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Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] 
Wednesday January 16th, 2013 11:48:33 AM

Vorelle watches as her friends begin casting spells. First Aztyr and Malgant. Vorelle's Strength and Dexterity are already magically enhanced, but the Constitution boost is welcome.

Jass and Vauwhyt cast spells, too, as Vorelle watches.

For some reason, Vorelle thinks of Theo. The young mage had begun adventuring with Vorelle, and Vauhwyt, and all of them, way back in Dirt City. Theo had been an awkward mess at the time; all bony limbs and too-large robes and stumbling feet. He had come into his own, though, as the group adventured and began growing in power. By the time they'd fought off the lizardfolk and saved the city (again), Theo had become a formidable opponent.

Vorelle wonders where he is now.

DM Cayzle - Top of Round 57 actions 
Wednesday January 16th, 2013 11:56:50 AM


Round 57

The messenger has a message for you before being dismissed by Mal: "We allowed you to fight with honour. Should you change your minds when we breach your walls, you may drop your weapons to signal your compliance."

Brahmah grips his weapons and readies for a fight. He seems disinclined to drop his blades.

Sir Joshua keeps alert (see hint about Perception checks below).

Aztyr casts Mass Cat's Grace.

Mal dismisses the messenger, and then readies a Prismatic Wall -- just in case a Wall of Force does go down!

Jass continues to Detect Magic ... so far nothing out of the ordinary. From time to time an eidolon appears, pushes against the wall of force, and then returns whence it came ... and maybe the general magic surges, giving you a real clue that the enemy is well-accoutered. But they do not remain long enough for Jass to learn more. [OOC: Can Detect Magic penetrate the Wall of Force? Comments?]

Mal looks around and urges his friends to do so too. You all see nothing out of the ordinary. [OOC: However, your kindly DM is happy to point out that there is never a bad time to roll perception checks ... they are the only way to see someone hiding in plain sight, like Vorelle, for example.

Vauhwyt takes out her wand of Mage Armor and casts on Malgant.

Vorelle remains hidden, and pensive.

I'll let you know when you can post for Round 58. (ie, not yet)

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn 
Wednesday January 16th, 2013 12:47:13 PM

OOC
I dunno. It would have line of sight but not line of effect. Your call, it might show a thing was magic ( ie it glows magic to the viewer) but not what class( divination, enchantment)

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Wednesday January 16th, 2013 1:05:47 PM


OoC: Re Hide in Plain Sight. I beg to differ on the statement that the only way to detect something using Hide in Plain Sight is via a Perception check. There are, as far as I know, two types. One is an Extraordinary Ability, as is Vorelle's. In that case, I agree. A perception check is the only way to see something Hiding in Plain Sight as an Extraordinary Ability.

However, a Shadowdancer, for example, Hides in Plain Sight as a Supernatural Ability. These cases should be revealed by True Seeing as the Hiding, in this case, is a magical effect.

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) 
Wednesday January 16th, 2013 1:12:01 PM

Jass continues to concentrate on the Air Portal side with Detect Magic. He feels it is likely to be redundant with Atzyr's permanent Arcane Sight, but the group seems to have time and two eyes are better than one!

....Actions
ooc: Line of Effect for cone shaped area (ie Detect Magic) is blocked by a solid barrier (ie Wall of Force). I would say Jass can't get magic through the wall of force because the origin point of the spell must be himself. If he were able to move the origin point to the far side of the Wall of Force (because he has line of sight), then the line of effect would be good.

Stay at R,4

Cast Detect Magic 2 of 3 rounds towards the Air Portal

Perception v Scrying and See Invisible - 29

.....Active Effects
immune to Cold, Nonlethal damage, Paralysis, and Sleep
Damage Resistance 5/-
non-intelligent undead do not notice Jass unless he attacks them

False Life; [CL18] 18/18 hr +18 hit points
Shield, [CL18] extended [rod] 31/36 min; +4 AC
Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Daylight: [CL5] 45/50 min; on scroll 60' bright light
Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse
Vampiric Touch: 24 hours; 104 Temporary Hit Points
Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Stoneskin; [CL18] 180 hp 10/adamantine

....Spells Highlight to display spoiler: {
(DC 10 +9 +spell lvl) +1DC Necromantic

Spell Lvl.0 1 2 3 4 5 6 7 8 9
Avail....All 9 8 8 8 8 7 7 6 4
Used...... * 1 6 5 4 5 1 6 2 1
}

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+20=33 ;
Wednesday January 16th, 2013 2:35:37 PM

Sir Joshua remains on watch... Perc = 33

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn  d20+27=35 ;
Wednesday January 16th, 2013 5:00:35 PM

Aztyr

Aztyr examines the fire portal while Jass surveys the air portal, using her arcane sight and her own senses.
Perception 35

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn  d20+22=29 ;
Wednesday January 16th, 2013 5:03:47 PM

Malgant still remains vigilant, waiting to see if the other team can bring down a wall of force from another plane. he remains ready to create a Prismatic wall should the wall of force fall.
Perception 30

Brahmah 231/231(195)hps (249), AC 28,TOUCH AC 17 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis  d20+28=33 ;
Wednesday January 16th, 2013 6:33:24 PM

Still wishing they could rest more than five minutes, Brahmah watches with the rest.

Perception 33
----------------------------------
Conditions/Other:

Belt gone.
Cloak gone.

-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23)
-5 Will save
-8 Fort save
-8 Ref save
down 54 hps

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL)
2nd - Campfire Wall, Eagle Eye x2, Hide Campsite
3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)*
4th - Tree Stride x3 (1 hour per CL)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day*

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 10/15 hours, CL15)
Fly (from Jass, 180 minutes upon entering realm)
Longstrider (30 hours, extended)
GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt)
See Invisibility (Hand of Glory, cast on round 5)
Resist Fire 30 (Brahmah and Polo)
Spider Climb (tattoo, cast on round 19?)
Bull's Strength (18min, +4 str)
Bear's Endurance (18min, +4 con)
Cat's Grace (?min, +4 Dex)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Rod of Extend 3/day**
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons

Hero Points: 4/7
Hero Points Spent: 3
------------------
Polo's HPS : -5/115

Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164]  d20+27=37 ;
Wednesday January 16th, 2013 10:53:42 PM

[OOC: A good old Detect Magic, and a few rounds of concentration, would reveal a small cluster of magical auras, hovering in one spot. Which, granted, wouldn't be the same thing as seeing Vorelle, but it would be a thing to may you say "hmmmmm."]

Vorelle stays alert, hoping to spot the next surprise before it gets unpleasant.

[Perception 27. Or 31, if it's a Magical Beast. Or 33, if it's Undead. Or 29 if it's a Reptilian Humanoid or a Monstrous Humanoid. And this is why I don't like to make generalized Perception checks. :) ]

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Thursday January 17th, 2013 8:49:49 AM


OoC:

> I'll let you know when you can post for Round 58. (ie, not yet)

Still waiting for this.

DM Cayzle - End of Round 57, Going into Round 58 
Thursday January 17th, 2013 9:45:32 AM


Top of Round 57 Recap

Brahmah, Sir Joshua, and Vorelle stay alert.

Aztyr casts Mass Cat's Grace, Jass Detects Magic, Vauhwyt gives Mal a Mage Armor.

Mal readies a Prismatic Wall -- just in case a Wall of Force does go down!

Bottom of Round 57

Five T-Rexes rush the Wall of Force at the Fire Gate, then pop back. They look singed. A couple eidolons batter at the Wall of Force at the Air Gate, also ineffectually. One eidolon, shaped itself like a T-Rex, gets a good eyeful as it rushes in and out.

Then the Spider-Eidolon, dressed in his colorful scarves and top hat, enters the watery passageway through the Fire Gate. It does not look singed, and it is carrying a scroll. How?! How can it fit between the gate and the Wall of Force? There is no more than a teesny crack in which it can fit? But the answer is obvious to you through your own example: Clearly, the Spider is using Vauhwyt's favorite spell -- Fluid Form -- to squeeze into that space.

The Spider evidently used a move action to enter the watery passageway, and now uses a standard action to read his scroll. You deduce that it is Dimension Door or Teleport, because he disappears and then reappears in the teensy space between the Wall of Force and the Air Gate on the far other end of the watery passageway. That ends his turn, so there he "sits," squeezed between the Wall of Force and the Air Gate.

To add insult to injury, the short gaunt elf messenger re-appears, with a short message. "They say, 'Enjoy your lunch.' " Then he is gone.

And The Map!

You may now post your actions for Round 58.

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Thursday January 17th, 2013 10:25:30 AM


OoC: Can you cast a Wall of Force behind another Wall of Force? That is to say, do you need Line of Effect to place a Wall of Force? Or just Line of Sight?

Can Jass place another Wall of Force behind the spider and between the spider and the Air Environment gate?

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Thursday January 17th, 2013 10:34:13 AM


"Well," Vauhwyt smiles a toothsome grin as the Jaunty spider appears and then pops behind the Wall of Force nearby. "I'm Vauhwyt. Welcome aboard. Sit. Be comfortable. Go ahead, be seated. We must drink. This is tranya. I hope you relish it as much as I."

"If you truly wish to speak, this is your chance. What did you have to say that you couldn't say before?"

"Jass," she then says over the Telepathic Bond, "can you place another Wall of Force behind the spider and between it and the exit to the Air Environment?"

++++++++++++++++++++++++++++++

No actions taken yet.

Positions: Vauhwyt Q&R/2&3; Mookie P4

Swim Speed of 60 from Fluid Form

Spells cast on Vauhwyt: (Minus 16 min)
Extended See Invisible (7 hrs, 33 min/CL22)
Extended Heroism (7 hrs, 33 min/CL22)
Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22)
Detect Scrying (24 hrs/CL22)
Fluid Form (22 min/CL22)
Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?)
Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??)
Telepathic Bond (Permanent/CL18?)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy (Fire) (180 min/CL18)
Faerie Fire (Duration Unknown)
Loss of Belt of Dexterity +6
Loss of Cloak of Resistance +5
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

HP with Bear's Endurance:
Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73

Spells cast on Mookie:
Heroism (4 hrs, 6 min/CL22)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy-From Jass (Fire) (180 min/CL18)
Telepathic Bond (Permanent/CL18?)
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

Spells cast on Others:
Greater Magic Weapon +5 (22 hrs/CL22)
-- 1x Mal (monk unarmed attacks)
-- 3x Vorelle (2 hand axes and bow)
Resist Energy on Brahmah (Fire) (180 min/CL18)
Resist Energy on Vorelle (Fire) (180 min/CL18)
Greater Magic Weapon +4 on Brahmah (18 hrs/CL18)
Heroism Extended on Malgant (44hrs/CL22)
Mage Armor on Malgant (1h/CL1)

Note: Aztyr gets Heroism whenever she wants, up to 3x per day

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 0 of 3
Darkwalk: used 1 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Rod of Extend: used 2 of 3
Prayer Beads: used; Karma
Used 2 Hero Points
Wand of CMW 46/50
Wand of Mage Armor 31/50

Mookie's Tattoos
- Lockjaw used 1 of 2
- Feather Step used 0 of 3

Spells
Used 0 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 6 of 7 lvl 3 spells
Used 3 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 6 lvl 6 spells
Used 1 of 4 lvl 7 spells

Lvl 1: red person, exp ret, jump, crafter's fortune, feather fall, identify;
Lvl 2: false life, acid arrow, resist energy, alter self, see invis;
Lvl 3: gtr magic weap, heroism, shrink item, twilight knife;
Lvl 4: gtr invis, detect scry, stone shape, nnmon sum iv;
Lvl 5: wall stone, teleport, fabricate, geyser;
Lvl 6: fluid form, geas, greater heroism;
Lvl 7: magnificent mansion, greater shadow conjuration.

Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6)
===========
Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3
Paws x2 +20 / Damage 1d4+3+3d6
Twilight Knife +14 / Damage 1d4 4d6Sneak

Sir Joshua the Virtuous (Ken), DR 5/evil 
Thursday January 17th, 2013 10:48:22 AM

Sir Joshua's getting a headache from all these creatures teleporting in and out and everywhere in between... "Can't we just get back to fighting already? Maybe if we let one of those T-Rex's in through the wall, we could have some warm steaks after I BBQ it... " he grumbles to himself...

DM Cayzle - End of Round 57, Going into Round 58 
Thursday January 17th, 2013 10:55:32 AM

I do not think that the spider can hear you with a Wall of Force in between.

I think I have to rule that the Wall of Force blocks line of effect but not line of sight. Per the rules, "You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast." There are very few spells or effects that can get around that.

You cannot cast a Wall of Force on the other side of the existing Wall of Force, because you do not have Line of Effect.

The Walls of Force stretch from floor to ceiling and side to side, so nothing can spread around them, not even a poison gas or cloud.

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn  d20+28=39 ;
Thursday January 17th, 2013 6:04:12 PM

Malgant looks for a scrying point around the messenger. He suspects the other team of using the messenger to scry on them.
Perception 39 with true seeing.
More to come as we discuss an appropriate response.

Cayzle Comments: No scrying sensor detected, via perception, or detection.

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206)  d20+18=26 ;
Thursday January 17th, 2013 6:17:58 PM

Jass shakes his head, the "line of effect" proof against setting up spells on the other side of the Wall of Force. He listens to Malgant intently as to the proposed method of action (ooc: SEE EMAIL CHAIN) and waits for the Jaunty Spider to move through the portal before making any actions.

Once Malgant is ready, Jass will swim back to get out of the way and concentrate to dismiss the Wall of Force in front of the Air Portal.

He then readies a spell to reduce the effectiveness of the first creature getting close to his friends.

....Actions
DELAY ACTION until Jaunty Spider leaves or Malgant says to go, whichever comes first

Move H,4

Standard action to dismiss Air Portal Wall of Force

READY ACTION Quickened Hold Monster on first enemy to get within 15 feet of a BBL Hero Will DC 24 or can't take any actions. Save 1/round

Perception - 26

.....Active Effects
immune to Cold, Nonlethal damage, Paralysis, and Sleep
Damage Resistance 5/-
non-intelligent undead do not notice Jass unless he attacks them

False Life; [CL18] 18/18 hr +18 hit points
Shield, [CL18] extended [rod] 31/36 min; +4 AC
Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Daylight: [CL5] 45/50 min; on scroll 60' bright light
Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse
Vampiric Touch: 24 hours; 104 Temporary Hit Points
Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Stoneskin; [CL18] 180 hp 10/adamantine

....Spells Highlight to display spoiler: {
(DC 10 +9 +spell lvl) +1DC Necromantic

Spell Lvl.0 1 2 3 4 5 6 7 8 9
Avail....All 9 8 8 8 8 7 7 6 4
Used...... * 1 6 5 4 5 1 6 2 1
}

Sir Joshua the Virtuous (Ken), DR 5/evil 
Thursday January 17th, 2013 6:37:10 PM

(added to SJ) He'll also cast Death Ward, as that's his only buff left...
_________________
1. SJ - 213/213 (36 due to loss of Con belt, but spell gives it back to him...)
2. William - 194/194 hps (+36 hps due to Con spell, +2 Fort Save)
3. AC down by 3 due to Instant Armor (36/41 Touch)
4. Lost his slot less belt (Con +4) - so Con down to 12 = hps down by 36 pts due to loss, and Fort Save down by 2 also However, the spell (Bull's Endur) gives it back...
5. Found belt, cloak from ent...

Effects/Spells
1. Fly cast by others on both SJ and William
2. Resist Fire 30 on William by Jass
3. Resist Fire 30 on Sir Joshua by himself
4. Used up 6/17 LOH
5. GMW +5 on Lance
6. Instant Armor (13/18 minutes)
7. William is in the form of a sea lion
8. Hasted (don't remember exact duration)
9. Mass Bear's Endurance (18/18 minutes, cast round 57), replaces lost Con from losing belt
10. Death Ward (18/18 mins)

Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164]  d20+27=28 ;
Thursday January 17th, 2013 7:59:08 PM

Vorelle is well-hidden and decides to stay that way, although she remains alert. For certain values of "alert."

[Perception 28, or 32, or 34, or 30.]

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis  d20+28=34 ; d20+28=40 ; d20+28=46 ; d20+28=31 ;
Friday January 18th, 2013 7:03:44 AM

(OOC: I have adjusted stats in the header in regards to the spells cast on Brahmah.)

Hiding is not in the plan this time around. He remains well see (for whatever it is worth). This way he doesn't accidentally step into the path of a friend's spell or whatever.

Perception 34, 40, 46, 31... not including enemy/terrain bonuses (see below)
----------------------------------
Conditions/Other:

Belt gone.
Cloak gone.

-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23)
-5 Will save
-8 Fort save
-8 Ref save
down 54 hps

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL)
2nd - Campfire Wall, Eagle Eye x2, Hide Campsite
3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)*
4th - Tree Stride x3 (1 hour per CL)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day*

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 10/15 hours, CL15)
Fly (from Jass, 180 minutes upon entering realm)
Longstrider (30 hours, extended)
GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt)
See Invisibility (Hand of Glory, cast on round 5)
Resist Fire 30 (Brahmah and Polo)
Spider Climb (tattoo, cast on round 19?)
Bull's Strength (18min, +4 str)
Bear's Endurance (18min, +4 con)
Cat's Grace (?min, +4 Dex)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Rod of Extend 3/day**
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [Free Action when attacking underwater only, +1d6 frost is null underwater, in haversack]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons

Hero Points: 4/7
Hero Points Spent: 3
------------------
Polo's HPS : -5/115

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Friday January 18th, 2013 9:24:06 AM


"You ... can't hear me. Can you?"

Vauhwyt shrugs. "Mage Armor. Getcher Mage Armor. Right here while it's hot." she chants over the Telepathic Bond. She triggers the wand and touches Jass, then flows, liquid through the water to a place behind Malgant.

++++++++++++++++++++++++++++++

No actions taken yet.

Positions: Vauhwyt M&N/3&4; Mookie L4

Swim Speed of 60 from Fluid Form

Spells cast on Vauhwyt: (Minus 16 min)
Extended See Invisible (7 hrs, 33 min/CL22)
Extended Heroism (7 hrs, 33 min/CL22)
Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22)
Detect Scrying (24 hrs/CL22)
Fluid Form (22 min/CL22)
Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?)
Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??)
Telepathic Bond (Permanent/CL18?)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy (Fire) (180 min/CL18)
Faerie Fire (Duration Unknown)
Loss of Belt of Dexterity +6
Loss of Cloak of Resistance +5
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

HP with Bear's Endurance:
Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73

Spells cast on Mookie:
Heroism (4 hrs, 6 min/CL22)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy-From Jass (Fire) (180 min/CL18)
Telepathic Bond (Permanent/CL18?)
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

Spells cast on Others:
Greater Magic Weapon +5 (22 hrs/CL22)
-- 1x Mal (monk unarmed attacks)
-- 3x Vorelle (2 hand axes and bow)
Resist Energy on Brahmah (Fire) (180 min/CL18)
Resist Energy on Vorelle (Fire) (180 min/CL18)
Greater Magic Weapon +4 on Brahmah (18 hrs/CL18)
Heroism Extended on Malgant (44hrs/CL22)
Mage Armor on Malgant (1h/CL1)
Mage Armor on Jass (1h/CL1)

Note: Aztyr gets Heroism whenever she wants, up to 3x per day

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 0 of 3
Darkwalk: used 1 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Rod of Extend: used 2 of 3
Prayer Beads: used; Karma
Used 2 Hero Points
Wand of CMW 46/50
Wand of Mage Armor 30/50

Mookie's Tattoos
- Lockjaw used 1 of 2
- Feather Step used 0 of 3

Spells
Used 0 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 6 of 7 lvl 3 spells
Used 3 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 6 lvl 6 spells
Used 1 of 4 lvl 7 spells

Lvl 1: red person, exp ret, jump, crafter's fortune, feather fall, identify;
Lvl 2: false life, acid arrow, resist energy, alter self, see invis;
Lvl 3: gtr magic weap, heroism, shrink item, twilight knife;
Lvl 4: gtr invis, detect scry, stone shape, nnmon sum iv;
Lvl 5: wall stone, teleport, fabricate, geyser;
Lvl 6: fluid form, geas, greater heroism;
Lvl 7: magnificent mansion, greater shadow conjuration.

Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6)
===========
Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3
Paws x2 +20 / Damage 1d4+3+3d6
Twilight Knife +14 / Damage 1d4 4d6Sneak

Sir Joshua the Virtuous (Ken), DR 5/evil 
Friday January 18th, 2013 12:41:59 PM

(Since we're not doing much... SJ will also cast Bless Weapon on his Sword AND lance (using his tattoo for the 2nd one).

Does he detect any evil in his perception checks when the baddies keep showing up?

Cayzle Comments: I do not think you have ever had enough exposure to the enemy to detect evil. So, so far at least, no, no evil. ALSO, you can only cast one spell per round! Please pick one!

DM Cayzle - End of Round 57, Going into Round 58 
Friday January 18th, 2013 1:51:46 PM

Regarding the contention that Detect Magic (and by extension, Arcane Sight) would trump Hide in Plain Sight, here are some thoughts. Arcane Sight requires line of sight. You do not have line of sight to someone who has made a successful Stealth check, by definition. Usually that's because they have cover or concealment, but the fact remains that you cannot see someone who is using Stealth.

Therefore I rule that Stealth trumps Arcane Sight.

Some aspects of Detect Magic require line of sight, and others do not. If your target is holding still for three rounds, you could pinpoint the auras of the creature's magic with Detect Magic.

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Friday January 18th, 2013 2:16:03 PM


OoC: What about True Seeing vs Hide in Plain Sight (SP)?

Cayzle Comments: A thankfully moot question in this adventure!

DM Cayzle - End of Round 57, Going into Round 58 
Friday January 18th, 2013 4:30:16 PM

So far I got posts for Jass, Vauhwyt, Vorelle, Brahmah, half of Josh. I need Aztyr and Mal.

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn 
Friday January 18th, 2013 4:46:06 PM

Following the plans laid out via telepathic bond, Malgant directs Brahmah to move to Q,R/2.3 and Joshua to R4. The protector takes his place behind Brahmah in O,P/2,3 planning to expand into column N and row 4 when he enlarges. He remains ready to cast prismatic wall as soon as Mr Jaunty Spider moves into the Air realm.( Held Action)
(Note to my friends, please vacate those squares where I will be enlarging or alot of squeezing will happen)

I'm running late or I would scan back far enough to find my list of effects. I'll put them in over the weekend.

