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Flying Fortress: Gazebo


Flying Fortress (At the Gazebo), Round 268 (DM SteveK)  d20+6=12 ;
Monday May 6th, 2013 10:09:23 AM

Malgant urges Jass to turn on the charm and pump the quasit for information.

Jass beckons the tiny demon closer and repeats the quasit's offer. "How much do you want it, Little Quasit? Enough to betray the masters of this floating island? " Jass asks for information as a price to begin bargaining, starting with a name and what awaits in the Gazebo.

Vorelle half-intends to ask the little quasit how he'd like to become a Favored Enemy instead, but she supposed Jass's answer is better.

Aztyr pops off another charge from the staff, then stores it back in the glove of storing.
"Careful, everyone Jass can handle himself, it's the rest we gotta watch."

Brahmah stands ready to draw when the time is right. He is alert and sensitive to anything.

Vauhwyt is in constant telepathic commmunication with the other heroes, thanks to Aztyr's permanent spell. (and is also in contact with Mookie via thier familiar-based empathy.) She tells her friends that she is exploring the woods. To Mookie, she communicates curiosity and lack of danger and the expectation that the Raven-now-Harpy will communicate panic or danger if combat threatens.

She moves on in the Realm of Shadows, ethereally peeking into the Wold as she flits from tree shadow to tree shadow. She heads deeper into the wood, continuing to look around.

..............................

The group and Vauhwyt, being in constant Telepathic communication can understand what is going on in both locations.

The main party pauses in flight, 60' above the ground and 200' west of the Gazebo, while Jass speaks more with the Quasit. All Heroes Fly DC 15 to Hover

The Quasit casts a little spell (Spellcraft DC 16 Highlight to display spoiler: {detect good}, and then nods. "Sure can, my name is Phasmagar, and you can bind me on three repetitions of my name. The Gazebo yonder is just a waiting place for beings waiting to petition one of the powers on the island. They usually leave their train in the area while the big guys go and deal. I've been stuck here for a long time." (Sense Motive DC 12 Highlight to display spoiler: { The Quasit is lying.} Sense Motive DC 22 Highlight to display spoiler: { The Quasit is partially lying} Sense Motive DC 32 Highlight to display spoiler: { The Quasit is lying about his name and that he has been stuck here a long time.}

Looking about, there are a great deal of flying demons, mostly the Quasits, but also the nude women with bat wings and wisps of dark shadow. There are so many they screen the Gazebo from closer inspection, and it is too far away to see with Arcane Sight or True Sight. One of the bat-winged women flys closer and lustily presents herself. "Come, mortal, dally with me." She doesn't pick out one particular person, but seems to be making an offer to everyone including the Taurs.

Vauhwyt moves further into the Wood and continues to see what she has before; nothing but the diseased weeds, vines, bushes and trees, and wandering skeletal and zombie deer, bear, sloth, monkey, jaguar, beaver, stoat, vole, mole, wasp, beetle...

....................NOTES

TIME
Left Scarwall: 3 hour, 268 rounds
Since Killed Charzzak: 224 rounds
Since killed Bas'Anut: 172 rounds
Since killed Backkis: 68 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 6th, 2013 10:55:34 AM

Vauhwyt sees nothing of significance in the evil woods, and returns to the shelter, stop darkwalking, cast another Floating Disk from a scroll, and rejoin the party with Mookie.

DM Sanity Info
268 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 206.8 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 26.8 min of 120)
CL19 See Invis (used 26.8 of 95 min)
CL01 Mage Armor (used 26.8 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 14.8 min of 95)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 206.8 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 26.8 min of 120)
CL01 Mage Armor (used 26.8 min of 60)
Elixer of Hiding (used 26.8 min of 60)
Doom Delayed (used 1 of 3)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 26.8 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 26.8 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 25.6 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 26.8 min of 120)
Extended Heroism (used 26.8 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 26.8 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 3 of 5 (Sequester, GSC Unseen Servant, Shelter)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 1 of 6 (WallOStone)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (7.8 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk x3
V's Tricky spells used 1 of 3

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  d20+18=28 ; 5d4+1=20 ;
Monday May 6th, 2013 10:57:07 AM


As a cloud hides the sun, so too does a darkness pass over Jass' face. "One might expect a demon to lie, Little Quasit." The tone in his voice remains light, but there's a deadly stillness about it. "But stupidity is unforgivable."

"We'll get nothing from these, Malgant," says the sorcerer over the Telepathic Bond. "Be ready to destroy them all."

"You had your chance," Jass' eyes, flat, and as unyielding as death itself, fix the tiny demon. "Now die."

A quick spell and five missiles of magic fire from Jass' fingers, striking the Quasit dead. "GIVE WAY!" He begins descending to the Gazebo. "Submit! Pledge fealty or die."

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess
Sense Motive 28

Cast Magic Missile at Quasit: 20hp damage.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+8=10 ; d20+31=50 ; d8+19=20 ; d20+26=29 d6+8=12 d20+33=40 d20+33=37
Monday May 6th, 2013 11:39:32 AM

While Jass and others speak to the evil despicable creatures, Sir Joshua is tempted to charge in and kill them all.... When approached by the evil woman, he laughs, raises his weapon and says with derision, "Dally with you? How about coming closer and letting me introduce you to the edge of my blade..."

He hears the conversation too (Sense Motive = 10) but can't determine much...

Finally released to do what he does best, Sir Joshua and William valiantly charge forward at the woman, repeating the call, "Surrender or die!... He charges, stabs her through with the lance, and continues forward as much as he can before turning and reading himself for another charge...

Lance Attack (Since charging, does 3x dmg, +2 attack, -2 AC; also after attack, can continue move without AoO (Spirited Charge)) = Hit AC 50 (Autocrit since Blessed, Does 6x (3x on Lance Mounted x 2 Crit damage) for 120 points of Good Type dmg

The creature is also blinded permanently (Fort Save DC 29 to be dazzled 1d4 rounds and not blinded)

If the creature is still alive after that much damage, William will bite at her too... Hit AC 29 for 12 points of dmg

Finally, if anything tries to attack William, SJ will use his riding skill to help avoid an attack on his loyal mount...

Ride (normal ride to attack, etc.) = 40
Ride to avoid hits on Will = 37 (Attack must beat this to hit)

EDIT: (Oops... Do I need to do fly since William is affected by the airborne Walk spell? Didn't seem so in description of spell...)

AC This round = 39 (SJ), 34 (Will)
________________
Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31)
223/223 hps DR 10 Adamantine (62 left absorption), 5/evil
William - 180/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.5/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.6/190 mins)
3. Veil of Positive Energy (169.0/190 mins)
4. Death Ward (18.2/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.9/19 mins)
6. Resist Energy 30 (Acid), (174.7/190 mins)
7. Air Walk (on William) - 65.0/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.6 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.2 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+16=19 ; d20+16=33 ;
Monday May 6th, 2013 1:49:02 PM

Vorelle ignores the flying hussy, but she can't help but wonder why demon women don't get to wear clothes. It's as if the entire demon race was designed by a gaggle of adolescent boys.

She has no trouble hovering [Fly 19], and when Jass starts his dive, she goes after him [Fly 33].

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Monday May 6th, 2013 5:42:02 PM


OoC: "Surrender or die" But kill her anyway. I love it.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 6th, 2013 6:26:23 PM

(he didn't expect to skewer her like that I guess... or at least he'll tell himself that ;))))) )

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 168/177 
Monday May 6th, 2013 7:16:26 PM

Aztyr pulls the sword from her back, and will attack if anything gets near, she's not gonna waste a spell on this, unless there is actually a Lich at the center of it all....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn  d20=6 ; d20+28=42 ; d8=2 ; d8=4 ; d6=1 ; d6=3 ; d6=1 ; d20+21=28 ;
Monday May 6th, 2013 8:35:43 PM

Malgant sticks near Jass, using his interpose to keep the demon's and what not from hurting the sorcerer as best he can.
AoO hits AC 42 for 31 + 4 holy + 1 fire damage
Sense Motive 28

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Captain Brahmah 248/261hps, AC 35 (Ghost Touch Armor) +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday May 7th, 2013 10:18:30 AM

Brahmah is nearly trampled by the others as they slaughter the demon. The ranger is shaken a bit.

Ooc: can't easy type from my iPod. Also can't access my sheet on it. Doh. I do plan to post something real later today.

Flying Fortress (At the Gazebo), Round 269 (DM SteveK)  10d6=31 ; 10d6=32 ; 10d6=33 ; 10d6=31 ; d20+18=24 ; d20+20=34 ; 4d6=15 ;
Tuesday May 7th, 2013 1:16:31 PM

Vauhwyt sees nothing of significance in the northern third of the evil woods, and returns to the shelter before a minute passes and emerges from darkwalking. Hustling there, she is able to be reunited with Mookie in only a few seconds. (ooc: it takes two rounds to get out of the woods and to Mookie. Currently at 1 of 2 rounds)

Jass calls the demon a liar and a stupid one at that. The Quasit gets five magic missles for its efforts and is destroyed. He begins descending to the Gazebo, calling on submission or death.

Sir Joshua laughs at the paltry attempts of evil to turn him, and the Shining Knight leads the charge! He skewers the Succubus who doesn't even have time for a shriek before she explodes in a puff of smoke, destroyed!

Vorelle ignores the flying hussy, but she can't help but wonder why demon women don't get to wear clothes. It's as if the entire demon race was designed by a gaggle of adolescent boys. (ooc: Bwahahahaha!!!!) When Jass starts his dive, she goes after him.

Aztyr pulls the sword from her back, and will attack if anything gets near, she's not gonna waste a spell on this, unless there is actually a Lich at the center of it all....

Malgant sticks near Jass, using his interpose to keep the demon's and what not from hurting the sorcerer as best he can. As he gets closer, his True Sight reveals that there are more demons than just the ones flying about around the Gazebo!

Brahmah is nearly trampled by the others as they slaughter the demon, but gamely matches the flying descent.
................................

With the death of the Quasit and the Succubus all hades breaks loose from the Gazebo!

The Quasits scatter all over the air, flying this way and that and generally being only annoying.

The three other Succubi fly towards the descending heroes and cast magical enchantment spells; (Brahmah, Jass, and Vorelle Will DC 23 or Dominate Person)

The shadowy figures divide into two groups of four demons each and turn out to be Shadow Demons who do not seem to be affected by the cloudy daylight on the Flying Fortress. The first group charges the descending heroes, speeding across the sky at phenomenal rates to come to grips. Malgant wounds one, but all four attack, one each on Jass, Malgant, Sir Joshua, and Vorelle! The succubi scream at the Shadow Demons to stay away from their prize souls, but the Shadows ignore the women. ( Jass, Malgant, Sir Joshua, and Vorelle Will DC 19 or succumb to Magic Jar)

Four other Shadow Demons cast spells that bloom in a Fireball and three Lightning Bolts!

Malgant, Jass : Shadow Fireball 31 fire damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)
Malgant, Aztyr Shadow Lightning Bolt 32 electricity damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)
Malgant, Jass, and Aztyr Shadow Lightning 33 electricity damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)
Sir Joshua, Aztyr Shadow Lightning 31 damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)

Flying out from under the eaves of the Gazebo to the north and south are two groups of three large vulture-taur demons. They cackle madly in bird-laughter and begin dancing about in the air.

Stepping out of the north and south entrance are two more towering, corpulent beasts. Each fiend has the hideous head of a boar and arms ending in fatty, four-fingered hands. A shout comes from the gazebo from a harsh voice heard before. (Perception DC 20 Highlight to display spoiler: { sounds like the Balor from Backkis' Lair!} "Like I told you, and you will be rewarded!"

The first fiend focuses on Malgant, casting a Greater Dispel Magic that is instantly countered by the ring on the minotaur's finger.

The second fiend does the same, and ANOTHER Greater Dispel Magic encompasses the minotaur! (Greater Dispel DC24; 4 spells; but only three that affect Malgent are weak enough to be affected) Malgant loses Stoneskin, Barkskin, and Veil of Positive Energy

(Ooc: Wrathful Mantle is already gone, Malgant used it in the fight with the undead swarms)

Stepping out from under the Gazebo roof the Balor demon becomes visible and he smiles at the arriving heroes. "Come to me, mortal, and I will claim your soul!" The Balor casts a spell and ALSO hits Malgant with aGreater Dispel Magic! (Greater Dispel 34; 5 spells) Malgant loses Extended Mind Blank, Mass Fly, Firebrand, Telepathic Bond, and Life Bubble.

Having lost Mass Fly, Malgant also plummets to the ground, hitting with a thud. Malgant loses 15 damage.

AND... slithering out from under the Gazebo, two multi-handed demon snakes and festooned with swords bears down on the grounded minotaur! True Seeing only Highlight to display spoiler: {Marilith 2 is a Projected Image. Only Maralith 1 is real. }

....................NOTES

TIME
Left Scarwall: 3 hour, 269 rounds
Since Killed Charzzak: 225 rounds
Since killed Bas'Anut: 173 rounds
Since killed Backkis: 67 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- AC 18
4 Succubus -- AC22
A - DEAD
B
C
D
8 Shadow Demon -- AC 20
1
2
3
4
5
6 -- 36 dam
7
8
6 Vrock -- AC 24
a
b
c
d
e
f
2 Nalfashnee -- AC 31
I
II
Maralith -- AC 34
Balor -- AC 36

MAPS
Flying Fortress

Gazebo


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday May 7th, 2013 2:21:24 PM

Even when dispelled, I think fly spells let you float down, not drop you like a stone, except for AM Fields.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends safely in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.

DM SteveK: make it so. :-)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=31 ; d20+24=32 ; d20+19=25 ; d20+14=17 ; d10+19=24 ; d10+19=28 ; d10+19=23 ; 2d6=8 ; 2d6=3 ; 2d6=6 ; d20+24=43 ; d20+21=24 ; d20+21=37 ; d6+8=13 ; d6+8=11 ; d6+8=12 ;
Tuesday May 7th, 2013 2:37:37 PM

(Will and Reflex Save modifiers are both high enough (+27/25) that he would naturally shrug off the lightning and magic jar attacks... His ring of evasion helps negate any of the excess lightning and he only takes 6 total, which Stone Skin takes care of...)

Sir Joshua laughs with glee at the chance to fight in such a majestic battle... He sees the crowds of enemies and calls out, "My friends, this will be battle royale that bards will sing about for eons! Let's give them something to write about!!!"

For now, he has to deal with the Shadow Demon (3) that's in his face, so he shifts 5' to the right, draws his sword and chops it into little pieces...

Attack 1= Hit AC 31 for 24 + 8 = 32
Attack 2 = Hit AC 32 for 28 + 3 = 31
Attack 3 = Hit AC 25 for 23 + 6 = 29
Attack 4 = Miss AC 17

William bites and kicks at it too...
Bite = Hit AC 43 for 13
Hoof 1 = Hit AC 24 for 11
Hoof 2 = Hit AC 37 for 12

Total Dmg
Holy from SJ = 92
William's = 36


Stats Highlight to display spoiler: {
_______
Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) = +29/24/19/14, All at 1d10+19 + 2d6 vs. Evil
Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31)
223/223 hps DR 10 Adamantine (56 left absorption), 5/evil
William - 180/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.5/190 mins)
3. Veil of Positive Energy (168.9/190 mins)
4. Death Ward (18.1/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.8/19 mins)
6. Resist Energy 30 (Acid), (174.6/190 mins)
7. Air Walk (on William) - 64.9/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.7 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.3 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
}


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday May 7th, 2013 4:33:45 PM

Sir Josh, you still fail saves on a roll of nat 1 ... so get rolling! :-)

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+23=40 ; d20+19=29 ; d20+23=32 ; d20+19=39 ; d20+23=41 ; d20+23=39 ;
Tuesday May 7th, 2013 4:39:33 PM


"Minor magics," Jass drawls as he shakes off the various attempts to control he and his companions or to throw Shadow stuff at them.

"It's the major players throwing spells at us from a distance that are the problem," he thinks to the others. "Lets deal with the little ones first, and take the others on at a time of our choosing. I'll put up a little screen for us. Something they won't be able to penetrate. Either they come to close quarters. Or they wait for us to be ready. Either way is to our advantage."

Jass weaves the spell and an invisible Wall of Force springs up, fifty feet long and forty feet tall.

"Come get your reward, you Abbysal Rejects!" Jass taunts. "We'll cut off your yarbols and serve them up to Infernals for desserts!"

+++++++++++++++++++++++++++++++++++++++++++

vs Dominate Person Will 41 vs DC23
vs Magic Jar Will 39 vs DC 19
vs Shadow Will 40 vs DC19 for 6hp, Reflex 29 vs DC19 for half
vs Shadow Lightning Will 32 DC19 for 6hp, Reflex 39 vs DC19 for half

Cast Wall of Force along line between columns Z and AA. 50ft long and 40ft high except for the south top corner which would be 30ft high. Northern most point at line between rows 9 and 10.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 2/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn  d20+40=45 ; d20+40=51 ; d20+40=60 ; d20+40=48 ; d20+40=43 ; d20+20=29 ; d20+20=26 ; d20+20=28 ; d20+20=36 ; 10d6=33 ;
Tuesday May 7th, 2013 5:08:36 PM

OOC
You are correct about the Mantle of Wrath, there were so many buffs I missed removing it. I also think I forgot to ADD the Haste Aztyr put on us to fly here. Is it still up? Was it extended ( I think it was)? What round did she cast it? I will assume for now it is still up and go from there, if it isn't please just disregard the attack marked 'haste'.

6 and 8 are not listed as flying but surely they are. They attacked before I was dispeled and dropped to the ground and the rest of their targets are still flying. If this is in error let me know and I will repost.

Also you need to roll the die Ken. You will fail a save on a 1 no matter what your bonuses. Life sucks that way.

This is about to get real kids. We need to make the dispelers go away real soon or all of us will be buffless.

IC
Saves
Magic Jar(mine) will 45
Magic Jar(Jass assuming it is a touch?) will 51
fireball will 60 evasion no damage ( is that right?)
lightning bolt will 48 evasion no damage ( is that right?)
lightning bolt will 43 evasion no damage ( is that right?)
Malgant floats to the ground.
" You foolish demon. I allowed you the courtesy of being able to flee and you called up a few friends? Do you really think you have enough lackeys here? I can wait while you call more if you think it will improve your odds. I have killed or caused the deaths of enough of your kin that I no longer know their number. Face me and let this be done."
"Friends, the southern Marlith(M2) is an illusion. Pay it no mind while you rip these fools limb from limb. No quarter this time. Kill them all and let them re-evolve from Dretch. The centuries it will take will mean time the Wold will be free of them."

Malgant is quite sure that more buffs would be a ridiculous waste of time since he was hit with so many dispels, likely they can keep doing the same thing forever. So the herd needs to be thinned. he moves to within 40 feet of most of the smaller demons( to 11,12/AD,AE) and speaks a single, clear and Holy, Word.
Spell penetration by group
DC 29 will save to lessen effects ( my CL is 20)
Succubi 29
Shadow demons 26
Marlith 28
Quasits just die horribly
Then through a heroic effort, Malgant recites yet another prayer destroying the Marlith ( cast destruction SP 36 for 200 damage or DC 29 fort save for 33 instead)
" I told you this was a bad idea, stupid demons, now you pay for your evil ways"

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing) used
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 7th, 2013 5:11:30 PM

OOC
Um, OOPS, Jass and I simulposted and that either smacks me into a wall or leaves me blowin' in the wind.


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 168/177  d20+15=31 ; d20+15=31 ; d20+15=27 ;
Tuesday May 7th, 2013 6:13:44 PM

Aztyr completely avoids the lightning bolts, getting away unscathed. Aztyr casts mass enlarge person, not getting Jass or Brahmah in the effect, but getting the rest that are close. (quickened effect)
Aztyr then casts a spell that turns her into a solid piece of moving iron. (iron body)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 2 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+27=37 ; d20+25=32 ;
Tuesday May 7th, 2013 7:05:55 PM

(Oops...I would have swore that you all told me a few months ago that there's some roll that you don't fail on a 1.... Was it skill checks instead of saving throws that you don't fail on a 1?

Will Check 37 OK
Reflex Check 32 OK

SJ also calls to his teammates, "If you can clear me a line to the chief bad guy, I'll charge him and do my best to keep him busy by poking him full of holes..."

(Now I see why we need those hero points so bad ;) He's got 11 and likely will start using them up quickly if I start rolling 1's...)

AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 7th, 2013 8:58:14 PM

yes, skill checks cannot be failed if you have gobs of skill. Saves fail on 1 always.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+15=33 ; d20+15=23 ; d20+30=37 ; d20+30=39 ; d20+25=30 ; d20+25=42 ; d20+20=32 ; d20+20=22 ; d20+15=34 ; d6+13=17 ; d6+13=14 ; d6+13=19 ; d6+13=15 ; 3d6+12=21 ; 3d6+12=22 ; 3d6+12=25 ; d10+12=16 ;
Tuesday May 7th, 2013 10:31:46 PM

For a wonder, Vorelle is neither Dominated nor Magic Jarred.

Seeing that she has a face full of Shadow Demon, she pulls out her axes and goes to town.

[On Shadow Demon 1, with the +5 adamantine handaxe, hit AC 37 for 17 damage, hit AC 30 for 14 damage, hit AC 32 for 19 damage, hit AC 34 for 15 damage. With the +5 holy silver handaxe, hit AC 39 for 21 damage, hit AC 42 for 22 damage, hit AC 22 for 25 damage. Rend for an additional 16 damage. Total damage: 149, but I don't know about DR. ]

Captain Brahmah 218/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+19=38 ; d20+30=43 ; d20+30=41 ; d20+32=52 ; d20+25=45 ; d20+27=45 ; d20+20=32 ; d20+23=39 ; d20+15=23 ; d20+32=44 ; d20+25=41 ; d20+27=38 ; d20+23=30 ; 2d6+23=27 ; 2d6+23=31 ; 4d6+23=41 ; 4d6+23=37 ; 4d6+23=33 ; 2d6+23=27 ; 4d6+23=36 ; 2d6+23=29 ; 2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=5 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; d6=1 ; d6=6 ; d6=6 ; d10=6 ; 8d6=30 ;
Tuesday May 7th, 2013 11:56:39 PM

Will Save 38

Brahmah steps to 'B', within reach, and attacks. (Power Attack, )

Hasted attack, falchion, hits 43, 27 damage, 8 vicious
Falchion, hits 41, 31 damage, 7 vicious
Kukri, hits 52 (nat 20, threat, confirmed 44?), 41 damage, 5 vicious, 1 frost
Falchion, hits 45 (nat 20, threat, confirmed 41?), 37 damage, 5 vicious
Kukri, hits 45 (threat, confirmed 38?), 33 damage, 6 vicious, 6 frost
Falchion, hits 32, 27 damage, 7 vicious
Kukri, hits 39 (threat, confirmed 30?), 36 damage, 6 vicious, 6 frost
Falchion, hits 23, 29 damage, 8 vicious
Two Weapon Rend 6 damage +8 strength +5 power attack

Vicious damage to Brahmah 30

If the target is undead, +2 damage for each attack.

Brahmah's free action is to set his Quarry versus the Balor who is speaking.
---------------------------------
ROUND 269

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday May 8th, 2013 7:31:46 AM

Vauhwyt continues moving to gather up Mookie and then to rejoin the party.

Flying Fortress (At the Gazebo), Round 270 (DM SteveK)  d20=16 ; d20=14 ; d20=20 ; d20=10 ; d20+25=32 ; d20+18=28 ; d20+18=21 ; d20+20=39 ; d20+19=26 ; 5d4+5=21 ;
Wednesday May 8th, 2013 11:51:04 AM

Sir Joshua laughs with glee at the chance to fight in such a majestic battle... He sees the crowds of enemies and calls out, "My friends, this will be a battle royale that bards will sing about for eons! Let's give them something to write about!!!" For now, he has to deal with the Shadow Demon (3) that's in his face, so he shifts 5' to the right, draws his sword and the goodness emanating from the paladin is enough to chop it into little pieces...

Jass shakes off the various attempts of the minor magics thrown at him. To counter the stronger demons, the sorcerer weaves an invisible Wall of Force before taunting the 'Abbysal Rejects'!
Ooc: I think Jass has a Ring of Evasion also...

Malgant also shrugs off the many magics from even minor damage thanks to his Evasion abilities, and floats to the ground, chastising the foolish demon. He realizes that defensive spells in this battle would be near useless as the demons can dispel them faster than they are put up, and so offensive actions are the order of the day. Moving around the wall, he speaks a Holy Word. Even the demons that are not killed, paralyzed, blinded, or deafened are sent back to the Lands of Unrest, and in the space of a single word, there is a 40 foot area around Malgant empty of enemies. Only a single Succubus overcomes the effect and is still in the area.

