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Rolling the Dice
Scene 1


Current DM Jon 
Tuesday January 15th, 2013 8:06:45 PM

A week goes by in rather uneventful fashion. The town gets back to normal after the celebration ad people get back to work.

Mid morning a week later a rider rushes towards the gates of town, waving wildly and yelling. He barely manages to rein his horse in at the gates before it falls over exhausted and sporting several gashes on its legs and flanks. The rider barely manages to scramble away and avoid being pinned before getting to his feet and looking to the closest person. He is a young man, maybe 17 years old, with an unruly mop of hair on his head and simple sturdy clothes. His eyes are wild and panicked. "Wolves are after me! And they shot my brother! My Pa's farm! "

He doesn't make the most sense, but is interrupted by the deep howl of a wolf followed by several others.

(OOC: edited ever-so-slightly by DM Donna for spelling.)

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d100=12 ;
Wednesday January 16th, 2013 12:04:39 AM

Is Alexi with Lobo or not? 50 < # says yes, 49 > # says no: 12, not with Lobo.

Alexi happens to be in the temple when the Bryn Town Alarm in the gate tower goes off (there are two towers at each end of the gate, plus several towers on the walls all they way to the cliffs.)

He grabs his backpack, always in hand's reach, and rushes to the gates to find out what the emergency is.

Spells:
Orisons: all

Level 1: 4 (2+Wis)
___Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Bull's Strength; ___ Calm Emotions

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29]  d20+16=35 ; d20+5=19 ;
Wednesday January 16th, 2013 3:06:57 AM

Anrete was practicing his sword forms (basically swinging his massive sword around wildly) at the courtyard when he noticed the commotion at the gate.

"Watup at e gate?", he remarked to himself, before striding over to see the collapsing youth. "First time ye heard of a wolf using a bow!"

"Ye heard the lad! Close the gate! Ready ye bows and slings!", Anrete bellows loudly as he tries to close the gate before more wolves appear.

-----------------------------------
Perception: 35 (to see what are coming)
Str Check: 19 (to close the gate before anything else get pass)

Keela [AC 17; HP 76/76] [Mage Armor] 
Wednesday January 16th, 2013 11:41:44 AM

Hearing shouts, Keela casts Mage Armor on herself for the first time in days and rushes toward the commotion.

Today's Spells
0 Detect Magic
0 Light
0 Prestidigitation
0 Read Magic
1 Feather Fall
1 Magic Missile
1 Magic Missile
1 Protection from Evil
1 Ray of Enfeeblement
1 Unseen Servant
2 Acid Arrow
2 Extended Mage Armor (cast)
2 False Life
2 Knock
2 Scorching Ray
2 Web
3 Dispel Magic
3 Fireball
3 Fireball
3 Fly
3 Haste
4 Invisibility, Greater
4 Dimension Door
4 Secure Shelter
4 Wall of Ice
5 Baleful Polymorph
5 Baleful Polymorph
5 Telepathic Bond
5 Telepathic Bond
6 Disnitigrate
6 Suggestion, Mass

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30] 
Wednesday January 16th, 2013 1:24:59 PM

Garret was resting in the sun on some warm grass on a rise, watching Anrete swing his sword. He smiles and laughs, every now and then adding a comment, "Oh, that was a nice swing." "You know, that thing really looks heavy."

When the alarm sounds from the gate, Garret quickly moves to his feet. His fingers touch the tattoo on his neck, and his skin turns a slight bit darker (casting Barkskin). Without saying a word, he moves faster than a small halfling should be able to move as he runs to the gate. He attempts to get just past the new arrival if possible, to shield him from whatever is chasing him.

Panicked Young Man (DM Donna) 
Wednesday January 16th, 2013 7:54:45 PM

The mop-topped youth sees the quartet of heroes converging on the open gate of the town and begins to lurch quickly to the protection it affords.

"Hurry--matter...of...life and...dehhhhhhhhhhhhhhhhhhhhhh..." Even as the lad gasps out his urgings, he only manages to get within maybe thirty feet of the gate before tumbling face-first to the ground.

He moves no longer.

And the howls are getting closer...they seem to match several large, dark forms racing towards the downed horse and human...

DM OOC: The collapsed horse is about 40 feet out from the gate; the unmoving rider is about 30 feet out from the gate. DM Jon will let you know what is fast approaching.

Current DM Jon 
Wednesday January 16th, 2013 8:25:04 PM

Emerging for the land surrounding the walled town are eight black, shaggy wolves the size of horses. Their loping gait quickly closes ground with the fallen horse and gate as they rush forward, drawn by the smell of blood.

The wolves are 100' from the gate.

DM Donna OOC: another spelling edit.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29]  d20+12=18 ; d6+5=7 ;
Wednesday January 16th, 2013 10:13:26 PM

"Ye' lads gonna have canine stew tonight!"

Anrete smacks his lip in anticipation before grabbing a nearby militaman. "Ye' got grab that laddy and I will fend off our dinner!"

The savagely armored barbarian then ambles leisurely out of the gate. "Here doggy doggy!", Anrete bellows loudly as he readies a wickedly pointed javelin. "Let's play stick!"

-----------------------------------------------------------------
Readies a javelin and throw it when the wolf approaches within 60 ft
- Javelin@ 60 ft: AB18, DMG:7

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 28  2d4+5=11 ;
Thursday January 17th, 2013 12:13:36 AM

Note to DM: I suppose we will only venture out as far as the youth fell and stand firm there while the gate guards carry the youth to the safety of a gate tower.

Seeing the gate guards take hold of the youth, Alexi trusts the Temple clerics and accolytes to see to it the lad does not die.

Joining Anrete, Alexi casts Bull's Strength upon himself and readies his shield and flail.
"Oh great. Dog for supper," he mumbles, then he yells, "Close those gates!". To Anrete he says, "Garret can surely just jump over, and I'd rather have Keela on top of the wall casting her spells, not down here."

Bull's Strength: +4 strength, 3min duration. 30/30

Spells:
Orisons: all

Level 1: 4 (2+Wis)
___Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Bull's Strength; ___ Calm Emotions



Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29]  2d6=2 ;
Thursday January 17th, 2013 5:52:49 AM

OOC: Forgot to include my Improved Vital Strike feat:

so DMG shld be 7+2 =9

Keela [AC 17; HP 76/76] [Mage Armor; Haste] 
Thursday January 17th, 2013 3:43:47 PM

As her companions gather, Keela casts Haste on as many of them as she can reasonably reach, then scrambles for the top of the wall.

Haste (on everybody, if possible): 11 rounds remaining.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30]  d20+14=24 ; 2d6+1=8 ;
Thursday January 17th, 2013 3:48:05 PM

Garret steps forward with Anrete, just to his right. He takes up a stance and carefully watches the wolves approach. He prepares for their arrival with his fist held low, eyeing the creature carefully as it comes towards him.

OOC:
Ready action to attempt a stunning blow on the first one to get in range of Garret. Hit AC 24, Dam: 8, If hit, fort save DC 21 or wolf is sickened for 1 minute.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 28 
Thursday January 17th, 2013 9:05:26 PM

OOC: I'm holding off any preemptive attack as I may choose to cast a spell depending on the circumstances.

Current DM Jon  d20=9 ; d20=2 ; d20=16 ;
Thursday January 17th, 2013 9:13:23 PM

Two guardsmen rush forward to drag the collapsed youth into the safety of the city gates as the wolves move in. One receives a gash along its side as the javelin scores along it and let's out a painful yelp, but continues on its way.

Spotting the heroes as a new threat the wolves slow down and move to enclose the group in a semi circle, but so not yet close the distance. The wolves stand some 20' distant from the group outside the gates (I think ?) and at least 15' apart as they growl, pacing as they assess this new threat in between their meal.

The gates are forced closed once the youth is dragged inside and a few guards send bolts down at the wolves, but none hit.

Current DM Jon 
Friday January 18th, 2013 9:18:04 AM

And my phone ate my edited post apparently. Sigh.

Condensed version above.

Anrete [HP: 130/130, AC31+1/Touch18+1/FF31+1, CMD 29]  d20+15=34 ; d20+10=16 ; d20+5=15 ; d20+15=21 ; 3d6+5=18 ; d6+5=8 ; d6+5=9 ; d6+5=10 ;
Friday January 18th, 2013 11:44:25 AM

"Fetch!!"

Anrete hurls his remaining javelins in rapid succession at the wolves before drawing his massive sword in a one smooth motion.

-------------------------------------------------------
Quick Draw Full attack:
1. AB34 DMG18
2. AB16 DMG 8
3. AB15 DMG 9
4. (haste) AB21 DMG 10

Effects:
Haste(1/11): +1 AB, +1 Dodge, +1 Ref, +1 Attack, +30 ft move

Keela [AC 17; HP 76/76] [Mage Armor; Haste] 
Friday January 18th, 2013 12:43:44 PM

[OOC: Is there a specific reason you have my character going out through the gate, rather than going up on the wall like I said in my post?]

DM: Nope, she's on the wall still. I should have included that

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30] 
Friday January 18th, 2013 12:59:36 PM

Garret remains standing, pausing until the wolves come within reach. He calls out to them, "Go on, git!"

OOC:
Still have ready action to attempt a stunning blow on the first one to get in range of Garret. Hit AC 24, Dam: 8, If hit, fort save DC 21 or wolf is sickened for 1 minute.


Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Friday January 18th, 2013 8:31:41 PM

Spells in Effect: Bull's Strength: +4 strength, 3min duration. 29/30, Haste: +1 att, +1 dodge, +1 Ref, +30' move.

Alexi eyes the wolves, glad that the guards were able to get the you inside. He is glad they hesitated. He calls upon Domi for divine guidance.
Cast Bless: 50' burst, allies gain +1 moral bonus on Att and +1 Save vs Fear. 3min 30/30

Spells:
Orisons: all
Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Unconscious Rider (DM Donna) 
Saturday January 19th, 2013 12:18:57 AM

The rider gets dragged towards the safety of the walled settlement, still not moving in spite of the less-than-tender handling he is being subjected to...

Keela [AC 17; HP 76/76] [Mage Armor; Haste]  d20+9=27 ; d20+9=29 ; d20+9=22 ; d20+9=18 ; 4d6=14 ; 4d6=11 ; 4d6=13 ; 4d6=14 ;
Saturday January 19th, 2013 2:08:17 AM

Hoping to scare the wolves off, Keela casts a Scorching Ray. She gets three of them this time, which is new. She sends one to each of three wolves, hoping to give them enough of a singe to make them give up and go away.

[Hit Touch AC 27 for 14 damage. Hit Touch AC 29 (Critical threat; confirmed to Touch AC 22) for 11 damage, or 24 damage if it's a critical hit. Hit Touch AC 18 for 14 damage.]

Haste: 10 rounds remaining

Current DM Jon  d8=1 ; d8=1 ; d8=4 ; d8=1 ; d8=4 ; d8=6 ; d20=10 ; d20=2 ; d20=8 ; d20=18 ; d20=4 ; d20=17 ; d20=12 ; d8+8=11 ; d20=4 ; d20=17 ; d20=15 ; d20=5 ;
Saturday January 19th, 2013 9:29:48 AM

Anrete's volley of javelin manages to sink one into the shoulder of wolf he has wounded before, but the others only sink into the dirt around them. The wounded wolf lets out a surprised yelp right before one of Keela's fiery rays slam into it and it crashes into the earth, twitching.

The recently married wizard's other rays land on two other wolves inciting yelps and howls, but instead of fleeing it spurs them into action and the ring of wolves charges in.

Three (W2, W3, W4) go for Garret with one circling around looking to hamstring the tasty looking halfling while the other two engage him from the front. The first to reach the monk earns a hearty smack and doesn't look well afterward, but one of the others takes a small nip out of the monk (Garret take 8 damage)

Two (W5, W6) go for Anrete, again one circling to the side to put him between them so at least one has a chance at the back of his legs, but they're unable to sink teeth into flesh.

The remaining two (W7 and W8) charge at Alexi with snapping jaws, but are only get mouthfuls of metal.

