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Threshold


Arriving in Threshold (DM SteveK) 
Friday April 5th, 2013 8:05:39 AM

A detect magic and close perception of the armor reveals nothing. The armor is not magical and there is no telltale on them either, and so the heroes pack up the goods.

It is sorry that the horses were killed, but better them than the heroes, and soon the Iron Adventurers are ready to tramp the road once more.

It is only another hour of walking to come to the tilled fields surrounding Threshold. Threshold itself is in the saddle between two lines of hills that march east and west to higher mountains in the far distance. To the north a Trade Road runs. To the south, another Trade Road winds down into the valley of the Wane Downs.

The town tends towards taller, thinner buildings that have a tendency to lean as they age, and have windows locked and barred even in the daytime. Doorways are locked, and most inhabitants have secret knocks and passwords to get inside. Cracks and holes have been plugged with mud, rags, plaster, or anything else that could keep out the smallest rat.

The people reflect their washed-out buildings with gray clothing, keeping their faces covered with hood, cowl, or scarf, they move with a purpose and never linger on the streets.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Friday April 5th, 2013 5:53:15 PM

ooc: post coming late tonight

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+11=14 ;
Friday April 5th, 2013 11:44:31 PM

Valla keeps aware as they walk to threshold, eyeing the curious leaning buildings and nervous inhabitants with suspicion. He keeps his bow drawn, and stays close to Bosk.

Whats with this place.. Seems like everyone is frightened or expecting something bad to happen.. I wonder if its us, or if it s always this way...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Saturday April 6th, 2013 12:16:57 AM

Beri looks at Valla with his bow already drawn.
We already stick out like a pair of sore thumbs here, we need to be careful. We probably want to avoid looking like we are attacking if we are going to be walking through town. Still, I think you are right to be on guard, something tells me they aren't the type to welcome visitors.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71  d20+11=14 ;
Saturday April 6th, 2013 9:35:44 AM

"Cheery looking place. Not sure I'd lead us in with a song this time Zeoll."

But he keeps an eye open, though his attention isn't what it should be as he muses over the town, "I doubt they live this way by choice. If they are but men and women then something has driven them to this."

Perception: 14

Zeoll AC17, HP56+4  d20+6=10 ; d20+23=27 ;
Sunday April 7th, 2013 10:29:55 AM

OOC: Know Geography 10 (D'Oh!)

Zeoll only has the faintest memory of hearing about this place. "If I rrecall corrrectly," the seer says, "this has been a bleak place forr a long time. Some say therre arre occult influences herre? That the boundarry to otherr places is thin? The name means something, I think. Thrreshhold."

"I will dream of it tonight, maybe."

Zeoll continues to look around at the people and things of this dreary town.

Perception 27

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire)  d20+11=13 ;
Sunday April 7th, 2013 11:56:31 AM

Knowledge, Geography: 13. I'm going to assume that's enough to know the basics in the Wolipedia.

***

"Standard tale, really. Rich got richer, poor got poorer. This place survived the nasty goings on with the rains and whatnot by mining gems & selling them, but the profits weren't shared. Look around, gentlemen. If we're serious about Iron Town, this is a case study in what not to do."

The wizard keeps his voice low, not wanting to draw any attention to them. Of course, he's still wearing his robe of resplendence, so it probably doesn't matter...

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Sunday April 7th, 2013 7:49:43 PM

"I think our presence here is going to go over like a lead kite, I'm betting just about any stranger that's ever came here did nothing but take advantage of them, and all that history is going to weighed against us.
Any ideas where to start looking?"


Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Sunday April 7th, 2013 9:02:54 PM

Bosk shrugs his shoulders. Zeoll and Beri have always been our knowledge guys. Perhaps we should look for an Inn or Pub and have a drink while we figure out what to do next?

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Monday April 8th, 2013 2:51:34 AM

ya, a drink sounds like a grand idea.. Although i agree that we wont taken to kindly here. I think you guys handle the locals. I'll try not to get us in too much trouble.

Walking in Threshold (DM SteveK) 
Monday April 8th, 2013 11:33:27 AM

The Iron Adventurers are a little non-plussed at the appearance of Threshold. Ideas are bantered around about the occult or exploitative strangers, but soon Zane points them back on the reason the group is here in the first place.

Bosk suggests (seconded by Valla) that a Pub or Inn would be the place to naturally start. Maybe a drink and more social townsfolk then getting some information is in order, and definitely NOT having a bow with nocked arrow and half-drawn!

Looking around for a Pub or Inn or other Public House, the Iron Adventurers avoid talking to the people, and the people don't hang around to talk to the well-armed and armored and robed adventurers. After an hour of circling the town, the Iron Adventurers come upon their second problem...

Try as they may, they have yet to find an Inn. Or Pub. Or a store of any kind. Every building seems to be a home, barn, or shed. There are no natural gathering places in the town at all!

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Monday April 8th, 2013 2:59:05 PM

Valla begins tracing the scar on his face as no place had been found, No wonder people so depressed and withdrawn from one another... I dont suppose there is any guard or law enforcement group either. Probably little government, if any, to create laws.

Valla takes a look around the dreary scenery, his fingers still up his face, well, I guess i could be wrong, I think we should find a sort of town official. The alternative is talking with random passerby andi dont think that will prove useful, if not hostile.

The elf looks to the group for other ideas or opinons, a bit at a loss for whay to do.

Zeoll AC17, HP56+4  d20+13=26 ; d20+5=17 ; d20+21=23 ; d20+13=31 ; d20+19=32 ; d20+19=32
Monday April 8th, 2013 3:14:08 PM


Zeoll comments to his friends, "Clearrly, we need to rresorrt to special measurres to learrn morre. Keep your ears peeled!"

The seer begins by looking for the nearest thing to a village square, a town commons, or a parade ground. Failing that, he looks for the place with the most passers-by. Failing that, he picks an intersection of streets closest to the geographic center of town.

He begins by lifting his voice in song ...

