Realm of Shadows (DM SteveK) d10=5 ; d8=2 ; Thursday February 21st, 2013 9:49:27 AM
It has taken 3 hours for the Blackbird Lake heroes to cover the 150 miles from Scarwall which is near Acid City, to Mount Bone in the wilds of Izen. (ooc: Please mark off 3 hours for all spells which were cast while at Scarwall)
Aztyr ensures her extended mage armor and greater magic vestment are in effect. For everything else, no need wasting magic power to soon, and Aztyr likes to be versatile.
Jass is confident that his friends are protected Life Bubbles and Mass Fly, and the sorcerer is of the same mind as his sister mage, eschewing further protection in anticipation of an extended ordeal. Then his mind turns inward, searching for an answer to a for a mage, not lich, not ghost, trapped somewhere between life and death? Perhaps he would find out here.
Vauhwyt walks close to Jass in the Realm of Shadow, using her Grim sensesto peer into the Wold for a better exit to the Floating Fortress. And just before the group steps out of the shadows, she casts See Invisible, shared with Mookie.
Sir Joshua laughs at the notion that any man would be preferred to such a shining knight, especially one so old that the most dangerous thing about his roundhouse kick is the fart at the end. The paladin's senses are in overdrive in the Shadow Realm, and he grips his sword and valiantly moves onward...
Malgant ensures himself thta Vauhwyt has already used the wand of Barkskin on everyone, and the Shadows hold no terror for the Hand, but he wonders if a river of Woldsblood so close to where we exit mean there is a nexus of some kind here near the castle? Irregardless, Malgant readies his body for combat by enchanting it do deal magical blows.
Vorelle accepts a Greater Magic Weapon on her bow and on her silver and adamantine axes, and she decides to save her precious Dust of Disappearance for later. Taking a deep breath and a nod to her friends, she is ready to go! ....................
With Vauhwyt's ability to see the Wold from the realm of Shadow teamed with Jass' spell, the heroes are able to quickly walk to Mount Bone and then walk a sprialling path upwards. Vauhwyt is able to see the Flying Fortress! Perched in black clouds that continuously swirl around the bones of Marteus' Tower, the chunk of terra firma sits. Even with Vauhwyt's abilities, the vision is blurry from the counter-divination spells about the floating fortress.
Jass gets the group above the island, the final castings are complete, and, on Jass' command, the Shadow Walk spell ends!
The heroes find themselves only a thousand feet above and 500 feet to the north-east of the edge of the land, and can look down on the hidden realm where the lichs have plotted their schemes for a thousand years. Finally, the BlackBird Lake Heroes have the clues and the power to end their tormentors and exact righteous justice and revenge for all that evil!
The first sight of the Flying Fortress makes several assumptions invalid, for the construct is not simply a castle in the sky, but several acres of land. The north-west portion of the land is dominated by a mountain, blasted trees and a black lake near the summit. A river runs from the lake to the east and falls down a series of waterfalls to land in a sluggish lagoon festooned with algae. Further east on the north side of the flying land is a parthenon, its once white alabaster marred with soot and crumbling with age, looking more vile for the corruption of what used to be beautiful. The land closest to the heroes flying in the sky is cracked and dusty and no structure or other land feature can be seen there.
Continuing sunwise around the Flying Fortress, the heroes eyes light on a mausoleum in the south-east corner. From its doors a path winds through a dead garden to the southern most tip where a large mansion stands, grey walls and rusting spikes making it appear very unwelcome indeed. To the south-west, a vast forest of twisted trees march from the walls of the mansion to the lower slopes of the mountain. A few other structures are seen to include a dry fountain in the center-east and a gazebo of indeterminate construction in the center-west.
From your vantage point, there does not appear to be any movement, but Jass knows there is only 10 minutes left on the Mass Fly spell...
Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) d20+38=44 ; d20+38=45 ; d20+38=55 ; Thursday February 21st, 2013 11:12:13 AM
OOC: So long as we are flying around in three dimensions, I have found this site to be invaluable.
Vauhwyt sighs as she realizes that the group's barkskins have all expired. She does a quick figuring: To cut a straight hypotenuse that goes 1000 ft down and 500 ft across will take roughly 1120 ft. They are flying at 60, but they can dive at double speed. If they take a move action each round to move, and a standard action to cast spells, the group can arrive at the fortress in just under one minute. And in that minute, the group can cast 9-10 spells.
So Vauwhyt thinks to her friends, "Follow my lead! We'll be there in a minute."
Here are the next nine rounds:
R1: Dive 120 ft toward the fortress (move action). V gets out wand; M gets out wand. R2: Dive 120 ft. V puts mage armor on self. M puts barkskin on self. M's UMD is +23, so auto success. R3: Dive 120 ft. V puts mage armor on Mookie. M puts barkskin on V. R4: Dive 120 ft. V puts away wand. M puts barkskin on Vorelle. R5: Dive 120 ft. V gets out scroll. M puts barkskin on Josh. R6: Dive 120 ft. V reads CL20 Shield of Faith scroll with UMD check 44 ok. M puts barkskin on Brahmah. R7: Dive 120 ft. V gets out scroll. M puts barkskin on Aztyr. R8: Dive 120 ft. V reads CL20 Shield of Faith scroll with UMD check 45 ok. M puts barkskin on Mal. R9: Dive 120 ft. M puts wand away. V = ??? (Darkwalk, see below)
Of course, this allows other characters to take actions as part of the descent too.
On the flight down, Vauhwyt has an important question for the group: "Would we all like to Darkwalk?" she says mentally. She explains the pluses and minuses, as well as the options. (see email). Depending on the results of the conversation, at the end of the last round of travel, she uses her Darkwalk ability.
DM Sanity Info
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 180 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 180 min of 190) CL12 Barkskin (used 0 min of 120) CL19 See Invis (used 1 of 95 min) CL01 Mage Armor (used 0 min of 60) CL20 Shield of Faith (used 0.5 min of 20)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 180 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 180 min of 190) CL12 Barkskin (used 1 min of 120) CL19 See Invis (used 1 of 95 min) CL01 Mage Armor (used 1 min of 60) CL20 Shield of Faith (used 0.5 min of 20)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 0 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 0 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 0 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 180 min of 230) CL12 Barkskin (used 0 min of 120)
Active Spell (Jass) CL12 Barkskin (used 0 min of 120)
Active Spell (Mal) CL12 Barkskin (used 0 min of 120)
Spell slots used: 8th: used 0 of 3 7th: used 1 of 5 (sequester) 6th: used 0 of 6 5th: used 0 of 6 4th used 1 of 7 (1 det scry) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand 14 scroll of Shield of Faith: 2
Sir Joshua the Virtuous (Ken), DR 5/evil Thursday February 21st, 2013 1:31:30 PM
Sir Joshua dives down with the rest of the group, following Vauhwhyt's lead... This vast realm of evil and undead monstrosities would be unnerving to all but the bravest knights and their companions...
He laughs in delight (but not too loud to give away their surprise) at the thought of this maybe being his final adventure... Even if he and William die, songs will be sung for millennium about this brave duo and their companions great battle against the forces of evil... He calls out to his friends, cheering them on, "Be brave my friends, be brave! Let is not fear the foes we are about to face! I for one wouldn't rather be anywhere else! This is what we've been made for!!! Let us laugh in the face of evil!"
In between his cheers and laughs, he flies downward taking the same path as Vauhwhyt and as his standard actions, he either double moves or casts some spells to maximize their duration... (Assuming we have 9 rounds...)
R5 - Cast Veil of Positive Energy (+2 sacred bonus to AC and saves, only vs undead) R6 = Cast MCvE, 10' radius (+2 deflection AC (not stack) and +2 resistance to Saves, protects vs. summoned enemies) R7 = Cast Bestow Grace on Vauhwhyt (19/19 mins, +8 sacred bonus on Saves) R8 = Cast Bless Weapon on his Sword (19/19 mins) R9 = Cast Death Ward (19/19 mins) _______________ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (189.3/190 mins) 2. Bestow Grace (on Vauhwhyt, 189.4/190 mins) 3. Veil of Positive Energy (189.2/190 mins) 4. Death Ward (19/19 mins) 5. Bless Weapon (18.5/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 0 min of 120) 5. Flight
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d4=4 ; d20+19=30 ; d20+16=25 ; Thursday February 21st, 2013 2:27:00 PM
"Don't Darkwalk just yet, Vauhwyt," the sorcerer says. "Lets take this a little more slowly. First, lets make an assumption, shall we? Lets assume, both from what we know of liches and from the things that Pindar has said, that these lieutenants of the Lich Lord are all anti-social and very much loners. They will not likely associate with each other in large organized groups. More likely no more than two or three of them will work together."
"That said, it may behoove us to find out where they first so that we can be the ones to pick the battles."
"Set down there. No, over there. In that open spot east of the floating island." Jass points to the expanse of cracked lands north of the Mausoleum and east of the Parthenon. "Why don't we set down there and I can send out some Greater Prying Eyes. Lets have a look at what's out there before we prepare our precious defenses."
++++++++++++++++++++++++++++++++++++++++++++
If we are in agreement to send out Prying Eyes, then here is the plan for them.
Prying Eyes = 23
Prying Eyes Perception 30 Prying Eyes Stealth 25
Eyes 1-4: "Explore mountain to northeast, pillar of chains, woods and lake. Return when finished or at your first sight of danger."
Eyes 5-8: "Explore Parthenon and lagoon before it. Return when finished or at your first sight of danger."
Eyes 9-12: "Explore Mausoleum. Return when finished or at your first sight of danger."
Eyes 13-16: "Explore gardens and fountain. Return when finished or at your first sight of danger."
Eyes 17-20: "Explore woods in west and gazebo. Return when finished or at your first sight of danger."
Eyes 21-23: "Explore Fortress. Outside only. Return when finished or at your first sight of danger."
Active Effects: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.), False Life (12hp) 19hrs, Life Bubble 4.2h on all, Mass Fly 190m
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 Thursday February 21st, 2013 3:19:21 PM
Aztyr pulls out the wand of Hide from Undead, and will use it on everyone (9 uses i believe)
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours Mass Fly 9m Hide from Undead 1 minute
On Others:
everyone : Hide from Undead 1 minute
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) Thursday February 21st, 2013 3:35:37 PM
Vauhwyt agrees with Jass's plan and holds off on the darkwalk.
She asks Aztyr for a Magic Vestment. She asks if the Hide from Undead will wear off before the prying eyes return.
She thanks Josh for the Bestow Grace spell.
She uses her spirit sense ability to detect ghosts, shadows, and other disembodied spirits within 640 ft.
All communication is telepathic.
AC 42,Touch 29(36vs incorporeal) ,Flat 23 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn Thursday February 21st, 2013 4:56:13 PM " An excellent Plan Jass. I suspect the dracolich is on the mountain, there are probably decent lair spots up there. Otherwise I have no idea where the fighter might be, but reconing the whole place should be good so long as no one is alerted by the eyes. Vauhwyt, can you use my lesser rod of extend to cast extended heroism on me as well? And when do you want that Bear's Endurance cast?"
Effects on Malgant Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells Mass Fly from Jass duration 10 minutes CL 19 Life Bubble from Jass duration 1.2 hours CL19 Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage Barkskin Duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (Extended Heroism 200 minutes CL 20 +2 morale to Attacks Skill checks and Saves Not yet cast)
Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) Thursday February 21st, 2013 5:27:28 PM
Vauhwyt is happy to cast Extended Heroism on Mal anytime. She suggests that she should do so (and he can cast his Bear's Endurance) after the last of the prying eyes returns.
Vorelle [GMW, Life Bubble, Barkskin, Fly] d20+17=21 ; Thursday February 21st, 2013 7:24:26 PM
Vorelle has no spells to cast, so she amuses herself with some aerobatics on the way down.
[Fly 21]
Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt d20+29=32 ; d20+41=49 ; Thursday February 21st, 2013 11:24:44 PM
OOC: Polo would not travel with Brahmah this time. Also OOC: How long and how strong is the Barkskin?
IC: Before leaving Scarwall, "I like the idea of being a vampire archon of a sort, but something tells me that being sparkly is a bad idea." He smiles.
En route to the Mount, Brahmah keeps his eyes open and stays alert for what good it does in a shadow realm. (Perception 32, Stealth HiPS/Camouflage 49)
Spells cast: R5 Darkvision Extended R6 Longstrider Extended R7 Freedom of Movement Extended
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Barkskin Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (320/320 minutes)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Flying Fortress, Round 15 (DM SteveK) Friday February 22nd, 2013 10:36:54 AM
[WE ARE NOW IN COMBAT ROUNDS] this is to monitor the many, many spells and durations. I will count off the time and jump in rounds when convenient, like now. :-) NOTE: Please identify each spell with the round it was cast. ....................
Vauhwyt does a quick figuring, but is off by a little, specifically, several of her companions can't seem to fly faster than 80 feet while diving. It must be because of all the armor and weight... In any case it takes 84 seconds (ooc: 14 rounds) to fly from their current position to the edge of the broken lands. Telepathically, she starts a conversation about Darkwalking.
Sir Joshua dives down with the rest of the group, following Vauhwhyt's lead... This vast realm of evil and undead monstrosities would be unnerving to all but the bravest knights and their companions and laughs in delight. Even if he and William die, songs will be sung for millennium about this brave duo and their companions great battle against the forces of evil!
Jass recommends no Darkwalking and cautions for more thinking before the casting and fighting. He reminds the others of some of what Pindar said which could prove valuable. He further suggests to set down in the broken lands and do a magical scout?
Aztyr pulls out the wand of Hide from Undead, and will use it nine times on everyone present. (Jass, Aztyr, Brahmah, Vorelle, Malgant, Sir Joshua, William?, Vauhwyt, Mookie= 9)
Malgant likes the plan and gives a couple of speculations as to the two lichs that the group knows a little about
Vorelle has no spells to cast, so she amuses herself with some aerobatics on the way down, proving she is graceful in any environment.
Brahmah, en route to the Mount, thinks it was a good idea to have Polo stay at Scarwall, and keeps his eyes open and stays alert here in the open air in the open Wold. (ooc: no one is currently in the Shadow Realm) His sharp eyes do not detect any unusual movement, color, pattern... well, other than each location seems to demonstrate a different kind of corruption...
............
The heroes fly to the broken lands and quickly see there is not an even space enough to put a foot down. At a close look, the earth has been buckled and thrust in all directions, the peaks and valleys being in heights of 10 feet or more. An excellent place to hide as long as they don't need to land. Trying to land on these sharp and narrow rocks is harrowing, and moving among them even more so. (Any hero trying to balance or move on the Broken Lands area needs to make an Acrobatics DC 22 or not be able to move. In addition, a roll of 18 or less means the PC has fallen and takes 2d6 piercing damage from the sharp rocks.) To hover over the rocks requires a Fly DC check of 15.
Jass casts his spell and sends out the Eyes to explore.
Brahmah's sharp eyes note that there is a bare 20 feet of space between the Cracked Lands and the Parthenon, Gazebo, or Mausoleum if the group doesn't want to take their chances with balancing for the minutes it will take for Jass' Prying Eyes to return.
............
Time Durations for Spells
Left Scarwall: 3 hour, 15 rounds
Left Shadow Walk: 15 rounds
Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) d20+39=52 ; d20+36=43 ; Friday February 22nd, 2013 11:20:47 AM
OOC: OOPS! Forgot to Barkskin Jass. I'm assuming William is not here? I'll adjust in my next post.
Vauhwyt and Mookie both land and hide in the broken lands, with auto success do to sweet high acrobatics mods.
Mookie drinks an elixer of hiding.
Stealth: V - 52; M - 43. Cover bonus may boost that?
Vorelle [GMW, Life Bubble, Barkskin, Fly] Friday February 22nd, 2013 11:49:19 AM
Vorelle doesn't like her odds with the sharp rocks, so she remains hovering above them. [As long as the Fly spell is active, Vorelle is +17 to Fly checks, so she can't fail a DC 15]
She knows the spell is near its end, so she is ready to activate her Winged Boots if it begins to fail.