Guards on the wall continue to fire at the wolves, but have yet to find their mark.

~~~~~~~~~~~

W1 - Dead
W2 - 8
W3 -
w4 - 14
W5 -
W6 - 16
W7 -
W8 -

Anrete [HP: 163/163, AC31-1/Touch18-1/FF31-1, CMD 32, DR2]  d20+21=31 ; d20+16=27 ; d20+11=17 ; d20+21=22 ; 6d6+24=44 ; 2d6+24=29 ; 2d6+24=33 ; d20+21=32 ; 2d6+24=35 ;
Saturday January 19th, 2013 11:03:27 AM

"Eat steel!", Anrete whispered harshly as he dances easily among the dire wolf, his greatsword slashing in great powerful arcs.

Burning with cold fury, Anrete nearly split Garret into halves with one of his headsplitter. Unconcerned by the near miss, the barbarian leaps back before suddenly dashing forward again in attempt to spit the approaching dire wolf upon his blade.

---------------------------------
Full Power attack
Attack 1: AB31 DMG44
Attack 2: AB27 DMG29
Attack 3: AB17 DMG33
Attack 4(haste): critical miss

Move 5 feet back.

Unexpected Strike: AB32 DMG35 (AOO when entering my threatened sq even if normally there is no AOO)

Effects:
Haste(2/11): +1 AB, +1 Dodge, +1 Ref, +1 Attack, +30 ft move
Rage(1/27): +3 Str +3 Con +3 Will -2 AC
Improved Uncanny Dodge: Immune to flanking


Anrete [HP: 163/163, AC31-1/Touch18-1/FF31-1, CMD 32, DR2] 
Saturday January 19th, 2013 11:05:58 AM

OOC: Forgot to add +1 AB due to Bless

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28  d20+21=32 ; d8+10=15 ; d6=6 ; d20+14=15 ; d20+21=22 ;
Saturday January 19th, 2013 11:27:21 PM

Spells in Effect: Bull's Strength: +4 strength- 28/30; Haste: +1 att, +1 dodge, +1 Ref, +30' move; Bless: +1 moral bonus on Att and +1 Save vs Fear- 29/30

Alexi hollers "Back-to-back, friends!" and proceeds to clobber W7:
Att1 d20+19 +1 +1= 32 , dmg d8+10 +d6 shock = 15 + 6 = 21
Att2 d20+14 +1 +1= 17 , N1, miss
Att3 (haste) d20+19 +1 +1= 22 , N1 again!

OOC: i don't thing we do critical misses anymore. otherwise I'd be hopping around with a flail around my neck! geezz!

Alexi steps back 5' to keep up with Anrete and tells Garret to place his back against theirs, keeping the wolves from flanking anyone.

Keela [AC 17; HP 76/76] [Mage Armor; Haste]  5d4+4=17 ;
Sunday January 20th, 2013 11:57:38 AM

Keela grasps her Lesser Rod of Quicken and uses it to cast a quick barrage of Magic Missiles at the most wounded wolf [which seems to be W6 at this point.] Glowing balls of light slam into the creature, doing 17 points of damage.

Then Keela targets one of the uninjured wolves [let's go with W8] with a Baleful Polymorph. W8 must succeed on a DC 23 Fortitude save or be turned into a rabbit. If the wolf fails its Fortitude save, it must then make a DC 23 Will save. If it fails the Will save, hilarity will ensue.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Monday January 21st, 2013 6:17:33 PM

OOC: I think Garret's on the road this week, right?

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28  d20+17=30 ; 3d10+2=15 ; d20+17=35 ; d10+2=5 ; d20+12=32 ; d10+2=9 ; d20+12=32 ; d10+2=5 ; d20+7=22 ; d10+2=8 ; d20+17=35 ; d10+2=9 ; d20+12=14 ; d10+2=12 ; d20+12=30 ; d10+2=12 ;
Monday January 21st, 2013 7:24:54 PM

OOC: Subing for Garret [AC:31/29/26 HP:95/103 Ki:12/12 CMD: 30]
Spells active: Barkskin; Haste: +1 att, +1 dodge, +1 Ref, +30' move; Bless: +1 moral bonus on Att and +1 Save vs Fear

Garret simply ignores the nip and unleashes a flurry of blows (5 monk Flurry + 1 Haste) on W3:
On his first attack he uses Improved Vital Strike:
Att1 d20 +15 +1(haste) +1(Bless) = 30, dmg 1d10 x3 + 1(amulet) +1(bless) = 15

On his second Att he uses his Stunning ability to Stun:
Att2 d20 +15 +1(haste) +1(Bless) = 35, dmg = 1d10 + 1(amulet) +1(bless) = 5 + Fort Save DC21 or Stunned for 1 round

Rest of attacks are normal Flurry but perhaps vs a stunned critter:
Att2 d20 +10 +1(haste) +1(Bless) = 32, dmg 1d10 + 2 = 9
Att2 d20 +10 +1(haste) +1(Bless) = 32, dmg 1d10 + 2 = 5
Att2 d20 +5 +1(haste) +1(Bless) = 22, dmg 1d10 + 2 = 8
Hasted Attack:
Att2 d20 +15 +1(haste) +1(Bless) = 35 dmg 1d10 +2 = 9

OOC: I just noticed that ATT2 and ATT3 were possible Crits rolling for Confirm:
Att2 confirm crit = 14, if stunned and hit, dmg = 1d10 + 2 = 12
Att3 confirm crit = 30, dmg = 12

Total Damge is 63 or 75 if Att2 crit is confirmed.

Garret then takes a 5' step back to join the line with Anrete and Alexi. At this point they are still in a straight line I think.

OOC: now, if I could roll this good when I'm DMing.... :}

Current DM Jon 
Monday January 21st, 2013 7:31:52 PM

Anrete simply butchers the wolves foolish enough to try him )and almost Garret as well

Alexi moves to a more defensible position and smacks one of the wolves with his flail

Keela's magic missiles slam into the wolf Alexi hit with a sizzle before she turns another wolf into a rabbit.

Garret slaps the life out of one of the wolves in front of him and nearly does another

The wolves meanwhile realize they're outmatched as their numbers suddenly dwindle... And a tasty rabbit appears! One of the wolves snatches up the rabbit and runs off towards he wilderness with his remaining packmates behind him.

Take AOO if you want.

Anrete [HP: 163/163, AC31-1/Touch18-1/FF31-1, CMD 32, DR2] 
Tuesday January 22nd, 2013 8:28:54 AM

Dropping out from his rage, Anrete pants slightly as he glared at the fleeing beast.

Once the lankly barbarian recovers sufficiently, he turns toward to check on the fallen lad. "So how's the lad?"

OOC:

I dun think Garret can have improved vital strike, cuz one of the requirement is BAB +11, only a pure fighter type like me, can have this feat at this level.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Tuesday January 22nd, 2013 2:28:47 PM

OOC: your right. I was in a hurry and didn't even notice it. I was going of his CS. We'll have to ask him about how he figured Garret qualified for it. As is, for this attack, just Vital Strike was enough. Heh.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Tuesday January 22nd, 2013 2:33:09 PM

Alexi lets the huge wolves go. Like he could chase them down, pft. Anrete shows concern for the youth but Alexi says, "To the horses! We must follow those wolves and check on this man's farm. He said something about his parents. Maybe our priests will have brought him to consciousness by the time we have our horses ready."

Att that he runs to the stables and saddles up Lobo. Grabbing his lance on the way out, Alexi returns to the gate to hear the youth's story, if conscious (OOC: should be, with a couple of CLW from the clerics).

DM can figure out how many rounds it will take to get the horses saddled and back to the gate.

Keela [AC 17; HP 76/76] [Mage Armor; Haste; Telepathic Link] 
Tuesday January 22nd, 2013 3:20:30 PM

Keela scrambles down from the wall.

"By all means, let's check on the farm, but I don't think there's a need to chase the wolves," she says, hurrying toward the stables. "Hopefully they've learned to leave the town alone."

She does her best to saddle Daisy, and isn't too proud to accept help from anybody who might offer.

While the group is saddling up, Keela (if possible) casts a Telepathic Link on the party.

Haste: ?? rounds remaining
Telepathic Link: 110 minutes remaining

Suddenly... (DM Donna) 
Tuesday January 22nd, 2013 5:06:36 PM

"This guy don't look too good..." one of the town guardsmen who had helped to drag the young rider behind the safety of the wall announces, poking at one shoulder of the still-unconscious youth.

"Yeah...looks like he's been grazed by arrows or sumptin'..." another one adds. "All dat AND the gods only know how long he been ridin' to get here..."

Keela, from her vantage point atop the barricading wall, spies what looks like another rider approaching Bryn Baraz...a rider that the retreating wolves seem to veer away from as they flee for the safety of their usual haunts...

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28  d20+6=13 ; d20+6=16 ;
Tuesday January 22nd, 2013 10:21:49 PM

OOC: Subing for Garret [AC:31/29/26 HP:95/103 Ki:12/12 CMD: 30]
Garret helps attent to the youth, being he has no horse. He adminsters what First Aid he knows and takes good look at the fellow.

OOC to DMs: the farms of Bryn Baraz are not spread out far and wide. Everyone knows everyone. Even by now Alexi, a Newcomer for the current residents (Post Al Mathir) would have meet most, if not all. As a matter of fact, he and his family were probably at the wedding.

IC: Heal check +6 DC15 (first aid) = 13, Garret's first attempt fails,
Second attempt = 16, success! Stops the bleeding and stabilizes him.

Garret recognizes the youth and knows where his farm is. He's ready to take off as soon as the mounted contigent arrives.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Tuesday January 22nd, 2013 10:31:06 PM

OOC: there ain't no safe 'usual hounts' around here, HA!

IC: When Keela comes barging into the stables, she tells them of the new rider and how the Dire Wolves avoided him.

Alexi looks at her as she speaks and tries not to show much emotion. He's kind of glad that they've lost their telepathic link.

"After the whuppin' they got from us, I can't blame 'em," he says smiling as he finishes saddling Lobo. He eyes Keela from the corner of his eyes. She knows very well how to saddle horses by now, only helping her put the heavy saddle on Daisy, for expedience sake, nothing more.

Keela [AC 17; HP 76/76] [Mage Armor; Haste; Telepathic Link] 
Tuesday January 22nd, 2013 11:23:18 PM

[OOC: I'm not really sure what the sequence of events is here. Keela saw the rider from atop the wall, but decided to go saddle up anyway? I guess that's the easiest. Unless Donna meant to say that Keela saw the rider and that changed things and there wasn't time to go saddle up? Did the Telepathic Bond get cast? How many rounds have elapsed?]

[Also OOC: Am I still me? Who's eating this chicken? :) ]

Current DM Jon 
Tuesday January 22nd, 2013 11:30:12 PM

Garrett recognizes the boy, but without a lick of knowledge about the local town other than what's common, he can't place the name or location of the farm for the relative new comers other than that they're on the very edge of the Orbs influence.

The priests have been sent for, but have not arrived yet, but by the time (5 minutes) the horses are saddled and ready a priest has arrived and is chanting over the boy to revive him....

And the rider is at the gates...

Anrete [HP: 163/163, AC31-1/Touch18-1/FF31-1, CMD 32, DR2] 
Wednesday January 23rd, 2013 2:35:58 AM

Anrete strides over to the rider and investigate.

"So what is ye up? Anything to do with the boy yonder?", Anrete indicates at the fallen rider.

Clarifications (DM Donna) 
Wednesday January 23rd, 2013 12:05:19 PM

To clarify: Keela witnessed the approach of the rider before leaving her vantage point at the top of the wall. Keela also noted that the wolves were not on a direct approach to the incoming rider, but they did sort of veer farther away from the mounted person rather than try to attack and/or eat them.

Whether that's because the animals were still leery of humanoids after taking a butt-kicking from the party or because the approaching rider is Evil Incarnate has yet to be determined (mwuhahahahahaha...!)

I mean...the lone rider is at the closed gate now. Hopefully the lone rider will take this hint and post a descriptive passage so that the party (and the guards at the gate) will know what they see.

And Keela did not get to cast Telepathic Link during the battle--she may opt to cast it now if she wishes.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65 
Wednesday January 23rd, 2013 4:00:08 PM

The rider, yes, that rider, on a steed that can only be described as otherworldly, and probably the source of the wolves decision to avoid any approach to that rider. The steed's coloration is unusual, a midnight black head and body with glowing ruby red eyes. The mane and tail flickering like grey smoke rising off it's coat, and small clouds of smoke that don't quite seem to touch the ground where hooves would normally be found.

And while the pace of the horse appeared quite sedate, the speed was something to behold, as it and its rider quickly pulled up before the recently closed gates of the city of Bryn Baraz.

The rider's dark cloak is pulled close and can be seen to be of several shades of grey as the rider stands before the gates, with only a single gloved hand held forth to hold the reins. Two bulges visible over the shoulders of the rider betray the presence of something hidden under the cloak. The rider slowly swings their head back and forth surveying the area before reaching up to slide back the hood of the cloak. Red curly hair adorns the elven features of the rider as she looks to the top of the gates.

Sliding one side of the cloak back and over her shoulder, one of the lumps is shown to be a finely crafted sword hilt. On the breast of the rider's clothing is an inlayed emblem of a star and gavel. "Bryn Baraz! Open your gates, for justice has come to you!"

[ooc]my apologies, work today was a bear...[/ooc]

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Wednesday January 23rd, 2013 9:21:54 PM

OOC: Keela might cast the spell while we are saddling up, but then that would leave Garret out, and the newby. I'd just wait until we are all together.

Subing for Garret [AC:31/29/26 HP:95/103 Ki:12/12 CMD: 30]

"For crying out loud! What did we ever do to deserve Justice?" Garret blurts and rushes up the archer tower at the gate and peeks over the wall.

"Say, stranger, what justice are you talking about? What've we done wrong? Mind you, we pay our taxes, and save the world to boot!"

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Wednesday January 23rd, 2013 9:25:48 PM

Alexi is currious about this newcomer. Two riders in two minutes. One would think it was Fair Day or Market Day, in Bryn Baraz.

Mounting up he wishes to wait for Keela but nudges Lobo out of the stables and gallops over to the gates to see Garret talking to someone on the other side.

"Yes, best diplomacy ever. Put the smallest guy up front to talk. Make 'em think we are all shorties," Alexi chuckles as he reaches the gates.

"Garret, who's that out there?"

Current DM Jon 
Wednesday January 23rd, 2013 10:01:00 PM

One of the guards on the gates calls down, "I think the priest have a cream that can help with that! Heard it itches awful."

But, seeing no reason not to, they move to open the recently closed gate to let the rider enter.

Meanwhile, the priests have roused the fallen youth...

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Wednesday January 23rd, 2013 10:33:51 PM

The Haste has worn off the party by the time the horses are saddled and ready to go, but the Telepathic Bond is still good for quite a while.

Keela takes in the sight of the stranger. "Alemi's love!" she murmurs as she tugs a reluctant Daisy closer to the scene. "Um....sir, is your horse on fire?"

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 32, DR2] 
Thursday January 24th, 2013 5:04:23 AM

Anrete picks at his teeth with his dagger and grunted, "Justice that comes from the edge of a blade huh?".

The savage-looking barbarian sneered at the elf before turning back to the fallen rider.

"So what happened laddy?"

The Priest and the Revived Rider (DM Donna) 
Thursday January 24th, 2013 12:54:23 PM

"A thousand pardons!" one of the priests who had come to heal the injured rider says. "What with the excitement of Mistress Keela's wedding and all, we completely forgot to announce to Bryn Baraz that we'd be getting our very own justicar!" The cleric bows to the newest newcomer and addresses her directly:

"You are the promised justicar, yes...?"

Before that question can be answered, however, the revived rider interrupts with a babble of very excited speech...

"Raiders!" he blurts out almost incoherently. "Raiders done attacked the ranch! Ma got shot in a leg...an' Izzak's hurt bad...an'...an'..." The youth (no more than perhaps fourteen or fifteen years old) bursts into tears.

"An' I don't know what happened to Pa..." he blubbers, "...he pitched me onto Charger's back an' told me to ride for help...so I did..."

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Thursday January 24th, 2013 9:29:32 PM

Subing for Garret [AC:31/29/26 HP:95/103 Ki:12/12 CMD: 30]

Garret looks at the cleric, "A Justicar? There goes my party," he sighs. Turning to the revived lad, he asks, calmly, where abouts is his family's farm.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Thursday January 24th, 2013 9:48:01 PM

Alexi belts out a laugh.
"No, Arete, what he means is that now it is his job to bring the evil doers home for trial. I'm off the hook! Yippeeee!"

While Garret gets the farm location from the revived youth, alexi introduces himself to the Justicar of Bryn Baraz.

Alexi is of average height for a human, in his mid 20's. He wears full plate that now carries the emblem of Domi on the front. He carries a steel shield, lance, flail, longsword, handaxe, dagger, and short composite bow. He is astride a supperb warhorse wearing chain bardin.

"Garret? You got the directions yet? Time is not on our side."

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65 
Friday January 25th, 2013 2:38:57 AM

Cyniq ignores the jests and comments, its nothing new to her. Though the mistaken gender is.

Nodding to the priest "Your request for a justicar was granted, Cyniq al'Lyz, at your service."

"If you would have it, I would assist you with these raiders, it is my calling."

Cyniq, a female elf of early years, sports a small hand crossbow in addition to the sword, she is not wearing armor.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 32, DR2] 
Friday January 25th, 2013 10:42:09 AM

Plainly ignoring the newcomer, Anrete hops onto Copper. "Let's get on with it! Where's ye farm laddy!"

Anrete is a lean and sinewy human youth of below average height armored in a suit of strange-interlocking plates. Slung across his back is a massive serrated greatsword and a quiver of javelins. The savage-looking barbarian with rust-colored eyes is now currently mounted on a large shaggy-looking mountain pony of undetermined temperament.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Friday January 25th, 2013 10:48:22 AM

Turning to Alexi, "Glad to hear that Alexi-knight! I will let ye kill a few of them the next time!"

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Friday January 25th, 2013 10:50:51 AM

"What--what did we need a justiciar for?" Keela wonders.

But that's another question for another time. Keela mounts her horse.

"I'm Keela Youngblood," she tells the newcomer. "And we're about to go investigate an attack--would you like to join us?"

Keela is an unarmored human woman wearing an ordinary dress, armed only with a staff. Her mount is a large, placid mare.

Healed But Still Panicked Rider (DM Donna) 
Friday January 25th, 2013 1:31:31 PM

The wild-eyed boy calms a bit when he hears that the heroes of Bryn Baraz are, indeed, going to help out his family. He gulps air a time or two.

"The Bar Zero is south and west of here..." He goes on to describe an area that everyone recognizes as being between the town and the badlands. (Well, everyone but Cyniq, because she's new here.)

"I...I'd show ya the way..." the youth says even though his voice shakes, "...but...well, my horse is too plumb tuckered out!"

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Friday January 25th, 2013 7:59:10 PM

Alexi apreciates the youth's courage but obviously he's not all together yet. The homestead he mentioned would be easy to find. There was only one way out of the box canyon Bryn Baraz was in, and they had to pass all the homesteads on the way out. And they'd been in and out many, many times.

"Don't you worry, boy, we know where it is. We'll be there as fast as our horses can get us there. You stay put and let the temple healers take care of you."

OOC: I'd blame it on the DM to not describe you properly. :)

IC: Alexi's attention to the female type figure had been primarily attuned to Keela's, until recently, and had not really noticed that the Justicar of Bryn Baraz was a female. However, now that his attention to the youth was not necessary, he actually notices the justiciar has a female voice and a body to match.

Alexi chuckles. Too bad Jet wasn't here.

"Let's git," he says and takes off towards the farm.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Saturday January 26th, 2013 12:18:08 AM

Subing for Garret [AC:31/29/26 HP:95/103 Ki:12/12 CMD: 30]

OOC: I'll let Garret introduce himself when he gets back.

IC:
Garret can move at least as fast as the horses and follows those on horseback to the farm.

Current DM Jon 
Sunday January 27th, 2013 1:51:30 PM

Everyone invovled in the Dire wolf fight gets 1,500 XP

Scene 2


Current DM Jon 
Sunday January 27th, 2013 1:56:26 PM

The established heroes and the newly arrive representative of Justice ride out to the farm the boy had specified. It is one of the farms on the very edge of the influence of the orb and the family rarely comes in to town other than for supplies.

Traces of smoke on the horizon is the first thing that can be noticed as the group gets closer to the farm and as they round the last bend the farm comes into sight. The barn and silo are smoldering ruins and beyond repair while the house has had every window and door in sight smashed in. There is a well between the house and barn and a corral off to the western side of the yard. The is at least 20' feet of broken fence in the corral and and trail of horses that even a blind man could follow heading out through the break.

Perception checks please and if you're doing any searching.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=19 ;
Sunday January 27th, 2013 8:56:21 PM

Dismounting easily, Anrete strides into the farm and investigates, his zweihänder sheathed but close at hand.

-----------------------------------------
Perception: 19

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Sunday January 27th, 2013 10:36:54 PM

Keela dismounts more slowly, and follows Anrete at a distance. She's really not good at noticing things, but she tries to be ready.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65  d20+18=23 ; d20+18=35 ; d20+18=19 ;
Monday January 28th, 2013 12:02:07 AM

Having just arrived, Cyniq finds herself leaving. With gentle nudges from her knees she turns her steed about and follows the others from Bryn Baraz. IT doesn't take much to notice that staying with the group requires her to hold back on her pace.

"These raiders, they have been an ongoing problem?"

Once the party arrives at the farm, she rides around the perimeter taking a close look at the ground. Knowing that the terrain can often look different from more than one perspective, she makes several passes around, first in one direction, then in the other. Only dismounting when she finds something of interest.

Perception Checks: 23, 35, 19

Extra Info (DM Donna) 
Monday January 28th, 2013 1:16:59 AM

Those of you who have been living in Bryn Baraz, roll for your Local Knowledge:

DC10 Highlight to display spoiler: {Problems with rustlers and raiders have occurred off and on ever since the founding of Bryn Baraz.}
DC15 Highlight to display spoiler: {In just the past few weeks, there seems to have been an increase in the farther farms and ranches suffering from some cattle rustlers.}
DC20 Highlight to display spoiler: {Many of the farms and ranches that have had trouble with their stock disappearing have claimed that the rustling has been the work of a single gang.}

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+1=11 ;
Monday January 28th, 2013 1:38:33 AM

OOC: Local Knowledge is a trained skill? U can't use it untrained, but I will just assume I use an Int check instead?

---------------------------------
Int Check 11

DM OOC: Hmmm...I didn't realize that you can't use Local Knowledge unless you've trained in it. Yes, make an Int check then.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Monday January 28th, 2013 8:17:44 AM

"There is no where without a black sheep or two. That's where ye get ye mutton stew!", Anrete grunts to no one in particular.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28  d20+1=8 ; d20+8=14 ; d20+8=9 ; d20+8=15 ; d20+8=25 ;
Monday January 28th, 2013 11:23:50 AM

OOC: should we get a small bonus on this since most of us have been in Bryn Baraz for a couple of years? :)

Int check for Local Knowledge = 8

Alexi, having been away from Bryn for a few months and then cloistered in the Temple for several months more, misses to note anything unusual about the farm (I guess).

Perception +8 = 14

Alexi answers Cyniq, "Out here, far from a huge army, raiders of one sort or another are expected, if not common. Wolves are common on the prairy, as well as other animals, such rare beasts as one called an Ambush Drake. But wolves of this size are out of the norm. These beasts would require a lot of game to feed and their dens would be hard to hide. So whoever commands them must be new to the area, otherwise they'd know to stay away from Bryn's Fearless Four, now Five," Alexi grins. However his mood is downcast as the loss of anyone in Bryn is a very sad day.

Upon arriving at the farm his first impression does not reveal anything other than the obvious.
"Secure the perimeter while I check the house. I don't expect survivors but you never know."

He suggests Garret check out the well as he dismount, then cautiously enters the house. Sword drawn, shield ready, he inspects the interior. He moves cautiously in the room, trying to remain to the sides to keep from disturbing any possible tracks, and looks for survivors or bodies.

Perception +8 looking for tracks = 9
Perception +8 looking for survivors/bodies in cabinets/closets/hidey-holes = 15
Perception +8 looking for hidden compartments (such as a false floor leading to a root cellar or concealed wall pannel leading to a 'safe' room) = 25

Spells:
Orisons: all
Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Monday January 28th, 2013 11:25:52 AM

OOC: I'll wait until later this afternoon to post for Garret. I don't remember when he said he'd return.

Extra Extra Info (DM Donna) 
Monday January 28th, 2013 3:03:18 PM

OOC (naturally): Those of you who have been living in Bryn Baraz may add +2 circumstance bonus to your Local Knowledge/Intelligence check.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30]  d20+3=16 ; d20+21=28 ;
Monday January 28th, 2013 4:30:27 PM

As Garret looks around the farm (perception: 28), he speaks to the newcomer and says, "There's always been raiders here, least as long as there's been farms. Sometimes has been worse than others, of course. This happens to be one of those 'worse' times, I suppose."

Garret's appearance, for the new guy ;)

An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks. He is seldom without his sling, either in his hand or on his belt. On his back is a small backpack, clearly far from full.

OOC:
Local knowledge int check: 16
Hey, I'm back! Yay!

Oh, and I think I read somewhere that when you have a BAB with multiple attacks, you add them to determine the BAB for things like feat qualifications. So Garret's at +8/+3 BAB. That's where I came up with the +11. It sounds like wherever I read that, I was wrong...

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Monday January 28th, 2013 9:04:27 PM

OOC: aw shucks, Garret is back. I wanna be a monk next time. :}

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Monday January 28th, 2013 11:41:20 PM

"Last time we chased raiders, it turned out to be demons," Keela adds.

[No Knowledge check needed; Keela and I both remember that--VIVIDLY!]

The Search for Survivors (DM Donna) 
Tuesday January 29th, 2013 2:42:47 AM

The wind blows mournfully across the scorched earth of what's left of this ranch, causing the weather-beaten board that was haphazardly swinging from a single eyehook on the top brace of the battered corral gate to finally give up its struggle to remain in place and fall to the ground, with only the letters BAR ZERO RAN visible on its partially burned surface.

Between the thorough investigation of Alexi and the sharp eyes of Garret, the party discovers several things: the interior of the house has been deliberately trashed. One of the bedrooms (in particular) has been ransacked to within an inch of its life, the wardrobe and a chest broken open and gowns, petticoats and all manner of feminine unmentionables strewn about the place.

The kitchen shows signs of someone attempting first aid: bloody bandages and a bit of a blood trail lead towards the only door that is still on its hinges. From its position, it is likely to be a door that leads to a cellar.

Garret notes that there is also another blood trail that leads out the broken back door, and that the heavily-trampled ground indicates that someone was dragged out to the corral.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30]  d20+21=41 ;
Tuesday January 29th, 2013 1:09:18 PM

Garret explains what he sees about the blood trails to the group. He says, "Looks like there may be survivors in the cellar. But it looks like someone, or something, else went that way, towards the corral. Perhaps we should check that direction out first."

He peeks out the door (perception: 41), following the blood trail towards the corral.



Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Tuesday January 29th, 2013 4:11:43 PM

Alexi opens the cellar door and calls out "Help is here! We're from Bryn! The Company of Four! Anyone alive?"

He touches the wall into the cellar and calls upon Domi's power to bring forth some light.
Cast Light upon the wall opposite the cellar door hinge.

Normal Light in a 20' radius.


Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28  d20+8=20 ;
Tuesday January 29th, 2013 5:07:35 PM

Alexi's Perception Check for the cellar = 20

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=22 ;
Tuesday January 29th, 2013 7:50:21 PM

Knowing his intimidating demeanor, Anrete decides to stand guard at the back and watches for possible traps or ambushes.

---------------------------------
Perception: 22

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Tuesday January 29th, 2013 10:32:10 PM

Keela stands near the cellar door as Alexi checks to see if anybody is down there. Garret's right; they really should be headed for the corral. That's where the trouble is likely to be. But she's hoping--really, really hoping--that whoever's down there survived the attack.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65 
Tuesday January 29th, 2013 11:00:19 PM

Cyniq completed her rounds and rejoined the others near the house. She hadn't seen anything unexpected and decided to observe the others as they went about their own investigation.

Upon seeing Garret following some trail from the house she dismounted and whispered a soft command to her steed before following Garret towards the corrals. "What did you find inside?"

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30] 
Wednesday January 30th, 2013 12:45:05 PM

Garret continues watching the ground and the area, looking for any signs of movement as he says to Cyniq, "Blood. Lots of blood. And a trail headed out this way. I think the others are checking the cellar for survivors."

In the Cellar (DM Donna) 
Wednesday January 30th, 2013 5:21:08 PM

Alexi's spell reveals a rough set of steps that descend about ten to twelve feet or so under the house.

It also reveals the body of a person--male, probably--lying face-down about five feet or so from the foot of the stairs. The person doesn't move or respond to those calling out. If the party members want to make sure this person is alive, they will need to come down and check on it up close and personal (and make a Heal check, too, please.)

Outside, Between the House and the Corral (DM Donna) 
Wednesday January 30th, 2013 5:27:13 PM

Garret's eyes don't have to be sharp to see that the busted corral is still quite empty.

However, a sound comes to Garret's ears: a sort of rumble, like thunder in the distance. However, at about the same time he also hears...a sneeze, perhaps..?

The only other things within sight are the barn (really little more than smoldering beams, stark and blackened, sticking up like the burnt fingers of a giant), a stone well that likely provided the water for the house...and a shed with its door banging occasionally in the erratic breeze.

Both Cyniq and Garret need to roll Perception checks again.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28  d20+9=27 ;
Wednesday January 30th, 2013 7:51:34 PM

Alexi cautiously moves down the stairs, sword now in its scabbard.
OOC: if he needs to in order to see better in the cellar, he'll cast the Light spell on the wall at the bottom of the cellar stairs.)

If nothing immediately jumps at him, he then asks Domi to guide him (Casts Guidance) while he checks the man for vital signs.
Heal +8 +1(Guidance) = 27.

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Wednesday January 30th, 2013 10:19:19 PM

Keela waits for Alexi at the top of the stairs, ready to rush to his aid, or Garret's, as the situation warrants.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65  d20+18=34 ;
Thursday January 31st, 2013 12:21:28 AM

"Pray a trail of blood is for a survivor and not a slow death."

Perc: 34

GM is welcome to roll for me to keep things moving

In the Cellar (DM Donna) 
Thursday January 31st, 2013 3:45:45 AM

Alexi goes to the unmoving form and turns it over--it's a teenaged boy sporting bandages on his chest and shoulder. The chest bandage (a very sloppy job to Alexi's healing eye) has slipped from its intended position and the boy's chest is covered with blood. Alexi reckons that the lad has clearly lost a lot of blood to judge by the pallor of his face.

However, the victim is still breathing, albeit in shallow, ever fainter breaths...

DM OOC: in game terms, the boy is no doubt at his negative hit point threshold and fading fast.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=21 ;
Thursday January 31st, 2013 8:49:21 AM

Anrete realizes that what the lad needs is a healer, and not a bloodthirsty barbarian. "Ye fix him up Alexi-knight. I will go check out Garret-clown and Ezra-justice."

Anrete turns and strides towards the corral.

---------------------------------
Perception 21

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30]  d20+21=26 ; d20+21=29 ;
Thursday January 31st, 2013 1:16:42 PM

Garret whispers to Cyniq, "Did you hear that?" He steps to the side and tries to melt into the shadows (Stealth 26) while he continues looking carefully into the corral (Perception: 29).

Outside, Between the House and the Corral (DM Donna) 
Thursday January 31st, 2013 4:08:18 PM

Both Cyniq and Garret can tell from the churned-up ground that the blood trail leads to a spot about ten or fifteen feet from the door to the house (where it seems a number of horses had been waiting) before it disappears. Cyniq's best guess is that someone was dragged from the house and likely taken away on horseback.

The corral is still empty, and the only shadows that Garret can melt into are the ones cast by the house, which is about a hundred feet (give or take) from the open area of the corral...which is still quite empty.

Last but not least, both Cyniq and Garret assess the following sounds: thunder (perhaps) in the distance, silence from the shed and, yes--that sneeze DID come from the well...

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65  d20+17=36 ; d20+18=32 ;
Thursday January 31st, 2013 4:32:04 PM

Cyniq nods to Garret and points towards the well. Checking the direction of the sun and any shadows cast on the well, Cyniq will circle to the far side of the well from the sun.

Not really expecting anything hostile, Cyniq still finds it prudent to plan ahead as she carefully peaks over the edge, trying to keep from casting any shadow into the well.

stealth: 36
Perception: 32

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Thursday January 31st, 2013 10:00:10 PM

Seeing the lad in really bad shape, Alexi prays to Domi for life saving healing and casts Stabilize on him, then picks him up and carries him to the main room.

"Keela, he's in bad shape but Domi has spared him. I could do more for him but Domi may want me to use what power I have left when we chase after the culprints. If we could get a message to the town to get a couple of the millitia to pick him up, he should be ok.

What are the others doing?"


Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Peeking Into the Well (DM Donna)  d20+18=30 ;
Friday February 1st, 2013 1:41:06 AM

Even as Garret continues to indulge his fascination with the empty corral, Cyniq very carefully approaches the well. She is rewarded with the sound of another sneeze--obviously muffled. The Justicar peers over the lip of the stone construction, and sees that the water level in the well is about fifteen feet (or so) below her...and that there is a man clinging to one side of the interior. He looks like he must have just climbed out of the water, for his simple clothing is wet and clinging to his body.

The man seems to sneeze into the crook of one arm, muffling the sound, and he turns his face up to finally see Cyniq there. She can see that he looks very surprised and rather wary as he tenses up in expectation of whatever Cyniq may do.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Friday February 1st, 2013 11:08:31 AM

Anrete enters the corral and notices the man.

A survivor?

DM OOC: If Anrete is in the corral, he sees nothing but an empty corral. However, Cyniq HAS found someone inside the well.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65 
Friday February 1st, 2013 11:26:43 AM

"I expect it's rather cold and wet down there, why don't you come on out of there and lets chat." Cyniq isn't familiar with the styles around these parts, for all she knows, he's a raider that fell in and got left behind.

Pulling some rope from her haversack she whistles, both alerting the others and calling her mount. Tying one end to the saddle she tosses the other end into the well. "Tie that under your arms and I'll have ye out shortly."

Once he's tied the rope she walks her mount away from the well pulling the man up.

Picture This... (DM Donna) 
Friday February 1st, 2013 12:56:12 PM

Here is a diagram of the present situation.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30]  d20+21=24 ; d20+21=37 ;
Friday February 1st, 2013 1:55:33 PM

As Cyniq speaks to the man down the well, Garret moves around towards the shed, not completely sure that the attackers are gone. He keeps his eye towards Cyniq in case the person in the well attacks, but he is more interested in ensuring the shed is empty and safe (Stealth: 24, Perception: 37).

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Saturday February 2nd, 2013 2:07:39 PM

Keela remembers the Telepathic Bond.

We've found a survivor in the cellar, but he's in pretty bad shape, she sends through the link. What have you got out there?

DM Jon - The Man in the Well 
Saturday February 2nd, 2013 2:36:03 PM

The man in the well peers up at Cyniq a long moment before giving a small nod and a grunted, "Alright." and the rope is secured around himself. He clings to the lip of the well as he reaches it and helps pull himself the rest of the way over before dumbly standing there looking at the wreckage of the yard around him. "By the Gods..."

He stand there, ignoring any questions the heroes may pose to him, and then frantically looks around before starting to call out, "Izzak? Maymel?! Junior!?" and he runs for the house.

I'll Tell You Mine If You Tell Me Yours (DM Donna)  d20=9 ; d20=1 ; d20=15 ; d20=9 ; d20=17 ;
Saturday February 2nd, 2013 2:48:51 PM

INSIDE THE HOUSE: Alexi stabilizes the unconscious teenager without using spells and carries the lad up to the kitchen, where Keela and Garret wait. Even as Alexi explains his intentions to them, however, Garret notices that Cyniq has apparently found something in the well, and goes to check out the shed with the open door.

As Alexi carefully places the boy from the basement on the kitchen floor, he can hear thunder in the distance.

OUTSIDE: The man in the well climbs out with Cyniq's assistance. He surveys what's left of the ranch and then takes off for the kitchen door.

Anrete still finds the corral empty.

Garret--having stealthily made his way from the back door of the house over to the shed--notices that the door is open only because it's been busted open from the outside. Inside the shed are all kinds of farming implements, otherwise the little storage building is empty.

The monk turns around in the open doorway of the shed in time to see the wet ex-occupant of the well bolt for the back door of the house. Then Garret hears the telepathic voice of Keela in his head telling him about the survivor inside the house and asking about the situation outside.

DM OOC: Keela's communication can actually be heard by/shared with Alexi and Anrete, too.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Saturday February 2nd, 2013 8:21:00 PM

The thunder catches Alexi's attention. Mainly because last time they had thunder it brought a winged death and fire on half of Bryn. He shakes his head to clear those memories then the other thing that thunder also brings comes forth.

"Thunder? Where there's thunder there's rain! Rain will destroy any tracks that the culprints made! We can't dally any longer, we must be off after them!"

Alexi places the limp body on a couch/bed/pile of rags, and looks at Keela. "I wish I could do more for him. Jet certainly could, I know. But we just don't have the time. That youth is bound to come rushing back here as soon as he has a few ales in him. We must leave..." Alexi is cut of by a shout from outside!

"That does not sound like one of us!" he says as rushing footsteps are heard nearing the back door.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Monday February 4th, 2013 8:24:47 AM

Finding nothing in the corral, Anrete heads towards the next landmark - the well, where the elven justice is presently at.

Noticing the darting figure towards the kitchen, Anrete swiftly gives chase.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30]  d20+21=23 ;
Monday February 4th, 2013 11:06:11 AM

Garret stops outside the shed and relaxes a little. He responds to Keela, "We found another hiding outside, it looks like the father. He's running inside now. I don't see anything else out here, but a storm is coming on quickly."

He takes one more look around, hoping to find some tracks or evidence of where any attackers may have fled (Perception; 23).

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link] 
Monday February 4th, 2013 11:52:18 AM

Keela goes to meet the man running into the house. "We found somebody in the cellar," she says. "He's still alive, but he's badly hurt. Another one, a boy, made it to town. He's the one who told us to come."

[OOC: It was easy to miss in all the flurry and confusion, but everyone except Cyniq is linked via Telepathic Bond ]

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65 
Monday February 4th, 2013 3:40:16 PM

"You're welcome?..." Cyniq curls the rope up and stows it while watching the human run into the house, I forget how impetuous humans can be...

Rope stowed, she heads into the house after the man.

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28 
Monday February 4th, 2013 9:11:40 PM

Alexi is relieved that it appears it is someone from the farm that is running up to the house. That means they can leave the boy in good hands and set off following the tracks before the rains come.

He waits for the person to come in so he can explain the boys condition to him or her.

Howdy, Neighbor..? (DM Donna)  d20=12 ; d20=1 ; d20=3 ; d20=2 ; d20=17 ;
Tuesday February 5th, 2013 12:40:01 AM

DM OOC: Hmmm...I had hoped that the Man From The Well would at least speak again, but as he isn't...

Anrete is quick and reaches the man just as he gets to the open doorway. Before Anrete can do anything, however, the man looks wildly around the kitchen and sees the teenager lying where Alexi placed him.

"Izzak!!!" The man goes to the side of the unconscious lad, falling to his knees beside the boy. "By the gods...is he...is he...dead..?" The man looks around to Alexi and then Keela, tears shimmering in his eyes.

The highly emotional outburst causes Anrete to pause at the door sill, just shy of actually going inside the house. The feeling of suspicion and unease that prompted him to investigate the corral returns--only it isn't directed at the stranger now clasping the limp hand of the survivor from the basement. Anrete turns around, looking in the direction of the corral once more, as the sound of thunder seems to be a bit closer.

Then the realization hits him: there is approaching thunder...but the sky is completely cloudless...

Every PC needs to roll Perception again--and Anrete gets a +2 circumstance bonus to his roll.

DC 16 Highlight to display spoiler: { you can hear the thunder, too. (If your PC heard it before, then they can tell that the thunder IS coming closer.}

DC 20 Highlight to display spoiler: { you can hear thunder, you realize that it IS coming closer...and that the thunder is NOT originating from the sky.}

Roll a Natural 20 Highlight to display spoiler: { and I'll email you the result. 8D}




Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=19 ;
Tuesday February 5th, 2013 9:58:47 AM

"B'ware! Something is coming closer!! The corral!"

Anrete looks towards the origin of the thunder.

-----------------------------------------
Perception 19 + 2 = 21

Alexi AC 29 Tch 14 Ffted 25 HP 120/120 CMD 28  d20+8=12 ;
Tuesday February 5th, 2013 11:14:07 AM

Alexi steps out of the way as the man rushes in.
Izzak you say? He is alive, barely. Domi has insured his survival, for now at least.

The rumbling catches Alexi's attention again, but unlike that event several months ago, where there was clouds, rain, and wind, so far he saw nary a cloud, not even a whisp!

Perception +8 = 12

Unable to determine the source or cause, Alexi's aprehension grows.
"Come, we must be off immediately!"
Expecting the others to follow, he rushes to Lobo, mounts, and heads to the corral to pick up the tracks and follow them.

OOC: I think you said the tracks were fairly obvious.

Keela [AC 17; HP 76/76] [Mage Armor; Telepathic Link]  d20+2=18 ;
Tuesday February 5th, 2013 11:25:46 AM

Keela heads for the door. Whatever that thunder-y stuff is, it probably isn't good.

"The other boy made it to town," she repeats, hoping the distraught man will hear it and register it at some point.

Then she heads out the door and moves to mount Daisy.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65  d20+18=21 ;
Tuesday February 5th, 2013 1:20:15 PM

Alerted to the growing noise Cyniq calls her mount and climbs aboard. Better to move quickly, I think. You, in the house! Look sharp!"



Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:12/12 CMD: 30]  d20+21=39 ;
Tuesday February 5th, 2013 1:36:16 PM

Garret looks up again and realizes the thunder is not actually thunder (perception: 39). He calls out to the others, "That's not thunder! We better gather together outside, I don't know what this is, but its getting closer!"

DM Jon - The Man in the Well 
Tuesday February 5th, 2013 9:37:09 PM

"Alive... Praise Domi..." and he looks around to those present as he gently strokes the boys hair, "What about a woman? Has there been any sign of my wife Maymel? Please.."

DM OOC: ever-so-slightly edited for spelling.

There Goes the Neighborhood (DM Donna) 
Wednesday February 6th, 2013 5:38:07 AM

The man goes to the side of the unconscious teenager, calling him by name and very obviously upset at Izzak's condition. He also begs of Keela and Alexi to tell him news of his wife.

Many of the party members become aware that the thunder they are hearing is getting louder--it is clearly approaching the ranch.

Alexi and Keela hurry through the house to get to their horses, which had been left in the front yard. Both of them manage to mount up.

Cyniq mounts her steed and reins it around to face the north northwest.

Anrete ends up also facing north northwest--the direction of the burnt-out silo.

Garret now realizes that the "thunder" is actually the rumble of an approaching...earthquake?...as his hairy little feet register tremors in the ground...tremors that are getting stronger and originating from the area of the burnt-out silo to the north northwest.

Anrete and Garret find it hard to stay on their feet--even the steed that Cyniq sits upon begins to uncharacteristically dance nervously, staying in place only due to the Justicar's grip on the reins.

Everyone (regardless of their location) can feel the distinctive shuddering of the earth and the ever-louder rumble that accompanies it. Cyniq, Anrete and Garret have practically a front row seat to the spectacle of the ground in front of the silo swelling up and bursting like some monstrous pustule, the breach in the earth giving birth to a giant, misshapen stone humanoid some 40 feet high and weighing over 60,000 pounds!

It has bits of prairie weed and roots about its sandstone body. Malevolent light reflects from its ruby eyes, and the gaping maw looks like a grave as it booms out a nigh-deafening challenge in a voice that sounds like huge boulders grinding against each other:

If your PC can understand the Terran language, Highlight to display spoiler: {:

"Peace is gone, and I sleep no longer. My land now!"
}

You are now in combat--here's the map.



Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+50=61 ;
Wednesday February 6th, 2013 11:52:39 AM

Garret says through the mental link, "Anyone know how to stop a giant pile of stone? This thing looks pretty angry."

With that he takes off running. Garret runs with incredible speed to the west. He easily leaps into the corral (acrobatics: 66), runs across the corral, through the gate, and around, behind the massive pile of stone (to about G3).

OOC:
Full run movement, so I think he can move 50 x 4 =200 feet, or 40 squares. Uses 1 ki point to help Acrobatics skill.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65 
Wednesday February 6th, 2013 12:43:08 PM

Cyniq yells out to the others while keeping an eye on the sandy creature. "Anyone catch what it said?"

Turning to the creature, she will try in Aklo, followed by Dwarven, Giant, and Woldian Below "Hail, peace unto you."

While her mount is fast, she decides that a creature of the earth will require some height advantage, and casts fly.

OOC: Would casting fly on a phantom steed work? It is a magical creation, and thus not necessarily susceptible to the whims of a mundane horse that found itself flying. If so, then the fly is cast on the horse, else Cyniq casts it on herself.

DM OOC: as a Level 11 Phantom Steed, the mount can invoke the spell effect of Water Walk, so I will grant that Cyniq may cast Fly on the steed...however, once you're in the air, you'll need to make a Ride (Flying Mount) check at various DC levels, dependent upon what kind of maneuvers you're making with the steed.

Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life]  d10+10=11 ;
Wednesday February 6th, 2013 1:55:18 PM

Keela immediately gives up on the idea of riding closer. There's no way she'll be able to persuade Daisy to get closer to that---rock thing, whatever it is. She dismounts. [To X-25, if possible.]

"Stay in the house!" she calls to the man and boy. She knows perfectly well that the house won't provide much in the way of cover, but maybe if the rock thing doesn't see them, it won't try to squish them. Anyway, it's the best she can do.

She casts a spell to make herself a little more durable, because she suspects she's going to need it. [Cast False Life ]

Alexi AC 30 Tch 13 Ffted 27 HP 120/120 CMD 28 
Wednesday February 6th, 2013 9:24:45 PM

OOC: oh boy, here we go flying again... sigh. Having just DMed a fight with flying mad sorcerers and such, I found that Flying is not as simple as it seems. Much less so if it is the mount! Good Luck, heh, you'll need it.

On the other hand, we all will need Good Luck, shucks! :)

IC: Alexi frowns at the giant Sand Creature that burst through the earth right in front of them and glares at his lance. Will this little stick do any good or just tickle it?

"Whatever it is babling about, it can't be wanting to be friends. Not without reaching a hand out to shake."

Alexi shouts back into the house, "SIR! Get the boy and yourself into the cellar! NOW! That's an order!"

Alexi then taps a tatoo and activates a Barkskin spell and urges Lobo to mve to I24 (Lobo moves at 35' with chain barding).

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



OOC: Waiting to Post (DM Donna) 
Wednesday February 6th, 2013 10:56:19 PM

I'm giving Anrete's player until 10am Thursday (Eastern Time) to post.

Oh, and in case you need a visual to see what you're fighting, here it is...only yours is forty feet tall and about twenty-ish feet wide--and very angry.

8)



Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+14=32 ; d20+9=24 ; d20+4=20 ; d6+5=6 ; d6+5=7 ; d6+5=8 ; 2d6=8 ;
Thursday February 7th, 2013 2:11:02 AM

Anrete roars back at the stone monster before launching 3 javelins in rapid succession as he advances fearlessly.

----------------------------------------------------------
Anrete takes a 5 step move towards the monster and use quick draw and full attack throws.

Throw1: AB 32 DMG 6+8(improve vital strike)
Throw2: AB 24 DMG 7
Throw3: AB 20 DMG 8


Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Thursday February 7th, 2013 2:15:16 AM

OOC: Sorry for the late post. Spent the whole night catching my neighborhood cat to give her a bath.

btw, I am very sad that I will be away for the entire of next week to visit my in-laws (they don't have internet or computers). Guess I gonna miss much of the combat. Can someone help me role-play?

Anrete will probably be raging when he comes into close combat, and after he gonna some buff. Cuz Anrete is has a +4 vs spell when he is raging (both good and bad spells).

Combat Round 1 (DM Donna) 
Thursday February 7th, 2013 4:42:04 AM

Garret immediately uses his nimble skills to position himself behind the mountain...er, ah...I mean--the monster.

Cyniq tries to hail the huge creature in several different languages, but none of them seem to have any effect on it...so she casts Fly on her steed.

Keela dismounts, shouting a warning to the people in the house. She prepares for the rather inevitable fight by casting False Life on herself as her horse--terrified by the booming voice and presence of the gigantic monster--proceeds to gallop away to the southeast as fast as its hooves can carry it.

Alexi orders the people in the house to take cover in the basement and activates his Barkskin tatoo. Unfortunately, since he didn't dismount first, Alexi finds that he must get his panicked horse under control because it is bucking and stomping in its instinctive efforts to flee the area. (Make a Ride check versus DC25 or be tossed off the horse for 6hp damage. If Alexi fails the check, he can make a Reflex save versus DC25 to halve the damage.)

Almost forgot--Keela must make a Reflex save versus DC20 to avoid getting trampled by Alexi's horse. Failure means that Keela suffers 6hp damage.

The other two horses are mindlessly trying to rip free from the hitching rail they are tied to, terrified by the monster by the barn.

Anrete lets his battle-honed instincts reign, too: he defiantly hurls three of his javelins at the humungous beastie.

The gargantuan creature's attention at first is captured by the speedy monk's movement--until the barbarian's javelins strike at its earthy skin. Anrete and Cyniq have time to register that only the first of his javelins actually sticks into the monster--the other two bounced off the more rocky parts of the thing--before the huge juggernaut charges at the tiny-in-comparison Anrete, roaring its rage as it shatters through the wooden rails of the corral, its massive fists raised high over its head in preparation of swatting Anrete like a bug...

DM OOC: Anrete is very lucky that this monster's "charge" has technically been impeded by the wooden rails of the corral--it means that the monster cannot actually hit at Anrete until the next round.

And here's the map for Round 2.


Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 65/65  d20+7=19 ; 5d4+5=13 ;
Thursday February 7th, 2013 11:27:27 AM

"So much for a diplomatic approach!" Cynig can't help but shake her head as the others attack.

"Well this is a little close for comfort, let's move someplace where we can get a better view." That said, Cyniq directs her mount to fly up and take an aerial over watch position (w-x9, 30' up, move is 60')

From her vantage point she holds out a hand and whispers an incantation, as she utters the last word, five balls of silvery energy fly from her fingers, spinning about each other and unerringly impacting into the creature. "Let's see how this works out..."

Magic Missile: damage=13

Ride: Guide with knees DC 5=19
ooc: applicable knowledge check for the creature?

DM OOC: now that Cyniq and her mount are up in the air, you will need to roll your Ride check before you do anything else in your round. I will put the DC you need to beat in my posts here on out.

Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life]  d20+8=20 ; d20+9=24 ; d6+5=9 ; d20+9=29 ; d20+9=21 ; 22d6=86 ; 22d6=84 ; 5d6=17 ; d20=10 ;
Thursday February 7th, 2013 11:43:11 AM

At the last moment, Keela manages to dodge away from Alexi's frantic horse [Reflex save 20 on the nose!].

Cautiously, she creeps around the corner of the house [to V-21]. Using her Lesser Rod of Quicken, she sends a Ray of Enfeeblement streaming toward the large rock thing. [Hit Touch AC 24. Critter takes a -9 penalty to Strength. Fort save DC 19 to cut that in half.]

Then Keela unleashes her main spell for the round, Disintegrate! Another ray shoots from her finger. [hit Touch AC 29, which is a natural 20. I think I can crit with this thing. Confirmed to Touch AC 21. Damage is 86 if it is not a crit, or 170 if it is a crit. DC 24 Fort save reduces the damage to 17.]

What is this thing, anyway? Keela wonders. [Knowledge check! 32 for Arcana, 31 for Planes, 28 for Dungeoneering or Nature.]

[Note: Keela does have the Precise Shot feet, so firing into melee should not be an issue.]

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+50=66 ;
Thursday February 7th, 2013 2:55:03 PM

Garret follows the giant creature and makes for the head of the beast. He runs up behind it and makes a tremendous leap, hoping to land on the creature and hold on.

OOC:
Acrobatics for jump: 72. He's going to jump as high as he can and then attempt to hold on to the creature. Ideally, he's looking for a place to stand and kick the thing in the head...

Alexi AC 30 Tch 13 Ffted 27 HP 120/120 CMD 28  d20+15=26 ; d20+16=23 ; d20+15=29 ; 3d8+9=16 ; d20+15=30 ;
Thursday February 7th, 2013 10:39:22 PM

Ride +15 check versus DC25 = 26

Alexi's horsemanship pays off as he keeps Lobo from going AWOL.

OOC: Normally, warhorses do not panick in battle, so I'm assuming there's something else? Just sheer size of the thing? Also, does Alexi still get his Barkskin spell off and also Move? My guess is that getting a mount under control would be a Move action. Activating the Tatoo a Standard Action, which leaves Alexi on the same spot but with a controlled mount.

Spells in Effect: Barkskin

OOC: By eyeballing it, it looks like, due to the size of the thing, Alexi has a Straight Line to the monster, barely, for a Charge. If not, the use case Two.
IC:
Case 1:
Alexi, keeping his butt in the saddle sees the action of his friends and takes action himself. Lelveling his lance, he charges the monstrosity (55' to R15 by my calculations). The lance length means he doesn't have to close to R14.

Charge Att +16 = 23
Ride (Guide with Knees) DC5 = 29
DMG (Spirited Charge) = 3d8+9 = 16
Ride Check in case he uses AoO vs Lobo = 30, beat DC30 to hit Lobo, fail = miss

Case 2:
Move to V17 and cast Divine Favor.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions

DM OOC: Well, it's not the battle that's spooking the horses--it's the behemoth itself. However, Alexi's horsemanship has saved the day, so no harm, no foul.


Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3] [Enraged]  d20+20=34 ; 6d6+24=42 ;
Friday February 8th, 2013 1:16:09 AM

Grinning beneath his demonic full-face helmet, Anrete gives a silent scream as he enters into a rage of cold fury. His massive blade resting easily in his hands, the mithril-armored barbarian dances back gracefully before slashing strongly at the stone behemoth.

-----------------------
Rage (1/27): +6 Str +6 Con +3 Will -2 AC
Guarded Stance (1/6): +2 Dodge vs Melee
Superstition: +4 Saving throw vs Spells, Spell-like, Supernatural abilities (must make save even against friendly spells)
Power Attack: -3 AB +9 DMG

1. Free action to enter rage
2. Move action to go into guarded stance
3. Vital Strike Power Attack 1: AB34 DMG42

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Friday February 8th, 2013 1:03:49 PM

As his supernatural jump takes Garret high in the air, he looks left and right, seeing where the rest of the group has moved and looking around to see if there's other activity in the area.

Combat Round 2 (DM Donna)  d20+17=37 ; d20+29=37 d20+16=32 2d10(1+6)+26=33
Friday February 8th, 2013 3:13:47 PM

Cyniq's phantom steed takes to the air at its master's successful urging, and the Justicar remains in the saddle about thirty feet up from the ground.

Keela's aim is true and she has very clearly done at least some damage with her Disintegrate spell--a large chunk of sandstone and desert scrub magically disappear from what would have been a human's tummy area, showering those below with loose soil and detritus.

Garret runs and makes his mighty supernatural leap--and finds himself clinging to the gigantic monster's back about 23 feet up from the ground! (This would probably be the small of the back if you compared the relative position to a human target.)

Lobo's terror comes under control as Alexi's masterful horsemanship steadies the horse, which suddenly realizes that--monster or not--this IS a battle, and Lobo IS a warhorse! He is more than ready when Alexi brings his lance to bear and urges Lobo to charge the behemoth they are currently battling!

Alexi feels his lance strike the side of the big beastie...but the lance connects with a large boulder embedded in the body of the monster and deflects sharply to the left instead of doing its intended damage.

Anrete flies into his Barbaric Rage, his oversize blade hacking furiously at whatever parts of the humungous living mountain he can reach! There is clearly more damage done to the monster--perhaps almost as much as Keela's well-aimed spell.

The towering, glowering elemental's roar of defiance booms out over the prairie, but as to whether it is reacting to pain or just getting even more angry is hard to decide.

The giant foe begins to turn towards Keela's direction--until the sight of Cyniq in the air catches its ruby eye and it angrily grinds out what might be words:

For those who understand Terran, Highlight to display spoiler: {the elemental grates: "YOU! Windflyer...mortal enemy of the earthbound--YOU DIE FIRST!!!"}

The elemental turns and lurches away from Alexi and Anrete--doing such so quickly that Anrete is smacked backwards a good ten feet or so. Fortunately, the barbarian's fortitude is sufficient to not only keep him from injury. Anrete must roll a Dexterity check versus DC20 or land on his back (thus becoming prone at the start of Round 3.)

Cyniq feels the utter hatred in the flaring ruby glare of the elemental as it clearly targets her as she hovers in the air. Both massive hands come up and then clap together, trapping the flying Justicar like an annoying winged insect between them!

The titanic sandstone monster booms malevolent laughter, rubbing its hands together to crush Cyniq into oblivion...

DM OOC: the giant elemental has dealt Cyniq 29hp of crushing damage, and it very clearly intends on killing Cyniq by mashing her into goo between its palms. Cyniq's options for movement are definitely limited.

Another OOC: Sigh. The blizzard here in the Northeast has me in a tizzy--here's the map for Round 3--my thanks to Alexi's player for reminding me to update the map.


Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life] 
Friday February 8th, 2013 8:58:53 PM

[OOC: Results of the Knowledge check? And did the Ray of Enfeeblement have any effect?]

DM OOC: My apologies--I forgot about your Knowledge check. Keela recognizes that the group is fighting an Earth Elemental, of course--as well as the fact that this elemental is composed of blighted earth like that which can be found in the Badlands.

However, Keela has no way of knowing how effective her Ray of Enfeeblement has been on this creature.

Not yet, anyhow...


Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3] [Enraged]  d20+9=28 ; d20+20=22 ;
Friday February 8th, 2013 11:43:05 PM

Flipping agilely like a monkey, Anrete easily regains his feet and dashes forward, his blade screaming toward the elemental.

-----------------------------------------------------------
Rage (2/27): +6 Str +6 Con +3 Will -2 AC
Guarded Stance (2/6): +2 Dodge vs Melee
Superstition: +4 Saving throw vs Spells, Spell-like, Supernatural abilities (must make save even against friendly spells)
Power Attack: -3 AB +9 DMG

Dex roll: 19+3=22 (Passed! Sorry tot is reflex roll)
Vital Strike power attack: AB 22 (obviously failed :()

1. Move action towards the elemental
2. Power attack the elemental

DM OOC: don't forget to post where on the map Anrete is now--the elemental moved away from its previous position.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 36/65 
Saturday February 9th, 2013 12:40:35 AM

"mpph mmbb mm!" classmates had laughed that she selected such a phrase for her dimension door spell trigger. But it stood her well now as she activated the spell to move her 450' straight up.

As she starts falling, her ring automatically activates and she goes from free fall to light as feather tossed about by the whims of the clouds. "And that was my favorite steed!"

While she floats down she starts assessing her wounds and looking for a landing spot.

Hand of the Apprentice (SU) 30' ranged, +11 BAB+INT, daily 9- ()()()()()()()()()

Cantrips Acid Splash* (DC 17), Message, Detect Magic, Ghost Sound (DC 17)
1st-level Spells ()Charm Person, ()Color Spray (DC 18), ()Expeditious Retreat, ()Feather Fall, ()Grease (DC 18), ()Mage Armor*, ()(x)Magic Missile, ()Obscuring Mist (DC 18), ()Protection from Evil, ()Silent Image (DC 18), ()EMPTY
2nd-level Spells ()Acid Arrow* (DC 19), ()Invisibility, ()Scorching Ray (DC 19), ()See Invisibility, ()EMPTY
3rd-level Spells ()Arcane Sight, ()Dispel Magic (DC 20), ()Fly, ()Haste, (x)Phantom Steed, ()Suggestion (DC 20)
4th-level Spells ()Black Tentacles (DC21), ()Dimensional Anchor (DC 21), (x)Dimension Door, ()Greater Invisibility
5th-level Spells ()Break Enchantment, ()Cloudkill, ()Teleport

DM OOC: don't forget to adjust Cyniq's HP in the next post...unless she has something to heal the 29hp damage she suffered..?

Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3] [Enraged] 
Saturday February 9th, 2013 2:53:28 AM

OOC:

Now at sq13 (south-east of Garret)

DM OOC: Thank you. The map coordinates go by the letters at the top (to indicate the column) and then the number on the side (to indicate the row.) Anrete is now at U13.

Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life]  10d6=32 ;
Saturday February 9th, 2013 12:55:29 PM

It has damage reduction, Keela sends through the link. No way to bypass it, so we just have to hit it hard.

It is, she decides, time for a Fireball. She lobs one where it won't hurt any friendlies. [I'm thinking Q-8-ish? 32 damage, DC 21 Reflex save for half.]

Alexi AC 30 Tch 13 Ffted 27 HP 120/120 CMD 28  d20+15=30 ; d20+16=21 ;
Sunday February 10th, 2013 5:16:23 PM

Alexi steadies Lobo and ponders the effects of his charge. He hit it but nary a scratch. Then the behemoth moves away and Keela sends a fireball.

He times his charge just as the blast effects dissipate and charges once more. Lobo sprints forward and heads northwards, through the air warmed by the fireball and Alexi tops Lobo at R5.

Ride (Guide with Knees) +15 DC5 = 30
Ride-by-Attack (no AoO) Charge Att +16 = 21, I'm sure it's a miss, but he sure can Ride, eh?

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+10=22 ;
Monday February 11th, 2013 11:43:09 AM

Garret holds on as the beast moves and he scrambles up the monster as it moves, headed for the head of the beast (climb? 22).

Combat Round 3 (DM Donna) 
Monday February 11th, 2013 2:36:26 PM

OOC: trying to calculate out various things for the round...will post soonest...

Combat Round 3 (DM Donna)  d20+6=14 ;
Monday February 11th, 2013 3:45:09 PM

Anrete is still able to keep up with the lumbering pile of blighted earth, but even his mighty rage-fueled blows cannot seem to bypass the same problem that Alexi encountered before: some of the boulders that make up part of the elemental shift about enough for Anrete's blade to become ineffective.

Cyniq keeps a cool head even in the face of certain doom and manages to activate a handy Dimension Door spell. She goes from the claustrophobic confines of the monster's crushing grip to the heady freedom of the open sky in the blink of an eye. There is a moment of sheer exhilaration before the stomach-churning sensation of falling kicks in. Then her Feather Fall activates and the Justicar ends up being 390 feet in the air and floating slowly towards the ground.

The bright prairie expanse becomes brilliantly lit by the Fireball launched by Keela when the fiery magic explodes.

Alexi maneuvers Lobo to a position from which he can see the overall effects of the heroes' battle upon the monstrous elemental.

Garret seizes the opportunity to clamber up the beastie's back in an effort to reach its head.

The behemoth chuckles malevolently in anticipation of crushing a child of air in its grip, but then pauses and suddenly pulls its hands apart. Cyniq is obviously no longer where everyone had last seen her, as evidenced by the way the huge monster is inspecting its empty hands. (If this wasn't a combat situation, the picture would probably be comical due to how dumbfounded the creature appears to be as it stares into the empty palms, then turns its hands over as though expecting to find Cyniq clinging to the back of its hands, and then bends its head to look down on the ground immediately in front of it. Nope--no flying bug for it to crush...)

As the land leviathan searches for its former prey, Keela's Fireball bursts behind it. Since the elemental was clearly unaware of the attack, it hasn't a prayer to dodge any of the effects. A goodly part of its back is blasted off, and what remains resembles volcanic glass. A roar of pain booms out over the prairie, rolling across the expanse like unearthly thunder.

Even as Garret scrambles up towards the elemental's head, the huge elemental seems to sway in place...then it suddenly sinks below the surface of the ground, disappearing from view as quickly and completely as a sea monster slips beneath the surface of the sea it swims in.

The end result for Garret is that he finds himself standing in the middle of the barnyard. To add to the surreal circumstances, the ground itself looks completely undisturbed. A good analogy would be that the land is a smooth as the surface of a lake with nary a ripple to indicate that a leviathan had ever risen up from the depths...

DM OOC: Here's the map for Round 4. I will post again in 24 hours...or when all five PCs have posted again--whichever comes first.

Sesha[AC 18 | HP 160/160 | CMD 14] 
Monday February 11th, 2013 8:18:15 PM

In the midst of the strange silence left by the lumbering earthen behemoth a strange thing begins to occur.

At first, a small purple orb flickers into view wrapped in shadows and seeping darkness. After a time, a few seconds at most, the orb grows larger until it opens in a rift similar in proportion to that of a Dimension Door. (S-18)

She steps quickly and deliberately from the shimmering portal before it vanishes. Her skin is the color of midnight blue, her eyes, the one not covered by a large black patch, is brown and alert. Her hair gleams white and vibrant; tucked behind pointed ears. Unusual this far from It'lal, this girl is a Drow.

Her manner of dress is unusual. A plain leather skirt and boots, tribal in appearance. Simple jewelry. A leather band with multi-colored feathers is her most elaborate decoration - and even that is not too loud or gaudy.

She quickly spins around in a tiny loop to get her bearings as the more confusing effects of her Shadow Walk spell wears off. Looking in all directions but up, she makes note of another half-man, an assortment of humans, one in robes; one on an animal, and another larger than the rest. As she moves, glints of a fine silvery metal can be see beneath her skins and skirt. Hanging from a loop on her belt is a tiny black cauldron, over which she keep a protective hand at all times. Perhaps just as strange is the broomstick strapped across her back.

She frowns, her displeasure noticeable. Then, as if remembering her manners, she speaks. Her voice is thin and young, betraying her few years.

"Greetings. I am Sesha Cha'Kwaina, Inola of the Ga'alin and servant of House Braflah. I have come from It'lal to these lands for a great purpose. [she smiles] Now, a hare has been caught in the snare set to catch the boar. I seek the creature of earth and stone. It is not vanquished, for I have not heard it's spirit wailing in the lands of shadow. I hope my spell has not placed me too far from my quarry. Have you seen it?

Spells In Effect

None.

Spells Remaining

1st (5/5 +1); 2nd (4/4 +1); 3rd (4/4 +1); 4th (3/3 +1); 5th (2/2 +1) 6th (0/1 +1 )

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+15=22 ;
Monday February 11th, 2013 9:43:53 PM

The boulder-beastie vanishes quicker than it appeared leaving Alexi blinking his eyes. But quickly he deduces that it may be going underground to come up right under Keela!

"Keela! Stand STILL!" He yells out. "Don't say or DO anything! I'm coming over to pick you up!"

Alexi puts Lobo in a sprint (Run = Move x3) and ends up at U21, right next to Keela. She can then grab ahold of Alexi and with his help pull her up to sit behind him. (OOC: Next round he'll ride away, maybe even off into the sunset... :} ).

Ride (guide w/knees) +15 DC5 = 22

Alexi does not notice the newcomer as he's focused on Keela and his helmet does have some limited vision.

DM OOC: I relocated your OOC answer to a private post by Sesha so that the issue doesn't clutter up the board but Sesha's player will still have access to the answer.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday February 11th, 2013 9:53:23 PM


OOC: Posting for Anrete. If my memory is correct, he's out of touch this week starting today.

Anrete, still in his barbarian rage, howls to the sky, or more accurately, to the earth, at the spot the Rock-Monster vanished. Which, considering Garret's location, it looks like he's howling at poor Garret, mighty flashy blade hefted on high.

"AHHHHHHHHHHHHHHRRRRRRRGH"

Then he does several 360-degree swivels looking for the thing.

DM OOC: edited ever-so-slightly for clarity and spelling.

Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life] 
Monday February 11th, 2013 10:51:15 PM

Alexi, Keela's mental "voice" holds a touch of annoyance. There's no need to shout. We're linked telepathically.

When he arrives, she hops up behind him. There's somebody here, she warns him. For a minute I thought it was Fatine, but she's a drow.

"Um..." drat, what was that other woman's name? "Um...Cyniq, is she with you?"

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 36/65 
Tuesday February 12th, 2013 12:36:53 AM

Cyniq was too far overhead to hear any of the conversation taking place below her, though she was glad she wasn't below when the fireball went off.

Then some newcomer shows up as the elemental disappears. One of the bandits?

For the moment, she continues to float down while she assesses her injuries. dislocated shoulder, couple cracked ribs, not good, hope someone down there is a healer...

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Tuesday February 12th, 2013 10:07:14 AM

So as not to shout over his shoulder, Alexi replies through the new link, "Sorry. I got a little apprehensive and forgot about this link."

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Tuesday February 12th, 2013 1:50:53 PM

Garret rides the large beast to the ground and the stands and looks around. He is shocked by the appearance of the new girl and at Anrete yelling at him. He pauses a moment as Alexi yells and runs towards Keela. Seeing him run, Garret quickly moves to follow, hoping to get a ride back up if the creature appears again.

Sesha [AC 18 | HP 160/160 | CMD 14] 
Tuesday February 12th, 2013 3:57:52 PM

Sesha frowns as the humans and half-man scurry about frantically yelling warnings to one another.

Under normal circumstance, she would at least expect a curt answer or dismissal. Under less normal circumstances, she would wonder if her heritage was to blame. Were the Drow still hated this far from It'lal?

Right now however, considering the creature that she had followed to this place, she was willing to bet the reason none of them had any time for a simple hello was that she was much much closer to the raging elemental than she had originally guess.

A shadow drifting over the ground catches her attention. Looking skyward, she sees a figure floating downwards, assessing it's injuries.

"Well. It seems that we are closer to the mouth of the monster than we thought, Little Spirit."

Combat Round 4 (DM Donna)  d20+16=18 ; d20+16=19 ;
Tuesday February 12th, 2013 8:10:10 PM

The unusual spell-effect on the field of combat disgorges a Drow female dressed in skins. Everyone (except Cyniq because she's too far away at the moment) hears her inquire after the earth elemental that has disappeared from view.

Alexi yells to Keela and urges Lobo into a gallop in order to reach her side before anything else can happen, while the spellcaster uses the existing Telepathic Link to remind him that he doesn't need to shout.

Anrete whirls in place, finding no obvious target for his rage.

Keela also asks if anyone has seen Cyniq, as she was clearly gone from the huge elemental's hands before it sank into the ground.

Cyniq continues her gentle ascent to the ground--now she is only 330 feet above the ground. She hopes that someone else in the group has healing abilities.

Garret, spying the only one still mounted galloping south, runs after the horse.

Even as Alexi leans down with his arm extended towards Keela in order to give her a hand up onto Lobo's back, two massive arms rise up from the ground behind him. One of the arms strikes out at Lobo, while the other arm slaps its hand at Garret...

Fortunately, both the warhorse and the monk felt the tremor of the elemental's attempt at a sneak attack and both manage to sidestep their respective attacks, although the movement of Lobo clearly interrupts Alexi's attempt to get Keela on the horse.

DM OOC: I've been having extremely bad rolls with the Dice Roller lately--the attack on Lobo only totaled to 18, while the attack upon Garret totaled to only 19...both of them misses.

Everyone on the ground can feel the roar of frustration from the elemental beneath them...and the two arms start to sink beneath the ground once more...

DM OOC: Here's the map for Round 5.

Sesha [AC 18 | HP 160/160 | CMD 14]  d20+4=11 ; d100+17=80 ; d100+19=46 ;
Tuesday February 12th, 2013 9:19:11 PM

Sesha's smile is filled with mischief.

After the large earthen arms flail blindly at both the man and his beast, Sesha's hands dart forward. She strains as she grasps something unseen around her. The air around her arms ripples slightly as she grabs hold of the ley-lines through which she exerts her mastery of the arcane. Sesha smiles as her connection to the tiny rivulet of woldsblood is established with unusual ease and power. [1]

Hazy wisps of smoke and shadow take the forms of frogs, bats, and all manner of creepies and crawlies. She outstretches her hand and ever so lightly grazes the bulk of the creature. The phantasmal critters scavenge about on the Elemental and attempt to trap a piece of it's body and bring back a valuable spell component for the witch. [2]

Seshas tiny cauldron then radiates a warm energy, enveloping Sesha in a divine force which protects her from harm. [3]

- Disregard next action if the touch attack above was a miss. If she draws an AoO and is hit, the spell still functions and is discharged successfully -

Finally, the young Witch goes on the defensive. She grabs and pulls her magic from the fading ley-lines.. caressing them tenderly in her fingers before releasing the stream back into the realm of shadow. [4] As she finishes her spell, thick brown bark covers her skin and body, hardening and protecting her from harm [5] as she steps back a small distance from the creatures arms. [6]

[1] Ley Check for Eye of Newt and Toe of Frog - Result 82 (Slot not expended)
[2] Immediate Action: Eye of New and Toe of Frog - Touch attack v AC 11
[3] Intelligent Item: Cauldron activates Divine Shield - +3 Deflection to AC
[4] Ley Check for Barkskin 46 v DC 20. (10 Base + 10 ASF).
[5] Standard Action: Cast Barkskin - +4 Nat AC
[6] Move Action: 5 ft step back to R 19

Sesha [AC 25 | HP 120/120 | CMD 14] 
Tuesday February 12th, 2013 9:31:50 PM

( Combat Header and Spell update. Sorry DM. Not in the swing again yet. Wont happen again hopefully.)

Spells In Effect

+3 Deflection to AC (Divine Shield - 1 round / 11 minutes); +4 Natural Armor to AC (Barkskin - 1round / 11 minutes)

Spells Remaining

1st (5/5 +1); 2nd (3/4 +1); 3rd (4/4 +1); 4th (3/3 +1); 5th (2/2 +1) 6th (0/1 +1 )

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+17=28 ; d8+8=15 ; d6=2 ; d20+12=13 ;
Tuesday February 12th, 2013 11:09:20 PM

Alexi growls in anger as the rock creature tries to hit Lobo. His lance has been useless now twice, so he drops it (free action) and draws his flail while knudging Lobo 5' foward (Ax now at U20) and swings his flail at the arm sticking up out of the ground.
Att1 +17 = 28, dmg 15 +2 shock damage
Att2 +12 = 13. N1, miss

Through the link he tells Keela, "Don't move. It can sense your steps. But you already know that I guess.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+22=32 ; 6d6+24=52 ;
Tuesday February 12th, 2013 11:27:24 PM

OOC: moving for Anrete:

Anrete [HP: 163/163, AC31(-2 charge)/Touch18/FF31, CMD 29+3, DR3] [Enraged]

Anrete sees his foe again and Charges.

Powe Attack Charge (ending at U17) Att +22 = 32, dmg = 52!

Rage (4/27): +6 Str +6 Con +3 Will -2 AC
Guarded Stance (4/6): +2 Dodge vs Melee
Superstition: +4 Saving throw vs Spells, Spell-like, Supernatural abilities (must make save even against friendly spells)
Power Attack: -3 AB +9 DMG
Vital Strike x3 base damage



Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly] 
Wednesday February 13th, 2013 12:46:13 AM

"Um....hello?" Keela calls to Sesha. "Who are you and where did you come from?"

She tends to agree that standing on the ground is probably not the best idea, so she casts Fly on herself, and wafts gently into the air.



Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 36/65 
Wednesday February 13th, 2013 11:39:59 AM

Knowing she has a little time before she lands, Cyniq casts mage armor on herself. Shouting down at the others, "Which one of you is the medic?"

Now at 270 feet.

Can direction be changed while falling? If so, Cyniq will be using her move action to try and land on the cabin roof.

Hand of the Apprentice (SU) 30' ranged, +11 BAB+INT, daily 9- ()()()()()()()()()

Cantrips Acid Splash* (DC 17), Message, Detect Magic, Ghost Sound (DC 17)
1st-level Spells ()Charm Person, ()Color Spray (DC 18), ()Expeditious Retreat, ()Feather Fall, ()Grease (DC 18), (x)Mage Armor*, ()(x)Magic Missile, ()Obscuring Mist (DC 18), ()Protection from Evil, ()Silent Image (DC 18), ()EMPTY
2nd-level Spells ()Acid Arrow* (DC 19), ()Invisibility, ()Scorching Ray (DC 19), ()See Invisibility, ()EMPTY
3rd-level Spells ()Arcane Sight, ()Dispel Magic (DC 20), (x)Fly, ()Haste, (x)Phantom Steed, ()Suggestion (DC 20)
4th-level Spells ()Black Tentacles (DC21), ()Dimensional Anchor (DC 21), (x)Dimension Door, ()Greater Invisibility
5th-level Spells ()Break Enchantment, ()Cloudkill, ()Teleport

DM OOC: the spell holding you aloft is Feather Fall, so (unless there's a wall or other solid object you can push off against) you cannot change direction. Cyniq continues to float straight down...although I will roll to see if there is any wind that might be blowing her in a particular direction...)

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+15=31 ; 2d6+1=9 ; 2d6=6 ;
Wednesday February 13th, 2013 1:48:03 PM

Garret turns as the massive hands appear, bends and twists as his leg flies out sideways, attempting to hit the creature before it returns to the ground.

OOC:
Single attack to attempt a stun, hit AC 31
Damage: 9, Vital strike: 6, total damage: 15. His unarmed attacks are magical and lawful, so I don't know what effect that has, if any on the DR of the elemental.
Just for fun, this is an attempt to stun, so its a fort save vs DC 21, or the thing is stunned 1 round.

Sesha [AC 25 | HP 120/120 | CMD 14] 
Wednesday February 13th, 2013 2:42:40 PM


Sesha! Someone needs your help! THAT one! You had better hurry or else she could be in trouble!

Sesha gave a startled gasp at the childlike voice echoing in her head. It was not the telepathic imprint of Pot-Pot, her spirit familiar, but the Other , the childish being to whom she had allied herself to.

As Cyniq floated closer to the ground, Sesha felt her gut sink low. As the elven features of Cyniq slowly became recognizable, her apprehension grew. Since the days of Fae Skeimer and the warring cities of the elves of the First Age, there had been no formal peace between the Drow and their surface cousins. To many, Drow were still kill-on-sight.

Fighting her instincts to pretend she did not hear Cyniq's plea, she yells aloud an answer.

"Come to me! I can help you!"

Looking back over at Keela, she answers quickly.

"I am called Sesha. I have claimed what I sought from this creature, but I shall aid you further if you can help me to the township called Bryn Baraz!"

Combat Round 5 (DM Donna) 
Wednesday February 13th, 2013 6:48:49 PM

Sesha succesfully casts a spell to garner the soil from an enraged Blighted Earth Elemental and then makes sure that Keela's question is answered.

DM OOC: be sure to note on Sesha's that Sesha personally harvested this component on today's date with me, DM Donna, as the game master.

Keela flies about sixty feet into the air to make sure she's out of the huge elemental's range.

Alexi doesn't have to do much urging for Lobo to move towards the big, crusty arms of the monster that tried to swat him like a horsefly. The warrior's flail connects on his first try, obviously doing damage as some of the dirt and rocks that make up the creature's body crumble away. The second blow misses completely.

Anrete--in the throes of a very, very angry Barbarian Rage--charges at the behemoth that continues to threaten his friends, and his gigantic blade carves off big ol' chunks of the thing once more.

Cyniq continues her gentle descent from on high. She is heartened by the words of the newest arrival, who assures the Justicar that she can help Cyniq with her wounds.

Last--but not least--Garret seizes the opportunity to literally kick the giant monster's butt (well...its nearest body part, anyhow...) and feels his foot meet solid earth with a rather satisfying thud.

But is it enough..?

The ground trembles as the huge earth elemental bursts completely out of the ground, howling at the top of its lungs (if earth elementals have lungs, that is) and invoking the impression of a leviathan breeching the surface of the ocean in its horrible rage. Its massive fists lift high--

--to try to smash Garret and Alexi again..?

--to try to snatch Keela out of the sky...?

Keela has the most advantageous view of the gargatuan, looking directly into its hate-twisted visage as it makes that one last effort to fight...

...and loses, the malevolent red glare of its ruby eyes brightens momentarily and then fades, the light of life flickering out of them. The huge humanoid of blighted prairie soil freezes, looking like a monument to mindless defiance...then it crumbles to the loose soil and rocks that it was composed of, raining dirt and stones all over everyone on the ground.

The battle is over. The heroes are triumphant...

...and Cyniq is NOW 270 feet from the ground.



Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 36/65 
Thursday February 14th, 2013 10:11:51 AM

Unsure if combat is truly over, or what else the day will bring, Cyniq is loathe to use a spell to hasten her descent and continues to float down, though now she is flapping her cloak to aim for the roof of the cabin.

Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly] 
Thursday February 14th, 2013 12:07:48 PM

Cautiously, Keela descends to the ground again. She uses the Telepathic Bond, because the group is still pretty far apart and she doesn't want to shout. We should check on the folks in the house, she sends. And we need to find Daisy somehow. And figure out what's going on, of course....

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Thursday February 14th, 2013 2:44:20 PM

Garret dodges to the side as the massive creature pops back up, ready to jump up and attack again when he sees it crumble to dust. He stands tall and flips his head sideways to shake the dust from his hair as he smiles and nods. He says out loud, "Nicely done. But that was a strange monster." He nods to Keela in response to her mention of the others inside the house. Then he looks over to the newcomer and says, "I am sorry, who did you say you were? I am Garret Goodbarrel of the Windbourne Hills."

Sesha [AC 25 | HP 120/120 | CMD 14] 
Thursday February 14th, 2013 3:16:50 PM


Surprised at the sudden outburst and demise of the blighted elemental, Sesha counts herself lucky. To obtain such a precious component only moments before the creature vanished....A voice pulls her from her musings.

"Greetings half-man Garret Goodbarrel. I am called Sesha Cha'Kwaina. I was sent by the House Braflah in It'lal to make our goodwill and aid available to the township of Bryn Baraz. I do not know exactly where to find that which I seek, and then I felt the presence of the large earth spirit as I traveled along the lands of shadow. I value rarity of things which are unusual, and he was a living treasure. I merely sought to barter, bribe, or deceive the earth spirit for some of it's essence and then flee. "

Sesha caresses the tiny ball of rock and soil for a moment, then places it away in pouches on her hip.

Taking stock of the situation, she realizes that this group she has encountered must be powerful. She is not too threatened by the leaping half-man. He seemed kind enough. She was, however, certainly was keeping a wary eye on both the flying human who questioned her and the descending surface elf.

Of immediate concern was the larger male who had hewn chunks of earth from the spirit with every swing of his weapon.

Shifting herself between the half-man and the large male, she continues without dispelling her magical defenses.

"Please. I only seek to offer the alliance of my people to the township of Bryn Baraz. I have been sent by the Matron I serve to offer myself for the 2 year period and perhaps more, aiding how I am best able. I mean no harm to any here. Perhaps I may appeal to your better natures? Or perhaps I can barter with magical healing? I have heard that one, the surface elf, request aid. This I can offer."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Thursday February 14th, 2013 9:25:40 PM

As the creature surfaces again, Alexi twirls his flail above his head for another strike, but as the thing falters, Alexi pulls Lobo aside and stays out of the way of the crumbling mound of dead earth matter.

HIs attention is now on the newcomer but Keela's words also ring in his mind. He replies "Don't worry about Daisy, she won't go too far. I'll go after her so you can tend to the farmer and his son. It shouldn't take long. Then we must be after whatever raided this place."

"Sesha Chwekuweena? Glad to meet you. Sorry for the short introductions. We have a stray horse on the rampage I need to collect. Welcome to a normal day in Bryn Baraz." At that he grins under his visor and then takes off after Daisy.

Finding Daisy, Alexi uses his Necklace of Calm Animals, the Ambush Drake claws enchanted by Istaqa, Shaman of the Ahote, for rescuing the tribe's children.

(OOC: It casts Calm Animals once per day for 2d4+5 HD of creatures. Daisy is just a plowhorse and knows Lobo well so it shouldn't be a problem.)

Once Daisy is calmed down, Alexi takes the reins and brings her back.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Thursday February 14th, 2013 9:28:59 PM

OOC: moving for Anrete:

Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3]

Anrete pounds the earth mound a time or two to make sure the thing won't get back up. Then, his adrenaline seeping down to normal levels, he slumps to his knees taking deep breaths, sword limp at his side.

(OOC: Exhaustion for 4 rounds)

A More "Official" Introduction Seems to be in Order... (DM Donna) 
Thursday February 14th, 2013 11:38:43 PM

Cyniq's flapping of her cape as she continues to float down is rather hampered, as she has a dislocated shoulder and every time she flaps, her cracked ribs use shards of fire to remind her that they are damaged as well. While her original goal of landing on the roof to the farmhouse is not reached, she does manage to land on the ground near the group clustered by the northwest corner of the building.

Keela lands close to where Garret, Anrete and Sesha stand. To the Surface Drow's eye, she glances significantly at the farmhouse. Alexi chooses this moment to ride after Daisy (with whom he easily catches up) and uses his necklace to full advantage, successfully calming down the plow horse.

Back at the farmhouse, Anrete discharges the remnants of his rage by attacking the mound of blighted soil that once made up his group's giant foe...and, in doing so, dislodges a couple of oddly-shaped rocks that roll down the pile to stop at Garret's feet. While they are both caked with dust and crust, one of them has a bare spot that has had the layers of dirt sloughed off when it rolled down the incline, and the halfling monk sees the sun glint off a dark red surface even as he introduces himself to Sesha and asks the new arrival to state her name once more.

Everyone (except Alexi, since he's still off collecting Daisy) must make a Perception check; Garret receives a +2 circumstance bonus on his roll:

Perception check 15, Highlight to display spoiler: {those rocks are, indeed, oddly-shaped...and about the size of grapefruits.}

Perception check 20, Highlight to display spoiler: {it occurs to you that the two rocks are not only oddly-shaped and large-ish, but they look to be identical in both shape and size.}

Perception check 25 and higher, Highlight to display spoiler: {in fact, the pair of stones kind of look like they're faceted, although you will need to brush off the dust and crust to be 100% sure about that.}


Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly]  d20+2=16 ;
Friday February 15th, 2013 12:32:13 AM

"Um...hello, Sesha," Keela says tentatively. "We're from Bryn Baraz, and we'll be going back there. Eventually. We'd be happy to show you the way. I'm Keela, by the way. Keela La--er, Keela Youngblood."

Keela notices the oddly-shaped rocks, but they mean little to her [Perception 16]. She's more concerned with the people in the house, so she goes back inside.

"How are you doing?" she asks. "We took care of that big rock monster. Were there any other monsters? Or anything else that attacked?"

Sesha [AC 25 | HP 120/120 | CMD 14]  d20+7=11 ; 4d8+11=18 ;
Friday February 15th, 2013 12:54:31 AM

" Welcome to.... So I have found Bryn Baraz?"

Shocked at her good fortune, Sesha is oblivious to any thing other than what is right in front of her. As far as she knew, her ability to Shadow Walk was wildly inaccurate when trying to come to a certain destination.

She meets Keelas gaze for a moment and follows it towards the smaller house. Wishing she could be more cordial to Keela, like the Matrons taught her, Sesha is far too troubled by the task looming over her to do much more than incline her head and offer her thanks.

She steps quickly across the ground, oblivious to the blighted earth left behind by the elemental. As she nears the other elf, her pace slows considerably. She closes her eyes and whispers in prayer...

"You told me that in addition to other things, I must never refuse your gifts to any who are in need. Odd, that the first time it is needed, it is for my blood-kins hated foes. The Ga'alin would be ashamed of their shaman this day. Yet I shall honor you in this, Little Spirit, and keep my word to you."

Sesha finishes casting her spell [1][2], then holds the charge for but a moment, white energy crackling around her small midnight hands. She sucks in a small breath, and reaches out towards Cyniq, speaking in Elven.

"I cannot harm you. The Little One would not be happy.."

Wincing and leaning back, as if apprehensive about touching the other elf, she attempts to make contact. If Cyniq is animated in any way that shows refusal, Sesha will recoil but continue to hold the spell.

[1] Witches do not make ley-rolls for domain spells
[2] The healing domain empowers all healing spells. (18+9=27)

Spells In Effect

+3 Deflection to AC (Divine Shield - 3 rounds / 11 minutes); +4 Natural Armor to AC (Barkskin - 3 rounds / 11 minutes)

Spells Remaining

1st (5/5 +1); 2nd (3/4 +1); 3rd (4/4 +1); 4th (3/3 + 0); 5th (2/2 +1) 6th (0/1 +1 )

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+23=37 ; d20+1=2 ;
Friday February 15th, 2013 9:16:31 AM

Garret replies, "You have been sent to help Bryn Baraz? Indeed, many have been sent to help this small town. It has been quite a difficult place to live in recent times. We are near to the town now, out here to investigate some strange happenings, as you can see," he gestures to the remains of the earth monster. As he does, he notices the stones (perception: 37). "Here now, what's this?" He reaches out and picks up the large rocks, dusting them. He examines them closely and says, "They look like colorful rocks." (Appraise: 2).

He turns back to Sesha and continues, "If you mean us no harm, you are welcome to join us, but I will warn you that it can be quite dangerous to be around us. We seem to find monsters like this more often than the average person around here." He looks around the area and says, "In fact, something attacked this farm before we arrived, and this earth monster is not quite right. Can you tell anything about where it has come from or why it attacked us?"

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=23 ; d20+11=23 ; d20+21=35 ;
Friday February 15th, 2013 11:02:48 AM

A drow, it would have to be a drow...

Sesha is it? Any relation to Ki`tol Req'ox? I spent some time with him while I was writing my first publication, "Racial Prejudices and Market Growth" have you read it?

Cyniq nods at the out stretched hand, recognizing the nature of the spell. "Thanks, that overgrown molehill mucked with my steed, and I still had a few hours left on it too, damn the creature. I myself was only recently called to Bryn Baraz." Flexing her shoulder and taking a deep breath, Cyniq smiles, "a little soreness in the shoulder, but that should go away soon, my thanks. As I was saying, I was sent as there was apparently a need for justice, I hope that you are atypical and will not be one that I must be concerned with?" Cyniq, whom Sesha may recognize as young for an elf, stands and brushes herself off, displaying Pantheon's symbol embroidered on the left breast of her jacket.

"Those two rocks, they're odd, in that they are very nearly the same shape..." Stepping over to Garrett to take a closer peak, she brushes one off to see what lies under the dirt.

Rolls: Perc 23, Appraise 23, spellcraft: Sesha 35

@Sesha, don't drow have life spans like elves? Which would put the listed age for Sesha at preschool/elementary...

Sesha [AC 25 | HP 120/120 | CMD 14] 
Friday February 15th, 2013 11:57:01 AM

OOC: Addressed your point via e-mail, Ezra.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Friday February 15th, 2013 9:37:44 PM

Alexi returns with Daisy in tow, the plowhorse content with Lobo's company. Alexi's trained eyes notice the horse's aging body but does not know how to approach Keela with the subject of getting a younger horse without the danger of hurting her feelings.

Once back, Alexi sees that everyone is in pretty good shape, by some miracle, and have introduced themselves to the newcomer and made her welcome.

"Sesha Chewkuweena, I am Alexi, humble Servant to Domi. More appropriate pleasantries will have to wait until we discover more about who and what raided this farm. Meanwhile, you are welcome to keep us company while we search out those answers."

Alexi verifies with Keela that the two inside are ok and then suggests they start following the tracks that left out the back door.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+16=34 ; d20+1=8 ;
Friday February 15th, 2013 9:46:22 PM

OOC: moving for Anrete:

Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3]

Anrete quickly recovers and sheaths his big sword. Rather gruffly the barbarian introduces himself.

"I'm Anrete
Noticing the rocks he takes a look at them.
Perception +16 = 34

"These pretty stones. They worth something. My guess. Pretty anyway."

Appraise +1 = 8

Sesha [AC 25 | HP 120/120 | CMD 14] 
Saturday February 16th, 2013 12:27:57 AM


Sesha considers Cyniqs words for a moment. Looking at her hand where she grazed the other elfs skin, she replies..

"I do not know Ki'Tol. I also barely have an idea of what is typical of the Drow Elves. Even after 3 years with them, to me my blood-kin are still almost foreign to me, though I have learned of their history. My actions will be typical of myself and no one else. I have found that some of the more... controversial ... aspects of my training upset those who do not share my view of the wold.[i/]

Sesha saves the rest of her thoughts for another time and addresses the others.

[i]"Garret, I have not seen any other earth spirits. I don't know where this one came from either. I sensed his...rarity...and had to take a tiny piece."


She is silent a moment, then adds.

"You seem very different from the only other half-man I have met, Garret Goodbarrel. I look forward to spending time in your company.

Lastly, she turns to Alexi.

"Alexi, I only wish to be of use. I.. I have not much experience in servitude. The Matrons thought this would be a humbling experience for me, and they think humbling is something I need. I have led men to war and birthed children! I have planned hunts and raids and sold the game and slaves and those old biddies think I.. !

Her eye smoldering, she cuts off mid-sentence.

"Forgive me. I am not wise. Perhaps the Matrons were right. I would like to add however, I can be of more use than just young company Alexi. I have access to powerful, but limited healing. With time and resources, I can make potions that are stronger than any found anywhere else in the Wold and that is fact, not a boast. My magic is not that of a Sorcerer or a Wizard, but more subtle and tied to the fate of one and many."

Sucking in breath, she continues.

"I do not fight well, but thankfully my simple martial skills will not be needed here it seems."

She shudders, remembering her last melee, her first death, and the ever judging eye of Gargul.


All Over But the Shoutin'... (DM Donna) 
Saturday February 16th, 2013 1:10:40 AM

Keela takes scant notice of the stones, leaving them for the others to ponder. She heads down to the cellar, where she sees that father and son are still there, safe and sound. As she draws near, the spellcaster can see that the boy looks better than he did before as the man continues to cradle the still-unconscious teenager in his arms.

DM OOC: Keela must roll Perception:
DC15 Highlight to display spoiler: {Hmmm...actually, the boy looks a LOT better than he did before.}
DC20 Highlight to display spoiler: {Given that the boy had really been really close to dying, it's a bit of a miracle he isn't dead yet.}
DC25 Highlight to display spoiler: {Say...isn't that a rolled-up piece of parchment on the ground next to the recovering boy's feet...?}


"Big rock monster...?" the farmer echoes, looking genuinely puzzled. "There...have been legends--fairytales, I always thought--about how 'earth spirits' are supposed to have bound themselves to specific areas of the prairie. If that was one of them, my best guess is that the violent way the raiders came and attacked my ranch must have woke it up." His eyes go to his son's pale face.

"No, this is the first time any 'monster' showed itself around here," he says firmly. "I'd'a NEVER let my family live here if there were monsters like that poppin' up all over the place! Bad enough them raiders attacked the ranch and burnt down m' barn!" One work-roughened hand tenderly brushes some stray hair from the boy's forehead. "An' hurt Izzak here..." The man turns an anguished face to Keela, tears shimmering in his dark eyes.

"Please--have ya found m'wife? Her name's Maymel--she's Ahote..."

Meanwhile, above ground, the Drow and the Elf overcome their native distrust of each other, and Cyniq is healed up until all that is left of her injuries are nasty bruises and painful memories.

And that had been a top-notch Phantom Steed, hadn't it? Darn!

Garret takes the opportunity to be a bit neighborly with the new arrival, but the intriguing pair of rocks at his feet prompt him to pick them up and examine them a bit more closely. When Cyniq curiously brushes off the crusty dirt from them, she exposes the shiny red interior and both adventurers simultaneously realize that Garret is holding a pair of the largest rubies either of them have ever seen! Even Anrete has to admit that the gems must be very valuable.

Cyniq recognizes that the rubies used to be the eyes for the huge blighted earth elemental, and each of them is worth a good 5000 gold pieces!

Alex and Lobo return to the ranch with the aged Daisy in tow in time to see the shiny new gems the others have uncovered. Then he heads to the basement, where Keela is speaking to the two survivors of the attack upon the ranch.

DM OOC: Now that Alexi has joined the party in the cellar, he can roll Perception versus the DCs listed above.

I will continue to post various details over the weekend, depending on how your PCs act/react. Meanwhile, everyone who helped fight the Huge Elemental--add 4000xp to your character sheets. I'll be accepting Hero Point nominations via email, too.




Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly]  d20+2=10 ;
Saturday February 16th, 2013 10:42:54 AM

Keela is concerned about the man and boy, but notices nothing unusual [Perception 10].

"Raiders?" she repeats. "We saw no sign of raiders, although we did see some tracks. I'm afraid we didn't see any sign of your wife, either. Perhaps--perhaps the raiders took her for some reason? We'll need to go after them."

When Alexi returns, she tells them, "I'd like the two of you to take my horse and ride to Bryn Baraz. You'll be safer there, and there'll be folks that can help your boy. If we find your wife, we'll bring her to town."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Saturday February 16th, 2013 7:49:45 PM

Alexi listens to Sasha's speach to him with grim eyes. When she is done, he only says, "It is not important what you can do but your Character, who you are. Do you stand with us to fight for Good and Justice? You mentioned Slaves. I suggest you put that part of your life in a distance past and forget about it." he says with clenched teeth.

But then he loosens up and adds "By your appearance, we are familiar with your type of power. We had one such as you in our group before so we are well aware of such power. But as I said before, it is who you truely are that is most important in Byrn Baraz."

By now Alexi has opened his helmet visor and Sasha can finally see his face. It does not show hardness, nor Judgement towards her, and his last words show a little smile.

Informed that Keela was checking on the father and son in the house, he quickly dismounts, pats Lobo to stay put, and finds Keela down in the basement where he gets the story of the raid retold.

"WIth what little time we have, tells us about this raid. What happened first and what did you see. The more we know about them now the better."

From the Beginning (DM Donna) 
Sunday February 17th, 2013 4:24:34 AM

The man draws in a deep breath.

"Name's Raevel," he tells the heroes, "Been workin' this ranch since...Maymel an' me hitched up. We always heard about...some ranches an' farms that would...have cattle or goods 'mysteriously' disappear. Sometimes somebody'd say they was rustled by,,,a buncha wanderin' rogues. I...never had no trouble with anything like that...not before...not until this gang raided my place today." Once more the father's arms around his injured son tighten a bit.

"Didn't ya say somethin' about gettin' my boy here back to town?" Raevel asks a bit testily.

DM OOC: Any PC present when Raevel speaks must make a Perception check.

DC25 Highlight to display spoiler: {You happen to almost idly not that Raevel seems to pause rather frequently when he speaks...kind of like he has to think about what he's saying before he says it.}
DC30 Highlight to display spoiler: {Now that you think about, he looks a bit nervous as he speaks.}
DC35 Highlight to display spoiler: {In fact--you're 99.9% sure that Raeval is holding something back.}

Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3] [Enraged]  d20+16=27 ; d20+13=14 ;
Sunday February 17th, 2013 9:32:38 AM

Anrete is a wiry human youth armored in heavy interlocking plates with a full-faced helm that resembles a demonic ape and slung across his back is a massive serrated greatsword.

~

Suspecting Raevel is hiding something or lying, Anrete growls menacingly, "What gang? Ye blade is yearning to meet them. Where'r the rest of the folks? Why ye survive?"

---------------------------------------
Perception: 27
Intimidate: 14 :(

Raevel Speaks (DM Donna) 
Sunday February 17th, 2013 10:27:05 AM

DM OOC: Hmmm...Anrete's Perception check revealed only the first of the three listed impressions that the PCs may get, but...

Raevel blinks at the way the barbarian is speaking to him.

"I don't know the name of the gang--" the father says with a withering stare, "--I wasn't invited to any of their tea parties! And I have no idea why they didn't just shoot me full of arrows like poor Izzak here...for some odd reason, they tossed me into the well instead! And--as far as I can tell--Junior rode to town to get you people...you know, to help us out here..? AND I have no idea where my wife is! Now, if you don't mind, I'd like to make sure my son doesn't die from his wounds!" The scowl on Raevel's face underscores the ironic tone of his voice.

DM OOC: everyone in the cellar gets to make another Perception check to beat DC30. If your PC beats it, expect an email from me...8D

Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly] 
Sunday February 17th, 2013 11:50:55 AM

"Yes, let's get you back to town," Keela says. "You can take my horse; I'll show you." Her next words are for her companions as much as Raevel. "If we still have questions later, we can find you in town and ask you. The rustlers left a clear trail when they left, so we can follow them. Hopefully, we'll find your wife when we do."

Unless somebody stops her, Keela leads Raevel outside and introduces him to Daisy.

[OOC: Keela doesn't even have a mathematical chance of making the Perception checks, so I didn't roll them.]

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=15 ; d20+9=19 ;
Sunday February 17th, 2013 3:23:37 PM

Per +8 = 15
Before Keela takes the two outside...
Alexi eyes Raevel with patience and says, "So a gang. But I was interested in more exact details, like human? Goblin? Gnoll? Your son had a pack of Dire Wolves chasing him. It is not common for your average rustlers to have Dire Wolves. Thus it is important you give us more detail. What were they? How many?"

Dipl +7 + (+2 Hero of Bryn Baraz bonus) = 19

Raevel Speaks Again (DM Donna) 
Sunday February 17th, 2013 4:28:24 PM

Raevel is somewhat mollified by Keela's repeat of her earlier offer to use her horse. He looks at Alexi with a glance that seems to be equal parts of puzzlement and annoyance.

"Don't be silly!" the rancher replies abruptly, "Everyone out in this part of the township knows that dire wolves live in the pockets of vegetation that dot the Badlands! The gang's nomadic habits no doubt flushed the creatures southwards." Raevel frowns and then pauses before continuing.

"An'...uh...I...uh...I didn't get to see no one that good," he answers the rest of Alexi's question, "I know there was...oh...say...mebbe a dozen o' them...I know that the two...who tossed me down the well...they was human." Raevel nods his head. "Yup...human..."

DM OOC: Another Perception check for everyone in the cellar. Beat DC25 and I'll be emailing you with what your PC perceives. 8D

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=28 ;
Sunday February 17th, 2013 5:33:45 PM

Prec +8 = 28 N20!

"Understandably you wouldn't have a way to see all of them and know their race. Knowing that the two who threw you down the well were human, helps," Alexi patts the man on the shoulder.

"Did they come afoot or were they mounted?" Alexi asks another question.

Through the link, Alexi asks his friends "Dire wolves that common out here? Why didn't they tell us. We've been up and down these parts so many times and never had a problem. Yet, this man claims there out there on plains. Anyone think this man's story a little 'fishy'?"

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
__x_Bless;___ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Sesha [AC 25 | HP 120/120 | CMD 14]  d20+7=15 ; d20+4=10 ; d20+6=16 ; d20+6=24 ; d20+16=30 ;
Sunday February 17th, 2013 8:29:11 PM

Sesha takes Alexi's words and keeps them at hearts length, but chooses to let him judge her actions rather than profess to be a bastion of hope and justice.

The spirits had a way of bringing their own justice to those who needed it if the way of things was violated to harshly.

Following Alexi inside, she is quiet as the others question the survivor and the child, pondering his words to herself. [1] She gives Pot-Pot a mental nudge.[2]

"Pot-Pot. Do you detect anything unusual? The others are asking this man questions as if they think he may have information he is not sharing. [3]

She then turns her attentions to the child and idly wonders about the mention of dire wolves.[4] From what she's seen, can this environment sustain packs of the creatures? She checks him over to see just how wounded he actually is and if she can help him.[5]

To the father, she says.

"You could have sustained injury when thrown down the well. I will examine you as well.

Sesha will attempt to examine him for injury as well. [6]

[1] Perception: 15
[2] Telepathic contact with cauldron
[3] which can detect spirits and undead for a range of 840 ft
[4] Knowledge Nature: 10
[5] Heal Check on the boy to determine his injuries 16
[6] Heal check on the man to determine his injuries, if any. 24
[7] I erased a bluff check, that in retrospect, was a little metagamey. Please ignore the result of 30.



Impressions... (DM Donna) 
Sunday February 17th, 2013 8:48:48 PM

DM OOC: I meant to email, but I'm away from my home computer, so I'll just state what Alexi perceives.

Sesha checks on the unconscious teenager--she sees that he's lost a LOT of blood and that attempting to take him on horseback at this time would likely kill him. DM OOC: in game terms, the boy is stabilized but currently at -5 hit points. Raevel has no injuries on him at all.

Pot-pot detects no spirits in the vicinity. From what Sesha recalls about above-world nature, it is possible for a pack of Dire Wolves to survive in the environment of the plains--it's an atypical home for them, but they CAN do it as long as the pack isn't too large (like staying under a dozen in number.)

Alexi--who has been listening to practically everything that Raevel has been saying--suddenly realizes that (1) there is a rolled-up piece of paper that at the boy's feet, and (2) Raevel switched from talking like a commoner to sounding rather educated and back again over the course of addressing Keela, then getting a bit peeved at Anrete and finally speaking to Alexi.

"Them wolves...they ain't nobody's pets..." Raevel says, "...most likely Junior got their attention when he went for help. Wolves will chase after anythin' they think they can catch easy..."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Sunday February 17th, 2013 10:31:09 PM

Alexi ponders Raevel words and steps closer to Izaak when Sasha shows up and checks the youth out. As he does so, he steps on a piece of paper next to the boy and kneels, whispering to Sasha, "I did what I could to stop the bleeding but I'm not an expert in the healing arts. How bad off is he? Do your powers delve into the healing of bodies?"

As he whispers to Sasha, he also passes his hands over the boy's body as if clerically inspecting the wounds again.

Alexi turns to Raevel again, "So, Dire Wolves out on the prairy were flushed towards Bryn. We'll need your expertise on these packs of wolves to lead us on a hunt, he smiles but then he turns serious again. "What did they say when they threw you into the well? What did Izaak here do to cause them to nearly kill him and yet not harm you? And then take your wife? Why not take you too and put you to slavery?"

Using the link, he asks Keela and Anrete to divert the man's attention for a minute. When the man's attention is turned away, he'll try to pocket the piece of paper without Raevel's notice.

OOC: Alexi is not trained in Sleigh of Hand so do whatever you think best on this.

Sesha [AC 25 | HP 120/120 | CMD 14]  d4+5=8 ; d20+16=30 ;
Monday February 18th, 2013 2:12:16 AM


Sesha frowns as the seriousness of the boys situation becomes clear to her. She sets her jaw and places both hands over the boys heart and whispers back to Alexi, even as healing magic flows from the Little Spirit into her, then finally into the boy. [1]

<whisper> "The Witches of the Ga'alin are poor healers. It takes them many years to achieve what most priests learn in months. However.. ever since I have met the Little Spirit and allied myself to her cause.. healing has come more natural to me. It is .. useful. This boy however, he would not have survived without aid. You have done him great service."

She continues, using vague medical terms and innuendo, disguising the nature of her conversation with Alexi. [2]

<whisper>" I find it curious that he suffered no wounds when tossed down a well. How deep was it? I did not look. I know several enchantments that might incline him to be more truthful, if you do not object.

[1] [link href="http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/healing-domain" Rebuke Death [/link]
[2] Bluff check 30 vs DC 20 to convey secret message of complex nature. Man can attempt sense motive vs DC 30 to decipher.


Whatchoo Talkin' 'bout, Willis..? (DM Donna) 
Monday February 18th, 2013 2:15:29 AM

For a moment, Raevel stares at Alexi.

"I told your friend...what with that giant slicer--" he says, nodding at Anrete, "--I don't know the minds of no...raidin' bandits...I can tell ya that after I...was tossed into the well, I shut my mouth an' made sure that they couldn't see or hear me. Playin' dead is prob'ly what saved my skin." His gaze takes in the pale face of his son.

"They was mean, I think," Raevel offers his opinion, "...mean to set fire to the ranch...mean to shoot at my wife an' kids...mean to drag her off after all was said 'n' done."

Raevel puts one trembling hand to Izzak's cheek as he speaks, his face full of sorrow. Alexi--taking the opportunity to snag the item he caught sight of earlier--is now in possession of the rolled-up paper.

DM OOC: Alexi must roll a d20. Only he can do so at this time as he is the only one with the paper and able to examine it.

Anrete is hereby awarded one Hero Point. Scene Three will commence later today, with DM Jon as your master of ceremonies.


Meanwhile, Sesha's healing touch manages to make a lot of the damage suffered by the boy magically heal up. Izzak's eyes flutter open--clearly, he's better but still VERY weak.

"Pa..?" the teenager asks in a hoarse voice. "Pa...where were ya..? Them raiders...they came an' wanted someone...when Ma went out and told 'em to go away, they started shootin' arrows and crossbows at us. Ma got hit in the leg...and they dragged her onto one of their horses. Where were ya, Pa..? Ya went into the corral before them raiders got here...ya shoulda been able...able to help Ma...where were ya...?" Young Izzak falls unconscious once more, although he doesn't look as pale and frail as he had before Sesha worked her magic.

Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3] [Enraged]  d20+16=36 ;
Monday February 18th, 2013 8:08:16 AM

OOC: hehe... player knows something fishy if the dude need time to "rehearse" his speech...

Acting like a brute, Anrete shoves forcefully at Raevel, "Ye dun believe ye! What's ye doing at the corral? Where are the horses! How ye get into the well!"

Telepathy
I suspect he may be a collaborator! Or even part of the gang!


------------------------
Perception: 36


Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20=13 ;
Monday February 18th, 2013 9:26:42 AM

OOC: is this a Perception roll?

d20 = 13 +8(perception) = 21

Alexi whispers back to Sasha "Normally I don't approve of using such magic on our own citizens, but now that the youth has spoken, there seems to be some questions that need to be answered more 'honestly' and we don't have the time to pry it out of him in a more normal way. Do what you suggest."

Alexi sees this as an opportunity to get a measure of Sasha's character as well as getting to some truths from Raevel in a more efficient manner.

To Anrete, by the link, he says, "It would not seem that he is a collaborator, more so a coward, if indeed he fled to the well instead of being thrown in."

Now That You Mention It... (DM Donna) 
Monday February 18th, 2013 10:21:27 AM

Clearly it hasn't been easy to get a definitive picture about Raevel...and the injured Izzak's fevered questions throw the light of suspicion on the rancher. When Anrete angrily confronts him, Raevel looks outraged for a moment...but then his shoulders slump and his eyes drop to the floor.

"You're right to be mad at me," he admits with an air and posture of defeat, "I didn't help my family when they needed me most." Raevel heaves a weary sigh. "What happened was this: I was in the corral, preparing some of the cattle to drive to town so we could sell them, when the raiders first attacked the ranch. In-instead of helping my family, though, I panicked and..." Here the man swallows and looks quite ashamed of himself.

"And I jumped into the well on my own--so's I could hide from them." The rancher looks away but then turns haunted eyes towards Alexi. "Because I saved my own skin first...this is really why my ranch was half-destroyed and my family shot at. And now...now they have my wife, too. I know that I haven't done right by my family--but please...please go find them raiders and rescue her--Maymel never did anything to deserve any of this."

Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly] 
Monday February 18th, 2013 11:34:25 AM

Keela is not a stupid person, but the events flying past her have her quite bewildered.

"Well," she says briskly. "Even if you didn't help your family during the raid, you can help them now. We'll go after your wife. Do you want to go to town, or stay here? Because if you don't want to use my horse, I surely can."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+9=13 ;
Monday February 18th, 2013 4:32:15 PM

Through the link Alexi says to the others, "The man's act of cowardice seems to fit so we should let it go at that for now. I think he'll be safe enough here. Those Raiders won't be back, for a while at least. We should be on their trail."

"We aren't here to judge your actions, just get information on the raiders," Alexi assures the man. "On the other hand, you claim your wife never did anything to deserve this, have you? Your soon claims they came looking for someone. That would be you. Whoever they are have taken your wife as ransom. We'll get her back for you and remove their threat to you and Bryn, but a full honest revelation of your involvment with them is invaluable to our success. Perhaps you know where they are headed to? Their Hide-out?"

Diplomacy +7 + (+2 Hero of Bryn bonus) = 13 oops

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=20 ;
Monday February 18th, 2013 4:38:52 PM

Cyniq trails behind Sesha and Alexi to find the others in the basement. She has always found it beneficial to let others talk, and she does so here as the rest of the group discusses the events of the attack with Raevel.

Seems to be a lot of perception checks going on, though I believe I entered after most of the events occured.

Perc=20



Sesha [AC 25 | HP 120/120 | CMD 14]  d20+7=17 ; d20+5=12 ; d100=12 ; d20+16=18 ; d20+16=25 ; d20+25=45 ;
Monday February 18th, 2013 5:53:19 PM

Sesha listens carefully as the man finishes his story, paying careful attention to his words and mannerisms. [1] She also tries to discern if his new story is a whole or half truth. [2]

"Keela... I do not recommend that they leave this place, for a number of reasons. If there are more wolves or bandits, they would not survive the encounter a 2nd time. After the earth spirit attacked, I find it unlikely any bandits would return here for awhile. Further, a simple tumble from the saddle would likely kill the boy at this stage, and he is barely conscious despite my healing.

Sesha looks at Raevel, but continues talking to her companions.

"Plus, if we are being deceived by any further half-truths, I would prefer this one to not have a means of quick travel at his disposal."

She stands up and stretches, then looks to Alexi, and finally Anrete. With a slight huff, she deftly slips between the hulking brute and the intimidated farmer and places a small fragile hand on Alexi's breastplate to stop him from going on further. She turns and smiles at Raevel, then runs her hand through her hair, attempting to disguise her spellcasting. [3]

[4]Sesha panics for a moment as she almost loses the ley-line she reaches for but regains her composure and thanks the Drow yet again for their training in armored spellcasting. [5]

[6]

[7]" Raevel, they are only concerned for you and your family. You can trust me now Raevel. Tell me now if there are any more half-truths, lies, or information we don't have. Do you associate with these bandits? Do you know something you haven't told us? Can we trust you alone here looking after your son? Tell ME Raevel, so I can soothe the warrior behind us. It seems like he doesn't believe you very much, and I want to show him how much he can trust us, you and I."

[1] Perception 17
[2] Sense Motive 12
[3] Bluff to hide spell casting 18
[4] Ley check 12 vs DC 10
[5] Arcane Armor Training to reduce ley requirement from 20 to 10.
[6] Charm Person DC 19 (10+1+8)
[7] Diplomacy 45 - Nat 20 + 25 (11 Ranks, +8 Cha, +6 Persuasive Feat with Synergy Bonus)

OOC: Please ignore the roll of 25, I had meant to convince him he swooned after I dismissed the charm spell, but charm spells cannot be dismissed and must expire I assume, since there is no (D) by the duration.

DM Jon  d20+5=24 ; d20+13=19 ;
Monday February 18th, 2013 7:27:03 PM

OOC: I don't believe you can use bluff to disguise spellcasting... at least not in PF Core. You'd need Silent/Still spell for that. If I'm wrong, please let me know. It would be awesome.



DM Jon 
Monday February 18th, 2013 7:37:35 PM

Raevel glares at Sesha as she attempts to charm him and easily shrugs off the effects. "Listen, lady, I don't know where you're from but I don't take kindly to people trying to mess with my head, helpful intentions or not."

And he looks to the others, putting a hand on his son's shoulder, "I don't know where those bastards went with my Maymel, but the longer you sit here asking me pointless questions the further they're getting away. I may have done things in my past I ain't proud of and the shadow of retribution always hangs over my head, but it shouldn't be over my sweet wife's. I can't be sure of who attacked us as I... panicked and dove in the well. You find my wife and I'll tell you everything you want to know about my life before coming here... until then I don't need to be judged by you. I thank you for saving my son, but, by the gods.. go do the same for my wife!"

Sense Motive DC 15: He's honest.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+6=14 ;
Monday February 18th, 2013 9:40:08 PM

OOC: I actuall thought it was going to be something like a Zone of Truth, not Charm Person. :}

IC: Alexi nodds and tells Raevel, "Your concern for your wife is understandable, but you should understand also that a minute or two spend here with some answers can save much more time, and possibly lives, later on. But as you say you will tell us everything about what probably brought this upon you once we are back, we'll leave things as is. While we are gone, think much on how someone's history can bring harm to Bryn Baraz. This town is to give hope to its citizens, not vengeful gangs."

He leads the way out, back up the stairs to the main floor, expecting the others to follow. Once back outside he checks Daisy's saddle to make sure nothing is loose and mounts up again.

Presumably the others will follow, and Alexi heads to the back of the house. Turning to Anrete he asks the barbarian, "See what you can make of these tracks and lets follow them.

OOC: his own Survival roll +6 = 14

Once on their way, Alexi retrieves the note and reads it.

Sesha [AC 25 | HP 120/120 | CMD 14] 
Monday February 18th, 2013 10:04:35 PM

If it were possible for a black skinned drow to blush with embarrassment, Sesha was doing just that. Her midnight blue ears burned with shame. She had soothed all manner of man, monster, beast and spirit with her magics and silk tongue, and despite her best (possible even!) efforts she had been easily (as if by fate!) repelled by a dirty coward of a farmer! ( I want that 45 skill check back! ^_^)

Even worse, she felt the quiet amusement of Pot-Pot and the chiding laughter of Little Spirit in the back of her mind. And of course, she had to fail miserably in front of Cyniq. Why did the surface elf have to come inside just in time to see her fail!?

<muttering> "I'm going outside. He's probably telling the truth for what it's worth. And even if he's not, and he's a disguised child eating fire newt, it's beyond me to talk it out of him. Someone said something about tracks?"

Outside she takes in a deep fresh breath of air and mutters to herself. "Some first impression..."

She pokes around looking for the trail or tracks that were mentioned earlier, waiting for the others to come outside.



Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly] 
Monday February 18th, 2013 11:13:11 PM

Keela catches less than half of what's going on [lousy Perception!], but she senses they've gotten everything here that they can.

"Let's find those raiders," she says, and heads outside.

The Mysterious Paper (DM Donna)  d20+1=12 ; d20+8=21 ;
Tuesday February 19th, 2013 12:25:17 AM

Alexi unfurls the rolled-up paper and sees...

...nothing. It's blank, with nothing visible on the page.

However, he also notices that the "paper" is actually rather high-quality parchment in the shape of a rectangle that's about eight or nine inches wide by eleven or twelve inches long.

Oh...Just One More Thing... (DM Donna) 
Tuesday February 19th, 2013 12:27:41 AM

Keela feels the magic that powered her Telepathic Link spell fade away.

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=27 ; d20+4=22 ;
Tuesday February 19th, 2013 11:24:05 AM

foible of youth, she should have stood behind someone if she was trying to cast a spell on him...

Finding herself in something of a following position, a bit newer for one that so often found herself standing alone against injustice, Cyniq follows the others outside.

Where she summons a mount for herself. "Not as much fun as my last steed, but it'll do." Mounting up she takes a look at the tracks.

"One other point to consider, why the attack by the elemental, now, at this place, so soon after the bandit attack? The odds of this being a coincidence are very low."

Perc=27; Survival:Track=22

Sesha [AC 25 | HP 120/120 | CMD 14]  d20+19=32 ; d100+12=79 ;
Tuesday February 19th, 2013 5:55:16 PM

Seeing everyone begin to mount up, Sesha shrugs her broom off her back. Taking a deep breath, she holds the broom in one hand and searches for the strongest possible ley-line with the other.[1] Finding it, she draws from it the magic she needs to enchant mount.[2]

A moment later; she is sitting on a hovering broom, ready to follow whomever is leading the way.

[1] Bend Ley Lines - Concentration check 32 vs DC 20. Add the amount I beat the DC by to my next d100 ley roll.

[2] Cast Flying Broom

Spells In Effect

+3 Deflection to AC (Divine Shield - ??? / 11 minutes); +4 Natural Armor to AC (Barkskin - ??? / 11 minutes)

Spells Remaining

1st (4/5 +1); 2nd (3/4 +1); 3rd (3/4 +1); 4th (3/3 + 0); 5th (2/2 +1) 6th (0/1 +1 )

Rebuke Death: 4/5 Remaining

OOC: DM, usually when another class has access to a cleric domain, they replace instances of Wisdom with their own spellcasting stat. If this is true, Sesha has 10/11 uses remaining.

Anrete [HP: 163/163, AC31/Touch18/FF31, CMD 29+3, DR3] [Enraged]  d20+10=23 ;
Tuesday February 19th, 2013 7:47:32 PM

"Ye, right!", Anrete snorts as he turns his back on the cowardly man and survey the tracks.

"Copper!", the uncouth barbarian calls to his horse and mounts up.

-----------------------------
Survival 23 to track


Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Tuesday February 19th, 2013 7:49:16 PM

OOC: Forgot to update header

4/27 rounds of Rage remaining

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Tuesday February 19th, 2013 8:28:25 PM

Alexi looks at the blank piece of paper and then ponders, "Magic ink? I must have Keela look at this."

Once they are following the tracks, Alexi hands the piece of paper to Keela. " I found this on the floor. At the outset, it looks like a blank piece of paper. I suspect otherwise. Can you do your magic thing and see what you find?"

DM Jon 
Tuesday February 19th, 2013 8:51:11 PM

"I'd rather keep my hopes of a new life in this place then dwell on troubles far away and long past... but if it turns out i'm wrong, I'll tell you what you need to know. You have my word." Raevel says to the departing heroes before settling down next to his son and giving him a concerned look.

Meanwhile outside the group mounts up either on horses or more usual methods of transportation and look towards the tracks leading out of the corral towards the Badlands... but from direction of Bryn Baraz two large shapes can be seen approaching, one on two legs and the other on four, but both with impressive sets of horns.