Then, with a heroic effort (used Hero Point), Malgant recites yet another prayer casting Destruction against the Marilith, which succeeds in overcoming most of the spells effect.

Aztyr completely avoids the lightning bolts, getting away unscathed then casts Quickened mass enlarge person, Enlarging everyone except Jass and Brahmah. Another spell turns the liontaur into a solid piece of moving iron!

For a wonder, Vorelle is neither Dominated nor Magic Jarred. Yet she has a face full of Shadow Demon, and pulls out her axes and goes to town. Her adamantine axe is not doing nearly the damage she expects, but the axe imbued with goodness slices through the Shadow like a hot knife through butter, and the demon dissipates in a puff of acrid smoke!

Brahmah sees that Malgant's spell has banished the Succubus, and so the minotaur 'air' steps to the only shadow demon within reach and attacks with a magic and leaded Falchion, and is only backlashed by 8 Vicious damage. (more than 5' step only able to strike once.) The ranger then looks at the Balor, making that creature his next Quarry.

Vauhwyt continues moving to gather up Mookie and then to rejoin the party, casting Floating Disc, and then moving along the ground to try and catch up to the others.

..................................

The demon of flame laughs harshly. "Your servants hide behind a magical wall, yet you come to me willingly. Your soul will give me much!" And he calls to the boar-headed demons, "Again!", and all three cast Greater Dispel Magics on Malgant!

Balor -- Dispel 39; and Malgant is stripped of 5 more spells! lose True Seeing, Mass Haste, Contingency, Freedom of Movement, and Greater Magic Weapon

Nalfashnee I Dispel 28; and is only able to affect a single spell. lose Extended Heroism

Nalfashnee II Dispel 21; fails to destroy even a single spell on Malgant.

The Mariliths grin, keeping their swords constantly weaving and inches closer to Malgant. The demons change places more than once to make it more difficult to identify which one is real.

Shadow Demon #6 successfully teleports away from Brahmah and appears right behind Aztyr, threatening the Iron Maiden with its shadowy claws!

The remaining 2 Succubus and one Shadow Demon surround the grounded Malgant. Both Succubi attempt to Charm the minotaur. Malgant 2 saves at Will DC22 or be Charmed

The Shadow Demon casts a Shadow Magic Missle that unerringly strikes Malgant. Malgant takes 21 damage, Will DC 19 for 4 damage

Two more Shadow Demons teleport behind Aztyr, holding hands, and one casts out a Greater Darkness, swallowing all sight of Aztyr and Vorelle!

The two groups of vulture-demons only continue to dance and cackle insanely.

....................NOTES

TIME
Left Scarwall: 3 hour, 270 rounds
Since Killed Charzzak: 226 rounds
Since killed Bas'Anut: 174 rounds
Since killed Backkis: 68 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit - AC 18
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2
3 - DEAD
4 - DEAD
5
6 - 61 dam
7
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I
II
Maralith - AC 34 SR 32 33 dam
Balor - AC 36

MAPS
Flying Fortress

Gazebo

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Wednesday May 8th, 2013 2:11:30 PM


"Does this feel familiar to anyone?" Jass quips. His tone is light, though the cumulative affect upon Malgant could be potentially deadly. "Devils or demons. It's as though they both follow the same play book."

"Well, lets try the same thing, only a different position."

The sorcerer rises up to clear the top of his own Wall of Force. Then with the same spell he cast but moments before, he erects another wall much closer to the Balor and its two pig-headed minions.

+++++++++++++++++++++++++++++++++++++++++++

Cast Wall of Force along line between columns AO and AP. 100ft long and 20ft high except for the south top corner which would be 10ft high. Northern most point at line between rows 6 and 7.

Position: W12 -Elevation 45ft (5ft move up)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday May 8th, 2013 2:39:20 PM

Vauhwyt keeps on keeping on. She hopes to get there soon. If running will help, she'll run.

Captain Brahmah 218/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Wednesday May 8th, 2013 6:18:16 PM

OOC: So you can't 5' step and get a full attack round anymore? Brahmah has Reach too. Please explain what I am missing. Maybe the angle on the map made it look like Brahmah was actually closer than he was?

AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Wednesday May 8th, 2013 6:59:35 PM

Your target died, he moved you to another one, thus you moved and only got 1 attack.


AC 52,Touch 39(46vs incorporeal) ,Flat 31 CMB 35, CMD 49 , 232/236 hpMalgant Winterborn  d20+32=41 ; d20+32=49 ; d20+32=39 ; 15d6=53 ;
Wednesday May 8th, 2013 7:15:22 PM

Will saves
Magic Missile 41
Charm 49
Charm 39
Malgant can't reach most of the remaining targets without flight, though the succubi are tantalizingly low, so he heads back around the wall to rebuild his defenses( move to X,Y,Z/10,11,12). Before he backs away though he drops a quickened Flame Strike on the Marliths. 53 damage ( half fire, half divine) Reflex DC 27 for half damage.
Once around the corner he recasts barkskin. He also snaps his fingers retrieving the unused ring of Counterspells to his palm.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing) used
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/1 
Thursday May 9th, 2013 1:12:34 AM

Vorelle takes out her Gem of Seeing and gives herself the True Seeing ability for the next 5 minutes.

[OOC: Vorelle seems to have been embiggened. She should still be Medium-sized, as far as I know. :) ]

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177  d20+14=33 ; d20+14=23 ; 2d6+5=16 ; 2d6+5=12 ; d6=5 ; d6=3 ;
Thursday May 9th, 2013 1:20:12 AM

As the darkness drops on Aztyr she curses under her non-existent breath. As she does so, she activates the Daylight spell on her slotless hand of glory, hoping it will at least make it so she can see a little bit. She will also be prepared to attack. (AoO if gets one)

AoO if it triggers: AC 33, auto confirm crit, good-aligned, damage 21 (5 fire damage) if crit add 12 +3 fire

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 2 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Iron Body, Duration 189 rounds
Daylight, duration 1900 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 240/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=38 ; d20+26=30 ;
Thursday May 9th, 2013 8:42:34 AM

(OOC: Please remind me. Both my weapons are Defenders. I remember I have to be making an attack to allocate the bonuses, but can choose to only allocate one? Say, allocate my Kukri to my AC while keeping the falchion at the same attack value and not to AC? I'm going to have to use all my bonuses in this fight I think I need my ducks in the proverbial row.
And another thought. Can those who have magic eyes and can see invisible beings convey via the mental where they see them? Not for attack coordination but for general information of movement and avoidance and evasion?)

(OOC: Additionally, Mr DM, do you consider the gazebo to be 'outside' for the purposes of Call Lightning? Yes, I may attack the Gazebo... yes, if I had a Magic Missile I would attack the Gazebo but I am not a Sorcerer of Light. ;D)

Brahmah curses at the demon. At the same time, darkness erupts behind him. The ranger is taken off guard, but recovers quickly. Being hopeless in the dark, the ranger follows the sorcerer into the air and readies to attack any devil or demon stupid enough to attack his gaunt friend in hand to hand.
Thinking. "Jass, your going to make them upset. Continue." The minotaur snorts his approval.
Brahmah makes sure that his gaze doesn't linger on his Quarry which might tip of the demon (though, Brahmah knows that some abyssal creatures have the ability to read minds).

(Perception 38, Sense Motive 30)

ACTIONS:
Moves.
Readies to attack. (Or Aid his defense, whichever is easier.)
Free thought.
Skills
---------------------------------
ROUND 270

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 271 (DM SteveK)  d20+18=26 ; d20+19=20 ; d20+18=27 ; d20+20=33 ; d20+15=16 ; d20+15=19 ; 15d6=46 ;
Thursday May 9th, 2013 11:25:44 AM

Jass quips that devils and demons both follow the same play book, and looks to end the major demon's line of sight with another Wall of Force. He gets a little height planning his next move.

Vauhwyt keeps on keeping on. At her normal speed, she estimates it will take almost half a minute to catch up to where the others are battling for their lives at the Gazebo. Yet if she runs, the Floating Disc will disappear, depositing Mookie's Sequestered strongbox on the ground. (ooc: Floating Disc can move no more than the casters normal speed per round.)

Malgant thinks quickly, though the succubi are tantalizingly low, he heads back around the wall to rebuild his defenses. Before backing away, he drops a quickened Flame Strike on the Marliths, but the spell completely fails to penetrate the demon's magical resistance (DM rolled nat 1). Then once around the corner he recasts Barkskin and snaps his fingers retrieving the unused ring of Counterspells to his palm.

Vorelle takes out her Gem of Seeing and gives herself the True Seeing ability for the next 5 minutes. She can see all the demons are real except for Maralith2, which is an image. Further, she can see in the magical darkness caused by the Shadow Demon. Vorelle feels herself growing from Aztyr's Enlarge Person spell, and she will have to resist the magic to stay Medium sized.

Aztyr curses under her non-existent breath as the darkness drops down. She activates the Daylight spell on her slotless hand of glory, which greys out the darkness, holding both spells in shadow, but allowing everyone to see! :-) She prepares to give some smackdown if given the opportunity.
Ooc: oops! I had the spell half as big as it should be, and corrected on this round's map.

Brahmah curses at the demon. At the same time, darkness erupts behind him. The ranger is taken off guard, but recovers quickly. Being hopeless in the dark, the ranger follows the sorcerer into the air and readies to attack any devil or demon stupid enough to attack his gaunt friend in hand to hand.

OOC: You can 5' and get a full attack round. Brahmah has 10'Reach. The first target was 20' away (3 diagonals) and even with a 5' step, would have been out of reach of Brahmah. The first target, however, was already killed and Brahmah had to move 20' to get to the only other target in reach.
OOC: Yes, Brahmah can choose to only allocate one defender weapon.
OOC: Yes, normal conversation can identify to others where enemy is in a general sense (10' above, 50' to the left)
OOC: The gazebo is a wall-less structure, and so can be 'outside' for the purposes of Call Lightning.
.................................

The Balor reaches out his flaming hands, linking with the two boar-headed demons and they disappear! Spellcraft DC 20 Highlight to display spoiler: { one Nalfashnee Teleported}. And they quickly appear a hundred feet up and fifty feet on the opposite side of the Walls of Force. "Again!" grinds the Balor, "At the Kitten!"

The second Nalfashnee casts a Greater Dispel Magic on Aztyr! Her most powerful spells endure the buffeting of the disrupting magics, but four of her other spells are dismissed. Aztyr loses Mass Enlarge Person, Permanent Arcane Sight, Permanent Comprehend Languages, and Permanent Darkvision

The Balor follows up with another Greater Dispel Magic on Aztyr. More powerful, it rips away her strongest enchantments! Aztyr loses Iron Body, Mass Fly, Permanent Greater Magic Fang (Dragon Claws), Permanent Greater Magic Fang (Liontaur Claws), and Permanent Read Magic.

Aztyr floats to the ground.

And then the Shadow Demons sow their terror and fear.

Demon 5 moves closer and casts another Deeper Darkness, but this one is to specifically to counterspell Aztyr's Daylight! Complete opposites, the Daylight winks out.

Demon 2, 6, and 7 all descend on the more vulnerable Aztyr, ripping at her as she floats down. Aztyr is able to kill the wounded one first, but then claws start shredding at her remaining defenses! And both miss horribly.

The Succubi hover, one turning itself from a nude woman to a nude man, both seem ready to play...

The Marilith [True Seeing only] Highlight to display spoiler: { moves forward a little and also begins flying. It is not rushing in. }

The two groups of vulture-demons also fly forward while intertwined in a crazy dance. All at once, they stop dancing and a lighting storm erupts from their bodies, crashing into everything within a hundred feet! One group is too low and Malgant ducked behind Jass' Wall of Force. The only things that are struck again and again by the lightnings are the demons who laugh and play in the electrical storm!

The second group, however, is far enough on the side that Sir Joshua, William, and Vorelle are within the lightning storm! Vorelle, Sir Joshua, and William take 46 damage Reflex DC 19 for half (not including evasion)

....................NOTES

TIME
Left Scarwall: 3 hour, 271 rounds
Since Killed Charzzak: 227 rounds
Since killed Bas'Anut: 175 rounds
Since killed Backkis: 69 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2
3 - DEAD
4 - DEAD
5
6 - DEAD
7
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I
II
Maralith - AC 34 SR 32 33 dam
Balor - AC 36

MAPS
Flying Fortress

Gazebo


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=45 ; d3=1 ; d20+33=45 ; d20+29=44 ; 2d6+24=33 ; d100=25 d100=72 d20+33=36
Thursday May 9th, 2013 12:18:18 PM

Sir Joshua blinks as the darkness comes, goes away and then again blocks out the light... However, his blind fighting allows him to get a good feel for where the enemy is...

He sees the lightning come towards him (Ref = 45, Evasion feat nullifies the rest) but he laughs as he easily avoids it...

Right now, the Nafashees and Baalor seem to be the worst enemies that need to be dealt with, as they keep stripping the heroes magical defenses...

First, as a free action, he activates his armor of speed, giving the two a boost to get where they need to go quicker... (add 30' to movement) He also spurs William on to gallop and charge across the battlefield... adds 10', does 1 pt dmg to William... (Starting at VWX 16/18 want to get to HJ 15/16 - roughly 61' horizontally, 60' vertically - Total of 85' (using http://www.cleavebooks.co.uk/scol/caltriag.htm) to get there... WIth a double move of Joshua (30' + 30' haste + 10' spur + 60' (double move - 30' +30 haste)), the two will get there easily... Ride Check = 45, no problem...)

Once he arrives, albeit blind but Ok to fight because of his feat and with a 20' reach (10' lance, 10' enlarged), he stabs at the Nafashee I with his lance...

Attack = Hit AC 45 (entered wrong modifier in roll, should be +30) for 33 points (Ghost and Good dmg)... (Concealment rolls to hit - 25, 72 (since Blindfight, get to reroll if miss)

Finally, he'll use his ride ability to avoid getting William hit by anything... Ride = 36 (must beat that on an attack roll to hit William)

Highlight to display spoiler: {
______
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) = +29/24/19/14, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to attack and 1 to dmg and 2d6 weapon)

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps DR 10 Adamantine (56 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.3/190 mins)
3. Veil of Positive Energy (168.7/190 mins)
4. Death Ward (17.9/19 mins)
5. Bless Weapon (BOTH lance and sword) (156/19 mins)
6. Resist Energy 30 (Acid), (174.4/190 mins)
7. Air Walk (on William) - 64.7/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.9 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.3 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. Enlarged
}


Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+16=30 ; d20+23=33 ; 19d6=76 ; d4=1 ;
Thursday May 9th, 2013 1:56:31 PM


"That's more like it," Jass smiles, thin and cadaverous. "Out from behind the minions." He fires a Polar Ray at the same Nalfeshnee that Sir Joshua hit.

"We need to kill or dismiss the Balor," he thinks to the others. "He mentioned promises. Without the promises, I don't think the others will have much stomach for this fight."

+++++++++++++++++++++++++++++++++++++++++++

Polar Ray Touch NalfeshneeI AC30, Damage 76hp Cold Damage, Dex Damage 1 point
Caster Level vs SR29 = 33

Position: W12 -Elevation 45ft (5ft move up)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 1/7; L7: 2/7; L8: 3/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d100=6 ; d20+23=35 ; d20+23=42 ; d20+37=38 ; 2d4+19=25 ;
Thursday May 9th, 2013 4:13:30 PM


Vauhwyt "hears" a bit of what is going on [I presume] through her mental link to her friends. She knows she cannot wait five rounds to start contributing to the fight. She thinks to Mookie, "Plan C, my friend!"

Mookie laughs. "You only live once, right Boss!"

Vauhwyt reaches out to Mookie and casts Teleport to end up in midair about 500 ft from the Balor and 300 ft up in the air. Teleport Error Roll: 06 -- no prob. She has to leave behind the fortress box and the Floating Disk, unfortunately.

Mookie takes out a scroll that has two spells: Quickened True Strike (CL9) and Acid Arrow (CL6) (move action). Mookie declares the Balor to be the target of his Smite Evil (free action). Mookie makes two UMD checks ... 35 and 42, no problem. He reads the Quickened True Strike, and then the Quickened Acid Arrow. His attack on the Balor hits Touch AC 38. The acid arrow does 2d4+19 damage this round, or 25 damage.

DM Sanity Info
271 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL19 See Invis (used 27.1 of 95 min)
CL01 Mage Armor (used 27.1 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 15.1 min of 95)
CL19 Mass Fly (ends round 300)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL01 Mage Armor (used 27.1 min of 60)
Elixer of Hiding (used 27.1 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 300)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Mal)
none (they got dispelled)

Active Spell (Jass)
CL12 Barkskin (used 27.1 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 3 of 5 (Sequester, GSC Unseen Servant, Shelter)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 2 of 6 (WallOStone, Teleport)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
M's scroll of Quickened TS and AA
Scroll of Float Disk x4
V's Tricky spells used 1 of 3

AC 52,Touch 39(46vs incorporeal) ,Flat 31 CMB 35, CMD 49 , 232/236 hpMalgant Winterborn 
Thursday May 9th, 2013 4:28:36 PM

OOC
How high up does that darkness extend, for example, is the Balor IN darkness or on the far side of it from us?
Demons hate or fear devils right? That's my story anyway. Would body parts from a devil be considered rare components?
What kind of action is slipping that ring on my hand? Free like drawing a weapon while I move?

Cayzle, I have to applaud you on that one. I darn near fell out of my chair.

STEVEK: Deeper Darkness is a 60' radius

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177]  d20+31=41 ; d8+12=14 ;
Thursday May 9th, 2013 5:16:12 PM

Vorelle isn't exactly happy to be enlarged, but she decides to make the best of it. At Jass's suggestion, she puts her axes away, draws her bow, and fires a single shot at the Balor.

[Hit AC 41 for 14 damage. Magic bow, mundane arrow.]

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Thursday May 9th, 2013 5:32:22 PM


OOC: Thanks Dave! Mookie has another three of those sweet scrolls! I'm praying that kindly DM Steve allows the full 2d4+19 damage per round for each round that the acid lasts. After that, Mookie will have to go up and attack hand to hand! I'm thinking of changing his name to "Blaze O'Glory"!

DMSTEVEK: Cayzle, have we played Mookie using scrolls in the past? If we have, I'll allow, but I see several things wrong here.
a. Class ability and spell. UMD check. Good so far.
b. Ability score required. Mookie needs to make ANOTHER UMD check. Not really a problem unless he rolls a '1'.
c. Ability for Mookie to read. Can speak, but says nothing about him being able to read.

And if we have had Mookie read scrolls before, fine for one of them, HOWEVER...
I. Activating a scroll is a standard action. Quickened speeds the spell, not reading the scroll. He will only be able to cast one anyways.

AC 52,Touch 39(46vs incorporeal) ,Flat 31 CMB 35, CMD 49 , 232/236 hpMalgant Winterborn  d20+20=40 ;
Thursday May 9th, 2013 7:03:16 PM

Malgant hears nothing Jass says since he no longer shares a mental link with his friends, but he is thinking along the same lines, the Balor has to go. The demons in general are a distraction and are draining the party's resources.
Malgant ( who is huge by the way) moves straight north and forms his most powerful prayer, a Miracle into a Reach enhanced version of Banishment ( Banishment is 6th, I have 2 levels to enhance it so I should be able to make Close into Medium, plenty long to reach him) He presents from his Totem Bag two of his prized trophy mementos of single kills on an Ice Devil and a Handmaiden Devil knowing that demons and devils do NOT get along, hoping the hatred will make the save harder on the demon.

Spell Penetration 40 Will save is base DC 28 plus whatever bonuses the DM adds for the hated objects or else the up to 40 HD of Demons are sent home. The Balor is the main target, if it gets a Nalfashee after the Balor mores the better.
As he moves, Malgant slips the other Ring of counterspells onto his finger.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177 
Thursday May 9th, 2013 8:01:21 PM

Aztyr smiles as the demon thinks she's finished.... She's heard of what what she is going to try to do, and being part gold dragon, it should be interesting to say the least....
She casts a wish spell forming it into a form of the dragon III spell. She casts defensively because of the two demons attacking her.
With the darkness, she'll use it to her advantage, it's cover after all.....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 2 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 237/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+30=50 ; d20+30=50 ; 8d6+27=61 ; 2d6=6 ; d6=3 ;
Friday May 10th, 2013 8:12:17 AM

(OOC: I just read Quarry again, and I can't target the Balor. It is not among my favored enemies.)

Brahmah charges to M9 to attack the Balor. (Charge, Power Attack, Improved Vital Strike... hits AC 50 nat 20, crit threat, jeez another nat 20, 61 damage, 6 vicious)(Vicious to Brahmah 3)

Brahmah's AC is 30 for round 271
---------------------------------
ROUND 271

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 271 (DM SteveK)  d20+25=42 ; d20+21=26 ; d6=4 ; d20+23=36 ; d20+23=46 ; d20+23=42 ; 2d6+11=21 ; 3d8+11=20 ; d6=5 ; d20+35=49 ; d20+31=36 ; d20+25=31 ; d20+21=38 ; d20+34=48 ; d20+29=31 ; d20+24=43 ; 2d6+13=25 ; 2d6+13=22 ; 2d6+13=19 ; d4+7=8 ; d4+7=9 ; d6=5 ; d6=1 ; d20+15=32 ; d20+15=24 ; d20+15=17 ; d20+15=16 ; d20+15=28 ; d20+15=28 ; d6=6 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ; d6=3 ; d6=6 ; d6=2 ; d20+29=49 ; d20+29=46 ; 2d6+8=16 ; 2d6+8=10 ;
Friday May 10th, 2013 10:47:17 AM

Sir Joshua blinks as the darkness comes, goes away and then again blocks out the light... However, his blind fighting allows him to get a good feel for where the enemy is... He laughs as he easily avoids the lightning, revels as he sees the larger demons are within range, and spurs William on to a charge across the battlefield and slams into a boar-headed demon with a sound of a dozen anvils being struck with hammers! An aura around the Nalfneshee flares, and the paladin sees the demon has its own defenses, an Unholy Aura! Sir Joshua lose 4 STR; Fort DC 23 negates

Ooc: Sir Joshua is already under Haste. Haste and Speed do not stack. He only gets +30' speed once.

Jass wants to get into the action, but he is completely covered in smothering darkness and can't see a target!

Vauhwyt "hears" a bit of what is going on through her mental link to her friends. She needs to get there now! The liontaur reaches out to Mookie and casts Teleport to end up in midair about 500 ft from the Balor and 300 ft up in the air to get to the battle quickly. Mookie takes out a scroll and casts the True Strike on himself, carefully reading to set the spell right. The other spell, the Acid Arrow, is there waiting for the next few seconds for the Familiar to cast.
OOC: I used Mookie's two UMD checks for the Scroll check and Ability Check for Mookie (who has Int 8)

Vorelle isn't exactly happy to be enlarged, but she decides to make the best of it. At Jass's suggestion, she puts her axes away, draws her bow, and fires a single shot at the Balor (her True Seeing piercing the darkness). The arrow sinks in and then passes through the Balor, causing no damage! Vorelle's long experience tells her that the demon must have a strong and particular resistance to common magical weapons!
OOC: Did Vorelle account for greater damage from a Large Bow instead of a Medium bow?

Malgant hears nothing over the mental link since he doesn't have it anymore, but his mind is on the same line, the Balor has to go. The Huge Malgant moves straight north and forms his most powerful prayer, a Miracle into a Reach enhanced version of Banishment and flings it at the Balor and nearby Nalfneshee! The flaming demon shrugs off even Malgant's most powerful spell, but the Nalfneshee's luck runs out. It stops, confused, then angrily looks at the minotaur before popping out of existence!

OOC: I'm losing track of what spells are active. The Mass Enlarge is not listed on Malgant's active spells, and so I figured one of the greater dispels did it in. I'll put it back on.

Aztyr smiles and turns herself temporarily into what her bloodline yearns for in the first place, a Huge Golden Dragon! Her senses enhance, and she has a general understanding of where the enemy is at.
Blindsense: Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Brahmah charges to attack the Balor, needing to get just five feet closer than he first thought (move to M8). The combination of flying, haste, and charging gives the minotaur just enough speed to arrive, breaking out of the darkness like an avenging minotaur-shaped angel and delivering a vicious thrust with his falchion! An aura around the Balor flares, and the ranger sees the demon has its own defenses, an Unholy Aura! Brahmah lose 5 STR; Fort DC 26 negates
.................................

