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The Cave


The Cave(DM SteveK) 
Wednesday May 8th, 2013 12:31:07 PM

Zeoll continues to concentrate on the Extended Enthrall, giving the rest of the Iron Adventurers two hours to complete their investigations. He is thankful that they took the creature out of line of sight of the cave mouth. (ooc: does this mean that Zeoll is with the monster?)

Valla is happy with his questions (ooc: although the DM didn't know what Valla meant by "the location of the docs?"), the scarred elf follows the others into the cave taking a position in the middle of the group.

Bosk mentions he can cast Light, but knows he can only do it once for as long as the magic lasts.

Beri acknowledges he misinterpreted those drawings and it is good to have Valla back.

Zane recasts shield on himself prior to going into the Cave.

Wyaar follows Zane into the Cave.

Restlin will cast light for anyone who requests it. The mage finds that every time he casts the Cantrip again, the previous spell dissapates. And he can mentally kick himself, realizing only one Light can be on from the same mage at the same time. Currently, his own dagger glows.
.....................

The tunnel to the cave still looks natural and is large, a full 15 feet across. It goes 50 feet straight in before turning left, beyond sight. It is dark, and the heroes must provide their own light. The floor is smooth, but littered with broken stone.

At the left turn, Zane and Wyaar look into the dark, not being able to see past the turn as Restlin is the only one who has any light.

......................

Since leaving Threshold (Mage Armor, etc): 1 hour 84 rounds
Since arriving at Quinn's Fort (Heroism, Resist Fire): 84 rounds (ie 8 minutes)
Since began run to the Fort (Shield expired): 74 rounds

The Cave


Zeoll AC22 with shield, HP56+12 
Wednesday May 8th, 2013 12:57:29 PM

> does this mean that Zeoll is with the monster?

Yes, Zeoll is alone with Mr. Spikey, keeping him enthralled with his magic, trying not to think about his dream of being chased by a monster alone, running for his life.

:-)

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Wednesday May 8th, 2013 1:56:03 PM

Zane has 60' dark vision, that's reason he needs no light.

SteveK: oops! Zane ONLY Highlight to display spoiler: {looking around the corner, Zane sees that the tunnel goes on for 15 more feet before opening up in a large cavern. He can't see the ceiling walls or far wall of the cavern where Zane is currently standing.}

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Wednesday May 8th, 2013 7:06:00 PM

Hmmm, dark tunnel. Looks like it's time for an Earth elemental form with darkvsion... I can also cast light on someone if they need it.

ooc: size is medium, from Elemental Body II at level 8
* a +4 size bonus to your Strength and a +5 natural armor bonus.

Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx2, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells 
Thursday May 9th, 2013 12:53:37 AM

Bosk thanks Zane and puts on the headband on for light, intending to use his reach to fight from the second row if necessary. He will keep casting his light cantrip as necessary. In addition to this Bosk takes a orb out of his bag that is enchanted with a light cantrip and hands it up to those in the lead to roll in front of them as to light up further down the hall if they wish.

(short post today, my coolant temp gauage and calliper on the right break went out on the highway today and the calliper wrecken my rotor.)

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Thursday May 9th, 2013 1:22:19 AM

"It's a really big cavern." Zane whispers to those near by and carefully steps into it, hoping to see something, as well as looking both to the left and right, getting his bearings....

Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells 
Thursday May 9th, 2013 9:16:07 AM

Valla takes spot towards the back of the group, but keep an eye out in case Mr. Spikey comes running up behind them.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr) 
Thursday May 9th, 2013 9:55:57 AM

"You know, we keep running into light issues. Zane and I can all see in the dark just fine. I'm not sure about Zeoll, but his bag of tricks is pretty huge, so who knows. We should probably get the rest of you folks some way to do so as well. Let's spend some money on that when we're done with this business."

Restlin will cover his dagger as needed to prevent issues with Zane's darkvision.

"If you can see where we're going, you pick a direction, Zane..."


Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells 
Thursday May 9th, 2013 10:17:20 AM

ooc: Bosk had dark vision until Gargul lost that domain ability. I also had to make several major changes due to Grim and Avenger class changes and took that into consideration when I added the new levels to my legacy item, unfortunately I didn't expect it to take 4-5 months to get approval from the BGC which is why I didn't by said items. (I also have gold set aside for the legacy item's value which I can't spend on light casting items).

The Cave(DM SteveK) 
Thursday May 9th, 2013 11:52:04 AM

Zeoll stays and is alone with Mr. Spikey, keeping him enthralled with his magic, and trying not to think about his dream of being chased by a monster alone, running for his life.

Beriothian feels it is time for the Earth elemental with darkvsion to move to the front. He offers but doesn't cast his Light Orison.

Bosk thanks Zane and puts on the headband on for light and also takes out an Orb from his bag with a Light Cantrip on it intending to hand it to those in front. Bosk realizes that the Light Cantrip can only have one light on at a time AND needs an object to be cast on it. Casting multiple lights serves no purpose.

Zane tells the others there is a really big cavern. He carefully steps into it, hoping to see something, as well as looking both to the left and right, getting his bearings....

Valla takes spot towards the back of the group, but keep an eye out in case Mr. Spikey comes running up behind them.

Restlin mentions that the group keeps running into light issues and they should probably get the rest of you folks some way to see in the dark as well. Restlin knows that Light spells don't interfere with Darkvision, must have been something from another age of the Wold..

............................

The light and darkvision show that it is indeed a large cavern, 70 feet across and 60 feet high. The floor is smooth, but littered with broken stone. The ceiling is filled with fragile-looking stalactites.

At the far side of the cave, a pool of crystal water sits.

......................

OOC: Please tell me positions and actions. If the PC Post doesn't say "I do this", then it will not happen. Several posts recently say things like "as needed". The DM is not going to determine if an action is needed or not.
OOC: If the PC Post doesn't have a square designation for location, the DM will have to guess and Players abide by the ruling.

Since leaving Threshold (Mage Armor, etc): 1 hour 85 rounds
Since arriving at Quinn's Fort (Heroism, Resist Fire): 85 rounds (ie 8 minutes)
Since began run to the Fort (Shield expired): 75 rounds

The Cave



Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71 
Thursday May 9th, 2013 1:01:07 PM

"Hmm... Anyone else doubt that Sir Maran was the only guard on this place?"

"Perhaps someone can cast Light in an arrow and I can fire it into those rocks above... Seems the most likely hiding spot for anything that might be waiting ".

Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells 
Thursday May 9th, 2013 1:05:17 PM

That orb I passed up has a light cantrip stored in it, you can activate that and roll it up if you want to or I can cast a light cantrip on you arrow. Your choice."

DM SteveK: Bosk offered to pass up the Orb, but nobody took it from him. Bosk is still holding the Orb.

Zeoll AC22 with shield, HP56+12 
Thursday May 9th, 2013 1:34:58 PM

Zeoll enthralls himself as well as Mr. Spikey, just for fun.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active) 
Thursday May 9th, 2013 5:44:55 PM

ooc: okay, I'll try the opposite method:
The Earth elemental Beriothian wordlessly takes the arrow and casts a light cantrip on it for Wyaar (unless explicitly asked not to), then moves to AK 18.

DMSteveK: thank you! :-)

Zane Stormfront AC 29,26,23 CMD 27 HP 73/73 25 Fire Resist 
Thursday May 9th, 2013 7:16:39 PM

Zane will move forward 30', preparing a best he can for an attack from the pool of water, letting the others worry about the ceiling. (AJ/12)

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
1/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds


Wyaar (JonL) AC 25/17/23 CMD 25 HP 71/71 
Friday May 10th, 2013 9:37:38 AM

Wyaar fires the arrow upwards into the approximate middle of te ceiling, but not directly over anyone.

