Co-DM Marty d20=9 d20=10 Wednesday January 16th, 2013 1:49:32 PM
Spire only: Highlight to display spoiler: { You see through an illusion of a wall hiding a wooden door in the north wall, right beside one of the pictures. The door is poorly built, and locked with a chain and pad lock near the top }
Ahh, rid Bonetown of a cult, impressive I must say, I believe I have chosen the right group for the job of which you speak. See, my paintings mean very much to me. Ive one of every father and grand father who wore the Captains suit for the Iron Hull. In my own quarters ive one of every mistress that stood by their side. Unfortunately, one has come up missing, I very much want it back you understand. Annoir closes his eyes, takes another shot of whiskey and rubs his temples. Alas, its a complex matter of mere politics. My rivals, since Ive arrived, have stolen the painting of my fathers beloved. The Elf Bloods, whom have docked only a few days ago must have snuck onto my ship while Justier and I were doing some business. It must be a bad joke at best, the painting worth nothing to anyone but myself.
Another sigh, this one of despair, as he stares into the wood of the floor, I would gladly pay each of you five hundred gold for bringing my painting back, withou damage, nor being caught or taking anything else off the ElfBloods ship. For that would stary an outright war between us, something Im not fond of. See, im a business man, trading in artifacts and goods, Which of course is hard to do if plagued by constant attacks from wretched pirates. Once again, he takes another drink, finishing his glass and pouring yet another, So, do we have a deal gentleman?
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Wednesday January 16th, 2013 7:48:12 PM "That's a lot of gold for the recovery of a painting. Is the painting magical?"
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Wednesday January 16th, 2013 7:59:09 PM
Having never seen a painting before, Kerg is fairly intrigued with the lifelike images of unmoving people.
"It should be easy to do," he says confidently and crosses his arms.
Co-DM Marty Wednesday January 16th, 2013 8:13:09 PM Its worth as much to me my friends. She was not my mother but my fathers second wife, and was with him until his untimely death.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Wednesday January 16th, 2013 8:15:16 PM "Well, it sounds simple enough. Captain? What do you think?
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 Wednesday January 16th, 2013 8:30:39 PM
Yel'kno works his tongue around his mouth while the other captain speaks. The man was polished, almost too polished for this town, and his manners seemed more patronizing than honestly impressed by their exploits. In short, he didn't like or trust him.
"Is it a lot for a painting... Even one of such sentimental worth. This situation sounds like one requiring subtlety. Subtlety has not been our strong point."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Wednesday January 16th, 2013 8:37:59 PM
Spire does a double take as he notices the secret door, but does his best to make it look like he didn't notice. He glances around at the group and quickly realizes that no one else sees what he can see. Do I bring it up? If he has put up this much precaution to protect it, I would think he does not want me to... The elf pats the small pocket his rat is in nervously. The small albino rodent sticks its head out to sniff at his hand before retreating.
(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 Wednesday January 16th, 2013 8:50:17 PM
Sten want to accept this mission but does not not say anything immediately.
(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 Wednesday January 16th, 2013 9:22:22 PM
ooc: I will be going on vacation/holiday Jan 18 - Jan 28 - I will be out of cell/mobile range.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Wednesday January 16th, 2013 10:12:02 PM
Coer almost laughs when the Yel'kno says they are not known for subtlety. "I suppose I could sneak in. Any objections?"
Co-DM Marty d8=6 ; Thursday January 17th, 2013 12:26:29 AM
Justier, whos setting in a chair behind Annoir by the north wall, laughs a bit at Coerator. Yessir, I suppose you could. Hehehe
Likewise, Captain Annoir cracks a smile as well. Thats exactly what I suggest, sneak onto the ship, and grab my painting. Nothing else gentleman, no taking anything else you start a war. I only want what is rightly mine.
He stands sipping whiskey while the group discusses what to do.
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Thursday January 17th, 2013 11:31:22 AM
Spire frowns. "Sneakiness is not our strong point. I suppose a few of us could make a distraction." He chuckles thinking about Coer with the Enlarge Person spell rampaging through the docks. "I have a few ideas."
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Thursday January 17th, 2013 3:06:58 PM "I'm willing to give it a try for that amount coin. Disguises would probably be a good idea for anyone sneaking onto the ship, given out very recent run in with them. What do you know about the ship? Number people on it, watch they keep, and such.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Thursday January 17th, 2013 9:28:57 PM Well yes... im sure we could make a distraction.. and this could work.
I'm in.
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Thursday January 17th, 2013 10:34:56 PM "I've developed some of my sneaky skills of late, maybe swim and climb up on the ship and get the painting whilst the rest draw attention away from me?"
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Friday January 18th, 2013 7:08:32 AM "I'm willing to board the ship as well."
Co-DM Marty d20=16 ; d20=6 ; Friday January 18th, 2013 8:56:55 AM I know that while they are in port most of the crew stay at the Rotten Seal, but the captain and first mate hardly ever leave the ship, unless to do trading. I know the captain is a half-elf who despises real elves. He won't even do business with them, at all. I cant offer much more information Im afraid, not even sure where they would keep the painting, for your sake i pray its not in the captains room.
Annoir downs his second glass of whiskey, stands up and walks over to Yel'kno, he spits in the palm of his hand and holds it out to the other captain, We spit shake to close the deal lad, then its official
Justier stands, Ill show you out, then point out which ship is theirs. I hope this goes without incident sirs. The cabin boy walks out and waits in the hall for the group. Annoir awaiting the deal sealing spit shake.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Friday January 18th, 2013 9:45:19 AM "Does the captain have some scars on his face. Goes by Akrim or something?"
Jozhur thinks for a moment. "I have a plan, but feel free to think of something better. We sneak on, if we can't find the painting anywhere, I can try to get the captain out of his quarters while Rafe sneaks in. Say I want to apologize for earlier today or something"
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 Friday January 18th, 2013 9:50:28 PM
Yel'kno stares at the offered hand a moment, but in the hand spits in his own and shakes the other Captain's hand. "We'll do as you ask, as odd a request as it is."
He still had the feeling there was more to the story than the other Captain was telling them.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Saturday January 19th, 2013 12:46:23 AM
Kerg wonders if they are all supposed to spit on the captain's hands, but decides to not be the first to do it.
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Sunday January 20th, 2013 6:23:16 PM
Spire nods, mumbling something incoherent. His eyes are fixed on the invisible door.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Sunday January 20th, 2013 8:13:47 PM "What's wrong Spire?" asks Coer, concerned by the usually eloquent wizard's mumbling
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Sunday January 20th, 2013 10:50:59 PM
Spire snaps back to the conversation, looking around, distracted, "Hm? What? Ah, nothing, Coer, nothing, just... musing something over in my head." With that, he turns on his heel and walks out of the cabin before he says something he would regret.
Co-DM Marty d20=15 ; Monday January 21st, 2013 3:22:50 PM
Shaking Yel'knos hand Captain Annoir smiles Just follow Justier
Annoir looks at Spire, noting his stare, pours another shot and downs it. When Spire walks out the door, he nods to the rest, Good luck
Justier leads the crew back onto the docks, turning back toward the group The Elf Bloods ship is three down from the Iron Hull. I dare not point sirs, but its there
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Monday January 21st, 2013 5:22:34 PM What is the plan men? Distraction on the docks while others sneak in?"
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Monday January 21st, 2013 7:36:08 PM "Shall I be taking a swim and scurry up the anchor? Or use the diversion to get onboard?"
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 d20+9=29 ; Monday January 21st, 2013 8:24:52 PM
Yel'kno follows Justier and peers at the Elf Bloods ship, looking for signs of movement on deck and any guards o the dock near by. (Perception 29).
"Let's have a look at what we are dealing with first."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Monday January 21st, 2013 8:36:05 PM "I believe I am best suited to making a distraction. I could make Coer quite a bit larger, or I have an illusion spell that could prove effective." Before going to inspect the ship, Spire stops, indicating for his allies to do the same. "I assume none of you saw what I did in there, judging by your reactions. The wall behind the captain... it was illusory. There was a door behind it. Locked, rather well from what I could tell. Every man is entitled to his secrets, I understand that, but... I would not feel comfortable if we all went into this without knowing everything." He scuffs his foot for a moment as his albino rat scurries onto his shoulder. "And... I still have my suspicions about Annoir. Just being cautious."
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 d20+7=25 ; Monday January 21st, 2013 10:29:29 PM
Kerg walks with the others to a safe viewing distance of the Elf Blood ship and watches for anything of note (Perception 25).
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Tuesday January 22nd, 2013 10:45:17 AM
"If possible, it's probably best to just sneak on from the pier. If not we'll just have to get wet. At any rate, we should probably wait for nightfall."
Co-DM Marty d20+4=22 ; Tuesday January 22nd, 2013 3:51:27 PM Most of the crew should be at the Rotted Seal or a rather disgusting cat house, the willing wench. A distraction could be moot sirs. But, do as you will. Ill be neededby my own captain soon im sure. Justier says after the distraction is mentioned.
