Flying Fortress, Round 77 (DM SteveK) Thursday March 14th, 2013 11:09:19 AM
(10 rounds pass getting out of the Garden without touching anything and getting to the fountain.)
Malgant calls upon Imod's power he again heals himself fully. (ooc: I didn't look at Mookie's possessions, that rarest bird of birds. :) He suggests that someone get the ring of Counterspells and he will take the cloak. Sir Joshua could probably make good use of the brilliant energy pick.
Jass muses about the magical items, and takes the Brooch. Then he suggests 'to move on', not liking the "Corpse Orgy", and looks towards the Parthenon for the next lich, keeping his eyes peeled.
Brahmah looks at Jass, ferrally wanting the undead swarm to get fireballed, but has little use for the gear. The minotaur keeps his eyes peeled and his expert movements in the Garden are so skilled as to make him virtually invisible.
Vorelle absently comments that she already has a ring of counterspells. The human ranger keeps her eyes peeled as they move towards the Parthenon.
Aztyr takes the Glove of Storing and immediately puts her staff of healing in the glove, leaving her hands free.
Vauhwyt tries on the as yet unclaimed belt, and walks towards the Parthenon. ...............................
The Blackbird Lake heroes turn north, taking secondary paths through the Gardens and avoiding the reaching, diseased plantlife. None of them get within 100 feet of the "Corpse Orgy" either. Soon they are on old gravel paths up to and around the Fountain, now dry, its basin cracked and peeling. The statues at the center also are chipped, spalled, and peeling, but seem to actually be in slightly better shape. A black ooze slowly gurgles from the mouths of the fountain statues which depict a noble knight surrounded by adoring cherubs and women... at first glance. As the heroes approach, the women have hideous gashes in their sides, fanged teeth and tentacled hands that grasp and wrench at the lower body of the armored man. The man's face is contorted into a caricature of orgasmic pleasure, his sword fallen point down from open, nerveless fingers. At the base of the statue it says: Oromor.
Walking around the eternal diorama, the heroes can see on the back of the paladin is a Halfling, his face also full of unholy glee as one of the women stand behind him and caress his head with razor tentacles. The Halfling himself is plunging twin short swords deep into the armored warrior's back. On this side, the base of the statue says: Blodgett.
Vauhwyt and anyone with a Perception DC 25 or higher Highlight to display spoiler: { As the group got within 40 feet of the Fountain, they see a Prying Eye hovering over the statue.}
Perception DC 35 Highlight to display spoiler: { There is another Prying Eye 90 feet to the north flying towards the Parthenon.}
Perception DC 45 Highlight to display spoiler: { There is another Prying Eye 180 feet to the north flying into the Parthenon. Above the Parthenon is still another Prying Eye.}
Looking northward, there is about a 20 foot clear area between the algae-filled pond and the cracked lands that a person could walk to the Parthenon.
To the east is also relatively flat until the deep woods, or again skirting the pond to the mountain.
.....................NOTES
TIME Left Scarwall: 3 hour, 77 rounds Left Shadow Walk: 77 rounds Since Killed Charzzak: 34 rounds
MAPS Indeed it was Al, supposed to be that link. :-) Flying Fortress
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Thursday March 14th, 2013 11:11:01 AM
Sir Joshua considers the various items but none are much of an improvement on what he has right now... However, the belt of physical might would help his dexterity somewhat, so he says, "I'll take the belt if no one wants it. Vauhwyt, if you like it, then go ahead and keep it. I'm OK either way... I can't use the pick and I'm opposed to anyone using such an evil item as the pick. It's unholy and should be destroyed or at least have the unholy quality removed as soon as possible..."
He'll continue forward with the rest, itching to get into another glorious battle against the undead.... However, their hide from undead spell should keep them safe for now, as they've got bigger enemies to finish off soon... _______ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (182.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.7/190 mins) 3. Veil of Positive Energy (183.1/190 mins) 4. Death Ward (12.9/19 mins) 5. Bless Weapon (12.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.7 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+20=22 ; Thursday March 14th, 2013 11:34:35 AM
"Blodgett ... " muses the sorcerer over the Telepathic Bond. Something in this terrible place makes one favor quiet and stealth, as though greater sound and visibility would draw down swift and unwholesome attention. Not an unreasoned feeling in light of what they know. "Didn't Pindar say something about a 'Blodgett'? Wasn't that one of the names from the last group that he had recruited?"
"Looks to be turned to stone."
The spectacle of the fountain is such that the whole of Jass' attention is taken. Noticing little more, he turns with Sir Joshua in the direction of the Parthenon.
+++++++++++++++++++++++++++++++++++++++++++
Perception 22
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+26=40 ; Thursday March 14th, 2013 2:42:18 PM There are a couple of Prying Eyes here, Vorelle informs the others, and I don't think they're Jass's. Somebody knows we're here.
But, the bad guys had to find that out sooner or later, so Vorelle tries not to let that bother her. She continues toward the Parthenon.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Thursday March 14th, 2013 3:02:34 PM
"NO! STOP! Destroy those Prying Eyes, Vorelle!" Despite the urgency of his tone, Jass retains the presence of mind to communicate via the Telepathic Bond.
"Whoever sent them hasn't seen us yet. The eyes must return to their caster to deliver the vision. If the Eye does not return, all the caster knows is that it was destroyed or otherwise befell some accident."
+++++++++++++++++++++++++++++++++++++++++++
Perception 22
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+26=31 ; Thursday March 14th, 2013 4:16:27 PM
Malgant spots 1 eye and also points it out. Having no ranged weapons he is unable to deal directly with it but makes sure those WITH ranged weapons know where it is. He doesn't like the look of any of this, not the statues, not the black goop pouring from the fountain and not the pond." We should give this all a wide berth and head for the objective, the Parthanon. We might be able to surprise 1 more lich before the divinations we don't see alert the others."
OOC If someone wears 2 rings of counterspells (greater Dispel magic) will they both go off when a greater dispel targets their wearer or only one? If it is only 1 then Malgant will wear the ring we just found. If, as I suspect it is both, he will place 1 in his pants pocket ( extra dimensional space) and quickly don it if the first one is ever triggered.
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) d20+8=13 ; d20+8=23 ; 5d4+5=13 ; Thursday March 14th, 2013 4:26:18 PM
Perception 13 for V. 23 for Mookie.
Vauhwyt sees a prying eye and asks Mookie for the wand of magic missiles. Taking it from him as a move action, she fires five darts at the Prying Eye for 13 damage.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+32=42 ; d8+8=10 ; Thursday March 14th, 2013 6:12:14 PM
[Note: this is my second post, so the DM can rule that I don't get to do this.]
Hearing Jass's warning, Vorelle pulls out her bow and fires at the second Prying Eye (assuming Vauhwyt got the first one).
Joshua hears the warning and taking out a javelin, throws it at the nearest eye that wasn't hit... (+2 BOF effect) Hitting AC 32 for 10 pts of GOOD typed dmg
____________ Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (182.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.7/190 mins) 3. Veil of Positive Energy (183.1/190 mins) 4. Death Ward (12.9/19 mins) 5. Bless Weapon (12.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.7 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 5d4+5=13 ; Thursday March 14th, 2013 8:49:38 PM
With the eyes pointed out, Aztyr joins the crew in blasting away at them.... She casts a magic missile at one of them, depending it it's still floating along or not.
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours Mass Fly 9m Shield, Duration 344 rounds Death Ward, Duration 7 minutes
On Others:
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+29=35 ; d20+33=45 ; d20+43=63 ; Friday March 15th, 2013 2:15:37 AM
Brahmah thinks back to a statement he made earlier and mutters, "I don't think using the pick to destroy the phylactery is great idea after all." He shivers, not sure why, was it the eye he notices, the thought of the unholy weapon being used to destroy the unholy thing or were there more eyes... watching?
He remains alert. (Perception 35, 37 vs undead, Survival general to avoid 'natural pitfalls and dangers' 45, Survival tracking for regular patterns in the dust/debris/clutter which might suggest a regular path the undead take 63... wow, nat 20!) --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Flying Fortress, Round 87 (DM SteveK) Friday March 15th, 2013 11:37:52 AM
(10 rounds pass)
Sir Joshua continues forward with the rest, itching to get into another glorious battle against the undead.... However, their hide from undead spell should keep them safe for now, as they've got bigger enemies to finish off soon...
Vorelle informs the others of the couple of Prying Eyes: somebody knows they're here. Yet, the bad guys had to find that out sooner or later, so Vorelle tries not to let that bother her. She continues toward the Parthenon.
Jass favors quiet and stealth in this terrible place, and remembers that Pindar did use the name Blodgett as one from the last group that he had recruited. He turns with Sir Joshua in the direction of the Parthenon, then urges to have the 'Eyes' destroyed, and quickly! The human sorcerer knows the limitations of the Eyes as well as their strengths, and destroying them before they report is important!
Malgant spots 1 eye and also points it out for those with ranged weapons. (+2 Perception for others to see the Eye over the Fountain.) He doesn't like the look of any of this and encourages giving the Fountain a wide berth while heading for the Parthenon. OOC: Yes, if they are both to activate at the same trigger, they will go off at the same time... if worn.
Vauhwyt sees a prying eye and asks Mookie for the wand of magic missiles. Even with Vorelle's help, the liontaur can't see the EYE, but Mookie can! The Raven uses his mistress' UMD skill and quickly renders the Eye destroyed.
Hearing Jass's warning, Vorelle pulls out her bow and fires at the second Prying Eye that only the Ranger has seen. The shaft is unerring even at 90 feet away, and it also pops out of existence.
Joshua hears the warning and takes out a javelin, but can't see any of them. The closest one was *popped* by Vauhwyt, and the eagle eyes of Vorelle spotted a second one flying towards the temple 90 feet away, now also *popped* by an arrow. The virtuous paladin doesn't see any of them himself.
Aztyr is also ready with a magic missle, but there are no targets for her.
Brahmah thinks back to a statement he made earlier and mutters, "I don't think using the pick to destroy the phylactery is great idea after all." He shivers, not sure why, was it the eye he notices, the thought of the unholy weapon being used to destroy the unholy thing or were there more eyes... watching? He remains alert for the next attack. Highly sensitive, he even notes old traces and tracks in the area. There is no 'regular path', but the ranger does see Medium booted feet as well as Large, Huge, and Gargantuan clawed feet have been in this area within the past 3 months. He suspects that the gargantuan claws is the dracolich they were told about, and the other claws are from Outsiders. ..................................
The group gives the Fountain a wide berth and continues on to the Parthenon. They skirt the narrow strip of land between the Pond and the Cracked Lands. The Pool is stagnant, with pond- and skin-weed about its shores. Dead fowl floats decomposing by the shore where the faint current from the distant waterfall pushed their now-bloated and molted bodies. A thick puce foam has gathered on the shore line adding to the disgusting state.
On the narrow bit of land between Pond and Broken area, insects and vermin swarm about the land. A swarm of gnats rises from the Pond and circles the heroes, buzzing, irritating, getting into eyes, ears, nose, and mouth. Even worse are the mosquitos, seeking to land on any open skin. (All heroes -2 on Perception and Concentration checks)
The land leads up to the Parthenon, a balcony runs all the way around the building and there are steps on the south side that lead up from the ground to the main floor. To reach the steps, however, anyone walking would have to wade into the dead and disgusting waters...
Sixty feet away from the Parthenon, Vauhwyt again detects a Prying Eyes spell is watching the group but can't see any Eyes.
Aztyr can see the Parthenon also has a Private Sanctum spell over it. No detection is available from the balcony or steps.
.....................NOTES
TIME Left Scarwall: 3 hour, 87 rounds Left Shadow Walk: 87 rounds Since Killed Charzzak: 44 rounds
TERRAIN Walk to the Parthenon: Plains Once on the Parthenon: Urban
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Friday March 15th, 2013 11:49:23 AM
OoC Question: Does the Life Bubble help against the gnats?
DM SteveK: Life Bubble does not help against the gnats and insects.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d20+20=29 ; d20+49=59 ; Friday March 15th, 2013 1:32:14 PM
"The Prying Eyes," thinks Jass to the others, "they can record things up to 120 feet away. If you see one nearer than that, kill it. If it's further away than that, you might not bother." He keeps his own eyes open for spies as well as other dangers.
"We have just over a minute left on the Fly spell," he adds. "Might as well make good use of it. I don't know about you, but I have no desire to wade through *that* water." With those thoughts, the sorcerer lifts off the ground and flies to the steps, remaining five feet above the ground.
+++++++++++++++++++++++++++++++++++++++++++
Perception 29 Fly 59
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Friday March 15th, 2013 1:40:00 PM
Sir Joshua swipes busily at the gnats too, hoping that his life bubble spell will help ameliorate their affects... He too doesnt' want to dirty up his armor by wading through the muck, so the fly spell should help them avoid most of it... He follows Jass' lead and maintains his relative position on the flank of the others...
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (181.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 182.7/190 mins) 3. Veil of Positive Energy (182.1/190 mins) 4. Death Ward (11.9/19 mins) 5. Bless Weapon (11.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 6.7 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Friday March 15th, 2013 2:10:32 PM
Vauhwyt too flies over the water, but being careful to stay only 6-12 inches above the water's surface. She does not want that floating disk to wink out!
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+24=25 ; d20+24=35 ; d20+24=43 ; d20+24=29 ; d20+24=41 ; d20+24=26 ; d20+24=32 ; d20+24=30 ; d20+24=32 ; d20+24=31 ; d20+23=28 ; d20+20=35 ; Friday March 15th, 2013 3:41:27 PM
OOC If we are parsing in 10 round intervals, I'll make all the perceptions, in case it matters. All have the -2 modifier applied for the pests already. What 'stop and buff' means depends on how much of the death ward is left when we get there, likely we should renew it. Malgant lkaso uses his perceptions to point out any 'eyes' he sees to friends who can shoot them down.
IC Perception 25, 35, 43, 29, 41, 26, 32, 30, 32, 31 Malgant heads out over the water, but not as far or as fast as his companions. He goes slower, providing overwatch while his friends cross. He keeps a Searing Light prayer ready in case something erupts from the water to attack them. As they cross he mentally instructs them." We should stop and buff so we are totally ready for battle when we step up into the Parthenon proper."
Searing light ranged touch hits AC 28 SP 35 DM can determine damage, it's too variable depending on the target for me to preroll.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 2 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+24=30 ; Friday March 15th, 2013 5:06:57 PM
Technically, the yucky water would count as Favored Terrain, but Vorelle doesn't let that influence her.
She flies after the rest, staying alert as best she can.
[Perception 30, including the penalty.]
AC 49,Touch 35(42vs incorporeal) ,Flat 27 CMB 33, CMD45(55 on level gound) , 236/236 hp Malgant Winterborn Saturday March 16th, 2013 1:23:53 PM
OOC Any way to gauge how long that touch of idiocy is gonna hang around? Spellcraft? Anything?
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+27=31 ; Sunday March 17th, 2013 12:14:34 AM
(OOC: Yup, same question. Does Life Bubble or Necklace of Adaption help against the flies?)
Brahmah tries to remain, despite the flies. (Perception 31, 33 vs undead) He relays what he finds from his tracking via the Mind Link. --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Sunday March 17th, 2013 10:36:34 PM
As the group moves along, she waits for those more perceptive than she to point out the eyes, which she will magic missile to get rid of.
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours Mass Fly 9m Shield, Duration 344 rounds Death Ward, Duration 7 minutes
On Others:
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
Flying Fortress (Parthenon), Round 88 (DM SteveK) Monday March 18th, 2013 10:15:53 AM Jass gives some vital information about Prying Eyes to the others, and reminds them the Mass Fly spell will soon end, so "Might as well make good use of it". The sorcerer lifts off the ground and flies to the steps.