Bosk AC: 26/12/24 CMD:22 HP 66 of 66 Spells  d20+12=16 ;
Friday May 10th, 2013 10:19:36 AM

Bosk casts the light cantrip on Wyaar's arrow and them moves towards the center of the room with Zane. So much for not rushing into things and making a plan first. At least we are unlikely to set a cave on fire....again.... The cleric quickly looks around the cave looking for enemies, traps, and for anything hiding in the ceiling.

Actions
------------------
Cast light cantrip on Zane's Arrow
Move to AK,AK/14,15

Perception Check = 16 (Bosk makes sure to check the ceiling as well)

Active Spells - Chill Touch no charges used
Light Cantrip on Zane's Arrow

HP: 52/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+11=14 ;
Friday May 10th, 2013 10:26:16 AM

Valla moves into the great chamber and positions himself with a wall to defend his back and trusts Zeoll to keep him free from anything coming down the tunnel. This looks like a good spot, hopefully out of the blast range if Bosk and Zane are attacked yet close enough for me to cast a few spells to control the battle field. As the others march forward Valla takes the opportunity to look around the cave for trouble.

Move to AM/18
Perception = 14 (checks the ceiling as well)

The Cave(DM SteveK)  d8=8 ; d6=6 ; 5d6=21 ;
Friday May 10th, 2013 11:15:48 AM

Wyaar doubts that Sir Maran was the only guard on this place. He suggests someone cast light on the stalactites, which are the most likely hiding spot.

Bosk makes more suggestions about light, including that someone take the Orb that Bosk is still holding.

Zeoll enthralls himself as well as Mr. Spikey, just for fun.

Beriothian, in medium earth elemental form, wordlessly takes the arrow and casts a light cantrip on it for Wyaar then moves beside Wyaar.

Zane moves forward 30', preparing a best he can for an attack from the pool of water, letting the others worry about the ceiling. His footfalls echo as he walks forward.

Wyaar fires the arrow upwards into the approximate middle of the ceiling, but not directly over anyone. It *pings* off stone and skitters to the floor into the south-west corner of the cavern.

Bosk also casts a light cantrip on Wyaar's arrow and them moves towards the center of the room with Zane. So much for not rushing into things and making a plan first, he thinks. The cleric quickly looks around the cave looking for enemies, traps, and for anything hiding in the ceiling.

Valla moves into the great chamber and positions himself with a wall to defend his back and trusts Zeoll to keep him free from anything coming down the tunnel.
.....................

The echoes of unsilenced feet, the arrow shot into the ceiling, the mere speaking in a normal tone while casting a spell... very quickly, the Iron Adventurers discover that there is indeed something else guarding the cavern. Many stalactites, fragile and barely held on to the roof of the cavern, suddenly come showering down in a rain of sharp spikes and flying debris!

Everyone in the Cavern is cut and bleeding, and, looking up, there are still thousands of stalactites on the roof, waiting for the slightest sound to bring more crashing down! (Zane, Wyaar, Beri, Valla, and Bosk take 21 damage; Reflex DC 14 for 1/2)

Only Restlin and Zeoll, the two heroes not in the Cavern itself escape unscathed.

......................

Since leaving Threshold (Mage Armor, etc): 1 hour 86 rounds
Since arriving at Quinn's Fort (Heroism, Resist Fire): 86 rounds (ie 8 minutes)

The Cave


Zeoll AC22 with shield, HP56+12 
Friday May 10th, 2013 11:53:47 AM

A random thought pops into Zeoll's head for no apparent reason ...

Every time a stalactite falls, an angel gets his wings!

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr) 
Friday May 10th, 2013 9:40:41 PM

"I should move up there and see what's in that pool," is what the wizard's thinking when the stalactites start falling.

"Or", he says aloud, "maybe not!" He hisses as quietly as he can, "get back here. Lets make those fall before we get in there."

If his friends get out of there, he WILL cast ghost sound & make the sound of 28 human baritones saying uncouth things about Trela's heritage. If they don't, he WILL NOT cast it, but rather will look annoyed at his fellow adventurers.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 61/71  d20+11=24 ;
Friday May 10th, 2013 10:43:49 PM

Rocks fall, no one dies.

Wyaar leaps away from the large rocks as they fall, but still gets a few nicks and bruises. "That.. Was not what I expected." He says quietly and then backs out of the cave to stand by Restlin. "My apologies"

Reflex: 24

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (saving grace active)  d20+7=25 ;
Saturday May 11th, 2013 5:03:06 PM

Beriothian notices the ceiling raining down on them just in time to dive away from some of the bigger rocks. Next time he will have to earth glide to avoid getting hurt.

reflex=25

Zane Stormfront AC 29,26,23 CMD 27 HP 62/73 25 Fire Resist  d20+9=23 ;
Sunday May 12th, 2013 4:03:41 PM

Zane avoids most of the falling stuff, and then decides to run back out of the cavern, letting the others do what they will....

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
1/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds


Bosk AC: 26/12/24 CMD:22 HP 45 of 66 Spells  d20+6=9 ;
Sunday May 12th, 2013 11:21:54 PM

Bosk gets hit square in the head and quickly backs out of the shrapnel spewing cave.

HP: 38/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+11=20 ;
Sunday May 12th, 2013 11:25:24 PM

Valla's lightning reflexes help him to avoid the worst of the damage, but several smaller shard ls cut deep into his arm. Following the others examples he backs quietly out of the cave.

The Cave(DM SteveK)  5d6=25 ;
Monday May 13th, 2013 12:24:43 PM

Zeoll has random thoughts weaving in and out of his head as he continues to Enthrall the monster/Sir Maran.

Restlin calls for his friends to get out of the cavern and prepares to bring all the stalactites down if the other Iron Adventurers are out of the way! (I literally LOLed!)

Wyaar leaps away from the large rocks as they fall, but still gets a few nicks and bruises as he backs out of the cave. That was NOT what he expected!

Beriothian notices the ceiling raining down on them just in time to dive away from some of the bigger rocks. The druid realizes that while he can move through rock with earth glide, that doesn't negate damage of pieces of rock being thrown/falling at him. He better move back for the druid knows he isn't immune!
OOC: Earthglide power conveys movement powers, says nothing about being immune to earth-based attacks.

Zane avoids most of the falling stuff, and then decides to run back out of the cavern.

Bosk gets hit square in the head and quickly backs out of the shrapnel spewing cave.

Valla's lightning reflexes help him to avoid the worst of the damage, but is cut deep into his arm. Following the others examples, he backs quietly out of the cave.
..........................

Bosk, Wyaar, Zane, and Valla quickly, but not quietly (ie there were no Move Silently rolls), out of the cave. That and the talking in a normal voice create another rain of spikes falling, this time only Beri being struck! (Beri, take 25 damage; Reflex DC 14 for 1/2)

Perception DC 15 Highlight to display spoiler: { no stalactites fall in the tunnel, and none of them fell in the pool of water on the far side of the cavern.}

Even with Beri then getting out of the Cave (either by gliding under the surface or just backing out), and Restlin then casting his Ghost Sound which echoes in the Cave causing more and more stalactites to fall, there is something fishy...

First, the heroes with Darkvision or low light vision can see clearly enough that no matter how many stalactites fall, there are just as many still up there.

Second, those heroes who still have a connection to the Edge feel a queer magical anomaly that keeps placing the stalactites back up on the ceiling!

It looks like the Iron Adventurers are going to have to come up with another solution for getting to the far side of the cavern where the slightest sound causes falling death.