Ho, come now, oh people and folk of this place
Please give us yourr earrs and yourr frriendly good grrace.
We come herre to offerr ourr help and ourr aid
And we have some questions and storries to trrade.


Perform Song: 26 woot!

With any luck, Zeoll's singing will attract a crowd. But even if it does not, he will cast a spell after his song is done: Enthrall.

Per the spell, all those within 160 ft are affected for up to an hour, and those who enter the area may be affected too. The Will Save DC to resist is base 10 +2 (2nd level spell) +5 (wis) +1 (cradled) +2 (feats) = 20.

For the hour duration, Zeoll will be talking about why the group came -- to paraphrase, there is an anomaly about Threshold, a source of growing evil. The anomaly has kept some heroes and and investigators out of the area, but Zeoll and his friends, a group called the Iron Adventurers, have been able to arrive here. Our goal is to find the source of the anomaly and remove it from the town, taking it to a place where it can do no harm. We think the anomaly may appear to look like a shard of metal. We think it is a piece of the Chaos Bell.

If there are hecklers, and an opposed Chr check is needed, Zeoll's check is a 17.

After Zeoll's spell ends, there will be a crucial 1d3 round duration during which people will talk about Zeoll's speech. In that precious short time, some person may let slip an important bit of information that may be a clue! That's when Zeoll will be listening most clearly: Perception 23. Gather Info 32.

Zeoll will also be listening to hear if any person might be more receptive or friendly than another. Sense Motive 31. If so, he will approach that person or people to try to further engage them and initiate a friendly conversation. Diplomacy 32.

DM SANITY INFO ==========

Current Effects:
Mage Armor 12 hrs
False Life (+14hp) 12 hrs

Cleric Spells (underlined = cast):
0: guidance, det magic, light, stabilize
1: bane, command x4, elf vision
2: calm emotions, hold person, enthrall, faerie fire.

Sorcerer Spells cast today:
1st lvl: 1 of 8 (mage armor)
2nd lvl: 2 of 4 (false life takes up two slots)
Pick from: 0: read magic, det poison, taur's try, det magic, flare, prestidigitation; 1: true strike, charm person, mage armor; 2: false life

Other daily use abilities:
Laughing Touch used 0 of 8
Channel Energy 1d6 used 0 of 8
Hide Away used 2 of 8
Spread the Word: used 1 of 1
Meta Rod of Extend: used 3 of 3

Also used: Scroll of Silent Image

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire) 
Monday April 8th, 2013 5:01:13 PM

Restlin watches as their options to remain low key vanish. The wizard just shrugs & begins to mill through the crowd, listening for any important nuggets folks let slip.

He'll nudge Bosk before he starts moving about. "You know, Zeoll's calm emotions spell may have saved our lives back there. Perhaps this is some sort of "opposite" adventure. Maybe we should go for bluster this time around instead of keeping things subdued."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active)  d20+18=24 ;
Monday April 8th, 2013 5:25:40 PM

Well, being subdued rarely worked out for us either. When the gods of Wold call you to be an adventurer there probably is little avoiding the plans they have in store for you. I fear I'm little good at gathering information these days, though Zeoll was always more silver tongued than I anyways. Thankfully my senses are as sharp as ever, in this town I get the feeling you should always keep your eyes open.

Perception = 24

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Monday April 8th, 2013 7:24:06 PM

As Zeoll begins to sing The Horned Cleric ponders the idea of setting up a bar in town, but recollection of how all the groups businesses, buildings, and friends seen to put people into more danger and get invaded no matter what security measures are taken. Zeoll's be travelling the Wold longer than any of us, I suppose he knows what he is doing...although I would have taken a less direct approach at first...although the gods of the Wold didn't see fit to give me a singing voice fit for much more than drinking songs, which are not of much good here since they don't have a bar.

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Monday April 8th, 2013 8:37:43 PM

Zane, at a loss for an idea of how to continue whispers...
"I'm betting that it wouldn't go over very well if I dragoned out and let loose with a roar right about now."

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20=20 ; d20=14 ;
Monday April 8th, 2013 9:47:47 PM

smiling at Zane's comment Valla shakes his head, I think we should keep the dragons and roaring to a minimum friend... Although, something nudges at my gut that says they wouldn't be very surprised to see something like that. I'd say these people have seen terrible things. Probably close to the intensity of what we've seen since we began our ventures within Hook City.

Valla listens to Zeoll's song and Hums along to his friends peaceful voice and tune; When the story begins, Valla casts Prestidigitaion to amplify Zeoll's voice and add flavor and suspense to the story. Doing this from a distance, the archer wizard finds a place to view the crowd gathering around Zeoll.

After the story has ended, he sums up enough courage to mingle with a few locals of the crowd near the outskirts of the gathering group. Trying hard not to get himself in the middle of the crowd.
=============
Diplomacy: 19 (Nat 20)
Perception: 25
(For some reason this computer won't let me roll the dice with the drop down menus... Odd..)

Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71  d20+15=18 ;
Monday April 8th, 2013 10:14:51 PM

Wyaar smiles and looks all heroic.

Diplomacy aid another 18

----

Sorry for the crap post. 10:16 and I am just sitting down to dinner. Crazy day.

Walking in Threshold (DM SteveK)  d20+10=14 ;
Tuesday April 9th, 2013 10:53:56 AM

Valla, now that he thinks about it, realizes that he HASN'T seen any guard or town official or really anyone that dresses or acts different than the others. He considers talking with random passerby and doubts it will prove useful.

Zeoll resorts to special measures, and picks an intersection of streets close to the center of town before lifting his voice in song.

Restlin suggests to Bosk that bluster this time around may get them somewhere.

Beriothian keeps his eyes open and notices that The townsfolk remind him of a small flock of birds, all looking the same to not attract the attention of a hawk or fox...

Bosk ponders and rejects the idea of setting up a bar in town and waits for any results of Zeoll's singing.

Zane is at a loss for an idea of how to continue and figures that 'going dragon' would not help.

Wyaar smiles and looks all heroic.

Zeoll's song is pure and clear, a masterful performance!

