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The Nightmare Ends


DM Cayzle 
Thursday January 24th, 2013 5:12:14 PM

With a mighty JERK, the silver cords connecting you all to the Wold from whence you came flicker brighter and pull taut. You find yourselves hauled away and out -- out of the arena and back back back.

You find yourselves back in the Temple of Ga'al, rising from your divans. Sister Chjara, the lean high priestess of Alemi, stands among you, her staff in both hands ready to attack any who come near.

"Betrayed! My friends, you are betrayed! The Ga'alites were just about to interfere! And not in a good way!"

She points with her staff at a cleric standing nearby, carrying a tray. On the tray are several large seeds, roots emerging, wriggling animatedly.

The grey-haired Walker grins in defiance. "He -- and his tray of goodies -- entered invisibly! But I caught him!"

You are all present and accounted for, as you were when you left, exactly, both the living and the inanimate. It is the short work of a muttered word, and you find yourselves Word-Of-Recalled back to your castle.

==========

OOC: Please accept 500,000 xp each.


AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn 
Thursday January 24th, 2013 6:45:30 PM

IC
All that and we don't get to kill Ga'alites?!! Malgant is sure to take Sister Chadra's hand before exiting, making sure she is not left behind to be punished for doing what she was asked to do.
OOC
To Steve's point above, yes, Aztyr could try and dismiss or banish them, provided those spells are low enough in level, which I am not sure they are. But, there are 6 eidelons and she has 3-4 limited wishes left, leaving us to fight half of them. I too needed 20's on full offense to hit them and their SR was enough to stop some of what we could throw at them, so yes we would have lost.
Jay, I'm sorry that I lashed out at you and Brahmah yesterday. It was before I realized how truly hopeless hitting the thing was. Turtling to get Quarry off did make sense and I apologize again.
What Kathy said is really the most important thing here. There are other groups fast approaching our level. SOMEONE will need to DM them with actual challenges and not just rules quirks that make it hard for them to function. The Grey Knights were challenged with the Dread, to the point of a near TPK when they misinterpreted their instructions and went to war full frontal style.
I want to thank Cayzle for all of the negative press he put up with DMing this. You were second guessed, called wrong and rules lawyered to the point of insanity, but you held on and explained it all. Good job as far as that goes.

Jass of Downs (SteveK)(AC 37, Touch 19, Flat 33; HP 351/206)  d20+22=28 ;
Thursday January 24th, 2013 7:20:54 PM

ooc: Cayzle, I can take over as early as Monday if you wish.

Jass blinks and then bounds up, keeping as far from the plants as possible, and ready to Disintegrate any that come too close. "Good thing the good sister was there to wake us. Looks like this is ample proof the Alisidurians are fighting each other still in HOW they are going to govern."

The sorcerer keeps awake and aware, looking forward to getting out of this temple.

"And I was just about ready to get the artifact, too", he smoothly lies. Let them chew on THAT, he mentally sends to his friends.

.......Actions

Bluff: 28

Vorelle [AC 34; HP 200/164] 
Thursday January 24th, 2013 9:40:09 PM

Vorelle blinks and looks around, startled. She is glad to be out of the watery passage, but a little confused by what is happening.

Another blink and they are home. Vorelle lets out a sigh of relief. They hadn't had a chance to defeat those enemies, but she has a sneaking suspicion that the Blackbird Lake heroes probably wouldn't have come out on top in that endeavor.

"Is everybody okay?" she asks.

[Allow me to add my thanks, Cayzle. It can't have been easy keeping all this straight, and you did a really good job. May we look at the Tapestry board now?]

Cayzle Comments: Please feel free. And BTW, as the combat DM for the Ust game through its retirement, I see this as a valuable learning experience for me, so thanks too for being my guinea pigs.

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis 
Thursday January 24th, 2013 11:18:33 PM

OOC: Apologies accepted. We were all frustrated with the jacked up situation within what started out to be a fairly fun scenario. I am also sorry for hitting buttons but I'm good at that. In fact, I take pride in not pulling punches with what I say.

IC: Brahmah looks briefly around for Polo then feels the pull back to the castle.

"I wonder what will happen next? Can our gear finally get repaired?"

Shortly after returning home, Brahmah sends word to the ship that he has returned.