He begins walking away, stopping only a few seconds when Spire begins speaking. Finally shakes his head and continues back to the Iron Hull.
Looking onto the Elf Blood ship from this distance only one figure is seen. Wearing a black cloak on the deck looking at the pier and rest of the harbor. The anchor is down and the ladder allowing access to the pier is pulled onto the deck, the figure is Obviously keeping a look out.
Co-DM Marty Tuesday January 22nd, 2013 3:53:15 PM Ooc: Sorry guys, My mother decided to do her spring cleaning in January this year. Sorry for the super late post.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Tuesday January 22nd, 2013 7:38:17 PM
Jozhur thinks for a moment, "That watchman may need to be distracted. Do you gentlemen think he can see the anchor from where he is? Some folks could cause a raucous, or maybe smooth talk him and keep him occupied long enough."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Tuesday January 22nd, 2013 8:44:10 PM "Depending on his loyalty, he could be convinced with enough gold."
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Tuesday January 22nd, 2013 9:11:47 PM "Do we even know where the thing is?" Kerg asks as he wonders if this is the best way to preserve their 'reputation'.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Tuesday January 22nd, 2013 10:20:22 PM hmmm... i dont suppose anyone knows an invisibility spell.
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Tuesday January 22nd, 2013 10:50:51 PM
"Likely in the Captain's quarters. Annoir alluded to that enough."
Yel'kno looks at the lone look out and shrugs, "I might be able to keep his attention enough for some of us to sneak on and take him quietly."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Wednesday January 23rd, 2013 12:33:49 AM
Spire glances over his shoulder as Justier leaves. "Perhaps... Perhaps this is just my suspicion talking, but I think we should spend some time gathering a bit of information. This would likely be better done at nightfall, so we could have until then to glean any information in the area about Annoir and the Elf Bloods."
Co-DM Marty d20+7=12 ; Wednesday January 23rd, 2013 8:16:38 AM
Our heroes plot and plan ho to get onto the ship. Thinking of gathering information that may be helpful until night fall. Standing on the pier they see they have about 3-4 hours until nightfall to do so. The lone watchman also seems to be moving around a bit, even looking about in the groups direction, but doesnt seem to notice them.
Where shall they fish for information? Who shall they talk to? Time shall tell :)
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 d20+10=24 ; Wednesday January 23rd, 2013 10:03:00 PM
"I agree Spire... let us see what the word on the street is about Capt Annoir and the Elf Bloods and their little fued."
And he does just that.. avoid the wholesome house of entertainment that the Elf's Blood crew is known to frequent, but carefully asking around town about the two captains, their ships and rumors of a feud between them all on the pretense of looking for a business opportunity.
~~~~~~~~~
Diplomacy to Gather Info: 24
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Wednesday January 23rd, 2013 11:43:26 PM
Not really that good with diplomatics ventures, Rafe goes with the captain and keeps a watch on his six.
Co-DM Marty Thursday January 24th, 2013 1:05:30 AM
Gathering information leads in the Rotten Seal, beautiful Sheara offers alitte more information. Apparently Akrim and the elf bloods are known for starting trouble and muggings when they can find anyone unawares. Akrim has a hatred of elves, keeping only non elves around him. Also known for bragging of past treasure hunts, bringing him a hoard of wealth.
Captain Annoir on the other hand isnt known to well around the Rotted Seal, asking about him leads you to a young woman. Red hair and a tattoo on her face, an orchid, wearing a flowing red dress. She speaks highly of the captain, saying she met him only a few days ago for the first time. Wooing her over a few mugs of ale, she allowed him to stay at her place for the night. Apparently it was a fantastic experience, she speaks with a "day dream" expression. Shed never heard of the elf bloods deeds, but does know of a half elf named Akri., he often dumps loads of gold at "the willing wench". Where she works.
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 d20+8=10 ; Thursday January 24th, 2013 9:12:00 AM
Spire visits their friends Engev and Lansel and asks both of them if they have heard anything in regards to either of the crews they are now dealing with. (Knowledge Local: 10)
Co-DM Marty Thursday January 24th, 2013 9:28:32 AM
Engev and Lansel seem to have heard of Akrim and the Elf Bloods, but not Annoir. Akrim has been frequenting Bone Town for some time in the last few years. Annoir however seems to be new around these parts.
Lansel points out, Maybe He's from Rum?
2 hours have passed looking for information, sun is beginning to set, about one hour until sundown. Where you guys wait for it to set? Or do you wait at all?
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Thursday January 24th, 2013 1:24:25 PM
Kerg goes with Spire back to the house and returns to the docks with Mohan at his side. He has an idea about having the Tiger do tricks to gather a crowd and distract from the heist.
[b]"Maybe the lookout would be interested too?"[b] he offers when everyone is back together.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Thursday January 24th, 2013 3:05:58 PM That's a great idea Kerg. My plan was to stage a brawl on the dock, an hope the lookout comes to look. Your idea seems far less... Painful.
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Thursday January 24th, 2013 3:23:31 PM "I could easily enhance the tricks your tiger performs with some simple illusions. Add to the effect, as it were." Spire waits at the dock for everyone and relays the information received from Lansel and Engev.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Thursday January 24th, 2013 3:52:44 PM " So, Rafe and I are getting wet then? Unless you want me to help with the diversion somehow."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Friday January 25th, 2013 10:00:21 AM "It would likely be best if you both went. Have as much manpower as possible on their boat."
Co-DM Marty d20+7=18 ; Friday January 25th, 2013 11:43:44 AM
Standing on the dock planning thier next move, the hero pirates are finally spotted on from their target ship. The lookout is obviously not caring to keep it a secret, he stands on the ship deck, staring down the docks.
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Friday January 25th, 2013 9:18:35 PM
Is it nightfall?
If so.. Let's distract
Co-DM Marty Friday January 25th, 2013 10:46:08 PM
Yes it can be :) wasnt sure if you guys were done planning, dont like to not say anything, even while your all rp talking. Explain what or how your distracting, and make a performance roll, bluff, sleight of hand, or even diplomatic roll, what ever would suit the distraction.
Who ever is sneaking needs to make rolls of course, perception rolls from everyone.
If you all post over weekend I shall as well.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Saturday January 26th, 2013 8:27:06 AM
Jozhur looks around for a place to slip out of sight and possibly get into the water somewhat quietly. If he sees a suitable place, he slowly starts heading towards it, waving goodbye to the group as he walks.
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 d20+10=18 ; Sunday January 27th, 2013 2:23:25 PM
Whatever the distraction the group as planned, Yel'kno will stand near by and try to attract a crowd by talking up the performance.
~~~~
Perform(Oratory) 18
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 d20+11=22 Sunday January 27th, 2013 3:12:30 PM
Spire casts Dancing Lights to light up the immediate area of the dock, as well as Prestidigitation and Ghost Sound to create minor effects to enhance the tiger's performance.
--------------------
Knowledge Arcana: 22
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 d20+8=15 ; Sunday January 27th, 2013 10:17:41 PM
Kerg takes a moment to pet Mohan and soothe the tiger, as he may not be used to crowds and lights. He then guides the tiger as best as he can through some simple tricks, such as walking on its back legs or jumping from crate to crate on the docks.
(Handle Animal 15)
Co-DM Marty d20=19 ; d100=12 ; d100=78 ; Monday January 28th, 2013 8:45:51 AM
Post coming soon, got interrupted... Sorry!
Co-DM Marty Monday January 28th, 2013 2:37:09 PM
As Mohan dances on his hind legs then jumps onto a near by crate, Yel'kno is advertising his performance. Attracting a small crowd of sailors to watch the show.
As Mohan leaps off the crate, with help of Spire's magic, does a full feline curl-ball flip and all the while, Kerg somersaults under the flying feline, Mohan landing on the next barrel with a loud "POP", also courtesy of Spire's magic. This finally gets the attention of the watchmen on the Elf Bloods ship. He actually watches the show from the deck of the ship, with the lights making it hard to miss with everything else dark to the man.
Jozhur and Rafe quickly find that this would be the time to find their way onto the ship. The anchor is seen clearly, the water splashing against the ship and breaking where the chain enters the depths. The two hanging back find that another small group, about 5 sailors, are making their way onto the docks as well, being fairly loud among themselves, they haven't yet noticed the show, nor the two of you.
Jozhur and Rafe: I need all applicable checks that would be needed for how you plan to sneak onto the ship. Swim; Stealth; Perception; Diplomacy; Bluff; Sleight of Hand; Climb; Acrobatics (Jump); what ever your actions require. Please make all rolls to keep things moving forward :)
OOC: Anyone Heard from Sten?
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 d20+9=29 ; Monday January 28th, 2013 5:18:07 PM
Not adept at preforming, Coer does what comes naturally - he makes some noise. He clap and cheers the show trying to keep the crown, and the lookout focused.