~~~~~~~~~

OOC: Welcome Tanner!

Edit: need to redo. Please ignore the approach of the two large figures.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Wednesday February 20th, 2013 11:13:04 AM

OOC: Is Jeff back from his Renaissance Festival? I forgot to post for him the last couple of days.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=10 d20+6=14
Wednesday February 20th, 2013 11:16:43 AM

Through waves of dust and heat Alexi sees an immage of horns, a pair on two feet and a massive rack on four feet. He wipes his eyes and they are gone. Just another trick the vast grassy plains plays with the eyes of the unwarry.

His attention back to the task at hand, he hands the piece of paper over to Keela and then sets Lobo forward, following the tracks.

Per +8 = 10
Survival +6 = 14

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+10=18 ; d20+21=25 ;
Wednesday February 20th, 2013 12:02:10 PM

When the group comes back from the cellar, they find Garret walking back and forth near the edge of the farm, checking the ground carefully (Survival: 18, Perception: 25). He waves to everyone as they come out and he says, "I think the tracks are over here! Let's be off after these kidnapping raiders!"

OOC:
Made it back very late last night! Fun times. Oh, so awesomely fun times!

Scene 3


Keela [AC 17; HP 87/76] [Mage Armor; Telepathic Link; False Life; Fly] 
Wednesday February 20th, 2013 12:59:03 PM

Once outside, Keela climbs into Daisy's saddle, wondering what mount is "more usual" than a horse.

As the group sets out, she thinks she sees two large creatures approaching over the horizon. She blinks, and they are gone.

"Maybe I should get my eyes checked," she mutters.

Tanner 
Wednesday February 20th, 2013 1:19:30 PM

ooc: Sorry, guys! I had a rules issue pointed out with my character and it will need further tweaking before it is ready. :)

Sesha [AC 25 | HP 120/120 | CMD 14] 
Wednesday February 20th, 2013 6:26:19 PM


Skimming several feet off the ground, Sesha adjusts herself on her broom and tries to forget her earlier mis-step As she flies along behind the others, a small tingle registers in the back of her mind. She huffs as Pot-Pot tries to help soothe her troubled spirit.

Pot: "Sesha."
Sesha: "...."
Pot: "Sesha!"
Sesha: "What!"
Pot: "What do you think of our new companions?"

The first she considers is Garret Goodbarrel. The half-man was the first to show her kindness and she was sure that his attitude would be agreeable.

Next came Anrete. Now that she wasn't potentially in the way of his axe, Sesha imaged she would act easiest around the surly warrior. He wasn't much different from the Ga'alin warriors she had known, and so there was no mystery behind his actions, so far as she could tell.

She was neutral on Keela so far. The two had said very few words to each other, an experience she had felt her way through before, when she traveled with a reclusive half drow sorcerer when she was still a Shadow Guardian. She and Gilin had hardly spoke.

She was not quite ready to tackle her feelings about Cyniq. The stories the Drow told about the first age and the aggression of the other elven tribes were harrowing. Ultimately, she feared finding herself in a one-sided rivalry with the elven wizard that she wasn't sure she could win even if she were the only one playing.

Alexi, she had decided, was content to lead and she was therefore content to follow. He had the demeanor of a Ga'alin Chief without the constant demand for pride stroking and ego soothing. She liked this man, and hoped she could trust the others as much as she did him.

Frowning, Sesha realized Pot-Pot knew her musings on her new allies would tease her out of her funk. She hated when the Pot exerted such influence over her, so she told it so.

Sesha: "Pot-Pot?"
Pot-Pot: "Yes Sesha?"
Sesha: "I hate you."
Pot-Pot: "I couldn't live without you either, Sesha."

DM Jon 
Wednesday February 20th, 2013 10:05:19 PM

The trail heading out from the corral is easy to follow as it leads the party away from the farm and up hill towards a large pasture likely used by Raevel and his family to graze their livestock. From the number of hoof prints there must have been two to three dozen horses that came this way. In the distance the entrance to valley can be seen with a faint trail of dust rising into the air...

Perception Checks Please!


Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=22 ; d20+4=12 ;
Wednesday February 20th, 2013 11:57:58 PM

"They went that way." Cyniq smiles at a private joke, the trail was quite obvious at this point. Though she was looking for concealed trails leading from the obvious one they were following.

Perc=22; Survival:Track=12

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=22 ; d20+10=27 ;
Thursday February 21st, 2013 1:47:14 AM

Anrete frowns as he observes the drow's broom, ever suspicious of magic-users. At least she wears a skirt. But there are too many stinking lady mages for my liking.

Riding easily on Copper, the heavily armored barbarian continues onto the trail as he ponders on the coven of witches that seems to have sprung around him recently.

-------------------------------------
Perception: 22
Survival: 27

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Thursday February 21st, 2013 1:51:45 AM

Anrete bares his teeth at the elven justicar. "Ye concur!"

Elves!, Anrete thinks silently.



Keela [AC 17; HP 87/76] [Mage Armor; False Life]  d20+2=9 ;
Thursday February 21st, 2013 10:56:35 AM

Keela concentrates on keeping up with the group, stealing glances now and then at the intimidating Cyniq and the mysterious Sesha.

As usual, she notices nothing [Spot 9].

Sesha [AC 25 | HP 120/120 | CMD 14]  d20+7=9 ;
Thursday February 21st, 2013 11:04:49 AM



Fixated on the clouds of dust in the distance, Sesha notices little else.[1] She is slightly concerned about the large number of tracks. She yells into the wind and over the sound of hooves, aloud to any bothering to listen.

"Is the bandit population in this area very large? I'm really hoping the large number of tracks are because of stolen livestock! My last mass battle ended very badly!"

Sesha pulls up on her broom and stays higher up off the ground now, ascending up to about 30 feet. [2]

[1] Perception 9
[2] Flying Broom travels at 60ft per round. She can ascend at half speed.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+21=39 ;
Thursday February 21st, 2013 11:25:14 AM

Garret moves quickly along the ground, leading the easy path up the hill and across the grasslands. He starts to point out the various tracks, but then realizes that anyone can see them. He continues and spots the cloud of dust in the distance (Perception: 39).

Ezra Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday February 21st, 2013 4:02:18 PM

"Define badly... And by all means, please continue to point out to anyone looking where we are!" Cyniq rolls her eyes at the target Sesha is presenting of herself to any sniper. "Kids..."

Nudging her mount closer to Anrete she smiles coquettishly, "So what's your story?"

Sesha [AC 25 | HP 120/120 | CMD 14] 
Thursday February 21st, 2013 5:42:27 PM

Frowning, she shouts back down to Cyniq.

"I believe the word bad accurately describes being overwhelmed by a pack of apes constructed of plant matter which was magically enchanted against flames. Then again, the bad part could have been when the green dragon which controlled them bathed us all in acid .. and well.. I found out first hand what Gargul thinks of witches. "

A moment later, she adds.

"Unless you have more magical power than I initially thought, we won't take them by surprise anyway. And I doubt that Anrete would care much for that approach anyhow!"


DM Jon 
Thursday February 21st, 2013 9:07:58 PM

Oh... surprises! Speaking of surprises.... Those mounted aren't able to notice it, but to the short monk and his sensitive little halfling feet he can feel the vibrations on the ground. It was similar to the approach of the elemental in that the ground was shaking, but different... definitely different.. and growing stronger.

Despite his small stature Garrett is able to peer ahead at the cloud and see small, dark shapes moving about in it growing closer.. but then again, at this distance those small shapes are likely large. And there are dozens of them all heading towards the party and in the general direction of the ravaged ranch. A squint of the eyes and perhaps a small leap to get a better vantage point and the wee monk can identify a herd of stampeding buffalo heading their way.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=24 ;
Thursday February 21st, 2013 9:43:06 PM

Perc +8 = 24

"Please, no need to shout," Alexi emphasises. "We are all right here. And do be careful up there," he adds.

Confident that better eyes, those of Anrete and Garret, can track, he keeps watch for surprises that have a tendency to jump out of the tall grass, such as those Ambush Drakes which claws he now wears.

To answer Sesha's question, he casually says, "Not that bad, really. There's no where to hide out on the Plains and the Ahote have a very gruesome way of handling interlopers, right Keela, Anrete? Hehe."

Alexi goes into describing the skinned half-orc bandit nailed to a post they found on the trail from Floating City only a day away from the Great Plains.

"On the other hand, the Al Mathir killed a lot of Ahote during their brief reign of terror, so it could be that bandit groups are filling in where the Ahote can not patrol anymore," he finshes, in a subdued manner.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=23 ;
Friday February 22nd, 2013 8:24:36 AM

"Story? Elf-girl, Anrete is no storyteller in funny clothes with a harp!", Anrete snarls back at Cyniq.

"Anrete used to have a lovely mountain pony! But lost it in a great battle. Escape into the hills and ate lizards for a very long time before finding way back. Alexi-knight help find Copper back. ", the savage-looking youth slaps at the rump of his steed.

------------------------------
Perception: 23

DM OOC: edited ever-so-slightly because Anrete only sees Cyniq the PC and not Ezra the player...

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=31 ;
Friday February 22nd, 2013 10:43:31 AM

"Anrete, the harpers may tell stories that make one laugh or cry, but every person has a story to tell. Your story would include a devotion to your steed, an admirable quality. You have much life ahead of you, even for a human. What do you want to do with it?" Even while riding, the antics of the halfling draws her attention.

"Witch, if you are going to be up there, be of use, what's got the halfling jumping about?"

Perc=31

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Friday February 22nd, 2013 11:43:10 AM

"We have not, traditionally, had trouble with bandits," Keela tells Sesha. "This land has only recently been settled; nobody's had time to turn to banditry. Though I suppose they may have come in from elsewhere."

She sighs. "Last time, the 'bandits' turned out to be demons. That wasn't fun."

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Friday February 22nd, 2013 3:36:06 PM

Garret stops rather suddenly and squints at the approaching cloud. He tilts his head and then his eyes widen. He starts stepping to the side as he calls out, "Good people, I do believe we're about to be crushed by a stampeding herd of buffalo." He starts to move quickly to the side, trying to gauge if he can get out of the way in time.

Sesha [AC 25 | HP 120/120 | CMD 14] 
Friday February 22nd, 2013 8:22:40 PM

When Garret stops and gives his warning, Sesha slows her broom and circles back, descending to about 10 feet.

She calls down to the scrambling half-man.

"Garret! You may join me if you wish! The broom can support us both!" [1]

[1] Per the Flying Broom spell, adding a smaller passenger drops mobility to average and speed to 40ft per round.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Friday February 22nd, 2013 10:26:55 PM

"Garret, get up there and tell us which is the quickest way out of the way," Alexi says hastily.

"Keela, know any spells that makes noise or lots of vibrant colors?

As soon as it is determined which way to get out of the path, he urges all to head that way at a gallop.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+13=24 ;
Saturday February 23rd, 2013 9:58:50 AM

"Beef stew!", Anrete replies Cyniq and drew his massive greatsword.

-----------------------------------------------------
Intimidate Buffalo: 24

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Saturday February 23rd, 2013 1:08:15 PM

"I don't know about sound or color," Keela says. "But if we all get together, I can protect us with a Wall of Ice. I can angle it, like the prow of a ship, so the buffalo will go around it."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Saturday February 23rd, 2013 9:06:32 PM

Alexi grins, "Just don't cast it too soon or it will be melted before the stampede get here."

Then, more to himself than to anyone else, he says, "I'll need to send word to the Ahote that there is new game on the plains. Perhaps they are sent by Catory to help the Ahote rebuild their strength after the Al Mathir invasion."



Sesha [AC 25 | HP 120/120 | CMD 14] 
Saturday February 23rd, 2013 10:31:23 PM

Sesha casts a worried glance behind her in the direction of the ranch.

(DM, does it look like the buffalo might stampede into the ranch, or are we too far away to tell?)

DM Jon 
Sunday February 24th, 2013 4:32:46 PM

Does it look like the stampede might be heading towards the ranch? Why yes, yes it does. Straight towards it as a matter of fact.