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn 
Friday January 18th, 2013 4:52:38 PM

Aztyr
Aztyr stays where she is and holds her action to cast a spell as soon as Jaunty Spider leaves. The spell she has in mind is an extended version of Solid Fog cast into the squares T,U/2-4. She will center it so that the effect only extends that far into the water realm. ( does fog work underwater?) She will use a limited wish to do this.

Aztyr's spells
Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8
Available: * 8- 8- 16- 8- 7- 7- 7- 5
Cast: ---- * 1- 3 - 2- 1- 1- 4- 7- 1

Cayzle Comments: Does fog work underwater? Per the rules, "Some spells might function differently underwater, subject to GM discretion." That means I get to make up whatever I want! Woo hoo! Did I mention that when cast under water, Walls of Force explode for 20d20 force damage to all in 90 ft radius when dismissed?

DM Cayzle - End of Round 57, Going into Round 58  20d20=256 ; 20d20=236 ; 20d20=209 ; 20d20=250 ; 20d20=205 ;
Friday January 18th, 2013 6:03:16 PM

Just practicing.

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis 
Friday January 18th, 2013 11:45:23 PM

OOC: Fog shouldn't work underwater.

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn 
Saturday January 19th, 2013 12:52:23 AM

Sorry, like I said I was rushed.Malgant and Aztyr's actions will also be triggered if the jaunty spider dispels the wall of force. Additionally, Malgant would like to spend a Hero point to gain an extra action and cast a Blade barrier just this side of the prismatic wall when he casts it.

DM Cayzle - End of Round 57, Going into Round 58 
Saturday January 19th, 2013 6:40:51 AM

QUESTION!

Brahmah and Joshua, Mal is asking you to move up. He wants Brahmah to move up 40 ft, and Josh to move up 60 ft.

Brahmah and Josh, please remind me if you have a swim speed or not. Also keep in mind that Aztyr cast extended haste not too long ago. If you do not have a swim speed, I need swim checks.

Also, Josh, are you casting and moving, or just moving, or what? If you are casting, what spell are you casting?

Also, Vauhwyt, even with Fluid Form, if you are behind both Mal and Brahmah, that's 25 ft to the enemy -- outside your reach, right?

Jass, you have to be in Close Range to dismiss the Wall. If you move as ordered, you'll be 65 ft away. Is that Close Range for you?

Also, when was William changed into a Sea Lion, and what is the duration on that?

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Saturday January 19th, 2013 8:09:34 AM


OoC: Sorry, that's wrong. With Mookie stretching himself to lengthen Vauhwyt's reach it comes to 75ft.

Cayzle Comments: Al, what ARE you talking about? A joke, right?

Al's Reply: Have you never seen a water balloon? You squeeze one end and it bulges out the other. I don't see why that same principle can't apply here.

Yes. Of course it's a joke.

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn 
Saturday January 19th, 2013 11:15:21 AM

Let me answer what I can of your questions.
The sea lion thing was just before we went into the mansion, so 2 minutes ago? Dunno the duration though.
The guys not moving into their positions per "the plan" is probably due to my delay of post due to work. I apologize. If they turn out to be unable to move up and block that area, Malgant will do it and we will execute some complicated dance moves later on to fix it. The important thing is to have someone there to block the large eidelons because I think the poop will hit the fan this round.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Saturday January 19th, 2013 12:59:50 PM

(Not by my pc and posting from bball game)

SJ will cast bless weapon and since hes riding William, wouldn't that be his speed? and it seems the barding and saddle work with the polymorph? I would assume Williams speed is whatever a hasted sea horse/lion has? He will move if needed as part of the plan.. can't get to pc sheet right now...

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) 
Saturday January 19th, 2013 1:39:55 PM

ooc: Jass' Close Range is 115' (25 + 5*2lvls) = (25+ 5*[18/2]) = (25+ 5*9) = 70 feet

It is still within Jass' close range

DM Cayzle - End of Round 57, Going into Round 58 
Saturday January 19th, 2013 7:00:27 PM

Notes on William.

William was polymorphed into a Sea Lion in Round 35 via Polymorph spell.

For Sea Lion stats, I am using the 3.5 Sea Cat, but with no claws, rend, or darkvision, and it is an animal, not a magical beast.

The Polymorph emulated a Beast Shape II, so it lasts 1 min/lvl. Use William's stats except +4 Str, -2 Dex, and +4 nat AC. William has a swim speed of 40. When he was polymorphed, all his gear shifted with him, but Josh can ride him bareback, so no real biggie. He had not been mounted, but with his +31 on ride checks, Josh should be able to mount as a free action with no problem. HOWEVER, if he wants to stay mounted, William will have to squeeze. I'll assume that's what he'll do.

More to come tomorrow morning most likely. It's getting hairy now! To adjudicate! I still wish I knew how Brahmah was swimming/moving. Free action? Dunno.

DM Cayzle - End of Round 57, Going into Round 58 
Saturday January 19th, 2013 7:03:07 PM

Mal, what are the coordinates for the placement of your prismatic wall?

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis  d20+16=17 ; d20+38=41 ;
Saturday January 19th, 2013 11:18:42 PM

OOC: I wasn't planning on posting this weekend.

(OOC: Brahmah gets his standard swim movement (whatever that is, probably 30ft due to Haste and encumbrance), +5ft circumstance in a favored terrain, in this case water, so I believe, because of Haste, that I have a base Swim of 35ft, and my Longstrider DOES NOT add to this. He can breathe fine too, cus of his slotless Necklace of Adaption. He as the Hasted action and his Frost Chain not attack penalties underwater.... so I am not sure what I get in the way of number of two weapon attacks. I am being hopeful that I get everything as normal underwater...)

IC:
Brahmah moves to the requested position and will follow or maintain as needed. (Swim 17 plus whatever benefits for terrain) The ranger drifts and loses himself (Camouflage and Hide in Plain Sight, in terrain, 43). Position is where I'm needed, on Mal's orders.
----------------------------------
Conditions/Other:

Belt gone.
Cloak gone.

-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23)
-5 Will save
-8 Fort save
-8 Ref save
down 54 hps

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL)
2nd - Campfire Wall, Eagle Eye x2, Hide Campsite
3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)*
4th - Tree Stride x3 (1 hour per CL)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day*

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 10/15 hours, CL15)
Longstrider (30 hours, extended)
GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt)
Resist Fire 30 (Brahmah and Polo)
Bull's Strength (18min, +4 str)
Bear's Endurance (18min, +4 con)
Cat's Grace (?min, +4 Dex)
Haste (Aztyr)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Rod of Extend 3/day**
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Mystery Item (4d8+7, 3/day)

Hero Points: 4/7
Hero Points Spent: 3
------------------
Polo's HPS : -5/115

AC 42,Touch 29, CMB 24, CMD 44 when flying CMD 38, 205/223(169) hp Malgant Winterborn 
Sunday January 20th, 2013 8:04:36 AM

OOC
I planned to drop the prismatic wall where the wall of force is now, either when Jass removes it or when the wall of force is dispelled by the spider.

AC 44,Touch 37,Flat 24 CMB 33, CMD 53 on level gound CMD 43 otherwise, 205/223(169) hp Malgant Winterborn 
Sunday January 20th, 2013 8:19:53 AM

Malgant's current effects list

Effects on Malgant
Barkskin 6 hour duration CL 18
Telepathic Bond from Aztyr CL16
Magic Vestment from Aztyr ( +5) 28 hour duration CL18
Mind Blank 24 hour duration CL18
Blur (Cloak of minor displacement)
Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP"
Ring of Counterspells set for Greater Dispel Magic
Amulet of Mighty fists making all attacks holy and ghost touch
Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22)
Heroism(extended)from Vauhwyt 44 hrs CL22
Life Bubble-From Jass (4 hrs/CL18)
Mass Fly-From Jass (155 min/CL18)
Shield duration 12 minutes CL 18
Shield of Faith duration 12 minutes CL 18
True Seeing duration 12 minutes CL18
Freedom of Movement duration 175 minutes CL18
Resist Fire 30 duration 175 miunutes CL 18
Weapon of Awe 15 minute duration CL 18
Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 13 rounds
Mass Bear's endurance +4 con duration 18 minutes
Mass Bulls strength +4 str duration 36 minutes
Mass Casts grace +4 dex duration 18 minutes
Haste duration 30 rounds
Mage armor duration 1 hour
3 of 6 lesser rod of extend used.
War domian 2/8 rounds used


DM Cayzle - End of Round 57, Going into Round 58 
Sunday January 20th, 2013 10:12:30 AM

Mal, you realize that any enemies on the other side will almost certainly see the Prismatic Wall from their side when you make it?

AC 44,Touch 37,Flat 24 CMB 33, CMD 53 on level gound CMD 43 otherwise, 205/223(169) hp Malgant Winterborn 
Sunday January 20th, 2013 11:16:18 AM

yup ( see email)
The plan didn't have Joshua mounted. He won't be charging back and forth but holding the line. The +1 mounted bonus will be greatly overshadowed by the squeezing penalties, but it is his call. Note that if this impedes Malgant or Brahamh the horse is right out. If I have to I'll damage it and dismiss it, but I'd rather not do that.

DM Cayzle - End of Round 57, Going into Round 58 
Sunday January 20th, 2013 12:55:45 PM

William will be squeezed, not Sir Josh, and not Mal or Brahmah. Plus it is the only way I see for Sir Josh to get on the line in time. I think it will be fine.

Turn to come soon ... maybe later today?

DM Cayzle - End of Round 57, Going into Round 58 
Sunday January 20th, 2013 5:02:05 PM

Top of ROUND 58

Your Actions!

Vauhwyt speaks to the spider, then realizes it cannot hear her. She taps Jass with her wand of Mage Armor and then moves 15 ft back.

Jass moves to H4 and gets ready to dismiss the Wall of Force at the Air Portal as soon as either the spider disappears or Mal says to. [OOC: Cannot also ready a quickened spell too, sorry.]

Taking a leader's role, Mal directs Brahmah and Josh to advance, and warns that he is about to get bigger. He uses TWO readied actions (via hero point use) to ready both a Prismatic Wall and a Blade Barrier when the spider goes away and the wall of force goes down. He sets them both five ft back from the portal (per email).

Using his swim skill, haste, and favored terrain move bonus, Brahmah pushes through the water to take his place on the front line -- and hidden in plain sight!

Sir Josh casts Death Ward, then mounts Sea Lion William and orders his mount forward, as Mal directs. Milliam squeezes in next to the hidden Brahmah.

Aztyr readies a Solid Fog to cast when the wall goes down.

Vorelle stays hidden and alert.

=====

Enemy Actions!

The spider steps through the portal.

Jass takes down the Wall of Force.

Aztyr casts Solid Fog -- Your DM rules that all fog and mist effects cast under water manifest as BUBBLES! Obscuring Mist = Obscuring Bubbles, Fog Cloud = Bubble Cloud, Solid Fog = Solid Bubbles. In all mechanical ways, the spells function normally, except they will not extend past a water/air interface.

Mal casts Prismatic Wall and Blade Barrier.

I'll let you know what happens next.

Whew!

