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DM Carl 
Tuesday January 29th, 2013 9:19:37 AM

With Eleanor and the kids left to their own devices, our heroes try to make the only available watercraft more...ooze worthy.

Luckily for all involved, paddles are found in the boat. They're kinda goopy after spending so much time in the ooze, but they're solid.

Tuck dips his arrow into the ooze & brings it out much the same as it went in, with the obvious exception of being covered in ooze. The arrow seems sturdy as ever.

With two ropes to work with and Emrys' magic, the best parts of two rafts become one much more sturdy craft. It's still a raft made from wood that's just starting to rot, but it's sturdy for now. Off in the distance, The party can barely make out a large structure. There's no fog here, but the light is so dim that seeing any distance is tricky. With the party loaded aboard and a final shove off, they leave the relative safety of land.

***

There are two oars, so I need two paddlers. I'll need CON checks from whomever volunteers.

Vaniime AC 18/14/14, HP:45/45 
Tuesday January 29th, 2013 6:05:06 PM

Ariach, Grell, do the two of you want to take a go on the oars? That will free me to keep my bow at the ready for any surprises from the front.

Tuck HP 42/42 AC 18/18/14  d20+11=17 ;
Tuesday January 29th, 2013 8:38:52 PM

"Well, I guess it won't kill us if we fall in. But I wouldn't be drinking any. I'm looking at you, Grell." He gives his friend a sly smile.

Just as Vaniime was doing, Tuck also unslings his bow and prepares an arrow. "I'll watch our rear," he tells her.

(Perception 17)

Thessa 
Tuesday January 29th, 2013 10:58:26 PM

Moving toward a goal seems to pick up Thessa's spirits. She watches on while Emrys magicks the craft.

"I wish I could help with the repairs. No spells I have prepared would aid you, and my rope skills are a fright to behold!"

Thessa takes her cue from Tuck and Vaniime and readies her bow and boards the boat.

"I guess that leaves me with the flanks," she says with a wry smile. "Woe to anyone who tries to paddle up to attack us, hmm? Although.." she looks down at the surface of the ooze, "I worry about what might be slithering around in this slime."

Emrys  d20+11=20 ; d20+14=15 ;
Wednesday January 30th, 2013 12:04:05 AM

(Knowledge [Dungeoneering]: 20, to recall facts about oozes.)

"Very true, Thessa," answers Emrys. "The mostly liquid ooze could easily conceal more solid ones. Though they do possess a special kind of sight, they are very blind to light, shadow and color. I see no need why we should remain in the dark." Upon say this, the top end of his walking stick lights up like a torch. However, having cast the spell a little too close to his face, the sudden burst of light blinds him for a few seconds. (Perception: 15, nat. 1. drat!)

(Casting a simple 0-level Light spell.)

Grell  d20+2=9 ;
Wednesday January 30th, 2013 5:54:20 AM

Quickly grabbing up an oar, Grell looks over at Ariach. "Let's get this show on the road!" As soon as Ariach is ready, he begins rowing though the icky muck. (Con=9)

Ariach AC 26/14/19 ; HP 59/59  d20+3=10 ;
Wednesday January 30th, 2013 7:26:20 AM

When his friends prepare their bows Ariach painfully is reminded of his oath not to use a bow for a year.
He misses the smooth wood of a bow in his hand. But after losing the bow competition it was the only honorable way out.

He nods to Grell, grabs an oar and starts to row.
(Con=10)

DM Carl 
Wednesday January 30th, 2013 12:02:51 PM

My, this ooze is tough to paddle through. Grell and Ariach manage to get them moving, but it's not long before their muscles are burning. The ooze seems to hold on to the paddles; pulling them from the ooze to make another row moves the raft back a small amount.

Still, our heroes are made of tougher stuff than most. Progress is made.

The group's archers stand ready. Keen eyes scan the horizon, but no targets present themselves. Every now and then a small outcropping of land pops up. One seems to house a couple of ramshackle buildings like the ones the kids were living in.

Perception 20: Highlight to display spoiler: {There are small oozes milling around, much like the ones Katrin smashed back on shore. They give no indication that they care for your presence one way or the other. They don't seem to be a threat. }

Emrys tries to remember what he knows about oozes, and as such is blind to the world around him. He knows they're usually unintelligent, but not always. He knows they're mostly immune to mind-altering magic and don't rely on sight. There's no weak spots on them to target, so trying to get a good angle to attack is pointless. He also knows they run the gamut from harmless to extraordinarily dangerous.

As the party makes it's way over the lake, Thessa is the first to notice a shape coming into view in the sky above...or at least what qualifies for a sky in this place. A small bubble seems to float down through the ooze. Inside, an unkempt woman sits cross legged rocking back and forth. Her hair is long and neglected, as are her finger and toe nails. She is thin, but not emaciated like the children.

At some point in time, she was probably stunning to look upon. Now she is merely a wreck of a person. As the group sees her, so does she see you. She leaps forward, hands and face pressed against her bubble. Her face distorts as she presses harder, trying to tear through her prison. Increasingly frantic, she attacks the bubble with her nails, but they only break under the strain and do nothing to damage the surface. Just as quickly as she floated into view, she floats away, still trying to claw her way out.

Vaniime AC 18/14/14, HP:45/45 
Wednesday January 30th, 2013 5:10:22 PM


"Well, I would guess, Vaniime starts to say as she sees the bubble woman, that we just got a viewing of our imprisoned mysterious Ga'alian expriestess. Unless of course there is more than one lady floating around in a bubble."

Turning and giving their two rowers a look, Van continues.

"Grell, Ariach do either one of you want me to give you a break from paddling?"

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+10=22 ;
Wednesday January 30th, 2013 5:16:31 PM

OOC: Wilma's Perception check is 22...and sorry for the late post.

"Judging from the way that the girl reacted before..." Wilma said as she eyed the various oozes moving on the (ahem) 'land masses', "...I'm guessing that the oozes moving around used to be cult members."

Then the group is visited by the crone in the bubble.

"Whoa." Wilma breathed that single word, stunned at the sight of the imprisoned female. She shook her head.

"Remind me to never tick off Ga'al..."

Tuck HP 42/42 AC 18/18/14  d20+11=23 ;
Wednesday January 30th, 2013 6:17:10 PM

Tuck notices that there are more oozes on the smaller landmasses. He agrees with Wilma's assessment.

"And here comes the one that made them so." He trains his knocked arrow upon the crazy floating woman should she escape and seek to harm them.

"I wonder if she has enough power still to send us and the children back. If she were sane, that is." He thinks for a moment. "And so inclined to help us get back. Judging by what she did to those cultists, she probably is not."

Emrys  d20+14=21 ; d20+14=22 ;
Wednesday January 30th, 2013 11:48:11 PM

(Perception: 21)

Emrys notices the oozing islanders and he wonders how many cultists there were, assuming the information given by the children was accurate. However all thoughts are chased away at the sight of the hag thrashing about in madness. "That was quite disconcerting! However, did you all notice something odd about her, other than having been overtaken with nightmarish torment and frenzied bloodlust? She also suffers from the ravages of time, very much unlike the condition of the children."

(Perception: 22, can I not roll over a 10 anymore?)

Ariach AC 26/14/19 ; HP 59/59  d20+5=6 ;
Thursday January 31st, 2013 2:45:36 AM

The rowing makes him tired. His muscles are burning and Ariach feels like hundred hands are within the ooze to grab the oar holding it back.
Therefore the warrior thinks a short moment to accept Vaniim´s offer.
But that would show everybody the weakness of his body ...... and of his mind. Ariach remembers Gnarl who has said,
*f you feel tired you can still run and fight for hours- as long as your mind stay strong*

"Thanks for your offer Vannime but it´s fine with me. We will also lose a bowshooter if we change positions."

Seeing the priestess floating in the air Ariach shivers.
"I don´t think this treatment is unhuman for a person who commited so many crimes. But we should try to free her that our law can judge her."

(Perception=6 / natural 1)

Thessa  d20+3=14 ;
Thursday January 31st, 2013 1:05:54 PM

Thessa is mesmerized by the floating wretch.. She starts to raise her bow when the woman leaps forward, but the bubble seems impenetrable and she just lets the bow fall to her side.

"Hideous," is the only word that escapes her mouth. Hearing the comments of the others, she nods.

"I agree, Ariach. If we have the opportunity to free her, I think we should. No matter what her crimes, I don't believe that eternal torture is a true form of justice."

When the bubble fades out of view, she resumes her watch. (Perception: 14)

DM Carl 
Thursday January 31st, 2013 1:55:00 PM

The party continues across the lake of ooze. The total trip takes about an hour before the opposite shore comes into view.

As they pull up into view, a large stronghold of sorts can be seen about 100' from shore. It is a squat, lumpy, ugly structure. It's construction was obviously aided by magic. It resembles something similar to a giant termite nest, only lumpier. There is no door worth mentioning, only a thin membrane covering what is the only obvious entrance.

About a dozen or so of the small, harmless oozes can be seen milling around. They, like the others, pay you no mind.

***

Short post. I'm in the children's hospital with my daughter, but should be home tomorrow.


Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+10=19 ;
Thursday January 31st, 2013 4:22:23 PM

Wilma frowned at the practically-formless "fortress" before them.

"It looks as though you can just push through that film over the opening into that...place," the young priestess said. "But I recall one of the boys saying that the fortress...what? 'Bit off' the arm of that girl I bandaged up. Any ideas on how to make sure none of us get chomped..?" Wilma squinted as she looked around on the ground, at the fortress and even up in the air immediately around them, trying to get a clue about some way to safely enter the place.

OOC: Wilma rolled 19 for her Perception check.

Grell 
Thursday January 31st, 2013 4:45:13 PM

His muscles gloriously burning, Grell smacks Ariach on the back. "That was a GREAT warm up, eh?! Now let's go scale that fortress....whatcha say?"

Tuck HP 42/42 AC 18/18/14  d20+11=30 ;
Thursday January 31st, 2013 5:45:37 PM

"Let's take a walk around the fortress and see if there are any other obvious ways in. I'm not too keen on trying to go through the ooze, unless we can cut through it."

Tuck looks about to see how big the island is and if the fortress is the only structure upon the island. If everyone agrees, he'll set off around the fortress's perimeter in search of any other means or entering.

(Perception 30)

Vaniime AC 18/14/14, HP:45/45 
Thursday January 31st, 2013 9:18:09 PM

Once on shore, Van agrees they should take a closer look and when close enough she looks to see how firm the sides seem to be and what material they seem to made from. (trying to see if it appears to be climbable.)

"I would like to see if we could perhaps cut through the top or side and get in that way as opposed to going through the obvious door."

Ariach AC 26/14/19 ; HP 59/59 
Friday February 1st, 2013 2:50:21 AM

Before they try to break through the membran of the entrance, Ariach positions himself directly in front of the entrance.

With loud voice he proclaims
"Is there anybody in this fortress who can permit us entry?"

Thessa  d20+3=7 ;
Friday February 1st, 2013 10:27:57 AM

Thessa takes up position about 15 feet behind Ariach with her bow at the ready (arrow knocked, but not raised threateningly). Her gaze alternates between the front door and fortress walls above. If anyone responds negatively to his query, she'll be ready.

If no one responds, she'll join Tuck in exploring the perimeter of the structure.

(Perception: 7)

Emrys  d100=39 ; d20+14=15 ;
Friday February 1st, 2013 2:12:54 PM

(Perception: 15, another nat. 1?!)

Emrys stays back from the front of the group. He seems distracted by the 'icky' feeling that he hasn't been able to shake since they found themselves in this realm of Ooze. As they approach, he scans the area for the presence of magical auras. For once, Emrys has no words to say. So the rest of the party can enjoy the silence for a little while.

(Cast Detect Magic.)

DM Carl 
Friday February 1st, 2013 3:17:15 PM

Ariach loudly requests entrance to this stronghold, but silence is his only response.

Thessa and Tuck explore the perimeter. It doesn't take long & no other means of entrance are found. There aren't even any windows.

Van tests the strength of the structure. Unlike the rest of this place, the fortress is solid, very solid.

Grell finally feels like himself again after the strenuous effort of getting the party across the lake.

Wilma investigates the structure. It's made from a structure similar to marble, but not nearly as pretty. Nothing moves to attack her as she approaches. The membrane over the door is very thin. It can likely easily be cut away if our heroes don't feel like pushing through it.

Emrys looks around for magic auras. The stronghold has the exact same aura as the rest of the demiplane. As near as he can tell, it was part of the original casting of the spell that created this place, not something constructed after the fact.

Tuck HP 42/42 AC 18/18/14 
Friday February 1st, 2013 5:31:12 PM

Tuck is thankful to have Thessa's company as they scout the perimeter.