Quick plans are made to get the heroes out the way of the stampede; a feat that could be accomplished easy enough with a swift gallop that the horses would more than likely love to provide given the increasing noise of pounding hooves as the herd approaches. A couple in the front seem get catch scent of Anrete as he stops and draws his sword while making dinner plans, but while they slow they are quickly trampled and sent stumbling by the maddened tons of beef behind them.

~~~~~~~~~~~~

Close to 100 buffalo fast approaching. 3 rounds away from the heroes current position. The pasture is open enough so that the group can get to the side of the oncoming stampede, but given its current trajectory it will run right into the ranch.



Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Monday February 25th, 2013 10:32:37 AM

Cyniq stops and, taking a note from Keela's idea, she casts Silent Image (DC 18) to create a 20' high, 75' long wall of stone set at an angle to direct the buffalo to one side of the group, and the ranch. She casts the spell 100' in front of the group, with the furthest point 20' to one side of herself. The wall leans out towards the oncoming buffalo 5' at the top.

"It's just an illusion, but the animals should turn to avoid it before they get to it."

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Monday February 25th, 2013 11:36:26 AM

"Oh, how clever!" Keela says, looking at Cyniq's wall.

She watches the herd, ready to back up the illusion with a real wall, should it become necessary.

[Ready an action to cast a Wall of Ice in front of the stampede if they come through the illusory wall.]

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Monday February 25th, 2013 1:58:38 PM

When Sesha offers the broom, Garret pauses only a moment before he climbs aboard. He grabs onto Sesha tightly, as he's never ridden a broom before.

As Cyniq creates the large wall, Garret nods and yells back, "Keela, you might want to go ahead and put that wall of ice up now -- some of those in the stampede might not even look up to see the illusion, and the ranch is right behind us!"

Sesha [AC 25 | HP 120/120 | CMD 14]  d20+19=38 ; d100+18=55 ;
Monday February 25th, 2013 2:54:39 PM

Sesha's hands twitch on her broomstick as she considers the rarity of the occasion. A herd of stampeding buffalo...one didn't see this every day...they looked so powerful..so driven.. and those that fell before the others.. Perhaps they still cling to life?

"Garret Goodbarrel. I am going to the herd. Keela and Cyniq seem to have your safety well in hand if you choose not to come with me."

Sesha begins an arcane spell, chanting excitedly. She removes one hand from the broom and bends the nearest leyline, leaving the other for guidance.[1] Once more glowing blue creatures begin to seep out from under her skin.[2] Snakes, spiders, centipedes and more.

She holds the charge and moves forward towards the herd, still high enough to be relatively safe.[3]

[1] Bend Ley Line 38 vs DC 20
[2] Immediate Action, Eye of Newt and Toe of Frog
[3] Move Action, move towards herd at 40/60 ft (Depending if Garret comes with her)

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday February 25th, 2013 3:46:27 PM

Alexi is uncomfortable with the illusory wall. "We should make some noise or flashy lights in front of the wall to catch their attention. Would a Cantrip of clanging bells or colorful lights make a loud enough noise or flashy enough light?" he asks Keela.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Monday February 25th, 2013 11:08:14 PM

Anrete prepares to wrestle any buffalo that strays, in anticipation for tonight's dinner.

"Maybe someone should warn the coward and his son? Better hide in the cellar, just in case."

Sesha [AC 25 | HP 120/120 | CMD 14] 
Monday February 25th, 2013 11:37:21 PM

(Haha, or the well.)

Where the Buffalo Roam (DM Donna)  d20+1=11 d20+1=18 d20+1=11 d20+1=6 d20+1=3 d20+1=3 d20+1=13 d20+1=19 d20+1=13 d20+1=11
Monday February 25th, 2013 11:55:50 PM

Cyniq quickly follows through on her idea to magick up an illusionary wall.

Keela holds herself ready to cast her wall of real ice if the Elven spellcaster's wall isn't enough to divert the stampede.

Garret takes advantage of Sesha's offer to give him a ride on her broom. He also recommends that Keela simply cast her Wall of Ice spell.

Sesha uses her mystic ability to harvest a possible spell ingredient from the oncoming stampede--and she finds herself in possession of a bit of horn from one of the buffalo. The bit immediately turns into a palmful of dust...so now the witch is in possession of powdered horn of panicked bison.

Alexi is worried that just having a visual illusion of a wall may not be enough, suggesting that some noise or flashing lights may make the magic more effective.

Anrete questions whether or not Raevel and his too-ill-to-survive-the-ride-back-to-town should be apprised of the oncoming land tsunami of bison.

Even as the various heroes take their various courses of action (and/or debate), the thundering herd of animals continues its mindless race across the floor of the canyon, the steep walls acting like a perfect funnel and leaving no doubt that, if left to their fear-fueled flight, the buffalo will flatten all in their path. However, a large, very solid-looking wall of native rock shimmers into place just as Cyniq intends.

The stampede is now two rounds away from the heroes' location...and it has one more round before the herd reaches the Illusion Wall.

The PCs need to make two different rolls--both of them Perception checks.

Roll 1 DC to beat is 18. Sesha and Garret get a +2 bonus to their roll, as they are in the air. If you beat DC18, Highlight to display spoiler: {then your PC can see that the stampede seems to be changing course to avoid the wall.}

Roll 2 DC to beat is 22. Everyone else except Sesha and Garret must suffer a -2 circumstance penalty on the roll. (Again, Sesha and Garret get a bit of an advantage because they have a better overall view of the situation.)

Beat the second Perception DC and I'll email you the results.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=32 ; d20+18=27 ;
Tuesday February 26th, 2013 1:29:48 AM

"I think it may work after all! If you want byson steak, go for a straggler!" Cyniq remains mounted and ready to dodge if needed.

Perc=32, 27-2=25

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=29 ;
Tuesday February 26th, 2013 9:17:47 AM

Seeing that no one is warning the rancher, Anrete turns and dash off to kick both men into the cellar before slamming the trapdoor shut.

----------------------------
Perception: 29-2=27


Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=10 ; d20+8=25 ; d20+8=14 ;
Tuesday February 26th, 2013 10:33:41 AM

Per +8
Roll 1 = 10; Roll 2 = 25 -2 = 23 (OOC: ignore the 3rd roll. )

Keela [AC 17; HP 87/76] [Mage Armor; False Life]  d20+2=16 ;
Tuesday February 26th, 2013 12:15:50 PM

[Keela's idiot player is having trouble visualizing all this. Is the ranch just a house, by itself, in the middle of a cleared area? No fences, or barn, or pens, or paddock, or outbuildings? Or does it have all those things, but the bison are coming from a direction where there don't happen to be any? Or does it have all those things, and the bison are just going to stomp them to the ground?]

I think if we're going to go chasing after bandits, we might want this later, is all, Keela sends. But, since everybody seems to think the bison will stop for nothing until they hit the house, Keela puts up the Wall of Ice between the stampeding bison and the house. She stretches the wall to its full extent--110 feet long, 10 feet high--with the house right in the center.

Then she gets Daisy and herself out of the way of the stampede.

[Spot 16. She doesn't have a mathematical chance at the second one.]

DM Donna OOC: A few things to help clarify the situation--

1. As the group has been tracking the hoof-tracks away from the ranch, you are presently a good ten-to-fifteen minute ride away from the ranch now. (That means Anrete's mission to go warn the family left at the ranch is going to take him away from the Heroes' activities for at least twenty to thirty minutes.)
2. Everyone in the group realizes that--if the stampede isn't diverted--the panicked beasties will continue on a path that WILL result in a lot more damage to the already-considerably-weakened outbuildings and anything planted for food there. (Remember as well that a Huge Blighted Earth Elemental only just got finished wrecking the grounds even more than the raiders had...further destruction of the property is Bad Juju.)
3. The party's tracking has led them in a north-westerly direction (towards the Badlands proper), towards a canyon that not only acts as a sort of funnel that unfortunately directs the stampede in a straight shot towards the ranch.
4. The illusion wall that Cyniq created SHOULD work--however, members of the group would have to correctly perceive whether or not it has done so. Keela technically still has one round before she absolutely has to cast her Wall of Ice.
5. The Telepathic Link spell expired minutes ago...before the party started tracking the hoof-prints towards the canyon.


Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+21=41 ;
Tuesday February 26th, 2013 1:28:11 PM

Garret holds on to the broom as it flies towards the herd. As he watches the herd (perception: 41, nat 20), he notices them beginning to turn. He calls out, "I think it is working, the herd is starting to turn!"

Sesha [AC 25 | HP 120/120 | CMD 14]  d20+9=10 ; d20+9=14 ; d20+9=19 ;
Tuesday February 26th, 2013 1:53:38 PM


Sesha is so excited about the new addition to her collection of magical components she is giddy for just a moment. Eye closed, she grins wide and laughs to herself ..

"Tee hee hee"!

The downside to this of course, is that she misses anything else outstanding that she should have paid attention to. [1] [2]

Wheeling about, she and Garret fly back over the herd. She does keep a special eye out for any buffalo that may have been wounded and left unconscious on the ground by it's fellows in panic. [3] She is confident that the wizards below can handle the mass of beasts with their large walls of magic.

[1]&[2]: Failed Perception rolls

[3]: Perception 19 to observe unconscious buffalo for the purposes of save/slay.



Keela [AC 17; HP 87/76] [Mage Armor; False Life]  d20+6=18 ; d20+18=22 ;
Tuesday February 26th, 2013 5:29:01 PM

[OOC: Thanks, Donna! And I took the Telepathic Link out of my header; you'd think I'd remember to stop using it! D'oh!]

Keela does not cast her Wall of Ice just yet.

She knows that herds do not stampede forever, and tries to calculate how likely it is that the bison will just stop on their own before they reach the farmstead. [Profession: Farmer 18; Knowledge: Nature 22]

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Tuesday February 26th, 2013 8:49:19 PM

Alexi calls out to Anrete, "Leave the ranch as is, you don't have time to reach it! If they've left, they'll be well on their way to Bryn. If not, they will hear the herd (we hope). We can always rebuild later!"

Alexi catches a glimps of a group of people(?) atop the ridge but has not time to take more notice, but he does point them out to his friends.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=30 ;
Wednesday February 27th, 2013 12:05:55 AM

Recognizing that the illusion will probably work, Anrete nods as he prepares to kidnap his dinner.

---------------------------------------------------
Perception: 30-2=28

DM OOC: Anrete notices the same thing that Alexi draws everyone's attention to: there are riders up on the canyon's escarpment watching the results of this stampede.

DM Jon 
Wednesday February 27th, 2013 7:18:42 AM

The figment wall seems to do the trick and the herd veers to a new course that will skirt the ranch. Keela's thoughts on a stampede are correct, but whatever caused th panic in the herd in the first place could continue and drive the onwards. A few buffalo ignore the fake wall and barrel right through to head towards the group to provide Anrete with some dinner. In the wake of the herd are three still forms of trampled buffalo.

Alexi points out the silhouettes of several mounted figures high up on the canyon cliff watching. They are too far away to be threaten or be threatened, but they are noticeable.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Wednesday February 27th, 2013 10:43:32 AM

ninja'd by the DM

"Bet those are the bandits, and they probably started the stampede." Cyniq directs her mount to stay clear of any buffalo that come through the wall, while she continues to maintain her concentration.

Sesha [AC 25 | HP 120/120 | CMD 14] 
Wednesday February 27th, 2013 11:27:45 AM

Sesha follows Alexi's signal and calls back to her small passenger.

"Garret. There are either innocent witnesses or guilty associates on that ridge. I choose to be prepared, and nature has offered me a third great boon this day. I do not fear for the others in combat with herd beasts. I will go to those injured beasts below and add their strength to our own."

She smiles and looks back at him.

"Besides, if your place right now is with the others, then you can likely sprint there faster than my broom could fly with both of us riding."

[1][2]Sesha will move to the closest fallen beast and dismount. Her flying broom will hover near her for a minute, and this should not take that long.

[3]She drop to her knees and place her hands over the heart of the dying beast and will it to stop, drawing its energy to her. She speaks softly to the spirit of the creature.

"Your time on this land has been well I hope. You have raised this body strong and agile. May your next life be more fulfilling than all others you have lived."

[1] Move-Action to Buffalo
[2] Swift Action Dismount per spell
[3] Move-Action Save/Slay

[DM] I do not know the HD of these creatures. If you would please be so kind as to roll a d4 per HD of the creature affected, I would be greatly appreciative. Thank you.


Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+23=25 ;
Wednesday February 27th, 2013 1:46:15 PM

Garret nods as Sesha drops him off and starts working on the dead beast. He looks at Sesha does her magical thing with the animal, but then looks back up to the newcomers. He calls out, "Shall we go and greet the visitors?"

Where the Buffalo Will be Roaming..? (DM Donna) 
Wednesday February 27th, 2013 4:31:54 PM

Keela's keen mind does a few mental calculations. Taking into account the factors of how far the stampede is likely to travel before finally slowing down as well as the angle that Cyniq's wall has caused the bison to divert from their original course, Keela is satisfied that the ranch is no longer in danger of getting plowed into by the beasts.

DM Jon  5d4=10 ;
Wednesday February 27th, 2013 8:44:34 PM

Sesha kneels beside the trampled buffalo, its eyes moving towards her and it snorts, but is unable to move otherwise. As the witch slays it, she gains 10 hp

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Wednesday February 27th, 2013 8:48:38 PM

Alexi's worries prove unfounded and chuckles at Anrete's insatiable desire to experiment with new Stew Ingredients. Satisfied that the ranch will survive, he once more brings his attention to the figures upon the escarpment. He remembers the first time they saw the Ahote. It was in this same manner, horsed figures upon the escarpment.

But the Ahote, even the Green People, were their friends and would not cause a stampede on purpose. Nor would they hold themselves off, but would give some sign. At least that is what Alexi deduces. Just in case, Alexi pulls out his Ahote Totem Bag and puts the leather strap around his neck, the little bag dangling in front of his chest.

Each of their original group had been given one by Istaqa as a sign of friendship to the other Ahote tribes. It kinda made them 'One of the Family', so to speak.
"Keela, do you still have your Ahote Medicine bag? If you do, keep it handy, y'a never know"
He suggest the same to Anrete.

Once the danger is past, Alexi moves Lobo on, following the direction the tracks had led, hopping they can be picked up again despite the stampede.

"If those are the bandits, I would guess that the stampede was to destroy their tracks. They didn't count on one of us being able to fly up there and pick up their tracks again. Pffft! Let's try to keep them from knowing we know they are there." Alexi says in a rather humorous tone.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Thursday February 28th, 2013 10:01:51 AM

Anrete snorts and gave the distant figures the finger before returning to observe how the rest would proceed.

Sesha [AC 25 | HP 120/120 | CMD 14]  5d4=11 ; d4+5=7 ; d4+5=8 ;
Thursday February 28th, 2013 10:30:47 AM


[If the other two buffalo are in the same condition as the first]

Sesha stands and goes to the next wounded beast. Kneeling in front of it, she wishes its spirit well and sends it off by slaying the beast. She approaches the third wounded beast. Large brown eyes study the creature for a moment..[1]

"Listen well, plains runner. Two of your brothers have joined me on this day...but you shall not. You shall be restored. This is a boon I have gained from Little Spirit. Because of her, I can pay back to the Wold with life that which I gain from death." [2]

Save/Slay: 11 HP Gain
Healing Domain Power: 1 or 2 uses, depending on necessity.

Spells In Effect

Flying Broom; (Flying Broomstick 12/110 minutes)

Spells Remaining

1st (4/5 +1); 2nd (3/4 +1); 3rd (3/4 +1); 4th (2/3 + 0); 5th (2/2 +1) 6th (0/1 +1 )

Rebuke Death: 2or3/5 Remaining

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday February 28th, 2013 11:44:20 AM

"I would hope that we had no problem tracking the buffalo..." Once the threat has passed Cyniq releases the illusion. We just need to watch for where the bandit tracks diverge. "It's interesting that some of the buffalo chose to run into what they would perceive as nothing more than a solid wall. Best to cull them, wouldn't want smart buffalo breeding."

She spurs her horse over to watch Sesha.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Thursday February 28th, 2013 12:23:10 PM

Garret looks again towards the new arrivals.

(I'm confused -- are they back where the buffalo came from, in other words, in the direction we were already heading?)

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Thursday February 28th, 2013 6:30:24 PM

Keela nods absently in answer to Alexi's question. "It's in my spell component pouch," she says.

She waits for the others to finish up before heading off (again) in search of the bandits.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Thursday February 28th, 2013 8:20:25 PM

OOC: Bryn Baraz is at the end of a wide cule-de-sac with steep cliffs for sides. Here and there on the cliffs there are animal trails that lead from the valley bottom to the top of the escarpments that form the 'U' shape valley. The valley gradually widens out as the open end of the 'U' shape opens onto the plains.

The buffalo came from somewhere on the plains and were directed into the Bryn Baraz valley. The mounted figures are upon the escarpment. A long search may reveal one of the animal paths up to the top. The stampede possses no danger to Bryn itself, but each farm in the way would take a serious hit on its crops and other farm animals in the way.

DM, is this pretty much the picture?

DM: Yep, Alexi has it

Visual Aid (DM Donna) 
Thursday February 28th, 2013 9:31:24 PM

This visual aid should help clear up where people and things are in relation to each other...

DM Jon 
Thursday February 28th, 2013 9:49:49 PM

The majority of the buffalo thunder off to the side of the valley where the stampede should sputter out away from any farms and other livestock. The few that managed to ignore the illusionary wall (some had to roll a natural 20!) suddenly find themselves apart from the herd and while they continue to run in a panic, their gaits starts to slow as they are no longer driven by the force of those around them. At Sesha's feet, the beast she has spared lets out a snort and shifts to slowly comes to its feet. Its eyes stare at Sesha a moment before it catches a whiff of the scent of blood about her and runs off after its herd.

Atop the cliffs one of the figures seems to get a little taller and does something with his arms before a tiny speck flies away from it towards the group. Sailing in a large arch from high above the speck flies far into the air before turning downwards to plummet towards the clearing. As it nears it can be identified as an arrow with some sort of streamer attached to it that flaps behind it in its descent. The arrow buries itself several inches into the ground some twenty feet away from Garrett.

On the escarpment, the figures turn and move away and out of sight.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+21=29 ;
Friday March 1st, 2013 12:36:21 PM

Garret starts to move, but then sees the tiny object fly through the air. As it strikes the ground near him, he looks up to the clifftop to see the figures moving away. He keeps his eyes up there (Perception: 29) as he moves over to the arrow and examines the streamer.

The Streamer (DM Donna) 
Friday March 1st, 2013 1:16:05 PM

Garret sees this message scrawled across the streamer...

Sesha [AC 25 | HP 120/120 | CMD 14] 
Friday March 1st, 2013 1:38:23 PM

Sesha re-mounts her broom and glides over near the arrow. Kicking her legs back and forth, she watches Garret read the note.

Smiling big, she inhales the clean air all around her. Today has been a marvelous day. Bryn Baraz was a marvelous assignment after all. Two rare components AND the strength lended to her by the spirit of the buffalo!

"Half-man Garret! Please read it to us! Perhaps they wish us to attend a party with wine and sweets?"

She guides her broom over near Anrete and reveals to anyone within earshot.

"I have only had wine one time. The drow matrons think I am still too young. They always say I am too young! Anyways, after sneaking it I fell off my broom and sprained an ankle. They made me wait for it to heal naturally to learn my lesson.

She looks up at Anrete and winks.

"All I learned is that next time I should hold the broom tighter."

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Friday March 1st, 2013 2:20:16 PM

Keela begins to wonder whether Sesha is quite sane.

"What does it say, Garret?" she asks.

Sesha [AC 18 | HP 141/80 | CMD 14] 
Friday March 1st, 2013 3:05:38 PM

[Header Update]

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=25 ;
Friday March 1st, 2013 9:54:41 PM

Alexi's hopes that they were some Ahote who were following the bison seemed far fetched and proved to be just a hope.
After Garret reads the note Alexi mutters "We got ourselves some genuwine bandits on our hands. They've not heard what happened to the other kidnappers we dealt with. Too bad."

"Let's get back to business and keep sharp eyes out. We don't have Avis, but we have a one-seater Broom that does more than sweep."

Alexi takes up the trail again and encourages everyone to look for horse tracks that veer off from the buffalo traks.

Per +8 = 25

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Saturday March 2nd, 2013 12:03:31 AM

"I'm partial to spiking heads, found it to be a good deterrent."

The current crisis past, she guides her mount to follow a few paces behind which ever party member takes point.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=32 ;
Saturday March 2nd, 2013 12:18:58 PM

Anrete strolls nonchalantly and pluck out the arrow and read the message aloud.

Give us back the White Ranger & you get Ahote woman unharmed!

"Who the hell is the white sissy?"

Anrete gave Sesha a glance over before deciding she is too dark to be a white ranger. The wiry barbarian continues and stared suspiciously at Alexi and Cyniq.

Hmmmm...

---------------------------------------------------
Perception 32

DM Jon 
Saturday March 2nd, 2013 2:27:58 PM

Knowledge Local DC check for

DC 10 - Highlight to display spoiler: { Bar Zero is the same name as Raevel's ranch, the Bar Zero Ranch}
DC 15 - Highlight to display spoiler: {The Bar Zero Gang has been wanted by the few other communities scattered about the Badlands for kidnapping, robbery, extortion, rustling, murder, and cheating at cards. }
DC 20 - Highlight to display spoiler: {The leader of the Bar Zero Gang has been masked and goes by the moniker, the White Ranger. }



Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+1=10 ;
Saturday March 2nd, 2013 8:13:58 PM

"It means that 'coward' back there, Anrete. You running low on Brain-food." Alexi laughs.

OOC: we should get a pretty good bonus on Local Knowledge. As a matter of fact, everyone would know if there was an Ahote married to one of Bryn's citiczens, i would think. :}

IC: Knowledge +1 = 10

Keela [AC 17; HP 87/76] [Mage Armor; False Life]  d20+18=27 ;
Sunday March 3rd, 2013 11:45:01 AM

[Knowledge Local 27]

"The 'White Ranger' refers to the leader of this Bar Zero Gang," Keela says, trying to puzzle it out. "He always wears a mask, so nobody knows who he is. I don't know why they think we have him."

[OOC: There is always some "world-shifting" when a new DM takes over. Last time, the lizardfolk underwent a drastic change. This time, I guess the badlands are more populated than we thought? Because before, it had always been Bryn Baraz and nothing else except Ahote and wild animals. And everybody at Bryn Baraz arrived on the same wagon train, so we all knew each other. And now, I gather, that's no longer the case. Which is fine; new DMs should be able to do what they want, but understand that it's confusing for us old-timers. So, there are other towns now? And other people (besides the Ahote) that we don't know? But we have some way of exchanging news and hearing about bandit gangs?]

More Clarification...Again (DM Donna) 
Sunday March 3rd, 2013 10:34:27 PM

OOC: In just about any sort of Wild West movie, the Badlands that would be referred to were largely abandoned by honest folk, but they turned out to be the locale of choice for any organized gangs that wanted an undisturbed place to hide out. (The logic being that everyone from civilization avoids the Badlands.)

In this newly-settled land, Bryn Baraz is your outpost of civilization--a settlement that is developing rather nicely into a small town. The immediate area that surrounds the town but is still within the Sphere's protective influence would be the various farms and ranches that are the homes of people who still come into town on a weekly, bi-weekly or monthly basis (or so)--BB's "suburbs" so to speak. The outermost of these suburbs (the Bar Zero Ranch definitely being classified as one) are the places who know about/complain about any gangs of outlaws hitting their various homes. It is no doubt from these people Keela and any of the other Heroes who have made their successful Local Knowledge checks have heard tales about such gangs.

So--there aren't any other towns yet...you all just recall the grumblings of some of the more far-flung settlers of the region.

RECAP (DM Donna) 
Monday March 4th, 2013 2:07:37 AM

Our intrepid heroes have just averted what would have been a highly destructive stampede from flattening what was left of the Bar Zero Ranch (and likely have saved the lives of the two people left there.) Unfortunately, the stampede has totally obliterated the trail that had been left by the departing ranch raiders.

On the other hand, there was a group of riders who saw the heroes and launched an arrow in the air, bearing a note demanding an exchange: the "White Ranger" for the Ahote female that had been kidnapped from the ranch. Some of the group--having lived in Bryn Baraz practically since its founding--recall rumors about an infamous masked outlaw called the White Ranger.

Now the group must decide what to do next...

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Monday March 4th, 2013 9:58:37 AM

Does the white ranger ride a coal black horse and have an ahote sidekick? Favorite war cry hi-o?

"Anyone else wondering why the bandits are called the Bar Zero Gang, and we just left the Bar Zero ranch. I may be new in town, but seriously?"

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday March 4th, 2013 11:05:17 AM

OOC: "In just about any sort of Wild West movie, the Badlands that would be referred to were largely abandoned by honest folk, but they turned out to be the locale of choice for any organized gangs that wanted an undisturbed place to hide out. (The logic being that everyone from civilization avoids the Badlands.)

I think that Kathy's point was that before the Dwarves' arrival, the Ahote were it, as they killed off all intruders, including in the badlands (ex: the skinned half-orc we encoutered was in a 'badlands' area.)
No 'gang' would move into the badlands as there was no typical 'civilization' within 5 or 6 weeks travel, way to far for bandits, who still depend upon 'civilaztion' to prey upon. If a gang did arrive, it would solely be to prey upon Bryn Baraz.

Aside from that, we are happy to show any gang that there's no room here for them. :)

The true anomaly is a citizen of Bryn being married to an Ahote. As described in our first encounters with them, they are very seclusive of others and an inter-marriage to an outsider would be 'breaking news' across the prairy and would be the #2 best known citizen of Bryn, we PCs being the #1s.

None of this detracts from the story, of course. :)
It is just and FYI from what DM Carla and DM Cayzle built in the first phase of the campaign. We are now in the next phase, so things are bound to change some. :}

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+7=8 ; d20+7=24 ; d20+7=23 ; d20+7=9 ; d20+7=24 ;
Monday March 4th, 2013 11:26:34 AM

Alexi answers Cyniq without taking his eyes off the cliff tops, "A gang leader trying to go clean and hide from his old gang comes to Bryn. Makes sense as he would know we are open-minded and would welcome an Ahote as a member of our family. But to name his ranch after his old gang? If I were to gather up enough feathers to make a bird, his choice of names would still not make any sense. If he'd not jumped into the well, I would presume the choice a huge coincidence.

"You are right to be puzzled over it, Cyniq."


Alexi then calls a halt.
"There's no telling where this bandit gang's tracks converge, and if they tried to erase those tracks, we're wasting our time here. Sesha, take Garret up to the ridgetop where we saw the bandits and pick up their tracks there. Meanwhile, we'll look for a path up to the top. Keep an eye out for such path too, as the paths are easier seen from above."

Alexi starts looking for the random deer and goat path up the cliffs.
Casting Guidance as necessary: +1 to skill check
Survival +6 (+1 Guidance) = 8, 24, 23, 9, 24


Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Monday March 4th, 2013 11:52:02 AM

Garret looks around at the others and listens carefully. He says, "There is no trail here, thanks to those buffalo. But I think perhaps the folks left at the ranch might have more knowledge than they let on. I think we need to get back there and ask a few more serious questions..."

Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility]  d20+7=13 ;
Monday March 4th, 2013 11:53:06 AM


"As you wish, Alexi.

Sesha sighs, the fun bled out of the moment. Making sure Garret is secure, she turns and guides her broom up to the ledge where the bandits were last seen.

Outside in the sunlight(?) she helps Garret by pointing out things she notices, but letting him give her the cues on what and where to observe. Her drow sensitivity to light and her eye patch both would inhibit her own ability to keep a look out. [1][2]

[1] Time of Day please DM? Light Blindness and all that.
[2] Aid another: +2 to Garrett's Perception.



Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility] 
Monday March 4th, 2013 12:08:35 PM

[OOC: Ninjad]

"Garrett, I feel that Alexi has the right of it. The Human in Bar Zero has already told us he will reveal nothing more until his wife is returned. He has admitted there is much in his past not explained. If we want more from him, we must have his wife.

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Monday March 4th, 2013 12:59:18 PM

"The Bar Zero Gang may simply have taken their name from the ranch, since this is the area in which they operate," Keela says, trying to think her way through this.

[OOC: With a Knowledge Local check of 27, does Keela know whether the ranch was named first, or the gang?]

DM OOC: good question. As far as Keela can recall, the gang came first...but one could also ask Raeval about it to confirm that--I'm sure that he would reassess his "no wifey, no talky" position if he was shown or informed about that note...

"At any rate, I suppose we need a White Ranger. Do you think the gang is watching us now? I mean, could we just put a mask on Anrete or Alexi?"

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday March 4th, 2013 6:41:29 PM

"Hmmm... Good idea, Keela. However, I still have my Hat of Disguise. I could take his looks and pretend I'm in 'custody', so to speak. But for that we would have to go back and get some of his clothes for me to wear also."

Alexi ponders some more, "If indeed he is this White Ranger, it would save us a whole lot of time if the could give us the directions to the gang's hideout, or at least get us close. I say we do go back. Any information he can give that will speed up the rescue of his wife, I'm sure he'll freely give."

Once Sesha returns, Alexi motions to return to the ranch.
Unless there are overwhelming objections, we do so.

Is Raevel still there?

Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility] 
Monday March 4th, 2013 8:25:07 PM

Seeing the others are no longer pursuing game paths up the cliffs, Sesha gives Garrett one more circle to notice anything, then returns to the others below.

Wrapping Up the New Developments (DM Donna) 
Monday March 4th, 2013 8:25:26 PM

In the still-bright light of early afternoon, Sesha and Garret find the escarpment barren of not just the riders but also any sign that they had been there...since the cliffs were made of stone, there are no telltale hoofprints to be seen.

With no trail to follow, returning to the ranch to ask for a few more clues seems to be the best way to go.

Everyone involved in handling the stampede gets to add 5000xp to their character sheets. (Woo hoo!)

If you have nominations for Hero Points, make a Private to DMs post or email the DMs.

Now, onwards to...


Scene 4


Meanwhile, Back at the Ranch... (DM Donna) 
Monday March 4th, 2013 8:35:33 PM

The Heroes return to the Bar Zero Ranch to find Raeval still tending Izzak, whom now lies on the sofa in the front parlor. Raeval stands up from sitting beside his unconscious son, looking anxiously at the group as they enter the room.

"Where's Maymel?" he asks, his eyes darting from face to face. "What's happened...?"

DM OOC: the next game-advancing post will be tomorrow around this time (9pm-ish Eastern.)

Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility] 
Monday March 4th, 2013 8:50:49 PM

[OOC: Quick question to the group, who should I be copying in terms of Xp? I know that I joined at the lowest xp, I just dont know who that would be as Cyniq and I joined in the same scene.]


Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+5=6 ; d20+13=29 ;
Monday March 4th, 2013 10:48:13 PM

OOC: All of us get upped to level 11 just prior to the start of this module. So the only XP difference will be for the dire wolf encounter just before Cyniq arrived.

~ At the site of stamped ~

Anrete brightens as he realizes that the coward back in the ranch may be the white ranger. Mounting Copper, Anrete bellows at his companions to hurry back to the ranch.

~ Back at the Ranch ~

Anrete storms towards Raeval, before abruptly angling off to retrieve a stool. Placing the stool before Raeval, Anrete steps up onto the stool and suddenly grabs and lift the cowardly rancher to his face.

"So ye is the White Ranger! Ye has much to explain!"

-----------------------------------------------
Str check: 6 :(
Intimidate: 29

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d8+3=11 ; d20+9=18 ;
Monday March 4th, 2013 11:48:38 PM

Always impressed by Anrete's diplomatic skills, Alexi tells his barbarian friend, "Just sit him on the stool, gently, ok?"
he then goes over to Izzak and prays to Domi to heal the youth.

Cast Cure Light Wounds = 11 hp regained!

With Izzak now much better off than before, much more alive, Alexi turns to Raeval, "Bar Zero Ranch, coincidently, just happens to be the same name of the bandits that kidnapped your wife. They want someone that goes by the name White Ranger. That could only be you. We don't intent to strap you to a horse hand you over, but only you can help us find them, their hideout, since the buffalo stampede wiped out any hope of tracking them."

Alexi takes a swig of water and himself sits down. "We got all the time in the world, so tell us who this gang is, why are they after you, and where is their hideout. Your wife's life lies in your hands right now, not ours."

Diplomacy +7 (+2 Hero of Bryn bonus) and any bonus for healing his son = 18 +

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility] 
Tuesday March 5th, 2013 12:13:13 PM



Sesha grumbles a bit at having to face Raeval again so soon. Still shamed by her attempt to magically sway the man to her side, she avoids him where possible.

She watches Anrete handle the man, more than a little glad to see the farmer riled. Still, she keeps that to herself and leans against the wall, watching how the others work together.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+21=38 ;
Tuesday March 5th, 2013 3:05:29 PM

Garret watches the others gently talk to the man. He realizes that they have the questioning in hand and he steps outside to keep watch in case the bandits decide they want to change their mind and return (Perception: 38).

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Tuesday March 5th, 2013 5:40:17 PM

"Even if you are not the White Ranger," Keela adds, "it would appear that the Bar Zero Gang believes you are. Do you know why they might think such a thing?"

Meanwhile, Still at the Ranch... (DM Donna) 
Tuesday March 5th, 2013 6:25:11 PM

Garret sees the approach of someone who obviously must have come from Bryn Baraz...

OOC: this isn't the game-advancing post, but the introduction of the latest member of your merry little band...take it away, Tanner..! 8D

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Tuesday March 5th, 2013 6:55:48 PM

Garret's sharp eyes spy a small dot on the horizon, which quickly grows and materializes into a human male flying through the air. He descends and hovers some ten feet above the ground. You see a clean-shaven man with coal-black hair cropped short, and well-trimmed mutton-chop sideburns. His eyes are the color of the sky, with small flecks of silver near the iris. His skin is pale and tight against his skin, with years of wind-burn evident in his craggy features. He is dressed in a tight-fitting courtier's outfit - a blue and white-trimmed three-quarter length coat, with breeches, vest, and gloves. He is tall and lanky, with a wiry frame and straight posture.

He holds up a hand in a show of peace and alights on the ground. His movements are quick and precise, with the bearing of a military man. He pauses a moment and gives a small crease of a smile. "You must be the adventurers the town priests spoke of. Greetings," he touches the fingers of one hand to his heart and then returns them behind his back, "I am Morgan Washburn." His voice is a rich baritone, with the crisp consonants and slight vowels of Plateau City. He looks past the party toward the ranch and his brow furrows slightly. "I am to presume that you were successful in saving the family? I would have joined you had we arrived earlier, but I am afraid that was not possible." He withdraws a small piece of paper from his belt and holds it forward. "This note from your town priests will vouch who I am. The boy explained that help was needed, and the elders requested I come and see if assistance was required."

Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility] 
Tuesday March 5th, 2013 7:35:34 PM


Sesha peeks into the doorway and listens to the mans introduction.

How very odd, she thought. In the span of one afternoon, those new to Bryn Baraz have nearly matched the numbers of those who had been here for some time previous. Eager for a reason to be away from Ravael, even if for a moment, she slips past Garret and outside of the house.

She is young for an elf, not even halfway through her first century. This and other things are easily noticeable, even to a human. Her manner of dress is strange for a drow.. simple buckskins and jewelry that borderlines on a collection of fetishes. One eye is covered in a patch, and her hair is stark white against midnight blue skin.

When she steps forward, a small metal pot clinks at her side and a broom floats quietly behind her.

"Hello Morgan. I am called Sesha. I would take your papers, but they would mean little to me. We have just arrived in Bryn Baraz today. Hopefully you will find today to be as lucky of a day as I have! I shall tell the human Alexi you are here."

She steps back inside and taps Alexi lightly on the shoulder.

"Alexi, it seems your command grows larger by the hour! There is another here to throw his lot in with the people of Bryn Baraz. He has a letter from a priest."

A Suspect and An Ally (DM Donna)  d20+5=15 d20+5=19
Tuesday March 5th, 2013 9:33:04 PM

OUTSIDE: People get to know each other.

INSIDE: Raeval blinks in shock as Anrete attempts to dangle and then intimidate him. With almost contemptuous ease, the rancher's hands clamp onto the barbarian's wrists and he yanks himself out of Anrete's grip. OOC: Raeval's actual strength check result should be 13, but he still breaks free from Anrete.) For a moment, Raeval returns Anrete's venomous regard, dagger for dagger.

Then Alexi's use of his healing spell revives the ashen teenager on the Elven-styled couch.

"Pa...?" Izzak asks in a weakened but recovering voice. Now that the lad is awake, the change in Raeval's demeanor is quick and his love and concern for his son comes to the fore.

"Izzak!" Raeval is on one knee beside the sofa, clasping one of his child's hands within his own.

"Pa...what happened to ya? Ma an' me--we were in the kitchen with Junior...we didn't see ya at all..." Izzak's voice and face reflect his inability to comprehend just what had happened to make his father absent from the attack. One of Raeval's hands reaches out to cup Izzak's face and the man sighs, his shoulders slumping.

"I jumped into the well out back to hide from the gang, son," he says with reluctant honesty, "You see...I knew that they wanted to get me back into their life of crime."

"What...whatcha talkin' about, Pa..?" Raeval draws in his breath and then glances at Alexi and Anrete before telling the tale of a man named Raeval Marnin:

Raeval's less-than-honest career started before he came to the plains. As an accomplished ranger, it was easy enough for him organize various caravan robberies. The Bar Zero Gang eventually became intimate with the surrounding terrain and its native people long before the mining town of Bryn Baraz was founded. Raeval used to be the White Ranger, the masked leader of the gang, whose activities so plagued the more civilized cities to the south of the plains that the White Ranger deduced that the gang needed to relocate to the plains, where they could augment profits from cattle-rustling with the occasional kidnap-and-ransom plot against various Ahote tribes.

Then he fell in love with one of his intended victims, opting to allow her to escape rather than be ransomed back to her tribe.

He had a secret romance with Maymel even as he became more and more absent from his gang activities, going so far as to marry her according to Ahote custom and then legally establish this ranch for her and their growing family within the protection of the sphere in Bryn Baraz.

"I admit it was the height of folly to name the ranch after the successful gang that I started up," Raeval admits a bit sheepishly. Even though he was trying to break away from the Bar Zero Gang, he couldn't quite make a clean break of it...not until last year, when he faked his death in a bison stampede and came to live at his ranch permanently.

"I'll turn myself in to the law," Raeval promises, "If you'll just save Maymel for me. I've been happy to be a rancher and I'm hoping that I can cut a deal with the authorities that will allow my family to keep the ranch in exchange for my testimony on the rest of the Bar Zero Gang...but that's gonna be between them and me." Izzak makes a noise to protest, but his father shakes his head.

"I did the crimes, boy," Raeval says softly, "Now I have to pay the piper." He lifts his head to look at the heroes once again.

"I've been away from the gang for a little over a year now," he says, "But if you think it's going to help, I can tell you what little I remember about possible hiding places and who's in the gang, too."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Tuesday March 5th, 2013 11:28:47 PM

Cyniq joined the others as they rode back to the ranch, she wanted to know what folly she had been dragged into herself. Arriving at the ranch, she joined Anrete and Alexi in their confrontation with Raeval.

"You will not have to travel far, you may surrender yourself to me. I will record your crimes and I may also recommend sentencing based on your assistance. I note that you were aware of who the bandits were and why they were here. Your failure to divulge this information earlier does not endear me to you. However! If there are no further omissions I will recommend a reduced sentence." It wasn't often that she had someone just hand themselves to her, she was used to having to drag them in kicking and screaming.

When Sesha announces another reinforcement, she steps outside to look at the new comer.

Stepping out of the door onto the porch, Cyniq presents the image of a lithe young elven woman, just entering the prime of her youth. She wears a well maintained but worn set of reddish brown leather clothes festooned with pockets and loops, typical of those that often must rely upon their own wits and equipment. The star and gavel of Pantheon is embroidered in silver thread on the left breast of her outfit.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Wednesday March 6th, 2013 9:42:31 AM

Anrete snorts in disgust as Raeval told his story. "Fine story. So where are the bandits now? My blade thirst!"

Anrete is a lean but muscular looking youth armed with a massive zwei-hander sword. The barbarian is armored in heavy plates decorated with numerous tiny and crude-looking trinklets and charms. His armor is completed with a full face helm that resembles a demonic ape, and a bright crimson cloak. And beneath the helm is a scarred and jaundiced face painted with gruesome-looking war paints.

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Wednesday March 6th, 2013 10:54:07 AM

[OOC: If Izzak was born after the settlers arrived in Bryn Baraz, he should be a toddler. So, is this a blatant lie on Raeval's part, or more continuity re-write?]

Keela attempts to look stern. "If we think it's going to help?" she echoes. "It's your wife they have captive, and you claim to care about what happens to her. How about you give us all the information you have, and anything else you can give us, since we're the ones who are going to risk our lives to save her? Is that too much to ask?"

DM OOC: hmmm. I related Raeval's backstory as it appeared to me in the module. I will likely have to edit the passage if Bryn Baraz is that young a settlement. However, this part of Raeval's situation IS true: he was a bandit at first, but meeting, courting, marrying and starting a family with Maymel has convinced him to give up his criminal past.


Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Wednesday March 6th, 2013 12:55:56 PM

Garret moves into a defensive stance as the dot approaches and calls to the others in the building, "We've got more company coming."

After Morgan introduce himself, Garret relaxes a bit and takes the offered paper. He reads the paper as the others come out and introduce themselves. When the others are satisfied, Garret holds out his hand in greeting and says, "I am Garret Goodbarrel of the Windbourne Hills. Well-met, Morgan Washburn."

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Wednesday March 6th, 2013 8:27:14 PM

Morgan takes Garret's diminutive hand and gives it a polite grasp. "Well met, Master Goodbarrel. What can you tell me of what happened here?"

*Morgan listens to expository speech detailing the past few days*

He raises an eyebrow, "My, that is quite a predicament. Has anyone suggested, by chance, that this fellow deserves whatever fate his former associates have in store for him? All the better to prove his determination to save his wife and set things aright."



Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Wednesday March 6th, 2013 8:59:11 PM

OOC: Not your fault(s) DMs. :) Bryn has only been in existence a little over a year, at best. The Mine came first. The dwarves needed a compliment of settlers to support the miners with food and other mundane equipment that they feel below their level to make themselves. The location is so far away from civilization it took about 7 or 8 weeks of travel to get there. That's why it was originally called the Uncharted Lands, that is, there was no one there and it never had been explored.

No one there but the Ahote, of course. So you seen why we are/were confused to find a bandit group in our area, since there is no one for them to prey upon. There is no record of caravans coming from Floating City to Bryn, but that may be because they are not relevant. But had there been raids on them, Bryn, and us, would have known.

What makes more sense is that he lived a double life with one of the Ahote tribes we've not met yet and after all those years left the gang, and to keep the gang from going after the Ahote, came to Bryn.

But then, that would be my story, not yours. :}

DM OOC: Indeed. I edited Raeval's story a bit to make a little more sense in conjunction to the timeline for Bryn Baraz's founding.

___________________

IC: Alexi listens to the story, pensive, showing understanding, but hiding his dissaproval, not just of the way Raevel has handled this, but of his lifestyle as a whole.

"You are in luck, so to speak, Alexi states rather plainly. "Bryn already sports some reformed criminals as citizens. One suffered the Ahote Justice ceremony. But he lives here now and works hard, grateful to be alive, Alexi looks over at Keela, remembering the rogue that was involved in kidnapping the Ahote children the year before. "Isn't that right, Keela? Alexi remembers how Keela had not been able to watch the Ahote Justice ceremony, as it was brutal and left the man nearly dead. The only thing that had saved the man's life was that none of the children had suffered any physical harm from their ordeal.

"So, Raevel, what are they like? What are their capabilities? Where is their hideout, best you can remember?" Alexi asks these questions as he gets up and pulls out of his backpack a scroll case, from which he removes a rolled parchment. He unrolls the parchment on the table and uses candlesticks to hold down the edges that fight to be made flat.

The parchment is Alexi's old map of their explorations, with added new areas that had been explored while he had been away. The map shows Bryn, the cliffs around it, the pool of water on the far side of the hills that make the end of the cull-de-sac, the Twin Sisters, the Ambush Drake den, the badlands where the gnolls lived and where the Ahote children had been taken. Other cryptic spots are also on the map but Alexi's code does not reveal their purpose or exact location.

"We are here, of course, he points to Bryn. "This side canyon is the one they used to come into Bryn, avoiding the main entrance, and it is the one the buffalo stampede came through, erasing their tracks. Give us your best shot."

Alexi waits for Raevel to look at the map, study it, and give them a point of referrence.

Raeval Tells All...Almost (DM Donna) 
Wednesday March 6th, 2013 9:01:25 PM

In order for everyone to be listening to Raeval's testimony, everyone is now inside the front parlor of the ranch house.

The bandit-turned-rancher suffers Anrete's contempt, grimacing but otherwise remaining silent in regards to the barbarian. Instead, he addresses Keela's very logical points:

"I truly do care what happens to Maymel, ma'am...and I will do my best to help you out rather than try to cover stuff up anymore."

Cyniq's offer as a representative of justice does draw a hopeful sort of look on Raeval's face.

"I appreciate that, Justicar," he says with a nod. "As to exactly where the gang is now--I really don't know...not for sure, anyhow. If they've been following my pattern of operation, they'll be rotating camps every couple of months or so. I'm more than happy to tell you where those locations are..." Taking the map from Alexi, Raeval begins to point out a few spots on the map.

"By the way," he says heavily, looking directly at the follower of Domi, "There is one more thing you ought to know: just before I faked my death, I--" Whatever Raeval was about to confess is cut short by a hail from outside:

"Hey, the homestead!"


Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Wednesday March 6th, 2013 11:46:52 PM

Now that she has a moment, Keela pauses to curtsey to Morgan Washburn. "It's good to meet you, Master Washburn. I'm Keela Youngblood, a wizard. You seem to know something of the arcane yourself."

When the homestead is hailed, Keela looks at Cyniq, then Sesha, then Morgan. "Alemi's love! Not another one!" she exclaims.

Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility] 
Wednesday March 6th, 2013 11:56:45 PM


Pondering Morgans comment, Sesha is deep in reflection when someone hails the group.

Smiling at Keela, she whispers to the cauldron dangling from her side; " I think we shall like this one, Pot-Pot! She is much like Larien."

Stepping back to the doorway, she peeks outside to see who is there.


Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday March 7th, 2013 12:05:10 AM

Cyniq takes note of the map, I'll have to get a copy of that, learn the area...

She takes a peak out the door when yet another hail comes to this rather crowded randh in the middle of nowhere. "Now who?"

Who Can It Be Now...? (DM Donna) 
Thursday March 7th, 2013 1:18:35 AM

OOC: this is a sort of "bonus" post to inform you of what Sesha and Cyniq see. The next official DM post will be 9pm(ish) Eastern time.

A horse and rider stand in the midst of the waist-high prairie grass about twenty yards or so from the front door. It's hard to be sure (due to the rumpled/baggy appearance of the rider's clothing), but from the sound and timbre of the voice, you guess that the rider is male. Also complicating your ability to identify the rider is the fact that he's wearing his wide-brimmed hat tipped at a forward angle...and there's a rough bandana masking his lower face. In his right hand is a coiled lasso, while his left hand holds the reins to his mount in a steady grip.

"Pretty fancy stoppin' the hairies from tramplin' this place, yeah-heh," he calls out when he registers that there are people who see him, "...but there's some 'un in there we want. Jest be reasonable, an' send out the White Ranger...an' the money he stole from us...an' no one else gets hurt...'specially that purty li'l wife o' his. That's a bargain, now, innit..?"

Both Sesha and Cyniq (and anyone else whose curiosity prompts them to take a gander at who's outside) need to roll a Perception check.

Beat DC10 and Highlight to display spoiler: {you see the rustling of the tall prairie grass--but you can tell that it isn't the wind ruffling the plants, as some of the "ruffling" goes one way, and some another.}

Beat DC13 and Highlight to display spoiler: {not only is the grass moving differently in separate spots, but you can make out that each of those "spots" is obviously a person--it's hard to tell exactly how many people there are overall, but they appear to be no larger than the size of your average human.}

Beat DC16 and Highlight to display spoiler: {oh, yeah--there are at least ten skulkers (meaning 'people sneaking around using the grass as cover' as opposed to some monster called a "skulker") moving about in a wide arc--they seem to be purposely staying at least ten or fifteen yards away from each other.}

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d20+14=32 ; d20+22=28 ; d20+29=43 ;
Thursday March 7th, 2013 10:26:52 AM

Perception 32

"It is a shame that it has come to this, that a man with ambition and drive has but himself and the fingers on his hands to work the land, yet cannot escape his past."

ooc: Bluff check 28 to send a secret message to the party concerning the contents of the spoiler. Success! Enemies can make an opposed Sense Motive check to detect the secret message.

Morgan steps onto the porch with his hands outstretched in a sign of peace. "Come, now. There is no need for further violence. We will gladly send out the White Ranger. We realize how deeply he has wronged you and would wish not to stand in the way of your justice. In fact, as a token of our concern, please accept this small sum." Moving slowly to show he is not drawing a weapon, Morgan reaches into a bag at his belt and withdraws a circular piece of gray cloth. He reaches into a second pouch to retrieve some coins and places them in the center of the cloth. He brings the edges together and ties them with a bit of string to form a crude sack. "Here, with our compliments." He tosses the sack of coins to the man on the horse.

Bluff check 43 (w/ bonus from Tricky Sting)



Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=38 ;
Thursday March 7th, 2013 12:34:01 PM

Cyniq takes a quick look about, counting the number of rustling grasses, probably able to tell height, weight, age, and gender of those sneaking up on the others, before ducking back inside.

Speaking softly she tells the others, "Looks like Raeval left out another important detail, the motive. I've used my flight for the day, anyone have an extra?"

She'll wait to see if one of the other casters can cast fly on her before casting invisibility on herself, followed by haste on the group. She then heads outside, and up into the air.

****
Today's spells Highlight to display spoiler: {
Cantrips Acid Splash* (DC 17), Message, Detect Magic, Ghost Sound (DC 17)
1st-level Spells ()Charm Person, ()Color Spray (DC 18), ()Expeditious Retreat, ()Feather Fall, ()Grease (DC 18), (x)Mage Armor*, ()(x)Magic Missile, ()Obscuring Mist (DC 18), ()Protection from Evil, ()Silent Image (DC 18), ()EMPTY
2nd-level Spells ()Acid Arrow* (DC 19), (x)Invisibility, ()Scorching Ray (DC 19), ()See Invisibility, ()EMPTY
3rd-level Spells ()Arcane Sight, ()Dispel Magic (DC 20), (x)Fly, (x)Haste, (x)Phantom Steed, ()Suggestion (DC 20)
4th-level Spells ()Black Tentacles (DC21), ()Dimensional Anchor (DC 21), (x)Dimension Door, ()Greater Invisibility
5th-level Spells ()Break Enchantment, ()Cloudkill, ()Teleport
}

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+21=32 ;
Thursday March 7th, 2013 3:38:54 PM

Garret listens to the story and steps outside when the hailing call comes. He easily spots all the different locations in the grass (perception: 32). As the others are already speaking to them, Garret starts to move to the side of the house, preparing to slips into the shadows himself.

Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility]  d20+7=22 ; d20+19=37 ; d100+17=101 ;
Thursday March 7th, 2013 6:34:42 PM


Sesha watches Garret shift out of the building. Even more curious, she watches Morgan throw the bandits a bag of coins. Unsure if any actions on her part will disrupt plans already in motion, she instead reaches for and seizes the first ley-line she can sense.[1]

She nervously watches the figures in the grass. [2]

Whispering to her allies in earshot, she says; "I have a very strong connection to the Woldsblood. On your signal, I shall blind the rider.[3]

[1] Move Action - Bend Leyline 37 vs DC 20; +17 to next Ley Check
[2] Perception 22 vs DC 20
[3] Ready Action: Should Sesha get a cue, verbal or physical from any team mate. OR. Should any enemy make a hostile action. Cast Blindness - Ley Check 101 vs DC 20 - Spell casts without expending a slot.


Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=32 ;
Thursday March 7th, 2013 7:42:43 PM

Furious at the constant interruptions, Anrete storms out of the ranch and glares menacingly at the bandit.

"Ye got the money, now where is the gal!"

---------------------------------------------
Perception 32

The Art of Negotiation (DM Donna)  d20=8 ; d20=18 ;
Thursday March 7th, 2013 10:01:47 PM

Thanks to the concept that "sharing is the best!", everyone in the group is now aware that the ranch house is very effectively surrounded by about ten gang members. The Rider on the horse is very obviously attempting to keep everyone's diverted from his fellow villains.

Morgan's impromptu pouch of coins sails through the air towards the rider who, amazingly, makes no move whatsoever to even try to catch it.

"The White Ranger..." the rider repeats, "...an' all our money...for the Ahote woman. NOW." He lifts his right hand--still clutching the coiled lasso, high, waiting for the response he wants to hear.

Here is a visual aid so that you can all get an idea of what the gang is trying to pull off.


Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Friday March 8th, 2013 12:12:36 AM

Alexi is studying the spots on the map where Raevel is pointing, making his own marks, when the caller hails the ranch house.

Alexi does not go out, but peeks through a curtained window (if there is one) and scans around. Alerted to the hidden gang members he snorts at their attempts.
"The Ahote would be out there and you'd never know it until you stepped on one."
Then he comments, "Best not all go out there. Keela, do what you do best, eh? I'll try to keep hidden in here for now."
To Ravael and Izzak he says, "You two stay in here but help keep an eye out on the back entrance and alert us if any gang members come poking from the back."

He then Casts Resistance on himself, dur 1min.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions

DM OOC: I'll get a layout of the ranch house for you to see over the weekend, meanwhile: the front door and two windows (both with curtains) face the spot where the Rider sits on his horse, although the hitching rail with the horses is in front of the windows. Regardless, it's easy enough for Alexi to see what's happening outside.

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Friday March 8th, 2013 12:56:38 AM

Keela also peeks out the window, and shakes her head.

"I need them closer," she murmurs. "Closer to the house, and preferably closer together. I can't do anything from here."

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Friday March 8th, 2013 3:18:35 PM

Garret, realizing that he is not going to be able to sneak around to approach any of the bad guys, will attempt to step around the side of the building, hoping to get himself in place should the group attack all at once.

DM OOC: yes, I noticed that Garret had started moving in the last post. Please tell me WHICH side he's trying to go around: the front of the house faces south, so there is the west side (the side closest to the damaged corral) and the east side (the other side.)

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Friday March 8th, 2013 7:30:00 PM

Cyniq cast invis, followed by haste while the party was within range. She will follow Garret, keeping a few paces behind him.

If the grass is only 3' high, and all but two are on horses, how was it hard for us to see them?

DM OOC: The Rider sufficiently diverted attention to himself at first so that he would be the first one anybody noticed; fortunately your party got high Perception checks and were able to very quickly spot the other gang members ranged about the terrain. (And the average grass height appears to be about three feet...some is higher, some is lower.)

Sesha [AC 18 | HP 141/80 | CMD 14] [See Invisibility] 
Friday March 8th, 2013 9:23:46 PM

When the Bandit raises both his voice and his Lasso, Sesha frowns.

"He cannot be allowed to dictate the pace of this conflict. He is either signaling or preparing to use his rope!"

[1] Sesha will release her held blind spell. Save DC 20.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Friday March 8th, 2013 9:58:34 PM

Morgan furrows his brow. "There is no excuse for boorish behavior." With a twirl of his hands a few muttered words, he makes a wide sweeping motion along the ground. A great wall of ice springs into being from the earth, partitioning the party from the raiders.

Morgan raises his voice and calls out above the din,

For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed;
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!


ooc: Cast wall of ice horizontally across the front of the party, 90' long and centered on Morgan [standard action]. Use Bardic Performance to active Inspire Courage. All party members gain +2 vs charm and fear, +2 attack and damage [move action].

More Visual Aids! (DM Donna) 
Friday March 8th, 2013 11:04:45 PM

This should help you visualize the house and the front parlor.

The house itself is rectangular (70 feet east-west; 60 feet north-south); the southern face of the structure faces the dirt "road."

SO FAR: judging from what you've posted, I have Morgan standing in the middle of the "roadway" in front of the house (about 20-ish or so feet from the house) and Anrete standing beside him. The front door of the house is open, with Garret and Cyniq having recently slipped out the back door (logic dictates that you would do this since going out the front door would only put Garret into full visual view of the bad guys that have positioned themselves around the front perimeter. I still need Garret and Cyniq to tell me which side of the house they're trying to sneak around towards.

Alexi and Keela are on either side of the Front Parlor's eastern window, peeking beyond the horses and seeing that them sneaky raiders are obviously trying to make themselves difficult for a spellcaster to target with an area effect spell.

Sesha is at the western window, having targeted and cast her spell at the Rider (who is still about twenty yards out from the front of the ranch.)

Izzak is on the couch with his father beside him.

I'll give you until about 9pm Saturday to clarify what your PC is doing and exactly where they are on the map.


Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Friday March 8th, 2013 11:22:22 PM

ooc: Morgan would have back-pedaled a few feet after tossing the sack. He would only be about 10 feet from the porch. No change in action.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Saturday March 9th, 2013 9:00:10 PM

OOC: Looks like you got Alexi where I thought to be. I have an impression things will change real quick, though.

Time's Up! (DM Donna)  d20+5=25 d20+8=10 d20+8=24 d6=2
Saturday March 9th, 2013 9:16:12 PM

COMBAT BEGINS: ROUND ONE

Alexi and Keela have a quick conference, noting that the gang members are being canny and making things difficult for a wizard to cast an effective area effect spell at them.

Even as they speak, Garret and the invisible Cynix go out the back door of the ranch house and sneak around the eastern side of the building, using the shadows to Garret's advantage.

DM OOC: Cynix's Haste spell will have effected everyone in the room with her, which would have been Alexi, Keela, Sesha, Garret, Cynix and Raeval and his son. Morgan and Anrete were out in front of the house, and thus not in range. Don't forget to note your Hastened state in your Post Names.

Sesha unleashes her spell, and is totally stumped when it appears to make no difference to Rider 1 at all. DM OOC: He rolled a natural 20 for the Save.

Morgan casts his own spell and a big, wide, blinding-to-both-sides Wall of Ice springs into being. He shifts ten feet closer to the house, Inspiring his comrades for the combat to follow.

Anrete keeps step with Morgan.

Around the east side of the ranch house, Garret and the invisible Cynix see a Wall of Ice suddenly obscure most of their view, so Garret takes a few steps sideways and uses a big ol' prairie bush for cover to get a better angle of view. Doing so allows him to see Bad Guy 2 advance to the edge where the tall prairie grass meets the cleared dirt road and aims the arrow from a short bow at the ranch house. He fires off the arrow, but it falls short of the house, instead curving to land in the middle of some scrubby bush at the southeast corner of the house.

BG2 is now standing about 100 or so feet away from Garret & Cynix's position. They can also plainly see that BG3 is whooping and riding a horse towards the ranch house. BG3 is about 225 or so feet from the house.

Bad Guy 10 comes to the edge of the road and also levels an arrow in the direction of the house. He releases his missile and the arrow flies in a straight shot...hitting the wooden siding of the building with a very solid THUNK (to the west side of the window, making Sesha start a bit at the sudden sound.)

BG10 is now standing about 70 feet or so from the southwest corner of the house; Morgan and Anrete can see this (they are about 100 feet or so from where BG10 is standing.) None of the heroes inside the house can see BG10 due to the horses and the angle of their line-of-sight.

There is the sound of whooping and the telltale pounding of approaching hooves...

And LOOK--it's map stuff!


Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Sunday March 10th, 2013 12:39:15 PM

"Oh, bother!" Keela says as the Wall of Ice goes up. I suppose it would be rude to just Dispel it, she thinks.

Looking for a better vantage point, she goes out the front door and heads for Garret's position.


Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+14=32 ; d20+9=18 ; d20+4=18 ; 3d6+5=12 ; d6+5=8 ; d6+5=9 ;
Sunday March 10th, 2013 8:54:19 PM

Outraged at the arrow, Anrete roars as he hurls 3 javelins in rapid succession at the bandit (BG10). Drawing his greatsword swiftly, Anrete takes an aggressive step forward, using the icewall as cover.

-----------------------------
Rage remaining: 4/27
Attack 1: AB 32-6(range)=26 DMG 12
Attack 2: AB 18-6(range)=12 DMG 8
Attack 3: AB 18-6(range)=12 DMG 9


Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+15=33 ; d20+15=26 ; d20+18=33 ; d8+3=4 ;
Sunday March 10th, 2013 10:52:12 PM

Spells in effect: Resistance 9/10 +1 on saves; Haste 10/11 +1 Att/Ref/AC +30ft move, extra att; Bardic Performance +2 vs charm and fear, +2 attack and damage

Alexi feels the familiar quickening from a Haste spell. His original intent to use their concealment as a surprize effect gets changed when the wall of ice springs up and arrows start flying. It was a time for action now. They were never all that good with diplomacy until they had their enemies' blood all over the place.

Alexi bolts out the door and snatches up Lobo's reigns, hopping into the saddle (Move 1)
Fast Mount +15 DC20 = 33

IF: Lobo is one of the 3 horses on the of the picture, BG10 will be in range:
He spurs Lobo racing towards BG10 while unholstering and leveling his lance.
Guide with Knees +15 = 26
ATT +14 + (+1 haste, +2 bard, +1 mounted vs foot) = 33, dmg 4

Else: Lobo is one of the other horses, Alexi will guide Lobo to the left to meet the oncoming rider BG3 (Move 35ft to the left).

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



FYI (DM Donna) 
Monday March 11th, 2013 1:08:12 AM

DM OOC: sigh. The horse to the east of the hitching rail was supposed to be Morgan's horse, but I re-read his intro and realize that he didn't ride to the ranch--he flew using a spell. So ignore that easternmost horse.

Lobo is, indeed, one of the horses at the hitching rail proper. The only horse that wasn't tied to it (per se) is Cynnix's newest Phantom Steed. It is the dark horse that is slightly west of the hitching rail.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Monday March 11th, 2013 11:31:03 AM

ooc: Now that I think about it, I don't actually know the distance from Bryn Baraz to the ranch (i.e. if a fly spell could have gotten me there). It was really more for flavor than anything. How far is the trip?

DM OOC: Far enough so that you used your Fly spell to get there.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Monday March 11th, 2013 11:31:14 AM

ooc: my current mount is unfortunately only just a summoned mount. DM OOC: yes, but Cyniq didn't dispel the mount yet, so it's still hanging around a bit. Hope it can avoid getting crunched by a huge blighted earth elemental this time around. ;D

Haste; Round 1/11; Invisibility minute 1/11

Cyniq has a mild streak of deviousness that she lets out every once in a while, and this is one of those times. Seeing the course that BG3 is taking towards the house, she prepares a spell and readies herself to cast it once he is in range. She aims to place it squarely in front of the mount, while it is galloping towards the house.

Casting grease, DC 18

Spells for the day:
Cantrips Acid Splash* (DC 17), Message, Detect Magic, Ghost Sound (DC 17)
1st-level Spells ()Charm Person, ()Color Spray (DC 18), ()Expeditious Retreat, ()Feather Fall, (x)Grease (DC 18), (x)Mage Armor*, (x)Magic Missile, (x) Mount, ()Obscuring Mist (DC 18), ()Protection from Evil, ()Silent Image (DC 18), ()EMPTY
2nd-level Spells ()Acid Arrow* (DC 19), (x)Invisibility, ()Scorching Ray (DC 19), ()See Invisibility, ()EMPTY
3rd-level Spells ()Arcane Sight, ()Dispel Magic (DC 20), (x)Fly, (x)Haste, (x)Phantom Steed, ()Suggestion (DC 20)
4th-level Spells ()Black Tentacles (DC21), ()Dimensional Anchor (DC 21), (x)Dimension Door, ()Greater Invisibility
5th-level Spells ()Break Enchantment, ()Cloudkill, ()Teleport
6th-level Spells ()Permanent Image, ()Summon Monster VI


Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+21=32 ; d20+21=39 ; d20+35=42 ; d20+16=34 ; d20+15=18 ;
Monday March 11th, 2013 12:56:25 PM

Garret will move quickly towards the corner of the wall of ice, attempting to remain out of sight while moving (Stealth: 32). When he arrives there, he looks around the corner of the ice wall and prepares to attack whichever bandit appears first, trying to judge which it will be (perception: 39). He touches the tattoo on his neck as he looks around the corner (cast magic fang).

OOC:
Prepared action to attack anyone who comes around/near the corner. Perhaps with a nice jump (42) if needed to attack a rider on a horse. He's going for a nice clothesline attack, hopefully. To hit roll: 34. Need a CMB? How about an 18?

Haste, Magic Fang

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday March 11th, 2013 2:47:15 PM

OOC:
Lobo is, indeed, one of the horses at the hitching rail proper...

Which one. If it is one of the two on the right side of the hitching post, Lobo can make his 35' move and get Alexi in range for an attack on the one on foot. If Lobo is one on the left side of the post, then it is more than 35' to the one on foot and Alexi would probably head towards the mounted one.

DM OOC: As I didn't specify which horse Lobo is in the hitching rail group, pick the one you wish Alexi to attack; Lobo will be able to carry you to your intended target.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Monday March 11th, 2013 8:26:34 PM

Morgan nods in satisfaction as the wall of ice blocks off the advance of the bandits. He turns and continues his recitation as he paces west.

And there lay the steed with his nostril all wide,
But through it there rolled not the breath of his pride;
And the foam of his gasping lay white on the turf,
And cold as the spray of the rock-beating surf.


With a few more flourishes and muttered eldritch words, he summons another wall of ice, blocking off another avenue of approach.

ooc: Maintain bardic performance (24/26 rounds) [free action], move 30 feet east [move action], cast wall of ice [standard action]. The wall of ice is 90 feet long, running north and south. It joins the previous wall on its eastern end at a 90-degree angle.

ooc: All party members gain +2 vs charm and fear, +2 attack and damage.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste]  d100=80 ;
Monday March 11th, 2013 8:49:16 PM


"I cannot believe that there exists in the Wold a place where every simple rancher, bandit and farm hand are beyond my sphere of control! Whats next? Heaven forbid I should have to stop a field mouse from ravaging my rations! It may just counterspell me and send me to the plane of fire for my troubles!"

Furious, Sesha kneels down near Ravael and his son, spreading both arms wide. Reaching for the nearest ley-line she is surprised again by the strength of the Woldsblood and the available ley-lines in this place. Maybe that explains the mutant farmers with indomitable wills?

"I am going out for a bit! Ravael and Keela...please tend the body while I'm gone."

Pulling the Woldsblood back near her chest, she slumps down to the ground.

[1]Move near the stairwell, away from the windows
[2]Standard Action: Magic Jar
[3]Ley check 80 vs DC 20. Spell does not cost a slot.
[4]Scan the nearby souls as per Magic Jar - Paragraph 2, within 110 feet of her location.

Spells In Effect

Flying Broom; (Flying Broomstick 35/110 minutes); Magic Jar (1 round/11 hours)

Spells Remaining

1st (4/5 +1); 2nd (3/4 +1); 3rd (3/4 +1); 4th (2/3 + 0); 5th (1/2 +1) 6th (1/1 +1 )


Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday March 11th, 2013 10:56:03 PM

OOC: The second brown horse from the right is Lobo then. Moving him 35' to the right puts him 10' from BG10, his lance reach is 10', so that works well.

Combat Round 2 (DM Donna)  d20+2=9 d20=9 d20=6
Monday March 11th, 2013 11:06:56 PM

Keela hurries outside to see if there's anything she can do. She makes it to the northwestern corner of the house.

Anrete is savagely satisfied to see all three of his missiles just skewer BG10, who is dismayed to fall backwards on the ground, most likely dead.

Alexi leaps onto the back of Lobo, spurring the horse into a charge at BG10, who drops to the ground on his back, apparently dead.

Cyniq casts her spell at the furthest range she can (total range is 50 feet away for her level), grinning in anticipation as BG3 seems to be headed on a course that should take him straight through the ten-foot-square area of ultra-slippery grease.

This, the elven Justicar thinks, is no doubt the reason for the YouScry service on every spellcaster's crystal ball because this is gonna be one funny slip 'n' slide to see...

Garret hurries forward, seeing Keela get to her position as he goes by the corner of the house. He has very impressive Stealth skills, although the only thing to use for cover is the ice wall itself, really. He gets to the east end of the wall and peers around it to see Rider 1 galloping towards him!

Morgan turns to his left and almost casually magicks up another Wall of Ice on the east end of the existing one, blocking off the Bad Guys that were closest to Garret, who suddenly finds himself facing a Wall of Ice not two inches in front of his nose!

Sesha settles in to cast her spell, with a shaken Izzak standing guard near her chosen spot. The last thing she sees before she enacts her magic is Raeval turn and go through the door into the Sitting Room.

Sesha's mind ranges...here...there...wait..! There is one other--another soul within her sphere of influence...it's the first Rider--the phenomenally lucky one who managed to shake off the effects of her blinding spell before...

No matter--Sesha is in her true element now, with particularly strong ley lines powering her spell. She reaches out ephemeral fingers, easily snaring the spirit of the man on the horse and trapping him within her Magic Jar.

DM OOC: Sesha's player--expect an email from me.

MEANWHILE, BACK AT THE RANCH...

Alexi's intended foe looks like he was killed by all three of Anrete's accurately-hurled javelins. However, Alexi's attention is immediately snagged by the sight of a horse and rider coming right at him--and the rider fires off an arrow as he approaches. Fortunately for Alexi, the man's aim is horrible.

SUDDENLY Cyniq and Keela are startled by a POOF sound: the arrow that had seemingly missed the southwest corner of the house and landed in the bushes at the end of the porch bursts into flames!

Simultaneously, the arrow that had THUNKED into the exterior wall next to the window that Sesha had been standing at in the previous round also bursts into flames, scaring Cyniq's Phantom Steed into a flight response (it starts galloping west.)

The three other horses tied to the hitching rail (Daisy among them) start to scream and panic as the fire is only a few feet from their noses!

Here be updated map stuff!

DM OOC: sorry about the incredibly long time it took me to get this up. I'll be following up this post with more map stuff and details about how close which PC is to what as soon as possible.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Tuesday March 12th, 2013 1:00:06 AM

ooc: My apologies. I said he moved west, then said he moved east. He should be moving east.

DM OOC: I will correct his position on my map before putting the update on the Combat Page.

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Tuesday March 12th, 2013 11:26:50 AM

Thinking quickly, Keela conjures up an Unseen Servant to help with the flaming arrow situation.

[OOC: I read the spell description, but a lot of it is subject to interpretation, so it's going to depend on how the DM rules. Donna, have I mentioned how cute you look in that outfit? :) Keela would like to tell the Unseen Servant to extinguish any flames that it sees. If that doesn't work (i.e., if the DM rules that it's outside the scope of what the Servant can do), she tells it to uproot the bush and pull it away from the house. If that doesn't work, she tells it to unhitch the horses.]

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Tuesday March 12th, 2013 11:35:53 AM

Reacting swiftly, Anrete charges among the panicking horses and smashes down at the hitching rail with his massive blade and grab at the reins of the horses.

"Heel, Copper!"

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Tuesday March 12th, 2013 12:04:01 PM

Haste 2/11, Invisibility minute 1.2/11; phantom steed hour 6/11

I had assumed that the phantom steed was squished by the elemental, since I was riding it at the time the elemental grabbed me out of the air... do I have two mounts? Because I also cast mount to ride out for the stampede, or are we going to retcon that to me having ridden the phantom steed? (Preferred) Would the steed have a fear effect? It's not a summoned creature, it's a conjured manifestation, doesn't have stats either.

Cyniq sends a mental command to the phantom steed to return and stand 10' to the side of her away from the cabin. She then casts Detect Magic and takes a look around to see if there is anything she hadn't noticed before (like invisible people, magic items on people not yet discovered, magic on the arrows now burning...)

She leaves the fires for others to deal with while she verifies the threats.

DM OOC: it had been my understanding that Cyniq had cast another Phantom Steed to carry her when the group had tracked the rustlers to where the buffalo stampede occurred. Is this not so..?

No, I cast a regular mount, only have the one phantom steed spell, plus a mount spell (need extend spell before I can get all day phantom steeds).

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Tuesday March 12th, 2013 1:30:26 PM

OOC: Anrete, wouldn't it be easier to just knock the flaming arrow off the wall with your big sword and try to put the fire out with a cloak to keep it from spreading? I hasn't been there long. After this round, it may be too difficult to put the fire out.



Alexi AC 27 Tch 12 Ffted 24 HP 120/120 CMD 26  d20+15=27 ; d20+19=36 ; 3d8+9=28 ; d20+15=23 ;
Tuesday March 12th, 2013 2:09:34 PM

Spells in effect: Resistance 8/10 +1 on saves; Haste 9/11 +1 Att/Ref/AC +30ft move, extra att; Bardic Performance +2 vs charm and fear, +2 attack and damage

Alexi's expertise in mounted combat allow him to easily readjust Lobo's charge to face the new threat of BG9.
Guide w/knees DC5 = 27
He levels his lance at the mounted archer and Charges (AC updated for Charge):
ATT +14 + (+1 haste, +2 bard, +2 Charge) = 36, Spirited Charge dmg = 28 + 6 bard = 34
(Spitited charge is 3x damage but I'm not sure if it includes tripling the +2 bardic bonus).

Alexi will use his Ride-by-Attack to move beyond the impact point another 20' if possible, or 15,10,5 ft as possible, depending on his remaining Move after the impact (no AoO for this).
Alexi's Stay in Saddle Ride check if necessary, DC5 = 23

OOC: if Alexi hits, don't forget to roll his Stay in Saddle Ride check DC5.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions



Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Tuesday March 12th, 2013 3:21:19 PM

Garret watches and his muscles coil as he watches the approaching rider. Garret steps back and listens to the approach and prepares to jump when he sees any movement. There is a flash, and Garret leaps into the air, only to find himself smacking into a solid wall of ice. As he gently slides down the ice wall and lands on his feet, he glares back at the house, trying to see who did that to him and if they did it on purpose.

As he considers the wall, he sees the flame burst near Keela, which brings him back to the present. Seeing that Keela is working on the fire, Garret looks around. He sees that while Alexi and Anrete appear to have the front area covered, he wonders if some of the bandits will attempt to go around the new wall. Garret moves quickly towards the rear of the new wall, past Keela. He peeks around the corner to see if any of the bandits are headed in this direction.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste]  d20+7=9 ; d20+8=22 ;
Tuesday March 12th, 2013 5:25:40 PM

Though exultant in her first real success, Sesha takes a moment to come to terms with her new body. It's always tricky, this part. She tightens her gloved hands on the horses reigns once or twice before taking stock of her situation.

Two enemies, one mounted and one not. A building on fire. A wall of ice.

What to do?

Seeing the creeping bandit She stops the horse near him and tries to fast dismount. Failing miserably, she stumbles behind the man and stops.

"Howdy Parder?"

She then pounces, attempting to pin him, then eventually tie him with her lasso.

[1] Move Action - Dismount (Free action attempt failed)
[2] Attempt Grapple. I don't have improved Grapple, but I'm not certain he can take an AOO if he isnt aware of the threat.
[3]Hit CMD 22. Again, with this being most likely a surprise, he may/may not be flat flooted to the attack.

The Plan: Round 1: Grapple, Round 2: Pin, Round 3: Tie Up.



One to Go (DM Donna) 
Tuesday March 12th, 2013 9:45:00 PM

OOC: Waiting for Morgan's post regarding Round 3. Will post ASAP after he does.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Tuesday March 12th, 2013 9:51:06 PM

Morgan continues his eldritch gesticulating, and suddenly lifts several inches off the ground. As he reaches into his belt pouch and retrieves another circle of gray cloth, he continues his oration.

And there lay the rider distorted and pale,
With the dew on his brow, and the rust on his mail:
And the tents were all silent, the banners alone,
The lances unlifted, the trumpet unblown.


ooc: Cast fly [standard action], retrieve an object [minor action], continue Bardic Performance (23/26 rounds) [free action].

ooc: All party members gain +2 vs charm and fear, +2 attack and damage.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Tuesday March 12th, 2013 10:01:37 PM

[ooc] Attack vs CMD 24 then, instead of 22. =)

Combat Round 3 (DM Donna)  d20+1=4 ; d20=4 ; d20=20 ;
Wednesday March 13th, 2013 1:39:08 AM

Keela doesn't miss a beat, summoning up an Unseen Servant to deal with the fires before they do any serious damage. The invisible force obligingly douses the bush fire. It's going to take another round before it can go extinguish the fire on the other side of the house.

Anrete leaps into action, smashing the hitching rail and freeing the horses so that they may also flee the fire in front of them. Unfortunately the all-consuming primal terror of the flames overrides Copper's usual compliance with Anrete's directions and he races westward with the other freed equines.

Cyniq summons her mount to her side, using her magic to make sure that there are no other unseen foes in the area. The only invisible thing she can detect is Keela's Unseen Servant.

Alexi's expertise in jousting serves him very well, as he easily strikes his newest opponent. Alexi easily stays in his saddle--but BG9 is not so fortunate, not only being harshly skewered by the knight's big pointy stick, but also getting knocked off his mount (which proceeds to run, run away.) BG9 hits the ground and does not move.

Garret relocates himself to the north end of the eastern Wall of Ice just in time to see the following:

BG1 rather clumsily dismounts his horse (more like falls off, to the monk's experienced eye) and approaches BG2 (the archer who is on foot and had fired the arrow that belatedly exploded into flame.) SUDDENLY, BG1 leaps at BG2, obviously attempting to wrestle BG2 to the ground.

Unfortunately for BG1 (Sesha), BG2 manages to resist the tactic. Now BG1 (Sesha) and BG2 are locked arm in arm, each trying to overpower the other.

"What the expletive deleted! is wrong with you, Otis???" screams BG2 as they grapple.

Morgan hovers, retrieves and simultaneously continues to inspire the rest of his colleagues.

Alexi--in reining Lobo about to see what his combat options are--notices that not only is BG7 continuing to ride away, but four other riders who had been hanging back from the battle are also withdrawing. (Alexi is now about 70 feet or so west of his newly-defeated foe.)

Alexi, Garret and BG1/Sesha happen to see BG3 gallop right into the Greased area and, sliding through it and rocketing towards the Wall of Ice. Due to Alexi's angle and BG1/Sesha's preoccupation with winning her grapple, only Garret is treated to the juvenilely-satisfying sight of seeing BG3 slamming into the unyielding Wall of Ice. The horse falls down on top of BG3 and pins the man under it.

