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Zealots


DM Kathy 
Sunday March 10th, 2013 8:44:02 PM

You carefully make your way past the fourth tripwire. You keep moving forward, doing your best to move undetected, as you speculate about what kind of "camp" this might be. An elven city? A meeting of treants? Or has this camp been destroyed, too; do you have some kind of common enemy?

Then, you catch a hint of woodsmoke. At the same time, Wolfgang seems to indicate that he has seen...somebody. Not Ka. Anyway, not "boring."

The jungle is pretty thick, so you see the clearing only a few steps before you would walk into it. It is a natural clearing; no trees or brush were cut to create it. There is a very small campfire over to one side; it gives off almost no smoke. You see no tents, bedrolls, or anything else that would indicate a campsite.

Yet there are people here. Two human men, one tall and thin; the other short and muscular. They see you about the same time you see them. "That's far enough," the tall one says.

[Everybody take 1,000 XP for the last scene. I'm awarding a hero point to Ragnarok for being the group's emergency back-up rogue.]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+5=20 ; d20+4=16 ;
Monday March 11th, 2013 12:51:59 PM

As soon as he smells the wood smoke, Yngvar casts Mage Armor on himself, knowing they can't be far from the camp now.

When Ragnarok moves forward enough to be addressed by the men, Yngvar stops and checks his surroundings.

Stealth=20, Perc=16

(StevenVdB) Ragnarök HP 28/34 - AC21/20/15 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Monday March 11th, 2013 5:46:12 PM

Ragnarök eyeballs the strangers... being there out in the open with a camp fire (albeit a little one) in a place that is literally surrounded by traps is a bit odd he feels...

"... euhm... you guys lost all those traps back there? ... "

The Monk just stands there and watches both men. Not being the most diplomatic or charismatic one of the group Rag just hopes someone with more words chimes in...

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+8=25 ;
Monday March 11th, 2013 7:49:49 PM

Toregan walks into the clearing right behind Ragnarok. His hands twitch as he begins to prepare to fire, but stops himself once he realizes that they aren't obviously hostile. He scans the surrounding area for any hidden observers or more traps.

Perception (+8): 25

DM Kathy 
Monday March 11th, 2013 10:26:35 PM

You stop at the clearing, but seem to be at a loss for what to say.

Toregan, now that he gets a good look at the place, can see that it is a camp, albeit an unusual one. You see two shelters, created by bending living branches into small cocoon-like shapes. You see where humans--and, from the look of it, a couple of animals--have walked in the clearing. And, of course, there's the tiny fire ring. The camp is, to use a modern term, eco-friendly. These two are leaving nothing behind; once they free the branches and scatter their campfire ashes, it will be difficult to tell that anyone has been here at all.

"Yes, those traps were ours," the taller man says. "We set them because we knew the defilers of the forest would seek to act against us, and undo all our good work. We wanted to be warned when such people approached."

The shorter man does not speak, but gives you all an unpleasant smile as he puts his hand on the hilt of his weapon.

"Yet it is still not too late," the tall man continues. "You can still renounce the evils of so-called civilization, and join us in re-claiming this forest for its rightful owners--the trees, and plants, and animals who make it their home. Come, there is no need for us to be enemies."

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+1=20 ;
Tuesday March 12th, 2013 12:10:58 PM

Yngvar steps forward into the opening, [b]"Fine words, for one that speaks pretty words but does not live by them. I see fire, the bane of the forest and the animals. I see..."

What do I see on these two people? Their clothes, footwear, weapons? Made of what? I had meant to notice what they had that was not completely natural, pick it up off the ground and hang it around your shoulders, and comment on the unnaturalness of themselves.

Diplomacy=20

People, we have a lot of missed posts, at the least, crack a joke at the character next to you...


(StevenVdB) Ragnarök HP 28/34 - AC21/20/15 / 25 vs AoO - CMD 24 / 26 vs Grapple  d20+10=30 ;
Tuesday March 12th, 2013 4:35:42 PM

Intrigued by their cocoon like shelters Ragnarok regains his speach.

"I too live by my beliefs and in non-violence that lies. So I to tend to strive for a peaceful chat rather than a welcome that is underlined by threats. I feel there's much to learn from eachother... Your traps were nicely crafted but dispite the sore leg that they gave me we got through fairly intact.... I'd love to learn how to build shelters like those!

I trust you, as protectors of nature, will not endanger more animals and plants by rallying these wonderful woods against us... It is not us who seeks trouble!"


That being said Ragnarok prepares to cross the clearing yet after just one step he halts...

"you would not endanger a peaceful meeting with even more traps now would you?!?"

The monk goes no further yet scans the ground that lies between the adventurers and the two out of place characters... Are there more animals present?

(Perception : 30 - nat 20 !!! )

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+5=22 ; d20+1=9 ;
Tuesday March 12th, 2013 7:37:55 PM

"But what is so bad about civilization? We do not seek to turn this entire jungle in a ridiculously-sized city, we seek only to make a secure way so people can cross it fro trade while others can decide to stay and dwell into it for study."

"Complete destruction or anything of the like is not our intention on any level, though yes, some destruction is needed, but such is the way of nature, carnivores eat herbivores to live, travelers make roads to not be killed."
, says Faust, trying to argument with the men, but making the expression that he doesn't expect anything fruitful from a word exchange.

He does, however, take the time to eye all of the clearing before he begins, in hopes of finding the missing people they were looking for...or at least their bodies.

Perception (+5): 22 (darkvision)
Diplomacy (+1): 9


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 30/43 -- Rage 17/17 
Tuesday March 12th, 2013 9:00:23 PM

Asteron remains silent, but vigilant. As the man's hand goes to his weapon, he merely shifts his weight, but is ready to draw his bow at the slightest signal of attack... or magic being cast.
- - - - -
OOC: Sorry for not posting yesterday. My only son left today on a 5-10 month trip to Scotland, so my mind was elsewhere... I didn't even remember I had to post!

OOC: Ready action: Asteron will draw his bow and fire at the first of the two opponents who moves to attack them or begins casting.

DM Kathy 
Tuesday March 12th, 2013 10:20:26 PM

When the tall man speaks, Yngvar scans the camp for signs that the men aren't quite as "all-natural" as they claim. He doesn't find much. There is the small fire, but it is well-contained. True, both men are wearing leather boots, but there aren't many alternatives. Their clothing is simple, and they don't appear to use much metal.

Meanwhile, Ragnarök is looking for animals. He sees two--a wild cat of some kind up in a tree, and a smallish dinosaur in the bushes. Both are watching the group with an intensity that is unusual for wild animals.

Asteron reacts to the implied threat of the shorter man, but doesn't say anything.

"We are not foolish enough to place traps in our campsite," the tall man tells Ragnarök loftily. "And as protectors of nature, we know that encroachment from civilization is a much greater threat than anything we might do in response."

Faust sees no signs of other people. "It doesn't matte what your intent is," the tall man scoffs. "The result will be the same. More will come, and more, and the forest will be forced to make way. Well, not if we have anything to say about it! Come, join us in restoring this forest to its proper pristine glory!"

(StevenVdB) Ragnarök HP 28/34 - AC21/20/15 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Wednesday March 13th, 2013 4:56:15 PM

"Do you guys know anything about the purple fungi we found near the destroyed campsite? What's that all about?!" Ragnarök asks intrigued even more in these men...

Not waiting for an answer he looks at his friends hoping he's not pulling another one of those stunts he pulled on the raft earlier and says continues...
"Well then... we can stand here all day eye balling each other... come... teach me how you make those shelters! They look rather nice and as I understand are not damaging any plants or grasses... "

And with that said, Ragnarök walks over to both men... the injury on his leg not completely healed he hopes those animals won't be tempted by the smell of blood.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 30/43 -- Rage 17/17 
Wednesday March 13th, 2013 5:08:18 PM

Asteron is... appalled... at Ragnarök walking towards the two men. What is he thinking? He's putting himself in danger! Still, he tries not to flinch.

For once, the taur is certain that his might of arms is not going to solve the situation.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Wednesday March 13th, 2013 8:03:10 PM

"Your traps are as likely to harm the fauna as they are any 'interloper.' Your position is flawed."

Yngvar nods to the fire, "Small, yes. Of little impact, yes. Naturally occurring, not as such. Therefore it may only be assumed that you yourselves are part of the problem, not the solution."

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Wednesday March 13th, 2013 9:04:16 PM

Toregan levels his gaze on the taller man. "I'd be the first to admit that I prefer the wilds over the cities, but everything has a place. Besides......." Toregan levels a glare at the two men before continuing, "You attacked a group of people who were attempting to leave this place." His voice rises slightly, and anger can be heard in his voice. "You say goal is to drive people away from here but when people left you attacked them, killing one of them and nearly killing another!"

DM Kathy 
Wednesday March 13th, 2013 10:38:28 PM

"Fungus?" the tall man says at Ragnarök's question. "Ah, yes, the fungus. It is naturally occurring, and common where the trees came from." He smirks. "You understand that, since the trees in the waystation were removed, other trees had to be brought in from elsewhere. It is not harmful, I assure you."

[OOC: that's the best your DM could do with the fungus. I could find no notes on it anywhere; I don't know what, if anything, it was supposed to signify.]

"I would be happy to show you how to make the shelters," he continues. "If you will join with us to rid the forest of the remaining waystations."

Yngvar accuses the men of being part of the problem, and Toregan points out that they have killed already.

"Yes, we have killed!" the tall man says, his eyes alight with fervor. "And we will kill again if need be! No sacrifice is too great for the freedom of the forest!"

Hearing this, the shorter man, who has been quiet throughout, draws his scimitar. "Not yet, Zyk," the tall man says. "I sense they may wish to join us. And, while it is true that we must cause a slight disruption to the forest during our operations, we remove a greater disruption by being here. And in time, we, too, will be gone." He looks hopeful. "You seem to understand the needs of the forest, and the necessity for keeping it pristine. Join us, and together we will fight the encroachment of civilization!"