He keeps an eye on his sourroundings to make sure the plan is going smoothly ~~~ ooc: perception = nat 20+9
sorry for not posting for a few days, fires in area needed my attention. this may be a common issue over the next few weeks
Michael did say he would be offline for about a week, but has been a while now.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+7=21 ; d20+11=17 ; d20+5=23 ; d20+8=11 ; d20+8=11 ; d20+8=11 ; d20+8=15 ; d20+5=25 ; Monday January 28th, 2013 7:39:09 PM
Jozhur slips into the water and tries to swim (swim 21) relatively quietly to the anchor. On his way he keeps a lookout for anyone spotting himself or Rafe (perception 23). He also looks for any alternate entry points on the ship.
Once he reaches the anchor and Rafe is somewhat close by (or already headed up), he begins climbing the anchor rope after giving it a quick look for possible traps. (Perception 25, climb 11, 11, 11, 15)
------------- Lotta rolls up there, Swim check: 21 Stealth: 17 Perception:23 Climb (assumed 11 was not enough): 11, 11, 11, 15 Perception for traps: 25
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 d20+8=16 ; d20+9=19 ; Monday January 28th, 2013 9:46:26 PM
Kerg tries to keep himself and Mohan focused on anything but the people that might be gathering around. He decides to include himself a little more in the act, tumbling next to the tiger and such.
(Handle animal 16, Acrobatics 19)
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 d20+8=10 ; d20+9=24 ; Monday January 28th, 2013 10:28:39 PM
Spire attempts to keep an eye on the figure on the deck of the ship, but his spells take too much attention away (Perception: 10). Instead, he launches into a tale about an old, mythical tiger from a far-away land and insinuates a blood tie to Mohan to jazz up the performance (History: 24).
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+7=14 ; d20+15=22 ; d20+9=13 ; d20=14 ; d20=12 ; d20+11=26 ; d20+7=14 ; d20+13=23 ; Tuesday January 29th, 2013 1:30:05 AM
Rafe follows Jozzy, ever vigiliant of being watched and endeavoring to remain as quiet and unseen as possible. Though not as good a swimmer as Jozhur, the agile halfling makes due while keeping a wary eye out. When he reaches the anchors rope, he does not hesitate and scampers up as quickly as possible if the coast is clear.
Swim 14 Stealth 22 Perception 13 Diplomacy 14 Bluff 12 Sleight of Hand 26 Climb 14 Acrobatics 23
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 d20+10=24 ; d20+10=14 ; Tuesday January 29th, 2013 3:19:21 PM
Yel'kno acts a a hype man for Spires story, walking around the circle of the ground emphasizing certain words and phrases and adding in sound effects with Ghost sounds while often glancing towards the watchman to check his interest.
He also throw his hat on the ground bottoms up to collect any thrown coins. -------
Perform(oratory) 24 Perception: 14
Co-DM Marty d20=17 ; d20=1 ; d20=13 ; d20=10 ; d20=4 ; d4=2 ; d4=2 ; d4=3 ; d4=1 ; d20=18 ; d20=19 ; d20=17 ; Tuesday January 29th, 2013 6:02:27 PM
As the heroes continue their show; might I say very well indeed, the small group of sailors stumbling down the dock take notice. Or at least most of them, one apparantly doesn't know whats going on until the others point out the tiger and half orc flipping over on another! A few other members of the crowd throw in a few gold pieces when Spire throws down his hat, 12 gold in all.
Ah good day with them wenches an now a lion show! Cap'n this was a good ole time teh stop 'ere in Bonetown!
Ye jus hope Ivary ain' too mad we been gone all day.. She'll have yer head Alfgeir
The watchmen is stuck on the show, moving as far as he can on the Stern of the ship so he's able to see everything on the dock; and the anchor out of his sight as well.
Jozhur and Rafe both make it to the anchor and Rafe climbs up without trouble, Jozhur on the other hand falls a few times, making a splash of sorts. Then clambers up the rope as quickly as he can. Luckily, the watchmens view and the noise of the party's show allows Jozhur to get onto the deck and duck behind two crates as well.
In front and to your left is a wooden door is set between two sets of stairs leading to the upper deck toward the bow. The center mast and a wide set of stairs leading to the upper deck of the Stern, where the watchmen is now, is behind you.
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+9=19 ; d20+15=33 ; d20+9=18 ; Wednesday January 30th, 2013 2:44:43 AM
Looking first to see if anyone spots him, Rafe will creep silently to the door in front of him and listen intently at it--crouched very low as to avoid detection. If he hears anything, he will motion such to Jozhur.
Perception--looking 19 Stealth 33 Perception--listening at door 18
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+11=20 ; d20+5=8 ; d20+13=32 ; Wednesday January 30th, 2013 8:49:34 AM
Jozhur slinks over to Rafe by the door, keeping an eye on the watchman. He waits for Rafe to listen for a moment, then carefully tries the door. If needed, he goes to work on any locks. Otherwise, he cracks the door open for Rafe to peer in.
Stealth: 20 Perception: 8 Disable device: 32
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 d20+9=14 ; Wednesday January 30th, 2013 3:08:38 PM
Coer is enjoying the show. It is quite a spectacle, and a nice change to the crew's normal activities. He continues to cheers and clap but keeps one eye on the sailors that were moving towards the Bloods ship.
Ooc: perception 14
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 d20+8=24 ; d20+10=20 ; Wednesday January 30th, 2013 5:02:46 PM
Spire also keeps an eye on the newcomers, filling it his story with bits about where tigers come from and their habitats, with a bit of embellishing, of course. -------------------- Perception: 24 Kn Nature: 20
Co-DM Marty d20=12 ; Wednesday January 30th, 2013 5:56:27 PM
The show must go on! Spire and Coer both capture the drunken sailors attention for a few moments.
They eat PEOPLE!! Alfgeir says, the other three nod and smile.
Jozhur and Rafe both make it to the door, Rafe listens but doesn't hear anything, maybe the show or just nothing to hear? Checking the door proves it not to be locked. The watchmen is still checking out the tumbling tiger.
To save a day, if you dont want to open the door post what you do instead, if you shall open the door continue reading :) Opening the door quitely proves difficult indeed, it creaks as it swings, a quick check behind shows the watchmen didnt hear it over the show though. Inside is a room with a large round table and several chairs. A single window looking out the starboard side. On the table is a map unrolled, showing the seas around Bone and Rum. A door is in plain view across the room, shutting the door behind you drowns out the sound of the tiger show.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=9 ; d20+13=19 ; d20+13=32 ; Wednesday January 30th, 2013 7:46:55 PM
Jozhur nervously scans the room as heads towards the door at the other end of the room.
"Best get started on this if it's locked, don't think we'll have all night."
He tries the door, and gets started in the lock if necessary. If it opens, he swings it open quietly and moves into the other room cautiously and has a look around.
Perception: 9 Disable device: 19, try again if needed: 32
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Wednesday January 30th, 2013 9:43:40 PM
"Darn right they can eat people. Heck, they can even stomach dwarves."
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+9=22 ; Thursday January 31st, 2013 2:19:46 AM
As Jozhur works on the new door, Rafe takes a careful look around.
Perception 22
Co-DM Marty d20=9 ; d20=9 ; d20=19 ; Thursday January 31st, 2013 12:24:40 PM Rafe and Jozhur Begin the infiltration of the Elf Blood Ship, Sneaky style. Jozhur makes his way across the room, pulling out the tools of his trade and going to work on the locked door. Meanwhile, Rafe checks the room out, quickly finding a small wooden box, complete with a pad lock and chain found tucked under a chair in the corner of the room. As he makes his way around the room something felt odd under his foot, the halfling stumbles over a bump in the rug; moving which reveals an unlocked hatch leading below. Before he has a chance to open and check it out; Jozhur signals for him, swinging the door open.
Inside the next room Jozhur sees a number of things. Looking from the left wall around first a book shelf catches his eye, lined with multiple volumes in various conditions. Next is a candle set on a small round end table next to a hammock in the corner. Two windows have a beautiful view of the night sky and dark waters; directly behind a table or desk of moderate size with a leather padded chair. A flag is folded neatly on the desk, along with an open book, a smaller map of the Seas, and three small boxes. On the right side of the room sets a wardrobe closed with a simple golden latch holding the two doors closed. =================
Meanwhile, as Spire tells the crowd that tigers can even stomach some dwarves toughness; Yel'kno and Coer glance at each other as Kerg and Mohan stand back to back, he locks his elbows with the tigers front legs. Mohan then begins to spin Kerg in a wild circle, jumping on top of a crate then Kerg flings himself, somersaults and lands in a "Star" formation on the ground as Spire makes the lights flash and Mohan kind of "Glide" and sit atop Kergs shoulders, as his ghost sound creates the sound track to top off the grand show. Dunn-Dada-Dunn-Dunn- DAH DAH! Our next segment is the best! Stay tuned for the Finale! He attempts to keep the crowd interested.
