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Flying Fortress: The Mountain


Flying Fortress (Mountain), Round 130 (DM SteveK)  d4=4 ; d4=4 ; d4=1 ; d4=3 ; d4=2 ; d4=2 ; d4=2 ; d4=3 ; d4=2 ; d4=4 ; d4=3 ; d4=3 ; d4=1 ; d4=3 ; d4=2 ; d4=4 ;
Friday April 5th, 2013 7:54:53 AM

(20 rounds pass)

(Please adjust spell durations accordingly)
...................

Sir Joshua elects to remove the lich's headband, and Brahmah says 'no thanks' to the items he was going to take, but Vauhwyt has always been more of a betting person and dons the Evil Robe of Archmagi.

Malgant mumbles a simple orison prayer over Mookies Invisible Notquiteinstant Fortress (or MINF) until it is hale and whole once more. It takes about a minute and a half.

More magic is completed by Jass, first a Dispel on the Touch of Idiocy on Malgant, and then (when everything is ready, a Mass Fly spell.

Aztyr is worried about Jass. The sorcerer with an unwanted affinity for necromancy has shown signs of cracking under pressure in the past, usually when confronted with the worst of necromancy and undead. She hopes the puns are a way to ease his internal pressure and not a sign of ... worse.

Sir Joshua and Brahmah have a very interesting conversation about fear and the usefulness thereof. It is impressive the level of confidence that the paladin has in his way, but as Brahmah points out, that makes him percieved as missing something in his humanity.

The Mending of the MINF takes some time, but not much in the space of a day, and the Blackbird Lake Heroes are again ready to look for the next lich.

They know there is a draco-lich here, and the Mountain is the best place to look. Out fly the heroes, skirting the algae-filled pond with dead waterfowl floating grotesquely, the decaying smell assaulting the nostrils. Quickly to the mountain and away from the swarming insects that irritate and hamper the senses. Up the waterfall and to the top of the mountain hidden in trees.

At the top of the Mountain there is an altar-like series of stones that are broken and covered with blood. Trees are twisted and withered. Claw marks and other spoor may as well shout out to the two rangers that the undead dracolich was once a Black Dragon. And to the party members with only a smattering of religious knowledge, the symbols on the alter show another story; Marteus.

....................NOTES

TIME
Left Scarwall: 3 hour, 130 rounds
Left Shadow Walk: 130 rounds
Since Killed Charzzak: 86 rounds
Since killed Bas'Anut: 35 rounds

TERRAIN
The Parthenon: Urban
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 5th, 2013 10:30:11 AM


"Alright ... " Jass surveys landscape at the top of the mountain. "Here's where it prays or otherwise communes with its god. Ugh. Marteaus. But where does it live? That's the real question."

"And why are evil liches never women? There's another question that needs addressing."

"Well, do you see any reason to look around up here anymore you Oh Scourges of the Wilds?" Jass asks, addressing the two rangers. "Or shall we move on to that area of Pillars and Chains? Hmmm. Speaking of women, that reminds me of someone I once ... Never mind."

"Before we go, lets have some small Black Dragon protection, shall we?" He casts two spells one on himself and the other on Vorelle. "The rest of you, you've brought your own. Haven't you? Yes, of course. Well, shall we?"

"Oh, and do you think we need more of the Death Wish? I mean Ward? Death *Ward*. I meant Death *Ward*. Not Wish."

+++++++++++++++++++++++++++++++++++++++++++

Cast Resist Energy Acid on Self and Vorelle (Ends Round 2030)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Friday April 5th, 2013 2:46:55 PM

OOC: You guys! You are not reading your spells! Mending has a casting time of 10 minutes! No way we can use that!

And using Poly Any O instead of Mendings, I think we are ready to go after just two rounds, not 20! I hate seeing that much time go by needlessly!

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday April 5th, 2013 3:40:11 PM

Sir Joshua nods sagely at Brahmah, agreeing that fear has a use... However, as a shining knight, he has a reputation and honor to maintain, and especially in front of the maidens and squires, he must never let his guard down nor show any fear... Of course his faith in YHWH gives him confidence to face the forces of evil without blinking... At the end of the day, as his friend said, fear can be healthy, but for SJ, it's just whether you show you're afraid or not...

As they fly to their ultimate target, he continues scanning the surroundings for any intense forms of evil, trying to get some sort of idea where their foe may be hiding... Not that its hard to miss a dracolich but he doesn't want to miss an invisible or hidden enemy...

(@other PC's - Did anyone actually cast a Resist Energy spell upon the group or not? I know we talked about it, but didn't see if it was done. I assume we need to select acid or is lightning a better choice since it's likely a Black Dracolich? )

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.2/190 mins)
3. Veil of Positive Energy (181.6/190 mins)
4. Death Ward (11.4/19 mins)
5. Bless Weapon (11.3/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 7.2 min of 120)
5. Flight
6. Haste from Aztyr (unsure what round it was cast...)


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 5th, 2013 3:46:11 PM


OoC: Jass cast Resist Energy on himself and Vorelle. After a brief check, it looks as though everyone else has access to a Resist Energy spell, so Jass stopped there.

Also, isn't a Black Dragon Acid? Not Electricity. Isn't Blue Electricity?

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday April 5th, 2013 4:02:37 PM

(I think BA's are Acid, but didn't know if b/c an undead lich game him access to lightning?)

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+17=30 ;
Friday April 5th, 2013 6:02:34 PM

OOC
We were told the dragon used to be Blue, the black dragon sign is a whole other thing. As to the Death ward yes we should put it back on, but it is relatively short term from the wand, still it has saved us several times already. Also bless you AL for coming up with that timekeeping for spells. No longer will I need to subtract, I just delete the spell when I reach the designated round.
IC
Knowledge religion 30 ( What god was the Setanos Vestment dedicated to? Supposedly it is obvious according to the description I remember and fixed. The only way to use it would be a trip to the catacombs to trade it in right, unless he was somehow a worshiper of Domi (for me) or Gargul (for Vauhwyt)?)
Malgant looks at the altar of Martaeus and a plan begins to form in his mind. He isn't sure if he would have thought of this if Jass hadn't cleared his head of the idiocy put there by Chazzak. " I... have an idea how to lure the dracolich in. Tell me when you are all prepared and I will consecrate this place. It will only take a moment, but it will sever Martaues' connection to this altar. If this is where the dragon prays, it will likely feel the loss, and come to investigate, in a rather angry fashion. It might be best if some or most of you were to hide. He will expect a priest here due to the loss of connection, and may be lured in more easily if he cannot sense many other people with said priest. If it works you might gain a few moments to disable it while it tries to kill me, which I am fine with, it will not succeed. Sound like a plan?"
Malgant will then prepare for the dragon, casting extended Resist Energy Acid, and Protection from Energy Acid and tapping himself with the Death Ward wand before handing it off to Sir Joshua to ward all of the others. When all are ready, if they agree, Malgant will cast the consecrate spell, then touch his tattoo to activate it ( veil of positive energy) and wait for the dragon.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7


Flying Fortress (Mountain), Round 117 Addendum (DM SteveK) 
Saturday April 6th, 2013 10:14:37 AM

ooc: Where is my head, and how did I miss that? :-)

Vauhwyt uses Poly Any O on the MINF and saves 140 minutes of praying by Malgant. It is now Round 117.

Malgant thinks back and realizes the DM typed the wrong word when they learned about the dracolich. It was actually a Black Dragon. :-)

Malgant 80) LOL

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid] [AC 36; HP 177/177] 
Saturday April 6th, 2013 11:53:04 AM

Vorelle shudders. "No," she says, almost as soon as the question is out of Jass's mouth. "No. I'm good."

"Thanks," she adds when he casts the Resist Energy spell on her.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Saturday April 6th, 2013 1:25:34 PM

"That is Marteus. That much I can tell you. I've had dealings with those folks and anyone revering the Soiled One deserves everything they get."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday April 6th, 2013 4:46:37 PM

(2nd post) While traveling, Sir Joshua will then take the chance to cast Resist Energy (Acid) upon himself...

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.2/190 mins)
3. Veil of Positive Energy (181.6/190 mins)
4. Death Ward (11.4/19 mins)
5. Bless Weapon (11.3/19 mins)
6. Resist Energy 30 (Acid), (190/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 7.2 min of 120)
5. Flight
6. Haste from Aztyr (unsure what round it was cast...)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Sunday April 7th, 2013 7:47:18 PM

Aztyr preps by casting resist energy: acid, she then is ready to go dragon baiting. While doing so, she keeps the rod of lesser extend in hand, so she can react to the dragon sighting with a casting of an extended haste.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Sunday April 7th, 2013 8:22:27 PM

Vauhwyt casts Resist Acid too, shared with Mookie.

OOC: I gotta get my sanity info set. I'll do that RSN.

Flying Fortress (Mountain), Round 124 (DM SteveK) 
Monday April 8th, 2013 12:12:40 PM

...................
Any spell with 1 round/lvl duration is expired since Parthenon battle with Bas'Anut. Nobody is hasted.
.....................

Jass surveys the landscape at the top of the mountain and sees that the alter, the pillars and chains are all part of the same complex. He casts two spells one on himself and the other on Vorelle and suggests another renewal of Death Ward.

Sir Joshua continues scanning the surroundings for any intense forms of evil, trying to get some sort of idea where their foe may be hiding. The three big problems with a continual scan of evil for the paladin are 1) the required concentration slows him down to half speed which takes up more time; 2) detecting evil is a 60 degree cone which would require 36 seconds (6 rounds) to scan all about him each time he moved; 3) only one round of detecting only gives the presence or absence of evil, not the degree of evil or the number of auras, and since literally EVERYTHING is evil on this floating lair, all it is doing is giving the paladin a headache...

(ooc: The stated plan by SJ to identify an enemy using Detect Evil would require 12 rounds time for every 40 feet he moved. Detect Evil Spell. DM is assuming that the hero and Player really doesn't want to do this. :-)

Malgant remembers that Bas'Anut's Setanos' Vestment was dedicated to an obscure Power purported to be an undead deity from the First Age.

He looks at the altar of Martaeus and a plan begins to form in his mind. Once everyone is prepared, the cleric will Consecrate the alter, making the dragon mad and they would make the dracolich come to them instead of having to descend into its lair. If it works you might gain a few moments to disable it while it tries to kill Malgant. Sound like a plan?

The cleric then goes into a series of castings with spell and wand. When everyone is ready, Malgant casts Consecrate, cursing the alter to Marteus and cutting off all connection between the god of disease and the alter!

Vorelle shudders at Jass' teasing, but is thankful for the Resist Energy and Death Ward.

Brahmah also knows the alter is of Marteus, and is a firm believer that anyone revering the Soiled One deserves everything they get.

Aztyr preps by casting resist energy: acid, she then is ready to go dragon baiting. While doing so, she keeps the rod of lesser extend in hand, so she can react to the dragon sighting with a casting of an extended haste.

Vauhwyt casts Resist Acid too, shared with Mookie.

................................
It takes 42 seconds (ie 7 rounds) for the Blackbird Lake Adventurers to prep their Resist Acid and Death Ward spells, and for Malgant to cast the Concecration spell to start the trap. And then the heroes wait.

(How long do the heroes want to wait?)

Where do the heroes want to wait? Among the stone alter, the stone pillars, the woods to the north, south, east?
I'm assuming that Malgant is standing as a target to lure the dracolich in.
I'm assuming that Vauhwyt figures she can stand anywhere she wants because she is Sequestered.
I'm assuming Vorelle and Brahmah are going to Hide in Plain Sight somewhere (need rolls)
What about Jass and Aztyr?

....................NOTES

TIME
Left Scarwall: 3 hour, 124 rounds
Left Shadow Walk: 124 rounds
Since Killed Charzzak: 80 rounds
Since killed Bas'Anut: 29 rounds
Since arriving at Mountaintop: 7 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 8th, 2013 2:06:41 PM

His head splitting from initially trying to detect evil, Sir Joshua finally gives up and tries to keep up with the rest of the party by flying as fast as he can...

Once the altar is consecrated, he'll move to the side, ready his weapon and be about 15-20' away from it. His goal is to be close enough to charge in 1 round while not to close to be hit with an area effect attack spell or some other dracolich power...

(Reducing spell durations by 7 rounds...)
Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (180.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 181.5/190 mins)
3. Veil of Positive Energy (180.9/190 mins)
4. Death Ward (10.7/19 mins)
5. Bless Weapon (10.6/19 mins)
6. Resist Energy 30 (Acid), (189.4/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 7.9 min of 120)
5. Flight



Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday April 8th, 2013 4:02:19 PM


At first Malgant's plan had seemed such a bold thing. Tweak the tail of the dragon. Well, the dracolich. Now, however ...

"Sorry," Jass apologizes, "I'm ... I think I'm feeling rather exposed on this mountain top. All of the sudden, you know. The sky feels ... rather too large."

The sorcerer glides over the ground to a space some 80 feet distanced from Malgant and his Consecration plans. "If you don't mind, I'll wait in here. If anyone wishes to join me, you're certainly welcome." He begin moving his hands in the gestures of the spell. "It's not tremendous protection. But it certainly is more comfortable. And though the Hut might be seen. What lies within will not." He adds a few words of power to the incantation and a Tiny Hut springs up out of the ground and swallows Jass up.

+++++++++++++++++++++++++++++++++++++++++++

Cast Tiny Hut 80ft from Malgant.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Tiny Hut 38hrs, Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+26=29
Monday April 8th, 2013 4:09:40 PM

OOC
I am willing to wait 5 minutes.
IC
Malgant finishes the consecration and feels the evil leave the altar and surrounding area. When it does he smiles. Using his bare hands and whatever other stones are about he removes the symbols of Martaues from the altar and then casts consecrate again, hoping to feel the rush of goodness that should follow. If he has suceeded then the altar was unadorned and may now carry Imod's blesing, strengthening the spell. At the very worst there should be a presence of good here. He concentrates for a moment, remembering how good it felt to bathe in Salblehelm's radiance and then he starts to laugh. Not a meek quiet titter, nor a muffled expression of mirth. Nope, the Minotaur laughs from the bottoms of his hooves to the tips of his horns allowing the peals of laughter to ring off of the stones. He is of course imagining the looks of horror when whatever prays here returns for the next dark ritual only to find the place neutral, or even better, good. He keeps his eyes peeled and mentally encourages the Rangers to do the same and warn him when their hyper keen senses note any disturbance. When that happens the real show will begin.
Perception 29

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid] [AC 36; HP 177/177]  d20+32=43 ; d20+28=38 ;
Monday April 8th, 2013 4:54:26 PM

Vorelle takes a moment to conceal herself among the twisty trees. She stays on alert, watching and listening for any sign of an approaching dracolich.

[Stealth 43; Perception 38. Vorelle can hide in plain sight in "forest" terrain, but not "mountain," so she's sticking close to the trees. :) ]

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=45 ; d20+41=43 ; d20+33=51 ; d20+41=55 ;
Monday April 8th, 2013 4:58:20 PM

Brahmah remains very alert, doing his job. He will tell the group what he sees or hears using the mental link. (Perception 49 vs undead and forest, 45 general).
His tracking skills also reveal things. (Survival 43, vs undead and forest its 47)
The ranger notes any hazards too. (Survival vs hazards 51)
He does in fact HiPS and Camouflage. (Stealth 55, 57 in forest)
His weapons are drawn.
In his favored terrain he leaves no trail (but it mentions nothing about scent, so I'm assuming he stinks).

Assume everything he finds is told to the group via the mental link.

(OOC: I'm sorry, I haven't been tracking spell duration, mine or others...)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)
Fly

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Monday April 8th, 2013 8:30:36 PM

Aztyr doesn't hide in the tiny hut spell, the idea is to attract attention.
She considers lighting off a couple fireballs to add to the attention garnering, but refrains.
She still keeps ans extended haste ready to cast, once the draco-lich is spotted.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Flying Fortress (Mountain), Round 174 (DM SteveK) 
Tuesday April 9th, 2013 10:13:45 AM


Sir Joshua moves to the side once the altar is consecrated, and readies his weapon within easy charge distance.

Jass feels a little exposed and glides over some 80 feet distanced from Malgant, casting a Tiny Hut to show there is something obviously there, but not 'what'.

Malgant finishes the consecration and feels the evil leave the altar and surrounding area. Removing all symbols of Marteus, he casts Concecrate again, setting a beacon of good on top of the hill, the unadorned alter carrying Imod's blessing. Feeling so good, the minotaur laughs, deep and long, a challenge for any who can hear from the mountaintop. He keeps his eyes peeled for when the real show will begin.

Vorelle takes a moment to conceal herself among the twisty trees. She stays on alert, watching and listening for any sign of an approaching dracolich.

Brahmah remains very alert, doing his job. He will tell the group what he sees or hears using the mental link. Looking about the mountain, the minotaur ranger cannot see any more than he already has. It appears the dragon arrives and leaves from this spot daily as Brahmah can see tracks from a day ago to nearly 10 days old.

Aztyr feels the idea is to attract attention and doesn't hide, keeping her extended haste ready to cast, once the draco-lich is spotted.
........................................

Insects stir, the trees and bushes seem to bend towards the living heroes, yearning for their life. A cool wind blows at the top of the hill, and the heroes wait.

Seconds tick away and Vauhwyt is aware of a divination spell is working within the area. (Vauhwyt only because she has Detect Scrying on: Know Arcana DC 23 Highlight to display spoiler: {Clairaudience/Clairvoyance above the pillars and chains} (ooc: 2 rounds passed)

Another minute passes, and Vauhwyt identifies another divination is affecting the area. (Vauhwyt only because she has Detect Scrying on: Know Arcana DC 27 Highlight to display spoiler: {Greater Scrying on a Tree near the alter} (ooc: 10 rounds passed)

Another minute passes, and V feels a third divination. (Vauhwyt only because she has Detect Scrying on: Know Arcana DC 23 Highlight to display spoiler: {Clairaudience/Clairvoyance above the alter} (ooc: 20 rounds passed)

Five minutes pass... (ooc: 50 rounds have passed)

All the while, Brahmah has been studying the dracolich's tracks. His experience and keen senses study not only the type of tracks, but style, weight, and other spoor even more subtle and the ranger comes to a startling conclusion. The tracks look as if the dracolich came to the alter on a daily basis but like it was dragged as a dog on a leash!

....................NOTES

TIME
Left Scarwall: 3 hour, 174 rounds
Left Shadow Walk: 174 rounds
Since Killed Charzzak: 130 rounds
Since killed Bas'Anut: 79 rounds
Since arriving at Mountaintop: 57 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress


Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+18=19 ; d20+18=23 ; d20+18=20 ; d20+19=36 ; d20+19=26 ; d20+19=34 ; d20+17=21 d20+18=32 d20+20=37
Tuesday April 9th, 2013 1:41:08 PM

Know Arcana checks: 19, 23, 20 -- the die roller HATES me!

Oh kindly DM Steve, the Detect Scrying lets V know more, right? location of every magical sensor, plus "you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier's result, you get a visual image of the scrier and an accurate sense of his direction and distance from you."

V has a +19 CL mod, and her rolls are 36, 26, 34. Does she get any extra info?

At the first scrying; Vauhwyt gets an image of the head of a rotting Black Dragon corpse, its eyes alight with a baleful fire. She also has an accurate sense that the dracolich is about 500 feet down and to the east below the earth.

At the second scrying, Vauhwyt feels nothing more.

At the third scrying, Vauhwyt feels nothing more.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Tuesday April 9th, 2013 4:28:26 PM

OOC
Malgant doesn't know anything about those scryings but is still protected by his Mind Blank, so none of the scryings should "see" him. Kinda a drawback if you WANT to be found, but usually useful. Once Vauhwyt figures out the direction and distance do we end up staying or heading for the target? Guys? Opinions?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday April 9th, 2013 5:26:19 PM


Once Vauhwyt relays the sum of what she's learned via the Telepathic Bond, the path forward becomes clear.