"Where do we want to go first?" she asks.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Friday February 22nd, 2013 11:58:37 AM
"Well, that's unfortunate," Jass thinks to the others over the Telepathic Bond. "These Cracked Lands, that is. I don't know how long it will take for the Prying Eyes to return, the Fly spell may have run out before then. So, rather than risk being dumped onto the jagged rocks, why don't we wait on top of the Mausoleum? I suspect that whatever might be there is likely inside. Not outside. Hopefully, we can be quiet enough to avoid alerting anything. With the stone construction of most Mausoleums, you'd think so."
++++++++++++++++++++++++++++++++++++++++++++
If we are in agreement to send out Prying Eyes, then here is the plan for them.
Prying Eyes = 23
Prying Eyes Perception 30 Prying Eyes Stealth 25
Eyes 1-4: "Explore mountain to northeast, pillar of chains, woods and lake. Return when finished or at your first sight of danger."
Eyes 5-8: "Explore Parthenon and lagoon before it. Return when finished or at your first sight of danger."
Eyes 9-12: "Explore Mausoleum. Return when finished or at your first sight of danger."
Eyes 13-16: "Explore gardens and fountain. Return when finished or at your first sight of danger."
Eyes 17-20: "Explore woods in west and gazebo. Return when finished or at your first sight of danger."
Eyes 21-23: "Explore Fortress. Outside only. Return when finished or at your first sight of danger."
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.),
These counts from Leaving Shadow Walk: False Life (12hp) 16hrs, Life Bubble 1.2h on all, Mass Fly 10m
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
Sir Joshua the Virtuous (Ken), DR 5/evil Friday February 22nd, 2013 3:21:23 PM
Sir Joshua agrees that landing on the roof is better than risking walking through the sharp, jagged lands... However, he doesn't want to spend too much time and wants to get inside and at the baddies before his spells run out.... He hasn't summoned William yet but will soon...
If the fly spell runs out, he can always use his winged boots to keep him aloft...
He'll also look North while flying and landing, and try to detect evil... __________ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (188.3/190 mins) 2. Bestow Grace (on Vauhwhyt, 188.4/190 mins) 3. Veil of Positive Energy (188.2/190 mins) 4. Death Ward (18/19 mins) 5. Bless Weapon (17.5/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 1 min of 120) 5. Flight 6. Hide from Undead
Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) Friday February 22nd, 2013 4:34:02 PM
Vauhwyt mentally urges everybody to use thoughts only to communicate, and to stay hidden as the group waits for the spying eyes to return.
Her tail twitches, though, in impatience.
DM Sanity Info
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 181.5 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 181.5 min of 190) CL12 Barkskin (used 1.5 min of 120) CL19 See Invis (used 1.5 of 95 min) CL01 Mage Armor (used 1.5 min of 60) CL20 Shield of Faith (used 1.5 min of 20)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 181.5 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 181.5 min of 190) CL12 Barkskin (used 1.5 min of 120) CL19 See Invis (used 1.5 of 95 min) CL01 Mage Armor (used 1.5 min of 60) CL20 Shield of Faith (used 1.5 min of 20) Elixer of Hiding (used 0 min of 60)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 1.5 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 1.5 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 1.5 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 181.5 min of 230) CL12 Barkskin (used 1.5 min of 120)
Active Spell (Mal) CL12 Barkskin (used 1.5 min of 120) Extended Heroism (used 0 min of 380)
Active Spell (Jass) CL12 Barkskin (used 1.5 min of 120)
Spell slots used: 8th: used 0 of 3 7th: used 1 of 5 (sequester) 6th: used 0 of 6 5th: used 0 of 6 4th used 2 of 7 (1 det scry, 1 ext hero on Mal) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand 16 scroll of Shield of Faith: 2 1 elixir of hiding
AC 42,Touch 29(36vs incorporeal) ,Flat 23 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn Saturday February 23rd, 2013 1:06:31 PM
Malgant nods at Jass's suggestion to wait it out on the mausoleum. " Will your eyes know to return here Jass?" " I suggest we take out the dragon first. It is by far the most mobile lich we know of with flight on its side and it could drop in to aid one of the others if things go slow in the fight."
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing)Barkskin Duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (Extended Heroism 200 minutes CL 20 +2 morale to Attacks Skill checks and Saves Not yet cast)
Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt d20+15=28 ; d20+8=18 ; d20+33=43 ; d20+41=53 ; d20+29=40 ; Sunday February 24th, 2013 1:57:18 AM
Brahmah does his jobs and mentally conveys his discoveries to the group.
(Acrobatic 28, Fly 18, Survival general 43, Stealth 53, Perception 40, +2 undead related skills) --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (320/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
As Vauhwyt waits in hiding in the broken lands with Mookie, she wonders how long it will take for the eyes to return.
OOC: DM Steve, if none arrive back after five minutes, please let us know so we can act.
Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 Sunday February 24th, 2013 5:23:44 PM
Aztyr joins the others with landing on top of the mausoleum, once again using the wand on everyone.
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours Mass Fly 9m Hide from Undead 1 minute
On Others:
everyone : Hide from Undead 1 minute
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
Flying Fortress, Round 31 (DM SteveK) Monday February 25th, 2013 9:50:56 AM
(Round 16: Party moves to north side roof of Mausoleum) (Round 19-30: Eyes either report or Jass knows they are gone.) (Round 31: Current party action)
Vauhwyt and Mookie both land and hide in the broken lands, with auto success do to sweet high acrobatics mods, and the raven drinks an elixir of hiding. Vauhwyt mentally urges everybody to use thoughts only to communicate, and to stay hidden as the group waits for the spying eyes to return.
Vorelle doesn't like her odds with the sharp rocks, so she remains hovering above them, until the group decides to land on the mausoleum roof to wait for the Prying Eyes to return.
Jass doesn't know how long it will take for the Prying Eyes to return, and suggests they wait on top of the Mausoleum. The sorcerer is able to reassure that the Eyes will return to him, not the spot where he cast the spell. Further, if they wink out of existence, he will immediately know about them, and since there is no place more than a mile away on the Flying Fortress, well, that would mean they are destroyed ?
Sir Joshua agrees that landing on the roof is better than risking walking through the sharp, jagged lands. The paladin looks North while flying and sees that the very land is covered in a miasma of evil!
Malgant nods at Jass's suggestion to wait it out on the mausoleum, leading the group to the rooftop. The Cleric of Domi suggests that they tackle the dragon first, as the most mobile lich. As soon as the party approaches the rooftop, Aztyr knows there is magic covering the entire mausoleum. (Any hero with Know Arcana DC 26 Highlight to display spoiler: { There is a Private Sanctum spell covering the entire mausoleum. As soon as the heroes land, they are also within the spell.})
Brahmah does his jobs and mentally conveys his discoveries to the group.
Aztyr joins the others with landing on top of the mausoleum, once again using the wand on everyone. ..............
Jass casts his spell and sends out the Eyes to explore. Flying double move for 60 feet per round, it takes the last eyes (returning from the Fortress) 14 rounds to return and 1 round to report. 15 more rounds have elapsed for a total of 30 and the BBLers are on round 31 .............
Four Eyes explore the Parthenon and lagoon before it. They fly away out of sight and Jass feels when all four cease to exist at the same time at round 19.
Four Eyes explore the Mausoleum. One ceases to exist at round 19, and the other three rapidly return to Jass in a single round (since he is now on the north edge of the mausoleum roof), playing these images on round 20-22. The Mausoleum is made from Iron, blackened marble with green veining and Slate grey granite. At the south side, a pair of grotesque gargoyles stands at either side of the wide broken stone steps that lead down 15' to a pair of great Iron doors. Above the door, a third twisted shape that may have been human once is splayed on the peak and watching the area below with dead lifeless eyes carved in stone. The entire structure, measuring 40' wide, 30' and 120' long, lists down and to the right, as if it has sunk several feet since it was first built. One of the iron doors is no longer entirely above the ground. Choked with mud, thick dead grass and rust in the hinges, the door is permanently ajar from its frame. The other seems tightly sealed, but a 3' gap now lies between them allowing one to squeeze in or out. The steeply slanted roof runs in a jagged line covered in green copper thick plates down the spine of this forgotten building of the dead. The first eye entered and was destroyed, the others flew back. (Know Arcana DC 25 Highlight to display spoiler: { Jass knows it was a Glyph of Warding on the door.}
Four Eyes explore the gardens and fountain . They return very quickly at round 21 and all four report the same scene on rounds 22-25. Just outside the main doors of the Fortress and covering that portion of the garden is a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms. They continually tear and feed on each other and seem to grow again in a never ending orgy of death.
Four Eyes explore the woods in the west and the gazebo . They fly away out of sight and Jass feels when all four cease to exist at the same time on round 22.
Four Eyes explore the outside of the Fortress . All four eyes return on round 23 with this to report from rounds 26-30. Briarwood and Bramble vines grow up the sides of what was likely a beautiful marble and sandstone building with flying buttress curves vaulting the ceiling and pulling the viewer's eye ever upward. Deep stains of the blood of thousands stain the formerly magnificent outer walls. The pinnacle reaches of the curving spire upon the roof is topped with what appears to be a collection of bodies and parts, sewn into a great grotesque mass as to resemble a huge human staked over a defiled Ever Watchful Eye. Carrion birds of prey flap about in a black cloud about the vestige leaving no doubt that the bodies are indeed freshened regularly.
Four Eyes explore the Mountain . They fly away out of sight and Jass feels when all four cease to exist at the same time at round 30.
............
Time Durations for Spells
Left Scarwall: 3 hour, 30 rounds
Left Shadow Walk: 30 rounds
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+24=31 ; Monday February 25th, 2013 10:38:35 AM
"As someone has mentioned before, I think it might be likely that the Dracolich is on the mountain." Jass speculates upon their next actions after relating the finding of his Prying Eyes to the others. He emphasizes in particular, the finding of the eyes upon the Mausoleum which have found the Glyph of Warding on the door to the crypt.
"However, in order to reach the mountain we'd have to traverse several of the areas in which my Prying Eyes have likely met with a violent end. Add to this the fact that we have a unique opportunity in that this Mausoleum seems to be equipped with its own Mage's Private Sanctum spell, a spell that shields this place from all external scrying, and I say that the best place to begin may be the Mausoleum."
"We can do what we will here without fear of being observed by the other liches. Whatever lich has set up these defenses has, I believe, outsmarted himself in this. Vauhwyt, this is where your Dark Walking ability will come in particularly handy. We can enter the structure at a point that not only bypasses the Glyph of Warding, but also one from which an attack will be completely unexpected."
"What do you say?" asks the sorcerer over the telepathic bond, then waits upon the thoughts of the other Blackbird Lakers.
++++++++++++++++++++++++++++++++++++++++++++
First Knowledge Arcana roll: 31 vs DC26 Second Knowledge Arcana roll: Autosuccess.
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.),
These counts from Leaving Shadow Walk: False Life (12hp) 16hrs, Life Bubble 1.2h on all, Mass Fly 10m
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
Vorelle [GMW, Life Bubble, Barkskin, Fly] Monday February 25th, 2013 11:33:05 AM The Mausoleum sounds like a good choice, Vorelle sends. Anyway, we can't hang around here much longer.
Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) d20+39=42 ; d20+36=41 ; Monday February 25th, 2013 12:52:31 PM
Vauhwyt thinks to her friends that she would be happy to take everyone ethereal and pass through the rear of the Mausoleum. Ethereal is better than incorporeal, she says, because ethereal = invisible, while incorporeal = ghostlike visage. Also, ethereal can pass through thick wall (5+ ft), but incorporeal can only pass through thin walls, and if the wall is thick, only ethereal will work.
If no one objects, she flies to group with Mookie, makes sure everyone is holding hands. She looks into the Realm of Shadows to make sure there are no surprises. Then she darkwalks the group into the Realm of Shadows. That's all in Round 31.
V leads the group to the rear (north side) of the Mausoleum, traveling say 60 ft per round, so it will only take a round or two. As she walks, she bends over and sticks her head through the roof of the Mausoleum, peeking in and using the roof as cover to use stealth as she peeks in. If it is entirely dark, Mookie will peek in too, since he has darkvision.
Stealth: V - 42; M - 41. Cover bonus may boost that?
Oh, Vauhwyt has to make a concentration check to Darkwalk with friends, but since she needs a 26, and her concentration mod is a +27, success is guaranteed. However, those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows.
DM Sanity Info
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 181.5 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 183 min of 190) CL12 Barkskin (used 3 min of 120) CL19 See Invis (used 3 of 95 min) CL01 Mage Armor (used 3 min of 60) CL20 Shield of Faith (used 3 min of 20)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 183 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 183 min of 190) CL12 Barkskin (used 3 min of 120) CL19 See Invis (used 3 of 95 min) CL01 Mage Armor (used 3 min of 60) CL20 Shield of Faith (used 3 min of 20) Elixer of Hiding (used 1.5 min of 60)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 3 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 3 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 3 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 183 min of 230) CL12 Barkskin (used 3 min of 120)
Active Spell (Mal) CL12 Barkskin (used 3 min of 120) Extended Heroism (used 0 min of 380)
Active Spell (Jass) CL12 Barkskin (used 3 min of 120)
Spell slots used: 8th: used 0 of 3 7th: used 1 of 5 (sequester) 6th: used 0 of 6 5th: used 0 of 6 4th used 2 of 7 (1 det scry, 1 ext hero on Mal) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand 16 scroll of Shield of Faith: 2 1 elixir of hiding
Sir Joshua the Virtuous (Ken), DR 5/evil d20+29=45 d20+27=32 Monday February 25th, 2013 3:49:59 PM
Sir Joshua heartily agrees with the plan, as he prefers dispatching the lich as soon as possible... The more evil they can destroy, the better...
He joins his heavily gauntled hands with the others, and grits his teeth as they go through yet another plane...
Fort check (if needed) = 45
OOC - Thanks for the correction guys; update save, should be will, not fort. Will = 32 ___________ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (185.0/190 mins) 2. Bestow Grace (on Vauhwhyt, 186.1/190 mins) 3. Veil of Positive Energy (185.5/190 mins) 4. Death Ward (15.3/19 mins) 5. Bless Weapon (15.0/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 3.3 min of 120) 5. Flight 6. Hide from Undead
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+23=34 ; Monday February 25th, 2013 4:51:06 PM
OoC: I think that's a Will Save for Dark Walk, Sir Joshua. Here's Jass' Will Save: 34 / Pass vs DC20
Will save vs Con loss, yup, sorry! Come on, you can beat a lousy DC20, right?
Cayzle
Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 d20+21=32 ; Monday February 25th, 2013 6:44:51 PM
Aztyr has no trouble with the will save, her first spell on round 30 is an extended Haste, on round 31 her spell is an extended shield spell, using up her 1st rod of lesser extend.
AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn d20+27=32 Monday February 25th, 2013 7:02:17 PM
Once it is apparent that they are going soon, Malgant begins his medium duration prayers. -Hand the wand of Death Ward to someone else that can use it and is not casting preparatory spells, probably Sir Joshua, to start warding the group. Malgant indicates the wand should go to Aztyr once the group is warded, since she can use it and will likely not be in the middle of melee. -Cast Wrathful Mantle on himself using a rod of lesser extend. -Cast Shield of Faith on himself using a rod of lesser extend. -Cast Shield on himself using a rod of lesser extend. -Cast Freedom of Movement on himself. -Cast extended weapon of Awe on himself. -Cast Bear's Endurance on Vauhwyt using a rod of lesser extend, hopefully getting Heroism extended on himself at the same time. By this time all should be warded and ready to follow Vauhwyt's darkwalking lead into the Mausoleum. "Let's go kill some undead" Will save 32
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing)Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 200 minutes CL 20 (round 35) Extended Weapon of Awe duration 40 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7
Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt d20+19=31 ; d20+29=39 ; Tuesday February 26th, 2013 3:31:28 AM
(Will Save 31)
Brahmah keeps alert. (Perception 39, +2 vs favored enemy; see below)
Mentally, he mentions, though not nearly as useful as the Sanctum spell, that he has prepared the Grove of Respite which can provide several things while they are in the wild, but it is not hidden. He thinks that if the sanctum was cast inside the grove, both spells could help in concert (such as the Alarm spell, healing and resource functions), but as he is not too versed in such matters, he just lets the option hang.