The newcomers and the drunken one, obviously named Alfgeir, plops himself on a crate and stares at the group, expecting more. While the one he called "Cap'n" looks to the other two, and waves Alfgeir off; Watch all ye like; Ivary gunna be wantin ter get some shut eye, we headin' in tehnight ye codfish.
The "Cap'n" and two others start to walk past the group; clearly headed toward Annoir's, The Elf Bloods, or one of the two inbetween.
Show Group Perception DC: 14 Highlight to display spoiler: { The watchmen is clapping and cheering from the deck of the ship, a high pitched whistle is heard as well. }
Show Group Perception DC: 18 Highlight to display spoiler: { As the "Capn" moves past Spire, Mohan and Kerg his lights manage to show a quick glimpse of his face. The scars and elven form prove this is indeed Captain Arkim.}
Coer onlyKnow. HIstory OR Perception Check DC: 15 Highlight to display spoiler: { You recognize Alfgeir as he takes off his hood to watch the show, no doubt about it, he was the frail cabin boy back then.}
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Thursday January 31st, 2013 1:55:49 PM
Kerg is pretty surprised that he was able to pull off most of the tricks in the past couple of minutes. He catches his breath and keeps an eye on the pirates. When he notices that they might head back to the ship he struggles to think of a way to delay them longer. He runs up to Spire and tugs his sleeve.
"Stop him, make him take part in show!"
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 d20+8=18 ; d20+1=18 ; Thursday January 31st, 2013 5:59:14 PM
Spire struggles for a moment, looking between Kerg and the pirates for a moment. His heart catches in his throat when he recognizes Arkim. "Euhh... I... Hail, gentlemen! Please, wait a moment, our show is not yet complete!" Spire sprints to catch up with the Elf Bloods, putting himself between them and their ship. "Say, are you not the man we met earlier today?" Spire's rat scurries down from his shoulder into his cloak. "I... I would... just like to apologize for our earlier behavior. It was... unelven of me to behave in such a way. Please accept my sincerest apologies." -------------------- Perception: 18 Bluff: 18
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=9 ; d20+13=19 ; d20+13=32 ; Thursday January 31st, 2013 6:57:41 PM
Jozhur takes a closer look at the windows and wonders out lound, "Do these open, I might be an escape option if we get company, or that hatch you found."
He takes a closer look at function of the windows, then goes to work on the lockbox, listening for the door to open or voices outside.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 d20+9=21 ; d20+3=5 ; Thursday January 31st, 2013 11:28:51 PM
As the Bloods begin to walk off Coer takes a closer look at their drunken friend. His eyes widen as he recognises the pirate.
Alfie..? What is he doing here?
Coer stops his cheering and crouches down, trying to obscure himself from Alfgier's view. This task is not easy given his size.
~~~ ooc: perception; 21 Stealth - yes Coer is going to try stealth; 5.
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+9=18 ; d20+11=22 ; Friday February 1st, 2013 11:57:16 AM
Intrigued by the hatch, Rafe motions to Jozhur that he's checking it out, but not before checking it for traps. If any are found and if they can be disabled, only then will Rafe open the hatch and see what's hidden below.
@DM, when you say "small wooden box, complete with a pad lock and chain", are you saying that it's locked and chained to something?
Perception 18 Disable Traps 22
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Friday February 1st, 2013 2:07:31 PM OOC :: I believe he meant that there was a chain keeping it shut held in place with a padlock.
Co-DM Marty Friday February 1st, 2013 2:38:29 PM
Yes spire, exactly. Dm post coming soon guys.
Co-DM Marty d20+4=15 ; Friday February 1st, 2013 4:16:25 PM
The crowd makes a synchronized awwww codfish! When Kerg dashes away from Mohan, then another as Spire walks away, clearly they wanted the show to continue, they linger for the moment though.
Un Elven! You lil jelly wut nerve ye got stoppin me, I care not for elven ways me says, nor for apolgeezes. Get outta my way fer I make ye real sorry,. Akrim replys to Spires apology and waves to the other two hooded men to follow him. He continues walking past the first ship, nearing the second dock.
The fourth, and drunkest, pirate is also disappointed when the show is interrupted, he blinks and wipes his eyes looking around at the group. His eyes finally set on Coer, and a grin paints his face.
Ye mean tttelll me ye ran off ter be part of harbor circus!!?? What in the wold can ye do? Gut people wiff ya horns! Ya traitor, i oughta spread the word of ye, fer wut ya did. I sure aint goin pay ta watch, do some tricks cow hed!!
Co-DM Marty Friday February 1st, 2013 5:11:50 PM
Rafe and Jozhur both begin checking and unlocking. Rafe doesnt find any traps on the hatch, opening it reveals a narrow, and horriblely constructed staircase leading into the ships hold. The bottom of the steps can be seen due to the light in this room, but otherwise, its dark down there, the steps go down maybe 30 feet.
Jozhur first determines the windows are not made to be opened, seald all the way around yo prevent water from getting in, although breaking them seems realisticly easy. Then he comes back into the map room and makes quick work of the pad lock, opening the small box reveals two pendants, one gold and one silver. Bot inscribed with flowing runes and a 6 point star on the backs of them.
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+11=26 Friday February 1st, 2013 7:25:21 PM
Rafe whispers to Johzur, "Sure wish I had a locate objects spell." Motioning down into the hold, "Whatcha think? Down there, or look some more here?"
Rafe is going to lock the door to this room, just in case someone tries to get in.
Stealth 26
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=23 ; d20+5=13 ; d20+5=22 ; Friday February 1st, 2013 9:02:25 PM
Jozhur flashes the pendants to Rafe before putting them back, [b]"Interesting jewelry, I'm really tempted to walk out with these. My guess is that it's in this office type room here, I'm gonna check it a little better."
Jozhur starts going through the second room. If he judges that the boxes on the desk are large enough to hold a rolled up painting, he will start with them. He then does a quick check of the wardrobe, then finally moves on to the bookcase, assuming he doesn't hear anyone coming.
[b]"I don't think it'd be a good idea to go out the way we came, think we can get down there without leaving any sign that things were disturbed?"
--------- perception rolls: 23,13, 22
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Friday February 1st, 2013 11:52:31 PM
Spire's heart hammers in his ears, his mind scrambling to think something. Before he can stop himself, the words fall out of his mouth; "Ashamed of your blood, half-breed?" Spire freezes, his eyes wide, one hand clutching his symbol of Gargul.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Saturday February 2nd, 2013 12:47:14 AM
Kerg just sort of freezes in place now that two of the pirates have started antagonizing two of his group. He looks back and forth, realizes that the crowd is waiting, and tries to think of a plan.
"Drunk does not want to help. Who else would like to be part of the final act?"
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Saturday February 2nd, 2013 2:30:45 PM
Yel'kno moves up beside Spire and yells out, "Shame? That's not shame that's making him walk, but fear."
Co-DM Marty Sunday February 3rd, 2013 1:33:09 PM Afraid! Ashamed! No; Hatred and Anger boils within; I'll have my revenge on the elves; fer taking my blessed mother against her will! Savage tree huggin beasts that care naught fer the wishes of a fair lass! You ELF! You should be afraid. Ye have no idea what yev started ye scallywag!
Captain Arkrim glares at Yel'kno; then points to Alfgeir C'mon! to the ship lad; I'll not 'ave the Harbor Master on our tails; He unsheaths his rapier from his side, points it at Yel'kno and turns to walk away towards his ship.
Alfgeir grins at Coerator Show me some tricks later then Cow Head! He turns and begins to follow Akrim and the other two hooded pirates. ====================== Jozhur and Rafe continue their search for the painting. The box's around the "Office" room could hold a small painting, but checking them reveals no such things. Two contain glimmering silver circlets and the third holds a gold necklace with a ruby at the bottom. The wardrobe reveals two very nice, and probably expensive, courtier outfits and a long black leather trench coat with a deep hood. A few pairs of shoes on the bottom as well.
The book case has a few fantasy novels "The Little One"; "Queen of the Bracelets" and two books on how to care for a ship and sail in dangerous waters. Lastly, one catches your eye; "Dangerous Waters: Bonetown"
The two don't hear anything approaching; with Rafe Keeping watch and locking the door; they feel safe for now.
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Sunday February 3rd, 2013 2:35:14 PM
Whispering, "I ain't seeing no painting. If we go into the hold, well, we could get trapped--I ain't for that outcome at all. Nothing says we have to finish the job, right? I don't remember any payment anyways. Let's close up this hatch, throw the rug over and get out one of those windows you found--unless you're brave enough to go down there and root around while I stay topside here and watch your back."
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Sunday February 3rd, 2013 6:45:22 PM "Hurry along Alfie, your mother is calling" Coer calls to his old ship mate.