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+1=20 ;
Wednesday March 13th, 2013 11:44:00 PM

Faust can't help but flinch at the men's speech, he thinks to himself 'what were they born from? treebark??', when he finally recollects his thoughts, he asks: "I do have one question fine sirs...you claim to understand the needs of the forest, however, is it the forest that speak to you its will or is it your own view of the world and how it shall be that move your feet?"

"Likewise...after you leave, once the forest is secured, where do you plan on going? Are humans...and other races like mine or my bovine friend over here worthy of a place in the world? And about sentient races from within the jungle that end up striving for organized civilization and the inevitable technological advancement that comes with it?"
, he says, trying to snag some info out of these druids...or whatever they are.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Wednesday March 13th, 2013 11:44:50 PM

[OOC: Forgot to include my roll]
Diplomacy (+1): 20

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Thursday March 14th, 2013 3:24:05 PM

Yngvar nods, "What he said," and nods his head to Faust.

Yngvar eyes the scimitar, "When a tree falls, a clearing appears. That clearing then slowly refills with the trees that replace the elder that has fallen. When lightning strikes and the forest burns, nature replaces that which has been cleared. Life abounds in jungle, in forest, and in plains. The way points provide a path by which people may move through the jungle with minimal impact to the jungle, just as your scimitar and fire are minimal impact. I do not expect that you are destroying the trails left by rabbits and thunder lizards, and yet they eat the plants, knock them over, and trample paths through them. But you are not removing their influence."

Yngvar crosses his arms and glares at the two, "You have taken it upon yourself to decide what is natural, and what is not. You overstep yourselves! You should be ashamed."

(StevenVdB) Ragnarök HP 28/34 - AC21/20/15 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Thursday March 14th, 2013 5:05:50 PM

Ragnarök, being a bit closer to both men now, suddenly halts as they make their threat...

In a soft tone the Monk addresses both men... from time to time he even watches the animals that are lurking near the trees as if he expects them to understand what he's saying also...

"The Wold is made of a kaleidoscope of colours yet you, who claim to be protectors of nature, seem to think only in black and white... a pattern not natural. Even the whitest flower contains a myriad of colours... yet only the purest white and the deepest black seems acceptable to you. On that path I cannot tread... "

While he talked his hand withdrew a mage armor potion from his backpack and holds it up...

"You lads wanna dance?!"


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Thursday March 14th, 2013 8:21:34 PM

Toregan shakes his head as the man continues to bring the group to his way of thinking. "I believe that you believe your actions are just, and that you gave us a chance to talk things out speaks well of you. But we have chosen a different path from you." Toregan pulls the string of his bow to half length, but doesn't point it at the men, instead leaving it aimed at the ground. "Your actions will determine if this ends in blood, not ours. What will it be?"

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 30/43 -- Rage 17/17 
Thursday March 14th, 2013 11:31:09 PM

Asteron tenses. Toregan's ultimatum sounds like things will come down to blood. Yet, the taur waits, until one of the two men draws a weapon or starts casting.
- - - - -
OOC: ready action - attack with bow if either draws a weapon or starts casting.

DM Kathy  d20+6=19 ;
Friday March 15th, 2013 1:25:10 AM

The discussion becomes more heated, and then the negotiations fall apart.

"Very well." The tall man steps back and draws his scimitar. "If that is the way you want it." He casts a spell. Spellcraft DC 17 Highlight to display spoiler: {Barkskin}.

The short man, who already had his scimitar in hand, attacks Ragnarök, just missing before dancing back out of the way.

A small dinosaur moves into the clearing to stand next to the tall man. You can hear something moving in the treetops.

[OOC: I was out too late tonight, so I'm not going to try to do a map. I'll try to get one done over the weekend. In the meantime, just do the best you can. Asteron's readied action went off, so he can roll for that action, as well as a new action this round.]

(StevenVdB) Ragnarök HP 28/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+8=15 ; d20+8=9 ;
Friday March 15th, 2013 7:12:51 AM

"So it is you who claim to be protectors of nature that chose to wield your blade against us... Us who are children of that very same nature you seek to protect...

Ragnarok dodges the first blow and immediately quaffs the potion in his hand - thus drawing an AoO vs AC25 (21 + 4 vs AoO / not adding the +4 from the potion yet).

Despite their hostilities Rag holds on to his beliefs that everyone deserves a second chance... So rather than turning to violence himself he attempts to grapple his attacker...

Grapple check 15 vs his CMD (clicked twice by accident - writing post on Blackberrie while driving)

If succesful Rag clings onto him and thus taking partial cover against other attacks.



(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=24 ; d4+1=3 ; d4+1=4 ;
Friday March 15th, 2013 1:04:34 PM

I think his dancing away removes him from AoO, range. I read that as a 5' step after the swing and miss.

Mage Armor active

Yngvar looks up for the source of the other creature, if he can see it, he can shoot it. Yngvar holds a magic missile ready to let fly if it is the other druid's pet.

Perc=24, 2 magic missiles 3+4 damage

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+10=25 ; d20+9=22 ;
Friday March 15th, 2013 3:00:56 PM

Faust doesn't want to waste time and once the dino steps near the tall man, he grabs a bit of spider web from his component pouch, chants some arcane words, interlacing his fingers in the process and once the chanting is done separating them afterwards, casting web at the man and dinosaur.

Spellcraft (+10): 25
Knowledge (nature) to identify the dinosaur, especially possible threats and weaknesses (+9): 22

Casting web in a position that engulfs both the tall man and the dinosaur, but not the party; web affects a 20ft spread radius from a center point.

All within web must make a Reflex DC 17 or become grappled. Web is considered difficult terrain, any creature moving into or through it must make a CMB or Escape Artist DC 17 check (as part of their move action) or become grappled. It provides partial cover if there's 5ft of web between attacker and target and total if there are 20ft or more it provides total cover.

It takes a standard action CMB or Escape Artist DC 17 check to break free once grappled and single tiles of web can be destroyed with fire, though any creature in such tile takes 2d4 damage.

It lasts for 40 min(D)


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 30/43 -- Rage 17/17  d20=18 ; d6=3 ; d6=6 ; d20=3 ;
Friday March 15th, 2013 3:42:16 PM

As the tall man draws his scimitar, Asteron sighs, makes a silent prayer to Imod, and lets an arrow loose. He then aims again at the tall man, and sends another arrow his way, before droping his bow, drawing his sword, and moving towards the target closest to him.

"And so it begins!" Yells the minotaur, although he does not enter the rage just yet.
- - - - -
Readied action - ranged attack [d20+6]: 24; damage [2d6+4]: 13 -> Tall man may need to make concentration check for his spell.
Standard action - ranged attack [d20+6]: 9
Move action - towards nearest target

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+9=22 ; d20+9=25 ; d8+3=9 ; d8+11=18 ;
Sunday March 17th, 2013 12:53:33 PM

Toregan draws his bow to its full length and levels it at the smaller man before moving back into the forest to prepare for his next attack, while keeping his eyes peeled for the hidden creature.

Attack w/ Longbow (+9 or +10 if within 30ft): 25
Damage (1d8+3 or +4): 9
Spellcraft (+9): 22
Move back into the forest and try to hide there
Stealth (+11): 18

DM Kathy  d20+2=5 ; d20+9=12 ; d20+8=19 ; d20+8=27 ; d20+8=13 ; 3d6+1=6 ; d20+6=11 ; d20+7=25 ; d20+9=27 ;
Sunday March 17th, 2013 10:41:14 PM

Ragnarök draws a potion and drinks it, then tries to grapple his opponent. The short man is both nimble and muscular, however, and Rag is unable to hang on.

Yngvar checks the trees for the animal you can all hear up there, but doesn't see it immediately.

Faust tries to catch the tall man and dinosaur in a Web, which will make things interesting in the small clearing. Per the spell description, both man and dinosaur now have cover from the group, so it's hard to say what they're doing exactly. They're not moving around a lot, however.

Faust also knows that the dinosaur is a Deinonychus. They are small, quick, and agile, and attack with teeth and talons.

Asteron hit with his readied attack, but misses with his follow-up. Of course, he can blame the Web. :) He starts to move toward his nearest opponent, which would be the tall man, but (presumably) stops before he is tangled in the Web. (The tall man did have to make a concentration check, but he succeeded.)

Toregan fires a shot that hits the smaller man, then hides in the forest.

A small cat comes leaping out of the treetops to attack Ragnarök. As it leaps down, it is hit by Yngvar's Magic Missiles. Its sharp teeth snap inches from Rag's arm. From its markings, you all can see that the cat is an ocelot.

The short man dodges over, attacks Ragnarök from flank, then dances back out of the way, and somehow Rag doesn't get an Attack of Opportunity (the shorter man has the Spring Attack feat). It's a sharp, painful blow (but fortunately not a critical hit) that does 6 damage.

The tall man and the dinosaur do some stuff you can't see very well. The dinosaur seems to have broken free of the Web.

And there's a map. The green circles are trees. The green squares are thick undergrowth that is difficult terrain (movement costs double). The gray squares are the Web.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=21 ; 2d4=6 ; 2d4=5 ; d20+1=16 ; d4=2 ;
Monday March 18th, 2013 1:29:15 PM

An ocelot hide will look great on my wall!" Yngvar fires a bolt of acid at the cat, He then draws his dagger while taking a step back and charges the dagger with arcane energy, outlining it in blue.
"Not that the hide will be much good after I melt it off the bones."

Standard Action: acid arrow, ranged touch, hit AC 21, damage 6, next round damage 5.
Move Action: draw dagger while taking 5' step to E8.
Swift Action: Charge with Arcane Focus, +1 dam, magical
AoO: Hit AC 16, damage 2


(StevenVdB) Ragnarök HP 22/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+9=26 ; d8+2=9 ;
Monday March 18th, 2013 5:46:45 PM

(Can't see the map kathy)

"AARGHH ... nice trick lad!... gotta learn that someday!!" (ooc sjeez 3d6+1 ! What weapon is this guy wielding?!?)