Sir Joshua the Virtuous (Ken), DR 5/evil 
Sunday January 20th, 2013 6:48:04 PM

(Ooc Sir Joshua actually casts bless weapon first... See prev post )

Cayzle Comments: No prob, Bless Weapon it is. ;-)

DM Cayzle - End of Round 57, Going into Round 58 
Sunday January 20th, 2013 7:21:26 PM

Actually, I may or may not tell you what you see, seeing as the Solid Fog blocks all sight that far in. You can make perception checks to hear what's going on?

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis 
Monday January 21st, 2013 2:53:00 AM

OOC: Once an updated map is up Brahmah will act.

IC:
Brahmah really wants to kill the spider, but holds action. Mentally, "Let me know when to strike."
----------------------------------
Conditions/Other:

Belt gone.
Cloak gone.

-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23)
-5 Will save
-8 Fort save
-8 Ref save
down 54 hps

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL)
2nd - Campfire Wall, Eagle Eye x2, Hide Campsite
3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)*
4th - Tree Stride x3 (1 hour per CL)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day*

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 10/15 hours, CL15)
Longstrider (30 hours, extended)
GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt)
Resist Fire 30 (Brahmah and Polo)
Bull's Strength (18min, +4 str)
Bear's Endurance (18min, +4 con)
Cat's Grace (?min, +4 Dex)
Haste (Aztyr)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Rod of Extend 3/day**
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Mystery Item (4d8+7, 3/day)

Hero Points: 4/7
Hero Points Spent: 3
------------------
Polo's HPS : -5/115

DM Cayzle - Round 58 
Monday January 21st, 2013 8:29:01 AM


Mal, please roll eight spell resistance checks vs DC32, one for each of the layers of the wall, and another for the blade barrier, in order.

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Monday January 21st, 2013 8:41:46 AM


OoC: Is there a map coming? There were a lot of changes last round.

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al  d20+8=19 ;
Monday January 21st, 2013 9:01:39 AM


Vauhwyt watches as the various magics go into place. It's an interesting tactic. Not one that is likely to work more than once. But, then again, perhaps once may be all that they need.

The Grim Trickster strains to hear what might be going on beyond the solid cluster of bubbles. She's never really been that good at this sort of thing. One of her biggest faults. But it's never really seemed that important. That is, until it is important. But, then again, once the moment of need is past, the moment and its need are both forgotten, pushed aside by more baroque and more interesting schemes and ideas.

Vauhwyt gives a mental shrug. Then, remembering herself, she slides forward with fluid grace and reaches a long fluid arm out to touch Sir Joshua as she triggers the Mage Armor wand again.

++++++++++++++++++++++++++++++

5ft Step forward / Cast Mage Armor on Sir Joshua

Perception check: 19

Positions: Vauhwyt N&O/3&4; Mookie M4

Swim Speed of 60 from Fluid Form

Spells cast on Vauhwyt: (Minus 16 min)
Extended See Invisible (7 hrs, 33 min/CL22)
Extended Heroism (7 hrs, 33 min/CL22)
Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22)
Detect Scrying (24 hrs/CL22)
Fluid Form (22 min/CL22)
Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?)
Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??)
Telepathic Bond (Permanent/CL18?)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy (Fire) (180 min/CL18)
Faerie Fire (Duration Unknown)
Loss of Belt of Dexterity +6
Loss of Cloak of Resistance +5
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

HP with Bear's Endurance:
Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73

Spells cast on Mookie:
Heroism (4 hrs, 6 min/CL22)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy-From Jass (Fire) (180 min/CL18)
Telepathic Bond (Permanent/CL18?)
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

Spells cast on Others:
Greater Magic Weapon +5 (22 hrs/CL22)
-- 1x Mal (monk unarmed attacks)
-- 3x Vorelle (2 hand axes and bow)
Resist Energy on Brahmah (Fire) (180 min/CL18)
Resist Energy on Vorelle (Fire) (180 min/CL18)
Greater Magic Weapon +4 on Brahmah (18 hrs/CL18)
Heroism Extended on Malgant (44hrs/CL22)
Mage Armor on Malgant (1h/CL1)
Mage Armor on Jass (1h/CL1)
Mage Armor on Sir Joshua (1h/CL1)

Note: Aztyr gets Heroism whenever she wants, up to 3x per day

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 0 of 3
Darkwalk: used 1 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Rod of Extend: used 2 of 3
Prayer Beads: used; Karma
Used 2 Hero Points
Wand of CMW 46/50
Wand of Mage Armor 29/50

Mookie's Tattoos
- Lockjaw used 1 of 2
- Feather Step used 0 of 3

Spells
Used 0 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 6 of 7 lvl 3 spells
Used 3 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 6 lvl 6 spells
Used 1 of 4 lvl 7 spells

Lvl 1: red person, exp ret, jump, crafter's fortune, feather fall, identify;
Lvl 2: false life, acid arrow, resist energy, alter self, see invis;
Lvl 3: gtr magic weap, heroism, shrink item, twilight knife;
Lvl 4: gtr invis, detect scry, stone shape, nnmon sum iv;
Lvl 5: wall stone, teleport, fabricate, geyser;
Lvl 6: fluid form, geas, greater heroism;
Lvl 7: magnificent mansion, greater shadow conjuration.

Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6)
===========
Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3
Paws x2 +20 / Damage 1d4+3+3d6
Twilight Knife +14 / Damage 1d4 4d6Sneak

DM Cayzle - Round 58 
Monday January 21st, 2013 9:38:47 AM

OOC: This is still Round 58. In the top of Round 58, you all acted. Jass, Mal, and Aztyr had readied actions.

In the bottom of Round 58, the spider stepped out. That triggered the readied actions, and down came the wall of force and up went the fog, prismatic wall, and blade barrier.

Next, still in the Bottom of Round 58, one of the enemy stepped into the portal. Now I need Mal to roll spell penetration for the wall and blade barrier against the intruder's resistance. It is not yet time for anyone to do anything else.

I figure I'll make a map when I know if the intruder(s) are repelled by the wall or not ... an end of Round 58 map.

Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] 
Monday January 21st, 2013 9:51:37 AM

[Well, the DM may not be able to post one round per day, but players are still on the hook for one post per day, and I haven't posted since Thursday. Mark.]

DM Cayzle - Round 58 
Monday January 21st, 2013 9:54:28 AM

Chat and questions and checking in are always welcome!

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Monday January 21st, 2013 9:56:41 AM


OoC: Or ... roleplaying posts. I like your posts about Dirt City, Kathy. Good reminder of the long history of some of these characters.

DM Cayzle - Round 58 
Monday January 21st, 2013 9:59:18 AM

And I appreciate your funny snarky comments about Vauhwyt's poor Perception skill, Al! :-)

She has her good friend Vorelle for perceiving stuff!

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Monday January 21st, 2013 10:23:03 AM


OoC: Well, didn't intend them to be snarky. Chaotic, rather. Though, I can see whereas they could be snarky as well.

Cayzle comments: I quite enjoyed them!

Sir Joshua the Virtuous (Ken), DR 5/evil 
Monday January 21st, 2013 2:13:10 PM

Checking in and busy pm... Not sure if I'll be able to post then...

DM Cayzle - Round 58 
Monday January 21st, 2013 2:16:55 PM

If Dave cannot roll spell penetration for Mal by evening, I'll do it.

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) 
Monday January 21st, 2013 4:25:10 PM

Jass is excited about the challenge of this arena. Just like when the sorcerer hopped into the garbage pits under the Float for a friendly bout of fisticuffs, the idea that they can go all out without anyone dying is liberating to the former wanderer.

AC 44,Touch 37,Flat 24 CMB 33, CMD 53 on level gound CMD 43 otherwise, 205/223(169) hp Malgant Winterborn  d20+18=21 ; d20+18=34 ; d20+18=25 ; d20+18=23 ; d20+18=30 ; d20+18=28 ; d20+18=22 ; d20+18=27 ; d20+18=19 ;
Monday January 21st, 2013 6:45:33 PM

OOPs got carried away.
Also I am sick as a dog so I probably won't post again tonight. We have a plan, stick to it.
Does heroism, or my ioun stone add to this roll? Wasn't sure so these are my base rolls.
21
34
35
23
30
28
22
27

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis 
Tuesday January 22nd, 2013 2:27:11 AM

OOC: Wow, that's dedication. Lungs clotted and STILL online. Much props to you! ;)

IC: Brahmah continues to hold action.

----------------------------------
Conditions/Other:

Belt gone.
Cloak gone.

-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23)
-5 Will save
-8 Fort save
-8 Ref save
down 54 hps

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL)
2nd - Campfire Wall, Eagle Eye x2, Hide Campsite
3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)*
4th - Tree Stride x3 (1 hour per CL)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day*

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 10/15 hours, CL15)
Longstrider (30 hours, extended)
GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt)
Resist Fire 30 (Brahmah and Polo)
Bull's Strength (18min, +4 str)
Bear's Endurance (18min, +4 con)
Cat's Grace (?min, +4 Dex)
Haste (Aztyr)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Rod of Extend 3/day**
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Mystery Item (4d8+7, 3/day)

Hero Points: 4/7
Hero Points Spent: 3
------------------
Polo's HPS : -5/115

DM Cayzle - Round 58  d4=3 ;
Tuesday January 22nd, 2013 8:14:28 AM

The only things that help in spell penetration rolls are things that boost caster level and the spell penetration feats.

Note: It is VITALLY important that you list all active effects in your posts along with current hp, spell resistance, items (like cloak of displacement) with defensive effects I might miss, etc etc.

Top of Round 58 Recap:

Vauhwyt taps Jass with her wand of Mage Armor, and she moves.

Brahmah moves up and hides.

Sir Josh casts and moves up next to Brahmah.

Aztyr, Mal, and Jass ready actions.

Vorelle stays hidden and alert.

Bottom of Round 58:

The spider steps through the portal to the Air Arena.

Jass takes down the Wall of Force, Aztyr casts Solid Fog, Mal casts Prismatic Wall and Blade Barrier. Note that Sir Josh and Brahmah are five ft into the Solid Fog, and they therefore take -2 penalty on all melee attack and melee damage rolls unless they have freedom of movement or equivalent.

An eidolon enters the watery passageway. It hits the prismatic wall. It has spell resistance 32. Only the second and the third layers of the wall affect it. But the eidolon seems to be immune to electricity and acid, by its response.

Due to the fog/bubbles, it can only see Sir Josh and Brahmah, except it cannot see Brahmah because he is hiding in plain sight. However, it's movements seem to be free of the effect of the solid bubbles.

It is a six-armed giant, with weapons in all hands. It fills the 15-foot wide passageway and is 20 ft tall, so it has to duck to avoid hitting its head. Its first weapon is a reach weapon, which it does not use. The other four weapons are adamantine short swords. The first is a speed shortsword, which gives it an extra attack, and then a main attack, and then attacks at -5 and -10 due to a high BAB. Then three attacks with the other short swords -- for a total of 7 attacks.

Sir Josh, your CMD is 10 +18 BAB +8 str +4 dex (mass cat's grace) + 4 ring +1 ioun stone +1 haste = 46.

Six of the seven attacks beat that CMD. The thing has Improved and Greater Sunder feats, so there are no AoOs and the extra damage beyond that needed to destroy the item passes on to Sir Josh.

The first attack destroys Sir Josh's headband of charisma +6 and inflicts 21 damage.
The second destroys his spell component pouch and inflicts 26 damage.
The third destoys his holy symbol and inflicts 32 damage.
The fourth destoys his haversack and inflicts 25 damage.
The fifth destoys his necklace of adaptation and inflicts 23 damage.
The sixth destoys his ring of evasion and inflicts 19 damage.