He notes the exact direction of home on all three copies of map he made earlier notes terrain and significant land marks. Then he gives a copy to Jass, Aztyr and Malgant, hoping his memory is good enough that he remembers all the details himself. --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (320/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn Tuesday February 26th, 2013 6:13:56 PM
checking in
Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 Tuesday February 26th, 2013 6:42:18 PM
same
Vorelle [GMW, Life Bubble, Barkskin, Fly] d20+15=33 ; Tuesday February 26th, 2013 8:32:06 PM
Checking in, and I might as well roll that save. Yay, a 33!
Flying Fortress, Round 40 (DM SteveK) Tuesday February 26th, 2013 10:23:32 PM
Jass mentions that with the group standing on the mausoleum, perhaps that is the best first assault. A thought rapidly backed by the others and the plan is carried into motion. Malgant draws a wand and hands it to Sir Joshua to begin warding the party as he begins casting a series of spells of protection upon himself. Sir Joshua activates the wand and uses a charge on each of the party. The entire process takes less than 1 minute and with the group joining hands, Vauhwyt, pulls them into the Shadow Realm. An experience not for the timid, but not overwhelming for any of the heroes.
The Wold shifts to a grey haze, as once solid objects become transparent, and once invisible objects become very solid. Three massive forms tear from the gargoyles about the mausoleum and plunge through the roof. 2 appear as an old couple, one male and the other female. Each stand nearly 12' in height but look to weigh no more than 50 pounds. They wear no clothing over their blackened and impossibly tight and torn skin. The 3rd appears as a liontaur ripped nearly in half. His upper human torso twisted and spun about itself like black taffy. The lower half is broken and crushed so horribly it barely retains a quadraped form. A scream of death and the dying peel from their lips as they disappear through the roof.
Above the BL and indeed all about them are hundreds perhaps thousands of other spirits. Spiraling away and shrieking at the heroes, but all anchored by what almost appears as a silvery chord to the mausoleum. Tethered to this place of unending death, trapped and bound to whatever lies within. None of the spirits, save the three, seem to even be aware of the party. They simply writhe in unending pain and anguish, like tattered kites unable to fall.
Time Durations for Spells
Left Scarwall: 3 hour, 39 rounds
Left Shadow Walk: 39 rounds
AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn Wednesday February 27th, 2013 5:07:25 AM
OOC Are those 3 attacking us?
DM. No. The three went through the roof and into the mausoleum
Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt Wednesday February 27th, 2013 5:38:58 AM
OOC: Checking in.... --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (320/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120)
Item Provided junk: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Wednesday February 27th, 2013 8:48:22 AM
"They've gone to warn whatever is inside the Mausoleum!" thinks Jass to the others, urgency carrying through the medium of his thoughts. "We must enter now. We can't risk them warning the other liches. Our hands are linked. We must enter together."
"Ready? Lets go." And Jass passes through the wall with the others, into the unknown interior of the Mausoleum.
+++++++++++++++++++++++++++++++++++++++++++
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110
Vauhwyt is surprised by the many spirits -- but quickly agrees with Jass's fast-thinking assessment. "Come on!" she calls, leading her friends down and in where the spirits went.
[OOC: Sanity info to come]
Sir Joshua the Virtuous (Ken), DR 5/evil d20+21=31 ; Wednesday February 27th, 2013 9:50:23 AM
Thar watches the ghostly figures pass through and pities the mass of miserable beings, forever in pain and misery... He vows to do whatever he can to end their pain and sorrow, hoping that it will be done soon...
He nods grimly at the need for speed from Jass and follows quickly, his senses alert... Though there is pure evil everywhere in this building, he tries to focus and see if he can detect the greatest source to the North...
Perc - 31
_______ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (184.5/190 mins) 2. Bestow Grace (on Vauhwhyt, 186.0/190 mins) 3. Veil of Positive Energy (185.4/190 mins) 4. Death Ward (15.2/19 mins) 5. Bless Weapon (14.9/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 3.4 min of 120) 5. Flight 6. Hide from Undead
Vorelle [GMW, Life Bubble, Barkskin, Fly] Wednesday February 27th, 2013 11:02:34 AM
Vorelle is entirely out of her element. Even more so than when she's underwater. In fact, she'd gladly trade this environment for underwater, so long as it was real water, and not some weird ghostly shadow-water.
None of which makes any practical difference at all, so Vorelle moves into the mausoleum with the rest of the group.
AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn Wednesday February 27th, 2013 5:04:44 PM
OOC Who did we put on the outside? I propose it was Jass and Aztyr. They are our spellcasting damage dealers and with a free hand they could do far more than most of the rest of us. Did all those buffs go off while Sir Joshua was tapping away with the wand? IC " I agree Jass. Go, go go we need to head them off or at least arrive with them. Aztyr, Jass if you get a shot that can kill or slow them take it."
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing)Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 200 minutes CL 20 (round 35) Extended Weapon of Awe duration 40 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7
Flying Fortress, Round 41 (DM SteveK) d20+19=39 ; d20+19=23 ; d6=3 ; d6=5 ; d6=4 ; Wednesday February 27th, 2013 11:03:49 PM
Yes, the Buffs and Death Warding via wand went on at about the same time.
The party drops through the roof of the mausoleum, which turns out to be nearly 2' thick and layered with multiple types of materials impossible to identify from the Shadow Realm. Within the structure all is shadow, save for the far end where a few candles belch thick oily smoke and provide a dense yellow glow. Shadows dance everywhere and no certain creatures or objects can be ascertained
Those with darkvision Highlight to display spoiler: {Rotten furnishings of ancient drapes are wrapped about columns that run in parallel lines 15' apart down the center. Books are flung across the floor, torn and battered without care. Bones also lie strewn about the floor with most lying in dark ancient pools of blood. A short set of steps rises the floor of the back section of the room. Upon this raised platform is a great sarcophagus flanked by large black wrought iron candlabras holding the remains of nearly 20 thick inky candles each. Smoke, thick and greasy rise from about a dozen that have not burned themselves out.
Standing in the center, is an armored figure. A tattered cloak wrapped about him that seems to flutter of its own volition as there is no wind. A great tiled mosaic is inlaid in the floor just before it. The emanciated old man and woman float nearby to the left and right, the torn Liontaur hovering between the party and the armored figure. All are about 15' off the floor and fully aware of the party. The mangled ghostly form of the liontaur reaches back and the armored thing touches it. Eldritch energy leaps to the ghost and it launches itself at Malgant Winterborn. The creature strikes and delivers the magic [Hit Malgant Touch Attack AC 39 crit 23 Dmg 3 Intelligence, 5 Wisdom and 4 Charisma] }
Spellcraft for those with Darkvision DC 17 Highlight to display spoiler: { Touch of Idiocy}
AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn Wednesday February 27th, 2013 11:36:26 PM
OOC Psst... I don't have darkvision, you need to tell me in the open that I took that ability damage. 8) If I can't read it it didn't happen. 8)
Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt d20+29=39 ; Thursday February 28th, 2013 12:18:57 AM
Brahmah sees the attack coming on Malgant, but can't do anything to stop it, but can do something to finish it. Mentally he says "Friends, close your eyes. Daylight is coming." He pauses just long enough to allow time for his friends to gather their wits and then acts.
He activates his Hand of Glory and casts Daylight. (Perception 41 vs Undead) Then he draws his weapons. --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (320/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Gray Render Vauhwyt (AC44, hp156+15) and Harpy Mookie (AC35, hp78+15) d20+5=25 ; d20+23=31 ; d20+35=42 ; d8+5=7 ; d6=6 ; d6=5 ; d6=2 ; Thursday February 28th, 2013 7:08:08 AM
Mookie, who has Darkvision due to being a Celestial being, mentally fills in his friends about what there is to see: "Okay," he thinks to his friends, "you got pillars, random crap books and rubbish on the floor, raised altar area over by the candles, the three ghosts we followed here, and a caster lich type in armor."
"Now here's the weird part! He cast an arcane spell, Touch of Idiocy, and he's wearing armor." [OOC: Mookie's nat 20 spellcraft roll told him so!]
Vauhwyt interrupts, also mentally. "So what's weird? I do that. Cast spells in armor." She looks down at her unarmored gray render shape. "Well, usually."
Mookie looks at his mistress. "Boss, he touched the liontaur ghost, and it delivered the touch attack. That liontaur ghost, and maybe all three of them, are the lich's familiars!"
"Huh," says Vauhwyt. "That is weird. Having a ghost for a familiar would be kinda nifty ... hmmm ..."
Mookie squawks. "BOSS! Number one, you have a perfectly good living familiar, okay, and two, you are a GRIM! You are supposed to send ghosts to LORD GARGUL. You know, your GOD! The one who hates UNDEAD!"
Vauhwyt laughs (actually making a sound). Mentally, she says, "Mookie, you make me laugh! I get you every time!"
Then, more seriously, (and it is a good thing that telepathy is SO fast, all the above is just a free action!) she adds, "Well then, I guess the job is to put down some ghosts."
Mookie says, "Hold on, Boss!" He activates his Tattoo and casts Lockjaw on his mistress. [OOC: Sorry, please ignore that d20+23=31 roll. Mistake.] Then he gets out a wand of magic missiles to use next round and takes a five foot step back away from the fight.
By this time, Brahmah has got the Daylight going. "Many thanks, Captain Brahmah!" Vauhwyt thinks via telepathy to him.
Vauhwyt sees now that the liontaur ghost is standing next to her friend Mal, having just touched him. She animates her shield (move action). She reaches out (10 ft reach), maybe with a five ft step if needed, and grabs the ghost. As a grim, her very body is a ghost touch weapon, and as she has in the past, she means to grapple this ghost and crush the very unlife out of it.
Grapple check to grapple the liontaur ghost: BAB+11 base +9 dex with acrobatic feat +1 size +4 feats +2 heroism +4 gray render grab bonus +4 lockjaw bonus = +35. She grapples a CMD42 foe. If that is sufficient, she inflicts 1d8+5+2d6 = 18 damage to the ghost, and with her viscious tear of eberyon, inflicts 2 damage to herself (which comes off her False Life first). She is not using the merciful property of her tear.
DM Sanity info to come!
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Thursday February 28th, 2013 8:28:56 AM
OoC: Um, you also describe candles burning. Why would we need Darkvision if there are candles burning? This may be important for Malgant's Touch AC.
Also, the link for the map appears to be for the Chthonia game.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Thursday February 28th, 2013 9:56:23 AM
Aztyr over the mental link asks, *looking for suggestions, Malgant, I can fix that, but it'll take a limited wish to do so. I could also force cage a ghost, or nuke the Lich.....*
Gray Render Vauhwyt (AC44, hp156+15) and Harpy Mookie (AC35, hp78+15) d20+36=54 ; Thursday February 28th, 2013 10:21:53 AM
OOC: Well, IIRC, candles only give dim illumination in a 5 ft radius. And they are at the far end of the room on the altar. So, yeah.
Housekeeping: [edited based on DM Steve's comment] Vauhwyt's Darkwalk ends, but with her ability to see into the Realm of Shadows (as a free action, 60 ft) and her Grim ghost touch ability (including her natural weapons and gear), she should have no problem grappling ghosts, as she has in the past.
When Mookie stepped back, he tried to hide in the dim darkness. Likely that is a useless thing to try if the enemy has darkvision, but it does no harm. Maybe he can hide behind one of those pillars, which would give him a cover bonus AND a chance to hide even from darkvision. Stealth check 54.
Vauhwyt's Key Info for attackers seeking to do her harm: CMD = base 10 +11 bab +3 str +9 dex +1 size +1 ioun stone +5 deflection bonus from shld of faith = 40 AC = base 10 +9 dex +4 mage armor +6 shield -1 size +1 ioun stone +5 shld of faith +11 natural = 45 AC vs ghosts (includes mage armor and ghost touch armor, but not natural armor) = 34
DM Sanity Info
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17-2 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 184.0 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 184 min of 190) CL12 Barkskin (used 4 min of 120) CL19 See Invis (used 4 of 95 min) CL01 Mage Armor (used 4 min of 60) CL20 Shield of Faith (used 4 min of 20) CL16? Bestow Grace (used 4 min of 16?) CL3 Lockjaw (used round 1 of 3)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 184 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 184 min of 190) CL12 Barkskin (used 4 min of 120) CL19 See Invis (used 4 of 95 min) CL01 Mage Armor (used 4 min of 60) CL20 Shield of Faith (used 4 min of 20) Elixer of Hiding (used 2.5 min of 60)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 4 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 4 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 4 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 183 min of 230) CL12 Barkskin (used 4 min of 120)
Active Spell (Mal) CL12 Barkskin (used 3 min of 120) Extended Heroism (used 1 min of 380)
Active Spell (Jass) CL12 Barkskin (used 4 min of 120)
Spell slots used: 8th: used 0 of 3 7th: used 1 of 5 (sequester) 6th: used 0 of 6 5th: used 0 of 6 4th used 2 of 7 (1 det scry, 1 ext hero on Mal) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand 16 scroll of Shield of Faith: 2 1 elixir of hiding Grim Darkwalk (not currently active) (used 10 round of 60)
Flying Fortress, Round 41 (DM SteveK) Thursday February 28th, 2013 11:30:58 AM
Corrections incoming....... map link corrected...not sure how that happened
candles are at the far end of the room, over 90' away so they do not light up the local area as it were. When anyone lets go, the Shadow Walk ability ends. Vauhwyt is very much solid like everyone else
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 19d4=48 ; d20+23=30 ; Thursday February 28th, 2013 1:14:33 PM
OoC: Tentative rolls made. But waiting on a response from the Rules Board.
Sir Joshua the Virtuous (Ken), DR 5/evil d20+28=45 ; d20+28=37 ; 2d10+38=55 ; 4d6=12 ; 2d8+38=49 ; d20+23=28 ; d20+18=19 ; d20+13=21 ; d10+27=35 ; d10+27=32 ; d8+27=33 ; d8+27=32 ; 2d6=7 ; 2d6=4 ; Thursday February 28th, 2013 2:28:43 PM
Sir Joshua's goggle's of night allow him to see the events going on, and he sees an opponent very close to him (Torn?)... Knowing that he can get in a full, solid attack since its so close, he steps diagonally 5', and launches a series of vicious attacks against Torn...
(NOTE: If he can't get to him b/c of the column's width, then he'll use his lance instead which has a 10' reach... His goal here is to get a full attack against it... -> Bastard Sword is Ghost Touch, Holy, Blessed, GMW +5, Lance is GMW +5, Good -> B/c of spell, they both have same attack bonus (he isn't mounted presently) and the only difference will be the damage. I'll roll for BS, but will give values for the Lance (taking off Holy dmg))
Attack 1 = Hit AC 45 (Autocrit if Bastard Sword; If Lance, then Check is AC 37) A. If BS Attack - Dmg = 55 + 8 Extra for GMW (forgot to calc as +5 vs. +1 weapon) + 12 for Holy = 75 total B. If Lance Attack was Crit = 49 Good Dmg + 8 for GMW = 57 Good Dmg
ALSO, My Blinding Critical Feat comes into play if it was a crit, (DC Fort 29 or be permanently blinded. If save, then dazed 1d4 rounds)
C. Lance but Not Critical Hit = 24 Good Dmg + 8 GMW = 32 Pts
Attack 2 = Hit AC 28 for BS = 35 + 7 Holy = 43 ; For Lance = 33 Attack 3 = Miss (natural 1) Attack 4 = Hit AC 21 for... BS = 32 + 7 Holy = 39: For Lance = 32
_______ Att bonus w GMW = +28/23/18/13.
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (184.4/190 mins) 2. Bestow Grace (on Vauhwhyt, 185.5/190 mins) 3. Veil of Positive Energy (185.3/190 mins) 4. Death Ward (15.1/19 mins) 5. Bless Weapon (14.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 3.5 min of 120) 5. Flight 6. Hide from Undead
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+15=27 ; 38d6=143 ; 5d6=17 ; Thursday February 28th, 2013 2:52:20 PM
The chamber is appalling. A single image cluttered with stench ridden rot and decay. If this is the path of Undeath, if this is the road down which Undeath leads, Jass of Downs decides in this instant that it is a future he wants no part of.