BG3 and his horse are about 60 feet away from Garret. BG1/Sesha and BG2 are grappling with each other about 120 feet or so away from Garret.

DM OOC: Visuals for the end of Round 3...

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste]  d20+13=16 ;
Wednesday March 13th, 2013 10:31:11 AM


The rough, dusty bandit grunts with manly vigor as he tries to impose his will and bring the lesser man locked in his arms to the ground. Face to face, the two men rumble and roar, grizzly stubbled faces rubbing against each other.

Squinting as sweat from his dirty brow stings his eyes, Otis leans in close to his former partner. He breathes deep the smell of confusion and fear. Big white teeth flash in a grin. He licks his cracked leathery lips.

"Thanks cutie. I was hoping you'd say my name at least once before we parted ways. "

Then he leans his dry weathered face close, winks and blows a kiss.

[1] As controller of the grapple I attempt to pin the opponent. I must simply beat his CMD. [5 bab + 2 inspire + 3 str + 5 for maintaining control of the grapple for one round.]

[2] Most likely, Failure. Hit CMD 18 (not 16)
[3] If I fail, he can attempt to beat MY CMD of 18 to gain control of the grapple.

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Wednesday March 13th, 2013 12:31:55 PM

Keela has done about all she can stuck behind this wall, so now she needs to get around it. She hurries along the front of the building, past the now-empty hitching rail, until she can see around the Wall of Ice. She takes care not to move out of range of her Unseen Servant.

"Oh, no!" she cries, seeing the riders moving away. "Oh, no! What if they're going back to where the wife is being held, to kill her? We have to catch them!"

"I don't know how, though," she adds, watching Daisy and the other horses gallop away.....

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+18=25 ; 2d6+3=13 ; 2d6=8 ;
Wednesday March 13th, 2013 1:37:31 PM

Garret stifles his laugh, but is grinning from ear-to-ear as he moves quickly up to the fallen rider. He watches the struggle between the two other men while he attempts to kick the fallen rider in the head to completely incapacitate him.

OOC:
Haste, Bard Song

Attach, non-lethal damage, hit AC 25, Damage: 13 (+8 more if Vital Strike can be used with non-lethal damage. I suppose so...)

Alexi AC 27 Tch 12 Ffted 24 HP 120/120 CMD 26  d20+14=34 ;
Wednesday March 13th, 2013 8:54:25 PM

OOC: Question - is BG1 and Rider 1 the same?

Spells in effect: Resistance 7/10 +1 on saves; Haste 8/11 +1 Att/Ref/AC +30ft move, extra att; Bardic Performance +2 vs charm and fear, +2 attack and damage

IC: Alexi is not interested in taking up pursuit of the retreating bandits. The most obvious reason is that Lobo has no way to catch up with them, loaded down with barding and himself. But it also could be a trap, a tactic any cavalryman worth his spurs should easily see.

Instead, he nudges Lobo over to the two struggling bandits, (Run gives Lobo 105ft i think), confused as to why the two are wrestling.
Whether he can get there in 105ft or not he points his lance at BG1 and commands "Hold it right there! Cease and Desist!"
Intimidate +14 = 34 N20!

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; ___ Cure Moderate Wounds; ___ Calm Emotions

DM OOC: The Rider from before is one of the Bad Guys, so, yes, BG1 is the Rider.

OOC: Waiting to Post (DM Donna) 
Wednesday March 13th, 2013 10:54:47 PM

Giving the rest of the party another two hours to post. (Deadline is 1am Eastern time.)

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Wednesday March 13th, 2013 11:51:22 PM

Haste 3/11, Invisibility minute 1.3/11; phantom steed hour 6/11

"On it!" the voice comes from the air in response to Keela's outburst and Cyniq mounts her phantom steed and heads after the riders. PS has a base speed of 100

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Wednesday March 13th, 2013 11:57:10 PM

ooc: Sorry for the holdup, very long day.

Morgan continues to inspire the party (Bardic Performance 22/26 rounds) [free action] with his recitation and flies straight up into the air (120' feet up) [double move action].

ooc: All party members gain +2 vs charm and fear, +2 attack and damage.

Combat Round 4 (DM Donna)  d20=16 ; d20=18 ;
Thursday March 14th, 2013 2:32:14 AM

BG1/Sesha can feel her control of the wrestling match begin to slip, so she instantly tries to employ the element of emotional surprise on BG2...and it works. BG2 had started to reverse the control, but the shock of his colleague's "revelation" completely throws BG2 for a loop and his strength leaves him. BG1/Sesha can now try to regain control of the grapple again, this time with an additional +4 circumstance bonus.

DM OOC: Sesha is eeeeebil!

Keela is clearly dismayed that most of the party's horses are gone with the wind, making pursuit of the fleeing bandits nigh-impossible. Behind her, the Unseen Servant has finished putting out the fire at the southeast corner of the house and is now dousing the other fire.

From out of the ranch house strides Raeval. He glances around, sizing up the situation and chooses to hurry westward, shouting something in a voice that sounds to everyone else's ears like persistent whinnying. Miraculously, the fleeing horses slow down and take a wide U-turn. They look to be returning to the ranch house!

Garret kicks BG3 into submission, ignoring the poor injured horse.

Alexi and Lobo loom over the two grappling bandits, and the warrior for Domi is VERY intimidating when he demands them to stop fighting.

Even as Keela looks helplessly upon the retreat of half the bandit gang, she sees (and hears) Cyniq's apparently riderless Phantom Steed gallop by her, saying that she (to judge by the female voice) is right on top of the situation. The Phantom Steed starts to gallop south.

Morgan ascends to a towering height even while he continues his recitations so that the rest of his allies may benefit. He is also in the perfect position to see something that isn't quite apparent to those on the ground: the five fleeing gang members are splitting up into five different directions.

DM OOC: Visuals for the end of Round 4...


Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Thursday March 14th, 2013 8:37:02 AM

OOC: Sorry. Was totally worn out by 3 cats.

"COPPER!!", Anrete howled as his steppe pony fled with the rest of the horses (yup, Copper is slightly smaller than a regular horse).

Looking around for someone to bash, Anrete roars as he storms towards the nearest bandit

-----------------------------------------------
Rage remaining: 4/27
Bardic Song: +2 vs charm and fear, +2 attack and damage.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Thursday March 14th, 2013 10:42:23 AM

ooc: Where are the fleeing gang members on the map?

DM OOC: the retreating villains have had a good three-round (minimum!) head start on everyone, so they are at least three to four hundred feet away...in five different directions, of course.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste]  d20+11=12 ;
Thursday March 14th, 2013 10:53:59 AM

As Alexi bears down on her and her opponent Sesha TRIES to maintain her grapple but cannot seem to stop giggling.[nat 1] The possessed Otis, realizing he cannot pin the other man, raises his arms in the air and takes a few steps backwards. (Unless he is armed with a melee, I don't think I provoke an aoo)

"Hey Alexi, if you don't mind, I should like to attend my body. You know, the one I dropped off a broom after my first round of wine in It'lal?"



Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Thursday March 14th, 2013 2:29:35 PM

Garret, seeing that the others have the bandits in hand, will start dragging the unconscious one back to the house to be tied up and questioned.

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Thursday March 14th, 2013 2:52:01 PM

Keela looks from Morgan, up in the air, to Garret, heading back into the house, to Anrete and Cyniq, charging off in different directions.

"Yes, fine!" she says. "Let's all split up and head in different directions. That's sure to end well. Garret, I don't think we have time to question anybody. Raeval, we have one chance at this--where would they be holding your wife?"

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday March 14th, 2013 3:10:17 PM

Haste 4/11, Invisibility minute 1.4/11; phantom steed hour 6/11

Cyniq will continue to chase one of the horsemen. Once she gets within 100', she will cast black tentacles.
Concentration for casting while riding is DC 10+spell level=14, concentration check is caster level plus int mod= +18, auto succeed. Her invisibility remains active.
She aims the black tentacles centered just in front of the fleeing mount.

Note her PS can traverse most difficult terrain without penalty.

"You shall not flee justice!"

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Thursday March 14th, 2013 3:52:04 PM

Morgan raises an eyebrow at Keela's comment and calls down. "Shall I give pursuit? I could easily catch one of them."

Alexi AC 27 Tch 12 Ffted 24 HP 120/120 CMD 26 
Thursday March 14th, 2013 9:09:59 PM

Alexi feels that, idividually, each one of them is the greater match to each one of the bandits so he says nothing to Morgan or Cyniq to return.

For his part, as one of the struggling bandits calls him by name and makes a reference to a brom, his puzzlement is mostly solved. 'I'll find out how later,' he chuckles to himself.
"By all means, Sweety," he replies with a wide grin.

Of course, Alexi has no idea what had just transpired between the two bandits, so any reaction from the other bandit will probably only add another level to his puzzlement.

He turns to the other bandit and sheaths his lance, then draws his flail. Casually swinging the spiked head, he orders the bandit, "MOVE! To the house!"

He then yells over the Wall of Ice, "Anrete! Quit playing around and come escort these two!" then he chuckles at what will be Anrete's reaction.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Thursday March 14th, 2013 9:37:27 PM

ooc: I assume most of us are out of combat.

Morgan watches as the riders flee in separate directions and gives a gentle sigh. "I almost broke a sweat." He descends lazily to the ground where he tossed the gray sack to the bandit leader, retrieving it and placing the coins and cloth back in his belt pouch. He then drifts over to the ranch house, lightly floating above the ground. "Let's hope the master of the house is now more forthcoming. I would hate to think his wife has been abused or murdered as a result of his recalcitrance."

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Thursday March 14th, 2013 9:49:38 PM

Morgan stops mid-step. "Ah, right." He turns and gives a dismissive wave to the walls of ice. "Go on, go away." They shimmer and evaporate in the air, and he turns and continues toward the ranch house.

Combat Done...Right..? (DM Donna) 
Thursday March 14th, 2013 11:48:37 PM

Anrete rages at the thought that the battle has ended, stomping about to see if there wasn't someone he could still chop up.

Alexi sees the Rider--a.k.a. Bad Guy 1--immediately surrender, but he hears words that only his group's newest female arrival could utter. He has to smile a bit at the way magic can be used these days and orders Anrete to stop sulking and help round up the prisoners. BG2--clearly out-gunned and rapidly becoming completely out-numbered--yields to common sense and follows Alexi's demand to march towards the house.

Garret drags the unconscious BG3 back to the house, still completely ignoring the injured horse (although the horse has--completely unassisted, mind you!--managed to struggle to its feet and is limping towards the horse that used to be BG1's mount.)

Keela wonders if it's not too late to go back to the Big Float and find another adventuring team that doesn't seem to suffer from tunnel-vision when it comes to the pursuit of bad guys who are scattering to the wind. Then she thinks to ask Raeval if he has a clue as to where the gang may be hiding Maymel.

Since Cyniq's Phantom Steed is easily twice as fast as a non-magical horse, her tactics net her one Black-Tentacle-entangled gang member (BG8), who glares sullenly at the Justicar. Now it's merely a matter of how BG8 will get transported back to the ranch house.

Morgan asks Keela about pursuing the fleeing bad guys, although since he does so from the relatively safe height of 120 feet up, it's kind of hard to tell if he's being slightly mocking or genuinely trying to be helpful. Then he dismisses his two Walls of Ice, confirming that he is trying to be helpful. After descending from on high, he spends the next five to ten minutes looking through the tall prairie grass to retrieve the bundled-up coins he had attempted to distract BG1 with at the start of all this.

Raeval turns to Keela.

"Believe me, miss," he says sincerely, "If I knew for sure, I'd go riding out after Maymel myself...but I bet we can get these guys to 'fess up to where they got Maymel."

DM OOC: so, to recap--the group has BG1 (presently being possessed by Sesha), BG2 and the unconscious BG3 as their prisoners, with Cyniq having nabbed BG8 farther away from the house.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+13=26 ;
Friday March 15th, 2013 11:47:47 AM

Snarling like a rabid beast, Anrete jabs and shove savagely at the bandits towards the ranch.

"Wonders how bandits taste like with beef."

------------------------------------------
Intimidate:26

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+18=21 ;
Friday March 15th, 2013 1:47:44 PM

Garret smiles at he drags the man back to the house. He turns to address Anrete, to suggest that he be the one to question these guys, but sees that Anrete has already started in on them. Garret drops the man and looks around the back side of the house to be sure this wasn't all a setup (Perception: 21).

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Friday March 15th, 2013 5:11:57 PM

Keela moves back into the house, but she is clearly anxious to be gone again.

"How much time would it take to murder a helpless, bound woman?" she asks. "Not much, I'm thinking."

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Friday March 15th, 2013 6:50:14 PM


Sesha walks back to the house, staying near Alexi in case there are any issues. As she enters, so responds to Keela in a heavily accented drawl she isn't quite used to.

"These be bandits, Keela. I imagine that they care more about money and life than they do about revenge and a reason for us to come lookin' for their blood."

She scratches, not quite used to her current anatomy, then begins to disrobe, pull off the host's chainmail armor and removing all of his weapons and items, being sure to explain her out-of-body experience should anyone not have figured it out by this point.

"Alexi, do you want me to keep this body or switch back to my own? My fight with the captive may have been spotted by the fleeing bandits. For subterfuge, there may not be much purpose in this form anymore. Plus, the spells range has limits. We must either carry and protect my body or I will be shunted back to my spells focus crystal."

She will either submit the hosts body for tying and questioning, or begin casting detect magic on their gear to see if they have anything that might be helpful or dangerous to those left behind to guard.



Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d20+21=35 ; d20+22=23 ;
Friday March 15th, 2013 7:35:20 PM

Morgan walks slowly into the ranch house, returning a moment later with a chair. He places it on the ground in front of one of the bandits and slowly sits. He regards him for a moment, then leans forward slightly and speaks very calmly. Calmly in an almost bizarre fashion, given the recent battle.

"I'm sorry we had that misunderstanding earlier. We had a breakdown in communications that escalated to physical violence. Very unpleasant. I sincerely wished to entreat your leader. We could have reasoned with each other as gentlemen. As equals. But I am afraid that is no longer possible." He leans forward a few more inches and lowers the volume of his voice. "For you see, we are no longer equals, you and I. You are our prisoner. Not simply our personal prisoners, but a criminal in custody for crimes against the citizens of Bryn Baraz. You have lost your grounds for negotiation." His voice drops again, almost to a whisper. "I need you to listen to me very carefully. Do you see these people? Your captors? They are good people. They are people of principle, of ethics and morals. But they will bend those principles, set aside those ethics, and rationalize their morals for you. They will hurt you, do terrible things to you, until you tell them everything that they want to know. If you stall, and we do not recover the woman alive? Then they will return, and hurt you for spite. Part of you may not believe me, thinking that they are not willing or able to do such things." His voice drops again to a whisper. "But we are far from witnesses, and your screams will go unanswered."

Morgan leans back and sits upright again. "The choice is yours. You can tell us everything you know, or you can spend the last hours of your life in such hellish agony as to make you curse the day of your birth, followed by a shallow grave with only the wind to remember you."

ooc: Intimidate 35, if necessary Bluff 23 but I think the Intimidate check should be sufficient. :)

Alexi AC 27 Tch 12 Ffted 24 HP 120/120 CMD 26  d20+7=15 ;
Friday March 15th, 2013 9:24:39 PM

Alexi notices the limping horse but knows the horse will survive and when time permits, he can heal it. For now there are captives to interrogate and a woman to rescue.

Alexi ignores the words of profanity from the bandit and whispers to the bandit with the female gait and unmanly wobble of hips, "I'd prefer you the way came".
While Morgan gives the concious ones something to ponder, Alexi gathers up their weapons and armor and stows them in another room.
"He's a little verbose," Alexi says when Morgan is finished. "The short of it is, either it's the mines or the noose. You help us, you visit the mines for a little while. You don't help us, you dance the Dead Man's Dance at the end of a rope."
Alexi isn't bluffing.
Diplomacy +7 = 15

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Friday March 15th, 2013 10:34:18 PM

okay, weird, now ahd two posts disappear...

Last post had Cyniq pulling up, pulling manacles from her bag, dropping the invis, and suggesting the bandit roll onto his stomach, cross his legs and stretch his arms out.

Provided he cooperates, she'll drop the black tentacles and bind him before throwing him over his own horse for the ride back to the cabin.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste]  d100=7 ; d100=29 ;
Saturday March 16th, 2013 1:14:00 AM

At Alexi's suggestion, after Otis is tied and submissive, Sesha closes her eyes and breathes deep.

Then the spell is cut. She passes quickly through the silent, dark, cold void as her soul retreats to it's receptacle briefly, then returns to her own body.

Pleased that she is neither burned nor butchered, she winks at the teenage boy and dusts herself off. Glad that she is not a human any longer, she rejoins her companions... and of course, detects magic as previously hinted.

[1] Ley check failed
[2] Ley check passed - 0 level spell.



Let the Interrogation Begin! (DM Donna) 
Saturday March 16th, 2013 1:24:11 PM

Cyniq very easily binds up and escorts her prisoner back to the ranch house to join the three others that have been captured. Of the quartet, one is still unconscious thanks to Garret's well-aimed foot. After Sesha releases Otis back to his own body, it is clear that he is not happy with this newest situation...especially after first Morgan and then Alexis make clear what the near future is going to hold for the prisoners.

Before Otis can do more then breathe in to make his response, Raeval's hands shoot out and, clamping themselves onto the front of the prisoner's tunic, the rancher hauls up the outlaw so that Raeval is hissing into Otis' face:

"I was dead to you, for all you knew! Where is Maymel...and why are you hounding me to go back???" Otis looks back at Raeval with emotionless eyes, then snorts.

"Hells, Whitey," he replies, "Ya think yer soooo clever! Yeah, we thought you was dead...until that big ol' weddin' in Bryn Baraz last month. Da twins snuck inta town an' reckon'ized ya. They high-tailed it back ta Twoblades an' flapped their yap-holes all about how ya was livin' it up with that Ahote squaw--" Otis' words are cut off when Raeval hauls back and punches Otis dead in the face.

"Do not talk about Maymel like that, or--heroes or no--I'll skin you alive!" The rancher's face is livid. BG2 shakes his head.

"Don't matter none how we talk about her, Whitey," he says, "Twoblades is the leader now--an' she's the one as told us we hadda come out here an' git ya back even if we hadda burn this place down around ya." A mocking grin crosses his face. "The rest o' us just want the money--Twoblades wants a lot more'n that..."

Raeval's attitude goes from outrage to shock to silent self-recrimination. He drops Otis back onto the floor and turns away, looking very guilty.

DM OOC: oh, and the prisoners have no magic items left on their persons.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Saturday March 16th, 2013 6:04:17 PM

Morgan draws his dagger and tests the blade with his thumb. He looks to the rest of the party. "Normally I would let isolation and sleep deprivation soften up an interrogation, but it appears we have little time and an innocent woman's life on the line."

He crouches down and regards Otis. "Hello, Otis. Tell me where to find Maymel or I will cut off your right ear."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Saturday March 16th, 2013 7:14:59 PM

Alexi rolls his eyes at Morgan.
"Don't cut it off. Just see if you can shape it like a goblin's."

Then he turns to Otis, "Well, looks like the value of Maymel has gone up. Say, from some coin to the value of your life. That is if you put any value on your life. After you die, your soul's fate is up to the demons and what torture they thrill in. While you are alive, there still is hope.

Your choice. Death and demon torture, or life and freedom, oneday. Tell us where to find Maymel, your fate, maybe for the last time, is in your hands."



Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Sunday March 17th, 2013 8:12:39 PM

As the tough talk continues, Keela decides she's better off guarding the horses.

She flees the room.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Monday March 18th, 2013 12:04:16 AM


Sitting on her knees, still by the staircase, Sesha is glad to once more be in her own body. Weakly, she places a hand against the wall and climbs to her feet. Shaking off the last traces of her out of body experience, she hears voices in another room.

Walking towards them, she is very nearly flattened by a fleeing Keela. Curious, she listens for a moment to the men inside threatening all manner of evils upon Otis, and very quickly she is glad she did not linger in that body.

Deciding that Alexi and Morgan likely have the captives in hand, Sesha instead chooses to follow Keela outside.

"Keela?"

The question is timid and soft spoken.

"Would Alexi allow Morgan to inflict torture? I would not have thought him to use such a tactic."

Troubled, Sesha absently rubs away a chill in her dark arms, despite the warm breeze in the mid afternoon.

"In my time among the tribes, I have beaten criminals, failed warriors, unsuccessful hunters, and slaves alike. It was simply a duty of the Shaman. It has been 3 years since I left my tribe. I do not think I could do those things again...I know that Little Spirit would not approve. And likely, Pot-Pot would not either."


Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=26 ; d20+18=31 ;
Monday March 18th, 2013 12:31:50 PM

"Have a seat!" Cyniq pulls a chiar and motions for her captive to take a seat. Eyeing the other bandits against the wall Cyniq takes stock of the interrogation about to begin.

"I have found that pain, while satisfying, rarely divulges the needed information. They tell us something, we find out they were lying, we chop off a finger and feed it to them, it just gets nasty and messy. I mean what with loose bowels as they mess themselves when their intestines are slowly pulled out. I just find that there are such cleaner and neater ways of getting the information we need." She has aimed her discourse at her companions, she knows this is a road they don't want to go down. She is more concerned with pausing their intentions than trying to scare the bandits.

Cyniq eyes the bandits and selects the one she brought in. "This one runs at the first sign of resistance, he'll be easy." Kneeling down so she is eye level with the bandit, she places one hand on his knee, and looks him over. "My companions are excited, Raeval is, well I am sure you can understand how he is. Now, I'm a justicar, and I know you know what that means for you and your friends. I have more than enough evidence already. However, I have some discretion where enforcement is concerned." Cyniq pats his knee, "See, I need a friend, and Raeval needs one too. I am sure you can understand how easy it is to make things better to help your friends and I know you want to help your friends so be a good dear, and help me, help you."

Blending the words of power into her speech to the young bandit along with a few surreptitious gestures and Cyniq completes the casting of a charm spell.

Charm Person, will save negates, DC 18
Diplomacy=26; Bluff to hide the spell casting=31



Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]  d20+10=14 ; d20+10=16 ; d20+21=36 ; d20+21=28 ;
Monday March 18th, 2013 1:43:12 PM

When Keela runs outside, Garret takes a quick look around and realizes that the others have the interrogation well in-hand. He slips outside, checks on Keela, then scampers up to the roof of the house (Climb: 14, 16). He heads for the center of the roof and scans the horizon in the direction the bandits fled for any sign of them (Perception: 36). He then turns a slow circle, watching in all directions (Perception: 28).

DM OOC: okay, I'll bite. How does Garret manage to "scamper up to the roof"..?

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Monday March 18th, 2013 7:14:53 PM

( I think they decided that, as core, we could not use the bluff skill to hide a spell. That's what I was told anyways. )

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Monday March 18th, 2013 10:21:07 PM

ooc: Waiting for DM update. ;)

Even More Info (DM Donna) 
Monday March 18th, 2013 10:59:56 PM

Otis finds himself receiving the concentrated attention of both Morgan and Alexis, while Cyniq speaks directly to the bandit she captured. The two outlaws exchange long-suffering glances before Otis speaks up.

"Lissen..." he says emphatically, "...ain't none of us here dedicated to Twoblades so's that we can stand up to torture, so here's the lowdown from the beginnin': we was a gang that Whitey here use'ta lead. We did pretty good while he was the head honcho, so it was a real bad blow when we all thought he got hisself killed inna cattle stampede. After he 'died,' Twoblades took over an' ran the gang about the same way Whitey did. Then the twins found out that Whitey wasn't dead. Twoblades has been having us rotate around the different camps...but now she picks the new locations. She's the only one who knows where the Ahote woman is now. By the time any of you can even get to where our last camp was, Twoblades will have moved the gang and that woman to her newest camp."

"Twoblades got a real bee in her bonnet about how ya left us high 'n' dry, Whitey," the bandit captured by Cyniq adds earnestly. "She won't stop until she gets ya back inta the gang...she was even talkin' about gettin' some outlander allies just to storm this ranch if we mucked up gettin' ya this time around." Raeval's head snaps up.

"That means we can't stay here," he says flatly. "She'll be getting a veritable army together just to overwhelm the ranch. We need to fall back to Bryn Baraz--it's the only place we can make a fortified stand."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Tuesday March 19th, 2013 12:22:01 AM

What the bandits said about the camps rings true according to the information Raeval, or Whitey, had given them. But Alexi didn't like what Raeval proposed.

"Your cooperation will mean a lighter sentence. We'll see to that," he assures the bandits. Turning to Raeval, he says, "I belive them when they say this Twoblades would already have moved camp by the time we reach it. But we aren't the type to sit back and wait. We believe in taking the battle to the enemy.

We'll need you and Izaak to take these bandits into town and warn the town to be ready. For our part, we'll discuss this and decide."


Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Tuesday March 19th, 2013 4:28:22 AM

"Good that dinner is serving themselves.", Anrete proclaims to himself as he proceeds to sharpen his greatsword.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Tuesday March 19th, 2013 9:34:22 AM

Assured that the bandits are all tied up nice and tight, Alexi calls for a meeting outside to discuss what to do.
"Do we go after these bandits and chance not being in Bryn if this Twoblades brings in a horde against Bryn before we can find her? My preference is to continue the hunt. Bryn will be warned to be ready and they are well trained. Anyone have any ideas?"

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Tuesday March 19th, 2013 11:07:53 AM

"My colleague, Master Whitesmith, should be able to assist us. He is a skilled wizard of divination. He can use his scrying mirror to find her." He turns to Raeval. "We will need her hairbrush. The hairs will greatly assist him in locating her." He turns to the rest of the group. "While her current location is uncertain, the danger to Bryn Baraz is certain. I suggest we return to town and prepare defenses while allowing divination magic to locate her true location."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Tuesday March 19th, 2013 12:05:26 PM

"If she has moved from where you last saw her, then how were you going to meet up with her?" Cyniq directs her attention to the ganger that stated Twoblades had likely moved.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Tuesday March 19th, 2013 12:41:45 PM

Hearing Alexi and the others step outside, Garret listens, then says, "I agree with hunting these bandits down. I don't want to bring them to the town, they've suffered way too much. If there's any way we can find them quickly, we should do that before they have time to gather reinforcements." He turns to Morgan and says, "How quickly can that spell work?"

OOC:
I dunno, I figured the farmhouse was made of timber, mud, and straw, so that it would be easy to climb up the sides. If not, no big deal, Garret can move around the house once, taking a look around.

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Tuesday March 19th, 2013 4:12:13 PM

"I don't know," Keela says in answer to Sesha's question. "Not normally, I guess, but we've seen a lot out here. The Ahote, for example, are not exactly merciful with transgressors."

Luckily, no torture needs to be employed, and Keela is soon able to talk with the rest of the group.

"This Twoblades person," she says. "I get the feeling that her interest in Raevel is more than professional. I think maybe she's miffed because he went and married somebody else. That being the case, I don't like the idea of leaving Maymel in her hands."

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Tuesday March 19th, 2013 7:16:56 PM


Stepping quietly over to the others, Sesha stays silent while the others speak. When they have finished, she adds.

"If you are of Bryn Baraz, then it is true that you are responsible to them, not responsible for them. The ranch is not defensible. It is not unfair to take a better position in the town. Using their buildings for shelter is only a small price for the risk you take on their behalf. An empire isn't made only by it's ruler, but by the efforts of all it's people."

To Morgan, "If the agreement is that we hunt however, I can perform the divination without us trekking back to Bryn Baraz. It will take only a few moments."



Decisions, Decisions... (DM Donna) 
Tuesday March 19th, 2013 8:24:57 PM

Garret's instinct to try to scope out where the fleeing bandits may have gone to is a logical one, but the five fleeing men have disappeared in their five different directions. There is no sign of any of them on the windswept prairie.

Otis huffs a breath when Cyniq asks about how his squad was supposed to meet up with Twoblades and the rest of the gang.

"Twoblades don't have the same head for tactics that Whitey does," he says, "But she can be clever--she was gonna tell us where to meet up usin' Message spells, but only if Forty sees we're all okay."

"Sees..?" Raeval echoes sharply. "You mean she's using a crystal ball to watch us now..?"

"Nope," Otis replies, "Only while we was attackin'. No doubt she saw us get our butts handed to us an' won't be sending any messages to us here what been captured." Raeval rubs one hand over his face, clearly vexed at this news.

"I'd rather take the fight to the gang, too," he agrees with Alexi's instincts, "But there isn't any feasible way for us to track the ones that got away. The only real alternative is to return to town--so that this Whitesmith person can actually pinpoint where we need to go to find Maymel."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Tuesday March 19th, 2013 8:58:25 PM

There was another time when they were supposed to find something and knew not even where to start. They had Fatine's dream to guide them then. What did they have now?

Alexi looks kindly at Sesha, "Bryn Baraz proper is not just the village enclosed by the walls but every homestead out here too. The Barazites, that being us too, depend on these farmers and ranchers for the food as much as these homesteaders depend on the safety of the walls. So, we are responsible to Bryn and for Bryn. Either way, you are right that none can stay here.

Then he turns to the group, "As much as I'd rather be out there sniffing out their tracks, being able to pinpoint where Maymel is and heading straight there instead of eating bugs in this tall, dry grass, is preferrable. If Sesha can find a suitable answer to our inquiry, then I say let's go for it. If she can't, then I suggest we all head back to Bryn. If this Twoblades woman is going to kill Maymel, there's no way we will be able to get there in time as it is. If we are to meet the rest of her gang and any others she gathers to her, I'd rather be better prepared."

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+12=25 ; d20+13=28 ;
Tuesday March 19th, 2013 9:01:51 PM

Anrete glares at the prisoner.

"So what now? He is as useful as vinegar in a wineskin!"

"Let's sate my blade's hunger and be on with it.", Anrete draws his sword lazily.

-------------------------------------------------------------------------
Sense Motive: 25 (is the bandit lying? about the message thingy?)
Intimidate: 28

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste]  d20+19=26 ; d100+6=84 ; d100=42 ;
Wednesday March 20th, 2013 2:15:35 AM


"Right then."

Sesha unhooks Pot-Pot from her belt loop and sets the tiny cauldron gently on the ground. Then she returns to the house and pulls out all of gear she confiscated from Otis as well as the large map that Raeval had shown them earlier.

"Enlarge..."

At her command the black iron cauldron grows, expanding until it is at the very least large enough to hold several of their company within its black maw. With some expressed disdain, she lifts the heavy chain mail and tosses it and the bow into her spirit familiars hold.

Next, she lights some incense and leans over the cauldron, chanting softly. As her spell continues she begins to slide her small ebony hands through the air, caressing the ley lines so strong in this place. Finding one suitable, she gently guides it into her cauldron, wraps and winds it through the offering of armor and weapons, and back out again. The water is the cauldron is begins to bubble softly, echoing loudly within.

Sesha quits chanting and squeezes the ley line tightly, feeling the woldsblood as it runs over her delicate fingers.

She whispers, a smile on her lips.

"Little Spirit.. it is with with great enthusiasm that I again seek your voice. I have traveled far from the Drow City and have finally arrived at my new home for some time, Bryn Baraz. Like the lands of my blood-kin, this home too seems to be in constant danger. Even now bandits take an innocent wife, the mother of a child, and threaten wrong upon her. It is possible they may soon move against all of Bryn Baraz.

She licks her lips, then continues.

"Please, nameless spirit. Although you have yet to fully reveal yourself to me.. please. Which enemy camp is holding Maymel? Can we reach her before Bryn Baraz is attacked? What would you have your Shaman do, so that she may please you best?"

Sesha places the map on the ground and then kneels near it. Behind her, the cauldron bubbles wildly, slopping some water over it's sides. Sesha runs her fingers through the mud and holds her hands close to the map, hoping for some sign or guidance from her matron.

[1] Bend Ley Line, 26 vs DC 20. +6 to next ley check.
[2] Cast Divination - Ley check 84 vs DC 20 - Over 80%, no slot used.
[3]Divination 1-88 Success; Result 42 = Success.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Wednesday March 20th, 2013 12:04:22 PM

Morgan raises an eyebrow at the witch's incantation. "Well, if you can divine her location, then by all means."

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Wednesday March 20th, 2013 12:46:57 PM

Garret steps back as Sesha breaks out her pot. He wanders over to the window and thinks about another who carried such a pot with the group and wonders how he is and where in the Wold he has gotten off to.

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste]  d20+22=39 ; d20+22=39 ;
Wednesday March 20th, 2013 1:32:22 PM

Keela watches Sesha's preparations with interest. She has never seen anything like this ceremony. Perhaps she can pick up a few pointers....

[Just for fun, Spellcraft 39; Knowledge Arcana 39]

The Divination (DM Donna) 
Wednesday March 20th, 2013 8:43:55 PM

Everyone has a front row seat to the spectacle of Sesha using her cauldron to divine the party's next move. The heroes and both Raeval and Izzak hope for something constructive, while the criminal captives are clearly nervous about what may happen next.

For a moment all is still--nary a breeze stirs the tall grasses of the prairie and the very insects in the area seem to cease their barely-audible buzzing and chirping.

Then...

...from within the cauldron a plume of glowing purple mist billows up, forming puffs of what most would call "smoke" and yet its other-worldly glow makes it very clear that the effect is not due to anything that is actively burning. A breathless, almost child-like voice whispers in a soundless voice--Keela can automatically liken it to some sort of Telepathic Link, although this time the voice has an eerie quasi-echoing effect as it speaks:

"Maymel is safe so far...green eyes will do anything to behold the public humility of white...go home now! Go home--there is danger hidden within!" There is a brilliant explosion of energy...and then the pot is empty and silent once more.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Wednesday March 20th, 2013 9:12:58 PM

Alexi watches the ceremony and secretly worries over his map! 'I hope that cauldron doesn't slop any disgusting goo on it...'

However Alexi is pleased that the ceremony with the cauldron did not involve blood, like the other one they had half a year ago.

When it is over, Alexi sighs. "Well, that's it then. We'll have Raeval gather up what little belongings he and Izaak can carry and well head back to Bryn. Our captives should find a nice home in the mines where Al Mathir kept the slaves while they controlled the place. We can discuss any preparations with the Captain of the Guard.

He gathers up his map and instructs Raeval and Izaak to gather what belongings they can carry and prepares the captives for the long walk to Bryn.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Wednesday March 20th, 2013 9:38:44 PM

As the mist clears from her cauldron - so too does the haze clear from her mind. She is dimly aware of Alexi as he reaches for the map before her. Instinctively, her mud covered arm snaps out to his, grasping him by the forearm.

She looks up at him, then back down to the map. Seeing that her mud-stained fingers had not been guided to draw on the map or to encircle any camps, she takes a moment to recall the words of Little Spirit, then releases her grasp from the man and smiling weakly in apology.

Sesha stares into the clouds, lost deep in her thoughts. Little Spirit had referred to Bryn Baraz as home, which confused her a little. She had never exactly fit in with the other drow in the city of It'lal, although she had forged friendship with it's protectors. Who knew?

Standing, she considers her own resources remaining.

"I believe I am able to support us for some time in a drawn out battle. Before the battle begins, I will be able to grant either a boon of health, strength, or agility to all of us at once. I can only do this once, however. I think that the endurance would benefit us all, as would the extra agility. The strength would only benefit a few. Still, I will take suggestions with an open mind."

At this point, Sesha gathers up her broom, re-shrinks pot pot and gathers her belongings and prepares to head out with the others.

"How far is the trip?" she asks. What a first day!



Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Wednesday March 20th, 2013 10:59:48 PM

"Danger hidden within?" Keela repeats. "What could that mean?"

"Anyway," she says, more confidently, "we should head back to Bryn Baraz and discuss what to do next."

If there are no other preparations to be made, she climbs aboard Daisy and follows the others back to town.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday March 21st, 2013 1:01:55 AM

"more'n likely, it means that there are already bandits or sympathizers in town ready to strike."

Cyniq sighs and looks about, "well, seems I have two mounts, so I can toss a couple of the bandits over one of them for the trip to town."

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Thursday March 21st, 2013 3:37:35 AM

Anrete mounts Copper and prepares to set off.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Thursday March 21st, 2013 2:49:00 PM

Garret agrees with the others. "Let us then head back to the town and prepare for whatever it is that's coming against us. And certainly we should watch for others inside the town that will be working with the enemy. That sounds rather serious."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=26 ; d20+18=38 ;
Thursday March 21st, 2013 2:59:04 PM

Cyniq secures the bandit she captured, "Its for your own good, be steady and you may have opportunity to redeem yourself." She then grabs another and gets him secured as well. Taking them outside, she searches them, then gets one on her mount, followed by the second bandit. She ties the hands of the first behind his back, and the hands of the second in front of him. She uses the manacles around the left wrists of both bandits. And she finishes up with making sure they are secured in teh saddle before mounting her own phantom steed.

Perception to search them, 26 on the one she captured, 38 on the other

Clarification Needed (DM Donna) 
Thursday March 21st, 2013 9:18:17 PM

By my count, the heroes have four prisoners (Otis/the Rider/BG1; BG2; BG3 (who is definitely hurting from having his horse pin him and then Garret kick him in the head until he was unconscious); and BG7, whom Cyniq captured.)

Just how are all of these people going to be transported back to Bryn Baraz? (Cyniq is putting two prisoners AND herself on her Phantom Steed? That's a bit hefty, don't you think?) Not to mention that Raeval and Izzak will be coming along, so that makes a total of six extra people needing to get to Bryn Baraz.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Thursday March 21st, 2013 9:23:45 PM

[ooc] Cyniq has an extra horse, captured from a BG. It seemed like Rav's whisper brought back all the horses, including Otis and the Ice-wall collision horse.]

DM OOC: so, the tally of available mounts should be: Lobo, Daisy, Copper and Garret's mount (sorry, didn't catch that one's name); Cyniq's Phantom Steed; Sesha's flying broomstick; the horses from Otis/BG1, Cyniq's captured BadGuy, and the injured horse that crunched BG3 around the edges, right?

...and Morgan flew to the ranch, so he will need to find a ride back to town as well...


Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d8+3=11 ; d8+3=5 ;
Thursday March 21st, 2013 10:31:45 PM

OOC: not all need to ride. Raeval and Izzak can take Cyniq's capture horse. Garret walks as fast as the horses, Alexi can heal the injured horse and Morgan can take that one back, Sesha uses the broom.
The prisoners walk back. If that sounds good to you, DM, we'll do that.

Alexi casts CMW on the injured horse: 11 + 5 = 16 points healed

Alexi gathers up any of the items taken from the prisoners that are left over after Sesha's divination spell and then sets out towards Bryn, pointy lance keeping the prisoners moving at a good pace.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions

DM OOC: as long as you definitively post exactly how your group is getting from the ranch back to town, it doesn't matter whether *I* am happy with it (nor the prisoners, I expect.) ;D

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Thursday March 21st, 2013 11:24:38 PM

"We need rope and a wooden pole. You place the pole on the shoulders of the prisoners and tie their hands above the pole. A separate length of rope is looped around their necks and secured to the pommel of a lead horse. That keeps them from falling down to try to unseat a rider, keeps them from scattering, but prevents them from being strangled."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Friday March 22nd, 2013 1:38:27 AM

Cyniq did cast "mount" when she thought the PSteed had been squished. So she has two magical mounts and the one she captured from the bandit.

DM OOC: the original Phantom Steed DID get destroyed. There is only the second conjured Phantom Steed...unless Cyniq had a third Phantom Steed spell memorized...?

I think I see the confusion... prior to arriving at BB, I cast Phantom Steed, I was flying on the PS when the elemental grabbed me. I teleported myself out, there was no mention of the PS, I assumed it was squished. When we rode after the bandits, I cast a mount spell, not PS. This is where things got confused as the PS was mentioned as hanging around the cabin after the battle, which looks like it should have been the mount.

If the PS was squished, then i only have a mount available, I could summon another PS with the arcane bond but would rather not.

I also tried to send you an email, but the one on here bounced back


Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Friday March 22nd, 2013 11:32:23 AM

[Daisy is a heavy riding horse and Keela is an unarmored wizard. Granted, Keela is a corn-fed farm girl and not a skinny little stick, but still, somebody could double up with her.]

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Friday March 22nd, 2013 11:48:47 AM

"A couple of us can easily march the prisoners back, while the rest of ye warn the town.", Anrete suggested.

"And my blade thirsts.", Anrete looks meaningfully at the bandits.

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Friday March 22nd, 2013 1:17:54 PM

Garret looks around as they prepare to depart and says, "Hey, White Ranger? This is a farm, right? Don't you have any wagons for moving supplies around? Surely we could hitch up a couple horses to a wagon for the ride to town, right?"

:)

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Friday March 22nd, 2013 9:29:46 PM

Morgan will ride wherever there is room.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Monday March 25th, 2013 8:58:43 PM

ooc: Checking in.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Tuesday March 26th, 2013 2:24:21 AM

ooc: Same. Donna, I assume it's safe to say we are all mounted in some fashion, be it a paddy wagon, doubling up on brooms/mounts/horses. I would be okay with you making a common sense ruling in order to make things hop along.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Tuesday March 26th, 2013 10:40:48 PM

ooc: Checking in.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Wednesday March 27th, 2013 5:46:49 PM

Checking in

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Wednesday March 27th, 2013 6:23:06 PM

ooc: braaaaaaiiiins....

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Wednesday March 27th, 2013 8:11:10 PM

OOC: we can get poles from the busted hitching post.
Since our lost time, I'd suggest just putting us back at BB, since how we ALL get there isn't really an issue,

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Wednesday March 27th, 2013 9:20:46 PM

[OOC: It may be an issue if we're ambushed on the way. Just sayin'. :) ]

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Wednesday March 27th, 2013 10:26:50 PM

Cue traveling montage...

OOC: Thanks for Waiting! (DM Donna) 
Thursday March 28th, 2013 10:41:02 AM

As the title says, people: thanks for waiting while the Wold recovered from that pernicious hack-attack on the website.

Now...returning to the game...

Meanwhile, Back at the Ranch (Again)... (DM Donna) 
Thursday March 28th, 2013 10:45:46 AM

Plans are made. Prisoners are secured. Horses are mounted and everyone sets off for Bryn Baraz, keeping an eye out for any more bandits that might try to bushwack the party during this strategic retreat.

Fortunately, the ride (while fraught with nerves) proves to be uneventful and everyone is at the gates of the town with a good hour until sunset to spare.

What is to be done with the prisoners now that you're here?

What is to be done with Raeval and Izzak?

What is for dinner--you've gone practically all day long without eating a thing!

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday March 28th, 2013 11:32:06 AM

This town have a stock? Once we get these prisoners secured we can see to ourselves.

Did I successfully charm the one bandit? Initial duration is 11 hours.

Een though it's a magical conjuration, Cyniq still pats the horse as she gets off and takes her first real look at the town of Bryn Baraz. So this is going to be home... She gave the town a measured look from the cliffs that surrounded the town to the temple dominating the center.

I have no doubt this place is festooned with taverns, do any of them have rooms to rent?

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Thursday March 28th, 2013 1:48:23 PM

Garret lets the others head into the town while he starts checking the outside of the town's defenses. He looks over the gate, towers, and checks with the guard. He also looks around for good ambush spots where he can set up an ambush. He says, mostly to himself, "We need to have an alert watch on guard tonight. There's no telling when this attack will come."

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Thursday March 28th, 2013 10:21:03 PM

"I'm afraid we haven't had time to build a jail or anything like that," Keela tells Cyniq. "There may be a storage shed or something we could use. Or perhaps there's something in the mine."

"We do have an inn," she adds. "I guess the folks we don't lock up could stay there."

Mostly, Keela is anxious to get back to her husband.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Thursday March 28th, 2013 11:12:36 PM

Sesha begins to speak, but is interrupted by a rumbling in her stomach. Embarrassed, she grins and puts a hand on her dark belly.

"After I tend to some base needs, I'm willing to stand one of the later watches as needed. The night does not disturb my vision as it might others. I will warn however, I am not too familiar with watch standing. Usually there were others to do it for me, whether in It'lal or with the Ga'alin."

She considers her companions for a moment.

"I believe it's probably best to place me and Cyniq on different hours, so we can spread out our night vision."

Sesha glances at Cyniq and sighs. If anything, right now she and Cyniq are more alike than any two of their bloodlines ever have been before. New in a place, sent to it's aid, away from any like themselves...

"Cyniq asked a good question however. Where do you stay? Where will we stay? I imagine there are not too many unoccupied houses available. Also, is there a certain authority here? I have matters to discuss on behalf of It'lal."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Thursday March 28th, 2013 11:51:54 PM

Alexi, like Garrett, takes on the task of securing the town's defenses. He first alerts the guards at the gate to shut it once they are in. He then sends a guard to ring the town's alarm. Messengers, local youths, are sent to warn the homesteads. Each farm passing on the waring like wildfire in dry grass.

He expects Keela can handle getting the prisoners to a secure room in the mines since there is no 'prison' to speak of in town.

OOC: DM, the Al Mathir used rooms in the mines to hold the slaves, that should be good enough to hold three tied up prisoners too.

Alexi then relates the events to the Captain of the Guard and what to expect in the next coming days, or even hours.

Then he asks his friends, "Shall we hide out at the druid's grove and hope to ambush any from there or stay behind the walls?"

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Friday March 29th, 2013 12:28:26 PM

As the party approaches Bryn Baraz, Morgan clears his throat. "We will run into my men soon, just so you are aware. I wouldn't want you thinking they were invaders."

The eastern side of town is in a hustle and bustle as a train of wagons and handcarts lines the main avenue of town. Each is filled to the brim with crates and barrels, branded with the words, Property of the Sages Guild, Plateau City. Numerous men and women unpack the cargo, revealing a variety of tools and implements for cleaning and repairing a building. The newcomers, about 50 by your count, mill slowly towards the old abandoned temple on the outskirts of town, carrying the contents of the wagons with them. Directing them all is a thin, exasperated-looking man shouting directions and waving a baton to direct traffic. He wears severe robes in red and purple and tries his best to keep the long line moving. "Take care to your utmost, good man." He calls out to one of the workers. "These instruments are invaluable to our work here." He waves the man forward.

Morgan turns to the party. "And now for a proper introduction. Greetings," he touches the fingers of one hand to his heart and then returns them behind his back, "I am Professor Morgan Washburn, Lecturer First Class of the Sages Guild. My team and I are here to found an institution of learning and refinement, the first of its kind in these parts of the world. The Bryn Baraz Academy." He holds out his arms to encompass the mill throng. "And this, is the beginning."

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30] 
Friday March 29th, 2013 1:04:12 PM

After checking the defenses with Alexi, Garret gapes openly at Morgan and his supplies and people. He says out loud, "Here? In this remote and incredibly dangerous area?" He gestures towards the outlying area and continues, "Even now we expect an attack! You must be crazy!" He shrugs and checks again with Alexi, "I think we would do better if we could set up some sort of ambush or attack so that when the enemy comes, we strike them from more than one direction at once. But without knowing their size, number, or type, I hesitate to leave just the town guard here in town. What say you?"

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Friday March 29th, 2013 1:14:01 PM

Might want to consider building the academy inside the town wall, just sayin'. 'Course I prefer the long standing traditions of the Star Tower myself. I do plan to enjoy watching you refine a bunch of dwarven miners, should make for interesting times. Cyniq grins with mirth while she settles her haversack on her shoulder, lead on to the inn, i am hungry, tired, and in need of a bath.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Friday March 29th, 2013 3:27:20 PM

Sesha in incredulous at the quick and uninterested dismissal of Morgans addition to the town.

"I think it is an invaluable service Morgan. I have met one of your Sages before. I met him on the road as a traveler. Often in It'lal I wished for my blood-kins history in a book other than the barely legible journals of drow long dead. To have knowledge of a thing without having to see the thing firsthand is not much different than divination, in my opinion. My first-kin, the Ga'alin, did not have a knowing of the written word. Only Kamali and I, as witches and our peoples shamans, had ever been required to learn it."

She considers Morgan a moment longer before leaving for food, whistling all the while.



Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Friday March 29th, 2013 7:43:10 PM

OOC: abandoned temple? where? we only have one, and it certainly isn't abandoned...

'The first of its kind?' Alexi repeats to himself the description of this academy. "Bryn Baraz is the first of its kind out here. Ma Belle's was the first of its kind out here. Practically anything you build that we don't already have will be the first of its kind," Alexi burst out laughing. "Welcome to Bryn, glad to have you."

OOC: The population of Bryn just doubled with all these workmen!

Alexi answers Garrett, "Precisely why I was thinking of hiding out at the druid's grove. It is only a few hundred yards from the walls and backs up against the side of the cliffs."

OOC: over the weekend I can pull up the details of the grove where the druid and Fatine lived. Keela and Anrete are familiar with it.

Alexi points Cyniq to their inn where they are all staying. "When you get there, tell Hope that Alexi sent you" he grins.



Tying Up the Loose Ends Before Dinner (DM Donna) 
Friday March 29th, 2013 7:58:34 PM

Cyniq's spell target is, indeed, charmed.

The clerics of the temple direct the new Sage Guild arrivals to temporarily park their supplies and such over at the Still Very Active, Rather New temple, because the town will have to have a meeting about where to allow the Academy to be built. Meanwhile, Professor Morgan and his troupe are offered the hospitality of the temple until that matter is settled to the town's satisfaction.

The lockable rooms in the mine still exist and are perfect for the interment of prisoners--exactly who do you wish to put in the makeshift jail and how will they be guarded?

The tavern does have a couple of small rooms available for Cyniq and Sesha should they choose to rent them.

Hammer out the details over the weekend--and everyone gets to add 1000xp for defeating the bandits at the ranch. You also get to figure out what to do with two big ol' rubies (worth 5000gp each), 4 mail shirts, 4 short bows, 4 quivers with arrows in them, three lariats and a pouch of chewin' tobaccee.

Post the particulars over the weekend--now I tip my hat and bow out, leaving you to the tender mercies of DM Jon come this Monday....

8)

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Friday March 29th, 2013 9:50:16 PM

OOC: I vote to give the tobaccee to Anrete. He's always hungry for something anyway... :)

Tying Up the Loose Ends Before Dinner Part 2 (DM Donna) 
Saturday March 30th, 2013 12:20:40 AM

...and the horses you captured along with their tack. Mustn't forget about those...

AND Hero Points--please email me (or DM Only Post) with your nominations for Hero Points.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Saturday March 30th, 2013 2:46:24 AM

ooc: It's the Sages Guild, not the Star Mages Guild. But hey, their names rhyme and both end in 'guild.' :)

DM OOC: sigh. Error corrected.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Saturday March 30th, 2013 11:48:40 AM

I wonder if this town be big enough for two guilds...

How tall are the hills? cliffs? surrounding the town to the north, east, and south?

Cyniq will take her cut in coin, she isn't interested in anything else that got looted.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste] 
Saturday March 30th, 2013 4:21:05 PM

Oh man. Mages Guild.. Sages guild...

Hatfields and McCoys all over again.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Saturday March 30th, 2013 7:10:57 PM

OOC: was that 4 horses?

DM OOC: nope. Only three of the bandits had their horses with them when they were captured--so your group has those three riding horses.

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Saturday March 30th, 2013 11:44:12 PM

Keela watches in slack-jawed amazement as the people from the Sages Guild practically double the population of the town.

"An academy?" she repeats in disbelief. She's beginning to think Sesha's not the only one of the newcomers who's mad. Is there something in the water, maybe? "We don't even have a grammar school, and you're building a magic academy? Where are you going to get students?"

[OOC: So, we still have competing visions of what this town looks like, and it's getting relevant. If the "old-timer" players are correct, and this is a town of maybe 300 people who all came here in the same wagon train a couple of years ago, then everybody knows everybody. In that case, it would be safe to allow Raevel and his sons to just stay at the inn, because everybody would know them and nobody would allow them to get away with anything because everybody would be watching them.

If, on the other hand, the new vision is correct, and this is an old, well-established town with a population in the thousands and two magic guilds, then Raevel at least would need to be locked up, because not everybody would know him and we couldn't afford to take the chance of having him run around loose.

So I don't know what to have Keela say, because I still don't know what the environment is like.

On a tangential note, if the town has been here for years and years, and Keela, Alexi, and Anrete were present at its founding (which we were), then we should all be much older. And Keela, for one, would probably be retiring right about now. So we do kind of need to resolve this.]

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Sunday March 31st, 2013 9:06:30 PM

OOC: from my calculations (guess work at best), Bryn Baraz has been around no more than three years. One year setting up, the second year was under the Al Mathir dominion, then this past year when Keela got married.

When Bryn first got started, all the people pitched in to build the buildings and walls, including the farm houses, so everyone got to know each other very, very well.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=31 ;
Monday April 1st, 2013 4:25:07 PM

Cyniq enjoys her warm meal and bath. While there is yet day light, she takes the late afternoon to walk around town checking it out. She knows that if it is attacked, knowing what is where will be important.

Perc=31

Scene 5


DM Jon 
Monday April 1st, 2013 7:50:00 PM

The town is abuzz with the talk of so many newcomers in so short of time. First the justicar and now a sage looking to open a school? It seems the boom might finally be coming to Bryn Baraz.

Revael and his son are stored away at a room in the Inn with orders to the innkeeper to keep an eye on them while the captured bandits are put in the old slave pens for safe keeping. The sky is darkening as night begins to fall, but may of the towns folks are still out and about gossiping.

Perception, Sense Motive as Know(local) rolls please...

minor edits by DM Donna

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=19 ; d20+12=16 ;
Monday April 1st, 2013 7:56:35 PM

Anrete asks the group if he can have a bow and some arrows, as he only has 3 javelins to throw at flying creatures.

The savage-looking barbarian proceeds to the market to hunt for some ingredients and gossips so as to prepare some new dishes for the companions to try.

--------------------------------------
Perception 19
Sense Motive: 16

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d20+14=33 ; d20+30=45 ; d20+23=34 ;
Monday April 1st, 2013 9:21:24 PM

Morgan responds to Keela's incredulity. "Not a magical academy, per se, my lady. The Star Mages have a monopoly on that market. This will be a Sages Guild satellite, specializing in knowledge and lore. Specifically, that related to the Chamber of Rhetoric, specializing in public relations, negotiation, diplomacy, culture, and politics. As well as the performing arts of music, theatre, and oratory. Some practical magic will be taught, but will not be enough to attract dedicated spellcasters." He smiles at some unseen memory. "I am a barrister by trade and a professor by happenstance, you see. And despite this location being far-flung, it is for that very reason that I chose it. I want the academy to be a driving influence in the development of Bryn Baraz, and be fully integrated into the community. Also, rich patrons tend to want their sons and daughters to put some distance between themselves and their families to foster independence during their schooling. Bryn Baraz will offer both."

Morgan quickly notices the gossiping and murmurs among the citizens of Bryn Baraz. "Pardon me, ladies and gentlemen. I will do what I do best."

Perception 33
Sense Motive 45 aww yiss
Knowledge (local) 34

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste]  d20+2=13 ; d20+2=3 ; d20+18=36 ;
Monday April 1st, 2013 10:19:33 PM

"Oh, that makes more sense," Keela replies to Morgan. "It will be wonderful to have a real school."

As the townsfolk gather, she has eyes only for her husband. She runs to greet him and return his embrace.

[Spot 13. Sense motive 3. Knowledge Local 36. That's Keela in a nutshell. :) ]

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=21 d20+10=26
Monday April 1st, 2013 11:03:36 PM

Perception + 8 = 21
Sense Motive +8 (+2 Hero of Bryn Bonus) = 26
Alexi is too busy to pay much attention to all the hubbub of a Sage academy. He remembers he had planned to build some catapults but Bryn did not have anyone skilled to make them and then he cloistered himself in the temple for several months...

He shakes those memories away and gets with the Captain of the Guard to plan the defense. The walls would be manned, of course, but Alexi also wanted some mounted scouts at the far ends of the perimeter to act as couriours when anything was sighed. He also ask the Captain to put several scouts in Avis and patrol the tops of the cliffs for any attempt to enter from above.

He reminds Anrete where the armory is and to get himself as many arrows and javelins he needs.

He makes sure plenty of torches are ready and in place to be switched out as needed. Naturally, much of what Alexi is doing is duplicating what the Captain is also doing. Finally, Alexi realizes that he is hungry and the Captain has things well in hand. He heads to the Inn for a bite to eat and to discuss what their next move is.

"Will they risk an attack at night? My suggestion is for us to hide in Tarketh's grove tonight. If they attack does not come tonight but tomorrow, then we would be better off behind the walls during the day".

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday April 1st, 2013 11:11:13 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]

Garret agrees an ambush would be ideal (OOC: voiced on march 29), but not such that it would take them far from the town. Tarketh's grove is just outside the walls, within easy striking distance.

The rest of the time Garrett spends with his 'ladyfriend'.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility, Haste]  d20+7=17 ; d20+5=10 ; d20+1=3 ;
Tuesday April 2nd, 2013 11:11:03 AM

Sesha will eat, then take her time poking about the town. Alone in this place, she succumbs to the need for comfort, and removes Pot-pot from his hook and carries to pot about, stroking it absent mindedly.

She considers approaching Alexi, but he is busy with the captain. Anrete was in the armory, and Sesha wasn't quite sure she wanted to be alone with the barbarian in a room full of weapons. Keela and Garret were occupied with partners...

With a sigh, she steps along the perimeter of the walls, not quite sure what else to do with herself.

[Perc 17, Sense M. 10, Kno. Local 3]


Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+18=25 ; d20+11=27 ; d20+15=21 ; d20+12=24 ;
Tuesday April 2nd, 2013 1:06:25 PM

During her wanderings, Cyniq has kept an eye out, she was told to plan on being here for a while. Something more permanent than a rented room at the inn would be needed.

The cliffs had promise, and it looked like the locals were not thinking outside the box. As she wandered around, she couldn't help overhearing bits and pieces of conversation. She kept in mind the warning that there might be one or more bandits already established in town. It might be a good idea to get the young bandit she had befriended to walk around and see if he recognized anyone.

Heading off to find one of the locals in charge.

perc=25
Sense Motive=27
Know:local=21
Know:Engineering=24



DM Jon 
Tuesday April 2nd, 2013 7:57:03 PM

While some see to the defense of the wall ad others to meeting their families... All notice that something is off.

There seems to be a group of newcomers that came into town about the same time as Morgans group and tht while most of the towns folk assumed they were all together this new group has secluded itself near the feed store/silo/convenient abandoned building (with all the transition in email lets just say somewhere in town)

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Tuesday April 2nd, 2013 9:00:42 PM

ooc: Feeling sick. No post tonight. Sorry. :(

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+21=39 ; d20+50=55 ; d20+10=20 ; d20+10=16 ; d20+21=41 ;
Tuesday April 2nd, 2013 9:09:31 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]

Garrett's keen sense notices the newcomers standoffish attitude as he goes about greeting the others. The hubbub of finally getting a school for the kids seems to keep most of the folk distracted from them but his own friendly nature of meeting everyone brings them to his attention.

He asks one of the ones that came in with Morgan who they are and at what point did they join their caravan.

He then makes his way around a building and out of sight of the Stand-off-ers and circles around, sneaking up behind the building they are huddled against.

Stealth +21 = 39

If he succeeds in getting behind there unoticed, he will either jump to the roof (if it is only a 1 story building 10' high or so) or climb to the roof (if it is a silo or two story building)

Jump (spending a Ki point) + 55 = 60 / 4 = 15'
Climb +10 = 20 for first 12'
Climb +10 = 16 for second 12'
Higher?

Once on top he crawls to the edge to listen in any conversation they may be having.

Perception +21 = 41

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+8=9 ; d20+8=9 ;
Tuesday April 2nd, 2013 9:29:15 PM

While the decision as to where to spend the night, inside or out, is still being pondered, Alexi, after having a bite to eat and entertaining Hope for a little while with the day's adventure, he leads Lobo over to th stables, leaving the warhorse to a stable hand for grooming and such.

On the way back he thinks to stop by the temple and see how the younger son of Raeval is doing but notices the group hunkered to the side. Thinking it odd that they aren't mingling, clad to finally have arrived at Bryn Baraz and survived untold dangers to get there, he wanders over there to talk to them.

"Welcome to Bryn Baraz. The End of the Road, so to speak. Have you checked in yet? We will need to know your names and your occupations to get you registered for the Citizen Approval Hearing. I can start right now." Alexi digs into his backpack for his spare parchments and quill.

"You there on the end. Where're you from? What's your name? What's your occupation?" Alexi asks casually while getting a headcount of the group.

Perception +8 = 9
Sense Motive +8 = 9 (OOC: great, two N1 in a row!)

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions



Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Tuesday April 2nd, 2013 11:13:32 PM

Seeing that something is amiss, Keela begins circulating through the crowd of townsfolk. She tries not to cause too much alarm, but indicates that maybe folks want to get their children behind closed doors. And perhaps those with weapons should have them ready to hand, just in case.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+16=25 ; d20+12=27 ;
Wednesday April 3rd, 2013 6:01:31 AM

Anrete ambles behind Alexi flashing his menacing grin as he strokes his greatsword lovingly.

---------------------------------
Perception: 25
Sense Motive: 27

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility] 
Wednesday April 3rd, 2013 10:12:02 AM

Sesha -is- curious about the group of newcomers, mostly because of Alexi and Anrete's sudden interest in them. Not entirely certain if this is normal behavior from Alexi, ever the guardian, or if something has raised in his general concern.

She waits and watches.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Wednesday April 3rd, 2013 3:14:00 PM

A justicar's job is never done. Cyniq notices the odd group and the interest her companions are showing in them. Taking up her own vantage point from across the street and in the shadow of another building, Cyniq keeps an eye on things. Three major engagements in one day... going to have to resort to up close and personal soon, nearly out of spells...

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Wednesday April 3rd, 2013 10:54:47 PM

Morgan watches from the rear of the group as the mysterious newcomers are confronted.

DM Jon 
Wednesday April 3rd, 2013 11:20:55 PM

The group is sixteen strong, consisting of mainly humans, but with the notable addition of a large minotaur, a couple of half orcs and a gnome. All save the gnome are dirty and dusty from time on the road and the horses nearby look like they have been well used today.

The gnome steps forward to address Alexi with a friendly, welcoming smile while the rest of the group spreads out, slowly moving in a half circle around the group, not close enough to be threatening.. but still moving.

"Ah, good sir, Thank you. We're looking for an associate of ours. A man that goes by the moniker of the White Ranger.. I know, ridiculous isn't it?... but, you see.. he has something of ours that we would like back." And a woman nearby by clears her throat, "Oh, and he needs to apologize. Manners are important."

For Garrett Highlight to display spoiler: {From his perch on the roof, Garrett can see several crouched forms on other roofs in town that are slowly moving to position themselves to have a line of sight to the heroes below.}

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday April 4th, 2013 8:18:04 PM

Seeing the group positioning themselves in a potentially hostile position, Cyniq prepares to cast greater invisibility on herself while taking a look around for other possible targets. She does try to remain in the shadows as much as possible.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2]  d20+13=18 ;
Thursday April 4th, 2013 8:56:06 PM

"Ye mean THIS?", Anrete slams his greatsword down on the ground.

-----------------------------------
Initimidate: 18

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Thursday April 4th, 2013 10:50:54 PM

OOC: Sixteen? No wonder they were obvious. :}

IC: "I think my associate here may have heard you say White Anger, his sword's name," Alexi tries to regain their attention. "White Ranger you say? Bryn is fairly small and we know everyone here. No one here goes by that name. Did this person steal something from you? If so, Bryn is the appropriate place to hold a hearing on the matter. Give me a description of this person and your complaint. I will bring it to our Justicar's attention and a search for him will commence. It is possible that he has entered under a disguise, if he is a criminal. What was this thing he is accused of taking?"

Alexi notices the rather obvious actions of the group and tries to stretch out the parley to buy some time.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+21=22 ; d20+50=69 ; d20+10=21 ; d20+10=25 ; d20+21=23 ;
Thursday April 4th, 2013 11:06:09 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]

Garret grins a little as he notices the others. Unfortunately, he has no way to warn his friends. Seeing things well in hand down below, he backs off to the back of the building and slips to the ground (Monk Slow Fall L4)

He proceeds to sneak to the rear of the nearest buidling containing a lurker climb/jump up it.
Stealth to sneak to other building +21 = 22

OOC: If building is 1 story he will Jump, otherwise he will Climb.

Jump +55 (using 1 Ki pt) = 74 / 4 = 18'
Climb +10 = 21 for first 12'
Climb +10 = 25 for second 12'
Higher?

Stealth to climb/land on roof = 23

OOC: well see what happens now, gulp. :}

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d20+33=41 ;
Thursday April 4th, 2013 11:14:19 PM

Morgan steps froward and clears his throat. "You would do well to mind your own manners, good sir. The citizens of Bryn Baraz will not tolerate any lapse in etiquette, least of all potential ruffians causing a stir in their midst. Not that you are ruffians and not that you intend to cause a stir, by any means." He looks slowly to each member of their group as he speaks. "We know something of this 'White Ranger.' He has caused us a considerable amount of frustration, but under the auspices of the guardians of this settlement, his current whereabouts are unknown and guarded. In a show of good faith, I'm sure you wouldn't mind telling us what he owes you and what he has to apologize for?"

Diplomacy 41

Keela [AC 17; HP 87/76] [Mage Armor; False Life; Haste] 
Friday April 5th, 2013 1:07:36 AM

Keela continues to circulate and try to get innocent bystanders off the street.

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility]  d20+19=26 ; d100+6=64 ;
Friday April 5th, 2013 1:23:28 AM

One head says one thing while the other says different..

Sesha simply readies herself. If any of the sixteen try to get aggressive and attack, she will cast Barkskin on herself.

Ready Action - Barkskin - Triggered by enemy violence.

[Bend Ley - Success 26 vs DC 20. +6 to next ley check]
[Ley Check - 64 vs DC 20. Success]

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Friday April 5th, 2013 8:37:03 PM

OOC: Diplomacy of 41 is useless when you just called your spokesperson a liar, sort of. :(

DM Jon 
Saturday April 6th, 2013 9:33:04 AM

Some of the encircling men seem a little nervous when Anrete swing his big sword around, but most are unimpressed. The Minotaur merely snorts disdainfully towards the little man.

The gnome meanwhile looks between Alexi and Morgan with their conflicting stories and smirks a bit at them. "It's all confusing, isn't it? Where he is, who.. We know he's here and that you have him. Luciana Saw you bring him in, after all." He gives Morgan a toothy smile and gestures at his companions. "While I can assure you that I am no ruffian, I cannot say th same for my friends and they are rather angry that the White Ranger stole something near and dear to them." He looks back to Alexi, "Simply put, we want our money. He took it and he needs to give it back. Call it a trade since we took something dear to him that we'd like to see returned as well. As for the apology... Well, that's between him and Luciana. Suffice to saw that promises were made between a man and a woman and he didn't keep up his end. And stole her money on top of that betrayal."

Garrett easily makes his way to the roof behind the postioning bowman, unnoticed. The bowman is doing little more than getting in to place and is not yet getting ready to fire

At Keela's urging the townfolks are disappearing from the street.

-------

Sorry for the missed post guys, only had one response when I went to post o Thirsday and got called in for work last night.

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Saturday April 6th, 2013 8:05:31 PM

Hearing the gnome's complaint is the last straw. Keela has had it with these people!

"Stole from them?!" she echoes. "Really? Well, imagine that! A thief stealing something!"

She glares at the assembled thugs. "You--all of you--listen here," she says. "The people of this town are decent, honest folk who have worked very hard to build something out of nothing. And then you people--thieves and ruffians!--you come and take from them. And now you come to us because you've been robbed. 'Oh, woe! The White Ranger stole from us!' And you seem to believe that the decent, honest, hard-working folk of this town will drop everything and help you because--why exactly? Because now you're kidnappers as well as thieves?"

She turns back to the gnome. "And...they're angry? Mister, I've ridden twenty miles today; I've fought a giant rock-monster; I've driven off ravenous wolves; and I've dealt with even more of these Domi-forsaken bandits. It's well past suppertime, and I'm starving. They should be worried about making me angry."

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26  d20+14=18 ;
Saturday April 6th, 2013 8:07:01 PM

Alexi looks sternly at the gnome and says, "I repeat what I said and it is true, [/i]'No one here goes by that name'.[/i] If that one you say you saw us bring in goes by that name, he certainly didn't register under that name and he has been a resident for some time."

Alexi gives the group a glance then continues, but with a different tone, one with certain authority and no-nonsense. "But look here. If he stole something, that is money, you have chosen the wrong way to get it back! Instead of bringing our charge to Bryn Baraz, where our Justicar would get to the bottom of this, you have chosen to 'steal' something yourself. You have kidnapped one of Bryn Baraz's citizens! Do you know what that means! A life of hard work in the mines! You'd better re-think how you want to negotiate to get your money back, and QUICK!"

Intimidate +14 = 18

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Saturday April 6th, 2013 8:09:24 PM

OOC: Keela got her words in before Alexi, but it would make a whole lot more sense if you take his statement in first, then hers. :}

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Saturday April 6th, 2013 8:18:22 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]

Garret is ecstatic at having successfully crept up to the would-be ambusher and holds his position, just waiting for the bandit to make a hostile move.

Readied Action: Flurry of Blows w/Stunning Fist (I'll roll when/if necessary).

Sesha [AC 19 | HP 141/80 | CMD 14] [See Invisibility] 
Sunday April 7th, 2013 1:20:34 AM



Sesha smiles at Keelas outburst, but is inwardly concerned. Keela's words were more true than the bandits realized.

"I worry, Pot-pot. I do not know Keela's magical limitations, but she has used a lot of powerful magic today. I fear she may be nearing her limits."

She grins.

"Anrete however, I feel that one could bash heads all day long without breaking a sweat."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Sunday April 7th, 2013 9:42:45 PM

Cyniq continues to observe, ready to cast greater invis on herself.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Monday April 8th, 2013 8:12:30 PM

Still watching...

DM Jon 
Monday April 8th, 2013 10:04:51 PM

The gnome and those immediately near him are quite unmoved by the outburst from Keela and Alexi's declaration. Some o the edge look sideways at each other, but otherwise remain in position.

"I am afraid you're mistaken, my friend" the gnome says calmly, "this is not a negotiation. We will have the White Ranger and you can either aid us or be put down in front of all these town folk. We mean the town no harm, but if this comes to blows who knows what sort of collateral damage could occur."

The large Minotaur gestures his head towards Keela and grumbles something in its native tongue that causes the gnome to snort in laughter despite the tenseness of the situation. (If anyone speaks Minotaur let me know)

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Monday April 8th, 2013 10:54:35 PM

ooc: For tactical purposes, how close is the group of bandits to the party, villagers, and buildings? How much space to they occupy by themselves?

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26 
Monday April 8th, 2013 10:59:20 PM

OOC: yes, a map would help, since some of our spells are Area effecs and we need to know how many we can get.

Alexi AC 25 Tch 13 Ffted 22 HP 120/120 CMD 26 
Monday April 8th, 2013 11:51:57 PM

Alexi looks sternly at the gnome, "I am NOT mistaken. If you choose not to bring your case to our Justicar but choose to negotiate with weapons instead, so be it. It is still NEGOTIATION!"

Alexi draws his flail and axe to show he means business, but does not attack, but Holds his action.

If they attack, he will most certainly defend himself.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions



Alexi AC 25 Tch 13 Ffted 22 HP 120/120 CMD 26 
Monday April 8th, 2013 11:55:28 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]

Garret readies himself to pounce upon the ambusher on the roof he's been watching.

Readied Action: Flurry of Blows w/Stunning Fist (I'll roll when/if necessary) as soon as there's any hostile action on his part.



Sesha [AC 25 | HP 141/80 | CMD 14] [See Invisibility] 
Tuesday April 9th, 2013 12:17:53 AM

"Alexi has drawn weapons. It seems the time for words is over Pot-pot..."

Sesha lets flow the magic she has been holding. Slowly her skin gnarls and hardens and thick wood-like plates jut from her skin. She finds her gaze drawn to the minotaur.

"That one, he could cause trouble."

As she resigns herself to combat, a familiar trickle of magic surrounds her. Smiling, she contacts her bound spirit companion even as a translucent disk appears before her.

[i]"Always the protector. Thank you for your help, as always, good spirit."[/b]

[Spells in effect: Barkskin, 0/110 minute;, Divine Shield, 0/11 minutes; See Invisibility, Permanent.]
[Spells Remaining]

1st (4/5 +1); 2nd (2/4 +1); 3rd (3/4 +1); 4th (2/3 + 0); 5th (1/2 +1) 6th (1/1 +1 )

Sesha has used 1/5 Healing Touch
Pot-pot has used 2/3 Divine Shield.

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Tuesday April 9th, 2013 12:37:52 AM

"In front of what townsfolk?" Keela asks. [OOC: I thought most of the townsfolk had been gotten off the streets, yes?]

She focuses her attention to those on the outside of the group, those who had been shuffling nervously.

She casts a spell.

"This is more than you signed up for," she says. "It's probably best to leave town before things get really ugly."

[Cast Mass Suggestion. She can get up to 11 of the bad guys, no two of whom can be more than 30 feet apart. She targets as many "doubters" as possible. Will Save DC 24.]

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Tuesday April 9th, 2013 8:57:37 AM

"So just how much money?", Anrete snorts.

"Worth wetting my blade?", Anrete grins. "Beef stew tonight!"

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d3=3 ;
Tuesday April 9th, 2013 1:20:47 PM

When Alexi draws his weapons, Cyniq says the last word of her greater invis spell. Striding forward she looks to place herself strategically for the casting of her next spell, summoning additional champions for her cause.

[spoiler=Spells and Effects]Greater Invis 11/11 rounds[/spoiler]

Summon Monster VI; summoning 3 Azata, Bralani's; placement dependent on map.

Alexi AC 25 Tch 13 Ffted 22 HP 120/120 CMD 26 
Tuesday April 9th, 2013 8:05:19 PM

OOC: to use the Spoiler correctly, try:
'[' Spoiler ']' text '[' /Spoiler ']'

where you ommit the ' marks.

Alexi AC 25 Tch 13 Ffted 22 HP 120/120 CMD 26 
Tuesday April 9th, 2013 11:30:49 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:11/12 CMD: 30]

Garret remains poised like a compressed spring.

Alexi AC 25 Tch 13 Ffted 22 HP 120/120 CMD 26 
Tuesday April 9th, 2013 11:31:44 PM

Alexi waits to see if they are just a lot of hot air or are willing to shed some blood, theirs.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 29, DR2] 
Wednesday April 10th, 2013 9:00:09 AM

Anrete continues to grin meaningfully.

Keela [AC 17; HP 87/76] [Mage Armor; False Life] 
Wednesday April 10th, 2013 11:59:57 AM

Keela watches anxiously to see what effect her spell had.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Wednesday April 10th, 2013 10:13:30 PM

ooc: Map pleeeeaaase.... Or a detailed description. I want to avoid collateral damage if possible and need to know the scope of combat.

DM Jon  d20+17=24 ; d20+17=21 ; d20+19=25 ; 13d6=33 ; d20+9=24 ; d20+9=25 ; d20+9=22 ; d20+9=13 ; d20+9=16 ; d20+9=13 ; d20+9=10 ; d8+2=10 ; 2d8+7=16 ; d12+18=23 ; d6=5 ;
Wednesday April 10th, 2013 11:00:08 PM

A dozen of the men on the ground count in the "unsure" category that Keela targets with her spell and of them, all but two turn around and head to their horses with grumbles of, "She's right... ain't worth it... we'll just hit up the ranches out of town on the way out..."

The little gnome just snorts at Alexi and then flies backwards some thirty feet to a roof top and unleashes a torrent of lightning that arcs through Alexi and into Anrete, Sasha, Keela and Morgan. (Alexi Relfex Save DC 24 or 33 electricity damage, save for half. Everyone else else save DC is 24 for half damage)

The large minotaur takes a step forward, though he stills stands fifteen feet away from Alexi, and takes a swing with his large polearm that smacks into the armored hero. (Alexi take 16 damage)

The two orcs let out bellows of rage and charge forward, one towards Keela and the other towards Anrete. The orc at Keela swings a massive axe towards her that takes out a chunk (Keela, 23 damage and 5 frost damage). The one at Anrete is not able to land a blow with his sword.

The remaining men on the ground level crossbows at the heroes and let looks, but the bolts sail harmless through the air. Five more arrows are fired at the group from nearby buildings and all but one land harmless in the ground. One lucky arrow lodged itself in Alexi's shoulder (Alexi 10 damage)

The bowman on the roof with Garret raises his bow to strike... only to be pounce on by a furious halfling!

