the character now, so I should have something up for review today.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Saturday December 29th, 2012 10:52:19 AM Yes, Carl and Rob, SUPRE AWSOME module. Jumping in at the middle was interesting as well! I look forward to working with Rob; and Carl nicely played my friend :)
Shinto sets where his Tent was placed... His ax in front of him, his head low.
Protect the weak.. When they run into their death head first! Protect the innocent, are they really innocent at all? I just can't do it... Domi... I'll always fight in yer name...
He questions his faith and devotion to the God of protection...
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Saturday December 29th, 2012 1:38:21 PM
This is the link to The New and Improved(ish) Shinto! DM's plz check this out
Shonti AC18/17/14 - CMD14 - HP30/44 Sunday December 30th, 2012 1:33:08 PM OOC: Rob, and Carl... Wow. You guys definitely didn't dissappoint at all. This has been a great game for me since Marty and I came along a while back. That said, I'm extremely pissed that you guys had Tahni kidnapped!! In character, of coure. This is by far one of the best games I've ever played in, and that's no doubt accredited to both of our awesome Co-DM's. Thanks guys, for a wonderful time, everytime I log onto the Wold. I hope I can (Alongside Jim C) make the new Humbles Ford game this enjoyable!
When the Necromancer teleports off with Tahni, Shonti would walk over to Braugh, drop his head in a bow, and grasp the paladins hand, pulling him in for a one armed hug. I'm sorry brother... There's nothin' we could do. Soon as we caught up with her, he, the Necro I mean, appeared out of thin air, grabbed her by the throat, and disappeared! Tag tried to stop him lad, honest he did! I dunno where they took off to, but we'll hunt them down, whatever it takes for ya to get to yer lady!
Shonti walks back over to the camp, after giving his condolences to Braugh, and finds his Brother, Zarbadium. Shinto, I dunno where they went. I can't trace em, no way short of a scrying spell, and that's far beyond me, brother... If I had ter guess, I'd say they're off back to their hideout wit 'em nasty flesh monsters!
Bruagh Stormbringer AC 24/11/20 -- CMD 22/26 -- HP 90/90 Sunday December 30th, 2012 4:46:34 PM
Bruagh ignores Shonti's hug. He just remains on the ground for some time. Finally the Paladin lets out a bestial scream. Something primal. A scream full of anger, pain, rage and something more... hate? Bruagh screams again. It sounds more primal than the first if such a thing is possible. The broken dwarf grabs his holy waraxe and screams a third time, turning two full circles and flings the axe into the pitch black darkness of the Scab night. His shield follows the axe with a fourth scream as the dwarf falls back to his knees, chest heaving.
The Paladin remains on his knees and frantically grasps for his holy symbol, Domi's holy symbol. He clutches it between his head and the ground and prays in earnest. "DOMIIIIIIII!" I have done as you asked, gone where you said, fought evil at every turn, protected the weak... the innocent, witnessed my friends slaughtered, watched unspeakable act after unspeakable act and always fought to stop it in your name! All this time I have asked only one thing from you... one thing.... that while I did your work... that you protect her!
The Paladin screams once more, louder than before. "Our covenant is broken. By your actions, or lack thereof. I shall keep up my end of the bargain and protect the weak... but never again in your name!" The dwarf takes the holy symbol and using all of his might flings it into the darkness.
The ex-paladin rises to his feet and looks at the rest of the group for the first time. In a much more gruff, solemn voice he turns to the Oathbreaker. "It seems we have something in common brother."
"We must go back to Drakesmeade. Regroup, get geared back up, and decided what course of action to follow." Bruagh will leave his armor, shield, axe and holy symbol where they lay as they make their way back. He holds the dagger Tahni left behind and lets the sea of emotions run rampant in his mind.
OOC: Bruagh's new CS is linked. Bruagh will most likely go simply by Stormbringer from now on.