......................

Since leaving Threshold (Mage Armor, etc): 1 hour 89 rounds
Since arriving at Quinn's Fort (Heroism, Resist Fire): 89 rounds (ie 8 minutes)

The Cave

Zeoll AC22 with shield, HP56+12 
Monday May 13th, 2013 2:05:53 PM

Zeoll continues to concentrate on keeping Maran away from the cave.

Bosk AC: 26/12/24 CMD:22 HP 45 of 66 Spells 
Monday May 13th, 2013 3:42:37 PM

Bosk puts a finger to his lips and then makes some hand signals to indicate spell casting trying his best to silently ask if anyone can cast a silence spell.

Zane Stormfront AC 29,26,23 CMD 27 HP 62/73 25 Fire Resist  d20+8=17 ;
Monday May 13th, 2013 4:27:37 PM

Zane whispers, "Nothing fell into the poll, I think it's some sort of trap to protect the area... maybe flying across without walking will not set it off...."

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
1/7

3rd level
2/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr) 
Monday May 13th, 2013 5:08:25 PM

"Yea, but if we're wrong it may just skewer us in midair. We'd get poked, then smash into the ground. Let's go with the assumption that we can't stop them from falling. That said, I think I have a solution."

Restlin will walk up to the edge of the cavern (changing places with Valla). He rolls up his sleeves and looks back with a wink. "Check this out..."

With a few gestures, a solid sheet of ice anchors itself to the wall above his head & heads north, anchoring there was well. It is 7" thick, 70' long, and 10' wide.

"Let's move quickly. Even without the stalactites smacking it, it only lasts about 7 minutes."

EDIT: To clarify, I am putting this wall as high as I can w/o touching the stalactites to ensure they can't build up any speed before crashing into the wall.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active)  d20+7=12 ;
Monday May 13th, 2013 5:36:15 PM

Beri kicks himself for not actually leaving the cave earlier and leaves now

reflex=12

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Monday May 13th, 2013 5:37:52 PM

When the group is ready to go Beriothian follows them, but he earth glides under the raining stalagtites.

Bosk AC: 26/12/24 CMD:22 HP 45 of 66 Spells  d8=7 ; d8=2 ; 2d6=3 ; 2d6=5 ;
Tuesday May 14th, 2013 12:47:54 AM

Bosk waits in the tunnel to see if Restlin's magic is able to stop the roof from caving in. In the meantime the cleric pulls one of his last gingerbread cookies out of this bag and lets it dissolve in his mouth before swallowing it and feel it's magic healing powers wash over him.

ooc: Are we in combat rounds, or can I eat two cookies and use channel energy to heal everyone for 8 dmg this turn?

HP: 38/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Tuesday May 14th, 2013 12:55:21 AM

James posting for Valla

Valla watches as Restlin attempts to reinforce the roof with a sheet of ice and wishes it was him casting the spell and saving the day. Quietly he reviews his spell list to see if there is anything he could is Restlin's plan doesn't work out.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 61/71 
Tuesday May 14th, 2013 7:53:36 AM

Wyaar volunteers to test the covering supplied by Restlin and (after Bosk's healing) moves into the cave, halfway towards the tunnel

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr) 
Tuesday May 14th, 2013 9:29:19 AM

Seeing his companions waiver, he whispers, "We can't dally. That wall will not last long."

To prove his point, the wizard presses his symbol of Warrd to his lips and takes off at a full jog across the cavern.

OOC: I don't believe we're in combat rounds, so I'm pressing my action.

HP: 38/56 AC:(25 haste + Shld-6mins) 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Tuesday May 14th, 2013 9:48:03 AM

If the stalactite are still falling Bosk and Valla will grab Restlin and make sure he wants to get hit on the head before letting him run towards the pool.

HP: 46/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+11=29 ;
Tuesday May 14th, 2013 10:52:08 AM

Why couldn't I have thought of using an Ice wall... Whoever I guess... Hopefully it works Valla thinks to himself as he watches to see his fellow wizard's icy barrier prevents Restlin from getting struck with the falling rocks.

As Restlin darts in the cavern under his ice wall, Valla whispers to the group.

It's the noise.. If it were merely walking into the cavern we woulda been struck the moment we walked in. Nor would the Ghost sound have droped them.

If Restlin makes it across unharmed Valla will move to the edge of the room and inspect the Ice wall.
(Low light vision; Perception 29)

IF the ice wall looks to be in at least moderate condition afterwards, Valla makes a run for it. Sprinting across the room and jumps into the left side of the pool.

IF the Ice wall is destroyed Valla will stay where he's at for the time being, whispering his thoughts to the group. If we were to move silently across the room I think we'd have a chance.. But then again, something tells me where not alone here... A permanent stalagmite replenishing spell... Possible, sure.. But I doubt it; some thing else is going on here...
==================

OOC: Glad to be back everyone! I'm at the library and I wanted to make a quality post; sorry if it came off "Rambling" :)

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Tuesday May 14th, 2013 6:33:06 PM

ooc: checking in for sheriff report

Zane Stormfront AC 29,26,23 CMD 27 HP 62/73 25 Fire Resist 
Tuesday May 14th, 2013 7:44:39 PM

checking in

Bosk DeOx (James D.) 
Tuesday May 14th, 2013 9:20:29 PM

Checking in...

The Cave(DM SteveK) 
Wednesday May 15th, 2013 8:29:23 AM

Quick Post:

Reslin casts an Ice Wall to stretch up and over to the Pool. Yet the first noise of even a footfall in the cavern causes stalactites to fall and rip the wall apart! (Wall of Ice has 3hp per inch of thickness and is smashed in the first round) It does divert the falling stalactites so Restlin didn't get hurt, but all the heroes are still at the entranceway.

It looks as though sounds in the tunnel to not affect the stalactites, but any sound above a whisper or failed Move Silent footfall will cause stalactites to fall!

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr) 
Wednesday May 15th, 2013 11:01:54 AM

Disappointed, the wizard goes back to the drawing board.

"Hmm...I could grease the path to the pool, then we could hastily get a running start and slide along it into the pool. Heck, that sounds like fun anyway. We should build a pool back at the tower and try that sometime if you all vote me down."

OOC: Yes, I'm proposing we slip-n-slide into the pool.

DM QUESTION: Steve, would you consider these to be "massive ranged weapons?"

Edit: I did math. Hasted at a full run we'd end up from the mouth of the cavern to the pool in 1.5 seconds (less for some of us). In that time, the stalactites would fall 36 feet. The cavern is 60' tall, but I don't know how long the stalactites are. If they're ~20ft and we're all close to the ground, we should be in the drink before they hit. This is what I used.

DM STEVEK: Rules of Game trump Rules of Physics. It is a round to get to the Pool and the same round for stalactites to drop. Won't work. Any noise above a Move Silent footfall or whisper will cause stalactites to fall.
SM SteveK: No, these are not massive ranged weapons. It is normal ranged weapons part of a magical, renewable trap.

Zeoll AC22 with shield, HP56+12 
Wednesday May 15th, 2013 1:10:19 PM

Zeoll adds a little dancing to his enthralling speech. Any onlooker might notice that the lion-like paws are very quiet indeed.

Zane Stormfront AC 29,26,23 CMD 27 HP 62/73 25 Fire Resist 
Wednesday May 15th, 2013 5:01:38 PM

Zane, casts a fly spell on himself, and offers, "Who wants a lift across, just don't drag your feet. Being in the air, and magically flying should be silent and not trigger the trap."
Whomever asks first, Zane will lift and then fly across with, not saying anything as he does so. He being in cloth and just magiced armor, there should be no noise....