~~~~

I'll try to get a map for tomorrow.

Alexi AC 25 Tch 13 Ffted 22 HP 120/120 CMD 26  d20+15=34 ; 2d6+1=10 ; d20+15=17 ; 6d6+1=22 ; d20+10=27 ; 2d6+1=8 ; d20+10=26 ; 2d6+1=4 ; d20+5=14 ; 2d6+1=4 ;
Wednesday April 10th, 2013 11:45:23 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:10/12 CMD: 30]

Garrett sees the archer start to draw his bow and pounces upon him (OOC: does he catch the guy flat-footed?):
Flurry of Blows:
Att1: (Stunning Fist) 34, DMG = 10, Fort DC21 or stunned for 1 rd
Att2: (Impr Vital Strike) 17 (+ stunned condition), DMG = 22
Att3: 27, DMG = 8
Att4: 26, DMG = 4
Att5: 14 ((+ stunned condition), DMG = 4

Garret sees the gnome and starts planning his next move.

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26  d20+12=17 ;
Thursday April 11th, 2013 12:11:50 AM

OOC: DM, when you say flies backwards 30' to a roof... you mean he literally flew? This would imply he already had the Fly spell cast, right?

IC:
Ref DC24 = 17, DMG = 33
DMG from Polearm = 16, DMG from arrow = 10; total 59

Alexi steps back 5', sheathing his axe and activates his tatoo Protection from Evil, Dur 1 min

OOC: new AC for evil NPCs = 27, +2 Resistance bonus on Saves vs effects from Evil NPCs.

"Soooo, you chose negotiation by blood. So be it.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions



Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+21=29 ; d20+13=23 ; d20+10=21 ; d6+8=13 ; d6+8=11 ; d20+15=26 ; d20+15=31 ; d6+8=9 ; d6+8=10 ; d20+16=32 ; d6+4=7 ;
Thursday April 11th, 2013 1:07:45 AM

Cyniq watches as the diplomacy turns aggressive, while she finishes the casting of her summoning spell.

Spellcraft to identify gnomes spell=29

Having summoned three bralani azata's, she places two of them to flanking the orc attacking Keela. The third is summoned next to the gnome that fired the lightning.

Celestial: Defend us!, The orc and the gnome first!

BA1 attacks the orc, swinging its scimitar. Hit AC 25 (+2 for flanking), and 21; damage 13+11
BA2 attacks the orc, swinging its scimitar in counterpoint to its companion, Celestial:hi Bob, I see you got summoned too. Hit AC 26 and 31; damage 9+10
BA1 smiles at BA2, Celestial: Oh hi Tomas, yeah, it's been a few months since I heard the call, not since that halfling called me in that jungle, too bad for the halfling on that one.

And BA3 shifts to Wind Form and prepares to let loose a blast of whirling winds. so the bralani have two natural forms, can I choose which it arrives in? If so, then I would have BA3 arrive in Wind Form and let loose a Whirlwind Blast against the gnome this round.

The admissions by those leaving that they intend to engage in illegal activities is enough to raise the ire of the Justicar. Glowering at them from behind her shroud of invisibility she considers the ground they walk upon, May the earth rise up, and the darkness within hold fast upon those of evil intent! Her lowered hand clutches at air and rises as she completes the casting of another spell.

Beneath the feet of the fleeing bandits, and as many as she can include without compromising her own companions, the ground heaves as black tentacles of horror erupt from the ground and grasp for legs and limbs.

Black tentacles: Grapple CMB 32; 20' radius, damage 7 to all grappled, CMD 42 to escape grapple. 11/11 rounds

Sesha [AC 25 | HP 141/80 | CMD 14] [See Invisibility]  d20+9=20 ; d20+19=20 ; d100=46 ; d4=1 ;
Thursday April 11th, 2013 1:25:19 AM

(ooc: vital strike chain is used for making a single attack in the entire round. Not a single attack within a series of attacks in a round)

Sesha sees the incoming electric attack but is not nearly nimble enough to dodge out of the way. Coughing as her skin smokes and burns, she begins casting at a rapid pace. Her motions and intonations take but a single breath to complete. She reaches to bend the nearest ley-line, but fails.

"Damn! All day long the power in this place has been like a cascading fall! Now of all times.."

Without any extra ley energy, Sesha still forces her spell into being. Her left hand throbs as some of its energy takes the form of a glowing disembodied hand.

Closing her eyes, Sesha whispers, "Alexi.", and focuses her mind on a mental image of her new acquaintance.

The disembodies hand steaks to the embattled Cleric, glowing with a soft white light. When it reaches him, powerful curative magic discharges into Domi's priest, healing not only all his wounds, but also soothing any other conditions and renewing his stamina.

Action Economy

[1]: Quickened Spectral Hand, 6th level spell expended.
[2]: Move Action: Bend Leyline, 20 vs DC 20. No effect.
[3]: Standard Action:Heal (Domain spells do not require ley checks)

[Spells in effect: Barkskin, 0/110 minute; Divine Shield, 0/11 minutes; See Invisibility, Permanent.]

[Spells Remaining]

1st (4/5 +1); 2nd (2/4 +1); 3rd (3/4 +1); 4th (2/3 + 0); 5th (1/2 +1) 6th (0/1 +0 )

Sesha has used 1/5 Healing Touch
Pot-pot has used 2/3 Divine Shield.


Anrete [HP: 97+33/130(163), AC31(29)/Touch18(16)/FF31(29), CMD 29(32), DR2(3)] (Enraged)  d20+9=23 ; d20+20=32 ; d20+15=25 ; d20+10=15 ; 6d6+24=52 ; 2d6+24=33 ; 2d6+24=34 ;
Thursday April 11th, 2013 10:58:04 AM

Roaring in pain from the lightning, Anrete snarls silently as his world turns red. In one swift motion, Anrete easily parries the orc's blow and counters with 3 rapid strokes.

OOC:
Reflex: 23 failed, 33 dmg
Rage remaining: 5/27 round (Str/Con +6, AC-2, +3 Will, +4 vs spell, +1 DR, )
Power Attack: -3 AB +9 DMG

Vital Strike 1: AB:32 DMG 52
Attack 2: AB 25 DMG 33
Attack 3: AB 15 DMG 34

Vital Strike
No. Vital strike can be used as a part of an attack action != vital strike is an attack action. Vital strike can be use for 1 attack at the highest AB as a part of any attack action. (Effectively this means u must use it for ur 1st attack only - highest AB)

In addition, Garret is not supposed to have improved vital strike, his BAB is not there yet. Only true fighter class like Anrete can have improved vital strike.

Anrete [HP: 97+33/130(163), AC31(29)/Touch18(16)/FF31(29), CMD 29(32), DR2(3)] (Enraged) 
Thursday April 11th, 2013 11:45:11 AM

"Move behind me Keela-mage!", Anrete snarls as he notices Keela having trouble with her orc.

Keela [AC 17; HP 26/76] [Mage Armor]  d20+8=10 ; d20+22=28 ; d20+11=24 ;
Thursday April 11th, 2013 1:09:44 PM

Keela staggers and cries out as first lightning, then an axe, slam into her. The damage is significant, even with her False Life absorbing some of the damage.

Keela steps away from the orc [5-foot step, moving out of melee if possible], then readies an action to counterspell any spell cast by the gnome. She will counter with the same spell if possible, or with Dispel Magic otherwise.

[Spellcraft 28 to identify the spell as it is being cast. If Dispel Magic is used, Keela's caster-level check is 24, which will dispel any spell cast by a 13th-level caster (or lower).]

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26 
Thursday April 11th, 2013 10:14:52 PM

OOC: to Anrete, per our e-mail:
'3) Alexi has save DC 24, everyone else is DC 22. Spell does 33 damage or save for half.'

So you did make yur save and damage is only half of 33, or 16.

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26 
Thursday April 11th, 2013 10:21:36 PM

OOC: i was just going by what's on his sheet, so i'll just use 2x next time. I don't think it made much difference anyway.

On the Vital Strike, what point would it be for a fighter to take the Feat when he could get more attacks in for more damage than using it but only geting One attack in?

Sesha [AC 25 | HP 141/80 | CMD 14] [See Invisibility] 
Thursday April 11th, 2013 10:42:01 PM

ooc:

It's a tactical feat really. It allows you to move and still do more damage than you would with a single attack.You can move to flank and still throw 8d6 plus strength. Or you can move, get an 8d6 attack, and be in a great place to use your AoO and Stand Still to deny enemies a route to your party squishies. It's not meant to always replace full attacking.

It also helps against creatures with high DR. Why hit him 3 times for -30 damage from DR when you can hit once really hard and bypass DR with a large margin.


Sesha [AC 25 | HP 141/80 | CMD 14] [See Invisibility] 
Thursday April 11th, 2013 10:42:39 PM

(Was assuming a greatsword in the above example)

DM Jon 
Thursday April 11th, 2013 10:54:29 PM

What Sesha said about vital strike: It's a standard action like Cleave.

Some folks were waiting on a map to act... here!

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26 
Thursday April 11th, 2013 10:56:14 PM

OOC; you link won't let me in.

Sesha [AC 25 | HP 141/80 | CMD 14] [See Invisibility] 
Thursday April 11th, 2013 11:01:15 PM

OOC: Just need to allow permissions to any with the link and we should be good.


Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26 
Thursday April 11th, 2013 11:17:07 PM

OOC: Sesha's point is good, but it doesn't really answer the question on the Intent of the feat as opposed to how it is worded. I sent an e-mail explaining my interpretation. The Feat itself does not have the term or phrase it is a standard action but instead is says When you use the attack action...

It does not specify what kind of attack action, Full or Standard. So it seems that the interpretation is open.

Open until the DM closes it, that is. :}

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26 
Thursday April 11th, 2013 11:22:51 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:10/12 CMD: 30]

Garrett, realizes he has been guilty of a typo on his CS, appologizes profusely to the bandit, then kicks him off the roof.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d20+13=18 ;
Thursday April 11th, 2013 11:34:00 PM

ooc: I really needed a map because I was going to initiate combat but needed to know where people were standing so that there was no collateral damage. Depending on placement, I either would have started the fight, or cast fly and would have been out of range of his lightning.

Begin bardic performance. [+2 vs charm and fear, +2 attack and damage]
Cast fly.


DM Jon 
Friday April 12th, 2013 8:29:11 AM

Epic DM fail on the map.

Fixed

This is the map pre-PC actions. I think I placed everyone correctly. Sesha and Cyniq, let me know if it needs to change for you.

If anyone would like to change their actions feel free to do so. I will advance the round this evening.

Anrete [HP: 97+33/130(163), AC31(29)/Touch18(16)/FF31(29), CMD 29(32), DR2(3)] (Enraged) 
Friday April 12th, 2013 9:38:42 AM

OOC: U can check out the FAQ at PRD, It did note that vital strike cannot be use for spring attack, or charge. And it did specifically state that it is used as a part of an attack action, rather than it is a standard action.

So actually, u cannot use vital strike for AOO or those "special" actions that gives u an attack. Rather u can only use it as part of ur attack action which is a specific sort of standard attack - u can only use for a standard attack or full attack.

From the SRD FAQ:

Can Vital Strike be used with Spring Attack? Can Vital Strike be used on a charge?

No. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. Charging uses similar language and can also not be used in combination with Vital Strike.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+8=25 ; d20+8=12 ; d20+8=14 ; 4d6=17 ; 4d6=18 ; 4d6=12 ; d6=4 ; d6=6 ; d6=2 ; d20+16=17 ; d6+4=7 ;
Friday April 12th, 2013 1:11:47 PM

OOC: Cyniq's placement looks good. Of course this would have changed Cyniq's actions quite a bit...
For the black tentacles, let's go with a center of O-P/13-14. That places the northern edge at O-P/9-10, and the western edge at K-L/13-14. Bandit's 7 and 9, as well as Orc 2 are in the area of effect. And the summoned creatures would have to be placed differently as well. So instead of flanking and attacking Orc2, I would have put them on Bandit 8 at N6 and P6, and the gnome at V6.


Cyniq will fly straight up to about 20' above the roof before casting scorching ray on bandit's 1 and 2, with bandit 1 taking two rays.

Scorching Ray #1; ranged touch, hit AC 25 on Bandit 1, damage 17 fire, 4 nonlethal SA
Scorching Ray #2; ranged touch, hit AC 12 on Bandit 1, damage 18 fire, 6 nonlethal SA
Scorching Ray #3; ranged touch, hit AC 14 on Bandit 2, damage 18 fire, 2 nonlethal SA

If bandit's 7 and 9 and orc 2 were grappled, or remain in the area, are grappled with a CMB check of 17/22 if already grappled. Those grappled this round take an additional 7 damage. This applies to anyone entering the area for this round.

And I will stop here, having just realized this is still round 1... the scorching ray is round 2 actions.

Sesha [AC 25 | HP 141/80 | CMD 14] [See Invisibility] 
Friday April 12th, 2013 1:17:34 PM

ooc: I didnt realize I was this close to Alexi! The only take-back I'll need here is not burning a 6th level spot to quicken spectral hand. I'll just 5ft step and cast heal if it's okay with you.

Sesha [AC 25 | HP 141/80 | CMD 14] [See Invisibility] 
Friday April 12th, 2013 1:31:36 PM

ooc: Or take a move action and then cast heal rather, Anrete is the one 5ft away.

Keela [AC 17; HP 26/76] [Mage Armor] 
Friday April 12th, 2013 4:46:51 PM

Not a change, just a clarification: when Keela 5-foot-steps, she goes to L-9.

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26 
Friday April 12th, 2013 7:26:47 PM

OOC: The map has the minotaur 20' away from Alexi, so I'm going to assume that his position is after he stepped back 5'. Other than that, Alexi's action stands unchanged.

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26 
Friday April 12th, 2013 7:30:50 PM

subing for Garrett: he looks fine.

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Friday April 12th, 2013 11:18:04 PM

ooc: Placement looks fine and I will keep my actions. Based on the map, Morgan would have removed a small circle of gray cloth from his belt pouch while speaking to the gnome and used it to blow his nose.

DM Jon - Vital Strike 
Saturday April 13th, 2013 9:52:08 AM

On Vital Strike: It is a standard action. It cannot be used as part of a full attack. See rules board for clarification if needed.

DM Jon - Round 1 into 2  d20+5=12 ; 3d6=11 ; d20+9=13 ; d20+19=23 ; 2d8+18=30 ; d20+16=30 ; 2d8+18=32 ; d20+16=28 ; d20+11=28 ; 2d8+18=30 ; d20+13=26 ; d20+13=18 ; d20+8=19 ; 10d6=31 ; d20+9=24 ; d20+9=13 ; d20+9=12 ; d20+9=22 ; d3=1 ; d20+9=18 ; d3=2 ; d20+9=28 ; d20+9=24 ; d8+2=4 ; d8+2=4 ; d4+1=3
Saturday April 13th, 2013 12:17:38 PM

Garrett pounces on the bowmen before he can get a shot off and stuns the man and proceeds to beat him his stunned formed goes limp and rolls off the roof to the street below.

Alexi takes a step back to be out of the minotaurs reach and casts the spell to protect himself. (previous map position was pre-step)

Cyniq's summoned creatures appear as she planned and two banter while hacking into an unfortunate bandit (though he manages to still stand afterwards, while the other appears like a burst of wind and sends a blast at the gnome where he lands on the roof. The Justicar summons forth some disgustingly rubbery black tentacles that snare several of their foes.

Sesha steps forward and heals her new armored companion.

Anrete easily blocks the half-orcs strike and returns with a set of his own, though only two makes contact with his opponents flesh.

Morgan casts a spell and gets rewarded with a sweep gash from the minotaurs polearm with his long reach. (Morgan takes 30 damage from AoO, please specify and roll if you're casting defensively!)

Keela takes a step back, crossing paths with Alexi and readies to counter whatever the gnome may try.

--- End of Round 1, Start of Round 2 ---

The minotaur takes a step forward with a another great sweep of his weapon and chooses between the heavily armored Alexi or the soft flesh of the wizard in front of him... and chooses the easier target. He lands on solid blow on Keela (Keela takes 32 damage) before swinging the weapon to sweep Alexi's legs out from under him (Trips Alexi vs CMD 28) and then lays into Morgan (Morgan takes 30 damage)

The trapped bandits attempt to escape the grasps of the tentacles, but to no avail while the half-orc is able to pry himself free and steps out from their reach.

The half-orc by Anrete screams at the other raging warrior, spittle flying, and hacks away... to no effect.

