DM Cayzle - Round 34 10d6(6+4+2+2+3+1+4+5+1+4)=32 Monday December 17th, 2012 11:08:34 AM
Actions in Round 33
HEROES Act
Vorelle swims stealthily 10 ft forward. She can see that there are six large and bigger and much bigger creatures clustered around the exit, ready.
Sir Josh -- sorry, your DM misunderstood. Position fixed now. You are both hasted, however.
Jass grabs the tower shield and moves toward the watery exit. He reaches it but does not enter this round.
Malgant protectively shadows him.
Aztyr leaves the fire arena and enters the watery passage. She asks Vauhwyt about a spell for refuge.
Brahmah does indeed feel himself to be in his favored terrain. He might note that Vorelle is using her Hide In Plain Sight ability here too.
OTHERS Acts
None of which you are aware.
ARENA Acts
The intense heat and the flame-grass burns the unprotected! Mal and Jass -- you three are the only ones still in the fire arena. You take 10d6 fire damage -- 32 hp this round, less resistance. There is no save for half damage.
No need for a map this turn. Mal, and Jass remain in the arena, on the edge of the watery gate.
Verbal map of the watery passageway:
0 ft - Brahmah 10 ft - Aztyr 25 ft - Josh 40 ft - William 60 ft - Vauhwyt 100 ft - Vorelle
Please post for Round 34 now. If you decide as a party to let more time elapse, please let me know.
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Monday December 17th, 2012 11:14:31 AM
OoC to DMCayzle: You forgot Vauhwyt's casting of Mage's Magnificent Mansion. That may be fairly critical for Round 34 as, if the Mansion is available, many of us will be moving there.
DM Cayzle - Round 34 Monday December 17th, 2012 11:49:15 AM
LOL and OMG! I could have sworn ... That's what I get for writing fast on the train!
Vauhwyt's casting is a success, and the Mansion appears just as she would have expected.
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Monday December 17th, 2012 1:51:22 PM
A smile curls one corner of Vauhwyt's toothy mouth. "Well, well, well," the liontaur says quietly to herself. Then, "Welcome to my humble abode." Vauhwyt slips through the faint shimmering in the water and into the Magnificent Mansion.
"Food," she calls to the magic servants. Then, after noting the pool of water spreading about her feet. "And towels. Bring towels too."
++++++++++++++++++++++++++++++
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Haste-From Aztyr (19/36r) Twilight Knife (04/18r CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
Sir Joshua the Virtuous (Ken), DR 5/evil d20+9=23 ; d20+9=13 ; d20+4=5 ; Monday December 17th, 2012 2:40:35 PM
The brave paladin and his loyal mount see the mansion appear and change direction towards it...
Sir Joshua continues swimming forward, first 12' ahead to ~ 37 down the corridor as his move action....
And as his standard action, he'll aid by giving William a push towards the mansion... (Aid Another check = 13, OK vs. DC 10?) then (Swim = +2 for Aid + William's +2 = +4 total) = BUT their combined efforts come to naught...
Position = Sir Joshua ~ 37', pushing William William = remains at 40'
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Monday December 17th, 2012 3:59:13 PM
ooc: DM.. message received. :-) ...........................
The fire gives a last feeble singe across the huge stone back of Jass before the sorcerer plunges into the watery portal. "Good thing for the Life Bubble spell, eh?", he calls as Malgant matches him stride for stride.
On the other side, however, Jass again does not have any swimming capability. To get to the magnificent mansion, he attempts to walk on the bottom of the tunnel to propel himself through the water.
Failing that, he Polymorphs himself again into a small water elemental.
....Actions
Fire: 32 damage - 30 Fire Resist = 2 damage (to temporary hit points) Wind: Huge, no effect (not moving north) Move: 60' through portal and towards magnificent Mansion Contingency: Polymorph to small water elemental.
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 19/36 min; +4 AC Life Bubble;[CL18] 223/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 163/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 48/50 min; on scroll 60' bright light Resist Fire: [CL18] 179/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Haste (from Atzyr) [CL 18] 18/36 rounds; +1 AC, Reflex, +30' feet move Vampiric Touch: 104 Temporary Hit Points
Elemental Body IV: 18/18 min Huge Earth Elemental :Earth. gain +8 STR size bonus, -2 DEX penalty, +4 CON size bonus, +6 natural AC; darkvision 60 feet, the push ability, and the ability to earth glide.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 47/223(169) hp Malgant Winterborn Monday December 17th, 2012 4:27:37 PM
Malgant's combat spells begin to fade as he enters the water. Some of the size based constitution he had been relying on fades, as well as the size based strength. He becomes only large once again. As Imod's power fades from his muscles he heaves a sigh of relief All of his friends are here, and Vauhwyt has made a place to rest. He would be concerned by Vorelle's distance from the group[, if he could see her." Where's Vorelle?" he sends, moderate concern coloring his thoughts. He heads toward the mansion once he finds out she is spying on the opposition. Pulling Jass along if the sorcerer needs the help.
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (164 min/CL18) Shield duration 17 minutes CL 18 Shield of Faith duration 17 minutes CL 18 True Seeing duration 17 minutes CL18 Freedom of Movement duration 180 minutes CL18 Resist Fire 30 duration 180 miunutes CL 18 Weapon of Awe 18 minute duration CL 18 Stoneskin 80 of 90 DR remaining CL9 from wand Haste 17 round duration CL 18 Divine Power 1 round duration CL18 3 of 6 lesser rod of extend used. War domain 4/8 rounds used
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 47/223(169) hp Malgant Winterborn Monday December 17th, 2012 4:32:18 PM
Aztyr Aztyr heads into the mansion and gets comfortable. drying off and waiting to see what is next and preparing to fix the damaged magic items
PLEASE LIST YOUR ITEMS LOST SO AZTYR CAN FIGURE OUT HOW MUCH WOLDS BLOOD SHE NEEDS. Malgant circlet +6 wisdom, belt +6 str, dex and con, Cloak of resistance +4
Brahmah Belt of ? cloak of resistance +?
Vauhwyt
Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Joshua Belt of ?
Anyone else?
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Monday December 17th, 2012 4:45:53 PM
Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Vorelle [Life Bubble, Fly, GMW, True Seeing, Resist Fire][AC 34; HP 89/164 (19 nonlethal)] d20+31=47 ; Monday December 17th, 2012 5:18:41 PM
Vorelle stays hidden [Stealth 47], and sends her report over the link: I can see six of them, all pretty big. Some really big. So, what's the plan, guys? .... Guys?....
Hello?....
[Vorelle, for a miracle, didn't lose anything, so I'm having a bit of rp fun. I'm assuming that somebody will explain to her about the Mansion at some point. :) ]
Brahmah 70/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Tuesday December 18th, 2012 6:35:45 AM
Brahmah mentions his ring of sustenance in a dazed stupor as he deposits his broken belt of perfection +6 and his torn cloak of resistance +5 in front of Aztyr, slops out his bed roll, throws his armor on the floor at the foot of the roll and thumps down face first and is out like a baby. He doesn't bother with convenient body placement or decorum. Burns still smoldering (the smell of burnt hair and flesh can't be nice). Drool. A snort.
(He shouldn't need a lot of sleep, but NEEDS to reprep spells badly. Oh yes, and healing.)
OOC: Let me know when spells can be prepared. :) ---------------------------------- Conditions/Other:
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
DM Cayzle - Round 35 Tuesday December 18th, 2012 10:41:26 AM
Actions in Round 34
HEROES Act
Vauhwyt enters her mansion and orders the magical servants inside to tend to her friends.
20 ft from the entrance to the manison, Sir Josh and William struggle to swim toward it.
Jass changes into a water elemental and swims to the Mansion entrance.
Malgant shrinks, moves toward the entrance, and searches for Vorelle.
Aztyr enters the mansion.
Brahmah enters the mansion and collapses. A pale shade, resembling an animal, follows him in.
Vorelle reports in, and then wonders where everyone is going. :-)
OTHERS Acts
None of which you are aware.
ARENA Acts
None that you are aware of.
Verbal map of the watery passageway:
0 ft - entrance to fire arena 40 ft - Josh & William 55 ft - Mal, Jass 60 ft - Mansion = Vauhwyt, Brahmah, Aztyr 100 ft - Vorelle
Please post for Round 35 now. If you decide as a party to let more time elapse, please let me know.
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Tuesday December 18th, 2012 11:26:54 AM
"What's that you have there, Sister?" Vauhwyt turns her eye from overseeing her cadre of magical servants to follow the new bag in her fellow liontaur's paws. Something clever and intriguing, no doubt.
"Say, anyone seen Vorelle? Where are the others?"
Then Vauhwyt extrudes a portion of her fluid self out the door, her head to be specific. "We're over here. Center of the tunnel," Vauhwyt thinks to the others. "I've conjured a Mage's Mansion."
++++++++++++++++++++++++++++++
Just RP'ing.
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Haste-From Aztyr (18/36r) Twilight Knife (03/18r CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Tuesday December 18th, 2012 3:12:16 PM
"You know", Jass begins conversationally as he lazily swims beside Sieur Joshua and his horse, "I could Polymorph your steed into a SeaLion and you could swim more easily. Or perhaps Malgant has a rope you could attach to your saddle, and the stronger members of the team can pull you along the waterway, eh?"
It's only talk to pass the time, and Jass waits to see if the paladin thinks it a good idea.
....Actions
Fire: 32 damage - 30 Fire Resist = 2 damage (to temporary hit points) Wind: Huge, no effect (not moving north) Move: 60' through portal and towards magnificent Mansion Contingency: Polymorph to small water elemental.
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 19/36 min; +4 AC Life Bubble;[CL18] 223/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 163/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 48/50 min; on scroll 60' bright light Resist Fire: [CL18] 179/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Haste (from Atzyr) [CL 18] 18/36 rounds; +1 AC, Reflex, +30' feet move Vampiric Touch: 104 Temporary Hit Points
Elemental Body IV: 18/18 min Huge Earth Elemental :Earth. gain +8 STR size bonus, -2 DEX penalty, +4 CON size bonus, +6 natural AC; darkvision 60 feet, the push ability, and the ability to earth glide.
Sir Joshua's slotless belt boosting his con up was destroyed while his armor was damaged. Again, check Pc sheet for the info on those 2...
Sj enthusiastically agrees with polymorphing William as it will save a great deal of time and effort... they will wait for her to cast it
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 47/223(169) hp Malgant Winterborn Tuesday December 18th, 2012 4:30:04 PM
Malgant ushers the others into the Mansion. He will not be healing anyone until everyone is inside. Once all of the others have entered, Malgant will swim inside the Mansion.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 47/223(169) hp Malgant Winterborn Tuesday December 18th, 2012 4:33:04 PM
Aztyr looks at Vauhwyt and answers." It is all of the charred parts of our sundered gear. I am going to use Woldsblood to fix them." With that Aztyr starts ticking her claws against the floor, calculating how difficult it will be to actually fix the items.
Vorelle [Life Bubble, Fly, GMW, True Seeing, Resist Fire][AC 34; HP 89/164 (19 nonlethal)] Tuesday December 18th, 2012 9:09:57 PM What's a Mage's Mansion? But Vorelle is already swimming back toward the rest of the party and the Mansion.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Tuesday December 18th, 2012 10:42:15 PM
It's a small spell, and Jass casts Polymorph on Horse, making him a SeaLion. :-)
....Actions
Fire: 32 damage - 30 Fire Resist = 2 damage (to temporary hit points) Wind: Huge, no effect (not moving north) Move: 60' through portal and towards magnificent Mansion Contingency: Polymorph to small water elemental.
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 19/36 min; +4 AC Life Bubble;[CL18] 223/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 163/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 48/50 min; on scroll 60' bright light Resist Fire: [CL18] 179/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Haste (from Atzyr) [CL 18] 18/36 rounds; +1 AC, Reflex, +30' feet move Vampiric Touch: 104 Temporary Hit Points
Elemental Body IV: 18/18 min Huge Earth Elemental :Earth. gain +8 STR size bonus, -2 DEX penalty, +4 CON size bonus, +6 natural AC; darkvision 60 feet, the push ability, and the ability to earth glide.
Brahmah 70/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Wednesday December 19th, 2012 4:05:23 AM
Zzzzzzzz...... (will take last watch)
Polo, hovers on watch over his friend.
New spell list TBA later... --------------------------------- Conditions/Other:
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Brahmah 70/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Wednesday December 19th, 2012 5:58:05 AM
OOC: Going to wait until any repairs are made to prepare any spells.
DM Cayzle - Round 36 Wednesday December 19th, 2012 9:00:56 AM
Actions in Round 35 If you decide as a party to let more time elapse, please let me know.
HEROES Act
Vauhwyt makes sure everyone knows about the Mansion.
Aztyr is already busy, planning how to fix all the burned and sundered gear.
Brahmah asks to be woken for last watch, and goes to sleep.
Still outside, Jass polymorphs William into a swimming mammal, then swims into the Mansion.
Sir Josh and William now swim easily into the Mansion.
Vorelle swims back too.
Malgant moves to give some assistance, and the two enter the Mansion together.
OTHERS Acts
None of which you are aware.
ARENA Acts
None that you are aware of.
Verbal map - You are all in the Mansion.
Please post for Round 36 now. If you decide as a party to let more time elapse, please let me know.
Sir Joshua the Virtuous (Ken), DR 5/evil Wednesday December 19th, 2012 10:24:48 AM
Once inside the mansion, Sir Joshua and William move to the side and rest for a while. With his slot less belt buckle and armor damaged, he's willing to wait until they're both repaired. William finds some oats and apples to munch on while the others keep busy...
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al d20+3=15 ; Wednesday December 19th, 2012 10:36:47 AM
"Thank goodness we have you, Aztyr." Vauhwyt beams a toothy liontaur grin. "I was feeling naked without my cloak and belt."
Vauhwyt picks a marbled piece of beef, thinly sliced and then artfully folded, from a plate on the now well stocked table of food. She pops it into her mouth and chews in a thoughtful manner.
"Aside from that, I'd, personally, like a little healing. We might also try and find out something about whatever it is that Vorelle said is waiting outside the next portal. And, about the Other team. We might try to find out how they're doing. Or, even what they are. Does anyone have divination skills available?"
"Say, Jass, can we see those keys? Place them on the table here." She clears away some plates of food, making space. "Maybe there's something more that we can learn from them." Vauhwyt studies the keys. She studies their shape, and their shape in relation to each other. She studies their color. She studies the material that they're made of. The Grim Trickster looks for any clues that might give them an insight or advantage.
"Also, no sense advertising that we have them. Of course, we could always tuck them away in a haversack. But it might be better to have them on hand. You know, after what happened in Scarwall. Hmmm. I might be able to disguise them as a dagger. Bind them together and wrap one end to look like a hilt. Then you could wear them out in the open, Jass, and no one would be the wiser."
++++++++++++++++++++++++++++++
Intelligence Check 15 to learn anything from the shape/appearance/etc of the keys. Disguise 39 (Taking 10)
OoC Conversation: I've got nothing particular planned. But here are the things I think we need to accomplish today before pushing on to the morning.
1) Restore our Magic Items. 2) Heal to within resting distance of Full HP. 3) Examine the keys to ensure that there isn't anything more than can be learned. 4) Try to learn more about the current situation. Scouting or Divination. (Status of other party. What's waiting outside the next portal? Status of third key. Etc.)
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Haste-From Aztyr (18/36r) Twilight Knife (03/18r CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
DM Cayzle - Round 36 Wednesday December 19th, 2012 11:45:16 AM
OOC: Friends, I really have no problem with you all letting time pass. However, I do have another team to consider. Please do let me know if you are planning to take a long while. Minutes? Hours?
Brahmah clearly seeks to rest and regain spells. Everyone else?
Thanks!
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Wednesday December 19th, 2012 1:12:40 PM
OoC: Vauhwyt wishes to rest and regain spells as well. But, as stated above, there are several potential projects first.
That brings up a question, though. How do you plan on handling the time difference without outright telling them what it is that we're doing? Isn't part of this whole dynamic the idea that neither of us should know anything about the other without having to probe each other in-game and through game mechanics? If you tell them that we're advancing because the other team is resting, doesn't that give them an advantage that we did not have? They might continue through the environments looking for us otherwise, potentially getting one or more of them killed in the process. This would not happen were you to tell them we were resting.
Cayzle comments: I will say, "Time passes. How long are you willing to wait? What will you do as time passes, and when will you do it?" Same thing I am asking you. If your actions intersect, I'll tell you how much time passes between now and then.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Wednesday December 19th, 2012 4:09:49 PM
OOC Yes I plan on resting and regaining spells which means I need to rest how long until I can re pray for spells? ( not sure what time it was when we left) Cayzle- Am I correct in reading that no matter how much woldsblood we throw at repairing the items it will take 1 day per item to fix them? If that is the case we will make up a big list and start repairing random items, since the stuff is all charred debris and can't really be distinguished form one another. Let me know and I'll make Aztyr's post. IC Now that everyone is inside and gathered close, Malgant will heal them. He completes a prayer that heals all of his companions for 180 hp damage. ( Mass Heal). He then voices a concern about what to do about the other team." What should we do when we meet them? Shall we mercilessly attack and kill them to attain this prize to save the Wold? Or do we talk to them and find out why they need the amulet? Their home may be in a similar plight. If so who should get the amulet? They may even be good aligned like we are."
Cayzle Comments: The Fixer's Restore All power is just what you need ... "He can restore any object that has been burned to ashes, dissolved by an acid, ground into powder, shattered into fragments, etc. for a cost of 1 drop per pound that the object weighed." But yes, it takes one day (eight hours of work, with no other hours in the day doing similar work) per item: "Note that restoring a large or magic item takes a full day." Also note that Aztyr has not yet tried to draw Woldsblood in the arena nor in the Mansion.
Vorelle [Life Bubble, Fly, GMW, True Seeing, Resist Fire][AC 34; HP 89/164 (19 nonlethal)] Wednesday December 19th, 2012 7:20:04 PM
Vorelle dog-paddles through the entrance and stands, dripping, in the foyer.
"This is amazing," she says, looking around. "Vauhwyt, are you saying you can make one of these whenever you want?"
Vorelle needs healing, but that's it. She can stand watch if we want to have people standing watch.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d8=3 ; Wednesday December 19th, 2012 7:45:00 PM
Aztyr 1 Headband +6 wisdom 2 Belt of Perfection+6 3 Cloak of resistance +4 4 Belt of Perfection +6 5 Cloak of resistance +5 6 Belt of Dexterity +6 7 Cloak of Resistance +5 8 Belt of Constitution +4 slotless All items weigh 1 pound ( belts don't have a weight so I am guessing a belt can't be much heavier than a cloak) Aztyr draws a cinder from the pile in front of her and asks the others to be quiet. " This will take some time. If we are lucky I can rest and then repair another before the house disappears tomorrow." She reaches out and attempts to draw woldsblood from the shadow realm, a place Vauhwyt was not able to reach before from this place. At most she will need only 2 drops of woldsblood, a ridiculously easy task for a fixer of her caliber. She reaches out and attempts to combine the blood with the cinder, and remake what was broken by the ents and burned by the arena.
OOC I don't know what kind of roll she need other than at only 2 drops she cannot fail by a wide margin. I think somewhere around 6 is where she needs to start rolling. Lets hope this works. The 3 rolled means she would be working on a cloak of resistance +4 ( based on the table)
Cayzle Comments: You cannot draw Woldsblood in the mansion. If you make a Know Religion, Know Planes, or Know Arcana check (pick your best one) vs DC20, then Highlight to display spoiler: {No surprise there. You also cannot draw Woldsblood in Rope Tricks, Bags of Holding, or Portable Holes. There is no congruency with the Realm of Shadows in these pocket dimensions. A Grim cannot Darkwalk in such places too, Vauhwyt might discover, if she does not already know.}
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d20+29=36 ; Wednesday December 19th, 2012 9:36:10 PM
Azytr Knowledge Arcana 36 Before trying to draw woldsblood Aztyr thinks about extradimensional spaces and realizes she will not be able to draw blood here. Instead she pulls a drop from her personal vessel. Vessel holds 9 drops, 1 used
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Thursday December 20th, 2012 8:25:14 AM
When the time comes, he will prep spells. (OOC: New list attached. Let me know it items renew their charges too. :) Spells might change if charges don't return.) --------------------------------- Conditions/Other:
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Resist Energy x3, Lead Blades x3 2nd - Protection from Energy x3, Versatile Weapon 3rd - Darkvision (1 hour per CL), Cure Moderate Wounds, Summon Nature's Ally 3 4th - Cure Serious Wounds x2, Summon Nature's Ally 4
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: unused Guiding Star (on himself, 12/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 2/15 hours, CL15) Longstrider (21/30 hours, extended, cast at entering realm) GMW on Brahmah's weapon of choice (Falchion). (+4; 10/18 hrs/CL18, from Vauhwyt)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+19=28 d20+23=35 d20+18=34 Thursday December 20th, 2012 10:31:21 AM
Jass, the small water elemental, does a turn to look about the Magnificent Mansion, smiling and having the servants fix him a plate of munchies and a drink. "Nice,VERY nice. I could get used to this!"
The sorcerer approaches the table near Vauhwyt and lays out the 2 Keys they got from the Earth guardian and the Fire Guardian. The sorcerer also carefully studies the shape, color, material, and design of the Keys to see if anything intuitive pops out at him.
"I'm actually more ready now than when we started this jaunt", the sorcerer claims, the health that he sucked out of the FireEnt nearly making him glow. "Any resting is going to reduce my abilities, not increase them, but I can see that it is necessary."
"Hey, is there any spyhole from here to the water area? How do we know the other group may not have found the door and set up an ambush there?"
"And Malgant, I love you like a brother, but really! The other group is not our concern except that they are blocking the way to get the artifact that can prevent your Marteus from killing 9 of every 10 things in the Wold. If they are as powerful as we are, whoever strikes first is going to have a terrible advantage."
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 19/36 min; +4 AC Life Bubble;[CL18] 223/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 163/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 48/50 min; on scroll 60' bright light Resist Fire: [CL18] 179/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 104 Temporary Hit Points Polymorph: 18/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday December 20th, 2012 10:38:37 AM
Sir Joshua listens to the debate about whether they should focus discourse or combat when facing their future opponents..."As much as I believe in diplomacy, we don't know what we're up against, and as Jass wisely notes, whoever attacks first gets a huge advantage. I don't think we can afford to give up surprise on the off chance that they may wish to work alongside us... "
Meanwhile, he and William will continue to rest...