"How are you liking working with us, so far. It seems like you've fit in pretty well. I know that I'm glad you're part of our group." He gives the elf a silly grin. "I just hope we can get out of here. Soon is too late, as far as I'm concerned."

Back with the group, he reports that they found no other obvious means of entry.

"Grell, can you cut through that with your sword? I think we would all prefer not to have to push through."

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Friday February 1st, 2013 11:11:05 PM

"This is built to last..." Wilma said out loud, "...betcha it was the last thing Shandresh managed to put here before she angered Ga'al." The redheaded cleric stepped closer to the film that covered the entrance.

"So...are we going to slash this open or what..?" she asked. "Given that this may have been where that girl got...uh...'chomped'...I'd rather that we see if using a blade on this will set anything off..." Wilma eyed the carved staff she was holding, then used the head of it to poke experimentally at the membrane, just to see if it (or the building itself) would react to the poking.

Emrys  d20+14=18 ;
Saturday February 2nd, 2013 1:34:43 AM

Emrys asks, "Does anyone wish to have the strength of giants? Could prove useful."

(perception : 18, sigh!)

Grell 
Sunday February 3rd, 2013 9:14:45 AM

Grell grins at his buddy Tuck. "I'm pretty sure I can manage to cut through it if ya want me to. I'm not that worn out that I can't hit a non moving target yet." Grell looks over at Wilma and Vaniime to see if they want him to cut through the stuff.

Emrys  d100=82 ; d100=27 ;
Sunday February 3rd, 2013 1:28:39 PM

Emrys sighs, since his suggestions are rarely heard or understood. He walks up to Grell and says, "Don't worry, Grell. You will grow to enjoy this." With that he mutters a few words of power and touches Grell on the shoulder.

(Leyline: 82%, free cast. Bull's Strength, +4 Enhancement Bonus to Strength.)

Then Emrys casts yet another spell on the simple-minded brute. Grell then grows to twice his normal size.

(Leyline: 27%, good enough but doesn't matter. Casting Enlarge Person on Grell. +2 Size Bonus to Strength, --2 size penalty to Dexterity, and a --1 penalty on attack rolls and AC due to the increased size. +4 to strength checks, double carrying, lift and drag capacity. Greater weapon damage, etc.)

Vaniime AC 18/14/14, HP:45/45 
Sunday February 3rd, 2013 6:39:11 PM


Ok all do we go in the obvious way (pointing at the membrane covered doorway) or do we make our own entry point?

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Sunday February 3rd, 2013 9:09:54 PM

Wilma was roused from her contemplation of the film over the doorway by Van's question.

"Do we have a way to 'make our own' entry point...?" she asked, leaning slightly on her quarterstaff. Then she grinned at Grell, chuckling at his sudden increase in stature.

"I suppose now you're the 'Big Brother', eh?"

Grell 
Sunday February 3rd, 2013 10:30:43 PM

Suddenly taken aback as he grows double his size, Grell stares at his now gigantic hands. Grabbing Wilma up, he gives her a quick noogie. By the gods, he's always wanted to do that!! Then he settles back to the question at hand....how to get in to the "fortress". "Shouldn't be too much of a problem now, should it?" he asks no one in particular. "Thank to Emrys here..." Grell "pats" the bard on the back "I should be able to get us inside. But safety first, I suppose." Grell pulls out a now huge dagger from his backpack. "You want me to poke around at that filmy stuff for a while?"

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Monday February 4th, 2013 2:41:57 AM

"Hey, hey, heyyyyy!!!" Wilma squirmed in her brother's grip--to no avail. She got noogied, good and proper.

"Are you done now???" The priestess glared at him, her free hand smoothing her now-mussed hair. "How about making yourself useful and slicing that door film open, huh?" Wilma silently vowed that her brother's big, fat head would suffer some major thwappage--once she could actually reach it, of course...

DM Carl 
Monday February 4th, 2013 12:34:01 PM

A very large, very strong Grell is able to easily slice through the membrane covering the entrance to this place. It heals very quickly, but it's a simple matter to do enough damage to it to allow entrance before it heals.

He notices no adverse reactions to his dagger, and is no doubt glad to note nothing tries to eat him.

If anyone would like to try and breach the wall, You'll need to roll a strength check to break it, or do enough damage with an appropriate weapon.

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Monday February 4th, 2013 1:21:32 PM

"Hey...I just realized..." said Wilma, "...I don't have a blade to cut open that thing. Grell...do you think you can cut it open for me..?"

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27 
Monday February 4th, 2013 1:38:38 PM

Thessa is grateful for a quick opportunity to chat with one of her team mates.

"I really like the group, Tuck. And," she quietly replies, "I'm glad there's at least one person who doesn't mind me tagging along."

She smiles at Tuck and looks back over the ooze lake. She's never been good at this. Give her a book, or a task to do, and she's in her element, but she's always felt awkward in social situations. Nevertheless, Tuck seems to be open and genuinely interested in learning about her, and that makes her feel good.

"I never would have imagined adventures in a place like this when I was growing up in the Culverwood. Where are you from, Tuck? Before Maplehurst, of course."

She enjoys the conversation as long as it continues and when they get back to the group she see's them all preparing to enter the door.

Seeing Emrys enchant Grell, she considers her own preparations before entering the fortress.

She pulls out her wand of Mage Armor, touches herself, and a shimmering blue energy washes over her body. "Anyone else need an extra bit of armor?"



Ariach AC 26/14/19 ; HP 59/59 
Monday February 4th, 2013 2:02:18 PM

Sometimes Ariach feels a little useless in the presence of his friends. So many of them are able to cast powerful magic. Magic which makes his strength and battle skills look small and insignificant.
Like now - when Emry casts spells on Grell which let the warrior become bigger and stronger.

But then it comes in Ariach´s mind again that even powerful mages need protection to cast their spells- and that is what he is there for.

"Unbelievable Emry. It seems you have an unlimited stock of spells you can use. That is very impressive."

Tuck HP 42/42 AC 18/18/14 
Monday February 4th, 2013 8:15:55 PM

"Well, my dad's from Dirt City. I grew up in New Elenna on the Second Plateau, not far from Maplehurst. Not as exciting as the Culverwood, I'm sure! I'll bet you have lots of interesting stories about growing up there!"

Tuck dislikes how the ooze wall grows back after being chopped up. "I don't have any cutting weapons. Perhaps Grell can make a door for each person to go through. Would you mind, Grell? Since you're so big, and all."

Emrys 
Monday February 4th, 2013 8:44:21 PM

"I wouldn't dare say I have an unlimited stock of spells," Emrys replies with a smile. "Magic has a life of its own, both cruel and benevolent, wild and tame. I can only wield what it allows me. However, sometimes I get lucky when close to a source."

He then reaches into his belt pouch and retrieves a small vial and hands it to Ariach. "When you wish, drink this, and you will become stronger for a short time." (It's a Bull's Strength potion)

Ooze 
Tuesday February 5th, 2013 1:47:01 PM

While the party is discussing entering the only solid structure they have seen in this murky and dimly lit demiplane, Grell makes quick work of the membrane across the only entrance they have found. And even as he cuts into the membrane, it can visibly be seen to slowly heal itself.

Beyond the membrane a dark corridor beckons.

While Ariach and Emrys discuss spell casting, Emrys feels something rubbing his leg. Looking down, one of the small ooze's that liters the place has crawled onto his boot and appears to be trying to hump his leg.

The ooze wriggles and waves of its gelatinous body quiver as it bounces on his boot. It does not appear to be doing any damage, though whether that's an image that can be forgotten...

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27  d20+3=21 ;
Tuesday February 5th, 2013 2:02:33 PM

(Perception: 21)

Thessa, who has been on high-alert since Grell took the first swing at the membrane, notices the ooze crawl onto Emrys' boot. She pays it no mind, since all the small oozes seem relatively benign, but when it starts to undulate its amorphous body on his leg, she can't help but giggle loudly.

"Discussions of the ethics and nature of magic must be pillow talk for the oozes, Emrys."

"Look," she points at his boot, "you've attracted a friend!"

She looks up at Emrys, hoping for even a slight blush from the normally well-composed half-elf.

Vaniime AC 18/14/14, HP:45/45 
Tuesday February 5th, 2013 2:12:22 PM

Van see that apparenty the group has decided for the oenly apparent entry point and goes over to join them.

"Ok folks let's get going, I would like to get home before everyone I know is dead and buried."

Ariach AC 26/14/19 ; HP 59/59 
Tuesday February 5th, 2013 4:43:06 PM

Ariach watches the ooze crawling on Emry´s boot.
His first intention is to kick the ooze away but then he decides that Emry can remove it if he wishes.
"Thanks for your offer but i think one Grell is enough at the moment."

"Vaniime is right. Theres´s no time for discussions."
Ariach waits until Grell opens a whole in the membrane and then walks through.

Tuck HP 42/42 AC 18/18/14  d20+11=29 ;
Tuesday February 5th, 2013 5:37:38 PM

Tuck giggles to himself at Emrys' boot buddy.

"Once you're done playing around, Emrys, can you provide us with some light like you did, earlier?"

He peers down the corridor, trying to make anything out.

(Perception 29)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+10=26 ;
Tuesday February 5th, 2013 5:52:28 PM

Wilma--whose attention was initially being paid to the way the film over the doorway was reacting to Grell's slicing it open and the glimpse of the corridor beyond it--heard the various giggles behind her and turned around.

"What in the Wold...?" she exclaimed, her sapphire gaze falling upon the...amorous?...ooze. "If these things are what's left of the cultists, then I'd say there's at least one who seems to have a very good taste in men." Wilma arched an eyebrow at Emrys, silent expectation on her face.

OOC: Wilma's Perception check is 26.

DM Carl 
Tuesday February 5th, 2013 7:44:42 PM

Amid the poking and giggling at Emrys' situation, Van and Ariach decide to get the show on the road.

Taking point, Ariach heads through the membrane. It's still mostly damaged due to Grell's efforts. Should some of it get on him, he notices it leaves no residue; it's sort of like a very thick pudding skin (the chocolate kind, not the black kind).

Inside is mostly a large open space. At one time, it was no doubt opulent. Now, the gorgeous tapestries that once hung along the walls have succumed to the ooze. Their threads coated with mold, they're almost unrecognizable. Here and there a symbol to Ga'al can be seen, as can the traditional heartseed vines his subjects inflict upon themselves. Wooden pews are arranged in rows in front of a massive pulpit and altar. The linens covering both long since rotted away. Even the pews themselves no longer look safe to sit on.

Flanking the entrance he just walked through, Ariach can see two large stone columns that reach 40' up to the ceiling. They are carved with intricate bas-reliefs that have stood up against the decay of this place.

Ariach, DC15 perception check...Highlight to display spoiler: {You notice the light in here is no darker than it is outside, but there's no light source in here. The entire plane seems to have the same dim light.}

As for the rest of you, I'll need a marching order if you plan to enter as well...

Emrys  d20+14=26 ;
Tuesday February 5th, 2013 8:00:10 PM

"Huh!?" says Emrys as he begins to feel something squishy against his leg. His eyes go wide as he stands there frozen in place, exhibiting expressions both repulsion and indignation. Hearing the chuckles from all around, Emrys simply replies, "BLECH!!" Leaning heavily against this walking stick and with his other hand he reaches down to pull off his boot. Looking down into his boot, he involuntarily retches a few more times before regaining some semblance of composure. After Wilma's comment, Emrys looks up at her with an awkward stare, at first, that quickly aim like daggers. "Amorous!?" he says. There is a short pause and suddenly his expression softens as he slowing begins to chuckle himself.

Emrys proclaims, "You're so right. These oozes display an intelligence, not to mention impeccable taste, to a degree I would've thought unimaginable."

He takes out a specimen jar and deposits the contents from his boot. The lid has predrilled holes to allow the occupant to breathe. Emrys places the jar snuggly in his belt pouch, next to the jar of gibbering mouther teeth. "Ohh, I forgot all about those!" He then cleans off his boot and foot with Prestidigitation and readies himself to enter the fortress.

He turns to Ariach and says, "No, keep the potion, use it when you need it. I made it for you."

(Perception: 26)

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27  d20+3=20 ;
Wednesday February 6th, 2013 10:44:20 AM

Thessa will follow Vaniime into the structure. She takes a moment to stop, pull her sword and test cutting the film from the inside. The worst thing she can think of is being stuck in this place, unable to cut themselves out when the film over the doorway reseals itself!

After satisfying her curiosity, she re-sheaths her sword and continues deeper into the fortress, her bow at the ready.

(Perception: 20)

Grell 
Wednesday February 6th, 2013 3:58:52 PM

Grell laughs obnoxiously at Emrys' situation, but settles down when it's time to get back to business. When a marching order is needed, Grell volunteers to take his traditional place behind Vaniime. He finds it more than a little difficult to slow down his pace now that he literally makes gigantic strides! Accidentally bumping into Vaniime, Grell blushes. "Uhhh...sorry Van...I'm just not used to being this big..."