Ragnarök staggers a little and is unsure where to go... he does not like being flanked nor does he like being seperated too much from his friends... (and with no map to go on I'm puzzled what to do best)

In an equal swift strike Ragnarök leaps up to the short guy with the intention to deliver a stunning fist blow....

(Hits AC26 - non lethal damage 9 HP - make FORT save vs DC15 or be stunned for 1 round)


(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 30/43 -- Rage 16/17  d20=4 ; d20=8 ; d6=3 ; d6=6 ; d6=2 ;
Monday March 18th, 2013 7:20:22 PM

Without moving from his spot, Asteron firsts looks at the ocelot, trying to discern if it is a natural creature or not. He then bellows a war cry as he invokes the rage, and wields his greatsword in a downward arch attempting to hit the ocelot with as much force as he can.

[i]I think we may be a bit over our heads with these two... err... four... but no turning back now...[i]
- - - - -
Knowledge-nature [d20+7]: 11
To hit the ocelot, with natural reach [d20+10]: 18
Damage [3d6+6]: 17

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+10=17 ; d8+4=10 ; d6=4 ; d20-9=3 ;
Monday March 18th, 2013 8:58:12 PM

Toregan moves though the thick brush of the forest and fires another shot at the shorter man attacking Ragnarok, hopefully catching the man off guard with his reappearance from the brush.

5ft step to H6 and attack O
Attack w/Longbow (+10): 17
Damage (1d8+4): 10
Sneak Attack (1d6): 4
Stealth (Sniping -9): 3

DM Kathy  d20+5=25 ; d20+6=17 ; d20+7=8 ; d20+7=18 ; d20+6=17 ;
Monday March 18th, 2013 11:10:53 PM

Yngvar follows up his Magic Missile with an Acid Arrow aimed at the ocelot. The arrow strikes true, and the wild cat yowls in pain.

Asteron looks at the ocelot, and believes it to be a natural creature, although loyal to the short man. Asteron swings his axe, and the ocelot dies.

Toregan slides over (it's 10 feet of movement, remember, not 5 feet because you are in the difficult terrain) and fires a shot at the shorter man. It skips off his armor and does no damage.

Ragnarök, startled by the damage, chases down his opponent and attempts to stun him.

[So, some OOC stuff to answer questions. The short man is "Z" on the map because his name is Zyk. The tall man actually used his name a few posts ago. The "O" was the ocelot. I used Toregan's intent rather than what he actually said, and anyway the ocelot was dead already. As Ragnarök has discovered, Zyk was not always a Druid; he appears to have spent part of his life as a Rogue. Of course, with his animal companion dead, he's lost his flanker, so that 3d6 is probably a thing of the past. I'm not sure what you mean by "not able to see the map." Is the link broken? Did you get a blank page? Or was the image too small? I have attempted to address the "small image" thing, but if it's something else let me know.]

Zyk, the shorter man, is unfazed by Ragnarök's stunning fist (nat 20 on the save), and seems more angered than saddened by the death of his animal companion. "You'll pay for that!" he snarls at Rag--which is hardly fair because Rag never touched the kitty. He slashes with his scimitar, missing the nimble monk, then dances back out of the way again.

In the web, the dinosaur lurches forward, then gets stuck again. It frees itself immediately, but it is out of actions.

The tall man (whose name is Teril, and I'll just start calling him that) seems to escape the hold of the web as well, but he stays where he is for the moment.

And the map. Hopefuly more legible this time. :)

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+5=25 ; 4d6+2=17 ;
Tuesday March 19th, 2013 12:48:44 AM

Faust moves his drow body and draws his rapier in the process, mumbling something about how he never thought he'd actually ever do it. He draws lines with his free hand in front of him, chanting incantations about the flames giving him power and pointing with both his index and middle finger at Zyk, adding "If you hold grudge and anger over the death of an animal, may your body burn to ashes, for my sorrow for the unknown fate of god knows how many sentient beings by the hands of you is much greater.", releasing a ray of scorching fire against the man.

Move action (drawing rapier as a part of it) to H10
Casting Scorching Ray against Zyk (+5), hitting touch AC 25 (nat 20); went to look and quite to my surprise, weapon-like spells actually crit on a nat 20, the damage was 17 (15 + 2 from Intense Spells), I believe only the 15 would be doubled for the critical, so the total damage is 32 (fire).


-----------
Spells in effect:

Web (40 mins)

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=15 ; 2d4=7 ; 2d4=4 ; d20+1=3 ;
Tuesday March 19th, 2013 12:58:00 PM

Yngvar smiles and holds a spell ready to hit Teril if he shows himself, or anything that comes to attack himself. He likes where he is standing, with the large 'taur next to him.

Acid Arrow, ranged touch, hit AC 15; damage 7, and 4 more next round.
AoO roll was 3, miss

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 30/43 -- Rage 16/17  d20=9 ; d6=6 ; d6=1 ; d6=1 ;
Tuesday March 19th, 2013 1:31:26 PM

Asteron slides five feet, so that Zyk is just reachable by his heavy blade, and then swings the massive sword at the short man. His vision has now turned red, and all he sees is someone he'd rather kill, and quickly at that.
- - - - -
Move to D/E 6/7, making sure he does not get stuck on the web.
Attack [d20+10]: 19
Damage [3d6+7]: 15

(StevenVdB) Ragnarök HP 22/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+8=18 ;
Tuesday March 19th, 2013 2:29:21 PM

Ragnarok gazes as his friends land wave after wave of deadly attacks on Zyk... Convinced the man is not evil by heart but just ill mannered or fooled by religion Rag hopes the none lethal damage he did last will be sufficient to keep some life in him...

Partially to capture the man and partially to protect him from death the Monk makes another attempt to grapple the Rogue/Druid... If he's not dead yet... (Grapple 18)

If the guy is dead allready Rag turns to find the next villain he thinks he needs to save ;-)

"let's take one alive! They can't operate on their own! There must be some organisation behind..."

(Ooc staying in char friends - I hope you don't mind the peacenik :-D )



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+8=11 ; d20+10=18 ; d8+4=12 ;
Tuesday March 19th, 2013 6:15:29 PM

Toregan trudges through the brush and back into the clearing, his next shot aimed at Teril. "We need at least one of them alive, if not both." Looking directly at Teril, Toregan says to the man, "You should surrender while you can."

Move to F8
Acrobatics check just in case of AoO (+8): 11
Readied action to fire at Teril if he casts another spell, moves or attacks.
Attack w/Longbow (+10): 18
Damage (1d8+4): 12


DM Kathy  d20+7=23 ; d20+8=16 ; 2d8+6=15 ;
Tuesday March 19th, 2013 11:02:19 PM

Faust moves and fires a spell at the shorter druid, Zyk. The spell does more damage than Faust could ahve possibly imagined, and Zyk drops like a stone.

Important note for everybody: I run into a lot of misconceptions around critical hits. When you score a critical hit you roll your die or dice twice (or three times if applicable). You do not roll once and double or triple it.

Ragnarök checks quickly, and Zyk is still alive and stable.

Asteron wants to chop something, but his target has fallen, so he pauses.

Yngvar and Toregan ready surprises for Teril, should he show himself.

But it is the dinosaur who shows up first, moving to the edge of the web and taking a swipe at Asteron with one of its talons. It misses.

Then Teril emerges from the Web, and is hit by Yngvar and Toregan's attacks. He doesn't look at all well. He casts a spell, and looks a lot better. Spellcraft 18 Highlight to display spoiler: {Cure Moderate Wounds}

And the map.

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 30/43 -- Rage 16/17  d20=2 ; d20=8 ; d6=4 ; d6=5 ; d6=3 ;
Wednesday March 20th, 2013 1:51:32 PM

Asteron bares his teeth and bellows a challenge to the dinosaur. "Is it blood you seek? WELL? Then let's see whose blood is spilled first!"

Asteron also checks the dinosaur to see if the creature is natural or not. Then Asteron swings his blade, aiming at slicing the reptile in the chest.
- - - - -
Knowledge-nature [d20+7]: 9
Attack [d20+10]: 18
Damage [3d6+7]: 19

OOC: Just a heads up. I will be away for a couple of days starting early tomorrow. I will try to post either late tonight or very early tomorrow before leaving. I will be back for "Fryday's" post before Sunday.

(StevenVdB) Ragnarök HP 22/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Wednesday March 20th, 2013 4:23:34 PM

With Zyk down and his companion Teril is serious trouble Ragnarok is convinced the scrapper will be soon over. All the more reasons to believe these two aren't working on their own...

Rag stays with Zyk and strips him of any weapons he can find. Checks his vitals and then thouroughly goes through the man's belongings... Insignias, a tatoo, a religious emblem... Anything.

While he searches Zyk's unconscious body Rag adresses Teril...

"Give up friend and let us try to talk once again... Your friend here is alive... Just battered... You and your animal friend stand no chance against us... Lay down your weapons and surrender!! "

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+10=24 ;
Wednesday March 20th, 2013 5:04:50 PM

Faust moves in position to have firing range to the dinosaur, followed by some more chanting and hand gesturing, but leaves the spell incomplete for the time being. "Scarecrow's spoken, surrender now and your scaly friend will live."

"Also, no one allow him to touch the fallen druid, he knows cure spells, don't want them being smart on us."
, he adds.

