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Influence Attitude
You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.
Success: If successful, the opponent will:
a. give you information you desire
b. take actions that do not endanger it
c. offer other limited assistance
After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.
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