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
1/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Wednesday May 15th, 2013 7:25:40 PM

Beriothian will slip-n-slide with the others if that's what they are doing, and will earthglide though the floor at the end to avoid the stalagmites... unless the group is flying, then he will cast air walk on Bosk and let Bosk carry him

HP: 46/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Wednesday May 15th, 2013 9:35:35 PM

ill take the lift, slipin slide doesnt sound to great to me guys. Probably a bit noisy

Valla will take the offer for sure, being quiet the whole way.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr) 
Wednesday May 15th, 2013 10:14:37 PM

Seeing that the others have a means to fly across, he'll forgo the slip-n-slide idea. If Bosk is able, Restlin will use his boots of levitation to float and get dragged along by Bosk. If he's not, he'll use his own fly spell.

The Cave: Addendum (DM SteveK) 
Wednesday May 15th, 2013 10:40:59 PM

Fly skill doesn't state that the person moves silently. Moving Silently is a part of the Stealth skill and includes not only footfalls, but jingling armor, scraping buckles and the like.

The only way for people to Move Silently is by magic (example: Silence spell) or by making a Stealth check.

Zane and Valla, please roll a Stealth Skill check.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 61/71  d20=8 ;
Wednesday May 15th, 2013 10:59:40 PM

Given little options otherwise, Wyaar will attempt to creep his way across the cavern... and fails.

Stealth: 11

Zane Stormfront AC 29,26,23 CMD 27 HP 62/73 25 Fire Resist  d20+4=19 ;
Wednesday May 15th, 2013 11:19:03 PM

19 stealth check, gotta love no armor check mods.

Bosk DeOx (James D.)  d20+8=10 ;
Thursday May 16th, 2013 1:53:32 AM

???? Bosk is completely caught off guard when Beri casts Air Walk on him. Gargul's lidless eye!!! Doesn't Beri realize that being a fully armored large sized minotaur makes me one of the loudest people here? The horned cleric quickly takes three skill pills and puts his shield in this bag of holdings so that he can move more quietly, but even with all those measures he finds himself making more noise than he would like.

Stealth = 10

ooc: I don't think Zane gained a level yet. It looks like you didn't lower your xp from 5,300 to 5,100 on January 7th. All players in this campaign were brought to 8th lvl / 5,100 xp.

HP: 46/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+10=11 ;
Thursday May 16th, 2013 10:22:11 AM

Valla, the clumsy elf that he is makes more noise than he would like as well.

Stealth: 11
But in all.fairness, he is wearing a mithiral chain shirt and a cloak over that. Not much to create noise in any case. Maybe the wind from flying flaps the cloak?

The Cave: The Pool (DM SteveK) 
Thursday May 16th, 2013 12:38:33 PM

Wyaar, Zane, Bosk, and Valla all attempt to quietly move across the magically trapped cavern by making as little noise as possible. No sound above a whisper. Those flying have even less jingling than those walking (ooc: flyers get a +2 circumstance bonus) and...

Amazingly enough, even though the four heroes aren't being extremely quiet, they are being quiet enough, and none of the stalactites fall from the ceiling!

In the light of spells within the cavern, the four heroes look into the crystal-clear pool and see it is deep, perhaps as deep as 60 feet with stalacmites at the bottom and a brass chest nested tightly between a group of the sharp columns.

Restlin and Beri(the earth elemental) stays on the entrance of the cavern, watching.

Zeoll is back with Sir Maran the monster, enjoying themselves in the Enthrall spell.

Bosk DeOx (James D.) 
Thursday May 16th, 2013 5:06:04 PM

ooc: Is it too late for me to carry Beri with me like he askex? I wasn't expecting him to cast the spell on me and was so focused on how to increase my stealth roll that I forgot to mention it. If not, Sorry Beri.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active)  d20+3=14 ;
Thursday May 16th, 2013 5:17:34 PM

Beriothian decides that Bosk apparently doesn't want to get dirty carrying an earth elemental. No problem, with earth glide he can easily move through the ground as easily as if it was water, and it does not create any ripple or other sign of its presence. He keeps just his head above to see where is his going, and will duck under the surface should anything start to fall.

ooc: not sure if needed since he's going under the surface, but just in case
stealth = 14

DM SteveK: Beri is able to earthglide under the floor without disturbing any stalactites. :-)

Zane Stormfront AC 29,26,23 CMD 27 HP 62/73 25 Fire Resist 
Thursday May 16th, 2013 6:58:28 PM

"That's awfully deep, but with flying I might be able to make it down there...."

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
1/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes

Wyaar (JonL) AC 25/17/23 CMD 25 HP 61/71 
Thursday May 16th, 2013 8:16:00 PM

"If Beri can just walk through the earth why not have him just go up under it?"

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells  d20+3=17 ; d20=17 ; d20=8 ; d20+12=30 ;
Thursday May 16th, 2013 10:16:17 PM

Bosk eyes the crystal clear pool suspiciously and cannot help but wonder if this is yet another trap. The cleric slows his breathing down and relaxes a moment as he tries to take in all of his surroundings, paying specific attention to the crystal pool and the chest below. Cautiously he checks to make sure the pool is in fact filled with water and not something that might dissolve their flesh. He checks the floors and walls to see if the cave is natural or was man made and if there are any traps or secretes that may aid them in recovering the chest.

Perception to check for traps, chest, making sure the pool is filled with water (as opposed to acid), etc = 30
Knowledge Arcana to check pool / water / and chest = 17
Knowledge Dungeoneering to check pool / water for traps and problems = 17
Knowledge Nature check pool / water for traps and problems= 8


Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Thursday May 16th, 2013 10:17:13 PM

Bosk also prepares to fly over the pool if someone talks hoping to avoid any falling rocks that might come down.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr)  d20+2=11 ;
Friday May 17th, 2013 9:31:00 AM

Seeing his companions move silently enough, even though they're not really being all that quiet, Restlin decides to give it a go.

He tip-toes up to the pool with the others. He's not quiet, but he hopes it's enough.

Sneak: 11

The Cave: The Pool (DM SteveK) 
Friday May 17th, 2013 10:31:37 AM

Zeoll keeps the Monster Enthralled.

Restlin, seeing you don't have to be VERY quiet, just silent enough, tiptoes under the fragile stalactites and makes his way to the pool.

Zane considers flying through the water to the chest, but realizes that will not work. "Flying" allows movement through air, "Swimming" allows movement through water. His Fly spell will not help him move through the water at all.

Wyaar suggests for Beri to earthglide under the pool and get the chest that way.

Bosk is more cautious, expecting even more traps, and looks around carefully. His knowledge of dungeons and the underground comes in handy, as the minotaur realizes that the pool is only a couple of inches deep! The stillness of the pool is so perfectly reflecting the ceiling that it only LOOKS like it is 60' deep. And therefore...

The minotaur looks up and is rewarded by spying the Chest nestled among the stalactites above the pool!

Bosk also confirms the pool is water, and realizes the surface of the pool is covered by a horizontal Wall of Force. Even if someone stands on the pool, they will not get wet.

.................................

Cave

Zeoll AC22 with shield, HP56+12 
Friday May 17th, 2013 10:37:47 AM

In his imagination, Zeoll visualizes to himself what is happening to his friends in that cave. He imagines a mind flayer like the one they met so long ago. He imagines an evil idol with a gem embedded in its forehead. He imagines a magical trapped pool, with all his friends clustered around it shoulder to shoulder, while danger lurks overhead. He shudders, and is happy he is out here with a barbed devil instead.

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Friday May 17th, 2013 12:26:46 PM

Bosk examines the chest closely to see how tightly the chest secured and if there is a little room that would allow them to manipulate or move the chest at all, hoping there is a half inch of space around it.