"We must fly down to it. Can anyone create an illusion? Something to fool it into thinking that we're still here while we attack? Scryings of any sort have an extremely small area of vision. We should be able to keep it busy for the few seconds that we'll need to prepare and cover the distance between."

"Haste is of the utmost importance. While it whatever has created the scryings believes that it has time to feel us out."

"Describe where the scryings are located, Vauhwyt? I'm coming out, and would hate to walk into the field of one. Lets go,"
says Jass then, after leaving his Tiny Hut behind. "I can use a Time Stop to scout the position as I did last time if you think it's necessary. We'll see once we get there."

And the sorcerer lifts off the ground and heads in the direction in which Vauhwyt indicates, careful not to enter any of the scried areas.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Tuesday April 9th, 2013 6:50:11 PM

" Hows this? We step out of viewing for a moment and Dimension door to the place Vauhwyt says the lich is and then beat the snot out of it. Between Jass and Aztyr we could all arrive at our optimal size and be ready to act after the Lich. He would have a shot to react, but if it isn't done fast we will just shut him down for travel like Jass did Bas'anut. It solves the problem of us trying to magically create dummies of ourselves and have an ancient draconic lich not see through them since he is probably scrying with truesight. He either kills us all in one shot, escapes or we kill him like the rest. While you all decide I am preparing for a fight. I can go like that when I am ready using a miracle and take 6 medium folks with me. I have maybe 2 to 3 rounds of preparation to go before I am ready, so we need to decide fast."
Malgant casts true seeing and starts walking to where Vauhwyt says the scrying sensors will not be able to see his companions while they decide what to do.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Tuesday April 9th, 2013 7:58:30 PM

Aztyr pulls out the wan of stone skin and whacks Malgant with it. if we are buffing more than 2ounds, she'll hit more of the group, starting with Joshua, then Brahmah, then Vorelle and then Vauhwyt in that order. Stopping 1 round before the group teleports or whatever to cast an extended haste.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Tuesday April 9th, 2013 11:40:36 PM

OOC: Thanks for posting time stamps with the post, it does help a bit.

Brahmah plays with several ideas in his head, one more complicated and pointless than the previous.

"Well, if the dragon, lich or not, is being dragged about the place, that might indicate it's unwillingness to do what it does at the altar. An unwillingness might show a form of discord between it and its handlers... just saying."

(round 174...)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 10 min of 120)
Lead Blades (6 of 16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (6 of 16 min, Falchion bludgeoning vs DR)
Haste (?? minutes, recast round 174)
Holy Aura
See Invis (25 of 30min)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid] [AC 36; HP 177/177] 
Wednesday April 10th, 2013 1:16:50 AM

"I worry about somebody who can drag a dracolich around," Vorelle says. She is ready to do whatever her companions decide is best.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday April 10th, 2013 8:39:13 AM


Jass turns his head as he hears the minotaur's musings. "Discord? So far, we've already encountered a jewel-eyed gnome that's given his fellow liches up before being pulled away for torture and possible destruction. We've just faced the one in the Parthenon who claims to have drawn us here for the specific purpose of putting an end to his fellows."

"Discord?" Jass toys with the question again before continuing. The shadow of a wry smile plays at the corners of his lips. "I have no idea where you come up with such ideas, Brahmah."

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+25=44 ;
Wednesday April 10th, 2013 8:46:13 AM

Vauhwyt shares all the info she gets as soon as she gets it. And she would love to dim door / teleport and attack, if possible.

Mookie reads his scroll of invisibility. UMD44 no prob.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday April 10th, 2013 11:08:03 AM

Sir Joshua has been getting restless, waiting on this dracolich to make an appearance... "The coward probably is afraid to show his face," he mutters to himself, hating to waste time and lose his buffs... He appreciates the Stone Skin though...

When they broach the idea of going to it, he smiles and says, "Yes, let's do that... Enough waiting... Attacking is always better!"

With that, he flies with the others, looking and waiting...

(@Aztyr - What's the duration and info on the Stone Skin?)
_________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.5/190 mins)
3. Veil of Positive Energy (175.9/190 mins)
4. Death Ward (5.7/19 mins)
5. Bless Weapon (5.6/19 mins)
6. Resist Energy 30 (Acid), (184.4/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 12.9 min of 120)
5. Flight
6. Stone Skin (from Aztyr)



Flying Fortress (Mountain), Round 175 (DM SteveK) 
Wednesday April 10th, 2013 11:14:02 AM

Jass sees the path forward as clear, they must fly to the dracolich and kill it. The sorcerer lays out a plan.

Malgant provides an alternate plan, one to Dim Door to the dracolich's location and beat the snot out of it. No illusion dummies or flying needed. The only danger is while they have an accurate direction and distance to the dracolich from Vauhwyt, the heroes have no guarantee of the availiability of open space for them to land. Still, even if they are close enough, it is minor damage compared to what they can survive.
Malgant casts True Seeing and walks away from the scrying sensors area of observation, north into the woods.

Aztyr pulls out her wand of stone skin and whacks Malgant with it, and is ready to give Joshua, then Brahmah, then Vorelle and then Vauhwyt added protection depending on the time the group has. She also makes sure that the moment before teleportations she will cast an Extended Haste.

Brahmah plays with several ideas in his head, and suggests the dracolich is unwilling to do what it does at the altar. Jass pops in with a little teasing.

Vorelle worries about somebody who can drag a dracolich around. The human ranger will whatever her companions decide is best.

Vauhwyt shares all the info she gets as soon as she gets it. And she would love to dim door / teleport and attack, if possible. Mookie reads his scroll of invisibility. UMD44 no prob.

Sir Joshua doesn't like waiting. He is ready to move off and attack this cowardly undead dragon!

...........................

Malgant is confident that he cannot be seen by the scrying. Vauhwyt and Mookie are invisible. Brahmah and Vorelle are HiPS so much that they are even better than invisible. That leaves Jass and Aztyr as the most visible members of the group as they all cross away from the scryings and to the edge of the north treeline.

Vauhwyt has a direction and distance to the dracolich, and is fairly certain that two other magical creatures are observing the clearing with altar and stone pillars. What she doesn't know is the environment around the dracolich; in a cave, under the entire flying chunk of land, or some other environment. Because of the direction and distance, it is highly unlikely that the dracolich is on the surface of the mountain.

Aztyr has proposed 6 rounds of actions (4 wand, 1 extended haste, 1 dim door/teleport) set up to conduct. One round has passed. Malgant has Stoneskin.

....................NOTES

TIME
Left Scarwall: 3 hour, 175 rounds
Left Shadow Walk: 175 rounds
Since Killed Charzzak: 131 rounds
Since killed Bas'Anut: 80 rounds
Since arriving at Mountaintop: 58 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress



Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday April 10th, 2013 12:46:06 PM


"Did you say five hundred feet down, Vauhwyt?" Jass asks over the Telepathic Bond. "I don't think that we can risk a Dimension Door to such a place with as many of you ... large folk in attendance. We stand a chance of revealing ourselves unnecessarily and being harmed in the process."

"Vauhwyt, can you take us to through the Realm of Shadow as you did before? Through the Realm of Shadow we should be able to go straight through earth and stone, directly to the source without mishap."


+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday April 10th, 2013 2:43:43 PM

OOC
is there an available glove of storing still?

DM Steve: The glove had a scroll that I already added to the list of magical items.


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday April 10th, 2013 3:13:43 PM


OoC: There were two Gloves. Jass got one. Don't know whether the other is still free or not.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 10th, 2013 4:17:53 PM

There were three, 1st lich had 1, last lich had 2. Aztyr took the 1st glove, Jass took 1, leaving 1 glove available.

FYI, my comp puked it's motherboard, so I can post, but pasting spell info ain't gonna happen.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday April 10th, 2013 6:46:13 PM

Malgant takes the last glove of storing and places the 2nd (recharged) ringof Counterspells(greater Disple Magic) in it. He then prepares to use the rest of Aztyr's wand use time to prepare his spells for the shadow walk.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Hero points used 1
Weapon master points used 1/9
Loot taken Cloak of resistance +5, Ring of evaision, glove of storing, ring of counterspells (greater Dispel Magic)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 10th, 2013 8:36:26 PM

Aztyr, proceeds with the afore mentioned plan for using the wand and casting haste.

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 10th, 2013 8:40:26 PM

We have a fix on the dragon, then, good enough for a dimension door. If that will also serve for a teleport, then Vauhwyt is all for it. "Let's go! Now!" she thinks via telepathy.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=48 ; d20+41=60 ;
Wednesday April 10th, 2013 11:00:35 PM

Brahmah smirks at Jass's wit. "Well my skinny friend, I don't have the whip like mind you arcanists do. Mine is ..." He struggles for a metaphor before noticing the perfect one in his massive right hand. "... is like my falchion... sharp on one side, blunt on the other, but slightly off balanced." He smiles his twisted cheesy smile, proud of his comparison.

Mentally, "Jass, what type of energy do you think this dracolich uses?"

The ranger's eyes and ears remain sharp and he does his best to remain hidden. (Perception 48, 50 vs undead or terrain, Stealth/HiPS 60, 62 in terrain)

Round 175....
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 660 of 720rnds)
Lead Blades (36 or 136 rnds, Falchion 2d6, Kukri 1d8)
Versatile Weapon (36 of 136 round, Falchion bludgeoning vs DR)
Haste (recast round 175)
Holy Aura
See Invis (149 rounds of 180, round 175)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Thursday April 11th, 2013 6:27:04 AM

OOC: I'm assuming that the sequence of events goes like this:

Vauhwyt detects the dragon, with distance and direction.

Next round, talk about it. Aztyr casts Haste.

Next round, teleport.

Is that right? If there is more time, V will cast a buff or two. Greater Invis. Twilight Knife.

Also, I'm not sure the Floating Disk comes along. For the teleport, V and M hold (fluid form) hands, while M is in the box. Maybe it and the Disk will come along. We'll see how nice the DM is. :-)

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday April 11th, 2013 8:49:43 AM


OoC to Vauhwyt: The plan is not to Teleport. DMSteve has pointed out that there may not be enough space in the dragons location to fit us all. I'm sure you know what that means.

So, the plan is now for *you* to Darkwalk us there. We go Incorporeal.

Flying Fortress (Mountain), Round 180 (DM SteveK) 
Thursday April 11th, 2013 10:04:00 AM

Jass doesn't think they can risk a Dimension Door to such an unknown place. Perhaps another jaunt through the Realm of Shadow?

Malgant takes the last glove of storing and places the 2nd (recharged) ringof Counterspells(greater Dispel Magic) in it. He then prepares to use the rest of Aztyr's wand use time to prepare his spells for the shadow walk.

Aztyr continues with his plan to Stoneskin the four potential melee heroes, then cast Extended Haste, before the group goes to meet the dragon in whatever fashion that may happen to be.

Vauhwyt still wants to teleport/dim door to the dragon and do it now. She casts two 'buffing' spells (Greater Invis. Twilight Knife.) in preparation for the move.

Brahmah smirks at Jass's wit and compares himself to his falchion. Then gets more serious, wondering if a dracolich could have a different energy than a black dragon. The ranger's eyes and ears remain sharp and he does his best to remain hidden.

ooc: Brahmah, please remove Holy Aura, Lead Blades, Versatile Weapon, and See Invisibility... all these spells have expired.

Sir Joshua is chomping at the bit to get his hands (and sword, and lance) on the dracolich.

................

Half a minute of spellcasting passes as Aztyr Stoneskins Malgant, Brahmah, Vorelle, and Vauhwyt and then casts Extended Haste on all the group.

Jass reminds Vauhwyt that the plan is now for Vauhwyt to Darkwalk the group to the dracolich and they go Incorporeal.

Vauhwyt again feels the Scrying on the group, and it is still coming from the tree on the south side of the clearing, but this time the origin location is a nearby root above the surface. The other two Clairaudience/Clairvoyance spells are out of range of the group.

ooc: ALL - Round 130 to 137, every hero was given a renewal of Death Ward which is set to expire on Round 200

....................NOTES

TIME
Left Scarwall: 3 hour, 180 rounds
Left Shadow Walk: 180 rounds
Since Killed Charzzak: 136 rounds
Since killed Bas'Anut: 85 rounds
Since arriving at Mountaintop: 63 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+23=40 ;
Thursday April 11th, 2013 1:41:55 PM


"The scrying is coming from where, Vauhwyt? The root of a ... tree?" Jass ponders this latest development and pairs it with the other locations from which the scryings have come. "Do you think we might be dealing with a lich of druidic origins? Hmmm."

"Shall we be on our way, Vauhwyt?"
he asks. "The longer we wait the more time it will have to suspect our coming and prepare." Linking hands with the others, Jass readies himself for the ever dangerous experience of Darkwalking.

+++++++++++++++++++++++++++++++++++++++++++

Will Save 40 vs Darkwalk DC20

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday April 11th, 2013 2:17:17 PM

Sir Joshua continues waiting, trying to keep his excitement steady as he waits for the spells and other items to be completed and for the group to begin moving to wherever their foe lies...
_________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.4/190 mins)
3. Veil of Positive Energy (175.8/190 mins)
4. Death Ward (5.6/19 mins)
5. Bless Weapon (5.5/19 mins)
6. Resist Energy 30 (Acid), (184.3/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.0 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.5 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+16=24 ;
Thursday April 11th, 2013 3:05:41 PM

"OH! Right! Darkwalking again! That's just what I was saying! I mean thinking about."

She joins hands with all and brings everybody along on a Darkwalk.

Mookie's save DC20 save vs Con loss: 24 = ok!

OOC: Guys, granted my life has been super busy, and I am clearly not paying as much attention as I should be, but gosh is my head in the clouds or what? But that's a good fit to Vauhwyt's chaotic nature, so it works out fine, right? Right?

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Thursday April 11th, 2013 3:31:11 PM

Aztyr finishes the buffs and gladly goes along on the dark walk.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177] 
Thursday April 11th, 2013 4:50:23 PM

Vorelle doesn't much care for Darkwalking, but she agrees it makes sense.

"Here goes nothing," she murmurs as she joins hands with her friends.

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn  d20=6 ;
Thursday April 11th, 2013 4:53:02 PM

Confirmation on how we were traveling was what I neededm to finish buffing, thanks for the confirmation. Darkwalk is not limited to size so...
round 175 get the glove and ring ready
round 176 Cast extended deflection
round 177 Cast extended righteous might
round 178 Cast extended divine power
round 179 touch Brahmah's Tattoo granting Veil of Positive Energy
Round 180 Cast extended disrupting weapon. Preparations complete and with the meter running on his Buffs, Malgant takes one of his friends hands and enters the Realm of Shadow with them.
Fortitude Save not a 1 so I make the DC 20 save, no Constitution loss
" Yes Jass, why not a druidic Lich? We have seen druids with odd beliefs before working with this bonehead's minions so it really isn't that much of a stretch. In fact, why couldn't the druid be the one communing with Martaeus here at this shrine? Disease IS a part of the natural world. Martaeus takes it to an extreme and wants to end all life that is not strong enough to survive but it does seem to fit."
" As for the coming fight, I will use all of my powers as a protector to keep the dracolich focused on me, I just need you guys to kill it as fast as you can in case my defenses are inadequate. Hopefully we are not facing more than one lich as the chained dragon tracks suggest we might be. If that is the case, try and wall of force the non dragon off so that we can finish it before dealing with a second opponent, OK? Let's do this."


Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 1/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 23 damage.. PA + 38 to hit + 33 damage Sanity info for me)



Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=39 ; d20+29=37 ; d20+29=30 ; d20+29=46 ; d20+29=43 ; d20+41=49 ; d20+41=50 ; d20+41=54 ; d20+41=47 ; d20+41=59 ;
Friday April 12th, 2013 3:34:19 AM

(OOC: Quick question...Brahmah has Guidance in one of his tattoos. The way the spell reads is :

This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

My question... is it reasonable to cast it now to boost against a potential upcoming spell attack, immediate skill check or an upcoming combat that could be several rounds away within a given minute (having as much as 10 rounds to use it)?

Round 176 - Perception 39, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 49 +terrain.
Round 177 - Perception 37, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 50 +terrain.
Round 178 - Perception 30, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 54 +terrain.
Round 179 - Perception 46, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 47 +terrain.
Round 180 - Perception 43, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 59 +terrain.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (1 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Friday April 12th, 2013 4:03:13 AM

OOC
That is generally how it is used, yes.

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Friday April 12th, 2013 6:27:59 AM

My question... is it reasonable to cast it now to boost against a potential upcoming spell attack, immediate skill check or an upcoming combat that could be several rounds away within a given minute (having as much as 10 rounds to use it)?

Yup, what Dave said. You should totally use it just before we darkwalk in!

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 12th, 2013 8:42:23 AM


OoC: My question would be, does the character have the choice as to when it's used? Say, Guidance is cast in anticipation of Save from a possible spell attack. But the character performs a skill check before the spell attack materializes. Is the Guidance used automatically to boost the Skill check, and then gone?

Flying Fortress (Darkwalking into the Mountain), Round 181 (DM SteveK) 
Friday April 12th, 2013 10:11:55 AM

Jass speculates there is a lich of druidic origins, then mentally prepares himself for the adventures of Darkwalking. (Save successful)

Sir Joshua continues waiting, trying to keep his excitement steady as he waits for the spells and other items to be completed and for the group to begin moving to wherever their foe lies. As soon as Vauhwyt brings the group into the Shadow Realm, the paladin has to steel himself from the sudden environmental shift. Sir Joshua DC20 save or lose d6 temporary CON

Vauhwyt joins hands with all and brings everybody along on a Darkwalk. To enter Shadows, Vauhwyt must make a DC 10 +2 per person (DC24 vs d20 +Concentration Check, or +12 (ie 2x Grim Level). Mookie is also coming, and has to make his own special arrangements to do so. (ooc: is Mookie out of the Box or half out of the Box? In neither case will the Floating Disc move across to the Plane of Shadow.)

Aztyr finishes the buffs and gladly goes along on the dark walk. Aztyr DC20 save or lose d6 temporary CON

Vorelle doesn't much care for Darkwalking, but she agrees it makes sense. "Here goes nothing," she murmurs as she joins hands with her friends. Vorelle DC20 save or lose d6 temporary CON

Malgant prepares as quickly as Aztyr. Preparations complete and with the meter running on his Buffs, Malgant takes one of his friends hands and enters the Realm of Shadow with them. (Save successful). The minotaur cleric doesn't see anything special about a druidic lich or one that worships Marteus. After all, everyone is corruptible if they allow themselves to be. The BBL leader then sets up the plan of attack.

Brahmah is ready and holds hands for the Darkwalk. Brahmah DC20 save or lose d6 temporary CON

(OOC: DMSteve says the PC has the choice on when the guidance is used. Brahmah can cast and then use the +1 within the next 10 rounds on any one roll, his choice, before the die is rolled.)

.....................................

Vauhwyt leading, the group angles down to the direction and distance that Vauhwyt felt from the scrying. A question arises in each heroes' mind, which they can easily talk among themselves. When finding the dracolich, should they try to appear in front, behind, above, below, left, or right of the monster?

Ooc: Darkwalking, writeup says that everyone is holding hands (plural). DM Ruling is that ALL hands are held while moving and so no weapons, shields, or other items may be in the hand, nor can any other spellcasting requiring somantic or material components may be conducted while Darkwalking in this manner. This is such an unbalanced, game-breaking power that I am going to adjudicate it by the exact letter of the rules as written.