Spellcraft (+10): 24
Move action to D10
Readying a Magic Missile against the dinosaur, will fire it if the enemies do anything but surrender


-----------
Spells in effect:

Web (40 mins)

DM Kathy  d20+8=14 ; d20+8=19 ; d6+1=2 ; d20+8=11 ;
Wednesday March 20th, 2013 11:46:35 PM

Ragnarök does a quick check of the downed rogue/druid. The man is stable, but still unconscious. Rag finds a few coins on him, a potion of some kind, and of course his armor and gear. He calls for the other man to surrender

Asteron takes a swing at the small dinosaur, but the creature is nimble and its hide is thick. He misses.

As far as Asteron can tell, this is a normal dinosaur. Based on what you have seen so far, it is logical to assume that the dino is the druid's animal companion.

Faust also calls for surrender, and readies a Magic Missile in case they don't.

They don't. "Surrender?" the tall druid sneers. "Surrender to defilers of the forest? Destroyers of trees and animals? Never!" He begins casting. Spellcraft DC 18Highlight to display spoiler: {Summon Nature's Ally III}

Faust's ready goes off, and Magic Missiles slam into the dinosaur. [Please roll damage in your next post.]

The dinosaur takes a full attack at Asteron. One of its talons hits, scraping the minotaur for 2 points of damage.

The map is essentially unchanged from yesterday.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+12=21 ; d20+12=27 ; 2d4+2=6 ;
Thursday March 21st, 2013 12:58:00 AM

Yngvar smiled as he recognized the cure spell Zyk used, he was hurting more than expected.

The acid would hit him now for another 4 points.

Yngvar had been fearing this from one of the druids, "Don't let him finish that spell!, and he fires off his last magic missile spell, blasting two bolts into Zyk for 6 pts of damage. causing a concentration check DC 21



(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 30/43 -- Rage 16/17  d20=5 ; d6=6 ; d6=5 ; d6=5 ;
Thursday March 21st, 2013 10:51:34 AM

Asteron is scratched, but does not even flinch. The rage has him now. Bellowing a taur war cry, he swings his sword at the dinosaur again.
- - - - -
Attack [d20+10]: 15
Damage [3d6+7]: 23
Heh... with those to hit rolls, the dinosaur might have taur flesh for dinner soon ;P

(StevenVdB) Ragnarök HP 22/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Thursday March 21st, 2013 5:41:21 PM

(Still can't see map.,. Not on BB not on PC at home - from what I recall from emailed map we were all pretty close to one another so going from that)

Zyk's down and not going anywhere without healing. Stripped from weapons he'll be less of a threat for now also... Hearing Yngvar's warning Rag jumps to his feet and moves between Yngvar and the druid... If his spell succeeds Rag will be ready for whatever will happen...


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  2d4+4=6 ; d20+10=20 ; 2d4+4=11 ;
Thursday March 21st, 2013 11:48:03 PM

Faust shrugs and finishes casting his spell, if they can't even give a chance to reason, they're a threat much bigger than the River God, which was most probably just following instinct.

He chants and gestures again, but in the middle changes his target to the druid, once he notices just what is being cast, finishing it and sending two missiles of mystic energy against the druid.

First Magic Missile roll was against the raptor, from last round.
Spellcraft (+10): 20
Another Magic Missile, this time against the druid for 11 damage, forcing a concentration check DC 24 (is that right? 10 + 11 + 3?)


-----------
Spells in effect:

Web (40 mins)

DM Kathy  d20+9=18 ; d20+8=27 ; d20+8=24 ; d6+2=8 ; d20+8=10 ; d20+8=11 ; d20+8=17 ; d4=3 ;
Friday March 22nd, 2013 12:19:30 AM

Yngvar attempts to disrupt Teril's casting with a Magic Missile.

Faustlikewise fires off some Magic Missiles, hoping to disrupt the spell.

Ragnarök jumps between the casting druid and his friends.

Asteron takes another swing at the dinosaur, but misses again.

The combined damage makes the druid lose his spell. He snarls with rage, and this time simply goes after Ragnarök with his scimitar. He scores a painful slash (but luckily not a critical hit) that does 8 points of damage.

The dinosaur, meanwhile, continues to attack Asteron with talons and teeth. This time, only the bite hits, and does 4 points of damage.

Okay, this time I allowed Google Docs to convert the map into its native Google Doc format. And all the trees went away. But hopefully Steven can read this one.



(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+8=22 ; d20+8=28 ; d20+8=19 ; d8+2=8 ; d8+2=10 ; d8+2=10 ;
Wednesday March 27th, 2013 4:25:41 PM

Ragnarök takes another painful hit... blood gushes from the nasty wound making the monk stagger in pain...

"ARGH ... stop it ... I have no intention to kill you! ... "

And with that Ragnarök's right fist lashes out hard at Teril... followed by a left knee in the abdomen... the pain must be excrutiating and possibly even critical!!

Flurry of blows hitting:
AC22 - damage 8HP non-lethal
AC28 - NAT 20 - Crit check AC19 - damage 10HP non-lethal + 10HP non lethal if critical !!

(that virus must have tweeked the dice roller!! Never had such excellent rolls!!)

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+10=29 ; d8+4=10 ;
Wednesday March 27th, 2013 5:15:28 PM

Toregan fires another shot at Teril, hoping to bring him down before he can seriously hurt Rag or at least throw off his aim. He glances worriedly at Asteron, noticing the damage the raptor is doing to the taur.

Attack w/Longbow (+10): 29
Damage (1d8+4): 10

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=6 ;
Wednesday March 27th, 2013 6:00:15 PM

Hoping to incite wrath and have the druid making mistakes, Yngvar taunts That's the idea Asteron, tenderize the dino! It tastes better when slow roasted over an open flame.

hmm, about out of combat spells, just got one heavy hitter left, better save it for the moment.

Flicking a wrist out, Yngvar sends a splash of acid towards the druid, and nearly taking his own foot off as the acid splatters on the ground at his feet.

oops



(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 26/43 -- Rage 15/17  d20=4 ;
Wednesday March 27th, 2013 11:25:16 PM

Asteron curses under his breath. Hitting the dinosaur has proven much more difficult than expected. Meanwhile, the reptile scores a minor bite, which saps some of the taur's vitality

The minotaur shifts his weight, puts his whole body behind the swing, and tries to hit the dinosaur once again.
- - - - -
Attack [d20+10]: 14 ... I won't even roll for damage... my rolls for this combat are truly terrible!

(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Thursday March 28th, 2013 4:52:12 PM

Checking in

DM Kathy  d20+8=18 ; d20+8=23 ; d20+8=13 ; d6=1 ; d6=3 ;
Thursday March 28th, 2013 10:16:04 PM

Yngvar fires a glob of acid at the druid, but misses.

Ragnarök does not miss, and his one-two combination lays the druid out flat.

Toregan, seeing his target go down, switches to the dinosaur and manages to sink an arrow into it.

Asteron continues struggling with the dino, but comes up empty.

The dinosaur continues its attack on Asteron. Its talons both hit, for a total of 6 damage (2 and 4, if it matters).

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=23 ; d3=1 ;
Friday March 29th, 2013 2:10:10 AM

Redo!

Another splash of acid flies from Yngvar's hand, this time striking the druid squarely on his chest, and singing a few chest hairs.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Friday March 29th, 2013 5:08:00 PM

[OOC: Sorry for not posting, didn't see the email that the site was safe again]

"Mr. unreasonable druid...I seriously suggest you surrender, we already know your companion is alive enough to tell tales, ergo, right now we're more concerned about the well-being of that rock than yours if you insist on stalling us."

"Comes without saying, but we're even less interested in the survival and well being of your reptilian pet and indeed, I've heard that with the correct spices, deinonychus can be quite a treat."


Says Faust, making the motions and chants for a new casting of scorching ray, aimed at the druid, his face is anything but amicable, and if the choice is his to make, this shot is for the kill. He does, however, hold the spell midway, in respect for Ragnarök's beliefs, giving the druid his last chance.

Faust will fire the spell if the druid does not comply.

-----------
Spells in effect:

Web (40 mins)

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+12=18 ; d8+6=12 ;
Friday March 29th, 2013 8:50:01 PM

The druid is KO'ed guys. Rag knocked him out with the crit.

Toregan continues his rain of arrows, now targeting the raptor ravaging Asteron. "I really hope he's not dead. We really need what he knows"

Attack w/Longbow (+12): 18
Damage (1d8+6): 12

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 20/43 -- Rage 14/17  d20=20 ; d20=5 ; d6=5 ; d6=5 ; d6=2 ;
Saturday March 30th, 2013 1:57:04 AM

Asteron is growing frustrated at his inability to hit the dinosaur. He should have dispatched the animal already or, at the very least, should have given it a few open wounds to make it think about retreating... if dinosaurs think, that is.

Still, he tries once again, grunting with the effort.
- - - - -
Attack [d20+10]: 30... natural 20. Critical confirmation [d20+20]: 15... failed.
Damage [3d6+7]: 19


(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Sunday March 31st, 2013 11:07:37 AM

Convinced the Raptor will soon be overcome too Ragnarök kneels to check the Druid's vitals and strips him of his weapons and gear. They now have both of them alive... this should help them to get more information. The monk wonders how the Kobolds will react to these two... perhaps they have good interrogating skills.



DM Kathy 
Sunday March 31st, 2013 9:32:56 PM

Yngvar, perhaps not realizing that the druid is down, goes to send another glob of acid his way, but the man is no longer standing where he was. He's lying on the ground.

Faust, also not realizing that his opponent is unconscous, tells him to surrender. Which, he sort of has.

Ragnarök checks on the unconscious druid, who should be fine in a little while.

Meanwhile, Toregon fires another arrow at the small dinosaur, but misses.

Asteron does not miss, and hurts the dinosaur pretty badly.

The dinosaur decides it has had enough, and turns to flee into the dense jungle. Asteron can take an Attack of Opportunity if he would like.