Sir Joshua swipes busily at the gnats too, seeing theLife Bubble is not ameliorating their effects. He too doesn't want to dirty his armor, so he follows Jass' lead and maintains his relative position on the flank of the others...
Vauhwyt the Render too flies over the water, but being careful to stay only 6-12 inches above the water's surface. The Floating Disc with Mookies Slightly-Less-Than-Instant-But-Invisible-Fortress following behind. Mookie the Harpy is snug in his SLeTIBIF and is undisturbed.
Malgant heads out over the water, but not as far or as fast as his companions. He goes slower, providing overwatch while his friends cross. He keeps a Searing Light prayer ready in case something erupts from the water to attack them. As they cross he mentally instructs them." We should stop and buff so we are totally ready for battle when we step up into the Parthenon proper."
He considers how long the minor irritation of the Touch of Idiocy is going to last. Considering how powerful Charzzak's spells were and the normal duration of the spell, Malgant is certain it will last nearly 3 hours. (duration is 150 minutes cast at Round 41)
Vorelle considers that, technically, the yucky water would count as Favored Terrain, but Vorelle doesn't let that influence her. She flies after the rest, staying alert as best she can.
Brahmah remains alert despite the flies and despite that neither the Life Bubble nor Necklace of Adaption protects against even the tiniest of insects. Through Aztyr's Telepathic Bond, he tells the others of the tracks about the Fountain.
Aztyr waits as the group moves along. As soon as someone more perceptive than she can point out the eyes, she will magic missile to get rid of them.
..................
Nothing untoward comes from the waters, and once the Blackbird Lake Heroes arrive on the steps leading up to the Parthenon, several things are noticed by the perceptive heroes.
The first is they have passed through the Private Sanctum that Aztyr identified is around the entire Parthenon, and can now see clearly the building. The great outdoor Parthenon is 120' wide, 300' long and the ceiling rises to a peak 60' overhead. Great columns surround it and a series of 12 steps lead up to the south side. The once magnificent marbled Parthenon now reeks of death and decay. The formerly beautiful steps and tiled floor is slick with slime and mold.
The second is the gnats and mosquitos did not pass with them, and the heroes are once more free of the irritating little beasts.
The third is there are four Prying Eyes here, only 30 feet away (obviously obscured by the Private Sanctum)! Two Prying Eyes are circling counterclockwise on opposite sides of the left pillar, and two more are mirroring them on the right. Aztyr pops one with a Magic Missle spell, and Malgant sears another with the Searing Light.
The final two Prying Eyes flee from sight into the Parthenon!
.....................NOTES
Life Bubble and Necklace of Adaption -- No, it does not help against the insects. It provides immunity to gasses and vapors and allows breathing underwater. No mention about even the tiniest animals.
TIME Left Scarwall: 3 hour, 88 rounds Left Shadow Walk: 88 rounds Since Killed Charzzak: 45 rounds
TERRAIN Walk to the Parthenon: Plains Once on the Parthenon: Urban
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al d4+1=4 ; d20+20=37 ; d20+49=66 ; Monday March 18th, 2013 10:47:13 AM
"Blast," swears the sorcerer as the two Prying Eyes escape. "Well, at least we no longer have to worry about who sent the Prying Eyes," Jass adds, and then goes on to include several details about the Prying Eyes spell that may be of great importance to the next few moments of planning.
"The Eyes only travel as fast as a normal man can walk." (30ft or 60ft as a full round move.) "And they take about six seconds to play back an hour of observations. So, I think we have some time before whatever cast the Prying Eyes spell sees us. However, the caster of the spell will instantly know that something is here. Something triggered the return of the eyes, and I think that alone will cause the caster to begin preparations."
"I'll see if I can get us more information," he then adds, "by freezing things up a bit." Jass begins the casting of the powerful Time Stop spell. As his chants and gestures come to a completion, time blinks. And, to all other eyes, Jass disappears.
All the Wold is frozen. His fellow Blackbird Lakers pause in mid-action about him. Delaying only for a tiny smile of satisfaction, Jass heads up the steps after the Prying Eyes and what lies beyond.
+++++++++++++++++++++++++++++++++++++++++++
Cast Time Stop 4rounds
Perception 37 Fly 66
OoC: How do you want to handle this Steve. The main objective is to gain intel and then report back to the others via the Telepathic Bond. But the actions over four rounds will depend on what Jass sees.
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110
Flying Fortress (Parthenon), Round 88 (DM SteveK) Monday March 18th, 2013 11:36:47 AM
Al and all, I'm going to set up the By Round what Jass does in the Time Stop here, trusting that none of you will read it until Jass tells the others. I will also attempt to do all 4 Rounds today. ...........
Jass Time Stop Round 1 Highlight to display spoiler: {Jass speeds up so fast it is like time has stopped around him. Flying as he is, the sorcerer can move forward 120 feet in mere seconds to see what is going on.
Flying up the steps and between the columns, Jass passes both Prying Eyes and comes into the airy Parthenon that reeks of death and decay. The formerly beautiful tiled floor is slick with slime and mold. Hanging overhead are beaten bronze braziers that ablaze in a sickly yellow magical fire. Each is nearly 12' across and suspended from a thick set of iron chains.
A great, long table dominates the center of the enormous building. Strewn across the table are several horrific experiments involving noble race creatures as well as magical beasts and aberrations. Books of notes, scrolled mental machinations of a dark and evil mind are nearby.
A regally tattered skeleton with glowing eyes bends over the table, another Prying Eye hovering over one shoulder. In various locations about the Parthenon, Jass can count 10 skeletons with a thick tangle of discolored entrails clinging to their torsos and winding around to their jaws looks as if they would be moving about.
The lich is 150 feet away from the entrance of the Parthenon.
Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) Monday March 18th, 2013 12:50:37 PM
Vauhwyt stands stock still, frozen in the midst of casting her Fluid Form. In her mind, half formed, is a wish of "Good Lu--" to her friend Jass.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Monday March 18th, 2013 2:31:46 PM
Vorelle sees the prying eyes too late; even she is not quick enough to get a shot off before they skedaddle.
"Well, sh--" she says, but is cut off in mid-curse by a Time Stop.
Jass of Downs (AC31, HP 180 / 180 ) Sub/Al Monday March 18th, 2013 3:20:37 PM
Highlight to display spoiler: {One look at the situation convinces the sorcerer that the best he can do for the cause is to buy time. He withdraws to just behind the Prying Eyes, but out of sight of the main room of the Parthenon. With a few deft moves, he erects a Wall of Force between the Eyes and the Main Room, less to block their pass - an impossibility with so many openings - than to block the sound. Jass spares a moment to cast a Shield spell upon himself. Then, he Readies a spell just as the Time Stop Ends. Magic Missiles for the two Prying Eyes. They won't be reporting in.
Round 2) Draw back and erect Wall of Force. Round 3) Cast Shield. Round 4) Ready Magic Missiles.}
AC 49,Touch 35(42vs incorporeal) ,Flat 27 CMB 33, CMD45(55 on level gound) , 236/236 hp Malgant Winterborn Monday March 18th, 2013 4:06:48 PM
OOC Let us know when it is our time to post. This is a GREAT tactic for things like this. Good choice Al.
1. McVE (181.5/190 mins) 2. Bestow Grace (on Vauhwhyt, 182.6/190 mins) 3. Veil of Positive Energy (182.0/190 mins) 4. Death Ward (11.8/19 mins) 5. Bless Weapon (11.7/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 6.8 min of 120) 5. Flight 6. Hide from Undead 7. Blessing of Fervor
Flying Fortress (Parthenon), Round 88 (DM SteveK) Monday March 18th, 2013 5:04:11 PM
(ooc: All the Death Ward spells cast as the team left the Plane of Shadows has expired. (7 min vs 89 rounds.)
Jass only needs one look at the situation ton convince the sorcerer that the best he can do for the cause is to buy time. He withdraws to just behind the Prying Eyes, but out of sight of the main room of the Parthenon. With a few deft moves, he erects a Wall of Force between the Eyes and the Main Room, less to block their pass - an impossibility with so many openings - than to block the sound. Jass spares a moment to cast a Shield spell upon himself. Then, he Readies a spell just as the Time Stop Ends. Magic Missiles for the two Prying Eyes. They won't be reporting in.
Round 2) Draw back and erect Wall of Force. Round 3) Cast Shield. Round 4) Ready Magic Missiles.}
TIME STOP ENDS............
Jass is suddenly at the top of the stair, and a Wall of Force is beyond him. The others can catch up to the sorcerer and get a backbrief on what he saw in the Parthenon itself.
[recap of what Jass saw] The airy Parthenon reeks of death and decay. The formerly beautiful tiled floor is slick with slime and mold. Hanging overhead are beaten bronze braziers that are ablaze in a sickly yellow magical fire. Each is nearly 12' across and suspended from a thick set of iron chains.
A great, long table dominates the center of the enormous building. Strewn across the table are several horrific experiments involving noble race creatures as well as magical beasts and aberrations. Books of notes, scrolled mental machinations of a dark and evil mind are nearby.
A regally tattered skeleton with glowing eyes bends over the table, another Prying Eye hovering over one shoulder. In various locations about the Parthenon, Jass can count 10 skeletons with a thick tangle of discolored entrails clinging to their torsos and winding around to their jaws looks as if they would be moving about. (Know Religion DC 21 Highlight to display spoiler: { Morghs}
.....................NOTES
Life Bubble and Necklace of Adaption -- No, it does not help against the insects. It provides immunity to gasses and vapors and allows breathing underwater. No mention about even the tiniest animals.
TIME Left Scarwall: 3 hour, 89 rounds Left Shadow Walk: 89 rounds Since Killed Charzzak: 46 rounds
TERRAIN Walk to the Parthenon: Plains Once on the Parthenon: Urban
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Monday March 18th, 2013 7:01:55 PM
OoC: Several things. First, Deathward was cast on Round 40. See the DM post of Tuesday February 26th, 2013 10:23:32 PM. That would put expiration at Round 110.
Second, updating Jass' spells.
+++++++++++++++++++++++++++++++++++++++++++
Cast Time Stop 4rounds
Perception 37 Fly 66
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Wall of Force ends Round 107
AC 49,Touch 35(42vs incorporeal) ,Flat 27 CMB 33, CMD45(55 on level gound) , 236/236 hp Malgant Winterborn d20+17=32 ; Monday March 18th, 2013 7:23:02 PM
Knowledge Religion 32 ""Oh, those are Morghs. A mohrg is as much a product of the method of its execution as it is an undead manifestation of one who, in life, was a murderous criminal or warmonger. These look normal. Their tongue can paralyze a person, so be careful. Generally they shouldn't pose a threat to us. They are lower forms of undead and probably not good enough combatants to hit us. They might be able to anmate some of those experiments as fast zombies too. Kill the Lich and mop them up at our leisure. Our Death Wards are gone, best to put that back in place before we go in." Malgant will wait to be hit with the death ward wand again and just before Jass drops the wall will cast Holy Aura on the group.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 7 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Monday March 18th, 2013 7:41:06 PM
(OOC - Sir Joshua cast his own death ward rather than relying on the wand, thus his is 19 minutes long vs. the shorter duration of others. Also, he has a pearl that lets him recast it later if needed... )
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Monday March 18th, 2013 11:45:39 PM "Neat trick."
Aztyr pulls out the wand and taps herself with it, then hands it off to Joshua to use on everyone ele before handing it back. (UMD skill = auto success so no roll needed)
"I'll get a haste on everyone, does the group want a mass enlarge person? it'll mean more strength and damage, but you'll lose a bit of armor class for it."
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours Mass Fly 9m Shield, Duration 344 rounds Death Ward, Duration 7 minutes
On Others:
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+29=35 ; Tuesday March 19th, 2013 12:08:11 AM
Thinking to the group and Aztyr, "It's hard enough maintaining defense when I'm my normal size, no thanks on the enlarge." He'll follow as needed. (Perception 35, vs Undead 37) --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Flying Fortress (Parthenon), Round 88 (DM SteveK) Tuesday March 19th, 2013 10:45:51 AM
ooc: I'll give everyone a day to catch up from the Time Stop.
ooc2: Roger on the Deathward. The first one doesn't end until Round 110 for most. Sir Joshua has higher than that. :-)
Aztyr doesn't need to renew the Deathward for 3 minutes yet.
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Tuesday March 19th, 2013 11:21:31 AM
"I think I've bought us a little more time," thinks Jass to the other Blackbird Lakers. In addition to his description of the inside of the Parthenon, he informs them of how he's destroyed the two escaped Prying Eyes. "I don't know how much time I've bought, though. The lich is beyond the limits of True Seeing, so he should not be able to see my Wall of Force from where I last saw him. But there's no guarantee that he won't move nearer. Nor, that there are no other Prying Eyes partroling around here."
"If you have preparations, make them quick. On your mark, I will lower the Wall of Force and we will rush in."
+++++++++++++++++++++++++++++++++++++++++++
Position: Unknown
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Wall of Force ends Round 107
Vauhwyt finishes casting Fluid Form, shared with Mookie. Mookie gets out his magic missile wand. Vauhwyt takes a move action, stalking stealthily, toward the entrance of the temple-like structure, taking cover behind a pillar. Stealth at -5 for moving: 54.
That's one round. If we have more than one round, she will continue to advance stealthily while casting. Next is Improved Invisibility, shared with Mookie. If there is a third round, Greater Heroism, shared with Mookie.
DM Sanity Info 89 rounds since landing.
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17-2 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 188.9 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 188.9 min of 190) CL12 Barkskin (used 8.9 min of 120) CL19 See Invis (used 8.9 of 95 min) CL01 Mage Armor (used 8.9 min of 60) CL20 Shield of Faith (used 8.9 min of 20) CL16? Bestow Grace (used 8.9 min of 16?) CL19? extended Bear's Endurance from Mal (Round 89 of 190?) CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours) CL18 Floating Disk (18 hrs)
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 188.9 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 188.9 min of 190) CL12 Barkskin (used 8.9 min of 120) CL19 See Invis (used 8.9 of 95 min) CL01 Mage Armor (used 8.9 min of 60) CL20 Shield of Faith (used 8.9 min of 20) Elixer of Hiding (used 7.4 min of 60) Doom Delayed (used 1 of 3)
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 8.9 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 8.9 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 8.9 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 186 min of 230) CL12 Barkskin (used 8.9 min of 120)
Active Spell (Mal) CL12 Barkskin (used 8.9 min of 120) Extended Heroism (used 8.9 min of 380)
Active Spell (Jass) CL12 Barkskin (used 8.9 min of 120)
Spell slots used: 8th: used 1 of 3 (PAO Fort Box) 7th: used 2 of 5 (sequester, GSC unseen servant) 6th: used 1 of 6 (Fluid Form) 5th: used 0 of 6 4th used 2 of 7 (1 det scry, 1 ext hero on Mal) 3rd: used 7 of 7 (4 GMWs, 3 heroisms) 2nd: used 2 of 7 (2 FLs, see invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand: 16 magic missile: 1 scroll of Shield of Faith: 2 1 elixir of hiding Grim Darkwalk (not currently active) (used 10 round of 60) Grim Spirit Command (used 1 of 6) Hero Points (used 2 of 5)
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Tuesday March 19th, 2013 4:12:18 PM "Toss In the Haste, I'll Holy Aura us for the minor Magic Rersistance it will provide us and then we can rush him the Next round, From Jass's scouting it sounds like a straight up fight once we get to him unless those Morgh's are way more than normal." Malgant moves to the edge of Jass's Wall of force, staying as out of sight as a 10 foot tall minotaur can and speaks the Prayer of Holy Aura over his friends. Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC). Fortitude save DC 27 for attackers 20 round duration.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 3 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown (round 88) Holy Aura duration 20 rounds CL 20 (round 88) Haste duration 18 rounds CL 18
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] Tuesday March 19th, 2013 4:15:47 PM
"--it!" Vorelle stops, blinks, and looks around. "What just happened?"