Sam: 18/15/14 -- CMD 15 -- HP 43/43 Chuckles -- 20/13/17 -- CMD 14 -- HP 21/21 (Diehard -15) Monday December 31st, 2012 9:14:10 AM
Sam follows the lead of the others. He gathers his equipment and surveys the faces of the group. Certain members of the party are obviously more affected than others.
"They have been wounded by foes on many occasions. This time things are different. Some are cut so deeply, that their very views of life on this forsaken land have changed forever. No evil that roams the Scab will find mercy from these mighty dwarves. Those who cross their rage-filled march of death will find only destruction. Their minds are focused. Their hearts are committed. Their souls...are forever forged."
Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) Monday December 31st, 2012 11:34:57 AM
Terser likewise has a struggle with the God that he had been trying to truly accept into his life, though his turmoil was kept inside. Things had seemed to go wrong, and keep getting worse, ever since he strayed from his true self. Yes, his true self may have been a brute, not worth the honor of his family. But they betrayed him! They cast him out when he didn't fit the mold they had set for him. And he could stay on the path they chose for him no longer. Well fine, if they will cast me out, then they have no say in how I will live my life. I can't hold my weapon and my holy symbol at the same time, so it's time to choose one and stop feeling conflicted every day. In the end, the longaxe (suddenly turning into a glaive) felt more right in his hands than his faith ever had. His new faith would be one of battle, but fighting for the right reasons instead of the ones that his former family had told him were so.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Monday December 31st, 2012 12:38:30 PM
Shinto nods and grunts to Braughs Instructions
Looks like that'settled 'en. We make 'em pay.
Shinto stays silent and focused on the way back to Drakesmead. His faith wavering as well; not cut deeply as Braugh emotionally, Spiritually Shinto feels he's thinking he made the wrong decisions. That putting his faith in a "Higher Power" that they may watch over you!?
No, only deals can be made. We protect our selves. Look a'ffer each other.
DM Carl Monday December 31st, 2012 1:13:27 PM You folks have been awesome. I'm thrilled everyone had a good time w/ my inaugural module here at The Wold. I couldn't ask for a better group of players.
For that matter, I couldn't have asked for a better Co-DM as a first time partner. Rob, you've been a godsend.
I've been kind of absent lately, I realize. My daughter's been in and out of the hospital with a kidney infection we can't seem to shake off.
Good luck with your new DMs. Luckily I still get to hang out with Marty in Hook City...
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Monday December 31st, 2012 4:00:05 PM big deal in darkness... its killer ;)
Dernock Uristson HP 26/38 AC 14/14/12 CMD21 [Blessed] [No Armor] Tuesday January 1st, 2013 7:14:35 AM
Dernock shakes his head at the scene before him and dusts himself off. He takes his boots off and bows his head in prayer before tossing them into the fires that's consuming the wagon.
Pantheon, I ain't much fer piety, but I fear fer mah friend right now. Afraid they may be prey to the gods 'o testin'. These boots I give to ya in sacrifice is a request t' see that our future actions serve justice t' those that have wronged an' not because o' wrathful revenge. Please ensure, whatever the outcome, ensure when the time is right that in this situation, that the wronged be righted. Thanks yer honour.
OOC Thanks Carl and Rob and good-luck. It's been great.
Devlin -- AC 21/17/16 -- CMD 19 -- HP 40/40 Tuesday January 1st, 2013 2:16:00 PM
As the group prepares for the solemn trip back to Drakesmeade they notice that Devlin is missing. A search of the area uncovers nothing, not even Oathbreaker is able to pick up his tracks.
Rage and anger has clouded the rogue's mind and he ghosts from tree to rock muttering to himself all the while. Blasted duergar and drow they be nothing but evil. That Lila is the worst of the lot left. I know she was here those bolts in the carts were hers. He looks up from his musings as he moves, the scab laid out before him in its terrible beauty. This blasted place not be worth the trouble and loss there is nothing here ta gain.