Zeoll AC22 with shield, HP56+12 
Friday May 17th, 2013 12:43:36 PM

Bosk examines the chest closely to see how tightly the chest is secured and if there is a little room that would allow them to manipulate or move the chest at all, hoping there is a half inch of space around it.

heh heh! He said "chest"!

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Friday May 17th, 2013 1:23:42 PM

*blush*

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 61/62 (Spells) - Mage Armor (6hr)  d20+14=26 ;
Friday May 17th, 2013 1:54:52 PM

"Huh...seems kinda silly. Why would they do this?"

The wizard casts Detect Magic & concentrates on that chest & netting.

Knowledge, Arcana: 26 (in case there is a magical aura, and I get to concentrate long enough to figure out the school involved)

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Friday May 17th, 2013 2:08:45 PM

I imagine the reason for doing such a thing is in hopes that the obvious pool of water and before them will distract them from the actual chest. If we hadn't figured out that it was a reflection so quickly, how long would we have sat trying to find a way around the wall of force to get at the chest on the ground?

HP: 46/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Friday May 17th, 2013 6:02:20 PM

i dont suppose dispel would be the answer to.having the chest drop?

Valla inquires, looking up at the chest with a puzzling look,

and you can bet its sealed some way or another.. Or it would jus drop whatever is in it.

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Friday May 17th, 2013 7:04:58 PM

ooc: Can we get more details on how the chest is suspended?

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Friday May 17th, 2013 7:55:24 PM

Hmm, I could probably earth glide into the wall and move up there as easily as swimming through water... I wonder how that chest is suspended and if I could reach it from the ceiling...

Zane Stormfront AC 29,26,23 CMD 27 HP 62/73 25 Fire Resist 
Sunday May 19th, 2013 6:38:58 PM

"I'm already flying, wanna lift up to check it for traps?"

The Cave: The Pool (DM SteveK)  5d6=10 ;
Monday May 20th, 2013 9:47:09 AM

Zeoll imagines some strange stuff under his Enthrall spell! The liontaur knows that the spell isn't really working that well on himself or Sir Maran, because the spell is too weak for that. Perhaps it was Bosk's drink, perhaps Sir Maran's own desire to be rid of his curse, or perhaps the magical anomaly of the Edge still on some of the heroes that is contesting with the anomaly of the Shard that enables the magic to work. As a famous bard once said, "strange days indeed."

Bosk does a visual examination of the chest without touching the box or stalactites on the ceiling. (Bosk moves from the floor to Air Walk near the ceiling and must Move Silently DC 10 or cause a rain of spikes) From his location only 5 feet away, it looks as if the stalactites here have grown around the chest and the metal and hardwood chest is molded into the ceiling. There is a large lock on the chest.

Restlin suggests that placing the chest there would be silly, and casts Detect Magic to look at a 60 degree cone centered on the chest. And, Restlin speaking in a normal tone of voice, and casting without whispering, activates another fall of stalactites!! (ooc: Casting a spell while whispering requires a Concentration Check)

Bosk answers Restlin, also not whispering, which only causes more stalactites to fall!!

Valla inquires about a dispel magic to allow the chest to drop, not whispering, and causing MORE stalactites to fall!!!

Beriothian also talks about earth gliding. As he looks up, Beri sees he could probably glide through the floor, wall, and ceiling to get to the chest. Yet the druid also did not whisper, and causes MORE stalactites to fall!!!!

Zane announces he is already flying, and suggests to fly up to check it for traps, not whispering, and even MORE stalactites fall!!!!!

.......

Only Bosk is over the pool, and so only the minotaur completely avoids the rain of stalactites. That and Zeoll who is still occupying the monster...

Zane, Restlin, Beri, Valla and Wyaar take 10 damage Reflex DC 14 for half.

Cave

Zeoll AC22 with shield, HP56+12 
Monday May 20th, 2013 11:08:34 AM


Zeoll finds himself chuckling for some reason as he continues to concentrate on the spell. He must have thought of a funny joke or something.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71  d20+12=25 ;
Monday May 20th, 2013 6:17:16 PM

Wyaar pulls up his as some meager protection from te rocks, but its works.

Otherwise he whispers to Beri "might as well try"

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells  d20+6=12 ;
Monday May 20th, 2013 7:10:24 PM

Bosk reaches out his hand to try an pull some of the Iron Adventurer's out of harm's way, but he notices the stalactite too late and the others are attempting to dart out of the way long before he can react. Once the rain of rocks has subsided the cleric floats up to the ceiling and attempts to remove the chest by working the edge of his bag of holding around the edge of the chest and allowing it to drop into the nondimensional space within allowing for easy removal from its cage. Bosk will do so using his 10 ft reach to stand outside the stalagmite holding the chest (as opposed to under them where they could fall on his head if disturbed).

Actions
------------
Reflex save to pull others out of harms way = 12 (I assumed I needed a 14 or higher to pull someone out of the way)
Work edges of Bag of Holding around the chest and put chest inside.

Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist  d20+9=24 ;
Monday May 20th, 2013 7:29:15 PM

Zane takes a chunk of the falling rock on the shoulder, he winces a bit and watches as Bosk tries his idea....

The Cave: The Pool: Addendum (DM SteveK) 
Monday May 20th, 2013 8:02:55 PM

Bosk tries the Bag of Holding idea, but he can only get about half the chest in the bag. The other half is in the rock and the chest won't drop.

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Monday May 20th, 2013 8:35:38 PM

Bosk wonders if anyone has a shrink spell prepared.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active) 
Monday May 20th, 2013 8:44:51 PM

ooc: No, I didn't wisper in the previous post... I can't talk and was thinking to myself to elicit a DM response... and since I don't have psionic powers I assume my thoughts didn't make rocks fall.

;)

DM STEVE OOPS! Right, you were in thought bubbles with italics. Don't worry, the damage was the same with one noisy person or all noisy people. My main intent with the post was to reinforce the need to keep making Stealth checks and whispers. :-)


Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Monday May 20th, 2013 8:45:44 PM

ooc: Are there any rules I am missing that would prevent me from summoning a lantern archon and having it use its greater teleport abillity to grab the chest and teleport down with it? I can't see any tules that would inhibit it.

DM Steve: The chest is more than 50% in the wall. It can't be a possession of the lantern archon or anything else, therefore that will not work. Frankly, I think the group either needs a flying thief to pick the lock or a large sledgehammer to break the lock... Looks like the person who put the chest up there wasn't silly after all...

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 (saving grace active)  d20+3=11 ;
Monday May 20th, 2013 8:48:58 PM

Beriothian hides in the floor untll the group decides what to do.

reflex = 11 (again though, I can't talk in this form and didn't say anything that would bring rocks down, so let me know if I still lose hp. FYI, I think most of us use bold when we speak and italics for internal monologue)

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Monday May 20th, 2013 8:52:33 PM

ooc: Restlin also asked a question and Bosk answered it :(

HP: 41/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+11=26 ; d20+9=26 ;
Tuesday May 21st, 2013 1:08:49 AM

Valla manages to avoid the bigger rocks, but still takes a smack to three face. He growls low under his breath.

He then moves quietly onto the pool of water, standing on the floor of force. Then whispering to the group, What if I used a knock spell? Unlocks locked things? Id recommend that everyone arranged on this wall of force if I'm to do that though.