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Thursday December 20th, 2012 11:02:02 AM
Mookie pops his little black head out of Vauhwyt's pouch. Things look much more friendly here. With a little squirming, he works his way out. And, with a few flaps of sleek dark wings, the familiar makes the table. "Kill them all and let god sort 'em out," says the raven, then pecks at the white cap of a pickled mushroom.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d20+9=22 ; Thursday December 20th, 2012 4:31:43 PM " I thought as much, but wanted to offer the opportunity to discuss our options. First blood will almost completely decide this fight, which is why i might even advocate that we wait as long as Aztyr needs to repair the lost items. We have 2 keys so they cannot win without confronting us and I see no other place for them to await us that we cannot best them. Let them do the rest of the heavy lifting while we regain our strength. Jass, can your spy eyes move from one plane to another without popping? Say from the mansion to the water, then water to the next arena?" Malgant will also study the keys and attempt to make any connections. Wisdom check 22 He also asks Joshua to pull his damaged armor out. He may be able to restore it himself, though he is not sure.
OOC Will Mending repair Joshua's armor and it's abilities or will I just mess it up? I am assuming that the armor itself is what lost the AC bonus, not the enchantment so I am reasoning that I can mend the damage, given enough castings of mending and repair the armor, restoring it to full health and function. Is that right?
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Thursday December 20th, 2012 4:49:09 PM
Aztyr Aztyr continues to mix the drop of woldsblood with the cinder she selected from the pile.
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday December 20th, 2012 8:48:59 PM
(Thankfully, my armor wasn't destroyed, just damaged. It was considered "broken" rather than destroyed and is less effective... That's the one I'd vote to be fixed...
The belt buckle (+2 Con, slot less), was the one destroyed... I can live without that one for now unless its an easy fix since it gave me ~ 36 extra hps...)
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Friday December 21st, 2012 9:08:19 AM
Zzzzzz....... (Not sure if mine were destroyed or just damaged.) --------------------------------- Conditions/Other:
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Resist Energy x3, Lead Blades x3 2nd - Protection from Energy x3, Versatile Weapon 3rd - Darkvision (1 hour per CL), Cure Moderate Wounds, Summon Nature's Ally 3 4th - Cure Serious Wounds x2, Summon Nature's Ally 4
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: unused Guiding Star (on himself, 12/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 2/15 hours, CL15) Longstrider (21/30 hours, extended, cast at entering realm) GMW on Brahmah's weapon of choice (Falchion). (+4; 10/18 hrs/CL18, from Vauhwyt)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Friday December 21st, 2012 10:04:27 AM
Jass puts on a mournful expression. "The Prying Eyes are limited by distance. Since planes are infinitely far apart from each other, the Eyes will cease to exist the moment they try to cross the threshold." He thinks for a second. "And the same is true for any conjuration of spirits or beasts, too. And for any spell that requires line of sight. Hmmm... it seems that at the moment of the portal is a very vulnerable spot. Really, only buffing spells should be able to cross the portals."
"I also have an idea to get by the next portal with waiting guards. I can cast a Contingency spell linked with Dimension Door and have it set for me and whomever I am touching to DimDoor 40 feet forward if any of us are attacked, right?" "Then, I walk through while holding onto Vorelle and Brahmah. We are attacked and 'port beyond. I hit the enemy with Quickened Slow and Waves of Exhaustion. V and B start shooting people up. Malgant then leads everyone else to wait for a count of 6 (ie 1 round) and comes through Invisible!"
"Ambushes best work if the other group is surprised."
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 19/36 min; +4 AC Life Bubble;[CL18] 223/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 163/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 48/50 min; on scroll 60' bright light Resist Fire: [CL18] 179/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 104 Temporary Hit Points Polymorph: 18/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Friday December 21st, 2012 12:22:06 PM
OoC to DMCayzle: I know that you're sort of busy now, but I've been waiting on results of the following ...
Intelligence Check 15 to learn anything from the shape/appearance/etc of the keys. Disguise 39 (Taking 10)
OoC Conversation: I've got nothing particular planned. But here are the things I think we need to accomplish today before pushing on to the morning.
1) Restore our Magic Items. 2) Heal to within resting distance of Full HP. 3) Examine the keys to ensure that there isn't anything more than can be learned. 4) Try to learn more about the current situation. Scouting or Divination. (Status of other party. What's waiting outside the next portal? Status of third key. Etc.)
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Friday December 21st, 2012 12:25:21 PM
"I like your plan, Jass." Vauhwyt looks up from her contemplation of the keys to favor the sorcerer with a toothy grin. "We'll have to know when to step in so that we can avoid the waves of exhaustion ourselves. What would you say? Count of six? Count of twelve?"
++++++++++++++++++++++++++++++
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Haste-From Aztyr (18/36r) Twilight Knife (03/18r CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d4=3 ; Friday December 21st, 2012 4:21:54 PM " An excellent plan Jass, almost like you have been studying tactics and not me. Assuming that the next area is air, which if we are following a normal elemental 'wheel' design it should be, we will need a means of flying. I can protect us with planar adaptation from any bad effects of the plane. I wish I had done that before the fire arena.." If Sir Joshua produces his armor Malgant begins casting Mending on it each round 3 points healed this round
Cayzle comments: Mending has a casting time of ten minutes.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Friday December 21st, 2012 4:22:29 PM
Aztyr Aztyr continues trying to fix the damaged item she has chosen.
DM Cayzle - Rounds 37-137 Friday December 21st, 2012 8:43:12 PM
OOC: Really sorry for the poor posting, friends. Holidays are crazy times.
Recent Actions
HEROES Act
Sir Josh waits. So does Vorelle.
Vauhwyt looks at the keys. They are magical, of no school, about the size of your hand. She cannot tell the material. Something foreign to her. They have the shape of the traditional skeleton key. Like this.
Malgant heals his friends.
Aztyr works to repair an item.
Brahmah rests.
Jass wants to peek out, but the door to the mansion is closed. If he opens the door, he will be able to see out ... and so too will anyone outside be able to see in. Only friends may enter, however.
The heroes discuss tactics and make plans as they wait for rest and repairs. Let's say 10 minutes have elapsed.
OTHERS Acts
None of which you are aware.
ARENA Acts
None that you are aware of.
Verbal map - You are all in the Mansion.
The clock stands at 137 rounds.
Vauhwyt (HP 81 of 147, AC43; Mookie HP 61 of 73) Sub/Al Saturday December 22nd, 2012 1:37:52 AM
OoC to DMCayzle: How big are they? That will largely (pun intended) determine whether they can be disguised as a dagger. The impression that I get is that they are fairly large. They were, after all, around the necks of a Large and a Huge creature.
Cayzle Comments: the size of your hand.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Saturday December 22nd, 2012 9:17:40 AM
Uncharacteristically modest, Jass brushes off Malgant's praise. "I've just been listening to you, Malgant", he says with a shrug.
"I'm thinking a count of six would let me cast the spells without us being overwhelmed by the attackers. And I could be as far forward as 50 feet to give us some more room to defend from counterattacks."
"As to the Air Domain, I can cast Mass Fly again,so that won't be a problem. What I wonder is what sort of environmental difficulties are there in the next area. Earth and Fire both had terrible effects, and Air shouldn't be any different. Tornados? Buffetting Winds? Electrical Storms?" Jass lists out all the things that are normally associated with "AIR".
....Actions
Talking
Highlight to display spoiler: {.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 9/36 min; +4 AC Life Bubble;[CL18] 213/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 153/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 38/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 104 Temporary Hit Points Polymorph: Small Water Elemental 8/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Saturday December 22nd, 2012 9:37:49 AM
Zzzzz...... --------------------------------- Conditions/Other:
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Resist Energy x3, Lead Blades x3 2nd - Protection from Energy x3, Versatile Weapon 3rd - Darkvision (1 hour per CL), Cure Moderate Wounds, Summon Nature's Ally 3 4th - Cure Serious Wounds x2, Summon Nature's Ally 4
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: unused Guiding Star (on himself, 12/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 2/15 hours, CL15) Longstrider (21/30 hours, extended, cast at entering realm) GMW on Brahmah's weapon of choice (Falchion). (+4; 10/18 hrs/CL18, from Vauhwyt)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Sir Joshua the Virtuous (Ken), DR 5/evil Sunday December 23rd, 2012 3:05:19 PM
Sir Joshua hands over the broken parts of his armor and the remnants of his belt buckle to Malgant, hoping that something can be done...
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Sunday December 23rd, 2012 4:50:59 PM
Malgant's healing restores Vorelle to full health. None of her items were destroyed, she doesn't understand magic, and she can't help but think she's just underfoot.
"Does anybody need help with anything?" she asks.
If not, she explores the Mansion, marveling at the luxuries available in the different rooms.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Sunday December 23rd, 2012 7:07:49 PM
Vauhwyt takes out one of her two hidden daggers. The hilts could be unbound and then rewrapped with the keys in them. No one would be the wiser. The wash of Malgant's healing draws her attention away from her project and moves her to speak.
"I'm good with staying here as long as Aztyr deems necessary to repair our equipment. I can make as many Mage's Mansions a we need. You heard what Jangle said. Time isn't important. Only getting the keys and unlocking the talisman. In fact, given the deadly nature of the environments, the more time we remain hidden the better. Let the others guess where we are and beat themselves gains fire and stone searching for us."
"In the meantime, I'm going to work on disguising these keys. I'd say that our biggest enemy now ... is boredom."
++++++++++++++++++++++++++++++
Disguise 39 (Taking 10)
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Monday December 24th, 2012 3:28:21 AM
Malgant closes his eyes and prays to Imod " My companions and I rely on my spells to survive and this challenge is harder than ever in this place. I ask that you grant me the miracle of restoring my circlet of wisdom from the ashes it was burned to so that I may continue to heal and protect them with the gift of your strongest prayers." Cast Miracle.
DM Cayzle - Rounds 37-137 Monday December 24th, 2012 5:15:01 PM
Vauhwyt readies the keys for a disguise. Jass thinks ahead -- very wise. Vorelle explores. Brahmah snores. Josh bemoans his loss. Mal has a request for his boss.
Mal -- you are marking off the 25,000 gp material cost for the spell? If so, your circlet is restored.
OOC: During the holiday, no worries on slow posting. I'll likely miss tomorrow myself. Merry Xmas, everybody!
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Monday December 24th, 2012 6:25:34 PM
OOC As stated before I have not got 25k gp. Miracle must be about the worst 9th level spell out there. Sure it duplicates alot of spells, but none on par with 9th level power. Though power word kill is more useless. Oh well, Malgant sits on his hands for 8 days while Aztyr uses up all her Wolds blood if she wants to. Malgant is ready to move forward after that.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Monday December 24th, 2012 7:05:06 PM
Toward the night Vauhwyt worked in her Magnificent Mansion Though truly time had no depth, no contract or expansion.
The hilts of the daggers were re-wrapped with great care In hopes that no sign of the keys 'neath would air.
++++++++++++++++++++++++++++++
Disguise 39 (Taking 10)
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Monday December 24th, 2012 8:28:18 PM
[OOC: Vorelle has 20,000 gold she will gladly contribute toward the cost of restoring magic items.]
Vorelle's wanderings have brought her to a small conservatory, with lush green plants highlighted by a small burbling fountain. She likes it here, and spends quite a big of time among the greenery.
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Tuesday December 25th, 2012 12:52:32 AM
OOC: Brahmah hasn't got more than 1000gp to his name.
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Resist Energy x3, Lead Blades x3 2nd - Protection from Energy x3, Versatile Weapon 3rd - Darkvision (1 hour per CL), Cure Moderate Wounds, Summon Nature's Ally 3 4th - Cure Serious Wounds x2, Summon Nature's Ally 4
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: unused Guiding Star (on himself, 12/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 2/15 hours, CL15) Longstrider (21/30 hours, extended, cast at entering realm) GMW on Brahmah's weapon of choice (Falchion). (+4; 10/18 hrs/CL18, from Vauhwyt)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
DM Cayzle - Rounds 37-137 Tuesday December 25th, 2012 6:08:25 PM
Time passes ...
Sir Joshua the Virtuous (Ken), DR 5/evil Wednesday December 26th, 2012 3:01:20 PM
Sir Joshua doesn't have much cash on hand, but only has 771 to offer if it helps...
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday December 26th, 2012 3:18:38 PM
Vauhwyt looks up from her work. "I have 28,660 gold pieces, Mal. That's a lot of gold. But the stakes are high. Lives will be on the line. We have to win."
"You're welcome to the money if you wish." The liontaur takes out a Capacious Coin purse and places it on the table. Then, without another word, she goes back to her work.
++++++++++++++++++++++++++++++
Disguise 39 (Taking 10)
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Wednesday December 26th, 2012 4:07:42 PM " No, I will let Aztyr work her magic, since she has the Wolds blood stored. I am trying to come up with ways we can fortify this position, in case the second group should come calling. Would you other casters think that the portal between planes, or demi planes, whatever is capable of being warded? I have never used symbols before, but my old teacher used to tell of some of his old battles. In some of these tales he would fortify the only entrance that foes could approach through with symbols, that they would trigger as they passed. Once they were weakened by the symbols he would make short work of them. He is said to have once held off an army in a narrow pass. He restricted their access with walls of stone and landslides and waited for 2 weeks for reinforcements. Each day he drew new symbols on the approach and each day the enemy lost dozens of assailants that were so weakened by the time they reached him that they were unable to hit him. Once the reinforcements arrived they swept through the gap onto the enemy, now hungry and tired and low on morale and defeated their larger force in a single day." " If we could do something similar, ward that opening with symbols of weakness, madness, blindness, whatever, we would be the ones surprising them instead of the other way around. What do you think? I know we have some diamond dust with us, for restorations, I would need some opal dust as well I think. Can you transmute one into the other Vauhwyt? or one gem into another and then powder it?"
DM Cayzle - Rounds 37-137 Thursday December 27th, 2012 10:07:50 AM
The group continues to plan and prepare.
[OOC: Sorry for the holiday slowdown folks. But no worries -- we're not in any rush!]
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Thursday December 27th, 2012 10:29:25 AM
Jass listens and thinks. "We can always ward this side of a dimensional portal with just about anything. The vulnerability, however, is that the Magnificent Mansion is an unstable dimension. I call it that because it is temporary and, if the location is known by someone on the outside, it can be dispelled. If it is dispelled, we all get dumped back in the waterway which would give us other things to worry about... like breathing."
He cants his head and then continues. "Besides, the Mansion can't be entered by anyone without permission of the caster. The other team can't get in here."
"What I'm worried about is the other group will get tired of waiting and will search for us with their one Key, and get beyond us. Then, it is running back and forth, back and forth, until someone makes a mistake."
....Actions
Talking
Highlight to display spoiler: {.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 9/36 min; +4 AC Life Bubble;[CL18] 213/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 153/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 38/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 104 Temporary Hit Points Polymorph: Small Water Elemental 8/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Thursday December 27th, 2012 11:05:46 AM
"I agree with Jass, Mal." Vauhwyt puts aside her project, still one quarter from completion. "There's no point fortifying the inside of the mansion. We might as well conserve our resources."
"And as to discovering and dispelling us, first, they'd have to guess that we've created our own plane in which to rest. Next, they'd have to find it. They'd have to expend a lot of resources to do that. And, to tell you the truth, I'm hoping that they do. I hope they keep looking for us, through fire, and wind and clashing rock until one or more of them dies."
"We've got two of the keys and they can't finish without us. I also don't believe they will be able to get beyond us. I'm betting that there are a finite number environments, fewer than can be counted on one paw. They'll keep looking for us, never knowing whether we might be doing the same. Never meeting because we've, possibly, moved on to the next environment. Now, if we're interested in doing something constructive, I think the best thing we could do would be a simple divination. A Commune spell would be ideal. Here are some of the questions that I would ask."
Is the other team currently in the Air Environment? Is the other team currently in the Earth Environment? Is the other team currently in the Fire Environment? Is the other team currently in the Water? Are there other environments aside from these? Does any member of the other team possess the ability to cast arcane spells or spell-like abilities? Does any member of the other team possess the ability to cast divine spells or spell-like abilities? Does any member of the other team possess the ability to see the invisible? Has any member of the other team cast a divination spell since the beginning of this challenge?
Vauhwyt pauses after her short list.
"You see how useful that could be? And there could be many other questions as well."
++++++++++++++++++++++++++++++
Disguise 39 (Taking 10)
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Thursday December 27th, 2012 3:14:53 PM
OOC I wasn't going to ward the mansion. I wanted to ward the water/air portal.
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Friday December 28th, 2012 4:54:24 AM
OOC: Happy Holidays.
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Resist Energy x3, Lead Blades x3 2nd - Protection from Energy x3, Versatile Weapon 3rd - Darkvision (1 hour per CL), Cure Moderate Wounds, Summon Nature's Ally 3 4th - Cure Serious Wounds x2, Summon Nature's Ally 4
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: unused Guiding Star (on himself, 12/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 2/15 hours, CL15) Longstrider (21/30 hours, extended, cast at entering realm) GMW on Brahmah's weapon of choice (Falchion). (+4; 10/18 hrs/CL18, from Vauhwyt)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Friday December 28th, 2012 10:38:25 AM
Jass thinks hard. "I like what Vauhwyt is saying. Let's try a divination! Further, if we ward the portal, and the other team goes through, they will have little reason to keep going to the fire area. If I hit a trapped area, I would think it was hiding something and spend my time and spells to find out what. In effect, warding the water portal points an arrow to where the Magnificent Mansion is actually at."
....Actions
Talking
Highlight to display spoiler: {.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 9/36 min; +4 AC Life Bubble;[CL18] 213/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 153/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 38/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 104 Temporary Hit Points Polymorph: Small Water Elemental 8/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Friday December 28th, 2012 10:57:29 AM
Vauhwyt nods at Jass' analysis. "Just exactly what I was thinking, Jass. The alternative would be to sprinkle some runes over areas that we are not in. For example, go back to the Earth environment and make that place so much more dangerous. Create a field of runes. A deadly Rune Field."
"But, in order to do that, we'd have to expose ourselves. We'd have to leave the mansion and dare the environments ourselves. We also risk possibly running into the other team."
"I understand our idea, Mal. And there's no doubt that your teacher's strategy was a good one. But I don't think we're in the same situation that he was in. In his case, both parties knew each other's location. Also, your teacher was forced to hold certain position. The others were also forced to fight for that position. That's not the case here. At present, neither we nor they know where each other are. And, in our case, at least, I think, at least until our equipment is restored, remaining that way is to our benefit."
"The best thing we can do at this time is to find out as much as we can about them without putting ourselves at risk."
++++++++++++++++++++++++++++++
Disguise 39 (Taking 10)
Positions: Inside Magnificent Mansion.
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Mage's Magnificent Mansion (39 hr/CL18 - Location: 60ft from Fire end of tunnel.) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 0 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Friday December 28th, 2012 3:49:59 PM " A sound analysis, from both of you. I hadn't considered how it would point out where we were. In the morning I can pray for more divinations. Make up an exhaustive list of what we want to know besides the good questions you mentioned and I will try to find them while Aztyr repairs our gear. To that effort I will try and repair Joshua's armor. Since it wasn't destroyed simply mending it should return it to its former protection." Malgant casts mending on Joshia's armor until it is repaired.
Aztyr continues the process of fixing items with Woldsblood.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Friday December 28th, 2012 8:43:39 PM
Vorelle tears herself away from the conservatory long enough to see what her friends are up to.
"Ask about the keys, too," she suggests, when the talk turns to divinations. "If the other team has found any, and if so, which specific member of the other team is carrying a key."
Sir Joshua the Virtuous (Ken), DR 5/evil Sunday December 30th, 2012 3:48:42 PM
Sir Joshua agrees with the divination questions, especially which ones are the arcane users... Those are the ones he'd like to target, to stop them from causing mischief... "Great point Vorelle... We don't have to kill the other party... Just get the key from whichever one is carrying it, whether by force, or thievery... I of course would prefer a standup fight between me and their champion, but our ultimate goal may be best served by merely getting the key and moving on..."
Sir Joshua the Virtuous (Ken), DR 5/evil Sunday December 30th, 2012 9:06:12 PM (OOC - Before I forget, we're going out of town Wed - Sat, 2-5 January and won't have INet access. If needed, please NPC Sir Joshua. We may not be in battle by the time I return but I wanted you all to know what's going on ;) )
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Monday December 31st, 2012 3:41:23 AM
zzzzz......
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Resist Energy x3, Lead Blades x3 2nd - Protection from Energy x3, Versatile Weapon 3rd - Darkvision (1 hour per CL), Cure Moderate Wounds, Summon Nature's Ally 3 4th - Cure Serious Wounds x2, Summon Nature's Ally 4
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: unused Guiding Star (on himself, 12/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 2/15 hours, CL15) Longstrider (21/30 hours, extended, cast at entering realm) GMW on Brahmah's weapon of choice (Falchion). (+4; 10/18 hrs/CL18, from Vauhwyt)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
DM Cayzle - Round 51 Monday December 31st, 2012 9:02:27 AM
You entered the mansion expecting a place of long refuge. About 1.5 minutes goes by.
Brahmah is the first in the door of the mansion. The first to roll out his bedroll and gear and the first to sleep.
Aztyr gets to work on fixing the first magic item.
Malgant casts Mass Heal to cure everybody 180 hp. Then he starts casting Mending on Josh's armor.
Vauhwyt disguises the two keys as daggers.
Jass tries to peek out the door, but it is solid when closed. He considers strategy.
Vorelle explores the interior of the mansion.
Sir Josh attends Mal and Aztyr as they begin work on gear repair.
Please alert me as to any other posted actions taken over the prior 15 rounds that I have missed.
In Round 50, the team discusses options for a divination attempt.
At the end of Round 50, the Magnificant Mansion is dispelled.
Everyone is pretty much randomly dumped out, back into the watery passageway.
You see, next to the gate through which you have not yet passed, a large spider, dressed in colorful scarves and a top hat.
Please post your actions for the top of Round 51. Brahmah, you are spending the round waking up.
Also, it is vital that you post your current hit points, spells in effect, consumables used, the works. 1.5 minutes have passed, and we are at Round 51. We're back in combat, my friends. After you all post, I'll report to the other team what they can discern, so that they can post. I'm hoping to do one round per day, but it is possible that will slip to one round every two days depending on posting.
And THE MAP! Recall that the watery passageway is 100 ft long, 15 ft wide, and 15 ft high.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Monday December 31st, 2012 9:23:45 AM
OoC Question: Is the Faerie Fire from the Key Bearer still in effect on Vauhwyt?
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+15=20 ; d20+22=34 ; Monday December 31st, 2012 5:08:50 PM
"Whaagh?", says Jass intelligently as the mansion suddenly ends and they get back into the watery passage. "
It has been less than 2 minutes from the time he entered the Magnificent Mansion and the end, and Jass is thankful that most of his buffs are still active.
Getting oriented, he notices the spider in a top hat. "Strange, and so far the only thing besides us who has gone to a different area. How much you wanna bet it is part of the other team?"
Jass decides to reduce by one the enemy team. A green ray shoots out of the small humanoid water elemental, trying to hit the spider with a ray that will prevent it from going back through the portal!
....Actions
Cast: Dimensional Anchor: Touch AC 20 Penetration 34. If hit, the spider can't do any form of dimensional movement, including going through a gate!