Total damage to Sir Josh is 146 hp.

At the other end of the watery passageway, a huge 20 ft tall scaly mind flayer with 8 tentacles and tiny wings appears.

And The Map

Your turn for the top of Round 59.

DM Cayzle - Round 58 
Tuesday January 22nd, 2013 9:57:08 AM

John, we will be thinking of you. Dave, no worries, post when you can.

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206)  d20+22=37 ; d20+18=24 ; d20+23=25 ; d20+24=26 ; d20+27=40 ; d20+16=30 d20+27=42
Tuesday January 22nd, 2013 10:06:32 AM

John, please take care! -SteveK

ooc: Jass didn't set 2 Ready actions. He set one Delay action and one Ready action. Confirming the DM is saying that the Delay didn't happen because it was after Spider action, therefore the Delay turned into a Ready.

ooc: Greater Sunder deals excess damage only from sundering weapon, armor, or shield, not any other object. None of the damage should pass on to Sir Joshua.

.................

"I'll take this one! Jass calls to his friends, and looks at the giant monster behind him. He figures that it must have come in behind Six-Arms and then dim doored to put in a squeeze play. The sorcerer smiles and nods. "You are quick, I'll give you that!", and then defensively casts a Quickened Dimensional Anchor on Mr. Tentacles, followed by another defensively cast Wall of Force between himself and the monstrosity.

The sorcerer then edges himself more to the center to reduce possibility of anyone 'porting onto this side of the wall!

Jass looks carefully to see if the being is only an illusion and if it is also an eidolon and watches for more casting.

....Actions
Cast Defensively DC 31 vs check 40 = Success! Dimensional Anchor [8th spell slot] Ranged Touch AC 30 Spell Penetration: 37 No dimensional movement

Cast Defensively DC 25 vs check 42 = Success! Wall of Force [5th spell slot] on G/H line 18/18 rounds

5' Move to I,3

Perception = 24
Know Arcana = 25
Spellcraft= 26

.....Active Effects
immune to Cold, Nonlethal damage, Paralysis, and Sleep
Damage Resistance 5/-
non-intelligent undead do not notice Jass unless he attacks them

False Life; [CL18] 18/18 hr +18 hit points
Shield, [CL18] extended [rod] 31/36 min; +4 AC
Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Daylight: [CL5] 45/50 min; on scroll 60' bright light
Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse
Vampiric Touch: 24 hours; 104 Temporary Hit Points
Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Stoneskin; [CL18] 180 hp 10/adamantine
Mage Armor: (from Atzyr) [CL18]: +4 AC (no effect with Bracers of Armor)

....Spells Highlight to display spoiler: {
(DC 10 +9 +spell lvl) +1DC Necromantic

Spell Lvl.0 1 2 3 4 5 6 7 8 9
Avail....All 9 8 8 8 8 7 7 6 4
Used...... * 1 6 5 4 6 1 6 3 1
}

DM Cayzle - Round 58 
Tuesday January 22nd, 2013 10:38:29 AM

OOC: The Greater Sunder feat says this:

Benefit: You receive a +2 bonus on checks made to sunder an item. This bonus stacks with the bonus granted by Improved Sunder. Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item's wielder. No damage is transferred if you decide to leave the item with 1 hit point.

Ha! Excellent catch! The damage that passes through a sundered item to a wearer only applies if the sundered item is a weapon, shield, or suit of armor! Sir Josh takes NO damage! Thanks for keeping me on my toes!

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al  d20+16=23 ;
Tuesday January 22nd, 2013 12:32:47 PM


"Well, lets try and make sure this one doesn't leave either, Jass." Vauhwyt opens a more comfortable distance between herself and whatever is in the solid bubbles. Then she shapes the stuff of the shadow plane into a Wall of Iron used to block the portal to the Air Environment.

The wand of Mage Armor then drifts to the floor of the watery tunnel as Vauhwyt takes out a different wand.

++++++++++++++++++++++++++++++

5ft step back / Cast Greater Shadow Conjuration (Wall of Iron) / Drop Wand of Mage Armor / Draw Wand of Magic Missile

Wall of Iron to seal the portal to the Air Environment (Will vs DC21 to disbelieve. 60% chance to be real regardless.)

Knowledge Arcana 23 to identify the powers of these creatures.

Positions: Vauhwyt M&N/3&4; Mookie L4

Swim Speed of 60 from Fluid Form

Spells cast on Vauhwyt: (Minus 16 min)
Extended See Invisible (7 hrs, 33 min/CL22)
Extended Heroism (7 hrs, 33 min/CL22)
Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22)
Detect Scrying (24 hrs/CL22)
Fluid Form (22 min/CL22)
Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?)
Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??)
Telepathic Bond (Permanent/CL18?)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy (Fire) (180 min/CL18)
Faerie Fire (Duration Unknown)
Loss of Belt of Dexterity +6
Loss of Cloak of Resistance +5
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

HP with Bear's Endurance:
Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73

Spells cast on Mookie:
Heroism (4 hrs, 6 min/CL22)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy-From Jass (Fire) (180 min/CL18)
Telepathic Bond (Permanent/CL18?)
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

Spells cast on Others:
Greater Magic Weapon +5 (22 hrs/CL22)
-- 1x Mal (monk unarmed attacks)
-- 3x Vorelle (2 hand axes and bow)
Resist Energy on Brahmah (Fire) (180 min/CL18)
Resist Energy on Vorelle (Fire) (180 min/CL18)
Greater Magic Weapon +4 on Brahmah (18 hrs/CL18)
Heroism Extended on Malgant (44hrs/CL22)
Mage Armor on Malgant (1h/CL1)
Mage Armor on Jass (1h/CL1)
Mage Armor on Sir Joshua (1h/CL1)

Note: Aztyr gets Heroism whenever she wants, up to 3x per day

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 0 of 3
Darkwalk: used 1 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Rod of Extend: used 2 of 3
Prayer Beads: used; Karma
Used 2 Hero Points
Wand of CMW 46/50
Wand of Mage Armor 29/50

Mookie's Tattoos
- Lockjaw used 1 of 2
- Feather Step used 0 of 3

Spells
Used 0 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 6 of 7 lvl 3 spells
Used 3 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 6 lvl 6 spells
Used 1 of 4 lvl 7 spells

Lvl 1: red person, exp ret, jump, crafter's fortune, feather fall, identify;
Lvl 2: false life, acid arrow, resist energy, alter self, see invis;
Lvl 3: gtr magic weap, heroism, shrink item, twilight knife;
Lvl 4: gtr invis, detect scry, stone shape, nnmon sum iv;
Lvl 5: wall stone, teleport, fabricate, geyser;
Lvl 6: fluid form, geas, greater heroism;
Lvl 7: magnificent mansion, greater shadow conjuration.

Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6)
===========
Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3
Paws x2 +20 / Damage 1d4+3+3d6
Twilight Knife +14 / Damage 1d4 4d6Sneak

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+24=37 d20+24=38 d20+20=30 d20+15=24 d20+10=30 d4=3 d10+19=25 d10+19=23 d10+19=22 2d10(6+7)+38=51
Tuesday January 22nd, 2013 12:41:03 PM

(OOC - Well, you just destroyed my PC my friend... Most of his major items are destroyed, armor's still damaged... He can't breath (necklace gone) in water (thus he's drowning), his toys are gone (bag gone), and his ring to evade damage is gone... So maybe he should stand there and be a pincushion now for any other attacks... He'll fill up the hallway and take it like a man... It was fun while it lasted... He'll go out like a hero and bards will sing of him and his valiant steed throughout the centuries... Women will wish their men were brave like Sir Joshua the Virtuous Martyr... I knew there was a reason he didn't want to move away from his defensive position... I'm not sure if I want to go to all the trouble now recalculating a bunch of modifiers now that his headband is gone... but that doesn't affect his attacks at least... )

Anyway... this sundering stuff really has gotten on my nerves...

While drowning and holding his breath, he'll attack with his full action against this eidelon thing...

Attack 1 (Holy, Ghost Touch, Blessed, oops, forgot +1 for mounted on rolls) Hit AC 38 for 25
Attack 2 (Hasted, forgot +1 mounted on roll) Hit AC 39
Att 3 Hit AC 30 for 23
Att 4 Hit AC 24 for 22
Att 5 Hit AC 30 for 51 pts (auto crit due to blessed) - BECAUSE of the crit, it also potentially blinds the eidelon (Fort Save vs. DC 28 to be only dazzled 3 rounds or permanently blind)...
___________
So... -6 Charisma from broken headpiece

1. SJ - 213/213 (36 due to loss of Con belt, but spell gives it back to him...)
2. William - 194/194 hps (+36 hps due to Con spell, +2 Fort Save)
3. AC down by 3 due to Instant Armor (36/41 Touch)
4. Lost his slot less belt (Con +4) - so Con down to 12 = hps down by 36 pts due to loss, and Fort Save down by 2 also However, the spell (Bull's Endur) gives it back...
5. Found belt, cloak from ent...

Effects/Spells
1. Fly cast by others on both SJ and William
2. Resist Fire 30 on William by Jass
3. Resist Fire 30 on Sir Joshua by himself
4. Used up 6/17 LOH
5. GMW +5 on Lance
6. Instant Armor (13/18 minutes)
7. William is in the form of a sea lion
8. Hasted (don't remember exact duration)
9. Mass Bear's Endurance (18/18 minutes, cast round 57), replaces lost Con from losing belt
10. Bless Weapon (18/18 mins)



DM Cayzle - Round 58  d100=58 ; d100=17 ; d100=76 ; d100=47 ; d100=81 ; d100=56 ;
Tuesday January 22nd, 2013 12:56:23 PM


Gosh Darn It! I forgot something important! The Solid Fog/Bubbles give all within 5 ft a 20% miss chance. I did not roll that for the many armed giant's attacks!

Of the six attacks, the second failed due to concealment, so the second attack did not destroy the spell component pouch.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Tuesday January 22nd, 2013 12:57:45 PM

(OOC - So does William as sea lion get any attacks? Your earlier post on sea lions said he didn't have claws, etc...)

DM Cayzle - Round 58 
Tuesday January 22nd, 2013 1:07:57 PM


Sure, William can fight! Use the link I gave above, but instead of claw/claw/bite, he just has a bite. The reason he has a bite but no claws is here.

However, William is large in size, and is squeezing in next to Brahmah, so he takes a -4 on attacks and AC.

Also, note the rules for holding one's breath!

Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164]  d20+26=41 ;
Tuesday January 22nd, 2013 3:14:21 PM

The plan, as far as Vorelle remember it, is for her to try to use her bow.

However, she cannot. Aztyr's Solid Fog prevents her from shooting the six-armed giant, while Jass's Wall of Force is between her and the weird winged mind-flayer.

This bites, she thinks.

Sir Joshua seems to be in some distress; perhaps she can help. She re-positions, swimming awkwardly to P-4, while trying to remain hidden. [Stealth 41, with the penalty. Pretty sure that's a double move.]

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+8=16 ;
Tuesday January 22nd, 2013 4:09:52 PM

Here is William's bite...

Att = +4 + 7 more for difference in Strength + 1 hasted -4 Squeeze = Miss AC 16...