The ranger plans to sleep. "Night all!"

AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn 
Friday January 25th, 2013 3:33:22 AM

pretty sure our gear is OK outside of 'the game' Brahmah. I think it was only broken while we were in the alternate universe. Cayzle?

Cayzle Comments: That is correct.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Friday January 25th, 2013 10:00:47 AM

(OOC - I echo the thanks Cazyle and you've been very very patient and dedicated to all this ;) )

Sir Joshua and William are relieved to be back on solid ground again. William snorts several times, stomps his hooves and goes off on a long run...

Seeing what the cleric was trying to do, Sir Joshua takes out his sword, knocks the tray to the floor and stamps on all the wriggling vines, trying to crush them for good with his boots... To the evil cleric, he says "Don't even think of trying to stop me..."

(@DM - That puts me at > 2.8MM xp, enough for 19th level. That's a new feat and my final one... Any ideas on a good high level feat for a paladin? Never had a PC this high...)

DM Cayzle's Final DM Post 
Friday January 25th, 2013 2:10:43 PM

Life settles down for a little bit -- at least long enough to train and recoup.

And true to the Ga'alian paladin's word, a new, non-denominational park is created in Acid City, featuring the statues of certain heroic personalities.

Just walking through the park makes you feel more like heroes, somehow.

Anyone who walks in the new park gains a Hero Point!

Vauhwyt and Mookie 
Friday January 25th, 2013 4:54:12 PM


Things on Vauhwyt's and Mookie's agenda.

0) Note that since items were not destroyed or affected on return, let us also say that no charges, consumables, or hero points were expended. It was all just a dream!

1) Party Items. Vauhwyt currently holds the following party items. She has no desire to keep them, and, OOC, this is our last chance:

One Scroll of Glibness (worth 262.5)
One Scroll of Baleful Polymorph (worth 562.5)
14 potions of Water Breathing (worth 5250)
Four beautifully crafted Mithril Rings are worth 4,000 gp each (worth 16,000)
Ten diamond gems worth 1,000 gp each (worth 10,000)

Total value: 32,075, or 4,582 each

I'd like to divvy this up among us. Any objections?

Also note that we have this:

Cap of Doubling: Place this cap over one end of any staff, and it doubles the size of any effect from that staff that has an area of effect. For example, used with the Staff of the Turtle People, it extends the area of protection from a 30 ft radius to a 60 ft radius. [OOC: This is a Fate Item and can't be sold in the Catacombs.]

If you want to use it, claim it now!

2) Shopping. Vauwhyt has 28,660 in her coin pouch and 4,582 in party treasure coming, per above. SO she can skeedadle to the Catacombs, right? And buy APG stuff? If she sells stuff back, does she get 90% or 50%? (The valuation for the scrolls and potions above are at 50%.)

3) Training at the WLA. Vauwhyt finds out if anyone else wants to go, and will teleport people there (you can Word-of-recall yourselves home more safely, though).

4) Items for Mookie -- Steve, per the Wold rules on bound companions, Mookie is usually limited to these slotted items:

Armor: suits of armor
Belts: belts and girdles
Chest: mantles, shirts, and vests
Eyes: eyes, glasses, goggles
Head: circlet, crown, hat, helm, mask
Headband: headbands and phylacteries
Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs. Also Collars for animals take this slot.
Special: Specially identified magic items for animals are allowed for that creature type. Example: Horseshoes for horses.

Is that also true if he is in Gnome form via Polymorph Any Object? No rings for poor Mookie? He used to have a Larien's Greater Ring of Riding, worth 10,000. Does he sell that back for 9,000 or 5,000, if he can't wear it as a gnome any more?

Things on my shopping list:
- Scrolls: Magic Circle vs Evil CL5 x4; Shield of Faith CL18 x6.


Vorelle 
Friday January 25th, 2013 8:24:34 PM

Vorelle is very quiet, but then, Vorelle is always pretty quiet.

She watches Sir Joshua and William practice together, with Brahmah working out nearby.

I can't do this anymore, she thinks.

She watches Aztyr and Jass study new spells and discuss the finer points of the arcane arts.

I can't do this anymore, she thinks.

She watches Malgant perform his daily devotions to Imod. She watches Vauhwyt make meticulous lists of all the things she needs from the Catacombs.