She is quickly up to speed, however, and winces a little at Aztyr's suggestion of enlarging everybody.
"There are limits to how many melee fighters can attack a single target," she says. "Enlarge everybody, and you cut that down. I'm not sure the tradeoff is worth it."
Whatever the others decide, Vorelle would rather not be enlarged.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Tuesday March 19th, 2013 11:26:33 PM
Aztyr uses an extred rod and casts Haste on everyone.
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours Mass Fly 9m Shield, Duration 344 rounds Death Ward, Duration 7 minutes
On Others:
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Greater Magic Fang +5 (Dragon Claws) Greater Magic Fang +5 (Liontaur Claws) Read Magic, Resistance See Invisibility, Tongues
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Wednesday March 20th, 2013 2:49:29 AM
Checking in... --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Item Provided junk: Daylight 1/day* See Invisibility 1/day Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Flying Fortress (Parthenon), Round 90 (DM SteveK) Wednesday March 20th, 2013 10:15:21 AM Jass uses the Telepathic Bond to tell the others that "I think I've bought us a little more time," and "On your mark, I will lower the Wall of Force and we will rush in."
Vauhwyt finishes casting Fluid Form, shared with Mookie, and the raven-Harpy gets out his magic missile wand. Vauhwyt stalks stealthily toward the entrance of the temple-like structure and takes cover behind a pillar. Because Malgant only allows bare seconds to pass, the liontaur doesn't have time for more spells before the BBL is ready to charge.
Malgant moves to the edge of Jass's Wall of force, staying as out of sight as a 10 foot tall minotaur can and speaks the Prayer of Holy Aura over his friends.
Vorelle is quickly up to speed, and declines getting enlarged. She is ready to attack.
Aztyr uses an extend rod and casts Extended Haste on everyone.
Brahmah is more than ready to go in, and waits for the signal.
..........................
It takes only seconds to get ready. (ooc: Round 89)
In the next moment, Malgant gives Jass the signal, the human sorcerer dismisses the Wall of Force (ooc: readied standard action for Jass from Round 89), and the BBL can charge in!
.....................NOTES
All heroes have a full round action here at the start of Round 90.
All heroes can start their move from off-map to any dull pink square that is the top of the stair. (column A counts as 5 feet move)
As soon as the heroes are on map (anyone making at least a 5 foot move), they can see the scene in the Parthenon Map.
TIME Left Scarwall: 3 hour, 89 rounds Left Shadow Walk: 89 rounds Since Killed Charzzak: 46 rounds
TERRAIN Walk to the Parthenon: Plains Once on the Parthenon: Urban
Parthenon (Locations of Lich and Morghs are as the BBL charges into the Parthenon [top of Round 90])
Jass of Downs (AC36, HP 192 / 180 ) Sub/Al d20+34=51 ; d20+23=43 ; Wednesday March 20th, 2013 11:14:21 AM
He enters to the same scene he had just left. Given the ease with which Malgant had downed the lich in the Mausoleum, it seems reasonable to assume that the same might be done here as well. The only fear is of the lich escaping to warn the others. So far, they'd done reasonably well in that respect. Perhaps.
Jass flies a few feet to the side to allow others to enter more easily. He calls on a quickened spell to true his aim and then aims a green beam at the lich as it stands beside the long table of terrible experiments. The beam strikes true and the lich is enveloped in a shimmering emerald field that completely blocks extradimensional travel.
+++++++++++++++++++++++++++++++++++++++++++
Cast Quicken True Strike / Cast Dimensional Anchor on Lich
Touch AC51 Caster Level check for SR: 43
Position: A13
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round
Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 Wednesday March 20th, 2013 12:05:55 PM
the battle map is not loading.... gave it almost 5 minutes too
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Wednesday March 20th, 2013 12:49:27 PM
OoC: Loads fine for me.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] d20+38=51 ; 2d6+19=27 ; 3d6=12 ; Wednesday March 20th, 2013 1:43:52 PM
Vorelle moves in and immediately fans out to the side, so as to stay out of the way of her larger companions. She spies a likely-looking target and moves in. Thanks to her Haste, she is able to reach it and make an attack.
[Move to D-3. Attack #1 using Vital Strike. Hit AC 51 for 27 damage. If #1 has not yet acted, add 12 more points of Sneak Attack damage for a total of 39.]
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+32=51 ; 4d8+30=43 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ; 4d8=19 ; Wednesday March 20th, 2013 4:44:35 PM
Malgant wastes no time and puts Jass's soon to end fly spell and Aztyr's Haste to good use. Rising slightly as he moves straight forward he charges the lich and delivers a Vital strike putting all of the accumulated speed and all of his strength into the blow. ( power attack, Greater Vital Strike)
Hit AC 51 for 62 damage + 7 holy and 9 bane damage ( Sorry it was a Greater Vital strike, using 1 round of the .War Domain's Weapon Master ability to go from Improved to Greater Vital Strike)
Feeling Sir Joshua right on his heels and knowing the Paladin had a shorter reach than the Hand, Malgant does not strike until he is almost past the Lich and in his final square. ( end move in AD, AE/ 16, 17)
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 3 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown (round 88) Holy Aura duration 19 rounds CL 20 (round 88) Haste duration 35 rounds CL 18
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+37=41 ; d10=6 ; d6=5 ; d6=4 ; Wednesday March 20th, 2013 5:02:20 PM
Sir Joshua SJ watches the Hand go from stationary to to a thousand pounds of flying minotaur in less than a second and struggles to keep up. The Impact of Malgant's blow is loud enough to Make Sir Joshua wince. As he flys in Malgant's wake he designates the Lich as his Smite Evil target. Joshua lands his blow with just as much force as Malgant before him.( Smite Evil, Power Attack) Move ends in AC/17
Hits AC 41 for 75 damage + 9 holy damage
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (182.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.7/190 mins) 3. Veil of Positive Energy (183.1/190 mins) 4. Death Ward (12.9/19 mins) 5. Bless Weapon (12.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.7 min of 120) 5. Flight
Charging carries tight restrictions on how you can move. - you must have line of sight at the beginning of movement to charge. Nobody can see the Lich before they move, and so can't charge (ie double move and attack)
- you must move directly toward the target and move to the closest space and attack from there.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Wednesday March 20th, 2013 7:11:58 PM
Ok, Both Joshua And Malgant fly up to the Lich ending where I posted. He can keep his hit points for now. I wasn't aware we couldn't see him.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 d20+23=35 15d6(1+4+5+4+2+4+5+4+6+6+4+3+6+4+3)+15=76 Wednesday March 20th, 2013 8:29:19 PM
(still can't see the map, even the one that was mailed to me)
Aztyr will move in, and then cast Fire Snake, catching as many of the undead as possible (19 squares of effect)
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Wednesday March 20th, 2013 8:37:54 PM
OoC to Aztyr: Jass has already done that. You might think of something else.
Gray Render Vauhwyt (AC45, hp194+15) and Harpy Mookie (AC36, hp97+15) d20+9=22 ; 5d4+5=19 ; d20+34=39 ; d20+36=39 ; Wednesday March 20th, 2013 11:07:59 PM
Vauhwyt casts Improved Invisibility, sharing it with Mookie. She moves 60 ft in, to K-L-19-20.
Mookie signals the unseen servant to open the shutter over the window. She then fires a magic missile from her wand at the same target that Vorelle hit, if it is still standing. If not, then at the lich. CL9 wand = spell penetration 22. Damage 5d4+5=19. Then she signals to the servant to close the shutter.
(Of course, servant, window, shutter, fortress box, floating disk, and even Mookie are all invisible/sequestered. So if you can "see invisible," then you cannot see Mookie at all. But he can see you! OTOH, it works both ways ... Mookie, with his shared see invisible spell, can only see out when the shutter is open. Regarding scrolls ... Mookie CAN currently read any scroll he draws. IF he did NOT have the see invisible spell active, then to read a scroll he would have to draw it, then drop it, and then pick it up to actually be able to see and read the arcane runes of power scribed thereon.)
Stealth to remain undetectable: V: 40 with -5 for moving and +1 for haste not in the die roller field, raised to 60 with bonus due to being invisible. Mookie: also 40, 60 invisible.
DM Sanity Info 90 rounds since landing.
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17-2 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 189.0 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 189.0 min of 190) CL12 Barkskin (used 9.0 min of 120) CL19 See Invis (used 9.0 of 95 min) CL01 Mage Armor (used 9.0 min of 60) CL20 Shield of Faith (used 9.0 min of 20) CL16? Bestow Grace (used 9.0 min of 16?) CL19? extended Bear's Endurance from Mal (Round 90 of 190?) CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours) CL18 Floating Disk (18 hrs) CL19 Fluid Form (1 of 95 rounds) CL19 Imp Invis (0 of 9 rounds) CL19?? Haste from Aztyr CL19?? Holy Aura from Mal
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 189.0 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL19 Mass Fly (used 189.0 min of 190) CL12 Barkskin (used 9.0 min of 120) CL19 See Invis (used 9.0 of 95 min) CL01 Mage Armor (used 9.0 min of 60) CL20 Shield of Faith (used 9.0 min of 20) Elixer of Hiding (used 7.5 min of 60) Doom Delayed (used 1 of 3) CL19 Fluid Form (1 of 95 rounds) CL19 Imp Invis (0 of 9 rounds) CL19?? Haste from Aztyr CL19?? Holy Aura from Mal
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 9.0 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 9.0 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 9.0 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 186 min of 230) CL12 Barkskin (used 9.0 min of 120)
Active Spell (Mal) CL12 Barkskin (used 9.0 min of 120) Extended Heroism (used 9.0 min of 380)
Active Spell (Jass) CL12 Barkskin (used 9.0 min of 120)
Spell slots used: 8th: used 1 of 3 (PAO Fort Box) 7th: used 2 of 5 (Sequester, GSC Unseen Servant) 6th: used 1 of 6 (Fluid Form) 5th: used 0 of 6 4th used 3 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis) 3rd: used 7 of 7 (4 GMWs, 3 Heroisms) 2nd: used 2 of 7 (2 FLs, See Invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand: 16 magic missile: 2 scroll of Shield of Faith: 2 1 elixir of hiding Grim Darkwalk (not currently active) (used 10 round of 60) Grim Spirit Command (used 1 of 6) Hero Points (used 2 of 5)
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of d20+29=42 d20+41=44 d20+41=50 Thursday March 21st, 2013 12:28:10 AM
The ranger activates his Hand of Glory for See Invisibility.
Then moves with stealth and speed to the top steps, then waits. (with Longstrider and his ranger terrain bonus, his speed is theoretically 45, unless otherwise altered)
His footing is more assured when on the ground, so avoids flying up the stairs, aware of any hazards that might befall him. (Perception 42 44 vs undead, Survival to avoid hazard 44, HiPS and Camouflage 50 52 in urban terrain)
Actions: Casts See Invis Moves with Stealth --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided junk: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Thursday March 21st, 2013 12:57:26 AM
OOC: Sheesh, when do we PST people have to post to make deadlines? Does DLST get updated on the server?
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Thursday March 21st, 2013 5:21:23 AM
OOC From the time stamp on your post I think it is an hour before your question. Also, you have been hasted if that helps you figure your speed.
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Thursday March 21st, 2013 10:15:14 AM
OoC: I've always heard that the timestamp is Wichita Falls time. (Where Jerry lives.) That would make it Central Time and two hours before us, Jay.
Hmmm. But based on the timestamp that I just got, it looks like it's three hours ahead of us. It's a quarter after 7AM here now.
Gray Render Vauhwyt (AC45, hp194+15) and Harpy Mookie (AC36, hp97+15) Thursday March 21st, 2013 10:21:06 AM
Checking in ... and added a couple trivial edits and sanity info to my post above.
Daylight Savings Time is involved there too somehow I think?
Flying Fortress (Parthenon), Round 90 (DM SteveK) d20+17=23 ; d20+17=19 ; d20+17=37 ; d20+19=23 ; d20+27=35 ; d20+27=31 ; d20+27=43 ; d20+27=34 ; d20+27=33 ; d20+27=37 ; 2d6=4 ; d20+20=39 ; Thursday March 21st, 2013 12:52:28 PM Jass flies in to the side and strikes with a quickened spell that completely blocks extradimensional travel!
Vorelle moves in and immediately fans out to the side. She spies a likely-looking target and moves in, striking hard. Thanks to her Haste, she is able to reach it and make an attack.
Malgant wastes no time, putting Jass's Fly and Aztyr's Haste to good use, covering the distance to the lich in seconds and hovers over the table and the body of a dissected halfling. No sooner does he get within 10 feet of the lich, a spell blossoms and keeps the minotaur from getting closer! The lich's grinning skull and blue glowing eyes stare back at the cleric in mocking hatred. Spellcraft DC 26 Highlight to display spoiler: {Contingency: Antilife Shell}
Sir Joshua righteously sees his target as the main evil in the room, and likewise flies to confront the menace. The paladin too hovers over the table and a wire contraption that includes at least a dozen desiccated hearts and can't get closer than 10 feet away!
Aztyr will move in, flying directly up to Morgh#3 and casts Fire Snake, weaving it through three Morghs before the tail flicks into the Lich! One Morgh manages to dance a bit out of the way, but the other two are severely burned, their necrotic flesh sizzling and smelling like an open gut wound. The lich does not seem to be burned at all.
As Aztyr flies in, she notices through her Arcane Sight that the Lich has many magical defenses up. Auras overlap one another to include: Protection from Fire, Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.
Ooc: Sorry about the map problems. Will try something different.
Vauhwyt casts Improved Invisibility, sharing it with Mookie and advances into the Parthenon. Mookie signals the unseen servant to open the shutter over the window, then fires a magic missile from her wand at the same target that Vorelle attacked before signaling the Servant to close the shutter. For all normal eyes, the only indication that there is something there is the magic missles flying from the location of the Sequestered (and invisible) box floating on the Floating Disc following the invisible Vauhwyt. (ooc: is the Floating Disc also invisible? Unless Vauhwyt sequestered the Disk, it is visible to normal eyes.)
Brahmah activates his Hand of Glory to See Invisibility, then moves with stealth and speed to the top steps, then looks about. There are no invisible attackers in the area, and he can see all Seven Morghs and the Lich.
OOC: PST? DLST? The DM Standard Time is Central US. I try and post in the morning, and will try to ensure 24 hours between posts being Wold standard. Fight scenes take longer, especially at our level.
....................................
The lich sets and is ready to receive the heroes, but if a skull could look surprised, this lich does at the sudden and very aggressive assault! "So, you have little interest in learning how to destroy the Great Lord, or to talk with Bas'Anut", it muses in very cultured tones. "It seems Priscilla has succeeded in her mission too well. I will remove myself from the equation and you can destroy the others to get the necessary parts. It is time for the Blackbird Heroes to engage in your final mission. You are to destroy the Bone Lich. And my Morghs and braziers will help to ensure you are too occupied to interrupt."
The Morghs move in. THEY have no problems about coming to grips with the heroes! Malgant can immediately see (with his great knowledge) that these are not your run-of-the-mill Morghs...
Morgh#1 fights with Vorelle, his paralyzing tongue flicking out. It only takes a touch for the paralysis to fight for the ranger's control of her body! (Touch Attack 35, Fort DC 26 or Paralyzed d4 minutes)
Two Morgh's converge on Aztyr (if she has a melee weapon in hand, then AOO) both with flickering tongues against the liontaur's fur! (2 Touch Attacks 31, 43, Save 2 Times at Fort DC 26 or Paralyzed d4 minutes)
Morgh#5 confronts the hovering Sir Joshua(Touch Attack 34, Fort DC 26 or Paralyzed d4 minutes)
And two more Morghs flank Malgant (Malgant gets AOOs against the Morghs) (Touch Attack 33, 37, Fort DC 26 or Paralyzed d4 minutes)
If that isn't enough, the four great Braziers from overhead spring to life, belching forth clouds of thick gasses at Bas'Anut's command. The gases fill the Parthenon in Green, Yellow, Brown and Grey mists which obscures all sight!