The Nalfnesshee squeals in pain and forgets any tactics to smash and tear at Sir Joshua, the Shining Knight. Its Unholy Aura flares, and a multi-colored aura of power begins building as one Huge Claw and a Bite rends metal and flesh! (AC 36miss, 46hit, 42hit Dam 21, 20 = Sir Joshua takes 41 damage

The Balor has flames come out of his mouth as he roars. "Not that way! Follow my plan!" And then the Balor is struck himself with a very audacious Brahmah. "Very well, mortal, you will feel pain first!" A flaming sword and whip appear in the demons hands, and he focuses all his attention on inflicting his promised pain on Brahmah! It's vorpal weapons crackle with fire and unholy energy, striking again and again and nearly taking the ranger's head! (AC 49, 36, 31miss, 38, 48, 31miss, 43 Dam 25, 22, 19, 8+5fire, 9+1fire+entangle = Brahmah takes 83 +6 fire damage+ he is entangled .)
Entangled: ½ speed, no run/ charge,--2 attacks, -4 Dex; Casting needs concentration DC 15 + spell level or lose the spell. CMD 54 to break entanglement.

Shadow Demons 2 and 7 do not seem disturbed by the wizard turning into a Golden Dragon, and continue to attack, striking 4 times with touches! (AC 32, 24, 17miss, 16miss, 28, 28 Dam 6+6cold+1Dex, 2+1Cold+1Dex, 6+3Cold+1Dex, 6+2Cold+1Dex = Aztyr takes 20 damage, 12 Cold, and 4 Dex.)

Shadow Demon 5 flies high and casts another Deeper Darkness covering Malgant in a cloud of darkness and reveling in the fear it is sure the mortals are feeling!

The Succubi screech at the Shadow Demon, wordless hate, and they fly high, getting out of the deeper darkness.

The Vrocks, both groups, begin dancing again, cackling madly.

The two Marlith, one an image but unknown now which one, are undaunted by the darkness, and take the opportunity to dive into the dark and 'play' with Malgant. "At last, my love, we are alone", she purrs in the darkness. "Call me Mistress, and I will keep you alive." She flicks out a thin sword, scoring Malgant along one leg. (AC 49nat20, 46crit confirm, 16+10 Malgant takes 26 damage.)

Ooc: Has Malgant's AC changed?

....................NOTES

TIME
Left Scarwall: 3 hour, 271 rounds
Since Killed Charzzak: 227 rounds
Since killed Bas'Anut: 175 rounds
Since killed Backkis: 69 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2
3 - DEAD
4 - DEAD
5
6 - DEAD
7
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I - 33 dam
II - BANISHED
Maralith - AC 34 SR 32 33 dam
Balor - AC 36 SR 51 dam

MAPS
Flying Fortress

Gazebo


Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+23=29 ; d20+23=33 ; d20+25=28 ; d20+25=35 ; d20+25=35 ; d20+25=32 ; d20+33=42 ; 2d4+19=22 ; 2d4+19=23 ;
Friday May 10th, 2013 12:20:53 PM

OOC: Thanks Steve! I forgot about having to emulate ability scores!

Last Round: Having cast the quickened True Strike, Mookie tries to cast the CL6 Acid Arrow. He needs a DC27 to emulate a 12 Int, and a DC26 to read the scroll with success. His modifier is +23. He rolls a 29 and a 33. No problem. Using his attack roll and damage from yesterday's post, The Balor takes 25 acid damage.

This Round: Vauhwyt casts Greater Heroism on herself, shared with Mookie. Mookie takes out another scroll, just like the one he just used.

Emulate Int 11 to cast True Strike -- rolled a 28, no prob.
UMD to actually cast it -- rolled a 35, no prob
Emulate Int 12 to cast Acid Arrow -- rolled a 35, no prob
UMD to actually cast it -- rolled a 32, no prob.
Ranged Touch Attack at -4 firing into melee -- Hits Touch AC42

The balor takes damage from the first Acid Arrow, and the second:
Damage second round of 1st AA -- 22 hp acid damage
Damage first round of 2nd AA -- 23 hp acid damage

(that's in addition to the 25 from last round)

DMSTEVE: Cayzle, no one can cast a Quickened Spell from a scroll. Scrolls require a standard action to read, and Quickened doesn't affect how fast you read a scroll.

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+16=36 ; d20+16=22 ; d20+23=38 ; 19d6=69 ; 19d6=64 ; d4=4 ;
Friday May 10th, 2013 12:42:48 PM


Why had he not noticed the blackness before? Jass gives a mental shrug. Fog of war and all. Must be something like that. He rises straight upward emerging from the top of the Deeper Darkness.

Ah-ha. Here we are. The Polar Ray that he had only imagined before now springs from his hand, this time attacking the Baelor. Jass' aim is uncanny and he can only smile at the effect.

+++++++++++++++++++++++++++++++++++++++++++

OoC: Blast, that's what I get for not paying attention.

Rise straight up / Cast Polar Ray at Baelor

Note: Burn one Hero point to add +2 to Critical Threat roll. That should just hit with the -4 Penalty for firing into Melee.

Polar Ray Touch Baelor AC36 (Threat Touch AC24), Damage 69hp Cold Damage, (Crit Damage 64hp, Total = 133hp) Dex Damage 4 point
Caster Level vs SR31 = 38

Position: W12 -Elevation 90ft (45ft move up)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 1/7; L7: 2/7; L8: 3/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder
Burn 1 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=45 ; d20+31=38 ; d20+31=37 ; d20+26=35 ; d20+21=37 ; d20+16=19 ; 2d8+24=33 ; 2d8+24=34 ; 2d8+24=37 ; 2d8+24=32 ; 2d6=8 ; 2d6=8 ; 2d6=9 ; 2d6=9 ;
Friday May 10th, 2013 2:39:01 PM

"Now that's more like it!!!" Sir Joshua roars, as his opponent lands a few strikes... "I was getting bored killing such easy prey!" he says, heckling the Nalfashnee...

(Fort Save = 45) He easily ignores the Unholy Aura and his Stone skin blunts the damage... (10 off due to SS DR (adamantine) then the SS takes 31 points...

He takes a 5' step forward, switching weapons to his sword and then chops at its head, trying to finish it off with a flurry of blows...

Attack 1= Hit AC 38 for 33 + 8 (holy weapon) = 42
Attack 2 (from haste) = Hit AC 37 for 34 + 8 = 42
Att 3 = Hit AC 35 for 37 + 9 = 46
Att 4 = Hit AC 37 for 32 + 9 = 41
Att 5 = Miss

TOTAL damage = 42+42+46+41 = 171 points of Holy/Good/Ghost Touch/+5 weapon

______
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps DR 10 Adamantine (25 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.2/190 mins)
3. Veil of Positive Energy (168.6/190 mins)
4. Death Ward (17.8/19 mins)
5. Bless Weapon (BOTH lance and sword) (155.9/19 mins)
6. Resist Energy 30 (Acid), (174.3/190 mins)
7. Air Walk (on William) - 64.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 21.0 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.4 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. Enlarged
8. Hasted (from spell by others)

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177 
Friday May 10th, 2013 4:26:00 PM

As a dragon (FotD III spell) Aztyr now has 120' Darkvision as well as Blindsense.

will post a move later, after thinking on it.

DMSTEVEK: Darkvision doesn't work in Deeper Darkness

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Friday May 10th, 2013 4:27:43 PM


OoC: BTW, even Darkvision will not defeat Deeper Darkness. I looked it up.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 206+20/236 hpMalgant Winterborn  d20+32=34 ; 3d8+17=32 ; d6=3 ; d6=4 ; d20+27=43 ;
Friday May 10th, 2013 8:09:04 PM

OOC
Malgant's AC's are current. Once the Barkskin was back in place the only AC effect I have lost is Haste. In this Darkness though he would probably lose his dex and wisdom bonuses to AC, which is a -16 to whats above. Malgant says That Ain't Cool so he will be fixing it this round.
IC
Malgant steps 5' back from the Marlith's and considers his options. He doesn't know which one is real and his offensive enhancements are all down, and he can't see. He needs to rebuild. Now out of their reach, he considers his options and starts casting. First he casts Quickened Divine Power so that any attacks he makes have a better shot at hitting, then comes a Deflection prayer to hurt the Marlith when she misses him, Finally he calls upon his mastery of the War domain to be able to sense the Marlith in the darkness so that he can accurately avoid her attacks,
To the Marlith he says " Darling, if that little love tap is all you have, you should really go home, I'm going to destroy you."
AoO for the Marlith that closes on me SECOND( wild assumption she will send the image in first, I would) hits AC 33 for 32 damage + 7 holy Malgant's attacks are good, holy, blunt, magic,ghost touch, undead bane
Fort save vs Unholy Aura is 43

DMSTEVEK: to avoid double-double guessing and any DM bias, I'm just going to roll a % die as to which image is the real one. :-)
Malgant That's cool with me

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Mass Enlarge Person +2 str, -2 dex -1 to hit and AC CL19
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20
Deflection attacks that miss rebound on attacker ends on round 291 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9 Blindfighting this round (271)
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177]  d20+26=39 ; d20+29=38 ; d20+24=43 ; d20+19=35 ; d20+14=26 ; 2d6+11=17 ; 2d6+11=19 ; 2d6+11=19 ;
Friday May 10th, 2013 11:03:53 PM

"Ugh!" Vorelle is none too pleased to see her arrow had no effect.

She tries again, this time with silver arrows.

[Hit AC 42 for 17 damage; hit AC 38 for 19 damage; hit AC 43 for 19 damage; the other two are misses. Magic bow, silver arrows. Oh, and the correct damage expression. :) ]

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177  15d6+15=66 ; 15d6+15=71 ; d20+23=39 d20+23=24
Sunday May 12th, 2013 4:15:13 PM

Aztyr can sense the 2 shadow demons next to her, so she casts Fire Snake, weaving up and down and back and forth through where they are located (got 19 5' squares to move it up and down and such)

Damage vs#2 66 Ref DC 23 for 33, SR 39
Damage vs#7 71 Ref DC 23 for 36, SR 24

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 2 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Captain Brahmah 237/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday May 12th, 2013 4:45:01 PM

OOC: I'll post early Monday morning.

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 13th, 2013 1:46:32 AM

DMSTEVE: Cayzle, no one can cast a Quickened Spell from a scroll. Scrolls require a standard action to read, and Quickened doesn't affect how fast you read a scroll.

Oh SNAP! That drove me to the core rules, where I read:

Activating a scroll is a standard action (or the spell's casting time, whichever is longer)

Well, I guess Mookie read the True Strike last round, and hit for 25 damage this round? How's that?

Captain Brahmah 154/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+25=43 ; d20+25=30 ; d20+24=44 ; d20+24=41 ; d20+27=35 ; d20+19=38 ; d20+19=31 ; d20+26=43 ; d20+26=44 ; d20+14=17 ; d20+18=28 ; d20+9=26 ; 4d6+23=34 ; 4d6+23=41 ; 2d6+23=28 ; 2d6=4 ; 2d6=8 ; 2d6=3 ; d6=1 ; d10=3 ;
Monday May 13th, 2013 5:20:34 AM

(OOC: Apologies. I did purchase the Philters at some point around/after the last module. However, I can't find the transaction. I swear I haven't falsified ownership. I also failed to update the sheet after. It was back after my October 2012 purchase, I thought. As it is, it was a stupid purchase considering you can't drink more than one a day without getting -2 on everything. I've checked both computers and the Catacombs and it stands to reason I'm insane or simply missing it.)
[Please note the Shield Philter wore off. It has a one minute duration.]

Fort Save 43. Success. No Strength drain. Ignores the Unholy Aura.

IC:
Brahmah shrugs off the fire and the Entangle (due to Freedom of Movement), but he can't help but stagger from the blow that rings in his ear. But he steadies himself, crosses his swords and glares at the demon.
"Nancy, I have the feeling you really weren't trying and that maybe your dark wretched heart just isn't in this!" He smirks, standing virtually toe to toe with the Balor. "Let's see what you're really made of Nancy."
Then suddenly, the shiny human is in the way. Annoying, but maybe for the better. His WLA training, all the time with the Chosen and the Shields.... all the memories flood his head. Evil must be removed, whatever the cost.

Brahmah's AC (+6 = 38) and Attack (-9, -10 with Kukri) bonuses this round (Fighting Defensively with high ranks in Acrobatics +3 Dodge, Two Weapon Defense +2 shield bonus, Kukri Defender +1 (possibly more pending a ruling), -4 on all attacks Fighting Defensively, -5 to hit +15 to damage Power Attack)
[OOC: I could of sworn Cayzle said bonuses from GMW would/could be allocated to defense.]

25f/24f/27k/19f/26k/14f/18k/9f
Hasted Falchion 30, miss.
Falchion, 44 (threat nat 20, 41 crit, 34 damage, 4 vicious)
Kukri, 35, miss barely
Falchion, 38 (threat, 31 no crit, 28 damage, 8 vicious, )
kukri, 43 (threat, 44 crit, 41 damage, 3 vicious, 1 frost)
Falchion, 17, miss.
Kukri, 28, miss.
Falchion, 26, miss.
Two Weapon Rend damage, 3 (because both weapons hit at some point during the attack)

And on the off chance the Balor qualifies as human, undead, centaur or magical beast, +2 damage for each hit. :) I know, I know.....
---------------------------------
ROUND 271

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 13th, 2013 9:35:39 AM

Ooc - I can attest to Brahmah's filters as he helped me get some for Joshua.

Flying Fortress (At the Gazebo), Round 273 (DM SteveK)  d20+15=28 ; d20+15=27 ; d20+15=26 ; d20+15=34 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d20+27=44 ; d20+27=42 ; d20+27=38 ; 3d8+11=23 ; 2d6+11=21 ; d10=4 ; d20+35=41 ; d20+31=33 ; d20+25=32 ; d20+21=41 ; d20+34=36 ; d20+29=37 ; d20+24=31 ; d20+21=23 ; 2d6+13=15 ; d4+7=9 ; d20+28=34 ; d20+23=26 ; d20+18=29 ; d20+13=31 ; d20+28=48 ; d20+28=45 ; d20+28=32 ; d20+28=42 ; d20+28=45 ; d20+28=48 ; d20+28=40 ; d20+28=37 ; d20+23=36 ; 2d6+8=13 ; 2d6+8=16 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=18 ; 2d6+8=13 ; 2d6+3=15 ; d20+8=14 ; d20+15=21 ; d20+15=22 ; d20+15=19 ; d20+15=31 ; d20+15=20 ; d20+15=18 ; d6=3 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ;
Monday May 13th, 2013 12:05:27 PM

OOC: Whew! That was a LOT of rolling and research! :-)

...................

Vauhwyt holds her position, casting Greater Heroism on herself. Mookie reads the second spell on the scroll and an Acid Arrow streaks out to strike the Balor! The hovering Gray Render and Harpy can see the spell doesn't do all the damage they want, but some did get through its tough defenses.

Jass rises straight upward emerging from the top of the Deeper Darkness. Here we are, he thinks as a Polar Ray springs from his hand and strikes the Balor, pinning the flaming demon with its icy spike like a moth on a sage's specimen card!

Sir Joshua roars, as his opponent lands a few strikes... "I was getting bored killing such easy prey!" sidling forward, the paladin draws his sword, (letting his lance fall to earth), and chops at its head, and nearly finishes it off with a flurry of blows! Each strike sends another bolt of black lightning from the aura surrounding the demon! Sir Joshua make 3 Fort DC 23 saves. Every fail = d4 STR loss
OOC: Stoneskin absorbed 20 damage, Sir Joshua takes 21 damage. The Stoneskin 10/adamantine means it will absorb 10 dam per hit unless the hit is an adamantine weapon, in which case it all goes through. Once the stoneskin absorbs 150 hit points, the magic is exhausted.

Malgant steps back from the two Marlith, and, hopefully out of reach begins casting spells. First is a Quickened Divine Power, then comes a Deflection prayer. He seeks to swiftly achieve Blind-Fighting, but has run out of time, for the Marilith's are quickly coming to attack.
OOC: A PC can only perform one Swift Action per round. Malgant has already used his Swift Action by casting Quickened Divine Power. He will have to wait for Blind-Fighting Feat for next round. This round he is blind, and so loses all AOOs and DEX bonus'.

Vorelle is none too pleased to see her arrow had no effect. She tries again, this time with silver arrows against the Balor. Three arrows pass through the Balor with only very minor damage against the powerful demon. It doesn't look like silvered weapons are its weakness either!

Aztyr can sense the 2 shadow demons next to her, so she casts Fire Snake, weaving back and forth through where they are located. If she happens to strike the Large Vorelle in the darkness, it is no matter since Vorelle is still protected by Aztyr's Firebrand making the ranger immune to any fire spell cast by Aztyr. The Shadow Demons are able to dodge most of the effect, and being incorporal they shrug off still more, but even the wisps of a demon are hurt a little by the liontaur's spell. Her casting, however, has left her vulnerable, and the Shadows enjoy touching the sorceress still further! (Touch AC 26, 34 Dam 1+6cold+1DEX 2+6cold+1DEX Aztyr takes 3 damage + 12 Cold +2 DEX and must Concentrate DC 32 or lose the Fire Snake spell.

Brahmah shrugs off the fire and the Entangle from protective magics, but he can't help but stagger from the blow that rings in his ears. Yet he heroically steadies himself, crosses his swords and glares at the demon. He looks to his flank where the Shining Knight is toe-to-toe with a boar-headed demon, and then gets down to the business of beating the Balor! As the minotaur is lashed by black lightning, two slashes and a mean gutting stroke damages the flaming demon still more! Brahmah make 3 Fort DC 23 saves. Every fail = d4 STR loss
OOC: Reading carefully, I will allow GMW bonuses to be used in Defender weapons. Spell enhances weapon, all weapon enhancement bonuses are useable.
OOC: I'm not concerned about the Philithers, just wondering. This is our last hurrah, so add them to Brahmah's CS. :-)
....................................

The desperate battle breaks up into individual fights as the heroes and demons desperately strike at one another.

The Nalfneshee seems to have forgotten any strategy and only seeks to destroy the Shining Knight. Claws and a vicious Bite rend the human's armor, and the multi-colored aura explodes out to confuse the mortal combatants. (AC 44, 42, 38miss Dam 23, 21 Sir Joshua takes 24 dam, Stoneskin takes 20)(Unholy Nimbus Sir Joshua and Brahmah Will DC 22 or be Dazed for 4 rounds
A dazed creature can take no actions, but has no penalty to AC.

The Balor revels in feeling and delivering pain. The Polar Ray hurt it more than it ever has felt in hundreds of years, but there is a soul to torture directly in front of the fire demon. "Bravado", it rasps like a furnace which can talk, "how delicious when your hopes are cut away a little at a time!" And the sword and whip continue their firey display all about the stalwart Brahmah, but most of them missing! (41; 33; 32; 41crit23miss ; 36; 37; 31 Dam 15, 9 = Brahmah takes 24 dam + flame (immune)+ entangle(immune)

The Marilith plays with Malgant in the Deeper Darkness. "That is not the proper response', she purrs. "Down on your knees, slave!" Her swords snicker out again, and again, and again each from a new location and slices the vulnerable minotaur! (AC Malgant with DES/WIS loss = 34... AC 34 ; 26 ; 29 ; 31 ; 48crit45hit ; 32 ; 42 ; 45 ; 48crit40hit ; 37 ; 36+Grab14miss ; Dam 13; 31; 13; 17; 31; 17; 15; Malgant loses 137 damage

The Vrocks continue to madly dance closer and closer to the battle.

The two Shadow Demons play with Aztyr, whose Golden Dragon form seems to offer no immunity to their shadowy touches. Six times they strike, draining more agility from the sorceress! (Touch AC 21 ; 22 ; 19 ; 31 ; 20 ; 18; Damage 3+6cold+1DEX ; 6+2cold+1Dex ; 2+2cold+1DEX ; 5+6cold+1DEX ; 6+2cold+1DEX ; 1+6cold+1DEX.. Aztyr takes 18 damage, 24 cold damage, 6 DEX damage

OOC: Aztyr has lost a total of 14 DEX so far. According to her CS that means she has a current DEX of 4. If she gets to 0 DEX she will be unable to move.

A third Shadow Demon teleports to appear in the darkness right beside Vorelle, threatening the ranger with the same that is befalling Aztyr.

The two Succubi see Jass emerge from the Darkness and squeal in glee. They fly towards the human sorcerer while screeching hatred at each other. "The handsome one is mine!" "No! Mine!" "Kiss me!" one calls with magical force. "Caress me!" calls the other with equal fervor. Jass make 2 Saves Will DC 23 or fall to the Suggestions)

....................NOTES

TIME
Left Scarwall: 3 hour, 272 rounds
Since Killed Charzzak: 228 rounds
Since killed Bas'Anut: 176 rounds
Since killed Backkis: 70 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2 16
3 - DEAD
4 - DEAD
5
6 - DEAD
7 16
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I - 204 dam
II - BANISHED
Maralith - AC 34 SR 32 33 dam
Balor - AC 36 SR 35 282 dam+ 4DEX

MAPS
Flying Fortress

Gazebo


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 13th, 2013 12:59:15 PM

(OOC - @DM Steve, question for you... Since SJ did a move (5'), doesn't he get to draw another weapon and put his lance away? I know normally if you don't do a move, you can't, but since he did move, wouldn't he be able to keep the lance? With his high BAB, I thought this was the rule... This would thus be 2 free actions (draw, put away)...

DMSTEVEK: You may draw a weapon as a free action when combined with a move action. Sheathing a weapon is a move action. Therefore, Sir Joshua should have only been able to drop his lance (free), draw his sword (move) and attack once. I'm not backing up, and so this time, the mistake benefits Sir Joshua. :-) If he had Quick Draw feat, he could draw as a Free Action and get full attack.

Of course that depends on whether you count the 5' move that goes with a full action as a "move" or not a "move."

Here's the Pfinder article - Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
)

(KEN - Thanks Steve)

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 13th, 2013 1:28:14 PM


OoC: This is Al not Steve, but here's my take on your question, Ken. A 5ft move is not a Move Action. It is it's thing all in and of itself. So that would not count for the purposes of drawing a weapon along with a move action.

Further, Even if it did, Sheathing a weapon is a Move Action. That means you would only have a Standard Action remaining to you. With a Standard Action, you can make only *One* attack. You made multiple attacks. Multiple attacks require a Full Round, precluding any hopes of putting your Lance away.

It comes down to a choice of either making multiple attacks and doing the subsequent damage, or sheathing your lance. Which would you rather do?

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19)  2d4+19=24 ; d20+25=45 ; d20+25=39 ; d20+15=27 ; 2d4+19=27 ; d20+19=27 ;
Monday May 13th, 2013 1:53:43 PM

DM STEVEK:
1- Balor Touch AC 20
2- From Mookie's angle, he can target a 5foot section that is at least 5 feet from any friend. Yes, Mookie does NOT get the -4 when firing into melee.
3- Shadow Conjuration. Well whatdoyouknow? It CAN be cast as a standard action for a Shadow Conjuratation! I didn't know that! :-)

OOC: Kindly DM Steve, what's the touch AC on the Balor?

This round, the acid from last round inflicts another 24 damage on the Balor.

Mookie draws another scroll of True Strike / Acid Arrow. Skipping the True Strike, he just reads the Acid Arrow. Roll to emulate: 45. Roll to UMD: 39. No problems.

OOC: Generous DM Steve, is it necessary to take a -4 firing into melee penalty vs the balor? I ask because when firing at larger creatures, sometimes you can avoid the penalty if there is a part of the creature that is away from the folks fighting it.

Including the -4, Mookie's Acid Arrow hits Touch AC27, or 31 if the penalty is not applied. If that hits, the balor takes 27 more acid damage.

Mookie remains at 500 ft west and 300 ft up.

OOC: Oops! Made an extra d20+19 roll by accident.

Vauhwyt mentally tells her friends: "I'm summoning an angel snake-taur to help us!" The liontaur moves 120 ft closer as a move action (double speed on a descent at a 45 degree angle down) -- she is now 415 ft west and 215 ft up.

Vauhwyt then casts Greater Shadow Conjuration as Monster Summoning 6 (standard action) to call a Lilend Azata. She casts the spell to summon the shadow-angel-snake-taur 90 ft due east. Thus, the shadow-angel-snake-taur appears at 215 ft up and 325 ft west.

BTW, the spell can be cast with a standard action, although usually a summons takes a full round. Yay!