And next time we meet I shall show you a few new tricks"
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=9 ; d20+9=26 ; d6+1=3 ; d20+9=21 ; d6+1=7 ; Monday February 4th, 2013 11:31:58 AM
Jozhur checks in the folds of the flag in the desk, then checks the desk more carefully for drawers or compartments.
"It's gotta be in here somewhere, just wish we knew where. Satisfied with our search, Rafe?"
If Rafe gives the go ahead, Jozhur smashes one of the windows with his sword and quickly clears the glass from the window. "After you". He helps boost the halfling out the window.
----------- Perception: 9 Attacks on window: 3 damage then 7 damage
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Monday February 4th, 2013 11:33:46 AM
Spire chews on his lip, looking to his allies. "They are not back yet. We must do... something!"
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+9=23 ; d20+11=18 ; d20+7=13 ; Monday February 4th, 2013 12:33:57 PM
As Jozhur works on the window, Rafe opens the wardrobe with the simple gold latch and rummages about in it, hoping to find a rolled up painting--he steals nothing from the ship other than the painting if it is found. When the window is ready, Rafe nods to Jozhur's request, and makes his escape.
Perception 23 Escape Artist 18 Swim 13
Co-DM Marty Monday February 4th, 2013 2:13:40 PM
With Akrim and his crew waving to the watchmen to lower the boarding plank; Rafe and Jozhur hurry to make sure that nothing looks disturbed, and quickly bust a window, diving into the sea to make their escape. Swimming back to the pier isn't all that hard.
Finally pulling themselves onto the dock with the rest of their friends; very worried and confused looks paint the show groups faces.
Co-DM Marty Monday February 4th, 2013 4:06:03 PM
Only moments pass before loud screaming can be heard from the ELf Bloods ship;
Locked my Map Room door! Busted out My windows in my room! Annoir shall pay for sending someone to steal the painting. He'll pay by the dead elves in my brig he'll pay!
A female voice is heard screaming as well; I don't know how they'd manage to get past my watchful eye... Unless the show... Wait..! Captain, come below, lets check on things and discuss more in our room
After which a single door can be heard slammed, wood on wood. The rest of the crowd watches Jozhur and Rafe climb from out of the water, 3 of the crowd happen to be the Harbor Masters watchmen, uniform giving it away fully. Both carriering rapiers at their sides with chainmail armor to protect their bodies. Small metal shields clipped onto their forarms bear the Harbor Masters Jolly Roger seal.
You two wouldn't have had anything to do with Mr. Akrim's boat being broken into eh?
How acceptable is freelance detective work/investigation in Bonetown?
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20=15 ; Monday February 4th, 2013 8:03:26 PM "Wha? Do I look like I'm a thief? I'm a mage, damn you. Here, let me show you." Rafe turns away from the group and targets a seagull out on the water and lets fly a force missile. Turning back to the harbor masters, Rafe continues, "See? No thief here. I was told by Yobo here," pointing to Jozhur, "that there was a sea turtle down there and as many know, turtle soup is quite the delicacy and as a halfling, I know when a good meal just can't be passed up, if you know what I mean." Rafe pats his belly for effect.
Bluff 15
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Monday February 4th, 2013 8:21:38 PM
Most of the crowd has already disappeared with the clashing of the two groups and the ruckus coming from the ship. Kerg just bows and thanks people for watching.
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Monday February 4th, 2013 10:04:55 PM
Spire keeps his mouth shut, staring down at the dock so that he does not give away the group's intentions.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 d20+9=14 ; Monday February 4th, 2013 11:48:52 PM
Coer sites on a crate and scratches Mohan on the chinas a thankyou for his help with the distraction.
He keeps an eye out for anyone looing suspicious.
~~~ ooc: perception; 14
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+12=26 ; Tuesday February 5th, 2013 9:01:54 AM
Jozhur tries to act...not so smart.
"Aye, huge sea turtle. Biggest I've seen since I was just a lil fella. Went and grabbed up my short friend here to help. We was trying to track it down then heard all this commotion from the ship. Someone screaming about dead elves and they busts in the brig. Disgusting! I think you guys better go check on things, might be some elves need saving. Now ifn's you don't mind, we has a sea turtle to be killin, less you need help with those elf killers."
bluff: 26
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Tuesday February 5th, 2013 10:42:59 AM
Yel'kno picks up his hat and dumps out the contents into his hand before plopping it back on his head and watches Rafe and Johzur come out of the water. He strolls by to be close, but doesn't call out to them or try to seem associated with them as he tries not to put a connection between the show and the men in the water.
Co-DM Marty d20=20 ; Tuesday February 5th, 2013 2:18:02 PM A sea turtle ey? I don't remember the last turtle we'd seen in these waters near the dock. He looks at his partner, Somthings wrong here. But, ye lads are lucky, we've seen nothing, so its' not of our business. Be gone off the docks with ye. Else I'll change me mind.
They walk away mumbling something about mischief kids and hanging around beasts and older men..
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+9=18 ; Tuesday February 5th, 2013 2:37:43 PM
Rafe nods and says nothing. Walking back whence they came, he nonchalantly rejoins the group and says in a whisper, "Didn't find it"
Perception 18
@DM, Rafe checked the wardrobe...nothing of note there? DM Comments: I said in an earlier post; The wardrobe reveals two very nice, and probably expensive, courtier outfits and a long black leather trench coat with a deep hood. A few pairs of shoes on the bottom as well.-- We all overlook things, no worries :)
Jim/Rafe: ah! yup, overlooked it! Thanks!
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Tuesday February 5th, 2013 8:52:07 PM I guess we dont make very good pirates.
Sorry about Alfie almost blowing the diversion, he wass a cabin boy on the ship i grew up on. I guess there is some bad blood still there.
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Tuesday February 5th, 2013 9:19:20 PM
Once the others rejoin them and tell of their failure to locate a painting, Yel'kno gives a small shrug, "He obviously has it from his rather loud reaction.. but I doubt we'll get another chance to find it now and still be within the bounds of job's agreement..."
And he gives a glance towards the direction their would-be employers ship lay, "We should probably send word to the Captain... and then I say we wash our hands of it and walk away. Their fight isn't ours and we don't need to be in the middle of it."
In the unlikely event that no objections are made to this plan, Yel'kno will find an urchin and give him a gold to deliver a message to Captain Annoir with the promise of another coin from Annoir once the message is delivered. The message is a simple one, "No luck, expect company"
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Tuesday February 5th, 2013 9:27:42 PM
Rafe shrugs, "Probably in the hold, but that was a one way trip to pain town if we got caught."
Co-DM Marty Tuesday February 5th, 2013 9:36:58 PM OOC: See I over look things too guys.. Sorry about this.. If it changes anything in your previous posts, feel free to ret-con and post two "Actions" this time... Real DM post coming soon.
Co-DM Marty Tuesday February 5th, 2013 9:52:57 PM
All the time the show was going on and the Rafe/Jozhur bond mission Sten idly stood by, not contributing to anything but not hindering it anyway at all. Matter of fact he'd looked like part of the crowd to anyone other than the group. But as Akrim and crew get past Spire and Kerg, jumps in step right behind Algeir, the last one in the Elf Blood marching order. He follows them down the docks and finally to the loading ramp.
Ey! Who do you think you are! Following us onto our ship, yer not welcome here, thats for sure boy! Alfgeir says to Sten; who crosses his arms and smirks a bit, Names Sten. A sailor of seasons and a boy with wisdom beyond your years. Been spying on them circus clowns; I might have a bit of information if the price is right.
Captain Arkim pushes Alfgeir aside and begins speaking, Information as to what? An more importantly, your price mate?
Information on them freaks. Me price is a hand on yer deck Cap'n Arkim. A pirates ship could never have to much help, especially one of my talents sir. Alfgier and the other three laugh and chuckle, while Akrim pats Sten on his shoulder, Welcome aboard lad, aslong as yer stories are not, we'll talk in me quarters, follow me mate.
Ivary, the watchmen, shakes her head as Akrim welcomes yet another sailor aboard their ship, she hands over a set of binoculars to Alfgier, who begins to protest, but no avail as she walks away from the drunk and enters the map room with the rest of the elf bloods.
All this can be seen from the vantage point on the docks where the show began; Alfgier keeps his gaze in the direction of our heroes until they leave his sight.
Here, let me show you." Rafe turns away from the group and targets a seagull out on the water and lets fly a force missile. Turning back to the harbor masters, Rafe continues, "See? No thief here. I was told by Yobo here," pointing to Jozhur, "that there was a sea turtle down there and as many know, turtle soup is quite the delicacy and as a halfling, I know when a good meal just can't be passed up, if you know what I mean. Rafe rubs his belly to help out his lie a bit, while Jozhur chimes in as well to lead the Harbor Guards into a new direction and away from the crew's intentions.