"Nuke the lich, Aztyr," thinks Jass to his fellow sorcerer. "See how the familiars function without a Master." Jass calls on a spell and green beam of Disintegration leaps from his hand, lancing out at the cloaked lich.
+++++++++++++++++++++++++++++++++++++++++++
Cast Disintegrate at the Lich, Touch AC27 (Fortitude vs DC25 or take 143hp, otherwise take 17hp) Caster Level check vs SR: 30
Position: No change. (No grid labels.)
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
AC 40(512),Touch 35(37)(42(44)vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn Thursday February 28th, 2013 4:41:20 PM " Yes Aztyr, take out the Lich. wait until the battle ends before trying to cure things like this, unless they drop me and you need healing." Before his friends move too fare, Malgant utters a prayer. ( Cast Blessing of Fervor) The prayer allows his friends to choose between several effects that have Hastelike qualities. He then moves forward 30 feet through the grapple( if possible) and takes the +2 to hit +2 dodge AC option of the blessing. If that isn't possible( the grapple blocks movement) then he take the + 30' move and gets there by going around.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing)Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 200 minutes CL 20 (round 35) Extended Weapon of Awe duration 40 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7 (round ??) Blessing of Fervor duration 20 rounds CL 20 Blessing of Fervor Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet. Stand up as a swift action without provoking an attack of opportunity. Make one extra attack as part of a full attack action, using its highest base attack bonus. Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Thursday February 28th, 2013 5:16:34 PM
OoC: Jass will use the Blessing of Fevor for +2 to that Touch attack, bringing it up to Touch AC29.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 d20+17=28 ; d20+17=29 ; d20+22=28 ; d20+22=27 ; 4d6=16 ; 4d6=17 ; d20+17=19 ; d20+22=24 ; 4d6=14 ; d20+17=30 ; d20+22=38 ; 38d6=139 ; 5d6=15 ; Thursday February 28th, 2013 6:45:24 PM
Aztyr smiles and she lets off the first of two spells.... The first spell is her perfected spell, adding quicken spell for free (no cost in spell levels for 1 meta-magic addition) She follows it up with a disintegration spell.
(spell perfection adds double Spell penetration bonus so add +4 more to SP number for Scorching Ray)
Scorching Ray, hit AC 28, SP 28, damage 16 +4 for dragon hit AC 29, SP 27, damage 17 +4 for dragon hit AC 19, SP 24, damage 14 +4 for dragon
Disintegrate, hit AC 30, SP 38, DC 24 fort save, 139 damage or 15 if saved
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+40=43 ; d20+40=49 ; d20+40=48 ; d20+35=44 ; d20+30=34 ; d20+25=34 ; d8+18=25 ; d8+18=24 ; d8+18=26 ; d8+18=22 ; d8+18=20 ; d8+18=23 ; Thursday February 28th, 2013 6:52:38 PM
[OOC: I'm assuming that the Daylight spell went off.]
Vorelle looks at the undead in armor and thinks, You.
[Vorelle has selected the undead in armor as her Quarry.]
Then she pulls out her bow and starts shooting.
[Hit AC 43 for 25 damage; hit AC 49 for 24 damage; hit AC 48 for 26 damage; hit AC 44 for 22 damage; hit AC 34 for 20 damage; hit AC 34 for 23 damage. Seeking bow.]
Flying Fortress, Round 42 (DM SteveK) d20+18=30 ; d20+18=22 ; 3d8+17=28 ; d20+30=38 ; d20+30=42 ; d20+25=29 ; d20+40=44 ; 3d6+22=32 ; 3d6+22=32 ; 3d6+22=28 ; Friday March 1st, 2013 12:18:07 AM
Captain Bramah activates a Daylight spell, illuminating the entire interior and draws his weapons Vauhwyt activates an animated shield and moves to engage the liontaur ghost. Given Bramah's position, Vauhwyt cannot take a 5' step and engage. Mookie activates his Tattoo and casts Lockjaw on his mistress. Then he gets out a wand of magic missiles to use next round and takes a five foot step back away from the fight Sir Joshua steps up and strikes at the ghost 4 times, but only hits on his first attempt. Jass sends sends a green beam into the armored undead. It seems to have little affect Malgant casts Blessing of Fervor and then advances on the armored undead, moving out and around the ghost of the torn liontaur Aztyr also casts Disintegrate, and his spell likewise appears to do little. The following ray of fire bounce harmlessly off Vorelle pulls her bow and lays deadly shaft after deadly shaft into it.
There was a flash as Malgant moved forward and onto the mosaic, but the Death ward protected him. Several other runes alight as the group moves however. A glowing symbol on each of the pillars to the left adn one on the right (pillars on the map in yellow)
Everyone make Will Save DC 19 failure Highlight to display spoiler: {Charm Monster spell, the DC took into account the +5 received for being in combat. The armored undead is now a trusted friend and ally.}
Mookie make 2 Fort Saves DC 26 failure Highlight to display spoiler: {Death}
As Malgant moves to engage the armored undead, the Torn and Old Woman both strike at him. The Death Ward makes both attacks inconsequential. Enraged, the trio of ghostly apparitions howl and swirl about the room.
The armored undead before Malgant, draws a pick from under his cloak and attacks. The weapon swirls with color as he swings. The weapon pierces Malgant's defences on three of the four strikes [Hit Touch AC 38/42/29/44 Dmg 32+32+28]
Malgant...Fort Save DC DC 26 failure Highlight to display spoiler: {Death}
AC 40(512),Touch 35(37)(42(44)vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn Friday March 1st, 2013 4:21:41 AM
OOC The old man in Aztyr's face does...? Just making sure you didn't miss part of the combat round.
DM The party is death warded and so the Ghost negative energy attacks cannot harm you. So they are just running interference
Flying Fortress, Round 42 (DM SteveK) d20+18=34 ; d20+18=30 ; d20+18=38 ; Friday March 1st, 2013 8:34:12 AM
DM Addendum The spells are Symbols Spells activating SR Check 34 for Persuasion SR Check 30 for Death SR Check 38 for Death
Number col and Letter reference row added to Map
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+20=33 ; d20+24=35 ; d20+23=41 ; Friday March 1st, 2013 9:32:39 AM
"Ignore the ghosts," calls out Jass in thought. "Aztyr, the symbols are the true threat. We'll have to identify and neutralize them. That means either dispelling them or destroying the surface that they're written on. But destroying the surface they're written on also triggers the symbol."
"I ... I think I have a way of neutralizing several symbols at once. Seal off the Pillars. Ceiling to floor. They need a straight line to their target to Effect them. Vauhwyt, a Wall of Stone will work as well."
Jass waves his arms and a Wall of Force springs up. Slanting across the room from one wall to the other and extending from floor to ceiling, the Wall cuts cuts off both exposure to several pillars as well as the liches retreat into the territory of other possible symbols.
The sorcerer ill-fated to undeath then scans the interior of the Mausoleum for further symbols. It would be important to identify them and what each one does.
"The rest of you keep on the lich. Once he's destroyed we can deal with the rest at our liesure."
+++++++++++++++++++++++++++++++++++++++++++
Will Save 41 vs Charm Monster DC19
Perception to spot the Symbols 33 Knowledge Arcana to Identify the Symbols 35
Cast Wall of Force from 9&10/Left Edge to 18&19/Right Edge
Position: No change.
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Wall of Force Ends Round 61, Blessing of Fevor Ends Round 60.
From last round and start of this round -- with MANY thanks to the DM for his help. Vauhwyt cast Greater Invisibility, shared with Mookie. Mookie stays within five feet of Vauhwyt. Mookie saves vs the charm and one of the Deaths ... but he does NOT save vs the other Death symbol. Instead, his Ring of Delayed Doom puts off the effect for 10 rounds.
Vauhwyt thinks urgently to her friends, "I really really need a death ward type spell for Mookie before too long, please please please! That can be in a round or three or seven, but soon!"
"Thanks Boss," says Mookie. "And thanks to anyone who can save my feathered butt."
Question to the DM: Does the fellow in armor have Spell Resistance, that we can tell?
Vauhwyt uses her Blessing of Fervor to make an extra attack. Mookie uses his to keep boosting his defenses.
Vauhwyt's full attack on the liontaur ghost:
Brass Knuckles primary hits AC47 for 12+18SA = 30 Brass Knuckles primary (extra due to blessing) hits AC35 for 10+15SA = 25 Brass Knuckles secondary at -5 hits hits AC29 for 10+12SA = 22 Brass Knuckles tertiary at -10 hits AC34 for 10+23SA = 33 Bite hits AC34 for 8+16SA = 24 Claw 1 hits AC38 for 9+17SA+6viscious = 32 (+possible grab see below) (inflicts 6 on V) Claw 2 hits AC25 for 9+17SA+12viscious = 38 (+ probably does not apply + possible grab see below) (inflicts 3 on V??)
If Claw 1 hits vs AC38, then Vauhwyt gets a free grab attack. Her grapple check beats CMD42. If that works, then the ghost is grappled and takes an extra 7+20SA+8viscious (possibly inflicting 4 on V).
If the grapple on Claw 1 fails and Claw 2 hits, then there is a chance that Claw 2 will grab the ghost. Grapple check beats CMD47 ... and we can use the same grapple damage rolled above: 35, inflicting 4 on V.
If both claws end up hitting, then add in another 4 +20SA rend damage.
NOTE! The above assumes the ghosts cannot see invisible, so every attack is a sneak attack (SA). Also note that every attack, including grapples, are ghost touch attacks. If the DM wants to announce the ghost's AC and CMD, I can simplify this turn immensely!
STILL TO COME: Mookie's wand and sanity info.
Sir Joshua the Virtuous (Ken), DR 5/evil d20+28=42 ; d20+28=37 ; d20+23=32 ; d20+18=29 ; d20+13=14 ; d10+24=27 ; d10+24=32 ; d10+24=29 ; d10+24=31 ; 2d6=7 ; 2d6=8 ; 2d6=2 ; 2d6=3 ; Friday March 1st, 2013 1:27:48 PM (@DM - A few comments about previous posts... 1. SJ has a power that gives him immunity to compulsion or mind altering spells, and his companions that are w/in 10' get a + 4 bonus against these. Does that include the spell we Will saved against? 2. Still not sure about whether my foe is blind or not... I sent Steve and Dan an email earlier today and it might affect my action....)
Continuing his assault upon Torn, who he is adjacent to... Sir Joshua beats and batters it with his sword, full of holy vengeance... He'll also take an extra attack as part of the Blessing of Fervor spell...
BS Attack 1 = Hit AC 42 = 27 + 7 = 34 Holy BSA2 (BOF) = Hit AC 37 = 32 + 8 = 40 Holy BSA3 = Hit AC 32 = 29 +2 = 31 Holy BSA4 = Hit AC 29 = 31 +3 = 34 Holy BSA5 = Miss AC 14
________ Att bonus w GMW = +28/23/18/13.
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (184.3/190 mins) 2. Bestow Grace (on Vauhwhyt, 185.4/190 mins) 3. Veil of Positive Energy (185.2/190 mins) 4. Death Ward (15.0/19 mins) 5. Bless Weapon (14.7/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 3.6 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+15=31 ; d20+40=44 ; d20+40=48 ; d20+40=60 ; d20+40=45 ; d20+35=42 ; d20+30=49 ; d20+25=28 ; d8+18=25 ; d8+18=21 ; 3d8+50=65 ; d8+18=22 ; d8+18=19 ; d8+18=26 ; Friday March 1st, 2013 2:18:40 PM
Whatever the lich tried to do, Vorelle is unaffected by it [Will save 31]. She scoots up next to Mookie [5-foot step to B-22], and keeps shooting.
[Hit AC 44 for 25 damage; hit AC 48 for 21 damage; hit AC 60 (critical threat; I rolled to confirm before remembering it's automatic because he's my Quarry) for 69 damage; hit AC 42 for 22 damage; hit AC 49 for 19 damage; hit AC 28 for 26 damage.]
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 5d4+5=14 ; d20+9=27 ; Friday March 1st, 2013 3:28:33 PM
Mookie watches Vorelle and shakes his head. "Who says rangers are underpowered?" he thinks.
He points his wand of magic missile and points it at the lich. He hits it for 14 magic missile damage, and if it has SR, he beats SR27. No UMD roll needed because it is a DC20 check and he has a mod of +23.
---
OOC: I had forgotten to adjust hp for the Bear's Endurance spell. Fixed now. Also, I'll adjust my vicious to self after seeing what hits.
Vauhwyt's Key Info for attackers seeking to do her harm: CMD = base 10 +11 bab +3 str +9 dex +1 size +1 ioun stone +5 deflection bonus from shld of faith = 40 AC = base 10 +9 dex +4 mage armor +6 shield -1 size +1 ioun stone +5 shld of faith +11 natural = 45 AC vs ghosts (includes mage armor and ghost touch armor, but not natural armor) = 34
DM Sanity Info
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17-2 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 184.0 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 184 min of 190) CL12 Barkskin (used 4 min of 120) CL19 See Invis (used 4 of 95 min) CL01 Mage Armor (used 4 min of 60) CL20 Shield of Faith (used 4 min of 20) CL16? Bestow Grace (used 4 min of 16?) CL3 Lockjaw (used round 1 of 3) CL19? extended Bear's Endurance from Mal (Round 10 of 190?)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 184 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 184 min of 190) CL12 Barkskin (used 4 min of 120) CL19 See Invis (used 4 of 95 min) CL01 Mage Armor (used 4 min of 60) CL20 Shield of Faith (used 4 min of 20) Elixer of Hiding (used 2.5 min of 60)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 4 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 4 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 4 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 183 min of 230) CL12 Barkskin (used 4 min of 120)
Active Spell (Mal) CL12 Barkskin (used 3 min of 120) Extended Heroism (used 1 min of 380)
Active Spell (Jass) CL12 Barkskin (used 4 min of 120)
Spell slots used: 8th: used 0 of 3 7th: used 1 of 5 (sequester) 6th: used 0 of 6 5th: used 0 of 6 4th used 2 of 7 (1 det scry, 1 ext hero on Mal) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand 16 scroll of Shield of Faith: 2 1 elixir of hiding Grim Darkwalk (not currently active) (used 10 round of 60)
Addendum Flying Fortress, Round 42 (DM SteveK) Friday March 1st, 2013 4:18:07 PM
A few answers:
It does not appear the ghost attacking SJ is blind It does not appear that the armored Undead has SR +4 WILL Save for everyone within 10' of SJ If the cause of Mookie's distress is indeed a Symbol of Death as identified by Jass, Death Ward will not help him
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Friday March 1st, 2013 5:10:33 PM
OoC Hint to Vauhwyt: Mookie has the lowest Hit Points in the group.
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Friday March 1st, 2013 5:25:23 PM
I know. Under 150. Pphhhhbbbtt!
I'm figuring one of my pals with a limited wish can fix it?
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 144 hp Malgant Winterborn d20+29=41 ; d20+27=30 ; d20+29=33 ; d20+29=39 ; d20+29=42 ; d20+24=43 ; d20+19=38 ; d20+14=19 ; 2d8+25=34 ; 2d8+25=37 ; 2d8+25=32 ; 2d8+25=38 ; 2d8+25=33 ; 2d8+25=31 ; 2d6=3 ; 2d6=6 ; 2d6=9 ; 2d6=11 ; 2d6=7 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=8 ; 2d6=7 ; 2d6=3 ; 2d6=7 ; Friday March 1st, 2013 5:41:02 PM
OOC Terribly sorry, my AC should have been 49, but I didn't check my work and posted it all wrong. I have learned my lesson and taken my damage. My AC's, CMB, and CMD are now correct. The wisdom loss affected them and threw me for a loop. Forgot to add the Bane Undead quality to my to hit and damage rolls so they are 2 higher( reflected in the hits and damage below).