The Lilend immediately sees a devil fight and knows what to do. She dives down 140 ft (double move on a dive at a 45 degree angle), ending her turn at 115 ft up and 225 ft west. Then she activates her Inspire Courage, giving ALL allies a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

DM Sanity Info
271 rounds since landing.

Mookie at 300 ft up, 500 ft out
Vauhwyt at 215 ft up and 415 ft out
Lilend Angel-Snake-Taur at 115 ft up and 225 ft out

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL19 See Invis (used 27.1 of 95 min)
CL01 Mage Armor (used 27.1 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 15.1 min of 95)
CL19 Mass Fly (ends round 300)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL01 Mage Armor (used 27.1 min of 60)
Elixer of Hiding (used 27.1 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 300)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Mal)
none (they got dispelled)

Active Spell (Jass)
CL12 Barkskin (used 27.1 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 4 of 5 (Sequester, GSC Unseen Servant, Shelter, GSC Lilend)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 2 of 6 (WallOStone, Teleport)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
M's scroll of Quickened TS and AA
Scroll of Float Disk x4
V's Tricky spells used 1 of 3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 13th, 2013 2:11:26 PM

(OOC - @Al - Thanks for the assist and I thought that might be the case ;((( Oh well, DM Steve picked the right thing that SJ would do, as I'd rather drop the lance and pick it up later since the sword gives me a holy bonus too... )

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+23=34 ; d20+23=29 ; d20+13=22 ; 19d6=68 ; 10d6=27 ;
Monday May 13th, 2013 2:36:21 PM


Not much longer for that one. The Balor, despite its demonically (some might say "idiotically") brave words, looks, with acid steaming from its hide and Brahmah's blades so keen and threatening ... it looks, well, it looks well and done for. Time to tend to other things.

"Ladies." The sorcerer crooks a finger in the direction of the Balor. "Looks like your promises are about to leave for the Abyss."

"And I must too." He blows a kiss as he begins sinking back down into the Deeper Darkness.

"Hmmm. I don't like that." Once five-feet separated from his demonic admirers, Jass casts a True Seeing. Well, that's the last of the diamond dust. And the spell reveals Malgant's predicament. "Time for a little crowd control," the sorcerer mutters under his breath as he casts a spell that the Balor should be familiar with. Another clap of his hands and two great rocks appear to the north and south of Mariliths and Vrocks. There is a deep rending grind followed by a terrible clashing of unyielding stone.

+++++++++++++++++++++++++++++++++++++++++++

Will Save x2: 34 & 29 vs DC21

5ft step downward into Deeper Darkness / Cast True Seeing / Use Hero Point for Extra Standard Action / Cast Clashing Rocks.

Clashing Rocks Target = M2 Touch AC22; Damage 68hp (Reflex vs DC28 or be buried.); South Rock starts along line between rows 9&10 starting in the west at line between columns Z&AA. Eastern end of Rocks ends at line between columns AM&AN. 30ft high.

All other creatures in the path (M1 & 2 Vrocks) Take 27 Damage and be knocked Prone. Reflex vs DC28 for 1/2 damage and negate Prone.

Position: W12 -Elevation 85ft (5ft move down)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 2 Hero Point

Map of the Flying Fortress

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+19=27 ; d20+19=38 ;
Monday May 13th, 2013 2:44:30 PM


OoC: Just noticed the height of the Succubi. Dropping 5ft won't take Jass out of threatened space, and I don't know whether being at the edge of the Deeper Darkness will give him enough cover to avoid AoO's. So here are two Concentration Checks.

Concentration for True Seeing: 27 vs DC27
Concentration for Clashing Rocks: 38 vs DC33

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=45 ; d20+29=41 ; d20+29=48 ; d20+27=34 ; d20+31=38 ; d20+31=51 ; d20+26=31 ; d20+21=32 ; d20+16=24 ; 2d8+24=35 ; 4d8+48=65 ; 2d8+24=33 ; 2d8+24=35 ; 2d6=10 ; 2d6=4 ; 2d6=6 ; 2d6=2 ; d20+24=31 ; d20+24=25 ; d20+21=39 ; d6+8=14 ; d6+8=9 ;
Monday May 13th, 2013 3:54:56 PM

(OOC - Corrected damage - took 21 per DM post in round 21, SS has 20 cumul dmg based upon this)

Sir Joshua continues bashing at the demon, going blow for blow with a decent enemy... Of course he really looks forward to helping kill their leader, the Balor, who is truly a worthy foe for someone as valiant as the brave knight and his loyal mount...

He grits his teeth as the 3 lightning strikes hit (Fort Saves 45, 41, 48) but his strength is undeterred... Furthermore, he has to blink a few times against the aura (Will 34) but suffers no other affects...

Since his lance has dropped, he sticks with his sword, laughing with joy as his sword slashes the demon's face...

Att 1 - Hit AC 38 for 35 + 10 = 45
Att 2 (haste) - Hit AC 51for 65 + 4 = 69 (auto crit since blessed weapon!! - It also blinds the demon (my crit feat) unless it makes Fort Save DC 29 (Success means 1d4 rounds dazzled, failure means permanent blindness)
Att 3 - Hit AC 31 for 33 +6 = 39
Att 4 - Hit AC 32 for 35 +2 = 37
Att 5 - Miss AC 24

William continues kicking and biting too...
Bite = Hit AC 31 for 14 points
Kick 1 = Miss (should have been a +21, not +24 but rolled 1 so miss either way)
Kick 2 = Hit AC 39 for 9

TOTAL = 190 points of holy, ghost, +5 weapon damage + 23 from mount
________
Highlight to display spoiler: {
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 202/223 hps DR 10 Adamantine (70/150 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.1/190 mins)
3. Veil of Positive Energy (168.5/190 mins)
4. Death Ward (17.7/19 mins)
5. Bless Weapon (BOTH lance and sword) (155.8/19 mins)
6. Resist Energy 30 (Acid), (174.2/190 mins)
7. Air Walk (on William) - 64.5/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 21.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr ends on round 875 CL 7?)
7. Enlarged
8. Hasted (from spell by others)
Dropped Lance and need to retrieve
}


Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177  d20+14=29 ;
Monday May 13th, 2013 4:25:15 PM


Aztyr flies up 40 feet, and then flies to Y,Z,AA/14,15,16, the benefits to 120' of flight, if the demons want to chase, they'll either have to fly and fall behind, or greater teleport and not attack....

Fly skill, 29 (includes the -5 from dex loss)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 2 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 135/236 hpMalgant Winterborn  d8=7 ; d8=8 ; d8=6 ; d8=5 ;
Monday May 13th, 2013 7:09:10 PM

Malgant misjudged and the half dozen bleeding wounds on his body attest to that. But the misjudgement was not without benefits. Even blinded he was only hit by 6 of the Marlith's attacks. Time to get this party started. Malgant takes a 5' step away from the Marlith's and begins casting yet again. First a quickened Cure critical wounds at the expense of his firestorm prayer, and then an extended truesight so that he can finish this. Now able to see which one of the Marlith's is real, he sees the earth rise up and slam them both together in a clash of rocks. " Thanks Jass, Help the others, I have got this now."

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Mass Enlarge Person +2 str, -2 dex -1 to hit and AC CL19
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20
Deflection attacks that miss rebound on attacker ends on round 291 CL 20
Extended Trueseeing ends on round 673 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9 Blindfighting this round (271)
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177]  d20+29=38 ; 2d8+17=28 ; 2d6=5 ;
Monday May 13th, 2013 8:53:11 PM

Vorelle is almost relieved to see the shadow demon pop up in front of her. At least she doesn't have to keep figuring out how to hurt that stupid Balor.

She puts her bow away and pulls out her handaxes. She only has one attack, so she makes it count.

[Putting the bow away is a move action; drawing is a free action thanks to Quick Draw. One attack, using Power Attack and Vital Strike, with the holy silver handaxe. Hit AC 38 for 33 damage.]

Captain Brahmah 112/261hps, AC 42 (Ghost Touch Armor) Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+25=27 ; d20+25=44 ; d20+25=43 ; d20+19=38 Will Save; d20+25=36 hasted attack; d20+24=31 ; d20+23=31 ; d20+19=37 ; d20+19=22 ; d20+22=37 ; d20+22=42 ; d20+14=34 ; d20+14=20 ; d20+14=33 ; d20+14=27 ; d20+9=15 ; 2d6+23=27 ; 4d6+23=34 ; 2d6+23=32 ; 2d6=12 ; 2d6=7 ; 2d6=9 ; d6=2 ; d10+12=13 ; 3d6=8 ; 3d6=10 ;
Tuesday May 14th, 2013 4:15:24 AM

(OOC: Missed Vicious damage taken by Brahmah last round..... 10 damage)

(Three Fort Saves 27, 44, 43, One Will Save 38.... all success)

"You no idea who you are dealing with demon." He smirks.

Mentally, "Friends, I could use some healing. I'm fighting the Balor"

Still Fighting Defensively....
Falchion 36 (miss)
Falchion 31 (miss)
Kukri 31 (miss)
Falchion 37 (threat, 22 no crit) 27 damage, 12 Vicious.
Kukri 37 (threat, 42 CRIT nat 20) 34 damage, 7 Vicious, frost 2.
Falchion 34 (nat 20, no crit) 32 damage, 9 Vicious.
Kukri 33 (miss)
Falchion 15 (miss)
Two Weapon Rend damage 13

Vicious taken Brahmah 8.

Brahmah's AC (+10 = 42) and Attack (-9, -14 with Kukri) bonuses this round (Fighting Defensively with high ranks in Acrobatics +3 Dodge, Two Weapon Defense +2 shield bonus, Kukri Defender +5, -4 on all attacks Fighting Defensively, -5 to hit +15 to damage Power Attack)
---------------------------------
ROUND 273

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday May 14th, 2013 10:41:18 AM

Vauhwyt thinks to Brahmah: "I'll have my shadowy angel snake taur fly to you and heal you, Brahmah. But she's got to get there first, and her healing is not great."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday May 14th, 2013 12:51:27 PM

Sir Joshua thinks also, "I should be done with this guy Brahmah, and then I'll come and take on that demon to give you a break in order to heal..."

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177 
Tuesday May 14th, 2013 7:45:09 PM

checking in

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday May 14th, 2013 8:45:09 PM

checking in... won't be able to check in again until tomorrow late am...

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177] 
Tuesday May 14th, 2013 8:54:27 PM

Present.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 135/236 hpMalgant Winterborn 
Tuesday May 14th, 2013 9:41:28 PM

checkin' in

Captain Brahmah 112/261hps, AC 42 (Ghost Touch Armor) Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday May 14th, 2013 9:43:47 PM

OOC: Checking

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Wednesday May 15th, 2013 12:51:22 AM


"Alright, Malgant." The sorcerer raises his gaze from the destruction wrought by the Clashing Rocks. On his lips is the shadow of a smile. Then to the Succubi "Well, ladies, what was that you were saying again?"

Flying Fortress (At the Gazebo), Round 274 (DM SteveK)  d20+23=33 ; d20+18=38 ; d20+13=23 ; d20+28=47 ; 2d6+8=13 ; 2d6+8=16 ; d100=51 ; d20+14=22 ; d20+22=35 ; d20+15=34 ; d20+15=21 ; d6=4 ; d6=1 ; d6=5 ; d6=4 ;
Wednesday May 15th, 2013 8:24:13 AM

Malgan'ts Deflection prayer turns four strikes back against the Maralith, two finding ichor, and, after the resistance to damage, succeeding in minor damage.

Mookie draws another scroll and reads off the Acid Arrow and a second spell starts burning the demon only doing half the damage it should, and the Familar keeps his hover far away.

Vauhwyt moves up closer and casts Greater Shadow Conjuration to emulate calling a Lilend Azata. She casts the spell to summon the shadow-angel-snake-taur 90 ft due east.

The Lilend immediately sees a devil fight and knows what to do. She dives down 140 ft (double move on a dive at a 45 degree angle), ending her turn at 115 ft up and 225 ft west. Then she activates her Inspire Courage, giving ALL allies a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Jass feels the Balor is in good hands and the Succubi aren't much of a threat, so he looks for other problems that need his special solutions. Sinking back into the Deeper Darkness, he defensively casts a True SeeinG and heroically finds the time to cast Clashing Rocks, this time setting it up with the Maralith as the Target, and covering as many of the Vrocks as well. There is a deep rending grind followed by a terrible clashing of unyielding stone, and the Maraliths and One Vrock is in the area of destruction. With a squawk, the Vrock is buried, the image is buried, but the Maralith twists out of the way!

Sir Joshua continues bashing at the demon, going blow for blow with a decent enemy. His blessed sword cuts through the Nalfneshee's defenses like butter and it pops in a puff of smoke!

Aztyr flies up and out of the conflict with the Shadow Demons, the two incorporal beings slicing through with two more opportunistic claws. (AC 34, 21 Dam 4+1cold=1DEX, 5+4cold+1DEX AZtyr takes 9dam+5cold+2DEX Then she is up and out of the fight, clumsily flying but faster than anything else can keep up.

Malgant misjudged and the half dozen bleeding wounds on his body attest to that. But the misjudgement was not without benefits. Even blinded he was only hit by 6 of the Marlith's attacks. Time to get this party started. Malgant takes a 5' step away from the Marlith's and begins casting yet again. First a quickened Cure critical wounds and then an extended truesight so that he can finish this. Now able to see which one of the Marlith's is real, he sees the earth rise up and slam them both together in a clash of rocks. " Thanks Jass, Help the others, I have got this now."

Vorelle is almost relieved to see the shadow demon pop up in front of her. At least she doesn't have to keep figuring out how to hurt that stupid Balor. She puts her bow away and pulls out her handaxes, passing it through its insubstantial body for some damage.

Brahmah smirks, "You no idea who you are dealing with demon!" And fights defensively to keep the Balor in play while his companions deal with the others.

......................

The Balor bares his teeth. The battle is not going his way for the heroes are rallying and his forces are dwindling. "This is not over, mortals!", it grinds, and Teleports away.

As if this is a signal, or merely acknowledgement that if they stay they die, the sky is full of *pop*s and suddenly the hereos are alone in the sky around the Gazebo, victorious again!

....................NOTES

TIME
Left Scarwall: 3 hour, 272 rounds
Since Killed Charzzak: 228 rounds
Since killed Bas'Anut: 176 rounds
Since killed Backkis: 70 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2 16
3 - DEAD
4 - DEAD
5
6 - DEAD
7 16
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I - 204 dam
II - BANISHED
Maralith - AC 34 SR 32 33 dam
Balor - AC 36 SR 35 301 dam+ 4DEX

MAPS
Flying Fortress

Gazebo


Captain Brahmah 112/261hps, AC 42 (Ghost Touch Armor) Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=37 ; 6d6+23=42 ; 2d6=10 ;
Wednesday May 15th, 2013 8:56:01 AM

Brahmah swings once, attempting a parting blow. (Power Attack, Improved Vital Strike, hits 37 for 42 damage, 10 vicious)[OOC: If I could, I'd use all 6 of my Hero Points to get a hit in!]

"Damn! I just about had him." Sputters the bloody ranger.

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+20=26 ;
Wednesday May 15th, 2013 9:17:25 AM


Not much longer for that one. The Balor, despite its demonically (some might say "idiotically") brave words, looks, with acid steaming from its hide and Brahmah's blades so keen and threatening ... it looks, well, it looks well and done for. Time to tend to other things.

"Ladies." The sorcerer crooks a finger in the direction of the Balor. "Looks like your promises are about to leave for the Abyss."

"Horse shoes and hand grenades," Jass drawls, punctuating his words with a lazy shrug. "Whatever they are."

"I suppose I should have stayed to give Sirrah Balor one more punch. Oh well. Hopefully that will be the last we'll see of him. Though I wouldn't place coin on that wager."

"Shall we see what's so special about this Gazebo that it should hold such affinity with Abyssal-kind?" Jass floats in the direction of the structure, his eyes half peeled for anything of interest. Though, in truth, his mind is elsewhere.

"Truth be told," he communicates over the Telepathic Bond, "I think I'm rather drained. My well of magic runs dry. Font of all spells is sputtering. Weave is waning. Wand is feeling rather flaccid, and all that, if you know what I mean."

"But I think I have enough for maybe one more go or two. Shall we take a closer look at the fountain next? Or, possibly clear that Corpse Orgy-ish thing away from the door to the castle? Both? Before we restore ourselves, that is."


+++++++++++++++++++++++++++++++++++++++++++

Perception: 26

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 2 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday May 15th, 2013 9:38:10 AM

Sir Joshua commiserates with Brahmah, "Yes, I wasn't done fighting either and it would have been nice to finish that Balor off... We'll get him next time, I promise you that..."

"The fountain sounds like a good idea, especially if they were guarding it from us..."

First things first, he goes down and picks up his lance that was dropped before...

___
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 202/223 hps DR 10 Adamantine (70/150 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.0/190 mins)
3. Veil of Positive Energy (168.4/190 mins)
4. Death Ward (17.6/19 mins)
5. Bless Weapon (BOTH lance and sword) (155.7/19 mins)
6. Resist Energy 30 (Acid), (174.1/190 mins)
7. Air Walk (on William) - 64.4/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 21.2 min of 120)
5. Flight
6. Stone Skin (from Aztyr ends on round 875 CL 7?)
7. Enlarged
8. Hasted (from spell by others)



Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19)  2d4+19=21 ; 2d4+19=24 ; 2d4+19=26 ; 3d8+7=17 ; 3d8+7=17 ; d8+5=13 ; d8+5=9 ; d8+5=7 ; d8+5=8 ; d8+5=7 ; d8+5=12 ; d8+5=13 ; d8+5=10 ; d8+5=8 ;
Wednesday May 15th, 2013 10:29:18 AM


Mookie's Acid Arrows continue to burn the balor. On the round in which he teleports, the balor takes 21 and 24 damage. In the round afterward, it takes another 26. Probably it is too much to hope it is dead, but Mookie grins toothlessy at the thought of it continuing to burn. Then he realizes he was fighting a balor, and that the balor vowed to return, and he stops grinning.

Vauhwyt urges her summoned friend to heal the wounded. Over the next two rounds the angelic shadowy snake-taur casts CSW on Mal to the tune of 17 and 17, or 34 curing. The next round she activates her Speak with Plants ability to talk with any weeds or plants in the area. Then, over the next nine rounds, she cures Mal with CLWs for another 13+9+7+8+7+12+13+10+8 = 87. Total curing to Mal over 11 rounds is 34+87=121.

With the move actions she has left while curing Mal, she interrogates the weeds and plants in the area. How long were the devils here? What were they doing? What is this place? Does a lich live here? What goes on in the gazebo?

Meanwhile, Vauhwyt detects magic on the bodies of the fallen devils.

And Mookie flies over to Vauwhyt and says, "Boss, it gives me the heebies when you leave me on my own." The bird perches on his Mistress and shivers a little.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 135/236 hpMalgant Winterborn  d20+20=32 ; 5d6=18 ; 5d6=18 ;
Wednesday May 15th, 2013 4:01:42 PM

Ignore that SP check.
Malgant is grateful for the healing. While the other mentally discuss things he looks around the battle site to see if any of the demons, for they are demons, stayed hidden behind or left anything of value. Once the group finally comes together Malgant will Channel energy to heal them. EVERYONE HEAL 36 DAMAGE
He also tells his companions, " I can throw some low level cure light wounds and some cure moderate wounds prayers around but I am mostly out after that, and once I replace all the protections they destroyed. Who is still hurt?"

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Mass Enlarge Person +2 str, -2 dex -1 to hit and AC CL19
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20
Deflection attacks that miss rebound on attacker ends on round 291 CL 20
Extended Trueseeing ends on round 673 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9 Blindfighting this round (271)
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177] 
Wednesday May 15th, 2013 4:15:56 PM

Vorelle replaces her axes and joins her friends.

"Did they run away, do you think, or do we have to fight them again?"

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Wednesday May 15th, 2013 4:56:25 PM

Aztyr casts a spell, grateful that dragons can do that, she casts a limited wish and forms it into a Restoration spell, recovering all of her ability damage, and feeling much better about it.

"Do we think we have enough key parts to proceed? If so, lets find a place to encamp and recover our spell power, if no, lets move quickly and go.
I wouldn't normally say this, but Mal and Vorelle, I can transport the two of you, probably and Mal, you can buff as we go along"


Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 3 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Flying Fortress (At the Gazebo), Round 286 (DM SteveK)  d100=9 ;
Wednesday May 15th, 2013 7:35:22 PM

(12 rounds have passed. The heroes have 10 rounds to rebuff or cast spells or perform other actions.)
.................

The Shadow Lillend does what she can, but since all the Blackbird Lake heroes *know* she is a shadowy conjuration, all her healing is only 20% effective. (we've had this conversation before on Rules Board and this was the consensus.)

Her spell on the Plants, however, works! (9% success) (ooc: dumb plants) And the heroes are able to understand that the Gazebo seems to be a location well known in the lands of Unrest and is often the site of creatures teleporting or plane-shifting in and out from this spot. (ooc: like a heli-pad, whatever that is!) The plants can't really tell one evil outsider from another and can't tell more than that. The only other thing they convey to the Shadow Lillend is they yearn for life, stretching to reach the heroes as they walk and fly about the area.

There are no bodies of demons, for that is what they were, on the ground, all of them having immediately poofed back to whence they came. There is also no goods, items, or other treasure in the Gazebo or along the ground.

Some depletion has happened among magical support abilities, and it is a very good time to reassess just what abilities are still in effect!
...........................

OOC: Please look over your posts and reconcile your spells. Most of the heroes DO NOT have Death Ward on, and most NO LONGER have Stoneskin from all the attacks in the last 2 fights.

Specifically, Malgant, Aztyr, Sir Joshua and Brahmah's Stoneskin are all used up. All have been hit at least 7 times in the last 2 battles with more than 70 points damage absorbed.

Only Aztyr has had a renewal of the Death Ward wand since before Bacckis was slain, which has been over 8 minutes ago. Any who are relying on the death Ward wand do NOT have Death Ward.

....................NOTES

TIME
Left Scarwall: 3 hour, 286 rounds
Since Killed Charzzak: 240 rounds
Since killed Bas'Anut: 188 rounds
Since killed Backkis: 82 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress



Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday May 15th, 2013 8:34:32 PM

OOO! Her cures are actually 60% effective for Greater Shadow Conjuration! That's .6 x 121 = 72 hp healing.

DMSteveK: Greater Shadow... right, 60%


AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Wednesday May 15th, 2013 9:41:49 PM

OOC
Malgant cast his own death ward and it survived the dispels, it's duration is current and marked for when it will terminate. All the other buffs you are worried about got dispelled on him, his list is current.
IC
"We haven't found more than the 2 we had before the dragon so no, we don't have enough shards. The dragon's is still back in his lair somewhere, at least we assume it is. We need to drop a few more liches before we rest because I get the feeling that the battle against the Big Bad of Bone Mountain will be alot more difficult than his lieutenants have been. Really we should have skipped the demons. They cost us a lot of spells and didn't further our situation any. Thank Imod they were too chaotic to follow the Balor for more than a few moments. If they had kept dispelling this party would be completely over since we wouldn't be able to rebuff everyone for the Liches."
Malgant casts greater Magic Weapon on himself, renewing what the Balor dispelled.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Thursday May 16th, 2013 1:18:20 AM

Vorelle waits quietly. She's actually in pretty good shape. She didn't get hurt, or dispelled, and it's not like she can run out of axe blows.

She is down 5 silver arrows, but compared to the rest of the group, that's nothing. Besides, resting won't help it.

"It's possible that weakening those demons will help us in the future," Vorelle says, but she's not really sure.

[OOC: the only buff I'm not sure about is the True Seeing Vorelle gave herself using her Gem of Seeing. She gave herself 5 minutes, so it is still active, but I'll need to know how much time elapses before our next combat.]

Captain Brahmah 218/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 16th, 2013 3:07:48 AM

(OOC: Sorry, missed Stoneskin, again.... 70 points restored for Stoneskin? Stoneskin is 150, DR10/-? Correct?)

After healing, Brahmah keeps his hand up when Malgant asks who else is still hurt. (OOC: Thanks for the 36 :) )
"I prepared some healing myself and I have an item, but I think its for emergencies." He smiles. "I've near gone face to face with a Balor... that was a new experience." Says the haggard old taur.

"Are we going to rest?"
---------------------------------
ROUND 286

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (10 of 16 minutes remain, cast round 221)
Stoneskin (70 of ? used)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d8=2 ; d8=3 ; d8=8 ; d8=8 ;
Thursday May 16th, 2013 4:27:16 AM

Malgant loses his second blessing of Fervor and prays for Brahmah to be healed by a Cure Critical Wounds. 41 HP are restored ( rolls + 20 for CL)
"Anyone else?"
"No we are not going to rest."


Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 16th, 2013 4:46:00 AM

"Thanks."

Flying Fortress (At the Gazebo), Round 286 (DM SteveK) 
Thursday May 16th, 2013 8:01:16 AM

The heroes regroup and have a minute while the Lillend is attending to wounds (at 60% healing) to cast spells and decide what to do next. As a group they are not ready to rest, but there are some members, especially Malgant and Aztyr, that need some recovery beyond that of mere wounds of the flesh.

Different ideas are available. There is still the phylactery of Bacckis the Black Dracolich which is probably somewhere under the mounds of death and decay in his lair that is not recovered. There is the Wood which is certain to house a lich, but the heroes are hesitant to go in even if using the path from the castle that goes into the forest. The Gazebo has turned out to be a dead end, only a 'known point' for supplicants. There is also the Fountain that the group bypassed and always the looming fortress of the castle proper, its front gate guarded by the orgy of corpses that continually eat themselves and regenerate in a mocking parody of life.

What is certain is that the group will not stop to rest. They need more phylacteries before resting, for they will only be able to do so once before attempting to end the Mount Bone Lich Lord once and for all!

....................NOTES

OOC: The Stoneskin was from a CL7 wand, and so only provided 70 points at 10/adamantine. This means the Stoneskin would absorb up to the first 10 points of damage on every hit, the remainder affecting the hero normally. Once 70 points of damage was absorbed, the spell ends.

TIME
Left Scarwall: 3 hour, 286 rounds
Since Killed Charzzak: 240 rounds
Since killed Bas'Anut: 188 rounds
Since killed Backkis: 82 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress


Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Thursday May 16th, 2013 9:08:58 AM


"Well, this Gazebo is disappointing."

"Hmmm. Shall we see to what's at the Fountai ... No. I say we return to the Fetid Den of the Dracolich. I think that I have a reasonably simple way to clear the diseased carrion from the place. Vauhwyt, this hinges upon you. Through use of a Fabricate spell, you turn all of the diseased and rotting flesh to ... well ... leather or beef jerky or something. After that, it will be a simple thing to root around in it and see whether we have a phylactery or not."

"We should do this while my Fly spell is still in force. After that, I can provide another one to bring us back here."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 2 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Thursday May 16th, 2013 10:43:27 AM

OOC: Per my earlier post, Vauhwyt looked over dead bodies of demons and cast detect magic? Anything?

How about magic at the gazebo?

She asks her friends, if this is a helipad for incoming evil, maybe destroying it would be good?

DM SteveK; There are no bodies of demons (they all went *poof* when killed). There is no magic items. There is no magic other than the ambient evilness of the entire place.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 16th, 2013 3:19:30 PM

Sir Joshua heartily agrees with returning to the den of the lich and re-check the area for his phylactery... "We temporarily killed him and at least he won't be able to fight us for a while... The key is to find the darn phylactery and it's got to be there somewhere... I say we go back for now and find it... Then we'll have 3 of them....That's better than fighting a brand new guy and that's no guarantee that we'll find a new one's phylactery either"

The healing helps Joshua and William both and they're up to full...

(Acct for 11 rounds)
_____

Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.9/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.9/190 mins)
3. Veil of Positive Energy (167.3/190 mins)
4. Death Ward (16.5/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.6/19 mins)
6. Resist Energy 30 (Acid), (173.0/190 mins)
7. Air Walk (on William) - 63.3/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.3 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Thursday May 16th, 2013 6:37:38 PM

Aztyr, in her dragon form, will fly a couple of her friends back to the dracolich's lair. She will haul ass back there, and 120' + the haste is almost ballistic speed....
"Who wants to get there first? well second...."
After grabbing whomever, she flys back.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 3 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday May 16th, 2013 7:48:32 PM

" That Dracolich's phylactery isn't going anywhere, but our buffs are. I'd say find at least 1 or 2 more liches now and drop them, then go back and search his filthy lair for the gem. Since he said he was bound, I am guessing to the cleric with all the gasses we might even find his stone there. As for the druid I really don't want to fight him in his own woods, maybe tomorrow and an Incendiary cloud or two might destroy enough that we can get him in the open.I'd say look into the fountain. "

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Thursday May 16th, 2013 9:44:47 PM

"If we think we can take on one of the other liches, that's probably the thing to do," says Vorelle. "But that's really up to the casters."

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday May 16th, 2013 11:48:29 PM

" If we can't then we can pack up and go home, because the big guy will have us for breakfast."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Friday May 17th, 2013 5:17:05 AM

"This is stupid. I said we should have burnt down the forest in the first place. NOW we wait. And it's been said we aren't going to rest anyway. The only protection the druid has is his forest. It is formidable to be sure. That being said, there might be protections up to prevent that very thing. All we can do is try. Many of those swarms were ground based minions. It stands to reason there might be fliers too, but if we hail it with flame from the air, we stand a good chance of either seeing the lich druid flee or at least taking out many minions in the process. I just want to be sure we complete this mission and not have another failed mission. The Wold needs this. We need this."
---------------------------------
ROUND 286

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 287 (DM SteveK) 
Friday May 17th, 2013 10:00:35 AM

The heroes take a little time to figure out where they are going to go next. The general consensus is definitely going to kill at least one more lich before using Priscilla's magic item to be able to do an instant rest and replenish spells. The big question right now is in which direction are the heroes going to go?

Aztyr, Jass, and Sir Joshua are all for going back to Bacckis' Lair and searching for his Phylactery now, before looking for another lich to kill. So much so that Aztyr, as rickety as she is since she is nearly drained of her agility, is all for flying the heroes a couple at a time to the Lair while still in dragon form. There is something in the back of her mind, however, that tells her that splitting up into little groups now that there are beings on the island who know where they are and what they are doing can be a very bad thing. Yes... very, very bad...

Putting their heads together, the Blackbird Lake heroes can deduce the following:
- It is very likely in the assault on the Flying Fortress so far, they were able to arrive undetected and take out both Charzzak and Bas'Anut without raising any alarms.
- Observing that the liches are Chaotic Evil and working against each other just as much as working together seems to have aided the heroes in their assault.
- The desecration of the Alter on top of the Mountain brought in scrying attempts, and the fight at Bacckis' Lair and the Wood seem to indicate that there are now several someones (ie the Wood, the Balor, and perhaps others?) who know the heroes are on the Flying Fortress.
- The crease of opportunity is the question of how much organization a group of liches that seem to hate each other can do, and how quickly they can put something together?

Malgant wants to check out the Fountain first.

Brahmah wants to destroy the druid lich he is sure is inhabiting the Wood.

Vauhwyt suggests destroying the Gazebo.

Vorelle is willing to go anywhere where the group wants to clear out this nest of vipers.

...............NOTES

All Heroes get: 13,000 experience points!
Brahmah gets a Hero Point for keeping the Balor in melee

TIME
Left Scarwall: 3 hour, 287 rounds
Since Killed Charzzak: 241 rounds
Since killed Bas'Anut: 187 rounds
Since killed Backkis: 83 rounds
End of Gazebo Fight: 13 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Friday May 17th, 2013 11:08:51 AM


OoC: BTW, I haven't been keeping track of Jass' XP. Sorry.

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Friday May 17th, 2013 12:48:47 PM

Um ... isn't xp ... kinda ... moot? Confused.

V needs over 700,000 xp to get to 20th.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 17th, 2013 12:55:17 PM

(Me too... I haven't tracked it much recently and it does seem moot since 3.6MM is required for 20th level and I'm only up to ~ 2.86MM... )

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Friday May 17th, 2013 4:09:26 PM

Aztyr cast restoration, fixing herself, the spell was marked off.

DM SteveK: Restoration only cures d4 ability

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Friday May 17th, 2013 6:10:07 PM

Lesser restoration only cures D4, restoration cures all damage to as many stats as you like or all drain to one stat, your choice if more than 1 are affected.

And I haven't been tracking xp either, I didn't think with the mega gap we would be advancing to 20 before the end of the module.

DB SteveK: I didn't read the second paragraph. :-)

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Saturday May 18th, 2013 1:25:44 PM

OOC: Checking in. Noting 13,000xp

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Saturday May 18th, 2013 2:28:28 PM

OOC: Can anyone else see Brahmah's new sheet by clicking in the header?

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Saturday May 18th, 2013 9:59:34 PM

nope, denied


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday May 19th, 2013 1:32:32 AM

OOC:Sigh.... okay, I'll need another tutorial. The only time I use GoogleDocs is for the Wold.


Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Sunday May 19th, 2013 11:01:55 AM

Jay, the link for Ranger 19 Brahmah worked fine for me after I logged in to googledocs

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday May 19th, 2013 12:48:29 PM

Thanks Cayzle.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday May 19th, 2013 8:12:18 PM

As the group discusses their various options, Sir Joshua urges everyone, "Let's make a decision and do it quick... I'll support whatever we do, but I don't want us to split up for any reason... That would make it easy for the lich's to pick us off... "

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Sunday May 19th, 2013 9:36:51 PM

"No, we shouldn't split up," Vorelle agrees. "This may sound odd, coming from a Ranger, but I think we should avoid the Wood for now. Let's go check out the Fountain."

However, over the telepathic link, she says, That was a decoy, just in case anybody's listening. I actually think we should go back to the Wood. At least we'll know what we're up against. Sort of.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Sunday May 19th, 2013 10:13:19 PM

" See, Vorelle wants to go to the fountain too. I don't fancy walking through all of those broken lands to get there though."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (At the Gazebo), Round 288 (DM SteveK) 
Monday May 20th, 2013 9:26:15 AM

Aztyr heals herself of all the temporary ability damage to her agility, and between the Shadow Lillend and Malgant, all the other minor wounds are healed on the heroes as well. Soon, the only damage to the heroes capabilities has been to a few resources used and the spells banished from Aztyr and Malgant.

The discussion continues...

Malgant wants to check out the Fountain first. He uses as his argument that Vorelle also wants to go there, especially since Malgant is no longer in the Telepathic Link.

Brahmah wants to destroy the druid lich he is sure is inhabiting the Wood. Vorelle secretly agrees with Brahmah.

Vauhwyt suggests destroying the Gazebo.

Vorelle and Sir Joshua both agree that splitting up the party is a bad idea.

...............NOTES

TIME
Left Scarwall: 3 hour, 288 rounds
Since Killed Charzzak: 242 rounds
Since killed Bas'Anut: 188 rounds
Since killed Backkis: 84 rounds
End of Gazebo Fight: 14 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 20th, 2013 9:37:35 AM


Hmmm. Yes. How many times have I heard the phrase? You are your own worst enemy. Don't think I've ever seen the idea so clearly demostrated. The question is, though, how do you fight yourself? Discipline? Faith? Courage? Wisdom? Intelligence? All words that roll easily off the tongue, but the lip service yields little but hot empty air.

Or does it? Something stirs within Jass as he contemplates the heroic ideals.

DMSteveK: Jass already knows that the key to destroying the Lord of Mount Bone is to gather enough of the Phylacteries to create a Gate. The group has 2 Phylacteries with them, and are certain that a third is under the festering pile of ...stuff... in Backkis' Lair. Inspiration Strikes!
- Jass' eyes look towards the Woods and notices again that there is a path into the Woods. He also remembers that one of his Eyes noticed a man-sized figure hurrying from the Castle into the Woods on the Path.
- Jass is certain that the Fountain will reveal nothing.
- Jass is also certain that there has to be at least one lich in the Castle. (one Hero Point burned)

+++++++++++++++++++++++++++++++++++++++++++

Jass burns a Hero Point for ... Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 20th, 2013 11:13:40 AM

Vauhwyt, stumped, asks if anyone else has any ideas. She explains that she explored a good chunk of the forest, and came up blank. If the druid-lich is hidden as a tree, it will be very hard to find it. Maybe a Find the Path spell?

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 20th, 2013 3:15:29 PM

Sir Joshua suggests, "So we're down to two ideas...?? Digging through the muck to find a phylactery, or going through the forest after an unknown foe... I don't like forests, as they restrict what I can do as a knight... I vote to search for a while, though I'll need a good bath after digging around..."

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+24=29 ;
Monday May 20th, 2013 4:15:51 PM

" Whatever, I'll just stop praying until you guys decide something. Bakkis is DEAD. Going back there while geared up to kill more liches is a WASTE. If I haven't been clear about my feelings let me put that right out there. We can only rebuff enough to kill stuff with relative ease and little loss a couple of times so I would council against wasting the stuff most of you still have on you. I got stripped of the bells and whistles but I can still drop a lich in only a few swings, they take damage like paper houses resist fire. More importantly, while we sit here trying to come up with something we risk failing like the last group of heroes did. The word is out that we are here. You don't think that tall dark and flaming went home do you? He went to tell some liches that there is a group of heroes here to clean their clocks. He watched us evaporate the dragon in about enough time for the dragon to go ' damn, I didn't see that coming'. He knows how we operate and he will alert the others to our presence. The next door we kick in may well have several pissed off and ready liches behind it, and the longer we sit here undecided the more preparation they get. Remember the symbols? Wasn't that fun? Mookie you ready for another dirt nap? Because if we give them enough time they can set us up a real good trap. Choose to do something, anything, but don't waste time. Speaking of which, that Marlith will shred a caster if it teleports in near one. We already watched the Balor do it with the pig headed ones, so she can do it too. Now while we debate would be a good time to smack everyone with that fairly long term stoneskin wand. ( and clearly state what it does this time so the DM doesn't have to track it for 3/4 of the party) Barring any other plan, I'ma go kick in the front door. Most of you still fly so while I walk there you'll have plenty of time to catch up."
Malgant waits a moment to see if his less than stellar personality lights any form of consensus and then will head for the castle, at walking speed keeping his eyes open ( truesight) Perception 29

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 20th, 2013 6:53:20 PM


OOC: I was kinda waiting to see if Jass's hero point gives us any guidance. Failing that, just by looking at the map, seems to me we should Disintegrate a hole in the side of the fortress and head on in!

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 20th, 2013 6:58:09 PM


OoC: If we tackle anything at the castle, I say we deal with the "Corpse Orgy" first.

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Monday May 20th, 2013 7:35:09 PM

Aztyr will go wherever those going to kill a Lich are going, she has a few minutes of buffs left.{b}
"Vauhwyt, save a mansion spell, we'll need it to rest up."[/b]
She points towards the fountain, since that seems to be where Malgant wants to head....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 3 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Flying Fortress (At the Gazebo), Round 288: Addendum (DM SteveK) 
Monday May 20th, 2013 8:00:23 PM

DMSteveK: Jass already knows that the key to destroying the Lord of Mount Bone is to gather enough of the Phylacteries to create a Gate. The group has 2 Phylacteries with them, and are certain that a third is under the festering pile of ...stuff... in Backkis' Lair. Inspiration Strikes!
- Jass' eyes look towards the Woods and notices again that there is a path into the Woods. He also remembers that one of his Eyes noticed a man-sized figure hurrying from the Castle into the Woods on the Path.
- Jass is certain that the Fountain will reveal nothing.
- Jass is also certain that there has to be at least one lich in the Castle. (one Hero Point burned)

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Monday May 20th, 2013 8:06:35 PM

Brahmah looks at at Malgant and can't help thinking that he was a bit like that while he lead the Chosen of Domi. His opinion, as a ranger and member of this group, doesn't much matter on the whole. Ultimately it comes down to consensus, democracy.

The minotaur looks at the young leader and says, "My friend, we all have had a long and experienced life. I value my life as much as the next. The unknown remains such until it is known..... or something like that. I suggest not making this a personal quest to protect us. We are all here because we individually decided to be. If we, I, die protecting the Wold, I can't think of a Greater Honor. We've done enough here already to set back these evil creatures for years, maybe longer. This is a democracy, friend, using sarcasm and snipe doesn't make us acquiesce, look at me using big words, but might create more issues. Trust me. I've been where you are. Let us just agree to disagree, vote using the majority, and proceed together." The ranger just stands there with a pained look on his face. "I vote the forest. I believe Shadow Walking or similar will get us in just fine."

(Using a Hero Point, as a ranger, could Brahmah use his skills to mitigate damage to us by the swarms. If a Hero Point doesn't need to be used, all the better. Brahmah getting a clue. :))
---------------------------------
ROUND 288

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 20th, 2013 8:10:05 PM


Riding the wave of heroic revelation, Jass thinks to the others, "Follow me." He dives for the path, unhesitating, unwavering. "I just remembered. One of my eyes caught a man sized figure heading into these woods."

"Lets go."

"Oh, and if you were thinking of buffing. Now, I'd think, would be the time."
Following his own advice, the sorcerer renews his Shield spell.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+41=46 ; d20+29=49 ;
Monday May 20th, 2013 8:31:00 PM

"Yees!!" Says the ranger with new energy, and follows the sorcerer.

(Woodland Stride, Favored Terrain forest, Swift Tracker)
(Tracking 46(-10 at speed), +2 vs Undead +2 in forest, Perception 49 +2 vs Undead +2 in forest)

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Monday May 20th, 2013 8:49:30 PM

" Nope, I already tossed the only buff I needed. IF Vauhwyt has the spells left to run another heroism through my lesser extend rod I wouldn't object, but I can handle myself just fine with what I have left. Lead on my friend.:"
Malgant gets close to Jass in the lead ( silly sorcerer) and uses interpose on him to intercept whatever the Minotaur can see coming at Jass. ( supposed to be used with a combat maneuver [attack, full attack] all up to the DM.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (At the Gazebo), Round 293 (DM SteveK) 
Tuesday May 21st, 2013 10:26:59 AM

Jass gets an inspiration, and motivates the group to fly from the Gazebo to the Wood. But not just any place in the Wood, no sir! This time, they are starting at the path that goes into the Wood, the same path that an unknown man-sized figure had been hurrying down just before the undead swarms had attacked in the Glade.

It takes the group half a minute to get to where the path enters the Wood. the trees are still dark and deep, the underbrush forbidding, all vegetation seemingly reaching for the heroes, for life...

The Path is ten feet wide and made of crushed shells and pulverized bone. While the largest trees arch overhead, there are no grasses or bushes or any vegetation at all on the Path itself.

...............NOTES

TIME
Left Scarwall: 3 hour, 293 rounds
Since Killed Charzzak: 247 rounds
Since killed Bas'Anut: 193 rounds
Since killed Backkis: 89 rounds
End of Gazebo Fight: 19 rounds

TERRAIN
Flying: Air
Wood: Ummm... well, Forest, right? :-)

OPPONENTS

MAPS
Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+28=30 ; d20+28=35 ;
Tuesday May 21st, 2013 11:30:54 AM

Using the path, Vorelle moves into the wood, on alert to whatever her senses may tell her.

[Perception 30; Survival 35]

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Tuesday May 21st, 2013 12:53:43 PM


"Up, Vorelle. Up." The sorcerer dives in and draws his fellow Blackbird Laker up from contact with the path of bone and shell. "Many pardons, gracious lady," he apologizes. "I did not mean to command you like a dog or horse. Rather. Though it seems the shell and bone path does seem to keep the plants at bay, I fear that it also may carry dangers of its own."

"Best, I think to fly along it, but above it."

To that end, Jass renews the spell of flight on the collective Blackbird Lakers.

+++++++++++++++++++++++++++++++++++++++++++

Cast Mass Fly on everyone. (Fly now good until Round 483)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 21st, 2013 5:03:46 PM

OOC
Thanks Jass, I was hoping I didn't have to be the dragon's chew toy for long. Now I can fly on my own.
Malgant rises up above the path but below the trees.
IC
NOW Malgant gets close to Jass as the sorcerer leads them into the forest, using Interpose to keep Jass safe from threats Malgant can see.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday May 21st, 2013 7:21:41 PM

Sir Joshua follows the group into the forest, mounted on top of WIlliam... His brave steed huffs in frustration at being penned in such a small area... SJ calms him, assuring him that they'll soon be in combat which will cheer them both up...

__________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.6/190 mins)
3. Veil of Positive Energy (167.0/190 mins)
4. Death Ward (16.2/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.3/19 mins)
6. Resist Energy 30 (Acid), (172.7/190 mins)
7. Air Walk (on William) - 63.0/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.6 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=46 ; d20+41=47 ;
Tuesday May 21st, 2013 9:12:00 PM

Perception and tracking at speed, 36, 37 respectively, +2 terrain, and undead.
---------------------------------
ROUND 293

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Tuesday May 21st, 2013 9:20:23 PM

Aztyr squeezes her way in' flying at a little over quarter speed' keeping up with the rest. Normal fly speed is 120.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Wednesday May 22nd, 2013 6:52:05 AM

OOC: Checking in....

Flying Fortress (At the Gazebo), Round 294 (DM SteveK) 
Wednesday May 22nd, 2013 10:18:00 AM

The Path only being 10 feet wide, the larger heroes have to move in single file. The order right now being Jass, Malgant, Brahmah, Sir Joshua on William, Aztyr, Vorelle, and Vauhwyt (and Mookie?). Only Vorelle and Jass are small enough to walk side-by-side but they are separated by four of their larger companions.

Aztyr continues to be a gold dragon??? and the others all fly above the Path, not touching the polished bone and shell that seems to repel anything alive, even the grossly diseased vegetation that hems the heroes in from all other sides, even blocking out the sky above.

Brahmah and Vorelle notice there are tracks nearby in the wood and animal eyes and glimpses of the undead animals, yet they don't approach the Path or the heroes.

........................

I'm giving the group an opportunity to adjust the marching order and set any spells (any additionally cast spells will take time, but will probably not have any other detrimental effect..)

...............NOTES

TIME
Left Scarwall: 3 hour, 294 rounds
Since Killed Charzzak: 248 rounds
Since killed Bas'Anut: 194 rounds
Since killed Backkis: 90 rounds
End of Gazebo Fight: 20 rounds

TERRAIN
Flying: Air
Wood: Ummm... well, Forest, right? :-)

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d10+19=29 ;
Wednesday May 22nd, 2013 11:00:23 AM


"Yes, yes. Well, I see you want to go first. Eh, Malgant? Very well. Just wanted to get everyone going in the same direction. That's all. After you."

The sorcerer falls back to a place next to Vorelle. "Hello again." His smile is charming despite the descent into death taken by his appearance. With a few magic passes, Jass restores some false life to his slate of protections.

+++++++++++++++++++++++++++++++++++++++++++

Cast False Life for 20hp (Edited for False Life Cap of +10hp)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d10+10=20 ; d20+23=25 ; d20+23=41 ;
Wednesday May 22nd, 2013 12:08:56 PM

OOC to Al -- False Life has a cap of 1d10+10 hp added, unless you got a work-around.

Vauhwyt thanks Mal for the healing that channeled her back up to max hp.

Spell casting over the last 20-odd rounds:

Lilend casts a bunch of cures, speaks with plants, pops away.

Vauhwyt casts Extended Heroism on MAL (using his rod of extend). 0.2 min of 380 have elapsed.

She casts False Life on herself, adding 20 hp (the max! sweet!).

She renews the Taurs Tries cantrips on herself and Mookie.

She casts Expeditious Retreat and Jump on herself, and she casts Shield of Faith from a scroll.

She uses her last Poly Any O of the day to make Mookie a new Fortress Box (non-sequestered). She casts another Floating Disk from a scroll for it to ride on.

Mookie leaves one of the windows latched open (the one facing forward).

Mookie reads a scroll of invisibility, on himself. His UMD check misses by one. He tries with a another scroll and succeeds.

CURRENT ACTION: Vauhwyt sticks with the group, behind Mal, flying 6 inches off the ground so that her floating disk will be fine with the fortress box behind her.

PS: Many thanks, Wonderful DM Steve, for this chance to do some casting even though I missed my posting window. Much appreciated!