....................NOTES

TIME
Left Scarwall: 3 hour, 181 rounds
Left Shadow Walk: 181 rounds
Since Killed Charzzak: 137 rounds
Since killed Bas'Anut: 86 rounds
Since arriving at Mountaintop: 64 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177] 
Friday April 12th, 2013 12:24:04 PM

[SteveK, what "flavor" of save? I'm guessing Fortitude?]

DM SteveK: Yes, sorry, a Fort Check

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=43 ;
Friday April 12th, 2013 2:02:55 PM

While dark walking, Sir Joshua has no trouble resisting the effects of the journey (Fort Save = 43)...

He holds hands with the others, and recommends, "I think our best bet would be to attack from above and behind it, thus using gravity to help our attack and avoiding a frontal assault against a powerful foe..."

_________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.3/190 mins)
3. Veil of Positive Energy (175.7/190 mins)
4. Death Ward (5.5/19 mins)
5. Bless Weapon (5.4/19 mins)
6. Resist Energy 30 (Acid), (184.2/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.6 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+25=27 ;
Friday April 12th, 2013 3:35:51 PM

(OOC: I'm remembering a post fom a long time ago when I first came to the game with Brahmah, and I was told I couldn't cast and make the roll in the same post.)

Fort Save 27
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (1 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 12th, 2013 3:55:29 PM


"Well, yes. That makes a lot of sense Josh," Jass replies over the Telepathic Bond. Then he mulls the previous experience that they'd had with Vauhwyt's Darkwalking. "Piggies," the sorcerer swears. "Has anyone else remembered the last time we did this? We're likely coming into total darkness just like last time. Someone prepare to quickly conjure some light."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Friday April 12th, 2013 4:23:08 PM

" You do that, and I'll get his attention while you do. That's one of the reasons I cast true seeing first."
No matter where the group comes out of the dark walk in regards to the Dragon, Malgant intends to make the first round count so that he can taunt the beast onto himself. It is vital to him to get the dragon to melee him as soon as he is able, with as many attacks as the beast can make to get the most of the Deflection spell

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 1/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage Sanity info for me)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+19=29 ;
Friday April 12th, 2013 7:33:25 PM

No preference, Vorelle sends. She doesn't care where they end up, though she has to admit that being able to see would be nice.

Darkwalking is as creepy as ever, but Vorelle takes no ill effects from it [Fort save 29].



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+20=21 ; d20+20=35 ;
Saturday April 13th, 2013 6:51:00 PM

Aztyr, feels the effect of the dark walk, but with a heroic effort she shakes it off. (Nat 1, hero point to reroll)

Aztyr sends by the link, "I got 2 light spells from my hands of glory."

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Monday April 15th, 2013 10:16:29 AM


Vauhwyt, holding hands, brings her friends through the Realm of Shadows, passing through the spaces behind the reality of the Wold, to the place where she divined the dragon had scried her.

[OOC: DM Steve, please do detail how long this walk takes. I went over my sanity info, and I deduce that after the first round of darkwalking, I have 8 rounds of Bears Endurance left, 2 rounds of fluid form, and 4 rounds of greater heroism! Oops!]

DM Sanity Info
182 rounds since landing.

Left Scarwall: 3 hour, 181 rounds
Left Shadow Walk: 181 rounds
Since Killed Charzzak: 137 rounds
Since killed Bas'Anut: 86 rounds
Since arriving at Mountaintop: 64 rounds

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.2 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.2 min of 120)
CL19 See Invis (used 18.2 of 95 min)
CL01 Mage Armor (used 18.2 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 18.2 min of 20)
CL19? extended Bear's Endurance from Mal (Round 182 of 190?)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Fluid Form (93 of 95 rounds)
CL19 Greater Hero (91 of 95 rounds)
CL19?? Haste from Aztyr - new second haste
CL19 Resist Acid 30 (shared) (used 6 min of 95)
CL19 Greater Invis (used 3 of 19 rounds)
CL19 Twilight Knife (used 2 of 19 rounds)
Darkwalk Ethereal (used 1 min of 6 earlier; now 1 round into next use)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.2 min of 120)
CL19 See Invis (used 18.2 of 95 min)
CL01 Mage Armor (used 18.2 min of 60)
CL20 Shield of Faith (used 18.2 min of 20)
Elixer of Hiding (used 16.6 min of 60)
Doom Delayed (used 1 of 3)
CL19 Fluid Form (93 of 95 rounds)
CL3 Invis (10 of 30 rounds)
CL19 Greater Hero (91 of 95 rounds)
CL19?? Haste from Aztyr - second new one
CL19 Resist Acid 30 (shared) (used 6 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 18.2 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 18.2 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 18.0 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.2 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.2 min of 120)
Extended Heroism (used 18.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 18.2 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 1 of 6 (Fluid Form)
5th: used 0 of 6
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10+ round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk

Flying Fortress (Dracolich's Lair), Round 187 (DM SteveK)  d20=7 ; d20+40=54 ; d20+40=56 ;
Monday April 15th, 2013 11:27:23 AM

Sir Joshua has no trouble resisting the effects of transferring to the Realm of Shadow. Holding hands with the others, and recommends, "I think our best bet would be to attack from above and behind it, thus using gravity to help our attack and avoiding a frontal assault against a powerful foe..."

Brahmah holds hands and moves with the others.
(OOC: There is nothing in the Pathfinder spell description that says Guidance starts the following round. It is a standard action spell, so Brahmah couldn't cast and attack in the same round, but cast and use a move skill or react to the following DM post would be OK. I would allow it. Musta been a 3.5 thing.)

Jass thinks the paladin makes a lot of sense, and laments he didn't prepare a light-source spell to be ready.

Malgantp intends to make the first round count so that he can taunt the beast onto himself. It is vital to him to get the dragon to melee him as soon as he is able, with as many attacks as the beast can make to get the most of the Deflection spell.

Vorelle doesn't care where they end up, though she has to admit that being able to see would be nice. Darkwalking is as creepy as ever, but Vorelle takes no ill effects from it.

Aztyr, feels the effect of the dark walk, but with a heroic effort she shakes it off. She tells the others she has a couple of Light spells handy.

Vauhwyt, holding hands, brings her friends through the Realm of Shadows, passing through the spaces behind the reality of the Wold, to the place where she divined the dragon had scried her. She easily concentrated enough to push herself and her friends into the Shadow Realm (DM rolled 7, success). Mookie, standing half-in-half-out of the MINF is able to take the contraption along, but the Floating Disk disappears as soon as they traverse Planes.

................................

This Darkwalk trip is not just popping through a stone wall, but going through 500 feet of solid stone. So too, the Darkwalkers are holding hands and can't see where they are going because of nothing to see except earth then stone (though the rangers are easily able to keep them on the correct direction). Thus it takes the group just over half a minute of time to traverse the 500 feet to the rear ceiling of the dracolich's lair.

(Ooc: Mass Fly 40' + Haste 30' (Hustle x2 and ½ speed for not seeing cancel each other out) =70' per round. 500' at 70' per round = 7 rounds of Darkwalking.)

The Blackbird Lake heroes pop out of a ceiling and those that can see find themselves in a large, bowl-shaped chamber (which is quickly passed on to the non-seeing people). The cave is in complete darkness, so only those with True Seeing, Darkvision, or other magical means can see anything. Nearly a 100 feet away, a gargantuan tunnel, at least 50 feet wide, leaves this chamber in a gradual ascent. Bits of half eaten corpses and decay can be seen everywhere. Sitting upon the top of a pile of decay and death is Backkis, the gargantuan Black Dracolich!

The Blackbird Lake heroes can hear someone speaking, but the soft words and distance makes it difficult to hear. (Know Draconic and Listen DC 25: Highlight to display spoiler: { "Crescent Valley is isolated, the last heroes lost somewhere in the Culverwood. Now is an excellent time to lay the entire Valley to waste!"}) The dragon replies clear enough for all to hear. (Know Draconic; Highlight to display spoiler: {"Yes, but after I kill these heroes who have freed me. Begin your preparations, for they will be coming down my tunnel soon."}.

But the heroes don't get much more than that, for Backkis turns suddenly and looks up at the back of his ceiling to see the incorporeal heroes (minus the invisible Vauhwyt and Mookie and ! (ooc: Blind Sense, Perception:54)

"Intruders! Enemies! Die in torment, vile living flesh!", roars the Dragon in Common, spinning and blasting a black line of negative energy that slices right through Malgant and Aztyr! Luckily, the Death Ward spell protects from all negative energy effects, and Malgant and Aztyr are unscathed!

An oppressiveness is also about the decaying and anger-filled dracolich, leaching out energy from anything alive. All the heroes feel this presence, but equally are unaffected, for it also is a negative energy effect!

The movement of the dragon reveals the being it was speaking with, a winged fiend! Its horned head and fanged visage present the perfection of the demonic form, fire spurting from its flesh. Grinning, the demon lazily uncoils a flaming whip and barbed sword! (ooc: Could only react to the awareness of Backkis)

....................NOTES

TIME
Left Scarwall: 3 hour, 187 rounds
Left Shadow Walk: 187 rounds
Since Killed Charzzak: 144 rounds
Since killed Bas'Anut: 92 rounds
Since arriving at Mountaintop: 70 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair: Underground

OPPONENTS
Backkis AC 42

Balor AC 35

MAPS
Flying Fortress
Backkis Lair
mKNx7uYNxOTFVlNjZreXlNbWc/edit"]Flying Fortress[/link]

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+39=55 ; d20+36=44 ; d20+16=27 ;
Monday April 15th, 2013 11:52:18 AM


Mookie activates his Hand of Glory to provide Daylight. Vauhwyt moves to the floor and looses her hands from her friends, ending the Darkwalk (move action) with herself at AT-AU-16-17. She casts a Still Silent Fluid Form, shared with Mookie, with one of her three daily arcane trickster Tricksy Spells ability.

Note: Mookie in box with windows shuttered. Both V and M currently invis and hiding: Stealth checks ... V 55, Mookie 44, 54 with improved cover bonus, +10 to each invisible?

BTW, how similar is this dragon to the Shadow Dragon we fought in Kosh Marr? That is, is it even a real lich? A shadow dragon lich? a black dragon lich? Know Arcana check 27 if it helps.

Vauhwyt, who does not know draconic, mentally asks what it is being said.

DM Sanity Info
187 rounds since landing.

Note: Death Ward on all expires Round 200!

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.7 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 18.7 min of 20)
CL19? extended Bear's Endurance from Mal (Round 189 of 190)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Fluid Form (1 of 95 rounds)
CL19?? Haste from Aztyr - new second haste
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)
CL19 Greater Invis (used 8 of 19 rounds)
CL19 Twilight Knife (used 7 of 19 rounds)
Darkwalk Ethereal (used 2 min of 6, ended this round)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60)
CL20 Shield of Faith (used 18.7 min of 20)
Elixer of Hiding (used 17.1 min of 60)
Doom Delayed (used 1 of 3)
CL19 Fluid Form (1 of 95 rounds)
CL3 Invis (15 of 30 rounds)
CL19?? Haste from Aztyr - second new one
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 18.5 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.7 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.7 min of 120)
Extended Heroism (used 18.72 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 18.7 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 0 of 6
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6.5 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10+ round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk
V's Tricky spells used 1 of 3

DM SteveK: Looks like a real dracolich!

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  20d6=76 ;
Monday April 15th, 2013 12:34:03 PM


For once. An enemy of unequivocal aggression as well as unequivocal evil.

"Well, this is refreshing," quips the sorcerer. He weaves a spell, culminating in his hands coming together with a meaty slap. Two huge walls of rock rise up on either side of dragon and demon. There is a pause, the calm before the storm. Then they come Clashing together - two stony engines of destruction..

+++++++++++++++++++++++++++++++++++++++++++

Cast Clashing Rocks 30 high x 30 wide x 60 long (from AF to AQ) 76hp Bludgeoning damage, be knocked Prone, and Buried under a Cave-in (Reflex vs DC29 for half and Prone negated.)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

DM SteveK: (ooc: Man, I hate that Clashing Rocks spell as a DM!) :-)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+29=44 ;
Monday April 15th, 2013 3:10:11 PM

Vorelle pauses to relay some vital information about undead to her friends, making them more effective against Backkis. Vorelle uses her Hunter's Bond ability to give everybody +3 Favored Enemy bonuses against Backkis. The effect lasts 4 rounds.

Then she slides away from the main group, doing her best to remain hidden as she goes.

[Move to AV-21 (if it's still there after Jass's spell), while Hiding In Plain Sight. Stealth 44, counting both the Favored terrain bonus and the -5 penalty for moving.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+15=33 ; d20+15=35 ; d4=2 ; d20+15=28 ; d20+15=31 ; d20+15=31 ; 4d6+4=14 ; 4d6+4=15 ; 4d6+4=20 ; 4d6+4=22 ;
Monday April 15th, 2013 4:09:49 PM

Aztyr translates the Draconic to the group via the mind link. (auto success on perception check)
"The demon said "Crescent Valley is isolated, the last heroes lost somewhere in the Culverwood. Now is an excellent time to lay the entire Valley to waste!" The dragon replied with "Yes, but after I kill these heroes who have freed me. Begin your preparations, for they will be coming down my tunnel soon."
Knowledge Planes 33 to identify the demon

She then casts a limited wish, molding it into a mass version of resist energy: fire. Followed by a quickened scorching ray at the dragon.

ray touch attack: 35, crit confirm 31 damage 14 (+15 if crit)
attack 28 damage 20
attack 31 damage 22



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 15th, 2013 4:40:19 PM

(OOC - Finally had a chance to update my PC to acct for not having the lich's item that boosted my Mental abilities...)

Sir Joshua grins broadly at the chance to finally face a formidable foe after all this searching and being unable to reach an enemy in their last fight... He sees the various spells cast at their enemy, and admires the crushing rocks... However, now how will he reach the lich, he muses? All he can do now is watch and see if the creatures manage to avoid much of the rock...

The daylight spell gives him some visibility, and now seems a great time to summon his mount... "To me William!" he calls out.... (Full Round action, Mount appears immediately N of him (10' since SJ will take a 5' step to the North to get out of the way of the others))

(@DM - Note that SJ cast Death Ward on himself rather than use the wand earlier, since I cast at such a higher level and duration)

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.2/190 mins)
3. Veil of Positive Energy (175.6/190 mins)
4. Death Ward (5.4/19 mins)
5. Bless Weapon (5.3/19 mins)
6. Resist Energy 30 (Acid), (184.1/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.0 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. 4/4 rounds Favored enemy vs. Undead

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn  d20+43=62 ; 3d8+25=37 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; d20+8=23 ; d20+41=57 ; d20+41=46 ; d20+41=55 ; d20+36=55 ; d20+36=39 ; d20+31=50 ; d20+31=46 ; d20+26=43 ; 3d8+38=44 ; d6=3 ; d6=3 ; d6=5 ; d6=6 ; 3d8+38=56 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; 3d8+38=56 ; d6=3 ; d6=5 ; d6=2 ; d6=5 ; 3d8+38=53 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; 3d8+38=47 ; 3d8+38=57 ; d6=3 ; d6=4 ; d6=6 ; d6=6 ; 3d8+38=51 ; 3d8+38=51 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ;
Monday April 15th, 2013 4:43:13 PM

OOC
Umm, Malgant is huge from the Righteous Might spell. Lets push Joshua north 1 square and me forward 1 square inclusive and call it even eh? As such, does the breath weapon provoke a AoO? If so Malgant hits AC 62 for 37 damage + 6 holy and 9 undead bane damage.
DM SteveK only if the dragon gets to have AOOs everytime Malgant attacks with his hands. Nope, no AOO. :-)

IC
Malgant is taken slightly aback by the presence of the demon, he can tell that much but little else from it's appearance.
Knowledge Planes 23
" Unexpected, but not too much trouble. Focus on the dragon and let me taunt the demon. Hopefully it can't penetrate my defenses."
Assuming the avalanche does not bury the monstrous dragon Malgant flexes his hands, causing them to glow with the holy power of Imod and lays into the beast, using all of his strength to make the blows count.
(power attack, Weapon Master to gain Improved Critical Unarmed Strike this round)
All attacks are under disrupt undead. DC27 will save or undead are destroyed SR has no effect vs the disruption
Attack 1 hits AC 57 for 44 damage + 6 holy and 11 bane damage
Flurry hits AC 46 for 56 damage + 7 holy and 6 bane damage
Haste hits AC 55 for 56 damage + 8 holy and 7 bane damage
Attack 2 hits AC 55 critical chance confirms on AC 39 for 53 damage + 8 holy and 8 bane damage. If it is a critical, add another 47 damage to the total and he is shaken for 1 round, no save (Weapon of Awe)
Attack 3 hits AC 50 critical chance confirms on AC 46 for 57 damage + 7 holy and 12 bane damage. If it is a critical add 51 damage to the total and he is shaken for 1 round, no save (Weapon of Awe)
Attack 4 hits AC 43 51 damage + 6 holy and 6 bane damage
All attacks are blunt, magic, holy, good, ghost touch, and undead bane

Turning to the Demon, Malgant says " What I did to him I will do to you next. I am death to the evil and corruption that plagues this place. Run now and save yourself or if you think you are up to it you can try to do what he couldn't and scratch me. If I were you I would run." ( use draw fire ability will save DC 32 to avoid targeting Malgant with attacks)

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 15th, 2013 4:48:05 PM

(OK by me re: chg'ng where SJ goes, but note that he only has a 5' step available)

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+41=51 ; d20+29=38 ;
Monday April 15th, 2013 11:09:17 PM

(OOC: My question about Guidance had little to do with casting and attacking in the same round. That's part of the reason they fixed the 3.0 Haste... it was terribly broken. No, I was concerned about the spell in regards to saves, to be specific. And obviously the Guidance spells would not stack, but if cast they have to be set to either attack, save or skills. That's how I read it.)

OOC: Additionally, Vorelle's Hunter's Bond supersedes Brahmah's +2 vs undead, correct? I'm getting a +3 not a +2...

Brahmah is NOT surprised by the presence of another at the side of the dracholich... he mentioned the possibility earlier.

Brahmah moves to AM8, northish of Backkis, and waits to see what happens with Malgant's semi-diplomatic solution to the demon.
He uses Total Defense, giving him a +6 dodge bonus this round.
As he moves he tries to avoid drawing attention.(Stealth HiPS/camouflage 53 in terrain)
He also tries to see if there might be anything else in the chamber, besides the two foes. (Perception 38, 41 vs undead)
He makes the Dracholich his Quarry as a free action.

He very much wants to attack, and will do next round, but he wants to assess the terrain and situation before hand.

ACTIONS:
Moves to AM8.
Hides as part of the movement..
Standard Action Total Defense.
Sets Quarry as Free Action.
---------------------------------
ROUND 187

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (8 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday April 16th, 2013 2:04:04 PM

Checking in...

Flying Fortress (Dracolich's Lair), Round 188 (DM SteveK)  d20+40=51 ; d20+40=44 ; d20+38=45 ; d20+38=54 ; d20+38=53 ; d100=96 ; d100=73 ; d100=2 ; 3d8+15=24 ; 3d8+15=30 ; 3d8+15=31 ; d20+17=27 ; d20+18=32 ; d20+13=29 ; d20+40=43 ; d20+38=51 ; d20+23=33 ; d20+32=44 ; d20+32=41 ; d20+32=51 ; d20+32=45 ; d20+32=42 ;
Tuesday April 16th, 2013 4:30:07 PM

Vauhwyt has Mookie activate his Hand of Glory to provide Daylight, then the liontaur moves to the floor, breaking contact with her friends and ending the Darkwalk (move action). Backkis snaps at the invisible Vauhwyt, not being able to see, but knowing she is there. The great jaws of the Dracolich score! (AOO Blindsense; AC 45 96%(stealth) hit; Vauhwyt takes 24 ( ½ for incorporeal) 12 damage.) She is invisible and Stealthy, but Mookie's Box is not. Quick as lightning, Backkis' jaws close on the MINF that the great dragon can perceive, and damages it slightly, its incorporability shielding it. (AOO AC 54; Box takes 30 (1/2 for incorporal) 15 damage.) Vauhwyt then casts Still Silent Fluid Form, shared with Mookie, with one of her three daily arcane trickster Tricksy Spells ability, and attracts the dragon's attention a third time! (per PCB, casting a spell is an AOO; unless a free action or casting defensively) (AOO Blindsense; AC 53 73% (stealth) hit; Vauhwyt takes 31 damage and must make Concentration DC 47 to avoid losing the spell).