Jass, Brahmah, Vorelle, Aztyr, Vauhwyt, and the Sequestered Box (and the Morghs in the area) are enveloped in an Acid Fog! a billowing mass of misty vapors spell slows down everyone and obscures sight. In addition, the vapors are highly acidic and eat away at flesh, wood, and metal. All in area take 4 damage, no save, no hardness. (minus any acid resistance; Spell Penetration = 41) (move at 1/2 speed and --2 melee attack and damage. )
Sir Joshua is enveloped in a Solid Fog, only able to move at ½ speed and slows his melee abilities, too! (1/2 speed and --2 melee attack and damage. )
Malgant is surrounded by a Mind Fog, and it tries to insinuate into his mind. (Will DC 28 or take -10 on Wisdom checks and Will saves.)
Withdrawing from the table, Bas'Anut is lost within the clouds. Sharp ears can hear him casting ( Spellcraft DC28 Highlight to display spoiler: {Quickened Protection from Spells}), and it doesn't appear that he is having any trouble seeing through his own clouds.
....................NOTES All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15'
TIME Left Scarwall: 3 hour, 91 rounds Left Shadow Walk: 91 rounds Since Killed Charzzak: 48 rounds
TERRAIN Once on the Parthenon: Urban
OPPONENTS Bas'Anut the Lich; AC 35 Dam 0 ; Dimensional Anchor, Protection from Fire(76 points used), Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.
Morhg1 AC 24 Dam 62 Morhg2 AC 24 Dam Morhg3 AC 24 Dam 80 Morhg4 AC 24 Dam Morhg5 AC 24 Dam 38 Morhg6 AC 24 Dam 80 Morhg7 AC 24 Dam Morhg8 AC 24 Dam Morhg9 AC 24 Dam Morhg10 AC 24 Dam
Gray Render Vauhwyt (AC45, hp194+15) and Harpy Mookie (AC36, hp97+15) Thursday March 21st, 2013 1:20:32 PM
Question for the DM: Would Mookie's Feather Step tattoo help move through the impediment of the mists?
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Thursday March 21st, 2013 3:27:55 PM
"Smoke verses wind?" Jass raises a questioning eyebrow. "I wonder which will win?" The trick, though, would be remembering where things were. The sorcerer holds the interior of the Parthenon in his mind's eye. There was a pillar to the south and he uses the far side of that pillar as an anchor. Then he invokes the Wind Wall spell. In his mind, he envisions the wall wrapping back and forth upon itself, building itself layer by layer until it's less a wall than it is a circular area. From his calculations, the area should envelop both Malgant and Sir Joshua. And - with any luck - the lich ... who did he say he was? ... Bas'Anut ... oh yes ... as well.
"Did I get him?" Jass enquires over the Telepathic Bond. Did my Wind Wall reveal the lich?" Even before an answer comes, he prepares to cast another.
+++++++++++++++++++++++++++++++++++++++++++
Cast Wind Wall
** Wind Wall STATS * up to 10 ft./level long and 5 ft./level high; 2 feet thick and of considerable strength
Length 190ft Height 95ft (plenty) 2ft doubled over 5 times becomes a 10ft square. 190/5 = 38. So 38 ten by ten squares. See link for placement of spell.
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round
Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+30=36 ; 2d8+30=37 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d20+7=12 ; d20+34=51 ; d20+24=29 ; d20+30=37 ; 8d8+30=78 ; d6=3 ; d6=2 ; d6=6 ; d6=2 ; d20+17=34 Thursday March 21st, 2013 4:24:58 PM
Spellcraft 12 Malgant is baffled when he is unable to reach the Lich. Some kind of barrier holds him back. As the Morgh comes close to Malgant, The Hand lashes out and hits the Undead. Hit AC 36 for 37 damage + 3 holy and 12 bane damage One Morgh licks Malgant, but he is unaffected by the paralysis that causes. Fortitude 29 Then the fogs erupt and Malgant's mind is again assaulted. ( is this 'hit the wisdom caster with wisdom killing effects week' and I didn't know?) His trained mind and the Mind Blank that always surrounds him easily deflect the confusing fog's effects Will 51 Since both Joshua and Malgant were stopped 10 feet from the Lich Malgant Assumes that is the range of the effect. This should mean he can reach the Lich but not step close. Following that premis he moves forward following the sound of the Lich's casting voice. If and when he finds the Lich he will attack it. (Power Attack, Greater Vital Strike, 10 foot Reach) Hits AC 37 for 78 damage + 5 holy + 8 bane damage. His attacks are Blunt, Magical, Holy, Undead Bane, Ghost Touch, and Good As he Moves forward Malgant Muses over the Lich's name trying to figure out if the Lich is Famous. Knowledge Religion 34
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 3 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown (round 88) Holy Aura duration 18 rounds CL 20 (round 88) Haste duration 34 rounds CL 18
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+37=38 ; d10=7 ; d6=6 ; d6=3 ; Thursday March 21st, 2013 6:29:31 PM
Sir Joshua Fortitude 43 Not paralyzed Sir Joshua is Vexxed by his inability to come to grips with the Lich.He is no more successful than Malgant at figuring out why. Spellcraft 9 Sir Joshua switches to his Lance as he advances. If he finds the Lich and is within reach he will smite evil and Strike.
Hits AC 38 for 76 damage + 9 holy damage
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (182.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.7/190 mins) 3. Veil of Positive Energy (183.1/190 mins) 4. Death Ward (12.9/19 mins) 5. Bless Weapon (12.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.7 min of 120) 5. Flight
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 173/177] d20+19=36 ; d20+34=38 ; d20+34=47 ; d20+29=47 ; d20+29=42 ; d20+24=32 ; d20+24=29 ; d20+19=36 ; d6+17=22 ; d6+17=20 ; d6=1 ; d6+17=20 ; d6+17=22 ; d6=3 ; d6+17=22 ; d6+17=18 ; d6=6 ; d6+17=18 ; d10+10=11 ; Thursday March 21st, 2013 6:43:35 PM
Vorelle shakes off the effects of the paralysis [Fort save 36], then goes after "her" mohrg with both axes.
[Hit AC 38 for 22 damage; hit AC 47 for 20 damage and 1 fire damage; hit AC 47 for 20 damage; hit AC 42 for 22 damage and 3 fire damage; hit AC 32 for 22 damage; hit AC 29 for 18 damage and 6 fire damage; hit AC 36 for 18 damage. Rend for 11 more. Total damage: 142 physical, 10 fire, 11 rend. All numbers include the -2 from the acid.]
Gray Render Vauhwyt (AC45, hp194+11+19) and Harpy Mookie (AC36, hp97+11+19) d20+9=22 ; 5d4+5=24 ; Thursday March 21st, 2013 6:48:24 PM
OOC: Was waiting to see how the wind wall clears the fog, and if the tattoo lets V bypass the terrain effects of the fog ... but in case I do not otherwise get to post, do let's get something in ...
V&M take 4 hp each (from False Life). Vauhwyt casts Greater Heroism, shared with Mookie, and moves at half speed (30 ft) to the east, toward the lich, to what's that? Q-R-19-20? She finds herself next to an undead thing. Mookie peeks out, hits it with a magic missile, and pops back away. Spell pen on mm is 22, for damage 24.
OOC: I figured the floating disk, being a force effect, was invisible, but if the DM rules it can be seen, can it be violet?
OOC: Oh, and Greater Heroism adds 19 temp hp.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 d20+16=23 ; d20+20=21 ; d20+20=38 ; d20+20=22 ; d20+20=32 ; d20+15=23 ; d20+15=34 ; d20+15=22 ; 4d6+4=13 ; 4d6+15=36 ; 4d6+15=31 ; 4d6+15=26 ; Thursday March 21st, 2013 8:37:37 PM
Aztyr reaches out with her liontaur claws and attacks as one of the two undead approach her. She barely misses the attack.
With an extra heroic effort (2 hero points), Aztyr manages to avoid the effects of the undead.
Using the fly spell, she gains so height, enough to avoid thier attacks. being out of attack range, Aztyr pulls out a rod of lessor empower. She casts a quickened scorching ray(using spell perfection), at one of the undead hindering after Mal. 1 of the three rays hits. attack 23,34,22 doing 13 damage. She casts another scorching ray, using the metamagic rod of empower, as well as spell perfection to maximize the rays. Attacks, 36,31,26 damage 56 damage/ray, 3 rays if current target dies, switch to the next.
"Vorelle, gain some height and start shooting the lich."
Captain Brahmah 255/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp d20+25=32 ; 6d6+25=51 ; 2d6=9 ; d6=2 Thursday March 21st, 2013 9:45:16 PM
OOC: I don't think Haste adds to Longstrider or his ranger terrain bonus.
OOC: Not sure if this fire snake can be attacked, its not in the DM post at all. (If the snake doesn't exist, then I'll adjust the move and attack to OP15 and instead attack the morhg, in which case +2 favored enemy bonuses are involved)
OOC: If a ranger's Quarry is something which is immune to critical hits normally but Quarry says all critical hits are confirmed as a part of the function of Quarry, will it confirm the crit? I ask because Brahmah's favored enemy Undead and Improved Quarry will matter in this combat.
Brahmah is unaffected by the Acid Fogs movement penalty, because of Freedom of Movement.
Brahmah moves to OP14 and using reach attacks the very big, possibly huge, snake over the morhg. The snake is his Quarry with free action (Brahmah thinks the snake is the Lich, so the lich is the Quarry). (Improved Vital Strike, Power Attack, Haste, -2 from Acid Fog, Hits AC 36, 38 if Undead, 51 bludgeoning damage which breaks DR, plus 9 Vicious damage, plus 2 if Undead)[takes 2 vicious damage himself]
"Com'on boy. That snake disguise can't fool me. Show me your real visage. As ugly as it is!" --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided junk: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Friday March 22nd, 2013 3:49:16 AM
OOC What? Fire Snake is a spell. It was cast by Aztyr. It is a shapeable, close range fireball for all intents and purposes.There and gone in the round she casts it. Haste would supersede the Lonstrider, adding +30 feet to your move over Longstrider's +10 Very few things are immune to critical hits. We went over that a couple of weeks ago and Stephen listed them. Undead are not all immune to critical hits. Liches sure aren't.
Flying Fortress (Parthenon), Round 92 (DM SteveK) d20+27=29 ; d20+27=44 ; d20+27=40 ; d20+27=34 ; d100=16 ; d20+26=45 ; d20+27=47 ; d100=89 ; d100=49 ; d100=66 ; 2d6=6 ; d20+28=30 ; d20+28=35 ; d100=81 ; d100=53 ; 2d6+20=30 ; 2d6+20=28 ; d20+27=31 ; 2d6=4 ; Friday March 22nd, 2013 11:52:46 AM
NOTES: OOC: By the spell description, Mookie's Feather Step tattoo does NOT help move through the impediment of the mists. The spell isn't difficult terrain
OOC: Haste does not stack with Longstrider. Ranger terrain bonus does not have a speed modifier.
OOC: Fire Snake was a instantaneous spell by Aztyr, and is not there any more.
OOC: Undead subtype in Pathfinder is NOT immune to critical hits.
.......................
Jass looks to use wind to disperse the gasses from the braziers, and, since gas does not impede a magical line of effect, casts a twisting Windwall to clear the offending gas from around Malgant. The wind not only immediately clears the area of the wall, but also 5 feet more of gasses in every direction. Malgant and Sir Joshua are free... and the lich is not within the cleared space. He is able to get fairly constant feedback from the others.
Malgant smacks one of the approaching Morghs, and does not succumb to their paralyzing touch. He is amused by the Mind Fog spell, but the cleric is well prepared and is unaffected. Malgant realizes that the spell that Bas'Anut has on means Malgant needs a weapon with 15 foot reach to melee attack the lich, if the minotaur can find him.
Ignoring the Morghs, he moves around them in pursuit of his quarry, and gets attacked by both disgusting undead. (2 Touch Attacks 29,44, Save 1 Time at Fort DC 26 or Paralyzed d4 minutes)
Malgant flies through the clear space of Jass' blustery winds and back into the Mind Fog gas (unaffected since he has already saved). He sees a shadowy form 10 feet away (at AO,21), but can't get close enough to use his weapon. Bas'Anut, yes, Malgant recalls the name of a necromancer of old. A sociopath and sadistic genius who has been rumored to be responsible for most of the more innovative tortures and unique undead in New Elennia for the past several hundred years.
Ooc: point of origin for the lich's spell is a space, not an intersection of spaces, and emanates 10' beyond, which negates Malgant's 10' reach that only reaches the same space.
Sir Joshua shrugs off the Morgh's touch, and is as vexed by his inability to come to grips with the Lich as Malgant. The paladin switches to his Lance as he advances on the flank of Malgant. He also ignoring the Morgh that strikes with the opportunity. (Touch Attacks 40, Save at Fort DC 26 or Paralyzed d4 minutes) If not paralyzed, Sir Joshua, flies into the Yellow Gas, getting attacked by the mind-numbing effects. (Will DC 28 or take -10 on Wisdom checks and Will saves.)
Vorelle shakes off the effects of the paralysis, and then eviscerates the offending Morgh! (It takes 2 more swings, and so is a full round attack for Vorelle.)
Vauhwyt takes the minor acid damage on her False Life spell, but Mookie is completely protected in the close-hatched Mookie Fortress. The acid instead, is eating away at the Fortress itself . (ooc: round 91 = 4 damage to the Fortress). The liontaur shares a Greater Heroism with her familiar and moves to get out of the Acid Fog. She passes by a Morgh, who does not see them. Mookie peeks out, hits it with a magic missile, and pops back away, the missles unerring even through the fog.
OOC: unless specified as invisible force (like Wall of Force) a force effect is visible (like Magic Missle) Any color you want, violet it is!
Aztyr is unable to snag an approaching Morgh and heroically avoids the effects of the undead. Using the fly spell, she gains height to avoid more attacks, but leaves herself open to an opportunity for each of them to strike again! One misses because of the Solid Fog, but the other lands a perfect tongue-touch! (Touch Attacks 34 (16% miss), 47 (nat 20, 89% hit), 1 Save at Fort DC 26 or Paralyzed d4 minutes) If she is not paralyzed, the liontaur pulls up 20 feet in the air, retrieves a rod of lessor empower and casts a quickened scorching ray(using spell perfection), vaporizing both Morghs below her! (DM rolled miss chance because of the Solid Fog; 49, 66, first 2 Rays hit and both are dead.)
Brahmah's Freedom of Movement leaves him free to go as he pleases through the normally impeding fogs. He wades through the Fog until he gets to the Gargantuan Table still in the center of the room. If Aztyr is paralyzed, the minotaur makes short work of the Morgh, and if Aztyr already killed it, the only thing Brahmah can see in any direction is mists and fog and a hovering liontaur.
....................................
The Gray Acid Fog continues to work, Jass, Vorelle, and Aztyr taking 6 Acid Damage.
The Brown Solid Fog continues to impede movement.
The Yellow Mind Fog lulls the mind.
Morgh#2 pushes through the Brown Solid Fog and approaches Brahmah (Brahmah gets AOO). Its tongue flickers out, striking the minotaur. (Touch Attacks 31, Save at Fort DC 26 or Paralyzed d4 minutes)
Morgh #4 can't see Vauhwyt or Mookie, but can see the Floating Disk and is smart enough to know it has been shot. Two strong, intestine-wrapped skeletal hands whoosh through the air directly above the Disk, obviously trying to gut the magic user standing on it by attacking the space. Both hands encounter not a fleshy creature, but the Fortress Box, taking great rents in the contraption. (AC 30 (81% hit),35 (53% hit), Dam (30-7) +(28-7) = 44 damage, Box is caved in on east side)
Morgh#5, 7, and 10 follow Malgant and Sir Joshua. They are able to keep up and surround the paladin, but had to hustle to get here and can't attack.