Ho, come now, oh people and folk of this place
Please give us yourr earrs and yourr frriendly good grrace.
We come herre to offerr ourr help and ourr aid
And we have some questions and storries to trrade.


It is a good song, but makes the people hurry away instead of congregating! By the end of the song, there is only one old woman who doesn't seem to move very well or have a good sense of direction who is within range of Zeoll's spell. She has hobbled one way, and, bumping another hurried townsfolk, turned around and hobbled the opposite. At the end of the song, she is halfway down a street of dull gray doors.

Zeoll casts his spell, moves over to the woman, and begins speaking to her, but immediately sees the Enthrall did not work. Nevertheless, it seems like he has found something different.

The woman hisses Zeoll into silence. "Shut your yap, you great fool!", she grates quietly but forcefully. "Come back to this door after dark when there are none on the streets. You will tap three times, I will tap twice, and you tap once. I will talk to you, but not where anyone else can see or hear!"

In a louder, more quavering voice she calls as if playing to an audience. "I'm just an old woman, I have nothing of value, leave me alone!"


Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire)  d20+14=27 ;
Tuesday April 9th, 2013 1:00:40 PM

"Huh...well, you really knocked'em dead that time, ol' buddy! I'd say let's go get a drink, but other than a well or two I've seen I don't think there's any place to do that."

Restlin ponders. Has Threshold always been this way?

Knowledge, local or history: 27. (Geography is 24 if that's more appropriate)

Zeoll AC17, HP56+4 
Tuesday April 9th, 2013 1:33:46 PM

Zeoll "ignores" the woman, breathes deeply*, and wanders away. He helps his friends kill time until it is after dark, then encourages his friends to sneak back to the old lady's door. Maybe we can come back after dark under the cover of an illusion -- maybe an illusion of fog. Zeoll will use his 2nd scroll of Silent Image to do so.

*The breathing deeply is to get the scent of the place. That way he can lead the group back after dark under the cover of night and fog.

Then he knocks as he was instructed.

OOC: Whoa! That old lady has a +14 Will save! I think we struck gold, there, friends!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Tuesday April 9th, 2013 7:37:31 PM

Well, I think it's best we keep out of trouble until night fall. I can't believe she didn't like that song, perhaps she's just getting hard of hearing.

My guess is that the threshold has been this way for a long time. Can you imagine living like this? I'd much rather live in the slums of mudtown than in the constant fear that these people appear to live in.




Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Tuesday April 9th, 2013 8:01:59 PM

"I lived there for a few weeks, before I joined the group, but that was before the change and I doubt anyone there would even recognize me. While it was rough, the place had it's own set of rules, I'm betting the same goes for here as well."

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Tuesday April 9th, 2013 9:23:17 PM

Valla is very surprised everyone ran away from Zeoll and his song. At least they weren't running away from my face! It's ok Zeoll, don't let it go to your head....

Valla wanders around the town aimlessly until night fall. Never to far from his friends, always within earshot. Thinking a bit to himself..

Whats wrong with these people.. What are they so scared of? Something tells me its related to our mission or the shard at the very least. I think its been like this for decades..

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells  d20+4=12 ; d20+4=9 ;
Wednesday April 10th, 2013 12:32:30 AM

Bosk casually listens to Zeoll's song as he watches the people avoid the melodious liontaur. He does his best to discern why they are keeping to themselves and to make sure the woman is not looking to lead the group into a trap. Unfortunately Bosk seems to be the only one drawn in by the music and as such is not as observant as usual.

Actions
------------
Sense Motive to tee if citizens avoiding Zeoll because they are afraid = 12
Sense Motive to see if the old lady is being trecherous and possible leading them into a trap = 9

Talking in Threshold (DM SteveK) 
Wednesday April 10th, 2013 11:40:27 AM

Restlin ponders. Has Threshold always been this way? His knowledge of local history is impressive, and the wizard is able to confirm what Zeoll only speculated. Threshold is an area on the Gateway Downs where the barrier between other planes is thin. This has created a series of extraplanar horrors to have come to the Wold in this area, and most of them are not nice. An idea forms to Restlin that not having anyone in charge of the town is actually a camouflage. Because after all, when a bad guy strolls into town, the first one dead is usually the constable or mayor 'as an example'.

Zeoll "ignores" the woman, breathes deeply, and wanders away. He helps his friends kill time until it is after dark, then encourages his friends to sneak back to the old lady's door and knocks as he was instructed.

Beriothian thinks it best to keep out of trouble until night fall. His assessment of Threshold is a worse place to live than even MudTown!

Zane suggests that MudTown is not a place to live, and the place had its own set of rules. He bets the same goes for Threshold as well.

Valla is very surprised everyone ran away from Zeoll and his song. The elf wanders around the town aimlessly until night fall, never too far from his friends. These people seem to have been like this for decades...

Bosk casually listens to Zeoll's song as he watches the people avoid the melodious liontaur. He does his best to discern why they are keeping to themselves and to make sure the woman is not looking to lead the group into a trap. Unfortunately Bosk seems to be the only one drawn in by the music and as such is not as observant as usual.

..........................

Night falls and a magical fog blankets the area where the strangers sang in the afternoon. The heroes noticed (hard not to notice!) that by the time the sun is falling below the trees, the streets are utterly deserted. Doors and windows locked and barred, even in the daytime. Cracks and holes are plugged with mud, rags, plaster, or anything else that could keep out the smallest rat. The heroes note that an hour before sunset, home owners did an inspection of their buildings and filled in any crack or break before shutting everything up for the arrival of night.

Creeping to the old woman's door is therefore easier than expected.... There is no one to see them on the streets! Zeoll knocks as instructed,( complete with counter and counter-counter knock), and is rewarded by the door soundlessly opening on well-oiled hinges. The immediate room is a parlor and is dark, only the outline of the old woman. "Quick, inside! Don't let anyone see!"