Note1: Mookie can't have the door shuttered because he had to be holding hands with Vauhwyt to go on the Darkwalk or else leave the Box behind. Mookie CAN use a move action to duck back into the MINF, but will need to use a standard action to shut and lock the door.

Note2: Mookie's Stealth checks are for Mookie... not the MINF. The MINF will be noticed as a standard invisible item.

Jass quips that it is refreshing to find a lich of unequivocal aggression as well as unequivocal evil. And for that, the sorcerer has a spell of terrible power. Two huge walls of rock rise up on either side of dragon and demon. There is a pause, the calm before the storm. Then they come Clashing together - two stony engines of destruction. (DM rolled Ranged Touch Attack: 29; hit)

The terrible oppressive evil of the lair seems to affect the Dragon and Demon with unnatural luck, for BOTH manage to get out of the way of most of the rubble! (Demon 31; Dracolich 36)

Note3: Clashing Rocks target is full damage or ½ with save. Non target is 10d6 damage or ½ with save. DM just took ¼ damage on initial Player roll.)

Vorelle pauses to relay some vital information about undead to her friends, making them more effective against Backkis. Then she slides away from the main group, doing her best to remain hidden as she goes. The dracolich doesn't seem to see her, but its unnatural senses know there is someone there, just out of reach...

Aztyr translates the Draconic to the group via the mind link, as well as the fact the demon is a Balor, one of the worst of the lot! She then casts a limited wish, molding it into a mass version of resist energy: fire for the heroes, followed by three quickened scorching rays at the dragon, penetrating its spell resistance! (DM rolled 33; success!)

Sir Joshua grins broadly at the chance to finally face a formidable foe. "To me William!" he calls out, bringing his faithful Mount to his side.... (Full Round action, Mount appears immediately N of him (10' since SJ will take a 5' step to the North to get out of the way of the others))

Malgant, being Huge, is 5' closer to Backkis, but still out of reach which is easily rectified with a sliding five foot step. He is taken slightly aback by the presence of the demon, he can tell that much but little else from it's appearance. Malgant flexes his hands, causing them to glow with the holy power of Imod and lays into the beast, devastating blow after blow that rocks the cavern until the dracolich is dead! (Although, the minotaur realizes it was a very near thing. Without both Jass and Aztyr, Backkis would have still been alive.) Malgant then turns words onto the demon, ending with "If I were you I would run."

Brahmah moves flanking Backkis' skeletal and rotting corpse and waits to see what happens with Malgant's semi-diplomatic solution to the demon, keeping completely defensive. A quick glance from the Ranger looking by the light of Daylight, the ranger can't see anything else moving.

(OOC: Guidance spells don't stack, and you can have only one active at a time. Further, they don't have to 'set' it at all. You can keep for any use in the next minute.)

(OOC2: Yes, Brahmah is getting a +3 because of Vorelle's Hunter's Bond)

........................

The demon looks a little startled now that he is confronted by a whole slew of heroes that just killed the lich he was bargaining with. "As it so happens, I have other business. " It's flame-seared words come, and in an instant, it teleports away.

....................NOTES

TIME
Left Scarwall: 3 hour, 188 rounds
Left Shadow Walk: 188 rounds
Since Killed Charzzak: 144 rounds
Since killed Bas'Anut: 92 rounds
Since arriving at Mountaintop: 70 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair: Underground

OPPONENTS
None seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday April 16th, 2013 5:10:03 PM


"Well." A smile curls one corner of the sorcerer's mouth. His hands, still pressed together from his Clashing Rocks spell, brushes them together, clearing imaginary dirt from them after a job well done. "I think we all deserve a pat on the back for that one. Nicely nicely."

"Lets secure the phylactery and then see where this tunnel leads."

"We'll have three phylacteries after this. How many liches did the Dread have? Eight wasn't it? We've put down three and Pindar was disposed of by his own. That leaves four more."

"Lets move on to the woods from here. Then ... the castle next?"

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Tuesday April 16th, 2013 6:34:56 PM

" Huh, I could swear liches used to be tougher. I'm glad the Demon fled actually. He wasn't on the menu and would have drained resources while we killed him. Now, if I were the dragon's Phylactery, where would I be? Somewhere he can always find it, I mean it is part of a key, but where it is safe from theft. Too bad we don't have another target, we could greater teleport there and not waste these buffs. Oh well."
Already prepared from dirty business, Malgant begins to search the dragons decomposed corpse for the gem he suspects the Phylactery will look like, pulling off any other gear he finds as he goes.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+30=31 ;
Tuesday April 16th, 2013 8:19:32 PM

Vorelle knows squat about phylacteries, but she has sharp eyes and is in her favored terrain. So, she joins the search.

[Perception 31. I suppose there are worse times to roll a 1. :) ]

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Tuesday April 16th, 2013 9:54:02 PM

Aztyr looks around using her detect magic

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm 
Tuesday April 16th, 2013 11:44:23 PM

Thinking about Malgant's question. "Well, if I were a lich, I would swallow it. Especially a dragon, would be easy and smart."
---------------------------------
ROUND 188

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (9 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 17th, 2013 7:37:45 AM

V takes 31, box takes 15 (less hardness 7 = 8 dam of max 40).

"Good job, everybody," she thinks.

She reads her Floating Disk scroll to relift the fortress box.

DM Sanity Info
187 rounds since landing.

Note: Death Ward on all expires Round 200!

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.7 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 18.7 min of 20)
CL19? extended Bear's Endurance from Mal (Round 189 of 190)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19?? Haste from Aztyr - new second haste
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)
CL19 Greater Invis (used 8 of 19 rounds)
CL19 Twilight Knife (used 7 of 19 rounds)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60)
CL20 Shield of Faith (used 18.7 min of 20)
Elixer of Hiding (used 17.1 min of 60)
Doom Delayed (used 1 of 3)
CL3 Invis (15 of 30 rounds)
CL19?? Haste from Aztyr - second new one
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 18.5 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.7 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.7 min of 120)
Extended Heroism (used 18.72 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 18.7 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 0 of 6
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6.5 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 20 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk x2
V's Tricky spells used 1 of 3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=34 ;
Wednesday April 17th, 2013 9:56:56 AM

William snorts in frustration as he didn't have a chance to earn glory with his virtuous rider.... Sir Joshua comforts him by murmuring, "We defeated a great evil my friend and our turn for glory will come soon..."

He joins the others in searching for the phylactery, detecting evil in the direction of the corpse as well as looking for potential hiding places...

Perc = 34

___________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.1/190 mins)
3. Veil of Positive Energy (175.5/190 mins)
4. Death Ward (5.3/19 mins)
5. Bless Weapon (5.2/19 mins)
6. Resist Energy 30 (Acid), (184.0/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. 3/4 rounds Favored enemy vs. Undead


Flying Fortress (Dracolich's Lair), Round 201 (DM SteveK) 
Wednesday April 17th, 2013 10:50:16 AM

(12 rounds of searching have passed)

........................

Jass wipes his hands and suggests the Woods next, followed by the Castle.

Malgant derides the weakness of lichs, but perhaps it is his own power that has increased. The capablity of delivering enough damage to destroy a city wall on an extremely well-armored foe in a space of mere seconds is the real reason for his success in the last battle.

Vorelle joins in the search.

Aztyr checks for magic.

Brahmah suggests the dracolich swallowed it.

Sir Joshua comforts William who couldn't even get his hooves dirty.

..................

The stench of Backkis' evil presense is already dissipating, but the more physical stench of rotting and decaying corpses that was the great dracolich's bed is still present. All Heroes (not immune to disease or protected by Life Bubble) Fort DC 17 or be afflicted with inhaled form of Bubonic Plague: Effect 1d4 Con damage and 1 Cha damage and target is fatigued; Cure 2 consecutive saves

Aztyr looks for half a minute (ie 1 round in a 60 degree cone to discover the most powerful aura in the area taking 6 rounds for a complete look) can see that there is no magic in the cave in his line of sight.

Looking hard (ie 2 rounds in a 60 degree circle to discover the most powerful aura in the area taking 12 rounds for a complete look), Sir Joshua comes to the conclusion that there isn't a Phylactery in his line of sight.

....................NOTES

TIME
Left Scarwall: 3 hour, 201 rounds
Left Shadow Walk: 201 rounds
Since Killed Charzzak: 157 rounds
Since killed Bas'Anut: 105 rounds
Since arriving at Mountaintop: 83 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair: Underground

OPPONENTS
None seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+18=20 ; d20+18=27 ;
Wednesday April 17th, 2013 11:16:32 AM


The scene visually reeks of disease. "No phylactery? Hmmm. Might I suggest that we leave this place and discuss this on the way. This place seems distinctly unhealthy. The Life Bubble spell should protect you for the most part. Unless you touch anything, that is. You haven't touched anything? Have you?"

Heeding his own advice, Jass makes his way out through the lone egress.

"Do you think that the one in possession of the dracolich's phylactery might be the Dread himself?" Jass speculates. "Pindar the gem-eyed gnome did mention something about the Dread controlling the other through their phylacteries. Or was it his fear of the Dread controlling them through their phylacteries? That might explain some of the things we saw at the altar."

"Does anyone want to perform more of a physical search? Back at the altar? At the pillars and chains? Or shall we move on to the woods?"

+++++++++++++++++++++++++++++++++++++++++++

OoC Note: Bubonic plague transmission usually occurs through bites from infected rodent fleas, direct contact with infected tissue or bodily fluids, or inhaling infected droplets. Life Bubble should prevent the latter.

Fortitude Saves 20/27

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20=13 ; d20+15=23 ;
Wednesday April 17th, 2013 11:30:54 AM

Save vs plague if necessary: fails on a nat 1 for V = 1 13 ok. For Mookie, 23 = ok.

Vauhwyt uses her sense spirit ability to try to find the soul of the dead dracolich, and thus, its phylactery.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=33 ;
Wednesday April 17th, 2013 1:46:29 PM

Sir Joshua scoffs at the chance of getting the plague... "I'll search the area, and if anyone does catch the disease, I'll lay hands on them and cure them of that joke of a disease... Surely a lich could do better than a flea borne plague... Give me some direction here of where to search, and I'll start with the altar..."

Perc = 33

(accounting for 12 rounds passed)
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (173.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 174.9/190 mins)
3. Veil of Positive Energy (174.3/190 mins)
4. Death Ward (4.1/19 mins)
5. Bless Weapon (4.0/19 mins)
6. Resist Energy 30 (Acid), (182.8/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 14.3 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 1.9 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+30=41 ;
Wednesday April 17th, 2013 2:59:58 PM

Vorelle takes one final look around for the phylactery [Perception 41] before following Jass out into the fresh air.

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Wednesday April 17th, 2013 3:59:24 PM

" You really don't want to know where I think it is." Malgant says while pointing at the pile of corpses. " Under there it would be shielded from most forms of detection relying on line of sight and would be fairly simple for Bakkis to retrieve since he would know where under the pile it was. The other option is that the Mystic Thurge, Bas'Anut has his Phylactery. The dragon said we had just liberated him and Bas'Anut is the only priestly lich we have slain so far. That would explain both the dragon's words and the drag marks at the altar where I assume Bas'Anut renewed his prayers each day. We need the part of the key, but I think Jass has a point. We can conserve buffs and kill them rapidly and search for their refuges later. Lets find another lich and kill it. This is surprisingly fun compared to the puzzles we have had of late."
" Oh, and our latest Death Ward has expired. Aztyr, will you be able to restore any charges to that wand? We may need them."


Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 17th, 2013 8:01:14 PM

"I can probably get close to 9 or 10, without taking a risk. If I take chances, I could get a bakers dozen or so.
If we're gonna go, lets not waste any more time then"


Aztyr makes it known she's ready to move on to the nest.

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+29=47 d20+29=38 d20+41=45
Wednesday April 17th, 2013 11:55:57 PM

Brahmah hears the group speak of plague and is happy that his Slotless Necklace of Adaption seems to be working.
And considering he never touched a thing, gliding over the floor with flight.

(Perception 49 vs undead, Survival tracking 47 tracking undead)
The ranger tries to assess where they should head from here, using his ample tracking skills. "The woods aren't a bad idea. However, they are not nearly as confined as the dungeons and are open. I suggest we scout with those arcane eyes again. Recon at this stage is good, knowing what we're heading into. They know we are here now and might be mounting a defense we don't or won't expect. This has been far too easy to this stage and my horns are tingling. It's not right."

(please ignore the second +29 roll, my finger slipped.)
---------------------------------
ROUND 201

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 677 of 720rnds)
Haste (21 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (Dracolich's Lair), Round 206 (DM SteveK) 
Thursday April 18th, 2013 10:46:41 AM

Jass ignores the disease-ridden air through his Life Bubble and suggests they leave this place and discuss this on the way. Heeding his own advice, Jass makes his way to the lone egress and begins ascending. The tunnel is also coated with slime, decay, and the horrific smell of constantly refreshed corpses in various stages of decomposition. Nothing is alive, not even plant life. The human sorcerer speculates on if the Bone Lord has the dragon's phylactery himself.

Vauhwyt and Mookie also ignore the air-borne disease and the liontaur-turned-gray render uses her sense spirit ability to try to find the soul of the dead dracolich, and thus, its phylactery. As with other areas on this terrible fortress, the walls, floors, and ceilings are partially built on trapped souls, and Vauhwyt can sense them encased all around. There doesn't seem to be one soul standing out, and the idea pops into her head that if the dracolich's phylactery is here, then it must be very close to a wall, ceiling, or the corpse encrusted floor.

Sir Joshua scoffs at the chance of getting the plague. He's all for searching the entire cavern for the phylactery that is also a piece of the key to the Bone Lord's hideaway.

Vorelle takes one final look around for the phylactery, confirming it is not easily seen before following Jass out towards fresh air. The tunnel is also coated with slime, decay, and the horrific smell of constantly refreshed corpses in various stages of decomposition. Nothing is alive, not even plant life.

Malgant is grimly certain where he thinks the phylactery is, pointing at the pile of corpses. Under there, it would be shielded from most forms of detection relying on line of sight and would be fairly simple for Backkis to retrieve since he would know where under the pile it was. He further speculates about it being around Bas'Anut. Nevertheless, Malgant is for Jass' suggestion, to conserve spells and kill the lichs rapidly, searching for their refuges later. He also notes that most Death Ward spells have expired and asks for a renewal.

Aztyr makes it known she is ready to move on to the next lich.

Brahmah hears the group speak of plague and is happy that his Slotless Necklace of Adaption seems to be working, and makes sure he never touched a thing, gliding over the floor with flight. The ranger considers the woods will be a different kind of fight if there is a lich there, more open. He wants to know what they're heading into and suggests another magical recon. Brahmah also points out that they know we are here now and might be mounting a defense we don't or won't expect. "This has been far too easy to this stage and my horns are tingling. It's not right."

................................

The Blackbird Lake Heroes as a group decide to leave the disease-ridden lair of Backkis, leaving the great dragon's own corpse atop those he has slain.

Using the power of Jass' Mass Fly spell, the group leaves the lair through the tunnel without touching any of the surfaces and so is only assaulted by air-borne diseases that are repulsed by spell, Necklace, and the inherit goodness of the Shining Knight. Only William is on the ground (not having been around at the time of the Mass Fly spell.) It takes half a minute for the group to emerge to the cave entrance (ooc: 5 rounds), and in that time, William encounters 5 diseases by walking the floor! ( William Save 5 times for the following diseases [unless paladin immunity also applies to the Mount?])

CACKLE FEVER Save Fortitude DC 16; Effect 1d6 Wis; Cure 2 consecutive saves
FILTH FEVER Save Fortitude DC 12; Effect 1d3 Dex and 1d3 Con; Cure 2 consecutive saves
LEPROSY Save Fortitude DC 12; Effect 1d2 Cha; Cure 2 consecutive saves
MINDFIRE Save Fortitude DC 12; Effect 1d4 Int; Cure 2 consecutive saves
SHAKES; Save Fortitude DC 13; Effect 1d8 Dex; Cure 2 consecutive saves

Once out of the cave, the heroes find themselves halfway down on a precipice. Above the mountain stretches hundreds of feet up. Below is another hundred feet of cliff that ends in nothing but air, clouds, and Mount Bone thousands of feet below. Wind buffets the cliff sides, discouraging anyone lingering here, and the heroes discover a couple of problems.

The first is they want to renew their spells. However, standing on the edge of the cliff while doing so is going to be tricky (ooc: Fly DC 20 to Hover [because of winds], then Concentration Check 10+spell level for every spell, spell completion, or command word spell cast, nat 1 = lose the spell). Yet moving to the surface above means moving without all their protections, and moving back into the tunnel will bring the possibility of disease....

The second problem is William, who has neither Life Bubble or Flying capabilities, and is currently stranded on the edge of this cliff to nowhere.

....................NOTES

No renewal spells have been cast since the mountaintop yet.

OOC: Who is tracking the number of charges in the wand of Death Ward???


TIME
Left Scarwall: 3 hour, 206 rounds
Left Shadow Walk: 206 rounds
Since Killed Charzzak: 162 rounds
Since killed Bas'Anut: 110 rounds
Since killed Backkis: 6 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair Entrance: Underground

OPPONENTS
None seen

MAPS
Flying Fortress


AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Thursday April 18th, 2013 4:10:34 PM

OOC
I am tracking the wand. It started full, was used twice for 7 charges each and has 36 remaining.
IC
" Lets fly up and rebuff there. Death Ward from the wand is the only spell that should have run out for now. Lets fly up and rebuff there. Tell William to be still and I'll carry him up."
The still huge Minotaur picks up the warhorse and flys up toward the solid ground with him.

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=41 ; d20+25=41 ; d20+25=40 ; d20+25=41 ; d20+25=35 ;
Thursday April 18th, 2013 4:13:52 PM

As William walks through the areas of filth and disease, he snorts in derision at the weak pathogens... (+25 Fort Save -> Need 5 saves - All are greater than 35, so no issues)

Sir Joshua had planned for this eventuality too before the adventure started, and hands his Wand of Air Walk (50 charges) to a companion who can use it on William... (10 min/level, http://paizo.com/pathfinderRPG/prd/spells/airWalk.html#_air-walk, CL7)

(@DM - SJ did a physical search since he's immune... I assume he didn't find anything? He suggested it to others too, but he himself did conduct a search... )

(Accounting for 5 more rounds, and SJ would have used the wand on WIlliam earlier in the 5 rounds...)
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (173.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 174.4/190 mins)
3. Veil of Positive Energy (173.8/190 mins)
4. Death Ward (3.6/19 mins)
5. Bless Weapon (3.5/19 mins)
6. Resist Energy 30 (Acid), (181.3/190 mins)
7. Air Walk (on William) - 69.6/70 minutes

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 14.8 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 2.4 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Thursday April 18th, 2013 7:40:41 PM

"Vauhwyt, got a stone wall spell handy, that you can make a ledge and wind break with, for rebuffing?"

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+16=27 ; d20+28=37 ; d20+28=38 ;
Friday April 19th, 2013 1:37:58 AM

Vorelle has no trouble making whatever flying maneuvers are required of her [Fly 27].