"I can't do this anymore," she whispers.

She walks in the park and looks at her statue. Statue Vorelle looks sad. Real Vorelle looks even sadder. "I can't do this anymore," she tells statue Vorelle. Statue Vorelle looks sad.

She returns to the castle and packs. Her weapons and arrows. Her clothes--more now than she used to own. Her well-worn healers' kit. The miscellaneous potions she held onto "just in case." She packs it all up, then ties her bedroll onto her pack.

She'll miss her friends, but she knows they'll be fine without her. Still, she goes to find Vauhwyt.

"Vauwhyt," she says, "I'm leaving. This is getting too hard. I'm going to end up getting one of you killed--permanently. I need to go someplace where I can do some good." She looks a little lost. "Though I'm not sure exactly where that is. Maybe I'll go back to Dirt City."

She takes a deep, shaky breath. "Anyway, I wanted to say good-bye."

AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn 
Friday January 25th, 2013 8:38:03 PM

Selling the stuff is cool with me. As for the cap does anyone have a staff that it would work with?

Also, Cayzle, is it OK to ask? Was the heartseed ending scripted or just you thinking on your feet for a way to get us out of there?

Also what were the terms of our agreement with the church of Ga'al?

Cayle 
Friday January 25th, 2013 11:33:22 PM


Also, Cayzle, is it OK to ask? Was the heartseed ending scripted or just you thinking on your feet for a way to get us out of there?

Sure, no prob. It was improvised. The church was playing it straight with you ... to the extent that anything the church of Ga'al can be said to be straight. Marteaus IS planning to unleash an apocalyptic disease on the Wold. But that will likely be in the far future, long after all the current games in the Wold are long retired. The Church does not know that, and they are afraid, and they wanted that Talisman, and they were willing to make peace with you in order to get it.

I added the invisible heartseeder at the end just to make an excuse for the Sister to pull you out of there early. Maybe he represented a faction that disagreed with the paladin's faction.


Also what were the terms of our agreement with the church of Ga'al?

I think that's moot now? But they are in the archives.

Vauhwyt and Mookie 
Friday January 25th, 2013 11:42:09 PM

Vauhwyt stands stock still when Vorelle says she wants to say good-bye.

"No," she says in answer. "That's not right."

She grabs Vorelle's hand and sits down.

"Remember Mad Jack and Dietrich the Bearr? Remember Rose and Theo? Remember Appolo and Ashira and Val and so many others?"

"And Piper and MaCaw!" chimes in Mookie.

"But I've always had you, Vorelle. We've always been togetherr." Vauhwyt's old accent comes out.

"Are we done, then, my oldest and best friend? That's okay. I feel that way too. We can say goodbye togetherr."

Still holding tight to Vorelle, if she does not pull away, Vauhwyt retraces Vorelle's steps, visiting Sir Josh, Brahmah, Aztyr, Jass, and Malgant.

"Fare well and well, old friends!" she says. "It is time for us to say good bye."

=====

OOC: It's what Vauhwyt would do.

Vorelle 
Saturday January 26th, 2013 7:07:57 PM

Vorelle isn't sure she's hearing right.

"I--I c-c-couldn't ask it of you..." she flounders.

But when she finally understands that, yes, Vauhwyt is coming with her, she flings her arms around her old friend and hugs her tight. "Thank you," she says. "This means a lot to me."

Vauhwyt and Mookie 
Saturday January 26th, 2013 7:35:53 PM


Vauhwyt smiles. "Um. Surre. We stick together, you know? Besides we have this new castle to decorate. Have we made sure all the bones and dead things are gone, by the way?"

"We're so busy we don't have time for adventures."

=====

OOC: Maybe Steve's post on Monday will drag us back ... for one last mission before we are due for retirement!

Brahmah 231/231(195)hps (249), AC 30,TOUCH AC 19 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt, Darkvision, See Invis  d10=4
Sunday January 27th, 2013 3:06:44 AM

Brahmah can be found in the nearby wood, with Polo (if he is truly still alive), for any goodbyes. When he is seen by his friends, he gives massive hugs and the great dumb smile, tear in his eye. "You know where to find me! In that new castle! Or on the ship... who knows." His laugh echoes in the trees. "Where else would I be? This old salt needs to be active or he'll rot like an grape on an autumn vine. I have to be doing something." He picks a berry and pops it in his mouth and turns up his freshly cut trail. Polo pads along behind his companion.