Talking
Highlight to display spoiler: {.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 9/36 min; +4 AC Life Bubble;[CL18] 213/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 153/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 38/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] d20+31=49 ; Monday December 31st, 2012 5:38:31 PM
Vorelle decides she'd rather not be seen.
[Hide in Plain Sight, Stealth 49]
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al d3=2 ; d20+25=35 ; d6+9=13 ; Monday December 31st, 2012 7:41:33 PM
"Lockjaw, Mookie," Vauhwyt thinks to her familiar. The small black bird complies, triggering the tattoo and pecking his mistress on the shoulder. With the magic augmenting her already considerable skill in grappling, the liontaur reaches out with a fluid paw and makes a grab at the spider, hoping to pull it in.
"Clear some space. I'm going to try and pull it further into the tunnel," the wemictrix thinks to her fellow Blackbird Lakers.
++++++++++++++++++++++++++++++
Grapple: 39 (+10BAB+6DEX+1Size+4Feat+2Heroism+2Luck+4Lockjaw) Damage 13hp if Successful CMD 30
Positions: Vauwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) False Life (20 hp) (22 hrs/CL22) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 1 Hero Point Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Mage's Magnificent Mansion You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you desire to the limit of the spell's effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Monday December 31st, 2012 8:26:55 PM
With true seeing up the spider is ALL Malgant sees? looking back for my effects list, but the true seeing is definitely still up.
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Haste 1 round duration CL 18 Righteous Might 10 round duration CL 18 (DR 10 vs Evil) Divine Power 11 round duration CL18 3 of 6 lesser rod of extend used. War domian 2/8 rounds used
DM Cayzle - Round 51 Extra Notes Monday December 31st, 2012 9:36:31 PM
I rule that a caster's spells do not end when the caster dies (except for those requiring concentration, of course, or those that center on the caster, or other unusual situations). The Fairie Fire is still going strong.
The Spider's Touch AC is 24, so Jass's green ray misses.
The Spider's CMD is 49, so Vauhwyt's grapple fails.
Mal sees that the spider has lots of gear, some invisible. It is in its own true form. True Seeing reveals that it has a notable tattoo on its head and therefore, if you can make a Knowledge Arcana check vs DC21, then Highlight to display spoiler: {It is a Summoner's Eidolon.}
By the way, Mal, based on your sheet, your +116 on Heal checks is quite impressive! :-)
Waiting for actions from Josh, Aztyr, and Mal.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d20+16=19 ; Monday December 31st, 2012 11:06:56 PM
Aztyr responds as she is wont to do with a green ray of her own, also meant in a roundabout way to keep the creature from going anywhere, by killing it. Cast disintegrate hitting touch AC 19 ( really?!?) a miss
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d20+9=14 ; Monday December 31st, 2012 11:11:36 PM
how far is one plane from another in here? I can't move up to melee it due to the restrictions of the hallway, right? what about in the 3ed dimension, can I get to it by going over/under the rest of the group? Knowledge arcana 14
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Monday December 31st, 2012 11:55:55 PM
OOC: Did we repair all the gear?
Brahmah wakes up and gathers gear. He follows the group, groggy and still tired. He draws his weapons and preps for combat.
(OOC: Brahmah could use GMW on his kukri. Save Pro from Energy for others. He has his own.) --------------------------------- Conditions/Other:
Belt gone. perfection +6 Cloak gone. resistance +5
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Resist Energy x3, Lead Blades x3 2nd - Protection from Energy x3, Versatile Weapon 3rd - Darkvision (1 hour per CL), Cure Moderate Wounds, Summon Nature's Ally 3 4th - Cure Serious Wounds x2, Summon Nature's Ally 4
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good +5 movement (Wold replacement of +2 Initiative in favored terrain)
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: unused Guiding Star (on himself, 12/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 2/15 hours, CL15) Longstrider (21/30 hours, extended, cast at entering realm) GMW on Brahmah's weapon of choice (Falchion). (+4; 10/18 hrs/CL18, from Vauhwyt)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
DM Cayzle - Round 51 Extra Notes Tuesday January 1st, 2013 7:27:59 AM
OOC to Mal: The passageway is 15x15x100. A Taur is 10x10x10. You can go through an ally at full move if you like, but you cannot stop in the same place as an ally. A Taur CAN fit in a space as small as 5x5x5 using the squeezing rules, if you want to end move next to a fellow taur.
OOC to Brahmah: I cannot tell if it is Jay who is groggy or Brahmah who is groggy, but either way, Jay, you made me laugh out loud. Happy New Years!
Waiting for actions from Josh and Mal. No worries seeing as we are still in the holiday slowdown.
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Tuesday January 1st, 2013 9:41:30 AM
OOC: A little Brahmah and a little me. Both groggy. Glad I was one of the first laughs of 2013 Cayzle. I strive to please... usually.
Happy New year Blackbirdians!
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Tuesday January 1st, 2013 11:21:53 AM " We cannot mount any reasonable defense in here, it is too close to fight in. We have two choices, fight in the arena we have not been to or go back to the fire arena we know. I can offset the effects of the fire arena if it is truly a plane. The only thing I still fear is that the spider is on that end because they WANT to herd us into the fire arena. " Malgant casts Holy Aura on his friends while they are all still grouped up. He then falls back to the portal to the fire arena. " Fall back into the fire all at once next round, Stay together, I'll protect you."
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Haste 1 round duration CL 18 Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 3 of 6 lesser rod of extend used. War domian 2/8 rounds used
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Tuesday January 1st, 2013 11:24:04 AM
Aztyr amends turn and uses her move action to move back to the entrance to the fire arena.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Tuesday January 1st, 2013 12:10:52 PM
OOC Those who have not used your move action yet, move back to the portal. Most of us are too big to fight in here. Joshua, remember that William is a sea lion, he can make it because he can swim. This is the last round of Haste, use it to close the distance so that we can all get through the portal TOGETHER next round.
DM Cayzle - Round 51 Extra Notes Tuesday January 1st, 2013 2:59:03 PM
Thanks friends! Keep in mind that you are underwater and swimming ... you can all breathe water, still, right?
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Tuesday January 1st, 2013 3:02:11 PM
Breath? Breath?!!!! Oh no. Oh crap! Oh ... yeah. Of course we can.
Cayzle Comments: Al, sarcasm? Oh, you wound me! :-)
Al makes the reference: Just call me Doug Piranha.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Tuesday January 1st, 2013 6:34:13 PM
Jass easily swims backwards 60 feet towards the portal but does not go through.
"Don't worry about breathing, since we weren't in the Mansion that long, my Life Bubble spell still has nearly 4 hours to go!"
....Actions
Cast: Dimensional Anchor: Touch AC 20 Penetration 34. If hit, the spider can't do any form of dimensional movement, including going through a gate!
Talking
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Sir Joshua the Virtuous (Ken), DR 5/evil Tuesday January 1st, 2013 7:59:34 PM
Joshua's not a big fan of running, especially since he knows they'll take damage from the fire and surrounding environs each turn... "If we move, what then? Will we wait a while and let the fire slowly burn us up or come up with a plan to hit the spider thing? If we're going to hit it, let me charge it and take it down... William and I could have some fun with that thing..."
For now, he'll reluctantly move back to the entrance to the fire plane and if everyone else goes, he'll reenter it...
Effects/Spells
SJ - 177/213 (36 due to loss of Con belt) William - 158/158 hps AC down by 3 due to Instant Armor (36/41 Touch) Lost his slot less belt (Con +4) - so Con down to 12 = hps down by 36 pts due to loss, and Fort Save down by 2 also Found belt, cloak from ent...
Effects/Spells 1. Fly cast by others on both SJ and William 2. Resist Fire 30 on William by Jass 3. Resist Fire 30 on Sir Joshua by himself 4. Used up 6/17 LOH 5. GMW +5 on Lance 6. instant Armor (14/18 minutes) 7. William is in the form of a sea lion 8. Last round of haste?
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Wednesday January 2nd, 2013 3:21:51 AM
OOC: Is our gear fixed, repaired?!
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Wednesday January 2nd, 2013 4:53:58 AM
OOC Brahmah, it has been 1.5 minutes, so NO. Joshua, I said I can protect us. Want to fight? show me WHERE you can fit your mount on the map near the spider. Welcome to being large and fighting in a narrow space. C'mon folks, read what is posted and use some common sense.
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Wednesday January 2nd, 2013 7:12:40 AM
OOC: Wait, what? 1.5... hold on. Didn't we sleep and regain spells and the like? Wasn't there time to make attempts to repair things? *tantrum* I want my belt and cloak back!! :) Fine!
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Wednesday January 2nd, 2013 7:15:09 AM
"Didn't we have several guardians we needed to defeat? Maybe this is one of the opposing team." His swords still drawn in a completely hostile fashion. "Should we kill it? I'll follow the leader."
DM Cayzle - Round 51 Extra Notes Wednesday January 2nd, 2013 1:16:51 PM
Actions in Round 51
HEROES Act
Malgant casts Holy Aura and then moves back toward the way the group came in. Then he moves back toward the entrance.
Jass shoots a Dimensional Anchor at the spider, but the ray fails to touch the thing's Touch AC24. Jass then swims back 60 ft.
Vorelle hides in plain sight and stays put where she is.
Mookie pops his head out of his belt pouch long to activate a tattoo and enhance Vauhwyt's grapple chances. Vauhwyt reaches out, but fails to grapple the CMD49 target. She stays put.
Aztyr fires off a disintegrate ray, but it misses. She then moves back.
Brahmah struggles to wake up, but by the end of the round, he is fine and aware.
Although Sir Josh wants to stay and fight, he too falls back, along with his swimming sea-mammal companion.
OTHERS Acts
The rest of the turn has yet to come. Please post only to alert the DM of mistakes he has made or things he has overlooked. Another DM Post will come as son as possible to finish the turn.
ENEMY STATUS: Unknown so far -- will be posted shortly, so please be patient.
ARENA Acts
No hazards are present here in the watery passageway.
PLEASE HOLD ON AND DO NOT POST (except questions, corrections, etc).
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 2nd, 2013 2:15:48 PM
OoC: With the failed grapple, Vauhwyt retains a Move Action yet unused. The positions of the others is unclear, so I don't know where Vauhwyt should end up. But, seeing the move to fall back, she will use her move action to do so.
Mookie will swim back 10ft (1/4 of his Fly speed) with his Move Action. Can't fail the swim check with a base of +16. Vauhwyt will not be separated from Mookie and will always seek to be between him and the enemy.
Cayzle comments: I have no problem with Mookie being along for the ride in Vauhwyt's belt pouch, his head sticking out. So he can "ride" his mistress and she can take her move action. (Especially since arguably he stuck out his head (a move action) and activated his item (standard action) and thus has naught but a five foot step left on his lonesome.) I'll move you both back.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Wednesday January 2nd, 2013 5:36:08 PM
OOC I just want to be sure I understand how this will work, so don't kill me. The other group started this so they have initiative, right? So we post our moves, they watch what we do and then they post their response?OR is it that they go, beat us up first and then we respond to them? How will the initative thing go, since the Wold doesn't use it normally? To answer you Brahmah, no, we rested exactly 15 rounds and then were found, dispeled and are now back in the fight. We regained nothing but the hitpoints I cured. No gearas fixed because that takes a day, no spells were relearned. Basically we are facing a group that fought only one, if that guardian and has had plenty of time to regroup and plot our end. In short we are in trouble.
DM Cayzle - Round 51 Extra Notes Wednesday January 2nd, 2013 7:19:44 PM
OOC: Questions like this are always welcome. I'm using alternating group initiative. First the others go, then you go, then the others go, then you go ...
They act in the second half of the round; you act in the first half. So the Mansion was dispelled in the second half of Round 50. You have posted actions for the first half of Round 51. I have reported to the others, and they are now posting actions for the second half of Round 51. Either tonite or tomorrow, I'll post the DM post here to finish Round 51 and invite you to post for Round 52.
Hope that makes sense?
DM Cayzle - Round 51 Extra Thursday January 3rd, 2013 10:15:35 AM
For the spider's action in the bottom of Round 51, it gets out a scroll (move action) and reads it (standard action).
If you make a Spellcraft check vs DC24, you can ID the spell as Highlight to display spoiler: {Time Stop}.
Please refrain from posting actions until I figure out what the results of the scroll are. Feel free to post questions or chat in/out of character or just post to check in.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Thursday January 3rd, 2013 10:32:39 AM
Jass doesn't even have to think hard to realize the Spider is casting a "Time Stop!" he shouts, knowing that no one will be able to do anything to stop the spell from being cast.
....Actions
Spellcraft 24+d20 = auto success
Talking
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim
As mentioned above, you shoot rays, try to grapple, cast a spell ... and then move back.
In the second half of Round 51, you see the spider take out a scroll and read it. Jass declares it is Time Stop. The spider disappears. Presumably it has moved during its free 2-5 rounds, because it is no longer there.
Please post your actions now for the top of Round 52!
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Thursday January 3rd, 2013 2:45:39 PM
He thinks to the group, "Check for the keys! Everyone check gear. Jass said something about Time Stop. Why else would it cast that? We're not dead or wounded."
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+24=25 ; d20+23=24 ; Thursday January 3rd, 2013 5:15:49 PM
Jass sees the Spider blink away and realizes it had several seconds to act alone. The sorcerer defensively casts a See Invisibility spell on himself and scans the watery area before putting his hand around his neck for the two Keys to make sure they are still there.
"A Time Stop spell is incapable of attacking anyone else, but setting up delayed spell effects are still possible", the sorcerer tells Brahmah. Taking thought to action, the small water elemental scans the corridor looking for telltale signs of magic castings.
Jass also prepares to swim forward or back through the portal on the command of Malgant.
....Actions
Concentration to cast defensively : DC 19, d20+27, auto success Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Spellcraft = DC 15+ spell level 25 identify a spell as it is being cast Know Arcana = DC 20+spell lvl vs 24 identify spell effect in place
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] d20+27=37 ; Thursday January 3rd, 2013 5:44:18 PM
When Jass warns of Time Stop, Vorelle's thought is, wait, they can do that?
She blinks, but doesn't feel any different. But her friends seem to think that time has passed.
Quickly, she scans the water, looking for signs of anything unusual.
[Survival 37. I know it isn't possible to actually "track" underwater, but maybe something left a wake? Stirred up some flotsam? Anyway, it was worth a shot...]
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d20+7=27 ; d20+9=20 ; Thursday January 3rd, 2013 6:25:06 PM
Spellcraft 27 ( you are all just as surprised as I am) The spider cast time stop...what spider uses scrolls and casts high level spells Malgant wonders. Knowledge arcana 20 still no idea what the rune means. "Well Imod's Horns, I'm at a loss. I see no little beads left behind foretelling delayed blast fireballs or anything like that( do i?) I assume he rejoined his group. We are at a crossroads here, either we buff and go after them or we fall back and prepare or we can send one person to speak to them. We discussed talking to them before and I doubt any meaningful agreement could be met except maybe an honor combat or something, so what do you all want to do, attack or move to the fire arena and wait for them?"
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 17 rounds 3 of 6 lesser rod of extend used. War domian 2/8 rounds used
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn d20+29=37 ; Thursday January 3rd, 2013 6:32:48 PM
Aztyr Knowledge arcana 37 ( Aztyr has a permanent see invis so she can see the mark too, I forgot) " You guys know that thing was a summoner's Eidlon right? How did it come here without it's master and how the heck did it cast spells? I thought those things were the muscle of the operation, not the brains. I don't know which would be better to do either. Going forward we are in a new strange enviroment and going back we could be waiting a long time while buff run out. I just don't know. But we should be fast in case the bomb us while we talk." Aztyr casts extended haste duration 36 rounds
DM Cayzle - Round 51 Ends, Round 52 Begins Thursday January 3rd, 2013 7:18:34 PM
Vorelle, what's your survival mod +27 from? You have 18 ranks, +4 wis, +3 class skill = +25. Are you adding in your Lens of Detection? If so, that's +5, not +2?
Rangers get "Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks." That should add a +9, right?
Oh, maybe you are counting the +2 for your favored terrain (water)? That's fine, then, but what about your ranger bonus +9 and your lens?
Anything else I'm missing?
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Thursday January 3rd, 2013 9:25:47 PM
I wasn't sure whether what I was doing counted as "following or identifying tracks." :) And I'd forgotten about the lens. And yes, the +2 was for the favored terrain, which I did remember.
So, Vorelle's total should be 42, or 51 if we're saying that looking for a wake is the same as looking for tracks.
Vorelle does see the amazingly slight traces of passage that wound be practically impossible for anyone else. The key hint is that it brushed up against some party members as it squeezed by. It seems the most likely scenario is that the spider moved to the fire gate and then out.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al d20+16=35 ; Friday January 4th, 2013 9:18:24 AM
"A summoner's Eidolon," muses Vauhwyt across the Telepathic Bond. "Without the summoner. Lets assume that the creatures that Vorelle saw outside the portal to the Air Environment was the other team, and that this spider too is one of them. We're most familiar with Eidolons that have been summoned to the side of an arcanist. But, from what I understand, Eidolons are extra-planar. And we are currently on planes outside of the Wold."
"There doesn't appear to be anyone here at the moment." Vauhwyt eyes the length of the Water Tunnel with her ability to see the invisible. She also pats the place at which she had secreted the dagger with the disguised keys. "So lets take some time to think this through before rushing into a fight. I think that, at this point, we're still better off remaining where we are rather than charging blindly into what may wait at either end of this watery tunnel. It may be hard to do nothing, so lets think instead. Think before we do."
"I think that you're right, Aztyr. As far as I know, Eidolon's don't wield magic in the sense that we are familiar with. But, they can use their powers to imbue themselves with Spell-like abilities. In order to find the door to my mansion, the spider must have chosen the ability to see the invisible. And an Eidolon might certainly learn the skill of Using Magic Items, and that might have been how the Jaunty Spider cast the Time Stop scroll. But how did it dispel the Mansion? That should not be one of the powers that they possess. And I doubt that my mansion could have been dispelled through the power of a scroll. A staff, maybe. But an Eidolon should not have been able to cast dispel through a staff."
"And, I know that the Jaunty Spider certainly had some remarkable defenses. It shook off my grapple as though it had never happened. But ... it didn't attack. Which might mean that it has very little skill in that. If its defenses are generated from magic, firstly, it would benefit us to wait until they ran out. And secondly, one thing we might try once we encounter it again is to target it with dispelling magic."
"But, I'd like to be more certain as to the source of its powers."
Vauhwyt's leonine face drops into lines of contemplation. The gods of the Wold had always been good to her. Gargul had been a source to which she had always been able to reach out to for the power she needed to succeed and overcome. But this time, she appeals to a higher power even that the Gray Lord Gargul. Vauhwyt reaches out to the primordial gods, the ones responsible for even the gods themselves, the one's who shape the Wold from beyond.
"What is the source of this Spider's magic powers? We need to know before we can proceed."
++++++++++++++++++++++++++++++
Knowledge Arcana 35 (To know about Eidolons)
Use One Hero Point Hero Point Usage: Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.
No move. Only speaking as action.
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Friday January 4th, 2013 9:33:05 AM "I can set a Wall of Force on either end of this watery tunnel", suggests Jass, "and Atzyr could make it Permanent. With giving no room between the portal and the water, it should effectively stop any large Eidolons or even Small creatures from using the portal since there would be no space for them to move through. And that would give us all the time in the Wold for us to plan as long as we have the 2 Keys."
"And if they can't fit on this side of the portal, they don't have line of effect on the walls, and so can't cast any spells to knock the wall down", the sorcerer finishes a little smugly.
....Actions
Concentration to cast defensively : DC 19, d20+27, auto success Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Spellcraft = DC 15+ spell level 25 identify a spell as it is being cast Know Arcana = DC 20+spell lvl vs 24 identify spell effect in place
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Friday January 4th, 2013 12:10:37 PM The spider-thing went back toward the fire-and-hurricane plane, Vorelle reports. Also, it got pretty close to a few of you, so make sure you have everything.
She listens closely to Jass's analysis. But they dispelled that mansion thing, she points out, feeling a little pang for the lovely conservatory, wouldn't they just dispel the walls, too?
Brahmah urges the group to check that the keys are still safe.
Jass casts See Invisible, and notes nothing.
Malgant asks for ideas.
Aztyr casts extended haste.
Vorelle looks for the amazingly subtle signs that the spider might have made in passing ... The key hint is that it brushed up against some party members as it squeezed by. It seems the most likely scenario is that the spider moved to the fire gate and then out. Vorelle relates this to her friends.
Vauhwyt thinks hard for some inspiration. It seems to her that the eidolon's powers likely come from many magic items, many scrolls, and spells cast on it by its master not that long ago. Of course, the entire combat has only taken a little over 5 minutes.
Sir Josh listens and watches.
Please wait for me to post. Questions always welcome.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Friday January 4th, 2013 4:47:12 PM
Hopefully since we are just talking we can do it amongst ourselves without messing you up Cayzle An excellent idea Jass. As long as there is no room for them to enter this plane they would not have a chance to disintegrate the wall. Of course if you want to kill them I can put a prismatic wall there instead and let Aztyr permanency it. That would be a rude awakening to anyone coming through the portal.and if there were a magic mouth out here it could tell us when they arrive." Questions Can Aztyr work the magic with the Woldsblood here in the water? Is her first attempt ruined by this 2-3 round interruption?( provided it goes no farther) Can an inanimate object be stuck through the planar barrier without taking the person sticking it through with it? Can an item such as a rock be tosses through the barrier and come out in the other plane?
DM Cayzle - Round 52 Half Done Friday January 4th, 2013 5:34:10 PM
Sure, chat away, my friends! I like to see players engaged.
Can Aztyr work the magic with the Woldsblood here in the water?
Cayzle: Um ... Sure, if the use takes one round or less to complete.
Is her first attempt ruined by this 2-3 round interruption?( provided it goes no farther)
Cayzle: Nope. You can start and restart.
Can an inanimate object be stuck through the planar barrier without taking the person sticking it through with it?
Cayzle: Nope. Once the portal is touched, the touchee is pulled through. You can't be half-in-half-out either.
Can an item such as a rock be tossed through the barrier and come out in the other plane?
Cayzle: You have not tried. :-)
DM Cayzle - End Round 52 - Going into Round 53 d20+28=39 ; d20+28=47 ; d20+28=32 ; d6=1 ; d20+16=22 ; Saturday January 5th, 2013 10:50:44 AM
Round 52
Heroes Act (recap)
Brahmah urges the group to check that the keys are still safe.
Jass casts See Invisible, and notes nothing.
Malgant asks for ideas.
Aztyr casts extended haste.
Vorelle looks for the amazingly subtle signs that the spider might have made in passing ... The key hint is that it brushed up against some party members as it squeezed by. It seems the most likely scenario is that the spider moved to the fire gate and then out. Vorelle relates this to her friends.