Biggest I've seen since I was just a lil fella. Went and grabbed up my short friend here to help. We was trying to track it down then heard all this commotion from the ship. Someone screaming about dead elves and they busts in the brig. Disgusting! I think you guys better go check on things, might be some elves need saving. Now ifn's you don't mind, we has a sea turtle to be killin, less you need help with those elf killers."
The guards raise their eyebrows and look to the cloaked figures speaking with Sten, boarding the ship.
Elf killers ey. If they were killin elves here in Bonetown and draggin bodies back to the ship to avoid our attention, I'd bet the Harbor Master would want us to look into it. Thanks you two. But still, get yourselves out of sight for now. But don't leave town, I'm sure we'll be needed to talk again.
With that the two gurads jog off to the Elf Bloods ship, not in time to catch everyone, but they sure do confront the new watchmen, Alfgier about the elves.
Moments later they enter the same door Rafe and Jozhur entered; a few minutes pass and two humans are being escorted by the guards off the ship, up the docks and into the Harbor Masters "Jail Building"
One looks to Jozhur We'll be holdin Ganef and Ivary for questionin; thanks fer ye help lads He tosses Jozhur two gold pieces.
Coer ONLY: Perception DC 15Highlight to display spoiler: { Ivary is another familiar face from your old crew, used to serve as a healer and "Mapper". Also the only female you can remember on the ship. }
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Tuesday February 5th, 2013 10:06:33 PM Curse that dog Sten.. mutters Coer
~~~ ooc: I take it Sten/Michael wont be rejoining us. down to six. Need to recruit.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 d20+9=26 ; Tuesday February 5th, 2013 10:44:38 PM
As Coer watches the harbour gaurds march the prisoners away he turns to the crew
"Yarr, another face I recognise lads, and i've no doubt she did likewise. Ivary was a healer on my old ship the Polaris. If they dont already know who we are, they will very soon. Curse my tauric good looks eh?"
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Tuesday February 5th, 2013 11:53:59 PM
"Sten going on board doesn't help either... Maybe he is playing an angle for us, but I think it's best to assume the worst. They'll be coming for us now."
Yel'kno will still find and urchin to deliver the Expect Company message to Annoir.
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Wednesday February 6th, 2013 12:32:44 PM "What just happened?" Rafes asks, "Was Sten also getting on the ship part of the plan? If not, then we may expect a little company tonight aboard our own ship."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Wednesday February 6th, 2013 1:33:04 PM
Spire's jaw drops as Sten strides over to their enemies. What? But... why would... The elf is at a loss for words as he turns from the Elf Bloods to his allies. "So... what now? We seem to have made some powerful enemies with nothing to show for it."
After rejoining the group out of sight of the Elf Blood ship, Jozhur relays what he and Rafe found.
"No painting, so no payout I guess. Found some interesting amulets locked up in a box, had runes and six point stars on them, a long hooded coat, and a secret staircase into the hold. Didn't go down to check it out though. Probably should've hid onboard and slipped off after they passed out, but oh well."
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Wednesday February 6th, 2013 6:05:04 PM "Methinks they may try to move the painting since their ship doesn't seem to be as secure as they thought. Perhaps one of us should shadow them?"
Rafe thinks about it a second and shakes his head, "We never did look on the back of that big map, did we Jozhur? YOu don't think that map had the painting on it, on the backside? That the guy who sent us on this errand actually wanted the map back and not the painting? That would be too, I don't know, maybe my imagination is getting the better of me."
@DM, in our search, did we actually turn the map over to see if it was a painting on the other side? Just trying to figure out how specific we need to state things.
Co-DM Marty d100=28 ; Wednesday February 6th, 2013 8:00:49 PM During a search; depending on how high the roll, I assume you guys do certain things. As for the large map. No, I wouldn't assume you moved the map anymore than would be needed to search the rest of the table. To check specifics like that you'd need to state you do so.
As the crew discuss what was and wasn't found on the Elf Bloods ship, and about their old friend talking with and boarding the Elf Bloods. They seem to be at wall of what to do. Finding a dock worker, Yel'kno pays to have a message delivered to Annoir; stating nothing was found.
Possibly making new enemies, recognizing lost "Friends" and having nothing to go on, what shall our Bonetowners do now?
They head up the docks stairs and pause to have their conversation out of sight of the ships; the full moon looms overhead as the night wears on. After the few moments of conversation there is no sign of immediate retaliation.
Sense motive Check reveals: Sten seemed pretty tired of the group; deciding to find better company.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Wednesday February 6th, 2013 11:28:35 PM I say we retreat for the evening and make a fresh start tomorrow. I say we investigate the Elf Bloods once the heat has settled. Anyone killing Elves for no good reason needs to be brought to justice.
Perhaps we should visit the friendly Brother Engev, and see if he has room for a few travellers
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Thursday February 7th, 2013 12:13:11 AM "Do you think they'll come after our ship?"
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Thursday February 7th, 2013 8:48:51 AM
Spire's eyes narrow as Coer mentions the elves. "We have to assume they will. We should sleep on deck tonight and set watches. We must be incredibly careful." Spire's thoughts turn to the slur he tossed at the Elf Blood captain not moments ago, and the dead elves in his hull. The wizard shudders and begins moving towards the Lionfish.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 Thursday February 7th, 2013 2:49:05 PM
Kerg watches in slight bewilderment as the nature loving Sten, someone he knew from his captivity, breaks off to board the Bloods' ship. Mohan seems to notice Kerg's reaction and nudges the lad. An appreciative smile crosses his lips as he pets the big cat's head.
"Who knew doing something for a stranger would mess our 'good name'..."
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Thursday February 7th, 2013 4:34:58 PM
"Don't worry Kerg. Having a good name in Bonetown might not be the best thing." Yel'kno adds with a clap to the burly youths shoulder. "And I agree on he watch. Something will come of this and we'd best be prepared."
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Thursday February 7th, 2013 5:27:57 PM Good Idea. Lets head to the ship.
Coer begins to walk to the Lionfish, his brow furrowed. The sight of his old shipmates is a worry. If the rest of his old crew are in town they could be a threat to him and the crew.
~~~ ooc: for more info on Coer's old crew have a look at his sheet ;)
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Thursday February 7th, 2013 8:26:15 PM "Ha, can't believe they're gettin' interrogated. They'll be a bit upset about that I imagine."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Thursday February 7th, 2013 9:24:01 PM
Spire gives a nearby dockworker two silver to deliver a message to Engev and Lansel. He tells them to lock the doors and not let anyone in unless it is one of the crew of the Lionfish - Spire does not want their allies to come under attack for their misdeeds.
Co-DM Marty d100=21 ; Sunday February 10th, 2013 1:03:01 AM
The previous spectator gives a worried look, Did ye start a war lad? Words cen be weapons ina place as 'is. Engvel an Lansel ye say? Ill find fer anudder shiny gold piece. 'Esee silver here kinda 'ard te see ina moon light ye know.
If the gold is given, he grins and heads to warn Engvel and Lansel. As the group gather onto the Lionfish many little flames can be seen bobbing side to side, moving along the docks and upper platform before Bonetown proper.
For nearly an hour the adrenaline of the group still at its peak, although for naught. The harbor guards continue their rounds and a few lanterns are snuffed out along the top platform.
The time is now 11pm.
OOC: Anytime you guys deciding to sit and wait, turnin in for a night, or move into an area, go ahead and make necessary checks, or at least the ones your character would make. Worse case is you make them a post early and can still use them when time comes. If today was a "posting" day I would go ahead and make the checks for those wgo didn't do so. Also, Id ad-hoc a watch order.
Just putting this out there for future use, and a slightly faster pace. If im jumping the gun, and you guys wish to do something else before turning in, I apologize :)
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Sunday February 10th, 2013 3:00:31 AM "Shall we set watches? I'll go first as my spells will need to be memorized in the morning upon my waking."
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Sunday February 10th, 2013 3:16:39 PM "I will also stay on watch for the first shift. It looks about 11pm. Lets take 3 hr shifts."
With that Coer pulls a crate up beside the gangplank and sits.
"Remind me to look for a decent sized chair next time we are at the catacombs"
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 d20+9=14 ; Sunday February 10th, 2013 3:17:27 PM
Perception check for watch =14
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=14 ; d20+11=14 ; Sunday February 10th, 2013 8:17:44 PM "I will take a second watch then, wake me when it's time."
With that, Jozhur heads off to bed. During his watch, Jozhur tries to find a decent place to conceal himself while still being able to keep watch.
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 d20+7=11 ; Sunday February 10th, 2013 11:41:43 PM
Kerg volunteers for the third shift. Being something of a lazy lad, he isn't used to the hours and sleeps poorly. It affects his attention while he's on his watch (Perception 11)
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Monday February 11th, 2013 12:07:06 AM "I will also have to take the first watch. My spells will be useless otherwise."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 d20+8=27 ; Monday February 11th, 2013 8:44:08 AM
(Perception for watch: 27)
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 d20+9=24 ; Monday February 11th, 2013 5:37:03 PM
Yel'kno will take 2nd watch with Johzur then.