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 20/43 -- Rage 13/17  d20=17 ; d6=2 ; d6=2 ; d6=1 ;
Sunday March 31st, 2013 9:58:14 PM

Having been hurt by the reptile more than once, and seeing only red due to the rage, Asteron lets a roar of triumph escape his throat as the dinosaur turns to flee and, without even thinking, thrusts his sword towards the dinosaur, looking to finish the job.
- - - - -
Attack [d20+10]: 27
Damage [3d6+7]: 12

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Monday April 1st, 2013 11:00:32 AM

Faust looks embarrassed for threatening an unconscious man, attempting to hide this, he reaches for his wand and fiddles with it some, chanting, making motions...he takes some time, growing increasingly more frustrated at each new attempt.

Eventually, frustration builds up high enough for the drow to lose composure as he suddenly starts to point and yell at the wand, landing a really vast amount of cursing in drow language, complete with slangs that for outsiders doesn't sound like cursing at all.

After he finally calms down, he turns around, as if nothing happened and says "Fellas...it'll take some time for the needed healing as this piece of shuu blasted wand has decided to oh, so gently, shut its darned magic and disallow me access to its aura, so healing will only be performed when this fa'la zatoast decides to grant me access once again.", he says with an infuriated forced smile as he snaps his finger and ends his web spell, which starts to melt into naught.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Monday April 1st, 2013 11:03:36 AM

[[OOC: I'm assuming the dino fell with that last swing and Faust's actions were made as such, otherwise, just move his action after someone else has finished the dino or add his flinging one Force Missile (Evokers' Magic Missile Lite) to attempt to finish it before the wand part]]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday April 1st, 2013 4:28:01 PM

Yngvar looks around weren't there two druids? and then smiles at Faust I leave the healing to the priests.

(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Monday April 1st, 2013 5:03:36 PM

"Excellent... time to tie up these two and get them ready for questioning... I'm wondering what they will have to say?! Shall we take'm back to the Kobolds and see if they have means to make'm talk??"

Rag quickly wraps a piece of cloth around the gashes in his side from the biting scimitar and then touroughly seeks through both druid's belonings. Making sure they have nothing harmful still on their person. Then he checks for some ropes and firmly ties their hands behind their backs. (anyone good with ropes??)



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+8=27 ;
Monday April 1st, 2013 9:33:39 PM

(the Use Rope skill was removed from the skill list in Pathfinder and doesn't have a replacement skill. I think its assumed that you could manage to do whatever you needed with rope.)

Toregan refrains from firing an arrow at the dinosaur as it flees, either accepting that Asteron brought it down, or accepting that it got away. "I've got this one." he says as he puts his bow away and goes over to Zyk, and checks for a pulse. If he finds one and he's not stable, he'll try to stabilize him. If that doesn't work, he'll pour a potion of cure light wounds down his throat. (The Pot of CLW is from the Yule celebration.)

Heal (+8): 27

DM Kathy 
Monday April 1st, 2013 10:01:38 PM

Asteron takes a cut at the dinosaur as it flees. It staggers, but does not go down. Faust's missile hits it, too, but it is still on its feet. It races into the jungle. You hear a few light crashing noises, then nothing.

Meanwhile, Yngvar, Ragnarok, and Toregan see to the prisoners. You take their weapons, check on their health, and tie them up. Both men have taken enough non-lethal damage, courtesy of Ragnarok's fists, that they are in no danger of dying.

Your own wounds are somewhat more serious, but unfortunately there's little to be done at the moment.

[OOC: the current party is a monk, a barbarian, a ranger/rogue, and two wizards. So no healing spells. Toregan could use a wand or scroll, since the "cure" spells are on the Ranger's spell list.]

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 20/43 -- Rage 13/17 
Tuesday April 2nd, 2013 9:38:01 AM

Asteron let the rage subside, and he uses his sword to keep himself from falling. The wounds are varied, some of them deep, but the cause of his exhaustion is the rage, not the gashes. As everyone else moves about, he is content with steadying himself, trying to catch his wind.

"So, now what do we do?" Was all he could say before falling silent, still needing to catch his breath.
- - - - -
OOC: Even though I am enjoying Asteron most thoroughly, I would be willing to change from barbarian to cleric for the good of the party. Please, DM and players, let me know your thoughts on the matter :)

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+9=12 ; d20+2=3 ;
Tuesday April 2nd, 2013 10:53:06 AM

"Now...? Hmmm....we tie these druids here and bring them with us for interrogation...and dispose of the animal in some fashion, this is a nice clearing, no reason to attract predators or leave a stinky unsightly carcass about."

"Anyone got some rope for the deed? If not we'll have to look for some suitable vine..."
, says Faust, thinking and looking around if he saw or sees a vine that could be used. "And worst comes to worst, there are the ropes used for their traps...rather far to go get it but if we can't find anything to use, it's better than carrying unrestrained enemies on our backs.", he adds, whistling for Wolfgang to come back down and perch on his arm.

Knowledge (nature) to think of any suitable vine (+9): 12
Survival to search around for such vine (+2): 3, though the roll only shows how much of a city potato Faust is


[OOC: Indeed, I got 12 Cha and ranks in UMD specifically to use the CLW wand we had found and that was in Faust's possession (he was an Alchemist before and could use the wand natively), however, I rolled a 1 earlier in the current game day...

Also, found this regarding use rope, though it's obviously meant for a combat situation and unwilling awake victim:

Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a --10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

Guess it's just an "I do X" action now, still, Rag should be the one to do it, after all he is the grapple specialist and will know how and where to immobilize someone.]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Tuesday April 2nd, 2013 2:02:51 PM

Yngvar kneels on the ground with his haversack before him, arm stuck shoulder deep while he searches through it. Sorry, no rope here, looks like I left it at camp.

Nipper takes the opportunity to hop out of his pocket and dart around the druid's camp site before sniffing at the druids. Hissing, he snaps his teeth a hare's breath from their noses before scrambling back into Yngvars pocket.

(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+6=11 ; d20+6=20 ;
Tuesday April 2nd, 2013 4:28:16 PM

From his backpack Ragnarok retrieves 10ft of fine silk ropes. Ideal for climbing yet it comes in handy when it comes to restraining crazy druids... WHile they are still unconscious Rag puts their hands behind their backs and one by one he binds their hands firmly together... (Teril: 11 ; Zyk: 20)
Rag doesn't notice the bonds on Teril are quite loose yet he's convinced he tied up the former Rogue pretty well.... At least he hopes so!

(Using a rope indeed requires the 20 +binder's CMD as DC for the escape artist)

" we need to wake'm up if we don't wanna carry them the whole way back... When we get back in the camp and prior to their release I need to cast the Mark of Justice on both. That should keep'm from doing the same stunt again!

Also... We may wanna be careful about all those traps we encountered on our way here..."


-------
(Ooc : Jorge if you enjoy playing Asteron you should stick with him!! I like the barbarian also and we also need a good tank besides a cleric... Let the group experience the current setup!! If you are not happy with Asteron you should talk to DM Kathy and the PTB.)

(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Tuesday April 2nd, 2013 4:30:04 PM

Or did I get the tie up DC wrong and is it for both actually 20 +6 (rag's CMB) = 26 ???

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+4=20 ; d20+4=16 ; d8+1=9 ;
Tuesday April 2nd, 2013 7:48:36 PM

[i](Unfortunately, because I'm only a level 2 ranger, i can't use magic items like wands yet, unless i'm mistaken. In two levels i'll be able to, but until then, its all spellcraft checks. I do have ranks in spellcraft though, and a single potion of CLW,but I definitely plan on picking up another wand of CLW in the Catacombs. I don't believe that I've tried the wand today, so let me have a go at it.. And besides, in 2 levels, ill be enough of a ranger to cast cure spells, so you don't have to worry about it Jorge.)

[/b]"Let me see if I can get that wand of yours to work Faust. I've got a bit of skill magical items. Not much, but lets see if its enough." Assuming Faust agrees, Toregan will try to use the wand on Asteron, then Ragnarok. If the wand still works after that, then he'll try to heal Teril then Zyk enough for them to wake up. [b]"The traps should't be much of a problem. We know where they are, and if we follow the path back, we'll be able to avoid them just like before."

UMD on the CLW wand (+4): 20, 16
So 1 heal for Asteron. 1d8+1 for the heal right?
CLW (1d8+1): 9


DM Kathy 
Tuesday April 2nd, 2013 11:09:57 PM

Asteron drops out of his rage, suddenly feeling every wound the dinosaur inflicted on him. He wonders what's next.

Faust calls for rope, and Yngvar comes up empty. Ragnarök has him covered, though, and soon both druids are tied up.

Meanwhile, Toregan picks up the wand and finds he is able to use it. [Yes, each use of the wand heals 1d8+1.]

[Wands are spell-trigger devices, and here's what the PRD says about that: Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. Or a second-level ranger. :) A scroll would be another matter, but Toregan can use a cure wand with no problems.]

(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+9=22 ;
Wednesday April 3rd, 2013 1:02:16 PM

"Good, they are tied up... Let's wake'm up and head back to the Goblin camp shall we?"

Before the group leaves Rag makes a check of the druid camp... How are the shelters made... Any other stuff to be found perhaps? Backpacks? Whatever there is to find Rag will take along to be inspected later. (Perception 22)

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 29/43 -- Rage 13/17  d20=15 ;
Wednesday April 3rd, 2013 1:15:14 PM

Asteron feels the healing energy directed at him heal many of his cuts. "Thank you! For a moment I thought that reptile would have the best of me!" He is not fully healed, but he does feel much better.

A thought occurs to him. Could the druids, if that is what they are, have a cache hidden nearby? The minotaur makes it a point to pick everything they dropped, and to search the nearby area for any hidden valuables of any kind.
- - - - -
Perception [d20+6]: 21

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Wednesday April 3rd, 2013 3:20:27 PM

Yngvar leaves the clean up to the others, Let's get back, may as well have them help fix the way stations...

DM Kathy 
Wednesday April 3rd, 2013 10:57:22 PM

With your opponents tied up, Ragnarök and Asteron begin checking the camp.