She scans the area for anything interesting, and checks to see what, if anything, the natural world can tell her.

[Perception 37; Survival 38]

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+33=46 ; d20+41=42 ; d20+29=43 ;
Friday April 19th, 2013 2:50:23 AM

Regardless where they decide to go to, Brahmah will be tracking and alert. (Survival general info 46, 48 in forests, Survival tracking 42, 44 vs favored enemies, Perception 43, +2 vs related enemies or terrain)

He will relate all the information he gathers via the mental link. And will use hand signals (mostly pointing, to indicate important stuff)
---------------------------------
ROUND 206

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 682 of 720rnds)
Haste (26 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 19th, 2013 8:51:33 AM


"We must have come out on the western edge of the land," Jass muses as he peers out over the edge and down, down, down, down to the deceptively toy-like landscape of Bone Mountain below. "Mmm, yes. I agree, Malgant. Lets back up to the land, shall we?"

"No sense adding more protective spells, Aztyr. I wouldn't think. Until we know what we're protecting against. Why don't we return to the altar, yes? Malgant's consecrated the area to Domi, and I can't think of a safer place up here than that."

"The altar would be ... " Jass turns in place, the winds buffet him, plucking at his robes as he hovers skillfully in place. "It would be ... Hmmm. Not quite sure anymore. I suppose a little time underground will do that to you. Will one of you rangers be so kind as to lead the way?"

+++++++++++++++++++++++++++++++++++++++++++

Fly check is Minimum 22, Autosuccess

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Flying Fortress (Dracolich's Lair), Round 209 (DM SteveK)  d100=22 ;
Friday April 19th, 2013 9:14:45 AM

Malgant calls for everyone to fly up the cliff face and renew defensive spells there.

Sir Joshua has no worries about William as the noble warhorse walks through the areas of filth and disease. For the cliff, Sir Joshua had planned for this eventuality too! With his Wand of Air Walk, he can use it on his companion, William.

Before the party ascended, Sir Joshua does a search of one part of the great pile of diseased corpses that was once Backkis' bed, but doesn't find anything noteworthy. It is likely to take some time to find anything in that putrid stack! (ooc: 1% cumulative per person per round to find something. Once found an item, the count begins again.)

Aztyr suggests a handy Wall of Stone and the party could renew spells right here.

Vorelle has no trouble making whatever flying maneuvers are required of her to get her to the top of the cliff. She scans the area for anything interesting, and checks to see what, if anything, the natural world can tell her.

Brahmah remains tracking and alert. He will relate all the information he gathers via the mental link. And will use hand signals to indicate important stuff.

Jass agrees with Malgant to fly and assess before any more renewing of spells, and courteously asks the Rangers to lead the way.

...............................

Malgant and Jass want to fly up the cliff, Sir Joshua is ready, and Vorelle and Brahmah will follow the leader (which is Malgant). A clear majority, and the group flies up the cliff face to find themselves in a secluded glade on the western-most tip of the flying island, and sandwiched between the Mountain and the Woods.

(ooc: 3 rounds of Flying)

Sheltered from the wind and neatly hidden from any buildings or other signs of civilization, it looks like the ideal spot to take a moment for renewing defensive spells.

The trees of the nearby forest rustle as they seem to lean towards the living heroes. Vorelle and Brahmah can both see these plants are alive with diseases; Burly oak with cancerous bulges, leaf rot on the bushes, black mold on the beech trees, brown wilt on the pines. Everything looks like it is in a perpetual state of dying, with nothing truly dead.

....................NOTES

TIME
Left Scarwall: 3 hour, 209 rounds
Left Shadow Walk: 209 rounds
Since Killed Charzzak: 165 rounds
Since killed Bas'Anut: 113 rounds
Since killed Backkis: 9 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+27=40 ; d20+21=26 ; d20+21=38 ; d20+21=40 ; d20+21=39 ;
Friday April 19th, 2013 10:29:40 AM

If she flies, Vauhwyt will lose the Floating Disk and the Fort Box. If she darkwalks, ditto. So she decides to climb. She casts Expeditious Retreat (concentration 40) and starts climbing.

Climb checks 26, 38, 40, 39. Depending on the climb DC, she'll take -5 for accelerated climbing.

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+41=49 ; d20+29=46 ;
Friday April 19th, 2013 2:28:36 PM

Brahmah takes lead as asked. Vorelle's help is always welcome, if she so chooses. More skilled eyes are best....
(Survival tracking 49, Perception 46, plus enemies and +2 Forest terrain bonuses)
"Diseased land. Dead keepers. If I didn't know better, I think Marteus was living here. He IS the Deceiver after all."
The thought continues to percolate in Brahmah and what began as a suspicion is now eating at the minotaur. He is becoming a bit twitchy, fingers itching toward swords, eventually drawing them completely. He looks at trail signs longer than usual. The ranger clearly thinks something is wrong but can't articulate it. Brahmah isn't sure of himself anymore... paranoia maybe?
---------------------------------
ROUND 209

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 685 of 720rnds)
Haste (29 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn  d20+25=43 ;
Friday April 19th, 2013 3:41:00 PM

Malgant watches Brahmah for a moment and then articulates the Ranger's fears.mentally " You know something is wrong, eh Brahmah? We are in a secluded glen on a floating island and all around is death and decay. We suspected a druid Lich before, wouldn't this be the perfect place for it to abide? Furthermore you are worried that the master of Bone Mountain is indeed Martaues or one of his avatars and we are going to meet him on purpose. We must be insane right. There is a fine line between insanity and insperation, just as there is a fine line between bravado and heroism. We dance those lines every day. of the druid in the trees, he will wait until our combat buffs fade. So when I shrink to normal size look for him to come, probably with minions like any living druid would. As for possibly facing Martaues himself, call me crazy but we might be able to take him down or at least weaken him sufficiently to buy the Wold a few more generations before he tests it again."
Malgant keeps his eyes on the trees while the others rebuff.
Perception 43

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday April 20th, 2013 10:13:35 AM

While the others rebuff and prepare, Sir Joshua looks with disgust at the surrounding diseased areas... "Such a waste of nature... The sooner we rid this place of this evil taint, the better..."

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (173.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 174.1/190 mins)
3. Veil of Positive Energy (173.5/190 mins)
4. Death Ward (3.3/19 mins)
5. Bless Weapon (3.2/19 mins)
6. Resist Energy 30 (Acid), (181.0/190 mins)
7. Air Walk (on William) - 69.3/70 minutes

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 15.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 2.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+28=33 ;
Saturday April 20th, 2013 5:37:33 PM

Vorelle gladly helps Brahmah as he looks around the area. [Survival 33]

"Mabe..." she says, "maybe if we get rid of all the bad stuff here, the trees can recover. It'd be nice."

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+27=31 ; d20+25=36 ;
Sunday April 21st, 2013 3:42:58 PM

"Think a dispel cast here, well a greater dispel might remove any unhallow spell that's effecting the plant life here? It might also just draw out our druid friend."

Aztyr looks around, seeing if there is some magic effect on the plant life or the area in general.

spellcraft 31
perception 36

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 4 - 2- 0- 1- 1- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Sunday April 21st, 2013 7:44:04 PM

" OH!, That's what we are doing? I thought we were rebuffing. Why don't we just remove the places it can hide and it will come to us. Defoliate the area and when the plants grow back, in theory they will come back healthy. Spells can defoliate an area, or we could just burn them."

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Sunday April 21st, 2013 10:28:28 PM

"Burning as we all know is a speciality of mine. Just let me know when you want the infected forest removed."

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm 
Monday April 22nd, 2013 6:05:45 AM

"You know, if I go out killing a lich, songs won't be sung about me. If my life is spent taking out Marteus for a generation, I can't think of a better cheque cashed! I'm in!"
---------------------------------
ROUND 209

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 685 of 720rnds)
Haste (29 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday April 22nd, 2013 6:19:39 AM

Vauhwyt feels a little bad about widescale plant-o-cide, but holds her tongue and watches what will happen.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d4=1 ; d20+20=36 ; d20+16=25 ; d20+19=21 ;
Monday April 22nd, 2013 8:45:27 AM


"Wait. Wait. Before we proceed with something dramatic and irreversible, lets do something more in the vein of testing waters first, shall we?"

"This time should be quicker. I'll only send the Prying Eyes through the forest and then back. One quarter of them I'll send through the forest to its middle and then have them return with their report. Another quarter I'll send all of the way to the far end of the forest and then have them return with their report. The third quarter shall fly above the forest and watch the first quarter. The last quarter shall fly above the forest and watch the second quarter."


With explanations delivered tersely via the Telpathic Bond, Jass begins his spell.

+++++++++++++++++++++++++++++++++++++++++++

Cast Prying Eyes, Greater: 20 eyes.

Checks for Prying Eyes
Fly 36
Stealth 25
Perception 21

Eyes 1 - 5: Go at ground level through the forest. Separate in equal angles away from Jass (the point of origin) in order to cover the entire forest. Stop half way through the forest and return.
Eyes 6 - 10: Same as the first set, except proceed to the far end of the forest and return.
Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 5/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 22nd, 2013 2:26:00 PM

Checking in...

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Monday April 22nd, 2013 4:14:13 PM

" Also a good plan, unless the lich IS a druid and can hide inside the trees. Either way it draws far less attention that a cloud of smoke from a burning forest that says 'HERE WE ARE'. I mean the consecrate already did that enough right?"

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Flying Fortress (Dracolich's Lair), Round 209 Free Actions (DM SteveK) 
Monday April 22nd, 2013 5:50:39 PM

(no time has passed, only talking so far.)
...................

Vauhwyt is in a bit of a conundrum. If she flies, darkwalks, teleports, or even climbs, the Floating Disk under the Fort Box will wink out. (It stays within 3 feet of a horizontal surface). She pretty much has to either let the spell expire and recast, or stone shape a large enough ramp up to the surface level of the forest.

Brahmah takes lead as asked, with Vorelle. The minotaur's perceptions are getting twitchy. Clearly, there is something wrong but he can't articulate it. Brahmah isn't sure of himself anymore... paranoia maybe?

Malgant watches Brahmah for a moment and then mentally articulates the Ranger's fears. Relying on what he surmises, Malgant keeps his eyes on the trees while the others cast defensive spells.

Sir Joshua looks with disgust at the surrounding diseased areas while the others rebuff and prepare, such a waste of nature.

Vorelle gladly helps Brahmah as he looks around the area. She hopes that the destruction of the Bone Lord and his lieutenants will enable the trees to recover.

Aztyr speculates a dispel could help, or burning. Burning is his specialty.

Jass suggests that he does another Prying Eyes spell.
......................................
The Blackbird Lake Heroes work to decide what it is they are going to do.
a. How is Vauhwyt and the Box getting up the cliff?
b. Are they doing buffing?
c. Are they defoliating?
d. Are they spying?

Ooc: All these things are going to take time, and if everyone wants to do something different, fine, I'm just gonna have to adjudicate the time off of spells and stuff. So far, it has appeared that the creature that has been putting the most pressure on the heroes is Time, and not any of the liches.

....................NOTES

TIME
Left Scarwall: 3 hour, 209 rounds
Left Shadow Walk: 209 rounds
Since Killed Charzzak: 165 rounds
Since killed Bas'Anut: 113 rounds
Since killed Backkis: 9 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+20=31 ;
Monday April 22nd, 2013 6:48:44 PM


"Forbearance," pleads Jass as he finishes the Prying Eye spell. "Just a bit of forbearance." Well, not actually much of a 'plead' so much as something of a jocular appeal. "The eyes will not be gone long. And, even should they not return, that, in and of itself tells us a very important thing about this forest. Not only is it dangerous, but that it has the reach and intelligence to reach up above itself and take the upper set of eyes."

"In the meantime, while we wait, I think a good lookout might be in order."
Jass himself takes a good look around, even as he speaks. Or, rather, thinks. "Yes. A good look around. Lest we're caught unawares by something that would rather come to us before we come to it."

+++++++++++++++++++++++++++++++++++++++++++

Cast Prying Eyes, Greater: 20 eyes.

Checks for Prying Eyes
Fly 36
Stealth 25
Perception 21

Eyes 1 - 5: Go at ground level through the forest. Separate in equal angles away from Jass (the point of origin) in order to cover the entire forest. Stop half way through the forest and return.
Eyes 6 - 10: Same as the first set, except proceed to the far end of the forest and return.
Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 5/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Monday April 22nd, 2013 9:36:38 PM

Aztyr is willing to wait on the eyes to return.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+28=36 ;
Tuesday April 23rd, 2013 12:17:42 AM

Vorelle continues to look around as she waits for the eyes to return.

[Perception 36]

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=32 ;
Tuesday April 23rd, 2013 12:44:13 PM

Sir Joshua reluctantly agrees to wait on the eyes to return, though he hates seeing his buffs slowly run out...

He keeps a close watch, looking for any distinct, strong sources of evil that stand out from the background... Perc - 32

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday April 23rd, 2013 1:52:53 PM

Prying Eyes has a casting time of one minute, right? So that gives Vauhwyt enough time to make a ramp/stairs and then to creep up it.

Her Wall of Stone spell can make a ramp 2 inches thick that is five feet wide and 190 ft long. Hopefully that will be good enough to get to the top?

Our kindly DM says that it would take three rounds of flying to get up to the top. Flyjng up is at half speed, so call that fly speed 30, or 60 ft per round. That means 180 ft straight up. Say V's ramp is at a 45 decree angle. For a 45-45-90 right triangle of side 180, the rise has to be 250 ft. That means it can only be about three feet and 9 inches wide.

That may be enough for the floating disk, and if so, great. Since V can fly one inch above the surface of the ramp, she should have no problem. How's that sound, kindly DM Steve? And V makes it to the top before the Prying Eyes is cast.

DMSteveK: Yep, that will just about do it. Scratch off a Wall of Stone spell, and V is at the top (with a permanent ramp from the glade to the dracolich lair)!

Flying Fortress (In the Glade), Round 221 (DM SteveK) 
Tuesday April 23rd, 2013 2:28:31 PM

With a cannily cast Wall of Stone, Vauhwyt saves a Floating Disk spell and makes it to the top of the cliff at the same rate as the other heroes.

Jass calls for forbearance, and to not burn the forest down... at least not yet. He casts his Greater Prying Eyes and sends them out to search. (10 rounds to cast; now Round 219)

The majority of the others agree that this is the time to renew magical protections and scout. While they keep their eyes peeled, they don't do anything overly aggressive in the little glade by the edge of the cliff.

The Eyes move out. Within seconds of the eyes disappearing into the foliage, the heroes hear a massive rustling and creaking that Vorelle and Brahmah identify as many different types of bushes and trees and roots suddenly moving. Jass feels Eyes 1-10 all wink out! (Round 221)

........................

The heroes have had 12 rounds to cast rebuffing spells at this point. Please tell me what spells have been cast. Also please update spells.

Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

....................NOTES

TIME
Left Scarwall: 3 hour, 221 rounds
Left Shadow Walk: 221 rounds
Since Killed Charzzak: 177 rounds
Since killed Bas'Anut: 125 rounds
Since killed Backkis: 21 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177] 
Tuesday April 23rd, 2013 3:03:27 PM

"Yep. Definitely a druid," Vorelle says as the terrain eats the prying eyes. "We could fly over that foliage, I suppose, but there are probably more nasty surprises waiting for us."

"I'm not sure what this area would do if we tried to burn it down, and I'm not sure I want to find out."

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+20=35 ;
Tuesday April 23rd, 2013 3:40:06 PM


"Well, better they than we," muses Jass as the lower flying Eyes are destroyed. "So much for a pleasant stroll amongst the trees."

"If you don't mind, I'll rise above to await the return of the other Eyes." And with that, the sorcerer rises upon the wings of his Fly spell to a height of sixty feet where he takes a very good look around.

+++++++++++++++++++++++++++++++++++++++++++

Perception 35

Cast Prying Eyes, Greater: 20 eyes.

Checks for Prying Eyes
Fly 36
Stealth 25
Perception 21

Eyes 1 - 5: Destroyed
Eyes 6 - 10: Destroyed
Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 5/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday April 23rd, 2013 4:15:42 PM

While the others busy themselves, he patiently (for him that's a relative term) waits, patting William on the flank... To the magic users among them, he requests, "My bless weapon is almost expired, and can anyone cast it again on me? I'll take care of my own death ward in a minute or two, but I can't recast bless weapon..."

(12 rounds expired)
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (171.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 172.9/190 mins)
3. Veil of Positive Energy (172.3/190 mins)
4. Death Ward (2.1/19 mins)
5. Bless Weapon (2.0/19 mins)
6. Resist Energy 30 (Acid), (178.8/190 mins)
7. Air Walk (on William) - 68.1/70 minutes

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 16.3 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 3.9 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Tuesday April 23rd, 2013 7:51:03 PM

Malgant watches Jass cast the eyes, then waits as they go out. He know most of his combat short term spells will expire, but he isn't going to recast them just yet. Then the forest eats the eyes.
" I cannot recast that on you, I can't cast paladin spells. You can hold onto the wand of Death Ward Aztyr, I too will use my own. Maybe you should 'poke the bear' a little more and burn some trees to make him angry. Just a thought."
When the trees eat the eyes Malgant casts Death Ward on himself (spell not wand)

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  10d6+10=49 ; 10d6+10=37 ;
Tuesday April 23rd, 2013 8:33:18 PM

"Everyone get whatever weapons they want blessed, get them touching me, I'll take care of the bless weapon. and I'll rehaste everyone as well." Aztyr converts another limited wish into a mass version of Bless Weapon, it should bless up to 19 weapons by becoming mass.(19 minutes)
Aztyr makes sure both the staff and her sword are effected by the bless weapon, as well as her claws and teeth, she uses 4 of the 19 weapons.
She will then use an extend rod and rebuff haste. (38 rounds)
Aztyr will then lay down 2 fireballs. one in the centerish area and the other just closer so it doesn't cover the same area.

Damage 49 , 37 (woosie roll on #2)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 4 - 5- 0- 1- 1- 5- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Tuesday April 23rd, 2013 10:07:54 PM

Malgant allows his body, his weapon, to be part of the bless.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+29=42 ; d20+41=46 ; d20+41=54 ;
Wednesday April 24th, 2013 1:55:26 AM

(OOC: Is that Holy Aura still active?)

Brahmah moves along slightly ahead of the group, but not out of view.
He casts Lead Blades on his weapons.

(Perception 42, Survival tracking 46, Stealth HiPs/Camouflage 54, +2 vs undead and forest where appropriate.... or centaur, human, magical beasts)
---------------------------------
ROUND 221

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (303/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 697 of 720rnds)
Haste (38 rounds, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Wednesday April 24th, 2013 4:54:24 AM

it ended 2 combats ago, when Stephen asked you to remove it from your buffs.

Flying Fortress (In the Glade), Round 256 (DM SteveK) 
Wednesday April 24th, 2013 12:03:14 PM

35 rounds have passed
.........................................

Vorelle watches the terrain eats the prying eyes. "Yep. Definitely a druid." She suggests flying over the foliage to get at the lich, not sure what this area would do if they tried to burn it down."

Jass muses, "Well, better they than we." He will wait to hear from the other 10 Eyes or note when they perish themselves. The sorcerer rises upon the wings of his Fly spell to a height of sixty feet where he takes a very good look around. Jass can't see his eyes, but can see the small wood does have a path that comes out of the western area, around the north side of the fortress and (presumably) to the front doors where the Corpse Orgy was located. He does see there is movement of winged and walking bipeds in and around the Gazebo (see map), but can't see specifics.

Sir Joshua patiently waits while patting William. He suggests some magic for renewal.

Malgant watches Jass cast the eyes, then waits as they go out, and half get eaten by the forest. He elects to wait for many more spells, but when the trees eat the eyes Malgant casts Death Ward on himself.