Once inside and the door shut and locked securely, the old woman lights some lamps. With Bosk and Zeoll, the parlor is crowded, but everyone manages to fit and even sit comfortably (except for the taurs). With the lamps lit, the group can see that the insides of the house are much more comfortable, with art, light, and color, than the outside suggests. She does not offer tea or anything to eat, but gets right down to brass tacks.

"Now that you are not scaring the folk around here with your outlandish ways, pointy weapons, and garish clothing, do you mind telling me what it is you are doing in Threshold?"

Expecting to forestall some obvious questions, she leads off with providing some information of her own. "I am Trella, and the closest thing to a Town Elder that Threshold ever gets. "

"The area is very close to the place where the wall between the Wold and Koshe Marr is the thinnest and has been enslaved by one undead prince after another. Because of the history, Thresholders don't try to be noticed. Everyone is the same drab clothing and there are no leaders in the town. I have taken on the role because I am old and don't have family, so if someone kills the leader, it's no big loss."

"I have also learned that outlandish folk who don't try to take over the town are 'Adventurers' and are a bunch of bleeding hearts that want to right the wrongs of the Wold."
She fixes Zeoll with a glare of a granny to a small child with its hand in a cookie jar. "So why are you here?"


Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Wednesday April 10th, 2013 5:44:17 PM

"We may be here to find the cause of such a thin border with the Koshe Marr, that sounds like an effect of what we are searching for We really arn't at liberty to say what it is we are after.Just know we really need to locate what we are after, it`s very powerful and very dangerous if the wrong people claim it."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Wednesday April 10th, 2013 7:21:07 PM

Beriothian adds in his thoughts when Zane finishes.
If we succeed there is a chance that the border will strengthen, offering your town the safety it deserves.

Zeoll AC17, HP56+4  d20+19=22 ;
Wednesday April 10th, 2013 8:39:17 PM


Zeoll tries to make friends with the town elder. "Grandmotherr," he says, "thank you forr opening yourr doorr to us. We arre herre to trry to help."

He then paraphrases the party mission: There is an anomaly about Threshold, a source of growing evil. The anomaly has kept some heroes and and investigators out of the area, but Zeoll and his friends, a group called the Iron Adventurers, have been able to arrive here. Our goal is to find the source of the anomaly and remove it from the town, taking it to a place where it can do no harm. We think the anomaly may appear to look like a shard of metal. We think it is a piece of the Chaos Bell.

He asks the lady Trella if she can help.

Diplomacy 22

Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71 
Wednesday April 10th, 2013 9:42:22 PM

Wyaar smiles at the mention of bleeding hearts and adventurues. That would be an apt description of them.

"It would sound like this area with the thin wall may be a good place to start."



Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Wednesday April 10th, 2013 9:53:39 PM

Bosk keep silent, calling upon every ounce of control he has over his emotions in prder to not strangle Zeoll for revealing so much about their mission so readily to a stranger. Even for an Avenger such control is a miraculous feat...

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire)  d20+13=15 ;
Wednesday April 10th, 2013 10:22:49 PM

Restlin briefly ponders a change of clothing...

Nah, why bother? Besides, this robe is fabulous. He sets to work thinking about what he can expect if they're going to be up against horrors from another dimension.

Knowledge, Planes: 15. What does Restlin know about this Koshe Marr, other than unpleasant things like to spring forth from it?

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+11=27 ;
Wednesday April 10th, 2013 10:28:54 PM

Valla walks in and takes a seat. He lets his friends do the talking. He does take a good look around tue place though.

Perception: 27

Talking in Threshold (DM SteveK) 
Thursday April 11th, 2013 10:43:55 AM

Zane suggests the group may be here to find the cause of such a thin border with the Koshe Marr. That they aren't at liberty to say just what, but know that it`s very powerful and very dangerous if the wrong people claim it.

Beriothian adds that if they succeed there is a chance that the border will strengthen, offering the town the safety it deserves.

Zeoll tries to make friends with the town elder, and then paraphrases the Iron Adventurer's mission telling Trella about the anomaly and that it may appear to look like a shard of metal, and that it may be a piece of the Chaos Bell.

Wyaar smiles at the mention of bleeding hearts and adventurues. That would be an apt description of them. He suggests that an area with a 'thin wall' may be a good place to start."

Bosk uses every ounce of his control to not strangle Zeoll for revealing so much about their mission so readily to a stranger. (ooc: LOL!)

Restlin briefly ponders a change of clothing, but readily dismisses the notion, he looks fabulous! (ooc: and I'm thinking of Billy Crystal right now :-) ) In wondering about horrors from another dimension, the wizard doesn't come up with much. He barely has even heard of Koshe Marr as a demi-plane full of undead. It's almost as if the knowledge is deliberately secret...

Valla walks in and takes a seat. He lets his friends do the talking. He does take a good look around the place, and sees a comfortable place for an older single woman. Better than anything in MudTown, but very modest compared to Hook City. He does notice a particular smell in the room and from Trella, and some paraphanalia in the next room that confirms to the elf, that Trella is a BloodWitch of some ability.

..........................

Trella sits and listens, all traces of the dottering old mind gone. Her eyes are sharp and her mind seems in perfectly good shape. (Obviously the meeting this afternoon was a ruse to get to talk to the group.) When Zeoll is done and Bosk hasn't strangled the liontaur yet, Trella sits back and thinks aloud.

"Iron Adventurers, eh? Chaos Bell, huh? Nope, can't say I've ever heard of these things. And to completely close the veil? Don't you count on it, you young puppies, that would take the work of the Powers themselves." She spits a wad of chewleaf into a nearby spittoon.

"But I have to admit that there have been even less strangers coming to town than normal. None in the last two month, not even peddlers or merchants. Probably due to the monster in the woods." She clears her throat before continuing, and she tells the group about the last couple of months.

About 2 months ago, a horrible monster started terrorizing the area. Trella suspects it has killed the mercenary company at Quinn's Fort, a mile through the woods to the north, and is laired up there. She also says that Quinn's Fort is named after a Northern cleric who tried to establish a monastery there. The site has been used by many, good and evil, and has a mixed reputation. "If this Shard you are looking for is anywhere, I would try tracking down that monster and killing it."


Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire)  d20+14=16 ;
Thursday April 11th, 2013 12:48:27 PM

Hmm...Quinn's Fort. Restlin doesn't think he's ever heard of that (Knowledge, Local: 16). This woman's request seems fishy, though. He can't help but hear her request as "I don't know what you're talking about, but go throw your lives at this monster and maybe you can make this town a better place for those who are still alive."

Still, it's all they have to go on.

"What kind of monster? Two legs? Four legs? More? Does it have legs? What about teeth..."

Restlin continues until someone shuts him up.

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Thursday April 11th, 2013 3:27:33 PM

Zane wants to say something to Zeoll about giving up to much information. He decides that showing a rift might not be the best idea, especially in front of someone they don't know.
He decides to remain quiet, so he can learn more and speak less.

Zeoll AC17, HP56+4  d20+13=14 ;
Thursday April 11th, 2013 6:47:36 PM

Zeoll listens closely to Trella. He is trying to figure out if she can be trusted. Is she using the Iron Adventurers to get rid of a local menace unrelated to their mission?

Sense Motive: 14, nat 1! Darn.

The liontaur asks her forgiveness as he does not know enough about local customs. But what is the danger at night? How risky is it, really, to go out and about in the dark? What is it that she fears will see the party entering her home?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday April 11th, 2013 7:01:32 PM

...could it be? Could it be that this monster is the beast of my companion's dreams?
A shiver runs through the druid's spine as he think of what this could mean, these woods are perilous enough without an evil so great that it has been finding it's way into the dreams of those miles away.
Guys, do you think that this monster is the you mentioned having visions of as you slept?

Zeoll AC17, HP56+4 
Thursday April 11th, 2013 8:21:28 PM

Zeoll describes the monster he dreamt about to see if Trella recognizes it.

DM Steve: Zeoll's dream about the monster running through the woods was not clear, and Zeoll did not have a good view/description of the monster, just that there was one.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday April 11th, 2013 8:52:03 PM

Beriothian posting for Bosk

The horned cleric rolls his eyes as Zeoll describes the dream at Beri's urging
More information being given, these guys don't know when to keep quiet. Don't they know the power of the relic we are looking for? Still, the dream was given to us for a reason. I just need to trust Gargul the dream was received so that we could prepare to face this thing

ooc: James is having internet issues right now

Talking in Threshold (DM SteveK) 
Friday April 12th, 2013 10:40:32 AM

Restlin knows little about Quinn's Fort. The name Quinn, however, is associated with the Children of Chaos. He seems to remember that Quinn was a cleric of Gargul that adventured with the CoC for a time. If this is the same Quinn, he must have left the CoC before the Great Migration adventures had begun. The mage feels something is fishy, but with little to go on, asks for more specific information.

Zane wants to say something to Zeoll about giving up too much information, but doesn't want to show a rift in front of someone they don't know. He decides to remain quiet, so he can learn more and speak less.

Zeoll listens closely to Trella, and everything sounds on the up and up here! He looks for more local awareness on the dangers at night. Zeoll describes the monster he dreamt about to see if Trella recognizes it.

Beriothian shivers to think that this monster is the mentioned in visions as they slept.

Bosk rolls his eyes as Zeoll describes the dream at Beri's urging. More information being given, these guys don't know when to keep quiet! The horned cleric keeps trusting in Gargul.

........................

Trella tries to answer all the questions without being too snappy. "What kind of monster? Yes we got a really good look at it when it was eating a shepherd and his sheep at the edge of the forest. Huge! Standing like a man but covered in spikes and green scales. A tail with more spikes would randomly cut a ram in two. We don't go near the forest even in daylight now."

"The danger at night? I just told you about Koshe Marr and how at any given night undead may pour over and roam the streets and countryside? That's why we fix the smallest hole every day. No making people welcome into the home, too. You welcome a stranger in, and then they have power over you. We survive by being careful and making sure no one looks or acts differently. What my neighbors don't know they can't tell. If they know something about visitors to my house, they are now different, and could be the target for the next cross-over. Keeping your visit secret to my house is protecting my neighbors."

Zeoll tries to describe the monster running through the woods in his dream, but Zeoll did not have a good view/description of the monster in the dream, just that there was one. The description of the woods, however, makes Zeoll and Trella both positive that the area of the dream is the woods surrounding Threshold.

"I can see you are wondering if the monster and your Shard are connected. I can't be sure. But I've never seen a monster like this (it didn't come from Koshe Marr, I'm certain), and I've never heard of your Shard before. And I don't believe in coincidences anymore."

Trella leaves it at that, allowing the conversation or actions to be in the Iron Adventurers' court.


Zeoll AC17, HP56+4  d20+13=30 ;
Friday April 12th, 2013 2:51:58 PM

Sense Motive to figure out that Bosk wishes he would keep a lid on it: 30.

Sensing that it might be better to not say more, Zeoll refrains from blurting out that the party has already met the green spikey dude. Instead, he simply thanks the lady, and asks her where she recommends the party camp out for the night.

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20=4 ;
Friday April 12th, 2013 9:32:16 PM

Valla listens and nods at moments. When she describes the monster Valla looks around at the group and shakes his head. Taking in the odd smell; he silently wonders what it maybe. (K.nature 15)

Noticing other oddities in the next room he speaks to Trella, a tone of curiosity in his voice.

I can't help but notice your not exactly a fragile old woman with no means of protecting yourself. Something also tells me their are more people in this town who are more than capable of combat; probably even skills with sword, bow or magic on par with your own ability to harness Wolds Blood. So; if this monster isn't fifty feet tall and able to crush you. Valla grins and slams his fist into his open palm; Why don't you lead a group of Thresholdians to fight this monstrosity? Or even fend off the undead?

Valla sets back in his seat and looks to the ceiling for a moment, then begins again;
I'm not saying were not up to the task of hunting your spikey killer, I'm just curious why a woman, of at least moderate power, and the rest of the town who are able. Band together and protect, fight, for themselves. Why live in uniform fear? Why let it control your lives without a fight?