Vauhwyt thinks hard for some inspiration. It seems to her that the eidolon's powers likely come from many magic items, many scrolls, and spells cast on it by its master not that long ago. Of course, the entire combat has only taken a little over 5 minutes.
Sir Josh listens and watches.
Enemies Act:
A T-Rex tries to force its way in through the fire gate. It Bull Rushes Mal, Aztyr, and William to do so, rolling a 39 vs Mal's CMD38 (or is it 34 these days?) (Sorry, no standing on level ground bonus!), a 47 vs Aztyr's likely moot, and a 32 vs William's, also likely moot. Your DM regrets not having the CMD for Aztyr and William at hand.
The T-Rex squeezes in. However, it provokes AoOs from Mal, Aztyr, Jass, Josh, and William as it does so. Please strike against the beasts AC21 as you take your AoOs. Wait! it is squeezing, so its AC is 17. Note that Mal and William are forced to use the squeezing rules: "Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a -4 penalty on attack rolls and a -4 penalty to AC."
Then the T-Rex takes a bite out of Mal, or tries to. It hits AC22, a miss even against Mal's squeezed AC38.
That ends Round 52. And The Map! You all get to play with a T-Rex in Round 53. Please post your actions now.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Saturday January 5th, 2013 11:06:08 AM
OoC to DMCayzle: Isn't a TRex 20x20? Wouldn't Squeezing rules then apply including all movement penalties? I would think that given the movement penalties combined with the fact that crossing from one environment to the other would mean that a TRex could not enter at all.
DM Cayzle - End Round 52 - Going into Round 53 Saturday January 5th, 2013 11:17:12 AM
The nature of the gate is such that if you try to enter, it helps you along. You cannot be half-in, half-out. So if you would not fit, it gives you the chance to bull rush yourself in as part of the move action that you used to enter the gate. If you fail the bull rush (as would be the case against a Wall of Force, BTW), then you are forced back. In this case, the T-Rex rushed itself in, squeezed though it surely is.
Hope that helps.
DM Cayzle - End Round 52 - Going into Round 53 Saturday January 5th, 2013 12:45:23 PM
Friends, note that Ken is on vacation. Anyone able to post his AoOs, attacks, etc for Josh and William?
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 34, 169/223(169) hp Malgant Winterborn Saturday January 5th, 2013 4:20:54 PM
I don't have time right now to do anything but say I don't have time. I have freedom of movement on as well and I still don't get my standing on level ground bonus?
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Saturday January 5th, 2013 6:11:41 PM
My CMD is 38 after recalculating without the belt. This does not include the Protector bonus. Previously it should have been much higher because I never added in things like deflection, dodge, insight AC and haste because I followed the formula on the sheet and didn't look up the REAL formula. Lesson learned, moving on. If there is no surface to stand on, how is freedom of movement helping me at all to move in the water? I was assuming I was walking on the floor, or roof, or wall. Bull rush pushes people straight back. Therefore your t rex should fill the 15x20 that he takes up and we should be pushed into all of the other folks in the hallway, this causes a ton more rolls vs THEIR CMDs with cumulative penalties to see whether this bull rush succeeds and where we all end up.
Additionally the Holy Aura gives us protection like Protection from evil, can the T rex even push us out of the way? it shouldn't be able to hit us if it is summoned.
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis d20+18=20 ; 4d4+24=32 ; 2d6=11 ; d6=6 ; d6=3 ; Sunday January 6th, 2013 12:12:57 AM
"I think spell casters are more likely to have ideas to deal with other casters. I'm limited in that capacity, until I can fully rest."
The minotaur slides in to try to attack the T-rex, taking fully advantage of the tight quarters and his own reach. Vital strike, Power attack, falchion, reach. (AC 24, for 32 damage, 11 Vicious damage, 6 cold damage, 3 Vicious to himself) ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn d20+24=41 ; d20+20=27 ; d20+20=35 ; d20+20=25 ; d20+15=19 ; d20+10=30 ; d20+10=17 ; d20+5=11 ; 2d6+15=23 ; d6=3 ; d6=1 ; 2d6+25=34 ; d6=5 ; d6=6 ; 2d6+25=31 ; d6=6 ; d6=4 ; 2d6+25=31 ; d6=5 ; d6=3 ; 2d6+25=35 ; d6=2 ; d6=3 ; 4d6+50=65 ; d6=4 ; d6=6 ; Sunday January 6th, 2013 10:14:05 AM
OOC OK, no answers to the issues I posted so I guess I'll just be quiet and post a round. IC As the beast appears and pushes them out of the way Malgant slams a fist into the side of it's head. AoO hits AC 41 for 23 damage + 4 holy This doesn't make it go away so he launches a harder flurry of blows against it.( power attack) Attack 1 hits AC 27 for 34 damage + 11 holy damage Haste hits AC 35 for 31 damage + 10 holy damage Flurry hits AC 25 for 31 damage + 8 holy damage Attack 2 hits AC 19 for 35 damage + 5 holy damage Attack 3 hits AC 30 ( possible critical, confirmed to AC 17 so Critical) for 65 damage + 10 holy damage Attack 4 misses ( all attacks are magic, blunt, holy, good and ghost touch. I doubt the holy hurts it unless it is fiendish but I left it in anyway.) Total 196+ 23 for the AoO plus 48 holy damage
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Haste 35 round duration Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 17 rounds 3 of 6 lesser rod of extend used. War domain 2/8 rounds used
Sir Joshua takes a swing with his sword as the creature forces its way into the tunnel.
AoO hits AC 47 critical threat, confirmed on AC 39 for 51 damage + 2 holy
He also then rips off a series of attacks putting his shoulder into them.( Power Attack)
Attack 1 hits AC 24 for 31 damage + 5 holy Haste hits AC 39 for 29 damage + 6 holy Attack 2 hits AC 36 critical threat confirms to AC 22 for 56 damage + 9 holy Attacks 3 hits AC 25 for 28 damage + 11 holy Attack 4 hits AC 12 miss
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Sunday January 6th, 2013 10:50:08 AM
OOC As soon as it dies seal the hole Jass. 8)
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Sunday January 6th, 2013 11:28:43 AM
Aztyr AC 30/21/22 CMB 11 CMD 30 HP 169/169
Aztyr uses a fast low level spell to remove the threat. A jet of water shoots from her hand and Bull Rushes the creature back through the portal. ( Cast Hydraulic Push Defensively) 31 vs DC 17 to cast defensively Bull rush 39
Effects on Aztyr Non-Permanent:
Shield, Duration 18 minutes Mage Armor, extended w/ Rod Cast at 8am each morning Duration 36 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 36 hours Resist Energy: Fire (DR 30) Duration 180 minutes Haste, Duration 35 rounds Heroism from Vauhwyt
Cast on Others:
Malgant: Resist Energy: Fire (DR 30) Duration 180 minutes Malgant: Stoneskin, DR 10/adamantine, @ 10 points a hit, max 80 points damage, Duration 80 minutes Everyone: Haste, Duration 35 rounds
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
OOC Moved Aztyr's post down here in case the critter actually lives throough all of that damage. Wouldn't want to push it back still alive and disallow others to hurt it.
DM Cayzle - End Round 52 - Going into Round 53 Sunday January 6th, 2013 12:24:28 PM
Friends, I appreciate the feedback, and apologize that my weekend time was too short to allow an immediate response.
Yes, I made a mistake with how Bull Rush works. My roll was not enough to push Mal far enough to give the monster room. Since the beastie cannot be half-in, half-out, it was not able to stay in the watery passage, and so it ended up back whence it came.
So let me fix my error by ruling that no spells or consumables are expended, and you are free to act in 53 without a giant dinosaur squeezing his way in. He tried, and then was pushed back. Please repost your actions for R53. Sorry.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Sunday January 6th, 2013 1:58:05 PM
So wall of force or prismatic wall? 12500 gp to permanency the force wall, 20k for the prismatic. awfully expensive just for 8 nights rest and restoration of our gear. The wall of force is probably more useful because it IS possible to make all the other wall's saves, though unlikely.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Sunday January 6th, 2013 11:36:46 PM
[OOC: If it's possible, Wall of Force. If it's not possible, I think we should look at re-distributing the non-destroyed gear.]
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Monday January 7th, 2013 3:48:47 AM
Brahmah draws weapons and waits. ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Monday January 7th, 2013 8:34:53 AM
"Did I mentiont that I have twenty eight thousand six hundred and sixty gold pieces?" Vauhwyt asks. Her thought had been to her fellow Blackbird Lakers, but her eyes are glued on the portal where the enormous dinosaur had just attempted entry.
"I say, put up Walls of Force at both ends of the tunnel. Put them flush up against the opening so that no one can get in to dispel them. Then I'll create another Mage's Mansion and we can pick up where we left off."
"Actually, when you think about it, this turned out better than we might have expected. Now the other team is split up. I hope that Mister Jaunty Spider likes the fire storms." Vauhwyt's vocal control slips, or, perhaps, she allows it to slip, as she expresses a certain feral satisfaction. "And, if I rrrecall correctly, he'll have to worrrk his way north a bit in orrrrder to get to the otherrr portal and escape. Good luck to him. Hope he doesn't get burrrned or crrrushed on his way back to his frrriends."
++++++++++++++++++++++++++++++
Offer Gold as Action
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
DM Cayzle - End Round 52 - Going into Round 53 Monday January 7th, 2013 12:32:39 PM
Orders? I only have Vauhwyt and Brahmah so far for R53.
Sir Joshua the Virtuous (Ken), DR 5/evil Monday January 7th, 2013 3:35:13 PM (Back from vacation... trying to figure out where we're at and what is cancelled post R53.... If I read it right, no damage to Sir Joshua or William... Thx for covering for me ;) )
While the group discusses the next step and whether or not to cast a permanent wall, Sir Joshua and William (as a sea creature) take point and are the nearest to the entrance from the water plane... They'e got prepared actions ready, planning to hit whatever they see with his sword and William's natural weapons...
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Monday January 7th, 2013 4:10:28 PM
Malgant loses one of his 7th level extended range heals and puts a wall of force up against the fire portal, flush against the portal so that no one can port in and disintegrate it.
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Haste 35 round duration Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 17 rounds Wall of force duration 18 rounds hardness 30 with 360 hp 3 of 6 lesser rod of extend used. War domain 2/8 rounds used
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Monday January 7th, 2013 4:15:35 PM
OOC Right Ken, no damage. Our house got dispelled and we nearly had to fight a Trex which we killed handily except it couldn't fit in here when it tried. You can be a beast in a fight, remind me not to piss you off. 8) No problem rolling your dice, your sheet is clear and easy to follow.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Monday January 7th, 2013 4:19:04 PM
While the others are discussing their options, Vorelle begins laboriously dog-paddling toward the end of the portal they haven't been through yet.
Because if they decide to go this way, I'm going to be left behind...
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Monday January 7th, 2013 4:26:37 PM
Malgant asks before Aztyr can permanency the wall, " Do we really think Bingo and Bongo will allow a stalemeate long enough to fix our gear? I mean I really would like my stuff back, and if they are going to have summoned critters that big we will probably need it. Thing is with a summon that large, we ignore it at the risk of our spellcasters. It probably couldn't hurt me or Joshua,probably not Vauwhyt or Brahmah or Vorelle, but it could probably catch and munch on Jass or Aztyr. I say we try it, because I feel naked without the strength, dexterity and constitution I lost, and my spells will suffer for the loss of wisdom. I will be less likely to resist spells without the cloak. And most of us lost a similar amount of gear. I suggest that those of us who prepare spells, which is just me I think, prepare to mitigate some of those losses with short term spells like Mass Bear's endurance and such. While Aztyr repairs the gear."
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+18=27 ; Monday January 7th, 2013 5:34:20 PM
Jass sees the carnivorous dinosaur try to bull his way into the portal, but then gets pushed back out. The sorcerer is ready with a Wall of Force, but Malgant beats him to it.
So instead, the small water elemental swims halfway down the watery tunnel and erects another Wall of Force against the other portal.
"There! At least that will give us enough time to take a breath and think!", he exclaims.
In the short time that he say the T-Rex, Jass tries to see if he had seen an Eidolon Mark on it.
....Actions Swim to N,4 - 60' swim speed as small water elemental
Cast Wall of Force U/V 2,3,4
Perception : 27 to see if the Trex was the polymorphed spider or a summoning.
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
DM Cayzle - Top of Round 53 Tuesday January 8th, 2013 6:13:47 AM
Round 53
Heroes Act
After a flurry of discussion, the heroes act.
Brahmah draws his weapons.
Vorelle swims toward the other end of the passageway.
Sir Josh follows and readies an attack.
Vauhwyt urges the group to block both ends of the watery passage with walls of force.
Malgant puts up a wall of force as close to the fire gate as possible.
Jass seals off the other end in the same way.
Aztyr ponders ways to make those walls permanent.
Thus ends round 53 for you folks. Thanks for your patience.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Tuesday January 8th, 2013 8:55:29 AM
"Good." Vauhwyt's vocalized word sounds odd in the watery medium after so much conversation via the Telepathic Bond. Again she offers her gold to the task of the Permanency spell.
"It shouldn't take more than half a minute for you to make those Walls permanent, Aztyr. Then, we'll have all the time we need. When we come back out, we can just dismiss the Walls and we'll be ready for a new day."
++++++++++++++++++++++++++++++
Here's how I see the next few rounds. Round 53 & 54: Aztyr makes one Wall permanent. Round 55 & 56: Aztyr makes the other Wall Permanent. And Vauhwyt creates another Mage's Mansion. Round 57 on: We all retire to the Mage's Mansion.
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Sir Joshua the Virtuous (Ken), DR 5/evil Tuesday January 8th, 2013 9:36:15 AM
Sir Joshua remains to the side of the entrance... He deliberately is NOT right in front of it, as he doesn't want to get hit by any spells that may come through it... Rather, he and WIlliam are prepared to hit whatever comes from the flank...
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Tuesday January 8th, 2013 5:07:28 PM " I concur with Vauhwyt. Make them permanent and we can fix our gear. We can also plan and spy on Mr. spider now that we have seen him. Vorelle, do you think you can find anything he left behind? A hair or anything? That would allow us to watch him more easily and you and Brahmah have the best chance of finding something like that in this terrain." Malgant will watch over Aztyr while she makes the walls permanent and then retire to the mansion.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Tuesday January 8th, 2013 5:08:31 PM
Aztyr Aztyr begins to make the wall of force on the fire gate permanent.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] d20+27=38 ; d20+21=33 ; Tuesday January 8th, 2013 6:19:26 PM I can look, sure.
Vorelle begins looking around for something the spider-thing may have left behind.
[Perception (to see stuff) 38. Knowledge Nature (to sort out the naturally-ocurring stuff) 33.]
DM Cayzle - End of Round 53 - going into Round 54 Wednesday January 9th, 2013 7:39:30 AM
BONG BONG BONG BONG!
Not three seconds after they were cast, the Walls of Force are put to the test!
On the Fire side, five T-Rexes bounce off the Wall of Force and then back into the Fire Arena.
On the other side, the bouncers are an even more intimidating lot: A gargantuan kitty; a mind flayer the size of a storm giant; another giant with many arms, and a weapon in each one; a hound archon of some sort, or maybe it's a large werewolf with wings, and another T-Rex. However, all of these have a distinctive glowing tattoo on their foreheads.
Then, a creature teleports into your midst, holding its hands up in peace. It looks like a small anorexic elf, calm and morose, and it speaks.
"I'm just here with a message! Please don't kill the messenger! Here's what the other side has to say." It puts its hands behind its back like a schoolboy called on to recite a poem:
You have until the count of 5 to exit out the non-firery end of this tunnel and fight with honour, or any keys we have will be destroyed. We may not be able to destroy every single one of them, but we can certainly make sure you don't get all of them!
Our last encounter proved you have little honour -- attacking an unarmed spider without a word of diplomacy? Most dishonourable indeed! Come fight us face-to-face if you have any honour at all. You have until the count of 5, starting now.
The small gaunt elf coughs, grins, and says, "That's the message! You want I should bring back an answer?"
All this happens in the second half of Round 53, before you can start making the Walls of Force permanent. Please post now for the top of Round 54.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 9th, 2013 9:15:48 AM
"We wanted information," Vauhwyt thinks to her fellow Blackbird Lakers. "Here's our chance to get it."
"Notice what the other side knows. First, they know that the spider was attacked. That means that at least one of the very short rounds of Time Stop was spent going back through the portal and speaking amongst themselves. Notice also, that they know that the environment on the other side of this tunnel is Fire. That means that they've either already been there and did not choose to fight the flaming treants. Or, they have some way of communicating between planes."
"Actually, I tend to think the later. We came through the Earth environment fairly quickly. Also, recall that two of the treants stood guard over the other water portal. I don't think that the others could have come through and taken everything in without becoming embroiled with the treats."
"Tell them ... " Vauhwyt begins then, without consulting her team mates, " ... that the spider attacked us first by dispelling our mansion. Without a knock. Without anything. This colors any claim that they might have to honor."
"If they wish to talk, then we can talk now through you. But, I don't think we'll be letting the walls down any time soon. Not the way things stand, at least. You see, I think that we have time on our side. I think that they are ... Bluh-Fing."
"But ... let me introduce myself. My name is Vauhwyt. And who might you be? A representative of Jangle's? I couldn't help but notice that you were able to teleport between the planes."
++++++++++++++++++++++++++++++
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+18=38 ; d20+19=30 ; d20+23=26 ; d20+24=32 ; d20+17=19 ; Wednesday January 9th, 2013 10:45:15 AM
Jass, the small water elemental, is momentarily surprised at the appearance of the elf and his message, but not at all surprised at the mass rush of creatures who attempted to come through the portals. The mind of the sorcerer starts rethinking some assumptions and comes up with an answer to Vauhwyt's question.
Jass checks to see if the elf has an Summoner/Eidolon mark and if the elf thinks it is bluffing.
"Obviously, the portals are not interdimensional. We are all on the same dimension and fairly close together, but different areas. This allows teleportation. It is likely that the other group, which seems to be entirely of Summoners and their Eidolons, has at least one person who has gone through all the areas and can now teleport to any of them."
As to the elf's claims, Jass has to laugh. "The contest wouldn't end without all the Keys, so Jingle and Jangle would have made them indestructable. Bluff called. Spider-boy attacked first, and then we have a rush of lots of summoned creatures that will go away really soon. You have a strange sense of 'honor', eh?. Bluff double called."
Jass wants to make sure this little elf can't get away, but still wants to see how much information the group can get out of them. He nods to Malgant, sure the cleric will read his intent after so long a relationship, and the sorcerer READIES a Dispel Magic on the small elf to counter the next spell it tries to cast.
....Actions Stay at N,4
Ready Dispel Magic Counterspell = 38 for next spell elf attempts to cast (nat 20!)
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 9th, 2013 11:07:27 AM
"I don't think that's the case, Jass," Vauhwyt thinks over the Telepathic Bond. "If we were on the same dimensional plane, then our Telepathic Bond should have worked when I crossed from the Fire to the Water tunnel that we are currently in. That it did not work seems evidence to me that each environment must be in it's own separate pocket dimension."
"Teleportation between them should, if that is correct, be impossible. Except, that is, for those who can break the rules of magic. I am speaking of course, of the creators of this place, Jangle and his brother Tangle."
DM Cayzle - End of Round 53 - going into Round 54 Wednesday January 9th, 2013 11:11:39 AM
The small gaunt elf -- who does not have a glowing tattoo -- bows. "Yes, I am a minion of the great god Tangle, acting in answer to a Gated request. I am here to serve as a messenger. I am not on any team. I am just a messenger. I repeat what I am told to repeat."
"Have you any other response to make?"
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 9th, 2013 11:25:00 AM
"Not a response, but a question," Vauhwyt chimes in reply. "What is a Gated Request?"
DM Cayzle - End of Round 53 - going into Round 54 Wednesday January 9th, 2013 12:41:48 PM
"Duh, Gate Spell."
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 9th, 2013 1:44:42 PM
Hmmm. Vauhwyt throws off the insult and mulls the implications of the Gate spell.
"Given the ferocity of the latest attack that came at us from both portals, I can't help but think that these Others must have summoned this Small Gaunt Elf some time ago and contracted it for services. I'm thinking that they may be information services. Though, given the reluctance of Jangle to tell us anything that might have given us an edge, I'm not sure how much this Elf is willing to tell them."
"That they haven't tried to gate to us, tells me that they may not have that spell available to them anymore. Or, it's possible that they don't want to commit to cramming themselves into a space that would be cramped for creatures of their size."
"I wonder where the summoners are," Vauhwyt muses over the Telepathic Bond. "I counted six Eidolon's. That seems too many to be under the control of one summoner, don't you think?"
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 9th, 2013 1:54:05 PM
OoC: Sorry. Probably talking way too much here for one round.
SteveK: bwahahaha! :-)
Sir Joshua the Virtuous (Ken), DR 5/evil Wednesday January 9th, 2013 4:01:58 PM
Sir Joshua sneers at the small elf, having little patience for useless messengers...He agrees with Jass' attitude about the obvious bluff... If Vauhwhyt wants to parley with them, OK, but he's not about to give up the strategic and defensive position they currently hold. As a shining knight, he has no intention of lowering himself to their level. With a prideful attitude, he says, "I don't really want to leave where we're at, and if they want to waste our time with meaningless chatter, that's time. But if you want us, then give it your best shot and come and get us..."
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Wednesday January 9th, 2013 5:47:16 PM
The ranger hurumphs. "It is a delay. The elf is here to hinder us. Count to five, if you can. Aye, the time for Honor has passed." ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn d20+28=30 ; d20+28=32 ; d20+28=35 ; d20+23=32 ; d20+18=22 ; d20+13=18 ; Wednesday January 9th, 2013 6:45:32 PM
While Malgant listens to the others interrogate the sickly looking elf he decides on a plan. He concentrates as hard as he can and reaching out, makes several grabs to obtain a lock of hair from the sickly elf messenger. once he gains a lock of hair he will stop attacking. He does not intend to hurt the messenger but only to gain a lock of hair. 1st attack hits AC 30 haste hits AC 32 flurry hits AC 35 2nd attack hits AC 32 3rd attack hits AC 22 4th attack hits AC 18 If the minion does not immediately disappear after being set upon, Malgant says " Tell the the honorless curs that I doubt very much that they can destroy their key. We have out thought them on this one and separated them from each other. Once they starve or die of exposure to the elements it will be a simple matter to retrieve their keys and end this game. We were told to take as long as we like, and we shall." As soon as the minion leaves Malgant uses his last remaining Miracle to cast greater scrying on the thing and watch what happens. He also says over the link" Prep us for combat. Aztyr if you can use limited wishes to cast Mass Bears Endurance, Bulls Strength and Cats Grace in that order please do it. I doubt they can attack but I want to be ready. Be sure to leave yourself enough time in the nearly 2 minutes we have to make those walls permanent."