Perception: 24
Co-DM Marty d20=7 ; d20=13 ; Monday February 11th, 2013 5:37:43 PM
During Jozhurs watch he notices a man, trying to be sneaky, climb onto the deck. He seems to be alone. He doesn't seem to notice Jozhur either.
Heyy... Heyy comes a familiar voice, in a harsh whisper.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=14 ; d20+7=11 ; d6+1=3 ; 2d6=10 ; Monday February 11th, 2013 8:56:47 PM
Jozhur tried to pick out where the voice is coming from and tries to figure out who it might be. He also keeps a close watch on the sneakster.
If the sneaking person gets close he takes a swing with his sap. (Hits ac 11, 3+10 damage)
Should the person attempt to go below deck (or Jozhur loses sight of him), he readies his bow and calls out loud enough to wake those that are sleeping. "You there, stop if you don't want to be skewered!"
Co-DM Marty Monday February 11th, 2013 9:35:15 PM
Jozhur swings and nearly hits captain Annoir, Heey! I dont want to fight lad, i got the message and was hoping we could talk things over. Is Captain Yelkno awake? Can we talk inside?
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Tuesday February 12th, 2013 7:40:41 AM "My apologies, thought you'd be somebody else, given tonight's events. He's probably asleep, but we can wake him. Come with me."
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=14 ; d20+11=14 ; Tuesday February 12th, 2013 7:42:58 AM
Jozhur immediately rut urns to his watch after waking Yel'kno.
------------- I think my dice are rigged, 14s for perception and stealth again.
Co-DM Marty d20=19 ; d20=14 ; d20=12 ; d20=20 ; d20=1 ; d20=1 ; d20=4 ; d20=18 ; d4=3 ; Tuesday February 12th, 2013 11:44:33 AM IMPORTANT OOC: I assume Yel'kno would be sleeping in Captains Quarters? Which I see being the room next to the "Dining Room" thats been blacked out. Or a room off of the ships hold. I see a room with a cot; desk and wardrobe. If any other furnishings are there that I'm missing; let me know guys. Also; as I'm looking at the Map of the ship; here is what I'm seeing; let me know if I'm wrong, because It's a bit misleading with the left part of the map cut off.
I see the "Main Deck" (left pic) being the center of the top side deck. The two sets of stairs on Port and Bow sides leading to the "Quarter Deck" (the right pic); Front and Back respectably. The stairs leading down on the main deck (directly below the Big "C") lead down into the ships Hold. Which is a big open area nearly the length and width of the ship; maybe not the whole length of the ship leaving room for 1-2 more rooms at the front and/or back of the hold a possibility. I assume the far left, cut off pic would show the details of this; But, alas, its cut off so lets figure this own now. The shaded areas being through doors; a double door in the middle of the steps leading into the sleeping quarters at the front/Bow of the ship. While two separate doors, at the back/port of the ship, lead to the Mess Hall/Dining Room (right side door) and the captains quarters (left side/ blacked out area). I also see 3 objects which look like weapons. One on the center/main deck, looks to be a cross bow. Then one on each quarter deck; the one at the front of the ship looks to be a catapult or something; the one at the back of the ship is set under a token and I can't make it out. I can't find any descriptions of any weapons on the Lion Fish at all. So you guys tell me; what are these things? If I've gotten ANYTHING wrong in this description LET ME KNOW asap guys. It's important to have detailed knowledge of your ship; especially since the only thing detailed about it right now is how much water/rations you guys can carry lol. Now; onto the REAL DM post :) ==============================================
Jozhur and Captain Annoir wake Yel'kno; about 5am. Jozhur only hangs around until Yel'kno sits up and hurries back to his post, hiding away in the same spot; as it seemed to work out great before. Kneeling between two crates positioned between the two sets of stairs leading up to the quarter deck; his eyes and head on a swivel; watching as much as he can. The night is still and quiet. Only four lantern flames can be seen; probably carried by the Harbor Guards and all four on the upper deck of the pier. One near, but walking away from, the steps directly in front of the Lionfish's dock. Two are past the second set of stairs, (about 50' past the Elfbloods ship) walking toward the end of the pier. The fourth flame is barely seen as a glimmer in the night; motionless at the end of the pier, some 600 feet away.
Captain Annoir seems stressed; I got your message Yelly; tell me your going to try again to get my painting. Trying tonight would catch them off guard you see; it would be very unexpected my good sir. I'd even throw in an extra 100 gold to split among yer'selves. Annoir takes a seat and stares at Yel'kno; shaking the elves shoulder; Wake up m'boy; you gotta job to finish.
Co-DM Marty Tuesday February 12th, 2013 12:28:26 PM
Map fixed guys. Everyone can view now... Sorry about that.
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Tuesday February 12th, 2013 3:33:33 PM
Yel'kno was on watch with Johzur so no need to wake him.
Ooc : More to come, but probably not for several hours
Dm, eww looks like we crossed posts, i didnt see yours. In that case, you choose where your talking to Annoir at, he'll ask to go into captain's quarters for privacy. But for simplicity and speed you talk to him where you want.
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 Tuesday February 12th, 2013 8:22:01 PM
zzzZZZzzzZZZzzz... Coer is sleeping
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 Tuesday February 12th, 2013 10:01:43 PM
Yel'kno lets Coer have the Captain's captain since he is a massive taur and needs the room while he himself takes the first mates so it is there he goes with Annoir. At the other Captain's plea and offer Yel'kno only shrugs, "We'll consider going after the painting again, but it will not be tonight. Several of my companions are spellcasters that need time regain their spells and I am not going to put them in further danger without all of our tools at the ready... especially for so little reward."
He takes in a breath and looks towards the other man, "Honestly Annoir, tonight it looks like we were betrayed by one of our own. One of our former members joins the Elfbloods crew after our attempt for the painting so we have to assume they already know of our involvement and from the sounds of the screeching that came from the ship they suspect yours as well and Sten will only confirm that. You'd do better to leave the painting be.. have another commissioned if you must, but you'd be wise to prepare for blood and forget about the one taken."
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 Wednesday February 13th, 2013 3:16:31 AM
Wearly in his sleep, Rafe mutters something almost incomprehensible, "In the old days... old... days... if'n someonessss wanted something... old days... sink the ship, then search it."
Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 Wednesday February 13th, 2013 9:29:09 AM
Spire slumbers peacefully, dreaming elfy dreams of elfishness.
Co-DM Marty d20=18 ; d20=18 ; d20=9 ; d20=5 ; d20=20 ; d20=17 ; d20=3 ; Wednesday February 13th, 2013 10:04:08 PM Well said sir; Annoir says with a down look; he reaches into his pocket and pulls out a little golden ring. You tried lad; take this here for your troubles. he hands the ring to Yel'kno; I'm not exactly sure what it does; but I know it will bring you good fortune. I know it has me. Annoir then nods to the fellow captain and lets himself out.
As Yel'kno makes his way back onto the main deck to join Jozhur in the rest of their watch. Annoir ducks as a bolt flys; pegging into the crate next to Jozhur.
Came from the docks lads; looks like you've made some friends ey? Annoir says as he pulls his rapier
Sure enough a man with a cutlass drawn stands at the edge of the plank to board the ship. He Dashes across and swings at Annoir; who sidesteps just in time.
Ye wana break onto a ship! I'm breakin onter yers! The man with the cutlass screams; AggghhhH! I GOT EM! Horribly donned leather armor covers the mans ragged clothes, his face unshaven (probably for over a month) and the stench of whiskey is strong with this one.
Down the dock a few feet a loud, strong voice can be heard; a flash of yellow light afterwards. ====================== Spell Craft DC 13 Highlight to display spoiler: { Shield was cast } Perception DC 17 Highlight to display spoiler: { Sounds are coming from Right side of ship; near where anchor is dropped. Perception DC 20 Highlight to display spoiler: {} Alfgeir is the man with strong voice on the dock } ========== OOC: Combat rounds now you guys; Annoir will act on your initiative counts; This was their "Surprise round" Actions by Thursday evening; like today I work a 12 hour shift and won't be home to post until 7-9pm EST.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=14 ; d20+10=14 ; d20+12=32 ; d6+1=4 ; 2d6=11 ; Thursday February 14th, 2013 11:51:33 AM
Jozhur lets his sap drop to the deck and draws his short sword while moving to take a stab at the drunk intruder. He attempts to flank with Annoir if possible. He also yells to alert the sleeping crew, [b]"Intruders! Wake up Lionfish!"
If he doesn't have to move to get in range, Jozhur executes a beautiful feint before attacking.
---------------------------- Perception: 14 Attack: 14 Damage: 4 Bluff:32 (if applicable) Sneak attack damage: 11 (if feint is used or able to flank)
Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 d20+9=24 ; Thursday February 14th, 2013 1:58:39 PM
Rafe blinks several times and realizes it not some dream he's having, sits up, grabs his elven curve blade and runs out of his room to survey whats going on.