You find that the shelters the two men had used for sleeping were woven together from the living vines and branches in the area, probably with the help of druidic magic. It is relatively easy to untie them and allow the branches to spring back to their original position.

In the sleeping areas you find simple bedrolls and camp rations. In one sleeping area, you also find a nice-looking dagger, a heavy steel shield, a vial of liquid, and--eww!--a mummified hand on a golden chain.

There is also a letter. There is a seal at the top, with the letters D.A.R.E.

Teril,

Your latest report is most satisfactory. I am pleased to hear that our treant allies proved useful in your mission. We will be contacting them again to forge a new agreement.

In the meantime, it is vital that you continue your work of returning these "waystations" to their natural state. We must prevent further incursions of so-called civilization into the noble beauty of the wild lands. Once the waystations are gone, we can address our attention to the towns and the trading post, and make the lands safe once again for the glorious bounty of life that is the jungle. And after that--but we must not get ahead of ourselves.

Should you have the opportunity to enlist native people to our cause, I have enclosed some trade goods, which I hope will help with negotiations.

Please continue to inform me of your progress. I look forward to the day when we can all gaze in wonder at a free and unsullied wilderness.

--C.

Druids Against Rogue Explorers


(StevenVdB) Ragnarök HP 14/34 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Thursday April 4th, 2013 12:56:12 PM

"Wow... Listen to this!"
Rag reads the letter that apparently was sent to Teril out loud to his companions. When finished reading he eyeballs his friends with amasement...

"This is a declaration of hostilities! Now we know we're up against this D.A.R.E. group... And they have succesfully used treants for their cause... But the good thing is that we also partially know their plans. First the waystations then the outposts. We need to prepare for these attacks.

We need to know from Teril how he usually contacts his leaders so they don't get worried... Perhaps we can even force Teril to arrange a meeting between him and this 'C' and arrange an ambush ourselves...?

Enough said... Let's go home.
Oh anyone knows what this shriveled hand is used for?? We also got their weapons and these things..."
rag concludes pointing at the loot.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+10=15 ; d20+10=27 ;
Thursday April 4th, 2013 3:51:46 PM

"Indeed...I was hoping these two would be isolated nutjobs and the trees were just some 'animate tree' spell...things are bad..."

"Now, regarding those items...let's see here..."
, says Faust, casting Detect Magic to see if any item glows and analyzing any that do.

Faust prefers weapons and armor, so if the dagger and/or shield glow, he'll analyze those first and leave the potion/hand for Yngvar or later.

Spellcraft for item 1 [dagger?] (+10): 15
Spellcraft for item 2 [shield?] (+10): 27


[[OOC: Regarding Asteron, I agree with Steven, a Barbarian is quite an asset and, as good as a Cleric may be, unless we're game breaking, it'll be a secondary bruiser, in need of a main brute to soak the damage.]]

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 29/43 -- Rage 13/17 
Thursday April 4th, 2013 4:21:36 PM

Feeling more rested now, Asteron's mind is also more clear. "The letter mentions trade goods for negotiations... yet I see none. I wonder if they have already made any deals with local kobold tribes? Maybe Auntie would have information about that. Also...", he pauses for moment, "Do not forget the weapons those two were carrying before! At least one of them is a good slicer." Not that he would use it, but it would probably fetch a handsome price if sold.
- - - - -
OOC: Ok, I will keep our beloved taur. I am enjoying playing him quite a bit but, after all, it would not be fun playing a barb if at least one character goes down every encounter or two :) Yet, if the consensus is that the tank is also important, then the tank will remain.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+12=20 ; d20+12=15 ;
Thursday April 4th, 2013 7:50:37 PM

I heard of this technique for getting people to talk, something about broads and water, or maybe it was boards and water. We can try both.

The hand is unusual enough that Yngvar takes a look at it first, followed by the potion Spellcraft 20, 15

Thinking back about the way camps they visited, I think those treants are still there, anyone know how to identify one for sure? Other than lighting a fire...

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d8+1=7 ; d8+1=3 ; d8+1=4 ; d8+1=6 ; d8+1=9 ;
Thursday April 4th, 2013 10:40:44 PM

Huh. Well then, I guess I'm the healer. I am very glad that I know this now. Let me at that wand.

Toregan looks over to the two bound druids as the group plans for the future. "We could simply ask them about their organization." he shrugs as he continues, "They'll probably either refuse to answer or toss around rhetoric, but its worth a shot."[/b] Toregan then uses his newfound prowess to use the wand to heal Asteron and Ragnarok.

Healing rolls!
Asteron - 7+3 = 10
Ragnarok - 4+6+9 = 19
By my math, Rag now has only 1HP missing and Asteron has 4 missing.

DM Kathy 
Friday April 5th, 2013 12:59:27 AM

Ragnarök reads the letter aloud, and you all agree that it is worrying. Definitely worth querying the druids about. Asteron wonders about the "trade goods" mentioned in the letter. Auntie had mentioned that "the others" had offered goods, but hadn't said that the kobolds had accepted. Indeed, she had made it seem quite the opposite.

Then again, you did find a dagger, a shield, a potion of some kind, and the creepy hand. Perhaps those are the "trade goods" mentioned in the letter.

Toregan continues to heal his companions.

Faust looks at the dagger and shield. The dagger is magical, but Faust can tell no more about it. He has better luck with the shield, which is a +1 heavy steel shield.

Yngvar is more interested in the hand and the vial of liquid. He is able to tell that the hand is a Hand of the Mage, but he isn't sure about the liquid.

[OOC: A couple of you have mentioned going home. The assignment you were given was to check the waystations. You have checked three so far. There are more. You aren't finished yet. :) Although you have eliminated a major threat to the waystations, so that's good. :) ]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+12=23 ;
Friday April 5th, 2013 3:36:58 PM

Hey Rag, What do you make of this potion? Yngvar hands that over, should Ragnorak mention his problem identifying the dagger, Yngvar will take alook at it. spellcraft: 23

This necklace gives the wearer the ability to move small unattended objects at a distance by concentration. As for the two druids, we have an issue as I guess we have more way stations to look over, but taking them with us will have an ongoing risk.

(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Friday April 5th, 2013 5:23:00 PM

With Toregan now wielding the healing wand Ragnarok feels a lot better and so he thankfully nods.

Yet Rag raises an eyebrow as Yngvar hands over a funny looking potion to him. Not trying to further puzzle the seemingly distracted wizard Rag turns to Faust... In a whispered voice he says:

"Seems our good friend Yngvar is caught in riddles... I did hear once that wizardlike folks can get lost in spellbooks and so loose all track of reality... Do you think he's loosing it??

Here... He gave me this potion to take a look at but I'm not sure if he wants me to just drink the thing or what... And I guess he was hinting to examine that dagger of yours... Although I'm not sure we should further put stress on his mind..."


Then he gathers the swords and gear he took from the druids for the wizards to have a look at too. (DM Kathy I think we could use a full loot list)

"You're right Yngvar, we have more waystations to inspect yet I don't think it's wise to go further with these two... Isn't it best to go to the Kobold camp, interrogate them and then go to the next waystation? After all they might tell us something more about their organisation..."


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 29/43 -- Rage 13/17 
Saturday April 6th, 2013 11:06:35 AM

At Ragnarok's last words, the minotaur agrees. "Yes, let's go back to the Kobold camp. One of the advantages to take these two there, is that if they have secret allies among the kobolds, they will probably surface. That is knowledge that will certainly prove useful, don't you think?"

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Saturday April 6th, 2013 11:09:30 AM

As his body feels the effect of the healing magic, Asteron's bruises and cuts almost disappear. He flexes his muscles, and swings his sword, feeling much, much better. "Thank you! I am glad you can use that contraption. I have no mind for such things, but I am really thankful that you do!"

OOC: forgot to add the 10 HP from Toregan's use of the healing wand.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Sunday April 7th, 2013 6:01:10 PM

"Sure, I'll take a look at it, you take a stab at the dagger, hehe...erm, I can say it's magical alright, but can't figure the aura out."

"Shield was easy though, it's enchanted to concentrate enemy focus onto it, increasing the wearer's resiliency. It's a heavy piece of steel, anyone wants to use it?"

"Thinking about our newfound...'baggage' here"
, he says, pointing to both druids on the ground, "Think the kobolds have a nice cage to keep them until we come back and interrogate? I mean, we can't just keep bringing them around until we get back, can we?"

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+10=11 ;
Sunday April 7th, 2013 6:08:34 PM

[OOC: Forgot to make the roll]

Faust takes the potion and sniffs it a bit, analyzes the liquid...but comes out blank...the drow just doesn't seem to be on top of his game today.

pellcraft to identify the potion (+10): 11 (nat 1)

DM Kathy 
Sunday April 7th, 2013 10:17:09 PM

Yngvar is able to identify the dagger as a +1 dagger.

Ragnarök finishes tying up the druids, and recommends taking them back to the kobold camp. Asteron agrees.

Faust tries to identify the liquid, but has no better luck than Yngvar did.

Eventually, however, you will figure it out, so here is a complete list of your loot, as requested:

+1 dagger
+1 heavy steel shield
1 vial Silversheen (that was the liquid; it is not a potion, so it's a good thing nobody drank it)
Hand of the Mage
+1 hide armor (x2)
masterwork scimitar (x2)
Amulet of Natural Armor
masterwork shortbow
6 arrows treated with medium spider venom

(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Monday April 8th, 2013 1:42:09 PM

(nice loot - that's roughly 9912 gp purchasing value or half that if we sell... we I assume it might be interesting to keep a few thingies)

Ragnarök observes the collected items... weapons and armor are useless for him but that amulet might come in handy - yet his AC is allready pretty decent so maybe some magic wielder should take advantage of that?

"So we wake'm up and go for the Kobold camp?"