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+10=23 ;
Wednesday February 6th, 2013 4:41:11 PM

Since Van is the leader of our merry little band, I'm assuming that Van's next post will have the marching order.

Wilma waited for Grell to cut open the self-healing membrane over the entrance to the structure, and made sure to scurry quickly through the cleared portal once he was done. Inside the building, Wilma looked all around her, subconsciously positioning herself near Ariach as she did so.

OOC: Wilma's Perception check is 23.

Vaniime AC 18/14/14, HP:45/45  d20+9=27 ;
Wednesday February 6th, 2013 5:23:08 PM

(OOC: LOL Van the leader? When did this happen?)

OK unless anyone sees a problem with this;

Single file; Van Thessa Grell Wilma Emrys Tuck Ariach.
Double file; Van & Thessa, Grell, Emrys & Wilma, Ariach & Tuck

Happy to see Thessa join her up front, she gives her fellow elf an welcoming nod. Moments later, she literally feels Grell step up behind them. " Hey Grell, you might want to step back just a bit I think your sword may have gotten larger too."

As the others fall in behind, she and Thessa move out a bit in front of the rest as a scouting force. keeping eyes out for whatever can be seen. Perception DC 27

Ariach AC 26/14/19 ; HP 59/59  d20+5=6 ;
Wednesday February 6th, 2013 6:47:18 PM

Ariach thanks Emry for the potion and puts it in his backpack.

After entering the corridor behind the membrane, he waits until they all gather again.
Just when he wants to lead the group to explore the corridor Vaniim announces the marching order.
Ariach reluctantly follows Vanimm´s order. The young warrior is deeply disappointed that he has to be the rearguard.
But the well educated soldier doesn´t say anything although he cannot avoid to crumble about being last while he takes his position.

(Perception check= 6 natural 1)

Emrys ac10, hp25/25. light, prestidigitation  d20+14=32 ;
Wednesday February 6th, 2013 7:53:00 PM

Emrys moves with the group as they enter the fortress. He recasts the Light magic on his walking stick to make sure it continues to shine. He holds it up to allow the light to fill the room. Of course, those with elven blood benefit from it most.

(Perception: 32)

Tuck HP 42/42 AC 18/18/14  d20+11=15 ;
Wednesday February 6th, 2013 9:14:09 PM

Tuck claps the disappointed Ariach on his large shoulder. "Looks like they saved the best for last, eh buddy? If they run into anything foul, they'll realize their mistake pretty quick."

The monk tests his bow and knocks an arrow as he follow the rest of the group, scanning behind them as they move.

(Perception 15)

DM Carl  d20=3 ; d20=9 ;
Wednesday February 6th, 2013 9:20:53 PM

Van, evidently being the leader of this band of heroes, gives everyone their marching orders. Not all are happy, but heavy is the head that wears the crown...or something like that. There is plenty of room for double-file. Heck, there's enough room here for all seven of you to comfortable walk abreast.

Thessa is pleased to note the membrane is just as easily cut from the inside. (OOC: Good thinking! Wish I had thought of that when I was writing this.)

With Emrys' spell, the non-elven folks get a better look around (this location is now considered normal light).

Emrys only! Highlight to display spoiler: {Something is not right about those columns. Their carving is incredibly intricate, but it shifts slightly every few seconds. It's so slight even you're not sure at first, but after a few moments of study, you're pretty sure something's up.}

Grell continues to abuse the power given to him by Emrys. The witch will need to make this a regular thing!

Ariach grumbles about being rear-guard. Can't the others see he's meant to stand in the way of danger?

Emrys ac10, hp25/25. light, prestidigitation, deathwatch  d100=39 ; d20+9=13 ;
Wednesday February 6th, 2013 10:30:43 PM

"The ... Columns," says Emrys urgently, "THEY'RE NOT WHAT THEY APPEAR TO BE!! STEP AWAY!"

He maneuvers away from the columns as best he can, but remains within reach of his friends. He then whispers sinister words that billow from his mouth in a mist, like frosted breath. The whites of his glassy eyes saturate into inky blackness as they focus on the columns.

(Casting Deathwatch, to determine if the columns are alive, dead, undead or constructs. I'll also throw in a Will save to disbelieve, Will save 13 ... sucks!)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+10=30 ;
Thursday February 7th, 2013 5:05:30 AM

Wilma--who had been moving further into the chamber--whirled around when Emrys shouted, alarmed at the warning.

"What? Huh?" she eloquently demanded, craning her head around to try to see what had Emrys so spooked...

OOC: NOW Wilma rolls a natural 20 for her Perception check! Snort!

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27  d20+3=18 ;
Thursday February 7th, 2013 9:09:40 AM

Thessa returns Van's smile, if not her confidence. This is the first time she's been on point and she can feel her heart pounding with anticipation of what they might encounter. It's a good feeling, similar to the thrill she felt on a Hunt back home.

She hears Emrys call out and spins around toward the entrance. The two columns loom above them and she raises her bow. Choosing one (the left), she peers down her arrow shaft at it, looking for any hint of the danger Emrys alerted them to. (Perception: 18)

Tuck HP 42/42 AC 18/18/14  d20+11=12 ;
Thursday February 7th, 2013 5:34:47 PM

Tuck tries to keep his attention behind them to warn of ambush, but Emrys' excitement is distracting. (Perception 12, natural 1)

"What is it?! What is it?!"

Ariach AC 26/14/19 ; HP 59/59  d20+5=24 ;
Thursday February 7th, 2013 6:10:51 PM

Ariach had no idea that something was wrong with the columns. But after Emry´s warning he also recognizes the discrepancies.

(Perception check=24)

Vaniime AC 18/14/14, HP:45/45  d20+9=17 ;
Thursday February 7th, 2013 9:31:33 PM

Van whirls at Emry's warning. bow ready arrow nocked, ready to fire at the first sign of aggression from the collumns or anything else. Perception DC 17

DM Carl  d20+10=20 ; d20+10=28 ; d8+7=10 ; d8+7=8 ;
Thursday February 7th, 2013 10:20:22 PM

The party spins at Emrys' announcement. A quick deathwatch shows the columns to be, in fact, very much alive. Their cover blown, the columns' bas-reliefs seem to melt away as the stone loses form. The columns are left behind; seems they're real after all & just covered by whatever these things are.

The tops of the oozes suddenly solidify and crash down with an absolute ground-shaking thud. From behind their newly formed solid armor, two pseudopods lash out at Tuck and Ariach respectively. The tips of them solidify just before impact.

#1 attacks Tuck; hitting AC 20 for 10 damage.
#2 attacks Ariach; hitting AC 28 for 8 damage.


***

Welcome to combat. Any melee or ranged physical attacks against these things require a reflex save if they connect. Oozes are immune to flanking or critical damage, but these things have a lot more armor in the front (facing Tuck and Ariach, respectively). I'll take that into account when you guys attack.

MAP

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+5=21 ;
Thursday February 7th, 2013 10:44:31 PM

Wilma gasped as she saw one of the amorphous blobs strike out at Ariach.

'Ooze...ooze...did Mother and Father ever fight oozes...?' The thought prompted the cleric to paw through her understanding of Emerald Dragon battle history. That august group had never directly dealt with oozes--but there was a tiny bit of lore that Wilma did recall...

"I think they're immune to lightning," she yelled, "But they may be vulnerable to fire...or acid...or...eek!...or just plain magic missiles...!" Even as Wilma voiced what little she could recall, she dodged out of the way of Ariach accidentally stepping on her as he bravely battled the boneless foe in front of him.

The young priestess of Gargul promised herself to study up on Dungeoneering...provided the Vanguard survived this battle--and escaped this crazy quasi-plane...

OOC: Wilma rolled for a Knowledge, History check. She can recall that the Emerald Dragons never officially squared off against any sort of ooze monster. The rest of what she is spouting may or may not be correct, though.

Oh--and Wilma is now on the defensive.


Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage  d20+11=16 ; d20+14=26 ;
Friday February 8th, 2013 12:14:14 AM

Emrys steps back from the pseudopod strategically (five-foot step to N15). He thinks most humans have never heard about Grimlochen, the old, frail, gnomish beekeeper, who is the only one brave enough to face off against the marauding hill giant champion, Dremlin Boulderback. So that is why he chooses this epic poem, titled Bómbas Cúailnge, to inspire courage in his friends.

(Performance: Inspire Courage. Everyone receives a +1 morale bonus on saves vs. charm and fear effects, and a +1 bonus on attack and weapon damage rolls.)

(Perception: 26)

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27  d20+6=9 ; d20+6=21 ; d8+3=8 ; d20+5=8 ;
Friday February 8th, 2013 10:34:16 AM

As Emrys' song begins, Thessa feels the words of the poem wash over her and gets a tingle up her spine. Knowing that they can defeat these aggressive slime creatures, she smiles and engages.

She takes a large step to the left and back [to Q13]. She then draws upon her inner power and projects it through her hand into her bow, which glows slightly [Arcane Strike] while she lets two arrows loose from her bow in quick succession.

She sees the first arrow miss by quite a bit, but the second seems to fly straight on target.

[OOC: A reflex save is required for all outgoing attacks? Not sure I understand why, but perhaps it will be narrated. Reflex: 8]

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27 
Friday February 8th, 2013 11:44:59 AM

[OOC: Just reread my post.. that should start "As Emrys' poem begins,".. my mistake. Sorry Stephen!]

Other Events  d20+38=48 ; d8=3 ; d8=2 ; d20+18=23 ;
Friday February 8th, 2013 12:25:29 PM

Plop, plop, plop, plop The sound of something going splat is unmistakable as battle is joined.

Thessa and Grell, unfortunately get a much closer perspective to this unwanted intrusion to their beat-down as small, rather cool gelatinous masses drop onto the back of their heads, sliding down their backs between their skin and shirts. No pain or injury, just a squishy slimy mass making a mess on their backside.

The other's see some of the tiny oozes landing around them, it looks like the battle shook them from roosts on the ceiling.

Anyone looking up at the ceiling 40; overhead, and just out of the bright light of the torches, may spot several more of the oozes trying to stay attached to the ceiling (DC 23). Those that have fallen to the ground appear quite dead, and splattered but look like the same small oozes of ex-cult members.

Should anyone make a DC 48 perception and I will provide the surprise.

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage 
Friday February 8th, 2013 2:29:08 PM

(ooc: 48!? Wow! :0 A perception of 45 is required to notice a rogue, with a stealth of 20, outside your closed bedroom door while you're asleep in bed! lol!)

I was surprised too, and soon you will be as well... poor lighting, distance, natural ability

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Friday February 8th, 2013 3:38:41 PM

OOC: you mean that Wilma's natural 20 on her Perception roll from before didn't reveal anything..?

Natural 20s aren't automatic successes on skill checks.

Tuck HP 32/42 AC 18/18/14  d20+6=16 ; d20+6=23 ; d8+2=10 ; d8+2=4 ; d20+7=21 ;
Friday February 8th, 2013 5:34:33 PM

The normally nimble Tuck is surprised and struck a powerful blow by one of the armored oozes. His response is instant, however as he drops his bow and arrow to the ground, lashing out with a quick one-two against his attacker before the bow can even touch the floor.

(Flurry of Blows hits AC 16 & 23 for 10 & 4 damage. Reflex is 21, no damage taken if successful as per Evasion class skill.)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage  d20+14=22 ;
Friday February 8th, 2013 7:58:20 PM

With all the falling oozes, Emrys responds by quickly pulling the hood of his cloak up over his head. (swift action)

(Please disregard the 22, I had forgotten that I already rolled a perception check in my first post.)

Vaniime AC 18/14/14, HP:45/45  d20+10=24 ; d8+4=10 d20+8=16
Friday February 8th, 2013 9:40:15 PM

Arrow drawn Vaniime moves a bit around to the side (I 14) and lets fly AC 24 for 10 points of damage

(forgot reflex)

DC 16

DM Carl - Post tomorrow morning 
Friday February 8th, 2013 9:57:17 PM

Friends, I've had a day. I will post tomorrow morning. Thanks for understanding.

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+10=28 ;
Saturday February 9th, 2013 1:46:32 AM

OOC: Natural 20's don't count? Dang it!

Wilma frowned, then quickly prayed to Gargul to shield her from the enemy while she prepared to apply healing magic to any of her wounded colleagues. Then she fished out her curing wand and looked sharp for anyone who appeared to need some healing...

OOC: Wilma's Perception check is 28; she has cast Sanctuary on herself and is preparing to use her CLW wand on whomever is hurtin' by next round.