IC Will Save 41 Fort Save 30 ( do I only need 1 save?) Malgant Winces as the pick strikes home three out of four times. With Vorelle pumping the Lich full of arrows and Jass and Aztyr unsuccessfully disintegrating him, Malgant prays silently that the Lich goes down fast. Flexing his hands, the Minotaur infuses then with Imod's Holy Power. Trusting his buffs are sufficient for now, the Minotaur trusts in Aztyr's haste and begins slamming the Lich for all he is worth.( Full attack, Flurry of Blows, Power Attack)
Attack 1 hits AC 35 for 36 damage + 3 Holy + 6 Bane= 45 Haste hits AC 41 for 39 damage + 9 Holy + 11 Bane= 59 Flurry hits AC 44 for 34 damage + 7 Holy + 4 Bane= 45 Attack 2 hits AC 45 for 40 damage + 7 Holy + 8 Bane= 55 Attack 3 hits AC 40 for 35 damage + 8 Holy + 7 Bane= 50 Attack 4 hits AC 19 for 33 damage + 3 Holy + 7 Bane= 43 ( I doubt this one hits) All attacks are magic, holy, blunt, good, Bless weapon, ghost touch and undead bane
Now in his element, the Hand of Imod laughs out loud. His rank is not yet high enough to grant him any bonuses from such a laugh but the action makes him feel better all the same. To the Lich he taunts" Give up the undead coil you have held for so long and go to your proper place at Gargul's side. He has long awaited you and the others like you and now we have come to put paid to you for your crimes. " Will save DC 29 or attack Malgant per the Draw Fire Protector ability ( if an undead can be taunted and affected by Enchantment/Compulsion effects)
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 200 minutes CL 20 (round 35) Extended Weapon of Awe duration 40 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7 (round 41) Blessing of Fervor duration 19 rounds CL 20
Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt d20+39=52 ; d20+19=25 ; d20+26=36 ; Friday March 1st, 2013 8:52:59 PM
(OOC: What is the OW on the map symbolize?)
Brahmah uses the Improved Quarry, targeting the lich, as a free action. (+4 Quarry on the Lich)
Then moves to Aztyr a bit of room, Hide in Plain Sight/Camouflage. (Stealth 54) He keeps things in view and gradually moves towards to Malgant. (Perception 39, 41 vs Undead) [OOC: I made a mistake on the initial rolls, I used the previous character sheet. I fixed the totals in the post.]
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (320/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Saturday March 2nd, 2013 10:14:59 AM
OoC to Brahmah: Well, OM stands for Old Man. Despite the error in the legend of the map, do you think you can figure out what OW stand for?
Addendum Flying Fortress, Round 43 (DM SteveK) Saturday March 2nd, 2013 3:28:04 PM
Jass angles a Wall of Force spell across the chamber, cutting off retreat of the armored undead Vauhwyt attacks the Liontaur ghost, connecting with 3 of the strikes from the fists of his Grey Render form. Not counting the claw attacks as you used brass knuckles Vauhwyt can tell the ghost is completely aware of her precise location during the exchange Vorelle steps up but no longer has a shot at the armored undead. The creature has complete cover relative to her position. Sir Joshua also attacks the Torn liontaur and the ghost winks out of existance Mookie activates a wand of Magic Missiles which strike unerringly into the armored undead. Malgant throws a bellowing laugh and lays into the armored undead. If such a creature was capable of registering shock at the brutality of Winterborn's attack it would have. Instead it simply crumbles to dust under the onslaught that few would have been able to withstand. DM Note The armored undead's attacks were based on your Touch AC last round. Yes just the 1 save was all that was needed. Bramagh is about to make the armored undead his quarry, but taht is no longer possible. He steps closer to Aztyr.
The 2 remaining ghost fly up and slip through the roof and are gone
Jass notes the active symbols are on the sides of the columns facing away from the party. They likely activated as Malgant passed them on his way to the armored undead. If the other columns have such wards, they too are likely on the sides of the columns that are not visible from here
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Saturday March 2nd, 2013 5:20:30 PM
[I guess I wasn't reading the map right? Total cover from what?]
DM Both Vauhwyt and Malgant. my understanding is that you need line of affect and any line drwan between any corner of Vorelle's square and any corner of Armored Undead sqaure passes through both Vauhwyt and Malgant thus no line of affect and total cover
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 144 hp Malgant Winterborn Saturday March 2nd, 2013 6:00:46 PM " We sure that was a Lich? I remember them being tougher. You realize the phalactry is probably in the coffin, right? Will Mookie be alright?
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 200 minutes CL 20 (round 35) Extended Weapon of Awe duration 40 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7 (round 41) Blessing of Fervor duration 18 rounds CL 20
Sir Joshua the Virtuous (Ken), DR 5/evil Sunday March 3rd, 2013 2:48:09 PM
Sir Joshua turns his attention to the front now that their foes have been destroyed or at least driven off... He too wonders if this was a true lich or merely another lackey...
He doesn't want to set off any more of those symbols, so he stays near Brahmah and the others... "I want to know what's in that coffin too and how do we want to get to it from here? Our spells are slowly being used up so we need to decide and move quickly..."
Att bonus w GMW = +28/23/18/13.
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (184.2/190 mins) 2. Bestow Grace (on Vauhwhyt, 185.3/190 mins) 3. Veil of Positive Energy (185.1/190 mins) 4. Death Ward (14.5/19 mins) 5. Bless Weapon (14.4/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 4.1 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Sunday March 3rd, 2013 9:53:53 PM "I doubt it was a true lich in the sense that you or I think of as a lich. When did a true lich ever wear plate armor, so I doubt it was the strongest of the lichs we can expect to meet up here. As to saving Mookie, I'll need him to die before I really can do much to help him."
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Monday March 4th, 2013 8:40:42 AM
OoC: There is powerful magic in this Mausoleum. We entered from the back, and yet somehow, from the map, we seem to be at the front.
DM Note When you went etheral and saw the 3 ghost immediately go through the roof, the party immediately pursued, thus you landed in front area of the hall
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Monday March 4th, 2013 9:05:11 AM
Raised from the dead yet again? Though the frown shows on the sorcerer's face, it's a thought that he keeps to himself.
"The simplest and most efficient way to approach this problem would be to just walk forward and take upon ourselves the effects of the symbols as they're triggered." After communicating in thought for what seems such a long time, the sound of his own voice strikes Jass as a bit odd. "I think most of us are up to the task. The Symbols of Death, daunting as they may seem, have no affect on any of us ... with one exception."
"Sir Joshua, you might be the best bet to trigger the symbols. You seem to be the fittest among us in terms of overall Will, Fortitude and Reflexes. I'll lower the Wall of Force. We'll remain sixty feet back as you trigger the Symbols. Go to each pillar and destroy the stone under the symbol in order to deactivate it. Vorelle, you have an adamantine weapon, do you not? That, I would think, would be the most effective weapon to destroy the stone under the symbols. Take care that you don't destroy the pillar entirely, though, Sir Joshua. We wouldn't want the Mausoleum to come down on our heads."
"What do you say to this plan? While you're doing that, Sir Joshua, we can see to destroying these symbols already activated. Afterwards, we can examine the place at our liesure."
+++++++++++++++++++++++++++++++++++++++++++
If acceptible to all, Jass Dismisses the Wall of Force.
Position: Draw back to entrance.
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Wall of Force Ends Round 61, Blessing of Fervor Ends Round 60.
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
Sir Joshua the Virtuous (Ken), DR 5/evil Monday March 4th, 2013 9:49:11 AM
Sir Joshua agrees to face the might of those wards, as it is his duty as a man of honor to face the worst the enemy has to offer...
If Vorelle agrees, he'll take the adamantine weapon, test its weight, swing it a few times and then proceed to the nearest pillar and destroy the symbol, praying that he can withstand the effects...
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Monday March 4th, 2013 9:56:30 AM
Vauhwyt is most concerned with Mookie. In about seven rounds, he'll die (or use his Doom Delayed to last another 20 rounds after that, but the point is still sound). She mentally explains that to the group and asks for advice.
She also notes that the group has fought cleric liches and fighter liches, and that she herself has cast arcane spells in armor, so none of it is beyond the group's experience.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Monday March 4th, 2013 10:30:38 AM
Heeding Vauhwyt's pleading, Jass puts his mind to the problem. This, despite his growing distaste for truck in Undeath. Perhaps, none were truly meant to outlive their time, and that such life, despite the good one might do with it, is more a curse than a blessing.
"Could you polymorph Mookie into the form of an Undead, Vauhwyt? Being dead already, an undead would not be affected by your familiar's impending doom. After that has passed, you could polymorph him into a living form. All better, none the worse and all." Jass shrugs, not sure, in his own mind whether he truly wants this idea of his to work or not.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Monday March 4th, 2013 10:47:34 AM
Vorelle gladly hands over her adamantine handaxe, for use in chopping off harmful symbols.
Sir Joshua the Virtuous (Ken), DR 5/evil Monday March 4th, 2013 12:21:01 PM
Sir Joshua (as he's walking), asks about his little friend, "Will Restoration help Mookie? I've got enough materials for about 3 or 4, and will use it if needed..."
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Monday March 4th, 2013 1:10:05 PM
Vauhwyt explains to her friends that she is pondering changing Mookie into a humonculous. As a construct, he would be immune to death. But when the spell expired, he would revert to raven form, and would require another polymorph to become a harpie again.
She thinks this is a solution, at a cost of either one or two of her three eighth level spell slots.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Monday March 4th, 2013 4:03:36 PM " Whoa chief, before you go triggering symbols of death, let me fix this first." Malgant prays for a moment to Imod and his body is completely healed. However the mental issues remain. " Huh? seems that spell doesn't damage my mind so much as suppress it an d make me an idiot. I wonder how long that will last?" ( Malgant will remove his ring of counterspells before anyone tries to use a dispel of any kind on him.)
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 200 minutes CL 20 (round 35) Extended Weapon of Awe duration 40 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7 (round 41) Blessing of Fervor duration 18 rounds CL 20
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) d20+12=17 ; d20+12=31 ; d20+12=26 ; Monday March 4th, 2013 5:07:29 PM
While she ponders the chances to save Mookie. Vauwhyt also casts Detect Magic and looks the place over -- without actually moving forward or triggering any symbols!
Spellcraft checks (use as needed): 17, 31, 26
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+29=33 ; d20+29=32 ; d20+29=46 ; d20+29=45 ; d20+29=31 ; Monday March 4th, 2013 5:22:19 PM
OOC: Actually, making the OM his Quarry IS possible. It's a free action with Improved Quarry. That is unless it moved before my action, and as far as I can tell, it did not. Maybe I didn't understand the post.
DM Your post said you were making the lich your quarry. You posted after Malgant reduced it to ash is why i posted that it was not possible
Brahmah remains alert. (Perception 33, plus 2 favored enemy undead)[ooc: for some reason the dice rolled ALOT!] --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (320/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Monday March 4th, 2013 5:25:38 PM
OOC: I have NO! idea why it loaded the post so many times!! I think it my be my scroll pad on the laptop.
DM SteveK: That's OK, Jay, I deleted the extra ones. :-)
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Monday March 4th, 2013 8:13:50 PM "Vauhwyt, since we have to let Mookie be affected before I can try to fix him, why not let him trigger the symbols, what are they gonna do? kill him?"
Flying Fortress, Round 31 (DM SteveK) Tuesday March 5th, 2013 9:35:38 AM
ooc: pardon missed post. we had a miscommunication with the DMs on who was posting next. SteveK will post shortly.
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Tuesday March 5th, 2013 10:09:39 AM
Mookie caws, "Boss, I'd rather be a mummy than a block of wood. And I'd rather be a humonculous than a mummy. And I'd rather not die, please."
"Please, Boss! I was plenty enough dead last time."
Vauhwyt says, "Hush."
To Aztyr, she says, "No, Mookie will not go trigger all the symbols, thanks. Use a Summon Monster if you want a trap finderr." Her accent and her tail swishing shows her annoyance at the idea of using Mookie as a guinea pig.
OOC: Kindly DMs, please see my email on combat.
Flying Fortress, Round 44 (DM SteveK) Tuesday March 5th, 2013 10:50:12 AM
ooc: pardon the delay, Dan and I had a misunderstanding who was going to post next. :-) It is me.
................
After the Fight (speaking, free actions)
Malgant questions if they actually killed a lich at all, it was too easy, then he worries about Mookie. With the phylactery's most probable location in the coffin and the imminent death of Mookie in a few moments, the cost for this battle may have only begun.
Aztyr doubts it was a true lich, and was probably the weakest of the lieutenants.
Vauhwyt is most concerned with Mookie, rightly so, but has enough presence of mind to note there are cleric and fighter liches in their past, so an armored lich is not beyond the group's experience.
Problem with Mookie (speaking: free actions)
Jass frowns at the thought of affecting the dead again. Jass puts his mind to the problem of Mookie's imminent demise, speculating that Poly Any O may be a loophole against the bird's death.
Vauhwyt thinks Poly Any O is a solution, at a cost of either one or two of her three eighth level spell slots.
All the speculation comes down to the problem that Mookie is merely delaying death. If there were a spell that removed a death effect, they could use that like removing a poison effect. Alas, there is no such spell. Further, any form that Mookie would become with Poly Any O would still die at the end of his Delayed Doom. It looks like only a Wish or Miracle could save Mookie now.
Finding the Phylactery (one round)
As a solution to the Symbols, Jass suggests the sir Joshua just walk forward and trigger the symbols then destroy them with Vorelle's adamantine axe. The sorcerer prepares to Dismiss the Wall of Force.
Sir Joshua and Vorelle think this a splendid idea and make the exchange of axe and readies to proceed to the nearest pillar and destroy the symbol, praying that he can withstand the effects...
Malgant wants the others to stop a moment before braving the potential Symbols, and prays for a moment to Imod and his body is completely healed. Body healed, he is still afftected by the evil spell Touch of Idiocy, and will need either time or a different spell to remove its affects. (ooc: Malgant Winterborn. Please add on your current affects; Touch of Idiocy [CL11] 110 min duration; Int -5, Wis -4, Chr -4. Because of the TofI, Malgant loses a 3rd, 4th, 7th, and 8th level spell from memory; your choice (drop from WIS 34 to WIS 30) and Malgant doesn't get these back until spell is gone and resting.)
Vauhwyt While she ponders the chances to save Mookie. Vauwhyt also casts Detect Magic and looks the place over -- without actually moving forward or triggering any symbols!
Brahmah remains alert
Aztyr "Vauhwyt, since we have to let Mookie be affected before I can try to fix him, why not let him trigger the symbols, what are they gonna do? kill him?"
.....................
Because Malgant asked the others to stop, only one round has passed.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+20=30 ; Tuesday March 5th, 2013 11:03:09 AM
"Lowering the Wall of Force now," Jass announces. In conjunction with the announcement he backpedals in the air to the door of the Mausoleum. From there he also looks and listens out the door for any sign that the Old Woman and the Old Man have brought any Old Reinforcements.
With the wave of the sorcerer's hand, then, the Wall of Force comes down.
+++++++++++++++++++++++++++++++++++++++++++
Jass Dismisses the Wall of Force.
Perception: 30
Position: E25 (10ft move)
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Tuesday March 5th, 2013 11:46:32 AM "I have a possible solution that will work, maybe..... Polymorph Mookie into a Phoenix.... It's a Supernatural ability, but..... It might work..."
Vauhwyt grimaces. "Good idea, sisterr," she says, clearly worried. "but then the spell would most closely emulate Beast Shape IV, which precludes a magical beast of that size, and especially does not grant regular regeneration, much less the phoenix's special resurrection. I doubt it would work." She shakes her head. [OOC: Kindly DM, please correct me if I am mistaken.]
Mookie wails, "I don't wanna die!"
The liontaur in grey render form shrugs. "I wonder if an AM Field would work to get the job done? Maybe the death effect would not be able to kick in within the field." Her voice lowers to a whisper. "I knew I should have studied that spell!"
She adds, "In an AM Field, it would be very safe to go around destroying symbols and checking out the coffin and such."