Up on the roof the gnome floats a bit away from the azata while pulling a rod from his waist. A red bead quickly flies to the middle of the street (H,I/10,11) and explodes in a blast of fire that envelopes Alexi, Sesha and Anrete as well as igniting the building Garret is standing on. (Those targetted, 31 fire damage, Reflex DC 22 for half) He then looks towards Sesha, the apparent healer of the group and speaks a word of power that causes the world to go dark for the drow. (spellcraft folks, sure you'll make the DC Highlight to display spoiler: {Quickened Fireball and Powerword Blind}) (Sesha is blind for 3 rounds)

The bandits that are able reload and fire again, but end up only scoring a glancing hit on Morgan (Morgan takes 4 damage)
~~~~~~~~~~~~~~~`

Bandit 1
Bandit 2
Bandit 3
Bandit 4
Bandit 5
Bandit 6 - beaten to death
Bandit 7 - grappled, 14 damage
Bandit 8 - 43 damage
Bandit 9 - grappled, 14 damage

Half-Orc 1 - 79 damage
Half-Orc 2 - 7 damage
Minotaur -
Gnome - 11 damage

DM Jon - Vital Strike 
Saturday April 13th, 2013 1:07:40 PM

Map

Morgan Washburn HP 89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Saturday April 13th, 2013 6:58:00 PM

ooc: In the map confusion I did not see that the minotaur had a polearm. I certainly wouldn't have cast a spell within his threat ranged.

Also, how did you decide which side goes first, DM? Just curious because it would have strongly affected my placement on the map and my actions. Typically actions are resolved simultaneously as closely as possible.

DM: the side that attacked first went first.

Keela [AC 17; HP -6/76] [Mage Armor] 
Saturday April 13th, 2013 8:21:32 PM

Keela drops to the ground, unconscious.

Alexi AC 25 Tch 13 Ffted 22 HP 61/120 CMD 26  d20+14=24 ; 4d6+1=15 ;
Saturday April 13th, 2013 9:04:07 PM

OOC: Subbing for Garrett [AC:31/29/26 HP:103/103 Ki:10/12 CMD: 30]

Garrett quickly sees a path through his friends to the vicious minotaur and takes it. spending a Ki point to give him extra speed, ending at O8.
(OOC: I calculated a path using 55' of Move that avoids any AoO from all but the minotaur. Garret's Move is 50 and with spending a Ki point it gives him +20. His Slow Fall 50' allows him to get off the roof with no problem.)

Garret's nimbleness against foes makes it very hard to hit him as he passes through the minotaur's reach.
(Mobility +4 vs AoO)
AC vs AoO = 33

He tries to smack the minotaur in the snout:
Vital Strike (w/ Stunning Blow) Att: 24, dmg = 15, Fort Save DC21 or Sickened for 1 min
Sickened: -2 penalty on all attack, damage, saving throws, skill checks, and ability checks.

Sesha [AC 25 | HP 80/80 | CMD 14] [See Invisibility]  d20+6=25 ; d20+9=15 ; d20+19=37 ; d100+17=98 ;
Sunday April 14th, 2013 2:03:34 AM

Crying out in pain, Sesha's world goes dark. It takes but a moment for her to recognize the spells cast upon her, but there is nothing she can do. Crying out, she feels the last of her borrowed energy sapped away before she is blinded. Unaware of any of the others, she puts her hands to her eyes and yells in frustration.

Relying on other worldly senses, she reaches out for ley-lines of wolds blood to empower her next spell. She turns her minds eye inward and channels arcane energy from the ley-lines into her body, picking out and eliminating the dark sticky strands of necromancy that have blocked her vision.

[1] Spellcraft, 25. Success.
[2] Reflex Save, 15 vs DC 22. Fail.
[3] Ley Check 37 vs DC 20. Add 17 to next ley roll. (Move Action)
[4] Standard Action; Remove Blindness. Ley check 98 vs DC 20. No slot expended.

[Spells in effect: Barkskin, 0/110 minute; Divine Shield, 0/11 minutes; See Invisibility, Permanent.]

[Spells Remaining]

1st (4/5 +1); 2nd (2/4 +1); 3rd (3/4 +1); 4th (2/3 + 0); 5th (1/2 +1) 6th (1/1 +0 )

Sesha has used 1/5 Healing Touch
Pot-pot has used 2/3 Divine Shield.


Anrete [HP: 98+33/130(163), AC31(29)(31 vs Melee)/Touch18(16)/FF31(29), CMD 29(32), DR2(3)] (Enraged)  d20+13=32 ; d20+20=39 ; d20+20=28 ; 6d6+24=47 ;
Sunday April 14th, 2013 10:38:28 AM

Anrete gave an animalistic roar as he realized Keela had collapsed from the fireball. Spinning his greatsword in a wide figure-of-eights to ward himself, Anrete lunges suddenly as he attempts to impale the orc.

Effects
Rage remaining: 6/27 rounds (Str/Con +6, AC-2, +3 Will, +4 vs spell, +1 DR, )
Guarded Stance: +2 dodge vs Melee (1/6 rounds)
Power Attack: -3 AB +9 DMG
Wounds: 33/2 + 31/2 = 32

Actions
Reflex: 32 (passed for 1/2 dmg) (do u round up or round down dmg?)
Move action: Guarded Stance
Power Attack Vital strike: AB39 (Crit threat) 28 (Confirm crit) DMG47 (no Crit) DMG81 (has Crit)
5-foot-step to L7



Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28)  d20+14=15 ; d20+14=20 ; d20+14=34 ; d20+17=28 ; d8+8=10 ; d6=1 ; d20+16=19 ;
Sunday April 14th, 2013 10:26:42 PM

Spells in effect: Prot from Evil 9/10:
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
etc.

AC vs Evil = 30 CMD vs Evil = 28 (Trip = 30)

The minotaur swings this way and that, but when he swings at Alexi, he feels an aversion that slows his swing. Alexi quickly dances a jig and avoids being tripped.
Trip DC28
CMD = 10 + 10(BAB) + 3(STR) + 3(DEX) = 26 +2 vs Trip (Improved Trip Feat) = 28 +2 (defl bonus Prot from Evil) = 30.

But next comes a fireball he has to avoid.
Refl +12 +2(defl bonus Prot from Evil) DC22 = 15

Using a Hero Point for reroll
Refl +12 +2(defl bonus Prot from Evil) DC22 = 20

Using a Second Hero Point for reroll
Refl +12 +2(defl bonus Prot from Evil) DC22 = 34! DMG = 15

OOC: Anrete, dmg is usually rounded down.

Alexi gets his sideburns singed as he pulls deeeeep withing himself for Domi's Grace. He then Steps to M9 while strapping on his shield (Free Action). His body provides cover for Keela's crumpled form, it's all he can do at the moment, pushing away his fears for her.

He then lets 1/2Orc 2 have it with his flail:
Att1 +17 = 28, dmg = 10 + 1 shock = 11
Att2 Trip Attack (Using Improved Trip) CMB +16 = 19

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions



Morgan Washburn HP 29/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Monday April 15th, 2013 1:47:35 PM

Morgan shoots straight up in the air.

ooc: Double move action, 120' up.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+15=28 ; d20+10=14 ; d6+8=11 ; d20+15=34 ; d20+15=25 ; d20+8=10 ; d6+8=11 ; d6+8=10 ; 3d6=10 ;
Monday April 15th, 2013 2:07:57 PM

round 2 actions posted above:

Cyniq will fly straight up to about 20' above the roof before casting scorching ray on bandit's 1 and 2, with bandit 1 taking two rays.

Scorching Ray #1; ranged touch, hit AC 25 on Bandit 1, damage 17 fire, 4 nonlethal SA
Scorching Ray #2; ranged touch, hit AC 12 on Bandit 1, damage 18 fire, 6 nonlethal SA
Scorching Ray #3; ranged touch, hit AC 14 on Bandit 2, damage 18 fire, 2 nonlethal SA

Bandit's 7 and 9 are grappled with a CMB check of 22, and take an additional 7 damage. This also applies to anyone entering the area for this round.

and the rest of my round 2
Summoned creatures:
Azata #1 continues to attack bandit 8: one possible hit to AC 28, and a probable miss on AC 12, damage 11.
Azata #2 will attack bandit 8 if it is still up, otherwise he will 5' step to Q7 and attack the minotaur. Hit AC 34, confirm crit at AC 25 (+2 for flanking on both if this is against a still standing bandit 8), damage is 11, + 10 for the critical.
Azata#3 fires another blast of wind at the gnome, for 10 damage, halved with a DC 17 reflex. The Azata moves to S6.

spell effect=greater invis 10/11

Garret Goodbarrel [AC:31/29/26 HP:103/103 Ki:10/12 CMD: 30] 
Monday April 15th, 2013 3:19:39 PM

OOC:
Hi folks! I'm back! Awesome job with Garret, I almost want to sit back and let you keep going with him, it's exciting reading! :)

Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28) 
Monday April 15th, 2013 5:48:43 PM

OOC: Welcome back Garret. I'll let you take over. You know more about your PC than I.

It was decided, though, that you can't use Vital Strike in conjunction with Flurry of Blows, or any other attack that is not a Standard Attack.

Oh, and you have Improved Vital Strike down but it looks like you don't have the qualifications for it. Did we miss something?

Right now you are in front of a minotaur that's kicking our behinds. I hope the Stunning Blow works and sickens it. :)

Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28) 
Monday April 15th, 2013 5:55:04 PM

OOC: hey, I just read up on this.
Whirlwind Blast (Su) When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 17 half). The save DC is Constitution-based.

SO:
Azata#3 fires another blast of wind at the gnome, for 10 damage, halved with a DC 17 reflex. The Azata moves to S6.

should read DC17 Con, not Ref?

DM: Don't quote me on this.. but I believe it means that the Special Ability DC is set based on the DC.. like how a casters spell DC is based on the casting stat

Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28) 
Monday April 15th, 2013 10:13:14 PM

OOC:
DM: Don't quote me on this.. but I believe it means that the Special Ability DC is set based on the DC.. like how a casters spell DC is based on the casting stat

I bet that's it. Instead of adding the Dex bonus to the DC, you add the Con bonus to the DC. The recipient would still use its Ref for the Save. Makes sense.



Keela [AC 17; HP -6/76] [Mage Armor] 
Monday April 15th, 2013 11:49:33 PM

Um....I've lost track of whether I owe the Wold a post today, but if I do, here it is. :)

DM Jon - Vital Strike  d20+21=22 ; d20+10=11 ; d20+9=18 ; d20+19=33 ; d20+14=31 ; d20+9=14 ; d20+14=33 ; 2d6+6=17 ; d8+4=5 ; d20+9=23 ; d20+9=12 ; d20+9=17 ; 4d6=10 ; 12d6=48 ; d20+9=25 ; d20+9=17 ; d20+9=27 ; d20+9=22 ; d20+9=29 ;
Tuesday April 16th, 2013 11:36:07 AM

Hmm. Thought I posted last night. Stand by. Will copy back in.

DM Jon - Vital Strike 
Tuesday April 16th, 2013 12:49:16 PM


Keela drops to the ground, limp, but breathing.

Garret leaps from his perch to rush at the minotaur. The taur sweeps his polearm at the little monks legs, but fails miserably in the attempt and receives a tiny fisted bop to the nose that has him suddenly looking ill.

With the world gone dark, Sesha realizes what happened and removes the affliction.

Anrete bellows in rage and cuts the half-orc in front of him in half.

Alexi steps forward to put himself between the remaining half-orc and the fallen Keela and lashes out with his flail. He lands a hit, but fails to take the half-orc from his feet.

Morgan flies straight upwards, perhaps to safety? (Note: When moving at a 45 degree or great angle upwards (and straight up qualifies), you only ascend at half speed. Fly spell. Morgan is only 60' up)

Cyniq sends for three fiery bolts towards two of the bandits. While one is dodged, at least one hits its target.

The first two summoned Azata's continue the assault on the bandit sandwhiched between them. Azata's one strike misses, but the second Azata fells him. The remaining celestial sends another gust of wind at the gnome.

--- END OF ROUND 2, BEGINNING OF ROUND 3 ---

The taur takes another swing at Alexi's legs with his polearm and then trusts his half-orc companion to see to him (Trip against Alexi success vs CMD 33) and then drops his polearm and quickly draws a sword as his side to hack away at the wee monk before him and also attemps to gore him with his horn (Attack on Garrett Hit AC 31 for 17 damage and AC 33 for 5)

The gnome avoids the worst of the wind thrown his way and watches Morgan rise up and rises 15 feet upwards himself before pointing the wand at the scholar and sending up three rays of scorching fire his way, but only one manages to singe the sage's feet (Morgan takes 10 fire damage). The gnome then looks downwards and sends another chain of lightning through the group starting with Anrete and going to Sesha, Alexi and Garrett and the two Azata's on the ground (48 lightning damage, Anrete Reflex DC 24 for half damage, everyone else DC 22 for half)

The bandits that are able send another volley of bolts towards the heroes, but they either hit the dirt or the mundane and magical protection of the group to bounce harmlessly away

~~~~~~~~~~~~

Bandit 1 - 17 damage + 4 nonlethal
Bandit 2 - 18 damage + 2 nonlethal
Bandit 3
Bandit 4
Bandit 5
Bandit 6 - beaten to death
Bandit 7 - grappled, 14 damage
Bandit 8 - Dead
Bandit 9 - grappled, 14 damage

Half-Orc 1 - 157 damage, dead
Half-Orc 2 - 15 damage
Minotaur - 15, sickened round 1/10
Gnome - 16 damage

DM Jon - Vital Strike  d20+14=29 ; d20+9=13 ; 2d6+14=18 ; d6=6 ;
Tuesday April 16th, 2013 1:03:29 PM

The half Orc the DM forgot about faces off against Alexi and takes two sweeps at him wit his great sword. (Hit AC 29 for 18 damage plus 6 frost damage. This should hit if Alexi is prone due to trip)

Use the same map as before. Only movement in spaces is Alexi and Garrett. Morgan and the gnome chafed elevation (60 and 30 ft respectively)

Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:9/12 CMD: 30]  d20+12=26 ; d20+15=31 ; d20+15=16 ; d20+15=16 ; d20+10=21 ; d20+10=28 ; d20+5=22 ; 2d6+1=7 ; 2d6+1=6 ; 2d6+1=10 ; 2d6+1=7 ; 2d6+1=5 ; 2d6+1=9 ; d20+15=20 ; 2d6+1=9 ;
Tuesday April 16th, 2013 1:33:47 PM

Garret grunts as the blows of the minotaur strike him. He spots the lighting just before it lands, and quickly steps to the side, avoiding the blast (Reflex save: 26, Improved evasion). He turns to face the growling minotaur and glances up at the rooftops before moving in (he has the feat snatch arrows, so if any arrows or other thrown objects come near him, he can grab them before they hit him). His body turns into a blur as the small monk turns and spins, trying to kick and hit the minotaur into oblivion. He shifts and moves around behind the creature so that if Alexi is still able to attack, they will be flanking it.

OOC:
Flurry of blows with ki providing an extra attack:
Hit AC/Dam: 31/7; 16/6; 16/10; 21/7; 28/5; 22/9. Wow, I think my dice are broken.

Oh, and just in case he gets an AOO for the trip on Alexi: 20/9

Keela [AC 17; HP -6/76] [Mage Armor]  d20-4=14 ;
Tuesday April 16th, 2013 3:37:25 PM

Keela remains unconscious, but her bleeding seems to have stopped.

[Keela has stabilized.]

Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28) 
Tuesday April 16th, 2013 3:46:35 PM

OOC: er...
Minotaur - 15, sickened round 1/6

The Sickened condition is for 1 minute, or 10 rounds unless our rounds changed to 10sec from 6 secs.

Fixed, thanks

Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28) 
Tuesday April 16th, 2013 3:56:41 PM

OOC: supposdedly we get to draw a weapon as a free action if we do it while moving. It would seem that the Minotaur gets to draw his weapon as a free action not needing to move when it is normally a Move action. How is that? does he have the Quick Draw Feat? Or was that an oversight?

Quick draw

Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28) 
Tuesday April 16th, 2013 4:07:03 PM

OOC: Considering what MIGHT happen if I get some very bad rolls, I'll wait until all have gone and see if Alexi can get some healing before he temps the Dice gods and to see if Anrete can slice 1/2Orc 2 in half before Alexi tries to get up.

hint...hint... :)

P.S. or, if Anrete Bull Rushes the 1/2Orc and pushes him into the Tentacles, that would mean Alexi can get up with no problem.

DM: did you include where Sesha healed Alexi a few rounds ago?

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+16=29 ; d6+4=7 ; 6d6=21 ; 6d6=21 ; 3d8+6=21 ;
Tuesday April 16th, 2013 5:31:36 PM

Con based DC means if the creature increases it's Con, the DC goes up, like by augmented summoning

Bandit's 7 and 9 remain grappled with a CMB of 29, taking an additional 7 damage.

Azata #3 takes a couple steps to the side (moves to S4) and fires a bolt of lightning at bandits 1, 2, and 3. Each takes 21 damage, halved with a reflex DC 15.
Azata #2 does not dodge the lightning, to which it is immune. Celestial: You will have to do better than that, little gnome! The Azata takes a step (Q5) and lets loose a bolt of lightning, aiming up for the Minotaur and the bandit on the opposite roof (B4). Both take 21 lightning damage, reflex DC 15 for half.
Azata #1 moves to Keela's side, staying out of the range of the minotaur (stops at L8). Where it lays a hand across her brow and whispers words of healing, restoring 21 HP from cure serious wounds.

And, finally, Cyniq remains invisible and moves up a few feet, not wanting to remain in the same place from whence she sent the blasts of fire at the bandits. Calling upon the power of her bonded ring, Cyniq begins casting another spell. (Another summoning spell)


Alexi AC 28 Tch 13 Ffted 25 HP 46/120 CMD 26(Trip 28) 
Tuesday April 16th, 2013 5:47:57 PM

OOC: I thought she had changed her action and healed Anrete instead. Maybe she can clear this up. :}

Anrete [HP: 75+33/130(163), AC31(29)(31 vs Melee)/Touch18(16)/FF31(29), CMD 29(32), DR2(3)] (Enraged)  d20+13=29 ; d20+20=38 ; 6d6+24=50 ;
Tuesday April 16th, 2013 9:51:59 PM

Wisps of steam surrounds the bloodsplattered babarian as he turns and dashes to intercept the half-orc standing over the Alexi.

His greatsword rises and smashes down at the weapon of the bandit as Anrete reaches the fallen knight.

-----------------------------------------------
Effects
Rage remaining: 7/27 rounds (Str/Con +6, AC-2, +3 Will, +4 vs spell, +1 DR, )
Guarded Stance: +2 dodge vs Melee (2/6 rounds)
Power Attack: -3 AB +9 DMG
Wounds: 16 + 15 +24 = 55

Actions
Reflex: 29 (passed for 1/2 dmg)
Moves to N9 (no AOO from Minotuar since I only enter his threat rather than move inside his threat)
Sunder+Vital Strike +Power Attack: CMB38 DMG50 to weapon (provoke AOO from the 1/2 Orc)

Alexi AC 28 Tch 13 Ffted 25 HP 105/120 CMD 26(Trip 28) 
Tuesday April 16th, 2013 11:32:53 PM

OOC: posting to show corrected header. Looking at the latest map, i see Sesha next to Alexi so it must have been him she healed, so I've updated the HP damage, and it would appear that he is Prone, by Thaaaaat much! My Move Post will show any new damage from round 3.

Morgan Washburn HP 19/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d20+4=9 ; 8d6=26 ;
Tuesday April 16th, 2013 11:54:14 PM

Morgan flies eastward until he is directly above the gnome bandit. He holds the gray circle of cloth outward and drops it, crying aloud, "Uroshnor!" With an audible pop, the circle of cloth transforms into a boulder 32 feet across and weighing approximately 32,000 pounds (if one had an eye for geology, that is). It swiftly falls and strikes the gnome (ranged touch attack vs AC 5 successful, 26 damage), plummeting to the ground and landing with a cacophonous boom.

ooc: I dispelled a shrink item spell, transforming a circle of gray cloth into a Gargantuan boulder (several of them are listed in my equipment tab). While this isn't exactly in the rules, it is likely that a 30'-wide boulder wouldn't simply knock the gnome out of the way, but would smack him in the air and take him all the way to the ground. He would somehow have to find a way out from underneath or risk suffocation. Anything underneath him in a 30' circle takes the same amount of damage.

Alexi AC 30 Tch 13 Ffted 27 HP 57/120 CMD 26(Trip 28)  d20+14=33 ;
Wednesday April 17th, 2013 12:10:47 AM

Spells in effect: Prot from Evil 8/10; Barkskin +2 (dur 30min) to Natural Armor (see below)
Updated AC = 30/32 vs Evil; CMD 26(Trip 28) vs. Evil 30

Alexi's failed attempt to trip the half-orc has detrimental effects as he himself is tripped by the minotaur. The half-orc takes advantage of this vulnerability and makes a slice into his armor, then a lightning bolt flies by, or through.

Refl +12 +2(defl bonus Prot from Evil) DC22 = 33! (no Hero points burned this time!)
Dmg = 24

Half-orc dmg = 24

But to Alexi's aid comes the ferocious barbarian Anrete and with a mighty blow Sunders the half-orcs great sword.

OOC: If I read the Table right, a CMB38 should beat the half-orcs CMD and 50 should beat the Hardness and Hit Points of the sword. What I'm not sure is weather it is just broken or completely destroyed: 50 - 10(hardness) = 40 hp dmg to the sword with a Base HP of 10...

IC: "Anrete, your're a sight for sore eyes!" Alexi exclaims. He then activates his Barkskin tatoo, giving him a +2 to his Natural Armor. Thanking Domi the Mintaur dropped his polearm, he Alexi hastely gets back to his feet.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions



Alexi AC 30 Tch 13 Ffted 27 HP 57/120 CMD 26(Trip 28) 
Wednesday April 17th, 2013 12:14:05 AM

OOC: just hope the gnome didn't go to the W.E. Coyote School of Surviing Falling Rocks, Anvils, Safes and run-away trains. :)

Sesha [AC 25 | HP 80/80 | CMD 14] [See Invisibility] 
Wednesday April 17th, 2013 12:23:05 AM

(No, the Heal was on Alexi. I mentioned Anrete because I confused he and Alexi on the map. I had to take a full move action, not a 5 ft step was the jist of the post. So yea, Heal spell was on Alexi.)

Sesha [AC 25 | HP 32/80 | CMD 14] [See Invisibility]  d20+9=14 ; d20+9=11 ; d20+9=22 ; d20+19=21 ; d100+1=74 ; d100+1=30 ;
Wednesday April 17th, 2013 12:53:13 AM

Seshas returning vision treat her to a very grim place indeed. As the blackness fades she is treated to the sight of another lightning bolt crackling through the battlefield. She watches in horror, in an out of body moment, as she is incinerated by the blast of magic. Time slows and bends as she regains control of her mind, and nimbly dodges out of the way.

"Dammit! You miserable little creature!"

Sesha reaches again for the ley-lines of Bryn Baraz, disappointed a by the weak grasp she finds. Channeling her magic at the sorcerer, the drow child gathers power as great as any she can wield. Convoluted tendrils of magic reach for the sorcerer, winding and slithering through his brain, attempting to reduce him to little more than a simpering fool.

Finally, she looks to the prone Alexi at her feet. More intonations of magic, passed from one witch to another for as long as their kind has existed, leave her. This magic is urgent, hasted, quickened. She reaches down and lightly brushes her fingertips against Alexi's armor to finish her spell.

He sees a vision of himself, large and powerful. The magic is his to accept if he wishes. He may also refuse.

[1] Double Fail on Reflex Save, 2 Hero Points expended to succeed for half damage.
[2] Move Action: Bend Ley line success 21 vs DC 20. +1 to next ley roll.
[3] Standard Action; Insanity vs Gnome DC 24. Ley check 74 vs DC 20.
[4] Swift Action; Quickened Enlarge Person on Alexi. Ley check 30 vs DC 20. (5th level expended. Enlarge Person is a Cantrip for witches.)

[Spells in effect: Barkskin, 0/110 minute; Divine Shield, 0/11 minutes; See Invisibility, Permanent.]

[Spells Remaining]

1st (4/5 +1); 2nd (2/4 +1); 3rd (3/4 +1); 4th (2/3 + 0); 5th (0/2 +1) 6th (0/1 +0 )

Sesha has used 1/5 Healing Touch
Pot-pot has used 2/3 Divine Shield.



Sesha [AC 25 | HP 56/80 | CMD 14] [See Invisibility] 
Wednesday April 17th, 2013 12:57:55 AM

(updated hp after deciding on using hero points)

Alexi AC 27 Tch 11 Ffted 25 HP 57/120 CMD 26(Trip 28) 
Wednesday April 17th, 2013 8:57:38 AM

Spells in effect: Prot from Evil 8/10; Barkskin +2 (dur 30min) to Natural Armor; Enlarge Person 11 min.
New Size = Large (+2 Str, -2 Dex, -1 Att and AC.)

Updated AC = 27/29 vs Evil; CMD 26(Trip 28) vs. Evil 30

Alexi feels a touch, thinking it is a Healing Touch again, he accepts the magic. However, instead of feeling his wounds close, he feels weird as he immediately grows to TWICE his size!

:)

Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:9/12 CMD: 30] 
Wednesday April 17th, 2013 1:31:06 PM

Checking in...

OOC;
Don't forget the flanking bonus on the Minotaur for those attacking it coming up...or at least those left alive... :)

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Wednesday April 17th, 2013 8:49:19 PM

DM get lost?

Morgan Washburn HP 19/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Wednesday April 17th, 2013 9:35:53 PM

ooc: check check

Alexi AC 27 Tch 11 Ffted 25 HP 57/120 CMD 26(Trip 28) 
Wednesday April 17th, 2013 9:57:28 PM

OOC: these things take time. Belive me. :}

DM Jon - Vital Strike  d20+12=27 ; d20+2=21 ; d20+2=11 ; d20+2=13 ; d20+2=9 ; d20+6=8 ; d20+10=27 ; d20+17=19 ; d20+12=19 ; d20+7=23 ; d20+9=29 ; d20+9=23 ; 4d6=13 ; 4d6=19 ; d20+9=28 ; d20+9=25 ; 4d6=15 ; 4d6=8 ; 10d6=43 ; d20+12=15 ; d20=7 ; d20+9=18 ; d20+9=11 ; d20+9=26 ; d20+9=28 ; d20+9=21 ; d8+2=8 ; d8+2=6 ;
Wednesday April 17th, 2013 11:53:28 PM

Garrett whirls in a blur of fists and furry feet against the minotaur, landing several blows.

Keela's breathing settles into a more natural rythem and some of the color returns to her cheeks.

Cyniq begins to summon more aid while her three current summons do their work. Two sends out bolts of lightning towards the bandits while the third heals Keela.

Anrete rushes foward to engage the remaining orc while still splattered in the gore of its brother. He lashes out with his might blade against the sword of the orc, and while it's a powerful hit, the blade withstands the blow, though it is certainly worse off. With the focus off of him, the half-orc stabs at Anrete, but the blow skids of the barbarian's armor with a show of sparks.

Morgan positions himself over the gnome and drops his cloth before turning back into it natural state... but as the shadow of the large rock falls on the gnome, the little wizards darts to the side enough to avoid it as it whooshes by to crash into and thoroughly destroy the building below.

Sesha expresses her frustration at the little gnome and sends out an attack against his very sanity.. which he frustratingly resists. In an effort to make Alexi an easier target she also enlarges the knight.

---- END OF ROUND 3 / BEGINNING OF ROUND 4 ----

The mean minotaur lashes out at Garrett, but perhaps distracted by the massive rock that landed nearby seconds ago can't land a single blow.

The miserable little gnome glares up at Morgan and sends out another volley of scorching rays.. but the first one lands so solidly (Crit hit and confirmed for 32 fire damage to Morgan that the other two are just fired into the air. The rod in his fists is then pointed towards the group below and another red bead streaks towards the ground to erupt in a blast of fire that engulfs Alexi, Keela, Anrete and Sesha (Alexi, Keela, Anrete and Seesha, 43 fire damage, reflex DC 22 for half)

Still caught in the tentacles, two of the bandits thrash about to no avail and get maimed some more.

The remaining bandits reload and fire again. This time, Azata 1 takes two in the chest (Azata 1 takes 8 and 6 damage)

~~~~~~~~~~~~

Bandit 1 - 27 damage + 4 nonlethal
Bandit 2 - 39 damage + 2 nonlethal
Bandit 3 - 21 damage
Bandit 4 -21 damage
Bandit 5
Bandit 6 - beaten to death
Bandit 7 - grappled, 21 damage
Bandit 8 - Dead
Bandit 9 - grappled, 21 damage

Half-Orc 1 - 157 damage, dead
Half-Orc 2 - 15 damage
Half-Orc 2's sword - 32 damage, broken, but not ruined
Minotaur - 64 damage, sickened round 2/10,
Gnome - 29 damage

DM Jon - Vital Strike 
Wednesday April 17th, 2013 11:54:16 PM

Wooo! Before midnight. I'll attempt to get a map up first thing tomorrow, but no guarantee.

Keela [dead] 
Thursday April 18th, 2013 12:54:29 AM

Keela dies.

Sesha [AC 25 | HP 35/80 | CMD 14] [See Invisibility]  d20+9=26 ; d100=75 ; d100=11 ; d100=67 ;
Thursday April 18th, 2013 3:10:46 AM

Sesha rolls away a second time, taking only some of the intended damage from this hellish gnomes magical assault. Panting heavily, she coughs on the smoke and slowly climbs to her feet. Her ears ring as she kneels again, reaching towards Keela.

Clasping the womans hand, she gives her spirit a simple command.

"Stay, for now. There are yet those who need you! "

Standing again, she glares at this destructive evil creature that has caused so many such harm. Reaching deep within her quickly dwindling well of power, she again tries to assault the gnomes mental capabilites.

With practiced haste, she again evokes wispy tendrils of magic at the gnomes mind. This time however, the spells power is greatly reduced. Still focused on dismantling the gnomes ability to harm her allies, she draws down more dark magic upon the enemy spell caster.

Two mental attacks. One to disorganize, the other to disarm.

[1] [Move Action] Save/Slay on Keela. Returns her to 0 HP if she has been dead 1d4 rounds or less.
[2] [Swift Action] Quickened Less Confusion, Will DC 18
[3] [Standard Action] Feeblemind. DC 23. As per the spell, if the target can cast Arcane Spells it takes a -4 penalty to it's saving throw.
[4] Final Hero Point used to reroll failed ley check.

[Spells in effect: Barkskin, 0/110 minute; Divine Shield, 0/11 minutes; See Invisibility, Permanent.]

[Spells Remaining]

1st (4/5 +1); 2nd (2/4 +1); 3rd (3/4 +1); 4th (0/3 + 0); 5th (0/2 +1) 6th (0/1 +0 )

Sesha has used 1/5 Healing Touch
Pot-pot has used 2/3 Divine Shield.

Anrete [HP: 54+33/130(163), AC31(29)(31 vs Melee)/Touch18(16)/FF31(29), CMD 29(32), DR2(3)] (Enraged)  d20+13=21 ; d20+20=34 ; d20+15=21 ; d20+10=11 ; 2d6+24=34 ; 2d6+24=27 ; 2d6+24=30 ; d20+10=12 ; d20+11=30 ; 3d6+11=16 ;
Thursday April 18th, 2013 3:53:22 AM

Feeling a bit broiled in his metal plates, Anrete howls as he proceeds to smash down his half-orc opponent as he swiftly draw and hurls a javelin at the spell-slinging gnome.

OOC
Sorry Alexi, should have bullrushed. Haha. I tot sunder would be enuff and it looks cooler.

Effects
Rage remaining: 8/27 rounds (Str/Con +6, AC-2, +3 Will, +4 vs spell, +1 DR, )
Guarded Stance: +2 dodge vs Melee (3/6 rounds)
Power Attack: -3 AB +9 DMG
Wounds: 16 + 15 + 24 + 21 = 76

Actions
Reflex: 21 + 2(Hero pt 1) = 23 (Passed)

Full Power Attack @ Half-orc:
Attack1: AB 34 DMG 34
Attack2: AB 21 DMG 27
Attack3: Crit Failed
Hero pt 2 reroll fail again DMG 30 :(

Hero pt3: Additional std action: Quick draw javelin and hurl at gnome
Vital Strike: AB 30 DMG16 (Crappy roll :()

Morgan Washburn HP 19/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Thursday April 18th, 2013 7:15:26 AM

ooc: Would you mind explaining how the gnome dodged my attack?

DEAD Morgan Washburn HP -28/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  6d6=15 ;
Thursday April 18th, 2013 7:54:42 AM

Unconscious and no longer able to concentrate on his spell, Morgan plummets to the ground. He lands with a thud and does not move. His last breath is a wet rattling noise as his soul leaves his body.

ooc: 15 damage falling 60 feet. Currently at -28 hit points and dead.

DM Jon - Vital Strike 
Thursday April 18th, 2013 10:03:04 AM

Keela was healed by the Azata. You get a reflex save!

Morgan, if fly spell ends you float down at 60 feet per round. No falling damage!

DEAD Morgan Washburn HP -28/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13 
Thursday April 18th, 2013 10:19:38 AM

ooc: The text of the spell states that flying "requires as much concentration as walking." Since I am unconscious as a result of the scorching ray, I cannot concentrate and fall to the ground. Also, I only float down if the spell duration ends. If a character with enlarge person were to die, then they would have a Large-sized corpse until the spell duration ended. If I were somehow raised from the dead or brought back as an undead, then I could still fly for the remainder of the duration.

Keela [Dead]  d20+8=19 ;
Thursday April 18th, 2013 10:41:49 AM

My apologies. Keela fails a Reflex save and then dies. Totally different.

DM Jon - Vital Strike  d20+6=25 ;
Thursday April 18th, 2013 11:48:10 AM

Addendum: the falling rock clips the gnome on the way down, but he manages to avoid the brunt of it as it falls past due to some quick reflexive flying

Reflex save 25 vs DC 15 for half damage from falling rock.

Sesha [AC 25 | HP 35/80 | CMD 14] [See Invisibility] 
Thursday April 18th, 2013 12:18:08 PM

ooc: Not dead anymore Keela! Still hanging on by a thread!

Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:8/12 CMD: 30]  d20+17=34 ; 2d6+1=8 ; d20+17=22 ; 2d6+1=9 ; d20+17=19 ; 2d6+1=4 ; d20+12=22 ; 2d6+1=10 ; d20+12=14 ; 2d6+1=9 ; d20+7=27 ; d20+7=14 ; 2d6+1=9 ;
Thursday April 18th, 2013 12:52:06 PM

Frustrated that the minotaur still stands, Garret continues his assault as best he knows how, trying to punch and kick it again and again, while still keeping an eye out for arrows.

OOC:
Use another ki point for an extra attack, still hoping to use the snatch arrows feat if any are near him. Come on dice!
Hit AC/Dam: 34/8; 22/9; 19/4; 22/10; 14/9; 27 (Threat. Confirm: 14)/9

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d3=2 ; 6d6=18 ; 3d6=16 ; 3d6=13 ; 3d6=9 ; d20+12=19 ; d20+12=15 ; d20+12=15 ; d6+7=9 ; d6+7=12 ; d6+7=12 ; d20+16=22 ; d6+4=6 ; d20+9=16 ;
Thursday April 18th, 2013 1:07:03 PM

I like using a spreadsheet for my maps, and letting the players move stuff around, like their locations

With fireballs and rays of fire dropping people left and right, Cyniq finishes her summoning spell delivering 2 more Azata's to the field. With the gnome now the center of her focus, Cyniq places them to either side of the gnome, in wind form.

Azata #1, @L8, (rd 1) 52 HP, picks up Keela and moves to K4.
Azata #2, @Q5, (rd 1), takes another step to R5 and releases a second lightning bolt, striking at the minotaur, half orc2, and bandit 7. 18 lightning damage each, reflex DC 15 for half, bandit 7 is grappled and can't dodge?
Azata #3, @S4, (rd 1), windform, glares at the gnome and blasts a whirlwind at the creature, causing 16 damage, Reflex DC 17 for half. The azata then moves to an adjacent square from the gnome.
Azata #4, adjacent to the gnome, windform, Celestial:Wha's up?! Gnome bashing? Count me in! and throws off another whirlwind blast, 13 damage, reflec DC 17 for half.
Azata #5, adjacent to the gnome, windform, Celestial:Aww man, I was winning that hand of gin too! and throws off another whirlwind blast, 9 damage, reflec DC 17 for half.

Should the gnome attempt to move away from the three azata, here's their AoO's: hit AC 19, 15, 15; and the last two would be at +2 for flanking; damage 9, 12, 12.

Bandits 7 and 9 remain grappled with a CMB of 22 (+5 for grappled prior round), if still grappled, they take an additional 6 damage.

And, Cyniq fires a green ray at the gnome, hitting ranged touch of AC 16, dimensional anchor. She then moves another couple of squares, placing her at M9, 30' off the ground.

Spells in Effect=Greater Invis 7/11; dimensional anchor 0/11 minutes

DEAD Morgan Washburn HP -28/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d4=1 ;
Thursday April 18th, 2013 7:52:32 PM

ooc: Sesha has 1 round to use her Save/Slay ability on Morgan.

Sesha [AC 25 | HP 35/80 | CMD 14] [See Invisibility] 
Thursday April 18th, 2013 8:41:42 PM

ooc: Seems worth a hero point to me, eh? You start with 3.

DM Jon - Vital Strike  d20+10=23 ; d20+10=28 ; d20+2=17 ; d20+5=9 ; d20+6=12 ; d20+6=19 ; d20+6=19 ; d20+6=21 ; d20+19=22 ; d20+12=28 ; d20+7=12 ; d20+20=36 ; d20+12=27 ; d20+7=16 ; d20+9=27 ; d20+9=16 ; d20+9=27 ; d20+9=19 ; d20+9=27 ;
Thursday April 18th, 2013 10:19:38 PM

Just as Keela takes a strong breath, the air fills with fiery and she falls back.

Just as Keela falls into the darkness, Sesha forcabley pulls her back to the living and then lashes out a the gnomes mind again. However, once again, the stubborn gnome fights off the mental attacks. (saved 23 and 24 respectively)

Anrete SMASH! Anrete THROW!

Morgan's succumbs to the flames and plummets down to the top of his own thrown boulder with a wet crunch.

Garrett unleashes another set of furious blows against the minotaur.

Cyniq shifts her focus to the gnome and sends a ray of magic at the other wizard to keep him from escaping. Meanwhile her summoned beasties set to work, one carriny off Keela to safety, another blasting away at their foes, and three more sendings gusts of wind at the gnome. The little gnome is like a leaf on the breeze however, and floats around in the sudden gale, buffetted, but not nearly as much as he could be (saves 19, 19, 21)

------ END OF ROUND 4/BEGINNING OF ROUND 5 -------

The minotaur roars in pain and frustration at the little gnome and the lightning that courses through him and swings again and again, but gets only air and dirt for his efforts.

Surrounded by the celestials, the gnome looks down at the minotaur being beaten and frowns. There is a look of remorse on his face before he casts a spell on the defensive, concentration on leaving no opening as he does so and then fades from sight. For Sesha only Highlight to display spoiler: {The gnomes go invisible and then flies off northward off map.}

The half-orc facing Anrete hacks away some more with his broken sword, but once again can't land a blow against the raging barbarian.

The remaining bandits sends another volley of arrows the heroes way, but seem half-hearted about it. They seem to sense that the tide is turning and the sound of the other members of their group that were affected by the Suggestion spell riding away makes that option sound like an awfully good one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bandit 1 - 27 damage + 4 nonlethal
Bandit 2 - 39 damage + 2 nonlethal
Bandit 3 - 21 damage
Bandit 4 -21 damage
Bandit 5
Bandit 6 - beaten to death
Bandit 7 - grappled, 37 damage
Bandit 8 - Dead
Bandit 9 - grappled, 28 damage

Half-Orc 1 - 157 damage, dead
Half-Orc 2 - 88 damage damage
Half-Orc 2's sword - 32 damage, broken, but not ruined
Minotaur - 122 damage, sickened round 3/10,8,9,4,10,9
Gnome - 63 damage

to Cyniq: When you're grappled you get -4 to dex, but are still able to get reflex saves, dodge etc.

MAP : The gnome is 40' north from where he shows on the map.

Alexi AC 28 Tch 12 Ffted 26 HP 57/120 CMD 26(Trip 28) 
Thursday April 18th, 2013 10:57:04 PM

Spells in effect: Prot from Evil 7/10; Barkskin +2 (dur 30min) to Natural Armor; Enlarge Person 11 min.
New Size = Large (+2 Str, -2 Dex, -1 Att and AC.)

OOC: i had my AC wrong last round.
Updated AC = 28/30 vs Evil; CMD 26(Trip 28) vs. Evil 30

I just got on to make my post but DM beat me to it. Do I get to move or do I miss my turn?

Alexi AC 28 Tch 12 Ffted 26 HP 36/120 CMD 26(Trip 28)  d20+18=35 ; 2d6+9=16 ; d6=4 ; d20+13=19 ; 2d6+9=16 ; d6=5 ; d20+14=34
Thursday April 18th, 2013 11:05:38 PM

OOC: If Alexi gets his turn for last round, here it is:

Attacking half-orc 2:
Att1 +18 = 35, dmg = 16 + 4 shock = 20
Att2 + 13 = 19, dmg = 16 + 5 shick = 21

Ref DC22 = 34, dmg 21

Alexi AC 28 Tch 12 Ffted 26 HP 36/120 CMD 26(Trip 28)  d20+18=34 ; 2d6+9=17 ; d6=6 ; d20+13=28 ; 2d6+9=18 ; d6=4 ;
Thursday April 18th, 2013 11:24:37 PM

Spells in effect: Prot from Evil 6/10; Barkskin +2 (dur 30min) to Natural Armor; Enlarge Person 11 min.
New Size = Large (+2 Str, -2 Dex, -1 Att and AC.)

OOC: i had my AC wrong last round.
Updated AC = 28/30 vs Evil; CMD 26(Trip 28) vs. Evil 30

If Alexi got his Round 4 attacks in and 1/2orc 2 is down, Alexi will move to:
L/M - 7/8, then to L/M - 6/7, then to M/N - 6/7 and attack the Minotaur

Att +18 = 34, dmg = 17 + 6 shock = 23

If 1/2orc is not down, use attack above for 1st attack. If this knocks the 1/2orc down he moves as above.
If 1/2orc is still up:
Att2 + 13 = 28, dmg = 18 + 4 shock = 22

Anrete [HP: 54+33/130(163), AC31(29)(31 vs Melee)/Touch18(16)/FF31(29), CMD 34(37)(39 vs Melee), DR2(3)] (Enraged)  d20+20=39 ; d20+20=29 ; d20+15=32 ; d20+10=19 ; 2d6+24=35 ; 2d6+24=35 ; 2d6+24=32 ;
Thursday April 18th, 2013 11:48:03 PM

His whirling blade easily deflecting the half-orc's blows, Anrete steps closer to the minotaur as he hacks at his wounded foes.

"Coward gnome! Get back here!", the steaming barbarian roared as the spell-slinger turned invisible.

OOC:
Updated my CMD for my dodge and deflection bonus too.

Effects
Rage remaining: 9/27 rounds (Str/Con +6, AC-2, +3 Will, +4 vs spell, +1 DR, )
Guarded Stance: +2 dodge vs Melee (4/6 rounds)
Power Attack: -3 AB +9 DMG
Wounds: 16 + 15 + 24 + 21 = 76

Actions
5 Foot step to O9
Full Power Attack @ Half-orc & minotaur (if h-orc dies, the leftover attacks hit at the minotaur):
Attack1: AB 39 (Threat) 29 (Crit check) DMG 35 (Normal) DMG 70 (Crit)
Attack2: AB 32 DMG 35
Attack3: AB 19 DMG 32


Sesha [AC 25 | HP 35/80 | CMD 14] [See Invisibility] 
Friday April 19th, 2013 12:19:10 AM

[ooc: Gnome failed vs Feeblemind, even with his highest save. DC 23 and he is at -4 for being an arcane spellcaster. It's in feeblemind.]

Sesha [AC 25 | HP 35/80 | CMD 14] [See Invisibility] 
Friday April 19th, 2013 12:19:41 AM

[ooc: Nm, you took that into consideraton.]

Keela [AC 17; HP 0/76][Staggered; Mage Armor]  10d6=39 ;
Friday April 19th, 2013 1:23:25 AM

Keela looks out from between the buildings and lobs a fireball.

Bandits 7 and 9, Half-Orc 2, and the Minotaur take 39 points of damage; Reflex Save DC 21 for half.

That was exhausting. Keela leans up against one of the buildings and gasps for breath.

DEAD Morgan Washburn HP -28/89 - AC 19/19/19 - CMD 20 - F+8/R+13/W+13  d4=4 ;
Friday April 19th, 2013 11:14:24 AM

ooc:

Would you like some more tea?
Why yes, Gargul, thank you. This tea is absolutely lovely.
Thank you. It is my own special blend.
I must say, dying isn't nearly as bad as I thought it would be. All the tea and biscuits I can eat, forever!

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+23=31 ; d20+16=34 ; d6+4=8 ; 3d8+6=22 ; d20+4=23 ; d20+13=27 ; d6+8=13 ; 6d6=15 ; 6d6=19 ; 6d6=18 ;
Friday April 19th, 2013 3:39:49 PM

Cyniq realizes the gnome is casting a spell of invisibility, by the forsaken gods! The wizard is invisible! Frustrated with the knowledge she won't be able to do anything, Cyniq turns to what she can do. DROP YOUR WEAPONS AND SURRENDER!

Even as she yells this, her summoned minions continue to press on while she casts see invisible on herself.

The black tentacles continue to grapple with a CMB of 34, causing another 8 points of damage to bandits 7 and 9.

Azata #1, @K4, (rd 1) 52 HP, uses his last cure serious wounds on Keela for 22 HP.
Azata #2, @R5, (rd 1), adroitly slips inside the reach of the minotaur (acrobatics 23) to R8 before swinging with his scimitar, hitting AC 27 for 13 damage.
Azata #3, @S4, (rd 1), windform, turns his attention to the sniping bandits and lets loose his last lightning bolt for 15 electrical damage on bandits 1, 2, and 3, reflex DC 15 for half. He then moves to U9.
Azata #4, @T3, (rd 4), windform, moves over a bit (to T4) to line up the snipers on the roof and lets loose a bolt of lightning for 19 damage on bandits 1, 2, and 3, reflex DC 15 for half.
Azata #5, @S5, (rd 4), windform, moves oer and down to line up the minotaur and the half orc (R5), and lets loose a bolt of lightning for 18 damage on the minotaur, half orc 2, and bandit 7, reflex DC 15 for half.


Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:8/12 CMD: 30]  d20+50=60 ; d20+10=23 ;
Friday April 19th, 2013 4:34:53 PM

Seeing Anrete and Alexi taking on the minotaur, Garret moves quickly to apprehend one of the bandits. He jumps up and climbs the side of the nearest building to face one of the archers.

OOC:
Jump up: 65: 16 feet straight up.
Climb, if needed: 23.

Ready to snatch arrow if attacked.

Sesha [AC 25 | HP 35/80 | CMD 14] [See Invisibility]  d100=94 ;
Friday April 19th, 2013 7:40:50 PM

As the gnome flees Sesha curses every god who ever had a hand in the creation of the whole gnomish race. Her most powerful magic already spent, Sesha gives one last attempt to stop his escape. Dashing 30 feet his direction, she quickly pulls the wolds blood needed from the air, ley-line seeking be damned! Surprisingly, she pulls more than enough power to channel her spell.

One last time dark things cloud the gnomes mind.

"By the gods, let him fall!"

[1]Move Action towards the gnome.
[2]Standard - Confusion DC 22
[3]Ley Check - 94 vs DC 20 - Success, no slot used.



DM Jon - Post Coming  d20=20 ;
Saturday April 20th, 2013 11:26:00 AM

The evil board ate all my rolls... but...

The remaining half-orc is quickly felled by Alexi and Anrete's attacks.

The minotaur succumbs to Keela's fireball and the various attacks against him and crumbles to the ground with a final roar.

Several of the remaining bandits are brought down by the fire and lightning sent their way and those remaining that are able scramble off the back side of the buildings away from the heroes.

Unfortunately, the bandit it front of Garrett that he would like to apprehend is one of those that is struck by the Azata's lightning and drops limp to the roof.

For Sesha.. and anyone else that can see invisilble. Highlight to display spoiler: {You're too far away and the gnome is facing the wrong way to see if your spell has any effect, but the small wizard continues to fly off as fast as he can before dropping out of sight behind a building some 100' away from the site of the battle.}

~~~~~ END of Round 5 ~~~~

We can continue in combat rounds if you'd like, but otherwise feel free to mop up in prose. Bandits 4 and 5 disappeared behind their respective buildings. Bandit 9 is stuck in the tentacles.

An ending... 
Saturday April 20th, 2013 2:00:12 PM

As the din of battle comes to a close, a man cries out in anguish. "No! Master Washburn!" The old man pointed out earlier by Morgan as Whitesmith rushes forward from behind the corner of a nearby building. He stops at the foot of the boulder and whispers a few arcane words, gesturing with his hands. Morgan's body rises in the air and drifts down to the street slowly.

The old man drops to his knees and crushes the lifeless body in an embrace, shaking softly as tears well in his eyes. He brushes away a patch of matted hair from Morgan's brow. "We had such plans, you and I." His voice is choked and rasp with emotion. "I will finish it, dear friend. I will finish our dream. Sleep now. Drop your burdens and sleep. I will see you on the other side." His trembling fingers close the lids of Morgan's eyes and he whispers. "In mortis est gloriam."

He rises and lifts the body in his arms, his thin frame straining to bear the weight. "I will see to Master Washburn. I will... bury him. In the garden of the new school. He would have wanted that." He turns and shuffles down the street toward the gathered mass of workers and scholars who had traveled from the Sages Guild in Plateau City. A burly man takes the body of the professor from Whitesmith and they continue on, toward the future site of Bryn Baraz Academy.

Keela [AC 17; HP 22/76][Mage Armor] 
Sunday April 21st, 2013 9:25:28 PM

Now that the bad guys have (mostly) been dealt with, Keela's main concern is for the burning building. She pelts across the street toward it.

"Is there anybody inside?" she asks frantically.

She looks to see how bad the fire is. Is the building fully ablaze? Or is the fire still spreading?

Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:8/12 CMD: 30] 
Monday April 22nd, 2013 9:18:13 AM

As the bandits fall and run, Garret turns back towards the townspeople and yells out, "Fire! We need water here, now!" He quickly runs down to aid in putting out the fire and rescuing any people inside.

Anrete [HP: 66/130, AC31/Touch18/FF31, CMD 34), DR2]  2d8+6=12 ;
Monday April 22nd, 2013 9:54:53 AM

"BEEF STEW!", Anrete roars in triumph as he stands over the dead minotaur. Shaking his mane, bits and pieces of crisped skins fell off the barbarian revealing some newly healed burns. Staggered from his battlerage, Anrete finds a spot to catch his breath.

-----------------------------
Renewed Vigor: Heal 2d8+6 = 12 hp
End rage.
Rage remaining: 4+6=10/27
Fatigue for 12 rounds.

Alexi AC 28 Tch 12 Ffted 26 HP 42/120 CMD 26(Trip 28)  d6=2 ; d6=1 ; d6=4 ;
Monday April 22nd, 2013 11:36:57 AM

Spells in effect: Prot from Evil 5/10; Barkskin +2 (dur 30min) to Natural Armor; Enlarge Person 11 min.
New Size = Large (+2 Str, -2 Dex, -1 Att and AC.)

Updated AC = 28/30 vs Evil; CMD 26(Trip 28) vs. Evil 30

OOC: I remember an e-mail saying that Sesha had 1 round to bring Morgan back. Unless Morgan wants to 'pass on', it seems like bringing him back is still possible.

IC:
For Alexi the battle isn't over yet. The gnome is still free and then theres this Luciana still to deal with, who probably holding Raevel's wife as a last bargaining chip in this fiasco. Not to mention the few escaping bandits.

Alexi calls out the Bryn Baraz militia, which has wisely stayed out of the fight up until then, "Close those gates! Get them! Don't let them escape!"

He gives the dying minotaur the slightest glance as he moves on to locate the gnome. [b]"Alright you miserable gnome, you played your hand and have come up short! Cease and desist or we'll be forced to bury you underneath your bullheaded friend so his rottin' stinking corps fouls your own rottin' stinking corps!"

As he says this, Alexi positions himself as best he can to get as many of his friends within 30' of him (either before they move or after) and utters a prayer to Domi.

Channel Energy (Positive): no AoO, 2d6 healing within 30' = 6 pts healed (rerolled 1's if allowed, otherwise it is 3pts)

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions



Tanner 
Monday April 22nd, 2013 9:29:20 PM

ooc: I have submitted a character to DM Jon for review and approval.

Sesha [AC 25 | HP 35/80 | CMD 14] [See Invisibility] 
Tuesday April 23rd, 2013 12:49:14 AM

Sesha stumbles back towards Alexi and gently lays a hand on his breastplate.

"The gnome is beyond us now. I cannot defeat him as I am and we should not split to engage him. He has fled to the north. I will attempt to divine his location tomorrow."

Gingerly limping towards Keela.

"Are you okay Keela? I trust the fires will be dealt with. You should be resting."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Tuesday April 23rd, 2013 1:53:22 AM

I should be able to track the gnome, though he will know that I come for him. Looking around at the mess, let's get that fire put out and get these bodies taken care of. Stake them to the walls?

Alexi AC 28 Tch 12 Ffted 26 HP 42/120 CMD 26(Trip 28) 
Tuesday April 23rd, 2013 9:41:52 AM

Alexi glares at Sesha but then his eyes soften. "If he had stayed and surrendered, we could have offered life imprisonement for his crimes. Now that we will have to chase after him, that offer is off the table."

Then Alexi becomes aware of Morgan's fate and becomes resolute in the chase after the gnome, but also determined to pry the full truth out of Ravael! Other than a woman's pride hurt, it seems he stole some money from the gang. How much and why did he not come forward with that? It is something to considere that he came to Bryn and bought his ranch with coin. But it was coin gotten from stealing from inocents! Raevel may have turned a leaf, but there still are crimes to answer for.

Alexi turns his attention to the fleeing bandits and with the help of the militia, with the gates closed and nowhere to go, they are rounded up rather quickly and with the other two entangled in the magical black tentacles, tosses them in the others that were captured out on the ranch.


Keela [AC 17; HP 22/76][Mage Armor] 
Tuesday April 23rd, 2013 10:28:45 AM

Calling for help from the townsfolk, Keela starts organizing a bucket brigade to put out the fire--or at least keep it from spreading. She's not the most charismatic person in the Wold, but she does know everybody, so that helps.

Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:8/12 CMD: 30] 
Tuesday April 23rd, 2013 11:46:40 AM

Garret glances over at Alexi and knows that he and Anrete will easily take care of the remaining bandits. He sees Sesha stumble, but realizes that she should be okay now that the bandits are gone. Instead he focuses on helping Keela with the fire and the people around (and in?).

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Tuesday April 23rd, 2013 12:21:06 PM

Cyniq checks on the two bandits in his black tentacles, dead, dying, or still moving? She'll drop the tentacles and move in with manacles.

DM Jon - Post Coming 
Tuesday April 23rd, 2013 2:44:14 PM

My apologies for the missed post. Had two sick kids that room priority. DM post up shortly.

DM Jon - Post Coming 
Tuesday April 23rd, 2013 4:54:35 PM

The bandits under the affect of the Mass Suggestion ride hard for the gates as they were prompted and manage to make their way through before the orders to close them make it that far. There pace does not slow as they ride out of town towards the blight and given the beating their group received today it seems unlikely they will return any time soon.

Of the bandits caught within the squirming tentacles, one has fallen and the other barely clings to life. The three bandits that had been on the roof disappear into town, but after some searching are found by the towns folk and surrender when they see they are closed in. By the time someone is able to get to the spot where the gnome was last seen there is no trace of the wizard.

Under the heroes direction a fire brigade is quickly organized and the burning building is seen to. The building is a loss, but the miner that lived there takes a vocal part in the fire brigade and vouches that the house was unoccupied.

A runner approaches from the Inn where Ravael and his son were stowed away, waving his arms frantically. "They're dead! The guards on the door... They're still in there!"

Alexi AC 28 Tch 12 Ffted 26 HP 42/120 CMD 26(Trip 28) 
Tuesday April 23rd, 2013 5:32:11 PM

"Who's dead, the guards or who they were guarding? Be clearer, man! Get a grip!" Alexi shouts at the man as he grabs him.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+4=20 ;
Tuesday April 23rd, 2013 5:33:25 PM

Cyniq works to stabilize the bandit and manacles him. As the runner comes up she stands and after hearing his disjointed report, suggests he Slow down, who's dead? The guards, or Ravael and his son? Motioning for him to lead on, Cyniq follows to where the ex-bandit was being held.

Tanner 
Tuesday April 23rd, 2013 10:04:02 PM

ooc: Checking in.

Alexi AC 28 Tch 12 Ffted 26 HP 42/120 CMD 26(Trip 28) 
Tuesday April 23rd, 2013 10:31:10 PM

Alexi follows Cyniq, following the man.

Keela [AC 17; HP 22/76][Mage Armor] 
Tuesday April 23rd, 2013 11:41:59 PM

Keela makes sure the fire is under control, the follows the others to the inn. "These bandits are getting on my last nerve," she grouses.

Anrete [HP: 66/130, AC31/Touch18/FF31, CMD 34), DR2] 
Wednesday April 24th, 2013 9:29:01 AM

Depending on whether Anrete has recovered from his rage, Anrete will either charge in after Alexi or pants at a corner.

Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:8/12 CMD: 30]  d20+18=19 ;
Wednesday April 24th, 2013 1:35:50 PM

Garret follows along with the others, moving quickly, watching for others out of place or sneaking around on the way (Perception: 19).

DM Jon - Post Coming 
Wednesday April 24th, 2013 9:33:36 PM

"The guards!" The runner says and then turns around the rush back to the Inn with the heroes in tow.

At the Inn the common room has emptied of any occupants as everyone in the town is either helping with the fire or seeing to their own families. The bodies of the two men that had been guarding the door lay slumped in the hallway, the wooden floor stained red around them and the door into Ravael's room is ajar. Faint voices come from inside, while whispering.

Perception DC 25 Highlight to display spoiler: {"Hang on father... they'll be here soon}"

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Thursday April 25th, 2013 1:34:55 AM

Sulking behind the others, Sesha continuously curses the little gnome who resisted her so well. Many spells were used to incapacitate him, and nothing worked. The sight of the blood pulls her from her musing, and she quickly readies whatever reserves she has left.

While the others may prepare to enter, she checks to two men for any remaining sign of life.

Anrete [HP: 66/130, AC31/Touch18/FF31, CMD 34), DR2]  d20+16=27 ;
Thursday April 25th, 2013 10:46:26 AM

Anrete survey the carnage before entering the room.

"Someone gonna pay!"

Actions
Rage remaining: 10/27
Perception: 27


Keela [AC 17; HP 22/76][Mage Armor] 
Thursday April 25th, 2013 10:47:00 AM

Keela pauses and swallows. She knows the two downed men, as she knows everybody in town.

Keela is a sweet, gentle soul, but she has been pushed too far today. She bangs the door open and stalks into the room. "Now what?" she snaps.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d20+3=10 ; d20+20=40 ; d20+31=33 ;
Thursday April 25th, 2013 11:52:52 AM

Cyniq takes a moment to study the scene of the dead men with detect magic active as she works to identify the method of death and if there are any indications of who may have done it.

Careful, don't disturb the area, I want to see if there is anything that will help in identifying the assailant.