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 17 rounds 3 of 6 lesser rod of extend used. War domian 2/8 rounds used
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Wednesday January 9th, 2013 7:45:28 PM
Vorelle doesn't talk to the elf, as talking to people is still something she's not comfortable with. But all this talk about "honor" is annoying her.
Vauhwyt and I are from Dirt City, she sends over the link, where an over-reliance on honor gets you a knife in the back. Who do these guys take us for?
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Wednesday January 9th, 2013 8:01:50 PM " My best guess Vorelle? They have seen two minotaurs among us and know that our race lives and dies by their honor. That these conjurers who hide behind summoning spells would try to imply that out honor was somehow less than theirs is ridiculous, Especially since we got the better of them with these walls of force blocking their summons. They hope to goad us from our redoubt into a hasty attack. "
DM Cayzle - Round 54 in progress Thursday January 10th, 2013 8:39:08 AM
The messenger listens carefully to what you say. When Malgant easily grabs a lock of hair, the messenger shrugs and grins. Then he says, "So long!" and blips away.
Mal, the lock of hair is missing. It is not in your hand.
Also, there was nothing to dispel. It just there ... and then it was not there.
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday January 10th, 2013 10:11:17 AM
Not surprised by the slippery elf, SIr Joshua remains ready to attack any foe that steps through the unblocked entrance.... WIlliam, if he could, would be stomping the ground in anticipation of battle... He's born and bred for combat, not sitting and swimming...
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Thursday January 10th, 2013 10:47:40 AM
Jass has a sudden doubt about the confidence he showed earlier. "Pretty obvious the elf was from Jangle or Tangle and not from the other team, eh?", he says to establish at least one fact in this place. "And so equally obvious that a rest is counterindicated. J&T will not want one, and anyone powerful enough to do magic that I can't counter or even identify means that placing permanencies on the walls of force is a waste of time. They will take them down whenever they want."
"Let's get ready and bring the battle. I suggest buffs and then we charge through with Malgant in the lead, being fully defensive, and as much defensive spells on him as possible."
....Actions Stay at N,4
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Thursday January 10th, 2013 10:49:48 AM
"You frightened him away, Mal," Vauhwyt says, her voice displacing the liquid in the watery tunnel. The mock pout upon her face, though speaks to the lack of true concern that she holds. "Well, that was interesting. And very enlightening."
"But, Jass," she adds, "if Jangle and Tangle act against us for resting, they would be giving the other team a significant advantage and would destroy a neutral stance that they've worked hard to cultivate. Remember the questions we asked of Jangle in the beginning, and how he very specifically avoided answering questions that would give us an advantage? I think that we can now use that neutral stance to our own advantage here. Jangle himself did tell us to take as long as we wanted. I'm for resting."
Then, over the Telepathic Bond, "Shall we get on with our plans to rest and repair?"
++++++++++++++++++++++++++++++
Again: Round ?? & ??: Aztyr makes one Wall permanent. Round ?? & ??: Aztyr makes the other Wall Permanent. And Vauhwyt creates another Mage's Mansion. Round ?? on: We all retire to the Mage's Mansion.
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] Thursday January 10th, 2013 10:58:59 AM Jangle said he didn't care how long we took, Vorelle sends through the link. So if the messenger is from either of the brothers, it must be from Tangle.
What we don't know is whether the threat to destroy the keys is a bluff.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Thursday January 10th, 2013 5:06:32 PM " It is a bluff. If you would like to test it have Jass or Aztyr try to disintegrate one. I am willing to bet the Wold that they can't. Your point is what I was driving at before Jass, if they want us to fight now they will just disable our walls, Jangle and Tangle I mean. Can summoners create food, did they bring alot with them? Can they send the eidelon for take out? We could wait the 8 days to repair out gear and find them starving on the other side of the wall. My plan were I going to do this would be to repair, and when the time is right , 8 days hence we go into the fire arena and kill the lone time stopping summoner. Once he is dead their team is down one player and we go after the other, hopefully weaker team, unless we have the good fortune of having the spider summoner be the one with the 3rd key in which case we win." " How can I be sure that they only have 1 summoner in the fire arena you might ask? The answer is that I don't know for certain, but on the air end a half dozen eidelons tried to come through, but no summons. On the fire side, with Mr time stop a horde of T Rexes tried to come through. He used his time stop time to summon a horde and when the time stop ended plowed them all into the portal. Likely he is low on powerful spells once the summons go away, but I still say we should repair first. He will have more time stops and we will need to bleed him of those before we act."
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Thursday January 10th, 2013 9:50:31 PM
Brahmah looks at Vorelle. "My father was stabbed in the back for his honor. I completely understand that. But even the most evil being can have some form of honor, even if it is a perceived honor."
The ranger turns to Malgant. "I completely agree. They saw us and thought they could use honor to their advantage. Which makes me think. This team must be Woldian to understand, at one glance, that we our honor bound. Or, they were told by the demi-duo what to expect... which I suppose to more likely."
A darkness clouds Brahmah's eyes for a moment. Over the mental link... "If we stop to rest, they have the time to do the same. Figure they will prepare for what they have seen us capable of. Tactically, we should prepare for what we know to expect but also think outside the box. We should have a Time Stop or two handy, dispels, miracles or the like, and summon what we can. We can't split up anymore. If we are moving into the air realm, we should prepare to hide, invis, fly and move silently. I suspect that with the t-rex summoned, we have a ranger or druid on one side. They will have access to the Alarm spell and will use it... because I certainly would if I had the advantage they have. I expect wards, further weakening us. I do have a feeling about this. It's not a good one. Some of us will die."
Captain Obvious
DM Cayzle - Round 54 ends, Round 55 starts Friday January 11th, 2013 7:41:26 AM
The messenger reappears at the end of round 55. He speaks in a bit of a rush ... maybe managing two teleports per round is taxing even his capabilities? Not to mention all the talking!
"The spiderey one says he thought the invisible thing he dispelled was a type of symbol meant to harm him, so he dispelled it. He was very surprised to see things appear, and equally surprised that you attacked first. That he didn't set any traps or leave anything to hinder you when he stopped the flow of time is testament to his honour. Also, breathing in water and living in fire is something that they can do quite comfortably. Come to think of it, I don't think I saw one hair burning on any head. They can probably survive in the environments longer than you."
"The spider and invisible one shrugged at the responses received and have headed through the other watery portal to block the passage like you have, while the others work on destroying the key. The key can be destroyed. Well, not so much completely destroyed as rendered useless. And they mentioned something about making it so that not even a fixer could repair it. If you have changed your mind about combat I am to report back to them now to stop them. Otherwise you can take your luck with those walls not crashing down."
"Whew!"
Your actions for Round 55?
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Friday January 11th, 2013 9:13:10 AM
"I'd rather not," Vauhwyt chimes in. She then continues. Her voice, however, is less confident. "Look at me. I'm still glowing." And she indicates the bright faerie fire that she was cursed with by the firent keybearer.
"And, if they want to destroy the key, then let them. I say that we still wait. Remember why we're here? We're doing this on behalf of the minions of Ga'al, for Gargul's sake! For an amulet that will only protect a few thousand of their worshipers."
"And I still don't believe in the benevolence of these Eidolons. If they're so interested in diplomacy, why didn't Mister Jaunty Spider just stay and talk? None of the things that we did harmed it. In fact, we were headed for the far exit. What did he do after seeing that? He went to the far exit himself to arrange a surprise for us. Are those the actions of someone who wants to talk? I ask you?"
"Tell them this. We'll rest for a few days and recover. After that, if they still wish to talk, then we'll talk. This doesn't have to end in violence. But we see no reason to rush. Our patron Jangle told us to take our time."
Then, over the Telepathic Bond. "Quite frankly, I don't care whether they destroy the key or not. If it's not worth anything to them, then why should it mean anything to us? Think about it. They don't care about the amulet. They don't care about the lives it might save. They are either evil, or this is meaningless. The only justification for their existence is to keep us from getting the amulet. It's no more than a game between gods."
"Well, I'd rather play on my terms. That, or simply have it done and over."
++++++++++++++++++++++++++++++
Again: Round ?? & ??: Aztyr makes one Wall permanent. Round ?? & ??: Aztyr makes the other Wall Permanent. And Vauhwyt creates another Mage's Mansion. Round ?? on: We all retire to the Mage's Mansion.
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Sir Joshua the Virtuous (Ken), DR 5/evil Friday January 11th, 2013 11:36:14 AM
"Yes Vauhwhyt, very wise counsel," Sir Joshua agrees. "I'm content resting here, and waiting for them to come to us. We've got a superior position and again, I'm not willing to give it up that easily... "
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Friday January 11th, 2013 4:52:15 PM
To the messenger," Take our luck that the walls don't come crashing down eh? Would your patrons actually do that if we tried to wait them out? Because otherwise I don't see a way that they could topple those walls. Either way, the walls stay. Have a nice day. Sorry about the lock of hair the idea didn't pan out." To the group." I agree once again with Vauhwyt's assessment. Wait them out, recover and then go on. As Summoners they can have an army almost anytime they want to meet us."
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Friday January 11th, 2013 10:39:35 PM
"I'll take the last watch." He is happy. ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
DM Cayzle - Extra Saturday January 12th, 2013 11:25:20 AM
The messenger shrugs, and departs.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+18=23 ; Saturday January 12th, 2013 6:54:07 PM
Jass shakes his head, but shrugs. Most of the team wants to stay and rest, and Jass has never been one to rock the boat, so he goes along with it.
The sorcerer has little confidence that the walls will actually stay for as long as the BBLers want, and so starts to take steps to prepare for battle. He moves from his last known place and casts a defensive spell while looking for Scrying devices.
....Actions Move to Q,4
Cast Stoneskin; [CL18] 180 hp 10/adamantine
Perception v Scrying - 23
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Sir Joshua the Virtuous (Ken), DR 5/evil Saturday January 12th, 2013 8:15:27 PM
Sir Joshua takes his turn on watch, resting while William swims gently, waiting to attack whatever foe comes through the gateway... The shining knight is ready for the glory of battle...
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Saturday January 12th, 2013 9:07:13 PM
OoC: Note that Vauhwyt has and active Detect Scrying spell.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Sunday January 13th, 2013 9:26:12 AM
OOC Also note that Malgant has Mind Blank up and should be unable to be seen by scrying. Good Point though, they could scry on their " servant" without even rolling.
IC Aztyr moves to the air portal and casts Permanency on the wall of force blocking it.
Malgant moves with Aztyr and uses interpose to take any hit he can see coming for her while she is distracted by her casting.
DM Cayzle - Round 55 ends, Round 56 starts Sunday January 13th, 2013 10:32:50 AM
The small gaunt elf returns with another message:
"The spider one says 'Why didn't mister jaunty spider stay and talk? You mean after you fired two rays at me? What were you doing then, blowing kisses? And I suppose the linotaur was just trying to give me a hug. Make no mistake, you made the first offensive strike.' "
"The invisible one says 'We have tried to give you an honourable chance to fight. We respect your accomplishments and feel bad taking advantage of the situation you are in. Like the snail you have a false sense of your own security and remain oblivious to the foot that could easily step on you. We offer you one final chance. If we can prove that we can circumvent your walls in the next 30seconds then you will meet us in a series of Kalebs and we fight with honour. Five of your champions to fight one-on-one against five of our champions one minute from now. Say two in the Fire arena, three in the Air arena. Others may watch but not participate. If you disagree, the foot will come down when you are at your weakest. From the horse disguised as a seal, to the ghostly being, to the human that thinks it has disappeared. The gated being will be sent to your home towns to let them know of your cowardice and will be provided with gold to pay the bards and stingers to help spread such news. And finally, our threat to destroy the key will become a reality.' "
"Another one suggested that if you disappear into a mansion again, that he should put something called a prismatic sphere underneath the doorway before they dispel it next time."
To end Round 55, the T-Rexes, looking a little burnt, continue to try to rush the Fire Portal, to no effect. On the other side, the many-armed giant also tries to rush through, but fails to bull rush a wall of force.
Here is the last map of your positions: Round 51 Map!
Please note any deviations from these positions! Also please note your ongoing effects (hide in plain sight, etc) -- just in case!
Stoneskin and Permanency have not been cast yet -- NOW post your actions for Round 56.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Sunday January 13th, 2013 3:34:27 PM
How many rounds have passed since the walls went up Cayzle?
DM Cayzle - Round 55 ends, Round 56 starts Sunday January 13th, 2013 6:54:32 PM
What, like two or three?
Brahmah 195/195hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Sunday January 13th, 2013 7:26:48 PM
"*#%€¥ this! Let em in! I'll tear em apart myself!" Snorts the cornered and rather bestial looking ranger. "I'm tired. My friend is dead. And I don't really like confined places!" He shouts. "I can't take this. Either way. I'm leaving. First Scarwall. Now this **** box!" He clangs his swords against his chest, looking, for the first time, like a true Minotaur.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Sunday January 13th, 2013 8:57:00 PM
"Heh." Vauhwyt chuckles. "Whatever happened to destroying the key?"
"I knew they were bluffing."
"Go on, Aztyr. Make the walls permanent. Hold your course, Brahmah. Hold on everyone. Don't succumb to their lies and intimidation. Remember. We are in the right. Ours is the cause that is just. They are merely creations of capricious gods, placed in our way for their perverse amusement."
And Vauhwyt puts her paws together and bows her head in prayer. "Gargul, hear your servant. We fight to save the Wold in the best way that we know how. Keep us strong in this hour of our need. Lend us your strength, that we might lend our strength to others."
++++++++++++++++++++++++++++++
Again: Round ?? & ??: Aztyr makes one Wall permanent. Round ?? & ??: Aztyr makes the other Wall Permanent. And Vauhwyt creates another Mage's Mansion. Round ?? on: We all retire to the Mage's Mansion.
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 164/164] d20+26=45 ; Sunday January 13th, 2013 9:57:27 PM
Vorelle moves to the other side of the watery passage (say N-2), and re-hides.
[Hide in Plain Sight, 45. Yes, that's counting the penalty for moving.]
DM Cayzle - Round 55 ends, Round 56 starts Monday January 14th, 2013 5:56:45 AM
Looking for position info and actions from Mal, Josh, Jass, and Aztyr.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+18=29 ; Monday January 14th, 2013 1:35:31 PM
Jass frowns and thinks into the Telepathic Link. "I was only incorporal during the Fire Arena fight. That's where they first saw us." The sorcerer watches the TRex and the many-armed one try to power into the watery passage. "I agree with Vauhwyt that they are bluffing about being able to destroy the Key, and I don't care about a reputation. We also have money to purchase bardsong, and the right time to strike is as important as the ability to strike in the first place. They are just trying to get our goat."
"The game is to get the keys, and the other team are whining children who can't play with the big boys", he tells the messenger flatly. "Go away and let us play out this game."
Jass thinks and makes a suggestion still by Telepathic Bond. "We haven't tried to teleport yet. And we can also drop the fire arena wall and eliminate one of the other group." As usual, Jass is so easy going, he'll just help whichever plan everyone else decides.
Jass Casts Detect Magic, and looks for any auras not on one of the BBL heroes.
....Actions Move to R,4
Cast Detect Magic
Perception v Scrying and See Invisible - 29
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things. Stoneskin; [CL18] 180 hp 10/adamantine
Sir Joshua the Virtuous (Ken), DR 5/evil Monday January 14th, 2013 2:57:02 PM
(Sir Joshua is at whatever entrance does NOT have a wall... I assumed that it's the blue gate that has the wall, so if that's the case, then Sir Joshua's position is fine...)
Sir Joshua is still content waiting, though William's becoming impatient, splashing through the water since he can't stomp the ground with his hooves... He also doubts they'll crush the key... Soon, he senses the other's becoming frustrated too, and using his charm and charisma, cheers them up by saying, "Don't be worried my friends, we'll be victorious this day as we've been every day! These fools we're facing are mere cowards and we have nothing to fear! They are the dishonorable ones who should fear our blades and magic, and woe to those who cross our path! Your blades will be wetted with blood soon enough and let us spend this time recounting our past victories!"
Cayzle Comments: You guys have put up walls of force at both ends, blocking both portals. The Fire portal has been repeatedly rushed by T-Rexes, to no avail, and the other portal has been rushed by several big eidolons, also, so far, to no avail.
(@Cayzle from Ken - OK, then he'll stay with the rest of the group and guard the entrance that you've got him next to.))
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Monday January 14th, 2013 5:26:23 PM
Aztyr Aztyr moves to the middle, hopefully able to avoid most of the other BBLers. "Group up in the middle, If I miss you it will be your own fault. This should help offset the loss of some of our gear, and the Holy Aura offsets the save, for now at least. Stay together, there is More coming ." Aztyr gets everyone together and casts a Limited wish to copy the spell Mass Bear's Endurance. Everyone will gain a +4 enhancement bonus to their Constitution scores for the next 18 minutes.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 169/223(169) hp Malgant Winterborn Monday January 14th, 2013 5:36:49 PM
Malgant moves to the outer edge of Aztyr's spell on the air side and receives the fortitude of the bear. He hten adds his own buff to the mix using his last Miracle to cast an extended Mass Bull's Strength on the group. This grants a + 4 enhancement bonus to the Strength of each of the Party members.
Vauhwyt advises her friends and seeks her god's blessing. She feels a little more than somewhat out of touch with the divine here in this plane of reality, however.
Vorelle moves a bit and hides.
Josh and William (in sea lion form) stay with the group but near to the Fire Gate.
Jass, in small water elemental form, moves next to Vauhwyt and casts Detect Magic. Note that the spell is directional -- which direction are you facing? And you know you need three rounds of concentration to pinpoint auras. This is round 1 of 3.
Aztyr moves to the middle and casts Mass Bear's Endurance.
Mal moves toward the Other Gate and casts Mass Bull's Strength.
Brahmah 231/231(195)hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Tuesday January 15th, 2013 4:13:04 AM
If they were casting buffs, they were going to fight. His grip tightens on his weapons. He smiles. "Now what?" ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?) Bull's Strength (18min, +4 str) Bear's Endurance (18min, +4 con)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Tuesday January 15th, 2013 10:06:37 AM
"Thank you, Aztyr. Mal." Vauhwyt rises from the depths of her prayer to the magical enhancements granted by her two companions.
"It couldn't hurt to gear up," she thinks to the others. "I'm still for resting and confronting the Summoners when we're ready. But, if, by chance, they are able to suddenly dump us into combat, we'll be ready. If not, if we rest, then we'll be getting our spells back anyway. Right?"
++++++++++++++++++++++++++++++
Again: Round ?? & ??: Aztyr makes one Wall permanent. Round ?? & ??: Aztyr makes the other Wall Permanent. And Vauhwyt creates another Mage's Mansion. Round ?? on: We all retire to the Mage's Mansion.
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5 Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
HP with Bear's Endurance: Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?) Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
DM Cayzle - Round 56 ends, Round 57 starts Tuesday January 15th, 2013 10:43:24 AM
The eidolons and T-Rexes continue to bump their heads against the walls of force.
You may act now in Round 57.
Sir Joshua the Virtuous (Ken), DR 5/evil Tuesday January 15th, 2013 1:48:49 PM
Sir Joshua continues his diligent watch, ready for combat to begin anytime... The buff spell does help him regain some of his constitution, which is always helpful...
________ 1. SJ - 213/213 (36 due to loss of Con belt, but spell gives it back to him...) 2. William - 194/194 hps (+36 hps due to Con spell, +2 Fort Save) 3. AC down by 3 due to Instant Armor (36/41 Touch) 4. Lost his slot less belt (Con +4) - so Con down to 12 = hps down by 36 pts due to loss, and Fort Save down by 2 also However, the spell (Bull's Endur) gives it back... 5. Found belt, cloak from ent...
Effects/Spells 1. Fly cast by others on both SJ and William 2. Resist Fire 30 on William by Jass 3. Resist Fire 30 on Sir Joshua by himself 4. Used up 6/17 LOH 5. GMW +5 on Lance 6. Instant Armor (13/18 minutes) 7. William is in the form of a sea lion 8. Hasted 9. Mass Bear's Endurance (18/18 minutes, cast round 57), replaces lost Con from losing belt
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Tuesday January 15th, 2013 5:04:52 PM
Aztyr
Aztyr is thankful that Malgant is helping out with the buffs. She doesn't want t use all of her limited wishes until she can rest and regain them. Still... Aztyr casts another Limited Wish, this time granting her friends the grace of a cat ( cast Mass Cat's Grace, +4 Dex for 18 minutes to everyone)
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Tuesday January 15th, 2013 5:14:36 PM
Malgant looks at the messenger, still awaiting an answer he assumes. The priest grants the sickly elf his wish. " Are you still here? Go tell them that if they can break enough laws of the universe to break down these walls then they can go right ahead. When they haven't done so in the 30 seconds they claim to be able to do so in, then we will retire to our mansion and have a nice lunch." Malgant waits for the skittish little messenger to leave , all the while preparing his next move.
Hold Action to cast a Prismatic Wall if they manage to breach one of our Walls of Force. doing so would expend an 8th level spell, I choose Firestorm to lose if needed.
" Aztyr, Jass, we still have a few moments to permanency those walls, can you guys Mage Armor each of us? It isn't much but if they can pull off touch attacks it might save our bacon"
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Tuesday January 15th, 2013 10:16:01 PM
Jass is concentrating his Detect Magic Spell at the Air Portal.
"Give me half a minute, Malgant, I want to see if there are any interesting spells on our side of the Wall of Force."
....Actions Stay at R,4
Cast Detect Magic 2 of 3 rounds towards the Air Portal
Perception v Scrying and See Invisible - 29
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things. Stoneskin; [CL18] 180 hp 10/adamantine
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Wednesday January 16th, 2013 5:35:15 AM
OOC I assume with Aztyr's Arcane Sight that Cayzlw would have mentioned them or with my True Seeing I would have noticed any invisible stuff or with Vauhwyt's Detect Scrying she would have noted if we were being scryed, but I'll ask anyway. Cayzle do any of us with divination/ detection spells see anything? Do you need perception rolls perhaps?
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 16th, 2013 8:55:16 AM
"Mage Armor, Vauhwyt replies thought the Telepathic Bond. "I can do that, Mal." The liontaur pulls a wand from her haversack and touches the Hand of Domi.
++++++++++++++++++++++++++++++
Take out wand of Mage Armor / Cast on Malgant (Duration 1 hour.)
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5 Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
HP with Bear's Endurance: Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?) Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22) Mage Armor on Malgant (1h/CL1)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50 Wand of Mage Armor 31/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] Wednesday January 16th, 2013 11:48:33 AM
Vorelle watches as her friends begin casting spells. First Aztyr and Malgant. Vorelle's Strength and Dexterity are already magically enhanced, but the Constitution boost is welcome.
Jass and Vauwhyt cast spells, too, as Vorelle watches.