Perception 24
Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 d20+9=18 ; d20+10=26 ; d20+8=24 ; d6=1 ; Thursday February 14th, 2013 2:37:29 PM
"There's a spell caster out there and someone is by the anchor!" Yel'kno yells and rushes over to look over the side of the ship at the anchor chain, drawing his rapier on the way. If more than one person is climbing it, he'll cast Grease on it. If only one person is climbing he'll let them and stab them in the face when thy reach th top. If not, he'll look for signs of activity otherwise.
So either grease Or hit AC 24 for a massive 2 damage
Perception 24 Spellcraft 17
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 d20=5 ; d20+9=18 ; d20+5=15 ; Thursday February 14th, 2013 5:11:55 PM
Coer awakens with the first shout and jumps from his cot swiftly grabbing his sword and quiver. As Jozhur shouts his warning Coer bursts from the captain's room and scans for intruders.
He lets out a roar when he spots the drunkard who has dared to board the Lionfish (Coer does not like to be woken)
~~~ Ooc: double move action to collect weapons and exit the captain's room. spellcraft; 5 Perception; 18 Intimidate; 15 - related to the roar
(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 d20+7=13 ; Thursday February 14th, 2013 10:21:20 PM
Instead of waking up to take his shift, Kerg is roused by the sounds of shouting. He nudges Mohan awake as he runs out onto deck with the big cat, looking for signs of intruders. (Perception 13)
Co-DM Marty d20+6=20 ; d6+3=7 ; d20+4=18 ; d6+2=4 ; 2d10+3=14 ; 2d10+3=16 ; 2d8+3=14 ; 2d8+3=10 ; d20+5=17 ; d20+4=16 ; d100=95 ; d20+5=13 ; d20+4=8 ; d4=1 ; d20+2=12 ; d20+10=11 ; d20+7=15 ; d20+5=15 ; d20+5=6 ; d20+5=9 ; d20+5=18 ; d6=3 ; d6=3 ; d6=1 ; d20+5=20 ; d6+2=4 ; d20+12=30 ; d20+7=19 ; d6=4 ; d6+1=2 ; d20+5=18 ; 3d6=11 ; Thursday February 14th, 2013 11:33:55 PM OOC: Ok first things first :) Armor? Those who were sleeping probably wouldn't have it on; Since no one ever said sleeping with or without; make the decision please :) Jozhur and Yel'kno Can ignore this; So either don't take away your armor bonus and please put your adjusted ac in (). Or : A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. For sake of moving forward; I used everyone's listed AC for this round; but please choose which scenario in your next post
Annoir sees Jozhur moving towards him and the Drunken man so decides to move to a better position; Annoir takes a cut to his side by an opportune strike from the Drunken Elf blood crew. But Annoir quickly strikes back, making full contact to the mans sword arm. Tonight You've met your match ye codfish!
Jozhur sees Annoir's tactics and moves into a flanking position. The drunken man a bit confused on who to pay attention to helps Jozhur stick his sword through the mans shaggy armor and into his back. Apparently hitting a major organ; he screams in a drunken string of curses as the blood spills, and stains, on the deck. Followed quickly by his body to deepen the red puddle.
Rafe hears the call to arms and grabs his elven blade to go put it to use against the Elven Killers. He bursts through the door to see one man already on the ground spilling blood in front of Jozhur and Yel'kno heading over toward the anchor. He sees a man on the docks with a dim yellow light in front of him; the drunkest of the four watching the show earlier, and another man holding a crossbow near him. His Keen senses allow him to hear further than he can see in the dim moonlight. But no doubt there are more foot steps; meaning more men; coming from the behind the first two.
Captain Yel'kno acts upon his hearing of sounds near the anchor. Seeing two more Elfbloods climibing up he casts grease on the ten feet before it goes under water; some how the two keep their grip, sliding a few inches at first; and continue climbing to the deck with grins on their faces.
Coerator Wakes and burst from the captains quarters are the back of the boat; roaring loudly as he survey's the situation. He certainly makes himself noticed; watching the man fall to the ship deck.
Kerg Hears the shouts as well; he wakes Mohan and makes his way to the deck to see what all the fuss is about.
Spire awakens; grabs his things quickly and exits the sleeping quarters behind Rafe.
Alfgeir moves towards the ship; stopping on the plank and speaks in an odd tounge in a strong voice. Blasting a colorful array of streams from his hand, enveloping Annoir and Jozhur You've messed with the wrong PIRATES mateys! he screams after casting the spell. Annoir looks to be in a bit of a daze after the colors finally vanish. (Jozhur Will save; DC 14)
The first of the two climbing the rope make it up to the Lionfish; She jumps onto the deck, giving Yel'kno and opportunity to introduce himself, pulling a falchion as she moves and finally jabbing at Yel'kno in an awkward fashion; easily dodged by the Lionfish Captain.
The second anchor climber trys to jump after getting to the top of the anchor; but gets caught up and barely is able to stay on his feet. He sees Yel'kno being engaged by his female companion and the large 'Taur behind her, he chooses to "Have her Back" and charge Coer; but he fails to make contact with his longsword.
The Cross-bowman's eyes widen at the site of the minotaur; he fires a bolt at Coer but it hits the side of the ship instead.
Another Cross bow bolt thuds into the ship near Coerator. But a third bolt finally finds a straight path to his neck; grazing the back side causing alittle pain. Coer Take 7 Dam
Suddenly the wound from the bolt turns cold; VERY cold and an icicle follows it's path into Coerators neck. The freezing sensation causes alittle less pain than the well placed bolt. (Coer take 4 cold damage) A gray aura envelopes a black cloaked female carrying a rather heavy looking warhammer and a wooden shield grins as Coerator's wound freezes over. Pointing in his direction; she whispers something to the mans ear standing next to her.
Yel'kno feels a blast of pain in his back, near his left kidney, blood begins forming a pool at the Captain's feet. As the pain is sharp the wound freezes over instantly, but doesn't stop the bleeding. Yel'kno take 13 and 4 cold damage
=========================== Yel'kno 17 damage (4 is cold) Coerator 11 damage Jozhur Make Will save; DC 14 or be Blind for 1 round and Stunned for 2 Drunken man- 22 damage (unconscious) ========================== Perception Checks: DC: 15 Highlight to display spoiler: { You see another girl with a Crossbow hiding between some small crates at A,18} DC: 18 Highlight to display spoiler: { You see a new face with two scimitars drawn; moving quick and low; stopping at A,14} DC: 30 Highlight to display spoiler: { Across the dark waters on the other dock is a dark cloaked figure holding a cross bow. Laying down on top of a crate; blending in almost perfectly. K,18} === Spellcraft Checks: DC: 11 Highlight to display spoiler: { Alfgeir cast Color Spray} DC: 13 Highlight to display spoiler: { Cloaked female used "Icicle ability" and is currently under the effects of "Protection from Good" } DC: 14Highlight to display spoiler: { Alfgeir is under effects of a "Shield" Spell.} === Elf Bloods Attack! RND 2
Sorry I forgot to post the map yesterday guys. Already had it made... I apologize. I'll process another turn as soon as everyone posts; if everybody does we might get 2 turns in by monday :)
(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 36/47 d20+9=16 ; d20+7=17 ; 2d6+4=7 ; d20+6=19 ; d20+5=6 ; d20+1=12 ; 2d6+4=16 ; d8+2=8 ; Friday February 15th, 2013 7:56:45 AM
Ooc 1: Coer does not wear armor as he is a monk Ooc 2: Coer has reach so when he was charged, an attack of opportunity was provoked, so I will take it then take standard turn ~~~ As the arrows start flying Coer focuses on the scum on board. An enemy charges at him with sword drawn. Coer takes the opportunity and swings his sword out, dragging it across the enemy's chest (hit=17 for 7 damage) ~~~ Coer begins a flurry of attacks at the closest foe. He swings his sword down and catches the pirate in the shoulder. He follows this up with a left hook that misses the mark. He finally lashes out with his horns. ~~~ Ooc for flurry: temple sword = hit 19 for 16 damage Punch = miss with a nat 1 Horns = hit 12, with 8 damage if it made contact. If the sword took out Ganef, attacks will focus on the falchion weilder who is also in range.
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) d20+5=14 ; d20+1=14 ; d20+10=18 ; d20+10=20 ; d20+2=4 ; d6+2=6 ; 2d6=10 ; Friday February 15th, 2013 9:44:40 AM
Jozhur attempts to tumble by Algier to take a stab at his backside, "Help me put this dog out of his misery!"
---------------- Perception:14 Will save: 14 Acrobatics to tumble: 18 Attack roll (Alfgier): 20 Ignore d20+2, forgot to change die 6 damage+10 if flanking
(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) Friday February 15th, 2013 9:46:53 AM
Whoops got distracted and forgot to finish the in character part of my post, all the info you need is there. Sorry