As Bas'Anut cocks his head as if considering the minotaur and human who are following him through the gas, it is apparent that the fog is not impeding the lich in any way. "Someone has an overdeveloped sense of Justice. Use it against the Bone Lord and leave me alone. I don't want to have to kill you. It would be such a bother to find more heroes and do this again." Taking a step back, Bas'Anut casts a Wave of Exhaustion that rolls over both Malgant and Sir Joshua and immediately affect the two heroes but not the three Morghs. (half speed, cannot run or charge, and --6 STR and DEX)
And then the lich utters a horrible Blasphemy that further attacks cleric and paladin! (Sir Joshua and Malgant are Dazed (no actions for one round) and Weakened (-4 more Strength) Will DC 30 negates Daze and ½ Strength)
....................NOTES Undead are immune to Fort save effects; including Blind from Holy Aura
Exhaustion: 1/2 speed, cannot run or charge, and --6 STR and DEX
All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15' Gray: Acid Fog Brown: Solid Fog Yellow: Mind Fog Green: unknown
TIME Left Scarwall: 3 hour, 92 rounds Left Shadow Walk: 92 rounds Since Killed Charzzak: 49 rounds
TERRAIN Once on the Parthenon: Urban
OPPONENTS Bas'Anut the Lich; AC 35 Dam 0 ; Dimensional Anchor, Protection from Fire(76 points used), Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.
Morhg1 DEAD Morhg2 AC 24 Dam Morhg3 DEAD Morhg4 AC 24 Dam Morhg5 AC 24 Dam 38 Morhg6 DEAD Morhg7 AC 24 Dam 22 Morhg8 AC 24 Dam Morhg9 AC 24 Dam Morhg10 AC 24 Dam 52
Jass of Downs (AC35, HP 182 / 180 ) Sub/Al d100=36 ; Friday March 22nd, 2013 1:21:55 PM
So effective his the False Life spell, that it's a moment before Jass realizes that this fog is eating into his skin. This won't do. The sorcerer listens into the dense mists to pick out the location of the Lich, but finally settles on simply aiming his spell straight forward.
The Quickened Wind Wall spell opens a corridor ten feet across and straight to the other side of the Parthenon. Into this clear air Jass speeds on the wings of both flight and Haste. He stops near the end of the incredibly long table with no Lich in sight. If he can't reveal it, he could, at least attempt to slow its flight.
Jass invokes another spell and erects another Wall of Force at the far end of the Parthenon at a point he estimates must be where the final set of pillars must be.
+++++++++++++++++++++++++++++++++++++++++++
Cast Quickened Wind Wall directly forward along Row 13 / Move 90ft / Cast Wall of Force North-South along line between Columns AS&AT
100% roll to determine if Wind Wall hits Lich. (>50 is hit) 36/Miss
Position: R13
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.
Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)
Vauhwyt lashes out at the undead with three brass knuckle attacks as well as a bite and a claw. Since she is invisible, she gains a +2 for being unseen, which works with the greater heroism +4.
Brass Knuckles 1st: hits AC37. Miss chance 21 ok. Damage 11+13SA Brass Knuckles 2nd: hits AC27. Miss chance 15 miss. Brass Knuckles 3rd: hits AC26. Miss chance 96 ok. Damage 12+19SA Bite: hits AC39. Miss chance 40 ok. Damage 18+17SA [vicious dam to V = 2] Claw: hits AC30. Miss chance 98 ok. Damage 17+15SA [vicious dam to V = 5]. PLUS possible grab ... ... grab is a grapple CMB at +35 beats CMD 42. Miss chance 88 ok. If grapple works, that's another 4 damage and grapple. If grapple succeeds, V will then immediately drop the grapple as a free action.
Total damage to undead thing is 24+31+35+32 =122 plus 4 more grapple damage.
If it is still standing, Mookie will hit it with a magic missile for 19. If it is down, he will instead just hang out.
DM Sanity Info 92 rounds since landing.
Mookie's Box has taken 46 damage.
Active Spells (V) CL23 Sequester x23 (remaining durations from 23 days to 1 day) CL23 Shrink Item x10 (remaining durations from 22 days to 7 days) CL23 GMW on brass knuckles (used 3 hrs of 46) CL23 Detect Scrying (used 3 hrs of 24) CL23 False Life (+17-2 hp) (used 3 hrs of 23) CL19 Poly Any O (permanent) CL08 GMF x3 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 189.2 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL12 Barkskin (used 9.2 min of 120) CL19 See Invis (used 9.2 of 95 min) CL01 Mage Armor (used 9.2 min of 60) CL20 Shield of Faith (used 9.2 min of 20) CL16? Bestow Grace (used 9.2 min of 16?) CL19? extended Bear's Endurance from Mal (Round 92 of 190?) CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours) CL18 Floating Disk (18 hrs) CL19 Fluid Form (3 of 95 rounds) CL19 Imp Invis (2 of 9 rounds) CL19 Greater Hero (1 of 95 rounds) CL19?? Haste from Aztyr CL19?? Holy Aura from Mal
Active Spells (M) CL23 False Life (+15 hp) (used 3 hrs of 23) CL23 Poly Any O (permanent) CL08 GMF x2 (used 3 hrs of 8) CL19 Life Bubble (used 3 hrs of 4.2) CL23 Extended Heroism (used 189.0 min of 460) CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes) CL12 Barkskin (used 9.2 min of 120) CL19 See Invis (used 9.2 of 95 min) CL01 Mage Armor (used 9.2 min of 60) CL20 Shield of Faith (used 9.2 min of 20) Elixer of Hiding (used 7.6 min of 60) Doom Delayed (used 1 of 3) CL19 Fluid Form (3 of 95 rounds) CL19 Imp Invis (2 of 9 rounds) CL19 Greater Hero (1 of 95 rounds) CL19?? Haste from Aztyr CL19?? Holy Aura from Mal
Active Spells (Vorelle) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on ax (used 3 hrs of 46) CL23 GMW on bow (used 3 hrs of 46) CL12 Barkskin (used 9.2 min of 120)
Active Spells (Josh) CL23 GMW on lance (used 27 hrs of 46) CL23 GMW on sword (used 27 hrs of 46) CL12 Barkskin (used 9.2 min of 120)
Active Spells (Brahmah) CL23 GMW on Kukri(used 27 hrs of 46) CL23 GMW on Falchion (used 27 hrs of 46) CL12 Barkskin (used 9.0 min of 120)
Active Spell (Aztyr) CL23 Heroism (used 186 min of 230) CL12 Barkskin (used 9.2 min of 120)
Active Spell (Mal) CL12 Barkskin (used 9.2 min of 120) Extended Heroism (used 9.2 min of 380)
Active Spell (Jass) CL12 Barkskin (used 9.2 min of 120)
Spell slots used: 8th: used 1 of 3 (PAO Fort Box) 7th: used 2 of 5 (Sequester, GSC Unseen Servant) 6th: used 1 of 6 (Fluid Form) 5th: used 0 of 6 4th used 3 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis) 3rd: used 7 of 7 (4 GMWs, 3 Heroisms) 2nd: used 2 of 7 (2 FLs, See Invis) 1st: used 0 of 7
Used: Karma Bead 2 lesser rods of extend mage armor wand: 4 barkskin wand: 16 magic missile: 2 scroll of Shield of Faith: 2 1 elixir of hiding Grim Darkwalk (not currently active) (used 10 round of 60) Grim Spirit Command (used 1 of 6) Hero Points (used 2 of 5)
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 167/177] Friday March 22nd, 2013 2:39:02 PM
Vorelle gropes through the acid fog and ends up next to Aztyr.
[I think the slowed movement and the Haste cancel each other out? Double-move to L-11]
Mookie Box = according to Vauhwyt's sheet, the box only has 44 hit points. I'm assuming that since it is so big, that tears a 10'x10' section, or one side off. Two sides will make it untenable as a box.
And of course, anyone looking in the sequestered box will see a sequestered harpy with improved invisibility... assuming they can see it in the first place. :-)
Haste and Solid Fog... not exactly. Haste gives +30' speed, and Solid Fog is 1/2 speed. So Vorelle 60' (for flying with light encumberance) + 30 (Haste) / 2 = 45' per move action. Others may have other equations based on their move speeds.
Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp d20+31=45 ; 2d6+8=16 ; 2d6=7 ; d6=6 ; d20+25=30 ; d20+15=17 ; Friday March 22nd, 2013 4:23:10 PM
OOC: So, Pathfinder undead aren't immune to crits. Silly. But no matter, Brahmah didn't crit threat. Additionally, certain movement types don't stack. Brahmah has Longstrider, Haste and his ranger movement bonus.... what of those stack? Last time Haste was involved with Longstrider, they did not stack. By my memory anyway.
Touch hits Brahmah, Brahmah saves with Fort 30, plus Holy Aura. Freedom of Movement would stop paralyzing effect anyway.
AoO- Strikes at morhg #2. (Hits 45, 18 bludgeoning vs undead, plus 7 Vicious damage, 6 to himself! every time! Vicious does more to Brahmah than opponents! sigh)
Action this round - Brahmah hops onto the table and makes his way about 130' (full move, 65' movement), dropping back to ground level, at AI/AJ20. (Acrobatics 17 to hop the table cleanly) --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided junk: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
OOC: Haste does not stack with Longstrider. Ranger terrain bonus does not have a speed modifier. The highest modifier counts.
Therefore, with Brahmah's Haste and Longstrider, he gets +30 movement.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+32=38 ; d20+20=39 ; d20+20=26 ; d20+20=35 ; d20+20=28 ; d4=3 ; d4=1 ; Friday March 22nd, 2013 7:35:36 PM
Malgant is unaffected by the negative energy of the waves of exhaustion and his superior willpower and Mind Blank again kick in to save him from the Blasphemy. Will 38 He decides that pumping the haughty and self assured Lich for information while he kills it couldn't hurt. " The great Bas'Anut reduced to a few parlor tricks and some side show freaks that are not really slowing us down that much, orchestrated this whole thing Eh? Tortured many and created so many forms of undead and unleashed them on The Wold. My goodness what fun Val would have ripping you limb from limb. She is not here, so it falls to me. You used a woman that only seeks to care for one of the living forests of the Wold as a puppet and put her in danger if we were not so reserved. Gave the Bone Lord back one of the souls he has sought after for generations and set us on a path here, expecting us to kill your rivals, but somehow spare you. Funny we should show up on your doorstep so soon in our little hunting trip eh? No matter. Please tell us how we might get to and destroy the Bone Lord. After all the trouble you put us through tat is the least you can do. Now as for your little side show here and the parlor tricks you have rigged up, That ends now." Malgant casts Mass Heal, targeting himself, Joshua, the 3 Morgh's and Bas'Anut himself. 200 damage/ healing, and curing many conditions (In case I am wrong about Death Ward's protection) Will save DC 28 for half damage. SP for Bas'Anut 39 and for the Morgh's 26, 35, 28 All targets are within 30' of each other. He then moves to AS,AT/23,24 to begin blocking in the Lich.
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 3 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown (round 88) Holy Aura duration 17 rounds CL 20 (round 88) Haste duration 33 rounds CL 18 (round 92) Blasphemy weakened -4 str for 4 rounds
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn d20+27=35 ; d20+29=49 ; d20+29=41 ; d4=4 ; d4=4 ; Friday March 22nd, 2013 7:54:28 PM
Will 35 vs Blasphemy Will 49 vs Mind Fog Fortitude 43 vs Morgh Sir Joshua's Death Ward shrugs off the Wave of Exhaustion and his Divine Grace allows him to shrug off the dazed effect, the Morgh's paralysis and the Mind Fog. Seeing how Malgant wants to try and hedge in the Lich, Joshua moves to AR/20. Once he arrives there he takes a stab at the Lich with his Lance, but finds out his weapon is too short.
Current Stats 223/223 hps 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (182.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.7/190 mins) 3. Veil of Positive Energy (183.1/190 mins) 4. Death Ward (12.9/19 mins) 5. Bless Weapon (12.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.7 min of 120) 5. Flight 6. -4 strength form Blasphemy 8 rounds duration
Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp Friday March 22nd, 2013 9:59:17 PM
OOC: I edited the post to show Brahmah's true movement. Half move would be 65, still not enough to hit and move.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 Saturday March 23rd, 2013 12:29:04 PM
Aztyr wields her Limited Wish magics to duplicate a Greater Dispel Magic spell, she is using it as an Area Dispel, centered at 12,13/O,P. That should allow it to effect, or at least try and effect both the Acid Fog and the Solid Fog. (caster level 19)
Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp Wednesday March 27th, 2013 12:15:55 PM
OOC: Good to have the Wold back. Checking in... --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Traveling Spell list: Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Permanent/Other Effects: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Spells or effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided junk: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day) 2 x Toros's Philter, Lesser (caster level 1): Shield. Toros's Philter, Greater (caster level 5): Invisibility Purge.
Hero Points: 6/6 Hero Points Spent: 0
Gray Render Vauhwyt (AC45, hp194+11+17) and Harpy Mookie (AC36, hp97+15+19) Wednesday March 27th, 2013 1:00:36 PM
Glad to be back.
1. McVE (182.6/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.7/190 mins) 3. Veil of Positive Energy (183.1/190 mins) 4. Death Ward (12.9/19 mins) 5. Bless Weapon (12.8/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.7 min of 120) 5. Flight 6. -4 strength form Blasphemy 8 rounds duration 7. Haste from Aztyr (unsure what round it was cast...)
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 Wednesday March 27th, 2013 6:05:38 PM
checking in.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Wednesday March 27th, 2013 7:16:15 PM
We all should be here and ready to go. Game on 8)
Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp Wednesday March 27th, 2013 9:57:00 PM
.... to come
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Persistent: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided Abilities: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Gray Render Vauhwyt (AC45, hp194+11+17) and Harpy Mookie (AC36, hp97+15+19) Thursday March 28th, 2013 10:14:48 AM
Vauhwyt clicks her claws on the stone floor and swishes her tail in anticipation!
Or rather, the gray render taps his feet and shakes his butt!
"Boss, you doing a dance here or something?" caws Mookie. "Cause as a friend, I gotta tell you, take some ranks in Perform Dance!"
OOC: Silly me. With the Life Bubble, none of the Acid Fog damage, Mind Fog, or Cloudkill actually affects the heroes. The only affects are the movement and sight impairment! :-) ..................................... Jass, knowing that staying in the Acid Fog will be a bad idea, casts a Quickened Wind Wall straight ahead which opens a corridor fifteen feet wide (5 foot of wind, and 5 foot on each side of effect) for 190 feet straight ahead to just about the end of the Table. Into this clear air Jass speeds on the wings of both flight and Haste, flying over the Morgh to avoid any opportunity attacks and hovering over the table (move action 90'). Jass invokes another spell and erects another Wall of Force at the far end of the Parthenon at a point he estimates must be where the final set of pillars must be, attempting to cut off the lich from using mundane method of escape.
Vauhwyt lashes out at the undead with three brass knuckle attacks as well as a bite and a claw, ending its undead 'life'. She gets some snarky dancing with the stars comments from Mookie in his broken box.
Vorelle gropes through the acid fog, finds Jass' windy but clear path, and ends up next to Aztyr.