Grell 
Saturday February 9th, 2013 1:13:41 PM

Donna, can you take over Grell, I'm struggling with my finger and the dog attack crap. :(

Donna OOC: no problem, Nellie. Get better soon! 8)

Grell (Donna subbing for Nellie)  d20+5=13 ; 2d6+11=17 ; d20+3=13 ;
Saturday February 9th, 2013 4:46:30 PM

Ah, HA! Battle! YES!!!

Grell almost shoves Emrys to one side as he eagerly zips to the forefront of the combat zone to stand shoulder-to-shoulder with Tuck (map coordinate M16). Howling with glee, Grell swings his greatsword down upon the oozey-whatsis with the full force of his strength...

OOC: I misread Grell's CS--the bonus on his attempted slicing of the ooze should be 12 (he isn't in a Rage just yet, although he probably will be if he sees that his attacks aren't being as effective as he likes) so that he hits AC19 for 17hp damage. His Reflex Save is 13, but I don't know whether that's enough to avoid whatever negative effect failing the Save would incur.)

Emrys with insights into Grell 
Saturday February 9th, 2013 6:45:44 PM

(ooc: Donna, I just looked over Grell's character sheet and his normal attack is +12 and damage 2d6+11. However Grell is enchanted with Enlarged Person, Bull's Strength, and Inspire Courage. His current numbers are: Attack +15, and Damage 3d6+16. If Grell uses the Power Attack feat: Attack +13, and Damage: 3d6+22. He also has a 10-ft reach.)

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59  d20+7=27 ; d8+4=7 ; d20+3=9 ;
Saturday February 9th, 2013 7:12:27 PM

After feeling the pain of the ooze´s strike Ariach curses himself. He had wished to be in the front row if a fight occurs and now it happens.

The young warrior decides to fight defensively. He doesn´t want to give the ooze the chance to strike him a second time.
But he also is eager to smash his flail into this thing.

(attack hits AC 27 - natural 20 for 8 damage, reflex save=9)

Grell (Donna subbing for Nellie)  d6=2 ;
Sunday February 10th, 2013 6:10:42 AM

OOC: So Grell's attack roll hits AC22. I rolled another d6 so the the damage incurred is 24hp. My rolls definitely suck...

DM Carl - Round 2!  d20+10=29 ; d8+7=11 ; d20+10=18 ; d8+7=9 ; d20+10=15 ;
Monday February 11th, 2013 11:09:37 AM

Wilma states aloud what she knows about oozes & hopes to herself that she's correct. Her parents never told her about battling things like this!. She gets her CLW wand out & casts a sanctuary spell on herself.

Emrys steps away from the danger & regales his friends with an epic poem he hopes will inspire them.

Thessa allows the poem to guide her as she makes her attacks. Both attacks connect the the relatively easy to hit target, but just before the arrows strike the ooze solidifies, causing the arrows to bounce of off harmlessly.

Please note what your rolls are for Ezra and myself, similar to how Tuck and Van did.

The thundering caused by the ooze's solidifying & crashing down seems to have dislodged some former cultists. No real damage is done, but this place is uncomfortable enough without these oozes sliding into places unmentionable.

Tuck, caught unaware, none-the-less takes advantage of his specially honed reflexes & lashes out at the ooze closest. Noting it can solidify itself, Tuck shifts his target just before contact and knocks two good chunks of it out. Bits of the ooze splatter against the stone floor & one of the psedudopods it was lashing out with flops harmlessly back into it's central mass.

Emrys protects himself from further oozes by pulling up his hood.

Vaniime moves a bit before taking careful aim & letting fly with a well-placed arrow. Her aim is precise, but the ooze solidifies before contact. The arrow does manage to penetrate still, but the blow is obviously less effective than it would have been otherwise.

Grell finally gets to kill something! As he moves into position, one of this thing's pseudopods comes crashing into his head from above for 11 damage. (DM note: Grell moved through this thing's threat zone & occurred an AoO.) Obviously unhappy, Grell's greatsword comes crashing down through the ooze. It manages to solidify, but Grell still cuts straight through & lops off the pseudopod that attacked him. It crashes to the ground with a splash as it becomes lifeless.

Ariach goes on the defensive while lashing out. It hits perfectly, but the ooze solidifies just in time & absorbs the full brunt of Ariach's attack.

Angry at Grell's effective attack, ooze #1 solidifies the top of one of it's pseudopds to a sharpened point & impales the warrior's left shoulder.

Hit AC 18 for 9 damage. With enlarge person going, that drops Grell's AC to 18, so the attack just hit.

Two pseudopods slam into each other high above Ariach, forming one long, flat pseudopod that comes crashing straight down on Ariach's head. The attack is easily avoided, but the whole room seems to shake from the impact.

***

Very sorry for missing a post. I caught the 24 stomach bug that's going around out here and was in considerable distress. Then I got to make an unplanned trip 2 hours away to the Vanderbilt Children's Hospital for my 3 year old. It's the first DM post I've ever missed, so I'm a little peeved about it.

Please go ahead & make a reflex save per attack for the rest of the combat.

MAP

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59  d20+7=19 ; d8+5=11 ; d20+3=5 ;
Monday February 11th, 2013 12:13:49 PM

Ariach is insecure what to do next. Obviously his attacks cannot harm his opponent.
But the warrior hinders the ooze to fight one of his companions.
Therefore the young fighter holds positon and keeps attacking the ooze.
He really hopes that one of his clever friends will find a way to destroy these things.
Maybe they just need a few more minutes to prepare their spells or to find an answer how they can destroy it.
One more time he hits the ooze and prepares his shield to parry any income blow.

(attack target 2: HIt AC 19 for 11 damage / reflex save=5)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+13=19 ; 3d6+22=27 ; d20+3=11 ;
Monday February 11th, 2013 4:40:28 PM

COMBINED POST FOR WILMA & GRELL
Wilma has used one round of her Sanctuary spell.


Wilma took a step to her right so that she was more centrally-located for anyone who needed a tap of her Curative wand. However, she was still too far away from Grell--and his punctured shoulder--to use the wand on him, so she bit her lip and held her position, preferring to wait to see if anyone else was also injured before taking action to heal them up.

Grell snarled at the lucky hit the stupid jelly-thing had gotten, more determined than ever to turn the creature into something resembling that dessert made up of wiggly little cubes. He wasn't to the point of "releasing his inner orc" just yet, but he was determined to cause his foe as much pain as possible...

OOC: Wilma is now at O16 on the map. Grell is using Power Attack on the ooze in front of him (#1). He hits AC19 for 27hp damage. His Reflex Save is 11.

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27  d20+8=25 ; 4d6=16 ; d20+5=16 ;
Monday February 11th, 2013 5:10:05 PM

Watching her arrows bounce off the stone skin of the ooze frustrates Thessa. She decides to change up tactics to see if these creatures react well to fire.

She point a finger at the ooze (#2) and summons the arcane fire of a Scorching Ray.

[OCC: Thessa remains at Q13, hits AC:25(ranged touch) for 16hp damage, and rolls a Reflex Save of 16.]

The more she moves, the more she feels the slime slide down her back under her shirt. She swears to herself that she'll always have a Prestidigitation on hand, just in case they end up in another slime dimension!

Thessa - AC:18 (Mage Armor) ; HP: 27 / 27 
Monday February 11th, 2013 5:13:02 PM

[OOC: I forgot Emrys' Inspire Courage. Thessa actually hit AC:26 for 17hp of dmg. ]

Vaniime AC 18/14/14, HP:45/45inspire courage  d20+10=19 ; d20+8=16 ; d8+4=7 ;
Monday February 11th, 2013 6:34:18 PM


Moving quickly to F18, Van nocks draws and fires yet again at #1 hoping that being behind the beast allows better success than her last shot.

AC 19 for 7 points damage; reflex DC16

"Guys keep moving around it, try not to stay in front, flank them, get behind them do anything but be a stationary target."

Tuck HP 32/42 AC 18/18/14 Inspire Courage  d20+7=8 ; d3=1 ; d20+7=25 ; d8+3=6 ; d20+7=21 ;
Monday February 11th, 2013 7:38:18 PM

Tuck flurries on ooze #1 again, whiffing on his right cross, but planting a powerful roundhouse kick deep into the creatures mass.

(Flurry of Blows hits AC 8 (natural 1) and 25 for 6 damage. Reflex 21. Ignore the d3 roll, twas an accident.)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage 
Monday February 11th, 2013 8:50:38 PM

Emrys takes another tactical step away from the two oozes (five-foot step, N14), and continues his epic poem (free action). He is pleased with the success that Grell and the others are having with the first ooze. He hopes that Grell will find a good soft spot on top of the ooze with his superior reach and height.

He turns to Ariach and becomes a bit more anxious. The valiant knight is squaring off against his beast on his own. So the bard sneaks in a magical limerick between a verse of his inspirational poem.

"An ooze is about to slip
And it wont be able to grip
The jelly will flutter
Can't hold its own blubber
And falls flat to Ariach's whip!"


(Maintaining Inspire Courage, free action. Don't forget to apply bonuses.)
(Casting Grease under Ooze #2. 10-ft square: Q17, R17, Q18, & R18. Reflex 17, or splats prone. Must save each round it stays in the grease.)

Surprise  d20=15 ; d20=16 ; 2d6=10 ; 2d6=12 ; d20+20=32 ;
Tuesday February 12th, 2013 10:28:54 AM

The whole room reverberates with the force of the blows from the creatures attacking the party, and...

Thessa learns that standing still is rarely a good idea in battle as a small rock breaks away from the ceiling and falls on her.

ranged touch against AC 15, dam 10.

Emrys finishes casting his grease spell to find another rock falling on his head.

ranged touch against AC 16. dam 12.

The two rocks are about a foot in diameter and roughly cone shaped. They lie on the ground at Thessa and Emrys feet.

Perception checks, DC is now 32.



DM Carl - Round 3  d20+2=7 ; d20+10=29 ; d8+7=9 ; d20+8=18 ;
Tuesday February 12th, 2013 10:45:26 AM

Maintaining the defensive, Ariach serves his purpose by handling this ooze single handedly, letting the others team up to destroy the other more quickly. His flail makes contact again, shattering the stone created by this thing just before contact. A few large chunks of "stone" from the ooze hit the ground & quickly melt into inert liquid.

Wilma takes a careful step to her right, making sure she doesn't leave her guard down like her brother. The effort leaves her too far away to heal him, though. She holds the casting ready in case someone nearby needs it.

Grell pushes the offensive. Seeing these things are easy enough to connect with, he puts extra strength into his attack. His greatsword meets stone once again as he tries not to think about what that's doing to the edge of his blade. His extra strength lets him cleave straight through the stone, hacking off more of this thing's "body" in the process. It's starting to look rather ragged...

Thessa forgoes her bow & sends a ray of fire at the ooze held back by Ariach. The ooze solidifies before the ray hits, but that doesn't seem to stop Thessa's attack from being effective. The stone bubbles away back to ooze as it connects. The thing's pseudopods rear back with obvious agitation.

Looking to get to the squishy bits behind the ooze's stone armor, Vaniime flanks the thing before pressing her attack. She does manage to hit behind the stone wall it puts up, but it still solidifies the area the arrow impacts. The missle breaks & falls harmlessly to the ground.

Tuck stumbles, but uses the momentum of a poorly executed attack to spin into a roundhouse kick. He changes trajectory at the last moment to avoid the patch of stone set to block him, carving out another puddle of inert ooze. It's going to take a long time to get this stuff out of his gloves & shoes...

Emrys effortlessly continues telling the tale, his highly trained mind more or less on auto pilot. Between the lines, he sneaks in a grease spell that pools under the ooze Ariach holds at bay. This thing is obviously not used to having to move quickly. Unfortunately, the thing is still tethered to the column. It's a simple matter for it to simply keep it's bulk off the ground. It rears up 5' off the ground.

Interesting mechanics at play here. The Pathfinder community is split on the effects of a grease spell on an ooze. There's nothing that specifically states an ooze isn't affected by grease, even if it's weird to think about. Still, it doesn't make sense for it to go completely prone when a good portion of it's mass it on the column (check the map - the ooze and column overlap a good deal). If it tries to move through the area covered by the grease spell, it will have to deal with the difficult terrain.

The first ooze squaring off against Tuck and Grell loses it's stone armor & suddenly surges forward, bringing what's left of it's mass up & over our two heroes.

Engulf attack. Tuck and Grell have two options:

A: Make an Attack of Opportunity. This is a standard AoO attack. If the ooze is still alive after the attack(s), you will be engulfed by it.
B: Make a reflex save vs DC 17. Success means you're moved just outside it's new location. Failure indicates you're engulfed.


Enraged by Thessa's flame attack, #2 thrusts a single pseduopod tipped with a 12" maul-like protrusion straight into Ariach's chest.

Hit AC 29 for 9 damage. I probably should have warned you that the die roller loves me when I DM. If Restlin rolled like I do when I DM, he'd be unstoppable.

***

Remember: Ooze #2 is 5' above the ground tethered to the column.