For some reason, Vorelle thinks of Theo. The young mage had begun adventuring with Vorelle, and Vauhwyt, and all of them, way back in Dirt City. Theo had been an awkward mess at the time; all bony limbs and too-large robes and stumbling feet. He had come into his own, though, as the group adventured and began growing in power. By the time they'd fought off the lizardfolk and saved the city (again), Theo had become a formidable opponent.
Vorelle wonders where he is now.
DM Cayzle - Top of Round 57 actions Wednesday January 16th, 2013 11:56:50 AM
Round 57
The messenger has a message for you before being dismissed by Mal: "We allowed you to fight with honour. Should you change your minds when we breach your walls, you may drop your weapons to signal your compliance."
Brahmah grips his weapons and readies for a fight. He seems disinclined to drop his blades.
Sir Joshua keeps alert (see hint about Perception checks below).
Aztyr casts Mass Cat's Grace.
Mal dismisses the messenger, and then readies a Prismatic Wall -- just in case a Wall of Force does go down!
Jass continues to Detect Magic ... so far nothing out of the ordinary. From time to time an eidolon appears, pushes against the wall of force, and then returns whence it came ... and maybe the general magic surges, giving you a real clue that the enemy is well-accoutered. But they do not remain long enough for Jass to learn more. [OOC: Can Detect Magic penetrate the Wall of Force? Comments?]
Mal looks around and urges his friends to do so too. You all see nothing out of the ordinary. [OOC: However, your kindly DM is happy to point out that there is never a bad time to roll perception checks ... they are the only way to see someone hiding in plain sight, like Vorelle, for example.
Vauhwyt takes out her wand of Mage Armor and casts on Malgant.
Vorelle remains hidden, and pensive.
I'll let you know when you can post for Round 58. (ie, not yet)
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Wednesday January 16th, 2013 12:47:13 PM
OOC I dunno. It would have line of sight but not line of effect. Your call, it might show a thing was magic ( ie it glows magic to the viewer) but not what class( divination, enchantment)
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 16th, 2013 1:05:47 PM
OoC: Re Hide in Plain Sight. I beg to differ on the statement that the only way to detect something using Hide in Plain Sight is via a Perception check. There are, as far as I know, two types. One is an Extraordinary Ability, as is Vorelle's. In that case, I agree. A perception check is the only way to see something Hiding in Plain Sight as an Extraordinary Ability.
However, a Shadowdancer, for example, Hides in Plain Sight as a Supernatural Ability. These cases should be revealed by True Seeing as the Hiding, in this case, is a magical effect.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Wednesday January 16th, 2013 1:12:01 PM
Jass continues to concentrate on the Air Portal side with Detect Magic. He feels it is likely to be redundant with Atzyr's permanent Arcane Sight, but the group seems to have time and two eyes are better than one!
....Actions ooc: Line of Effect for cone shaped area (ie Detect Magic) is blocked by a solid barrier (ie Wall of Force). I would say Jass can't get magic through the wall of force because the origin point of the spell must be himself. If he were able to move the origin point to the far side of the Wall of Force (because he has line of sight), then the line of effect would be good.
Stay at R,4
Cast Detect Magic 2 of 3 rounds towards the Air Portal
Perception v Scrying and See Invisible - 29
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things. Stoneskin; [CL18] 180 hp 10/adamantine
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn d20+27=35 ; Wednesday January 16th, 2013 5:00:35 PM
Aztyr
Aztyr examines the fire portal while Jass surveys the air portal, using her arcane sight and her own senses. Perception 35
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn d20+22=29 ; Wednesday January 16th, 2013 5:03:47 PM
Malgant still remains vigilant, waiting to see if the other team can bring down a wall of force from another plane. he remains ready to create a Prismatic wall should the wall of force fall. Perception 30
Brahmah 231/231(195)hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis d20+28=33 ; Wednesday January 16th, 2013 6:33:24 PM
Still wishing they could rest more than five minutes, Brahmah watches with the rest.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?) Bull's Strength (18min, +4 str) Bear's Endurance (18min, +4 con) Cat's Grace (?min, +4 Dex)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] d20+27=37 ; Wednesday January 16th, 2013 10:53:42 PM
[OOC: A good old Detect Magic, and a few rounds of concentration, would reveal a small cluster of magical auras, hovering in one spot. Which, granted, wouldn't be the same thing as seeing Vorelle, but it would be a thing to may you say "hmmmmm."]
Vorelle stays alert, hoping to spot the next surprise before it gets unpleasant.
[Perception 27. Or 31, if it's a Magical Beast. Or 33, if it's Undead. Or 29 if it's a Reptilian Humanoid or a Monstrous Humanoid. And this is why I don't like to make generalized Perception checks. :) ]
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Thursday January 17th, 2013 8:49:49 AM
OoC:
> I'll let you know when you can post for Round 58. (ie, not yet)
Still waiting for this.
DM Cayzle - End of Round 57, Going into Round 58 Thursday January 17th, 2013 9:45:32 AM
Top of Round 57 Recap
Brahmah, Sir Joshua, and Vorelle stay alert.
Aztyr casts Mass Cat's Grace, Jass Detects Magic, Vauhwyt gives Mal a Mage Armor.
Mal readies a Prismatic Wall -- just in case a Wall of Force does go down!
Bottom of Round 57
Five T-Rexes rush the Wall of Force at the Fire Gate, then pop back. They look singed. A couple eidolons batter at the Wall of Force at the Air Gate, also ineffectually. One eidolon, shaped itself like a T-Rex, gets a good eyeful as it rushes in and out.
Then the Spider-Eidolon, dressed in his colorful scarves and top hat, enters the watery passageway through the Fire Gate. It does not look singed, and it is carrying a scroll. How?! How can it fit between the gate and the Wall of Force? There is no more than a teesny crack in which it can fit? But the answer is obvious to you through your own example: Clearly, the Spider is using Vauhwyt's favorite spell -- Fluid Form -- to squeeze into that space.
The Spider evidently used a move action to enter the watery passageway, and now uses a standard action to read his scroll. You deduce that it is Dimension Door or Teleport, because he disappears and then reappears in the teensy space between the Wall of Force and the Air Gate on the far other end of the watery passageway. That ends his turn, so there he "sits," squeezed between the Wall of Force and the Air Gate.
To add insult to injury, the short gaunt elf messenger re-appears, with a short message. "They say, 'Enjoy your lunch.' " Then he is gone.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Thursday January 17th, 2013 10:25:30 AM
OoC: Can you cast a Wall of Force behind another Wall of Force? That is to say, do you need Line of Effect to place a Wall of Force? Or just Line of Sight?
Can Jass place another Wall of Force behind the spider and between the spider and the Air Environment gate?
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Thursday January 17th, 2013 10:34:13 AM
"Well," Vauhwyt smiles a toothsome grin as the Jaunty spider appears and then pops behind the Wall of Force nearby. "I'm Vauhwyt. Welcome aboard. Sit. Be comfortable. Go ahead, be seated. We must drink. This is tranya. I hope you relish it as much as I."
"If you truly wish to speak, this is your chance. What did you have to say that you couldn't say before?"
"Jass," she then says over the Telepathic Bond, "can you place another Wall of Force behind the spider and between it and the exit to the Air Environment?"
++++++++++++++++++++++++++++++
No actions taken yet.
Positions: Vauhwyt Q&R/2&3; Mookie P4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5 Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
HP with Bear's Endurance: Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?) Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22) Mage Armor on Malgant (1h/CL1)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50 Wand of Mage Armor 31/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday January 17th, 2013 10:48:22 AM
Sir Joshua's getting a headache from all these creatures teleporting in and out and everywhere in between... "Can't we just get back to fighting already? Maybe if we let one of those T-Rex's in through the wall, we could have some warm steaks after I BBQ it... " he grumbles to himself...
DM Cayzle - End of Round 57, Going into Round 58 Thursday January 17th, 2013 10:55:32 AM
I do not think that the spider can hear you with a Wall of Force in between.
I think I have to rule that the Wall of Force blocks line of effect but not line of sight. Per the rules, "You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast." There are very few spells or effects that can get around that.
You cannot cast a Wall of Force on the other side of the existing Wall of Force, because you do not have Line of Effect.
The Walls of Force stretch from floor to ceiling and side to side, so nothing can spread around them, not even a poison gas or cloud.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn d20+28=39 ; Thursday January 17th, 2013 6:04:12 PM
Malgant looks for a scrying point around the messenger. He suspects the other team of using the messenger to scry on them. Perception 39 with true seeing. More to come as we discuss an appropriate response.
Cayzle Comments: No scrying sensor detected, via perception, or detection.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+18=26 ; Thursday January 17th, 2013 6:17:58 PM
Jass shakes his head, the "line of effect" proof against setting up spells on the other side of the Wall of Force. He listens to Malgant intently as to the proposed method of action (ooc: SEE EMAIL CHAIN) and waits for the Jaunty Spider to move through the portal before making any actions.
Once Malgant is ready, Jass will swim back to get out of the way and concentrate to dismiss the Wall of Force in front of the Air Portal.
He then readies a spell to reduce the effectiveness of the first creature getting close to his friends.
....Actions DELAY ACTION until Jaunty Spider leaves or Malgant says to go, whichever comes first
Move H,4
Standard action to dismiss Air Portal Wall of Force
READY ACTION Quickened Hold Monster on first enemy to get within 15 feet of a BBL Hero Will DC 24 or can't take any actions. Save 1/round
Perception - 26
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things. Stoneskin; [CL18] 180 hp 10/adamantine
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday January 17th, 2013 6:37:10 PM
(added to SJ) He'll also cast Death Ward, as that's his only buff left... _________________ 1. SJ - 213/213 (36 due to loss of Con belt, but spell gives it back to him...) 2. William - 194/194 hps (+36 hps due to Con spell, +2 Fort Save) 3. AC down by 3 due to Instant Armor (36/41 Touch) 4. Lost his slot less belt (Con +4) - so Con down to 12 = hps down by 36 pts due to loss, and Fort Save down by 2 also However, the spell (Bull's Endur) gives it back... 5. Found belt, cloak from ent...
Effects/Spells 1. Fly cast by others on both SJ and William 2. Resist Fire 30 on William by Jass 3. Resist Fire 30 on Sir Joshua by himself 4. Used up 6/17 LOH 5. GMW +5 on Lance 6. Instant Armor (13/18 minutes) 7. William is in the form of a sea lion 8. Hasted (don't remember exact duration) 9. Mass Bear's Endurance (18/18 minutes, cast round 57), replaces lost Con from losing belt 10. Death Ward (18/18 mins)
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] d20+27=28 ; Thursday January 17th, 2013 7:59:08 PM
Vorelle is well-hidden and decides to stay that way, although she remains alert. For certain values of "alert."
[Perception 28, or 32, or 34, or 30.]
Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis d20+28=34 ; d20+28=40 ; d20+28=46 ; d20+28=31 ; Friday January 18th, 2013 7:03:44 AM
(OOC: I have adjusted stats in the header in regards to the spells cast on Brahmah.)
Hiding is not in the plan this time around. He remains well see (for whatever it is worth). This way he doesn't accidentally step into the path of a friend's spell or whatever.
Perception 34, 40, 46, 31... not including enemy/terrain bonuses (see below) ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Fly (from Jass, 180 minutes upon entering realm) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) See Invisibility (Hand of Glory, cast on round 5) Resist Fire 30 (Brahmah and Polo) Spider Climb (tattoo, cast on round 19?) Bull's Strength (18min, +4 str) Bear's Endurance (18min, +4 con) Cat's Grace (?min, +4 Dex)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Friday January 18th, 2013 9:24:06 AM
"You ... can't hear me. Can you?"
Vauhwyt shrugs. "Mage Armor. Getcher Mage Armor. Right here while it's hot." she chants over the Telepathic Bond. She triggers the wand and touches Jass, then flows, liquid through the water to a place behind Malgant.
++++++++++++++++++++++++++++++
No actions taken yet.
Positions: Vauhwyt M&N/3&4; Mookie L4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5 Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
HP with Bear's Endurance: Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?) Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22) Mage Armor on Malgant (1h/CL1) Mage Armor on Jass (1h/CL1)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50 Wand of Mage Armor 30/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Sir Joshua the Virtuous (Ken), DR 5/evil Friday January 18th, 2013 12:41:59 PM
(Since we're not doing much... SJ will also cast Bless Weapon on his Sword AND lance (using his tattoo for the 2nd one).
Does he detect any evil in his perception checks when the baddies keep showing up?
Cayzle Comments: I do not think you have ever had enough exposure to the enemy to detect evil. So, so far at least, no, no evil. ALSO, you can only cast one spell per round! Please pick one!
DM Cayzle - End of Round 57, Going into Round 58 Friday January 18th, 2013 1:51:46 PM
Regarding the contention that Detect Magic (and by extension, Arcane Sight) would trump Hide in Plain Sight, here are some thoughts. Arcane Sight requires line of sight. You do not have line of sight to someone who has made a successful Stealth check, by definition. Usually that's because they have cover or concealment, but the fact remains that you cannot see someone who is using Stealth.
Therefore I rule that Stealth trumps Arcane Sight.
Some aspects of Detect Magic require line of sight, and others do not. If your target is holding still for three rounds, you could pinpoint the auras of the creature's magic with Detect Magic.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Friday January 18th, 2013 2:16:03 PM
OoC: What about True Seeing vs Hide in Plain Sight (SP)?
Cayzle Comments: A thankfully moot question in this adventure!
DM Cayzle - End of Round 57, Going into Round 58 Friday January 18th, 2013 4:30:16 PM
So far I got posts for Jass, Vauhwyt, Vorelle, Brahmah, half of Josh. I need Aztyr and Mal.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Friday January 18th, 2013 4:46:06 PM
Following the plans laid out via telepathic bond, Malgant directs Brahmah to move to Q,R/2.3 and Joshua to R4. The protector takes his place behind Brahmah in O,P/2,3 planning to expand into column N and row 4 when he enlarges. He remains ready to cast prismatic wall as soon as Mr Jaunty Spider moves into the Air realm.( Held Action) (Note to my friends, please vacate those squares where I will be enlarging or alot of squeezing will happen)
I'm running late or I would scan back far enough to find my list of effects. I'll put them in over the weekend.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Friday January 18th, 2013 4:52:38 PM
Aztyr Aztyr stays where she is and holds her action to cast a spell as soon as Jaunty Spider leaves. The spell she has in mind is an extended version of Solid Fog cast into the squares T,U/2-4. She will center it so that the effect only extends that far into the water realm. ( does fog work underwater?) She will use a limited wish to do this.
Cayzle Comments: Does fog work underwater? Per the rules, "Some spells might function differently underwater, subject to GM discretion." That means I get to make up whatever I want! Woo hoo! Did I mention that when cast under water, Walls of Force explode for 20d20 force damage to all in 90 ft radius when dismissed?
DM Cayzle - End of Round 57, Going into Round 58 20d20=256 ; 20d20=236 ; 20d20=209 ; 20d20=250 ; 20d20=205 ; Friday January 18th, 2013 6:03:16 PM
Just practicing.
Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Friday January 18th, 2013 11:45:23 PM
OOC: Fog shouldn't work underwater.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Saturday January 19th, 2013 12:52:23 AM
Sorry, like I said I was rushed.Malgant and Aztyr's actions will also be triggered if the jaunty spider dispels the wall of force. Additionally, Malgant would like to spend a Hero point to gain an extra action and cast a Blade barrier just this side of the prismatic wall when he casts it.
DM Cayzle - End of Round 57, Going into Round 58 Saturday January 19th, 2013 6:40:51 AM
QUESTION!
Brahmah and Joshua, Mal is asking you to move up. He wants Brahmah to move up 40 ft, and Josh to move up 60 ft.
Brahmah and Josh, please remind me if you have a swim speed or not. Also keep in mind that Aztyr cast extended haste not too long ago. If you do not have a swim speed, I need swim checks.
Also, Josh, are you casting and moving, or just moving, or what? If you are casting, what spell are you casting?
Also, Vauhwyt, even with Fluid Form, if you are behind both Mal and Brahmah, that's 25 ft to the enemy -- outside your reach, right?
Jass, you have to be in Close Range to dismiss the Wall. If you move as ordered, you'll be 65 ft away. Is that Close Range for you?
Also, when was William changed into a Sea Lion, and what is the duration on that?
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Saturday January 19th, 2013 8:09:34 AM
OoC: Sorry, that's wrong. With Mookie stretching himself to lengthen Vauhwyt's reach it comes to 75ft.
Cayzle Comments: Al, what ARE you talking about? A joke, right?
Al's Reply: Have you never seen a water balloon? You squeeze one end and it bulges out the other. I don't see why that same principle can't apply here.
Yes. Of course it's a joke.
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Saturday January 19th, 2013 11:15:21 AM
Let me answer what I can of your questions. The sea lion thing was just before we went into the mansion, so 2 minutes ago? Dunno the duration though. The guys not moving into their positions per "the plan" is probably due to my delay of post due to work. I apologize. If they turn out to be unable to move up and block that area, Malgant will do it and we will execute some complicated dance moves later on to fix it. The important thing is to have someone there to block the large eidelons because I think the poop will hit the fan this round.
SJ will cast bless weapon and since hes riding William, wouldn't that be his speed? and it seems the barding and saddle work with the polymorph? I would assume Williams speed is whatever a hasted sea horse/lion has? He will move if needed as part of the plan.. can't get to pc sheet right now...
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Saturday January 19th, 2013 1:39:55 PM
ooc: Jass' Close Range is 115' (25 + 5*2lvls) = (25+ 5*[18/2]) = (25+ 5*9) = 70 feet
It is still within Jass' close range
DM Cayzle - End of Round 57, Going into Round 58 Saturday January 19th, 2013 7:00:27 PM
Notes on William.
William was polymorphed into a Sea Lion in Round 35 via Polymorph spell.
For Sea Lion stats, I am using the 3.5 Sea Cat, but with no claws, rend, or darkvision, and it is an animal, not a magical beast.
The Polymorph emulated a Beast Shape II, so it lasts 1 min/lvl. Use William's stats except +4 Str, -2 Dex, and +4 nat AC. William has a swim speed of 40. When he was polymorphed, all his gear shifted with him, but Josh can ride him bareback, so no real biggie. He had not been mounted, but with his +31 on ride checks, Josh should be able to mount as a free action with no problem. HOWEVER, if he wants to stay mounted, William will have to squeeze. I'll assume that's what he'll do.
More to come tomorrow morning most likely. It's getting hairy now! To adjudicate! I still wish I knew how Brahmah was swimming/moving. Free action? Dunno.
DM Cayzle - End of Round 57, Going into Round 58 Saturday January 19th, 2013 7:03:07 PM
Mal, what are the coordinates for the placement of your prismatic wall?
Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis d20+16=17 ; d20+38=41 ; Saturday January 19th, 2013 11:18:42 PM
OOC: I wasn't planning on posting this weekend.
(OOC: Brahmah gets his standard swim movement (whatever that is, probably 30ft due to Haste and encumbrance), +5ft circumstance in a favored terrain, in this case water, so I believe, because of Haste, that I have a base Swim of 35ft, and my Longstrider DOES NOT add to this. He can breathe fine too, cus of his slotless Necklace of Adaption. He as the Hasted action and his Frost Chain not attack penalties underwater.... so I am not sure what I get in the way of number of two weapon attacks. I am being hopeful that I get everything as normal underwater...)
IC: Brahmah moves to the requested position and will follow or maintain as needed. (Swim 17 plus whatever benefits for terrain) The ranger drifts and loses himself (Camouflage and Hide in Plain Sight, in terrain, 43). Position is where I'm needed, on Mal's orders. ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) Resist Fire 30 (Brahmah and Polo) Bull's Strength (18min, +4 str) Bear's Endurance (18min, +4 con) Cat's Grace (?min, +4 Dex) Haste (Aztyr)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Mystery Item (4d8+7, 3/day)
AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn Sunday January 20th, 2013 8:04:36 AM
OOC I planned to drop the prismatic wall where the wall of force is now, either when Jass removes it or when the wall of force is dispelled by the spider.
AC 44,Touch 37,Flat 24 CMB 33, CMD 53 on level gound CMD 43 otherwise, 205/223(169) hp Malgant Winterborn Sunday January 20th, 2013 8:19:53 AM
Malgant's current effects list
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 13 rounds Mass Bear's endurance +4 con duration 18 minutes Mass Bulls strength +4 str duration 36 minutes Mass Casts grace +4 dex duration 18 minutes Haste duration 30 rounds Mage armor duration 1 hour 3 of 6 lesser rod of extend used. War domian 2/8 rounds used
DM Cayzle - End of Round 57, Going into Round 58 Sunday January 20th, 2013 10:12:30 AM
Mal, you realize that any enemies on the other side will almost certainly see the Prismatic Wall from their side when you make it?
AC 44,Touch 37,Flat 24 CMB 33, CMD 53 on level gound CMD 43 otherwise, 205/223(169) hp Malgant Winterborn Sunday January 20th, 2013 11:16:18 AM
yup ( see email) The plan didn't have Joshua mounted. He won't be charging back and forth but holding the line. The +1 mounted bonus will be greatly overshadowed by the squeezing penalties, but it is his call. Note that if this impedes Malgant or Brahamh the horse is right out. If I have to I'll damage it and dismiss it, but I'd rather not do that.
DM Cayzle - End of Round 57, Going into Round 58 Sunday January 20th, 2013 12:55:45 PM
William will be squeezed, not Sir Josh, and not Mal or Brahmah. Plus it is the only way I see for Sir Josh to get on the line in time. I think it will be fine.
Turn to come soon ... maybe later today?
DM Cayzle - End of Round 57, Going into Round 58 Sunday January 20th, 2013 5:02:05 PM Top of ROUND 58
Your Actions!
Vauhwyt speaks to the spider, then realizes it cannot hear her. She taps Jass with her wand of Mage Armor and then moves 15 ft back.
Jass moves to H4 and gets ready to dismiss the Wall of Force at the Air Portal as soon as either the spider disappears or Mal says to. [OOC: Cannot also ready a quickened spell too, sorry.]
Taking a leader's role, Mal directs Brahmah and Josh to advance, and warns that he is about to get bigger. He uses TWO readied actions (via hero point use) to ready both a Prismatic Wall and a Blade Barrier when the spider goes away and the wall of force goes down. He sets them both five ft back from the portal (per email).
Using his swim skill, haste, and favored terrain move bonus, Brahmah pushes through the water to take his place on the front line -- and hidden in plain sight!
Sir Josh casts Death Ward, then mounts Sea Lion William and orders his mount forward, as Mal directs. Milliam squeezes in next to the hidden Brahmah.
Aztyr readies a Solid Fog to cast when the wall goes down.
Vorelle stays hidden and alert.
=====
Enemy Actions!
The spider steps through the portal.
Jass takes down the Wall of Force.
Aztyr casts Solid Fog -- Your DM rules that all fog and mist effects cast under water manifest as BUBBLES! Obscuring Mist = Obscuring Bubbles, Fog Cloud = Bubble Cloud, Solid Fog = Solid Bubbles. In all mechanical ways, the spells function normally, except they will not extend past a water/air interface.