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Monday April 8th, 2013 2:01:38 PM

Asteron takes a look at the loot. Not much that he can use, due to his size. Except, maybe, for the amulet. "The amulet would help me ask for less healing, I think. So I'd gladly use it. But if anyone needs it more than me, I have no problem with it. But most of the rest I can't use"

Thinking for a moment, Asteron says: "If we let them walk, they might lead us into a trap. I could carry one of them easily, both if need be. That way we don't take any risks... they could even try to kill themselves before we have the opportunity to interrogate them. Thoughts?"

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday April 8th, 2013 2:58:40 PM

The mage's hand would be of some minor use, emphasis on minor, I don't see much else there of use to me. The amulet is something anyone can use, but I have no problem using Asteron as a shield.

Yngvar smiles up at him, just watch where you kick.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Monday April 8th, 2013 6:56:18 PM

Asteron snorts at Yngvar's remark. "Why would I kick anyone? I have this", he swings his blade that reaches no less than seven feet from his torso, "and, if needed, I also have these", the minotaur touches the point of one of his horns with a finger. "Kicking is just so... uncivilized!"

There is no way to tell if the taur is serious or jesting, unless you have known him for a long time.

DM Kathy 
Monday April 8th, 2013 11:12:05 PM

Ragnarok and Asteron both express interest in the amulet, so that will warrant further discussion at some point. Yngvar may be able to make some use of the Hand of the Mage.

For now, though, you have prisoners to see to. After ensuring that they are well tied up and gagged, you awaken them. Both men glare at you, and Zyk tries to talk around his gag. You suspect that his language would be pretty strong, if only he could express himself.

You prod both men into movement, and they, eventually comply. Herding them is hard work; it seems to take forever just to get them to the place you left Ka.

"You win." Ka favors you with a kobold grin. "Ka is happy. These are bad ones?"

Ka helps you prod and pull your prisoners to the kobold camp. "What you do with them?" he asks along the way.

(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Tuesday April 9th, 2013 2:32:40 AM

"You take that amulet Master Taur. I think we will all be a lot safer with you on the front line. I think together we make a fine pack... The two of us up close and personal and the spellweavers with ranged mayhem!"

Later as they all head back to the Kobold camp Rag explains Ka they need help with interrogating both Druids. He's not sure the Kobold understood all with the Draconic speakers will probably explain it also.

( ADM hat on ; posting isn't consisting enough folks! Last two turns only 3 player posts... Sean, Pedro, we haven't heard you since last Thursday. You guys ok?

Let's try to put posting in a higher gear friends!! Or let me know if something's keeping you from posting.)



(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Tuesday April 9th, 2013 12:45:34 PM

"Well, if no one objects, I will wear it for the time being... at least until someone needs it more than I do" Asteron takes the amulet of natural armor and puts it on. "And I agree. Your skills at combat are impressive, master Ragnarök. Especially your expertise at not being hit. When the rage comes to me, sadly it is easier to hit than to avoid being hit myself."

Asteron wonders if Auntie would be willing to hold the two druids while they investigate the other way stations. He is somewhat afraid that, if allowed to speak at leisure, the druids might be able to pit the different kobold factions against each other, and escape using the chaos.

"Ka, can we get these two to Auntie without others knowing we brought them to camp?" If the kobold does not understand what he means, Asteron asks Yngvar to interpret.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Tuesday April 9th, 2013 12:57:21 PM

Asteron tries a few defensive moves after putting the amulet on but, as far as he can tell, his ability to deflect damage has not changed. With a hint of anger in his voice, but in control of his words and actions, he removes it and hands it to Ragnerök. "Here, master monk. It seems like its magic will do nothing for me. So it may be better that you use it."
- - - - -
OOC: Bah! Humbug! I just realized that minotaurs have a +1 natural armor bonus! At least it produced a bit of roleplaying, which is always good :)

(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Tuesday April 9th, 2013 5:01:27 PM

"As much as I like the amulet there are other items I was hoping to purchase first at some point. Also, woukd it perhaps not be more interesting now to sell this item and instead by a Wand of Mage Armor? Of such a wand we would both greatly benefit... We only need a wand user..." Rag answers to Asteron and he looks hopefully to the spellweavers who might be willing to use such a wand...

OOC : if we don't keep anything someone should head to the cats and get everything sold.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Tuesday April 9th, 2013 6:48:58 PM

No, not the hat! Anything but that!

In all seriousness though, for me its been Internet problems mostly. My campus has the worst internet connection I've ever experienced. Half the time I can't even get google to load. I'm going to try posting from my new phone and see if that works when my internet doesn't.

Also, are good characters allowed to use poison in the Wold? I've been in a few campaigns where poison was only allowed to be used by non-good characters, because.... You know, its poison.


Toregan helps to prod the two druids to action, making sure to keep an eye on their bonds. He also picks up the poisoned arrows and puts them in his quiver. "Why hide these two from the tribe? They'll find out anyways, and I doubt we'd be able to sneak them in in the first place." He also shakes his head as Rag looks around. "I'm afraid I wouldn't be much use there. I don't have the faintest clue how that spell works."

DM Kathy 
Tuesday April 9th, 2013 11:07:55 PM

Asteron realizes that the amulet doesn't afford any more protection than simply being a Minotaur. He gives it back to Ragnarök.

Meanwhile, Ragnarök is wondering whether a wand of Mage Armor would work better. If you had one, either Faust or Yngvar could activate it. But getting one will have to wait until you can access the Catacombs, which will be a while. In the meantime, the amulet is available to whoever wants to use it.

Asteron asks Ka whether you could get your prisoners to Auntie in secret, but Toregan isn't sure that's the way to go.

Ka shakes his head. "Village for kobolds," he says. "No places for big people. You see already, yes? We can make place for big people, but need all kobolds help. Others will know."

"But if Auntie say, we not tell anybody else," he adds hastily. "Even other kobolds."

[OOC: I have never heard of a rule saying good characters aren't allowed to use poison in the Wold. I checked the PRD, and there isn't a Pathfinder rule to that effect, either. I do know that the Catacombs will not buy or sell poison, so you'll either have to use the arrows yourselves or throw them away.

If it helps, I deliberately chose a poison that would not kill. Spider venom does Strength damage; when a creature is reduced to 0 Strength it cannot move and falls unconscious, but it does not die. You can't kill anything with this poison, although you can incapacitate.]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Tuesday April 9th, 2013 11:47:32 PM

Don't we have magic catacomb pins that open portals?

Yngvar nods, yeah, a wand or two would definitely be better.

Yngvar does any translating needed. The arrows will most likely be of use at range before closing in on any enemies. I suggest keeping them.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Wednesday April 10th, 2013 11:06:39 AM

[[OOC: Sorry folks, been hospitalized since monday morning. I ate something that really made my stomach upset, to the point of vomiting blood, so the doctors told me to sleep in for observation

Regarding the catacombs, I think the reason is mostly time, we have to get on the move and the portal is not mobile, is it?

About poison, I don't quite remember if it was the rules board or the last DM that answered it, but basically the answer was that nobody will arrest you for using poison (unless you use it against good humanoids, obviously), but no one will sell you poison either, you'll have to make it on your own...or ask Faust or Yngvar.]]

"Indeed. Just give me one for some quick analysis, if they do prove useful, I believe I'll be able to produce more..."

"Hmmm...if hiding them from others is not really an option, do keep them as far away from other tribes as possible, they might be able to sway or disrupt the alliance if their words reach tribes less favorable to us."


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Wednesday April 10th, 2013 3:05:17 PM

"That was my line of thinking... although I fear that the other tribes may have spies inside this one. So word will eventually get out." Asteron does not like the prospect of their newly found allies getting into trouble because of their prisoners. It might have been simpler to just kill them outright, he thinks... but does not voice his thoughts.

"We will need to ask Auntie to keep an eye on these two. We can't just take them along everywhere. Not safe for us, and probably not safe for them either." He adds the last thought so Ragnarök is appeased. [b]"And she may want to ask them a few questions... after I try to pry some information from them. I can look quite menacing sometimes, I suppose". The minotaur chuckles at the thought. He might not be the best browbeater there is, but he will definitely give it a try.
- - - - -
OOC: Sorry to hear that Pedro! Hope you are better now.

One question for the DM/ADM: Can I take 10 or 20 with Intimidate? Never tried it, so I don't know :)

(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Wednesday April 10th, 2013 4:01:49 PM

"Before we head out again", Ragnarök chimes in, "I do need 10 minutes alone with Teril... he seemed to be the leader of these two and if we leave them here when we go in search of the other Way Stations I don't want him to turn to his previous endeavours again... or at least not without ending up cursed from doing so... Hold him tight my Taur friend..."

Ragnarök takes time to cast a Mark of Justice on Teril.
Should Teril return to his former habbits with the D.A.R.E. group and destroy outposts, way stations or any sign of civilization, or plot against such civilizations, the curse bestowed on him will be activated and as such he will take a -6 on his Wisdom score. Since that is the main ability for a druid it should cripple the man...



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Wednesday April 10th, 2013 7:50:08 PM

Toregan give Teril a hard glare before noding his head."A good plan. If anything, it'll act as a good message to his group if he is let go or escapes." Toregan then nods in agreement to Yngvar's advice. "I'll keep them with me for the time being. I'd probably be the best at using them."

[i]That sucks. I can only imagine how horrible you must feel right now. Take your time recovering, your health is the most important thing. That said, I hope you'll get better soon![/b]

DM Kathy  d20+8=13 ;
Wednesday April 10th, 2013 11:12:04 PM

[OOC: Pedro, I hope you get to feeling better soon! I remember having to go to the ER for food poisoning, but it was just a dehydration issue and I was out in hours. I can't imagine being that sick!]

Yngvar asks about your handy-dandy Catacombs pins. This is the first your DM is hearing about this; can somebody point me to the relevant information in the Archives?