DM Sanity Info
294 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 209.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 29.4 min of 120)
CL19 See Invis (used 29.4 of 95 min)
CL01 Mage Armor (used 29.4 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 17.4 min of 95)
CL19 Mass Fly (ends round 300)
CL19 Mass Fly (ends round 483)
CL19 Greater Heroism (used 2.1 of 19 min)
CL19 False Life (used 0 hours of 19)
CL19 Exp Retreat (used 1.1 min of 19)
CL19 Jump (used 1.0 min of 19)
CL20 Shield of Faith (used 0.9 min of 20)
CL18 Floating Disk with Fortress Box

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 209.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 29.4 min of 120)
CL01 Mage Armor (used 29.4 min of 60)
Elixer of Hiding (used 29.4 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 300)
CL19 Mass Fly (ends round 483)
CL6 Invisibility (used 5 rounds of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 29.4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 29.4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 29.4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 29.4 min of 120)

Active Spell (Mal)
Extended Heroism (0.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 29.4 min of 120)

Spell slots used:
8th: used 3 of 3 (PAO Fort Box x3)
7th: used 4 of 5 (Sequester; GSC Unseen Servant, Shelter, Lilend)
6th: used 4 of 6 (Fluid Form x2, Greater Heroism x2)
5th: used 2 of 6 (WallOStone, Teleport)
4th: used 6 of 7 (1 Det Scry, Ext Hero on Mal x2, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 5 of 7 (FLx3, See Invis, Resist Acid)
1st: used 2 of 7 (exp retreat, jump)

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 3
M's Scroll of Invisibility x2
M's scroll of Quickened TS and AA x2
Scroll of Float Disk x5
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
V's Tricky spells used 1 of 3
Hero Points (used 2 of 5)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday May 22nd, 2013 3:39:07 PM

Sir Joshua will have William continue to air walk about 10' below the top of the canopy.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+28=41 ; d20+28=38 ;
Wednesday May 22nd, 2013 5:01:27 PM

"Just a stroll through the forest," Vorelle murmurs. She is not convinced.

She does stay on the ground, although with the Fly spell active, she can take to the air the moment trouble arises. For now, she just stays on the alert.

[Perception 41; Survival 38]

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+17=22 ; d20+26=31 ;
Wednesday May 22nd, 2013 9:11:32 PM

OOC
Sorry, eye surgery today and I can't see too well. Hope I didn't miss anyone. Charges used off wand deducted.
IC
Malgant asks Aztyr to end the Enlarge for him and reverts to normal size. On the way to the trees/path he starts hitting people with the death ward wand in this order Vorelle. Jass,Vauhwyt, Brahmah, Mookie .( Is Aztyr's still in effect? Joshua's?) It lasts 7 minutes. Once at the path he floats above the path, not touching it, getting the same bad vibe Jass does. It isn't natural and he doesn't understand it (Knowledge Religion 22) and so assumes it is bad. He is now out in front and so puts his wisdom to use looking for hiding places and hidden attackers ( perception 31) He will lead the group into the woods once they are ready.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177  d20+19=29 ;
Wednesday May 22nd, 2013 11:30:14 PM

Aztyr gladly ends the enlarge spell on malgant, and anyone else who wants it gone. With her fly skill, flying slow and squeezing, is no trouble.

fly skill 29

Flying Fortress (At the Gazebo), Round 294 (DM SteveK)  5d6=20 ;
Thursday May 23rd, 2013 8:22:11 AM

(OOC: I'm having back trouble and so do not have access to my maps [which I keep in my work computer]. I apologize for any inconvenience.)

Not liking the feel of the Path in the Wood, the heroes take the time to make some magical preparations. Once done, and a slight change to the marching order where Jass falls back to fly beside the walking Vorelle, the group is ready to continue. (ooc: DM gave several opportunities at Gazebo to cast spells before going to Wood. Last post gave another opportunity but said this one would cost time. Casting takes 8 rounds to complete.)

The Wood is unchanged, the diseased plant-life dripping with pus and ugly sap hides many signs of undead animal life that seems content to wander or watch, none of them looking as organized as the swarms which attacked before.

Malgant thinks of a religious reason for the Path to be utterly devoid of life, but can come up with no understanding. Still, most of the heroes do not trust the Path and fly or float above it. Vorelle likes earth so much more than air that the ranger strides on the path... to no ill effect.

Malgant moves until he feels he is nearing the south-center of the Wood (a little more than half minute with everyone Hasted), when a cloud of roiling smoke shot through with white-hot embers erupts about him, and covers Brahmah, Sir Joshua, and William in the conflagration as well! It blocks vision and burns as it touches fur, cloth, and skin! (Spellcraft DC 23 Highlight to display spoiler: {Incendiary Cloud})

Malgant, Brahmah, Sir Joshua, and William take 20 fire damage; Reflex DC 26 for half.

...............NOTES

ooc: Aztyr, please list all active spells! From the post, I am assuming Aztyr is NOT a Gold Dragon because it is not listed on the Post.

TIME
Left Scarwall: 3 hour, 309 rounds
Since Killed Charzzak: 263 rounds
Since killed Bas'Anut: 209 rounds
Since killed Backkis: 105 rounds
End of Gazebo Fight: 35 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Thursday May 23rd, 2013 8:35:48 AM


OoC: How high is the canopy of trees over the path? Or is it open to the sky?

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 23rd, 2013 9:06:19 AM

Ooc: I didn't specify that I was looking for natural hazards when has tracking so that's my fault. Sorry guys. Will post afternoon.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Thursday May 23rd, 2013 11:06:20 AM


OoC: Natural Hazards? What Natural Hazard are you referring to, Brahmah?

And another question, DM, which direction is the spellcasting coming from? If we're allowed a spellcraft check, I'm assuming that we received some sensory input form the caster. Sounds of the casting by which we might identify the verbal components. Visual input through which we might identify Somatic and/or Material components. If we get visual, could you also describe the caster as well as describing the location of the caster?

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+7=20 ; d20+21=36 ; d20+26=40 ; d20+28=31 ; 6d8+24=49 ; d6=2 ; d6=5 ; d6=5 ; d6=2 ; d100=40 ;
Thursday May 23rd, 2013 2:48:39 PM

spellcraft 20
Reflex 36 for 10 fire damage, reduced to 0 with resist energy fire.(Plus evasion)
Perception 40 looking for the caster
Malgant heads toward the source of the cloud, the point where he heard or saw a caster. If he finds the caster and has the actions left he will improved Vital strike them with Power Attack.
Hit AC 31 for 49 + 7 holy + 7 undead bane damage miss % if in cloud 40% rolled so hit if 20% miss chance miss if 50% miss chance. Math is fun.
" Fire? Really? You will have to try harder. The Balor had more game than this."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Extended Haste ends on round ? CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+22=39 ; d20+5=12 ; d20+29=40 ;
Thursday May 23rd, 2013 4:01:41 PM

"HEH! Not even a scratch.... pathetic." (Ref Save 39, Improved Evasion)
Mentally, "Well, fire doesn't seem to effect the forest. Though, I've never seen a geyser like that." (Spellcraft 12) The ranger is slightly confused about who Malgant is talking too. (Perception 44 vs undead and in forest)
---------------------------------
ROUND 294

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 294: Addendum (DM SteveK) 
Thursday May 23rd, 2013 5:23:40 PM

The canopy of trees closes completely 20 feet above the path, almost like a large tunnel. No one, not even the sharpest eye, can spot even a hint of sky.

The spell struck as if it was triggered by a trap. There is no visible caster, audible casting, or oratory component.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Thursday May 23rd, 2013 6:49:12 PM

Aztyr continues on forward as the dragon, she'd laugh at the fire attack, but the business at hand is serious and no laughing matter.....
"Come out Mr. tree hugging lich, it will cut down on the suffering."
Aztyr recharges her ring with greater dispel magic, being prepared for the next fight.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+28=33 ;
Friday May 24th, 2013 12:49:32 AM

Vorelle yanks out her bow and nocks an arrow, but there is nothing to see--other than the cloud of smoke and cinders.

"What was that?"

[Perception 33]

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d20+8=27 ;
Friday May 24th, 2013 6:47:02 AM

OOC: O0ps, I rolled a Spellcraft 30, but by accident rolled it on the Genie Board. Darn you, multiple tab browsing!

Vauhwyt casts Greater Invisibility on herself.

She looks around for a foe.

Perception 27.

If that fails, she thinks to her friends, "Vorelle! What do you see or hear?!"

"Maybe someone with arcane sight should go first to look for magic traps?"

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+20=26
Friday May 24th, 2013 8:39:58 AM


An Incendiary Cloud ... "It's a spell called and Incendiary Cloud," Jass informs the others via the Telepathic Bond. "Yet, I neither heard nor saw a casting. It's possible that this was set as some form of trap. The thing about an Incendiary Cloud, though, is that it travels at a steady pace away from the spot at which it was cast. Observe the cloud for a moment and you can tell the direction from which it came."

"I'll watch it for a moment and then summon winds to blow it away."


The sorcerer watches the movement of the cloud just long enough to discern the direction of its movement, then weaves a Wind Wall over its area. The danger disperses in the buffeting winds, and Jass proceeds down the path of bones, his eyes trained in the direction of the casting.

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess.

Cast Wind Wall Delay until the Cloud moves enough to discern direction from which the casting took place.

Perception: 26

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=44 ; d20+25=38
Friday May 24th, 2013 10:03:29 AM

Sir Joshua sees the fire burst all around him but (Reflex = 44; Evasion lets him escape it all) he manages to avoid the burning cloud and its deadly affect...

He laughs out loud and says with a commanding voice, "You're going to have to do better than that to stop us you pathetic fools!!!"

For now, he'll continue on the flank, watching in all directions, especially up in the trees as he's air walking slightly below the canopy...

Perc =38
______
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.5/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.5/190 mins)
3. Veil of Positive Energy (166.9/190 mins)
4. Death Ward (16.1/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.2/19 mins)
6. Resist Energy 30 (Acid), (172.6/190 mins)
7. Air Walk (on William) - 62.9/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.7 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)


Flying Fortress (At the Gazebo), Round 294: Addendum (DM SteveK) 
Friday May 24th, 2013 10:06:10 AM

The Incindiary Cloud ignites and the only ones it can possibly burn is the paladin and his mount. (ooc: still waiting on Sir Joshua Post). And it doesn't have the possibility of hurting anyone anymore either, for Jass only waits to observe the cloud is approaching the party directly down the Path before he summons winds to dissipate the cloud into nothingness.

On the dissipation of the cloud, Malgant notices the Path seems to open up about 200 feet ahead....

...............NOTES

TIME
Left Scarwall: 3 hour, 310 rounds
Since Killed Charzzak: 264 rounds
Since killed Bas'Anut: 210 rounds
Since killed Backkis: 106 rounds
End of Gazebo Fight: 36 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d4+1=2 ; d4+1=5 ; d20+20=25 ;
Friday May 24th, 2013 11:16:06 AM


"The path opens up? Two hundred feet ahead? Well, lets find out what we have here, then," says Jass upon learning what Malgant already knows. He casts the Time Stop spell again and speeds up the path on the wings of both Haste and Flight.

+++++++++++++++++++++++++++++++++++++++++++

Cast Time Stop 5 rounds (Burned Hero point for Reroll.)
Use one round for Double Move, traveling 180ft. Actions of further rounds pending information gathered during first round.

Perception: 25

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 24th, 2013 5:26:10 PM

ooc - dm, i posted when you did :-)

DMSteveK: I noticed/ :-) I'll form it up with the Monday post.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Friday May 24th, 2013 11:11:53 PM

OOC: Checking in.....
---------------------------------
ROUND 294

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday May 25th, 2013 10:16:27 AM

Checking in...

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Saturday May 25th, 2013 10:18:03 AM

Waiting for the time stop to finish.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Saturday May 25th, 2013 12:05:36 PM


Me too.

Flying Fortress (At the Gazebo), Round 294: Time Stop (DM SteveK) 
Saturday May 25th, 2013 8:47:21 PM

Jass flits down 200' and finds a large glen, a couple hundred feet across. The center of the glen has a pool of ugly-looking water. There are trees here and there about the glen, as well as bushes and piles of garbage and other rotting vegetation. Near the pool there is an emaciated man in brown robes crouched over a beautiful flower. Nearby the man is a skeletal animal,with enough fur and flesh to show it is a giant wolf.

Jass can estimate there is about 100 feet from the end of the Path to where the man and wolf are at.

Jass has enough time to get to the glen, have one round to look around, and then get back to the group before the Time Stop ends.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+20=35 ;
Saturday May 25th, 2013 10:35:07 PM


"Well, hidden glade beneath the canopy. Should have expected that." Jass takes in the den of the druid lich with a single sweep of his gaze. "Just has enough time to get to the glen, have one round to look around, and then get back to the group before the Time Stop ends."

"And ... " He starts forward, picking up speed. " ... to trigger any traps that might be waiting for them." Jass races into the glade, flying straight for the emaciated figure and his undead wolf companion.

A single sweep about them and then back to rejoin the others, he thinks. And tell them everything that I've found.

+++++++++++++++++++++++++++++++++++++++++++

Perception: 35

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+21=30 ; d20+15=17 ;
Sunday May 26th, 2013 2:16:18 PM

OOC
When does that Haste end?
IC
Malgant listens to Jass' description of the place and starts moving forward at what he hopes appears to be a reckless pace. He wants to be first into the glen, explosively so, for two reasons. That entrance by someone his size is usually an attention getter, and second usually attention gathered like that warrants a swift and immediate response. Malgant wants that response directed at him, he hopes he is ready for it.
( double move, flying, down the pathway should be 60+60+30 for the haste should get me 150' I wanted more but forgot you can't run with fly, dang it)
Fly 30
Acrobatics if needed 17

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Haste ends on round ? CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (At the Gazebo), Round 294: Time Stop (DM SteveK)  d20+16=17 ; d20+16=32 ;
Sunday May 26th, 2013 2:23:19 PM

Jass flits around the glade and returns. Jass was able to see:

The lich crouched over a small briar bush. A skeletal wolf next to him. The hunched figure in tattered robes has his hand above the bush, and it looks as if it reaches towards him as if yearning for his touch.

There are plenty of individual forest animals, insects, and birds among the bushes and trees.

There are the trees, and bushes, and piles of rotting vegetation. None look like they are animated, but in the lair of a druid...

Wait! There are 2 trees that have all the features of Treants! They are halfway between the Path and the crouching man with his skeletal wolf.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Sunday May 26th, 2013 6:38:32 PM

Yup, same move. I'd be a fool to say I didn't expect treants with a druid.

DMSteveK: LOL!

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Sunday May 26th, 2013 7:25:43 PM

Aztyr sees Jass start to cast a spell, having seen it before, she waits for his report......

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Sunday May 26th, 2013 7:37:28 PM


"WAIT! MALGANT!" Jass virtually screams across the Telepathic Bond.

"Allow me instead." He links hands with Malgant, Brahmah and Vorelle. Then, "Meet us there," Jass thinks to the others, and he and those linked to him vanish through a Dimension Door.

+++++++++++++++++++++++++++++++++++++++++++

Cast Dimension Door. Will take Malgant, Brahmah, and Vorelle. Appear directly behind The lich, the skeletal wolf next to him, and the hunched figure in tattered robes.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Sunday May 26th, 2013 10:25:42 PM

OOC
OK, I am confused by your post, isn't the lich the one in the tattered robes? Totally willing to d door though


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Monday May 27th, 2013 6:17:13 AM

OOC: I'll wait until the more capable players get their spellcasting, time stopping silliness completed... :)

IC: Brahmah waits for the others to act.
---------------------------------
ROUND 294 Time Stop

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d100=88 ; d8=8 ; d100=51 ;
Monday May 27th, 2013 8:14:19 AM

OOC: Little bit confised about when the Time Stop has stopped and whether we all can act ...

But if we are all heading for the skeletal man, Vauhwyt will teleport too, grabbing anyone Jass misses, who wants to take a chance on teleporting off target to a place she has never seen ...

Teleport error check: 88

OOPS! OFF TARGET!

The direction is a d8: N, NE, E, SE, S, SW, W, NW

The roll is a 8 -- NW of the fellow.

By what percent of the distance travelled? 51%

Vauhwyt overshoots to the noertheast by 51 percent of the distance between her and the fellow!

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+32=43 ;
Monday May 27th, 2013 12:32:09 PM

Vorelle barely has a chance to put her bow away before her hand is seized for the dimension door.

When she arrives at the glade, she takes a step away from her companions and attempts to blend into her surroundings.

[Hide in Plain Sight, Stealth 43]

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+26=41 ;
Monday May 27th, 2013 4:46:57 PM

OOC
Having been given a free ride to the party I will attack something. I just need clarification on what I see.
I THINK I see a man in tattered robes , A rose bush that thrives among the dead plants and a large wolf I would take as the animal companion of the druid. Plus there are the 2 ent things behind us near the entrance to the clearing. I have true seeing up which will help with invisibles and illusions but not hidden stuff and my perception is 41. What do I see, what do I know?

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 27th, 2013 6:58:48 PM

Sir Joshua, with no need for a dimension door, sees the others disappear and teleport into various new locations.. For now, they appear to be still waiting to act before combat, and he will too... The minute anyone attacks he will too, but he will remain silent and unmoving without going into the glade...

Flying Fortress (At the Gazebo), Round 295 DDoor! (DM SteveK) 
Monday May 27th, 2013 9:40:52 PM

OK, I gotta slow it down just a minute and sort out where everyone is and who gets to do what.

Right now, one round after Time Stop ends...

Jass with Malgant, Brahmah, and Vorelle will Dimension Door to whacking distance (10 feet) of the skeletal man in tattered robes with the skeletal wolf and vibrant plant. Jass does not have any actions available to perform, but Malgant, Brahmah, and Vorelle have full rounds available.

Vauhwyt teleports with the Gold Dragon Aztyr off target! Aztyr has a full round action. They find themselves in the middle of the forest with no good way of telling which direction they are from their companions! (I'm rerolling the d8 so I know where they are but they don't)

Sir Joshua wills to NOT teleport with anyone and he remains silent and unmoving 200 feet before the Glade.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  3d6=13 ; 3d10=24 ;
Monday May 27th, 2013 10:21:47 PM

Brahmah will hold, until the others begin to move, then he'll cast, from his tattoo, Call Lightning targeting the druid lich. (I'll need to know what the weather... cloudy, clear, etc)

(CL 5, 5/5 bolts anytime within duration, duration 5 minutes)

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+27=41 ; d20+27=45 ; d20+27=30 ; d20+22=34 ; d20+17=22 ; d20+12=27 ; 2d8+23=34 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; 2d8+23=35 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; 2d8+23=34 ; d6=1 ; d6=2 ; d6=6 ; d6=5 ; 2d8+23=31 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; 2d8+23=33 ; d6=6 ; d6=3 ; d6=5 ; d6=5 ; 2d8+23=36 ; d6=3 ; d6=3 ; d6=6 ; d6=6 ;
Monday May 27th, 2013 11:12:48 PM

Malgant doesn't ask questions. From Jass' description the Lich is before him, unaware and unprepared, he hopes. He ignores the animal companion and slams the figure in the tattered robe repeatedly. ( power attack, Flurry of Blows, weapon master for improved critical unarmed combat)
1st attack hits AC 42 for 34+10 holy+8 undead bane damage
Flurry hits AC 46 for 35+6 holy+8 undead bane damage
Haste hits AC 31 for 34+3 holy+11 undead bane damage
2nd attack hits AC 35 for 31+7 holy+6 undead bane damage
3rd attack hits AC 23 for 33+9holy+10undead bane damage
4th attack hits AC 28 for 36+6 holy+12 undead bane damage
All attacks are holy, good,blunt,ghost touch,undead bane

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Haste ends on round ? CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 28th, 2013 3:16:07 AM

Also interpose on Jass, I forgot that. He should be close enough, he had to touch us all and was done moving. Too bad that stoneskin never got reinstated.

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d20+23=33 ; d20+23=30 ; d100=13 ;
Tuesday May 28th, 2013 7:08:20 AM

Vauhwyt thinks to Aztyr -- "Sister! Now you try to teleport us to the battle!"

Mookie thinks, "O.M.G. So the plan is to bounce around at random twice a round?"

Vauhwyt thinks to Mookie, "Hush Mookie!"

Mookie thinks, "I have a full round action! You want I should grab my scroll of Teleport and try to get the three of us to the battle too?"

Vauhwyt laughs out loud. She thinks, "Good idea, my fine feathered friend!"

Mookie takes out his scroll of teleport and tries to bring the three to the battle.

UMD check 33 is good enough to read the scroll. Oh, if a check is needed to emulate a high enough Int, then that goes okay too.

Mookie's teleport error chance: a 13 is A-OK!

"I did it! I did it!" the raven caws. "I did it better than you did, Boss!"

Vauhwyt smiles. "So you did, old pal."

OOC: Aztyr should now be at the battle site and have a full round action to do!

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Tuesday May 28th, 2013 12:20:19 PM

[Vorelle had to put her bow away in order to make the Dimension Door work; then after the D-Door, she Hid in Plain Sight. That's two move actions--one on either side of the D-Door, which add up to a full round, and I'm okay with that. As a reminder, her Stealth check was 43.]

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+24=34 ; d20+20=21 ; d20+24=34 ;
Tuesday May 28th, 2013 3:47:28 PM


"Have at them," Jass thinks, as thought is the only action available to him after a translocation such as he's just performed. He takes in the odd bush and the lich then the area into which he's so cavalierly dumped himself and his fellow Blackbird Lakers. In retrospect, this should have been something better done during his first pass within the Time Stop. But, as the saying goes, better late than never. The sorcerer applies his none too inconsiderable well of knowledge to any magic or undead threats within the area.

+++++++++++++++++++++++++++++++++++++++++++

Free action: Converse through thought and Knowledge Checks.

Knowledge Arcana (for spell effects present): 34
Knowledge Religion (to identify any undead in the area): 21
Spellcraft (for spells being cast): 34

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 28th, 2013 6:20:23 PM

After causing mayhem, Malgant waits expectantly for the rest of his group to post. He considers doing a crossword puzzle.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+15=23 ; d20+15=26 ; d20+15=24 ; d20+15=28 ; d20+15=23 ; d20+15=18 ; 4d6+4=17 ; 4d6+4=24 ; 4d6+4=17 ; d20+19=38 ;
Tuesday May 28th, 2013 6:46:03 PM

Aztyr casts a quickened scorching ray at the wolf pet thingy and then follows it up with a maximized scorching ray. While shes casting, she gains height straight up, raising up to a maximum of 75' using her dragon form and staying at least 10' below the canopy above her.

Scorching ray#1
AC 23 damage 17
AC 26 damage 24
AC 24 damage 17

Scorching ray#2
AC 28 damage 28
AC 23 damage 28
AC 18 damage 28

Fly skill to gain altitude 38

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 2- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d3=2 ; d3=3 ;
Tuesday May 28th, 2013 8:21:04 PM

(DM -OOC - OK, I'm confused... I thought that only those who were touched were teleported and it appeared that no one touched Josh? Also,it wasn't clear that I was 200' away, which is way more than SJ would have stayed... If possible, I'd like to make the following adjustment:

Last turn - Still not be teleported ( I should have been more clear) BUT instead of sitting there, moving forward at double speed to get within 110' (Also can spur William on, ride skill would be auto success anyway, take 2 dmg)

This turn, continue double move 90' so next round I'll be at the edge of the glade and within 20'.. (Another spur, take 3 dmg)... )


AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 28th, 2013 10:37:42 PM

OOC
We re still in the same round Joshua. Some teleported, those they took with them got to act.

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15) 
Tuesday May 28th, 2013 11:02:02 PM

Really sorry, friends -- with the runs and worse, I am on the disabled list. I'll try to post in the AM.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  3d6=14 ; 3d10=11 ;
Wednesday May 29th, 2013 12:39:23 AM

OOC: TMI!

Call Lightning 14 (if stormy weather, 11)
Brahmah moves to Malgant's side.

ACTIONS:
Standard to call a bolt.
Move.
---------------------------------
ROUND 294 Time Stop

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 4/5 bolts anytime within duration, duration 5 minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15) 
Wednesday May 29th, 2013 10:09:26 AM

OOC: Looks like our DM is also on the disabled list? Take care of that back, Steve! I hate when that happens.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Wednesday May 29th, 2013 10:18:50 AM


OoC: +1. Back problems can be a biotch.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday May 29th, 2013 2:48:19 PM

Checking in... in contrast to others, my plumbing is thankfully working fine... ;)))

Flying Fortress (In the Wood), Round 296 (DM SteveK)  d20+15=22 ; d20+15=26 ; d20+15=25 ; d20+15=29 ; d20+15=22 ; d20+15=34 ; d20+15=29 ; d20+15=24 ; d20+15=35 ; d20+15=21 ; d20+15=18 ; d20+15=20 ; d20+15=21 ; d20+15=19 ; d20+20=29 ; d20+20=27 ; 2d6+11=13 ; 2d6+11=19 ; d20+30=46 ; d20+30=48 ; d20+50=63 ; d20+50=55 ; 4d8+17=33 ; 4d8+17=36 ; d20+20=40 ; d4+1=4 ; d20+20=32 ;
Wednesday May 29th, 2013 3:32:52 PM

Jass with Malgant, Brahmah, and Vorelle will Dimension Door to whacking distance (10 feet) of the skeletal man in tattered robes with the skeletal wolf and vibrant plant. Looking about Jass too late notices the rotting vegetation is Shamblers that are hiding. He also sees that nearly every creature in the Glade has abjurations on them, especially the Human and Wolf.