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Tuesday March 5th, 2013 2:21:01 PM (OOC - OK, I'm confused about the effect on Mookie... Several of you seem to know what it is, but I'm lost (of course that's nothing new)... What exactly has affected him? Is it low hp's or some death spell or something like that?)
Ready to go bravely face the wards, he moves to the closet one and with a grunt of effort, Sir Joshua the Virtuous Martyr Ward-Wrecker hits the first one with a solid blow... ________ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (184.1/190 mins) 2. Bestow Grace (on Vauhwhyt, 185.2/190 mins) 3. Veil of Positive Energy (185.0/190 mins) 4. Death Ward (14.4/19 mins) 5. Bless Weapon (14.3/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 4.2 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Tuesday March 5th, 2013 3:19:52 PM
OOC: After email with our kindly DM, my understanding of Mookie's predicament is that when the symbol affected him, it was instantaneous death that afflicted him. His ring of Doom Delayed put off the death. It did not put off death magic. So when the Delayed Doom runs out, Mookie dies, whether he is an undead or a construct (immune to death magic but not to death) or a block of stone (he becomes a dead raven turned into a block of stone) or in an AM Field (which would stop death magic, but not actual death).
The only options are (maybe) a wish, or to let Mookie die and then to raise him immediately. Vauhwyt is pondering grabbing Mookie's soul the moment it leaves his body and holding on tight while one of her wonderful friends casts the Raise?
Mookie caws, "WHAT?!"
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Tuesday March 5th, 2013 4:09:08 PM
OOC All in Aztyr's court. I don't have a raise dead, or some of the other spells I memorized apparently. Temporary effects make me permanently lose spells huh? But temporary effects don't let me learn extra spells. Very Lame. Anyway, I have a doctor's appointment to go to. I'll mangle my spell list later.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 200 minutes CL 20 (round 35) Extended Weapon of Awe duration 40 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7 (round 41) Blessing of Fervor duration 18 rounds CL 20 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)2nd, 3rd, 4th, 6th, 7th and 8th level spell lost
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Tuesday March 5th, 2013 5:20:53 PM
"We are heroes of the Wold. Surely we can find some way of tipping the scales in Mookie's favor," Vorelle says.
[OOC: From the Woldipedia: Bonus: A hero point grants you a +2 bonus to any one d20 roll or +10% to any d100 roll -- you can apply the bonus retroactively after the roll is made. You can use a hero point to grant this bonus to another character, as long as you arte in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant a lesser bonus: +1 or +5% retroactively after the roll.
If my math is correct, Mookie needed a Fort save 2 points higher to beat the effect. Vorelle will gladly donate two Hero Points to preserve him, although she'd rather donate 1 and have somebody else donate the other 1. :) That is, if Mookie can be counted as a "character" for our purposes, which, admittedly, is pushing things a bit.]
Mookie caws, "Hey! Who says I ain't a character?! I'm the characteriest!"
OOC: Thanks Vorelle! If the DM is kind enough to allow a retroactive boost via hero points, maybe he will let me use just one of my own for a +2.
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+41=61 ; d20+29=47 ; d20+14=16 d20+2=15 Wednesday March 6th, 2013 5:54:11 AM
OOC: Thanks for the correction. I obviously missed the destruction, but I shoulda known it was a waste to Quarry something that wouldn't survive a round or two.
Brahmah moves to A12. (Passively looking for hidden doors) Hide in Plain Sight 61, nat 20. Perception 47, 49 vs Undead. Casts Lead Blades, Falchion 2d6, Kukri 1d8. Knowledge Dungeoneering 16, general roll. Knowledge Undead 15, untrained, Favored Enemy.
(I'm not sure if the Mausoleum is Urban or Underground, but Brahmah has both as favored terrain, +2 on both.) --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Flying Fortress, Round 45 (DM SteveK) Wednesday March 6th, 2013 9:55:11 AM OOC: John! Jerry is trying to get ahold of you about Uncharted. Drop him a line at gericko@gmail.com
OOC1: Mookie. Again, we are on some potentially gray area here. The question is: Can Mookie use Vauhwyt's Hero Points? Is Mookie "another character" or is Mookie, as a Familiar, melded close enough to Vauhwyt to actually use the PCs hero points?
Looking at how Familiars and Hero Points are written up; the PC and Familiar are not the same being, therefore they are different characters. Familiars specifically state what they can use of the PC. Those things not specifically stated are therefore prohibited.
- As Mookie and Vauhwyt are two separate characters, the ONLY way Vauhwyt can use Hero Points is to grant them to another character (in this case, Mookie)
- Another character gets +1 per Hero Point, can be done retroactively, and must be in a position to have been able to affect the outcome.
- I am allowing Vauhwyt (and Vauhwyt only) to use 2 Hero Points retroactively to alter Mookie's save, as Vauhwyt would have been in a position to block line of effect (Symbol of Death is a Burst and does not effect things that have Total Cover). No other hero is close enough to affect, so no other hero can use Hero Points.
DM Final Answer
OOC2: Malgant. Does not lose spells. Re-reading Ability Damage in Glossary, temporary ability drains do not permenantly eliminate bonus spells from high ability scores. (WIS 34; are you kidding me?! It's legit, but no wonder we have DM burnout when all our PCs are munchkinned out like this. And my Jass isn't any better, either! :-) ............................
Jass lowers the Wall of Force, and backpedals in the air to the door of the Mausoleum. Checking out of the partly-opened door, he bends his senses for any sign of movement. Eerily, the grass and moss on the steps from the mausoleum entrance up to the level of the garden sway and bend towards Jass as a sunflower follows the sun. There is no other movement or sound.
Joshua the Virtuous Martyr Ward-Wrecker hits the first one with a solid blow. As he has already resisted the effects of the three active Symbols, there is no problem with him marring the first left-side Symbol until it loses its magic.
Brahmah moves up the left side of the mausoleum looking for hidden doors. The Symbol of Death doesn't affect him, but as he passes the second column, the Symbol of Persuasion attacks his mind. Continuing to walk, Brahmah activates another Symbol on the third column, a Symbol of Sleep (which doesn't affect the ranger.) (Brahmah make one Will save at Dc 25 or be Charmed into Charzaak the Lich's very best friend.)
Brahmah doesn't find any hidden doors, but can see rotten drapes with great rents are wrapped about columns that run in parallel lines 15' apart down the center. Books are haphazardly flung across the floor, torn and battered without care. Bones also lie strewn about the floor with most lying in dark ancient pools of blood. A short set of steps rises from the floor at the back section of the room. Upon this raised platform is a great sarcophagus, flanked by large black wrought iron candelabras hold the remains of nearly 20 thick inky candles each. Guttural smoke, thick and greasy rise from about a dozen that have not burned themselves out. There is a horrid stench as if human flesh is being burned. The floor, walls, and ceiling around the crypt have mosaics in geometric shapes.
Aztyr, Jass, Vorelle near the entrance Sir Joshua, Vauhwyt , Mookie near 1st Left Column Malgant on center mosaic. Brahmah at A12
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Wednesday March 6th, 2013 11:10:22 AM
Vauhwyt thinks hard and says a prayer [that's one full round]. Then she says to Mookie, "Hold still and take off the delay doom ring when I say so." The liontaur in render shape puts her huge arms around Mookie, pressing the harpy raven against her body, wrapping both arms around Mookie so that the harpy can't go anywhere. One arm remains free, able to take the ring off the magical hand-shaped amulet the familiar is wearing.
"Therre, now you cannot go anywhere, Gargul help me. Take off the ring." [that's a second round]
Mookie pulls the ring off the amulet. It drops to the floor as the familiar goes limp, dying. Or is he?
Mookie's spirit flutters, trying to leave the harpy corpse, but his master's ghost touch body and arms hold the soul in place. It can no more move than could its body.
With a heroic effort, Vauhwyt uses her Gargul-given ability to command spirits. "Do not resist me, Mookie, I command you. STAY and LIVE!" [that's a third round]
The familiar's soul settles back into its body. Mookie stirs. He coughs, and his cough turns into a cawing laugh.
"Stay, Boss? Well sure! You ain't getting rid of me that easy!" he declares.
Vauhwyt lets go, and tells Mookie, "Pick up your ring and get out your Fortress Box. You shoulda been in it already."
As Mookie picks up the ring and puts it back on, Vauhwyt gets out a scroll of Floating Disk and reads it. [that's a fourth round]
Mookie takes the shrunken sequestered mini-form of the fortress box and drops it on the disk. It expands as the Shrink Item ends. Vauhwyt casts Polymorph Any Object on it to change it into a 5 ft cube made of iron reinforced two inch thick oak. There is a curve to the bottom so that it fits perfectly into a Floating Disk. There is a trap door in the top with a latch on the inside. There are four 1 ft square windows in each side. And in a change from how Vauhwyt had originally envisioned it, there are four sturdy solid wood shutters on each window -- with all four shutters closed, as they are now, someone inside will have total cover. [that's a fifth round]
Mookie clambers in. Vauhwyt casts Greater Shadow Conjuration to replicate an Unseen Servant spell. She orders the servant to enter the Fortress Box and to obey Mookie. Mookie closes the trap door. [that's a sixth round]
Vauhwyt explains how it works to Mookie. Mookie practices. He tells the servant to open a the shutter he is facing when he says "abra," and to close the open shutter when he says "cadabra." [that's a seventh round]
Mookie says "abra." The servant opens the shutter. Mookie gets out his wand of magic missiles and pretends to fire it ("pew! pew! pew-pew-pew!" he says), and then says "cadabra." The servant shuts the shutter. Mookie practices for a few more rounds. Call it 10 rounds total.
What Vauhwyt does depends on what has happened since. Maybe she just rests and says a quick prayer of thanks. And recasts her Taur's Tries.
DM Sanity Info Counting 45 rounds plus 10 rounds of actions noted above
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17-2 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 185.5 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 185.5 min of 190) CL12 Barkskin (used 5.5 min of 120) CL19 See Invis (used 5.5 of 95 min) CL01 Mage Armor (used 5.5 min of 60) CL20 Shield of Faith (used 5.5 min of 20) CL16? Bestow Grace (used 5.5 min of 16?) CL19? extended Bear's Endurance from Mal (Round 55 of 190?) CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours) CL18 Floating Disk (18 hrs)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 185.5 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 185.5 min of 190) CL12 Barkskin (used 5.5 min of 120) CL19 See Invis (used 5.5 of 95 min) CL01 Mage Armor (used 5.5 min of 60) CL20 Shield of Faith (used 5.5 min of 20) Elixer of Hiding (used 4 min of 60) Doom Delayed (used 1 of 3)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 5.5 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 5.5 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 5.5 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 183 min of 230) CL12 Barkskin (used 5.5 min of 120)
Active Spell (Mal) CL12 Barkskin (used 5.5 min of 120) Extended Heroism (used 4.5 min of 380)
Active Spell (Jass) CL12 Barkskin (used 5.5 min of 120)
Spell slots used: 8th: used 1 of 3 (PAO Fort Box) 7th: used 2 of 5 (sequester, GSC unseen servant) 6th: used 0 of 6 5th: used 0 of 6 4th used 2 of 7 (1 det scry, 1 ext hero on Mal) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand: 16 magic missile: 1 scroll of Shield of Faith: 2 1 elixir of hiding Grim Darkwalk (not currently active) (used 10 round of 60) Grim Spirit Command (used 1 of 6) Hero Points (used 2 of 5)
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+34=38 ; Wednesday March 6th, 2013 1:04:06 PM
Vorelle would like to help with the symbols, but although she is nimble and reasonably tough, she has a hard time resisting mental spells.
So instead, she just keeps her eyes and ears open while the others deal with the threat.
Perception 38
[OOC: I'm also going to need to track the time since the armored undead died--if he died. Vorelle can't choose another Quarry for 10 minutes after he dies. And if he didn't really die--well, I guess we'll know in 10 minutes. :) ]
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Wednesday March 6th, 2013 2:48:35 PM
Enjoying the spree of destruction and grinning broadly, Sir Joshua, the Virtuous Martyr WardWrecker asks, "Which symbols do I need to destroy to get us through safely? I assume we don't need everyo one wrecked... Just point out the ones you want destroyed..."
Assuming someone points it out, he moves forward and bashes that ward too...
(OOC - very creative on the Mookie sanctuary! I like your ideas!!!)
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (184.0/190 mins) 2. Bestow Grace (on Vauhwhyt, 185.1/190 mins) 3. Veil of Positive Energy (184.5/190 mins) 4. Death Ward (14.3/19 mins) 5. Bless Weapon (14.2/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 4.3 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Wednesday March 6th, 2013 3:49:42 PM
"Destroy the Symbol of Persuasion, Sir Joshua," Jass replies. I believe that it's embedded in the mosaic in the center of the room. "Wouldn't want any of us trying to actually revivify the lich."
From the corner of his eye, he catches Vauhwyt briefly attempt to Detect Magic before turning her whole attention to her dying familiar. Is it, in fact, better to love a thing with the full knowledge of the pain that must some day come with its inevitable passing? Or to lead a live devoid of love and thus devoid of that particular grief? Jass wonders before turning his mind to the pursuit that Vauhwyt had just given up. Though in truth, when it comes to the detecting of magic ...
"Aztyr? With your Arcane sight, you're much more suited to ferreting out magic. Could you look over the room for magic signatures? Check with your Spellcraft for the types of magic and your knowledge of Arcana. We should identify these dangers before we run into them, yes?"
"Does anyone have a mirror? I think I can levitate the mirror at a sufficient distance to be able to see the other sides of the pillars without being affected by the symbols that we trigger."
+++++++++++++++++++++++++++++++++++++++++++
If anyone has a mirror, Jass will use Mage Hand to levitate it in such a way so that the party can see the symbols on the other side of the pillars before we reach them.
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Wednesday March 6th, 2013 4:43:13 PM
Malgant shakes his head while Brahmah skips down the room tripping symbol after symbol, almost like one didn't just kill Mookie and another try to enslave the rest of them. He reaches wordlessly into one of his pouches and gets a small steel mirror for Jass. He wants to go outside and watch to see who the ghosts bring with them if they return, but he remembers what happened to Appolo when he wandered off. Instead he pokes at the pick and armor the Lich was using and wraps them up in his blanket for later examination. Based on how the pick went right through his defenses he thinks it might be a weapon of Brilliant Energy. He has never seen one, but they pass through all nonliving material they touch, bypassing armor until they strike home. They won't harm undead so an undead is the perfect user for one. He is careful not to touch flesh to either the armor or pick as he wraps them up.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 119 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 339 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 39 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 39 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 39 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 199 minutes CL 20 (round 35) Extended Weapon of Awe duration 39 minutes CL 20 Death Ward from the wand duration 6 minutes CL 7 (round 41) Blessing of Fervor duration 8 rounds CL 20 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)2nd, 3rd, 4th, 6th, 7th and 8th level spell lost
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Wednesday March 6th, 2013 7:54:48 PM
Aztyr waits to see if anyone drops dead from running across the room. While she waits, she studies the area with her Arcane Sight, to see what might have been missed.
"Jass that big enough for a mirror or do you want mine?" She opens the top of her haversack and pulls out a 2'x3' silver mirror. "It might be easier to see the reflection in mine."
Flying Fortress, Round 46 (DM SteveK) d20+19=36 ; Thursday March 7th, 2013 11:06:59 AM Vauhwyt feels the only recourse to save Mookie is a heroic effort of will. Holding tightly to the bird, they allow the death that is sure to happen to occur. Mookie flutters, and Vauhwyt commands the raven to STAY and LIVE! Amazingly, Mookie does! Whether it was the blessing of Gargul, Vauhwyt's preparations, or even perhaps that Mookie was at the very last second shielded by Vauhwyt's body and was never in any danger of death in the first place... the Wold may never know. (Vauhwyt uses 2 Hero Points)
What is certain is that Mookie is alive, and the Liontaur-turned Gray Render and the Raven-turned Harpy rapidly work out the kinks to putting Mookie into his own miniature flying fortress. (Vauhwyt busy for 1 of 10 rounds)
Vorelle would like to help with the symbols, but although she is nimble and reasonably tough, she has a hard time resisting mental spells. Instead, she just keeps her eyes and ears open while the others deal with the threat. The ranger thinks over the battle and is certain as anything that the armored one was a lich and that the BBL Heroes at least temporarily killed it.