Aztyr calls for the heroes to come near to conduct a Mass Bless Weapon as a Limited Wish. (round 221) Aztyr and Malgant have their weapons blessed : 7 of 19
Aztyr will then use an extend rod and rebuff haste. (38 rounds; beginning round 222)
Aztyr will then lay down 2 fireballs (round 223 and 224) in the nearby woods where he can see the target area. The fire lashes out, burning leaves and grasses and crisping some smaller bushes.
(ooc: Death Ward is expired and has not been recast)

Brahmah waits with the group, but not out of view. He casts Lead Blades, knowing Malgant's Holy Aura had expired while the group was waiting on top of the mountain.
........................

The heroes did not cast any spells while waiting for Jass to cast his Prying Eyes, but when the forest moves and destroys 10 Prying Eyes, some start casting in earnest.

Vorelle and Brahmah note that Aztyr's fireballs have done some damage to the diseased trees nearby, and pretty much crisped the bushes and grasses, but the relative dampness of the forest doesn't cause anything to catch fire, and it has only affected a very small part of the nearby woods. A quick estimate would be that Aztyr would need literally hundreds of fireballs to defoliate just this small wood.

Jass monitors his Eyes, and in three minutes the far ones have returned. It takes another half minute for Jas to get the recordings of the 5 Eyes that went the furthest away. Four report the same thing as the earlier Five that only went halfway over the wood: The tree cover is very dense and there was no way to see any clearing or forest floor. There were birds and insects, all looking diseased or undead that were in many of the trees. The Eye that travelled on the west edge of the Wood reports something different: There is a path from the Fortress into the wood and there was a cloaked figure hurrying into the Wood, soon lost under the trees.

As soon as Jass receives the final report, Vorelle and Brahmah both detect movement of many bodies under the forest canopy. No hero can see them yet, but there appears to be a veritable army just behind the bushes!

....................NOTES

TIME
Left Scarwall: 3 hour, 256 rounds
Left Shadow Walk: 256 rounds
Since Killed Charzzak: 212 rounds
Since killed Bas'Anut: 160 rounds
Since killed Backkis: 56 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress

Glade


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  19d6=60 ; 19d8=82 ; d20+19=30 ;
Wednesday April 24th, 2013 1:04:41 PM


"It might be a good time to ... well, to rise above things, as it were," thinks Jass to the others over the Telepathic Bond after he's told about the Whatever-Might-Be boiling in the woods. "Lets see if we can't stir it up a little further."

The sorcerer picks a spot to the south and estimates a circle around the spot of thirty paces around the spot. Yes. That should do. It covers nothing but woods. Anything within sixty paces of anything else, by my estimation. He weaves the spell and drops it on the area.

How fitting, he thinks. This was the spell that had killed me the first time.

+++++++++++++++++++++++++++++++++++++++++++

Cast Horrid Wilting centered at P&Q/27&28. Damage 60 or 82 vs Plant or Water (Fort vs DC27 for Half; Caster Level vs SR = 30)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 24th, 2013 2:02:51 PM



DM Sanity Info
256 rounds since landing.

Note: Death Ward on all expires Round 200!

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 205.6 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 25.6 min of 120)
CL19 See Invis (used 25.6 of 95 min)
CL01 Mage Armor (used 25.6 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 25.6 min of 20)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Resist Acid 30 (shared) (used 13.5 min of 95)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 205.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 25.6 min of 120)
CL19 See Invis (used 25.6 of 95 min)
CL01 Mage Armor (used 25.6 min of 60)
CL20 Shield of Faith (used 25.6 min of 20)
Elixer of Hiding (used 25.6 min of 60)
Doom Delayed (used 1 of 3)
CL19 Resist Acid 30 (shared) (used 13.5 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 25.6 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 25.6 min of 120)
Extended Heroism (used 25.6 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 25.6 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 1 of 6 (WallOStone)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6.5 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 20 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk x2
V's Tricky spells used 1 of 3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Wednesday April 24th, 2013 3:52:51 PM

"Here they come."

Vorelle pulls out her bow and nocks an arrow.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 24th, 2013 5:13:07 PM

Aztyr starts using the wand of deathward, starting with herself.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 4 - 5- 0- 1- 1- 5- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD49(59 on level gound) , 274+ 20/236 hp <a href="https://docs.google.com/document/d/1fo91wJnj2A5c76gwcxJLv0sbOwSZnn1gY6kbn67Kuos/edit?hl=en&authkey=CK  d20+28=39 ; 6d8+25=50 ; d6=6 ; d6=6 ; d6=5 ; d6=3 ; d20+28=40 ; d20+28=38 ; d20+28=35 ; d20+28=47 ; 2d8+25=29 ; d6=5 ; d6=3 ; d6=2 ; d6=6 ; 2d8+25=36 ; d6=6 ; d6=6 ; d6=2 ; d6=6 ; 2d8+25=32 ; d6=1 ; d6=4 ; d6=4 ; d6=2 ; 2d8+25=36 ; d6=2 ; d6=3 ; d6=6 ; d6=1 ; d8=6 d8=2
Wednesday April 24th, 2013 5:21:36 PM

Malgant steps up next to, and slightly in front of Vorelle, enough to keep most things off her while she shoots, but not block her line of fire. He then interposes on her for the round. He prepares an improved Vital strike complete with power attack for the first hostile creature to come into reach and uses his weapon master training to grant himself combat reflexes for the round
Hits AC 39 for 50 damage + 12 holy and 8 undead bane
AoO1 hits AC 40 for 29 damage + 8 holy and 8 undead bane
AoO2 hits AC 38 for 36 damage + 12 holy and 8 undead bane
AoO3 hits AC 35 for 32 damage + 5 holy and 6 undead bane
AoO4 hits AC 47 for 36 damage + 5 holy and 7 undead bane
If he finds himself surrounded, as a swift action Malgant will end his wrathful Mantle spell to deal 8 points of force damage to all creatures within 5 feet.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday April 24th, 2013 5:56:58 PM

During the 35 rounds, Sir Joshua takes the time (round 255) to cast Death Ward again...

Sir Joshua quickly mounts WIlliam, his lance and sword fully blessed, and begins moving to the left flank and closer to the forest... The duo also rise about 20-30 feet in order to get an even greater height advantage, and his intent is to charge both down and towards the largest or meanest foe he can see...
_____
(35 rounds expired)
Current Stats
223/223 hps DR 10 Adamantine (70 absorption), 5/evil
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.4/190 mins)
3. Veil of Positive Energy (169.8/190 mins)
4. Death Ward (19/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.5/19 mins)
6. Resist Energy 30 (Acid), (175.3/190 mins)
7. Air Walk (on William) - 65.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 19.8 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.4 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 24th, 2013 7:36:28 PM

Vauhwyt casts her Greater Shadow Conjuration to create a Secure Shelter. Then she and Mookie enter it.

If she has time, she readies an acid arrow to cast at the first enemy that comes in range.

Mookie does the same with his magic missile wand.

Flying Fortress (In the Glade), Round 257 (DM SteveK)  3d6=9 ; 3d6=9 ; 3d6=15 ; 3d6=15 ; 3d6=6 ; 3d6=9 ; 3d6=8 ; 3d6=15 ; 3d6=11 ;
Thursday April 25th, 2013 1:46:11 PM

Jass gives some jocular advice and then satisfies himself by casting the very spell that killed him far below Turtle Lake and set him on the path to his present condition. Grasses shrivel, bushes wither and trees groan as moisture is sucked out of the area. The trees still stand, only looking like a drought has suddenly taken them, but the lower vegetation is withered enough to reveal hordes of undead animals and beasts that are completely immune to the spell!

Vorelle pulls out her bow and nocks an arrow.

Aztyr starts using the wand of deathward, and first protects herself.

Malgant steps up next to, and slightly in front of Vorelle, enough to keep most things off her while she shoots, but not block her line of fire. He then interposes any incoming attacks while preparing to snap the neck of anything daring to get close.

Sir Joshua takes the time to cast Death Ward again while waiting for the Eyes to return. On the rustling, the paladin quickly mounts WIlliam, his lance and sword fully blessed, and begins moving to the left flank and closer to the forest and rises about 20 feet in the air.

Vauhwyt casts her Greater Shadow Conjuration to create a Secure Shelter with a door(D), 2 shuttered windows(W), and a fireplace(F). Then the Sequestered team enters the Shelter, squeezing through the door and barely fitting the MINF. There is no time to even get out their wands, for the forest erupts!
...................................
Hordes of undead burst from the foliage, squirrels, raccoons, skunk and beaver; moose, moles and mice; fox, badger and weasel in a mad array of animated creatures. There are so many that it is like being swarmed under by insects, only much bigger... They swarm out and attack!

There are so many undead that it is impossible to defend against every attack and the heroes are threatened with being buried under the bodies of undead forest creatures! (ooc: Swarms deal automatic damage vs any they share the same space.)

Two swarms inundate Brahmah standing alone, threatening to pull him down like a deer. (Brahmah takes 18 damage[/b])

One group reaches Aztyr, striking again and again with tooth and claw )Aztyr takes 15 damage

One surrounds Vorelle and two more on Malgant. The great minotaur strikes them as they approach and then ends his Wrathful Mantle, causing Vorelle 8 damage but the swarms shrug off the effect! The swarms continue on, unstoppable as the tide, and not even Malgant can keep them all back.( Vorelle takes 15 transferred to Malgant and Malgant takes 15 additional from 2 swarms)

More swarms of undead birds, bats, raptors, and even large bugs fly out of the forest and target the flying heroes!

One large swarms surround Jass, one group getting through his defenses and biting, and dealing 8 damage to Jass

Two more swarms of flying creatures attack Sir Joshua and William, biting and stinging Sir Joshua for 15 damage, and William for 26!
....................................

....................NOTES

TIME
Left Scarwall: 3 hour, 257 rounds
Left Shadow Walk: 257 rounds
Since Killed Charzzak: 213 rounds
Since killed Bas'Anut: 161 rounds
Since killed Backkis: 57 rounds

TERRAIN

Glade: Forest

OPPONENTS
Too many to count!
Swarms AC 15
Swarm 1
Swarm2
Swarm3
Swarm4
Swarm5
Swarm6
Swarm 7 - 70
Swarm 8 - 45
Swarm 9 - 56
Swarm 10- 43
Swarm 11
SwarmA Flying
SwarmB Flying
SwarmC Flying
SwarmD Flying

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday April 25th, 2013 2:06:37 PM


OoC: I have this vague memory that Jass has One of Us. Jass had immunity to cold from that at one time. Also the DR 5/-. But now I can't find it on the character sheet.

Wouldn't Jass be protected from the swarms if he has One of Us from his Undead Bloodline?

One of Us (Ex): At 20th level, your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/--. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead.

DMSteveK: he did, but I erased it during the conversion away from APG. I know that we didn't have to, but I started conforming Jass anyways in order to prove I would follow my own rules. I didn't think it would actually affect him until now!

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  d20+19=32 ;
Thursday April 25th, 2013 2:30:52 PM


"I've got just the spell for this," Jass announces over the Telepathic Bond. "Draw closer, everyone. I need these swarms of undead animals as close together as possible."

As the sorcerer dives through the swarm to join Malgant and Vorelle, he draws a packet of diamond dust. Then, braking above the boiling swarms, he weaves the spell and a burst of necromantic energy explodes from his body. But, instead of willing death to the living, the energy forces death back onto the undead.

+++++++++++++++++++++++++++++++++++++++++++

Cast Undeath to Death 19d4 HD worth of undead centered at S&T/20&21 (Fortitude vs DC25 or be destroyed. Caster Level check 32 vs SR if necessary.)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 3/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday April 25th, 2013 4:31:01 PM

OOC
Wrathful Mantle is a force effect, it didn't hurt them? I thought force hurt everything.
How does my Stoneskin affect that damage, is it one package or 15 packages of 1 or what? I hate swarms. They have already taken alot of damage, do we have a handle on how tough they might be?

DMSteveK: Yes, Wrathful Mantle works. Swarms are immune to spells that target individuals, and I originally read that as including WM. However, WM is more an area effect and so the swarms will take 50% damage instead. (Swarms only take 50% damage from area effect spells.)

As Swarms roll once for damage, it is once for each roll. In Malgant's case, there were two swarms for 7 and 8 each. Stoneskin should absorb both.

And Swarms are an effective way to damage heroes with god-like AC, CMD, and saves... like Malgant! :-)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday April 25th, 2013 6:20:13 PM

The little vermin are quickly becoming annoying and Sir Joshua and William fight to keep them from overwhelming the brave duo...

Sir Joshua's stoneskin allows him to resist the attacks, but William does suffer several cuts and bruises....While swinging and biting and kicking the swarms C, D and 10, the two move quickly to a spot near Jass...

@DM - It appears that based on the map, SJ and William are already near Jass? With the overlay, it was hard to tell... If this is the case, he'll use his full retreat or fight defensively to get to a safe spot to avoid AoO's AND he'll also try to ensure that he does not occupy the same space as a swarm...

Current Stats
223/223 hps DR 10 Adamantine (55 left absorption), 5/evil
William - 165/191
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.3/190 mins)
3. Veil of Positive Energy (169.7/190 mins)
4. Death Ward (18.9/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.6/19 mins)
6. Resist Energy 30 (Acid), (175.4/190 mins)
7. Air Walk (on William) - 65.7/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 19.9 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.5 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)



AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  20d8=77 ;
Thursday April 25th, 2013 7:59:42 PM

Malgant seconds Jass's request " Get in close, as close to me as you can." He continues to use interpose on Vorelle, counting on the Stoneskin to absorb the hits. He waits until the others have drawn near, bringing the swarms with them and then casts Stormbolts. He excludes his friends from the damage
Stormbolts

School evocation [electricity]; Level cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8
CASTING

Casting Time 1 standard action
Components V, S, M/DF (a copper rod)
EFFECT

Range 30 ft.
Area a 30-ft.-radius spread, centered on you
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes

Paizo Peripheral

This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.
DESCRIPTION

When you cast this spell, lightning spills forth from your body in all directions. The bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage. Any other creatures within the area take 1d8 points of electricity damage per caster level (maximum 20d8) and are stunned for 1 round. A successful Saving Throw halves the damage and negates the stun effect.

This causes 77 damage to all within 30' DC30 for half damage and no stun.

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday April 25th, 2013 8:20:05 PM

"Ugh. Not my fight." Vorelle puts her bow away and draws her handaxes. She knows, though, that the axes won't do much.

She concentrates on helping Malgant, and all her friends, against these new undead.

Everybody has a Favored Enemy bonus of +3 to, oh, let's say Swarm 1.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 158/177  d20+14=24 ; d20+14=31 ; d20+14=16 ; 4d6+4=20 ; 4d6+4=18 ; 4d6+4=15 ; d20+14=32 ; d20+14=16 ; d20+14=22 ;
Thursday April 25th, 2013 8:52:19 PM

Aztyr begins to just point her finger, she casts a quickened scorching ray starting at swarm #1, then moving on to swarm #2 then #3 depending on damage done. Aztyr then takes a 5' step south and unleashes a maximized scorching ray, continuing where she left off.

damage from rays. 20,18,15,28,28,28

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 5- 0- 1- 1- 5- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 243/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday April 25th, 2013 9:28:56 PM

OOC: Um, Kathy, doesn't the Hunter's Bond only work if your ranger has the Favored Enemy? Cus if not, I really misread it! If you can replicate ANY Favored Enemy.... AAAWESOME!

Brahmah swears, retrieves a philter from his bag and drinks (Toros' Shield Philter), then turns and begins heading calmly to Malgant. If you run, swarms get agitated and excited. Brahmah finds it interesting, and a wee bit irritating, that this swarm actually hurts. He knows that the conjured variety rarely harms him.
So he thinks to the group, "These little buggers bite hard. Can someone fireball me or something? By the way, Barkskin wore off I think."

ACTIONS
Retrieves Philter (from Haversack) MOVE
Drink MOVE
---------------------------------
ROUND 257

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Haste (2 rounds remain, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday April 25th, 2013 11:47:17 PM

[Vorelle has undead as a Favored Enemy. Swarms of undead still count as undead, AFAIK.]

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Friday April 26th, 2013 11:02:37 AM

Vauhwyt peeks out of the shelter and thinks about her (very limited) area attack options. She picks her Geyser spell.

I -- Cayzle -- am having a hard time picking a place for the spell to center, because I do not know where the other attacks have taken out swarms. I want to place it so that it hits as many enemies as possible, and I do not care about hitting friends, although I will not center it ON an ally. NEXT TO is okay. It is 90 ft high and has a 45 ft radius. Please use your discretion, kindly DM Steve.

The reflex save vs being knocked around plus 3d6 fire damage plus 9d6 falling damage is DC19. On a save, no falling damage and half fire damage. Plus 1d6 fire damage per round to all in 45 ft radius. It lasts 19 rounds after I stop concentrating on it.

Mookie keeps his head down and just watches.

Flying Fortress (In the Glade), Round 258 (DM SteveK)  d20+5=25 ; d20+5=20 ; 19d4=40 ; d20+5=17 ; 3d6=6 ; 9d6=37 ; d6=3 ; d20+5=24 ; d20+5=23 ; d20+5=20 ; d20+5=10 ; d20+5=19 ; 3d6=7 ; 3d6=9 ; 3d6=12 ; 3d6=14 ; 3d6=14 ; 3d6=11 ; 3d6=10 ; 3d6=14 ;
Friday April 26th, 2013 12:12:09 PM

Jass announces he has a perfect spell for the situation, and urges everyone to draw close before he casts a bipolar necromantic spell! Jass is momentarily startled as the closest swarm resists his spell, but that could have been in the plan all along, for the next two closest swarms succumb to the burst and fall once-again-lifeless to the moldy grass, expending the magic on two swarms.

Sir Joshua and William see the vermin are quickly becoming annoying and they fight to keep from being overwhelmed. They fight defensively, withdrawing to an open space, if only momentarily, flying top cover to Malgant.
(ooc: Jass moved so I also moved Sir Joshua and William to be nearby in an open space.)

Malgant seconds Jass's request and continues to interpose his body on Vorelle, counting on the Stoneskin to absorb the hits. He waits until the others have drawn near, bringing the swarms with them and then casts Stormbolts. He excludes his friends from the damage, lighting striking every creature nearby. When the pyrotechnics end, there is a smell of ozone in the air and 5 Swarms seem momentarily stunned.

Vorelle knows this is not her kind of fight. She puts her bow away and draws her handaxes and concentrates on helping Malgant, and all her friends, against these new undead.

Aztyr begins to just point her finger, she casts a quickened scorching ray at three nearby swarms, then, clearing herself of the Swarms, she does it again with another Scorching Ray. Each ray kills a single creature of the swarm, and six are but charred corpses, but there are so many, so many!

Brahmah swears, retrieves a philter from his bag (move action) and drinks (Toros' Shield Philter)(standard action). He knows the conjured variety rarely harms him, so these must not be conjured! The big minotaur asks for someone to fireball him to knock the critters off.

Vauhwyt peeks out of the shelter door and chooses her Geyser spell as an attack option. Mookie keeps his head down and just watches. Looking, she sees Brahmah surrounded by Swarms of undead critters and chooses Swarm#4 for the geyser. An explosion of boiling water shoots undead woodland animals in all directions, nearly a quarter of them high into the air! Coming back down the water scalds everything in a huge area and also raining down are badgers, raccoons, otters, toads, rats, mice, voles, moles, chipmunks, and squirrels!
Swarm#4 -- many critters are blown in to the air and the Swarm backpedals, but is still very much out for blood.
Brahmah and Aztyr and all Swarms in the light blue area take 3 fire damage.

..................................