The elf talks with his hands as well, forming a circle when mentioning the town, throwing his hands up and to the side when asking the last two questions.

I mean honestly... It's one THING and you outnumber it by hundreds at least.. But you expect our small group to go and kill your monster.. Because you think it might be linked to the shard we seek?

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire) 
Friday April 12th, 2013 10:04:17 PM

"Geez Valla, tell her how you really feel," is all the wizard can manage to think. Still, he wonders if flying up into the trees and letting the hell hounds tear the spiky beast apart would have been the better course of action.

"Ignore him, Trella. Elven uppityness and all that. This Quinn's Fort, was it founded by the Cleric of Gargul who went by that name some years ago?"

Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71 
Saturday April 13th, 2013 1:34:06 PM

Wyaar stares a Valla a moment and wonders if Restlin can manage a permanent Silence spell.. for the the good of the group of course.



Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Saturday April 13th, 2013 6:45:12 PM

Zane is elated that Zeoll finally keeps his pie hole shut, and then Valla opens his mouth. Zane's not sure which is worse, one who gives away information, or one who insults the only person who seems to at least speak with the group....
Zane closes his eyes and shakes his head. It's gonna be one of those adventures...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active)  d20+1=3 ;
Sunday April 14th, 2013 7:48:21 AM

Beriothian catches Zeoll's last question.

Zeoll, these people have had to deal with countless attacks. They have learned how best to survive, and waging war after war is seldom the best way to do that. What we should be doing right now is trying to figure out what that thing is so we can prepare ourselves.

Beriothian uses his knowledge of arcana to try to determine what this creature is, or at least if it's likely to have any weaknesses

knowledge = d20+1=3 ;

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells  d20+3=4 ; d20+3=11 ; d20+3=6 ; d20+3=20 ; d20+3=6 ; d20+3=9 ;
Sunday April 14th, 2013 6:20:39 PM

Bosk is surprised that he was unaware that Quinn was a cleric of Gargul and wonders how it is that others in the group knew this. As they continue to ask questions of the old lady he tries to recall all that he knows about his powers as a Grim and tries to recall if he had ever heard anything about using their ability to see into the shadow realm extending into the Koshe-Marr, or to detect areas where the border between the realms may be thinner than others.

He recalls it being explained to him that that if the universe was a house that the Wold's cradle would be the exterior walls and the basement. The Wold itself would then be the floor, interior walls, and fixtures. The attic would be the Land of Rest (where his shadow hung in Gargul's throne room), and the Shadow Realm which he could peer into would be like the stairs to the attic. Koshe-Marr, as it was described to him in this analogy, would be the mold growing under the attic floorboards.

Knowledge Checks on Koshe-Marr
Knowledge Arcana = 4
Knowledge History = 11
Knowledge Religion = 6

Knowledge Check on what the Spiked Creature is and for weaknesses
Knowledge Arcana = 20
Knowledge History = 6
Knowledge Religion = 9

Zeoll AC17, HP56+4  d20+14=32 ;
Monday April 15th, 2013 9:46:46 AM


Inside, Zeoll tries to think back on what he saw of the green spikey dude. When he came back to the battle site and got the hell hounds to chase him, was it as if he were the dogs' master, and they followed him loyally? Or was it that he came and taunted them and revealed himself, so that they gave chase to him?

OOC: Honestly I, Cayzle, got the idea it was the latter. That the spikey dude had been the hounds' quarry, and that we had saved him; and that later, he had come back and got them to chase him so as to save us from them? Or because he enjoyed the chase? But Zeoll was there, and he saw the dogs and the spikey dude depart. What did he actually see?

... rereading posts ...

On March 27, Zeoll saw spikey guy charge the hell hounds. I took that to mean he attacked them. On March 28, the DM posted: "Mr. Spikey sees the three jump the [illusionary] wall and takes off into the forest again, yelping and hooting. The chase is on again, but now only three Nessian Hell Hounds are after Mr. Spikey instead of 8."

So Mr. Spikey attacked the hounds, taunted them, and ran off so that they would chase him. Either he was putting on an oscar-level performance, or he was their enemy. Zeoll is not sure that any enemy of hell hounds is a monster who eats shepherds.

When he has a moment of privacy, Zeoll shares his opinions with his friends, speaking obliquely since the witch may have ways to hear things. Guidance cantrip and a Bluff check to send a complex hidden message: 32 no prob.

Talking in Threshold (DM SteveK) 
Monday April 15th, 2013 11:52:53 AM

Zeoll refrains from blurting out that the party has already met the green spikey dude. Instead, he simply thanks the lady, and asks her where she recommends the party camp out for the night. Zeoll is convinced that SpikeyDude and the Hounds were enemies. What is more, that SpikeyDude tried to help the heroes. At least that is his observation and interpretation.

Valla listens and nods at moments. When she describes the monster Valla looks around at the group and shakes his head. The odd smell Valla gets, he interprets as witchy stuff. But a town of several hundred, many of whom have to be experienced in magic or warcraft and all cowering from one beast? That makes Valla express his opinion in no uncertain terms.

Restlin wonders if letting the hounds kill the monster would have been a better course. He tries to mollify things with the old woman, Trella, by asking more about Quinn and the fort.

Wyaar also stares a Valla a moment and wonders if Restlin can manage a permanent Silence spell.. for the the good of the group of course.

Zane is elated that Zeoll finally keeps his pie hole shut, and then Valla opens his mouth. He closes his eyes and shakes his head. It's gonna be one of those adventures...

Beriothian also jumps to Threshold's defense and brings the group back to what they should be doing right now... trying to figure out what that thing is so they can prepare. Yet try as he may, Beri's knowledge comes up short.

Bosk is surprised that he was unaware that Quinn was a cleric of Gargul and wonders how it is that others in the group knew this, eventually figuring that he never took the time to think about it, and Restlin did. Looking into his own knowledge, the minotaur Grim can't remember much, only verifying that the name of Threshold and Koshe Marr have been linked several times in the past. For his Grim training, Bosk is fairly certain that to get to Koshe-Marr, the Realm of Shadow is involved, but has never heard of a Grim being able to look into that cursed plane from the Wold.