Brahmah laughs at the Morgh's paralyzing touch, his Freedom of Movement making him immune. The minotaur ranger casually bats the Morgh, but otherwise ignores it, seeking stronger prey. The Morgh lashes out again, smart enough to realize that the paralysis isn't working, the undead tries to slash with an immensely strong hand, barely missing (AOO: AC 34 miss). He hops onto the table and makes his way to the end of the table, easily hopping down and looking about. Brahmah has seen Malgant through the curling mists as he neared the end of the table. Jumping into the Green Fog, Brahmah is attacked by a Cloudkill spell, that brushes off the Life Bubble.
Malgant is unaffected by the negative energy of the waves of exhaustion and his superior willpower and Mind Blank again kick in to save him from the Blasphemy. He decides that pumping the haughty and self-assured Lich for information while he kills it couldn't hurt. He casts Mass Heal, targeting himself, Joshua, the 3 Morgh's and Bas'Anut too. The spell does less than Malgant wants, as all the undead save against the magic, rendering it harmless. (Pathfinder Mass Heal is Save=Harmless) He then moves to block in the Lich, stepping into the Green Fog and being attacked by a Cloudkill spell, that brushes off the Life Bubble.
Sir Joshua's Death Ward shrugs off the Wave of Exhaustion and his Divine Grace allows him to shrug off the dazed effect, the Morgh's paralysis and the Mind Fog. Seeing how Malgant wants to try and hedge in the Lich, Joshua moves to cut off another escape route, also ignoring the Morghs who all try and paralyze the Paladin one more time. (AOO Touch Attacks 41(%miss),43(hit),47(hit), Save 2 Times at Fort DC 26 or Paralyzed d4 minutes). Once he arrives there he takes a stab at the Lich with his Lance, but finds out his weapon is too short. He's gonna need something longer or get bigger himself...
Aztyr wields her Limited Wish magics to duplicate a Greater Dispel Magic spell, she is using it as an Area Dispel, that successfully stops the magical gasses from entering that area. ....................................
The Gray Acid Fog continues to impede movement.
The Brown Solid Fog continues to impede movement.
The Yellow Mind Fog lulls the mind.
The Green Fog is a Cloudkill.
Morgh#2, the fog lifted in his immediate area, turns to attack the closest hero, which is Vorelle (since Aztyr is flying 15' up) Loping over, an immense hand slaps at the woman, hitting hard. (AC 46 Damage 27 to Vorelle.)
Morgh#5 begins following Sir Joshua, then spies Brahmah in the fog, moving to be ready to attack. (Brahmah gets an AOO vs Morgh#5)
Morgh# 7, and 10 follow Sir Joshua. Getting within range of their strong claws. One nearly gets him in a tender spot, but the paladin is saved by the fog! (AC 48crit45yes!(%miss oh come on!!) 33miss)
Malgant learns why Bas'Anut was moving in this direction, for out of the fog (hidden by a pillar) comes 2 more Morghs! They move in (Malgant gets up to 2 AOOs, one for each), seeking to rend with their claws, without a hope of succeeding against the well-defended minotaur.
Malgant's speech doesn't seem to affect Bas'Anut much. If anything, the lich seems slightly confused. "Of course!", he rejoins in his hollow voice, "I have done nothing against you, so why not kill your enemy and leave me alone? Pawns are used up in a game and it's no big loss. Funny that someone with power like you would not know that." Can a lich sigh? It almost looks like he did as the cleric and paladin move to block his way! "Pity about your protections and not knowing my own. I'm going to have to find another strike team."
Bas'Anut casts a Quickened Greater Dispel Magic targeting Malgant, and seeking to strip many of his enchantments! Malgant feels 5 spells dissipate on his person. ( Greater Dispel Magic Spell check 47; lose 5 spells, highest to lower : Mind Blank, Holy Aura, Mass Fly, Contingency, and Life Bubble!) Malgant is now suddenly assaulted by the Green Cloudkill Fog! ( Malgant takes 4 CON damage; Fort Save DC28 for only 2 CON; will continue for every round Malgant is in Green Cloud)
The lich then targets Malgant with a Mazimized Lightning Bolt! (Malgant takes 60 damage, Reflex DC 26 for 30 Damage)
....................NOTES Undead are immune to Fort save effects; including Blind from Holy Aura
Exhaustion: 1/2 speed, cannot run or charge, and --6 STR and DEX
All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15' Gray: Acid Fog Brown: Solid Fog Yellow: Mind Fog Green: unknown
TIME Left Scarwall: 3 hour, 93 rounds Left Shadow Walk: 93 rounds Since Killed Charzzak: 50 rounds
TERRAIN Once on the Parthenon: Urban
OPPONENTS Bas'Anut the Lich; AC 35 Dam 0 ; Dimensional Anchor, Protection from Fire(76 points used), Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.
Morhg1 DEAD Morhg2 AC 24 Dam 25 Morhg3 DEAD Morhg4 DEAD Morhg5 AC 24 Dam 38 Morhg6 DEAD Morhg7 AC 24 Dam 22 Morhg8 AC 24 Dam Morhg9 AC 24 Dam Morhg10 AC 24 Dam 52
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn d20+30=43 ; 12d8+30=87 ; d6=5 ; d6=5 ; d6=6 ; d6=5 ; d20+22=29 Thursday March 28th, 2013 4:11:58 PM
Malgant instead feels his Ring of Counterspells set for Greater Dispel Magic discharge and the lich can try again next round. Reflex 29 vs Lighting Bolt ( almost forgot to roll that Also please roll SP ) " You are beginning to piss me off. That is not a good plan for you." Malgant reaches into his pants pocket and puts on the OTHER ring of Counterspells set for Greater Dispel Magic( from the last lich we killed) ( A move action? They are Stylish Pants of Plenty) And casts a Quickened Righteous Might causing his body to grow to Huge Size and his reach to extend to 15 feet. He then uses all his strength and training to slam the Lich with his Fist.( Improved Vital strike raised to Greater Vital Strike with the War Domain Power Weapon Master, Power Attack too. Attack is Blunt, Magic, Holy, Good, Ghost Touch and Undead Bane) Hit AC 40 for 85 damage+ 10 Holy + 11 Bane ( adjusted later for Blasphemy which I forgot when I rolled) Malgant then thinks to Jass One More wall along the outside edge ( where the letters are) should keep this guy in play until we kill him."
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 3 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown (round 88) Holy Aura duration 16 rounds CL 20 (round 88) Haste duration 32 rounds CL 18 (round 92) Blasphemy weakened -4 str for 3 rounds (round 93) Righteous Might duration 20 rounds CL 20
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al d20+19=33 ; d20+24=26 ; Thursday March 28th, 2013 4:23:58 PM
Finally, clear sight. After continuing thirty feet or so along the edge of the Solid Fog the vista opens. What is obviously a Mind Fog spell does nothing to obstruct his vision. The problem is ... Jass picks out the Antilife shell and sends a Greater Dispel to bring it down.
In a desperate attempt to aid Malgant, the sorcerer tops things off by Quickening a Slow spell and dropping it upon the Lich and the Morhgs in the immediate area.
+++++++++++++++++++++++++++++++++++++++++++
Knowledge Arcana 26 to identify spell effect in place. Antilife Shell is DC26
Move / Cast Greater Dispel vs the Antilife Shell / Cast Quickened Slow vs Lich & 7, 8, 9 and 0. Will vs DC22 or be Staggered.
Caster Level check 33 / Dispels if Lich's CL 22 or lower.
Position: Z14
Active Effects: ============== Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.
Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Thursday March 28th, 2013 4:25:10 PM
OoC: Malgant, looks like we cross posted.
DM SteveK: Yes, all mists in this room are equally vision blocking (even the Mind Fog). This is a cloud of vapor that has the same effects of Mind Fog. What is more, the vision blocking properties do not seem to affect Bas'Anut.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn Thursday March 28th, 2013 5:41:15 PM
OOC No biggie, if the slow works it will keep him here just fine.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 d20+23=40 ; d20+30=42 ; 4d6+3=18 ; Thursday March 28th, 2013 7:59:29 PM
Aztyr moves towards the middle of the table, She casts Mage Sword, aiming it to attack the Lich.
Gray Render Vauhwyt (AC45, hp194+11+17) and Harpy Mookie (AC36, hp97+15+19) 5d4+5=17 ; Thursday March 28th, 2013 8:39:36 PM
Vauhwyt, through her telepathy with her friends, has a general idea of where the lich is. She even has a great idea on how to fight him. But with this fog cutting her speed in half, and with the mind fog blocking her vision ahead, there is no way to do anything useful this round. She takes a hasted double move.
Moving from Q-R-19-20 to Y-Z-19-20 requires 80 ft of her 120 ft double move. Then, breaking out into the open air, she moves another 40 ft straight on to AG-AH-19-20. That's her whole turn.
Mookie just floats along behind -- he readies the use of his magic missile for if he gets line of sight on any enemy. If that happens, he fires it off for 17 damage.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] d20+34=36 ; d20+34=41 ; d20+29=44 ; d20+29=41 ; d20+24=33 ; d20+24=33 ; d20+19=31 ; d6+17=21 ; d6+17=22 ; d6=5 ; d6+17=19 ; d6+17=21 ; d6=5 ; d6+17=23 ; d6+17=21 ; d6=3 ; d6+17=19 ; d10+12=22 ; Thursday March 28th, 2013 10:41:13 PM
Vorelle still can't see the lich, and now she has a face full of mohrg.
She leaves the pithy comments to Vauhwyt and Mookie, and lets her axes do the talking.
[Hit AC 36 for 21 damage; hit AC 41 for 22 damage and 5 fire damage; hit AC 44 for 19 damage; hit AC 41 for 21 damage and 5 fire damage; hit AC 33 for 23 damage; hit AC 33 for 21 damage and 3 fire damage; hit AC 31 for 19 damage; and somewhere in there do an additional 22 rending damage. Total damage: 144 physical, 13 fire, and 22 rend. One advantage of face-to-face games is the DM can tell you whent to stop adding. :) ]
Captain Brahmah 243/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp d20+35=46 2d6(6+5)+14=25 2d6(4+2)=6 d6=4 d20+30=49 d20+30=37 6d6(2+2+2+5+1+3)+29=44 2d6(6+2)=8 d6=6 d20+29=35 Thursday March 28th, 2013 11:57:31 PM
AoO against #5. (Hits AC 46, for 25 bludgeoning damage vs undead, 6 Vicious damage, 4 to himself)
Before moving to his destination, the lich (where ever that is), Brahmah gives #5 a parting gift for its trouble. (Power Attack, Improved Vital Strike, Hits AC 49 (crit with 37), for 44 bludgeoning damage, 8 Vicious damage, 6 to himself) The ranger spits at what remains of the morgh after he's done, then moves quickly away.
Brahmah moves until he sees or hears friends, of the distinctive sounds of Malgant destroying things (Perception 35).
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Persistent: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided Abilities: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) Friday March 29th, 2013 6:07:02 AM
[OOC: Restoring 4 hp not lost to acid fog due to life bubble!]
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Friday March 29th, 2013 8:25:32 AM
OoC: Given the DM's ruling on the vision blocking properties of this particular Mind Fog, Jass will us a Quickened Wind Wall to clear the area around the Lich instead of a Quickened Slow. Dispel will go as posted.
Captain Brahmah 243/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp Friday March 29th, 2013 8:31:05 AM
OOC: I also restored 4hp to Brahmah. No acid damage.
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+21=30 ; d20+21=29 ; d10+21=26 ; d10+21=26 ; 2d6=6 ; 2d6=3 ; Friday March 29th, 2013 9:50:04 AM
Sir Joshua feels the minions try to paralyze him, but he grits his teeth and shakes off their affects (Fort Saves = 38, 42)...
Since he can't reach the lich right now, he can at least take care of his minions so they're no longer a distraction... He takes a 5' step to AQ20, draws his sword and using his cleave feat...
Attack #7 - Hit AC 36 (meant to add 27, not 21) for 26 + 6 = 32 Holy, Good, Ghost Touch Attack #0 - Hit AC 35 (meant to add 27, not 21) for 26 + 3 = 29 Holy Good Ghost Touch _______ BS Attack = +24-2 (Str drain) + 4 (GMW) +1 (Haste) = +27; 1d10+21(+19-2 Str Drain +4 GMW) +2d6 vs. Evil
Current Stats 223/223 hps, -2 AC due to cleave feat 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (182.5/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.6/190 mins) 3. Veil of Positive Energy (183.0/190 mins) 4. Death Ward (12.8/19 mins) 5. Bless Weapon (12.7/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.8 min of 120) 5. Flight 6. -4 strength form Blasphemy 7 rounds duration 7. Haste from Aztyr (unsure what round it was cast...)
Flying Fortress (Parthenon), Round 94 (DM SteveK) d100=7 ; d20=5 ; d20=19 ; d20=16 ; d20=5 ; d20=13 ; d20=3 ; d20=16 ; d20=9 ; d20=2 ; d20=6 ; Friday March 29th, 2013 10:28:35 AM Malgant feels his Ring of Counterspells discharge, and the lich is beginning to be irritating. Taking time to move into his Stylish Pants of Plenty he is able to fish out a SECOND ring of Counterspells set for Greater Dispel Magic, then casts a Quickened Righteous Might causing his body to grow to Huge Size and his reach to extend to 15 feet. He then uses all his strength and training to slam the Lich with his Fist. Yet the Huge minotaur cleric has forgotten one thing, the Antilife energy field prevents the entrance of most types of living creatures, which includes Malgant's fist! The powered attack merely bounces off the lich's protections!
Jass approaches the Yellow billowing cloud (and the other clouds of smoke) spewing from the great braziers overhead, he knows that the smoke is impairing all vision in addition to having other magical properties of Acid Fog, Solid Fog, Mind Fog, and Cloudkill spells respectively. Well, the sorcerer has a spell to take care of that fairly well. He uses a Quickened Wind Wall to clear a clear visual path and the area around the Lich then drops a Greater Dispel Magic on their so-far-protected opponent. The True Seeing, Antilife Shell, Dimensional Anchor, and Protection from Fire all end!
Ooc: Targeted Greater Dispel attacks one spell for every 4 levels of caster (Jass dispels 4 spells on lich for one Greater Dispel Magic) and is affected by highest spell to lowest spell.
Aztyr moves towards the middle of the table, She casts Mage Sword, and it attacks the Lich, missing from the Lich's Entropic Shield (20% miss chance, DM rolled 7%)
Vauhwyt has a general idea of where the lich is and has a great idea on how to fight him, but the fog impairs her movement and she hustles towards the battle. Mookie, floating along behind, Readies a chance to discharge the magic missle wand, just needing one more wisp of fog to get out of the way.
Vorelle still can't see the lich, and now she has a face full of Mohrg. She leaves the pithy comments to Vauhwyt and Mookie, and lets her axes do the talking, smearing the Morgh across the floor. (ooc: Yes, but seeing the damage total is kinda fun in itself! :-) )
Brahmah gives #5 a parting gift for its trouble, killing it with one swipe. Looking up, Brahmah sees that the area before him is free of the clouds and full of wind; he has a clear view of Sir Joshua assaulted by 2 Morghs, Malgant with 2 more on him, and Bas'Anut glaring daggers at Jass and Aztyr who are hovering over the table. (ooc: DM taking Brahmah's previous intents to move) Again, Brahmah ignores the Morghs as merely irritants, and trots around Sir Joshua to loom intimidatingly before the lich.
Sir Joshua wants to get at the lich, but the Morgh's have him tangled up in melee, killing one of the Morghs.
....................................
The Gray Acid Fog continues to impede movement and sight.
The Brown Solid Fog continues to impede movement and sight.
The Yellow Mind Fog lulls the mind and impedes sight.
The Green Cloudkill Fog poisons and impedes sight.
Morgh#10 continue to be tangled up with Sir Joshua in melee, not hitting a thing.
Morgh#8 and 9 continue to harm Malgant in any way. (ooc: rolled d20 cause only a natural 20 can hit Malgant anyways.)