Faust expresses an interest in analyzing the poison, and advises caution if the druids are to be turned over to the kobolds.

Asteron also advises caution, and he is looking foward to interrogating the prisoners.

Ragnarök uses a special ability to try to put a Mark of Justice on Teril. Teril resists to the best of his ability [Will save 13; what's the DC?]

Toregan agrees to take custody of the poisoned arrows.

"Not worry," Ka says confidently. "We not talk to other tribes."

[OOC: I will allow you to take 10 on an Intimidate, but not 20.]

When you talk to the druids, you don't get a lot of information. Zyk doesn't seem to know much; Teril was clearly the one in charge of their little team. Teril claims to be part of a larger organization, this D.A.R.E., which he claims has members all over the Wold, working to "liberate the forests from the trespasses of so-called civilization." He is evasive about where they are headquartered, or who "C" is. He does say that he has never met C in person, but that C is highly-placed in the organization and is the one in charge of this particular operation.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Wednesday April 10th, 2013 11:34:23 PM

We could always tie them to a log and float them downriver... Other than letting them go, I don't think leaving them with the kobolds is a good choice.



(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Thursday April 11th, 2013 1:23:12 PM

"Go on someone should interrogate them folks! I'm not the most intimidating one nor do I have the capability to do so... Try to get them to tell us where this D.A.R.E group comes from, where they are based, how big they are, who their leaders are and so on... with some fine language and a nudge from Master Asteron we should be able to make'm squeel. And then... I agree with Yngvar to strip'm from their belongings and send them downstream on a raft..."

ooc let's speed up the pacing here friends. Someone should take care of the interrogation presto.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Thursday April 11th, 2013 2:46:37 PM

March 28th, 2012. Six days after hearing of Cthonia, and a harrowing signup and trip to the wilds, Pen provided the newly arrived with Attunement Needles that allow access to the catacombs. Unfortunately, the portal is in Pen's office at the outpost. Come to think about it, only Toregan and I are still around since then.

Seeing that the group had started to waver in deciding what needed to be done, Yngvar found a courage that had been hidden, and stepped forward, having remembered why he was way out here in the wilds of Cthonia in the first place. Taking a moment to try and remember the pertinent regs, he pulls back his shoulders and walks to stand before the two druids.

I'm sure that we will get much of use from them with a lengthy and violent interrogation. They have admitted to criminal acts of violence against people, causing traumatic bodily harm and death. That's enough for a death sentence as far as Pantheon is concerned. Toregan and I were hired to take charge of the outpost, and those areas under its protection, which would include the way stations. That one has admitted to killing sentient beings in our jurisdiction. Yngvar points to Teril. By the regulations of the Trade and Merchants Guild, chapter 13, paragraph 1105m subsection A, part 1, I find that both men are guilty of murder, with intent.

Yngvar takes a hard, long look at the two men. The penalty is usually death. Understand me clearly, I have no doubts about your guilt. And I would sleep well tonight knowing I had served justice. I give you one opportunity, and only one. On your oath, and honor, you may accept indentured service to the outpost. In such a role you would be expected to provide for the common defense of the outpost and its visitors. In addition, you will renounce your membership with the terrorist organization DARE. As we are working to develop the outpost in harmony with nature, your council will be considered as our operations expand in Cthonia. Your alternative is a swift sentence of death. You have one minute to choose.

Yngvar remembered that the original group is ostensibly in charge of the outpost. Ezra doesn't recall if any of the current party has also been placed in such a position, other than Toregan who was present at our arrival at the Outpost. Yngvar is also working into the prestige class of Justicar, so his current actions relate this.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Thursday April 11th, 2013 10:46:27 PM

[[ OOC: Thank you all. To be honest I'm very glad just to be home already, hope I'll never have to spend so much time at a hospital, much less without eating anything.

If I understood anything of what the doctors said, they kept me in in fear of actual poisoning (which could indicate either a crime or some sort of defect in any food company whose food I consumed last week), but since all ill symptoms were pretty much gone after a full 24 hour cycle without anything but...not sure how it's called in English, serum maybe? Anyway, "nutritious medicine water directly in the vein", they released me as it was clear to them that it was all but a strong case of food poisoning (but not actual poison poisoning).

I'm still not 100%, naturally, but am good enough to work and move around; been eating lots and lots of home-made chicken noodles to get my strength back. ]]

Faust just looks at the two men, without his hopes up, after all, they didn't seem reasonable at all, he shakes his head and mutters, "A shame really, a nature caster would be a great asset, not to mention that indeed, someone more in the knows of the forest would be great for minimizing the impact..."

Think Faust was added as a helping hand, in the same oath as you, though don't think it was fully described to him. Still, keep the peace, guarantee security, deal with enemies, simple enough.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Friday April 12th, 2013 12:28:54 AM

Asteron begins his interrogation. He sets the two druids down in front of him, and then towers over them in the most menacing way he can. He unshoulders his pack, but keeps wielding his blade. Then, very, very slowly he starts measuring as if he is to cut Teril's right foot cleanly with one swing of his blade. Then, as if thinking better of it, changes position and starts aiming at the left. "Well, unless you start talking, I start slicing. Your choice. Every lie you say, I chop off a few inches, starting with the foot. Every question that is not answered to my satisfaction, the same. When the left leg is gone, I start with the right one. When the legs are gone, I start with the arms. Just a few inches at a time, so it takes a long time to finish... and gives you lots, and lots of pain!"

Hopefully, Asteron thinks, the man will not know about the proverbial honor that bounds the minotaurs. But even if he does, Asteron will say that a criminal, because that is what the man is, should be treated exactly as he deserves. Boiling alive comes to mind as a fit form of punishment.
- - - - -
Intimidate [d20+9] = 19. Take 10, no roll.

DM Kathy 
Friday April 12th, 2013 12:58:26 AM

Yngvar expresses doubts about leaving the men with the kobolds, but there are few alternatives.

Ragnarök is interested in further interrogations. I will step in out of character and say as your DM that you've found out all there is to find out at this point in the story. You can keep talking to them for roleplay purposes if you like, but you have all the information you're going to get.

With Faust's help, Yngvar is able to give the men a choice. Zyk accepts right away, with a shrug and a "sure, whatever." He gives his oath, and you are sure he will keep to the letter of it, if not the spirit.

Teril looks at Zyk with disgust, then back to you. "Kill me if you must," he says. "I will never serve the defilers of the wild lands."

Asteron gets inventive in trying to get more information, but runs into the same situation as before: Zyk genuinely doesn't know anything useful, and Teril's not giving it up.

And I repeat, as your DM, you now know everything I know. Everything else is nebulous, unformed ideas and brainstorming notes. :)

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Saturday April 13th, 2013 2:30:43 PM

Asteron gets up, and walks away from the two prisoners. Whether he liked it or not, Teril is not budging, not even a hair's width. "I believe our best course of action is either to take him to the outpost, and then continue with our task, or to ask Auntie to keep him here, and continue on. We are not going to get anything else out of him." There is a tinge of respect in the minotaur's voice. The man had not broken, and that pointed to strength of character, as misguided as the man was.

"So, what will it be?"

(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Sunday April 14th, 2013 3:04:37 PM

"I'd say let them go... undo'm of their belongings and put'm on a raft. They'll end up somewhere. Teril bears the Mark of Justice now... he'd better not revert to his former behaviour. With any luck they will inform their leaders not to mess with us or at least to stop doing what they are doing..."

And with that, Ragnarök prepares to go look for the next outpost.They have lost enough time already with these two...

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Sunday April 14th, 2013 8:37:43 PM

Toregan looks at their two prisoners before looking at Yngvar. "I'm with Rag on this one Yngvar. We need to send them a message. Zyk agreed to your terms, so we'll release Teril, and if he survives he'll report back to them. With that mark on him, he shouldn't be much of problem down the line."

DM Kathy 
Sunday April 14th, 2013 10:38:02 PM

Although the decision is a difficult one, you decide to send Zyk to the Trading Post, and release Teril to whatever fate awaits him.

Your first step is to return the prisoners to the kobold village, and tell Auntie--and Sskurhe--all about your recent adventures. Both kobolds look impressed. At least, you think they look impressed; it is still difficult to read kobold expressions.

"We can make a raft for the tall man--this Teril," Auntie says. "No need wasting a perfectly good boat on him, eh?"

With Zyk, you have something of a dilemma. You want to take him back to the Trading Post, so he can begin serving his sentence, but your current mission takes you the other way, to check the rest of the waystations.

Once Auntie understands all that, she proposes a solution. "Ka is a good boy," she says. "Steady, too, which you don't often see in a boy that age. Perhaps he and his warriors could escort this Zyk to the Trading Post for you? They could carry a letter from you, explaining the situation. What say you?"

(StevenVdB) Ragnarök HP 33/34 - AC21/20/14 / 25 vs AoO - CMD 24 / 26 vs Grapple 
Monday April 15th, 2013 10:42:39 AM

"Sounds like a plan!"

Then the usually calm Monk becomes restless... the wilderness beyond calls!

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Monday April 15th, 2013 12:31:47 PM

"Ka is indeed brave and intelligent. I would trust him to perform such a mission well." Asteron would have preferred to take the man himself, but it was out of the question. "The offer is much appreciated, Auntie. Perhaps the letter should also state that your tribe has been invited to trade at the post."

Then, knowing time is of the essence, Asteron tightens his belts and checks his equipment before saying, "To the next waystation then. There is much to do."

What is there to do, he has no idea. Combat, most probably. Parlaying, maybe. But of one thing Asteron is sure: things were not as they appeared. Thus, many of his thoughts would be shared with the group, but with no one else.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday April 15th, 2013 2:27:46 PM

Yngvar asks Toregan, sentence must be passed, if you will witness, I will do what must be done with the murderer. A raft will not be necessary. He desires to protect the land, his corpse will fertilize it.

Yngvar has no qualms about performing the coup de grace with his dagger.

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