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Co-DM SteveK (Expedition Prep Week)
Wednesday August 15th, 2012 10:39:27 AM
While there is some who are appreciative of the gear, only Harvest has any suggestions as to the minor magic that Captain Sal Theringer said the Fixers may be able to provide despite how overworked everyone is. At her suggestion, the grizzled ranger gives a small smile and places on the table a fist-sized stone of amber, easily worth 1000 gold!
"The FIxers have been facinated by the Blue Stone you brought back and have been trying to activate it or find out how it works. They haven't been able to do the first, but this is the results of the second effort. They call it a Telestone. Once a day, you can activate it and for one minute, you will be able to speak and listen to a person on the only other Telestone on Fixer Island similar to a Clairaudience spell. Torian Silverleaf told me that they don't know how stable it is or what the range is, but it should be at least anywhere on the island."
... I usually run all of the NPC interactions and the general role-playing portions of the modules. Ian typically handles the combats. I love building NPC relationships with the PC's and helping you guys develop a rapport with a shopkeeper, or hate for a villain. Ian loves taking your PC's to the brink tactical warfare that requires deep thinking and teamwork to overcome ...Or ... hmmm ... Do you have the Irony Flag out, Zach?
Things Known:
We are on the north coast.
The Pirate King we think to be in the center, maybe east, of the island.
A river flows from possibly near the Pirate King and goes to the south coast.
We are now west of the river.
There are cliffs on the coast.
There is jungle in the interior of the island.
Things we can think from the Things Known:
We are on the Northwest part of the coast.
We can see cliffs up or down the beach. (Or, we saw them during our approach from the sea in the dark.)
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