If no one objects, Valla will wait until everyone is on the pool or wherever else they may choose to keep out of the stalagmites way, whisper to Beri or Bosk to carry him up to the chest an cast knock to unlock the chest. Holding his hand on three lid to keep it from just dropping open if knock works.
=============
Reflex:25; move silently:25
Using his bow to cast knock unprepared, if the group doesn't object.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 56/62 (Spells) - Mage Armor (6hr)  d20+6=24 ;
Tuesday May 21st, 2013 8:57:38 AM

Restlin manages to avoid the worst of the stalactites in a moment of uncharacteristic grace. Surprised at his reaction time, he almost whoops in celebration. Luckily, he holds his mouth...literally. The wizard's hands are firmly clasped over his mouth should his natural inclination to babble catch him unaware. He nods silently at Valla's suggestion & goes to stand on the wall of force. He'll also activate his boots of levitation & hover an inch or so above it just in case.

Reflex: 24

The Cave: The Chest (DM SteveK) 
Tuesday May 21st, 2013 10:55:09 AM

Zeoll finds himself chuckling for some reason as he continues to concentrate on the spell. He must have thought of a funny joke or something.

Wyaar pulls up his shield as some meager protection from the rocks, but its works. He whispers that Beri may as well try his idea.

Bosk tries to warn his friends, but is too late. He floats up to the ceiling and attempts to remove the chest by popping it into his bag of holding but that doesn't work so well. Bosk wonders if anyone has a shrink spell prepared.

Zane takes a chunk of the falling rock on the shoulder, he winces a bit and watches as Bosk tries his idea....

Beriothian hides in the floor untll the group decides what to do.

Valla manages to avoid the bigger rocks, but still takes a smack to three face. He growls low under his breath, then moves quietly onto the pool of water, standing on the floor of force. He suggests a Knock spell to open the chest, whispering. He suggests that everyone gets on the Floor of Force before he casts the spell.

Restlin manages to avoid the worst of the stalactites in a moment of uncharacteristic grace. Surprised at his reaction time, he almost whoops in celebration. Luckily, he holds his mouth...literally. The wizard's hands are firmly clasped over his mouth should his natural inclination to babble catch him unaware. He nods silently at Valla's suggestion & goes to stand on the wall of force. He'll also activate his boots of levitation & hover an inch or so above it just in case. ooc: LOL!
................

Bosk, Valla, and Restlin are all on or hovering over the pool and horizontal wall of force.

Wyaar and Zane keep standing near the pool but not on the pool itself.

Beri sinks beneath the floor keeping only an ear and eye out to maintain communication with the other Iron Adventurers.

.......

With everyone ready, all Valla needs to do is cast his spell and see if it is strong enough to open the locks.

knock: When you complete the casting of this spell, make a caster level check against the DC of the lock with a +10 bonus. If successful, knock opens up to two means of closure.

Valla, please roll your caster level check to see if he can get the lock open.

Cave

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Tuesday May 21st, 2013 12:05:55 PM

Bosk motions Valla to wait for one second in oder to give anyone else who wants a chance to get above the pool before he casts the spell, possible causing more rock to fall.

Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist 
Tuesday May 21st, 2013 12:27:55 PM

Zane hovers above the "pool" or force wall which ever one prefers to cal it.

Zeoll AC22 with shield, HP56+12 
Tuesday May 21st, 2013 1:21:17 PM

Zeoll continues to enthrall the poor cursed devil before him.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday May 21st, 2013 6:22:22 PM

Beri continues to hid until while Valla casts

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 56/62 (Spells) - Mage Armor (6hr)  d20+2=14 ;
Tuesday May 21st, 2013 11:39:50 PM

Before Valla can cast, Restlin will wander over (lowering himself and walking over if Valla is outside touch range) to his fellow wizard, tap him on the shoulder, and give him a big grin and thumbs up before clamping down on his mouth and returning to hovering over the pool.

OOC:

Sneak to move w/o causing a ruckus: 14

Luck domain: Bit o' luck. Valla's next rounds worth of D20s can be rolled twice, with Valla picking the best result.

MARTY PAY ATTENTION TO THIS.

HP: 41/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian  d20+16=17 ; d20+16=26 ;
Wednesday May 22nd, 2013 2:44:30 AM

Valla smiles at restlin and nods his head, then casts the spell, using his innate heroics to boost his power.

Ooc: CL rolled 26, used hero point making it 30..

The Cave: The Chest (DM SteveK)  2d4=6 ; d20+10=11 ; d20+10=17 ; d20+10=23 ; d20+10=14 ; d20+10=12 ; d20+10=18 ; d6+3=6 ; d6+3=4 ; d6+3=6 ; 2d4=5 ; 2d4=5 ; 2d4=5 ; d10+10=14 ; d10+10=19 ; d10+10=13 ; d10+10=18 ; d10+10=11 ; d10+10=11 ; d10+10=11 ; d10+10=11 ; d10+10=16 ; d10+10=18 ; d10+10=17 ; d10+10=18 ; d10+10=18 ; d10+10=15 ; d10+10=19 ; d6+3=9 ;
Wednesday May 22nd, 2013 10:44:03 AM

Bosk hovers motions Valla to wait for one second in oder to give anyone else who wants a chance to get above the pool before he casts the spell, possible causing more rock to fall.

Zane hovers above the "pool" or force wall which ever one prefers to cal it.

Zeoll continues to enthrall the poor cursed devil before him.

Beri continues to hid until while Valla casts

Restlin sneakily hovers over to Valla on the Wall of Force above the pool and provides the elf with a lucky tap for his upcoming spell.

Valla smiles at Restlin and nods his head, then casts the spell, using his innate heroics to boost his power.

Wyaar maintains his vigilance near the pool but not on it.

................

Valla casts the Knock spell, focusing on the chest. With luck and heroics, the Lock snaps open and the Chest opens as well. The elation of the Iron Adventurers is short-lived as the magical trap on the Lock and Chest activates!

Everyone hovering or standing over the pool suddenly and violently feel that the floor is the ceiling and the ceiling is now the floor! Gravity is reversed and the heroes are pulled towards the sharp and unyeilding Stalactites!

Valla, unfortunately, is the only hero who is standing on the Wall of Force, and gets the full impact against the stalactite-filled ceiling! Denied the ability to twist aside, Valla is pierced by 3 of the stone spears! Flatfoot AC 11, 17hit, 23hit, 14, 12, 18hit Dam 6, 4, 6 = 14 damage to Valla)

Those hovering are also affected, but have a chance to adjust. Bosk, Restlin, and Zane must succeed on a DC 15 Fly Skill Check or also fall onto the ceiling stalactites!

Bosk 5 spikes. Flatfoot AC 14, 19 , 13, 18, 11 Dam all miss

Restlin 5 spikes. Flatfoot AC 11, 11, 11, 16, 18hit Dam 9 on Restlin if fail Hover check

Zane 5 spikes. Flatfoot AC 17, 18, 18, 15, 19 Dam all miss

Wyaar, not having moved onto the pool, is not affected and comes out unscathed.

(Hovering requires a DC15 Fly check to Hover per round. I forgot to ask for this in the past, but please remember to roll for your skill to hover from here on out.)



Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 56/62 (Spells) - Mage Armor (6hr)  d20+2=16 ;
Wednesday May 22nd, 2013 12:47:40 PM

Caught unaware, the wizard is able to touch the nearby wall long enough for his feet to fly up over his head. His feet pointed at the ceiling, he once again gains control over his boots and stops himself from "falling."

Fly: 16

Making a mental note to path up his friends when he can speak again, Restlin continues floating up towards the ceiling. He'll check to see what's in the chest once he's sure Valla isn't bleeding to death.