DM Cayzle - Round 58 
Tuesday January 22nd, 2013 4:32:37 PM

Sir Josh, the enemy is not evil, so no auto-confirm on that crit. Please roll to confirm.

Also, what is your damage if you did not crit?

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) 
Tuesday January 22nd, 2013 4:56:12 PM

ooc: Joshua is NOT drowning. He still has the Life Bubble spell that was cast on him by Jass before they ever stepped into this dimension.

Also, when an extradimensional item is destroyed, the contents are usually expelled back into the real Wold. Of course, no telling what will happen around here! :-)

DM Cayzle - Round 58 
Tuesday January 22nd, 2013 5:16:19 PM

Also, when an extradimensional item is destroyed, the contents are usually expelled back into the real Wold. Of course, no telling what will happen around here! :-)

Cayzle: Soumnds good to me. Although when I looked at Josh's sheet, it did not seem to me that there was all that much great stuff in it. :-)


AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn  d20+29=41 ; 6d6+31=56 ; d6=3 ; d6=5 ;
Tuesday January 22nd, 2013 5:49:15 PM

OOC
Please note that Sir Joshua is under the effect of Holy Aura and as such the eidilon needs to save vs fort DC 27 for each hit or go blind. Also, if take under wing will not help the group with CMD then Malgant does not use the second hero point at all, just Righteous Might , Divine Power.

IC
Will the AC granted by Take under wing improve the CMD of my friends? It doesn't say what type of bonus it is.
Take Under Wing (Ex): When the protector takes an attack action or full attack action in melee, she can take a penalty of up to -5 on her attack(s) and add the same number (up to +5) to the armor class of all allies within five feet. The protector herself gains no AC bonus. At sixth level, all allies within 10 feet gain the bonus.

Malgant sticks to the plan, casting Righteous Might and enlarging and then using hero point to cast Divine Power to make himself strong. Siing the plight of his companions he uses another hero point to make a singlr vital strike at the six armed foe and takers his friends under his protective powers wing. Malgant also uses the power of the war domain to channel Improved Vital strike this turn.

base 15+ 9 str+ 5 enhancement+ 1 haste+ 2 heroism + 1 Imod the warrior+ 1 competence + 6 Divine Power -5 Take Under Wing -2 Size -4 Power Attack = +29

Hits AC 41 for 56 damage + 8 holy( you said it wasn't evil so this probably doesn't apply)

Effects on Malgant
Barkskin 6 hour duration CL 18
Telepathic Bond from Aztyr CL16
Magic Vestment from Aztyr ( +5) 28 hour duration CL18
Mind Blank 24 hour duration CL18
Blur (Cloak of minor displacement)
Extended Contingency " Cast Breath of Life on me if I am reduced to negative HP"
Ring of Counterspells set for Greater Dispel Magic
Amulet of Mighty fists making all attacks holy and ghost touch
Greater Magic Weapon +5 (extended)- on Malgant's unarmed attacks from Vauhwyt (44 hrs/CL22)
Heroism(extended)from Vauhwyt 44 hrs CL22
Life Bubble-From Jass (4 hrs/CL18)
Mass Fly-From Jass (155 min/CL18)
Shield duration 12 minutes CL 18
Shield of Faith duration 12 minutes CL 18
True Seeing duration 12 minutes CL18
Freedom of Movement duration 175 minutes CL18
Resist Fire 30 duration 175 miunutes CL 18
Weapon of Awe 15 minute duration CL 18
Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 12 rounds
Mass Bear's endurance +4 con duration 18 minutes
Mass Bulls strength +4 str duration 36 minutes
Mass Cat's grace +4 dex duration 18 minutes
Stoneskin, DR 10/adamantine, @ 10 points a hit, max 80 points damage, Duration 80 minutes
Haste duration 29 rounds
Mage armor duration 1 hour
Righteous Might duration 18 rounds
Divine Power duration 18 rounds
3 of 6 lesser rod of extend used.
War domian 2/8 rounds used
Hero points used 2(3)

AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn  d20+17=31 ; d6=5 ; d20+20=33 ; d20+22=34 ;
Tuesday January 22nd, 2013 6:46:48 PM

Aztyr Ac 30 /17 touch /22 flat HP 169 CMB 16 CMD 31

Aztyr tries to help her friends out by casting things to make the eidelon less powerful. Unable to reach Brahmah she relies on ranged spells. First she throw a quickened ray of enfeeblement at the beast.
Hits touch AC 31 for 10 points of strength loss DC19 for half SP 35
She then casts a spell she picked up on a whim, it makes Eidelon's less powerful by Devolving them Cast devolution , target loses 4 evolutions duration 18 rounds Will save DC 21 SP 34
Trusting In Jass she does not even spare a glance back at the eidelon behind them.

Aztyr's spells
Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8
Available: *- 8- 8- 16- 8- 7- 7- 7- 5
Cast: ---- *- 2- 3 - 3- 1- 1- 4- 7- 2

Holy Aura +4 deflection AC, +4 resistance bonus to saves, 25 SR vs Evil spells, protects against possession and mental influence as Prot from evil, Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC) DC 27 duration 12 rounds
Mass Bear's endurance +4 con duration 18 minutes
Mass Bulls strength +4 str duration 36 minutes
Mass Cat's grace +4 dex duration 18 minutes
Haste duration 29 rounds
Shield, Duration 18 minutes
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 36 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 36 hours
Resist Energy: Fire (DR 30) Duration 180 minutes

Cast on Others:

Malgant: Resist Energy: Fire (DR 30) Duration 180 minutes
Malgant: Stoneskin, DR 10/adamantine, @ 10 points a hit, max 80 points damage, Duration 80 minutes
Everyone: Haste, Duration 29 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

OOC
Cayzle do multiple devolutions stack? The spell does not prohibit it like ray of enfeeblement does.

DM Cayzle - Round 58 
Tuesday January 22nd, 2013 8:36:57 PM

Your foes are not evil, so only the first and third powers of Holy Aura apply:

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.


Sir Josh already has a +4 deflection bonus to AC with his ring. If that gets sundered, though, then the +4 Holy Aura deflection bonus will kick in.

DM Cayzle - Round 58  3d6(1+3+5)=9 d100=52
Tuesday January 22nd, 2013 8:38:16 PM

Take Under Wing WILL work to boost CMD. Was it in effect when Josh's gear was sundered?

Malgant no, it wasn't, but it will be now. does true seeing mitigate that miss chance? Either way 52% will make it hit. I miscalculated the damage, please add 9 more for the base damage I missed for my new size and the 3x damage of improved vital strike.

DM Cayzle - Round 58 
Tuesday January 22nd, 2013 8:40:41 PM

Note that Mal and Aztyr cannot see the six-armed giant because of the bubbles. I think you need line of sight for the ray? And a 50% miss chance for melee attacks?

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+10=18 ;
Tuesday January 22nd, 2013 10:52:46 PM

(Doing from phone so short post)
Sj's roll for crit check is 18. I think he has a bonus due to a feat crit so its 22. Just take 1/2 dmg if not crit. Thx malgant for the great life bubble spell too ;)

Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] 
Tuesday January 22nd, 2013 11:25:56 PM

[OOC: Now my mental picture of Sir Joshua after his Necklace of Adaptation is severed is kind of like when Woody opens Buzz Lightyear's helmet for the first time....]

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis  d20+26=33 ; d20+26=35 ; d20+28=41 ;
Wednesday January 23rd, 2013 5:41:05 AM

OOC: I do have to agree with Ken. It sucks that this sundering thing seems to be all these things do. Depending on items is what most adventurers do and earning them is what is fun, taking them away.... not so much. It must also be said that, it is my belief that the other group is NOT honoring the 'not looking at other boards' clause we seem to be upholding. This is far more than getting lucky or being skilled. They have an insight we do not. And frankly, if they ARE looking at this board and reading posts, regardless who they are in the Wold, they should be drawn and quartered...

IC:
(I'm not sure what Joshua cast last round.)

Brahmah takes time while hiding, to target this giant as his Quarry (will give him +2 attacking the giant and all crits are confirmed). Additionally, he will try to get a sense as to what the giant's next goal is, looking for shifting eyes, or body language. (Sense Motive 35, Perception 41)
Lastly, Brahmah will be in Total Defense. (Total is +8, 6 dodge bonus from Acrobatics and 2 shield bonus from Two Weapon Defense, which raises his AC 38, plus Haste)
----------------------------------
Conditions/Other:

Belt gone.
Cloak gone.

-3 on AC and Touch AC, attacks and damage... oh yeah, and to related skills and CMD (40) and CMB (23)
-5 Will save
-8 Fort save
-8 Ref save
down 54 hps

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st - Tireless Pursuit x2 (1 hour per CL), Longstrider x4* (30 hours entering realm, 1 hour per CL)
2nd - Campfire Wall, Eagle Eye x2, Hide Campsite
3rd - Darkvision (1 hour per CL)*, Water Walk x2 (10 mins per CL)*
4th - Tree Stride x3 (1 hour per CL)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day*, Call Lightning 1/day*

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)
Darkvision (on himself 10/15 hours, CL15)
Longstrider (30 hours, extended)
GMW on Brahmah's weapon of choice (Falchion). (+4; 18 hrs/CL18, from Vauhwyt)
Resist Fire 30 (Brahmah and Polo)
Bull's Strength (18min, +4 str)
Bear's Endurance (18min, +4 con)
Cat's Grace (?min, +4 Dex)
Haste (Aztyr)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day*
Rod of Extend 3/day**
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Mystery Item (4d8+7, 3/day)

Hero Points: 4/7
Hero Points Spent: 3
------------------
Polo's HPS : -5/115

DM Cayzle - Round 58 
Wednesday January 23rd, 2013 7:03:53 AM

Oooh! You CAN fire a ray at an unseen foe, or into mist or dark, per the rules. OK, I can do the turn!

DM Cayzle - Top of Round 59  d100=27 ; d100=67 ; d100=56 ;
Wednesday January 23rd, 2013 10:15:07 AM

Note: It is VITALLY important that you list all active effects in your posts along with current hp, spell resistance, items (like cloak of displacement) with defensive effects I might miss, etc etc.

Top of Round 59:

Jass says to the squid-head, "You are quick, I'll give you that." Then he cleverly casts a quickened dimensional anchor on the giant mind flayer. His ray hits touch AC30, well over the things touch AC20. His ray penetrates SR37, well past the thing's SR31. It is anchored. Then Jass defensively puts up a Wall of Force to hem in the thing. For now. Then Jass, still in the form of a small water elemental, steps to I3.

[OOC: Jass, your DM grants you a hero point on the spot! Impressive!]

Vauhwyt conjures a wall of shadow-iron between the giant and the exit. She drops her wand of mage armor and takes out her magic missile wand. (Note: Need line of sight to use it, right?)

Grappling with despair, Sir Josh and William make full attacks. The paladin hits once, against the giant's amazing AC60, doing 26 damage, of which 16 penetrates the giant's stoneskin-based DR10/adamantine. (Note that a +4 enhancement bonus will also bypass this DR.) OOPS! Forgot to roll bubble-based concealment to see if Sir Josh's attack actually misses ... 27% = it hits!

Note: The giant has blurry edges (Blur spell), but I rule that concealment does not stack.