Bas'Anut casts a glare at Jass and Aztyr, the two magicians who have obviously foiled his dense clouds of smoke and just dropped his best protection against the raging Malgant and the other two melee attackers. "I have spent too much time with you, minotaur, so bide a while and I shall deal with you after your lackeys."
In an unusual combination of magic, Bas'Anut concentrates and casts a Spell Synthesis affecting Malgant with a Force Cage spell and Brahmah with a Maze in the same second! A slight turn enables the Mystic Theruge to cast still another spell at Jass, a Quickened Feeblemind! Malgant Reflex DC 28 or trapped in a Force Cage 20x20' Brahmah disappears in a magical Maze. Intelligence Check DC 20 for full round action to escape. Jass Will DC 28 or Intelligence and Charisma both drop to 1. Ooc: Bas'Anut concentration and spell penetration is enough for auto success
The evil lich then high-tails it into the Yellow Smoke and the heroes can see vague outline running into the Green Smoke. (If Brahmah and/or Malgant are not affected by the spells, they have an AOO against Bas'Anut)
....................NOTES Undead are immune to Fort save effects; including Blind from Holy Aura
Exhaustion: 1/2 speed, cannot run or charge, and --6 STR and DEX
All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15' Gray: Acid Fog Brown: Solid Fog Yellow: Mind Fog Green: unknown
TIME Left Scarwall: 3 hour, 94 rounds Left Shadow Walk: 94 rounds Since Killed Charzzak: 51 rounds
TERRAIN The Parthenon: Urban
OPPONENTS Bas'Anut the Lich; AC 35 Dam 18 ; spells in effect: Arcane Sight, Prayer, Entropic Shield, Shield, Expedious Retreat,
Morhg1 DEAD Morhg2 DEAD Morhg3 DEAD Morhg4 DEAD Morhg5 DEAD Morhg6 DEAD Morhg7 DEAD Morhg8 AC 24 Dam Morhg9 AC 24 Dam Morhg10 AC 24 Dam 52
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al d20+23=31 ; Friday March 29th, 2013 11:46:38 AM
"Blast." He knows what will happen, even as he feels his Will pushing back against the magic of the Feeblemind spell. Why can't these contingencies every work as one plans them to? There is no time for even a sigh of exasperation before the attack on his abilities triggers the contingency that he had put in place. In the blink of an eye, he finds himself shuttled through a Dimension Door and once more back at the entrance to the Parthenon.
The last he'd seen, the Lich had retreated back into the fog. It can't be allowed to escape. Not that this would necessarily be a bad thing. But Malgant and some of the others would likely go chasing after it. And there really isn't the time for that. He'd have to get back. Fast. And expose the lich.
On the wings of Haste, the Man from Downs flies back the way he came. At the limits of his speed he stops, turns in the direction in which he had seem the lich enter the green fog, and then he directs another Wind Wall spell along that line.
+++++++++++++++++++++++++++++++++++++++++++
Will 31 vs Feeblemind DC28 ... BUT ...
Contingency triggers at the same time and DD's Jass back 100ft to D14
Move 90ft / Cast Wind Wall 190ft Available. Cast Wall from W14 to AY30.
Position: W14
Active Effects: ============== Time Unrelated: Undead Disguise DC31
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.
Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] Friday March 29th, 2013 3:38:31 PM
Anxious to catch up to the battle, Vorelle runs through the opening in the fogs made by the blast of wind.
[Double move to AJ-12.]
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn Friday March 29th, 2013 4:04:24 PM
OOC Does Mage Sword count as a ranged attack? Entropic shield is only good vs ranged attacks. And I was half planning that the shield would stop my unarmed attack. There was only one way to be sure though. At least he can hear me knocking. 8)
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn d20+21=31 ; d20+27=35 ; 3d8+30=51 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d20+35=51 ; d20+35=49 ; d20+35=48 ; d20+30=38 ; d20+25=40 ; d20+20=30 ; 3d8+20=35 ; d6=1 ; d6=5 ; d6=3 ; d6=4 ; 3d8+20=31 ; d6=6 ; d6=6 ; d6=4 ; d6=1 ; 3d8+20=30 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; 3d8+20=40 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; 3d8+20=36 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; Friday March 29th, 2013 4:45:13 PM
Reflex 31 Malgant sidesteps as the force cage forms where his huge form was standing, narrowly avoiding being trapped inside it. He then lashes out at the Lich as it runs for cover ( Greater Vital Strike was in effect but I think that is only on my attack and not AoO right? If not please add 9d8 more. Power Attack is still going though). Hit AC 35 for 51 + 6 holy + 9 bane damage " Nice try little lich, you'll have to try harder than that." Malgant rises enough to clear the morgh's (5') and follows along the same vector he saw the lich take, not caring if the little undead continue to swipe at him, so long as they cannot impede his movement.(diagonal south east as far as I can go until I encounter the lich, 50' remaining in my move) When he catches up Malgant decides to end this chase and uses a hero point to take another action, allowing a full attack on Bas'Anut ( No Power Attack) 1st attack Hits AC 51 for 35 damage + 6 holy + 7 bane 48 total Flurry Hits AC 49 for 31 damage + 12 holy + 5 bane 48 total Haste Hits AC 48 for 30 damage + 7 holy + 8 bane 45 total 2nd Attack Hits AC 38 for 40 damage + 9 holy + 6 bane 55 total 3rd Attack Hits AC 40 for 36 damage + 6 holy + 4 bane 46 total 4th Attack Hits AC 30 miss
Effects on Malgant (2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20 Ring of Counterspells set for Greater Dispel Magic(1 worn and discharged , another worn on the other hand ready to go) (yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells (Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19 (Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19 (round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage (round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor (round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves (round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves (round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC (round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC (round 34) Freedom of Movement duration 193 minutes CL 20 (round 35) Extended Weapon of Awe duration 33 minutes CL 20 Death Ward from the wand duration 3 minutes CL 7 Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown (round 88) Holy Aura duration 15 rounds CL 20 (round 88) Haste duration 31 rounds CL 18 (round 92) Blasphemy weakened -4 str for 2 rounds (round 93) Righteous Might duration 19 rounds CL 20
Flying Fortress (Parthenon), Round 95 (DM SteveK) Friday March 29th, 2013 11:23:56 PM
Malgant, finally able to get a hand on Bas'Anut, and another, and another, and....
The cleric makes very short work of the lich, and the rest of the group is able to finish off the Morghs without much trouble.
At the death of Bas'Anut, the smoke ceases, and very quickly, the Parthenon is clear once more.
................................
For Masoleum and Parthenon: 25,350xp for each Hero!
Captain Brahmah 237/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp d20+35=43 ; 4d6+16=22 ; 2d6=4 ; d6=6 ; Saturday March 30th, 2013 1:03:36 AM
AoO: Vs. the lich, is my Quarry. Hits AC 43. Auto crit from Quarry. 22 bludgeoning damage, 4 Vicious damage, 6 vicious to Brahmah himself. (always does more to HIMSELF)
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 Saturday March 30th, 2013 8:19:45 AM
Aztyr heads towards the Re-Dead Lich to check it for magic items, as she moves up, "Mal, pull out the empty ring, I'll recharge it for you. It's easier for me than you." As she reaches the Lich she'll accept the ring and recharge it with Greater Dispel Magic and hand it back to Malgant. (marked off level 7 spell to recharge ring) She then starts to search for magic on the Lich, after sorting it out, she'll take the time to identify it as well....
Spell craft roll starts at +27, so if any one aids another it'll ad +2, so most items won't need a roll to identify them.
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Saturday March 30th, 2013 9:51:49 AM
"Well. I certainly feel more experienced for having gone through that little encounter," Jass quips as the various clouds fade away. "I don't suppose it might have been wiser to have simply let this one go, would it?" His eyes slide from first one then the other of the more ... dedicated members of his little group. "No. I don't suppose it would have."
"Can someone take a look about for this one's phylactery? So that this won't be completely in vain. That will be two down. I wonder how many we'll need? I wonder how we'll know when we have enough?"
"Here, let me help you with that," adds the sorcerer. With various comments and observations he sets to aiding Aztyr with her identification of the Lich's magic items of power.
+++++++++++++++++++++++++++++++++++++++++++
Spellcraft to Aid Another: Autosuccess
Active Effects: ============== Time Unrelated: Undead Disguise DC31
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.
Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn Saturday March 30th, 2013 5:39:26 PM " He set up Priscilla. We might have killed her if we weren't so capable at disabling friends instead of killing EVERY threat. He thought he would get all of his competition killed and he could be the new big bad of Bone Mountain. He was wrong. Now he is re-dead. The Phylactery is probably on him or the table. Thankfully we are in a Mages Sanctum so all of that gas didn't attract any attention. That death ward wand is now officially worth it's weight in gold."
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp d20+29=31 ; d20+2=11 ; 4d8(4+5+7+7)+7=30 Sunday March 31st, 2013 1:53:31 PM
Brahmah does what he can to search for the lich's phylactery. (Perception 33 urban, Knowledge undead untrained 11)
Brahmah activates the Ga'alian Badge to heal the minor damage he's sustained. (cures to full)[OOC: edited post to add this action] --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Persistent: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided Abilities: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+21=38 ; Sunday March 31st, 2013 4:03:11 PM
Sir Joshua helps search for the phylactery, searching for specific, intense evil that might be stronger than the surrounding evil of this place...
Detect Evil = towards the table... Perc = 38
Current Stats 223/223 hps, -2 AC due to cleave feat 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (182.4/190 mins) 2. Bestow Grace (on Vauhwhyt, 183.5/190 mins) 3. Veil of Positive Energy (182.9/190 mins) 4. Death Ward (12.7/19 mins) 5. Bless Weapon (12.6/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 5.9 min of 120) 5. Flight 6. -4 strength form Blasphemy 6 rounds duration 7. Haste from Aztyr (unsure what round it was cast...)
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] Sunday March 31st, 2013 9:11:42 PM
Vorelle puts her axes away and waits, content to let the magic people figure out the magic stuff.
"Where do we want to go next?" she asks. "And do we have to figure out how to get past that yucky water?"
[OOC: 25,350? What have you got against round numbers? :) ]
Flying Fortress (Parthenon), Round 105 (DM SteveK) Monday April 1st, 2013 9:30:47 AM
(ooc: Identifying the magic items and finding the phylactery takes 10 rounds.) ..................
The search is on for the lich's phylactery, an investigation of his magical items, healing and reflecting on the experience of the last couple fights, and a consideration of what to do next.
It is Sir Joshua who finds the phylactery this time, its intense evil directing him to the location as the center of one of the experiments on the long table. Wires connect to gems in an intricate pattern with the fist sized irregular ruby in the center of the pattern. The ruby is quite similar to the one found in the mausoleum, and the reflected evil nearly blinds the paladin's detect evil ability. Bas'Anut is a bad, bad person. The heroes now have 2 pieces to the puzzle to open the gateway to the Great Lich!
Brahmah's sharp perception is able to see the size of both Charzaak and Bas'Anuts are slightly different, but close. He is able to estimate that they are going to need at least three more pieces, maybe four to build the puzzle gate.
Aztyr and Jass quickly lay out and identify Bas'Anut's magical items. They include:
Bracers Armor +4 Robe arch magi Evil Headband of Mental superiority +6 Ring Evasion Ring of Freedom of Movement Rod of Quickening (Moderate 1-6th) all used for today Prayer Beads Standard--Karma, Blessing; Smiting (all used today) Stantanos' Vestment Glove of Storing Scroll-Dimension Door Glove of Storing empty
Vorelle keeps a lookout and brings the conversation around to thier next target. Is it the mountain? The woods? Or the mansion itself?
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Monday April 1st, 2013 10:53:56 AM
"Hmmm." Jass turns the scroll of Dimension Door in his hands. "That was a near thing," he muses, very obviously quite pleased with himself. "I think this would very likely meant the Lich's escape. Yes? Yes indeed."
"Err ... counter clockwise, wasn't it, Vorelle? And from the look we got as we were coming down from above, I'd say that would be The Mountain."
"As to how we'll circumvent the ... yucky water ... " Jass flexes his fingers after having pulled on one of the Storing Gloves. Engrossed as he is in testing the feel of the glove, the childlike and highly understated description of the horrid pond of death and putrification rolls from his lips without as much of the irony he would normally have invested in it. "I'll have to provide another Mass Fly spell, of course."
"Hmmm. Rather nice fit. Always a source of wonder, isn't it? How magic items fit so well despite the measurements of their previous owners? At any rate, I'll take possession of this glove until we return to more civilized lands. If you don't mind, that is." Jass takes a rod from a pocket in his magic pants. He places it in the single gloved hand, and, with a snap of his fingers, it is gone.
"Whenever you're ready," he then says to the collective from Blackbird Lake, "I'll cast the Mass Fly and we'll go."
+++++++++++++++++++++++++++++++++++++++++++
When everyone's ready to go, Jass casts Mass Fly again.
Active Effects: ============== Time Unrelated: Undead Disguise DC31
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.
Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) Monday April 1st, 2013 11:46:48 AM
Vauhwyt enjoys stalking the Morghs and destroying them. Then she focuses her ability to sense spirits to seek out the spirit of the lich they just destroyed, since it has likely returned to its phylactery.
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Monday April 1st, 2013 2:31:19 PM
After pointing out the phylactery, Sir Joshua returns to his usual position on the L flank... Re: where to go next, he offers, "Should we consider going to the nearest location, so we don't keep burning through our timed spells? The quicker the better in re: to traveling would seem wisest..."
He looks at the items too, and says, "Well, I could put the headband of superiority to use if no one else wants it. Our divine and arcane users would be the best fits, but if you already have those bonuses, I'll take it..."
Current Stats 223/223 hps, -2 AC due to cleave feat 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (181.4/190 mins) 2. Bestow Grace (on Vauhwhyt, 182.5/190 mins) 3. Veil of Positive Energy (181.9/190 mins) 4. Death Ward (11.7/19 mins) 5. Bless Weapon (11.6/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 6.9 min of 120) 5. Flight 6. Haste from Aztyr (unsure what round it was cast...)
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn Monday April 1st, 2013 3:41:02 PM " Mookie, would you tap me with your healing wand a couple of times? The naughty lich grazed me with a lighting bolt. I would be very interested in either of the rings, but since I can freedom of movement myself, I would prefer the evasion one. Had I been wearing it I wouldn't even have been grazed by the lightning."
Down 30 hp
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 12d8+12=48 ; Monday April 1st, 2013 6:16:15 PM
Mookie digs out his wand of and taps Mal four times: 48 hp back!
That's too many. He woulda stopped at three.
Used three charges, wand of CMW.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 Monday April 1st, 2013 7:52:06 PM
Aztyr, having identified the items says she don't need any of the items laid out. "Anything no one will use, I,ll store in my bag of holding. Lets keep going and push on, our long term buffs are running."
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] Monday April 1st, 2013 10:15:03 PM
"I could use a little healing, too," Vorelle says.
She smiles when Jass re-casts his spell. "You came prepared," she says.
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 6d8+6=27 ; Monday April 1st, 2013 10:52:04 PM
Mookie taps Vorelle twice: 27 healing.
That takes up 5 rounds of wand work.
Vauhwyt continues to seek the phylactery, using her sense spirits ability (range is like 600-odd ft).
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp Tuesday April 2nd, 2013 12:59:11 AM
"Yet again, another ring I would like but can't use, having three already. On the other hand, the ring of Sustenance can be swapped out for the Freedom of Movement ring. The empty Glove might be useful. I think Vorelle or Mal should the Freedom of Movement Ring since I won't be." Then the ranger pauses. "Maybe Mookie could use it?"
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Persistent: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided Abilities: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn Tuesday April 2nd, 2013 3:11:02 AM
OOC Pssst, Vauwhyt, we found the Phylactery.