Everyone make a perception check for me, please. No DC, just post the results (this is seperate from the one Ezra just asked for).

MAP

Thessa - AC:18 (Mage Armor) ; HP: 17 / 27  d20+3=19 ; d20+3=20 ; d20+9=14 ; d8+4=8 ; d20+5=10 ;
Tuesday February 12th, 2013 1:16:41 PM

Ezra's Perception: 19
Carl's Perception: 20


Thessa reals from the impact of the rock on her head. She staggers to T12 and decides to try another shot with her bow. She takes the free action to imbue her bow once again with magic (Arcane Strike) and lets another arrow fly.

Thessa strikes an AC:14 for 8 points of damage. Reflex save of 10. Ugh.


Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59  d20+7=18 ; d8+4=8 ; d20+3=23 ; d20+5=6 ; d20+5=23 ;
Tuesday February 12th, 2013 5:12:42 PM

Ariach groans loudly after the maul-like protrusion found it´s way into Ariach´s chest.
His blocking attempt was a split of a second to late to avoid the contact.
He feels the blood running over his chest and stomach and thinks about his new shirt getting red from his lifeblood.
Suddendly the ooze is hit by a ray of fire. Clearly Ariach can see how the attack bothers his enemy.
A smile lights up his face. Like he has hoped his comrades have found a possibility to kill the ooze.
One or two more of these volleys and the ooze will be dead.
Knowing that he had made the right decision to occupy the ooze Ariach keeps on fighting defensively.

(hit AC 18 for 9 damage / reflex save=23 natural 20)

Ezra´s Perception= 6 natural 1
Carl´s Perception= 23


Vaniime AC 18/14/14, HP:45/45inspire courage  d20+10=16 ; d20+10=19 ; d20+10=19 ; d8+4=11 ; d20+9=14 ;
Tuesday February 12th, 2013 6:42:52 PM

Ezra Perception - DC 16
Carl Perception - DC 19

Moving to L 20 Van once again aims and lets fly with an arrow but this time at rear of #2 as she sees #1 collapse all gooey on to the others. [b] Ac 19 for 11 points, Refles Dc 14.

Tuck HP 32/42 AC 18/18/14 Inspire Courage  d20+7=16 ; d8+3=9 ; d20+7=13 ; d20+9=11 ;
Tuesday February 12th, 2013 6:49:06 PM

As the ooze washes over him, Tuck gives a strangled cry, steps into the onrushing creature and flashes an elbow into it before it crashes over him.

(AOO - Hits AC 16 for 9 damage. Reflex 13.)

Once engulfed by the ooze, Tuck frantically attempts to free himself, thrashing about.

(Grapple attempt to get free 11)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+15=17 ; 3d6+16=25 ; d20+3=8 ; d20+13=28 ; 3d6+22=32 ; d20+3=20 ; d20+4=20 ; d20+4=17 ; 3d6=16 ; d20+10=19 ; d20+10=15 ;
Tuesday February 12th, 2013 8:33:20 PM

COMBINED POST FOR GRELL AND WILMA
Wilma has used 2 rounds of her Sanctuary spell
Grell is Enlarged; AC18; 57/66hp


Grell's instinct for combat kicks in, and he opts to once more dice himself some ooze even as the amorphous jelly flares out and over him...

OOC: Grell hits AC19 for 25hp damage; if this AoO requires a Reflex Save for the hit, Grell's total for that is 8.

If Grell hasn't been Engulfed, he will move to P18 (the spot next to Ariach.) Ignore the second attack and damage rolls I made for Grell, as he would be Engulfed if Ooze 1 is still alive and he would be moving to help Ariach if Ooze 1 is dead.

Perception for Ezra: 20
Perception for Carl: 17


Meanwhile, Wilma becomes aware that Grell isn't the only one who suffers from battle injuries, so she opts to channel a wave of healing energy so that everyone within 30 feet of her is healed for 16hp damage--well, everyone except the two oozes because Wilma has the Selective Channeling Feat and can exclude them.

Perception for Ezra: 19
Perception for Carl: 15


OOC to Group: remember, now--if your PC has suffered any damage, Wilma's wave of energy heals him or her for 16hp.

Grell is back up to 66hp.


Emrys ac10, hp13/25. light, prestidigitation, deathwatch, inspire courage  d20+14=17 ; d20+14=27 ; d20+14=31 ; d100=9 ; d100=18 ;
Tuesday February 12th, 2013 8:43:20 PM

(ooc: Emrys moved to N14 last round. He was kept stationary on the current map. He's moved each round of combat.)

(Surprise Perception: 17. Hero Point Reroll: 31. Hero Point Bonus: 33)
(Round 3 Perception: 27.)

With the sudden blunt force against the side of his head and shoulder, Emrys almost drops to one knee. The pain and the ringing in his ears is deafening. He can feel warm blood beginning to flow down the side of his head. His knuckles go white as he grips his walking stick tighter to keep himself from falling. He lurches to the right to grab hold of the nearby pew for better stability (5-ft step to M14).

Emrys visibly becomes furious. Inky tears from his black, deathly-enchanted eyes begin to streak down his face. "What dared hit me," bellows the bard through gritted teeth, "Show yourself!" He looks wildly around to find the source of the fallen, cone-shaped stone.

Emrys attempts to cast a cure spell, but the magic fizzles in his hands. He winces from the sudden crackle of arcane backfire! "Curses," he hisses, acknowledging that the leylines had shifted too far away (leyline roll: 9, drat!)!!

However, through all the suffering and frustration, Emrys picks right back up and continues to try and inspire with the story of Grimlochen, the gnome, releasing his bees on the brawny hill giant brute.

(Inspire Courage, continues. Free action.)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage 
Tuesday February 12th, 2013 8:47:48 PM

(ooc: Thanks, Donna! Emrys is bloodied no more :)

DM Carl - Round 4  8d6=32 ;
Wednesday February 13th, 2013 9:24:30 AM

Thessa takes cover behind the rotting pews. Her head still stinging from the impact, she nonetheless sends an arrow unerringly towards her target. Once again, it bounces off as the ooze solidifies just before impact.

Ariach bravely keeps the second ooze busy, hoping his companions will be able to put it down from safety. His flail finds his mark, turning just before contact to avoid the solid mass on the ooze. A sizable splash of ooze is sent across the floor.

Vaniime runs forward to get a better shot. (ooc: Moved you to K20. L20 is 35' away.) Her arrow punches through the ooze's stone armor, but is nonetheless blunted by it.

Careful not to inadvertently heal their attackers, Wilma sends out a healing wave that leaves most of the party much better.

OOC: Everyone is in range of Wilma's channel. Thessa ended up outside the edge of the channel, but since Wilma would have been casting it at the same time she was moving, I'm ruling she's included.

Emrys' temper flares at the indignity of being struck in combat. His normally collected demeanor further fractures as the ley lines he relies on to work his magic flicker beyond his reach. Still, he manages to keep up his poetry. One must have his priorities...

Grell and Tuck heroically, but perhaps recklessly, attack as they are engulfed by the ooze they face. Tuck's elbow stings as he hits stone, but does note with some satisfaction that he breaks clean through & ruptures the ooze beneath. Grell's mighty attack also cleaves straight through stone. Their satisfaction is short lived as their senses are overwhelmed by this creature. It's acid, albeit weak, still stings as they're covered. The discomfort immediately changes to agony as the thing solidifies it's entire being around the two trapped heroes. Unable to see, hear, or move, Tuck and Grell are crushed and helpless.

Grell and Tuck take 32 points of crushing damage. Fort save DC17 for half. They also take a single point of acid damage with no save. Tuck, don't forget Wilma healed you this round. Both of you are blinded, deafened, mute, and pinned. Since you are completely encased in stone & unable to move even an inch, escape artist & CMB checks to break the pin aren't possible. You may make a strength check to escape, but the DC is fairly high (but not impossible).

The second ooze moves 20' straight up the column. Ariach may make an AoO. The ooze is now 25' above the ground.

Thessa, Ariach, and Emrys all note several cracks in the exterior of the first ooze.

***

Ooze #1 is completely solidified. As such, reflex rolls are not currently needed when attacking. All physical attacks will incur a damage penalty based on the creature's hardness.

Ezra will be posting shortly. Please hold off on posting until he does so!

MAP

Surprised! Almost...  d20+4=17 ; d4+1=4 ; 2d6=7 ; d20+4=15 ; d4+1=3 ; 2d6=4 ;
Wednesday February 13th, 2013 12:27:50 PM

Emrys looks about and sees that the small rock that fell on them isn't a rock after all. The cone shaped rock morphs into a smaller ooze that flows towards Emrys and attacks, by rolling into his foot and engulfing it.

Hit AC 17, dam 4.

Emrys, having noticed that the rock was more than a rock may make an AoO. A reflex DC 17 pulls his foot out before the creature turns to stone. Failure results in 7 points of damage with a fort save DC 17 for half damage and effectively gimped with a rock boot.

Thessa was not as fortunate and failed to recognize the threat as the rock that fell on her rushes towards her and slams into her foot.

Hit flat-foot AC 15, damage 3.

With a reflex DC 17 Thessa can pull her foot out before the creature turns to stone. Failure results in 4 points of damage with a fort save DC 17 for half damage and effectively gimped with a rock boot.



Thessa - AC:18 (Mage Armor) ; HP: 25 / 27  d20+5=12 ; d20+4=22 ; 2d4+1=6 ;
Wednesday February 13th, 2013 1:46:45 PM

Thessa fails to pull her foot out of the slime in time (Reflex: 12), and creature turns to stone painfully (Reflex: 22 for 2dmg) around her foot!

She glances sidelong at the ooze that is climbing up the column. It will quickly move out of Ariach's reach and as unhelpful as ranged weapons are on these things that will make things very difficult. Frustrated, but not losing focus of the real threat, or the plight of her friends, she gives up on her seemingly useless arrows and sends a volley of magical missiles at the ooze that captured Tuck and Grell.

Two bolts of blue light streak toward and hit the creature. (Dmg: 7)

With her remaining movement, Thessa will start hobbling closer to the group. [Q13]

[OOC: I should have rolled 2d4+2, so I adjusted my damage in the narrative. Also, I don't know what Thessa's movement rate is with her stone boot. I halved her norm and assumed 15. Otherwise, adjust her destination accordingly. Thanks.]

You currently have no movement rate. The ooze is fastened to the floor.


DM Carl - Round 4 
Wednesday February 13th, 2013 3:26:56 PM

Thessa's missles unerringly strike the ooze encasing Grell & Tuck. They're just enough to crack the thing open, releasing it's captives. Chunks of the solidified ooze crumble around them before melting back into an inert liquid.

Just wanted to ensure the rest of you didn't waste your turn attacking when it's fate was sealed.

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59  d20+11=30 ; d8+5=11 ; d20+7=17 ; d8+5=13 ; d20+3=15 ;
Wednesday February 13th, 2013 4:36:30 PM

Out of the corner of his eyes Ariach sees how the ooze buries Grell and Tuck.
Right at the moment the fighter wants to turn to assist his friends, he sees Thessa destroying the enemy.
Now he focuses again on ooze 2 who moves straight up to the column giving Ariach a chance to hit him.
Inspired by his first good swing he attacks again not forgetting to use his shield if necessary.

(AOO hits AC 30 for 11 damage / attack hits AC 17 for 13 damage / reflex save=15)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage 
Wednesday February 13th, 2013 9:34:52 PM

(Emrys is in M14, the current map is incorrect.)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage  d20+3=13 ; d4+1=3 ; d20+5=21 ; d20+4=13 ; d8+1=2 ;
Wednesday February 13th, 2013 9:37:46 PM

His eyes widen as he notices the stone beginning to liquify. He is about to shout out at Thessa, but it's already too late. Then the one that struck him starts squishing his way. Alas, poor Emrys is armed with only his walking stick, in one hand, and the other clutched to an unwieldy wooden pew. His few weapons are properly sheathed and there's no time to draw them. There is no way he would use his walking stick as a club. The idea is unthinkable. So he decides to bludgeon the pest under the heel of his boot.

(Improvised weapon: hardy boot heel, -4 hit. Hit AC: 13. Damage: 3.)
(Reflex save: 21, to avoid the little oozling!)

Emrys then sidesteps the oozling and puts some distance between them (Moves to S14). Now having drawn his loaded crossbow, he carefully aims and says, "Into the brute's mouth, what gnomish luck, dodging rotten tooth as well as muck, and down the giant gullet his fey hat was stuck!" The bard sets his bolt loose upon the wind ...

(Attacking the lil oozling. Hit AC: 13. Damage: 2.)
(Performance: Inspire Courage continues. Free action.)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage 
Wednesday February 13th, 2013 9:43:06 PM

(ooc: I rolled the boot attack incorrectly. It should have been d20-3, not +3. I actually hit AC: 7. Im sure that's a miss.)