Four undead swarms have broken up. Although there are still individual animal skeletons and zombies in the glade or wandering back into the Woods, they are no longer an immediate threat to the Blackbird Lake Heroes.

Swarm#4 seems stunned and does nothing but mill around the geyser. Likewise, three swarms near Malgant appear knocked about for a few seconds.

Brahmah, standing alone, is swarmed by hundreds of little undead forest creatures looking to chew on his brains! Brahmah takes 7, 9, and 12 damage

Swarm 5 makes a beeline for the clustered heroes and swamps Vorelle and Malgant with bites and scratches! Vorelle takes 14 from one swarm (interposed to Malgant), and Malgant takes 14 more.

Aztyr is also alone, and large, and three swarms completely overwhelm her defenses! Aztyr takes 11, 10, and 14 damage.

....................NOTES

TIME
Left Scarwall: 3 hour, 257 rounds
Left Shadow Walk: 257 rounds
Since Killed Charzzak: 213 rounds
Since killed Bas'Anut: 161 rounds
Since killed Backkis: 57 rounds

TERRAIN

Glade: Forest

OPPONENTS
Too many to count!!!
Swarms: AC 15
Swarm 1 3
Swarm2 3
Swarm3 3
Swarm4 - 24
Swarm5 3
Swarm6 3
Swarm 7 - DEAD
Swarm 8 - DEAD
Swarm 9 - DEAD
Swarm 10- DEAD
Swarm 11
Swarm 12 - 77
SwarmA Flying
SwarmB Flying
SwarmC Flying - 77
SwarmD Flying - 77

MAPS
Flying Fortress

Glade


Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  19d4=57 ; d20+20=40 ;
Friday April 26th, 2013 12:51:15 PM


Again.

Jass draws a second pouch of diamond dust. This time he places the spell such that it will encompass seven of the undead swarms.

"Return to the soil, you silly sons of a skeleton," growls Jass under his breath. Then, via the Telepathic Bond, "Does anyone see the one controlling these things?"

"No, there need not necessarily be a lich behind these undead swarms. But I would guess it to be highly likely. And even if these swarms could be sent after us from afar, I could not imagine a lich that would not want to *watch*. That means *nearby*."


As his spell completes, Jass turns to his own suggestion and looks about from his height of twenty feet. He peers into the foliage nearby, seeking signs of a ... gleeful voyeur.

+++++++++++++++++++++++++++++++++++++++++++

OoC: Sorry forgot to roll HD last round.

Cast Undeath to Death 57 HD worth of undead centered at S&T/17&18 (Fortitude vs DC25 or be destroyed.)

Perception 40 !Nat20! (Yeah me.)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 2/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

1000/2000 Diamond Powder

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Friday April 26th, 2013 2:19:35 PM

Vorelle keeps helping.

[Hunter's Bond is a move action, and I see nothing in the description to indicate I couldn't use it twice in a round. So I'm going to. :) DM SteveK, please let me know if your interpretation is different.]

Everybody has a +3 Favored Enemy bonus against Swarm 1 for 3 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 2 for 4 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 3 for 4 more rounds.


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+26=45 ;
Friday April 26th, 2013 4:20:14 PM

Sir Joshua, protected against the threat, knows that there's not a lot he can do vs the swarms when compared to the power of his arcane and priestly friends... His preference is to find the leader of the swarms and eliminate its miserable existence...

"Find their caster for me and then I'll see if I can take him down with a bit of luck and some valiant swordplay..."

He turns towards the forest and tries to detect strong sources of evil in the vicinity aside from the swarms and the environment... Perc 44

______________
(forgot about DR 10 Adamantine, updated info)

Current Stats
223/223 hps DR 10 Adamantine (65 left absorption), 5/evil
William - 165/191
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.2/190 mins)
3. Veil of Positive Energy (169.6/190 mins)
4. Death Ward (18.8/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.5/19 mins)
6. Resist Energy 30 (Acid), (175.3/190 mins)
7. Air Walk (on William) - 65.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.6 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Saturday April 27th, 2013 12:46:44 AM

"Just fireball me!" He thinks.

Takes damage. 28 (+3 fire?)

Casts Resist Energy Fire (15th level)

OOC: Sorry for the brief post. At my Champions game.

Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday April 28th, 2013 1:45:05 PM

checking in...

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  d20+28=30 ; d20+28=43 ; d20+28=33 ; d20+23=32 ; d20+18=22 ; d20+13=17 ; 2d8+25=34 ; d6=1 ; d6=4 ; d6=3 ; d6=4 ; 2d8+25=33 ; d6=5 ; d6=6 ; d6=2 ; d6=6 ; 2d8+25=36 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ; 2d8+25=37 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; 2d8+25=34 ; d6=5 ; d6=3 ; d6=5 ; d6=3 ; 2d8+25=40 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ;
Sunday April 28th, 2013 3:19:14 PM

OOC
Brahmah, we all received a resist energy Fire when Aztyr saw the Balor with the Dracolich. Assuming we would need to fight it she expended a limited wish to quickly ward us all. The swarms are susceptible to melee damage. I know this because I made a series of AoO when they started pouring from the woods and saw the damage reflected in the swarm hp totals in the first post. Their AC is likely so low that is you don't roll a one you will hit. You can do a tremendous amount of damage with a full attack.
IC
Malgant raises his fists and the glowing hands go to work on swarm number 5.
attack 1 hits AC 30 for 34 + 5 holy +7 undead bane
Haste hits AC 43 for 33 + 11 holy + 8 undead bane
Flurry hits AC 33 for 36 +7 holy +10 undead bane
attack 2 hits AC 32 for 37 + 4 holy +8 undead bane
attack 3 hits AC 22 for 34 + 8 holy +8 undead bane
attack 4 hits AC 17 for 40 + 5 holy +7 undead bane

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 125/177  10d6+10=43 ;
Sunday April 28th, 2013 3:38:59 PM

Aztyr takers a 5' step south to s,t/14,15 and casts firebrand on herself, Vorelle, Jass and Malgant. (everyone effected please read the spell effect)
After casting the first spell, she casts a quickened fireball dropping it at the junction of t,u/14,15.
Damage 43 non targeted.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 5- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn 
Sunday April 28th, 2013 6:56:36 PM

Firebrand

School transmutation [fire]; Level sorcerer/wizard 7
CASTING

Casting Time 1 standard action
Components V, S
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/4 levels, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates (harmless), but see below; Spell Resistance yes (harmless)

DESCRIPTION

You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. All of the target's weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus fire damage stacks with any amount of fire damage a creature's weapons might already inflict). At any point during the spell's duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. This ray requires a ranged touch attack to hit and deals 6d6 points of fire damage. Once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  5d4+5=19 ;
Monday April 29th, 2013 10:07:43 AM

Vauhwyt opens a shutter, lets Mookie fire a magic missile, and then closes the shutter.

MM damage to the nearest uninjured swarm: 19.

Flying Fortress (In the Glade), Round 258 (DM SteveK)  d20+5=6 ; d20+5=21 ; 3d6=17 ; 3d6=7 ; 3d6=12 ; d6=2 ; 3d6=5 ; 3d6=13 ; d20=12 ; 3d6=13 ; d3=2 ; 3d6=14 ;
Monday April 29th, 2013 11:10:27 AM

Jass draws a second pouch of diamond dust and places the spell to encompass seven of the undead swarms. "Return to the soil, you silly sons of a skeleton," growls Jass under his breath, and three more swarms fall apart because of Jass' spell! Then, via the Telepathic Bond, "Does anyone see the one controlling these things?" He looks around, but all he can see beside his friends and the hordes of undead animals are the trees.
(ooc: 57 HD = 3 Swarms worth of HD)

Vorelle keeps helping, pointing out the vulnerabilities of the Swarms of undead around Brahmah.

Sir Joshua, mostly protected against the threat, knows that there's not a lot he can do against the swarms, so he concentrates on looking for a spellcaster, but has no better luck than Jass.

Brahmah growls again; "Just fireball me!" , and casts an additional Resist Fire spell on himself.

Malgant raises his fists and the glowing hands go to work on swarm number 5, smashing and ripping until there is nothing left.
(ooc: what is Flurry hit as opposed to the rest of Malgant's full attack? I had thought that a monk could Full Round Attack OR Flurry of Blows, but not a combination.)

Aztyr takers a step south to momentarily get out of the undead swarms and casts Firebrand on herself, Vorelle, Jass and Malgant, providing protection from Aztyr's fire spells and a one-time offensive firey attack. She then casts a Quickened Fireball, dropping it at her flying feet and scorching the two flying hordes of undead critters!

Vauhwyt opens a shutter on the south side, lets Mookie fire a magic missile, and then closes the shutter. Five missles streak out to the closest swarm, hitting and slaying five individual critters, but it doesn't seem like it does much to the swarm as a whole.

..............................

Vauhwyt's Geyser (located at N,12) continues to erupt even though the liontaur is not concentrating anymore. Brahmah, Aztyr, and several swarms take 2 fire damage The swarms hardly seem affected as the fire-protected heroes as the area is saturated with hot, steaming water.

Undead continue to swarm about Brahmah, doing little harm to the Stoneskinned minotaur, but eating away at his protections. Brahmah takes 17,7, and 12 damage minus any stoneskin or DR

Two flying swarms of undead critters continue to assault Aztyr. Aztyr takes 5, and 13 damage minus any protections.

Swarm#4, stymied by the Geyser from attacking Brahmah and not able to get at the Flying Aztyr, turns its collective attention to Vorelle and moves across the hot, wet earth to within range of Malgant. And opportunistic attack ends the Swarm's group mind and the various animals begin to wander back to the Wood.

Flying Swarms C and D, no longer stunned, fly over and begin biting William. William takes 13 and 14 damage minus any protections.

Jass, Vauhwyt, and Aztyr note that many of the spells are not being as effective as they thought they should. Know Religion or Nature DC15 Highlight to display spoiler: { Swarms are immune to spells that target a single creature (ie Magic Missle and Scorching Ray) and only take ½ damage on area effects (Fireball, Geyser).}

....................NOTES

TIME
Left Scarwall: 3 hour, 259 rounds
Left Shadow Walk: 259 rounds
Since Killed Charzzak: 215 rounds
Since killed Bas'Anut: 163 rounds
Since killed Backkis: 59 rounds

TERRAIN
Glade: Forest

OPPONENTS
Swarms: AC 15
Swarm 1 - 4
Swarm2 - 4
Swarm3 - 4
Swarm4 - 25
Swarm5 - 3
Swarm6 - DEAD
Swarm 7 - DEAD
Swarm 8 - DEAD
Swarm 9 - DEAD
Swarm 10- DEAD
Swarm 11 -DEAD
Swarm 12 - DEAD
SwarmA Flying - 22
SwarmB Flying - 22
SwarmC Flying - 77
SwarmD Flying - 77

MAPS
Flying Fortress

Glade


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+33=42 ; d20+28=46 ; d10+19=25 ; d6=2 ; d6=2 ; d20+28=44 ; d20+19=22 ; d20+14=17 ; d10+19=28 ; d10+19=20 ; d10+19=25 ; d6=4 ; d6=6 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; d20+24=36 ; d20+21=24 ; d20+21=36 ; d6+8=9 ; d6+8=12 ; d6+8=11 ;
Monday April 29th, 2013 2:51:27 PM

Cursing as these swarms are hard to get rid of and unable to find their leader for now, Sir Joshua decides to help kill off a few more...

Sir Joshua first tries to help William avoid the first swarm attack (Mounted Combat Feat -> Check = 42, If ride check beats attack roll, negates one attack? However, it has an automatic damage? Not sure on this one DM...)

The two will take a 5' step south so they're only in the area for one swarm... Then, Sir Joshua will launch his full set of attacks using his sword against Swarm D while William will bite and kick at Swarm C...

Attack 1 = (+24, +4 since GMW = +28+1 mounted ) = 47 (rolled 18, so autocrit but assume swarm aren't hit by crits?) = Deal 25 slashing + 4 = All Damage is Holy = 29 (25 slash)
Attack 2 = Hit AC 40 (forgot to add 1 mounted, bonus should be only 24) for 28 slash + 10 = 38 Holy (28 slash)
Attack 3 = Hit AC 22 (bonus 19) = 20 slash + 12 = 32 Holy (20 slash)
Attack 4 = Hit AC 17 (bonus 14) = 25 slash + 6 = 31 Holy (25 slash)

Meanwhile, William bites and stomps on the nearest rabbits and rats, ears and tail twitching to avoid as much damage as possible...
Bite = Hit AC 36 for 9
Hoof 1 = Hit AC 24 for 12
Hoof 2 = Hit AC 36 for 11
(@DM - are the swarm's attacks "Evil" typed?)

________
Current Stats
223/223 hps DR 10 Adamantine (65 left absorption), 5/evil
William - 158/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.1/190 mins)
3. Veil of Positive Energy (169.5/190 mins)
4. Death Ward (18.7/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.4/19 mins)
6. Resist Energy 30 (Acid), (175.2/190 mins)
7. Air Walk (on William) - 65.5/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn 
Monday April 29th, 2013 4:05:40 PM

OOC
A flurry of blows attack gives all of my normal attacks for BAB which I have 4 attacks ( 1 + 1 at 6 bab +1 at 11 bab +1 at 16 bab) it then allows another attack at my highest attack bonus which I mark in my routine as 'flurry' When hasted I get another attack on top of all of those. The flurry lowers my attack to hit by -2 but allpows me to use any monk levels ( I now have 3) as +1 BAB each. The only thing I can't add to a flurry of blows is my natural attack with my horns. I also have the Brawler racial feature which removes my horn attacks. Hope this helps.

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  19d4=52 ;
Monday April 29th, 2013 4:19:00 PM


Should have bought more diamond dust, thinks the sorcerer to himself.

"Swarms, you know, are immune to spells that target a single creature ie Magic Missle and Scorching Ray," drawls Jass as he contemplates his next move. "And only take half damage on area effects. Fireball?" he adds. "Geyser?"

"I don't see the master of these swarms anywhere about. Anyone else?"

"Maybe there isn't one ... " he muses to himself as he retrieves yet another packet of the precious diamond dust and casts another Undeath spell, this one over Brahmah and Aztyr.

+++++++++++++++++++++++++++++++++++++++++++

Knowledge Religion: Autosuccess

Cast Undeath to Death 52 HD worth of undead centered at M&N/13&14 (Fortitude vs DC25 or be destroyed.)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  d20+25=33 ; d20+28=37 ; d20+28=34 ; d20+28=35 ; d20+23=28 ; d20+18=31 ; d20+13=25 ; 2d8+25=35 ; d6=5 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; 2d8+25=38 ; d6=4 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; 2d8+25=33 ; d6=2 ; d6=2 ; d6=1 ; d6=3 ; d6=4 ; 2d8+25=34 ; d6=6 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; 2d8+25=32 ; d6=6 ; d6=2 ; d6=3 ; d6=6 ; d20=4 ; d6=5 ; 2d8+25=34 ; d6=2 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ;
Monday April 29th, 2013 5:14:18 PM

Two of the flying swarms enter Malgant's reach, but before he turns to deal with them he casts a glance at the woods with his true sight enhanced vision.
Perception 33
Then he begins killing the Two flying swarms( start on C, move to D when C disperses) rise 5 feet if needed, still flying.
attack 1 hits AC 37 for 35 + 8 holy +12 undead bane +3 fire
Haste hits AC 34 for 38 + 9 holy + 6 undead bane +2 fire
Flurry hits AC 35 for 33 +4 holy + 4 undead bane +4 fire
attack 2 hits AC 28 for 34 + 11 holy + 6 undead bane + 6 fire
attack 3 hits AC 31 for 32 + 8 holy +9 undead bane + 5 fire
attack 4 hits AC 25 for 34 + 3 holy +6 undead bane + 3 fire

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 107/177 
Monday April 29th, 2013 7:24:33 PM

Aztyr pulls out a lesser maximize rod, and focus' a fireball through it, dropping it at her feet again.

damage 70

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 6- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Monday April 29th, 2013 9:15:04 PM

Vorelle keeps helping.

Everybody has a +3 Favored Enemy bonus against Swarm 1 for 2 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 2 for 3 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 3 for 3 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm A for 4 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm B for 4 more rounds.


Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday April 30th, 2013 2:42:25 AM

OOC: Wait, when did someone Stoneskin Brahmah? why was that mentioned above? If he has stoneskin, that effects damage taken for two rounds.
---------------------------------
ROUND 257..... PAUSE>>>>

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Haste (2 rounds remain, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+17=33 ; d6+5=10 ;
Tuesday April 30th, 2013 4:27:35 AM

OOC: Now now, children, play nice! :-)

Vauhwyt casts Fluid Form, shared with Mookie, and opens a shutter, then takes a five ft step north to Y-Z-12-13. Mookie moves to 14-Y and reaches a fluid talon out of the window and attacks Swarm A, hitting AC33 for 10 damage (including Vorelle's favored enemy bonus).

Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday April 30th, 2013 6:06:58 AM

OOC: I'm glad Cayzle responded before I checked back. . Thanks Cayzle. :)

DM SteveK: Just a friendly reminder that different Players have different Real Life issues.

Flying Fortress (In the Glade), Round 260 (DM SteveK)  3d6=10 ; 3d6=9 ; 3d6=17 ; d6=6 ;
Tuesday April 30th, 2013 10:37:48 AM

General Note: This is the Blackbird Lake's last adventure/module. Please keep things civil. We've been doing so well up to this fight! As a reminder, the DM is also responsible for Player actions and attitudes around the Table (ie Board). I will delete parts of posts that do not support the story.

.................................

Sir Joshua curses as the swarms are hard to get rid of and unable to find the source other than the Wood itself. His masterful riding is also of no use against the Swarms, for they are everywhere. (ooc: thought about this a looong time, but finally decided it shouldn't work [even though I want to reward for thinking outside the box].) They sidle south and then Joshua starts beating on bodies, William lashing out with hooves, and smashes one swarm apart. Though several undead parakeets and one undead barnowl flutter about and back to the Wood, as a swarm, they are finished!
(ooc: the swarms, being undead, are evil)

Jass that he should have bought more diamond dust, and as he gets out another pre-measured bag for another spell, he speaks about the vulnerabilities of swarming creatures. Two more swarms fall apart, bones and decaying flesh scattered about the Glade.

Malgant lays into a flying swarm, only needing a single step to get up and reach. It is like batting a swarm of gnats, but he succeeds in dispersing their single-minded purpose. With his True Sight, the minotaur looks at the woods and has no better luck than Sir Joshua, Jass, Brahmah, and Vorelle. It looks like woods; diseased and in places wet, dehydrated, burned woods.

Aztyr pulls out a lesser maximize rod, and focus' a fireball through it, dropping it at her feet again, half burning the Swarm about her and leaving herself (with the Firebrand and Resist Fire spells) completely unharmed.

Vorelle keeps helping, now having identified the vulnerabilities of all the remaining Swarms.

Brahmah keeps two of the last swarms occupied.

Vauhwyt casts Fluid Form (standard action), shared with Mookie. (ooc: can't open a shutter as that is another standard action)

.........................................

The Geyser continues to rain hot water over a large area. Brahmah and Aztyr's Resist Fire makes them immune, and the swarms only take partial damage.

Only three swarms are left, and all have targets.

The two ground swarms continue to occupy Brahmah, biting and scratching. Brahmah takes 10 and 9 damage, minus any protections.

The one surviving flying Swarm continues to invest Aztyr's fur and skin. Aztyr takes 17 damage, minus any protections.