.........................

Trella doesn't rise to Valla's bait, an action that says as much as everything else in this town at how they have learned to survive generations of oppression and slavery. There doesn't seem to be a heroic bone or proactive muscle in the townsfolk's body. Probably, all the heroic ones have gotten eaten. She sidesteps the question and allows the heroes to argue among themselves as to why.

Trella does answer about Quinn's Fort. "Gargul? Meh, maybe. We don't hold with foreign gods much in these parts. He didn't get a lot of converts, but he was a nice enough neighbor at first. I do know that he got himself turned into a vampire and was gathering an army and using Threshold as food for his minions before the Children of Chaos came by and killed their old friend. That was more than a decade ago, though. Actually the last time we've seen undead in any numbers in the area."

The Iron Adventurers sense that they'll not be able to get very much more practical information from the old woman. Nor are they going to be able to do anything to upend the current culture in the few days they will be here. The Iron Adventurers get a strong impression that they need to say goodnight and then plan what they are going to do.

Zeoll AC17, HP56+4 
Monday April 15th, 2013 11:58:43 AM

OOC: She had no advice on where to spend the night?

DM SteveK: Ooops. She suggests pitching camp on the sheep lawn. :-)

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) - Fly - Resist Energy(fire) 
Monday April 15th, 2013 4:05:47 PM

Restlin thanks Trella for her help. He pulls out his silent metamagic rod & uses it to cast silent image on himself, making his clothing much less noticeable. He wastes no time leaving as nonchalantly as he can.

Once outside & away from her house, the wizard suggests spending the evening in his rope trick again. "We'll still need to set a watch since this area seems extremely dangerous, but it beats camping out in the open."

He takes a moment to look at Bosk. A cleric of Gargul turning into a vampire? Irony is a cruel mistress.

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Monday April 15th, 2013 5:17:06 PM

"Taking a watch shouldn't be a problem, in fact I'll take either the first or last watch. That way I can get my needed rest."
Zane will climb into the rope trick, this time it seems bigger, but still crowded, once everyone is in.

(I can't copy/paste from my tablet, sorry all)

DM SteveK: casters do not need 8 continuous hours of sleep in Pathfinder... just 8 hours. Zane can take any shift he wants. :-)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Monday April 15th, 2013 9:42:46 PM

I only need 4 hours sleep with my woldco blanket, so most any shift is good for me. I'll transform into a form with dark vision during my shift, and do my mediation after.

Prepared Spells for tomorrow
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx2, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Monday April 15th, 2013 11:15:31 PM

Bosk thanks the lady for her help and asks if there is anything the group might be able to do to thank her. As the group makes plans for the night the cleric offers to take any shift, however he no longer has the gift of dark vision ever since Gargul changed the abilities he granted his followers.

ooc: I would also like to point out that the rules allow you to only prepare some of your spells, and then prepare the rest of them at a later time.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 53/62 (Spells) 
Tuesday April 16th, 2013 7:53:46 AM

OOC: Keep in mind, my rope trick lasts 7 hours. If someone has an extend metamagic rod they're willing to let me use, I can bump it to 10½.

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Tuesday April 16th, 2013 8:59:45 AM

Valla smiles at wyaar and leaves behind restlin. Offer to watch when needed, I had to ask.. hr says to his friends.

Zeoll AC17, HP56+4 
Tuesday April 16th, 2013 9:13:20 AM

Zeoll sadly reports that he has used up his rod for today. Maybe we can rest for a couple hours outside, but spend the midnight and wee hours in the trick?

Midnight in Threshold (DM SteveK) 
Tuesday April 16th, 2013 3:43:49 PM

Restlin thanks Trella for her help. He wastes no time leaving as nonchalantly as he can, then suggests a night in the Rope Trick.

Zane offers to set up a watch and is all ready to climb into the Rope Trick.

Beriothian only needs 4 hours sleep with his woldco blanket, and plans to transform into a form with dark vision during his shift. (ooc: and what would that be?)

Bosk thanks the lady for her help and asks if there is anything the group might be able to do to thank her. Trella shakes her head, nothing more than killing the creature is needed. Bosk does remember that he doesn't need to prepare ALL his spells at once, and can keep some slots *open* for later use. (ooc: sure, no problem. As long as Bosk identifies which slots are still *open*...)

Valla smiles at Wyaar and leaves behind restlin. Offer to watch when needed, I had to ask.. hr says to his friends.

Zeoll sadly reports that he has used up his rod for today. Maybe we can rest for a couple hours outside, but spend the midnight and wee hours in the trick?

...............

The Iron Adventures (no objections to otherwise in the posts) proceed to the sheep paddock and Restlin casts his Rope Trick. The magic enables the group to get 7 good hours of sleep, and an hour of restful, lazy activity like making breakfast, doing hygiene, and catching up on correspondence is sufficient to ensure the spellcasters can do thier studies unimpeded.

The morning is cloudy, and the Thresholders continue to evade the group, even the sheep seeming to not want to come to this area of the paddock.

The Iron Adventurers are ready! But to do what, where? That is their decision.


Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71 
Tuesday April 16th, 2013 8:05:43 PM

Wyaar, ever the charismatic paladin, snores loudly within the confined space of the rope trick.

When morning comes he'll say his morning prayers to his Queen and, once the rest of the group is ready, make for the temple?

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Tuesday April 16th, 2013 9:55:59 PM

Zane sits quietly through his watch, sleeps soundly and takes up a lot less room than he used to.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) 
Tuesday April 16th, 2013 10:56:18 PM

Restlin is quite pleased that there is one less taur in his Rope Trick...

"Let's go find this fort. I see no reason to hang around with this bunch of party animals..." he sticks out his thumb and gestures behind his head at Threshold.

The wizard gets to work preparing spells...