Tuck HP 25/42 AC 18/18/14 Inspire Courage  d20+6=23 ;
Wednesday February 13th, 2013 9:47:36 PM

Tuck is able to resist some of the crushing weight upon him by the giant ooze, due to his well-conditioned body. Just as he's beginning to lose hope, the pressure bearing down upon him slackens and he is able to clamber out, seeing Grell doing the same.

He expels chunks of ooze from his mouth as he leans over to cough. Tuck snatches his dropped bow and arrow from the ground when he sees the other ooze moving up the column.

(Fortitude 23 for half damage.)

Vaniime AC 18/14/14, HP:45/45inspire courage  d20+10=24 ; d6+1=2 ; d20+10=15 ;
Wednesday February 13th, 2013 10:01:04 PM

Vanime drops her bow and quickly pulls out one of her alchemist's fire from the side of her pack and running forward to get enough momentum to sling the pouch upward towards #2 AC 24 for two points of fire damage, this round. Reflex 15

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+8=13 ; d20+17=22 ; 3d6+18=33 ; d20+3=21 ; d20+3=9 ; d20+12=14 ; 3d6=13 ;
Wednesday February 13th, 2013 11:37:04 PM

COMBINED POST FOR WILMA AND GRELL
Wilma has used 3 rounds of her Sanctuary spell.


Grell feels the full effect of the gelatinous monster's suddenly stony consistency when it solidifies around him. (OOC: Grell is down to 34hp out of 66.) Even as he instinctively resists the suffocating embrace of the monster, he feels the stone shatter under what he is sure is an assault by one of his friends.

Okay--now he's mad! Drawing upon the techniques taught him by his trainers at the WLA, Grell proceeds to launch himself at the remaining ooze, intending to use his Enlarged size to the best advantage he can, lifting his greatsword over his head so that he may viciously slash at the jelly-like creature on the column...

OOC: in game terms, Grell is now in a Barbarian Rage; he essentially charges at the column with Ooze 2 on it, ending up next to Ariach at P18 on the map. If allowed to attack, he hits AC22 for 33hp, and his Reflex Save for making the attack is 21.

However, in his Rage-filled rush to the side of Ariach, Grell knocks his sister backwards. She is unable to keep her balance and fall down upon her keister!

"Hey!" she exclaims angrily, glaring at the brother that--only seconds ago--she had been growing panicky about. She scrambled to her feet, her sapphire eyes assessing Grell's physical condition: clearly he had been hurt by the ooze-turned-to-stone, but she couldn't see how badly.

No matter--she could still help the group. Wilma channeled healing energy once more, sending a healing burst to her friends around her--and only her friends...

OOC: Wilma is now standing at O15 because she failed a Dexterity check (rolled a 9). The use of her Healing skill only totaled 14. And, finally, Wilma heals everyone in a radius of thirty feet. She's definitely withholding the 13hp of healing energy from Ooze 2...but there are those other two oozes that I don't think she's aware of yet...



Pebble Problems  d20+4=8 ; d20+4=12 ; d4+1=5 ; 2d6=4 ; 2d6=10 ;
Thursday February 14th, 2013 11:13:07 AM

Emrys reactive boot to the diminutive ooze is a swing and a miss, the creature throws out a pseudopod at Emrys ankle as Emrys tries to find a new vantage point.

The attack of opportunity is unsuccessful, allowing Emrys to move unhindered, and draw his crossbow (two move actions).

The creature is undeterred and chases after Emrys.

Hit AC 12, dam 5.

And once again it tries to engulf his foot. A reflex DC 17 pulls his foot out before the creature turns to stone. Failure results in 4 points of damage with a fort save DC 17 for half damage and effectively gimped with a rock boot. Emrys may use his crossbow as an improvised weapon to make an attack of opportunity.

Thessa finds herself stuck to the floor as searing pain shoots up her leg from her foot is slowly crushed by the rock-like creature. Damage 10, DC 17 Fort for half.

DM Carl - Round 5  d20+5=15 ; d20+2=3 ;
Thursday February 14th, 2013 11:24:30 AM

Ariach connects as the ooze moves up the pillar, taking a small chunk of stone. His second swing hits nothing but air as the ooze climbs out of range.

Tuck instinctively tenses his muscles just as he feels the stone set around him. Focusing only on outward pressure, he manages to stave off the worst of the ooze's crushing attack. He is nonetheless relieved when it crumbles around him.

Tuck could have acted last round. I'm feeling nice today, so take two actions this time around.

Van hurls a flask of alchemist's fire at the climbing ooze. The ooze solidifies, which just gives the flask something to break against. Psuedopods lash out at the air as it bursts into flame. It seems to make no effort to extinguish the flames (Reflex: Nat 1)

Grell is caught fully unaware. His large muscles betray him as they're squeezed inwards. Just like that, however, he's free...and angry. He charges forward, knocking his sister out of the way, only to find the ooze is just outside the length his sword can reach. This undoubtedly does little to improve his mood.

Grell is 5'7". I doubled that for the enlarge person spell, giving me 11'4". He's large, so he has a 10' reach. The ooze is 25' up, well above the 21'4" he can hit.

Wilma takes an unexpected trip to the floor at the behest of her brother. Resisting the urge to leap back up and give that kid what for, she takes the mature route and again heals her companions.

The remaining large ooze reaches the ceiling and begins crawling north along it.

***

MAP

Thessa - AC:18 (Mage Armor) ; HP: 15 / 27  d20+6=13 ; d10+3=9 ;
Thursday February 14th, 2013 2:35:57 PM

Thessa screams out in pain. A shrill noise she had never heard come out of her own mouth. Now that her friends are free from their stony prison, all her thoughts turn to freeing her foot from this painful, crushing boot.

She pulls the only thing that she thinks will crack the rock armor of this little ooze - her curved sword. She forces a portion of her magical energy into the blade as she brings it down on the ooze rock, hoping that she doesn't accidentally slice through it and into her own ankle.

[OOC: Thessa hits AC:13 (ugh!) for 9 points of damage.]


Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage 
Thursday February 14th, 2013 3:36:19 PM

"Step away from the column," Emrys warns, "it's not retreating... it aims to drop down upon you!!"

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Thursday February 14th, 2013 5:06:19 PM

(OOC for the moment--didn't Emrys have a light source or something? Can everyone SEE the ceiling 40 feet up?)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage 
Thursday February 14th, 2013 5:33:53 PM

( ooc: yes Emrys has a light spell going. Those with normal vision: 40-ft radius of normal light. Those with low-light vision: 80-ft radius of normal light.)

***The normal light is only that part of the ceiling directly over the torch, the rest will still be dim-light, with only a minor penalty to vision...

Tuck HP 39/42 AC 18/18/14 Inspire Courage  d20+7=27 ; d20+7=10 ; d20+7=15 ; d8+3=10 ; d8+3=7 ; d20+7=19 ;
Thursday February 14th, 2013 5:43:52 PM

As Wilma's healing washes over Tuck, he is already moving to respond to Thessa's scream. Sprinting, he quickly reaches her side in time to see her hacking at her foot with her own sword.

Seeing the slime engulfing her foot, Tuck gives it two powerful soccer kicks.

(Utilizing the beneficent DM's gracious offer of allowing the insignificant Tuck two turns, he double moves to S12 to do a Flurry of Blows upon Thessa's ooze. Hits AC 27 (natural 20 but the confirmation hits AC10) and AC 15 for 10 and 7 damage. Reflex 19, if still needed.)

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59 
Thursday February 14th, 2013 6:30:46 PM

Ariach retreats and follows Emrys instructions getting out of reach of the ooze.
When he recognizes Thessa having problems he accompanies Tuck and Emry and tries to protect Thessa from every attack of the ooze.

Emrys ac10, hp20/25. light, prestidigitation, deathwatch, inspire courage  d20-3=10 ; d6+1=6 ; d20+5=6 ; d20+2=14 ; d20+7=8 ; d20+7=10 ; d100=32 ;
Thursday February 14th, 2013 8:02:36 PM

(AoO on the oozling. HitAC 10. Damage: 6.)

With his unloaded crossbow, Emrys swings it awkwardly at the oozling. He isn't sure it achieved any kind of success. He tries his best to pull his foot free, but apparently his luck has run out (Reflex save: 6, nat. 1. Fort save: 14). Now Emrys joins Thessa in a choir of painful shrieks as the oozling solidifies around, crushing his foot. "Auugghh!!" he cries.

Emrys pulls against the stone oozling, but to no avail. He is stuck to the floor. 'Think, think, think, think,' he repeats to himself. Then an idea coalesces, but he is unsure as to how fast the oozling can react. With a few words of power, Emrys shrinks down to the size of a small child. As soon as he can, Emrys pulls free from the hole molded by his larger foot. While he dashes away, all he can say, "From the gaping maw the gnome did fly. The giant choked, gagged, his breath denied!"

(Casting Reduce Person. Leyline: 32. Emrys moves to P12, if he can. Inspire Courage continues, free action.)



Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+17=19 ; 3d6+18=31 ;
Thursday February 14th, 2013 8:12:05 PM

OOC: I would like to point out that Grell's 10-foot-reach does not include the length of his greatsword (which likely adds another 5 or 6 feet) but I yield to the DM rulling.

COMBINED POST FOR WILMA AND GRELL
Wilma has used 4 rounds of her Sanctuary spell.


Grell roared in frustration when his chosen target retreated out of the range of his greatsword attack. Hearing Emrys' warning, he turns and withdraws to a spot abreast of the spellcaster, noticing that there was another "baby ooze" trying to hump the half-elf's leg.

Normally this would be the perfect opportunity to laugh at Emrys' expense, but Grell's annoyance at missing the larger ooze boils over and he brings his unslaked blade down upon the little ooze on the floor beside Emrys' boot.

"For cryin' out loud, Emrys!" the barbarian snapped. "Keep your pet in your jar--we're tryin' to win a fight here!"

OOC: Grell is now at Q14, and his blow hits AC19 for 31hp. (This assumes that the ooze trying to snag Emrys' leg again is at S14, S15 or T15. The small ooze isn't on the map that I can see.)

Wilma, too, moves away from the column, though not as fast as Grell, since her sapphire eyes are drawn up to where the large ooze has withdrawn...as well as to the ceiling of the chamber, which she can see clearly now.

OOC: Wilma is now at O12; I am otherwise holding her action until our beloved DM tells me what she sees now that she's actually paying attention to the area overhead.

Yes, it does. It absolutely does. Unless it's specifically a reach weapon, which greatsword is not (I checked), it does nothing to extend the range at which you can attack.

Vaniime AC 18/14/14, HP:45/45inspire courage  d6+1=5 ; d20+1=19 ; d8+4=9 ; d20+10=17 ;
Thursday February 14th, 2013 10:13:55 PM


While the alchemist's fire continues to burn on the hardened ooze five points damage Van picks her bow back up and fires another arrow at it. AC 19 for nine points damage, Reflex DC 17

"Someone tell me what's going on over there. What do you need What can we do?"

Pebble Problems, cont  2d6=7 ;
Friday February 15th, 2013 12:33:34 PM

Thessa's strike misses her own foot, but glances off the stone skin of the ooze.

Tuck's attack also misses Thessa's flesh, but does minimal damage to the ooze as a flake of skin is knocked off and dissolves into a puddle of slime.

If action is not taken swiftly, Thessa will soon need a peg leg as the ooze continues to crush the many bones of her foot with an additional 7 points of damage, Fort DC 17 for half.

In the mean time, Grell releases some pent up aggression on the little tiny, itsy, bitsy stone on the floor with a hole in the shape of EMrys foot in it. (Does he have a girlfriend?) Grell's strike hits true, shattering the afore mentioned, nearly innocent ooze into a scattered pile of rubble that quickly dissolves into slime.

Thessa - AC:18 (Mage Armor) ; HP: 11 / 27  2d4+2=4 ; d20+4=17 ;
Friday February 15th, 2013 2:20:04 PM

Thessa screams again as her foot is squeezed in the vice-like grip of the ooze. "Get it off! Get it off! Crush it.. anything!"

Tears are streaming down her face in pain and anger... mostly pain. She drops her useless sword on the ground and frees her hand. She can barely see her foot through her blurred vision, but desperately her minds grasps at the magical syllables that cast a Magic Missile spell and practically screeches them at the top of her lungs. Two magical bolts sizzle through the short distance to her foot, and strike the stone. [Dmg: 4]

[OOC: Thessa rolled a 17 for Fort Save, thank goodness. Half damage is 4 (or 3?).]

dam 3 is fine


Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Friday February 15th, 2013 2:22:39 PM

OOC: What (if anything) does Wilma see up on the chamber ceiling..?