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) Tuesday April 2nd, 2013 5:30:46 AM
"Oh," exclaims Vauhwyt. "THERE it is! I sense it now. Right ... about ... there! Ha!"
She sees what everyone else has seen, with the air of one who has made a great discovery. The look on her face says, "No, no need to thank me. Please, don't applaud."
PS: To quote one of my favorite D&D philosophers: Reading the DM Post is for suckers!
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Tuesday April 2nd, 2013 5:13:28 PM
Malgant takes the second Phylactery and puts it away ( What would happen if it were in a handy haversack? I want to put them in my pockets but I am afraid they might blow my pants off). He then concurs with Jass's assessment of where to next. " If we are going to need to drop 3 or four more of these lackeys to get to the big bad we need to get cracking. I want to rest just before we make our play on him, and then of course finish up the loose ends and kill the rest of these lieutenants. If we leave one behind we will only be solving the problem for now, not forever."
OOC If you would, kind DM, give us another time stamp for just before we leave here for the next destination so that we can know what will need to be rebuffed.
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp Tuesday April 2nd, 2013 11:26:08 PM
Brahmah agrees with Malgant.
Flying Fortress (Parthenon), Round 110 (DM SteveK) Wednesday April 3rd, 2013 8:30:49 AM
Providing magical items to the various heroes and placing the rest in various extradimensional pockets takes only half a minute after sorting them out.
The heroes are ready to look for the next lich, and the Mountain seems the logical place with another Mass Fly as the logical mode of transportation.
Only 2 questions remain: HOW are they going to explore to find the lich (party order, spells and weapons in hand, geographical looking), and where are they going to store the Phylacteries.
For the second, Malgant knows they will be safe in any extradimensional pocket, but will not be able to pull them out if they are already in another extra dimensional space. The phylacteries themselves are not extradimensional.
For the first...
....................NOTES
TIME Left Scarwall: 3 hour, 110 rounds Left Shadow Walk: 110 rounds Since Killed Charzzak: 66 rounds Since killed Bas'Anut: 15 rounds
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al d20+20=34 ; Wednesday April 3rd, 2013 9:39:07 AM
"Did someone say something about a mountain being the perfect place for a dracolich? If not, let me say it right here."
"This may be the best place for our rangers to lead. I'll remain in the middle. But the question is still ... Well, this reminds me of a joke I heard once in an in on the Floating City. 'How do you find a dragon on a mountain? You don't. It finds you.'"
"No. It wasn't very funny then either, really."
"If we get there and still have no idea as to how to go about it, I'll send more Prying Eyes. But for now, why don't we get going. Not doing much here. We can go up that waterfall that we saw and into the lake-ish thing. We should have a wide field of view there. Then we can go up and over the small bit of woods and down into that place with the Pillar and Chains affair. The trees from the woods might give us some cover as we approach, yes? Keep a sharp lookout. I'm betting the lich will be."
+++++++++++++++++++++++++++++++++++++++++++
When everyone's ready to go, Jass casts Mass Fly again.
Perception: 34
Active Effects: ============== Time Unrelated: Undead Disguise DC31
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Shield ends Round 278, Haste ends Round 125
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Wednesday April 3rd, 2013 2:38:05 PM
Sir Joshua agrees heartily with the idea of trying the mountain next, as it's a logical move... Hopefully the rangers among them can find a safe way in and a way to detect the lich... The overwhelming evil of this place makes it difficult for him to use his detect evil to find their foe...
Finally, he puts on his headband collected from the lich, helping boost some of his abilities...
(@DM - The headband of mental superiority also gives skill ranks as the headband of vast intelligence does, but it says that it is related to boosting 3 skills (1 for each +2 bonus) that were chosen when it was created. Can you tell me the skills it enhances, as SJ is going to wear it?)
Current Stats 223/223 hps, -2 AC due to cleave feat 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. +2 to saves vs. undead enemies
1. McVE (181.3/190 mins) 2. Bestow Grace (on Vauhwhyt, 182.4/190 mins) 3. Veil of Positive Energy (181.8/190 mins) 4. Death Ward (11.6/19 mins) 5. Bless Weapon (11.5/19 mins)
(on him from others) 1. Life Bubble (used 3 hours) 2. CL23 GMW on lance (used 27 hrs of 46) 3. CL23 GMW on sword (used 27 hrs of 46) 4. CL12 Barkskin (used 7.0 min of 120) 5. Flight 6. Haste from Aztyr (unsure what round it was cast...)
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) Wednesday April 3rd, 2013 3:29:16 PM
"Hey!" says Vauhwyt, "I like the cut of that robe! Very nice! I'll take that!"
Vauhwyt has zero chance to not emulate an evil alignment to use the robe of the archmagi.
She also wants to fix Mookie's fortress box. DM, does she think Fabricate can do that, or does she need to use another Poly Any Other?
Or can the Fixer do it super easy? "Aztyr, you're good at fixing things, right? Can you fix an invisible fortress box?"
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Wednesday April 3rd, 2013 7:02:45 PM " Well, Bakkis is a dragon, probably very old and powerful. I would think that wandering up on the mountain in plain sight subtly whispering 'EAT ME' would probably attract him. I mean he can't go warn the master without several more liches. We have already dropped 2 so he might not be able to warn him at all without one of the phylacteries we already have. This is the lich I am most afraid of to be honest. A dragon of this age and size could easily fear us and inflict serious harm while we are disorganized from that. His breath may be able to kill us outright, we should ward vs lighting and whatever else a dragn-lich might breathe. He will be a powerful caster I assume and a formidable melee opponent. This will be a tough nut to crack." Malgant will take up the rear, confident that Jass and Aztyr will have enough speed boosts on him to get him in front fast. He will keep his eyes peeled and as soon as they receive their first hint that the dragon is near, Malgant will use the tattoo Brahmah inked for him (Veil of positive energy). He also hands Sir Joshua a potion of enlarge person, in case the Anti Life Shell ever comes up again.
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 Wednesday April 3rd, 2013 7:28:22 PM "Vauhwyt, I fix magic items, not fabricated items. Sorry"
Mal, protecting everyone from energy is gonna wipe my lower levels of power almost completely."
(When we got the last "EVIL" robe, Aztyr couldn't wear it, because it would eventually cause you to roll a "1" because it's a constant on item, not like a sword where it would be checked each round vs alignment)
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp d20+29=42 d20+41=45 d20+33=41 d20+20=29 d20+21=32 Wednesday April 3rd, 2013 11:56:54 PM
"I'll take point." Says the ranger. He checks his gear, tightening straps and placing a few things close at hand. The minotaur tightens straps and is ready, wherever they decided to go next. Then he draws his weapons.
UNDEAD related stuff +2 - Survival and Perception) --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Persistent: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min)
Item Provided Abilities: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)
Flying Fortress (Parthenon), Round 110 Revisited (DM SteveK) d20=7 ; Thursday April 4th, 2013 7:54:02 AM
NO ADDITIONAL TIME HAS PASSED. All actions here are included in the previous round counts. ..................
There is a slight delay as the group organizes for the next assault, the mountain and the most obvious place for the draco-lich. Jass suggests a course of action to fly up by the waterfall and use the trees as cover. Malgant agrees, and Brahmah volunteers to take the lead.
Vauhwyt wants to repair Mookie's Box. Fabricate would not work because Fabricate is for one type of material only, and the Box is wood and metal. V has to consider a different spell.
Vauhwyt wants to wear the Evil Robe of Magi, but Aztyr assures her fellow liontaur that it will eventually cause a magical backlash that will do the opposite of helping.
Sir Joshua, when he places the Headband of Mental Superiority on his head (it provides +6 enhancement to INT, WIS, and CHR) gets a feeling of profound evil. While Aztyr checked for magic the paladin realizes that he didn't check the items for Evil! The paladin immediately gains 3 Permanent Negative Levels!
....................NOTES
TIME Left Scarwall: 3 hour, 110 rounds Left Shadow Walk: 110 rounds Since Killed Charzzak: 66 rounds Since killed Bas'Anut: 15 rounds
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Thursday April 4th, 2013 10:40:42 AM
OoC: Wouldn't the negative level gained from alignment be revealed as part of the Identifying process? The negative level from, for example, a Holy weapon, I would think most certainly would.
Unless this is a Cursed Item. Then the following should take effect, shouldn't it? Headband of Mental Superiority is CL16. That makes the DC for identifying it 31. Looks like Aztyr Took 10 on the Identify. With Spellcraft 27 + 2Aid from Jass, that makes her rolls 39. That would not be enough to detect the curse. If this is a curse and not a standard property of the item.
Identifying Cursed Items: Cursed items are identified like any other magic item with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. If the check is not made by 10 or more, but still succeeds, all that is revealed is the magic item's original intent. If the item is known to be cursed, the nature of the curse can be determined using the standard DC to identify the item.
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Thursday April 4th, 2013 11:11:24 AM
(Assuming that it was found to be evil through the ID process (like the robe and others)... Sir Joshua would have not put it on... But if it was not cursed and merely evil, then he can remove it. Based on the description of other evil items, like the robe, all he needs to do is take it off and he's fine? Here's the description for the evil robe and how to get rid of the effects - While these negative levels remain as long as the garment is worn and cannot be overcome in any way (including restoration spells), they are immediately removed if the robe is removed.) Got to go back and update my PC sheet since I changed it for that item... )...
Sir Joshua remains in his normal place on the flank and readies himself for their journey...
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 Thursday April 4th, 2013 11:36:43 AM
the robe was determined evil, because they come in white (good), grey (neutral) and black (evil). The identify process determined it was a robe of the archmagi, the color evil. You were looking for evil sources , but with robe and other items so close together, it would be easy to miss imo.
Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] Thursday April 4th, 2013 12:32:44 PM
Vorelle is still thinking about how to find the dracolich. Jass's "joke" wasn't quite correct; dragons can be tracked and detected like anything else. Nothing living can exist without leaving some trace of itself--something--for a tracker to follow.
But a dracolich? A dead dragon? Vorelle has focused much of her training on dealing with undead, and she's not sure she could detect it. Or, she's not sure she could detect it in time. She's willing to try, however.
"I suppose all we can do is watch for it," she murmurs.
Flying Fortress (Parthenon), Round 110 Revisited (DM SteveK) Thursday April 4th, 2013 2:35:11 PM
Addendum. The Headband is affecting Sir Joshua because it is an evil effect, not identifiable through Identify. However, since it is not a curse, Ken is correct. The negative levels only are in effect as long as the Headband is on.
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) d20=18 ; Thursday April 4th, 2013 2:44:17 PM
Vauhwyt tries on the evil robe anyway, pretending to be evil so that it does not affect her. Her UMD roll on a raw d20 is an 18, so no problem. "If I can wear it for the next hour, that's fine by me," she says. She keeps it on for now.
For now, SJ will remove the headband and replace it with his original one... He asks his friends, "Is there anyway to remove the evil from this item so that we can use it for good? Would a dispel evil or something like that work on it?"
Regarding facing a dragon, he says, "I'm not afraid of a dragon, as a shining knight fears nothing. And if you stay near me, then my aura should help you resist any of its fearful affects... I also have a resist energy spell I can cast on myself to help avoid much of the lightning affects, so that should reduce the amount that has to be cast on me by someone else... Of course finding the dragon is another story and unless we get within a few hundred feet of it, I won't be able to detect it..."
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Thursday April 4th, 2013 3:13:23 PM
"Did you need any help?" Jass turns, noting the paladin's discomfiture. And then, "I would recommend scrubbing the evil headband with a *good* detergent," he quips. "But the use of the pun might, in and of itself add to the evil." He shrugs nonchalantly.
"If we're ready to go, then lets go." With a flourish and a few words of power, Jass confers the power of flight upon everyone, and then follows as others lead the way out of the Parthenon.
+++++++++++++++++++++++++++++++++++++++++++
Cast Mass Fly when ready (19min. Ends Round 300.)
Perception: 34
Active Effects: ============== Time Unrelated: Undead Disguise DC31
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 125
Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) Thursday April 4th, 2013 3:33:01 PM
Vauhwyt casts Poly Any Object to polymorph Mookie's broken fortress box into an unbroken one.
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Thursday April 4th, 2013 3:57:35 PM
OOC Wait on that spell Vauhwyt... IC While Mookie is healing Malgant and the others are discussing the loot from the Lich, Malgant has Vauhwyt show him where the box is and he says a short prayer to Imod, over and over. ( Cast Mending on the box until it is once again sound, Does that work?) As stated earlier, Malgant will take the rear position in the group. Since they are going looking for the dragon and he has the feeling an eternity still remains on the debuff that the knight cast on him Malgant asks Jass, the main dispeller of the group if he thinks he has a good chance of dispelling it without using up too much of his power.
Jass of Downs (AC35, HP 192 / 180 ) Sub/Al Thursday April 4th, 2013 6:34:16 PM
"What do you want now?" With undisguised ire in his voice, Jass turns back once again. The sorcerer from Downs rolls his eyes. "Very well. The spell, Touch of Idiocy, will likely last a very, very, very, very long time. " In a whirlwind of limbs and swirling words of power, Jass weaves a Dispel. Then, with a stylish flourish of his hands, he blasts the spell that afflicts Malgant.
"There?" With a pleased smile, Jass cocks an eyebrow. "Better?" And he turns again to continue.
+++++++++++++++++++++++++++++++++++++++++++
OoC: Targeted Dispel: One object, creature, or spell is the target ...
Cast Mass Fly when ready (19min. Ends Round 300.)
Then cast Dispel Magic Greater on Touch of Idiocy. Caster Level Check 39 Rolled on the Rum board by mistake.
Perception: 34
Active Effects: ============== Time Unrelated: Undead Disguise DC31
False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 125
AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn Thursday April 4th, 2013 7:10:17 PM " Thank you Jass, that was affecting how hard my spells hit and my ability too see attacks coming, making me easier to hit. I don't want that should we find the Dragon Lich."
Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 Thursday April 4th, 2013 7:12:50 PM
Aztyr, looks on in shock as Jass erupts at Malgant, but she stays quiet and out of the way of his anger..... This Lich rich horror homeland must really be getting to him, it's starting to bleed through. She'll need to keep watch of him, in case more than just his anger is affected. She hopes others take notice as well, not just her....
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp Friday April 5th, 2013 3:14:22 AM
The minotaur looks at the knight, then the ring and glove in his hand, and back at the knight... then gingerly puts the RoFM and GoS back onto the pile of loot. "Nope."
As the ranger takes the lead, he passes Sir Joshua and put a hand on his shoulder. "Fear is healthy my shiny friend. It tells you when to run from the trampling herds, which keeps you healthy. Fear is not a sign of weakness but rather a sign of sanity. Only a fool shows NO fear in the face of danger. There is an old saying... can't remember where from, but it goes, 'A fool is only a fool when he lives to tell his tale, but is a brave hero when he dies in the face of danger.'" --------------------------------- Conditions/Other:
Guiding Star- You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.
Holy Aura A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Prepared Spells: 1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm 2nd(4)- Hunter's Eye, Versatile Weapon x3 3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3 4th(3)- Freedom of Movement x2*, Grove of Respite
Persistent: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Fly Darkvision (32/32 hours) Longstrider (32/32 hours) Freedom of Movement (318/320 minutes) CL23 GMW on Kukri(+5, used 27 hrs of 46) CL23 GMW on Falchion (+5, used 27 hrs of 46) CL12 Barkskin (+5, used 0 min of 120) Lead Blades (16 mins, Falchion 2d6, Kukri 1d8) Versatile Weapon (16 min, Falchion bludgeoning vs DR) Haste Holy Aura See Invis (30min) Fly
Item Provided Abilities: Daylight 1/day* See Invisibility 1/day* Rod of Extend 3/day* Rod of Extend, Lesser, 3/day** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)