Sir Joshua the Virtuous Martyr WardWrecker continues to virtuously wreck symbols while walking up the left-hand columns, and destroys the Symbol of Persuasion on the 2nd left-hand column.
Jass suggests that Sir Joshua destroy the center mosaic as well. The human sorcerer suggests different avenues for finding more Symbols. With Malgant's mirror, Jass is able to Mage Hand the small mirror 30 feet ahead of the group.
Malgant shakes his head but gets a small steel mirror for Jass. He is worried at what the ghosts are doing, but will not split the party to find out. Instead, he recovers the lich's pick and armor, wrapping them up in a blanket like a peddler.
Aztyr studies the area with her Arcane Sight, to see what might have been missed. With her blue-glowing eyes and darkvision, she is able to see 60 feet.
Brahmah saves against the Symbol of Persuasion [DM rolled in order to continue], and pauses at the column.
Using the combination of Malgant's mirror, Jass' Mage Hand, Aztyr's Arcane Sight and knowledge, and Sir Joshua marring mosaics and pillars with Vorelle's adamantine axe, the group feel they have a winning strategy for taking out the defenses of the crypt. Ooc: we can jump ahead at least 8 rounds and have the BBLers standing at the sarcophagus using this tactic and only Sir Joshua will need to be affected by any activating traps. If this is what you want to do, please note in next post.
..............................
Time Durations for Spells Left Scarwall: 3 hour, 46 rounds Left Shadow Walk: 46 rounds Since Killed Charzzak: 3 rounds Mausoleum Terrain: Urban
Aztyr, Jass, Vorelle near the entrance Vauhwyt , Mookie near 1st Left Column (Symbol of Death destroyed) Malgant on center mosaic. (Cause Serious Wounds in Mosaic) Sir Joshua near 2nd Left Column (Symbol of Persuasion destroyed) Brahmah near 3rd Left Column (Symbol of Sleep)
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Thursday March 7th, 2013 11:19:17 AM
[OOC: Vote to jump ahead!]
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Thursday March 7th, 2013 11:44:24 AM
"Thank you, Aztyr. But I'm not sure that my Mage Hand spell is up to lifting your mirror," thinks the sorcerer, switching back to the Telepathic Bond. Oddly (or, perhaps, not oddly) the mirror idea seems to work. Of course, it takes cooperation to get the task done, a cooperation that further affirms Jass' belief in and admiration of this group that had gathered at Blackbird Lake.
"You know, the only drawback to this is the tedium," Jass further opines. "If only there were a way to simply skip to our inevitable success."
+++++++++++++++++++++++++++++++++++++++++++
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Thursday March 7th, 2013 2:53:00 PM
OOC Jumping ahead is A-OK with me. IC " Anyone have a bag we can put this in?" Malgant thinks to the others, unconsciously following Jass's lead.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 119 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 339 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 39 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 39 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 39 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 199 minutes CL 20 (round 35) Extended Weapon of Awe duration 39 minutes CL 20 Death Ward from the wand duration 6 minutes CL 7 (round 41) Blessing of Fervor duration 8 rounds CL 20 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)2nd, 3rd, 4th, 6th, 7th and 8th level spell lost
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Thursday March 7th, 2013 2:54:55 PM
(Yep, I'm good too with moving ahead 8 rounds... I had mistakenly been assuming that there were 6 instead of 10 rounds/min so corrected for that... )
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (183.8/190 mins) 2. Bestow Grace (on Vauhwhyt, 184.9/190 mins) 3. Veil of Positive Energy (184.3/190 mins) 4. Death Ward (14.1/19 mins) 5. Bless Weapon (14.0/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 4.5 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Thursday March 7th, 2013 8:32:22 PM
I agree to jump ahead too, i already adjusted spell durations by 10 rounds.
"Mal, drop it in here." Aztyr opens the bag of holding on her hip.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Friday March 8th, 2013 12:51:19 AM "Patience, Vorelle."
It is almost winter, and teenaged Vorelle is sitting next to an all-too-patient Kiros, waiting for the badger to emerge from its den. Vorelle had thought she'd learned patience, hiding and skulking her way through the dangerous streets of Dirt City.
She was wrong.
Now she is cold, and stiff, and her nose won't stop running. And she is bored...oh, so bored. This is, marginally, still better than being back in Dirt City, but it's not the wonderful nature-filled adventure she'd secretly been hoping for. Waiting hours for one stupid badger? Surely there was more to the life of a ranger than this....
Present-day Vorelle, having learned patience long ago, waits patiently.
[OOC: I am also fine with skipping ahead. :)]
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Friday March 8th, 2013 5:14:42 AM
(OOC: Sorry all. I've pretty successfully dropped the ball this module. I'm doing my best to remember to post. Thanks for rolling for Brahmah Mr. DM. You also have my permission, should he fail, to use any feats that allow a second roll or Hero Points, at will.... cus I will too. *Sigh*) [Additionally, if Brahmah moved, it doesn't indicate it on the map. A12? is where the pillar, symbol and position of Brahmah, correct?]
(It should also be noted, from this point on, Brahmah is using Flight when moving. What is his bonus? I ask to avoid touching any surface.)
Having moved to a strategic position in the room, for when the wall drops, never really thinking about symbols or spells attached to tiles as being a problem. The minotaur ranger has never really understood arcane magic and probably never will. Frankly, he's quite happy being oblivious to it. Using stealthy spells that potentially harm is not very honorable, and it doesn't occur to ranger that those might be here. "Huh? What symbol?"
The ranger then casts another spell. (Versatile Weapon, on the Falchion, bludgeoning)OOC: With this spell, Brahmah's falchion can function to break DR, see spell description below if you have another suggestion. I figured bludgeoning is best vs Undead. I have prepped this multiple times.
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Versatile Weapon You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3* 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (159/160 rounds, Falchion 2d6, Kukri 1d8) Versatile Weapon (160 rounds, Falchion, bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Flying Fortress, Round 56 (DM SteveK) Friday March 8th, 2013 9:52:23 AM
Jass uses the smaller mirror so his Mage Spell can hold the light object. Teamwork is the name of the game as, even with minor abilities, working together nets a quicker, safer solution than everyone going alone.
Sir Joshua moves forward, Jass behind and keeping pillars or Sir Joshua himself between him and the far side of the columns. Further, the group determines that if they stay to the far left, the paladin only needs to activate (and destroy) the left column Symbols to make a safe path to the crypt. Aztyr is able to identify every Symbol but there is only one way to destroy them is to activate them first! In this way, Sir Joshua moves to the 3rd Pilllar and mars the Symbol of Sleep, a Symbol of Pain on the 4th column, and one of Fear on the last pillar. (Sir Joshua one Fort DC 25 or be wracked with Pain for --4 penalty on attack rolls, skill checks, and ability checks.)
Checking the mosaics, Aztyr is able to identify spells woven into every mosaic; Cause Critical Wounds, and probably activated by touch. Flying over these and not touching floor, walls, or ceiling, the group is able to Hover at the crypt (or 2 Large and 4 Medium creatures crowed on the raised dias.
Aztyr can't see any magic on the heavy stone crypt. With any preparations the group makes, amazingly enough, there are no traps or spells on the lid when it removed either.
Inside the crypt is a heart-sized ruby that is smooth on one half and serrated on the other. It lays at the bottom of the crypt, surrounded by tattered silk and velvet, and Aztyr can see it radiates strongly in necromantic magic. A quick glance by Vauhwyt confirms the soul of Charzzak is inside, currently regenerating. The Blackbird Lake Heroes have about 24 hours before they will have to fight Charzzak again! ..............................
Malgant with a glance or two from Aztyr is able to collect and store all the magical items of Charzzak the lich. Included in the loot is: Mithril breastplate, Cloak, Belt, Headband, 2 Rings, the Adamantine Heavy Pick, a single Glove, a Brooch, and a small bag of Dust.
The mausoleum, except for the heroes themselves, are as silent and dark as the grave. The flickering candles make a stench of burning flesh, and shadows lurk in every corner. ..
......................NOTES
Time Durations for Spells Left Scarwall: 3 hour, 56 rounds Left Shadow Walk: 56 rounds Since Killed Charzzak: 13 rounds Mausoleum Terrain: Urban
No movement has been shown on the map because I didn't create it, admin it, and because there is no fight, I'm not redrawing it, either. :-)
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+29=33 ; Friday March 8th, 2013 2:26:33 PM (OOC: DM, didn't Brahmah move to A12? Round 54 or 53, because that is where the symbol went off?!)
Brahmah is at A12, regardless. ;)
Perception 33, 35 vs undead. --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Versatile Weapon- You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3* 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (156/160 rounds, Falchion 2d6, Kukri 1d8) Versatile Weapon (159/160 rounds, Falchion, bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+29=49 ; Friday March 8th, 2013 3:32:00 PM
As he enjoys the spree of destruction of so much evil, he notices one designed to induce pain. However, instead of grunting pain (Fort Save = 49), he laughs out loud in derision and hits it while leveling a string of insults at the lich who cast it, referring to its upbringing, parents, lack of honor and everything else he can think of. After all, no one with any degree of intelligence would cast such a useless symbol if they knew that they were facing someone as honorable and mighty as Sir Joshua, the Virtuous Martyr Ward-Wrecker...
Once he's done destroying the useless symbols, Sir Joshua turns his attention to the crypt and associated items from the Lich. "Can anyone ID those items we recovered? I can't think of any more just use than using them against the evil that originally had them. Also, how do we destroy that ruby? Getting rid of that vermin is the best thing we can do..."
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (183.7/190 mins) 2. Bestow Grace (on Vauhwhyt, 184.8/190 mins) 3. Veil of Positive Energy (184.2/190 mins) 4. Death Ward (14.0/19 mins) 5. Bless Weapon (13.9/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 4.6 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Friday March 8th, 2013 3:32:37 PM
Jay! LOL! The map is for info only. PC positions shown on it are not accurate.
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Friday March 8th, 2013 3:52:02 PM
Vauhwyt is done with flying, even if a very few minutes remain on the Mass Fly spell. She is content to stay on the ground now, "tugging" Mookie behind her on the Floating Disk. With the Disk and the Sequestered Fortress Box both invisible, Mookie looks like nothing so much as a levitating monk guru, floating along behind her!
That means Vauhwyt is not going near the sarcophagus until the Cause Critical Wounds trap is disarmed.
Mentally, though, she has some feedback. "Hey! Pick up the admantine pick and use it on the phylactery!"
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+20=25 ; Friday March 8th, 2013 5:37:19 PM
"DON'T ... destroy the phylactery." Jass whirls, his hand out prepared to prevent the act. "Don't you remember what Pindar said? 'Put a certain number of the phylacteries together in a certain combination, and a Gate is opened to the Great Lord,' Jass recites, mimicing the voice of the gem-eyed gnome. "The phylactaries are the keys that we have to collect. Stow it someplace safe. Aztyr, why don't you take possession of it? Or, perhaps, Sir Joshua."
"Besides, we have less than twenty four hours to complete this anyway. If we can't get this done by then our chance will be gone. We can destroy the phylactaries at that time."
"But that is a good idea, identifying the items. Aztyr, should be able to do that easily with your Arcane Sight. But we can do that on the move. Sharp eyes. Search the Mausoleum as we return to the door. Make sure we haven't missed anything."
"I think we should leave the Fortress for last. Outside the door are the Gardens. If we don't see another lich there, lets head for the Parthenon while the fly spell still remains. Then we can work our way counter to the clock back towards the Fortress."
"What do you think, all? Yes?" enquires Jass even as he himself begins moving back toward the entrance of the Mausoleum.
+++++++++++++++++++++++++++++++++++++++++++
Perception 25
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Friday March 8th, 2013 5:39:23 PM "NOOOOO!! Are you people MAD? We are here to get to the SOURCE of this evil. To do that we need the keys. The keys are the phylacteries. We can not destroy them until we have enough to make and use the key. We are now on a timer. This guy is pissed off and regenerating inside here. Unless you want to kill him over and over we need to find the other pieces and make and use the key." Before any more destruction happens Malgant picks up and holds the phylactery away from the others. " Now, where to next? We need to move quickly and get these lichs dead."
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 119 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 339 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 39 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 39 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 39 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 199 minutes CL 20 (round 35) Extended Weapon of Awe duration 39 minutes CL 20 Death Ward from the wand duration 6 minutes CL 7 (round 41) Blessing of Fervor duration 8 rounds CL 20 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Friday March 8th, 2013 7:38:43 PM
Vauhwyt exclaims, "D'Oh!" and puts her render-form claw-laden hands over her face.
"My bad, sorry!"
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Saturday March 9th, 2013 12:11:15 AM
"Anyway," Vorelle says firmly. "It's not the adamantine axe; it's my adamantine axe. And if you're done with it, Sir Joshua, I'd like it back. Please."
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Saturday March 9th, 2013 1:13:33 PM
(2nd post) Sir Joshua halts in the middle of preparing to swing with Vorelle's axe as the others remind him of the importance of keeping it the lich's phylactery whole... In the joy of battle and destruction of evil, it's easy to forget the greater purpose... He hands the axe back and takes out his sword once again...
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Saturday March 9th, 2013 9:54:31 PM
OOC: For the sake of argument, say we destroy this phylactery, not that we will yet, but will we NEED and weapon like Vorelle's to break it? If so, and she is unwilling to use hers, I can cast Versatile Weapon on something we find here and use it to do so. Just thought I'd mention it. We shouldn't need to risk our own weapons. Or we can use that Heavy Adamantine Pick we JUST found.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Sunday March 10th, 2013 12:35:38 AM
OOC And you can kill Malgant to get to the Phylactery. You know, while we are dreaming about things we could do.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Sunday March 10th, 2013 11:47:04 AM "I bet we'll need at least 3 more dead lichs to assemble this 'key' to access the bosses chamber. Less than 4 would be too 'easy' or simple, more than that number would practically impossible. so we have a few hours to get them, then we can grab a quick rest to restore our magics and then we jump the boss."
Flying Fortress, Round 57 (DM SteveK) Monday March 11th, 2013 10:02:55 AM
Sir Joshua enjoys the spree of destruction of so much evil, and once he's done destroying the useless symbols, Sir Joshua turns his attention to the crypt and associated items from the Lich. He suggests identifying the magic to use against the evil and to destroy the ruby phylactery.
Vauhwyt is content to stay on the ground and be a "tug" for Mookie on the Floating Disk and doesn't go near the sarcophagus until all traps are disarmed. She suggests the lich's own adamantine pick would be the appropriate weapon to destroy the phylactery.
Brahmah also urges an immediate destruction of the evil phylactery.
Jass is emphatic, "DON'T ... destroy the phylactery." The human sorcerer then reminds the others why they are there in the first place, the destruction of the Great Lord. The phylactaries are just the keys that we have to collect. They can destroy the phylactaries after that time."
Thinking of next steps, Jass suggests learning about the magic items to use, and then save the fortress for last, picking off isolated liches outside of it first! The Gardens with the undead horde, and then the Parthenon look good for starters.
Malgant is even more emphatic than Jass. It is the SOURCE of this evil to eradicate. To do that we need the keys. The keys are the phylacteries. They cannot destroy them until we have enough to make and use the key. Until that happens, someone else will only destroy this phylactery over Malgant's dead body. To make sure it does not happen, Malgant is the first to grab the phylactery and sets off the Harm trap below the Phylactery and masked by the greater necromantic aura of the Phylactery itself! (Malgant takes 150 hit points damage; Will DC 26 for 75 damage)
Vorelle firmly and politely requests the return of her adamantine axe, which the paladin, slightly sheepishly, hands back. And with that, the others agree that keeping the temporary evil around for a while to get at the greater evil before then destroying the lesser evils also... well, that is just a dandy idea!
Aztyr speculates the need for at least 3 more dead lichs to assemble this 'key'. The wemic sorcerer suggests killing all they need, then using Priscilla's gift before tackling the big guy would be the best plan. ..................................