Zeoll AC22 with shield, HP56+12 
Wednesday May 22nd, 2013 1:04:03 PM

Zeoll wonders how his friends are doing, and feels pierced with loneliness. If he had had the choice, however, he would prefer that to pierced with sharp stone stalactites. Stalactites that change into stalagmites. :-)

Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist  d20+12=31 ; d20+12=13 ;
Wednesday May 22nd, 2013 5:29:55 PM

Zane does a roll/flip and reorients himself, as if gravity reversed everyday. As he is happy with that he loses a bit altitude, to see if he can help a friend who just fell to the ceiling. Thinking about it, he decides that he needs to get a tattoo or two for a bit of healing.
He offers a hand to someone, if they need a lift away from the trapped box.

Beriothian (Will)-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday May 22nd, 2013 5:41:55 PM

Beriothian pokes his head out from the floor in time to see the others start flying through the air. So, the chest was trapped... but was it empty?

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells  d20+6=24 ;
Wednesday May 22nd, 2013 7:28:10 PM

As Bosk flies upward towards the stone spears he thrusts out his arm in an attempt to grab whatever is in the chest. With amazing speed the cleric's arm flings out towards the chest and a split second later he feels the full force of his weight crashing into the stone ceiling. A bit bruised, he looks at his steelgrass protection and thinks to himself I cannot the manfri made such armor by weaving weeds and paste. He then turns to see if if he was able to withdraw anything from the chest.

Reflex Save to grab what ever is in the chest = 24

Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71 
Wednesday May 22nd, 2013 8:07:12 PM

Wyaar watches as his friends suddenly fly upward and impairs themselves on the sharp spikes of rock. He wonder a moment by they did that before he realizes it was a trap that did it. Still, he isn't much use to them, but he will watch the floor for whatever fell out of the chest.

HP: 37/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Wednesday May 22nd, 2013 9:20:51 PM

Valla grins, and growls within the same second. Slamming into the spikes, the elf is less than happy. He lies on the floor ceiling, grabbing the offered hand of help, shaking his head and shrugging his shoulder.

The Cave: The Chest (DM SteveK)  6d6=20 ; 3d6=13 ;
Thursday May 23rd, 2013 8:34:49 AM

Zeoll feels pierced by loneliness. (LOL!)

Wyaar, still standing on the floor, and Beri, looking out of the floor, watches as their companions suddenly have gravity reversed!

Zane and Restlin are able to rapidly reorient themselves and hover upsidedown with their feet pointed at the ceiling and head pointed towards the pool and so avoid the fall into the spikes.

Valla and Bosk are not so lucky and get slammed into the ceiling by the Reverse Gravity trap spell. Nothing is falling out of the Chest because, well, gravity is reversed and the bottom of the chest is now on the 'floor' among the stalactites. Still, Bosk can see an elongated metal rod with a circle at one end and a round bulge on the other inside the chest. It looks like the scratched drawing from Sir Maran and looks nothing more than a large clapper to a bell.

Bosk grabs the clapper... and the Reverse Gravity stops! Bosk and Valla now fall 60 feet to the unyeilding Wall of Force below! (Bosk and Valla take 20 points falling damage)

Zane and Restlin must again quickly realign themselves to avoid the same fate! (DC 15 Fly Skill Check or take 13 falling damage)!

...............

Current Damage on Iron Adventurers
ooc: it doesn't appear that everyone is tracking damage from the traps (Subtract Mr spikey spikes, stalactites, reverse gravity, reverse reverse gravity. Add gingerbread cookies. Everyone please adjust your hit points.)

Bosk 12
Beri 45
Restlin 18
Valla 41
Wyaar 15
Zane 15



Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Thursday May 23rd, 2013 9:28:44 AM

Does Bosk get some type of reflex save to reduce damage for having Air Walk cast upon him?

DM Steve: yes, because Bosk has Air walk activated, he merely spins in place, the ground and cieling once more in their proper places.

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells  d20+6=16 ; d20+10=24 ; d20+6=11 ;
Thursday May 23rd, 2013 10:37:53 AM

As the gravity once again reverses Bosk tries to grab a stalactite with his knees to stop himself from falling, and if his airwalk spell doesn't appear to be halting his descent. He will then try to grab Valla to slow or stop him from falling. If he cannot catch Valla he will let go and flip around the right way and try to land more gently. If he does catch him he will tell Valla to grab the 50ft rope attached to his back pack and then slowly lower him to the ground.
(My character Sheet says the rope is attached to the outside of my backpack with a lasso loop at one end and a grappling hook at the other).

Actions
-------------------
If Airwalk does not prevent fall:

Reflex Save to grab stalactite = 16

Reflex Save to catch Restlin and lower him to the ground. = 11

Acrobatics to land softly = 24
(DC 15 Acrobatics skill check ignore the first 10 feet fallen,still end up prone if damage is taken)

Bosk AC: 26/12/24 CMD:22 HP 63 of 66 Spells 
Thursday May 23rd, 2013 10:46:13 AM

ooc: It should have said catch Valla in my post above, not Restlin.
Also, it may help if Valla tries to catch Bosk's arm with a reflex save.
Do not Talk / Yell

Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist  d20+12=15 ; d20+4=16 ; d20+5=7 ;
Thursday May 23rd, 2013 11:15:33 AM

Zane flips yet again, catching himself, this time he tries to catch Valla.

Fly check, 15
Dex check for reaction 16
Str check to grab 7

Zeoll AC22 with shield, HP56+12 
Thursday May 23rd, 2013 12:40:21 PM

Zeoll still concentrates on his enthrall.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 56/62 (Spells) - Mage Armor (6hr)  d20+2=8 ;
Thursday May 23rd, 2013 4:38:26 PM

Alas, poor Restlin's luck has run out. He is unable to right himself, but attempts to correct and stay in place w/ his boots of levitation

Reflex: 10

SteveK: Boots are Command word activated and require a standard action. Too late, Restlin takes 13 points of damage.

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 
Thursday May 23rd, 2013 6:44:01 PM

Beri keeps an eye on his companions. Not having a lot of options right now he prepares to cast "soften earth and stone" should any of them look like they are going to land on the cave floor instead of the wall of force

DM SteveK: Casting is a standard action, and Beri has no time to cast before Valla and Restlin strike the ground.

Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx2, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71 
Thursday May 23rd, 2013 11:16:01 PM

With not much to offer his companions besides perhaps his own body as a soft place to land, Wyaar watches helpless as the gravity above the pool changes yet again and his friends fall back down to the floor.. hopefully silently.

HP: (17)37/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Friday May 24th, 2013 9:33:53 AM

Zane offers a hand in his last post, and Valla "took the offered hand of help" hoping this applies...
If not accepted that I grabbed Zanes hand:

Valla grunts as he slams into the floor of force.

this is just to much... I'm being thrown around like a hemp doll.. Lets get outta here..

He thinks to himself. Starring up at those hovering above him and the open chest as well.

IF my previous post is accepted and I grabbed Zanes hand before Bosk ever touched the thing:

Valla grips Zane as tightly as he can. Flailing around in the air. The world does a complete flip and his stomach starts too.

Whispering, lets get outta here. Cant take much more of this...

The Cave: The Chest (DM SteveK) 
Friday May 24th, 2013 11:16:03 AM

At the last second, Valla reached out and grabbed Zane's hand just before the Reverse Gravity ended. Luckily, Zane is such a good flyer that the additional weight didn't force him off balance, and the two heroes are saved a nasty fall. :-)

Once on the ground, Bosk feels the metal rod vibrate and hears a soft tolling as if from a large Bell very far away.

The heroes all notice that when Restlin strikes the floor, he clatters and bangs about, making plenty of noise, but the stalactites stay solidly on the ceiling!