Malgant takes the opportunity to smash the skeletal human, but only connects with 2 blows! The rictus grin of the skeleton in tattered robes promises death in return. The minotaur interposes himself on Jass to eliminate the sorcerer's vulnerability.

Vorelle barely has a chance to put her bow away before her hand is seized for the dimension door. When she arrives at the glade, she takes a step away from her companions and attempts to blend into her surroundings.

Brahmah will hold, until the others begin to move, then he'll cast, from his tattoo, Call Lightning targeting the druid lich. It is a clear day, somewhere up beyond the forest canopy, and the first bolt crashes down on the skeletal human! (go ahead and roll damage)

Vauhwyt teleports with the Gold Dragon Aztyr off target. They find themselves in the middle of the forest with no good way of telling which direction they are from their companions! By the description, Mookie takes out a scroll and reads the teleportation, and is able to succeed where his mistress did not, popping out in the Lich's forest lair!

Aztyr casts a quickened scorching ray at the wolf pet thingy and then follows it up with a maximized scorching ray. While shes casting, she gains height straight up, raising up 50 feet into the air, staying at least 10' below the canopy above her. Five of the Scorching Rays strike the Wolf, and do no damage at all!

Sir Joshua the Virtuous Martyr WardWrecker and his Sidekick William quickly hustles forward and is only 80' away from the Glade when all mayhem breaks loose!

...........................

And all mayhem does indeed break loose!

Only a pace away and even in one case under the feet of Jass, Malgant, Vorelle, and Brahmah, the rotting vegetation builds until there are six towers of mounded plant-life that all attack! They don't seem to notice Vorelle, and Jass is protected, so three attack Malgant and three attack Brahmah, flanking the 2 heroes. One enhanced strike gets through to each hero on critical attacks but luckily fail to strike a vital location.
3 on Brahmah; 6 strikes, one crit not confirmed, not grabbed: Brahmah takes 13 damage
3 on Malgant; 6 strikes, one nat20 not confirmed, not grabbed: Malgant takes 19 damage

The two largest trees, colossal giants in the glade, react to the attack by whipping huge branches the size of Malgant at the attackers.
Twigs slams a branch into Brahmah and tries to wrap him up in a Grapple, the minotaur slipping out because of his Freedom of Movement. Brahmah takes 33 damage
Tinderbranch does the same to Malgant, and without his freedom spell, Malgant is wrapped up in a tree-hug! Malgant takes 36 damage + Grappled

Six swarms of undead woodland creatures erupt from the woods from all directions. They appear to be getting their bearings, but that is only going to take a short time...

From the south end of the Glade, some bushes melt away, and a skeleton in tattered black robes stands tall, a scroll in his hand. An imp perches on his shoulder, pointing at the heroes in the middle of the glade. He casts an area Greater Dispel Magic on the pile that is the Augmented Shambling Mounds, Jass, Vorelle, Malgant, and Brahmah. It sets off every Greater Dispel Magic counter magic in the group, which only happens to be Malgant's Ring of Counterspells. But then a Quickened Greater Dispel Magic is cast, this time targeting Malgant! It is perfect, and the Hand of Domi feels five spells wisp away! Malgant loses Extended Trueseeing, Greater Magic Weapon, Mass Fly, Prot from Acid, and Haste.

The Human and Wolf keep their rictus grins as they turn and dash across the Pond to an open space. Brahmah has a chance to hit them as they flee (Brahmah take AOO), but Malgant is otherwise occupied.

"Growth is magnificent, heroes of Blackbird Lake, but... fleeting", intones the human, and it spreads its hands wide. "While some only come here for short spans of time, Tendrix the Druid has lived in this Wood for hundreds of years. You will not find Tendrix as easy a prey as poor Bacckis."

The air below Aztyr suddenly blooms in a sudden burst of spoors, and the golden dragon, Vauhwyt, and Mookie are covered in pollen. Sickening but sweet, it lulls the senses, calling the mind to become bemused at the horridly lovely scent. Aztyr, Vauhwyt, and Mookie Will DC 25 or be Fascinated for 4 rounds.

Another spell, this time from the Wolf is cast, and ANOTHER Greater Dispel Magic spell is targeted at Malgant! Weaker than the first, it is still strong enough to shred five more spells!
Malgant loses Extended Resist Energy Acid, Resist Energy Fire, Death Ward , Barkskin, and Extended Heroism

"The great Tendrix did not need the whisperings of the demons to know the weakness inherit in all mortal heroes, but has watched you, your tactics, and your powers from every blade of grass and insect on this flying island since you have arrived. Strip away the magic, you are mere weaklings, while the power of nature is ever at Tendix' command."

...............NOTES

TIME
Left Scarwall: 3 hour, 310 rounds
Since Killed Charzzak: 264 rounds
Since killed Bas'Anut: 210 rounds
Since killed Backkis: 106 rounds
End of Gazebo Fight: 36 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP-
Tendrix - AC 31 HP --
Human Companion -- AC 40 HP -- 101
Treant Twig
Treant Branch
Shamblers
A
B
C
D
E
F

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f

MAPS
Flying Fortress

Tendrix' Grove


Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+15=31 ; 19d6=71 ; d4=4 ; d20+19=35 ;
Wednesday May 29th, 2013 4:04:51 PM


"Oh, move over Rover," drawl's Jass in a flat deadpan voice. The sorcerer rises straight up to a point just under the surreal canopy. Then a frosty blue ray lances out of the palm of his hand, striking the druidic lich. "And let Jimi take over." The flat delivery of his voice takes on the slightest edge of amusement. "Get on with it baby."

+++++++++++++++++++++++++++++++++++++++++++

Cast Polar Ray at Jimi Tendrix
Touch AC31; Cold Damage 71hp; Dex Drain 4Dex
Caster Level Check for SR = 35 (if needed)

Position: AB16-Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn  d20+24=41 ; d20+15=30 ;
Wednesday May 29th, 2013 4:26:41 PM

I should be in an open space adjacent to Tinderbranch's square, and what was his CMB? I thought I was doing pretty good for a moment. Am I pinned yet? Let me remove those spells and see what my AC and stuff really is now. OK, that's my new stats. I need to know about the pinned part before I do anything and where I really am, I should be next to the treant.
Do the treants appear undead?
Perception 41
Know Religion 30

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

DMSteveK: I'll make the move. Malgant is not Pinned, only Grappled. (CMD is 53)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Wednesday May 29th, 2013 7:20:41 PM

[OOC: are the shamblers regular shamblers or undead shamblers? It's going to make a huge difference in the math....]

DM SteveK: The Trees and Shamblers are regular plant creatures. They are not undead.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+19=37 ; d20+23=27 ; 15d6+15=68 ; 15d6+15=55 ; 15d6+15=57 ; 15d6+15=62 ; 15d6+15=76 ; 15d6+15=59 ;
Wednesday May 29th, 2013 7:45:04 PM

Aztyr glides forward and south to 12,13/AH,AI, and casts a fire snake spell. ( gets 19 squares of effect) and directs it to hit shambler A and snake around her friends and through each of the other 5 shamblers. (only get 1 square of effect so B ,C,D and E all only get effected in 1 square as the snake cuts past them)

SP 27, DC 25 reflex save for 1/2, Damage on shambler A=68, B=55, C=57, D=62, E=76, F=59
Fly skill to move 37

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 3- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3



AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn  d20+22=24 ; d20+22=26 ; d20+17=34 ; d20+12=15 ; d20+7=14 ; 2d8+21=31 ; d6=4 ; d6=2 ; d6=5 ; d6=5 ; 2d8+21=33 ; d6=5 ; d6=5 ; d6=3 ; d6=3 ; 2d8+21=29 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ;
Wednesday May 29th, 2013 8:29:45 PM

Malgant is about to have a bad day for the second time in roughly five minutes. This makes him slightly angry. He decides his options are to try and break away from this rooty monstrosity or just beat it to death.
(The rest assumes I am grappled per the normal rules which put me right next to my grappler, but not yet pinned, this leaves me all my AC ( though I fail to see how, no AC penalties are given)and allows me to attack with unarmed, natural and light weapons. I fight unarmed so pucker up buttercup 8))
Attacks use power attack and Flurry of blows
Attack 1 hits AC 24 for 31+6 holy+10 undead bane
Flurry hits AC 26 for 33+10 holy+ 6 undead bane
Attack 2 hits AC 34 for 29+7 holy+5 undead bane
Attack 3 hits AC 15 not worth rolling
Attack 4 hits AC 14 see above
( Man I suck unbuffed) If the thing is undead Add +2 to each of those to hit rolls and +2 to each of those damage rolls
All attacks are blunt, holy, good, magic, undead bane and ghost touch

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+30=35 ; d20+30=37 ; d20+25=41 ; d20+25=44 ; d20+20=22 ; d20+20=28 ; d20+15=28 ; d6+13=18 ; d6+13=14 ; d6+13=16 ; d6+13=16 ; d6+12=16 ; d6+12=13 ; d6+12=14 ; d10+12=14 ;
Wednesday May 29th, 2013 10:49:41 PM

Vorelle yanks out her axes and goes to town.

[Start on D; will move to C if D goes down. With the Ghost Touch Adamantine Handaxe: hit AC 35 for 18 damage; hit AC 41 for 14 damage; hit AC 22 for 16 damage; hit AC 28 for 16 damage. With the Holy Silver Handaxe: hit AC 37 for 16 damage; hit AC 44 for 13 damage; hit AC 28 for 14 damage. Rend for an additional 14. Total damage: adamantine 64; silver 43; rend 14. Total total is 121.]

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 30th, 2013 11:19:43 AM

Ooc: Sorry for lack of posts. A lot going on. Going to be out of town today and away from comps.

Brahmah will call lightning bolts until it runs out targeting the lich.
Additionally, the lich is he Quarry. He will back up Malgant as much as possible. If they follw the lich onto the water, so will Brahmah.

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Thursday May 30th, 2013 3:41:21 PM

Malgant will post for Brahmah, that way one or both of us doesn't die to indifference. I have time sensative things to do So I just thought I'd mention it. Hope your back feel better Steve.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d3=2 ; d20+31=38 ; 6d8=26 ; 6d6=19 ; d20+33=48 ; d20+22=26 ; d8+8=12 ;
Thursday May 30th, 2013 3:43:36 PM

The brave duo continue racing towards the action and glory that this fight will bring to the victors...

Sir Joshua will spur his glorious mount on to move even faster...

Charge Action + Spur (2 dmg to William) = Move 50' (William's speed) + 10' Spur + 30' Haste = Move to PQ 19/20 (there's nothing in his way so he can make a straight line, albeit not in a cardinal direction but at a ~ 20 degree angle SE)

Once there, he'll crash into the massive branch with his lance, stabbing a deep and jagged hole into it...

Charge Lance Attack = Hit AC 38
Dmg = (3x the usual 2d8+ 24+ 2d6 vs. evil damage since he charged with his lance and the Spirited Charge Feat) = So 26 + 72 + 19 (vs. evil) = 117 points of Holy, Blessed, Ghost Touch

He'll ALSO use his Mounted Combat Feat to help William avoid 1 attack (Must beat a 48 to hit William)...

William will also kick out at it, hitting AC 26 for 12 points dmg

Note: AC for Joshua is 37 this round vs normal, 39 vs. undead due to charge
Highlight to display spoiler: {______
(accounting for 2 rounds gone by)

Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 184/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.3/190 mins)
3. Veil of Positive Energy (166.7/190 mins)
4. Death Ward (15.9/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.0/19 mins)
6. Resist Energy 30 (Acid), (172.4/190 mins)
7. Air Walk (on William) - 62.7/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.9 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)
}

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Thursday May 30th, 2013 4:42:50 PM

You don't 3x the holy damage. it is the same as flaming or flaming burst. unless you are getting that damage from somewhere else.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 30th, 2013 4:49:43 PM

(The attack says that I get triple damage with a lance on a charge with that feat? So I assumed that the holy was tripled too... If its not, then the attack only does 1/3 of the 19 or 6, so I'll cut off 13 from the original 117 and the updated is 104 points, which is not too shabby ;)) Thanks for the correction)

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Thursday May 30th, 2013 5:29:00 PM

The magic weapon rules will state it for a critical, this is different but I don't think there is any reason a charging mount would make your attack more holy, or a weapon burn hotter ect.l

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 30th, 2013 5:47:22 PM

(Darn... you'd think that a glorious, majestic, powerful, awesome mount ridden by a shining, honorable, virtuous, brave, loyal, religiously devoted knight would at least make it more holy ...)

Brahmah 259/261 hp AC 38 CMD 50  d20+27=42 ; d20+27=39 ; d20+27=31 ; d20+22=27 ; d20+17=24 ; d20+12=23 ; d20+29=32 ; d20+24=29 ; d20+19=39 ; d20+19=31 ; 2d6+23=30 ; 2d6+23=28 ; d6=1 ; d6=5 ; d6=5 ; 2d6+23=28 ; d6=1 ; d6=3 ; d6=2 ; 2d6+23=31 ; d6=5 ; d6=5 ; d6=4 ; 2d6+23=32 ; d6=1 ; d6=2 ; d6=2 ; 2d6+23=35 ; d6=5 ; d6=6 ; d6=6 ; d8+18=24 ; d6=3 ; d6=3 ; d6=5 ; d6=2 ; d8+18=26 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d8+18=20 ; d8+18=20 ; d6=2 ; d6=5 ; d6=6 ; d6=4 ; d10+12=15 ; 3d6(5+4+5)=14
Thursday May 30th, 2013 6:34:54 PM

Brahmah pulls his blades and attacks. Throwing caution to the wind he uses power attack to try and thin the numbers facing the heroes. ( Start attacking B, if it dies continue on C since it is within reach)
Falchion 1 hits AC 42 confirms to AC 39 for 30 damage non critical 58 damage if critical + 6 viscous damage and 5 to Brahmah
Haste hits AC 31 for 28 damage + 4 viscous damage and 2 to Brahmah
Falchion 2 hits AC 27 for 31 damage + 10 viscous damage and 4 to Brahmah
Falchion 3 hits AC 24 for 32 damage + 3 viscous damage and 2 to Brahmah
Falchion 4 hits AC 23 for 35 damage + 11 viscous damage and 6 to brahmah
Kukri 1 hits AC 32 for 24 damage + 3 cold+9 viscous damage and 2 to Brahmah
Kukri 2 hits AC 29 for 26 damage + 1 cold 5 viscous damage and 2 to Brahmah
Kukri 3 hits AC 39 confirms to AC 31 for 20 non critical or 40 critical + 2 cold+ 11 viscous damage and 4 to Brahmah
Two weapon Rend hits for 15 damage ( dunno if viscous kicks in, I doubt it should)
Brahmah's last roll for damage on call lightning was 14 on the Lich. This round he calls lightning again on the same target for another 14 damage.

OOC
No AC listed for the shamblers. Tally up how much damage Brahmah does to himself and I'll mark it off.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 31st, 2013 10:41:25 AM

Checking in...

Flying Fortress (In the Wood), Round 311 (DM SteveK)  d20+15=25 ; d20+15=21 ; d20+9=11 ; d20+9=18 ; d20+9=25 ; d20+9=24 ; d20+9=25 ; d20+9=11 ; d8+20=22 ; d8+20=28 ; d8+20=25 ; d8+20=23 ; d8+20=21 ; d8+20=26 ; d8+20=23 ; d8+20=24 ; d20+30=38 ; 4d8+17=32 ; d20+15=28 ; d20+15=21 ; d20+50=62 ; 4d8+17=29 ; 4d8+17=34 ; d20+30=36 ; 4d8+17=40 ; 3d6=7 ; 3d6=15 ; 3d6=14 ; 3d6=8 ; d20+20=34 ; d20+18=26 ; 20d6=76 ; d4=1 ;
Friday May 31st, 2013 2:46:27 PM

Jass, mentioning a bard he remembers from the islands close to the Southern Continent, rises straight up to just under the canopy of vegetation. Then a frosty blue ray lances out of the palm of his hand, striking the druidic lich! Two Shamblers attempt to pummel and grab Jass as he flies into the air, but they can't touch him. (2 AOOs, both miss). The human skeleton falls apart and to the ground!

Malgant, pulled right next to the Colossal Treant, Tinderbranch, gets into a pummelling fight with a tree. Bark scrapes across his knuckles as the minotaur seeks to outwrestle an oak! Malgant knows the trees and Shamblers are 'alive' and not undead and so his fists have less affect. The good thing for the minotaur is that the tree is so huge, it is nearly impossible to miss!

Aztyr glides forward and casts a fire snake spell, burning all the Shamblers, but... they don't burn!. Know Arcane DC 18 Highlight to display spoiler: { Protection from Fire}

Vorelle yanks out her axes and goes to town, and needing all her skill to strew the first Shambler across the glen!

Sir Joshua will spur his glorious mount on to move even faster, seeking to charge into the glen... and is in turn affected by all the spells of the druid at the entrance of his grove! First, 20 feet before he gets in the grove, a nearby holly bush bursts into a huge flame, eight of its berries scorching Sir Joshua and William! SJ and William each take Fire Damage; 22 ; 28 ; 25 ; 23 ; 21 ; 26 ; 23 ; 24 = 172 damage! Roll 8 Reflex DC 24 saves for SJ and William. Any save = ½ damage
At the entrance to the glen, a putrid area of vegetation provides an extremely slippery area and William is affected as if by a Grease spell. William Reflex DC25 or fall. If William falls, SJ Ride DC 15 or have hard fall d6 damage and are prone.
If SJ and William even get into the grove, a massive branch comes down from Twigs, the Colossal Treant slams the paladin, but his Ring of Evasion causes him to slip from its grasp. AOO AC 42 Dam 32
Only if the paladin and noble steed thread this gauntlet can the lance strike home! And he discovers the Tree isn't evil, or unholy, and the lance will strike less deep.

Brahmah pulls his blades and attacks. Throwing caution to the wind he uses power attack to try and thin the numbers facing the heroes. His first two strikes shred one Shambler, and the rest of his falchion strikes destroy a second one. Having no other option, his Kukri stabs into a third Shambler, killing that one too! Brahmah takes 23 vicious damage. Brahmah will call lightning bolts on the lich, but the human skeleton is dead from the fists of Malgant and a Polar Ray from Jass. He looks for another Quarry while two bolts strike the colossal tree holding Malgant to no effect!

.................................
The two Shamblers ignore how there are only 2 left and attack, and move out of the FireSnake and miss Malgant and Brahmah.

The Trees concentrate on Malgant and Sir Joshua. Malgant is squeezed and constricted by supple yet hard wood until he is completely immobile, even leaves covering his mouth! And the branches begin crushing the life from the Hand of Domi! CMB 62, Malgant is Pinned and can't speak and is squeezed 29+34= 63 damage.

Twigs leverages another branch at Sir Joshua, slamming a hard bruise across his armored chest, but still can't grab the magically protected paladin. SJ 40 damage

The undead animal Swarms speed to the closest fleshy creatures and cover them with bites, claws, and stings! Sir Joshua (7 damage), William (15 damage), Aztyr(14 damage), and Malgant(8 damage) are covered with the creatures!

Wolf turns and dashes to the edge of the grove, only his head poking out of the diseased underbrush, and watches the battle. (Concealed 50% miss chance)

Human in Trees also backs up until he is in the concealing foliage and targets Jass with another Greater Dispel Magic. Jass loses Resist Energy, False Life, Life Bubble, Mass Fly, and Haste. He follows up with a Quickened Polar Ray that strikes Jass! touch AC 26 Dam 76+1 DEX!

...............NOTES

TIME
Left Scarwall: 3 hour, 311 rounds
Since Killed Charzzak: 265 rounds
Since killed Bas'Anut: 211 rounds
Since killed Backkis: 107 rounds
End of Gazebo Fight: 37 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP-
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam
Treant Branch AC 11 Dam 69 (maybe 38 more pending SJ) (Prot electic)
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F (FireProt 59)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f

MAPS
Flying Fortress

Tendrix' Grove


Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Friday May 31st, 2013 2:56:56 PM


OoC Question: Jass is Immune to Cold through his Undead Bloodline. Does that also make him immune to the Dex Damage?

BTW, you can't Quicken a Polar Ray, can you? It's a Level 8 spell. Quicken requires that you take up a slot 4 levels higher, but there is no such thing as Level 12 spells.

DMSteve: My mistake on Jass' sheet. :-( When I got rid of the Robe of Arcana, he was reduced to Cold/10 resistance. So he will take 66+ Dex in damage.

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Friday May 31st, 2013 3:47:24 PM

Glad I changed the header to post for Brahmah, now my info has been eaten by the board and I need to redo it. Never again will I remove it. OOC
I don't think a ring of evasion works like you think it works. If it does, why am I grappled, I am wearing one too

DMSteve: Whoops, you are right! It is Freedom of Movement, not Evasion that helps
with Grapples. :-) OK, so the Tree only was beating on the paladin until now. Maybe will grab next round...

Malgant Pssst, run Joshua, that grapple is BAD with a bigger capital B. Like being grabbed by a pitbull the size of an 18 wheeler.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Friday May 31st, 2013 3:57:01 PM


OoC: I think Steve is thinking of a Ring of Freedom of Movement. A Ring of Evasion is one that lets you skate the deadline on term papers.

Captain Brahmah 231/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=48 ; d20+28=32 ; 6d6+23=41 ; 2d6=4 ; d6=5 ; 3d6=8 ;
Friday May 31st, 2013 4:09:41 PM

OOC: Thanks for backing me up. I had to take a friend home to Yakima to visit with family and pick up belongings. I have been using a friend's car while he and his wife are out of town. Anyway, long story short, I only JUST got a drivers license in December and it was nerve wracking, driving over a pass to Eastern Washington in a borrowed vehicle... needless to say, I couldn't have posted anyway.

IC: Brahmah moves to AA17/18 and attacks 'F' (Power Attack, Improved Vital Strike). He calls a bolt on 'F'. He stays alert (Perception 48, 50 vs Undead, 52 in Forest and vs Undead)

Hits AC 32 (crud), 41 damage, 4 vicious, vicious to self 5 (sheesh! every fricking time!!)
Calls a bolt (8 electrical damage)
---------------------------------
ROUND 311

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Friday May 31st, 2013 4:36:01 PM

the swarms are flying?

DMSteveK half of the swarms are flying, the ones marked with an 'f'. Sorry I didn't make that clear.

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn  d20+24=30 ; d20+19=22 ; d20+14=28 ; d20+9=18 ;
Friday May 31st, 2013 6:20:09 PM

OOC
Yes Aztyr, the ones marked with an F on the map I think are flying. Please note Malgant's new AC for being pinned
IC
Malgant attempts to free himself 4 times.
CMB 30
CMB 22
CMB 28
CMB 18
Effects on Malgant
Pinned
Ring of Counterspells set for Greater Dispel Magic(both now used)
Ring of Evasion
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+27=45 ;
Friday May 31st, 2013 8:48:48 PM

Aztyr flies south easterly, almost on automatic pilot to AY,AZ,BA/24,25,26 (skill check 45).
While flying she begins a spell, a very long and complicated spell..... (casting wish)
"Alemi, grant me my boon, I implore you to aid your servant in our quest to rid the Wold of a great evil. I wish that my friend Malgant and his possessions to arrive at my location and it to be as if he were riding on my back."
(Aztyr is HUGE not Large fyi)
When Malgant arrives, "Hang on, this could get rough"

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 3- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+36=47 ; 5d6+18=35 ; d6=3 ; d6=2 ;
Friday May 31st, 2013 10:17:12 PM

Vorelle is getting a little frustrated. Her friends are taking a beating, and the fire snake is cutting her off from them--

Dummy! she tells herself. You can fly. Get your butt over there and help Malgant.

So she flies. Up and over the Fire Snake, to land in Z-22, using her full 60 feet of Fly speed to avoid as many AoOs as she can.

Flanking swarm 6f with Malgant, Vorelle unleashes a single, powerful strike.

[Vital Strike, and oh, what the heck, Power Attack, too. Holy Silver handaxe. Favored Enemy. Flanking. Sneak Attack. Hoo boy, math! Hit AC 47 for 35 damage, or 40 damage if it's evil.]

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  2d6+18=27 ;
Saturday June 1st, 2013 2:10:52 AM

Blarg. Swarms can't be flanked. Okay, make that AC 45 for 27 damage, or 32 damage if it's evil.