DM Cayzle - End of Round 57, Going into Round 58 Sunday January 20th, 2013 7:21:26 PM
Actually, I may or may not tell you what you see, seeing as the Solid Fog blocks all sight that far in. You can make perception checks to hear what's going on?
Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Monday January 21st, 2013 2:53:00 AM
OOC: Once an updated map is up Brahmah will act.
IC: Brahmah really wants to kill the spider, but holds action. Mentally, "Let me know when to strike." ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) Resist Fire 30 (Brahmah and Polo) Bull's Strength (18min, +4 str) Bear's Endurance (18min, +4 con) Cat's Grace (?min, +4 Dex) Haste (Aztyr)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Mystery Item (4d8+7, 3/day)
DM Cayzle - Round 58 Monday January 21st, 2013 8:29:01 AM
Mal, please roll eight spell resistance checks vs DC32, one for each of the layers of the wall, and another for the blade barrier, in order.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Monday January 21st, 2013 8:41:46 AM
OoC: Is there a map coming? There were a lot of changes last round.
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al d20+8=19 ; Monday January 21st, 2013 9:01:39 AM
Vauhwyt watches as the various magics go into place. It's an interesting tactic. Not one that is likely to work more than once. But, then again, perhaps once may be all that they need.
The Grim Trickster strains to hear what might be going on beyond the solid cluster of bubbles. She's never really been that good at this sort of thing. One of her biggest faults. But it's never really seemed that important. That is, until it is important. But, then again, once the moment of need is past, the moment and its need are both forgotten, pushed aside by more baroque and more interesting schemes and ideas.
Vauhwyt gives a mental shrug. Then, remembering herself, she slides forward with fluid grace and reaches a long fluid arm out to touch Sir Joshua as she triggers the Mage Armor wand again.
++++++++++++++++++++++++++++++
5ft Step forward / Cast Mage Armor on Sir Joshua
Perception check: 19
Positions: Vauhwyt N&O/3&4; Mookie M4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5 Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
HP with Bear's Endurance: Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?) Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22) Mage Armor on Malgant (1h/CL1) Mage Armor on Jass (1h/CL1) Mage Armor on Sir Joshua (1h/CL1)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50 Wand of Mage Armor 29/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
DM Cayzle - Round 58 Monday January 21st, 2013 9:38:47 AM
OOC: This is still Round 58. In the top of Round 58, you all acted. Jass, Mal, and Aztyr had readied actions.
In the bottom of Round 58, the spider stepped out. That triggered the readied actions, and down came the wall of force and up went the fog, prismatic wall, and blade barrier.
Next, still in the Bottom of Round 58, one of the enemy stepped into the portal. Now I need Mal to roll spell penetration for the wall and blade barrier against the intruder's resistance. It is not yet time for anyone to do anything else.
I figure I'll make a map when I know if the intruder(s) are repelled by the wall or not ... an end of Round 58 map.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] Monday January 21st, 2013 9:51:37 AM
[Well, the DM may not be able to post one round per day, but players are still on the hook for one post per day, and I haven't posted since Thursday. Mark.]
DM Cayzle - Round 58 Monday January 21st, 2013 9:54:28 AM
Chat and questions and checking in are always welcome!
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Monday January 21st, 2013 9:56:41 AM
OoC: Or ... roleplaying posts. I like your posts about Dirt City, Kathy. Good reminder of the long history of some of these characters.
DM Cayzle - Round 58 Monday January 21st, 2013 9:59:18 AM
And I appreciate your funny snarky comments about Vauhwyt's poor Perception skill, Al! :-)
She has her good friend Vorelle for perceiving stuff!
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Monday January 21st, 2013 10:23:03 AM
OoC: Well, didn't intend them to be snarky. Chaotic, rather. Though, I can see whereas they could be snarky as well.
DM Cayzle - Round 58 Monday January 21st, 2013 2:16:55 PM
If Dave cannot roll spell penetration for Mal by evening, I'll do it.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Monday January 21st, 2013 4:25:10 PM
Jass is excited about the challenge of this arena. Just like when the sorcerer hopped into the garbage pits under the Float for a friendly bout of fisticuffs, the idea that they can go all out without anyone dying is liberating to the former wanderer.
AC 44,Touch 37,Flat 24 CMB 33, CMD 53 on level gound CMD 43 otherwise, 205/223(169) hp Malgant Winterborn d20+18=21 ; d20+18=34 ; d20+18=25 ; d20+18=23 ; d20+18=30 ; d20+18=28 ; d20+18=22 ; d20+18=27 ; d20+18=19 ; Monday January 21st, 2013 6:45:33 PM
OOPs got carried away. Also I am sick as a dog so I probably won't post again tonight. We have a plan, stick to it. Does heroism, or my ioun stone add to this roll? Wasn't sure so these are my base rolls. 21 34 35 23 30 28 22 27
Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Tuesday January 22nd, 2013 2:27:11 AM
OOC: Wow, that's dedication. Lungs clotted and STILL online. Much props to you! ;)
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) Resist Fire 30 (Brahmah and Polo) Bull's Strength (18min, +4 str) Bear's Endurance (18min, +4 con) Cat's Grace (?min, +4 Dex) Haste (Aztyr)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Mystery Item (4d8+7, 3/day)
DM Cayzle - Round 58 d4=3 ; Tuesday January 22nd, 2013 8:14:28 AM
The only things that help in spell penetration rolls are things that boost caster level and the spell penetration feats.
Note: It is VITALLY important that you list all active effects in your posts along with current hp, spell resistance, items (like cloak of displacement) with defensive effects I might miss, etc etc.
Top of Round 58 Recap:
Vauhwyt taps Jass with her wand of Mage Armor, and she moves.
Brahmah moves up and hides.
Sir Josh casts and moves up next to Brahmah.
Aztyr, Mal, and Jass ready actions.
Vorelle stays hidden and alert.
Bottom of Round 58:
The spider steps through the portal to the Air Arena.
Jass takes down the Wall of Force, Aztyr casts Solid Fog, Mal casts Prismatic Wall and Blade Barrier. Note that Sir Josh and Brahmah are five ft into the Solid Fog, and they therefore take -2 penalty on all melee attack and melee damage rolls unless they have freedom of movement or equivalent.
An eidolon enters the watery passageway. It hits the prismatic wall. It has spell resistance 32. Only the second and the third layers of the wall affect it. But the eidolon seems to be immune to electricity and acid, by its response.
Due to the fog/bubbles, it can only see Sir Josh and Brahmah, except it cannot see Brahmah because he is hiding in plain sight. However, it's movements seem to be free of the effect of the solid bubbles.
It is a six-armed giant, with weapons in all hands. It fills the 15-foot wide passageway and is 20 ft tall, so it has to duck to avoid hitting its head. Its first weapon is a reach weapon, which it does not use. The other four weapons are adamantine short swords. The first is a speed shortsword, which gives it an extra attack, and then a main attack, and then attacks at -5 and -10 due to a high BAB. Then three attacks with the other short swords -- for a total of 7 attacks.
Sir Josh, your CMD is 10 +18 BAB +8 str +4 dex (mass cat's grace) + 4 ring +1 ioun stone +1 haste = 46.
Six of the seven attacks beat that CMD. The thing has Improved and Greater Sunder feats, so there are no AoOs and the extra damage beyond that needed to destroy the item passes on to Sir Josh.
The first attack destroys Sir Josh's headband of charisma +6 and inflicts 21 damage. The second destroys his spell component pouch and inflicts 26 damage. The third destoys his holy symbol and inflicts 32 damage. The fourth destoys his haversack and inflicts 25 damage. The fifth destoys his necklace of adaptation and inflicts 23 damage. The sixth destoys his ring of evasion and inflicts 19 damage.
Total damage to Sir Josh is 146 hp.
At the other end of the watery passageway, a huge 20 ft tall scaly mind flayer with 8 tentacles and tiny wings appears.
DM Cayzle - Round 58 Tuesday January 22nd, 2013 9:57:08 AM
John, we will be thinking of you. Dave, no worries, post when you can.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) d20+22=37 ; d20+18=24 ; d20+23=25 ; d20+24=26 ; d20+27=40 ; d20+16=30 d20+27=42 Tuesday January 22nd, 2013 10:06:32 AM
John, please take care! -SteveK
ooc: Jass didn't set 2 Ready actions. He set one Delay action and one Ready action. Confirming the DM is saying that the Delay didn't happen because it was after Spider action, therefore the Delay turned into a Ready.
ooc: Greater Sunder deals excess damage only from sundering weapon, armor, or shield, not any other object. None of the damage should pass on to Sir Joshua.
.................
"I'll take this one! Jass calls to his friends, and looks at the giant monster behind him. He figures that it must have come in behind Six-Arms and then dim doored to put in a squeeze play. The sorcerer smiles and nods. "You are quick, I'll give you that!", and then defensively casts a Quickened Dimensional Anchor on Mr. Tentacles, followed by another defensively cast Wall of Force between himself and the monstrosity.
The sorcerer then edges himself more to the center to reduce possibility of anyone 'porting onto this side of the wall!
Jass looks carefully to see if the being is only an illusion and if it is also an eidolon and watches for more casting.
....Actions Cast Defensively DC 31 vs check 40 = Success! Dimensional Anchor [8th spell slot] Ranged Touch AC 30 Spell Penetration: 37 No dimensional movement
Cast Defensively DC 25 vs check 42 = Success! Wall of Force [5th spell slot] on G/H line 18/18 rounds
5' Move to I,3
Perception = 24 Know Arcana = 25 Spellcraft= 26
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things. Stoneskin; [CL18] 180 hp 10/adamantine Mage Armor: (from Atzyr) [CL18]: +4 AC (no effect with Bracers of Armor)
DM Cayzle - Round 58 Tuesday January 22nd, 2013 10:38:29 AM
OOC: The Greater Sunder feat says this:
Benefit: You receive a +2 bonus on checks made to sunder an item. This bonus stacks with the bonus granted by Improved Sunder. Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item's wielder. No damage is transferred if you decide to leave the item with 1 hit point.
Ha! Excellent catch! The damage that passes through a sundered item to a wearer only applies if the sundered item is a weapon, shield, or suit of armor! Sir Josh takes NO damage! Thanks for keeping me on my toes!
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al d20+16=23 ; Tuesday January 22nd, 2013 12:32:47 PM
"Well, lets try and make sure this one doesn't leave either, Jass." Vauhwyt opens a more comfortable distance between herself and whatever is in the solid bubbles. Then she shapes the stuff of the shadow plane into a Wall of Iron used to block the portal to the Air Environment.
The wand of Mage Armor then drifts to the floor of the watery tunnel as Vauhwyt takes out a different wand.
++++++++++++++++++++++++++++++
5ft step back / Cast Greater Shadow Conjuration (Wall of Iron) / Drop Wand of Mage Armor / Draw Wand of Magic Missile
Wall of Iron to seal the portal to the Air Environment (Will vs DC21 to disbelieve. 60% chance to be real regardless.)
Knowledge Arcana 23 to identify the powers of these creatures.
Positions: Vauhwyt M&N/3&4; Mookie L4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5 Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
HP with Bear's Endurance: Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?) Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22) Mage Armor on Malgant (1h/CL1) Mage Armor on Jass (1h/CL1) Mage Armor on Sir Joshua (1h/CL1)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50 Wand of Mage Armor 29/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Sir Joshua the Virtuous (Ken), DR 5/evil d20+24=37 d20+24=38 d20+20=30 d20+15=24 d20+10=30 d4=3 d10+19=25 d10+19=23 d10+19=22 2d10(6+7)+38=51 Tuesday January 22nd, 2013 12:41:03 PM (OOC - Well, you just destroyed my PC my friend... Most of his major items are destroyed, armor's still damaged... He can't breath (necklace gone) in water (thus he's drowning), his toys are gone (bag gone), and his ring to evade damage is gone... So maybe he should stand there and be a pincushion now for any other attacks... He'll fill up the hallway and take it like a man... It was fun while it lasted... He'll go out like a hero and bards will sing of him and his valiant steed throughout the centuries... Women will wish their men were brave like Sir Joshua the Virtuous Martyr... I knew there was a reason he didn't want to move away from his defensive position... I'm not sure if I want to go to all the trouble now recalculating a bunch of modifiers now that his headband is gone... but that doesn't affect his attacks at least... )
Anyway... this sundering stuff really has gotten on my nerves...
While drowning and holding his breath, he'll attack with his full action against this eidelon thing...
Attack 1 (Holy, Ghost Touch, Blessed, oops, forgot +1 for mounted on rolls) Hit AC 38 for 25 Attack 2 (Hasted, forgot +1 mounted on roll) Hit AC 39 Att 3 Hit AC 30 for 23 Att 4 Hit AC 24 for 22 Att 5 Hit AC 30 for 51 pts (auto crit due to blessed) - BECAUSE of the crit, it also potentially blinds the eidelon (Fort Save vs. DC 28 to be only dazzled 3 rounds or permanently blind)... ___________ So... -6 Charisma from broken headpiece
1. SJ - 213/213 (36 due to loss of Con belt, but spell gives it back to him...) 2. William - 194/194 hps (+36 hps due to Con spell, +2 Fort Save) 3. AC down by 3 due to Instant Armor (36/41 Touch) 4. Lost his slot less belt (Con +4) - so Con down to 12 = hps down by 36 pts due to loss, and Fort Save down by 2 also However, the spell (Bull's Endur) gives it back... 5. Found belt, cloak from ent...
Effects/Spells 1. Fly cast by others on both SJ and William 2. Resist Fire 30 on William by Jass 3. Resist Fire 30 on Sir Joshua by himself 4. Used up 6/17 LOH 5. GMW +5 on Lance 6. Instant Armor (13/18 minutes) 7. William is in the form of a sea lion 8. Hasted (don't remember exact duration) 9. Mass Bear's Endurance (18/18 minutes, cast round 57), replaces lost Con from losing belt 10. Bless Weapon (18/18 mins)
Gosh Darn It! I forgot something important! The Solid Fog/Bubbles give all within 5 ft a 20% miss chance. I did not roll that for the many armed giant's attacks!
Of the six attacks, the second failed due to concealment, so the second attack did not destroy the spell component pouch.
Sir Joshua the Virtuous (Ken), DR 5/evil Tuesday January 22nd, 2013 12:57:45 PM
(OOC - So does William as sea lion get any attacks? Your earlier post on sea lions said he didn't have claws, etc...)
Sure, William can fight! Use the link I gave above, but instead of claw/claw/bite, he just has a bite. The reason he has a bite but no claws is here.
However, William is large in size, and is squeezing in next to Brahmah, so he takes a -4 on attacks and AC.
Also, note the rules for holding one's breath!
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] d20+26=41 ; Tuesday January 22nd, 2013 3:14:21 PM
The plan, as far as Vorelle remember it, is for her to try to use her bow.
However, she cannot. Aztyr's Solid Fog prevents her from shooting the six-armed giant, while Jass's Wall of Force is between her and the weird winged mind-flayer.
This bites, she thinks.
Sir Joshua seems to be in some distress; perhaps she can help. She re-positions, swimming awkwardly to P-4, while trying to remain hidden. [Stealth 41, with the penalty. Pretty sure that's a double move.]
Att = +4 + 7 more for difference in Strength + 1 hasted -4 Squeeze = Miss AC 16...
DM Cayzle - Round 58 Tuesday January 22nd, 2013 4:32:37 PM
Sir Josh, the enemy is not evil, so no auto-confirm on that crit. Please roll to confirm.
Also, what is your damage if you did not crit?
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Tuesday January 22nd, 2013 4:56:12 PM
ooc: Joshua is NOT drowning. He still has the Life Bubble spell that was cast on him by Jass before they ever stepped into this dimension.
Also, when an extradimensional item is destroyed, the contents are usually expelled back into the real Wold. Of course, no telling what will happen around here! :-)
DM Cayzle - Round 58 Tuesday January 22nd, 2013 5:16:19 PM Also, when an extradimensional item is destroyed, the contents are usually expelled back into the real Wold. Of course, no telling what will happen around here! :-)
Cayzle: Soumnds good to me. Although when I looked at Josh's sheet, it did not seem to me that there was all that much great stuff in it. :-)
AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn d20+29=41 ; 6d6+31=56 ; d6=3 ; d6=5 ; Tuesday January 22nd, 2013 5:49:15 PM
OOC Please note that Sir Joshua is under the effect of Holy Aura and as such the eidilon needs to save vs fort DC 27 for each hit or go blind. Also, if take under wing will not help the group with CMD then Malgant does not use the second hero point at all, just Righteous Might , Divine Power.
IC Will the AC granted by Take under wing improve the CMD of my friends? It doesn't say what type of bonus it is. Take Under Wing (Ex): When the protector takes an attack action or full attack action in melee, she can take a penalty of up to -5 on her attack(s) and add the same number (up to +5) to the armor class of all allies within five feet. The protector herself gains no AC bonus. At sixth level, all allies within 10 feet gain the bonus.
Malgant sticks to the plan, casting Righteous Might and enlarging and then using hero point to cast Divine Power to make himself strong. Siing the plight of his companions he uses another hero point to make a singlr vital strike at the six armed foe and takers his friends under his protective powers wing. Malgant also uses the power of the war domain to channel Improved Vital strike this turn.
base 15+ 9 str+ 5 enhancement+ 1 haste+ 2 heroism + 1 Imod the warrior+ 1 competence + 6 Divine Power -5 Take Under Wing -2 Size -4 Power Attack = +29
Hits AC 41 for 56 damage + 8 holy( you said it wasn't evil so this probably doesn't apply)
Effects on Malgant Barkskin 6 hour duration CL 18 Telepathic Bond from Aztyr CL16 Magic Vestment from Aztyr ( +5) 28 hour duration CL18 Mind Blank 24 hour duration CL18 Blur (Cloak of minor displacement) Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP" Ring of Counterspells set for Greater Dispel Magic Amulet of Mighty fists making all attacks holy and ghost touch Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22) Heroism(extended)from Vauhwyt 44 hrs CL22 Life Bubble-From Jass (4 hrs/CL18) Mass Fly-From Jass (155 min/CL18) Shield duration 12 minutes CL 18 Shield of Faith duration 12 minutes CL 18 True Seeing duration 12 minutes CL18 Freedom of Movement duration 175 minutes CL18 Resist Fire 30 duration 175 miunutes CL 18 Weapon of Awe 15 minute duration CL 18 Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 12 rounds Mass Bear's endurance +4 con duration 18 minutes Mass Bulls strength +4 str duration 36 minutes Mass Cat's grace +4 dex duration 18 minutes Stoneskin, DR 10/adamantine, @ 10 points a hit, max 80 points damage, Duration 80 minutes Haste duration 29 rounds Mage armor duration 1 hour Righteous Might duration 18 rounds Divine Power duration 18 rounds 3 of 6 lesser rod of extend used. War domian 2/8 rounds used Hero points used 2(3)
AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn d20+17=31 ; d6=5 ; d20+20=33 ; d20+22=34 ; Tuesday January 22nd, 2013 6:46:48 PM
Aztyr Ac 30 /17 touch /22 flat HP 169 CMB 16 CMD 31
Aztyr tries to help her friends out by casting things to make the eidelon less powerful. Unable to reach Brahmah she relies on ranged spells. First she throw a quickened ray of enfeeblement at the beast. Hits touch AC 31 for 10 points of strength loss DC19 for half SP 35 She then casts a spell she picked up on a whim, it makes Eidelon's less powerful by Devolving them Cast devolution , target loses 4 evolutions duration 18 rounds Will save DC 21 SP 34 Trusting In Jass she does not even spare a glance back at the eidelon behind them.
Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 12 rounds Mass Bear's endurance +4 con duration 18 minutes Mass Bulls strength +4 str duration 36 minutes Mass Cat's grace +4 dex duration 18 minutes Haste duration 29 rounds Shield, Duration 18 minutes Mage Armor, extended w/ Rod Cast at 8am each morning Duration 36 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 36 hours Resist Energy: Fire (DR 30) Duration 180 minutes
Cast on Others:
Malgant: Resist Energy: Fire (DR 30) Duration 180 minutes Malgant: Stoneskin, DR 10/adamantine, @ 10 points a hit, max 80 points damage, Duration 80 minutes Everyone: Haste, Duration 29 rounds
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
OOC Cayzle do multiple devolutions stack? The spell does not prohibit it like ray of enfeeblement does.
DM Cayzle - Round 58 Tuesday January 22nd, 2013 8:36:57 PM
Your foes are not evil, so only the first and third powers of Holy Aura apply:
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Sir Josh already has a +4 deflection bonus to AC with his ring. If that gets sundered, though, then the +4 Holy Aura deflection bonus will kick in.
DM Cayzle - Round 58 3d6(1+3+5)=9 d100=52 Tuesday January 22nd, 2013 8:38:16 PM
Take Under Wing WILL work to boost CMD. Was it in effect when Josh's gear was sundered?
Malgant no, it wasn't, but it will be now. does true seeing mitigate that miss chance? Either way 52% will make it hit. I miscalculated the damage, please add 9 more for the base damage I missed for my new size and the 3x damage of improved vital strike.
DM Cayzle - Round 58 Tuesday January 22nd, 2013 8:40:41 PM
Note that Mal and Aztyr cannot see the six-armed giant because of the bubbles. I think you need line of sight for the ray? And a 50% miss chance for melee attacks?
Sir Joshua the Virtuous (Ken), DR 5/evil d20+10=18 ; Tuesday January 22nd, 2013 10:52:46 PM
(Doing from phone so short post) Sj's roll for crit check is 18. I think he has a bonus due to a feat crit so its 22. Just take 1/2 dmg if not crit. Thx malgant for the great life bubble spell too ;)
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] Tuesday January 22nd, 2013 11:25:56 PM
[OOC: Now my mental picture of Sir Joshua after his Necklace of Adaptation is severed is kind of like when Woody opens Buzz Lightyear's helmet for the first time....]
Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis d20+26=33 ; d20+26=35 ; d20+28=41 ; Wednesday January 23rd, 2013 5:41:05 AM
OOC: I do have to agree with Ken. It sucks that this sundering thing seems to be all these things do. Depending on items is what most adventurers do and earning them is what is fun, taking them away.... not so much. It must also be said that, it is my belief that the other group is NOT honoring the 'not looking at other boards' clause we seem to be upholding. This is far more than getting lucky or being skilled. They have an insight we do not. And frankly, if they ARE looking at this board and reading posts, regardless who they are in the Wold, they should be drawn and quartered...
IC: (I'm not sure what Joshua cast last round.)
Brahmah takes time while hiding, to target this giant as his Quarry (will give him +2 attacking the giant and all crits are confirmed). Additionally, he will try to get a sense as to what the giant's next goal is, looking for shifting eyes, or body language. (Sense Motive 35, Perception 41) Lastly, Brahmah will be in Total Defense. (Total is +8, 6 dodge bonus from Acrobatics and 2 shield bonus from Two Weapon Defense, which raises his AC 38, plus Haste) ---------------------------------- Conditions/Other:
Belt gone. Cloak gone.