Vorelle swims over Mal to P4, and when Mal enlarges, she manages to squeeze into the five-ft space above William at Q4. All that, even hiding, is just a move action, your kindly DM rules ... and therefore Vorelle has a standard action left. She still cannot see the giant, however, and the solid bubbles start right before her nose.

Mal takes all his nearby friends under wing. He makes an attack that has a 50% miss chance. The DM rolls a 67 -- but it is moot, since the strike is still a miss vs the giant's AC60. But the miss still grants the Take Under Wing bonus to William and Josh.

Aztyr fires a quickened ray at the giant -- also with a 50% miss chance, but the DM rolls a 56, so that's ok. The Ray forces the giant to make a DC19 Fort save for 10 pts Str penalty or 5 on a save.

Aztyr also wants to cast a Devolution spell, but to cast that, she definitely needs line of sight, which she does not have. She still has a full round of actions to take.

Brahmah stares at the giant, setting him for his quarry. He says hidden and on the defensive.

I need a standard action from Vorelle and a full round from Aztyr.

Aside from questions, comments, and RP chatter, And Vorelle and Aztyr's actions asap, please wait for the enemy to act.

Mal and Vorelle are squeezing. That's -4 to hit and -4 AC. Mal, even if you had a 15x15 space, you are now Huge (tall), just liek the two eidolons in the paassageway with you, and the ceiling is only 15 ft high, so you have to crouch down (ie, squeeze).

And the Map.

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Wednesday January 23rd, 2013 11:14:00 AM


"Aztyr," Vauhwyt thinks to her sister liontaur, "can you dismiss the Solid Bubbles? I don't think they're having the affect that you wanted. I suspect some form of Freedom of Movement affect."

++++++++++++++++++++++++++++++

Positions: Vauhwyt M&N/3&4; Mookie L4

Swim Speed of 60 from Fluid Form

Spells cast on Vauhwyt: (Minus 16 min)
Extended See Invisible (7 hrs, 33 min/CL22)
Extended Heroism (7 hrs, 33 min/CL22)
Greater Magic Weapon +5 - on Armor Spikes (22 hrs/CL22)
Detect Scrying (24 hrs/CL22)
Fluid Form (22 min/CL22)
Magic Vest +5 x2 (from Aztyr) (21 hrs/CL18?)
Greater Magic Fang +2 x2 (from staff) (8 hrs/CL??)
Telepathic Bond (Permanent/CL18?)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy (Fire) (180 min/CL18)
Faerie Fire (Duration Unknown)
Loss of Belt of Dexterity +6
Loss of Cloak of Resistance +5
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

HP with Bear's Endurance:
Vauhwyt HP 183 of 147, AC43; Mookie HP 109 of 73

Spells cast on Mookie:
Heroism (4 hrs, 6 min/CL22)
Life Bubble-From Jass (4 hrs/CL18?)
Mass Fly-From Jass (180 min/CL18?)
Resist Energy-From Jass (Fire) (180 min/CL18)
Telepathic Bond (Permanent/CL18?)
Mass Bear's Endurance from Aztyr +4 CON (18 min/CL18)
Mass Bull's Strength from Malgant +4 STR (18 min/CL18)

Spells cast on Others:
Greater Magic Weapon +5 (22 hrs/CL22)
-- 1x Mal (monk unarmed attacks)
-- 3x Vorelle (2 hand axes and bow)
Resist Energy on Brahmah (Fire) (180 min/CL18)
Resist Energy on Vorelle (Fire) (180 min/CL18)
Greater Magic Weapon +4 on Brahmah (18 hrs/CL18)
Heroism Extended on Malgant (44hrs/CL22)
Mage Armor on Malgant (1h/CL1)
Mage Armor on Jass (1h/CL1)
Mage Armor on Sir Joshua (1h/CL1)

Note: Aztyr gets Heroism whenever she wants, up to 3x per day

Keeping Track Of Stuff:
Lesser Meta Rod Of Extend: used 0 of 3
Darkwalk: used 1 of 50 minutes (unavailable)
Staff of Transmuting Buffs: used 8 of 10 charges
Impromptu sneak attack: used 0 of 1
Tricky spells used: 0 of 3
Compel Spirit: used 0 of 5
Rod of Extend: used 2 of 3
Prayer Beads: used; Karma
Used 2 Hero Points
Wand of CMW 46/50
Wand of Mage Armor 29/50

Mookie's Tattoos
- Lockjaw used 1 of 2
- Feather Step used 0 of 3

Spells
Used 0 of 7 lvl 1 spells
Used 6 of 7 lvl 2 spells
Used 6 of 7 lvl 3 spells
Used 3 of 7 lvl 4 spells
Used 1 of 6 lvl 5 spells
Used 2 of 6 lvl 6 spells
Used 1 of 4 lvl 7 spells

Lvl 1: red person, exp ret, jump, crafter's fortune, feather fall, identify;
Lvl 2: false life, acid arrow, resist energy, alter self, see invis;
Lvl 3: gtr magic weap, heroism, shrink item, twilight knife;
Lvl 4: gtr invis, detect scry, stone shape, nnmon sum iv;
Lvl 5: wall stone, teleport, fabricate, geyser;
Lvl 6: fluid form, geas, greater heroism;
Lvl 7: magnificent mansion, greater shadow conjuration.

Full Attack (+2 Flanking, +2 Heroism, -3 Loss of Belt Sneak = 5d6)
===========
Armor Spikes x2 +25+1d3 / Damage 1d6+7+1d3
Paws x2 +20 / Damage 1d4+3+3d6
Twilight Knife +14 / Damage 1d4 4d6Sneak

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday January 23rd, 2013 11:25:29 AM

(Checking in... Waiting on enemy attack... Wow, AC60... How in the world would something get that high?... Just musing here... Aren't there penalties for being so huge on your AC? ... And I'm glad that I'm not the only one who's suspicious and unhappy re: some of the other activities re: sundering and "knowing" exactly what to do against us... )

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) 
Wednesday January 23rd, 2013 11:38:44 AM

Jass feels rewarded and heroic for stopping the squeeze attack, even if it only is temporary. Really, he thinks, the way the battle is going, it's going to be over in the less than 2 minutes that the wall is going to remain. That is, unless Mr. Tentacles has magic that could even take down a Wall of Force.

So the sorcerer keeps an eye behind him as he sizes up the battle to the front. Telepathic Bond should come in handy... " Atzyr, I think either a Ready Dismiss of the bubbles to wait until after Six Arms attacks, or just a targeted Greater Dispel Magic on Six Arms if Atzyr has True Seeing. We gonna have to start dispelling and devolving things on that monster."

"Keep a lookout for the Third Key. If we can get that, we may not have to defeat these guys, just go around them."


....Actions

.....Active Effects
immune to Cold, Nonlethal damage, Paralysis, and Sleep
Damage Resistance 5/-
non-intelligent undead do not notice Jass unless he attacks them

False Life; [CL18] 18/18 hr +18 hit points
Shield, [CL18] extended [rod] 31/36 min; +4 AC
Life Bubble;[CL18] 235/240 min each; immune to breathing or gas attacks on Jass, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Mass Fly;[CL18] 175/180 min; gain fly and +8 Fly Skill on Jass, Brahmah, Malgant, Atzyr, Vorelle, Vauhwyt, Mookie, Sir Joshua, Horse, Polo
Daylight: [CL5] 45/50 min; on scroll 60' bright light
Resist Fire: [CL18] 169/180 min; not affected by first 30 fire damage per attack Jass, Polo, Mookie, Horse
Vampiric Touch: 24 hours; 104 Temporary Hit Points
Polymorph: [Small Water Elemental [Rd35] 16/18 minutes; +1 AC Size, +2 Dex, +60 Swim
Cast See Invisible [CL18]; 180/180 min; see invisible and etheral things.
Stoneskin; [CL18] 180 hp 10/adamantine
Mage Armor: (from Atzyr) [CL18]: +4 AC (no effect with Bracers of Armor)

....Spells Highlight to display spoiler: {
(DC 10 +9 +spell lvl) +1DC Necromantic

Spell Lvl.0 1 2 3 4 5 6 7 8 9
Avail....All 9 8 8 8 8 7 7 6 4
Used...... * 1 6 5 4 6 1 6 3 1
}

DM Cayzle - Top of Round 59 
Wednesday January 23rd, 2013 11:52:03 AM


Note: True seeing does not see through the bubbles. The readied dismissal is a good idea, but since Aztyr cannot see when the giant takes his attacks, she will have to ready her dismissal based on Josh or Brahmah's say-so.

Vorelle [Life Bubble, Fly, GMW, Resist Fire][AC 34; HP 200/164] 
Wednesday January 23rd, 2013 12:35:55 PM

I said that I moved to P-4, not Q-4. I didn't realize that Malgant was already occupying that space.

So, Vorelle spends her standard action getting the hell out of everybody's way. Just put me somewhere where I'm not squeezing and not blocking anybody, and I'll do my best to sit down and shut up.


DM Cayzle - Top of Round 59 
Wednesday January 23rd, 2013 12:58:58 PM

Ugh! Kathy!

You did move to P4. Then Mal expanded to huge size, and I nudged you over to an open spot.

I'll move you as you say, if you like. No problem.

No one wants you to sit down and shut up! Please!

=======

Well, my friends, I'm hearing a lot of frustration at the sunder tactic, the close quarters, etc etc. I am sorry that the adventure is not what you would prefer. You can either stick it out, or get a consensus for us to come to a stop, and I can hand the game over to the next guest DM. I'm good either way.

I will say that the eidolon characters you are facing were created for Jim C's Eidolon Tap of June 2012 ... and they were used unchanged for this module. They were not created with you all in mind. Are eidolons very much overpowered? Sure. Witness the Wold's decision to drop the APG classes entirely. Are they intended to attack you specifically? No.

I will also note that the tight passageway is more of a problem for the other team than for you.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday January 23rd, 2013 1:13:02 PM

I am frustrated, I agree and this whole adventure has been frustrating for me, especially with overpowered eidelons, all kinds of rules for different planes and close spaces, etc to track...

If we are voting, then my vote is to come to stop (1st choice) or stick it out (2nd choice).

However.... I don't want a new DM, as I'm not sure it's an issue with you my friend. It's an overall design and rules issue, and this adventure is just not enjoyable or fun anymore and I'm getting a headache from trying to track all the various rules and how sundering various items affects our actions in a variety of planes and tight fits... Of course if its hard for me to track (and I really don't feel like going to all the trouble every post to try to keep all the rules and modifications in mind I must admit), then it's got to be even harder for you, our patient and kindly DM.

IMHO, it sounds like some flaws in the module are mixing with overpowered eidelons to make things a lot harder. Also, some of our concerns about the other team maybe "peeking" in our game (if that's actually the case, but I'm not saying they're guilty beyond a shadow of a doubt... we just have suspicions...) just make things that much more painful and challenging and give us an even bigger headache...

So I'm opposed to changing DMs but am Ok with stopping this thing where we're at... Of course if I'm in a minority position, then I'll stay and finish it with gusto...

Cayzle comments: LOL! I appreciate the vote of confidence, Ken, but Steve K has already volunteered to DM the next (and final) BBL module! And I thank him for it!