As anger turns to loss Devlin finds himself even more lost in the land. He takes a drink from his water skin to find it dry. He looks around once more but sees no landmarks to give him direction. Well lad looks like you be truly lost He thinks to himself. Dropping his water skin he moves on.
The hours pass and still he wanders both in mind and body. Through luck or perhaps the grace of Wardd he finds himself wandering in a copse of green trees. Lost in thought he does not see the warning signs, no birds sing and nothing scurries through the underbrush. It's only his fine-tuned instincts that save him an instant death. The bolt tears through his back terribly close to his spine before puncturing a lung as it exits the other side of his body. A second one takes him in the shoulder as he falls lodging itself in the bone immobilizing his arm. He groans in agony gasping for breath as blood fills his lung.
Through a haze of pain he hears soft boots crunching through the underbrush. Hi darling miss me? Says the familiar voice of Lila. You really should be more aware of your surroundings, never know who might pop in to say hello. Her boots stop in front of his face. Let me help you out dear. There is some motion at his back before the bolt lodged there is ripped from his body. Devlin screams in pain and rolls over the dirt of the scab grinding into his wounds.
Coughing to clear his lung, blood spatters on his beard. I knew you were here ya wench.He says through gasps.
Oh now sweetie you might want to save your breath, don't have too many of those left. She says hovering over his prone form. She slowly draws a dagger from her belt. It was hard enough to lose those necromancers long enough to come find you and you go and give yourself up on a platter. She says pouting. Have I told you you're no fun? Turn down my advances back in Riddleport, don't even come to look for me after Drakesmeade and now you don't even put up a fight. She shakes her head and she bends closer to the gravely injured Dwarf. Its time to die honey, don't worry I will make it quick.
Devlin attempts to push the durgear away but his breathing is short and labored, all he manages to do is put a hand on her thigh. She looks down at his feeble attempt to resist and laughs. Now is not the time to get fresh, you had your chance its over between us. Bringing the dagger up to his throat she starts to press into the flesh when a roar rips through the grove. With a screech Lila is thrown from her position over the rogue landing with a thud next to a tree. She looks up as a low growl rumbles through the area. I was going to make it a quick kill but I guess you will do . She says as she flees limping through the undergrowth.
As Devlin's vision goes hazy he feels a creature nudge him. Another roar fills the air and as the dwarf loses his grasp on life a massive hairy paw with razor sharp claws comes down next to his face....
Sam: 16/12/15 -- CMD 13 -- HP 44/44 Tuesday January 1st, 2013 3:48:54 PM
ooc-Happy New Year Forged! Sheet linked/updated.
Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 Wednesday January 2nd, 2013 1:50:08 AM
OOC: Header and sheet update
Aftermath - DM RobC Wednesday January 2nd, 2013 7:39:19 AM OOC: Phew! Carl and I were worried you'd killed Devlin off. That's the next DMs job :)
DM Carl Wednesday January 2nd, 2013 8:47:56 AM
Seriously, what just happened with Devlin? Is he going to make it? We're supposed to keep you in suspense, not the other way around!
Sam: 16/12/15 -- CMD 13 -- HP 44/44 Wednesday January 2nd, 2013 12:41:05 PM
Ooc- First Tahni, now Devlin! If we go back to find DrakesMeade on fire, I'm making an appointment with a therapist.
Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 Wednesday January 2nd, 2013 1:50:22 PM
OOC: Waving hands before his face All will be revealed in due time.
Can someone send me the new DM's email addresses? I cant seem to find them.
Sam: 16/12/15 -- CMD 13 -- HP 44/44 Wednesday January 2nd, 2013 2:04:01 PM
Jeff- ogre11@gmail.com
Terser: HP 48/48 - AC 22/12/20 - CMD 20 (raging HP 49/58, AC 20/10/18) Wednesday January 2nd, 2013 4:21:01 PM
ditto on the checkin. should character sheets go to new DMs for approval? I sent mine to Rob I think.