In the nearby Glade, Sir Maran suddenly looks up, breaking away from the Enthrall spell, and makes a mad dash away from Zeoll and towards the Cave!

...............

Current Damage on Iron Adventurers
Bosk 12
Beri 45
Restlin 18
Valla 21
Wyaar 15
Zane 15
Zeoll 0

Zeoll AC22 with shield, HP56+12  d20+3=19 ; d20+6=9 ;
Friday May 24th, 2013 12:48:10 PM

IF MARAN IS WITHIN 40 FT:

Zeoll activates the laughing touch ability of his fey bloodline (a standard action), racing forward to Maran and tries to deliver the touch. Zeoll's touch attack hits a touch AC19. If that lands, he penetrates Spell Resistance up to SR9. If that works, Zeoll's magic causes Maran to be able to only make a move action next round.

IF MARAN IS 45 TO 80 FT AWAY:

Zeoll chases after, moving 40 ft forward as he draws his rod of extend from its scabbard as he moves.

The liontaur shouts a Extended Command Spell at Maran: HALT! The will save DC is 21.

IF MARAN IS 85 TO 200 FT AWAY

Zeoll chases after, moving 40 ft forward.

The liontaur casts a Hold Person Spell at Maran. The will save DC is 22.

IF MARAN IS MORE THAN 200 FT AWAY

Zeoll runs after, moving 160 ft as fast as his paws can carry him.

DM SANITY INFO ==========
(spell/ability used this round is TBD)

Current Effects:
Mage Armor 6 hrs
False Life (+12hp) 12 hrs

Cleric Spells (underlined = cast):
0: guidance, det magic, light, stabilize
1: bane, command x4, elf vision
2: calm emotions, hold person, enthrall, faerie fire.

Sorcerer Spells cast today:
1st lvl: 2 of 8 (mage armor, SFF)
2nd lvl: 2 of 4 (false life takes up two slots)
Pick from: 0: read magic, det poison, taur's try, det magic, flare, prestidigitation; 1: true strike, charm person, mage armor; 2: false life

Other daily use abilities:
Laughing Touch used 0 of 8
Channel Energy 1d6 used 0 of 8
Hide Away used 0 of 8
Spread the Word: not available
Meta Rod of Extend: used 1 of 3

Also used: Scroll of Silent Image

HP: 43/56 AC:20 20/ F: 16/ T: 14 CMD:21 Valla Crudarian 
Friday May 24th, 2013 3:21:03 PM

Valla twists his face squinting as he awaits the barrage of stalactites. When the spikes never fall the wizard celebrates, Ha! Cave of silence is no more. Get the drums and squeeze boxes. We got our ball and chain. Surly will free Maran, and that two faced witch that I questioned so roughly will pay soon enough as well.

Valla still hangs from Zanes hand, a mischievous smirk shows hes inflating his own ego a bit.

An you all said I, innocent me, was being rude.. Shes had us nearly impaled several times over, and disfigured Maran as well. I think ive a few more questions to ask

He looks up to Zane, Thank you, my dark brother, but can ya let me down, gently? Being tossed around as a doll can really mess with ones thinking. An im all to fragile to be sword fighting hehehe Valla chuckles a bit, very satisfied with the groups performance and especially with himself. The smirk stays on his face for the next several moments.

Restlin (Carl) -- AC: 18/17/16 CMD: 19 HP: 49/62 (Spells) - Mage Armor (6hr)  d6=5 ;
Friday May 24th, 2013 4:26:02 PM

As Restlin comes crashing down, he covers his head with his arms to prepare for the stalactites. When they don't fall, he simply glares at them while slowly getting to his feet.

"Let's get out of this stupid cave. I'm gonna smack that stupid witch in her stupid mouth with that...striker thingy...when I see her."

Despite the negativity coming off the wizard, he manages to send out a burst of the positive stuff, healing anyone around for 5HP.

"Seriously, though. Let's move. Zeoll's by himself with an angry enchanted lizard man in an area that includes hellhounds as native fauna." Restlin heeds his own advice and moves to the exit.

Zane Stormfront AC 29,26,23 CMD 27 HP 57/73 25 Fire Resist  d20+14=23 ;
Friday May 24th, 2013 9:01:09 PM

"Might be better if those of us who fight lead the way out, the item's been found, who knows what else it triggered..." Zane quips as he lowers Valla and he comes to within 5' of the floor. "You know, I could have just done a Sully with you, but you are a friend, so...."
Zane pulls he sword and takes up a leading position and heads on out.

fly skill, 23

Zane's Spell Info:

Spells Per Day
(used/total)

0 level
unlimited

1st level
3/7

2nd level
1/7

3rd level
3/5

Spells in Effect on or by Zane

Mage Armor duration, 7 hours
Heroism, duration 70 minutes
Keen Edge, duration 70 minutes
Shield, duration 68 rounds
Fly, duration 7 minutes

Bosk AC: 26/12/24 CMD:22 HP 62 of 66 Spells  d20+6=8 ; d20+6=17 ; d20+12=16 ; d8+4=5 ;
Saturday May 25th, 2013 2:12:24 PM

Bosk looks questioningly at the clapper and wonders how to use it to cure Sir Maran. Remembering that the bell was accidentally rung he wonders if this clapper might be as easy to work and tried knocking the clapper on his sword to produce a clanging sound.

A moment latter it is suggested that the trap might have alerted something to their presence and the cleric perks up his hears to listen for trouble (perception = 16). If he senses danger he will ready himself for battle, drawing his sword and preparing to attack as necessary.

If all is safe or Bosk is oblivious to any danger he will drink his potion of Eagle's Splendor. We think this thing can cure Maran right? I think I can use it. ooc: With skill pills, Eagle's Splendor and a Hero Point Bosk can get +16 to UMD and can reroll a low roll with his luck charm!!!)

Actions
-----------
Clap with clapper
Perception check = 16
If attacked by an enemy (not Maran) TWF hit ac 8 with sword (miss) and hit ac 17 witth armor spike for 5
If attacked by Maran 5ft step and draw Guisarm and trip CMD of 12 (assuming this is a fail)

If perception check fails and / or no enemy is spotted drink potion of eagle's splendor

Beriothian (Will)-- AC:23/16/16 HP: 40/85 CMD = 23 
Saturday May 25th, 2013 6:30:41 PM

Beriothian follows the group, not wanting to cast a spell quite yet. Hopefully Bosk can free Maran before any other craziness happens. If something does attack the group the druid will channel his freedom of movement into a summoning spell and summon a satyr if it's Maran attacking and a Tiger if it's anything else.

Beri's will stay with the group but behind the front line so he can cast easier.

Prepared Spells
0 (4)- Detect Magic, Light, Mending, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (5)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fangx2, Spike Growth (x2)
4 (3)- *Lesser Planar Ally, Spike Stones, Freedom of Movement, Air Walk
Spells with * are Fey domain spells (and not included in spell counts)

Zeoll AC22 with shield, HP56+12 
Monday May 27th, 2013 8:08:46 AM


Zeoll wonders, as he ponders his options for dealing with Maran, whether the cursed soul is attempting to save his friends, hurt them, or something else. But since he does not know, he can only stick to the plan and try to slow him down or stop him without inflicting harm.

OOC: Checking in ... in case I cannot post again today.

Wyaar (JonL) AC 25/17/23 CMD 25 HP 64/71  d20+12=27 ;
Monday May 27th, 2013 12:06:00 PM

With his friends safely back on the ground, Wyaar will move to the cave entrance to peer out for any sign of further guardians as Bosk mentioned. If he spots Sir Maran, he'll activate his bid with his bow to make it no lethal.

------

If see Maran, activate divine bond for keen and non lethal

Perception 27

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