Tuck HP 39/42 AC 18/18/14 Inspire Courage  d20+7=10 ; d20+7=12 ;
Friday February 15th, 2013 3:47:54 PM

In his frustration, Tuck tries again to damage the ooze on Thessa's foot and fails.

(Flurry of blows hits AC 10 & 12.)

DM Carl - Round 5  d20+5=7 ;
Friday February 15th, 2013 4:35:23 PM

Emrys, in a moment of genius, shrinks himself down & pulls out his noticeably smaller foot before he gets out of dodge. He winds up next to Wilma between the pews as her eyes search the ceiling. The ooze is the color of the stone on the ceiling, but it's moving. It's not difficult to spot, especially with Van's alchemist's fire still burning.

Bits of the ooze bubble and fall to the ground below as it burns. Vaniime's arrow strikes him, but meets the same fate as the rest of her arrows: stone. Still, a small pebble is chipped out.

Ariach positions himself to protect against whatever the ooze has in mind.

The ooze continues the burn as it moves along. It roils as it tries to move the flaming part of its mass inside itself to extinguish the flames, but the heat always seems to boil outward, causing areas of the ooze to bubble up & flare out as the fire reaches oxygen once again. It would be beautiful if it wasn't bearing down on those massed around Thessa.

***

MAP

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59  d20+11=28 ; d8+5=12 ; d20+3=21 ;
Friday February 15th, 2013 5:44:47 PM

Thessa´s heart piercing cry bothers the young Warrior. Ariach is in a quandary if he should wait or attack the ooze on Thessa´s foot.
Thessa´s order to crush it makes the different.
He attacks the ooze with his flail taking care he will not hit the young woman accidentally.

(hits AC 28 for 12 damage / reflex save= 21)

(OOC: Ariach tries a called shot to avoid a hit on Thessa. I didn´t subtract any penalties to his hit)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d20+2=14 ; d20+17=27 ; 3d6+18=25 ; d8+5=9 ;
Friday February 15th, 2013 7:07:51 PM

COMBINED POST FOR WILMA AND GRELL
This is the last round for Wilma's Sanctuary spell.


Grell--still itching for a battle--sees that Tuck blocks the immediate access to the ooze that is attacking Thessa, who is also blocked off by the pews north and south of her. He runs to a spot on the south side of the southernmost pew and proceeds to vault over it so that he can land five feet away from the eastern side of Thessa and strike at the stone oozelet from there...

OOC: Grell runs to V14 on the map and vaults over the pew so that he lands in V12. His Acrobatic check totals to 14. If he can also attack in this same round, he hits AC27 for 25hp damage.

Since there is nothing else she can to at the moment, Wilma uses the magic wand in her left hand to heal Emrys of the wounds he's sustained so far.

OOC: Emrys should be completely healed up now.

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage, reduce person  d100=87 ; d20+14=25 ;
Saturday February 16th, 2013 2:02:25 AM

"Yikes!" He isn't sure who to fear more, the oozling or Grell (to whom he is now only knee-high)! Amazed by his success, the childlike Emrys aims to attempt the same tactic with Thessa. Grell may had surely slain the small oozling, like he had with the one that ensnared him. However, with the monstrous ooze looming overhead, he doesn't want to take any chances.

Emrys extends his arm to its full length towards Thessa. Using forced perspective, he frames Thessa, from head to toe, between his thumb and forefinger. He begins to speak words of power, during which he closes his two fingers together. In that same instance, Thessa reduces to half her normal size. If the oozling isn't already dead, she should be able to free herself and move to safety. "Oozes aren't the only ones that can squish!"

Emrys then looks up to see where the large ooze is on the ceiling (Perception: 25). Lil Emrys looks up at Wilma and gives her a thankful nod. He then puts more distance between him and the menacing ooze (M12). "Make haste, it's about to drop!"

(Casting Reduce Person on Thessa. Leyline roll: 87, free cast. Deathwatch: how healthy is the ooze on the ceiling?)

The fire has certainly destabilized it, but it can take a lot more damage.

Vaniime AC 18/14/14, HP:45/45inspire courage  d6+1=7 ; d20+10=21 ; d20+10=21 ; d8+4=8 ;
Sunday February 17th, 2013 4:35:30 PM

"Guys you might want to move out from beneath that thing like right now!!!!!"

Moving to J 15, Van lets fly with another arrow into the ceiling crawling thing as the fire continures to burn AC 21, Reflex 21, arrow damage 8 points, fire damage 7 points

Pebble Problems, cont 
Monday February 18th, 2013 5:48:15 PM

The creature on the ceiling flattens out a bit and solidifies to stone, though the flames continue to roil across its surface, there is little chance they will do more than outline its location before they die out from a lack of fuel.

Meanwhile Wilma can just make out where the creature on the ceiling is, over their heads.

Ariach manages to hit the rock around Thessa's foot without hitting her, chipping off a chunk of the creature with his swing. Thessa starts shrinking from Emyrs spell as she watches the ever larger greatsword of Grell seeming to swing directly for her before slicing deep into the stone floor of the chamber. Thessa looks over at the stone shoe that had so recently been playing havoc with her sole only to watch as it falls apart into two pieces that slowly dissolve into ooze. Said ooze now spreading over Thessa's much smaller feet.

Vaniime's attack on the ooze on the ceiling appears to have no effect.

That's it for stuff on the ground...

Tuck HP 39/42 AC 18/18/14 Inspire Courage  d20+7=17 ; d20+7=13 ; d8+3=8 ; d8+3=10 ; d20+7=19 ;
Monday February 18th, 2013 8:39:10 PM

Tuck flurries again on the oozes attacking Thessa.

(Flurry of Blows hits AC 17 & 13 for damage 8 & 10. Reflex 19)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Monday February 18th, 2013 10:27:16 PM

OOC: there's no map up--does that mean that the combat is over...?

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage, reduce person 
Monday February 18th, 2013 10:37:34 PM

(ooc: No, the main combat post has yet to come. "Pebble Problem" is the little side combat involving the little oozlings that were attacking Thessa and Emrys. The big ooze on the ceiling is very healthy and about to fall on everyone standing below it!!!!)

Grell 
Monday February 18th, 2013 11:12:28 PM

Donna, I think I can take Grell now. Thanks for babysitting him! :)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Tuesday February 19th, 2013 12:15:46 AM

"Tuck--Thessa--Grell! MOVE IT!!!" Wilma shouted her warning, moving so that she was at the end of the pew behind the three party members she was worried about. She waited to see if the stony foe above was planning to drop like a rock on the trio below...

OOC: Wilma has moved to Q10 on the map--and her Sanctuary spell has run out.

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59  d20+7=14 ; d8+5=11 ; d20+3=19 ;
Tuesday February 19th, 2013 2:53:35 AM

Ariach attacks again. The warrior is not willing to risk that the oozes pin down Thessa one more time.
But he also is aware of the danger from the ceiling.

(fighting defensively / attack hits AC 14 for 11 damage / reflex= 19)

OOC: it was not possible for me to post on monday because the DM posted thuesday 0:30 a.m. - so that´s a problem of the time difference

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, inspire courage, reduce person 
Tuesday February 19th, 2013 7:37:44 AM

Emrys is confused as to why Tuck and Ariach are continuing to beat down a very DEAD oozling. "Guys?!," asks Emrys, "why are you continuing to fight a DEAD ooze?! Grell killed it! Thessa is free!"

The bard continues to watch as the large ooze, 40-ft above the floor on the ceiling, positions itself over his friends and is preparing to drop!! "If you refuse listen to Vaniime, Wilma or myself, then look up and see for yourselves. Your DOOM is about to crash down upon your heads .... MOVE!!!!"

Vaniime AC 18/14/14, HP:45/45inspire courage 
Tuesday February 19th, 2013 8:25:59 AM

Van makes sure she is out of the drop zone and warily looks around for more little things on the ceiling or the floor.


Grell 
Tuesday February 19th, 2013 12:18:18 PM

Grell moves out of the way of the thing on the ceiling and then looks around for something else to smash. If he finds a suitable target, he bolts toward it and prepares to smash it.

OOC: I'm a little confused about what might be available to attack. The thing on the ceiling is out of reach, the thing attacking Thessa is dead. What's left?

Rock of Damocles 
Tuesday February 19th, 2013 2:25:29 PM

My apologies on the map, not sure what Carl was using to make it.

Tuck pounds dead ooze remnants into the floor, before Emrys provides the timely notice that the rock is now sludge and obviously dead.

Not sure where Ariach thought he was... last known spot was R14, out of range to smack the little ooze that was pestering Thessa.

Grell pauses in reflection, while Wilma finds another place to stand. And Vaniime keeps an eye out for more surprises. Scattered around the ground are several of the small oozes (not the nasty fighting kind), two of which are still squirming around inside the clothing of a couple of the party members.

Only Emrys and Vaniime, watching the ceiling, see the flames go out on the rock-like ooze that is clinging to the ceiling. They notice that it blends in with the ceiling and if they were not watching it, they might easily loose track of where it is.

Emrys recent move means the torchlight no longer provides normal illumination to the ooze on the ceiling, reducing it to dimly lit.

The ooze does not appear to move.

Did I miss anyone?

Current Map


Tuck HP 39/42 AC 18/18/14 Inspire Courage 
Tuesday February 19th, 2013 6:30:05 PM

Seeing that the ooze that was attacking Thessa is dead, Tuck heeds the warnings of his friends and moves out from under the giant ooze on the ceiling.

"How do we bypass their rock skin? If there are more like this within the fortress, we need to come up with a better way to fight them."

(Moves to N13)

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59 
Tuesday February 19th, 2013 7:16:44 PM

Ariach retreats and follows Emry´s oders.

(retreat to O13)

Vaniime AC 18/14/14, HP:45/45inspire courage 
Tuesday February 19th, 2013 7:52:37 PM

"Well if we could find a way to cover it with water and then freeze it, that might crack it like it does to rockd in the winter but I don't know for sure." They seem to burn a little bit but hard to say how effective it really was. Bashing seems to work up to a point but that is hard on those doing the bashing too, so yeah we need to figure something out."

"Meanwhile I saty we leave while the leaving is good."

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, reduce person, detect magic  d20+14=27 ; d100=85 ;
Wednesday February 20th, 2013 12:18:59 AM

(ooc: Light: 80-ft radius normal light in a dimly lit room for those with low-light vision.)

"Hmmm?" ponders Emrys. "Maybe the ooze is exhibiting a flight response! Especially after abstaining from crushing over half the Vanguard under a ton of its own petrified bulk. If you all wish to continue this fight, I could possibly dislodge it from the ceiling if I get a lift from Grell."

Emrys begins to look toward the altar or pulpit at the back of the room. "During this interlude, maybe we should try and acquire something that will expedite our departure from this forlorn place."

The bard moves closer to the altar (N8) and tries to divine if there is something magical in that direction.

(Cast Detect Magic. Leyline: 85, free cast ... sigh, with a 0-level spell, ugh! Spell focused in the direction of the altar. Perception: 27)

Grell 
Wednesday February 20th, 2013 7:49:12 AM

Grell looks over at Emrys in extreme confusion. Sometimes he swears the bard doesn't speak Common! "Uhhh...as much as I LOVE smashing stuff, I say we move on so we can find whatever we need to find to get out of this place!"

Flicking some goo from his gigantic collar, Grell looks over at Ariach and grins "Next time you need to try this giant stuff...it's pretty fun looking down on Tuck. Did you know he has a cow lick on the top of his head??"

OOC: Donna, I'm feeling a little lazy...how is Grell's HP currently?

Rock of Damocles  d20+20=32 ;
Wednesday February 20th, 2013 11:38:44 AM

Thessa and Grell feel something wriggling around their waist, only to realize they both still have oozes in their shirts...

Grell is still visibly wounded with 48 of 66 HP.

Several people heed Emrys warning to seperate and get out from under the ooze. As the party starts looking around, they find it difficult to reacquire the creature on the ceiling.

While Stealth states it may not be used while observed, this is from each individual's perspective. The creature is effectively trying to hide against the ceiling. Maintaining a constant stare at it allows you to easily keep it picked out. Moving around and looking at different parts of the room would be akin to trying to find that green caterpillar on the bush. You saw it, then looked away and moved half way around the bush. The caterpillar hasn't moved, but your perspective and observation has.

Anyone trying to keep an eye on the ooze may make a DC 32 perception check. Watching the creature climb the pillar and move onto the ceiling allows for an automatic success. If you have not moved, you get a +2 to your skill roll if you can still see the creature in regular light. Moving or searching other areas is a distraction that adds +5 to the DC.

RE: Lighting. I will post the normal lighting (and other environmental conditions), its up to the players to remember if they have a means to affect their sense of the situation.

Emrys studies the decayed remains of several linens that still drape the altar, remnants of divine symbols are partially visible through the rents and tears. Behind the altar a large tapestry hangs in shreds. Behind the tapestry Emrys sees some steps leading up. Emrys does not detect any auras other than the other players.