-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23) -5 Will save -8 Fort save -8 Ref save down 54 hps
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL) 2nd - Campfire Wall, Eagle Eye x2, Hide Campsite 3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)* 4th - Tree Stride x3 (1 hour per CL)
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: used Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return) Darkvision (on himself 10/15 hours, CL15) Longstrider (30 hours, extended) GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt) Resist Fire 30 (Brahmah and Polo) Bull's Strength (18min, +4 str) Bear's Endurance (18min, +4 con) Cat's Grace (?min, +4 Dex) Haste (Aztyr)
Item Provided junk: Daylight 1/day See Invisibility 1/day* Rod of Extend 3/day** Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Mystery Item (4d8+7, 3/day)
DM Cayzle - Round 58 Wednesday January 23rd, 2013 7:03:53 AM
Oooh! You CAN fire a ray at an unseen foe, or into mist or dark, per the rules. OK, I can do the turn!
DM Cayzle - Top of Round 59 d100=27 ; d100=67 ; d100=56 ; Wednesday January 23rd, 2013 10:15:07 AM
Note: It is VITALLY important that you list all active effects in your posts along with current hp, spell resistance, items (like cloak of displacement) with defensive effects I might miss, etc etc.
Top of Round 59:
Jass says to the squid-head, "You are quick, I'll give you that." Then he cleverly casts a quickened dimensional anchor on the giant mind flayer. His ray hits touch AC30, well over the things touch AC20. His ray penetrates SR37, well past the thing's SR31. It is anchored. Then Jass defensively puts up a Wall of Force to hem in the thing. For now. Then Jass, still in the form of a small water elemental, steps to I3.
[OOC: Jass, your DM grants you a hero point on the spot! Impressive!]
Vauhwyt conjures a wall of shadow-iron between the giant and the exit. She drops her wand of mage armor and takes out her magic missile wand. (Note: Need line of sight to use it, right?)
Grappling with despair, Sir Josh and William make full attacks. The paladin hits once, against the giant's amazing AC60, doing 26 damage, of which 16 penetrates the giant's stoneskin-based DR10/adamantine. (Note that a +4 enhancement bonus will also bypass this DR.) OOPS! Forgot to roll bubble-based concealment to see if Sir Josh's attack actually misses ... 27% = it hits!
Note: The giant has blurry edges (Blur spell), but I rule that concealment does not stack.
Vorelle swims over Mal to P4, and when Mal enlarges, she manages to squeeze into the five-ft space above William at Q4. All that, even hiding, is just a move action, your kindly DM rules ... and therefore Vorelle has a standard action left. She still cannot see the giant, however, and the solid bubbles start right before her nose.
Mal takes all his nearby friends under wing. He makes an attack that has a 50% miss chance. The DM rolls a 67 -- but it is moot, since the strike is still a miss vs the giant's AC60. But the miss still grants the Take Under Wing bonus to William and Josh.
Aztyr fires a quickened ray at the giant -- also with a 50% miss chance, but the DM rolls a 56, so that's ok. The Ray forces the giant to make a DC19 Fort save for 10 pts Str penalty or 5 on a save.
Aztyr also wants to cast a Devolution spell, but to cast that, she definitely needs line of sight, which she does not have. She still has a full round of actions to take.
Brahmah stares at the giant, setting him for his quarry. He says hidden and on the defensive.
I need a standard action from Vorelle and a full round from Aztyr.
Aside from questions, comments, and RP chatter, And Vorelle and Aztyr's actions asap, please wait for the enemy to act.
Mal and Vorelle are squeezing. That's -4 to hit and -4 AC. Mal, even if you had a 15x15 space, you are now Huge (tall), just liek the two eidolons in the paassageway with you, and the ceiling is only 15 ft high, so you have to crouch down (ie, squeeze).
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 23rd, 2013 11:14:00 AM
"Aztyr," Vauhwyt thinks to her sister liontaur, "can you dismiss the Solid Bubbles? I don't think they're having the affect that you wanted. I suspect some form of Freedom of Movement affect."
++++++++++++++++++++++++++++++
Positions: Vauhwyt M&N/3&4; Mookie L4
Swim Speed of 60 from Fluid Form
Spells cast on Vauhwyt: (Minus 16 min) Extended See Invisible (7 hrs, 33 min/CL22) Extended Heroism (7 hrs, 33 min/CL22) Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22) Detect Scrying (24 hrs/CL22) Fluid Form (22 min/CL22) Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?) Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??) Telepathic Bond (Permanent/CL18?) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy (Fire) (180 min/CL18) Faerie Fire (Duration Unknown) Loss of Belt of Dexterity +6 Loss of Cloak of Resistance +5 Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
HP with Bear's Endurance: Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73
Spells cast on Mookie: Heroism (4 hrs, 6 min/CL22) Life Bubble-From Jass (4 hrs/CL18?) Mass Fly-From Jass (180 min/CL18?) Resist Energy-From Jass (Fire) (180 min/CL18) Telepathic Bond (Permanent/CL18?) Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18) Mass Bull's Strength from Malgant +4 STR (18 min/CL18)
Spells cast on Others: Greater Magic Weapon +5 (22 hrs/CL22) -- 1x Mal (monk unarmed attacks) -- 3x Vorelle (2 hand axes and bow) Resist Energy on Brahmah (Fire) (180 min/CL18) Resist Energy on Vorelle (Fire) (180 min/CL18) Greater Magic Weapon +4 on Brahmah (18 hrs/CL18) Heroism Extended on Malgant (44hrs/CL22) Mage Armor on Malgant (1h/CL1) Mage Armor on Jass (1h/CL1) Mage Armor on Sir Joshua (1h/CL1)
Note: Aztyr gets Heroism whenever she wants, up to 3x per day
Keeping Track Of Stuff: Lesser Meta Rod Of Extend: used 0 of 3 Darkwalk: used 1 of 50 minutes (unavailable) Staff of Transmuting Buffs: used 8 of 10 charges Impromptu sneak attack: used 0 of 1 Tricky spells used: 0 of 3 Compel Spirit: used 0 of 5 Rod of Extend: used 2 of 3 Prayer Beads: used; Karma Used 2 Hero Points Wand of CMW 46/50 Wand of Mage Armor 29/50
Mookie's Tattoos - Lockjaw used 1 of 2 - Feather Step used 0 of 3
Spells Used 0 of 7 lvl 1 spells Used 6 of 7 lvl 2 spells Used 6 of 7 lvl 3 spells Used 3 of 7 lvl 4 spells Used 1 of 6 lvl 5 spells Used 2 of 6 lvl 6 spells Used 1 of 4 lvl 7 spells
Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6) =========== Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3 Paws x2 +20 / Damage 1d4+3+3d6 Twilight Knife +14 / Damage 1d4 4d6Sneak
Sir Joshua the Virtuous (Ken), DR 5/evil Wednesday January 23rd, 2013 11:25:29 AM (Checking in... Waiting on enemy attack... Wow, AC60... How in the world would something get that high?... Just musing here... Aren't there penalties for being so huge on your AC? ... And I'm glad that I'm not the only one who's suspicious and unhappy re: some of the other activities re: sundering and "knowing" exactly what to do against us... )
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Wednesday January 23rd, 2013 11:38:44 AM
Jass feels rewarded and heroic for stopping the squeeze attack, even if it only is temporary. Really, he thinks, the way the battle is going, it's going to be over in the less than 2 minutes that the wall is going to remain. That is, unless Mr. Tentacles has magic that could even take down a Wall of Force.
So the sorcerer keeps an eye behind him as he sizes up the battle to the front. Telepathic Bond should come in handy... " Atzyr, I think either a Ready Dismiss of the bubbles to wait until after Six Arms attacks, or just a targeted Greater Dispel Magic on Six Arms if Atzyr has True Seeing. We gonna have to start dispelling and devolving things on that monster."
"Keep a lookout for the Third Key. If we can get that, we may not have to defeat these guys, just go around them."
....Actions
.....Active Effects immune to Cold, Nonlethal damage, Paralysis, and Sleep Damage Resistance 5/- non-intelligent undead do not notice Jass unless he attacks them
False Life; [CL18] 18/18 hr +18 hit points Shield, [CL18] extended [rod] 31/36 min; +4 AC Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo Daylight: [CL5] 45/50 min; on scroll 60' bright light Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse Vampiric Touch: 24 hours; 104 Temporary Hit Points Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things. Stoneskin; [CL18] 180 hp 10/adamantine Mage Armor: (from Atzyr) [CL18]: +4 AC (no effect with Bracers of Armor)
DM Cayzle - Top of Round 59 Wednesday January 23rd, 2013 11:52:03 AM
Note: True seeing does not see through the bubbles. The readied dismissal is a good idea, but since Aztyr cannot see when the giant takes his attacks, she will have to ready her dismissal based on Josh or Brahmah's say-so.
Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] Wednesday January 23rd, 2013 12:35:55 PM
I said that I moved to P-4, not Q-4. I didn't realize that Malgant was already occupying that space.
So, Vorelle spends her standard action getting the hell out of everybody's way. Just put me somewhere where I'm not squeezing and not blocking anybody, and I'll do my best to sit down and shut up.
DM Cayzle - Top of Round 59 Wednesday January 23rd, 2013 12:58:58 PM
Ugh! Kathy!
You did move to P4. Then Mal expanded to huge size, and I nudged you over to an open spot.
I'll move you as you say, if you like. No problem.
No one wants you to sit down and shut up! Please!
=======
Well, my friends, I'm hearing a lot of frustration at the sunder tactic, the close quarters, etc etc. I am sorry that the adventure is not what you would prefer. You can either stick it out, or get a consensus for us to come to a stop, and I can hand the game over to the next guest DM. I'm good either way.
I will say that the eidolon characters you are facing were created for Jim C's Eidolon Tap of June 2012 ... and they were used unchanged for this module. They were not created with you all in mind. Are eidolons very much overpowered? Sure. Witness the Wold's decision to drop the APG classes entirely. Are they intended to attack you specifically? No.
I will also note that the tight passageway is more of a problem for the other team than for you.
Sir Joshua the Virtuous (Ken), DR 5/evil Wednesday January 23rd, 2013 1:13:02 PM
I am frustrated, I agree and this whole adventure has been frustrating for me, especially with overpowered eidelons, all kinds of rules for different planes and close spaces, etc to track...
If we are voting, then my vote is to come to stop (1st choice) or stick it out (2nd choice).
However.... I don't want a new DM, as I'm not sure it's an issue with you my friend. It's an overall design and rules issue, and this adventure is just not enjoyable or fun anymore and I'm getting a headache from trying to track all the various rules and how sundering various items affects our actions in a variety of planes and tight fits... Of course if its hard for me to track (and I really don't feel like going to all the trouble every post to try to keep all the rules and modifications in mind I must admit), then it's got to be even harder for you, our patient and kindly DM.
IMHO, it sounds like some flaws in the module are mixing with overpowered eidelons to make things a lot harder. Also, some of our concerns about the other team maybe "peeking" in our game (if that's actually the case, but I'm not saying they're guilty beyond a shadow of a doubt... we just have suspicions...) just make things that much more painful and challenging and give us an even bigger headache...
So I'm opposed to changing DMs but am Ok with stopping this thing where we're at... Of course if I'm in a minority position, then I'll stay and finish it with gusto...
Cayzle comments: LOL! I appreciate the vote of confidence, Ken, but Steve K has already volunteered to DM the next (and final) BBL module! And I thank him for it!
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 23rd, 2013 1:31:00 PM
OoC: Well, my main complaint is that the situation is blatantly artificial. Take for example, the Fire-ents. I would, personally, have required that the Fire-ents have some sort of motivation for sacrificing their lives in order to destroy the party's items. Yes, they are capable of sundering items. But to have them do so exclusively, with the certainty that doing so will cost their lives seems highly artificial to me. Have I ever mentioned how much I dislike PvP Arena games?
As to why the current Eidilon is engaging in the same tactics, I suspect that we were being watched during the battle with the Fire-ents. Their Sneaker may have been just outside the far portal observing our tactics. That would explain a lot. And I mean a lot.
In retrospect, it may have been a mistake to take on the Fire-ents, especially after seeing the tactics that Cayzle was using.
Cayzle, how much trouble are you having with the other team's posting frequency?
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 23rd, 2013 2:06:42 PM
OoC: Also, as to the Sundering thing, the fact that this is such an effective tactic underscores how much of the power inflation in the Wold is driven by magic items. The PC's have become dependant on them.
That aside, though, I think Ken is right. Recalculating from the loss of magic items is (and is going to continue to be) a PITA. If removal of magic items is going to be a continuing tactic, I think we should seriously consider letting this game go.
Vorelle [effects below][AC 34; HP 200/164] Wednesday January 23rd, 2013 2:10:39 PM
My character has done nothing but hide and make Perception checks since the beginning of January. She is useless in the current fight. I can't think of a way to make her useful, and I am trying, all appearances to the contrary.
In the meantime, we're a mostly Large and Huge-sized party squashed into a narrow tube, in an environment that would kill us all without magic, fighting opponents we cannot see, when every round takes at least two days to complete.
I can't think why anybody would be frustrated with that.
That said, I don't really want to end the module. I just want out of this damned tube.
Current Effects: Life Bubble Fly GMW Resist Fire Bull's Strength Cat's Grace Bear's Endurance
Cayzle Comments: Well, if you want out of the watery tunnel, why don't you just Plane Shift or Wish or otherwise move the party to somewhere in the Earth or Fire Arena?
DM Cayzle - Top of Round 59 Wednesday January 23rd, 2013 3:06:10 PM
Al: Cayzle, how much trouble are you having with the other team's posting frequency?
I have four players running six eidolons. They chose to wait in Ambush at the Air Portal, so that meant while you guys were fighting in the Fire Arena, they were twiddling their thumbs. Posting fell way off then, understandably -- but that was their choice. Since then, the very tight confines of the watery passageway -- where you guys chose to hole up! -- have meant they cannot all fit. So they have been very frustrated there too, with a couple not posting daily, feeling rather like Vorelle does, waiting for a chance to be able to get in.
OTOH, I think that it is not giving away too much to report that I had a Scarlet Tap player post just today: "I can't speak for anyone else, but whether its trample, sunder or just good ol' clobbering I'm really excited to finally be toe-to-toe with the BBL crew. Hoping to pick up a few tricks from them to be able to use myself!"
DM Cayzle - Top of Round 59 Wednesday January 23rd, 2013 3:59:28 PM
As Kathy points out correctly, the pace of play is too slow. So I can't wait on Aztyr's move. Aztyr can choose to have cast a Ray of Enfeeblement, not a Quickened Ray, or he can keep the quickened ray and also choose a readied action based on hearing that the six-armed giant has finished his attack, as discussed above.
I'll let you know what happens in the second half of Round 59.
AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn Wednesday January 23rd, 2013 5:04:56 PM
Pardon me for having a job man. Aztryr dismisses the bubbles. Not that it will help. I can't hit AC 60 even without trying to provide AC for the rest of the group. And why isn't Brahmah taken under wing? He sure as hell is within 10 feet of me.
AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn Wednesday January 23rd, 2013 5:11:22 PM
I vote for leaving this scenario too. Any more of this is going to piss me off to the point I just quit altogether. Sure, devolving it may allow us to finally hit it but there are 5 more where that came from. Recalculating every stat I have is going to get old really fast too. I have been able to keep iut straight so far but I am sick, running 2 characters here and 1 in Hook city too. There aren't enough hours in the day to keep coming to the place I go to relax and finding more impossible crap to overcome.
DM Cayzle - Top of Round 59 Wednesday January 23rd, 2013 6:35:41 PM
Sure Brahmah is under wing. Sorry I did not mention it.
Dave and Ken are in favor of stopping. Al seems more in favor of stopping than opposed. Kathy is discontent but not yet voting to stop. If John weighs in, great, but we'll go with the consensus. Steve?
Sir Joshua the Virtuous (Ken), DR 5/evil Wednesday January 23rd, 2013 7:29:02 PM
(on a side note and not trying to cheat... but how in the world does something get an AC of 60? I've never heard of something that high and I was trying to figure out how you'd get that...?)
DM Cayzle - Top of Round 59 Wednesday January 23rd, 2013 8:41:20 PM
How do you get an AC 60? Fair question.
Base AC10 + eidolon armor bonus +16 nat AC. Huge Evolution +5 nat AC. Maxed out Improved Natural Armor Evolution +8 nat AC. That's a 39. Then add in the usual suspects: +8 bracers, +5 barkskin, +5 ring +? dex, -2 size ... etc etc ... and you get in the ballpark, without revealing all the secrets.
Sir Joshua the Virtuous (Ken), DR 5/evil Wednesday January 23rd, 2013 8:58:20 PM
Wow... That's high... I didn't know Nat armor stacks and also with barkskin.. tough guy AMD we need.crits to even hit him... I'm glad I voted to end scenario ;). Thx for the info...
Vorelle [effects below][AC 34; HP 200/164] Wednesday January 23rd, 2013 10:27:45 PM
I can't help but notice that eidolons don't get a +16 armor bonus until 20th level. I also can't help but notice that there is more than one of these things, making the CR of this encounter in the neighborhood of 24 or 25. If the used the PC Wealth table instead of the NPC Wealth table, the CR goes up by 1. And I can't help but notice that we are 18th level. An Epic challenge is supposed to be APL+3; we're at APL+4 at an absolute minimum.
Also, I've lost track; do I need to state some actions now?
Cayzle Comments: Well, if you want out of the watery tunnel, why don't you just Plane Shift or Wish or otherwise move the party to somewhere in the Earth or Fire Arena?
Vorelle is too busy casting Bigby's Obscene Gesture.
Current Effects: Life Bubble Fly GMW Resist Fire Bull's Strength Cat's Grace Bear's Endurance
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Wednesday January 23rd, 2013 10:37:06 PM
"Ha!" Vauhwyt snorts, bubbles emerging from her nose.
Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis Wednesday January 23rd, 2013 11:55:33 PM
OOC: Short of natural 20's, Brahmah is not damn likely to hit, at all, ever. This is why I took a standard action to Quarry, because IF I ever hit, it auto crits. *smug smile* So... on the other hand, we're all screwed, not just me, so whatever.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Thursday January 24th, 2013 10:24:08 AM
ooc: Bigby's ... double Ha!!
I'll go with the consensus.
It is obvious that frustrations are extremely high, and I'd rather move on than to continue a non-fun situation. ......................
With all the Loot&Booty Board actions before this module started, I was fairly sure our party opponents were going to be the Eidolon team from the Tap. In fact, I think Cayzle and several others mentioned that straight up in L&B.
Coupled with the sincere belief that 1) APG in general and Eidolons in particular are overpowered and 2) the Eidolons from Jim's Tap had all Eidolon advantages (to include 20th lvl wealth spent completely on the Eidolon) with none of the Summoner weaknesses (ie having a summoner)... I was convinced at the outset that BBL was going to lose.
So I just came for the fun of trying. .....................
In game sense, Jass has been doing much better than everyone else this particular module. He's been able to DO something nearly every battle, and be effective. I know that is not the experience of most and is also contributing to my devil-may-care exuberance.
Jass' next action to reduce Six Arms was going to be less effective: Greater Dispel Magic hoping to reduce the AC. With Cayzle's reveal of how Six Arms got his AC, the Eidolon would still be a whopping AC 57 without trying hard!
.....................
If Jass can target Six Arms, maybe a Greater Dispel Magic followed by a Quickened Hold Monster could be effective for the team to coup de grace?
Maybe Atyzr with Limited Wish to succeed in a Dismissal or Banishment will still make the Eidolon pop out of the dimension and we succeed without killing any of them.
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday January 24th, 2013 10:33:11 AM
How about a limited wish that gets us out of this adventure and back home where we can do something more useful than get frustrated? ;)))) Good plans Steve on how we could possibly do a coup de grace...
john info Thursday January 24th, 2013 11:21:33 AM
Cayzle, bracers don't stacki with reguylar armor bonus, just like they don't stack with mage armor spell,because they usesame bonus type.
As to quiting, ii will go with the rests decision.
DM Cayzle - Top of Round 59 Thursday January 24th, 2013 11:56:15 AM Cayzle, bracers don't stacki with regular armor bonus, just like they don't stack with mage armor spell,because they usesame bonus type.
Cayzle: Yup, you cannot use actual armor with a Mage Armor spell or with bracers because they all grant "armor bonuses." But a liontaur, for example, can use Barkskin, with her racial natural armor bonus and with Mage Armor, because the bonuses granted are (1) an "enhancement bonus to natural armor" and (2) a "natural armor" bonus and (3) an "armor bonus." All three of those are different, and they all stack.
DM Cayzle - Top of Round 59 Thursday January 24th, 2013 12:02:31 PM
Dave and Ken are in favor of stopping. Al and Jay seem more in favor of stopping than opposed. Kathy is discontent but not yet voting to stop. John and Steve will go with the consensus.
More comments? I count two votes to stop, two leaning that way, one discontent but willing to go on, and two willing to go with the group.
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday January 24th, 2013 1:43:30 PM
IMHO, it seems that we don't have any one of us who has actually voted "Yes" to staying... I think that says something...
Cayzle Comments: Yup, I think it does too. Barring shouts of protest, we'll shut this puppy down RSN.
Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) Thursday January 24th, 2013 4:10:23 PM
RSN?
Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al Thursday January 24th, 2013 4:28:18 PM
OoC: Royal Scandinavian Navy.
Vorelle [effects below][AC 34; HP 200/164] Thursday January 24th, 2013 4:52:14 PM
OOC:
I've been debating of how much of a thing to make of this. Here's the short version. Games have rules. Pathfinder has rules. Those rules have (for example) sundered our gear, dispelled our resting place, limited our movement, and hampered our vision. But those same rules also say we shouldn't be fighting this encounter in the first place.
Given that, I'm changing my vote to a "no." I'm also wondering whether we should review APL and CR on the DM board, because this isn't the first time something like this has happened.
Also, RSN=Real Soon Now
DM Cayzle Thursday January 24th, 2013 5:00:29 PM
Thanks for your input, everybody.
Judging the difficulty level of foes in high level games is hard -- at least for me it is. My understanding is that with all its added powers, APG and Ultimate books, Pathfinder now recommends cutting off play at level 15. I think the Pathfinder Society (or whatever they call it) does that too. Jerry proposed that to us ACDMs recently, but instead we decided to "de-inflate" the Wold. That is, part of why we brought the power level of the Wold down a couple notches was because we thought that our promise of playing a PC from level 1 to level 20 was a key part of the Wold.
Well, anyway, thank you for your kind indulgence and patience with the game.
It seems unfair to Steve to just ask him to take over immediately, so I'll Deus Ex Machina an exit and wing it as DM for a while until he can jump in.