....................NOTES

TIME
Left Scarwall: 3 hour, 260 rounds
Since Killed Charzzak: 216 rounds
Since killed Bas'Anut: 164 rounds
Since killed Backkis: 60 rounds

TERRAIN
Glade: Forest

OPPONENTS
Swarms: AC 15
Swarm 1 - 7
Swarm2 - DEAD
Swarm3 - 7
Swarm4 - DEAD
Swarm5 - DEAD
Swarm6 - DEAD
Swarm 7 - DEAD
Swarm 8 - DEAD
Swarm 9 - DEAD
Swarm 10- DEAD
Swarm 11 -DEAD
Swarm 12 - DEAD
SwarmA Flying - 60
SwarmB Flying - DEAD
SwarmC Flying - DEAD
SwarmD Flying - DEAD

MAPS
Flying Fortress

Glade


Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  d20+24=26 ; d20+20=27 ; d20+24=27 ;
Tuesday April 30th, 2013 11:08:30 AM


"Hmmm. I wonder what this will do. Pity that I didn't think of this earlier." He calls up another spell - the Wind Wall. Applying a touch of metamagic helps conserve spells for the future. Aside from that, however, the spell is as plain and simple as can be. As the spell completes, a wall of powerful wind rips through the center of each remaining swarm. "Hmmm. Yes. I should have thought of this before."

It then occurs to the sorcerer ... what if ...

"Do you think it could be possible," he thinks to the others over the Telepathic Bond, "that the forest itself might be the lich? I know a lot of things about arcana and the undead, but a process by which a druid might become an undead forest seems to be escaping me at the moment. I wonder where such a phylactery might be?"

+++++++++++++++++++++++++++++++++++++++++++

Cast Wind Wall w/Enlarged Metamagic for +1 Slot (Start at J&K/8&9 run south to J&K/14&15 run east from there.)

Knowledge Arcana: 26 (Not likely)
Knowledge Religion: 27 (Not likely)
Spellcraft: 27 (Not likely)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+34=35 ;
Tuesday April 30th, 2013 12:40:10 PM

Vorelle looks around and sees that there aren't many swarms left.

Thanks, Malgant; I think I'll be okay now, she thinks. She flies over to one of the remaining swarms and chops it with her axe.

[Move to K-13. Attack Swarm 3 using Power Attack and Vital Strike. Miss with a natural 1. D'oh!]

Everybody has a +3 Favored Enemy bonus against Swarm 2 for 2 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 3 for 2 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm A for 3 more rounds.


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d3=1 ; d20+29=31 ; d10+23=32 ; d6=3 ; d6=5 ; d20+21=36 ; d6+8=13 ;
Tuesday April 30th, 2013 2:59:13 PM

With only a few swarms left to vanquish... the two gallop quickly to near the 1/2 swarms... Sir Joshua purs William in the side to get a bit more out of him (takes ~ 90' to get there, William has 80 speed (shoes of speed) and get 10 more feet for Spur (Ride DC is 15 and my skill is +33 so no problem), but William takes 1 point of dmg)...

Once next to the closest swarm, Sir William stabs at it with his lance, already planning how he's going to cook the rabbit, squirrel and beaver kabobs...

Sword Attack = Hit AC 31 for 32 piercing and 8 = 40 total Holy

William also kicks out with one hoof when they reach... = Hit AC 36 for 13

________
Current Stats
223/223 hps DR 10 Adamantine (65 left absorption), 5/evil
William - 157/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (167.9/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.0/190 mins)
3. Veil of Positive Energy (169.4/190 mins)
4. Death Ward (18.6/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.3/19 mins)
6. Resist Energy 30 (Acid), (175.1/190 mins)
7. Air Walk (on William) - 65.4/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.2 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.8 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 107/177  10d6+10=48 ;
Tuesday April 30th, 2013 7:01:26 PM

Aztyr moves next to Malgant, after dropping another fireball at her feet before moving.

damage 48

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 7- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  d20+28=29 ;
Tuesday April 30th, 2013 7:29:16 PM

Malgant moves over to the swarm Aztyr left and hits it with an improved Vital Strike
Miss natural 1

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Captain Brahmah 195/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+34=50 ; d20+34=50 ; d20+36=51 ; d20+30=45 ; d20+25=42 ; d20+28=37 ; d20+20=31 ; d20+34=54 hasted attack; d20+36=48 ; d20+30=49 ; d20+25=32 ; d20+34=49 ; 4d6+16=28 ; 4d6+16=26 ; 4d6+16=30 ; 4d6+16=38 ; 2d6+16=22 ; 2d6+16=23 ; 4d6+16=28 ; 2d6=8 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 7d6=20 ; d6=1 d6=2 d6=2
Wednesday May 1st, 2013 3:27:11 AM

OOC: Stoneskin is 150 and DR, correct? I'm on break and trying to get in a post. It might be brief.

Brahmah decides to attack his swarm.

Falcion crit, 28 damage, 8 Vicious.
Kukri crit, 26 damage, 10 Vicious. 1 frost
Falcion crit, 30 damage, 9 Vicious.
Kukri crit, 38 damage, 7 Vicious. 2 frost
Falchion hit, 22 damage, 6 Vicious.
Kukri hit, 23 damage, 7 Vicious. 2 frost
Hasted Falcion crit (nat 20), 28 damage, 6 Vicious.

Vicious damage to Brahmah 20.
---------------------------------
ROUND 260

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Haste (2 rounds remain, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn 
Wednesday May 1st, 2013 3:38:22 AM

OOC
Haste ended just this round.

Flying Fortress (In the Glade), Round 261 (DM SteveK)  3d6=13 ; 3d6=18 ; d6=5 ;
Wednesday May 1st, 2013 11:56:53 AM

Jass calls up another spell, an Enlarged Wind Wall that causes a wall of powerful wind buffeting everything around the remaining swarms. Although a few of the smaller critters are blown away, the larger woodland animals remain and the swarms are not dispersed. He wonders, always keeping his speculations over the Telepathic Bond, that the forest itself might be the lich.

Vorelle looks around and sees that there aren't many swarms left, so she flies over to one of the remaining swarms and chops it with her axe, amazingly not hitting a single creature!

Sir Joshua and William gallop quickly to Brahmah, lance lowered and charger.. well, charging! Not wind, nor hot rain slow the awful momentum and the shining knight plows into the swarm, skewering a half dozen cute woodland creatures that are out for blood!

Aztyr moves next to Malgant, after dropping another fireball at her feet before moving. Vorelle, who has just moved to battle the swarm is caught full in the face with Aztyr's Fireball, but emerges completely unaffected thanks to Aztyr's earlier Firebrand! (ooc: Vorelle, no save needed)

Malgant moves over to the swarm Aztyr left and has no better luck than Vorelle!

Brahmah, brandishing Falchion and Kukri, tears into the bunnies and chipmunks and otter and opossum. He tears a swarm apart in a matter of seconds!

Vauhwyt (from last round) opens a shuttered window and allows Mookie to stretch out and attack the Flying Swarm.

..................................

A single ground swarm chews and gores Brahmah, Sir Joshua, and William. Each takes 13 damage minus protections.

A single flying swarm bites and stings and claws Malgant and Vorelle. Each takes 18 damage minus protections.

The Geyser continues to rain heated water over most of the glade, but all the heroes are completely resistant to the fiery damage. (From Aztyr's earlier Mass Resist Fire spell)

And the heroes make extremely short work of the remaining undead critter swarms!

In seconds, all that is left in the Glade is the hissing of the Geyser, a sturdy little cottage, soaked ground, and thousands of bits and pieces of formerly skeletal and zombified animals. Hundreds of the undead little critters have scampered back into the woods, but as individuals, not a swarm.

It seems the initiative has again passed over to the Blackbird Lake Heroes!

ooc: All heroes get 5,000 experience points!

....................NOTES

TIME
Left Scarwall: 3 hour, 261 rounds
Since Killed Charzzak: 217 rounds
Since killed Bas'Anut: 165 rounds
Since killed Backkis: 61 rounds

TERRAIN
Glade: Forest

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Wednesday May 1st, 2013 11:59:23 AM


OoC: After the Wind Wall there should, technically, be no more bunnies and chipmunks and otter and opossum. How about wildebeest, ocelot, and sea lion?

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Wednesday May 1st, 2013 2:18:09 PM

Vorelle puts her axes away.

That was weird, right? I'm not the only one who thinks that was weird?

Then, Jass, I hope your theory is wrong, because I don't know how to fight a whole forest. Should we keep going or do we need to renew spells?

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Wednesday May 1st, 2013 3:17:30 PM


"Neither do I," Jass thinks in reply to Vorelle. How does one fight an entire forest? I don't think we can afford to do so in the time we have left to us."

"Why don't we fly over the forest and visit the Gazebo that we saw? Then, after that, perhaps revisit the fountain now that the we've eliminated the sender of those Prying Eyes."


The sorcerer rises higher on the magic of his Fly spell.

"After that, the only thing left is the castle."

+++++++++++++++++++++++++++++++++++++++++++

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  9d6=36 ;
Wednesday May 1st, 2013 6:05:26 PM

Now that the immediate threat is gone, Sir Joshua pats William on the flanks and says, "Well done my friend, well done..."

The two have suffered a little bit of damage, but not enough to seriously injure either one...

"Yes, let's see what's awaiting us in that castle, and we've got to get moving before my buffs expire..."

Sir Joshua and William move into the air, relying on the Air Walk spell to travel...

For now, he'll lay hands on William to heal him for 36 points of dmg...
________
Current Stats
223/223 hps DR 10 Adamantine (62 left absorption), 5/evil
William - 180/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (167.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.9/190 mins)
3. Veil of Positive Energy (169.3/190 mins)
4. Death Ward (18.5/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.2/19 mins)
6. Resist Energy 30 (Acid), (175.0/190 mins)
7. Air Walk (on William) - 65.3/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.3 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.9 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 107/177 
Wednesday May 1st, 2013 6:06:36 PM

"Well, is as good idea as I can come up with, but let me rehaste us, we'll move faster."

Aztyr rehastes the group.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn  3d8+20=28 ; d6=5 ; d8=5 ;
Wednesday May 1st, 2013 7:17:09 PM

"The Gazebo sounds fine, I have no thoughts on how to fight the forest either, other than with alot of torches. Gather round for some healing"
Malgant loses extended disrupting weapon to cast Mass cure serious wounds healing 32 points to each of his companions

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 15 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 216/261hps, AC 35 (Ghost Touch Armor) +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  4d8+7=21 ; d20+41=43 ;
Wednesday May 1st, 2013 11:58:15 PM

Brahmah clears the desiccated squirrel parts from his armor and is glad the necklace is keeping dried up chipmunk from his lungs.
The ranger activates his badge. (Heals 21)
"Burn it. It's an impure thing. Tainted." Says the ranger waving his hand dismissively at the forest ahead of them. "Waiting for the fires to cool might take awhile. And the lingering fires may not go out for days. On the other hand, it might flush the creatures out. They might break up into harmless flocks and herds, or stampede in murderous ferocity." He shrugs, not committed to anything.

Brahmah moves away from the group a small distance, keeping the group in view, and looks for further paths and signs of travel. Doubting he'll find any of the druid, he is pretty sure the larger animals are as talented.
(Survival tracking 45 tracking undead)
"I'm pretty sure I could move quickly if given the right protections and be back soon." He looks longingly at the tainted woods before them. "I could go in. Fast. Find a trail. Or habitation. The druid lich is a blight." The ranger seems to be pulled or called.
---------------------------------
ROUND 261

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (In the Glade), Round 262 (DM SteveK) 
Thursday May 2nd, 2013 10:47:19 AM

Vorelle puts her axes away. She comments on how weird that was and hopes Jass' theory is wrong, because she doesn't know how to fight a whole forest. Vorelle wonders if some defensive spells need to be renewed.

Jass doesn't know how to fight a forest either, nor can the heroes afford to do so in the time we have left. Perahaps a forest fly-over and then to the Gazebo? The sorcerer rises higher on the magic of his Fly spell. "After that, the only thing left is the castle."

Sir Joshua pats William on the flanks and says, "Well done my friend, well done..." while healing his mount. Turning to the current situation, the shining knight is all for charging the castle and killing all inside as quickly as possible.

Aztyr reHastes the group."Well, that is as good an idea as I can come up with", she quips.

Malgant thinks the Gazebo sounds fine, and is willing to bypass the Forest. "Gather round for some healing", he says and casts Mass cure serious wounds healing 32 points to each of his companions

Brahmah heals himself a little more with his badge as he wipes bits of animal parts from his fur. He thinks the Forest needs cleansing and says so. "Burn it. It's an impure thing. Tainted." The ranger moves away from the group a small distance, keeping the group in view, and looks for signs of travel. He can see many trails of the undead creatures that move out from the woods, and knows he would need to go inside to follow them further. Perhaps he could move quickly if given the right protections and be back with a scouting report on his own?

Vauhwyt remains silent.
...............................

ooc: yes, yes. There were Sheep and Sloths and Orangatans...

The Geyser continues to get everything wet and hot.

Four spells are cast, keeping the heroes in the wet for a while longer as they decide what to do next.

Brahmah wants to do a Scout on the Forest, Jass a Flyover on the Woods before the Gazebo, Sir Joshua to the Castle, and Malgant direct to the Gazebo. Aztyr thinks it is a good idea, but hasn't said which idea she voted for. Vorelle and Vauhwyt are silent.

With four different directions available and only one vote for each idea, the Blackbird Lakers must take a little time to decide what to do!

....................NOTES

TIME
Left Scarwall: 3 hour, 262 rounds
Since Killed Charzzak: 218 rounds
Since killed Bas'Anut: 166 rounds
Since killed Backkis: 62 rounds

TERRAIN
Glade: Forest

OPPONENTS

MAPS
Flying Fortress

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday May 2nd, 2013 10:49:22 AM

Malgant takers flight and rises over the forest headed for the Gazebo, as Jass suggested.

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Thursday May 2nd, 2013 3:12:42 PM


"What are you doing over there, Brahmah?" The sorcerer continues on over the treetops in the direction of the Gazebo. "Don't get left behind."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 2nd, 2013 3:28:20 PM

The dashing and majestic duo, armor and barding shining in spite of the dreary atmosphere, follow along on the left flank...

Current Stats
223/223 hps DR 10 Adamantine (62 left absorption), 5/evil
William - 180/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (167.7/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.8/190 mins)
3. Veil of Positive Energy (169.2/190 mins)
4. Death Ward (18.4/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.1/19 mins)
6. Resist Energy 30 (Acid), (174.9/190 mins)
7. Air Walk (on William) - 65.2/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.4 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 154/177  3d8+5=15 ;
Thursday May 2nd, 2013 7:13:03 PM

Aztyr pops the staff of healing into her hand. (glove of storing) Uses a charge to cast CSW and heals a bit before following after Malgant. (speed 90' fly + haste)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 9/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Thursday May 2nd, 2013 9:56:45 PM

Vauhwyt wonders what about up and below. She volunteers to do some scouting ethereally.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+16=20 ; d20+26=43 ;
Thursday May 2nd, 2013 10:08:56 PM

Vorelle flies along with the group [Fly 20, if needed], and keeps an eye on the ground below.

[This time I'm in my not-favored terrain, looking into favored terrain. This Rangering is hard. Perception 43. Ish.]

Captain Brahmah 248/261hps, AC 35 (Ghost Touch Armor) +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=47 ;
Friday May 3rd, 2013 5:10:37 AM

Brahmah forgot about the Fly spell because he prefers walking, but he has to admit, it's easier. However, harder to see things from up high. He looks again at the forest then follows behind, gingerly taking off.
(Perception 47, plus bonuses)
---------------------------------
ROUND 262

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 3rd, 2013 2:44:18 PM

Checking in...

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Friday May 3rd, 2013 3:32:10 PM

Malgant makes straight for the Gazebo, as he approaches he looks to see if there is a mage's sanctum like on all of the other lich homes so far.( true sight)

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+39=44
Saturday May 4th, 2013 8:40:25 AM

"What the heck," says Vauhwyt. She uses her ability to become ethereal. She leaves Mookie behind in the safety of the shelter. She uses her spirit sense on the off chance it shows something within 50 ft or so. She starts to move out, looking all around. She'll take up to four rounds to scout and look, traveling, say, 300-odd feet into the forest?

In case anything can see into the ethereal, she will also hide among the trees as she moves.

Stealth 44

Flying Fortress (In the Glade), Round 267 (DM SteveK) 
Saturday May 4th, 2013 11:00:12 AM

Malgant takers flight and rises over the forest headed for the Gazebo, as Jass suggested, and heads straight for the Gazebo, as he approaches he looks to see if there is a mage's sanctum like on all of the other lich homes so far using his True Sight.

Jass continues on over the treetops in the direction of the Gazebo. "Don't get left behind."

Sir Joshua and William, armor and barding shining in spite of the dreary atmosphere, follow along on the left flank.

Aztyr pops the staff of healing into her hand. (glove of storing) Uses a charge to cast CSW and heals a bit before following after Malgant.

Vauhwyt wonders what about up and below. She volunteers to do some scouting ethereally. She uses her ability to become ethereal. She leaves Mookie behind in the safety of the shelter. She uses her spirit sense on the off chance it shows something within 50 ft or so. She starts to move out, looking all around. She'll take up to four rounds to scout and look, traveling, say, 300-odd feet into the forest? In case anything can see into the ethereal, she will also hide among the trees as she moves.

Vorelle flies along with the group and keeps an eye on the ground below.

Brahmah forgot about the Fly spell because he prefers walking, but he has to admit, it's easier. He looks again at the forest then follows behind, gingerly taking off.
.................................
Heroes except Vauhwyt at Round 267

With Haste and a mounted Sir Joshua, the heroes are able to fly faster, hustling over the bit of forest straight for the Gazebo, and are able to move fairly quickly while still getting a good look around them. Highlight to display spoiler: { The northern area of the forest is dense, and Jass sees that it is no different than what his 'Eyes' reported. The others see the same. Its dense canopy coverage frustrates every attempt at seeing below the concealing diseased and twisted foliage.

Moving East, the heroes fly to the edge of the Wood and note the path that the Eyes had seen before. Unlike all of the rest of the Wood, the path seems free of vegetation. It connects from the Wood, around the castle to the Front Door in the east wall (along with the Undead Orgy).

In only half a minute, the heroes approach the Gazebo. The heroes are 200 feet away (and so too far for Malgant's True Sight to see everything in the area), but they can see enough. There are a small flock of tiny demons flying about the Gazebo now, and more. There are flitting shadows and bat-winged naked women also in the area.

Several of the tiny Quasits are even this far out, and one flies in close to Jass. "So, becoming a lich, young mortal? You will need an assistant. I can provide much in exchange for your eventual soul, which will be hidden forever in your phylactery, yes?"
}

..............................
Vauhwyt at Round 267

It takes this long to realize that Vauhwyt and Mookie are not with the rest of the heroes! Leaving the sequestered Mookie, in his sequestered box, in the Secure Shelter, Vauhwyt has used the time to move through the Shadow Realm and investigate at the ground level of the Wood itself. Vauhwyt only Highlight to display spoiler: { She passes into the forest and is not attacked. She sees the trees and bushes move aimlessly, restlessly. There are many undead forest critters in the woods, wandering about in mindless abandon. Moving even 300 feet into the Forest (about the top 1/3 of the Wood), she sees nothing but the diseased weeds, vines, bushes and trees, and wandering skeletal and zombie deer, bear, sloth, monkey, jaguar, beaver, stoat, vole, mole, wasp, beetle....}

....................NOTES

TIME
Left Scarwall: 3 hour, 267 rounds
Since Killed Charzzak: 223 rounds
Since killed Bas'Anut: 171 rounds
Since killed Backkis: 67 rounds

TERRAIN
Glade: Forest

OPPONENTS

MAPS
Flying Fortress


AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Saturday May 4th, 2013 11:11:51 PM

" Jass, turn on the charm and pump it for information. Just don't promise it anything."

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