To the left and right of the main room are doorways, any doors have long since disappeared.

Thessa - AC:18 (Mage Armor) ; HP: 12 / 27 
Wednesday February 20th, 2013 4:41:12 PM

Free from the pain and frustration of being held to the floor and crushed, Thessa limps away from the remnants of the ooze on the floor. She stammers a quiet "thank you" to Grell and Tuck and, using the decaying pew for stability, she limps past Tuck to [Q11].

With tears streaming down her dirty face, barely able to put any weight on her crushed foot, she moves closer to Wilma. "Can you... help me?" she says, holding her foot up.

[OOC: Thessa took over half her total hit points to one foot. I'm pretty sure the bones are broken, if not completely crushed.]

She gathers her wits enough to look around at the room and all her companions, taking note of where they are and what they are doing. She also looks up fearfully at the ceiling, knowing that thing is still up there, ready to drop down on them again.

Tuck HP 39/42 AC 18/18/14 Inspire Courage  d20+11=20 ;
Wednesday February 20th, 2013 6:12:02 PM

Tuck feels around on the top of his head, self-conscious from Grell's statement. "Does it look bad?" He runs his fingers through his hair a few times before realizing that perhaps there are more important things to worry about.

"We should keep moving. If we go up the stairs or down one of those paths up there, perhaps the ooze won't follow us. Standing about, we're just sitting ducks. I say we go up the stairs. All the important stuff is kept on the top floors. Everyone knows that."

(Perception 20)

Ariach AC 28 (26) fighting defensively/14/19 ; HP 51/59 
Wednesday February 20th, 2013 6:40:43 PM

Ariach smiles about Tuck´s reaction concerning his hair problem.
But then he remembers that it isn´t right to laugh at things like that.
His funny mood disappears completely when he realizes how bad Thessa is injured.
Incapable to help her, he trusts in Wilma´s healing proficiency.

Ariach positions himself next to Emry hoping the bard is able to see the ooze and can warn him at the right time.



Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d8+5=7 ;
Wednesday February 20th, 2013 6:57:07 PM

"Of course!" Wilma responded to Thessa's request, immediately using her wand on the mangled extremity.

OOC: Thessa is healed for 7hp.

"Hmmm," the young priestess frowned, giving the wand a shake or two. "Not as effective as I'd like...how about another...?"

Vaniime AC 18/14/14, HP:45/45inspire courage 
Wednesday February 20th, 2013 10:02:25 PM

"Wilma, can you see about getting people as close to tip top shape as you can while we move out?

Ok then everyone, shall we try stairs behind the curtain then?"

Let's form up and move out Ariach why don't you and Thessa switch places this time around?"

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, reduce person, detect magic  d20+14=25 ;
Thursday February 21st, 2013 1:10:05 AM

Emrys says, "Excellent, lets be on our way."

(perception : 25)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35  d8+5=12 ; d8+5=9 ; d8+5=12 ; d8+5=8 ; d8+5=9 ;
Thursday February 21st, 2013 3:32:04 AM

As long as the group is no longer in battle, Wilma uses her wand on Thessa again (12hp healed this time, so Thessa should be at full HP now.) She goes to Grell and motions to him.

"Bend down--I need to see how much healing you need..." Her sapphire eyes appraise his current condition and then she proceeds to smack the top of his head--twice. The "taps" sting a little, but Grell, too, finds that all the wounds inflicted by his battle with the stone oozes are now healed up (two charges of the CLW wand healed up 19hp for Grell, so he, too, is now at his full HP.)

"Watch where you're going next time you charge into battle, Mr. 'Gotta-Kill-It-First'!" she growls at him, then flounces off to where Tuck is standing. This time her wand's tap is gentle, but the magic heals the monk completely. (The total healing power was 8hp, but Tuck had only 3hp damage.)

"And last, but by no means least," the redheaded priestess says with a smile, "The man with the paladin's heart--here you go, Ariach." The curative wand works its magic once more, leaving Ariach with nary a bruise showing. (Healed Ariach for 9hp, but only 8 was needed. Wilma has used up a total of 7 charges.)

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, detect magic 
Thursday February 21st, 2013 4:07:08 AM

Emrys also decides to release the magic and restore both Thessa and himself to their normal size.

(Dropping the Reduce Person spells on both Emrys and Thessa. Grell should be shrinking back to his normal size. The durations for both Enlarge Person and Bull's Strength should be ending about now.)

Behind the Tapestry 
Thursday February 21st, 2013 3:55:56 PM

The party prepares to move on with the last ooze out of reach and becoming lost against the backdrop of the ceiling. Though some members keep an eye out, they find it harder to pinpoint where exactly the ooze is as they move about.

With the party healed up and returned to regular size the party is ready to move on. Tuck suggests they go up.

Marching order please

The stairs lead up and forward for ten feet before a landing that changes the direction left and up for another ten feet before a five foot landing with stone wall in front of the party.

Perception DC 23 Highlight to display spoiler: { A broken corner of one stone appears to be something more than just poor maintenance. The disable is a DC 11.}

My apologies, it's not the step, but a stone in the wall to one side.

Ariach AC 28 (26) fighting defensively/14/19 ; HP 59/59  d20+5=9 ;
Thursday February 21st, 2013 5:55:16 PM

Ariach nods at Wilma after she has used her wand to heal him.

He waits impatiently that Vaniim declares the marching order.

(Perception=9)

Tuck HP 42/42 AC 18/18/14  d20+11=13 ;
Thursday February 21st, 2013 9:24:39 PM

Tuck nods his head to Wilma as she heals his remaining wounds. "Thank you. I don't know what we would do without you."

He retrieves his bow and quickly takes up position in the rear as the party decides to try the stairs. "Keep your eyes peeled for more slimes hiding."

(Perception 13)

Thessa - AC:18 (Mage Armor) ; HP: / 27  d20+3=10 ;
Friday February 22nd, 2013 12:02:09 AM

Thessa smiles at Wilma as the bones and skin knit themselves back together. "Thank you so very much, Wilma. That feels immensely better!"

She looks around at the reassembling heroes and finds her place in the line. She re-sheaths her curved sword and knocks an arrow, glancing back up at the hiding ooze, she does her best to scan for other movement among the rocks.

[Perception: 10]

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, detect magic  d20+14=23 ;
Friday February 22nd, 2013 12:34:42 AM

(Perception: 23, to notice.)

Emrys takes his place in the group that is statistically the safest; a place in the center just one step to the right. Emrys is a lover, an artist, a stunning paragon of masculine grace and loveliness. He is definitely not a fighter.

"Lets not worry about the ooze left behind. They're mindless. Once we exceed the range of their senses, we will be forgotten ... they have no memory. Out of sight, out of mind, I tell you. Oh wait, what's that?" Emrys stoops down to look at one of the steps. "This broken stone looks deliberate! Possibly concealing a trinket ... or a trap!"

(Emrys isn't trained in Disable Device!)

DM- edited for corrected placement of broken stone.

Vaniime AC 18/14/14, HP:45/45  d20+9=21 ; d2+9=10 ; d2=1 ;
Friday February 22nd, 2013 8:19:07 AM

(Geesh guys, Van suggested that everyone take the same order excpet that Arich and Thessa switch places.so....

Single file; Van Ariach Grell Emrys Wilma Tuck Thessa .
Double file; Van & Ariach, Grell, Emrys & Wilma, Thessa & Tuck)

******************************************************************
Van {perception dc 21} doesnt' notice the issue with the step until it is pointed out and it is nearly too late as she is just about to put her foot on to the step as he speaks. Stopping her foot just inches away from the step she hops backward to avaoid the step and then shakes her head at her rookie mistake.

"Nice catch Emrys, Thanks." I don't suppose any of you took any of Professor Krakjaw's classes did you?"

If not I guess we should make sure to step over and not touch the step as we move forward."

Grell 
Friday February 22nd, 2013 9:44:43 AM

Grell playfully pouts after Wilma delivers her love taps. "Hey, you were in the way!" Then he laughs at Tuck. "Naw...you're still as suave as ever friend!"

Shirinking back down to normal size reminds Grell of the seriousness of their situation. Moving into position near Ariach, Grell tries to think...the adrenaline from the rage wearing off and becoming a bone aching weariness. "Sooo...uhhh...we're gonna find somebody here that can get us out of this?" he asks nobody in particular.

Behind the Tapestry 
Friday February 22nd, 2013 11:00:54 AM

My apologies for not describing the location, it's a broken stone in the wall to one side of the landing at the top.

Ooze Keep

So unless people change order, start squeezing, Emrys will have some difficulty seeing the stone from where he is. If you want to revamp a post, send it private to DM, and I'll edit them.

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, detect magic 
Friday February 22nd, 2013 11:52:34 AM

(ooc: not sure i understand, but will give it a retry.)

Emrys, as he climbs the stairs, notices a loose stone next to Vaniime. He moves up the line to investigate. He informs all what he has found.

Ariach AC 28 (26) fighting defensively/14/19 ; HP 59/59 
Friday February 22nd, 2013 4:36:00 PM

Ariach is a littel bit concerned about the way Vaniim looks at him.
It is the same look he saw in Ganz´s face from time to time when he needed to long to understand and to effectuate an order.
Has the young warrior made something wrong?
But Vaniim doesn´t say anything and therefore Ariach thinks everything must be alright.
He takes position behind Vaniim and follows her.

Tuck HP 42/42 AC 18/18/14  d20+11=19 ;
Friday February 22nd, 2013 5:31:02 PM

"I don't know anything about traps. What if we stand back and poke it or throw a rock at it or something? Or do what Vaniime said and try to avoid it."

Being near the back, he can't see what the others are looking at, but that doesn't seem to keep him from offering advice.

(Perception 19)

Wilma; AC17 (+1 Mithril chain shirt); HP35/35 
Sunday February 24th, 2013 9:42:01 AM

It was times like these that Wilma wished she had invested in a wand that could help her find traps...but given that such an item would likely have been inside her now-nonfunctional haversack, the priestess of Gargul sighed to herself.

"Okay, then...who's going to take the plunge and be the first one..?" she asked, her left hand keeping her healing wand ready.

Vaniime AC 18/14/14, HP:45/45  d20+3=10 ; d20+4=9 ; d20+8=17 ;
Sunday February 24th, 2013 10:55:17 AM

"Well as I am up front I guess I will," feeling not as sure about this as she sounds.

"I am going to try and bypass the step altogether", as she backs up a step of two and getting a bit of momentum up hops over the offensive step and the one following it.

Dex DC - 10

Acrobatics DC - 9

Reflex DC -17


It's not a Tarp! 
Monday February 25th, 2013 10:57:59 AM

Emrys squeezes past Grell and Ariach on the narrow steps to stand next to Vaniime, fortunately no toes are stepped on.

Emrys takes a look at the broken stone, it's about 3' off the ground and looks like a corner of the stone was proken off. There is a small hole that is about big enough for a finger.

Tuck and Wilma hear the commotion of a possible trap, but standing around the corner, they don't see what has drawn the attention of the others. They may, if they choose, crowd up with the others.

Vaniime just a couple of hops, skips, and jumps, but doesn't notice anything out of the ordinary, until Emrys crowds up next to her to look at the broken stone.

Ariach AC 28 (26) fighting defensively/14/19 ; HP 59/59 
Monday February 25th, 2013 4:35:32 PM

What are they talking about!
There is no trap.....or?

Ariach makes room for Emry who seems to know where they will find the trap.


Tuck HP 42/42 AC 18/18/14 
Monday February 25th, 2013 6:53:46 PM

"So, what's the call?" Tuck asks from around the corner. "Do we stay or do we go, now?"

He looks back at Thessa. "How's your foot doing?"

Grell, AC20/13/18, HP68/68 
Monday February 25th, 2013 10:23:18 PM

Grell watches Vaniime clear the step, then Emrys moves in for a better look. "Hey uh....you guys need any help over there?"

Emrys ac10, hp25/25. light, prestidigitation, deathwatch, detect magic, guidance  d20+14=27 ; d100=29 ;
Monday February 25th, 2013 11:13:45 PM

To Tuck's question, Emrys answers, "If we go there will be trouble, an if we stay it will be double."

Emrys then squats down to scrutinize the hole in the wall directly (Perception 27), shining his light into the hole and checking for magical auras. "I'm not sure. I don't think it's a trap, otherwise we would have sprung it by now. It may be nothing, or a hidden key! Why does this all feel so familiar ... like its happened before?"

He whispers words of divination, claps his hands then rubs them together. He then gently reaches into the hole and carefully and slowly feels around.

(Casts Guidance. Leyline: 29. +1 to next attack, save or skill check.)

Vaniime AC 18/14/14, HP:45/45 
Tuesday February 26th, 2013 7:47:23 AM


Well shall we continue?


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