Zeoll AC17, HP56+4  d8+5=7 ; d8+5=6 ; d8+5=10 ; d8+5=6 ; d8+5=7 ;
Wednesday April 17th, 2013 7:30:13 AM

Before sleeping, Zeoll uses his spells to cure them what needs curing. 7 for Valla brings him to max. 10 for Restlin, ditto. 7 for Bosk. Everyone should be at max in the morning.

Before sleep, Zeoll meditates on Mr. Spikey. He is using his Read Dream power to find out more about this enigmatic figure.

Read Dream (Sp): After meditating on a topic and sleeping all night undisturbed, you can interpret your dreams to gain insight into the topic, as if you had successfully cast a Divination spell.

After a good night's sleep, Zeoll preps spells and is ready to go a-looking for Mr. Spikey.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Wednesday April 17th, 2013 7:31:37 AM

Beri shrugs
"I though about it all night and couldn't come up with any particularl good ideas. What about you bosk?

Morning in Threshold (DM SteveK) 
Wednesday April 17th, 2013 10:32:43 AM

Wyaar, ever the charismatic paladin, snores loudly within the confined space of the rope trick. When morning comes he is ready to make for Quinn's Fort.

Zane sits quietly through his watch, sleeps soundly and takes up a lot less room than he used to.

Restlin is quite pleased that there is one less taur in his Rope Trick! He's also ready to go find this fort and leave the depressing Threshold.

Zeoll does some spells to cure what needs curing. During his meditations and sleep, he thinks hard on Mr. Spikey and gets a series of images that he is certain are interconnected: a hill with a ruin on top, Mr. Spikey, a dashingly handsome human male in armor and the crest of a known mercenary company called the Mailed Fist, and the Shard as seen from earlier dreams.

Beri shrugs, not able to come up with any particularly good ideas, and looks to Bosk.

.......................

The Iron Adventurers finish their morning ablutions and preparations and are ready to go...

Zeoll AC22 with shield, HP56+12  d10+6=12 ; d20+13=21 ; d20+13=19 ;
Wednesday April 17th, 2013 11:26:54 AM

Zeoll tells his friends his dreams, and suggests that we have to look for that hill. "Clearrly, Misterr Spikey and the sharrd are linked!"

Once they are on the road, he casts his extended False Life for 12 extra hp. He casts a Mage Armor spell as well.

Out past town, Zeoll is in his element, and he leads the group through field and forest following the elder's directions, using his own natural expertise to guide them toward the hill he saw in his vision.

Survival to find the way: 21
Survival to track by eye and scent: 19
Know Geography: 13 (rolled 12, but +1 for guidance)

Enhanced by Guidance and Taur's Try, Centaur form.

DM SANITY INFO ==========

Current Effects:
Mage Armor 6 hrs
False Life (+12hp) 12 hrs
Taur's Try Centaur

Cleric Spells (underlined = cast):
0: guidance, det magic, light, stabilize
1: bane, command x4, elf vision
2: calm emotions, hold person, enthrall, faerie fire.

Sorcerer Spells cast today:
1st lvl: 1 of 8 (mage armor)
2nd lvl: 2 of 4 (false life takes up two slots)
Pick from: 0: read magic, det poison, taur's try, det magic, flare, prestidigitation; 1: true strike, charm person, mage armor; 2: false life

Other daily use abilities:
Laughing Touch used 0 of 8
Channel Energy 1d6 used 0 of 8
Hide Away used 0 of 8
Spread the Word: not available
Meta Rod of Extend: used 0 of 3

Also used: Scroll of Silent Image

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) 
Wednesday April 17th, 2013 2:00:05 PM

"Are we really calling this thing Mr. Spikey? I guess that works." After he's studied his book and babbled in Waard's ear a bit, he's ready to take off. He forgoes a mount this time since it didn't seem to help much yesterday.

Once again in nature, he relies on those who aren't quite as helpless in it as he to guide them.

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Wednesday April 17th, 2013 6:56:18 PM

After hearing about Zeoll's dream Bosk scratches his head. Perhaps we should start by seeing if there is a Mailed Fist outpost around here. If there is, that would be good place to start our investigation, and they would likely be more willing to talk than the people we've met in this town.

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Wednesday April 17th, 2013 7:57:01 PM

"There's no reason to hang around here, lets see if there is a detachment of Mailed Fist, if not we go look for this fort that was described."

Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71  d20+12=15 ;
Wednesday April 17th, 2013 9:52:31 PM

"Sounds like a good as plan as we are going to get." Wyaar says and then heads off with the others. He'll take as close to point as he can with a arrow resting ready on his bow as he peers about.

Perception: 15

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Wednesday April 17th, 2013 10:04:28 PM

Sounds good to me... do we want need to make any preparations before hand just in case we run into trouble on the way there? There is no telling when that thing will attack.

Bosk AC: +1 for Haste (27/13/24) CMD:22 HP 53 of 66 Spells 
Wednesday April 17th, 2013 11:55:19 PM

Just a thought, but if we are visiting the fist I suggest any WLA members remove their badges for the time being. The two groups don't always see eye to eye.

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+12=19 ;
Thursday April 18th, 2013 3:01:57 AM

Valla dreams of Trella.leading a group of townsfolk against Mr. Spikey, it ends with Trellas head staked on the spike above its head, and multiple other headz impaled by the rest of his spikes. All chanting, Kill the elf. Kill the elf. He made us do it. He made us do it. Kill the elf

Waking up Vall doses his face with water from his skin, pouring some onto his hair and neck as well. His eyes red with faint dark circles around them, he clearly didnt have a grand nights rest. But, never the less, he whips out his boom and prepares a few different spells for the day.

Need to pick up a few new damage spells, ones other than fire. Would have been great for hell hounds.

Lets hope this thing isnt immune to fire as well. If it is, well have a interesting time I believe,

Valla takes his place among the group, bow in hand and arrow knocked. He racks his brain briefly thinking of the length of time his flame arrow spell.

Ill wait for now, just in case this thing is a humanoid spikey hell fire beastie....

He keeps his eyez peeled for anything at all. Perception 19

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