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Wednesday January 23rd, 2013 1:31:00 PM


OoC: Well, my main complaint is that the situation is blatantly artificial. Take for example, the Fire-ents. I would, personally, have required that the Fire-ents have some sort of motivation for sacrificing their lives in order to destroy the party's items. Yes, they are capable of sundering items. But to have them do so exclusively, with the certainty that doing so will cost their lives seems highly artificial to me. Have I ever mentioned how much I dislike PvP Arena games?

As to why the current Eidilon is engaging in the same tactics, I suspect that we were being watched during the battle with the Fire-ents. Their Sneaker may have been just outside the far portal observing our tactics. That would explain a lot. And I mean a lot.

In retrospect, it may have been a mistake to take on the Fire-ents, especially after seeing the tactics that Cayzle was using.

Cayzle, how much trouble are you having with the other team's posting frequency?

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Wednesday January 23rd, 2013 2:06:42 PM


OoC: Also, as to the Sundering thing, the fact that this is such an effective tactic underscores how much of the power inflation in the Wold is driven by magic items. The PC's have become dependant on them.

That aside, though, I think Ken is right. Recalculating from the loss of magic items is (and is going to continue to be) a PITA. If removal of magic items is going to be a continuing tactic, I think we should seriously consider letting this game go.

Vorelle [effects below][AC 34; HP 200/164] 
Wednesday January 23rd, 2013 2:10:39 PM

My character has done nothing but hide and make Perception checks since the beginning of January. She is useless in the current fight. I can't think of a way to make her useful, and I am trying, all appearances to the contrary.

In the meantime, we're a mostly Large and Huge-sized party squashed into a narrow tube, in an environment that would kill us all without magic, fighting opponents we cannot see, when every round takes at least two days to complete.

I can't think why anybody would be frustrated with that.

That said, I don't really want to end the module. I just want out of this damned tube.

Current Effects:
Life Bubble
Fly
GMW
Resist Fire
Bull's Strength
Cat's Grace
Bear's Endurance

Cayzle Comments: Well, if you want out of the watery tunnel, why don't you just Plane Shift or Wish or otherwise move the party to somewhere in the Earth or Fire Arena?

DM Cayzle - Top of Round 59 
Wednesday January 23rd, 2013 3:06:10 PM


Al: Cayzle, how much trouble are you having with the other team's posting frequency?

I have four players running six eidolons. They chose to wait in Ambush at the Air Portal, so that meant while you guys were fighting in the Fire Arena, they were twiddling their thumbs. Posting fell way off then, understandably -- but that was their choice. Since then, the very tight confines of the watery passageway -- where you guys chose to hole up! -- have meant they cannot all fit. So they have been very frustrated there too, with a couple not posting daily, feeling rather like Vorelle does, waiting for a chance to be able to get in.

OTOH, I think that it is not giving away too much to report that I had a Scarlet Tap player post just today: "I can't speak for anyone else, but whether its trample, sunder or just good ol' clobbering I'm really excited to finally be toe-to-toe with the BBL crew. Hoping to pick up a few tricks from them to be able to use myself!"

DM Cayzle - Top of Round 59 
Wednesday January 23rd, 2013 3:59:28 PM

As Kathy points out correctly, the pace of play is too slow. So I can't wait on Aztyr's move. Aztyr can choose to have cast a Ray of Enfeeblement, not a Quickened Ray, or he can keep the quickened ray and also choose a readied action based on hearing that the six-armed giant has finished his attack, as discussed above.

I'll let you know what happens in the second half of Round 59.

AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn 
Wednesday January 23rd, 2013 5:04:56 PM

Pardon me for having a job man.
Aztryr dismisses the bubbles. Not that it will help. I can't hit AC 60 even without trying to provide AC for the rest of the group. And why isn't Brahmah taken under wing? He sure as hell is within 10 feet of me.

AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn 
Wednesday January 23rd, 2013 5:11:22 PM

I vote for leaving this scenario too. Any more of this is going to piss me off to the point I just quit altogether. Sure, devolving it may allow us to finally hit it but there are 5 more where that came from. Recalculating every stat I have is going to get old really fast too. I have been able to keep iut straight so far but I am sick, running 2 characters here and 1 in Hook city too. There aren't enough hours in the day to keep coming to the place I go to relax and finding more impossible crap to overcome.

DM Cayzle - Top of Round 59 
Wednesday January 23rd, 2013 6:35:41 PM

Sure Brahmah is under wing. Sorry I did not mention it.

Dave and Ken are in favor of stopping. Al seems more in favor of stopping than opposed. Kathy is discontent but not yet voting to stop. If John weighs in, great, but we'll go with the consensus. Steve?

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday January 23rd, 2013 7:29:02 PM

(on a side note and not trying to cheat... but how in the world does something get an AC of 60? I've never heard of something that high and I was trying to figure out how you'd get that...?)

DM Cayzle - Top of Round 59 
Wednesday January 23rd, 2013 8:41:20 PM

How do you get an AC 60? Fair question.

Base AC10 + eidolon armor bonus +16 nat AC. Huge Evolution +5 nat AC. Maxed out Improved Natural Armor Evolution +8 nat AC. That's a 39. Then add in the usual suspects: +8 bracers, +5 barkskin, +5 ring +? dex, -2 size ... etc etc ... and you get in the ballpark, without revealing all the secrets.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday January 23rd, 2013 8:58:20 PM

Wow... That's high... I didn't know Nat armor stacks and also with barkskin.. tough guy AMD we need.crits to even hit him... I'm glad I voted to end scenario ;). Thx for the info...

Vorelle [effects below][AC 34; HP 200/164] 
Wednesday January 23rd, 2013 10:27:45 PM

I can't help but notice that eidolons don't get a +16 armor bonus until 20th level. I also can't help but notice that there is more than one of these things, making the CR of this encounter in the neighborhood of 24 or 25. If the used the PC Wealth table instead of the NPC Wealth table, the CR goes up by 1. And I can't help but notice that we are 18th level. An Epic challenge is supposed to be APL+3; we're at APL+4 at an absolute minimum.

Also, I've lost track; do I need to state some actions now?

Cayzle Comments: Well, if you want out of the watery tunnel, why don't you just Plane Shift or Wish or otherwise move the party to somewhere in the Earth or Fire Arena?

Vorelle is too busy casting Bigby's Obscene Gesture.

Current Effects:
Life Bubble
Fly
GMW
Resist Fire
Bull's Strength
Cat's Grace
Bear's Endurance

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Wednesday January 23rd, 2013 10:37:06 PM


"Ha!" Vauhwyt snorts, bubbles emerging from her nose.

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis 
Wednesday January 23rd, 2013 11:55:33 PM

OOC: Short of natural 20's, Brahmah is not damn likely to hit, at all, ever. This is why I took a standard action to Quarry, because IF I ever hit, it auto crits. *smug smile* So... on the other hand, we're all screwed, not just me, so whatever.

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) 
Thursday January 24th, 2013 10:24:08 AM

ooc: Bigby's ... double Ha!!

I'll go with the consensus.

It is obvious that frustrations are extremely high, and I'd rather move on than to continue a non-fun situation.
......................

With all the Loot&Booty Board actions before this module started, I was fairly sure our party opponents were going to be the Eidolon team from the Tap. In fact, I think Cayzle and several others mentioned that straight up in L&B.

Coupled with the sincere belief that 1) APG in general and Eidolons in particular are overpowered and 2) the Eidolons from Jim's Tap had all Eidolon advantages (to include 20th lvl wealth spent completely on the Eidolon) with none of the Summoner weaknesses (ie having a summoner)... I was convinced at the outset that BBL was going to lose.

So I just came for the fun of trying.
.....................

In game sense, Jass has been doing much better than everyone else this particular module. He's been able to DO something nearly every battle, and be effective. I know that is not the experience of most and is also contributing to my devil-may-care exuberance.

Jass' next action to reduce Six Arms was going to be less effective: Greater Dispel Magic hoping to reduce the AC. With Cayzle's reveal of how Six Arms got his AC, the Eidolon would still be a whopping AC 57 without trying hard!

.....................

If Jass can target Six Arms, maybe a Greater Dispel Magic followed by a Quickened Hold Monster could be effective for the team to coup de grace?

Maybe Atyzr with Limited Wish to succeed in a Dismissal or Banishment will still make the Eidolon pop out of the dimension and we succeed without killing any of them.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Thursday January 24th, 2013 10:33:11 AM

How about a limited wish that gets us out of this adventure and back home where we can do something more useful than get frustrated? ;)))) Good plans Steve on how we could possibly do a coup de grace...

john info 
Thursday January 24th, 2013 11:21:33 AM

Cayzle, bracers don't stacki with reguylar armor bonus, just like they don't stack with mage armor spell,because they usesame bonus type.

As to quiting, ii will go with the rests decision.

DM Cayzle - Top of Round 59 
Thursday January 24th, 2013 11:56:15 AM

Cayzle, bracers don't stacki with regular armor bonus, just like they don't stack with mage armor spell,because they usesame bonus type.

Cayzle: Yup, you cannot use actual armor with a Mage Armor spell or with bracers because they all grant "armor bonuses." But a liontaur, for example, can use Barkskin, with her racial natural armor bonus and with Mage Armor, because the bonuses granted are (1) an "enhancement bonus to natural armor" and (2) a "natural armor" bonus and (3) an "armor bonus." All three of those are different, and they all stack.

DM Cayzle - Top of Round 59 
Thursday January 24th, 2013 12:02:31 PM

Dave and Ken are in favor of stopping. Al and Jay seem more in favor of stopping than opposed. Kathy is discontent but not yet voting to stop. John and Steve will go with the consensus.

More comments? I count two votes to stop, two leaning that way, one discontent but willing to go on, and two willing to go with the group.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Thursday January 24th, 2013 1:43:30 PM

IMHO, it seems that we don't have any one of us who has actually voted "Yes" to staying... I think that says something...

Cayzle Comments: Yup, I think it does too. Barring shouts of protest, we'll shut this puppy down RSN.

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206) 
Thursday January 24th, 2013 4:10:23 PM

RSN?


Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Thursday January 24th, 2013 4:28:18 PM


OoC: Royal Scandinavian Navy.

Vorelle [effects below][AC 34; HP 200/164] 
Thursday January 24th, 2013 4:52:14 PM

OOC:

I've been debating of how much of a thing to make of this. Here's the short version. Games have rules. Pathfinder has rules. Those rules have (for example) sundered our gear, dispelled our resting place, limited our movement, and hampered our vision. But those same rules also say we shouldn't be fighting this encounter in the first place.

Given that, I'm changing my vote to a "no." I'm also wondering whether we should review APL and CR on the DM board, because this isn't the first time something like this has happened.

Also, RSN=Real Soon Now

DM Cayzle 
Thursday January 24th, 2013 5:00:29 PM

Thanks for your input, everybody.

Judging the difficulty level of foes in high level games is hard -- at least for me it is. My understanding is that with all its added powers, APG and Ultimate books, Pathfinder now recommends cutting off play at level 15. I think the Pathfinder Society (or whatever they call it) does that too. Jerry proposed that to us ACDMs recently, but instead we decided to "de-inflate" the Wold. That is, part of why we brought the power level of the Wold down a couple notches was because we thought that our promise of playing a PC from level 1 to level 20 was a key part of the Wold.

Well, anyway, thank you for your kind indulgence and patience with the game.

It seems unfair to Steve to just ask him to take over immediately, so I'll Deus Ex Machina an exit and wing it as DM for a while until he can jump in.

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