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Saturday June 1st, 2013 8:10:26 AM

OOC
FYI the fire snake is an instantaneous spell. It appears, burns, then dissipates.

DM SteveK rassenfrasser APG where I have to stop and read every spell, item, and feat before posting... Soooooo glad we nixed it!
OK, Firesnake isn't there anymore. :-)

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Saturday June 1st, 2013 11:31:30 AM


OoC: Steve, did you rule on the Quickened Polar Ray? I don't think you can Quicken a Polar Ray spell. It has to take up a Spell Slot 4 Levels higher. Doesn't it? And, as Polar Ray is an 8th Level spell, there is no such thing as a spell slot 4 levels higher.

DM SteveK: Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

So a Greater Quicken Rod can Quicken 3 spells of 9th level or lower. (and costs 170,000gp)

This is the only way I know to Quicken a Polar Ray. It stands.

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Saturday June 1st, 2013 11:55:55 AM

Rod of greater quickening, 'nuff said
Truthfully I went "whaaaaat?!" when I saw it but yeah, it could happen

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Saturday June 1st, 2013 11:59:32 AM

OOC
DM Stephen, do I still take my attempts, however futile I think they will be, to escape, or can I react to Aztyr's hopefully successful post? I'd really like to have more hp before I have her drop me off, but I'll take what I can get when it comes to getting out of a sure death situation like that.

DMSteveK: I rule that Malgant has used his actions for this round.
We've always been using the tradition of actions happen in posting order. I frankly was counting on another hero helping Malgant out of this one, and that's what teamwork is all about!

(My thoughts is that this battle demonstrates to Malgant that he ISN"T a one minotaur band. Too many of the BBL battles in the past appear that Malgant goes charging forward and killing everything in his path with little assistance from everyone else. Turns out, he is vulnerable and needs assistance on occasion too! :-)
Malgant
Thanks, I have been waiting for someone to exploit the obvious blindspot where all of my stuff... AC, Attack bonus, damage, etc come from spells and that more than one greater dispel ruins my day. It has been a good run though 8)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20=11 ; d20=18 ; d20=10 ; d20=20 ; d20=4 ; d20=11 ; d20=6 ; d20=20 ; d20=20 ; d20=4 ; d20=10 ; d20=15 ; d20=4 ; d20=16 ; d20=9 ; d20=14 ; d20=7 ; d20=2 ; d20=1 ; d20=4 ; d20+31=32 ; d20+31=50 ; d20+31=48 ; 6d6=21 ;
Saturday June 1st, 2013 4:34:19 PM

(OK, trying to decipher what exactly happened to Sir Joshua and what abilities affect it...)

As he and William charge forward, they are hit with fire from a nearby bush... (A. Reflex Saves for SJ = His Reflex is +25 and ring of evasion so only need to NOT roll a 1 => 11, 18, 10, 20, 4, 11, 6, 20, 20, 4 -> All OK; Reflex Saves for Will = He has a +24 to his as well as Evasion ability, so only needs to NOT roll a 1 =>10, 15, 4, 16, 9, 14, 7, 2 => All OK for both, no damage )... but it only singes their armor, leaving some black carbon on the shiny surfaces...

As the brave duo continues, William ALMOST slips... (Reflex 25 (but rolled a 1 so failed) BUT burn hero point to reroll (10 left), got a 28 so OK...) but manages to right himself and continues forward...

The large branch also tries to knock him off... but only does a bit of damage... (27 after DR)...

Finally, his lance strikes home and rips off a smaller portion... (DM Steve, though its not evil, I still got 3x damage for a lance that's charging, so it does 98 points of damage even without the holy extra...)

However, his target also gets in a blow, doing 35 points... (after DR) and the bugs do 7 to SJ and 15 to William...

_______
Now for SJ's turn... Heeding his friend's advice, SJ decides to get to a better position... ... He charges toward Y/Z 13/14... (Takes AoO from Branch and Swarm???)... As he goes by Twiggy... he'll hit it with his lance using his ride by attack (No AoO against SJ and Will) and then continuing by to his final destination...

Attack Lance vs. Twiggy... (Charging Lance) = Hit AC 32 (burn another hero point to reroll..., 9 left) Hit AC 50... (3x damage from charging lance)=
Damage = (2d6 * 3x + 24*3x) = 21 + 82 = 103 points of damage (Holy, Blessed Ghost Touch -Note I didn't take any extra holy damage, assuming Twiggy is not evil)...

Note: AC for Joshua is 37 this round vs normal, 39 vs. undead due to charge
________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 181/223 hps, 5/evil
William - 169/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used
9. 9 Hero points used...

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.2/190 mins)
3. Veil of Positive Energy (166.6/190 mins)
4. Death Ward (15.8/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.2/19 mins)
6. Resist Energy 30 (Acid), (172.3/190 mins)
7. Air Walk (on William) - 62.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 23.0 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)
}

DMSteve: I'm looking but can't see how William gets the phenom saves. Mounts are like druid companions and DO NOT use the PC Save stats. William's base saves are 9/5/5, modified by ability scores and any magic that WILLIAM is wearing. Please demonstrate the +25 Reflex and +24 Will or roll again.



AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Sunday June 2nd, 2013 10:50:23 AM

OOC
We also all have resist elements fire from when the Balor showed up, cast by Aztyr for 30/fire. I do believe this was before William was called though, not sure on that.
William is also SR 30, though fire seeds does not check SR and would bypass it.
Using the rolls provided I see William failing the 3rd roll and the 8th roll, but the rest are saves. That is just my math though. Minimal damage for such a big horse.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday June 2nd, 2013 4:07:48 PM

DM Steve -

1. On my last move, I should mention:

My "Knights Charge" Ability says that "... whenever a mounted shining knight charges a foe, her movement does not provoke attacks of opportunity, for either her or her mount...."

2. I'm not sure where you got the 9/5/5 from, but he takes his base from http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/heavy-horse.

Here are where I got William's stats:

A. Base Stats for Warhorse= Fort +8, Ref +7, Will +3
B. Skilled Rider Feat adds +8 to ST's (Pal Chr bonus) for Mount => Fort 16/Ref 15/Will 11
C. Also he gets these bonuses (19th level paladin/druid companion) = +9 Fort/+9 Reflex/Will +5 => So F25/R24/W16
D. Also, (forgot to calc this) his Dex has increased by 6, which should make his reflex 27, not 24.

3. Re: the rolls, since his reflex is +24, only a 1 was a miss vs. Reflex Save DC 25

4. Forgot the SR/30 resist fire but I don't think William was around then. And SJ wasn't affected by fire anyway.

Did I miss something in translation? So much to track, it gives you a headache...


AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Sunday June 2nd, 2013 5:01:36 PM

Yep, his base saves are not the horse base saves but animal companion base saves. Those things you added aren't bonuses, they are the base for an animal companion, which is what the paladin mount is counted as. I overlooked that you were a variant paladin and missed the +8 to all for cha bonus.
so...
9/9/5 base
+8/8/8 pally bonus
+5/7/3 stat bonuses
+1/1/1 celestial bonus
23/25/17 total, plus the horse is hasted so +1 to reflex makes reflex +26
so yeah, he makes all the saves

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday June 2nd, 2013 5:05:02 PM

(Thanks ;) )

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+19=35 ; d20+15=27 ; 19d6=78 ; 10d6=29 ;
Sunday June 2nd, 2013 6:51:37 PM


Hmmm. Where did the other one come from? Regardless - Jass tosses off his own question as rhetorical - this cannot stand. One can never be certain who's going to try and crack a limb against or noggin with all of this lumbering vegetation about. The sorcerer errs on the side of caution, casting the Clashing Rocks spell with an eye to Defense. Once again the earth responds to his commands. Giant hills rise up on either side of the writhing forest and smash together with the Human in the Trees in the middle.

+++++++++++++++++++++++++++++++++++++++++++

Concentration check to cast Clashing Rocks Defensively 35 vs DC33
Target of Clashing Rocks is Dezdonias, but is positioned to also take in the bottom row of Tinderbranch.
Touch Dezdonias AC27
Damage to Dezdonias = 78hp and is prone, Reflex vs DC28 or be buried too.
Damage to Tinderbranch = 29 and Prone, Reflex vs DC28 for half and remain standing.

Position: AB16-Elevation 0ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d20+20=24 ; d20+17=27 ; d20+9=21 ; d20+23=36 ; d20+23=42 ;
Monday June 3rd, 2013 10:50:56 AM

Round 310: Vauhwyt and Mookie - Will DC 25 or be Fascinated for 4 rounds. Vauhwyt rolls a 24 and fails!

OOC: LOL! I did think that failing would well explain V's missed posting, but I did not think I would actually roll it!

Mookie rolls a 27.

In round 310, Mookie tries to slap Vauhwyt out of it (Aid Another to wake from sleep? Prob won't work but worth a try.)

In round 311, Mookie tries to figure out if this is an enchantment (Mookie's Know Arcana is a +9). He rolls a 21. If he has no clue, he asks his friends via telepathy: "GUYS! GUYS! Is this an enchantment that has the Boss on the ropes?"

If it is, he digs out his scroll of Break Enchantment and tries to cast it. UMD to emulate is a 36, emulating an Int 21. UMD to succeed with the scroll is a 42, succeeding up to a CL22 scroll, but this is only CL10, so not problem.

OH WAIT! As he looks at the scroll, Mookie sees that the casting time is a minute. He sighs and puts away the scroll with his remaining move action.

D'Oh!

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Monday June 3rd, 2013 11:08:09 AM


OoC: Vauhwyt, I would think that the Swarm currently occupying your space would qualify as a Potential Threat (See Fascinated below)

Fascinated

A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a --4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.


Flying Fortress (In the Wood), Round 312 (DM SteveK)  d20+16=27 ; d20+16=32 ; d20+19=30 ; d20+17=24 ; d20+20=24 ; d20+15=26 ; d20+15=24 ; d20+30=40 ; 3d6=11 ; 3d6=9 ;
Monday June 3rd, 2013 12:24:28 PM

Brahmah moves underneath Jass, avoids a flailing pseudopod from the shamble, and smashes a strong hit to the living plant! He calls a bolt of lightning to the Shambler, and the thing suddenly looks more healthy!

Malgant, pinned by the colossal living tree, attempts to free himself in futility.

Aztyr flies south easterly, and casts one of her most powerful spells, causing Malgant the minotaur to suddenly be astride the golden dragon's back!

Vorelle sees her friends a beating, and uses her flying ability to get to the swarm where Malgant was only moments before, sweeping her weapon in a vicious arc through the densely packed undead animals!

Seconds ago...Sir Joshua and William charged forward, they are hit with fire from a nearby bush which only leaves some black carbon on the shiny surfaces. William ALMOST slips, but an amazing heroic support from sir Joshua keeps the noble steed on its feet. (ooc: PC using Hero Point for someone else (even Mount) requires 2 Hero Points) They still charge forward! A large branch comes in, ringing against armor and leaving a bruise, but the paladin is almost there... Finally, sir Joshua's lance strikes home and rips off a small portion of tree!

Sir Joshua decides to get to a better position and continues his charge. As he rides by Twigs, he flips his lance around like a toothpick and smashes off a piece of the other tree! Twigs can't even react as he rides by, but Branch throws another clubbing attack at the retreating paladin. (swarms don't have AoOs)
Ooc: Ken, Dave's explanation satisfies mapping out William's saves. All good. :-)

Jass wonders where the other skeletal magician came from but figures that once dead again, that will be irrelevant. Casting the Clashing Rocks spell with an eye to Defense, Jass feels a counterspell being cast... by the Wolf! Yet the counter isn't strong enough, and once again the earth responds to his commands. Giant hills rise up on either side of the writhing forest and smash together with the Human in the Trees in the middle. Dezdonias is pummeled with rock but manages to avoid being buried. Tinderbranch, however, is tripped up by the spell and crashes to earth with a resounding boom!

Vauhwyt is Facinated by the pollen and Mookie tries to slap Vauhwyt out of it, and succeeds!
..............................

Two Shamblers continue to attempt to slam and grab Brahmah and Vorelle, with little hope of succeeding.

Twigs strikes at Sir Joshua, missing!

Undead Animal Swarms swarm about the heroes. Vorelle, Sir Joshua, William, Jass, and Mookie all have one swarm on them. Vorelle, Sir Joshua, William, Jass, and Mookie each take 11 damage.

Vauhwyt and Brahmah have 2 swarms on them! Vauwyt and Brahmah take 20 damage.

The Wolf disappears into the foliage.

Dezdonias stands and shakes his fist at Jass. "No one beats me at evocations!" he declares. "Come find me in my lair in the castle!" He casts a Teleportation spell and disappears!

...............NOTES

TIME
Left Scarwall: 3 hour, 312 rounds
Since Killed Charzzak: 266 rounds
Since killed Bas'Anut: 212 rounds
Since killed Backkis: 108 rounds
End of Gazebo Fight: 38 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP- 78
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam 103
Treant Branch DEAD
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F 45 (FireProt 59) (lightning hit)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f 32

MAPS
Flying Fortress

Tendrix' Grove


Jass of Downs (AC35, HP 103 / 180 ) Sub/Al  d20+19=34 ;
Monday June 3rd, 2013 2:46:59 PM


Well. That's a neat trick. And it worked too. Fell for that one hook, line, and sinker. "It was the wolf that was the lich," Jass says to the others over the Telepathic Bond. "Or the druid, at least. His companion was the human that we destroyed."

"They've both escaped. Both liches. There's no point in remaining here and fighting the minions. Those who wish to leave, come to me and join hands. Sorry, with all the tall lumbering plants, I cannot come to you."

"Those who are staying, I'll meet you at the Gazebo."


Frozen and nibbled upon by undead badgers and rabbits, Jass vanishes in an implosion of air.

+++++++++++++++++++++++++++++++++++++++++++

Concentration to cast Dimension Door 34 vs DC23
Cast Dimension Door (appearing at the Gazebo. Can take up to 6 medium sized characters or a combination to that effect. FIRST COME FIRST SERVED. So far we have 3 used by Sir Joshua and William.)

Position: ???

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Monday June 3rd, 2013 4:09:55 PM


Vauhwyt and Mookie both take damage -- and all damage is taken off the duo's temporary hit points.

More to come.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  9d6=31 ;
Monday June 3rd, 2013 4:39:31 PM

(OOC - OK, then I'll just assume he burned 2 Hero points to avoid falling, and will adjust William's hps to account for the 14 pts of damage he took from the fire (Evasion allows him to take 1/2))

Sir Joshua growls as the cowardly enemy leaders refuse to stay and fight... He reassures William that vengence will still be meted out as the duo won't give up that easily, though both suffered from several bug bites (11 pts)...

Rather than wasting time with the evil lackeys, the two sprint over to Jass, he'll lay hands on William (heals 31 points) and then join hands with Jass to be teleported?...

(I'm assuming that merely touching hands with Jass is all that's needed? Does that take a standard action or is it a free one? If it is standard, then he won't do the LOH...)
__________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 170/223 hps, 5/evil
William - 172/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used
9. 9 Hero points used...

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.1/190 mins)
3. Veil of Positive Energy (166.5/190 mins)
4. Death Ward (15.7/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.1/19 mins)
6. Resist Energy 30 (Acid), (172.2/190 mins)
7. Air Walk (on William) - 62.5/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 23.1 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn  d20+5=6 ;
Monday June 3rd, 2013 7:08:35 PM

" Imod's Horns Aztyr, be careful!! Minotaur are not supposed to ride anything and there isn't a lot to hold onto up here. Sorry if I grab something I shouldn't. And thanks for the rescue, I was wondering how I was going to live through that."
Ride ( ha, ha) 6
Malgant holds on for dear life, a fall from here would be pretty bad, considering what lies below.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d100=66 ; d20+27=38 ;
Monday June 3rd, 2013 7:47:27 PM

"I remember enough about the gods to know that Imod ain't got any horns, but on the bright side, he ain't from Texas either."
Aztyr casts a teleport spell and arrives at the Gazebo a few feet above the ground.
Fly skill 38 to hover

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 211/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+35=52 ; d20+30=44 ; d20+30=36 ; d20+25=29 ; d20+27=45 ; d20+27=32 ; d20+20=38 ; d20+20=26 ; d20+23=37 ; d20+15=17 ; 4d6+23=35 ; 2d6+23=28 ; 2d6+23=30 ; 4d6+23=29 ; 4d6+23=37 ; 2d6+23=33 ; 2d6+23=34 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 2d6=9 ; 2d6=8 ; 2d6=7 ; 2d6=9 ; d6=5 ; d6=3 ; d6=1 ; d10+12=16 ;
Monday June 3rd, 2013 10:58:45 PM

Attacking F (Power Attack)

47 (hasted 44 threat, 35 if crit, 5vicious )
36 for 28 7vicious
29 for 30 5vicious, frost 5
47 (32 threat, for 29, 9vicious )
38 (26 threat, for 37, 8vicious 3frost)
37 for 33, 7vicious
17 for 34 if hit, 9 vicious 1 frost
two weapon rend 16

(I think I missed an attack, but posting on a break in a hurry)
---------------------------------
ROUND 312

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Tuesday June 4th, 2013 12:23:01 AM

"Oh, for Wardd's sake!" Vorelle grumbles. "These guys can't see anything through. How'd they even become liches in the first place?"

She flies up out of the swarm and over to Jass, grabbing the sorcerer's shoulder just before he teleports.


Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4)  d100=76 ;
Tuesday June 4th, 2013 7:33:09 AM

Vauhwyt waits to see who is not dim doored, and flies out of the swarm with Mookie. She grabs them what still wants a lift and teleports to the Gazebo.

Teleport error chance: 76 should be no problem.

Flying Fortress (Gazebo Revisited), Round 313 (DM SteveK) 
Tuesday June 4th, 2013 8:11:27 AM

Jass idenifies the liches have retreated and states there is no use keeping the fight going with only minions and offers DDoors to the Gazebo. Sir Joshua (with William) and Vorelle take him up on it, and they are gone.

Aztyr agrees and with a percariously teetering Malgant on the dragon's back, he teleports to the Gazebo only a few feet off the ground. And this is a good thing, for Malgant only is able to stay on for a second before slipping to his hooves on the ground. Bullriding is not for him!

Brahmah is in the heat of battle and slays another Shambler, so Vauhwyt scoots over and the two taurs also teleport to the Gazebo.

......................

The sudden appearance of the heroes in the area of the gazebo startles the Imps that have been coming back to roost, and they scatter like chickens when a fox appears in the yard! Some fly, some 'port, all get away from the heroes really, really fast.

None of the larger demons are present, and in seconds, it is eerily quiet around the Gazebo on the Flying Fortress. The heroes are left with wounds, empty spells, and still only two Phylacteries.

...............NOTES

TIME
Left Scarwall: 3 hour, 313 rounds
Since Killed Charzzak: 267 rounds
Since killed Bas'Anut: 213 rounds
Since killed Backkis: 109 rounds
End of Gazebo Fight: 39 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP- 78
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam 103
Treant Branch DEAD
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F 45 (FireProt 59) (lightning hit)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f 32

MAPS
Flying Fortress


Jass of Downs (AC35, HP 103 / 180 ) Sub/Al 
Tuesday June 4th, 2013 9:04:35 AM


"Shoo. Pesky things." The cadaverous sorcerer waves off the remaining imps.

"Well. Lets take stock, shall we? We've killed three liches and have two phylacteries. One lich has fled back to the castle. I suspect that the one in Wolf's Clothing will also be meeting us there. With Pindar, that accounts for six of them. Six of seven. Unless I'm wrong. Am I wrong? I don't like being wrong, but I have to admit that I am ... Sometimes."

"Now ... " Jass pauses in the midst of his explanation to dislodge a bit of ice from his arm and examine the frost burned wound beneath. " ... that's going to leave a scar. What was I saying? Oh yes. Now, the two things I think we should accomplish before tackling the castle. The interior of the castle, that is. The two things that I think we need to accomplish are to return to the cave of the Dracolich and recover its phylactery and, after that, destroy the corpse orgy that's guarding the castle. After that, we refresh ourselves and enter the castle where the serious business begins."

"What do you say?"

"As I said before, our best bet to recover the phylactery of the dracolich is to transform its filthy bed of decaying meat into something less noxious. Vauhwyt, do you think you could transform all that dead meat into, say, silk? Or feathers? Those might give us the best chance of rummaging around in."

"I have a few Fly spells left in me. We'll have to enter airborne in order to avoid the disease. Otherwise, I don't think this part of things will be too terribly dangerous."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Tuesday June 4th, 2013 3:35:35 PM

Vauhwyt is in favor of looking for that phylactery, but she cannot change the rotting flesh into feathers. "Sorry, got no more poly spells today, and besides, I think a pile of limbs and parts does not qualify as a single object," she thinks.

DM Sanity Info
313 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL19 See Invis (used 31.4 of 95 min)
CL01 Mage Armor (used 31.4 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 19.4 min of 95)
CL19 Mass Fly (ends round 483)
CL19 Greater Heroism (used 4.1 of 19 min)
CL19 False Life (used 0 hours of 19)
CL19 Exp Retreat (used 3.1 min of 19)
CL19 Jump (used 3.0 min of 19)
CL20 Shield of Faith (used 3.9 min of 20)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL01 Mage Armor (used 31.4 min of 60)
Elixer of Hiding (used 31.4 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 483)
CL6 Invisibility (used 34 rounds of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 207 min of 230)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Mal)
Extended Heroism (2.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 29.4 min of 120)

Spell slots used:
8th: used 3 of 3 (PAO Fort Box x3)
7th: used 4 of 5 (Sequester; GSC Unseen Servant, Shelter, Lilend)
6th: used 4 of 6 (Fluid Form x2, Greater Heroism x2)
5th: used 4 of 6 (WallOStone, Teleport x3)
4th: used 6 of 7 (1 Det Scry, Ext Hero on Mal x2, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 5 of 7 (FLx3, See Invis, Resist Acid)
1st: used 2 of 7 (exp retreat, jump)

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 3
M's Scroll of Teleport
M's Scroll of Invisibility x2
M's scroll of Quickened TS and AA x2
Scroll of Float Disk x5
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
V's Tricky spells used 1 of 3
Hero Points (used 2 of 5)

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 236/236 hp Malgant Winterborn  d8=4 ; d8=7 ; d8=8 ; d8=5 ;
Tuesday June 4th, 2013 4:29:58 PM

OOC
My ACs need updating, I'll get to that later. Disregard the d8's I was going to mass Cure Critical but realized Jass and I alone are too messed up for that so I went for Mass Heal instead.
IC
" What was that little glowing bush all about? Could that be the Phylactry of the druid? Or maybe the thing that is sucking the life out of this place? I get the feeling it was important because EVERYTHING there was surrounding it. The guy we dropped was just a minion right, not a Lich? It is getting so hard to tell with the liches taking so little damage to finish off. Anyway, I have to agree with Jass. I wanted to get all the liches down today before we rest but I don't think that is possible anymore. I am pretty tapped for prayers, only having a bunch of low power ones and a couple of high powered ones left, the rest have been used and dispelled. Gather to me and I will heal what I can.
Malgant says a prayer of Mass Healing for his friends EVERYONE HEAL 200 HIT POINTS

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Tuesday June 4th, 2013 9:02:14 PM

Aztyr still has a bit of time as a dragon yet, "I have very little of my biggest magic left, but lots of little stuff left."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 4th, 2013 9:32:22 PM

Sir Joshua is fit for battle and the spell heals both his and William's injuries... His buffs are still up and the brave knight can't wait for the next big fight...

However, his good sense prevails and he says, "Well, I know its disgusting... but a brave knight does what is needed for victory... I will help search through that muck if it means that the lich can be destroyed who is contained within... William will help me with his hooves, if needed..."

He adds to ALL MEMBERS, "My lay on hands mercy ability will heal any diseases you may get while searching, so don't let that dissuade you from digging into the muck..."

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 4th, 2013 10:04:48 PM

OOC
Does curing the disease remove the effects caused already?

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Wednesday June 5th, 2013 12:53:31 AM

"Maybe we should take on that mass of undead first, and then go after the phylactery?" Vorelle suggests. She doesn't feel strongly about it, however, and will go along with whatever the group decides.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 5th, 2013 1:10:10 AM

"I vote for the undead myself."
---------------------------------
ROUND 313

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Wednesday June 5th, 2013 10:03:01 AM

"OOOH!" Vauhwyt thinks, "I like the idea of attacking the pile of undead before trolling through the pile of dead, if only because I have buffs up that are going to wear off soon."

"Let's do it!"

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