Shinto AC: 20/F:16/T:13(SR:15) CMD: 21/25vs trip HP: 46/46 Thursday January 3rd, 2013 8:43:49 PM
Checking in again...
Shinto spends a good amount of time alone in his room after making it back to Drakesmead. He honestly doesn't know what to do with himself; With no clue as to where the necromancers may have taken Tahni, he doesn't even go near Braugh. With nothing to say to his new friend; Shinto for once in his life feels nearly useless.
He finally gets in the mood to do some shopping, stepping into the Catacombs shop within the keep; he trades in a few things and gets some new ones. Most notably , the Frozen Soul is gone. But, Shinto sports some really nice new armor and shield. Both bearing the crest (symbol) of Drakesmead. The symbol is Red and in the middle of the shield and the chest piece of his armor. The actual metal has a black coat, as well as the blade of his new ax. Zarbadium is written across the top of his shield above the crest as well.
Honor Me deal wiff Gargul, rid t'e Scab of undead. Me oath to Domi, forget it. Protect me brothers and the Dwarves of Drakesmead with me life. To hell with the rest of 'em! Let Domi worry fer 'em!
Sarnak: AC17/13/14 - CMD17 - HP39/47 Kyachi:(Haste 5rds) AC28/14/25 - CMD21 - HP37/42 Thursday January 3rd, 2013 8:48:55 PM
My sheet is up. I need to change my post stats, but otherwise it's done
Sarnak: AC24/11/19 - CMD17 - HP65/65 Thursday January 3rd, 2013 8:57:23 PM
And header is updated. I managed to get the exploration domain approved from the APG, so I have the door sight domain power instead of the difficult terrain negation power. Thought that having some divination capability would be a better fit than the ability to ignore difficult terrain. Also, I can have him be a bit of a peeping tom at times for laughs :P
Sam: 16/12/15 -- CMD 13 -- HP 44/44 Thursday January 3rd, 2013 9:18:28 PM
(If back at DrakesMeade)
Sam follows Shinto's lead and updates his gear for the struggle ahead. As the group's full-time bard and scribe, Sam looks for an outfit that will aid in diplomatic endeavors. He purchases a scribe, courtier's outfit with the appropriate jewelry and markings of DrakesMeade.
"Never know when I'll have to address kings and nobles. I'd better look the part if I ever do."
Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 Friday January 4th, 2013 7:36:15 AM
OOC; Check, follow up to last post coming after I heard back from the DMs.
New DM's Friday January 4th, 2013 8:57:25 AM
Hi all. I thought I would pull a quick intro here on the board. My name is Dan Knotts and Jeff Ober and I will be your new tormentors, er DM's. my Woldian resume includes playing Ve Mundr, Platinum Dragon hierophant of Domi, Peerimus, Druid of Southern Lights and Children of Chaos and currently playing Barratore Steelwind if Rum. I have been in the Wold for about 10 years now and have been a DM for around 8. I am moving from the Cthonia jungle which is actually located next to the Scab. I have also worked with Ice Vein, a land in the south that is currently not being used, and I wrote the final for the Grey Knights
On the personal level, I am married with two children, work in financial software sales at Jack Henry and Associates and live in southeast MI. DnD and I go way back to about 1979 when my brothers Mike was given the Basic Set for his birthday. I also compete in half marathons and sprint/Olympic distance triathlons.
Now back to stuff we care about, the game. Here is what you can expect from me. We are here to have fun The Wold is about being heroes. You will be rewarded for being one Being a hero and acting foolishly are two different things. If you don't post it, you are not doing it. This rule for me helps to speed play. If you think some skill check may be applicable, I encourage you to roll. When a map is being used in combat, please use the map. If I have to interpret what you are doing I will, but you forfeit the right to be upset about the consequences We all make mistakes. I will try not to make the same ones multiple times Rules questions, if during combat I will decide and we can move on. The rules board can then be used
My email. Mikalus30@gmail.com
DM Jeff O Sunday January 6th, 2013 7:14:07 PM
So, this is the placed called "Forged," eh? Nice place!