Sharp eyes are on watch, and the ghosts have not returned, either with or without reinforcements.
The lich's known magical items are in Atzyr's Bag of Holding, and safely away from anyone identifying or using them against the heroes.
With a dead Charzaak and possession of his Phylactery, there is no reason for the heroes to linger in the burnt flesh stench-filled mausoleum.
A single suggestion has been made to go to the Garden and then the Panthenon seeking the heroes' next lichly victim. Before they do that, they will have to sort themselves out and plan how they will move and in which direction and formation.
.....................NOTES
Time Durations for Spells Left Scarwall: 3 hour, 57 rounds Left Shadow Walk: 57 rounds Since Killed Charzzak: 14 rounds Mausoleum Terrain: Urban
Map: assuming that the PCs are smart enough to remain on the left-hand side of the mausoleum. No map posted to reduce confusion.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+20=35 ; Monday March 11th, 2013 11:19:20 AM
"As we're headed into a Garden, might I suggest our rangers lead the way out the front door?" Jass himself heads down the *safe* side of the Mausoleum, toward the entrance. "And ... it may have been my imagination ... it may only have been a harmless peculiarity of this place ... but, just in case it's not, be warned that when I looked out the front door just a moment ago, the grass and moss on the steps from the mausoleum entrance up to the level of the garden swayed and bent towards me. Sort of as a sunflower would follow the sun."
"I'll stay in the middle of the pack and give you a hand with the identification of those things we got from the lich. Lets get this done while the rangers ensure our safe exit from this place. Look, I'll help."
The liontaur Spellweaver is at least as skilled as he, so Jass splits his attention between glances at the items and a careful attention to the general surroundings. No telling what direction danger might come from with ghosts about.
+++++++++++++++++++++++++++++++++++++++++++
Spellcraft Aide Another Autosuccess (+2 to Azytr to identify items) Azytr please make 10 Spellcraft checks for the following:
Mithril breastplate Cloak Belt Headband Ring Ring Adamantine Heavy Pick single Glove Brooch small bag of Dust.
Perception 35
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Monday March 11th, 2013 2:32:30 PM
Sir Joshua strongly argues with the strange, disembodied voice from above which dared to refer to him as being sheepish in any form or fashion... He almost challenges it to a duel to the death, but relents as he has no wish to defeat an inferior... Also, as a brave shining knight, he of course returned the great weapon with honor and respect, and would have thanked its owner appreciatively for allowing him to wield it...
As Malgant is hit by the blast from a powerful spell, Sir Joshua prepares himself to help heal his injured companion if needed...
He's also curious about the items, and would like nothing better to use them against the companions of their original owner...
Finally, he's willing to go wherever the group decides, and it sounds like the Garden and then Pantheon is their best bet... As the rangers lead the way, he stays with the group on the flank, trusty sword ready to strike whatever threat shows itself... ____________ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (183.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 184.7/190 mins) 3. Veil of Positive Energy (184.1/190 mins) 4. Death Ward (13.9/19 mins) 5. Bless Weapon (13.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 4.7 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Monday March 11th, 2013 3:33:58 PM
Vauhwyt agrees to try the garden. She looks into the Realm of Shadows as a free action, and uses her sense spirit Grim ability to locate spirits (direction and distance within 640 ft).
After a round of that, she keeps walking with the group. When she has a moment, she'll cast Fluid Form, shared with Mookie.
DM Sanity Info 57 rounds since landing.
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17-2 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 185.5 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 185.7 min of 190) CL12 Barkskin (used 5.7 min of 120) CL19 See Invis (used 5.7 of 95 min) CL01 Mage Armor (used 5.7 min of 60) CL20 Shield of Faith (used 5.7 min of 20) CL16? Bestow Grace (used 5.7 min of 16?) CL19? extended Bear's Endurance from Mal (Round 55 of 190?) CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours) CL18 Floating Disk (18 hrs)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 185.7 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 185.7 min of 190) CL12 Barkskin (used 5.7 min of 120) CL19 See Invis (used 5.7 of 95 min) CL01 Mage Armor (used 5.7 min of 60) CL20 Shield of Faith (used 5.7 min of 20) Elixer of Hiding (used 4.2 min of 60) Doom Delayed (used 1 of 3)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 5.7 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 5.7 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 5.7 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 183 min of 230) CL12 Barkskin (used 5.7 min of 120)
Active Spell (Mal) CL12 Barkskin (used 5.7 min of 120) Extended Heroism (used 4.7 min of 380)
Active Spell (Jass) CL12 Barkskin (used 5.7 min of 120)
Spell slots used: 8th: used 1 of 3 (PAO Fort Box) 7th: used 2 of 5 (sequester, GSC unseen servant) 6th: used 0 of 6 5th: used 0 of 6 4th used 2 of 7 (1 det scry, 1 ext hero on Mal) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand: 16 magic missile: 1 scroll of Shield of Faith: 2 1 elixir of hiding Grim Darkwalk (not currently active) (used 10 round of 60) Grim Spirit Command (used 1 of 6) Hero Points (used 2 of 5)
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20=2 ; Monday March 11th, 2013 3:58:01 PM
Will save 32 " Ow, This Lich was seriously glyph happy. Step only where we have been and don't trigger anything else. Vauhwyt, can I borrow the cure wands a moment? I already wasted one heal spell on this pushover." Malgant is useless to identify the items since his spellcraft is so low and in his current idiotic state he has to remember not to drool too much. He will however follow the same 'safe' path out as he took to get here. He eagerly awaits the ranger's reports on the outside.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 d20+28=38 ; d20+28=35 ; d20+28=33 ; d20+28=31 ; d20+28=47 ; d20+28=43 ; d20+28=41 ; d20+28=40 ; d20+28=30 ; d20+28=35 ; Monday March 11th, 2013 6:31:14 PM
Aztyr will, 1 item at a time as they move along, take time to examine each item, using her skills. 38, 35, 33, 31, 47, 43, 41, 40, 30, 35 add Jass' aid another to the rolls plus anyone else's aid as well.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+26=32 ; Monday March 11th, 2013 7:22:06 PM
Since there is now a clear path to the mausoleum door, Vorelle walks up and looks out, checking to see if anything seems to be reacting to our presence.
[Perception 32. Since Vorelle is standing in her favored terrain, but looking into a different kind of terrain, I wasn't sure whether to add the bonus or not. So I didn't. If it still counts as "urban," then the total result is 40.]
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+29=37 ; d20+41=50 ; d20+41=53 ; d20+33=44 ; Tuesday March 12th, 2013 2:24:53 AM
OOC: At the risk of sounding repetitious, and for Vorelle's benefit as well as Brahmah's, is this place 'urban', 'underground' or other, in regards to Favored Terrains? And again, sorry for the late post.
The ranger does indeed take lead, floating/flying above all the obvious traps. He remains alert and wary of everything. (Perception 37, plus whatever terrain/enemy bonus)
Brahmah guides the group in silence and quietly, swords out and primed. (Survival for tracking 50, Stealth 53 HiPS/Camouflage if favored terrain, Survival general 44, plus favored/terrain bonuses) --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Tuesday March 12th, 2013 8:02:15 AM
> OOC: At the risk of sounding repetitious, and for Vorelle's benefit as well as Brahmah's, > is this place 'urban', 'underground' or other, in regards to Favored Terrains?
It's in the notes section at the very end of each DM post, Brahmah.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 161/236 hp Malgant Winterborn Tuesday March 12th, 2013 6:28:43 PM
checking in.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Tuesday March 12th, 2013 6:55:16 PM
checkin in
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Tuesday March 12th, 2013 10:30:46 PM
Checking in.
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Wednesday March 13th, 2013 2:26:46 AM
Checking in.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Wednesday March 13th, 2013 8:31:54 AM
The mind of the man of Downs wanders occasionally as he assists his liontaur ally in the identification process. His eyes turn to the rangers as they approach the entrance. The gardens were out there. And, beyond that, the Fortress. What had his Prying Eyes seen in the garden? Jass searches his memory for a refresher.
All four report the same scene. Just outside the main doors of the Fortress and covering that portion of the garden is a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms. They continually tear and feed on each other and seem to grow again in a never ending orgy of death.
Sounds like the Corpse Orgy that they had encountered near the entrance to Scarwall. Well, hopefully that would be limited to the western side of the garden. And, hopefully, what he'd seen of the grass and mosses had been nothing but his imagination.
Flying Fortress, Round 67 (DM SteveK) Wednesday March 13th, 2013 12:36:35 PM
ooc: apologies all. Was on the road all day yesterday.
.................
Another minute passes. (ie 10 rounds)
Jass announces he will stay in the middle, suggests the rangers lead the way, and splits his attention between glances at the items and a careful attention to the general surroundings. No telling what direction danger might come from with ghosts about.
Sir Joshua, highly offended that even a disembodied omniscient and omnipotent being would ever utilize an adjective like 'sheepish' to the brave shining knight, makes the DM laugh for a long time (LOL!). He is also ready to support his friends with spell or trusty sword, ready to strike at whatever threat that shows itself.
Vauhwyt agrees to try the garden. She takes some seconds to look into the Realm of Shadows (ooc: Sense Spirit is a full round action supernatural ability). She sees that the Ruby contains a disembodied spirit, and instinctively knows she can see Charzaak's spirit because his lich body is destroyed. Further, the mausoleum is built of disembodied spirits, all moaning and wailing in the torment of loss. The fortress and forest is likewise built of disembodied spirits, so many! So Many!! Vauhwyt realizes that her ability to sense 'a spirit' doesn't give her the ability to sense 'that particular spirit'. If the ghosts are in the mausoleum, fortress, or forest... it will be impossible to identify that particular disembodied spirit from so many others.
Malgant really feels that Charzzak was glyph happy! He seeks to get a healing wand to remove the damage from someone, but Vauhwyt doesn't have a healing wand. (Malgant still has 150 damage. Please roll any healing up to a maximum of 9 times (1 to get wand, and 9 spells).) Malgant has 75 damage, he beat hids save by lots.
Aztyr's Haste spell ends through time. While moving, she takes time to examine each item, using her skills. She (with very little help required by Jass) is able to identify the properties of a magic item even without the use of an Identify spell. She is convinced the equipment is: Mithril breastplate +4 improved energy resist sonic/20 Cloak resistance +4 Belt of physical might +6 Str/Dex Headband of Int +4 Ring Protection +2 Ring Counter Spells: Greater Dispel Magic Adamantine Heavy Pick +2 brilliant energy unholy Glove of storing Brooch of shielding 50 (1) dust of choking
Vorelle walks up and looks out, since there is now a clear path to the mausoleum door, checking to see if anything seems to be reacting to our presence. She can see immediately that the Gardens are like the Plains, and there is nothing between the entrance of the mausoleum and the front doors of the Fortress until about 40 feet from the Fortress Doors. Then she and the others can see for themselves what Jass' Prying Eyes reported.
Brahmah The ranger does indeed take lead, floating/flying above all the obvious traps. He remains alert and wary as he guides the group in silence and quietly, swords out and primed.
............................ Walking slowly and quietly, the Blackbird Lake Heroes are able to ease out of the front doors of the Mausoleum, leaving the plethora of traps behind. Squeezing through the stuck partially open doors is a bit of a problem for the taurs, but after heaving in their gut and leaving some fur and skin on the ground, the group is able to get out and stand in the shallow depression before some steps that will get them to the level of the Garden. Behind them, three statues guard the mausoleum's entrance, a human man and woman to the left and right, and a smashed up liontaur above the entrance. All look to be in abject tormented suffering and are obviously the same ghosts you encountered in the mausoleum. Perception DC 10 Highlight to display spoiler: { There are block letters at the base of each statue that say: Trell, Dalennore, Alderan.}
Carefully climbing the worn steps to the level of the Garden, Vorelle and Brahmah lead the group to the east end of the gardens. Rotting flowers, diseased bushes, rusted garden decorations are neatly tended by weeds and brambles that rise up to choke what little living vegetation there is in the gardens. Plots that look like they were once lovingly tended are now desolate, the borders cracked, wood rotten, small pools covered in a vile slime.
The other heroes can now also see what Jass, Vorelle, and Brahmah has seen. Weeds and pustuole-filled bushes wave in a non-existant wind, their dead-leaf branches leaning towards the living heroes. Ripples in a green pond start from nowhere, appearing as if the very water is trying to get closer to the Blackbird Lake heroes...
The group walks the main path towards the Fortress, going slow for Aztyr and Jass to identify equipment, and for Malgant to have opportunity to heal himself from the Harm Trap, and after a minute, they halt, only halfway through the garden (the fountain is due north of the group's position). And everyone can see what Jass' Prying Eyes saw earlier...
Just outside the main doors of the Fortress and covering nearly 30 feet of the gardens is a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms. They continually tear and feed on each other and seem to grow again in a never ending orgy of death.
.....................NOTES
TIME Left Scarwall: 3 hour, 67 rounds Left Shadow Walk: 67 rounds Since Killed Charzzak: 24 rounds
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Wednesday March 13th, 2013 5:21:17 PM
OOC Whatever that link leads to I can't see. I get dumped to my google docs page when I click on it.
IC Malgant shrugs wgen he isn't able to get a wand from Vauhwyt to help out with the healing and decides to expend more of his healing spells instead. Calling upon Imod's power he again heals himself fully.(cast Heal)
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Wednesday March 13th, 2013 5:44:19 PM
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+21=33 ; Wednesday March 13th, 2013 5:57:56 PM
"Hmmm. I could use the brooch," Jass muses. "And let me see that glove," Aztyr. The sorcerer draws it on and then snaps his fingers to reveal what had been stored within. "Handy thing. Though I don't think I would be the best person to use it."
"Lets move on," Jass suggests as they come into sight of the swirling mass of collective undead. "Decidedly not like the Corpse Orgy. Would you speculate some form of Undead Swarm?" he opines. "There's still some time left on the Fly spell, but not a lot. Lets head to the Parthenon while there's still some remaining to fly us over any more of those Cracked Lands."
Wherever for to they proceed, Jass keeps a weather eye. Can't have too many of those in a place like this.
+++++++++++++++++++++++++++++++++++++++++++
Perception 33
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+41=53 Wednesday March 13th, 2013 6:55:49 PM
Brahmah looks at Jass, smirking impishly. "Fireball the lot! Light'em up!" The minotaur shows his feral roots in his eyes, the eagerness for destruction in his eyes. "I can't fight a swarm. It's unpleasant."
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Wednesday March 13th, 2013 7:11:30 PM " Someone should wear the ring of Counterspells and I could use the cloak if no one else needs it. I think the pick was in there Jass, Sir Joshua could probably make good use of it for his lance and sword."
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+26=28 ; Wednesday March 13th, 2013 7:43:55 PM
"I'm already wearing a ring of counterspells," Vorelle says absently.
"Are we heading for the mausoleum?" she adds.
Perception 28. And if other rolls show up, it's because my ISP decided it had never heard of the Internet.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Wednesday March 13th, 2013 8:18:17 PM "I can make use of the glove of storing, I wear a single gauntlet, so a single glove will go great. That way i can stash the staff, or my sword and keep them handy."
Aztyr will hand out to whomever items they want. She pulls the glove onto her left hand, since the gauntlet of rust is on her right, she then will store the staff of healing in the glove, leaving her hands free....
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Thursday March 14th, 2013 6:13:23 AM
OOC: Sorry for the confusion. It is Mookie who has the wand of CMW, and of course anyone is welcome to use it.
Vauhwyt steps up to try on the as yet unclaimed belt. It fits her well.
She agrees with Jass about the Mausoleum, but she walks rather than flies.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Thursday March 14th, 2013 6:34:27 AM
OoC: Parthenon not Mausoleum. We just came from the Mausoleum.
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Thursday March 14th, 2013 7:23:22 AM
"I have little need for any of that gear. I have three rings as it is and plate mail and that unholy pick aren't my thing. The only thing that might be useful to me is the dust, but undead don't choke. I might be able to use it to track movement if I spread it somewhere, but that's about it."