At some point during the interim, he will train with the WLA on animal handling.

(OOC: Brahmah will remain with BBL until decisions are confirmed.)

(Hit Point Roll for 19th, 4)

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Sunday January 27th, 2013 5:17:57 AM

OOC: I can't seem to publish Brahmah to this board's header anymore. Can someone walk me through it? Additionally, if you all received a copy of Brahmah, apologies. I was trying to find his link. That copy is incomplete.

Wait, no, I believe you ALL should be able to view Brahmah from the board now. I think my issue is fixed...

Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Sunday January 27th, 2013 8:13:32 AM


Nope. Still asking me for Permissions, Jay. Try the instructions below.

Instructions on How to Share Your Character Sheet

1) Log Into your Google Account.
2) In the Black Bar across the top of the page select Drive.
3) Find the listing for your Character Sheet and go to it.
4) In the upper right you'll find a button for Share.
5) After the Share button is clicked you will have various choices. Here are my recommendation. Under Who Has Access, change it to Anyone With the Link, and Save.
6) Copy the Link to Share.
7) Click Done.
7) Use the link that you copied in your header.


Vauhwyt and Mookie 
Sunday January 27th, 2013 10:10:07 AM

LOL! Al, you scared me for a sec! I momentarily thought *I* had posted that, and I did not remember doing so! I was not so much surprised at my failure of recollection as I was dismayed! :-)

Jass of Downs (SteveK)(AC 31; HP180/180) 
Sunday January 27th, 2013 4:37:07 PM

Jass is stunned by Vorelle and Vauhwyt announcing that they are leaving. "But, but..." The sorcerer only recently learned that his friends meant more to him than anything else in the Wold. More than the adulation of the masses, more than his own comfort... more than magic!

"Hey, you can't go yet!", he says in forced lightness with a half-smile for Vorelle. "Together, we are so powerful that whole nations and demigods come to us to ask us to help. Well, why don't we do something good that WE want to do? What is the one thing that all of us together would risk our lives to ensure that that particular evil would never bother people again?"

Jass hopes his appeal to the good they can do together can keep his friends together long enough for him to get used to the idea of NOT being together with these, his most intimate friends.

AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn 
Sunday January 27th, 2013 6:39:35 PM

Malgant walks in On Jass, Vorelle and Vauhwyt just in time to hear the question Jass poses. " End the boss of the Liches that were part of killing the hatchlings. Their master is somewhere and can not be terribly happy about his three best lieutenants redying, together, at the same time, without so much as taking one of us with them. It is only a matter of time before he finds some other power hungry idiots to remake the pact and take their place. If we find him first and kill him the wold will be a safer place."
" Also you might want to stick around. I at least have some unfinished business in the Temple of Ga'al and will be attending to it later today. You might be able to get Aztyr to bring it up on her widescreen mirror. Horace, Sir Horace I mean, needs a push in the right direction. I don't think he was behind the skulker in the ceremony room. In fact I think he is proably pretty torqued off about it. I want to see if he is really the paladin he says he is, and that I believe he is. Something good can still come from this meeting, and the park, and the castle."
" Before I go see him I need to pick up something in town. At the very least stay here a few more days, so that we can all properly say goodbye. This castle is as much your home as it is ours Vorelle. It will always remain bonded to you. Anytime you want you can return here."
" Oh, and if you are going to tell Aztyr, be sure to walk loud when you go out to the courtyard where she is learning her new spells. I swear I saw her lighting herself on fire and giggling like a little kid before. No telling if that's a good or a bad thing, but it could be dangerous if you sneak up on her."

Malgant heads into town and gets a small statuette. He has only done this once before, but it was in acid city he found the last one and he expects no trouble finding the same merchant.


Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Monday January 28th, 2013 3:19:33 AM

OOC: I'll give that a shot Al. Thanks.

.... There, try that. I think that may have fixed it. Thanks Al.


Vauhwyt (HP 147 of 147, AC43; Mookie HP 73 of 73) Sub/Al 
Monday January 28th, 2013 7:29:16 AM


OoC: Perfect, Jay.

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