Dm Jeff O here. I think I've e-mailed everyone here as we got things set up. Guess I'll follow Dan's post:
I can't remember how long I've been in the Wold. If I really want to know, I have to go back and find the first e-mails I sent. I think its around 5 years now, but that's mostly just a guess. I've had a halfling monk (yes, it is quite interesting) that's been around from level one to eleven so far, moving from one game to another. I've not has nearly as much Woldian DMing experience, but plenty of pencil and paper DM experience (do other people still do that?) though not quite as far back as Dan. I did used to have a set of the white box books once...
I'm also married with two children (NOT the same as Dan's people, though). I'm a project manager with an IT consulting firm in Juneau, Alaska (yes, it's cold, but not that cold). I usually get on-line weekdays in the mornings my time, usually between 9 and 11 am Alaska time. If that's a time when others are posting, I can get more exact if I need to.
I like the "rules" posted by Dan. I'll be starting out the module tomorrow and expect to post early (for me, I'm going skiing). I'm the author of the upcoming module, so any complaints, well, I guess I get those, too! This module may take you in a different direction than you're used to -- but it's only part 1 of a series. If you find that you like the way this one goes, please let me know! Also, if you don't like it, let me know. Maybe halfway through we'll see if people like it so we can decide what direction the next module will go.
I apologize if I haven't gotten back to you on character sheets. I've been insanely busy the last two weeks, as I only had two days off for the holidays. I've been trying to get the module set up and approved and perfect so it can continue whether I run it or not. If I get too busy, I'll be sure to post (I'm pretty good at that), but might be slower with e-mail answering. If you haven't heard from me, likely your character sheet is awesome (or I just haven't gotten to it). I always prefer to keep the story going to all else. Rules are just there to guide (and to tell if the dragon hits you with both claws or just one).
Happy gaming, I hope this goes great for everyone!
Oh, and one question -- where the heck ARE you guys? When I started writing the module, I thought you were in Riddleport about now, hanging around at the tavern, swilling down large quantities of ale. Is that where you are (not that I'm exactly sure WHERE that is, anyway...)
Almost forgot -- my e-mail is ogre11@gmail.com. I get it at least once a day, but sometimes only once a day...
Bruagh Stormbringer AC 24/11/20 -- CMD 22/26 -- HP 90/90 Sunday January 6th, 2013 7:18:08 PM
Riddle port is gone... No more... Went BOOM!!! We are in DrakesMeade the dwarves fortress we retook in the Scab.
DM Carl Sunday January 6th, 2013 8:34:04 PM
One last post from me. Good luck, everyone...Especially Jeff and Dan. These are great players who will depth charge your most carefully laid plans & make you love every second.
Sam: 16/12/15 -- CMD 13 -- HP 44/44 Sunday January 6th, 2013 9:13:57 PM
Ooc-I was already mad about Tahni's abduction. Now you guys bring up Riddleport! Thank goodness for Carl's incredible send-off song. I'm ok now.
Oathbreaker (Ian) 18/13/14 - 49/49 - CMD 21 Sunday January 6th, 2013 11:35:23 PM OOC :: New Oathbreaker, just awaiting approval. He really hates Drow, you guys.
Devlin -- AC 18/13/16 -- CMD 17 -- HP 48/48 Monday January 7th, 2013 9:47:25 AM
OOC: Heh last time we saw Riddleport was April of 2011. It was a bombed out shell of a place overrun with undead and pirates.
We are on the outskirts of the recently retaken Drakesmeade. We just fended off an aatack by necromancers and demons but they took an NPC near and dear to many of us.
Terser: HP 72/72 - AC 21/13/21 - CMD 23 (raging HP 90/90, AC 19/11/19 - CMD 25) Monday January 7th, 2013 12:45:29 PM header updated, been lurking around Drakesmeade, figuring out our new goals in life