Fully into her role as a jsuticar, her emotions take a back seat as she focuses on the crime itself.

Heal for cause of death=10
perception=40 bu-yah!
Know:Arcana for any lingering aura's=33

Garret Goodbarrel [AC:31/29/26 HP:81/103 Ki:8/12 CMD: 30]  d20+18=19 ;
Thursday April 25th, 2013 12:14:29 PM

Garret watches the others react and stands back to clear the way to the inner room. He looks around the outside, hoping to see someone fleeing or something else out of place (Perception: 19 Really? Two ones in a row?)

Alexi AC 28 Tch 12 Ffted 26 HP 42/120 CMD 26(Trip 28)  d20+8=20 ;
Thursday April 25th, 2013 8:45:29 PM

Spells in effect: Prot from Evil 3/10; Barkskin +2 (dur 30min) to Natural Armor; Enlarge Person 11 min.
New Size = Large (+2 Str, -2 Dex, -1 Att and AC.)

Updated AC = 28/30 vs Evil; CMD 26(Trip 28) vs. Evil 30

Perc +8 = 20

Alexi stops at the crime scene. His eyes narrow and his jaw sets. His immediate suspicions are on the scoundrel White Ranger but a few seconds of thought brings doubts. He lets Bryn's new Justicar do her work while thinking...

'Raevel would not do this and risk the life of his sons again. He has a lot to answer for but if he wanted to go chasing after his wife, he would not have to kill the guards, just knock them out. AND he would leave his badly injured son behind knowing he would be safe and in good hands.

No, this is still the work of the gang!'


"Luciana!" he blurts in anger and clentched fists. He has half a mind to execute the prisoners right then and there in revenge for the two guards but stays his anger.

"That door's ajar," he whispers to Garret. "Sneak over there and have a peek, he urges the gnome.

Spells:
Orisons: Guidance; Light; Resistance; Stablize

Domain Protection: ___ Sanctuary
Domain Strength: _x__Bull's Strength

Level 1: 4 (2+Wis)
_x_Bless;_x_ Cure Light Wounds; ___ Divine Favor; ___ Shield of Faith

Level 2: 3 (1+Wis)
___ Aid; _x__ Cure Moderate Wounds; ___ Calm Emotions


Tanner 
Thursday April 25th, 2013 10:09:17 PM

ooc: Checking in.

My new character is ready and DM Jon is waiting for a good time for an introduction. I have never, ever had a character die as quickly as Morgan did (outside of Tomb of Horrors). Hopefully this new character will have more luck. :)

DM Jon - Post Coming 
Thursday April 25th, 2013 10:22:47 PM

Once someone looks inside the door what happens seem fairly obvious.

Ravael half lays, half sits on the bed with his feet on the floor and his back slumped against the bed and his head resting on the wall. His hands are pressed against a pillow to hold it firmly against his stomach and the formely white linens are now stained a dark shade of crimson. The son kneels beside him with his hands over his fathers to add pressure to the pillow and both look towards the door at any movement.

On the floor near the bed is the body of Luciana with a short sword laying next to her and a dagger in her chest.

From below, the door to the Inn slams open and a militia man rushes in, yelling up, "She's at the gates.. Maymel! Her and another woman!"

Alexi AC 28 Tch 12 Ffted 26 HP 50/120 CMD 26(Trip 28)  d6=4 ; d6=4 ;
Thursday April 25th, 2013 11:28:00 PM

Without wasting any words, Alexi quickly says a prayer to Domi and channels healing energy to everyone within 30'.

Channel Energy 30' 2d6 2 of 3/day = 8pts healing to all within 30'

Knowing that his healing may prevent Luciana from dying, it is worth the risk in order to heal Ravael, his sons, and his friends too.

Keela [AC 17; HP 22/76][Mage Armor] 
Friday April 26th, 2013 12:32:31 AM

"Well, that's handy." Keela's voice is sharp and brittle as glass. "Alexi has healed you a bit, so now you can take your boys and your wife and leave town and never come back."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Friday April 26th, 2013 12:00:21 PM

Recap: Please correct me if I am wrong... Twoblades is the current leader of the gang. Luciana is? one of the bandits that apparently left before combat started? she is now laying dead or dying at the feet of Ravael. A gnome that is at least as powerful as I am is apparently not leading the group, which implies that Twoblades is either more powerful, or has some hold on the caster. Otis, another bandit, and his companion were captured at the ranch and are prisoners. Bandits 1,2,3,4,9 are hurt and captured, bandit 5 is unhurt and also captured.

Cyniq finishes her review of the two dead guards before taking a look into the room as Alexi casts a healing. Ma'am, I understand your anger, that may be premature. There is recompense needed for the trouble caused to the town folk, as well as blood money for the families of the dead guards. Cyniq addresses Keela and gently motions her out of the room.

Interesting, they tried to kill Ravael, but wanted him captured... someone needs to stay here and keep an eye on things while the latest arrivals are addressed.

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Friday April 26th, 2013 12:14:28 PM

As everyone tries to sort out the confusion, Garret quietly asks the militia man, "Maymel and someone else? Are they walking as friends, or does the other woman appear to be holding her prisoner? Has she asked to enter, or are they just standing there, waiting for us?"

Tanner 
Friday April 26th, 2013 11:51:42 PM

ooc: Waiting patiently with Maymel, since no one can see me yet. :)

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Saturday April 27th, 2013 3:10:16 AM

Seeing the guards are completely gone, Sesha turns to the others.

"Do we have the resources for another drawn out conflict? I am mostly spent."

DM Jon - Post Coming 
Saturday April 27th, 2013 9:32:23 AM

The healing provided by Alexi is enough to bring Ravael back from the edge if death and he visible relaxes and slumps into unconsciousness. Luciana, however, was beyond such healing.

The youth looks up from his now recovering father to face the heroes, "Thank you for Savin' my Pa." He looks towards the corpse beside him on the floor, "that lady burst in here and started hollerin' something fierce at Pa. Kept sayin she wanted him to run off with her and get the good. Pa said he refused to leave Us and Ma and that there wasn't any gold.. Then that crazy devil tried to kill him."

He looks back towards his father with a bit of awe in his yes and voice, "Never knew Pa could move like that. Ended up wrasslin' one of her knives from her hands and stabbed her with it though she got him too."

Down below, the guard explains further, "Didn't looking Maymel was being held by the woman, looked more like she was helping her walk. Should we reopen the gate and let 'em in?"


Anrete [HP: 66/130, AC31/Touch18/FF31, CMD 34), DR2] 
Saturday April 27th, 2013 11:11:37 AM

"Who's Maymel?", Anrete frowns puzzledly.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Sunday April 28th, 2013 12:06:19 AM

Ravael's wife, the one being held for ransom. Cyniq sighs, and turns to head for the gate. Starting to see why I was sent here, this town needs help.

Keela [AC 17; HP 22/76][Mage Armor] 
Sunday April 28th, 2013 8:01:58 PM

Keela does not allow herself to be shooed out of the room.

"You just got here," she reminds Cyniq.

As the group begins to move toward the gate, Keela motions toward Raevel. "He should come with us," she says. "Actually, we shouldn't let him out of our sight."

Actually, she thinks, he'd be easier to keep track of if I just turned him into a tortoise.

Alexi AC 28 Tch 12 Ffted 26 HP 50/120 CMD 26(Trip 28) 
Sunday April 28th, 2013 8:53:51 PM

Alexi is rather relieved at Ravael's improvement. A lot of people have died today, one of his new friends, all because of this guy. To have him killed at the very end would have been a real bummer.

"I'm not entirely sure the gnome won't come back once he finds his gang is decimated and his leader is dead, and some stolen money still on the loose. I'll stay here with him while you go see to Maymel's safe escort here," Alexi volunteers.

Next, he gather's up the weapons laying about.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Monday April 29th, 2013 11:34:05 AM

Justice matters not the time. Be wary that your justice is not vengeance, lest ye be enticed by Jancassis. Justice will be served, but let it be with reason and not heated emotion. Cyniq is not afronted by Keela's response, and nods agreement, yes, it may be best that he come with us, if it be his wife at the gate.

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Monday April 29th, 2013 11:53:11 AM

Garret nods to Alexi and says, "I'll stay as well. I'll stand just outside the doorway, so I can hear both the gate and here. If there's an attack, everyone just give a yell, and I'll be there." To Keela he says, "Try not to kill either of those at the gate until we figure out what's going on!" He smiles and winks at her as she heads towards the gate.

Tanner 
Monday April 29th, 2013 10:00:05 PM

ooc: Checking in. Still waiting with Maymel.

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Tuesday April 30th, 2013 4:09:19 AM

Sesha stays quiet, unsure of how to proceed. At this point, she will just follow Keelas lead.

DM Jon - Post Coming 
Tuesday April 30th, 2013 7:16:19 AM

Ravael, at the moment, is stable though not conscious and would need to be carried. The boy, however, is eager to come.

Either carrying Ravael or not, the group makes there way to the gate to see that outside is an older woman of Ahote appearance In skin, hair and face, but dressed like a towns folk. She is leaning against a young woman with shoulder length auburn hair pulled up into a pony tail and skin that's weathered from time outdoors. No bandits are in sight and by not even the dust cloud from those fleeing on horse back has settled.

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Tuesday April 30th, 2013 8:17:21 AM

You see a young woman with shoulder-length auburn hair tied in a ponytail. Her eyes are the color of earth, with small flecks of gold near the iris. Her skin is pale but weathered, with outdoor living evident in her features. She is dressed in a loose-fitting traveling outfit of red, black, and white. She is of medium height and lanky, with a wiry frame and straight posture.

With one hand supporting Maymel, she waves her staff in the other toward the gate. "I am Else. Can we come in, please? This woman is exhausted and dehydrated and refuses to rest until she sees her husband and son." She turns her head toward the nearby treeline and calls out. "Sandy! Would you be a dear and watch the road to make certain the bandits don't come back?" From out of the forest ambles a large bipedal plant creature roughly 12 feet tall. It appears to be made of ropes of swampy vines, with exaggerated forearms and numerous unblinking eyes on its 'face.'

Else turns back to the gate, somewhat straining to support the Ahote woman. "Please?"



Anrete [HP: 66/130, AC31/Touch18/FF31, CMD 34), DR2] 
Tuesday April 30th, 2013 10:52:33 AM

"Veggie stew tonight!", Anrete smacks his lips as he stares at the monstrous plant creature.

"

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Tuesday April 30th, 2013 11:11:36 AM

As a new comer herself, Cyniq remains silent, and lets the old-timers take the lead on where to go from here. Nudging Ravael's son, she nods to the Ahote your mother?

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Tuesday April 30th, 2013 11:12:49 AM

Garret looks at the new arrivals with suspicion. He says, "Lots of new faces in town recently. Seems like our little town is becoming quite the city these days." To the new arrival he says, "I am Garret Goodbarrel. We have been looking for this woman for some time. Can you tell us how you found her?"

Keela [AC 17; HP 22/76][Mage Armor] 
Tuesday April 30th, 2013 11:58:55 AM

Keela folds her arms and eyes the newcomers with suspicion. "Wants to see her son," she repeats. "Okay, well, from what we've been told, this lady has two sons. She glances from Maymel to Raevel and back again, little heeding that one of them is unconscious. "You two need to get your story straight. Maybe some time in lockup will help with that."

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Tuesday April 30th, 2013 12:33:53 PM

"Look, I'm not her biographer. I found this woman wandering down the road nearly passed out. She kept mumbling, "My husband. My boy." She pointed her way here so I helped her along." She narrows her eyebrows. "And I don't appreciate the suggestion of jailing me. Now open the gates and let me give her to you or I will take her myself back to the forest."

Alexi AC 28 Tch 12 Ffted 26 HP 50/120 CMD 26(Trip 28) 
Tuesday April 30th, 2013 1:10:31 PM

OOC: I don't know why we'd carry the unconscious Ravael out there when the two sons are quite healthy enough to go and Alexi volunteered to stay back, but Garret was going to stay at the door but now he's at the gate, and Keela puts Ravael at the gate, so I guess he's at the gate.

IC: On the way to the gate, Alexi appropriates a stretcher brought out to deal with the dead bandits and places Ravael on it and with Anrete's help gets the unconscious White Ranger to the gates to 'see' his returned wife.

He remains quiet as the parley at the gate ensues but does wonder what has gotten into Keela. Nearly getting killed, again, murdered Bryn folk she knew, and now being married seems to have a detrimental effect on her hospitality.

"Keela, she was probably thinking that her younger son was safely on his way to Bryn, so she was naturally more worried about the older one that was wounded, ergo her referrence to just 'My husband, my boy,' Alexi says calmly.

From his postion, though, he can not see what Anrete was referring to. "Hey, are you giving up on your beef stew already? he hollers out.

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Wednesday May 1st, 2013 3:11:46 AM

Sesha does not wish to cause any strife between Alexi or Keela, so like Cyniq, she lets the others decide their next move.

DM Donna 
Wednesday May 1st, 2013 9:15:38 AM

OOC: my apologies to the players--Real Life has kept me busy and I wasn't checking in on this game to see how the battle had progressed for you. (R.I.P. Morgan Washburn)

If Sandy the walking tree is intimidated by Anrete's obsession with food, it certainly doesn't show it as it moves to follow Else's orders.

Raeval's now-complete family is escorted to the temple in order to see to their condition and/or make sure that all of them remain within Bryn Baraz until legal matters are settled.

The dust settles from the battle and the prairie that surrounds the canyon returns to its wide, lonely, wind-swept expanse, practically as though none of the above had ever happened...

The newest arrival is now free to officially introduce herself to the rest of the party.

OOC: treasure, experience and Hero Points will be issued soon. Meanwhile--meet your new druid! 8D

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Wednesday May 1st, 2013 11:22:19 AM

Garret watches as the people are sorted out. After the injured are reunited, he again introduces himself to the newcomer. "I am Garret Goodbarrel, and these are my friends. We welcome you to Bryn Baraz. What brings you to this town?"

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Wednesday May 1st, 2013 12:07:23 PM

The young woman gives a nervous smile to Garret. "Well, I'm glad one of you is friendly so far. Between threatening to jail me and eat my friend, I was worried you folks might be less than welcome." She walks Maymel forward until she is taken by local townsfolk who can walk her to the nearby temple for healing. She turns back and dusts off her hands. "I am Else. Sandy and I came down from a few leagues north toward this town - she called it 'Bryn Baraz,' right? - because some bandits have been making a terrible mess of the local ecosystem. Overhunting, garbage at every campsite, even a campfire that would have been a forest fire if I hadn't come along. I assumed that a settlement would be a good place to find more information, and we came across Maymel wandering in the road. Do you know anything about them?"

Alexi AC 28 Tch 12 Ffted 26 HP 50/120 CMD 26(Trip 28) 
Wednesday May 1st, 2013 9:47:20 PM

Once the gates are opened to let the two, or rather three, enter, Alexi sees who and what they others were conversing with. As they escorted Ravael and his family to the Temple, the walking vegetable garden was just a side note. He is most interested in Maymel. The Ahote men seemed much more open to strangers than the women and for several years now Alexi had been looking for Toko's sister but the Ahote woman seemed to elude Alexi everytime they visited the Ahote camp. Maybe Maymel could enlighten Alexi in how the Ahote men courted the women. What did this White Ranger do to catch one?

Once Ravael and family are settled in the Temple, a far safer place than the Inn, Alexi introduces himself to the newcomer with the walking salad.

"Hi, my name is Alexi. I am a warrior for Domi, and he points to Domi's emblem emblazened on the front of his full plate armor. His shield, though, is emblazoned with the effigy of a wolf, a holdback from his days in the Wolf Cavalry Regiment of the Mailed Fist.

A flail, longsword, handaxe, and bow adorn his person as well.

"I'm not happy some of the bandits are running loose. They'll elect another leader and continue their predations, I'm sure. I'd like to take Avis up and hunt them down, but for now, we have a few matters here to settle," Alexi says about the bandit group.

"We are usually very open to newcomers here, but with the recent events, you'll understand why we may be a little testy," he smiles back at Else.

Keela [AC 17; HP 22/76][Mage Armor] 
Wednesday May 1st, 2013 10:53:22 PM

Keela stares at Else. "Making a mess of the local ecosystem," she repeats. "Yes, that's the important thing. The fact that they're terrorizing this town and killing people and stealing their livelihoods--that's trivial in comparison."

She turns and walks after the captives. "Excuse me. Somebody needs to keep an eye on these people or there won't be a town left by morning."

She follows them to the temple, muttering under her breath about just turning them into frogs and being done with it.

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility]  d8+5=9 ; d8+5=11 ; 2d8+10=24 ; 2d8+10=14 ; 2d8+10=21 ; d8+5=8 ; 2d8+10=22 ; 3d8+11=24 ;
Thursday May 2nd, 2013 2:21:42 AM

Sesha smiles weakly and approaches else.

"Welcome to this place, although it in itself is not very welcoming is it? Please understand today has been very trying. My name is Sesha. Usually, a lot of fluffy words follow, but I am exhausted. It has been a taxing day. I have met and slain an elemental of earth, corrupted by dark magics. I have collected the fear from a stampede of buffalo. I have met strange men, made one kiss another, then watched both die. I have met a most interesting scholar, and will attend to his burial in short order."

The young drow takes a deep breath and looks admiringly at Sandy, then watches Keela stalk off.

"That one is named Keela. I would not be too afraid of her turning you into a frog. I believe that threat is idle."

She looks at Alexi and begins to study his wounds.

"No.. I imagine if she found someone too unbearable she would just disintegrate them.. would you mind waiting a bit? There is something I must do."

Moving to Alexi, Sesha begins to fuss over his cuts and bruises.

"You have been brave sir Alexi. I believe your patron is proud. Allow me?"

White energy encompasses her hands as she tends to his wounds, the most serious first, then eventually to the more minor cuts and bruises. Healing was a strange joy she had developed of late, and she was only happy to expend what magic she had remaining on this man who, with Anrete, had been a wall between herself and the two orcs felled in battle.

When finished with Alexi, she tends to her own wounds, then approaches Anrete nervously.

"Anrete, will you allow me to help you? If not, I can always go find Garrett."

When finished, Sesha trembles with exhaustion.

"Forgive me Else. I have little magic left.. and I am sore. I would like however, to hear about you and your impressive friend. I too, have strange companions.."

Sesha smiles and pats Pot-Pot, then touches Else lightly on the arm and gestures for her to lead them somewhere she is comfortable.

[ooc: please remember all heals are empowered with the healing domain.]

[Alexi: 13+17+36=66]
[Sesha: 21+31=52]
[Anrete or Garrett if Anrete refuses: 12+33+36=81]

[Spells Remaining]

1st (4/5 +0); 2nd (0/4 +0); 3rd (0/4 +0); 4th (0/3 + 0); 5th (0/2 +1) 6th (0/1 +0 )

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Thursday May 2nd, 2013 8:40:33 AM

"Ye wears a skirt. Anrete accepts your offer.", Anrete gave the drow girl a thorough examination before making his announcement.

"Ye will eat beef and veggie stew tonight! Anrete's treat!"

Turning back to the newcomer, Anrete introduces himself, "Hail treehugger! I ish Anrete the chef!"

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Thursday May 2nd, 2013 12:52:13 PM

Garret peers in amazement at the strange plant-creature that seems to obey the newcomer. He says, "Your, um, friend is it? I apologize if I address you, or it, wrong, but I must ask. Does it have intelligence? Does it simply obey you? Does it understand me if I speak to it? Should I call it something other than it?" He walks towards it carefully and cautiously.

DM Jon - Rewards! 
Thursday May 2nd, 2013 1:01:43 PM

XP!:

Up to this point we have had...
Scene 1: 1,500 XP
Scene 2: 4,000 XP
Scene 3: 5,000 XP
Scene 4: 1,000 XP

and now:
Scene 5: Everyone except Else gets 33,000 XP

Loot:
New Loot for Scene 5:
MW Breastplate
2x MW Hide Armor
Flaming Burst +2 Greatsword
Frost +3 GreatAxe
Large MW Breastplate
Large MW Glaive
Large MW Longsword
Large Longbow
5 chain shirts, 5 MW Might Longbows +2 STR

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Thursday May 2nd, 2013 2:56:52 PM

Else smiles at Garret's curiosity. "That is Sandy, my dearest friend." She waves an arm and calls out, "Sandy, come over and meet everyone!" The plant creature turns and calls back to Else, making a deep wheezing sound like the bellows of a massive organ. It starts trundling toward her, causing the ground to reverberate softly with each step. It stops and bends down so that Else can rub its face affectionately. "Sandy is about as intelligent as a smart dog. She understand very basic spoken commands, but we have a bond that transcends that and allows us to communicate by more than just talking. If you say things like "come" or "stop" or "attack" she would know what you mean. Not that she would listen to you, but she would get it. It doesn't have a sex, but I call her 'she' because I think of her that way. We have had many adventures together. Haven't we, Sandy?" The plant creature bellows again, seeming to make noise from a variety of holes covering its body rather than through a single mouth.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday May 2nd, 2013 4:52:21 PM

Addressing Else, So I can tell your plant to stand on one... vine?

Watching Keela storm off, she responds to Sesha You weren't here when the dire wolves attacked, but then I was just arriving myself. This has definitely been a day of trials for all. I expect that a good night's sleep will restore some to better humor.

With the day's activities drawing to a close Cyniq decides to head for the inn, a night's rest is all she wants now, today has been busy enough. I'm going to find something to eat, a hot bath, and a warm bed, in that order.

Should it come up, Cyniq is not interested in any of the gear, but would happily take coin in exchange.

Keela [AC 17; HP 22/76][Mage Armor] 
Thursday May 2nd, 2013 6:54:54 PM

Keela accompanies Raeval and his family to where they will be held. She wants to talk to whoever will be guarding them.

"This man," she says, pointing to Raeval, "is responsible for four deaths that we know of. Every time we've left him, people have started dying. I don't want you to be the next casualties. Don't believe anything this man tells you. I've lost track of the number of lies he's told me, and I haven't known him six hours. Don't let him play on your sympathies. Four deaths. On him, and him alone. And if anybody shows up and tries to kill him," she takes a deep breath, but plunges forward, "let them. We've already given too many lives to protect this lying, cheating, backstabbing weasel. We're not giving any more. Keep them here if you can, but don't risk your lives for any of them. They're not worth it."

With that, she heads off in search of her husband. This has indeed been a trying day.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday May 2nd, 2013 9:19:02 PM

damn

Alexi AC 28 Tch 12 Ffted 26 HP 116/120 CMD 26(Trip 28) 
Thursday May 2nd, 2013 11:00:15 PM

Alexi watches Keela storm off and otherwise would follow but now she has someone else she needs to comfort her, so he stays back. Good thing too, because Sesha approaches him and starts tending to his wounds. He blushes a good bit as she fusses over him. He tries to point out that his wounds aren't all that bad but when she is done he fells about as good, or better, than he had in a long time.

"Thank you, Sesha. You are an expert in healing, I say. I could not hope to even come close." he stabs at a compliment.[/b]

Anrete helps him change the subject and he quickly add "You got that right, Anrete is our chef! In the best of times or worse of times, Anrete can fix up something to eat that's a treat. Now your stomach may protest, but a treat it is."

Alexi listens to Else's explanation about her companion and is a bit impressed. He is about to say something when he sees Keela's husband hurrying towards them. He points to the temple and the man veers off towards it.

"Else, join us over at our headquarters for something to eat and I'll see that guest rooms are prepared while we eat," Alexi says and leads the way to the Inn.

Alexi AC 28 Tch 12 Ffted 26 HP 116/120 CMD 26(Trip 28) 
Thursday May 2nd, 2013 11:05:17 PM

OOC: Alexi is interested in one of the MW Might Longbows +2 Str. That's about it.

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Friday May 3rd, 2013 2:08:40 PM

Garret continues to watch the large plant and he walks behind it and around it. When it makes the noise, Garret jumps a little. "It seems nice enough. But it attacks? That seems, well, odd for a plant. Does it have teeth, or does it just beat things to death?"

When the captured gear is piled up, Garret says, "I have no need of any of that, but surely we can sell it to someone. Now we used to have that nice little magical gate, but we haven't seen any sign of that, well, since Katarina left us, have we?"

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Friday May 3rd, 2013 10:18:43 PM

Anrete continues his close observation of the walking vegetable as the party proceeds back to the inn.

"Anrete just need a bow.", the barbarian remarks to Garret as he pauses to look at the greatsword and greataxe.

------------------------------

OOC:
What is the sell back rates now? I still like my +3 Greatsword better, than a +2 Flaming (+4 equivalent).

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Friday May 3rd, 2013 11:54:50 PM

Else laughs at Garret's question. "Sandy doesn't eat things. She isn't carnivorous or anything like that. Just sunshine and rain and dirt. If she is fighting something, she usually just picks a creature up and, well... hugs it to death. She is a mighty fierce hugger."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Saturday May 4th, 2013 3:50:48 AM

so its bark is worse than its bite?

Keela [AC 17; HP 22/76][Mage Armor] 
Saturday May 4th, 2013 10:13:12 AM

I think I owe the Wold a post. Actually, I think I owed a post yesterday. Oops.

DM Jon - Rewards! 
Saturday May 4th, 2013 12:18:44 PM

Ravael and his family are escorted.. Somewhere secure to be watched over and eventually a cleric comes to heal Ravael and return him to consciousness. He seems genuinely overjoyed to see his family all together safe and, as promised, asks the guards to summon the heroes whe they're ready to question him. Of his family, he informs them that they're innocents and all of this ad should not be punished for his past misdeeds. In truth, Keela's statement to allow someone to kill Ravael AND his wife and kids had not sat we'll with the guards anyways and they escort them off to the Inn (still under watch) while leaving Ravael locked away.

Keela [AC 17; HP 22/76][Mage Armor] 
Sunday May 5th, 2013 7:50:01 PM

Keela meets up with Jack, and is very glad to see him. "Can we eat at the inn? I'm famished!" she says.

Over supper, she fills him in on the events of the day. "I'm not sure what to do about this Raeval character," she concludes. "Nobody's safe as long as he's here. But it's not safe to let him go, either. And I'd like to get back all the things that the gang stole from folks around here, but I suppose we need to do one thing at a time."

She flings her arms up in frustration. "And what's a gang of very proficient raiders doing out here in the back of beyond? Robbing the same people over and over and over? What do they hope to gain by it? Something else is going on here...."

Alexi AC 28 Tch 12 Ffted 26 HP 116/120 CMD 26(Trip 28) 
Sunday May 5th, 2013 11:41:19 PM

Alexi already has a table set up for the group when Keela comes in with Jack. He calls them over to join them but soon has second thoughts as Keela starts in on Ravael.

"Keela, those bandits stole from people oustide of Bryn, somewhere out there. They only came this way chasing after the White Ranger. I'm sure we'd know about a gang working in these parts. Ravael's been living here for a while without causing any trouble. If indeed he has turned a new leaf, the priests can verify it with a Zone of Truth. My main concern now is those loose bandits. Without a leader and nowhere to go, they are bound to stick around here. We'll have to warn the outlying farms and have them tell us anything unusual they see.

My questions for Ravael is this money that he supposedly stole. Did he spend it all on his ranch and the animals or is there more around? We need him to come clean about it because those bandtis, especially the gnome, are still keen on getting it back"
Alexi finishes and starts stuffing his mouth.

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Monday May 6th, 2013 10:32:06 AM

As the group settles in for a meal, Garret keeps looking out the window for Sandy. He eats absentmindedly and nods when Alexi asks about the stolen gold. He says, "My guess is that he's spent it all. Of course, being a thief, I'm not sure we can believe him if he says that he has. Sure, he's turned over a new leaf and all, but still...then again, if we can use magic to ensure he's telling the truth, we might be able to get some real, accurate information out of him!"

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Monday May 6th, 2013 3:52:06 PM

Else's head pops up from her plate of food and she speaks with one cheek full of food. "I can helpf with that." She swallows. "Excuse me. I can help with that. I can search the grounds near Bryn Baraz for some Needled Prairie Flower. When ingested, it makes it impossible to lie or deceive. I could have a philter ready for this White Ranger to drink by noon tomorrow. Just make him, or trick him, into drinking it and ask him anything you want."

ooc: With Lesser Herbal Infusion, I can recreate any spell effect as a potion in 1d4 hours for free, pending a successful Profession (herbalist) check.

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Monday May 6th, 2013 7:19:29 PM

Sesha smiles at Else.

"It is good to see someone else who uses all of what nature can provide. It seems a good plan that does not compromise any of our spellcasting in case that wretched little creature decides to return."



Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Monday May 6th, 2013 8:58:42 PM

"Maybe bandits hunger for Anrete special beef stew?"

Anrete burps loudly as he digs into his potato and beef stew.


Alexi AC 28 Tch 12 Ffted 26 HP 116/120 CMD 26(Trip 28) 
Monday May 6th, 2013 9:57:49 PM

Alexi chuckles. "We could do to the bodies of the dead bandits what the Ahote custom requires. Tie their arms and legs to poles attached to each other in an X shape after we completely remove their skin. Place them at a couple of their camps and see how long they stay in the area. It would even give that gnome something to think twice about."

OOC: DMs, this custom was encountered on the trail to Bryn when the group first encountered the Ahote. The Ahote had captured and killed some bandits that had escaped their failed attack on the caravan and placed them out on the trail, skinned and tied to 'X's.

IC: Alexi grinned as he ate, knowing what the reaction would be from most if they did do that. It seemed most logical, though, and the bodies were already dead, whereas the Ahote skinned their captive alive. At least Anrete would go along with it. But alas, Alexi knew that this would not be accepted by the Bryn citizenry. For now, at least.

Keela [AC 17; HP 30/76][Mage Armor] 
Tuesday May 7th, 2013 12:01:49 AM

Keela shakes her head at Alexi. "I wouldn't say they're without a leader," she replies. "If that gnome fellow isn't a leader of some kind, I don't know what he was. And there's nothing for them here, though I don't suppose they know that."

She is tired and sore, and more than ready to go home, but there are still matters to discuss, so she orders another ale and tries to make the best of it.

DM Donna 
Tuesday May 7th, 2013 12:27:09 AM

Mostly OOC, but this IS information that your PCs will be needing as we segue into the next adventure:

1. The portal to the Catacombs is operational. If your PC needs to do some buying or selling, get thee hence ASAP.

2. Your PCs have until the end of this week (technically midnight, May 12, Eastern Time) to craft items--this translates to 5 game days for crafting. Be sure to outline EXACTLY what your PC is crafting, EXACTLY what they are using to craft it, and (of course) EXACTLY how long it takes them to get said item crafted. Post this on this board, please.

3. The town is feeling the pinch of having this latest group of settlers arrive. Already there are posters, handbills and town-crier types alerting the population to a town meeting to be held in a few days at the All-Gods' Temple in the heart of the town. (The meeting will be taking place just as your in-game crafting period ends.)

4. FYI: Raeval is being held in the secure room in the mithril mine. The dwarves will make sure he remains there until the Justicar can adjudicate a proper trial...something that is not likely to be able to happen until after that town meeting, as the call for jury members will no doubt be put to the townspeople then. Raeval has cooperated with all demands made of him...so far.

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Tuesday May 7th, 2013 12:35:56 AM

Sesha wraps her dark fingers around her cup of wine, such as it exists in Bryn Baraz. Her dark pinks are a little flush, but she is still in control of herself. She winks at Anrete.

"I've heard you clamor on about your beef stew since I met you Anrete. Is your stew any good?"

Taking a deep breath, she looks at Keela.

"That Gnome was nearly the death of two of us today..", she looks down into her cup. "Poor Morgan."

She is quiet a moment, then continues.

"Next time we encounter the gnome, we need to disable his metamagic rod. It allowed him to do too much damage too quickly. I will also try to divine some information about him tomorrow, if I can. We can likely find where he has been camping as long as Little Spirit is willing to tell me her secrets. I don't like the idea of them finding us first again. Then again, maybe taking a few days to prepare can be wise. He was fond of lightning and fire. Surely we can use that against him next time with careful planning."



Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Tuesday May 7th, 2013 10:08:51 AM

Garret sits and eats quietly until the topic of the gnome comes up. He says, "Look, know that we know about the gnome, if Anrete and Alexi can get close to it, I don't think it will last long at all. We just need to plan to head for it the next time we see it full speed, and I do not think it will be a problem. If the bugger flies, well, that is a different issue, I suppose..."

"So has anyone heard much about this town meeting? We head out for a few days and all sorts of things start happening here in town."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Tuesday May 7th, 2013 1:15:41 PM

anyone sell off and split the loot yet?

Alexi AC 28 Tch 12 Ffted 26 HP 116/120 CMD 26(Trip 28) 
Tuesday May 7th, 2013 2:14:10 PM

OOC: i'll put together the list and send it in an e-mail.

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Tuesday May 7th, 2013 2:46:45 PM

ooc:

1. I have the Gillan's Fast Forge feat, which allows me up to 10 days worth of crafting. My character needs no additional equipment, so if anyone would like to order a wondrous item crafted, just let me know. I could finish an item worth up to 20,000gp with the time available. (or 20k worth of a more expensive item that would need to wait until our next downtime).

2. With 1d4 hours and no crafting cost, I can create potions/oils that can re-create any spell effect up to 3rd-level. I am going to allot time for a zone of truth potion for Ravael, but if anyone has requests I would be happy to oblige.

I plan on posting my intentions for the next 5 days late this evening, so if anyone has requests let me know.



Keela [AC 17; HP 30/76][Mage Armor] 
Tuesday May 7th, 2013 5:23:06 PM

[Keela will not be crafting, but if she has enough money, she will buy five scrolls from the Catacombs and attempt to copy them into her spellbook, one for each day.]

Keela nods agreement with Sesha. "Our tactics could definitely have been better. Although he was smart enough to attack after we'd already fought three battles. I wonder if he sent that rock monster for that specific purpose?"

Alexi AC 28 Tch 12 Ffted 26 HP 116/120 CMD 26(Trip 28) 
Tuesday May 7th, 2013 9:44:07 PM

"I hope not, Keela. If he can send one, maybe he could send another," Alexi chimes in and stiffles a shudder.

"Perhaps I can take one of those exquisite bows to the catacombs and have it magicted to be more effective against such foes as that gnome."

OOC: once our total cash per PC is known, I'll know if Alexi will request some minor woundrous item.

Alexi AC 28 Tch 12 Ffted 26 HP 116/120 CMD 26(Trip 28) 
Tuesday May 7th, 2013 9:45:07 PM

OOC: BTW, I sent an e-mail with our loot list. If you didn't get it, let me know so I can add the correct e-mail address.

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17  d4=3 ; d4=1 ; d4=2 ; d4=2 ; d4=1 ; d4=4 ; d4=1 ; d4=1 ; d4=4 ; d4=2 ; d4=2 ; d4=4 ; d4=2 ; d4=3 ; d4=2 ; d4=1 ; d4=1 ; d4=2 ; d4=1 ; d4=4 ; d4=3 ; d4=1 ; d4=3 ; d4=4 ; d4=3 ; d4=4 ; d4=4 ; d4=3 ; d20+21=29 ; d20+21=29 ; d20+21=30 ; d20+21=36 ; d20+21=38 ; d20+21=36 ; d20+21=23 ; d20+21=30 ; d20+21=38 ; d20+21=29 ; d20+21=24 ; d20+21=30 ; d20+21=24 ; d20+21=23 ; d20+21=39 ; d20+21=37 ; d20+21=32 ; d20+21=41 ; d20+21=36 ; d20+21=27 ; d20+21=29 ; d20+21=35 ; d20+21=39 ; d20+21=26 ; d20+24=28 ; d20+24=31 ; d20+24=30 ; d20+24=32 ; d20+24=34 ; d20+24=44 ; d20+24=30 ; d20+24=26 ; d20+24=29 ; d20+24=43 ; d20+24=25 ; d20+24=44 ; d20+24=44 ; d20+24=36 ; d20+24=41 ; d20+24=44 ; d20+24=33 ; d20+24=29 ; d20+24=40 ; d20+24=37 ; d20+24=41 ; d20+24=27 ; d20+24=36 ; d20+24=34 ;
Wednesday May 8th, 2013 12:51:52 AM

ooc: Else spends her time gathering and preparing herbal infusions. She must make a successful Profession (herbalist) check to find the herbs and prepare the infusion. Per the Greenmage class description, the difficulty of this check can be lowered through the use of related successful skill checks and magic. For simplicity's sake, she will work 12 hours in a day. Each work session is 1d4 hours long.

Else can cast speak with plants at will. She can cast commune with nature to "instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants..." up to 3 times per day.

Day 1 - 5 work sessions
Knowledge (nature) checks - 29, 29, 30, 36, 38
Profession (herbalist) checks - 28, 31, 30, 32, 34

Day 2 - 5 work sessions
Knowledge (nature) checks - 36, 23, 30, 38, 39
Profession (herbalist) checks - 44, 30, 26, 29, 43

Day 3 - 7 work sessions
Knowledge (nature) checks - 24, 30, 24, 23, 39, 37, 32
Profession (herbalist) checks - 25, 44, 44, 36, 41, 44, 33

Day 4 - 4 work sessions
Knowledge (nature) checks - 41, 36, 27, 29
Profession (herbalist) checks - 29, 40, 37, 41

Day 5 - 3 work sessions
Knowledge (nature) checks - 35, 39, 26
Profession (herbalist) checks - 27, 36, 34

She will be trying to prepare potion of cure serious wounds (Herbal Healing) and oil of poison (Lesser Herbal Infusion, does not require special permission due to being on druid spell list).

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2]  d20+5=10 ;
Wednesday May 8th, 2013 8:46:01 AM

Smiling at the drow, Anrete nods sagely, "The very best in town!"

"Here, have a taste!", Anrete shove a ladle of gluey-looking mixture of unidentified meat and juice at Sesha.

--------------------------------
Craft(Cooking): 10

OOC: Anrete is waiting for some cash so he can buy stuff.

DM Donna 
Wednesday May 8th, 2013 3:43:47 PM

Oh, boy--STEW! Dig in, Sesha...if you dare.

Is anyone going to take up Else's offer to have items crafted..?

And you may consider the mundane items the group recovered from killed and captured bad guys duly donated to the Bryn Barraz town guard/militia.

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Wednesday May 8th, 2013 6:47:18 PM

Garret watches Anrete offer the "soup" and licks his lips. "Hey, if you don't want it, I'll eat it!"

Keela 
Wednesday May 8th, 2013 7:36:42 PM

Once she is sure that the group is (finally!) done for the day, she heads home with Jack.

The next day she prepares her spells and goes with the rest to try to get Raeval to say something true. She doesn't hold out much hope.

[Last chance, DMs. I'm re-setting my spells unless you tell me not to. :) ]

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Wednesday May 8th, 2013 8:36:12 PM

Sesha's eyes widen as the glob and the ladel are thrust at her. She takes the ladle and sips delicately at the broth. Holding the spoon with both hands, she smacks at the stew with her lips until it is all gone. She thinks about all the possible sources the meat could have came from.. and none of todays encounters, other than the buffalo, seemed very appetizing.

"I think I'm too tired to eat any more Anrete, but it's very good! I just hope it isn't made of Orc. They give indigestion I hear.."

When Else makes her offer for magical aid, Sesha is pleased. There are several things she could use help with that she had meaning to get around to doing. (Depending on our loot shares)

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26(Trip 28) 
Wednesday May 8th, 2013 10:22:11 PM

OOC: you Bryn newbies are lucky. When Alexi ate Anrete's stew those first few times on the road from Floating City, he had to make Con checks or get sick. He passed. Since then, he's had an Iron Stomach when dealing with Anrete's stew concoctions. :)

IC: Alexi laughs at Sesha's tentative sampling of Anrete's stew. When she's had a spoonful, he shows her an empty bowl of the stuff. "See, it's not all that bad once you get used to it. I also learned never ask what is in it or where he got the stuff. He was going to try making Ambush Drake Stew a few years back. Tarketh convinced him otherwise. Of course the creature had been dead several days and sported its own swarm of flies by the time we got back to Bryn with it. So who knows? It might have been good, fresh, that is." Alexi winks at Anrete.

As the conversation dies down, Alexi chats with Hope (OOC: the Innkeeper's daughter that helps him run the Inn) for a little while, asking her to have a hot bath ready for him when he gets back, then heads to the Temple. He confers with the priests, making funeral arrangements for Morgan and to place him in the special Hero's section of the cemetary.

(OOC: something else to add to the map, a cemetary.)

DM OOC: apparently we'll be needing to add the Innkeeper & family NPCs as well as the town cemetary to the Woldipedia.

He then checks on Ravael, then to the stables to give Lobo a good-night pat, then off to his bath and hopefully a good night's sleep.

Next day he gathers up the loot and heads to the Catacomb entrance in the General Store.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Wednesday May 8th, 2013 11:18:03 PM

Anrete beams brightly as his companions finish up his stew.

"Stew not made of orc, but the recipe is handed down from my orc teacher! Never knew his name though."

----------------------------------------
OOC: Anrete might wanna take up Else offer, but he needs to see how much $$ he has. Cuz as of now, Anrete is entirely broke. But healing potions are cool too.

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Wednesday May 8th, 2013 11:54:41 PM

ooc: I have plenty of healing potions. Totes covered. Just let me know what you are interested in having crafted, and we can black-out some of my herb-gathering activities.

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Thursday May 9th, 2013 12:26:03 AM

ooc: Sesha going to make a few potions of Heal depending on her money and pass them out. I might also ask for help with a Vediks Headband of Focus from you depending on the time you have.

With your free "potions" and me making up to 6th level potions, we could have a lot of consumable item coverage.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday May 9th, 2013 1:11:19 AM

Cyniq spends the early morning hours scouting out the town and planing on where she will place the judicial court and her residence.

She also talks to the established residents and the company reps about creating a building committee to establish appropriate spacing for the recent and large influx of new residents.

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Thursday May 9th, 2013 8:55:02 AM

OOC: Checking in (sorry, busy day, or this would be a much nicer, flavorful post!)

Down to a "Dull Roar" - DM Donna 
Thursday May 9th, 2013 11:40:36 AM

Garret looks on with some amusement as the group's newest member undergoes "trial by culinary fire", so to speak.

Keela is off to rest, relax and recover her spells (which she does in spite of her husband, um, "distracting" her a bit. Newlyweds!)

Sesha has definitely tasted better cooking, but she's also had to endure much worse. Apparently time has given Anrete more experience with how to prepare his "meal on the go." Meanwhile, the barbarian takes very good care of his signature "cake cutter" blade, since he's certain that nothing the group has picked up from their latest encounters can top his own personal weapon. (And he's right. 8D)

Alexi's bath is ready for him when he returns from his day's activities. The temple priests have assured the warrior that Professor Washburn will be duly remembered for his sacrifice for Bryn Barraz. They also (rather idly) remind Alexi that there is an important town meeting in a few days that they have been told will deal with a number of issues that concern the entire town, so they DO hope he and his fellow heroes will be at this meeting.

Else begins gathering ingredients together in anticipation of crafting potions...and stuff.

Cyniq has been directed to make any and all inquiries about new building with Garth Turnbuckle. She learns that Master Turnbuckle was the original wagon master on the very first settlers' trek from the Big Float on out to the present location of Bryn Barraz, and (as such) is considered by 99.9% of the town to still be in charge. The stocky human listens to the justicar's ideas, nodding.

"I'm sure ya heard about this big town meeting next week, yeah?" Garth says. "This latest bunch of arrivals has got the town about bustin' at the seams, so it's been decided to announce how we are going to handle that. In a nutshell, though: any and all excavations that do more than allow the placement of a root cellar have to be cleared with the Stonehelm Company reps before they can be allowed. There WILL be a rep at the meeting...and a nice surprise for the town, too..." The human leans down a bit and gives Cyniq a conspiratorial wink and a grin.

"But mum's the word until that meeting, now..."

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Thursday May 9th, 2013 6:18:57 PM

Well Garth, I can certainly appreciate that sentiment. I'd like to pass this idea off on you before then. If you can round up some labor, I can expand the water flow into a small reservoir and moat while providing base material to strengthen the walls and provide stone foundations for any buildings. All I need is people willing and able to move mud. Here's my idea... Cyniq goes into providing an idea of how to move material around.



Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Thursday May 9th, 2013 7:36:39 PM

"If you need earth moved, I think I can help."

Else explains the capabilities of the move earth spell.

"I can dig a moat for Bryn Baraz in a day."

Keela 
Thursday May 9th, 2013 7:52:29 PM

Keela is pleased to hear about the meeting. "It will be good to get together again," she says. "Like old times."

Her spells prepared, she waits to see what is to be done with Raeval and his family.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26(Trip 28) 
Thursday May 9th, 2013 10:24:53 PM

Next morning, a bit refreshed after a hearty breakfast, Alexi takes the stuff to the Catacombs entrance and steps through...

OOC: will be posting our orders in the Catacombs.

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Friday May 10th, 2013 1:51:34 AM

Depending on how much I get from the split, I will probably be crafting a lyre of building. Waiting on fund total...

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65  d100=44 ; d100=35 ;
Friday May 10th, 2013 3:09:36 PM

Cyniq spends the majority of each day in her room at the inn, though if anyone looked, she would not be there either as she enter's a pocket of the Cradle eash morning after breakfast.

Pending final determination of cash available...

Crafting: adding +2 Int to headband. base cost $6000 x .7 restricted to class = $4200, retail cost is $12,000. Crafting time is 12 days, accelerated crafting adds +5 to the DC and reduces this to 8 days, Gillan's Fast Forge at 1/3 reduces this to 2.4 days; chance of fey attraction 10%, rolled 44%. DC is 5+8+5=18. Have required spell known. Spellcraft is +21; auto-succeed on craft check.

Also crafting an Amulet of Natural Armor +2 (depending on cash split might be +1). Base cost $4,000 x .7 restriced to class = $2800, retail cost is $8,000. Crafting time is 8 days, accelerated crafting adds +5 to the DC and reduces to 5 1/3 days, Gillans fast forge at 1/3 reduces this to 1.75 days; chance of fey attraction 10%, rolled 35%. DC is 5+5+5+5=20, addtional +5 for not having spell required on list of spells known. Spellcraft is +22; auto-succeed on craft check.


DM Donna 
Friday May 10th, 2013 4:41:15 PM

The weekend looms ahead for the heroes (and their players!) as they continue to conduct business as usual. Adventure is in the air, it seems...who knows what next week will bring..?

OOC: I'm starting the new adventure this Monday. I'll be using my own version of a "more current" map of Bryn Baraz.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26(Trip 28) 
Friday May 10th, 2013 9:04:52 PM

Alexi and Sesha pop into the general store from the Catacombs portal and start rounding up their friends.

Alexi carries a heavy sack of coins and once all are together he divies the treasure up.

OOC: Cyniq showed up after the worg attack and was in all the fights. Morgan showed up after the Earth Elementals but died in the last fight. :(
Total Players = 6
Catacombs ticket # 1326 totals 44,395 gp

44,395 / 6 = 7,399gp and some chump change we can put in the Benevolence box at the temple.

DM Donna: do you need to keep up with the items we put in the armory or would that be just a bit too much detail?


Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Friday May 10th, 2013 10:54:05 PM

ooc: Checking in. Unless someone makes a request, Else's herbal infusions is her only activity.

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Saturday May 11th, 2013 3:47:35 AM

Sesha comes back from her Catacombs trip with Alexi in high spirits. The shop had all manner of gadgets and knickknacks! One thing in particular interested her. She had brought a picture and details of the item back with her, and shows it to Else.

"Is this something you can build?"

The schematics are for a wondrous item called Vediks Circlet of of Focus. There are two versions shown, one vastly more complex than the other.

"I would like to have the nicer one, but if you don't have time I understand. What do you think?"

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Saturday May 11th, 2013 10:21:04 AM

"Greeting tree-hugger witch!", Anrete hails Else as he stomps towards the druid.

"Anrete heard tree-hugger witch is an excellent enchanter! Anrete hopes witch girl can help him enchants his tortoise charm!", the savage-looking barbarian points at an ancient looking gorget around his neck.

"Anrete willing to provide the materials AND a very special lamb chop stew for plant-friend! Plant friend can take revenge against goat!"

"So what say Else-witch-girl?", Anrete winks at the druid.

--------------------------

OOC: Can u help me enchant my amulet of natural armor +1 to a +3 or +2 (Depending on the time u have available?)

OOC: If not enuff time it is ok too. I can save up to get a bigger purchase next time.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Saturday May 11th, 2013 10:31:40 AM

OOC: Loot should be

44,395 + 600 * 2 (2 MS longbow) = 45595

45,145 / 6 = 7599 each

Alexi and Anrete gets = 7599 - 600 = 6999

And it should be composite longbow because a longbow cannot have strength bonus (aka mighty property).



Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Saturday May 11th, 2013 11:03:14 AM

ooc: @Anrete - Yes, I can enchant your amulet of natural armor +1 into an amulet of natural armor +3. It will cost you 8,000gp.

ooc: @DM - What is the DC for the herbal infusions I rolled for previously?

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Saturday May 11th, 2013 1:31:20 PM

ooc: @ Else .. and the wondrous item in Seshas post? I think it will cost her 17500 for half of the big one. If you dont have the TU I can take the smaller one.

Else HP 123 - AC 18/13/15 - CMD 20 - F+12/R+18/W+17 
Sunday May 12th, 2013 12:14:45 AM

ooc: @Sesha - DERP, totally missed your post. I could craft the lesser version in 5 days, but with Anrete's request I would only have 2 days worth of crafting left. However, the Gillan's Fast Forge feat allows me to accomplish a day's worth of crafting in 4 hours while adventuring, so I can have a Lesser Vedik's Circlet of Focus ready in 3 game-days following the start of the next module. How does that sound?

Sesha [AC 25 | HP 42/80 | CMD 14] [See Invisibility] 
Sunday May 12th, 2013 1:56:28 AM

ooc: Sounds good. Then I'll just upgrade to the greater version later if possible. If it is NOT possible to upgrade to the better version, I'd rather either hold off or request Else make the big one over a longer period of time. Just gold economy at that point.

Then again, selling it back means she will just get what she paid for it since it comes back at 50% and she paid 50%. So whichever really!

Keela  d20+22=32 ; d20+22=35 ; d20+22=25 ; d20+22=34 ; d20+22=25 ;
Sunday May 12th, 2013 1:11:46 PM

Keela returns from the Catacombs clutching several scrolls. For the next few days, even her husband doesn't see very much of her as she studies the spells and adds them to her spellbook.

[Spellcraft checks: 32, 35, 25, 34, 25. Technically she didn't even have to roll to make them, but where's the fun in that?]

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26(Trip 28) 
Sunday May 12th, 2013 2:18:39 PM

OOC: Anrete is correct. I meant to factor in the two MW bows we took but got in a hurry (my parents coming in) and forgot.

Alexi AC 28 Tch 13 Ffted 25 HP 120/120 CMD 26(Trip 28) 
Sunday May 12th, 2013 3:31:08 PM

OOC:
DMs: If i read the power cost to upgrade my belt correctly, my out-of-pocket money should be 4,400gp, I think.
*9 Upgrade +1 Str to +2 Str 2,000 7,135 9,135 4,600 23,000 4,535
10 Upgrade +1 to +2 Nat Armor 6,000 9,135 15,135 6,200 31,000 8,935

It is currently at LvL 9. The LVL 9 out of pocket cost was 4,535. The Out of Pocket cost for LVL 10 is 8,935. So to upgrade to 10th, it would be 8,935 - 4,535 = 4,400gp.

Is how it is done?

DM Donna 
Monday May 13th, 2013 1:16:29 AM

OOC:
@Else: from what I can see, you made all the required rolls for your Herbal Infusions.

@Alexi: I'm checking up on the matter of upgrading your belt--I will get back to you as soon as I find the answer.

I'll be making the Official Game Post later today.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Monday May 13th, 2013 8:44:14 AM

OOC: Anrete will take the amulet +2 instead, cuz he found out he only has 7000 gp. Then there shld be more time to craft the circlet.

Anrete [HP: 130/130, AC31/Touch18/FF31, CMD 34), DR2] 
Monday May 13th, 2013 8:45:53 AM

Anrete looks at his deflated money pouch, and grins at Else, "Anrete only has six thousand over gold coins. Anrete can't afford an awesome charm. Anrete takes minor charm instead?"

Cyniq al'Lyz AC 16{20}/16{20}/13{17} -- CMD 13 -- HP 63/65 
Monday May 13th, 2013 12:43:11 PM

Thank you for breakfast, it was better than anything I've had in days. If you could wrap up something for lunch, I would appreciate it. I expect that today will be rather busy. Cyniq slinging her haversack over her shoulder, she heads outside to see what the day will bring today.

Finding a shaded spot near the temple she settles down and pulls out a journal and pencil and starts drawing ideas for using the cliff for a residence.

Awesome map Tanner! Much better than what I was trying to do! Maybe I'll stick to helping to decide what and where...

Garret Goodbarrel [AC:31/29/26 HP:89/103 Ki:8/12 CMD: 30] 
Monday May 13th, 2013 12:48:42 PM

Garret spends some of his time wandering about the town, wondering at how much the town has changed since he first arrived.

He fondly remembers when he first arrived at the town with his old friend Zeph, spying the town from a distance and seeing it being held by hostile forces. He remembers sneaking in along the ramparts and down into the mines where he found so many hostages, some of whom are still in the town today. He remembers the long, deep parts of the mines that led to strange creatures, but also secret entrances. He thinks of the various attacks on the town over the past months -- so many people and things wanted this simple space of land where the town still stands. He thinks of the group now that calls themselves "Adventurers" and who are the real defenders of the town -- and he wonders what is next for this motley group, and who, or what, might attack the town next...

DM Donna 
Monday May 13th, 2013 1:29:05 PM

@Alexi: I have been advised that you should post your inquiry about upgrading your Belt to the Black Genie Center board. Don't forget to let them know what the original item is as well as the status to which you want to upgrade it.

And now...

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